Pokemon Black and White: EV Training Guide
By: BanzaiBill

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       NOTE: If you don't want to scroll all the way through the guide to find a
       specific section, use Ctrl + F to type in the shortcut code that I've
       included after each section's title.

       NOTE: Please disregard my terrible ASCII art. I'm just trying to fit in.


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TABLE OF CONTENTS
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       Update Log [UPDT]
       Introduction [INTR]
       What are EV Points, Anyway? [EVP?]
       All About Pokerus [PKRS]
       Vocabulary [VCBL]
       Building a Better Pokemon [BLDG]
       EV Training Hotspots in the Wild [THSW]
       Re-Challenged Trainers [CHLG]
       Wild Encounters by Location [LCTN]
       Concerning Black City & White Forest [BCWF]
       Frequently Asked Questions [FAQS]
       Sources [SRCS]
       Contact & Legal [CTLG]


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UPDATE LOG [UPDT]
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       4/15/11 - First post. Admittedly skimpped on Re-Challenged Trainers
               section. It was the last part I worked on, and I was getting
               anxious to post. Will add to section soon.
       4/19/11 - Re-attempt at first post. Original submission needed
               reformatting. :(
       4/19/11 - Third attempt. Minor reformat.
       4/21/11 - Added Building a Better Pokemon section, added Frequently
               Asked Questions section, added some Vocabulary, granted hosting
               permission to SuperCheats.com
       4/22/11 - Corrected some typos.
       5/15/11 - Added Route 5 to Speed Training Locations, adjusted notes for
               Ace Trainers, breeding, "Relic Castle" clarification, and FAQs.
       5/16/11 - Granted hosting permission to Neoseeker.com
       5/24/11 - Added info in Breeding section (Judge).
       6/7/11 - Added Pokerus advice from Coma Black.
       6/26/11 - Added Cheren to repeatable Trainers.
       7/9/11 - Added info about spreading Pokerus and the lady in Opelucid
               to "What are EV Points, Anyway?"
       7/14/11 - Added Village Bridge to Wild Hot Spots, under Attack;
               updated FAQs.
       9/27/11 - Corrected typos in Hotspots Speed location (Route 5);
               updated FAQs.
       3/26/12 - Corrected stealing reference in notes about Cheren.
       7/29/12 - Corrected some typos, edited Swarm info.
       11/16/12 - Complete restructure of Building a Better Pokemon. Added
               All About Pokerus section. Added a location for Speed training.
               Updated info regarding Power Items throughout guide.


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INTRODUCTION [INTR]
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               Hello! My name is BanzaiBill, and welcome to my EV Training
       Hotspot Guide for Pokemon Black and White! Pull up a chair, make yourself
       comfortable. In this guide, we will discuss the best places to train your
       Pokemon for the purposes of distributing EV Points. But before we go any
       further, I want to point out that THIS GUIDE MAY CONTAIN SPOILERS!!! I
       cannot stress this enough, so I'll say it again in poorly-done
       ASCII art...

       TTT  H H  I    SS       GGGG  U  U  I  DDD   EEE        H H   A     SS
        T   HHH  I  SS         G     U  U  I  D  D  E          HHH  A A  SS
        T   H H  I    SS       G GG  U  U  I  D  D  EEE        H H  AAA    SS
        T   H H  I  SS         GGGG  UUUU  I  DDD   EEE        H H  A A  SS

         SS  PPP  OOO  I  L    EEE  RRR    SS  !  !  !
       SS    P P  O O  I  L    E    R R  SS    !  !  !
         SS  PP   O O  I  L    EEE  RR     SS
       SS    P    OOO  I  LLL  EEE  R R  SS    !  !  !

               SERIOUSLY!! SPOILERS ABOUND!!!

               Okay, to be honest, I don't even really know how much of this
       guide can be considered "spoilers," exactly. I really more put all of the
       disclaimers on here just to be safe.

               The other warning I want to give is that EV Training is not for
       everyone. One, it requires a lot of note-taking and a lot of dividing by
       4. If you don't want to keep a notepad with your DS, or you don't know
       how to divide, then you should probably turn back now. Even if you are
       okay with this, I also want to point out that it is very easy to obsess
       over this information once you know about it, and it could potentially
       ruin your Pokemon experience. Ignorance is bliss, as they say. But if you
       have a notepad, can divide by 4, and want to school everyone you link
       battle with, then by all means, press onward.

               YOU HAVE BEEN WARNED.


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WHAT ARE EV POINTS, ANYWAY? [EVP?]
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               When you go to your Pokemon's status screen, you see a lot of
       information. HP, Exp, Moves, etc. But what the game doesn't want you to
       know is that it's keeping secrets from you! Really juicy secrets about
       making the best possible Pokemon! You should cross your arms and shake
       your head disapprovingly at your game. Go ahead, I'll wait.

               Done? Good, it deserved it. But disapprove all you like, the game
       still isn't talking. But fear not! I'm here to let you in on those secrets!

               Ever notice how your Lv10 Snivy doesn't have the exact same stats
       as someone else's Lv10 Snivy? Well, there are several reasons why that
       can be, but one of the big reasons (and the main focus of this guide) is
       because of how their EV Points are distributed. See, every Pokemon has
       their set Base Stats, which is basically how their stats will develop if
       they are raised to Lv100 with no other factors taking effect.

               But there are hidden stats to each of your Pokemon as well,
       called Effort Points (EP). Everytime your Pokemon defeats another
       Pokemon, your Pokemon earns a set amount of EP. Your Pokemon's total EP
       can grow up to 510 points, and after that your Pokemon stops earning EP.

               Great. So what do EP do? Well, there are actually six types of
       EP, one for each stat (HP, Attack, Defense, Special Attack, Special
       Defense, and Speed), and every time your Pokemon earns 4 EP of the same
       type, the stat represented will increase by one during one of your upcoming
       level-ups.

               Okay. So how do I earn EP? Each type of Pokemon has its own
       Effort Value (EV), which determines how many and what kinds of EP are
       distributed to your Pokemon. Say you are raising a Snivy, and you
       encounter a wild Patrat. All Patrats have an EV of 1 Attack, so if you
       defeat this Patrat, your Snivy's Attack EP will increase by 1. Now say
       you defeat three more Patrats. This brings your Attack EP Total to 4,
       and now one of Snivy's future level-ups is fated to give hime one bonus
       point added to his Attack.

               So I can fight 510 Patrats, divide 510 by 4 and my Snivy's Attack
       will be 127.5, right? Well, not exactly. See, in addition to the 510 total
       EP limit, you can also only place 255 EP on a single stat. 255 is not
       evenly divisible by 4, and remainder EP is rounded off, so you really only
       want to add 252 EP to a stat if you want to maximize it.

               What I usually recommend is to pick two stats that you want to
       maximize and put 252 EP on each.

               510 total EP - 252 stat EP - 252 other stat EP = 6 leftover EP

               That leftover EP can be put toward a third stat, giving you one
       more stat point and only 2 unused EP.

               But say you don't have the attention span to defeat 252 Patrats
       just for 63 more Attack. Don't worry, there are ways to make your quest
       for EP faster. For one, you could use the item "Macho Brace." Macho Brace
       is an item that doubles the EP earned by the Pokemon holding it. So your
       Snivy only has to defeat 2 Patrats to increase his Attack instead of 4.

               There is a rare condition called Pokerus, as well. In short,
       Pokerus is a virus your Pokemon can get. This sounds bad, but Pokerus
       does not harm your Pokemon; it actually gives your Pokemon double
       EP earned, just like the Macho Brace. So give your Snivy Pokerus and a
       Macho Brace and you'll be multiplying your EP earned by 4! For more about
       Pokerus, check out the section titled, "All About Pokerus."

               Additionally, there are also the Power Items, which can be
       purchased in the Battle Subway for 16 BP each. Like the Macho Brace, these
       are held items that affect your EP earned. But these items add 4 to the EV
       points that you earn. So if your Snivy is holding a Power Bracer when it
       defeats a Patrat, it gets 5 Attack EP instead of 1. What's more, the Power
       Items take effect BEFORE Pokerus is calculated. So if that same Snivy had
       Pokerus AND a Power Bracer, it just earned 10 Attack EP from just one
       Patrat.

               It is also worth noting that the Power items will add their
       respective EP REGARDLESS OF WHAT IS DEFEATED. So, for example, if your
       Pokemon is holding a Power Anklet when it defeats a Patrat, your Pokemon
       will receive 4 Speed EP in addition to the normal 1 Attack EP. If your
       Pokemon had Pokerus during this battle, it will have earned 8 Speed EP and
       2 Attack EP. Thanks to mjb_mister for pointing this out, and Serebii.net
       for confirming.

               Below, you'll find a chart depicting the Power Items and the Stats
       they effect:

       ITEM            STAT
       --------------------------------
       Power Bracer    Attack
       Power Belt      Defense
       Power Lens      Special Attack
       Power Band      Special Defense
       Power Anklet    Speed
       Power Weight    HP

               One more way to speed up the process: vitamins. These can be
       purchased on the left side of the third floor in Shopping Mall Nine (Route
       9) for $9,800 each. Every time you use a vitamin on your Pokemon, it adds
       up to 10 EP to a certain stat. However, this only works for the first 100
       EP of that stat, and after this point your Pokemon won't take that
       particular vitamin anymore. Vitamins also raise happiness. :)

               Below, you'll find a chart depicting the different vitamins and
       the stats they effect:

       VITAMIN         STAT
       --------------------------------
       Protein         Attack
       Iron            Defense
       Calcium         Special Attack
       Zinc            Special Defense
       Carbos          Speed
       HP Up           HP

               Similar to the vitamins, a new method has been added to Pokemon
       Black and White: Wings. While walking across Driftveil Drawbridge or
       Marvelous Bridge, you will occasionally see a round shadow and hear a
       fluttering sound. One of two things can happen when you stand on this
       shadow; you will either encounter a wild Ducklett/Swanna, or you will
       acquire a Wing. They work just like vitamins, but they only add 1 EP to
       their respective stat.

               Below, you'll find a chart depicting the different wings and
       their functions:

       WING            FUNCTION
       ---------------------------------------
       Muscle Wing     +1 Attack EP
       Resist Wing     +1 Defense EP
       Genius Wing     +1 Special Attack EP
       Clever Wing     +1 Special Defense EP
       Swift Wing      +1 Speed EP
       Health Wing     +1 HP EP
       Pretty Wing     Nothing. Sells for $100

               Now say you messed up, and you want to remove some EP or you
       lost track of your EP total. There are a few berries that can help.
       These particular berries will remove 10 EP from the given stat. If
       your Pokemon has over 100 EP on its stat, the first berry will lower
       this stat to 100 EP; therefor, you can reset your Pokemon's stat with
       11 of the same berry. Unfortunately, berries are considerably rarer in
       Black/White, and there doesn't seem to be a reliable source for these
       berries yet.

               Below, you'll find a chart depicting these "subtraction berries"
       and the stats the effect:

       BERRY           STAT
       --------------------------------
       Kelpsy Berry    Attack
       Qualot Berry    Defense
       Hondew Berry    Special Attack
       Grepa Berry     Special Defense
       Tamato Berry    Speed
       Pomeg Berry     HP

               After EV training, if you want to double-check to make sure you
       have placed all of your EP, go to Opelucid City. In the building
       directly north of the Pokecenter is a girl in a white dress. Put the
       Pokemon you are unsure of at the front of your party, then talk to her.
       If all of its EP have been placed, she will say that your Pokemon "put
       in a great effort!"

////////////////////////
All About Pokerus [PKRS]
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               As stated in the previous section, Pokerus is a virus that your
       Pokemon get... somehow. I think there's a slim chance of getting it
       every time you walk through grass or fight wild Pokemon or something,
       but I haven't found any conclusive evidence on how to get it in the field.
       But when you get it, the next time you heal the infected Pokemon at a
       Pokecenter the lady behind the counter will tell you that they found
       something on your Pokemon. THIS IS A GOOD THING! SAVE IMMEDIATELY! Pokerus
       does not harm your Pokemon, but it actually doubles your EP earned, just
       like the Macho Brace. So give your Snivy Pokerus and a Macho Brace and
       you'll be multiplying your EP earned by 4!

               Coma Black had this to say about catching Pokerus: "I have been
       "infected" by the pokerus in several versions, mostly in the DS
       generations. Every time I recieve the pokerus I have spent several hours
       in the same spot, usually 8 hours or more without leaving the same patch
       of grass.  A couple times I have recieved it while leveling in the same
       spot, healing at the pokecenter and going back to the same spot for two
       days. I think that the more time spent in one spot the greater the odds
       of being infected. I have also recieved several shiny pokemon the same
       way. Hope this helps."

               Since I got Pokerus through a trade back on Diamond/Pearl, I don't
       really have a means of testing this. But if you're after your own
       diagnosis of Pokerus, then by all means give this method a shot; couldn't
       hurt. Thanks Coma Black!

               It's worth noting that Pokerus multiplies your EP earned by 2
       AFTER ALL OTHER EP BONUSES. If your Pokemon has Pokerus and one of the
       Power items, the formula looks like this:

       EP earned = (Opponent's EV + 4 Power item EP) * 2

               So if your Pokemon has Pokerus and the Power Bracer when it
       defeats a Patrat, then your Pokemon will earn a total of 10 Attack EP.
       (1 for Patrat + 4 for Bracer = 5, multiplied by 2 for Pokerus = 10).

               Now say that same Pokerus-infected Pokemon defeats another Patrat,
       but this time your Pokemon has the Power Anklet, which gives +4 Speed.
       That means your Pokemon will earn 2 Attack EP and 8 Speed EP.
       (1 Attack for Patrat, 4 Speed for Anklet, multiplied by 2 for Pokerus =
       2 Attack and 8 Speed).

               If you have a case of Pokerus and you're looking to spread it
       (as well you should be), all you have to do is put the infected Pokemon
       somewhere in your party, then put the Pokemon you're looking to infect on
       either adjacent side of Patent Zero. (So, if the infected is in spot 3
       of your party, you could infect the Pokemon in spots 2 and 4.) Then go
       run around in the grass and pick a fight. Whether you win, lose, or
       run away, the Pokerus should spread after 1-5 fights or so, shouldn't
       take long.

               Once Pokerus has spread to a Pokemon, the Pokerus will be in its
       "contagious phase," represented by a big purple Pokerus symbol on the
       Pokemon's status screen. When the contagious phase begins, you have 24
       real-time hours to spread Pokerus from this Pokemon. However, if you place
       the infected Pokemon into a PC storage box, the contagious phase countdown
       will freeze until the Pokemon is placed back into your party. Keep in mind
       that Pokerus can only be spread to Pokemon in your party, so Pokemon that
       share a PC box with an infected Pokemon will not become infected. Consider
       this a form of quarantine. I highly recommend spreading Pokerus to every
       Pokemon in your PC, but you always want to keep at least one infected,
       contagious Pokemon in your PC at all times for future spreading.

               If your infected Pokemon reaches the end of its 24-hour contagious
       phase, the Pokerus will enter its "dormant state," represented by a tiny
       smiley-face-that-isn't-smiling icon on the status screen (also the purple
       Pokerus icon will disappear). The dormant state is permenant and
       irreversable, and carries all the benefits of Pokerus except for the
       ability to transfer the virus. This is why keeping at least one contagious
       Pokemon in your PC is so important.

               In closing, Pokerus is pretty much the best thing ever, and if you
       don't have it you should get it however you can. I'd say try Coma Black's
       method, and if that doesn't work then find someone who has it and trade
       them something to get it. It doesn't cost your friend with Pokerus anything
       to trade it to you, but if they're being a jerk then you should be willing
       to part with something valuable for it. You can always get another
       Genesect.

/////////////////
VOCABULARY [VCBL]
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               In this section, I will explain some key terms you will find
       throughout the guide. Here we go.

       HP
               Short for "Hit Points" (or "Health Points"), this is the amount
               of damage your Pokemon can take before it faints and turns into
               Tyrannitar kibble.
       ATT
               Short for "Attack" (or "Physical Attack"), this is the amount
               of physical damage your Pokemon can dish out. This stat
               determines the effectiveness of your attacks labeled "Physical".
       DEF
               Short for "Defense" (or "Physical Defense"), this affects the
               amount of physical damage your Pokemon can absorb before the
               damage starts cutting into your Pokemon's HP. I don't have the
               exact math on this, but having the right type of defense for the
               move used on you is usually more useful than simply having a lot
               of HP.
       SAT
               Short for "Special Attack," this is the amount of special damage
               your Pokemon can dish out. This stat determines the effectiveness
               of your attacks labeled "Special".
       SDF
               Short for "Special Defense," this affects the amount of special
               damage your Pokemon can absorb before the damage starts cutting
               into your Pokemon's HP. I don't have the exact math on this, but
               having the right type of defense for the move used on you is
               usually more useful than simply having a lot of HP.
       SPD
               Short for "Speed," this is the main factor in determining which
               Pokemon takes its turn first in battle. (NOTE: there are other
               factors that can override this, such as priority moves. Under
               normal conditions, a Lv13 Pidgey using Quick Attack will always
               take its turn before a Lv100 Speed Forme Deoxys using Hyper Beam.)
       Walk
               That's where you take one foot and place it... j/k. For the
               purposes of this guide, "Walk" is in reference to encountering
               wild Pokemon by walking. Normally it means travelling through tall
               grass, but depending on the location it can also mean walking
               through a cave, a puddle, or a building.
       Double Grass
               In Pokemon Black and White, they added an effect to the very tall,
               darker grass. You can now encounter two wild Pokemon at once and
               be challenged to a 2v2 battle. In some cases, the wild Pokemon and
               encounter rates are different in Double Grass than in the regular
               length grasses; when there is no difference (or no Double Grass),
               I will skip this section.
       Walk Spots
               Occasionally, a square of grass will begin to shake and make a
               rustling sound, or a dust cloud will appear in a cave, or a shadow
               will appear on a bridge. If you walk onto this square, you will
               begin a battle with a wild Pokemon. The rates and Pokemon
               encountered in this fashion pull from a different list of
               possibilities. They're usually Audinos, but what're ya gonna do.
       Surf
               When you find water and have the HM Surf, you can use this ability
               to cross the water. While surfing, there is a chance of
               encountering a wild Pokemon.
       Surf Spots
               Occasionally, a spot of water will begin to ripple and make a
               droppy sound. If you surf onto this spot, you will begin a battle
               with a wild Pokemon. The rates and Pokemon encountered in this
               fashion pull from a different list of possibilities.
       Fish
               Sometime after you finish the storyline and watch the credits roll,
               you will receive a Key Item called "Super Rod." This item allows
               you to fish, provided that you are standing on land and are facing
               an adjacent body of water bigger than a puddle. When it starts to
               shake, press the A button. You will then begin a battle with a
               wild Pokemon.
       Fish Spots
               Eww. Actually, it's not that gross. Just like when surfing, you
               will occasionally see a spot of water begin to ripple and make a
               droppy sound. If you cast your fishing line onto this spot and
               successfully reel in, you will begin a battle with a wild Pokemon.
               The rates and Pokemon encountered in this fashion pull from a
               different list of possibilities.
       Swarm
               Sometime after you finish the storyline and watch the credits
               roll, the scrolling marquees inside those little buildings between
               routes and cities will start to tell you about swarms. The
               locations of these swarms change every day (thanks to abw3210 for
               this info!). During a swarm, you will have a
               40% chance of encountering a wild Pokemon from the National
               Pokedex that cannot usually be found there.
       EV
               Short for Effort Value. This is the pre-determined amount of EP
               given when a certain species of Pokemon is defeated. A Pokemon's
               EV can range in totals from 1-3, and typically represent the
               Pokemon's strongest stat(s). Any Pokedex worth its weight will
               tell you the EV of each species. More information on EV can be
               found in the section "What are EV Points, Anyway?"
       EP
               Short for Effort Points. This is a hidden stat of your Pokemon
               that determines how your Pokemon will develop on its journey to
               Lv100. More information on EP can be found in the section "What
               are EV Points, Anyway?"
       IV
               Short for Individual Value. This is a hidden stat of your Pokemon
               that determines how your Pokemon will grow. Your Pokemon's IVs are
               hinted at by its Behavior. More information on IV can be found in
               the section "Building a Better Pokemon"
       Relic Castle Maze End
               This is the room of Relic Castle where you encounter Volcarona.
               Volcarona is a special encounter that only happens once, and
               everything else you encounter in this room will be Claydol. If
               you're fighting a different Pokemon, you are not in the Maze End.
               If you're going up stairs, you've gone too far.


////////////////////////////////
BUILDING A BETTER POKEMON [BLDG]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

               Admittedly, there is a lot to consider when making your Pokemon
       battle ready. So in this section I will give the best steps to take,
       in the proper order. Special thanks to Hoywolf for the idea for this
       section.


PART I: CHOOSING YOUR POKEMON

               While it is possible to EV Train Pokemon that have been used, I
       always recommend a fresh start when possible. A Pokemon hatched from an
       egg or caught in the wild will have 0 EP on every stat. Traded Pokemon
       retain any previously placed EP. Assuming the traded Pokemon isn't level
       100, you could probably reset them with berries, but it's just so much
       easier to start with a baby or wild.

               There are many different factors to choosing a good Pokemon.
       Maybe you want one that is good at moving fast and attacking (what
       battlers typically call, "sweepers"). Maybe you want one that is better
       for defense ("tanks," for example). There are any number of good ideas
       for battle parties and strategies, but before you take any real steps
       toward building your Pokemon, I recommend looking through the Pokedexes
       online and figuring out exactly which Pokemon to build and how you want
       to build them, in regard to its EP distribution and final move set.
       Once you've chosen your Pokemon and planned out how you're going to
       build it, catch one or breed one or do whatever you need to in order
       to get one. Keep in mind that if your desired move set includes an Egg
       Move, you will need a male Pokemon that can pass on the Egg Move; the
       male does not necessarily have to be the same species as your chosen
       Pokemon, but merely in the same Egg Group. In some cases, this is
       actually required.

               Now let's assume you have a fresh Pokemon. When you check this
       Pokemon's status screen, you will see a Nature. Natures directly impact
       how your Pokemon's stats grow. Most Natures increase the growth of one
       stat and decrease the growth of another. For example, a Lv.100 Lonely
       Rhyperior will have better Attack than a Lv.100 Modest Rhyperior
       (assuming all other factors are the same). Below is a chart depicting the
       different Natures, the stat they increase, and the stat they decrease.
       Please note that the bottom five are "neutral" Natures that do not
       increase or decrease any stats. Also note that there are no Natures
       that affect the growth of HP.

       NATURE          GROWS FASTER            GROWS SLOWER
       ~~~~~~          ~~~~~~~~~~~~            ~~~~~~~~~~~~
       Lonely          Attack                  Defense
       Adamant         Attack                  Special Attack
       Naughty         Attack                  Special Defense
       Brave           Attack                  Speed

       Bold            Defense                 Attack
       Impish          Defense                 Special Attack
       Lax             Defense                 Special Defense
       Relaxed         Defense                 Speed

       Modest          Special Attack          Attack
       Mild            Special Attack          Defense
       Rash            Special Attack          Special Defense
       Quiet           Special Attack          Speed

       Calm            Special Defense         Attack
       Gentle          Special Defense         Defense
       Careful         Special Defense         Special Attack
       Sassy           Special Defense         Speed

       Timid           Speed                   Attack
       Hasty           Speed                   Defense
       Jolly           Speed                   Special Attack
       Naive           Speed                   Special Defense

       Bashful         N/A                     N/A
       Docile          N/A                     N/A
       Hardy           N/A                     N/A
       Quirky          N/A                     N/A
       Serious         N/A                     N/A


               If your Pokemon has a Nature that you are not satisfied with,
       you can try catching another one or breeding the current one. There is a
       Day Care Center on Route 3; after you get the National Pokedex, you will
       be able to leave two Pokemon in Day Care at once. If one of these Pokemon
       is male and the other female (and they love each other very much j/k),
       they will eventually produce an egg. If you don't have the egg yet, keep
       walking and you'll get one sooner or later.


PART II: BREEDING TANGENT

BREEDING SECTION A: INTRODUCTION AND PREPARATIONS

               So you've decided to breed a Pokemon. Good for you! I hope you're
       ready to dedicate several hours, days, weeks, and possibly even months to
       creating the perfect Pokemon, because that's what you just signed up for.
       There are several steps to this process, so to help in illustrating the
       process I will occasionally refer back to this diagram:

       EM                      FS
       |                       |
       -------------------------
               |
               EMS             FS1 or D1       M2 or D2        FS
               |                  |               |            |
               --------------------               --------------
                       |                                 |
                       EMS1                             NFS2
                       |                                 |
                       -----------------------------------
                                       |
                               desired pokemon!!!



               LEGEND:
                       E = Egg Move
                       S = Species
                       M = Male
                       F = Female
                       D = Ditto
                       N = Nature
                       1 = IV #1
                       2 = IV #2


               This diagram represents the overall path of breeding we will be
       taking for this guide. This is not the only way to produce your desired
       Pokemon, but it is a straight-forward layout for a typical breeding
       process. Note that you can reuse some Pokemon if you want to save yourself
       time and you have no moral issues with inbreeding, provided that the reused
       Pokemon meet all the criteria.

               There are a few things that are required for the breeding process,
       and a few other things I recommend. Before you start breeding...

       YOU WILL NEED:
               To have beaten the Elite Four at least once
               A Pokemon of the same species you wish to build
               A bunch of poke-yen (or whatever you call money in this game)
               Patience
       I RECOMMEND THE FIRST TIME:
               A few Repels, Super Repels, or Max Repels
               Some various types of Poke-Balls
               Access to Great Chasm
               The Power Items (or at least the 2 stats you wish to build)
       I RECOMMEND EVERY TIME INCLUDING THE FIRST:
               A Pokemon with the Ability Flame Body or Magma Armor in your party
               A Pokemon that knows Fly in your party
               The Bicycle
               All the Power Items
               An Everstone
               As many Rare Candies as you can or care to get
               A nearby device with internet connection (outside of game)
               At least one Ditto
               A male Smeargle

               The breeding process also involves a lot of walking, running, and/or
       bike riding. My three favorite places to do this are the long stretch of
       straight road in front of the Day Care Center, Skyarrow Bridge, and the
       Gear Station (if you prefer to tape down buttons or something).

               Without going too in-depth, each Pokemon belongs to a certain Egg
       Group. If you are unsure of what Egg Group your Pokemon belongs to, pull
       up pretty much any online Pokedex and it will tell you. Some Pokemon
       belong to multiple Egg Groups which allows for some overlap. Some Pokemon
       are unbreedable; if memory serves, these are Nidorina, Nidoqueen, Ditto,
       and all baby forms and legendaries (excluding Manaphy, though Phione never
       evolves). If you are unsure about your parent Pokemon Egg Groups, drop
       them into the Day Care and talk to the old man just outside the door. If
       he says anything other than, "The two prefer to play with other Pokemon,"
       (or something along those lines,) then they will eventually become parents.
       Take enough steps and the two will eventually produce an egg.

               Speaking of Ditto, when I say he is "unbreedable," I mean you
       can't take two Dittos and expect to get a third. However, Ditto can breed
       with all the other breedable Pokemon, and will act as either male or
       female. Yes, Ditto gets down like that. ;)

               The creepy old man that stands outside rain-or-shine will call
       you over and hand you the egg, assuming you have an empty spot in your
       party. After a set number of steps, the egg will hatch. If one of the
       Pokemon in your party has the ability Flame Body or Magma Armor, the egg
       will hatch in half the steps ordinarily required.

               The hatched egg will contain the earliest evolution form of the
       female Pokemon. (NOTE: If Ditto was used in the breeding process, the
       egg will always produce a baby of the non-Ditto lineage.) The newborn
       Pokemon WILL NOT HAVE ANY EP AT THIS POINT. A Pokemon will not have
       any progress toward EV Training until it takes a turn in battle and the
       opposing Pokemon faints. Period.

               The main factors to consider when breeding are the desired species,
       egg moves, nature, and behaviors/IVs. Between the parents, the mother will
       determine the species and the father will hand down egg moves (if
       applicable). Nature and behaviors/IVs are somewhat randomly determined.
       In Black/White, gender is also completely randomly determined, although
       some species have different probabilities in gender-ratio than others.
       Since this is a lot to take in, I recommend focusing on one
       characteristic at a time. These characteristics can be breed for in any
       order, but we'll start with egg moves.


BREEDING SECTION B: EGG MOVES

       EM              FS
       |               |
       -----------------
               |
               EMS

               I typically recommend only choosing one egg move for your Pokemon,
       since passing them down can be kind of a pain in the butt. To pass it down,
       you need to get a male of your desired Pokemon's egg group, teach the male
       the desired egg move, then breed the male with a female of your desired
       Pokemon's species. For example, if you wanted to end up with a Dragonite
       with the move Dragonbreath, you could teach Dragonbreath to a male Bagon
       and breed it with a female Dratini. At this point, we are only breeding
       for the egg move, so all other factors can be ignored; just get a male
       Dratini that knows Dragonbreath. Keep in mind that Move Tutor moves cannot
       be bred.

               This is where Smeargle comes in. Smeargle only ever learns one
       move, "Trace". Trace is a move that replaces itself permenantly with the
       last move used in battle. Once Trace has been replaced with a move you
       want your ultimate Pokemon to have, you can then chain breed to make this
       possible. Before attempting this, however, look over the Egg Moves your
       after, and see if there is a quicker solution. It's hard to predict what
       moves computer opponents will use, and you may not be able to use link
       battles to teach Smeargle the move.

               What makes the Egg Move process kind of a pain is how the Day Care
       handles new moves. See, while a Pokemon is in the Day Care Center, it gets
       1 exp. for every step you take, which means that Pokemon can and usually
       do get level-ups while in Day Care. If your Pokemon is in Day Care and it
       reaches a level where it would ordinarily learn a new move, your Pokemon
       will automatically learn the new move in its fourth move slot. The move
       that used to be fourth will now be bumped up to third, third bumped to
       second, and second bumped to first. What this means is that when your
       Pokemon learns a new move while in Day Care, it will forget the move that
       you had in its first slot.

               Needless to say, this can mean trouble for egg move breeding. What
       I usually do is every time I have an intended father Pokemon with an egg
       move, I put it in with a party of high-level Pokemon and let it piggyback
       exp. until it hits some relatively high level, 30 or so. I then move the
       desired egg move into the fourth slot and drop it off at Day Care with the
       intended mother. Every once in a while I check back with the Day Care Lady,
       and if the father has grown in level, I take him out of Day Care and
       shuffle his moves around to put the egg move in fourth again. Of course, if
       you know what levels the father learns new moves you can plan around them.
       :)

               Once you have a male Pokemon of your desired species with your
       chosen egg move, you can take the parents out of Day Care and move on to
       the next step. I recommend keeping the father until you're done breeding,
       just in case you slip up and lose the egg move.


BREEDING SECTION C: BEHAVIORS AND IVS

       EMS             FS1 or D1
       |                   |
       ---------------------
               |
              EMS1

               The Behavior of your Pokemon is listed in its Status screen. A
       Pokemon's Behavior represents your Pokemon's highest IV (or, if your
       Pokemon has a tie for its highest IV, the game will randomly choose which
       Behavior to display).

               IV is short for Individual Value, and every individual Pokemon has
       six IVs, one for each stat. IVs range from 0 to 31, and these numbers are
       directly added to your Pokemon's stat growth. So a Snivy with an Attack
       IV of 31 will have a much higher Attack than a Snivy with an Attack IV
       of 5 (if all other factors are the same). This has more bearing on your
       Pokemon's overall stats than Natures.

               These six IVs are completely random for wild Pokemon,
       and four of the six are random for bred Pokemon; the other two IVs are
       handed down from the parents, one from each. Without the use of held items,
       which IVs get selected for handing down is also randomized.

               A specific Behavior can represent several possible numbers
       depending on the Behavior's description. Below I have listed the possible
       Behaviors and the numbers each of them can represent. (NOTE: Some of
       these Behaviors may be worded improperly. This is because I used a list
       of Behaviors from Pokemon Diamond and Pearl. Rewordings should not be
       terribly hard to interpret.)

       Attack
               Likes to thrash about = 31, 26, 21, 16, 11, 6, 1
               Proud of its power = 30, 25, 20, 15, 10, 5, 0
               Quick tempered = 29, 24, 19, 14, 9, 4
               Likes to fight = 28, 23, 18, 13, 8, 3
               A little quick-tempered = 27, 22, 17, 12, 7, 2
       Defense
               Capable of taking hits = 31, 26, 21, 16, 11, 6, 1
               Sturdy body = 30, 25, 20, 15, 10, 5, 0
               Good perseverance = 29, 24, 19, 14, 9, 4
               Good endurance = 28, 23, 18, 13, 8, 3
               Highly persistent = 27, 22, 17, 12, 7, 2
       Special Attack
               Mischeivous = 31, 26, 21, 16, 11, 6, 1
               Highly Curious = 30, 25, 20, 15, 10, 5, 0
               Very Finicky = 29, 24, 19, 14, 9, 4
               Often lost in thought = 28, 23, 18, 13, 8, 3
               Thoroughly cunning = 27, 22, 17, 12, 7, 2
       Special Defense
               Somewhat vain = 31, 26, 21, 16, 11, 6, 1
               Strong willed = 30, 25, 20, 15, 10, 5, 0
               Somewhat stubborn = 29, 24, 19, 14, 9, 4
               Hates to lose = 28, 23, 18, 13, 8, 3
               Strongly defiant = 27, 22, 17, 12, 7, 2
       Speed
               Alert to sounds = 31, 26, 21, 16, 11, 6, 1
               Likes to run = 30, 25, 20, 15, 10, 5, 0
               Quick to flee = 29, 24, 19, 14, 9, 4
               Somewhat of a clown = 28, 23, 18, 13, 8, 3
               Impetuous and silly = 27, 22, 17, 12, 7, 2
       HP
               Often dozes off = 31, 26, 21, 16, 11, 6, 1
               Loves to eat = 30, 25, 20, 15, 10, 5, 0
               Likes to relax = 29, 24, 19, 14, 9, 4
               Scatters things often = 28, 23, 18, 13, 8, 3
               Often scatters things = 27, 22, 17, 12, 7, 2


               Great, so how do you tell if your Pokemon that is Alert to sounds
       will boost Speed by 31 or 1? Well... it's complicated. The best advice I
       can give is to use the IV Calculator located here:

       http://www.serebii.net/games/iv-calc.shtml

               In the Gear Station (Battle Subway) in Nimbasa City (after beating
       the Elite Four at least once), there is a guy with blue hair that calls
       himself "The Judge". If you show him a Pokemon, he will tell you a little
       about your Pokemon's IVs. He will tell you which stat is your Pokemon's
       highest IV and will rank it as "Decent," "Very Good," "Fantastic," or
       "Can't be Better." Between this information and the Pokemon's Behavior,
       you should have a fairly good idea of how your Pokemon will grow up. If
       your Pokemon has a tie for highest IV, The Judge will USUALLY list all of
       your Pokemon's stats that tie for highest. It is possible for The Judge to
       not list a tied stat, though it is somewhat unlikely.

               So back to breeding. Ever since HeartGold and SoulSilver,
       you can hand one of those Power Items to one of the parent Pokemon
       and that parent's respective IV will pass down to the baby. So, using the
       example from earlier, if the mother Dratini holds Power Anklet, the baby
       will have the same Speed IV as dear old mum.

               So how do we use this IV knowledge to our advantage? Well, there
       are a few ways to go about this, depending on what Pokemon you're breeding,
       but if you're doing all this while juggling egg moves then at this point
       I usually recommend Dittos. On my copy of White, I spent a couple weeks in
       Giant Chasm and caught six Dittos with maxed-out IVs, one for each stat.
       It took a long time, but it makes breeding infinitely easier. Dittos can
       be found in the grass in Giant Chasm, after the cave portion. I recommend
       Repels to get to the outdoors, save, then start catching Dittos. When you
       have a Ditto with the Behavior you want, take it to The Judge and see if
       it has the IV you want; if he says "It can't be better," then you got
       yourself a keeper. Take it to the Name Rater in Castelia City and name it
       something so you'll remember which Ditto has which stat.

               If you have a Ditto (or a female of the correct species) with one
       of the IVs you want, you can give it the matching Power item and put it in
       Day Care as the "mother." Then have your male Pokemon with the egg move
       act as "father" and the next egg they produce is guaranteed to be your
       desired species with the egg move and the Ditto's IV. If the newborn's
       behavior is listed as something different, take it to The Judge
       immediately, because it probably has a new highest (or tied highest) IV.
       At this point, either gender is acceptable, but I recommend male since
       we're still passing down the egg move.

               Now, most IV calculators (including the link above) will only give
       you a range of possible IVs for most stats (if the Pokemon is at a level
       below 100). This is why I recommend you stockpile a few Rare Candies. If you
       have a Pokemon to calculate and you want a more precise estimate of IVs,
       save your game, then give your Pokemon all of your Rare Candies to bump up
       its level. Then use the calculator for better estimations. Afterwards you
       can reload your previous save; now you know more about your Pokemon, and
       you still have all your candies. :)

               So, after all that, you should now have your desired species,
       male, with the egg move and one of the two IVs we can control. We'll get
       the second IV in the next section.


BREEDING SECTION D: NATURES

       M2 or D2        FS
          |            |
          --------------
                |
               NFS2

               For this section, we will need to persue the second IV using the
       same methods from the previous section. However, for this generation of
       breeding we'll need to keep a closer eye on the babies, because we also
       want our desired Nature. Refer back to the Nature chart from Breeding
       Section A if you need to.

               Natures are determined randomly, but the probability can be
       swayed in your favor. A female holding an Everstone has a 50% chance of
       passing its Nature on to her offspring. This only works on the female
       parent.

               Because the desired Nature only has a 50% likelihood at best, this
       is why we put off Natures until almost the very end. Give the mother the
       Everstone and the father gets the Power item for IV#2.


BREEDING SECTION E: THE DESIRED POKEMON

       EMS1                             NFS2
       |                                 |
       -----------------------------------
                       |
               desired pokemon!!!

               So here we are: we have the final mother and the final father,
       it's time to produce our desired Pokemon. For this stage, we'll give the
       father the Power item for IV#1 and the mother gets the Everstone.

               Tempting though it may be, you do not want to give the mother a
       Power item while the father is holding one. There are two reasons for
       this: (1) this will be leaving your Pokemon's Nature up to fate, and (2)
       if both parents are holding Power items, the game will randomly choose
       which parent's Power item takes precedence, and the other Power item will
       have done nothing. This method still allows the possibility of passing on
       both desired IVs as well as the Nature, but the chances are much lower.

               Unfortunately, at this stage, we have manipulated the probabilities
       as much as we can. This means that several attributes, such as gender,
       Ability, Shine and the other four IVs, are left completely up to fate.
       At this point, I usually continue breeding until I get at least three
       maxed-out IVs and Outstanding potential from The Judge. Even if my Pokemon
       meets all these criteria, if the maxed stats are contradictory (e.g. HP
       and Speed), I usually keep trying. I always have a desired Ability in
       mind, but usually Ability will not make or break my strategy. If Ability
       is important to you, go for it.

               Once you have your desired Pokemon, save your game, celebrate a
       little, release all those useless Pokemon left over from breeding (keep the
       good parents and Dittos!), and move on to the next part.


PART III: PREPARING TO TRAIN

               Okay, hard part's over. Now that you have the Pokemon you wish to
       build, take it to Shopping Mall Nine on Route 9. Hope you brought some
       cash with you, because you'll need to buy 20 Vitamins. You'll want 10 of
       the Vitamin that grows your primary stat (Behavior) and 10 of the Vitamin
       for your secondary stat you wish to grow. Bottoms up!

               Now is also a good time to infect the poor little thing with
       Pokerus if you have it. Vitamins are unaffected by Pokerus, so don't freak
       out. Check back to the section titled, "All About Pokerus" for more on
       this.

               So at this point you have the right species, the right moves, the
       right Nature and Behavior, and you've used the right Vitamins. Right now
       your EP should still be zeros across the board, with the exception of
       having 100 EP on your primary stat and 100 EP on your secondary stat,
       leaving you with 152 EP left to earn per desired stat, and 6 bonus EP to
       earn. Now it's time to start killing things.


PART IV: KILLING THINGS

               If you have the right Power Item for the stat you're about to
       build, equip it now. If you don't, put on a Macho Brace. While Macho Brace
       and its x2 effect sound nice, the Power Items will always be more
       beneficial (if you are fighting Pokemon that only give one kind of EP).
       Make sure you have a notepad handy, and keep careful track of how many EP
       you earn, or else you may find yourself farming berries. It's very
       important to stop exactly at 252 EP for the two stats, or else you'll be
       wasting EP.

               If you're like me and find notepads to be a bit unwieldy, I
       developed a tally system that you can use with your C-Gear. The icons on
       the C-Gear can be edited by tapping the wrench icon near the bottom. While
       the wrench is flashing, simply tap a space on the C-Gear to cycle its icon
       through IR (red), Wireless (yellow), Online (blue), nameless (Green), or
       empty. Everytime I finish a battle I calculate how many EP I earned and
       adjust my C-Gear to show my current total for the stat I am building,
       using red as 1EP, yellow as 10EP, and blue as 100EP. If you convert 10 reds
       to one yellow and 10 yellows to one blue every time, then you'll find the
       C-Gear provides room for every number between 0 and 252, with one column
       left over for permenant links to the three communications should you need
       them.

               Once you've capped out at 252, switch Power Items (or over to the
       Macho Brace if you have to), and build your secondary stat. When you
       finish there, place those last 6 EP however you see fit. Once you do that,
       you will no longer be earning EP and your Pokemon's destiny is set in
       stone. Get Exp however you can until you hit Lv100. Seriously, any method
       of Exp at this point is fine. Go fight the Elite Four. Go kill any wild
       Pokemon. You're not going to hurt your Pokemon's EP anymore. Go nuts.

               I want to stress here that the benefits of EV training will not
       happen immediately. This is the most frequently asked question I receive,
       so please read this carefully. If your Pokemon is still a relatively low
       level, then you may not notice the benefits at all (at least until Lv. 50
       or so when you start to slowly notice how awesome your Pokemon has gotten).
       EP turns into stat points gradually as your Pokemon grows closer to
       Lv. 100. So if you beefed up your Pokemon with Rare Candies or kept it
       in Day Care until Lv. 95 or so, your Pokemon's stats will grow much
       quicker per level up than they will if you started at Lv. 1. However,
       when all the EP is distributed and you've raised your Pokemon to Lv.100,
       your stat total will be the same either way.


///////////////////////////////////////
EV TRAINING HOTSPOTS IN THE WILD [THSW]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

               In this section, I will list the best spots for training in the
       wild when you plan to build on one specific stat. Separated by stat, I
       will then list a location, followed by the Pokemon with their EVs and any
       conditions you might need to know about, such as seasonal appearances. I
       will then leave a few notes about the location and move on. The bottom
       location of each stat's section is my personal favorite. :)

       ATTACK (ATT)
               Route 1 (Walk, Double Grass, Swarm)
                       Patrat[1 ATT], Lillipup[1 ATT], Herdier[2 ATT],
                       Watchog[1 ATT], Scraggy[1 ATT], Farfetch'd[1 ATT]

                       The Pokemon here aren't very strong, and they don't give
               that much EP, but if you stay in the grass, you have a 100% chance
               of encountering something that gives only Attack, even during a
               swarm. Not to mention the fact that Route 1 is your first chance
               to fight wild Pokemon in the game, so you always have access. But
               if you really want to grind here post-game, do yourself a favor
               and head to the Double Grass where you have a 39% chance of
               bumping into Herdier.


               Route 4 (Walk)
                       Sandile[1 ATT], Darumaka[1 ATT], Scraggy[1 ATT]

                       Again, not very strong. But you've still got 100% chance
               for building Attack, and most of the Pokemon you encounter are
               weak to water. :) Watch out for Swarms, though; Hippopotas builds
               Defense.


               Route 7 (Walk)
                       Tranquill[2 ATT] (spring-autumn), Cubchoo[1 ATT] (winter),
                       Watchog[1 ATT], Sentret[1 ATT],
                       Unfezant[3 ATT] (spring-autumn, Spots), Deerling[1 SPD],
                       Zebstrika[2 SPD], Emolga[2 SPD] (Spots)

                       Yeah, I know; some of those are Speed, not Attack. But
               Physical Sweeper is a common build, and this is a pretty nice
               place to do it. You probably want to avoid Foongus and Audino, as
               they build HP, but other than that you're golden. Especially if it
               isn't winter.


               P2 Laboratory (Walk)
                       Watchog[1 ATT], Herdier[2 ATT], Scraggy[1 ATT]

                       You still have to run from Klink here, since he gives 1
               Defense, but I think the 36% chance of Herdier makes up for it.


               Village Bridge (Double Grass) [WHITE ONLY]
                       Golduck[2 SAT], Bibarel[2 ATT], Braviary[2 ATT],
                       Zangoose[2 ATT], Seviper[1 ATT, 1 SAT]

                       Personally, I'm not a fan of this spot, mostly due to
               the Double Grass. Plus, if you're playing Black then all the
               Braviary turn to Mandibuzz[2 SAT]. But if you're playing White
               and like EV training in pairs, then this spot gets you 25%
               Bibarel, 20% Braviary, and 15% Zangoose for a combined 60%
               chance for 2 ATT. Thanks to rrq671 for pointing this one
               out!


               Dragonspiral Tower 1F/2F (Walk)
                       Golett[1 ATT], Druddigon[2 ATT], Mienfoo[1 ATT]

                       Nothing to run away from here, and you have a 30% chance
               of Druddigon on the first floor. But if you prefer to keep your
               math simple, the second floor is 100% Golett.


       DEFENSE (DEF)
               Wellspring Cave (Walk)
                       Roggenrola[1 DEF], Woobat[1 SPD], Drilbur[1 ATT] (Spots)

                       This is literally the first opportunity in the game you
               get to grind Defense, and it's actually not terrible. 50% chance
               for Roggenrola makes this place perfect for building Defense and
               Speed. Not that I can really think of a good reason for building
               Defense and Speed. Whatever. Roggenrola's Sturdy ability makes it
               impossible to kill these things in one hit, which can get annoying.
               Since this is a cave, there's a chance of finding some pretty cool
               stuff in the dust clouds (such as evo stones!), but be ready to run
               from Drilbur.


               Chargestone Cave 1F/B1F (Walk)
                       Klink[1 DEF], Ferroseed[1 DEF], Boldore[1 ATT, 1 DEF],
                       Joltik[1 SPD], Tynamo[1 SPD], Drilbur[1 ATT] (Spots)

                       Klink and Ferroseed have a combined encounter rate of 49%,
               and you can kill them in one hit. They're also both part Steel, so
               bust out those Fire and Fight-types. I specified 1F and B1F because
               the encounter rate of Tynamo climbs to 8% on B2F, dropping the
               Klink/Ferroseed rate to 46%. Also, cave; evo stones, Drilbur.


               Pinwheel Forest Inside (Double Grass)
                       Sewaddle[1 DEF], Whirlipede[2 DEF], Cottonee[1 SPD] (BLACK),</pre><pre id="faqspan-2">
                       Petilil[1 SAT] (WHITE), Tranquill[2 ATT]

                       35% chance for Sewaddle + 15% Whirlipede = 50% pure Defense.
               Pokemon White definitely got the better deal here, since it makes
               more sense to build Defense with Special Attack than with Speed IMO.
               I specified Double Grass because the encounter rates are just like
               the Single Grass except the Double Grass upgrades Venipede to
               Whirlipede and Pidove to Tranquill. That being said, you may want
               to stick to the Single Grass for the convenience of always fighting
               one Pokemon at a time. Avoid the Walk Spots, there's no Defense to
               be had there.


               Lostlorn Forest (Walk)
                       Swadloon[2 DEF], Venipede[1 DEF], Cottonee[1 SPD] (BLACK),
                       Petilil[1 SAT] (WHITE), Tranquill[2 ATT]

                       Just like Pinwheel Forest Inside's Double Grass, but you're
               only fighting one Pokemon at a time every and instead of 35%
               Sewaddle and 15% Whirlipede you get 35% Swadloon and 15% Venipede.
               Again, avoid the Walk Spots, there's no Defense to be had there.


               Relic Castle 1F/B1F (Walk)
                       Yamask[1 DEF], Sandile[1 ATT]
               Relic Castle B2F-B5F (Walk)
                       Cofragrigus[2 DEF], Krokorok[2 ATT]

                       50% chance for each. Not that great, but you get access
               to 1F and B1F pretty early and it's better than fighting
               Roggenrola. Floors B2F-B5F take a while to unlock, but they give
               Cofragrigus and Krokorok at the same probability, so go there if
               you have it unlocked and don't want to make the trip to B6F or
               the Maze.


               Relic Castle B6F/Maze (Walk)
                       Sandslash[2 DEF], Cofagrigus[2 DEF], Onix[1 DEF],
                       Krokorok[2 ATT]

                       This place is kind of a pain to get to, but totally worth
               it. Take some Repels for the trip down, you'll be fine. 50%
               chance for two Defense (just like the floors above it), but the
               15% chance for Onix is the kicker, and it cuts Krokorok
               encounters down to 35%.


       Special Attack (SAT)
               Pinwheel Forest Inside (Walk, WHITE ONLY)
                       Petilil[1 SAT], Sewaddle[1 DEF], Venipede[1 DEF],
                       Pidove[1 ATT]

                       This is by no means a hotspot. This is, however, the
               first location you can reach that gives EP for Special Attack.
               Of course, you have to be playing Pokemon White to get it,
               otherwise Petilil gets replaced by Cottonee[1 SPD].


               Desert Resort Desert (Walk)
                       Maractus[2 SAT], Sigilyph[2 SAT], Sandile[1 ATT],
                       Darumaka[1 ATT], Dwebble[1 DEF]

                       Again, not much of a hotspot. This is the first place
               to reliably grind Special Attack in Pokemon Black, and it's
               slightly better than Pinwheel Forest in White. Maractus and
               Sigilyph are 10% each. This place could really use some better
               Sp. Attack or some Speed, but early game it'll have to do.


               Route 9 (Walk, WHITE ONLY)
                       Duosion[2 SAT], Minccino[1 SPD], Liepard[2 SPD],
                       Garbodor[2 ATT], Pawniard[1 ATT]

                       30% chance for Duosion in Pokemon White, but they're
               just Gothorita[2 SDF] in Black. The Walk Spots also have a 5%
               chance for Reuniclus[3 SAT].


               Route 11 (Double Grass, BLACK ONLY)
                       Mandibuzz[2 SAT], Golduck[2 SAT], Seviper[1 ATT, 1 SAT],
                       Gligar[1 DEF], Amoongus[2 HP], Zangoose[2 ATT],
                       Karrablast[1 ATT], Bisharp[2 ATT]

                       Grinding Special Attack never gets very good in Pokemon
               Black, and it never gets that great in White either. Mandibuzz
               has a 25% encounter rate in Pokemon Black, and Golduck has 20%
               in both versions. The Mandibuzzes get replaced with Braviaries
               in White. The fact that this all takes place in Double Grass
               might turn a lot of people away, but all that Attack makes this
               a pretty good spot for building utility hitters.


               Undella Bay/Town (Fish)
                       Remoraid[1 SAT], Shellder[1 DEF], Luvdisc[1 SPD],
                       Octillery[1 ATT, 1 SAT] (Spots), Cloyster[2 DEF] (Spots)

                       65% Remoraid, and the occasional Luvdisc sweetens the
               deal a little. But by the time you get to Undella you could have
               already been grinding in Celestial Tower.


               Celestial Tower (Walk)
                       Litwick[1 SAT], Elgyem[1 SAT]

                       Finally, a spot with nothing but Special Attack. The
               second floor is 100% Litwick, and the chance of encountering
               Elgyem slowly increases as you go up, capping off the fifth floor
               at 50% each. Not that there's a huge difference, since they both
               give 1 SAT, but whatever. At least you don't have to run from
               anything.


       Special Defense (SDF)
               Route 5 (Walk, BLACK ONLY)
                       Gothorita[1 SDF], Minccino[1 SPD], Trubbish[1 SPD],
                       Liepard[2 SPD]

                       Not a very good spot, but the first chance you get to
               reliably build Special Defense. 30% chance for Gothorita, which
               is replaced by Solosis[1 SAT] in Pokemon White.


               Twist Mountain (Walk)
                       Cryogonal[2 SDF], Boldore[1 ATT, 1 DEF], Cubchoo[1 ATT],
                       Gurdurr[2 ATT], Woobat[1 SPD]

                       This is a terrible, awful spot for Special Defense. But if
               you're playing Pokemon White, it's the first place you get to
               grind Special Defense. You get 5% chance for Cryogonal during
               winter, but it drops to 1% the rest of the year. Only use this
               place if you absolutely have to, which is really just until you
               get the HM for Surf. And I don't remember when that is, so you
               might never even need this place. Oh well. Moving on.

               Route 4/Route 17/Route 18/Driftveil City/P2 Laboratory (Surf)
                       Frillish[1 SDF], Jellicent[2 SDF] (Spots), Alomomola[2 HP] (Spots)

                       Yeah. Five different locations with the same encounter
               rates while surfing. What's more, surfing encounters at these
               locations are always Frillish if you avoid the Surf Spots.
               Jellicent is only a 5% chance, so I'll leave that decision up to
               you. Of course, if you're building Special Defense and HP, you're
               good.

               Relic Castle Maze End
                       Claydol[2 SDF]

                       That's right. 100% Claydol. Totally worth the trip. This is
               the room in which you have a special approach encounter with
               Volcarona. The only Wild Encounters in this room are with Claydol.


       Speed (SPD)
               Route 2 (Walk)
                       Purrloin[1 SPD], Patrat[1 ATT], Lillipup[1 ATT]

                       Not a very good spot, but your first chance to grind
               Speed. Purrloin is only 20% encounter rate, everything else is
               attack. But if you're looking to make a decent sweeper out of your
               starter Pokemon (and who isn't), basically this is the place to
               do it.


               Route 5 (Walk)
                       Minccino[1 SPD], Liepard[2 SPD], Trubbish[1 SPD],
                       Gothita[1 SDF] (BLACK), Solosis[1 SAT] (WHITE)

                       Still not the best place for Speed, but probably the
               best place before you get HM Surf. 20% chance for Liepard,
               plus 20% Trubbish and 30% Minccino puts you at a 70% chance
               for Speed. Not bad. Thanks to Nils for pointing this one
               out. :) (and Joe for pointing out typos.)


               Wellspring Cave (Walk)
                       Woobat[1 SPD], Roggenrola[1 DEF]

                       The likelihood for building Speed is somewhat lower
               here than Route 5, but there's only one type of Pokemon to
               look out for (with a 50% encounter rate), so I can definitely
               see the appeal. The dust clouds all have Drilbur or items, so
               be sure and run from the Drilburs as well as Roggenrolas. Thanks
               to Riina for pointing this one out. :)


               Striaton City (Surf)
                       Basculin[2 SPD]

                       Right, here's the thing: there are actually several places
               where you can Surf and fight Basculin, and they're all pretty
               good. I chose Striaton City specifically because it's a town (so
               you can Fly straight to it) and because you get 100% encounter
               rate. Fishing here gets you Goldeens[1 ATT] and Seakings[2 ATT],
               so not bad for Physical Sweepers either.


       HP
               Route 1 (Walk Spots)
                       Audino[2 HP]

                       Audinos are everywhere. I posted this one because it's
               your first chance to find them. It's also literally everytime the
               grass shakes. Everything else in the grass gives you 1 ATT. Grind
               carefully.


               Icirrus City/Moor of Icirrus (Walk, spring-autumn ONLY)
                       Shelmet[1 DEF], Palpitoad[2 HP], Stunfisk[2 HP]

                       There are no walk encounters in the winter, but the rest
               of the year you've got 60% Palpitoad or Stunfisk and everything
               else is Shelmet for Defense (which is nice for Physical Tanks).


               Icirrus City/Moor of Icirrus (Surf)
                       Stunfisk [2 HP], Seismitoad [3 HP]

                       If you're going to spend any time at all on HP, this is
               pretty much the place to be. Walking in spring through autumn is
               nice for the Defense kick, but if you just want HP then hop on
               your water-type and get Surfing. You're only going to find
               Seismitoad in 5% of the Surf Spots, and literally everything else
               is Stunfisk. Doesn't get much nicer than that.


/////////////////////////////
RE-CHALLENGED TRAINERS [CHLG]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

               Okay, I know a lot of you trainers out there prefer EV training
       against other trainers instead of training in the wild. It's more
       civilized, you earn money, and you don't run the risk of getting mauled
       by Tornadus. I get it. The problem with this method is that there doesn't
       seem to be any Vs. Seeker or any of the other gimmicks from previous
       games that allow for re-challenging.

               However, there are a few trainers in Pokemon Black & White that
       you can re-challenge. In this section, I will discuss each of these
       trainers and their parties.


       Ace Trainer Eileen (Rotation Battle, BLACK)
               Battle House, Opelucid City
               Can be fought once daily
               Does not use Items
                       Lv39 Simisage[2 SPD]
                               Grass, Female, Gluttony, No Held Item
                               Knows Leer, Lick, Fury Swipes, Seed Bomb
                       Lv39 Simisear[2 SPD]
                               Fire, Female, Gluttony, No Held Item
                               Knows Leer, Lick, Fury Swipes, Flame Burst
                       Lv39 Simipour[2 SPD]
                               Water, Female, Gluttony, No Held Item
                               Knows Leer, Lick, Fury Swipes, Scald

               With Rotation Battles and Triple Battles, the full amount of EP
       is distributed to each of your Pokemon that gains Exp from the fallen
       Pokemon, so this is a quick way to get a lot of Speed to at least three
       of your Pokemon; just keep this in mind when arranging your party. If
       you have a Pokemon in your party that doesn't need Speed, just leave it
       in your PC, it's not worth the risk. Thanks to Nils for testing to see
       if these battles can be fought pre-Elite Four. :)


       Ace Trainer Lou (Triple Battle, WHITE)
               Battle House, Opelucid City
               Can be fought once daily
               Does not use Items
                       Lv39 Simisear[2 SPD]
                               Fire, Male, Gluttony, No Held Item
                               Knows Leer, Lick, Fury Swipes, Flame Burst
                       Lv39 Simipour[2 SPD]
                               Water, Male, Gluttony, No Held Item
                               Knows Leer, Lick, Fury Swipes, Scald
                       Lv39 Simisage[2 SPD]
                               Grass, Male, Gluttony, No Held Item
                               Knows Leer, Lick, Fury Swipes, Seed Bomb

               With Rotation Battles and Triple Battles, the full amount of EP
       is distributed to each of your Pokemon that gains Exp from the fallen
       Pokemon, so this is a quick way to get a lot of Speed to at least three
       of your Pokemon; just keep this in mind when arranging your party. If
       you have a Pokemon in your party that doesn't need Speed, just leave it
       in your PC, it's not worth the risk. Thanks to Nils for testing to see
       if these battles can be fought pre-Elite Four. :)


       Ace Trainer Eileen (Triple Battle, WHITE)
               Battle House, Opelucid City
               Can be fought once daily
               Does not use Items
                       Lv39 Mienfoo[1 ATT]
                               Fight, Female, Inner Focus, No Held Item
                               Knows Calm Mind, Force Palm, Drain Punch,
                                       Jump Kick
                       Lv39 Elgyem[1 SAT]
                               Psychic, Female, Telepathy, No Held Item
                               Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
                       Lv39 Pawniard[1 ATT]
                               Dark/Steel, Female, Defiant, No Held Item
                               Knows Metal Claw, Slash, Assurance, Metal Sound

               This fight is harder to use for EV purposes. Since it is either a
       Triple or Rotation battle (depending on which version you are playing),
       all Pokemon that receive Exp will also receive the full amount of EP.
       Therefor, this battle is really only beneficial if you are building Attack
       AND Special Attack. Fight carefully.


       Ace Trainer Lou (Rotation Battle, BLACK)
               Battle House, Opelucid City
               Can be fought once daily
               Does not use Items
                       Lv39 Mienfoo[1 ATT]
                               Fight, Male, Inner Focus, No Held Item
                               Knows Calm Mind, Force Palm, Drain Punch,
                                       Jump Kick
                       Lv39 Elgyem[1 SAT]
                               Psychic, Male, Telepathy, No Held Item
                               Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
                       Lv39 Pawniard[1 ATT]
                               Dark/Steel, Male, Defiant, No Held Item
                               Knows Metal Claw, Slash, Assurance, Metal Sound

               This fight is harder to use for EV purposes. Since it is either a
       Triple or Rotation battle (depending on which version you are playing),
       all Pokemon that receive Exp will also receive the full amount of EP.
       Therefor, this battle is really only beneficial if you are building Attack
       AND Special Attack. Fight carefully.


       GAME FREAK Morimoto
               Castelia Street, Castelia City
               Can be fought once daily
               Uses 4 Full Restores
                       Lv75 Liepard[2 SPD]
                               Dark, Male, Limber, No Hold Item
                               Knows Sucker Punch, Night Slash, Fake Out,
                                       Grass Knot
                       Lv75 Simipour[2 SPD]
                               Water, Male, Gluttony, Holds Petaya Berry
                               Knows Surf, Payback, Acrobatics, Crunch
                       Lv75 Simisear[2 SPD]
                               Fire, Male, Gluttony, Holds Petaya Berry
                               Knows Flamethrower, Payback, Acrobatics, Crunch
                       Lv75 Simisage[2 SPD]
                               Grass, Male, Gluttony, Holds Petaya Berry
                               Knows Energy Ball, Payback, Acrobatics, Crunch
                       Lv75 Swoobat[2 SPD]
                               Psychic/Flying, Male, Unaware, No Hold Item
                               Knows Psychic, Endeavor, Air Slash, Psyshock
                       Lv77 Zebstrika[2 SPD]
                               Electric, Male, Lightningrod, No Hold Item
                               Knows Wild Charge, Pursuit, Giga Impact,
                                       Flame Charge

               As you can see, Morimoto is great for Speed. Unfortunately, he can
       only be challenged after completing the storyline. Also his party is
       pretty hardcore. This team is fairly rounded, so you're probably best off
       coming into this fight with 5 beefy Pokemon and only one you intend to
       build on Speed.


       PKMN Trainer Bianca
               Juniper's Laboratory, Nuvema Town
               Can be fought once every Saturday evening
               Uses 2 Full Restores
                       Lv63 Stoutland[3 ATT]
                               Normal, Female, Intimidate, No Hold Item
                               Knows Return, Ice Fang, Surf, Wild Charge
                       Lv63 Musharna[2 HP]
                               Psychic, Female, Forewarn, No Hold Item
                               Knows Return, Yawn, Dream Eater, Psychic
                       Lv63 Mienshao[2 ATT]
                               Fight, Female, Inner Focus, No Hold Item
                               Knows Return, Drain Punch, U-turn, Fake Out
                       Lv63 Chandelure[3 SAT]
                               Ghost/Fire, Female, Flash Fire, No Hold Item
                               Knows Return, Shadow Ball, Psychic, Overheat
                       Lv63 Simisear/Simipour/Simisage[2 SPD]
                               Fire OR Water OR Grass, Female, Gluttony,
                                       No Hold Item
                               Knows Return, Flamethrower/Surf/Energy Ball,
                                       Rock Slide, Brick Break
                       Lv65 Samurott[3 SAT] (IF SNIVY CHOSEN)
                               Water, Female, Torrent, No Hold Item
                               Knows Return, Aqua Tail, X-scissor, Aerial Ace
                       Lv65 Serperior[3 SPD] (IF TEPIG CHOSEN)
                               Grass, Female, Overgrow, No Hold Item
                               Knows Return, Leaf Storm, Dragon Tail, Coil
                       Lv65 Emboar[3 ATT] (IF OSHAWOTT CHOSEN)
                               Fire/Fight, Female, Blaze, No Hold Item
                               Knows Return, Flare Blitz, Brick Break,
                                       Wild Charge

               You end up fighting Bianca a few times through the course of the
       game, but you don't get to fight her by choice until you beat the game,
       and even then you have to wait until Saturday. Her final Pokemon and
       Simi-monkey are dependant on which Pokemon you chose at the beginning of
       the game. This is not a very good fight for EV Training because of the
       long wait between fights, but also because the EVs here are all across the
       board. Beat her up, take her money, then go EV train elsewhere.


       PKMN Trainer Cheren
               7F (Top Floor), Victory Road
               Can be fought once every day
               Does not use items
                       Lv65 Liepard[2 SPD]
                               Dark, Male, Unburden, Sitrus Berry
                               Knows Fake Out, Night Slash, Shadow Claw,
                                       Aerial Ace
                       Lv65 Simisear/Simipour/Simisage[2 SPD]
                               Fire OR Water OR Grass, Male, Gluttony,
                                       Charcoal/Mystic Water/Miracle Seed
                               Knows Flamethrower/Surf/Energy Ball,
                                       Brick Break, Payback, Rock Slide
                       Lv65 Unfezant[3 ATT]
                               Normal/Flying, Male, Super Luck, Scope Lens
                               Knows Air Slash, Quick Attack, Facade, U-Turn
                       Lv65 Gigalith[3 ATT]
                               Rock, Male, Sturdy, Leftovers
                               Knows Stone Edge, Stealth Rock, Earthquake,
                                       Giga Impact
                       Lv65 Haxorus[3 ATT]
                               Dragon, Male, Rivalry, Dragon Gem
                               Knows Outrage, Rock Slide, X-scissor, Surf
                       Lv67 Samurott[3 SAT] (IF TEPIG CHOSEN)
                               Water, Male, Torrent, Focus Sash
                               Knows Hydro Pump, Aqua Jet, Blizzard,
                                       X-scissor
                       Lv67 Serperior[3 SPD] (IF OSHAWOTT CHOSEN)
                               Grass, Male, Overgrow, Focus Sash
                               Knows Leaf Storm, Coil, Dragon Tail,
                                       Leaf Blade
                       Lv67 Emboar[3 ATT] (IF SNIVY CHOSEN)
                               Fire/Fight, Male, Blaze, Focus Sash
                               Knows Flare Blitz, Head Smash,
                                       Brick Break, Wild Charge

               You end up fighting Cheren a few times through the course of the
       game as well, but you don't get to fight him by choice until you beat
       the game. I would also like to note that if you save after you fight
       Cheren (but before you leave his room), the game will rob you of your
       Cheren fight next time you boot the game up. Just to be safe, I'd fly
       away from Victory Road before calling it a day. Anyway, Cheren's final
       party member and Simi-monkey change depending on which starter you chose.
       Cheren is great for building Physical Sweepers (unless you chose Tepig.
       If you did, just make sure you have another Pokemon to make that
       killshot). NOTE: In a previous update, I suggested stealing Leftovers
       from Cheren's Pokemon. Turns out this generation of games makes you
       unable to perminently steal items from trainers' Pokemon. Thanks to
       Dan Stone for pointing this out!


       PKMN Trainer Cynthia
               Vacation House, Undella Town
               Can be fought once daily during spring
               Uses 4 Full Restores
                       Lv75 Spiritomb[1 DEF, 1 SDF]
                               Ghost/Dark, Female, Pressure, No Hold Item
                               Knows Sucker Punch, Shadow Ball, Will-o-wisp,
                                       Double Team
                       Lv75 Eelektross[3 ATT]
                               Electric, Female, Levitate, No Hold Item
                               Knows Crunch, Wild Charge, Dragon Claw,
                                       Flamethrower
                       Lv75 Milotic[2 SDF]
                               Water, Female, Marvel Scale, No Hold Item
                               Knows Hydro Pump, Blizzard, Bulldoze, Dragon Tail
                       Lv75 Braviary[2 ATT]
                               Normal/Flying, Male, Keen Eye, No Hold Item
                               Knows Brave Bird, Crush Claw, Shadow Claw,
                                       Retaliate
                       Lv75 Lucario[1 ATT, 1 SAT]
                               Fight/Steel, Female, Steadfast, No Hold Item
                               Knows Extremespeed, Dragon Pulse, Close Combat,
                                       Aura Sphere
                       Lv77 Garchomp[3 ATT]
                               Dragon/Ground, Female, Sand Veil, No Hold Item
                               Knows Dragon Rush, Crunch, Earthquake, Stone Edge

               Overall, not a bad way to build Attack. Again, it's just once a
       day, and this time it's only during spring. The first time you fight her
       can be any time of the year, as long as you have the National Pokedex.
       Just go in prepared; Cynthia is a Champion, after all.


       Elite Four Shauntal
               Pokemon League (Post-game, Bottom-left)
               Can be fought repeatedly
               Uses 4 Full Restores
                       Lv71 Cofagrigus[2 DEF]
                               Ghost, Female, Mummy, No Held Items
                               Knows Shadow Ball, Psychic, Will-o-wisp,
                                       Energy Ball
                       Lv71 Jellicent[2 SDF]
                               Water/Ghost, Female, Cursed Body, No Held Items
                               Knows Shadow Ball, Psychic, Hydro Pump,
                                       Sludge Wave
                       Lv71 Froslass[2 SPD]
                               Ice/Ghost, Female, Snow Cloak, No Held Items
                               Knows Shadow Ball, Psychic, Blizzard, Ice Shard
                       Lv71 Drifblim[2 HP]
                               Ghost/Flying, Female, Aftermath, No Held Items
                               Knows Shadow Ball, Psychic, Acrobatics, Thunder
                       Lv71 Golurk[2 ATT]
                               Ground/Ghost, Genderless, Iron Fist, No Held Items
                               Knows Shadow Punch, Earthquake, Hammer Arm, Curse
                       Lv73 Chandelure[3 SAT]
                               Ghost/Fire, Female, Flame Body, No Held Items
                               Knows Shadow Ball, Psychic, Fire Blast, Payback

               This is what happens when you challenge the Elite Four after you
       get the National Pokedex: the Elite Four gets beefier. The downside to
       training on the Elite Four is that once you start you have to keep going
       until you beat all four plus the Champion or until you run out of usable
       Pokemon.


       Elite Four Grimsley
               Pokemon League (Post-game, Top-left)
               Can be fought repeatedly
               Uses 4 Full Restores
                       Lv71 Sharpedo[2 ATT]
                               Water/Dark, Male, Rough Skin, No Held Item
                               Knows Aqua Jet, Night Slash, Waterfall,
                                       Earthquake
                       Lv71 Liepard[2 SPD]
                               Dark, Female, Limber, No Held Item
                               Knows Sucker Punch, Fake Out, Aerial Ace, Attract
                       Lv71 Scrafty[1 DEF, 1 SDF]
                               Dark/Fight, Female, Moxie, No Held Item
                               Knows Head Smash, Crunch, Brick Break, Poison Jab
                       Lv71 Drapion[2 DEF]
                               Poison/Dark, Female, Battle Armor, No Held Item
                               Knows Thunder Fang, Poison Fang, Fire Fang, Crunch
                       Lv71 Krookodile[3 ATT]
                               Ground/Dark, Female, Intimidate, No Held Item
                               Knows Smack Down, Earthquake, Foul Play, Outrage
                       Lv73 Bisharp[2 ATT]
                               Dark/Steel, Female, Defiant, No Held Item
                               Knows Guillotine, Night Slash, X-scissor,
                                       Aerial Ace

               This is what happens when you challenge the Elite Four after you
       get the National Pokedex: the Elite Four gets beefier. The downside to
       training on the Elite Four is that once you start you have to keep going
       until you beat all four plus the Champion or until you run out of usable
       Pokemon.


       Elite Four Caitlin
               Pokemon League (Post-game, Top-right)
               Can be fought repeatedly
               Uses 4 Full Restores
                       Lv71 Musharna[2 HP]
                               Psychic, Female, Synchronize, No Held Item
                               Knows Psychic, Dream Eater, Hypnosis, Reflect
                       Lv71 Sigilyph[2 SAT]
                               Psychic/Flying, Female, Wonder Skin, No Held Item
                               Knows Air Slash, Psychic, Flash Cannon, Ice Beam
                       Lv71 Bronzong[1 DEF, 1 SDF]
                               Steel/Psychic, Genderless, Levitate, No Held Item
                               Knows Payback, Flash Cannon, Psychic, Charge Beam
                       Lv71 Reuniclus[3 SAT]
                               Psychic, Female, Magic Guard, No Held Item
                               Knows Psychic, Thunder, Energy Ball, Focus Blast
                       Lv71 Gothitelle[3 SDF]
                               Psychic, Female, Frisk, No Held Item
                               Knows Psychic, Payback, Flatter, Thunderbolt
                       Lv73 Metagross[3 DEF]
                               Steel/Psychic, Genderless, Clear Body, No Held Item
                               Knows Zen Headbutt, Bullet Punch, Earthquake,
                                       Giga Impact

               This is what happens when you challenge the Elite Four after you
       get the National Pokedex: the Elite Four gets beefier. The downside to
       training on the Elite Four is that once you start you have to keep going
       until you beat all four plus the Champion or until you run out of usable
       Pokemon.


       Elite Four Marshal
               Pokemon League (Post-game, Bottom-right)
               Can be fought repeatedly
               Uses 4 Full Restores
                       Lv71 Breloom[2 ATT]
                               Grass/Fight, Male, Effect Spore, No Held Item
                               Knows Mach Punch, Spore, Grass Knot, Sky Uppercut
                       Lv71 Sawk[2 ATT]
                               Fight, Male, Sturdy, No Held Item
                               Knows Close Combat, Retaliate, Stone Edge,
                                       Poison Jab
                       Lv71 Throh[2 HP]
                               Fight, Male, Guts, No Held Item
                               Knows Superpower, Retaliate, Earthquake, Grass Knot
                       Lv71 Toxicroak[2 ATT]
                               Poison/Fight, Male, Anticipation, No Held Item
                               Knows Venoshock, Toxic, Low Sweep, Earthquake
                       Lv71 Mienshao[2 ATT]
                               Fight, Male, Inner Focus, No Held Item
                               Knows Hi Jump Kick, U-turn, Acrobatics, Fake Out
                       Lv73 Conkeldurr[3 ATT]
                               Fight, Male, Sheer Force, No Held Item
                               Knows Hammer Arm, Earthquake, Stone Edge, Payback

               This is what happens when you challenge the Elite Four after you
       get the National Pokedex: the Elite Four gets beefier. The downside to
       training on the Elite Four is that once you start you have to keep going
       until you beat all four plus the Champion or until you run out of usable
       Pokemon.


       Champion Alder
               Pokemon League (After beating Elite Four)
               Can be fought repeatedly
               Uses 4 Full Restores
                       Lv75 Accelgor[2 SPD]
                               Bug, Male, Hydration, No Held Item
                               Knows Focus Blast, Bug Buzz, Me First, Energy Ball
                       Lv75 Bouffalant[2 ATT]
                               Normal, Male, Sap Sipper, No Held Item
                               Knows Head Charge, Megahorn, Earthquake,
                                       Stone Edge
                       Lv75 Druddigon[2 ATT]
                               Dragon, Male, Rough Skin, No Held Item
                               Knows Outrage, Superpower, Night Slash, Payback
                       Lv75 Vanilluxe[3 SAT]
                               Ice, Male, Ice Body, No Held Item
                               Knows Blizzard, Flash Cannon, Light Screen,
                                       Acid Armor
                       Lv75 Escavalier[2 ATT]
                               Bug/Steel, Male, Swarm, No Held Item
                               Knows X-scissor, Iron Head, Aerial Ace, Giga Impact
                       Lv77 Volcarona[3 SAT]
                               Bug/Fire, Male, Flame Body, No Held Item
                               Knows Overheat, Quiver Dance, Bug Buzz, Hyper Beam

               Alder is pretty hardcore too. Pretty good source for Attack, but
       again, not the best way to EV train simply because of how the Pokemon
       League traps you until you're done. Great for pure Exp and cash though.


       *********************************************
       *************MORE COMING SOON!!!!************
       *********************************************


//////////////////////////////////
WILD ENCOUNTERS BY LOCATION [LCTN]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
               Since I'm feeling nice (and had to compile all the data anyway),
       here is a list of each location where wild Pokemon encounters are
       possible. Just like with the hotspots, I've included which Pokemon you can
       find, their respective EV Values, and the liklihood of encountering each.
       I intentionally left out interaction encounters, such as Darmanitan and
       most lengendaries, because they are not reliable sorces of EP. NOTE: I did
       not include liklihood percentages for White Forest because it changes.
       See "Concerning Black City & White Forest" for more details.

       Route 1
               Walk
                       Patrat[1 ATT] - 50%, Lillipup[1 ATT] - 50%
               Double Grass
                       Herdier[2 ATT] - 39%, Watchog[1 ATT] - 36%,
                       Scraggy[1 ATT] - 25%
               Walk Spots
                       Audino[2 HP] - 100%
               Surf
                       Basculin[2 SPD] - 100%
               Fish
                       Basculin[2 SPD] - 95%, Feebas[1 SPD] - 5%
               Fish Spots
                       Feebas[1 SPD] - 60%, Basculin[2 SPD] - 35%,
                       Milotic[2 SDF] - 5%
               Swarm
                       Farfetch'd[1 ATT] - 40%
       Route 2
               Walk
                       Patrat[1 ATT] - 40%, Lillipup[1 ATT] - 40%,
                       Purrloin[1 SPD] - 20%
               Walk Spots
                       Audino[2 HP] - 100%
               Swarm
                       Wynaut[1 HP] - 40%
       Route 3
               Walk
                       Pidove[1 ATT] - 40%, Patrat[1 ATT] - 20%,
                       Blitzle[1 SPD] - 20%, Lillipup[1 ATT] - 10%,
                       Purrloin[1 SPD] - 10%
               Walk Spots
                       Audino[2 HP] - 100%
               Surf
                       Basculin[2 SPD] - 100%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
               Swarm
                       Volbeat[1 SPD] - 40% (BLACK), Illumise[1 SPD] - 40% (WHITE)
       Route 4
               Walk
                       Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 40%,
                       Scraggy[1 ATT] - 20%
               Surf
                       Frillish[1 SDF] - 100%
               Surf Spots
                       Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
               Fish
                       Krabby[1 ATT] - 65%, Clamperl[1 DEF] - 30%,
                       Luvdisc[1 SPD] - 5%
               Fish Spots
                       Relicanth[1 HP, 1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
                       Kingler[2 ATT] - 5%, Huntail[1 ATT, 1 DEF] - 5% (BLACK),
                       Gorebyss[2 SAT] - 5% (WHITE)
               Swarm
                       Hippopotas[1 DEF] - 40%
       Route 5
               Walk
                       Gothita[1 SDF] - 30% (BLACK),
                       Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
                       Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
               Walk Spots
                       Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
                       Cinccino[2 SPD] - 5%
               Swarm
                       Smeargle[1 SPD] - 40%
       Route 6
               Walk
                       Deerling[1 SPD] - 35%, Karrablast[1 ATT] - 25%,
                       Tranquill[2 ATT] - 15% (spring-autumn),
                       Vanillite[1 SAT] - 15% (winter), Foongus[1 HP] - 15%,
                       Swadloon[2 DEF] - 10%
               Walk Spots
                       Audino[2 HP] - 70%, Emolga[2 SPD] - 20%,
                       Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5%
               Surf
                       Basculin[2 SPD] - 100%
               Fish
                       Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwhirl[2 SPD] - 5%
               Fish Spots
                       Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Politoed[3 SDF] - 5%
               Swarm
                       Plusle[1 SPD] - 40% (BLACK), Minun[1 SPD] - 40% (WHITE)
       Route 7
               Walk
                       Tranquill[2 ATT] - 30% (spring-autumn),
                       Cubchoo[1 ATT] - 30% (winter), Deerling[1 SPD] - 20%,
                       Watchog[1 ATT] - 20%, Zebstrika[2 SPD] - 20%,
                       Foongus[1 HP] - 10%
               Walk Spots
                       Audino[2 HP] - 85%,
                       Emolga[2 SPD] - 10-15% (increases in winter),
                       Unfezant[3 ATT] - 5% (spring-autumn)
               Swarm
                       Sentret[1 ATT] - 40%
       Route 8
               Walk (spring-autumn)
                       Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
                       Stunfisk[2 HP] - 20%
               Surf
                       Stunfisk[2 HP] - 100%
               Surf Spots
                       Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
               Fish
                       Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
               Fish Spots
                       Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
                       Whiscash[2 HP] - 10%
               Swarm
                       Croagunk[1 ATT] - 40%
       Route 9
               Walk
                       Gothorita[2 SDF] - 30% (BLACK),
                       Duosion[2 SAT] - 30% (WHITE), Minccino[1 SPD] - 20%,
                       Garbodor[2 ATT] - 20%, Pawniard[1 ATT] - 20%,
                       Liepard[2 SPD] - 10%
               Walk Spots
                       Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
                       Cinccino[2 SPD] - 5%, Gothitelle[3 SDF] - 5% (BLACK),
                       Reuniclus[3 SAT] - 5% (WHITE)
               Swarm
                       Houndour[1 SAT] - 40% (BLACK),
                       Poochyena[1 ATT] - 40% (WHITE)
       Route 10
               Walk
                       Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
                       Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
                       Foongus[1 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
                       Throh[2 HP] - 10% (WHITE)
               Double Grass
                       Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
                       Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
                       Amoonguss[2 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
                       Throh[2 HP] - 10% (WHITE)
               Walk Spots
                       Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
                       Stoutland[3 ATT] - 5%, Throh[2 HP] - 5% (BLACK),
                       Sawk[2 ATT] - 5% (WHITE)
               Swarm
                       Tyrogue[1 ATT] - 40%
       Route 11
               Walk
                       Vullaby[1 DEF] - 25% (BLACK), Rufflet[1 ATT] - 25% (WHITE),
                       Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%,
                       Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%,
                       Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%,
                       Pawniard[1 ATT] - 5%
               Double Grass
                       Mandibuzz[2 SAT] - 25% (BLACK),
                       Braviary[2 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%,
                       Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%,
                       Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%,
                       Karrablast[1 ATT] - 5%, Bisharp[2 ATT] - 5%
               Walk Spots
                       Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
                       Gliscor[2 DEF] - 5%
               Surf
                       Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
               Surf Spots
                       Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
                       Floatzel[2 SPD] - 10%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
               Swarm
                       Shroomish[1 HP] - 40% (BLACK), Paras[1 ATT] - 40% (WHITE)
       Route 12
               Walk
                       Combee[1 SPD] - 20%, Sunkern[1 SAT] - 20%,
                       Tranquill[2 ATT] - 15%, Kakuna[2 DEF] - 10% (BLACK),
                       Metapod[2 DEF] - 10% (WHITE), Rapidash[2 SPD] - 10%,
                       Cherrim[2 SAT] - 10%, Heracross[2 ATT] - 5%,
                       Pinsir[2 ATT] - 5%, Dunsparce[1 HP] - 5%
               Walk Spots
                       Audino[2 HP] - 70%, Emolga[2 SPD] - 10%,
                       Beedrill[2 ATT, 1 SDF] - 5% (BLACK),
                       Butterfree[2 SAT, 1 SDF] - 5% (WHITE),
                       Sunflora[2 SAT] - 5%, Vespiquen[1 DEF, 1 SDF] - 5%,
                       Unfezant[3 ATT] - 5%
               Swarm
                       Doduo[1 ATT] - 40%
       Route 13
               Walk
                       Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
                       Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
                       Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
                       Absol[2 ATT] - 10%
               Walk Spots
                       Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
                       Crobat[3 SPD] - 5%, Tangrowth[2 DEF] - 5%
               Surf
                       Wingull[1 SPD] - 60%, Staryu[1 SPD] - 30%,
                       Pelipper[2 DEF] - 10%
               Surf Spots
                       Staryu[1 SPD] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
                       Starmie[2 SPD] - 10%
               Fish
                       Krabby[1 ATT] - 65%, Shellder[1 DEF] - 30%,
                       Luvdisc[1 SPD] - 10%
               Fish Spots
                       Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
                       Kingler[2 ATT] - 5%, Cloyster[2 DEF] - 5%
               Swarm
                       Shuppet[1 ATT] - 40%
       Route 14
               Walk
                       Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
                       Tropius[2 HP] - 15%, Mienfoo[1 ATT] - 10%,
                       Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
                       Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
               Double Grass
                       Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
                       Tropius[2 HP] - 15%, Mienshao[2 ATT] - 10%,
                       Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
                       Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
               Walk Spots
                       Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
                       Wigglytuff[3 HP] - 5%
               Surf
                       Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
               Surf Spots
                       Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
                       Floatzel[2 SPD] - 10%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
               Swarm
                       Yanma[1 SPD] - 40%
       Route 15
               Walk
                       Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
                       Gligar[1 DEF] - 15%, Sawk[2 ATT] - 15% (BLACK),
                       Throh[2 HP] - 15% (WHITE), Kangaskhan[2 HP] - 10%,
                       Pupitar[2 ATT] - 10%
               Double Grass
                       Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
                       Sawk[2 ATT] - 15% (BLACK), Throh[2 HP] - 15% (WHITE),
                       Gligar[1 DEF] - 15%, Kangaskhan[2 HP] - 10%,
                       Pupitar[2 ATT] - 10%, Watchog[1 ATT] - 5%
               Walk Spots
                       Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
                       Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE),
                       Tyranitar[3 ATT] - 5%, Gliscor[2 DEF] - 5%
               Swarm
                       Mankey[1 ATT] - 40%
       Route 16
               Walk
                       Gothita[1 SDF] - 30% (BLACK),
                       Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
                       Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
               Walk Spots
                       Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
                       Cinccino[2 SPD] - 5%
               Swarm
                       Pineco[1 DEF] - 40%
       Route 17
               Surf
                       Frillish[1 SDF] - 100%
               Surf Spots
                       Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
               Fish
                       Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
               Fish Spots
                       Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
                       Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
       Route 18
               Walk
                       Scraggy[1 ATT] - 40%, Dwebble[1 DEF] - 30%,
                       Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
                       Throh[2 HP] - 10% (WHITE)
               Double Grass
                       Scraggy[1 ATT] - 40%, Crustle[2 DEF] - 30%,
                       Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
                       Throh[2 HP] - 10% (WHITE)
               Walk Spots
                       Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
                       Sawk[2 ATT] - 5% (WHITE)
               Surf
                       Frillish[1 SDF] - 100%
               Surf Spots
                       Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
               Fish
                       Finneon[1 SPD] - 64%, Horsea[1 SAT] - 35%,
                       Chinchou[1 HP] - 1%
               Fish Spots
                       Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
                       Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
               Swarm
                       Exeggcute[1 DEF] - 40%
       Abundant Shrine
               Walk
                       Chimecho[1 SAT, 1 SDF] - 30%, Vulpix[1 SPD] - 20%,
                       Noctowl[2 HP] - 15%, Stantler[1 ATT] - 10%,
                       Cottonee[1 SPD] - 10% (BLACK),
                       Petilil[1 SAT] - 10% (WHITE), Bronzong[1 DEF, 1 SDF] - 10%,
                       Murkrow[1 SPD] - 5% (BLACK), Misdreavus[1 SDF] - 5% (WHITE)
               Walk Spots
                       Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
                       Honchkrow[2 ATT] - 5% (BLACK),
                       Mismagius[1 SAT, 1 SDF] - 5% (WHITE),
                       Whimsicott[2 SPD] - 5% (BLACK),
                       Lilligant[2 SAT] - 5% (WHITE),
                       Ninetales[1 SPD, 1 SDF] - 5%
               Surf
                       Basculin[2 SPD] - 70%, Slowpoke[1 HP] - 30%
               Surf Spots
                       Slowpoke[1 HP] - 60%, Basculin[2 SPD] - 30%,
                       Slowbro[2 DEF] - 5%, Slowking[3 SDF] - 5%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
       Celestial Tower 2F
               Walk
                       Litwick[1 SAT] - 100%
       Celestial Tower 3F
               Walk
                       Litwick[1 SAT] - 85%, Elgyem[1 SAT] - 15%
       Celestial Tower 4F
               Walk
                       Litwick[1 SAT] - 70%, Elgyem[1 SAT] - 30%
       Celestial Tower 5F
               Walk
                       Elgyem[1 SAT] - 50%, Litwick[1 SAT] - 50%
       Challenger's Cave 1F
               Walk
                       Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
                       Graveler[2 DEF] - 20%, Lickitung[2 HP] - 20%,
                       Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%
               Walk Spots
                       Excadrill[2 ATT] - 100%
       Challenger's Cave B1F/B2F
               Walk
                       Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
                       Graveler[2 DEF] - 20%, Lickitung[2 HP] - 15%,
                       Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%,
                       Riolu[1 ATT] - 5%
               Walk Spots
                       Excadrill[2 ATT] - 100%
               Surf (B2F ONLY)
                       Basculin[2 SPD] - 100%
               Surf Spots (B2F ONLY)
                       Basculin[2 SPD] - 100%
               Fish (B2F ONLY)
                       Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwhirl[2 SPD] - 5%
               Fish Spots (B2F ONLY)
                       Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwrath[3 DEF] - 5%
       Chargestone Cave 1F/B1F
               Walk
                       Joltik[1 SPD] - 39%, Klink[1 DEF] - 29%,
                       Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
                       Tynamo[1 SPD] - 2%
               Walk Spots
                       Drilbur[1 ATT] - 100%
       Chargestone Cave B2F
               Walk
                       Joltik[1 SPD] - 36%, Klink[1 DEF] - 26%,
                       Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
                       Tynamo[1 SPD] - 8%
               Walk Spots
                       Drilbur[1 ATT] - 100%
       Cold Storage
               Walk
                       Herdier[2 ATT] - 35%, Vanillite[1 SAT] - 30%,
                       Minccino[1 SPD] - 20%, Timburr[1 ATT] - 15%
               Walk Spots
                       Audino[2 HP] - 90%, Cinccino[2 SPD] - 5%,
                       Stoutland[3 ATT] - 5%
       Desert Resort Desert
               Walk
                       Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
                       Maractus[2 SAT] - 10%, Sigilyph[2 SAT] - 10%,
                       Dwebble[1 DEF] - 10%
       Desert Resort Entrance
               Walk
                       Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
                       Maractus[2 SAT] - 10%, Scraggy[1 ATT] - 10%,
                       Dwebble[1 DEF] - 10%
       Dragonspiral Tower 1F
               Walk
                       Golett[1 ATT] - 50%, Druddigon[2 ATT] - 30%,
                       Mienfoo[1 ATT] - 20%
       Dragonspiral Tower 2F
               Walk
                       Golett[1 ATT] - 100%
       Dragonspiral Tower Entrance
               Walk
                       Tranquill[2 ATT] - 30% (spring-autumn),
                       Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
                       Mienfoo[1 ATT] - 30%,
                       Druddigon[2 ATT] - 10% (spring-autumn),
                       Cubchoo[1 ATT] - 10% (winter)
               Double Grass (WINTER ONLY)
                       Vanillish[2 SAT] - 30%, Sawsbuck[2 ATT] - 30%,
                       Mienfoo[1 ATT] - 30%, Beartic[2 ATT] - 10%
               Walk Spots
                       Audino[2 HP] - 85-90% (increases in winter),
                       Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
       Dragonspiral Tower Outside
               Walk
                       Tranquill[2 ATT] - 30% (spring-autumn),
                       Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
                       Mienfoo[1 ATT] - 30%,
                       Druddigon[2 ATT] - 10% (spring-autumn),
                       Cubchoo[1 ATT] - 10% (winter)
               Double Grass
                       Tranquill[2 ATT] - 30% (spring-autumn),
                       Vanillish[2 SAT] - 30% (winter), Sawsbuck[2 ATT] - 30%,
                       Mienfoo[1 ATT] - 30%,
                       Druddigon[2 ATT] - 10% (spring-autumn),
                       Beartic[2 ATT] - 10% (winter)
               Walk Spots
                       Audino[2 HP] - 85-90% (increases in winter),
                       Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 100%
               Fish
                       Dratini[1 ATT] - 65%, Basculin[2 SPD] - 30%,
                       Dragonair[2 ATT] - 5%
               Fish Spots
                       Dratini[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Dragonair[2 ATT] - 9%, Dragonite[3 ATT] - 1%
       Dreamyard Basement
               Double Grass
                       Raticate[2 SPD] - 35%, Kricketune[2 ATT] - 35%,
                       Munna[1 HP] - 20%, Ariados[2 ATT] - 5%, Ledian[2 SDF] - 5%
       Dreamyard Outside
               Walk
                       Patrat[1 ATT] - 40%, Purrloin[1 SPD] - 40%,
                       Munna[1 HP] - 20%
               Double Grass
                       Watchog[1 ATT] - 20%, Liepard[2 SPD] - 20%,
                       Raticate[2 SPD] - 10%, Munna[1 HP] - 10%,
                       Ledian[2 SDF] - 10%, Ariados[2 ATT] - 10%,
                       Kricketune[2 ATT] - 10%, Venomoth[1 SPD, 1 SAT] - 10%
               Walk Spots
                       Audino[2 HP] - 95%, Musharna[2 HP] - 5%
       Driftveil City
               Surf
                       Frillish[1 SDF] - 100%
               Surf Spots
                       Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
               Fish
                       Krabby[1 ATT] - 65%, Chinchou[1 HP] - 30%,
                       Luvdisc[1 SPD] - 5%
               Fish Spots
                       Chinchou[1 HP] - 60%, Luvdisc[1 SPD] - 30%,
                       Kingler[2 ATT] - 5%, Lanturn[2 HP] - 5%
       Driftveil Drawbridge
               Walk Spots
                       Ducklett[1 HP] - 100%
       Giant Chasm Cave/Inner Cave
               Walk
                       Piloswine[1 HP, 1 ATT] - 25%, Golbat[2 SPD] - 20%,
                       Sneasel[1 SPD] - 10%, Delibird[1 SPD] - 10%,
                       Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%,
                       Jynx[2 SAT] - 10%, Boldore[1 ATT, 1 DEF] - 5%
               Walk Spots
                       Excadrill[2 ATT] - 100%
               Surf
                       Basculin[2 SPD] - 70%, Seel[1 SDF] - 30%
               Surf Spots
                       Seel[1 SDF] - 60%, Basculin[2 SPD] - 30%,
                       Dewgong[2 SDF] - 10%
               Fish
                       Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwhirl[2 SPD] - 5%
               Fish Spots
                       Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwrath[3 DEF] - 10%
       Giant Chasm Outside
               Walk
                       Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
                       Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
                       Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
                       Absol[2 ATT] - 10%
               Walk Spots
                       Audino[2 HP] - 90%, Crobat[3 SPD] - 5%,
                       Tangrowth[2 DEF] - 5%
       Giant Chasm Plains
               Walk
                       Clefairy[2 HP] - 30%, Piloswine[1 HP, 1 ATT] - 25%,
                       Ditto[1 HP] - 15%, Lunatone[2 SAT] - 10%,
                       Solrock[2 ATT] - 10%, Metang[2 DEF] - 10%
               Walk Spots
                       Audino[2 HP] - 85%, Mamoswine[3 ATT] - 5%,
                       Clefable[3 HP] - 5%, Metagross[3 DEF] - 5%
       Icirrus City
               Walk (spring-autumn ONLY)
                       Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
                       Stunfisk[2 HP] - 20%
               Surf
                       Stunfisk[2 HP] - 100%
               Surf Spots
                       Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
               Fish
                       Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
               Fish Spots
                       Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
                       Whiscash[2 HP] - 10%
       Lostlorn Forest
               Walk
                       Cottonee[1 SPD] - 35% (BLACK),
                       Petilil[1 SAT] - 35% (WHITE), Swadloon[2 DEF] - 35%,
                       Tranquill[2 ATT] - 15%, Venipede[1 DEF] - 15%
               Walk Spots
                       Audino[2 HP] - 45%, Emolga[2 SPD] - 10%,
                       Pansage[1 SPD] - 10%, Pansear[1 SPD] - 10%,
                       Panpour[1 SPD] - 10%, Unfezant[3 ATT] - 5%,
                       Leavanny[3 ATT] - 5%, Whimsicott[2 SPD] - 5% (BLACK),
                       Lilligant[2 SAT] - 5% (WHITE)
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 100%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
       Marvelous Bridge
               Walk Spots
                       Swanna[2 SPD] - 100%
       Mistralton Cave
               Walk
                       Boldore[1 ATT, 1 DEF] - 50%, Woobat[1 SPD] - 30%,
                       Axew[1 ATT] - 20%
               Walk Spots
                       Drilbur[1 ATT] - 100%
       Moor of Icirrus
               Walk (spring-autumn ONLY)
                       Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
                       Stunfisk[2 HP] - 20%
               Surf
                       Stunfisk[2 HP] - 100%
               Surf Spots
                       Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
               Fish
                       Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
               Fish Spots
                       Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
                       Whiscash[2 HP] - 10%
       P2 Laboratory
               Walk
                       Watchog[1 ATT] - 36%, Herdier[2 ATT] - 36%,
                       Klink[1 DEF] - 14%, Scraggy[1 ATT] - 14%
               Surf
                       Frillish[1 SDF] - 100%
               Surf Spots
                       Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
               Fish
                       Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
               Fish Spots
                       Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
                       Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
       Pinwheel Forest Inside
               Walk
                       Cottonee[1 SPD] - 35% (BLACK),
                       Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
                       Pidove[1 ATT] - 15%, Venipede[1 DEF] - 15%
               Double Grass
                       Cottonee[1 SPD] - 35% (BLACK),
                       Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
                       Tranquill[2 ATT] - 15%, Whirlipede[2 DEF] - 15%
               Walk Spots
                       Audino[2 HP] - 65%, Pansage[1 SPD] - 10%,
                       Pansear[1 SPD] - 10%, Panpour[1 SPD] - 10%,
                       Whimsicott[2 SPD] - 5% (BLACK),
                       Lilligant[2 SAT] - 5% (WHITE)
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 100%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
       Pinwheel Forest Outside
               Walk
                       Tympole[1 SPD] - 40%, Pidove[1 ATT] - 30%,
                       Timburr[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
                       Throh[2 HP] - 10% (WHITE)
               Walk Spots
                       Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
                       Sawk[2 ATT] - 5% (WHITE)
       Relic Castle 1F/B1F
               Walk
                       Sandile[1 ATT] - 50%, Yamask[1 DEF] - 50%
       Relic Castle B2F-B5F
               Walk
                       Krokorok[2 ATT] - 50%, Cofagrigus[2 DEF] - 50%
       Relic Castle B6F/Maze
               Walk
                       Krokorok[2 ATT] - 35%, Sandslash[2 DEF] - 30%,
                       Cofagrigus[2 DEF] - 20%, Onix[1 DEF] - 15%
       Relic Castle Maze End
               Walk
                       Claydol[2 SDF] - 100%
       Striaton City
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 100%
               Fish
                       Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
               Fish Spots
                       Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Seaking[2 ATT] - 10%
       Twist Mountain
               Walk
                       Boldore[1 ATT, 1 DEF] - 30-49% (30% in winter,
                               45% in summer, 49% in spring/autumn),
                       Cubchoo[1 ATT] - 4-45% (4% in summer,
                               10% in spring/autumn, 45% in winter),
                       Gurdurr[2 ATT] - 10-30% (10% in winter),
                       Woobat[1 SPD] - 10-20% (20% in summer),
                       Cryogonal[2 SDF] - 1-5% (5% in winter)
               Walk Spots
                       Drilbur[1 ATT] - 100%
       Undella Bay
               Surf
                       Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30% (spring-autumn),
                       Spheal[1 HP] - 30% (winter), Pelipper[2 DEF] - 10%
               Surf Spots
                       Wailmer[1 HP] - 60-90% (60% in winter),
                       Sealeo[2 HP] - 30% (winter),
                       Mantine[2 SDF] - 5% (spring-autumn), Wailord[2 HP] - 5%,
                       Walrein[3 HP] - 5% (winter)
               Fish
                       Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
                       Luvdisc[1 SPD] - 5%
               Fish Spots
                       Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
                       Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
       Undella Town
               Surf
                       Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30%,
                       Pelipper[2 DEF] - 10%
               Surf Spots
                       Wailmer[1 HP] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
                       Mantine[SDF] - 10%
               Fish
                       Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
                       Luvdisc[1 SPD] - 5%
               Fish Spots
                       Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
                       Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
       Victory Road Inside 1F/3F
               Walk
                       Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 20%,
                       Deino[1 ATT] - 20%, Woobat[1 SPD] - 10%,
                       Mienfoo[1 ATT] - 10%
               Walk Spots
                       Excadrill[2 ATT] - 100%
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 100%
               Fish
                       Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwhirl[2 SPD] - 5%
               Fish Spots
                       Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwrath[3 DEF] - 5%
       Victory Road Inside 2F/4F-7F/Trial Chamber
               Walk
                       Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 30%,
                       Woobat[1 SPD] - 20%, Mienfoo[1 ATT] - 10%
               Walk Spots
                       Excadrill[2 ATT] - 100%
       Victory Road Outside
               Walk
                       Heatmor[2 SAT] - 45%, Vullaby[1 DEF] - 35% (BLACK),
                       Rufflet[1 ATT] - 35% (WHITE), Mienfoo[1 ATT] - 10%,
                       Fraxure[2 ATT] - 10%
       Village Bridge
               Walk
                       Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
                       Vullaby[1 DEF] - 20% (BLACK), Rufflet[1 ATT] - 20% (WHITE),
                       Zangoose[2 ATT] - 15%, Seviper[1 ATT, 1 SAT] - 15%
               Double Grass
                       Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
                       Mandibuzz[2 SAT] - 20% (BLACK),
                       Braviary[2 ATT] - 20% (WHITE), Zangoose[2 ATT] - 15%,
                       Seviper[1 ATT, 1 SAT] - 15%
               Walk Spots
                       Audino[2 HP] - 90%, Emolga[2 SPD] - 10%
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 95%, Lapras[2 HP] - 5%
               Fish
                       Carvanha[1 ATT] - 70%, Basculin[2 SPD] - 30%
               Fish Spots
                       Carvanha[1 ATT] - 60%, Basculin[2 SPD] - 30%,
                       Sharpedo[2 ATT] - 10%
       Wellspring Cave
               Walk
                       Roggenrola[1 DEF] - 50%, Woobat[1 SPD] - 50%
               Walk Spots
                       Drilbur[1 ATT] - 100%
               Surf
                       Basculin[2 SPD] - 100%
               Surf Spots
                       Basculin[2 SPD] - 100%
               Fish
                       Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwhirl[2 SPD] - 5%
               Fish Spots
                       Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
                       Poliwrath[3 DEF] - 5%
       White Forest (WHITE ONLY)
               Walk
                       Pidgey[1 SPD], NidoranF[1 HP], NidoranM[1 ATT],
                       Oddish[1 SAT], Abra[1 SAT], Machop[1 ATT],
                       Bellsprout[1 ATT], Magnemite[1 SAT], Gastly[1 SAT],
                       Rhyhorn[1 DEF], Porygon[1 SAT], Togepi[1 SDF],
                       Mareep[1 SAT], Hoppip[1 SDF], Elekid[1 SPD], Magby[1 SPD],
                       Wurmple[1 HP], Seedot[1 DEF], Ralts[1 SAT], Slakoth[1 HP],
                       Whismur[1 HP], Azurill[1 HP], Aron[1 DEF],
                       Trapinch[1 ATT], Bagon[1 ATT], Starly[1 SPD],
                       Shinx[1 ATT], Budew[1 SAT], Happiny[1 HP]
               Surf
                       Lotad[1 SDF], Surskit[1 SPD], Corphish[1 ATT],
                       Wooper[1 HP]


///////////////////////////////////////////
CONCERNING BLACK CITY & WHITE FOREST [BCWF]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

               There is a town that changes completely depending on which version
       of Pokemon you are playing. If you have Pokemon Black, this town appears
       as Black City; a place full of skyscrapers, trainers, and exclusive items
       for purchase. If you are playing Pokemon White, you will find White Forest;
       a land with tall trees, people to meet, and wild Pokemon that cannot be
       captured in Pokemon Black.

               The NPCs found in these two locations are initially randomized
       when a new game is created, and later can be invited from Black City to
       White Forest (or vice versa) through the Entralink feature. If you have
       Pokemon Black, the NPCs you have in your city determine which trainers you
       can fight as well as which items you can buy in Black City. If you have
       Pokemon White, the NPCs you have in your forest determine which Lv5
       Pokemon can be found in White Forest's grasses and lakes. Additionally,
       every day you can find a set amount of hidden items in White Forest. The
       number of hidden items is randomized every day, and ranges from 0 to the
       number of NPCs in your forest. Which items can be found is also determined
       by which specific NPCs are in White Forest.

               Residents of Black City cannot be invited to a different Black
       City, nor can one move between two White Forests. Each NPC has a set Point
       Value that determines when he or she is willing to move. This Leaving
       Value grows everytime you enter the area (+3), battle the trainers in
       Black City (+7), or talk to the people in White Forest (+10). The Leaving
       Value also shrinks with each passing day (-5).

               The items available for purchase and Pokemon available for
       encounter change depending on which NPCs are currently in your respective
       town. "So why," you may ask, "Are you going so in-depth about Black City
       and White Forest in an EV Training Hotspot FAQ?" Well, because depending
       on what version you are playing and what NPCs are in your town, Black City
       or White Forest may just be the best place for you to go for one or two
       stats. Below is a chart of each NPC and the Pokemon they carry for battle
       to Black City (and said Pokemon's EV Values), the NPCs' market items, and
       the NPC's required point values for leaving.

       BLACK CITY
NPC                     HELD POKEMON                    MARKET ITEM     LEAVES AT
~~~                     ~~~~~~~~~~~~                    ~~~~~~~~~~~     ~~~~~~~~~
Backpacker Emi          Lv30 Blissey[3 HP]              Fluffy Tail     30</pre><pre id="faqspan-3">
Pokemon Ranger Eliza    Lv61 Flygon[1 ATT, 2 SPD]       Blue Shard      70
Hiker Gene              Lv40 Aggron[3 DEF]              Big Mushroom    30
Scientist Marie         Lv50 Magnezone[3 SAT]           Green Shard     70
Backpacker Carlos       Lv30 Staraptor[3 ATT]           Oval Stone      70
Battle Girl Karenna     Lv56 Slaking[3 HP]              Leaf Stone      30
Socialite Grace         Lv40 Salamence[3 ATT]           Dawn Stone      20
Veteran Ken             Lv67 Nidoking[3 ATT]            Thunder Stone   70
Clerk Britney           Lv40 Jumpluff[3 SPD]            Rare Bone       30
Scientist Jacques       Lv50 Nidoqueen[3 HP]            Poke Doll       30
Lady Lynette            Lv34 Vileplume[3 SAT],          Heart Scale     70
                       Lv34 Bellossom[3 SDF]
Schoolkid Leo           Lv45 Pidgeot[3 SPD]             Stardust        70
Ace Trainer Vincent     Lv62 Magmortar[3 SAT]           Fire Stone      30
Pokemon Ranger Ralph    Lv61 Ludicolo[3 SDF]            Water Stone     30
Black Belt Ryder        Lv56 Machamp[3 ATT]             Nugget          70
Roughneck Dave          Lv30 Gengar[3 SAT]              Tinymushroom    70
Gentleman Frederic      Lv40 Roserade[3 SAT]            Luxury Ball     30
Schoolkid Shane         Lv45 Rhyperior[3 ATT]           Berry Juice     30
Clerk Doug              Lv40 Luxray[3 ATT]              Red Shard       70
Rich Boy Pierce         Lv35 Ampharos[3 SAT]            Poke Ball       30
Backpacker Herman       Lv30 Porygon-Z[3 SAT]           Dusk Stone      80
Schoolkid Silvia        Lv44 Beautifly[3 SAT]           Pearl           30
                       Lv44 Dustox[3 SDF]
Clerk Collin            Lv40 Alakazam[3 SAT]            Yellow Shard    30
Backpacker Molly        Lv30 Azumarill[3 HP]            Shiny Stone     20
Youngster Robbie        Lv30 Electivire[3 ATT]          Fresh Water     70
Lass Miki               Lv30 Togekiss[2 SAT, 1 SDF]     Max Repel       30
Nursery Aide Miho       Lv40 Shiftry[3 ATT]             Big Pearl       70
Clerk Piper             Lv40 Victreebel[3 ATT]          Star Piece      70
Ace Trainer Lena        Lv61 Gardevoir[3 SAT]           Sun Stone       20
                       Lv61 Gallade[3 ATT]
Veteran Rosa            Lv67 Exploud[3 HP]              Moon Stone      80

               Next is a chart of those same NPC's, this time showing their
       representative Pokemon that appear wild in White Forest (and their Effort
       Values), as well as the items they make possible to find and the NPCs'
       Leaving Values.

       WHITE FOREST
NPC             GRASS POKEMON           WATER POKEMON   FOUND ITEM      LEAVES AT
~~~             ~~~~~~~~~~~~~           ~~~~~~~~~~~~~   ~~~~~~~~~~      ~~~~~~~~~
Emi             Happiny[1 HP]           Corphish[1 ATT] Timer Ball      70
Eliza           Trapinch[1 ATT]         Lotad[1 SDF]    Blue Shard      30
Gene            Aron[1 DEF]             Surskit[1 SPD]  Big Mushroom    70
Marie           Magnemite[1 SAT]        Lotad[1 SDF]    Green Shard     30
Carlos          Starly[1 SPD]           Corphish[1 ATT] Oval Stone      30
Karenna         Slakoth[1 HP]           Lotad[1 SDF]    Leaf Stone      70
Grace           Bagon[1 ATT]            Wooper[1 HP]    Dawn Stone      30
Ken             NidoranM[1 ATT]         Corphish[1 ATT] Thunder Stone   30
Britney         Hoppip[1 SDF]           Surskit[1 SPD]  Rare Bone       70
Jacques         NidoranF[1 HP]          Lotad[1 SDF]    Dive Ball       70
Lynette         Oddish[1 SAT]           Surskit[1 SPD]  Heart Scale     30
Leo             Pidgey[1 SPD]           Surskit[1 SPD]  Stardust        30
Vincent         Magby[1 SPD]            Corphish[1 ATT] Fire Stone      70
Ralph           Lotad[1 SDF]            Surskit[1 SPD]  Water Stone     70
Ryder           Machop[1 ATT]           Lotad[1 SDF]    Quick Ball      30
Dave            Gastly[1 SAT]           Surskit[1 SPD]  Tinymushroom    30
Frederic        Budew[1 SAT]            Wooper[1 HP]    Honey           20
Shane           Rhyhorn[1 DEF]          Surskit[1 SPD]  Net Ball        70
Doug            Shinx[1 ATT]            Lotad[1 SDF]    Red Shard       30
Pierce          Mareep[1 SAT]           Surskit[1 SPD]  Poke Ball       70
Herman          Porygon[1 SAT]          Wooper[1 HP]    Dusk Stone      20
Silvia          Wurmple[1 HP]           Surskit[1 SPD]  Poke Ball       70
Collin          Abra[1 SAT]             Lotad[1 SDF]    Yellow Shard    70
Molly           Azurill[1 HP]           Lotad[1 SDF]    Shiny Stone     80
Robbie          Elekid[1 SPD]           Surskit[1 SPD]  Great Ball      30
Miki            Togepi[1 SDF]           Surskit[1 SPD]  Repeat Ball     70
Miho            Seedot[1 DEF]           Surskit[1 SPD]  Ultra Ball      30
Piper           Bellsprout[1 ATT]       Surskit[1 SPD]  Nest Ball       30
Lena            Ralts[1 SAT]            Wooper[1 HP]    Sun Stone       80
Rosa            Whismur[1 HP]           Lotad[1 SDF]    Moon Stone      20


/////////////////////////////////
FREQUENTLY ASKED QUESTIONS [FAQS]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

               This is simply a section for me to quickly answer questions that
       I have received since posting this guide. If this guide has not answered
       a question you have, please consult this section first before emailing
       me. Sorry if that sounded rude. Here we go.


       Q: Am I doing this right?
       A: Hands down, this is the most common question I get. I don't mind
               answering this on a case-by-case, but for the most part
               my answer is always the same: If you factor in your
               enhancers and keep count of your earned EP (and you are
               careful not to exceed 252 EP on your main two stats), odds
               are you're doing it right. However, if you feel like you've
               made a mistake, you can always start over with berries.
               (See the section "So What Are EV Points, Anyway?" for
               details.)

       Q: Do baby Pokemon inherit the EP distribution of the parents?
       A: No. Flatout. It doesn't matter if one parent is a Ditto or one
               already has maxed-out EPs and is Lv100 or anything else.
               Babies sometimes get IVs from parents, but EP is only earned
               in battle.

       Q: Do Experience Levels effect EP distribution?
       A: Not long-term. The more EP you earn between level-ups, the more will
               be converted to actual stat points on the next level-up. Turns
               out that Lv100 Pokemon CAN, in fact, be EV Trained. The stat
               changes to a Lv100 Pokemon occur after battle instead of the
               next level up. Thanks to miggi3fr3sh for pointing this out! :)

       Q: If my Pokemon gets swapped out for a stronger Pokemon during battle,
               and the victory earns me all kinds of level ups, does this
               effect my EV Training?
       A: No more than usual. All Pokemon that fight a single opponent earn the
               full amount of EP (plus any bonuses for held items and Pokerus).
               So if your training Pokemon is too weak to fight an opponent,
               just keep them at the front of your party and swap them out for
               a Pokemon that is finished training or also needs that particular
               EP. Your Pokemon doesn't even have to fight, they just have to
               be on the battle screen while that opponent is out. Mass level
               ups may effect when the EP is placed, but the EP earned is still
               the same.

       Q: How can I save up my EP distribution until Lv99 so I get one awesome
               level-up?
       A: You can get pure Exp. (no EP attached) by using Rare Candies. And if
               you put your Pokemon in the Day Care Center, every step you take
               while he/she is in there grants your Pokemon 1 Exp.

       Q: What about Exp. Share?
       A: Any time your Pokemon earns Exp. it will earn EP if it can. If two
               Pokemon are used to defeat an enemy, Exp. Share or Double Battle
               or whatever, all Pokemon involved will each earn the full amount
               of EP.

       Q: If my Pokemon is holding Macho Brace, and I use a Protein on it, will
               it earn 20 EP instead of 10?
       A: No. Vitamins are unaffected by held items, with the possible exception
               for Tameness and Soothe Bell, not sure. But 10 Vitamins get you to
               the first 100 EP, end of story.

       Q: Why is it that your guide calls it EP and other guides just use the
               term EV for everything?
       A: I found the term EP on a previous guide and liked it. It didn't sound
               right to me that you earn 252 Effort Values. Effort Points sounds
               better. :P



//////////////
SOURCES [SRCS]
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       Serebii.net - This was the source of most of my information, such as EVs
               for pre-Unova Pokemon, Wing info, Black City and White Forest,
               Trainers, and more.
       Alexcalibur - Alexcalibur wrote the EV Training Hotspot Guide for Pokemon
               Diamond. This is where I based my information regarding the math
               behind EV Training, and where I got the idea for this FAQ.
       My buddy Eric - On US Release day for Pokemon Black and White, he had
               already compiled a full list of Unova Pokemon, complete with
               Base Stats and EVs. He accidentally left this list at my house,
               and I took full advantage of it.
       Various email sources - This is why pretty much all of my updates ever
               happen. These sources are posted where used. Thanks for the
               feedback, everyone!


//////////////////////
CONTACT & LEGAL [CTLG]
\\\\\\\\\\\\\\\\\\\\\\
               If you take the following email address and remove the spaces you
       can contact me.

               App lesau cej acuzi@a ol.com

               If you have a genuine question, suggestion, or correction, I will
       respond and adjust the guide accordingly. I will not respond to hate mail
       or spam.

               If you would like to host this guide on your own site, please
       contact me first. Odds are I will allow it, but it must be done with my
       permission. This guide may not be reproduced in any form except for
       private use. Do not edit this guide in any way without my permission.
       The following sites have permission to host this guide:

               GameFAQs.com
               SuperCheats.com
               Neoseeker.com


               Copyright 2011 Brandon Meier


               All trademarks and copyrights contained in this document are owned
       by their respective trademark and copyright holders.