|  _ \| |/ /  \/  | \ | |
| |_) | ' /| |\/| |  \| |
|  __/| . \| |  | | |\  |
|_|   |_|\_\_|  |_|_| \_|
 ____
|  _ \ __ _ _ __   __ _  ___ _ __
| |_) / _` | '_ \ / _` |/ _ \ '__|
|  _ < (_| | | | | (_| |  __/ |
|_| \_\__,_|_| |_|\__, |\___|_|
                  |___/
 ____  _               _                        __
/ ___|| |__   __ _  __| | _____      __   ___  / _|
\___ \| '_ \ / _` |/ _` |/ _ \ \ /\ / /  / _ \| |_
 ___) | | | | (_| | (_| | (_) \ V  V /  | (_) |  _|
|____/|_| |_|\__,_|\__,_|\___/ \_/\_/    \___/|_|
   _    _           _
  / \  | |_ __ ___ (_) __ _
 / _ \ | | '_ ` _ \| |/ _` |
/ ___ \| | | | | | | | (_| |
/_/   \_\_|_| |_| |_|_|\__,_|

------------------------------------------------------------------------------
Written by _Ultimate_Sora_ A.k.a Aira
Copyright 2008
Version: 0.19
Last Update: 11/12/2008
Email: [email protected]
------------------------------------------------------------------------------
This may not be reproduced under any circumstances expect for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of thise guide on any other
website or as a part of any public display other than GameFAQs is strictly
Prohibited, and a violation of copyright.
Don't bother sending me an email for permition, I'll always say no!
------------------------------------------------------------------------------

O=====================================================================O
|       [Table of Contents]                                           |
O=====================================================================O

Contacting.......................................................[0.00]
Updates..........................................................[0.01]
Intro............................................................[0.02]
The Beginning....................................................[0.03]
Initiation.......................................................[0.04]
Missing Keith....................................................[0.05]
1-Day Internship.................................................[0.06]
Rookie Mission: Sooth the Pokemon on the beach!..................[0.07]
Graduation!......................................................[0.08]
Deliver Vien Tribune!............................................[0.09]
Investigate the Marine Cave!.....................................[0.10]
Fight the Vien Forest Fire!......................................[0.11]
Destroy the Strange Machines!....................................[0.12]
New Partner Pokemon!.............................................[0.13]
Retrieve a Key from Sharpedo!....................................[0.14]
Seek the Origin of the Quake!....................................[0.15]
Teach at Rangr School!...........................................[0.16]
Look For Missing Barlow!.........................................[0.17]
Support Sven at the Ruins!.......................................[0.18]
Get the Blue Gem!................................................[0.19]
Get the Red Gem!.................................................[0.20]
Rescue Wailord!..................................................[0.21]
Reveal the Hideout's Secrets!....................................[0.22]
Get the Yellow Gem!..............................................[0.23]
Quests............................................................[qst]
Special Thanks...................................................[x.xx]

O=====================================================================O
|       [Contacting]                                     [0.00]       |
O=====================================================================O

Only contact me to ask a question, to notify me of a typo, or to suggest
something. When sending me an email be sure to...

Put the subject as: Pokemon Ranger: Shadow of Almia Question/Suggestion."
Please include your GameFAQs Username, if you have one.
If that is not the subject I will delete the email.


11/11/2008 <-- Heh~
Bought the game the day it came out =D
Started the guide.
Cleaned up Pueltown, Did a couple of quests.

11/12/2008
Got to Rank 4 Ranger, Finished every quest
possible up to this point.

11/13/2008
Got to rank 6 Ranger.

O=====================================================================O
|       [Intro]                                          [0.02]       |
O=====================================================================O

Well, yet another Pokemon Ranger game. Reason why I got this one is
cuz I had the extra money, and the one before this one was great =D
soooooo yeah~
I hope this guide will help you in finishing the game without much trouble! =D
Anyways~ On with the show!

O=====================================================================O
|       [The Beginning]                                  [0.03]       |
O=====================================================================O

Start the game by choosing your gender, Male or Female.
After choosing your gender you are sent to a very simple Poke-Catch.
Capture the Pikachu by circling it with your stylus.
Watch out for his simple attacks.
After the capture watch the cutsceen.
Type in whatever name you wish your character to be called and press ok!
After choosing a name, watch another long boring talk.
After the long talk go to each room in the school, talk to people if you feel
like it. After that go on to the second floor to learn more about the doorms.
Go back downstairs when you're done. Go outside and head over to the training
room to the left.
Inside you will have a special lesson on how to capture pokemon.
After learning the basics of pokemon capturing you will learn the basics of
Target Clearing. After the lesson head outside!
Outside Keith will challange you to a race, whoever catches the most bidoofs
wins! Capture four bidoofs to finish, you can't get more than this, Keith is
supposed to win haha. You should level up to level 2 during this little game
so I guess losing wasn't so bad huh?
After this little event head east and then south down the stairs to get to
Ascension Square capture any pokemon you want on the way there if you feel
like it. On your way there you'll stop to see a big statue then get sent
back to class, but the day will really just be over and you'll be back in
your dorm. Talk with Keith.

O=====================================================================O
|       [Initiation]                                     [0.04]       |
O=====================================================================O

Time for your initiation! Head downstairs. Capture the bidoof that scared
poor little Kieth and head into the room on the top left. Use the Bidoof
you captured to break one of the crates infront of you.
Capture the other bidoof in the room and have him break another crate
infront of you. grab the styler on the table to the left and head outside.
Go inside the room on the right. The Pichu you see on the other side of the
room is carrying the Styler with him. Run after him and capture him to get
the Styler, Go back outside.
Now go inside the room on the bottom right. The Styler in this room is on
the desk on the very top left corner, capture 3 bidoofs in this room.
Head outside.
Now for the last room, go inside the room on the left. The styler was on the
crate next to the save point, if it's not in there break all the crates in the
room until you find it. Once you have all four Stylers head outside. Capture
the Bidoof that is walking the hallway and head downstairs to the basement.
Use the Bidoof to break the crate. Capture the Zubat that is flying around.
Use the Zubat to cut down a fnce infront of you. Run to the left until you
reach the basement door, 4 Gastly will attack you and Keith will be a chicken
again like he was before.

-------------------------------
Boss: Gastly
Attacks: None
Special: Disappears, Friendship bar will return to 0 when it reappears.
-------------------------------
This fight is pretty simple. Just try and capture the Gastly when one is alone
so you dont end up breaking your wire.
-------------------------------

After the fight you will recieve a reply from your little sister! yay!
Back to class for you though! It's outdoor class time! Head to Ascension
Square. After the long and boring Q&A you will recieve yet another letter
from your little sister!
You'll be back in class once more.
Keith is missing and you have to find him!

O=====================================================================O
|       [Missing Keith]                                  [0.05]       |
O=====================================================================O

Keith is missing and it's your job to find him! go search the second floor.
As you reach the second floor you'll get a voicemail from Rhythmi. Head
downstairs! Run off to the front door and talk with Rhythmi. You'll find a one
of the missing Stylers laying in the front lawn of the school. Head south from
where you found the first Styler to find a second one. You'll hear voices and
run after them after picking up the styler. You'll find Keith with some guy
who stole the Stylers from the office, capture the Slakoth that fell on him.

-------------------------------
Boss: Slakoth
Attacks: Cut
Special: None
-------------------------------

After the capture you get to read more talking! Yay!
After all the talking you recieve yet another letter from your little sister!

O=====================================================================O
|       [1-Day internship]                               [0.06]       |
O=====================================================================O

After the short talk you'll be assigned to meet up with the Poke Ranger from
before. Head outside then go south to where Keith and the thief where.
capture the Bidoof that are attacking little Tim. After saving him head down
the gates then to the west. Cross the bridge until you meet up with a blonde
girl. After that head west to the next area. Keep west into the next area.
Head outside after recieving the Parcel. Leave town by the exit on the south
west side of town. Head south into the beach then back north to reach Breeze
Hill. Save on the save point you see infront of you then head up the stairs.
Turns out the parcel was really just lunch for the Pokemon Rangers haha.
After the talk head south a bit till some Beach Boy comes rushing in to
break the nice little party. Head down to the beach.

O=====================================================================O
|       [Rookie Mission: Sooth Pokemon on the beach!]    [0.07]       |
O=====================================================================O

Your first real mission! It's a Rookie Mission but a mission is a mission!
Head into the beach and capture one of the pokemon that has gone crazy on
the beach. Choose carefully though because the pokemon you choose will end
up being your Pokemon Partner! Mission Complete!
After the talk head back to school with the pokemon you chose. You'll release
him once you reach the bridge.
You'll recieve another letter from your little sister.

O=====================================================================O
|       [Graduation!]                                    [0.08]       |
O=====================================================================O

Save as soon as Ms.April stops talking. Go into the other classroom on the
left and talk to all the students, after that head outside the school.
You'll be called to the graduation ceremony.
The ceremony will be interupted by Tangrowths!

-------------------------------
Boss: Tangrowth
Attack: Cherry Blossoms, 1 damage.
Special: None
-------------------------------

Pretty simple fight, just watch out for it's attack.
After more talking you will recieve another letter from your little sister.
Leave your house and head north, save if you want to on your way there.
Keep going north until you reach Vientown.
After the talking head into the room infront of you to change into your
brand new Ranger clothes. After recieving your Styler you will learn all about
Poke Assists. After the lesson you'll recieve a new mission!

O=====================================================================O
|       [Deliver Vien Tribune!]                          [0.09]       |
O=====================================================================O

Go around to every house in Vientown and Chicole Village.
When you reach Mr.Woodward's house you'll notice he isn't home, he's at the
beach. Head over to the beach where you will meet up with the pokemon you
captured from the mission before, He'll join your team as your Partner
Pokemon! After you'll learn about the Partner Gauge from Crawford.
After this keep delivering the Vien Tribune. Once you've delivered all the
papers head back to the station. After the talking the day will be over.

O=====================================================================O
|       [Investigate the Marine Cave!]                   [0.10]       |
O=====================================================================O

Capture a Taillow that is flying around the beach then head into the Marine
Cave on the far west side of the beach.
Once you're inside capture the confused Zubat. Use the Taillow you caught
outside to cut down the fence that stands in your way. Head to the far north
side of the cave until you come up to a red machine that seems to be the cause
of the problem with the pokemon. Head north into the next area. The pokemon
here don't seem to be affected by the machine. Capture a Shellos in this area
and use it to wake up one of the Geodudes. Capture the Geodude. Now head to
the very far north side of this area until you reach a Squirtle and a Nosepass
capture both of them. Use the Nosepass on the pile of rocks that is blocking
the way to the next area. Go inside. Capture the Gastrodon inside. Go back to
the red machine and use Gastrodon to soak it, This will break the machine and
set all the pokemon free. Head back to the base. Mission Clear! You are now a
Rank 1 Ranger! Grats! You can now use the Bug Poke Assist. You'll learn more
about quests too. Accept the quest Little Tim gives to you.
Check the Quest section to see what to do on this quest.
Once you're done with the quest you will recieve an email and a Styler Power
Up. Head back to the base. Save! Talk to Barlow to end the day.
When you wake up you will be faced with a new mission.

O=====================================================================O
|       [Fight the Vein Forest Fire!]                    [0.11]       |
O=====================================================================O

Head over to the forst on the north part of Vientown. Head north until you
see a small girl. You need to find her 3 lost Happiny. Head west all the way
west until you hit a dead end, go south and you should end up in a small part
of land on the west. There should be one near the tree. Capture it.
Go back to where the little girl was and give her the Happiny. Now head down
to the far south part of this area, as you're walking down a huge burning log
will fall down and 4 Budew will attack, capture them. Head north past the
bridge and on to the next area, this place has already been burned down.
Capture the Wartortle that's walking around and use it to burn out the fallen
log. After burning it down head south and take the road on the right, another
Happiny should be at the end of this road. Capture it then head to the other
side to where another Happiny is, capture this one too. Return the 2 Happiny
to the little girl then return back to where you found the last Happiny.
Keep heading west until you head a dead end where another Wartortle should be
hiding, capture it and burn down the log that is north of where you captured
the Happiny. After burning the log down head north then follow the road to the
left, there should be another wartortle here too, capture it. Now head back
north to the save point and save, then head into the next area. You'll meet up
with Crawford as soon as you enter the area. Head into the area to the west.
Head south into the next area. Capture the Blastoise in this area.
To capture it you'll have to aproach it from behind, the second he sees you he
will charge you and you'll lose 2 HP points. After capturing the Blastoise
head to the area on the left and capture the Grotle, This one does the same
thing as the Blastoise but does 3 damage instead, be careful. After the
capture go back to the area where you met with Crawford. When you meet up
with him he tells you that you have to find out where to use the Rain Dance.
Move a little to the right and you should see a "?" over your head. Tap on
Blastoise and tell it to use Rain Dance. Mission Clear! Head back to the base.
You are now a Rank 2 Ranger! Yay! You can now use the Fire and Fighting
Poke Assists! After head outside and talk to people to see if they're okay.
Accept some quests if you feel like it. After talking a bit report back to
Barlow.

O=====================================================================O
|       [Destroy the Strange Machines!]                  [0.12]       |
O=====================================================================O

Head into the Vientown forest. Before you get there you are stopped by the
Professor. Take him to the base. After the professor studies the machine
you're sent on a mission to Pueltown. Head to the vientown forest. Head far
far north past the place where you used Blastoise. Follow the road north
then south until you reach a new area. Follow the road south to Pueltown.
Follow the road up north even more. As you arrive in Pueltown all of the
pokemon will be hypnotised by the machine around here. A man named Brook will
greet you when you arrive. Head back to the forest and capture a Bibarel.
Take him back into town and start destroying each machine, go back to the
forest to get a new one. Repeat this process untill all of the Machines in
town are destroyed. Follow Brook into the next area, more machines lie here.
The machines in this part of the town require some fire power. Go back to the
main part of the city and capture a Growlithe. Take the growlithe back to the
machine and have it destroy it. Repeat the process again for this part of town
Follow the shady looking people to the other side of town. When you arrive
you'll see Melody being surrounded by 4 pokemon, you have to shut down the
machines fast! Go back to the main part of town and capture the Growlithe
again. Capture a Voltorb on the bottom left corner of area you broke down
the 2 green machines in before and use him to open up the gate below you leave
this area and return again to capture him once more. After head back to where
Melody is at. Head down a bit from where Brook and Melody are being held
captive and you should see a small barrier, use voltorb to open up the gate.
Now look to the right of where Melody is, You'll see another green machine,
have Growlithe break this machine. Now that you opened up both of the gates
you csn get to the main part of town a lot quicker!
Head back to the place where you got the voltorb and capture it again.
Bring it back to the other side of town and have it break the blue machine
behind the set of stairs and infront of the blockade of pokemon.
Now you're done! All the machines are destroyed and the town is safe again!
after all the talking run to the harbor on the east side of town. Save.
Head north into the harbor until you see the sneaky guys again.
After some talking they'll send a team of rattata at you. Capture them all.
This is pretty tricky but it isn't too hard.
After the Rattata they send a Toxicroak!

-------------------------------
Boss: Toxicroak
Type: Poison
Arracks: Sludge Bomb and Poison Mist
-------------------------------
This is a pretty easy fight, just stay away from its Poison Puddle and stop
circling it when it uses its Poison Mist attack.
-------------------------------

After the fight Team Dim Sun runs off and escapes.
AFter all the talking, Head back to the Vientown base. Mission Clear!

O=====================================================================O
|       [New Partner Pokemon!]                           [0.13]       |
O=====================================================================O

As you wake up Ollie explains everything. After all the talking go outside.
Ollie wants you to take him to his house in Chicole Village. Walk there.
Your sister will run up to you telling you about some hat ghost.
Follow her south of Chicole Village. When you get there follow the hat
until the pokemon under it appears. Capture it. You now have a new
Partner Pokemon! Yay! Return back to Chicole Village and take Ollie to
the house next door to yours. You can do some quests now or just head back
to the base and report to Browel to end the day.

O=====================================================================O
|       [Recover a Key From Sharpedo!]                   [0.14]       |
O=====================================================================O

As you wake up you get a voicemail from Barlow, head there now.
After you get to the bridge go to the Harbor. Once there walk to where Brook
jumped into the ocean to follow the boat in the mission before this.
Say  yes to Brook's offer. Welcome to the ocean!
Head south a bit until you see a Sharpedo run off with the key. Capture a
Finneon in this area then head south into the next area.
Head south until you run into two small rocks, use the Finneon to break one of
them. Head into the small piece of land and you'll see the Sharpedo swim by.
Capture the lonely Staryu here. Head back to the area before this one and
go to the right abit. There will be 2 wooden fences blocking the way, use the
Staryu to cut it. Follow the path until the next area. Capture another Staryu
in this area and make your way south to the other area entrance, there should
be another fence blocking your way there, use the Staryu again to cut it down.
Capture the Mantine on your way there.
Capture the other Mantine swimming around in this area as well then head to
the blue line down below, a "?" should appear over your head, use the mantine
to swim here. Swim left to the next area. Head up, then left, then down, then
to the right by using the bubbling jets to send you to the area where the
Sharpedo was swimming in when you got into this area. Get off the Mantine and
follow the Sharpedo into the next area, capture the Mantine in this piece of
land. Save here. Use the streams to catch up to the Sharpedo, it might take a
while for you to get the hang of it but it shouldn't be too hard. Once you
catch up to the Sharpedo capture it! Mission Clear! You are now a Rank 3
Ranger! You can now use the Ground and Steel Poke Assist! You can now have up
to 4 pokemon with you!
Head back to the bridge. Head north into Altru Park. Head north into the next
area. Go inside Altru. Take the tour and meet president Hall. Leave the
building. Head into the West area. Head very very far west until you hit a
dead end, There should be a Bibarel just before this dead end, capture it.
climb the steps north from here into the next area and you should end up in
the Ranger Union. Go inside. Take the stairs up to the second floor.
Use the Bibarel to destroy the Gigaremo.
After you will be asked a series of questions, "yes" is the answer to all of
them. Take a look around if you want, when you're done go into the room to the
right of the confrence toom. Report to Barlow to end the day.

O=====================================================================O
|       [Seek the Origin of the Quake!]                  [0.15]       |
O=====================================================================O

Head downstairs. Go back to Vientown. Capture a Pineco in this area and use it
on the Oddish that is on the left side of the lady's house, capture the Oddish.
Head north behind the house of the lady into the new area. Climb the veins up
to the very top cliff. Use the Oddish on the vein then climb it. Step on the
Springy Leaf to get to the other side, capture the Spearow flying around here.
Head east into the next area. Climb up the vines into the next area.
Go left and capture the Pinsir. Use the Spearow to cut the vines again, climb


up the vine. Follow the path to the left and climb up the vines, watch out for
the Gligar here, it will knock you off the vine and you'll lose 3 HP. Capture
2 Mawiles in this area before you move on to the next one. Make your way down
to the save point on this map then head into the next area on the right. There
are 2 yellow Gigaremos in this area, you have to destroy them before you can
go any further. Walk to the right until you reach an opening on the cliff,
jump off it, then jump off to the right then down. Climb the vine on the right
side of you and there should be a Springy Leaf on the right, use it. Keep
using them until you reach the very top where one of the Gigaremos should be
sitting. Use a Mawile to destroy it. Use the Springy Leaf on the left. You'll
end up back at the top. Jump off the cliff again but go to the left this time
instead of jumping to the right. The other Gigaremos should be sitting at the
bottom. Use the other Mawile to break it. Done! Go on to the area on the left
and save. Climb down the vines and you'll be at the place where the Dim Sun
Grunt was at. At this point you should still have the Grotle you captured
way back in the first mission, if you don't go back and capture a couple of
grass/steel/fighting type pokemon so you can use their poke assists.
Aron and Mankey should do the job! Once you're ready head to the Grunt and
confront him. Say "no" when you are asked if you believe him.

-------------------------------
Boss: Rampardos
Type: Rock
Attacks: Raining Boulders, Head Bash, and Rock Throw
-------------------------------
It's best that you don't try to capture it while it's raining boulders but if
you feel confident then go ahead, when it stops spin around it as fast as you
can, using poke assists help this speed up a bit. Shouldn't be too hard.
-------------------------------
Mission Cleared! Return back to the Lady. You are now a Rank 4 Ranger! You can
now use the Poison, Psychic, Dark and Ghost Poke Assist!
Return back to Vientown. Capture the Doduo on your way there to learn the
Agility Map Move. Now with this faster way of transportation you can get to
Vientown faster! =D
You can use this time to do quests if you want to, if not talk to Batlow to
end the day.

O=====================================================================O
|       [Teach at Ranger School!]                        [0.16]       |
O=====================================================================O

Head over the Ranger School. Capture the Croagunk the Dim Sun Grunts push
over to you. The Croagunk will now be available as a new Partner Pokemon!
Head to the Ranger School. Head over to the staff room (Top right corner
room) and talk to the Principal.
Answer the questions however you want.
Capture the Carnivine that the Dim Sun Grunts send your way.
Shouldn't be too hard. Have a look around school if you feel like it, if not
go back to the Ranger Base. Mission Clear! You can end the day right now or
go out and do some missions.

O=====================================================================O
|       [Look for Missing Barlow!]                       [0.17]       |
O=====================================================================O

Head over to Pueltown. Head over to the Pueltown Harbor. Go inside the
Fishing house and ask for a ride from Capt. Boyle, the Captain in red.
Go inside the Ranger Base and save if you want, recharge too.
Go up the stairs to the left of the Ranger Base.
Go inside the house on the left to talk to the Village Elder.
Go inside the cave on the left side.
Walk north into the next area.
Go back into the cave and capture a Drifloon.
Stand on the part where Smoke comes out from the ground and use the Drifloon
to cross over. Captur the Drifloon on this side.
Head north into the next area.
Head far north until you reach another hole on the ground. Ride the Drifloon
to the other side. Climb up the stairs infront of you until you reach a
Dim Sun Grunt. Capture the Slugma and Magcargo that he sends at you.
Easy capture, they don't even fight back.
Capture the Magmar for fun. Follow the path to the next area. Save.
Follow the path and climb down the stairs, another Dim Sun Grunt greets you
here. Capture the Kangaskhan it sends after you. Avoid it's hyper beam and you
should be okay. Capture the Drifloon infront of you. Head north until you meet
another 2 Dim Sun Grunts. Head back to the place where you fought the
Kangaskhan and climb up the stairs. Use the Drifloon to carry you to the other
side. Catch the Drifloon here. Go into the next area infront of you.
Capture a Shuppet. Now head back to where the 2 grunts are.
Climb up the stairs and cross the bridge, use the Shuppet on the door.
Go inside. Capture the nasty old Muk. Go back to the huge rock and have Muk
destroy it. Follow the Grunts inside their hideout.
Capture the 3 Numel they send after you. Go inside. Save.
To get passed the guards wait for the second guard that passes in between both
crates to pass by then run straight across and turn left to run up north.
Hide behind the wooden crates. While waiting in the crates wait for both of
the guards to pass by each other, as soon as the guard walking towards you
goes up, run west while trying to avoid the 4th guard. This might take you a
while to get it, I know this explanation isn't perfect but this reallt isn't
that hard.
Once you get by, go inside. Capture the Beedrills and Gloom they send after
you. Focus on the Beedrill first then the Gloom, this is only hard because of
how fast the Beedrill are.
Go inside the ship. Save here. Go forward a bit. Capture the 2 Machoke the
Grunts send after you. Head upstairs and through the door to the right of the
stairs. Go downstairs and capture the Mime.Jr.
In the next area go upstairs and capture the Luxio. Go back down and ride the
little belt on the floor infront of you, capture the Makuhita then go left and
capture the Machoke. Climb up the crate to the left using the ladder then
climb down it. Go up the stairs and meet up with Mime.Jr. Go into the next
room. Save here.
A Gigaremos is in this room. Destroy it with Luxio. After saving the pokemon
go inside the door infront of you. Another Grunt awaits you here, he turns on
a Gigaremos once he sees you, go turn it off with Makuhita, becareful though
because all of the pokemon are after you! so you gotta be quick. Go back
downstairs and capture a Drowzee, head over to the right of where you came in
through and there should be a switch on the floor, use Machoke on it.
Now go to where the crates moved and capture the Machoke. Climb up the crate
infront of you then follow the path the crates have created, climb down the
stairs and move north abit and there should be another switch like the one you
hit before, use Machoke on it. Climb back up on the crates and follow the path
until you reach another ladder, Capture one of the voltorbs on your way there.
Go up the stairs and have voltorb shock the door open. Go inside.
Go into the left area. Go down a bit and save. Go into the room on the left &
capture the three Mareep the Grunt sends at you. Go through the door infront
of you, and again. Capture a Raticate. Now go into the room on the left of
the save point and save Barlow. Run back to the room before this one with the
big fence and use Raticate to cut it down. Capture the Electabuzz. Head back
to Barlow's room and use Electabuzz to light up the room. Go back and get
another Raticate. Go back to Batlow's room and untie him. Tap the door
infront of you and have Barlow bash it down. Go inside Barlow ran into.
Leave the room and turn to the left then go down the long hallway.
Capture the 3 Magcargos the Minion sends to get you. Run after the Minion.
Go inside the Captain's bridge when you're ready to fight.
Capture the 2 Rhyhorn the minions send after you.
Do the same for the 3 Stunky.
Then again for the Drapoion.

-------------------------------
Boss: Drapion
Type: Poison
Attacks: Poison Spores, Poison Puddle and Poison Needles
-------------------------------
Anoter simple capture, just avoid the attacks and you should be safe.
If you want to use some poke assists a Drowzee is perfect for this capture.
Save. Run back to the entrance of the ship. Capture any Machokes you can on
your way there. Once you get to the entrance use Machoke on the valve.
Mission Cleared!
You are now part of the Ranger Union!
Save here! Go to the Ranger Union.
You now have a Fine Styler!
You can now use the Power Charge!
Go upstairs.

O=====================================================================O
|       [Support Sven at the Ruins!]                     [0.18]       |
O=====================================================================O

Go back to Altru park. Leave Altru park via the east exit.
Follow the road into the next area. Follow the dirt road to the next area.
Capture the 3 Murkrows the Dim Sun Grunt sends after you.
You'll wanna capture some pikachu around this area if you start getting low
on energy, there should be a pikachu in the area before this one too.
Also, capture at least Carnivine in this area, they really like to go up
to you and hit you so be careful. Head over to the east side of the area until
you hit the wall then go up north in the small opening, a Dim Sun Minion
should be waiting here for you. Capture the three Koffing he sends after you.
Head left from here until you bump into yet another Dim Sun Minion. Capture
the 4 pokemon he sends after you. Use a Carnivine to cut down the fence
infront of you. When you open it two Skarmory will fly out to the left and
right. Run around the area until you manage to find one of the Skarmory
that flew out, capture one as soon as you find one. Use Skarmory to demist
the area. Head west a bit from the cave where the Skarmory escaped and there
should be a Bastiodon waiting for you in a corner, capture it. Now go inside
the cave and have the Bastiodon hit one of the Vileplumes on the ground.
Capture the Vileplume. Leave the cave and climb up the stairs on the left into
the next area. Save here. Go back and catch another Bastiodon. Now go back to
the ruins. Have the Bastiodon hit the big block at the center. Go inside.
Head down and capture the Drifblim. Use it to go up to the second floor.
Capture the Pupitar in here. Fall into the hole and go into the next area on
the bottom right. Use the Pupitar to break the rock infront of the 2 Sableye.
Go inside and capture the Electabuzz. Go back out and into the next area on
the right. Use the Electabuzz to light up the place. Now go north a bit and
capture the Sandshrew in here. Now that you have the Sandshrew head down a
bit and you'll see a rock like thing on the floor, use Sandshrew to dig here.
Fall down into the hole. Capture the Hypno that is teleporting around in here
and have him open up the door on the right side. Go inside and capture the
Pupitar. Go back outside and capture the Drifblim, use him to back to the
first floor. Go back and capture another Electabuzz. Head back down and
capture a Sandshrew and a Hypno here. Now go into the next area on the left
and have Electabuzz light up the place. Now have the Pupitar break one of the
rocks in your way then go into the next area. Follow the path until you reach
another place to dig, dig down using the Sandshrew. Jump down!
Head north and fall into the first hole, capture the Dirfblim in here and use
him to go up. Jump down the ledge and walk to the left a little and capture
the Bastiodon. Now head south from there and you should notice a Pupitar
inside a tiny little circle with a Drifblim close by, capture the Pupitar.
Walk a bit to the left and use the Pupitar to break down one of the rocks.
Now go back down through the first hole you fell into and climb back up on the
other side using the Drifblim. Now this time instead of falling off the cliff
go into the next area on the right, once you're inside have the Hypno you
caught way back before this open the door for you. Before you go in there
make sure you have more than 30 HP on your styler, inside the cave lies a
Skuntank that charges at you as soon as you walk in so you need to at least
survive one or two of its hits before you can actually capture it.
Capture the Skuntank. Exit the cave and jump back down the cliff.
This time you have to jump into the second hole instead of the first one.
Capture a Sandshrew in this area and use it to dig the second hole, jump down.
Use the Bastiodon to break the rock in the way. Catch the Drifblim in this
area then head into the next one on the right. Now that you caught the
Skuntank ahead of time you don't have to run back and get it! =D
Walk over to the Dim Sun Minions and release the smell!
Now fall into the hole here. Head up north and save. Capture a drifblim here
if you want help in the next fight. Head north from here once you're ready to
fight the Spiritbomb.

-------------------------------
Boss: Spirit Bomb
Attacks:
Top left: Fire ball
Top right: Z Fire
Middle: Shadow Pulsar
Bottom left: Shadow Balls
Bottom right: Lightning Ball
-------------------------------
This one is tricking since he can move from place to place really fast, he
pretty much only comes when he is attacking. Use Drifblim to help you if you
need it and a pikachu if you need to charge up. As long as you circle around
Spirit bomb nice and slowly and avoid all of its attacks you should be safe.
-------------------------------

After the fight the head north into the next area then north again into the
next area. Go inside the hole and save. Go up the ladder to get out.
Go to the other side of the house and tap on the small green book on the table
Leave the house. Mission Cleared!
Go back to the Ranger Union. Report back to the 3rd floor.
You are now a Rank 5 Ranger! Half way there!
You can now use the Ice and Dragon Poke assist!
You can now have up to 5 Pokemon Friends!

O=====================================================================O
|       [Get the Blue Gem!]                              [0.19]       |
O=====================================================================O

Go to the research room. Go to the Altru Building. Talk to the girl next to
the portrait of the 3 Altru presidents. Go outside. Go back to the Ranger
Union and report back to the research room and talk to the professor.
Go outside and head south until you see a small river. Catch a Floatzel around
here and ride it up the river until you reach a cave, go inside.
Get off on the northern port and go into the area infront of you. Capture the
Camerupt inside. Go out and follow the path to the left and go into the next
area. Climb up all the sets of stairs and head into the next area infront of
you. Cross the bridge and bump into the Dim Sun Admin. Capture the 3 Golbat
he sends after you. Save after the fight. Use the Camerupt you caught to melt
down the big piece of ice. Head outside. Go north into the next area.
Catch the Houndoom. Go save and recharge at the base if you want to.
Go back into the Hia Valley and head west then head to the very north west
end of the valley until you see a small wodden lodge. The next day...
Run back to the lodge then head east a bit until you see another area
infront of you, go there. Capture the Empoleon here. Walk north a bit and
you should be at another place where you can ride Empoleon, get on him.
Go up, take a left on the second opening, ride the current and break the ice,
go up, ride the current to the right, go down, up. After breaking both blocks
of ice go up into the next area. speed up fast enough to break the block of
ice infront of you. After breaking that one go up a bit then to the left to
break the 4 blocks of ice that are all lined up together.
Ride the current that is closest to the wall and quickly speed down to break
the 2 blocks of ice that are lined up, if you didn't speed up you have to fall
into the whirlpool and go through the whole thing again. After breaking them
go to the left then head up. Instead of going north into the next area ride
the current to the right. Ride the first current you see to break the blocks
of ice and head into the next area. Head north until you reach a whirlpool, go
around it and ride the current infront of it. Go north into the next area.
Get off Empoleon. Climb up the stairs infront of you and save. Go up the
stairs. Go down the stairs and walk to the right, there should be a Vulpix
hanging out around here, capture it. Go back to the big door and have Vulpix
set the torch back on fire. Go inside the castle. Capture the Haunters that
attacks you as you go inside. Go into the next area infront of you.
Capture the 4 Houndours that are sent after you. Go inside the area to the
left and capture the Scyther. Now head to the right side of the castle.
Follow the path onto the next area. Capture a Vulpix here and go upstairs.
Go inside the room on the left, cross the bridge. Go up the stairs and use
the Vulpix to light the torch. Go inside. Gotta love the clasic ice rooms
in pokemon huh? Head over to the room on the top left corner. Go south into
the next room. Capture the Ninetails in here. Run back to the room with the
ice and fall through a hole, you'll end up back in the Dinning Hall.
Use the Ninetails to burn down the huge piece of ice. Go inside. Save here.
Go upstairs. Go into the next room. Quickly ride the blocks of ice to the
right side, go inside. Go upstairs. Ignore the Shyther and go into the next
room. Go into the next room and cross the bridge. Capture the 8 Seedots they
send after you. Go into the room facing north on the left side, capture a
Vulppix then go into the room on the far right, cross the bridge and go
down the stairs then light one of the torches, repeat this process again.
Go inside once you've opened the door. Capture the Mismagius inside.
Go back to the room with the save point and open the door with the Mismagius.
Before going to the room on the other side of the room you might wanna capture
a Riolu or two from the rooms on the left and right, they'll help out a bit in
the next boss fight, a Raichu wouldn't hurt either.
Go inside. Make your way to the room on the north side of this room, here are
the directions: up, left on the second turn, up, left, up, and right.
This should get you to the other side of the room. Go in.

-------------------------------
Boss: Froslass
Attacks: Fire ball, Ice block, and Circling Fire balls
Weaknesses: Fighting, Fire, and Steel
rosslass is a floater, which makes her immune to ground Poke Assist.
-------------------------------
This one is kind of tough, its kind of hard to get a good circle around this
one because of all of her attacks. Just wait until it is charging up an
attack to circle it, this fight might take a while but it's the safest way.
-------------------------------

Follow the two Dim Sun Grunts. Fall down into the hole and return to the
saving point. save. Go back into the room infront of you. From here go into
the room on the left and the right and capture the Riolu in here. Bring them
back to the room where you fought Ice. Walk up to the wall of light with the
Riolu. Go inside the room infront of you. Save! Go inside if you're ready for
another boss fight.

-------------------------------
Boss: Lucario
Attack: Aura Sphere, 2 Electric Orbs, Punch, and...
Power Up: When Lucario powers up he is surrounded by what looks like
electricity, touching him will not hurt you but will break your line
like usual. As with Aura Sphere, it becomes a rapid fire move, kind
of like a machine gun, and the electric orbs double from two to four.
Weaknesses: Psychic and Flying
-------------------------------
This fight is way easier really...as long as you keep away from his attacks
you should be okay, he doesn't protect himself as much as the Froslass did
good Exp. huh? Mission Clear!
Go touch that shiny thing at the center of the room to return back to the
entrance. Leave the castle. Return back to the Ranger Union.
You are now a Rank 6 Ranger! Your Power Charge can now be readied in a shorter
time!

O=====================================================================O
|       [Get the Red Gem!]                               [0.20]       |
O=====================================================================O

Leave the building then come back in and report to the 3rd floor. Talk to Emma
to end patroling. Head over to Boyleland. ￾@Climb up the stairs to the left of
the Ranger Base. Go inside the Elder's House. Now go to the cave on the top
right corner of this island. Go back and talk to the Elder about it. Go to
the cave. Go inside. Capture he Torkoal and ride it on the magma to the
other side. Then get off on the piece of land to the right. Climb up the
stairs infront of you and go into the area on the left side. Capture the
Gastrodon. Go back an dhave the Gastrodon soak the rock on the right side.
Now go down the stairs and head south, catch the Hariyama in this corner
and use it to break the rock. Save here. Go back down the stairs and capture
a Torkoal. Ride it on the magma river to the north into the next area. Ride
the Torkoal to the next area on the south side of this map. Get off on the
platform below you. Head south into the next map. Capture the Drifblim here.
Jump down the cliff below you. Capture the Torkoal and ride it to the other
side. Go back to the save place and ride the Drifblim up. Go into the next
area on the right. Capture the 5 Chatot the Dim Sun Grunt sends after you.
Capture the 2 Pelippers here then go back to the other map. Walk over to the
left side and have the Pelippers burn out the fire blocking the stairs. Go
back and capture another Pelipper. Now follow the path until you reach 2
Dim Sun Members. Capture the 3 Bagon and Shelgon they send after you. Catch
the Hariyama gere tgeb follow them into the next area. Cross the bridge.
Catch the Torkoal and Aggron here. Now use the Pelipper to soak the huge
rock and the Hariyama to break it down after. Now ride the Torkoal to the
platform on the left side. Capture the Drifblim here then use the Aggron to
move the huge rock blocking the stairs. Capture the Rhydon and use Drifblim
to fly up. Save here. Capture the Raichu here. Head north. Capture the 2
monfernos they send after you. And now, the boss fight!

-------------------------------
Boss: Infernape
Attacks: Explosion and Fire Hole
Weaknesses: Water and Ground
-------------------------------
Pretty simple fight if you use poke assists.
Just dont try to circle it when it's using explosion...It's a pretty strong
attack :s
-------------------------------
After you win, save. Go back and get a Richu and 2 Ground or water Pokemon.
Return to this spot once you have them and follow the obsticle path onto
the next map. Walk up to the stone.

-------------------------------
Boss: Heatran
Attacks: X Fire, Explosion, Magma Puddle, and Tackle
Weaknesses: Water and Ground
-------------------------------
This fight is pretty tricky, the Magma Puddles get really annoying, which is
really the only thing that makes this fight hard. Just try and avoid the
puddles. You should be okay if you use Poke Assists.
-------------------------------
Mission Cleared!
Touch the glowing light next to you to return to the entrance. Leave the cave.
You can now use Mime.Jr as a Partner Pokemon!
Go back to the Ranger Union. Go inside.
You are now a Rank 7 Ranger! Your Friend Pokemon limit was raised to six!

O=====================================================================O
|       [Rescue Wailord!]                                [0.21]       |
O=====================================================================O

Go to the roof. Go to Altru Park. Go to Pueltown Harbor. Go inside the boat
house and talk to Capt.Haruba so he can take you to Haruba Desert.
Save here. Go south then left. Now you have to save the poor huge Wailord.
Go back and capture a Huntail that's swimming around this area and use it
to break one of the electric chains that is keeping Wailord down.
Capture the 2 Horsea and Seadra the Dim Sun Grunt sends after you.
Go left into the next area. Another chain is holding down the Wailord here.
Go down and follow the current all the way to the other side. Capture the
Huntail here. Go up a bit then ride the other current to the right.
Capture the 4 Finneon the Dim Sun Grunt sends after you. Have Huntail break
this Trap Machine as well. Ride the current infront of you then head up then
all the way to the left. Capture the 3 Starmie the Dim Sun Grunt sends after
you. Catch a Mantine in this area then follow the Dim Sun Grunt, save here too
=D. Climb on the Mantine. Go left, down, right, up until you hit the very top
end of this map, right, Fight the current to get to the other blue platform
infront of you. Get off the Mantine once you get to it. Go right into the next
area. Save here. Catch the Huntail here and go up then left, there should be a
fence blocking the road to the Trap Machine. Go up from here and capture the
Starmie. Go left where there should be 2 huge boulders blocking the way, go
down from here and you're back to where you were. Use the Starmie to cut the
fence down. Capture the Huntail and Gorebyss the Dim Sun Grunt sends after you
then break the Trap Machine with Huntail, 1 left to go! Go right into the next
area. Go back and capture a Huntail again. Go back and confront the Dim Sun
Grunt.

-------------------------------
Boss: Kindra
Attacks:
!=Bubbles
!!=Bubblebeam
!!!=Soundwave
Weaknesses: Electric
-------------------------------
Pretty simple fight, use some Electric poke assists to weaken it down faster
if you want, but you don't really need it though. As long as you avoid it's
Bubbles and Soundwave you should be okay.
-------------------------------

Use the Huntail to break the last Trap Machine. Mission Cleared!
</pre><pre id="faqspan-2">
O=====================================================================O
|       [Reveal the Hudeout's Secrets!]                  [0.22]       |
O=====================================================================O

Save here. Climb up the ladder. Follow the Dim Sun Leaders into the base.
Go inside the door infront of you. Go inside the door below you. Go inside
the first room to the left. Go into the room on the left side. Catch the
Luxio in here. Go back and to the room where the Houndoom and Houndour were
at. Have Luxio force the gate open on the north door of this room. Go inside.
Go up. Capture the Jolteon he sends after you. Go up the stairs on the left
and follow them to the other side. Capture the Luxray here. Go back to the
room with the Generator and have Luxray break it. leave the room then go to
the room on the far left. Capture the 2 Cacnea the Dim Sun Grunt sends after
you. Go into the room on the left. Cross the bridge. Go into the room infront
of you. Capture the 8 Slakoth they wimps send after you. Go down south then
to the first room on the left. Capture the Mothim and Victreebel he sends
after you. Leave and go inside the next room on the left. Capture the
Murkrow and Honchkrow they send after you. Leave the room and go to the left
then up then to the right and in the room. Save here. Go into the room on the
left. Capture the 2 Mr.Mimes sent after you. Go back to the room that was
once locked due to it smelling too bad (the last room from the right). Capture
the Skuntank then get out. Go back to the room where you took down 8 Slakoths
and use the Skuntank outside to make the room smell bad. They'll all come
running out. Go inside and take the Elevator.
Step on the big blue button infront of you. Go down south until you reach
a red and blue switch on the ground, ignore them for now and go to the
right. Catch the Arcanine here. Now step on the red button and go to the left.
Capture the Luxray here. Head north from here and capture the Sceptile.
Press the blue button where the Luxray was at. Go into the room way infront
of you. Capture the 2 Skuntanks sent after you. Have the Luxray break the
Generator. Go back down and catch another Luxray. Go up then right and press
the red button, go back down then to the right and press the blue button.
You should be back to where you caught Arcanine. Go inside the door here.
Capture both Mothims. Have Luxray break this Generator then catch the Luxray
in this room. Leave the room then press the red button on the left. Go to the
left and press the blue button. Go up then to the right and press the red
button. Go to the right until you hit the electric floor then go up inside the
room. Capture the 2 Machamps. Have luxray break the last Generator. Leave the
room and go inside the room on the right. Capture the Magneton and save here.
Go inside the room on the north side when you're ready to fight.

-------------------------------
Boss: Gliscor
Attacks:
Body Slam and Mud Puddle
!=2 Gusts of wind
Power up!:
When Gliscor powers up the # of Gusts it uses goes up by a lot! It shoots out
about 10 gusts of wind that scatter all over the map so its best to not have
your styler down when this happens.
Weaknesses: Grass
-------------------------------
Pretty easy fight as long as you ignore the short lasting Mud Puddles and
lift your Styler up when the "!" appears over his head, and as long as you
avoid the gusts of wind when it powers up. if you want help in it the Sceptile
you caught in the room before helps out quite a bit.
-------------------------------

Mission Cleared!
You are now a Rank 8 Ranger! Your Styler's Power Charge has been boosted with
another level! You can now keep charging after the first charge to get another
level of power!

O=====================================================================O
|       [Get the Yellow Gem!]                            [0.23]       |
O=====================================================================O

Catch a Pelipper here and have it soak the "Curious Tree". Capture the
Sudowoodo. Go down then left, dont go up the stairs. As you can see...more
Gigaremo machines. Use the Sudowoodo to break the Machine.
Go to the Ranger Base and recharge or save. When you're ready go north into
the next map on the right side of the Ranger Base. Capture a Fearow here and
have it cut down one of the vines on the far northern side of this map. Climb
up the vine and head into the next area. Follow the path until you meet up
with an explorer. Follow the path all the way to the right side then go down
the stairs. save if you want. Look for a Doduo around this area and capture it
you'll need it if you wanna have a chance at capturing the Hippowdon since
it is surrounded by tornados and it digs into the ground as soon as it sees
you which leaves you with no chance to catching it. Ride the Doduo and capture
the Hippowdon. Climb back up to the save point and save. Get off the Doduo.
Have the Hippowdon fill the gap into the temple with sand. Go inside.
Make your way to the north side of this room and follow the Buizel into the
next area. Follow the path all the way to the right. Go into the room infront
of you. Follow the path infront of you until you reach the very end. Stand
at the end and walk down to ride the sand to the other part of land.
Follow this path until you reach the end then go down here onto the next one.
Follow this path until you reach the end then go down here onto the next one
but as you're falling down try and move a little bit to the right or you'll
end up going inot a hole. Now follow this path and you're on the other side
of the map! Go inside. Follow this path to the other side. Go north into the
next area. Capture the Drifblim in here and ride it up, save here too if you
want to. Go down into the next area. Jump on the Springy leaf. Jump again.
and again. Jump on the Springy leaf below you not the one to the right of you.
Go inside. Capture the Sandslash here. Go out and jump on the springy leaf.
Now jump on the springy left to the right of you and have Sandslash dig a hole
on the bottom right corner. Jump on the leaf. Go inside. Go all the way down
into the next map. Go inside the right nostral.
This place isn't so hard, just look at the patterns before crossing.
Get all the way to the other side. Go inside to the next area.
Ah, the old arrow rooms =D
Take the arrows going to the right then up infront of you. Now take the arrows
that go up, right, and up to where a pokemon is running around. Capture it.
Now take the arrows back to the start and ride the arrows right and up again.
Now take the arrows to the right. Now, infront of you there are 3 arrows going
down and next to it are 2 arrows going to the right, get on those 2 arrows.
You should now be right on a big sand pit. Get on the arrows that go to the
right then down. From here get on the arrows that go up. You should now be
on the right side of a pokemon with the arrows closest to the wall pointing
to the right, ride those. Now there should be an entrance infront of you, go
inside. Capture the Tyranitar inside. Get out and ride the arrows pointing
down. ride the arrows back to the sand pit area. Ride the arrows going to the
right again. Now this time go to the left instead of up. Go around the wall
then to the right then up. You should see an entrance to anothe map on the
right side. Take the only arrows you can take going up. Now you should be
right below another entrance, go inside. Go up a bit and you'll see a huge
boulder, have Tyranitar break it. Jump inside the hole. Save here.
Go into the next area when you're ready to fight.

-------------------------------
Boss: Cresselia
Attacks: Z Dragon Breath
!=Psychic Ball surrounds it
!!!=Psychic Ball Surrounds the corners of the field
Weakness: Ghost
-------------------------------
The thing that makes this fight hard are the balls that it summons to surround
the area which kind of force you to only circle it when its at the very center
of the field, use Ghost pokemon to help you out when you need the help.
-------------------------------
Mission Cleared!
How the heck did a Helicopter get in here!?!?!?!?!
This guy reminds me of that one little green thing from Star Wars, Sorry
for not know the name of the thing Star Wars fans > ->;;
Say yes when you are asked to trade Keith for the rock.
Capture the present that was left behind for you!

-------------------------------
Boss: Magnezone
Attacks:
!!=Electric ball that surrounds him
Electric orbs on the ground
Electricity from its body
-------------------------------
Another pretty easy fight, just watch out with the Electric orbs on the ground
and you should do just fine, his attacks aren't all that new so you should
know how to get around most of them with no problem at all.
-------------------------------

Touch the shining light to get to the entrance.
Make your way back to the Ranger Union.


O===================================================================O
|       [Quests]                                          [Qst]       |
O=====================================================================O
Citizens from towns will ask of simple tasks that aren't classified as
Missions but are just as important! That's where quests come in! When
you complete a quest the Ranger Union sends you a nice little present
via email! so try and do as many quests as you can to recieves some nice
items!

O=====================================================================O
|       [Calm down milktank]                                          |
O=====================================================================O

Location: Vientown, Inside the Ranger Base
Who: Little Tim
Reward: Grass Defense
-------------------------------
Head to Little Tim's farm in Vientown. Once you get to his farm he'll ask
you to calm down his milktank, Capture it. Quest cleared!

O=====================================================================O
|       [Breeze Hill Sign Recovery]                                   |
O=====================================================================O

Location: Vientown, right side of Mr.Woodward's house
Who: Webster
Reward: Dark Defense
-------------------------------
Head over to Breeze Hill north of Nabiki Beach. Head inside the cave on the far
left. Head north into the next area. Then go into the small cave where the
Gastrodon lives. Capture it. Get out of this cave and capture a Shellos
outside. Use the Shellos to wake up one of the Geodudes outside of the cave
where the Gastrodon was in. Capture the Geodude. Go back to the area before
this one. Walk down a bit then to the right, there should be a small rock
blocking an entrance into another cave, use the Geodude to break it. Go inside
and use the Gastrodon to wake up the Graveler. Capture it. Go back to the
beach and climb up the steps north as if you were going to Breeze hill. There
should be a huge blue rock on your way there, use the Graveler to break it.
Quest Cleared!

O=====================================================================O
|       [Is Combee Okay?]                                             |
O=====================================================================O

Location: Vientown, to the right of the Ranger Base
Who: Old Lady
Reward: Electric Defense
-------------------------------
Head north into the Vientown forest. Head north, back to where you used
Rain Dance with the Blastoise. There should be a Combee around that area.
Capture it and take it back to the old lady. Quest Cleared!

O=====================================================================O
|       [Clear the Crates!]                                           |
O=====================================================================O

Location: Vientown Forest, Entrance to Pueltown
Who: Man
Reward: Bug Defense
-------------------------------
Go into Pueltown and capture a Tyrouge. You have two crates to destroy.
Both crates are in the area before the one where you accepted the quest in.
If you act as if you are walking back to Vientown you will easily spot them.
Destory the crates. Go back to Pueltown, Capture the Tyrouge, break the crate.
Report back to the man. Quest Complete!

O=====================================================================O
|       [The Boy Who Cried Lumineon]                                  |
O=====================================================================O

Location: Pueltown Harbor, To the right of the fishing house
Who: Fishing Kid
Reward: Rock Defense
-------------------------------
Head into the Fishing house and talk to the Captain inside.
Head down south until you reach the entrance to the next area but instead of
going there turn to the right and go through the fence opening and follow the
road to the right into the next area. Follow the road down to the next area.
Head down south and capture a Mantine, Ride it down the stream into the next
area. Head back to the place where you caught the Sharpedo. The Lumineon
should be swimming right behind the Sharpedo which means you have to chase
it again like you did with the Sharpedo, once you catch up to it capture it.
Return back to the kid. Quest Complete!

O=====================================================================O
|       [Nosepass! Must Have Nosepass!]                               |
O=====================================================================O

Location: West Pueltown, Near the entrance
Who: Man
Reward: Ground Defense
-------------------------------
Head to Nabiki Beach in Vientown. Go inside the cave on the far left. Head far
back into the cave where the squirtle is at and capture the Nosepass. Take it
back to the man in Pueltown. Quest Complete!

O=====================================================================O
|       [Who Ate My Lunch!?]                                          |
O=====================================================================O

Location: Vientown Forest, Where you used Blastoise's Rain Dance
Who: Webster
Reward: Power Plus
--------------------------------
Head west into the next area. There should be an Ambipom in this area.
Capture it. Report back to webster. Quest Complete!

O=====================================================================O
|       [Eevee for Marital Bliss]                                     |
O=====================================================================O

Location: Pueltown, Left of Ranger Base
Who: Old Man
Reward: Steel Defense
-------------------------------
Go to the part of the harbor where Brook always hangs out at. You'll see a
Raticate blocking the stairs. Capture it so it goes away. Follow the road
until you reach the end, the Eevee should be here. Capture it. Return the
Eevee back to the old man. Quest Complete!

O=====================================================================O
|       [Oddish Research]                                             |
O=====================================================================O

Location: Pueltown, Pueltown Bridge
Who: Herbert
Reward: Fire Defense
-------------------------------
Head over to the house with the lady who was concerned about the earthquakes
that were happening along this area, if you don't know where just keep
following the road the the Ranger Union until you see an Oddish. Catch a
Pineco around this area and use it to hit the Oddish so they wake up.
Capture the Oddish and bring it back to Herbert.

O=====================================================================O
|       [Clear Some Fallen Logs]                                      |
O=====================================================================O

Location Vientown, inside Mr.Woodward's house
Who: Mr.Woodward
Reward: Long Line
-------------------------------
Head into Vientown Forest. Keep following the road on the way to Pueltown
until you reach a Roselia. Capture 2 of them. Now head back to where the little
girl who needed help capturing her Happiny was and head west then south a bit
and you should see a log there, use Roselia to cut the log down. Now follow
the road west then go north to where you see another log blocking a bridge.
Use the other Roselia to cut the log down. Now go report back to Mr.Woodward!
Quest Complete!

O=====================================================================O
|       [Please Save Cranidos]                                        |
O=====================================================================O

Location: Vienforest, a bit north of the entrance
Who: Young Guy
Reward: Cranidos
-------------------------------
Head to where you found the first Happiny when the forest was on fire.
You should see the Wartortle running after the Cranidos around the tree.
Capture the Wartortle and Cranidos. Quest Complete!


O=====================================================================O
|       [Please Save Turtwig]                                         |
O=====================================================================O

Location: Chicole Village, infront of the top right house
Who: Little Boy
Reward: Turtwig
-------------------------------
Head over to Breeze hill which is north of Nabiki Beach. Capture the
Turtwig. Quest Cleared! Turtwig is now available as a Partner Pokemon!

O=====================================================================O
|       [Under the Bridge]                                            |
O=====================================================================O

Location: Chicole Village, Infront of the top right house
Who: Little Girl
Reward: Water Defense
-------------------------------
Head over to the bridge to the east of Vientown. Quest Cleared!

O=====================================================================O
|       [Strange Crates Washed Ashore]                                |
O=====================================================================O

Location: Vientown, Top left corner of Vientown
Who: Boy
Reward: Normal Defense
-------------------------------
Head to the beach and capture a bidoof. Use it to smash the crate that is
washed up on the beach. Under the crate is a blurred piece of paper.
After breaking the crate the boy will come to thank you. Quest Cleared!

O=====================================================================O
|       [Go Talk to My Mom]                                           |
O=====================================================================O

Location: Pueltown, Pueltown Bridge
Who: Brook
Reward: Flying Defense
-------------------------------
Head over to the eastern area of Pueltown. Find the water fountain north of
this area. Go inside the house on the right. Listen to the story.
Quest Cleared!

O=====================================================================O
|       [Special Thanks!]                                [x.xx]       |
O=====================================================================O
Special thanks to Shadowwater68 for correcting me and helping me fix some of
the bosses =D