Prince of Persia - The Forgotten Sands
Nintendo DS
Ubisoft
EVERYONE 10+ Content rated by ESRB
Copyright 2010 Ubisotf Entertainment. All Rights Reserved. Based on Prince of
Persia (Registered Trademark) created by Jordan Mechner. Ubisoft and the
Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other
countries. Prince of Persia and Prince of Persia The Forgotten Sands are
trademarks of Jordan Mechner in the US and/or other countries used under
license by Ubisoft Entertainment. Uses Bink Video. Copyright 1997 - 2010 by
RAD Game Tools, Inc. LICENSED BY NINTENDO. NINTENDO, NINTENDO DS AND THE
OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. Copyright 2009 NINTENDO.
Guide presented by Ryan Persoon,
AUTHOR’S NOTE: This FAQ will contain spoilers. The information I provide here
will come as it is revealed in the manual first and through the game. This is
to serve as a STORY and CHEST GUIDE. I will provide all in-game text within
quotations “….” and guides through the levels will begin with a dash - . The
game is fairly straightforward, so this will not be a complete walkthrough,
just advice at tricky parts and locations for all the chests.
CONTINUITY: DIFFERENT PLATFORMS ARE DIFFERENT GAMES
It is important to note that the Forgotten Sands title is a different
story and game for each system and not a direct port from the first release.
The PC, X Box 360 and PS3 version of the game is the same for the story and
play control. The Wii, PSP and DS versions are all differing stories and
gameplay from that release. It can be considered that this DS Forgotten Sands
takes place after the events of the console Forgotten Sands game. And here is
the evidence:
STORYLINE SPOILERS:
from the events of the console (X Box 360) Forgotten Sands, Queen Razia’s
spirit is transferred into the Prince’s sword. From dialogue in this DS
Forgotten Sands, “My name is Razia. My spirit joined to this blade years ago
when we were comrades. And friends,” hence that places this game in the
timeline some time after the events of “The Forgotten Sands” console game.
INSTRUCTION MANUAL INTRODUCTION
I include details form the instruction manual for those that may have gotten
the game without the manual or casing and would like to know what info there is
on story or controls. The instruction manual is poorly written, possibly due
to bad translation. Here is an excerpt of the introduction as written in the
manual:
“A Hindu sect decided to resurrect their great evil master, using a mystic
sword and the royal blood. The prince was involved in that! The ritual, which
succeeded, also released a devastating force that destroyed the place and
turned all the followers to monsters. The evil spread quickly, soon reaching
the great kingdom of Persia. Weakened by the ritual, the prince and the sword
spirit joined forces to restore the world balance. Now they will travel,
seeking the kingdom of Persia, gradually gaining back their powers. The prince
will defy the great evil master, trying to free the kingdom and stop the chaos.”
It is fairly bad. It was possibly meant for a younger audience, but it
just seems poorly done. I shall put the story in my own words from this point.
IN-GAME INTRODUCTION
This is the introduction in my own words except where dialogue is present. The
game begins with a short video in motion-comic/cartoon style which I describe
below:
The Prince awakens to find himself chained upright to a cold stone slab
deep within a dimly lit chamber. As his blurred vision clears, he sees three
hooded figures in crimson robes surrounding a stone dais. One of the figures
approaches holding a sword. Before the Prince can react, he sees a flash of
steel and a cut opens across his chest. The robed figure returns to the dais
with the sword’s edge now lined in blood. The figure plunges the blade into
the center of the dais and suddenly a burst of light shines forth. The chamber
begins to rumble violently as the three figures are transformed by the light
into grotesque, monstrous forms. An enormous shadow rises menacingly from the
broken dais. Fragments of stone from the ceiling crumble around the dais. A
fissure forms in the floor below the Prince as the slab imprisoning him breaks.
The Prince rips his arms free of the restraints as the floor gives way.
Plunging headlong, the Prince grabs hold of a nearby ledge before the stone
above crashes down to the exposed lava pool below. An errant stone hits the
Prince in the back of the head.
“Ow! My head aches! Where am I? He exclaims. From nowhere, he hears a
voice, “You must find me, my Prince!”
“Who is that? Do I know you? I can’t seem to recall anything. All I
remember is a sandstorm and a terrible shadow. But before that…nothing!”
“Please! You must hurry!” returned the voice.
The Prince began hesitantly, “You sound in trouble. All right. Whoever you
are, I will find you.”
-The player than takes control of the Prince and the game begins at this point.
CHARACTERS (as described in the manual)
The Prince of Persia - ”The prince is a warrior, a master of sword fighting,
with uncommon acrobatic agility. His magic sword allows him to control the
sand and the time.”
Razia - Razia is the spirit of the sword. Once, she had the power of
controlling the sand and the time. Because of the ritual, Razia lost her
powers. She will ally herself with the Prince to recover them, and fight the
great evil master.
ENEMIES
All enemy damage will be given based on a level 1 sword. Consider an upgraded
sword to reduce the number of hits needed to kill an enemy by one for each
level up.
BATS - Take one hit to kill. Can be blocked, not parried, nor ‘manned’. Bats
wind up before striking diagonally down on the Prince. Usually attack in
swarms.
ARMORED SWORDSMEN:
-BLUE SINGLE SWORDSMEN take 3 normal hits. Can be manned, blocked and parried.
Overhead swing takes half a health bar, this attack may hit you while manning.
-RED DUAL SWORDSMEN takes six hits to kill. Can be manned, blocked and
parried. Slices in a one-two combo of overhead strikes. Take caution, their
overhead strike may hit you while you are attempting a manning attack. Each
hit takes a half of a health bar. Red Swordsmen can block your strikes. Use
the manning attack to counter this.
ACROBATS:
-BLUE KNIFE ACROBATS - can be blocked, parried and manned. Be careful
manning, acrobats often attack you while you are jumping over them. The timing
is also very tight for parrying them. They will also block your attacks. Slow
time to gain the advantage. Takes 6 regular hits to kill.
-RED BLADE ACROBATS - can be blocked, parried and manned. Red acrobats can
perform manning themselves. Takes 12 regular hits to kill.
ARCHERS:
- BLUE ARCHERS take 4 hits, can be blocked and manned. Their arrows will take
a full health bar of damage. Block, then close in and manning attack twice, or
lunge ahead and combo to quickly dispatch.
-RED ARCHERS - take 10 hits. Can be manned. Cannot be blocked. Flame arrows
take a full health bar and cannot be blocked. This Archer may ‘warp’ to
different locations when being attacked closely to get range for its arrows.
Use the lunge attack to close the distance.
HEAVIES:
- BLUE HEAVY HAMMER takes 6 hits to kill. One hit takes a full health bar.
Can be blocked and parried, but cannot be manned.
-RED HEAVY PIKEMEN - Take 12 hits to kill. One hit takes a full health bar.
Cannot be blocked, parried or manned. Slow time to gain the advantage.
PEASANT - Scythe, takes two normal hits to kill, one manning attack. Their
single attack is an overhead slash of the scythe. This may catch you during a
manning attack. Easily blocked or parried.
SCARAB- take one hit to kill. Cannot be ‘manned’ or parried. Can be blocked.
BOSSES
THE 1ST GUARDIAN: THE GHOUL
- A hand smash will take a half bar of life
-the grip will take a quarter bar every squeeze. Escape the same as before by
scribbling on the hand.
-The Boss has three health bars. A heavy fist will strike into the ground and
reign down boulders. Strike the fist while it is imbedded in the ground. Each
hit takes a quarter of his bar. You can get in about 3 hits each time, so
repeat four times and the boss is done.
-If he strikes from the right, move left and vice versa. His grab cannot be
avoided. Water jars are dropped continuously, so refill often
THE 2ND GUARDIAN: THE SANDSTONE STATUE
-the Sandstone Guardian conjures three boulders by using spouts of sand that
bring them up and then drop them. Continuously run to the side to avoid them.
-He conjures sand falls that block your path and sand clouds that will follow
the trajectory that the line shows. Don’t be hit by the sand clouds. Roll or
move to the side.
-He will trap the Prince in a sand pool trap before he head butts. Escape by
scribbling on the sand pool trap. Using Slow Time does not slow down the BOSS.
-When the Guardian head butts, attack. Each hit does a quarter bar of damage.
Repeat to finish.
THE 3RD GUARDIAN: THE FLOWER PRIEST
-The Flower Priest attacks with spiked spores. When these spiked spores burst,
they leave a sand cloud.
-Use the sand clouds left by the bursting spores to attack the priest. Draw a
line from the cloud to the priest to open up the petals that protect him.
-Once the petals are all open, move your platform next to the priest and start
slashing.
-The priest will then divide into 3. Attack the illusion and it will
disappear. Attack the priest and he will take damage.
THE EVIL MASTER:
-He will throw three boulders in front of him that will take a health bar.
-He also pushes a sandstorm out that will kill the enemy above and take one
health bar from the Prince.
-If you try to fight up close, he will slash you and kill you instantly.
-Run to the right to collect frequent water jars and avoid the above attacks.
-Take control of the archer with the sand cloud and attack the boss. Five
arrows will stun him, then cancel control and attack as the prince while he’s
stunned. Repeat to victory.
-Slow Time will not help against the boss.
TRAPS/OBSTACLES:
SPIKE PIT - results in instant death. Rewind to safety if hit.
QUICKSAND - results in death if the Prince falls in. Rewind to safety.
TIMED SPIKE TRAPS - Take half a bar of health per hit. Can be passed over when
receded into the holes on the ground or wall. Timed Spike Traps begin to shake
and dust is kicked up just before they extend. This can serve as your warning
that the spikes will eject.
BOULDERS - Fall from the ceiling or block path on the floor. Take half a
health bar when hit. Slash once to remove the obstacle. The Prince will
automatically unsheath his sword when an enemy or object to strike is near, so
use this as a forewarning to prepare to strike when you need to remove an
obstacle quickly or find a switch.
SWINGING BLADES - take a half a health bar each hit. Can be rolled past
safely. These blades rotate a quarter turn and pause after each turn. Time
your pass or roll through.
BUZZSAWS - Take a full health bar when hit. These follow a prescribed lined
path. Time your passing.
ORNATE GOLDEN BUZZSAWS - these cause instant death.
SPIKED LOGS - these swing like a pendulum back and forth. A hit will cost a
half a bar of health.
BLADED TRACK - set of three blades move from one end of a track on the wall to
the other horizontally or vertically and then reset. Timing is key. Takes
half a bar per hit. Can be rolled under.
SAND POOL TRAP - pools of sand on the floor that cover and trap you. These do
no damage, just impede progress. Scribble on them to get out.
SPINNING BLADED POLE-rotates in a track on the floor and takes half a health
bar per hit.
FLIPPING SPIKE PLATE-takes half a health bar when hit. Time your passing.
GAME DISPLAY and ITEMS
SWORD UPGRADES - Sword begins at level 1 and may be upgraded 3 times to a level
4 Sword. Each level increases the damage done by the sword. This is displayed
by a sword icon on the top screen that begins as a silhouette, then a shorter
sword that lengthens to fill the display space with each upgrade. The final
icon should fill the display and show a glowing yellow color at the end of the
blade.
RUBY COUNTER-
Displayed in the lower right corner of the top screen as a four digit number
with a maximum of 9999 rubies.
-GREEN RUBY (value of 1) can be collected floating within the levels and
dropped by enemies.
-RED RUBY (50) found in chests.
-BLUE RUBY (20) found in item jars. These jars have green rubies around the
center.
-Green rubies may be collected again by replaying a level. In this way, one
could buy upgrades as soon as they are available before entering the next level
by replaying a previous level. Chests with Red Rubies do not reappear after a
level is beaten.
HEALTH BAR - Displayed in the upper left of the touch screen. Starts at 2
bars. Hits may take a quarter to a full bar of health. Higher falls may take
more bars or full health. Some traps cause instant death. Refill health with
jars of water dropped by enemies when you are damaged. Health is refilled
fully at the end of each level. The first Life Gauge bought adds one health
bar, the second adds another and the third adds two. Six bars possible.
TIME CHARGES - Displayed in the upper left of the touch screen below the Health
Bar. Time Charges allow the Prince to use Time magic (Rewind, Slow-mo).
Depletes one charge per use. Begins with 2 charges. Add 1 charge for each
Sand Receptacle upgrade. Five charges possible. SAND may be collected from
enemies, jars, or SWIRLING SANDS. SAND collected fills one TIME CHARGE.
SWIRLING SANDS fill all charges.
REWIND POWER-Displayed on the upper screen by a blue hourglass icon with
counter-clockwise motion linesand is also displayed on the touch screen in the
bottom left. Can be used manually by tapping the icon in the lower left corner
of the touch screen or when prompted when the icon appears in the center during
a death. Rewinds the entire length of the bar that appears during rewind or
stops when the icon is tapped again. Costs one Time Charge per use.
SLOW TIME POWER - Unlocked during Stage 2: Level 1. Displayed as a Red
hourglass icon. The Prince will move at normal speed while enemies and traps
will move in slow motion. Can be activated by tapping the icon on the lower
right of the touch screen. Costs one Time Charge per use.
SAND CONTROL POWER - Unlocked after LEVEL 2.6. Displayed as yellow sand swirl
icon in the center of the top screen. This does not cost any Time Charges to
use. Scribble over a sand fall to solidify it and climb it as you would a
pole. You can also Draw a line from sand clouds that appear in levels to a
breakable object or switch to use. Enemies can be controlled by drawing the
sand cloud to them and then controlling them like the Prince. Slash other
enemies to attack them. Once possessed, a 30 second counter begins and control
of the enemy is lost once this reaches zero. Possession can be cancelled any
time by tapping the icon in the top center of the touch screen.
ITEM JAR - a brown jar with green rubies on it. When slashed, these jars can
give the Prince a BLUE RUBY, LARGE WATER JAR, or a SAND CLOUD
WATER JARS - dropped by enemies.
-SMALL WATER JARS with blue rubies in the center refill one bar of health.
-LARGE WATER JARS- Jars with a red ruby refill more health. Water Jars flash
and fade away if not collected.
SAND - looks like a shining ball of sand. Dropped from enemies or jars.
Refills one TIME CHARGE.
SWIRLING SANDS - Looks like a swirling yellow light on the ground surrounded by
a cloud of sand. When standing on this, SAND appears to move to the Prince.
This will refill all TIME CHARGE slots.
SAND CLOUD - clouds of sand that appear in the level can be controlled by using
the stylus to draw a path from them to the object or enemy. These break
certain doors, hit activation plates and control enemies.
CHECKPOINT - A point of light found on the ground. This will react when the
Prince reaches it. If the Prince dies, he will restart from the last
checkpoint with full health and time charges. Any chests collected before the
checkpoint will be saved.
CONTROLS
All movement and menu controls are done by tapping, holding or sliding
(slashing) with the stylus on the touch screen.
Movement: touch and hold on the desired side of the Prince to move in that
direction.
Roll: touch twice (double tap) in the desired direction to execute a Roll. I
found it worked better to hold the stylus at least slightly ahead of the Prince
and tap a little more slowly. Tapping as quickly as possible won’t always
register as the double tap. You may also try continuously tapping until the
action is performed if you cannot get the cadence right. Keep tapping ahead of
the Prince for a continuous roll.
Climbing: Touch and hold above the Prince to climb a wall or pillar. Once the
Prince clings to a wall, he has one jump upward before he must jump to another
wall to continue upward, or begin sliding down the wall.
Going Down: Touch and hold below the Prince to go down from a ledge or pillar.
If clinging to a wall, the prince will pause a moment before sliding down
unless the stylus is held below the Prince. To descend faster, hold the stylus
below the Prince to descend immediately from a wall cling.
Jump: Touch and hold in the jump direction to execute a jump. If you want the
Prince to move forward and jump upcoming obstacles or gaps, hold the stylus
ahead and above the Prince. Holding ahead and below will cause the Prince to
descend or not jump gaps.
Attack: Slide (slash) on an attackable object or enemy to attack it. It does
not matter in which direction you slash so long as you slash across the target.
-Lunge: the Prince will ‘warp’ or lunge to an enemy that is at a distance and
slash. If done correctly, you will see a blurry shadow in the Prince’s path to
the enemy and he will slash them immediately. If the enemy is at the edge of
the screen, it may not work. Use a straight up and down slash when the enemy
is partially visible at the edge. Even turned around, just slash the enemy and
the Prince will lunge and slash immediately. I have even done this on a scarab
on the other side of a wall that needed to be rolled under to pass through
without having to roll through first. The Prince warped through the wall and
slashed the scarab.
-Combo Attack: repeatedly slash the enemy to perform a three-hit combo. The
final downward slash is stronger than a normal single slice. This is easiest
to perform by slashing down and across the target, then up, then down, or vice
versa, reversing direction of the slash and releasing pressure for each stroke.
Don’t do a continuous zig-zag. You have to lift the stylus after each stroke.
Block: Hold the stylus on the Prince to execute a block when facing enemies.
The Prince does not need to be facing them so long as his block is up.
Parry: Touch and hold on the Prince just before receiving a hit to execute a
parry and stun the enemy. Make sure to keep the pressure held on the Prince
until you see his shoulder charge animation that will stun the enemy, opening
them up for a combo slash. This way, if your timing is too early to parry, you
still keep your block.
Manning: Touch an enemy to execute a manning over him. (Author’s note: never
heard the term “manning” before with regard to vaulting over a man. They use
“Walling” for vaulting from walls, so I guess “manning” is valid too. When
the move first appeared in Prince of Persia: The Sands of Time, it was called
vaulting and the attacks were called the aerial slash and landing slice). This
must be done at a close range, at least within a few steps of the enemy. You
cannot do a lunge/warp manning.
Manning Attack: While in manning, Slide (slash) on the enemy to execute a
Manning Attack. Slash as the Prince is jumping over the enemy. While a
properly executed manning attack will slice the enemy twice, these slashes are
weaker than normal hits, so an enemy that takes 4 hits will actually need 2
manning attacks and then at least another strike.
Walling Attack: Slide (slash) on the nearest enemy while climbing on a wall or
pillar to execute a powerful attack that kills any enemy in one shot. When
done from a ledge below the enemy, it seemed the attack worked better to slash
at the enemy in an upward stroke across the target. The slash needs to be
performed quickly while still on a wall, edge or pole, not after a jump. If
done correctly, the enemy should be killed in one hit and the slash line of
your downward stroke should be a yellow color rather than the usual white.
MISCELLANEOUS
-The game is broken up into 4 Stages with 8-10 individual levels including
BONUS and BOSS levels at the end of each Stage. There are 36 levels plus 4
additional BONUS levels, one for each stage. Bonus levels, items bought in the
merchant shop and chests collected do not count towards completion percentage.
Each level is worth roughly 3% toward completion. Once the game is completed,
the save file will show 100%, so there is no greater percentage possible. Once
a boss is beaten, that stage can not be revisited, accept the final boss.
Beating the game will leave you at Stage 4. Make sure to recover all missing
chests before fighting the Boss on the final level of a stage. Boss Battles
have no chests to collect.
-A jump greater than one level high (2 levels) will take half of a bar of
health. Will not hurt to jump from hanging off of the ledge. The greater the
fall, the greater the damage. Initial rewind will not be long enough to save
the player from a long enough fall. All deaths will restart the player at the
last checkpoint.
-Chests need to all be found in one play-through of a level. Otherwise it will
save only the last-played chest count. So, if you have collected at least one
chest and do not find them all in a level, quit the level before the fountain
at the end and start again.
-Collected Chests will not show up again in a completed level when replaying it.
-If you have already passed a level with one or more chests but haven’t
collected them all, you may start the level over and collect no chests to reset
the collected chests to zero (collected chests will reappear in a completed
level when the counter says zero). Then collect them all the next time you
replay the level. The rule is: it saves the number of chests you have
collected on your most recent play through of that level. You had 2 of 3 the
first time, then went back and got none. It will reset to zero. You had 2 of
3 then replayed and collected the one left, it will show 1 of 3. Make sure to
collect them all in one play of a level.
-If you found a chest and then reached a checkpoint and die afterward, you
will restart from the checkpoint with that chest collected. Consider the chest
collected once you reach a checkpoint after finding it. Otherwise, if you die
before a checkpoint having gotten a chest, you will have to retrieve it again.
-Quitting a level will not save found chests in a revisited level.
-Tapping the screen during dialogue advances the dialogue at a faster speed
than normal. Tapping again when the arrow shows advances to the next line of
dialogue. Repeatedly tapping faster will not advance the text any faster.
Save your screen and don’t spam the screen taps.
MERCHANT
The player can access the merchant store from the world map. The articles in
the merchant store can help the Prince in his quest. Tap the icon at the
bottom center of the touch screen, then tap the merchant to shop, tap the exit
on the left to exit. The Merchant will have new items for sale at the
beginning of the next stage after the boss battle. Items for Purchase:
Sword Upgrade: Enhances the sword allowing the Prince to do more damage to his
enemies. 3 upgrades total. Prices: 300 (available in Stage 2), 400 (Stage
3), 500 (Stage 4).
Sand Receptacle: Allows the Prince to use his Magical Powers more often. Adds
one Sand container (Time Charge) to the total. Begins at 2 once the power is
earned in LEVEL 1.1. Maximum of 5 charges. Prices: 200 (Stage 1), 300 (Stage
1), 400 (Stage 2)
Life Gauge: Allows the Prince to resist longer against his enemies’ blows.
Begins at 2 bars. The first Life guage adds 1 health bar, the second adds 1
and the third adds 2 for a maximum of 6. Prices: 200 (Stage 1), 300(Stage 1),
400 (Stage 2)
Costume: Allows the Prince to change his garment. This is purely cosmetic and
does not affect armor or health. So, if you don’t care for the looks of the
prince in a fine garment, save your money for upgrades until you have leveled
up as much as you want and then spend extra rubies for garments later.
Costumes available: Shirtless (FREE), Leather chest armor(Available after
beating the first boss, FREE), Leather sleeves (300, Stage 2), Blue Tunic (600,
Stage 3), Golden Tunic (1200, Stage 4).
Total cost of all items is 5,100 rubies out of 9,999 capacity.
Total savings needed for Stage 1items: 1000
Stage 2: 1400
Stage 3: 1000
Stage 4: 1700
WORLD MAP STAGE 1: THE ANCIENT TEMPLE OF INDIA
LEVEL 1.1: 0 - 3%, 75 Green Rubies, 0 Chests
-Follow the stylus prompts to navigate the intro level. This teaches you the
basic controls of the game. Before the first CHECKPOINT (white light beam on
the ground) head left and up a ledge to gain some hidden(ish) green rubies
under a swinging cage. Then head back right and continue following the
prompts. Nothing can kill you yet, so don’t be afraid to drop down to collect
rubies.
The voice will say, “Hurry! You are almost there.”
“Show yourself!” the Prince exclaims.
-Keep moving forward, gathering rubies in plain sight until the voice of a
golden, long-haired figure says, “Thank the Gods! You have found me, at last.”
“Do I know you?” The Prince asks.
“Indeed you do, my Prince. My name is Razia. My spirit joined to this blade
years ago when we were comrades. And friends,” the voice answers.
“I was a friend with a spirit that lives in a sword? I’m sure I would remember
that!” The Prince replies.
“That is the tragedy of your predicament. You have been kidnapped and forced
to participate in an evil ceremony. It‘s sorcery has robbed you of your
memories. ” She explains.
The Prince reflects, “My mind plays tricks on me. This sorcery sounds
impossible. And yet here I am, unable to remember a thing, and talking to an
apparition. Still, why should I take you at your word? How do I know I can
trust you?”
As Razia’s form floats into the blade, she says, “Take the sword!”
The Prince muses, “Hmm. Quite a blade. Though it didn’t seem to help its last
owner much.”
She replies, “The sword is bound to you by powerful magic. No one else can
wield it. Take it!”
The Prince jumps to the sword, breaking it free from the rock face as he
controls his descent by digging the blade into the surface of the wall.
-Move on collecting rubies using the wall run and jump between walls.
The Prince falls into a quick sand pit when his weight breaks a collapsing
wooden platform. Holding the sword aloft, time slows and rewinds itself back
to the safety of firm ground.
Razia exclaims, “Don’t be surprised, it’s only my last remaining power: “The
Rewind”. It can save you from an absolute death. Just touch the symbol of
rewind on the Touch Screen to activate it. But don’t forget: you can’t use it
as you wish, the sword has limited magic power. Try to find a way to upgrade
the magic power for alternative uses. “
-Proceed through the level, if you fall at the spike pit, quickly tap the
hourglass icon to rewind time. Make use of the wall run up and jump, jumping
to the opposite wall to continue rising. You will need to roll under an
opening to the left and wall run and jump up. When you reach the fountain the
level has ended and you should have 75 green rubies.
From the World Map: “You see the icon below? It’s the merchant store. Go see
what he has to offer. This will help you in your quest.”
AVAILABLE AT MERCHANT‘S:
-Life Gauge (200 rubies)
-Sand Receptacle (200)
LEVEL 1.2: 3 Chests, 225 ruby value
Razia begins, “Why are you stopping? We must move on.”
“Hold on. I will not follow you blindly. Where are we? What is this place?”
“We are in India. At the bottom of an ancient temple.”
“Tell me more of this ceremony that stole my past.”
“Three members of an ancient cult abducted us to perform the ancient rite.
They needed my magic and your royal blood. You are a Prince, after all.”
“I do not remember a thing and yet in my heart, I know it is true. What was
the purpose of this fiendish ritual?”
“The cultists sought to return life to their evil master, a being of great
power. In this they succeeded. But the magic of the ritual warped them into
hideous new forms. Therein lies our quest!”
“A quest sounds interesting.”
“You are not the only one who has been robbed. The ritual drained me of my
powers, leaving me nearly helpless. But there is hope. We must find the three
cultists that performed the ritual.”
“What good will that do?”
“Each one of them possesses a portion of my power. They were able to unleash
these powers in the magical Sands by the ritual. They will guard it with their
lives, but we must take it back. If I can regain my strength, I may be able to
restore your memories.”
“I wish I could remember if I can trust you or not. Either way you leave me
little choice. I believe you. At least for now.”
-time your advance across the timed spike traps. They will not kill you, but
take half a bar of health each time you hit them.
-CHEST 1: After the fight tutorial, you will reach the CHEST 1 in plain sight.
Slash it to gather a red ruby worth 50 green rubies.
-climb up and be sure to break the boulders by slashing them to gather
“somewhat” hidden rubies behind them.
-CHEST 2: Climb up looking to the left to find a small opening at the top where
you will find CHEST 2 of 3. This is before the checkpoint and spike trap on
the wall to the right.
-Time your climb up these traps when the spikes recede into the wall. You will
move through some fight tutorials for slashing a combo. I found it works best
to slash, picking up the stylus from the screen each time, rather than to do a
continuous zig-zag on the screen without releasing pressure. Three slashes as
shown in the tutorial.
-CHEST 3: You will pass through a blocking tutorial and a walling attack
tutorial as well. Once you move through a counter attack tutorial, on the
third mannequin, jump the gap to the other side to find CHEST 3.
-Advance to fight the first real enemy, the Peasant with a scythe. This enemy
takes two normal strikes with the sword or one manning attack. They often drop
water jars you can use to refill your health if you get hit. The level ends at
the fountain ahead.
LEVEL 1.3: No Chests, 87 rubies
-Move right to see the introduction of quick sand and lattice climbing sections.
“What is this hole? I can see light above.”
It appears to be the bottom of a well.”
“I think you’re right.”
“Why, my young Prince?”
“Look! The foundation has cracked. The sand is rising! If we don’t get
moving, we’ll drown.”
-when you regain control, make sure to move completely right-to-left or
left-to-right before you start to climb up so that you will get all of the
rubies. Be ready to quickly slash any boulders that drop in your path. Your
cue to get ready to slash will be when the Prince draws his sword
automatically. A Peasant will block your exit. Once you reach this height,
the sand will level out, so you have as much time as you need to fight the
enemy and experiment with combat or just Manning Attack the Peasant to quickly
exit the level.
LEVEL 1.4: 5 Chests, 214
-This level introduces the blocks used to activate switches. To move a block,
tap it and then tap and hold the desired directional arrow. To stop, let off
the touch screen and tap anywhere outside of the block to let go. Use the
first block to climb up to the right and the next one above and to the left to
activate the pressure plate. Slide down the wall and jump before reaching the
spikes. Time your movement under the swinging blades and roll through for
extra style points. The blade will not cut you if you roll through. You will
reach a door that needs to be opened by slicing several switches.
“You would think a door would allow for someone to open it, and yet no obvious
way to do so.”
“It must be opened. Somewhere beyond await’s the Ghoul.”
“The Ghoul?”
“The first Guardian that we seek. One of the cultists who performed the
ritual, now corrupted by the Sands, as hideous as he is hungry.”
“Sounds like a pleasant fellow. I can hardly wait to meet him.”
“Look there, my Prince. Something’s wrong with the mirrors. Perhaps it
relates to the mystery of the door?”
-CHEST 1: You will find the chest and the plate that opens the first door on
the right below this large door. Can’t miss it.
- If you go up on the lattice and around the top of the door, you will find
green rubies. Take the door to the next checkpoint when you’ve gathered all
the rubies. Move right and time your wall runs over the swinging blades.
-CHEST 2, 3, 4, 5: below the second swinging blade is a plate that opens the
door to CHEST 2, 3, 4, and 5. If you get caught by a swinging blade, it will
take half a health bar. Make your way back and climb up to the now opened door.
-If you reach the corner under a blade, you will not get cut by the blade.
Climb up when it passes and cut the switch. Again, the Prince will draw his
blade automatically when he is close to something that needs cutting. Jump
over the next blade and come back to the large door. Move to the upper right
for those chests, then head to the upper left and begin your first real fight.
You’ll face multiple scarabs and peasants. Move to the block section and
activate the last switch to open the door to level’s end.
LEVEL 1.5: 2 Chests
-Buzzsaws will take 1 health bar each hit. Single Swordsman take 3 hits.
-CHEST 1, 2: When climbing the lattice where scarabs attack, move to the right
to find CHEST 1 and 2.
-After completing this stage Razia will talk to you from the WORLD MAP,
“Activate the camera in the menu and orient it to a source of light. You will
unlock a new challenge. An extra level will appear after level 6.
-After she says this, press START and tap the CAMERA option. Then aim the
upper screen to a source of light, capturing it on camera, and a BONUS LEVEL
will appear before the final BOSS LEVEL. You have to unpause and look at the
world map to see the new level. There is no sound or visual cue from the
camera.
LEVEL 1.6: 2 Chests
A giant arm slams in front of the Prince
“Gods! What was that?”
“The hand of the Ghoul! He knows we are coming!”
“That’s only his hand??? I can hardly wait to see the rest of him.”
“If that is your wish, you must MOVE!”
-If the hand grabs you, draw scribbles on the hand rapidly to get it to release
you.
-CHEST 1: After the second time the hand grabs, move up to a checkpoint up and
to the right. Go back up and left to find CHEST 1.
-Falling boulders will take half a health bar if hit.
-CHEST 2: Move up until a ledge on the left gives you room to move left to
CHEST 2, then proceed upward.
LEVEL 1.7 (BONUS): 2 Chests
-This is a challenge stage and is a harder version of level 5. The chests are
in the same area.
“These enemies are invisible. Use the light again to reveal them.”
-When you see an enemy that is just a sword, pause the game, access the camera
and point the lens at the light source. Unpause and the enemy should be
visible.
LEVEL 1.8 BOSS BATTLE
“Gods! Even bigger than I expected. And uglier, too! Can I take back the
apart about wanting to see him?”
“Avoid its hand, for it will crush you like a ripe fruit.”
“You think? Now let’s find a way to cut this thing down to size!”
-A hand smash will take a half bar of life
-the grip will take a quarter bar every squeeze. Escape the same as before by
scribbling on the hand.
-The Boss has three health bars. A heavy fist will strike into the ground and
reign down boulders. Strike the fist while it is imbedded in the ground. Each
hit takes a quarter of his bar. You can get in about 3 hits each time, so
repeat four times and the boss is done.
-If he strikes from the right, move left and vice versa. His grab cannot be
avoided. Water jars are dropped continuously, so refill often.
“It is only a handful of sand from a vast ocean desert, but some of my magic is
restored. Now that I have regained some of my power, I will attempt to restore
your memories.”
“My heart remembers my home, but my mind does not…We must find the others. I
will make them pay.”
“I too deserve revenge, my young Prince. But there is more at stake. Once my
powers are restored, we must stop the Master of the cult. On this, everything
depends.”
“We? Don’t you mean ME? What have you done, other than give orders?”
“I am not giving orders. Only advice. And I am trying to help, both you and
the world at large. Besides, I think you will find me more useful now that
some of my powers have returned.”
“I hope so. Wait…what’s this?”
“This map shows the path of our enemies. No doutbt we will find another
Guardian in Persepolis. And with him, more of my power.”
“Then what are we waiting for?”
WORLD MAP STAGE 2: THE RUINS OF PERSEPOLIS
“There are new items in the merchant store. Go see what he has to offer. This
will help you in your quest.”
“Behold. The ruins of Persepolis.”
“Seeing this gives me a kind of sadness that I don’t understand.”
This place has great significance to you, Son of Sharhaman. Your ancestors
built this city. From here, they ruled a glorious kingdom.”
“And like my memory, nothing remains but ruins. Come. We have a Guardian to
slay.”
“Indeed, but we must be cautious. By now our enemy will have conquered the
surrounding area and corrupted its people. We will find no friends here.”
“You never miss a chance for a lecture, do you?”
“Not if I can help it.”
“Razia? Do I detect a hint of humor?”
Onward, Son of Sharhaman.”
-Swirling Sands completely refill your Time Charges.
“I have earned a new power, it’s ‘the slow time’. You can now make objects
moving[sic] slowly. Use it wisely it’s very helpful. Just touch the symbol of
Slow Time on the Touch Screen to activate it. But don’t forget: you can’t use
it as you wish, the sword has limited magic power. Try to find a way to
upgrade the magic power for alternative uses.”
-You will find CHEST 1 at the end of the slow-time sequence here before you
drop down. Jump across to the right side and collect it.
-CHEST 2 is at the top of the first pole climb. Jump off the pole to the left
and then up to the platform. Take care when going back down to jump to the
wall on the left first and then to the pole.
-Continue on until you activate a plate that opens a door past 2 Spiked log
traps and a wall run section. Slow time and reach the door. Instead of going
through, jump up and back and wall run to the left two times above the previous
obstacles to reach CHEST 3.
-Slow time to make it easier to pass through the obstacles to the end of the
level.
LEVEL 2.2: 1 Chest
-After the bat attack. Tap the handle to start pulling the lever and then slow
time to pass to the next door and checkpoint.
“Look there. Our path is blocked.”
“There is always an answer, Razia. We just have to find it.”
“Then let us not waste time with idle chatter. Start searching.”
-Make the stone block you just moved like a stair step up the ledge and move
into the lit doorway. Follow that to the next and drop the stone above into
the slot below. Pull the stone blocking the path to the right to get through.
-The pull lever will activate the traps. Use slow time to pass through. You
may have to roll under the door.
-In the chamber with 5 doors, take the upper right door, the upper left door,
the middle right, then the middle left in sequence to reach the switch.
Continue to the newly lit door.
-In the next room, you will have to jump over one saw blade and roll under
another to reach a switch and then reverse. Wait till the lower saw approaches
to climb up and hit the plate and jump over it, then roll back under and head
to the switch. Use the slow time if you have it or save to rewind if you get
hurt.
-CHEST 1 will be clearly visible before a door with a plate to open it. Just
climb up and get it. In the next room, take the upper right door, the upper
left door, then the lower left and lower right to pass through. Then make
your way to the exit.
LEVEL 2.3: 3 Chests
-To get the 3 chests, there will be a sequence of blade tracks toward the end
of the level. The action will pause and the camera will show the whole track.
Watch carefully for a hidden plate that shines through behind a wall. After
pressing this plate, backtrack to the beginning of the track sequence and then
go back down all the way to a wallrun section and pass through the now-opened
door. All the chests will be here, the last two past a wall to roll under.
LEVEL 2.4: No chests.
-Use the background archers in a fight to hit your enemies.
“There’s too many of them!”
“Jump!”
“Are you crazy?”
“Trust me! A friend is near.”
“I’ve heard of a leap of faith, but this is ridiculous! A friend indeed! I‘ve
never been so glad to see a horse”
“There is still good in the world. The spirits of nature despise corruption,
and will aid us when they can.”
-Steer the horse by holding the stylus to the left or right. You can use slow
time to be sure to collect tricky blue rubies.
LEVEL 2.5: 3 chests
-You can get all 3 chests at once when you reach a climbing pole over a spike
trap between two buzz saws. Climb all the way up and to the right is the
treasure trove.
LEVEL 2.6: 5 Chests
“I can feel a great source of magic nearby.”
“Interesting. But how do we get it?”
“There must be a way out.”
“Strange. Those diamonds…”
“Remember, we are here for something greater than treasure.”
“Agreed, Razia. But look, the diamonds are glowing.”
“Indeed. Perhaps there is a way to focus the light?
-Chest 1: once you activate the first light-reflecting gate, jump the gap to
slide down the left wall, then jump right to the spiked logs and continue past
a second to the chest.
-Chest 2: as you swing on beams under the rotating blades, keep moving right
to the wall with the chest in front of it.
-Chest 3: Move the mirror block back under the wall to use it as a step to get
up to the chest
“I knew it! These magic sands must be the power I felt. Our enemies must have
collected them.”
“I’ve never seen someone get so excited about sand.”
“Do not be foolish! We will need this magic before long.”
“Please, Razia, try to have a sense of humor.”
-Chest 4, 5: once you learn to freeze the sand, jump across it to the right
and reach these two chests.
LEVEL 2.7: 3 Chests
-Chest 1: lower platform after freezing the first 2 sand falls.
-Chest 2: Climb up the column after defeating the first archer.
-Chest 3: After the second sand pool trap. Can’t miss it.
LEVEL 2.8: 3 Chests
-Chest 1: after wall running across a gap, jump up and to the left on a wooden
platform.
-when you see the ornate golden buzz saw, roll back through the three gaps you
just went underneath and then wall jump up and over the buzz saw, passing it
and then rolling back through again.
-Chest 2, 3: when the scene pauses and the camera scrolls up, showing an
ornate golden buzz saw on the wall, climb up to the platform on the left and
climb up to the small gap in the wall. Walk left for the chests.
“Activate the Camera in the menu and orient it to a source of light. You will
unlock a new challenge.”
LEVEL 2.9: 3 Chests
-CHEST 1, 2: after rolling under a sequence of low walls and passing a statue
of a head with glowing eyes, look for a fissure that glows the same color below
and to the right.
-CHEST 3: After passing a gate beyond a sequence through buzz saws, jump to a
flag pole and vault to the left. Roll under two low walls to get it.
LEVEL 2.10 BONUS: 3 Chests (Same location as 2.9)
LEVEL 2.11 BOSS BATTLE
“Well, we’ve reached the top. Thank the Gods that this giant is only a statue.
Uh-oh.”
“It looks like you spoke too soon.”
“This does not look good.”
“It’s the second Guardian! I can sense the magic of the Sands within him. We
must defeat him!”
“I’m open to suggestions.
-The Sandstone Guardian conjures three boulders by using spouts of sand that
bring them up and then drop them. Continuously run to the side to avoid them.
-He also traps the Prince in a sand pool trap before head butting.
-He conjures sand falls that block your path and sand clouds that will follow
the trajectory that the line shows. Don’t be hit by the sand clouds. Roll or
move to the side.
-When the Guardian head butts, attack. Each hit does a quarter bar of damage.
Repeat to finish.
“Ha! Not even a giant can stop us!”
“You may be tempting fate. I fear there are worse dangers ahead.”
“Why is it always gloom and doom with you? We won!”
“Perhaps you are right. Victory brings rewards. In this case, more of my
magic, to help defeat the enemies ahead.”
“See? Always a bright side!”
“Come closer, my young Prince. Let me try again to restore what you have lost.”
The Prince sees a vision of the Dahaka taking Kaileena
“…Come, Razia. We must plot our next move.”
-Rewind if the horse falls or you miss some sweet blue rubies.
WORLD MAP STAGE 3: THE LEGENDARY HOLY CITY
“There are new items in the merchant store. Go see what he has to offer. This
will help you in your quest.”
AVAILABLE AT MERCHANT’S:
-Sword upgrade (400)
-Life Upgrade: Adds 2 Health Bars (400)
-Sand Receptacle (400)
-Blue Tunic (600)
LEVEL 3.1: 2 Chests
CHEST 1, 2: Just before the final platform with the fountain, drop down from
the pole to a flag pole to swing into these.
“This is the legendary Holy City, built by the ancients I tribute to the three
forces that ruled their lives: the Sun, the Moon, and the Sand.:
“Spare me the history lesson, Razia. I only need to know one thing: Where to
find the Guardian.”
“Humph. The impatience of youth.”
“It’s not my fault that I’m not a hundred years old. And trapped in a sword.
And rather bossy.”
“I am FIFTEEN HUNDRED years old. And you would do well to listen to the wisdom
I have amassed in that time.”
“Fine. By all means, let your wisdom wash over me. Which way do we go?”
“Uh…I’m not sure.”
“Wonderful, wise one.”
“Quiet. Perhaps there. It looks like the entrance to the Shrine of the Sun.”
LEVEL 3.2: 4 Chests
-CHEST 1: after passing the first buzz saw on the lattice, continue to the
right and downward.
-CHEST 2: pass back through the first buzz saw and continue upward and to the
left. Passing the buzz saw with a horizontal path, jump to the left.
-CHEST 3, 4: at the large swirling sand that refills your Time Charges, move
to the left. Here you will need to move the sand cloud to the plate and have
it repeatedly hit the plate to keep the door up. Draw a line to the plate and
then scribble over it several times. Keep the cloud hitting the plate once you
release pressure. It may help to slow time as well. Move left quickly and
claim the treasures.
LEVEL 3.3: 4 Chests
“Ah, the door to the Sun passage. In ancient times, only Priests of the Sun
could enter. Therein, they would worship the light that gives life to all
things.”
“My memory may have failed me, but something tells e I’ve never been a priest
of the Sun. So how do we get in?”
“They must have had some secret method of opening it. All we have to do is
find it.”
“Good. I enjoy a little exploration.”
PUZZLE: Three Gems: the first red, the next two green. The sand cloud above
will change their color when drawn to a gem. The first gem changes the color
of the first two. The second changes the color of the second and third. The
third changes the color of all three. They must all be made green to pass.
ANSWER: Move the cloud to the center gem, then the third.
PUZZLE 2: Four gems. Green, red, red, green. The first gem changes the first
two; the second changes the first three, the third changes the last three and
the last changes the first, second and last.
ANSWER: Last, First, Third.
-CHEST 1, 2, 3, 4: on the second set of flying carpets (the third and fourth
carpets). Jump to the last carpet before the one you are on reaches the spiked
ceiling. When the carpet you jumped on reaches its lowest point, jump into the
gap in the spiked floor to climb down the lattice to all the chests in this
level.
PUZZLE 3: Same puzzle as previous, but with enemies and a timed descending
ceiling. Same solution as PUZZLE 2.
LEVEL 3.4: No Chests
“Made it. Glad to have that lava behind me.”
“How do you feel about having it UNDER you?”
“What are you suggesting?”
“I’m suggesting you climb!”
-Use slow-time immediately after passing through Swirling Sands and continue
using periodically to make this level easier.
LEVEL 3.5: 1 Chest
-CHEST 1: during the section with two pole climbs above a spike pit, climb up
to the third floor just above the archer and continue left behind the wall.
LEVEL 3.6: 2 Chests
-CHEST 1, 2: You will see them above you as move through a corridor. At the
end, solidify the sand to climb up and back to the chests.
LEVEL 3.7: 3 Chests
“Let me guess. We have to find the Moon Door.”
“Correct. Inside the Priests of the Moon paid tribute to the Lord of the
Night, patron of magic and dreams.”
“Is that why I can barely see my hand in front of my face?”</pre><pre id="faqspan-2">
“I believe so. In order to find the door, we are going to need some light…”
-CHEST 1, 2, 3: Move to the top of the latticework and head right. Slow time
and then use the cloud to hit all three plates. This should open the door to
the chests on the left.
“Activate the camera…”
LEVEL 3.8: No Chests
“Sand. The third element worshipped by the ancients. It represented the very
land beneath their feet and the borders of their kingdom. And as grains
through an hourglass, it also stood for time.”
“You make an excellent tour guide. But I am more concerned about what lies
beyond the door.”
“And rightly so. The Guardian is near, I can feel it.”
“We have defeated the others. This one will fall, just as they did.”
“Beware of overconfidence! The more time passes, the more the Guardians learn
to harness my magic. Each will be more powerful than the last.”
“I was afraid you’d say something like that.”
LEVEL 3.9 (BONUS): No chests
“You can change the background by taking a picture. But remember, you can us
this ONLY in this level, and this picture will not be saved.”
-Pause the game, select the camera, and select capture to see the picture you
took as this level’s background.
-This is the perfect level to stock up on rubies. You can replay as many times
as you want it will save the new total after you have completed the level. You
should be able to get around 700 or so each playthrough. There is a branching
path that has a jump on the left and spinning blade poles on the right. If you
rewind as soon as you get the last blue ruby in one path, you can turn to the
other path and get those rubies too. Rubies do not reset during a rewind.
Make sure and rewind before you hit the jump if you took the left path first.
The counter maxes out at 9999 rubies.
LEVEL 3.10 BOSS BATTLE: No chests
“I sense a great power…It’s the priest.”
THE 3RD GUARDIAN: THE FLOWER PRIEST
-The Flower Priest attacks with spiked spores. When these spiked spores burst,
they leave a sand cloud.
-Use the sand clouds left by the bursting spores to attack the priest. Draw a
line from the cloud to the priest to open up the petals that protect him.
-Once the petals are all open, move your platform next to the priest and start
slashing.
-The priest will then divide into 3. Attack the illusion and it will
disappear. Attack the priest and he will take damage. If you attack while he
is dividing, you may destroy both of the illusions before they split, then just
move to the priest and attack. Each hit does the same as previous priests.
“Close your eyes, my young Prince. Let me return more of your past.”
[The Prince sees the vision of the ritual performed by the priests]
“…Thank you, Razia. You have not just brought back my memories, you have
restored my heart.”
“You have proven yourself to be the Prince of Persia, not just in name, but
through your deeds. It is my honor to serve you.”
“All will suffer if we fail. I know this. And yet now my beloved alone
occupies my mind. I will not allow her to be hurt.”
“That is the way of true love. But you must harness your passion. It is the
only way to achieve the impossible.”
WORLD MAP STAGE 4: BABYLON
“There are new items in the merchant store…”
AVAILABLE AT MERCHANT’S:
-GOLDEN TUNIC (1200)
-SWORD UPGRADE (500)
LEVEL4.1: 3 Chests
“The fabled city of Babylon, cradle of civilization. I cannot believe it. It
is…”
“Ruined.”
“The corruption of the tainted Sands is everywhere.”
“Where are all the people?”
“By now many will have fled. The rest have fallen under the influence of our
enemies.”
“Then we must fight them.”
“This is our last stand. If we fail, the Master will use Babylon as his
citadel. From here, his shadow will spread until he conquers the world.”
“First we must find the Master. We must be at the height of our powers if we
are to confront this menace.”
-CHEST 1: Jump to the upper left during the section with falling wooden
platforms.
“To manipulate an enemy, draw a line with the stylus on the Touch Screen from
the sand source to him.”
-CHEST 2, 3: When you reach a checkpoint with a wall run and rubies that lead
to a downward path of scaffolding, take the wall run to the right. You will
reach a section where you must activate 3 plates to open a door, a wall run and
another door. Draw the cloud up to the center plate, then scribble small
circles on the left, followed by small circles on the right plate. This should
lower the wall, keep the first door open long enough to pass and then open the
second door to get the chests beyond.
LEVEL 4.2: No chests
-Use walling attacks to your advantage and slow time against the RED HEAVIES.
LEVEL 4.3: 2 Chests
-CHEST 1, 2: go left at the checkpoint. Stand as close to the plate on your
left as possible while seeing the edge of the cloud on your right. Draw a
tight curved path from the cloud to the door and then past that door straight
to the next door you need to break with the cloud. Once drawn their, let go
and then run immediately to the plate. This should make the cloud move slowly
enough so you open the door before it gets to it and then break the door
beyond. Go through and claim the chests.
LEVEL 4.4: 3 Chests
“This gate appears to be locked.”
“IT leads to the market square, which we must cross to reach the Upper City.
For that is where the Master must be, if he is to keep watch on all of Babylon.”
“Then we must find a way through, whatever the cost.”
-CHEST 1, 2: On the platform where you can hit 4 switches to turn four stone
wheels, turn the stone marked with IIII and III to have their gaps on the red
latticework. Climb that to take these chests.
-CHEST 3: Set IIII to open at the green lattice. Set III, II, and I to open
at the yellow lattice and climb up and jump off left at the end of the yellow
lattice.
LEVEL 4.5: No chests
-Use slow time to outrun the ornate golden buzz saws.
-When the buzz saw comes down at you during your upward climb on the lattice,
climb down and jump left to let the saw pass, then climb back up.
LEVEL 4.6: 1 chest
-CHEST 1: after the descending ceiling section, it is to the left of the
checkpoint and can’t be missed.
LEVEL 4.7: No chests
LEVEL 4.8: No Chests
“Come! Our true enemy waits, atop the ancient Tower of Babel.”
“Our friendly steed will take us there.”
“Activate the camera…”
LEVEL 4.9: 1 chest
“What is this? A trap?”
“No. A maze. One of the many attractions of the ancient Hanging Gardens.
Nobles used to wander in the maze to amuse themselves.”
“Only a fool loses himself.”
“Quite right. So try not to be foolish!”
-CHEST 1: After activating the half moon switch, slide down the wall on the
left and then jump to the right to get the chest.
-If you enter the door with the moon symbol above it in the wrong order, you
will reach a room that shows the order of one of the symbols. SOLUTION:
Right half Moon, Left Crescent, Right Crescent, Left Half Moon, Full Moon. [),
((, )), (], O
LEVEL 4.10 (BONUS): 3 CHESTS (the screen will display 02/01 on the level‘s
chest counter)
-CHEST 1, 2, 3: Once you beat all the enemies, the last plate opens the door
to the chests and then the end of the level. Can’t be missed.
LEVEL 4.11 FINAL BOSS BATTLE
Razia: “At last, the top.”
Prince: “Let us END THIS. Come forth, shadow! Show yourself!”
Evil Master: “Ah, the little Prince. You have proven to be most troublesome.
But that stops here.”
Razia: “Strike, I will be with you all the way!”
Evil Master: “Queen Razia. I wish I could say it was good to see you again.
I suppose I should thank you, for it was your power, along with the Prince’s
blood, that allowed me to live again.”
Prince: “That is what you stole from us. We intend to take it back. I hope
you enjoyed the cold taste of death, for you are about to get another serving.”
Evil Master: “Fool! I will squash you like an insect!”
EVIL MASTER FINAL BOSS BATTLE:
-He will throw three boulders in front of him that will take a health bar.
-He also pushes a sandstorm out that will kill the enemy above and take one
health bar.
-If you try to fight up close, he will slash you and kill you instantly.
-Take control of the archer with the sand cloud and attack the boss. Five
arrows will stun him, then cancel control and attack as the prince while he’s
stunned. Repeat to victory.
-Slow Time will not help against the boss.
-The Evil Master is destroyed in a blaze of light. Razia and the Prince lock
their gaze on each other as Razia slowly fades away in sparkles of light. The
Prince, struck with sadnes stares down at the blade held in his hands. Seeing
that no magic now resides within, he hurls the blade from the top of the tower.
It careens end-over-end stabbing into the sands below. The sword too fades,
blowing away as dust in the wind. The Prince turns away sadly. Standing atop
the tower, the Prince gazes into the horizon. Roll Credits.