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www.lordyuanshu.com
Walkthroughs with pics
Suikoden Tierkreis DS
www.lordyuanshu.com/category/suikoden-tierkreis-ds
1 www.lordyuanshu.com/suikoden-tierkreis-citro-characters-faq-guide
2 www.lordyuanshu.com/suikoden-tierkreis-janam-empress-consort-mission-requests
3 www.lordyuanshu.com/suikoden-tierkreis-walkthrough-porpos-kin-chronicles
4 www.lordyuanshu.com/suikoden-tierkreis-faq-pharamond-mission-recruits
5 www.lordyuanshu.com/suikoden-tierkreis-guide-cragbark-shams
6 www.lordyuanshu.com/suikoden-tierkreis-walkthrough-recruit-lugenik
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Index
a) Updates
b) Introduction
c) Walkthrough
d) Recruit 108 Starbearers
e) Ending
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a) Updates
March 25 2009 - Guide started
April 07 2009 - Guide about 99% completed.
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b) Introduction
This walkthrough FAQ is for Suikoden Tierkreis DS. This FAQ can be viewed
with pictures at
www.lordyuanshu.com/category/suikoden-tierkreis-ds
This walkthrough FAQ may not be changed, redistributed, plagiarized, and so on.
If you would like to host the FAQ give me an email and we will talk, but for
the time being it will only be on lordyuanshu.com and Gamefaqs.
Thanks again, enjoy.
Contact Lordyuanshu at
http://www.lordyuanshu.com/forums/
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c) Suikoden Tierkreis Walkthrough Guide
This is the beginning of the Suikoden Tierkreis Walkthrough FAQ. Note that
throughout the guide, all optional / missable recruits are recruited as early
as possible, so use the ctrl + F search function to find any character.
The game starts off with an unnamed Hero from Citro Village, who unfortunately
talks so fast you'd think he's on speed. Hero is very different from past
Suikoden main characters, his lone comparable would be Hugo but even Hugo
wasn't as immature as our mysterious Citro Village warrior. He has some close
companions with Jale and Marica, and a kid named Liu who came around
mysteriously.
Citro Village
Hero wakes up to some shenanigans with Liu and Marica. Marica joins you while
Liu follows along (meaning Liu cannot be used in battle and is in your
entourage). Press Y to check out Marica and Hero if you like, then save with
the blue thing nearby at the Gathering Place. Where is Jale? Elder Rajim is
Marica's father and you will need to talk to him too, but first Dirk calls you
from the Town Square.
Talk to the villagers to learn about your already-capable allies, and of the
strange Liu. Dirk is the blue-clad guy you first see, he's an ordinary guy but
he's older and experienced. After some deliberating, Hero and friends decide to
take on Mission 1 at the Eastern Hills, which is to quell the laggarts
rebellion. Tell Dirk you are ready to go.
Leave the square and go to the Elder's House. You meet Sisuca, Marica's sister
and Hero's new mother. Rajim speaks with you, and they don't want you to go,
but exit out and head to the General Store to get Jale. He is a smart, quiet
young man, and hands you Medicine x4 which he said he bought for you (though he
received it for free). Jale is a monk-type fighter with bare fists for now.
Talk to the people in this area before you head out, and get used to the shop
set-up. There is a trade shop where you can trade in hide from monsters or
other items you come across in your adventures. This is really one of the only
reasonable ways to get Potch in Suikoden Tierkreis. Different prices at
different places (seasons might change things too, not sure), so try to keep a
general idea so you can buy low / sell high. There is a weapon / armor /
accessory shop here, but you won't have the Potch to do much here until after
Mission 1.
Speaking of, go to the town square to get the details from the elder. Some more
goofiness from the kiddies, then you can head out of town with your party of
four. The Laggart's Lair seems to be on the Eastern Hill. Outside of the
village, you can fight around for a few levels if you want, trying out the
Defense Corps unite attack (though it doesn't seem that powerful to me). Normal
attacks should suffice most of the time, make use of the auto-normal fight
tactic to speed up an already quick system. Note that your HP is restored upon
gaining a new level. Dirk likely won't gain any but getting the rest up to 2 or
3 helps.
Farmer's Village
Southeast of Citro is Farmer's Village, where a man named Yadima greets you.
Liu happens to know him. Not much you can do here but he also complains about
the Laggarts. Northeast of here to reach the Eastern Hills - as you get close,
Dirk gives you the run-down on how physical attacks work. There are three types
- slash attacks, pierce attacks, and strike attacks. Slash attacks would be a
one-handed sword, pierce attacks being bow / arrow and spears, while strike
attacks would be fists or the Hero's Cudgel.
Citro Plains - Eastern Hills
As you enter, two Laggarts come out and attack. Not to hard to mop them up, but
some members sense something eerie ahead. Don't go back, just head east in and
the path will start to go northwest for a Mega Medicine. At the next
intersection go west again for Cherry Incense, which is useful in that it heals
all party members. Northeast to exit, but make use of the save point before you
go.
In the new area, check out the nice scenery and follow the path until your
party camps for the night. Time to go back, but as you reach the cliff some
strange energy flows and you see a Guardian off in the forest. Hero begins to
see things that the others don't. The party decides to check out the Forest
Ruins, and the party will then magically appear at Flesaria Forest East, and
the Hero's funny imagination rears it's head again.
Save and then make your way into the west ruins. New enemies like Thorn
Mushrooms are in here, and monsters like this are doing 20-25 damage now
instead of the 5-10 you were dealing with earlier. Remember, all the Cotton
Threads and other tradable items you are earning, you will be able to turn this
into Potch (makes up for not earning any fighting enemies). Continue west in
the ruins until you reach Skull Guts. Strange but powerful enemy here, doing 25
or so damage with regular attacks. Use Medicine if you need to, and just
regular attack. It probably will take off more than using all 4 characters for
Defense Corps unite. Iron Ore obtained.
More Skull Guts come your way. You can choose to plow through them, or run to
the other end. Turns out it is a dead end, but something is shining in the
light. It's a strange book that provides a sensation for Hero, Marica and Jale.
The three then have a renewed confidence from this, because they can now use
the Mark of the Stars. This is essentially Rune Magic from past Suikoden's,
except of course you have a standard MP count instead of 6 level 1 spells, 3
level 2 spells, etc. Anyway, Hero can use fire magic - Fire Breath. Jale can
use a Bind Flash ability for 100 points and Prlyss (low probability). Finally,
Marica has Water Rune type magic, able to heal 1 ally with Healing Gleam. Use
the two attack spells for 100-110 damage on these Skull Guts, and you should
have no problem (use Healing Gleam if you have to). Iron Ore x3 obtained and
probably will level up to around 6.
Afterwards, Liu and Dirk attempt to touch this mysterious book, but they don't
acquire the same powers the other three did. The party leaves with this Shining
Legacy book, and this time the Hero and Jale seem to think the forest was a
valley. The group agrees they shouldn't talk about this in public. Mission 1 is
completed.
Citro Village
Return all the way back to Citro Village. The village is a ruckus as a Marica
lookalike stormed through asking about a Renegade. She was swinging a battle
axe around though, something Marica would not do. Seems this clone has went off
to the northern forest, which is Mission 2 for you now.
Before leaving though, save, and hit up the Trading Post. Sell off all that
loot you can across from enemies, for 3000-4000 worth of Potch hopefully. Buy a
bunch of Leather Armor for your main three combatants, and then some
accessories too if you like. This should get their defense up to speed. As you
leave the village, Dirk stays back. You don't need his help anymore, he claims.
Flesaria Forest
Jale says that the Flesaria Forest just appeared out of no where. Jale also
tells about the three seasons, each lasting 30 days; Sprout, Bud and Flower. It
only takes two days to reach Flesaria Forest, so choose it on the main map and
go there.
Just as you enter, you see a Wanderer Caravan. Talk to these merchant types,
Hotupa the guy and Moana the lady. They seem to have an idea as to who this
Marica clone is. Hotupa joins your entourage (not your active battle party).
The enemies within Flesaria Forest are nothing to write home about, though
having that new armor from Citro Village certainly can't hurt. The enemies only
do 15-25 damage, but monsters like Fanged Baboons have a bit of HP. Googly Tree
Buds, Geldi Monkeys and Saw Kingfishers are everywhere. Southeast in this
initial area is a dead end, but you can talk to one of the Wanderer's in the
center to rest (this guy senses something amiss as well). Northeast to exit to
a new area.
As you walk around here, strange men come about. A middle aged man and a young
man are looking for something, but they stop you and mess with you for a bit,
but eventually leave. Take the southeast route now until you reach a Black
Monster. It is a Saw Kingfisher, but this one is different - magic takes off
little on it. Physical attacks are probably best, and stay healed, though a
mysterious woman dispatches the enemy eventually.
Uh, her name is Marica too. Marica? They are the same person but this Marica
alludes that there is 'another world' out there. Hotupa knows about this
multiple worlds. This Marica came from the northern Fortress Ruins. Probably
worth checking out. This new 'Marica?' is skilled, with a strong attack and
some neat abilities - Autoshield (sometimes raises physical defense at battle
start), Heavy Tremor (200% physical damage but unbalanced), and Vengeance
(raises counter rate). Also Healing Gleam. Put her on the front lines.
Southeast from here is an exit to the world map, but go north and west a ways
to reach a sideways blue square, meaning a new area in the forest. Follow the
path but when you get a chance, go north and wrap west for a Mint. East for
another fork and southeast for a Mega Medicine. Northeast now for a Save Point
and a strange ruins.
Forest Ruins
Go north for the Weathered Forest Ruins. Hotupa checks things out, and then you
can go west to enter these ruins. West some more through the passageway, and
southwest out towards the light. South at the next upside down T leads you to
where Marica? came. It is a gateway. Hotupa knows a great deal about these as
evidently all Wanderer's seem to. Different gateways lead to different worlds.
Just as you are chatting about this, a Renegade enemy comes out of the portal
and right by you. You have to follow it and kill it - the second Marica tells
you that only someone from the Renegade monsters original world can kill it.
Which is why she went through the portal to come here in the first place. Go to
the entrance of these ruins to catch up to the Renegade Saw Kingfisher.
Powerful attacks at about 40-50 to front line characters, but you can dodge
this somewhat frequently. Heal if you must, Heavy Tremor is nice though you
become unbalanced. Regular attacks would be fine too. Mega Medicine is your
reward and your level probably reaches 10.
It is now time for Marica? to return to her original world. Go to that gateway
warp, and Hero gets the idea to go with her! Everyone else kind of then goes
along with it. You at first reach a Corridor. This is like a purgatory of sorts
on your way to a new world. Everyone then takes the path to the other Marica's
world...but Hero can't seem to go there. He keeps ending up at the Corridor.
Everyone returns to the Corridor to talk about it. Hotupa says that some
unlucky individuals cannot go through gateways to different worlds, Hero must
be one of these people (though it is not said exactly why).
The party then leaves as Marica 2 finally goes to her initial world. Mission 2
accomplished. Back out at your world at the Forest Ruins, Hotupa asks to touch
the book. Sure enough, he sees the same vision of people fighting that Jale,
Hero and Marica did. Hotupa tells you of a huge library at Cynas, north of
here. Wanderers like Hotupa can also 'seal' these gateways so monsters and
anyone else cannot enter (though they can be unsealed by other Wanderers).
Hotupa joins you - he is an axe wielder who can use Earth Rune-type magic with
Defense Shield (ups physical defense for 5 turns).
Leave the gateway area and Hotupa talks about the town before Cynas, Grayridge
Village. Further west now but the party is reminded that they need to go report
back to Marica's dad at Citro Village. Liu tells them to go on, and that he'll
go back and tell them. Liu is no longer a companion.
After this, Moana comes by and tells you about making Potch. She sets up side
quest missions to defeat monsters, fetch quests, etc. So before you leave, head
back east into the Ruins area. It seems to have been cleaned up, and you can
talk to Moana or save your game. Report on the two missions you have completed
so far. For reporting on 'Get Rid of Eastern Laggarts', you acquire 500 potch,
then reporting on 'Track Down Marica's Double' nets you a Bone Axe. No new
quests to take on, so head out west to the front entrance (west from the
gateway). Choose Flesaria Forest North.
Flesaria Forest Nth
Watch out for the Mossball's around here, they have a slime-type magic attack
for 40-45 damage, and it may cause Poison. Travel northwest as you enter,
ignoring the northeast path (it leads to a beautiful dead end but a dead end
nonetheless). Once you get to the middle area with a few paths, go southwest
until you reach the next area.
Take the north route right away, which leads to a sign. Gineh Valley to the
west, Grayridge Village to the eastern path going north, the one towards
Grayridge. Exit out and you can now make your way to Grayridge.
Grayridge Village
Once a bustling mining town, Grayridge is now suffering with the mines being
closed. Mining has been closed for 20 years. Go to the Inn to speak to a lady
clerk, who talks about the Order of the One True Way. The people here are
followers of The Order. Rest and save here if you want, then go to the Vendor
Trade Shop. It is indeed robbery here, but do make use of the trade market for
cashing in your Herbal Medicine / Wool Varn and anything else you have in
quantity. Interesting people at the Alley, namely the kid on the far right.
Finally, head to Outside Ch Hall. You will see Logan and Gilliam arguing, as
Logan wants to see his daughter. Go up to talk to Gilliam to ask for a Pass,
but evidently you have to wait 5 days for it! The party is in outrage and
Secretary Macoute hears it. What a guy he is. You are also introduced to the
Innkeeper's daughter Erin. After this talk, your mission is accomplished.
Time to return to the Inn to rest. Logan is the Innkeeper and after some
talking, you'll be in your room. Erin comes in and it turns out she's just
pretending to follow Secretary Macoute. Her father is happy to hear this as he
thought she really went to the dark side. Anyway, Logan joins you (in place of
Hotupa). Erin tells of an abandoned mine near town. Go there once you are
ready.
As you enter, Logan and Erin try to touch the book. Turns out Erin and Logan
see the same images of people fighting fiercely. They both learn Mark of the
Stars abilities, but since Erin is not in the party you cannot see her stats
yet. Logan though learns Melt Attack, 60% physical damage + no element during
turn. Up ahead you see a lift, which Logan explains. But you cannot use it
until you are on your way up.
Gray Turtles lurk. They do about 30 damage with physical attacks, but also have
a hide function that doubles their defense, so you'll take off a meager 15
damage. But often times all three will use the hide function so they
essentially waste a turn, even if their defense is higher. Spiked Lizards do
about the same damage, maybe more like 35-40 damage. Shell Baboons aren't much
to speak of either.
Take the eastern route since you cannot use the lift, and it will wrap north
and west. At the upside-down T, the south path leads to a ladder going down
that you saw by the lift in the south. Silkworm Cocoons are down here, and if
you attack them physically (at least hand-to-hand), you will get poisoned (or
cursed?) Use magic of course. Follow this path all the way southeast until you
reach an Iron Shield, which would be nice if you have a character who used a
shield.
Back up the ladder and to that upside-down T. This time go west. This leads to
another upside-down T. West is a dead end. Or so it looks to be. Travel west
through the wall, then south, and east through another wall for a Revival
Statue. You can assume what this item does - revives a member, but only in
battle since the dead are restored after battle at 1 HP (not that you know
though, I doubt you've died...) Return to the path and continue north to a T,
with a ladder to the west. Take the east route though, and go east through the
wall for an Iron Sword. Not really sure what to do with this since Hero should
probably stay with the Cudgel, and if you got the Bone Axe for the second
Mission, you might have that on Jale already (and it's stronger than the Iron
Sword). Actually though Hero can equip the Iron Shield with it (which is +20
defense) and that makes up for the lost attack from the Cudgel. Might want to
put Hero on the middle part of the front line after this. Back to the T and go
west down the ladder to B1.
Seems there is a gateway down a few floors according to Hotupa. He explains
that with this gateway, we could simply use it and return to the one in the
Forest Ruins. You cannot use it here though, even if you try Marica makes the
decision for you. Take the southwest route into a glowing yellow room. Follow
the path south until you reach an upside down T; north is a quick dead end, so
continue east for another fork. The south route is a dead end, so go all the
way east and then south for a long ways until you reach a west / south fork.
Head south to grab an Iron Ore, then take that west path. Another west / south
fork, but just go west for a ladder going down to B2.
Save and rest up. Since a save point is here, something important is probably
coming up. It's a big, red, Six-Eyed Worm. Don't bother with Bind Fist, Fire
Breath, and Melt Attack - physical attacks are 2 to 3 times more powerful in
this fight. Six-Eyed Worm has a weaker attack for 20+ on each member that it
likes to use. It will also use a physical attack but that can be dodged close
to 50% of the time with the Hero, and it's only slightly stronger
(30-35 damage). Eventually you might get stunned, so be sure to have people
ready to use Medicine to keep your HP up in case you cannot act when you need
to heal later. Close to 1500 HP will do this monster in, and you will likely
get near level 15, along with a Bone Club and Gold Ore as rewards.
Give the Bone Club to Logan (Hero still has the Iron Sword / Shield combo),
then return back to save at the save point. Further east to reach the lift, but
you aren't taking it yet without going further in. Sure enough, east some more
and you are in a room with a ton of treasure. This seems to be where they are
hiding it. Macoute has been embezzling all the jewelry and such.
Check out the book for a vision. Grab the Noble Steel book. All of your members
will gain a powerful new Mark of the Stars ability, so check it out. Hero has
Masterpiece for an automatic critical hit, while Marica has the valuable Rain
of Spears for water damage on all enemies. Jale's Two-Way Strike is nice at
200% damage but does damage to himself. You've seen Logan'sTremor before, it
leaves you unbalanced.
Ride the elevator up, then go south to exit the mine. But Macoute is here
waiting with Gilliam. Gilliam doubts Macoute, but you must fight Gilliam with
two Cynas Conscripts. The Cynas Conscripts use physical attacks, but take off
just 15-20 HP. Gilliam is not much better, though he has a powerful attack of
his own for about 50-90 damage but he becomes unbalanced from using it. Rain of
Spears by Marica is nice to wear everyone down - Gilliam has a high defense, so
you might want to purge the Conscripts and then work on him. He has a bit over
1000 HP I believe, but once he is alone it will go quick especially with the
Bone Club carving him up. Two Revival Statues, a Broadsword and an Iron Mail
are your rewards. Give the Broad Sword to Hero to go with his still awesome
Iron Shield. Iron Mail is very nice, give it to Jale to improve his defense.
Macoute then has his world fall down on him. Gilliam goes to report on him, but
you tell him not to. Back at Grayridge, save your game then head to the shop to
sell off your tradeable items you scavenged. The stuff here is still very
expensive so it's debatable as to whether you should buy it. Go to the alley
and talk to the first girl at the top that you see. This is Anya, someone who
complains about Macoute.
Outside Ch Hall, you will be escorted to see Logan and Erin. Macoute finally
gives you your pass to go to Cynas. Hero mentions that strange Noble Steel
book, but Macoute knows nothing about it. On your way out, 'Filthy Rich' the
Shady Man, stops you. He thanks you for going further as he won some money.
Don't worry about recruiting him yet, you'll see him again.
Head back to the Inn to talk to Erin and Logan once more. You have a new
mission - to take Erin along with you to Cynas to see exactly what this order
is about. Logan wants to come with but he has to stay back and support
Grayridge Village. It seems Fort Arc is before Cynas, according to Hotupa.
Return to the Inn - Erin is a support member who restores HP of one ally per
turn, so put her in as support. Hotupa can re-join the party, though he is
underleveled compared to your other members (probably at level 9 or so).
Fort Arc
North of Grayridge is the Order military base, Fort Arc.Not much to do here
besides talk to the guards and go through. However you see that strange duo you
saw at the forest earlier, and the yellow armor clad Captain rushes in to make
sure they are allowed to go through.
Cynas
Finally, you reach Cynas after this. Automatically you explore around, meeting
a flirtatious man who runs off. Unfortunately though, since a dissident is
running around they close The Tower of the Way which is what you wanted to
enter. Check out the rest of town - not much to sell at the trade shop, but the
Weapon Shop has much more reasonable prices than the Grayridge Shop you visited
previously. Load up on new accessories for your mage types and front line
fighters. The Order Bow is nice for Hotupa and / or Marica. Iron Talons can go
to Jale and the Broad Sword is good on Hero. Buy some body armor (Thundergod
Garb's are fine).
Go to the Inn when you want to advance the story. In the middle of the night,
an old man gets sick. Evidently, you can't get a doctor, as the clerk stops
you. It is predetermined whether the man will recover or not, and you will all
get arrested if you get a doctor. Thankfully, the old man is well by the next
day. However, he is upset you helped him as he doesn't want to get labeled a
dissident himself! These people are even crazier than the Grayridge folk.
Anyway, the next day the party is able to get into the Tower of the Way.
Hero asks the Archivist about the strange Citro Forest Ruins book he came
across, but the Archivist needs to have it for some time to know. But the
strange Young Man and middled aged man are right there, so it might not be a
good idea to leave it there. The Young Man mentions something about Diadora
(the archivist) and then the middle aged guy says the book is a False
Chronicle. The young man seems to be named Conon and the middle aged man
Fergus. Fergus then knows the Mark of the Stars is in your power.
Meanwhile, the party discusses the situation. Not much else they could have
done but ran with the books, as those other two guys surely know about them.
Your mission is accomplished, but you have to get out of here as a new Mission
is accepted.
However, as you leave the Tower, an Order Soldier tells you that Lord
Chancellor Valfred is about to share some words of wisdom. Valfred addresses
the followers of the Order of the One True Way. He speaks well, and lightning
strikes just as he prophesizes. After the speech, you see those Archivists
running after you. Neither side will budge, so these two fight you. You only do
5-10 damage on these guys no matter what you use, but their attacks are not
that powerful either. Just stay rested. Note that they seem to have a Mark of
the Stars themselves. After three turns, the battle is over.
General Vaslof shows up after this. He is one of the 'Auster Folk'. They are a
tribe of giants in the northeast mountains, that look similar to the FFX Ronso.
He actually sympathizes with your side and allows you to run off. Not much else
to do here, so bail on the town of Order and go to Fort Arc.
Fort Arc
Just as you get by the guards, it turns out there is an emergency order from
headquarters to arrest two boys, two girls, and a Wanderer. Uh oh. Just run
south out of Fort Arc.
Grayridge
Seems Grayridge is safe, but something is amiss Outside Ch Hall. Strange
indeed, the Captain says that they order troops are headed south...to subjugate
Citro Village! Erin runs off to the Inn to talk to her dad, and the party
follows. Afterwards, you can go talk to people down the alley. Talk to Anya
with Erin in your party for some added dialogue. Back to the Inn to talk to
Logan.
He doesn't know anything since the Order Army doesn't tell him. Gilliam might
but it would be too hard to see him. Instead, the party decides to hurry to
Citro Village, with use of the Gateway at the Grayridge Mine. Logan has a rope
to use. Your Mission is accomplished, and you now have a new one - head back to
Citro through the Forest Ruins and the mine.
At the Grayridge Mine, you bump into Semias. He bets you 100 potch that you
will run into him again, as he has to leave the area because of The Order. Go
up to that lift when you regain control, and take it to the cellar. From there,
you have to retrace your footsteps back up to the area with the glowing gateway
below (or ignore the mine elevator and just go down the northwestern stairs on
the 1st floor to get there).
The party uses the rope as a ladder. The gateway indeed leads to the Forest
Ruins in Flesaria Forest. When you return, ask your friends (Logan, Erin,
Hotupa for help). Marica and Jale run off to Citro Village to gather warriors
to fight.
Your remaining members go out of the gateway area and bump into Moana. Hotupa
tells her what is going on, and then tell her to touch the book - she indeed
sees the visions as well. Back in enemy camp, you see the Order soldiers with
the Captain. They are told to look for strange kids using strange powers.
Obviously they are talking about you, and those strange Archivists are here too
to get you.
Back in the Forest Ruins, you are with Logan and Erin. Some of the wanderers
standing cannot use Mark of the Stars. Marica and Jale have returned and
everyone is at the grand hall. Save your game in the center, then head to the
hall. In the room where Moana is, go north and then west a bit to reach the
hall. Dirk, Liu and Rajim are here. The plan is to use your surrounding forest
to your advantage, fighting this much larger force one unit at a time. Rajim
reluctantly agrees to have you guys fight them first at the fortress. Talk to
Liu when you are ready to get going.
You have 6 members so three groups of two is the best you can do. The Hero
makes a confident speech and your new Mission is accepted and under way. Looks
like Jale and Hotupa are about to be ganged up on, but Hero and Marica show up.
You fight two Cynas Conscripts, one being an archer in the back who does
terrible damage and a soldier in the front that likes to defend. Just plow
through with regular attacks. A Revival Statue is your reward.
Unfortunately, Hero and Marica then come across an injured Dirk. Logan runs in
too, and the Archivists are here. Dirk couldn't handle their Mark of the Stars.
Logan and Dirk flee, with Marica and Hero preparing to duel with the
Archivists. This is another pointless battle where you can only do 5-10 damage
on these guys. Again though, Conon and Fergus don't do anything scary either.
Three more turns of sparing, and the battle ends automatically. A flashing
light allows Hero and Marica to escape. The party talks some more back at the
castle, but decides to go back out there to deal with the Archivists after they
learn that they're right in front of the castle. Liu actually joins the party
at level 10.
Rest, save, do whatever, then go out by the Gateway. Keep going west to the
next area to meet the enemy. Fortunately, an unidentified allied force comes
from the other side in a pincer attack! Another set of allies comes and uses
earth magic on the Order Army. These allies show up afterwards. Asad, Captain
of the Second Mage Company of the Magedom of Janam, and Chrodechild, a female
from the Magedom of Janam who represents the Blades of Night's Veil. The
Archivists run off afterwards, and Hafin comes in. Mission Completed, as you
meet your new friends in the Greeting Hall.
For some reason, your party is unsure about the alliance even though they are
humbled. Talk to Asad to learn that there are researchers in Janam that study
those mysterious books you own. Also Chrodechild will talk about the Kingdom of
Astrasia, her hometown. It was taken over by The Order Army a few years back
and they've since joined the coalition against The Order. Go out and talk to
your friends - you may want to use this time to report your quests to Moana.
The World's Largest Library Mission nets you 500 potch. Expose Macoute's Evil
gives you 5000 potch! That is a little nicer. To The Library at Last! is the
next Mission but it gives you just 50 potch. Escape from the Order gives you
5000 potch. Warn Citro Village nets you 5000 potch and Defend Citro Village
provides 10000 potch. Talk to everyone in the castle and it is suggested you go
to Citro Village to talk to Marica's father.
As you leave the Forest Ruins, Dirk is all depressed because he let the party
down. Strangely, Diadora shows up and tries to convince Dirk to switch sides.
Dirk seems reluctant but interested at the same time. Now that you have visited
everyone in the Forest Ruins, just go to the meeting room and accept Asad's
offer of alliance. Asad and Chrodechild join Marica and Hero as they begin
their journey to Janam. Before you leave, Liu suggests naming your group - your
company name. Choose whatever you like.
-------------------------------------------------------------------------------
Now that you have a Company name, it is time to meet this Magedom of Janam.
Time for us to head to Janam's Imperial Capital - the Mage City El-Qaral, by
following the Mislato River eastward. On the way, Meruvis comes to alert the
Magedom ahead of time, so that getting an audience with the Magelord is easier.
Mislato River
Mislato River is a scenic pleasure. Luvais greets you as you enter - you have
seen him before, at Fort Arc. Luvais helped you by telling the Magedom about
the Order attack, allowing them to come as reinforcements. Luvais runs off but
remember him, he'll show up later on.
Raparo Birds, Stealth Birds and the like are no match for you and your new
magedom friends. Travel east on the Mislato River, through a screen and east
more for a north / east fork. North leads to a magedom guard stopping you from
going further. You will run into a few of these. Continue east to a save point.
Another guard to the north telling you to go east. Continue going eastward and
you will see yet another guard to the south telling you that you cannot use
that path. Further east, look for a south path that nets you a Mislato Salmon.
Back north and east to exit out of Mislato River.
Magedom of Janam - El-Qaral
El Qaral is a lively place. It is very red. The large building is where his
Lordship Danash VIII is. Chrodechild leaves the party as she doesn't want an
audience with the lordship, and she knows Lady Shairah wouldn't like it if she
showed up either. Danash VIII greets the Citro Village Heroes while Hero acts
all immature in front of him. But he praises you nonetheless, and Shams is
awestruck.
Danish wants you to check out the Arcane Academy, a place that knows almost as
much about the Chronicles as Cynas. The Magedom Chronicle is there as well.
Looks like we will need Rizwan's help, the Second Empress Consort. Asad leaves
for reasons unknown. First of all, check out the weapon shop - there will be
plenty of good weapons here but it depends which weapons you like to use for
which characters. Magedom Sword is nice for Hero to go with the Iron Shield,
while the Silver Spear, Iron Fists and Iron GreatSword are nice too (though the
GreatSword doesn't allow you to have a shield unfortunately). Fill up your
party at the Inn, giving them the new weapons / armor.
At the Plaza, you hear of a lady with a husband in the City of Salsabil. We
will go there later. Now go towards the Arcana Academy, where you will meet a
beautiful woman named Rizwan, who is in charge of the academy. Further inside
you meet the Chronicle Researcher Mubal. A new chronicle is shown to you, and
you get yet another vision about the Mark of the Stars, and more new powers.
You acquire the Fierce Regalia Chronicle, and Mubal joins you to see how these
abilities work.
As everyone leaves you and you prepare to go to your village, Chrodechild comes
by. She gives you some words of wisdom about the Magedom and their potential
motives. On your way back to the Forest Ruins, you will talk to Mubal a bit
about the forest that 'just appeared'.
Forest Ruins
At HQ, Moana gathers everyone at the hall. So head there. Hero tells everyone
about the deal with Janam. Time to officially designate Forest Ruins as your
headquarters, and you get to name the Castle. Mission Accomplished.
Meanwhile, you see a scene with Lord Chancellor Valfred talking with Diadora,
that archivist lady. They are looking to regain the Eighth Chronicle, something
you probably will run across.
After that sequence, Hotupa senses a strange visitor from the Gateway and
summons Hero. Atrie has come to this world from another gate. He says in a
different world there were different people living in these Forest Ruins,
evidently a much older, sky-blue armor clad Warrior. Afterwards, Hotupa and
Hero remember that the character in the visions they have is the character the
kid described. Hmm.
Back in the Castle, Moana tells you of three new requests already in from the
Magedom of Janam! First of all, report on To The Magedom of Janam - 10000 potch
for this. You also have these three new requests. Take 1st Empress Consort
Shairah's Mission.
El-Qaral
At El-Qaral, go ahead and meet up with Shairah. She is actually General
Commander-in-Chief Shairah, but is more laid back in public. She has a recon
mission for you, to go to Ladzaa Fortress. You can get here by following the
Mislato River north, a previously inaccessible area with the Magedom Guards
guarding it. Just as you accept the quest and prepare to go on, Danash VIII
stops you to chat.He asks that Chrodechild stay back with him, and then you are
allowed to form a party around Hero and Asad.
Mislato River
Enter Mislato River, and go west past the save point. North when you can, then
look for a northwest bridge that leads to a Sapphire Rod, very powerful for
someone like Liu. West a bit more for a Magedom Sword, which you may have
already bought. Now check the northeast part of this area for the exit.
A wonderful looking sluice gate is up ahead - this is Ladzaa Fortress, in The
Order's control. Head east until you can go north. From this point, you should
be able to wind back west and northwest eventually until you see Meruvis and a
jerk named Roberto, who does not like Hero at all. Everyone stops the chatter
though to see a commotion - a strange robed beast is trying to flee the order.
Despite the fact that you are not supposed to be involved, Hero jumps right in
and decides to intercept the Cynas enemies.
These Cynas Conscripts do about 30 damage, but you should maul them in 3 turns
or less. With the pursuers repelled, the party stops to meet this Beast-Man
named Cougar. Cougar joins your active party - put him in the front line so he
can show his beastly ways. Asad can be thrown in the back row. Time to make
your way to the Magedom of Janam so that Cougar can find a doctor and recover.
Magedom of Janam
As you return with Cougar, Asad leaves to report what happened. Meanwhile, head
to the Inn but as you do some people notice there is a non-human with you.
Eunice and an older guy. Now at the Inn, the beast-man tells you more of his
past - he is from a different world, from the Tribe of the Furious Roar.
In the middle of the story, that strange guy who saw you comes in. He is the
doctor Zahra and he wants to treat you! The best doctor in the Magedom. Eunice
acts as his nurse. Cougar recovers thanks to this nutty doctor.
Forest Ruins
Time to head back to the Gateway in the Forest Ruins, where Hotupa directs the
beast back to the Furious Roar world. Unfortunately, Cougar cannot make his way
back and freaks out over this. At this point, an aged Wanderer named Wahie
comes out and tells you some good advice. Cougar cannot use this gateway,
because he needs to use the one that got him in this world (which is the
gateway at Ladzaa Fortress). With the Fortress being under Order control,
Cougar has no where to go. So Cougar decides to join your cause in the
meantime. Wahie is also recruited, and you can meet with him at any time in the
Corridor.
As you exit out and head back towards the HQ, Zahra and Eunice are here! They
followed you, as Zahra wants to work on your allies. And you do need a doctor,
so Zahra and Eunice are recruited to your company.
Again as you get closer to the main part of your castle, you hear that you are
under attack from strange enemies to the north! They snuck up on the castle in
no time. Head to the front entrance past the gateway to find Porpos-Kin? An odd
aquatic tribe from the western sea. The head porpos demands the Chronicles, and
a battle ensues with whoever you chose to go with Hero and Liu. Just gang up on
the Porpos Soldiers up front to get to the stronger one in the back, who likes
to use skill that stuns on occasion and does 50 damage. The soldiers have
around 500 HP, with the main Porpos having a bit more. Nothing too hard though.
2 Mega Medicines and a Trident are your rewards for this victory. The main
Porpos seems to want to explain things, but then thinks better of it saying
that they don't trust humans. The porpos army flees.
More stuff going on back at HQ. This time it is Dirk paying us a visit. He
walks right in past the wanderer. Hmm. Act like you are heading towards the
audience hall / chronicle area, and you then see a scene. Bad things happen.
Flesaria Forest North
You then find yourself in Flesaria Forest. Continue westward, then north quite
a bit. Eventually you catch up to the group of Dirk, Nova and the mysterious
woman. Nova is a strange looking Order officer, and he challenges you to a
fight. Like the Archivists fight, you cannot win this, and will do 10 damage
max on him. Meanwhile, Nova is more powerful than any other foe so far, doing
80+ damage per regular attack. Three turns and it's over, typical Tierkreis
un-winnable battle. Nova and the rest leave after this.
Forest Ruins
Fortunately, the Chronicles seem ok. Even though they were 'burned', it seems
they were not harmed at all? Clearly these are more than just books. This also
explains why you were still able to use the Mark of the Stars after the books
were 'burned'.
Time to report on the last few quests you have done. Scout Out Ladzaa Fortress
nets you 20000 potch. Get Cougar Back Home rewards you with a Wtr Dragn Claws
and Argent Fists. Great weapons. 1st Empress Consort Shairah is a small 5000
potch reward.
Leave and exit the Forest Ruins - Sisuca randomly shows up and mentions that
you have 10 allies now! Strange. Go back to the Forest Ruins, and a man will
say that Jale ran off somewhere! At the front entrance, Jale will likely get
smacked around by Selen. Selen is Jale's mom. She comes around every blooming
flower season if you enter / re-enter via the north end. You likely will not
have a chance to fight her early on, it is only when you come back during a
blooming flower season and Jale is +20 in the level department. So we'll come
back and try this later.
Accept the Gateway to Infinity Mission Request. Send Hotupa since he's a
Wanderer and some others. The Mission will last 10 days so they will be back
after that.
Grayridge
Head to Grayridge with Erin as your support. You will see a mysterious boy and
an older guy at the Mine. It's actually not a boy after further investigation,
it is a synthetic android with this aged inventor. The inventor wants you to
leave and give him space to work on this elevator lift. Okay. Just go east to
see Anya. Remember her from before on the streets? She is taking a break in the
Mine since the Order has pressed hard on the villagers to follow The One True
Way. Just tell Anya to come with your company, and she gladly will. Not sure if
you need an extra space in your party since she doesn't fight, but I had an
extra spot anyway. Forget about the elevator inventor for now, we'll get him
later when HQ grows.
Try to go to the Ch Hall in Grayridge. You will be stopped by that Luvais guy.
He tells you not to get close to these Order soldiers in case they recognize
you. Luvais leaves abrubtly again, but we'll come across him later.
Forest Ruins
Back at the Forest Ruins HQ, check out the Gateway. Talk to the Wanderer to go
to the Corridor area. You can do your Nintendo Wi-Fi junk with Wahie here. For
now though, go west a few screens until you find a strange wanderer mumbling
about Windows. Every Suikoden fan knows about Windows. Anyway, this Wanderer
won't say much besides that.
Fortunately, talking to him opens up a new request. Talk to Moana, and she has
that optional mission for you. Bring whoever you want as this mission is bound
to fail. It takes just 5 days. This wanderer's name is Tongatihi.
As far as the main storyline is concerned, might as well tackle 3rd Empress
Consort Kureyah's Mission. She is Shams' mother.
Citro Village
Go to the Elder's House to talk to Sisuca. She gets ready to move in at the HQ.
Everyone else in town just talks about Dirk.
Forest Ruins
Back from the ruins, and your group should be finished with Window Information
and maybe Gateway to the Infinity. Tongatihi is disappointed that he didn't
find out more about Window's, but this isn't the last we'll hear from him. You
get just 100 potch. 10000 potch however for the Gateway to the Infinity, as you
are now ready to accept quests from other worlds.
As you finish this, that window guy Tongatihi may have another quest for you -
Windows Beyond The Gateway. He needs more information or else his head is going
to hurt. This one lasts 10 days.
El-Qaral
Now it's time to go to the Magedom for 3rd Empress Consort Kureyah. At
El-Qaral, just head to the Prince's Palace. You meet the vivacious Kureyah
here. She would like to head to her homeland of Salsabil, which might be a good
idea for you to get to see a new region. Kureyah then gossips about the other
empresses and about the Lordship's interest in Chrodechild. Hero keeps trying
to discredit his forces but eventually you can head out to bring her to
Salsabil.
Salsabil
Go through the Mislato River. Take the southwest path, and this time you are
actually let through. Grab the Silver Spear as the first thing you see, then go
south to a new area. You might fight some new enemies around here like Inpu.
These guys only do 40 damage or so, but they are a welcome relief in terms of
yielding experience. Anyway, in the new area, go straight south until you can
go east or north through a different route. Go north for a Bronze Axe, then
head southeast then northeast. After a long walk, you reach an Iron GreatSword.
West a bit, north, and east to exit to a new area.
Just go south here, east a bit, then south more. Eventually you are stopped. A
few guys run in and label a female in your party a ruffian. These guys prepare
to fight you. They are a joke though - their front line crumbles in a matter of
attacks, and the back guy can't move round 1 because he has a front line weapon
:) Just pummel the Ruffian Head in round 2 and he'll go down. 2 Mega Medicine
and 1 Revival Statue are your rewards. This ruffian head tells you about the
Salsabil Liberation Army. They seem to work for them.
When you regain control, go southwest for 5000 potch, then take the eastern
path south. Exit out and you are but 5 days from Salsabil.
Salsabil
Enter Salsabil. Kureyah wants to go straight to the Viceroy's Mansion so go
there. You meet Kureyah's parents; Masrur the Viceroy of Salsabil and his wife
Furat. They are nice people and take care of the Inn for you tonight. You are
to head back the next day for Kureyah.
This place reminds me of Kirov in Suikoden I. Especially the music. Check out
the Armor Shop. Buy a few Silver Mail for some nice armor on your front line
fighters. Especially if you took the Iron Shield off of Hero to put a second
Magedom Sword on him (not a bad idea, considering how easy battle has been so
far). Time to go to the Trade Harbor. Across the sea to the east is the United
Kingdom of Ritterschild.
When you are done exploring, go to the Inn. Talk to the guy a bit about
Salsabil's history, and of the hoodlums that run the Salsabil Liberation Army.
Looks like Kureyah is pushing her father to provide more funds to the Magelord
to improve her position! We have got to head all the way back to El Qaral now
to bring the 3rd Empress Consort Kureyah back to the Prince's Palace.
El-Qaral
As you get back to the Palace, Shams is home. Shams and his mommy go off and
talk about what happened while they were away. Mission Accomplished.
After this, you meet Captain Asad's subordinate Nakil. Nakil joins you as the
Order from Grayridge is planning another attack on your castle. Save and
quickly make your way back.
Forest Ruins HQ
As you get in, Moana says that The Order just left Grayridge! Asad, Chrodechild
and everyone else is at the Grand Hall. Time to think of a strategy as there
are twice as many troops as last time with the Fort Arc reinforcements. The
strategy is to have the mage group and the blades fight the back while Hero and
friends take the forefront. This is a way to test the strength of your team
members at HQ and to not show the enemy your own reinforcements initially in
the blades and mages.
Form your party. Jale, Hero and Logan lead the groups. You should have 3
members for each one now, with at least three support members.
On the enemy side, it is that same Order Officer you saw at Fort Arc back a
long time ago. Still talking trash about your army. The enemy then begins it's
assault! Jale's group is up first, fighting three Cynas Conscripts. These
battles can actually be hard if you have under-leveled or under-equipped
characters. The Conscripts are a bit stronger, taking off 40-50 on your tougher
guys and close to 100 on your weaker characters. I had Sisuca and Zahra in this
battle and they gained 7 levels after victory, close to level 20 for everyone.
Next battle against the Conscripts will be with Logan and his group. You are
fighting two Conscripts and a Cynas Archer in this pack. This was actually
hard, with Logan and Marica my front liners only able to do 50-60 damage each
attack, and Hotupa being worthless at level 10 in the back row (20 damage
attacks but his healing and defense shield helped).
Finally, it is time for the Hero's battle against three Cynas Conscripts.
Another somewhat tough battle for your group, but after this, the Order attack
is squashed.
At the Forest Ruins Grand Hall, everyone is glad that the reinforcements
weren't even needed. Preparations for further attacks will be discussed later.
Talk to Moana now to report on some old quests. Escort Me To Salsabil gives you
10000 potch, Defend The Castle! gives you Argent Grt Swrd / Sapphire Rod, and
3rd Empress Consort Kureyah gives you 5000 potch. For the Windows Beyond the
Gateway Mission, it seems like even other worlds don't know about Windows. You
get 100 potch for this, and then Hero talks about that mission in particular.
Go to the Corridor now, and go west a few screens to Tongatihi. Hero makes a
point to him. Then ask him to make windows for you. After some thinking,
Tongatihi is now your ally. You can talk to him in the area east of the Grand
Hall, and he can change the color scheme of your Windows.
There should be two more quests, 1 being the other Empress Consort Mission that
you haven't completed, and the other should have just popped up - Find
Somebody. You are to meet some woman out east at Salsabil about a manhunt.
Salsabil
Head to the Inn, unless you need to buy new weapons / armor for new allies you
brought over. In the room at the Inn, the stern woman is waiting. You meet
Morrin from the east, and her bodyguard Yovel. These two are looking for Icas.
Remember him? He was looking for ladies back in Cynas. Agree to look for this
guy, though it may be hard.
Forest Ruins
</pre><pre id="faqspan-2">
You automatically return to Forest Ruins. Talk to Moana to get your reward for
that mission, 1000 potch. We must fill up new members Mark of the Stars and
it is now time to take on 2nd Empress Consort. After taking this on, Moana goes
and gets Mubal since you need him to go with to the Arcane Academy. Bring
decent allies.
El-Qaral
As you enter and go to the Arcane Academy, you are stopped by Taj, Prince
Shams' attendant. Offer to go see what Shams has to say, since Mubal will need
some time at the Arcane Academy anyway.
At the Prince's Palace, Shams tells you of his younger sister, daughter of Lady
Rizwan. Her name is Manaril. Shams implies that Third Empress Consort Kureyah
and Lady Rizwan do not get along. Taj gives you a key that leads to the cellar
of the Arcane Academy. Take the Academy Key and go there.
Rizwan greets you. They have created 'dreambeasts' for you to fight and show
off your Mark of the Stars. The first summoned enemy is the Rock Dragon. Use
your best Mark of the Stars abilities - this thing has a ton of hit points, and
does decent damage. Having a defensive shield up wouldn't hurt, or just stay on
top of healing. A Gold Ore and Revival Statue are your rewards. Rizwan and
Mubal thank you for your work, and go off to talk more about researching.
Now use that Academy Key on the cellar door east of you. It opens, so go in. Go
down 5+ flights of stairs until you reach a Mage Soldier. Talk to her a few
times, then continue further to see Manaril, Rizwan and Mubal. Rizwan treats
Manaril like dirt in the midst of her power lust regarding these Mark of the
Stars. Hero of course gets in his I'm going to do whatever I want mode, but Taj
is here to remind you that it would be a disaster if you attacked on behalf of
Prince Shams. Run the hell out of there now and go to Prince's Palace.
Shams explains that Manaril can see the content of the Chronicles, like Hero
and his friends. Manaril can also act as a reader, which is how the mage arts
are created. Really though, the point is to show that while the Order is scum,
the Magedom is shady as well. Talk with Mubal a bit, and then the Mission is
complete.
Go to the residence and leave, then a Shady Old Woman comes up and talks some
junk about Rizwan.
Forest Ruins
As you get back, Moana tells you of a special request from the Magelord to aid
him in the assault on Ladzaa Fortress. First, report on Help Research
Chronicles (10000 potch) and 2nd Empress Consort Rizwan (5000 potch).
Notice that you have a new quest, Arcane Academy Tour. Some Mage Art students
would like you to hook them up at the Arcane Academy in El-Qaral. They are at
the west part of the Mislato River. You automatically meet them after accepting
the Mission. The leader is Geschutz, with Buchse and Minen at his side. These
three are actually from the United Kingdom of Ritterschild. They want to see
the Fierce Regalia chronicle, but of course Hero doesn't let these guys see it.
Back at the Forest Ruins, the storm is here again. It's Selen again, this time
though Jale is at level 20. Even then, this battle is damn tough. Selen gets
critical hits at astounding rates, which take off about half of Jale's defense.
If she does her body slam tactic, it's over. You'll either die that turn or get
stunned, lose a turn, and watch her pummel you some more. It's possible you
could win, Selen has a good deal of hit points, but you pretty much have to
save / load and pray she doesn't use her body slam technique. You may get lucky
and she will waste turns guarding.
Inside HQ, talk to Moana about Arcane Academy Tour. You get 100 potch for your
troubles.
Just go to the Grand Hall to advance the storyline. It seems the Magedom is
finally ready to assault Ladzaa Fortress. You can tell Liu you need some more
time, but you might as well go ahead and prepare for the assault. Save if you
have to, but then choose your party by talking to Liu. It will be Hero, Cougar
and two characters of your choosing. Make sure they are equipped properly.
Mislato River
The scene then shifts to Mislato, with Shairah getting the Blades of Night's
Veil and your company ready for the opening onslaught. Asad doesn't like that
you are being used as bait. Hafin and Nakil stop him from complaining to
Shairah.
Cougar and Hero talk about how there is an Order of the True Way in Cougar's
World as well, and Cougar is fighting against them. After talking for a bit the
battle horn sounds and you can walk east. You will fight some very easy random
battles, but eventually will come across the Cynas Captain. The archers in the
back attack quick for about 40-50 damage. The Captain has a Mark of the Stars
type ability for about 60-100 damage on a front line fighter. A Revival Statue
and two Mega Medicine are your rewards.
Further east and north for another Cynas battle. It's tough and there is a mage
involved, but afterwards the party senses something amiss. The mages haven't
made their attack, while Roberto comes running in wondering where your party
was. Agree to aid them, and go all the way west.
Ladzaa Fortress
Just as you get there, you see the Magedom of Janam get slaughtered by those
beasts you saw earlier at Cynas. Oh that's right, I forgot Cynas employed them.
Vaslof in particular was the one to let you leave back at Cynas. You have a
friendly talk with them, but soon battle looms. This is the hardest battle yet,
with these two doing 90-120 damage on your front line fighters. Again, you
can't damage them. Just staying alive against these two is a chore. Vaslof lets
you go, so Hero and Cougar run back discouraged at the failed attack of Ladzaa.
These Auster Folk are just too difficult to get through, regardless of who is
sent at them.
Forest Ruins
The party talks more about the failed attempt, and how to get past these
Austers. Mission Accomplished. Return to Moana to talk about the Ladzaa
Fortress Siege some more, and gain 30000 potch for your effort.
Go towards the Gateway. That Wanderer Man tells you that Atrie is back. Atrie
talks about the other owner of this place. It seems there is an Order of the
True Way in every world! Scary thought. Atrie then leaves saying he'll come
back when he gets more information.
Liu then comes to you and tells you of this great idea. Everyone goes over it
at the Grand Hall. Basically, attack from water, but you cannot do this through
ships. So? Get the aid of the Porpos-Kin. The new mission is accepted, and
Cougar goes with Liu and Hero so that there is a non-human along. Put a fourth
member in and a support, and it's time to go off. We have a long way to go -
through Giney Valley, to Tehah Village, then through the Ch'olui Mountains. It
would be easier to go through the Kingdom of Astrasia, but that is not an
option.
-------------------------------------------------------------------------------
Flesaria Forest Nth
Time for the long trek to the land of Porpos-kin. Start off by entering
Flesaria Forest North, and instead of taking the route towards Grayridge, you
want to go west towards Giney Valley. Just as you get outside though you are
stopped by Meruvis. He comes with a friend, Gadburg, who is a blacksmith from
Astrasia responsible for forging the Blades' weapons. Chrodechild wants him
stationed at your Forest Ruins HQ for your support and also so that he can
privately do work for the Blades without the Mage Lord watching (so that Mage
Lord doesn't steal his services for himself).
Anyway, at Flesaria Forest North, just go west to the second screen. Then west
some more and north for a sign. Northwest towards Giney Valley and you will be
on the world map.
Giney Valley
Travel west until you get to a west / east split. Take the east route as it
wraps north and west for a Peach Juice. There are big Sledge Mantis' around
here, with 1500+ hp but only take off 50 to one ally or 25 to all. Not too
tough. There are two paths to a new screen west - the lower one should be taken
first for Mixed Herbs, then take the upper one going west to advance. This
northwestern path leads to another northwest /southwest fork. Take the
southwest route until you reach a new area.
From the entrance of this new area, go straight west for a Healing Incense. Go
all the way northeast now to a new screen (underneath those big rock
mushrooms). This nets you a Truffle Stew. Go back to the last area and go all
the way northwest out of Giney Valley.
Tehah Village
Tehah is just up ahead. Very icy village. Something seems to be going on just
as you enter (common Tierkreis theme), but first go to the residence. Talk to
the strange old man in the west part of the house - this Sotah is like a
Tierkreis encyclopedia for you. If you keep talking to him and reading about
stuff, eventually you can ask him to come with. He won't yet but later on when
your HQ is bigger, check back.
Look at the vendor in town. Nothing too special in terms of Weapons / Armor /
Accessories but it's probably worth checking out incase there is something that
is a fit for your party. Rest, save, and go to the Plaza. Guess who is here?
That wonderful guy Macoute has been stationed here to recruit for The Order of
the One True Way. These mountain folk don't buy his garbage though. Some little
kid comes in and denounces Macoute at the end, then Hero comes forth and taunts
Macoute too. Macoute can't handle the humiliation and leaves.
Just as your business at Tehah has finished, Luvais shows up. You've seen this
guy all over. He assures you that the Order will not be sending military force
this far, and then he runs off. You'll see him again, but it's time to go to
the Ch'olui Mountains.
Ch'olui Mountains
A neat snowy mountain. Take the north route looking for west paths (second one
leads to a Fur Cape). Northeast from this point until the path begins to wrap
northwest. The party makes a stop in the new area, where that kid is. He tells
you that the snowslides are a deathtrap for you, but maybe old Dogha could help
you. This kid is Nhazu by the way, Dogha's Apprentice. The top of the mountain
is to the west, but go northeast when you gain control to Dogha's hut.
Northeast in this new area, but look for a southern path when you can for a
Ch'olui Cabbage. Northwest has a Janam Potato. Time to check out that
northeastern hut.
Dogha is inside, as Nhazu calls him out. Dogha does not seem confident in you,
but assure him you will do as he says. Now with Dogha at your side, go back
southwest to that sign. Then go west from there like it says and look for a
route to the next screen. North and east for a Wool Hat, then head a long ways
west to the next screen.
This is the snowslide area. You are advised by Dogha to go north despite Liu's
reservations. Follow Dogha and you will dodge a snowslide. Follow that route he
suggested west and to a new screen. South when you can, then go east back to
that previous area through this new path. Grab the Wool Robe, then go back west
and southwest in the next area. Nhazu and Dogha leave you, with their work
done. Actually though, go back north and northwest for a pair of Fur Shoes. Now
go southwest to exit out to the world map.
Naineneis
This is the place you are looking for. Home of the Porpos-kin, it is 6 days
away. But when you get there it is truly amazing. Attempt to enter this huge
Conch Shell of a town. As you do so, you meet a few human wanderers. They tell
you that these Porpos-kin are stingy towards humans. Fortunately you have
Cougar.
Cougar introduces himself as a member of the Furious Roar Tribe. They are
actually willing to hear your party out now. Cougar shows you to Nimni, the
lead warrior of the Porpos-kin (who you fought earlier). Nimni apologizes for
the previous fight and wants to show you to priestess Neira. Evidently this
priestess is waiting for you at thet Temple of the Sea God Ninulneda; the
guardian diety of all Porpos-kin. So, choose to go to this temple.
Neira is an interesting looking Porpos. She all of a sudden turns against you
and says that the Order of the One True Way stole the Beads of the Maiden from
them. Clearly, that is where the hatred stems. The spirit of the Sea God
Ninulneda then leaves Neira after this talk. Hero is willing to retrieve it
though.
Nimni joins you, as Nimni knows the Coastal Cave area well. He replaces the one
optional character you brought along (which was Jale hopefully so you can level
him up around 25 or so and beat Selen, if you still haven't). Before venturing
onward, you may check out the weapon shop and get a Trident for Nimni. A Shell
Backplate is nice too. And the Silver Boots are arguably the best accessory you
can buy to this point.
Coastal Cave Near Naineneis
This cave is rather massive at first glance. Don't be overwhelmed though, just
follow. As you enter and go north, the first set of Bds of Priestss are
recovered. There are several sets of them evidently.
North more and look for an eastern route. A northeast / southeast split after
this, but the latter is a dead end. So go northeast for a Seashell Shield.
Next, go back to the beginning area where you initially took an east path, and
this time go north a tad more and west. Then southwest, all the way for a
Trident.
To the north, we have an interesting phenomenon - hot springs, five different
ones. Took the second one from the right first. Northeast up here for a Shell
Backplate. Second spring from the left is a dead end, and the eastmost hot
spring is a dead end for us too. The first spring from the left though leads to
30000 potch (on the left as you are going north). Then take the middle spring
of the five.
Go a long ways north, then east when you can for Adept's Shoes. Back west to
the path, and all the way north for Mystic Medicine. West from here and
eventually north to a new area. East across this misty room, and rest up before
entering the next area. It's a huge crab and it has prevented the Porpos-kin
from gathering their treasures. Liu surmises that this is probably a renegade,
which makes sense considering the Porpos-kin cannot defeat it. Not that tough
of a battle though. Use Masterpiece by the Hero and Two-Way Spear with Cougar.
This will take off massive damage though Cougar can only do this once. Stay
healed as this boss has 2000-2500 HP so it may take a bit. The crab has a fire
breathing attack for 50-70 damage on everyone, so heal from that. A Rainbow
Thread and Giant Crab Meat are your rewards for this monstrosity.
Afterwards, the last beads seem to be the equivalent to a book for humans! It
provides a new vision for everyone, including Nimni. Just as you are leaving,
Conon seems to have been onto you. It is just Conon the Archivist here, And
you can actually win this battle. Your magic points may be limited from the
last battle, unless you gained some levels and in turn restored your status.
Either way, you should have plenty of Masterpiece's left for the Hero to use.
Use Two-Way Spear by Cougar if you have it, and Liu can cast attack magic or
set up barriers. Though with Hero's Masterpiece, Conon's 2000 HP or so will
evaporate real quick. Little EXP for you, but you obtain Ninja Garb and a
Revival Statue.
Has Conon lost his powers, or are you just getting stronger? At any rate, it's
time to return to Naineneis. Go to the Temple of the Sea God Ninulneda, as the
sea God once again takes control of the Priestess and orders the Porpos-kin to
fight alongside you against the Order of the One True Way. The support of the
Porpos-kin is now yours.
As you leave the area, Liu asks the priestess her opinion about the beads and
books. Go to the entryway to speak with Numnu, a little pink Porpos-kin. She
runs off and won't join yet.
Tehah Village
On your way back to the Forest Ruins, stop by the Village of Tehah. Check out
the Weapon Shop / Inn and talk to everyone - one of the villagers (innkeeper)
offers soup (assuming you are in the 'sprout' season. Hero loves the soup, then
a huge man comes in. It is his concoction. He doesn't tell his name or join,
but this event sets up a Mission Request later that will allow you to recruit
him. Note that if you try to taste soup later on, do so during the 'blooming
flower' season instead of 'sprout'.
Forest Ruins
The Porpos-kin beat you back here. Nimni brought Nemne and Nomno. Nomno just
sleeps. A messenger has come about the Magedom. Just exit out and re-enter the
Forest Ruins. Luvais comes and greets you again! He says the Grayridge Chapter
is planning to attack you once again. He also tells you the Order may send in
spies to act like they are allies but are actually members of the Order. The
party decides to just attack them head on without Magedom help.
Now a scene in Flesaria Forest. Your wanderer look-out member fortunately does
not fall for this ruse. However they have advanced quite far already, and Hero
taunts the lead 'refugee'. You then begin a battle against three Cynas Men.
These three like to guard, and their attacks only take off 40 or so anyway.
Meanwhile, 600 damage or so should do them in. Repel this weak effort by The
Order, and you will be back in the Strategy Room with Luvais. Luvais joins you
after this, he has provided so much help and is eager to join. He likes your
prospects more than the Magedom.
In the main hall, Nakil tells you about the Auster who disappeared from Ladzaa
Fortress that led the mages to try to attack again, but fail. Nakil then says
it is time for another attack, but Hero and Liu are mad that they have to clean
up the Magedom's problem. Anyway, tell him to wait for a bit so you can report
on your Missions. For Make Allies of the Porpos, you obtain 10000 potch.
Lots of new requests actually. Sign up for Demon Hunting in Gineh. The Peddling
Wanderer wishes for you to get rid of this demon with a horn at Giney Valley.
Before you go over there to do that, equip your new Mark of the Stars abilities
that you gained. And outfit your new character's with Mark of the Stars (Luvais
and the Porpos-kin in particular).
Giney Valley
Bring a decent party here. If you explored Giney Valley well, you may have
already came across this dead end where the Demon is. It is the waterfall is
the west-most section of Giney Valley. The exit to the World Map is in the
northwest, but if you work your way all the way south, you can go to the
southwest for a waterfall area. It is empty, but when you get out and move on
two wanderer's run out saying there is a beast. It doesn't seem to be attacking
anyone though, so head back over to the waterfall.
This Auster man is actually nice, and just glad to meet someone understanding
like Hero. After you find Muro, just talk a bit about his journey and then you
can recruit Muro. Just ask him to join and he'll do all the heavy lifting.
Report on Demon Hunting in Gineh for 10000 potch.
Next, sign up for Order Approaches Naineneis. We must repel the Order for our
newest allies. Nimni and Hero join up and automatically go to Naineneis.
Naineneis
A porpos greets you and tells the two of you the situation. Then you go off to
the Coastal Cave.
Coastal Cave
Some Order Soldiers are here but so are Dromon and his fellow pirates from the
Lonomakua waters. He has Felecca and Xebec at his side. The three of them get
in a battle with these Cynas Conscripts and use a unite that wipes one of them
out. Looks like they won't be needing your help, but it's nice to meet them.
Nimni tells you that they are from the northwest chain of islands called the
Lonomakua Islands governed by the Lonomakua Chiefdom. These three go off for a
Hot Spring bath. But actually they stop back so that Felecca can pet the
Porpos. We'll see more of them later.
Naineneis
Back here, go to the trade post to see that pair you saw when you first
visited. The kid is Tuhululu and the mom is Rekareka. She thinks she'll run
across you again, which is true.
Go to the Inn / Shop. It's that gambler Semias. Looks like you lose the bet,
but he doesn't force you to pay. Semias then says he's off, looking to make the
biggest bet ever. Nothing else to do here, so return to the Forest Ruins HQ.
Forest Ruins HQ
Go to the area of HQ where Logan, Sisuca and Erin reside. You should see that
gambler. Semias has not been recruited.
Report on your last quest, Order Approaches Naineneis. We still get 30000 potch
for this, despite doing nothing. Next, sign up for Find the Chef. You have to
go to El-Qaral to make this Mission happen, but stop by Mislato River along the
way.
Take the path like you are going to Salsabil, and you will get ambushed again
by those ruffians. The weaker ones take off 25-30 with their attacks, though
they are quick. The Ruffian Head has a more powerful Mark of the Stars attack
for 70+ damage. Nothing you shouldn't be able to handle in a few turns though.
These guys fall back once again, though Hero tries to explain to him the true
nature of your alliance with the Magedom.
El-Qaral
Go to the Imperial Palace to talk to Asad. He says your request is to find the
cook Wustum, who you ran into at Tehah Village. He tells you the back story of
how Wustum got mad at the Mage Lord and Shairah, and then left. Hero decides he
might ignore this quest. But head to Tehah Village to at least see what Wustum
is up to.
Tehah Village
Talk to the Innkeeper. Turns out the chef Wustum left as the Magedom soldiers
were after him. Maybe they headed up into the mountains?
Ch'olui Mountains
Time to traverse these mountains once more. As you get north to the second
screen, go west towards the top of the mountain. Quickly you will see three
Magedom Soldiers and Wustum. The soldiers are going to tie him up. Actually
though, this level 10 guy can hold his own and wins the fight with regular
attacks. Tell him to just come to your place and ignore the magedom. You might
get in trouble with the Magedom for having him there, but who cares really.
They are starting to look more shady by the minute.
Back to the Forest Ruins HQ to report that Find The Chief quest and gain 100
potch. Besides the Icas quest that you cannot do yet (not enough young
females), you should see the Sorry to Keep Bugging You! Mission from the
other-world Marica?. Marica? is now a companion.
Grayridge Mine
The scene then fades to Grayridge. Marica? suddenly just asks Hero to fight it
by himself! After one Hero attack, the battle ends. Marica? was trying to see
if Hero really was from another world - if so, he should have been able to
defeat that Renegade. This is an easy request to fulfill, and when you return,
you get a haul. Report on Sorry to Keep Bugging You! for 50000 potch.
Forest Ruins HQ
About this time, it was 'blooming flower' season. From my experience, Selen
seems to show up every other blooming flower season, but I only fought her
twice (meaning I fought her on the first blooming flower season, lost, then
tried to fight her the next one but she didn't show up. The third blooming
flower season though she showed up right away (coming from the front entrance
of course)).
Selen beat me before with Jale at level 18 or so, but Jale is now level 25 and
has the Argent Fists. This battle should be more feasible now assuming you
don't get unlucky with Selen's 'Mark of the Stars' attack. Looks like Kasumi's
Shrike Rune from Suikoden I. There is potential knockdown for both you and
Selen so it can really swing the fight. You will need to use some Mega
Medicines, and Two-Way Strike when your HP is full. Selen only has 1000 HP but
if you fought this earlier, you know it is a tough fight. Jale should level up
to about 28 after this fight, making him even more of a monster in battle. And
you will recruit Selen afterwards. Selen as an Ally can be used in battle with
the Shrike Strike Mark of the Stars attack.
This should be it as far as side quests for now. Return to the Strategy Room
and talk to Nakil. Agree to help them get started at Ladzaa Fortress one more
time.A new mission is accepted, as Hero and Cougar join with two members of
your choosing to storm Ladzaa. You also have the Porpos-kin in one group, with
Nimni, Nemne and Nomno. I put Muro in there to be a beast in the front-center.
Hero (Argent Grt Swrd, Warrior Armor, Adept's Shoes) and Cougar are so
overpowered, so I just put some under-leveled characters with them in Marica
and Logan. Choose your party and then it's time to go off.
El-Qaral
El Qaral is your first stop. Unless you need to save or go to the Weapon Shop,
just go straight to the Imperial Palace to meet up with Danash VIII. Danash
praises your party but talks down to Chrodechild and the blades. It seems
Danash is pitting the Blades between your company. Just go straight to the
Blades area after this. Some of the blades and Roberto are falling for the Mage
Lord's trap. Hero explains everything and Chrodechild is happy. After this, go
to the Imperial Palace and talk to Asad. Tell him you are ready for Ladzaa
Fortress.
Ladzaa Fortress
The key to Liu's plan is Nimni and the Porpos-kin. Hero and friends are to lure
out the Austers, and then Nimni and his friends will rush through the river and
open the gates. As you run north, Roberto comes up to tell you that the way to
the bridge is secure.
You're ran this route plenty of times. Go north, then east all the way, then
north. The path then wraps northwest. The bridge is open this time as you run
across the first area of it. The second area though, you see those Austers. But
Vaslof is not with them this time. You can take these three. They have about
600-700 HP, with decent defense and they take off 50. Heal if you need to Three
Mega Medicines for the win.
Hero talks some trash, and sure enough Vaslof and Resno come back out. You
still cannot do much damage to these two, and they still take off anywhere from
80-120 damage on you. Stay healed, the battle ends in 3 turns like all of these
types of battles. Hero can't get through these great beasts, but this is when
the Porpos-kin make their strike.
Nimni and friends sneak up on the Order Soldiers inside. The porpos-kin have to
defeat a Cynas Captain, Cynas Conscript and Cynas Archer. Nothing too hard,
though your party isn't exactly stacked. Lots of raining spears on everyone
with Nimni and Nemne, and stay healed. All will go up to level 22-23 if they
are not there already.
Hero rushes in after this, with the gate open. More magedom soldiers come along
with the blades, Asad and Roberto. Ladzaa Fortress is back in the hands of the
magedom, thanks to you. After the battle, the party finds there are no
hostages! The hostages must have been taken up north. Next order of business is
getting Cougar home with Hotupa's help. Just head straight left to an open room
and Hotupa find's the Gateway.
The party reaches the corridor through this new gateway. Hero tries to go to
Cougar's world, but he cannot. Cougar would have liked him to see Chief Diulf.
Cougar leaves this time, and it works. When you get back from the corridor,
Hafin and Liu come in to congratulate you. There is a next step according to
Asad. We must secure the northern Order base where the hostages are being held.
Might as well tell Asad you are ready for that.
Hero is to stay on standby at Ladzaa until Lady Shairah arrives. Shouting is
heard as Liu and Hero talk, so run left to see what it's about. Everyone is
celebrating, with the prisoners released. But it's likely a trap, just as Jowy
did in Greenhill back in S2. The magedom soldiers don't listen to you, so just
run back to Chrodechild and tell her. She says something like this happened at
Pharamond. Sure enough as you leave, Liu and Hero turn back to watch something
very bad happen.
Asad runs in to tell you that the Blades of Night's Veil have been detained,
and taken back to the Mage City. Mission Accomplished, but you have a new one.
Put someone in your party to go with Liu, Hero and Asad. Time to head out.
El-Qaral
Make your way back to El-Qaral through Mislato River. When you get there, just
go to the Inn and talk to the Innkeeper. You will be in a room talking to Asad.
He tells you what you probably figured - the Mage Lord is using the Blade's of
Night's Veil as the scapegoat for the losses at Ladzaa Fortress, even though
they have no reason to think they would be in collusion with the Order.
Taj comes in as you are about to leave. It looks like Princess Chrodechild is
being forced into the inner chamber with Lord Danash. At this point, Hero and
Liu decide they've had it with the Magedom. Asad joins your cause, and after
you recruit Asad, Taj will leave to tell Prince Shams. Taj asks you to take
Princess Manaril before you leave. There may not be another chance to take her
if you don't this time. Agree to split up and take the two princesses. Asad
will go to get Chrodechild and the Blades of Night's Veil. Hero will go get
Princess Manaril from the Arcane Academy. Form two full parties, and go off to
the Academy.
After the first floor, you will have some Janam Soldiers to fight through. They
do about 40-60 damage and have around 600. Winning this battle will get your
supporting characters up to around level 24. Keep going down the stairs until
you see that strange Mage Soldier at the bottom. Just run through the west to
see Manaril passed out on a bed. Hero forces her to come with. Head back out -
I guess the Mage Soldier doesn't care you're taking a princess?
As you attempt to exit at the top, you come across the Rock Dragon again. I had
Liu with so I spammed Silence Sand for 400 damage. Masterpiece did close to 500
each time. He has close to 3000 HP so this battle will take you a few turns.
You gain a Revival Statue and should have your supporting characters at level
25 now.
Rizwan comes in after this. She is cruel, caring more about the Chronicle
downstairs (that you didn't take) than her daughter, who she says will die soon
anyway. Time to bail, just as you do Asad sees you. Before you leave, stop by
the Prince's Palace. Shams sees Manaril. Shams however cannot go with - he
needs to stay, in hopes of becoming ruler of the Magedom so he can act more
reasonably than Mage Lord.
Mislato River
As you leave, Mage Lord comes here with Lady Shairah. Danash VIII had
anticipated this would happen. Tell him you don't need control of the Magedom -
you have your own forces. Shairah brands you a traitor, and sends the guards at
you.
First you fight a battle with the Blades of Night's Veil. Use Medicine if you
have to heal, which you may as these enemies do 50 damage and attack before you
often. Next is Asad's battle against the Janam Soldiers. Finally, a battle with
Hero and friends against three Janam's. You get 3 Mega Medicines for each of
these battles, so a total of 9. The Mage Lord continues to try to sell his land
to Hero. As you leave, Danash VIII tells his troops not to pursue. Hafin and
Nakil make some comments about Asad. Mission Accomplished.
After you exit out Mislato River, the scene shifts to Cynas with Diadora.
Valfred wonders about the Chronicle in El-Qaral.
As you exit, a strange light emits around the Forest Ruins HQ.
Forest Ruins HQ
The castle has become huge! Plus there is a lake out back. Strange. Lots of
talking with Roberto, Manaril, Moana and friends. Hero brings in the first
Chronicle for Asad and the Blades to touch. Sure enough they feel it.
Manaril explains that they didn't see the lake or the castle grow, because they
are Starbearers. Manaril knows a lot about the Mark of the Stars. Before you go
off checking the new HQ, Chrodechild asks you if you would help them unify
Astrasia later. Chrodechild, Meruvis, Asad and Roberto are allies. You may want
to sort out their Mark of the Stars abilities right away, then go around
exploring.
-------------------------------------------------------------------------------
This is the fourth part of the Suikoden Tierkreis Walkthrough, resuming the
guide directly after the Blades of Night's Veil join and the HQ upgrades.
Forest Ruins HQ
Check out the new place. Several more floors to look at, and people who were
initially at one place have moved around. On the second floor on the right is
Mubal's area where he works with the Chronicles. Bring Manaril there. She wants
to help Mubal (who still wants to stay - the Chronicles are more important than
the Magedom to him). Mubal actually touches the Chronicle and responds to it!
It seems being a Starbearer can happen at any time even though Mubal had been
touching the Chronicle before. After this talk, Mubal and Manaril are
recruited. Go to the nearby Mark of the Stars red orb and issue out abilities
to your new friends, then continue exploring.
Wall all the way up to the top. Hero will make a comment about that guy at the
Grayridge Mine who works on lifts. Maybe he'd work on ours now that we have
like 5 floors? Go back down to the first floor with Moana, and save. Enter the
west room and go up the stairs and through that upper-west exit to see Jale and
Marica. They found some neat clothes, and Hero decides to try them on.
Afterwards, a cut scene. It seems like Hero has the clothes from the Hero in
the visions they have. These will be Hero's new clothes.
Further left from this part, and soon you'll be outside by the lake! Anya is
out here, and if you go further west, you'll find Yadima of all people in the
fields. He seems a little discouraged about the state of the field. Go back to
the center area to talk to Moana. She is startled by your armor, but then you
hear from her that someone showed up at the Gateway. Head there.
Atrie is here, surprised to see that sky-blue armor. You talk for a bit but
it's interrupted by Hotupa running in. Atrie leaves for now and you can head
back to the HQ. Specifically the strategy room. Turns out, half of the Ch'olui
Mountains have disappeared. Everyone wants to see if the surrounding villages
like Astrasia and Naineneis. Also it seems the Tribe of the Furious Roar have
appeared. Roberto wants to go along with this mission to meet the Furious Roar.
Fill up your party, and finally you can go talk to Moana about quests.
Report on your old ones first. Ladzaa Portress Siege Again gives you 30000
potch. Rescue the Prisoners gives you 20000 potch and Goodbye, Magedom! was
5000 potch but much more value than that in terms of recruited characters.
There are a ton of new quests for you to take on, and you can now do the Icas
quest. Actually not quite yet, as Chrodechild cannot be put into the party
right now. So sign up for Plowin' the Field, which appears once you talk to
Yadima in the western fields past the lake at HQ (and you had to have talked to
him at his ranch southeast of Citro Village earlier in the game - you can still
go there if you haven't). Anyway, Yadima needs some strong-types to plow the
field for 1 day. Asad, Muro, Jale and Selen are good to send if they aren't in
your party already. Maybe old Gadburg in support.
Meanwhile, sign up for Make My Son a Man. You met the mother Rekareka and her
son back at Naineneis, Porpos-land. If you talked to them again after
liberating Naineneis, then this quest should show up right away after HQ
expands. Her son is Tuhululu. Head to the Inn, where Anya would stand back when
the HQ was smaller. You will find Rekareka and Tuhululu here. Just go talk to
Rekareka about the details - she wants someone strong to accompany her son to a
new world to buy some things. She'll send another request when the time is
right to do that. So, go report on Make My Son a Man. You only get 100 potch,
but then I Need Laggart Pelts shows up. This is from Rekareka. You need to form
another 5 person party. They'll be gone for 5 days.
Make a short trip to the Grayridge Mine. If Hero went to the top floor of the
new HQ, he should have said something about a lift. Sure enough, go to the mine
and tell the Inventor that it will be interesting. The inventor and his android
Yod go with. The inventor is named Balsam. Balsam says that your castle looks
promising with an area already designed for an elevator, but that with his
special 'units' it will take 5 years or so to complete. Well, you can bypass
this by ripping out Yod's unit, but that's too not nice. However there is a
'pump'. You remember seeing it in the treasure chest at Naineneis. However you
cannot get there yet.
Put Mubal in your party, for a reason to be discussed shortly. Next, sign up
for Salsabil Liberation Army. Hero automatically appears in south Mislato River
to talk to the Liberation Army. The ruffians talk to you a bit about their
motives and you learn the leader is named Misrach. Misrach seems to understand
you - he says they need some time for self-reflection.
Salsabil
Since you're in the area, just go to Salsabil. Enter the residence to see that
shady old woman Nuzhat. She would be glad to join but she needs a place to be.
To make this happen, you need to get the lift / elevator working.
Forest Ruins HQ
As you return to HQ, Marica tells you the basement is haunted! Hero goes down
there himself and some strange lady appears. She's not too happy to see a kid
running the show, but it will have to do. The Tablet of the Promise aka the 108
Stars of Destiny Tablet. Ingraved are the names of the Starbearers. This is
Zenoa, as Hero recognizes this name he hasn't seen before. Zenoa is recruited.
Go back up to talk to Moana to get results on your jobs. Salsabil Liberation
Army nets you a measly Mislato Salmon as a reward. I Need Laggart Pelts turns
out to be a success at 30000 potch, Rainbow Thread, Rainbow Cloth and Silk
Cloth. Tuhululu does a good job. Rekareka commends Tuhululu for his good work.
After this, Rekareka and Tuhululu are recruited to your company.Then report on
Yadima's quest, Plowin' The Field. If you brought a strong group you'll succeed
and gain 5000 potch, Citro Tomato, and a Janam Potato. Now to officially
recruit Yadima, go talk to him at his field.
Sign up for Taking Care of the Tablet. There is only one person you need to
send on this mission - Sisuca, Hero's 'mom'.
Now agree to the Special Proposal from Geschutz, those strange guys from
before. They are at the entrance to Mislato River once again. Turns out
Geschutz has received an order from his country to aid your company. They
belong to a special part of the Ritterchild's Army, the Belfar Agency. Janam
evidently took that chronicle away from their country during a bitter war.
Geschutz, Buchse and Minen are then recruited to your army.
Return and report on some quests. Special Proposal nets you a Rifle, while
Taking Care of the Tablet with Sisuca rewards you with a Broom and 10000 potch.
You really want to do the Taking Care of the Tablet request because the Broom
is one of the elite Rod-type weapons in the entire game.
Just a few requests left to finish up. Sign up for Sisuca and Nemne, a quest
led by Anya. Not sure who to bring with this quest really.
Also sign up for Get Rid of Citro Monster. There is an unidentified black
monster in the Citro Plains. It could be a Renegade, right? Well, Marica? shows
up. This other Marica joins you as you end up in the Ruins area near Citro
Plain. This thing is downright powerful, and fast to boot. 80-120 damage with
physical attacks and lots of HP. After about 2000 damage, the battle ends and
instead Marica? is alone in battle against it to finish it off. She cannot do
it though.
After the battle, some strange character runs up and chases the monster off.
Turns out this monster is a Formless Demon. The strange man and Marica? run
off, so hopefully the man takes out that demon.
Back to Forest Ruins HQ to report on Sisuca and Nemne? Turns out that Sisuca
was just teaching her how to sing. You gain 1000 potch for this. But Get Rid of
Citro Monster nets you 30000 potch.
Not much else you can do, so fill up your party to go to Tehah Village to
continue the main storyline.
Tehah Village
Go to the residence as you enter. Ask Sotah for knowledge, and when you're done
ask him to join. Before HQ expanded he would reject, but now he says very well.
Sotah is recruited. Check out the rest of town. It's definitely strange here,
people are hateful towards Dogha and are bothered by the weather. Speak with
Nhazu at the plaza. He has a sense something is going on but is not sure. Leave
the village now.
Marsinah Plains
This is a new area, and the second world-map-style plains. Go straight west. A
bull-like enemy appears here, the Pekklar. Use your best skills to take out the
2000 or so HP, especially since there is a good chance you'll gain a level and
restore your HP / MP afterwards.
After this tough Pekklar fight, two more of them appear! But two beast-men come
to take them out. Actually three of them use a unite attack. Afterwards,
Roberto and Hero know they are in the presence of the Furious Roar Tribe. This
is Diulf, the leader Cougar was telling you about. Servillah is the female. For
some reason Diulf does not know Cougar, only Servillah and Lycia. The three of
them leave to their stronghold of Cragbark.
West more to reach Cragbark.
Cragbark
You meet a bunch of the tribesman, including old Tigre. Talk to everyone when
you get a chance, there is a strange Furious Roar member named Autar here.
There are some really nice accessories for you to spend your money on, and Tai
Chi Garb is good too. Gold Spear would be nice if it wasn't 140,000 potch.
Go to the Inn. Guess who it is? Our favorite human Macoute. Diulf wastes no
time berating him. To the Hse of the King next. Inform him of Macoute and the
Order's evil ways, and the tribe will agree; they need to prepare for a
potential attack. Diulf takes pride in not needing help so they reject your
alliance. However there is lodging at the Inn for you, so go there for the
night.
Cynas
In Cynas, Valfred and Diadora talk about the 9th world. Turns out Sophia is
going to get a Chronicle.
Tribe of the Furious Roar
Meanwhile, during the evening, Roberto wakes up Hero. Nova and that strange
girl from before with Dirk are here. Evidently they knew of the Royal Pavilion
where the False Chronicle was.
Time for a battle with Nova and the girl. The female likes to use Defense
Shield and Nova will guard often. I had Zenoa with, so Defense Canopy is a nice
way to start the battle. Use Masterpiece with Hero and Two-Way Strike with
Roberto. Even with defense up, Nova does 80-100 damage. The mysterious female
will use that sand spell that Liu uses for decent damage (unless it's on a
magician like Zenoa then it's only 50-60). It's a tough battle with Nova having
nearly 2500-3000 HP. Once he is done, the battle ends.
Afterwards, Dirk comes forth. Dirk tells Sophia to flee. Dirk somehow gets the
Furious Roar Tribe to think that you are in alliance with him, since Hero can't
speak against Dirk. This is not good, as Diulf orders you out of the village.
Just as you do, Chrodechild comes in. Astrasia is still in command of The Order
troops, however they are sending an army to subdue the Furious Roar Tribe.
Despite being told not to help, it would probably be in your best interest to
aid them so that the Order doesn't take control of their land (and Chronicle).
Naineneis
Before going back to Forest Ruins HQ, head here. Since you can finally go here,
enter the Trading area and search the treasure. Hero asks for the pump once
more. The trader doesn't hassle you since he knows you know the inventor.
Forest Ruins HQ
As you get back, Moana greets you. Everyone is to gather at the Grand Hall, but
let's do some things first. Report on Journey to the West for 20000 potch.
Now that you have access to Naineneis, a request has came from there under
Porpos Abducted. It seems to be those Lonomakua Pirates! You met them if you
did the earlier quest regarding the Order attacking Naineneis.
Naineneis
As you get there, the porpos-kin deny anything happening. But when you stop
talking to them, they talk to themselves, worrying about the situation.
Coastal Cave
The party appears at the Coastal Cave. Dromon was actually protecting this
porpos from the humans who sell the porpos-kin. They then suspect you of the
wrongdoing. Time for battle against Dromon, Felecca and Xebec. This battle is
quite hard, they have Mark of the Stars abilities and they pack quite a punch.
Not to mention the knife-throwing can hit your back row. Defense Canopy is
essential for reducing the attack damage, especially the powerful Dromon. Even
with your defense raised, he takes off close to 100. I ganged up on Felecca
with Masterpiece and other high-powered attacks. She has close to 1500 HP.
Xebec has about this much too. Like most enemies, Dromon is not too hard by
himself. This is a tough battle though - your surviving members will raise
their levels all the way to 32-33!
Nimni and friends run in to explain the situation. Turns out Numnu is playing
tricks on the Pirates.
Forest Ruins HQ
The scene shifts back to the HQ. Priestess Neira is here. The sea God gives
Numnu a tongue lashing, and orders Numnu to join your company. Numnu is
recruited.
Search around HQ dining hall (floor 1 - go west) to see the sleeping Nomno.
Hero tries to wake him, but no good. Return to where the Porpos-kin are (two
floors up - Asad's floor). As you get in the Porpos-kin room, Namna is here
asking about Priestess Neira (assuming it is 'bud' season). Namna leaves but
you will see her again. Then talk to Nemne. She says that Nomno worked so hard
at Ladzaa Fortress that he doesn't have any more energy. Hmm, what to do. Go
back to where Nomno is near, on floor 1. Talk to Wustum, and a flash of light.
Looks like Nomno just needed food. Nomno officially is recruited.
Go a floor above this to talk to the Elevator guy. Give Balsam and Yod the
pump, and the elevator can be finished. And Yod is spared. 10 years for the
elevator to be created now. Err, 10 days Balsam means.
Report on Porpos Abducted for a Trident (not very powerful at this point). Sign
up for 'Chancellor's Age'. Anya is the support for this quest. Not sure who to
bring for this either, probably just high-level characters. It likely does not
matter.
Also sign up for Find Icas. This is finally do-able, since you can use
Chrodechild now. Put Chrodechild, Marica, Sisuca, Manaril and Erin in the group
(Minen might work too).
Citro Village
This is not a mission or anything, but put Minen, Buchse and Geschutz in your
party. Then go to the town square and talk to Khemia. Turns out Khemia has
created quite the gun, though it is not perfect it has great potential. This
goofy guy Khemia is now recruited to work on guns.
Forest Ruins HQ
Back at HQ, check out the weapon shop / blacksmith. There are now upgraded
weapons for these gunners, much stronger weapons than before. Burst Rifle and
Altered Pistols cost a bit, but it's worth it for them.
Report on Find Icas. You get 500 potch, but another quest relating to Icas pops
up. You have to bring him to Morrin (though the quest says Moana). Then report
on Chancellor's Age to find out that for 1000 potch.
Go up to floor three. The lift is now complete says Balsam! Balsam tells you
that while spending time here, he touched the Chronicle and saw the vision. It
seems Yod is even a starbearer. Balsam and Yod are now recruited.
Travel to the cellar via the elevator. A strange, empty room. Remember at
Salsabil Kingdom, that old lady who wants to join but didn't have a room? Now
that you have the elevator working, get ready to travel to Salsabil. Before you
go, send some strong members out on Yadima's next request (Plantin' the Field
part 2). Also might want to sign up for Mass Production of Guns?!, from Khemia.
He wants to know about the mass gun production theory over by the Ritterschild
islands. Might as well send Geschutz, Buchse and Minen along for this. Last,
sign up for Bring Icas to Me. The Hero has to do this personally. Tell Icas he
can join, and Icas will be recruited. After you recruit Icas, you still have to
take him to Salsabil.
As you go to leave, Morrin is already at your HQ! Yovel is with her. To make
matters crazier, some random guy appears saying he'll kill Icas. Time to fight
this assassin. This guy only has 1000 HP or so. The assassin flees, and Hero
impressed the young ones here. Yovel and Morrin are now recruited. Might as
well report on Bring Icas to Me, for 1000 potch.
Now, to Salsabil with Mubal. You finally have a room for Nuzhat, who is still
at the Residence (assuming you have the elevator / lift working). Nuzhat gladly
joins, and the party then appears at the cellar. Nuzhat creates that same room
she had at the Arcane Academy, where Dreambeasts are summoned. Why not test it
out? A battle looms against a Blaze Dragon. Lots of HP, but not a lot of attack
power (blaze-all takes off only 20-25 on everyone, regular attack about 50-60).
Not too hard but not too rewarding either (minimum EXP for anyone over 23).
However you can talk to her and train against different Dreambeasts any time
you would like.
Since you are back at HQ, report on your quests. Mass Production of Guns?! nets
you Prototype Guns, Prototype Rifle and 50000 potch. Quite a haul I'd say.
Report on Plantin' the Field 2 for a Sugar Cane. This quest doesn't disappear,
as it seems to be a way to earn money / items.
A new quest appears - Something For You, from Atrie. This appears once you get
Nuzhat recreated with her dreambeasts. Atrie just gives you the God-Beast
Sword, and you guys go to the cellar to try it out. Talk to Nuzhat and the
Dreambeast battle begins against a Razor Dragon. This beast has a powerful wave
attack for 70-90 damage on everyone, and a tail swipe for 100 damage to the
front line. Having Defense Canopy would be smart - fortunately we have Atrie
for that and his powerful Healing Wave tactic (200 hp restoration for each
member). This battle will take a long while, as the beast has close to 3000 HP
it seems. Lizard Skin is your reward. Atrie then leaves, so go report on
Something For You - You also get a Crescent Axe for your trouble.
Put together a formidable party, and go off to the Coastal Cave.
Coastal Cave
You have to go to the back of this cave. If you don't remember, head straight
north to the 5 hot springs, and take the middle one. Things actually seem to be
configured different this time, because you are sent to a third floor. So</pre><pre id="faqspan-3">
explore this third floor. If you go left and north as you get out, this passage
leads to a Godspeed Talisman. Back to the main path and go north, skipping the
east path which is a dead end. North more through a big room, skipping the next
west path you see which is another dead end. straight north once you get out,
you'll reach a dead end that leads east to a Lazuli Spear, a very powerful
weapon. Return to the far south.
When you drop down a hole, you are on the second floor. This is where you go
straight north until you reach a dead end / empty treasure. Take the west route
just south of here until you get to the steamy area. Those pirates are still
hanging out here. Talk to them, and they wonder why they haven't built a
hideout in all this time. Hero thinks that maybe they just up and forgot about
it. The Porpos-kin will go search Lonomakua to see if anything changed.
After a search, Nimni says a chunk of the Lonomakua chain islands disappeared.
The party then appears back at the Coastal Cave thankfully. All three pirates
then touch the Chronicle, and they have the vision. The hideout was on
Kealohilani Island and the pirates finally remember. Dromon is set to go, but
he wants to fight your party first. These three haven't changed from the
earlier fight. Use Defense Canopy or Defense Barrier to prevent those physical
attacks from mowing you down. Work on Xebec first, as with Masterpiece and a
little more damage, he can be down in turn 1. Felecca has about 1500 HP instead
of Xebec's 1000, but she'll go down quick too. It's Dromon with his high attack
and 2000 HP that is the worry, but he should be left for last so they cannot
gang up on you in the early turns. Again, your allies will level up to 31-33 or
so.
Dromon, Xebec and Felecca get ready to board the ship and join your company.
Finally, Dromon, Xebec and Felecca are recruited.
Forest Ruins HQ
Return back to HQ. The Assassin will greet you again. He asks about Icas, then
leaves. Hmm.
Naineneis
As you get here, the Assassin is here too. What's he up to? Oh, nothing.
Forest Ruins HQ
Back here, the assassin is back. He wants you to go show him that Icas really
is here. Then leaves.
It was 'bud' season, so Namna was back to check on the Sea God aka Neira. Again
Namna leaves, but will be back later.
Ch'olui Mountains
Travel up these mountains to see what really happened. Go towards 'the peak',
and when you go west a bit you'll reach the cliff where the mountains
disappear. Hero makes a comment, and you can get the Wtr Dragon Claws.Exit out
to the west down this rope, to put you in the western plains where the Furious
Roar Tribe appeared. Head south to a temple where a purple Roar tells you to
turn back. You should head back, but you can enter this temple here. It is a
GREAT place for leveling up to the low 30's, one of the best options right now.
Tehah Village
After examing Ch'olui Mountains, return back to Tehah Village. Go to the Plaza
to see Nhazu. He too seems to be all negative about Dogha. Agree to go take him
up to Dogha's hut. The party will then appear there, on Ch'olui Mountains. Even
Dogha believes himself to be a senile old man. Strange how people's opinions on
people and things change as things disappear / re-appear. Return back to HQ.
Forest Ruins HQ
Talk to Moana to see Search for Nhazu! Nhazu has been gone since yesterday, and
the townspeople are worried. Sign up for it, and you'll be at Tehah Village.
Talk to the villagers and they assume he's at the mountain. You then appear at
Dogha's hut, who claims he can't help in the search. He does some thinking
though and remembers something.
Just east of his hut is a ledge with a rope that Nhazu probably went down.
Follow the path to see Nhazu bundled up in a corner. Talk to him, and the two
of them begin to remember some more things.
You'll appear back at Tehah Village after this. Some talking, and a few of the
villagers change their opinion on Dogha. Not much to be said after this,
besides Nhazu wanting to come to your company but is planning to rest for a
bit.
As you return back to Forest Ruins HQ, Dogha and Nhazu beat you to it. Dogha
leaves us, not believing the visions from the Chronicle. Nhazu is recruited
however. After you recruit Nhazu, exit and re-enter Forest Ruins HQ from the
back entrance. Dogha and Nhazu will both be here. Speak with Dogha to recruit
him. He seems to want to stay and protect Nhazu.
Report on the Search for Nhazu! Mission. You get 10000 Potch. Now, Get Rid of
the Snow Fairy appears. Prepare your party for the Ch'olui Mountains, I'm
bringing the Ch'olui classics Dogha and Nhazu (actually nevermind - after going
through, the snow fairy will not appear if you bring Dogha).
Ch'olui Mountains
Head for the peak, then taking a north route in the west area towards that
statue. But someone else is there. This girl seems educated about a fight 1000
years earlier. This is Maybelle, reborn from the Warrior of Light Raphelancia.
She thinks you to be the sky-blue armor clad hero Ru'ukahthis. Hero runs far
away from this girl.
Go back towards Dogha's house. Travel northwest from here to see the Snow Fairy
(again, if you brought Dogha, you will not see her). The Snow Fairy gets in
battle with you and tosses a 200 damage snow magic attack on you. Time to
retreat back to your base to talk to Dogha.
Forest Ruins HQ
I returned with Asad in my party, and he heard back news about Nakil. Asad
leaves your party for now. Not sure how long it takes for him to come back,
maybe a season or two it seemed.
It just turned bud season, so I went to see the Porpos-kin. Sure enough, Namna
was there seeing Neira. Hero mentions that Namna comes around an awful lot, but
Namna then leaves.
Talk to Dogha by the back entrance. He seems to know this Snow Fairy, and he
tells you to tell her that you are full. Return to Ch'olui Mountains.
Ch'olui Mountains
Go back to where you met the Snow Fairy. This time, tell her that you are full
(third choice). Just ask her to join you, and Sphiel willing does. Aftering
recruiting Snow Fairy Sphiel, leave this mountain.
Forest Ruins HQ
Report on Get Rid of the Snow Fairy. You acquire Ch'olui Cabbage. Great. Sign
up for Find My Fated Lover next. As soon as you sign up, Maybelle finds you and
professes her love once again. Hero is mean to her and she leaves. Report on
the quest right away for 10000 potch.
Get on the elevator and go to the fourth floor, and then east all the way into
Hero's room. Marica and Jale run in, wondering what is going on. Jale takes
Maybelle outside.
Now put a female in your party, and leave the HQ via one of the exits. Maybelle
seems to be watching you. Say 'that's it, I can't take it anymore', and the
scene will fade to Hero and Maybelle in Hero's room. "You want me to touch it,
like this?", she says. After she touches it she has a vision, but makes Hero
mad and he leaves. Re-enter the room and talk to her to recruit Maybelle
finally.
Went outside and walked around for 15 days or so to pass the season, and Nakil
comes back with Asad. Asad saved Nakil, and now Nakil is recruited. Recruiting
Nakil has been a problem for some, along with Hafin.Wasn't too hard for me
though.
Mislato River
After the above scene with Asad and Nakil (may be switched around to Hafin
instead there), head to Mislato River with Asad in your party. Just as you
enter, you will run into Hafin. He has deserted the Magedom as well, and that's
all you have to do to recruit Hafin.
Finally, it's time to advance the story. After about 15 recruits and hours of
side quests.
Forest Ruins HQ
Go to the 4th floor strategy room. Tell them that you're ready to set out,
unless you aren't. You then have to form two party's, one led by Hero and the
other by Chrodechild. Chrodechild has her Blades with her, Meruvis and Roberto.
Hero has Liu with him. Bring decent enough allies with you.
Next, you see Order troops rallying, including a Lieutenant you haven't seen
before. Hero's troops attack just as Diulf's do, but Hero fights the first
battle. You have a Cynas Conscript, Cynas Archer and Cynas Captain. They have
tight defenses, but only take off 50-70 at most. 2 Mega Medicines and a Revival
Statue are your rewards.
Some shouting goes on between Hero and the Roars. Run north a bit until you
engage in another battle against that Cynas group.
Next, a scene at the enemy camp with some strange lady warrior named Fredegund
offering to go out. Turns out the Lieutenant's name is Beardsley. Liu and Hero
can sense something is amiss near the Blades of Night's Veil. The Blades
recognize her as Fredegund, Chrodechild's sister. Fredegund has the Divine Edge
Sword. She wipes everyone out with that sword. Fredegund wipes out Hero's
entire team too. But Fredegund's mind starts to get warped, and combined with
the advancing troops from the rear, the enemy has to retreat.
Furious Roar Tribe
You appear at the Roar Tribe's place. Rest, then leave the area and Lycia comes
up to chat. Afterwards, go to the House of the King. King Diulf is here. He has
an object he wishes you to see, and actually when Diulf touches it, he has the
vision. Hero has it too. It is of Cougar, in battle.
Hero ends up back at the Inn. Go out, and to the town square. You talk about
Cougar with Servillah, Diulf and Lycia. They seem to think that they were
destined to be Starbearers in this world for some reason, and agree to join
forces with Hero. Plus, you get Furious Roar Chronicle. Time to head back to
Forest Ruins HQ, says Liu.
Forest Ruins HQ
As you get back, Atrie is here. Hero wants to chat with him in his room. Before
that, report on Help the Furious Roar! You gain 30000 potch and Argent Fists.
Probably should distribute abilities to you new Furious Roar friends. Plus, now
that you have a fifth chronicle you have a fifth ability to choose from. You
can still only equip 4, but now you can eliminate some of the weaker ones that
you don't use anymore.
Sign up for Playacting Priestess. Not sure if it matters who you send on this,
just pick a full party of high-level characters. However the other two quests
on the board you cannot complete. Plowin' the Fields 2 has been hard for me to
complete even with characters who average 150 attack power. Furious Roar Goods
is a quest where you need all characters to have 100 luck (except the leader of
team two, which has to be Hotupa). This will take a while for you, since it's
hard getting many characters over 100 luck. The key is buying items at a later
city.
For now though, you can't exit the castle. You have to go to your room to talk
to Atrie. Atrie, Hero, and Liu have a good talk about the worlds, Cougar, the
island that appeared in Atrie's world, and more.
After Atrie leaves, go to the 2nd floor and west to see the Blades of Night's
Veil. Chrodechild apologizes for Fredegund's behavior. Fredegund is the second
princess of Astrasia. Some dialogue about Astrasia, and then Hero declares that
it is time to invade - Liu agrees. Liu goes to round everyone up and talk.
Take this time to go out, move around for a few days, and come back. Report on
Playacting Princess for 1000 potch.
Cragbark
Head here and go to the General Store. If you've done the Icas quest, and have
seen the assassin as your HQ, Naineneis, and your HQ again, then the assassin
should be in here asking about tribe customs. He talks to you a bit more about
why he's after Icas, and really doesn't seem to care much about it anymore. He
runs off after asking about Pekklar meat.
Forest Ruins HQ
Go to the fourth floor strategy room. Servillah offers to infiltrate the place,
with how agile Furious Roar members are. After this, go out and travel around
for a bit, then come back.
Moana has a note from Prince Shams. Go to the third floor, and all the way to
the right to see Asad, Mubal and Manaril. Go outside, walk around for a bit,
then come back. The Roar ladies will be back, in the strategy room. They bring
in someone who knows about the conditions there, someone that Chrodechild knows
- Guntram. It seems the Order's control over Astrasia Kingdom is not as strong
as one would think. The order's defeats to your company have proved that they
can't really predict the future. With Chrodechild on the front line, the
citizens should switch over soon. Give the signal to attack.
You have two parties, one led by Hero and one led by Diulf. Hero also has
Chrodechild. Be sure to equip Diulf with some new armor and maybe a pair of
Argent Fists. You have a new mission accepted.
Pharamond
The scene shifts to Astrasia, with Beardsley and Fredegund. 'We must prepare
for a sortie!' says Fredegund. Chaos reigns in Pharamond as the people of
Astrasia are taking up arms.
As Hero and Chrodechild run in, Diulf offers to take out the fodder for Hero.
Unless you picked a weak party or didn't equip Diulf, this should be very easy.
You see a few swordsmen after this, one of which calls Fredegund a traitor.
This young one is named Quillard.
Run further east after this, until you are in the castle and see a strange
monster. Take out General Guts, then run east for a battle against Fredegund.
During the duel, Chrodechild acquires the Divine Edge Blade. Then you fight her
in battle one on one. Just use Basic Falcon, hopefully you score some nice 500+
hp hits. Fredegund uses it too though, so stay healed. Fredegund generally goes
before Chrodechild, unless Chrodechild is healing. After the battle, Fredegund
regains her senses and the Lieutenant runs off. Astrasia has been restored,
Pharamond is yours.
Walk out of the room with Hero to come to the swordsman. This young guy is
Amaralicht, the guy with the little bro named Quillard. Talk to your friends
in this room (Meruvis, Roberto, Diulf) and then go east to see Chrodechild.
Fredegund apologizes for wreaking havoc with her blade.
Speaking of, Hero touches the blade to get a vision of some sword-wielding
warrior from an old vision. Talk to them and decide it would probably be safer
to shore up defenses here at Pharamond in case of an Order attack by the One
King. Guntram and Fredegund are recruited. You also get Twin: Blades,
Twin: Flash and Twin: Flame.
Cynas
Back in Cynas, we see Valfred talking to Diadora about Princess Fredegund.
Forest Ruins HQ
Everyone is back at HQ, to gather their forces and move to Pharamond
temporarily. Report on Pharamond Siege for 50000 potch. Sign up for Secret of
the Black Blades, and send some strong characters (mine were all 160-180 attack
power). Go out and walk around for a bit. In fact, go to Pharamond. Check out
their weapon / armor / accessory shop - very nice. Buy something like 7 Noble's
Boots, for the luck upgrade. And Treasure Swords for massive luck upgrade, and
anything else you have money for because there are some powerful weapons here.
When you return after 10 days or so, the assassin will be back! His name is
Ouragan. You then recruit Ouragan, as he decides to watch over Icas and help
out the company. Report no Secret of the Black Blades to get a Black Blade.
Head to the Strategy Room. Your forces have packed up their things for the move
to Pharamond.
Pharamond
Just as you get there, Hero takes a nap. Roberto then wakes him up, saying
Bandits have invaded the castle. Go up the east stairs onto the rooftop to see
Fergus. Just use Defense Barrier, and then Masterpiece him to death. At 500 HP
per Masterpiece, it should take about three of them to down Fergus.
Liu comes running from the other side now. Follow the path that Fergus took
past the ramparts. Sure enough, the Archivists are inside already.
Diadora shows you that there is a Gateway, right to this room! That is how they
snuck in. From the Gateway, Diadora summons a Cyclops. Use Defense Canopy with
Liu, and then Silence Sand for 700-800 damage. Hero's Masterpiece does about
600-700. At this rate, the battle shouldn't take much more than a few turns,
even with just Hero and Liu. You gain a Moonlight Stone.
Chrodechild runs in. Time to battle these three Archivists. Chrodechild
unfortunately was planted in the back row, so I had to use Basic Falcon (not a
bad option anyway). Liu can use Defense Canopy again and Magic Canopy to deal
with Diadora's powerful magic spear attack (normally 80 on Liu / Hero, 120 on
Chrodechild). Sophia can blast you with that Sand magic too. Nova is actually
one of the easier targets in terms of attacking you, but his defense is hard to
penetrate after they put a shield up on him. After about 5-6 turns, the battle
ends.
You lose Noble Steel, Fierce Regalia, Cerulean Flux, Furious Roar, and your
mission is accomplished.
Infinity
Liu, Hero and Chrodechild are sent into a bright yellow place. Move around, and
things become clear. This is Atrie's World. Then you see Marica in her world.
And then some other strange world. Finally, you get teleported to a Woods area.
Further east, and you see a settlement. Liu seems to recognize this place.
You are greeted by Luo-Tao of the Scribes. Luo-Tao talks about the Ravine of
Infinity. He says if you have further questions, speak with your companion
Liu-Shen. Figures, Liu was hiding some things. Check out the place, though most
won't talk much. The weapon / armor / accessory shop is absolutely loaded with
goodies, but you are still probably broke from Pharamond. Go along the path and
talk to the scribes, especially the far-west one. He seems to be a friend of
Liu.
Go to the vacant home to chat with Liu about his past, of scribes, and tells
you why he didn't tell Hero earlier.
Cynas
The scene shifts to Cynas once more, with Valfred thanking the Archivists.
Scribe Woodland Village
Back in Scribe-land, save and leave the house. Luo-Tao greets you, to bring you
to the venerable one. Enter the Pth to Grt Tree after this talk.
Noslaw Woods
You are now in the thick Noslaw Woods. Go straight north and you will quickly
see a huge tree castle. Lao-Kwan seems to be the honored one inside. Liu freaks
out once he sees Len-Lien.
Lao Kwan is an old lady, but she has some sage information for us. Valfred of
the Order has acquired the True Chronicle. After a long talk, it still is not
entirely clear to the Hero. But something is going on outside - time to check
it out.
Diadora is outside. She realizes the Elder Scribe drew your party here. Diadora
tries to trick you to giving her the Chronicles, but don't fall for it. She
summons some monsters, and it's time to fight two Mage Art Gadgets. Use your
Defense and Magic Canopy to set up a defense, though you might not necessarily
need it. They just shake each turn, not doing much.
Diadora tries some stuff after this, but fails. Then she leaves. But you hear a
scream north of you, so go check on Lao-Kwan. Liu gets a special title after
this, and you gain the Tatau Council after another vision. Time to find a way
back to your world to continue your fight against the Order.
Save your game, then leave that area. The other scribes come here and denounce
you, until Luo-Tao stands up for you. He agrees to join you in your fight
against the Order. After you recruit Luo-Tao, check out the rest of the village
if you'd like. As you leave, Len-Lien agrees to join you too.
Noslaw Woods
As you exit out of the village, you find yourself in the Noslaw Woods. Ignore
the south path that leads to the grassy area (dead end). Instead, go west and
look for the next south path which has a Sky-Rend Bow. Now go further west,
ignoring the northwest dead end and go southwest to a new screen.
In this area, just weave your way west to a new area. West in the third area to
see a dead end, but a treasure past this. Go south, west, and work your way
north to that treasure - it is a powerful Master Robe (high end Suikoden mage
armor since Suiko I). Southwest and you are out of the woods.
Turns out you are just north of Naineneis. Head back to Pharamond, but you are
stopped at Naineneis, where a Porpos-kin tells you to hurry back. So do that.
-------------------------------------------------------------------------------
The walkthrough resumes after returning from the Scribes Woodland Village.
Pharamond
As you get there, you get one good piece of news at least. Hotupa has linked
the Gateway here with the one at Forest Ruins HQ, so there is no reason to keep
the army stationed at Pharamond. That said, the enemy is planning an attack so
hurry to Forest Ruins HQ and then back to Pharamond.
Forest Ruins HQ
Your friends are happy to see you. Everyone is gathered in the strategy room,
and you can't leave Forest Ruins HQ. So go up to the 4th floor room to chat.
Four of the 7 Chronicles have been stolen from the company.
Word comes in that Vaslof and his beasts are facing off at Fort Arc with the
Magedom of Janam. You have two parties to fill out here - one starting with
Hero and Liu, the other with Chrodechild and Fredegund. Might want to get a
magician or two with the latter pair. Then, the groups head off through the
gateway to Pharamond.
Pharamond - Wilds of Veile
Hero goes off to the northeast to meet the enemy, which has amassed near
Pharamond.
In this new Wilds of Veile area, going east all the way initially leads to a
dead end. If you take the last north route, you meet three auster soldiers. Use
Defense Canopy right away, because these guys are powerful front line fighters.
They have stiff physical defenses, but I had the Ice Queen using Spear Torrent
and the austers just couldn't handle it (900 damage to all each time). After
this battle, the scene shifts to Fredegund and Chrodechild.
The two ladies run into Beardsley. Unless you have a weak party, this should be
easy. Beardsley uses magic in the back, fire and poison-like magic for about
100 damage. The Conscripts take off insignificant damage so long as you can use
Fredegund's barrier. They do have a stingy D, along with Beardsley. So the
battle will last a while. Fortunately, our friend Beardsley drops an Old Tree
Spear, and two Revival Statues.
Once this battle is over, you take control of Hero's party. Go northeast to go
to a new area. East all the way to meet Vaslof. Time for yet another battle
against him and two Austers. This time though, you can take him. It was very
easy for me since I had Sphiel, and he Spear Torrent makes short work of all of
them. Vaslof didn't even get a chance to attack, stuck in the back row. With
Liu's Defense Canopy, you should be safe from physical attacks. As stated, any
kind of magic will rip these three apart. You'll level up to 34 or so, and
acquire the Beetle Axe and two Mega Medicine.
Vaslof and Hero chat for a bit, wondering why his Austers have joined the
order. After a bit, Resno runs in and tells him to get back. Mission
accomplished, as Resno and Vaslof leave.
Cynas
Meanwhile in Cynas, Valfred sees that Hero is doing a lot since he has
returned. It seems Valfred has plans for Dirk. Report on Nab the Intruders for
1000 potch and Defend Pharamond! for 30000 potch.
To advance the story, we are to go to the meeting room. But there are things to
do that we haven't had a chance to do, so let's do them. Bring Chrodechild and
Fredegund with.
Pharamond
Walk towards the castle, to see Yula. Talk to her twice, and she'll go into the
castle with Chrodechild. Use Basic Falcon, and you should be alright (though
she takes off a ton herself). Chrodechild will level up all the way to 40 or
so.
After the duel, Yula gets the vision after touching Chrodechild's blade. As a
Starbearer, she joins you, realizing the Order is a threat. Re-enter the palace
after recruiting Yula. Talk to the two kid swordsmen, and Quillard once again
says that Fredegund should be punished. Quillard runs off outside of the city.
Wilds of Veile
Take the route you took with Hero to meet the Austers. East past where you
fought Vaslof is a new area, where some Cynas Conscripts are messing with
Quillard. Nothing tough here, though there are three of them (Spear Torrent
blew them away in round 1).
Quillard is happy to see Amaralicht here to save him. The Divine Edge shines
after this, with Quillard and Amaralicht proving to be Starbearers. You have
recruited Amaralicht and Quillard.
Cragbark
Time to head for the Furious Roar Tribe. Put Lycia in your party, and from
Cragbark, go back to the plains above and enter. Now go straight north from
Cragbark. Lycia should mention that something dangerous is here.
Lycia is in a duel with Chein. Regular attacks work best (300+ damage with
Argent Fists). Heal with Mega Medicine - Chein has two types of attacks, a
regular one for 80 damage and a Mark of the Stars stab for about 110. She has a
high agility so be cautious about healing, but if you die it's not game over
either.
Lycia talks a bit with Chein and then Hero. Chein looks to be the only human
from the Furious Roar world to have came here.
Back at Cragbark, go to the house of the king. Chein is here with Tigre. Tell
her it's okay to touch the book, and she does get the visions everyone else
had. As a starbearer, Chein is now recruited.
Pharamond
Enter the throne room. Now that you have defended Astrasia, talk to Guntram. He
is surprised about Liu but even more surprised about the Woodsland. Guntram
talks of it being a place where nearby people go who have given up hope, and
seems to think some lady has made her way there.
Head to the Inn, and take out any Scribes (like Liu) if you have them in your
party. Put Guntram Chrodechild and Fredegund in your party.
Noslaw Woods
Inside the Noslaw Woods, go east a few screens (assuming you came from the
south end). Eventually you run into a strange, wild man named Bosche. He is the
Adventurer's Adventurer. Then he runs off, wanting to show you his beautiful
wife. So travel east just a tad more, to meet Lathilda. Hopefully you brought
some of the Astrasia people, like Fredegund, Guntram, or Chrodechild. Lathilda
will then go talking about how she used to live there but left after the Order
took control (note how she mis-spells her husbands name as 'Bosch'). Go ahead
and take her to Pharamond, to show her the new Astrasian capital.
Bosche and Lathilda will be amazed at the new, peaceful Pharamond. Bosche
decides it would be a good idea to fight by your side and clear out the Order
for his wife. Lathilda too joins your army.
Woodland Village
Talk to the Scribe-man with a unique portrait, further to the left along the
'Path'. He seems to want to follow Liu, but he still won't. Keep checking back
with him after important plot events pass.
Giney Valley
You may be able to do this quest earlier, but I forgot about this character and
must have had Liu in my party when I went through Giney Valley (because the
character doesn't show up if you bring Liu, so don't take him). Anyway, from
the east entrance, take the northwest path, and you should see a blue figure
ahead.
The mysterious woman asks about the Elder Scribe, Liu. Then she walks off.
We'll see her later.
Forest Ruins HQ
At your HQ, make sure Yula and Chrodechild are not in your party, then go to
the Blades of Night's Veil part of HQ (2nd floor, west end). Yula and
Chrodechild will be talking about the legendary blademaster Mourgent. Build up
Yula at the Noslaw Woods (close to level 30). Then return to HQ, take her out
of the party, then talk to Moana.
She has a request from Gadburg so sign up for that.
Ruins near Citro Village
You appear in these strange ruins. Gadburg calls for Mourgent. Hard to believe
this swordsman is still around, but Mourgent walks right on down. After some
chatting, it seems like Yula has been following us. She just runs up and
challenges Mourgent to a duel. Just use Basic Falcon, that is all she really
has with just three Chronicles at her disposal. He has but 500-600 HP, and it
is a short battle (not even sure if winning is essential). But afterwards,
Mourgent is pressured to join by Gadburg and Yula, and he finally does. You
have recruited Mourgent.
Forest Ruins HQ
Return to your HQ, and report on Request from Gadburg. You gain 50000 potch and
the Evil-Eye Sword.
We have been doing optional recruits for a while, but to advance the story, go
to the strategy room. Luo-Tao tells us that he can sense where a Chronicle is.
He is going to go to where the Chronicles are, and work on finding out where
the other four are.
After this talk, go to the first floor. Moana tells you that Elder Rajim is
here. Elder is by the back entrance, so Hero and Liu go chat with him. Rajim
goes to mess with Liu because of the tattoos, and Rajim seems to get a vision.
Evidently Elder Rajim is a starbearer as well.
Hero then goes and has a chat with Zenoa. Ask her a bunch of questions - it's
actually quite insightful, but information you probably had a good idea on
before this. Liu leaves, as he has to stay here in the event Diadora shows up
and Liu would then have to use that power which the Elder Scribe used.
Sign up for Return of Megion, and you'll need to bring Diulf and his crew back
to Cragbark.
Cragbark
Once you are at Cragbark, you meet two new Roar - Eusmil and Nictis. They are
Megion's crew. Tigre tells you about the Decaved Ruins, northeast of Cragbark.
You've already been here and met Megion once before (if you remember, it's the
ruins past the exit once you get to the end of Ch'olui Mountains).
So rest up, gather your party, and enter those Mysterious Ruins the same way
you did earlier (through the mountains).
Mysterious Ruins
This place is strange in that you'll find some tough monsters, and some really
low level monsters. head south all the way, then west. West all the way is a
dead end, but the north route before that is a Lazuli Rod, very powerful and
worth getting.
West all the way through the middle path leads you to those three Roars. This
is a rare difficult battle, especially if you haven't built the Roars up much.
Focus on Megion first, because he'll up his attack power and then has an attack
that will do 300+ damage. The other two are just minor nuisances, though their
regular attacks are just a tad worse than Megion's. My roars were about level
25-26 going into this battle, but reached 34-35 afterwards.
The enemy roars wonder about the One King after the battle, coming to their
senses a bit. Hero and Diulf prompt them to touch the Chronicle. The roars
regain some of their memory, and are then grateful to fight by your side - you
have recruited Megion, Eusmil and Nictis.
Forest Ruins HQ
Report on the Return of Megion Mission for Wtr Dragon Claws.
Sign up for My Husband's Birthplace and Zenoa Interview. Just 1000 potch and
100 potch, worthless quests. A lot of these types popping up now.
Order Soldiers in Plains could be good, as you get a pretty random assortment
of characters. Roberto wants to go, as does Chein and Ouragan even. But they
don't actually fight in battle (unless you put them in). Anyway, these three
Cynas Conscripts have stellar defenses, and pack quite a punch too. All they do
is regular attacks though, and guard. Your characters will go up to about level
33 for victory.
Run straight north to the next screen. North more (west path going north) to
reach some different looking Order soldiers, including that Captain stationed
at Fort Arc back in the day. Funny stuff from Ouragan here, and a fight breaks
out. Use magic if you want to take out the Cynas Archers in the back, otherwise
just push through the Conscript up front and the battle is yours.
Next though, we have a battle against the Cynas Captain, along with a Cynas
Archer and Cynas Mage. The Captain is a bit more powerful than the others
you've fought, while the mage tends to use regular attacks more than actual
magic. Still, taking out the back row first might be a better idea, so that you
can control who gets attacked a little better. By the end of this battle, you
should be level 35 or so.
Return to Forest Ruins HQ (actually, you do automatically). Report on Order
Soldiers in Plains for 50000 potch.
Pharamond
Go to the second floor of the Inn in Pharamond. At this point you should see
Savina by the window - if not, you might need to wait longer or talk to Icas
and see if he mentions it (I had to do neither, however). Agree to help her
save Darrow, but he is in Cynas so Hero tells her it will take some time. At
any rate, Savina is recruited for the time being.
Forest Ruins HQ
Get ready to do Gather Animals! For this, you will need high speed (running man
icon) and luck (yellow star). Leveling people up at the Wilds of Veile to 33-34
should start to weed out the characters that have naturally high speed and
luck. Now remember there are weapons / accessories that up your other stats. At
Pharamond, you can buy a bunch of Treasure Swords, equipping 2 on some
characters for a total of +60 luck! Along with the Noble gear, you should be
able to get enough characters with at least 80-100 agility and luck. Send these
parties out to Gather Animals, and you get 5000 potch and Pekklar Meat for your
troubles.
Finished up some pointless quests, like Servillah and Eusmil for 1000 potch.
Atrie's World wasn't worthless though actually. You get a Scale Shield, and
also Moana says that the group that went to the other world saw someone from
our own world there.
Grayridge Mine
Hotupa and Hero appear at the Grayridge Gateway. Hotupa saves this Scruffy Man,
who continues to cry. He leaves, and thankfully you are automatically
transported to Grayridge town. Put Logan in your party.
Go down the alley, all the way to the right. Logan recognizes Lubberkin, as
they both were miners. He is upset at the Grayridge he has come home too, so he
joins your cause against the Order. Lubberkin is recruited.
Cragbark
Now that you have completed the Gather Animals! Mission (see above), you can
recruit Autar. Go to the town square to see Autar, and he will join you right
after.
Forest Ruins HQ
Sign up for The Green Stone. Turns out Len-Lien has Liu's stone. You get to see
into Liu's love life for a second, and report Liu's Green Stone mission for 100
potch.
Enough side-questing. Go to the second floor, east section. Where the
Chronicles are. Talk to Luo-Tao and he can sense the Chronicles now. It seems
the Archivists have them, and they are bringing them closer to the castle! It
could be a big attack.
Go to the fourth floor strategy room now. You have four parties here to help
split up and get the Chronicles back. Hero and Liu are one, with Logan and Jale
as another, Asad, Chrodechild and Manaril as the third and finally Neira and
Nimni lead the fourth party. Diulf has a group but you don't control them. Lots
of members to fill in, just make sure you have balanced parties (a magician /
healer type, along with two front line fighters).
Mislato River
As this starts off, the Porpos-kin encounter Conon near the Magedom part of
Mislato River. Conon turns into a monster! Wtr Dragn Conon is your new enemy.
Use high powered magic attacks, like Spear Torrent and Sleep Frost (I had Ice
Queen in this battle, along with Niera's magical brilliance). Two-Spear Attack
is quite powerful by Nimni. Wtr Dragn Conon uses 100+ attack physical attacks,
and a Spear Torrrent himself for 100-180 damage if unprotected with Magic
Canopy. Also, this boss has over 3000 HP, probably closer to 4000. Your reward
for victory is an Evil-Eye Sword and Dragon Hide. The Porpos-kin regain the
Cerulean Flux.
Now it's Logan's turn. He meets Fergus, who is looking for Hero. Fergus too
turns into a monster, this time it's StlGiant Fergus. Even with Defense Canopy
up, this boss almost takes off 100 per physical attack. Use Logan and Jale's
Two-way attacks for 500 damage, and keep them healed for the 30 damage run-off
from using those abilities (plus the 100 they acrue from the physical attacks
by the StlGiant Fergus). Uncut Sapphire and Giant's Armor are your rewards, in
another long battle with a boss that has 4000+ hp. Fergus then turns into the
Chronicle of Noble Steel.
Chrodechild and Asad get to fight Sophia and Nova. Nova has a ton of HP in this
battle, and acts as his usual tank-self. Probably close to 4000 damage before
he even gets on his knees (near death). His physical attacks are brutal even
with a shield up, while Sophia can carve you up with a staff attack. Even
though your party is probably doing fine, Hero has to jump in with his group.
The battle is pretty much the same, Nova takes another 5000 HP or so and then
the battle ends.
Just as it looks like Hero and Asad's group are in trouble, Manaril starts
chanting and draws something from the Chronicle. Sophia passes out, and you
regain the Fierce Regalia Chronicle.
Last is the Furious Roar Chronicle, and guess who comes up to HQ with the
Chronicle. None other than Dirk, up to meet Diulf. Hero and Liu go out to meet
him but they start at the top of the castle, so you can run down and save /rest
along the way. Or change your party. Go to the front entrance to see Dirk.
He says Chancellor Valfred gave him this Furious Roar Chronicle. Dirk turns
into a pink beast, Demon Beast Dirk. The Demon Beast likes to roar, and then
used a rolling attack for 120-140 damage on everyone (but halved if you have
Defense Canopy up, which you should). It'd help if you brought someone who
could heal everyone a little instead of having to use multiple people to heal
with Medicine. Dirk also has a Flame Explosion spell for high magic damage on
one ally. Liu's Silence Sand is effective to the tune of 700+ damage, which he
should use after he puts a Canopy or two up. Dirk has a ton of hp, probably
near 6000. Your characters will level all the way up to 37-39, and gain a Demon
Horn. Head back inside the castle.
Cynas
After seeing the Citro Village folks talks about Dirk, the scene shifts to
Cynas where Valfred is congratulating Dirk on his efforts. He has been promoted
as an Archivist of the One True Way. The location of the 10th world is
mentioned.
Forest Ruins HQ
Hero gets word from the Magedom of Janam about a possible attack on the enemy.
For now though, report on some missions. Engage the Archivists nets you 10000
potch. Also had sent out a group to Marica's? World, to see that Marica is the
Tenkai Star there. This is worth doing even if you already did the Jale / Atrie
one, because you get a Crescent Axe.
It was bud season, so I visited with Namna once again. And finally, the
dialogue changed and I was able to recruit Namna. I probably visited Namna
almost 10 times, but maybe the earliest time to recruit is after the last plot
event (recovering the Chronicles).
Go to the port area, where the Lonomakua Pirates are. Talk to them,
specifically Xebec, a few times. Then head back to Moana. A new request should
have shown up, Letter from Lonomakua. Accept this quest, and fill up the Pirate
party. Xebec will recognize the name Hina Aumakua, a blood relative of the
Lonomakua Chief. They'll go off on this quest, which takes a whopping 40 days.
Return to report on Letter from Lonomakua, for 10000 potch. Also you get a
scene with the Dromon Pirates returning, as they bring Hina with. You recruit
Hina, daughter of the Tribal Council Head of Lanamakua, Kane Hekili Aumakua.
Also sign up for I Can't Take My Mask Off! Hero tries to yank Yovel's mask off,
but it doesn't work. Morrin comes in to re-assure Yovel. The party then talks
to Balsam about this super strong glue. Evidently all you need is some
Squidcreeper Sap to counter it. However these King Squidcreepers are not in
this world! Hero can't go, but Yovel still wants to. Now report I Can't Take My
Mask Off! for 100 potch.
To follow up, sign up for Seek Squidcreeper Sap. As you read the directions
carefully, the enemy is underwater. So fill up your party with Porpos-kin to
take out this squid. When you return, you get 50000 potch, Fish Guts, Whale
Tusk, and Prismatic Peach for reporting Seek Squidcreeper Sap.
If you want to continue the story, go to the fourth floor strategy room. A
joint attack seems like a good idea, but the Order is being strange in
withdrawing already. Something might be up, like at Ladzaa Fortress. The Hero
has gotta tell them, and he says Asad, Manaril and Mubal should go with.
Manaril just acts as a companion, so you will have another member to choose to
bring with.
In Flesaria Forest, the party stops to see a huge light. They hurry to the
Magedom.
Magedom of Janam
A huge desert is where El-Qaral used to be. Well, start off by heading south a
long ways until you reach an Oasis of sorts. Near the water is a Chakram, a
powerful long range weapon.
To the far southeast are some Mysterious Ruins, but we are not worrying about
them now. In the far northeast of the desert is an exit that Asad does not
allow you to take - to El-Qaral he says. But head west a tad and then straight
south from this point - you will come to some more ruins and a red dot, so
enter. Manaril and Asad freak out.
Cynas
Diadora too is upset with the Magedom being erased. Valfred says he had to do
it with them plotting to attack with your army. Dirk is off to find another
False Chronicle.
Janam Desert
From the city ruins, travel south for a ways until you can no further. Then go
east to see the exit towards Salsabil.
Salsabil
Thankfully Salsabil is unharmed. Of course, since they are not starbearers,
they feel like the Magedom of Janam never existed, and they are under their own
power. Go to the Mansion to see Taj first.
Shams and the king and queen are in the far west room. They don't remember
anything either, but history has changed a bit. Still, Shams wishes to join you
to fight the Order. Walk around the Trade area - seems that guy forgot about
his wife in Janam but still kind of remembers her. A lady west of him mentions
the United Kingdom of Ritterschild.
Go to the Inn now. At night, Shams comes by. He hands you the Arcane Academy
Chronicle, and you have a vision about the Hero and an explosion. Shams then
noticed that everyone forgot about the Mage Lord, their families, and Janam.
After the talk, you recruit Shams and then acquire the Ancient Covenant
Chronicle.
As you go to leave, Taj accompanies you along the way, but leaves once you
reach the Desert. Or is about to, until Dirk shows up. Another battle against
Demon Beast Dirk - despite having someone like Taj who cannot use Mark of the
Stars, you should still be okay. Hero can do 750 damage+ with Flame Vortex
while Asad can do almost 700 if you use Ire and then Masterpieces. Mubal can
act as your healer, and Taj should defend the whole time pretty much (try to
keep him alive).
The battle ends automatically it seems, and Dirk flees for now. Allow Taj to
come along, Shams will finally agree.
Forest Ruins HQ
Hero reports on the Magedom of Janam disappearing. There is a new chronicle
there that must be recovered before the Archivists find it. Luo-Tao and Hotupa
will go with Hero to find it.
Cynas
Valfred talks of the recent doings. The 10th Chronicle must be found.
Forest Ruins HQ
Go back inside, and report on some quests. I had Find the Sticky Criminal! to
report on for 5000 potch. For Hurry to the Magedom you get 10000 potch. A bunch
of new quests should have popped up thanks to the desert. Pay Back Time has
nothing to do with that but it's a neat request as the other world slave from
Grayridge goes back to the world he escaped to tell them off. Once returning
and reporting on the quest, you find out that the town disappeared like Janam.
100 potch is your reward.
I Want to See the Elder is from that mysterious woman you met as Giney Valley a
while back. She wants to see the Scribe Elder, which would be Hero's close
friend. Accompany him to North Flesaria Forest to meet the woman. She knows he
is the Chronicle of the Tatau Council. The red tattoos symbolize that she is an
exile. She then introduces herself as Mun-Shang. She wanted to oppose the order
just like Liu, but was banished because of it. She is jealous of Liu, and
decides to duel him. Make use of his Sand spell, one of them should almost kill
her, while the second surely will (first one might silence her too). Her flame
explosion attack can take Liu out in maybe 2 turns, so be careful (could use
Magic Canopy on turn 1 if you want). Liu will level up near 39.
Luo-Tao comes up after battle to talk to Mun-Shang. She then leaves. Report on
I Want to See the Elder for another 100 potch.
Sign up for Something I Want to Check by Wustum. Chef Wustum wants to have a
chat at the table with Prince Shams and Princess Manaril. Prince Shams
tastebuds are shot, and this is how Wustum knows the Magedom truly existed.
Report on this awesome quest for Salted Guts, Roasted Corn, and that is it.
Flush Out the Criminal was next. Time to find someone smaller than Yod.
Get Rid of Mislato Monster is like the Get Rid of Citro Monster a long while
back.
Mislato River
The party appears at Mislato River. That Mystery Warrior is back from the past
hunt. This guy finally introduces himself as Enumclaw. This bird beast has a
ton of HP, and a tough to penetrate physical and magic defense. After about
5000 damage you will take off zero, and the battle ends. Enumclaw then runs
off.
Forest Ruins HQ
Go to where Erin is, then go up the stairs as you go west. Enter the room where
Manaril is, along with Shams and Taj. Talk to Taj, and he's ready to touch the
Chronicle. Taj is recruited. Not that if you do not go here and talk to him,
you don't recruit Taj. So make sure you do it.
Had some more quests to report on. Manaril and Hina nets you 1000 potch,
typical pointless Anya endeavor. Flush Out the Criminal shows us that Autar had
an empty adhesive bottle, so he is our prime suspect. Another 1000 potch for
this, and yet another job related to this quest opens up.
Get Rid of Mislato Monster nets you a huge prize of 40000 potch and Darkness
Cape.
Sign up for Corner the Sticky Criminal, and Hero goes to talk to Autar. Autar
claims to know nothing about it, and after talking to Moana, you decide there
would have been fur on the bottle. Hmm, it's someone smaller than Yod and
doesn't have fur. Must be that rascal Numnu. Report on this only nets you 100
potch, but at least you know now.
Magedom's Two Chronicles is one sent in by Liu. Of course send in the El-Qaral
crew, namely Mubal and Manaril but Asad as well.
Salsabil
Meanwhile, go to Salsabil. Enter the trade harbor, to see a Maestro. It seems
his music makes people mad. A guard sees him, and then he runs off. Talk to
everyone after the commotion, then exit out. After you've checked everything
out in Salsabil, Tsaubern should come out and introduce himself. He is from the
east continent. Tsaubern is in a hurry so he leaves, but it's good that we've
talked to him.
Forest Ruins HQ
Back to HQ, and report on Magedom's Two Chronicles for 1000 potch. They used
both chronicles it seems.
Sign up for The Promised Visit. Accept the request to meet at the top of HQ
with Tsaubern. Tsaubern is a representative of the United Kingdom of
Ritterschild. Tell him it's okay to touch the Chronicle so he can figure out
what really happened to the 'other large country fighting the Order'. Tsaubern
then sees the vision of the Magedom of Janam. After this discussion, you
recruit Tsaubern.
Report on the Promised Visit for 10000 potch. Accept One More Mission, created
by Tsaubern. Evidently, someone from the Empire of the North Star has come to
our HQ, and he wants to know why. Someone in your army is from this area, and
you need to find her. Go to the second floor, all the way left (where the
Blades of Night's Veil hang out). You will see Yula, aka Princess Mayula. Yula
claims she is just a warrior from the Empire of the North Star. Tsaubern still
thinks it is her, as the war priestess of General Daigoh said Mayula left.
Report on One More Mission for 100 potch.
Discordant Countermeasures is a quest definitely worth doing. Someone is making
a lot of noise over at Naineneis.
Naineneis
Go to the 'street', to see that same Maestro. Hero figures out the music is
making everyone mad, and the Maestro introduces himself as noble Ramin. He runs
off, to practice music elsewhere.
Cragbark
Cragbark is Ramin's next stop. Hero just takes Ramin after seeing him here. Out
in the field, Pekklar see you. Ramin's music puts everyone in Fury status so
you can make short work of these enemies. Ramin has now joined your party.
Forest Ruins HQ
Lots of requests to report on. Discordant Countermeasures nets you 5000 potch.
War is an Offering and Taj's Secret both reward you with 1000 potch.
Sign up for Let Me Perform!, and you'll be at the Corridor with Wahie.
Pharamond
You then appear at Pharamond. There is another Ramin from another world playing
music that makes everyone laugh. Meanwhile, the real Ramin comes up to play his
music. They cancel eachother out and Hero takes the other Ramin back to his
world. Return and report on Let Me Perform! for 100 potch.
Mysterious Desert Ruins
As you enter the desert, Hotupa comments about how amazing this really is. Note
that you always enter from the northwest when you first have the scene with
Hotupa and sensing the Chronicle. But if you exit, go to Salsabil, then back to
the desert, you can enter from the southeast side. This is what you want to do,
so that you can make a short trip to the Mysterious Desert Ruins. From the
southeast desert entrance, go north a tad and then east past the rivers. You
should spot the Ruins soon.
And upon entry to the ruins, Hero spots someone down. This odd fellow is having
a hard time wondering why he passed out, or what he's looking for. His name is
Keflen. After some convincing, Hero goes with Keflen to look for this thing in
the Ruins.
Start by heading southeast, and then east for a Mystic Medicine (south more is
a dead end). Back to the first split, and go west. This time, south leads to a
treasure, the Iris Blade. This is a powerful addition to your blade arsenal.
Then go west and north for a dead end.Keflen is still not sure to think, but
Hero offers him a place to stay. He goes back to HQ with you, but has not
officially joined yet.
Forest Ruins HQ
Back at HQ there was a pointless request (The Seven Imperial Generals) to</pre><pre id="faqspan-4">
report on for 1000 potch. Keflen is right by the front entrance, but won't join
officially for a while. Now get your party set and ready to find the Chronicle
in the desert.
Buried Mage City
Enter the Desert Ruins where the Magedom of Janam once was. From the northwest
entrance, go east along the north wall until you see that north exit (that you
can't take). A tad west and a good deal south to find the Magedom ruins.
Hotupa and Luo-Tao are in shock, and wonder why the building ruins are still
here. More importantly, Luo-Tao senses the Chronicle within the ruins. Go to
the Plaza Ruins for a Party Dress to the west. Nothing at the Imperial Palace
Ruins, but check out the Arcane Academy Ruins. The Cellar seems to be in
perfect condition. Go to where Manaril's room was. Diadora beat you to it
though.
Actually though, Diadora had this Chronicle for some time. The Chronicle of
Endless Travels is within her staff. Hotupa puts away her first Gateway but she
continues to summon them. Finally, a battle with Diadora and two Generals Guts.
Luo-Tao's Healing Wave is very nice here. I had Hotupa attacking with the
Crescent Axe and Hero using Masterpiece on the frontline and then Vortex on
Diadora. It's hard to see the amount of damage you do to Diadora with the
screen rotating just as you hit her, but she has around 4000 HP or so. She has
a lightning attack on one character for 120-140 HP and Spear Torrent for 100 or
so damage on everyone. You gain a Moonlight Stone and Mystic Medicine for
victory.
Choose to bring Diadora with you. Hotupa opens the Gateway left by Diadora, and
you can go right to Forest Ruins HQ.
Forest Ruins HQ
Diadora will be sleeping in bed, but the Doctor would like Liu to watch over
her to prevent her from escaping. Report on Find the Desert Chronicle! for
10000 potch.
Salsabil Royal Palace
Go to Salsabil, and then the royal palace. This is the first time that our
Ruffian friend shows up, Misrach. But actually Misrach is the head of the
Salsabil Self-Defense Volunteers. Hero wants him to remember fighting you as
the Salsabil Liberation Army. Hero takes Misrach to Mislato River to show him,
and gives him a Chronicle to touch. Misrach joins your party after this.
Forest Ruins HQ
Go to the second floor, and east to the doctor's office. Diadora complies with
you, and hands over the staff. Hero touches it and gets a vision of the end of
Diadora's world. The Chronicle of Endless Travels was the True Chronicle of her
world. After some talking, Diadora asks if Hero wants to go to the Gateway to
wait for her. Save, and do so.
At the Gateway, Diadora says she can create a Gateway to reach the Tower of the
Way, so that we can steal the 10th Chronicle.
Cynas - Tower of the Way
Diadora really does take you through the gateway to the Tower. The True
Chronicle isn't here like she had expected, but we should cautiously explore
for it.
You start on the 4th floor. South of here leads to an east / west fork. West
leads to a lift that goes down, but we need to travel up. So take the east
route, and just go straight north to a new room.
Here, you see Nova, Sophia and Valfred. Nova gets his butt kicked, and then
Diadora gives away our position. Unfortunately, Beardsley and Dirk run in as
well. Too many enemies here, so Diadora just uses her ability to teleport Hero,
Liu, Nova, and herself back to Forest Ruins HQ.
Forest Ruins HQ
Nova finally regains consciousness back at the castle, and tells that the 10th
Chronicle is carried by Sophia. Nova wants to go and recover her from Valfred's
grasp, but is too tired out right now. The party can no longer use a gateway to
the Tower of the Way, since Valfred knows Diadora is not on his side anymore.
Report on To the Tower of the Way for 10000 potch.
Buried Mage City
Go to the Arcane Academy, and as you go down the stairs, notice that the second
to the last staircase has an open door to your right. Enter it to see three
individuals. One is Miss Nofret. They're bandits, looting the undergrounds
here. If you choose the first option you will fight them, nothing too hard.
Either way, she tells you to bring a prince and a princess, so go to Salsabil
and put Shams and Manaril in your lineup. Then return to Nofret. Nofret
genuinely believes your group.
Forest Ruins HQ
Back at HQ, sign up for Help Them Dig. Bring strong members - not sure how
strong, but you can tell whether their response to the quest is positive or
not. When you go to report on Help Them Dig, you acquire 10000 potch, Noble
Shoe's and Magic Armband. Also, Nofret tells you to come visit her with Manaril
and Shams again.
She gives Shams and Manaril some things from their parents, then Hero asks for
Nofret's help. Nofret is then recruited.
Save your game, and head to the fourth floor strategy room to begin mobilizing
towards Cynas.
Forest Ruins HQ
The walkthrough picks up after returning from the Tower of the Way with
Diadora, and after recruiting Nofret.
At the fourth floor strategy room, the group will be talking about attacking
Fort Arc. It has to happen, so that the True Chronicle cannot be used to send
the HQ away. Go down to the first floor by Moana, and you'll see Hotupa run in
saying Atrie is here. More insight on the One King, and what may possibly
happen if the One King is not stopped. Hotupa goes off into other worlds to
find more information after this.
After this, go up to the fourth floor strategy room. Liu has news that the
Order has pulled troops from Grayridge, and just plan on meeting our army at
Fort Arc. Choose to attack Fort Arc. Nova is recruited before you choose
parties. There are three parties - one starting with Hero and Nova, another
with Logan and Asad, and a final one with Diulf, Nimni and Chrodechild. Fill up
the rest with your best warriors.
Fort Arc
As Hero enters, you begin in battle with a Cynas Captain and two Cynas Mages.
These goons should provide little resistance to Hero's party. Diulf, Nimni and
Chrodechild then get to make short work of the same enemy Order combo. The team
then flips the lever. Logan and Asad then have the same group to trounce, and
one more lever to hit.
At the north end, you meet Resno and Vaslof. Vaslof's magic defense seems to
have improved, though you should still focus on drilling him with magic spells.
He has more like 4000-4500 HP in this battle. Resno is a little over 3000. Just
be sure to focus all of your efforts on one of them to make it a 4 on 1 battle,
and get a Defense Canopy up after turn 1. Your rewards are Order Armor and
Crescent Axe.
Vaslof and Resno touch the False Chronicle and gain memory of their fight
against Hero at Ladzaa Fortress. Vaslof and Resno are amazed, and won't
believe Hero that Valfred did it.
Further ahead, and Sophia comes out. She summons four Dust Minions. You can't
really damage these guys, only 30-70 damage. Get a Defense Canopy up to absorb
the two front line hits you take per turn. You cannot win this battle, and
after three turns it ends. Then, Sophia's 10th Chronicle shows it's true form.
Everyone has to flee.
Forest Ruins HQ
Hero appears in his room at HQ. Report on Fort Arc Seige for 30000 potch. Rest
up, give Nova some Mark of the Stars abilities, then put Logan / Liu in your
party.
Woodlands Village
With Liu in your party, go along the path and talk to everyone. Liu will talk
to Hao-Shi, the disgruntled scribe. Talk a bit, until you speak of the Magedom
of Janam disappearing. Not much else you can do at this point, but remember
Hao-Shi's location. And remember to always bring Liu when you go to talk to
him.
Grayridge
Go outside the Ch Hall. Enter the Ch Hall and speak with our old friend Gilliam
from long ago. He tells of Valfred losing Grayridge's loyalty after many losses
to your company. After the talk, ask him to join you.
Forest Ruins HQ
Absolutely positively save your game right now. Then go talk to Moana. Defend
Grayridge should be a request up, by Gilliam. Send three groups of able
fighters to go defend Grayridge from the sand monsters. You have to succeed,
but many characters should be able to do the job for you. Some say you need
everyone over 110 strength but I think it's higher than that. Try to aim for 3
groups full of 140+ attack to be sure to pass it. Report this quest and if you
succeed, you will gain 50000 potch. If you lose, you will gain 5000 potch and
be unable to recruit Gilliam.
Grayridge
Back to the Grayridge Ch Hall. Gilliam will thank you for aiding Grayridge, and
you can then recruit Gilliam. Again, if you failed, Gilliam will not join you
if you go to talk to him.
Sign up for That World in the Ravine. Liu heads this quest, but fill up his
party and come back in 15 days. Just 100 potch for a reward.
Forest Ruins HQ
To continue the story after the botched attack on Fort Arc, go to where Erin,
Logan and Semias are in the castle. Go left of Semias to see a scene with
Diadora and Nova. Turns out, after Nova received a Mark from the Chronicle of
the Sacred Twin Blades, he blacked out.
Go to the third floor, and the west wing. Talk to Luvais about how he is from
Ladzaa. Now, new quests have popped up. Luvais's Outings and About Fierce
Regalia. To complete Luvais Outings, just take Hero over to Mislato River.
Take the first north path, go all the way north, then follow east and northeast
to Ladzaa Fortress. Eventually, you come to the Ladzaa Fortress ruins, and our
friend Luvais is here, just looking.A nice talk about his past. Make the haul
out of Mislato now.
Report on Luvais's Outings for 100 potch, and About Fierce Regalia for 1000
potch.
Now go to the fourth floor strategy room to talk to Resno and Vaslof. He wants
to go convince his fellow Auster Folk, so time to head to Lugenik, city of
Auster Folk. Vaslof and Resno are recruited. Sounds like in order to get there,
we will have to go through the desert and up Mount Svatgol.
Desert of Janam
Just head east and look for that north route up. You are now allowed to take
it.
Mount Svatgol
Travel north, until you reach an upside down T. Go west, then south to see
Gorno. If you have an Auster male with like Vaslof or Muro, they will recognize
this guy. Gorno is an outcast from the village because he opposes the Order, so
naturally once he learns you are fighting the Order he joins. After recruiting
Gorno, you can take the west ladder down to Grayridge Mine (even though on the
map it seems like Grayridge is much farther away). But be careful here - you
might run into a Fanged Silkmoth. They have an absurdly strong attack all +
sleep ability, that can put you in a dire position real quick. Please run from
this monster at all costs. Just follow the path, take the ladder down in this
first area, and then follow the path northeast until you reach a fork. North
and east a bit leads to the lift that takes you to Grayridge. From here,
travel to the southeast and look for an eastern path that leads to a Moonlight
Sword. Then go to the far southeast corner and look to go west through a slim
wall for Spun Silvr Armr. Go back all the way north to the lift, then east to
go up some stairs.
Grab the Uncut Emerald west of you, then west further through a wall for an
Emerald Ring. Back down that rope, then west to the lift. From here, travel
southwest to the ladder going up. Northeast of here to get to the ladder
leading up to Mount Svatgol. East from where you recruited Gorno, to get back
to that first fork. Go north this time, which leads to another upside down T.
Southeast for a Silver Ore, then the north route for yet another upside down
T. North is a dead end, so go west all the way through thet wall for a Strength
Sash, and then take the north route to exit out to a new area, outside of the
cave-like part.
Run through this area as it winds left to right. After taking the north exit to
a new area, look for an east path as you go north. This leads back outside but
further south for a Demon Hammer. Back to where you veered off to this east
route, and continue on north, but head the northeast wall as you walk. You
should walk through the wall for a Mystic Medicine. Just walk right west back
through that wall, and continue west (you can ignore the north part, since that
just led to that treasure you got via the shortcut). Exit out to the exterior.
Go south, and as the path splits, travel southeast to enter the cave. Go right
through the east wall, and work your way south and southwest for Sterling
Armor. Back west, to the exterior. Continue on westward, ignoring the eastern
splits. Back in the caves, you're going to want to take the south path at the
first fork, which leads southeast to that treasure you saw earlier (Roasted
Corn). Return and take the north path in the caves. If you work your way
northeast (hugging the wall for a shortcut), you can reach the yellow crystal
signifying the exit.
But you can also travel southwest to a new area as well (you will pass those
shining white borders in this new place). South is a dead end, but if you go
east and southeast through a wall, you can see a treasure. But the controls are
a headache, trying to navigate through these walls. It might be a dead end
anyway, as you can head to the northeast, and follow this route south all the
way to a Diamond. Just go back west and exit out to the northwest to that final
room.
Again, in the northeast of this room is the yellow exit. But if you go
northwest and go through the west wall, you can grab a Dragon Helm before you
leave.
Lugenik
Lugenik is but a day away. It is a cliff city. Vaslof first says he wants you
to talk to Chief Kashgar. You can rest at the Inn, save, and check out the
shops here. Powerful weapons, armor and accessories that will be tough to
afford, but a few things may be worth getting. Not much going on at the street,
so go to the Chief's. The Chief is not willing to believe our story, and
Kashgar tells you to leave. Vaslof then tells you outside about the Auster
Folk's first ancestor Ordovic.
Save your game, then go towards the Ancestral Altar. Two Oracle Soldiers stop
you, but Vaslof knows we must press onward. Work on one of them first, with
Vaslof's Earthspasms 300% damage attack probably wasting one of them real
quick. This battle should put you past level 45 once you complete it, then you
can see the huge Altar wherer Vaslof wants to talk to Ordovic.
Sure enough, after some talking the Chronicle of Noble Steel shines and a voice
is heard. Some dust scatters, and Ordovic appears. Ordovic goes to tell Chief
Kashgar about his foolishness. Finally, Kashgar is able to touch the book of
Noble Steel and see the truth. Hard to believe they wer e so confused that they
were fighting with the One King and the Order. Kashgar is recruited after this.
Forest Ruins HQ
With the Auster Folk as allies, go back to HQ and report on Make Allies of
Auster Folk, for 30000 potch and Hell Fists.
After this, go to the Gateway at HQ. Hotupa is just getting back from visiting
other worlds, specifically one where there is a very sophisticated magical
kingdom, even more so than the Magedom. They might have an idea about the One
King, but they would not tell. Rest, save, then go to the Strategy Room
hallway.
In the strategy room, Nimni tells of an ability he has from the Cerulean Flux
Chronicle. Nova makes plans for seeing his daughter Sophia, and your company
starts to get ready for the Auster Folk's arrival. As you go to leave the
strategy room, you see a scene in Cynas.
Cynas
Valfred is talking to Dirk. Dirk is then in a room, gaining power from the
Furious Roar Chronicle.
Forest Ruins HQ
Back at HQ, the Chief of the Auster's is here. He brought those oracles you
beat up, Indrik and Diiwica. Have them touch the Noble Steel Chronicle. Indrik
and Wiiwica are recruited. Rest, save, and go to Liu in the strategy room hall
to set forth on Fort Arc once more.
Hero and Nova start out as one group, and then you have Neira / Nimni as the
second group and Vaslof / Resno as the third. Put some magicians with Vaslof /
Resno, and probably one front line fighter and one magician with the
Porpos-kin. Put two of your strongest allies with Nova and Hero. Mission
Accepted, and it is time to go.
Fort Arc
Those Sand Monsters are still here. Diadora starts by sending some of these
sand monsters away immediately. Neira and Vaslof run ahead to trounce the
remaining Sand creatures.
Your first battle is with Neira and friends. These Dust Minions love using
Silence Sand on you for about 100 damage. So setting up a Magic Canopy is a
good start for preventing heavy damage, especially once the Auster's get in
battle. Physical attacks don't do much, but Spear Torrent is very nice against
these two. After three Spear Torrents (1500 HP or so), these enemies should be
gone.
The Auster Folk is next. Their physical attacks should do the trick, especially
Vaslof's Earthspasm. Finally, it is time for Hero and Nova to run down main
street.
Sophia is still in the form of that sand monster. Liu comes from behind to
counter Sophia's power. Time for a battle against Dust Sophia. Unless you have
Auster's in your party, or Spear Torrent, it's hard to do damage to Sophia.
Physical attacks are still worthless, less than 100 damage. So Nova won't be
providing much, and really Hero can't do much either. Hopefully you kept those
Auster's in your party, but if not let's hope you have Spear Torrent to use. If
you rely on weak, 80 HP physical attacks, this will take a long time. Sophia
likes to use Silence Sand, and can use physical attacks on everyone (long
range). Sophia also has an annoying stun tactic to knock down all allies at
once.
Some scenes, and you appear back at Forest Ruins HQ.
Forest Ruins HQ
Report on Rescue Sophia! for 40000 potch. Put Tsaubern, Yula and Savina in your
party.
Fort Arc
Go to Fort Arc from Forest Ruins HQ, and walk through main street. See those
side passages as you go? Ignore the first right one, but take the second east
passage. Continue east, and then up the stairs. Eventually you see Darrow, and
if you brought Savina, she will call out to him. Darrow is recruited. Note that
you do not have to complete the 'Find Darrow' quest. You can recruit Darrow
anyway.
Make sure Yula and Tsaubern are in your party.
Lugenik
As you enter, you hear some strange music. Along the main street, the crowd is
roaring. Some traveling performers are here. They seem to look like Yula. These
two head off, saying they want to go by Cynas to perform, despite you telling
them not to.
Grayridge
Go outside the Ch Hall. Turns out these performers went to Cynas and back, but
those in Cynas didn't find their dances to be interesting. Such is the way of
life when it is predetermined. Tell them to help you, and they introduce
themselves as Yomi and Chihaya. You then recruit Chihaya and Yomi, the
traveling performers.
Forest Ruins HQ
Lots of small, worthless-type requests to take care of. Sign up for North Star
Cuisine, and talk to Wustum. Kind of funny, kind of awkward. Report on North
Star Cuisine now for a Dragon Patty and Crab Stew.
Sign up for Oracle Quarrel?! Hero will go and talk to those two Auster Folk
Oracles that you fought earlier. Diiwica and Indrik go and talk to Ordovic
about his past, about dying as a Starbearer and reviving as one once more.
After this talk, return back and report on Oracle Quarrel?! for Hell Fists.
Next, there is another Hero request called SHOWDOWN!!! It is sent in by Gorno,
who would like to test his artisan ability with someone else from another
world. Two identical Gorno's go at it here. For SHOWDOWN!!! you acquire Sun
Necklace, Moon Necklace and Venus Ornament. Definitely worth doing for these
accessories.
To continue on with the story, go to the physician center (2nd floor, on the
right). Diadora is here, saying she was about to find Hero. Sophia wants to
talk. Sophia says the Chancellor Valfred gave her the Mark of the True
Chronicle. The 10th False Chronicle is now in your hands - the Chronicle of
Boundless Amber. Sophia passes out and can't tell you any more.
Outside of the Physician room, Marica runs up. Liu is in trouble. Dirk seems to
have taken the Scribe Chronicle from Liu. Liu and Dirk go off to the main
street to get some room, so Hero and Dirk can duel.
Dirk uses his Chronicle to neutralize your Mark of the Stars. Dirk's regular
attacks do 70 damage, and he'll use his strike-back counter move on occasion.
Hero takes off 300 each time, but the battle ends after a few turns. Hero then
summons some strange powers and can use Mark of the Stars again. Use Healing
Glitter to stay healed, and then spam Flame Vortex / Masterpiece for victory.
Dirk will go down after about 1300-1500 HP, and Hero goes to level 47 or so.
Oh, and you get Beast Armor.
Something strange is going on around Cynas. Hotupa, Liu and Hero try to use the
Gateway, but to no avail. Dirk has the one Chronicle that Valfred has not used
yet, the Chronicle of the Tatau Council. Dirk summons the power from the
Furious Roar Chronicle to stop the Fusion of the 11th world, and the HQ is
saved. Dirk leaves a skull in his wake.
Back at the Hall, you talk with Sophia. Four of the eleven worlds have been
chosen by the One King. Diadora finds out that the 11th world really has come
here - without the True Chronicle, we can only knock the fusions out of range.
Sophia is recruited, as the party has to hurry to obtain the 11th World's
Chronicle before the 12th world can be summoned. Diadora got a good look at
this new place - it is called Rarohenga. It means Hell.
You have Sophia in your party, so give her some Mark of the Stars abilities.
Report on Showdown with Dirk for a Demon Spear.Put Liu and Diulf in your party,
along with Hero and Sophia.
Woodlands Village
Go to the path, and talk to Hao-Shi. Now that Rarohenga has appeared, you have
some new dialogue with him. But he still doesn't join, so head back to Forest
Ruins HQ. Soon, there should be a quest about cleaning up the Woodlands
Village.
Cragbark
With Diulf in tow, head to Cragbark. Go to the Town Square, and talk to Tigre.
Diulf tells him to come join your company. Tigre is recruited.
Forest Ruins HQ
Talk to Keflen, by the front entrance. He has been waiting to talk to Hero.
Evidently the Chronicle of the Boundless Amber has made him remember some
things, and he wants to go back to those mysterious ruins.
Mysterious Ruins - Janam Desert
Easier way to get here is to enter the Janam Desert from the Magedom Ruins or
Salsabil on the world map. This way, the trip to the Mysterious Ruins is a
stone's throw away.
Upon entry, go south and take the west route. At the next fork, continue west
so that the path leads to that north dead end. The Chronicle of Boundless Amber
starts to glow. A mysterious man appears. Keflen recognizes him as Belemuel,
the spirit of the bearer of the Tensyo Star. Keflen gains the confidence to
stand up to the One King, and becomes a Starbearer. You now recruit Keflen and
recruit Belemuel.
Rarohenga
You fight an enemy as you enter, one who has about 4000 HP. Rarohenga actually
isn't that big, just travel north until you can go west, then wrap around south
and east to a new area.
Valfred is here. He has the 11th Chronicle with him so that's not good. You
battle him for three turns, and you do 0 damage to him on all attacks. Use
Magic Canopy and just defend and stay healed up. Afterwards, the Shining Legacy
Chronicle that belongs to Hero starts to shine, and you can then do damage on
Valfred. This lasts just one turn though, as Valfred flees to Cynas to finish
up the ritual of calling the One King.
Enter the Mysterious Ruins in the previous screen, just north of this second
area. Travel east then south for a Darkness Stone. Continue east and go north
for another pair of Hell Fists. Further east, ignoring the south path you see,
and you'll walk a long way to a weird light blue android. It's not working so
we'll leave it for now.
Forest Ruins HQ
Hero tells Moana to assemble the troops at the Strategy Room. First though, we
need to talk to Moana. Report on Check Out Rarohenga for an Iris Axe. Sign up
for Find Someone in Rarohenga.
Rarohenga
Enter the Mysterious Ruins to see that Scribe Man by three strange monsters.
Defeat these Pawns, and then this guy will introduce himself as Kow-Low. He was
reluctant to leave the Woodland's Village but he wanted to save a girl. Take
the east routes until you see the girl, attacked by two more Pawns.
After the battle, the girl has a way to chase these Pawns off. Her name is
Rufa. Rufa doesn't say much, but you recruit Rufa and recruit Kow-Low after
this.
Forest Ruins HQ
Lots of requests to report on. Find Somebody in Rarohenga nets you 30000 potch.
Rarohenga? rewards you with 1000 potch. Correcting our Error gives us just 10
potch.
Sign up for Get Rid of Woodland Monster. You remember these Requests, coming
from Citro and Mislato before. Time to check out the Noslaw Woods. Sure enough,
Enumclaw is here. He says these Formless Demons show up whenever the boundary
between worlds is unstable.
Hero goes with Enumclaw and comes across a flying demon. Just wail on it for a
few turns and Enumclaw will interfere and send the demon away. After this, Hero
talks to Enumclaw. Enumclaw admits to bearing the Teni Star. Hero convinces
him, and you then recruit Enumclaw.
Return to HQ and report on Get Rid of Woodland Monster for 50000 potch and a
Death Helm. Now, sign up for Clean Up the Woodlands, sent in by a Porpos-kin.
Noslaw Woods
Upon starting the 'Clean Up the Woodlands' quest, you appear at Noslaw Woods.
More of those Pawns to wipe out.
Woodlands Village
Liu and Hero run over to the Woodlands Village to see the Pawns haven't made
their way here yet. Hao-Shi talks some more junk about Liu and the humans he
brought in, but he ultimately wants to save the place so he joins as a
companion. Fight a few more Pawn battles, and the village is safe. Afterwards,
Hao-Shi continues his bitter ways but does finally decide to join your company.
You finally recruit Hao-Shi.
Forest Ruins HQ
Go report on Clean Up the Woodlands for 50000 potch. Put Balsam, Yod and Liu in
your party and go out.
Rarohenga - Mysterious Ruins
Enter the Mysterious Ruins of Rarohenga, and take the east route that leads all
the way to the northeast and then west and south to a strange android. With
Balsam and Yod, they realize this thing is just like Yod. It seems to have been
constructed just for battle against the One King. We will call this android
Zayin. Hero asks Zayin to join, and Zayin is then recruited.
Okay, there should be a mission A Monster Like Zayin that is available to you.
Sign up for the quest and you'll end up at the Wilds of Veile. Take the second
northeast path to the next screen, then continue northeast to see it. Evidently
this is Prototype Version 12, code name Lamade. This thing is programmed to
kill the One King but unfortunately it is programmed to think any human is the
One King. You have to destroy it, but it isn't as hard as it sounds. Sleep
Frost can really cripple this guy - he only pulled off an 80 damage drain
attack on turn one. He does have well over 5000 HP though, so the battle may
take a bit. Return back and report on A Monster Like Zayin? for a Giant God
Fist
Fort Arc
Stop by Fort Arc as you return from Rarohenga. Actually though, enter Fort Arc
from the north or south so you can easily walk through and see Mun-Tsang.
Assuming you were following earlier and met her at Giney Valley, she will join
here if you have Liu in your party. Mun-Tsang is then recruited, which makes
108 Starbearers just like any other Suikoden.
Of the 108 Starbearers, 93 of them can be used in battle. Try to pick out about
12-16 that you like and level them up around the Rarohenga Mysterious Ruins
until they reach level 50-52.
Forest Ruins HQ
Go to the strategy room, and everyone surmises that it will take the Chancellor
a while to use the 11th Chronicle, since it has always been a while for him to
summon a new world after he gets a new chronicle. Everyone begins to get ready
for the seige on Cynas, but take the Hero over to the gateway.
Here, you will see Atrie. He too is getting ready to take down the enemies
trying to go to the One King's world. Atrie mentions that the Hero you and
Atrie have seen in the Chronicle visions actually had a son, who was lost in a
gateway portal. Hmm.
Head to the third floor and go right to the Chronicle area. Talk to Mubal about
one of the Chronicles lighting up while we were in Rarohenga. Next, check out
the Tablet Room to see Diulf, Diadora, Ordovic and Zenoa talking about how to
defeat the One King (since they've all been a part of an effort to stop the One
King in previous worlds).
At this point, talking to Liu in the strategy room starts the siege and is the
point of no return if you wish to do jobs, grind, recruits, etc. So make sure
you save and recruit everyone by this point.
Cynas
You see Valfred at the top of the Tower of the Way.
Forest Ruins HQ
Marica visits Hero in his room. Time to go to the Strategy Hall to decide who
is going to be in your final army. Hero and Liu are in one party, then there
are three more parties with just the leaders (Asad, Chrodechild and Diulf).
Cynas
The party is greeted by some crazy townspeople. Then, two Akephaloi's appear.
The villagers tell them to attack you and then you're in a battle. After you
take these monsters out, the villagers run on. You should too.
But who decides to show up, Macoute of all people. He seems out of his mind,
and after some talking he just turns into Angel Macoute. He surprised me and
used a sleep attack on round 1 on everyone, not cool. Macoute tends to use
regular attacks more often though, so as long as you stay healed he should not
be a problem. Macoute does have a ton of HP and is strong against magic, but
you can maul your way through Angel Macoute. With Diadora you can use Gate to
Nowhere for an instant kill occassionally.
The party runs forward towards the Tower of the Way and sees Diulf, who passed
by some citizens himself. You can rest, but then just go into the Tower of the
Way.
Go west to enter 1F. Continue west to get an automatic scene with some Order
fellows, and a 'servant'. Take out the Horn Guts, which has a lot of HP, and
the back row won't be able to hold up past a round. If you go west, you have an
exit to the exterior which leads to nothing. So continue north and the scene
will fade to Asad and his group. Two Dullahan's are in the way. They have close
to 4000 HP but have a terrible defense like many recent enemies have had. This
time physical attacks and magic take off quite a bit, while Dullahan generally
uses regular attacks for ~150 damage. Not a very hard battle, and Asad pulls
the activation switch to open the first elevator.
You are now on the 2nd floor. Go east all the way for an unusual enemy, a
One-King Pawn. Further east and the Hero will be by the lift. This time, you
have Chrodechild in the area to cut down the path that leads to the lever. You
have to fight two Rooks. These guys have like 1500 HP, so don't be distracted
by the 'boss' theme - they aren't anything like that.
Hero makes his way to the third floor. Skip the first south path, and take the
next one. You will see Beardsley ahead. He too has given his soul to Valfred
and turned into Angel Beardsley. But, he has the same terrible defense that
Angel Macoute had. You should have no problem doing 1000 damage with powerful
physical attack marks, and Beardsley only has 5000-6000 HP so he won't last
long. Angel Beardsley just used physical attacks - the good part is,
even at level 53-55 you will gain decent EXP.
Just run north and you'll get near the lift - now it is time for Diulf to fight
a Fallen Angel. For some reason, Fallen Angel did not even act in the 3 turns
that it was alive. It has a decent physical defense, but Sophia was made alert
and her Bind Lightning took off over 1700. A Death Skull and Darkness Stone are
your rewards. Another lift activated.
Now, we are on the fourth floor. East is a dead end, so go south a long way
until you can go east. That first north path is a dead end, so continue east
and then back north. Continuing north leads to the room you always saw Valfred
in during the Cynas scenes, but it is empty. Go back to that intersection and
go east this time, and you'll be in this newer area with a really nice view.
Valfred is going to buy some time so the 12th world can come. Two Dullahans
come your way. Just use this battle to make sure you are healed up, especially
if you didn't before you walked in this area. Old Valfred is up next, and he
has a set of Gigas Arms fighting with him in the back row. Not sure about this
set up, with Valfred taking the front lines and getting mauled by Hero and
friends. His HP is in the 5500 neighborhood, but for some reason he just used
physical attacks, along with the Gigas Arms. Put up both Canopy's incase
Valfred decides to use magic. Even after Valfred is defeated, the battle does
not end. The Gigas Arms will also use a weird poison-like attack for 80 or so.
You are rewarded with a Demon Hammer, Revival Statue and Old Vestments.
Unfortunately, it is too late. The One King has been summoned. Hero runs right
at him and it's time to fight. Your party HP / MP is restored thankfully, but
this battle is not for the weak at heart. You take off 0 damage to this strange
being. After three turns, the battle ends (Tierkreis couldn't end the game
without one more no-damage-for-3-turns gimmick battle). The Chronicle of
Shining Legacy shines, and another battle starts. This time you can do 1
damage to the One King.
Citro Village
Hero wakes up at Citro. Go to the Town Square, talk to everyone, then go east
to talk to your main party. You will have to repeat this day three times, and
then the fourth day, choose 'it's the same thing'.
Forest Ruins HQ
Hero goes to the HQ. Liu, Jale and Marica follow him. After you go to the
Strategy Room, everyone else comes back too. Time to go out and figure out what
happened with the One King. You can head to Citro first or just go to Cynas.
Diadora gives you the Rarohenga Chronicle, the Chronicle of Resonant Horror.
Nothing much at Citro Village really. So just head to Cynas.
Cynas
Cynas looks crazy, with huge green lights heading into the sky. Go back to HQ
to report on the condition of Cynas.
Forest Ruins HQ
Also you can report on Cynas Siege for 30000 Potch and Check Things Out for
10000 potch. Save, and go to the strategy room.
Time for your big decision. Do you want to go with the only strategy you know
to work? Everyone seems willing. If you choose yes, you get Game Over. So
choose no.
After splitting out, it turns out Mubal and Manaril have some information at
the second floor Chronicle area. Turns out if you have all 12 Chronicles you
may be able to damage the One King. You have 11 Chronicles but the last one is
by 'Other Cynas', the ruin-like interpretation of Cynas.
Other Cynas
Just run left to a new area. Travel east but stick to the north to find a Death
Helm. Northeast to continue to a new area, then north to another.
Go east and southeast in this new place. Eventually you will have to go west
and you can see a treasure to the south as you go - it is a Soul Reaper, a
powerful weapon. Further west for the exit.
As you go north in this area, look west for a Crimson Cape. Continue north to
the next area, rest up, and continue north. Eventually you reach the area
where the 12th Chronicle is, but a battle looms against a Queen. Queen has a
laser attack on the front line for about 150-250 damage per character. However
spells and regular attacks do a number on the Queen. She does have close to
8000-9000 HP though, easily one of the biggest counts you've faced so far if
not the biggest. You gain an Uncut Diamond and Goddess Breath. Watch the
remaining parts of the Chronicle visions.
Forest Ruins HQ
Go to the Gateway area to tell Hotupa to spread the news about the 12
Chronicles. Rest, save, and go to the Strategy Room. You have the choice to go
on ahead with everyone to take on the One King. You can take some time to go
through the castle and speak with everyone. When you are ready, rest at your
room and then the following day it is time to get all the teams ready to take
out the pillars and storm the One King's tower. Note that with the new
Chronicle you have more abilities - make sure the Hero has Two-Way-Thrust and
Ire. This combination is deadly.
Cynas
Negating all of the barriers caused a giant statue of the One King to appear in
place of the Tower of the Way. Don't worry about being stuck with Jale and
Marica, you can switch them out momentarily when Moana comes by. Make sure you
have at least one magician (goes without saying) but try to get someone with
Magic Canopy and Healing Tide (the most powerful heal-all mark). Magic Canopy
will need to be used right away. For the record, I'm bringing Liu, Diadora and
Ordovic. Many combinations will work, but the main boss is much harder than
what you've seen so far in Tierkreis. Save and head to the Stat of the One Kng.
Hero sees Valfred's perpetual day, and Valfred of course does not want to give
this up. He condemns Hero and then you begin a battle against Death Valfred.
Start the battle off by using Ire on Hero (and I did this with Ordovic too).
Liu and Diadora put up a Magic and Defense Canopy respectively, and then you
can just tear into Valfred. Death Valfred didn't act in turn one so you have a
turn to put up buffs. Hero using Two-Way-Thrust (300% damage plus negligible
damage to Hero) did about 4400 damage. Use your best spells and physical marks
with your remaining characters, and Death Valfred won't be able to last past
two runs. Valfred just used a physical attack for 100 damage (200 without a
shield). Death Valfred drops the Robe of Death and the Beast King Swrd. Beast
King Swrd is very powerful and provides a huge boost to your other stats, but
it's hard sacrificing the total attack power you get from wielding two elite
one handed weapons (God-Beast Sword and Giant God Fist).
One King Statue
Hero makes a speech and then you regain control. Exit out and save or change
your party if you want.
On the first floor, take the west path for Ultimate Fists. Then continue east
and north to a split. Take the first north path you come to for a Gungnir
Lance. The second north path quickly takes you south until you reach two more
paths. Take the western one, as it leads a long ways to another Goddess Breath
Rod.
The initial south path takes you to a new area, and another intersection
as you go north. Take the northwest route for a staircase down to a Totem Pole.
Powerful weapon but it requires both hands unfortunately.
Return back down and take the right path to a strange area, one that has the
Mark of the Stars tablet and looks like a dark version of your HQ. The Tablet
of Promise here only has 1 star left, the Tenkai star. Grab the Star Armor and
save. Star Armor is a great deal better in three stats compared to the Warrior
Armor I had on Hero up to this point.
On the fourth floor, continue west and north until you reach two paths leading
south. Take the western one and follow the long route to a Hero's Cape. Return
back and take that first south path that you skipped. It goes to a staircase.
Sixth floor now. Make your way to the east side of the room, and as you go
north look for a west route that leads to the 5th floor and set of Hero's
Armor. Back to the sixth floor, then take that northeastern route to another
staircase going back to the fifth floor.
Take the southeast path here to the fourth floor. Continue to the third floor
and then you will find the Master's Gloves. These are great for accuracy. Okay,
return to the fifth floor and go north for a Goddess Raiment. Follow the path
north and to the sixth floor, and follow that path until you see a west exit to
take. Rest up as you go through this side area. Ahead comes the One King.
Hero uses the Chronicles, and then a battle begins against the One King. Start
off by using Defense Canopy and Magic Canopy, hopefully both on turn 1. The
other two characters I had use Ire to get in Fury Status. Two-Way-Strike and
Thrust your way through the One King. He won't last more than a few turns, and
he uses a physical attack for 150+ damage each turn. You will level up to 59 or
so after the fight.
But there is another fight with the One King. Definitely get up your Magic and
Defense Canopy on turn one. This One King will use an avalanche attack for 120
to 150 damage with the Magic barrier up. One King also has a blue laser attack
that goes through two allies for 120-150 damage.
You will need at least one person using Healing Tide almost every turn. This
really isn't too dangerous though so long as your Canopy's are up and you have
Healing Tide accessible. Use Ire and then your best physical marks and this
boss shouldn't last much more than 3 or 4 turns. After turn 3, it might be wise
to replenish your MP.
Because immediately after you fight the One King's third form. Have your
physical mark users get Ire up, and of course Magic Canopy and Defense Canopy.
At this point your MP might be exhausted especially Hero with his Two Way
Thrusts at 90 MP a pop. This is why I like Ordovic, who can take off 200%
damage while using 30 MP each time - and he has over 500 MP. So, after the
Canopy's are up, have one character use Healing Tide (Liu) and then the other
(Diadora) can replenish MP counts and attack or heal if needed.
One King will put up a barrier of sorts on turn one, really reducing the damage
you are able to do. On turn two One King probably will use the crystally-blue
attack on everyone for around 200 to each person, assuming you have a Canopy
up. Definitely will want Healing Tide after that. One King Third Form also uses
a physical attack on two party members, about 110-150 damage with a barrier up.
The dangerous part about the One King is his agility is high so he often goes
ahead of you, plus he may catch you while you are reloading your MP (hopefully
not). Liu was a bit slower so it made healing a risk - Hero is generally fast
so he can be an emergency healer at times. You will find yourself scrambling
through your Mystic Medicines, but there is no reason to hold back on your MP
replenishing items, this is it.
Enjoy the ending and the extra scene with Atrie if you collected all 108
Starbearers.
-------------------------------------------------------------------------------
D) Recruit 108 Starbearers
-------------------------------------------------------------------------------
There are 108 Starbearers in Suikoden Tierkreis just as there are 108 Stars of
Destiny in the other Suikoden's. There are some things to be aware of with many
of the optional recruits, so if you want all 108 and the best ending, pay
attention and make sure you don't miss out on anyone.
The 108 Starbearers will be listed as they are available in the game.
1. Hero - Automatic recruit.
2. Marica - Automatic recruit. Joins at Citro Village
3. Jale - Automatic recruit. Joins at Citro Village
4. Liu - Automatic recruit. Joins at Citro Village
5. Hotupa - Automatic recruit. Wanderer who joins at Forest Ruins
6. Moana - Automatic recruit. Wanderer who joins at Forest Ruins
7. Logan - Automatic recruit at Grayridge.
8. Erin - Automatic recruit, Logan's daughter who acts as spy under Macoute.
9. Mubal - Joins Company upon entering the Magedom and stays to learn about the
power of Chronicles.
10. Zahra - Doctor found at the Magedom who joins to treat Cougar.
11 Eunice - Nurse for Zahra, who also joins your company after treating Cougar.
12. Wahie - Joins after you get Cougar. Hotupa will attempt to send Cougar to
his own world, but he is unable to go. Wahie comes out and tells you some
Gateway advice, and joins after this. You can go to him to do your Nintendo
Wi-Fi stuff.
13. Sisuca - With 10 characters recruited, head out via the front exit of
your HQ and Sisuca will show up. She'll say 'wow, you have 10 characters' and
head out. Later, return to Citro Village and go to the Elder's House. Have her
get ready to go to your HQ, and she will join you there.
14. Anya - After returning from the Magedom of Janam, put Erin in your party
and go to Grayridge. Check out the mine and go northeast to see Anya. With Erin
in your party, you can recruit Anya. Note that earlier as you leave Grayridge
you can get extra dialogue with Anya if you have Erin in your party, but it is
not required for Anya's recruitment.
15. Selen - Selen is Jale's mom. During the 'blooming flower' season, Selen
will show up if you enter the Forest Ruins HQ from the front entrance. The
first time Selen shows up, you are likely level 16 or so and Selen will not
even bother to battle you. Selen seems to show up every other blooming flower
season, and the next time you meet her you should be about level 20 or 21 with
Jale. With some luck, you can take her down. But if she knocks you down with
her Shrike move, you're in trouble. Even still you'll be burning through Mega
Medicines trying to survive. Two-Way Strike obviously will do the bulk of the
damage but it requires Jale to be almost full HP to survive the turn. Hope
that Selen wastes turns blocking. If you still have trouble with her, return
to fight her after the Coastal Cave - if you bring Jale along for that he will
be about level 25, making the battle much easier. Once you beat Selen, she
joins your army.
Recruitment note : After returning from the Magedom of Janam, visit Grayridge
Ch Hall to get a scene with Luvais warning you. This is an important event for
a recruit later on.
16. Tongatihi - Once you return from the Magedom and have access to the
Corridor area, head there and travel east to a new screen. Once you see a
young wanderer, talk to him and his name is Tongatihi. Return to Moana and
sign up for Window Information. It is a request from Tongatihi and you can
send whoever, because it is bound to fail. After reporting on this quest, a
new quest should open up called Windows Beyond the Gateway - this too will be
a failure so don't worry. After reporting on Windows Beyond the Gateway just go
to the Corridor and talk to Tongatihi. Ask him to make Windows for you, and
Tongatihi will decide to join. Talk to him in the castle to change the color
scheme of your Windows.
17. Gadburg - Blacksmith for the Blades of Night's Veil. Chrodechild decides to
station Gadburg at Hero's Forest Ruins HQ so the Mage Lord can't steal his
services. Gadburg can use the Spark command (appears below 'run' in the main
battle command menu). Spark instantly kills enemies lower in level than you but
you don't gain items after battle that you otherwise would have. Gadburg also
sells you some nice weapons / armor, and gets more options as you trade more
goods throughout the game.
18. Muro - After you go through Giney Valley and Tehah Village, return back to
your HQ. There should be a new request, Demon Hunting in Gineh. Go to Giney
Valley, specifically the west end. Because in this west-most area, just go
straight south and west when you can. You should see some Wanderers running
out. Enter the southwest area by the waterfall to see Muro, an Auster Folk. If
you don't see him, exit the area, run back east, and then you should see the
scene with the Wanderers running (and Muro should have appeared in the
southwest waterfall area of Giney Valley). Muro is a useful recruit because he
allows you to get Gorno earlier in the game.
19. Luvais - Luvais was mentioned a bit above, but you can recruit him after
visiting Tehah Village for the first time. As stated above, you will see Luvais
at Fort Arc, Mislato River, and then an optional scene at Grayridge CH Hall.
Many people miss Luvais here. If you have met him there, Luvais will then show
up after you finish checking out Tehah Village for the first time. Return to
your HQ and Luvais should show up as you enter from the front. Luvais tells you
the Order is on there way. You will have to repel a weak effort from some Cynas
Conscripts and the Captain. After this, Luvais will join your army.
20. Nimni - Joins you initially as you enter the Coastal Cave to retrieve the
Porpos-kin beads. After you return, Nimni joins with Niera as the main rep of
the Porpos-kin at your HQ.
21. Neira - Priestess Neira joins after you find the Bds of Priestss. She takes
a while to come to your HQ but is a very worthwhile member as a magician in
battle.
22. Nemne - Pink Porpos-kin who joins with Nimni.
23. Nomno - Dark skinned, sleepy-head Porpos who also joins with Nimni.
Note that Nomno does not officially join until after the Blades join and HQ
expands. Nomno will be tired from the battle and sleeping in the west area of
1F. Check Nomno out, then go to the third floor west side room to find the
Porpos-kin, and chat with Nemne. She says Nomno is just exhausted. Also in
Nomno's sleeping area is the cook Wustum (who we will have recruited by this
point). Talk to Wustum and a scene happens with Nomno - he just needed some
food. Nomno is then officially recruited.
24. Wustum - Upon returning from the Coastal Cave / Naineneis storyline
sequence, check out Tehah Village Inn during Sprout season. It is said this
dialogue can be accessed even outside of Sprout season - but anyway, talk to
the Innkeeper (far left behind the counter) and you will have an opportunity to
test some soup.
Assuming your leader quests are clear, head back to HQ and sign up for Find the
Chef from Shairah. Asad cannot be in your party, if you are doing this later.
Go to El-Qaral Imperial Plaza to talk to Asad. After this conversation, head
back to Tehah Village and talk to that Innkeeper. She says Wustum went to the
mountain. Sure enough, go towards the peak of the Ch'olui Mountains to see some
Janam mages encounter Wustum. Wustum beats them down with his bare fists. You
will end up 'failing' the quest, but this is good since it means you recruit
Wustum.
Wustum can be missed if you do not recruit him by the time the desert is here.
</pre><pre id="faqspan-5">
25. Semias - You meet this gambler at the Grayride Mine, where he makes a bet
that he will see you again some time. After you finish the 'Make Allies of the
Porpos' request, you can go to Naineneis and find Semias. He is the peculiar
looking red-clad guy as you enter the Inn. He says he's going off to make the
biggest bet he has ever made. Return to your HQ, and go west of Erin and Logan
on 1F and you will see Semias. Talk to him to recruit him.
- WHEN HQ UPGRADES
Recruitment note : Now that HQ is upgraded and Neira is at your HQ, Namna will
visit Neira on the third floor west room every bud season. Absolutely make
sure to stop by and talk to Namna, because Namna will leave but you still need
this dialogue to recruit Namna a bit later. Namna is often missed so do not
forget.
26. Chrodechild - After serving the Magedom, joins automatically.
27. Meruvis - Another Blade of Knight's Veil who joins with Chrodechild.
28. Roberto - Blade of Knight's Veil who joins with Chrodechild.
29. Manaril - Automatically recruited after saving her at the Arcane Academy.
Bring Manaril to the 2nd floor Chronicle room and Mubal officially joins also.
30. Asad - After serving the Magedom, Asad joins your company automatically.
31. Zenoa - Once our HQ expands, leave and enter and go to the basement floor
(easier to reach from the back entrance). Zenoa is down here and joins with the
Tablet of the Starbearers.
32. Yadima - As HQ expands, check out the western exterior. Past the dock where
Anya is, you will find Yadima and his fields. One pre-requisite to seeing
Yadima here is to visit him at his hamlet southeast of Citro Village, on the
plains. If you talked to him there, you will find him at the fields at HQ.
After talking to Yadima, go to Moana and sign up for Plowin' The Field. Send
your strongest characters with the highest attack, like Jale, Selen, Muro,
Asad, etc. After you succeed you will want to go talk to Yadima and you will
then recruit him.
33. Rekareka - The mother wanderer who you see at Naineneis as you initially
enter. After you make allies of the Porpos-kin, return to Naineneis Trade Shop
to see that pair again. The mother is Rekareka and the son Tuhululu. If you
have done this you will see a Make My Son a Man request after the HQ expands.
Sign up for the request, and go towards the 'Inn' type area on floor 1 of the
HQ - just west past Semias. Anya normally would be found on the right side of
this room, but now you see Tuhululu and Rekareka. Rekareka informs you on the
quest she put up. So, go report on that quest now that you have the information
and another quest should show up - I Need Laggart Pelts. Not sure who to send
but I figured Hotupa is a good start. Once you succeed at I Need Laggart Pelts,
you can report for 30000 potch, Rainbow Thread, Rainbow Cloth and Silk Cloth.
Also, Tuhululu and Rekareka will officially join your company after this.
34. Tuhululu - See Rekareka above.
35. Geschutz - Optional, missable recruit from Ritterchild. The first request
from him is after you do the 2nd Empress Consort's mission and have checked out
the Arcane Academy. Geschutz and his friends pose as 'students' from
Ritterschild, but really want to get their hands on a Chronicle. After this
first meeting, you don't hear back from them until after your HQ expands and
Asad, Chrodechild, etc join your Company. A new 'Special Proposal' appears from
Geschutz, so accept and go meet him again at Mislato River. Geschutz has been
instructed to join your company in the fight against the Order.
36. Buchse - Recruited with Geschutz.
37. Minen - Recruited with Geschutz.
38. Sotah - Wise sage of Tehah Village. If you speak to him as you enter and
check out his Encyclopedia three or four times, you can ask him to join but he
won't join your company quite yet. Come back after your HQ has expanded and ask
Sotah to join and he will. He adds to your EXP gained if a support member and
has plenty of knowledge for you.
39. Balsam - You first meet Balsam and Yod early on at the Grayridge Mine. It
is not until later when your HQ expands that you can go talk to Balsam and ask
him to look at the elevator. Back at your Forest Ruins HQ, Yod and Balsam will
check out your elevator but determine that they need a pump and will have to
take it from Yod. If you remember though from Naineneis, that treasure chest at
the Trade Shop had a pump. Go to Naineneis, and tell the Trade Shop owner that
the original owner of the pump needs it back - he gladly gives it to you.
Return to Balsam and Yod at your HQ and they will get the Elevator going and
both will then join your army (note that it takes 10 days for the elevator to
be finished).
40. Yod - Recruited with Balsam, read above.
41. Khemia - Go to Citro Village with the Ritterschild trio (Geschutz, Buchse,
and Minen). Khemia seems to have created a decent gun, not perfect but it has
potential. Khemia then joins to work further on guns for your company. Also
there will be new guns available from your weapon shop at HQ after recruiting
Khemia.
42. Nuzhat - Bring Mubal to Salsabil after HQ expands and after you have the
lift working. Enter the 'Residence' to see that strange woman you saw earlier
at the Magedom. This is Nuzhat. She gladly joins and turns the cellar into
that same dreambeast room that the Arcane Academy had. You can test it out but
you will find the EXP yielded here is quite weak. Still, Nuzhat is recruited
and has value in being able to increase magic damage in battle as a support
member.
43. Icas - You first meet him at Cynas, flirting with girls. Icas then comes up
after you visit Salsabil for the 3rd Empress Consort. After this, there is a
request at Forest Ruins HQ detailed 'Find Somebody'. Go to the Inn at Salsabil
to meet Morrin and Yovel. They are looking for Icas, but he will be hard to
find. It is not until a bit later when HQ expands and some new young females
join that you can recruit Icas. You need 'young females', Selen does not count
for example. Marica, Sisuca, Erin, Manaril, Chrodechild and Minen are good
choices though. So basically, right after HQ expands and you recruit the latter
three. Sent a full group of these females and you will find Icas. Another quest
will appear labeled Bring Icas to Me. The Hero has to personally bring Icas to
Salsabil. Tell Icas he can join and he will be recruited. Turns out as you go
to leave, Morrin is already at HQ with Yovel. As you are out here with those
three, an Assassin comes by for Icas. Fend him off (he has about 1000 HP), and
he will flee. Yovel and Morrin are now recruited as well.
44. Morrin - Recruited with Icas above.
45. Yovel - Comes with Morrin.
46. Numnu - Rascal Porpos-kin who you first meet at the Entryway of Naineneis,
after you return with the Cerulean Flux. Later on you will see an 'Order
Attacks Naineneis' request where you will meet the Lonomakua Pirates, and
shortly after you will see a 'Porpos abducted' request. The villagers are
quiet about it but know that the Porpos is at the Coastal Cave. You have to
work your way to the back (all the way north and then the middle spring).
Within you will see that Numnu is the abducted Porpos and went willingly. You
will fight the Dromon Pirates, a tough yet rewarding battle, and then Numnu
will be back at HQ being scolded by the Sea Goddess Ninulneda. Numnu is
recruited.
47. Dromon - Dromon is the leader of the Lonomakua Pirates and you will see
some scenes with him before you get a chance to recruit him. First, you meet
him after 'Order attack on Naineneis' and then again after the Porpos-kin faux
abduction (you fight him and his friends after the latter request).
After this, return to the Coastal Cave. At the middle spring that you take,
this time it sends you to a third floor. Grab some treasures here like the
Godspeed Talisman and the Lazuli Spear, then drop down the hole to level two.
You can travel to the back of the cave to find the Lonomakua Pirates. You will
chat with them and they wonder why they haven't built a hideout after all this
time. The Porpos-kin then go search Lonomakua to see if anything has changed.
Nimni says that a chunk of the Lonomakua Chain Islands disappeared, and then
the party appears back at the end of the Coastal Cave. Dromon, Xebec, and
Felecca have the vision too, but Dromon wishes to fight you first before
joining. The battle is the same - hopefully you brought new characters to level
up to 31-33, but they must be formidable because the battle is still difficult.
Defense Canopy helps a lot as usual. Dromon, Xebec, and Felecca are recruited
after this.
48. Felecca - Joins with Dromon.
49. Xebec - Joins with Dromon.
50. Nhazu - Nhazu is first encountered at Tehah Village and through the
Ch'olui Mountains. After the HQ upgrades and the west half of the mountain
disappears, go to Tehah Village to see Nhazu talking junk about Dogha. But
agree to take him up to see Dogha's hut. Even Dogha has nothing but bad things
to say about himself. He has lost his identity without the mountain. Return
back to your Headquarters.
A new quest will be up, Search for Nhazu! Sign up and you'll be at Tehah
Village to learn the details. Speak with the townspeople who think Nhazu is up
at the mountain. You will then appear at Dogha's hut, who you should talk to
and he eventually gets a lead. Go east of his hut for a ledge which can be used
with a rope. Follow the path to see Nhazu in the corner. Talk to him and Dogha
and Nhazu will start to remember their past a bit.
Back at Tehah Village you will talk some more, and then head back to
Headquarters. Nhazu will beat you to HQ and join.
51. Dogha - Comes to HQ with Nhazu after the above events, but you have to
talk to Dogha, exit, enter HQ and talk to him again to recruit Dogha.
52. Sphiel - The Snow Fairy. She can be recruited after getting Dogha. Sign up
for Get Rid of the Snow Fairy, and do not put Dogha in your party. Go to
Ch'olui Mountains, towards Dogha's house. Go northwest of his house to see the
Snow Fairy. The Snow Fairy will not be here if you have Dogha. Anyway, she
battles you with tough snow magic. Retreat to your base and talk to Dogha. He
says to tell her you are full. Return, tell her you are full, and she is
recruited.
53. Maybelle - While you are at the Ch'olui Mountains getting Sphiel, you
might want to head towards the peak and look for a north route that leads to a
huge statue. This girl here knows about a fight 1000 years ago and this
Maybelle was the lover of Ru'ukahthis. Hero runs away at this point.
At HQ, Find my Fated Lover will be available. Sign up and Maybelle comes out to
profess her love for Hero. Report on the quest for some potch, and head towards
Hero's room. Once inside, Jale will have to come in and take Maybelle away. Now
put Marica in your party (or any young girl) and leave HQ. Maybelle will come
by and say something. Say 'that's it, I can't take it anymore' and the scene
will turn to Hero and Maybelle in his room. Have her touch the book and have
the vision - she is finally recruited.
54. Nakil - A tricky recruit. It is important to be active using Asad after
your HQ expands. Eventually as you enter through the front entrance, Asad will
say he has to go off. After a short while (it took 15 days / passed a season
for me) Asad will come back with Nakil. This is all you need to do to recruit
Nakil.
55. Hafin - After Asad returns from saving Nakil, head to the Mislato River
with Asad in your party and you will see a scene with Hafin. He has deserted
the Magedom to join your company with Asad and Nakil. Hafin is then recruited.
Note that these two recruits can be switched in order, but they both must be
finished by the time the desert is here.
56. Diulf - Joins automatically after defending Cragbark from the Order.
57. Servillah - Joins automatically after defending Cragbark from the Order.
58. Lycia - Joins automatically after defending Cragbark from the Order.
59. Gorno - Recruiting Gorno at this point is very risky proposition and maybe
not worth the effort. Gorno is at Mt. Svatgol, and you won't head here for a
long time in the game. But after the HQ expands and you recruit Muro and
Balsam, you can begin to make your way to Gorno.
Go to the Grayridge Mine with Muro and two other quality members. Even in the
lower 30's, your party will struggle here especially with the Fanged Silkmoths.
They can do a sleep-all attack on everyone in your party, one of the few really
deadly enemies in the game. Take the 'lift' to the 'lowest floor'. This is only
recently accessible to you, and it is where all the tough enemies are. It's a
long walk but you will eventually come to Mt Svatgol, along the way in the mine
you will find a Moonlight Sword, Uncut Emerald, Emerald Ring, and a Spun Silvr
Armr. This is another reason for the trip. Once you get to Mt. Svatgol, go east
but look for a south path to find Gorno. With Muro in your party, he will be
recruited. You have to walk all the way out. Gorno is a support character who
raises physical attacks and will sell accessories at the HQ.
60. Chein - This is a tricky recruit if you don't know where to look. You have
to put Lycia in your party, and go to Cragbark. Travel directly north of it on
the Marsinah Plains and you will come across Chein. This battle can be won,
but it doesn't have to be. Chein is tough so you could lose. Head to Cragbark
and the Hse of the King
61. Autar - Autar can be recruited right after recruiting Diulf and the Roar
Tribe. Talk to Autar at Cragbark and then 'Gather Animals!' will appear at
your HQ. To succeed in this quest, you need every character with 80 in the
speed and luck department. Leveling them up at the Marsinah Plains would be
an easy way to get characters close enough in both categories. Just pick
characters that are naturally high in both, especially speed. Luck can be
augmented big time with Treasure Swords and Noble Shoes, luck raising gear
from Pharamond. After completing 'Gather Animals!', report on it and then
visit Autar at the Town Square and he will be recruited.
62. Guntram - Popular citizen of Pharamond, he joins automatically as you
storm back to take Astrasia.
63. Fredegund - Sister of Chrodechild, joins automatically upon taking Astrasia
back from the Order.
64. Ouragan - Assassin who you first meet after finishing the Icas and Morrin
events. You have to defeat him in battle, and then he leaves. At this point I
went and recruited the Dromon Pirates, and by the time I got back Ouragan was
at the HQ talking about Icas. Next go to Naineneis to see a scene with the
Assassin again. Return to your HQ and the Assassin will be there, and will ask
Hero to show him that Icas is still at your HQ. Hero does so, and Assassin
leaves again. After returning from recruiting Diulf and the Roar, then talking
to Atrie, leave for Cragbark General Store. The Assassin will be here and talks
to you a bit more about his motives for following Icas. He doesn't seem to care
much anymore. At this point I took Pharamond back over and walked around for
maybe 15 days / the next season, and Ouragan was back at the HQ. Turns out he
wants to join your company so he can continue his adventures.
65. Luo-Tao - After visiting the Scribes with Liu, Luo-Tao will join
automatically.
66. Len-Lien - Joins your company with Luo-Tao.
67. Yula - Yula I believe becomes available after returning from the Scribes'
Village. Bring Chrodechild with and talk to Yula along the way to the Pharamond
Castle. Chrodechild will be in a duel with Yula. Use your Basic Falcon and Mega
Medicine if you need to. Yula should not be too tough for someone as
statistically gifted as Chrodechild. Even better, she'll gain several levels,
all the way to 40 for me. By touching the sword, Yula got a vision. She is then
recruited after this.
68. Amaralicht - With Fredegund and or Chrodechild in your party, go to the
Pharamond Castle to see Amaralicht and Quillard. Quillard will make a comment
about the 'traitor' Fredegund, and then run off. You have to go find him now,
and Quillard has made his way to the Wilds of Veile. Head northeast past where
you encountered the Auster Folk. In the next screen you will see some Order
soldiers messing with Quillard - they shouldn't be too hard for you to mop up.
Afterwards, Quillard apologizes and both Quillard and Amaralicht will join your
army.
69. Quillard - See Amaralicht above.
70. Lathilda - After returning from the Scribe's Village, talk to Guntram at
the Pharamond Castle. He talks about the Woodsland and has a feeling that some
lady from Astrasia now lives there. Take out any Scribes in your party, and put
in Chrodechild, Fredegund and Guntram into your party.
Go to the Noslaw Woods, and travel east a few screens (from the south end). You
will come across Bosche, a wild guy. He runs off a bit further to show you his
beautiful wife Lathilda. The Astrasia people you brought with recognize her and
is glad to hear that the Order is no longer in control of Pharamond. They then
travel to Pharamond with you to see that it is indeed peaceful. In order to
keep it that way, they join your army.
71. Bosche - Joins with his wife Lathilda.
Recruitment note : After returning from Scribe's Village, go through the east
entrance to Giney Valley without Liu in your party. In the next screen you
should see a dark shrouded figure, asking about the Elder Scribe. Then she
walks off, but it is important to see this event right now. You will then see
a request from her labeled 'I want to see the Elder'. Complete this and then
you will see her much later.
72. Mourgent - Make sure Yula and Chrodechild are not in your party, and then
go to the Blades of Night's Veil's area at HQ (2nd floor, west end). Yula and
Chrodechild will be talking about a legendary blademaster named Mourgent. Now
take Yula over to Noslaw Woods or Wilds of Veile to level up in the low to mid
thirties. Sign up for Request from Gadburg, and you will appear at those
strange ruins by Citro Village. Gadburg calls for Mourgent who actually walks
right up. Yula has been following your party and challenges Mourgent. Use Basic
Falcon and it won't be a long battle, he has but 500-600 HP. Use a Mega
Medicine if you need to. Mourgent is then convinced to join your company by
Gadburg and Yula, and he does. Mourgent is an elite swordsman in battle with
True Falcon.
73. Elder Rajim - After Luo-Tao begins to work on finding where the Chronicles
are, go talk to Moana. She says Elder Rajim is by the back entrance, so go
there with Hero and Liu. Rajim touches Liu and gets the vision - he is a
starbearer as well it seems. Rajim joins your company.
74. Megion - After the Ch'olui Mountains disappear, travel through the peak and
down the rope to that northeast end of Marsinah Plains. Try to enter the ruins,
and as you do Megion talks to you.
A bit after returning from the Scribe's Village you should see a request
labeled Return of Megion. Level up Diulf and his crew at the Wilds of Veile or
Mt Svatgol to get them in the mid 30's to make this battle easier. Then go to
Cragbark to meet two roar friends of Megion, Eusmil and Nictis. Tigre will
mention those Decaved Ruins northeast of Cragbark that you have been to. Rest
up and head through the Ch'olui Mountains to get to the Mysterious Ruins.
There are some really tough enemies in these ruins and some really easy ones.
Take the southwest route and then north for a Lazuli Rod. Now go back a bit
and look for a north route going west. You will meet the three Roars led by
Megion up ahead. It is imperative you have those Roar Tribe members of your
own leveled up and outfitted nice, because this can be a tough battle. Megion
in particular can wreak havoc by upping his attack and taking off upwards of
300 damage without a barrier. The other two are a tad weaker than Megion and
really don't have many powerful abilities. With some underleveled Roars I
managed to win with the group leveling up from 25-26 to 34-35. Hero and Diulf
have the group touch the Chronicles to get a vision of the One King. They then
decide to fight by Diulf's side. Eusmil, Nictis and Megion are recruited.
75. Nictis - Joins with Megion above.
76. Eusmil - Joins with Megion above.
77. Savina - On the second floor of the Inn at Pharamond, you will find Savina.
You have to have Icas in your army, and if she won't show up at the Inn you may
need to rest or go through a plot event to get her to appear. She is looking
for her lover Darrow (you've met them at Cynas before), but Darrow is stuck in
Cynas. Savina will be recruited for now.
78. Lubberkin - Sign up for Atrie's World after returning from the Scribe's
Village. Report on the quest to learn that your participants saw someone from
our own world in another world. Now, to the Grayridge Mine. Hotupa and Hero
appear at the Grayridge Gateway to see this scrubby man, who is crying. He
leaves and thankfully you appear at the Grayridge town. Go to the Inn and put
Logan in your party, and then go down the alley to see that man cowering by a
wall. Logan recognizes him as Lubberkin, both miners. Lubberkin is sad the town
has fallen to the Order, and he decides to join you and Logan at your company.
79. Namna - Namna is the Porpos-kin you have hopefully been visiting for many
bud seasons up until now. After you have defeated the Archivists after they
turn into Chronicle Monsters (Dirk being the last), you should be able to get a
different dialogue from Namna. Namna usually just checks up on Niera and says
it's time to leave, but at this point Neira should stop Namna from leaving and
order Namna to join your company. I visited Namna 8-10 times up until this
point, not sure if that influences it but make a habit of visiting Namna every
Bud season. Otherwise, if you wait too long the dialogue will never change and
you won't be able to recruit Namna.
80. Hina - At the port area outside of the castle to the west, talk to the
Dromon pirates, specifically Xebec. He will spew out several lines about the
past of Lonomakua. Speak with him a few times and then go to Moana to see a new
request up. Put the Pirate party in and Xebec will recognize the name Hina
Aumakua, who has the same blood as the Chief. This quest is a whopping 40 days,
so walk around for a while and return to see the pirates have brought Hina
back. She may be little but she is a powerful magician and daughter of the
Tribal Head Kane Hekili Aumakua.
81. Shams - After the Janam event, go to Salsabil to see things have completely
changed. After you talk to Shams and stay at the Inn, he will come by again and
tell of what happened and express his desire to join. Shams then joins with the
Ancient Covenant Chronicle.
82. Taj - Taj initially comes with Shams as you leave Salsabil, though he does
not know what really happened and cannot use the Mark of the Stars. You will
fight Dirk with him, and afterwards he will continue to be in your service.
However, you have to later go to Shams' room and talk to Taj there, and it will
be time for him to touch the Chronicle and see the truth. Taj is then
recruited.
83. Tsaubern - After you have escaped to the castle with Shams and Taj (after
defeating Dirk), return back to Salsabil and check out the entire town. After
checking each spot, you can try to leave and Tsaubern stops you. He is from
Ritterschild but is in a hurry so he leaves, but promises a visit.
Return home to HQ and sign up for 'Promised Visit'. You will be at the top of
your HQ with Tsaubern - turns out he is a rep from Ritterschild. Have him touch
the Chronicle and he'll have those visions of the Magedom. Tsaubern is then
recruited.
84. Ramin - Ramin is the Maestro you first come across as you return to
Salsabil. Ramin is at the Trade Harbor making music, making everyone mad. Hero
chases him off, and then return to HQ to sign up for Discordant Countermeasures
which is based in Naineneis. Head to the 'Street' to see that same Maestro.
Hero can tell that music makes people mad, and he runs Maestro out of there. Go
to Cragbark now, the Town Square. Hero won't let him play music here as the
Roar would annihilate Ramin, so Hero drags him out to Marsinah Plains. A
battle with Pekklars begins, and everyone is in Fury status. These should be
easy to maul and you now know what Ramin does in battle - occassionally
provides Fury status upon start of battle. It is less likely than passive
Fury Marks but still has some value. Ramin then joins the army.
85. Diadora - Joins automatically after defeating her at the El-Qaral Arcane
Academy while looking for a Chronicle with Luo-Tao. Diadora is an elite
magician and provides extra scenes at the end of the game if you use her.
86. Misrach - You meet this 'ruffian' much earlier in the game, but doesn't
join until after the desert event and immediately after acquiring the Endless
Travels Chronicle. Misrach is the leader of the Salsabil Liberation Army, and
you fought him during the 3rd Empress Consort mission (and possibly again if
you visited that southeast Mislato River area again). Also there was a Salsabil
Liberation Army request where you see Misrach too. Anyway, after the battle at
the bottom of the Arcane Academy with Diadora, make your way to Salsabil. Go to
the royal house to see Misrach. He doesn't remember fighting you at all since
Janam is not around anymore. After returning to Mislato River and then
touching a Chronicle, Misrach remembers and has even more reason to join and
fight the Order. I was really looking forward to using Misrach but he's quite
mediocre.
87. Nova - After storming the Tower of the Way with Diadora, you will flee and
bring Nova along as well. He is passed out but joins automatically after this.
88. Nofret - Once you return with Nova and Diadora from the Tower of the Way,
make your way to the El-Qaral ruins, Arcane Academy. As you go down the stairs
you will see a new room open to the right at the second to last level. Take
this route to meet some bandits led by Nofret. You can fight her by choosing
the first option, she isn't hard.
Go to Salsabil and put Manaril and Shams in your party, then return to Nofret.
Nofret trusts that these two are truly royalty. Back at Forest Ruins HQ, there
should be a new request to help them dig. Bring strong members - not sure how
strong, but your strongest should suffice (check their specific responses to
make sure). After succeeding, take your rewards and then put Shams / Manaril
back in your party to go visit Nofret. Nofret is recruited after this.
89. Vaslof - Enemy general who turns to the Hero's side after the failed attack
on Fort Arc. Vaslof touches the Chronicle and remembers what happened with
Ladzaa Fortress, and joins automatically.
90. Resno - Joins automatically with Vaslof.
91. Gilliam - This is a tough recruit, so read closely. You meet Gilliam at the
very beginning when you initially go to Grayridge. After the first failed
attack on Fort Arc, go to visit Gilliam at the Grayridge Ch Hall. Valfred is
losing the confidence of Grayridge. Ask Gilliam to join, but he can't yet.
Now please save your game. You have to succeed with flying colors on this
upcoming request or else you will not be able to recruit Gilliam. Sign up for
'Defend Grayridge' and send three groups to defeat the sand monsters. Try to
load up with strong members, at least over 110+ each and preferably 140+. You
need 3 full groups so you might be stretching it a bit, though your army should
have sufficient depth at this point for a quest of this nature.
If you succeed completely, you gain 50000 potch. Now there is a semi-complete
ending to this too, if you gain 5000 potch and the Order never attacked. This
is not the result you want, as you will not be able to recruit Gilliam (at
least as far as I know). So, make sure you save and succeed completely with
50000 potch - then go to Grayridge Ch Hall to talk to Gilliam and recruit him.
92. Chief Kashgar - Joins automatically after Ordovic comes.
93. Ordovic - Auster spirit who joins after visiting Lugenik with Vaslof. One
of my personal favorites with his high attack power, and really high MP for a
front line fighter.
94. Indrik - An Auster oracle who you fight at Lugenik and then joins
automatically with the Chief.
95. Diiwica - Another Auster oracle who fights you at Lugenik and then joins
automatically with the Chief.
96. Sophia - Joins automatically after finally taking out Dust Sophia at Fort
Arc. Another powerful mage.
97. Darrow - Hopefully you recruited Savina from Pharamond Inn (read above).
After you storm Fort Arc and take back Sophia, put Savina in your party and
head to Fort Arc. Heading from Forest Ruins HQ, go through main street but
take the second east passage. Continue east, up the stairs, and after some
walking you will run into Darrow. If you brought Savina, she will call out to
him and Darrow will join. You do not have to complete 'Find Darrow' to recruit
him either.
98. Yomi - Put Tsaubern and Yula in your party, and go to Lugenik main street.
Some performers are here and they say that they are off to Cynas to perform.
With Tsaubern and Yula still in your party, go towards the Grayridge Ch Hall to
see those performers once more. Cynas didn't like their dances. Ask them to
help you, and they will introduce themselves as Yomi and Chihaya. You then
recruit them,
99. Chihaya - Joins with Yomi above.
Recruitment note : After Rarohenga appears, go to Scribe's Village with Liu and
talk to Hao-Shi. If you have noticed as you progress, Hao Shi has new things to
say to you, and he has more to say. He still will not join, but you will now
have to look for a 'Cleaning up the Woodlands' request.
100. Tigre - After Rarohenga appears, bring Diulf to Cragbark Town Square. Talk
to Tigre and Diulf will convince Tigre to join. He is a decent front line
fighter but is adept at being a healer.
101. Keflen - You first can meet Keflen as soon as the desert of Janam appears.
You will find him knocked out, and then will venture through these Mysterious
Ruins to the west end. Keflen doesn't remember much, but after Rarohenga
appears and you attain the Chronicle of Boundless Amber, talk to Keflen at your
HQ. He seems to have remembered some more things and wants to go to those
Mysterious Ruins once more.
So go to those Mysterious Ruins just southeast of El-Qaral ruins. Make your way
to the back, west end, once more. The Chronicle of Boundless Amber will begin
to glow and a strange man appears. Keflen recognizes this man as Belemuel,
spirit of the bearer of the Tensyo Star. Keflen gains confidence in his past
and decides to fight the One King alongside you and Belemuel. Both Keflen and
Belemuel are then recruited.
102. Belemuel - Recruited with Keflen - read above.
103. Kow-Low - You see Kow-Low at the Scribe's Village (he is the west-most
character). After Rarohenga appears and after you see Valfred there, return to
your HQ and sign up for Find Someone in Rarohenga.
So go to Rarohenga, and then those Mysterious Ruins in the northwest part of
Rarohenga. Within you see that Scribe Man with three Pawn enemies - defeat them
and then this Kow-Low guy will follow you. He was reluctant to leave the Woods
but had to save a girl.
Continue going east within to find a girl being attacked by a few more pawns.
The girl has a way to chase the Pawns off. Her name is Rufa and they both join
after this scene.
104. Rufa - Joins with Kow-Low after the 'Find Someone in Rarohenga' request.
Read above for more details.
105. Enumclaw - If you have been keeping up on requests throughout the game,
you have seen 'Get Rid of Citro Monster' and 'Get Rid of Mislato Monster'.
After the Mislato one you should have had more dialogue with this Enumclaw
fellow who hunts these Formless Demons.
Sign up for 'Get Rid of Woodland Monster' which appears after Rarohenga. Make
your way to Noslaw Woods and you will see Enumclaw after entering. Enumclaw
can sense when the worlds become unstable and a Formless Demon is about to
come. Hero will go with Enumclaw and eventually you run across this demon.
Fight it for a while and then Enumclaw interferes to send the monster away.
Enumclaw afterward admits he is the Teni Star and Hero then recruits Enumclaw.
106. Hao-Shi - As stated in the Recruitment note above, Hao-Shi is the ugly,
grouchy Scribe you meet at the village. After certain story events, Hao-Shi
will have added dialogue including after Rarohenga appears. Talk to him then,
and he'll still be opposed to leaving the village.
After seeing Valfred at Rarohenga, a bunch of quests open up including 'Clean
up the Woodlands'. The party will appear at Noslaw Woods after signing up for
the quest. Beat a few Pawns and then Hero and Liu go to the Woodlands Village.
Hao-Shi is still not willing to help until Liu convinces him. Hao Shi will
follow you as you defeat some more Pawns, and then the village is safe.
Afterwards, Hao Shi can finally be recruited.
107. Zayin - Strange cyborg found at the deepest part of the Rarohenga
Mysterious Ruins. You can visit him initially as you enter Rarohenga, but you
will have to bring Balsam and Yod. They realize that Zayin is an android like
Yod.
Balsam gets Zayin going, and he has a dangerous arsenal of attack magic
marks, not to mention a natural back-row regular attack (not that you'd ever
use it).
108. Mun-Tsang - She is mentioned in a Recruitment note above, because you need
to meet her at Giney Valley (towards the east end) without Liu in your party.
'I Want to See the Elder' appears, a request by this strange woman. She sees
Liu at Flesaria Forest and is recognized as a banished Scribe.
After taking Rarohenga, put Liu in your party and go through Fort Arc.
Mun-Tsang will be recruited here, which should be the last Starbearer for you.
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E) Ending
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Everything has been done by me, Lordyuanshu, and any copying of it is illegal.
If you would like to host this walkthrough FAQ on your site, email me.
If you'd like to see my online guide (basically the same, but picture-laden)
There is also exclusive content below not in this Walkthrough FAQ.
You should only see this FAQ on Gamefaqs + Lordyuanshu.com Walkthrough FAQ's.
If I add it to other sites I will update this part.
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