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                    Super Mario 64 DS FAQ/Walkthrough
                           For the Nintendo DS
                   Version 1.1 (Last Updated 1/3/2011)
                             By Devin Morgan

   This file is Copyright (c)2004-2011 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Characters
6. Walkthrough
7. Castle Secret Stars
8. Items
9. The Rec Room
10. Key Rabbit Locations
11. Versus Mode
12. Secrets/Tips and Tricks
13. Credits
14. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (1/3/11): Made a couple of updates to Luigi's Power Flower
ability, and added a fun section about the Toads in the Secrets section.

Version 1.05 (6/3/07): Made a very minor correction, thanks to Juju.

Version 1.0 (12/8/04): This guide is now fully complete, covering all 150
stars and all areas in the game!

Version 0.7 (12/4/04): As of now, this guide covers through Stage 12. Expect
the walkthrough to be (hopefully) finished by next update.

Version 0.5 (11/29/04): Walkthrough now covers through Dire, Dire Docks. The
Characters section has also been updated, to accomodate the 2 new playables
since the previous update.

Version 0.3 (11/27/04): Sorry for the delay in updates, but here's the latest
one so far. The walkthrough currently covers 100% of the first 6 stages. More
to come in the next few days.

Version 0.1 (11/22/04): The first version of this FAQ. Please understand that
I've only had this game as long as everyone else here, and real-life things
take precedence over this FAQ. I will try my best to get this done quickly
and efficiently, so please don't jump the gun on complaining to me about its
incompleteness! If you have information about collecting mini-game keys
though, I'd like to hear it.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

On November 21, the Nintendo DS was released in the US, and this game was one
of the launch titles. Super Mario 64 DS, despite the name, is not entirely a
port; there are plenty of new aspects to this one to make it worthwhile. For
example, through the course of the game you'll have 4 different characters to
control, each with their own unique strengths and weaknesses. Also, in
addition to the 15 worlds, which for the most part remain true to their
original counterparts, there are plenty of new side areas and such, giving a
total of 150 Power Stars to collect this time around! This game is well done,
especially on a portable such as this, and would be definitely worth your
purchase (if you can find it sometime in the next month or so, of course)!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

"Please come to the castle. I've baked a cake for you."

At the invitation of Princess Peach, Mario, accompanied by party crashers
Luigi and Wario, enter the Mushroom Castle.

But when the three don't come out of the castle for a long time, Yoshi
decides to check up on them.

Upon entering the castle, Yoshi discovers that no one is there. According to
Toad, Bowser has stolen the Power Stars guarding the castle and locked
Princess Peach into the walls and paintings. Maybe Mario and his friends have
been captured in the paintings, too!

Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from
the castle's paintings and walls!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Basic Controls
--------------

Start: Begin/pause game, make selection on menu screens

Select: Make selection on menu screens (can also use stylus)

Control Pad: Walk around (hold Y to run), move cursor on menus, handstand
            (when atop a pole or tree, hit Up)

A: Use character's main attack, talk to NPCs, check signs, pick up objects

B: Jump, swim, climb (hold while hanging, then move around)

Y: Run (hold while moving)

X: Camera zoom in/out, look around

L: Move camera behind you

R: Squat down, ground pound (when in the air)

Touch Screen Functions: Rotate camera (tap the boxes in the bottom corner)
                       Move character (slide the stylus around the screen)


Advanced Controls
-----------------

Combo Attack: Tap A repeatedly (non-Yoshi)

Double/Triple Jump: Tap B repeatedly (to perform a triple, run while tapping)

Backward Somersault: Hold R, press B

Side Somersault: Left/Right, then B or Y

Long Jump: While running, hold R and press B

Crawl: Hold R, then move around

Slide: While running, press A (non-Yoshi)

Slide Kick: While running, press R + A

Sweeping Kick: Hold R, press A

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Characters -=
-=-=-=-=-=-=-=-=-=-=

=====
Yoshi
=====

The famed green dinosaur finally gets his chance to star in an adventure,
somewhat. You start the game as Yoshi, and he comes with all the moves you'd
expect of him. He has some drawbacks, such as being weaker than the others,
but the height of his flutter jump makes up for it!

Power: 0/3
Speed: 2/3
Jump: 3/3

Yoshi-Only Moves
----------------

A: Swallow enemy

B: Flutter jump (hold while in air)

R: Lay an egg (when enemy is in Yoshi's mouth; press A to toss egg)


Power Flower Ability
--------------------

Flamethrower: Yoshi's mouth will become engulfed with fire, enabling him to
             breathe fire when A is pressed.


=====
Mario
=====

The legendary plumber from countless titles in the past is back yet again.
This time around, he's the one needing rescuing early on! He comes with all
the usual moves from SM64, such as the triple jump and combo attack. He did
lose some abilities though because of his friends helping out, but he also
gains new ones as well. Overall, Mario is your well-balanced character here
who can perform most tasks well; check out the other characters if you need
someone whose specialization can do the job better.

Power: 2/3
Speed: 2/3
Jump: 2/3


Mario-Only Moves
----------------

B: Wall kick (jump towards a wall; upon contact, hit B)


Power Flower Ability
--------------------

Balloon Mario: You will become overinflated, and begin to float in the air.
              Use the B button to ascend and move around with the D-pad.


=====
Luigi
=====

For years, the younger sibling of Mario was often overlooked and never given
the respect he deserves as a game character. Finally, Luigi has a starring
role (sort of) in Super Mario 64 DS. He is by far the best jumper of the
four, and moves the fastest on land/in water, which greatly helps in many
situations. Additionally, Luigi's copter ability simplifies several areas,
which may cause diehard players to consider him overpowered. Regardless,
Luigi is probably the top choice of the four heroes, and he deserves credit.

Power: 1/3
Speed: 2/3
Jump: 3/3


Luigi-Only Moves
----------------

Flutter Jump: In the air after jumping, hold B

Copter Flying: Perform a backward somersault, and Luigi will copter spin in
              the air, much like a helicopter

Water Walking: Hold Y and run onto the water surface to run across the top
              for a limited time


Power Flower Ability
--------------------

Invisibility: Luigi will be able to walk through many objects, such as grated
             cages and most enemies.


=====
Wario
=====

Perhaps the most unexpected character to play as in this game, Wario makes an
appearance in SM64DS. His strength exceeds the other three, but his mobility
takes a MAJOR hit because of it (you'll notice this especially when in the
water). That, and he runs oddly, almost like an ape. Anyway, there are plenty
of areas in the game that require Wario's brute force to complete it, so at
least he has some use in the game.

Power: 3/3
Speed: 1/3
Jump: 1/3


Wario-Only Moves
----------------

Spin Throw: Press A to grab the opponent, rotate the D-pad to spin, then A
           again (this only works in multiplayer mode)


Power Flower Ability
--------------------

Metal Wario: You will become fully metallic, and maintain all metallic
            properties as well. Enemies cannot hurt Wario in this state, and
            you will sink to the bottom of a body of water rather quickly,
            allowing you to walk through strong currents and such.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

============
Introduction
============

This adventure begins out in the fields in front of the Mushroom Castle.
Mario, Luigi, and Wario run up to the castle and enter as the invitation
says. Only thing is, they don't come back out. The camera then shifts to
Yoshi, who is asleep outside. The cameraman will wake him up, which is when
he realizes everyone else is gone, and that he should go find what's up.

When you finally get control of Yoshi, start heading up to the castle's main
door. You'll find that a key is needed to enter. The cameraman will point out
a rabbit is holding the key, and to consult your map to find it. Chase it
down and press A to swallow the rabbit, collecting the key in the process.
Now you're ready, so run up to the castle and go inside.


===============
Mushroom Castle
===============

Inside, you can't really go anywhere else in the castle besides a couple of
the unmarked rooms. So, go up the steps to the left and enter the room with a
star on the door. Jump through the bomb painting and you'll emerge in the
first stage.

NOTE: The walkthrough will cover all the stars of a given world at once; you
     may or may not be able to collect them all at this point in the game.
     Thus, you can come back later on to retrieve stars you needed a
     specific character or ability to obtain. Then after a given world's
     walkthrough, I'll throw in relevant information for reaching other
     areas you should be going towards (read on, you'll understand).


============================
Stage 1: Bob-omb Battlefield
============================

Star 1: Big Bob-omb on the Summit
---------------------------------

You'll be playing this first stage as Yoshi, of course. Mario is nowhere to
be found either, but there's a star to be had here (check your map to see its
location). To get there, start by going up the ramp ahead and along the dirt
path. You can defeat some simple Goombas here for coins (if you ever take
damage, grab a coin to recover it). Pass by the Chain Chomp and continue
across the tilting bridge; don't stay on too long or you'll fall to the area
below. Run ahead and right across the fields to the opening in the gate where
the arrows are pointing. Drop into the small pit and run or jump across,
avoiding the giant balls moving back and forth.

Continue along the path going around the hill, and eventually up it. There
will be many black balls rolling down the hill as you proceed upward; jump to
avoid those. You'll find an opening to the left as you go up, where the balls
are coming out of. If you go inside, you can take a quick warp to the top of
the mountain (it's a short walk otherwise, but just to let you know it's
there). Continue to the top and you'll meet the Big Bob-omb. You have to
defeat him to get his star.

Big Bob-omb will move around very slowly, throwing smaller Bob-ombs at you.
To attack him, swallow a smaller bomb with A, then spit it back out at the
boss. When he gets back up, he'll throw a couple more bombs at you, which you
can swallow and spit back again. Do this 3 times total and you'll win. Then,
just touch the Power Star and it'll be yours!


Star 2: Footrace with Koopa the Quick
-------------------------------------

NOTE: You must be playing as Mario in order to complete this mission.

When you enter the area, you'll spot Koopa the Quick standing at the start of
the path. Talk to him and agree to race him to the top of the mountain. When
you select Go, the race begins. Just run at full speed along the path like
you did for Star #1, dodging enemies and jumping over things when you can.
Follow the path past the Chain Chomp, right across the fields, and through
the ball pit. Continue up the path spiraling around the hill, jumping over
numerous balls rolling downward. At the top, touch the flagpole to stop your
timer. If you made it there first (you should really have no trouble pulling
this off), you'll win Koopa the Quick's Power Star.


Star 3: 5 Silver Stars!
-----------------------

In order to obtain this star, you'll have to collect 5 silver stars scattered
in the stage. Luckily, they're all marked on your map rather clearly. Going
from the start, they are located at:

1. Climb the tree just before the first ramp, and jump from the top of it.

2. In the first large field, the Chain Chomp has it on its tail.

3. In the field to the left of the tilting bridge, one of the Goombas has it.

4. At the back of the Bob-omb field, it's sitting in a flower bed.

5. Going up the hill, there are 2 Goombas to the side; one of them has it.

Once you collect all 5 silver stars, return to where you started the level
and break the glass ball to win this Power Star.


Star 4: Big Bob-omb's Revenge
-----------------------------

As with Star #1 in this stage, simply make your way to the top of the
mountain a second time. This time, Big Bob-omb will be back, and will fight
you just like before. It would be a good idea if you were Mario for this, but
if you're Yoshi, there is an alternate method. As Mario, simply run behind
the boss and pick him up/toss him to cause damage. With Yoshi though, wait
until he throws out smaller bombs; swallow and spit those out to attack. 3
hits/throws will defeat this boss and net you another star.


Star 5: Mario Wings to the Sky
------------------------------

NOTE: You must be Mario, and you must have hit the red switch (Wing Cap
     stage) in order to get this star.

Start by talking to the red Bob-omb by where you begin, and he will prepare
the stage's cannons for you. Now, head along the path and up the hill. When
the path turns though, hop the fence and run into the field. Run up the small
hill and drop into the cannon that's inside, and aim upward. Aim just above
the red coin on the tree atop the floating island, and launch yourself up
there. Hit the red box and grab the wing, then jump into the cannon there (if
you're having bad luck shooting up to this island from below, there's another
cannon post if you run about halfway up the mountainside).

Anyway, you'll see a series of coin rings in the air, with a single coin in
the center of each. Aim directly at the coin in the middle of the first ring,
then launch yourself. You should fly through the first 2 rings with no
problem, but as soon as you collect the second ring, pull up (Down on the
Control Pad) to reach the last 3 rings. If you do this successfully, a star
will appear below in the corner of the Goomba field. Land there and collect
your Power Star to exit.


Star 6: Find the 8 Red Coins
----------------------------

Being that it's the first stage, it's relatively easy to find the 8 Red Coins
scattered through the area. Here's where you can find them:

1. Above the moving platforms to the left of the first hill.

2. In the first field, the coin is atop a hill (you may need to defeat the
  Koopa Troopa and ride his shell to reach it).

3. On the stake holding Chain Chomp in place.

4. After crossing the tilting bridge, go into the field of stakes to the
  left. You'll find 2 coins there.

5. See #4.

6. Run under the bridge leading to the mountain; you'll find a 1-Up and this
  red coin there, as well as a gate-opening switch.

7. As you run around the mountain, you'll see a slope to the right. There is
  a coin on that slide. You can either slide down or run up to get it.

8. Above the tree on the floating island. Use the cannon on the mountain to
  reach the tree, then climb up/jump to grab it.

With all 8 Red Coins in your possession, the Power Star will appear in the
fields below. Go down and claim it to clear this stage.


Star 7: Beyond Chain Chomp's Gate
---------------------------------

For this star, head up the path and around the curve to where Chain Chomp is.
You'll see he's being held down by a stake. Run to the stake and ground pound
it to gradually pound it into the ground. Be careful though, as if Chain
Chomp spots you he'll charge at you to attack. Move away when he turns
around, then continue pounding upon the stake. Pound it 3 times to let the
Chain Chomp loose. Before he runs off, he bashes in the nearby gate, giving
you access to a star. So, run over and collect it!


Star 8: Collect 100 Coins
-------------------------

Lucky for you, it's actually quite easy to obtain 100+ coins in this stage.
All the enemies yield 1 coin apiece, and there are plenty of them. If you can
knock the Koopa Troopa from its shell and then kill it, you'll get a blue
coin (5 coins) right there. If you break the blocks as Mario, each one will
get you 3 coins. Also, running around those stakes 3 times will cause some
more coins to pop out. Don't forget collecting the 8 red coins, and the
random coins found in the fields. As you run up the mountain, you'll find a
red box with a super mushroom inside. If you kill enemies as Mario when in
large form, you'll get 2x the coins. Lastly, get to the floating island and
use the Wing Cap and cannon to launch yourself through the coin rings. After
doing all this, you should easily have accumulated 100 coins!


===============
Mushroom Castle
===============

After obtaining 1 star as Yoshi, you will be alerted that you can open doors
with a "1" on them, requiring only 1 Power Star to open. There are 2 doors
like this in the main hall; the one on the upper level leads to a character
switch room, and the Rec Room (more on that in another section). Head back
out to the main hall and enter the door on the bottom floor with a "1" on it.
Then, jump into the painting to reach Stage 2.


=========================
Stage 2: Whomp's Fortress
=========================

Star 1: Chip Off Whomp's Block
------------------------------

Upon entry, you will receive a notice about how to sneak up on enemies using
the touch screen. Anyway, start by going up the hill (flutter jump to the
wall for a shortcut). If not, then jump across the blocks that move in and
out, and some platforms, then up another hill. At the top of the hill, sneak
by the plant and continue across the collapsing bridge. You'll find a Mario
hat here; if you take it, you can become Mario for the rest of this stage.
It's not necessary to complete this objective, but if you want it, take it.

Go across the plank, then when the rotating plank comes to you, walk to the
middle of it so you don't get knocked off by the wall. At the other side,
continue to the right past some Mini-Whomps until you reach a couple moving
platforms. Ride them to the top of this place, where you'll meet Whomp. He
works just like any of the smaller ones; walk in front of him and he'll fall
to try and crush you. When he falls, move out of the way, then ground pound
on his back to cause damage (jump, then hit R in the air). Do this 3 times to
win, then grab the star to leave here.


Star 2: To the Top of the Fortress
----------------------------------

For this star, follow the same walkthrough for Star #1. When you get to the
top this time, there will be another spiraling tower for you to climb.
Starting from the lowest one, jump from platform to platform going upward. Be
careful since every other ledge moves in and out. Additionally, Bullet Bills
will be shot in your direction every now and then, so watch out for those as
well. When you get to the last ledge, it will elevate you to the top of the
fortress. There, simply jump to the star and you'll clear this stage.


Star 3: Shoot Into the Wild Blue
--------------------------------

Starting off, instead of going up the hills, make your way around the bottom
area. Kill off the Goombas and piranha plants along the way to get some
coins, and jump across some platforms. Eventually after going around a bit
you'll come to a red Bob-omb beside a closed cannon. Talk to him and the
cannon will be opened up for you, so jump in. When you aim, look for the
flagpole, and aim for the very bottom of it (trust me on this). When you
shoot, you'll rocket to the platform below that flagpole, and just catch the
lower pole. It should work out fine, so long as you line it up properly.
After you land, slide down the pole and collect your star.


Star 4: Red Coins on the Floating Isle
--------------------------------------

Here you'll have to collect the 8 Red Coins in order to obtain a Power Star.
They are found in the following locations:

1. Going around the base, you'll find this one above a flower bed guarded by
  piranha plants.

2. When you go up the first hill, it's above the blocks that push outward to
  knock you off the ledge.

3. As you go up the steps, jump atop the second Thwomp and ride it upward. At
  its peak, jump straight up to find this one.

4. Behind the first sleeping piranha plant as you go up the fortress.

5. After #4, hug the wall and walk along the narrow ledge to get it.

6. When the rotating platform comes around, hop on and stand in the center.
  When it reaches the far end, stand on the end so that when it goes around
  again, you'll collect the coins, red included.

7. At the top of the fortress, wall kick with Mario to knock the plank over.
  Walk across it, and jump to the second platform to retrieve this coin.

8. Jump to the last floating platform for this one.

When you get all 8, the star will appear in the fields near where you start
the level. Go down there to collect it.


Star 5: Fall Onto the Caged Island
----------------------------------

When you enter the stage, you may or may not notice it, but there's an owl in
the tree nearby. If you climb up the tree, the owl will come out and fly
around; jump to it and it'll start flying with you in its talons. Hold B to
hang on, and release it to fall. You can control the direction in which it
flies, too. Your goal is to reach the caged star on an island in the sky; fly
to it then drop onto it from above. Then, just enter the cage and collect
your star.


Star 6: Blast Away the Wall
---------------------------

Start off by backflipping up to the wall, then run across the water to the
red Bob-omb. Drop into the cannon and aim at the corner of the far wall
(above it you'll see some coins). Shoot at the corner to chip it off,
revealing another Power Star. Now, go up the hills and across the bridges,
then walk onto the chipped portion to get the star.


Star 7: Switch Star of the Fortress
-----------------------------------

The objective of this star is rather simple: hit the switch and collect the
star that appears. From where you start, head around the base and drop down
to a lower area. Break the first block as Mario and you'll reveal the switch;
step on it to make the star appear. It appears halfway around the map though.
So, get running around the course, jumping over the necessary gaps on the
way. You'll find the star encased in a glass ball soon after; simply break it
and the star is yours.


Star 8: Collect 100 Coins
-------------------------

This stage is another fairly easy one to get 100 Coins in. All along the
base, you'll find plenty of piranha plants you can stomp (or punch as Mario),
which give 5 coins apiece. There are 3 posts you can run around, each netting
an additional 5 coins each. Don't forget all the Goombas and the coin lines
and rings in the water and going up the hills. Also, there's a blue coin
switch you'll find that if you stomp it, 4 blue coins (20 coins) will appear
nearby. Of course, as you go up the fortress, you'll find more plants and
Mini-Whomps, each giving 5 coins per kill. By the time you go up the first
hill, you should have around 70 coins, so this shouldn't be hard in the
least.


===============
Mushroom Castle
===============

After you collect 3 Stars (1 from Stage 1, and 2 from Stage 2), you will now
be able to open the doors with a "3" on them. Both doors are on the first
floor and will lead to Stages 3 and 4. If you want, you can check those out
now. Additionally, if you enter through one of the wooden doors, you'll find
a locked door leading to the basement, and a long hallway. If you chase the
Boo down the hall into the courtyard, then defeat the one with a carousel-
like object inside, you'll gain access to Stage 5.


========================
Stage 3: Jolly Roger Bay
========================

Star 1: Plunder in the Sunken Ship
----------------------------------

From the start, get into the water and start swimming! Make your way to the
back portion of the map where it shows the star's location. When you're in
that open body of water, dive downward all the way. You'll find a sunken ship
with an opening on it; inside that opening though is an eel. Don't get too
close to it, or you may get hit by it. Stay above it as you swim towards the
hole, and the eel will swim out. When he leaves, go into the ship. Swim down
to a treasure chest at the bottom of the ship to find an air bubble. This
will send the ship toward the water's surface, thus draining it of all the
water. Now's your chance to jump up all the ledges and collect the Power Star
from the box at the top.


Star 2: Can the Eel Come Out to Play?
-------------------------------------

For this star, make your way out toward the open body of water once again.
This time, the ship from Star #1 will be on the surface tilting back and
forth. Dive below the ship and swim toward the marking on your map, and the
eel will come out of its hole and swim around. Attached to its tail is the
star you need. So, swim after this creature and touch the star on its tail to
knock it loose. After that, simply swim over to the star (it should be below
the eel's hole) and it'll be yours to keep.


Star 3: Treasure in the Ocean Cave
----------------------------------

Once again, start off this mission by swimming to the large body of water
where the ship is floating. Dive all the way down, and you'll find an
opening; swim through it and you'll reach some dry land again. This is the
cave shown on your map. Make your way through here, being careful of the
falling pillars as you walk by, as well as the Goombas. You'll find 4 chests
on a ledge at the end; you must open them in a certain order to obtain the
star. If you touch one in the wrong order, you will be electrocuted. The
order is: back, left, right, front. Get it right and the Power Star will pop
out; take it and you'll be done here.


Star 4: Blast to the Stone Pillar
---------------------------------

Start off by swimming forward and to the right. You'll find a ledge with a
red Bob-omb on it (not the one where you start, but another one). Talk to him
and he will open the cannon for you. Head back by where you started the level
and you'll see a small island in the water. That is the cannon; jump in and
start to aim yourself. Out in the distance you'll see some pointed pillars;
line yourself up with the leftmost one, then aim above it a bit.

When you shoot yourself out there, you will (hopefully) grab onto the top of
that pillar. If you don't, you just have to swim back and try it again, which
will really suck. If you do make it however, then line yourself up so your
back is to the ledge with the star on it, then jump. That way you'll jump
backwards onto that ledge. Then, just take the next Power Star as your own.


Star 5: Red Coins on the Ship Afloat
------------------------------------

Once again, you must set out to recover 8 Red Coins scattered in the area.
Here are their locations:

1. Swimming around in the shallow area before the ship, you'll find clams
  underwater. Swim close to make them open their shells. 3 of them have red
  coins inside.

2. See #1.

3. See #1.

4. A red coin is found atop the pillar next to the ledge where the Bob-omb
  will prepare the cannon for you if you haven't already. Go to the cannon
  and aim just a bit above the pole and you should make it.

5. Getting onto the ship, you'll find 3 floating in the air on board.

6. See #5.

7. See #5.

8. In the deep section of water below the ship, dive down to find a clam.
  Inside its shell is your last coin.

Once you have secured all the red coins, the star will appear aboard the ship
for you to claim.


Star 6: Switch Star of the Bay
------------------------------

NOTE: You must be playing as Luigi in order to complete this objective.

In this area, make your way all the way to the cave at the end of the course.
To get here, swim to the ship, then dive and swim through the opening you
find in the wall. Swim through that tunnel and you'll end up in a new cave.
Hit the red box to make Luigi turn invisible with the Power Flower. Now,
check behind one of the rocks to find the switch; hit it to make the star
appear. To get it, run by where the treasure chests are, and run through the
gated section and hit the glass ball to take your star.


Star 7: Through the Jet Stream
------------------------------

NOTE: You must be playing as Wario to collect this star.

In here, swim out to the platforms on the right side of the area. Backflip to
the upper ledge from the beach, and hit the red box to get a flower. With
metal Wario, sink into the deep section and simply walk into the strong water
current in the middle to find the star.


Star 8: Collect 100 Coins
-------------------------

When you try for this record, it would be best if you were Luigi for it. To
start off, break the blocks behind you for some coins, and a Koopa shell. Hit
the blue coin switch, then ride across the water with the shell to collect
all those coins for an easy 40 coins added up. There are coin rings around
one of the pillars, as well as under the water in the shallow regions. Don't
forget about the coins on the wooden planks to the side in the air, as well
as the coin rings in the deep region. Also, remember to grab the 8 red coins
and swim down into that cave with the treasure chests for added coins/enemies
to beat.


============================
Stage 4: Cool, Cool Mountain
============================

Star 1: Slip Slidin' Away
-------------------------

As soon as you enter this icy area, you'll be given a message to enter the
cottage. Jump into it via the chimney and you will see a slide. The objective
is to simply make it to the bottom in one piece. Just slide your way down the
path, collecting coins on the way and being careful of the tight curves. You
can use the shortcut here too if you like; when you see a line of coins
leading into the wall, go straight into a hidden path to the end. When you
reach the bottom, exit the cottage and collect the star waiting for you.


Star 2: Li'l Penguin Lost
-------------------------

NOTE: Yoshi cannot complete this one, so use Mario or one of the others.

From the start, jump onto the cottage as before. Instead of jumping inside,
jump to the ledge above and pick up the baby penguin you find. Then, run down
the hill past the fire, and start the long slide down the mountain (can't
cheat by going through the cottage slide). Slide your way along the icy, coin
covered path, being careful not to fall off the sides or lose control. At the
bottom, run past the snowball on the pedestal and across a bridge, running
under the snowmen enemies when they jump in the air. Continue along that
bridge as it goes downward some more, then along the path to the very bottom.
Once there, simply present the baby to its mother and you'll get the star!


Star 3: Big Penguin Race
------------------------

As the name implies, this takes you back inside the cottage for a race with
the big penguin. Jump into the small house and talk to the penguin to begin
the race. You must be fast, yet cautious, to make it to the bottom first.
This time around, you can't cheat by using the shortcut in the wall. Finish
the race first and you'll win another star.


Star 4: Frosty Slide for 8 Red Coins
------------------------------------

NOTE: You will need to be Yoshi to complete this stage.

Here are the locations, going from top to bottom, of the 8 Red Coins:

1. Jump to the area above the cottage and swallow the fire, then spit it at
  the ice cube to melt it, revealing a coin.

2. As you start to slide, after you make it around the corner, you'll cross a
  bridge above a blue slope. Jump onto that slope to the ledge below. Use
  the fire to melt the ice and grab the next coin.

3. From where the snowman head sits, go up the path to find a red coin next
  to the helpful red Bob-omb.

4. To the right of the snowman bridge, walk down to a lower ledge to find
  this one.

5. At the other end of the bridge, jump on the upper ledge and pick up this
  coin from the broken bridge end.

6. Once you hit the bottom of the hill, follow the path to the side. Walk
  onto a bridge below the hill above to find this coin.

7. Continue around the snowy path to the edge, where you'll find this coin in
  the corner.

8. Going back the other way, climb the tree and jump from the top to get the
  final coin.

Once you have the 8 red coins, a star will appear near the snowman's head.
Use the owl that flew out of the tree and fly up to the star.


Star 5: Snowman's Lost His Head
-------------------------------

From the start, jump to the upper ledge and go by the fire. Drop to a lower
ledge and you'll spot a small snowball on a platform. Approach it and it'll
choose to follow you to a good head (which we saw earlier). Now, quickly
start sliding down the hill, and the ball will follow, getting larger as it
rolls along the snowy slopes. When you reach the open, flat section, run over
to the snowman's head. The first snowball will still follow you over here,
but it will collide with the head to form the body. The grateful snowman will
give you a star as thanks.


Star 6: Mario's Super Wall Kick
-------------------------------

NOTE: This should be obvious, but you'll have to be Mario to get this star!

No matter what you do in this stage to start, you must end up at the very
bottom by the second cottage. Do this easily by going into the top cottage
and using the slide. At the bottom, head toward the lift platform and ride it
to an island halfway up. Talk to the red Bob-omb there to prepare the cannon,
then get back down to the area below. Jump into the cannon and aim directly
across to a tree on the far platform (aim above it, of course).

Shoot to the tree and follow the path around, defeating the enemies on the
way. You'll find an arrow made of coins; run through it and long jump to the
next ledge (hold R, hit B while running). Go up the path and make your way up
the next 2 ledges by wall jumping. At the top, run across the ice bridge and
claim your next Power Star!


Star 7: Switch Star of Cool, Cool Mountain
------------------------------------------

NOTE: You must be Wario in order to complete this objective.

Here again, make your way to the very bottom of the stage, where the second
cottage is. Once there, pound the ground at the icy patch to break it. Now,
defeat a nearby Goomba and grab the Luigi hat. Head over to the gondola and
ride it to the platform halfway up. Hit the star switch to make the star
appear, then backflip and copter to the lower area again (aim for the tree so
you don't have to fall in the snow and waste time). Run over to the hole and
break the glass bubble to get this star.


Star 8: Collect 100 Coins
-------------------------

Now, this is a VERY easy course to get 100 coins in. By taking the slide in
the cottage all the way down, you should easily net 70-75 coins from the
getgo. Once at the bottom, defeat some enemies and collect red coins. If you
triple jump to the top of the second cottage, you'll find a blue coin, worth
5 regular coins. You can jump in the tree at the bottom to awaken the owl,
then fly to the top of the level and slide down the icy slopes for even more
coins. Doing these few things should easily get you over the 100-coin mark.


========================
Stage 5: Big Boo's Haunt
========================

Star 1: Go On A Ghost Hunt
--------------------------

You start off here outside the actual mansion. Head inside and you'll be in
the main foyer. There are ghosts floating around in a few of these rooms, and
as the star name implies, you need to kill them all. In the upper door on the
west wall, face away from the portrait of a hiding Boo, and 2 will appear.
Stomp them to defeat the ghosts, collecting blue coins from each. In the left
door within the north wall, defeat a third ghost and if you want, run around
the eyeball a few times to kill it. In the east/northeast rooms, you'll find
2 more Boos. Kill them and you'll get a notice about the Big Boo appearing.

Return to the main room and you'll encounter a Big Boo. Get behind it and
punch it to start shrinking it down. 3 hits will destroy the giant ghost,
leaving the star behind. The center area will rise up to form steps, so jump
up those to reach your star.


Star 2: Ride Big Boo's Merry-Go-Round
-------------------------------------

From the start, enter the building to your left instead of the actual mansion
in front of you. Ride the elevator down, then follow the path through a
couple of watery rooms. When you're in the large chamber (see the map), go
into the middle area; that is the merry-go-round. It's decorated with
portraits of Boos all around it. It moves counter-clockwise, so run in a
clockwise direction to cause the Boos to start coming out. Defeat them all,
then a Big Boo will materialize. Punch it 3 times to kill it, giving up a
star in the process.


Star 3: Secret of the Haunted Books
-----------------------------------

For this star, head into the mansion once again. This time, there will be a
Luigi cap placed somewhere in the rooms. Go to the room that the cap is in,
and defeat the Boo to get it. Now, go to the middle room on the west side,
and hit the red box. Collect the Power Flower to make Luigi turn invisible.
Now, exit this room and head up the steps to the second floor. There, enter
the upper door in the west wall. Follow the hall around the curve to a wall
with 3 books sticking out (you see why I wanted you to be invisible going
through here now?).

Hit the books in this order to open the wall up: middle, right, left. Enter
the next room and take the Power Star to win here.


Star 4: Seek the 8 Red Coins
----------------------------

NOTE: You need to be Mario in order to complete this star's objective.

Start by going into the mansion itself, since that's where all the coins are.
Now, here's a list of the coin locations:

1. In the piano room (bottom-left room, first floor), check behind the piano
  for this coin. Be careful since it does wake up and attack you!

2. In the west room on the first floor, check atop the bookcases for 2 coins.

3. See #2.

4. In the southeast room on the first floor, collect the coin from the center
  platform by walking along the catwalks.

5. On the second floor, enter the left door to the north. You'll find this
  coin along a narrow portion of grating against the wall.

6. In the northeast room on the second floor, the coffin to the right in the
  first row is hiding a coin. Move by it to make the coffin rise, so you can
  get the coin.

7. In the east room, run around to the south side by the tilting section of
  flooring. The red coin is to the side of that.

8. Hit the red box on the balcony to make Mario inflate and float around. Use
  this ability to grab the final coin in the air above the center area.

Once you gather the red coins, the star will appear on the second floor, so
go get it to exit.


Star 5: Big Boo's Balcony
-------------------------

NOTE: You will need to be Mario for this star as well.

To start off, enter the mansion and jump to the second floor. There, enter
the room on the right. In there, avoid the flying books and jump to the
elevated ledge with the red box. Wall jump to a hidden ledge above and enter
that room. This is the room where you can jump into a Luigi painting to
rescue him (check the area after this part for a walkthrough of that). But
for this star, head through the double doors to meet Big Boo. Punch him 3
times to win. The star will appear on the roof. Use the Power Flower from the
red box to inflate Mario, then simply float up to it.


Star 6: Eye to Eye in the Secret Room
-------------------------------------

NOTE: For this star, you must be playing as Luigi.

From the start, head into the mansion and jump up to the second floor. Enter
the eastern room and hop onto the elevated platform. Hit the red box to turn
Luigi invisible, then backflip to the upper ledge and enter that room. Run
around the corner and jump through the Boo painting while still invisible.
Defeat the small Boo in there so it doesn't get in the way. You'll see a
giant eyeball in there as well; run circles around it to make it vanish,
revealing a star. Take the star to end this stage.


Stage 7: Switch Star in the Basement
------------------------------------

NOTE: You must be Wario in order to get this Power Star.

As Wario, enter the small building behind you. Ride the elevator down into
the basement, then head through the halls to the path that goes around the
carousel. You'll find a black block on the way; break it to reveal the
switch. Before you hit it, grab the Mario hat in the water nearby. Now, hit
the switch to make the Power Star appear in the glass bubble. So, run around
the central area in a clockwise fashion to reach the star in time.


Star 8: Collect 100 Coins
-------------------------

Because of the types of enemies you face in here, you should have an easy
time getting 100+ here. It would be a good idea to pick one of the later
stars besides the first one to try for 100 coins in. Just run into every
single room of the mansion, the smaller building, and the basement, defeating
every Boo and eyeball enemy you see. Each of those drops a blue coin worth 5
regular coins! The spiders outside each drop 3 coins, and if you pick up the
bouncing box, you'll get 5 out of that as well. Don't forget the 8 red coins,
and the blue coins you can get by hitting the blue coin switch on the third
floor. Also, if you can get onto the roof (float up with Mario), you can find
more coins there too.


===============
Mushroom Castle
===============

When you end up getting at least 8 Stars, you will get a message saying to
visit the Princess's Rec Room. In the main foyer, go up the steps and enter
the door on the right with a "1" on it. This is the character switching room;
you can't really switch to anyone as of yet, though. If you want, jump into
the south stained glass window to find the secret slide for a chance at
another Power Star. If not, continue onward into the Rec Room. There you'll
find an 8-Star door. Open it and you'll find a painting of Mario on the wall.
That must be a clue, so jump inside!


===============
Goomboss Battle
===============

You'll have to get through this area and fight a boss in order to rescue
Mario. There are a couple stars to be had in this course as well, but our
main purpose now is to find the boss. From where you start, go down the slide
and continue going forward, jumping across a bunch of platforms that go up
and down. You'll eventually come to a pole you can climb up. Do that and once
you hit the top (climb to the tip to get a 1-Up), run up the wooden bridge
and defeat the Goombas on it. At the end, kill the plant by stomping on it,
then jump up a couple ledges to the boss hole. Run through the heart to fully
recover, then when you're ready, jump in.

To defeat the giant Goomboss, you'll notice that he has regular-sized Goombas
trailing behind him. Run in the same direction the boss is running, so that
you eventually turn up behind them. Then, swallow one of the Goombas and spit
it at Goomboss to cause damage. The boss will then turn red, send another set
of Goombas behind him, and start walking your way again. Run back the other
way to end up behind the boss, and repeat. Do this 3 times total, and you
will receive the key for Mario's door!

If you want the 8 Red Coins for this stage, here's a list of where to get
them:

1. Get to the center area where there is a yellow box. If you jump onto the
  tilting platform in the middle, the red coin is above it.

2. Jump across the tree stump platforms that move up and down. On the last
  one you'll find a piranha plant and a red coin.

3. Hang from the grating in the middle area and climb along under it to
  collect some coins, including this one.

4. Ride the square platforms to an island away from the main course. Break
  the black block there (the Goomba should have a Wario cap for you to use)
  and you'll find this coin there.

5. Climb the pole to reach the upper area. Instead of going up the bridge,
  turn around and run to the tip of the platform to get this.

6. In the back corner of the area, jump onto the stationary platform that
  moves up and down. At the peak, jump straight up to reach the coin.

7. As Mario, hit the red box to make him into a balloon. Float to the top of
  the tree stump to find this coin.

8. With Luigi, hit the red box and become invisible. Now, run around the path
  to the tree stump by the red Bob-omb. Backflip to the upper ledge and walk
  through the gate to reach this last coin.

Once you've secured these 8 red coins, the star will appear on a platform
nearby. Run over and grab it to clear this objective.


===============
Mushroom Castle
===============

Now that you have one of the keys, go back to the character switch room and
unlock Mario's door. Yoshi will go in and Mario will come out as a playable
character now! To get Yoshi back, simply go back into Mario's room.


==============
Big Boo Battle
==============

If you jumped into the painting on the third floor of the mansion in Stage 5,
you should end up here (see Star #5 of Big Boo's Haunt for exact details).
Anyway, this whole place is a maze which you have no map for (besides the
current room). There is only one path to the end, so if you enter the wrong
door on the way, you are sent back to the start. In the carousel room, go
east. Cross the bridge in the second room, then turn left and head northward.
Going into the third room, jump to the middle platform and continue into the
east room. Here, ride the platforms all around the room until you reach the
north door. In that final room, run across the long collapsing bridge and
ride the platforms upward. Then, drop into the hole to meet the boss.

In this mirror room, walk up to your reflection and it will turn into Luigi.
However, that's in the reflection, and at that point, Big Boo appears. Since
he is a ghost, you won't see a reflection on the mirror, so you'll have to
rely on your own reflection to find where he is and attack it from behind.
Keep on your toes and attack Big Boo from behind 3 times to win. Be careful
though since he does get faster with each attack you inflict on him. When
it's over, you will receive the key for unlocking Luigi's room!

If you return later, you can collect the 8 Red Coins. They can be found at
the following spots:

1. In the carousel room, check the north platform for the first coin.

2. Going into the second room, run to the middle platform; you'll see the
  coin at one of the corners.

3. Run across the collapsing bridge to the south ledge for this one.

4. In the third room, you'll find a coin on the east ledge.

5. This coin is high in the air in the northeast corner of this room. Triple
  jump to reach it (you may have to drop into the hole and return to the
  start of this area just to get it).

6. In the room with the moving platforms, riding the first platform while
  standing in the middle will net you this coin.

7. Ride the third platform to get this coin.

8. In the last room, simply break the black block to the right of where you
  enter.

The star will appear in the final room when you get all 8 red coins.


===============
Mushroom Castle
===============

With the key you just won, go unlock Luigi's room. Now that you've rescued
two new characters, you're ready to go for Bowser the first time! If you
don't have 12 Stars by now, go get some more from the first 4 Stages. When
you're ready, go back to the main foyer and enter the big star door on the
left side. There, go down the hall and the portrait of Peach will turn into
Bowser. You will then fall into a trap door leading to Bowser's world.


========================
Bowser in the Dark World
========================

In here, make your way forward, past a flamethrower and across some moving
platforms. Take the side path, then go around and up the first hill. Jump
across some more platforms and continue across a bridge and another hill. At
the top of this pathway, jump across a couple platforms when they move in and </pre><pre id="faqspan-2">
out. Go across some more moving platforms, then jump across some tilting ones
as well. Jump off at the end and then go up to the base of a checkered hill.
Hit the switch to form steps going up that hill. Climb them to the top, then
go into the pipe to meet Bowser.

This first meeting with Bowser is relatively quick and simple. It's highly
recommended you came here as Mario, but if you went as Yoshi, it may take
slightly longer. If you're Mario, simply grab Bowser's tail and rotate the
directional pad to spin him around. Then, toss him at one of the spiked balls
along the outskirts of the arena to defeat him. If you're Yoshi however,
stand in front of Bowser until he spits fire, then after the fire clears,
pick up the Mario hat to transform. One hit will be all it takes to beat
Bowser this time around, and when you win, you receive the basement key!

If you wish to return here afterward for the Red Coins, here are their
locations:

1. Hit the switch in front of the flamethrower, then run back to the start.
  Walk on the block jutting out to the side because of the switch, and grab
  the coin.

2. Walk onto the block directly in front of the switch after you hit it (be
  careful of the flames).

3. When you run up the hill with the sparks, you'll find the red coin behind
  the third crystal formation.

4. At the top of the hill, drop onto the platform that moves in and out (the
  back one) and grab this coin.

5. Ride the first set of rotating platforms after the previous one, and
  you'll get this one.

6. On the ledge with the lone Goomba, walk along the narrow blue path to a
  platform with many coins, including this Red Coin.

7. After the tilting platforms, walk onto the ledge to the side of them to
  find this one.

8. Stand on one of the tilting platforms and backflip to the high ledges
  above them. Then, run and jump across to the final coin.


===============
Mushroom Castle
===============

Now that you have a key, it would probably be a good idea to return to the
main room. This time you'll notice sunlight shining upon the sun design on
the floor. Stand in it as Mario and look up (use X) to enter the Wing Cap
stage.


==============
Wing Cap Stage
==============

Up in the air, you'll notice a line of coins in the air. Follow it all the
way around, flying through coin rings with 2 Red Coins inside each. Collect
all 8 Red Coins to make a Power Star appear on the bottom platform. Land
there and hit the red ? switch to make all the red blocks in the game solid
for now on. Not all of them will yield feathers, however. When you're done,
grab the star to exit. Please note that if you don't get all 8 red coins in
this first visit, you CAN return again by simply looking up while standing on
the sun emblem.


===============
Mushroom Castle
===============

Now that you have the Wing Cap, there are stars in the first few worlds you
can probably collect now. Also, since you have the basement key in your
possession, you have some new areas to check out. So, in the main foyer,
enter one of the wooden doors. You'll find a long hallway with a Boo floating
around, and behind you some stairs leading to the locked door. You can use
your key there if you want.

In the basement, you'll find another large star door; you need 30 Power Stars
to open it this time. Follow the path around the curve and into the next
room. In this familiar set of halls, you can branch out to a few new worlds.
The far north wall's painting of a fireball leads into Lethal Lava Land
(Stage 7). If you go left from there to a dead end, it will appear to be a
plain wall, but you can jump through this one to the Shifting Sand Land
(Stage 8).

There are 2 doors on the east side. The northeast door leads to an odd
looking pool of water, which leads into the Hazy Maze Cave (Stage 6). If you
go into the southeast door, dive into the water and swim to the other end of
the room. There you'll find 2 pillars; ground pound them to drain the room.
This will also drain the castle moat outside, which the door leads to. As for
the other wooden door in the first half of the room, that will lead to a one
way slide that will leave you off at the entrance to the basement. But since
you're down here in the basement, might as well check out the new areas.


=======================
Stage 6: Hazy Maze Cave
=======================

Star 1: Swimming Beast in the Cavern
------------------------------------

In here, you'll first notice the split path. Take the left passage and long
jump over the gap, then enter the room. Follow the path across the bridges of
grating to the end, then run up the hill evading the boulders. In the next
room, ride the elevator down to the underground lake. Once there, follow the
dirt path as you defeat some Goombas, and you'll reach the lake. The swimming
beast is there as you can see, wearing a giant Wario hat. Swim out to the
creature and  ground pound its back to make it lower its head. Take the hat
to become Wario, then swim to the central island. Punch the boulder to clear
it (only Wario can do this, mind you), and collect your first Power Star
here!


Star 2: Elevate for 8 Red Coins
-------------------------------

This time when you enter the course, head along the right path. Avoid the
fire being shot from the holes in the floor, especially at the end. In the
next room, slide down the pole to the ground, and hop up the steps to a high
ledge in the nearby corner. From here you'll be able to get the 8 red coins;
follow these directions to find them all:

1. Ride the arrow platform to the first red block; break it for a coin.

2. Head to the second red block and do the same for the second red coin.

3. Move to the platform in the back corner to find a lone coin sitting there.

4. Return to where the platform starts off, and ride it to the ledge with the
  glass ball. Climb the purple pole and ride the next platform around. Break
  the first block in your way to get the next coin.

5. Further along the track, you'll find a coin simply floating in the air.

6. The platform will ride under a ledge with a red coin on it; jump to reach
  the coin then land on the platform as it passes underneath.

7. The next ledge you'll pass has 2 red coins on it; jump over to get them.

8. See #7.

Once you have all 8 red coins, the star will appear on the ground level. So,
drop down to collect it and you'll exit here.


Star 3: Metal-Head Wario Can Move
---------------------------------

As the name implies, you will need to become Wario for this. Not far from the
entrance, you should find a Goomba with the Wario hat; defeat it to get it.
Now, take the left path and long jump to the next room. Continue onward to
the elevator room, and ride down to the underground lake. You will find the
red box there; take the flower inside to turn Wario into metal. Now, run down
the path and follow the left wall to the next ledge (you'll see it on the
side of the lake on your map). There is a floor switch underwater next to
that ledge you must step on; it will open the gate in front of the door.
Enter that room and long jump across the 2 pits (I recommend you do this
along the sides to avoid the spiders hopping out from the middle). At the far
end is your star; grab it to win this stage.


Star 4: Navigating the Toxic Maze
---------------------------------

Here, begin by taking the right path to the next room. Slide down the red
pole to the area below. Down there, enter the first room on the left side (it
leads into the purple maze room). Collect the coins in the room, then drop
down the hole and you'll be in the toxic maze itself. You gradually lose your
health if you stay in the haze, so run up to the nearby patch of land to stay
safe. There will be red boxes you can use to make Mario float over the haze,
if you wish. Either way, get across the maze to the exit that leads to the
hall where your star is (you'll see what I mean if you look at the map). It's
a high ledge, so you'll have to run through the haze and jump/float up to the
ledge. In that room, run up the hall and ride the elevator up to your star!
This is really easy, you just need to be able to navigate with your map.


Star 5: A-Maze-Ing Emergency Exit
---------------------------------

For this star, you basically follow the same exact directions you did for #4.
When you get to the toxic cave, make your way to the first patch of land.
Then, head to the left as if you're headed toward the exit leading to star #
4. You'll notice another door to the left of that exit; backflip to it, but
make sure you don't die from the haze. In that room, ride the elevator all
the way up, then go through the next door. Jump to the grating above and
climb along, grabbing the coins on the way. Follow it to the right where you
can claim your star.


Star 6: Watch for Rolling Rocks
-------------------------------

NOTE: You must be Wario in order to complete this objective.

Here, start by long jumping over the left gap to reach that room as before.
Walk along the pathways until you reach the ramp where the boulders roll down
into the center pit. As the boulders roll down, punch them as Wario to break
them instantly. You'll eventually knock a Power Star out of one of those
rocks, so grab it when it appears.


Star 7: Underground Switch Star
-------------------------------

NOTE: You will also need to be Wario for this star, as well.

From the start, head to the right and across the fiery gap into that room.
Slide down the pole and head to the back corner of this place. You'll find a
black block; have Wario break it to reveal the switch. Before you hit it
though, an enemy nearby should have a Luigi cap; get the cap, then hit the
switch. Now, quickly run along that wall to the steps next to the upper ledge
(it helps to start a triple jump when you get close to save time). Get up
there and run across the arrow platform, then jump/flutter over to the glass
ball. Break it to get your star.


Star 8: Collect 100 Coins
-------------------------

This is probably the first level that will annoy you for getting the 100 coin
mark. You should probably start off in the upper areas of the level (not the
toxic cave and the underground lake). Remember that spiders go for 3 coins
each, and the Goombas give the standard single coin. The crate near where you
start gives 3 coins when you break it. If you check the room where you found
the red coins earlier, you can re-collect those for 16 coins, not to mention
the enemies below for some more. If you go into the toxic cave, the flying
Snifits will give 2 coins each. If you're playing as Wario (and you probably
should just for this), hit a red box to become metal, then hit the blue coin
switch you find. Then, run along for an easy 40 coins.

There are several small areas you may forget, but the coins are valuable,
such as the grating you can hang from above the boulder room, and the coin
rings by the elevator leading to the lake, and even on the island on the
center of the lake itself. With all these opportunities, you really shouldn't
have a problem getting over 100 coins here.


=========================
Stage 7: Lethal Lava Land
=========================

Star 1: Boil the Big Bully
--------------------------

Starting off in this fiery zone, follow the path under the arc ahead and onto
the next ledge. You'll find the first bull enemy; simply punch it to knock it
into the lava, killing it. At this path split, go left across a drawbridge,
then across some grating. Go right across a Bowser floor puzzle and continue
along the path until you reach the platform marked on your map where the big
bully is. Take this one down by punching it off the ledge. Doing this will
make a star appear on a ledge nearby. To reach it, run and jump up the
collapsing platforms. Then, grab the star to exit this level.


Star 2: Bully the Bullies
-------------------------

From the start, head forward and under the arc. When the path splits, go
right this time. Jump across some of those low platforms that get covered
with lava. Make your way to the zigzag platform you see; run across that to a
group of square platforms in the lava. Then, jump to the platform with the 3
bullies on it. Knock them all into the lava (this can be VERY tricky, so
watch out and try not to be ganged upon). When you knock the smaller ones
out, the big bully will appear. Knock him out to win this star.


Star 3: 8-Coin Puzzle With 15 Pieces
------------------------------------

Here, take the left path at the split and make your way to the Bowser floor
puzzle you saw earlier. You'll notice that the pieces of this puzzle move all
around, so you'll have to keep an eye on where the hole is, so you know which
pieces may possibly be moving next. All 8 red coins are atop this puzzle, so
just run around and grab them all. Collect the Power Star on the regular
ledge in the corner to complete this stage.


Star 4: Red-Hot Log Rolling
---------------------------

For this star, begin by running forward, then under the arc. At the split,
head right and continue onto the zigzag platform shaped like a M. Instead of
running along that path, jump onto the platform ahead with the bullies. At
the far side, you'll find a grated platform on the lava; jump onto it and
it'll start to move. Ride it across the lava, avoiding the fire geysers along
the way. At the end, go up the ramp and onto the giant log. Start running in
the direction opposite the way you wish to go, and the log will roll. When
you make it to the other end, jump to the ledge and walk along the path to
the star.


Star 5: Hot-Foot-It Into the Volcano
------------------------------------

Starting off, head along the path to the split, then take either direction.
Simply make your way to the volcano in the middle area. Jump onto the
platform ring that spins around it, then run/jump into the volcano itself. In
there, follow the narrow path going around and upward inside the perimeter of
the volcano itself. Watch out for the fire and wall panels falling out of the
walls, as well as the enemies. Climb the poles and jump to the final platform
at the top to receive your star.


Star 6: Inside the Volcano
--------------------------

This should be a simple star for many of you to get; it's just a matter of
getting to the volcano. Make your way to the volcano like you did for star 5,
and jump inside. Instead of taking the initial path upward, turn around and
jump on some platforms in the ground. Ride the first platform up and around
in the air. Hop onto the second one when its track ends, and take this next
one to a pole. Climb up a couple poles, then jump across a couple platforms
to find the next Power Star.


Star 7: Flaming Silver Stars
----------------------------

In the outside area of this stage, there will be 5 silver stars scattered
around. To make this REALLY easy, go forward from where you start and hit the
yellow box to get a Koopa shell. As for the stars, here are their locations:

1. On the black curve in the corner behind where you start the stage.

2. On another black curve in the corner by the flamethrower platform.

3. In the center area by the volcano, you'll find another black curve with a
  silver star on it.

4. In the far corner of the area, by the bully platform, ride up a steep
  incline to pick up the star at the top.

5. This last one is on a low platform with an eyeball sitting on it.

Once you have all 5 silver stars, the Power Star will appear. Get to the
opposite corner of the area and break the glass ball to receive it.


Star 8: Collect 100 Coins
-------------------------

Despite the two maps, there really isn't a whole lot you need to do for this
easy 100-coin quota. Start by running around the land portions of the area,
jumping across platforms and knocking the bullies into the lava for 1 coin
apiece. The 8 red coins on the Bowser puzzle can add up, as do the couple of
eyeball enemies you'll meet on the way, each yielding a blue coin. Also note
that for the Bowser puzzle, if you stand around long enough, the puzzle will
complete itself, and coins will appear on all the platforms, giving you an
extra 15 if you can get them all. After you collect everything on the
platforms, go back to where you started and use the Koopa shell to ride
around and gather the rest. This really shouldn't take long at all to do.


===========================
Stage 8: Shifting Sand Land
===========================

Star 1: In the Talons of the Big Bird
-------------------------------------

In this area, start by making your way to the pillars surrounding the center
pyramid. Beware of the darker portions of sand, since that's quicksand and
you'll immediately die. Also, watch for the whirlwind which can send you
flying in the air. Anyway, run up the side of a pillar and wait up there for
the bird with the star in its grip to fly above. At that point, jump up and
knock the star away; it'll land at the far end of the pyramid. Go back down
and head toward the start of the gray path on your map (where the giant
blocks are moving along). Make your way along that path, being sure to stand
where the openings in the boxes will fall so you don't get crushed. When you
make it to the end of this, go by the oasis and check between the 2 columns
to find the star you just knocked over here


Star 2: Shining Atop the Pyramid
--------------------------------

For an easy way through this level, head to the right of where you start. You
will see a stone structure; backflip to the roof (you may need the Luigi cap
for this, so get it). Hit the yellow box to get a Koopa shell. Ride it across
the sands to the pyramid. Ride along the slanted sides of the pyramid to the
top. You'll find an opening at the top, where the star is hiding.


Star 3: Inside the Ancient Pyramid
----------------------------------

Here, begin by going right to the stone structure and collecting the Koopa
shell from the box on the roof. Ride it back to where you started, and use it
to scale the dunes. Go down the other side and you'll be at the opposite side
of the gate blocking access to that side of the pyramid without having to go
around. Go up the ramp in front of the pyramid, and drop into the hole to
enter it.

Inside the pyramid, go around to the back wall and go up the steps to the
upper ledge. Basically, you're trying to reach the top of the pyramid inside
where you can find the star. Continue up the ledges and ropes, defeating the
enemies you meet along the way. Once you reach the very top, you'll find
nothing else but the Power Star on a thin platform.


Star 4: Stand Tall On the Four Pillars
--------------------------------------

NOTE: You need to be Mario to complete this star's objective.

Here, you'll have to make a run to each of the 4 pillars around the pyramid.
Three of them are reachable by foot, so run up the first one, then go around
to the back two via the box maze. After you run atop the first three, get
onto the first tier of the pyramid (you can use one of the hopping boxes if
you want), and use the red box to get a feather. Triple jump to take flight,
and fly onto the fourth pillar surrounded by quicksand. Land on it, and the
pyramid's top will crumble, revealing an opening. Run/jump down to the maze,
then make your way up the pyramid top. Once there, drop inside.

In here, simply ride the cage all the way down to the bottom. You'll stop at
a ledge you couldn't reach before. Jump in and break the block, then drop
into the final room. There, jump onto the block platform to reach the star,
but to your surprise the platform moves! Two giant hands will attack you. To
defeat them, punch the eye that opens when you see one of the hand's palms.
Be careful when one of/both hands attack you, though. When you destroy both
hands, jump up to grab your star and exit here.


Star 5: Tox Box Switch Star
---------------------------

NOTE: For this star, you must be Wario in order to get it.

Starting off, head toward the structure to your right, then continue onward
to the box maze. Those giant boxes with the holes in them are called Tox
Boxes, just so you know. Go forward onto the maze, then get past the first
box. At the split, go right and long jump to the ledge where the red box is.
Break the black block to reveal the switch; hit it and the star will appear
in the glass bubble. There is a good shortcut to get there in time, though.
Walk by the red box, and stand in the middle of the last tile there. You
should warp to the oasis, which is right next to where the Power Star is.


Star 6: Pyramid Puzzle
----------------------

NOTE: Though not required, it would probably make things easier if you came
     as Luigi to this stage.

For this puzzle, you must first enter the pyramid! Go around the stage to the
main entrance, and drop in. Once there, make your way up the ledges and ropes
to the top area like you did earlier. This time around though, if you check
the map, you'll find silver stars. First thing's first though; get to the
very top of the area. Once there, you'll spot a sandy waterfall. As for
getting the stars, here they are:

1. On the second highest platform in the pyramid, you'll see this one easily.

2. Drop off this ledge to a smaller platform on the right side of the falls.

3. Jump down to a third ledge to the left of the falls for another star.

4. On the sand current path below, ride it around to collect the last stars.

5. See #4.

Now that you have all 5 silver stars, the Power Star will appear at the end
of the track. So, trudge along to the end and break the glass bubble for it.


Star 7: Free Flying For 8 Red Coins
-----------------------------------

NOTE: It is highly recommended you play as Mario for this one, though you can
     pull it off using Luigi as well.

For this star you have to collect the 8 red coins scattered in the area. As
always, here are the locations of each of them, from where you start:

1. Turn around from where you start, and follow the sandy path to a hidden
  corner. You'll find this obscure red coin there.

2. Go by the stone structure and you'll see 2 blocks on the lower level. One
  of them holds this coin.

3. At the Tox Box maze, you'll see a red coin sitting on one of the ledges.

4. After the maze, dive into the oasis to find a coin floating there.

5. The remaining 4 red coins are high in the air, near each of the 4 pillars.
  You can either get the feather from the red box as Mario, and fly to each
  of them. Alternatively, as Luigi, get onto each pillar, then backflip and
  fly like a copter to them.

6. See #5.

7. See #5.

8. See #5.

However you get it done, once you have 8 red coins, the star will appear atop
that stone structure. Make your way back there and collect it on the roof.


Star 8: Collect 100 Coins
-------------------------

This objective will probably annoy you, mainly because of the quicksand and
the whirlwinds you'll encounter plenty of. There are a good amount of enemies
around, including Pokey (the segmented prickly enemy) which gives 5 coins
each. There are plenty of Goombas and flying Shy Guys around, as well as the
blocks that bounce around when you grab them, each of those yielding 5 coins
too. Don't forget to collect the 8 red coins again for an easy 16 added to
your total. The many ledges wrapping around the pyramid have coins on them as
well, so be sure and collect them. Inside the pyramid, walk around the base
defeating more enemies and picking up the loose coins on the way. Hit the
blue coin switch to make 4 blue coins appear nearby, netting you 20 coins. As
you head up the ledges to the top of the pyramid, you'll find plenty of
coins, so you should easily grab over 100 from all this.


===============
Mushroom Castle
===============

When you attain 30 Power Stars, you'll be able to open the large star door in
the basement. Open it and you'll find a portal directly in front of you, and
it seems to block a hole you can drop into. For now you have to enter this
area known as Dire, Dire Docks. Please note that you'll be able to drop into
the hole after you get the first star in this stage, which leads to the next
Bowser stage.


=========================
Stage 9: Dire, Dire Docks
=========================

Star 1: Board Bowser's Sub
--------------------------

In this watery area, start by diving into the water where you begin. Head
through the underwater tunnel on your map, swimming upward and diving back
down further ahead. When you reach the second main area, swim up to the
surface. On the ledges going around the perimeter of the chamber, you'll find
a red switch; step on it to make a bridge leading to the sub appear. Walk and
jump onto the sub, then run to the front and collect the Power Star.


Star 2: Chests in the Current
-----------------------------

Starting off, dive into the water you're in, and you'll find some chests at
the bottom. There are 3 of them, and they must be opened in order, or else
you'll be electrocuted. First, go for the one next to the clam shell. Second
should be by the seaweed. The final chest is on the upper ledge by the water
spiral. Opening all 3 chests will make a star appear; swim up and grab it to
beat this part.


Star 3: Pole-Jumping For Red Coins
----------------------------------

NOTE: You must complete Bowser in the Fire Sea in order for the poles to
     appear in the area.

Start off by diving down, and swimming through the tunnels to the second
area. Get to the surface and walk over the red floor switch to make steps
appear behind you. From here you can collect the 8 Red Coins; here's the list
of where you can find them:

1. On the first platform you step on after climbing the steps.

2. Ride the left pole back and forth, picking up 3 red coins on the way.

3. See #2.

4. See #2.

5. Take the right pole from the first platform, then take the center pole.
  Switch to the next one and ride it to where this coin is found.

6. Back on the second platform, ride the rightmost pole to the next one, then
  jump onto that one. Ride that pole to the end to grab this coin.

7. On the last platform, walk to the pole at the opposite side of the wall.
  Hang on it to reach the last 2 coins.

8. See #7.

After you get them all, the Power Star will appear on the second platform in
the air. Get to it and you'll be done with this objective.


Star 4: Through the Jet Stream
------------------------------

NOTE: You must be Wario in order to complete this level for the star.

As Wario, dive down and swim through the tunnels to the second main area.
There, swim to the ledges around the area and hit the red box to get the
flower. Use it to turn Wario into metal, then jump into the water. Of course
Wario will sink, so run to the middle area where the rings are coming out of
the center area. Simply stand there as the rings form from under you. Let 5
pass and the star will appear, then simply jump up and collect it!


Star 5: Koopa Surfin' Switch Star
---------------------------------

NOTE: You must enter the stage as Wario to get this star.

From the start, swim to the beach along the outskirts of the room. You'll
find 3 black blocks; break them to reveal a star switch. Hit the yellow box
and hop onto the Koopa Shell that falls out. Go over the switch to activate
it. Now, surf across the water at high speeds and break the glass bubble
across the way to get your star.


Star 6: Inside the Cage
-----------------------

NOTE: You must be Luigi to get this star, so make sure you enter as him.

Starting off, dive down and swim through to the second area. Get onto the
ledges going around the room, and hit the red box. A flower will pop out;
take it and become invisible, then dive into the water. Using your map as
guidance, swim down towards the red cage. Since you're invisible, you'll go
right through it, collecting the star inside with ease.


Star 7: The Manta Ray's Reward
------------------------------

In the first pool where you start, dive into the water. You'll notice a manta
ray swimming around, creating rings that trail behind it as it moves. If you
swim through 5 consecutive rings, a star will appear in the center area.
Then, simply swim over and collect it to clear this area.


Star 8: Collect 100 Coins
-------------------------

In order to collect over 100 coins, you'll have to grab pretty much every
coin you can here. In the underwater areas, swim around to collect all the
coins in the ring formations, as well as on the floor. Over in the second
half, be sure to grab all 8 red coins above. On one of the platforms in the
air, you'll find a blue coin switch; hit it and collect the 6 blue coins that
appear on the same platform for 30 more coins. By now you should have enough
to win the star here.


======================
Bowser in the Fire Sea
======================

Starting off here, head along the moving platform, jumping to the side ledges
when it goes under the lava. Continue across some more platforms and you'll
come to a pole with a spark flying around it. Handstand on the pole to reach
the upper ledge. Go across the tilting platforms and up another pole, then up
an elevator. Head across the next area by hanging from the grating, jumping
across platforms and avoiding the lava. Run up the ramps ahead, and continue
onward to some poles that move up and down. Hang from the pole and jump to
the ledge, and repeat as you move onward. When you reach the end of this, run
across the collapsing bridge and slide down the hole to meet Bowser.

The objective this time is the same as before in order to defeat Bowser. This
time he will jump and pound the ground, which will tilt the entire arena in
his direction, so be careful and run/jump to avoid sliding into him. Run
circles around him, then take the tail and spin Bowser around. Simply throw
him at one of the spiked orbs surrounding the arena, and you'll be win.
Bowser doesn't give up though, as he taunts you before vanishing. Pick up the
key he leaves behind and you'll be out of here.

When you return, you can also collect the 8 Red Coins. Here they are:

1. After the platform with the bully, run up the side hill and jump at the
  top to get a red coin.

2. On the first tilting platform, this one is to the side on that platform.

3. In the area before the elevator, jump in the back corner to find this one.

4. At the elevator, step on it to trigger it to move up, but step off. Drop
  down the hole where that platform was to get the coin.

5. Before the grating area you can hang from, go up a side hill. Watch out
  for the bully up there as you collect this red coin.

6. After you go up the third section of the hill, wait for the platform to
  rise up so you can grab this coin in the air.

7. As you move across the series of platforms in the lava with the flame
  shooters on the side, you'll find a coin in front of one of those flame
  shooters over on the left side.

8. In the last area, do a handstand on the final pole to reach this coin.

Now that you have all 8 red coins, the star will appear above. Wall jump via
the walls above the second sinking/rising pole, and you'll be able to reach
it from there.


===============
Mushroom Castle
===============

Now that you have the second key, head back upstairs and unlock the door in
the first room of the castle. Head up the stairs to the second floor now. Up
there, you'll find a new set of areas to check out. In this hallway itself,
you'll find a painting of a spider leading to Wet-Dry World (Stage 11). A
smaller one of tall mushroom platforms will bring you to Tall, Tall Mountain
(Stage 12). In the western door, you'll find 3 paintings of Goombas. The ones
to the left and right will bring you to Tiny-Huge Island (Stage 13). However,
the one on the left will bring you to the tiny section first, while the right
one will bring you to the huge section.

In the eastern room, you'll be in a mirrored chamber. If you look in the
mirror, you'll notice the painting of Luigi is that of Wario. As for the
other wall, it is blank while the mirror shows a snowy painting. If you jump
into that wall you'll be in Snowman's Land (Stage 10). Come to this room as
Luigi, and you'll find flowers on the pedestals. Take one to make Luigi
become invisible. Run through the mirror and jump into the Wario painting.


======================
Chief Chilly Challenge
======================

Starting off here, slide down the icy slope collecting coins on the way. Fly
through the air at the end to the next platform with the bully on it. Jump
across some tilting platforms to another bully platform, then ride the moving
platform to the right. Continue right and ride the wind gust in the air to
hit the coin wall. Drop into the pool below and hop the fence. Go past the
bullies and jump onto the series of moving ice blocks. At the other side of
this, jump up the elevated ledges as they move up and down, avoiding the
snowmen on the way. At the very top, drop into the pit and meet the boss.

Here, you'll meet up with Chief Chilly himself. This icy bully will charge at
you endlessly, trying to knock you into the freezing water where you'll jump
out, taking damage. Run around, then when you can, charge at him and dive to
knock him off the platform (hopefully). If you're successful, he'll start
breaking the outer edge of the area apart, giving you less area to work with.
Repeat this and it'll happen again. Do this 3 times total, and the boss will
be defeated. So, pick up the key to Wario's room and exit the area.

If you return for the 8 Red Coins, use this list to find them all:

1. Ride the first moving platform across the gap to pick this one up.

2. Go right at the first path split and ride the wind gust in the air to
  reach this red coin, among many other coins in the air.

3. Drop into the pond below the coins in the air to grab this one.

4. At the platform with the many bullies, jump in the middle area to get it.

5. Jump in the air from one of the moving ice platforms to get this coin.

6. See #5.

7. Hit the red box atop the final area, then drop to the lower ledge and walk
  through the cage to get this one.

8. Get the Mario cap, then hit the red box to puff him up like a balloon.
  Float over to the large platform to the side (check your map) and collect
  the last coin there.

When you grab all 8 coins, the star will appear near where the Mario cap was
found. So, float back over and collect it!


===============
Mushroom Castle
===============

Now that you have the key to his room, return to the first floor. Enter the
character switch room, and unlock Wario's room to gain Wario as a playable
character, giving you access to all 4 heroes here! Now that you've done this,
try to catch up on stars in the previous areas you needed Wario to get. When
you're ready, head back to the second floor and take on the next set of
stages there.


========================
Stage 10: Snowman's Land
========================

Star 1: Snowman's Big Head
--------------------------

Starting off, follow the path to the right along the edge of the zone. When
you get to it, try not to fall into the water since you WILL lose health this
time. At the land's end, jump across the water to the next platform, and
continue to the section where ice walls are sliding along a path. Walk up
that path, jumping over the walls on the way. Jump to the ledge above the
black hole where the ice walls originate, and follow the path up the
mountain.

When you reach the ice bridge, the giant snowman will come alive and try to
blow you off. If you wait for the big penguin to come by you, walk alongside
it so the snowman doesn't affect you. Be sure to follow the penguin exactly,
since it does tend to speed up, move backwards, etc. At the other side,
backflip to the top area and collect your Power Star!


Star 2: Chill With the Bully
----------------------------

From the start, head right until you reach the corral of Goombas with hats
on. Go up the hill just past that and jump onto the ice platform where the
bully is. Knock the enemy off the ledge by punching at him when he charges at
you, and you will get the star.


Star 3: Yoshi's Ice Sculpture
-----------------------------

NOTE: You must be playing as Yoshi in order to complete this objective.

Start by heading to the right and up the first hill to a red box. Hit it to
get the Power Flower. Now, run back to where you started and you'll notice a
bunch of ice blocks stacked upon each other. Jump onto the lowest one, then
onto the second column. Use Yoshi's fire spitting ability to melt the top
block off the next column, then jump to there and melt the block with the
star inside. Then, all you have to do is jump over and collect your star!


Star 4: Whirl From the Freezing Pond
------------------------------------

Make your way to the right going through the area, until you reach the long
ledge where the ice walls are moving across. You may notice those enemies
with flowers on their heads. Well, if you jump on them, you will fly in the
air much like Luigi's copter ability. Jump on one of these enemies, and fly
over the brick wall across the water. You will find 2 yellow boxes over
there; break open the left one to get the Power Star. The other box contains
a Koopa Shell.


Star 5: Snowman's Silver Star
-----------------------------

As you may've guessed, you have to collect the 5 silver stars scattered
throughout the area. Here are their locations, as always:

1. In front of the fenced-in area by the Goombas, jump to get this star.

2. Pass the lake with the bully on the platform above, and you'll see this
  star in the corner of a snowy field.

3. Use one of the hovering enemies to float over the brick wall to the 2
  yellow boxes at the other side (like you did for star #4). Hit the right
  box for a Koopa Shell, and use it to reach the next star atop the hill
  behind you.

4. Continue riding the shell along the upper path to the seemingly hidden
  silver star at the end.

5. Ride the shell across the lake under the bully platform to capture this
  one.

Once you get the 5 silver stars, the Power Star will appear near where you
started. Head over to it and break the glass ball to get the star.


Star 6: Into the Igloo
----------------------

NOTE: You must be Luigi in order to even reach this star.

In this world again, make your way around the area until you reach the long
platform where the ice walls slide down into the water. Since you're Luigi,
do a backflip and use the copter ability to make it over the brick wall. Hit
one of the yellow boxes for a Koopa Shell, then ride it back to the water.
You'll notice a snowy hill coming out of the water, leading up to an igloo.
Ride up that hill with the shell, then crawl into the igloo.

Inside, make your way across the icy platforms to the back corner. You'll see
a red box there; hit it for the Power Flower inside. Now, hop on back to the
igloo entrance and fall through the grating to get your star.


Star 7: Red Coins in the House
------------------------------

This star requires you to revisit the igloo once more. So, follow the
previous star's directions to get back there if you don't remember. When
you're there, you will probably spot the 8 Red Coins easily. They're all
found in this one small room, either in the air or under the water. With
that, actual directions are redundant. Just go around and collect the coins,
and when you finish, the Power Star will appear on one of the platforms
against the wall.


Star 8: Collect 100 Coins
-------------------------

For this particular star, it won't be hard to get 100 coins, but I do
recommend you play as Luigi for it. Throughout the outside area, you can kill
each of those flower enemies for 3 coins each. There are some enemies that
disguise themselves as coins until you get close; kill those for 5 coins each
too. Don't forget the snowmen for 3 coins, and the flying Shy Guy. There are
also plenty of coins just lying around you can get easily. Make your way
behind the brick wall, and use the Koopa Shell to go up the hill (more coins)
and enter the igloo. Inside there, you'll find the most coins, red coins
included. Because of this, your 100-coin star will definitely come from your
visit to the igloo.


=======================
Stage 11: Wet-Dry World
=======================

Here in this new flooded world, there is something you need to know first. If
you explore the area prior to doing your objectives, you'll notice several
multi-colored diamonds in the water. If you touch one, the water level will
rise/lower to that particular one's height. This isn't as major for the
current star, but it will matter later on. There are several levels that the
water can be at. The following is a list of the different water switches,
from the bottom on up (Level 1 means the entire area is drained, where Level
5 is a fully flooded area):

Level 1: On the ground near the elevator shaft and the giant cage.

Level 2: On a slightly elevated platform below the dock.

Level 3: From the previous platform, you'll see a white structure with ledges
        on it. Jump up those ledges and the switch is at the top.

Level 4: Hit the red switch on the dock and jump up the platforms that appear
        to reach this switch on a high plateau.

Level 5: Get to the very top area by backflipping your way up the ledges on
        the large area of dry land. At the top, pass the red Bob-omb and go
        down the ramp. The switch is at the bottom of it.


Star 1: Shocking Arrow Lifts!
-----------------------------

From where you start, turn around and dive into the water. You'll see a
submerged platform with coins on it, and one of the water switches. Touch it
to lower the water a bit. Now, go back to the surface and swim to one of the
square platforms nearby. From those, jump to the red block ledges and you'll
see a bunch of arrow platforms. Step on one and the platform will move back
and forth in the marked direction. Make your way across these, being very
careful of the spark that flies around. Get to the regular ledge at the end
and break the yellow box to get your star.


Star 2: Top O' the Town
-----------------------

First off, make sure the water is at a high level before continuing to this
star. When it is, swim to the upper hill by the cage in the corner. Walk up
it and continue to the platform with the giant Bob-omb. Jump onto the wooden
plank and walk across, then hop up to the next ledge to the left. From there,
simply jump to the Power Star on the high platform.


Star 3: 5 Secrets In the Shallows & Sky
---------------------------------------

Now, this mission will make you get used to changing the water levels of the
stage. Start off by diving and swimming toward the tall cage in the corner of
the stage. At the ground there, you'll find a water switch; hit it and the
water will be at its lowest level. Now we can continue. Head to the opposite
corner of the stage and you'll find a block you can push to reach a yellow
box. As you push the block, you'll uncover the first secret, signified by a 1
appearing onscreen for a moment. Continue pushing until you're under the box,
then jump up and break it to get the second secret along with some coins.

Next, walk underneath the dock and touch that water switch to raise it a tiny
bit. Go back in the direction you just came and jump onto the upper ledge
this time. You'll spot a block in the wall; push it in until you get the
third secret. Now, go down into the water and swim to the white tall
structure. Jump up the 3 ledges and touch the water switch at the top to
raise the swater significantly.

Get onto the dock itself and step on the red switch to make some platforms
appear. Hop across them to another ledge with some coins and a water switch.
Raise the water, then swim towards the ramp located near the cage in the
corner. Go up it and hit the red switch to the left, and jump up some red
blocks. Atop the cage, hit the yellow block, and you'll have uncovered the
fourth secret.

Go back down to the large platform below the cage. You'll spot a column of
sorts with a spark buzzing around its base. Backflip onto it and hit the box
for some coins and the final secret. With that, the Power Star will appear on
the now-submerged dock. So, dive down and swim over to collect it!


Star 4: Express Elevator -- Hurry Up!
-------------------------------------

Starting off, you need to lower the water to ground level, so hit the water
switch on the ground by the tall cage. Now, head the other way and jump onto
the first platform with the blue coin switch on it. Stand on the brown
platform around the corner and backflip from that to the upper ledge. There,
you'll find a tray enemy moving around. Let it toss you to the next tier of
this stage (make sure it's moving with its back to the wall so you actually
go in that direction). Up there, hit the red switch by the cage to make some
red blocks appear. Go up them and onto the cage, then stand on the ledge at
the far side; it's an elevator and will move all the way down.

Beat the elevator moving downward by dropping down yourself, ground pounding
at the bottom to conserve energy. Walk into the hole at the bottom of the
elevator shaft, and wall jump so you get onto the elevator platform. Ride it
back to the top and collect your star once you get there.


Star 5: Go To Town For the Red Coins
------------------------------------

Begin by first setting the water level to its highest possible point. After
you do that, swim out to the upper hill by the tall cage in the corner. Go up
and talk to the red Bob-omb to prepare the cannon, which is located at the
far corner of the area. Swim out to the cannon in the other corner, and jump
inside. Aim towards the tall cage in that opposite corner, but aim very high
so you make it all the way across. Inside that cage, swim all the way down
and through a tunnel to reach the town area.

As soon as you enter the town, you'll need to lower the water area. Directly
below where you enter, the water switch is on the floor; hit that to drain
the room. Now, you're ready to collect those red coins!

1. In the town center, jump up the first gray step and break the red block to
  reveal this coin.

2. As Luigi, backflip to the top of the church. A red coin sits on the roof.

3. Behind the house by the tunnel is a red switch; hit it to make steps
  appear alongside a larger house in front of this one. Go up the steps to
  the roof and break the block there for this coin.

4. Jump to the next roof (it's best you have Luigi for this) and break the
  block on the flat portion for this coin.

5. Along the outer wall in the town center, you'll see 2 red blocks at the
  front end. Break them for the red coins inside.

6. See #5.

7. From the narrow outer wall, jump to the building with an entirely flat
  roof. Break the block there for this coin.

8. From there, as Luigi, backflip and copter to the tall building with the
  flat roof as well. Break the block and you will get the final red coin.

With the red coins collected, the Power Star will appear inside the church
building. So, head over there and collect it to exit this stage.


Star 6: Quick Race Through Downtown!
------------------------------------

For this stage, make sure the water is at its highest level once again. Then,
use the cannon and shoot into the cage at the far corner. Swim down into the
town once again, and drain the water to the lowest level, much like you did
for the previous star actually. Take the Luigi cap from the ground nearby,
then hit the red box you find to get a Power Flower. Become invisible and run
through the gray walls as a shortcut to reaching the corner designated on
your map. Get through the cage and jump up the ledges to the star at top.


Star 7: Soaked Silver Stars
---------------------------

As you might've figured, you must hunt down 5 silver stars in the first
watery area. Starting from the bottom, here are their locations:

1. Drain the water totally, then head to the area under the dock. Break the 2
  red blocks against the wall to find this star.

2. After raising the water level twice, get onto the dock and hit the red
  switch. Jump across the blocks to reach the high platform with the coins.
  A star floats above that location.

3. Raise the water via the platform you found #2 on, then swim under the long
  ramp near the cage in the corner.

4. On the platform before the group of arrow platforms, you'll find this
  star (you can reach it from the same water level as the last two).

5. Backflip your way to the very top of this level, via the high platforms
  against the back wall. Up there, pass the big bomb enemy and walk the
  plank across to the platform with this star. You'll need to use the Power
  Flower ability as Mario to reach it.

When you grab the fifth silver star, the actual Power Star will appear on a
high platform nearby. Swim out to it, then backflip to the ledge and collect
the star from the glass ball.


Star 8: Collect 100 Coins
-------------------------

With the two areas to check out, you should have NO problem getting 100+
coins in here. The best way to do this is to drain the whole area, then
collect all you can before raising the water again. If you drain the water
and kill the spiders, you can get 3 coins apiece from them. There are plenty
of red blocks around, each containing another 3 coins within them, as well as
yellow boxes all the way up. There are also plenty of coins just lying around
waiting to be picked up as well, not to mention the blue coin switch. You </pre><pre id="faqspan-3">
shouldn't even need to go to the town segment to get at least 100 coins. If
you want to though, you can probably find another 50ish by collecting the red
coins and killing more enemies, as well as picking up other random coins
elsewhere.


=============================
Stage 12: Tall, Tall Mountain
=============================

Star 1: Scale the Mountain
--------------------------

From the start, simply run up the path and long jump the 2 gaps you reach.
Follow the path around a mushroom pit with coins above them, and then past an
area with Monty Moles coming out of the ground. Up ahead will be Bob-ombs to
get past, and a larger version at the top. Cross the plank and jump onto the
upper ledge, trying your best not to get your hat stolen by the monkey. Run
along the giant log to move it to the left so you can reach the next
platform. There, pound the stake to get a Super Mushroom to become large-
sized. Continue up the path with the giant balls rolling down it (since
you're big, they won't hurt you). Continue all the way up the path, then down
the other side.

Onward from here, pass some Goombas and collect a 1-Up in the corner, then
long jump over the waterfall to the ledge ahead and below. Follow the path
around the mountain some more, passing a cloud enemy. Keep going upward past
some more Goombas, and eventually you'll be at the very top. All that's there
is the Power Star, so grab it to exit!


Star 2: Mystery of the Monkey Cage
----------------------------------

Begin by making the long hike up the mountainside once again. Just follow the
same path we did the first goaround, and you'll be fine. Once at the top this
time, you'll meet a monkey who will run around to avoid you. Capture it and
it will agree to give you something good if you let it go. Agree, and follow
the monkey down the path to the bridge. Talk to the monkey when he stops
moving and he will jump onto the small cage with a star inside. The cage will
fall to a platform at the bottom of the falls. Plummet into the water below
and swim to the ledge where you can get the Power Star.


Star 3: Scary 'Shrooms, Red Coins
---------------------------------

As with all the stages, you will need to retrieve 8 Red Coins here as well.
Here's the list of where to find them:

1. After passing the 2 gaps, you will find a patch of mushrooms in the pit on
  the left side. Jumping across them will net you 4 red ones.

2. See #1.

3. See #1.

4. See #1.

5. When you reach the Monty Mole segment, you'll see a bunch of ledges along
  the wall. Jumping up them to the very top, you'll find 4 more red coins.

6. See #5.

7. See #5.

8. See #5.

Upon collecting all 8 coins, the star will appear atop a mushroom to the side
of the Monty Mole section. Go back down and jump to it for your star.


Star 4: Mysterious Mountainside
-------------------------------

The few times you've gone up the mountain thus far, I'm sure you've noticed
the cloud enemy that blows wind at you floating around. Anyway, climb the
mountain up to the gray section, and walk along the path to where the cloud
is. Pass it and you'll see some coins on the ledge ahead. At that point, jump
into the wall to enter a hidden chamber. Inside will be another secret slide
of sorts; ride it all the way to the bottom. Be careful since there's a spot
where it seems to trip you up (where the wooden path goes right and the slide
path goes straight, turn right since the path actually does turn). At the
end, drop into the hole to reach a hidden area outside and take this star.


Star 5: Blast To the Lonely Mushroom
------------------------------------

Starting off, make your way up the path as per the usual. When you come to
the giant Bob-omb, continue across the plank onto the next platform. This
time though, drop off the other side of the platform onto a small ledge below
(look down before doing this). Talk to the red Bob-omb on that ledge and he
will prepare the cannon for you. Backflip up to that ledge or jump into the
water below to start from the beginning. Now, return back to where you saw
the mushrooms with the red coins on them. Jump onto the lowest mushroom
platform there, and you will activate a warp leading to the hidden ledge you
need to reach.

Down here on this new path, follow it around the corner as it becomes more
narrow. At the end, jump into the cannon and set your aim so that the entire
mushroom platform you're aiming for is at the bottom of your scope. Shoot out
to it and collect the Power Star, if you make it.


Star 6: 5 Secrets of the Mountain
---------------------------------

NOTE: You must be Mario in order to collect this star.

This star might be among the trickier ones for you to collect in the game.
Starting off, turn around and climb the tree to make the owl come out. Grab
onto its talons by jumping and holding B, then fly to the peak of the
mountain. Let go at that point, and you'll see a red box at the top. Break it
and a Feather will come out, so take it to give Mario wings. Triple jump to
launch yourself, then fly around the outer perimeter of the map, flying
through the coin rings you find. You must collect the center coin in each of
these rings to find a "secret". Go through all 5 rings in this fashion (it
may take you a couple Feather refills from the same red box to complete) and
the Power Star will appear at the peak for you to take.


Star 7: Breathtaking View From the Bridge
-----------------------------------------

NOTE: You will need to be Wario to reach this star.

Once again, jump in the tree at the beginning to make the owl come out. Fly
with it to the top area of the mountain, just like you did for Star #6. When
you reach the peak this time around, walk to the gray bridge in front of the
waterfall. If you look into the falls, you'll see an alcove with a black
block inside. Go to the right side of the waterfall and drop to the wooden
ledge below, then walk along it and jump into said alcove. Break the block
and collect your star to exit here.


Star 8: Collect 100 Coins
-------------------------

This will definitely be one of those stages where you'll be running around
trying to scrounge up every last coin you can grab. Just from wandering
around the path going all the way up the mountain, you can get a decent
amount of coins. Be sure to take the lower path from the start of the stage;
that bouncing box can get you 5 coins, plus there's a coin ring down there.
There will be a post you can pound down after the giant Bob-omb; get 5 coins
from that as well. Also, make sure you defeat all the enemies and collect the
8 red coins on the mushrooms/ledges. If you want additional coins, get the
Feather as Mario and fly through all the coin rings. Additionally, get to the
secret slide by jumping into the right spot of the wall, and you can obtain a
significant amount of coins there as well.


==========================
Stage 13: Tiny-Huge Island
==========================

Just for reference, when I say to begin via the "huge" painting, I mean the
one on the left. Same thing goes for the "tiny" painting; it's to the right.
It refers to your character's size compared to the area when you enter.

Star 1: Pluck the Piranha Flower
--------------------------------

NOTE: Begin by jumping through the huge painting.

Starting off, head to the left through the small pools of water (at your size
at least). At the ledge with the pipe, drop in it to become small. This now
makes the world its "regular" size, causing you to be small and the enemies
to be giant. On this same platform, there will now be a bunch of giant
piranha plants to defeat. If you walk near one, it'll pop out and shoot fire
at you. When you see one, punch it to defeat it. After you clear all of them,
the Power Star will be yours to take.


Star 2: The Tip Top of the Huge Island
--------------------------------------

NOTE: As the name would imply, you enter via the tiny painting for this star.

This time around, you'll be small while the surroundings and the enemies will
be giant-sized. Start by going through the opening in the wall to a large
watery area. Swim your way across to the dry ledges at the far end. Run up
the hill and long jump to the first platform across the gap. When the wind
kicks up, jump into it and float up to the ledge with the yellow box on it.
Head across the wooden plank against the wall, then at the corner ledge,
continue across the next plank. Jump up the ledges ahead while avoiding the
giant balls rolling down the hill.

At the top of this section, go up the hill and jump up to some higher
platforms by the pipe. Backflip your way onto the larger ledges, and defeat
the giant Bob-omb enemy at the top. Then, go along the large wooden plank to
a yellow box. Break open that box to get your Power Star!


Star 3: Rematch With Koopa the Quick
------------------------------------

NOTE: Enter via the tiny painting. Also, it's required that you're Mario for
     this star.

From the start, go through the hole in the wall and swim your way across the
area. Continue around the island until you reach the top of the platforms
where the balls roll upon. Instead of continuing up the hill to the mountain
top, go down the hill ahead to the opening where the balls come out. Past the
opening, defeat 2 giant Goombas and you'll find Koopa the Quick in the
corner. Talk to him for a rematch of the first race early in the game. This
race is really simple; turn around and run/jump through the fenced area, and
follow the path down the hill. Run down the hill and drop down the platforms,
then go across the wooden plank with the wind blowing against you. Be the
first to touch the flagpole on that final ledge and you'll win the star once
again!


Star 4: Klepto the Condor
-------------------------

NOTE: Enter this stage through the huge painting this time. It is also a good
     idea to be Luigi in order to get this star.

As you start, you'll notice the star icon on your map moving around. This is
the condor named Klepto flying around with it. Climb the tree on the next
ledge and jump to the upper platform from it. Wait until Klepto flies
overhead, then jump and hit him to knock the star away to a distant platform.
If you aren't already Luigi, get his hat, and return to the top of the area.
Once there, backflip and copter over to the small island with the Power Star
on it.


Star 5: Wiggler's Red Coins
---------------------------

NOTE: Enter from the tiny painting on the right, and be sure to come as Mario
     or Luigi to complete this with ease.

Starting off, run through that opening in the wall and swim over to the beach
area. Knock the Koopa Troopa out of his shell, and take it. You will notice
the wall to the right of the beach is sloped, so jump onto it and ride up the
hill to a green ledge with a tree and a single Goomba on it. Press R on the
platform to lose the shell, then walk along the narrow path leading into a
cave.

Inside here, you will notice a bunch of platforms you can jump to. Since each
of them has a red coin on it, there's no need for me to list individually.
For the last one on the high ledge, use Luigi's backflip/copter, or if you're
Mario, hit the red box and float as a balloon to it. The Power Star will
appear on a low platform in the corner by this high pedestal, so drop down
and get it to exit this stage.


Star 6: Make Wiggler Squirm
---------------------------

NOTE: Enter from the huge painting to start off here.

From the start, jump to the nearby tree and handstand on the top, then jump
to the upper ledge. Continue the quick run/jump to the top of the level.
You'll find a square pool of water at the top; ground pound it to make a hole
in the middle where the water drains into. Now, go back down a couple ledges
to the alcove where the balls rolls out of. There's a pipe on the hill next
to that; go in the pipe to shrink down the area and yourself. This time,
backflip your way up the high platforms and run up the hill to the top again.
Since the pool will be drained, you can easily drop into the hole.

Inside, you will meet Wiggler face to face. He will be slightly upset that
you flooded his home within the mountain. When you can move, drop down and
jump on his head once. He will become angry and will move around a little bit
faster than before. Hop on his head a second time and Wiggler will become
extremely angry and turn red. This time he'll follow you around to attack, so
keep ahead of him to avoid damage. When you can, jump onto one of his body
segments and that will turn him yellow again. Wiggler will give up at this
point, and gives you the Power Star as a reward.


Star 7: Switch Star On the Island
---------------------------------

NOTE: For this star, jump into the tiny painting. It is also required that
     you are either Mario or Luigi for this.

In order to reach the switch star of this stage, you must go inside the
mountain a second time. Do this by going to the beach area and riding the
Koopa Shell up the hill, then walk along the narrow path into the cave. Once
inside, hop around the platforms until you reach the corner with the red box
and the star switch on the ground. Hit the switch and the star will appear in
the adjacent corner. If you're Mario, hit the red box and float over to it;
if you're playing as Luigi, backflip and copter to it. Either way, you'll
receive your latest Power Star here.


Star 8: Collect 100 Coins
-------------------------

This should definitely be an easy star for you to get, considering the two
worlds in one. If you start off in the tiny half, you can stomp on (not just
a regular jump) the giant Goombas to get blue coins from them, worth 5 coins
each. Each of the giant piranha plants on the one platform give 3 coins, so
they're worth killing as well. If you run around the path going up the
mountain, you can collect a whole bunch of coins. Don't forget to kill the
Koopa Troopas for 5 coins each, and ride one of its shells to the ledge where
you can enter the cave from. Inside, collect the 8 red coins of course, and
hit the blue coin switch to get 2 blue coins (10 regular ones). All this
should definitely net you over 100 coins in just a couple minutes of
exploring.


===============
Mushroom Castle
===============

Once you have collected 50 Power Stars (you should have way more than that by
now, though), you will be able to open the giant star door leading to the
third floor. So, head up there and you'll find a few new areas to check out.
The giant clock in the center area is Tick Tock Clock (Stage 14); jump into
its face to start that level. There are 2 high ledges on either side of the
room. The right one leads to a secret area, and the one on the left leads to
Rainbow Ride (Stage 15). At the top of the steps, you'll find the next large
star door. You can get inside with a few more stars, but if you don't have
enough, the stairs will be endless. Only after you have obtained 80 Power
Stars will the steps revert to normal and you can continue into the tower.
For now though, you should check out the next 2 stages in the game.


=========================
Stage 14: Tick Tock Clock
=========================

For this stage, the area itself is affected by the "time" you enter the
clock. For instance, if you enter the clock when the minute hand points at
the 12, the entire area will be frozen in time (nothing will be moving,
besides the enemies of course). For all the stars in this area, enter the
clock at the 12 unless otherwise instructed.

Star 1: Luigi In the Cage
-------------------------

NOTE: You will need to be Luigi in order to collect this star.

From the start, jump across the gap by the first pendulum, and start jumping
up the ledges. Make your way around the area by jumping up from platform to
platform. Along the way, you'll walk across the cage with a Power Star
inside; that's the one you'll be returning to shortly. Up ahead, you will
reach a pole you can climb up. Do so, but when you reach it, don't continue
around the path. Instead, backflip to the ledge above the pole and walk onto
the grated platform. Hit the red box and collect the Power Flower. This will
make Luigi invisible, but this will also make him fall through the floor.
Don't worry though; stay against the wall and you'll fall straight down into
the cage where your star is!


Star 2: The Pendulum Switch Star
--------------------------------

Just like you did for the previous star, begin by jumping up the platforms
along the perimeter of the stage. When you reach the pole, climb up it and
continue along that platform this time. Avoid the tray enemies so you don't
get tossed off the ledge to your doom. Hit the star switch on the floor to
make the Power Star appear in a glass ball nearby. To reach it, simply
continue past the blue coin switch and jump across a couple short ledges to
the star. Of course, since everything should be frozen in time, you won't
have any problems reaching it quickly and easily.


Star 3: Get A Hand
------------------

NOTE: Getting this star can be made VERY easy with Luigi, so come to this
     level as him.

From the start, head across the initial gap and jump up the platforms as you
did earlier. When you reach the first large grated platform, where a giant
minute hand would otherwise be moving around, you'll see a star in an alcove
at the 12 o'clock position on the map. Backflip and copter from the platform
you're on, and you should reach it with no effort. If the area were moving
though, simply ride that minute hand around and jump to the star when you get
close.


Star 4: Stomp On the Thwomp
---------------------------

NOTE: To reach this particular star, you will need the area to be moving
     normally. To make things as easy as possible, jump in when the minute
     hand is at the 3, so the platforms move at a slow enough speed for you.
     Also, to make things even easier, come here as Luigi.

Starting off, jump over the gap when the pendulum swings past to avoid
getting hit by it. Jump your way up the rotating blocks when they stop (they
will shake before turning, so be sure to jump to avoid getting knocked off).
On the first large platform, run across while evading the minute hand slowly
moving along the ground. Jump up some spinning platforms and continue upward
through this clock. Climb the pole and jump onto the moving platforms above
it; use those to reach the next ledge above. Jump onto a couple of rotating
blocks, then onto a grated platform.

From here, go past the Wario cap and wait for the blocks that come out of the
wall trying to push you off, to retract into the wall again. While you wait,
hold Y to charge up. When the blocks get out of your way momentarily, dash
across the path and hop onto the conveyor belt ledges. Run up the path as it
goes upward some more. When you reach the 2 spinning ledges, jump across
safely when they're both horizontal. Continue onward to the red box, and wait
for the minute hand to move towards you. When it does, hop on and ride it
around to the 12 o'clock position on your map, where the Thwomp is. Hop onto
the conveyor belt there, and backflip atop the Thwomp when it comes down.
Ride it upward to the final ledge where you can claim your next Power Star.


Star 5: Timed Jumps On Moving Bars
----------------------------------

NOTE: Enter this stage as Luigi, though you will need to switch to Wario to
     get the star afterward.

From the start, make your way up the ledges as per the usual by now. After
you climb the pole, jump to the ledges above and backflip to the much higher
platform. Up there, make your way up the next set of platforms above until
you reach the Wario cap. Take it to become Wario, then go back right and drop
down to a grated platform with the star below you. Go across this platform
and drop onto the steps leading into the cage. The opening is blocked by a
black block; destroy it as Wario and go inside to get your star.


Star 6: Stop Time For Red Coins
-------------------------------

This star will probably be THE easiest one you can obtain in this stage,
especially since you have to stop time to reach them. Instead of going up the
platforms where you start, turn around and go by the red Bob-omb. Jump onto
the lowest ledge that would normally rotate around, and you'll be set to go.
Make your way up all these ledges to accumulate 8 Red Coins. Doing this will
make a Power Star appear at the bottom by the Bob-omb. So, drop back down and
collect it to exit this stage.


Star 7: Tick Tock Silver Stars
------------------------------

As you may notice when checking your map, the 5 silver stars in this area
move around. Therefore, specific directions to reach them would be horribly
redundant. The best course of action would be to wait at your starting
position, and eventually all 5 silver stars will fall to where you are. The
star will then appear in a glass ball high in the stage. To reach the star
from the bottom area, jump your way up the platforms until you reach the
pole. Climb up it, then jump up the ledge above it and backflip to the higher
ledge. From there, jump to the grated platform instead of the blocks in the
other direction. Hop across a few small ledges, and break the glass ball to
claim the star.


Star 8: Collect 100 Coins
-------------------------

In order to get this star, you'll need to grab pretty much every single coin
the level has to offer, seriously. There's a yellow box near where you start
(and another at the top of the level) with 10 coins inside. Be sure to grab
all 8 red coins from the series of ledges along the wall. As you make your
way upward through the area, kill any and all enemies you meet, and hit all
yellow boxes since most of them do have coins inside. The blue coin switch
will really help you out, since it will put 7 blue coins (35 coins) on a
ledge for you to collect. By the time you reach the top of the stage, if
you've collected every single coin you could get your hands on, you should
have 100+ for the star.


======================
Stage 15: Rainbow Ride
======================

Star 1: Cruiser Crossing the Rainbow
------------------------------------

NOTE: You must be Wario in order to get this star at the end.

Starting off, hop onto the carpet and it will start to move along the rainbow
track. Hop over the ledge in the way, and continue riding while avoiding the
flamethrower ahead. When you reach the end of the path, jump off and go
across the spinning platforms. Get to the ledge where the next carpet is, and
continue along the track. As with before, hop over the ledges in the way of
your carpet ride. When you reach the end of the path, you can pick one of two
carpets to continue upon. Ride the left one as it moves upward, spiraling
around a spinning platform. Be sure to jump over the ledges as you move
upward so you don't get pushed off the carpet.

Continue along the rainbow track via the carpet, jumping over the ledges in
your way. When you reach the platform at the end of the track, jump onto it,
then quickly hop up to the regular ledge before the platform you're on falls.
Walk across the plank onto the flying ship and hit the red box to become
metal as Wario. Now, walk to the other end of the ship and go against the
wind to reach the Power Star at the tip.


Star 2: The Big House In the Sky
--------------------------------

NOTE: Be sure to come to this level as Mario or Luigi, Luigi recommended.

Starting off, ride the first carpet along its path until it ends. Then, jump
onto the spinning platforms and continue right to the second carpet track.
Ride along that path, jumping over and onto the ledges along the way. This
time around, when you reach the split path, jump onto the right carpet and
ride it upward. Be sure to jump quickly to the upper ledges as you move,
being sure to keep up with the carpet itself (that's why I recommend using
Luigi from the start). Continue along with this carpet and you'll eventually
reach the building in the sky. You'll pass through it once, then go around
and up the middle. Jump over the flamethrower so you don't get knocked off
the carpet and lose your place. If that happens, take the Mario cap and hit
the red box to float upward. Either way, at the top of the house is the star.


Star 3: Coins Amassed In A Maze
-------------------------------

NOTE: Although you're technically supposed to use Mario here, go as Luigi.

From where you start, don't jump onto the carpet. Instead, turn around and
backflip/copter to the pole you see. Climb up it to the top, then hop onto
the spinning platforms. Head left and across a moving platform, then jump
down to the base of the giant maze. Within this maze are the 8 Red Coins you
must collect. If you were Mario, you would have to wall jump your way upward;
if you went with Luigi like I said, you can simply backflip your way up with
much greater ease. All the coins are on ledges/in the air within this maze,
so jump around to collect them all. Finally, grab the Power Star when it
appears at the bottom of the maze.


Star 4: Swingin' In the Breeze
------------------------------

NOTE: Although it's not required, being Luigi for this would make it easier.

Once again here, turn around and make a long jump to the pole behind you.
Head down the first set of steps to the tilting platform. From it, jump to
the upper ledge and ride the swinging platform to the other side of the gap,
grabbing the coins on the way. Turn the camera so you get a side view, then
hop across the ledges that sink when you stand on them. Jump and backflip
across some of those, then ride a moving platform in the other direction.
Defeat the Goomba on the next ledge, then hop up the steps along the hill.
Ride the next swinging platform across, then avoid the flamethrower and take
the Power Star at the end.


Star 5: Tricky Triangles!
-------------------------

From the start, turn around and long jump to the pole. Follow the path across
the various platforms, until you reach the ledge with the Goomba again. This
time around, instead of going up the hill with the steps, continue onto the
next ledge. Hop across several sinking platforms and run up/down the triangle
platform before them. At the end, you'll find a red switch and several
triangular objects in the air. If you hit the switch, they will flip around
to act as platforms for a limited time. Quickly hop across the first 5, then
turn around and jump onto the upper half. If you're fast enough, you should
be able to make it to the final platform with the star on it. If you're Luigi
though, you can skip many of the platforms simply because of his jump height.


Star 6: Somewhere Over the Rainbow
----------------------------------

NOTE: You must be Mario in order to finish this objective.

Starting off, ride the carpet to the first stop, by the spinning platforms.
Jump to the moving platform and make your way to the giant maze. Run to the
far end of it, and wall jump to the very top of it. Up there, talk to the red
Bob-omb to open up the cannon aboard the flying ship. Now you're ready to go
after this star! Run to the end and ride the platform downward, then get back
to the spinning platforms and ride the next carpet upward. At the split, take
the left carpet to the end. Walk across the plank onto the flying ship when
you get there, and hop into the cannon at the back end. Line yourself up with
the pole in the distance with the rainbow ring above it. Aim so the bottom
part of that ring is on the bottom of your screen. Then, shoot out there and
break open the box for your star.


Star 7: Switch Star of the Manor
--------------------------------

Begin by making your way to the spinning platforms above. Ride the second
carpet to the path split; take the right carpet this time, heading to the
manor. Be sure to backflip onto the high platform to avoid getting knocked
off at the start of this ride. Continue along as you enter the manor the
first time. As you go out the front door and begin the path going around for
a second entrance, drop onto the bridge outside. If you're playing as Luigi,
get the Mario cap now since you'll need it. Hit the star switch to make the
star appear on the roof. Run back into the manor and hit the red box to get
the Power Flower. Now, fly up through the opening onto the roof and break the
glass ball to get the star.


Star 8: Collect 100 Coins
-------------------------

NOTE: You will want to come as Mario so you can collect every possible coin.

The final regular stage in the game will probably be the most annoying one as
far as collecting coins goes. Firstly, check the area behind where you start
(long jump to it, or climb down from the spinning platforms above) to get a
whole load of coins. The spinning platforms themselves have 16 coins on them,
and if you defeat Lakitu, that will give you another 5. Get to the maze and
defeat the enemies, then hit the blue coin switch at the left side. Wall jump
above the switch to claim all the blue coins for a nice bonus. Also, jumping
around in the maze for the red coins will definitely help. On the flying
ship, you can find some more enemies and a Lakitu to defeat for several
coins. Finally, check out the manor for a few more spare coins. You should
have over 100 after exploring the entire level top to bottom, of course.


===============
Mushroom Castle
===============

Now that I've walked you through all the regular courses in the game, you
should have enough stars to go after Bowser for the final time. So, on the
third floor as Mario, go through the large star door and run upstairs to the
top level. Up there, drop into the hole and you'll be in the final area.


=================
Bowser in the Sky
=================

Start by jumping up the first set of platforms you see. Watch for the block
that pushes you off the ledge, and continue onward across a tilting platform.
Run up the steep hill and around the corner, defeating the 2 Goombas you see.
On the spinning platform, watch out for the spark. Following that, avoid the
piranha plant and jump to the tilting platform ahead. Ride the rotating set
of ledges around, then jump to the following ledge (note that you can
backflip at the peak to skip a few ledges). If not, then defeat the Whomp
ahead and hop up a few more ledges to reach the upper area.

There, cautiously defeat the giant Bob-omb so you hopefully avoid being
tossed to your death. Up ahead, hit the red floor switch and hop up the steps
that form in front of you temporarily. Talk to the red Bob-omb if you want
the red coin locations (they will be covered below, don't worry). Run up the
steep hill, then avoid the flamethrowers as you run/jump down the other side.
Defeat the small piranha plant ahead and hop onto the moving platform. Ride
that to the other end, jumping over the ledges in your way. At the end, go
across 2 spinning platforms and climb up a pole.

Atop the pole, go forward and walk along the extending ledge to reach the
pole. Jump to the pole, then position yourself so you can jump to the
opposite extending platform. Past that, run up the path and hop onto the
rotating series of ledges. Jump to the second set, then run around the corner
to a rather windy area. Run against the wind, defeating the Goombas in the
way. At the top, jump into the pipe to meet Bowser.

This Bowser fight, as you can imagine, is the same as your first two meetings
but with a few added differences. This time around, Bowser can shoot fire
into the air, which will rain down on the area, leaving coins in their wake,
which can help keep you alive. Also, if you toss Bowser out of the arena, and
not hit a mine, he will pound the ground upon his return, knocking a piece of
the arena away. Also, when Bowser lands, 2 small shockwaves will be sent out,
which you can easily jump over. The plan is the same as before; grab Bowser's
tail, spin him around, then toss him at one of the mines around the arena to
cause damage. After you do this 2 times, Bowser will automatically knock away
pieces of the arena to make it shaped like a star instead of a large circle.
Now, just knock Bowser into a mine one last time to defeat him.

Upon his defeat, Bowser will leave behind a giant Power Star. Grab it and
Mario will fly off into the sunset. Congratulations on beating this game, and
enjoy the ending! Of course, the game doesn't end here, so you can reload
your save file and continue playing to collect more stars, etc.

In Bowser in the Sky, if you wish to collect the 8 Red Coins this time, here
they are:

1. On the ledge with the box, push the box back a little, then jump onto it
  and jump again for the coin.

2. After you pass the glass ball, the ledge with the piranha plant has a red
  coin in the corner by it.

3. Drop the lower area past the tilting platform, and you'll notice a coin
  line. Follow it to the edge and you'll find a hidden ledge with this red
  coin on it.

4. Run up the hill with the flamethrowers, and jump at the top to get this
  coin.

5. While riding the moving platform, you'll spot a tilted ledge in the air.
  Jump over it to get the coin floating there.

6. After riding the moving platform, go onto the spinning ones. The red coin
  is behind the central pedestal on the first spinning platform.

7. After climbing the tall pole, jump to the short pole between the extending
  ledges and handstand to reach this coin.

8. Below the steps leading to the pipe, you'll find a hidden ledge. Jump to
  it and walk under the steps to find this final coin.

After collecting all 8 Red Coins, the star will appear behind the final pipe.
So, simply jump up behind it to get the star. Once again, congratulations on
completing this game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Castle Secret Stars  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. In the room where the painting for Jolly Roger Bay is, jump to a high
  ledge on the right side (facing the painting). You'll enter an underwater
  area; swim around and collect the 8 red coins for this star.

2. In the character switch room, jump into the southeast stain glass window
  of Peach to reach the Princess's Secret Slide. Simply slide down to the
  bottom and hit the yellow box for a Power Star.

3. Replay the Princess's Secret Slide and get a faster time than 21 seconds
  to get a second star.

4. In the Goomboss Battle area, collect the 8 Red Coins to win a Star (see
  that section in the walkthrough for the locations of these coins).

5. In the Goomboss Battle stage, after you go down the slide, head to the
  right. You'll find a hill you can go up, then on the long platform, a star
  switch. Step on it to make a star appear atop a cage. Run to where it's
  located on the map, then wall jump (yes, you need Mario for this one) to
  the top. Once there, walk over to the Power Star to get it.

6. In the Wing Cap stage, simply collect all 8 Red Coins (pretty easy to do,
  look in the walkthrough).

7. In Bowser in the Dark World, when you get to the end by the pipe, you'll
  spot a star switch. Hit it to make a star appear on a platform above the
  tilting platforms before the hill. Go back down and tilt on one end of the
  platform to make the other side rise, then quickly jump up from it to the
  higher ledge (if you have Yoshi, just flutter jump from the base of the
  hill to the first platform, then flutter jump from there). Either way, the
  star is on the last ledge for you to get.

8. In the Bowser in the Dark World area, collect all 8 Red Coins for a star.

9. In the Rec Room, jump into the painting of the Sunshine Isles. There,
  collect the 5 silver stars to get another secret Power Star.

10. In the courtyard where you enter Big Boo's Haunt, you'll find several
   smaller Boos. Defeat each of them to get a red coin; collect all 8 for a
   star.

11. In the castle's courtyard, break the blocks to the right and drop into
   the hole to reach the Battle Fort. Collect the 5 silver stars there to
   get a secret star.

12. In the Big Boo Battle, collect the 8 Red Coins to get a Power Star (the
   locations are in the walkthrough for that area).

13. Go to the Big Boo Battle as Luigi. In the third room, hit the red box and
   make him invisible. Now, quickly jump/flutter through the next room to
   reach the final chamber. Run across the bridge and jump into the ghost
   painting to run into a hidden star!

14. In the Hazy Maze Cave as Mario, get to the underground lake. Ride the
   Nessie to the door on the ledge you can't reach by swimming. In there,
   drop into the portal to reach the area Behind the Waterfall. Jump across
   the ledges to the last one (it's the one with 2 red coins on it). Use the
   flower from the red box to invoke Mario's floating ability. Then, simply
   fly straight up to this hidden star.

15. In the Behind the Waterfall area again (see the previous listing here for
   details), collect the 8 red coins (use Wario and hit the red box to get
   his metal power) to get this star.

16. In the room where the portal to Hazy Maze Cave is located, there is a
   Toad. Talk to him to receive a Power Star.

17. In the Bowser in the Fire Sea stage, collect the 8 Red Coins to get a
   Power Star (check the walkthrough for details on that).

18. In Bowser in the Fire Sea, you must find a star switch. I highly
   recommend you use Luigi for this one. It's on a high ledge above the
   sinking/rising poles in the end area. Hit it, then jump to the other high
   ledge up here. Backflip and copter across the lava area below, and break
   the glass ball to obtain your Power Star!

19. In the mirror room on the second floor, enter as Luigi. Take a flower and
   walk through the mirror. Enter the door at the opposite end of the room.
   You will end up in an empty room with the Power Star sitting right there.

20. In the Chief Chilly Challenge, collect all 8 Red Coins to make this star
   appear.

21. In the Chief Chilly Challenge stage, pick up the Wario cap when you find
   it. At the path split, hit the red box to become metal, then take the
   narrow path to the left past the wind gusts. Break the black block to get
   this star.

22. Talk to the Toad standing directly across from the Tall, Tall Mountain
   painting and he will give up this Power Star.

23. As Wario, go outside of the castle to the drained moat, and break the
   black block by the waterfall. Drop into the hole to reach the Secret
   Under the Moat. There, collect 8 red coins (4 are on ledges along the
   steep wall, 3 are in the air by the moving platforms, and the last is by
   the cage at the end). Get them all and the Power Star will appear inside
   the cage. Use the Luigi cap and the Power Flower from the box to get it.

24. In the Secret Under the Moat area again, get the Mario cap and hit the
   red box at the bottom of the hill. Float across the gap to the southwest
   ledge. Hit the star switch there, then hit the red box and take the Power
   Flower inside. Start floating upward along the coin path, constantly
   tapping B to go faster. At the first ledge you reach, run to the right
   and hit the second red box for another flower. Repeat this to reach the
   top ledge, where you'll break the glass ball for a star.

25. Talk to the Toad on the third floor, to the right of Tick Tock Clock, and
   he will hand you another Power Star.

26. On the third floor, jump to the high ledge on the right side of the room.
   Drop into the hole as Mario to reach the Over the Rainbows hidden area.
   Take the first red coin and hit the red box for a Feather. Triple jump to
   launch, then fly to the different platforms (look at your map to keep
   track) and collect the other 7 Red Coins. Note that for some of them, you
   will have to land and use the cannons mounted on a couple of the clouds
   to reach them (i.e. the one floating within the poles below one large
   cloud, the small cloud below that, and the top of that large cloud). When
   you eventually uncover all 8 coins, the star will appear on the large
   middle cloud, so fly over to get it.

27. In the Over the Rainbows secret area again, fly to the larger pink
   platform with the red Bob-omb on it. Talk to the bomb and he will prepare
   the cannons for you. Now, take the Wario hat and jump into the cannon.
   Look around and you'll find a cloud near you with a tree on it. Line up
   the sights with that tree, and aim a bit above it, then shoot. With luck
   you'll grab onto the tree safely, then all you have to do is break the
   black box to retrieve this star.

28. After you catch all of the glowing rabbits, you will receive the key for
   the final door in the character switch room. Open it to receive this
   elusive Power Star.

29. In Bowser in the Sky, drop the lower platform below the first set of
   rotating ledges (it's after the first piranha plant you meet). Hit the
   star switch to make a star appear. Now, run the length of this platform
   and hop up the ledges to the platform before the tilting one. Run past
   the piranha plant and hop onto the spinning platform, then break the
   glass ball for the star.

30. In Bowser in the Sky, collect all 8 Red Coins (see the walkthrough for
   directions) to get this Power Star.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Items  -=
-=-=-=-=-=-=-=-=

1-Up Mushroom: A fairly rare green mushroom, take this to get an extra life.

Coins: The common gold coins found in every Mario game to date. Collect 100
      of those to gain a Power Star in the regular stages. At the end of a
      stage, every 50 will net you an extra life too.

Feather: Gives Mario the Wing Cap, allowing him to fly around. Triple jump or
        get launched out of a cannon to take flight.

Heart: Run through these to regain health. The faster you run through them,
      the more you'll recover.

Koopa Shell: Take this off the Koopa Troopa enemies and ride it around, much
            like surfing! Knock out other baddies upon impact with this. You
            can even ride up hills you can't normally run upon.

Power Flower: Mainly found in red "!" boxes. Depending on which character it
             is that picks it up, they will gain a special ability for a
             limited time. Further details of these abilities can be found
             under each person's entry in the Characters section.

Power Stars: The main focus of the game; getting one increases your power
            inside the castle (not literally). There are 150 total out there
            which this walkthrough hopes to accurately cover.

Super Mushroom: Become temporarily giant-sized. In this state, you can simply
               run into enemies to kill them. As you hit enemies, you will
               notice a counter; if you reach 8 and up, you will start to
               gain extra lives for each additional kill.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  9. The Rec Room -=
-=-=-=-=-=-=-=-=-=-=-=

In the room past the character switching room, you'll find a colorful new
area. This is the Princess's Rec Room, where she would enjoy herself and play
games as a child. Basically, this is where you can play some mini-games while
in adventure mode. Talk to the Toad in this room to find out about the room
itself (this is the only way to make the rabbits start appearing). Now,
throughout the castle grounds, there will be rabbits carrying keys. Catch one
and you'll get its key, which can be used to unlock new mini-games for the
character who captured the key. The next section in the guide will cover
those rabbits. This section will be meant to give information about all the
mini-games, as I unlock them. More to be added soon!

================
Yoshi Mini-Games
================

Wanted!
-------

You are shown a picture of the wanted character on the top screen, then a
grid of faces appears on the touch screen. You must point out the wanted
character from the crowd within the time limit to add more seconds to your
time for the next level.


Loves me...?
------------

No real point to this game, other than a time-passer. A flower is on the
touch screen, and you simply pluck its petals with your stylus until it is
bare. You "win" if you get the loves me petal at the end, but "lose" if you
get the loves me not one. Of course, you win nothing for this either way, so
don't worry.


Hide and Boo Seek
-----------------

You are shown a room in a haunted mansion, where Boos float around. 1-3 Boos
will float in the room shown on your touch screen, then the room will go to
black and you'll have 3 seconds to rub the screen to reveal the hidden Boo or
Boos. Succeed and you go to the next level. After 15 levels, you will only
have 2 seconds to find the Boos.


Puzzle Panel
------------

You are shown a grid on the top screen, then a mixed up version of the same
board on the touch screen. You then have a certain amount of turns, or times
you can flip panels around to rearrange them, to make the bottom match the
top. When you point at a given tile, it flips all surrounding tiles, so keep
that in mind and good luck with this one. If you can't make it work within
the amount of turns you have, you'll lose a heart and get to try again; lose
all 3 and it'll be game over.


Boom Box
--------

There will be several treasure chests on your touch screen. They open by
pointing at them, but the idea here is that each chest makes a different
sound when they open. You have to match the 2 chests that make the same sound
but if you miss, you lose a heart. Miss 3 times to lose the game. If you pair
all the chests, you'll go on to the next level. Beware though, as it does get
tricky when more chests are added!


Tox Box Shuffle
---------------

There will be 3 boxes displayed onscreen, with a Yoshi hiding under one of
them. You will see which box Yoshi starts under, then the boxes will move
around for a bit. When you're asked to pick a box, point at the correct one
to go on. In later levels, more differently colored Yoshis will be added to
the mix, which can make things harder to keep up with.


Which Wiggler?
--------------

On the top screen, you will be shown the top view of a Wiggler. Take note of
its pattern since you'll have to pick it out of a crowd on the touch screen
below within the time limit. Guess wrong and you'll lose 10 seconds; get it
right and gain 5 seconds. At first it's easy to pick them out in time, but it
really ramps up in difficulty as the levels progress, so beware!


Mix-A-Mug
---------

You will have a character's face shown to you on the top screen. On the touch
screen there will be 3 sections of faces moving left and right rapidly, like
a slot machine. Use the stylus to touch the face you want, and that row will
stop; do this for the others to create a face. If it's the one you need, you
will get 3 coins and the next face will be shown. You will get 2x the coins
if the face you need is the center picture.


Puzzle Panic
------------

This is the same idea as the Puzzle Panel game. The only difference this time
is that this is the "hard version" of the original. The base concept is still
the same though; match the top and bottom grids by only flipping the panels a
certain amount of times.


================
Mario Mini-Games
================

Mario's Slides
--------------

There are 4 poles extending down both screens, which Mario's head slides
down. There are bars on the top half which causes Mario to move to an
adjacent bar. When the head gets to the lower half, you have to draw lines
between the bars to lead the head to the star below. Be conservative with
your line drawing though, since they do NOT disappear after each star! If you
make it to 5 stars, you'll go to a new stage, meaning a clearer board. Also,
the more stars you get, the faster Mario descends, so be careful!


Bounce and Pounce
-----------------

You will have control of 3 Marios bouncing around in the air. There are 3 Fly
Guys situated on the touch screen, and you must stomp on them all to get a
star and move to the next stage. The Marios are in free-fall though, so you
have to tap them to make them bounce. Where you actually tap them will
determine the direction they jump, so keep this in mind. If you miss and let
a Mario fall off the screen 3 times, you lose.


Sort or 'Splode
---------------

On the touch screen, there is a room with two "camps": red and black. Slowly
but with increasing speed, black and red Bob-ombs will be sent into the room.
You have to drag each one to their appropriately colored pen. Be careful
though since they come out much faster as you go on. If you put the wrong
colored bomb into a pen, it will explode and the game will be over. The idea
is to have as many red Bob-ombs as possible, as that's how you score.


Trampoline Time
---------------

On the right side of the screen, there will be 2 ledges that Mario can climb
onto for safety. The one you must lead them to will be lit up. Anyway, Marios
will walk off the left side and fall onto the touch screen area, where a pit
will be. You have to draw lines to form trampolines (up to 3 can be onscreen
at once), and bounce them to the safe ledge. Let 3 fall and you lose.


Shuffle Shell
-------------

You will have 5 Koopa Shells and a paddle on the touch screen, and a target
on the top screen. The idea here is to hit the shells up to the top screen, </pre><pre id="faqspan-4">
and make it land on the target. Take into consideration the icy floor, and
the fact you can knock other shells around by hitting them again. The closer
to the center you hit, the better (blue = 100, white = 300, red = 500, center
= 1000 points). Your score is determined by where all the shells are at the
end of the game.


Bounce and Trounce
------------------

This time around, 3 Marios will be bouncing around in the air, with many Fly
Guys floating on both screens. When the Marios fall to the touch screen, tap
them to make them jump in the direction you tapped them. The objective is to
stomp on as many Fly Guys as possible. You lose after letting 3 of your guys
drop below the screen.


Connect the Characters
----------------------

At the top screen, you will have 4 character heads, each waiting atop one of
4 poles. Looking at the bottom of the poles, you'll see the character bodies.
The idea is to make the heads fall onto the proper bodies by drawing lines
between the poles to direct the heads properly. If you can do this 5 times
successfully, you move on to the next stage where different characters will
be added to the mix. Be conservative with your drawings though, since the
lines don't disappear until you obtain 5 stars and go to the next stage!


Shell Smash
-----------

Initially here, there will be red shells set up on the top screen, and you'll
have green shells on the touch screen to launch upward with the paddle. You
get points for each shell you hit, and points increase if you form combos
where the same shell hits other ones many times. The major points come with
you have 2 green shells hit each other, though. After launching 5 shells to
bounce around, the game will end and your points will be recorded.


Trampoline Terror
-----------------

This second version of the trampoline game allows you to draw lines to form
trampolines, but there's a catch this time. You have to bounce Mario through
varying amounts of rings that will appear on both screens, and move around.
As you progress, more Marios will be added to the mess, which can make things
crazy for you later on. You can only have 3 drawn trampolines on the screen
at once, and the smaller you draw them, the more of an effect they will have
apparently.


================
Luigi Mini-Games
================

Memory Match
------------

This memory game can be a bit annoying because of how quickly you can lose.
There will be an even amount of cards placed face down, and the idea is to
pick 2 cards that match. Each time you play, 3 coins are bet, so each time
you pick a wrong match, you lose a coin. If you lose all 3, you lose that
game and can continue until you run out of coins. The more flawless you are
in guessing the pairs, the more coins you will win in the end. For each coin
you have left of the original 3, multiply that by 6 and that's your prize.


Pair-a-Gone
-----------

There will be 20 cards dealt face up randomly, and you must form pairs that
connect to each other in any direction, including diagonal. You must be able
to make connecting pairs from all the cards, including the added 16 Luigi
deals you at the bottom after a successful pair, to win. If you get stuck at
the end, the amount of coins lost is equal to cards you have left. Each time
you win a round though, you get 5 coins.


Picture Poker
-------------

This is a version of poker using Mario-esque symbols instead of a traditional
deck of cards. You are dealt 5 cards, then given an option to either hold all
your cards, or get rid of some. Tap the one(s) you don't want and tap the Hit
button to discard them and bring in however many new cards you wanted. Before
you hit/hold though, you can increase your bet up to 5 coins by tapping the
bet button on the upper left corner of the touch screen. After being dealt
your new cards, your hand is compared to the dealer's, and whomever has the
better hand wins (see the chart on the top screen for the different combos
you can get, and how much you win; on the touch screen will be a chart
showing a card's weight versus another (a pair of stars is worth more than a
pair of flowers, for example). If you actually win, the amount you bet is
multiplied by the amount next to the combination you had (consult the chart).


Mushroom Roulette
-----------------

As with regular roulette, you must guess what space the ball is going to land
on when the spinning stops. You are given 5 coins to place wherever you want,
be it on a single space, on a line (meaning if either of those spaces win,
you get coins), or on a corner (if any of the spaces touching your coin wins,
you do too). You get 12 coins if you pick the exact spot, 3 coins if you bet
on the corner, and 2 coins if you picked the right color (the spaces on the
left side) or the line surrounding the winning box. Play the game to fully
understand it, it's really simple and fun to try.


Mario Slot
----------

It's pretty much straight luck with this slot game; tap each spinning part to
stop it. If you match 3 pictures in a row, you win coins. If you have a super
star (star with blue background) in your row, it will act as a wildcard and
you'll win some coins as well (much like the cherry on conventional slot
machines). Fun to try, but VERY hard to win on!


Lucky Stars
-----------

You are dealt a card, and the dealer is also dealt a card. You can now choose
to up your bet (5 is the maximum), or simply go on and pick whichever card
you choose. The objective is to pick the card with more stars on its face.
You will win double your bet if your card beats Luigi's.


Pair-a-Gone And On
------------------

This is the same exact game as Pair-a-Gone, only this time it goes on forever
(or until you finally get stuck). Make pairs with 2 cards that are touching
each other in any direction by tapping them. Try not to make a dead end for
yourself though, since that's how you'll end up losing later on.


Memory Master
-------------

Like the original pairing game, this one gives you a total of 16 cards (8
pairs) to work with. You will have 5 coins bet on the line this time, giving
you 5 chances to mess up and get the wrong pair. Luckily, the game will show
you what 4 of the cards are before starting, which makes it easier somewhat.
When you do win, multiply the amount of coins you have left by 6 and that is
your reward.


Super Mario Slot
----------------

It's pretty much straight luck with this slot game; tap each spinning part to
stop it. If you match 3 pictures in a row, you win coins. If you have a super
star (star with blue background) in your row, it will act as a wildcard and
you'll win some coins as well (much like the cherry on conventional slot
machines). Fun to try, but don't expect to win too often. However, I've
noticed this version to be apparently easier than the regular Mario Slot.


================
Wario Mini-Games
================

Bob-omb Squad
-------------

On the bottom of your screen, there are 4 patches of flowers you must defend
from the Bob-ombs parachuting in from above. You have a slingshot which you
can pull back using the stylus, to launch cannonballs at the bombs to destroy
them. If you hit multiple bombs in a row with the same ball, your points will
double with each additional hit. If you hit the Lakitu that occasionally
flies across the top of the screen, all the bombs on your screens will vanish
at 100 points each, giving you a break in those hectic times. The farther you
go, the more bombs will fall, so be quick to shoot them all down and stay in
the game!


Snowball Slalom
---------------

You will be on a straightforward course, with a small snowball on the touch
screen to push along. Both screens display the course, with the top screen
showing you what's coming up, so you can steer to avoid obstacles on the way.
Rub the stylus upward repeatedly to move the snowball, which will get larger
as you move along. Make it across the finish line in 15 seconds to win. Be
careful though since if you run into a rock, you'll stop and lose time, so be
sure to steer clear of those when possible.


Bingo Ball
----------

You are given 12 balls, which you can pull the lever back and launch into the
peg-filled board above. There are 9 numbered slots at the bottom which the
balls can fall into. In the background you'll see a square grid where the
numbers are arranged; the idea is to sink balls into the numbers to form rows
on the grid for added points. You'll get 100 points for each different number
you fill, and 500 points per row you form.


Coincentration
--------------

Wario will toss an enemy in the air, and many coins will fall on the touch
screen area, which consists of 3 rows of blocks. The coins will fall into the
different blocks. After the coins have all vanished from sight, you can tap
any of the blocks you want. The idea is to tap the blocks with coins inside.
You can keep picking blocks until you tap one with nothing inside, which at
that point the game ends and the coins you did get are tallied up.


Psyche Out!
-----------

On the top screen, you'll be shown a card's back, while you can guess which
card it is by tapping the one you want on the touch screen. The trick here is
to stare at the card on the top screen and you should be able to see a faint
outline of the card's face through it. This is how you can win, instead of
just blindly guessing at them. After getting 5 right, you will be given 3
different cards to pick from.


Slots Shot
----------

This is the same concept as the Bingo Ball game, only this time there are
slots in the background and various bumpers to hit for more points. If you
sink a ball into the piranha plant, the bars over the pipe will open up. Get
a ball in the pipe for 3000 points, and hit the switch at the bottom to spin
the slots. Get 3 in a row for 8000 points, and 300 points for each bumper you
hit. If a ball happens to drop into a hole, you will get 2000 points and an
extra ball to shoot into the game. The game ends when all the balls are gone.


Lakitu Launch
-------------

Floating on the top screen will be 2 giant tubs, and the touch screen will
have a slingshot set up again. You are to launch Spinies upward so they fall
into the tubs as they hover around. You have 30 seconds to launch as many
Spinies as you can, making sure as many fall into the tubs as possible. After
the time is up, the total amount will be tallied and your score will reflect
how many Spinies you've bagged.


Intense Coincentration
----------------------

This version of Coincentration is played the same way as the first one, only
difference is there are less coins this time around. That means your choices
for random guessing are much more limited, meaning you have to be very keen
to spot all the coin-filled blocks. You can keep picking blocks until you
pick one with nothing in it, then at that point your game will end.


Giant Snowball Slalom
---------------------

You start off with a small snowball on the touch screen, with a long path
ahead of you to roll it along. The top screen will show you what's to come on
the path, giving you some time to steer clear of the obstacles. This time in
addition to the rocks, there will be giant penguins standing idly around, so
watch out for those. Rub the stylus upward to roll the snowball, causing it
to become larger as you go on. If you hit something, you'll slow down, so be
careful to avoid everything so you don't waste time. You have 40 seconds to
reach the finish line and win this game.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Key Rabbit Locations  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After you visit the Rec Room for the first time, you'll hear that keys are
required to unlock more mini-games. The keys to these drawers are held by the
rabbits you'll find running all throughout the castle grounds. Here is a list
of their locations, and when you can spot them:

======================
Yoshi (Yellow Rabbits)
======================

1. In front of the castle's main doorway, you'll find 3 rabbits. Chase them
  down and swallow them for their keys.

2. See #1.

3. See #1.

4. To the right of the castle's entrance, you'll find a flower bed. A rabbit
  is over there with another key.

5. Heading directly straight from the castle entrance when outside, you'll
  find this rabbit in the hedges.

6. After you drain the castle moat, go outside and you'll find this one
  running around where there used to be water.

7. In the castle basement, you'll find a bunch of hallways leading to some of
  the worlds. A lone rabbit runs around down here.


======================
Mario (Purple Rabbits)
======================

1. Outside of the castle, head left of the main entrance toward the waterfall
  area. You'll see this rabbit standing around over there.

2. In the room leading to Jolly Roger Bay, a rabbit can be found.

3. After you drain the castle moat, go outside. You'll find this rabbit in
  the now-drained moat.

4. In the castle basement, you'll find two of them running around the halls.

5. See #4.

6. Upstairs in the castle, check in front of the large star door to find this
  rabbit.

7. In the mirror room (where Snowman's Land is found), you'll find another
  key-holding rabbit here.


=====================
Luigi (Green Rabbits)
=====================

1. Outside of the castle, check the bushes to the left of where you start the
  game.

2. In the room leading to Bob-omb Battlefield, you'll see this one in the
  corner to the left.

3. In the Rec Room, go into the door where you need 8 stars to enter. You'll
  find this rabbit inside with no place to hide!

4. Outside in the castle's courtyard (where the Boos are), backflip to the
  ledge above the door. Repeat the flip from the ledge to reach an alcove
  where a rabbit is hiding with the key.

5. In the basement, drain the watery room by pounding the 2 pillars. When you
  exit and return here, a rabbit will be in the middle area below.

6. In the hallway on the second floor, you'll find this rabbit running around
  here.

7. On the roof of the castle. You must have 150 Stars to open the grating
  covering the cannon outside, so you can shoot up to this point.


=====================
Wario (Brown Rabbits)
=====================

1. Outside of the castle, this one is by the trees in the far right corner,
  next to the ramp leading into the moat.

2. In the room leading to Whomp's Fortress, this one stands right there by
  the painting.

3. Outside in the castle's courtyard by the Boos, check near the back wall
  behind the fountain.

4. As soon as you enter the basement where Lethal Lava Land is, you'll see
  this rabbit by the door.

5. In the room where the paintings for Tiny-Huge Island is, you'll find it.

6. On the third floor, you'll find this rabbit on the right side of the room.

7. Also on the third floor, jump into the upper alcove on the right side of
  the room to find this final rabbit.


===============
Glowing Rabbits
===============

After you have accumulated 80 Power Stars, you may start to notice glowing
white rabbits around. They appear at random in place of any other regular
rabbit, depending on the character you use. There are 8 of them total;
getting them all will earn you another key. This key will be used to open the
door in the character switch room. Inside that room is another Power Star, so
it may be worth your time to seek these random creatures out.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  11. Versus Mode -=
-=-=-=-=-=-=-=-=-=-=-=

On the title screen, you will have a VS. button to click on. Select it and
you will be able to enter multiplayer mode, and the game will start waiting
for other players to join in. When everyone joins into the game, you can
begin. Please note that only one DS unit has to have the game card in order
for everyone to play wireless multiplayer; it will just take about 30 seconds
to download the game to each person's system.

For the host player (the one with the game in their system), all they have to
do is hit VS. mode in their game and wait for the others to join. For the
other (up to 3) players to join in, turn on the DS and select DS Download
Play on the main screen. Then, simply enter the game you wish to join, and
when everything is ready, gameplay will commence.

The objective of the multiplayer game is to collect the most stars. There are
4 areas you can play in: Castle Grounds, Sunshine Isles, Princess's Secret
Slide, and Battle Fort. In the 3 regular areas, there will be 1 star at a
time floating around, and once you get it, another one will appear. As for
the slide course, there will be several stars along the way, and you can all
duke it out at the bottom. In each area, you will have 30 seconds which count
down slowly, so it's more like 90 seconds in a given area.

During gameplay, you can attack other players like you normally would to make
them drop stars for you to hopefully steal away. If there aren't 4 players in
the area, there will be caps you can pick up to transform into the missing
player(s). This is crucial for the one playing as Yoshi, so he can attack
other players. At the end of the round, whoever has the most stars wins.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

============
Castle Toads
============

As you wander around in the castle, there will be plenty of Toads you can
talk to. Depending on your current character, the Toads will react
differently. If you are Yoshi, you will receive general advice. Luigi will be
mocked. Wario will invoke fear in the Toads. Finally, Mario will receive
nothing but high praise as you would expect. There is no point in doing this,
but it is fun to experiment nonetheless!


===============
Losing Your Cap
===============

A common problem in certain stages will be the loss of your cap. It's
sometimes stolen from Klepto the condor, or it can be blown off by the wind.
Regardless, your character will take twice the amount of damage from a given
hit until you get another hat, or the one you had, back.


===============
The Castle Roof
===============

Outside of the castle, you will notice a cannon hole covered by some grating
early on. To gain access to the cannon, you must first collect all 150 Power
Stars in the game. Use the cannon to blast onto the castle's roof. Up there,
you'll find 3 1-Ups and a red box with a Power Flower inside. It's also where
you can find Luigi's last rabbit. If it's worth it to you or not, try it out,
although I'm sure there are alternate methods to getting onto the roof
sooner.


=====================
Title Screen Touching
=====================

As with the original version, you can mess around with the giant head that
appears on the title screen. If you tap it, the head will turn into an
outline and you'll be free to manipulate it any way you like by dragging the
stylus around on it. You can use the control pad to rotate and stretch the
picture, and the L/R buttons to distort it further. If you click the pen
icon, the board will be cleared and you can draw your own creations to
manipulate with the stylus afterward. Keep an eye on your ink meter on the
bottom though; if you run out of ink, your fun will be over, so beware!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  13. Credits -=
-=-=-=-=-=-=-=-=-=

S u F R: For sending me the list of rabbit locations for Mario and Yoshi.

teddybradford: For making me aware of an error in the 100-coin guide for Hazy
Maze Cave, which is corrected now.

AGameFreakHere92490: For additional information about the Super Mushroom.

ChromeWolf: For a complete list of the rabbit locations I was missing.

Dazarath: For a new method for getting star #5 in Tall, Tall Mountain, which
I used to replace my previous information.

Juju: For pointing out a numbering mistakes in the bunny list for Mario.

Nathan: For letting me know that Luigi's Power Flower ability does not kill
ALL enemies (changed it to most). Also, I added information about talking to
the castle Toads in the Secrets section.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2004-2011 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!

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=- End of File -=