If you are reading this sentence and you are about to delete it, copy & paste
the guide and submit it as your own, anywhere on the internet, I WILL find it,
no matter how sneaky you think you're being. You can also be legally punished
for doing so. Don't think you're invincible because no one can watch you
steal this guide. This isn't a threat - It's a warning.

If you (the loyal reader) have found this guide on any website not listed in
the Copyright Section, notify immediately through email.

------------------------------------------------------------------------------

Pokemon Diamond & Pearl Gym Leaders/Elite 4 Guide
By Pancakes771
Started April 27, 2007
Last updated on July 9, 2009
Version 3.8
==============================================================================
First and foremost, I'm creating this guide as a reference for all the game's
Gym Leaders, the Elite Four, and the Champion. Here, you'll find out what
Pokemon each of these trainers has, what kinds of prizes you are rewarded for
winning, etc. I hope you enjoy this guide.
==============================================================================

Just to make this blaringly clear, DO NOT send me emails telling me how easy
it is to kill Cynthia's Spiritomb with (Pokemon name) by using (move name)!!
Anything that hits it will work just as well as the next move. So, per se,
I don't want an email saying...
"My Level 75 Dialga's Draco Meteor killed it in one hit! This is the best way
 to kill Spiritomb!"
And, yes. I've gotten so many emails JUST LIKE THAT that I became Obsessive-
Compulsive over it and made this notice.



==============================================
=<<          Table of Contents             >>=
==============================================
=<< 1. Revision Log (rvsn)                 >>=
==============================================
=<< 2. Copyright & Such (legl)             >>=
==============================================
=<< 3. Sinnoh Gym Leaders (gyms)           >>=
==============================================
=<< 4. Elite Four (elt4)                   >>=
==============================================
=<< 5. Rival Battles (rivl)                >>=
==============================================
=<< 6. Frequently Asked Questions (faqq)   >>=
==============================================
=<< 7. Credits (crdt)                      >>=
==============================================
=<< 8. Contact Information (pplr)          >>=
==============================================


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|To search for a specific section, use Control + F and type your keyword.|
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

==============================================================================
==============================================================================
= 1. Revision Log                                                     =(rvsn)=
==============================================================================
==============================================================================

Version 0.5
- Created skeleton of guide.
- Finished all sections except 3 and 4.
Version 1.0
- Finished guide.
- Submitted to GameFAQs.
Version 2.0
- Added a lot more information.
- Redid style.
- Fixed spacing errors.
Version 2.1
- Fixed Maylene's prizes. She does NOT give you the Forest Badge. Stupid C&P.
- Corrected spelling mistakes and the Levels of a few Pokemon.
Version 2.5
- Added anti-theft precautions. Take THAT, IGN.com!
- I left out a letter on a word, and it spelled something completely
  different. ^^; Good thing I caught that before no one else did. Heh...
- Corrected a large mistake in Aaron's section.
- Changed the strategies for Lucian's Bronzong and Cynthia's Milotic.
- I was corrected on how to spell "Bastiodon" by Matthew Metelli. Misspelled
  it, like, 5 times.
Version 2.6
- MageBlue pointed out that I said "Cherubi" every time I was thinking of
  "Cherrim", for Gardenia.
- Added a lot of unknown moves for Pokemon that I didn't know before.
- Added the "Last updated on MM/DD/YYYY" bar at the top.
Version 2.65
- I was corrected by MageBlue AGAIN. I misunderstood his original correction.
  Gardenia DOES indeed have a Cherubi. It doesn't have a cloak, though.
Version 3.0
- Completed Rival Battles section, finally.
- Added a ton of tips and advice from emails I've been getting.
Version 3.1
- Just changed a lot of information in the Copyright and Contact sections.
- Changed a move for Flint's Drifblim.
- Added a new question or two, for the FAQ section.
- Added GameSpot.com for legal websites.
Version 3.2
- Not exactly sure what I did, but I must've changed the Version Number for
  a good reason when I did. UPDATE!
Version 3.3
- swordnoobmarth told me that the Rival continually gets stronger from his
  6th battle, the more you fight him.
- Kept getting complaints about Spiritomb again. Should I just add a section
  just for Spiritomb? I don't know what else to do.
- Revamped my antitheft precautions.
- New FAQs question.
Version 3.4
- Lots of tips from swordnoobmarth that I added.
- Fixed a lot of incorrec info I found by skimming through.
Version 3.5
- Added a bunch of tips and new info I got.
Version 3.6
- I haven't been keeping up to date with my guides, thanks to Halo 3.
  Sorry. I'll be updating this thing more often from now on.
- Tons of things changed and added, thanks to all the emails I got.
- (Version 3.61) Added a reminder to my contact info. I was getting angry.
Version 3.7
- My old computer crashed a few months ago and I lost all my files. I've been
  putting off downloading and updating the guides ever since. Hitting 300
  emails of just Pokemon issues kinda forced me to go back and do it, so here
  I am.
- An update in almost every dozen lines, or so.
Version 3.8
- Corrected a few more typos and grammar things.
- Added a few strategies here and there from some fans.
- Updated copyright information for 2009.

==============================================================================
==============================================================================
= 2. Copyright & Such                                                 =(legl)=
==============================================================================
==============================================================================
Copyright 2009 Zach Gray (Pancakes771)
Use of this guide on any website other than the ones listed below or
as part of any public display without my given permission is strictly
prohibited, and a violation of a legal copyright.

Plagiarism is a federal offense, even on the Internet, and is punished as so.
Plagiarizing, copying, or otherwise exploiting this document inappropriately
is a copyright infringement.

The following are the only websites that may use and show my guide:
- GameFAQs.com
- GameSpot.com
If you see this guide on ANY website that is not listed above that doesn't use
these websites as a reference, please notify me immediately.

I don't care if you print this out and use it for your own personal
information, so feel free to do that. Just be aware that use-for-profit is
illegal.

==============================================================================
==============================================================================
= 3. Gym Leaders                                                      =(gyms)=
==============================================================================
==============================================================================

              =========
 <<  ========== Roark ===========  >>
 << == Oreburgh City Gym Leader == >>
 <<     == Gym Theme: Rock ==      >>
<< == Recommended Party Level: 10+ == >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=    Geodude    = 12 =  Rock/Ground    =
=     Onix      = 12 =  Rock/Ground    =
=   Cranidos    = 14 =      Rock       =
========================================
If you've ever played Red, Blue, or Yellow, you'll swear that Roark is a Brock
clone. He has Geodude and an Onix, as well as a new addition to Pokemon,
Cranidos. Roark uses Rock-types (although Geodude and Onix are half Ground)
and will come at you with Rock Throw, Rock Tomb, and the occasional Rock
Polish. Try to employ the usage of Special Attacks in order to avoid clawing
away at Roark's Pokemons' high Defenses.

  ===================================
==== Geodude == Lv 12 == Rock/Ground ===========
================================================
= Types to use in order of preference:         =
= Water, Grass, Ice, Fighting, Ground, Steel   =
================================================
Geodude won't provide much of a threat to you unless you haven't trained your
Pokemon to at least Level 10 yet, which I don't see how you COULDN'T yet.
Turtwig and Piplup will be your main weapons against Geodude. Its Special
Defense is atrocious, so pack on the Bubbles and Absorbs. It won't take long.
  ================================
==== Onix == Lv 12 == Rock/Ground ==============
================================================
= Types to use in order of preference:         =
= Water, Grass, Ice, Fighting, Ground, Steel   =
================================================
Onix is the same exact thing as Geodude, except with less Attack and more
Speed. If I remember correctly, Onix knows Bind which prevents your Pokemon
from switching out of the battle. Just make sure you aren't using a Pokemon
that you can't afford to have stuck in the arena, and you'll be fine.
  =============================
==== Cranidos == Lv 14 == Rock ============
===========================================
= Types to use in order of preference:    =
= Water, Grass, Fighting, Ground, Steel   =
===========================================
Cranidos is the one Pokemon that sets Roark aside from Brock. Cranidos is a
pure Rock-Type Pokemon. This means that, while they are still Super-Effective,
you don't have that nice 4x damage advantage with Grass and Water that you had
with the other two Pokemon. Cranidos doesn't have a lot of HP or Defenses
going for it, so use a fast Pokemon with a strong Special attack. If you let
it, Cranidos will mow you down with its incredibly high Attack base. Strike
fast and hope for the best. Eventually you'll win.

==================================================
= Prizes: 1680 Y                                 =
=         TM76 [Stealth Rock]                    =
=         Coal Badge [Rock Smash can now be used]=
==================================================


------------------------------------------------------------------------------


               ============
 <<     ======== Gardenia ========     >>
 <<    == Eterna City Gym Leader ==    >>
 <<      == Gym Theme: Grass ==        >>
 << == Recommended Party Level: 18+ == >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=    Cherubi    = 19 =     Grass       =
=    Roserade   = 22 =  Grass/Poison   =
=    Turtwig    = 19 =     Grass       =
========================================
Gardenia is a mighty step-up from the previous Gym Leader. She offers 2
evolved Pokemon, with Roserade being a third-stage Pokemon. Though I'm not
quite sure why Gardenia has one of the starter Pokemon, I AM sure that Grass-
types have a ton of weaknesses, most of which are easily obtainable at this
point in the game. In order to get to Gardenia inside her Gym, you need to
find 4 [not-so] hidden trainers and battle each of them first. After that,
the Gym Leader is all yours.

  =============================
==== Cherubi == Lv 19 == Grass =========
========================================
= Types to use in order of preference: =
= Fire, Flying, Bug, Poison, Ice       =
========================================
Cherubi will start the battle off with a sort of fizzle. It won't do much
damage to you and its stats are less than desirable, even for the 2nd Gym.
Wing Attack it to death, or just use any of its weaknesses. They'll all take
it down fast.
  =====================================
==== Roserade == Lv 22 == Grass/Poison ===
==========================================
= Types to use in order of preference:   =
= Fire, Flying, Psychic, Ice             =
==========================================
Roserade will be the toughest Pokemon in this battle, by far. It knows Magical
Leaf, Leech Seed, Stun Spore, and Poison Sting. Paralyzing it would be good.
Don't bother trying to Poison it, because it's unaffected by Poison-inducing
moves. If you can, put it to sleep than attack from a safe distance. I suggest
catching either a Ponyta on Route 211 and training it to at least Level 20,
or evolving an Abra into Kadabra and having it learn Confusion. Use the Super-
Effective types and you'll come out on top. Of course, Monferno is always a
good choice, if you have one.
  =============================
==== Turtwig == Lv 19 == Grass ===========
==========================================
= Types to use in order of preference:   =
= Fire, Flying, Bug, Poison, Ice         =
==========================================
This Pokemon is a lot like Cherubi in which it's pure Grass and won't do a
whole lot to your Pokemon, except for maybe Grass Knot here or there. Take it
out with any of the above types and it'll go down in 2 hits, if not 1.

==================================================
= Prizes: 2640 Y                                 =
=         TM86 [Grass Knot]                      =
=         Forest Badge [Cut can now be used,     =
=                       traded Pokemon up to     =
=                       Level 30 now obey you]   =
==================================================


------------------------------------------------------------------------------
[This guide was written by Pancakes771. This is here to prevent Guide Theft.]

               ===========
 <<     ======== Maylene ========     >>
 <<  == Veilstone City Gym Leader ==  >>
 <<     == Gym Theme: Fighting ==     >>
 << == Recommended Party Level: 26+ ==>>
=========================================
=    Pokemon    = Lv =     Type(s)      =
=========================================
=    Meditite   = 27 = Fighting/Psychic =
=    Machoke    = 27 =     Fighting     =
=    Lucario    = 30 =  Fighting/Steel  =
=========================================
Maylene presents quite a challenge with her Fighting-Type Pokemon. All her
Pokemon know a move called Drain Punch, which is a Fighting-Type equivalent
of Giga Drain, in that it damages you and restores the enemy's HP. The type
to use here is primarily Flying, mostly because only her Machoke is weak
against Psychic. Knowing when to switch out your Pokemon is the key to
winning this battle.

=========================================
== Meditite == Lv 27 == Fighting/Psychic ==
===========================================
= Types to use in order of preference:    =
= Flying, Ghost                           =
===========================================
Firstly, Meditite is a Fighting/Psychic-Type and is obviously not weak to
Psychic moves. Sorry, Kadabra fans. It has a low base HP, and less-than-
average Defenses. An Aerial Ace or a Wing Attack from anything above Level 25
should take care of it in one hit. Be aware of Detect, though. All it does is
stall a turn, but it's annoying after a bit.
  ================================
==== Machoke == Lv 27 == Fighting ========
==========================================
= Types to use in order of preference:   =
= Flying, Psychic                        =
==========================================
Machoke CAN be taken down quite easily to Psychic, unlike Meditite. He knows,
however, Vital Throw. That attack makes Machoke go last in the turn, but it
never misses and is generally powerful for this point in the game. Try
countertyping against Machoke by using types of Pokemon that Machoke can't
deal much damage to. Psychic is great for Machoke, but know that Kadabra
and Alakazam have terrible Defense and will probably go down in 1 or 2 hits,
regardless of resistance.
  ======================================
==== Lucario == Lv 30 == Fighting/Steel ====
============================================
= Types to use in order of preference:     =
= Fire, Fighting, Ground                   =
============================================
This is Maylene's premier Pokemon and it really packs a punch. Both Psychic
and Flying only do 1x damage to Lucario, so stick to the weaknesses of Steel.
Lucario has a lot of Attack power, so either get a Tank Pokemon with high
Defense or use something that can take it out quickly.

==================================================
= Prizes: 3600 Y                                 =
=         TM60 [Drain Punch]                     =
=         Cobble Badge [Fly can now be used]     =
==================================================


------------------------------------------------------------------------------


               ============
 <<     ========   Wake   ========     >>
 <<   == Pastoria City Gym Leader ==   >>
 <<       == Gym Theme: Water ==       >>
 << == Recommended Party Level: 27+ == >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=   Gyarados    = 27 =  Water/Flying   =
=   Quagsire    = 27 =  Water/Ground   =
=   Floatzel    = 30 =     Water       =
========================================
Have you been training your Pokemon to the appropriate levels? I sure hope
so, for your sake. If you haven't been, this battle could be a set-back.
Gyarados will rip through your defenses if you don't take it down right
away, which is difficult to do anyways. Quagsire will force you to switch
from an Electric-type that you probably used against Gyarados, as it can't be
hit with Electric-type moves. Wake's highest-leveled Pokemon, Floatzel, will
be the least of your worries, however.

  =====================================
==== Gyarados == Lv 27 == Water/Flying ====
===========================================
= Types to use in order of preference:    =
= Electric, Rock                          =
===========================================
Electric. I can't be more serious when I say this. If you come at Gyarados
with much anything else (except Rock, in which Gyarados has a Type-Advantage
over you anyways...), it will probably faint any of your Pokemon within 3
hits, if not 2. It has lots of HP and an insanely high Attack base for this
early in the game. Using the 4x weakness of Electric, however, will blow it
away. Shock Wave is nice to use, if you haven't gotten your hands on the TM
for Thunderbolt yet. Just be careful of Brine, which hurts you badly if you
attacked Gyarados in that same turn. Try to knock it out in one shot.
  =====================================
==== Quagsire == Lv 27 == Water/Ground ====
===========================================
= Types to use in order of preference:    =
= Grass                                   =
===========================================
The only thing that's actually Super-Effective against a Quagsire is Grass,
which happens to be 4x effective. Luckily for you, Quagsire is a lot slower
and weaker offensively than Gyarados, by far. A Razor Leaf or a Mega Drain
should hammer the nail into the coffin for it.
  ==============================
==== Floatzel == Lv 30 == Water =========
=========================================
= Types to use in order of preference:  =
= Electric                       =
=========================================
Wake's strongest Pokemon also happens to be his easiest to defeat. Floatzel
won't do a whole lot in terms of damage, with the exception of Brine. It's
fast and has better-than-average HP, but that's about it. Using whatever you
fought against Gyarados should do (if it's still in fighting condition, that
is...). I don't suggest using a Grass-type because, as GokuSS400 points out,
this Floatzel knows Ice Fang, which can shut you down in a short amount of
time.

==================================================
= Prizes: 3600 Y                                 =
=         TM55 [Brine]                           =
=         Fen Badge [Defog can now be used,      =
=                    traded Pokemon up to        =
=                    Level 50 now obey you]      =
==================================================


-----------------------------------------------------------------------------
[This guide was written by Pancakes771. This is here to prevent Guide Theft.]

              ===============
 <<    ========   Fantina   ========   >>
 <<   == Hearthome City Gym Leader ==  >>
 <<       == Gym Theme: Ghost ==       >>
 << == Recommended Party Level: 33+ == >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=   Drifblim    = 32 =  Ghost/Flying   =
=   Mismagius   = 36 =     Ghost       =
=    Gengar     = 34 =  Ghost/Poison   =
========================================
This battle seems like it would be tremendously easy, but it's actually not.
You have to deal with Confuse Rays, Hypnosis, Shadow Balls, etc. The best way
to bring Fantina down would be with a Dark-type, with Faint Attack or another
decent Dark-type move. Ghost-type attacks will hurt all 3 generally well, but
remember that your Ghost-type Pokemon will be at a disadvantage, too. You
could try to pinpoint the weaknesses of their dual-types, but these Pokemon
will fall easiest to Dark.

  =====================================
==== Drifblim == Lv 32 == Ghost/Flying ====
===========================================
= Types to use in order of preference:    =
= Dark, Electric, Ice, Ghost, Rock        =
===========================================
Drifblim, first off, has the strangest Pokemon cry I've ever heard. With that
out of the way, I can safely say that Fantina's Drifblim sucks. It has a ton
of HP, and that's all. No matter what it seems to attack with, it won't do a
lot to a properly trained Pokemon, which should be around Level 33 by now.
Try to attack its Flying-type more than its Ghost-type and you'll get the
upper hand.
  ===================================
==== Gengar == Lv 34 == Ghost/Poison =====
==========================================
= Types to use in order of preference:   =
= Dark, Psychic, Ghost                   =
==========================================
Before you run off thinking you can destroy Gengar with your new Torterra's
Earthquake because of its half-Poison-type, think again. Gengar's Ability
is Levitate, which makes Ground-type attacks useless. Gengar knows Shadow
Ball, which is now a lot stronger on Gengar than it used to be, thanks to the
addition of Physical and Special attacks. A Dark-type Physical attack (such
as Bite or Crunch) should take it down in 2 hits, if not instantly. Just keep
in mind that this Gengar is most likely going to be faster than you.
  ===============================
==== Mismagius == Lv 36 == Ghost ========
=========================================
= Types to use in order of preference:  =
= Dark, Ghost                           =
=========================================
Mismagius has mostly the same moves as Gengar and is stronger, but possesses
less Speed. Attack it with Dark-type Physical attacks, as with Gengar, and
you'll bring it down quickly. If you have to, though, a Ghost-type will
take it down. Keep in mind, though, that Ghost vs Ghost is Super-Effective.

==================================================
= Prizes: 4320 Y                                 =
=         TM65 [Shadow Claw]                     =
=         Relic Badge [Surf can now be used]     =
==================================================


------------------------------------------------------------------------------


               =============
 <<     ========   Byron   ========    >>
 <<   == Canalave City Gym Leader ==   >>
 <<       == Gym Theme: Steel ==       >>
 << == Recommended Party Level: 36+ == >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=    Bronzor    = 36 =  Steel/Psychic  =
=    Steelix    = 36 =  Steel/Ground   =
=   Bastiodon   = 39 =   Steel/Rock    =
========================================
Byron, who is later found to be the father of someone you've fought earlier,
brings Steel-types to the table while making his team diverse at the same
time. Bronzor will screw with your mind, Steelix can be tough to pass without
the right types, and Bastiodon is a walking steel wall which can actually
attack, to some extent. Light up your Fire-types and your Water-types for
this battle - It's going to be a big one.

  =====================================
==== Bronzor == Lv 36 == Steel/Psychic ====
===========================================
= Types to use in order of preference:    =
= Fire only                               =
===========================================
** Thanks to Onyx Flame's explanation of Abilities on A.I. Pokemon, I now
  know that Byron's Bronzor has Levitate, so Fire does 2x and Ground does 0.
Let's all thank the big guy upstairs that Byron never evolved his Bronzor,
because Bronzong is one helluva Pokemon. Bronzor, however, can either be
taken out with Fire or Ground, but not both (read the note above). As soon as
I find out which weakness it has, I'll be sure to update. Other than that,
watch out for Extrasensory because, frankly, it does a lot of damage. Gyro
Ball is nothing to worry about IMO, so you shouldn't have a lot of problems.
  ====================================
==== Steelix == Lv 36 == Steel/Ground ====
==========================================
= Types to use in order of preference:   =
= Water, Fire, Ground, Fighting          =
==========================================
Essentially, Steelix is just a Physical sponge. It has higher base Defense
than any other Pokemon not named Shuckle or Regirock and can surely put a
dent in your armor with its Iron Tail. It's a good thing its Speed and its
Special Defense bases are pitiful, and it's also a good thing that Steelix
possesses a weakness to Water. Surf all over it. If you don't have Water,
Fire will work in the same way. Avoid using its Physical-based weaknesses
simply because they just can't do a lot of damage thanks to a Base 200 Def.
  ====================================
==== Bastiodon == Lv 39 == Steel/Rock =====
===========================================
= Types to use in order of preference:    =
= Ground, Fighting, Water                 =
===========================================
Bastiodon almost has the same Defense as Steelix but retains 2 different 4x
weaknesses to fairly common types. If you have Ground or Fighting, be sure
to level up those Pokemon to a good level (about 38, if you don't want
problems). If you're still having a problem with its Defense, though it's less
likely to happen here, Water will work, too.

==================================================
= Prizes: 4680 Y                                 =
=         TM91 [Flash Cannon]                    =
=         Mine Badge [Strength can now be used   =
=                     traded Pokemon up to       =
=                     Level 70 will now obey]    =
==================================================


------------------------------------------------------------------------------
[This guide was written by Pancakes771. This is here to prevent Guide Theft.]

              ===============
 <<    ========   Candice   ========    >>
 <<   == Snowpoint City Gym Leader ==   >>
 <<        == Gym Theme: Ice ==         >>
 << == Recommended Party Level: 40+ ==  >>
=========================================
=    Pokemon    = Lv =     Type(s)      =
=========================================
=     Snover    = 38 =    Grass/Ice     =
=   Abomasnow   = 42 =    Grass/Ice     =
=    Sneasel    = 38 =     Dark/Ice     =
=    Medicham   = 40 = Fighting/Psychic =
=========================================
For the life of me, I can't figure out why an Ice-theme Gym Leader would have
something like Medicham in her line-up. Anyways, Ice is a fairly easy type to
bring down, simply because it has many common weaknesses. Medicham will be
halted with a Flying-type, so don't forget to bring that with you into this
confusing Gym. All in all, this battle is nothing to write home about because
of its low difficulty.

  ================================
==== Snover == Lv 38 == Ice/Grass ========================
==========================================================
= Types to use in order of preference:                   =
= Fire, Poison, Fighting, Bug, Steel, Rock, Flying (LOL) =
==========================================================
*blank stare* Could it possibly be any easier to kill this Pokemon? If you
haven't noticed, Fire would be your best bet here with the 4x advantage. If
that doesn't work out for you, however, draw a Type out of a hat and use it;
It'll probably be Super-Effective. ... Heck, and I thought PARAS had a lot
of weaknesses...
  ===================================
==== Abomasnow == Lv 42 == Ice/Grass ====
================================================================
= Types to use in order of preference:                         =
= Fire, Poison, Fighting, Bug, Steel, Rock, Flying (LOL AGAIN) =
================================================================
The evolved form of Snover can dish out some decent attacks, like Avalanche,
but a well-aimed Fire Punch will knock it out regardless. Need I go on?
  ================================
==== Sneasel == Lv 38 == Ice/Dark ====
===========================================
= Types to use in order of preference:    =
= Fighting, Rock, Fire                    =
===========================================
Sneasel is fast and can be dangerous if you let it be. It has a high Attack,
but Defense low enough to make you wet yourself from laughing. Nearly any
Fighting-type move you use will 1HKO this fella, thanks to a 4x weakness
and terrible base Defense. The only problem you may have here is a
disadvantage in Speed. Aside from that, Sneasel should be a walk in the park.
  =========================================
==== Medicham == Lv 40 == Fighting/Psychic ====
===============================================
= Types to use in order of preference:        =
= Ghost, Flying                               =
===============================================
Remember back when you fought Maylene? Remember Meditite? This is that, but
evolved. It now has much more Attack and can withstand a hit or two. A fast
Flying-type (like Staraptor) would be invaluable for this battle. Fly will
take out Medicham in a hit or two, and it doesn't have anything to KO you in
1 turn. Just play your types and gain the upper hand in Speed to beat him.
If you have a Ghost-type, you should try that one before your Flying-type
seeing as how Ghost is Super Effective against Medicham AND is immune to
Fighting.
** TacoRocco has pointed out that Medicham knows Ice Punch, which could be
trouble to your Staraptor if you aren't fast enough. Ghost is still the best
choice.

==================================================
= Prizes: 5040 Y                                 =
=         TM72 [Avalanche]                       =
=         Icicle Badge [Rock Climb can now be    =
=                       used]                    =
==================================================


------------------------------------------------------------------------------


              ===============
 <<    ========   Volkner   ========    >>
 <<   == Sunyshore City Gym Leader ==   >>
 <<      == Gym Theme: Electric ==      >>
 << == Recommended Party Level: 45+ ==  >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=    Raichu     = 46 =    Electric     =
=    Ambipom    = 47 =     Normal      =
=    Luxray     = 49 =    Electric     =
=   Octillery   = 47 =     Water       =
========================================
What is it now with these Gym Leaders becoming less themed? In order to battle
Volkner, you'll need to find him in one of the buildings to the south of the
Gym, which is currently closed. After speaking to him, he'll return and you
must make your way through his awkwardly designed Gym. You'll meet Volkner at
the end of the 'journey', and you'll also meet a good challenge. I hope you
brought along some Hyper Potions and Revives.

  ===============================
==== Raichu == Lv 46 == Electric =======
========================================
= Types to use in order of preference: =
= Ground                               =
========================================
Raichu is all too familiar in Gym Battles, thanks to Lt. Surge in R/B/Y/FR/LG.
By now, you should know just to toss out a Ground-type with Earthquake and
bury it. Although Raichu knows a non-Electric attack, it won't KO you in time
for you to use your attacks. Also know that Raichu has low Defense and low HP,
which sets it up to be KO'd by anything with a strong Physical attack.
  ==============================
==== Ambipom == Lv 47 == Normal ====
========================================
= Types to use in order of preference: =
= Fighting                             =
========================================
Ambipom, I believe, is on Volkner's team as a comic relief, of sorts. I mean,
it's hilarious how easily it faints to a Cross Chop or a Submission! But in
all seriousness, this thing is not fun to keep alive. All it will do is boost
its stats then Baton Pass to another Pokemon in that party, giving the stat
boosts to it. Take it out when you see it before it can power up his Luxray.
  ===============================
==== Luxray == Lv 49 == Electric ====
========================================
= Types to use in order of preference: =
= Ground                               =
========================================
The reason you don't want Luxray to gain the effects of Ambipom's Baton Pass
is because it's already a handful on its own. Luxray is, more or less, a
slower, stronger Raichu, with lots more HP. Earthquake it before it can start
to get the attacks going and you'll be fine. If you don't have Earthquake,
use something with a high Defense to attack.
  ================================
==== Octillery == Lv 47 == Water ====
========================================
= Types to use in order of preference: =
= Electric, Grass                      =
========================================
Once again, the Gym Leader's non-themed Pokemon hordes the difficulty. In
order to KO this thing, you'll need an Electric-type Pokemon of at least Level
45, and anything else up to 48. I don't necessarily suggest Grass because I'm
95% certain that Volkner's Octillery knows Aurora Beam, which puts the hurt on
Grass-types. Just don't stop attacking with Electricity and you'll eventually
destroy it.

==================================================
= Prizes: 5880 Y                                 =
=         TM57 [Charge Beam]                     =
=         Beacon Badge [Waterfall can now be     =
=                       used, all traded Pokemon =
=                       will now obey you]       =
==================================================


==============================================================================
==============================================================================
= 4. Elite Four & Champion                                            =(elt4)=
==============================================================================
==============================================================================

I'd just like to state that the Elite Four in Diamond and Pearl seem to have
upgraded in difficulty from the past games. The trainers have a greater
variety of Types, different kinds of attacks, and a lot more strategy.

And Axel C says "It is very helpful to have a handful of Leppa Berries at the
Elite Four. They replenish 10 PP to any move and they are a lot more common
than Ethers. Also, you can keep planting, growing and harvesting more Leppa
Berries if you need to."

------------------------------------------------------------------------------


              ===============
 <<     ========   Aaron   ========     >>
 <<      == Elite Four Member 1 ==      >>
 <<      == Trainer Theme: Bug ==       >>
 << == Recommended Party Level: 52+ ==  >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=    Dustox     = 53 =   Bug/Poison    =
=   Beautifly   = 53 =   Bug/Flying    =
=   Heracross   = 54 =  Bug/Fighting   =
=    Drapion    = 57 =   Dark/Poison   =
=   Vespiquen   = 54 =   Bug/Flying    =
========================================
By now, Aaron should realize that there are better Bug-types out there than
Dustox and Beautifly. Someone should tell this guy about Scizor and Pinsir!
Anyways, Rock will be your best bet here, except against Heracross and
Drapion. Following the latest trend, Aaron's strongest Pokemon, Drapion, is a
Dark/Poison-type. It's only weak against Ground, so be sure to have that
in your Party.

  =================================
==== Dustox == Lv 53 == Bug/Poison =====
========================================
= Types to use in order of preference: =
= Rock, Flying, Fire, Psychic          =
========================================
Essentially, Dustox is a Beedrill in disguise. All of its Base stats are
either average or below, especially Defense and HP. Take it out with something
Psychically Super-Effective, like Rock or Flying. Fire and Psychic will work
as well, but make sure you take it out before it uses Toxic. That gets nasty
fast.
  ====================================
==== Beautifly == Lv 53 == Bug/Flying ====
==========================================
= Types to use in order of preference:   =
= Rock, Flying, Fire, Ice, Electric      =
==========================================
If Dustox is the Beedrill, then Beautifly is the Butterfree. Same type, same
moves, roughly same stats. Any Rock-type move will crush Beautifly due to a
4x weakness and a less-than-average Defense base. Any of the Super-Effective
types would work well, however. It has Silver Wind, which has a 10% chance of
boosting all of its own stats by 1 stage each. If your Pokemon is at a lower
level than Beautifly's and this happens, you might be in a bit of trouble.
It's still nothing a Rock Slide can't take care of, though.
  ======================================
==== Heracross == Lv 54 == Bug/Fighting ====
============================================
= Types to use in order of preference:     =
= Flying, Fire, Psychic                    =
============================================
Now's the time to use your Staraptor, or other Flying-type. An Aerial Ace or
especially a Fly from anything Flying-type above Level 48 will send this thing
packing. As a warning, Heracross has a ton of Attack and HP. It's not too
fast, though, so use something rather speedy. Fire and Psychic work, but
Psychics should watch out for Megahorn because it's Super-Effective and
Super-Powerful. It's enough to kill an Alakazam three times over, easily.
* swordnoobmarth has pointed out that Heracross knows Stone Edge, which is an
 extremely powerful Rock-type attack. Take out Heracross in the first turn
 with your Flying-type, or else don't use one at all.
  ===================================
==== Drapion == Lv 57 == Dark/Poison ====
=========================================
= Types to use in order of preference:  =
= Ground                                =
=========================================
Unlike Aaron's other Pokemon, Drapion's not a Bug-type. In fact, its only
weakness is Ground. Unfortunately for you, Drapion has a rather high Base
Defense. The best way to knock it out would be either with a powerful
Earthquake or with a strong Special attack, like Surf. Hope for the best, and
try not to get poisoned.
* swordnoobmarth said that the perfect way to fight Drapion is with a Steel-
 type Pokemon that knows Earthquake, like Steelix. Steel-types are immune to
 Drapion's Cross Poison attack, resist Ice Fang, aren't hurt too badly from
 X-Scissor, and resist Aerial Ace.
  ====================================
==== Vespiquen == Lv 54 == Bug/Flying ====
==========================================
= Types to use in order of preference:   =
= Rock, Electric                         =
==========================================
Vespiquen is the same type as Beautifly, but has a lot more in terms of
defenses. It knows 3 basic moves, for starters. Attack Order is just a basic
Bug-type attack. Defend Order increases Vespiquen's defenses. Heal Order will
recover 50% of Vespiquen's HP when used. Its fourth move, however, is called
Power Gem (pointed out by swordnoobmarth), which is a Special-based Rock-type
move with great accuracy. Avoid using Flying-types, Fire-types, and Ice-types
against Vespiquen. Stick to Rock-type and Electric-type Pokemon to get you
through this one.

==================================================
= Prizes: 6840 Y                                 =
==================================================


------------------------------------------------------------------------------
[This guide was written by Pancakes771. This is here to prevent Guide Theft.]

              ===============
 <<     ========   Bertha   ========    >>
 <<      == Elite Four Member 2 ==      >>
 <<     == Trainer Theme: Ground ==     >>
 << == Recommended Party Level: 53+ ==  >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=   Quagsire    = 55 =  Water/Ground   =
=    Golem      = 56 =   Rock/Ground   =
=   Whiscash    = 55 =  Water/Ground   =
=   Sudowoodo   = 56 =      Rock       =
=   Hippowdon   = 59 =     Ground      =
========================================
Whoever she is, Bertha's obviously not great at choosing types for her team.
ALL of her Pokemon are at least 2x weak to Grass, so you may want to bring
something with Giga Drain (or, preferably something Special and with more PP).
Water also works well on the 3 non-Water-type Pokemon. I'd suggest staying
away from the Physical-based weaknesses, simply because all of Bertha's
Pokemon have generally high Defense. And please don't use Flying-types just
because of the immunity to Ground. I've been unexpectedly Rock Slided too
many times to remember. Grass Knot would be invaluable to this battle, as all
of Bertha's Pokemon are large and heavy, causing Grass Knot to hurt more.

  =====================================
==== Quagsire == Lv 55 == Water/Ground ====
===========================================
= Types to use in order of preference:    =
= Grass                                   =
===========================================
Quagsire is slow and has better-than-average HP. Aside from that, Quagsire is
just an average-stats Pokemon. Attack it with something Grass-type and you'll
be in the clear. That's it. It's hard to be slower than Quagsire, so it's
safe to use your Roserade or Torterra.
  =================================
==== Golem == Lv 56 == Rock/Ground ======
=========================================
= Types to use in order of preference:  =
= Grass, Water, Steel, Ground, Fighting =
=========================================
If you've played ANY Pokemon RPG game before, you've come across a Golem at
one point in time. If possesses two 4x weaknesses, Grass and Water. Anything
of those two types that is Special will send it down. If you're trying to
attack with a Physical weakness, make sure it's a strong attack. Golem has
some massive base Defense to back it up. It's slow, though, so you should be
able to take it out before it even moves.
  =====================================
==== Whiscash == Lv 55 == Water/Ground =====
============================================
= Types to use in order of preference:     =
= Grass                                    =
============================================
Whiscash and Quagsire are the same Types, so Whiscash will also crumble
against Grass. Beware, however. Whiscash is faster than Quagsire (still below
average) and has much more HP and Special Defense. Use your best Grass-type
attack to take this guy down in one shot.
** Tdaksrrollins would like to point out that Whiscash knows Fissure, a
   Ground-type 1-hit KO move. Carnivine is a Grass-type with Levitate. If
   you're having problems, just put two and two together.
  ==============================
==== Sudowoodo == Lv 56 == Rock =========
=========================================
= Types to use in order of preference:  =
= Grass, Water, Steel, Fighting, Ground =
=========================================
Sudowoodo is a pure Rock-type Pokemon, meaning it's only 2x weak to Grass and
Water. That being said, it'll still go down easily to those. Sudowoodo has an
unexpectedly high Attack base and a fantastic Defense base. Try to take it
down with Special weaknesses. It'll be easier than taking on its Defense.
Luckily for you, however, I could beat Sudowoodo in a 30-yard dash with my
pants at my ankles; It's THAT slow.
  ================================
==== Hippowdon == Lv 59 == Ground ========
==========================================
= Types to use in order of preference:   =
= Grass, Water                           =
==========================================
Hippowdon is essentially a beef-up Sudowoodo, except pure Ground-type. It has
great HP, Attack, and Defense. It's Special Defense is a little less than
average, so a STABed Surf from something over Level 52 will probably put it
in the red bar, if not 1HKO it. It has an annoying Ability called Sandstream,
which creates a never-ending Sandstorm. You may want to take out Hippowdon
before Sandstorm begins to hurt you too much and helps out Bertha. I'm almost
certain that Hippowdon knows Thunder Fang, which is an Electric attack fueled
by the Attack base. It's strong, so be choosey about your types.
** Numerous people have told me that both Empoleon and Torterra are fantastic
choices for battling Hippowdon, essentially for the immunity to Sand Stream.
Also, they both have types which are Super-Effective to Hippowdon. Just know
that Empoleon, being Water/Steel, is weak to Earthquake AND Thunder Fang.
*** Azuro told me that since Hippowdon is a fatass, Grass Knot will be
extra powerful.

==================================================
= Prizes: 7080 Y                                 =
==================================================


------------------------------------------------------------------------------


               =============
 <<     ========   Flint   ========     >>
 <<      == Elite Four Member 3 ==      >>
 <<    == Trainer Theme: Fire-ish ==    >>
 << == Recommended Party Level: 54+ ==  >>
========================================
=    Pokemon    = Lv =     Type(s)     =
========================================
=   Rapidash    = 58 =      Fire       =
=   Steelix     = 57 =  Steel/Ground   =
=   Lopunny     = 57 =     Normal      =
=   Drifblim    = 58 =  Ghost/Flying   =
=   Infernape   = 61 =  Fire/Fighting  =
========================================
Supposedly, Flint has some Fire-types on his Fire-themed team. His Pokemons'
Types are all over the place. Fire, Steel, Ground, Normal, Ghost, Flying,
and Fighting. Rapidash, Lopunny, and Infernape are all fast and will try to
lay down some damage. Steelix and Drifblim, on the other hand, will try to
stall with their high Defense and HP. You'll have to get crafty with your
Pokemon if you want to win this one.

  =============================
==== Rapidash == Lv 58 == Fire ====
=========================================
= Types to use in order of preference:  =
= Rock, Ground, Water                   =
=========================================
Rapidash is fast and... Actually, that's it. It has an alright Special Attack
base, but its Defenses are garbage, frankly. Bring out a Rock-type and it
can't really do much damage to you. Bring out a Water-type and all it can do
is use Bounce, which is a copy of Fly but might Paralyze you. Watch out for
paralysis and strike it with something strong. MageBlue corrected me when I
said that all it can do is use Bounce, though. It knows Sunny Day, which
weakens Water-type attacks and sets up a Solarbeam, which Rapidash also knows.
Rock and Ground are the way to go.
** DR DylanR said that Steelix and Empoleon don't take Super-Effective damage
from Solarbeam, so those are good choices. However, Sunny Day will weaken
Empoleon's Water moves, so Steelix is the best choice here.
  ====================================
==== Steelix == Lv 57 == Steel/Ground ====
==========================================
= Types to use in order of preference:   =
= Water, Fire, Fighting, Ground          =
==========================================
You've fought one of these before (against Byron), so there's no excuse if</pre><pre id="faqspan-2">
you lose any Pokemon to it. It's a big, slow, Surf-magnet. If, for some
reason, you don't have a Water-type at your fingertips, use something with a
strong Special Fire-type attack. A STABed Flamethrower should put it down
pretty easily. Physical weaknesses will work, but Steelix is tied for the
second-best Defense of all 493 Pokemon, to put it into perspective.
  ==============================
==== Lopunny == Lv 57 == Normal =========
=========================================
= Types to use in order of preference:  =
= Fighting                              =
=========================================
Josh Lewter told me that Lopunny's moves are Fire Punch, Sunny Day, Charm,
and Mirror Coat. Knowing its only damaging attack is Fire, fight it with a
Rock- or a Water-Type Pokemon. Just keep the moves physical, as Mirror Coat
can really put the hurt on you.
  =====================================
==== Drifblim == Lv 58 == Ghost/Flying ====
===========================================
= Types to use in order of preference:    =
= Dark, Electric, Ice, Ghost, Rock        =
===========================================
Drifblim (whom you've already fought before, against Fantina) is a hot-air
balloon full of HP, and not much else. It has a devilish strategy, however.
It knows an attack called Ominous Wind, which is a Ghost-type Ancientpower.
It has a chance of boosting each of Drifblim's stats by 1 stage. If that
happens, he'll use Baton Pass. Either that, or Will-o-Wisp to burn you.
A good STABed Ice Beam or Faint Attack should deflate it. Watch out for
Aftermath, Drifblim's Ability. It damages you slightly when you faint
Drifblim. Cameron Sordahl says that Aftermath only hurts you if you faint
Drifblim with a Physical attack, so that's just more of a push to use
Special weaknesses.
  =======================================
==== Infernape == Lv 61 == Fire/Fighting ====
=============================================
= Types to use in order of preference:      =
= Water, Ground, Psychic, Flying            =
=============================================
Blaziken... I mean, Infernape is a Fire/Fighting-type (and the 3rd-stage
evolution of Chimchar). It has high Attack, Special Attack, and Speed, but
not a lot of HP and defenses. This particular Infernape knows Flare Blitz,
which is a Physical Fire attack with extraordinary power. Matthew Metelli
told me that Flint's Infernape knows Thunderpunch, so you may want to try
a good Ground-type that isn't paired with anything weak to Fighting, i.e.
Rock or Steel. Ground-types usually have better-than-average Defense, so an
Earthquake or two should be all you need. As for your Water-types and Flying-
types, use them at your own risk. Thunderpunch is fueled by Attack in D&P.

==================================================
= Prizes: 7320 Y                                 =
==================================================


------------------------------------------------------------------------------


               ==============
 <<     ========   Lucian   ========    >>
 <<      == Elite Four Member 4 ==      >>
 <<     == Trainer Theme: Psychic ==    >>
 << == Recommended Party Level: 55+ ==  >>
=========================================
=    Pokemon    = Lv =     Type(s)      =
=========================================
=    Mr. Mime   = 59 =     Psychic      =
=    Medicham   = 60 = Fighting/Psychic =
=    Alakazam   = 60 =     Psychic      =
=   Girafarig   = 59 =  Psychic/Normal  =
=    Bronzong   = 63 =  Steel/Psychic   =
=========================================
Lucian is a truly difficult trainer to take down. His Pokemon will boost
all of their stats through Reflect, Light Screen, Calm Mind, Agility, etc.
Lucian will also nutoriously pack on the Full Restores if you put one of his
Pokemon into the red bar, so don't goof off and use a weak attack if the
enemy's almost gone - He's about to heal it. And be ready to NOT 1HKO his
Bronzong. It's one helluva Pokemon.

  ================================
==== Mr. Mime == Lv 59 == Psychic ====
=========================================
= Types to use in order of preference:  =
= Dark, Ghost, Bug                      =
=========================================
Mr. Mime will come out and most likely use either Reflect or Light Screen.
I'm positive that Lucian's Mr. Mime has the Ability Soundproof, which
makes sound-based moves useless on it. Mr. Mime's Speed is pretty high for a
4'3" mime, so make sure you have something Physically powerful and quick.
If Reflect DOES go up, I suggest waiting a few turns before trying to take
out Mr. Mime, so as to not force yourself to fight his other (better) Pokemon
with boosted Defense.
  =========================================
==== Medicham == Lv 60 == Fighting/Psychic ====
===============================================
= Types to use in order of preference:        =
= Ghost, Flying                               =
===============================================
A Ghost-type would be your best bet here. Something like Gengar would work
here, because MageBlue told me that this Medicham doesn't actually know
any Psychic-type attacks. It has the 3 Elemental Punches (Fire, Thunder, Ice)
and Drain Punch, which recovers its HP a little. Anything Super-Effective
would work generally well, so don't sweat it against this guy.
  ================================
==== Alakazam == Lv 60 == Psychic =======
=========================================
= Types to use in order of preference:  =
= Ghost, Bug, Dark                      =
=========================================
William Tang informed me that this Alakazam knows Focus Blast, which is a
Special-fueled Fighting-type move. Darks should stay away because this is
essentially a 1-hit KO. It also knows Energy Ball, Recover, and Psychic, he
says. X-Scissor and U-turn (which are conveniently both TMs) would be great
for Alakazam. Shadow Ball and, more specifically, Shadow Claw will work
wonders. A pure Ghost-type Pokemon (like Mismagius) would get the job done.
  ========================================
==== Girafarig == Lv 59 == Normal/Psychic ====
==============================================
= Types to use in order of preference:       =
= Dark, Bug                                  =
==============================================
Attacking Girafarig with anything Ghost-type is useless, thanks to a half-
Normal type. Lucian strangely decides to not use Baton Pass and tries to use
Girafarig as a sweeper. Fortunately, it's not strong enough to 1HKO anything
above Level 52 that's not Super-Effective. A strong STABed Crunch might send
it down in one shot, but two for sure.
  ======================================
==== Bronzong == Lv 63 == Steel/Psychic ====
============================================
= Types to use in order of preference:     =
= Fire only                                =
============================================
** Corey Helfrich was the first to point out that Bronzong's Ability is
   Levitate, so Fire attacks will deal 2x damage, whereas Ground deals 0x.
If I'm not mistaken, this Bronzong knows Calm Mind, Psychic, Gyro Ball, and
Earthquake (EQ from Matt Metelli). Gyro Ball is a Steel-type move that can
put the hurt on you. Psychic can lower your Special Defense if you aren't
careful, and Calm Mind raises both Special stats. Talk about a wall! You'll
have to use an incredibly strong attack to finish this thing off. If Bronzong
falls into the red HP bar, Lucian will automatically use a Full Restore,
eliminating your efforts to take it down. I suggest either paralyzing it or
burning it (with something like Will-o-Wisp). Burning Bronzong would halve
the power of Gyro Ball, so use that to your advantage. All in all, good luck.

==================================================
= Prizes: 7560 Y                                 =
==================================================


-----------------------------------------------------------------------------
[This guide was written by Pancakes771. This is here to prevent Guide Theft.]


<<<<<<<<<<< ................. >>>>>>>>>>>
<<..........:-<< Cynthia >>-:..........>>
<<...-<< Pokemon League Champion >>-...>>
<<....-<< Trainer Theme: Varies >>-....>>
<<.-<< Recommended Party Level: 56+ ->.>>
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>
<    Pokemon    < Lv >     Type(s)      >
<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>
<   Spiritomb   < 61 >   Ghost/Dark     >
<   Milotic     < 63 >      Water       >
<   Roserade    < 60 >   Grass/Poison   >
<   Gastrodon   < 60 >   Water/Ground   >
<   Garchomp    < 66 >  Dragon/Ground   >
<   Lucario     < 63 >  Steel/Fighting  >
<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>
Cynthia is unsurprisingly difficult to defeat, especially after coming out
of Lucian and his Bronzong. All I can say is I hope your Pokemon are at
Level 56, at least, I hope you brought plenty of Revives and Full Restores,
and I hope you're ready to enter the Hall of Fame.

  <<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>
<<<< Spiritomb << Lv 61 >> Ghost/Dark >>>>
<<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>
< Types to use in order of preference:   >
<   o_O                                  >
<<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>
** To shut people up about it, I don't suggest using the Foresight-and-
** Fighting-type-move combo, because Spiritomb knows Psychic. So there.
Cynthia starts off the toughest battle of the game with a Pokemon that has
no weaknesses. This is the only type combination that has no weaknesses, and
it's already been done by Sableye in R/S/E. Spiritomb, however, is a lot
stronger. It may have terrible HP and worse Speed, but its Attack and Special
Attack are high and its defenses are even better. All you can literally do is
pound the poor thing senseless with strong attacks until it goes down, and
pray that it doesn't gain the extra effect from either Silver Wind or
Dark Pulse, which I know it has both of. Also, beware of Embargo. It will
make your hold items useless.
Matthew Metelli says: "Another method to combat Cynthia's Spiritomb is to
just weaken it gradually with something like Toxic or Will-o-Wisp and then
finish it off with a potent attack before she can heal it."
  <<<<<<<<<<<<<<<.>>>>>>>>>>>>>
<<<< Milotic << Lv 63 >> Water >>>>>>>>>>
<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>
< Types to use in order of preference:  >
< Electric, Grass                       >
<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>
#1 rule when fighting any Milotic: Do NOT inflict Status Conditions. Milotic's
Ability, Marvel Scale, will boost its defenses by 50% if it gets a Status
Condition, such as paralysis or sleep. Milotic will start of the battle with
Aqua Ring, which continually restores a little HP to Milotic at the end of
each turn. After that, it's a toss-up between Surf and Mirror Coat. It'd be
better to hit it with Grass rather than Electric because Electric-type moves
tend to Paralyze, which would activate Marvel Scale. Then again, JoeRich89
informed me that Milotic's fourth move is Ice Beam, which would destroy your
Grass-types. It's a double-edged sword, on which type to use. You could always
just go with a Pokemon with high Special Defense that can bring some strong
attacks to the game, preferably Physical ones. Maybe something like an
Abomasnow would do well, because neither Ice Beam nor Surf is Super-Effective.
There are Electric moves that DON'T Paralyze, though. Keep in mind, as well,
that confusing Milotic won't activate Marvel Scale. Use that to your
advantage.
  <<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>
<<<< Roserade << Lv 60 >> Grass/Poison >>>>
<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>
< Types to use in order of preference:    >
< Flying, Psychic, Fire, Ice              >
<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>
Roserade is more or less the same as when you fought it way back in Eterna
City, just a higher level. Fly from anything above Level 55 should take it
out. Just watch out for Poison Point, which might poison you on contact.
  <<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>
<<<< Gastrodon << Lv 60 >> Water/Ground >>>>
<<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>
< Types to use in order of preference:     >
< Grass                                    >
<<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>
Gastrodon, as with Quagsire and Whiscash, is 4x weak to Grass. Physical
Grass-type moves would hurt it more than Special, but it'll probably be
knocked out regardless. If you don't have a Grass-type, I'm sorry. Just pound
on it with Physical attacks until it goes down. It has a lot of HP and knows
some pretty powerful attacks, just so you know.
  <<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>
<<<< Garchomp << Lv 66 >> Dragon/Ground >>>>
<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>>
< Types to use in order of preference:     >
< Ice, Dragon                              >
<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>>
It seems like each generation (for the exception of Johto) has a 3-stage
Dragon-type with exceptionally good stats. Dragonite, Salamence, and Garchomp
are all, however, 4x weak to Ice. I suppose it's the designer's way of
keeping them in check. Either way, any STABed Ice Beam from anything above 54
will show Garchomp who's boss. If you don't have Ice, that TM of Dragon Claw
could in handy right about now. Give it to something with a high Attack power
and hope for the best. It's fast and has the same attack as Rhydon, which is
incredibly high. Garchomp knows Earthquake, Dragon Rush, Brick Break,
and Giga Impact, the Physical Hyper Beam. If you can survive Giga Impact, you
will have a free turn to attack Garchomp in the following turn. Good luck.
  <<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>
<<<< Lucario << Lv 63 >> Steel/Fighting >>>>
<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>>>
< Types to use in order of preference:     >
< Ground                                   >
<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>>>
Lucario will bring an all-out offensive moveset to the battle. Beware of
Earthquake (instant death to Fire-types), watch out for Aura Sphere (which
will actually never miss, regardless of evasiveness), and keep an eye
out for Dragon Pulse, which is just generally powerful. Trying to make
Lucario flinch is a bad idea, thanks to its two Abilities, Inner Focus and
Steadfast. Inner Focus prevents flinching from occurring and Steadfast will
boost Lucario's Speed if it DOES flinch. Try a Ground-type with some
good Defenses to knock out Lucario. Just because it has high Attack
and slightly higher Special Attack doesn't mean its defenses aren't still
low. I don't suggest using Fire-types or Fighting-types because Lucario knows
both Earthquake and Psychic, which are Super-Effective, respectively.

<<<<<<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>>>
< Prizes: 13200 Y                                >
<           -- Hall of Fame Record --            >
<<<<<<<<<<<<<<<<<<<<<<<<.>>>>>>>>>>>>>>>>>>>>>>>>>


==============================================================================
==============================================================================
= 5. Rival Battles                                                    =(rivl)=
==============================================================================
==============================================================================

Whether it was Red, Blue, Yellow, Green, Gold, Silver, Crystal, Ruby,
Sapphire, Emerald, FireRed, or LeafGreen, the Rival character has always been
there as a comic relief who you can name anything you desire. It's a shame
that your very own Rival, the one who declares he's going to open up a can of
you-know-what every game, isn't nearly as tough as his bloated ego makes him
seem. Oh well. Easier for you, I s'pose.

Your Rival, as I'm sure you already know, always picks the Starter Pokemon
whose Type is at an advantage over yours. Because of this, and the fact that
the Rival's team is always balanced in terms of Typing, it changes depending
on which Pokemon you started with in the beginning.


======= Rival Battle 1 ========= Location: Right after you turn right (East)
== Recommended Level ==  7+ ============   at the major crossroad in
========================================   Jubilife City.
=  If you chose Turtwig...   =         =
=-----------------=----------=---------=
= Starly          =   Lv 7   = Nrm/Fly =
= Chimchar        =   Lv 9   =   Fir   =
========================================
=  If you chose Chimchar...  =         =
=-----------------=----------=---------=
= Starly          =   Lv 7   = Nrm/Fly =
= Piplup          =   Lv 9   =   Wtr   =
========================================
=  If you chose Piplup...    =         =
=-----------------=----------=---------=
= Starly          =   Lv 7   = Nrm/Fly =
= Turtwig         =   Lv 9   =   Grs   =
========================================
 Prizes: 1050 Y
Your Rival is anything but a challenge. As long as you have 2-3 Pokemon above
Level 7, you'll be fine. Don't sweat it, because your Rival, at this point in
the game, doesn't exactly have a whole lot to hurt you with Type-wise.

==============================
= Starly          =   Lv 7   =
==========================================
= Recommended types: Rock, Electric, Ice =
==========================================
Attack with Tackles, Pounds, Bubbles, or whatever you can throw at it. Maybe
invest in using a Growl or a Tail Whip first, to ease the battle for you.
Otherwise, that's it. Use the Recommended Types, if you have them, which I
strongly doubt.

==============================
= Chimchar        =   Lv 9   =
==========================================
= Recommended types: Water, Rock, Ground =
==========================================
Chimchar, at this point, actually knows Ember. It may benefit you to run up
North of Jubilife City before heading out East (which triggers the battle)
and catching a Geodude in that small, cut-off cave. Geodude learns Rock Throw
at Level 11 and you'd be safe because of the Type Advantage anyways. Besides
that, Tail Whips and Tackles rule the battle.

==============================
= Piplup          =   Lv 9   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
This thing knows Bubble, so Geodude is out of the question, unless, of course,
you want a Pokeball full of mud. Piplup has relatively good Defense, so a
Tail Whip or a Leer may be necessary in ensuring your victory. All in all,
though, it's nothing to lose sleep over. Like everything else, basic attacks
will work.

==============================
= Turtwig         =   Lv 9   =
=====================================================
= Recommended types: Flying, Fire, Ice, Bug, Poison =
=====================================================
Turtwig knows Absorb, which heals itself a little bit after damaging you.
Use a Tail Whip on release and don't stop Tackling until it goes down. I
promise you you'll come out on top.


------------------------------------------------------------------------------


======= Rival Battle 2 ========== Location: Before leaving Hearthome City.
== Recommended Level - 18+ ================
===========================================
=  If you chose Turtwig...    =           =
=-----------------=-----------=-----------=
= Starly          =   Lv 19   =  Nrm/Fly  =
= Buizel          =   Lv 20   =    Wtr    =
= Roselia         =   Lv 20   =  Grs/Psn  =
= Monferno        =   Lv 21   =  Fir/Ftg  =
===========================================
=  If you chose Chimchar...   =           =
=-----------------=-----------=-----------=
= Starly          =   Lv 19   =  Nrm/Fly  =
= Ponyta          =   Lv 20   =    Fir    =
= Roselia         =   Lv 20   =  Grs/Psn  =
= Prinplup        =   Lv 21   =    Wtr    =
===========================================
=  If you chose Piplup...     =           =
=-----------------=-----------=-----------=
= Starly          =   Lv 19   =  Nrm/Fly  =
= Buizel          =   Lv 20   =    Wtr    =
= Ponyta          =   Lv 20   =    Fir    =
= Grotle          =   Lv 21   =    Grs    =
===========================================
 Prizes: 2450 Y
If you think way back to the first time you fought him, your Rival has had
a complete team makeover. He has doubled the amount of Pokemon, evolved a few,
and went and trained them all up to at least Level 19. Now you need to start
being choosy about your Types, because he will exploit the advantages.

===============================
= Starly          =   Lv 19   =
==========================================
= Recommended types: Rock, Electric, Ice =
==========================================
I'm not quite sure why your Rival didn't evolve his Starly 5 levels ago.
Whatever the reason, it's not that great. A Rock Throw from anything above
Level 16 should take it down in one shot. If Rock doesn't suit you well, just
pound on whatever it doesn't resist and you'll come out on top.
===============================
= Buizel          =   Lv 20   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
It knows Swift and Water Gun. Whoop-dee-doo. Your Grotle's Razor Leaf should
be more than enough to put this thing away. If you don't have that, Buizel's
Defense happens to be equal to that of a card house. Sturdy attacks will knock
it out.
===============================
= Roselia         =   Lv 20   =
=================================================
= Recommended types: Fire, Flying, Ice, Psychic =
=================================================
Roselia can be a problem if you let it become one. Take it out with something
that doesn't cause contact. Poison Point gets nasty fast. If you must,
though, your Staravia's Wing Attack should send it flying.
===============================
= Ponyta          =   Lv 20   =
==========================================
= Recommended types: Rock, Water, Ground =
==========================================
Water Gun-magnet. Rock Throw-magnet. Any-Physical-Attack-magnet. Need I go on?
===============================
= Monferno        =   Lv 21   =
=====================================================
= Recommended types: Water, Flying, Psychic, Ground =
=====================================================
It knows Mach Punch, so keep those Rock-types at bay. According to Jack
Bailey, Gyarados is easily obtainable at this point, and good for fighting
Monferno. Flying-types would work. If you've managed to gain a Kadabra through
training an Abra, Confusion will put this Pokemon away in 2 hits. Otherwise,
pack on the weaknesses and you'll be fine.
===============================
= Grotle          =   Lv 21   =
=====================================================
= Recommended types: Fire, Flying, Ice, Bug, Poison =
=====================================================
Razor Leaf hurts and has a good chance of being a Critical Hit. Take Grotle
out when you first see it so it doesn't become an issue. Monferno and
Staravia would be perfect for him, as would anything else with a Type
advantage.
===============================
= Prinplup        =   Lv 21   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
For a horned penguin, Prinplup has pretty good stats. It knows Metal Claw,
which has a chance of raising its own Attack by one stage, and it also knows
Bide, which is dangerous to fight against. If Prinplup uses Bide, either
destroy it within 2 turns or don't attack at all. You'll thank me later.


------------------------------------------------------------------------------


======= Rival Battle 3 ========== Location: After winning the Pastoria Gym
== Recommended Level - 26+ ================ battle, and chasing the
=========================================== Galactic Grunt to the East (right)
=  If you chose Turtwig...    =           = out of town.
=-----------------=-----------=-----------=
= Starly          =   Lv 26   =  Nrm/Fly  =
= Buizel          =   Lv 25   =    Wtr    =
= Roselia         =   Lv 25   =  Grs/Psn  =
= Monferno        =   Lv 28   =  Fir/Ftg  =
===========================================
=  If you chose Chimchar...   =           =
=-----------------=-----------=-----------=
= Starly          =   Lv 26   =  Nrm/Fly  =
= Ponyta          =   Lv 25   =    Fir    =
= Roselia         =   Lv 25   =  Grs/Psn  =
= Prinplup        =   Lv 28   =    Wtr    =
===========================================
=  If you chose Piplup...     =           =
=-----------------=-----------=-----------=
= Starly          =   Lv 26   =  Nrm/Fly  =
= Buizel          =   Lv 25   =    Wtr    =
= Ponyta          =   Lv 25   =    Fir    =
= Grotle          =   Lv 28   =    Grs    =
===========================================
 Prizes: 3250 Y
What a chump. All your Rival did was level up his Pokemon, and not even
evolve them, despite 2 of them going past the evolution level! This is
basically the same battle as it was in Hearthome City, so prepare for nothing.

===============================
= Starly          =   Lv 26   =
==========================================
= Recommended types: Rock, Electric, Ice =
==========================================
Why is your Rival so anti-Staravia? I don't get it! By now, he could've had
a killing machine on wings. Instead, however, he chose to stay with the
Peep-shaped Starly. It's so outclassed by your evolved Pokemon now that the
most effective thing it can do is leave a nasty pile of guts and feathers
on the ground where it was standing, after being repeatedly mashed into
the pavement by your Golem, Gyarados, Steelix, etc.
===============================
= Buizel          =   Lv 25   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
It knows Swift and Water Gun. Whoop-dee-doo. Your Grotle's Razor Leaf should
be more than enough to put this thing away. If you don't have that, Buizel's
Defense happens to be equal to that of a card house. Sturdy attacks will knock
it out.
===============================
= Roselia         =   Lv 25   =
=================================================
= Recommended types: Fire, Flying, Ice, Psychic =
=================================================
Roselia can be a problem if you let it become one. Take it out with something
that doesn't cause contact. Poison Point gets nasty fast. If you must,
though, your Staravia's Wing Attack should send it flying.
===============================
= Ponyta          =   Lv 25   =
==========================================
= Recommended types: Rock, Water, Ground =
==========================================
Water Gun-magnet. Rock Throw-magnet. Any-Physical-Attack-magnet. Need I go on?
===============================
= Monferno        =   Lv 28   =
=====================================================
= Recommended types: Water, Flying, Psychic, Ground =
=====================================================
It knows Mach Punch, so keep those Rock-types at bay. I don't know what you
could possibly have for a Water-type at this point if you're fighting
Monferno, so Flying will work. If you've managed to gain a Kadabra through
training an Abra, Confusion will put this Pokemon away in 2 hits. Otherwise,
pack on the weaknesses and you'll be fine.
===============================
= Grotle          =   Lv 28   =
=====================================================
= Recommended types: Fire, Flying, Ice, Bug, Poison =
=====================================================
Razor Leaf hurts and has a good chance of being a Critical Hit. Take Grotle
out when you first see it so it doesn't become an issue. Staravia would be
perfect for him, as would anything else with a Type advantage.
===============================
= Prinplup        =   Lv 28   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
For a horned penguin, Prinplup has pretty good stats. It knows Metal Claw,
which has a chance of raising its own Attack by one stage, and it also knows
Bide, which is dangerous to fight against. If Prinplup uses Bide, either
destroy it within 2 turns or don't attack at all. You'll thank me later.


------------------------------------------------------------------------------


======= Rival Battle 4 ========== Location: While crossing the bridge in
== Recommended Level - 32+ ================ Canalave City.
===========================================
=  If you chose Turtwig...    =           =
=-----------------=-----------=-----------=
= Staravia        =   Lv 31   =  Nrm/Fly  =
= Buizel          =   Lv 32   =    Wtr    =
= Roselia         =   Lv 32   =  Grs/Psn  =
= Heracross       =   Lv 30   =  Bug/Ftg  =
= Monferno        =   Lv 35   =  Fir/Ftg  =
===========================================
=  If you chose Chimchar...   =           =
=-----------------=-----------=-----------=
= Staravia        =   Lv 31   =  Nrm/Fly  =
= Ponyta          =   Lv 32   =    Fir    =
= Roselia         =   Lv 32   =  Grs/Psn  =
= Heracross       =   Lv 30   =  Bug/Ftg  =
= Prinplup        =   Lv 35   =    Wtr    =
===========================================
=  If you chose Piplup...     =           =
=-----------------=-----------=-----------=
= Staravia        =   Lv 31   =  Nrm/Fly  =
= Buizel          =   Lv 32   =    Wtr    =
= Ponyta          =   Lv 32   =    Fir    =
= Heracross       =   Lv 30   =  Bug/Ftg  =
= Grotle          =   Lv 35   =    Grs    =
===========================================
 Prizes: 4100 Y
Your Rival has definitely stepped up in terms of difficulty, and it shows
through his shiny, new Heracross. However, he still seems to have an issue
with not evolving his Pokemon when they should be evolved. Bring your best
Pokemon to this battle, because it's a test to see if you're good enough for
Byron, who's waiting on the other side of that bridge.

===============================
= Staravia        =   Lv 31   =
==========================================
= Recommended types: Rock, Electric, Ice =
==========================================
Your Rival finally evolved his stupid, little Starly into the somewhat
macho-er Staravia. Even though it's a second stage Pokemon, it's still not
that great. Just know that this Staravia knows Aerial Ace, so lowering its
Accuracy won't do crap. Also be aware that it knows Whirlwind, and may force
your Pokemon to switch out and call a randomized Pokemon in from your party.
===============================
= Buizel          =   Lv 32   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
This is getting rediculous. Buizel is just no good, to put it simply. Anything
strong and Physical will take it out in one shot. Just watch out for its
Speed. Golem can't outrun it.
===============================
= Roselia         =   Lv 32   =
=================================================
= Recommended types: Flying, Fire, Ice, Psychic =
=================================================
At this point, Roselia has some impressive moves, like Giga Drain and
Grasswhistle. It doesn't have the stats to use them, though, with HP, Defense,
and Speed all far below average. A moderately-fast Pokemon that can deal a
good Physical attack is perfect for this situation. Staravia (or Staraptor,
if you have it yet) can land an Aerial Ace and probably knock it out.
===============================
= Ponyta          =   Lv 32   =
==========================================
= Recommended types: Rock, Ground, Water =
==========================================
Just because its a higher level doesn't mean Ponyta is any better than last
time. The most dangerous thing it can use is Fire Spin, and that hurts you as
much as Wrap. Don't let it trap you in the battle with something weak to Fire,
though. That's all you'll have to watch out for. Physical weaknesses FTW.
===============================
= Heracross       =   Lv 30   =
============================================
= Recommended types: Flying, Fire, Psychic =
============================================
The first, and only, thing you have to know about Heracross is that it's 4x
weak to Flying, and has an average Defense-base. An Aerial Ace from anything
above Level 28 SHOULD take it down in one hit. Fire- and Psychic-types should
be careful. Even though you have a Type Advantage, Brick Break hurts coming
from an Attack Base of 125 (of which, the average is about 80).
===============================
= Monferno        =   Lv 35   =
=====================================================
= Recommended types: Water, Ground, Psychic, Flying =
=====================================================
Monferno won't be much of a problem if you have Gyarados, or another powerful
Water- or Flying-type. Torterra's Earthquake will work effectively, but you
WOULD be at a Type Disadvantage. Kadabra/Alakazam's Psybeam would probably
put it away in one hit. It's all about typing.
===============================
= Prinplup        =   Lv 35   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
Prinplup won't throw a whole lot at you, in terms of offense. You'll need
either a Grass-type or an Electric-type to take care of it quickly. If you've
found the TM for Thunderbolt (which is behind the Valley Windworks, gotten by
Surfing), that'll be the key to victory. Otherwise, use a high-level Pokemon
and pound on the strong attacks.
===============================
= Grotle          =   Lv 35   =
=====================================================
= Recommended types: Fire, Flying, Bug, Ice, Poison =
=====================================================
Grotle, as this point, shouldn't be too much of a problem for you. It knows
Leech Seed, so switch out if you become ensnared. Other than that, Grotle will
fall pretty easily to any of the weaknesses listed above, as long as your
Pokemon are around Level 32.


------------------------------------------------------------------------------


======= Rival Battle 5 ========== Location: Right before heading into the
== Recommended Level - 50+ ================ Elite Four Challenge.
===========================================
=  If you chose Turtwig...    =           =
=-----------------=-----------=-----------=
= Staraptor       =   Lv 48   =  Nrm/Fly  =
= Floatzel        =   Lv 49   =    Wtr    =
= Roserade        =   Lv 49   =  Grs/Psn  =
= Heracross       =   Lv 50   =  Bug/Ftg  =
= Snorlax         =   Lv 51   =    Nrm    =
= Infernape       =   Lv 53   =  Fir/Ftg  =
===========================================
=  If you chose Chimchar...   =           =
=-----------------=-----------=-----------=
= Staraptor       =   Lv 48   =  Nrm/Fly  =
= Rapidash        =   Lv 49   =    Fir    =
= Roserade        =   Lv 49   =  Grs/Psn  =
= Heracross       =   Lv 50   =  Bug/Ftg  =
= Snorlax         =   Lv 51   =    Nrm    =
= Empoleon        =   Lv 53   =  Wtr/Stl  =
===========================================
=  If you chose Piplup...     =           =
=-----------------=-----------=-----------=
= Staraptor       =   Lv 48   =  Nrm/Fly  =
= Floatzel        =   Lv 49   =    Wtr    =
= Rapidash        =   Lv 49   =    Fir    =
= Heracross       =   Lv 50   =  Bug/Ftg  =
= Snorlax         =   Lv 51   =    Nrm    =
= Torterra        =   Lv 53   =  Grs/Grd  =
===========================================
 Prizes: 6200 Y
Your Rival's fifth battle is merely a test to see if you can defeat the Elite
Four. Since the E4's Pokemon are all Level 53-66, how can you hope to win if
you can't even beat your Rival? If you can't, Victory Road always has strong
Pokemon to train against. Either way, bring your grade-A Pokemon with you to
this fight.

===============================
= Staraptor       =   Lv 48   =
==========================================
= Recommended types: Electric, Ice, Rock =
==========================================
Staraptor almost has the same kind of Attack power as Heracross and can back
it up with some strong moves. It knows Close Combat, which is a really good
Fighting-type attack, and it's there to prevent Rock-types and Ice-types from
causing it harm. If you're going to use Staraptor's weaknesses, try an
Electric-type with good Defense. Raichu just won't do unless it's at a great
level, like 53+. Even then, you may have problems. Good luck.
===============================
= Floatzel        =   Lv 49   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
It has tons of Speed and may sweep you if you don't watch out. Crunch puts
the hurt on your Psychics and Ghosts, so keep them away from Floatzel. Use a
strong Grass-type or the Electric-type you used against Staraptor (if it can
still move...). That's your best bet. Otherwise, strong, STABed attacks will
take it out eventually.
===============================
= Roserade        =   Lv 49   =
=================================================
= Recommended types: Fire, Flying, Ice, Psychic =
=================================================
You need to take out Roserade quickly. It has fantastic Special Attack,
Special Defense, and Speed and will not hesitate to give your Pokemon a status
condition. Its Base Defense and HP are still below average, though, so
anything Physically super-effective will work wonders for you. Speed is the
key to winning this one.
===============================
= Rapidash        =   Lv 49   =
==========================================
= Recommended types: Rock, Ground, Water =
==========================================
Rapidash knows Fire Blast, an extremely powerful (yet inaccurate) Fire-type
move, and Bounce, a Flying-type move that may paralyze you. The best thing to
use for this battle is that Golem or other Rock-type that you SHOULD have.
Rapidash won't be able to damage a Rock-type much with anything it has, and
you'll have a Type-advantage. Its Defenses are shakey, so cut it down before
it can Bounce out of your reach and paralyze you in the next turn.
===============================
= Heracross       =   Lv 50   =
============================================
= Recommended types: Flying, Fire, Psychic =
============================================
According to a ton of people, Heracross doesn't know Megahorn yet. So there.
Anyways, regardless of Megahorn, you're in for a fight. Psychic-type will be
Super Effective. However, Flying is still 4x super-effective, and also
resistant to both its Types, so stick with that. Drill Peck (and Fly, which
is somehow stronger) will knock it out in a heartbeat. Close Combat,
which Heracross knows for sure, is powerful and STABed, just so you know.
===============================
= Snorlax         =   Lv 51   =
==========================================
= Recommended types: Fighting            =
==========================================
Snorlax appears to be the most obligatory choice for a sixth slot in any
Rival's team, on any Pokemon game. Aside from that small rant, Snorlax will
definitely be a challenge if you don't have a Fighting-type, or something
with good Attack that you taught Brick Break to. If you poison it, paralyze
it, or burn it, Snorlax will just use Rest, recovering all HP and healing all
status conditions. Infernape, Medicham, and Machamp would be perfect for
Snorlax, but you may want to use that Brick Break TM on something if you
don't have a Fighting-type on your team.
===============================
= Infernape       =   Lv 53   =
=====================================================
= Recommended types: Water, Flying, Ground, Psychic =
=====================================================
The best way, I found, to deal with Infernape is to just use Fly. It saves you
a turn of damage and it's stronger than any other accesible Flying-type move
not named Brave Bird. Infernape has powerful Physical attacks, so just be
sure to use a Pokemon with good Defenses. Earthquake, Psychic, Surf, and Fly
will be all you need.
===============================
= Empoleon        =   Lv 53   =
==========================================
= Recommended types: Electric, Fighting  =
==========================================
Empoleon will bring on strong attacks like Drill Peck, so bring your best
Pokemon out to deal with it. If you don't have Electric or Fighting, Ground
can be used with caution. It IS still a Water-type, after all, so watch your
back when dealing with Empoleon. It has great Special Attack and great Special
Defense. The only thing below average that Empoleon has is Speed, so use
something fast.
===============================
= Torterra        =   Lv 53   =
=============================================
= Recommended types: Ice, Flying, Bug, Fire =
=============================================
Torterra is strong offensively and defensively, but is slower than cold
molasses. Ice is 4x super-effective, so a STABed Ice Beam WILL knock it out.
Flying is good to use, as well, because of its immunity to Ground. Bug is
useful, if you have a strong-enough attack, because it is resistant to both
of Torterra's Types. Fire should only be used if you want to risk
being Earthquaked to death.


------------------------------------------------------------------------------

** The more often you fight your Rival here, the more chances his Pokemon will
change levels to closer match yours. Thanks to everyone who helped!

======= Rival Battle 6 ========== Location: Battle Area, in front of the
== Recommended Level - 60+ ================ entrance to the Battle Tower.
=========================================== He only appears on weekends,
=  If you chose Turtwig...    =           = after helping Buck get through
=-----------------=-----------=-----------= Stark Mountain.
= Staraptor       =   Lv 58   =  Nrm/Fly  =
= Floatzel        =   Lv 59   =    Wtr    =
= Roserade        =   Lv 59   =  Grs/Psn  =
= Heracross       =   Lv 60   =  Bug/Ftg  =
= Snorlax         =   Lv 60   =    Nrm    =
= Infernape       =   Lv 64   =  Fir/Ftg  =
===========================================
=  If you chose Chimchar...   =           =
=-----------------=-----------=-----------=
= Staraptor       =   Lv 58   =  Nrm/Fly  =
= Rapidash        =   Lv 59   =    Fir    =
= Roserade        =   Lv 59   =  Grs/Psn  =
= Heracross       =   Lv 60   =  Bug/Ftg  =
= Snorlax         =   Lv 60   =    Nrm    =
= Empoleon        =   Lv 64   =  Wtr/Stl  =
===========================================
=  If you chose Piplup...     =           =
=-----------------=-----------=-----------=
= Staraptor       =   Lv 58   =  Nrm/Fly  =
= Floatzel        =   Lv 59   =    Wtr    =
= Rapidash        =   Lv 59   =    Fir    =
= Heracross       =   Lv 60   =  Bug/Ftg  =
= Snorlax         =   Lv 60   =    Nrm    =
= Torterra        =   Lv 64   =  Grs/Grd  =
===========================================
 Prizes: 7500 Y
===============================
= Staraptor       =   Lv 58   =
==========================================
= Recommended types: Electric, Ice, Rock =
==========================================
Staraptor almost has the same attacks as last time, with the exception of
Brave Bird. Brave Bird is an incredibly powerful Flying-type that even hurts
the user a little. It still knows Close Combat, so Rocks-types should be
used with caution. A Thunderbolt or two will take care of it.
===============================
= Floatzel        =   Lv 59   =
==========================================
= Recommended types: Grass, Electric     =
==========================================
Floatzel is still a fairly average Pokemon, when all things are said and done.
Thunderbolt or a strong Grass-type attack should knock it out generally
quickly. It MIGHT know Ice Beam, though, so watch it.
===============================
= Roserade        =   Lv 59   =
=================================================
= Recommended types: Fire, Flying, Ice, Psychic =
=================================================
Just because it's 10 levels higher than the last time you fought it doesn't
mean its Defense and HP are going to be better. Fly or Brave Bird, or Flare
Blitz, will take it out. Anything Physically super-effective is good enough
to be used here. Just get the upper hand in Speed for safety.
===============================
= Rapidash        =   Lv 59   =
==========================================
= Recommended types: Rock, Ground, Water =
==========================================
Rapidash is still best extinguished with moves like Rock Slide or Stone Edge.
Those, STABed, mean a 1-hit KO, thanks to Rapidash's low Base Defense.
Earthquakes work in the same way. Water will have a little more trouble with
its Special Defense, because it's a bit higher than its Defense.
===============================
= Heracross       =   Lv 60   =
===================================
= Recommended types: Flying, Fire =
===================================
Close Combat and Megahorn, both STABed, on the same Pokemon means trouble.
Use your best Flying-type attack to take down Heracross. If you don't faint
it right away, you'll feel the pain from its Base 125 Attack.
===============================
= Snorlax         =   Lv 60   =
==========================================
= Recommended types: Fighting            =
==========================================
Snorlax is now one helluva Pokemon. It has a buttload of HP and Attack, and
a better-than-average Special Defense. Rest is just the icing on the cake.
Inflicting a burn would be invaluable, as burns cut the victim's Attack by
half. Also, it dwindles the victim's HP away. Get it to about halfway-dead and
finish it off with a Close Combat, Cross Chop, or a Brick Break from something
powerful.
===============================
= Infernape       =   Lv 64   =
=====================================================
= Recommended types: Water, Flying, Ground, Psychic =
=====================================================
Infernape now knows Flare Blitz, which is a STABed Physical Fire-type attack
with massive power behind it. Anything hit by that will definitely feel some
pain. Fly still works like it did in the previous Rival Battle, seeing as how
its Power is 90 and it's super-effective. Surf is another great choice, as are
Earthquake and Psychic. Good luck.
===============================
= Empoleon        =   Lv 64   =
==========================================
= Recommended types: Electric, Fighting  =
==========================================
You're going to need either a great Electric-type, like Raichu, or a great
Fighting-type, like Machamp. Thunderbolts and Close Combats are your friends</pre><pre id="faqspan-3">
while fighting Empoleon. It's easier to put Empoleon to sleep or paralyze it
before you start attacking it, because its Special Attack can rip through your
Pokemon with ease.
===============================
= Torterra        =   Lv 64   =
=============================================
= Recommended types: Ice, Flying, Bug, Fire =
=============================================
Torterra will fall easily to Ice Beam, so it may be an investment of your time
to train a strong Ice-type, like Glaceon. Like last time, a Flying-type might
suit you better than Ice because it's immune to Ground and resistant to Grass.
Fly will hurt it pretty badly, as will Brave Bird. Good Bug-type attacks to
use at this point are Megahorn, X-Scissor, and Bug Buzz. Fire can hurt it
badly, but Torterra's Earthquake can hurt you pretty badly, too.


At this point, having beaten the Rival at this location, his Pokemons' levels
will continue to rise depending on how high your Pokemons' levels go.


==============================================================================
==============================================================================
= 6. Frequently Asked Questions                                       =(faqq)=
==============================================================================
==============================================================================

Q: OMG!!!! I CAN'T BEAT (insert name here)!!!! WHAT AM I DOING WRONG?!!one!?1!
A: Are you using the right types? If you train a well-balanced team with
  different types on each Pokemon, chances are you'll have at least 1 Type
  Advantage over the enemy. However, no matter what Type Advantages you have
  over the opponent, you have to actually train your Pokemon. For starters,
  try getting your Party to the same level as the opposing trainer's weakest
  Pokemon.
  ** If you're having trouble beating the Elite Four because your Pokemon
     aren't at high-enough levels, train in Victory Road. It may suck and
     take a while, but having Pokemon around Level 54 or 55 when you fight
     them makes it a TON easier.

Q: What is the best way/place to train easily?
A:  The best WAY to train is to use traded Pokemon. They naturally gain 1.5x
  the normal amount of Experience. If you can get your hands on one, a Lucky
  Egg will boost your Experience gained greatly.
   The best PLACE to train really depends on the level of your Pokemon. If
  you can't beat a Gym Leader, train all your Pokemon up by 3 levels and try
  again. Using the VS Seeker will make this process go a lot faster. If you
  happen to be somewhere where you can't use the VS Seeker (i.e. Victory
  Road), wild Pokemon are an unlimited source of experience for you.

Q: What are some good methods to create a good team?
A: - Balance your Party, mainly. If you have six Pokemon but only train one,
  so you wind up with a Level 65 and five Level 25's by the Elite Four, then
  what'll happen when your Level 65 faints? I can't stress this enough...
  TRAIN YOUR PARTY EVENLY AND EQUALLY!!
  - Fight every single trainer you can! Don't skip trainers just because you
  don't want to battle. The EXP is worth too much to be passed up.
  - You may also want to look into EV Training, if you're kinda hardcore for
  Pokemon. Look it up on the other guides as EVs are difficult things to
  explain.
  - Lastly, vary your Pokemons' moves. What's the point of having both Water
  Gun and Bubble on the same Pokemon when Bubble is weaker and can be filled
  by something better?

Q: Where are some good places to train my Pokemon?
A: Like I just said, fight all the trainers you possibly can. Once you get the
  VS Seeker, use it like there's no tomorrow. Other than that, just go old
  school and train in the grass. There's an unlimited amount of Pokemon in
  the grass for a reason... Once you beat the Elite Four, I like to train
  at the base of Stark Mountain, and in that general area. There are Dragon
  Tamers and Ace Trainers all over the place, both of which give tons of EXP.

Q: Why do you say "#### Y" for prizes in money? What's Y? I thought it was
  PokeDollars!
A: No. You're wrong. "Y" stands for Yen, which is Japanese currency, which
  the Japanese game designers shockingly decided to use in their Japanese
  game. The symbol for Yen looks kinda like a flagpole with two horizontal
  strips going through it.

Q: What is STAB and why is it so good/useful?
A: STAB stands for "Same-Type Attack Boost," or otherwise the 1.5x damage
  multiplier that you receive when you use an attack that is the same type as
  the Pokemon using it. Compare and contrast:
    Charizard (Fire/Flying) uses Flamethrower (Power = 95 base x 1.5 STAB)
       New power = 142.5 base
    Nidoking (Poison/Ground) uses Flamethrower (Power = 95 base x no STAB)
       New power =  95 base

Q: A few times you mentioned training an Eevee evolution. Where's Eevee?
A: You get one for free from Bebe in Hearthome City after achieving the
  National Pokedex. With one Eevee, you can breed as many times as you want
  with a Ditto (or if your Eevee's female, then with something in the same
  Egg Group) and get all the evolutions of Eevee. All 7. x_x

Q: Where is Fantina? I came to challenge her, but she left...
A: You must progress through the storyline and continue on to the right of
  Hearthome City and follow the Routes up to Celestic Town. There, you must
  battle the Galactic Grunt at the Ruins Entrance and get HM03 (Surf) from
  the nice, old lady. After doing that, Fantina will be waiting for you at
  her Gym.
  ** If there are Psyducks blocking the path to Celestic Town, head East
     and continue through the storyline in Veilstone City.

Q: Which of the 3 starter Pokemon is the best? (from GrahamCox9999)
A: The age-old question. All 3 have their pros and cons, really. All 3
  eventually learn surprisingly powerful attacks, but are all hurt pretty
  easily to a wide variety of types, if you think about it. It's really just
  a matter of preference.
  If you're looking for the best, in terms of which is the most fun to train,
  just pick whichever one you think is the best or you like the most. If
  you're looking for the best in terms of stats, go check the Pokedex Guide
  check them for yourself.
  Really, though, just pick the one you want and don't waste time thinking
  about it. All 3 are stronger than most of the Pokemon you'll meet for
  awhile, anyways.

Q: What is a good team for the Elite Four?
A: Really, if you have 6 Pokemon with some decent moves (through the help of
  TMs, of course) all trained to at least Level 55, you'll be fine. Just
  remember to buy a ton of Hyper Potions, Revives, Full Heals, and Full
  Restores. Also, make sure your team has a big variety of types. A good
  team should have a Water-type, Ground-type, Fire-type, Flying-type,
  and usually a Psychic-, Ghost-, or a Dark-type. The 6th slot is good to be
  filled by either a Fighting-type or an Electric-type.

Q: When you reach your Rival's final location, is it possible to battle him
  more than once per day? (from Alex Conway)
A: To the best of my knowledge, no. You can only fight him once a day.

Q: OMFG DIJOO KNO U CAN HAZ [something too good to be true] BY DOING
  [specific action] ["x"-number of times]???!!1!!!1one!!?!
A: O RLY?! No. Not "rly". Whenever you hear this, it's not true. So save
  yourself the time, effort, and humiliation of trying something an angsty,
  13-year-old nerd thought would be cool to tell people.


Have a question that you want answered? I'd be glad to help you out. Check the
Contact Info Section for more information. Just be sure it's something that
pertains to the topic of this guide, and hasn't already been answered by info
in the guide.

==============================================================================
==============================================================================
= 7. Credits                                                          =(crdt)=
==============================================================================
==============================================================================

Without everyone listed below, this guide would suck. Without the first 4, it
wouldn't even exist. And, yes. Sean Connery has a say in that.

- Rick, for feeding me information I needed.
- CJayC, for maintaining an awesome website for well-over 10 years.
- Nintendo, for building my Wii so I could be distracted while making this.
- Sean Connery, because I can.
- ActionReplay, for allowing me to go back and fight Gym Leaders again.
- Corey Helfrich, for telling me Lucian's Bronzong's Ability.
- JoeRich89, for alerting me of a major error in Aaron's section and for
             informing me of Cynthia's Milotic's fourth move, Ice Beam.
- Matthew Metelli, for telling me a lot of the moves I didn't know for
                   a handful of Pokemon, as well as spelling corrections.
- Onyx Flame, for explaining Abilities of Pokemon owned by trainers.
- MetalMetroid997, for also pointing out the Beautifly/Ambipom mistake.
- DarkPaladin752, for telling me more about Milotic and Bronzong.
- Paul Pint, for telling me that I kinda just stopped writing mid-sentence
             for Vespiquen in Aaron's section.
- William Tang, for telling me the moves of Alakazam in the Elite Four, and
                Garchomp's 4th move that I couldn't figure out. He also
                later told me that I put down Silver Wind instead of
                Ominous Wind, for Spiritomb. (Actually, it IS Silver Wind,
                but I appreciate the concern, anyhow.)
- MageBlue, for a buttload of tips, unknown moves, and correcting me about
            the Cherubi/Cherrim mistake for Gardenia.
- Shoyren, for letting me know that Drifblim doesn't have Explosion.
- Vysearcadia, for a few grammar and spelling mistakes here and there.
- NatAt, for telling me that Flint's Lopunny has Mirror Coat.
- Everyone who emailed me telling me about Spiritomb's Fighting-type weakness
  after using Foresight or Odor Sleuth. There are literally dozens of you.
- Zach Helton, for pointing out that Spiritomb has both Ominous Wind and
               Silver Wind, as well as Embargo.
- Jack Bailey, for telling me that Gyarados is a good choice for the first
               few fights against your Rival.
- swordnoobmarth, for telling me that Vespiquen has Power Gem, putting the
                  hurt on opposing Flying-types.
- Axel C, for a tip on fighting the Elite Four.
- DR DylanR, for giving me a strategy for Hippowdon.
- TacoRocco, for letting me know about Medicham's moveset.
- Azuro, for telling me about Grass Knot against Bertha, as well as a
         correction on Garchomp's moves.
- GokuSS400, for pointing out Wake's Floatzel knows Ice Fang.
- taylor loves, for telling me about a semi-crucial spelling error.
- Josh Lewter, for correcting me about Flint's Lopunny.
- MilesMilitis, for voluntarily sending me a crapload of information. Can't
                everyone be more like you?
- Alex Conway, for a surprisingly good FAQ.
- Tdaskrrollins, for tipping me off about Whiscash's Fissure.

==============================================================================
==============================================================================
= 8. Contact Information                                              =(pplr)=
==============================================================================
==============================================================================

If you've been a good boy or girl, you've read this whole guide. I'm sure
that, along the way, you've found some spelling/grammatical errors, incorrect
numbers/stats, or other tomfoolery.

My email address is

midgetdoog (at) hotmail (dot) com

Of course, substitute in @ and . where needed. I get waaay too much spam now.

FOR THE LOVE OF GOD, DO NOT EMAIL ME ASKING ME HOW TO GET INTO SUNYSHORE
CITY. I DON'T KNOW HOW, AND THERE ARE 10+ WALKTHROUGHS WITH THE ANSWER.

Shameless plug?
http://www.myspace.com/zachgraymusic

Please be sure that you include a key word in the subject of the email, so I
know what it's about before I get to it.

Things I WILL accept through email:
- Cash
- Spelling/grammatical/punctuation mistakes
- Notifications of this guide being found on a non-listed website
- Incorrect information
- Non-obvious tips and hints that could ease battle difficulty
- Suggestions for upcoming revisions
- Questions for the FAQs section that aren't already there

Things I WON'T accept through email:
- QUESTIONS THAT HAVE ALREADY BEEN ANSWERED IN THE FAQS SECTION
- QUESTIONS THAT DON'T HAVE TO DO WITH THE GUIDE, LIKE WHERE FANTINA IS
- Hate mail (I'd win the argument, anyways)
- Teams to rate (I like to rate teams, but I can't do it all the time)
- Spam (I don't want to know how big your... nevermind.)

And be sure to send me your name as you'd like it to appear in the Credits.
If I don't have that, well... I can't put up your information, now can I?

Remember: Credit will be given for everything I use, big or small.

==============================================================================
==============================================================================
Guide written by Pancakes771 (Zach Gray). I hereby state that all material
found in this file was obtained by either me or someone on my Credits list.

If you are reading this sentence and you are about to delete it, copy & paste
the guide and submit it as your own, anywhere on the internet, I WILL find it,
no matter how sneaky you think you're being. You can also be legally punished
for doing so. Don't think you're invincible because no one can watch you
steal this guide. This isn't a threat - It's a warning.

And your margins will be screwed up, anyways. :P