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|                               Puzzle Quest 2                             |
|                                                                          |
|                                Class Guide                               |
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Author: Zaraf
Email: [email protected]
v0.1  06/26/2010

Table of Contents

1. Introduction
2. Stats
3. Skill List
  - Barbarian Skills
  - Sorcerer Skills
  - Assassin Skills
  - Templar Skills
4. Contact info
5. Copyright

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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Introduction-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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In Puzzle Quest 2, you have four classes to choose from: Barbarian, Sorcerer,
Assassin, and Templar.

They are each described briefly below:

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Barbarian - Primary Stats: Strength, Stamina

           Barbarians are a well-rounded class.  They have good offensive and
           defensive spells along with high Life Points.  Barbarians are the
           only class that may use the most powerful two-handed weapons.
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Sorcerer  - Primary Stats: Intelligence, Morale

           Although they have few Life Points, Sorcerers have spells for all
           occasions, from direct damage to board manipulation.  Sorcerers are
           the only class that may use Mana Tonics.
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Assassin  - Primary Stats: Agility, Morale

           Assassins may appear weak at first, but their spells combine to
           give some of the most lethal damage combos available.  Assassins
           are the only class that may use the most powerful Poisons.
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Templar   - Primary Stats: Morale, Stamina

           Templars are masters of defense.  They may not be able to deal a
           lot of quick damage, but they are difficult to kill.  Templars are
           the only class that may use Plate Armor and Tower Shields.
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The next section discusses the various stats that each character has to improve
their abilities in combat.

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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Stats~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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Every character has 5 stat points to which they can add points every level.
These stats are Strength, Agility, Stamina, Intelligence, and Morale.  Each of
the four classes have different primary stats in which they excel, and they
also have different starting stats.  They are as follows:

        +--------------+-----------+----------+----------+---------+
        |     Stat     | Barbarian | Sorcerer | Assassin | Templar |
        |--------------+-----------+----------+----------+---------|
        | Strength     |     4     |     1    |     1    |    1    |
        | Agility      |     1     |     3    |     4    |    1    |
        | Stamina      |     3     |     1    |     1    |    4    |
        | Intelligence |     1     |     4    |     2    |    2    |
        | Morale       |     2     |     2    |     3    |    3    |
        +--------------+-----------+----------+----------+---------+

Each of these stats improve 5 different properties of the character.

Strength
A - Weapon Critical Hit
B - Damage from Skulls
C - Start Red Mana
D - Earned Red Mana
E - Max Red Mana

Agility
A - Defense
B - Action Points from Action
C - Start Yellow Mana
D - Earned Yellow Mana
E - Max Yellow Mana

Stamina
A - Shield Critical
B - Life Points per Level
C - Start Green Mana
D - Earned Green Mana
E - Max Green Mana

Intelligence
A - Turns for Mini-games
B - All Max Mana
C - Start Blue Mana
D - Earned Blue Mana
E - Max Blue Mana

Morale
A - Spell Resist
B - Weapon Damage
C - Start Purple Mana
D - Earned Purple Mana
E - Max Purple Mana

On certain character levels, you will gain bonus points in both primary skills
for that character.  This happens 9 times on the following levels:

9, 14, 19, 24, 29, 34, 39, 44, and 49

The 5 properties of each stat improve in the same ratios as compared to the
other stats.  So at the same level, property B for Strength would be the same
as property B for Intelligence.

Property A is always the same as the level of the stat itself.  Properties B,
C, D, and E however only change at certain level intervals.  These intervals are
summarized in the table below.

Lvl Range refers to the level range that the particular property bonuses
appy to, and the letters B, C, D and E represent the bonuses gained for the
properties listed above.  This table is valid for all 5 stats.  Property A is
not listed since its bonus is always equal to the level of the stat.

                       +-----------+---+---+---+-----+
                       | Lvl Range | B | C | D |  E  |
                       |-----------+---+---+---+-----|
                       |  1 to 2   | 0 | 0 | 0 |  0  |
                       |  3 to 5   | 1 | 0 | 1 |  2  |
                       |  6 to 9   | 2 | 1 | 2 |  4  |
                       | 10 to 14  | 3 | 1 | 3 |  6  |
                       | 15 to 20  | 4 | 2 | 4 |  8  |
                       | 21 to 27  | 5 | 2 | 5 |  10 |
                       | 28 to 35  | 6 | 3 | 6 |  12 |
                       | 36 to 44  | 7 | 3 | 7 |  14 |
                       | 45 to 54  | 8 | 4 | 8 |  16 |
                       | 55 to 62  | 9 | 4 | 9 |  18 |
                       +-----------+---+---+---+-----+

Note: Level 62 is the highest you can get a main primary skill to (without
equipment) assuming you place every single point you receive into it, and
receive the primary bonus points as well.

4 Starting Points + 9 Primary Bonus + 49 Level Points = 62


Since this does not factor in skill level increases by equipment, it is
possible to have a skill at a level higher than 62.

I have not done this yet, but if anyone has data on skills beyond level 62,
please let me know and I'll add it in.


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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-Skill List~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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This section describes each of the class skills in detail.  Before the full
list of skill descriptions, there is a table that depicts the class skills
along with the level they are unlocked, and their mana cost.  The different
colors for mana are represented as:

B - Blue, Y - Yellow, R - Red, G - Green, P - Purple

Enrage is listed as requiring 4B, 4Y and 4R.  This means that in order to use
the Enrage skill, the Barbarian would require 4 Blue, 4 Yellow and 4 Red mana.

The descriptions are taken exactly as they are in-game.

This guide currently does not contain any skills that are not default class
skills.  This means that skills that are acquired by companions, by learning,
or monster skills are not listed here.

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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Barbarian Skills-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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            +-----+---------------+-----+-----+-----+-----+-----+
            |     |               |          Mana Cost          |
            | Lvl |  Skill Name   +-----+-----+-----+-----+-----|
            |     |               |  B  |  Y  |  R  |  G  |  P  |
            |-----+---------------+-----+-----+-----+-----+-----|
            |   1 | Pummel        |     |     |  4  |     |     |
            |   2 | Tribal Mark   |  3  |     |     |  6  |     |
            |   3 | Enrage        |  4  |  4  |  4  |     |     |
            |   4 | Tribal Ward   |     |  3  |     |  5  |     |
            |   5 | Slam          |     |     |  5  |     |  6  |
            |   6 | Skull Crusher |     |     |  12 |  6  |     |
            |   7 | Barbaric Roar |     |  3  |     |     |     |
            |   8 | Raze          |     |     |  8  |  8  |     |
            |  10 | Backswing     |     |     |  10 |     |     |
            |  12 | Warcry        |     |  5  |  10 |     |     |
            |  15 | Final Assault |  4  |     |  4  |     |  4  |
            |  20 | Stomp         |     |  10 |  4  |     |     |
            |  25 | Brutality     |  8  |     |  5  |     |     |
            |  30 | Head Hunter   |     |     |  15 |     |     |
            |  35 | Blood Fury    |  12 |     |     |  12 |     |
            |  40 | Destroyer     |  12 |     |  12 |     |  12 |
            |  50 | Berzerk Rage  |     |     |  22 |  12 |     |
            +-----+---------------+-----+-----+-----+-----+-----+

Pummel - Damage: Causes 1 Damage for every 2 Red Gems currently on the battle
        board.

Tribal Mark - Skull Damage Bonus: Destroys all Red Gems on the battle board,
             adding +1 to Skull Damage Bonus for every 4 Gems destroyed.
             The effect lasts until the end of this battle.

Enrage - Create Red Gems: Generates 14 random Red Gems on the battle board.

Tribal Ward - Defense Bonus: destroy all Green Gems on the battle board,
             adding +2 to Defense for each Gem destroyed.  The effect lasts
             until the end of this battle.

Slam - Mana Reduction: Reduce all of the opponent's Mana Reserves by 10.

Skull Crusher - Stun: Destroys all Skulls.  The opponent is Stunned, missing 1
               turn +1 more turn for every 5 Skulls destroyed.

Barbaric Roar - Defense Penalty: Opponent's Defense is reduced by 75% for the
               next 3 turns.  Does not end the current turn.

Raze - Red Mana Bonus: Destroys all Blue Gems on the battle board, giving +1
      Red Mana for each Gem destroyed.

Backswing - Weapon Damage Bonus: Any weapon attack made during this turn
           causes an extra 50% Damage.  Does not end the current turn.

Warcry - Create +5 Skulls: Place 3 random +5 Skulls on the board.  If the
        caster's Red Mana is 25 or higher, it does not end the turn.

Final Assault - Skull Damage Bonus: Adds +1 to Skull Damage Bonus for every 25
               Life Points lost when the spell is cast.  Cannot be dispelled.
               Does not end the turn.

Stomp - Explode Gems: Select a Gem.  All Gems in a 3x3 area around it are
       destroyed, giving their full effects.

       Damage: Deals 8 Damage to the opponent.

Brutality - Skull Damage Bonus: Doubles the caster's Skull Damage Bonus for
           the next 6 turns.

Head Hunter - Destroy Gems: Destroys the top 2 rows of Gems, giving their full
             effects.

             Damage: Deals 10 Damage to the opponent.

Blood Fury - Leech Life: For the next 3 turns, 25% of any Damage done to an
            opponent is added to the caster's Life Points.

Destroyer - Action Point Bonus: Gives the caster +50 Action Points.  Does not
           end the current turn.

Berzerk Rage - Create Skulls: Converts all Red Gems on the battle board into
              Skulls.  If the caster's Red Mana is 25 or higher, the current
              turn does not end.


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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Sorcerer Skills~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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           +-----+-----------------+-----+-----+-----+-----+-----+
           |     |                 |          Mana Cost          |
           | Lvl |   Skill Name    +-----+-----+-----+-----+-----|
           |     |                 |  B  |  Y  |  R  |  G  |  P  |
           |-----+-----------------+-----+-----+-----+-----+-----|
           |   1 | Mage Strike     |  5  |     |  3  |     |     |
           |   2 | Wild Mana       |  5  |     |     |  5  |     |
           |   3 | Shadow Curse    |     |     |     |     |  4  |
           |   4 | Dark Channels   |     |     |     |     |  6  |
           |   5 | Flame Bolts     |     |     |  5  |     |     |
           |   6 | Ice Shield      |  3  |     |     |     |     |
           |   7 | Flameblade      |     |  6  |     |     |     |
           |   8 | Weakness        |     |  5  |     |     |  10 |
           |  10 | Hand of Ice     |  3  |     |     |  5  |     |
           |  12 | Finger of Death |     |     |  5  |     |  5  |
           |  15 | Chasm           |     |     |     |  8  |  4  |
           |  20 | Stoneskin       |     |     |  5  |  8  |     |
           |  25 | Strength        |     |     |  5  |     |  8  |
           |  30 | Fireball        |     |  12 |  12 |     |     |
           |  35 | Mirror Shield   |  4  |     |     |  8  |     |
           |  40 | Mana Siphon     |     |     |     |     |  20 |
           |  50 | Mana Blast      |  20 |  20 |  20 |  20 |     |
           +-----+-----------------+-----+-----+-----+-----+-----+

Mage Strike - Damage: Deals 5 points of damage, +1 point for every 3 Blue
             Mana the caster has.

Wild Mana - Create Wildcard: Transforms a selected Gem to a x3 Wildcard Gem,
           or adds +2 to an existing Wildcard Gem's multiplier (to a maximum
           of x7).

Shadow Curse - Curse: Stops the opponent from using items.  Lasts for 3
              turns.

Dark Channels - Mana Bonus: Select a non-Purple Mana Gem.  All Gems of
               matching color are destroyed, giving full effect.

Flame Bolts - Damage: Fires a 4 Damage Flame Bolt at the opponent for every 5
             Yellow Mana the caster has, draining Yellow Mana to zero.

Ice Shield - Blue Mana Shield: Damage is applied to Blue Mana instead of Life
            Points.  Ends when Blue Mana reaches 0.  Uses 2 Blue Mana per
            turn.

Flameblade - Weapon Attack Bonus: Adds the caster's Red Mana total to the
            damage of their next weapon attack, draining Red Mana to zero.

Weakness - Damage: Drains the opponent's Action Points, doing 1 Damage for
          every 3 points drained.

Hand of Ice - Create Blue Gems: Converts all Action Gems to Blue Gems.

Finger of Death - Create +5 Skull: Creates a +5 Skull in a selected location.

Chasm - Destroy Gems: Choose a Purple Gem.  The chosen Gem, and all Gems in
       the same row and column, are destroyed, giving full effect.

       Damage: Does an extra 6 points of Damage for each Purple Gem
       destroyed.

Stoneskin - Defense Bonus: Converts all Red Gems to Green Gems, adding +5 to
           Defense for every Gem converted.  The Defense bonus lasts 10
           turns.

Strength - Action Point Bonus: Destroys all Action Gems on the board, giving
          1 Action Point for each Gem destroyed.

Fireball - Destroys Gems: Explodes a selected Red Gem, and all Gems
          surrounding it, giving their full effects.

          Damage: Deals 6 Damage and doubles this amount for every extra Red
          Gem destroyed in the area of effect.

Mirror Shield - Defense Bonus: Drop the opponent's Defense to zero, adding
               its total to the caster's Defense.  Lasts 10 turns + 1 turn
               for every 8 Blue Mana the caster has.

Mana Siphon - Leech Mana: Select a non-Purple Mana Gem.  The opponent's
             matching Mana Reserve is halved and given to the caster.

Mana Blast - Damage: Destroys all Mana Gems on the board, dealing 2 Damage
            per Gem destroyed.


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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Assassin Skills~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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           +-----+-----------------+-----+-----+-----+-----+-----+
           |     |                 |          Mana Cost          |
           | Lvl |   Skill Name    +-----+-----+-----+-----+-----|
           |     |                 |  B  |  Y  |  R  |  G  |  P  |
           |-----+-----------------+-----+-----+-----+-----+-----|
           |   1 | Sneak Attack    |  5  |     |     |     |     |
           |   2 | Swift Strike    |     |  8  |  4  |     |     |
           |   3 | Confuse         |  5  |     |     |  6  |     |
           |   4 | Stealth         |     |  3  |     |     |  6  |
           |   5 | Stone Strike    |     |     |  4  |  8  |     |
           |   6 | Seek Shadows    |  3  |  3  |     |  3  |     |
           |   7 | Disarm          |  5  |     |     |  5  |     |
           |   8 | Pressure Point  |     |  5  |     |  5  |     |
           |  10 | Burning Strike  |     |     |  10 |     |     |
           |  12 | Weaken          |     |  5  |     |     |     |
           |  15 | Blackjack       |     |     |  10 |  8  |     |
           |  20 | Freezing Strike |  8  |     |  4  |     |     |
           |  25 | Bandage         |     |  9  |     |     |     |
           |  30 | Backstab        |  10 |  12 |     |     |     |
           |  35 | Taunt           |     |     |  6  |     |     |
           |  40 | Dual Shot       |  12 |  18 |     |     |     |
           |  50 | Shadow Strike   |     |     |  4  |     |  8  |
           +-----+-----------------+-----+-----+-----+-----+-----+

Sneak Attack - Damage: Does 3 points of damage to an opponent.  Does not end
              the current turn.

Swift Strike - Damage: Converts all Yellow Gems on the battle board to Purple
              Gems.  Deals 1 point of damage for each Gem converted.

Confuse - Confusion: The opponent only gains 1 point of Mana from matching
         any Mana Gems or Action Gems.  Lasts 4 turns.

Stealth - Purple Mana Shield: Damage is applied to Purple Mana instead of
         Life Points.  Uses 2 Purple Mana per turn.  Ends when Purple Mana
         reaches zero.

         Double Strike Damage: While Stealth is active, any of the caster's
         Strike Spells do double damage.

         Extra Turn: If Purple Mana is 13 or less when the spell is cast,
         the current turn does not end.

Stone Strike - Damage: Converts all Green Gems on the battle board to Purple
              Gems.  Deals 1 point of damage for each Gem converted.

Seek Shadows - Mana Bonus: Increases the caster's Purple Mana by 5.  Does not
              end the current turn.

Disarm - Disable Items: The opponent is unable to use items for 6 turns +1
        turn for every 6 Green Mana the caster has.  While Disarmed, all
        Strike attacks deal double damage.  Does not end the current turn.

Pressure Point - Defense Penalty: Select a Blue Mana Gem.  That Gem, and all
                Gems around it are destroyed.  For every Blue Gem destroyed,
                the opponent's Defense is reduced by 25 and Skull Damage
                Bonus decreases by 1.  Lasts for 10 turns.

Burning Strike - Damage: Converts all Red Gems on the battle board to Purple
                Gems.  Deals 1 point of damage for each Gem converted.

Weaken - Mana Drain: Select a Mana Gem.  It is destroyed, and the opponent's
        matching Mana Reserve is halved.  Does not end the current turn.

Blackjack - Stun: Opponent misses 3 turns.  While Stunned, all Strike attacks
           deal double damage.

Freezing Strike - Damage: Converts all Blue Gems on the battle board to
                 Purple Gems.  Deals 1 point of damage for each Gem
                 converted.

Bandage - Heal: Heals 1 Life Point for every point of Green Mana the caster
         has.  Reduces Green Mana to zero.  Has double effect while Stealth
         is active.

Backstab - Weapon Attack: Performs a main hand weapon attack with no Action
          Point cost.

Taunt - Opponent Mana Bonus: Increases the opponent's Red Mana by 4.  If
       their Red Mana Reserve reaches maximum, the take damage equal to
       their Red Mana Total, and their Reserve is halved.  Does not end the
       current turn.

Dual Shot - Dual Weapon Attack: Deals damage equal to the combined Attack
           values of weapons in both hands.  Requires two weapons to be
           equipped.

Shadow Strike - Damage: Destroys all Purple Gems on the battle board.  Deals
               2 points of damage for each Gem destroyed.


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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-Templar Skills~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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           +-----+----------------+-----+-----+-----+-----+-----+
           |     |                |          Mana Cost          |
           | Lvl |   Skill Name   +-----+-----+-----+-----+-----|
           |     |                |  B  |  Y  |  R  |  G  |  P  |
           |-----+----------------+-----+-----+-----+-----+-----|
           |   1 | Defensive Wall |     |     |     |  3  |  4  |
           |   2 | Shield Bash    |     |     |  7  |     |     |
           |   3 | Focus          |  3  |  3  |     |     |     |
           |   4 | Intimidate     |     |     |     |     |  3  |
           |   5 | Rush           |     |  7  |     |  3  |     |
           |   6 | Brace          |     |  5  |     |     |     |
           |   7 | Barrier        |  6  |     |     |     |  6  |
           |   8 | Counter Attack |  7  |     |  2  |     |     |
           |  10 | Reinforce      |     |     |     |  3  |  4  |
           |  12 | Hold the Line  |     |  6  |     |  6  |     |
           |  15 | Fists of Light |     |  8  |  6  |     |     |
           |  20 | Drain Power    |     |     |     |  6  |  6  |
           |  25 | Hand of God    |  15 |     |     |  15 |     |
           |  30 | Overshadow     |     |     |  8  |     |  12 |
           |  35 | Divine Power   |  6  |  6  |     |     |     |
           |  40 | Last Stand     |     |     |     |  5  |  5  |
           |  50 | Heaven's Wrath |     |     |  15 |  10 |  20 |
           +-----+----------------+-----+-----+-----+-----+-----+

Defensive Wall - Defense Bonus: Destroys all Purple Gems on the board, adding
                +5 to the caster's Defense for each Gem destroyed.

Shield Bash - Damage: Deals 1 point of Damage plus 1 more for every 5 Defense
             the caster has.  Removes all Status Effects on the caster.

Focus - Create Gem: Select any Gem.  It is converted into an Action Gem.

Intimidate - Leech Action Points: Drains 5 Action Points from the opponent
            and adds it to the caster's total.

Rush - Stun: The opponent misses 2 turns + 1 more turn for every 7 Yellow
      Mana the caster has.

Brace - Blocking Bonus: Any block made by the caster deflects 75% of damage,
       rather than 50%, for 5 turns +1 turn per 6 yellow Mana.  Does not end
       the current turn.

Barrier - Action Point Bonus: Convert all Action Gems to Green Gems, giving 1
         Action Point for every 2 Gems Converted.

Counter Attack - Damage Reflection: Any successful Block reflects 5 Damage
                back at the opponent.  Lasts for 5 turns +1 turn per 6
                points of Blue Mana.

Reinforce - Healing: Destroys all Action Gems on the battle board, healing
           the caster 1 Life Point for every Gem destroyed.

Hold the Line - Immunity: The caster is immune to Stun, Daze and Fear effects
               for 8 turns, +1 turn per 6 points of Yellow Mana.

Fists of Light - Convert Gems: Converts all Yellow Gems on the battle board
                to Action Gems.

Drain Power - Drain Mana: The next weapon attack made by the caster drains
             each of the opponent's Mana Reserves by half the damage caused.

Hand of God - Create Gems: Randomly creates 15 Action Gems on the battle
             board.

Overshadow - Leech Defense: Halves the opponent's Defense, adding it to the
            caster's Defense for 10 turns.

Divine Power - Mana Bonus: Distributes 1 point of Mana plus an additional
              point for every 10 of the caster's Defense value to each of
              their Mana Reserves.

Last Stand - Create Gems: Creates a random +5 Skull on the board for every 25
            Life Points the caster has lost.  This spell can only be cast
            once per battle.

Heaven's Wrath - Explode Gems: Every Action Gem on the battle board explodes,
                destroying all surrounding Gems.  Full effect is gained for
                all Gems destroyed.

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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Contact Info-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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My email address is "[email protected]".  If you have any questions,
comments, concerns, something to add, or if you notice a mistake or
something, please send me an email about it.  Thanks!

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~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-Copyright-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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This document is hereby placed into the Public Domain.