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| Pokemon Mystery Dungeon: Red Rescue Team/Blue Rescue Team |
| FAQ/Walkthrough Version 1.01 |
| Date Released: 09/18/06 -()- Developer: ChunSoft |
| System: Nintendo DS -()- Role-Playing>Console-Stlye |
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Copyright 2007 Ben Parisi <thekitchensink>
-~Obviously, there will be spoilers. Read at your own risk.~-
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Table of Contents
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You can easily navigate to a certain part by Copy+Pasting the
Find Code into your Find/Search bar.
I. Version History.......................................[VRHS]
II. Introduction.........................................[INTR]
III. How to Use This Guide...............................[HUTG]
IV. Which Game to Get....................................[WGTG]
V. Controls..............................................[CTRL]
VI. Walkthrough..........................................[WT00]
1. Tiny Woods..................................[WT01]
2. Thunderwave Cave............................[WT02]
3. Mt. Steel...................................[WT03]
4. Sinister Woods..............................[WT04]
5. Silent Chasm................................[WT05]
6. Mt. Thunder.................................[WT06]
7. Great Canyon................................[WT07]
8. Lapis Cave..................................[WT08]
9. Mt. Blaze...................................[WT09]
10. Frosty Forest..............................[WT10]
11. Mt. Freeze.................................[WT11]
12. Uproar Forest..............................[WT12]
13. Magma Cavern...............................[WT13]
14. Sky Cavern.................................[WT14]
VII. Frequentely Asked Questions.........................[FAQS]
VIII. We’re Finished!....................................[WFIN]
1. Copyright, Etc..............................[CPRT]
2. Credits.....................................[CRDT]
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I. Version History [VRHS]
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1.00 '01/31/07' - Submitted the bare minimum to get FAQ into FAQ Bounty on time
>_> (ToC, Intro, How to Use This Guide, Which Game to Get,
Controls, Walkthrough, and Legal)
1.01 '02/03/07' - Fixed many minor errors; Floor Plan for Sky Tower added
1.02 '03/20/07' - Added FAQ section with a few questions
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II. Introduction [INTR]
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So, Nintendo, eh? If you’re like me, you’ve been hoping for a Nintendo revival
since the poor, fallen Gamecube arrived on the scene. Zero online
functionality and rare third-party games (good ones, at least) plagued it’s
life and we started worrying Nintendo was losing its touch. The giant that
started the industry was falling from its perch. We nearly gave up hope.
Fortunately, with the Wii out and rolling and the DS dominating the handheld
picture, Nintendo has jump-started its restoration as a prominent gaming
company. Now it’s no longer just Xbox vs. Playstation 2, or their respective
360 and PS3. It’s a three-way console war, and damned if I can even decide who
I like best anymore.
And all this is thanks to one thing.
Nintendo’s legendary ability to sustain itself one only it’s own remarkably
wonderful first-party titles. Certainly, one name jumps to mind immediately,
and that’s Mario. Then there’s Link, who released a game in November that won
Game of the Year without being out for more than two months. But after those
two superstars, after the bright and shining light that they emit, there’s
another sturdy gaming pillar. What could that be? Well, I’m sure you already
guessed. It is, of course, Pokemon.
Hailed by some and lamented by others, it has mixed reviews as to whether
it’s only a childish beginner-RPG collect-a-thon or a complex and worthy RPG
masterpiece. I am, without a doubt, on the complex tactical RPG side. I’ll be
playing this series when I’m thirty, assuming it lasts that long (although I
have no doubt it will), and look down on with pity the people who sit
worshipping their Final Fantasy XXVII. For after all, as you and I both
know, it takes one heck’ova trainer to accomplish everything there is to do
in any one Pokemon game.
..which leads us inexplicably to this spin-off dungeon-crawler. Quite the
oddball, this one. You take control of a Pokemon and help save their
human-less world from the terrifying natural disasters that are brutalizing
it, and along the way collect tons of items, friend areas, team members,
money, techniques, TMS, and the list goes on. So let’s get started, shall we?
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III. How to Use This Guide [HUTG]
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Considering the almost overwhelming randomness of the Mystery Dungeon games,
I cannot provide you with down-to-the-button-press instructions on what to do.
All the dungeons and everything in them, from items to enemy numbers to
weather, are randomly generated. As such, I will provide all the factual
information I can about a dungeon, but only general strategies on what to
bring and do. Because of the spontaneity which occurs, the specific attacks
and strategies are up to you.
One part of the each dungeon’s walkthrough will be the Floor Plan. This
displays which enemy Pokemon will be on which floors. The numbers on the top
are, obviously, the floor numbers, and the Pokemon’s names are listed on the
side. An "X" or "XX" means the Pokemon is on that floor. For example, the
Tiny Woods Floor Plan:
This would mean that Pidgey, Sunkern, and Wurmple can be found on the first
three floors, while Exeggcute can be found on only the third floor.
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IV. Which Game to Get [WGTG]
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There are only a few differences between Red Rescue Team and Blue Rescue
Team. As is characteristic of Pokemon game pairs, a couple of pokemon are
exclusive to one version or the other. Aipom, Lapras, Magikarp, Minun, and
Porygon2 are Blue-only; Feebas, Mantine, Plusle, Porygon and Roselia are
Red-only. Other than that, there are some controls on the DS that can be done
via touch-screen, but in my opinion the buttons are easier to use anyway. More
importantly, extra information can be shown on the top screen of the DS, like
the map. This is immensely useful instead of taking up part of the lower
screen or having to open a menu every time. Also, instead of needing a link
cable and a friend who has the game, you can just use Nintendo Wi-Fi (more on
that later). Overall, I'd recommend the DS version, although if you don't want
it or don't have a DS, it's not a tragedy.
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V. Controls [CTRL]
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Common Controls
These are the Button controls for Red Rescue Team and Blue Rescue Team
D-Pad - Move (Hold B to run)
A Button - ABOVEGROUND: Talk
IN DUNGEONS: Normal attack/Talk to friendly Pokemon
B Button - Open Menu/Cancel/Hold to Run
X Button - Open Moves Menu/Select when in Menu
Y Button - Turn and face adjacent Pokemon
L+A Buttons - Use Set Move
L+B Buttons - Check Message Log
L+R Buttons - Throw Item
A+B Buttons - Pass time without action (heals HP)
Hold Y + D-Pad - Change the way you're facing
Hold R + D-Pad - Move Diagonally
Touch Controls
These controls are, obviously, only for the DS (Blue Rescue Team)
Tap a location - Move to that location
Double-Tap Screen - Dash in the direction you're facing
Tap Menu Items - Select
Tap Pokemon - ABOVEGROUND - Talk
IN DUNGEONS - Use normal attack or talk to friendly Pokemon
Select Team Leader and Drag in a direction - Turn to face that direction
After you take the personality test and choose your partner (more on that to
come), you’ll be woken up by your partner in the woods. Input whatever you
want as your name, and soon after Butterfree will approach you. Her (Its?)
poor Caterpie has fallen into an open fissure, and it’s up to you and your
newfound teammate to save the day.
Tiny Woods is incredibly simple, so I doubt any of you will even read this
part. It’s only three floors, and it’s quite possible to get through it
without battling at all. But for those who explore for the items (All of you
should grab any Poke you might find), or just want EXP, I’ll elaborate.
Sunkern is potentially dangerous if you or your partner is a water type - it
knows absorb, which is grass type. Exeggcute can use Hypnosis to put you to
sleep, so I’d just avoid it; if you really want to kill it, make sure you get
the first move (if you’re one space away, Press A+B to wait a turn and recover
HP, or use a move with a range of two like growl). If you have no grass types
with you, and most likely even if you do, you’ll be quite alright. You must
descend the third floor’s steps to reach Caterpie.
::::::::::::::::::::::::::::::
Once you’re out of the dark and not-so-foreboding woods with Caterpie,
Butterfree will thank you graciously for saving her child by giving you...
some berries (Pecha, Oran, and Rawst). Cheapskate. Anyway, once you get over
the fact that Caterpie nearly worships you, your partner will ask what you
plan on doing now. Of course, you have no idea how you got to this world much
less what to do in it, so your partner asks if you’d like to stay with him.
Your home’s appearance will be in accordance with what Pokemon you turned out
to be. Your partner explains to you that many natural disasters have been
terrorizing Pokemon all over the world, and he wants to help them out. He
wants to form a rescue team with you. Obviously, this is what the game is all
about, so accept the offer. Now you have to come up with a name. Input
whatever you like, and the game will switch to a short monologue.
The next morning you’ll wake up and be surprised to find you’re still a
Pokemon. After a brief wonderment at why this could be, you’ll gain control
of yourself. Well, not really, since the game forces you to go back to "sleep"
(read: save). But after that, head outside. You’ll find your partner sleeping
outside your house (ooooookay...). He’ll lament on how you don’t have any jobs
yet, but then remember to check the mailbox. Inside will be a Rescue Team
Starter Set (which "they" always bring... Big Brother anybody?) containing a
Rescue Team Badge, a Toolbox, and an issue of Pokemon News. Your partner will
explain all three, and afterwards realize that you still have no jobs. No
worries, though, as Pelipper will put some new mail into your box. Go ahead
and check it. There’s a letter inside. It’s from Magnemite, and he wants you
to rescue his friends, who have been stuck together inside Thunderwave Cave.
Accept the mission (you have to) and you’ll be transported there.
Two Magnemite will meet you outside and tell you that there friends are on
B6F. Time to do some rescuing!
This is another dungeon that’s pretty simple, although a little tougher.
Although the Magnemite are on the 6th floor, you must only get to the fifth’s
staircase, as they are the only thing that’s on the sixth floor. On your way
there, beware of ignoring enemies, as they can quickly pile up so that you’ll
be forced to fight 2 or 3 at once. Most likely you’ll have to use some actual
moves instead of the basic attack, but that’s fine since they garner you more
EXP anyway. However, be sure to save them for the only enemies that pose a
threat, Elekid and Plusle/Minun, although the latter show up only rarely.
Elekid can be a real pain because of its Static ability, which can and most of
the time does paralyze you upon contact. Use non-physical abilities like
Thundershock if you have them, and if you don’t be sure to pick up any
Gravelrock you find for use in throwing. Plusle and Minun are the same way,
only they use Thunderwave instead of relying on Static. If you get low on HP,
don’t be afraid to use an Oran berry or two, as they’re rather common. If
either you or your partner are low on HP and you have no Oran berries left,
try to find a hallway and position the low-HP one behind the other so the
enemy can’t reach them. Finally, whenever you get a stat lowered, find the
nearest Wonder Tile ASAP to make sure the disadvantage doesn’t stack.
Once you reach the 6th Floor, you’ll automatically exit the dungeon. Outside,
the Magnemite will thank you and reward you with 500 Poke, a Rawst berry, and
your first reviver seed, which you should equip to whichever out of you and
your partner has been more prone to getting low HP. Most of the time it will
be your partner since you can control what you do and retreat to safety when
necessary.
Back at the house, your partner will admit to having been very nervous about
your first job and is glad all went well. Right. Save your game.
::::::::::::::::::::::::::::::
In your sleep, you’ll have a strange dream where you recognize someone with
you but can’t tell who they are. In the morning you won’t remember what it
was all about.
Now, finally, you’ll be able to explore the town. Your partner will explain
everything in Pokemon Square (See "Locales", coming soon). Link any moves and
buy/store anything you want, then move on to Pelipper Post Office. Your
Partner will give a short explanation, then let you check out the Bulletin
Board. Before you can move on in the story you have to do at least two
sidequests, so pick any ones you like. I won’t be covering them as 1)there
are tons and 2)you can just use the general strategies I’ve set up anyway, as
the objectives are rather self-explanatory. The only thing that’s different is
that your Objective won’t be the only thing on its floor anymore. For example,
if you have to give something to a Pokemon, they’ll just be in a random room
of the objective floor instead of all by themselves, like the story missions.
The game will tell you when you’ve reached a floor that you have a mission on,
(be sure to "take job" all the missions in a dungeon before you enter - don’t
do only one at a time.) so when you get the message don’t go to the next floor
until you find what you’re looking for. After you complete a mission, the game
will ask if you want to exit. Say no if you have more missions to do, or say
yes if that was the last mission or if you need to exit for some other reason
(Belly, HP, etc.).
Once you’re finished doing sidequests, you’ll have another dream. This time
you’ll realize that the other presence is a Pokemon, and that it is talking
to you. But you can’t hear the voice clearly. Soon "it" (the dream world?)
begins to shake, and then you wake up. A Dugtrio surfaces, and tells you that
last night, during the earthquake (ooooh), its child was attacked and whisked
away to the peak of "a tall mountain" by a Skarmory. That "tall mountain" is
in fact Mt. Steel. Make any last minute preparations (Buy apples. There aren’t
any in Mt. Steel.) then head out.
This dungeon is definitely the toughest one yet. 9 Floors long is double what
you’re used to, and this time belly must be taken into consideration. Try
buying more apples than necessary, and then with your belly full, eat an
apple to increase your max belly size by 5. However, this is only temporary,
so it might not be worth it. Also try to wear down your stomach to the lowest
it can go before using an apple or big apple, and make efficient use of
Gravelrocks and wonder orbs. You’re going to have to use a ton of moves on
Skarmory, so use them sparingly throughout the rest of the dungeon, but
remember anything is better than dying. If you run out of room in your tool
box, eat Rawst berries and Pecha berries (don’t trash them) to make room for
Oran berries, Gravelrock, and especially Gummies, as there aren’t too many
things that give you status abnormalities in here and eating them can slightly
fill your belly. If you do get a status problem, find a wonder tile or cure it
with an item ASAP. If you have any elixirs, try to save them until right
before Skarmory to ensure full PP. Make sure to use the Let’s Stay Together
tactic and if you do get into trouble, Blowback Orbs can help you escape, or
at least waste an opponent’s turns. Otherwise, use the same HP-saving strategy
you used in Thunderwave Cave. At every floor, at the expense of some belly,
you can waste turns (A+B) right next to the staircase to recover HP until an
enemy comes, and then you’re your escape. Don’t waste too much time exploring
after you find the staircase, if any. Use your existing maps to predict where
unknown passages could lead, and don’t waste time going down dead-ends.
The worst Pokemon here is Baltoy, who has quite a bit of HP and can deal out
some punishment as well. Its confusion could even, gee, confuse you, which
makes you possibly attack your partner! Take care of it quickly or avoid it
all together. Geodude and Aron are damage sponges if you don’t have an attack
that hits their weaknesses, so try to avoid them and if you do battle them,
definitely use moves. Beldum can only use takedown, which damages itself but
is decently powerful. Other than that, beware only of Zigzagoon, not to kill
you but for its tail whip, which could make you die from one hit. Find a
Wonder Tile quickly if you are targeted.
On the 9th floor, you’ll see Diglett waiting across a steep chasm. Skarmory
will arrive and complain that it’s Diglett’s ilk’s fault there have been so
many earthquakes. He’s so agitated that he won’t listen to anything you say,
so you’ll have to fight. Start off by throwing a Gravelrock at him. He’ll
move next to you, making it so that both you and your partner can attack,
assuming your partner has learned a 2-space move like quick attack by now.
Hit him with a Fire or Electric type attack if you can, and avoid Grass,
Poison, Ground, and Bug attacks, as they deal only 1/4 of the damage they
should. If your health gets low, move away and use an Oran berry but leave
your partner in range (assuming they can withstand an attack). He’ll attack
your partner, giving you time to heal. Over all, you shouldn’t have much
trouble.
In town, Diglett will tell us that his feet still feel like they’re walking
on thin air, leaving everyone in the audience stunned to find out that
Diglett has feet. Dugtrio will arrive and take Diglett to safety, leaving a
Pecha Scarf, Ginseng, and 500 Poke for you. Before the Magnemite leave,
however, your partner will ask if they want to join your team. Respond that
you need more members. Unfortunately, your partner and you have no where for
the Magnemite to lie that’s close enough for them to be on call whenever you
need them. After they leave, your partner remembers the Wigglytuff Club, which
is opening tomorrow. Save Your Game.
::::::::::::::::::::::::::::::
Guess what? You get another dream. Not predictable at all, there. This time, a
flickering image of a Gardevoir will appear behind you. You can hear slightly
better this time, and depart the dream with the puzzling words, "What? Human?
My role?"
When you regain control, head outside your house. You’ll meet your partner,
whom you’ll then tell about your strange dreams. He pieces together in a way
you somehow couldn’t that maybe those dreams have some connection to turning
you back into a human. Your partner will ask you if you want to become human
again. Respond any way you like, then head to Pokemon Square. Go to the right
of Felicity Bank and you should see Wigglytuff. After an... interesting...
song or two, you’ll be given your first three Friend Areas free, the Wild
Plains, the Power Plant, and the Mist-Rise Forest. Notice the "Power Plant"
there? Remind you of anyone? Magnemite will arrive and join your team. Then
Wigglytuff will clue you in as to how you can attract new members to the team
and how to access Friend Areas. Now, when you’re in dungeons, any Pokemon you
battle whose friend area you own has a chance to want to join your rescue team
after you defeat them. In Wigglytuff’s words, "just keep trying". Buy a few
Friend Areas if you want, but keep some reserve cash for items.
Head back to the left, toward your house. In the square, a Shiftry-led rescue
team is refusing to help a Jumpluff rescue her friend. Only Shiftry can do it
because Jumpluff’s friend needs a strong wind that only his fan-like leaves
can provide. But Shiftry refuses to work unless he gets paid more... at least
until Alakazam’s rescue team shows up. They’re number one, Gold Rank, First
Division and all that. Shiftry hastily agrees and everyone is amazed at
Alakazam. When he walks by you, however, he stops, turns, and looks at you.
I’m guessing that he knows you’re a human, or he sees something in you or
something else cliché? =P. your partner encourages you to aspire to be like
them, as he does. However, down south behind a tree, Gengar is looking on and
mutters the words, "Not if I can help it" before walking off.
..and now it’s morning again. Before you can do the next story mission,
you’ll have to have done 5 sidequests total. Once you have, you’ll wake up
the next morning to find not only your Partner waiting for you, but
"Team Meanies" as well. Team Meanies consists of a Medicham, a Gengar, and an
Ekans. Before you can even act, they’ve emptied your mailbox of any rescue
offers that were there. They tell you that they’re under the guise of a rescue
team because they can get away with so much more. They’re raking in the cash
and adding members, and planning on world domination. Yeah, right. Anyway,
they bounce before you can respond at all. Luckily, Pelipper comes by after
they leave and delivers one last piece of mail for you. Do this one quest and
any other you might want that are in the same dungeon.
The next day, Caterpie approaches you and your partner outside your house.
Caterpie’s friend Metapod got lost in the woods and still hasn’t come back.
Unfortunately, Team Meanies overhears the situation and promises young
Caterpie to rescue Metapod. They say that whoever can rescue Metapod first
wins the reward and the rep. Now then, preparations.
First of all, you’ll probably want to train a third team member a bit in a
dungeon or Makuhita’s Dojo, to make sure he’ll survive the next journey.
Next, be sure to buy status-curing berries from Kecleon and equip the Pecha
Scarf, as the next place we’ll be going has a lot of status abnormality
possibilities. And as always, make sure to stock up on apples and big apples
and a reviver seed or two. Also, you’ll want to deposit the rest of your money
into the bank when you’re done with your purchases along with any extra
gummies or hold items, in case you are defeated. At the end of this dungeon
you’ll face Team Meanies, so bring along some Oran berries besides the ones
you’ll find. Next, you’ll want to leave some slots of your inventory open,
because there are some good items in the woods. Finally, if you want to add
some more members to your team, you’ll want to purchase the Jungle and
Overgrown Forest Friend Areas, as quite a few of the Pokemon you’ll battle
belong there. Let the race begin!
Like I said, the most annoying things about this dungeon are the status
afflictions. Be sure to select the Item Master IQ skill so your partners will
use items when necessary. If you’re doing okay HP wise and have more than one,
feel free to drop an Oran berry in favor of a Pecha or Cheri, just in case. If
you get a status condition and are low on its cure, you can walk around a bit
or go down stairs to try and find a wonder tile, but don’t rely on them too
often. Obviously, if there is one, use it instead of an item, but don’t trek
across the entire floor looking for one. Again, this is longer than anything
else, so keep a close eye on your belly. If you’re surrounded or otherwise in
trouble, don’t forget about Orbs like Warp, Hurl, and Blowback, and use blast
seeds when necessary.
The first four floors of the dungeon are easy. Sudowoodo stays put and doesn’t
move (as do Silcoon and Cascoon), but when you get near him he’s devastating.
Just stay out of his range and you’ll be fine. Oddish, Sentret, and Swinub
pose no threat at all and are easy EXP, although Oddish can heal itself with
absorb. Sunflora is not especially great, but its pound is pretty powerful.
Once you get to 5th floor of the dungeon, darkness kicks in until Floor 8,
then again for Floors 11 and 12. This means that you can see a whole room when
in it, but not whatever is in the hallways around it, and when you’re in a
hallway, you can’t see what’s in the rooms or the rest of the hallway outside
your vision circle. Beware of wandering around when not at full HP, and avoid
running or you might find yourself surrounded before you know it. Move slowly
and plan according to what you can see.
BEWARE THE SHROOMISH. No, seriously. Shroomish can not only paralyze you with
Stun Spore, but replenish his own energy with Absorb, pound you with Tackle,
and has quite a bit of HP to boot. Not only that, but he’s quite common and
exists on 7 floors. Other annoyers include Scyther, who doesn’t have much HP
but can dish out the pain, Wooper and Slakoth, who both have more than enough
HP, and Exeggcutor, who can put you to sleep with Hypnosis. Linoone, Ledyba,
and Hoothoot are all pushovers, but still, don’t go looking for a fight.
You’ll have more than enough, trust me.
Next to the twelfth floor’s staircase, max out both your PP and HP. Equip a
reviver seed to your character and, if possible, to your partner. Set
Gravelrock to L+R and then ascend the stairs. Team Meanies will rush in front
of you and begin the battle. Start by throwing a Gravelrock at Gengar. Next,
use a blast seed on whoever’s in front of you now, and try to get your
partners to use a stat-lowering attack like growl or tail whip. Next turn,
try to move so that only one enemy is against each of your teammates and
yourself. By the next turn you should have killed at least one of them, so
heal or cure if necessary. Continue to isolate the remaining members until
they are defeated.
Gengar will utter the classic "You’ll pay for this" line and then he and his
team will depart, leaving you to rescue Metapod, who surfaces from the trees.
At the house, Caterpie and Metapod both aspire to be like you and be in a
rescue team. Your partner wants to make your house a true rescue team base
and become the best there is. Awww, how awfully melodramatic. Save your game.
::::::::::::::::::::::::::::::
Guess what? No dream this time! And no more sidequests are required either. As
soon as you exit your house, your partner will approach and speak the most
common line in the game, "Let’s do good again today." But right after that, a
mystery voices speaks aloud before revealing itself to come from Jumpluff.
Again. He/she/it tells you that Shiftry has yet to return from its rescue
mission, and he/she/it wants you to go and rescue Shiftry AND it’s friend.
Talk to Jumpluff again to learn that its friend is stuck in Silent Chasm.
Head down to the exit, unless you’ve got something else to do.
Which, you should. Silent Chasm is filled with bug and grass types, so bring
along fire or flying pokemon if you have them. If not, try to get a Geodude
or Meditite from one of the other dungeons, as Psychic and Rock type moves
are less common but still apparent weaknesses. And be sure to equip the Pecha
Scarf and buy lots of Pecha Berries, because there are quite a few poison-happy
fellows and losing 4HP a turn is no laughing matter. Other than that, not much
is necessary, as the pokemon are fairly weak and it’s only 9 floors long,
which should be old hat by now. (Maybe a few Cheri too, just for Paras.)
As soon as you arrive, Jumpluff will remember to tell you that a monster
supposedly sleeps here. Don’t worry; you won’t have to face anything now;
that’s for next time. When your partner complains of stomach cramps, it
doesn’t matter what you say. Enter.
This dungeon is really not very hard at all. Just use what I’ve told you in
the past few dungeons and you’ll be fine. The only problem is poison, but
that’s taken care of as long as you brought Pecha berries. If you run out
somehow, place whatever member has the Pecha scarf as the only one in range of
the enemy in question. Easy EXP here include Teddiursa, Farfetch’d, Spinarak
and Weedle. In fact, I recruited two Farfetch’d. Yanma has an annoying quick
attack and along with Dustox can fly over terrain, but that’s not really
troublesome. Gloom is a bit of a damage sponge and can poison you, so use
your PP there, and against Paras, who can not only poison you but paralyze
you too. However, it has less than 40 HP most of the time, so no trouble
there. For both Paras and Gloom, try to throw a Gravelrock while they’re
still one space away and kill it when it walks next to you the following
turn. Truthfully, I didn’t see any Beedrill, Poliwag, or Trapinch, and only
one Houndour, which wasn’t very hard. Poliwag does, however, know Hypnosis,
so watch out.
When you reach the end, you’ll find Jumpluff in a-okay shape, but Shiftry is
hurt. Soon after you arrive, it will turn pitch black and Zapdos will appear.
He’ll say something about "daring to walk me from my rest" and then take
Shiftry off to Mt. Thunder.
Back at the house, Jumpluff’s friend will be glad he’s okay, but
rescued-Jumpluff will worry about Shiftry. You’ll ask to be told exactly what
happened. As it turns out, Shiftry DID rescue Jumpluff, but the winds it
whipped up tore a split a thundercloud, and Zapdos got angry. At the first
mention of Zapdos, Alakazam’s team will show up. ‘Zam will explain what he
thinks happened, then talk about going to rescue Shiftry. Your partner will
insist on coming along, so answer the first choice to all three questions,
although I assume it doesn’t matter. Alakazam will finally accept, and then
decide that his team and your team should take separate routes up Mt. Thunder
(and you thought this was going to be easy). He’ll comment on making
preparations, and then leave. Save your Game.
::::::::::::::::::::::::::::::
No dream this time either. But after you wake up, you should definitely take
Alakazam’s advice and train, train, train. You should be at least level 17
before you take on this challenge. There are 10 floors to Mt. Thunder, plus 3
Peak Floors for 13 total. Not only that, but you have to battle Zapdos at the
top! And the small battles in between aren’t easy-breezy either (mostly). I
would do all of Makuhita’s training grounds at least once, and then do a
couple side quests. You should do them even if you think you’re done - the
difficulty of some of them is up to C and D now, which give nice rewards like
gummies, friend areas and TMs and get better rescue points. What I did for the
sidequests is empty out my money and my items, so there’s no risk if you die
(hold items too). This also allows you to pick up and keep many of the items
you find during the quests, which only adds to your stores. If you can, try to
get a third teammate to level 12 or up and take him along - if you can (again),
make him rock or ice type, or know a move that is, ‘cause those are the only
things Zapdos is weak to. (Speaking of which, you’ll probably want to start
buying friend areas that house some of the pokemon you’ll be seeing in
dungeons. I won’t remind you from now on, but let me say this... Rock. Pokemon.
You’ll be facing all three legendary birds eventually, so they come in very
handy)
As for items, Pecha berries continue to be useful, as the first 4 floors
contain Cacnea, Nidoran, and Weedle, who can poison you and probably will.
Obvious choices are Oran berries and apples, and try to have a nice stock of
always-useful Gravelrock also. Cheri berries are good too, since not only is
Zapdos electric but there are also Electabuzz, Ampharos, Electrike and
Manectric to deal with. Finally, make sure you have two or three reviver
seeds (you’ll need one for you and one for your partner when you face Zapdos).
Think you’re ready? To be sure, you might want to store everything that could
be lost and try to get as far as you can without anybody else besides your
partner and yourself, just to get used to the environment. After that’s over
with, you can grab the items you need (I’d leave all money with Persian) and
head out.
Let’s just get it out of the way: Mt. Thunder is by far the hardest dungeon
yet. Not only are the enemies the most advanced we’ve seen, the floors are
far more complex and twisting than any other dungeons. The first time I played
through it I found the stairs but decided to explore a little more on one
floor; soon I found myself halfway across the floor without even realizing it.
Watch your belly carefully and conserve apples (although there are a few lying
around). Thankfully, none of the floors have vision-impairing darkness.
The first four floors contain various pokemon that can inflict mean status
inflictions. Cacnea, Weedle, and Nidoran can all poison you, and Electrike can
paralyze. Cacnea also has an annoying tendency to evade your attacks, and
Pidgeotto has quite a bit of HP. And don’t just disregard Weedle - String Shot
is improved in PMD. It slows your speed, which means that opponents will more
often than not move twice before you get to go once.
Starting on Floor 5 the foes change. Stantler shouldn’t cause you too much
trouble, but Ampharos, Electabuzz, and Manectric all have more than enough HP,
can paralyze you, and like to deal damage, a bad combination. Assuming you
have enough Gravelrock (I had 46), try to always throw one at these three
before they get a chance to attack. Blast seeds work well also. Although
Beedrill is the least dangerous, watch out for Fury Attack, which can deal 8
or 9 damage with each hit. Thankfully, on the last few floors, Gligar is the
most common enemy and he’s quite easy.
When you go up the staircase on floor 10, there’s a spot to save your game and
you automatically recover all your HP and PP. Be sure to save, as this is
immensely useful. When you’re ready to move on, you’ll be on the peak of Mt.
Thunder. It contains many of the same enemies as floors 9 and 10, so use the
same strategies. Before you go up the staircase on floor 2P, heal you entire
party and get ready for a big fight.
After you ascend the stairs, Zapdos will appear. This will be by far the
hardest fight yet, but start it off the same way as always: Throw a Gravelrock,
then move close and hit him with a Blast Seed. Don’t waste too much time trying
to maneuver your partners into range, focus on attacking. If you need to,
step away and heal or throw an Oran berry at your partner. More likely than
not he’ll kill you at least once: be sure to equip another reviver seed if you
do die. I didn’t keep an exact count, but I’m pretty sure he has more than 150
HP. Overall, although the battle and dungeon will be hard, you should be fine
if you trained to level 17 before you came you should be fine.
After Zapdos is defeated, Alakazam and his team will arrive (who saw that
coming? Not me). Zapdos will comment on you being especially strong for a
simple [insert your pokemon here], and Alakazam will say that you aren’t. He
knows you’re a human, or at least not a normal pokemon. He doesn’t know what
could have happened to you when asked, but he does give you some advice: Head
to the Hill of Ancients and talk to Xatu. Your partner will rush off to the
Hill of Ancients, forcing you to follow him. But Charizard knows better, and
he thinks Alakazam knows more than he said. Alakazam says something does
concern him, but he doesn’t want to talk about it now "for their sake". Can
you guess what it is? Save Your Game.
::::::::::::::::::::::::::::::
In the morning, your partner will approach you and release his findings. The
Hill of Ancients is apparently in the Great Canyon (A hill in a canyon?). The
Great Canyon is just a normal 12-floor dungeon, so you should be fine to go
now or whenever you’re ready. Not much is required, but there are quite a few
Grass Pokemon, so try to bring a partner with an attack that’s strong against
Grass types. And since Grass pokemon have a tendency to be able to poison,
perhaps a few Pecha berries, but you can just advance to the next floor to
cure it if you don’t want to get more berries. There are also a few dark and
normal types, so get a fighter if you can.
===============================================================
7. Great Canyon [WT07]
===============================================================
Objective: Speak with Xatu on the thirteenth floor.
Truthfully, there isn’t much strategy to this dungeon >_> I did it with only
my partner and I and without using any items except Gravelrock, and I am by
no means an expert on this game, so you should be fine. Even with an apple
and an Oran berry (that’s it) you should survive, as there are items on the
ground in a lot of places. If you brought the right types, there aren’t any
problem pokemon either. Just continue through the dungeon until you get to the
top <_<
When you reach the top, you’ll spot Xatu, but he won’t respond to your voices.
I chose "tickle" but I assume either one works. Xatu knows immediately that
you are a human and not a pokemon, because staring at the sun lets him "see
other things" (And NO blindness. Nope) like the past and the future. Xatu will
reveal that the many natural disasters and you becoming a pokemon are tied
together, but then he shuts up. There are "bigger concerns" apparently. He sees
the end of the world every day, and he is worried. Not only that, but Gengar
has been listening in on the whole thing. That can’t be good... Save your Game.
::::::::::::::::::::::::::::::
Still no more dreams. When you come outside this morning, big trouble awaits
you. Head to Pokemon Square. Lombre will tell you Ninetale’s legend, then
mention that if you want to know more about it you should ask Whiscash to the
North. Head up there and listen to the legend. Whiscash will say that there
was a human who touched the tail of a Ninetales and was subject to the curse.
But a Gardevoir who was the human’s pokemon sacrificed itself and absorbed the
curse. (Sound familiar? Remember? You saw a Gardevoir in your dreams...) but
the human had no such qualms and abandoned the Gardevoir. Gardevoir then
predicted that that human would one day be reborn as a Pokemon, and he would
upset the balance of the world. *gasp* ZOMGWTFBBQ and such. You can’t do any
quests because now your partner is depressed, so go back to the house.
Ah HA! There we go. Another dream. Amidst the wavy-green background, you’ll
again see the silhouette of Gardevoir, but this time your in-game character
will figure out who it is too. You talk for a little, but it fades before you
can get any real answers. The next morning, you’ll consider the fact that
maybe YOU were the human that fled from Gardevoir. When you get to the square,
Gengar has everybody riled up. He’s retelling what happened at the Hill of </pre><pre id="faqspan-2">
Ancients... with a twist! He blames everything on you, and the townsfolk get
so angry that they chase you out of town (as if you couldn’t own all of them).
Even Alakazam’s team is forced to believe Gengar’s lies. But Alakazam also has
some mercy. He gives you the night to run with anything you can. At dawn, BUY
ANY ITEMS YOU'LL NEED FOR DUNGEONS. In fact, do just about everything to
prepare, including storing your money, linking/delinking, storing items,
buying items, and anything else, 'cause you won’t be back for a while. When
you’re ready, head to the house and talk to your partner. After a touching
(*coughcough*) scene, you’ll be off. Following a cut-scene/intermission-type
thing, you’ll arrive at Lapis Cave only to find the mob still close behind.
This dungeon has the simplest strategy ever: Don’t use items. Believe me, it’s
not a very big dungeon, so just move through the floors as fast as you can.
The enemies here are rather simple for you now so don’t waste items here. Since
it is a cave, you can only see 3 spaces in any direction while in the hallways
on some floors. Move carefully and don’t waste time, lest you have to use an
apple. No exploring, go down the stairs as soon as you find them! Since you
don’t have any choice over type advantages, you may have to run from some
battles or avoid some altogether, especially Illumise and Zubat, who can heal
themselves with Moonlight and Leech Life, respectively.. Other than that, just
do your best to escape quickly!
Somehow the mob followed you through the entire cave, so they’re still on your
tail when you exit (and your partner decides to stop and look for them >_<).
And there’s a huge lava mountain ahead! Nevertheless, you can’t get caught. To
Mt. Blaze it is. Save Your Game.
::::::::::::::::::::::::::::::
There isn’t any preparation to do here except for the Kangaskhan statue,
which you can store items at. Store things like TMs and unused bands, and all
status-curing berries except Rawst. In fact, take OUT all your Rawst, because,
you guessed it, Mt. Blaze is filled with Fire-types. It’s the same type of
thing as Mt. Thunder, except 12 levels until the peak (with a rest area) and
Moltres at the end. Yeah, another legendary. So take things similar to what
you took for Mt. Thunder, and when you’re ready, step in. (Don’t go to Rock
Path - it just Loops around and you end up at the entrance again)
The strategy here is much the same as it was for Mt. Thunder. Don’t go looking
for battles, they’ll come to you plenty enough. Ember attacks will burn you a
lot, so unless you already know where the stairs are cure it with a Rawst
berry. Fortunately, none of the enemies are particularly hard until you get
to the Peaks, where you’ll encounter Arcanine and Fearow. Some of them run
when they get low on health, but if you can’t kill them immediately don’t
bother following them. As I said, there will be plenty enough battles.
Random times throughout the dungeon, a Kecleon Store will appear in a room.
All you do it step on the items you want, and after you’re done talk to
Kecleon to pay for them. If you desperately need an item or just feel like
risking it, you can run without paying, in which case Kecleon will chase
after and attack you.
Once again, there’s a spot to save and regain health after you ascend the
stairs on Floor 12. Be sure to use it to your advantage, because Moltres is
incredibly tough, especially considering it’ll be only you and your partner.
When you’re ready, go out the top to the peak floors. I’d recommend passing
through here quickly, because the fight at the end is no joke, and you may not
have a chance to heal before you go, so pass up battles. Once you reach the
staircase on 2P, heal your party and PP. Moltres is waiting for you on the
next floor. Start off as always, with a Gravelrock. When he moves next to you,
use a blast seed or your most powerful type-advantageous move. Set your
partner to exclusive move-user also; no point in saving any PP now. Commence
the battle as usual, healing when necessary and moving away if you need to. If
you’re really having trouble, you could always stay one space away from
Moltres and continue to throw Gravelrocks, but make sure your partner stays
healthy or has a reviver seed at all times. Water, Rock, and Electric type
attacks are the most effective. Again, I have not calculated, but I believe
Moltres has over 300 HP.
After the battle, Moltres will listen to your story. He forgives you and makes
you promise to restore the world to what it used to be. With that promise
made, you venture forth to... a monologue >_< But AFTER that, you end up in
Frosty Forest. Save Your Game.
::::::::::::::::::::::::::::::
Again, no preparations this time save a Kangaskhan statue. Speaking of save,
be sure to after you finish with the statue, so you won’t have to reorganize
again. As you may have guessed, Frosty Forest is a cold, cold place, with a
mix of ice and rock types, and (sigh) Articuno at the end. Of course, you
shouldn’t have any berries that cure freezing, so abandon all berries except
for Oran, along with the usual TMs, unusable gummies, Bands, and extra of
anything. The usual stuff (Max Elixirs, Oran Berries, Hold items, Apples,
Seeds, Gravelrock and Reviver Seeds if you have them) should work fine.
(Again, don’t bother with Snow Path)
Okay, you know the drill by now. Conserve items and energy until the few
floors before and during the boss battle with the legendary bird. There are
also more random Kecleon shops which you can shop at, or steal if you have to.
The first 3 or 4 floors are easy. Furrett is taken out with just one or two
moves, and although Azurill likes bubble, it isn’t all too threatening. Ditto
is also simple, because more often than not the thing he transforms into won’t
be you, which means the battle will be the same as if it were just another
enemy.
At the stairs leading to Floor 6, you’ll be treated to a short interlude of
Articuno coming to the same annoying conclusion that the other birds found,
namely that you are the cause of everything wrong with the world. Don’t worry,
no battle yet, just a little "suspense".
Back to enemies. Mightyena, Nosepass and Piloswine are more hardy, but still
go down rather quickly if you know what you’re doing and/or type-trump them.
That leaves only Lairon and Snorunt, who are probably the most challenging.
Lairon consistently ups its defense and special defense with Harden and Iron
Defense, respectively, and can mean trouble if it’s with other pokemon
(prolonged battle, here we come.) Try to type-trump and resort to blast seeds
and orbs if necessary.
After the 9th floor you get another save-break. Rest up and continue.
You’ll come out at the "Frosty Grotto" AKA the peak floors, and the weather
will turn to snow. This means that Ice-types get +1 Speed, which doesn’t
matter since the only pokemon on floor 1P-4P are Metang and Rhyhorn. Both of
these have less that 85HP, but can dish out a considerable amount of damage,
Rhyhorn with Horn Attack and Fury Attack, and Metang with Take Down (although
this causes recoil). Overall you shouldn’t have much trouble making it to the
final battle.
Of course, the final battle itself is a different story. Articuno is Ice and
Flying type, which means he’s weak to Rock (I told you it would be useful),
Fire, and Electric type attacks. If you have one of these, use it the entire
time, and if your partner does, than be sure to set him to Exclusive Move-User
and switch on only that move. Articuno is super-dangerous, and probably has
over 400 HP. Not only that, but he knows the devastating Powder Snow, which
hits both you and your ally for about 50 damage each time. Heal and move
around when necessary, and make good use of blast seeds and Gravelrock, which
are automatic 45 and 20 damage, respectively. You’ll probably end up using
all your reviver seeds, but hopefully you’ll pull through in the end.
And at the end, we’ll go through the it-isn’t-our-fault-please-believe-us and
okay-fine-but-you-owe-me routine one more time, only this time with a twist -
the okay-fine part doesn’t happen until after Absol (the pokemon you saw
during the cut-scene on the way here) steps in to help cure the non-believer
sickness and joins you. Subsequent to this we get yet another monologue (I
think the fellas over at Game Freak know the saying, "Repetition is the
mother of learning" all too well), followed by senor message de Save Your Game.
::::::::::::::::::::::::::::::
ZOMG! The bastard child of a cut scene and a dream! What will they think of
next?! Anyway, Gardevoir appears to you while you’re walking down a path, and
tells you that Ninetales is waiting for you inside Mt. Freeze (Yay! More ice!
Not). There’s no boss at the end of this one, but it is 19 Floors (with a rest
stop after the 15th), so pack accordingly. And don’t forget to save afterwards.
Thankfully, the beginning floors of this 20-long dungeon are simple and should
be sped through quickly. Don’t even bother trying to explore past the stairs
once you find them, because the floors of Mt. Freeze are insanely complicated,
with long passageways and entirely too many dead ends. It begins to snow from
floors 9-15, which at the end of lays a rest stop. If you find yourself in
trouble before floor 15, it’d be a good idea not to save so if you die you
can go back and train in the Snow Path first. Now that you have Absol, though,
you should be fine. On a side note, you may encounter Iron Thorns in this
dungeon, which are better version of Gravelrock (Finally!).
Trouble Pokemon here include Vigoroth, Pupitar, Zangoose, Slaking and
Chimecho, all of whom exist only before the peak. In fact, the only pokemon
on the peak is Glalie. Vigoroth can deal quite a punch with Fury Swipes, each
of which does about 10 damage. Pupitar can loose a Sandstorm that deals 5
damage to everyone every 10 turns, which can add up quickly. Zangoose can use
Swords Dance to make himself very dangerous, and Slaking has great stats.
Most of these are weak to fighting, so if you’re a Machop you’re lucky.
Finally, Chimecho can use the Psychic type and potentially Confusing
Confusion, so you’re unlucky if you’re fighting >_< Take it out with Absol
(He’ll learn Bite at level 21). On the peaks, the only thing dangerous about
Glalie is his Articuno-esque Powder Snow. Glalie, also, can be taken out with
a fighting type move, or pretty much anything else.
At 5P, you’ll finally meet Ninetales... not! Alakazam’s team has finally
caught up to you, and they’re itching for a fight. The two groups begin
battle, but Ninetales interrupts them in the way every powerful character
ever has (Stop this at once!). It will clear up everything in your name.
(Ed. Note: Notice the typo (I think >_>;;)? It said "The Human did a selfish
and cowardly thing. THEY fled.") But before he can answer everything, a
strong earthquake hits and the seven pokemon fear Groudon might awaken.
Alakazam’s team insists on taking down Groudon alone, and your team returns,
exasperated but relieved, to your base. Save your Game.
::::::::::::::::::::::::::::::
Awww crap, now I have to do long preparation paragraphs again >_<; No, only
kidding (well, not really >_>). Back at the Square, Gengar is being the ass
that he always was (forgive so many parentheses, but I like Gengar in the
normal games... couldn’t they have picked, like, Mantine or something? Nobody
likes Mantine...). But, unbeknownst to him - well, until shortly - you’re
back in town, and Medicham brings him the word. But, your team is an idiot
and doesn’t have any proof of Ninetale’s acquittal of you. Double but, the
Pokemon in the square don’t care. Triple but, Pelipper brings a newspaper
extra with an article (read: two sentences) about your being cleared of all
charges. This is enough proof for everyone else, so the tables are turned and
Gengar is forced to run.
Next morning, you wake up in your familiar but long-lost friend, the bed.
Outside, you’ll be greeted by two friendly faces, your partner and Pelipper.
You have to do three more sidequests before the next rescue mission is
available. Dungeons like Silent Chasm and Mt. Steel are old hat by now, so do
whatever you like.
Also, now that you’re back in town, don’t forget to check out the store,
deposit your money, link/delink some moves if you like, and buy some more
friend areas. (The store has some sweet new items. Check it out!)
Once you do at least 3 sidequests, you’ll be greeted by your old buddy the
dream. Gardevoir appears better than before, she even stops flickering. She
tells you that it is her role to watch over you now, and that she doesn’t hate
her trainer despite what he did to her. Then another earthquake hits and you
wake up. You’ll recall the dream, then gain control of your character. Head
out the door to meet with Gengar. No, just kidding, with your partner (lol
fatigue). After your little chat, Wynaut and Wobbuffet will come and ask you
to check out their ad on the Bulletin Board. Go there now.
The ad wants you to go to Uproar Forest and calm down the Mankeys there.
Uproar Forest is only 10 floors with 6 kinds of Pokemon, so just go there,
it’s easy.
*Exclusive to Red Rescue Team
**Exclusive to Blue Rescue Team
Strategy
========
Don’t ask me why they put this incredibly easy dungeon so far into the game.
Seriously, it’s ridiculously easy. None of the pokemon are hard at all, not
even the "boss", three Mankeys. The only thing I can think of is that this is
an indicator: If you’re having even the slightest bit of trouble with this
dungeon you need to train until you don’t. And then more. Just blaze through
this and get the story to move on XD.
There are only two things important about this dungeon: 1) The "Chestnut" item
on the 9th floor, which is very valuable and used to upgrade your base; and
2) It’s the first dungeon where you’ll experience Monster Houses (maybe). For
more on them, see the Gameplay Basics Section (Coming soon).
After this joke of a dungeon, you’ll go back to the house to talk with Wynaut.
He’ll give you a peeled Chestnut as a reward, which your partner won’t think
too highly of. Then the Mankey gang will surface and be about to fight you
again when they see the Chestnut. It’s one of their favorite things ever, but
say No. A satirical fight will ensue, in which you completely own the Mankeys.
They’ll ask for it again, but this time they say they’ll do whatever you want.
Say Yes this time. Your partner will strike a deal with them: You’ll give them
the chestnut if they help you build up your base. After muttering among
themselves, they agree, and so will Caterpie and Wynuat. Your entirely-too-
emotional partner will thank them, then they’ll get to work. After the short
monologue, you’ll get a glimpse at your knew place of operations. Pretty
sweet, eh? Kind of. The Mankey gang will demand more Chestnuts before they
continue working, hence the value. They can be found and Floor 9 of Uproar
Forest. Save Your Game.
::::::::::::::::::::::::::::::
Go outside the next morning. To advance to the next mission you must give the
Mankeys two more Chestnuts and complete 6 sidequests, so if you got a chestnut
last time, give it to them now. If you didn’t, try to get sidequests in Uproar
Forest so that you can kill two birds with one stone.
After you’ve done half of the requirements, you’ll wake up to an earthquake.
When you walk outside, Lombre will rush up to you and give you the news:
Shiftry is calling all rescue teams to come out to the square. When you get to
the square, there will be a lot of pokemon, many whom you’ve never seen
before. (How come THEY all get to be evolved?) Shiftry will speak what no one
wanted to hear: Alakazam still has not returned, and nobody knows what became
of them. Shiftry wants to form a special rescue team made of the best of the
best. The first one to step forward is Team Hydro’s Blastoise. After hearing
Blastoise’s type-advantage story (pokemon call them that too?), Octillery of
Team Constrictor will join the ranks. Then Golem will join, of Team Rumblerock.
Your partner will be dismayed, but tell you that they must continue the normal
rescue work.
Once you’ve done ALL of the requirements, you’ll get to see a funny scene
involving the Mankey and your base (which, finished, is kind of creepy...).
But AFTER that, the next morning, another earthquake will occur. Your partner
will burst in and take you to the square. Blastoise, Golem, and Octillery have
been wiped out by the underground dungeon’s antics. It’s up to you to save the
day! (As always!)
It is Magma Cavern, so bring your Rawst and of course Oran berries but no
other ones, bring all the reviver seeds you have - you can always get more
for the next - and last - mission. Also bring your throwing items, and
anything else that makes you feel comfortable. As for a third member, anyone
who can learn Ice Beam should do the trick (If you don’t have Ice Beam, then
any move that’s Ice or good against Ground/Dragon/Flying). Time to save us
some Alakazam!
===============================================================
13. Magma Cavern [WT13]
===============================================================
!!!!!!!!Legendary Pokemon Alert!!!!!!!!
Objective: Defeat Groudon and save Alakazam’s team on Floor 26 (3P)
Hooooooo boy. This is by far the most challenging dungeon yet, and obviously
so. The first six floors alone are filled with 4 never-before-seen pokemon.
Nevertheless, these are the weakest of the lot, so save your moves for the
later floors. A lot of the pokemon here are weak to water, so if you have a
water pokemon that’d be great, especially because you can teach it Ice Beam.
There are also some Poison types, so if you can learn a ground type attack,
that’d be awesome too.
There’s only so much strategy I can give you here, because I’ve already said
most of it. Remember everything you’ve done in trouble situations throughout
the game - hiding in hallways, letting the other partner fight, etc.
Particular toughies here include all the poison types (being poisoned is not
fun) and Onix and Steelix, among others. Both of the Onix evolutions are
damage SPONGES so try to avoid them if you can. And yes, you’re seeing
correctly. You get a floor with absolutely no enemies on it, so use it wisely.
When you finally make it to the end, cure your entire party of every possible
thing you can think of: status, PP, HP, even belly - you never know how long
these battles might last if you’re properly equipped ^_^ Once the fight
starts, give Groudon no special treatment: start out with an iron thorn and a
blast seed. Pull out all the stops with him: Blowback Orbs, Hurl Orbs,
Petrify Orbs, Blast Seeds, Iron Thorns, Gravelrock, and every drop of PP you
can manage.
If you do beat Groudon, Congratulations! Well, not quite yet. There’s still...
And you thought you were done. Ohhhh, no you still have Rayquaza to deal with.
The pokemon here are incredibly tough, but even they have nothing on
600HP-tastic Rayquaza. For this dungeon, you get a special Poke-Breakdown!
Poke-breakdown
--------------
Shedinja - Toughie, but not if you have an attack that it’s weak against.
Actually, you BETTER have an attack it’s weak against, ‘cause that’s the only
thing that harms it.
Forrettres - Explosion. That is all.
Shuppet - Don’t even try to throw things like Gravelrock at Shuppet - It’s
knock off ability makes them ineffective. Curse drains a bunch of HP, too.
Absol’s bite works well if you have him.
Masquerain - Meh. Not so tough.
Lunatone - Tough Psychic type, but not if you have a water pokemon with you.
Duskull - Another Ghostie, use Absol’s bite
Koffing - Kill it quickly, lest it explode/poison you
Ledian - See Masquerain >_>
Altaria - A good test of whether or not you can beat Rayquaza, because it’s
the same types. Hopefully you can take it down in one or two turns, or you’d
better train some more.
Solrock - See Lunatone <_<
Scizor - That’s right, steel type Scizor in all his glory. Better use special
attacks. (But Not Grass.)
Venomoth - Silver Wind is rough against anything weak to Bug Types. Keep them
away and take it out with a light bulb (AKA electric type)
Dusclops - See Duskull, but multiply power
Aerodactyl - Oh boy, be prepared. Aerodactyl is historically powerful.
Flygon - Another good test of your Rayquaza-downing ability.
Tropius - The Chlorophyll ability can get really annoying, really fast. Kill
it fast or avoid it.
Claydol - Remember how annoying Baltoy was back in the day? YYyyyyyeahhhh.
Salamence - The Ultimate Pretest.
Metagross - Pretty tough to type-trump this one, you may have to rely on brute
force. Get all three people (If you still have three) involved.
As for Rayquaza himself, take him on similar to Groudon. He has 600HP and is
very powerful. You’ll constantly be re-equipping reviver seeds, but don’t give
up. Use everything you have learned, young grasshoppa. And you may beat him.
Eventually.
If so,
CONGRATULATIONS! YOU'RE ACTUALLY DONE WITH THE GAME NOW! (REALLY!)
((WELL, EXCEPT FOR POST-GAME! COMING SOON!))
===============================================================
VII. Frequentely Asked Questions [FAQS]
===============================================================
Here are some questions I recieved an overwhelming number of emails about.
More will be added as I see fit.
Q. How do I get _____ to join my team?
A. Beat the crap out of it over and over until it does >_>. No, seriously.
For some the chance is very low, so the best you can do is keep defeating
it until it asks to join. Make sure you have its friend area.
Q. How many levels are in _____/There's a Post-Game, you know/How do I do...?
A. Yes, yes, I am aware. The post-game is long and sometimes tedious. I'm
working on it.
Q. I can't beat _____ and I have no items! What do I do?
A. I really can't help you with that. You're on your own, buddy.
===============================================================
VIII. We’re Finished! [WFIN]
===============================================================
Yay, this god damn guide I finally finished! I should probably submit it now.
1. Copyrights, etc. [CPRT]
This guide may only be posted on:
-Gamefaqs.com
-Neoseeker.com
..until further notice.
If you would like to post this guide on your site, Email me.
You can print this guide for personal use, but do not sell it
without my permission.
2. Credits [CRDT]
-Me, for taking so much god damn time to write it
-My Parents, for spurring me on
-Gamefaqs, for inspiring me to write it (my first) with their bounty
program
-Nintendo's Strategy Guide, for much of the factual info
-JavE 5.0 and Figlet for the ASCII converter
-Mar and Erick Pinos, for mistakes