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Pokémon Ranger: Shadows of Almia FAQ/Walkthrough
For the Nintendo DS
Version 1.0 (Created 1/14/2009)
By Devin Morgan
This file is Copyright (c)2009 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Pokémon List
7. Quests
8. Capture Arena
9. Ranger Net
10. Secrets/Tips and Tricks
11. Credits
12. Copyright Notice
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (1/14/09): The first and complete version of this FAQ. The only
thing that is missing is information about the downloadable missions due to
my lack of WiFi service. If anyone can help with providing information for
that section, by all means contact me.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
This is the second installment of the relatively new Pokémon Ranger series
for the Nintendo DS. It contains the same Pokémon-capturing elements of the
original series, but with several key differences. Instead of using items and
playing in a more traditional RPG setting, you "capture" Pokémon by drawing
circles around them (causing damage) with a device called a Styler. It is
quite the unique approach, but it actually is a lot of fun if you get into
it. The game is very linear with missions to complete, but there are also
optional quests and areas you can explore, as well as capturing all 267
Pokémon in the game. The game is not for everyone though, but it really is
fun, so if you like Pokémon games, I would certainly recommend this one!
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-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
NOTE: Most of the controls are done entirely by using the touch screen; below
are the usable buttons which sometimes serve the same purpose.
Control Pad: Move character, move cursor on some menu screens
A: Confirm selection
B: Cancel selection
L: Switch between map and Friend Pokémon data on top screen
R: Access menu screen
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-=-=-=-=-=-=-=-=-=
-= 4. Overview -=
-=-=-=-=-=-=-=-=-=
=================
Capturing Pokémon
=================
As you will learn, the main premise of this game is to capture Pokémon. You
do that by drawing circles around them with your Styler on the touch screen.
When you meet a Pokémon in any area, you enter a battle screen where the
Pokémon (one or several) will wander around, performing their special moves.
Each time you draw a complete circle around a Pokémon, a meter above/below it
will partially fill. By drawing more circles, the meter will continue to fill
until it is at its maximum, at which point you will have captured that
Pokémon.
When you draw circles, a line will form on the screen; if it is hit by a
Pokémon's attacks, you will lose HP and the line will break. If you get to 0
HP, it is game over. The Pokémon have many different abilities, so watch the
patterns and be prepared so you don't take unnecessary damage. Drawing these
circles is the only way to "win" against any Pokémon in the game.
If you meet a Pokémon in the wild, once you capture it, it will stay with you
as a Friend Pokémon. You can use its field/area/map moves (detailed below) to
get past certain obstacles in your path. If you engage in battle with a
Pokémon sent by another person, such as Team Dim Sun (the equivalent of Team
Rocket in the original games), you still capture them in the same manner but
you do not keep them afterwards!
One last thing to note is that early in the game, you will be allowed to have
a limited amount of Friend Pokémon with you at a given time. That amount will
increase as you progress through the game. If you exceed the current maximum
of Friend Pokémon, you will be forced to release at least one of them. If you
capture a Pokémon in a given area, it will not reappear in that same spot
until you release it (by using its ability or simply letting it go). Thus,
each Pokémon can be found in specific locations only once, but they return to
those locations if you free them so you can recapture them later.
====================
Field/Area/Map Moves
====================
Most Pokémon will have special abilities they can perform outside of battle.
Depending on the function of these abilities, they are called field, area, or
map moves. You must have captured a Pokémon (so it is one of your current
Friend Pokémon) to be able to use its special move. When you reach an object
or other obstacle in the world, you can tap it to find out what move is
required to clear or otherwise affect it.
To use a Friend Pokémon's move, you tap that Pokémon and hold the Styler down
as you drag it from that Pokémon to the object in question. Once you use a
Pokémon's ability, it will return to the wild, so these abilities are one-
time uses. Some objects will require a certain level ability (like a certain
boulder will require you to use Crush 3 to clear it). That means you must use
a Pokémon with at least Crush 3 to clear it; Crush 1 or 2 won't do a thing.
If you have someone with Crush 4, it will work since it is above level 3.
This applies to any instance where you need a certain type/level move to
proceed.
In some instances, if you move to certain locations, a "?" will appear over
your head. Depending on the situation, you will need to use a given Pokémon's
area/map move to trigger an event or progress further. You can do that simply
by tapping the appropriate Pokémon and say yes when asked to use its move.
Just like the regular field moves, once you finish using its area/map move,
the Pokémon will return to where you captured it originally.
There are a variety of special abilities that captured Pokémon can be used
for. These abilities are as follows (use the Pokémon List later in the guide
if you need specific information about who has what ability):
Field Moves
-----------
Burn 1-5
Crush 1-5
Cut 1-5
Electrify 1-3
Psy Power 1-3
Soak 1-3
Tackle 1-5
Tunnel 1
Area Moves
----------
NOTE: When you are at a location where an area move can be used, a "?" will
appear over your head.
Airlift: When a small trail of smoke is present, it allows you to float
across that gap.
Dark Power: Sucks you into an alternate dimension when used by Darkrai.
Demist: Clears the mist covering the Chroma Highlands area.
Elevate: Allows you to float through a hole in the ceiling (as shown by a ray
of light) to reach an upper floor.
Flash: Brightens the current dark room/area, allowing you to see details
about objects and Pokémon around you.
Magma Flow: Allows you to ride that Pokémon on magma.
Rain Dance: Causes rain to fall, causing an effect on the area it is used in.
River Flow: Allows you to ride that Pokémon on water.
Sand Fill: Use that Pokémon's ability to fill the hole in front of Hippowdon
Temple with sand.
Stink: Use that Pokémon's ability to pollute the air in that area.
Map Moves
---------
Agility: Allows you to ride the Pokémon, which makes you move at twice the
normal walking speed.
Fly: When outdoors, allows you to fly to any already visited location on the
map.
Recharge: Allows you to recover a certain amount of HP.
Teleport: Returns you to the entrance of the location you are in.
============
Poké Assists
============
When you are in the process of capturing Pokémon, you will have the option of
using something called Poké Assists to aid you. These are special abilities
determined by a Pokémon's type, each of which has a certain effect on your or
your opponent's actions in battle. You can use these abilities by selecting
any of your current Friend Pokémon or your Partner Pokémon (tap the bottom
right button during battle).
When using a Poké Assist, you will have the special powers available for a
certain amount of time; when the timer hits 0, the power is gone. If you use
a Friend Pokémon for a Poké Assist, it will leave you after the battle. If
you use a Partner Pokémon, that's a different story. Your current partner has
a special meter above your HP bar which fills as you capture Pokémon. You can
use its Poké Assist for a longer time, but once it's over, its meter will be
emptied and you will have to fill it in order to use its ability again.
A list of the Poké Assists and their functions can be found below.
Poké Assist List
----------------
Bug: Hold the Styler down to make some slime appear, then draw a line to pull
it away like a slingshot. Aim it in the direction of the Pokémon, then
release the Styler to fling the slime at the target, causing damage and
temporarily slowing it down.
Dark: Draw circles around hazards on the ground with your Styler, and you
will clear them from the area.
Dragon: Hold the Styler down and a dark vortex will appear, which will become
larger as you hold it in place. When you let go, a meteor will fall
onto that location a couple moments later. If it hits the Pokémon, it
will cause lots of damage.
Electric: Hold the Styler down and a bolt of lightning will come down at that
point. If it hits the Pokémon, it will temporarily paralyze it.
Fighting: Doubles the amount of damage inflicted for each circle drawn.
Fire: Each time you draw a successful circle, the Pokémon is hit with a fire
attack which temporarily makes it tired.
Flying: Draw circles with the Styler and whirlwinds will appear, which will
become larger and damage the Pokémon as you continue circling.
Ghost: Draw circles with the Styler and ghosts will appear on the ground, and
will move around the area. If the Pokémon is hit by one, it will take
some damage.
Grass: Draw with the Styler to make grass appear, which will slow the Pokémon
down when it moves through the grass.
Ground: Move the Styler back and forth, and the ground will shake, causing
the Pokémon to temporarily become unable to attack.
Ice: Hold the Styler down to create a snowball, then draw circles to make it
bigger. You can then slide it towards the Pokémon to roll the snowball
towards them, freezing the Pokémon and temporarily paralyzing it.
Normal: Slightly more damage is inflicted for each circle drawn.
Psychic: Draw circles with the Styler to form a psychic wave, then slide it
in the direction of the Pokémon to fling the wave towards it. This
will cause damage and temporarily paralyze the Pokémon.
Poison: Hold the Styler down to create a sludge puddle, then slide it in the
direction of the Pokémon to fling the puddle towards it. This will
cause damage and slow them briefly.
Recharge: Depending on the level of the ability, you will recover a certain
amount of HP at once (1: 10 HP, 2: 20 HP, 3: 30 HP, 4: 40 HP,
5: 50 HP).
Rock: Hold the Styler down and a rock will appear where you are holding.
Slide it in the direction of the Pokémon to fling the rock towards it,
causing damage.
Steel: Hold the Styler down to make an energy orb appear, and draw circles to
make it bigger. Slide it in the direction of the Pokémon to fling the
orb towards it. This will cause damage and temporarily stop them from
attacking.
Water: Hold the Styler down to create a bubble, then slide it in the
direction of the Pokémon to fling the bubble towards it. This will
cause damage and slow them briefly.
===============
Partner Pokémon
===============
In addition to the Friend Pokémon you obtain by capturing them in the wild,
you will be able to take along a Partner Pokémon as well. This Partner
Pokémon will not leave you after you use its Poké Assist ability in battle,
or after any event (it has no field moves to use, either). Through the course
of the game, you will meet and obtain many different Partner Pokémon, but you
can only have one with you at a given time. The other partners available to
you will be hanging around a place called Partner Farm, connected to Chicole
Village (you will learn about this when you have more than one partner).
========================
Quests and Power-Up Data
========================
Throughout the course of the game, you will be able to take on some optional
side quests. If you look under the Quests menu, you can see what is currently
available out there, and the person offering it. The person with a quest to
offer will have a "..." over their heads, and a "!" if you are currently on
their quest. You can only accept one quest at a time, though. Initially, only
certain quests will be available, but as you complete missions, new ones will
become available (usually in spurts of four). After you beat the game, you
can access the remaining 19, and once you clear all 59 quests, then you can
take on the 60th quest (#53 on the list, to be exact).
Upon completion of many of the quests, you will be sent Power-Up Data for
your Styler. These are basically upgrades, which will supplement your current
Styler's abilities. These data upgrades are all self-explanatory, and come
into effect immediately after receiving them. It is important to complete
quests so that you can become as protected as possible against any sort of
attack, while increasing your own Styler's line length and power.
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-= 5. Walkthrough -=
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Ranger School
-------------
As soon as you start a new game, you will be able to pick your character's
gender. You will then automatically be put into a scene where you must
capture a Pikachu. The capturing aspect is the core of the game, so you had
best get used to it right away. Either way, capture the Pikachu and you will
find that it was only an exercise at the Ranger School. It turns out that the
capture was your entrance exam into the school, so it's good you passed. You
will meet your teacher, Ms. April, and then you will be led into the school
building for your first class.
The next scene will be in your classroom, where you will get to name your
character. Do so, then sit through the conversation. Ms. April will tell you
about the buttons in the bottom corners of your touch screen, as well as
information about your School Styler (what you use to capture the Pokémon).
At this point, you can only have 3 Pokémon with you at a given time. When the
teacher leaves, she will ask the girl Rhythmi to give you a tour. She will
show you the save machine in the room, so remember to save whenever you see
one (now included).
After that, leave the classroom. Visit the bottom-right room (Mr. Kincaid's
class), as well as the two rooms to the north (Library and Staff Room). Also,
go upstairs (you're not allowed in the basement right now) and you will see
the Dorm. At each room, feel free to talk to the people if you want. Go back
downstairs and the bell will ring, which means you can go outside. Do so by
exiting to the south.
Schoolyard
----------
Out here, Rhythmi will lead you to the Training Room nearby. Go in there and
you will meet the teachers inside, who will each give you special lessons on
two of the essentials in the game. Go back outside after the lessons and you
will be asked to help capture some Bidoofs. Run around the area and capture
the Bidoofs, then watch the scene after they are gathered with Keith's help.
There is one more area that Rhythmi wants to show you, in the area to the
southeast. You can wander around the schoolyard area and capture a number of
different Pokémon to become more accustomed to how the game works, as well as
the different field abilities, plus it's good experience. When you are ready,
go southeast to the next area, where you will see Ascension Square and the
Pledge Stone. After that, the bell will ring and you will go back to the
school.
Ranger School
-------------
At night in the dorms, talk to Keith twice and you will meet Rhythmi outside.
You will be sent on a initiation mission of sorts, to find four Stylers in
the rooms downstairs, and drop them off in the basement. So, head downstairs
and capture the Bidoof in the main room. Head into the Library (northwest)
first. Break the crates with the Bidoofs and capture the Pichu, then pick up
the Styler in the northwest area. In the Staff Room (northeast), capture the
Pichu to get the second Styler.
In Mr. Kincaid's room (southeast), capture the Zubat and take the Styler in
the northwest corner. Now, capture a Bidoof and go to your own classroom.
There will be several crates in this room; use the Bidoof's Crush 1 to break
the crate next to the save machine, and you will find the last Styler. Save
while you are here, then exit and capture a Bidoof before heading downstairs
to the basement. Break the crate with Bidoof, then capture a Zubat and break
the fence with its Cut 1. Approach the door and you will have to capture four
Gastlys. They will vanish periodically, but overall it is a simple battle to
get through.
Once you captured the Gastly, Mr. Kincaid will come out, and you and Keith
will run off. Watch the scene, then read the letter from your little sister.
In the classroom scene, you will have an Outside Class, so you have to head
to Ascension Square. Save your game, then exit the school and head southeast
to your destination.
Ascension Square
----------------
Here is where you will have the Outdoor Class, during which you meet Crawford
from Vientown. After a lot of talking, Crawford will leave due to an
emergency, and you will all go back to class. You will receive a letter from
your little sister at this point.
Ranger School
-------------
Back in class, you will sit through another lesson until Mr. Kincaid shows
up. He will mention that some Stylers have been stolen, presumably by Keith.
You and Rhythmi will receive regular Stylers to practice with, so now you
have to go searching for Keith. Check every room on the first floor and talk
to everyone, then go upstairs. Rhythmi will call you back down, so go talk to
her and Janice will mention finding a Styler outside. So, you will both head
out there.
Schoolyard
----------
Outside, you will find another Styler on the grass. Head south and you will
spot another one atop the stairs, and then voices will be heard. Down the
stairs, you will find Keith and the man who really stole the Stylers. He will
try to get away, but a Slakoth will fall on him. Capture it and Ms. April
will let the thief off the hook. As a result, you will go back to the school.
Ranger School
-------------
Back at the school, the situation will be explained to the Principal in the
Staff Room. Following this, you will receive another letter from your little
sister. The next day, you will be in class, where you will get to go on your
1-day internship. You will be going to the Ranger Base in Vientown, where you
will meet with Crawford. Keith will also join you on this trip, since he was
also assigned to Vientown. When you are ready, save your game and exit the
school.
Schoolyard
----------
Out here, head directly south and down the steps to the next area.
School Gate
-----------
There, you will hear a man named Little Tim calling for help against the
Bidoofs. Capture the aggressive Bidoofs (Keith will get one, you get the
other) and they will run away. After Little Tim leaves, head south through
the gate and Ms. April will praise you for what just happened. Continue south
and west to the School Road.
School Road
-----------
Head west across the bridge and you will find a little girl in distress.
Ponte and Issac will come, and Issac will take his sister (the girl) with
him. After that, continue onward to the next part. Capture the Pokémon along
the way if you want, then keep going and you will enter Vientown.
Vientown
--------
When you arrive here, you will automatically head to the Ranger Base (it's
like the Pokémon Center in the original Pokémon games; you can save and
recharge your Styler here). Go inside and talk to the Operator to receive a
parcel which is to be delivered to Breeze Hill. Exit the building and head
directly west to the next area, which is Nabiki Beach.
Nabiki Beach
------------
Here, head south and to the west when you reach the beach itself. Go up the
steps at the other end and you will meet Mr. Woodward, who will talk briefly
about Partner Pokémon. After that, continue heading northward to Breeze Hill.
Breeze Hill
-----------
Head north through the area and you will meet the other Rangers. Once you
deliver the parcel and find out what it really was, talk to everyone then try
to leave. A boy will appear calling for the other Rangers to help, so head
back down to the beach.
Nabiki Beach
------------
You will find several Pokémon running wild on the beach, circling the couple
that was standing there before. Your job is to pick one of the three Pokémon
you met a few moments ago (Starly, Munchlax, Pachirisu) and capture it as
your objective in your very first mission.
===========================================
Rookie Mission: Sooth Pokémon on the Beach!
===========================================
Nabiki Beach
------------
Choose wisely, as the Pokémon you capture here will end up being your first
Partner Pokémon later in the game. Once that's over, you will head back to
the Ranger Base.
Vientown
--------
Back at the base, you will meet Professor Hastings briefly. You will then end
up outside, where the Pokémon you captured is waiting for you. Unfortunately,
you cannot keep it just yet. There is nothing more to do here now, so head
east along the School Road.
School Road
-----------
When you reach the bridge area, you will have to part ways with the Pokémon
you captured. Rhythmi will appear, and the three of you will head back to
school. Another letter from your sister will appear, too.
Ranger School
-------------
Here again, you will find that today is graduation day! When you have
control, exit the classroom and head outside to the schoolyard. Once you get
out there, the bell will ring, so you will be back inside. The graduation
ceremony will commence, but will be interrupted by a loud noise from the
basement. Two Tangrowths will emerge and you will have to capture them; Keith
will take one and you will get the other. Be careful of its attacks and
quicky capture it to restore peace in the school.
The graduation ceremony will commence once again, and once it is over, you
will be back at your home.
Chicole Village
---------------
After you wake up, talk to your family downstairs. They will suggest that you
go meet the neighbors, so head outside. Enter the other houses and talk to
everyone. Save your game at the Save Machine and head north to the Chicole
Path, and follow it to reach Vientown.
Vientown
--------
When you arrive, Luana will greet you. Head to the Ranger Base with her and
you will be greeted by the other Rangers. Enter the back room to change into
the new uniform, and Barlow will give you the Capture Styler to officiate
your new Ranger status! Crawford will explain what Poké Assists are, and then
demonstrate it in battle. Following this, Barlow will introduce the rest of
the team, and you will be given your first real mission: deliver the Vien
Tribune to everyone in Vientown and Chicole Village. So, head outside to
begin.
================================
Mission 1: Deliver Vien Tribune!
================================
Vientown
--------
Now it's time to start your mission, so enter the other three buildings in
Vientown. One of the residents is not home, so head west to Nabiki Beach to
deliver the paper to Mr. Woodward.
Nabiki Beach
------------
When you come to the beach, you will be met by the Pokémon from before. It
will now become your official Partner Pokémon, and Crawford will explain how
it can help you with captures. After that, head back to town and continue
southward to Chicole Village.
Chicole Village
---------------
Here, visit all four of the houses and deliver the Vien Tribune to the
residents. Once you are done, Crawford will suggest heading back to the base,
so do just that. Head north along the Chicole Path and return to Vientown.
Vientown
--------
In the Ranger Base, talk to Barlow and choose to rest. The next day, you will
be sent on another mission with Crawford, this time to a nearby cave to
investigate some strange noises. Save your game, then exit the base and head
west to the beach.
Nabiki Beach
------------
At the beach, go south and Crawford will warn you about the slime left behind
by the Shellos. Capture it if you want, then continue westward to spot the
cave. Go north and capture a Glameow, then enter the Marine Cave.
=======================================
Mission 2: Investigate the Marine Cave!
=======================================
Marine Cave
-----------
Inside, you will find that a machine is causing pulses which confuse the
Pokémon. If you enter battle against any of them, they will run away after
you capture them. Defeat the Zubat, then go north and use Cut 1 (the Glameow
I had you capture before will help) on the wooden fence. After that, go all
the way northward and you will spot some Pokémon circling near the pulsing
machine. You will need Soak 2 to stop it, so head into the next room to the
north.
In the second room, the machine does not affect the Pokémon so you can
capture them normally here. Take the western path and you will hear a Pokémon
crying behind a giant boulder. Take the eastern path around to reach a
Nosepass; capture it and go back to the boulder. Also, capture a Squirtle or
Shellos so you can use its Soak 1 to capture a Geodude. Use Nosepass to clear
the boulder with Crush 2, then enter that room. Capture the Gastrodon in
there and exit the room.
Head south to reach the first room with the pulsing machine. Ignore it for
now and head south and east into another section with an opening blocked by a
boulder. Use a Geodude's Crush 1 to get through it. In that room, you will
find a Rugged Rock; use Soak 2 (Gastrodon) to reveal the Graveler. Capture it
and leave the room. Now, get another Gastrodon from the same place you found
it before, and return to the pulsing machine area. This time, use the
Gastrodon's Soak 2 against the strange machine.
This will destroy the machine, freeing the Pokémon from their trance.
Crawford will stay behind, so head south and exit the cave.
Nabiki Beach
------------
Outside, head all the way east to the second set of stairs. Big Bertha will
come looking for Crawford, so once she leaves, head northeast into Vientown.
Vientown
--------
Back in town, head directly to the Ranger Base. Barlow will give you the
Mission Clear, as well as promote you to Ranger Rank 1! You will now be able
to use Poké Assist Bug as well. Following a brief discussion, Little Tim will
come in asking for someone to assist him on a Quest. Barlow will explain how
to use that option on the menu screen. Basically, Quests are like side
missions, so be sure to do them whenever possible!
Exit the Ranger Base and go do that Quest if you want. There will be a second
one available after you complete the first one. Whenever you are done, return
to the Ranger Base and you will find that Crawford has returned with the
machine. After the conversation, talk to Barlow and decide to rest. The next
day, you will hear that the Vien Forest is on fire, and so you and Luana are
sent to take care of it. So, save your game and exit the base, then exit town
via the northern path to enter the forest.
======================================
Mission 3: Fight the Vien Forest Fire!
======================================
Vien Forest
-----------
Here, head north and you will see a girl whose Happiny have run off. There
are three of them in the area, and you need to rescue them all. Go all the
way west from Mimi and head south from the Shinx, and you will find the first
Happiny to capture. Return it to Mimi, then head southwest from the girl and
a burning log will fall from above. Capture the four Budews that jump out,
and you will have to find a way to clear the log. Head north across the
bridge into the next area. There, capture the Wartortle and head back to the
previous area.
Go south and use Wartortle's Soak 2 to clear the burning log. Now, go south
to the intersection, then head east to find the second Happiny. Head all the
way west to find the third Happiny. Capture the Wartortle in the west alcove,
then go back to Mimi and return the rest of the Happiny. Now that's done, go
back to where you just found the Wartortle. Go north from there and use its
Soak 2 to clear the next burning log. From here, go all the way north to
reach a save point. Capture another Wartortle, then head into the north area.
Talk to Crawford here and he will ask you to find a Blastoise. Go west and
then south to the area by the waterfront. You will spot a Blastoise walking
around. The trick here is that you must approach it from behind; if it spots
you, it will automatically charge towards you, causing 2 HP of damage.
Anyway, capture it (be careful of its puddle attack which comes when it has
"!!" over its head, and the water jet attack with "!"). You can continue to
the western area and capture a Grotle in the same manner, sneaking up from
behind.
When you're done here, go back to where you saw Crawford. Go a little bit
east of him until you see a "?" over your head. Use Blastoise's Rain Dance at
that point and the forest fire will be put out. Luana and Crawford will find
a mysterious guy running away, and will escort him back to the base. When you
have control, you can wander around to find a Combee (they weren't around
during the fire). When you're done here, make your way south to the next
area, then to the southeast to exit the forest.
Vientown
--------
Back in town, head to the Ranger Base. Barlow will promote you to Ranger Rank
2, which allows you to use the Poké Assists Fire and Fighting! The strange
man won't talk, so Barlow will ask you to patrol the town. This is a good
time to do some Quests, as a few have become available. When you're done
wandering, talk to Barlow and you will be able to rest. You will then be
asked to go to the forest to make sure Professor Hastings is not lost. So,
exit the base and head north towards the forest. As you approach, the
professor will appear, so bring him to the base.
The professor will say that more of the strange machines are in Pueltown. You
and Luana will then be sent on a mission to Pueltown to investigate. So, head
north into the Vien Forest once again.
Vien Forest
-----------
Back in the forest, go all the way north and cross the bridge into the second
area. There, follow the path going to the north along the east side. In the
next area, you will find the barriers from earlier are gone, so continue
northward to the Lookout Ridge. After taking in the view, continue southwest
to the next area. Head southward and you will see a path branching off to the
east. If you go that way, you will find a cave inside which a rare Pokémon
can always be found (so says the guy outside).
Continue to the south and west to reach the next area. Capture the Bibarel
sitting by the water and head north into Pueltown.
Pueltown
--------
When you enter the town, you will notice that the Pokémon are confused, much
like in the Marine Cave earlier. Talk to Brook and he will mention that some
shady people have been moving the strange machines around town. At this
point, your mission will begin.
========================================
Mission 4: Destroy the Strange Machines!
========================================
Pueltown
--------
Luana will lead you to the Ranger Depot, which is the same as the Ranger
Base. Go inside to recharge/save, then exit. On the path directly east of the
depot, you will spot one of those strange machines. Use the Bibarel's Soak 2
(capture it from the last area of Vien Forest) to destroy the machine. Watch
the scene of the two guys talking about the machines above. There are more
machines to deal with, so capture another Bibarel. Use it to destroy the
second machine further north. The Pokémon blocking the path up the stairs
will disperse, and Brook will run ahead.
Before you continue, capture a Growlithe near the Ranger Depot. Then, follow
Brook up the steps into the northwest area. You will find more hypnotized
Pokémon in this area, so continue onward and you will spot a green machine
instead of the red ones. Use Growlithe's Burn 2 to destroy it. There is
another machine up ahead, so get another Growlithe and destroy that one as
well. Once you do that, two shady men will appear before running off. If you
capture a Voltorb nearby, you can use its Electrify 2 to open the gate to the
south, which opens up another path to the first area of town. Take that path
and bring back another Growlithe while you're there.
Now, follow those guys and head east to the next area. Run across the high
path and capture an Elekid, then enter the following section. You will spot a
girl surrounded by Pokémon, who Brook tries to help. They are both stuck, so
have Growlithe destroy the machine nearby. Also, have the Elekid open the
gate to the south to allow for easier passage through town. Get another
Elekid and take the path you just opened up south of where Brook and Melody
are trapped. Destroy the blue machine with Electrify 2.
Now that the Pokémon are free, you will find out that the shady gang is at
the harbor. Go south and east to reach a Save Machine; use it if you wish,
then go to the eastern area. There are more hypnotized Pokémon here, so head
east and north through the harbor area. You will listen in on a conversation
with those shady guys surrounding another of their machines.
When prompted, say yes and you will confront the group. It turns out they are
members of Team Dim Sun. They will send a group of Rattatas at you, so
capture them quickly. They will then send their Toxicroak to attack you. It
is a harder fight, so watch out for its poisonous attacks (there are two of
them, "!" is a cloud and the other "!!" is a puddle). Once you capture it,
the group will escape on a boat. Your work here is done, so now you have to
head all the way back to Vientown via the forest.
Vientown
--------
When you make it back to town, visit the Ranger Base of course. After the
mission is cleared by Barlow, choose to rest and the next day will come.
Ollie will finally talk, and so you will choose to free him. Once that's
over, Barlow will send you to go patrolling the area. Exit the base and Ollie
will ask you to bring him to Chicole Village. Head south from here along the
path to reach the village.
Chicole Village
---------------
Once you arrive, your sister will ask you to help with a hat ghost in the
Partner Farm. So, head all the way south into the Partner Farm area.
Partner Farm
------------
Here, you will spot the hat moving around. It ends up being a Kricketot, so
capture it. It will become your new Partner Pokémon. Note that it does not
replace your current partner. You can have many partners, but only one can
come with you at a given time; the others remain at Partner Farm where you
can switch them at any point. Now that you're done here, head back into the
village.
Chicole Village
---------------
Take Ollie to the southeast house (the one next to yours). After he
reconciles with his mother, leave the house and head back to Vientown.
Vientown
--------
Upon your return, go do a couple of quests if you want. Otherwise, go to the
Ranger Base. Talk to Barlow and choose to rest, and you will find that he
will leave with Professor Hastings temporarily. The next day, Barlow will
send you a voicemail saying to get to Pueltown. So, head through the forest
to the north and continue to Pueltown.
Pueltown
--------
Once you arrive here, Barlow will take you to the bridge which is retracted.
Brook is the one in charge of the bridge, but he is not here. Someone nearby
mentions that he was spotted by the harbor, so head to the eastern area of
town to reach the harbor. Talk to Brook and he will tell you that the key to
the bridge is missing, lost from when he went swimming before. Barlow will
give you the Micro Aqualung so you can breathe underwater. Brook will then
take you out to sea on a boat, and then you'll dive into the sea.
Puel Sea
--------
At the sea bottom, you will see a bright spot to the south, which is where
the key is. Swim towards it and you will see a Sharpedo eat up the key before
swimming away. At this point, it becomes an actual mission.
=======================================
Mission 5: Recover a Key from Sharpedo!
=======================================
Puel Sea
--------
From where the key was, swim southward into the second area. Here, you will
start to see the strong water currents keeping you from entering the side
areas. Head to the southwest and you will see a couple of small rocks
blocking your path. Capture a Finneon so you can use its Crush 1 to destroy
them. Up ahead, you will see the Sharpedo swimming below. Capture the Staryu,
then swim back north to the previous area.
When you enter this area again, go east and you will see a couple pieces of
wood in the way. Use Staryu's Cut 1 to clear the way, then continue northeast
into a new segment. Capture another Staryu in here and make your way to the
southeast, where another wood block is in the way. Barlow will contact you
with a hint about swimming in the deep water. Continue onward and capture the
Mantine swimming around, then head to the next area.
Capture another Mantine as you go to the south, avoiding the water current to
the west. Head all the way south to the deeper section and a "?" will appear;
use a Mantine's Swim ability to head into the deep water. So, swim westward
into the following area. You will spot the Sharpedo ahead, so swim to the
north and west, then through a water current to the south. Go through the
next current to the east, and head back to the shallow waters via the west
ledge. Up there, continue west to the next section.
In the next area, save your game at the machine. Up ahead, Barlow will
contact you again. For this next part, there will be sections of strong water
currents. The Sharpedo will be swimming around the room as well. The only way
you can catch up is by using the water currents and cutting corners as you
move around the area. Once you get used to where the currents are, this will
be easy. Once you catch up to the Sharpedo, capture it and you will receive
the Bridge Key. You will then surface and return to Pueltown.
Pueltown
--------
With the mission clear, you will become a Rank 3 Ranger, which allows you to
use the Poké Assists Ground and Steel. You will also be allowed to have up to
four Friend Pokémon with you at once! Head south and west out of this area,
and continue west until you reach the Ranger Depot. From there, head all the
way north to the bridge. Brook will lower the bridge, then the professor and
Barlow will run off. You will meet a man named Murph, so continue with him
northward to Altru Park.
Altru Park
----------
Shortly after arriving here, you will meet up with Issac. He will invite you
to his workplace, so head all the way north to the next area, and then onward
into the Altru Building.
Altru Building
--------------
Issac will give you a tour of the lobby area, and then an event will occur.
You will get to meet the president of Altru, Inc. After he and Issac leave,
exit the building.
Altru Park
----------
Back outside, go south and Barlow will contact you. He will tell you to meet
at the Union Headquarters, and to bring a Pokémon to destroy the red
machines. In Altru Park, take the western exit to Union Road.
Union Road
----------
In this area, head west and capture some new Pokémon if you want, then
continue to the second area. There, go all the way west and capture the
Bibarel near the stream. Go up the steps to the north and continue onward to
reach the Ranger Union.
Ranger Union
------------
When you arrive, go up the steps and enter the HQ building. Inside, recharge
at the front desk, then go up the escalator as Murph tells you to. Up there,
you will meet Nage, who will lead you to the conference room. When asked, use
your Bibarel to destroy the red machine. After a bit of conversation and
explaining, Wendy will ask you four questions. Say yes to all of them, then
after a while more, everyone will leave. So, exit the room and save your
game. Explore the building if you want, then go into the research room on the
east side of the second floor.
Talk to Barlow and you will be able to rest for the night. The following
morning, go downstairs and meet with Barlow in the lobby. He wants to go back
to Vientown, so exit the building and head south to the Union Road.
Union Road
----------
Here, head south and you will feel a small quake occur. Continue to the east
and a stronger tremor will take place, causing a lady to come out of the
cabin. She will tell you about someone with big Pokémon on the Peril Cliffs,
so your new mission is to go investigate the area. So, from the cabin, head
north to the Peril Cliffs.
========================================
Mission 6: Seek the Origin of the Quake!
========================================
Peril Cliffs
------------
In this area, go north and east to find a wall of vines. Climb the vines to
reach the upper ledge, and head north some more. You will find that you
cannot go east for now, due to a giant boulder being in the way. Climb the
second set of vines and Barlow will point out another vine above. If you
don't have one already, capture a Staravia. Use its Cut 2 ability to cut the
vine down, allowing you to continue upward.
Climb the vine and save at the machine, then go east. Barlow will show you
the springy grass, which if you walk on it, you will be sprung across to
another ledge. Do so and you will land on the eastern platform, so continue
to the next area. You will find the source of the tremors below, but you
cannot reach it just yet. Climb the vines to reach the northern area. Here,
you will spot a Pinsir to the west. Be careful because if it spots you, it
will charge at you to attack for 3 HP. Capture it by waiting from a distance,
then running behind it.
Anyway, capture a Staravia and use it to cut the vine above the east side of
the cliff above. Climb the vine and go west, and capture a Magnemite if you
need its Recharge ability (you probably will at this point). Climb the high
wall of vines to the north, and head east once you reach the top. Be careful
of the Gligars floating around; if one spots you, it will charge, knocking
you down to the ground below and causing 3 HP damage. If you go all the way
east to the far ledge, you can use Staravia to cut another vine so you can
reach the Cherrim up there. Otherwise, climb down the vines that lead to the
lower area.
From here, go southeast and you will reach a Save Machine. Recharge with the
Magnemite if you want to capture it. Also, there were two Mawiles in this
area; make sure you capture both of them (you will see why soon). Once you do
that, head past the save machine and go into the next area. You will
encounter more hypnotized Pokémon here, as well as two of the yellow
machines. Go east and drop down to the first ledge below. Jump to the east
from there. When you reach the bottom area, head east and climb some vines.
Up on the next ledge, use the springy grass and make your way to the top of
the cliffs. Destroy the first yellow machine up there (you need Mawile's
Crush 2).
Next, bounce on the springy grass to reach the west platform. Drop down to
the first ledge below, but this time, jump to the west. When you reach the
lower area, destroy the second machine and the Pokémon in the area will
become free from their trances. With that done, go west to the new area. Save
your game here, then climb down to the area below.
Go west and Barlow will mention that you have to stop the Rampardos by
capturing them. You will likely need to use Poké Assists to aid in the
battle (I recommend the Cherrim and Aron), so when you are ready, say yes.
Confront the "geologist" (say no when asked if you believe him), and he will
send the Rampardos after you. It is a tough battle, so you need to be quick
to draw circles around it in between its own attacks. When it has the "!!!"
over its head, be VERY careful since boulders will fall from above causing 10
HP of damage each if they hit you! If you feel that Rampardos is moving too
quickly for you to make any progress, use a Poké Assist to slow it down a
little bit.
Once the capture is complete, the Team Dim Sun member will run away. Barlow
will mention reporting back to the lady in the cabin, so head west to the
next area. Bounce on the springy grass to get past the boulder, and climb
down the vines ahead. From there, go south and exit the area entirely.
Union Road
----------
Upon your return, go south and talk to the lady outside of the cabin. After
that is settled, Barlow will promote you to Rank 4! This will allow you to
use the following Poké Assists: Poison, Ghost, Psychic, and Dark. With that
done, the next step is to return to Vientown. So, head east to the next area.
You will see two Doduos appear, and Barlow will have you capture a Doduo.
Once you do that, Barlow will tell you that you can use its Agility move to
ride it, allowing you to move much faster.
You still need to go to Vientown, so make your way through Altru Park,
Pueltown, and the Vien Forest. Along the way, feel free to do some quests if
you so desire. Ultimately, you need to get back to Vientown.
Vientown
--------
Of course, when you return to Vientown, visit the base and rest. The next
day, you will be greeted by Crawford who will give you your next mission. It
is the Ranger School's Outdoor Class, and you are being sent to teach it. So,
exit town to the exit and take the School Road to get there, of course.
School Road
-----------
When you reach the area by the bridge, you will encounter Team Dim Sun.
Capture the Croagunk they send to attack you, and it will become a new
Partner Pokémon! Once you're done here, continue east to the school.
School Gate
-----------
Head east and go through the school's gate, and you will meet Ms. April
again. She will escort you to the school, and the mission will begin.
==================================
Mission 7: Teach at Ranger School!
==================================
Schoolyard
----------
Still outside in the schoolyard, head north into the school building itself.
Ranger School
-------------
Inside, head into the Staff Room (northeast room on the first floor). There,
talk to the Principal. After that, you will be out at Ascension Square.
Ascension Square
----------------
Out here, you will be taking part in the Outdoor Class which you are
teaching. Answer the many questions how you want, then afterwards you will be
interrupted by the Team Dim Sun guys from before. They will send two
Carnivines after you, so capture them both. Following this bit of excitement,
the class will end and you will be free to leave after the Principal asks you
one last question. So, head back to Vientown.
Vientown
--------
Once you return safely to town, go to the Ranger Base and talk to Crawford.
Choose to rest, then when you wake up, you will be again greeted by him.
Crawford will ask you to go to Boyleland to search for Barlow. To get there,
you need to take a boat from Pueltown, so head to Pueltown now.
Pueltown
--------
When you arrive, head to the harbor area obviously. Enter the building and
talk to the captain in red, and he will take you to Boyleland. Enjoy the
scenery along the way and you will soon arrive at your destination.
Boyleland
---------
Here, go east and up the steps to meet a little girl. After she talks to you,
go north to find a man blocking the entrance to a cave. Talk to both men and
you will find that you need the Elder's permission to enter. So, visit the
Elder in the southwest house, and he will grant you the permission you
needed. Exit the house and you will see a group of Drifloon heading to the
north. Go back to the cave and talk to the man, and he will allow you to
enter, so go inside.
Volcano Cave
------------
Starting off, head northwest and you will see a path of smoke leading to the
east. You can't do anything about it just yet, so go north and west to go
outside. You will spot the Drifloons from outside entering the cave, so go
back inside and you will see them. Be careful around the Slugmas, as they
leave a trail of lava which will damage you if you touch it (like the Shellos
from earlier). Capture a Drifloon and head to the smoke trail, and a "?" will
appear. Use the Drifloon's Airlift ability to float across the gap.
At the other side, go north and you will find Barlow's Styler. Capture </pre><pre id="faqspan-2">
another Drifloon and enter the next room to the north. There, you will
encounter a couple of Team Dim Sun goons who will run off. Go forward and use
the Drifloon to cross the gap. Capture the Pikachu whose Recharge 3 will come
very much in handy. Further along, you will run into a Team Dim Sun guy who
will send a Slugma and Magcargo to attack. Capture them both and the guy's
machine will break, causing him to run away.
From here, continue south and west along the upper path. If you have a
Drifloon, you can take the path to the south as a shortcut to the room's
entrance. Otherwise, go west into the new area. Save your game if you like,
then follow the path until you are confronted by another Team Dim Sun minion.
Capture the Kangaskhan it sends your way, and the guy will leave. Capture a
Drifloon ahead, then go back south and up the steps to the upper plateau. Use
its ability to float to the west, and enter the cave.
Capture a Shuppet in the cave, then exit. Capture another Drifloon and follow
the path around to the end, then use its Airlift to get across. Head north
from here and you will be confronted once more by Team Dim Sun. They will
block the way forward, so you need to find another way for now. Beware of the
Rhyhorn to the east, since if it spots you, it will charge to attack (if you
want to capture it, approach it from behind).
Anyway, head west and north along the upper path until you come to the sealed
door. Use Shuppet's Psy Power 1 to open it, then enter the room. Capture the
Muk inside, and bring it to the boulder in the previous room. Use its ability
to destroy the boulder, then continue northward. As you approach the door,
those two minions will reappear and send three Numels after you. Capture
them, then enter the room ahead.
In the next area, you will spot the missing Pokémon and Barlow ahead. Several
Team Dim Sun guards will be sent to patrol the area, and you will have two
minutes to reach the cargo ship at the dock (you will get more time if you
are caught, so it is not a big deal if you make a mistake). As you progress
through the area, observe the movement patterns of the guards so that you can
slip around without being seen. When you reach the cargo ship, two minions
will send a couple of Beedrills and a Gloom to attack you. Capture them, then
board the ship to begin the mission proper.
===================================
Mission 8: Look for Missing Barlow!
===================================
Cargo Ship
----------
Aboard the ship, go forward and save your game. Capture the Pikachu for its
ability even if you don't need it right now, then head north. When you are
faced by the Team Dim Sun minions, capture the two Machokes they send your
way. After they flee, head east past the giant plug and up the steps. Then,
enter the room to the east (the north room has a Pikachu if you want it). Go
down the steps and you will face another member of Team Dim Sun. Capture the
Mime Jr. it sends your way (watch out for the orbs that rotate around it
while trying to capture it).
Once you complete the capture, the Mime Jr. will run off into the next room,
so follow it there. There are a number of conveyor belts in here, so you will
need to proceed with some caution. Before you continue down here, go up the
eastern steps and follow the path to a Luxio. Capture it, then go back down
the steps. Now, head directly north and then to the west, where you will find
a Makuhita followed by a Machoke (capture them both, you will see why soon).
Climb the nearby ladder to get onto the green boxes, and climb down the west
side of them. Go up the steps and tap the Mime Jr. to watch a quick scene of
what's in the room ahead.
After that, enter the room to the north. Save your game and go down the
steps, then use Luxio's Electrify 2 to destroy the blue machine, freeing the
Pokémon around it. Once that's done, enter the room to the north. The Team
Dim Sun minion will turn on the Gigaremo machine, which will cause the
Pokémon to attack you. Begin by going westward to a giant lever, and use the
Machoke to switch it. Next, go east and up the steps, and use the Makuhita's
Crush 2 to destroy the machine.
With the Pokémon free, go south and down the steps again. This time, head
northward until you reach the Machoke. Capture it and climb the ladder, and
head south across the boxes. At the other end, climb down and head north to
find another giant switch. Use Machoke's Tackle 2 to move it, which will
align the rest of the containers. Get back onto them and continue southward,
then head along the path to the end (be sure to capture a Voltorb along the
way).
Climb down at the end and head north, and go up the steps. When you reach the
electric door, you will need to use Voltorb's Electrify ability to open it.
With the door open, enter the next room. You cannot cut through the fence
just yet, so continue into the following room. Save your game to the south,
and you will have the option to go left or right. Go west and enter that room
to find Barlow. He will tell you to capture an Electabuzz to light up the
room.
You don't have one yet, so exit the room. Go all the way east and enter the
other room this time. You will run into a Team Dim Sun member here, who will
send three Mareeps down to attack. Capture them and the guy will run off. If
you want, capture the Pokémon in here, then continue into the room ahead.
Continue into the room straight ahead and capture the Raticates, then head
back to the room you passed not long ago with the wire fence. Use the
Raticate's Cut 2 to clear the fence, and the giant wheels will stop. Capture
the Magmar and especially the Electabuzz, then enter the southwest room.
Head back into the western room where Barlow is being held, and talk to him.
After that, use Electabuzz's Flash ability to light up the room. Now, you
need to untie Barlow, so use the Raticate's Cut ability to cut the rope. Once
Barlow is free, check the locked door again and he will knock it down. Go
north two rooms and you will be in the captain's quarters. After that, exit
the room and go down the hall to the west. You will soon be surrounded by two
Team Dim Sun members. Capture the Magcargos they send your way, and Barlow
will capture the others.
After the minions run away, go south and you will be outside on the ship. If
you enter the room to the east, you can capture a Makuhita. When you are
ready, go north and approach the bridge, where you will meet up with another
familiar face from earlier: Mr. Kincaid. He will summon a number of Team Dim
Sun minions to surround you, and then the fun part begins. First you will
have to capture two Rhyhorns; watch out when either of them signals an attack
since it has a wide range, so try not to get hit by it.
The next battle puts you against three Stunkys; their attack consists of a
poisonous cloud which surrounds them briefly. After you capture them, Barlow
will appear to have trouble against Kincaid's Drapion. For this tough boss
battle, you will have to capture it. For the most part, you are in the clear
as long as Drapion is moving. When it stops, it can either make a poisonous
cloud appear or shoot needles in two separate directions. If a "!!" appears,
it will conjure up poisonous puddles on the ground which will damage you if
you touch them.
Following the capture, Kincaid will escape, but the Kingston Valve will be
pulled out, causing the ship to start flooding/sinking. You will need to do
something to slow the sinking process, so save your game and exit the room.
Backtrack your way through the entire ship until you reach the first room
that is actually flooded. Go across the containers and capture the Machoke,
and head into the southern room. In the next room, go along the containers
and you will spot the Kingston Valve; use Machoke's ability to move it back
onto the opening. This will successfully keep the ship from sinking, and
Barlow will lead it to a small pier.
Ascension Square
----------------
Sure enough, the cargo ship will run aground at the pier in Ascension Square.
Everyone will come to check out what happened, and the mission will be
completed! You will then receive a letter from the Ranger Union, and you will
be back in Vientown.
Vientown
--------
Back in the Ranger Base, you will find out that you have become a Top Ranger
and are now needed at the Ranger Union! Talk to everyone inside, then save
your game and exit the base. Talk to your family outside, and then it will be
time to head to the Ranger Union. So, head north into the forest.
Vien Forest
-----------
Make your way through the forest until you encounter Wendy on her Staraptor.
She will fly you directly to the Ranger Union HQ, which will save you quite a
bit of time.
Ranger Union
------------
When you land, you will be greeted by Murph. Talk to him and he will lead you
inside the building. In there, take the west escalator upstairs to the second
floor. Save your game if you want, then enter the conference room via the
middle door. In this room, you will meet Chairperson Erma again, as well as
Keith. You will receive the Fine Styler, which allows you to use the Power
Charge when trying to capture Pokémon. Professor Hastings will show you a
demonstration of this feature.
After that, Erma and Hastings will leave. Talk to Keith, then head upstairs
to the third floor and enter the operation room. Talk to Chairperson Erma and
you will meet Rhythmi again here. Your next mission will be to meet with a
man named Sven in the Chroma Ruins, which are located east of Altru Park.
When you are ready, head back downstairs and exit the HQ building. Outside,
Wendy will tell you that you can now capture Staraptors and use their Fly
ability to get from place to place. Feel free to capture the nearby
Staraptor, as this will come in handy.
After that, head back to the Altru Park area via Union Road to the south.
Once you get there, head all the way east to a new area.
Chroma Road
-----------
In this new area, head east and to the north. You will reach a point where
the path splits, but you will need Cut 3 to get through the fallen tree. You
likely don't have that now, so take the western path to the north. The
Pokémon in this area give good experience, so be sure to capture anything you
meet along the way. At the northern point, head east into the next area.
There, capture some more new Pokémon along the way as you head northward some
more.
Further to the north, you will spot a cabin in which you can save. Do so if
you want, otherwise continue eastward into the following area (be sure to
capture a Pikachu, as well as a Tauros if you want to capture a Gloom in the
next area).
Chroma Highlands
----------------
As soon as you enter, you will encounter a member of Team Dim Sun. He will
send three Murkrows after you, so capture them. After that, you will find
that the dark mist in the area will drain your Styler's power as you wander
around. If you need to recharge, use a Pikachu in the southeast area to do
so. Anyway, make your way all the way eastward and to the north. You will
soon encounter another Team Dim Sun minion; capture the three Koffing he
sends to attack you.
Once he runs off, capture the Rapidash if you want, then head west. You will
spot a Bastiodon blocked off to the north, but you cannot reach it for now
due to the black clouds in the way. Head west some more and you will face yet
another Team Dim Sun minion, who will send Murkrows and Koffings. Capture
them all (try to get them one at a time, it will be easier), then the guy
will run off as usual. Capture a Carnivine in the area and use it to break
the wooden fence nearby. A couple of Skarmory will escape, so go find one in
the area and capture it. Then, use its Demist ability to clear the dark mist
from the highlands.
Now that the mist is gone, you won't lose energy in this area. Head back to
where the Bastiodon was trapped earlier (it's near that cave where the
Skarmory escaped from). Approach it from behind or it will charge to attack,
then capture it. With the Bastiodon in tow, head west to find some steps.
Then, head up them to reach the next area (you can also enter the cave and
capture a Vileplume using the Bastiodon's Tackle 3 ability).
In this area, save your game and capture the Staraptor if you want to go back
to town. Then, use Bastiodon's Tackle 3 to move the gateway slab to reveal
some steps. When you are ready, go down the steps to enter the ruins.
=====================================
Mission 9: Support Sven at the Ruins!
=====================================
Chroma Ruins
------------
In here, go west and you will spot a shining light. These signify a room
above where you are currently, which you can access by using a Drifblim's
Elevate ability. So, capture a nearby Drifblim and use it to reach the next
room via that light. Up there, capture the Pupitar, then drop through the
hole to reach the previous room. This time, head south and east into the
following area.
Here, you will see a rock blocking the northern passage. Use Pupitar's Crush
2 to destroy it, and enter that room. Capture the Electabuzz and exit the
room, and continue eastward. In this darkened room, use the Electabuzz's
Flash ability to light up the area. With that done, capture a Sandshrew and
head south to find a spot of soft soil. Use the Sandshrew's Tunnel 1 ability
to dig through it, and drop into the hole leading to a room below.
As soon as you land, capture a Drifblim and get back to the room above, and
capture another Electabuzz. Once you have it, go back down the hole and
capture a Hypno, then use its Psy Power ability to open the sealed door to
the east. Once you do that, enter the newly opened room and capture the
Pupitar inside. Leave the room and capture both a Sandshrew and a Hypno, then
head west to another darkened room. Use Electabuzz's Flash ability to light
up the room, then use Pupitar's Crush 2 to break one of the rocks in your
way. Now that you can proceed, head west into the next room.
In this room, be careful of the Koffing's poisonous clouds which can damage
you if you touch them. Capture a Pikachu if you need to recharge, then head
south to a soft soil patch. Have Sandshrew tunnel through it so you can reach
the room below. Down there, go north until you reach a hole, and drop down
it. Capture a Drifblim and use it to float upward via the eastern light. In
the room above, drop down to the ledge below and head west. Approach the
Bastiodon with caution and capture it from behind, then continue southward.
In the southeast corner of the room, you will find a Pupitar, so capture it.
Use it to clear a rock to the west, then head north to the first hole again.
Go down it and use the Drifblim's Elevate ability to go up the eastern hole
via the light. This time on the high ledge, go east. When you reach the
sealed door, use Hypno's Psy Power 2 to open it. Enter that room, but be
careful as the Skuntank inside will charge at you to attack. Approach it from
behind, then capture it (be careful of the poisonous clouds it emits during
the battle).
Once you have the Skuntank, exit the room and drop off the ledge to the
south. Follow the path going south and west, then capture a Sandshrew when
you reach it. With it, go west and all the way north to an area of soft soil.
Use Sandshrew's Tunnel 1 to burrow into the room below. When you land,
capture/use the Pikachu to recharge, then save your game. Use the Bastiodon's
Tackle 3 to break the round rock, and continue onward. When you are ready, go
east into the next room.
You will finally meet Sven in this next room. He will point out the Team Dim
Sun members ahead, and suggests a method to flush them out of the ruins.
Since you already captured the Skuntank, talk to Sven again and he will tell
you to go ahead and continue. So, head east and the Team Dim Sun members will
surround you. When the "?" appears, use Skuntank's Stink ability to clear out
the area. With the bad guys gone, drop down the hole to reach a new room.
Save your game and recharge if needed, then take the north path to spot a
Spiritomb. If you are ready, say yes and you will have to go and capture it.
The battle against Spiritomb is tough since it can warp to five different
locations, and depending on the location, unleash different attacks. The
center position's attack is most devastating, so when Spiritomb moves there,
you should rest to avoid taking lots of damage. The northwest and southwest
positions are shadow orb attacks, so you need to stop briefly to avoid
getting hit by them. The northeast attack is a short wave beam, and the
southeast is an electrical orb flung over your head. Be quick to capture in
between its attacks and you will succeed (if you have a Drifblim and use its
Poké Assist, it will cause Spiritomb to slow down a bit, which helps).
Following the successful capture, head into the northern room. Follow the
path into the next room (there is a Steel Statue here, but you can't do
anything about it right now). In the next room, you will find a pedestal of
sorts, but the Shadow Crystal is missing! After some conversation, go through
the hole in the wall into the room behind it. Save your game if you want,
then drop down the ledge to the east. Finally, climb the ladder and you will
exit the ruins.
Chroma Highlands
----------------
When you emerge here, enter the nearby shack. Get to the eastern area and
read the diary you find to hear some jumbled up information. After reading
the diary, you will decide to take it back to the Ranger Union for analysis.
As you leave, Ponte (another familiar face from the school) will enter the
room. Talk to him for a bit, then exit the shack. Sven and Keith will run
off, so you need to go to the Ranger Union. Jump to the area below and head
south and west to Chroma Road, then capture a Staraptor and fly there.
Ranger Union
------------
Upon your arrival, head inside the HQ building and go up to the third floor.
Talk to Chairperson Erma and Professor Hastings, and you will be promoted to
Ranger Rank 5! This will allow you to use the Ice and Dragon Poké Assists.
You will also now be allowed to have up to five Friend Pokémon with you at
once. After that, choose to rest and the next day will begin. You will be
sent to patrol, so now is a good time to do some quests if you want. Head
downstairs and save your game, then take care of whatever you want to do.
When you are ready to advance the story, talk to Chairperson Erma. She will
tell you to visit the research room. So, head to the second floor and enter
the eastern room. In that room, you will run into Murph again. He will tell
you that you may be able to find out information at the Altru Building. That
said, exit the HQ and fly/walk to the Altru Building.
Altru Park
----------
When you get to this area, enter the Altru Building of course.
Altru Building
--------------
Inside, talk to the woman in the northeast area and she will explain the
portraits on the walls. You will find out who Brighton is at this point, as
Murph suggested. With that done, exit the building.
Altru Park
----------
As you step outside, you will hear music nearby and will automatically go to
investigate. Listen to the conversations that take place, then head back to
the Ranger Union.
Ranger Union
------------
Back here, head to the research room. There, talk to Professor Hastings and
he will be interested in Brighton as well. After Nage's presentation, you
will be sent to Hia Valley to find out about Murph's pendant. So, exit the
building and head south to Union Road.
Union Road
----------
In this area, go south until you reach a stream. There will be a Floatzel
running around nearby, so capture it. Now, walk onto the nearby pier and use
Floatzel's River Flow ability to ride along the water. Head west into the
next area and follow the stream into the Crysta Cave to the north.
Crysta Cave
-----------
When you enter the cave, there will be two areas where you can get onto dry
land. Make your way all the way north and get off at that pier. Once you are
on dry land, enter the room directly ahead of you. Capture the Camerupt, then
exit the room and take the westward path past the Golbats into another area.
Head up the stairs here, but be careful of the Swinub at the top as it will
charge at you. At the top of the room, go into the area to the north.
In this next room, head across the bridge and you will see the Team Dim Sun
Admin. He will send three Golbats after you, so capture them successfully and
the man will run off. Up ahead, you will see a chunk of solid ice blocking
the path; use Camerupt's Burn ability to melt it. After that, save your game
and continue onward to an outside area. Capture a Pikachu to recharge your
Styler if you need it, then head north to Hia Valley.
Hia Valley
----------
Upon arriving in this area, you will see the Team Dim Sun Admin harassing
another man and his Pokémon. Of course, you will intervene, and will have to
capture the hypnotized Houndoom. Once the capture is complete, you will meet
Pamur, who will take you to the nearby Shiver Camp as thanks.
Shiver Camp
-----------
In the camp, you will talk to Pamur for a while. He will mention that Mrs.
Winter is the one who made Murph's pendant, and that she lives in a cabin in
Hia Valley. Pamur will ask you to visit her, so exit the hut and exit the
camp to the west.
Hia Valley
----------
Back out here, continue by making your way to the northwest. If you head
southwest, you can talk to a couple members of Team Dim Sun; they won't
attack you, luckily. Make your way through the area until you reach the cabin
in the northwest, and try to enter it. Pamur will appear and you will both go
inside. Listen to Mrs. Winter's story, then Pamur will take you back to the
camp for the night.
Shiver Camp
-----------
The next day, head outside and the Empoleon that was injured earlier will
have fully recovered! After everyone leaves, Professor Hastings will send you
a voicemail about a Blue Gem, as well as a message for Pamur. Go back into
the hut and talk to Pamur, then he will tell you to head to Almia Castle via
Ice Lake. Once you're done here, exit the hut and the camp altogether.
Hia Valley
----------
In this area again, head west and to the north through the area. When you
reach the cabin, continue to the east and follow the path northward to the
Ice Lake.
Ice Lake
--------
Here, talk to the researcher standing nearby to hear about the obstacles in
the lake. Then, capture the Empoleon that is wandering around (and the
Staraptor if you want to go back to the camp). After that, walk up to the
pier and use Empoleon's River Flow 2 ability to ride onto the lake. There
will be water currents; ride one and you will see a "!" above your head,
which will allow you to break through ice blocks with that speed boost. The
whirlpools will send you back to the southern pier, so be careful when
navigating the area.
In the first area, go north and take the first path going west. Break the
block and go north and east, breaking through another ice block. At the other
side, go south and around the curve to ride the current northward through two
more blocks. Then, continue northward into the next area. There, ride the
current so you break through the first block (it is optional though). Ride
the current to the west and break through a series of ice blocks in the way.
As soon as you break the last one, press Right to stop riding the current.
Next, move to the northwest and get against the west wall, then hold Down to
ride the current and break two ice blocks (be careful of the whirlpools).
Ride to the west and north until you reach a break between currents. From
here, head east until you see a current heading directly northward. Ride it
through the ice blocks and continue into the third area. Avoid the whirlpools
to the north and ride the northbound current all the way through the ice
blocks and into the final area. When you reach the end, get onto dry land.
Head up the steps ahead and you will reach the entrance to the Almia Castle.
However, one of the torches will go out and the giant doors will close. To
light the torch, capture the Vulpix roaming the area and use its Burn 1
ability on the unlit torch. This will open the doors again, so save your game
at the Save Machine. Also, it may be a good idea to capture the Raichu so you
can recharge now or later if needed. When you are ready, go forward and enter
the Almia Castle.
=============================
Mission 10: Get the Blue Gem!
=============================
Almia Castle
------------
When you enter the castle, capture the Haunters you encounter if you want,
then enter the next room. You will encounter Team Dim Sun yet again, and the
admin will send four Houndours to attack you. Capture them all (one at a time
may work best, though you can capture them as a group since they tend to stay
close together). After they run away defeated, you will be free to wander the
castle. So, head into the western room first. There will be a Scyther in
here; approach it from the sides or behind since it will charge at you if
approached head on. Capture it, then exit the room.
Back in the main hall, take the eastern path into the next room. Follow the
hall around into the following room to the south (capture/recharge with the
Raichu if you need it). In the next room, capture yourself a Vulpix, then
head up the stairs to the second floor. Up there, go west to the next area
and cross a bridge leading into another room. In there, capture the Dratini
if you like, then use your Vulpix to light the unlit torch in order to open
the door.
In the next room, you will encounter an icy floor with icicles falling from
above to act as barriers. Make your way across the slippery area, using the
icicles to slow down/stop as needed. When you reach the northwest area, enter
the next room from there. In here, go west and follow the path southward into
yet another new room. Walk around to the bottom half of the room, and capture
the Ninetales you find.
Now that you have the Ninetales, exit the room and go east into the icy room
again. You need to get back downstairs, so as a shortcut, fall into any of
the pits and you will reach the main hall once more. Use the Ninetales' Burn
4 ability to melt the giant block of ice to the north, and enter the new
area. Save your game, then head upstairs to the next room. In there, continue
south and you will be at the other side of the icy chamber. Walk along the
giant ice blocks quickly (if they crack, you will fall into the room below)
to reach the eastern ledge. Once you make it across, enter the next room.
In here, capture the Glalie as it will almost certainly get in your way, then
head upstairs. When you emerge, be careful of the Scyther as you continue
into the southern room. In this icy room, be extremely careful as the Walrein
will hit you HARD if it spots you. Go into the west room and cross the bridge
to reach the following area. In there, go forward and you will overhear the
Team Dim Sun people talking. They will spot you and will send eight Seedots
to attack. Fortunately for you, they are very weak and easy to capture all at
once.
After you complete the captures, the Team Dim Sun folks will run off as
usual. You will see two rooms to the west; enter the northern one and capture
a Vulpix. Exit the room and head into the west one, and cross the bridge
leading to the following area. Head around the path and down the stairs to
find two unlit torches next to a door. Use Vulpix to light one torch, then
get another Vulpix and return here to light the other one. With that done,
enter the newly opened room. Capture the Mismagius in here (you will spot an
ice statue in here, not that you can do anything about it yet).
After that, head back to the room where you saw the Team Dim Sun folks. This
time in here, use the Mismagius' Psy Power 3 to open the sealed door. Then,
save your game and enter the next room. In here, you will have to deal with
narrow icy paths and ice blocks that crack/break. If you fall, you will
simply land in a room below, which is not a big deal. If you take the paths
leading to the side rooms, you can find Riolus to capture; they will come in
handy very soon so you must capture them both. From the start of the icy
room, go north across the first icy block, then head west at the second
intersection. Follow the rest of the path to the northern door, then recharge
with Raichu and enter the next room.
In this room, you will encounter a man named Ice. Soon after, he will summon
a Froslass to attack you. This battle will take a while and can be quite
dangerous due to it being very likely you will take damage while capturing
it. When it has the "!", four flames will surround it, so draw bigger circles
or charge up until they dissipate. The "!!" attack will make a giant ice
chunk fall from above and stay on the ground for a few seconds. The "!!!"
attack will send a flame hopping towards you, so try to keep your distance to
avoid taking damage. It may take a while, but if you are patient and evade
its attacks, you will do just fine.
Following the capture, Ice will retreat and the Team Dim Sun minions will run
into the room. They will leave once they realize you are not Ice. Now, walk
ahead to the barrier and you will notice the two Riolu statues. If you have
two Riolus, use their powers and the barrier will be lifted. Head into the
next room and you will be contaced by Rhythmi via voicemail. Save your game
and recharge with a Raichu, then when you are ready, enter the next room.
You will find the gem in this final room, but it is protected by its
guardian, Lucario. It will approach and attack you, so you will be in for a
tough fight. Lucario will hop around a lot, stopping briefly to unleash one
of three attacks (strong punch, the launching of electrical orbs that stay on
the ground for a while, or shooting some dark orbs in your direction). After
a while, it will power itself up and will start glowing; during this, all of
Lucario's attacks are much stronger, so be careful! Be quick when trying to
capture it, avoid the attacks, and above all be patient! The best time to
draw the circles is when the electrical orbs are not deployed.
Once you manage to capture Lucario, you will receive the Blue Gem! This will
also end your mission successfully. Go back through the previous couple of
rooms, and step into the warp to reach the castle entrance. Once you get
there, exit the castle altogether.
Ice Lake
--------
As soon as you step outside, you will get another voicemail from Rhythmi. She
will tell you to get back to the Ranger Union, so capture a Staraptor and fly
there.
Ranger Union
------------
Upon your arrival, enter the HQ building and you will meet with Erma and
Professor Hastings. She will promote you to Ranger Rank 6, which reduces the
charge time of your Power Charge! Following this, choose to rest for the
night. The next day, Chairperson Erma will lead you to the rooftop where an
experiment will take place. You will learn that Rhythmi and Linda each have
special pendants similar to Murph's. Since the professor needs more time to
figure out what's going on, you will be asked to patrol the area. This is a
good time to get some new quests done, naturally.
When you are done with the patrol, come back and talk to Chairperson Erma.
She will send you to see Professor Hastings on the second floor. He will send
you to Boyleland for the next mission, so head outside and fly there via the
Staraptor.
============================
Mission 11: Get the Red Gem!
============================
Boyleland
---------
Upon your arrival, the mission will officially begin. Go north and you will
see the Elder again, but then he will go inside. Enter the Elder's house and
talk to him, then exit the house and talk to everyone else outside. Go north
and talk to the explorer, and then check the iron door to the east. It has a
padlock on it, so go back and talk to the Elder. He will offer to open it, so
head back to the door and it will be opened. Now, enter the Volcano Cave.
Volcano Cave
------------
In this new area of the cave, you will get a voicemail from Wendy about the
magma. Capture the Torkoal, as it can swim in the magma, then use its Magma
Flow ability to move onto the magma. Follow the stream all the way northward
into a new area, and head southward from there into another area. Surface in
this next room, and head into the eastern area where you will find a
Drifblim. Capture it, then drop down to the lower ledge. Capture another
Torkoal and cross the magma, surfacing on the platform directly to the east
this time.
Over here, watch out for the Bagon if it charges at you. To the south is a
Hariyama who will also charge at you if it spots you, so watch out since you
will need to capture it. Otherwise, head northward and you will see a hot
boulder in the way. Continue northwest into a room where you will find some
Gastrodons; capture one, then use its Soak 2 ability to cool off that
boulder. Use Hariyama's Crush ability to completely clear it. Head north and
save your game, then use the Drifblim in the ray of light to reach the upper
floor.
When you land up here, head eastward to reach an outside ledge. You will
encounter a member of Team Dim Sun, who will send five Chatots to attack.
Capture them all (they are very simple at this point), and the minion will
run away. After Wendy contacts you again, capture the two Pelippers out here
before going back inside. Head west and you will see two fiery walls blocking
your path; use a Pelipper to clear one of them so you can proceed.
In this next part, you will see flame jets in the ground; they will damage
you if you get burned, so walk around them to avoid taking damage. Watch out
for the Rhydon and Bagon that will try charging at you if spotted. When you
make it past this area, go up the steps and you will see Team Dim Sun up
ahead. The two girls will send a Shelgon and three Bagons to attack, so be
prepared to capture them all. Aside from their ramming attacks, you will be
in good shape throughout this capture.
Following this, the girls will run away, so capture the Hariyama nearby and
go into the west room. In this bridge area, get past the flame jets while
avoiding the falling boulders from above. When you reach the next room, be
careful of the magma trails left by the Magcargo as you navigate the room. To
the south is a giant Aggron, so approach it from the sides/behind and capture
it. Capture a Torkoal as well, then approach the hot boulder to the south.
Use a Pelipper to cool it off, and the Hariyama to clear it.
Next, ride the Torkoal onto the magma and head westward along it. Surface at
the far end, and capture the Drifblim floating around. You will see a heavy
boulder to the north, so use Aggron's Tackle 4 to remove it. With that done,
go up the steps and step into the western light and use Drifblim's Elevate to
float into the room above. There, capture a Raichu and recharge your Styler
if needed (or save it for later), then save your game.
When you are ready to continue, head northward and you will finally meet
Lavana. The two minions will send two Monfernos, so capture them easily to
end the battle. Following that, Lavana will step forward and you will have to
face an Infernape. It attacks by setting fire pillars on the ground which
last for several moments, or it will cause explosions to occur around itself.
Infernape will also hop around often, which makes it all the more difficult
to capture with the fiery obstacles on the landscape. When the ground is
clear, that is the best time to attempt capture. As you fill its meter, the
attacks will become more plentiful, so be careful!
Once the battle ends successfully, Lavana will retreat. Use a Raichu to
recharge, then save your game before continuing northward. Watch out for the
flying boulders as you wait to get past each set of fire jets. At the top of
the room, go ahead into the final chamber. There, you will spot the Red Gem;
approach it and you will be attacked by Heatran.
During this battle, the most annoying part by far is when Heatran has "!!!"
over its head, which is when it places a giant magma puddle on the ground.
Heatran's other attacks consist of multiple explosions, lines of fire moving
outward from it, and a "!" attack which sends several waves straight ahead.
If Heatran stops moving, you need to prepare for an attack, so take advantage
of the emptiness of the early battle when it's moving around. When there are
several magma pools, it makes things very tough. Draw carefully and around
one of the pools if possible, and you should be fine.
Following the battle, you will be entrusted with the Red Gem! Step into the
warp to reach the cave entrance, then step outside to exit.
Boyleland
---------
As you step out of the cave, you will be greeted by the Elder. He will give
you the Mime Jr. as a new Partner Pokémon! After the scene ends, capture a
Staraptor and head back to the Ranger Union.
Ranger Union
------------
As soon as you arrive, go inside and you will automatically go upstairs to
see Chairperson Erma. She will promote you to Ranger Rank 7, which will also
allow you to have up to six Friend Pokémon with you at the same time! You
will then get to rest for the night. The next day, meet Erma up on the roof
and you will watch the next experiment take place. The professor will ask you
to go to Haruba Desert and check up on Keith; talk to Erma and she will tell
you to get there via the Pueltown harbor. She also wants you to visit Altru
Park first, so exit the building and make your way to Altru Park.
Altru Park
----------
When you get here, you will see a scene with the band from earlier. You will
also see Blake from Altru give a speech. After this is done, you will meet
the captain of the boat headed to Haruba Desert. Since you now have a way to
get there, head to Pueltown to the south.
Pueltown
--------
Here, head to the harbor in the eastern area. This time, enter the building
by the dock and talk to Capt. Haruba to get going. During your ride on the
boat, you will hear a loud noise and water pillars will shoot upward. The
boat will stop, and now you will go diving into the sea to investigate it.
Sea of Wailord
--------------
In this new area of the sea floor, go west and save if you want. Then, make
your way southward as you see some new Pokémon. Capture a Huntail here, then
head westward. You will spot a giant Wailord being held captive. At this
point, the official mission will commence to rescue it.
===========================
Mission 12: Rescue Wailord!
===========================
Sea of Wailord
--------------
When you have control, use Huntail's Crush ability to destroy the trap
machine. After that, a Team Dim Sun member will emerge and will send a Seadra
and two Horseas to attack. Capture them one at a time while avoiding their
bubbles and the Seadra's wave attack. After the capture is complete, go
through the pipe to reach the next area. There, ride the water current to the
south and west until it ends. Capture the Huntail nearby and head northeast
to find another Team Dim Sun minion. Choose to interfere of course, and he
will send four Finneons after you.
After you capture the Finneons quickly as a group (they're that easy), use
the Huntail to destroy the second trap machine. Then, ride the current to the
east and continue by going north. To the west, you will spot a group of
Starmies that will be sent by the Team Dim Sun guy to attack. It will be
easiest to capture them quickly one at a time; just watch out for the orb
attack and the dashing attack. Once it's over, the minion will challenge you
to chase him through the next area. So, capture a Mantine and head west.
In the next area, ride the Mantine throughout the area while avoiding the
Qwilfish floating around; they will damage you if hit. Make your way to the
south and west, then ride the water current and continue northward along the
west side. When you reach the northern point, go east and you will see some
more water currents. Get across to the northbound current, then disembark and
enter the next area. You will meet up with that Team Dim Sun member again,
who will now run off, so save your game again.
Capture a nearby Huntail, then make your way north and east. Ride the water
current and capture two Starmies to the north, then head west. You cannot
clear the boulders in the way for now, so go south into another current. From
here, go south and use Starmie's Cut 3 to cut the metal fence leading to the
southern area (so you don't have to ride Mantine to get back to this room).
Then, go north and east until you reach the other metal fence. Clear it with
Starmie, then go south to find yet another Team Dim Sun member. Say yes to
his question and capture the Huntail and Gorebyss he sends your way.
Once the minion flees, use your own Huntail to clear the trap machine. After
that, capture the nearby Huntail and take the tube into the eastern room. In
here, the Team Dim Sun guy you meet this time will send a Kingdra to attack.
Its attacks consist of blowing bubbles ("!"), shooting a wave beam of bubbles
("!!"), and emitting two giant rings ("!!!"). It is a very simple Pokémon to
capture, luckily; just look out for the bubbles and the rest of the capture
is in the bag.
Once the minion retreats, destroy the final trap machine. As a result of your
efforts, the Wailord will be freed, thus completing your mission! However,
Team Dim Sun will arrive and capture the smaller Wailmer. This will prompt
the Wailord to give chase, so ride it to their hideout.
Oil Field Hideout
-----------------
After you arrive, save your game and head east. You will meet up with Sven
once again. He will take you on as his partner in the investigation of the
hideout, so climb up the ladder to reach the area above. There, watch the
scene with Kincaid and other Team Dim Sun members. After that, the mission
will officially begin.
=========================================
Mission 13: Reveal the Hideout's Secrets!
=========================================
Oil Field Hideout
-----------------
If you want to leave the area, capture a Staraptor; otherwise, go around and
enter the next room. Go forward and ride the elevator down into the room
below. Capture the Magneton which will come in handy if you need to recharge
later on, then head into the south room. Go west past the intersection and
enter the first room you come across. In there, you will spot the electrical
trap and the Team Dim Sun guy checking it out. Continue past him and enter
the room to the north.
In this room, you will spot a Machamp, so be sure to capture it. Also,
capture the Luxio wandering around in the corner. Now, go back to the first
hallway and head north at the intersection. Use Luxio's Electrify 2 to break
the gate in the way, then enter that room. In there, capture the Haunters
that will charge you as you enter. Talk to the Team Dim Sun minion in the
corner and capture the Jolteon he sends your way.
From here, go up the steps and head west and south to the other side. Capture
the Luxray here, then go back out of this room. Head back to the other room
with the electrical machine in it, and use Luxray's Electrify 3 to stop it.
With that done, exit the room and continue west through the hall. Capture the
Magneton for later if you want, then go through the door at the end of the
hall.
In the next room, walk across to confront the Team Dim Sun minion who will
send two Cacneas to attack. They are very simple, so capture them together
quickly. Once you're done here, go west and follow the underwater tunnel into
the next room. There, you will see a scene with the captured Wailmer. Sven
will split up with you for now, so head into the northern room. You will run
into a whole group of Team Dim Sun folks here. They will send eight Slakoths
to surround you; capture these simple creatures quickly.
After the capture, the group will push you out of the room and lock the door.
Now that your initial route is cut off, head south instead. When you come to
the hallway, enter the first room. The Team Dim Sun member will send a Mothim
and a Victreebel after you. Capture them both and leave, then head into the
second room. This time, you will meet two Team Dim Sun minions, who will send
a Murkrow and a Honchkrow after you. Capture them (they are also simple), and
leave this room too.
Back out here, check the third door out. It is locked for now, so continue
all the way through the halls to the end. Enter the door at the very end,
where you will find a Save Machine. Save, then enter the western room. You
will come across Sven and Issac, and then a Team Dim Sun member will send two
Mr. Mimes after you. Capture them easily, and Issac will agree to come with
you. Exit the room and continue east, and follow the hallway all the way
around. Check the next door you come to (the locked one), and Issac will open
it. Approach the Skuntank inside from the sides/behind, and capture it.
Leave the room and continue east and north to the other locked door. Check it
out, and Sven will suggest using the Skuntank to force the people inside to
come out. So, use Skuntank's Stink ability when the "?" appears, and enter
that room after it opens. This time, go down the elevator to the bottom
floor. Down here, there will be electrical trap floors, as well as blue/red
switches that will raise/lower their respective walls if pressed. Step on the
blue switch and head all the way southward, then go east and capture an
Arcanine. Enter the room there and the Team Dim Sun minion will send two
Mothims after you. Capture them, then capture the Luxray and use its ability
to shut down the first generator.
Exit the room and head west, then step on the red switch and continue
westward. Capture the Luxray and head all the way north and go through the
door into the next room. Capture the two Skuntanks that the Team Dim Sun guy
inside sends after you. Then, use Luxray's Electrify 3 to shut off the second
generator. Leave this room and head south, grabbing a Luxray in the southwest
corner, then go north and east and hit the red switch. Follow that path east
to the electrified path, and head north along the parts you shut off. Get
past the Honchkrow and enter the room at the end.
In this room, the Team Dim Sun minion will send out two Machamps to attack.
As a note, the Machamps won't do their shock wave attack if they are not
alone, so all you have to worry about are the explosive punches. Capture them
both together since they move slowly and tend to stay close, then use Luxray
to shut down the final generator. With the traps shut down entirely, head
southeast into the new area.
In here, recharge your Styler with the Magneton, and save your game. After
that, head north into the next room. Follow the tunnel and you will get a
strange voicemail from Keith. Once it's over, continue onward and say you are
ready to enter Kincaid's quarters. In there, you will have to do battle with
a Gliscor. It attacks by dropping mounds of damaging dirt, sends out a couple
of wind gusts, and dashes back and forth twice. You will have plenty of good
chances to fill up its meter with your circles. When it's 3/4 full, Gliscor
will glow and its attacks will become even stronger/faster, so beware. It's
not worth charging up in this stage, since it will take too long and won't be
so effective.
Once the capture is a success, Kincaid will escape and the rest of your group
will leave via the emergency exit. Outside, you will get a voicemail from
Professor Hastings, who promotes you to Ranger Rank 8! This also boosts up
your Power Charge's level so you can charge even longer for a greater effect!
After that's done, Sven will take you by boat to the desert.
Haruba Village
--------------
When you arrive, Sven will drop you off before leaving with Issac. Talk to
the lady ahead, then capture a Pelipper floating around. Use it on the
Curious Tree and capture the resulting Sudowoodo, then head hwest into the
next area. Go west and you will see one of those Gigaremo units being used as
a coffee machine. The Pokémon in this area are hypnotized by it, however. Use
Sudowoodo's Crush 2 to destroy it, and the sandstorm will end. Talk to the
man nearby, then you will get another odd voicemail from Keith. After that,
go north into the desert.
Haruba Desert
-------------
In this area, head northward and capture a Fearow when you see it. Once you
capture one, head to the northwest area and use Fearow's Cut ability to cut
down the vine hanging from the high ledge. Then, climb it and head into the
second area. Go west and north along the path until you meet an explorer who
will talk about the Hippowdon Temple ahead. After he leaves, continue up the
path and go east to the temple entrance. Save your game and use the nearby
Magneton to charge up if you need it.
When you're ready, go south onto the sand. Watch out for the twisters as you
trudge through the sand, as they will damage you upon impact. The Hippowdon
is in this area as well, but it is almost completely surrounded by twisters.
Try to capture the Doduo in the southern area and ride it along the sand (it
will help you move at a more normal pace), then find the Hippowdon. Carefully
approach it through the narrow opening between the twisters, and you will </pre><pre id="faqspan-3">
have to capture it. Watch out for the sand mounds it forms, as well as its
shock wave attack. Its big attack is an earthquake directly ahead of it, so
watch out.
After you capture it, the sandstorm and twisters will stop. So, head up the
northeast steps and return to the temple entrance. This time, use Hippowdon's
Sand Fill ability to fill up the pit in front of the temple. When that is
done, save your game and enter the temple.
===============================
Mission 14: Get the Yellow Gem!
===============================
Hippowdon Temple
----------------
In here, make your way northward and capture the Golems along the way. Be
careful as they will all charge at you, so as usual, approach from the sides
or behind. When you reach the top of the room, you will see a Buizel running
ahead, so follow it into the next room. Head east through the long hallway,
capturing the Bronzors along the way if you like. At the end of the hall, go
north into the next room.
Up here, you will find sand currents moving southward, and if you walk on
them, you will be pushed in that direction. Follow the first path northward
and east to the end, then go directly south on the sand to the next part.
Continue along the next path until it ends, and head south across the sand
again. Be careful of the sand orbs being blasted from holes in the wall, as
you will take damage and get knocked back if hit. Go north and east to the
end, then head southeast across the next sand current. Then, follow this path
all the way north into the next room.
Go west through the hallway of Bronzors and a Bronzong, then enter the north
room at the end. Capture the Drifblim and save your game, then use its
Elevate ability to go upstairs. When you land, go into the next room. In
here, you will have to get across the room by jumping on the springy leaves.
So, jump from leaf to leaf as you move through the area. When you reach the
part where there are two leaves, jump on the south one. Enter the northwest
room when you land and capture the Sandslash inside.
Leave this room and bounce on the leaf, then use the northeast leaf to reach
the southeast corner. Use Sandslash's Tunnel 1 to dig up the sand cover to
reveal a new leaf. Bounce on it and head into the room to the south. There,
get past the Gengar and Claydols (the Gengar is tough because it moves and
attacks a lot). From here, continue southward into the next area (use the
Magneton to recharge if you need it). Outside, go into the room via the
eastern nostril.
In this area, go north and you will see a series of blocks that appear and
disappear to form paths across the pit. The trick here is to step onto the
first blocks, then when the next part appears, walk onto the new ones, and
wait for the alternate blocks to reappear. Repeat this to get across the
entire area, then enter the following room.
The next room is full of arrow paths which will automatically move you along
the directions they point. Go north and onto the eastbound arrows, then go
onto the eastern set of arrows pointing to the north. In the small area, take
the northeast arrows pointing eastward and you will be in an area with sandy
floor. Go east on the next set of arrows leading to the south. When you stop,
go around the corner and take the arrows directly to the north also pointing
to the north. From there, go all the way to the north wall and go west along
the arrows to stop in front of a doorway. Enter that room and capture the
Tyranitar inside.
Leave this room and go directly southward onto the arrows. When you stop, go
onto the eastbound arrows next to you and you will be in the sandy area. Go
eastward on the next set, then when you are in the area surrounded by arrows,
take the westbound arrows directly to the west. At the other side, go south
and east along the regular path, capturing a Banette along the way. Follow
the path all the way east and north to the end, then ride the arrows going
northward. At the end, go north into the next room (if you take the arrows
going east and then south, you can reach a room with an Espeon inside).
In here, you will find a couple of Bellossoms and a giant boulder on the
ground. Use the Tyranitar you caught before to destroy the boulder, revealing
a hole. Drop into the hole and you will reach an oasis of sorts far below.
Use the Drifblim if you want to go back via the light, otherwise save your
game and recharge here. When you are ready, go up the steps ahead and enter
the final room.
The Yellow Gem is ahead in here, but you will have to do battle with a
Cresselia first. It is a generally easy battle, since Cresselia's attacks
consist mainly of a wave attack and shooting dark orbs at you. Periodically,
Cresselia's "!!!" attack will cause an orb to move around the perimeter of
the screen for the rest of the battle. As the battle wears on, Cresselia will
release additional orbs to move around the area, so watch out. Don't waste
your time charging up the Styler; instead hurry up and attempt to capture it
whenever it's in the center area, away from the outer perimeter.
Once you make the capture, you will be entrusted with the Yellow Gem! This
will complete your mission, of course. A warp will appear in the previous
room, so leave this room. As you walk down the steps, you will hear a
helicopter approaching. You will meet Heath of the Sinis Trio, who has Keith
held captive. Trade the Yellow Gem for Keith and you will have to fight a
Magnezone. It is easy to beat as it has the typical electric-type moves
(electricity surrounding it, electric orbs on the ground, electric orb
rotating around it).
After you capture it, Keith will be reunited with his Buizel. He will then
leave by himself, so use the warp in the corner and return to the entrance,
then exit the temple altogether.
Haruba Desert
-------------
Outside again, capture a Staraptor and head back to the Ranger Union.
Ranger Union
------------
Upon your return, go into the HQ building as usual. Inside, you will see
Professor Hastings and Chairperson Erma yet again, as well as Keith. You will
then rest for the night. The following day, watch the scene with Issac and
everyone else. You will then be sent out to patrol, so exit the room you are
in. Murph will come talk to you, then after he leaves, go do whatever you
want (save, recharge, do quests, etc.). When you are ready to continue, come
back and talk to Erma as always.
Several hours later, everyone will be on the building's roof again. Watch the
long scene here and Operation Brighton will commence. You will be left with
Keith to stay at the Ranger Union, so head back downstairs to the second
floor for now. When you get there, Murph will come to warn you about
something downstairs.
Go down there and you will once again be confronted by Heath. He will send an
Electivire after you. Its attacks consist of two electrical orbs rotating
around it for a brief period, launching a single orb onto the ground for a
few moments, and then the usual electrical barrier attack. Keep your Styler
to the sides and charge up during the shock wave attack, and wait for the two
rotating orbs to cease before trying to safely capture it. It is really easy
to beat despite its attacks.
After you capture the Electivire, another explosion will be heard upstairs.
Heath will taunt you, and then this operation will be designated as an
official mission.
====================================
Mission 15: Protect Ranger Union HQ!
====================================
Ranger Union
------------
Head upstairs and you will witness a confrontation with the Sinis Trio. They
will take Issac back, and you'll be left dealing with Ice, who will send a
Garchomp to attack. It is an annoying Pokémon to beat since it moves very
quickly, and sends two large mud puddles on the ground which damage you if
touched. It dashes at high speed to attack as well, which makes charging up
to capture it difficult, especially with the mud puddles deployed. Whenever
Garchomp moves to an open area, draw some circles around it to fill its meter
little by little. If you have a Pokémon whose Poké Assist can slow it down,
that will help immensely.
After the capture is complete, you will find out there is someone else on the
third floor. Head up there, where you will find Wheeler and eight Bidoofs. He
will send them all after you, so go ahead and capture them easily. Wheeler
and the rest of Team Dim Sun will escape, but you will not go after them for
now. Professor Hastings will then give you a mission clear, as well as
promote you to Ranger Rank 9! With this promotion, you will be able to have
up to seven Friend Pokémon with you at once, too.
Next, you will watch a scene where the next mission will be detailed. After
the mission is assigned, go downstairs and save/recharge, then exit the
building. Capture a Staraptor and fly to the Altru Building.
Altru Park
----------
As soon as you land here, head north and you will see an image of the
completed Altru Tower ahead. So, go forward to the entrance, where you will
see a commotion going on. Walk ahead to the man blocking the door and he will
send a Yanmega to attack you. It only has two simple attacks, both of which
can be avoided easily; just watch for the "!" signs before the attacks. After
the capture, the Team Dim Sun Admin will retreat, so go inside the building
to start the mission.
=======================================
Mission 16: Execute Operation Brighton!
=======================================
Altru Building
--------------
As soon as you step inside, you will be confronted by two Team Dim Sun
minions. They are harmless, so head up the hall and another minion will sound
an alarm. You will be surrounded by more of them, and two will send a Weezing
and Skuntank after you. Watch out for the poisonous puddles and you should be
fine as both Pokémon move rather slowly. The admin will then attack with two
Nuzleafs and a Shiftry. The Nuzleafs are simple, but the Shiftry moves
quickly and sends wind gusts to attack. Capture the Nuzleafs first, then go
for the Shiftry.
Following this capture, your friends from the Vientown Ranger Base will
appear and occupy the minions so you can proceed. Enter the elevator to the
north and you will need a password to proceed. Keith will ask you about
several different passwords; say no until he mentions "Melody". Say yes to
that one, and you will go up to 9F. When the elevator stops, you will be
confronted by a Team Dim Sun Admin who will send two Dusclops after you.
Capture them, then exit by climbing the ladder.
Atop the elevator, use the Magneton nearby to recharge, otherwise climb up
the tall ladder to the east. At the top, there will be another minion waiting
for you. He will send three Gabites to attack; they should be easy enough to
capture all at once since they seem to stick together. Go up the next ladder
and two more minions will drop in. Capture the two Gengars, then climb up the
next couple of ladders to the top. When you are confronted again, capture the
minion's Mamoswine, then go into the east room.
In here, follow the path to the end, where you will find an open hatch. Jump
into it and you will reach a junk room below. When you land, recharge and
save, then enter the following room. You will see a scene with Team Dim Sun
down the hall. Once they leave, you will be in this large room with many
different doors you can enter.
Start off by entering the room directly to the west of the northern gate. In
there, confront the Team Dim Sun Admin and capture the Mismagius and Banette
she sends your way (capture the Banette first since it is easier to deal
with). After the battle, capture the Electabuzz in here before leaving. Next,
head to the southwest room. Capture an Absol, then use Electabuzz's Flash to
light up the room. A Team Dim Sun guy will jump out, so capture his Espeon
and Umbreon.
Now, leave this room and head to the door directly east of the gate. There
will be a steel frame in the way, so use Absol's Cut ability to break through
it. Enter that room and you will meet another Team Dim Sun Admin, naturally.
Capture the Bronzong and Claydol, then he will run off. Capture the Blaziken
in here before leaving. Head into the southeast room now. Get past the
Ariados, then use Blaziken's Burn 3 to destroy the Smoke Detector. You will
then have to face a Team Dim Sun member and his Aggron and Tyranitar.
Once you finish the capture, the gate will be completely open. Exit the room
and head north to the gate, where you will find a guard in the way. Capture
the two Blazikens he sends your way, and the guard will leave. Enter that
room and go forward to reclaim the Yellow Gem, then the researchers will open
the next door for you. So, leave this room and go through the far northwest
door to reach a new area.
As you enter, the lights will go out, then you will be surrounded by several
minions. Capture the five Spinarks they send your way; they are easy and you
can capture them all at once if you're lucky. After that, go south and
capture the Scizor you encounter. Enter the southwest room, but be careful as
the Electrodes will try to explode and cause you damage. Get past them and
you will see an Electabuzz trapped in a large cage. Use Scizor's Cut 4 to
break the cage, which will shut down the electric trap in the hallway. Then,
capture the Electabuzz before leaving here.
Out in the hall again, go north along the center path and you will come to a
door that won't open at first. Keith will call Barlow to come up and help
break down the door. When you make it into the control room, you will have to
face a Team Dim Sun Admin and the Pokémon he sends your way (Alakazam,
Sceptile, and Luxray). Capture the Sceptile and Luxray first, then
concentrate on the Alakazam as it constantly teleports, making it hard to
capture easily.
After you successfully capture them, watch the scene and then leave the room
with Issac in tow. Go south to the end of the hall and you will find yourself
surrounded by more Team Dim Sun units. Capture the three Skorupis that
appear, then the three Bronzors that show up next. After the minions all
leave, capture the Absol wandering around nearby, and enter the southeast
room. Use Electabuzz's Flash to light up the room, then get past the Gabites
in front of you. Use the Absol's Cut 4 to break the large cage in here, and
capture the Ampharos that jumps out.
Since the other electrical floor is disabled, exit the room and head to the
northeast. As you approach the security door, Issac will try to open it while
you get ambushed once again. Capture the three Bellossoms followed by three
Cacturnes. After you clear them, you will have to face a Flareon, Vaporeon,
and Jolteon all at once. Their attacks are simple to avoid, and it is
possible to catch them all at once since they tend to stick close together.
When you are done, go through the door to reach the next area.
Out on the balcony, you will get a voicemail from Professor Hastings. You
will then try to put the plan in motion now that you are on the roof, but
Lavana will appear and steal the Yellow Gem back. After she goes back inside,
the Team Dim Sun girls will send a Scizor and Gardevoir to attack. Capture
the Scizor first even though it moves quickly; it only has one simple attack
at this point. As for Gardevoir, it warps around a lot, so charge up and
attempt to capture it anytime it reappears.
After a successful capture, Hastings will contact you via voicemail again. He
will then send you the upgrade to your Styler, now called the Vatonage
Styler! After you get the upgrade, save your game and enter the Altru Tower
in the center area.
Altru Tower
-----------
When you enter the tower, you will be contacted by Sven and Wendy regarding
the barriers above. Following this, capture the Vaporeon (you'll see why
later) and a Magneton, then head up the stairs to the next floor. Watch out
for the charging Rhydon as you arrive in the room here. Follow the path
around and you will see an electrical barrier blocking the next set of
stairs. Continue ahead to the doorway, then when you are ready, enter the
room to face up against Heath.
You will have to face his Rhyperior in here. This Pokémon is not too tough,
though its move where boulders fall from above can be quite annoying (stay to
the side and charge the Styler during this). Rhyperior's other attacks
involve sending out earthquakes in four directions, jumping to cause a shock
wave, and throwing small rocks forward.
After the capture, Heath will run away and Issac will disable the security on
the first Circuit Ball. Capture the Golem outside of this room, and use its
Crush 3 to destroy the target inside. After you do that, you will get a
voicemail from Sven. Once it's over, go up the stairs to reach the third
floor. Listen to the warning that appears as you walk around the room, then
approach the door and enter when you're ready (be sure you recharge first
with a Magneton from the first floor).
Inside this room, you will be facing Lavana and her Magmortar. This battle is
even easier than the Rhyperior one, to be quite honest. Magmortar attacks by
either causing an explosion around itself, breathing fire, and causing a
series of fire pillars to appear briefly. It leaves enough time in between
attacks to safely draw your circles, so charge up during one of its attacks,
then let loose in between.
Following the capture, Issac will disable the red barrier's security. To
destroy the Circuit Ball, you will need Vaporeon's Soak 3 ability. If you
don't have the one I told you to capture when you first entered the tower, go
back down to the first floor and grab it. Use its ability to destroy the
second Circuit Ball in that room, then head upstairs to the fourth floor. Get
past the Vaporeon and Gardevoir as you approach the door. When you are ready
to face Ice and his Gallade, go into that room.
The Gallade attacks by sending pairs of small waves straight ahead, or
dropping electrical orbs on the ground for brief periods. It teleports a lot
though, which will make a speedy capture a bit difficult. As soon as it
reappears, that is a good time to attempt the capture until it signals an
attack. Sometimes it will show a "!" and not attack, so be prepared for false
indications as well.
After you capture the Gallade, Heath and Lavana will appear. You will then
have to fight all three Pokémon at once (Magmortar, Gallade, Rhyperior).
Since this is a group capture, Gallade won't be able to teleport unless it is
alone, so it would be best to go for that one first. Rhyperior and Magmortar
are slow to move and attack, so they each should not be an issue afterward.
All three of them have the same moves as when you fought them solo, so there
are no surprises either.
Once you win, you will recover the Yellow Gem and Issac will disengage the
final barrier's security. You will need Electrify 3 to destroy the Circuit
Ball this time, so capture an Ampharos on one of the lower floors and bring
it back to succeed. Watch the scene and listen to the voicemails that take
place, then head upstairs to the next floor. Talk to the guys here and
continue to the following floor. You will be able to save your game up here
and recharge with a nearby Magneton.
From here, try to head south and you will find an electrical barrier blocking
the way upstairs. Issac will suggest checking the computer to the north, so
go by it and Issac will disable it at the cost of trapping himself by the
computer. At this point, all that's left is to go to the roof, so you need to
be totally ready for the end. Save your game, recharge, get some Pokémon so
you have Poké Assists at your disposal (and a Magneton to recharge). When you
are finally ready, go upstairs to the roof.
Up here, you will meet President Blake in person. Apparently he thinks you
are a bit too late to stop the machine. His sidekick Wheeler will then attack
you with a Bidoof, which is clearly a push over. After that, Blake will
summon a Dusknoir to battle you. Its attacks are generally simple to avoid
(the dark fireball that follows your Styler, the wave of shadow orbs, and the
strange orb that summons an evil face to appear on the ground briefly. It
also summons a bunch of dark fireballs to rotate around it for a short
period. This is the safest time to attempt the capture, so when it's rounding
up the fireballs, charge up your Styler and go crazy as Dusknoir moves
around. Be patient and take a break when the fireball chases you around, and
this battle should be over rather shortly.
After that, watch the scene with Sven and Wendy, as well as Heath and Blake.
He will unleash the Pokémon from the shadows downstairs to attack, the
powerful Darkrai. When you enter battle against it the first time, you will
find that you cannot fill its meter at all. After a short time, the battle
will end and some scenes will take place. The gems will react to your Styler,
and you will have control again. Go up to Darkrai and enter battle with it
once more.
For this final battle, Darkrai has a number of different attacks. Its "!"
attack will shoot several small dark orbs ahead of it, the "!!" attack will
send a shock wave out around it, and the "!!!" attack will cause multiple
shock waves to affect the entire battlefield for several moments. During that
attack, it is best to not attack/charge at all. The very best time to attack,
I've found, is when you see it about to use its "!!" attack. Charge up your
Styler from a distance, then as soon as the one shock wave is done, quickly
draw your circles until it warps away.
As the battle goes on, Darkrai's attacks will of course become stronger. At
that point, you should worry more about drawing the circles in between
attacks, and not so much about charging up first. If you need to recharge
during the battle, use a Magneton which you should have saved from earlier.
If you have a Fighting Pokémon with you, its Poké Assist will help you cause
more damage to Darkrai in shorter time, in case you're having trouble filling
its meter.
When you finally capture Darkrai, Professor Hastings will appear as will your
allies, and the mission will be complete! After that, watch a whole bunch of
scenes, followed by the credits. Once they're over, you'll be able to save
your game, so don't shut your game off yet! You will be able to reload the
complete game save so you can access more quests and continue capturing
Pokémon that were previously unavailable.
After you go back to the title screen once your game saves following the
credits, reload your file. You will awaken in Chicole Village, and will be
summoned by Chairperson Erma at the Ranger Union. You will automatically go
there, where you will be promoted to Ranger Rank 10! She will also give you a
pass to enter the Capture Arena (details of that in another section of this
guide). From here, you can continue playing the game, so congratulations on
beating this game once!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 6. Pokémon List -=
-=-=-=-=-=-=-=-=-=-=-=
R-001. Pichu
Found: Ranger School, Schoolyard, School Gate, Nabiki Beach, Marine Cave,
Vien Forest
Group: Electric
Poké Assist: Recharge
Map Move: Recharge 1
Description: It attacks by shooting bolts of electricity.
R-002. Pikachu
Found: Volcano Cave, Cargo Ship, Chroma Road (use Tackle 1 on Forest
Trees), Chroma Ruins, Crysta Cave, Vien Forest
Group: Electric
Poké Assist: Recharge
Map Move: Recharge 3
Description: It attacks by blasting electricity from its body.
R-003. Raichu
Found: Ice Lake, Volcano Cave
Group: Electric
Poké Assist: Recharge
Map Move: Recharge 4
Description: It attacks by powerfully blasting thunderbolts from its
body.
R-004. Bidoof
Found: Ranger School, Schoolyard, Ascension Square, Nabiki Beach
Group: Normal
Poké Assist: Normal
Field Move: Crush 1
Description: It occasionally pretends to attack.
R-005. Bibarel
Found: Vien Forest, Pueltown, Union Road, Ranger Union, Cargo Ship
Group: Water
Poké Assist: Water
Field Move: Soak 2
Description: It attacks by spitting out blobs of water.
R-006. Taillow
Found: Schoolyard, Ascension Square, School Road, Nabiki Beach,
Vien Forest
Group: Flying
Poké Assist: Flying
Field Move: Cut 1
Description: It whips up gusts with its wings to attack.
R-007. Swellow
Found: Union Road
Group: Flying
Poké Assist: Flying
Field Move: Cut 2
Description: It whips up gusts with its wings to attack. It also rams
targets.
R-008. Budew
Found: Schoolyard, School Gate, Chicole Path
Group: Grass
Poké Assist: Grass
Field Move: Tackle 1
Description: It shoots seeds to attack.
R-009. Roselia
Found: Vien Forest
Group: Grass
Poké Assist: Grass
Field Move: Cut 2
Description: It attacks by scattering pollen.
R-010. Roserade
Found: Vien Forest (during/after "Roserade Red, Roserade Blue?" Quest)
Group: Grass
Poké Assist: Grass
Field Move: Cut 3
Description: It shoots leaves and needles. It also scatters pollen to
attack.
R-011. Squirtle
Found: Ascension Square, Marine Cave
Group: Water
Poké Assist: Water
Field Move: Soak 1
Description: It attacks by squirting water from its mouth.
R-012. Wartortle
Found: Vien Forest
Group: Water
Poké Assist: Water
Field Move: Soak 2
Description: It attacks by squirting water from its mouth.
R-013. Blastoise
Found: Vien Forest
Group: Water
Poké Assist: Water
Area Move: Rain Dance
Description: It attacks by blasting water from the cannons on its back.
R-014. Zubat
Found: Ranger School, Marine Cave
Group: Flying
Poké Assist: Flying
Field Move: Cut 1
Description: It flits around and releases supersonic waves to attack.
R-015. Golbat
Found: Crysta Cave
Group: Flying
Poké Assist: Flying
Field Move: Crush 2
Description: It lets loose supersonic waves and spits poison to attack.
R-016. Crobat
Found: Altru Building
Group: Flying
Poké Assist: Flying
Field Move: Crush 3
Description: It spits poison and lets loose supersonic waves to attack.
R-017. Gastly
Found: Ranger School
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 1
Description: It attacks by spitting out eerie orbs.
R-018. Haunter
Found: Almia Castle, Oil Field Hideout
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 2
Description: It attacks by spitting out orbs imbued with loathsome
emotions.
R-019. Gengar
Found: Hippowdon Temple, Altru Building, Altru Tower
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 3
Description: It attacks by spitting out eerir orbs and sinister ones
imbued with loathing.
R-020. Buneary
Found: School Road, Vien Forest
Group: Normal
Poké Assist: Normal
Field Move: Crush 1
Description: It quickly hops around and thrashes around to attack.
R-021. Lopunny
Found: Vien Forest
Group: Normal
Poké Assist: Normal
Field Move: Crush 2
Description: Its jumps create shock waves. It also thrashes around to
attack.
R-022. Happiny
Found: Vien Forest
Group: Normal
Poké Assist: Normal
Field Move: Crush 1
Description: Its jumps create shock waves. It also throws rocks to
attack.
R-023. Starly
Found: Nabiki Beach (early in game only)
Group: Flying
Poké Assist: Flying
Field Move: N/A
Description: It sends out twisters. It also rams to attack.
R-024. Staravia
Found: Peril Cliffs
Group: Flying
Poké Assist: Flying
Field Move: Cut 2
Description: It sends out twisters. It also rams to attack.
R-025. Staraptor
Found: Ranger Union, Altru Park, Boyleland, School Road, Chicole Path,
Vien Forest, Chroma Road, Shiver Camp, Ice Lake, Haruba Desert
(after getting Fine Styler)
Group: Flying
Poké Assist: Flying
Map Move: Fly
Description: It creates gusts with its large wings to attack.
R-026. Pachirisu
Found: Nabiki Beach (early in game only)
Group: Electric
Poké Assist: Electric
Field Move: N/A
Description: It discharges electricity from all over its body to attack.
R-027. Munchlax
Found: Nabiki Beach (early in game only)
Group: Normal
Poké Assist: Normal
Field Move: N/A
Description: It thrashes around to attack.
R-028. Makuhita
Found: Cargo Ship
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 2
Description: It attacks with punches and tackles.
R-029. Hariyama
Found: Volcano Cave
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 3
Description: It attacks with punches, shock waves, and by thrashing
about.
R-030. Bonsly
Found: Schoolyard, Vien Forest (use Soak 1 on Planted Tree)
Group: Rock
Poké Assist: Rock
Field Move: Tackle 1
Description: It throws stones to attack.
R-031. Sudowoodo
Found: Chroma Road, Haruba Village (use Soak 2 on Curious Tree)
Group: Rock
Poké Assist: Rock
Field Move: Crush 2
Description: It attacks by dropping rocks every so often.
R-032. Slakoth
Found: School Gate (use Tackle 1 on Forest Tree)
Group: Normal
Poké Assist: Normal
Field Move: Cut 1
Description: It hardly ever does anything. It may try a cutting slash on
occasion.
R-033. Seedot
Found: Chicole Path (use Tackle 1 on Forest Tree)
Group: Grass
Poké Assist: Grass
Field Move: Tackle 1
Description: It attacks by shooting seeds.
R-034. Nuzleaf
Found: Chroma Road
Group: Grass
Poké Assist: Grass
Field Move: Tackle 2
Description: While protecting itself with leaves, it also scatters them
to attack.
R-035. Shiftry
Found: Vien Forest (after completing game once)
Group: Dark
Poké Assist: Dark
Field Move: Cut 3
Description: It whips up winds with its arms, then sends out twisters to
attack.
R-036. Tangrowth
Found: Ranger School (graduation), School Gate (use Crush 2 on Rock)
Group: Grass
Poké Assist: Grass
Field Move: Tackle 2
Description: It launches a poison powder to attack.
R-037. Shellos
Found: Nabiki Beach, Marine Cave
Group: Water
Poké Assist: Water
Field Move: Soak 1
Description: It spits orbs of water to attack.
R-038. Gastrodon
Found: Marine Cave (use Crush 2 to enter room behind boulder),
Volcano Cave
Group: Water
Poké Assist: Water
Field Move: Soak 2
Description: It spits orbs of water and hunks of dirt to attack.
R-039. Glameow
Found: Nabiki Beach, Vien Forest (inside cave)
Group: Normal
Poké Assist: Normal
Field Move: Cut 1
Description: It attacks with cutting slashes.
R-040. Purugly
Found: Cargo Ship
Group: Normal
Poké Assist: Normal
Field Move: Tackle 2
Description: It attacks with shock waves.
R-041. Geodude
Found: Marine Cave, Peril Cliffs (use Soak 1 on Chunky Rock)
Group: Rock
Poké Assist: Rock
Field Move: Crush 1
Description: It hurls stones to attack.
R-042. Graveler
Found: Marine Cave, Peril Cliffs, Volcano Cave (use Soak 2 on Rugged
Rock)
Group: Rock
Poké Assist: Rock
Field Move: Crush 2
Description: It hurls rocks and stones to attack.
R-043. Golem
Found: Hippowdon Temple, Altru Tower
Group: Rock
Poké Assist: Rock
Field Move: Crush 4
Description: It hurls stones to attack. It also opens fissures in the
ground.
R-044. Nosepass
Found: Marine Cave
Group: Rock
Poké Assist: Rock
Field Move: Crush 2
Description: It hurls stones to attack.
R-045. Probopass
Found: Chroma Ruins
Group: Rock
Poké Assist: Rock
Field Move: Crush 4
Description: It hurls magnetic hunks. It also triggers rockfalls to
attack.
R-046. Miltank
Found: Vientown (during "Calm Down Miltank" Quest), Chroma Road
Group: Normal
Poké Assist: Normal
Field Move: Tackle 2
Description: It attacks by letting loose shock waves and thrashing
around.
R-047. Cherubi
Found: Vien Forest
Group: Grass
Poké Assist: Grass
Field Move: Tackle 1
Description: It shoots seeds to attack.
R-048. Cherrim
Found: Peril Cliffs
Group: Grass
Poké Assist: Grass
Field Move: Tackle 2
Description: It scatters leaves and seeds to attack.
R-049. Shinx
Found: Vien Forest
Group: Electric
Poké Assist: Electric
Field Move: Electrify 1
Description: It discharges electricity from all over its body to attack.
R-050. Luxio
Found: Cargo Ship, Oil Field Hideout, Vien Forest
Group: Electric
Poké Assist: Electric
Field Move: Electrify 2
Description: It spits blobs of electricity and discharges electric bolts
from its body.
R-051. Luxray
Found: Oil Field Hideout
Group: Electric
Poké Assist: Electric
Field Move: Electrify 3
Description: It discharges electric bolts from its body. It also makes
thunderbolts fall.
R-052. Turtwig
Found: Breeze Hill (during "Please Save Turtwig" Quest)
Group: Grass
Poké Assist: Grass
Field Move: N/A
Description: It attacks by spitting leaves and seeds.
R-053. Grotle
Found: Vien Forest
Group: Grass
Poké Assist: Grass
Field Move: Tackle 2
Description: It attacks by launching leaves like daggers.
R-054. Torterra
Found: Vien Forest (use Tackle 4 on Moving Tree)
Group: Grass
Poké Assist: Grass
Field Move: Tackle 4
Description: It attacks by scattering leaves and shooting seeds.
R-055. Buizel
Found: Vien Forest
Group: Water
Poké Assist: Water
Field Move: Soak 1
Description: It spits orbs of water to attack.
R-056. Floatzel
Found: Union Road (after starting Mission 10), Crysta Cave, Vien Forest
Group: Water
Poké Assist: Water
Area Move: River Flow 1
Description: It spits orbs and blobs of water to attack.
R-057. Weedle
Found: Vien Forest (use Tackle 1 on Forest Trees)
Group: Bug
Poké Assist: Bug
Field Move: Tackle 1
Description: It attacks by spitting sticky silk.
R-058. Beedrill
Found: Vien Forest (use Tackle 1 on Forest Tree by Save Machine),
Chroma Highlands
Group: Bug
Poké Assist: Bug
Field Move: Crush 2
Description: It attacks with poison stingers while flying around at high
speed.
R-059. Combee
Found: Vien Forest, Chroma Road (use Tackle 1 on Forest Trees)
Group: Bug
Poké Assist: Flying
Field Move: Cut 1
Description: It lets loose gusts of wind to attack.
R-060. Vespiquen
Found: Chroma Road (during/after "Apologies to Vespiquen" Quest)
Group: Bug
Poké Assist: Bug
Field Move: Crush 3
Description: It launches gooey blobs and poisonous needles to attack.
R-061. Tyrogue
Found: Pueltown
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 1
Description: It dashes about quickly and throws punches to attack.
R-062. Magnemite
Found: Pueltown, Union Road, Peril Cliffs, Volcano Cave
Group: Electric
Poké Assist: Recharge
Field Move: Recharge 2
Description: It attacks by sending out bolts of electricity.
R-063. Magneton
Found: Oil Field Hideout, Haruba Desert, Hippowdon Temple, Altru Building
Group: Electric
Poké Assist: Recharge
Map Move: Recharge 5
Description: It discharges electricity from its body. It protects itself
with an electric barrier.
R-064. Magnezone
Found: Cargo Ship (after Mission 14)
Group: Electric
Poké Assist: Electric
Field Move: Electrify 3
Description: It generates magnetism from its body. It protects itself
with an electric barrier.
R-065. Growlithe
Found: Pueltown, Union Road
Group: Fire
Poké Assist: Fire
Field Move: Burn 2
Description: It attacks by breathing fire and throwing tackles.
R-066. Arcanine
Found: Oil Field Hideout, Altru Tower
Group: Fire
Poké Assist: Fire
Field Move: Burn 4
Description: It blasts out expanding rings of fire. It also throws
tackles to attack.
R-067. Rattata
Found: Pueltown
Group: Normal
Poké Assist: Normal
Field Move: Tackle 1
Description: It attacks by chomping with its powerful front teeth.
R-068. Raticate
Found: Pueltown, Cargo Ship
Group: Normal
Poké Assist: Normal
Field Move: Cut 2
Description: It attacks by chomping with its powerful front teeth.
R-069. Chatot
Found: Pueltown
Group: Flying
Poké Assist: Flying
Field Move: Cut 1
Description: It uses sounds to attack.
R-070. Elekid
Found: Pueltown
Group: Electric
Poké Assist: Electric
Field Move: Electrify 2
Description: It attacks by launching electrified orbs.
R-071. Electabuzz
Found: Cargo Ship, Chroma Ruins, Altru Building
Group: Electric
Poké Assist: Electric
Area Move: Flash
Description: It discharges electricity from its body. It attacks by
shooting bolts of electricity.
R-072. Electivire
Found: Ranger Union (battle with Heath)
Group: Electric
Poké Assist: Electric
Field Move: Electrify 3
Description: It discharges electricity from its body. It protects itself
with an electric barrier.
R-073. Magby
Found: Pueltown
Group: Fire
Poké Assist: Fire
Field Move: Burn 1
Description: It attacks by launching fireballs.
R-074. Magmar
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 2
Description: It attacks by letting loose fireballs and breathing streams
of fire.
R-075. Magmortar
Found: Volcano Cave (after Mission 16)
Group: Fire
Poké Assist: Fire
Field Move: Burn 5
Description: It lets loose flames from its hands. It also has an
explosive attack.
R-076. Voltorb
Found: Pueltown, Cargo Ship
Group: Electric
Poké Assist: Electric
Field Move: Electrify 2
Description: It lets loose bolts of electricity to attack. Beware: It may
explode!
R-077. Electrode
Found: Altru Building
Group: Electric
Poké Assist: Electric
Field Move: Electrify 3
Description: It discharges electricity from its body. Beware: It may
explode!
R-078. Wingull
Found: Pueltown, Boyleland
Group: Water
Poké Assist: Water
Field Move: Soak 1
Description: It rams to attack.
R-079. Pelipper
Found: Volcano Cave, Haruba Village
Group: Water
Poké Assist: Water
Field Move: Soak 3
Description: It spits water to attack.
R-080. Croagunk
Found: School Road (en route to Mission 7)
Group: Poison
Poké Assist: Poison
Field Move: N/A
Description: It lets loose a poison gas and a poisonous fluid from its
mouth to attack.
R-081. Toxicroak
Found: Pueltown
Group: Poison
Poké Assist: Poison
Field Move: Crush 2
Description: It lets loose a poison gas and a poisonous fluid from its
mouth to attack.
R-082. Kricketot
Found: Partner Farm
Group: Bug
Poké Assist: Bug
Field Move: N/A
Description: It attacks using sounds while hopping around.
R-083. Kricketune
Found: Vien Forest
Group: Bug
Poké Assist: Bug
Field Move: Cut 2
Description: It throws gooey blobs. It also attacks using sounds.
R-084. Cranidos
Found: Vien Forest (during "Please Save Cranidos" Quest)
Group: Rock
Poké Assist: Rock
Field Move: N/A
Description: It rams with its rock-hard head.
R-085. Rampardos
Found: Peril Cliffs
Group: Rock
Poké Assist: Rock
Field Move: Tackle 5
Description: It rams with its rock-hard head. It also hurls stones to
attack.
R-086. Finneon
Found: Puel Sea, Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Crush 1
Description: It spits bubbles and orbs of water to attack.
R-087. Lumineon
Found: Puel Sea (during "The Boy Who Cried Lumineon" Quest)
Group: Water
Poké Assist: Water
Field Move: Crush 2
Description: It spits bubbles and orbs of water to attack.
R-088. Chinchou
Found: Puel Sea
Group: Electric
Poké Assist: Recharge
Map Move: Recharge 2
Description: It attacks by shooting bolts of electricity.
R-089. Lanturn
Found: Sea of Wailord
Group: Electric
Poké Assist: Recharge
Map Move: Recharge 4
Description: It discharges electricity from its body. It attacks by
shooting bolts of electricity.
R-090. Mantyke
Found: Puel Sea
Group: Water
Poké Assist: Water
Field Move: Tackle 1
Description: It spits bubbles to attack.
R-091. Mantine
Found: Puel Sea, Sea of Wailord
Group: Water
Poké Assist: Water
Area Move: Swim
Description: It swims leisurely. It rams to attack.
R-092. Qwilfish
Found: Puel Sea, Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Soak 1
Description: It shoots needles to attack.
R-093. Corsola
Found: Puel Sea
Group: Water
Poké Assist: Water
Field Move: Crush 2
Description: It blows bubbles from its mouth to attack.
R-094. Staryu
Found: Puel Sea
Group: Water
Poké Assist: Water
Field Move: Cut 1
Description: It attacks by launching strange orbs and by spinning around.
R-095. Starmie
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Cut 3
Description: It attacks by launching strange orbs and by spinning around.
R-096. Sharpedo
Found: Puel Sea, Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Crush 4
Description: It swims around at wicked speed. It attacks by biting and
ramming.
R-097. Eevee
Found: Pueltown (during/after "Eevee for Marital Bliss" Quest)
Group: Normal
Poké Assist: Normal
Field Move: Tackle 1
Description: It quickly dashes about and charges to attack.
R-098. Vaporeon
Found: Almia Castle, Altru Tower
Group: Water
Poké Assist: Water
Field Move: Soak 3
Description: It attacks by letting loose blobs of water and bubbles from
its mouth.
R-099. Jolteon
Found: Haruba Desert
Group: Electric
Poké Assist: Electric
Field Move: Electrify 3
Description: It attacks by discharging bolts of electricity from all over
its body.
R-100. Flareon
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 3
Description: It attacks by spitting fireballs and breathing streams of
fire.
R-101. Espeon
Found: Hippowdon Temple
Group: Psychic
Poké Assist: Psychic
Area Move: Teleport
Description: It spits eerie orbs of energy to attack. It protects itself
with a psychic barrier.
R-102. Umbreon
Found: Chroma Ruins
Group: Dark
Poké Assist: Dark
Field Move: Cut 3
Description: It attacks by releasing a dark pulse.
R-103. Leafeon
Found: Vien Forest (during/after "Murph's Ranger Contest" Quest)
Group: Grass
Poké Assist: Grass
Field Move: Cut 3
Description: It scatters leaves and makes vines grow out of the ground to
attack.
R-104. Glaceon
Found: Ice Lake (during/after "Murph's Ranger Contest" Quest)
Group: Ice
Poké Assist: Ice
Field Move: Crush 3
Description: It shoots an icy beam from its mouth. It also attacks with
hunks of ice.
R-105. Mareep
Found: Union Road
Group: Electric
Poké Assist: Electric
Field Move: Electrify 1
Description: It attacks by shooting bolts of electricity.
R-106. Flaaffy
Found: Chroma Road
Group: Electric
Poké Assist: Electric
Field Move: Electrify 2
Description: It attacks by shooting bolts of electricity.
R-107. Ampharos
Found: Altru Building, Altru Tower
Group: Electric
Poké Assist: Electric
Field Move: Electrify 3
Description: It attacks by scattering charged orbs of electricity and
shooting electric bolts.
R-108. Aipom
Found: Union Road
Group: Normal
Poké Assist: Normal
Field Move: Tackle 1
Description: It attacks by throwing rocks with its tail and by tackling.
R-109. Ambipom
Found: Vien Forest (during the "Who Ate My Lunch!?" Quest)
Group: Normal
Poké Assist: Normal
Field Move: Crush 2
Description: It hurls rocks and stones with its tails to attack.
R-110. Pineco
Found: Union Road, Peril Cliffs
Group: Bug
Poké Assist: Bug
Field Move: Tackle 1
Description: It blows itself up.
R-111. Forretress
Found: Vien Forest
Group: Steel
Poké Assist: Steel
Field Move: Crush 2
Description: It flings gooey blobs. Beware: it may explode.
R-112. Spearow
Found: Union Road, Peril Cliffs
Group: Flying
Poké Assist: Flying
Field Move: Cut 1
Description: It attacks by whipping up twisters with its wings.
R-113. Fearow
Found: Haruba Desert
Group: Flying
Poké Assist: Flying
Field Move: Cut 3
Description: It flies around at high speed and charges to attack.
R-114. Oddish
Found: Union Road (use Tackle 1 on Strange Weed)
Group: Grass
Poké Assist: Grass
Field Move: Cut 1
Description: It attacks by shooting its leaves and letting loose
poisonous pollen.
R-115. Gloom
Found: Volcano Cave
Group: Grass
Poké Assist: Grass
Field Move: Cut 2
Description: It attacks by scattering clouds of poisonous pollen.
R-116. Vileplume
Found: Chroma Highlands (use Tackle 3 on Huge Flower)
Group: Poison
Poké Assist: Poison
Field Move: Cut 3
Description: It attacks by scattering different kinds of pollen.
R-117. Bellossom
Found: Hippowdon Temple
Group: Grass
Poké Assist: Grass
Field Move: Cut 3
Description: While protecting itself with leaves, it also scatters them
to attack.
R-118. Yanma
Found: Union Road (use Tackle 1 on Forest Tree)
Group: Flying
Poké Assist: Flying
Field Move: Cut 2
Description: It flits around while launching supersonic waves and shock
waves.
R-119. Yanmega
Found: Altru Park (after Mission 15)
Group: Bug
Poké Assist: Bug
Field Move: N/A
Description: It spits gooey silk. It attacks by letting loose shock
waves.
R-120. Larvitar
Found: Peril Cliffs
Group: Ground
Poké Assist: Rock
Field Move: Crush 1
Description: It hurls rocks and stones to attack.
R-121. Pupitar
Found: Chroma Ruins
Group: Ground
Poké Assist: Rock
Field Move: Crush 2
Description: It leaps around incredibly quickly while ramming to attack.
R-122. Tyranitar
Found: Hippowdon Temple
Group: Rock
Poké Assist: Rock
Field Move: Crush 4
Description: It is a vicious Pokémon that triggers rockfalls and shoots
beams from its mouth.
R-123. Pinsir
Found: Peril Cliffs
Group: Bug
Poké Assist: Bug
Field Move: Cut 2
Description: It rams with the powerful horns on its head to attack.
R-124. Numel
Found: Peril Cliffs
Group: Fire
Poké Assist: Ground
Field Move: Burn 1
Description: It spits embers and blobs of fire to attack.
R-125. Camerupt
Found: Crysta Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 3
Description: It spits embers and, from its back, lobs blobs of fire.
R-126. Mankey
Found: Peril Cliffs
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 1
Description: It angers easily and thrashes about. It is easier to capture
after it thrashes.
R-127. Primeape
Found: Altru Building, Altru Tower
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 3
Description: It thrashes about extremely wildly. It is easier to capture
when it stops.
R-128. Gligar
Found: Peril Cliffs
Group: Ground
Poké Assist: Flying
Field Move: Cut 1
Description: It flits around, ramming and slashing to attack.
R-129. Gliscor
Found: Oil Field Hideout (during Mission 12)
Group: Ground
Poké Assist: Flying
Field Move: N/A
Description: It launches twisters and hunks of dirt. It also rams to
attack.
R-130. Mawile
Found: Peril Cliffs
Group: Steel
Poké Assist: Steel
Field Move: Crush 2
Description: It launches magnetic hunks to attack. It also bites.
R-131. Aron
Found: Peril Cliffs
Group: Steel
Poké Assist: Steel
Field Move: Tackle 1
Description: It rams with its iron head to attack.
R-132. Lairon
Found: Volcano Cave
Group: Steel
Poké Assist: Steel
Field Move: Tackle 2</pre><pre id="faqspan-4">
Description: It rams with its iron head to attack.
R-133. Aggron
Found: Volcano Cave
Group: Steel
Poké Assist: Steel
Field Move: Tackle 4
Description: It opens up fissures in the ground. It also rams to attack.
R-134. Doduo
Found: Union Road, Pueltown, Vien Forest, Chicole Path, School Road,
Schoolyard, Chroma Road, Haruba Desert (after clearing Mission 6)
Group: Normal
Poké Assist: Normal
Map Move: Agility
Description: It attacks by pecking with its sharp beaks and charging.
R-135. Dodrio
Found: Chroma Road
Group: Normal
Poké Assist: Normal
Field Move: Tackle 2
Description: It attacks by pecking with its sharp beaks.
R-136. Carnivine
Found: Chroma Highlands
Group: Grass
Poké Assist: Grass
Field Move: Cut 2
Description: It shoots seeds to attack.
R-137. Charmander
Found: Volcano Cave, Schoolyard (after Mission 8)
Group: Fire
Poké Assist: Fire
Field Move: Burn 1
Description: It attacks by spitting embers.
R-138. Charmeleon
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 2
Description: It attacks by spitting embers and blobs of fire.
R-139. Charizard
Found: Volcano (after completing game once)
Group: Fire
Poké Assist: Fire
Field Move: Burn 4
Description: It spits blobs of fire. It also lets loose expanding rings
of fire to attack.
R-140. Slugma
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 1
Description: It spits embers and blobs of fire to attack.
R-141. Magcargo
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 2
Description: It spits embers and blobs of fire to attack.
R-142. Drifloon
Found: Volcano Cave
Group: Ghost
Poké Assist: Ghost
Area Move: Airlift
Description: It launches eerie orbs to attack.
R-143. Drifblim
Found: Chroma Ruins, Volcano Cave, Hippowdon Temple
Group: Ghost
Poké Assist: Ghost
Area Move: Elevate
Description: It launches eerie orbs to attack.
R-144. Stunky
Found: Volcano Cave
Group: Poison
Poké Assist: Poison
Field Move: Crush 1
Description: It scatters poison to attack.
R-145. Skuntank
Found: Chroma Ruins
Group: Poison
Poké Assist: Poison
Area Move: Stink
Description: It lets loose poison gas while it walks. It attacks by
spitting up a poisonous fluid.
R-146. Kangaskhan
Found: Volcano Cave
Group: Normal
Poké Assist: Normal
Field Move: Crush 2
Description: It launches powerful beams from its mouth to attack.
R-147. Shuppet
Found: Volcano Cave
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 1
Description: It spits cursed orbs to attack.
R-148. Banette
Found: Hippowdon Temple
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 2
Description: While protecting itself with ghostly fire, it attacks with
eerie orbs.
R-149. Rhyhorn
Found: Volcano Cave
Group: Ground
Poké Assist: Ground
Field Move: Tackle 2
Description: It opens up fissures in the ground to attack.
R-150. Rhydon
Found: Volcano Cave, Haruba Desert, Altru Tower
Group: Ground
Poké Assist: Ground
Field Move: Tackle 3
Description: It throws around its body in a rampage. It rams to attack.
R-151. Rhyperior
Found: Altru Tower (during Mission 16)
Group: Ground
Poké Assist: Ground
Field Move: N/A
Description: It lets loose shock waves to attack. It also triggers
rockfalls.
R-152. Muk
Found: Volcano Cave
Group: Poison
Poké Assist: Poison
Field Move: Crush 3
Description: It attacks by spitting poison and letting loose poisonous
fog.
R-153. Houndour
Found: Cargo Ship, Almia Castle, Oil Field Hideout
Group: Dark
Poké Assist: Dark
Field Move: Tackle 1
Description: It spits blobs of fire and lets loose dark pulses to attack.
R-154. Houndoom
Found: Hia Valley, Oil Field Hideout
Group: Dark
Poké Assist: Dark
Field Move: Burn 2
Description: It spits blobs of fire and lets loose dark pulses to attack.
R-155. Spinarak
Found: Cargo Ship
Group: Bug
Poké Assist: Bug
Field Move: Tackle 1
Description: It spits gooey silk from its mouth. It also spins webs
around itself.
R-156. Ariados
Found: Hippowdon Temple, Altru Building
Group: Bug
Poké Assist: Bug
Field Move: Tackle 3
Description: It spins webs around itself while moving about.
R-157. Ralts
Found: Cargo Ship
Group: Psychic
Poké Assist: Psychic
Field Move: Tackle 1
Description: While warping from place to place, it launches strange orbs
to attack.
R-158. Kirlia
Found: Chroma Ruins
Group: Psychic
Poké Assist: Psychic
Map Move: Teleport
Description: While warping from place to place, it launches strange orbs
to attack.
R-159. Gardevoir
Found: Altru Tower
Group: Psychic
Poké Assist: Psychic
Field Move: Psy Power 3
Description: It scatters strange orbs while protecting itself with a
psychic barrier.
R-160. Gallade
Found: Altru Building (after Mission 16)
Group: Fighting
Poké Assist: Fighting
Field Move: Cut 5
Description: It attacks with gusts of luminous wind and strange orbs. It
also fakes attacks.
R-161. Machop
Found: Peril Cliffs (during "What Happened to Machop!?" Quest)
Group: Fighting
Poké Assist: Fighting
Field Move: N/A
Description: It attacks by punching and launching orbs of aura power.
R-162. Machoke
Found: Cargo Ship
Group: Fighting
Poké Assist: Fighting
Field Move: Tackle 2
Description: It attacks by throwing punches and launching shock waves.
R-163. Machamp
Found: Oil Field Hideout
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 3
Description: It attacks with devastating punches and shock waves.
R-164. Mime Jr.
Found: Cargo Ship
Group: Psychic
Poké Assist: Psychic
Field Move: N/A
Description: It launches strange orbs to attack. It protects itself with
a psychic barrier.
R-165. Mr. Mime
Found: Oil Field Hideout
Group: Psychic
Poké Assist: Psychic
Map Move: Teleport
Description: It uses a psychically made barrier to shield itself.
R-166. Drowzee
Found: Cargo Ship
Group: Psychic
Poké Assist: Psychic
Field Move: Crush 2
Description: It lets loose strange orbs from the palms of its hands to
attack.
R-167. Hypno
Found: Chroma Ruins, Altru Building
Group: Psychic
Poké Assist: Psychic
Field Move: Psy Power 2
Description: It lets loose strange orbs from the palms of its hands to
attack.
R-168. Chimchar
Found: Chroma Highlands (during "Please Save Chimchar" Quest)
Group: Fire
Poké Assist: Fire
Field Move: N/A
Description: It spits embers to attack.
R-169. Monferno
Found: Cargo Ship, Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 2
Description: It spits embers and blobs of fire to attack.
R-170. Infernape
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Field Move: Burn 3
Description: It spits blobs of fire to attack. It also has an explosive
attack.
R-171. Vulpix
Found: Cargo Ship, Hia Valley, Ice Lake, Almia Castle
Group: Fire
Poké Assist: Fire
Field Move: Burn 1
Description: It forms a ring of ghostly fire around itself for
protection.
R-172. Ninetales
Found: Almia Castle
Group: Fire
Poké Assist: Fire
Field Move: Burn 4
Description: While protecting itself with a ghostly ring of fire, it
breathes streams of fire to attack.
R-173. Skorupi
Found: Haruba Desert, Hippowdon Temple
Group: Poison
Poké Assist: Poison
Field Move: Crush 1
Description: It spits poison needles and a poisonous fluid to attack.
R-174. Drapion
Found: Cargo Ship (during Mission 8)
Group: Poison
Poké Assist: Poison
Field Move: N/A
Description: It spits poison needles and poisonous fluid. It also forms
poisonous puddles to attack.
R-175. Lickilicky
Found: Cargo Ship (after completing game once)
Group: Normal
Poké Assist: Normal
Field Move: Crush 3
Description: It pokes out its tongue to attack.
R-176. Ponyta
Found: Chroma Road
Group: Fire
Poké Assist: Fire
Field Move: Burn 1
Description: It attacks by launching fire and charging.
R-177. Rapidash
Found: Chroma Highlands
Group: Fire
Poké Assist: Fire
Field Move: Burn 3
Description: It attacks by launching fire and charging.
R-178. Girafarig
Found: Chroma Road
Group: Psychic
Poké Assist: Psychic
Field Move: Tackle 2
Description: It attacks by launching psychic orbs and psychic shock
waves.
R-179. Tauros
Found: Chroma Road
Group: Normal
Poké Assist: Normal
Field Move: Tackle 2
Description: It thrashes wildly and rams to attack.
R-180. Ninjask
Found: Chroma Road (use Tackle 1 on Forest Trees)
Group: Bug
Poké Assist: Bug
Field Move: Cut 2
Description: It flies around at blinding speed.
R-181. Shieldon
Found: Peril Cliffs (during "Please Save Shieldon" Quest)
Group: Steel
Poké Assist: Steel
Field Move: N/A
Description: It rams with its rock-hard head. It also makes stones drop
to attack.
R-182. Bastiodon
Found: Chroma Highlands, Chroma Ruins
Group: Steel
Poké Assist: Steel
Field Move: Tackle 3
Description: It rams with its rock-hard head. It also makes stones drop
to attack.
R-183. Abra
Found: Chroma Highlands
Group: Psychic
Poké Assist: Psychic
Field Move: Tackle 1
Description: It warps around to evade capture. Listen for its cries for
your chance to catch it.
R-184. Alakazam
Found: Altru Tower
Group: Psychic
Poké Assist: Psychic
Map Move: Teleport
Description: It warps around to move. It attacks by letting loose strange
orbs.
R-185. Murkrow
Found: Chroma Highlands
Group: Dark
Poké Assist: Dark
Field Move: Cut 1
Description: It attacks by releasing a dark pulse.
R-186. Honchkrow
Found: Oil Field Hideout
Group: Dark
Poké Assist: Dark
Field Move: Cut 3
Description: It looses gusts of dark wind and twisters. It also attacks
with dark pulses.
R-187. Koffing
Found: Chroma Highlands
Group: Poison
Poké Assist: Poison
Field Move: Tackle 1
Description: It attacks by scattering poison gas.
R-188. Weezing
Found: Almia Castle
Group: Poison
Poké Assist: Poison
Field Move: Tackle 2
Description: It attacks by scattering poison gas and spitting up pools of
poison.
R-189. Skarmory
Found: Chroma Highlands
Group: Steel
Poké Assist: Steel
Area Move: Demist
Description: It whips up gusts with its large wings. It also uses its
ironclad body to attack.
R-190. Duskull
Found: Chroma Ruins
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 1
Description: While protecting itself with ghostly fire, it attacks with
eerie orbs.
R-191. Dusclops
Found: Oil Field Hideout
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 3
Description: It attacks by launching cursed orbs and orbs imbued with
loathsome emotions.
R-192. Dusknoir
Found: Hippowdon Temple (after completing game once)
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 3
Description: It protects itself with a ghostly fire. It attacks with
eerie orbs.
R-193. Sableye
Found: Chroma Ruins, Hippowdon Temple, Altru Building
Group: Dark
Poké Assist: Dark
Field Move: Cut 2
Description: It launches eerie orbs and dark pulses to attack.
R-194. Sandshrew
Found: Chroma Ruins
Group: Ground
Poké Assist: Ground
Field Move: Tunnel 1
Description: It hurls lumps of sand to attack.
R-195. Sandslash
Found: Hippowdon Temple
Group: Ground
Poké Assist: Ground
Field Move: Tunnel 1
Description: It hurls lumps of sand to attack.
R-196. Spiritomb
Found: Chroma Ruins
Group: Ghost
Poké Assist: Ghost
Field Move: N/A
Description: It warps from rock to rock. It uses a variety of attacks.
R-197. Spheal
Found: Crysta Cave, Hia Valley
Group: Ice
Poké Assist: Ice
Field Move: Tackle 1
Description: It attacks by spitting hunks of ice.
R-198. Sealeo
Found: Crysta Cave, Hia Valley
Group: Ice
Poké Assist: Ice
Field Move: Crush 2
Description: It attacks by blowing powdered snow and hunks of ice from
its mouth.
R-199. Walrein
Found: Almia Castle
Group: Ice
Poké Assist: Ice
Field Move: Crush 3
Description: It attacks by spitting hunks of ice and letting loose
blizzards.
R-200. Swinub
Found: Crysta Cave
Group: Ground
Poké Assist: Ice
Field Move: Tackle 1
Description: It breathes powdered snow and rams to attack.
R-201. Piloswine
Found: Crysta Cave, Hia Valley
Group: Ground
Poké Assist: Ice
Field Move: Tackle 3
Description: It breathes powdered snow to attack.
R-202. Mamoswine
Found: Altru Building (during Mission 16)
Group: Ground
Poké Assist: Ground
Field Move: N/A
Description: It triggers tremors and breathes powdered snow to attack.
R-203. Jigglypuff
Found: Crysta Cave
Group: Normal
Poké Assist: Normal
Field Move: Tackle 1
Description: It attacks by singing to send out musical notes.
R-204. Wigglytuff
Found: Almia Castle
Group: Normal
Poké Assist: Normal
Field Move: Tackle 2
Description: It attacks by singing to send out musical notes. It also
jumps to create shock waves.
R-205. Chingling
Found: Crysta Cave
Group: Psychic
Poké Assist: Psychic
Map Move: Teleport
Description: It attacks with strange orbs and sounds.
R-206. Piplup
Found: Hia Valley (during "Please Save Piplup" Quest)
Group: Water
Poké Assist: Water
Field Move: N/A
Description: It spits water to attack.
R-207. Prinplup
Found: Hia Valley
Group: Ice
Poké Assist: Ice
Field Move: Cut 2
Description: It hurls blobs of water. It also attacks by ramming.
R-208. Empoleon
Found: Ice Lake
Group: Water
Poké Assist: Water
Area Move: River Flow 2
Description: It attacks by spitting bubbles and blobs of water.
R-209. Delibird
Found: Hia Valley (use Tackle 1 on Snow Trees)
Group: Ice
Poké Assist: Ice
Field Move: Crush 1
Description: It hurls hunks of ice to attack.
R-210. Jynx
Found: Ice Lake, Almia Castle
Group: Psychic
Poké Assist: Psychic
Map Move: Teleport
Description: It attacks by launching strange orbs. It protects itself
with a psychic barrier.
R-211. Snover
Found: Volcano Cave (during "Snover's Mysterious Presence" Quest)
Group: Ice
Poké Assist: Ice
Field Move: N/A
Description: It attacks by launching leaves and hurling hunks of ice.
R-212. Abomasnow
Found: Ice Lake (use Tackle 3 on Solid Snow)
Group: Ice
Poké Assist: Ice
Field Move: Crush 3
Description: It throws leaves to attack. It also summons blizzards.
R-213. Snorunt
Found: Almia Castle
Group: Ice
Poké Assist: Ice
Field Move: Crush 1
Description: It blows powdered snow and hunks of ice from its mouth to
attack.
R-214. Glalie
Found: Almia Castle, Altru Building
Group: Ice
Poké Assist: Ice
Field Move: Crush 3
Description: It flies around at incredible speed while making blocks of
ice fall.
R-215. Froslass
Found: Almia Castle
Group: Ice
Poké Assist: Ice
Field Move: Crush 4
Description: It makes hunks of ice fall. It protects itself with a
ghostly fire.
R-216. Scyther
Found: Almia Castle, Altru Building
Group: Bug
Poké Assist: Bug
Field Move: Cut 3
Description: It attacks by slashing with both arms while jumping around.
R-217. Scizor
Found: Altru Building
Group: Steel
Poké Assist: Steel
Field Move: Cut 4
Description: It dashes around quickly while attacking with its steel
pincers.
R-218. Dratini
Found: Almia Castle
Group: Dragon
Poké Assist: Dragon
Field Move: Tackle 1
Description: It attacks by breathing blue flames that are unique to
Dragon-group Pokémon.
R-219. Dragonair
Found: Almia Castle (during/after "Elaine's Favorite" Quest)
Group: Dragon
Poké Assist: Dragon
Field Move: Crush 3
Description: It attacks by breathing blue flames. It also has a
mysterious barrier for protection.
R-220. Misdreavus
Found: Chroma Ruins (during "Misdreavus Mischief Mystery" Quest)
Group: Ghost
Poké Assist: Ghost
Field Move: N/A
Description: It attacks by letting loose psychic orbs and ones imbued
with loathsome emotions.
R-221. Mismagius
Found: Almia Castle
Group: Ghost
Poké Assist: Ghost
Field Move: Psy Power 3
Description: It attacks by launching eerie orbs and orbs imbued with
loathsome emotions.
R-222. Riolu
Found: Almia Castle
Group: Fighting
Poké Assist: Fighting
Field Move: Crush 1
Description: It leaps around quickly while throwing punches to attack.
R-223. Lucario
Found: Almia Castle (during Mission 10)
Group: Fighting
Poké Assist: Fighting
Field Move: N/A
Description: It launches orbs of aura power. It becomes stronger if its
aura cloaks it.
R-224. Torkoal
Found: Volcano Cave
Group: Fire
Poké Assist: Fire
Area Move: Magma Flow
Description: It launches blobs of fire from its back to attack.
R-225. Bagon
Found: Volcano Cave
Group: Dragon
Poké Assist: Dragon
Field Move: Tackle 1
Description: It tackles to attack.
R-226. Shelgon
Found: Volcano Cave
Group: Dragon
Poké Assist: Dragon
Field Move: Tackle 2
Description: It breathes blue flames and attacks while thrashing about.
R-227. Salamence
Found: Vien Forest, Crysta Cave (after completing game once)
Group: Dragon
Poké Assist: Dragon
Field Move: Crush 4
Description: It lets loose shock waves and breathes powerful flames.
R-228. Heatran
Found: Volcano Cave (during Mission 11)
Group: Fire
Poké Assist: Fire
Field Move: N/A
Description: It attacks by launching magma that explodes.
R-229. Horsea
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Tackle 2
Description: It blows bubbles from its mouth to attack.
R-230. Seadra
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Soak 3
Description: It blows bubbles from its mouth to attack.
R-231. Kingdra
Found: Sea of Wailord
Group: Water
Poké Assist: Dragon
Field Move: Crush 4
Description: It blows bubbles from its mouth and lets loose widening
rings of water to attack.
R-232. Huntail
Found: Sea of Wailord
Group: Water
Poké Assist: Dark
Field Move: Crush 3
Description: It attacks by letting loose dark pulses and biting.
R-233. Gorebyss
Found: Sea of Wailord
Group: Water
Poké Assist: Psychic
Field Move: Crush 2
Description: It attacks by spitting out orbs of psychic power.
R-234. Tentacruel
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Crush 2
Description: It shoots poisonous needles and scatters poison to attack.
R-235. Omanyte
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Tackle 2
Description: It blows bubbles from its mouth to attack.
R-236. Omastar
Found: Sea of Wailord (during/after "Unidentified Fleeing Omastar" Quest)
Group: Water
Poké Assist: Water
Field Move: Soak 3
Description: It shoots bubbles from its mouth to attack.
R-237. Wailmer
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: Tackle 2
Description: It blows bubbles from its mouth and lets loose widening
rings of water to attack.
R-238. Wailord
Found: Sea of Wailord
Group: Water
Poké Assist: Water
Field Move: N/A
Description: This Pokémon is a gargantuan. It is far too big to capture.
R-239. Cacnea
Found: Oil Field Hideout, Haruba Desert
Group: Grass
Poké Assist: Grass
Field Move: Tackle 1
Description: It attacks by scattering needles.
R-240. Cacturne
Found: Haruba Desert (use Tackle 2 on Scarecrow)
Group: Dark
Poké Assist: Dark
Field Move: Crush 2
Description: It attacks by scattering needles.
R-241. Mothim
Found: Oil Field Hideout
Group: Bug
Poké Assist: Flying
Field Move: Cut 2
Description: It lets loose twisters and poison dust while protecting
itself with a psychic barrier.
R-242. Victreebel
Found: Oil Field Hideout, Hippowdon Temple
Group: Grass
Poké Assist: Grass
Field Move: Cut 2
Description: It shoots leaves and slops poison around to attack.
R-243. Sceptile
Found: Oil Field Hideout
Group: Grass
Poké Assist: Grass
Field Move: Cut 3
Description: It dashes about quickly while shooting leaves to attack.
R-244. Sneasel
Found: Almia Castle (during "Mischeivous Sneasel" Quest)
Group: Dark
Poké Assist: Dark
Field Move: N/A
Description: It hurls blocks of ice and sends gusts of dark wind to
attack.
R-245. Weavile
Found: Almia Castle (after completing game once)
Group: Dark
Poké Assist: Dark
Field Move: Cut 4
Description: Its attacks consist of gusts of dark wind, hunks of ice, and
dark pulses.
R-246. Hippopotas
Found: Hippowdon Temple (during "Who Is on Hippowdon's Nose?" Quest)
Group: Ground
Poké Assist: Ground
Field Move: N/A
Description: It causes tremors and spits hunks of sand to attack.
R-247. Hippowdon
Found: Haruba Desert
Group: Ground
Poké Assist: Ground
Area Move: Sand Fill
Description: It triggers tremors and opens fissures in the ground. It
also spits hunks of sand.
R-248. Bronzor
Found: Hippowdon Temple
Group: Steel
Poké Assist: Steel
Field Move: Crush 1
Description: It launches iron balls and strange orbs to attack.
R-249. Bronzong
Found: Hippowdon Temple
Group: Steel
Poké Assist: Steel
Field Move: Crush 3
Description: It launches iron balls and strange orbs to attack.
R-250. Claydol
Found: Hippowdon Temple
Group: Psychic
Poké Assist: Psychic
Field Move: Crush 3
Description: It scatters mysterious energy orbs. It also lets loose
psychic energy waves to attack.
R-251. Gible
Found: Volcano Cave (during "Pelipper's Plea" Quest)
Group: Dragon
Poké Assist: Dragon
Field Move: N/A
Description: It spits hunks of dirt to attack.
R-252. Gabite
Found: Hippowdon Temple, Altru Building
Group: Dragon
Poké Assist: Dragon
Field Move: Cut 3
Description: It spits hunks of dirt to attack. It also slashes with
powerful claws.
R-253. Garchomp
Found: Hippowdon Temple (after Mission 15)
Group: Dragon
Poké Assist: Dragon
Field Move: Crush 5
Description: It spits hunks of dirt to attack. It also rams at incredible
speed.
R-254. Cresselia
Found: Hippowdon Temple (during Mission 14)
Group: Psychic
Poké Assist: Psychic
Field Move: N/A
Description: It lets loose strange orbs. It attacks by spitting orbs of
psychic power.
R-255. Blaziken
Found: Altru Building
Group: Fire
Poké Assist: Fire
Field Move: Burn 3
Description: Its kicks send fireballs flying. It also sends out pillars
of fire to attack.
R-256. Absol
Found: Altru Building, Altru Tower
Group: Dark
Poké Assist: Dark
Field Move: Cut 4
Description: It launches dark pulses and gusts of dark wind to attack.
R-257. Darkrai
Found: Altru Tower (during Mission 16)
Group: Dark
Poké Assist: Dark
Area Move: Dark Power
Description: It sends gusts of dark wind and lets loose dark pulses to
attack.
R-258. Aerodactyl
Found: Peril Cliffs (after completing game once)
Group: Rock
Poké Assist: Flying
Field Move: Crush 4
Description: It flies around while firing a powerful beam and supersonic
waves from its mouth.
R-259. Flygon
Found: Habura Desert (after completing game once)
Group: Dragon
Poké Assist: Dragon
Field Move: Cut 4
Description: It flies around while letting loose supersonic waves and
shock waves.
R-260. Altaria
Found: Chroma Highlands (after completing game once)
Group: Dragon
Poké Assist: Dragon
Field Move: Cut 2
Description: It protects itself with a curious barrier. It attacks with
twisters and blue flames.
R-261. Togekiss
Found: Altru Tower (during "White Pokémon for Peace?" Quest)
Group: Normal
Poké Assist: Normal
Field Move: Cut 3
Description: It spits aura orbs and twisters to attack. It protects
itself with a strange barrier.
R-262. Porygon-Z
Found: Oil Field Hideout (after completing game once)
Group: Normal
Poké Assist: Normal
Field Move: Crush 3
Description: It protects itself with a strange barrier. It attacks by
discharging electric bolts.
R-263. Celebi
Found: Vien Forest (during/after "Wish for Vien Forest" Quest)
Group: Grass
Poké Assist: Grass
Field Move: N/A
Description: It protects itself with a psychic barrier. It attacks by
shooting high-speed leaves.
R-264. Regirock
Found: Vien Forest (use Crush 5 on Rock Statue)
Group: Rock
Poké Assist: Rock
Field Move: N/A
Description: It opens fissures in the ground. It also triggers rockfalls
to attack.
R-265. Regice
Found: Almia Castle (use Burn 5 on Ice Statue)
Group: Ice
Poké Assist: Ice
Field Move: N/A
Description: It sends out shock waves. It also attacks with blocks of
ice.
R-266. Registeel
Found: Chroma Ruins (use Cut 5 on Steel Statue)
Group: Steel
Poké Assist: Steel
Field Move: N/A
Description: It guards itself with an electric barrier. It hurls hunks of
magnetism and electricity.
R-267. Regigigas
Found: Hippowdon Temple (after capturing all 266 Pokémon and visiting
Ranger Union)
Group: Normal
Poké Assist: Normal
Field Move: N/A
Description: It creates a shock wave with every step. It throws punches
to attack.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Quests -=
-=-=-=-=-=-=-=-=
====================
1. Calm Down Miltank
====================
Client: Little Tim (Vientown)
Reward: Grass Defense 1
Description: I got asked to do the milking. I surely would, even though I'm
deathly a-scared of Pokémon, but our Miltank's gone all feisty
on me... Can you go to my farm and calm down my Miltank?
For your very first quest, you are sent to the Vientown farm. Enter the farm
and exit via the eastern door to reach the yard. Talk to Little Tim and he
will point to the Miltank which has been agitated all day. Capture it to
complete the quest (it only attacks by charging across the area, so it's easy
to avoid).
============================
2. Breeze Hill Sign Recovery
============================
Client: Webster (Vientown)
Reward: Dark Defense 1
Description: A falling rock flattened the sign for Breeze Hill. I'm hoping to
fix the sign, but that giant rock is hopelessly in the way. Can
you do something about it?
Head to Nabiki Beach and follow the path going northwest towards Breeze Hill.
You will spot a giant rock sitting alongside the path near the Glameow. You
need a Pokémon with Crush 2 in order to clear it. If you go into the Marine
Cave nearby, you can get a Graveler or a Nosepass. Clear the rock with their
ability and Webster will come with a new sign, effectively ending the quest.
==================
3. Is Combee Okay?
==================
Client: Old Woman (Vientown)
Reward: Electric Defense 1
Description: After that awful forest fire, the cute Combee haven't come
around. It would reassure me so if you would let me see an
adorable Combee again.
For this quest, all you need to do is capture a Combee and bring it back to
the old woman. Head into the second area of the Vien Forest and you should
find a couple of them floating around. Capture one and bring it back to
complete the quest.
====================
4. Clear the Crates!
====================
Client: Man (Vien Forest)
Reward: Bug Defense 1
Description: Some sketchy characters ditched a bunch of wooden crates in the
forest near here. I broke most of them up except for two. But
now, I'm plain worn out. Can you take over for me?
From where you accept the quest, head into the next area of the forest. If
you head up the steps to the north, you will spot the two crates on the
plateau. Use a Pokémon with Crush 1 to destroy them (you can continue
northeast and capture a couple of Beedrills with Crush 2, which will work
just as well). Once you clear them both, go back and talk to the man to
complete the quest.
=============================
5. The Boy Who Cried Lumineon
=============================
Client: Fishing Kid (Pueltown)
Reward: Rock Defense 1
Description: I caught a Lumineon, but no one believes me. Can someone take a
boat out to Puel Sea and prove that Lumineon live there? If you
capture one, its data will be recorded, so that will do as
proof!
After accepting the quest, enter the boat house nearby. Talk to the captain
inside and he will take you out to the Puel Sea. Once you dive in, make your
way to the final area where the Sharpedo is. This time, a Lumineon will be
following the Sharpedo around the area. Use the water currents to catch up to
it, then capture the Lumineon. Get back to the beginning and surface, then
return to the boy to complete the quest.
================================
6. Nosepass! Must Have Nosepass!
================================
Client: Man (Pueltown)
Reward: Ground Defense 1
Description: What is it, you ask? The answer is Nosepass! It's Nosepass above
all! Nothing else will do! Deprive me of my food, but not
Nosepass! I can't tell you why now, but, please, bring me a
Nosepass!
For this quest, you simply need to capture a Nosepass and bring it back to
the man. Head to the Marine Cave near Vientown and capture one, then return
with it to complete the quest.
=====================
7. Who Ate My Lunch!?
=====================
Client: Man (Vien Forest)
Reward: Power Plus A
Description: A Pokémon grabbed my lunch and hightailed it. It went off to the
west of Vien Forest. The Pokémon had two tails that ended in
what I took to be hands. Can you find it and bring it to me?
For this quest, simply head to the area directly west of where you meet the
man. You will spot an Ambipom hopping around, so capture it. Bring it back to
the man and they will walk off, ending this simple quest.
==========================
8. Eevee for Marital Bliss
==========================
Client: Old Man (Pueltown)
Reward: Steel Defense 1
Description: Our Eevee has gone missing. Can someone fetch it for us? I'm not
sure if this is a useful hint or not, but our Eevee likes the
sea breeze.
Head to the harbor area of Pueltown after accepting the quest. Get to the
northeast area and head up the stairs, then capture the Raticate atop the
steps. Continue west and south along the upper path, and you will spot the
Eevee. Capture it, then return it to the old man to finish this quest.
==================
9. Oddish Research
==================
Client: Herbert (Altru Park)
Reward: Fire Defense 1
Description: We need an Oddish for research purposes. We've had no success
finding one, however. Is it possible for you to bring one in?
Head to the second area of Union Road, by the cabin. You will spot the Oddish
burying itself in the ground, becoming a Strange Weed. Use a Pokémon with
Tackle 1 (you can get a Pineco nearby to do this) on the weed to reveal the
Oddish. Capture it and bring it back to Herbert to complete the quest.
====================
10. Light the Leaves
====================
Client: Janice (Ranger School)
Reward: Time Assist A
Description: I hurt my back while raking the leaves in the school yard. The
leaves are gathered in three piles. Can I get you to set fire to
them?
Go outside to the Schoolyard and you will spot three piles in the area (one
in the center area, one to the southwest, and one on the northeast plateau).
Capture a Charmander in the area and use its Burn 1 ability to burn each pile
of leaves. You will need to recapture the Charmander each time. Once you
clear the three piles, your job here is done.
==========================
11. Clear Some Fallen Logs
==========================
Client: Mr. Woodward (Vientown)
Reward: Long Line A
Description: I'd appreciate it if someone could clear away some fallen logs
in Vien Forest. They're blocking paths, much to the annoyance
and inconvenience of all. There were two, if I recall correctly.
After accepting the quest, head back into Vien Forest. In the first area,
there will be two Fallen Logs in your way. You need Cut 2 to clear them, so
head north across the bridge to the second area. Find and capture a Roselia
in this area, and use it to clear the first fallen log. Go back and capture
another one, and you will find the second log further along the path. Once
you clear them both, go back to Vientown and talk to Mr. Woodward to clear
the quest.
================================
12. Cherrim, Cherrim, Come to Us
================================
Client: Nectar Sisters (Union Road)
Reward: Ghost Defense 1
Description: Bring us a Cherrim. Pretty please? Real ones should be on a
cliff. Yes, high up on Peril Cliffs. That's where they are.
Head to the Peril Cliffs after accepting this quest. Make your way to the
area with the vines and the Gligars floating around. There, climb up the
vines and go as far to the east as you can. Use a Staravia to cut the vines
down if you need to, then climb up and capture the Cherrim on the small ledge
there. Bring the Cherrim back to the girl on Union Road to end this quest.
===========================
13. Team Dim Sun's Appetite
===========================
Client: Elder's Granddaughter (Boyleland)
Reward: Recovery A
Description: That man all by himself in the hidden harbor... He's actually a
member of Team Dim Sun. But I feel sorry for him being out there
alone. Can you go look in on him?
After you accept the quest, enter the Volcano Cave to the north. Make your
way through the cave until you reach the hidden harbor area. You will come
across two crates in your way; use two Pokémon with the Crush ability to
clear them. The man will come out and attack you, so capture the Charmander
he sends your way. After that, you will bring him back to the Elder's house
and the quest will end.
========================
14. That Smell of Muk...
========================
Client: Oscar (Boyleland)
Reward: Poison Defense 1
Description: I'm a collector of exquisite fragrances. I have long sought the
effervescent aroma of Muk to no avail. I have it on good
authority that one was seen in a cave in Boyle Volcano. I must
have its aroma! You must capture it!
For this quest, head into the Volcano Cave. Make your way to the room where
the Muk is located, and capture it. Then, exit the cave and talk to Oscar
again to complete the quest.
==============================
15. Dim... Sun... Come Back...
==============================
Client: Young Lady (Pueltown)
Reward: Ice Defense 1
Description: My two, squat, dark, and handsome darlings have left me for life
on the streets! They're running wild and cavorting in Pueltown,
so please, reel them in back to Mama! Oh, my darlings Dim and
Sun are Murkrow!
There are two Murkrows on the loose in Pueltown, and you are sent to find
them both. One is in the eastern area of town, out in the open. The other one
is on the roof of the tall building in the west section. To get onto the
roof, you have to enter the building and go up the stairs. Once you have
captured them both, bring them back to the lady to complete the quest.
==========================
16. Apologies to Vespiquen
==========================
Client: Jam-maker (Union Road)
Reward: Energy Plus
Description: On the road to the Chroma Highlands, a Vespiquen and her
sidekicks are buzzing around out of control. It's all my fault.
I made them furious. Sorry, but can you go settle them down?
After accepting the quest, head to Chroma Road. Get to the northern area
where the two paths converge, and go down the eastern path. You will be
spotted by a Combee, who will retreat back to the nearby tree. The Vespiquen
and two Combees will come out to attack, so capture them to finish the quest.
====================
17. Lonely Chingling
====================
Client: Lady (Pueltown)
Reward: Dragon Defense 1
Description: Our family Chingling spent all its time alone. Eventually, she
even forgot how to cry. I would like her to meet a friend. I've
heard there is a Chingling living deep in Crysta Cave, which
leads to Hia Valley.
Head to the Crysta Cave and get to the area where there are many small ledges
you can drop onto from above. Make your way to the southeast area and use a
Floatzel's ability at the dock, and ride into the eastern area. Disembark in
the new area and enter the small room ahead to find a Chingling. Capture it,
then bring it back to the lady to complete the quest.
======================
18. Abomasnow Research
======================
Client: Herbert (Shiver Camp)
Reward: Fighting Defense 1
Description: I came to Hia Valley on orders from Prof. Hastings to study
Abomasnow up close. May I ask you to bring one here?
When you accept this quest, first capture a Pilowswine in Hia Valley
(approach it from behind or else it will charge at you). Then, head north to
the Ice Lake. Ride the Empoleon to the second area of the lake, then make
your way to the northwest corner. Follow the westmost path into the next
area, then continue northward breaking through the ice blocks along the way.
When you reach the pier, disembark and you will spot a mound of solid snow.
Use Piloswine's Tackle 3 on it to reveal Abomasnow. Capture it, then bring it
back to the camp to end this quest.
=================
19. Melt the Ice!
=================
Client: Pamur (Shiver Camp)
Reward: Water Defense 2
Description: Crysta Cave can be one dangerous place. Huge chunks of ice
crumble and come crashing down every so often. This time around,
there are three big blocks of ice in the way. Can you deal with
them?
For this quest, head to Crysta Cave and you will find three giant chunks of
solid ice. They need to be melted, so you need a Pokémon with at least Burn 2
in order to accomplish this. You can find a Camerupt in the northeast room
connected to the first large area, which has Burn 3. The three ice blocks are
located in the room outside of where you find the Camerupt, at the top of the
room with the ledges, and in the room with the Save Machine by the bridge.
You will have to go back and forth to recapture the Camerupt for each of
them, of course. Once you melt all three of them, go back to Pamur in the
Shiver Camp to finish off this quest.
=============================
20. Drifblim's Moving Service
=============================
Client: Old Man (Pueltown)
Reward: Power Plus B
Description: All the times I've moved, I've always had some Drifblim do all
the heavy lifting. But this time, I forgot about asking them!
Please, could you return with some Drifblim? Three would be
dandy!
For this quest, you need to get three Drifblims and bring them back to the
old man. The best place to fetch them is the Chroma Ruins; you will have to
go all the way through until you climb out at the end in order to achieve
this, though. Once you have amassed the required three, bring them back and
the quest will end.
============================
21. Secure the Hidden Harbor
============================
NOTE: You must complete Quest 13 (Team Dim Sun's Appetite) before accessing
this quest.
Client: Fishing Guide (Boyleland)
Reward: Fire Defense 2
Description: There's this excellent, out-of-the-way fishing spot deep inside
of Boyle Volcano. But now, I can't get to it because two walls
of fire have blocked the path there. It'd be great if you'd put
them out.
After accepting this quest, first go into the eastern entrance of the Volcano
Cave and capture two Pelippers. After that, exit and reenter the cave via the
western entrance. Make your way through the rooms, using Drifloons to cross
the gaps along the way. There are two fiery walls; use Pelipper's Soak 3 to
put them out. Once you encounter and extinguish both flames, exit the cave
and talk to the fishing guide again to end the quest.
========================
22. Thaw the Frozen Door
========================
Client: Research Team Member (Hia Valley)
Reward: Normal Defense 2
Description: The dome hut on the west side of Shiver Camp has a problem. A
lump of ice formed in front of its door. It's impossible to open
it. Can you open it for us?
In the Shiver Camp, there will be a block of ice in front of the southwest
dome. You need a Pokémon with Burn 2 in order to melt it. In the nearby
Crysta Cave, you can quickly capture the Camerupt in one of the rooms. Then,
use its Burn 3 to melt the ice. With that done, talk to the guy in Hia Valley
again to complete the quest.
===========================
23. My Precious Fishing Rod
===========================
Client: Angler (Pueltown)
Reward: Psychic Defense 2
Description: I took a boat out and went fishing in the Sea of Wailord. I
hooked something big. The fact is, it was so big, it took off
with my fishing rod and all! That rod's precious to me. Find it,
please!
Head down to the Sea of Wailord (talk to the captain next to the Angler
inside the dock building). In the sea, head south and west to the second
area. There, you will be shown a sparkling object on the sea floor. Go south
and west, then north and east around the water currents until you reach that
spot. It will be near a Kingdra (you don't have to capture it). Check the
sparkling spot to get the fishing rod back. Now, go back and talk to the
Angler, and the quest will be over.
================================
24. Unidentified Fleeing Omastar
================================
NOTE: You must complete "The Boy Who Cried Lumineon" before accessing this
quest.
Client: Angler (Pueltown)
Reward: Latent Power A
Description: What I'm asking you to do is take a boat out to the Sea of
Wailord, take a dive, and check that there really is an Omastar
down there. When you capture it, you'll get its data. That'll do
nicely as evidence!
For this quest, head down to the Sea of Wailord. Make your way to the area
where the Omanyte is (it's in front of two large boulders in a corner).
Capture a Kingdra or Sharpedo in other areas of the Sea of Wailord, as well
as a Mantine, and use the Kingdra/Sharpedo to break one of the boulders. In
the next area, use Mantine's Swim ability in the deep section to follow a
path around to an otherwise inaccessible area. There you will find the
Omastar, so capture it and go back to the Angler to finish up the quest.
=====================
25. Cacturne Research
=====================
Client: Herbert (Haruba Village)
Reward: Grass Defense 2
Description: This time, it's Cacturne I'm after. They are purportedly in the
desert, but they've thus far eluded my eye. May I ask you to
bring one here?
Head into the Haruba Desert via the lower path (east of the Ranger Depot).
Capture a Fearow, then head to the southwest area. When you get there, go
west and use Fearow's Cut ability to cut down the vine on the western ledge.
Climb up it and you will spot the Cacturne. If you're not quick enough, use a
Pokémon with Tackle 2 on the Scarecrow to reveal it. Capture the Cacturne,
then return to the village to complete the quest.
=================================
26. Smell of Skuntank and Weezing
=================================
Client: Oscar (Haruba Village)
Reward: Dark Defense 2
Description: So, you may ask yourself, "What is missing from Oscar's vast
collection of fragrances?" Why, none other than Weezing and
Skuntank! I implore you to bring them back to me. Both together,
naturally!
As the quest suggests, you need to find and capture a Skuntank and a Weezing.
The Weezing is located not so far within the Almia Castle. The Skuntank can
be found in the Oil Field Hideout, in the same room that you found it earlier
for the mission. After you find and capture both of these Pokémon, return to
Oscar and you will be done here.
===========================
27. Capture Gigaremo Units?
===========================
Client: Henry (Haruba Village)
Reward: Ghost Defense 2
Description: I was in Hippowdon Temple when I saw them! They must be the
latest model of Gigaremo! And, wonder of wonders, they were
moving about on their own power! Isn't this where you come in?
For this quest, head to Hippowdon Temple. Make your way through the temple
until you reach the room with the four Claydols (it's after the springy leaf
room). There will be two Claydols out of place, and they will attack you.
Capture them both and the quest will be complete.
=====================
28. Elaine's Favorite
=====================
Client: Ollie (Vientown)
Reward: Combo Bonus
Description: I want to show Elaine her favorite kind of Pokémon up close.
That's why I'd like you to bring back a Dragonair for her. They
say there's one in Almia Castle.
After you accept this quest, head over to Almia Castle. Go into the northern
doorway from the main hall, and continue all the way to the top floor. Get
across the second ice room and the room after it will have a Raichu and a
Save Machine. Enter the northern doorway on the west side of the room. In
that room, you will now see a Dragonair as well. Capture it, then bring it
back to Ollie and Elaine to finish the quest.
==========================
29. Murph's Ranger Contest
==========================
NOTE: You must complete the game once to access this quest.
Client: Murph (Ranger Union)
Reward: Time Assist B
Description: So, this is my contest, and the theme is Eevee! The seven
evolutions of Eevee are Vaporeon, Jolteon, Flareon, Espeon,
Umbreon, Leafeon, and Glaceon. Gotta capture 'em all and bring
'em to me!
As the quest states, you need to capture all seven evolutions of Eevee, as
listed above. You can catch them in any order you want, but you need to have
all seven of them with you when you talk to Murph to complete the quest. Keep
in mind that you can only have seven Friend Pokémon with you at once after
completing the game, so you won't have room to use a Staraptor, Empoleon, or
another Pokémon to escape if you are at a far off location. The evolutions
can be found in the following locations:
Vaporeon: Altru Tower
Jolteon: Habura Desert (upper exit from Habura Village)
Flareon: Volcano Cave (east entrance)
Espeon: Hippowdon Temple (east room from arrow-filled area)
Umbreon: Chroma Ruins
Leafeon: Vien Forest (area accessible with River Flow 1)
Glaceon: Ice Lake (use River Flow 2 from eastern dock outside castle)
Due to its proximity and lack of special abilities to access it, it would be
best to save Vaporeon for last. That way, you can go to the Altru Tower with </pre><pre id="faqspan-5">
a Staraptor, capture it, then walk back to the Ranger Union from there.
Either way, once you have all seven, go back to Murph and the quest will be
complete.
================================
30. Roserade Red, Roserade Blue?
================================
NOTE: You must complete the game once to access this quest.
Client: Rhythmi (Ranger Union)
Reward: Bug Defense 2
Description: The flower on Roserade's right hand... I can't remember if it
was red or blue. There's a big argument going on over that!
Supposedly, there's one deep in the forest. Will you capture one
for us?
For this quest, you are sent to capture a Roserade. It is found in the Vien
Forest, but you will need the River Flow ability to access the area where it
is found (capture a Floatzel south of the Ranger Union first). In Vien
Forest, get to the dock and use River Flow to follow the stream to the
northwest. Don't stop at the first dock, but continue all the way northward
to the very end of the stream. Get off at that dock and follow the path
southward through two areas and you will find the Roserade in front of a
cave. Capture it and bring it back to complete the quest.
=======================
31. Charge Up the Trio!
=======================
NOTE: You must complete the game once to access this quest.
Client: Nage (Ranger Union)
Reward: Electric Defense 2
Description: Raichu, Luxray, and Ampharos. That threesome appears to be what
we need for our studies. They look capable of generating
seriously powerful electricity. Please, bring them to us.
For this quest, you need to capture three Pokémon: Raichu, Luxray, and
Ampharos. This shouldn't take too long, as long as you know where to look. In
case you forgot, you can capture them at these locations:
Raichu: Volcano Cave, Ice Lake
Luxray: Oil Field Hideout
Ampharos: Altru Building, Altru Tower
Once you have them all, go back to Nage with them to complete the quest.
=========================
32. Access the Ice Castle
=========================
NOTE: You must complete "Mischievous Sneasel" and complete the game once to
access this quest.
Client: Mrs. Winter (Hia Valley)
Reward: Flying Defense 2
Description: Three huge blocks of ice are blocking the way to Almia Castle.
They're quite the nuisance! Please, won't someone clear those
blocks of ice?
For this quest, you will be sent to clear three blocks of solid ice just
outside of the Almia Castle entrance. You need Burn 2 to clear them, and the
closest Pokémon with that is the single Ninetales inside of the castle. If
you don't bring any other Pokémon with you from other areas (Chroma Highlands
has three Rapidash roaming around, conveniently enough), you will have to go
back and forth with the Ninetales. Regardless, once you melt the blocks, go
back to Mrs. Winter to finish off the quest.
================
33. Mom's Recipe
================
NOTE: You must complete the game once to access this quest. You must also
complete "Things That Go Bump...".
Client: Mom (Chicole Village)
Reward: Fighting Defense 2
Description: This is your mother speaking. My hands aren't free, so please
read me the recipe I have taped to the fridge. I'm sorry this is
such a silly Quest.
For this quest, all you have to do is check the fridge in your house. As soon
as you read the recipe written on a note there, your mom will be happy and
the quest will end.
============================
34. White Pokémon for Peace?
============================
NOTE: You must complete the game once to access this quest.
Client: Little Girl (Altru Park)
Reward: Poison Defense 2
Description: There is a white Pokémon at the top of Altru Tower that stands
for peace. Everyone should know what it is. You're a nice
Ranger, so you'll bring it to show me, won't you?
Here, you are sent to capture the Pokémon atop Altru Tower. So, head to the
tower and make your way to the roof (where you battled Darkrai earlier). As
soon as you go up the steps, you will see the white Pokémon floating around.
Capture it (Togekiss), and bring it back to the girl to end the quest.
========================
35. Please Save Cranidos
========================
Client: Young Guy (Vien Forest)
Reward: Cranidos (Partner Pokémon)
Description: Earlier, I saw a Cranidos being chased by a Wartortle in Vien
Forest. I felt sorry seeing the Cranidos run. Can you go rescue
it?
From where you accept the quest, head west to where the Shinx is. Go south to
the dead end, and you will spot the Cranidos and Wartortle running around a
tree. Capture them and the quest will be completed, plus you will now have
Cranidos join as a Partner Pokémon!
========================
36. Please Save Shieldon
========================
Client: Boy (Union Road)
Reward: Shieldon (Partner Pokémon)
Description: That poor Shieldon got stuck on Peril Cliffs while trying to get
down. Please, Ranger, you have to help that little Shieldon out!
After accepting the quest, head to the Peril Cliffs. Climb your way to the
area with the high vines and the Gligars floating around. Climb to the top
and head eastward along the vines. Look at the map and you will see a small
ledge below where you are as you climb. Get above that ledge, then drop onto
it to reach the Shieldon. Capture it, and the quest will end with yourself
gaining another Partner Pokémon!
========================
37. Please Save Chimchar
========================
Client: Explorer (Chroma Road)
Reward: Chimchar (Partner Pokémon)
Description: Near the Chroma Ruins, there's this Chimchar. It's tormented by
these Beedrill that chase it around. Can you see about helping
that Chimchar out?
Head to the Chroma Highlands, and make your way to the area leading up to the
ruins. There, you will spot the Chimchar being cornered by two Beedrills.
Capture the Beedrills and Chimchar, and the quest will end. Of course, you
will also have a new Partner Pokémon as a result!
=======================
38. Mischeivous Sneasel
=======================
Client: Mrs. Winter (Hia Valley)
Reward: Sneasel (Partner Pokémon)
Description: A Sneasel is causing much mischief on the second floor of Almia
Castle. It's a nuisance. Please do something about this
mischievous Sneasel.
After you accept the quest, head to Almia Castle. Take the eastern path from
the main hall and continue until you end up on the second floor. Get across
the icy room, then in the next room you will spot the Sneasel. It will engage
you in battle, so capture it (be careful of the ice chunks it forms on the
ground). After you finish the capture, the quest will end and Sneasel will
become your new Partner Pokémon!
================================
39. Snover's Mysterious Presence
================================
Client: Explorer (Boyle Volcano)
Reward: Snover (Partner Pokémon)
Description: It's hard to believe, but I saw a Snover in Volcano Cave, toward
the east side. I don't think anyone can get to it on foot, but a
Ranger can, right? It appeared to be suffering from the heat...
After accepting the quest from the explorer, exit the cave and go into the
eastern entrance. As soon as you enter, you will see the Snover on the high
ledge. Capture a Torkoal and ride the magma north and west into the next
area. Continue southward into the following area, then get onto dry land
there. Follow the path going southeast into the next section, and you will
spot the Snover. Capture it and your quest will be over, and you will have
another new Partner Pokémon!
================================
40. Misdreavus Mischief Mystery!
================================
Client: Explorer (Chroma Highlands)
Reward: Misdreavus (Partner Pokémon)
Description: I'm having a real problem with a Misdreavus. It's been
disturbing me while I'm exploring the many chambers in the
Chroma Ruins. It likes to sneak up and startle me for fun. Can
anyone help me with this?
For this quest, head into the Chroma Ruins. As soon as you get down there, go
south and east into the next room. At the next intersection, go north into a
seemingly empty room. After you step into the room, Misdreavus will appear.
Turn and face southward and you will engage it in battle. Capture it and the
quest will be over, and once again you have a new Partner Pokémon!
===========================
41. Pachirisu's Hide & Seek
===========================
NOTE: You must complete the game once to access this quest. Your first
Partner Pokémon must NOT be Pachirisu.
Client: Ms. April (Ranger School)
Reward: Pachirisu (Partner Pokémon)
Description: We've had a Pachirisu make its home in the School recently. It's
been a handful, though. It chews up things, and it likes to hide
things. I would like to see this Pachirisu captured. It should
still be in the School itself.
After you accept the quest, you will find a number of crates scattered
throughout the school. Each can be broken with Crush 1 (the Bidoof in the
main hall will suffice). The real Pachirisu is hidden in only one crate; the
other crates contain plush dolls. To find the real one, go to the second
floor and destroy the northwest crate. Check the Pachirisu and capture it
when it charges at you, then you will complete the quest and earn a new
Partner Pokémon!
===========================
42A. Things That Go Bump...
===========================
NOTE: You must complete the game once to access this quest. Your first
Partner Pokémon must NOT be Munchlax.
Client: Little Sis (Chicole Village)
Reward: Munchlax (Partner Pokémon)
Description: Huh? What's making all the noise upstairs? What could it be? I'm
scared... Please, go check upstairs!
When you get this quest, you will be in your house in Chicole Village. So,
simply head upstairs to your room. You will spot the Munchlax wandering
around, and when you approach it, it will engage you in battle. Capture it
and the quest will end, plus you will obtain Munchlax as a new Partner
Pokémon!
========================
42B. Starly Lost Its Way
========================
NOTE: You must complete the game once to access this quest. Your first
Partner Pokémon must NOT be Starly.
Client: Explorer (Hippowdon Temple)
Reward: Starly (Partner Pokémon)
Description: A Starly wandered into Hippowdon Temple. It's gotten hopelessly
lost somewhere deep in there, I think. It's also timid. It flees
if it sees you coming. Please help this Starly!
For this quest, you have to find the Starly inside the Hippowdon Temple. Get
to the room with the arrows on the floor that move you automatically when you
step on them. When you get to that room, if you approach the Starly, it will
fly off to another location within the room. You will need to chase Starly
until it lands at a location where some of those arrows point right at it.
Then, ride those arrows so you catch it off guard, and capture it. Upon
completion of the capture, you will have a new Partner Pokémon and the quest
will be complete!
=============================
43. What Happened to Machop!?
=============================
Client: Old Man (Ranger Union)
Reward: Machop (Partner Pokémon)
Description: There was a Machop up on Peril Cliffs that was training for
something. It's disappeared! Maybe, just maybe, it could be in
trouble. It could be trapped under a giant boulder! Go check on
it, please!
For this quest, head to the Peril Cliffs. Make your way through the first few
areas, including the area where you have to climb along the tall cliff via
the vines (be sure to capture an Aerodactyl at this point, too). When you
reach the next area, you will see a Machop trapped behind a giant boulder.
Get down to that area and use Aerodactyl's Crush 4 to destroy the boulder.
After that, capture the Machop and it will become your Partner Pokémon, and
the quest will end!
======================
44. Please Save Piplup
======================
Client: Research Team Member (Hia Valley)
Reward: Piplup (Partner Pokémon)
Description: A while ago, I saw a Piplup being chased around the snowy fields
of Hia Valley by a Houndoom. A Ranger could save the little guy,
yes?
For this quest, head to the southwestern area of Hia Valley. Follow the path
to a dead end and you will spot the Piplup being chased around a tree by the
Houndoom. Capture them both and the quest will end, and Piplup will become
your latest Partner Pokémon!
=======================
45. Please Save Turtwig
=======================
Client: Little Boy (Chicole Village)
Reward: Turtwig (Partner Pokémon)
Description: Hey, I went to Breeze Hill. There was this Turtwig at the edge
of a cliff. It sure looked like it was in trouble. Go help that
Turtwig.
For this quest, head to Breeze Hill. When you get there, you will see the
Turtwig by the cliff's edge. Capture it and the quest will end, and the
Turtwig will become your new Partner Pokémon!
===============================
46. Who Is on Hippowdon's Nose?
===============================
NOTE: You must complete the game once to access this quest.
Client: Little Boy (Haruba Village)
Reward: Hippopotas (Partner Pokémon)
Description: I saw it! Something big and weird squirming around on the nose
of Hippowdon Temple! It could've been a Pokémon! Can you go
look, Ranger?
After you get the quest, head over to Hippowdon Temple. When you approach the
temple entrance, you will see a Hippopotas hanging off the high ledge above.
Enter the temple and make your way through to the area where you are outside
between the temple's nostrils. Capture the Hippopotas to save it, and the
quest will end with you obtaining a new Partner Pokémon!
===================
47. Pelipper's Plea
===================
NOTE: You must complete the game once to access this quest.
Client: Old Woman (Boyleland)
Reward: Gible (Partner Pokémon)
Description: In Volcano Cave, toward the doors, there was a Pelipper. It
seemed to be trying to say something. You may want to check on
it.
Once you accept the quest, enter the eastern entrance of the Volcano Cave.
You will spot the Pelipper flying nearby, and then it will fly off to the
floor above. Get across the magma with the Torkoal, and use a Drifblim to
float upstairs as usual. When you get there, the Pelipper will lead you to
the eastern area, so follow it outside. There, it will show you an injured
Gible sitting there. Capture it and the quest will end, and Gible will become
your latest Partner Pokémon!
====================
48. Under the Bridge
====================
Client: Little Girl (Chicole Village)
Reward: Water Defense 1
Description: Do you know the bridge near the School? Well, I heard strange
cries from under it! It'd be awful if it were a ghost! Can a
Ranger go investigate?
For this simple quest, head to the bridge along School Road. Once you get
there, a Pokémon will jump out from under the bridge and run away. There is
no ghost, so the quest is complete.
================================
49. Strange Crates Washed Ashore
================================
Client: Boy (Vientown)
Reward: Normal Defense 1
Description: Big wooden crates have been washing ashore at Nabiki Beach
lately. Can Rangers help do something about them if they find
any on the beach?
Head over to Nabiki Beach and you will find a wooden crate washed up there.
Use a Bidoof's Tackle 1 to clear it, then you will check a paper hidden under
it. After that, the boy will appear and the quest will be complete.
=====================
50. Go Talk to My Mom
=====================
Client: Brook (Altru Park)
Reward: Flying Defense 1
Description: Hey, while you're out on patrol, can you drop in on my dear old
mom for a friendly visit? She could use the company. My house is
in Pueltown. Look for the fountain in front, okay?
After you talk to Brook at his post by the bridge, he will send you to his
mom's house. Head into Pueltown and take the east road to the next area. Go
all the way north to reach two houses with a fountain in front of them. Enter
the house on the right, which is Brook's mom's house. Listen to her story,
then go outside to complete the quest.
=============================
51. What Reporter Hans Forgot
=============================
Client: Dad (Chicole Village)
Reward: Psychic Defense 1
Description: A newspaper reporter named Hans came by the house earlier. He
left his pen behind. I'd like you to to return it to him. He
said he's going to Altru next for his story.
For this quest, head to Altru Park. Take the northern path towards the Altru
Tower. When you arrive, you will run into the reporter Hans. Return his pen,
then go back to Dad to complete the quest.
=========================
52. Bring Back the Oasis!
=========================
Client: Old Woman (Haruba Village)
Reward: Recovery B
Description: Please bring a Pokémon that can summon rain. And please keep it
a secret from the children. I have heard rumors of a Pokémon
that put out the terrible fire in Vien Forest by bringing about
a downpour.
After you receive this quest, head back to Vien Forest. Get to the area where
the Blastoise is (it's by the dock just like earlier in the game), and
capture it. Return to Habura Village, and get to the southeast section of
town. Take the steps to the upper area, and walk around until a "?" appears.
Use Blastoise's Rain Dance ability at that point, and the rain will reform
the oasis in the village. After that's done, the old woman will thank you and
the quest will be complete.
========================
53. Wish for Vien Forest
========================
NOTE: You must complete all 59 other quests to access this quest.
Client: Ollie's Mom (Chicole Village)
Reward: Supreme Defense
Description: I was hoping that you would have a word with my son, who you
know as Ollie. He's still torn up by guilt over what happened to
Vien Forest... I think you can find him there now.
After accepting the quest, head into Vien Forest. Make your way to the area
where the dock is, and you will see Ollie. Talk to him and he will mention
that he is searching for a Celebi. Continue west and capture a Floatzel, then
make your way south to the dock. Use the River Flow 1 ability to ride the
stream all the way west and north. Pass the first dock you come to, and
continue northward to the very end. Get onto dry land there, and the Celebi
will appear. Follow it into the next area and it will move around the
circular area. Chase it with a Doduo and try to stay out of the tall grass so
you move faster. Watch its movement patterns and catch up to it, then capture
it. Once you have it, you will automatically return to Ollie, and your final
quest will end with Celebi restoring the forest to its original state!
========================
54. Secret Kept by Three
========================
NOTE: You must complete the game once to access this quest.
Client: Principal Lamont (Ranger School)
Reward: Dragon Defense 2
Description: In all the world, there is one secret that is known to only the
three of us. Find where that secret is hidden. Here's one hint:
the Pledge Stone in Ascension Square.
For this quest, head over to Ascension Square and check out the Pledge Stone.
It requires Tackle 5 in order to move it, and only one Pokémon in the game
has that ability: Rampardos. Head to the Peril Cliffs and capture it in the
same location where you caught it early in the game, and use it to move the
Pledge Stone back. Enter the room below and check the diary on the table, and
read through many of its entries. After Principal Lamont, Chairperson Erma,
and Professor Hastings walk in, talk to them and the quest will end.
=====================
55. Snow in Boyleland
=====================
NOTE: You must complete the game once to access this quest. You must also
complete "Team Dim Sun's Appetite" and "Secure the Hidden Harbor".
Client: Elder's Granddaughter (Boyleland)
Reward: Ice Defense 2
Description: Everyone is looking forward to Boyleland's Snow Festival, but we
have no snow. Please bring us a Froslass and a Glalie. They say
those Pokémon can be found in Hia Valley.
For this quest, you will need to capture a Froslass and a Glalie. Luckily for
you, they are both located in the same place: Almia Castle. Once you find and
capture them both, return to Boyleland and talk to the girl inside the
Elder's house (southwest building). The Pokémon you caught will make it snow,
and the quest will end successfully.
==================
56. For Little Tim
==================
NOTE: You must complete the game once to access this quest.
Client: Big Bertha (Vientown)
Reward: Ground Defense 2
Description: You know how my husband's deathly afraid of Pokémon, don't you,
dear? I want to cure him of that once and for all, so I'd like
you to bring back a Slakoth.
For this quest, head over to the area just beyond the gate to the Ranger
School. Capture a nearby Budew and use its Tackle 1 ability on the Forest
Tree. A Slakoth will fall out, so capture it easily. Bring it back to Big
Bertha and the quest will be complete.
============================
57. Murph's Disappearing Act
============================
NOTE: You must complete the game once to access this quest.
Client: Pamur (Shiver Camp)
Reward: Steel Defense 2
Description: I woke up this morning to find Murph missing! I hate to impose,
but please search for Murph. Come to think of it, he said he
wanted to ask Mrs. Winter something yesterday.
After you accept this quest, first head to Mrs. Winter's cabin in the
northwest area of Hia Valley. Talk to Mrs. Winter, then head to Almia Castle.
Go all the way through the castle until you reach the room where you found
the Blue Gem earlier. You will find Murph in there this time. Talk to him and
you will all return to Pamur's dome in the Shiver Camp, and the quest will be
complete.
=============================
58. Staraptor High in the Sky
=============================
NOTE: You must complete the game once to access this quest.
Client: Wendy (Ranger Union)
Reward: Latent Power B
Description: I think it will lift my guy's spirits to see wild Staraptor. It
will inspire him to soar again, I'm sure of it. Please, can you
bring back six Staraptor for the two of us?
For this quest, you are asked to collect six Staraptors from around the world
and bring them back to Wendy. This can be easily accomplished by riding a
Doduo through the surrounding areas and capturing the Staraptors you come
across, one at a time. When you have six, come back to Wendy to complete the
quest.
===========================
59. Gift of Music for Isaac
===========================
NOTE: You must complete the game once to access this quest.
Client: Melody (Pueltown)
Reward: Long Line B
Description: I wrote a song as a present for my brother. I want to play a
concert with these Pokémon: Chatot, Kricketune, Chingling, and
Jigglypuff! Please, will you bring them here, all at once?
As the quest description states, you are sent to capture four different
Pokémon for Melody. Chatot can be found in the central area of Pueltown, so
you won't have to go far to find it. Kricketune can be found in Vien Forest,
in the area you can access by using Floatzel's River Flow 1 ability. As for
Chingling and Jigglypuff, you will need to explore the Crysta Cave. Once you
have all four Pokémon, talk to Melody again to complete the quest and enjoy
the mini-recital she performs with them.
========================
60. Ponte's Path to Take
========================
NOTE: You must complete the game once to access this quest.
Client: Ponte (Chroma Highlands)
Reward: Rock Defense 2
Description: I'd like you to bring back the Pokémon I want to use as a model
for my wood carving. I can see it now: a big, proud, red nose!
An impressive moustache! One lives in the Chroma Ruins, I've
heard.
For this quest, you will have to go into the Chroma Ruins. To prepare, you
should bring a Pokémon with the Psy Power 3 ability beforehand (Gengar and
Gardevoir, among others). When you have one, go through the ruins until you
reach a large underground room with many passages and a Bastiodon in the
middle area. Capture a Drifblim and use its Elevate ability in the southeast
ray of light, and float to the room above. There, use the Psy Power 3 ability
to open the sealed door, and enter that room. Inside, capture the Probopass.
Bring it back to Ponte in the building at the end of the ruins to complete
the quest.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 8. Capture Arena -=
-=-=-=-=-=-=-=-=-=-=-=-=
============
Introduction
============
After you beat the game for the first time, you will receive a pass to enter
the Capture Arena. To access the Capture Arena itself, you must first head to
Haruba Village. Get to the southern end where you would arrive by boat, and
head east. This time you will see a Wailord waiting for you; choose to ride
it and it will bring you to the Capture Arena, which is situated on an island
in the southwest region of the map. Once you arrive, go up the path and into
the next area, where you can find a Staraptor if you want to leave.
Otherwise, enter the arena building.
If this is your first time visiting, you will find out about the arena itself
from the receptionist. Basically, you go from room to room, capturing the
Pokémon inside to advance further. You can only bring your current Partner
Pokémon, so be sure to plan ahead and bring the most useful one for your
style of capturing. There are four floors in the Capture Arena, and a number
of rooms on each floor. When you first arrive in a floor, you can only enter
one room, but if you complete the open room, the next one will open up. If
all rooms on a floor are cleared, the wall blocking the way to the next floor
will be lowered.
When you enter a room, there will be a number of elevators which you can ride
into a smaller room below. In those rooms, you will encounter a Pokémon.
Capture it, then you will return to the first part of the room above, and
that elevator will be sealed. Once you capture all of the Pokémon in those
elevator rooms, the northern door will open. In that room, you will meet the
room boss; capture it to clear the room. You can leave the room at any time,
but if you do, you have to recapture everything inside from scratch.
As a note, all of the Pokémon you meet will have the same exact moves and
patterns as when you met them during the main game, so there are no surprises
here. One last hint: The Pokémon you capture in the elevator rooms, in
addition to your Partner Pokémon, will be useful against the room's boss, so
take their Poké Assists into consideration when battling! Once you defeat a
room's boss, you will be back in that floor's hallway and your HP will be
automatically refilled. If you make it all the way through the Capture Arena,
you will receive a medal, that's it.
As far as strategy is concerned here, the single Pokémon battles are pretty
simple to get through easily. These Pokémon will use their strongest attacks
more often and will have a much higher amount of HP to get through. As for
the boss battles, the Poké Assists of the Pokémon you caught in the areas
leading up to the room boss will come in handy. It also helps a lot to
observe their patterns and exploit any openings you see; don't bother
charging so often because you will need to be fast. Also, if multiple Pokémon
are in a cluster, take advantage of filling their HP meters simultaneously.
It is quite doable to complete this Capture Arena without any Poké Assists or
advanced strategies. It's just a matter of knowing what each opponent can
throw at you ability-wise and acting accordingly. If you really want a more
detailed strategy, there is an in-depth Arena FAQ on GameFAQs you can visit.
===========
Battle List
===========
Floor 1
-------
Room 1: Gardevoir
Toxicroak (Boss)
Room 2: Shiftry
Spiritomb (Boss)
Room 3: Crobat (left room)
Alakazam (right room)
Lucario (Boss)
Room 4: Gabite (left room)
Absol (right room)
Heatran (Boss)
Room 5: Bellossom (left room)
Gengar (middle room)
Blaziken (right room)
Cresselia (Boss)
Floor 2
-------
Room 1: Honchkrow (lower-left room)
Drifblim (lower-right room)
Fearow (upper-left room)
Swellow (upper-right room)
Yanmega & Gliscor (Boss)
Room 2: Tyranitar (lower-left room)
Abomasnow (lower-right room)
Kangaskhan (upper-left room)
Aggron (upper-right room)
Mamoswine & Rhyperior & Tangrowth (Boss)
Room 3: Vaporeon (lower-left room)
Flareon (lower-right room)
Eevee (middle room)
Jolteon (upper-left room)
Espeon (upper-right room)
Umbreon & Leafeon & Glaceon (Boss)
Room 4: Houndoom (lower-left room)
Garchomp (lower-right room)
Banette (middle room)
Ariados (upper-left room)
Cacturne (upper-right room)
Drapion & Weavile (x4) (Boss)
Floor 3
-------
Room 1: Magmortar & Electivire (Boss)
Room 2: Torterra & Empoleon & Infernape (Boss)
Floor 4
-------
Room 1: Charizard & Flygon & Salamence (Boss)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 9. Ranger Net -=
-=-=-=-=-=-=-=-=-=-=
============
Introduction
============
On the title screen where you select your file, you can access a mode known
as Ranger Net. In this mode, you connect via the Nintendo WiFi service and
can download special/extra missions to your game. These missions are
available only in certain timeframes and depending on the region you are
located in, but once you download them, you can play them any time. There are
two categories: Special Missions and Extra Missions. The Special ones will
allow you to obtain certain Pokémon which you can transfer to the Pokémon
Diamond/Pearl/Platinum games. The Extra ones allow you to battle/capture, as
you expect, extra Pokémon to further fill your Browser.
Here is a quick list of the Special/Extra Missions available, as well as when
they were accessible. Please note that I do NOT have walkthroughs for these
areas since I do not have WiFi service, but if someone is willing to provide
me with a good write-up, I will be sure to add it and credit you!
================
Special Missions
================
1. Recover the Manaphy Egg
Prize: Manaphy Egg
Availability: 11/10/2008 - 1/30/2009 (NA)
All times (JP)
2. Rescue Kidnapped Riolu!
Prize: Riolu (with Aura Sphere ability)
Availability: 11/10/2008 - 1/30/2009 (NA)
3/20/2008 - 6/15/2008 (JP)
3. Liberate the Tower
Prize: Darkrai (with Dark Void ability)
Availability: 11/10/2008 - 1/30/2009 (NA)
3/20/2008 - 6/15/2008 (JP)
==============
Extra Missions
==============
1. Dialga in Hia Valley?
Reward: Dialga data in Browser
Availability: ??? (NA)
6/16/2008 - 6/18/2008 (JP)
2. Palkia in Haruba Desert!?
Reward: Palkia data in Browser
Availability: ??? (NA)
6/16/2008 - 6/18/2008 (JP)
3. For the Bride & Shaymin
Reward: Shaymin data in Browser
Availability: ??? (NA)
7/19/2008 - 8/31/2008 (JP)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===================
Capturing Regigigas
===================
In order to have the chance at capturing Regigigas, you must first complete
your Browser by capturing all 266 regular Pokémon in the game. Once you do
that, head over to the Ranger Union and you will be told of a whirlpool that
formed in the Hippowdon Temple. Before you go there, make sure you have
Regice, Regirock, and Registeel with you, so if you released them, go back
and capture them again. Also, be sure to bring a few Magnetons with you, as
well as a couple of Ground-type Pokémon (you'll see why shortly). In the
temple, get to the room with the arrows, and make your way to the whirlpool
in the center of the room. Fall into it, then place Regice, Regirock, and
Registeel on the three pedestals to open the way forward. When you're ready,
go ahead and you will engage Regigigas in battle.
This is by far the hardest battle you will undertake in this game! With every
step Regigigas takes, shock waves will be emitted, causing 18 HP of damage if
you get hit by them. It periodically stops to do one of several attacks (four
rocks in the corners, a powerful beam attack, a strong/large punch, an
earthquake in the X pattern, or cause boulders to fall from above). You MUST
be patient when taking on this battle, or else you will die very quickly. A
good approach would be to charge up from a distance, then when Regigigas
stops for a moment (with no "!" appearing), quickly draw a bunch of circles
before it starts moving. You can draw them as it moves too, but it is much
more dangerous to do so. Late in the battle, boulders will fall from above
more frequently, so watch out for those as well.
If you brought Ground Pokémon, you can use their Poké Assists to deal damage
and temporarily stop Regigigas' attacks. If you run below about 30 HP, do not
be afraid to use a Magneton's ability to recover! It will take a long time,
but as always, if you are persistent and patient, you will succeed. Upon
completion of the capture, your Browser will be totally complete, and you
will return to the Ranger Union to celebrate. At that point, congratulations
on capturing every Pokémon!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 11. Credits -=
-=-=-=-=-=-=-=-=-=
Oxbridge: For providing me with the in-game description for the "Starly Lost
Its Way" Quest.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 12. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2009 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=