Sangokushi Taisen DS
Card List and Translation Version 1.00
---------------------------------Introduction---------------------------------
Hi all, I've actually made this list for Version 2 of the Sanguokushi Taisen
arcade game, but it seems that it'll be more useful as a list for the DS
version of the game instead lol. I've also added the DS only Extra cards at
the end of the entire card list. Those can only be used in the DS game, but
you do get a real Extra card, EX008, when you buy the game itself. Don't
think any of us have the chance to use the card in an arcade outside of Japan
yet though...
----------------------------------Background----------------------------------
Assuming that you have played or read the FAQs on Version 1 of this game, at
http://www.gamefaqs.com/coinop/arcade/data/926549.html, you'll find quite a
number of new features added to the game, and these include elephant troops,
chaining tactics, tactics requiring charging and another general ability which
I'll call recuiting. If you need to look for a particular card,try searching
for the card number in 3 digits too.
Firstly, the format of the list would be as as such:
<Card number> <Japanese Name>
<Rarity> <Type>
<Cost> <Strength> <Intelligence>
<Ability>
<Tactics Cost> <Tactics AoE>
<Japanese name of Tactics>
<Translation of Tactics effect>
The abilities of a general can include: Valor, Ambush, Resurrection,
Fence, Charm, Recuit and Chain.
The new ability recuit allows a general to recover health (troops actually) by
not moving. The recovery will take place as long as the general is not sieging
or engaged in combat.
Chaining is a bit more confusing. This ability has no effect on the general by
itself, but what is does is that it changes the area of effect for tactics
that have the chaining feature. For example instead of the usual circle AoE,
if there is another general that has the chain ability on the field, the AoE
now also stretches between the generals.
Tactics AoE Explanation:
For the AoE (area of effect), the area would be centered around the general
unless otherwise mentioned. "Forward" would be added if the area is in front
of the general.
Wide would refer to rectangles, and "Circle" the obvious. The other terms I
have used are "Self", when the effect is only on the general, "All", when the
effect is on the entire board, and "Dance", where general using the skill
cannot move after, and the effects lasts until she dies.
For easy reference I have also added "Charge" and "Chain" in the AoE.
-----------------------------------Listing------------------------------------
-------------------------------------Wei--------------------------------------
Wei 001 于禁
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 6
Ambush, Chain
Tactics Cost: 3 Tactics AoE: Self
魏武の強兵
Increases strength by 3.
Lasts 29.5 counts with 3 intelligence and 47.5 counts with 6 intelligence.
Wei 002 王異
Rarity: SR Type: Archer
Cost: 1.5 Strength: 4 Intelligence: 8
Fence, Charm
Tactics Cost: 5 Tactics AoE: Circle, Forward
暴勇の報い
Decrease the strength of enemy generals within range by 10
and movement speed to 0.4 times.
Wei 003 賈ク
Rarity: SR Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 9
Ambush
Tactics Cost: 6 Tactics AoE: Circle, Forward
離間の計
Decrease the strength of enemy generals within range by 4, intelligence by 3,
and movement speed to 0.6 times. If there is only one enemy general in range,
strength is decreased by 2, intelligence by 1, and movement speed to
0.6 times instead.
Wei 004 郭嘉
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 8
Ambush
Tactics Cost: 4 Tactics AoE: Circle, Forward
後方指揮
Increases the strength of generals within range by 3. Lasts 7 counts.
Wei 005 郭皇后
Rarity: C Type: Archer
Cost: 1 Strength: 2 Intelligence: 7
Charm
Tactics Cost: 4 Tactics AoE: Circle, Chain
弱体化の連計
Decreases the strength of enemy generals within range by 4.
Wei 006 楽進
Rarity: R Type: Cavalry
Cost: 1 Strength: 4 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
魏武の強兵
Increases strength by 3.
Lasts 29.5 counts with 3 intelligence and 47.5 counts with 6 intelligence.
Wei 007 夏侯淵
Rarity: R Type: Archer
Cost: 2 Strength: 7 Intelligence: 6
Valor, Charm
Tactics Cost: 3 Tactics AoE: Self
魏武の強兵
Increases strength by 3.
Lasts 29.5 counts with 3 intelligence and 47.5 counts with 6 intelligence.
Wei 008 夏侯淵
Rarity: UC Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Wei 009 夏侯惇
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 6
Valor, Charm
Tactics Cost: 5 Tactics AoE: Circle
隻眼の睨み
Decreases the strength of enemy generals within range by 5.
AoE is slightly to the right.
Wei 010 夏侯惇
Rarity: UC Type: Cavalry
Cost: 2.5 Strength: 8 Intelligence: 6
Valor
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wei 011 関羽
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 5
Valor
Tactics Cost: 5 Tactics AoE: Self
鬼神降臨
For every 1 more enemy general on the field than your other generals
that are alive, strength increased by 5.
If strength is increased by 15 or more, speed is also doubled.
If you have more generals than the enemy, strength is only increased by 1.
Last 7 counts.
Wei 012 許チョ
Rarity: R Type: Archer
Cost: 2.5 Strength: 9 Intelligence: 1
Fence, Recruit
Tactics Cost: 3 Tactics AoE: Self
刹那の怪力
Increases strength by 8.
Lasts 2.5 counts with 1 intelligence and 3 counts with 2 intelligence.
Wei 013 許チョ
Rarity: UC Type: Archer
Cost: 2 Strength: 8 Intelligence: 2
Recruit
Tactics Cost: 4 Tactics AoE: Self
防護戦法
Reduces combat damage dealt to the general.
Lasts 4 counts with 2 intelligence and 5 counts with 3 intelligence.
Wei 014 蔡文姫
Rarity: UC Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 7
Charm
Tactics Cost: 5 Tactics AoE: Dance
飛天の舞い
Increases the movement speed of all your generals by 2 times.
Wei 015 司馬懿
Rarity: R Type: Cavalry
Cost: 2 Strength: 6 Intelligence: 10
Ambush, Charm
Tactics Cost: 6 Tactics AoE: Circle, Forward
攻守自在
If you have more generals than the enemy within range, this increases the
strength of your generals by 4 and movement speed by 1.5 times.
Otherwise, the strength of enemy generals within range is reduced by 4
and intelligence by 5. Lasts 11 counts.
Wei 016 司馬懿
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 9
Ambush
Tactics Cost: 6 Tactics AoE: Circle, Chain
虚脱の連計
Decreases the strength of enemy generals within range by 4
and movement speed to 0.6 times.
Wei 017 荀?
Rarity: R Type: Archer
Cost: 1 Strength: 1 Intelligence: 9
None
Tactics Cost: 3 Tactics AoE: Line
玄妙なる反計
Counters the tactics of enemy generals within range.
Also reflects damage from elemental spells.
Wei 018 荀攸
Rarity: UC Type: Archer
Cost: 1.5 Strength: 3 Intelligence: 8
Fence
Tactics Cost: 7 Tactics AoE: Wide, Forward
大水計
Deals water damage to enemy generals within range.
Wei 019 徐晃
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 5
Revive, Chain
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Wei 020 甄皇后
Rarity: SR Type: Cavalry
Cost: 1 Strength: 2 Intelligence: 6
Charm
Tactics Cost: 6 Tactics AoE: Dance
悲哀の舞い
Increases the strength of all your generals by 2 for every other
general evacuated. Power up lasts 8 counts.
Wei 021 甄皇后
Rarity: R Type: Archer
Cost: 1 Strength: 2 Intelligence: 5
Charm
Tactics Cost: 4 Tactics AoE: Dance
鼓舞の舞い
Doubles the morale generation rates.
Wei 022 曹昴
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: All
殿、私の馬を!
Increases the strength of your highest power general by 5,
and movement speed by 2 times. Evacuates after activation. Lasts 6 counts.
Wei 023 曹洪
Rarity: UC Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
特攻戦法
Increases strength by 4 and sieging damage by 2.1 times,
but will be forced to move forward. Lasts 10 counts.
Wei 024 曹彰
Rarity: C Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
防護戦法
Reduces combat damage dealt to the general.
Lasts 4 counts with 2 intelligence and 5 counts with 3 intelligence.
Wei 025 曹植
Rarity: C Type: Archer
Cost: 1 Strength: 1 Intelligence: 6
Fence, Charm
Tactics Cost: 3 Tactics AoE: Circle
浄化の計
Removes enemy effects on your generals within range.
Wei 026 曹仁
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 6
None
Tactics Cost: 3 Tactics AoE: Circle
刹那の号令
Increases the strength of generals within range by 4. Lasts 3.5 counts.
Wei 027 曹仁
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Wei 028 曹操
Rarity: SR Type: Cavalry
Cost: 3 Strength: 8 Intelligence: 10
Ambush, Charm, Revive
Tactics Cost: 6 Tactics AoE: Wide
魏武の大号令
Increases the strength of Wei generals within range by 3. Lasts 45 counts.
Wei 029 曹操
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 8 Intelligence: 9
Charm
Tactics Cost: 6 Tactics AoE: Wide
覇者の求心
Increases the strength of Wei generals within range by 5. Lasts 8.5 counts.
Wei 030 曹操
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 8
Charm
Tactics Cost: 6 Tactics AoE: Wide
特攻の大号令
Increases the strength of generals within range by 3
and sieging damage by 1.45 times, but will be forced to move forward.
Lasts 10 counts.
Wei 031 張コウ
Rarity: R Type: Spearmen
Cost: 2 Strength: 7 Intelligence: 5
None
Tactics Cost: 3 Tactics AoE: Circle
刹那の粘り
Reduces combat damage for all generals within range. Lasts 3 counts.
Wei 032 張春華
Rarity: SR Type: Archer
Cost: 1 Strength: 2 Intelligence: 7
Ambush, Charm
Tactics Cost: 6 Tactics AoE: Circle, Forward
雲散霧消の計
Removes enemy effects and reduces the strength of enemy generals
within range by 3.
Wei 033 張遼
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 6
None
Tactics Cost: 7 Tactics AoE: Wide
神速の大号令
Increases strength for cavalry by 3 and movement speed by 2 times.
Lasts 7.5 counts.
Wei 034 陳羣
Rarity: C Type: Archer
Cost: 1 Strength: 2 Intelligence: 7
None
Tactics Cost: 3 Tactics AoE: Circle, Forward
雲散の計
Removes enemy effects on enemy generals within range.
Wei 035 程?
Rarity: UC Type: Spearmen
Cost: 1 Strength: 1 Intelligence: 7
Ambush
Tactics Cost: 2 Tactics AoE: Circle
反計
Counters the tactics of enemy generals within range.
Also reflects damage from elemental spells.
Wei 036 典韋
Rarity: R Type: Spearmen
Cost: 2.5 Strength: 9 Intelligence: 1
Fence
Tactics Cost: 3 Tactics AoE: All
身代わり
Revives a random general with 100% health before evacuating.
Wei 037 典韋
Rarity: UC Type: Spearmen
Cost: 2 Strength: 7 Intelligence: 2
Valor
Tactics Cost: 3 Tactics AoE: Self
刹那の怪力
Increases strength by 8.
Lasts 2.5 counts with 1 intelligence and 3 counts with 2 intelligence.
Wei 038 文聘
Rarity: C Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 2
Fence, Recruit
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wei 039 鮑信
Rarity: C Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wei 040 ホウ徳
Rarity: SR Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 4
Valor
Tactics Cost: 4 Tactics AoE: Self
特攻戦法
Increases strength by 4 and sieging damage by 2.1 times,
but will be forced to move forward. Lasts 10 counts.
Wei 041 満寵
Rarity: C Type: Spearmen
Cost: 1.5 Strength: 4 Intelligence: 7
Ambush
Tactics Cost: 5 Tactics AoE: Circle, Forward
連環の小計
Decreases the movement speed of enemy generals within range to 0.6 times.
Wei 042 楊阜
Rarity: C Type: Cavalry
Cost: 1 Strength: 2 Intelligence: 7
None
Tactics Cost: 4 Tactics AoE: Circle, Forward
弱体化の小計
Decreases the strength of enemy generals within range by 4.
Wei 043 李通
Rarity: UC Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 3
Valor, Chain
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Wei 044 李典
Rarity: C Type: Archer
Cost: 1 Strength: 3 Intelligence: 6
None
Tactics Cost: 2 Tactics AoE: Circle
看破
Counters the tactics of enemy generals within range.
Rarity: LE001 司馬懿
Rarity: LE Type: Cavalry
Cost: 2 Strength: 6 Intelligence: 10
Ambush, Charm
Tactics Cost: 6 Tactics AoE: Circle, Forward
攻守自在
If you have more generals than the enemy within range, this increases
the strength of your generals by 4 and movement speed by 1.5 times.
Otherwise, the strength of enemy generals within range is reduced by 4
and intelligence by 5. Lasts 11 counts.
Hero 001 曹操
Special Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Charm
Tactics Cost: 5 Tactics AoE: Wide
指揮
Increases the strength of generals within range by 3. Lasts 7 counts.
-------------------------------------Shu-------------------------------------
Shu 001 王平
Rarity: C Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
Fence
Tactics Cost: 4 Tactics AoE: Self
大車輪戦法
Increases strength by 4 and spears protrude in all directions.
Lasts 6 counts with 3 intelligence and 8 counts with 5 intelligence.
Shu 002 夏侯月姫
Rarity: C Type: Spearmen
Cost: 1 Strength: 2 Intelligence: 7
Charm
Tactics Cost: 6 Tactics AoE: Circle, Forward
落雷
3 bolts of lightning strike enemy generals within range.
Shu 003 関羽
Rarity: R Type: Spearmen
Cost: 3 Strength: 9 Intelligence: 8
Valor, Fence, Recruit
Tactics Cost: 6 Tactics AoE: Wide
車輪の大号令
Increases the strength of spearmen by 3 and spears protrude in all directions.
Lasts 10 counts.
Shu 004 関羽
Rarity: UC Type: Spearmen
Cost: 2.5 Strength: 8 Intelligence: 6
Valor
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Shu 005 関銀屏
Rarity: R Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 5
Valor, Charm
Tactics Cost: 3 Tactics AoE: Self
若き血の目覚め
Increases strength, and if strength is increased by more than 7,
spears surround the general. Amount of strength increased is the
total strength of all Shu generals divided by 2. Lasts 8 counts.
Shu 006 甘皇后
Rarity: UC Type: Swordsmen
Cost: 1 Strength: 1 Intelligence: 4
Charm
Tactics Cost: 7 Tactics AoE: Dance
回復の舞い
Heals all other generals gradually.
Shu 007 関平
Rarity: C Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
Recruit
Tactics Cost: 3 Tactics AoE: Self
奮激戦法
Increases strength by 3 and recovers 50% health.
Lasts 6 counts with 4 intelligence and 7 counts with 5 intelligence.
Shu 008 簡雍
Rarity: C Type: Spearmen
Cost: 1 Strength: 2 Intelligence: 3
Ambush, Charm
Tactics Cost: 3 Tactics AoE: Self
無血開城
Decreases strength, but greatly increases siege damage.
Effect is stronger the lesser the time is left. Lasts 8 counts.
Shu 009 魏延
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
反逆の狼煙
Evacuates another general to increase strength by 10.
If there is no other general, strength is increased by 1.
Lasts 6 counts for 4 intelligence and 8 counts for 6 intelligence.
Shu 010 姜維
Rarity: R Type: Spearmen
Cost: 2 Strength: 7 Intelligence: 7
Recruit
Tactics Cost: 3 Tactics AoE: Circle, Forward
挑発
Enemy generals within range are forced to move towards the general.
Shu 011 姜維
Rarity: UC Type: Spearmen
Cost: 1 Strength: 4 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: Self
質実剛健
Increases strength by 3 and is immune to enemy tactics.
Last 7 counts with 4 intelligence and 10 counts with 7 intelligence.
Shu 012 厳顔
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 4
Valor, Recruit
Tactics Cost: 3 Tactics AoE: Self
奮激戦法
Increases strength by 3 and recovers 50% health.
Lasts 6 counts with 4 intelligence and 7 counts with 5 intelligence.
Shu 013 黄月英
Rarity: SR Type: Siege Engine
Cost: 1.5 Strength: 1 Intelligence: 9
Charm
Tactics Cost: 4 Tactics AoE: Self
黄式加速装置
Increases speed by 4 times. Lasts 11 counts.
Shu 014 黄月英
Rarity: UC Type: Siege Engine
Cost: 1.5 Strength: 4 Intelligence: 8
Fence, Charm
Tactics Cost: 5 Tactics AoE: Circle, Forward
忠義の援兵
Recovers the health of generals within range and can heal up to 200% of
normal health. Heals 30% with 6 intelligence and 50% with 8 intelligence.
Shu 015 黄忠
Rarity: R Type: Archer
Cost: 2 Strength: 7 Intelligence: 4
Fence
Tactics Cost: 4 Tactics AoE: Self
零距離戦法
Increases strength by 7 but reduces arrow range by 0.25 times.
Lasts 6 counts with 3 intelligence and 7 counts with 4 intelligence.
Shu 016 黄忠
Rarity: UC Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 5
Valor, Recruit
Tactics Cost: 5 Tactics AoE: Self
不撓不屈
Increases strength by 5 and recovers full health. Lasts 8 counts.
Shu 017 沙摩柯
Rarity: C Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
零距離戦法
Increases strength by 7 but reduces arrow range by 0.25 times.
Lasts 6 counts with 3 intelligence and 7 counts with 4 intelligence.
Shu 018 周倉
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 6 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
大車輪戦法
Increases strength by 4 and spears protrude in all directions.
Lasts 6 counts with 3 intelligence and 8 counts with 5 intelligence.
Shu 019 諸葛亮
Rarity: SR Type: Spearmen
Cost: 1.5 Strength: 3 Intelligence: 10
Ambush, Charm
Tactics Cost: 6 Tactics AoE: Circle, Forward
八卦の陣法
Effect depends on the number of your generals within range.
1 general: Increases strength by 8 and movement speed by 2.
2 generals: Increases strength by 5 and generals are immune to enemy tactics.
3 generals: Increases strength by 3 and gradually recovers health.
4 or more: Recovers 95% health.
All effects lasts 11 counts.
Shu 020 諸葛亮
Rarity: R Type: Archer
Cost: 1.5 Strength: 3 Intelligence: 9
Fence
Tactics Cost: 4 Tactics AoE: Square, Forward
石兵八陣
Enemy generals within range are forced to move randomly.
Shu 021 徐庶
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 3 Intelligence: 6
Ambush
Tactics Cost: 6 Tactics AoE: Circle, Forward
落雷
3 bolts of lightning strike enemy generals within range.
Shu 022 孫尚香
Rarity: SR Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 4
Charm
Tactics Cost: 3 Tactics AoE: Circle, Forward
的確な援兵
Recovers the health of the highest strength general within range by 60%.
Shu 023 趙雲
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 8 Intelligence: 8
Valor, Charm, Revive
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Shu 024 趙雲
Rarity: R Type: Spearmen
Cost: 2 Strength: 8 Intelligence: 4
Recruit
Tactics Cost: 3 Tactics AoE: Self
質実剛健
Increases strength by 3 and is immune to enemy tactics.
Last 7 counts with 4 intelligence and 10 counts with 7 intelligence.
Shu 025 張松
Rarity: C Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 6
None
Tactics Cost: 3 Tactics AoE: Circle, Forward
蜀への誘導
Enemy generals within range are forced to move towards the general.
Shu 026 張飛
Rarity: R Type: Spearmen
Cost: 2.5 Strength: 9 Intelligence: 3
Valor
Tactics Cost: 6 Tactics AoE: Circle
長坂橋の仁王
Increases strength by 7,
and enemy generals within range are forced to move towards the general.
Power up lasts 6 counts.
Shu 027 張飛
Rarity: UC Type: Spearmen
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
大車輪戦法
Increases strength by 4 and spears protrude in all directions.
Lasts 6 counts with 3 intelligence and 8 counts with 5 intelligence.
Shu 028 趙累
Rarity: C Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 6
None
Tactics Cost: 5 Tactics AoE: Circle, Forward
忠義の援兵
Recovers the health of generals within range and can heal up to 200% of
normal health. Heals 30% with 6 intelligence and 50% with 8 intelligence.
Shu 029 馬謖
Rarity: R Type: Archer
Cost: 2 Strength: 4 Intelligence: 7
Ambush
Tactics Cost: 5 Tactics AoE:
泣斬馬謖
Evacuates to increase morale by 8.
Shu 030 馬岱
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 7
Ambush
Tactics Cost: 3 Tactics AoE: Self
質実剛健
Increases strength by 3 and is immune to enemy tactics.
Last 7 counts with 4 intelligence and 10 counts with 7 intelligence.
Shu 031 馬超
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 5
Charm
Tactics Cost: 6 Tactics AoE: Self
白銀の獅子
Increases strength by 5, movement speed by 1.8 times,
and adds 25 damage when dashing. Lasts 7 counts.
Shu 032 馬超
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 5 Tactics AoE: Self
一騎当千
Increases strength by 7 and is immune to enemy tactics. Lasts 6.5 counts.
Shu 033 麋竺
Rarity: UC Type: Cavalry
Cost: 1 Strength: 2 Intelligence: 7
None
Tactics Cost: 3 Tactics AoE: Circle, Forward
的確な援兵
Recovers the health of the highest strength general within range by 60%.
Shu 034 麋夫人
Rarity: C Type: Archer
Cost: 1 Strength: 1 Intelligence: 6
Fence, Charm
Tactics Cost: 3 Tactics AoE: All
身代わり
Revives a random general with 100% health before evacuating.
Shu 035 法正
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 4 Intelligence: 8
Ambush
Tactics Cost: 3 Tactics AoE: Circle, Forward
挑発
Enemy generals within range are forced to move towards the general.
Shu 036 ホウ統
Rarity: SR Type: Spearmen
Cost: 1.5 Strength: 4 Intelligence: 8
Ambush
Tactics Cost: 6 Tactics AoE: Wide
連環のススメ
Decreases the movement speed of enemy generals within range to 0.2 times
and intelligence by 8.
Shu 037 ホウ統
Rarity: R Type: Spearmen
Cost: 1 Strength: 1 Intelligence: 9
Ambush
Tactics Cost: 6 Tactics AoE: Circle, Forward
連環の計
Decreases the movement speed of enemy generals within range to 0.2 times.
Shu 038 穆皇后
Rarity: UC Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 5
Charm
Tactics Cost: 4 Tactics AoE: Dance
忠誠の舞い
Increases the maximum health of your generals by 200%.
Shu 039 孟達
Rarity: C Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 5
Chain
Tactics Cost: 4 Tactics AoE: Self
反逆の狼煙
Evacuates another general to increase strength by 10.
If there is no other general, strength is increased by 1.
Lasts 6 counts for 4 intelligence and 8 counts for 6 intelligence.
Shu 040 劉備
Rarity: SR Type: Spearmen
Cost: 2 Strength: 6 Intelligence: 7
Charm, Revive, Recruit
Tactics Cost: 6 Tactics AoE: Circle
劉備の大徳
Increases the strength of Shu generals within range by 5. Lasts 8.5 counts.
Shu 041 劉備
Rarity: R Type: Spearmen
Cost: 1.5 Strength: 4 Intelligence: 7
Charm, Recruit
Tactics Cost: 7 Tactics AoE: Circle
桃園の誓い
Increases the strength of generals within range by 10,
but if one general is evacuated, all affected would be evacuated.
Lasts 8.5 counts.
Shu 042 劉封
Rarity: C Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Shu 043 廖化
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: Self
奮激戦法
Increases strength by 3 and recovers 50% health.
Lasts 6 counts with 4 intelligence and 7 counts with 5 intelligence.
Rarity: LE002 関羽
Rarity: LE Type: Spearmen
Cost: 3 Strength: 9 Intelligence: 8
Valor, Fence, Recruit
Tactics Cost: 6 Tactics AoE: Wide
車輪の大号令
Increases the strength of spearmen by 3 and spears protrude in all directions.
Lasts 10 counts.
Rarity: LE003 関羽
Rarity: LE Type: Spearmen
Cost: 3 Strength: 9 Intelligence: 8
Valor, Fence, Recruit
Tactics Cost: 6 Tactics AoE: Wide
車輪の大号令
Increases the strength of spearmen by 3 and spears protrude in all directions.
Lasts 10 counts.
Rarity: LE004 諸葛亮
Rarity: LE Type: Spearmen
Cost: 1.5 Strength: 3 Intelligence: 10
Ambush, Charm
Tactics Cost: 6 Tactics AoE: Circle, Forward
八卦の陣法
Effect depends on the number of your generals within range.
1 general: Increases strength by 8 and movement speed by 2.
2 generals: Increases strength by 5 and generals are immune to enemy tactics.
3 generals: Increases strength by 3 and gradually recovers health.
4 or more: Recovers 95% health.
All effects lasts 11 counts.
Rarity: LE005 趙雲
Rarity: LE Type: Cavalry
Cost: 2.5 Strength: 8 Intelligence: 8
Valor, Charm, Revive
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Rarity: LE006 張飛
Rarity: LE Type: Spearmen
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
大車輪戦法
Increases strength by 4 and spears protrude in all directions.
Lasts 6 counts with 3 intelligence and 8 counts with 5 intelligence.
Rarity: LE007 張飛
Rarity: LE Type: Spearmen
Cost: 2.5 Strength: 9 Intelligence: 3
Valor
Tactics Cost: 6 Tactics AoE: Circle
長坂橋の仁王
Increases strength by 7,
and enemy generals within range are forced to move towards the general.
Power up lasts 6 counts.
Rarity: LE008 劉備
Rarity: LE Type: Spearmen
Cost: 2 Strength: 6 Intelligence: 7
Charm, Revive, Recruit
Tactics Cost: 6 Tactics AoE: Circle
劉備の大徳
Increases the strength of Shu generals within range by 5. Lasts 8.5 counts.
Rarity: LE009 劉備
Rarity: LE Type: Spearmen
Cost: 1.5 Strength: 4 Intelligence: 7
Charm, Recruit
Tactics Cost: 7 Tactics AoE: Circle
桃園の誓い
Increases the strength of generals within range by 10,
but if one general is evacuated, all affected would be evacuated.
Lasts 8.5 counts.
Hero 002 劉備
Special Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
Charm
Tactics Cost: 5 Tactics AoE: Wide
指揮
Increases the strength of generals within range by 3. Lasts 7 counts.
--------------------------------------Wu--------------------------------------
Wu 001 カン沢
Rarity: C Type: Spearmen
Cost: 1 Strength: 2 Intelligence: 6
Ambush
Tactics Cost: 2 Tactics AoE: All
命がけの推挙
Increases the intelligence of your highest strength general by 5
before evacuating. Lasts 8 counts.
Wu 002 韓当
Rarity: UC Type: Archer
Cost: 1 Strength: 3 Intelligence: 3
Fence
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wu 003 甘寧
Rarity: R Type: Archer
Cost: 2 Strength: 8 Intelligence: 2
Valor
Tactics Cost: 5 Tactics AoE: Self
双弓麻痺矢戦法
Increases strength by 4, arrows reduce enemy generals speed by 0.4 times,
and arrows attack up to two enemy generals within range. Lasts 6 counts.
Wu 004 甘寧
Rarity: UC Type: Archer
Cost: 2.5 Strength: 8 Intelligence: 6
Valor
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wu 005 虞翻
Rarity: C Type: Archer
Cost: 1 Strength: 1 Intelligence: 7
Fence
Tactics Cost: 7 Tactics AoE: Line
火計
Deals fire damage to enemy generals within range.
Wu 006 黄蓋
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wu 007 呉景
Rarity: C Type: Archer
Cost: 1 Strength: 3 Intelligence: 5
None
Tactics Cost: 4 Tactics AoE: Self
遠弓麻痺矢戦法
Increases strength by 2, arrow range by 1.6 times,
and arrows reduce the enemy general's speed by 0.4 times. Lasts 7 counts.
Wu 008 呉国太
Rarity: R Type: Spearmen
Cost: 1 Strength: 1 Intelligence: 5
Fence, Charm
Tactics Cost: 3 Tactics AoE: All
防柵小再建
Rebuilds a random broken fence.
Wu 009 呉夫人
Rarity: SR Type: Archer
Cost: 1 Strength: 1 Intelligence: 8
Fence, Charm
Tactics Cost: 5 Tactics AoE: Circle, Forward
賢母の助け
Increases the strength of generals within range by 2 and intelligence by 4.
Lasts 9 counts
Wu 010 周姫
Rarity: SR Type: Archer
Cost: 1 Strength: 2 Intelligence: 8
Charm
Tactics Cost: 5 Tactics AoE: Line, Charge
戒めの炎
Charges for 2.5 counts and direction can be altered during charge.
Fire damage to enemy generals within range.
Wu 011 周泰
Rarity: R Type: Spearmen
Cost: 2 Strength: 7 Intelligence: 4
Fence
Tactics Cost: 4 Tactics AoE: Self
漢の意地
Increases strength by 10, but evacuates after effect.
Lasts 5.5 counts with 3 intelligence and 7 counts with 4 intelligence.
Wu 012 周瑜
Rarity: SR Type: Archer
Cost: 3 Strength: 8 Intelligence: 10
Ambush, Charm
Tactics Cost: 4 Tactics AoE: Line
最期の業炎
Deals fire damage to enemy generals within range.
Wu 013 周瑜
Rarity: R Type: Archer
Cost: 2 Strength: 6 Intelligence: 9
Ambush, Charm
Tactics Cost: 7 Tactics AoE: Line
赤壁の大火
Deals fire damage to enemy generals within range.
Wu 014 朱桓
Rarity: C Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 6
None
Tactics Cost: 7 Tactics AoE: Line
火計
Deals fire damage to enemy generals within range.
Wu 015 朱然
Rarity: UC Type: Archer
Cost: 1.5 Strength: 4 Intelligence: 7
Fence
Tactics Cost: 6 Tactics AoE: All
防柵再建
Rebuilds all broken and unbroken fences.
Wu 016 朱治
Rarity: C Type: Archer
Cost: 1 Strength: 2 Intelligence: 6
None
Tactics Cost: 4 Tactics AoE: All
再起の擁護者
Revives a general with 100% health and increases its strength by 2.
Power up lasts 10 counts.
Wu 017 小喬
Rarity: R Type: Swordsmen
Cost: 1 Strength: 2 Intelligence: 4
Fence, Charm
Tactics Cost: 2 Tactics AoE: All
江東の小華
Removes all effects on your highest strength general.
Wu 018 小喬
Rarity: UC Type: Swordsmen
Cost: 1.5 Strength: 2 Intelligence: 4
Fence, Charm
Tactics Cost: 5 Tactics AoE: Fort, Charge
流星の儀式
Charges for 8 counts and deals 22% damage to the opponent's fort.
Wu 019 徐盛
Rarity: UC Type: Archer
Cost: 2 Strength: 7 Intelligence: 7
Fence
Tactics Cost: 4 Tactics AoE: Self
麻痺矢戦法
Increases strength by 4,
and arrows reduce the enemy general's speed by 0.4 times.
Lasts 6 counts with 4 intelligence and 9 counts with 7 intelligence.
Wu 020 祖茂
Rarity: C Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: All
孫武の身代わり
Revives a random Wu general with 100% health before evacuating.
Wu 021 孫桓
Rarity: UC Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 6
None
Tactics Cost: 7 Tactics AoE: Line
火計
Deals fire damage to enemy generals within range.
Wu 022 孫堅
Rarity: SR Type: Spearmen
Cost: 2.5 Strength: 8 Intelligence: 7
Valor, Charm
Tactics Cost: 5 Tactics AoE: Circle, Forward
我が屍を越えよ
Increases the strength of generals within range by 8 before evacuating.
Lasts 9 counts.
Wu 023 孫堅
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 6
Charm
Tactics Cost: 7 Tactics AoE: Wide
天啓の幻
Increases the strength of general within range by 10,
but generals evacuate at end of effect. Lasts 7 counts.
Wu 024 孫権
Rarity: R Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 6
Charm
Tactics Cost: 6 Tactics AoE: Wide
若き王の手腕
Increases the strength of Wu generals within range by 5. Lasts 7 counts.
Wu 025 孫権
Rarity: UC Type: Archer
Cost: 1.5 Strength: 4 Intelligence: 6
Fence, Charm
Tactics Cost: 4 Tactics AoE: Own base territory
守成の名君
Reduces the siege damage from all enemy generals
in a row in front of your fort by half.
Wu 026 孫策
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 3
Valor, Charm
Tactics Cost: 5 Tactics AoE: Self
小覇王の進撃
Increases strength by 5, intelligence by 4, movement speed by 1.8 times,
adds 25 dash damage, and recovers 10% health. Evacuates when effect is over.
Lasts 6 counts.
Wu 027 孫策
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 4
Valor, Charm
Tactics Cost: 5 Tactics AoE: Self
小覇王の蛮勇
Increases strength by 10, and movement speed by 2 times.
Evacuates when effect is over. Lasts 7 counts.
Wu 028 孫策
Rarity: R Type: Spearmen
Cost: 2 Strength: 7 Intelligence: 4
Valor, Charm
Tactics Cost: 4 Tactics AoE: Self, Charge
雄飛の時
Charges for 1 count. Increases strength by 10. Lasts 7 counts.
Wu 029 大喬
Rarity: R Type: Archer
Cost: 1 Strength: 2 Intelligence: 4
Charm
Tactics Cost: 4 Tactics AoE: Circle
江東の大華
Removes all effects on your generals within range.
Wu 030 大喬
Rarity: UC Type: Archer
Cost: 1 Strength: 2 Intelligence: 6
Charm
Tactics Cost: 4 Tactics AoE: Dance
遠弓の舞い
Arrow ranges increases by 1.6 times.
Wu 031 太史慈
Rarity: SR Type: Archer
Cost: 2.5 Strength: 9 Intelligence: 4
Valor
Tactics Cost: 4 Tactics AoE: Self
乱れ撃ち
Increases strength by 4 and arrows attack all enemy generals within range.
Lasts 7 counts.
Wu 032 太史慈
Rarity: R Type: Archer
Cost: 2 Strength: 8 Intelligence: 4
Valor
Tactics Cost: 6 Tactics AoE: Self
天衣無縫
Increases strength by 10, intelligence by 4 and movement speed by 1.5 times.
Lasts 6 counts
Wu 033 陳武
Rarity: C Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
漢の意地
Increases strength by 10, but evacuates after effect.
Lasts 5.5 counts with 3 intelligence and 7 counts with 4 intelligence.
Wu 034 程普
Rarity: UC Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 5
Fence
Tactics Cost: 4 Tactics AoE: Self
遠弓戦法
Increases strength by 5 and arrow range by 1.6 times. Lasts 7 counts.
Wu 035 丁奉
Rarity: C Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
麻痺矢戦法
Increases strength by 4,
and arrows reduce the enemy general's speed by 0.4 times.
Lasts 6 counts with 4 intelligence and 9 counts with 7 intelligence
Wu 036 潘璋
Rarity: C Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 5
Ambush
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wu 037 陸遜
Rarity: R Type: Spearmen
Cost: 2 Strength: 5 Intelligence: 9
Fence
Tactics Cost: 7 Tactics AoE: Line, Wide
夷陵の炎
Deals fire damage to enemy generals within range.
Wu 038 凌統
Rarity: C Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Wu 039 呂範
Rarity: C Type: Swordsmen
Cost: 1 Strength: 2 Intelligence: 7
Ambush
Tactics Cost: 7 Tactics AoE: Line
火計
Deals fire damage to enemy generals within range.
Wu 040 呂蒙
Rarity: SR Type: Archer
Cost: 2.5 Strength: 8 Intelligence: 9
Fence
Tactics Cost: 7 Tactics AoE: Wide
麻痺矢の大号令
Increases the strength of archers within range by 4,
and arrows or melee combat reduces enemy generals speed by 0.4 times.
Lasts 10 counts.
Wu 041 呂蒙
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
None
Tactics Cost: 5 Tactics AoE: Self
呉下の阿蒙
Increases strength gradually.
Lasts 9 counts to increase to 28 strength normally.
Wu 042 魯粛
Rarity: R Type: Spearmen
Cost: 1.5 Strength: 4 Intelligence: 8
Fence
Tactics Cost: 2 Tactics AoE: All
同盟締結
Increases maximum morale by 3 per activation until the end of the battle,
up to the maximum of 12.
Hero 003 孫権
Special Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 5
Charm
Tactics Cost: 5 Tactics AoE: Wide
指揮
Increases the strength of generals within range by 3. Lasts 7 counts.
EX008 凌統
EX Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 2
None
Tactics Cost: 4 Tactics AoE: Self
仇討ち
Increases str. Effect is stronger the more gnerals you have evacuated.
EX009 孫策
EX Type: Swordsmen
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 5 Tactics AoE: Self
小覇王の蛮勇
Increases strength by 10, and movement speed by 2 times.
Evacuates when effect is over. Lasts 7 counts.
-----------------------------------Xi Liang-----------------------------------
Liang 001 閻行
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 4 Tactics AoE: Self
蚩尤の如く
Increases strength by 2 and movement speed by 2 times.
Furthermore, strength is increased gradually when dashing. Lasts 8 counts.
Liang 002 王異
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 5
Fence, Charm
Tactics Cost: 4 Tactics AoE: Fort, Charge
金城鉄壁
Charges for 9 counts and recovers 22% of fort guage.
Liang 003 賈ク
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 8
Ambush
Tactics Cost: 5 Tactics AoE: Circle, Forward
虚誘掩殺の計
Increases the strength of generals within range by 2 to 8.
Effect is stronger the lower your opponent's morale. Lasts 8 counts.
Liang 004 華雄
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 4
Valor
Tactics Cost: 3 Tactics AoE: Self
悪鬼の暴剣
Increases strength by 10,
but your fort receives a total of 21.2% damage over time. Lasts 6 counts.
Liang 005 韓遂
Rarity: C Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 6
None
Tactics Cost: 4 Tactics AoE: Self
反逆の狼煙
Evacuates another general to increase strength by 10.
If there is no other general, strength is increased by 1.
Lasts 6 counts for 4 intelligence and 8 counts for 6 intelligence.
Liang 006 魏続
Rarity: C Type: Archer
Cost: 1 Strength: 3 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: Self
卑屈な急襲
Increases strength by 1 to 12.
Effect is stronger the lower your opponent's morale. Lasts 5.5 counts.
Liang 007 牛輔
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
卑屈な急襲
Increases strength by 1 to 12.
Effect is stronger the lower your opponent's morale. Lasts 5.5 counts.
Liang 008 高順
Rarity: UC Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 2
None
Tactics Cost: 3 Tactics AoE: Self
陥陣営
Increases strength. Effect is stronger the lower your fort gauge.
Also increases sieging damage by 2.1 times, will destroy fences with one hit,
but will be forced to move forward. Lasts 8 counts.
Liang 009 侯成
Rarity: C Type: Cavalry
Cost: 1 Strength: 4 Intelligence: 1
None
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Liang 010 蔡文姫
Rarity: SR Type: Archer
Cost: 1 Strength: 2 Intelligence: 7
Charm
Tactics Cost: 5 Tactics AoE: Circle
望郷の歌
Enemy generals within range receives damage over time
until they return to base. You fort also receives damage depending
on the number of generals that are affected.
If casted more than once, only the damage to enemy generals is stacked.
Liang 011 蔡ヨウ
Rarity: C Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 8
Fence
Tactics Cost: 3 Tactics AoE: Circle, Forward
封印の計
Enemy generals within range cannot use tactics.
Liang 012 鄒
Rarity: UC Type: Swordsmen
Cost: 1 Strength: 2 Intelligence: 7
Ambush, Charm
Tactics Cost: 5 Tactics AoE: Dance
堕落の舞い
Decreases the maximum morale for both players.
Maximum morale becomes 6, if one fraction is used, 5 if two fractions are used,
and 4 for more than three fractions.
Liang 013 臧覇
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 4
Valor
Tactics Cost: 4 Tactics AoE: Self
火事場の馬鹿力
Increases strength by 4 to 20. Effect is stronger the lower your fort gauge.
Lasts 6 counts with 4 intelligence and 7 counts with 5 intel.
Liang 014 貂蝉
Rarity: SR Type: Archer
Cost: 1.5 Strength: 2 Intelligence: 5
Charm
Tactics Cost: 7 Tactics AoE: Dance
傾国の舞い
Deals 9% damage to the opponent's fort every 3.5 counts.
Liang 015 張遼
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 6
None
Tactics Cost: 3 Tactics AoE: Self
人馬一体
Increases strength by 2 and movement speed by 1.8 times.
Cannot be countered by spears. Lasts 7 counts.
Liang 016 陳宮
Rarity: UC Type: Archer
Cost: 1.5 Strength: 4 Intelligence: 7
Fence
Tactics Cost: 3 Tactics AoE: All
破滅的な献策
Increases the strength of your highest power general by 10,
but deal damage to your fort gauge gradually.
Lasts 8 counts to deal 20.5% damage to fort.
Liang 017 董卓
Rarity: SR Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 7
Charm
Tactics Cost: 5 Tactics AoE: Wide
暴虐なる覇道
Increases the strength of generals within range by 6
and movement speed by 1.5 times.
Your fort receives a total of 9.8% damage over time for every general affected.
Lasts 6.5 counts.
Liang 018 董卓
Rarity: R Type: Cavalry
Cost: 2.5 Strength: 8 Intelligence: 7
Charm
Tactics Cost: 7 Tactics AoE: Wide
人馬の大号令
Increases the strength of cavalry within range by 3, movement speed
by 1.8 times. Generals cannot be countered by spears. Lasts 7.5 counts.
Liang 019 董白
Rarity: UC Type: Cavalry
Cost: 1 Strength: 2 Intelligence: 5
Charm
Tactics Cost: 2 Tactics AoE: Circle, Forward
退路遮断
Enemy generals within range cannot return to fort.
Liang 020 馬玩
Rarity: C Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
None
Tactics Cost: 4 Tactics AoE: Self
火事場の馬鹿力
Increases strength by 4 to 20. Effect is stronger the lower your fort gauge.
Lasts 6 counts with 4 intelligence and 7 counts with 5 intel.
Liang 021 馬岱
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 5
None
Tactics Cost: 3 Tactics AoE: Self
不屈の忠義
Recovers 95% health
Liang 022 馬超
Rarity: R Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 5
Valor
Tactics Cost: 7 Tactics AoE: Wide
全軍突撃
Increases the strength of cavalry within range by 2, movement speed
by 1.8 times, and adds 20 damage when dashing. Lasts 6.5 counts.
Liang 023 馬騰
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Valor, Charm
Tactics Cost: 4 Tactics AoE: All
西方の乱
Revives a general with 100% health and increases its strength by 4
and movement speed by 2 times. Revived general evacuates at end of effect.
Lasts 7 counts.
Liang 024 ホウ徳
Rarity: UC Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
猪突猛進
Increases strength by 6 and movement speed by 3 times,
but moves towards the direction it was facing. Lasts 7 counts.
Liang 025 李カク&郭?
Rarity: C Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 2
None
Tactics Cost: 3 Tactics AoE: Self
卑屈な急襲
Increases strength by 1 to 12.
Effect is stronger the lower your opponent's morale. Lasts 5.5 counts.
Liang 026 李儒
Rarity: UC Type: Archer
Cost: 1 Strength: 1 Intelligence: 8
Fence
Tactics Cost: 4 Tactics AoE: Circle, Forward
暗殺の毒
Poisons enemy generals within range for 2% damage per second.
Effects ends when affected generals return to fort.
Liang 027 呂姫
Rarity: SR Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 3
Valor, Charm
Tactics Cost: 5 Tactics AoE: Self
天下無双・改
Increases strength by 10, movement speed by 1.8 times, and recovers 30% health.
Lasts 5 counts.
Liang 028 呂布
Rarity: SR Type: Cavalry
Cost: 3 Strength: 10 Intelligence: 2
Valor
Tactics Cost: 4 Tactics AoE: Self
赤兎咆哮
Increases strength by 25 and triples speed,
but moves towards the direction it was facing. Lasts 3 counts.
Liang 029 呂布
Rarity: R Type: Archer
Cost: 2.5 Strength: 10 Intelligence: 2
Valor
Tactics Cost: 4 Tactics AoE: Self
飛将の神弓
Evacuates all other generals on the field and increases strength by 4 plus
the total strength of the generals evacuated.
If strength increases by more than 11, he gains long range paralysis arrows.
Lasts 8 counts.
-------------------------------------Yuan-------------------------------------
Yuan 001 袁術
Rarity: UC Type: Archer
Cost: 1 Strength: 1 Intelligence: 4
Fence, Recruit
Tactics Cost: 3 Tactics AoE: All
偽帝の勅命
Increases the strength of your highest power general by 10
but reduces the health gradually. Lasts 5 counts to reduce the health by 80%.
Yuan 002 袁紹
Rarity: SR Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
Charm, Recruit
Tactics Cost: 6 Tactics AoE: Wide
大兵力の大爆進
Increases the strength of generals within range by 1 plus
the number of generals affected. Lasts 8.5 counts
Yuan 003 袁紹
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Charm, Recruit
Tactics Cost: 6 Tactics AoE: Wide
栄光の大号令
Increases the strength of generals within range by 2 plus
the amount of morale left after activation. Lasts 8 counts.
Yuan 004 於夫羅
Rarity: UC Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 3
None
Tactics Cost: 4 Tactics AoE: Self
多勢の攻め
Inceases strength by 2 plus the number of your generals on the field.
Lasts 5 counts with 3 intelligence and 6 counts with 4 intelligence.
Yuan 005 顔良
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 5 Tactics AoE: Self
先陣の誉れ
Increases strength by 5 and restores 4 morale at end of effect
if the general was not evacuated and the tactic was not removed.
Lasts 4.5 counts.
Yuan 006 麹義
Rarity: UC Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 3
None
Tactics Cost: 4 Tactics AoE: Self
多勢の攻め
Inceases strength by 2 plus the number of your generals on the field.
Lasts 5 counts with 3 intelligence and 6 counts with 4 intelligence.
Yuan 007 許攸
Rarity: C Type: Siege Engine
Cost: 1 Strength: 3 Intelligence: 6
Chain
Tactics Cost: 2 Tactics AoE: Self
香車戦法
Increases movement speed by 3 times, but will be forced to move forward.
Yuan 008 紀霊
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 4
Recruit
Tactics Cost: 4 Tactics AoE: Self
多勢の攻め
Inceases strength by 2 plus the number of your generals on the field.
Lasts 5 counts with 3 intelligence and 6 counts with 4 intelligence.
Yuan 009 高覧
Rarity: C Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
一番槍
Increases strength by 2 and restores 2 morale at end of effect
if the general was not evacuated and the tactic was not removed.
Lasts 4.5 counts with 3 intelligence and 6.5 counts with 5 intel.
Yuan 010 淳于瓊
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 6 Intelligence: 3
Recruit
Tactics Cost: 4 Tactics AoE: Self
烏巣の断末魔
Increases strength by 1 to 20. Effect is stronger the higher your morale,
but morale becomes zero if the general is evacuated. Lasts 6 counts.
Yuan 011 審配
Rarity: C Type: Swordsmen
Cost: 1 Strength: 2 Intelligence: 7
Fence
Tactics Cost: 6 Tactics AoE: Own base territory
外堀決壊
Deals water damage to all enemy generals a row in front of your fort.
Yuan 012 甄洛
Rarity: SR Type: Archer
Cost: 1 Strength: 2 Intelligence: 5
Charm </pre><pre id="faqspan-2">
Tactics Cost: 3 Tactics AoE: Circle
浄化の計
Removes enemy effects on your generals within range.
Yuan 013 沮授
Rarity: C Type: Archer
Cost: 1 Strength: 1 Intelligence: 9
Fence
Tactics Cost: 3 Tactics AoE: Circle, Forward
封印の計
Enemy generals within range cannot use tactics.
Yuan 014 張勲
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 2
Recruit
Tactics Cost: 4 Tactics AoE: All
大量生産
Revives all siege engines with 80% health
and increases movement speed by 2 times. Lasts 5 counts.
Yuan 015 張コウ
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 6 Intelligence: 5
None
Tactics Cost: 3 Tactics AoE: Self
一番槍
Increases strength by 2 and restores 2 morale at end of effect
if the general was not evacuated and the tactic was not removed.
Lasts 4.5 counts with 3 intelligence and 6.5 counts with 5 intel.
Yuan 016 陳琳
Rarity: R Type: Spearmen
Cost: 1 Strength: 2 Intelligence: 8
None
Tactics Cost: 3 Tactics AoE: Circle
檄文
Enemy generals within range are forced to move towards the general.
Yuan 017 田豊
Rarity: R Type: Swordsmen
Cost: 1.5 Strength: 4 Intelligence: 9
Ambush
Tactics Cost: 5 Tactics AoE: Circle, Forward
隙無き攻勢
Increases the strength of generals within range by 3
and restores one morale for every general affected that was not evacuated
and the tactic not removed at the end of effect. Lasts 9.5 counts.
Yuan 018 田豊
Rarity: UC Type: Siege Engine
Cost: 1 Strength: 2 Intelligence: 8
Ambush
Tactics Cost: 7 Tactics AoE: Wide, Forward
水計
Deals water damage to enemy generals within range.
Yuan 019 トウ頓
Rarity: C Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 3
None
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Yuan 020 文醜
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 4 Tactics AoE: Self
士気旺盛
Increases strength by 2 to 16. Effect is stronger the higher your morale.
Lasts 6.5 counts.
Yuan 021 逢紀
Rarity: C Type: Siege Engine
Cost: 1 Strength: 3 Intelligence: 7
None
Tactics Cost: 3 Tactics AoE: Circle
自爆
Deals fire damage to enemy generals within range and evacuates.
Yuan 022 劉備
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
Charm, Revive
Tactics Cost: 3 Tactics AoE: Circle
迅速な転進
Returns all your generals back to fort.
Does not affect dancing or ambushing generals.
--------------------------------------Ta--------------------------------------
Ta 001 阿会喃
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 1
Revive
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Ta 002 于吉
Rarity: R Type: Swordsmen
Cost: 1 Strength: 1 Intelligence: 8
Ambush
Tactics Cost: 3 Tactics AoE: All
降雨
Causes rain. Morale required for water and lightning spells is reduced by 2,
and damage is increase by 1.25 times.
Damage for fire spells are also reduced by half. Lasts 19.5 counts.
Ta 003 王允
Rarity: UC Type: Archer
Cost: 1 Strength: 2 Intelligence: 8
None
Tactics Cost: 5 Tactics AoE: Circle, Forward
連環の小計
Decreases the movement speed of enemy generals within range to 0.6 times.
Ta 004 顎煥
Rarity: C Type: Swordsmen
Cost: 1.5 Strength: 7 Intelligence: 2
Valor
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Ta 005 華佗
Rarity: SR Type: Swordsmen
Cost: 1.5 Strength: 6 Intelligence: 8
None
Tactics Cost: 5 Tactics AoE: Circle, Forward
神医
Increases the strength of generals within range by 4
and remove all effects from enemy tactics. Lasts 9 counts.
Ta 006 金環三結
Rarity: C Type: Elephant
Cost: 1 Strength: 3 Intelligence: 1
Revive
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Ta 007 献帝
Rarity: R Type: Swordsmen
Cost: 1 Strength: 1 Intelligence: 5
Fence, Charm
Tactics Cost: 4 Tactics AoE: All
勅命
Increases the strength of your highest power general by 8. Lasts 6 counts.
Ta 008 公孫サン
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Charm, Recruit
Tactics Cost: 4 Tactics AoE: Wide
白馬陣
Increases the movement speed of generals within range by 1.7 times.
Lasts 12.5 counts.
Ta 009 皇甫嵩
Rarity: UC Type: Spearmen
Cost: 1.5 Strength: 5 Intelligence: 5
None
Tactics Cost: 5 Tactics AoE: Wide
賊軍討伐令
Increases the strength of generals within range by
the number of enemy generals on the field. Lasts 7 counts.
Ta 010 兀突骨
Rarity: R Type: Elephant
Cost: 2.5 Strength: 9 Intelligence: 1
None
Tactics Cost: 5 Tactics AoE: Circle
猛進の大号令
Increases the strength of generals within range by 6
and movement speed by 3 times, but generals move towards the direction
that they were facing. Lasts 7 counts.
Ta 011 司馬徽
Rarity: R Type: Archer
Cost: 1 Strength: 1 Intelligence: 8
None
Tactics Cost: 3 Tactics AoE: Wide
師の教え
Increases intelligence by 6. Lasts 10 counts.
Ta 012 周倉
Rarity: C Type: Spearmen
Cost: 1 Strength: 3 Intelligence: 1
Revive
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Ta 013 祝融
Rarity: R Type: Elephant
Cost: 2 Strength: 7 Intelligence: 3
Charm
Tactics Cost: 3 Tactics AoE: Self
巨象猛進
Increases strength by 8 and movement speed by 3 times,
but moves towards the direction it was facing. Lasts 7 counts.
Ta 014 帯来洞主
Rarity: C Type: Elephant
Cost: 1.5 Strength: 5 Intelligence: 3
Revive
Tactics Cost: 3 Tactics AoE: Self
はじき戦法
Increases strength by 4 and movement speed by 2 times.
Also increases the distance knocked away.
Lasts 2.5 counts with 1 int, and 3.5 counts with 3 intelligence.
Ta 015 朶思大王
Rarity: UC Type: Elephant
Cost: 1.5 Strength: 5 Intelligence: 6
Ambush
Tactics Cost: 4 Tactics AoE: Circle, Forward
毒泉の計
Poisons the highest strength enemy general within range for 2% damage
per second and reduces strength by 4.
The poison effect ends when the general returns to fort.
Ta 016 張角
Rarity: SR Type: Swordsmen
Cost: 1 Strength: 2 Intelligence: 8
Charm
Tactics Cost: 6 Tactics AoE: All
太平要術
Revives all generals with 60% health.
Ta 017 張任
Rarity: C Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 6
Ambush
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Ta 018 張宝
Rarity: C Type: Swordsmen
Cost: 1 Strength: 3 Intelligence: 7
None
Tactics Cost: 3 Tactics AoE:
大風
Causes wind. Morale required for fire spells is reduced by 1,
and damage is increase by 1.25 times. Lasts 24 counts.
Ta 019 張梁
Rarity: C Type: Swordsmen
Cost: 1 Strength: 5 Intelligence: 1
None
Tactics Cost: 3 Tactics AoE: Self
黄巾の群れ
Recovers 50% health.
Ta 020 董荼那
Rarity: C Type: Archer
Cost: 1 Strength: 3 Intelligence: 1
Revive
Tactics Cost: 4 Tactics AoE: Self
強化戦法
Increases strength by 4. Lasts 2 plus intelligence counts.
Ta 021 忙牙長
Rarity: UC Type: Elephant
Cost: 1.5 Strength: 5 Intelligence: 2
Valor
Tactics Cost: 4 Tactics AoE: Self
神速戦法
Increases strength by 3 and movement speed by 2 times.
Lasts 6 counts with 4 intelligence and 9 counts with 8 intelligence.
Ta 022 木鹿大王
Rarity: UC Type: Elephant
Cost: 2 Strength: 8 Intelligence: 1
Valor
Tactics Cost: 3 Tactics AoE: Self
はじき戦法
Increases strength by 4 and movement speed by 2 times.
Also increases the distance knocked away.
Lasts 2.5 counts with 1 int, and 3.5 counts with 3 intelligence.
Ta 023 孟獲
Rarity: SR Type: Elephant
Cost: 2.5 Strength: 6 Intelligence: 2
Revive x 3
Tactics Cost: 5 Tactics AoE: Wide
南蛮王の大号令
Increases the strength of you Ta generals within range by 5.
Lasts 5.5 counts.
Ta 024 孟優
Rarity: C Type: Elephant
Cost: 1.5 Strength: 6 Intelligence: 2
None
Tactics Cost: 3 Tactics AoE: Self
象の休息
Recovers 45% health
Ta 025 劉表
Rarity: C Type: Archer
Cost: 1 Strength: 1 Intelligence: 7
Fence, Charm
Tactics Cost: 3 Tactics AoE: Circle, Forward
指鹿為馬の計
Decreases the intelligence of enemy generals within range by 10.
Ta 026 呂布
Rarity: SR Type: Cavalry
Cost: 3 Strength: 10 Intelligence: 1
Valor
Tactics Cost: 6 Tactics AoE: Self
天下無双
Increases strength by 14, movement speed by 2 times, and recovers 50% health.
Lasts 5 counts.
Ta 027 盧植
Rarity: UC Type: Cavalry
Cost: 1.5 Strength: 3 Intelligence: 8
Fence
Tactics Cost: 3 Tactics AoE: Wide
師の教え
Increases intelligence by 6. Lasts 10 counts.
EX007 呂布
EX Type: Cavalry
Cost: 1.5 Strength: 3 Intelligence: 1
None
Tactics Cost: 6 Tactics AoE: Self
てんかむしょ〜
Increases strength by 10, movement speed by 1.8 times, and recovers 30% health.
Lasts 3 counts.
------------------------------------DS EX-------------------------------------
DS001 郭皇后
EX Type: Cavalry
Cost: 1 Strength: 2 Intelligence: 7
None
Tactics Cost: 4 Tactics AoE: Dance
鼓舞の舞い
Doubles the morale generation rates.
DS002 甘皇后
EX Type: Archer
Cost: 1 Strength: 1 Intelligence: 8
Charm
Tactics Cost: 5 Tactics AoE: Circle, Forward
忠義の援兵
Recovers the health of generals within range and can heal up to 200% of
normal health. Heals 30% with 6 intelligence and 50% with 8 intelligence.
DS003 馬岱
EX Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Ambush
Tactics Cost: 2 Tactics AoE: Circle
看破
Counters the tactics of enemy generals within range.
DS004 淳于瓊
EX Type: Archer
Cost: 2 Strength: 7 Intelligence: 5
Recuit
Tactics Cost: 4 Tactics AoE: Self
反逆の狼煙
Evacuates another general to increase strength by 10.
If there is no other general, strength is increased by 1.
Lasts 6 counts for 4 intelligence and 8 counts for 6 intelligence.
DS005 貂蝉
EX Type: Archer
Cost: 1.5 Strength: 3 Intelligence: 7
Charm
Tactics Cost: 3 Tactics AoE: Circle, Forward
挑発
Enemy generals within range are forced to move towards the general.
End of List.
-----------------------------------Credits------------------------------------
All of the information here was gathered and translated from the
official Sangokushi Taisen 2 web site at
http://www.sangokushi-taisen.com/
and at the Sangokushi Taisen Wiki at
http://www.wikihouse.com/sangokushi/index.php?FrontPage
---------------------------------Ending Notes---------------------------------
Once again I hope you find this useful, and if you do find any mistakes,
please send me a mail at tel_arin at hotmail. I'm also Kirua at the Sg Magic
forums, which address is now at
http://www.sgcardgames.com/,
and on the GameFAQs boards.
This FAQ is free to be used for non-profit purposes, but if you are
planning to use it, please send me an email a mail when you do.
Copyright 2007 Lim Yi Ming
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
EoF