_____ __ ____ _____ _______
/ __ \| |\ __ | \ / __/| _ \
/ \_\/|| ||| || ___\| |__ |\ |_\ |
\ \/| ||| || |_/ | ___|\ | /
___/ __/ | |/ / | ___/\ \_\/ | |\ \\
|\ / \_____/ ||_| /\_____//|__| \ /\ __ _
\ \_/ / \ /\ \ /____ / \ \ \/ / / /_ / |_
__\_ _/__ \___ __/_ \__\| \_/ \___\ |/ | _ \/_ |
/ \/ \ / \ \ | \_ | |\ ____\___/ |_|
/ \ / \ \ | |\ |\ \ |/ \_
/ | /\ | || |\\ | | |/ _ \_
/ /\ | /_\| \ \| / / | | / \ \
/ \ / \ | \ | / | | \ / |
/ / \/ / \ |______ || |\ \ \ \ \__/ |
/ / \/\/\ | /_____ \ \| | \ \ | |\ _/|
/ / / _\_\|__/______\_\____\___|\_ \ /__|____|\\ _ ___/ /
/_____/ / | ______ \__ \___\ _\_\/__ \_ __\ \_/____/
\_____\/ | | \ \ / \__ \___\ \___/
/ | \ |\________ \________
| | | | ______ \____ \
| |______/ _/ \ \______\ \
|__________________/ \_________________/
ASCII ART
(c) A I e x 2004
NOTE: This guide is still under construction. Some sections are still being
written.
******************************
CONTENTS
******************************
1. Introduction
2. Game Background
3. Controls
4. Move List
5. Walkthrough
I. Bomb-Omb Battlefield
II. Whomp's Fortress
III. Jolly Roger Bay
IV. Cool, Cool Mountain
V. Big Boo's Haunt
VI. Hazy Maze Cave
VII. Lethal Lava Land
VIII. Shifting Sand Land
IX. Dire, Dire Docks
X. Snowman's Land
XI. Wet-Dry World
XII. Tall, Tall Mountain
XIII. Tiny-Huge Island
XIV. Tick Tock Clock
XV. Rainbow Ride
6. Castle Secret Stars
7. Other Areas
8. Bestiary
9. Boss Strategies
10. Items
11. Secrets
12. Multiplayer
13. Version History
14. Credits/Legal Info/Contact Info
******************************
1. INTRODUCTION
******************************
Forthcoming
******************************
2. GAME BACKGROUND
******************************
Here is the official story according to the game's manual:
"'Please come to the castle. I've baked a cake for you.'
At the invitation of Princess Peach, Mario, accompanied by party-crashers
Luigi and Wario, enter the Mushroom Castle.
But when the three don't come out of the castle for a long time, Yoshi decides
to check up on them.
Upon entering the castle, Yoshi discovers that no one is there. According to
Toad, Bowser has stolen the Power Stars guarding the castle and locked
Princess Peach into the walls and paintings. Maybe Mario and his friends have
been captured in the paintings, too!
Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from
the castle's paintings and walls!"
******************************
3. CONTROLS
******************************
Forthcoming
******************************
4. MOVE LIST
******************************
Forthcoming
******************************
5. WALKTHROUGH
******************************
-----------------------------------
Section 0: Pregame
-----------------------------------
As the game begins, you see a note from Princess Peach inviting Mario to the
castle to come over and have some cake. After the letter fades away, we see
the Latiku cameraman doing a fly-over of the castle grounds. As he settles
down to a position at the beginning of the path to the castle, a pipe comes
up from the ground, and out comes Mario! After a few more seconds, two more
pipes appear. Who could it be? Luigi and Wario then emerge from the pipes.
After a brief "funny" moment, the trio head toward the castle. The camera
then pans up revealing Yoshi sleeping on the roof of the castle. Fade to black.
The picture returns showing Latiku. He tells Yoshi that Mario, Luigi, and
Wario have been in the castle for awhile, and that Yoshi should go check on
them. You then gain control of Yoshi.
Head over the grassy hill and across the bridge. Wait, what's that? A lock on
the door? When you approach the door, you get a message saying you need a key
to open the door, along with a menacing laugh. Head back over the bridge.
Latiku approaches you and informs you that he just saw a rabbit running off
with a key, and suggests that you look at the Touch Screen to find where the
rabbit is.
Head over toward the shining star-key icon on the Touch Screen map. You'll
arrive in a hedge maze type area. You'll see a small yellow rabbit that hops
away as soon as you approach. Chase the little bugger down and get him with
Yoshi's tongue. The rabbit will then rebuke you and plead with Yoshi to not
eat him. Yoshi spits the rabbit out, and the rabbit gives you the key.
Congratulations. Save and head over toward the castle doors. Approach the door
to unlock it, and head inside.
Inside, you'll receive a sinister message telling you that no one's home.
Talk to the Toad on the left as soon as you enter the foyer. He'll give you
the lowdown on what's going on. Basically, the Princess, Mario, Luigi, and
Wario have been kidnapped by Bowser and trapped in the walls. Last Toad saw
them, they were heading into the room with the Bomb-Omb painting in it to your
left. Take the Toad's advice and enter the door with a blank star on it.
Inside, you'll find a large, raised platform and a large painting of some
Bomb-ombs. Jump into the picture to start your adventure.
-----------------------------------
Section I: Bomb-Omb Battlefield
-----------------------------------
====================
Course Location
====================
Just inside the castle foyer to the left, up a small flight of stairs, behind
a door with a blank star on it.
====================
Course Requirements
====================
None
====================
Course Overview
====================
Basically, this course is a giant battlefield dominated by a huge mountain.
The area you begin at has a few red Bomb-omb Buddies and some red blocks
containing coins. There are some Goombas near a ramp up the path as well as
a red ? box to the right of the ramp. Up the ramp is a flat plain containing
more Goombas. To the left is Chain Chomp and his cage. Over the teeter-totter
to the left is an area containing a Star Marker, some posts, trees and more
Goombas. To the right or up the stairs is an area containing some hills and
lots of Bomb-oms. The occasional water bomb also graces this area. In the back
is another red ? block and some flowerbeds. Below the ramp that leads through
the gate is a small room with a ! switch, a 1UP, and a red coin.
Through the aforementioned gate is a white ramp that all the falling
cannonballs roll down, and a few Bomb-ombs. Back up through the gate you'll
find a pit with a few cannonballs rolling in it. This leads to the main path
up the mountain. Along this path is a small area with a tree, a Bomb-omb, and
a cannon. Farther up the path is a hole that some cannonballs come out of,
followed by a pit. Farther up, you'll come to a Bomb-omb next to an active
cannon that's shooting out water bombs. Across the next pit you'll come to a
ledge with some coins and a cannon. The next ledge up has a heart and a sign
on it. Almost to the top. One more cannonball hole will assault you as you
finish your climb up the mountain. What you'll find at the top depends on what
Star you're working on.
There is also a small floating island next to the mountain with a tree, a
cannon, and a ? block.
====================
Cannon Locations
====================
Bomb-omb Buddy: Talk to the Bomb-omb Buddy standing next to the cannon right
by where you begin the level.
1. Right next to where you start. Note: If you choose the star "Big Bomb-Omb
On The Summit", this cannon will not be available.
2. Directly beneath the floating island, to the right of Chain Chomp in the
top of a large white rock.
3. In the area over the teeter totter in a white rock near the flowerbeds.
4. Up the mountain path a bit next to a Bomb-omb and a tree.
5. Further up the mountain on the second ledge.
6. On the floating island.
====================
Warp Locations
====================
1. In the cannonball holes on the side of the mountain. They transport you
between the two of them.
2. In the flowerbed to your right as you run up the wooden ramp. It transports
you to another flowerbed near cannon number 3.
====================
Star 1
====================
Name: Big Bomb-Omb On The Summit
Requirements: None
Make your way up the path and over the ramp. Carefully run past Chain Chomp
and over the teeter-totter. Follow the signs and make a right, crossing over
a small stone bridge. Make another right and navigate the ball pit. Head left
and start your trek up the mountain proper. As soon as you come to the first
cannonball hole, take the warp up to the top of the mountain. Approach King
Bomb-Omb. He makes a small speech and the battle begins. Back away from the
King and wait for him to throw a small Bomb-omb at you. Pick it up (or suck
it in as Yoshi) and throw it (or spit, again, as Yoshi) at the King. When you
land a hit on him, he will begin to bounce around. Avoid him until he stops.
Three hits with his own bombs will make him surrender. Grab the Star as it
emerges from his exploding body.
====================
Star 2
====================
Name: Footrace With Koopa the Quick
Requirements: Star 1 complete, plus Mario, or a Mario cap
When you enter the course, you'll likely spot Koopa the Quick ahead on your
right. If you're Mario, he'll challenge you to a race right away. If you're
any other character, he'll ask you to go find Mario. You'll need to grab one
of the two Mario caps provided for you. Head up the wooden ramp towards the cap
shown on your Touch Screen and you'll find a Goomba wearing it. Stomp him, and
take the cap. Anyway, when you talk to Koopa as or under the guise of Mario,
select "Go!" to start the race. The best course of action is to take the same
route outlined in the previous star: Up the ramp, over the teeter-totter,
and up the mountain. However, it is imperative that you DO NOT use the warp.
If you do, Koopa will accuse you of cheating. If you keep a leisurely pace
and to not follow Koopa, you should easily make it to the summit before him.
If you lose your cap on the way up, grab it quickly or grab the other cap
as you're making your way up the mountain. When you make it to the top before
Koopa, he'll reluctantly award you his star. Better luck next time, Koopa.
Note: If you lose to Koopa, you'll have to exit the course to try again.
====================
Star 3
====================
Name: 5 Silver Stars!
Requirements: Star 2 complete
SS 1: From the start, head right towards the path past the Star Sphere.
To the left of the path is a tree. Climb up to the top of the tree and dismount
to collect the first Silver Star.
SS 2: Head up the wooden ramp. You'll see Chain Chomp bouncing around in the
area with the second Silver Star at the end of his leash. Carefully navigate
behind him and grab it.
SS 3: Make your way over the teeter-totter and make a left. The Goomba on
the left has the third Silver Star. Stop him and grab it.
SS 4: Jump up the ledge and go straight past the ? block. The Silver Star in
bouncing in the second flowerbed.
SS 5: Go right from the fourth star and head over the white stone bridge.
Go through the ball pit and star up the mountain. The last Silver Star is in
the possession of the second Goomba you see. Stomp him and grab it.
Power Star: Head back towards the Star Sphere marked on your Touch Screen near
the beginning of the level and grab the star.
====================
Star 4
====================
Name: Big Bomb-Omb's Revenge
Requirements: Star 3 completed, plus Mario or Mario cap.
This is simply a rematch with the King Bomb-omb, but his time he doesn't throw
bombs, so you'll have to grab the Mario cap on the Goomba on the first ledge
up the mountain. When you get to the top, simply run behind the King, pick him
up, and throw him three times to get the Star
====================
Star 5
====================
Name: Mario Wings to the Sky
Requirements: None, but Mario or Mario Cap and ? switch activated strongly
recommended.
This Star is next-to-impossible to complete without Mario and the ? block, so
I won't go into how to do it. Anyway, grab a feather from the ? block to the
left of the wooden ramp and go into the cannon near the start. Shoot up onto
the mountain and go into the cannon there. From that cannon, shoot over
onto the floating island and land by grabbing onto the tree. Grab another
feather from the ? block up there and jump into the cannon. Ok. Now, see all
those rings of coins with a coin in the middle of each? Well, what you need to
do is get the middle coin out of all five of those coin rings. Shoot out of
the cannon and guide Mario to all 5 coins. It will definitely take some
practice to get, but keep working at it and you'll get it eventually get them.
Don't forget to land and grab another feather every minute or so.
====================
Star 6
====================
Name: Find the 8 Red Coins
Requirements: None
Red Coin 1: From the start, head down the path towards the wooden ramp, but go
to the elevator instead of over the bridge. The first coin is floating above
the elevator.
Red Coin 2: Ride up the elevator and head toward the large white rock to the
left of Chain Chomp's cage. The coin is on top of the rock.
Red Coin 3: From the rock, head right to Chain Chomp. The coin is on top of
the post Chomp is leashed to. (Oh joy)
Red Coin 4: Head over the teeter-totter and make a left. Coin four is right
next to the Star Marker.
Red Coin 5: The coin is right next to Red Coin four.
Red Coin 6: Jump up the ledge and head across the plain to the stone bridge.
Enter the niche below to the left to find the sixth Red Coin.
Red Coin 7: Head up the ramp from Coin six and cross over the top of the stone
ledge. Instead of going through the ball pit, approach the large grassy hill
and dash up it to collect Red Coin seven.
Red Coin 8: After you reach the top of the slope where you collected coin
seven, do a U-turn and head up the mountain until you come to the cannon.
Shoot over to the floating island and collect the Red Coin over the tree.
Power Star: Simply jump in the cannon and shoot towards the Star Marker on
your Touch Screen and collect the Power Star.
====================
Star 7
====================
Name: Behind Chain-Chomp's Gate
Requirements: None
This Star is easy. Simply head up over the wooden ramp to Chain Chomp. Pound
the stake he is leashed to three times to free him, and he'll thank you by
breaking open the cage holding the Star prisoner.
ALTERNATE METHOD: If you have unlocked Luigi, grab a Power Flower from the ?
block to the right of the wooden lamp and simply run through the bars of the
cage and grab the star.
-----------------------------------
Section II: Whomp's Fortress
-----------------------------------
====================
Course Location
====================
From the castle front doors, make a right. You'll see a light brown door in the
side of the wall with a star on it. There is a red "1" inside of the star. The
course is in the painting in this room.
====================
Course Requirements
====================
1 Power Star
====================
Course Overview
====================
You begin in a small grassy area at the foot of a gigantic fortress. If you
climb all the way up the tree right next to where you start, a small brown owl
will fly out and offer to take you to the top of the fortress. Continuing along
the grassy area, you come to a Piranha Plant sleeping in a flowerbed. Around
the corner to the left are two posts, a Star Marker, two Goombas, and two
flowerbeds, one surrounded by coins. Over the fence is a red block tucked away
in between who brown pillars that conceals this level's Star Switch. Further
ahead is another Piranha Plant and another red block. Around the corner is a
pit. On the other side is a small ledge with three red blocks and a Bullet
Bill launcher in front of it. Further ahead are two flowerbeds concealing
three, count 'em, three Piranha Plants. Around the _next_ corner is this
level's Star Sphere and a fence leading over to a stone area with a few
Goombas. Up the ramp is a small area with a few coins and the level's only
cannon. After that is a small water filled area with a few coin rings. Down the
ledge to the right is the starting point.
Up the small ramp in front of the starting point are some blocks that come out
of the wall and try to push you off to the ground below. Ahead of those are
some sections of the ground that will slide out from under you making you fall
as well. Past those is a small area containing a red ? block, a red brick block
and a giant grey Thwomp. Under the Thwomp and up the stairs is another small
area containing a ramp back down the the watery area and some stairs leading
further up to a sleeping Piranha Plant. To the left is a collapsing bridge,
which in turn leads to a small wooden bridge. On the other side is a rotating
platform. Across that lies a wide large stone path circling around the fortress
that ends at an elevator. Up the elevator is the top. What you'll find here
depends on what Star you are currently completing. If you're doing the "Chip
Off Whomp's Block" Star, you'll find the gigantic King Whomp. If you're doing
any other star, you'll find a smaller tower with moving bricks placed around
its exterior.
If the smaller tower is present on the top of the fortress, then a wooden
plank will be standing up in one of the corners of the top of the large part
of the fortress. If you kick this down, you will gain access to a few floating
islands containing some coins.
====================
Cannon Locations
====================
Bomb-omb Buddy: If you have the "Shoot Into the Wild Blue" Star active, the
Bomb-omb Buddy will appear right next to the cannon. To get there from the
start, jump up onto the small ledge in front of you, and backflip up to the
top of the stone wall. Run across the watery area and the Bomb-omb Buddy will
be right there.
1. Right next to the Bomb-omb Buddy who is across the watery area from the
start.
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Chip Off Whomp's Block
Requirements: None
From the start, jump up onto the ledge in front of you and backflip up to the
top of the stone wall. Run up the stone ramp to the top and make a left.
Run past the Piranha Plant and across the collapsing bridge. make your way over
the small wooden bridge and across the rotating bridge to the other side. Make
a right and follow the wide stone path past two small Whomps to the elevator
at the end. Jump onto the elevator and take it to the top to meet King Whomp.
He makes a small speech about how Mario doesn't appreciate the work he and his
subjects do for Mario, blah blah blah. When the battle begins, wait for Whomp
to jump and quickly run out from under him and go behind his prone body. Jump
onto his back and do a ground pound. Whomp will then get up. Repeat this
process twice to make Whomp throw in the towel. He will apologize to Mario and
explode, leaving behind his Power Star.
====================
Star 2
====================
Name: To the Top of the Fortress
Requirements: Star 1 completed
This Power Star is relatively easy to obtain. Simply follow the same path as
you did to get to Whomp. When you get to the top, instead of seeing Whomp, a
smaller tower has appeared on the top of the fortress. Carefully jump up the
sliding blocks around the tower until you get to the last one, which will
give you a nice smooth ride to the very tip-top of the tower. Up here you will
find your Star ripe for the picking.
====================
Star 3
====================
Name: Shoot into the Wild Blue
Requirements: Star 2 completed
From the start, jump up the short ledge and backflip to the top of the stone
wall. Run across the shallow water to the waiting Bomb-omb Buddy. Once the
cannon is open, jump in. Aim down and to the left so you see a small hanging
area with a flagpole on the top of it. Aim your cannon so that the bottom
of the middle and farthest pillar is just touching the bottom of your line of
sight. If performed correctly, you will fly out of the cannon, hit the pillar,
and fall safely to the bottom of the small platform. From here, simply slide
down the pole to the area below and collect your Star.
====================
Star 4
====================
Name: Red Coins of the Floating Isle
Requirements: Star 1 completed
Red Coin 1: From the start, jump up the small ledge and run up the brown ramp.
Floating above the middle moving brick is the first coin.
Red Coin 2: From Coin 1, jump over the pits and climb the stairs. Jump from a
higher step onto the top of the second Thwomp, wait for it to rise, and grab
the next coin.
Red Coin 3: Jump off of the Thwomp and go back down the stairs. Jump over the
fence to the ground below. Make a left and jump over the pit and up the ledge.
Now, walk slowly and kill the three Piranha Plants in the two flowerbeds ahead,
and grab the third coin.
Red Coin 4: From the third coin, make a left and jump over the pit and the
fence. Run up the ramp, make a left, and go through the water. Run up the
next stone ramp and make a left. Run quickly behind the sleeping Piranha Plant
to nab the fourth coin.
Red Coin 5: Keep going left past the Piranha Plant and you see the coin
sitting on a skinny ledge.
Red Coin 6: After you get coin 5, kill the Piranha Plant and run onto the
spinning platform. Walk onto it, then wait for it to face the opposite side.
When it does, quickly run to the end of the platform, so you'll catch coin
number six as you pass by.
Red Coin 7: From coin 6, make your way to the top of the fortress. In one
corner, a long wooden board will be standing upright. Kick it down and cross it
to grab the seventh coin.
Red Coin 8: From the floating platform where you grabbed coin seven, jump
across the three spinning grassy platforms to grab the last coin.
Power Star: From the floating island that coin eight was on, simply long jump
in the direction of the star on your Touch Screen. You should land safely a
few feet in front of the Star Marker. Grab the Star.
====================
Star 5
====================
Name: Fall onto the Caged Island
Requirements: Star 2 completed.
Jump into the tree right near where you start and climb to the top. An owl
will appear. After he is done talking, jump and hold B to have him take you
high up in the sky. Simply guide the own above the island marked by a star on
your Touch Screen, and let go of B. You will fall onto the island and be able
to grab the Star,
====================
Star 6
====================
Name: Blast Away the Wall
Requirements: Star 2 completed
From the start, jump up the small ledge and backflip to the top of the stone
wall. Run across the shallow water and jump into the cannon. Aim the cannon
right until you see two corners with a red coin between them. Position the
cannon so that the corner of the farther wall is in the middle of your
crosshairs. Fire. You will shoot out and blast away the corner of the wall,
revealing a Star. From where you landed in the water, run up the stone ramp,
go left past the Piranha Plant, go over the collapsing bridge and the small
wooden bridge after it to grab your Star. Note: You can also try to shoot out
of the cannon again to claim your Star, but this is very tricky and will more
often than not get you killed unless you are a marksman or just plain lucky.
====================
Star 7
====================
Name: Switch Star of the Fortress
Requirements: Mario or Mario cap
From where you begin, head around the corner, go past the Goombas, and jump
over the fence. In between the first two brown pillars is a red brick. Break
it with a punch. (If you need a Mario cap, the Goomba right next to the switch
has one.) Once you hit the switch, a Star will appear in the Star Sphere, and
a timer will begin to tick. Go! Run left and jump over the pit. Make a left
past the Piranha Plant and jump over the next pit and up the small ledge. Run
through the stakes, and make a final left past the three Piranha plants. Jump
the final pit and jump into the Star Sphere to smash it and grab your well
earned Star.
-----------------------------------
Section III: Jolly Roger Bay
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head right and go up the small flight of stairs
directly opposite the stairs that lead to Bomb-omb Battlefield. The course is
behind the three star door up the stairs.
====================
Course Requirements
====================
3 Power Stars
====================
Course Overview
====================
Welcome to Jolly Roger Bay. This course is mostly water, with a few islands and
dry spots here and there. You start on a small patch of land with a few
Goombas, some red bricks, and a blue coin switch. Heading out into the water
and swimming right will lead to a small wooden platform in the water. From one
side you can reach the Bomb-Omb buddy for this level, and from the other side
you can jump up to a platform with a ! switch that places block is between the
floating wooden platforms that will lead to the ship when you raise it up from
the sea floor. The sea floor gets very deep here, and at the bottom you'll
find quite a few coins and a vortex or sunken ship depending on how you have
progressed. A small tunnel in the wall of the trench leads to a cave
containing this level's Switch Star, and a great deal of falling blocks.
====================
Cannon Locations
====================
Bomb-Omb Buddy: From the start, head out into the water and swim right to the
floating piece of wood. Jump onto it and then onto the platform to the right
where the Bomb-Omb Buddy is waiting. NOTE: You must have completed Star 1 for
the Bomb-Omb Buddy to appear.
1. In the large white rock right in front of where you start.
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Plunder in the Sunken Ship
Requirements: None
From the beginning, make your way forward and swim until the sea floor drops.
Come up for air and dive all the way down towards the bottom. Head towards the
sunken ship resting on the sea floor. There is a window with an eel in it
towards the stern of the ship on the deck. Swim near the eel to lure him out
of the hole, and swim in after his egress. You will appear in a large water
filled room. Swim down to a treasure chest on the floor. Open it and quickly
turn around and swim toward the rapidly descending water flowing down a sloped
wall with many little platforms on it. If you swim fast enough, you should be
able to get yourself onto one of the higher platforms before the water
completely recedes. From the place where you surfaced, carefully jump from
platform to platform or crawl up the wall itself to the top platform. Break
open the ! block there and collect the Star.
====================
Star 2
====================
Name: Can the Ell Come Out to Play?
Requirements: Star 1 completed
From the start, swim straight ahead to the deep portion of the sea. Dive down,
and in the far wall you will see an eel with his head sticking out of the wall.
Swim past him to lure him out of his hole. As he swims past, you will probably
notice the Power Star on his tail. Keeping an eye on your Power meter,
carefully manuver behind him and touch the Star on his tail. It may take some
practice. After touching it, the Star will some a few feet away nearer to the
eel's hole. Swim over and nab it.
====================
Star 3
====================
Name: Treasure in the Ocean Cave
Requirements: None
From the start, swim straight to the deep portion of the sea. Dive down and
enter the tunnel in the wall. At the end of the tunnel, you will be emptied
out into a large cave. Make a left and run through the cave, dodging the
falling bricks as you go. You will come to four chests on a raised platform.
Stand in front of the front chest (DON'T TOUCH IT!) and open them in this
order
Rear, Left, Right, Front
Grab the Star that emerges from the last chest and you're outta here.
====================
Star 4
====================
Name: Blast to the Stone Pillar.
Requirements: Star 1 competed.
From the start, enter the cannon in the rock ahead of you. If it is not open,
see above for how to open it. Once in the cannon, aim the cannon down and
right until you see three spikey rocks. Aim at the leftmost one, and position
the cannon so that the leftmost spike is in the center, and that just about
half an inch of the tree scenery in the background is showing at the bottom.
Fire, and you should grab hold of the spike. Position yourself so that your
back is facing the platform with the Star to your left, jump, and nab the Star.
====================
Star 5
====================
Name: Red Coins on the Ship Afloat
Requirements: Star 1 completed.
Red Coin 1: From the start, enter the water and dive to the bottom. The first
coin is in the mouth of the nearest clam to the shore. Approach and wait for
it to open, then grab the coin.
Red Coin 2: From the previous coin, swim up and left to the area with the
floating wooden board. The coin is in another clam in front of the wooden
board.
Red Coin 3: From coin two, jump up onto the floating wooden platform onto the
stone ledge with the Bomb-Omb Buddy on it. The coin is floating over the top
of the spike next to the platform.
Red Coin 4: From coin three, swim forward and down to the ledge separating the
shallow water from the trench. The coin is inside yet another clam situated on
the ledge.
Red Coin 5: Swim down into the trench. The coin is in the mouth of the only
clam on the sea floor.
Red Coin 6: Swim from the trench back up to the floating wooden platform. This
time, jump onto the stone ledge on the left. Press the ! switch and navigate
onto the deck of the ship. The next coin is floating above the bow (front) of
the ship. Wait for the ship to rise, then nab it.
Red Coins 7 and 8: From the last coin, simply jump up onto the stern of the
ship. The two coins are floating above the stern. Wait for the ship to rise
and grab them.
Power Star: The Power Star appears right next to the two coins you just
collected. That was easy
====================
Star 6
====================
Name: Switch Star of the Bay
Requirements: Luigi rescued
From the start, swim down into the ocean trench. Collect the Luigi cap on the
far side of the trench (if needed) and make your way through the tunnel and
into the cave. Head straight and grab the Power Flower out of the ? block to
make Luigi invisible. Run towards the other end of the cave, sticking to the
right wall. You'll see a Star Switch. Step on it, and continue your sprint to
the other end of the cave. Once there, dash into the cage and smash the Star
Sphere to collect the Power Star.
====================
Star 7
====================
Name: Through the Jet Stream
Requirements: Wario rescued
From the start, make your way straight to the trench, dive down, and enter the
underwater cave. Head left and grab the Wario cap (if needed), then grab the
Power Flower from the ? box. Quickly run back through the tunnel to the trench
and enter the jet stream containing the Star, and grab it.
-----------------------------------
Section IV: Cool, Cool Mountain
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head left and enter the brown door with a "3"
in a Star on it. The course is in the middle painting in the next room.
====================
Course Requirements
====================
3 Power Stars
====================
Course Overview
====================
Unlike most other levels involving a mountain, you begin at the top of the
mountain in this level. Ahead of you as you begin is a small wooden cottage
with a large chimney on top that you can jump into. Above the cottage is a
small ledge with a baby penguin and a Red Coin encased in a block of ice. To
the left is a small ledge with a fire on it, and further down is a small
wooden area with a small pedestal on it. To the right is a slope that you can
slide down that leads all the way down to another area lower on the mountain.
In this area, there is a gigantic snowman head on a pedestal and some red
bricks.
====================
Cannon Locations
====================
Bomb-Omb Buddy: From the start, head down the chimney and go down the slide.
After you emerge from the bottom, head left and step on the small wooden
elevator. About halfway up, you'll see a small floating island with the
Bomb-Omb Buddy on it. Jump off on the elevator to the island.
1. At the bottom of the wooden elevator, near a tree with a Red Coin over it.
2. Near the giant snowman in between two trees next to the wooden elevator.
====================
Warp Locations
====================
1. From the start, head right and you will come to a broken wooden bridge.
Stand still at the end of the bridge, and you will be transported to another
broken bridge at the bottom of the mountain near the Mama penguin. Stand on
the edge of this broken bridge to be warped back up to the top of the mountain.
====================
Star 1
====================
Name: Slip Slidin' Away
Requirements: None
From the start, head forward and jump into the chimney of the cottage. Once
inside, you will find yourself at the top of a very large ice slide. After you
go around the second turn, you will see a line of coins heading towards the
wall. Follow them to go through the wall and take a safe shortcut to the
bottom of the slide. Once at the bottom, exit through the door. The Star will
appear in front of you outside.
====================
Star 2
====================
Name: Li'l Penguin Lost
Requirements: Mario unlocked or Mario cap
Jump up onto the roof of the cottage and from there onto the ledge above. Here
you will find a small penguin. Only Mario, Luigi, and Wario can pick things
up, so if you're Yoshi, you may need to look for the nearest cap on your Touch
Screen. Anyway, once you are able to pick things up, head back to the ledge
home to the small penguin and pick him up. Head left and take the icy slope to
its bottom. Once there, head towards the big snowman head and cross the wooden
bridge beyond it, avoiding the jumping snowmen. Once you're on the other side,
jump off of the ledge down to where the mother is below. Jump out of the snow,
pick the penguin up, and bring it to its mother. She will thank you and reward
you with a Power Star.
====================
Star 3
====================
Name: Big Penguin Race
Requirements: Star 2 completed
Jump down the chimney of the cottage, and this time there will be a large
penguin at the top of the slide. If you approach, he'll challenge you to a
race. Accept, and the race begins. Take off after him and carefully but
quickly making your way to the bottom of the slide. Do _NOT_ take the shortcut,
because the penguin will accuse you of cheating if you do. Once you defeat him,
he'll cough up the Star.
====================
Star 4
====================
Name: Frost Slide for Eight Red Coins
Requirements: Yoshi
Red Coin 1: From the start, jump up to the ledge above the cottage and make a
left. Jump down to the small ledge containing the campfire. Suck in the fire,
jump back up to the ledge with the penguin on it, and breathe fire on the
block of ice encasing the Red Coin.
Red Coin 2: Jump down to the area in front of the cottage, and take the warp
bridge to the bottom. Head left and grab the coin.
Red Coin 3: Head over to the front of the cottage and you'll see the third
coin floating above the tree next to the cannon.
Red Coin 4: Step onto the wooden elevator and ride it to the top. The fourth
coin will be there waiting for you.
Red Coin 5: Jump up the small ledge and run past the snowman's head hugging
the wall to the right. You'll find the red coin tucked away there along with a
Bomb-Omb Buddy.
Red Coin 6: From the last coin, run back past the snowman's head again and
head over the wooden bridge. When you come to the end, you'll spy the coin
spinning on the broken bridge ahead on your left.
Red Coin 7: Jump off of the broken bridge where coin 6 was and land in the
area with the Mama penguin. Take the warp bridge to the top. Now, you must be
very careful when attempting this next part. Stand on the edge of the bridge
and look down. You'll see an area with a yellow ! block and some ice cubes.
CAREFULLY jump off of the bridge and land down there. Grab some fire from the
campfire and melt the ice to grab coin number seven.
Red Coin 8: Jump off of the ledge and cross the bridge to get back to the Mama
penguin area. Head past the entrance to the warp bridge and look around the
stone corner to find the well hidden last coin.
Power Star: Take the wooden path to the right of the cottage up to the bridge
with the two snowmen on it. Turn around, and long jump across the broken
bridge to collect your Star.
====================
Star 5
====================
Name: Snowman's Lost His Head
Requirements: Star 4 completed
From the start, jump up to the ledge above the cottage and head left. Drop
down two ledges to where you see a snowball sitting on a pedestal. Approach it,
and it will offer to follow you to the bottom of the mountain to the snowman's
head. Take off down the slope and follow it to the bottom. Quickly run behind
the snowman's head, and the giant snowball will follow you around the corner
and come crashing into the head, making a body for the snowman. He will thank
you and give you the Star.
====================
Star 6
====================
Name: Mario's Super Wall Kick
Requirements: Mario rescued or Mario cap.
From the start, take the warp bridge to the bottom of the mountain. Head past
the cottage and jump into the cannon. Aim all the way down until you can see a
ledge with a tree on it off in the distance. Position the cannon so that the
bottom of the tree is resting on the bottom of your line of sight. Fire. Jump
off of the tree and head right. Long jump across the pit. Jump up onto the
ledge and run to the wall at the end. Backflip up to the sloped platform
above. Now, here's the tricky part: You need to run up the slope and time your
jumps so that your double jump takes you off of the edge of the slope and up
into the flat portion of the wall above, and wall kick off of the wall onto the
ledge above. This may take some practice. Once you're up on ledge, walk
carefully across the ice to the Star.
====================
Star 7
====================
Name: Switch Star of Cool, Cool Mountain
Requirements: Wario rescued
From the start, take the warp bridge to the bottom. Take the wooden elevator
up to its top stop. Now, jump off and then back onto the elevator to start the
ride back down. As you are going down, carefully jump to the small floating
island with the Star Switch on it. Hit the switch, and catch the elevator as
it makes its way back town. Jump off at the bottom and run over to the large
patch of ice. Ground pound to break the ice and smash the Star Sphere.
-----------------------------------
Section V: Big Boo's Haunt
-----------------------------------
====================
Course Location
====================
From the main entrance, head through one of the two dark brown doors on
either side of the main staircase. Once inside, you'll see a large ghost.
Follow it to the castle courtyard. Go through the door and head right to a
grassy area. Look carefully for a ghost, which appears to have a little cage in
it. Kill the ghost and approach the cage to enter the course.
====================
Course Requirements
====================
15 Power Stars
====================
Course Overview
====================
====================
Cannon Locations
====================
None
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Go on a Ghost Hunt
Requirements: Any non-Yoshi character or cap.
This Star has you running around the mansion proper trying to find and kill 5
small Boos.
Boos 1 & 2: From the start, run around the left side on the mansion. When you
come to the back of the building, turn right and you will see a small ledge
with a door on it. Enter, and inside are two Boos.
Boo 3: Run back around to the front of the mansion and enter through the front
doors. Inside, head to the left door on the far wall. Enter, and kill the Boo
inside.
Boo 4: Exit the room and enter the door on the right side of the far wall.
Inside, run across the collapsing bridge and defeat the Boo you find on the
other side.
Boo 5: Continue through the door on the other side of the bridge and into the
next room. The last Boo is on the middle platform in the room.
Power Star: When you kill all 5 Boos, you'll get a message saying that the
Master of Mischief, the Titan of Terror, the Big Boo himself has arrived. Head
back out to the main room of the mansion to find him. Hit him three times to
raise the stairs to the second floor and grab the Star.
====================
Star 2
====================
Name: Ride Big Boo's Merry-go-Round
Requirements: Star 1 completed
From the start, head left and enter the small shack on your left. Once inside,
jump on the elevator and ride it down. Once inside, run down the hallway and
enter a door that leads to another hallway. Follow it to the main room.
Inside, head left, then make a right. Take the door on your left. Welcome
to the merry-go-round. Here you must once again defeat 5 small Boos to summon
the Big Boo. Defeat Big Boo and grab the Star.
====================
Star 3
====================
Name: Secret of the Haunted Books
Requirements: Star 1 completed
Enter the mansion and take the stairs to the second floor. Make a left and
take the right door on the left wall (Confusing, isn't it?). Once inside, long
jump down the row of books to avoid the flying books that pop out and harm
you. When you reach the dead-end, you'll see three books sticking out of the
case. Jump into them in this order:
Top, Right, Left
The bookcase will slide back revealing a door. Enter and grab the Star.
====================
Star 4
====================
Name: Seek the 8 Red Coins
Requirements: Mario or Mario cap, Star 1 completed, ? Switch pressed
Red Coin 1: Enter the mansion and go through the left-most door. The first
coin is tucked away behind the ferocious piano.
Red Coins 2 and 3: Exit through the other door in the piano room to enter a
small library. Be wary of the monstrous books as you jump on top of the
bookcases to collect coins two and three.
Red Coin 4: From the main room in the mansion, enter the door on the right
wall and retrieve the coin from the center platform.
Red Coin 5: Head upstairs and enter the door on the left side of the back
wall. Jump across the pit in the middle of the mesh and collect the coin.
Red Coin 6: Enter the door on the right side of the back wall. Retrieve the
sixth coin from under the coffin in the front on the left.
Red Coin 7: Enter the door on the right wall of the second floor and head
around the corner. Be wary of the hole in the floor as you collect the seventh
coin.
Red Coin 8: Exit through the door right by where you found coin seven. Hit the
? block and grab the Power Flower to blow up. Float over to the coin waiting
near the ceiling.
Power Star: Keep floating over to the balcony to the left where the Star is in
plain sight.
====================
Star 5
====================
Name: Big Boo's Balcony.
Requirements: Star 1 completed
Enter the mansion and ascend to the second floor. Enter the rightmost door.
Inside, jump on top of the ? block in the corner, and long jump over to the
hidden balcony above where you came in. Welcome to the third floor. From here,
go through the door on your right to exit the mansion onto the balcony. Here,
you'll have to fight Big Boo yet again for your third Star from him.
====================
Star 6
====================
Name: Eye to Eye in the Secret Room
Requirements: Luigi rescued, ? Switch pressed, Star 1 completed
Head into the mansion and ascend to the second floor. Head through the
rightmost door. As Luigi, grab the Power Flower and backflip up to the secret
ledge. Enter the door and run towards the camera and make a left. Run through
the picture of Boo here. Inside, defeat the giant eyeball to gain his Star.
====================
Star 7
====================
Name: Switch Star in the Basement
Requirements: Wario rescued
From the start, turn left and enter the shack, taking the elevator down to the
room surrounding the carousel. Grab the Wario cap here and use Wario to break
the black bricks covering the Star Switch. Run into the carousel and get hit
by a Boo to ditch the cap. Then, head back to the previous room and hit the
switch. Dash around to the other side of the room to grab the Star.
-------------------------------------------------------------------------------
NOTE: The following four courses require that you have defeated Bowser in the
Dark World
-------------------------------------------------------------------------------
-----------------------------------
Section VI: Hazy Maze Cave
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head through one of the dark wooden doors on
either side of the staircase. Head down the long flight of stairs and enter
the door. Follow the curved hallway right and go through the door. Make a
right, a left, a right, and finally another left. You will end up in front
of a door with a Star on it up on a ledge. Enter the door and jump into the
metal pool in the middle of the room.
====================
Course Overview
====================
====================
Cannon Locations
====================
None
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Swimming Beast in the Cavern
Requirements: None
From the start, take a left and long jump over the pit. Go through the door.
Head right, then left, and run up the slope that the giant boulders are
rolling down. Go right and enter the door. Take the elevator in the floor
in front of you to the bottom. Follow the path into the water. Swimming around
in this lake is a giant Nessie-type creature. Swim over towards it and jump
onto its back. Do a ground pound to make it lower its head, and grab the Wario
cap off of its head. As Wario, swim to the island in the middle of the lake,
punch the boulder, and grab the Star.
====================
Star 2
====================
Name: Elevate for 8 Red Coins
Requirements: None
From the start, head down the right hand path and enter the door at the end.
Slide down the pole. Welcome to the Work Room. Head right and jump up the
grassy stairs to reach the Work Elevator. You're going to have to operate this
device if you want to collect all of the coins. Basically, to make the Work
Elevator move, you have to step on one of the four arrows to make the Elevator
move in that direction. The Work Elevator will continue to move in the pressed
direction until it can no longer progress or you step on another arrow.
NOTE: For clarity of this part of the walkthrough, I have designated a front
and back of the Work Elevator room. The side of the room containing the Star
Sphere and the Work Elevator I have called the front, and the opposite side is
the rear.
Red Coin 1: Step onto the Work Elevator and move it in the direction of the
opposite ledge with the Star Sphere on it. Once it stops, step on the arrow
pointing right towards the rest of the room and the central platform. As the
Elevator moves by, punch the first set of red bricks you come to free the
first Coin.
Red Coin 2: Maneuver the Elevator into the central platform. Guide the
Elevator into the next set of red bricks next to the central platform. Break
them apart and grab the second Coin.
Red Coin 3: Keep the elevator moving towards the rear wall until you collide
with the wall. Move the Elevator towards the triangular ledge in the far
corner to collect Coin three.
</pre><pre id="faqspan-2">
Red Coin 4: Jump off of the Elevator and make your way back to the place up
the grassy stairs where the Work Elevator spawns. Long jump across to the
ledge containing the Star Sphere and climb up the purple pole. At the top,
jump off of the pole onto the ledge. Walk onto the green-checkered elevator.
It will begin following its preset path along the room. When you get to the
set of red bricks, punch it to reveal your next Coin.
Red Coin 5: Stay on the elevator and collect the Coin floating along the
elevator's path.
Red Coin 6: As the elevator passes under a small bridge of floating land, jump
over it to obtain Coin six.
Red Coins 7 and 8: Stay on the elevator until it pulls alongside a long
floating platform. Jump off and collect the final two coins.
Power Star: Jump to the ground (Make sure you ground pound before you hit so
you won't take damage) and head over to the Star Marker in the middle of the
room and take your reward.
====================
Star 3
====================
Name: Metal-Head Wario Can Move
Requirements: ? Switch pressed, Wario rescued (Optional; see alternate
strategy below)
From the beginning, take Wario down the right hand path and enter the door at
the end. Slide down the red pole and enter the hallway in front of you. Go down
the hallway and ride the elevator up to the next floor. Exit through the door
here and proceed through the next room. Head over to the slope with the falling
rocks and run to the top. Enter the door on your right and ride the elevator to
the bottom. Break the ? block at the bottom and grab the Power Flower. Quickly
run down the light brown path and follow it underwater. Step on the ! switch at
the end and quickly go through the door behind t he newly opened gate. Inside
the Abandoned Mine, carefully long jump across the pits and grab the Star.
ALTERNATE STRATEGY: This Star can be obtained before rescuing Wario. To do so,
follow this next set of instructions.
When you first enter the course, select the first Star from the menu, Swimming
Beast in the Cavern. Follow the set of instructions above to get to the
underground lake. Once there, retrieve the Wario cap from the swimming beast.
Once you acquire the cap, run up the slope and break the ? block to grab the
Power Flower. Then, follow the instructions presented above to obtain the Star.
====================
Star 4
====================
Name: Navigating the Toxic Maze
Requirements: None
From the start, head down the rightmost path and enter the door at the end.
Slide down the red pole and go up the small slope in the wall to the left.
Enter the door. In the next room, fall through the hole in the floor. Quickly
head up the slope to get out of the poison gas. Head straight towards the ?
block and make a right. Make a left around the u-bend and make a right around
the next u-bend. Place your back to the middle of the wall to your left, so you
are just to the left of the pit in the floor. Backflip up to the ledge above
you and enter the door. Follow the hallway to the end and ride the elevator up
to your Star.
====================
Star 5
====================
Name: A-Maze-Ing Emergency Exit
Requirements: None
From the start, head down the rightmost path and enter the door at the end.
Slide down the red pole and go up the small slope in the wall to the left.
Enter the door. In the next room, fall through the hole in the floor. Quickly
head up the slope to get out of the poison gas. Head straight towards the ?
block and make a right. Make a left around the u-bend. Stand with your back to
the wall opposite the next u-bend and backflip up to the ledge above you. Enter
the door. Follow the curving hallway to the end and ride the elevator up. Grab
onto the cage above you and go and-over-hand over to the Star.
====================
Star 6
====================
Name: Watch for Falling Rocks
Requirements: Wario rescued
From the beginning, head down the right-hand path and enter the door at the
end. Slide down the pole and enter the hallway at the bottom. Follow it to the
door at the end. Run across the slope with the falling boulders to the other
gate-like floor on the other side. Smash the black bricks and grab the mushroom
that appears. Run towards the slope with the rocks, and run into and smash
three of them to make the Star appear further up the slope.
====================
Star 7
====================
Name: Underground Switch Star
Requirements: Wario rescued
From the beginning, head down the right path, grabbing the Wario cap if you
aren't already him. Enter the door at the end of the tunnel and slide down the
pole. Go to the far right corner of this large room and smash the black bricks
in the corner that are concealing the Star Switch. Ditch the Wario cap by
grabbing the nearby Luigi cap (Or just grab it as Wario to transform), and hit
the Star Switch. Run towards the front of the room and the Work Elevator.
Triple jump up to the top of the stairs and turn right. Long jump from the Work
Elevator over the gap and smash the Star Sphere.
-----------------------------------
Section VII: Lethal Lava Land
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head through one of the dark wooden doors on
either side of the staircase. Head down the long flight of stairs and enter
the door. Follow the curved hallway right and go through the door. Make a
right, then a left. You'll see a large painting of a fiery face down the hall.
That's where you're going.
====================
Course Overview
====================
====================
Cannon Locations
====================
None
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Boil the Big Bully
Requirements: None
From the beginning, head down the platform and long jump over the lava. Head
left through the arch and make another left at the next intersection. Cross the
raising bridge and go past the eyeball. Head down the small ramp and jump onto
the sinking platform. Head across the sinking platform and jump onto the Bowser
puzzle. Carefully cross to the other side of the puzzle and head up the small
ramp. Go down the path and carefully jump onto the spinning platform with
flames circling around it. Head around the left side (with the flames and
against the platform's motion) and jump off onto the wooden platform on the
other side. From there, it's just a short run across a sinking platform onto
the raised podium with the Big Bully in it.
To defeat the Big Bully, you'll need to knock him off of the edge of the
platform into the lava. To do this, jump on top of him when he charges you. He
will be knocked back in the direction you are facing. Repeat this process until
you knock him into the lava. Carefully head up the collapsing platforms to the
podium that holds your Star.
====================
Star 2
====================
Name: Bully the Bullies
Requirements: None
More Bullies! From the beginning, head down the platform and long jump across
the gap. Head left through the arch, and make a right at the next intersection.
Head down the small ramp and jump onto the tilting platforms. From there, jump
to the sinking platforms, and from there to the stone platform. Follow it to
its end and jump onto the four square sinking platforms. Then, jump onto the
raised wooden podium holding three small Bullies. Defeat them by jumping on
their heads to knock them into the lava. Just when you've killed all three and
think it's over, the Big Bully returns! Well, you know the drill. Jump on his
head and knock him into the lava. When it's all said and done, grab your Star
and get the hell outta here.
====================
Star 3
====================
Name: 8-Coin Puzzle with 15 Pieces
Requirements: None
Red Coins 1-8: This is by far the easiest Star in the game to obtain. From the
start, head down the platform and long jump the gap. Go through the arch and
make a left at the intersection. Head over the bridge and past the eyeball.
Jump onto the sinking platform and from there to the shifting puzzle. All eight
coins are floating above the puzzle. Collect them.
Power Star: Uhhh..... Duh?
====================
Star 4
====================
Name: Red-Hot Log Rolling
Requirements: None
From the start, head down the platform and long jump the gap. Head through the
arch and make a right at the intersection. Go down the ramp and onto the
tilting platforms. From here, jump onto the nearest sinking platform and from
there onto the small ramp leading to a platform with some Bullies. There is a
small grate-like platform on the right side of the platform. Jump on it and
ride it to another platform further right, avoiding the flames. Jump quickly
from the wire platform and off of the white stone platform before it sinks.
Head up the small ramp to a giant log. Jump onto the left side of the log and
run against the rolling motion to keep rolling to the other side of the track.
Jump off and head down the ramp to claim your Star.
====================
Star 5
====================
Name: Hot-Foot-It Into the Volcano.
Requirements: None
From the start, long jump across the gap and hit the ! block past the arch.
Grab the Shiny Shell and ride it around the platforms and jump up into the
volcano.
Inside the volcano, head right over a black platform until you come to a ledge
attached to the wall. Run up this ledge, and be sure to avoid the flames that
shoot out of the wall. Be careful as you pass the ledge after the Bully,
because a large section of the wall right before the next ledge will drop down
and try to crush you. Wait for it to drop, then jump up onto the ledge. Follow
the coins and jump across the small platforms to yet another ledge sticking out
of the wall. Run past the flames and past the next Bully. Walk carefully across
the ledge in front of the lava fall, and jump onto the pole on the next
platform. Climb up the pole (Do not stand up at the top) and position your back
towards the next pole. Jump. Follow the same directions to jump from this last
pole to the platform containing the Star.
====================
Star 6
====================
Name: Inside the Volcano
Requirements: None
From the start, long jump across the gap and hit the ! block past the arch.
Grab the Shiny Shell and ride it around the platforms and jump up into the
volcano.
Inside the volcano, head left and jump over the lava and across the three black
platforms. Jump on the small elevator at the end. Ride on the elevator as it
follows its path, and jump off onto the next elevator as you come to it. Jump
from this elevator onto the pole farther ahead as you pass it. Climb up all the
way to the top of the pole and place your back towards the next pole. Jump and
you will grab onto the second pole. Climb to the top of this pole, and
carefully jump off onto the small platform. Hop over the next two floating
platforms and grab the Star.
====================
Star 7
====================
Name: Flaming Silver Stars
Requirements: Star 6 completed
From the start, head down the platform and long jump over the gap. Head past
the arch and grab the shell out of the ! block.
SS 1: From the platform where you got the shell, go in between the ledge with a
cage on it and the smaller ledge. Head over toward the small wooden island with
the two Bullies on it. Past the island is a small stone island with an eyeball
and the first Silver Star on it.
SS 2: Continue heading the same direction you were going when you came to this
island, and ride up the wooden hump. The next Silver Star is on top.
SS 3: Head past the Big Bully to the opposite corner of the of the level where
you'll find the third Silver Star
SS 4: Turn the corner and head towards the Bowser puzzle. Jump over it and turn
left the find the next Silver Star on a small ledge.
SS 5: Jump back over the Bowser puzzle and head left to find the last Silver
Star on another small ledge.
Power Star: It's right next to you when you collect the last Silver Star.
-----------------------------------
Section VIII: Shifting Sand Land
-----------------------------------
====================
Course Location
====================
From the main castle entrance, go through one of the dark brown doors on either
side of the main staircase. Head down the flight of stairs inside and enter the
basement. Go down the curved hallway and head through the door. Make a right,
then a left, and run down the hallway. When you get to the fire-head picture,
make a left, then another left to an apparent dead-end. Jump into the blank
wall at the end of this hallway to enter the course.
====================
Course Overview
====================
====================
Cannon Locations
====================
Bomb-omb Buddy: Next to the tree near the oasis on the other side of the Tox
Box maze relative the start.
1. At the upper right-hand corner of the Tox Box maze.
====================
Warp Locations
====================
1. The floor panel to the right of the ? block in the Tox Box maze will warp
you to the tree on the other side of the maze. This warp goes both ways. Stand
under the tree to warp back.
====================
Star 1
====================
Name: In the Talons of the Big Bird
Requirements: None
When you start, look at your Touch Screen. Look for a Star marked on your map.
That is where the Big Bird is. He usually is circling around one of the four
tall pillars that surround the pyramid. Simply make your way to the pillar
which he is currently circling, walk up to the top of it, and kick it out of
his claws. The Star will then fly out of his claws to in between the two
pillars on the far side of the pyramid (opposite the start). Navigate over
there via the warp or Tox Box maze, and grab the Star.
====================
Star 2
====================
Name: Shining Atop the Pyramid
Requirements: None, but ? Switch pressed strongly recommended
NO ? SWITCH STRATEGY:
From the start, head around the dunes and over to the Tox Box maze. Navigate or
warp to the other side. Once there, head around the corner of the pyramid,
avoiding the sinking sand. Run up the ramp in the front of the pyramid. Ignore
the entrance and jump up onto the ledge to the right. Run to the end of the
ledge, avoid the Flame Sphere, and jump up onto the next ledge on your left. Go
to the end of this ledge and jump up onto the next ledge. Run down this ledge
and turn the corner to the left. Ahead in a small alcove is your Star.
? SWITCH PRESSED STRATEGY: Mario Required
From the start, head over to the cannon in the corner of the Tox Box maze. Grab
the feather from the ? block and jump into the cannon. Shoot out towards the
pyramid and fly around to the front. Turn around and fly into the star.
====================
Star 3
====================
Name: Inside the Ancient Pyramid
Requirements: None
From the start, head around the dunes and navigate the maze or take the cannon
to the other side. Head around to the front of the pyramid and enter through
the hole in the front.
Inside, the real quest begins. Run down the hallway and make a right at the
end. Run around the corner and stop then you see a gigantic mummified block
pounding the ground. Wait for him to fall, then jump on top of him. Quickly
backflip off of him to the ledge on the right. Run right and climb up the pole
you come to. Jump off at the top. Go right and run up the small ramp. Climb
hand-over-hand across the cage and drop on the other side. Jump up the blocks
to the next ledge.
Wait for the rolling block to come towards you, then roll away. Follow it until
you come to a small alcove in the wall. Enter it, and wait for the block to
pass you again. Continue down the ledge and turn the corner. Jump up the moving
ledges to the next level. Run down this ledge avoiding the electrified balls.
Carefully walk across the very skinny ledge. Climb the pole at the end and jump
off at the top. Go right, and wait for the hopping block to get to the far end
of the lower ledge. Jump down onto the ledge and run under the block as it
hops. On the other side, run up the ramp and jump onto the final ledge to
obtain your Star.
====================
Star 4
====================
Name: Stand Tall on the Four Pillars
Requirements: Any non-Yoshi character
From the start, grab onto the Frog Box and use it to hop over the dunes to your
left. There will be a large red-and-yellow checkered pillar in front of you.
Run towards it, and you will run right up to the top.
From here, jump down and wait near the quicksand pit for a whirlwind to appear.
When one does, jump into it and fly over to the second pillar in the sinking
sand surrounding the Tox Box maze.
Jump off of that pillar onto the maze. Cross to the side containing the oasis.
Run up to the top of the last top pillars here.
When you stand on top of your fourth pillar, a sound will play. If you look at
the pyramid, the top will begin to spin, and then explode. Warp back over to
the cannon and grab a feather (If you're Mario and have pressed the ? switch.
If not, just follow the walkthrough for the second Star and walk into the hole
you'll find up there.) and jump into the cannon. Fly up to the top of the
pyramid and enter the hole.
You'll land in a large caged elevator that will begin to descend. When it
stops, jump out and into the small alcove ahead of you. Break the bricks and
slide down the ramp. Approach the coffin at the far end of the room, and a boss
will appear. (See Bosses section for strategies.) Defeat him and grab the Star.
====================
Star 5
====================
Name: Tox Box Switch Star
Requirements: Wario rescued
From the beginning, head to the cannon area in the corner of the Tox Box maze.
As Wario, break the black bricks near the cannon. (If you need a Wario cap, you
can grab one from the Goomba on the lowest ledge on the pyramid.) Hit the Star
Switch and quickly long jump across the gap. Keep long jumping down the long
areas and across the pits until you get to the other side. Smash the Star
Sphere on the other side of the oasis.
====================
Star 6
====================
Name: Pyramid Puzzle
Requirements: Star 5 completed
This Star is actually a cleverly disguised Silver Star collecting mission.
Follow the walkthrough described in Star 3 to make your way to the top of the
pyramid
SS 1: Right below the ledge containing the Power Star at the top of the
pyramid.
SS 2: Drop down off of the ledge where you collected the first Silver Star
through the small opening in the guardrail. You'll land on a small ledge
containing the second Silver Star.
SS 3: Carefully, CAREFULLY jump to the opposite side of the sand fall and fall
onto the next small ledge containing Silver Star three. You'll want to press X
and take a closer look at where you're jumping before you actually do.
SS 4: Look down and jump off to the final small platform on the other side of
the
sand fall. From there, jump into the trough all the sand in flowing through.
Quickly run, jumping to keep from sinking, to the next Silver Star at the
corner.
SS 5: Continue down the sand trough and you'll see the final Silver Star in
front of you.
Power Star: Run down to the end of the trough and smash the Star Sphere to grab
the Star.
====================
Star 7
====================
Name: Free Flying for 8 Red Coins
Requirements: Mario or Mario cap, ? Switch pressed
Red Coin 1: From the beginning, turn around and run down the sand path in
between the tall sand dunes and the sinking sand around the edge of the
map. At the very end where the two meet, you'll find the first coin.
Red Coin 2: Run around the dunes past the start and head into the small stone
structure. The first Coin is in the red bricks nearest the Tox Box maze.
Red Coin 3: Head over to the cannon and grab a feather. Shoot out and collect
the third coin floating near the fence next to the front of the pyramid.
Red Coin 4: The next Coin is floating above the pillar nearest the entrance to
the pyramid. Fly and collect it. You may need to warp back to the cannon and
collect another feather at this point.
Red Coin 5: The next coin is floating above the pillar nearest the oasis. Fly
and collect it.
Red Coin 6: Coin six is floating in the oasis. Land and collect it.
Red Coin 7: Coin seven is floating above the pillar in the sinking sand
surrounding the maze. Fly and collect it.
Red Coin 8: The last coin is sitting on a block in the middle of the Tox Box
maze, further towards the oasis relative to the cannon. Collect it.
Power Star: Shoot out of the cannon to the roof of the small stone structure
where the Power Star awaits.
-----------------------------------
Section IX: Dire, Dire Docks
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head through one of the two dark wooden doors
on either side of the main staircase. Head down the long flight of stairs
within and enter the basement. As soon as you go through the basement door,
make a left and enter the large Star Door. Jump into the wall of water at the
end of the tunnel to enter the course.
====================
Course Requirements
====================
30 Power Stars
====================
Course Overview
====================
====================
Cannon Locations
====================
None
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Board Bowser's Sub
Requirements: None
From the beginning, swim down to the bottom of the trench and enter the tunnel
in the side of the wall. Swim through the tunnel, making sure to come up for
air in the middle. When you emerge on the other side, swim under the large sub
in the middle of the cavern and surface on the other side. Jump out of the
water onto a small ledge where you'll find a ! switch. Press it, and jump up
the blocks that appear to the deck of the sub. Grab the Star spinning behind
the prow.
====================
Star 2
====================
Name: Chests in the Current
Requirements: None
From the beginning, swim down to the bottom of the trench. There are a few
chests here you'll have to open in a certain order.
1: The chest opposite the tunnel, right next to a clam
2: The chest directly in front and to the right of the tunnel.
3: The chest on the ledge directly in front of the whirlpool, opposite the
tunnel.
When you open the three chests in that order, grab the Star.
====================
Star 3
====================
Name: Pole Jumping for Red Coins
Requirements: None
This is quite possibly my least favorite Star in the game. From the beginning,
swim down and through the tunnel into the area where the sub used to be.
Surface at the opposite ledge and press the ! switch. Run a little further down
the ledge until you come to another set of red bricks. Climb up these to a
platform floating above the water.
Red Coin 1: This Coin is sitting right in front of you as soon as you climb the
red bricks.
Red Coins 2, 3, and 4: Go to the left side of this platform, and you'll see
three Red Coins suspended along the path of a moving pole hanging from the
ceiling. Wait for the pole to come, then jump on and collect the three coins as
you pass them by.
Red Coin 5: Ride the pole back to the first platform. Grab onto the other pole
that arrives at that platform and ride it to the platform with the Star Marker
on it. From there, grab onto the other pole that arrives at the other end of
the platform, and ride it until it meets with another pole. Ride this pole past
the next platform and collect the next Coin floating above the water.
Red Coins 6 and 7: Drop onto the platform with the two cages on either side of
it. Head to the other side of the cages and grab onto the pole moving behind
the cages. Collect the two Coins floating on either side of the platform.
Red Coin 8: Make your way back to the platform with the Star Marker on it. Make
a left and grab onto the pole that arrives at that side. Ride it to the
platform with the Blue Coin Switch on it, and transfer onto the other pole that
arrives there. Grab the coin sitting on the platform the pole connects to.
Power Star: Simply ride the poles back to the platform containing the Star
Marker and it's yours.
====================
Star 4
====================
Name: Through the Jet Stream
Requirements: None
Head from the over to the area where the sub used to be. There is a large grate
on the floor of the lake that emits blue rings every few seconds. To obtain
this Star, simply swim down towards the grate, swimming through the blue rings
as you do. It may take some practice. Swim through 5 rings in a row to make the
Star appear.
====================
Star 5
====================
Name: Koopa Surfin' Switch Star
Requirements: Wario rescued
At the beginning, swim over to the small island containing a ! block and some
black bricks. As Wario, break the black bricks to reveal the Star Switch. Hit
it, and quickly smash the ! block at grab the shell that appears. Quickly surf
over the water on the shell to the Star Sphere on the opposite side of the
level. Smash it and grab the Star.
====================
Star 6
====================
Name: Inside the Cage
Requirements: Luigi rescued, ? Switch pressed
Make your way to the area where the sub used to be. Surface on the side where
the ! switch is located. To the left of the ! switch, you'll find a ? block
with a Power Flower in it. Grab it to become invisible, and dive down into the
cage directly to the left of the gigantic hole in the wall. The Star is
inside.
====================
Star 7
====================
Name: The Manta Ray's Reward
Requirements: None
In the trench where you start the level at, there is a large manta ray swimming
around the vortex. Blue rings, similar to the ones emitted by the grate in the
sub area, come off of the manta ray's tail. It's the same deal here. Follow the
manta ray as he swims, and swim through 5 of his blue rings in a row to make
the Star appear.
-------------------------------------------------------------------------------
NOTE: The next four courses require that you have defeated Bowser in the Fire
Sea
-------------------------------------------------------------------------------
-----------------------------------
Section X: Snowman's Land
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head up the main staircase and enter the door
with a keyhole at the top. Run up the spiral staircase and enter the door at
the top. From there, make a right and enter the door recessed in a small wooden
alcove. Once inside, make a left and jump into the far wall with nothing on it.
Welcome to course 10.
====================
Course Overview
====================
====================
Cannon Locations
====================
Bomb-Omb Buddy:
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Snowman's Big Head
Requirements: None
From the start, head right to the top of the hill with a ? block on top of it.
Long jump across the gap you'll find up there to the small overhang on the
other side. Run down this slope and hang a left. Jump onto the long island in
the middle of the freezing pond. Make your way past the Flowergirls and turn
onto the straight that the waves of snow are coming from. Head down this way
jumping over the waves as you go. Double jump up to the ledge at the end. Make
your way up the next set of wooden ramps until you come to a large ice bridge
in the front of the snowman. The snowman will make a small speech, threatening
to blow you off. He will do so if you attempt to cross on your own. Here's
where the large penguin also on the bridge comes into play. Wait for him to
move to the end of the bridge you are on, and position yourself so that the
penguin is in between you and the snowman. Follow the penguin's walking
patterns until you reach the other side. From here, backflip up to the
snowman's forehead and grab the Star!
====================
Star 2
====================
Name: Chill with the Bully
Requirements: None
More bullies! These guys just don't quit! Anyway, from the start, make your way
up the hill to your right. To the right side of the plateau, you can see a thin
sheet of ice suspended over the water, with a big blue ice Bully on it. Long
jump over to meet him. Here, apply the same strategies you used in Lethal Lava
Land (Jumping on him, punching him, etc) to knock him into the water. once you
do so, grab your waiting Star.
====================
Star 3
====================
Name: Yoshi's Ice Sculpture
Requirements: Yoshi (Hmmmm...), ? Switch pressed
From the start, make your way to the top of the hill on your right. hit the ?
block and grab the Power Flower. Quickly make your way back past the cannon
towards the structure with the ice cubes on it. As you are running towards it,
start jumping so that you Triple Jump up onto the stack of two ice cubes. From
up there, stand on the edge of the ice cube facing the stack of three ice cubes
and breathe fire, melting the topmost one. Quickly jump across and do the same
to the cube concealing the Star. Grab it when you're done.
====================
Star 4
====================
Name: Whirl from the Freezing Pond
Requirements: None
From the beginning, make your way up the hill to your right and Long Jump
across the gap at the top. Head over onto the long island in the middle of the
freezing pond. Run all the way to the end, past the snow waves, so you're
facing the wall on the other side of the pond. Now, jump onto the head of the
Flowergirl in the pond that is nearest to you, and you'll get a large jump
boost. Use this to maneuver over the wall on the other side of the pond. Hit
the
! block on the left and grab the Star.
====================
Star 5
====================
Name: Snowman's Silver Star
Requirements: Star 4 completed
SS 1: Follow the instructions for the previous star to get over the wall
opposite the freezing pond. Once you're over the wall, hit the ! block on the
right and hop onto the Shiny Shell. Head right and jump to collect the first
Silver Star.
SS 2: Continue along the snowy ledge and head down to the other end. Jump to
collect the next Star.
SS 3: Jump off of the ledge right by where you collected Silver Star 2 and the
third Silver Star will be right in front of you.
SS 4: Head over towards the Bully's platform and surf onto the water beneath it
to collect Silver Star 4.
SS 5: Keep heading straight toward the Goomba pen to collect the final Silver
Star.
Power Star: Make a left and head back towards the cannon, where you'll find
your Star waiting in a Star Sphere.
====================
Star 6
====================
Name: Into the Igloo
Requirements: Luigi rescued, ? Switch pressed
Follow the directions outlined in Star 4 to get over the wall. Smash the right
! block and grab the Shiny Shell. Go back over the wall and onto the freezing
pond. Ride the shell up the coin-studded slope to the left of the snow waves
and make your way to the top, jumping liberally. Smash into the igloo at the
top to break the shell. Crawl into the igloo.
Once inside, look down. You're standing on your prize. Head over to the far
corner and grab the Power Flower from the ? block. Quickly head back to the
entrance and fall through the grating and nab the Star.
====================
Star 7
====================
Name: Red Coins in the House
Requirements: None
From the beginning, make your way up the hill to your right and Long Jump
across the gap at the top. Head over onto the long island in the middle of the
freezing pond. Run all the way to the end, past the snow waves, so you're
facing the wall on the other side of the pond. Now, jump onto the head of the
Flowergirl in the pond that is nearest to you, and you'll get a large jump
boost. Use this to maneuver over the wall on the other side of the pond. Smash
the right ! block and grab the Shiny Shell. Go back over the wall and onto the
freezing pond. Ride the shell up the coin-studded slope to the left of the snow
waves and make your way to the top, jumping liberally. Smash into the igloo at
the top to break the shell. Crawl into the igloo.
Red Coins 1-8: All eight coins are inside of the igloo. It's not very hard to
find them. Some are floating in the air, and some are in the water.
Power Star: Once you get all the coins, the Star appears on an island in the
igloo.
----------------------------------
Section XI: Wet-Dry World
----------------------------------
====================
Course Location
====================
From the main castle entrance, head through the door with the key hole on it at
the top of the main staircase. Head up the spiral staircase inside and exit
through the upper door. The course is in the painting of the water spider right
in front of you.
====================
Course Description
====================
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! READ THIS FIRST !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This course has a unique feature. The higher you jump into the painting to
enter the course, the higher the water level will be when you enter at after
the Star selection screen. I will say at the beginning of a Star description
how the water should be when you enter the level. The water level can also be
changed internally by touching the floating colored diamonds scattered
throughout the level. I will inform you when you need to use these.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
====================
Cannon Locations
====================
Bomb-Omb Buddy: With the water level at its highest, head up the highest stone
ramp to the right of the starting point. Run down the path and jump up to the
ledge above once you reach the end. The Bomb-Omb Buddy is on this ledge.
1. At the top of the tallest tower in the water to the left of the starting
point, diagonally across the level from the fenced-off entrance to Downtown.
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Shocking Arrow Lifts!
Requirements: None
Enter the course with the water level at its highest. From the start, dive into
the water and turn around. You'll see a large white colored platform
underwater, with a diamond-shaped object on it. Swim over and touch the
diamond. After the water lowers, dive off of the side of the platform that the
coins are on. Ahead in the water you'll see three floating wooden platforms.
Swim over to the short one on the right side and jump up onto it. From this
platform, backflip up to the floating orange platform and from there, jump up
onto the next orange platform. Now, you'll see a little block with two blue
arrows on it. As soon as you step on this brick, it will begin to move towards
another one. Keep riding these bricks until you are taken to the brown ledge
with a ! block on it. Smash it and grab the Star.
====================
Star 2
====================
Name: Top O' the Town
Requirements: None
Enter the course with the water level at its highest. From the beginning, swim
to the left and over to the cannon. Jump in. Move the cannon to the left until
you see the Star floating on the highest platform in town. Aim the cannon so
that the Star itself is about 1/8th of the way up from the bottom of your field
of vision. Fire, and you should run right into the Star.
====================
Star 3
====================
Name: 5 Secrets in the Shallows & Sky
Requirements: None
Enter the course with the water level at its lowest.
Secret 1: From the start, head left towards the tower on which the cannon is
located. Behind it, you'll find a large grey and red block. Push it to the left
until a red number 1 appears.
Secret 2: Keep pushing the block until it is under a yellow ! block. Jump onto
the pushable block and smash the ! block for secret number two.
Secret 3: Head right from secret two and jump up onto the ledge with the
catapulting enemy. You'll see a pushable block in the wall. Push it until you
see a red number 3.
Secret 4: Have the catapult enemy fling you up to the next-highest ledge, and
do the same on the next ledge. Once you're on the top ledge, jump up onto the
circular platform being circled by a Shocker. Break the ! block you find here
for secret number four.
Secret 5: Jump over the sign and off of the circular platform. Head over
towards the caged area to your right. Jump on the ! switch and jump up the red
bricks to the top of the cage. The ! block up here contains the last secret.
Power Star: From the top of the cage, turn around and long jump onto the ledge
containing a Goomba. Head down the ramp and hit the diamond to raise the water
level. Jump into the water and swim over to the Star.
====================
Star 4
====================
Name: Express Elevator--Hurry Up!
Requirements: Star 3 completed, Mario off of the right-hand wall to jump onto
the
Enter the level with the water level at its lowest. Go to your left and jump
up onto the first ledge. Have the catapult enemy throw you up to the next
level. Repeat this until you are on the level with the caged area. Step on the
! switch and make your way to the top of the cage. Jump down onto the wooden
ledge on the other side of the cage. When you step on the edge, one half of the
platform will begin to descend. Quickly jump off of the platform to the ground,
remembering to ground pound just before you hit the ground. Quickly run into
the cage and do a wall kick to jump onto the wooden platform. Ride it up and
grab your Star.
====================
Star 5
====================
Name: Go to Town for the Red Coins
Requirements: None
Enter the level with the water at its highest.
Red Coin 1: From the beginning, head over to the caged area in the corner of
the level and jump over the top on the cage. Swim down through the tunnel until
you emerge in Downtown. When you swim over the last fence, swim straight down
and hit the diamond you'll see to lower the water level. Go behind the brown
building and hit the ! switch. Use the block that appears to jump on top of the
neighboring building. Break the bricks here and nab the Coin.
Red Coin 2: From the roof of the brown building, Triple Jump over to the roof
of the neighboring white building. Smash the bricks for the second Coin.
Red Coin 3: Jump off the roof and head back to the ! switch. Press it, and run
in the direction of the churchtower at the front of the town. Next to the
surrounding wall, you'll see a brown building with some red bricks leading up
to the roof. Jump up them to the roof and smash the bricks up there for the
third Coin.
Red Coin 4: Long jump over to the roof of the neighboring building and smash
the
block there for the fourth Coin.
Red Coin 5: Jump down and grab the Luigi cap lying nearby. As Luigi, backflip
up to the top of the very skinny wall surrounding the center of town. At the
end of the wall, you'll see two red bricks across a gap from each other. Smash
one for a Coin.
Red Coin 6: Smash the red brick opposite the one you smashed earlier for the
sixth Coin.
Red Coin 7: Head over towards the churchtower and jump onto the ledge leading
up to the tower. Smash the brick here for the seventh Coin.
Red Coin 8: Backflip up to the top of the churchtower for the last Coin.
Power Star: The Star appears right inside the churchtower.
====================
Star 6
====================
Name: Quick Race Through Downtown!
Requirements: Luigi rescued, ? Switch pressed
Enter the level with the water at its highest.
From the beginning, head over to the caged area in the corner of the level and
jump over the top on the cage. Swim down through the tunnel until you emerge in
Downtown.
As Luigi, lower the water level to its lowest by using the diamond directly
under the entrance. Run down the street and grab the Power Flower from the ?
block. Run through the brick wall in the middle of the town, and head over
through the cage on the opposite side of the churchtower. Backflip up the
ledges to grab the Star.
====================
Star 7
====================
Name: Soaked Silver Stars
Requirements: Mario rescued, ? Switch pressed
Enter the level with the water at its highest.
SS 1: Turn around and dive into the water. The first Silver Star is spinning on
top of the white structure with the diamond on it.
SS 2: Swim over towards the arrow lifts to see the second Silver Star floating
on an orange platform.
SS 3: Swim over to the long grey ramp to the right of the main tower. The third
Silver Star is spinning underneath it.
SS 4: Swim over to the highest point in the city, near the purple Bomb-Omb.
Smash the ? block and grab the Power Flower. Use it to float up and collect the
Silver Star spinning over the floating brown platform in the middle of the
city.
SS 5: Swim down to the bottom of the city and drain the water to its lowest
level. Smash the first red brick on the wall to the left for the final Silver
Star.
Power Star: By way of the catapult enemies, make your way back up to the ?
block. Use the Power Flower to float across the level and past the white tube
to the platform with the waiting Star Sphere.
-----------------------------------
Section XII: Tall, Tall Mountain
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head up the main staircase and through the door
with a keyhole. Head up the spiral staircase and exit at the top. Run around
the center of the room either way and you will see a small picture of a
mushroom and a mountain on the wall. This is the course.
====================
Course Description
====================
====================
Cannon Locations
====================
Bomb-Omb Buddy: On a small ledge in between the ledge with the first monkey and
the log on it and the small platform you jump onto on your way there.
1. See warp locations
====================
Warp Locations
====================
1. Stand on the smallest and lowest mushroom in the patch of moshrooms growing
out of the sky directly after the two long jumps at the beginning of the
course. Down here and across a this ledge you'll find this level's only cannon.
====================
Star 1
====================
Name: Scale the Mountain
Requirements: None
From the start, follow the slope of the mountain up past the Goombas and across
two long jumps. Go around the patch of mushrooms and past the Monty Moles. Go
down the straight, past the Bomb-Ombs and the large purplr enemy, and jump
across the small platforms to a ledge with a small monkey. Avoid him and jump
onto the log. Make it roll to the other side and jump off. Run up the hill,
avoiding the cannonballs. Slide down the opposite side. Long jump across the
waterfall and go past the cloud. Run through the Goomba Garden (as I like to
call it), and carefully cross the stone bridge that passes in front of the
waterfall. Then, turn the corner and run up to the top of the mountain to claim
your Star!
====================
Star 2
====================
Name: Mystery of the Monkey Cage
Requirements: Star 1 completed
When you begin the level, turn aound and climb to the top of the tree behind
you to wake the owl in it. Ride him up to the top of the mountain. Drop off
when you're over the top. A small monkey will be there. He'll try to run away
from you, but you can easily dive and catch him. Once you do, let him go and
he'll lead you down to the monkey cage and open it so you can grab the Star.
====================
Star 3
====================
Name: Scary 'Shrooms, Red Coins
Requirements: None
Red Coins 1-4: From the start, run past the Goombas and long jump across the
gap. The first four coins are floating above the mushrooms growing out of the
sky directly after the gaps.
Red Coins 5-8: Continue on past the mushrooms until you come upon the Monty
Moles in the ground. The next 4 coins are all on ledges sticking out of this
wall. Backflip from platform to platform collecting the coins.
Power Star: Jump down to the bottom of the wall and long jump across the gap to
the mushroom where the Star is waiting.
====================
Star 4
====================
Name: Mysterious Mountainside
Requirements: None
Follow the walkthrough described in Star 1 until you come to the floating cloud
just past the long jump in front of the waterfall. From here, follow the coins
and jump unto the side of the mountain that they lead in to. Inside, make your
way all the way to the bottom of the slide where you'll find your Star.
====================
Star 5
====================
Name: Blast to the Lonely Mushroom
Requirements: None
From the beginning, make your way past the Goombas and across the long jumps.
When you come to the patch of floating mushrooms, stand still on the smallest
and lowest one to warp to the ledge leading to the cannon. Run across the small
ledge and hop in the cannon. Aim so that the spinning Star is about 3/16s of
the way up from the bottom of the screen and fire.
====================
Star 6
====================
Name: 5 Secrets of the Mountain
Requirements: Mario, ? Switch pressed
From the beginning, jump into the tree behind you and wake up the owl. Ride him
to the top of the mountain and land on the top. Break the ? block here and
Triple Jump to behin flying. Around the top of the mountain are five rings of
coins, each with a coin in the middle. You must collect this middle coin from
all five rings. I recommend that you only try to get a coin once or twice
before heading back to the summit to replenish your Wing Cap and take off
again. When you collect all five coins, head back to the summit and collect
your reward.
====================
Star 7
====================
Name: Breathtaking View from the Bridge
Requirements: Wario rescued
As Wario, jump into the tree at the beginning of the level and wake the owl.
Ride him up to the top of the mountain and drop onto the stone bridge crossing
in fron of the waterfall. (Remember to ground pound just before you hit the
ground!) From the bridge, jump onto the small wooden ledge and break the black
bricks behind the waterfall to reveal your Star. Phew, what a view!
-----------------------------------
Section XII: Tiny-Huge Island
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head up the main staircase and through the
double doors. Climb the spiral staircase and exit at the top. Make a left and
go through the door in the outside wall. The entrances to the course are to
your right and left.
====================
Course Description
====================
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! READ THIS FIRST !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is a very unique course in that it has two entrances. If you enter
through the left painting, you will enter the course large. If you enter
through the right painting, you will enter the course small. I will tell you
which painting to enter through. Also, a number of green pipes are scattered
throughout this level. If you enter a pipe while you are large, you will emerge
small, and vice=versa. I will tell you when to use these as well.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
====================
Cannon Locations
====================
Note: The Bomb-Omb Buddy and the cannon will only be functional if you are
small.
Bomb-Omb Buddy: Standing right next to the cannon on the side of the lake
opposite the starting point.
1. On the other side of the lake behind the wall from the starting point.
====================
Warp Locations
====================
1. The corner of the small floating island with a coin on it will warp you
beside the pipe near the piranha plants. This is a one-way warp.
====================
Star 1
====================
Name: Pluck the Piranha Flower
Requirements: None
Enter the course through the left-hand entrance (Large)
From the start, jump across the lake and onto the island with a tree on it.
From here, jump into the water and up onto the higher ledge further beyond the
first island. Be wary of the piranha plant and enter the green pipe.
You'll emerge a smaller being. What you need to do now is walk around this
platform you're on now to make the large piranha plants appear. When one does,
punch it to kill it. Do this to all five of the plants on the island to reveal
the Star.
====================
Star 2
====================
Name: The Tip Top of the Huge Island
Requirements: None
Enter the course through the left-hand picture. (Large)
Jump across the small lake at the start to the island with a tree on it. Jump
onto the tree and use it to vault up to the next ledge. Head left and enter the
pipe.
When you emerge small, jump up the ledges in front of you. Be wary of the
pruple enemy as you pass him and cross the wooden bridge. Turn left, head up
the hill, and break the ! block to reveal the Star!
====================
Star 3
====================
Name: Rematch with Koopa the Quick
Requirements: Star 2 completed
Enter the course through the left-hand picture. (Large)
Jump across the small lake at the start to the island with a tree on it. Jump
onto the tree and use it to vault up to the next ledge. Head left and enter the
pipe.
</pre><pre id="faqspan-3">
Wneh you emerge, head right and go down the ramp beside the large black hole.
Turn the corner here and hug the fence and you'll see your dear old friend
Koopa the Quick. He got a little steamed when he lost the last match to you,
and he's been practicing. When you're ready, say "Go!". Head around the fence
and up the slope. Make a right and follow the cannonballs down the slope. Be
careful that you don't get blown off as you cross the wooden bridge. Run past
the pipe and to the flag. If you beat Koopa yet again, he'll begrudgingly hand
over your Star.
====================
Star 4
====================
Name: Klepto the Condor
Requirements: Star 3 completed
Enter the course through the left-hand painting. (Large)
Jump across the small lake at the start to the island with a tree on it. Jump
onto the tree and use it to vault up to the next ledge. Here, you'll need to
play the waiting game and wait for the giant condoe Klepto to come around to
this side of the island, holding yet another Star in his talons. When he does,
jump up and kick him. The Star will fly out of his talons into a small isolated
island over the abyss. Jump down into the lake near the start and from there,
jump up to the platform with the piranha plants. Step on the ! switch near the
pipe to create a bridge to the island. Hurry over and grab the Star.
====================
Star 5
====================
Name: Wiggler's Red Coins
Requirements: Mario rescued
Enter the course through the right-hand painting. (Small)
Head through the small mousehole in the wall at the start. Avoiding the Latiku
and the large fish, make your way to the other bank and jump into the cannon.
Aim up and grab onto the tree. Jump off and run past the Goomba on to the
wooden bridge. Carefully run across the bridge and into the hole.
Red Coin 1: On the same platform as you are when you enter the cave.
Red Coin 2: Jump from the end of he first platform to the next one for the
second coin.
Red Coin 3: Jump to the next platform for the third coin.
Red Coin 4: *sigh* Jump onto the NEXT platform for the fourth coin.
Red Coin 5: Jump down onto the next platform for the fifth coin.
Red Coin 6: *snore* Jump up to the next platform for coin six.
Red Coin 7: Jump up to the next platform and carefully collect the seventh coin
from beside the flame-shooting ball.
Red Coin 8: Head over to the platform with the blue Star Marker on it. Wall
kick between the two pillars up to the platform holding the last coin.
Power Star: Jump down off of the pillar onto the platform below for your boring
old Star.
====================
Star 6
====================
Name: Make Wiggler Squirm
Requirements: None
Enter the course through the left-hand painting. (Large)
Jump across the small lake at the start to the island with a tree on it. Jump
onto the tree and use it to vault up to the next ledge. From there, jump up the
ledges running up the side of the mountain and cross the small bridge. Climb up
the last slope and into the pool of water at the top. Stand in the water and
perform a ground pound to drain the water. Head back down the side of the
mountain to the pipe by the cannonball hole. Use it and shrink down to a
smaller size. Head back up to the summit of the mountain and enter the newly
made hole.
Inside you'll find a very mad catapillar named Wiggler. After his speech, all
you need to do is stomp him three times and he'll cry uncle. Take the Star.
====================
Star 7
====================
Name: Switch Star on the Island
Requirements: Mario rescued
Enter the course through the right-hand painting. (Small)
Head through the small mousehole in the wall at the start. Avoiding the Latiku
and the large fish, make your way to the other bank and jump into the cannon.
Aim up and grab onto the tree. Jump off and run past the Goomba on to the
wooden bridge. Carefully run across the bridge and into the hole.
Inside, make your way around the room to the platform with the blue con switch,
the ? block, and the Star Switch. Press the Star Switch and quickly jump down
the platforms to the ledge on the opposite side of the room. Wall kick between
the two pillars and smash the Star Sphere on top of the right-hand pillar for
your Star.
-------------------------------------------------------------------------------
NOTE: The next two courses require that you have collected at least FIFTY Power
Stars
-------------------------------------------------------------------------------
-----------------------------------
Section XIV: Tick Tock Clock
-----------------------------------
====================
Course Location
====================
From the main castle entrance, head up the main staircase and through the
double doors. Head up the spiral staircase and exit at the top. Make a sharp U-
turn to the right and head up the small flight of stairs to the third floor.
Head through the Star Door and double jump up to the face of the large clock in
front of you. Walk into the face to start the clock.
====================
Course Description
====================
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! READ THIS FIRST !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This course takes place in a giant clock. The entrance of this course has
quickly moving hour and minute hands on its face. The position of the long
minute hand when you enter the course will have an effect on the behavior of
the elements within the clock.
Long Hand Pointing at 12: The clock will be motionless.
Long Hand Pointing at 3: The clock will behave normally.
Long Hand Pointing at 6: The clock will behave erratically.
Long Hand Pointing at 9: The clock will behave faster than normal.
At the beginning of each Star description, I will provide my recommended setup
for the clock for that particular objective. The clock behavior cannot be
changed internally in any way.
====================
Cannon Locations
====================
None
====================
Warp Locations
====================
None
====================
Star 1
====================
Name: Luigi in the Cage
Requirements: Luigi rescued (Duh...), ? Switch pressed
Enter the clock when the big hand is pointing at the 3.
From the start, jump over the gap with a pendulum in it and run up the ramped
cage. Jump onto the turning block and up onto the next platform. Avoid the next
pendulum and jump across the gap to the next ledge. Run up the ramp and jump up
the three spinning blocks and jump off to the ledge at the top. Don't get
pushed off my the moving section of the wall as you pass it by and jump onto
the next cage. Run to the opposite side of the cage and jump onto the platform
above the conveyor belt. Jump up the spinning platforms and up onto the next
ledge. Head past the pusher and jump to the top of the cage you come to. Run
across the cage, head down the ramp, ride the moving platform up to the next
ledge and climb the pole up to the next level.
Jump up onto the platform on your right and ride it up to another moving
platform. Jump from this platform to the next ledge and jump up the spinning
blocks. Jump down onto the caged area to the right containing a ? block. Stand
directly underneath it and grab the Power Flower. Luigi will fall through the
cage and onto a platform between two pendulums. Quickly head right and use the
spinning platform to cross the gap. Run right on this ledge past the Goombas
and jump through the small cage platform onto the ramp below. Quickly run up
this ramp and through the cage at the top to claim your Star.
====================
Star 2
====================
Name: The Pendulum Switch Star
Requirements: None
Enter the clock when the big hand is pointing at the 12.
From the start, jump over the gap with a pendulum in it and run up the ramped
cage. Jump onto the turning block and up onto the next platform. Avoid the next
pendulum and jump across the gap to the next ledge. Run up the ramp and jump up
the three spinning blocks and jump off to the ledge at the top. Don't get
pushed off my the moving section of the wall as you pass it by and jump onto
the next cage. Run to the opposite side of the cage and jump onto the platform
above the conveyor belt. Jump up the spinning platforms and up onto the next
ledge. Head past the pusher and jump to the top of the cage you come to. Run
across the cage, head down the ramp, ride the moving platform up to the next
ledge and climb the pole up to the next level.
Head left and step on the Star Switch. Quickly run left and jump into the
platform and from there onto the next ledge. Run left and jump across the gaps
to get to the Star Sphere and your Star.
====================
Star 3
====================
Name: Get a Hand
Requirements: None
Enter the clock with the big hand pointing at the 3.
From the start, jump over the gap with a pendulum in it and run up the ramped
cage. Jump onto the turning block and up onto the next platform. Avoid the next
pendulum and jump across the gap to the next ledge. Run up the ramp and jump up
the three spinning blocks and jump off to the ledge at the top. Don't get
pushed off my the moving section of the wall as you pass it by and jump onto
the next cage. Here, you'll need to wait for the gigantig clock hand to come
around to this platform. When it doesn, hop on and ride it around to the small
alcove containing the Star.
====================
Star 4
====================
Name: Stomp on the Thwomp
Requirements: None
Enter the clock with the big hand pointing at the 3.
From the start, jump over the gap with a pendulum in it and run up the ramped
cage. Jump onto the turning block and up onto the next platform. Avoid the next
pendulum and jump across the gap to the next ledge. Run up the ramp and jump up
the three spinning blocks and jump off to the ledge at the top. Don't get
pushed off my the moving section of the wall as you pass it by and jump onto
the next cage. Run to the opposite side of the cage and jump onto the platform
above the conveyor belt. Jump up the spinning platforms and up onto the next
ledge. Head past the pusher and jump to the top of the cage you come to. Run
across the cage, head down the ramp, ride the moving platform up to the next
ledge and climb the pole up to the next level.
Jump up onto the platform on your right and ride it up to another moving
platform. Jump from this platform to the next ledge and jump up the spinning
blocks. Jump up onto the caged platform on your right, and backflip up to the
ledge on your left. Run along this ledge and be careful as you pass the
pushers. Jump up the conveyer belts and onto the next ledge. Follow this ledge
up to the very top. Wait here for the clock hand to come around and ride it to
the other side. Backflip to the top of the Thwomp at the ewnd of the conveyer
belt, and from there to the Star!
NOTE: If you ignored me and entered the course with the intention of doing this
objective with the clock stopped, it is still possible to obtain the Star. When
you get to the top, simply climb up to the very top of the long pole in the
middle of the clock hand and vault off to the conveyer belt.
====================
Star 5
====================
Name: Timed Jumps on Moving Bars
Requirements: Wario rescued
Enter the clock with the big hand on pointing at the 12.
From the start, jump over the gap with a pendulum in it and run up the ramped
cage. Jump onto the turning block and up onto the next platform. Avoid the next
pendulum and jump across the gap to the next ledge. Run up the ramp and jump up
the three spinning blocks and jump off to the ledge at the top. Don't get
pushed off my the moving section of the wall as you pass it by and jump onto
the next cage. Run to the opposite side of the cage and jump onto the platform
above the conveyor belt. Jump up the spinning platforms and up onto the next
ledge. Head past the pusher and jump to the top of the cage you come to. Run
across the cage, head down the ramp, ride the moving platform up to the next
ledge and climb the pole up to the next level.
Jump up onto the platform on your right and ride it up to another moving
platform. Jump from this platform to the next ledge and jump up the spinning
blocks. Jump down onto the caged area to the right containing a ? block. Jump
up to the higher level of cage to the right. Jump up the ledges sticking out of
the wall here and break the black bricks here to claim your Star!
====================
Star 6
====================
Name: Stop Time for Red Coins
Requirements: None
Enter the clock with the big hand pointing at the 12.
Red Coins 1-8: All eight coins are floating above the green platforms directly
behind you as you start the level. Simply keep jumping up the platforms to the
top, collecting the coins as you go.
Power Star: Jump back down to the base of the clock where you'll find your Star
waiting.
====================
Star 7
====================
Name: Tick Tock Silver Stars
Requirements: Stars 1-6 completed
SS 1-5: This is an odd objective. All of the Silver Stars begin at the top of
the clock and gradually make their way down to the bottom. All you have to do
is stay at the start and play the waiting game, collecting the Silver Stars as
they fall onto your level. Don't worry if one falls into the abyss, for it wall
respawn at the top of the clock and fall down again.
Power Star: Jump over the gap with a pendulum in it and run up the ramped cage.
Jump onto the turning block and up onto the next platform. Avoid the next
pendulum and jump across the gap to the next ledge. Run up the ramp and jump up
the three spinning blocks and jump off to the ledge at the top. Don't get
pushed off my the moving section of the wall as you pass it by and jump onto
the next cage. Run to the opposite side of the cage and jump onto the platform
above the conveyor belt. Jump up the spinning platforms and up onto the next
ledge. Head past the pusher and jump to the top of the cage you come to. Run
across the cage, head down the ramp, ride the moving platform up to the next
ledge and climb the pole up to the next level.
Jump up onto the platform on your right and ride it up to another moving
platform. Jump from this platform to the next ledge and jump up the spinning
blocks. Jump up onto the ledge and backflip onto the small caged ledge. Time
your jumps over the pushers and head over to the small platform containing the
Star Sphere.
-----------------------------------
Section XV: Rainbow Ride
-----------------------------------
====================
Course Location
====================
====================
Course Description
====================
====================
Cannon Locations
====================
====================
Warp Locations
====================
====================
Star 1
====================
Name: Cruiser Crossing the Rainbow
Requirements:
====================
Star 2
====================
Name: The Big House in the Sky
Requirements:
====================
Star 3
====================
Name: Coins Amassed in a Maze
Requirements:
====================
Star 4
====================
Name: Swingin' in the Breeze
Requirements:
====================
Star 5
====================
Name: Tricky Triangles!
Requirements:
====================
Star 6
====================
Name: Somewhere over the Rainbow
Requirements:
====================
Star 7
====================
Name: Switch Star of the Manor
Requirements:
******************************
6. CASTLE SECRET STARS
******************************
Forthcoming
******************************
7. OTHER AREAS
******************************
Forthcoming
******************************
8. BESTIARY
******************************
Forthcoming
******************************
9. BOSS STRATEGIES
******************************
Forthcoming
******************************
10. ITEMS
******************************
Forthcoming
******************************
11. SECRETS
******************************
Forthcoming
******************************
12. MULTIPLAYER
******************************
Forthcoming
******************************
13. VERSION HISTORY
******************************
First Release (Version 0.6; 2/2/05): Walkthrough completed up through Snowman's
Land. File size: 86.4 KBs
Second Release (Version 0.65; 2/3/05): Walkthrough completed up through Wet Dry
World. Placeholders added to unfinished sections, FAQ run through spell-
checker. General clean up and error sweep. Section 14 done for the most part.
File size: 96.7 KBs
******************************
14. CREDITS/LEGAL INFO/CONTACT INFO
******************************
CJayC: For hosting this FAQ on his wonderful site, GameFAQs.com
Nintendo: For remaking this classic game and bringing it to the DS
You: For reading this FAQ
(C) 2005 Paul Crouse. All character names, game title and content (C) 2004
Nintendo.
The following sites have permission to host this FAQ:
http://www.gamefaqs.com
http://www.temple-of-lunacy.com
WHEN TO CONTACT ME:
If you see this FAQ on a site that is not listed above
If you have a question that is NOT addressed in the FAQ
If I have forgotten something or if you have a suggestion that would make this
guide better
If you spot a typo
The email address you should use to contact me is:
[email protected]
Thanks for reading!
-------------------------------------------------------------------------------
"Thank you so much for playing my game" - Mario
-EoF-