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===============
2. Introduction
===============
Here it is, the Super Mario 64 DS Mini-Game Strategy Guide! It has
information on where to unlock mini-games and how to play mini-games, along
with strategies for gaining high scores in mini-games. This guide covers
all thirty-six mini-games, giving you in-depth strategies and other tips.
If you needed help with mini-games, you have come to the right place.
(1) In the hedges to the left of where you begin
(2) In front of the main bridge to the castle
(3) In front of the main bridge to the castle
(4) In front of the main bridge to the castle
(5) In the flower bed after the wooden bridge
(6) In the castle moat
(7) In the basement in front of the entrance to Lethal Lava Land
---------------
Mario’s Rabbits
---------------
(1) On the path next to the castle waterfall
(2) In the castle moat
(3) In the basement in front of the entrance to Lethal Lava Land
(4) In the basement in front of the entrance to Lethal Lava Land
(5) In the room that holds the entrance to Jolly Roger Bay
(6) On the second floor of the castle
(7) In the mirror room on the second floor
---------------
Luigi’s Rabbits
---------------
(1) In the hedges to the left of where you begin.
(2) In the room that holds the entrance to Bob-omb Battlefield.
(3) In the room with Mario’s painting, located behind the rec. room.
(4) Above the door that leads to the castle courtyard.
(5) In the tunnel leading to the two pillars that drain the moat.
(6) On the second floor of the castle
(7) On the roof of the castle
---------------
Wario’s Rabbits
---------------
(1) In the field to the right of the castle
(2) In the room that holds the entrance to Whomp’s Fortress
(3) Behind the star statue in the courtyard
(4) Next to the Toad in a hallway in the basement
(5) In the room that holds the entrance to Tiny-Huge Island
(6) On the third floor of the castle
(7) Next to the hole that leads to Over the Rainbows
Wanted is an entertaining game, but after a while it becomes easy to play.
When you become good at the game, the most difficult part of the game is
concentrating after you have played it for hours straight. Here are a few
tips to help you reach high levels.
The most important piece of advice that I can give is to focus on each
person’s exact characteristics. As you reach higher levels, you will see
less and less of the character’s overall face. Instead, you will have to
focus on specific characteristics. One of these characteristics is the
character’s chin. Luigi has a thin chin, while Mario and Wario have
progressively larger chin. Yoshi’s entire face is unique, so he is easy to
spot in a crowd. Another important characteristic to look for is the
person’s eyes. Learn exactly how large and how far apart each character’s
eyes are. This is important as you advance through the levels.
You can still touch the correct faces even if they are behind another
character’s face. Let us say that you are looking for a Luigi that is
hidden behind several other characters. He is hidden so well that you can
only see his eyes. If you touch where Luigi’s chin would be, even though it
is hidden behind another character, the game will say that you touched
Luigi’s face. This is especially useful in levels where all of the faces
are moving, since the character’s face will sometimes disappear completely
behind other characters’ faces.
Wanted Multiplayer Mode
Even though Wanted is not technically a multiplayer game, there is a way
that you can make it multiplayer. You need an extra stylus to play Wanted
with a friend. Give your friend the extra stylus, and then divide the
screen into two halves (not literally, of course). Have your friend search
one half of the screen, while you search the other half. This is a great
way to play this mini-game with a friend, and it is also easier to find the
character’s faces.
--------
Loves Me
--------
This game requires no skill to play as the results of it are random. When
you play the game, all you have to do is to pick all of the pedals off the
flower. When all of the pedals are gone, you will learn whether your crush
loves you or not. It is completely random, and there is a fifty/fifty
chance that your crush will loves you.
If you keep playing the game enough, it may say different things. For
instance, if it says that your crush loves you three times consecutively,
it will then say “Really Loves Me.” However, if it says that your crush
does not love you three times consecutively, then it will say “Really...
Loves Me Not. I am uncertain whether the sayings change again if you are
given the same answer more consecutive times than three.
-----------------
Hide and Boo Seek
-----------------
In this mini-game, you need to find where the Boos are after the lights go
out. To find the Boos, simply rub over the place where they are at with the
stylus or the wrist strap. There are a few things that are important to
know for this challenge.
First of all, the Boos will stay at the same speed when the lights are
turned off. They will not suddenly speed up or slow down. This allows you
to predict where the Boos will be. Also, the Boos bounce off the wall at
the same angle they hit it. If they hit the wall at a sharp angle, they
will bounce off the wall at a sharp angle. It is important to learn to
combine their speed and their angle in order to figure out where each Boo
will be.
Also, Boos will bounce of any lines that you have written. If you draw a
line through the middle of the screen, the Boos on either side of the line
will bounce off it. This can sometimes cause trouble, especially when a Boo
is not where it should be since it bounced off one of your lines.
Finally, you must light up the center of the Boo. If you light up the sides
of the Boo, it will not count. There are games where I light up all of the
Boo except for the center, and I lose even though I could clearly see where
it was. Take all of these things into consideration when you play this
game, and then combine it with extreme stylus skills for a winning
combination.
------------
Puzzle Panel
------------
Puzzle Panel is a puzzle game that requires gamers to think through various
moves in order to complete a puzzle. The goal is to make the picture on the
bottom screen match the picture on the top screen. There are several blocks
on the top and lower screen, each one depicting either a mushroom or a
feather. When you press a block, it and every block that touches it will
change to the opposite picture. For instance, if you touch a mushroom block
that only has mushroom blocks touching it, the block you touched and all of
the blocks around it will turn into feather blocks. The beginning puzzles
only take one turn to complete, but the puzzles take more time to complete
when you reach higher levels. All you have to do is complete the puzzle and
you will move onto the next level. The great thing about Puzzle Panel is
that you can work it out on paper if you are unsure of what to do, allowing
to confidently complete every level.
--------
Boom Box
--------
To play Boom Box you will need good listening skills. When you touch a
treasure chest, it will open up and the DS will play a sound. Listen to the
sound carefully, and try to match it up with the same sound from another
treasure chest. The game starts off with six treasure chests that you need
to match, and occasionally it will give you eight treasure chests to match.
Sometimes the sounds are hard to match since they sound similar. When you
come to a situation such as that, listen carefully to which speakers the
sounds come out of. That is the key to figuring out the harder sounds.
Earphones make this game easier since you can easily tell which speaker the
sound is coming from.
---------------
Toy Box Shuffle
---------------
This game begins with a single Yoshi in a toy box. The toy boxes will
shuffle around, and you need to keep track of which toy box Yoshi is in. At
the end of the round, you will need to choose the toy box that Yoshi is in.
As the levels progress, the toy boxes will move faster. The game will also
add a blue Yoshi, and at the end of the round you will have to choose the
correct Yoshi. Concentrate on which box each Yoshi is in, and you will do
well in this game. This game does require a lot of concentration, so focus
carefully.
Toy Box Shuffle Multiplayer Mode
If you have more than one person, Toy Box Shuffle is easy to play. Have
each person focus on one box (such as the box that holds blue Yoshi), and
at the end of the round they can tell where their box is. The more people
you have the easier the game becomes, since it is okay if one person
accidentally loses track of their box.
--------------
Which Wiggler?
--------------
In this game, you need to match up a Wiggler on the bottom screen with one
on the top screen. When you find the Wigglers that is the same as the one
on the top screen, all you need to do is to tap it to complete the level.
You are timed for this game, so you must look quickly to find the two
Wigglers that are the same. Match up the Wigglers by looking at the circles
on their backs. If the patterns of circles are the same, then the Wiggler’s
are the same.
There are three types of challenges you will encounter when you play this
game. First, you will have to match two Wigglers that are sleeping. Next,
you will have to match the top Wiggler with on that is walking in circles,
and finally you will have to match the top Wiggler with a Wiggler that is
walking straight. The Wigglers that are walking straight are often in a
large group, so you will have to pay close attention if you want to match
one of them with the Wiggler on the top screen. Each time you choose the
correct Wiggler you will receive five additional seconds. If you choose the
wrong Wiggler, they will turn red and you will lose ten seconds of your
time. Do not waste much time when deciding which Wiggler matches the one of
the top screen, but make sure that you do not choose the wrong Wiggler.
This game is even easier if more than one person plays, since you can look
at several Wigglers at once.
---------
Mix-A-Mug
---------
Matching is the key to this mini-game. Once you reach level five or so, the
game does not get any harder so it is easy to advance to higher levels. The
only problem with the game not getting harder is that it becomes too easy
to go through the levels, so you may reach exceptionally high levels
without dying. To complete a level, first look at the top screen. A
character’s picture is in the box on the top screen, and you must put that
character together in the bottom screen. In the bottom screen, three rows
with either a character’s hat, face, or chin are going across the bottom
screen. You must stop all three rows so that they make the character on the
top screen. To stop a row, simply tap it with the stylus. It will stop
moving. Stop all three rows so that you make the character on the top
screen, and you will beat the level. When you successfully create a
character, you will receive three coins. If the character is in the middle
of the bottom screen, you will receive six coins instead. Each time you
fail to create the character, you will lose three coins. You can keep
playing until you reach zero coins. At the beginning of the game, only
Wario, Luigi, and Mario are in the game. As the levels progress, Peach and
Yoshi will join the group.
While the most important thing to this game is concentration, there are
things that you can do to help you. To begin, try to match up the character
in the center as much as you can. That gives you six coins whenever you do
it, and those coins will help keep you from losing. Also, the three rows
move at different speeds, and it is important to deciding which order you
will stop the rows. If you stop the slowest row first, it is easy to get
the character in the middle so you can get six coins. It is also easier to
concentrate on the faster rows when the slow row is out of the way, so I
recommend stopping the slowest row first. You can also stop the fastest row
first, and that will make it easier to line up the other two rows. If you
stop the fastest row first, you run the risk of not getting the correct
character on the screen at all. It is easier to stop the slower rows when
there are less of them and the fastest one has stopped, but I found it was
easier to stop the slowest row first.
------------
Puzzle Panic
------------
Puzzle Panic is a puzzle game that requires gamers to think through various
moves in order to complete a puzzle. This game is similar to Puzzle Panel,
although the puzzles are larger. The goal is to make the picture on the
bottom screen match the picture on the top screen. There are several blocks
on the top and lower screen, each one depicting either a mushroom or a
feather. When you press a block, it and every block that touches it will
change to the opposite picture. For instance, if you touch a mushroom block
that only has mushroom blocks touching it, the block you touched and all of
the blocks around it will turn into feather blocks. The beginning puzzles
only take one turn to complete, but the puzzles take more time to complete
when you reach higher levels. All you have to do is complete the puzzle and
you will move onto the next level. The great thing about Puzzle Panic is
that you can work it out on paper if you are unsure of what to do, allowing
to confidently complete every level.
In this game, you must guide the Mario head to the power star. There are
four main lines, and there are smaller lines connected to the four main
lines. When the level begins, Mario will go down the lines and head towards
the bottom of the area. Watch to see where he is headed, and draw
additional lines to lead him to the power star. Mario will always travel
down the lines, and he will always go on any side lines that he encounters.
He can also go up slanted side lines. When you are confident Mario will
reach the power star, press the arrows on the side of the screen to make
him go faster. The side lines will pile up until you reach a level that is
a multiple of five, and then you will go to another area. As you go on, the
game becomes more difficult. Sometimes you will have to guide more than one
Mario head to the power stars, and other times the head move quickly. Think
and draw fast in order to excel at this mini-game.
-----------------
Bounce and Pounce
-----------------
Bounce and Pounce allows you to take out all of your anger on innocent Shy
Guys. The game is set up into various levels, and there are different
challenges for each level. Each challenge involves a variety of Shy Guys
that Marios must defeat. The Marios will fall from the sky, and you must
make them jump onto the Shy Guys using the touch screen. Tap a Mario to
make him jump. Depending on where you tap Mario, he will jump in different
directions. If you tap two Marios at once, they will both jump up. Guide
the Marios on top of the Shy Guys, and when you defeat all of the Shy Guys
you will advance to the next level. You can let Mario falls up to three,
times; after that you lose. Every five levels you receive your lives back,
and that helps you survive through higher levels.
Dual Stylus Mode
It is possible to play Bounce and Pounce with two styluses. It is much
easier to play when you have a stylus in each hand, since each hand can
focus on one half of the screen. The only thing that is bad about dual
stylus mode is that you can only use one stylus on the screen at a time.
Two styluses allow to tap two Mario's extremely quickly, but if you tap the
touch screen with both styluses at the same time, it will not register the
taps. This can sometimes cause you to make mistakes, so you must be
cautious when you use both styluses. If you are cautious about using two
styluses, you will find the it is an entertaining and often easier way to
play the game.
---------------
Sort or ‘Splode
---------------
You have two options in this mini-game, and one of them is far better than
the other. When this mini-game begins, a Bob-omb will come out of the top
doorway with its fuse lit. If it is a black Bob-omb, use your stylus to
take it to the black carpet. If it is a pink Bob-omb, use your stylus to
take it to the red carpet. When you put a Bob-omb on the correct carpet,
its fuse will go out and it will stay in the carpeted area. Should you
happen to put a Bob-omb on the wrong colored carpet, however, it will
explode and destroy all of the Bob-ombs that are on that carpet. After
forty Bob-ombs are on a single carpet, they game will stop and the forty
Bob-ombs will leave, leaving the carpet empty. The Bob-ombs will be added
to your score, and you cannot lose the points you have received from them.
This is good because you will not lose as many Bob-ombs should you
accidentally place a Bob-omb on the wrong carpet.
As more Bob-ombs come out, the game gets harder. After ten Bob-ombs come
out of the top doorway, the lower doorway will open and Bob-ombs will
alternately come out of the doorways. They will start to come out faster,
and then two Bob-ombs will come out at the same time. Shortly after that,
two Bob-ombs will come out of a doorway at one time. When you have sorted
using that style for a while, two Bob-ombs will come out of the top
doorway, followed shortly by three Bob-ombs out of the lower doorway. Next,
Bob-ombs will alternately come out of the top and lower doorways at fast
speeds. Soon four Bob-ombs will come out at once. Finally, six Bob-ombs
will come out at the same time. When you reach six Bob-ombs at once, the
game is as hard as it will get. At that speed you need to flawlessly and
speedily guide the Bob-ombs to the correct carpets. Go quickly, but make
sure you put the Bob-ombs on the correct carpets lest they explode.
---------------
Trampoline Time
---------------
The goal of Trampoline Time is to make Mario bounce into the lit up
doorway. There are two doorways that will alternately light up, one at the
top and one near the bottom of the structure on the right. Your only method
of control is trampoline, which you draw with the touch screen. A variety
of factors cause Mario to jump at different heights and angles. The closer
Mario is to the middle of the trampoline, the higher he will jump.
Therefore, Mario can jump just as high off a long trampoline as he can a
short one, but he needs to hit the center of the trampoline to jump high.
Mario will jump at different angles depending on how the trampoline is
tilted. Also, you can only have three trampolines on the screen at one
time, and the trampolines disappear when Mario jumps off them.
When the game begins, the top door will be lit up. You must get Mario to
jump to the door. Use small trampolines that specifically aim towards the
door. Make sure that you do not make Mario jump towards the door to
quickly, or else he will bounce of off the wall and will not reach the
doorway. Soon the top door will begin to flash, and then it will go dark.
Then the lower door will light up. When Mario jumps off the top left part
of the building, he will end up near the lower doorway. If Mario is going
to land in the doorway, or if he is going to be able to grab onto wall
beneath the doorway, do not bother creating a trampoline for him. If Mario
is not going to land in the doorway, cause him to jump of the edge of a
large trampoline. That will allow him to jump a very small amount, causing
him to land in the doorway. Keep using trampolines to make Mario jump into
the correct doorways. As the game progresses, the structure will increase
in size. That makes it easier, since there is a large space between the
lower doorway and bottom of the screen.
-------------
Shuffle Shell
-------------
Shuffle Shell is a mini-game where you attempt to shoot green shells onto a
target on the ice. To shoot the green shell, use the touch screen to take
the paddle and hit the green shell. The way that you hit the shell will
determine the speed and direction of the green shell. The goal is to get
the shell onto the target on the ice. The target has several different
rings made of different colors. The ring on the outside of the target gives
you one hundred points, and the next ring gives you three hundred points.
The ring closest to the center gives you five hundred points, and
the center circle gives you one thousand points.
Each time you hit a shell, it will move across the ice a short distance and
then stop moving. The game will then show you your score. As more shells
land on the target, you can get higher and higher scores. You must be
careful when many shells are on the target, because it is easy to knock
them off accidentally. After you shoot your last shell, the game will award
you your points. In essence, the last round is the only round that matters;
the other rounds are only there to help you get as many green shells on the
target as possible.
Easy One Thousand
It is possible to get a green shell on the one thousand every single time
the target is in the middle. The only negative thing about the easy one
thousand is that you waste one green shell, and that shell will block your
way in future rounds. To get the easy one thousand, you need two styluses.
Place the first stylus on the lower right corner of the touch screen. Hold
it there, and then place the other stylus on the top right corner of the
touch screen. The paddle will hit the green shell forward at a fast speed.
Then, do the same thing with the next shell. The shells will bounce against
each other and then stop moving. When they stop moving, one of them will
end on the one thousand circle, and the other one will stop just below the
target.
------------------
Bounce and Trounce
------------------
Bounce and Trounce allows you to take out all of your anger on innocent Shy
Guys. This game uses no levels, but you receive a point each time Mario
defeats a Shy Guy. As you gain more points, more Shy Guys will appear on
the screens at one time. They will also move around, making them difficult
to defeat. When the game begins three Marios will fall from the sky. You
must make them jump onto the Shy Guys using the touch screen. Tap a Mario
to make him jump. Depending on where you tap Mario, he will jump in
different directions. If you tap two Marios at once, they will both jump
up. Guide the Marios on top of the Shy Guys in order to defeat them. You
can let Mario falls up to three, times; after that you lose. Keep defeating
Shy Guys to get as high a score as you can.
Dual Stylus Mode
It is possible to play Bounce and Trounce with two styluses. It is much
easier to play when you have a stylus in each hand, since each hand can
focus on one half of the screen. The only thing that is bad about dual
stylus mode is that you can only use one stylus touch the screen at a time.
Two styluses allow to tap two Mario's extremely quickly, but if you tap the
touch screen with both styluses at the same time, it will not register the
taps. This can sometimes cause you to make mistakes, so you must be
cautious when you use both styluses. If you are cautious about using two
styluses, you will find the it is an entertaining and often easier way to
play the game.
----------------------
Connect the Characters
----------------------
Connect the Characters is a puzzle game, and it requires pure thinking
skills. You need no skill to play; you just have to be able to draw lines.
Also, you have unlimited time to figure out the puzzle, so you are not
rushed. This makes the game fairly simple, but it does require a lot of
mental work. There are four heads at the top of the screen, and you must
guide the heads to their bodies. Each head is at the top of one of four
lines, and the bodies are at the bottom of those lines. When you press go,
the heads will go straight down the lines and connect with the body that
they reach. To make the heads go to different bodies, you must draw lines
from one main line to another. Each head will go straight down, and it will
travel across any line it comes to. It is possible to draw line slanted up,
and the heads will still go up the slanted line. Draw lines and make sure
that they lead each head to the correct body. When you have finished, press
go to see how well you did.
-----------
Shell Smash
-----------
The goal of Shell Smash is to knock a green shell into several red shells
and score as many points as possible. Each time you hit a shell, the hit
counter will increase by one (the hit counter does not appear on the
screen). The first time you hit a red shell, you will receive ten points.
With each additional hit, you will receive ten points times the number on
the hit counter. For example, if you hit five shells in a single shot, you
would get fifty points for the fifth shell that you hit. This will continue
until you reach the maximum hit counter number of twenty-four.
Of course, red shells are not the only things that you can hit. It is
possible to hit green shells together as you shoot more green shells. If
two green shells collide, they will receive one hundred points time the
number on the hit counter. Needless, to say, you receive a lot more points
by hitting green shells together instead of hitting red shells. When you
shoot, try to use the red shells to quickly increase your score counter so
you will receive huge amounts of points when you hit green shells together.
This game is primarily luck, but it is important to hit the green shell as
hard as you can in order to maximize your points.
Super High Shell Smash Score
Discovered by: Peer
While it is fun to hit many shells together to get high points, another
method allows you to attain almost unbelievably high scores. To use the
other method, you will need two styluses. For your first shot, shoot the
green shell as if it were a normal round. When everything stops moving, see
if you have cleared a straight path in the middle of the ice. The path
should be wide enough to shoot the next green shell straight through it
without hitting any other shells. If there is a clear path, you are ready
to move onto the next step. If there is not, restart and try again.
With a clear path directly in front of the next green shell, get your
second stylus ready. Put one stylus on the lower right corner of the
screen. Then, take the other stylus and put it on the top right corner of
the screen. The green shell will shoot forward at maximum velocity, and it
will bounce of the walls several times. Since it will go forward through
the clear path, it will not hit any other shells. When those shell stops
moving, use the same method again to shoot the next green shell. The two
shells will hit each other over and over again, and they will stay in a
straight line. Do that for the rest of the shells as well. At the end of
the round, you will have around 145,000 points.
145,000 points is a lot for this game, but you can achieve even higher
scores. It is possible to perfectly line up a single red shell with your
first shot. If you line up a red shell, you will receive more points when
you shoot the green shells, allowing you to reach a score of over 190,000.
To get the perfect score, you need have the green shell line up perfectly
with the next green shell on your first shot. This is extremely difficult
to do, and you can only do it using luck. Keep practicing and you will be
able to reach the perfect score.
-----------------
Trampoline Terror
-----------------
If you enjoyed Trampoline Time, you are going to enjoy Trampoline Terror a
lot. Instead of guiding Mario to lighted doorways, you need to guide him
through rings. You begin with one Mario that you need to keep alive. When
you draw a line on the touch screen, it will turn into a trampoline. The
closer Mario is to the middle of the trampoline the higher he will jump. If
the trampoline is at an angle, it will affect Mario’s direction when he
jumps off it. As the level begins, there are rings that you need Mario to
jump through. Draw trampolines in order to make Mario jump through the
rings. After he jumps through a ring, it will disappear. When all of the
rings are gone, new rings will appear for Mario to jump through.
When the game begins, a line will appear at the bottom of the touch screen
and it will turn into a large trampoline. This trampoline is for additional
safety. If Mario bounces off it, it will turn yellow, and the next time he
bounces off it, it will turn red. The third time that Mario bounces off it,
it will disappear. After it disappears, you will lose one of your three
lives whenever Mario falls through the bottom of the screen.
While you start out with one Mario, more Marios will appear on the screen
as you progress through the levels. When you get 1,000 points, a second
Mario will jump onto the scene. After you reach 5,000 points, a third Mario
will join your group. The fourth Mario will enter at 10,000 points, and the
fifth Mario will appear after you collect 20,000 points. There are
advantages and disadvantages to having more Marios on the screen at once.
The advantage is that you will have a Mario go through the rings quicker.
The disadvantages are that it is harder to keep all of the Marios alive
and it is harder to gain point combos.
You receive one hundred points each time Mario jumps through a ring.
However, you will receive even more points if a single Mario jumps through
multiple rings without bouncing back up using a trampoline. Each time a
single Mario jumps consecutively through a ring, the points that you
receive from jumping through that ring will double. For example, if you
jump through two rings without bouncing off a trampoline, you will receive
one hundred points for the first ring and two hundred points for the second
ring, for a total of three hundred points. You receive four hundred points
for the third consecutive ring, eight hundred for the fourth ring, one
thousand six hundred for the fifth ring, and so on. While Bob-omb Squad
sets the point limit for consecutively defeating Bob-ombs at thirty-two
hundred points, I am not sure whether there is a limit on trampoline
terror. So far I have had one Mario jump through seven rings at once, and
I received sixty-four hundred points for the seventh ring. However, I
am not sure whether you would receive ten thousand eight hundred points for
going through eight rings without using a trampoline.
-------------------------------
Never Lose Coins in Luigi Games
-------------------------------
This is an exceptionally useful method for gaining high scores in Luigi
games. Most of Luigi's games are set up so that you gain or lose coins
during the round. When you quit the round, the game saves your score
whether you gained or lost points. This method, simplistic in nature,
allows you to decide whether the game will save your high score or not.
When you are done playing a mini-game, decide whether you lost or gained
points that round. If you lost points, turn the system off instead of
exiting the mini-game. It is extremely simple, but it allows you to earn
high scores easily. It is best if you quit the mini-game after every round
where you earned coins, so you will only keep higher scores.
------------
Memory Match
------------
In this game, you get to use your thinking skills to go through levels. You
begin on level one, and Luigi will deal out several cards. You must try to
match all of the cards. Select two of the cards, and see if they match. If
they do, both cards will disappear. If they do not, you will lose a coin.
Continue to match all of the cards until you clear the board. When you
clear the board, you will receive additional coins based on how many coins
you had left, and you will advance a level. If you miss three times, you
will go down a level and you will not receive any coins. As the levels get
higher, Luigi will deal out more and more cards for you to match, making it
difficult to beat without missing three times.
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Pair-A-Gone
-----------
In Pair-A-Gone, you need to match up cards that are identical and adjacent.
If two cards are touching each other and they are the same, you can remove
them. Remove all of the cards that Luigi deals in order to complete the
level and earn coins. As you move up to higher levels, Luigi will deal more
cards and he will add new cards (i.e. Bowser cards). If you cannot clear
all of the cards, you go back a level and you lose coins. Because you lose
if you cannot clear all of the cards, you need to think carefully so that
you do not make it impossible to complete the challenge. It is good to
match up several pairs of cards at the top that you can remove at any time.
That way you can focus on matching cards near the bottom, but you can
always remove one of the pairs at the top if you need to alter the playing
field. Putting pairs of cards near the top allows you to have a safety net
when you play this game.
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Picture Poker
-------------
This is poker with Mario cards, but it is really easy to win. Your goal is
to get a better hand than Luigi by getting several cards with the same
picture. At the beginning of the round, Luigi will deal you five cards. If
you want to keep your entire hand, select hold. If you want to trade in
cards for new ones, tap the cards you want to trade in and then press hit.
Luigi will deal you new cards for all of the cards that you traded in.
On the top screen to the left, there is a box that shows you the values of
matching a certain number of cards. If your match has a higher number than
Luigi’s, you will win the round. You will also coins based on how much you
bet and how high the number is. For example, if you bet four coins and you
won with three of a kind, you will get four coins times four, for a total
of sixteen coins. Since you win a lot more than you bet, it is good to bet
all five coins except when you have a dismal hand.
While the matching pairs section will decide the winner in most games,
there are times when both you and Luigi will have the same number of
matches. When this happens, the winner will be decided based on who has the
cards. The column on the bottom screen to the left shows the values of all
the cards. The star is the highest value card and the cloud is the lowest
value card. The value of a card is a good thing to take into consideration
when you decide which cards to keep.
The chance of winning this game is small, so you will probably use the
“Never Lose Coins in Luigi Games” method many times when you play it. On
the top screen is a ball that rolls around a roulette board, and on the
bottom screen there is a board with several black and red pictures. Each
picture is on one of the slots on the roulette board, and your goal is to
put a coin on the correct picture. You will get five coins to place on the
roulette board. Choose the spaces to put your coins on, and then wait to
see what happens. If the ball lands in one of the slots whose picture you
have a coin on, you will receive twelve coins for each coin you put on the
picture. You can also put coins on the lines in between pictures. If you do
that, you will receive six coins if the ball lands on one of the slots with
either of the pictures that your coin is touching. Finally, you can put
your coin on the corner of the pictures, allowing you to win if the ball
lands in one of four slots. However, you only receive three coins for
having a coin on the corner. I would advise placing all five coins on one
picture. If you win you will receive sixty coins, and if you lose you can
turn off the system so that it does not record your loss.
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Mario Slots
-----------
This is a repetitive game that has no real point, but you may find yourself
playing it for hours to get that elusive 9999 score. The game is a slot
machine, with two basic things that you do on it. At the bottom of the
machine there is a place where you can increase the amount of coins that
you put into the machine. After you choose between one and three coins, you
must tap each of the three spinning sections to stop them. If you get three
in a row, you will receive additional coins based on the amount of coins
that you put into the machine.
Super stars will also give you coins if you get them, and they are also
wild. For example, if you got two mushrooms and a super star, it would
count it as three mushrooms. Therefore you would get 10x the amount you put
in, plus 2x for the super star. The nice thing about super stars is that
they will help you keep your coins, and they help you make matches. If you
get two super stars in a single round, you will get a match no matter what
the next slot is. You will also get 4x for having two stars. The chances of
Mario Slots are slim--you will usually lose a lot more than you win. When
you do win, you will receive a lot of coins. However, wins are infrequently
so you will have to rely on the special method discussed at the beginning
of Luigi’s mini-games to keep from losing coins.
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Lucky Stars
-----------
It is impossible to get a game that is more random than this. Luigi will
deal two cards, and you have to guess which card has more stars on it.
Since it is impossible to know which card has the higher number, just bet
all five coins and make a guess. If you lose, turn off the system so that
it does not record your score. If you win, quit the game so that it saves
your score, and then go back and try again.
------------------
Pair-A-Gone and On
------------------
Pair-A-Gone is just like Pair-A-Gone, but there are no levels and you do
not earn coins. Instead, you try to see how many cards you can clear from
the board. The game will begin with several cards next to each other. Tap
two cards with the same design that are adjacent to one another to make
them disappear. When you clear two cards from the deck, the cards ahead of
the two you removed will move up, and Luigi will deal two more cards to the
bottom of the deck. Keep removing cards until there are no matches that you
can make.
As you clear more cards, Luigi will deal additional types of cards, such as
Boo and Bowser cards. Look ahead several moves to ensure that you will have
a match should Luigi not deal favorable cards. Personally, I prefer to have
several pairs of cards lined up at the top. If there are several pairs of
cards that are together at the top, you will not have to worry about them
during normal play and you can clear them just in case you cannot find any
matches that are lower. Pairs of cards at the top are like a safety net,
just in case you do not get the cards you want. Choose your moves carefully
and you will do fine in this mini-game.
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Memory Master
-------------
This game is a harder version of Memory Match. When you begin, Luigi will
deal out several cards. Four cards will automatically turn over, allowing
you to see what is on the back of them. From there, you must try to match
all of the cards. Select two of the cards, and see if they match. If they
do, both cards will disappear. If they do not, you will lose a coin.
Continue to match all of the cards until you clear the board. When you
clear the board, you will receive additional coins based on how many coins
you had left, and you will advance a level. If you miss five times, you
will go down a level and you will not receive any coins. As the levels get
higher, Luigi will deal out more and more cards for you to match, making it
difficult to beat without missing five times.
-----------------
Super Mario Slots
-----------------
This is a repetitive game that has no real point, but you may find yourself
playing it for hours to get that elusive 9999 score. The game is a slot
machine, with two basic things that you do on it. At the bottom of the
machine there is a place where you can increase the amount of coins that
you put into the machine. After you choose between one and three coins, you
must tap each of the three spinning sections to stop them. If you get three
in a row, you will receive additional coins based on the amount of coins
that you put into the machine. Super stars will also give you coins if you
get them, and they are also wild. For example, if you got two mushrooms and
a super star, it would count it as three mushrooms. Therefore you would get
10x the amount you put in, plus 2x for the super star. The nice thing about
super stars is that they will help you keep your coins, and they help you
make matches. If you get two super stars in a single round, you will get a
match no matter what the next slot is. You will also get 4x for having two
stars. Super Mario Slots has a high chance of winning. There are more super
stars, so it is easier to win. For this reason, you should always put in as
many coins as you can, and you will probably never need to use the special
method to keep from losing coins. Since you win so often in Super Mario
Slots, you can attain the highest score possible in just a few hours.
It would appear that this game relies only on pure skill, and no strategy,
but that is not the case. There is one strategy that is important in this
game if you are to gain high scores. Whenever you hit more than one Bob-omb
with a single ball, you will gain more points from hitting the additional
Bob-ombs. Below is a list of how many points you receive from defeating
multiple Bob-ombs with a single ball. Remember, you get the points for each
Bob-omb you killed. Therefore, if you kill two Bob-ombs with a single ball,
you would get one hundred points for the first Bob-omb and two hundred
points for the second Bob-omb. Your total score for killing those two Bob-
ombs would be three hundred points.
First Bob-omb: 100 Points
Second Bob-omb: 200 Points
Third Bob-omb: 400 Points
Fourth Bob-omb: 800 Points
Fifth Bob-omb: 1600 Points
Sixth Bob-omb and Up: 3200 Points
As you can see, the points that you receive from killing Bob-ombs increase
dramatically if you kill several in a row. You may look at this and think,
“So what?” This is very important in gaining high scores. Normally, you
will get a lot of points near the end of the game, when there are a lot of
Bob-ombs on the screen. At the beginning of the game, however, you may be
tempted to defeat every single Bob-omb when it comes onto the screen.
The best piece of advice that I can give you is to wait at the beginning.
Do not just defeat every single Bob-omb when it comes onto the screen. Wait
a while so that the screens are filled with Bob-ombs. With more Bob-ombs on
the screen, there is a higher chance that you will defeat multiple Bob-ombs
with a single ball. When you are ready to defeat the Bob-omb, aim your
slingshot so that you will defeat as many Bob-ombs as possible with the
ball. Now, do not simply aim so that the ball goes into the air and defeats
many Bob-ombs. This is good, but you can get many more points if the ball
comes back down. Whenever you shoot, aim at a line of Bob-ombs that is
almost straight above the slingshot, and aim so that the ball will come
down and destroy another line of Bob-ombs. This can give you high scores in
just one shot, so it is a useful method to use. To make sure that the ball
comes back down, you cannot shoot the ball with much power. Shoot so that
the ball will make it to the top of the screen and then fall back down.
When you shoot the ball off, your slingshot should be no lower than the top
of the wall.
This is a useful strategy, since you attain a lot more points with it. It
is good to try to defeat all of the Bob-ombs when you can, but you do not
get as many points if you do it that way. I gained twenty thousand points
when I tried to use this method. When I became better at defeating multiple
Bob-ombs, I was able to easily triple my score.
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Snowball Slalom
---------------
If you are ready for a fast-paced mini-game, you came to the right one.
Snowball Slalom only lasts twenty seconds at the most, but it gives you
fast-paced entertainment that will put your reflexes to the test. In
Snowball Slalom, you control a small snowball. You make the snowball move
by rubbing the touch screen. Using your stylus, start at the bottom of the
touch screen and quickly slide the stylus to the top of the touch screen.
When you get to the top of the touch screen, lift your stylus up from the
touch screen and put it back at the bottom of the touch screen. Do this
over and over again to move the snowball.
As the snowball goes forward, it will grow in size. You will also encounter
rocks that will block your path. In order to avoid the rocks, slide the
stylus to the left of to the right when you are rubbing the touch screen.
That will cause the snowball to move left or right in order to avoid the
rocks. When you become larger, you will go faster. At top speed, you will
go too fast to avoid the rocks if you are watching only the lower screen.
Because of that, you must focus on the top screen when you are playing this
game. If you do not focus on the top screen, you will not have enough time
to move the snowball out of the way when you see a rock. Continue to rub
the touch screen and avoid rocks, and try to make it to the end before time
runs out.
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Bingo Ball
----------
While this is more like Tic-Tac Toe than Bingo, Bingo Ball is nonetheless
an addicting mini-game. At the begging of the game, you have twelve balls.
There is a large machine similar to a pinball machine. At the bottom of the
screen are nine slots. Launch the balls one by one into the machine, and
see which slot they land in. They goal is to light up as many of the
numbers on the Tic-Tac Toe board as you can. This game does not require
skill because there is nothing you can do after you shoot a ball to control
where it goes. When a ball lands in a slot that no balls have landed in,
you receive points. If another ball has already landed in the slot, the
ball will disappear and you will gain no points. You receive one hundred
points for each slot a ball lands in that is not taken, and you receive
five hundred points each time the numbers on the Tic-Tac Toe board make
three in a row. If you light up all nine slots, you receive an additional
ten thousand points. For each ball you have left over after lighting up all
nine slots, you will receive two thousand points. If you get the first nine
balls into the nine slots, you will receive the maximum of 20,900 points
and you will complete the mini-game. While this mini-game does not require
skill, it does take a while to get the maximum score.
--------------
Coincentration
--------------
It is time to put your concentration skills to the test. This mini-game
will require you to use all of your concentration skills in order to locate
coins. At the beginning of the game, Wario will punch an enemy into the
air. The enemy will from to the ground, along with forty coins. The coins
will bounce onto the lower screen, where they will disappear into several
of the brick blocks on the lower screen. The goal of this mini-game is to
collect as many coins as you can. That goal is much easier said than done.
To get the coins in a block, you must tap the block. However, if you tap a </pre><pre id="faqspan-2">
block that does not have any coins in it, the block will explode and the
round will end. The nice thing about this mini-game is that many coins fall
into the block, so it is easy to collect a lot of coins. Collecting all
forty coins is difficult, since you have to focus on several blocks at
once. If you do manage to find all forty coins in a single round, you will
not have to play the mini-game anymore since you will have beaten it. If
you have good concentration, you can collect all forty coins without any
trouble. Most people will probably not have that good concentration, but
there are several things that they can do in order to collect all of the
coins.
The first thing that people can do to help them collect all of the coins is
to use a second stylus. With two styluses you can picture the general
locations of where the coins are on each half of the screen. This method is
useful and can make it easier to find the locations of coins. Since there
are so many coins, it might be better to find the blocks that coins do not
fall into. Another way to locate coins is to mark each block that a coin
falls in (or doesn’t fall in). The hole left by hole punchers are useful
for doing this, as you can put several of them on the screen and then
quickly move them above any boxes that coins fall into. Again, two styluses
work best for this because you can move two holes at once, allowing you to
find all of the boxes that coins are in. The third and most effective way
to locate coins is to get a few friends together. Have each person focus on
a specific set of boxes, and then have them choose all of the boxes in
their section that had coins in them. This method makes the game extremely
easy, especially if you have several people doing it. Keep trying and
eventually you will be able to find all forty coins.
-----------
Psyche Out!
-----------
While this game requires intense focus to advance many of the levels, many
times you might have to guess to advance. When you play this game, a card
will appear on the top screen, and other cards will appear on the bottom
screen. In order to advance through levels, you must match the card on the
top screen with a card on the bottom screen. Look at the card on the top
screen as it turns, and look specifically at the pixels making up the card.
Figure out which pixels are darker than they should be, and determine which
picture on the back of the card. When you figure it out, tap the card to
see if you were correct. If you were, you will advance to the next level.
If you were wrong, the game will end. This game becomes extremely hard in
later levels because there are more options to choose from, and you must
figure out which picture is on the card based on just a few discolored
pixels. Do you best, and see how far you can make it.
----------
Slots Shot
----------
This game combines the launching action of pinball with slots. The goal of
this game is to get as many points as possible with the nine balls you
have. You can gain from a variety of things, and all you have to do is
launch the balls. While this game does not really require skill, it is
important that you learn to launch the balls so that you can get them where
you want to go.
When the game begins, there is a pipe in the middle of the machine covered
by three bars. Two piranha plants wait next to the pipe. Since the pipe is
the only way to activate the slots, it is important that you quickly open
the bars that block the entrance to it. To open the bars, shoot a ball into
the mouth of a piranha plant. When you do, the piranha plant will disappear
and the two bars on the sides of the pipe will open, allowing balls to
enter the pipe. If you shoot another ball into the mouth of the other
piranha, the piranha plant and the top bar will disappear. While it is not
necessary to eliminate the top bar, it is highly recommended since it is
easier to get balls into the pipe when the top bar is gone. However, if you
learn to shoot well enough so that you can get the balls into the pipe
without eliminating the top bar, you can save yourself a ball by not
shooting one into the mouth of the second Piranha plant.
When a ball enters a pipe, you receive an automatic three thousand points.
The slots will also activate. If you get three flowers, you will receive an
additional five thousand points. Three stars will give you eight thousand
points, and three sevens will reward you with ten thousand points. Besides
the pipe, there are other ways to gain points. Each time a ball hits a
mushroom, the game will give you three hundred points. If you get a ball
into one of the four holes at the bottom of the machine, the hole will
close up, you will get the ball back, and you will receive two thousand
points. Since you get the ball back and you receive two thousand points for
getting a ball into a hole, it is highly recommended that you close all
four holes. After a ball goes through the pipe it will usually land in one
of the two lower holes, so you just need to get two balls into the two
higher holes. Keep playing until you use all nine balls, and then you will
receive your final score.
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Lakitu Launch
-------------
If you want to excel at this mini-game, you need to learn to shoot quickly.
When the game begins, four Lakitus holding to tubs will float down to the
top screen. There is a slingshot on the lower screen. Touch the lower
screen, and move the stylus to aim the slingshot. The further you slide the
stylus down on the touch screen, the further the slingshot will shoot. Aim
towards one of the tubs, and shoot. The slingshot will shoot a spiny
creature into the air, and the goal is to make it land in the tub on its
way back down.
While precise aiming is important, shooting quickly is also important. When
new ammo appears on the slingshot, take control of the slingshot and
quickly shoot in the general direction of a tub. You will not make every
single shot if you shoot quickly, but you will be able to shoot many more
spiny creatures if you shoot often. Since you can only get in as many
creatures as you shoot, shoot often in order to maximize your score.
Can you concentrate on several things at once? I hope so, because that is
exactly what this mini-game requires you to do. At the beginning of the
game, Wario will punch an enemy into the air. The enemy will from to the
ground, along with sixteen coins. The coins will bounce onto the lower
screen, where they will disappear into several of the brick blocks on the
lower screen. The goal of this mini-game is to collect as many coins as you
can. That goal is much easier said than done. To get the coins in a block,
you must tap the block. However, if you tap a block that does not have any
coins in it, the block will explode and the round will end. The nice thing
about this mini-game is that only sixteen coins fall into the boxes, so
once you collect all sixteen in a round you complete the mini-game. It is
difficult to focus on every single coin, so this game will not end too
quickly. If you have good concentration, you can collect all sixteen coins
without any trouble. Most people will probably not have that good
concentration, but there are several things that they can do in order to
collect all of the coins.
The first thing that people can do to help them collect all of the coins is
to use a second stylus. With two styluses you can picture the general
locations of where the coins are on each half of the screen. This method is
useful and can make it easier to find the locations of coins. Another way
to locate coins is to mark each box that a coin falls in. The hole left by
hole punchers are useful for doing this, as you can put several of them on
the screen and then quickly move them above any boxes that coins fall into.
Again, two styluses work best for this because you can move two holes at
once, allowing you to find all of the boxes that coins are in. The third
and most effective way to locate coins is to get a few friends together.
Have each person focus on a specific set of boxes, and then have them
choose all of the boxes in their section that had coins in them. This
method makes the game extremely easy, especially if you have several people
doing it. Keep trying and eventually you will be able to find all sixteen
coins.
If you are ready for a fast-paced mini-game, you came to the right one.
Giant Snowball Slalom only lasts forty seconds at the most, but it gives
you fast-paced entertainment that will put your reflexes to the test. In
Giant Snowball Slalom, you control a small snowball. You make the snowball
move by rubbing the touch screen. Using your stylus, start at the bottom of
the touch screen and quickly slide the stylus to the top of the touch
screen. When you get to the top of the touch screen, lift your stylus up
from the touch screen and put it back at the bottom of the touch screen. Do
this over and over again to move the snowball.
As the snowball goes forward, it will grow in size. You will also encounter
rocks and penguins that will block your path. In order to avoid the
obstacles, slide the stylus to the left of to the right when you are
rubbing the touch screen. That will cause the snowball to move left or
right in order to avoid the obstacles. When you become larger, you will go
faster. At top speed, you will go too fast to avoid the obstacles if you
are watching only the lower screen. Because of that, you must focus on the
top screen when you are playing this game. If you do not focus on the top
screen, you will not have enough time to move the snowball out of the way
when you see an obstacle. Continue to rub the touch screen and avoid
obstacles as you play the level. You have forty seconds to make it to the
end of the course.