______      _
                (_____ \    | |
                 _____) )__ | |  _ _____ ____   ___  ____
                |  ____/ _ \| |_/ ) ___ |    \ / _ \|  _ \
                | |   | |_| |  _ (| ____| | | | |_| | | | |
                |_|    \___/|_| \_)_____)_|_|_|\___/|_| |_|

-----------------------------------------------------------------------------
                 Pokemon Black and White FAQ/Walkthrough
                          Version 1.3 (3/2/14)
                         Written by Andrew Testa
                 Email Address: [email protected]
-----------------------------------------------------------------------------
   This document is Copyright (c) 2014 Andrew Testa. All Rights Reserved.


    _.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._
   /-----------------------------------------------------------------\
  < -------  T  A  B  L  E    O  F    C  O  N  T  E  N  T  S  ------- >
   \-----------------------------------------------------------------/
    ¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯

      1. Copyright Notice
      2. Walkthrough
      3. Boss Battles
      4. Trainer Battles List
      5. Pokemon Location List
      6. Shop List
      7. Credits
      8. Contact Information
      9. Legal Disclaimer

=============================================================================
-----------------------------------------------------------------------------

                           1. Copyright Notice

-----------------------------------------------------------------------------
=============================================================================

This document is Copyright (c) 2014 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced under any circumstances except
for personal, private use. It may not be sold, altered, or published in any
way without the advanced permission of the author. It may not be placed on
any website or otherwise distributed publicly without advance written
permission. Use of this guide on any other website or as a part of any public
display is strictly prohibited, and a violation of copyright. All trademarks
and copyrights contained in this document are owned by their respective
trademark and copyright holders. All sources, which have contributed to this
document, are cited and/or credited in some form. The only sites that I
allow this document to be viewed at are GameFAQs <http://www.gamefaqs.com>,
IGN <http://www.ign.com>, and Neoseeker <http://www.neoseeker.com>.


=============================================================================
-----------------------------------------------------------------------------

                              2. Walkthrough

-----------------------------------------------------------------------------
=============================================================================


Welcome to the wonderful world of Pokemon! The exuberant-as-ever Professor
Juniper introduces herself and gives you a small background on Pokemon (for
the people who've lived under a rock the past twenty years). You are then
prompted to answer a few questions about yourself: gender (what do you mean
am I sure?) and name (do bad words still count?). After that, Professor
Juniper introduces our two "rivals" in this game - Cheren and Bianca. The
scene quickly shifts to your room where the three of you must choose your
starting Pokemon! Walk down to the gift box and open it already!

You are presented with three choices: Snivy, Tepig, and Oshawott. While it
can be said that you should choose the Pokemon that you most gravitate
toward, there are somewhat distinct differences in the difficulty of the game
depending on who you choose. Generally, the rule of thumb is that "Tepig >
Oshawott > Snivy." This is because Tepig generally gets the most useful stats
and does best against a larger number of gyms, while Snivy gets less useful
stats and has trouble against most gyms. Oshawott, as it were, falls
somewhere in the middle.

With that said, you should simply choose the Pokemon that you like the most.
A lot of people favor Snivy's appearance the most, but you can't deny Tepig's
strength. Also, Oshawott can use surf, so he might be the most useful and
"futureproof" of the bunch in that regard. Most importantly, your decision
here determines the Pokemon that your two rivals pick, which in turn
determines the Pokemon that you will repeatedly fight in the game.

If you choose Tepig, Bianca picks Snivy and Cheren picks Oshawott. If you
choose Oshawott, Bianca picks Tepig and Cheren picks Snivy. Finally, if you
choose Snivy, Bianca picks Oshawott and Cheren picks Tepig. As you might have
guessed, the pattern here is simple: Bianca chooses the Pokemon that you're
strong against while Cheren picks the Pokemon that you're weak against. (I
guess this means we aren't best friends anymore, Cheren...)

After you choose your Pokemon, Bianca gets the bright idea to battle them in
your room. Cheren's not too keen on this, but Bianca can't resist a fight.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (1)                                                    ||
||  ===================                                                    ||
||    If you picked Tepig: Snivy (Level 5 and Grass Type)                  ||
||                                                                         ||
|| If you picked Oshawott: Tepig (Level 5 and Fire Type)                   ||
||                                                                         ||
||    If you picked Snivy: Oshawott (Level 5 and Water Type)               ||
||                                                                         ||
||                 Reward: $500                                            ||
||               Strategy: This is the very first fight and you only have  ||
||               ========= one damaging ability. As such, this can be seen ||
||                         as a "tackle battle." That is to say, you       ||
||                         Tackle, Tackle, Tackle and hope that Bianca     ||
||                         does something stupid like Tail Whip three      ||
||                         times. Even Tackle vs. Tackle, you should still ||
||                         come out on top. It should be noted that you    ||
||                         have a chance to critical hit on your Tackle    ||
||                         spam as well.                                   ||
||                                                                         ||
'========================================================================='


The place gets trashed as a result of the fight, but Cheren decides to fight
you anyway. Before the fight, he heals your Pokemon back to perfect health.
What a nice guy!

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (1)                                                    ||
||  ===================                                                    ||
||    If you picked Tepig: Oshawott (Level 5 and Water Type)               ||
||                                                                         ||
|| If you picked Oshawott: Snivy (Level 5 and Grass Type)                  ||
||                                                                         ||
||    If you picked Snivy: Tepig (Level 5 and Fire Type)                   ||
||                                                                         ||
||                 Reward: $500                                            ||
||               Strategy: Tackle. Tackle. Tackle. The strategy hasn't     ||
||               ========= changed since the last battle. The fact that    ||
||                         you're weak against his Pokemon type does not   ||
||                         come into play in this fight. Just Tackle it    ||
||                         down. Need moar Tackle!                         ||
||                                                                         ||
'========================================================================='


Bianca and Cheren decide to apologize to your mother for the mess, leaving
you alone in your room. You can take this time to save your game and navigate
the start menu if you want. Before going downstairs, you can look at the PC
in your room which gives you some sage advice on Pokemon (they live in the
world!) and take a gander at the indestructable Wii next to the television.

Downstairs, Bianca and Cheren apologize and Mom receives the mother of the
year award for housecleaning duties. B&C leave and Mom restores your
Pokemon's health. (Best. Mom. Ever.) She also gives you the [XTRANSCEIVER],
which you rightfully store in the key items bag given the unpronouncability
of the word.

Exit your house and go inside the house in the bottom-left part of the town.
Inside here, you'll meet Bianca's "overprotective" father. After the
ragequit, Bianca leaves the house for Professor Juniper's Lab. It's time for
you do the same -- the lab's the big building in the north part of town with
Bianca and Cheren loitering in front of the door. Talk to them and enter the
lab.

In here, Professor Juniper reintroduces herself to the retrograde amnesiac,
then lectures a bit and finally gives you a [POKEDEX]. Supposedly, you'll use
this for the pleasure of Professor Juniper, but it's cool if you're selfish
I'm sure. Dr. J states that she'll teach you to catch Pokemon on Route 1 and
abruptly leaves.

Exit the lab to surprisingly meet your Mom outside. Continuing her campaign
for mother of the year, she hands out [TOWN MAPS] to the three of you. After
that, Cheren and Bianca scurry off to Route 1 to meet Professor Juniper on
how to catch Pokemon. Follow them and watch as the three of you take your
first steps into Route 1.


=============================================================================
-----------------------------------------------------------------------------

Route 1

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------+
| Pokemon  | Encountered In | Type   |
|----------+----------------+--------|
| Lillipup | Normal Grass   | Normal |
| Patrat   | Normal Grass   | Normal |
+------------------------------------+

Items: Potion
------


It looks like the good Professor's gardening, but those are actually patches
of grass - the scary place where wild Pokemon dwell. At any rate, Professor
Juniper lectures about catching Pokemon and actually gives a demonstration.
This small tutorial is very useful - lower the Pokemon's health before you
catch it. After that, Professor Juniper gives you some [POKE BALLS] and the
three of you vow to catch'em all.

Accumula Town is to the north, but you should definitely take this time to
catch a few Pokemon. Specifically, try to catch a Lillipup and a Patrat. The
encounter rate is random, so it might take you a few battles before you see
both of them. Lower their health as much as you can before you throw a Poke
Ball. When you get one of the Pokemon, you can use its much less powerful
attack to wittle down the health on the next.

*NOTE* - Lillipup is an extremely effective Pokemon early in the game. It
deals strong damage and can one-hit knockout Pokemon when it learns Take
Down. I highly recommend catching Lillipup and leveling it up. Lillipup can
be a one-man-wrecking-crew in the first gym.

You should also probably "grind" a little and get used to the battle
mechanics. It always pays to be a little extra prepared. Finally, if you talk
to the person in the second patch of grass to the right of the road, he will
give you a [POTION].

At the north part of the route, you will find Bianca and Cheren again. They
decide to compare Pokedex size, and you win if you have more than two
Pokemon. Professor Juniper then calls on the Xtransceiver and tells the three
of you to meet her in Accumula Town. Head north to reach the town.


=============================================================================
-----------------------------------------------------------------------------

Accumula Town

-----------------------------------------------------------------------------
=============================================================================

Poke Mart
---------
Poke Ball.......200
Potion..........300
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50


Walk north to reach Professor Juniper, who just so happens to be right in
front of the Pokemon Center. Follow her inside and she'll show you the basics
of the center. It's a terrific place where you can heal your Pokemon for free
and store/retrieve Pokemon from the computer. There is also a Poke Mart that
sells Poke Balls, Potions, and different types of Mail. Speaking of mail, get
on the PC and read the thoughtful message from Bianca.

Exit the Pokemon Center and head west to see what all the commotion is about.
The familiar group Team Plasma and Ghetsis spearhead a speech about the
liberation of Pokemon before they leave. Afterward, the crowd disperses and a
strange person named "N" battles you.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: N (1)                                                         ||
||  ==============                                                         ||
||                Pokemon: Purrloin (Level 7 and Dark Type)                ||
||                 Reward: $700                                            ||
||               Strategy: The strange single-letter-named man only has    ||
||               ========= one Pokemon, and that's a Purrloin. It's Level  ||
||                         7, so your starter Pokemon should be at least   ||
||                         at its level unless you've been running away    ||
||                         from battles. The Purrloin is Dark Type, but    ||
||                         that's kinda irrelevant. The same strategy as   ||
||                         the first battles applies here - Tackle away at ||
||                         him. The Purrloin scratches in return, but your ||
||                         repeated Tackles will down him quickly. In      ||
||                         addition, you can use the Pokemon you just      ||
||                         caught to get some quick and easy experience    ||
||                         for them.                                       ||
||                                                                         ||
'========================================================================='


After the battle, the man who hears voices walks off and Cheren gives you the
general gist of your journey - battle the gym leaders in each area to get
stronger and stronger. Head back to the Pokemon Center to replenish the
health of your Pokemon, then take a look around the town. There are some
interesting things here: musicians in the northern building who can change
your soundtrack, an electric bulletin board, and a rock-paper-scissors girl
who can teach you Pokemon Types.

When you're ready, head to the northern side of town and then follow the road
west. Go through the terminal area to reach Route 2, the route that leads to
Striaton City.


=============================================================================
-----------------------------------------------------------------------------

Route 2

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------+
| Pokemon  | Encountered In | Type   |
|----------+----------------+--------|
| Lillipup | Normal Grass   | Normal |
| Patrat   | Normal Grass   | Normal |
| Audino   | Rustling Grass | Normal |
| Purrloin | Normal Grass   | Dark   |
+------------------------------------+

+----------------------------------------------+
| Trainer Name     | Pokemon  | Level | Reward |
|------------------+----------+-------+--------|
| Youngster Jimmy  | Patrat   |   7   |  $112  |
| Lass Mali        | Purrloin |   7   |  $112  |
| Youngster Roland | Lillipup |   7   |  $112  |
+----------------------------------------------+


Items: Poke Ball, Potion, Potion, Running Shoes
------

Your Xtransceiver goes off right when you enter the area. It's your mom, who
promptly shows up behind you and gives you the [RUNNING SHOES]. How she got
through the grass in route 1, we may never know. Anyway, you hold B to run,
which is a great timesaver.

Venture into the grass in the left path and grab the [POTION] right in the
middle. Walk north out of the grass and head east to meet your very first
random trainer. Well, kinda random. He has a name - Youngster Jimmy - but
he's not a part of the storyline. He only has a level 7 Patrat, so he can be
defeated pretty easily.

Follow the dirt path east. Be sure to walk on the lower part of the path
unless you want to battle another trainer. The trainer Lass Mali has a level
7 Purrloin, so she's about as tough as the last trainer. After the battle,
walk up the grass to the right of the trainer and battle (or go around)
Youngster Roland. Like the other trainers, he has a lone level 7.

East of the trainer, go up the steps to the inclined area. Head south on this
plateau and grab the [POTION] and [POKE BALL] in the corner of the area. Back
at the dirt path, head north to encounter Bianca again. Being a sassy little
pugilist, she wants to fight again.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (2)                                                    ||
||  ===================                                                    ||
||    If you picked Tepig: 1. Lillipup (Level 6 and Normal Type)           ||
||                         2. Snivy (Level 7 and Grass Type)               ||
||                                                                         ||
|| If you picked Oshawott: 1. Lillipup (Level 6 and Normal Type)           ||
||                         2. Tepig (Level 7 and Fire Type)                ||
||                                                                         ||
||    If you picked Snivy: 1. Lillipup (Level 6 and Normal Type)           ||
||                         2. Oshawott (Level 7 and Water Type)            ||
||                                                                         ||
||                 Reward: $700                                            ||
||               Strategy: Her starter has only gone up a measly two       ||
||               ========= levels, but she's also added a Level 6 Lillipup ||
||                         to her team. She starts with the Lillipup, but  ||
||                         a few attacks should down it rather quickly.    ||
||                         After that, she'll use her Starter Pokemon.     ||
||                         Since her Starter Pokemon is weak against your  ||
||                         Starter Pokemon, use your elemental ability to  ||
||                         down it in one hit. It's Ember for Tepig, Vine  ||
||                         Whip for Snivy, or Water Gun for Oshawott. One  ||
||                         super effective hit and the battle will be over.||
||                                                                         ||
'========================================================================='


After the battle, head north to reach Striaton City.


=============================================================================
-----------------------------------------------------------------------------

Striaton City (1)

-----------------------------------------------------------------------------
=============================================================================

Items: X Speed
------

Poke Mart
---------
Poke Ball.......200
Potion..........300
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50

First things first, go inside the Pokemon Center and heal your Pokemon. You
might also want to buy a couple Potions if you're running low. To the right
of the Pokemon Center, you will find the Gym! Unfortunately, the man blocking
the door states that the Gym Leader is in the Trainers' School.

The Trainers' School is on the other side of the Pokemon Center, but there
are a few things you should do before you go inside. Specifically, if you
explore the Dreamyard, you are given a fairly high level Pokemon whose type
"covers" the weakness of your starting Pokemon. Before heading to the
Dreamyard, grab the [X SPEED] on the south portion of town, below the blue
fence. Afterward, head to the west side of town. Cross the bridge to
fountain, then take the southern bridge. You will find a [GREAT BALL] in the
garden here.

When you're ready, head east of the Gym to reach the entrance to the
Dreamyard!


=============================================================================
-----------------------------------------------------------------------------

Dreamyard (1)

-----------------------------------------------------------------------------
=============================================================================

+-----------------------------------------------+
| Trainer Name   |    Pokemon  | Level | Reward |
|----------------+-------------+-------+--------|
| Lass Eri       | 1. Purrloin |   8   |  $112  |
|                | 2. Purrloin |   8   |        |
|----------------+-------------+-------+--------|
| Youngster Joey | 1. Patrat   |   7   |  $112  |
|                | 2. Patrat   |   7   |        |
|                | 3. Lillipup |   7   |        |
+-----------------------------------------------+

Items: X Defend
------

Battle both Lass Eri and Youngster Joey to get some easy experience for your
Pokemon, then talk to the black-haired girl next to the gate to receive a new
Pokemon! This Pokemon varies depending on which starter you chose. If you
chose Tepig, you'll receive Pansage (Grass Type). If you chose Oshawott,
you'll receive Pansear (Fire Type). Finally, if you chose Snivy, you'll
receive Panpour (Water Type).

This Pokemon makes your team much stronger: now you have a direct counter to
the type your starter Pokemon is weak against. This Pokemon will also be
pivotal to the next Gym Leader. Before leaving back to Striaton City, grab
the [X DEFEND] in the area past the open gate next to the Pansage/ear/pour
girl.


=============================================================================
-----------------------------------------------------------------------------

Striaton City and Striaton City Gym (2)

-----------------------------------------------------------------------------
=============================================================================

+-----------------------------------------------+
| Trainer Name   |    Pokemon  | Level | Reward |
|----------------+-------------+-------+--------|
| Waiter Maxwell | 1. Lillipup |  11   |  $440  |
|----------------+-------------+-------+--------|
| Water Tia      | 1. Patrat   |  10   |  $400  |
|                | 2. Purrloin |  10   |        |
+-----------------------------------------------+

Items: Full Heal, Oran Berries, Fresh Water, Trio Badge, TM83 Work Up,
------ HM01 Cut

Back at Striaton, take this moment to return to the Pokemon Center and
replenish the health of your Pokemon. Depending on how much you've fought so
far, you might consider going back to a previous Route and grinding a few
levels for your Pokemon (particularly, your Pansage/ear/pour).

When you're ready to continue with the main story, enter the build west of
the Pokemon Center. This is the Trainers' School. Before you battle Cheren
near the chalkboard, talk to the girl near the northeast desk to take a quick
Pokemon quiz on status effects. The two questions are: (a) Which cures
poison? Antidote, and (b) Which wakes Pokemon up? Awakening. You get a [FULL
HEAL] for answering correctly.

With the quiz out of the way, talk to Cheren near the chalkboard to fight him
again. If you have it, put your Pansage/ear/pour in the first slot before you
fight so you have the upper hand against his starter.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (2)                                                    ||
||  ===================                                                    ||
||    If you picked Tepig: 1. Oshawott (Level 8 and Water Type)            ||
||                         2. Purrloin (Level 8 and Dark Type)             ||
||                                                                         ||
|| If you picked Oshawott: 1. Snivy (Level 8 and Grass Type)               ||
||                         2. Purrloin (Level 8 and Dark Type)             ||
||                                                                         ||
||    If you picked Snivy: 1. Tepig (Level 8 and Fire Type)                ||
||                         2. Purrloin (Level 8 and Dark Type)             ||
||                                                                         ||
||                 Reward: $700                                            ||
||               Strategy: This fight actually has some strategy unlike    ||
||               ========= the first fight with Cheren. His Starter hasn't ||
||                         gotten that much better - only 3 levels - but   ||
||                         he also has a level 8 Purrloin in his arsenal   ||
||                         now. At any rate, since you hopefully got your  ||
||                         Pansage/ear/pour and put him in the starting    ||
||                         slot, use your elemental attack on his starter  ||
||                         to down it in two hits. As you might have       ||
||                         guessed, this is because his Starter is weak    ||
||                         against that element. Specifically, it's Water  ||
||                         Gun for Panpour, Vine Whip for Pansage, or      ||
||                         Incinerate for Pansear. The Starter Pokemon is  ||
||                         holding a berry, so it'll heal for a bit after  ||
||                         your first hit unless you one-hit him. After    ||
||                         that, just take down the Purrloin with any old  ||
||                         attack. This fight is a bit more difficult if   ||
||                         you did not get the Pansage/ear/pour yet.       ||
||                         Still, though, it's the same strategy: spamming ||
||                         damaging attacks like Tackle.                   ||
||                                                                         ||
'========================================================================='


Cheren gives you some [ORAN BERRIES] before he sends you on your way. Exit
the Trainers' School, heal at the Pokemon Center, and talk to the person on
the steps of the Pokemon Gym. S/he will mumble that you should face the
Pokemon you're weak against: (a) if you chose Tepig, you'll face Water type
Pokemon and Cress, (b) if you chose Oshawott, you'll face Grass type pokemon
and Cilan, and (c) if you chose Snivy, you face fire and Chili. Inside the
gym itself, an old dude with cool shades gives you some [FRESH WATER] and
thanks you profusely for challenging the gym.

The way this gym works is simple: step on the element that is weak against
the element on the curtain. The first curtain has a fire element, so step on
the blue element (water). Past the curtain, you will be forced to face a
normal trainer, Waiter Maxwell, who has one level 11 Lillipup.

Step on the green circle (Grass) in this room because it's the Water curtain.
In the next area, you must face another trainer, Waitress Tia, who has two
level 10 Pokemon. After fainting them, step on the red (fire) circle for the
green (grass) curtain.

This reveals the dining area, and more importantly, the gym leader. As
previously stated, the gym leader varies as per which startin Pokemon you
chose: (a) Cress for Tepig, (b), Cilan for Oshawott, and (c) Chili for Snivy.
All three are listed here, but you will only get to fight one of them. It
should be noted that all three fights are pretty much identical in strategy.
It would be best if your Starter and your Pansage/ear/pour were at least
level 15. Other than that, you shouldn't have much trouble.

First, you fight Cress if you are a Tepig aficionado:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Leader Cress (for Tepig Starters)                             ||
||  =====================                                                  ||
||                Pokemon: 1. Lillipup (Level 12 and Normal Type)          ||
||                         2. Panpour (Level 12 and Water Type)            ||
||                         ------------------------------------            ||
||                 Reward: $1680, Trio Badge, TM83 Work Up                 ||
||               Strategy:   Cress is the waterboy, and as such, he has a  ||
||               ========= Water Type Panpour that you need to watch out   ||
||                         for. Thankfully, he starts the battle with a    ||
||                         warmup in the form of a level 12 Lillipup. You  ||
||                         should be able to take care of him with little  ||
||                         trouble; normal attacks like Tackle work just   ||
||                         fine. It should also be noted that Lillipup is  ||
||                         weak against Fighting Pokemon, so if you have   ||
||                         been doing a lot of grinding, you might have a  ||
||                         Fighting Move. It's not that big a deal,        ||
||                         though, because Lillipup is fairly low-level    ||
||                         anyway.                                         ||
||                           What you really have to watch out for is      ||
||                         Cress' Panpour. It can demolish your Tepig      ||
||                         because it's Water attacks are super effective  ||
||                         against fire types. However, if you went to the ||
||                         Dreamyard like this walkthrough suggested, you  ||
||                         can directly counter Cress' Panpour with your   ||
||                         Pansage. Since Water is weak against Grass, you ||
||                         can Vine Whip him to death in around two hits.  ||
||                         His elemental attacks won't do much damage,     ||
||                         either, so you can have a fairly underleveled   ||
||                         Pansage and still win. Watch out for Work Up,   ||
||                         though, as it will increase the Pokemon's Attack||
||                         and Special Attack. He will also not hesitate to||
||                         use a Potion if his Pokemon are low on health   ||
||                         and he has the opportunity.                     ||
||                                                                         ||
'========================================================================='


Or, if you chose Oshawott, you fight Cilan:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Leader Cilan (for Oshawott Starters)                          ||
||  =====================                                                  ||
||                Pokemon: 1. Lillipup (Level 12 and Normal Type)          ||
||                         2. Pansage (Level 12 and Grass Type)            ||
||                         ------------------------------------            ||
||                 Reward: $1680, Trio Badge, TM83 Work Up                 ||
||               Strategy:   Cilan is the grassman, and as such, he has a  ||
||               ========= Grass Type Pansage that you need to watch out   ||
||                         for. Thankfully, he also starts the battle with ||
||                         a warmup in the form of a level 12 Lillipup. You||
||                         should be able to take care of him with little  ||
||                         trouble; normal attacks like Tackle work just   ||
||                         fine. It should also be noted that Lillipup is  ||
||                         weak against Fighting Pokemon, so if you have   ||
||                         been doing a lot of grinding, you might have a  ||
||                         Fighting Move. It's not that big a deal,        ||
||                         though, because Lillipup is fairly low-level    ||
||                         anyway.                                         ||
||                           Of chief importance is Cilan's Pansage. It    ||
||                         can demolish your Oshawott because it's Grass   ||
||                         attacks are super effective against Water types.||
||                         However, if you went to the Dreamyard like this ||
||                         walkthrough suggested, you can directly counter ||
||                         Cilan's Pansage with your Pansear. Since Grass  ||
||                         is weak against Fire, you can Incinerate him to ||
||                         death in around two hits. His elemental attacks ||
||                         won't do much damage, either, so you can have a ||
||                         fairly underleveled Pansear and still win. Watch||
||                         out for Work Up, though, as it will increase the||
||                         Pokemon's Attack and Special Attack. He will    ||
||                         also not hesitate to use a Potion if his        ||
||                         Pokemon are low on health and he has the        ||
||                         opportunity.                                    ||
||                                                                         ||
'========================================================================='


Finally, if you chose Snivy, you get to devour Chili:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Leader Chili (for Snivy Starters)                             ||
||  =====================                                                  ||
||                Pokemon: 1. Lillipup (Level 12 and Normal Type)          ||
||                         2. Pansear (Level 12 and Fire Type)             ||
||                         ------------------------------------            ||
||                 Reward: $1680, Trio Badge, TM83 Work Up                 ||
||               Strategy:   Chili is the fireman, and as such, he has a   ||
||               ========= Fire Type Pansear that you need to watch out    ||
||                         for. Thankfully, he starts the battle with a    ||
||                         warmup in the form of a level 12 Lillipup. You  ||
||                         should be able to take care of him with little  ||
||                         trouble; normal attacks like Tackle work just   ||
||                         fine. It should also be noted that Lillipup is  ||
||                         weak against Fighting Pokemon, so if you have   ||
||                         been doing a lot of grinding, you might have a  ||
||                         Fighting Move. It's not that big a deal,        ||
||                         though, because Lillipup is fairly low-level    ||
||                         anyway.                                         ||
||                           Chili's Pansear is what you really need to    ||
||                         watch out for. It can demolish your Snivy       ||
||                         because it's Fire attacks are super effective   ||
||                         against Grass types. However, if you went to the||
||                         Dreamyard like this walkthrough suggested, you  ||
||                         can directly counter Chili' Pansear with your   ||
||                         Panpour. Since Fire is weak against Water, you  ||
||                         can Water Gun him to death in around two hits.  ||
||                         His elemental attacks won't do much damage,     ||
||                         either, so you can have a fairly underleveled   ||
||                         Panpour and still win. Watch out for Work Up,   ||
||                         though, as it will increase the Pokemon's Attack||
||                         and Special Attack. He will also not hesitate to||
||                         use a Potion if his Pokemon are low on health   ||
||                         and he has the opportunity.                     ||
||                                                                         ||
'========================================================================='

After the battle you will receive the [TRIO BADGE] and [TM83 WORK UP]. Most
importantly, you get bragging rights! Exit the gym and you'll run into
Fennel, Dr. J's old college pal. She'll bring you to her room and give you
[HM01 CUT]. This is an uber useful move because it can be used to Cut plants
in the way on the road and go into areas that were previously unaccessable.

Fennel asks you to get some Dream Mist that the Munna give off in the
Dreamyard, so that's our next destination.


=============================================================================
-----------------------------------------------------------------------------

Dreamyard (2)

-----------------------------------------------------------------------------
=============================================================================

+-------------------------------------+
| Pokemon  | Encountered In | Type    |
|----------+----------------+---------|
| Patrat   | Normal Grass   | Normal  |
| Purrloin | Normal Grass   | Dark    |
| Munna    | Normal Grass   | Psychic |
+-------------------------------------+

+------------------------------------------------------+
| Trainer Name          |    Pokemon  | Level | Reward |
|-----------------------+-------------+-------+--------|
| Team Plasma Grunt (1) | 1. Patrat   |  10   |  $400  |
|-----------------------+-------------+-------+--------|
| Team Plasma Grunt (2) | 1. Purrloin |  10   |  $400  |
+------------------------------------------------------+

Items: Poke Ball, Paralyz Heal, Potion, Repel
------

You might have noticed the whole in the wall the last time we were here.
There was a small tree in the way that blocked us from getting through. With
Cut, we can Cut down the tree and explore more of the Dreamyard! You should
probably teach Cut to your Patrat, or just not one of your battle Pokemon,
because it can't be unlearned.

When you Cut open the hole, Bianca makes a guest appearance. Follow her
through the hole and go up through the broken house to find a Munna. The
Munna floats (?) north and the despicable Team Plasma drops by. It seems they
also want the Dream Mist from the Munna, but only for their evil plan to make
people dream of releasing their Pokemon. The evil grunts start kicking the
poor Munna and the two of you step in to stop them.

The fight against both of the grunts is not difficult as they both only have
one level 10 Pokemon. After they are defeated, Ghetsis shows up, the grunts
scurry off, Ghetsis disappears, Fennel shows up, you find the Dream Mist, and
you are told to go back to Fennel's house.

Before you do that, though, you should explore the area a bit. You can find a
[POKE BALL] in the grass to the left. Go north of Bianca into the grass, then
go east to be under the stairs. Head around the stairs and look for the
[PARALYZ HEAL] to the south of them.

Ascend the stairs and follow the platform west and then south to find a
[POTION]. Go east on this upper level now and you will find a [REPEL] at the
end of the other side of the platform. Now that you've collected all the
items, you should consider catching a Purrloin and a Munna to add to your
collection. The Munna's a little more rare, but you can use the experience
anyway.

After you've gotten all the items and captured all the Pokemon you want, head
back to Striaton City.


=============================================================================
-----------------------------------------------------------------------------

Striaton City (3)

-----------------------------------------------------------------------------
=============================================================================

Items: C-Gear, Pal Pad
------

Head over to Fennel's house and talk to her. She's so happy that you got that
Dream Mist that she to gives you a [C-GEAR]. You can now do things like wifi,
Game Sync, etc etc etc. One of Fennel's assistants, Amanita, comes over and
gives you a [PAL PAD] that is used for friend codes, trading Pokemon with
friends, etc etc etc.

After all that, it's time to continue your adventure. At the west side of
town, go north from the fountain to reach the entrance of Route 3.


=============================================================================
-----------------------------------------------------------------------------

Route 3 (1)

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------------------------+
| Pokemon  | Encountered In            | Type          |
|----------+---------------------------+---------------|
| Patrat   | Normal Grass & Dark Grass | Normal        |
| Purrloin | Normal Grass & Dark Grass | Dark          |
| Blitzle  | Normal Grass & Dark Grass | Electric      |
| Pidove   | Normal Grass & Dark Grass | Normal/Flying |
| Lillipup | Normal Grass & Dark Grass | Normal        |
| Audino   | Rustling Grass            | Normal        |
+------------------------------------------------------+

+------------------------------------------------------+
| Trainer Name          |    Pokemon  | Level | Reward |
|-----------------------+-------------+-------+--------|
| Nursery Aide Autumn   | 1. Lillipup |  10   |  $400  |
|                       | 2. Munna    |  10   |        |
|-----------------------+-------------+-------+--------|
| Preschooler Tully     | 1. Pansage  |  10   |  $40   |
|-----------------------+-------------+-------+--------|
| Preschooler Wendy     | 1. Pansear  |  10   |  $40   |
|-----------------------+-------------+-------+--------|
| Preschooler Doyle     | 1. Panpour  |  10   |  $40   |
|-----------------------+-------------+-------+--------|
| Twins Kumi & Amy      | 1. Purrloin |  10   |  $160  |
|                       | 2. Purrloin |  10   |        |
|-----------------------+-------------+-------+--------|
| Breeder Adelaide      | 1. Patrat   |   9   |  $432  |
|                       | 2. Pidove   |   9   |        |
|                       | 3. Lillipup |   9   |        |
+------------------------------------------------------+

Items: Repel, Super Potion, Oran Berry
------


This area has a Pokemon Day Care, a Preschool, and the Wellspring Cave.
Follow the path north and go up the stairs to reach the Pokemon Day Care and
the Preschool. You should consider dropping off a Pokemon at the Day Care;
it'll level on it's own why it's there. The drawback is that you have to pay,
but it might be wise to drop off any extra Pokemon you have.

The Preschool next to the Day Care can be used to heal your Pokemon. It's
wise to come back often because this Route has a lot of trainers itching to
fight you. There are even trainers willing to fight in the playground of the
Preschool. There are four to be exact - three Preschoolers who give you their
lunch money if you win and one nursery aide.

You also have your very first double battle on this route. The two Twins Kumi
and Amy next to the stairs only battle together. It's wise to put your second
best Pokemon (probably Pansage/ear/pour) in the second slot so you have two
properly-leveled Pokemon to fight them.

After fighting all the trainers around here, follow the dirt road westward.
At the crossroads you will meet up with your buddy Cheren again. He's gotten
stronger and wants to fight. Be sure to put your Pansage/ear/our in the first
slot because he uses his Starter Pokemon first.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (3)                                                    ||
||  ===================                                                    ||
||    If you picked Tepig: 1. Oshawott (Level 14 and Water Type)           ||
||                         2. Purrloin (Level 12 and Dark Type)            ||
||                                                                         ||
|| If you picked Oshawott: 1. Snivy (Level 14 and Grass Type)              ||
||                         2. Purrloin (Level 12 and Dark Type)            ||
||                                                                         ||
||    If you picked Snivy: 1. Tepig (Level 14 and Fire Type)               ||
||                         2. Purrloin (Level 12 and Dark Type)            ||
||                                                                         ||
||                 Reward: $1200                                           ||
||               Strategy:   Cheren's Pokemon are much stronger than your  ||
||               ========= last fight with him. Thankfully, he only has    ||
||                         two Pokemon, and your Pansage/ear/pour can      ||
||                         perfectly counter his starter. He is basically  ||
||                         on the same level as the gym leader you just    ||
||                         fought - he has the same Pokemon type, the same ||
||                         levels, and the same number of Pokemon.         ||
||                           With this in mind, you'll want to fight him   ||
||                         the same way you fought the gym leader. Take out||
||                         your Pansage/ear/pour and Vine Whip/Incinerate/ ||
||                         Water Gun his Starter Pokemon. It is Super      ||
||                         Effective against it and should take it down in ||
||                         around two hits. After that, you might as well  ||
||                         switch to your own Starter for the Purrloin.    ||
||                         Simple Physical or Elemental attacks should     ||
||                         swiftly down the level 12 Dark Type.            ||
||                                                                         ||
'========================================================================='

After the fight, Team Plasma rushes past and you find out that they're at it
again. This time, they stole a girl's Pokemon. Your task is to get it back by
following Team Plasma into the Wellspring Cave.

Before you do that, you might want to polish your skills on the remaining
trainers in Route 3. You can find a [SUPER POTION] in the grass north of the
crossroads and a [REPEL] in the grass west of here. You have to loop around
the trees and fight a trainer to get to it, though. The trainer gives you an
[ORAN BERRY] after you defeat her.

The Wellspring Cave is located on the western side of this route; just follow
the dirt path west from Bianca and you'll find it. Tell Cheren you're ready </pre><pre id="faqspan-2">
to go and the two of you will enter the cave.

=============================================================================
-----------------------------------------------------------------------------

Wellspring Cave (1)

-----------------------------------------------------------------------------
=============================================================================

+----------------------------------------------+
| Pokemon    | Encountered On | Type           |
|------------+----------------+----------------|
| Roggenrola | Ground         | Rock           |
| Woobat     | Ground         | Psychic/Flying |
| Drilbur    | Dust Cloud     | Ground         |
+----------------------------------------------+

+---------------------------------------------------+
| Trainer Name       |    Pokemon  | Level | Reward |
|--------------------+-------------+-------+--------|
| Team Plasma Grunt  | 1. Patrat   |  12   |  $480  |
|--------------------+-------------+-------+--------|
| Team Plasma Grunts | 1. Patrat   |  12   |  $960  |
|                    | 2. Patrat   |  12   |        |
+---------------------------------------------------+

Items: TM46 Thief
------

Head over to Cheren and get ready to kick some Plasma butt. The first battle
is easy enough: a lone level 12 Patrat. The second battle is a little more
interesting, but still easy: a tag-team battle with Cheren. Thankfully, it's
just two level 12 Patrats, so you should be able to take care of them pretty
easily. Cheren uses his own Starter for the fight.

After the battle, Team Plasma hands over the Pokemon and Cheren takes it back
to the girl. Before you leave the cave, grab [TM46 THIEF] on the ground below
you. You must loop around to get it. You might also want to catch a
Roggenrola and Woobat if you're feeling like you need to expand your Pokedex.
When you're ready, head back to Route 3.


=============================================================================
-----------------------------------------------------------------------------

Route 3 (2)

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------------------------+
| Pokemon  | Encountered In            | Type          |
|----------+---------------------------+---------------|
| Patrat   | Normal Grass & Dark Grass | Normal        |
| Purrloin | Normal Grass & Dark Grass | Dark          |
| Blitzle  | Normal Grass & Dark Grass | Electric      |
| Pidove   | Normal Grass & Dark Grass | Normal/Flying |
| Lillipup | Normal Grass & Dark Grass | Normal        |
| Audino   | Rustling Grass            | Normal        |
+------------------------------------------------------+

+----------------------------------------------------+
| Trainer Name      |    Pokemon    | Level | Reward |
|-------------------+---------------+-------+--------|
| School Kid Al     | 1. Blitzle    |  13   |  $260  |
|-------------------+---------------+-------+--------|
| School Kid Marsha | 1. Woobat     |  13   |  $260  |
|-------------------+---------------+-------+--------|
| School Kid Gina   | 1. Patrat     |  12   |  $240  |
|                   | 2. Purrloin   |  12   |        |
|-------------------+---------------+-------+--------|
| School Kid Edgar  | 1. Pidove     |  12   |  $240  |
|                   | 2. Roggenrola |  12   |        |
+----------------------------------------------------+

Items: Heal Balls, Antidote, Awakening, Great Ball
------

Head back to the crossroads to find Bianca and the girl. You receive [HEAL
BALLS] for returning the Pokemon. Head south down the road and fight School
Kid Al. In the grass next to him you will find an [ANTIDOTE]. Head further
south and Cheren meets up with you again to give you a small explanation of
dark grass.

Afterward, follow the dirt path south and then west to reach Nacrene City. On
the way you will encounter three trainers and you can find an [AWAKENING] and
[GREAT BALL] in the grass on the way to the city. Head west and go through
the terminal to reach the city.

=============================================================================
-----------------------------------------------------------------------------

Nacrene City and Nacrene City Gym (1)

-----------------------------------------------------------------------------
=============================================================================

+--------------------------------------------------+
| Trainer Name      |    Pokemon  | Level | Reward |
|-------------------+-------------+-------+--------|
| School Kid Carter | 1. Patrat   |  17   |  $340  |
|-------------------+-------------+-------+--------|
| Scientist Satomi  | 1. Herdier  |  17   |  $816  |
|-------------------+-------------+-------+--------|
| School Kid Lydia  | 1. Lillipup |  15   |  $300  |
|                   | 2. Lillipup |  15   |        |
|                   | 3. Lillipup |  15   |        |
+--------------------------------------------------+

Poke Mart
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Heal Ball.......300
Net Ball........1000
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50

Warehouse Shop
--------------
X Speed.........350
X Attack........500
X Defend........550
Guard Spec......700
Dire Hit........650
X Accuracy......950
X Special.......350
X Sp. Def.......350


Items: Chesto Berries, Fresh Water (Wednesdays), Miracle Seed/Charcoal/Mystic
------ Water, Basic Badge, TM67 Retaliate, Dowsing MCHN, TM94 Rock Smash

Cheren stops you right after you enter the city and shows you where the
Pokemon Center. He also gives you some [CHESTO BERRIES] which awaken sleeping
Pokemon if they are carrying it. First things first, you'll want to go to the
Pokemon Center and heal your Pokemon, maybe shop a little and maybe use the
PC to swap some Pokemon. The shop has some useful items such as an Escape
Rope and Repel, both of which could prove invaluable if you are struggling
with the high random encounter rate.

Before we go to the gym, there are a few things we can do in the city first.
You'll definitely want to get a [CHARCOAL], [MIRACLE SEED], or [MYSTIC WATER]
from the girl two houses to the left of the Pokemon Center. Answer her
question with the Starter you received and you'll get the appropriate item.
You should equip your Starter with this item as it will increase their attack
power.

You can also get a [SODA POP] from the waitress at the cafe if it's
Wednesday. The Soda Pop restores 60 health, which is 10 more than a Super
Potion. You will also find an Accordion man next to the cafe that will add to
your soundtrack collection.

Perhaps most importantly, if you follow the road west you will reach Pinwheel
Forest. Talk to the girl on the road here to receive [TM94 ROCK SMASH]. This
TM is useful for the upcoming gym because it is a super effective attack
against Lenora's Pokemon.

When you're ready, try to enter the gym and that crazy guy who calls himself
"N" decides to battle you again.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: N (2)                                                         ||
||  ==============                                                         ||
||                Pokemon: 1. Pidove (Level 13 and Normal/Flying Type)     ||
||                         2. Tympole (Level 13 and Water Type)            ||
||                         3. Timburr (Level 13 and Fighting Type)         ||
||                                                                         ||
||                 Reward: $1300                                           ||
||               Strategy:   His Pokemon are severely underleveled at this ||
||               ========= point in the game, but he does have three       ||
||                         different type Pokemon. Each of these Pokemon   ||
||                         are suspectible to Pokemon Types that you can   ||
||                         catch at Route 3 or Wellspring Cave. For        ||
||                         example, Pidove doesn't like Electric and Rock  ||
||                         Type Pokemon, and you can catch a Blitzle in    ||
||                         Route 3 or a Roggenrola at Wellspring Cave.     ||
||                         Both of these can be caught at around level 11  ||
||                         and actually stand their own against N's level  ||
||                         13 Pokemon without any leveling or grinding.    ||
||                           His second Pokemon, Tymphole, is also weak    ||
||                         against Electric Pokemon, so Blitzle can blitz  ||
||                         him, too. Tymphole also doesn't like Grass type ||
||                         Pokemon, so whip out your Pansage if you got one||
||                         for being Tepig's owner. Finally, Timburr       ||
||                         doesn't like Psychic and Flying Pokemon, and    ||
||                         you've seen a couple of these along the way.    ||
||                         Munna and Woobat fit the bill here. I prefer    ||
||                         Woobat because you can catch it at a higher     ||
||                         level than Munna and it's in Wellspring Cave,   ||
||                         which means less backtracking and no grinding.  ||
||                           You can also just battle him with any high    ||
||                         level Pokemon. A level 20 Pokemon should down   ||
||                         each of his Pokemon rather quickly while taking ||
||                         minimal damage.                                 ||
||                                                                         ||
'========================================================================='


After the battle, N wanders off and you can finally enter the gym. Only it's
a museum. With a curator. And no trainers. Don't worry, the gym is on the
north side of the room, and Hawes' tour of the museum isn't that long. He
stops the tour at the entrance to the gym.

In the gym, the cool dude with shades gives you some [FRESH WATER] and tells
you that the gym is full of Normal Type Pokemon. He also states that Fighting
Type Pokemon destroy them and that there are Fighting Type Pokemon in
Pinwheel Forest. The Gym Leader's Pokemon are level 18 and 20, so it'd
probably be best to teach a high level Pokemon Rock Smash (a fighting move TM
that you just acquired) and just destroy everyone with that move. Tepig also
gets a Fighting Move just from leveling.

In the gym, you have to find books, but it's still fun to battle all of the
trainers. School Kid Carter, School Kid Lydia, and Scientist Satomi are all
easy experience if you have a Fighting Move.

For the Gym itself, you need to go around finding books. The first book,
entitled "Nice to Meet You, Pokemon," is in the lower-left bookshelf. Use the
stool to get up to it. The book also discusses the name of the game - find
the memos. The first question is "What is the first Pokemon you fought in the
gym?" and you are prompted to look at the middle bookshelves for the answer.
Go to the bookshelf directly north of this one and read the book above the
stool to find out that the answer is Patrat.

The next question is "Flame burns inside its body, and it gives off smoke
from its head while running." Go north of this bookshelf and talk to
Scientist Samoti. Tell her that the answer is a locomotive and she'll let you
read the next book after she fights you. Her lone level 17 Herdier should not
prove much of a challenge.

After the battle, read the book to find the third question: "If you heat it
up in a pot, it'll be delicious. What is this?" The most southern bookshelf
on the right contains the next memo and question. The next question is "From
this bookshelf... move two backward, move one to the left, move two forward,
move one to the right, and move one backward... Now, where is it?" Huh?
That's a question?

The riddle's directions actually pertain to bookshelves and not steps.
"Backwards" means behind this current bookshelf, and not south of you. At any
rate, the correct bookshelf is the one that the last trainer is standing on:
the bookshelf in the middle-right. Talk to Lydia and agree to battle her. She
has three Lillipups - just as before, they can all be destroyed with Fighting
moves.

After the battle with Lydia, read the book on her bookshelf to reveal a
hidden staircase. Go down into the secret room to find the Gym Leader Lenora.
Unlike the previous gym, the Pokemon that she uses do not change depending on
your starter, and so there is only one boss section for her.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Lenora                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Herdier (Level 18 and Normal Type)           ||
||                         2. Watchog (Level 20 and Normal Type)           ||
||                                                                         ||
||                 Reward: $2400, Basic Badge, TM67 Retaliate              ||
||               Strategy:   This is by far the biggest challenge you've   ||
||               ========= had thus far in the game. Although Lenora only  ||
||                         has two Pokemon and they are both Normal Type,  ||
||                         she can spam the ability Retaliate for some     ||
||                         major damage. Retaliate actually does twice the ||
||                         amount of damage if she uses it after Herdier   ||
||                         faints. Use this information to your advantage: ||
||                         swap to a weak Pokemon in your lineup after     ||
||                         Herdier dies to absorb the Retaliate from       ||
||                         Watchog. It will probably down your Pokemon,    ||
||                         but at least it won't destroy your best         ||
||                         Pokemon.                                        ||
||                           As for the battle itself, stick to Fighting   ||
||                         attacks for both Pokemon. The Rock Smashability ||
||                         is super effective against them and basically   ||
||                         be spammed to victory. Don't put in a Pokemon   ||
||                         like Munna because its weak against her         ||
||                         Pokemon. Stick to Fighting Moves for the win.   ||
||                           If you don't have any fighting moves, you     ||
||                         might find yourself switching between fainted   ||
||                         Pokemon. If this is the case, you should switch ||
||                         to a Pokemon and then use a Super Potion on     ||
||                         your Starter to restore its health. That way,   ||
||                         the lesser Pokemon absorbs the damage while you ||
||                         heal your main Pokemon.                         ||
||                           But Retaliate's the big move here. Beyond     ||
||                         that, Herdier also uses Take Down. Still,       ||
||                         Fighting Moves own her, so stick to them and    ||
||                         heal your Pokemon with Super Potions after the  ||
||                         inevitable Retaliate.                           ||
||                                                                         ||
'========================================================================='


She gives you the [BASIC BADGE] and [TM67 RETALIATE] for defeating her. The
mood quickly goes sour, though, as Hawes bursts in and reports that Team
Plasma is up to no good again. Stealing. Again. Can't they get a better
hobby? Like training Pokemon, or growing berries?

Head back to the museum and watch in horror as Team Plasma steals the Dragon
Skull. Lenora runs after them - follow her outside and watch the turn of
events. Bianca gives you a [DOWSING MCHN] and goes inside the museum with
Cheren. Go back to the Pokemon Center and heal your Pokemon before you set
out into Pinwheel Forest.


=============================================================================
-----------------------------------------------------------------------------

Pinwheel Forest

-----------------------------------------------------------------------------
=============================================================================

+--------------------------------------------------------+
| Pokemon    | Encountered In          | Type            |
|------------+-------------------------+-----------------|
| Pidove     | Normal Grass            | Normal & Flying |
| Sawk       | Normal & Rustling Grass | Fighting        |
| Throh      | Normal & Rustling Grass | Fighting        |
| Tympole    | Normal Grass            | Water           |
| Timburr    | Normal Grass            | Fighting        |
| Cottonee   | Normal Grass            | Grass           |
| Petilil    | Normal Grass            | Grass           |
| Venipede   | Normal Grass            | Bug & Poison    |
| Sewaddle   | Normal Grass            | Bug & Grass     |
| Audino     | Rustling Grass          | Normal          |
| Lilligant  | Rustling Grass (Rare)   | Grass           |
| Pansear    | Rustling Grass (Rare)   | Fire            |
| Panpour    | Rustling Grass (Rare)   | Water           |
| Pansage    | Rustling Grass (Rare)   | Grass           |
| Whimsicott | Rustling Grass (Rare)   | Grass           |
+--------------------------------------------------------+

+----------------------------------------------------------+
| Trainer Name           |    Pokemon     | Level | Reward |
|------------------------+----------------+-------+--------|
| Nurse Shery            | 1. Munna       |  15   |  $600  |
|------------------------+----------------+-------+--------|
| Preschooler Juliet     | 1. Cottonee    |  13   |  $52   |
|                        | 2. Petilil     |  13   |        |
|------------------------+----------------+-------+--------|
| Preschooler Homer      | 1. Roggenrola  |  14   |  $56   |
|------------------------+----------------+-------+--------|
| Youngster Keita        | 1. Tympole     |  13   |  $208  |
|                        | 2. Tympole     |  13   |        |
|                        | 3. Tympole     |  13   |        |
|------------------------+----------------+-------+--------|
| Youngster Zachary      | 1. Venipede    |  14   |  $224  |
|                        | 2. Lillipup    |  14   |        |
|------------------------+----------------+-------+--------|
| Black Belt Kentaro     | 1. Timburr     |  16   |  $512  |
|------------------------+----------------+-------+--------|
| Battle Girl Lee        | 1. Timburr     |  16   |  $512  |
|------------------------+----------------+-------+--------|
| Twins Mayo and May     | 1. Sewaddle    |  16   |  $256  |
|                        | 2. Sewaddle    |  16   |        |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (1)  | 1. Sandile     |  16   |  $640  |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (2)  | 1. Purrloin    |  16   |  $640  |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Forrest | 1. Herdier     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Youngster Nicholas     | 1. Venipede    |  16   |  $256  |
|                        | 2. Timburr     |  16   |        |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Audra   | 1. Pansage     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Irene   | 1. Panpour     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (3)  | 1. Patrat      |  16   |  $640  |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Miquel  | 1. Pansear     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (4)  | 1. Patrat      |  14   |  $560  |
|                        | 2. Sandile     |  14   |        |
|                        | 3. Patrat      |  14   |        |
|------------------------+----------------+-------+--------|
| School Kid Millie      | 1. Pidove      |  16   |  $320  |
|                        | 2. Purrloin    |  16   |        |
|                        | 3. Purrloin    |  16   |        |
|------------------------+----------------+-------+--------|
| Lass Eva               | 1. Woobat      |  15   |  $240  |
|                        | 2. Woobat      |  15   |        |
|                        | 3. Woobat      |  15   |        |
|------------------------+----------------+-------+--------|
| School Kid Sammy       | 1. Munna       |  17   |  $340  |
+----------------------------------------------------------+


Items: Antidote, Big Root, Dragon Skull, Ether, Great Ball, Miracle Seed,
------ Moon Stone, Parlyz Heal, Super Potion, TM86 Grass Knot, TM94 Rock
      Smash, Chesto Berry, Pecha Berry


At the entrance, you meet Burgh but he almost immediately scampers off. As
the girl near him states, Pinwheel Forest can be a maze if you get off the
beaten path. This guide goes off the path to get you all of the good items
and trainer experience, but feel free to just follow the road if you're in a
rush.

At any rate, you will definitely want to fight the woman in pink near the
entrance. She's a nurse, and after you defeat her in combat, she will heal
your Pokemon for free and save you a lot of walking. After fighting her, head
south of her, into the grass, and fight both of the Preschoolers. To the east
of the preschoolers, follow the broken train tracks and pick up the [GREAT
BALL] near the puddle of water.

Walk into the grass south of the Preschoolers and fight Youngster Keita in
the next open field. Southwest of him, venture into the dark grass and grab
the [SUPER POTION] in the southwest corner of the map. Head back over to
Youngster Keita and take the [ANTIDOTE] on the northeast tip of the big
puddle.

Battle the next trainer in the grass - Youngster Zachary - and go up the
steps behind him. Fight with the wandering trainer, Black Belt Kentaro, and
also Battle Girl Lee. North of both trainers you'll find a big rock called
the Challenge Rock. If you smash the rock with a fighting Pokemon, you will
receive a [STAR PIECE]. You can catch a Sawk or Throh if you don't have a
fighting Pokemon, or you can use Tepig if you have him as your starter.

Head down the stairs near the Challenge Rock and grab the [NET BALL] on the
ground. Go back to Nurse Shery and heal up. Before you go into the forest
proper, you should consider catching a few Pokemon in this area and maybe
grinding out a few levels.

When you're ready, head through the entrance near the Nurse to reach the big
part of the forest. Burgh decides to take the straight paved road, while
you're stuck with the maze to the west. Fight your way through the maze. The
first battle is a double fight against twins, so be sure to have a capable
Pokemon in the second slot.

The next trainer is a Team Plasma Grunt; he only has a level 16 Sandile which
you should easily be able to defeat. The Sandile does lower your attack power
at the start of the battle, so use a special instead. After the fight,
continue west to find another grunt. He has a level 16 Purrloin which can be
defeated just as easily as the Sandile.

Afterward, head south and pick up the [BIG ROOT] after going through the
grass. Continue your journey westward and fight the Pokeman Ranger Forrest,
who has one level 18 Herdier. Once defeated, he gives you a [CHESTO BERRY] as
a reward.

Continue west and grab the [SUPER POTION] on the makeshift pathway through
the trees. Battle Youngster Nicholas, then go west into the grass and finally
north. Take the [ANTIDOTE] that is hiding inside the tree stump, then try to
walk through the hollow tree to the north. Another Ranger, Audra, pops out of
nowhere and fights you. After the battle you will receive another [CHESTO
BERRY] from her.

Head north through the hollow tree and loop around in the grass. Another
Ranger, Irene, is hiding in green camouflage. You will receive another [PECHA
BERRY] after defeating her. Go south and then east. Another Team Plasma Grunt
awaits up the hollow tree.

After defeating him, head down the hollow tree north of him and make your way
eastward through the grass. Take the [PARALYZ HEAL] inside the tree stump and
continue onward. Pokemon Ranger Minquel appears from his cover and gives you
a [PECHA BERRY] after defeating him.

Head north through the hollow tree to find the last Team Plasma Grunt! He has
three Pokemon, but they are all level 14 and severely underleveled for this
point in the game. After defeating him, you will finally receive the [DRAGON
SKULL]. The story continues to unfold - Gorm makes a guest appearance, Burgh
and Lenora show up, Gorm and co. leave, and you give Lenora the Dragon Skull
back. She rewards you with a [MOON STONE] for your efforts.

Go in the same direction as Lenora when you have control again. You will find
a [MIRACLE SEED] lying on the ground. Backtrack to Ranger Miquel (the last
Ranger you fought) and go down the steps south of him. Wade your way through
the grass and grab [TM86 GRASS KNOT] up the north steps.

Head back to the paved road and fight all of the trainers around here - they
are easy experience and easy money. You should also consider catching two
Cottonees (black) or Petilils (white) and trading one of them with the
trainer back at Nacrene City. You get the one from the other version, and the
trainer is located on the second floor of the house two to the right of the
Pokemon Center.

When you're ready to continue with the story, follow the paved road to the
Skyarrow Bridge.


=============================================================================
-----------------------------------------------------------------------------

The Skyarrow Bridge

-----------------------------------------------------------------------------
=============================================================================

Items: Quick Claw
------

Enter the terminal area and talk to the hiker to receive a [QUICK CLAW]. This
is a hold item, and the Pokemon who holds it might attack first more often
(sounds kinda shifty...). Anyway, cross the long, scenic bridge to Castelia
City. It's a long way, but there are no items on the bridge, and the few NPCs
only offer some dialogue.


=============================================================================
-----------------------------------------------------------------------------

Castelia City

-----------------------------------------------------------------------------
=============================================================================

+-----------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Reward |
|--------------------+---------------+-------+--------|
| Dancer Mickey      | 1. Pansage    |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Dancer Raymond     | 1. Pansear    |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Dancer Edmond      | 1. Panpour    |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Clerk Ingrid       | 1. Herdier    |  19   |  $760  |
|--------------------+---------------+-------+--------|
| Clerk Clemens      | 1. Timburr    |  19   |  $760  |
|--------------------+---------------+-------+--------|
| Scientist Randall  | 1. Roggenrola |  19   |  $912  |
|--------------------+---------------+-------+--------|
| Clerk Alberta      | 1. Petilil    |  18   |  $680  |
|                    | 2. Cottonee   |  18   |        |
|--------------------+---------------+-------+--------|
| Clerk Warren       | 1. Basculin   |  17   |  $680  |
|                    | 2. Basculin   |  17   |        |
|                    | 3. Basculin   |  17   |        |
|--------------------+---------------+-------+--------|
| Clerk Ivan         | 1. Woobat     |  20   |  $800  |
|--------------------+---------------+-------+--------|
| Scientist Samantha | 1. Munna      |  20   |  $960  |
|--------------------+---------------+-------+--------|
| Scientist Steve    | 1. Sewaddle   |  20   |  $960  |
|--------------------+---------------+-------+--------|
| Clerk Wade         | 1. Pansear    |  19   |  $1520 |
|                    | 2. Panpour    |  19   |        |
|                    | 3. Pansage    |  19   |        |
|--------------------+---------------+-------+--------|
| Janitor Geoff      | 1. Trubbish   |  20   |  $4000 |
|                    | 2. Minccino   |  20   |        |
|--------------------+---------------+-------+--------|
| Team Plasma Grunt  | 1. Sandile    |  17   |  $680  |
|                    | 2. Sandile    |  17   |        |
|--------------------+---------------+-------+--------|
| Harlequin Jack     | 1. Sewaddle   |  20   |  $640  |
|                    | 2. Venipede   |  20   |        |
|--------------------+---------------+-------+--------|
| Harlequin Kerry    | 1. Sewaddle   |  20   |  $640  |
|                    | 2. Dwebble    |  20   |        |
|--------------------+---------------+-------+--------|
| Harlequin Rick     | 1. Sewaddle   |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Harlequin Louis    | 1. Venipede   |  20   |  $640  |
|                    | 2. Sewaddle   |  20   |        |
+-----------------------------------------------------+

Poke Mart
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Heal Ball.......300
Net Ball........1000
Nest Ball.......100
BridgeMail S....50
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50

Vending Machine
---------------
Fresh Water......200
Soda Pop.........300
Lemonade.........350


This is a huge city and there is a ton of optional activities to do here.
Feel free to skip to the gym section if you don't want to do everything, but
I recommend following the steps in this guide to get all of the items and
experience points so you're ready for the gym. Here is a small list of some
of the optional things that you can do:

 1. To start, exit the terminal and immediately go south. You'll reach a
    small platform area with two men; talk to the man with the black hair to
    receive a [LEAF STONE], [FIRE STONE], or [WATER STONE] depending on
    which Pansage/ear/pour you have. Note that you do need to answer his
    question with the correct Pokemon. It should also be noted that you
    might not want to evolve your Pansage/ear/pour right away unless you
    want to miss out on some skills. Of course, if you don't really plan to
    use it anymore, you might as well add +1 to your Pokedex. ;)

 2. There is a cruise ship in this city (isn't there a cruise ship in every
    Pokemon area?) but you can't ride it until you've completed the story.

 3. You can buy a [CASTELIACONE] on Mode Street if it's Tuesday and not
    Winter. How's that for restrictions?

 4. You can get "gifts" from the man on the second floor of the Pokemon
    Center depending on how many people you've traded with so far. Since
    it's so early, you probably haven't traded with anyone yet, but make a
    note of it so you can come back if you do end up trading. You get a Wide
    Lens at five people, Everstone at 10, Zoom Lens at 20, Choice Scarg at
    30, PP Max at 40, and a Master Ball at 50. Again, this is just through
    trading, and you haven't done the trading yet (and you might not ever,
    depending on how you play).

 5. In the fountain area, you'll find Dancer Mickey moving about in front of
    the big fountain. He challenges you to a fight; his lone level 21
    Pansage shouldn't be too tough. After the battle, he tells you that he
    wants to make a dance team and asks you to find the other dancers. The
    first dancer, Raymond, is at Unity Pier near the ship; the second,
    Edmond, is at Narrow Street. After fighting both of them, return to
    Mickey and he will give you an [AMULET COIN]. This item doubles the
    money that you receive in battle if you have a Pokemon fight while it's
    holding the coin. The Amulet Coin is very useful for fights where you
    would demolish your opponent whether or not your Pokemon were holding a
    good item. Use it when you outlevel your opponents to get more cash!

 6. While on Narrow Street, you will encounter a man in the trash who jumps
    out and gives you [TM07 FLASH].

 7. You can treat your Pokemon to a massage to raise its happiness! You will
    find the Massage Parlor (LOL) on Castelia Street. It's the building on
    the left, and the kind brunette offers to massage your Pokemon.

 8. You can change the name of your Pokemon at the Name Rating Service. It's
    located at the street above the fountain. This is especially important
    if you named your Pokemon something stupid like "pig." Oh wait... :)

 9. If you show certain types of Pokemon to the people in Studio Castelia,
    they will give you a choice of berries. You can only do this once a day,
    but it's easy berries if you've been collecting Pokemon along the way.
    The Studio is located on Narrow Street. These are the berries that you
    can choose: Aspear Berry, Chesto Berry, Cheri Berry, Pecha Berry, or
    Rawst Berry.

10. Add Zorua's information to your Pokedex without catching it! On Castelia
    Street, go inside the Game Freak building and talk to the twosome near
     the counter. After the story, you've got a free Pokedex entry.

11. You can also talk to the creators of Pokemon in the Game Freak building.
    This is why it's called the Game Freak building in the first place! You
    don't get anything, though. Besides enlightenment, of course! :)

12. Battle all of the trainers at the Battle Company building. It's on the
    corner at Mode Street, and it's chalk-full of trainers of similar level
    to yourself. Since the gym leader probably outlevels you right now, this
    is a great opportunity to level your Pokemon, get some cash, and
    complete the area. You also get a super useful [EXP. SHARE] from the
    Janitor on the 55th Floor. You can use this to level one of your Pokemon
    without even having it in battle. Very useful for Magikarp users! The
    trainers are listed at the beginning of this section.

    There are also items scattered about in this building. First of all, you
    can receive a [TIMER BALL] and [QUICK BALL] from the man south of Clerk
    Ingrid on the 47th Floor. There is also a [REVIVE] in the southwest
    corner of the 47th floor. In addition, a scientist in the southeast
    corner of the room gives you a [SCOPE LENS]. Finally, on the 55th Floor
    you will find a [HYPER POTION] on the ground directly south of the
    elevator.


Back to the story!

Head over to Burgh's gym on the west side of town. You meet briefly with
Cheren and then Burgh asks you to follow him to the pier. At the pier, you
learn that Team Plasma has stole *another* Pokemon. They should really go see
someone about this klepto thing before it gets worse. :)

Head back toward the street with the gym and follow Burgh to Team Plasma's
hideout, conveniently located across from the his gym. Talk to Burgh and
proceed to fight the Team Plasma Grunt. He has two level 17 Sandiles, but any
Fighting Pokemon can chop right through them.

Inside the hideout, Ghetsis has a big long speech and finally gives Bianca
back her Pokemon. For helping out, you receive a [YACHE BERRY] and you can
also pick up a [SMOKE BALL] on the ground in this room before you leave for
the gym.


Castelia City Gym
-----------------

The gym's a big hive with walls you can walk through and a few switches. The
dude with the shades gives you [FRESH WATER] as usual, and you can check the
statue to see that your rival Cheren has indeed completed this gym. Also note
that you should have at least one Pokemon that is level 23+ because Burgh's
last Pokemon is that level.

When you're ready, head north and push through the honeycomb wall. Step on
the switch on the ground in front of you, then head east and fight a trainer
called Harlequin Jack. After the battle, step on the switch to the east of
him to put down the gate in front of the honeycomb wall.

Pass through the honeycomb wall and avoid the switch right in front of you
unless you want to battle another trainer. It's pretty easy experience,
though, because all he has are level 20 Bug Type Pokemon. At any rate, step
on the switches to the right and left of the gate in front of you to lower
the gate. Head through the honeycomb and press the switch to unlock of the
lights for the final door.

Go back south of the room with the lone switch and head east. Step on the
switch here and push through the southern honeycomb wall. It should be noted
that when you try to press the switch in this southeastern room another
Harlequin pops out, so avoid the switch and go through the wall behind it. In
this lone room, step on the switch to lower the gate with the trainer in it.

Backtrack to that room, fight the trainer, and press the final switch. After
pressing all of those switches, go through the north wall in the middle room
to finally find Gym Leader Burgh. Prepare for battle!

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Burgh                                                       ||
||  ================                                                       ||
||                Pokemon: 1. Whirlipede (Level 21 and Bug/Poison Type)    ||
||                --------      > Poison Tail: Hits for low damage and     ||
||                                -----------  poisons you. Uses often.    ||
||                              > Screech: Lowers defense harshly, but does||
||                                -------  no damage. Uses sometimes.      ||
||                              > Struggle Bug: Hits for moderate damage & ||
||                                ------------  lowers Special Attck. Rare.||
||                              > Pursuit: Hits for high damage when       ||
||                                -------  switching Pokemon.              ||
||                                                                         ||
||                         2. Dwebble (Level 21 and Bug/Rock Type)         ||
||                              > Smack Down: Hits for high damage. Uses   ||
||                                ----------  often & only damage move.    ||
||                              > Sand-Attack: Lowers accuracy. Uses       ||
||                                -----------  sometimes.                  ||
||                                                                         ||
||                         3. Leavanny (Level 23 and Bug/Grass Type)       ||
||                              > Struggle Bug: Hits for moderate damage & ||
||                                ------------  lowers Special Attck. Rare.||
||                              > Protect: Protects against your next move ||
||                                -------  and basically wastes turn.      ||
||                              > Razor Leaf: Hits for moderate damage.    ||
||                                ----------  Uses sometimes.              ||
||                              > String Shot: Lowers your speed. Uses     ||
||                                -----------  rarely.                     ||
||                 Reward: $2760, Insect Badge, TM76 Struggle Bug          ||
||               Strategy:   Burgh is not that difficult, especially if    ||
||               ========= you have a Pokemon around his level. His Pokemon||
||                         and attacks have been outlined above. You should||
||                         watch out for Pursuit with Whirlipede because it||
||                         can severely damage any Pokemon you are about to||
||                         switch out. For Dwebble, he loves to repeatedly ||
||                         use Smack Down, which does pretty good damage.  ||
||                         Finally, Leavanny likes to use Struggle Bug,    ||
||                         which not only hits for decent damage, but also ||
||                         lowers your Special Attack. You should consider ||
||                         it a "free turn" if they use one of their status||
||                         effect attacks on you. However, if Whirlipede   ||
||                         uses Poison Tail, use an Antidote right away as ||
||                         it can do some serious damage if left uncured.  ||
||                           Tepig users have an easier time in this gym   ||
||                         because Whirlipede and Leavanny are both weak to||
||                         fire. Use any fire attacks to do some serious   ||
||                         damage to them. They also don't like Flying     ||
||                         moves very much either. Dwebble, on the other   ||
||                         hand, is weak to Water Types. Even though they  ||
||                         are all bug Pokemon, they all have a different  ||
||                         secondary Type which makes them all unique from ||
||                         one another.                                    ||
||                           Stick with Fire, Rock, and Normal Pokemon     ||
||                         here. Roggenrola is particularly effective as   ||
||                         his attacks are Rock-based and Burgh's Pokemon  ||
||                         barely dent him. You might be able to complete  ||
||                         the battle with just one overleveled Pokemon- a ||
||                         level 28 Pansage for example - but you should   ||
||                         definitely try to play on his weaknesses if     ||
||                         you've been leveling your Pokemon evenly.       ||
||                           That's basically it. Watch out for Poison     ||
||                         Tail, Smack Down, and Razor Leaf while you hit  ||
||                         him with big-time attacks. He does use a Hyper  ||
||                         Potion if you get one of his Pokemon low on     ||
||                         health, so be sure to finish them in the same   ||
||                         move or queue a high power attack for the next  ||
||                         turn even if the Pokemon is almost gone.        ||
||                                                                         ||
'========================================================================='

After the battle, backtrack through the honeycomb walls to leave the gym.
Outside, Bianca calls you on the Xtransciever and tells you that she wants to
battle you outside of Route 4. Go to the Pokemon Center and heal your
Pokemon, then head to the fountain area of the city. North of the fountain,
go up the road to reach the terminal to Route 4. Inside, Bianca exchanges
pleasantries with you and then starts a friendly battle:


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (3)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Herdier (Level 18 and Normal Type)           ||
||                --------      > Intimidates: at the start of the battle  ||
||                                -----------  to lower your attack        ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, uses at beginning, ||
||                                             basically a free turn       ||
||                              > Bite: medium damage attack, uses often,  ||
||                                ----  dark-type                          ||
||                              > Take Down: high damage but recoil, uses  ||
||                                ---------  sometimes, watch out for it   ||
||                                                                         ||
||                         2. Munna (Level 18 and Psychic Type)            ||
||                              > Psybeam: medium damage Psychic attack,   ||
||                                -------  uses often, watch out for it    ||
||                              > Yawn: causes drowsiness and then sleep,  ||
||                                ----  uses rarely, can cause problems for||
||                                      next Pokemon fight in lineup       ||
||                                                                         ||
||    If you picked Tepig: 3. Panpour (Level 18 and Water Type)            ||
||    --------------------      > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Water Sport: lowers fire attacks, starts ||
||                                -----------  battle with this            ||
||                                                                         ||
||                         4. Servine (Level 20 and Grass Type)            ||
||                              > Leech Seed: starts battle with this,     ||
||                                ---------- leeches your health, watch out||
||                              > Growth: raises attack and special, uses  ||
||                                ------  way too often, "free turn"       ||
||                              > Leaf Tornado: medium damage to normal    ||
||                                ------------  Pokemon and also lowers    ||
||                                              accuracy, uses sometimes   ||
||                                                                         ||
|| If you picked Oshawott: 3. Pansage (Level 18 and Grass Type)            ||
|| -----------------------      > Leech Seed: starts battle with this,     ||
||                                ----------  leeches health, watch out!   ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                         4. Pignite (Level 20 and Fire/Fighting Type)    ||
||                              > Flame Charge: medium damage to normal    ||
||                                ------------ Pokemon, low to your Starter||
||                              > Arm Thrust: low to medium damage, luck   ||
||                                ----------  based, uses rarely           ||
||                              > Smog: poisons you, damage over time,     ||
||                                ----  watch out for this, uses sometimes ||
||                                                                         ||
||    If you picked Snivy: 3. Pansear (Level 18 and Fire Type)             ||
||    --------------------      > Incinerate: medium damage to your Starter||
||                                ----------  low damage to normal Pokemon ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Yawn: causes drowsiness and then sleep,  ||
||                                ----  uses rarely, can cause problems for||
||                                      next Pokemon fight in lineup       ||
||                         4. Dewott (Level 20 and Water Type)             ||</pre><pre id="faqspan-3">
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Fury Cutter: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Razor Shell: high damage to normal       ||
||                                -----------  Pokemon, low to your Starter||
||                                                                         ||
||                 Reward: $2000                                           ||
||               Strategy:   Bianca has grown up *a lot* since your last   ||
||               ========= fight with her and now has a formidable team.   ||
||                         Even though her starter is still weak against   ||
||                         your starter, she has added a Pansear, Panpour, ||
||                         or Pansage to her team to balance that out.     ||
||                         However, her Pokemon are at a slightly lower    ||
||                         level than the last gym leader, and so if you've||
||                         been leveling at all you should be able to beat ||
||                         her with brute force.                           ||
||                           She starts with a Herdier who automatically   ||
||                         intimidates your Pokemon and lowers its attack. ||
||                         The Herdier is only level 18, however, and      ||
||                         should go down pretty quickly. Watch out for its||
||                         Take Down attack, which sacrifices some of its  ||
||                         own health for a high damage attack. He uses    ||
||                         Bite more often than Take Down, though. Finally,||
||                         he gives you a free turn in the beginning by    ||
||                         uses Odor Sleuth, which basically resets your   ||
||                         evasion if you've upped it in the half turn     ||
||                         before.                                         ||
||                           The second Pokemon that she uses is none      ||
||                         other than her beloved Munna. This Pokemon is   ||
||                         much more formidable attack-wise than the       ||
||                         Herdier, but suffers from low defense. The Munna||
||                         starts off with Forewarn, which "warns" the     ||
||                         Munna of one of your Pokemon's attacks and      ||
||                         basically does nothing. After that, the Munna   ||
||                         loves to do damage with Psybeam and also uses   ||
||                         Yawn if you take too long to kill her. Psybeam  ||
||                         can do major damage against your Roggenrola if  ||
||                         you have one, so use your Starter to defeat her.||
||                           The third Pokemon varies with the Starter that||
||                         you chose: it can be either Pansear, Panpour, or||
||                         Pansage. The type she uses will be super        ||
||                         effective against your Starter Pokemon but weak ||
||                         against your own Panpour/sear/sage. With that   ||
||                         in mind, whip out the Pan- you got from the     ||
||                         Dreamyard and use a super effective elemental   ||
||                         special attack against it. It's nice that she   ||
||                         got a counter to your Starter, but it's kinda   ||
||                         sad that in the process she got a Pokemon that's||
||                         utterly weak against another one on your team.  ||
||                           Finally, she'll use her own Starter as the    ||
||                         last Pokemon. This Starter will always be weak  ||
||                         to your own Starter, so swap back to your       ||
||                         Pignite, Dewott, or Servine and use a few       ||
||                         special attacks to down her Pokemon fast.       ||
||                           Overall, this is not a tough battle. Bianca   ||
||                         has added a lot to her team, but nothing that   ||
||                         you can't handle. It certainly doesn't help that||
||                         her Pokemon are not that high of a level and    ||
||                         innately weak against your Pokemon.             ||
||                                                                         ||
'========================================================================='

After the battle, Bianca smells ya later and finally allows you to head to
Route 4 to continue your adventure.


=============================================================================
-----------------------------------------------------------------------------

Route 4

-----------------------------------------------------------------------------
=============================================================================

+-------------------------------------------+
| Pokemon  | Encountered On | Type          |
|----------+--------------------------------+
| Darumaka | Desert Surface | Fire          |
| Sandile  | Desert Surface | Ground/Dark   |
| Scraggy  | Desert Surface | Dark/Fighting |
+-------------------------------------------+

+------------------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Type          |
|--------------------+---------------+-------+---------------|
| Backpacker Keane   | 1. Darumaka   |  19   | Fire          |
|--------------------+---------------+-------+---------------|
| Backpacker Anna    | 1. Cottonnee  |  19   | Grass         |
|--------------------+---------------+-------+---------------|
| Backpacker Jill    | 1. Petilil    |  18   | Grass         |
|--------------------+---------------+-------+---------------|
| Backpacker Waylon  | 1. Blitzle    |  19   | Electric      |
|--------------------+---------------+-------+---------------|
| Backpacker Jerome  | 1. Pidove     |  19   | Normal/Flying |
|--------------------+---------------+-------+---------------|
| Fisherman Hubert   | 1. Basculin   |  18   | Water         |
|                    | 2. Basculin   |  18   | Water         |
|                    | 3. Basculin   |  18   | Water         |
|                    | 4. Basculin   |  18   | Water         |
|--------------------+---------------+-------+---------------|
| Fisherman Andrew   | 1. Basculin   |  18   | Water         |
|                    | 2. Basculin   |  18   | Water         |
|                    | 3. Basculin   |  18   | Water         |
|                    | 4. Basculin   |  18   | Water         |
|                    | 5. Basculin   |  18   | Water         |
|                    | 6. Basculin   |  18   | Water         |
|--------------------+---------------+-------+---------------|
| Parasol Lady April | 1. Tympole    |  18   | Water         |
|                    | 2. Tympole    |  18   | Water         |
|--------------------+---------------+-------+---------------|
| Worker Gus         | 1. Roggenrola |  17   | Rock          |
|                    | 2. Timburr    |  17   | Fighting      |
|                    | 3. Roggenrola |  17   | Rock          |
|--------------------+---------------+-------+---------------|
| Worker Shelby      | 1. Timburr    |  19   | Fighting      |
|--------------------+---------------+-------+---------------|
| Worker Zack        | 1. Timburr    |  19   | Fighting      |
|--------------------+---------------+-------+---------------|
| Worker Scott       | 1. Roggenrola |  18   | Rock          |
|                    | 2. Timburr    |  18   | Fighting      |
+------------------------------------------------------------+

Items: X Accuracy, Great Ball, Burn Heal, Ether, Super Potion, Hyper Potion,
------ TM41 Torment, TM28 Dig (in house near Desert Resort entrance)

Okay, so this is where things get funky. In this guide, we will go through
all the trainers here and at Desert Resort before we go to the next city.
This is because we need the experience and the two areas here are around the
same level as your Pokemon. You can, however, just skip to the next city if
you'd like to do that, but I don't recommend it.

At any rate, head north on the road to find your good old pal Cheren again,
who is positively itchin' for a fight.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (4)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Pidove (Level 20 and Normal/Flying Type)     ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                              attacks first              ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 20 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Pansear (Level 20 and Fire Type)             ||
||    --------------------      > Incinerate: medium damage to your Starter||
||                                ----------  low damage to normal Pokemon ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Yawn: causes drowsiness and then sleep,  ||
||                                ----  uses rarely, can cause problems for||
||                                      next Pokemon fight in lineup       ||
||                                                                         ||
||                         4. Dewott (Level 22 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Fury Cutter: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Razor Shell: high damage to normal       ||
||                                -----------  Pokemon, low to your Starter||
||                                                                         ||
|| If you picked Oshawott: 3. Panpour (Level 20 and Water Type)            ||
|| -----------------------      > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Water Sport: lowers fire attacks, starts ||
||                                -----------  battle with this            ||
||                         4. Servine (Level 22 and Grass Type)            ||
||                              > Leech Seed: starts battle with this,     ||
||                                ---------- leeches your health, watch out||
||                              > Growth: raises attack and special, uses  ||
||                                ------  way too often, "free turn"       ||
||                              > Leaf Tornado: medium damage to normal    ||
||                                ------------  Pokemon and also lowers    ||
||                                              accuracy, uses sometimes   ||
||                                                                         ||
||    If you picked Snivy: 3. Pansage (Level 20 and Grass Type)            ||
||    --------------------      > Leech Seed: starts battle with this,     ||
||                                ----------  leeches health, watch out!   ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                                                                         ||
||                         4. Pignite (Level 22 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Arm Thrust: low to medium damage, luck   ||
||                                ----------  based, uses rarely           ||
||                              > Smog: poisons you, damage over time,     ||
||                                ----  watch out for this, uses sometimes ||
||                                                                         ||
||                 Reward: $2200                                           ||
||               Strategy:   This battle is tougher than your last with    ||
||               ========= Cheren. Cheren has evolved his Starter and      ||
||                         additionally has acquired a Pansage, Panpour, or||
||                         Pansear, depending on which Starter you chose.  ||
||                         Thankfully, the Pan- is the same type as your   ||
||                         Starter, so you should have no problem defeating||
||                         it. It is important to note that since this     ||
||                         battle takes place in a sandstorm you will take ||
||                         damage each turn from the storm. Cheren's       ||
||                         Pokemon also take damage, though, and so it     ||
||                         evens out. If you have a Rock Type Pokemon like ||
||                         Roggenrola, however, it will take no damage from||
||                         the storm.                                      ||
||                           His first slot is Pidove, a bird Pokemon with ||
||                         a pretty weak set of moves. Aside from his Gust,||
||                         everything hits light or just puts your         ||
||                         attributes down a notch. For a short fight like ||
||                         this one, the attribute loss won't make much of ||
||                         a difference. Any high level Pokemon should have||
||                         no trouble against it.                          ||
||                           Liepard is the second in his team. Although   ||
||                         it's really cool-looking and Dark Type, it      ||
||                         doesn't have much in the way of high-power      ||
||                         attacks. A Scratch here and there won't hurt    ||
||                         that much, and Growl can be completely pointless||
||                         depending on which moves you use. Sand-Attack   ||
||                         can be a bit of a pain, however, and you might  ||
||                         consider switching Pokemon if he lands it and   ||
||                         you're repeatedly missing.                      ||
||                           His third Pokemon is a Pans- a Pansear,       ||
||                         Panpour, or Pansage, depending on which Starter ||
||                         you chose. Incidentally, the Starter you chose  ||
||                         will have the same Type as his Pokemon, so you  ||
||                         won't have any adverse effects by using your    ||
||                         Starter for this particular fight. If you've    ||
||                         caught an opposite element, though, by all means||
||                         attack with that.                               ||
||                           His final Pokemon is his Starter; as before,  ||
||                         it's in direct opposition to your own Starter. I||
||                         wholly recommend using your Pans- for this      ||
||                         particular fight and shelving your Starter. It  ||
||                         should be noted that his Starter is holding a   ||
||                         Berry that heals it back up, so you might have a||
||                         little longer fight than you originally thought.||
||                           Overall, a slightly difficult fight. The      ||
||                         biggest thing is matching up against his Starter||
||                         and Pans- and making sure you don't have weak   ||
||                         Pokemon against them. The Sandstorm doesn't help||
||                         or hurt you because it damages both of you, and ||
||                         aside from the Berry, the battle plays out as   ||
||                         you might expect.                               ||
||                                                                         ||
'========================================================================='


After the battle, Professor Juniper gives you a jingle and tells you to meet
her at Nibasa City. That's the next story destination, but this guide will
cover all of Route 4 and Desert Resort first, both for the experience points
and the sake of completeness.

To start, there is a house on the left at the end of the road where you can
heal your Pokemon. You should go back there from time to time to heal - you
can use a Repel to trudge past the monsters.

There are several trainers here. First, there are the Fishermen in the
southwestern corner who both love Basculin. Then, there are the works in the
northwestern part. Finally, there are the Backpackers in the northeastern
part. All of these trainers have around level 19 Pokemon and are pretty easy
to defeat.

Items are also in abundance in this area. At the beginning of the road, there
is a hitch-hiker that is looked right at a Poke Ball containting an [X
ACCURACY]. North of the Fishermen you will find the Parasol Lady trainer, and
west of her you can grab a [GREAT BALL].

At the end of the paved road, you'll encounter a lot of Backpack trainers and
even more desert. Next to Backpacker Keane you can pick up a [BURN HEAL].
Across from Keane on the other side of the desert sand you will find an
[ETHER]. Finally, if you head more north, in front of Backpacker Waylon there
is a [SUPER POTION].

On the western side, go into the area with all the workers and the Parasol
Lady. In here, you can find a [HYPER POTION] in the sand next to the planks
and [TM41 TORMENT] if you go to the very north part of the worksite. Head
back to the healing building and go north from the paved road into the desert
with the backpackers.

At the top of the area, go west to encounter even more workers on a paved
road that leads to the Desert Resort.


=============================================================================
-----------------------------------------------------------------------------

Desert Resort

-----------------------------------------------------------------------------
=============================================================================

+--------------------------------------------+
| Pokemon  | Encountered On | Type           |
|----------+---------------------------------+
| Darumaka | Desert Surface | Fire           |
| Sandile  | Desert Surface | Ground/Dark    |
| Maractus | Desert Surface | Grass          |
| Dwebble  | Desert Surface | Bug/Rock       |
| Scraggy  | Desert Surface | Dark/Fighting  |
| Sigilyph | Desert Surface | Psychic/Flying |
+--------------------------------------------+

+---------------------------------------------------------------+
| Trainer Name          |    Pokemon   | Level | Type           |
|-----------------------+--------------+-------+----------------|
| Doctor Jerry          | 1. Solosis   |  23   | Psychic        |
|-----------------------+--------------+-------+----------------|
| Backpacker Kelsey     | 1. Tranquill |  23   | Normal/Flying  |
|-----------------------+--------------+-------+----------------|
| Backpacker Liz        | 1. Watchog   |  23   | Normal         |
|-----------------------+--------------+-------+----------------|
| Backpacker Nate       | 1. Dwebble   |  23   | Bug/Rock       |
|-----------------------+--------------+-------+----------------|
| Psychic Low           | 1. Yamask    |  22   | Ghost          |
|                       | 2. Munna     |  22   | Psychic        |
|-----------------------+--------------+-------+----------------|
| Psychic Cybil         | 1. Gothita   |  24   | Psychic        |
|-----------------------+--------------+-------+----------------|
| Backpacker Elaine     | 1. Maractus  |  23   | Grass          |
|-----------------------+--------------+-------+----------------|
| Psychic Gaven         | 1. Solosis   |  23   | Psychic        |
|                       | 2. Woobat    |  23   | Psychic/Flying |
|-----------------------+--------------+-------+----------------|
| Pokemon Ranger Mylene | 1. Ducklett  |  24   | Water/Flying   |
|-----------------------+--------------+-------+----------------|
| Pokemon Ranger Jaden  | 1. Darumaka  |  23   | Fire           |
|                       | 2. Blitzle   |  23   | Electric       |
+---------------------------------------------------------------+

This desert is positively brimming with Pokemon trainers that are around your
level, and I recommend that you fight all of them. The trainer at the
beginning of the area, Doctor Jerry, will heal your Pokemon after you defeat
him in battle. You can go back to him ad infinitum to heal your Pokemon,
which makes battling the trainer - and the sandstorm - a much easier
endeavor.

The trainers are listed above; they are mostly level 22-24 and should not
prove much of a challenge. There are also some new Pokemon to be captured
here, so break out those Poke Balls that are going to become extinct and get
to catching the ones that you want, preferably all of them. ;) At any rate,
this guide will not deviate further on trainer pokemon or wild encounters,
instead focusing on directing you through the desert.

Please note, though, that Sigilyph should definitely be caught; it's really
strong and can completely replace your Woobat. Also, Darumaka is a solid
choice if you're looking for a Fire Pokemon.

To begin, you obviously need to defeat Doctor Jerry, who proves as a lifeline
after you victory. Heal up, then head north to Backpacker Kelsey and
Backpacker Liz; after defeating them, grab the [BLACKGLASSES] in a sand ditch
next to them.

Continue north and then start west. You will find your first Psychic (Cybil)
as well as a [FRESH WATER] in the sand ditch north of her. Continue westward
to find Backpacker Elaine, who has a small level hill behind her. Up it, you
will find a [SUPER POTION].

Head south now to find yet another sand ditch; in this one, you will find
[STARDUST]. Continue southward to find Psychic Gaven and the southern wall of
this area. Go west from here to find a [FIRE STONE] in the corner next to the
solid rock, which is rectangular and acts as a barrier.

You must get around this barrier to get the next item, so head north until
you find a small pathway in the rock. Head through - fight Pokemon Ranger
Jaden - and go to the southwest corner of the map to find [TM39 ROCK TOMB].
The last item in this area - the [HEART SCALE] - is located in the northwest
corner next to the tower.

With all of the items and trainers taken care of, your next stop is the Relic
Castle, which is in the northeastern part of the area. It is surrounded by
some strange circular statues, and is basically a small hole. Inside the
"castle," fight the trainers as you make your way to the west side of the
room. On the west side, you will find a Backpacker by the quicksand. The
Backpacker is kind enough to give you a Pokemon Fossil. The Cover Fossil is
for Tirtouga, while the Plume Fossil is for Archen. This is the last (and
only) thing you can do in Relic Castle for now because of its apparent sand
problem.

You have collected everything in both of these areas, so head back to Route 4
and go north to your original destination, Nimbasa City.


=============================================================================
-----------------------------------------------------------------------------

Nimbasa City

-----------------------------------------------------------------------------
=============================================================================

+-----------------------------------------------------------+
| Trainer Name      |    Pokemon  | Level | Type            |
|-------------------+-------------+-------+-----------------|
| Team Plasma Grunt | 1. Watchog  |  18   | Normal          |
|                   | 2. Trubbish |  18   | Poison          |
+-----------------------------------------------------------+


Poke Mart
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Hyper Potion....1200
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Super Repel.....500
Heal Ball.......300

TMs
---
Frustration....10000
Return.........10000
Thunder Wave...10000
Gyro Ball......10000
Light Screen...30000
Safeguard......30000
Reflect........30000


You'll meet Professor Juniper and Cheren in the terminal area. Dr. J is
particularly chipper, and gives you some [ULTRA BALLS] to make capturing
Pokemon a bit smoother. Cheren then scurries back to Route 4 to make the good
prof proud by capturing some new Pokemon, and you're left alone again.

Only, the second you enter the city, you find Team Plasma up to no good
again. This time, it looks like they're trying to pilfer from an old bald
guy. You come to his rescue - the two level 18 Pokemon in the Grunt's arsenal
should be little worry - and the old dude gives you a [BICYCLE] for helping
him out!

Bianca shows up and, as usual, ruins my thunder by telling you all the great
things you can do in this city. In particular, you can:

1. Go to the stadium and play sports.
2. Go to the Battle Subway and battle trainers. You get Battle Points for
   winning, and you an exchange these points for prizes.
3. Go to the Small Court to play other sports.
4. Go to the Musical Theater. More on this later.

Aside from these misc things, you also want to grab [HM04 STRENGTH], which is
in the house north of the Battle Institute (left of the Pokemon Center). The
hyped-up guy with the turquoise hair gives it to you. You can also buy TMs at
the Pokemon Center, but they are all pretty expensive for this point in the
game.

To continue the story, head to the Musical Theater, which is in the north
part of town and to the right of the Big Stadium. You'll meet Bianca when you
get there, and you'll receive a [PROP CASE] after some dialogue. You also get
to dress up a Pokemon, so put your Tepig in a pink polkadot dress or
something. After leaving, Bianca's psycho Dad shows up, but Elesa fends him
off. FYI, the sparky Elesa is the gym leader of this town.

After all of those shenanigans, we have perhaps the biggest shenanigan of
them all: that strange dude "N" who hears voices and randomly attacks you for
no reason. He's in the amusement park, and after he takes you on a date in
the Ferris Wheel, he wants to battle.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma N (3)                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Sandile (Level 22 and Ground/Rock Type)      ||
||                --------      > Bite: Only damage attack so he uses it   ||
||                                ----- often, medium damage and Dark Type ||
||                              > Sand-Attack: Lowers accuracy, uses rarely||
||                                ------------ basically a "free turn"     ||
||                              > Leer: Lowers defense, uses rarely,       ||
||                                ----- another "free turn" essentially    ||
||                              > Rage: Raises attack when hit. Fight      ||
||                                ----- isn't long enough for it to matter ||
||                                                                         ||
||                         2. Sigilyph (Level 22 and Psychic/Flying)       ||
||                              > Psywave: Watch out for this! Can do high ||
||                                -------- damage if you're unlucky        ||
||                              > Gust: You'd much rather see Gust than the||
||                                ----- above. Medium damage and Flying    ||
||                              > Hypnosis: Puts you to sleep. Uses rarely ||
||                                --------- and can be annoying w/o items  ||
||                              > Miracle Eye: Allows Psychic Moves to hit ||
||                                ------------ Dark types, lowers evasion  ||
||                                                                         ||
||                         3. Darumaka (Level 22 and Fire Type)            ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Incinerate: Medium damage fire Type move ||
||                                ----------- Destroys any Berry held      ||
||                              > Rollout: Damage over five turns, amps up ||
||                                -------- a lot but not spike damage      ||
||                              > Rage: Raises attack when hit. Fight      ||
||                                ----- isn't long enough for it to matter ||
||                                                                         ||
||                         4. Scraggy (Level 22 and Dark/Fighting Type)    ||
||                              > Low Kick: Deadly if you have a heavy     ||
||                                --------- Pokemon b/c damage weight based||
||                              > Faint Attack: Dark Type, medium damage,  ||
||                                ------------- never misses               ||
||                              > Sand-Attack: Lowers accuracy, uses rarely||
||                                ------------ basically a "free turn"     ||
||                              > Leer: Lowers defense, uses rarely,       ||
||                                ----- another "free turn" essentially    ||
||                                                                         ||
||                 Reward: $2200                                           ||
||               Strategy:   If you went to the Desert Resort as           ||
||               ========= recommended by this guide, you should have no   ||
||                         problem with this fight. "N" might be the head  ||
||                         honcho, but his Pokemon are relatively low-level||
||                         and don't have great moves. He is versatile,    ||
||                         though, because his Pokemon are vastly different||
||                         types. For example, whereas a Tepig might       ||
||                         one-shot Sandile, he'll have a tough time       ||
||                         against Scraggy because of the weight-based     ||
||                         attack.                                         ||
||                           With this in mind, it's best to target each of||
||                         the Pokemon's weaknesses. Sandile hates Water   ||
||                         and Fighting moves, so a Tepig or Sawk/Throh    ||
||                         will do nicely. Sigilyph doesn't like Rock or   ||
||                         Electric moves, so a Roggenrola or Zebstrika    ||
||                         does the trick. Darumaka hates Rock, Ground, and||
||                         Water. Finally, Scraggy doesn't like Flying or  ||
||                         Fighting moves.                                 ||
||                           There are two Pokemon to watch out for in this||
||                         fight: Sigilyph and Scraggy. Sigilyph does a    ||
||                         Psywave attack that does random damage, but it  ||
||                         can be VERY high damage so be careful and don't ||
||                         put in anything weak verse Psychic. Scraggy has ||
||                         that weight based attack I was talking about    ||
||                         earlier; put in a light Pokemon and you         ||
||                         shouldn't have trouble.                         ||
||                           You should have no problem with one high      ||
||                         level Pokemon or a team of similarly-leveled    ||
||                         Pokemon. In either case, you can bruteforce     ||
||                         through because N's Pokemon are only level 22.  ||
||                         Overall, this is an easy battle. His name       ||
||                         might've changed -- he might be the king and a  ||
||                         regular Elvis now -- but he simply hasn't       ||
||                         leveled his Pokemon enough to be a problem.     ||
||                                                                         ||
'========================================================================='


Now that N's been defeated, the gym might seem tantalizing; however, you
should hold off for right now and fight some more trainers for the
experience. There are several such trainers on Route 16. The terminal to
Route 16 also has a boy with a black baseball hat who gives you a [MACHO
BRACE] because he likes his Pokemon slow and strong. After collecting that
item, head east to Route 16.


=============================================================================
-----------------------------------------------------------------------------

Route 16

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Type          |
|--------------------+---------------+-------+---------------|
| Policeman Daniel   | 1. Herdier    |  24   | Normal        |
|--------------------+---------------+-------+---------------|
| Cyclist Krissa     | 1. Ducklett   |  22   | Water/Flying  |
|                    | 2. Liepard    |  22   | Dark          |
|--------------------+---------------+-------+---------------|
| Backpacker Stephen | 1. Drilbur    |  23   | Ground        |
|--------------------+---------------+-------+---------------|
| Backpacker Peter   | 1. Scraggy    |  23   | Dark/Fighting |
|--------------------+---------------+-------+---------------|
| Backpacker Lora    | 1. Swadloon   |  23   | Bug/Grass     |
|--------------------+---------------+-------+---------------|
| Cyclist Hector     | 1. Whirlipede |  22   | Bug/Poison    |
|                    | 2. Whirlipede |  22   | Bug/Poison    |
+------------------------------------------------------------+

Items: Charcoal, TM66 Payback
------

The main reason why we're here is to fight the trainers, but there are also a
few items to pick up and a mysterious forest to explore. First of all, you'll
want to fight all of the trainers on the paved road: the backpackers,
cyclists, and policeman should prove little problem unless you're
underleveled. After fighting your way on the paved road, you might be
wondering about that gate on the other side. Well, you can't enter there
until you've completed the main story, so your out of luck for right now.

After defeating all of the trainers, enter the small forest area north of the
paved road. First, use Strength on the boulder so you can go into that
particular part of the forest. Then, fight the backpacker and grab the
[CHARCOAL] and [RARE CANDY]. One is north of the trainer in the dark grass,
and the other is hiding behind the brown fence next to the blue un-enterable
terminal.

Head back out to the paved road and go up the other forest pathway. Through
the grass, use Cut on the tree and grab the [RARE CANDY] on the top of the
screen. Exit back to the grass; head east and then north to find Lostlorn
Forest.


=============================================================================
-----------------------------------------------------------------------------

Lostlorn Forest

-----------------------------------------------------------------------------
=============================================================================

Items: Big Mushroom
------

This area only gets a walkthrough section because of the Pokemon here, which
are different than the Pokemon on Route 16. You should try to catch rare
Pokemon in the rustling grass if possible. Otherwise, the only things you can
do here are grab the [BIG MUSHROOM] inside the tree stump and go to the north
part of the area. At the north part, you'll find an RV with a women who likes
to simply "live quietly" and loves responding with the dot dot dots.

When you're ready, head back to Nimbasa City. It's time to tackle the Gym!
(Well, not literally - you shouldn't be using Tackle in fights anymore!)


=============================================================================
-----------------------------------------------------------------------------

Nimbasa City Gym

-----------------------------------------------------------------------------
=============================================================================

+-----------------------------------------------------------+
| Trainer Name      |    Pokemon  | Level | Type            |
|-------------------+-------------+-------+-----------------|
| Rich Boy Cody     | 1. Blitzle  |  25   | Electric        |
|-------------------+-------------+-------+-----------------|
| Rich Boy Rolan    | 1. Blitzle  |  24   | Electric        |
|                   | 2. Blitzle  |  24   | Electric        |
|-------------------+-------------+-------+-----------------|
| Lady Magnolia     | 1. Emolga   |  24   | Electric/Flying |
|                   | 2. Emolga   |  24   | Electric/Flying |
|-------------------+-------------+-------+-----------------|
| Lady Colette      | 1. Emolga   |  25   | Electric/Flying |
+-----------------------------------------------------------+

Items: Fresh Water, TM72 Volt Switch
------

This gym is located in the center of the amusement park; as such, the gym is
literally one big rollercoaster ride!  Inside the gym, talk to the cool dude
with the black sunglasses to receive another [FRESH WATER]. He also mentions
that Ground-type moves are deadly against the Pokemon here.

For the gym itself, you might ride rollercoasters and press switches to get
to Elesa. There is always a trainer next to a switch, and there are sometimes
trainers that pop out of the rollercoaster cars. All of these trainers are
Electric Type and level 24-25, so make sure you don't have any Water Type
Pokemon out (such as Oshawott) for the bulk of the fights.

To begin, take the rollercoaster car north of the entrance and stop at the
platform to the east. Head across the small platform to the Trainer; after
defeating her, walk on the switch to change the route of the rollercoaster.
Hop back on the roller coaster and ride to the next destination. Here, walk
north on the platform, defeat the Rich Boy, and step on the switch. Try to
catch the Roller Coaster here and you'll find another Rich Boy in the roller
coaster car.

After defeating him, ride the roller coaster as it goes to the south-east
corner of the gym. Step on the switch and try to get in the roller coaster
car to the east; in the car, you'll find another trainer. This trainer is a
good warmup for the Gym Leader because you'll fight an Emolga, a fast
electric/flying type that can paralyze. As you might guess, this is super
annoying and you'll definitely want to use a Paralyz Heal to cure it.

Get in the now-vacant roller coaster car and ride over to the platform with
the Gym Leader. Elesa's no pushover, so make sure you're healed up and
paralysis-free before you talk to her.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Elesa                                                       ||
||  ================                                                       ||
||                Pokemon: 1. Emolga  (Level 25 and Electric/Flying)       ||
||                --------      > Aerial Ace: Medium to high damage, uses  ||
||                                ----------- often, Flying move, watch out||
||                              > Pursuit: High damage if used on a Pokemon||
||                                -------- that switches out, uses often   ||
||                              > Quick Attack: Low to medium damage,      ||
||                                ------------- always hits first          ||
||                              > Volt Switch: Hits for high damage then   ||
||                                ------------ switches Pokemon            ||
||                                                                         ||
||                         2. Emolga  (Level 25 and Electric/Flying)       ||
||                              > Aerial Ace: Medium to high damage, uses  ||
||                                ----------- often, Flying move, watch out||
||                              > Pursuit: High damage if used on a Pokemon||
||                                -------- that switches out, uses often   ||
||                              > Quick Attack: Low to medium damage,      ||
||                                ------------- always hits first          ||
||                              > Volt Switch: Hits for high damage then   ||
||                                ------------ switches Pokemon            ||
||                                                                         ||
||                         3. Zebstrika (Level 27 and Electric)            ||
||                              > Spark: Medium to high damage electric    ||
||                                ------ attack that can paralyze          ||
||                              > Volt Switch: Hits for high damage then   ||
||                                ------------ switches Pokemon            ||
||                              > Flame Charge: Medium damage attack that  ||
||                                ------------- raises user's speed        ||
||                              > Quick Attack: Low to medium damage,      ||
||                                ------------- always hits first          ||
||                                                                         ||
||                 Reward: $3240, Bolt Badge, TM72 Volt Switch             ||
||               Strategy:   This battle is the most difficult you've      ||
||               ========= fought so far in the game. An upside is that she||
||                         only has three Pokemon, but boy do they pack a  ||
||                         punch! The Two Emolgas and the Zebstrika can    ||
||                         tear through Pokemon with their high-powered    ||
||                         electric attacks, and they are speedy Pokemon to||
||                         boot. Thankfully, they can go down pretty       ||
||                         quickly themselves, so a good offense is the    ||
||                         best defense here.                              ||
||                           Let's begin with some weaknesses. The Emolgas ||
||                         are weak against Rock and Ice Moves, but immune ||
||                         to Ground Moves because they are flying. The    ||
||                         Zebstrika, on the other hand, is weak to Ground ||
||                         Moves because it's, well, on the ground and     ||
||                         electric! :)                                    ||
||                           Rock moves work well against the two Emolga;  ||
||                         since we acquired that Rock Tomb TM a long time ||
||                         ago, you can win with a little preparation by   ||
||                         teaching it to your Pokemon. Teach Rock Tomb to ||
||                         any Pokemon that's a decent level and able to   ||
||                         learn it, or really any Pokemon in your party.  ||
||                         You can always overwrite TMs later. Your basic  ||
||                         plan of attack should be Rock Move, Rock Move,  ||
||                         Rock Move - kinda like the Tackle strategy in   ||
||                         the beginning of the game. ;)                   ||
||                           If you don't have/want to teach Rock Move, you||
||                         can just use any high power attack, so long as  ||
||                         it's not an immunity type. The Emolgas don't    ||
||                         have much defense or health, so they'll go down ||
||                         pretty fast unanimously. The difficult part is  ||
||                         that they hit like a train. Aerial Ace does big ||
||                         damage and the Emolga seem to abuse it.         ||
||                           Furthermore, Volt Switch can hit you for high ||
||                         damage AND allow Elesa to freely switch Pokemon.||
||                         This can make the battle somewhat annoying      ||
||                         because she might switch a Pokemon at half      ||
||                         health.                                         ||
||                           To make matters worse, your own ability to    ||
||                         switch Pokemon is limited by the fact that the  ||
||                         Emolgas have Pursuit. You *definitely* do not   ||
||                         want to switch Pokemon unless you absolutely    ||
||                         have to. Pursuit is a breeze if you haven't     ||
||                         switched Pokemon, but a disaster if you have    ||
||                         just switched.                                  ||
||                           To top that off, the Zebstrika is actually    ||
||                         the most annoying out of the bunch because of   ||
||                         its abuse of Spark. This move does medium to    ||
||                         high damage and also has a chance to cause      ||
||                         paralysis. As you can imagine, this fight can   ||
||                         turn into an absolute disaster if you've stuck  ||
||                         to the newbie strategy and overleveled only one ||
||                         Pokemon. Use the Paralyz Heal items that we've  ||
||                         found thus far to shake off paralysis. It's much||
||                         better to waste a turn and cure paralysis than  ||
||                         to try to fight or wait it out.                 ||
||                           Overall, this is a difficult fight. You should||
||                         basically out-damage her Pokemon and try to use ||
||                         super effective moves for one-hit knockouts.    ||
||                         Her ability to switch Pokemon on the fly and    ||
||                         paralyze your Pokemon both make this battle     ||
||                         tough.                                          ||
||                                                                         ||</pre><pre id="faqspan-4">
'========================================================================='

After the battle, Elesa gives you the Bolt Badge and tells you that she'll
open up Route 5 so you can continue to the next gym. Head to the west side of
town to find the entrance to Route 5.

=============================================================================
-----------------------------------------------------------------------------

Route 5

-----------------------------------------------------------------------------
=============================================================================

+-------------------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Type           |
|--------------------+---------------+-------+----------------|
| Baker Jenn         | 1. Pansear    |  21   | Fire           |
|                    | 2. Panpour    |  21   | Water          |
|                    | 3. Pansage    |  21   | Grass          |
|--------------------+---------------+-------+----------------|
| Harlequin Paul     | 1. Whirlipede |  22   | Bug/Poison     |
|                    | 2. Whirlipede |  22   | Bug/Poison     |
|--------------------+---------------+-------+----------------|
| Musician Preston   | 1. Blitzle    |  22   | Electric       |
|                    | 2. Blitzle    |  22   | Electric       |
|--------------------+---------------+-------+----------------|
| Dancer Brian       | 1. Darumaka   |  22   | Fire           |
|                    | 2. Darumaka   |  22   | Fire           |
|--------------------+---------------+-------+----------------|
| Artist Horton      | 1. Sigilyph   |  23   | Psychic/Flying |
|--------------------+---------------+-------+----------------|
| Backpacker Michael | 1. Palpitoad  |  23   | Water/Ground   |
|--------------------+---------------+-------+----------------|
| Backpacker Lois    | 1. Munna      |  23   | Psychic        |
+-------------------------------------------------------------+

Items: Great Ball, Hyper Potion, Zinc, Revive
------

After taking four steps into Route 5, Cheren jumps you from behind and starts
a fight. He's got the Bolt Badge now, too.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (5)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Tranquil (Level 24 and Normal/Flying Type)   ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                -------------  attacks first             ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 24 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Pansear (Level 24 and Fire Type)             ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Incinerate: Medium damage fire Type move ||
||                                ----------- Destroys any Berry held      ||
||                                                                         ||
||                         4. Dewott (Level 26 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Water Sport: Halves Fire Move damage, can||
||                                ------------ present problems if you only||
||                                             use Tepig                   ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Pansage out   ||
||                                                                         ||
|| If you picked Oshawott: 3. Panpour (Level 24 and Water Type)            ||
|| -----------------------      > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                                                                         ||
||                         4. Servine (Level 26 and Grass Type)            ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
||    If you picked Snivy: 3. Pansage (Level 24 and Grass Type)            ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                                                                         ||
||                         4. Pignite (Level 26 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||                 Reward: $2600                                           ||
||               Strategy:   Cheren has not changed very much since your   ||
||               ========= last fight with him. His Pokemon have increased ||
||                         four levels and he now has a Tranquill, the     ||
||                         evolved form of Pidove. This battle is pretty   ||
||                         simple because you can easily target his        ||
||                         weaknesses by using your Starter and your Pans-.||
||                           His first slot is Tranquill, a bird Pokemon   ||
||                         with a pretty weak set of moves. Aside from his ||
||                         Gust, everything hits light or just puts your   ||
||                         attributes down a notch. For a short fight like ||
||                         this one, the attribute loss won't make much of ||
||                         a difference. Any high level Pokemon should have||
||                         no trouble against it.                          ||
||                           Liepard is the second in his team. Although   ||
||                         it's really cool-looking and Dark Type, it      ||
||                         doesn't have much in the way of high-power      ||
||                         attacks. A Scratch here and there won't hurt    ||
||                         that much, and Growl can be completely pointless||
||                         depending on which moves you use. Sand-Attack   ||
||                         can be a bit of a pain, however, and you might  ||
||                         consider switching Pokemon if he lands it and   ||
||                         you're repeatedly missing.                      ||
||                           His third Pokemon is a Pans- a Pansear,       ||
||                         Panpour, or Pansage, depending on which Starter ||
||                         you chose. Incidentally, the Starter you chose  ||
||                         will have the same Type as his Pokemon, so you  ||
||                         won't have any adverse effects by using your    ||
||                         Starter for this particular fight. If you've    ||
||                         caught an opposite element, though, by all means||
||                         attack with that.                               ||
||                           His final Pokemon is his Starter; as before,  ||
||                         it's in direct opposition to your own Starter. I||
||                         wholly recommend using your Pans- for this      ||
||                         particular fight and shelving your Starter. It  ||
||                         should be noted that his Starter is holding a   ||
||                         Berry that heals it back up, so you might have a||
||                         little longer fight than you originally thought.||
||                                                                         ||
'========================================================================='


After the battle, Elesa starts leading you to the drawbridge; surprisingly, a
little way in Route 5, you meet a Champion of the Unova Region. He has some
choice words for Cheren and then you have a double battle against two
preschoolers. You don't control Cheren's Liepard obviously, but the fight is
just two Level 26 Herdiers. Watch out for Take Down, though, which can do
some serious damage.

Once you've sufficiently smelled the champ, you're back on your way to the
next gym. You should battle all of the trainers on Route 5 to get cash and
gain the experience. You will also find a Maid in the RV truck who buys
various items from you. However, you shouldn't be short on cash at all, so I
don't recommend selling right now.

There are a few items to gather in this area. First, north of the camper
you'll find a large patch of grass and Backpacker Lois. Behind Lois there is
a [GREAT BALL] somewhat hidden behind the trees. Head back to the paved road
and hug the south trees as you go west. Go BELOW the brown fence and over to
the west side to find a [HYPER POTION] in the corner.

Go back to the patch of grass north of the RV with the maid. At the grass, go
west across this forest area to reach the dark grass. On the far side of the
dark grass lies a [ZINC]. Back in the dark grass, you will find a [REVIVE]
below Backpacker Michael and bear the ledge.

After getting all of the goodies here, head west while on the paved road to
reach the drawbridge. Elesa phones the gym leader and you get a cool cutscene
of the bridge being lowered. Elesa's got a TV gig, so she departs and leaves
you to enter the drawbridge.


=============================================================================
-----------------------------------------------------------------------------

Driftveil Drawbridge

-----------------------------------------------------------------------------
=============================================================================

The bridge is long, so whip out your shiny bicycle and speed across. You
might find Pokemon shadows along the way; if you step on them, you will get
in a wild encounter with a Ducklett. You should probably capture it and make
it a part of your team; this is because it can be a Field Move slave and
learn Fly, Surf, and Dive.

The bridge connects to Driftveil City, which is your next destination.


=============================================================================
-----------------------------------------------------------------------------

Driftveil City

-----------------------------------------------------------------------------
=============================================================================


Driftveil Market
----------------
Heal Powder.....450
EnergyPowder....500
Energy Root.....800
Revival Herb....2800
Moomoo Milk.....500

Poke Mart
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Hyper Potion....1200
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Super Repel.....500
Net Ball........1000
Nest Ball.......1000
Dusk Ball.......1000
BridgeMail D....50
Greet Mail......50
Favored Mail....50
RSVP Mail.......50
Thanks Mail.....50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50


Go across the small bridge to find the Gym Leader Clay mingling with Cheren.
Clay is mad that you've somehow allowed Team Plasma to escape because he had
to lower the drawbridge for you; he then states that he'll allow you to
challenge the gym if you track down Team Plasma. We'll get to that in a sec,
but for now, we have a new city to explore.

1. You can receive a [HEART SCALE] if you show a lady the type of Pokemon
   she wants to see on any given day. The house with the lady is to the west
   of the Pokemon Center.

2. You can go to the Move Tutor's house, which is south of the Pokemon
   Center. You can learn cool moves in Double or Triple Battle situations if
   you talk to the Move Tutor.

3. Learn Rotation/Triple Battles by speaking to Charles. He's the dude
   riding the 'bike on the west end of town, 'near the trees that are next
   to the market.

4. In the Driftveil Market, show the dude with the black suit a Level 30+
   Pokemon to receive an [EXPERT BELT].

5. Go inside Driftveil Market from the WEST SIDE to find a [BIG PEARL] on
   the bottom of the room near some crates.

6. Head west of the Pokemon Center. When the brown paved road ends, go north
   on the grass path between the trees. At the end of the path, you will
   find an [ULTRA BALL].

7. Get a [SHELL BELL] from the man in the house that's east of the Pokemon
   Center. He'll hand it over if you have seen 50+ Pokemon.


That's it for this town, so head south to reach the Cold Storage, which is
where Team Plasma's hiding out.


=============================================================================
-----------------------------------------------------------------------------

Cold Storage

-----------------------------------------------------------------------------
=============================================================================

+---------------------------------------------------------------+
| Trainer Name          |    Pokemon    | Level | Type          |
|-----------------------+---------------+-------+---------------|
| Youngster Kenneth     | 1. Whirlipede |  24   | Bug/Poison    |
|                       | 2. Karrablast |  24   | Bug           |
|-----------------------+---------------+-------+---------------|
| Youngster Albert      | 1. Joltik     |  24   | Bug/Electric  |
|                       | 2. Dwebble    |  24   | Bug/Rock      |
|-----------------------+---------------+-------+---------------|
| Worker Eddie          | 1. Pansage    |  24   | Grass         |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Victor         | 1. Pansear    |  24   | Fire          |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Filipe         | 1. Gurdurr    |  25   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Patton         | 1. Vanillite  |  24   | Ice           |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Glenn          | 1. Panpour    |  24   | Water         |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Ryan           | 1. Timburr    |  23   | Fighting      |
|                       | 2. Timburr    |  23   | Fighting      |
|                       | 3. Vanillite  |  23   | Ice           |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (1) | 1. Watchog    |  23   | Normal        |
|                       | 2. Scraggy    |  23   | Dark/Fighting |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (2) | 1. Liepard    |  24   | Dark          |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (3) | 1. Trubbish   |  24   | Poison        |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (4) | 1. Sandile    |  23   | Ground/Dark   |
|                       | 2. Watchog    |  23   | Normal        |
+---------------------------------------------------------------+

Items: Ether, Protein, Heart Scale, Net Ball, TM55 Scald, Ice Heal, Hyper
------ Potion, NeverMelt Ice

This area's got a healthy supply of items and an eclectic variety of
trainers. You should spend this time to battle the two Youngsters and the
worker in this outside area. You can also pick up an [ETHER] in the grass
north of the ship and a [PROTEIN] in the dark grass.

Head over to the warehouse with the blue-green rooftop to find good ol'
Cheren. Before explorin' the warehouse, go up the grass to the left of the
warehouse to find a [HEART SCALE]. Now go inside the warehouse; there is a
small door in the southwest corner that you can use to enter.

Inside here, you'll quickly find out why it's called "Cold Storage." In the
places with the white ice, you slip across the room. This means you have to
plan out a little before you walk on the ice; it's all rather simple to
navigate, though.

Before you start with the ice, go up the stairs near the worker and grab the
[NET BALL] on this upper platform. Go back down and start with the 'ice.
Slide down the *very* left side to hit the blue storage wall. Slide to the
east now to hit a green storage unit and a block of ice. Now slide south to
pick up [TM55 SCALD] in the corner of this ice.

Slide back up to the ice block, then slide to the west to reach the blue
wall. From here, slide north to hit the green storage unit and then go east
to reach normal ground. Fight Worker Victor, then slide east to reach some
stairs.

Up the stairs, battle Worker Glenn, then take the ice to the east. Slide
east, then north, then west, and finally south. Ascend the stairs to Worker
Filipe, then follow the linear path to reach the ground floor and Worker
Patton. Collect the [ICE HEAL] near him and head north.

You will find the second ice floor that we encounter in this area - the
"middle ice floor," if you will. Slide north to finally reach the upper part
of this area. Battle Worker Ryan, then grab the [HYPER POTION] to the east of
him. Head west and try to go inside the opened green storage unit. Cheren
arrives and asks you if anyone's in there; answer yes and the two of you will
find Team Plasma's hideout inside.

You will find Zinzolin, who is another one of those pesky Sages, and an
armada of Team Plasma Grunts. You must battle the four 'grunts on the right
while Cheren takes out the grunts on the left. You can heal between battles
to make this much easier than it sounds.

After battling the four Team Plasma Grunts, Clay comes in with four of his
lackeys and collects the bad guys. Cheren smells ya later - off to the gym -
and you're left alone in the cold storage unit. Pick up the [NEVERMELTICE] in
this room before you backtrack all the way to Driftveil City.


=============================================================================
-----------------------------------------------------------------------------

Driftveil City Gym

-----------------------------------------------------------------------------
=============================================================================

+-------------------------------------------------------+
| Trainer Name    |    Pokemon   | Level | Type         |
|-----------------+--------------+-------+--------------|
| Worker Felix    | 1. Palpitoad |  28   | Water/Ground |
|                 | 2. Drilbur   |  28   | Ground       |
|-----------------+--------------+-------+--------------|
| Worker Sterling | 1. Sandile   |  28   | Ground/Dark  |
|                 | 2. Drilbur   |  28   | Ground       |
|-----------------+--------------+-------+--------------|
| Clerk Katie     | 1.  Drilbur  |  29   | Ground       |
|-----------------+--------------+-------+--------------|
| Worker Don      | 1. Krokorok  |  29   | Ground/Dark  |
|-----------------+--------------+-------+--------------|
| Clerk Isaac     | 1. Sandile   |  27   | Ground/Dark  |
|                 | 2. Sandile   |  27   | Ground/Dark  |
|                 | 3. Palpitoad |  27   | Water/Ground |
+-------------------------------------------------------+


This gym is located at the northeast part of town. Outside the gym, you'll
find Clay and Ghetsis; unfortunately, Clay gives up the Team Plasma we just
captured. At any rate, Clay's ready to fight in the gym, you just need to
work your way through it now.

Inside the gym, talk to the old dude with the shades to get another [FRESH
WATER]. Yep, this dudes omnipresent it seems. Anyway, this Gym's puzzle is a
bunch of elevators. I think numbered directions are better for this, so 'here
goes nothin'.

1. Take the elevator at the entrance down. It's the only way to go. ;)
2. Go right - battle the trainer - and take this elevator down.
3. This part can be tricky. Go north but DO NOT take this elevator. Instead,
get on the rafters that circle the wall and follow them to a trainer and
another elevator. Take this elevator down.
4. Take the north elevator upward.
5. Go up and around the rafters. Battle the trainer, then take the wall-in
elevator down to reach Clay!

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Clay                                                        ||
||  ===============                                                        ||
||                Pokemon: 1. Krokorok (Level 29 and Ground/Dark)          ||
||                --------      > Torment: Low damage Dark Type move which ||
||                                -------- makes Pokemon not able to use   ||
||                                         the same move twice in a row    ||
||                              > Swagger: Confuses you but also raises    ||
||                                -------- your attack two levels, no dmg  ||
||                              > Bulldoze: High damage Ground Type move,  ||
||                                --------- Can reduce your speed          ||
||                              > Crunch: High damage Dark Type Move, can  ||
||                                ------- lower your Defense               ||
||                                                                         ||
||                         2. Palpitoad (Level 29 and Water/Ground)        ||
||                              > Bubblebeam: High damage Water Type move, ||
||                                ----------- can lower your speed         ||
||                              > Aqua Ring: Pokemon gains 1/16 health each||
||                                ---------- turn, no damage to you though ||
||                              > Muddy Water: Very high damage Water Type ||
||                                ------------ move, can lower accuracy    ||
||                              > Bulldoze: High damage Ground Type move,  ||
||                                --------- Can reduce your speed          ||
||                                                                         ||
||                         3. Excadrill (Level 31 and Ground/Steel)        ||
||                              > Rock Slide: High damage Rock Type attack ||
||                                ----------- Can make the target flinch   ||
||                              > Honed Claws: Raises attack *and* accuracy||
||                                ------------ by one level, Dark Type     ||
||                              > Slash: High damage Normal Type move that ||
||                                ------ has an increased chance to crit   ||
||                              > Bulldoze: High damage Ground Type move,  ||
||                                --------- Can reduce your speed          ||
||                                                                         ||
||                 Reward: $3720, Quake Badge, an I-Owe-U for a TM         ||
||               Strategy:   This Gym Leader is easier than the last. His  ||
||               ========= Pokemon have high powered attacks; however, they||
||                         won't live to be able to use them if you target ||
||                         their weaknesses. Specifically, Grass, Water and||
||                         Fighting Type moves are the key here. You will  ||
||                         almost definitely have this covered no matter   ||
||                         which Starter you chose. You can also teach TM55||
||                         Scald to a Pokemon; we just acquired that one in||
||                         the Cold Storage.                               ||
||                           Basically, this is another fight where the    ||
||                         best defense is a good offense. You should try  ||
||                         to take these Pokemon down fast before they     ||
||                         unleash their own powerful attacks. All three of||
||                         these Pokemon have a Ground Type move called    ||
||                         Bulldoze which can do some serious damage,      ||
||                         especially against Pokemon weak against Ground. ||
||                           This actually becomes a weakness, however,    ||
||                         because that means ALL of his Pokemon are Ground||
||                         Type. Although they are all hybrids, one of     ||
||                         their Types is Ground. This means that the      ||
||                         aforementioned weakness work against them very  ||
||                         well.                                           ||
||                           If you chose Tepig, you should have a Pansage ||
||                         that can inflict major damage with its Grass    ||
||                         moves. For Snivy, you have a Starter that is    ||
||                         also a Grass Type and thus shouldn't have any   ||
||                         difficulty. Finally, Oshawott Starters have     ||
||                         Water moves that can do great damage.           ||
||                           Target his weaknesses and you shouldn't have  ||
||                         much trouble. If your main for this fight gets  ||
||                         low on health, swap it out and heal it up. You  ||
||                         can just use another Pokemon as a meat-shield   ||
||                         while you get it patched up. None of his Pokemon||
||                         are holding any berries, so you don't have any  ||
||                         surprises when it comes to that aspect. In the  ||
||                         end, target his weaknesses for an easy victory. ||
||                                                                         ||
'========================================================================='

After the fight, Clay promises to give you a TM at Chargestone Cave and
suggests you go to Route 6. You can easily exit this gym by simply taking the
elevator back up; the cone that was previously blocking the path to the
adjacent elevator is now gone.

The entrance to your next destination, Route 6, lies on the west side of the
city. When you get to the dirt path, Bianca shows up and wants to fight.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (4)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Herdier (Level 26 and Normal Type)           ||
||                --------      > Intimidates: at the start of the battle  ||
||                                -----------  to lower your attack        ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, uses at beginning, ||
||                                             basically a free turn       ||
||                              > Bite: medium damage attack, uses often,  ||
||                                ----  dark-type                          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                                                                         ||
||                         2. Musharna (Level 26 and Psychic Type)         ||
||                              > Psybeam: medium damage Psychic attack,   ||
||                                -------  uses often, watch out for it    ||
||                              > Hypnosis: put you to sleep for a few     ||
||                                --------- turns, can be a disaster if    ||
||                                          you don't have awake items     ||
||                              > Lucky Chant: prevents you from getting   ||
||                                ------------ critical hits for five turns||
||                              > Defense Curl: raises defense, pretty     ||
||                                ------------- much a "free turn" if used ||
||                                                                         ||
||    If you picked Tepig: 3. Panpour (Level 26 and Water Type)            ||
||    --------------------      > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                                                                         ||
||                         4. Servine (Level 28 and Grass Type)            ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
|| If you picked Oshawott: 3. Pansage (Level 26 and Grass Type)            ||
|| -----------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                         4. Pignite (Level 28 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||    If you picked Snivy: 3. Pansear (Level 26 and Fire Type)             ||
||    --------------------      > Incinerate: medium damage to your Starter||
||                                ----------  low damage to normal Pokemon ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                         4. Dewott (Level 28 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                              > Water Sport: Halves Fire Move damage, can||
||                                ------------ present problems if you only||
||                                             use Fire Types exclusively  ||
||                                                                         ||
||                 Reward: $2800                                           ||
||               Strategy:   Quite frankly, Bianca is still a pushover. She||
||               ========= hasn't quite covered her weaknesses yet, and    ||
||                         your Starter Pokemon can blast through her      ||
||                         Starter with ease. All of her Pokemon have gone ||
||                         up eight levels since your last encounter with  ||
||                         her, and her Munna is now a Musharna.           ||
||                           Her Herdier starts the battle with Intimidate,||
||                         which lowers your attack as per the usual. As   ||
||                         far as I can tell, this Herdier does *not* have ||
||                         Take Down, and instead has a bunch of weak      ||
||                         attacks. As you may recall from the last fight  ||
||                         with her, Take Down was a big damage dealer and ||
||                         the main culprit. Without Take Down, Herdier    ||
||                         should prove no challenge.                      ||
||                           The second Pokemon she throws out there is her||
||                         Pansear/pour/sage. Like last time, this Pokemon ||
||                         is strong against your Starter but weak against ||
||                         your own Pans-. Use the weakness to your        ||
||                         advantage; get out your Pans- and do a          ||
||                         Fire/Grass/Water move for a super effective hit.||
||                           The third Pokemon is her Starter, which is    ||
||                         directly weak to your own Starter. Merely swap  ||
||                         in your Starter and use your best elemental move||
||                         for an easy victory.                            ||
||                           Her last Pokemon, Musharna, *could* present a ||
||                         challenge in the future, but right now it simply||
||                         doesn't have enough useful moves to be          ||
||                         effective. You should watch out for both Psybeam||
||                         and Hypnosis; the former is her only damaging   ||
||                         attack, while the later can be a pain if you    ||
||                         don't have any items that can cure sleep.       ||
||                           Overall, a typical and easy Bianca fight. She ||
||                         still hasn't addressed her direct weaknesses to ||
||                         your Pokemon, and her Herdier has lost its best ||
||                         move.                                           ||
||                                                                         ||
'========================================================================='


After the battle, Bianca puts herself in serious contention for BFF of the
Year when she gives you [HM02 FLY]. This baby will allow you to fly anywhere
that you've been to before, and it's great when you need to backtrack after
you get more HMs (like Surf) that open up areas.

With Bianca gone, continue your originally planned route and head to Route 6.

=============================================================================
-----------------------------------------------------------------------------

Route 6

-----------------------------------------------------------------------------
=============================================================================

+-----------------------------------------------------------------+
| Trainer Name           |    Pokemon   | Level | Type            |
|------------------------+--------------+-------+-----------------|
| Pokemon Ranger Shanti  | 1. Emolga    |  27   | Electric/Flying |
|                        | 2. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Scientist William      | 1. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Parasol Lady Nicole    | 1. Tympole   |  24   | Water           |
|                        | 2. Tympole   |  24   | Water           |
|                        | 3. Tympole   |  24   | Water           |
|                        | 4. Tympole   |  24   | Water           |
|------------------------+--------------+-------+-----------------|
| Scientist Ron          | 1. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Scientist Maria        | 1. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Parasol Lady Tihana    | 1. Vanillite |  26   | Ice             |
|                        | 2. Frillish  |  26   | Water/Ghost     |
|------------------------+--------------+-------+-----------------|
| Pokemon Ranger Richard | 1. Minccino  |  27   | Normal          |
|                        | 2. Emolga    |  27   | Electric/Flying |
+-----------------------------------------------------------------+

As is the usual, you'll want to fight all the trainers and get all the items.
There are several trainers in this area, but no Doctor at the beginning of
the Route, so you'll have to go back to Driftveil City to heal up. Follow the
linear path across the two bridges and through the grass. You'll come to a
dirt path with the Season Research Lab to the north. You can net a Leaf Stone
if you show the researcher all four forms of Deerling, but that's probably a
long way off.

South of the lab, you'll find a fenced-in area of grass. On the east side of
this small fenced area, you can find an [ELIXIR]. In addition, you can also
find a [HYPER POTION] to the west of the lab in the vacant yard. After
collecting it, head west and across the small bridge. In the grass area,
you'll find two Foongus posing as items and a *real* item in the form of a
[LEAF STONE].

Take the bridge north to find a house. You can heal your Pokemon here, so you
might want to come back every now and then while you're in Chargestone Cave.
The 'cave itself is located north of the healing house. The cave entrance is
blocked by a web, but since we just beat Clay at the gym, he is kind enough
to open up the pathway. He also finally gives you [TM78 BULLDOZE] for beating
him back at the gym.

=============================================================================
-----------------------------------------------------------------------------

Chargestone Cave

-----------------------------------------------------------------------------
=============================================================================

+---------------------------------------------------------------+
| Trainer Name          |    Pokemon    | Level | Type          |
|-----------------------+---------------+-------+---------------|
| Scientist Ronald      | 1. Klink      |  29   | Steel         |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Jared     | 1. Archen     |  31   | Rock/Flying   |
|-----------------------+---------------+-------+---------------|
| Hiker Hardy           | 1. Boldore    |  26   | Rock          |
|                       | 2. Gurdurr    |  26   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Scientist Orville     | 1. Klink      |  29   | Steel         |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Corky     | 1. Whimsicott |  30   | Grass         |
|                       | 2. Tirtouga   |  30   | Water/Rock    |
|-----------------------+---------------+-------+---------------|
| Scientist Naoko       | 1. Klink      |  29   | Steel         |
|-----------------------+---------------+-------+---------------|
| Doctor Wayne          | 1. Swadloon   |  29   | Bug/Grass     |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Allison   | 1. Drilbur    |  30   | Ground        |
|                       | 2. Zebstrika  |  30   | Electric      |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Stella    | 1. Gothita    |  29   | Psychic       |
|                       | 2. Ducklett   |  29   | Water/Flying  |
|                       | 3. Lilligant  |  29   | Grass         |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (1) | 1. Sandile    |  26   | Ground/Dark   |
|                       | 2. Scraggy    |  26   | Dark/Fighting |
|                       | 3. Watchog    |  26   | Normal        |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (2) | 1. Scraggy    |  28   | Dark/Fighting |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (3) | 1. Trubbish   |  27   | Poison        |
|                       | 2. Liepard    |  27   | Dark          |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (4) | 1. Trubbish   |  26   | Poison        |
|                       | 2. Trubbish   |  26   | Poison        |
|                       | 3. Trubbish   |  26   | Poison        |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (5) | 1. Watchog    |  27   | Normal        |
|                       | 2. Sandile    |  27   | Ground/Dark   |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (6) | 1. Liepard    |  28   | Dark          |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (7) | 1. Sandile    |  27   | Ground/Dark   |
|                       | 2. Watchog    |  27   | Normal        |
+---------------------------------------------------------------+

When you first enter the cave, N's lackeys herd you to the king. He says some
crazier stuff than usual, and then you're left to finally explore the cave.
This place is very big and full of trainers and items. Remember to backtrack
to the house in Route 6 if your Pokemon need healing. There is also a Doctor
on the basement floor who can heal your Pokemon if you can get that far in
one sitting.

Head north in the cave and Bianca will sneak up on you. No, she doesn't want
another beatdown. Instead, she brings along Professor Juniper, who gives you
a [LUCKY EGG] just because she's such a nice person. This egg raises the
experience gained by the holder, and is thusly very valuable and should be
held by your main Pokemon. It's also very useful when you need to level
alternate Pokemon, too.

Bianca tells you that you can move the stones by pushing them to the bigger
stones. This is basically the layout and "puzzle" of the area. It's not at
all hard, however. Push the stone near Bianca to the west. Head north and
then push the stone that is blocking the ledge path. Grab the [PARALYZ HEAL]
and continue north.

Go east to the glowing stone and then grab the [HEAL BALL] above the ledge to
the north. Head south and push the two stones. Jump the ledge and fight
Scientist Ronald, then push the two stones south of him to find a [REVIVE] in
the corner.

Head back around and continue east until Professor Juniper & co stop you.
After she's done blabbing, go south and N's lackeys will herd you across the
bridge. They state that there are Team Plasma Grunts waiting below. Before
you take them on, grab the [HYPER POTION] north of you. Battle Scientist </pre><pre id="faqspan-5">
Naoko near the steps down, but do not go down yet. To the west of the stairs,
you'll find two stones. Push the bottom one and make your way west to find an
[IRON] at the end of the pathway.

In the lower level, head west until you find twins next to some steps. Go up
the steps and head north to find a [TIMER BALL]. You can find Doctor Wayne to
the east of here - he can provide healing after you defeat him in battle.
Other than that, it's time to crack some heads - Team Plasma Grunt heads,
that is.

These Team Plasma have Pokemon around 26-28, so they shouldn't be much of a
problem if you've been fighting all the trainers thus far in the game.
Remember that you can always go back to Doctor Wayne if you need healing;
he'll also restore your PP just like a normal Poke Center visit would.

After taking out the first five grunts, you will come across a small set of
stairs. Go west and push the stone, then continue west and finally south to
find a [THUNDERSTONE]. Head back to where you pushed the stones and continue
north to find two more Team Plasma Grunts.

You might be tempted to take the stairs back up to the first floor, but opt
to take the western stairs that lead down. On this lower level, you will find
Ace Trainer Allison and Ace Trainer Stella. More importantly, scattered
throughout the area you can find three items: (1) a [BRIGHTPOWDER] in the
northeast corner, (2) a [HYPER POTION] to the left of Stella, and (3) a [RARE
CANDY] to the right of Stella. To get the 'candy, you must loop around to it
on the bottom pathway.

Head back to the floor with all the Team Plasma Grunts, then take the stairs
to the east. They lead back up to the top level, but now you're on a
different part. Head south and defeat the blue-haired guy who calls himself
Ace Trainer Corky. East of him you can find a [MAGNET] just lying on the
ground.

The exit to Mistralton City is in the northeast corner of this area.
Unfortunately, you find N near the exit. He talks crazy, asks you if you
dream at night, and then wants to fight.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma N (4)                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Boldore (Level 28 and Rock Type)             ||
||                --------      > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Sand-Attack: Lowers accuracy, uses rarely||
||                                ------------ basically a "free turn"     ||
||                              > Harden: Raises Boldore's defense by only ||
||                                ------- one level; high def to begin with||
||                              > Headbutt: High damage attack that can    ||
||                                --------- also make you flinch           ||
||                                                                         ||
||                         2. Joltik (Level 28 and Bug/Electric Type)      ||
||                              > Spider Web: Makes it so you can't flee   ||
||                                ----------- from battle (lol?)           ||
||                              > Leech Life: Low damage attack but half of||
||                                ----------- the damage heals the user    ||
||                              > String Shot: Reduces the speed of the    ||
||                                ------------ target; kinda "free move"   ||
||                              > Thunder Wave: No damage but can paralyze ||
||                                ------------- you; can be annoying!      ||
||                                                                         ||
||                         3. Klink (Level 28 and Steel Type)              ||
||                              > Thundershock: Medium damage Electric move||
||                                ------------- that can cause paralysis   ||
||                              > Charge: Raises Special Defense & doubles ||
||                                ------- Electric moves for next turn     ||
||                              > Vicegrip: Medium damage normal attack    ||
||                                --------- that always hits               ||
||                              > Gear Grind: Medium damage Steel Type move||
||                                ----------- that hits twice in a turn    ||
||                                                                         ||
||                         4. Ferroseed (Level 28 and Grass/Steel Type)    ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Harden: Raises Boldore's defense by only ||
||                                ------- one level; high def to begin with||
||                              > Curse: Decreases Speed but raises Defense||
||                                ------ and Attack; major damage to Ghosts||
||                              > Rollout: Medium damage Rock Type move    ||
||                                -------- that causes damage over turns   ||
||                                                                         ||
||                 Reward: $2800                                           ||
||               Strategy:   N has completely different Pokemon from your  ||
||               ========= last battle. I guess he learned from your       ||
||                         massacre last time! His Pokemon are all Level 28||
||                         and have some interesting attacks. Ferroseed,   ||
||                         Klink, and Joltik are all very weak against     ||
||                         fire, so get out your Pignite or Pansear and    ||
||                         have at it. You can also use a Darumaka if you  ||
||                         caught one, or basically any Fire-based move.   ||
||                           His first Pokemon, Boldore, only has one move ||
||                         to watch out for, and that's headbutt. Aside    ||
||                         from that, it's a weak attack and stat skills   ||
||                         that don't make much of a difference. It would  ||
||                         be great if he Harden'd the whole fight. If he  ||
||                         headbutts too much, swap out and heal as per    ||
||                         the usual.                                      ||
||                           Joltik can be annoying if he decides to use   ||
||                         Thunder Wave and paralyze you. If this happens, ||
||                         you should have a few Paralyz Heal in stock     ||
||                         because we've gathered a ton of them so far.    ||
||                         Aside from that, his Leech Life does low damage ||
||                         and heals him, which can be troublesome if you  ||
||                         plan a low damage attack to finish him.         ||
||                           His third Pokemon, Klink, is straight up Steel||
||                         Type but has two Electric attacks. Thundershock ||
||                         is basically Thunder Wave but with damage and   ||
||                         less of a chance to paralyze. Beware if he uses ||
||                         this after he uses Charge, though, because then ||
||                         his Electric attack will do double the damage.  ||
||                           Ferroseed is another pretty easy fight. He has||
||                         two statistic reducing moves, so you have a two ||
||                         out of four chance that he won't do any damage  ||
||                         at all. Rollout can be bad if you have a Pokemon||
||                         weak against Rocks, though.                     ||
||                           Overall, another easy fight from the king. Any||
||                         Fire type Pokemon can tear through these guys   ||
||                         with little trouble. The biggest thing to watch ||
||                         out for is his tendency to employ paralysis     ||
||                         moves, but they have a fairly low chance of     ||
||                         actually causing paralysis anyway.              ||
||                                                                         ||
'========================================================================='


After defeating him, Bianca and Professor Juniper arrive to see what's up. As
you might imagine, Professor Juniper and N have conflicting opinions on
Pokemon, and so N stomps off in classic ragequit fashion. When you get
control again, leave the cave via the northeast exit.


=============================================================================
-----------------------------------------------------------------------------

Mistralton City

-----------------------------------------------------------------------------
=============================================================================

Poke Mart
---------
Poke Ball.......200
Great Ball......600
Ultra Ball......1200
Potion..........300
Super Potion....700
Hyper Potion....1200
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Super Repel.....500
Max Repel.......700
Hail............50000
Sunny Day.......50000
Rain Dance......50000
Sandstorm.......50000


Head up the dirt path to the west of the Pokemon Center to reach a small
scene. It seems that we can't challenge this gym until we've gone up
Celestial Tower with Skyla; this is the usual "thing-we-gotta-do"
prerequisite before we can do a gym. Can't roflstomp through the game, right?

The Pokemon Center sells Ultra Balls for the first time; pass on the TMs,
however, because they are just too expensive to purchase right now. The house
to the east of the Pokemon Center has people that can Delete and Remember
moves. You can even delete HMs here, but to remember a move you need to pay
the price of a Heart Scale.

You will also find [TM58 SKY DROP] next to the plane that's west of the
Pokemon Center. That's it for now, so follow the dirt path to the northeast
corner of this area to reach Route 7.


=============================================================================
-----------------------------------------------------------------------------

Route 7

-----------------------------------------------------------------------------
=============================================================================

+----------------------------------------------------------------+
| Trainer Name         |    Pokemon    | Level | Type            |
|----------------------+---------------+-------+-----------------|
| Youngster Mikey      | 1. Dwebble    |  30   | Bug/Rock        |
|                      | 2. Simisage   |  30   | Grass           |
|----------------------+---------------+-------+-----------------|
| Youngster Parker     | 1. Palpitoad  |  29   | Water/Ground    |
|                      | 2. Shelmet    |  29   | Bug             |
|                      | 3. Scolipede  |  29   | Bug/Poison      |
|----------------------+---------------+-------+-----------------|
| Backpacker Terrance  | 1. Simisear   |  31   | Fire            |
|----------------------+---------------+-------+-----------------|
| Backpacker Ruth      | 1. Minccino   |  31   | Normal          |
|----------------------+---------------+-------+-----------------|
| Pokemon Ranger Mary  | 1. Swadloon   |  30   | Bug/Grass       |
|                      | 2. Simipour   |  30   | Water           |
|                      | 3. Tranquil   |  30   | Normal/Flying   |
|----------------------+---------------+-------+-----------------|
| Pokemon Ranger Pedro | 1. Solosis    |  31   | Psychic         |
|                      | 2. Axew       |  31   | Dragon          |
|----------------------+---------------+-------+-----------------|
| Harlequin Pat        | 1. Emolga     |  30   | Electric/Flying |
|                      | 2. Sigilyph   |  30   | Psychic/Flying  |
|----------------------+---------------+-------+-----------------|
| Harlequin Ian        | 1. Tynamo     |  29   | Electric        |
|                      | 2. Ducklett   |  29   | Water/Flying    |
|                      | 3. Tranquil   |  29   | Normal/Flying   |
+----------------------------------------------------------------+


Head into the grass north of you to find an [ULTRA BALL] and a few trainers.
Make your way back to the dirt path and follow it until you reach a house
with a red roof on the left. You can trade your Boldore for an Emolga with
the backpacker inside.

Leave the house and take the brown rafters so you can go over the grass.
Fight Ace Trainer Elmer, then make your way up the dirt road while you fight
the three trainers around here. You can find a [PP UP] in the grass to the
west and a [MAX ETHER] in the grass to the east.

Celestial Tower is to the north - at the end of the dirt path - but you'll
want to head east first. Make your way through the grass to find another
house with a red roof; in this house, you can talk to the girl in front of
the television to heal your Pokemon!

Your Mom calls you when you continue east of the house. She doesn't ask for
anything or give you anything, though. Continue east and take the rafters
above the dark grass. On the far east side, you will find a pretty good item
in [TM81 X-SCISSORS].

Now that you've gotten all of the items, head to Celestial Tower, which is
the big tower in the northwest corner of this area.


=============================================================================
-----------------------------------------------------------------------------

Celestial Tower

-----------------------------------------------------------------------------
=============================================================================

+----------------------------------------------------------------+
| Trainer Name          |    Pokemon    | Level | Type           |
|-----------------------+---------------+-------+----------------|
| Lass Kara             | 1. Deerling   |  30   | Normal/Grass   |
|                       | 2. Gothita    |  30   | Psychic        |
|-----------------------+---------------+-------+----------------|
| Psychic Doreen        | 1. Elgyem     |  30   | Psychic        |
|                       | 2. Solosis    |  30   | Psychic        |
|                       | 3. Sigilyph   |  30   | Psychic/Flying |
|-----------------------+---------------+-------+----------------|
| Psychic Lin           | 1. Litwick    |  31   | Ghost/Fire     |
|                       | 2. Swoobat    |  31   | Psychic/Flying |
|-----------------------+---------------+-------+----------------|
| Psychic Belle         | 1. Musharna   |  32   | Psychic        |
|-----------------------+---------------+-------+----------------|
| Psychic Micki         | 1. Yamask     |  31   | Ghost          |
|                       | 2. Golett     |  31   | Ground/Ghost   |
|-----------------------+---------------+-------+----------------|
| Psychic Bryce         | 1. Duosion    |  32   | Psychic        |
|-----------------------+---------------+-------+----------------|
| Nurse Sachiko         | 1. Gothita    |  31   | Psychic        |
|                       | 2. Alomomola  |  31   | Water          |
|-----------------------+---------------+-------+----------------|
| Ace Trainer Beckett   | 1. Stoutland  |  33   | Normal         |
|-----------------------+---------------+-------+----------------|
| Ace Trainer Kassandra | 1. Swoobat    |  32   | Psychic/Flying |
|                       | 2. Gothorita  |  32   | Psychic        |
+----------------------------------------------------------------+


There ain't nothin' on the first floor, so take the spiral stairs to floor
number two. On the second floor, there are four trainers and two items: a
[HYPER POTION] and [TM61 WILL-O-WISP]. On the third floor, you will find five
trainers, the last of which is a Nurse that can heal your Pokemon. There is
also an item, the [SPELL TAG], in plain sight on this floor.

The fourth floor has two Ace Trainers and two items. On the right side of the
room, you'll find [TM65 SHADOW CLAW]. On the left side of the room, you can
obtain a [REVIVE]. When you're ready make your way to floor five, otherwise
known as the top floor!

You'll find Skyla looking straight at the 'bell. The two of you talk for a
little bit, then she urges you to go ahead and ring it. After it's made its
sweet sound, Skyla exits and tells you to meet her at the gym. Instead of
going all the way back down the 'tower, you should use *FLY* to instantly get
back to Mistralton City.


=============================================================================
-----------------------------------------------------------------------------

Mistralton City Gym

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------------------------+
| Trainer Name  |    Pokemon  | Level | Type           |
|---------------+-------------+-------+----------------|
| Worker Arnold | 1. Swoobat  |  33   | Psychic/Flying |
|---------------+-------------+-------+----------------|
| Worker Brady  | 1. Ducklett |  32   | Water/Flying   |
|               | 2. Woobat   |  32   | Psychic/Flying |
|---------------+-------------+-------+----------------|
| Worker Cliff  | 1. Tranquil |  32   | Normal/Flying  |
|               | 2. Tranquil |  32   | Normal/Flying  |
|---------------+-------------+-------+----------------|
| Pilot Chase   | 1. Unfezant |  33   | Normal/Flying  |
|---------------+-------------+-------+----------------|
| Pilot Ted     | 1. Ducklett |  32   | Water/Flying   |
|               | 2. Sigilyph |  32   | Psychic/Flying |
+------------------------------------------------------+


This gym is located at the north end of the runway. As you might have heard
before, Skyla loves Flying Pokemon. This means that Rock, Electric, and Ice
Pokemon can do major damage to her and the other trainers inside; keep this
in mind as you prepare for the gym.

Inside the gym, talk to the sunglasses dude to obtain yet another [FRESH
WATER]. He also gives you the skinny on the gym: it's a bunch of cannons that
you need to blast through. I'll list directions with numbers again to make it
easier to follow.

1. Blast north on the cannon at the entrance.
2. Blast west on the cannon to the left.
3. Head back down to the same cannon and blast east now.
4. Go up the steps and blast west on the cannon here.
5. Head around and blast from the *bottom* of this cannon to launch north.
6. Blast east on the cannon to the right.
7. Blast west on this same cannon now.
8. Go up the steps and blast south on this cannon.
9. Continue the one-way, linear cannon blasts until you reach Skyla.

Skyla doesn't waste much time when you meet her. Time to fight!

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Skyla                                                       ||
||  ================                                                       ||
||                Pokemon: 1. Swoobat (Level 33 and Psychic/Flying)        ||
||                --------      > Heart Stamp: Medium-high damage Psychic  ||
||                                ------------ attack that can cause Flinch||
||                              > Acrobatics: Very high power attack b/c   ||
||                                ----------- Swoobat isn't holding an item||
||                              > Assurance: Medium damage Dark Type move, ||
||                                ---------- double damage if target was   ||
||                                           already damaged in the turn   ||
||                              > Amnesia: Raises Swoobat's Special Defense||
||                                -------- by two levels (!!)              ||
||                                                                         ||
||                         2. Unfezant (Level 33 and Normal/Flying)        ||
||                              > Quick Attack: low damage but always      ||
||                                ------------- attacks first              ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Air Slash: High damage Flying move that  ||
||                                ---------- can cause target to flinch    ||
||                              > Razor Wind: High damage Normal move that ||
||                                ----------- has increased chance to crit ||
||                                                                         ||
||                         3. Swanna (Level 35 and Water/Flying)           ||
||                              > Bubblebeam: High damage Water Type move, ||
||                                ----------- can lower your speed         ||
||                              > Aerial Ace: Medium to high damage, uses  ||
||                                ----------- often, Flying move, watch out||
||                              > Aqua Ring: Pokemon gains 1/16 health each||
||                                ---------- turn, no damage to you though ||
||                              > Air Slash: High damage Flying move that  ||
||                                ---------- can cause target to flinch    ||
||                                                                         ||
||                 Reward: $4200, Jet Badge, TM62 Acrobatics               ||
||               Strategy:   She isn't too tough, but she definitely has   ||
||               ========= higher level Pokemon than your last boss fight. ||
||                         Her Pokemon are all Flying Type, but also have a||
||                         secondary Type as well. These Pokemon can do    ||
||                         major damage if you put out a weak against      ||
||                         Pokemon, so play to your strengths here.        ||
||                         Specifically, Flying types are super effective  ||
||                         against Grass, Fighting, and Bug type Pokemon.  ||
||                         Your best bet is an Electric or Rock Pokemon, or||
||                         at least a Pokemon that can learn these moves.  ||
||                           I prefer Blitzle/Zebstrika and Roggenrola     ||
||                         here. I think a Zebstrika is a bit better here, ||
||                         though. Zebstrika gets very powerful Electric   ||
||                         attacks that can one-hit these guys with 100%   ||
||                         accuracy and speediness. I guess I just like    ||
||                         Zebras, though. Sue me! :)                      ||
||                           Swoobat is her first Pokemon, and she's       ||
||                         Psychic & Flying. A good zap downs her pretty   ||
||                         quickly, but watch out for Heart Stamp and      ||
||                         Acrobatics. Both of these attacks can inflict   ||
||                         major damage and HS can cause flinch. She can   ||
||                         also raise her Special Defense two levels with  ||
||                         Amnesia, so you might have to change to Physical||
||                         Attacks if Specials aren't gettin' the job done.||
||                           Her second Pokemon is an Unfezant. She's also ||
||                         level 33, but instead a Normal and Flying Type. ||
||                         Air Slash and Razor Wind are the main attacks to||
||                         watch out for here, and consider yourself lucky ||
||                         if you get a Quick Attack or Leer. AS and RW    ||
||                         cause major damage, so do the switch in/switch  ||
||                         out strategy if your main is low on health.     ||
||                           Her final Pokemon is a Swanna. She's level 25 ||
||                         and Water/Flying Type. Three of her moves       ||
||                         inflict medium to high damage, while the        ||
||                         remaining move heals her for a little bit.      ||
||                         Aerial Ace and Air Slash are both Flying moves, ||
||                         so don't have a weak against (Grass, Fighting,  ||
||                         or Bug) in the battle unless you want to be one-||
||                         shotted.                                        ||
||                           None of these Pokemon are holding any items   ||
||                         and I haven't seen Skyla creatively swap them or||
||                         anything. She's an offense trainer primarily, so||
||                         you should try to DPS her down first for an easy||
||                         win. Also, that *Volt Switch* you acquired can  ||
||                         come in handy here. You can put it on two       ||
||                         Pokemon to be extra annoying. ;)                ||
||                                                                         ||
'========================================================================='


Blast off the cannon directly behind Skyla to reach the entrance of the gym.
Outside, N gets the jump on you from the side, but he's just here to babble
about getting legendary Pokemon again and freeing Pokekind etc etc etc.

Before you leave for Twist Mountain, there is another item to obtain. In the
house north of the Pokemon Center, talk to the kid with the orange cap to get
the info on his "treasure." He'll only tell you once you've gotten the Jet
Badge, and apparently the treasure's on the edge of the runway. Head back
outside and run to the southwest corner of the runway to find [TM40 AERIAL
ACE]. The two kids are kind enough to let you keep it!

Go back to Route 7 and make your way to the northeast corner of the area to
find the entrance to Twist Mountain.


=============================================================================
-----------------------------------------------------------------------------

Twist Mountain

-----------------------------------------------------------------------------
=============================================================================

+------------------------------------------------------------+
| Trainer Name       |    Pokemon   | Level | Type           |
|--------------------+--------------+-------+----------------|
| Hiker Terrel       | 1. Boldore   |  34   | Rock           |
|                    | 2. Gurdurr   |  34   | Fighting       |
|--------------------+--------------+-------+----------------|
| Worker Brand       | 1. Boldore   |  34   | Rock           |
|                    | 2. Excadrill |  34   | Ground/Steel   |
|--------------------+--------------+-------+----------------|
| Ace Trainer Caroll | 1. Vanillish |  35   | Ice            |
|                    | 2. Gothorita |  35   | Psychic        |
|                    | 3. Duosion   |  35   | Psychic        |
|--------------------+--------------+-------+----------------|
| Doctor Hank        | 1. Duosion   |  34   | Psychic        |
|                    | 2. Musharna  |  34   | Psychic        |
|--------------------+--------------+-------+----------------|
| Worker Cairn       | 1. Excadrill |  35   | Ground/Steel   |
|--------------------+--------------+-------+----------------|
| Worker Heath       | 1. Woobat    |  35   | Psychic/Flying |
|--------------------+--------------+-------+----------------|
| Worker Rob         | 1. Boldore   |  33   | Rock           |
|                    | 2. Boldore   |  33   | Rock           |
|                    | 3. Boldore   |  33   | Rock           |
|--------------------+--------------+-------+----------------|
| Hiker Neil         | 1. Woobat    |  34   | Psychic/Flying |
|                    | 2. Boldore   |  34   | Rock           |
|--------------------+--------------+-------+----------------|
| Ace Trainer Jordan | 1. Krokorok  |  35   | Ground/Dark    |
|                    | 2. Palpitoad |  35   | Water/Ground   |
|                    | 3. Klang     |  35   | Steel          |
|--------------------+--------------+-------+----------------|
| Worker Rich        | 1. Gurdurr   |  34   | Fighting       |
|                    | 2. Boldore   |  34   | Rock           |
|--------------------+--------------+-------+----------------|
| Black Belt Teppei  | 1. Sawk      |  36   | Fighting       |
|--------------------+--------------+-------+----------------|
| Hiker Darrell      | 1. Woobat    |  33   | Psychic/Flying |
|                    | 2. Boldore   |  33   | Rock           |
|                    | 3. Gurdurr   |  33   | Fighting       |
|--------------------+--------------+-------+----------------|
| Battle Girl Sharon | 1. Throh     |  36   | Fighting       |
+------------------------------------------------------------+


Right when you step foot into the area, Cheren comes up from behind and asks
you to battle.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (6)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Unfezant (Level 33 and Normal/Flying Type)   ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                -------------  attacks first             ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 33 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Simisear (Level 33 and Fire Type)            ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Flame Burst: high damage Fire move that  ||
||                                ------------ can do splash damage        ||
||                                                                         ||
||                         4. Dewott (Level 35 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Water Sport: Halves Fire Move damage, can||
||                                ------------ present problems if you only||
||                                             use Tepig                   ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Water Pulse: can inflict confusion so    ||
||                                ------------ watch out for this one!     ||
||                                                                         ||
|| If you picked Oshawott: 3. Simipour (Level 33 and Water Type)           ||
|| -----------------------      > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scald: High damage Water move that can   ||
||                                ------ cause burn on target              ||
||                                                                         ||
||                         4. Servine (Level 35 and Grass Type)            ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
||    If you picked Snivy: 3. Simisage (Level 33 and Grass Type)           ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Seed Bomb: Inflicts major damage, Grass  ||
||                                ---------- Type move, watch out for it   ||
||                                                                         ||
||                         4. Pignite (Level 35 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||                 Reward: $3500                                           ||
||               Strategy:   The biggest difference since the last fight is||
||               ========= his Panpour/sear/sage has evolved since your    ||
||                         last battle and the evolved form Simipour/sear  ||
||                         /sage has a high damage element attack. All of  ||
||                         his Pokemon have increased by nine levels, too, ||
||                         but you should be around this level at this     ||
||                         point in the game if you've been fighting       ||
||                         trainers and catching wild Pokemon.             ||
||                           He's not *that* difficult, really. This is    ||
||                         mostly because his Pokemon haven't gotten much  ||
||                         better moves. Sure, they have adjusted level,   ||
||                         but they still don't got da movez.              ||
||                           His Unfezant basically has the same moves as  ||
||                         his Tranquill did, but it probably won't matter ||
||                         anyway because you can just one-hit him with an ||
||                         Electric Attack. Yes, I presuppose that you have||
||                         a sufficiently leveled Pokemon that do an       ||
||                         Electric Attack; this is because we just owned  ||
||                         Skyla using electricity.                        ||
||                           Second is his Liepard, which is similarly     ||
||                         unremarkable. The same strategy as before       ||
||                         applies here: beat it down with high power      ||
||                         attacks. It still hasn't learned anything very  ||
||                         powerful yet itself.                            ||
||                           The third Pokemon is his Simisear, Simipour,  ||
||                         or Simisage, which has the exact same Type as   ||
||                         your own Starter. It's best to just duke this   ||
||                         one out with your Starter or your best Pokemon. ||
||                         You should have more than one move Type on your ||
||                         Starter by now. Also, don't use your own Simi/  ||
||                         Pans- because it's weak against his one!        ||
||                           His final Pokemon is none other than his      ||
||                         Starter. It still hasn't evolved in its final   ||
||                         form, but it is nonetheless super effective     ||
||                         against your own Starter. This is now the time  ||
||                         to swap in your Simi/Pans and use an elemental  ||
||                         move Type to cause major damage to him.         ||
||                           All of his Pokemon are holding items in this  ||
||                         fight. His Unfezant holds a Scope Lens that     ||
||                         increases its critical hit chance; his Liepard  ||
||                         is holding a Sitrus Berry to restore health; his||
||                         Simisear/sage/pour is holding a Charcoal/Miracle||
||                         Seed/Mystic Water to raise its power; and his   ||
||                         Starter is holding Leftovers that restore health||
||                         each turn.                                      ||
||                           Overall, an easy battle if you used an        ||
||                         Electric type in the last gym and have been     ||
||                         leveling your Starter/Simi appropriately.       ||
||                                                                         ||
'========================================================================='

After the battle, Alder tries to commit suicide and jump off the cliff, but
he instead lands right next to the two of you unscathed. He gives you both
[HM03 SURF], which basically opens up a lot of doors in this game when it
comes to exploring new places. They both smell ya later and you're back in
control.

As for Twist Mountain, this place is freakin' huge and it can freakin'
*change* during the Winter. This makes guide writing hard, especially when
it's not Winter. :P However, the Winter paths seem pretty straightforward
anyway, so I'll just focus on what you'll see 9/12ths of the time for now.

First off, head up the stairs and battle Hiker Terrell, then enter the cave
proper. You'll meet Cheren and Clay again. After exchangin pleasantries, you
can continue through the cave to reach the center part of Twist Mountain
which I will refer to as the "outside."

Follow the wooden walkway north to find a [REVIVE] at the broken-end. Go back
south and then head east at the bottom of the map. Go past the doorway and
collect the [FULL HEAL] at the end of the path. Now take that doorway you
passed up to reach the inside again.

Battle the two trainers in this small area (both Hiker Darrell and Battle
Girl Shannon) and take the middle doorway to battle a third trainer, Ace
Trainer Caroll. Afterward, go back inside the Darrell/Sharon room and take
the exit in the northeast part of the area. Back outside, head north and go
inside the doorway at the end.

Back in the cave, head east and fight Worker Heath. East of him, you will
find a [MOON STONE] next to a large rock. Head south down the stairs to reach
a new area. In here, go all the way south to battle Worker Rob and then exit
via the west doorway. Back outside again, follow the wooden walkway north to
find a [MAX POTION]. Go south now and follow the wooden walkway as it loops
around the area. At the other broken end, you will find an [ETHER].

Head inside the doorway near here to reach another small cave area. Grab the
[NUGGET] in the center by the rocks and battle Worker Cairn in the northwest
corner. Next to Cairn, you will find a [PP UP] just lying on the ground
waitin' for you to take it. Exit via the northeast doorway.

Back outside, battle Doctor Hank to the south of you. He will heal your
Pokemon after the fight, and you can always come back to him to heal up. At
any rate, head north on the wooden walkway and take the first entrance that
you see. Back in the cave, head north and battle Hiker Neil before you exit
via the doorway north of him.

In this area, head down the steps and go west to find an [ULTRA BALL] on the
ground. Now go back to the center and fight the two trainers. Afterward, exit
via the southwest doorway to get back outside. The house is vacant, just so
you know, and I couldn't find any items in it either.

See the doorway south of the bulldozer on a lower level? That's what you need
to get to now; head east and then go south down the steps to reach it. In
here, follow the linear passageway to the next area. This room is distinctly
different from the other parts of the cave because it's more gray than brown.
You can find [TM91 FLASH CANNON] in the center of the area.

Backtrack to the outside area with the two bulldozers. Go inside the
northeast doorway in this outside area. In here, you'll meet Cheren and a
Team Plasma Grunt. After they're done talking, you can *finally* exit this
area via the doorway east of Cheren.

You'll meet Professor Juniper's father outside, who tells you a little about
Dragonspiral Tower before he giddily scampers off. Head north to reach
Icirrus City and heal up at the Pokemon Center. Now that we have a flight
point for Icirrus City, you can quickly fly back here whenever you like.


=============================================================================
-----------------------------------------------------------------------------

Route 1 (Again)

-----------------------------------------------------------------------------
=============================================================================


There's a lot to do now that we have Surf. Fly back to Nuvema Town (yes,
where it all begin) to get started on your Surfing adventures. Oh, and you
can teach Surf *and* Fly to Ducklett, which you can find in the shadows on
Driftveil Drawbridge.

At Nuvema Town, go north to reach Route 1. Go to the water down the steps and
use Surf to get in the water! Surf west to reach new land. Get off and grab
the [MAX ETHER] near the trees. Now fight your way through the trainers as
you head south in this area.

When you reach the terminal, go *east* under the white fence and into the
grass. Follow this grass to another trainer and, more importantly, a [PEARL]
at the very end. Head back to the terminal to reach Route 17!


=============================================================================
-----------------------------------------------------------------------------

Route 17 and Route 18

-----------------------------------------------------------------------------
=============================================================================


*NOTE: You should also have a Pokemon capable of using Strength!
------

Surf over to the blue-gray water to the west. As you might have guessed, you
can walk on this water. Battle the trainer here and surf north to the next
patch of blue-gray water. Grab [TM06 TOXIC] in the center of this area.
Afterward, Surf to the west to reach a strong current. Let the bottom current
push you into the adjacent area and Surf north to find a [DEEPSEATOOTH] in
the blue-gray water.

Surf back to Swimmer Wright to the south. You can actually go around him and
catch the current below him. This current pushes you toward the big island.
Get on land and go up the steps to reach Hiker Jeremiah. After defeating him,
head north to find a house. Inside this house, you can heal your Pokemon if
you talk to the blue pigtails; you can also net a [POKEMON EGG] if you talk
to the red hat (but only if you have a party spot open).

Back outside the house, go south and cross the wooden bridge. Use Strength to
push the boulder into the hole, then head into this grassy area. You will
find a [MAX ELIXIR] on the southeastern corner. Head back to the house and
fight Backpacker Kumiko to the southwest. Go down the steps near her to reach
the sandy beach.

Head north on the beach and ascend the stairs. Get on the grass to the left
and go all the way down to find [HM05 WATERFALL]! Yay! Go north now and back
out of the grass. At the steps again, head north and go through the grass to
reach more stairs. Up them, you'll find another trainer, Veteran Ray, who is
clad in black.

Go east of him and head across the small bridge. Descend the stairs and use
Surf on the beach. Surf east and take the *middle* current. It will push you
all the way to the north part of the first area we were in. Swim to the shore
to find the P2 Lab - the green roof. Before we go in, battle Scientist Nathan
to the south and pick up [TM24 THUNDERBOLT] near him.

Head inside P2 Lab now and grab the [DUBIOUS DISC] on the ground. It's just a
one room lab, so exit and head back to the beach. Use Surf and go between the
two currents to reach blue-gray water. Head to the southwest part of the
water and surf again. Go south and surf between the currents as you make your
way west.

You'll find yourself back at the far island, but this time on the beach you
couldn't reach before. Fight the trainer and grab [TM 19 TELEKINESIS] in the
dark grass to the north. Head south and Surf down the beach to find a [HEART
SCALE] in the corner.

That's it for this area.


=============================================================================
-----------------------------------------------------------------------------

Mistralton Cave & Legendary Pokemon

-----------------------------------------------------------------------------
=============================================================================

*NOTE: Make sure you have FLASH to light up the cave! You can get the TM from
the guy on Narrow Street in Castelia City. You will also need STRENGTH here!

Fly to Driftveil City and exit via the northwest to reach Route 6. Traverse
the terrain to the house, then Surf on the river to the east. Across the
river, you will find a [SILK SCARF] in the grass. You see that cave above
you? That's Mistralton Cave, which is our next destination.

Unfortunately, trees are blocking the way, so Surf back over the river and
follow the terrain north to the second house. Go east of the house and into
the dark grass. At the end of the dark grass, use Surf to get back in the
river. Head east to the entrance of the cave!

Use FLASH to light up the cave. Head south and use STRENGTH to push the
boulder into the hole. Be sure to push it to the *right* before you start to
push it down. Continue south to find Hiker Hugh. After defeating him, push
the boulder in the hole to the east, and continue up the stairs.

Fight Hiker Clarke here and grab the [MAX REPEL] to the east of him. Now go
west of Hiker Clark and grab the [HYPER POTION] north of the boulder. </pre><pre id="faqspan-6">
Speaking of which, you can push that boulder into the hole to get back to the
entrance; however, we want to explore a bit more, so head south to find some
stairs!

This area is trainer-free thankfully. Head down the steps and go south to the
boulder. Push it into the hole with Strength and make your way to the east
side of the area. At the east wall, go south and then up the stairs to the
left. Follow this elevated level to find a [HARD STONE] at the end.

Head back to the eastern wall and go to the northeast corner. From there,
it's a straight path to the northwest corner, which has [TM80 ROCK SLIDE]
nestled there. Go back to the northeast corner and head down the stairs. Take
the northern path as it wraps around the center structure. You will find an
[IRON] at the other end.

Push the two boulders in the center of the area now. The right boulder will
allow you to get to the stairs, while the left boulder allows you to easily
get back to the entrance level. Go up the stairs in the center of the two
boulders to reach the last level.

Head east to find an old dude. No, he's not here to fight; listen to his
story about the three legendary Pokemon. One of them, Cobalion, is actually
in this cave! He's on this level to be exact, but before you get to him,
you'll want to collect the three items in this area.

In the northeast corner you'll find a [DUSK STONE], while in the southwest
corner you'll get a [REVIVE]. In the center of the area, you will find a
[RARE CANDY] on the level below Cobalion. Now push all the boulders with
Strength to make the way clear.

You *might* not want to face Cobalion now because he's level 42, but if you
have a Pokemon around that level it could be worthwhile to catch him. He'll
be a great addition to your team. Bring plenty Poke Balls and save before you
face him!

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Cobalion (Level 42)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Justified (Raises his attack when you hit him   ||
||                ========            with a Dark Type move)               ||
||                                                                         ||
||                  Moves: 1. Helping Hand: Useless for this fight; boosts ||
||                  ======    ------------- attack of ally in double battle||
||                                                                         ||
||                         2. Retaliate: High damage attack, very high if  ||
||                            ---------- a teammate falls (not applicable  ||
||                                                         in this battle) ||
||                         3. Iron Head: High damage Steel Type attack,    ||
||                            ---------- can cause flinch on the target    ||
||                                                                         ||
||                         4. Sacred Sword: High damage Fighting move that ||
||                            ------------- ignores target's stat changes  ||
||                                                                         ||
||             Weaknesses: Fire, Fighting, and Ground                      ||
||                                                                         ||
||            Half Damage: Normal, Grass, Ice, Dragon, Dark, and Steel     ||
||                                                                         ||
||             1/4 Damage: Bug and Rock                                    ||
||                                                                         ||
||               Strategy:   Cobalion! Your first legendary! Of course, you||
||               ========= do *not* want to defeat it; instead, bring a ton||
||                         of 'balls to try and catch the guy. If you've   ||
||                         been following the guide, you'll be around his  ||
||                         level right about now, which is perfect because ||
||                         he'll make a great addition to your team.       ||
||                           The trick is to target his weaknesses at first||
||                         with Fire, Fighting, and Ground moves. These    ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Normal, Grass,  ||
||                         and Ice attacks on him. These do half the       ||
||                         damage, which makes it perfect for chopping his ||
||                         health down slowly without having to worry about||
||                         killing him.                                    ||
||                           At very low health, you might decide to use   ||
||                         Bug and Rock moves because these are 1/4        ||
||                         effective against him. Just remember not to kill||
||                         him and leave him with a smallest sliver of     ||
||                         health remaining.                               ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Remember to abstain from using Dark type moves||
||                         because his Ability Justified will amp up is    ||
||                         damage!                                         ||
||                           Finally, his own attacks are all high damage  ||
||                         and have interesting twists. Retaliate is a     ||
||                         Normal Move that does high damage; its secondary||
||                         feature is that it will do double damage if a   ||
||                         teammate falls in battle. Since Cobalion's      ||
||                         alone, you don't need to worry about the double ||
||                         damage part.                                    ||
||                           Iron Head is by far Cobalion's most annoying  ||
||                         attack. This is a high damage attack that can   ||
||                         cause flinch, which basically means you pass the||
||                         turn. Thankfully, Pokemon don't flinch that     ||
||                         often with this ability. Still, you should watch||
||                         out for the flinch effect.                      ||
||                           His last ability, Sacred Sword, is interesting||
||                         because it ignores any stat changes you made in ||
||                         battle. This means that this attack will ignore ||
||                         that you ramped up the defense of your Pokemon  ||
||                         during the fight. You probably weren't going to ||
||                         Defense Curl your way to victory anyway.        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


After you've caught him, the old man walks up from behind and congratulates
you, says that you've completely restored Cobalion's faith in humanity. He
also states that the barriers that were blocking Virizion and Terrakion are
now gone, so you can catch those two as well. Use an Escape Rope to leave the
cave quickly.

Seeing as you've just caught Cobalion, it'd be criminal not to catch
Virizion, who is lingering about in Pinwheel Forest. First, fly to Nacrene
City to get close to the 'forest. Exit via the west end of town, and walk
through the small forest screen to reach the main forest area.

Follow the paved road and cross the double bridges. To the east, you should
see a gap in the fence. This is your opening! Head through and follow the
linear path - the stairs will have you go up and down grass as you make your
way east. You can also find [TM22 SOLARBEAM] in the southeast corner of this
area.

Head to the northeast corner now to find Rumination Field. This is a pretty
powerful name considering how these three legendary Pokemon live after the
war. Virizion is up ahead - SAVE before you begin battle so you can restart
if you don't catch him. Be sure to bring a health supply of Poke Balls for
this battle too!

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Virizion (Level 42)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Justified (Raises his attack when you hit him   ||
||                ========            with a Dark Type move)               ||
||                                                                         ||
||                  Moves: 1. Helping Hand: Useless for this fight; boosts ||
||                  ======    ------------- attack of ally in double battle||
||                                                                         ||
||                         2. Retaliate: High damage attack, very high if  ||
||                            ---------- a teammate falls (not applicable  ||
||                                                         in this battle) ||
||                         3. Giga Drain: High damage Grass Move that      ||
||                            ----------- restores 50% of damage to user   ||
||                                                                         ||
||                         4. Sacred Sword: High damage Fighting move that ||
||                            ------------- ignores target's stat changes  ||
||                                                                         ||
||             Weaknesses: Fire, Poison, Flying, Psychic, and Fairy        ||
||                                                                         ||
||            Half Damage: Water, Electric, Grass, Ground, Rock, and Dark  ||
||                                                                         ||
||             1/4 Damage: None! :(                                        ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Fire, Flying, and Psychic moves. These     ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Water, Grass,   ||
||                         Electric, Rock, and Ground attacks on him. These||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Virizion has no 1/4 damage     ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/4 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Remember to abstain from using Dark type moves||
||                         because his Ability Justified will amp up is    ||
||                         damage!                                         ||
||                           Finally, his own attacks are all high damage  ||
||                         and have interesting twists. Retaliate is a     ||
||                         Normal Move that does high damage; its secondary||
||                         feature is that it will do double damage if a   ||
||                         teammate falls in battle. Since Virizion's      ||
||                         alone, you don't need to worry about the double ||
||                         damage part.                                    ||
||                           Giga Drain is the attack that will cause the  ||
||                         most annoyance here. This attack does high      ||
||                         damage AND heals the user for 50% of the damage.||
||                         This means that if it hits for 100 health,      ||
||                         Virizion will restore 50 health in the process. ||
||                         As you might imagine, this can make the battle  ||
||                         tough. A self-heal is always bad no matter what!||
||                           His last ability, Sacred Sword, is interesting||
||                         because it ignores any stat changes you made in ||
||                         battle. This means that this attack will ignore ||
||                         that you ramped up the defense of your Pokemon  ||
||                         during the fight. You probably weren't going to ||
||                         Defense Curl your way to victory anyway.        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


Your next stop is Icirrus City for the seventh badge!


=============================================================================
-----------------------------------------------------------------------------

Icirrus City

-----------------------------------------------------------------------------
=============================================================================

Poke Mart
---------
Poke Ball.......200
Great Ball......600
Ultra Ball......1200
Potion..........300
Super Potion....700
Hyper Potion....1200
Max Potion......2500
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Full Heal.......600
Escape Rope.....550
Repel...........350
Super Repel.....500
Max Repel.......700
Blizzard........70000
Thunder.........70000
Fire Blast......70000


There's some cool stuff to do before we tackle the gym. I'll list it with
numbers to make it easier to follow. ;)

 1. Answer quizzes as Aha's house, which is the house east of the gym. You
    get inexpensive status heal consumables as a reward.

 2. The Pokemon Fan Club is south of the gym. Show the chairman Pokemon at
    different levels to receive different items. You get an [EXP SHARE]
    when you show him a level 25 to 49; a [CLEANSE TAG] when you show him a
    50 to 98; and a [KING'S ROCK] when you show him a level 99. Cool beans!

 3. The old dude at the Pokemon Center buys stones from you if you got any
    extras in your inventory that you don't need.

 4. You can also see your Pokemon's friendliness by talking to the girl in
    the Pokemon Fan Club.

 5. During the Winter months you can go to a previously unreachable house in
    the south. You'll find a former Team Rocketeer here, and his wife gives
    you a [RAGECANDYBAR] for making the trip.


After doing all that optional stuff, we're off to the gym!


=============================================================================
-----------------------------------------------------------------------------

Icirrus City Gym

-----------------------------------------------------------------------------
=============================================================================


This gym is located to the northwest of the Pokemon Center. The big thing
here is Ice - both the floors and the Pokemon are Ice. The cool dude gives
you a [FRESH WATER] at the beginning, as always, and also tells you about
Brycen's Type weaknesses.

This gym's "puzzle" is much easier than the other gyms. You skid on the ice
just like the floor at the Cold Storage. There is a turnable half-circle in
the center of each floor that turns when you step on the switch in the room.
Simply skid around the ice until you find the switch and step on it to turn
the half-circle

Skid into the half-circle now and you'll reach a walkway that leads to the
next area. You have to do this three times. It's all pretty self-explanatory
and best done by just experimenting with sliding around. The buttons and the
half-circle in the middle are the only things that aren't readily apparent.

At the north end of the gym, you'll meet Brycen in his little ice cubicle.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Brycen                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Vanillish (Level 37 and Ice)                 ||
||                --------      > Mirror Shot: Medium damage steel Move,   ||
||                                ------------ can also lower accuracy     ||
||                              > Frost Breath: High damage Ice move b/c   ||
||                                ------------- it always critical hits    ||
||                              > Acid Armor: Raises its defense by two    ||
||                                ----------- levels, can be troublesome   ||
||                              > Astonish: Medium damage Ghost move, can  ||
||                                --------- cause flinch which is annoying ||
||                                                                         ||
||                         2. Beartic (Level 39 and Ice)                   ||
||                              > Frost Breath: High damage Ice move b/c   ||
||                                ------------- it always critical hits    ||
||                              > Aurora Beam: Medium damage Ice move that ||
||                                ------------ can also lower your Attack  ||
||                              > Rapid Spin: Low damage Normal attack that||
||                                ----------- frees user of binding moves  ||
||                              > Reflect: Halves Physical attacks for five||
||                                -------- turns, uses at the beginning    ||
||                                                                         ||
||                         3. Cryogonal (Level 37 and Ice)                 ||
||                              > Icicle Crash: High damage Ice move that  ||
||                                ------------- can cause flinch           ||
||                              > Slash: High damage normal move that      ||
||                                ------ usually critical hits             ||
||                              > Swagger: Confuses the target but also    ||
||                                -------- raises its attack two levels    ||
||                              > Brine: Medium damage Water attack, does  ||
||                                ------ double damage to Pokemon with     ||
||                                       less than half health             ||
||                                                                         ||
||                 Reward: $4680, Freeze Badge, TM79 Frost Breath          ||
||               Strategy:   This fight is a breeze if you have the Super  ||
||               ========= Effective move types. And if you've been        ||
||                         catching Pokemon or caught the legendaries thus ||
||                         far, you *will* have these Types. Ice is weak to||
||                         Fire, Rock, Fighting, and Steel moves. You      ||
||                         should have at least one Fire Pokemon in your   ||
||                         party, and Cobalion is Steel/Fighting himself.  ||
||                           If you have a Pokemon slightly higher level   ||
||                         than his and you use a Super Effective move, it ||
||                         will most likely one-hit his Pokemon. This makes||
||                         the battle almost criminally simple: use three  ||
||                         high power elemental attacks to take out all    ||
||                         three before they can even use their moves.     ||
||                           If they *do* attack, be careful with Frost    ||
||                         Breath. It always crits and both Vanillish and  ||
||                         Beartic have it in their arsenal. These guys    ||
||                         also love to flinch you, which is really        ||
||                         annoying because it erases your turn. Finally,  ||
||                         Beartic has Reflect, which halves the Physical  ||
||                         Damage that it takes, so that might not be the  ||
||                         best route against it. :P                       ||
||                           Just stick to Super Effective move types and  ||
||                         you'll be set. This battle is remarkably easier ||
||                         than your past fights mainly because he has so  ||
||                         many weaknesses and all of his Pokemon are pure ||
||                         Ice types.                                      ||
||                                                                         ||
'========================================================================='


With the seventh notch in your belt, it's time to leave this popsicle stand;
exit via the slippery slide to the west. Outside the gym, you'll find your
two pals Cheren and Bianca. Brycen comes out, we have a scene with the
Shadowlackeys, and then everyone agrees to go to Dragonspiral Tower.

=============================================================================
-----------------------------------------------------------------------------

Dragonspiral Tower

-----------------------------------------------------------------------------
=============================================================================

Watchog Level 34 (ONLY Pokemon!)

Liepard Level 34 (only 1 for 1 trainer)

Scraggy Level 34

2x Liepard Level 33 (this guy has 2 of these!)

Watchog and Krokorok, both 33

Krokorok 34

33 Trubbish and 33 Liepard

34 Watchog



The entrance to the 'tower is on the north side of town. You meet Cedric and
Bianca at the entrance, the latter of which gives you an [OLD GATEAU]. Inside
the entrance area, cross the bridge halfway and use Surf on the east side.
Surf over to the land and collect [TM63 EMBARGO] after battling both
trainers. Surf back to the bridge and enter the 'tower proper.

Inside, follow the linear path to the stairs. You'll hear a crashing sound,
then ascend to the second level. Here, Cheren shouts out that you can walk on
the fallen pillars before scurrying off. Grab the [HYPER POTION] near the
pillars and use Strength on the boulder to push it in the hole. Ascend the
steps and grab the [STARDUST] on the broken pillar south of the steps. Exit
the area via the west exit.

Climb the winding stairs to reach an area with a bunch of ledges and ramps.
You can go up the ramps to jump to the next ledge, but you can't jump back.
It's all fairly self-explanatory if you just "look before you leap!" You will
find a [SHINY STONE] in the northeast part of the area. Hop the ramps as you
make your way west and ascend the stairs to reach another level.

This floor's full of Team Plasma Grunts. Cheren and Brycen vow to hold off
the Team Plasma Grunts in the immediate area, but you'll still have to fight
your way up the tower. There are *several* Team Plasma Grunts as you ascend
upward, but they mostly have underleveled Pokemon around 33-34.

At the top of this floor, grab the [DRAGON FANG] to the east of the stairs
before you ascend to the next level. On this floor, there are four circular
walkways with stone tablets that block your way or connect to the next path.
There are also ramps here that can block your way.

This is an extremely simple area, I can't even call it a "puzzle." Just
remember to pick up all three items in the room: a [STARDUST], a [STAR
PIECE], and a [REVIVE]. Ascend the stairs to the next level - follow the
linear walkway and grab the [MAX ELIXIR] before you venture into the foray of
Team Plasma Grunts.

Another Sage - this time Giallo - is at the helm, and he tells the four
'grunts here to fight ya. You'll have to face all four consecutively and
without being able to heal in the field. They are all level 33-34 Pokemon,
though, so you shouldn't have too much trouble. It's mostly Krokorok,
Watchog, and Liepard, so it's really nothing to worry about.

After defeating the unelite four, head up the stairs to reach the top deck.
You'll finally see what all that crashing and shaking was all about, and then
N flies off with his new toy. Everyone shows up now, and then everyone leaves
back to Icirrus City. In the end, everyone decides to head to Relic Castle.
Well, almost everyone. ;P


=============================================================================
-----------------------------------------------------------------------------

Relic Castle

-----------------------------------------------------------------------------
=============================================================================

Watchog 34
Krokorok 34
Krokorok 34

Scraggy 35
Watchog 35

Garbodor 36

Krokorok 36

Liepard 34
Trubbish 34
Trubbish 34

Watchog 35
Scraggy 35

Trubbish 35
Liepard 35


If you forget where Relic Castle was located, I'll tell ya some directions.
First off, fly to Nimbasa City and take the south exit out of the city. At
Route 4, go to the northwest corner of the area to find the entrance to the
Desert Resort. At the desert, go north to find the small entrance to the
castle, which is surrounded by Pokemon statues.

In the castle, fall down the quicksand next to the scientist and pick up the
[REVIVE] next to where you fell. Head back up to the first floor via the
stairs. Hop the ledge and mosey on over to the west side of this floor. WALK,
don't run, around the edges of the quicksand so you can get past it. Take the
stairs down to a lower level.

Here, battle lone trainer and drop down via the quicksand. Grab the [MAX
POTION] next to the fall sight and fight the trainer to the north. Walk past
the quicksand and battle the 'grunt on the west side of this floor. Walk
around the quicksand south of him to collect [TM30 SHADOW BALL]. Fall down
another level and battle the trainer next to the quicksand here.

Walk around the quicksand and grab the [MAX REVIVE] in the small area south
of it. Head west as you go around both of the quicksand holes and battle the
trainer. You will find a very valuable [PP UP] in the west corner of this
floor.

Take the *middle* quicksand to reach the fourth floor down. Grab the [SUN
STONE] north of you and backtrack to the floor with the three quicksands.
Just use the stairs and jump down the proper quicksand holes. At the three
quicksand room, take the most *western* quicksand to reach a small area with
two grunts.

After defeating both of them (it's not a pair battle), go down the only
quicksand in this small room. Enjoy the dialogue between Alder and Ghetsis.
Afterward, the three good guys resurface to the desert and Professor Juniper
calls. She urges you to head to the museum in Nacrene City; when you get
there, listen to the turn of events and accept the [LIGHT/DARK STONE],
depending on your Black/White version.

You must go to Opelucid City now; to get there, we'll have to go through
Route 8. Fly to Icirrus City and take the eastern exit to discover Route 8.

=============================================================================
-----------------------------------------------------------------------------

Route 8

-----------------------------------------------------------------------------
=============================================================================


This area has a handful of trainers and four items. The first item, a [POISON
BARB], is located in the northwest corner between some trees. Head east now
to find the second item, [TM36 SLUDGE BOMB], by the water. Surf through the
water and grab the [FULL HEAL] next to Parasol Lady Melita. Continue to the
northeast corner to find the final item, an [ULTRA BALL], and the entrance to
the Moor of Icirrus.


=============================================================================
-----------------------------------------------------------------------------

Moor of Icirrus

-----------------------------------------------------------------------------
=============================================================================


This area also has a handful of items and a few trainers. Grab the [MAX
REVIVE] in the little tree-land-area to the northeast. Head to the west side
of the area and push the boulder with Strength. Afterward, surf to the other
side of the swamp and grab the [ULTRA BALL] on the shore. Head south of this
same swamp to find Parasol Lady Mariah and a [CARBOS] between a few tree
stumps.

Surf back through the swamp and go over the boulder again. Head to the
northern part of this area now. Battle the final trainer, Pokemon Ranger
Harry, and grab the [MAX POTION] and [MAX ELIXIR] on both sides of him.
Return to Route 8.


=============================================================================
-----------------------------------------------------------------------------

Route 8 (2)

-----------------------------------------------------------------------------
=============================================================================


Head to the east side of Route 8 to find the entrance to Tubeline Bridge.
Bianca comes up from behind and wants to battle. I thought she was bad with
directions?

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (5)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Stoutland (Level 38 and Normal Type)         ||
||                ========      > Intimidates: at the start of the battle  ||
||                                -----------  to lower your attack        ||
||                              > Fire Fang: Medium damage Fire move that  ||
||                                ---------- cause cause burn and flinch   ||
||                              > Ice Fang: Medium damage Ice move that    ||
||                                --------- can cause freeze and flinch    ||
||                              > Thunder Fang: Medium damage Electric     ||
||                                ------------- move that can cause        ||
||                                              paralysis and flinch       ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                                                                         ||
||                         2. Musharna (Level 38 and Psychic Type)         ||
||                              > Psybeam: medium damage Psychic attack,   ||
||                                -------  uses often, watch out for it    ||
||                              > Hypnosis: put you to sleep for a few     ||
||                                --------- turns, can be a disaster if    ||
||                                          you don't have awake items     ||
||                              > Lucky Chant: prevents you from getting   ||
||                                ------------ critical hits for five turns||
||                              > Defense Curl: raises defense, pretty     ||
||                                ------------- much a "free turn" if used ||
||                                                                         ||
||    If you picked Tepig: 3. Simipour (Level 38 and Water Type)           ||
||    ====================      > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scald: hits for high damage and has a    ||
||                                ------ chance to burn the target         ||
||                                                                         ||
||                         4. Serperior (Level 40 and Grass Type)          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
|| If you picked Oshawott: 3. Simisage (Level 38 and Grass Type)           ||
|| =======================      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                         4. Emboar (Level 40 and Fire/Fighting Type)     ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Hammer Arm: high damage Fighting move,   ||
||                                ----------- lowers USERS speed by 1 level||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||    If you picked Snivy: 3. Simisear (Level 38 and Fire Type)            ||
||    ====================      > Flame Burst: high damage Fire move that  ||
||                                ------------ can do splash damage        ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                         4. Samurott (Level 40 and Water Type)           ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                              > Megahorn: Very high damage Bug type move ||
||                                --------- Can miss/not extremely accurate||
||                                                                         ||
||                 Reward: $4000 and a Full Restore                        ||
||               Strategy:   It's been a *very* long time since you last   ||
||               ========= battled Bianca, and thus her Pokemon have shot  ||
||                         up in level. All of her Pokemon have evolved now||
||                         and are level 38-40. She hasn't added any       ||
||                         Pokemon, however, and all of the Pokemon have   ||
||                         the same weaknesses as they did before. This    ||
||                         means that you can use the same matchup         ||
||                         strategies for an easy victory.                 ||
||                           Perhaps the hardest of her Pokemon is actually||
||                         the first; that is, the Stoutland has an array  ||
||                         of elemental attacks that could perhaps do Super||
||                         Effective damage to you. This, of course,       ||
||                         depends if Bianca chooses the correct move,     ||
||                         which she might not, and also depends on how    ||
||                         long the Stoutland lives. Faint it with any old ||
||                         attack as its still a Normal Pokemon at heart.  ||
||                           For her second Pokemon, you face the Simipour/||
||                         sage/sear. And, just as before, this Pokemon is ||
||                         in direct opposition to your own Starter, so    ||
||                         you'll definitely want to swap to another       ||
||                         Pokemon for this particular fight. If you've    ||
||                         caught one of the legendaries, you should have  ||
||                         no problem destroying her poor Simi.            ||
||                           The third fight is her Starter Pokemon. As is ||
||                         the usual, this Pokemon is extremely weak       ||
||                         against your Starter, so swap it in and one-hit ||
||                         the poor thing. Just use a strong elemental     ||
||                         attack (opposing Type) for an easy win here.    ||
||                           Her final Pokemon, the Musharna, also can     ||
||                         present problems. It has the same attacks as    ||
||                         before, but these attacks are still effective.  ||
||                         In particular, both Psybeam and Hypnosis can be ||
||                         a deadly combination. Just swap to a Pokemon who||
||                         is not weak versus Psychic and wake up any      ||
||                         sleeping Pokemon with items.                    ||
||                           She is also a Full Restore nut and will abuse ||
||                         this item if you get her Pokemon low on health. ||
||                         This can be annoying because you can repeat the ||
||                         process of attack n' heal over and over. I got  ||
||                         two Full Restores in my playthrough, so that may||
||                         be all she has in her bag.                      ||
||                           Overall, this is another easy battle. She has ||
||                         leveled up her Pokemon adequately, but she still||
||                         suffers from Pokemon that are innately weak     ||
||                         against your own Pokemon.                       ||
||                                                                         ||
'========================================================================='


After the battle, continue to your original destination, Tubeline Bridge.

=============================================================================
-----------------------------------------------------------------------------

Tubeline Bridge

-----------------------------------------------------------------------------
=============================================================================


It is fastest and most convenient to bike across this bridge. The little kid
in red that's running around will give you [TM43 FLAME CHARGE]. Afterward,
just head north to the end of the bridge. You'll meet Ghetsis again, who
seems to be up to speed on current events and has no qualms with repeating
his "let's free the Pokemonz dude!" message.


=============================================================================
-----------------------------------------------------------------------------

Route 9

-----------------------------------------------------------------------------
=============================================================================


This Route consists of a very short paved road with five trainers. Of
significance is that Shopping Mall Nine is located here. You can buy all
types of stuff at this 'mall. Anyway, when you first enter you'll get thrown
at by a pitcher. Thankfully, he throws [TM56 FLING] and tells you that you
can keep it.

Fight all of the trainers in this area so you can freely move around without
having to deal with any stoppage time. There are two items in this area, and
they are both south of the white fence by the paved road. You can get south
of this white fence by going through the gap in the center of the fence.

In this area below, you can find an [HP UP] near the dark grass and a [FULL
RESTORE] in the corner of some trees. Don't concern yourself with the blocked
off cave, as you can't enter at this point in the game. At any rate, before
you continue you should definitely check out Shopping Mall Nine.

It's just one big three story room, but there are a lot of shops to check
out. For the first time, every counter with a clerk actually has an
inventory! Here are the shop lists:


"Regular" Shop
--------------
Potion..........300
Super Potion....700
Hyper Potion....1200
Max Potion......2500
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Full Heal.......600
Escape Rope.....550
Repel...........350
Super Repel.....500
Poke Toy........1000
Max Repel.......700
Blizzard........70000
Thunder.........70000
Fire Blast......70000

Ball n' Mail Shop
-----------------
Poke Ball.......200
Great Ball......600
Ultra Ball......1200
Heal Ball.......300
Net Ball........1000
Nest Ball.......1000
Dusk Ball.......1000
Quick Ball......1000
Timer Ball......1000
Greet Mail......50
Favored Mail....50
RSVP Mail.......50
Thanks Mail.....50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50

Stat Shop
---------
Protein.........9800
Iron............9800
Calcium.........9800
Zing............9800
Carbos..........9800
HP Up...........9800

Battle Shop
-----------
X Speed.........350
X Attack........500
X Defend........550
Guard Spec......700
Dire Hit........650
X Accuracy......950
X Special.......350
X Sp. Def.......350



Unfortunately, there are also some trainers in this mall, which means you'll
have to fight a few waitresses before you can shop without being bothered.
The stat shop that sells the permanent stat boosts is a great place to unload
some cash late in the game, so don't forget about it!

When you've satisfied with your shopping spree, head back outside to Route 9
and go east to reach... Opelucid City!

The path slightly diverges at Opelucid City depending on your version of the
game. Black Version users get a modern looking torn and White Version users
get a much more old and conventional town. This guide will cover both Black
and White in different sections. Note that it does not change *that* much;
I've actually played both versions and it ends up pretty much the same.
However, it seems much more clear and logical to list them both in separate
sections, and so this walkthrough does so.


=============================================================================
-----------------------------------------------------------------------------

Opelucid City (Black)

-----------------------------------------------------------------------------
=============================================================================


When you first enter town, you must listen to the speech that Ghetsis gives
to the population. It's the normal free-the-Pokemon and rule-the-world
campaign, only he's added the bit about the dragon. At any rate, after the
little Ghetsis exhibition, Drayden and Iris show up.

This is actually the first and main path divergence between the Black Version
and the White Version. Black Version users get to eventually fight Drayden at
the gym, while White version users battle Iris. For now, you just want
information about the Legendary Dragons.

For now, follow Iris into Drayden's house. The two of them will talk in
length about the two Legendary Dragons, how they're all-powerful, and how
they hate Team Plasma. Most importantly, they discuss awakening the Legendary
Dragon, of which they know positively nothing about.

However, there is a gym badge to be had here, and so Drayden walks off to the
gym. He's the Leader you must face here to earn your eighth and final badge. </pre><pre id="faqspan-7">
It's definitely been a long ride, but this is finally the last one! FYI, he
uses Dragon Pokemon, of which you have probably never really encountered in a
battle so far. Don't worry, though, because I'll walk you through it.

At any rate, there are a few optional things you can do here before you take
on the gym. I'll list them with numbers to better separate them.

 1. ROTATION BATTLES! You've probably already heard about these; they are a
    Pokemon Black exclusive. You can learn more about them by talking to the
    dude in the Battle House. The Battle House is above the Pokemon Center,
    on the same street as the gym. You can also test your skills in Rotation
    Battles here as well.

 2. You can get props to better ensure the vanity of your Pokemon. The prop
    guy's located in the small circular building on the west side of town.
    It's south of the gym. You can get one prop a day, and he has four
    props. Therefore, to shake him for all he's worth, you must visit here
    four days to get them all.

 3. Visit the small circular house directly north of the Pokemon Center.
    Inside, ascend to the second level to see two kids at a table. Talk to
    the top kid to learn that there is, in fact, another Opelucid City, and
    this one looks old. He's talking about the White Version of Opelucid
    City, of course! He needs you get a White Version Pokemon who knows the
    move Charge. Why? So he can 'charge things up, of course. When you get
    it for him, he'll give you a [CELL BATTERY].

That's it for now, so go to the Pokemon Center and heal up before you take on
the gym. It's Dragon Pokemon this time, so get some Ice movez for the
upcoming fight. You just acquired TM Frost Breath from the last gym, and it
can come in handy here.

The gym's puzzle is not difficult in the slightest. There are MANY switches
and many linear ways to go, so I don't think a walkthrough is necessary. The
best walkthrough is to push *all* of the switches. If you get stuck up for
some reason, go to a switch you haven't pushed and jump on it to reveal a new
path. The tl;dr is to keep pushing new switches.

Soon you'll reach this gym's leader, Drayden.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Drayden                                                     ||
||  ==================                                                     ||
||                Pokemon: 1. Fraxure (Level 41 and Dragon Type)           ||
||                --------      > Dragon Rage: Dragon Type attack that     ||
||                                ------------ always inflicts 40 damage.  ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                                                                         ||
||                         2. Druddigon (Level 41 and Dragon Type)         ||
||                              > Chip Away: Medium damage Normal attack   ||
||                                ---------- that ignores stat changes of  ||
||                                           target (defense curl, etc.)   ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Night Slash: medium damage Dark attack,  ||
||                                ------------ Increased chance to crit    ||
||                              > Revenge: Medium damage Fighting attack,  ||
||                                -------- Double damage if attacked first ||
||                                                                         ||
||                         3. Haxorus (Level 43 and Dragon Type)           ||
||                              > Night Slash: medium damage Normal attack ||
||                                ------------ Increased chance to crit    ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                                                                         ||
||                 Reward: $5160, Legend Badge, TM82 Dragon Tail           ||
||               Strategy:   This can be a tough battle if you don't have  ||
||               ========= any Ice moves in your arsenal. His Dragon       ||
||                         Pokemon all take half damage to Fire, Water,    ||
||                         Electric, and Grass Type moves. Unfortunately,  ||
||                         your Starter might have *just* these move types.||
||                         If that's the case, you'll want to teach it a   ||
||                         few TMs before the fight. Or, if you *severely* ||
||                         outlevel his Pokemon, you can just do a powerful||
||                         move and hope it hits for a lot even at half    ||
||                         damage.                                         ||
||                           Please note, however, that Normal, Fighting,  ||
||                         Ground, Flying, Psychic, Bug, Rock, Dark, and   ||
||                         Steel moves all hit for normal damage. This     ||
||                         means that your Cobalion, if you caught it, can ||
||                         be very effective in this fight.                ||
||                           I suggest either teaching Frost Breath to a   ||
||                         Pokemon or sticking with the aforementioned move||
||                         types. If you haven't caught Cobalion yet, this ||
||                         now may be a good time to do so if you are      ||
||                         having trouble with this gym. Otherwise, there  ||
||                         are a lot of Pokemon that have move types that  ||
||                         do normal damage. Unless you've been solely     ||
||                         leveling your Starter, you probably have a few  ||
||                         in your current lineup.                         ||
||                           As for the Pokemon themselves, they have some ||
||                         pretty annoying attacks. In particular, Dragon  ||
||                         Tail swaps out your Pokemon. This can be        ||
||                         devastating if you went with the newbie only-   ||
||                         level-one-Pokemon strategy. Also, it's a Dragon ||
||                         Type move, which means you probably don't have  ||
||                         many Pokemon that take half damage against it.  ||
||                           Speaking of which, most of the moves you will ||
||                         see are Dragon Type. This means that there is   ||
||                         not a real "easy-win" in this situation as far  ||
||                         as throwing out a random Pokemon of a half-     ||
||                         damage type. The closest you'll get to that is  ||
||                          - you guessed it - that Cobalion I keep        ||
||                          pestering you about.                           ||
||                           As for the Pokemon themselves, Fraxure has    ||
||                         Dragon Tail and two other Dragon moves. Dragon  ||
||                         Rage always inflicts 40 damage to you, which can||
||                         be either devastating or a joke depending on    ||
||                         your Pokemon's stats. Dragon Dance raises his   ||
||                         Attack and Speed, which can be bad if the fight ||
||                         goes on long enough. Assurance can also be bad  ||
||                         if you are fast and always hit first. Basically,||
||                         hope for Dragon Dance and Dragon Rage, and don't||
||                         let this battle go on too long.                 ||
||                           The second Pokemon, Druddigon, luckily has a  ||
||                         different move type. Chip Away is a good thing  ||
||                         to see, as is Night Slash unless it crits.      ||
||                         Revenge can be very bad if you are fast and     ||
||                         always hit first because it does double damage  ||
||                         if its user was damaged in the same turn.       ||
||                           The final Pokemon, Haxorus, has a couple      ||
||                         levels on the other Pokemon, but it has         ||
||                         basically the same moves. Everything for the    ||
||                         other two Pokemon applies to Haxorus as well.   ||
||                           And that's it. Watch out for Dragon Tail and  ||
||                         do *not* use Fire, Water, Electric, or Grass    ||
||                         moves in this battle. Ice moves are super       ||
||                         effective, but the remaining types (the ones I  ||
||                         haven't said are half damage) are also somewhat ||
||                         effective.                                      ||
||                           Overall, this is the last gym and also the    ||
||                         toughest. The Dragon Type Pokemon certainly pose||
||                         a problem for the Starter and Simi, but all     ||
||                         other attack types are the key to victory.      ||
||                         Also, Cobalion. Get. It. Now. :)                ||
||                                                                         ||
'========================================================================='


After the battle, take the 'telepad behind the gym leader to quickly warp
back to the entrance. You can talk to the dude who has given you all that
Fresh Water - he asks to be compensated for his waterboy profession - but
he's just joking. ;) It's probably more amazing that he's been at every city
than it is that he gave you Fresh Water. :P

When you exit the gym, you are immediately spotted by good ol' Professor
Juniper, who tells you a lot of interesting stuff and then shows you the
entrance to the next area you need to explore. She also asks if you regret
your journey in the game - answer NO of course - and then she gives you the
holy [MASTER BALL]. This 'ball can catch any Pokemon; I recommend, however,
that you do not use it without seriously thinking about the other things you
can catch.

Enter the terminal to the next route. The person behind the counter stops you
for a second and tells you that there is an unnatural storm on Route 7 that's
brewing. This is actually a new legendary Pokemon, a Tornadus/Thundurus
depending on your Version of the game. We love Legendary Pokemon, so fly
there now. Scroll below "Opelucid City (White)" to continue the guide.


=============================================================================
-----------------------------------------------------------------------------

Opelucid City (White)

-----------------------------------------------------------------------------
=============================================================================


After entering the city, you must listen to the speech that Ghetsis gives to
the population. It's the normal free-the-Pokemon and rule-the-world campaign,
only he's added the bit about the dragon. At any rate, after the little
Ghetsis exhibition, Drayden and Iris show up.

This is actually the first and main path divergence between the Black Version
and the White Version. Black Version users get to eventually fight Drayden at
the gym, while White version users battle Iris. For now, you just want
information about the Legendary Dragons.

For now, follow Iris into Drayden's house. The two of them will talk in
length about the two Legendary Dragons, how they're all-powerful, and how
they hate Team Plasma. Most importantly, they discuss awakening the Legendary
Dragon, of which they know positively nothing about.

However, there is a gym badge to be had here, and so Drayden walks off to the
gym. He's the Leader you must face here to earn your eighth and final badge.
It's definitely been a long ride, but this is finally the last one! FYI, he
uses Dragon Pokemon, of which you have probably never really encountered in a
battle so far. Don't worry, though, because I'll walk you through it.

There are a few optional things you can do here before you take on the gym.
I'll list them with numbers to better separate them.

 1. TRIPLE BATTLES! You've probably already heard about these; they are a
    Pokemon White exclusive. You can learn more about them by talking to the
    dude in the Battle House. The Battle House is above the Pokemon Center,
    on the same street as the gym. You can also test your skills in Triple
    Battles here as well.

 2. You can get props to better ensure the vanity of your Pokemon. The prop
    guy's located in the small circular building on the west side of town.
    It's south of the gym. You can get one prop a day, and he has four
    props. Therefore, to shake him for all he's worth, you must visit here
    four days to get them all.

 3. Visit the small circular house directly north of the Pokemon Center.
    Inside, ascend to the second level to see two kids at a table. Talk to
    the top kid to learn that there is, in fact, another Opelucid City, and
    this one looks modern. He's talking about the Black Version of Opelucid
    City, of course! He needs you get a Black Version Pokemon who knows the
    move Charge. Why? So he can 'charge things up, of course. When you get
    it for him, he'll give you a [CELL BATTERY].

That's it for now, so go to the Pokemon Center and heal up before you take on
the gym. It's Dragon Pokemon this time, so get some Ice movez for the
upcoming fight. You just acquired TM Frost Breath from the last gym, and it
can come in handy here.

The gym's puzzle is not difficult in the slightest. There are MANY switches
and many linear ways to go, so I don't think a walkthrough is necessary. The
best walkthrough is to push *all* of the switches. If you get stuck up for
some reason, go to a switch you haven't pushed and jump on it to reveal a new
path. The tl;dr is to keep pushing new switches.

Soon you'll reach this gym's leader, Iris.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Iris                                                        ||
||  ===============                                                        ||
||                Pokemon: 1. Fraxure (Level 41 and Dragon Type)           ||
||                --------      > Dragon Rage: Dragon Type attack that     ||
||                                ------------ always inflicts 40 damage.  ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                                                                         ||
||                         2. Druddigon (Level 41 and Dragon Type)         ||
||                              > Chip Away: Medium damage Normal attack   ||
||                                ---------- that ignores stat changes of  ||
||                                           target (defense curl, etc.)   ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Night Slash: medium damage Dark attack,  ||
||                                ------------ Increased chance to crit    ||
||                              > Revenge: Medium damage Fighting attack,  ||
||                                -------- Double damage if attacked first ||
||                                                                         ||
||                         3. Haxorus (Level 43 and Dragon Type)           ||
||                              > Night Slash: medium damage Normal attack ||
||                                ------------ Increased chance to crit    ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                                                                         ||
||                 Reward: $5160, Legend Badge, TM82 Dragon Tail           ||
||               Strategy:   This can be a tough battle if you don't have  ||
||               ========= any Ice moves in your arsenal. Her Dragon       ||
||                         Pokemon all take half damage to Fire, Water,    ||
||                         Electric, and Grass Type moves. Unfortunately,  ||
||                         your Starter might have *just* these move types.||
||                         If that's the case, you'll want to teach it a   ||
||                         few TMs before the fight. Or, if you *severely* ||
||                         outlevel her Pokemon, you can just do a powerful||
||                         move and hope it hits for a lot even at half    ||
||                         damage.                                         ||
||                           Please note, however, that Normal, Fighting,  ||
||                         Ground, Flying, Psychic, Bug, Rock, Dark, and   ||
||                         Steel moves all hit for normal damage. This     ||
||                         means that your Cobalion, if you caught it, can ||
||                         be very effective in this fight.                ||
||                           I suggest either teaching Frost Breath to a   ||
||                         Pokemon or sticking with the aforementioned move||
||                         types. If you haven't caught Cobalion yet, this ||
||                         now may be a good time to do so if you are      ||
||                         having trouble with this gym. Otherwise, there  ||
||                         are a lot of Pokemon that have move types that  ||
||                         do normal damage. Unless you've been solely     ||
||                         leveling your Starter, you probably have a few  ||
||                         in your current lineup.                         ||
||                           As for the Pokemon themselves, they have some ||
||                         pretty annoying attacks. In particular, Dragon  ||
||                         Tail swaps out your Pokemon. This can be        ||
||                         devastating if you went with the newbie only-   ||
||                         level-one-Pokemon strategy. Also, it's a Dragon ||
||                         Type move, which means you probably don't have  ||
||                         many Pokemon that take half damage against it.  ||
||                           Speaking of which, most of the moves you will ||
||                         see are Dragon Type. This means that there is   ||
||                         not a real "easy-win" in this situation as far  ||
||                         as throwing out a random Pokemon of a half-     ||
||                         damage type. The closest you'll get to that is  ||
||                          - you guessed it - that Cobalion I keep        ||
||                          pestering you about.                           ||
||                           As for the Pokemon themselves, Fraxure has    ||
||                         Dragon Tail and two other Dragon moves. Dragon  ||
||                         Rage always inflicts 40 damage to you, which can||
||                         be either devastating or a joke depending on    ||
||                         your Pokemon's stats. Dragon Dance raises his   ||
||                         Attack and Speed, which can be bad if the fight ||
||                         goes on long enough. Assurance can also be bad  ||
||                         if you are fast and always hit first. Basically,||
||                         hope for Dragon Dance and Dragon Rage, and don't||
||                         let this battle go on too long.                 ||
||                           The second Pokemon, Druddigon, luckily has a  ||
||                         different move type. Chip Away is a good thing  ||
||                         to see, as is Night Slash unless it crits.      ||
||                         Revenge can be very bad if you are fast and     ||
||                         always hit first because it does double damage  ||
||                         if its user was damaged in the same turn.       ||
||                           The final Pokemon, Haxorus, has a couple      ||
||                         levels on the other Pokemon, but it has         ||
||                         basically the same moves. Everything for the    ||
||                         other two Pokemon applies to Haxorus as well.   ||
||                           And that's it. Watch out for Dragon Tail and  ||
||                         do *not* use Fire, Water, Electric, or Grass    ||
||                         moves in this battle. Ice moves are super       ||
||                         effective, but the remaining types (the ones I  ||
||                         haven't said are half damage) are also somewhat ||
||                         effective.                                      ||
||                           Overall, this is the last gym and also the    ||
||                         toughest. The Dragon Type Pokemon certainly pose||
||                         a problem for the Starter and Simi, but all     ||
||                         other attack types are the key to victory.      ||
||                         Also, Cobalion. Get. It. Now. :)                ||
||                                                                         ||
'========================================================================='


Now that you got the last badge, take the 'telepad behind the gym leader to
quickly warp back to the entrance. You can talk to the dude who has given you
all that Fresh Water - he asks to be compensated for his waterboy profession
- but he's just joking. ;) It's probably more amazing that he's been at every
city than it is that he gave you Fresh Water. :P

When you exit the gym, you are immediately spotted by good ol' Professor
Juniper, who tells you a lot of interesting stuff and then shows you the
entrance to the next area you need to explore. She also asks if you regret
your journey in the game - answer NO of course - and then she gives you the
holy [MASTER BALL]. This 'ball can catch any Pokemon; I recommend, however,
that you do not use it without seriously thinking about the other things you
can catch.

Enter the terminal to the next route. The person behind the counter stops you
for a second and tells you that there is an unnatural storm on Route 7 that's
brewing. This is actually a new legendary Pokemon, a Tornadus/Thundurus
depending on your Version of the game. We love Legendary Pokemon, so fly
there now.


=============================================================================
-----------------------------------------------------------------------------

Route 7

-----------------------------------------------------------------------------
=============================================================================


To get to the 'route, fly to Mistralton City and head north. The storm almost
makes it impossible to navigate the area; just continue to trudge north and
then go east at the house. An old lady is kind enough to let you inside to
weather the 'storm.

Accept the soup from the old lady, then head back outside. Here, you'll meet
the Legendary Pokemon that's causing all the rain. It is either gonna be
Tornadus or Thundurus, depending on which version you are playing. From now
on, you can check the bulletin boards in the city terminals to find out where
it's raining hard. That is, of course, where this Legendary's dwelling at
that time. Fly to the area and walk around in the harsh rain to start a
battle with the 'legendary.

This guide covers both battles, of course. You must use the move "Mean Look"
to keep it from running away; in its first move, it always runs away and ML
stops that from happening. Remember to SAVE before the fight. You might also
want a Quick Ball if you want to try to be lucky, and of course, you'll need
Mean Look to keep it from running away.

First, we'll discuss Tornadus from Pokemon Black:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Tornadus (Level 40)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Prankster (This gives Tornadus priority with    ||
||                ========            using status moves like Agility)     ||
||                                                                         ||
||                  Moves: 1. Agility: Raises his Speed stat by two levels ||
||                  ======    -------- Means he'll attack first :P         ||
||                                                                         ||
||                         2. Air Cutter: Medium damage Flying attack that ||
||                            ----------- has an increased chance to crit  ||
||                                                                         ||
||                         3. Revenge: Medium damage Fighting move that    ||
||                            -------- has increased damage if user was    ||
||                                     hit first in the turn               ||
||                                                                         ||
||                         4. Extrasensory: High damage Psychic move that  ||
||                            ------------- can cause flinch               ||
||                                                                         ||
||                                                                         ||
||             Weaknesses: Electric, Ice, and Rock                         ||
||                                                                         ||
||            Half Damage: Grass, Fighting, and Bug                        ||
||                                                                         ||
||             1/4 Damage: None! :(                                        ||
||                                                                         ||
||               Strategy:   You *MUST* use Mean Look in the first turn to ||
||               ========= keep him from running away. You can also try to ||
||                         use a Quick Ball if you're feeling lucky. I do  ||
||                         *not* recommend the Master Ball here; you       ||
||                         should definitely save it for later.            ||
||                           The trick is to target his weaknesses at first||
||                         with Electric, Ice, and Rock Type moves. These  ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Grass,          ||
||                         Fighting, and Bug Type attacks on him. These    ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Tornadus has no 1/4 damage     ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/2 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Tornadus has a pretty good arsenal of attacks.||
||                         His first move is Agility, which increases his  ||
||                         Speed by two levels. This basically means he'll ||
||                         attack first unless you have a super speedy     ||
||                         Pokemon battling or you severely outlevel him.  ||
||                           His second attack, Air Cutter, is a run-of    ||
||                         the-mill Flying attack that has an increased    ||
||                         chance to critical hit. You've seen moves like  ||
||                         this before. His third attack, Revenge, does a  ||
||                         lot more damage if you've hit him first in the  ||
||                         turn. Hopefully Agility made him attack first;  ||
||                         if not, this attack can really hurt.            ||
||                           His last move, Extrasensory, is the biggest   ||
||                         annoyance as it hits for high damage and can    ||
||                         cause you to flinch. It's also a Psychic move to||
||                         boot. This is definitely the move you don't want||
||                         to see during the fight.                        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


In Pokemon White, you battle Thundurus instead:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Thundurus (Level 40)                                        ||
||  ====================                                                   ||
||                                                                         ||
||                Ability: Prankster (This gives Tornadus priority with    ||
||                ========            using status moves like Agility)     ||
||                                                                         ||
||                  Moves: 1. Agility: Raises his Speed stat by two levels ||
||                  ======    -------- Means he'll attack first :P         ||
||                                                                         ||
||                         2. Shock Wave: medium damage Electric attack    ||
||                            ----------- that ignores stat changes to     ||
||                                        Accuracy and Evasion             ||
||                                                                         ||
||                         3. Revenge: Medium damage Fighting move that    ||
||                            -------- has increased damage if user was    ||
||                                     hit first in the turn               ||
||                                                                         ||
||                         4. Heal Block: Prevents you from restoring      ||
||                            ----------- health for five turns :(         ||
||                                                                         ||
||                                                                         ||
||             Weaknesses: Ice and Rock                                    ||
||                                                                         ||
||            Half Damage: Grass, Fighting, Flying, Bug, and Steel         ||
||                                                                         ||
||              No Damage: Ground                                          ||
||                                                                         ||
||               Strategy:   You *MUST* use Mean Look in the first turn to ||
||               ========= keep him from running away. You can also try to ||
||                         use a Quick Ball if you're feeling lucky. I do  ||
||                         *not* recommend the Master Ball here; you       ||
||                         should definitely save it for later.            ||
||                           The trick is to target his weaknesses at first||
||                         with Ice and Rock Type attacks . These moves    ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Grass, Fighting,||
||                         Flying, Bug, and Steel attacks on him. These    ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Thundurus has no 1/4 damage    ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/2 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Thundurus has an okay arsenal of moves to use.||
||                         His first move is Agility, which increases his  ||
||                         Speed by two levels. This basically means he'll ||
||                         attack first unless you have a super speedy     ||
||                         Pokemon battling or you severely outlevel him.  ||
||                           His second attack, Shock Wave, only does      ||
||                         medium damage but also ignores changes to       ||
||                         Accuracy and Evasion that you might've used in  ||
||                         the fight. This should only be a problem if you ||
||                         put in a weak against Electric Pokemon.         ||
||                           His third attack, Revenge, does a lot more    ||
||                         damage if you've hit him first in the turn.     ||
||                         Hopefully Agility made him attack first; if not,||
||                         this attack can really hurt.                    ||
||                           His final move, Heal Block, can be pretty     ||
||                         annoying because it prevents you from restoring ||
||                         health for five turns. As you might have        ||
||                         guessed, this kinda sucks in a fight where you  ||
||                         need to repeatedly throw 'balls and hope to     ||
||                         catch him. Thankfully, you should have a meat   ||
||                         shield lineup by now, and so you can go through ||
||                         a lot of Pokemon before this move becomes       ||
||                         deadly.                                         ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/2 weak ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


Now that we have the new Legendary Pokemon, it's time for our regularly
scheduled walkthrough. Fly back to Opelucid City and head into Route 10.


=============================================================================
-----------------------------------------------------------------------------

Route 10

-----------------------------------------------------------------------------
=============================================================================


This is a pretty short route; it leads to the Badge Gates and Victory Road.
There are some good trainers to level up on, though, so I recommend that you
fight all of them. It's fairly easy to return to Opelucid City to replenish
your Pokemon's stats (read: fly), and it's also easy to get back to your
position in the route because all the 'grass is on the sides.

Make your way to the bridge in the short 'route and Cheren stops you. He
needs to know "if you can handle" N, and so he fights you.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (7)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Unfezant (Level 43 and Normal/Flying Type)   ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                -------------  attacks first             ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 43 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Simisear (Level 43 and Fire Type)            ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Flame Burst: high damage Fire move that  ||
||                                ------------ can do splash damage        ||
||                                                                         ||
||                         4. Samurott (Level 45 and Water Type)           ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                              > Megahorn: Very high damage Bug type move ||
||                                --------- Can miss/not extremely accurate||
||                                                                         ||
|| If you picked Oshawott: 3. Simipour (Level 43 and Water Type)           ||
|| -----------------------      > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scald: High damage Water move that can   ||
||                                ------ cause burn on target              ||
||                                                                         ||
||                         4. Serperior (Level 45 and Grass Type)          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----- of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
||    If you picked Snivy: 3. Simisage (Level 43 and Grass Type)           ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                ------------ based, uses rarely          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----- of a turn, uses sometimes          ||
||                              > Seed Bomb: Inflicts major damage, Grass  ||
||                                ---------- Type move, watch out for it   ||
||                                                                         ||
||                         4. Emboar (Level 45 and Fire/Fighting Type)     ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Hammer Arm: high damage Fighting move,   ||
||                                ----------- lowers USERS speed by 1 level||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||                 Reward: $4500                                           ||
||               Strategy:   Cheren's Pokemon have all gone up 10 levels   ||
||               ========= but still aren't much of a match. This battle   ||
||                         plays out exactly the same as the last fight    ||
||                         with him. The Unfezant and Liepard both aren't  ||
||                         that great, so you can just use any old Pokemon ||
||                         to destroy them. The Starter is weak against    ||
||                         your Simi, and his Simi is the same Type as your||
||                         Starter. Also, if you've been catching the      ||
||                         Legendary Pokemon like this guide has urged,    ||
||                         you should wipe the floor with him.             ||
||                           Of particular note is the items that his      ||
||                         Pokemon are holding. His Unfezant holds a Scope ||</pre><pre id="faqspan-8">
||                         Lens, his Liepard a Sitrus Berry, his Simi an   ||
||                         attack power boost, and his Starter some        ||
||                         Leftovers. The Leftovers are the most           ||
||                         problematic because they restore a little health||
||                         each turn.                                      ||
||                           Basically, this fight is exactly the same as  ||
||                         before. Unless you haven't been leveling, you   ||
||                         should have no problem defeating him.           ||
||                                                                         ||
'========================================================================='

After the battle, Bianca gives you some [MAX REVIVES] and the three some
chat. When you have control again, note that there are still a few items to
be obtained in this area. I'll list them with numbers:

1. A [FULL HEAL] in the grass north of the Opelucid City terminal. It's
   behind Battle Girl Amy and in the top-right corner of the grass.

2. Go up the one-lane of grass northeast of the bridge where you fought
   Cheren. At the top of the area, you'll find a trainer, Black Belt Corey,
   as well as a [DAWN STONE] and a [HYPER POTION] to the *west* of him.

3. Head to the bridge going south and battle the 'hiker. Afterward, continue
   south and grab [TM05 ROAR] near the ledge.

4. South of Ace Trainer Cheyenne you'll see a ledge and some grass. In this
   area, you can find a [FULL RESTORE].


When you're ready, pass through all the badge gates to enter Victory Road!


=============================================================================
-----------------------------------------------------------------------------

Victory Road

-----------------------------------------------------------------------------
=============================================================================


Ah yes, Victory Road. This place is pretty confusing and houses a healthy
supply of trainers. I'll try to make this as simple and clear as possible.
I'm listing it by steps again because it's so confusing... ^_^

 1. Enter into the first room. Surf in the water to the northern part of
    this room and collect the [MAX REVIVE] on the small piece of land.
    Return to southern land and go up the stairs.

 2. Battle the trainer in this room and take the south exit. Note that there
    is a boulder hole in this room that we'll open up later.

 3. Outside you learn that you can slide down the cliffs. Slide down the
    cliff here and go east. Enter the opening here.

 4. Head to the northern part of this room. Surf on the upper body of water
    and take the [RARE CANDY] on the north land. Surf back down and ascend
    the western stairs.

 5. Take the northern stairs in this room. You'll now be in a room with a
    trainer. Exit this room via the south. Outside, go in the first opening
    to the left. It will be the "middle" one. In this room, head north and
    go up the stairs. Now head south in this new room to reach the outside
    again. There will be a [FULL RESTORE] waiting for you.

 6. Head back into the previous room, go down the stairs again, and head
    south back to the outside. Take the leftmost doorway now. Battle the
    angry karate dude and go up the stairs. In this room, battle Doctor
    Logan. From now on, come back here to heal up.

 7. In the room with the doctor, take the stairs west of him and follow the
    path as it loops around to the top of the screen. Push the boulder to
    make life easier, then ascend the stairs near here. Take the northern
    stairs in this room to reach a big room with a trainer walking back and
    forth. Exit via the southwest door to find a [FULL HEAL] waiting for
    you outside.

 8. Reenter the previous room and take the southeast doorway this time. Out
    here, slide down the east-most hill and enter the room. In this area,
    go north and ascend the stairs. Go down the stairs opposite you, and
    push the boulder in this new room. Yay! Another shortcut!

 9. West of the shortcut, you'll find a small room that houses Terrakion.
    He's another Legendary, and yes, you should catch him.

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Terrakion (Level 42)                                        ||
||  ====================                                                   ||
||                                                                         ||
||                Ability: Justified (Raises his attack when you hit him   ||
||                ========            with a Dark Type move)               ||
||                                                                         ||
||                  Moves: 1. Helping Hand: Useless for this fight; boosts ||
||                  ======    ------------- attack of ally in double battle||
||                                                                         ||
||                         2. Retaliate: High damage attack, very high if  ||
||                            ---------- a teammate falls (not applicable  ||
||                                                         in this battle) ||
||                         3. Rock Slide: High damage Rock Move that is    ||
||                            ----------- 90% accurate                     ||
||                                                                         ||
||                         4. Sacred Sword: High damage Fighting move that ||
||                            ------------- ignores target's stat changes  ||
||                                                                         ||
||             Weaknesses: Fighting, Ground, Steel, Water, Grass, Psychic, ||
||                         and Fairy                                       ||
||                                                                         ||
||            Half Damage: Normal, Poison, Rock, Bug, Fire, and Dark       ||
||                                                                         ||
||             1/4 Damage: None! :(                                        ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Fighting, Ground, Steel, Water, Grass, and ||
||                         Psychic moves. These will do Super Effective    ||
||                         damage against him, so be sure you don't kill   ||
||                         him outright. You should do these moves until   ||
||                         he's low on health, around 25% or so.           ||
||                           When his HP is low, switch to Normal, Poison, ||
||                         Rock, Bug, Fire, and Dark attacks on him. These ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Terrakion has no 1/4 damage    ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/2 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Remember to abstain from using Dark type moves||
||                         because his Ability Justified will amp up is    ||
||                         damage!                                         ||
||                           Finally, his own attacks are all high damage  ||
||                         and have interesting twists. Retaliate is a     ||
||                         Normal Move that does high damage; its secondary||
||                         feature is that it will do double damage if a   ||
||                         teammate falls in battle. Since Virizion's      ||
||                         alone, you don't need to worry about the double ||
||                         damage part.                                    ||
||                           Rock Slide is the attack that will cause the  ||
||                         most annoyance here. This attack does high      ||
||                         damage and is pretty darn accurate. As such, it ||
||                         is best to perhaps use a Pokemon that is strong ||
||                         against Rock type moves, if at all possible     ||
||                         given the makeup of your team.                  ||
||                           His last ability, Sacred Sword, is interesting||
||                         because it ignores any stat changes you made in ||
||                         battle. This means that this attack will ignore ||
||                         that you ramped up the defense of your Pokemon  ||
||                         during the fight. You probably weren't going to ||
||                         Defense Curl your way to victory anyway.        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to weaker 1/2|
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


10. Now that you've got the legendary, exit to the previous room with the
    boulder. Walk over the boulder-hole to the north part of the room and
    take the stairs.

11. Head south in the two-stairs room to reach the top level and the Pokemon
    League! Yay!


=============================================================================
-----------------------------------------------------------------------------

Pokemon League

-----------------------------------------------------------------------------
=============================================================================

Poke Mart
---------
Poke Ball.......200
Great Ball......600
Ultra Ball......1200
Potion..........300
Super Potion....700
Hyper Potion....1200
Max Potion......2500
Full Restore....3000
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Full Heal.......600
Escape Rope.....550
Repel...........350
Super Repel.....500
Max Repel.......700
Heal Ball.......300
Net Ball........1000
Nest Ball.......1000
Dusk Ball.......1000
Quick Ball......1000
Timer Ball......1000
Repeat Ball.....1000
Luxury Ball.....1000
Greet Mail......50


To fight the Elite Four, talk to the guy in front of you. However, you
*definitely* want to do a little preparations first. For starters, you
Pokemon are probably injured from Victory Road. The Pokemon Center is the
circular building to the west. Inside, rest your Pokemon and buy any items
you think that you need.

As far as items, you'll need a lot of potions, revives, and status remedies.
You should have an adequate supply already, but stock up if you need
anything. Note that you can use items to heal between battles, so yes, you
can finally use all those regular Potions you've been collecting.

You will definitely want to train before you fight the Elite Four. Your
Pokemon should be around level 55 if you want to make it through the rest of
the game. It should be noted that you will level up a lot while fighting
everyone, too.

You really need a well-rounded party for the Elite Four. Just as in other
games, they drastically vary in the Type of Pokemon that they use, and so
there is no one Pokemon that can sweep through them all. Read about the
bosses below to get the skinny on all that stuff.

When you're ready, talk to the guy at the stairs to enter. There are four
paths to choose here. I'll just go with the left one for now, so the first of
the Elite Four is Shauntal.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Shauntal                                                   ||
||  ====================                                                   ||
||                Pokemon: 1. Cofagrigus (Level 48 and Ghost Type)         ||
||                --------      > Psychic: 90 Power and 100% Accuracy      ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------  increases Attack and Speed ||
||                              > Grass Knot: 1-120 Power and 100% Accuracy||
||                                ------------ Damage depends on weight of ||
||                                             target (heavier=more damage)||
||                              > Will-O-Wisp: 0 Power and 75% Accuracy    ||
||                                ------------ Fire move, Inflicts burn    ||
||                                                                         ||
||                         2. Golurk (Level 48 and Ground/Ghost Type)      ||
||                              > Shadow Punch: 60 Power and 100% Accuracy ||
||                                ------------- Ghost move, never misses   ||
||                              > Curse: Ghost Pokemon get 1/2 damage each ||
||                                ------ time they attack, other types     ||
||                                       decrease Speed                    ||
||                              > Brick Break: 75 Power and 100% Accuracy  ||
||                                ------------ Fighting move, breaks       ||
||                                             barriers like Reflect       ||
||                              > Earthquake: 100 Power and 100% Accuracy  ||
||                                ----------- Ground move                  ||
||                                                                         ||
||                         3. Jellicent (Level 48 and Water/Ghost Type)    ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------  increases Attack and Speed ||
||                              > Surf: 95 Power and 100% Accuracy, Water  ||
||                                ----- move that can hit Dive Pokemon     ||
||                              > Brine: 65 Power and 100% Accuracy, Water ||
||                                ------ move that hits for double if you  ||
||                                       are below half max HP             ||
||                              > Energy Ball: 80 Power and 100% Accuracy, ||
||                                ------------ Grass Move, lowers Sp Def   ||
||                                                                         ||
||                         4. Chandelure (Level 50 and Ghost/Fire Type)    ||
||                              > Fire Blast: 120 Power and 85% Accuracy,  ||
||                                ----------- Fire move that can cause burn||
||                              > Payback: 50 Power and 100% Accuracy,     ||
||                                -------- double damage if target moves   ||
||                                         first                           ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                              > Psychic: 90 Power and 100% Accuracy      ||
||                                -------- Psychic move, lowers Sp Def     ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   Shauntal actually has an eclectic variety of  ||
||               ========= moves despite being labelled as the Ghost User  ||
||                         of the Elite Four. While they are ALL Ghost     ||
||                         Pokemon, they have a lot of Water, Fighting,    ||
||                         Grass, and Fire moves as well.                  ||
||                           Ghost Pokemon are weak against Dark moves and ||
||                         Ghost moves. This means that while you probably ||
||                         shouldn't throw a Ghost Pokemon out there, you  ||
||                         should throw out a Pokemon who knows Ghost      ||
||                         moves.                                          ||
||                           Incidentally, the eclectic variety of moves   ||
||                         also ends up her weakness as her Pokemon all    ||
||                         have a different variety of weaknesses aside    ||
||                         from Ghost and Dark. Cofagrigus is the          ||
||                         exception; she's weak against just Ghost and    ||
||                         Dark.                                           ||
||                           Golurk, on the other hand, doesn't like Ghost,||
||                         Dark, Water, Ice and Grass. He has a Fighting   ||
||                         Move and a Ground Move, and you certainly don't ||
||                         want to use Ghost Pokemon against him if he     ||
||                         uses Curse.                                     ||
||                           Jellicent is similar: she's weak against      ||
||                         Ghost, Dark, Electric, and Grass. That means we ||
||                         have two that are weak against Grass. Maybe,    ||
||                         just maybe, your Snivy pick is paying off now.  ||
||                         :P Jellicent has two high-power Water moves and ||
||                         one Grass move. You definitely don't want a Fire||
||                         Pokemon in against her.                         ||
||                           Finally, Chandelure is a Ghost/Fire Type and  ||
||                         does not like *a lot* of Types. She is weak     ||
||                         against Ghost, Dark, Ground, Rock, and Water.   ||
||                         This also means that two of her Pokemon are weak||
||                         against Water, also. Watch out for Fire Blast,  ||
||                         which can hit like a truck. Payback also hits   ||
||                         hard if you attack first.                       ||
||                           Dark moves on a non-Ghost Pokemon is          ||
||                         definitely the best way to go here. There are a ||
||                         variety of Pokemon that can learn Dark moves.   ||
||                         You can also use Water and Grass Pokemon to     ||
||                         great effect in this fight.                     ||
||                                                                         ||
'========================================================================='


After the battle, HEAL UP AND SAVE THE DARN GAME. Make sure *all* of your
Pokemon are back to perfect health!

Take the right-most path to find Marshal in a boxing ring.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Marshal                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Sawk (Level 48 and Fighting Type)            ||
||                --------      > Karate Chop: 50 Power and 100% Accuracy, ||
||                                ------------ Fighting Move, crits easier ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                              > Grass Knot: 1-120 Power and 100% Accuracy||
||                                -----------  Damage depends on weight of ||
||                                             target (heavier=more damage)||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                                                                         ||
||                         2. Throh (Level 48 and Fighting Type)           ||
||                              > Payback: 50 Power and 100% Accuracy,     ||
||                                -------- double damage if target moves   ||
||                                         first                           ||
||                              > Storm Throw: 40 Power and 100% Accuracy, ||
||                                ------------ Fighting move, always crits ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Bulldoze: 60 Power and 100% Accuracy,    ||
||                                --------- Ground move, lowers speed      ||
||                                                                         ||
||                         3. Conkeldurr (Level 48 and Fighting Type)      ||
||                              > Grass Knot: 1-120 Power and 100% Accuracy||
||                                -----------  Damage depends on weight of ||
||                                             target (heavier=more damage)||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                              > Hammer Arm: 100 Power and 90% Accuracy,  ||
||                                ----------- Fighting move, lowers USERS  ||
||                                            speed                        ||
||                                                                         ||
||                         4. Mienshao (Level 50 and Fighting Type)        ||
||                              > U-Turn: 70 Power and 100% Accuracy, user ||
||                                ------- switches out after attack        ||
||                              > Rock Slide: 75 Power and 90% Accuracy,   ||
||                                ----------- Rock move, can cause flinch  ||
||                              > Jump Kick: 100 Power and 95% Accuracy,   ||
||                                ---------- Fighting move                 ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   This battle is *MUCH* more cut-and-dry than   ||
||               ========= the battle with Shauntal; *all* of Marshal's    ||
||                         Pokemon are exclusively weak to Flying and      ||
||                         Psychic. That's it, so that's the only Super    ||
||                         Effective strategy. They are all *pure* Fighting||
||                         Type Pokemon.                                   ||
||                           They all hit hard and share many of the same  ||
||                         attacks. They differ in their namesake          ||
||                         (typesake?:) fighting move, but overall hit for ||
||                         good damage with great accuracy.                ||
||                           If you want to use a Flying move without using||
||                         a Flying type Pokemon, you can teach that handy ||
||                         TM Aerial Ace to several different Pokemon. This||
||                         makes the fight a bit easier.                   ||
||                           Marshal's battle is pretty one-dimensional.   ||
||                         With all pure fighting types and not as big of  ||
||                         a variety of moves, you shouldn't have much     ||
||                         trouble beating him unless you're underleveled. ||
||                                                                         ||
'========================================================================='


After that battle, take the northwest path to find Grimsley:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Grimsley                                                   ||
||  ====================                                                   ||
||                Pokemon: 1. Scrafty (Level 48 and Dark/Fighting Type)    ||
||                --------      > Brick Break: 75 Power, 100% Accuracy,    ||
||                                ------------ Fighting move, breaks       ||
||                                             barriers like Reflect       ||
||                              > Poison Jab: 80 Power and 100% Accuracy,  ||
||                                ----------- Poison move, can poison you:P||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Sand-Attack: 0 Power and 100% Accuracy,  ||
||                                ------------ Ground move, lowers accuracy||
||                                                                         ||
||                         2. Krookodile (Level 48 and Ground/Dark Type)   ||
||                              > Dragon Claw: 80 Power and 100% Accuracy, ||
||                                ------------ Dragon Type move            ||
||                              > Earthquake: 100 Power and 100% Accuracy, ||
||                                ----------- Ground Type move             ||
||                              > Foul Play: 95 Power and 100% Accuracy,   ||
||                                ---------- more damage with higher       ||
||                                           attack stat of target         ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                                                                         ||
||                         3. Liepard (Level 48 and Dark Type)             ||
||                              > Fake Out: 40 Power and 100% Accuracy,    ||
||                                --------- causes flinch if used in first ||
||                                          turn of battle                 ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Aerial Ace: 60 Power and 100% Accuracy,  ||
||                                ----------- Flying move, always hits     ||
||                              > Attract: 0 Power and 100% Accuracy, if   ||
||                                -------- opposite gender, target attacks ||
||                                         50% less                        ||
||                                                                         ||
||                         4. Bisharp (Level 50 and Dark/Steel Type)       ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Aerial Ace: 60 Power and 100% Accuracy,  ||
||                                ----------- Flying move, always hits     ||
||                              > Metal Claw: 50 Power and 95% Accuracy,   ||
||                                ----------- raises user's attack stat    ||
||                              > X-Scissor: 80 Power and 100% Accuracy,   ||
||                                ---------- Bug move                      ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   This battle is even more straightforward than ||
||               ========= the fight against Marshal. *ALL* of Grimsley's  ||
||                         Pokemon are weak against Fighting moves, so that||
||                         should be your go-to here. There are several TMs||
||                         that we've gotten that teach Fighting moves, and||
||                         you can even put these moves on not pure        ||
||                         Fighting Pokemon.                               ||
||                           As for weaknesses, Scrafty is weak against    ||
||                         Fighting and Flying. Krookodile is weak against ||
||                         a ton of moves: Fighting, Bug, Grass, Water, and||
||                         Ice. Bisharp is weak against Fighting, Ground,  ||
||                         and Fire. Finally, Liepard is weak against      ||
||                         Fighting and Bug.                               ||
||                           I'd just get to work with the Fighting moves, ||
||                         though. However, your Pokemon probably have some||
||                         Fire/Water/Grass moves up their sleeves,        ||
||                         especially your starters, and so you might      ||
||                         throw those moves in, as well.                  ||
||                           Either way, he's Dark, but he's pretty easy.  ||
||                                                                         ||
'========================================================================='

Caitlin resides in the northeast path. Don't get too psyched out by her
Psychic type Pokemon.

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Caitlin                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Reuniclus (Level 48 and Psychic Type)        ||
||                --------      > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Thunder: 120 Power and 70% Accuracy,     ||
||                                -------- Electric move, may paralyze     ||
||                              > Energy Ball: 80 Power and 100% Accuracy, ||
||                                ------------ Grass move, lowers Sp Def   ||
||                              > Focus Blast: 120 Power and 70% Accuracy, ||
||                                ------------ Fighting move, lowers Sp Def||
||                                                                         ||
||                         2. Musharna (Level 48 and Psychic Type)         ||
||                              > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Reflect: 0 Power and 100% Accuracy,      ||
||                                -------- halves Physical Damage taken for||
||                                         five turns, Psychic move        ||
||                              > Charge Beam: 50 Power and 90% Accuracy,  ||
||                                ------------ Electric move, raises       ||
||                                             user's special attack       ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                                                                         ||
||                         3. Sigilyph (Level 48 and Psychic/Flying Type)  ||
||                              > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Air Slash: 75 Power and 95% Accuracy,    ||
||                                ---------- Flying move, causes flinch    ||
||                              > Ice Beam: 95 Power and 100% Accuracy,    ||
||                                --------- Ice move, can freeze target    ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                                                                         ||
||                         4. Gothitelle (Level 50 and Psychic Type)       ||
||                              > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Calm Mind: Raises the Special Attack and ||
||                                ---------- Special Defense of user       ||
||                              > Thunderbolt: 95 Power and 100% Accuracy. ||
||                                ------------ Electric move, can paralyze ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   Caitlin can be tough if you're weak against   ||
||               ========= Psychic moves. All of her Pokemon actually have ||
||                         the move Psychic, which is a high damage move   ||
||                         that also lowers your special defense. This     ||
||                         means that it will just do more and more damage ||
||                         if she keeps using it.                          ||
||                           Reuniclus is Psychic-based and has four power ||
||                         damaging attacks. Two of the moves, Thunder and ||
||                         Focus Blast, both hit very hard but thankfully  ||
||                         have fairly low accuracy. They are also eclectic||
||                         type moves, especially for a pure Psychic       ||
||                         Pokemon. Reuniclus is weak against Dark, Ghost, ||
||                         and Bug moves.                                  ||
||                           Musharna is also Psychic-based, but relies    ||
||                         more on changing status than on damaging        ||
||                         attacks. Reflect halves physical damage for five||
||                         turns, and she tends to do this at the start of ||
||                         the battle, while Charge Beam does mediocre     ||
||                         damage and increases her special attack.        ||
||                         Musharna is also weak against Dark, Ghost, and  ||
||                         Bug moves.                                      ||
||                           Sigilyph is another familiar Pokemon that     ||
||                         you've encounter before. It's different from the||
||                         others in that it is Psychic and Flying type.   ||
||                         This is bad news for the Pokemon, as it has a   ||
||                         slew of weaknesses: Rock, Electric, Ice, Ghost, ||
||                         and Dark. At the same time, Sigilyph does sport ||
||                         an Ice and Electric move, and so you need to be ||
||                         on your toes as far as which Pokemon type you   ||
||                         throw out there.                                ||
||                           The last Pokemon, Gothitelle, shares two of   ||
||                         the moves as Musharna and Sigilyph, but it's    ||
||                         probably the hardest in general. It can use     ||
||                         Calm Mind to raise its special attack and       ||
||                         special defense; furthermore, it can paralyze   ||
||                         you pretty easily. Stick with Bug, Dark, and    ||
||                         Ghost moves to defeat it quickly.               ||
||                                                                         ||
'========================================================================='


You have defeated the Elite Four and beaten the game! Well, not quite;
there's still that little problem of Team Plasma. For now, exit via the green
telepad to reach the central area, then go up to the statue to descend to the
basement level.

Here, climb up the steps to the north. It's a whole lotta steps. You'll reach
a big building with pillars; enter it and watch the showdown with N and
Alder. After the series of scenes, you'll have control again. Go up the black
stairs next to Alder and Cheren and you'll reach... N's Castle!


=============================================================================
-----------------------------------------------------------------------------

N's Castle

-----------------------------------------------------------------------------
=============================================================================


Enter the castle and watch the fantastic scene with the sages and the gym
leaders. Very well done scene, I must say. At any rate, head west from the
Sages and go north at the small gap in the wall. On this upper portion of the
room, head east to reach stairs. Up the stars, enter the middle room to find
a girl with pink hair. She'll completely heal your Pokemon, which is
definitely what you need right about now.

Exit back to the previous room and go through the doorway to the east.
Inside, you will find a [MAX POTION] at the top of the room. Back outside,
head east and go up the stairs to reach another 'floor. Here, go in the
middle room and collect the [MAX REVIVE]. Exit to the previous hallway and go
west to reach another set of stairs.

One of those shadow guys points you to N's room, which is the westernmost
doorway. Before you enter, however, go inside the middle room to find a [FULL
RESTORE]. Now go inside N's room, which is completely anti-climatic because
it's full of toys. Grab the [RARE CANDY] in the middle of the skateboard ramp
and exit back to the hallway.

Head east down the hall and go up the stairs to reach the final floor. Try to
go inside the room with the statues outside and Ghetsis pops out. After his
speech, enter the throne room behind him. Make sure to replenish your
Pokemon's health, and get ready for the battle of the world! Or, at least,
the Unova region.

However, an interesting turn of events unfolds, and you're left to catch a
Legendary Dragon Pokemon. Black Version users get to catch Reshiram, while
White Version users catch Zekrom.

First, Reshiram:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Reshiram (Level 50)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Turboblaze (Regardless of abilities that the    ||
||                                     enemy Pokemon has, any moves can be ||
||                                     used effectively)                   ||
||                                                                         ||
||                  Moves: 1. Dragon Breath: 60 Power and 100% Accuracy,   ||
||                  ======    -------------- Dragon move, can paralyze     ||
||                                                                         ||
||                         2. Slash: 70 Power and 100% Accuracy, Normal    ||
||                            ------ Type move that crits more often       ||
||                                                                         ||
||                         3. Extrasensory: 80 Power and 100% Accuracy,    ||
||                            ------------- Psychic move, can cause flinch ||
||                                                                         ||
||                         4. Fusion Flare: 100 Power and 100 Accuracy     ||
||                            ------------- Fire type attack               ||
||                                                                         ||
||             Weaknesses: Ground, Rock, and Dragon                        ||
||                                                                         ||
||            Half Damage: Electric, Bug, and Steel                        ||
||                                                                         ||
||             1/4 Damage: Fire and Grass                                  ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Ground, Rock, and Dragon moves. These      ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Electric, Bug,  ||
||                         and Steel type attacks on him. These all do half||
||                         the damage, which makes it perfect for chopping ||
||                         his health down slowly without having to worry  ||
||                         about killing him.                              ||
||                           At below 25% health, you should switch to Fire||
||                         and Grass attacks because they do 1/4 of the    ||
||                         damage. This way, you can slowly take down his  ||
||                         health without worrying about killing him.      ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           Reshiram has an interesting set of attacks    ||
||                         available to him. All of his attacks do pretty  ||
||                         good damage overall, and they also cause status ||
||                         effects. Dragon Breath can paralyze, and it is  ||
||                         a Dragon type move so there aren't a heckufa lot||
||                         of types good against it. Slash is the usual:   ||
||                         crits more often. You've seen extrasensory      ||
||                         before, too: it's a Psychic move that           ||
||                         annoyingly causes flinch. Fusion Flare is new,  ||
||                         but it's just a fire attack that hits really    ||
||                         hard.                                           ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


OR, if you are playing White, you get to catch Zekrom:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Zekrom (Level 50)                                           ||
||  =================                                                      ||
||                                                                         ||
||                Ability: Teravolt (Regardless of abilities that the      ||
||                                   enemy Pokemon has, any moves can be   ||
||                                   used effectively)                     ||
||                                                                         ||
||                  Moves: 1. Dragon Breath: 60 Power and 100% Accuracy,   ||
||                  ======    -------------- Dragon move, can paralyze     ||
||                                                                         ||
||                         2. Slash: 70 Power and 100% Accuracy, Normal    ||
||                            ------ Type move that crits more often       ||
||                                                                         ||
||                         3. Zen Headbutt: 80 Power and 90% Accuracy,     ||
||                            ------------- Psychic move, can cause flinch ||
||                                                                         ||
||                         4. Fusion Bolt: 100 Power and 100 Accuracy      ||
||                            ------------ Electric type attack            ||
||                                                                         ||
||             Weaknesses: Ice, Ground, and Dragon                         ||
||                                                                         ||
||            Half Damage: Fire, Water, Grass, Flying, and Steel           ||
||                                                                         ||
||             1/4 Damage: Electric                                        ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Ground, Ice, and Dragon moves. These       ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Fire Water,     ||
||                         Grass, Flying, and Steel, type attacks. These   ||</pre><pre id="faqspan-9">
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry  about killing him.             ||
||                           At below 25% health, you should switch to     ||
||                         Electric attacks because they do 1/4 of the     ||
||                         damage. This way, you can slowly take down his  ||
||                         health without worrying about killing him.      ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           Zekrom also has an interesting set of attacks ||
||                         available to him. All of his attacks do pretty  ||
||                         good damage overall, and they also cause status ||
||                         effects. Dragon Breath can paralyze, and it is  ||
||                         a Dragon type move so there aren't a heckufa lot||
||                         of types good against it. Slash is the usual:   ||
||                         crits more often. Zen Headbutt is probably new, ||
||                         but it's just a Psychic move that can flinch.   ||
||                         Fusion Bolt is also new; it's the same thing as ||
||                         Fusion Bolt but instead an Electric attack that ||
||                         hits really hard.                               ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


After the battle, PUT THE LEGENDARY DRAGON IN YOUR PARTY. Swap it for the
worst thing in your party, probably your HM slave.

And get ready for.................... N!

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma's N (Last/Black)                                           ||
||  ============================                                           ||
||                Pokemon: 1. Zekrom (Level 52 and Dragon/Electric Type)   ||
||                --------      > Light Screen: 0 Power and 100% Accuracy, ||
||                                ------------- Psychic move, halves       ||
||                                              Sp Att damage for 5 turns  ||
||                              > Zen Headbutt: 80 Power and 90% Accuracy, ||
||                                ------------- Psychic move, causes flinch||
||                              > Fusion Bolt: 100 Power and 100 Accuracy, ||
||                                ------------ Electric type attack, DOUBLE||
||                                             DAMAGE if used after Fusion ||
||                                             Flare                       ||
||                              > Giga Impact: 150 Power and 90% Accuracy, ||
||                                ------------ Normal move, user must rest ||
||                                                                         ||
||                         2. Carracosta (Level 50 and Water/Rock Type)    ||
||                              > Waterfall: 80 Power and 100% Accuracy    ||
||                                ---------- Water move, can cause flinch  ||
||                              > Aqua Jet: 40 Power and 100% Accuracy     ||
||                                --------- Water Move, Always hits first  ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                                                                         ||
||                         3. Zoroark (Level 50 and Dark Type)             ||
||                              > Focus Blast: 120 Power and 70% Accuracy  ||
||                                ------------ Fighting move, lowers Sp Def||
||                              > Flamethrower: 95 Power and 100% Accuracy ||
||                                ------------- Fire move, can cause burn  ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                                                                         ||
||                         4. Klinklang (Level 50 and Steel Type)          ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hyper Beam: 150 Power and 90% Accuracy   ||
||                                ----------- Normal move, user must rest  ||
||                                            next turn                    ||
||                              > Metal Sound: 0 Power and 85% Accuracy    ||
||                                ------------ Steel move, lowers Special  ||
||                                             Defense by two levels       ||
||                              > Thunderbolt: 95 Power and 100% Accuracy  ||
||                                ------------ Electric move, can paralyze ||
||                                                                         ||
||                         5. Archeops (Level 50 and Rock/Flying Type)     ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Acrobatics: 55 Power and 100% Accuracy   ||
||                                ----------- Flying move, double damage   ||
||                                            if user's not holding an item||
||                              > Dragon Claw: 80 Power and 100% Accuracy, ||
||                                ------------ Dragon Type move            ||
||                                                                         ||
||                         6. Vanilluxe (Level 50 and Ice Type)            ||
||                              > Frost Breath: 40 Power and 90% Accuracy  ||
||                                ------------- Ice move, always crits     ||
||                              > Blizzard: 120 Power and 70% Accuracy     ||
||                                --------- Ice move, can freeze target    ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hail: 0 Power and 100% Accuracy, Ice move||
||                                ----- Causes Hailstorm for 5 turns that  ||
||                                      damages all Pokemon except Ice type||
||                                                                         ||
||                                                                         ||
||                 Reward: $10000                                          ||
||               Strategy:   This is it, your last battle against the guy  ||
||               ========= with the one-letter name. It definitely lives up||
||                         to its epicness, considering the Dragon Pokemon ||
||                         squareoff and the fact that he has six Pokemon. ||
||                         Yes, we finally have a trainer who has a        ||
||                         full crew! Amazing!                             ||
||                           N has a large variety of Pokemon at his       ||
||                         disposal. None of them carry items, but N does  ||
||                         have a tendency to overuse Full Restores on his ||
||                         Pokemon.                                        ||
||                           His first Pokemon is Zekrom, who stands in    ||
||                         direct opposition to your own Reshiram. This is ||
||                         definitely the most epic of epic fights! You    ||
||                         might be cursing the game because Zekrom is two ||
||                         levels higher than your Reshiram, but this is   ||
||                         actually a big advantage. Fusion Flare does     ||
||                         DOUBLE the damage if you are hurt by Fusion Bolt||
||                         in the same turn, and Zekrom always attacks     ||
||                         first partially because he's a higher level.    ||
||                         This means that you can do some serious damage  ||
||                         if you spam Fusion Flare, as you should most    ||
||                         definitely do. Zekrom also has Light Screen,    ||
||                         which is a major pain because it halves all     ||
||                         Special Attack damage. Zen Headbutt causes      ||
||                         flinch and Giga Impact is effectively a 75 Power||
||                         move because he must rest the next turn.        ||
||                           Carracosta is a Water/Rock Pokemon and thus   ||
||                         weak to Ground, Ice, and Dragon moves. Use this ||
||                         to your advantage; at this point in the game,   ||
||                         you have all three of those moves available via ||
||                         TM. Carracosta hits hard, and two of his moves  ||
||                         are Water, so Tepig aficionados probably aren't ||
||                         the hottest here. His Dark move can actually    ||
||                         help you if you have Cobalion, Virizion, or     ||
||                         Terrakion fighting.                             ||
||                           Zoroark is pure Dark Type and weak to Fighting||
||                         and Bug moves. You should definitely watch out  ||
||                         for Focus Blast, which can cause big damage but ||
||                         only has 70% accuracy. Just hope he doesn't get ||
||                         lucky. :P He also boasts three powerful moves of||
||                         different types: Flamethrower, Night Slash, and ||
||                         Retaliate. You've encounter all of these moves  ||
||                         before, however.                                ||
||                           Klinklang is pure Steel Type and weak against ||
||                         Fighting, Ground, and Fire moves. His Hyper Beam||
||                         hits for massive damage, but he must rest the   ||
||                         next turn; this effectively means it is a 75    ||
||                         Power move. Metal Sound is worse than it sounds ||
||                         (ha!) as it lowers Special Defense by TWO       ||
||                         levels. Thunderbolt is annoying because it does ||
||                         high damage AND paralyzes. And Flash Cannon is  ||
||                         Steel Type and lowers special defense, too.     ||
||                         Overall, a tough enemy also.                    ||
||                           Archeops is Rock/Flying and thus has several  ||
||                         weaknesses. These include Rock, Electric, Ice,  ||
||                         Steel, and Water. Basically, a lot of stuff that||
||                         hit this guy pretty hard. His Acrobatics attack ||
||                         actually has 110 Power because he's not holding ||
||                         anything. Dragon Claw is, well, a *Dragon* Type ||
||                         move, and thus you might not have a lot of      ||
||                         Pokemon strong against it.                      ||
||                           Vanilluxe is laughable if you have a Fire     ||
||                         Pokemon worth its salt. It is a pure Ice Pokemon||
||                         and thus weak against Fire, Steel, Fighting, and||
||                         Rock. Three of its attacks are Ice based;       ||
||                         therefore, don't put a Pokemon weak against Ice ||
||                         out there unless you want to get creamed.       ||
||                           And that's it. This battle definitely lives up||
||                         to its epicness. It is kind of reminiscient of  ||
||                         the video games of old, especially the first    ||
||                         battle between the two dragons.                 ||
||                                                                         ||
'========================================================================='



White Version peeps get a different fight. At least, the leadoff hitter:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma's N (Last/White)                                           ||
||  ============================                                           ||
||                Pokemon: 1. Reshiram (Level 52 and Dragon/Fire Type)     ||
||                --------      > Reflect: 0 Power and 100% Accuracy,      ||
||                                -------- halves Physical Damage taken for||
||                                         five turns, Psychic move        ||
||                              > Extrasensory: 80 Power and 100% Accuracy ||
||                                ------------- Psychic move, causes flinch||
||                              > Fusion Flare: 100 Power and 100 Accuracy ||
||                                ------------- Fire type attack, DOUBLE   ||
||                                              DAMAGE if used after Fusion||
||                                              Bolt                       ||
||                              > Hyper Beam: 150 Power and 90% Accuracy,  ||
||                                ----------- Normal move, user must rest  ||
||                                                                         ||
||                         2. Carracosta (Level 50 and Water/Rock Type)    ||
||                              > Waterfall: 80 Power and 100% Accuracy    ||
||                                ---------- Water move, can cause flinch  ||
||                              > Aqua Jet: 40 Power and 100% Accuracy     ||
||                                --------- Water Move, Always hits first  ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                                                                         ||
||                         3. Zoroark (Level 50 and Dark Type)             ||
||                              > Focus Blast: 120 Power and 70% Accuracy  ||
||                                ------------ Fighting move, lowers Sp Def||
||                              > Flamethrower: 95 Power and 100% Accuracy ||
||                                ------------- Fire move, can cause burn  ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                                                                         ||
||                         4. Klinklang (Level 50 and Steel Type)          ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hyper Beam: 150 Power and 90% Accuracy   ||
||                                ----------- Normal move, user must rest  ||
||                                            next turn                    ||
||                              > Metal Sound: 0 Power and 85% Accuracy    ||
||                                ------------ Steel move, lowers Special  ||
||                                             Defense by two levels       ||
||                              > Thunderbolt: 95 Power and 100% Accuracy  ||
||                                ------------ Electric move, can paralyze ||
||                                                                         ||
||                         5. Archeops (Level 50 and Rock/Flying Type)     ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Acrobatics: 55 Power and 100% Accuracy   ||
||                                ----------- Flying move, double damage   ||
||                                            if user's not holding an item||
||                              > Dragon Claw: 80 Power and 100% Accuracy, ||
||                                ------------ Dragon Type move            ||
||                                                                         ||
||                         6. Vanilluxe (Level 50 and Ice Type)            ||
||                              > Frost Breath: 40 Power and 90% Accuracy  ||
||                                ------------- Ice move, always crits     ||
||                              > Blizzard: 120 Power and 70% Accuracy     ||
||                                --------- Ice move, can freeze target    ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hail: 0 Power and 100% Accuracy, Ice move||
||                                ----- Causes Hailstorm for 5 turns that  ||
||                                      damages all Pokemon except Ice type||
||                                                                         ||
||                                                                         ||
||                 Reward: $10000                                          ||
||               Strategy:   This is it, your last battle against the guy  ||
||               ========= with the one-letter name. It definitely lives up||
||                         to its epicness, considering the Dragon Pokemon ||
||                         squareoff and the fact that he has six Pokemon. ||
||                         Yes, we finally have a trainer who has a        ||
||                         full crew! Amazing!                             ||
||                           N has a large variety of Pokemon at his       ||
||                         disposal. None of them carry items, but N does  ||
||                         have a tendency to overuse Full Restores on his ||
||                         Pokemon.                                        ||
||                           His first Pokemon is Reshiram, who stands in  ||
||                         direct opposition to your own Zekrom. This is   ||
||                         definitely the most epic of epic fights! You    ||
||                         might be cursing the game because Reshiram is 2 ||
||                         levels higher than your Zekrom, but this is     ||
||                         actually a big advantage. Fusion Bolt does      ||
||                         DOUBLE the damage if you're hurt by Fusion Flare||
||                         in the same turn, and Reshiram always attacks   ||
||                         first partially because he's a higher level.    ||
||                         This means that you can do some serious damage  ||
||                         if you spam Fusion Bolt, as you should most     ||
||                         definitely do. Reshiram also has a Reflect move,||
||                         which is a major pain because it halves all     ||
||                         Physical Attack damage. Extrasensory causes     ||
||                         flinch and Hyper Beam is effectively a 75 Power ||
||                         move because he must rest the next turn.        ||
||                           Carracosta is a Water/Rock Pokemon and thus   ||
||                         weak to Ground, Ice, and Dragon moves. Use this ||
||                         to your advantage; at this point in the game,   ||
||                         you have all three of those moves available via ||
||                         TM. Carracosta hits hard, and two of his moves  ||
||                         are Water, so Tepig aficionados probably aren't ||
||                         the hottest here. His Dark move can actually    ||
||                         help you if you have Cobalion, Virizion, or     ||
||                         Terrakion fighting.                             ||
||                           Zoroark is pure Dark Type and weak to Fighting||
||                         and Bug moves. You should definitely watch out  ||
||                         for Focus Blast, which can cause big damage but ||
||                         only has 70% accuracy. Just hope he doesn't get ||
||                         lucky. :P He also boasts three powerful moves of||
||                         different types: Flamethrower, Night Slash, and ||
||                         Retaliate. You've encounter all of these moves  ||
||                         before, however.                                ||
||                           Klinklang is pure Steel Type and weak against ||
||                         Fighting, Ground, and Fire moves. His Hyper Beam||
||                         hits for massive damage, but he must rest the   ||
||                         next turn; this effectively means it is a 75    ||
||                         Power move. Metal Sound is worse than it sounds ||
||                         (ha!) as it lowers Special Defense by TWO       ||
||                         levels. Thunderbolt is annoying because it does ||
||                         high damage AND paralyzes. And Flash Cannon is  ||
||                         Steel Type and lowers special defense, too.     ||
||                         Overall, a tough enemy also.                    ||
||                           Archeops is Rock/Flying and thus has several  ||
||                         weaknesses. These include Rock, Electric, Ice,  ||
||                         Steel, and Water. Basically, a lot of stuff that||
||                         hit this guy pretty hard. His Acrobatics attack ||
||                         actually has 110 Power because he's not holding ||
||                         anything. Dragon Claw is, well, a *Dragon* Type ||
||                         move, and thus you might not have a lot of      ||
||                         Pokemon strong against it.                      ||
||                           Vanilluxe is laughable if you have a Fire     ||
||                         Pokemon worth its salt. It is a pure Ice Pokemon||
||                         and thus weak against Fire, Steel, Fighting, and||
||                         Rock. Three of its attacks are Ice based;       ||
||                         therefore, don't put a Pokemon weak against Ice ||
||                         out there unless you want to get creamed.       ||
||                           And that's it. This battle definitely lives up||
||                         to its epicness. It is kind of reminiscient of  ||
||                         the video games of old, especially the first    ||
||                         battle between the two dragons.                 ||
||                                                                         ||
'========================================================================='


After the battle with N, we learn a lot more about Ghetsis, and then we have
to fight the real head honcho. w00t!


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma Ghetsis                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Cofagrigus (Level 52 and Ghost Type)         ||
||                --------      > Protect: Protects against your next move ||
||                                -------  and basically wastes turn.      ||
||                              > Psychic: 90 Power and 100% Accuracy      ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                              > Toxic: Badly poisons you, more damage    ||
||                                ------ dealt each turn you have it       ||
||                                                                         ||
||                         2. Bouffalant (Level 52 and Normal Type)        ||
||                              > Earthquake: 100 Power and 100% Accuracy  ||
||                                ----------- Ground move                  ||
||                              > Poison Jab: 80 Power and 100% Accuracy,  ||
||                                ----------- Poison move, can poison you:P||
||                              > Wild Charge: 90 Power and 100% Accuracy, ||
||                                ------------ Electric move, recoil dmg   ||
||                              > Head Charge: 120 Power and 100% Accuracy,||
||                                ------------ Normal move, recoil dmg     ||
||                                                                         ||
||                         3. Bisharp (Level 52 and Dark/Steel Type)       ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > X-Scissor: 80 Power and 100% Accuracy,   ||
||                                ---------- Bug move                      ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Metal Burst: Steel move, inflicts back   ||
||                                ------------ double damage               ||
||                                                                         ||
||                         4. Seismitoad (Level 52 and Water/Ground Type)  ||
||                              > Earthquake: 100 Power and 100% Accuracy  ||
||                                ----------- Ground move                  ||
||                              > Sludge Wave: 95 Power and 100% Accuracy, ||
||                                ------------ Poison move, can Poison :P  ||
||                              > Muddy Water: 95 Power and 85% Accuracy,  ||
||                                ------------ Water move, lowers accuracy ||
||                              > Rain Dance: Powers up Water moves for    ||
||                                ----------- five turns                   ||
||                                                                         ||
||                         5. Eelektross (Level 52 and Electric Type)      ||
||                              > Wild Charge: 90 Power and 100% Accuracy, ||
||                                ------------ Electric move, recoil dmg   ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Acrobatics: 55 Power and 100% Accuracy   ||
||                                ----------- Flying move, double damage   ||
||                                            if user's not holding an item||
||                              > Flamethrower: 95 Power and 100% Accuracy ||
||                                ------------- Fire move, can cause burn  ||
||                                                                         ||
||                         6. Hydreigon (Level 54 and Dark/Dragon Type)    ||
||                              > Focus Blast: 120 Power and 70% Accuracy, ||
||                                ------------ Fighting move, lowers Sp Def||
||                              > Fire Blast: 120 Power and 85% Accuracy,  ||
||                                ----------- Fire move that can cause burn||
||                              > Dragon Pulse: 90 Power and 100% Accuracy ||
||                                ------------- Dragon move                ||
||                              > Surf: 95 Power and 100% Accuracy, Water  ||
||                                ----- move that can hit Dive Pokemon     ||
||                                                                         ||
||                 Reward: $9720                                           ||
||               Strategy:   This is *really* it; the *real* final battle. ||
||               ========= You've been itchin' to fight this guy the whole ||
||                         game, but it's good you waited until now.       ||
||                         Ghetsis' has a great team of Pokemon; they can  ||
||                         inflict major damage and bad status effects like||
||                         burn and poison. He will not hesitate to use Full|
||                         Restores, but none of his Pokemon are carrying  ||
||                         any items.                                      ||
||                           As with every other battle, the trick is to   ||
||                         target Ghetsis' weaknesses. Since he has a      ||
||                         variety of Pokemon, this means you'll need a    ||
||                         few different power move types to succeed in    ||
||                         battle. Of particular note, Fighting moves are  ||
||                         super effective agains three (!!) of Ghetsis'   ||
||                         Pokemon, so be sure to put that on the top of   ||
||                         your list.                                      ||
||                           His Cofagrigus is weak against Ghost and Dark ||
||                         Pokemon. This Pokemon has the usual moves of a  ||
||                         Ghost type: both Shadow Ball and Psychic. TOXIC ||
||                         can be a *real* pain and you should thus heal it||
||                         as soon as possible. Protect is just there to be||
||                         annoying.                                       ||
||                           Bouffalant is a Normal type Pokemon and only  ||
||                         weak to Fighting moves. All of his moves inflict||
||                         high damage, but both of his charge moves damage||
||                         himself. This is very beneficial, as he can     ||
||                         basically kill himself.                         ||
||                           Bisharp is a Dark/Steel Pokemon and weak      ||
||                         against Fighting, Ground, and Fire moves. Just  ||
||                         as before, you will probably have a Fire Pokemon||
||                         on your team that can cremate him. He has a     ||
||                         variety of different move types, so watch out   ||
||                         with your Pokemon type.                         ||
||                           Seismitoad is Water/Ground and weak against   ||
||                         only Grass moves. This is pretty annoying, but  ||
||                         you can probably teach a 'grass move with a TM. ||
||                         His moves do high damage and he has one move    ||
||                         that powers up water stuff for five turns.      ||
||                         Ironically, he only has one water move himself. ||
||                           Eelektross is weak against nothing;           ||
||                         furthermore, he has hard hitting attacks of     ||
||                         different types. One of his moves does recoil   ||
||                         damage, which is a great thing, but another one ||
||                         causes burn. Acrobatics effectively does twice  ||
||                         the damage because he's not holding anything.   ||
||                           His final Pokemon, Hydreigon, is Dark/Dragon  ||
||                         type and weak against Fighting, Bug, Dragon, and||
||                         Ice moves. That's a lot of moves to choose from!||
||                         Both of his Blast attacks measure at 120 Power, ||
||                         but both are inaccurate.                        ||
||                           Stick to Fighting moves and put out your      ||
||                         highest level Pokemon for the Eelektross fight. ||
||                         If you are around level 56, you should not have ||
||                         too much difficulty in this fight.              ||
||                                                                         ||
'========================================================================='


And that's it. Now I really feel sorry for N, but at least we've defeated
Ghetsis and saved the world.


Congratulations on beating Pokemon Black/White! Enjoy the credits!


=============================================================================
-----------------------------------------------------------------------------

                             3. Boss Battles

-----------------------------------------------------------------------------
=============================================================================


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (1)                                                    ||
||  -------------------                                                    ||
||    If you picked Tepig: Snivy (Level 5 and Grass Type)                  ||
||                         ------------------------------------            ||
|| If you picked Oshawott: Tepig (Level 5 and Fire Type)                   ||
||                         ------------------------------------            ||
||    If you picked Snivy: Oshawott (Level 5 and Water Type)               ||
||                         ------------------------------------            ||
||                 Reward: $500                                            ||
||               Strategy: This is the very first fight and you only have  ||
||                         one damaging ability. As such, this can be seen ||
||                         as a "tackle battle." That is to say, you       ||
||                         Tackle, Tackle, Tackle and hope that Bianca     ||
||                         does something stupid like Tail Whip three      ||
||                         times. Even Tackle vs. Tackle, you should still ||
||                         come out on top. It should be noted that you    ||
||                         have a chance to critical hit on your Tackle    ||
||                         spam as well.                                   ||
||                                                                         ||
'========================================================================='


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (1)                                                    ||
||  -------------------                                                    ||
||    If you picked Tepig: Oshawott (Level 5 and Water Type)               ||
||                         ------------------------------------            ||
|| If you picked Oshawott: Snivy (Level 5 and Grass Type)                  ||
||                         ------------------------------------            ||
||    If you picked Snivy: Tepig (Level 5 and Fire Type)                   ||
||                         ------------------------------------            ||
||                 Reward: $500                                            ||
||               Strategy: Tackle. Tackle. Tackle. The strategy hasn't     ||
||                         changed since the last battle. The fact that    ||
||                         you're weak against his Pokemon type does not   ||
||                         come into play in this fight. Just Tackle it    ||
||                         down. Need moar Tackle!                         ||
||                                                                         ||
'========================================================================='


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: N (1)                                                         ||
||  --------------                                                         ||
||                Pokemon: Purrloin (Level 7 and Dark Type)                ||
||                 Reward: $700                                            ||
||               Strategy: The strange single-letter-named man only has    ||
||                         one Pokemon, and that's a Purrloin. It's Level  ||
||                         7, so your starter Pokemon should be at least   ||
||                         at its level unless you've been running away    ||
||                         from battles. The Purrloin is Dark Type, but    ||
||                         that's kinda irrelevant. The same strategy as   ||
||                         the first battles applies here - Tackle away at ||
||                         him. The Purrloin scratches in return, but your ||
||                         repeated Tackles will down him quickly. In      ||
||                         addition, you can use the Pokemon you just      ||
||                         caught to get some quick and easy experience    ||
||                         for them.                                       ||
||                                                                         ||
'========================================================================='


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (2)                                                    ||
||  -------------------                                                    ||
||    If you picked Tepig: 1. Lillipup (Level 6 and Normal Type)           ||
||                         2. Snivy (Level 7 and Grass Type)               ||
||                         ------------------------------------            ||
|| If you picked Oshawott: 1. Lillipup (Level 6 and Normal Type)           ||
||                         2. Tepig (Level 7 and Fire Type)                ||
||                         ------------------------------------            ||
||    If you picked Snivy: 1. Lillipup (Level 6 and Normal Type)           ||
||                         2. Oshawott (Level 7 and Water Type)            ||
||                         ------------------------------------            ||
||                 Reward: $700                                            ||
||               Strategy: Her starter has only gone up a measly two       ||
||                         levels, but she's also added a Level 6 Lillipup ||
||                         to her team. She starts with the Lillipup, but  ||
||                         a few attacks should down it rather quickly.    ||
||                         After that, she'll use her Starter Pokemon.     ||
||                         Since her Starter Pokemon is weak against your  ||
||                         Starter Pokemon, use your elemental ability to  ||
||                         down it in one hit. It's Ember for Tepig, Vine  ||
||                         Whip for Snivy, or Water Gun for Oshawott. One  ||
||                         super effective hit and the battle will be over.||
||                                                                         ||
'========================================================================='


                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (2)                                                    ||
||  -------------------                                                    ||
||    If you picked Tepig: 1. Oshawott (Level 8 and Water Type)            ||
||                         2. Purrloin (Level 8 and Dark Type)             ||
||                         ------------------------------------            ||
|| If you picked Oshawott: 1. Snivy (Level 8 and Grass Type)               ||
||                         2. Purrloin (Level 8 and Dark Type)             ||
||                         ------------------------------------            ||
||    If you picked Snivy: 1. Tepig (Level 8 and Fire Type)                ||
||                         2. Purrloin (Level 8 and Dark Type)             ||
||                         ------------------------------------            ||
||                 Reward: $700                                            ||
||               Strategy: This fight actually has some strategy unlike    ||
||                         the first fight with Cheren. His Starter hasn't ||
||                         gotten that much better - only 3 levels - but   ||
||                         he also has a level 8 Purrloin in his arsenal   ||
||                         now. At any rate, since you hopefully got your  ||
||                         Pansage/ear/pour and put him in the starting    ||
||                         slot, use your elemental attack on his starter  ||
||                         to down it in two hits. As you might have       ||
||                         guessed, this is because his Starter is weak    ||
||                         against that element. Specifically, it's Water  ||
||                         Gun for Panpour, Vine Whip for Pansage, or      ||
||                         Incinerate for Pansear. The Starter Pokemon is  ||
||                         holding a berry, so it'll heal for a bit after  ||
||                         your first hit unless you one-hit him. After    ||
||                         that, just take down the Purrloin with any old  ||
||                         attack. This fight is a bit more difficult if   ||
||                         you did not get the Pansage/ear/pour yet.       ||
||                         Still, though, it's the same strategy: spamming ||
||                         damaging attacks like Tackle.                   ||
||                                                                         ||
'========================================================================='


First, Cress for Tepig:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Leader Cress (for Tepig Starters)                             ||
||  ---------------------                                                  ||
||                Pokemon: 1. Lillipup (Level 12 and Normal Type)          ||
||                         2. Panpour (Level 12 and Water Type)            ||
||                         ------------------------------------            ||
||                 Reward: $1680, Trio Badge, TM83 Work Up                 ||
||               Strategy:   Cress is the waterboy, and as such, he has a  ||
||                         Water Type Panpour that you need to watch out   ||
||                         for. Thankfully, he starts the battle with a    ||
||                         warmup in the form of a level 12 Lillipup. You  ||
||                         should be able to take care of him with little  ||
||                         trouble; normal attacks like Tackle work just   ||
||                         fine. It should also be noted that Lillipup is  ||
||                         weak against Fighting Pokemon, so if you have   ||
||                         been doing a lot of grinding, you might have a  ||
||                         Fighting Move. It's not that big a deal,        ||
||                         though, because Lillipup is fairly low-level    ||
||                         anyway.                                         ||
||                           What you really have to watch out for is      ||
||                         Cress' Panpour. It can demolish your Tepig      ||
||                         because it's Water attacks are super effective  ||
||                         against fire types. However, if you went to the ||
||                         Dreamyard like this walkthrough suggested, you  ||
||                         can directly counter Cress' Panpour with your   ||
||                         Pansage. Since Water is weak against Grass, you ||
||                         can Vine Whip him to death in around two hits.  ||
||                         His elemental attacks won't do much damage,     ||
||                         either, so you can have a fairly underleveled   ||
||                         Pansage and still win. Watch out for Work Up,   ||
||                         though, as it will increase the Pokemon's Attack||
||                         and Special Attack. He will also not hesitate to||
||                         use a Potion if his Pokemon are low on health   ||
||                         and he has the opportunity.                     ||
||                                                                         ||
'========================================================================='


Or, if you chose Oshawott, you fight Cilan:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Leader Cilan (for Oshawott Starters)                          ||
||  ---------------------                                                  ||
||                Pokemon: 1. Lillipup (Level 12 and Normal Type)          ||
||                         2. Pansage (Level 12 and Grass Type)            ||
||                         ------------------------------------            ||
||                 Reward: $1680, Trio Badge, TM83 Work Up                 ||
||               Strategy:   Cilan is the grassman, and as such, he has a  ||</pre><pre id="faqspan-10">
||                         Grass Type Pansage that you need to watch out   ||
||                         for. Thankfully, he also starts the battle with ||
||                         a warmup in the form of a level 12 Lillipup. You||
||                         should be able to take care of him with little  ||
||                         trouble; normal attacks like Tackle work just   ||
||                         fine. It should also be noted that Lillipup is  ||
||                         weak against Fighting Pokemon, so if you have   ||
||                         been doing a lot of grinding, you might have a  ||
||                         Fighting Move. It's not that big a deal,        ||
||                         though, because Lillipup is fairly low-level    ||
||                         anyway.                                         ||
||                           Of chief importance is Cilan's Pansage. It    ||
||                         can demolish your Oshawott because it's Grass   ||
||                         attacks are super effective against Water types.||
||                         However, if you went to the Dreamyard like this ||
||                         walkthrough suggested, you can directly counter ||
||                         Cilan's Pansage with your Pansear. Since Grass  ||
||                         is weak against Fire, you can Incinerate him to ||
||                         death in around two hits. His elemental attacks ||
||                         won't do much damage, either, so you can have a ||
||                         fairly underleveled Pansear and still win. Watch||
||                         out for Work Up, though, as it will increase the||
||                         Pokemon's Attack and Special Attack. He will    ||
||                         also not hesitate to use a Potion if his        ||
||                         Pokemon are low on health and he has the        ||
||                         opportunity.                                    ||
||                                                                         ||
'========================================================================='


Finally, if you chose Snivy, you fight Chili:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Leader Chili (for Snivy Starters)                             ||
||  ---------------------                                                  ||
||                Pokemon: 1. Lillipup (Level 12 and Normal Type)          ||
||                         2. Pansear (Level 12 and Fire Type)             ||
||                         ------------------------------------            ||
||                 Reward: $1680, Trio Badge, TM83 Work Up                 ||
||               Strategy:   Chili is the fireman, and as such, he has a   ||
||                         Fire Type Pansear that you need to watch out    ||
||                         for. Thankfully, he starts the battle with a    ||
||                         warmup in the form of a level 12 Lillipup. You  ||
||                         should be able to take care of him with little  ||
||                         trouble; normal attacks like Tackle work just   ||
||                         fine. It should also be noted that Lillipup is  ||
||                         weak against Fighting Pokemon, so if you have   ||
||                         been doing a lot of grinding, you might have a  ||
||                         Fighting Move. It's not that big a deal,        ||
||                         though, because Lillipup is fairly low-level    ||
||                         anyway.                                         ||
||                           Chili's Pansear is what you really need to    ||
||                         watch out for. It can demolish your Snivy       ||
||                         because it's Fire attacks are super effective   ||
||                         against Grass types. However, if you went to the||
||                         Dreamyard like this walkthrough suggested, you  ||
||                         can directly counter Chili' Pansear with your   ||
||                         Panpour. Since Fire is weak against Water, you  ||
||                         can Water Gun him to death in around two hits.  ||
||                         His elemental attacks won't do much damage,     ||
||                         either, so you can have a fairly underleveled   ||
||                         Panpour and still win. Watch out for Work Up,   ||
||                         though, as it will increase the Pokemon's Attack||
||                         and Special Attack. He will also not hesitate to||
||                         use a Potion if his Pokemon are low on health   ||
||                         and he has the opportunity.                     ||
||                                                                         ||
'========================================================================='


After the Gym Leaders, you fight Cheren again on Route 3:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (3)                                                    ||
||  -------------------                                                    ||
||    If you picked Tepig: 1. Oshawott (Level 14 and Water Type)           ||
||                         2. Purrloin (Level 12 and Dark Type)            ||
||                         ------------------------------------            ||
|| If you picked Oshawott: 1. Snivy (Level 14 and Grass Type)              ||
||                         2. Purrloin (Level 12 and Dark Type)            ||
||                         ------------------------------------            ||
||    If you picked Snivy: 1. Tepig (Level 14 and Fire Type)               ||
||                         2. Purrloin (Level 12 and Dark Type)            ||
||                         ------------------------------------            ||
||                 Reward: $1200                                           ||
||               Strategy:   Cheren's Pokemon are much stronger than your  ||
||                         last fight with him. Thankfully, he only has    ||
||                         two Pokemon, and your Pansage/ear/pour can      ||
||                         perfectly counter his starter. He is basically  ||
||                         on the same level as the gym leader you just    ||
||                         fought - he has the same Pokemon type, the same ||
||                         levels, and the same number of Pokemon.         ||
||                           With this in mind, you'll want to fight him   ||
||                         the same way you fought the gym leader. Take out||
||                         your Pansage/ear/pour and Vine Whip/Incinerate/ ||
||                         Water Gun his Starter Pokemon. It is Super      ||
||                         Effective against it and should take it down in ||
||                         around two hits. After that, you might as well  ||
||                         switch to your own Starter for the Purrloin.    ||
||                         Simple Physical or Elemental attacks should     ||
||                         swiftly down the level 12 Dark Type.            ||
||                                                                         ||
'========================================================================='


Then you battle N again before entering the second gym:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: N (2)                                                         ||
||  --------------                                                         ||
||                Pokemon: 1. Pidove (Level 13 and Normal/Flying Type)     ||
||                         2. Tympole (Level 13 and Water Type)            ||
||                         3. Timburr (Level 13 and Fighting Type)         ||
||                         ------------------------------------            ||
||                 Reward: $1300                                           ||
||               Strategy:   His Pokemon are severely underleveled at this ||
||                         point in the game, but he does have three       ||
||                         different type Pokemon. Each of these Pokemon   ||
||                         are suspectible to Pokemon Types that you can   ||
||                         catch at Route 3 or Wellspring Cave. For        ||
||                         example, Pidove doesn't like Electric and Rock  ||
||                         Type Pokemon, and you can catch a Blitzle in    ||
||                         Route 3 or a Roggenrola at Wellspring Cave.     ||
||                         Both of these can be caught at around level 11  ||
||                         and actually stand their own against N's level  ||
||                         13 Pokemon without any leveling or grinding.    ||
||                           His second Pokemon, Tymphole, is also weak    ||
||                         against Electric Pokemon, so Blitzle can blitz  ||
||                         him, too. Tymphole also doesn't like Grass type ||
||                         Pokemon, so whip out your Pansage if you got one||
||                         for being Tepig's owner. Finally, Timburr       ||
||                         doesn't like Psychic and Flying Pokemon, and    ||
||                         you've seen a couple of these along the way.    ||
||                         Munna and Woobat fit the bill here. I prefer    ||
||                         Woobat because you can catch it at a higher     ||
||                         level than Munna and it's in Wellspring Cave,   ||
||                         which means less backtracking and no grinding.  ||
||                           You can also just battle him with any high    ||
||                         level Pokemon. A level 20 Pokemon should down   ||
||                         each of his Pokemon rather quickly while taking ||
||                         minimal damage.                                 ||
||                                                                         ||
'========================================================================='


At the second gym, you battle Lenora:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Lenora                                                      ||
||  -----------------                                                      ||
||                Pokemon: 1. Herdier (Level 18 and Normal Type)           ||
||                         2. Watchog (Level 20 and Normal Type)           ||
||                         -------------------------------------           ||
||                 Reward: $2400, Basic Badge, TM67 Retaliate              ||
||               Strategy:   This is by far the biggest challenge you've   ||
||                         had thus far in the game. Although Lenora only  ||
||                         has two Pokemon and they are both Normal Type,  ||
||                         she can spam the ability Retaliate for some     ||
||                         major damage. Retaliate actually does twice the ||
||                         amount of damage if she uses it after Herdier   ||
||                         faints. Use this information to your advantage: ||
||                         swap to a weak Pokemon in your lineup after     ||
||                         Herdier dies to absorb the Retaliate from       ||
||                         Watchog. It will probably down your Pokemon,    ||
||                         but at least it won't destroy your best         ||
||                         Pokemon.                                        ||
||                           As for the battle itself, stick to Fighting   ||
||                         attacks for both Pokemon. The Rock Smashability ||
||                         is super effective against them and basically   ||
||                         be spammed to victory. Don't put in a Pokemon   ||
||                         like Munna because its weak against her         ||
||                         Pokemon. Stick to Fighting Moves for the win.   ||
||                           If you don't have any fighting moves, you     ||
||                         might find yourself switching between fainted   ||
||                         Pokemon. If this is the case, you should switch ||
||                         to a Pokemon and then use a Super Potion on     ||
||                         your Starter to restore its health. That way,   ||
||                         the lesser Pokemon absorbs the damage while you ||
||                         heal your main Pokemon.                         ||
||                           But Retaliate's the big move here. Beyond     ||
||                         that, Herdier also uses Take Down. Still,       ||
||                         Fighting Moves own her, so stick to them and    ||
||                         heal your Pokemon with Super Potions after the  ||
||                         inevitable Retaliate.                           ||
||                                                                         ||
'========================================================================='


In Castelia City, you finally get to battle Burgh:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Burgh                                                       ||
||  ================                                                       ||
||                Pokemon: 1. Whirlipede (Level 21 and Bug/Poison Type)    ||
||                -------       > Poison Tail: Hits for low damage and     ||
||                                -----------  poisons you. Uses often.    ||
||                              > Screech: Lowers defense harshly, but does||
||                                -------  no damage. Uses sometimes.      ||
||                              > Struggle Bug: Hits for moderate damage & ||
||                                ------------  lowers Special Attck. Rare.||
||                              > Pursuit: Hits for high damage when       ||
||                                -------  switching Pokemon.              ||
||                                                                         ||
||                         2. Dwebble (Level 21 and Bug/Rock Type)         ||
||                              > Smack Down: Hits for high damage. Uses   ||
||                                ----------  often & only damage move.    ||
||                              > Sand-Attack: Lowers accuracy. Uses       ||
||                                -----------  sometimes.                  ||
||                                                                         ||
||                         3. Leavanny (Level 23 and Bug/Grass Type)       ||
||                              > Struggle Bug: Hits for moderate damage & ||
||                                ------------  lowers Special Attck. Rare.||
||                              > Protect: Protects against your next move ||
||                                -------  and basically wastes turn.      ||
||                              > Razor Leaf: Hits for moderate damage.    ||
||                                ----------  Uses sometimes.              ||
||                              > String Shot: Lowers your speed. Uses     ||
||                                -----------  rarely.                     ||
||                 Reward: $2760, Insect Badge, TM76 Struggle Bug          ||
||               Strategy:   Burgh is not that difficult, especially if    ||
||                         you have a Pokemon around his level. His Pokemon||
||                         and attacks have been outlined above. You should||
||                         watch out for Pursuit with Whirlipede because it||
||                         can severely damage any Pokemon you are about to||
||                         switch out. For Dwebble, he loves to repeatedly ||
||                         use Smack Down, which does pretty good damage.  ||
||                         Finally, Leavanny likes to use Struggle Bug,    ||
||                         which not only hits for decent damage, but also ||
||                         lowers your Special Attack. You should consider ||
||                         it a "free turn" if they use one of their status||
||                         effect attacks on you. However, if Whirlipede   ||
||                         uses Poison Tail, use an Antidote right away as ||
||                         it can do some serious damage if left uncured.  ||
||                           Tepig users have an easier time in this gym   ||
||                         because Whirlipede and Leavanny are both weak to||
||                         fire. Use any fire attacks to do some serious   ||
||                         damage to them. They also don't like Flying     ||
||                         moves very much either. Dwebble, on the other   ||
||                         hand, is weak to Water Types. Even though they  ||
||                         are all bug Pokemon, they all have a different  ||
||                         secondary Type which makes them all unique from ||
||                         one another.                                    ||
||                           Stick with Fire, Rock, and Normal Pokemon     ||
||                         here. Roggenrola is particularly effective as   ||
||                         his attacks are Rock-based and Burgh's Pokemon  ||
||                         barely dent him. You might be able to complete  ||
||                         the battle with just one overleveled Pokemon- a ||
||                         level 28 Pansage for example - but you should   ||
||                         definitely try to play on his weaknesses if     ||
||                         you've been leveling your Pokemon evenly.       ||
||                           That's basically it. Watch out for Poison     ||
||                         Tail, Smack Down, and Razor Leaf while you hit  ||
||                         him with big-time attacks. He does use a Hyper  ||
||                         Potion if you get one of his Pokemon low on     ||
||                         health, so be sure to finish them in the same   ||
||                         move or queue a high power attack for the next  ||
||                         turn even if the Pokemon is almost gone.        ||
||                                                                         ||
'========================================================================='


Then Bianca calls and gives you a meeting place to fight:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (3)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Herdier (Level 18 and Normal Type)           ||
||                -------       > Intimidates: at the start of the battle  ||
||                                -----------  to lower your attack        ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, uses at beginning, ||
||                                             basically a free turn       ||
||                              > Bite: medium damage attack, uses often,  ||
||                                ----  dark-type                          ||
||                              > Take Down: high damage but recoil, uses  ||
||                                ---------  sometimes, watch out for it   ||
||                                                                         ||
||                         2. Munna (Level 18 and Psychic Type)            ||
||                              > Psybeam: medium damage Psychic attack,   ||
||                                -------  uses often, watch out for it    ||
||                              > Yawn: causes drowsiness and then sleep,  ||
||                                ----  uses rarely, can cause problems for||
||                                      next Pokemon fight in lineup       ||
||                                                                         ||
||    If you picked Tepig: 3. Panpour (Level 18 and Water Type)            ||
||    -------------------       > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Water Sport: lowers fire attacks, starts ||
||                                -----------  battle with this            ||
||                                                                         ||
||                         4. Servine (Level 20 and Grass Type)            ||
||                              > Leech Seed: starts battle with this,     ||
||                                ---------- leeches your health, watch out||
||                              > Growth: raises attack and special, uses  ||
||                                ------  way too often, "free turn"       ||
||                              > Leaf Tornado: medium damage to normal    ||
||                                ------------  Pokemon and also lowers    ||
||                                              accuracy, uses sometimes   ||
||                                                                         ||
|| If you picked Oshawott: 3. Pansage (Level 18 and Grass Type)            ||
|| ----------------------       > Leech Seed: starts battle with this,     ||
||                                ----------  leeches health, watch out!   ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                         4. Pignite (Level 20 and Fire/Fighting Type)    ||
||                              > Flame Charge: medium damage to normal    ||
||                                ------------ Pokemon, low to your Starter||
||                              > Arm Thrust: low to medium damage, luck   ||
||                                ----------  based, uses rarely           ||
||                              > Smog: poisons you, damage over time,     ||
||                                ----  watch out for this, uses sometimes ||
||                                                                         ||
||    If you picked Snivy: 3. Pansear (Level 18 and Fire Type)             ||
||    -------------------       > Incinerate: medium damage to your Starter||
||                                ----------  low damage to normal Pokemon ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Yawn: causes drowsiness and then sleep,  ||
||                                ----  uses rarely, can cause problems for||
||                                      next Pokemon fight in lineup       ||
||                         4. Dewott (Level 20 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Fury Cutter: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Razor Shell: high damage to normal       ||
||                                -----------  Pokemon, low to your Starter||
||                                                                         ||
||                 Reward: $2000                                           ||
||               Strategy:   Bianca has grown up *a lot* since your last   ||
||                         fight with her and now has a formidable team.   ||
||                         Even though her starter is still weak against   ||
||                         your starter, she has added a Pansear, Panpour, ||
||                         or Pansage to her team to balance that out.     ||
||                         However, her Pokemon are at a slightly lower    ||
||                         level than the last gym leader, and so if you've||
||                         been leveling at all you should be able to beat ||
||                         her with brute force.                           ||
||                           She starts with a Herdier who automatically   ||
||                         intimidates your Pokemon and lowers its attack. ||
||                         The Herdier is only level 18, however, and      ||
||                         should go down pretty quickly. Watch out for its||
||                         Take Down attack, which sacrifices some of its  ||
||                         own health for a high damage attack. He uses    ||
||                         Bite more often than Take Down, though. Finally,||
||                         he gives you a free turn in the beginning by    ||
||                         uses Odor Sleuth, which basically resets your   ||
||                         evasion if you've upped it in the half turn     ||
||                         before.                                         ||
||                           The second Pokemon that she uses is none      ||
||                         other than her beloved Munna. This Pokemon is   ||
||                         much more formidable attack-wise than the       ||
||                         Herdier, but suffers from low defense. The Munna||
||                         starts off with Forewarn, which "warns" the     ||
||                         Munna of one of your Pokemon's attacks and      ||
||                         basically does nothing. After that, the Munna   ||
||                         loves to do damage with Psybeam and also uses   ||
||                         Yawn if you take too long to kill her. Psybeam  ||
||                         can do major damage against your Roggenrola if  ||
||                         you have one, so use your Starter to defeat her.||
||                           The third Pokemon varies with the Starter that||
||                         you chose: it can be either Pansear, Panpour, or||
||                         Pansage. The type she uses will be super        ||
||                         effective against your Starter Pokemon but weak ||
||                         against your own Panpour/sear/sage. With that   ||
||                         in mind, whip out the Pan- you got from the     ||
||                         Dreamyard and use a super effective elemental   ||
||                         special attack against it. It's nice that she   ||
||                         got a counter to your Starter, but it's kinda   ||
||                         sad that in the process she got a Pokemon that's||
||                         utterly weak against another one on your team.  ||
||                           Finally, she'll use her own Starter as the    ||
||                         last Pokemon. This Starter will always be weak  ||
||                         to your own Starter, so swap back to your       ||
||                         Pignite, Dewott, or Servine and use a few       ||
||                         special attacks to down her Pokemon fast.       ||
||                           Overall, this is not a tough battle. Bianca   ||
||                         has added a lot to her team, but nothing that   ||
||                         you can't handle. It certainly doesn't help that||
||                         her Pokemon are not that high of a level and    ||
||                         innately weak against your Pokemon.             ||
||                                                                         ||
'========================================================================='


A dusty battle with Cheren right when you enter Route 4:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (4)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Pidove (Level 20 and Normal/Flying Type)     ||
||                -------       > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                              attacks first              ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 20 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Pansear (Level 20 and Fire Type)             ||
||    -------------------       > Incinerate: medium damage to your Starter||
||                                ----------  low damage to normal Pokemon ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Yawn: causes drowsiness and then sleep,  ||
||                                ----  uses rarely, can cause problems for||
||                                      next Pokemon fight in lineup       ||
||                                                                         ||
||                         4. Dewott (Level 22 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Fury Cutter: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Razor Shell: high damage to normal       ||
||                                -----------  Pokemon, low to your Starter||
||                                                                         ||
|| If you picked Oshawott: 3. Panpour (Level 20 and Water Type)            ||
|| ----------------------       > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Water Sport: lowers fire attacks, starts ||
||                                -----------  battle with this            ||
||                         4. Servine (Level 22 and Grass Type)            ||
||                              > Leech Seed: starts battle with this,     ||
||                                ---------- leeches your health, watch out||
||                              > Growth: raises attack and special, uses  ||
||                                ------  way too often, "free turn"       ||
||                              > Leaf Tornado: medium damage to normal    ||
||                                ------------  Pokemon and also lowers    ||
||                                              accuracy, uses sometimes   ||
||                                                                         ||
||    If you picked Snivy: 3. Pansage (Level 20 and Grass Type)            ||
||    -------------------       > Leech Seed: starts battle with this,     ||
||                                ----------  leeches health, watch out!   ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                                                                         ||
||                         4. Pignite (Level 22 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Arm Thrust: low to medium damage, luck   ||
||                                ----------  based, uses rarely           ||
||                              > Smog: poisons you, damage over time,     ||
||                                ----  watch out for this, uses sometimes ||
||                                                                         ||
||                 Reward: $2200                                           ||
||               Strategy:   This battle is tougher than your last with    ||
||                         Cheren. Cheren has evolved his Starter and      ||
||                         additionally has acquired a Pansage, Panpour, or||
||                         Pansear, depending on which Starter you chose.  ||
||                         Thankfully, the Pan- is the same type as your   ||
||                         Starter, so you should have no problem defeating||
||                         it. It is important to note that since this     ||
||                         battle takes place in a sandstorm you will take ||
||                         damage each turn from the storm. Cheren's       ||
||                         Pokemon also take damage, though, and so it     ||
||                         evens out. If you have a Rock Type Pokemon like ||
||                         Roggenrola, however, it will take no damage from||
||                         the storm.                                      ||
||                           His first slot is Pidove, a bird Pokemon with ||
||                         a pretty weak set of moves. Aside from his Gust,||
||                         everything hits light or just puts your         ||
||                         attributes down a notch. For a short fight like ||
||                         this one, the attribute loss won't make much of ||
||                         a difference. Any high level Pokemon should have||
||                         no trouble against it.                          ||
||                           Liepard is the second in his team. Although   ||
||                         it's really cool-looking and Dark Type, it      ||
||                         doesn't have much in the way of high-power      ||
||                         attacks. A Scratch here and there won't hurt    ||
||                         that much, and Growl can be completely pointless||
||                         depending on which moves you use. Sand-Attack   ||
||                         can be a bit of a pain, however, and you might  ||
||                         consider switching Pokemon if he lands it and   ||
||                         you're repeatedly missing.                      ||
||                           His third Pokemon is a Pans- a Pansear,       ||
||                         Panpour, or Pansage, depending on which Starter ||
||                         you chose. Incidentally, the Starter you chose  ||
||                         will have the same Type as his Pokemon, so you  ||
||                         won't have any adverse effects by using your    ||
||                         Starter for this particular fight. If you've    ||
||                         caught an opposite element, though, by all means||
||                         attack with that.                               ||
||                           His final Pokemon is his Starter; as before,  ||
||                         it's in direct opposition to your own Starter. I||
||                         wholly recommend using your Pans- for this      ||
||                         particular fight and shelving your Starter. It  ||
||                         should be noted that his Starter is holding a   ||
||                         Berry that heals it back up, so you might have a||
||                         little longer fight than you originally thought.||
||                           Overall, a slightly difficult fight. The      ||
||                         biggest thing is matching up against his Starter||
||                         and Pans- and making sure you don't have weak   ||
||                         Pokemon against them. The Sandstorm doesn't help||
||                         or hurt you because it damages both of you, and ||
||                         aside from the Berry, the battle plays out as   ||
||                         you might expect.                               ||
||                                                                         ||
'========================================================================='


After the Ferris Wheel ride, N reveals himself and fights you:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma N (3)                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Sandile (Level 22 and Ground/Rock Type)      ||
||                --------      > Bite: Only damage attack so he uses it   ||
||                                ----- often, medium damage and Dark Type ||
||                              > Sand-Attack: Lowers accuracy, uses rarely||
||                                ------------ basically a "free turn"     ||
||                              > Leer: Lowers defense, uses rarely,       ||
||                                ----- another "free turn" essentially    ||
||                              > Rage: Raises attack when hit. Fight      ||
||                                ----- isn't long enough for it to matter ||
||                                                                         ||
||                         2. Sigilyph (Level 22 and Psychic/Flying)       ||
||                              > Psywave: Watch out for this! Can do high ||
||                                -------- damage if you're unlucky        ||
||                              > Gust: You'd much rather see Gust than the||
||                                ----- above. Medium damage and Flying    ||
||                              > Hypnosis: Puts you to sleep. Uses rarely ||
||                                --------- and can be annoying w/o items  ||
||                              > Miracle Eye: Allows Psychic Moves to hit ||
||                                ------------ Dark types, lowers evasion  ||
||                                                                         ||
||                         3. Darumaka (Level 22 and Fire Type)            ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Incinerate: Medium damage fire Type move ||
||                                ----------- Destroys any Berry held      ||
||                              > Rollout: Damage over five turns, amps up ||
||                                -------- a lot but not spike damage      ||
||                              > Rage: Raises attack when hit. Fight      ||
||                                ----- isn't long enough for it to matter ||
||                                                                         ||
||                         4. Scraggy (Level 22 and Dark/Fighting Type)    ||
||                              > Low Kick: Deadly if you have a heavy     ||
||                                --------- Pokemon b/c damage weight based||
||                              > Faint Attack: Dark Type, medium damage,  ||
||                                ------------- never misses               ||
||                              > Sand-Attack: Lowers accuracy, uses rarely||
||                                ------------ basically a "free turn"     ||
||                              > Leer: Lowers defense, uses rarely,       ||
||                                ----- another "free turn" essentially    ||
||                                                                         ||
||                 Reward: $2200                                           ||
||               Strategy:   If you went to the Desert Resort as           ||
||                         recommended by this guide, you should have no   ||
||                         problem with this fight. "N" might be the head  ||
||                         honcho, but his Pokemon are relatively low-level||
||                         and don't have great moves. He is versatile,    ||
||                         though, because his Pokemon are vastly different||
||                         types. For example, whereas a Tepig might       ||
||                         one-shot Sandile, he'll have a tough time       ||
||                         against Scraggy because of the weight-based     ||
||                         attack.                                         ||
||                           With this in mind, it's best to target each of||
||                         the Pokemon's weaknesses. Sandile hates Water   ||
||                         and Fighting moves, so a Tepig or Sawk/Throh    ||
||                         will do nicely. Sigilyph doesn't like Rock or   ||
||                         Electric moves, so a Roggenrola or Zebstrika    ||
||                         does the trick. Darumaka hates Rock, Ground, and||
||                         Water. Finally, Scraggy doesn't like Flying or  ||
||                         Fighting moves.                                 ||
||                           There are two Pokemon to watch out for in this||
||                         fight: Sigilyph and Scraggy. Sigilyph does a    ||
||                         Psywave attack that does random damage, but it  ||
||                         can be VERY high damage so be careful and don't ||
||                         put in anything weak verse Psychic. Scraggy has ||
||                         that weight based attack I was talking about    ||
||                         earlier; put in a light Pokemon and you         ||
||                         shouldn't have trouble.                         ||
||                           You should have no problem with one high      ||
||                         level Pokemon or a team of similarly-leveled    ||
||                         Pokemon. In either case, you can bruteforce     ||
||                         through because N's Pokemon are only level 22.  ||
||                         Overall, this is an easy battle. His name       ||
||                         might've changed -- he might be the king and a  ||
||                         regular Elvis now -- but he simply hasn't       ||
||                         leveled his Pokemon enough to be a problem.     ||
||                                                                         ||
'========================================================================='


For the Bolt Badge, you might fight the Electric Elesa:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Elesa                                                       ||
||  ================                                                       ||
||                Pokemon: 1. Emolga  (Level 25 and Electric/Flying)       ||
||                --------      > Aerial Ace: Medium to high damage, uses  ||
||                                ----------- often, Flying move, watch out||
||                              > Pursuit: High damage if used on a Pokemon||
||                                -------- that switches out, uses often   ||
||                              > Quick Attack: Low to medium damage,      ||
||                                ------------- always hits first          ||
||                              > Volt Switch: Hits for high damage then   ||
||                                ------------ switches Pokemon            ||
||                                                                         ||
||                         2. Emolga  (Level 25 and Electric/Flying)       ||
||                              > Aerial Ace: Medium to high damage, uses  ||
||                                ----------- often, Flying move, watch out||
||                              > Pursuit: High damage if used on a Pokemon||
||                                -------- that switches out, uses often   ||
||                              > Quick Attack: Low to medium damage,      ||
||                                ------------- always hits first          ||
||                              > Volt Switch: Hits for high damage then   ||
||                                ------------ switches Pokemon            ||
||                                                                         ||
||                         3. Zebstrika (Level 27 and Electric)            ||
||                              > Spark: Medium to high damage electric    ||
||                                ------ attack that can paralyze          ||
||                              > Volt Switch: Hits for high damage then   ||
||                                ------------ switches Pokemon            ||
||                              > Flame Charge: Medium damage attack that  ||
||                                ------------- raises user's speed        ||
||                              > Quick Attack: Low to medium damage,      ||
||                                ------------- always hits first          ||
||                                                                         ||
||                 Reward: $3240, Bolt Badge, TM72 Volt Switch             ||
||               Strategy:   This battle is the most difficult you've      ||
||                         fought so far in the game. An upside is that she||
||                         only has three Pokemon, but boy do they pack a  ||
||                         punch! The Two Emolgas and the Zebstrika can    ||
||                         tear through Pokemon with their high-powered    ||
||                         electric attacks, and they are speedy Pokemon to||
||                         boot. Thankfully, they can go down pretty       ||
||                         quickly themselves, so a good offense is the    ||
||                         best defense here.                              ||
||                           Let's begin with some weaknesses. The Emolgas ||
||                         are weak against Rock and Ice Moves, but immune ||
||                         to Ground Moves because they are flying. The    ||</pre><pre id="faqspan-11">
||                         Zebstrika, on the other hand, is weak to Ground ||
||                         Moves because it's, well, on the ground and     ||
||                         electric! :)                                    ||
||                           Rock moves work well against the two Emolga;  ||
||                         since we acquired that Rock Tomb TM a long time ||
||                         ago, you can win with a little preparation by   ||
||                         teaching it to your Pokemon. Teach Rock Tomb to ||
||                         any Pokemon that's a decent level and able to   ||
||                         learn it, or really any Pokemon in your party.  ||
||                         You can always overwrite TMs later. Your basic  ||
||                         plan of attack should be Rock Move, Rock Move,  ||
||                         Rock Move - kinda like the Tackle strategy in   ||
||                         the beginning of the game. ;)                   ||
||                           If you don't have/want to teach Rock Move, you||
||                         can just use any high power attack, so long as  ||
||                         it's not an immunity type. The Emolgas don't    ||
||                         have much defense or health, so they'll go down ||
||                         pretty fast unanimously. The difficult part is  ||
||                         that they hit like a train. Aerial Ace does big ||
||                         damage and the Emolga seem to abuse it.         ||
||                           Furthermore, Volt Switch can hit you for high ||
||                         damage AND allow Elesa to freely switch Pokemon.||
||                         This can make the battle somewhat annoying      ||
||                         because she might switch a Pokemon at half      ||
||                         health.                                         ||
||                           To make matters worse, your own ability to    ||
||                         switch Pokemon is limited by the fact that the  ||
||                         Emolgas have Pursuit. You *definitely* do not   ||
||                         want to switch Pokemon unless you absolutely    ||
||                         have to. Pursuit is a breeze if you haven't     ||
||                         switched Pokemon, but a disaster if you have    ||
||                         just switched.                                  ||
||                           To top that off, the Zebstrika is actually    ||
||                         the most annoying out of the bunch because of   ||
||                         its abuse of Spark. This move does medium to    ||
||                         high damage and also has a chance to cause      ||
||                         paralysis. As you can imagine, this fight can   ||
||                         turn into an absolute disaster if you've stuck  ||
||                         to the newbie strategy and overleveled only one ||
||                         Pokemon. Use the Paralyz Heal items that we've  ||
||                         found thus far to shake off paralysis. It's much||
||                         better to waste a turn and cure paralysis than  ||
||                         to try to fight or wait it out.                 ||
||                           Overall, this is a difficult fight. You should||
||                         basically out-damage her Pokemon and try to use ||
||                         super effective moves for one-hit knockouts.    ||
||                         Her ability to switch Pokemon on the fly and    ||
||                         paralyze your Pokemon both make this battle     ||
||                         tough.                                          ||
||                                                                         ||
'========================================================================='


On Route 5 thereafter, you must fight your ol' pal Cheren again:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (5)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Tranquil (Level 24 and Normal/Flying Type)   ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                -------------  attacks first             ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 24 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Pansear (Level 24 and Fire Type)             ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Incinerate: Medium damage fire Type move ||
||                                ----------- Destroys any Berry held      ||
||                                                                         ||
||                         4. Dewott (Level 26 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Water Sport: Halves Fire Move damage, can||
||                                ------------ present problems if you only||
||                                             use Tepig                   ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Pansage out   ||
||                                                                         ||
|| If you picked Oshawott: 3. Panpour (Level 24 and Water Type)            ||
|| -----------------------      > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                                                                         ||
||                         4. Servine (Level 26 and Grass Type)            ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
||    If you picked Snivy: 3. Pansage (Level 24 and Grass Type)            ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                                                                         ||
||                         4. Pignite (Level 26 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||                 Reward: $2600                                           ||
||               Strategy:   Cheren has not changed very much since your   ||
||                         last fight with him. His Pokemon have increased ||
||                         four levels and he now has a Tranquill, the     ||
||                         evolved form of Pidove. This battle is pretty   ||
||                         simple because you can easily target his        ||
||                         weaknesses by using your Starter and your Pans-.||
||                           His first slot is Tranquill, a bird Pokemon   ||
||                         with a pretty weak set of moves. Aside from his ||
||                         Gust, everything hits light or just puts your   ||
||                         attributes down a notch. For a short fight like ||
||                         this one, the attribute loss won't make much of ||
||                         a difference. Any high level Pokemon should have||
||                         no trouble against it.                          ||
||                           Liepard is the second in his team. Although   ||
||                         it's really cool-looking and Dark Type, it      ||
||                         doesn't have much in the way of high-power      ||
||                         attacks. A Scratch here and there won't hurt    ||
||                         that much, and Growl can be completely pointless||
||                         depending on which moves you use. Sand-Attack   ||
||                         can be a bit of a pain, however, and you might  ||
||                         consider switching Pokemon if he lands it and   ||
||                         you're repeatedly missing.                      ||
||                           His third Pokemon is a Pans- a Pansear,       ||
||                         Panpour, or Pansage, depending on which Starter ||
||                         you chose. Incidentally, the Starter you chose  ||
||                         will have the same Type as his Pokemon, so you  ||
||                         won't have any adverse effects by using your    ||
||                         Starter for this particular fight. If you've    ||
||                         caught an opposite element, though, by all means||
||                         attack with that.                               ||
||                           His final Pokemon is his Starter; as before,  ||
||                         it's in direct opposition to your own Starter. I||
||                         wholly recommend using your Pans- for this      ||
||                         particular fight and shelving your Starter. It  ||
||                         should be noted that his Starter is holding a   ||
||                         Berry that heals it back up, so you might have a||
||                         little longer fight than you originally thought.||
||                                                                         ||
'========================================================================='

After the Cold Storage fiasco, you get to battle Gym Leader Clay for the
Quake badge:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Clay                                                        ||
||  ===============                                                        ||
||                Pokemon: 1. Krokorok (Level 29 and Ground/Dark)          ||
||                --------      > Torment: Low damage Dark Type move which ||
||                                -------- makes Pokemon not able to use   ||
||                                         the same move twice in a row    ||
||                              > Swagger: Confuses you but also raises    ||
||                                -------- your attack two levels, no dmg  ||
||                              > Bulldoze: High damage Ground Type move,  ||
||                                --------- Can reduce your speed          ||
||                              > Crunch: High damage Dark Type Move, can  ||
||                                ------- lower your Defense               ||
||                                                                         ||
||                         2. Palpitoad (Level 29 and Water/Ground)        ||
||                              > Bubblebeam: High damage Water Type move, ||
||                                ----------- can lower your speed         ||
||                              > Aqua Ring: Pokemon gains 1/16 health each||
||                                ---------- turn, no damage to you though ||
||                              > Muddy Water: Very high damage Water Type ||
||                                ------------ move, can lower accuracy    ||
||                              > Bulldoze: High damage Ground Type move,  ||
||                                --------- Can reduce your speed          ||
||                                                                         ||
||                         3. Excadrill (Level 31 and Ground/Steel)        ||
||                              > Rock Slide: High damage Rock Type attack ||
||                                ----------- Can make the target flinch   ||
||                              > Honed Claws: Raises attack *and* accuracy||
||                                ------------ by one level, Dark Type     ||
||                              > Slash: High damage Normal Type move that ||
||                                ------ has an increased chance to crit   ||
||                              > Bulldoze: High damage Ground Type move,  ||
||                                --------- Can reduce your speed          ||
||                                                                         ||
||                 Reward: $3720, Quake Badge, an I-Owe-U for a TM         ||
||               Strategy:   This Gym Leader is easier than the last. His  ||
||                         Pokemon have high powered attacks; however, they||
||                         won't live to be able to use them if you target ||
||                         their weaknesses. Specifically, Grass, Water and||
||                         Fighting Type moves are the key here. You will  ||
||                         almost definitely have this covered no matter   ||
||                         which Starter you chose. You can also teach TM55||
||                         Scald to a Pokemon; we just acquired that one in||
||                         the Cold Storage.                               ||
||                           Basically, this is another fight where the    ||
||                         best defense is a good offense. You should try  ||
||                         to take these Pokemon down fast before they     ||
||                         unleash their own powerful attacks. All three of||
||                         these Pokemon have a Ground Type move called    ||
||                         Bulldoze which can do some serious damage,      ||
||                         especially against Pokemon weak against Ground. ||
||                           This actually becomes a weakness, however,    ||
||                         because that means ALL of his Pokemon are Ground||
||                         Type. Although they are all hybrids, one of     ||
||                         their Types is Ground. This means that the      ||
||                         aforementioned weakness work against them very  ||
||                         well.                                           ||
||                           If you chose Tepig, you should have a Pansage ||
||                         that can inflict major damage with its Grass    ||
||                         moves. For Snivy, you have a Starter that is    ||
||                         also a Grass Type and thus shouldn't have any   ||
||                         difficulty. Finally, Oshawott Starters have     ||
||                         Water moves that can do great damage.           ||
||                           Target his weaknesses and you shouldn't have  ||
||                         much trouble. If your main for this fight gets  ||
||                         low on health, swap it out and heal it up. You  ||
||                         can just use another Pokemon as a meat-shield   ||
||                         while you get it patched up. None of his Pokemon||
||                         are holding any berries, so you don't have any  ||
||                         surprises when it comes to that aspect. In the  ||
||                         end, target his weaknesses for an easy victory. ||
||                                                                         ||
'========================================================================='


After Gym Leader Clay, Bianca meets up with you on the edge of town and asks
for a friendly fight:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (4)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Herdier (Level 26 and Normal Type)           ||
||                --------      > Intimidates: at the start of the battle  ||
||                                -----------  to lower your attack        ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, uses at beginning, ||
||                                             basically a free turn       ||
||                              > Bite: medium damage attack, uses often,  ||
||                                ----  dark-type                          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                                                                         ||
||                         2. Musharna (Level 26 and Psychic Type)         ||
||                              > Psybeam: medium damage Psychic attack,   ||
||                                -------  uses often, watch out for it    ||
||                              > Hypnosis: put you to sleep for a few     ||
||                                --------- turns, can be a disaster if    ||
||                                          you don't have awake items     ||
||                              > Lucky Chant: prevents you from getting   ||
||                                ------------ critical hits for five turns||
||                              > Defense Curl: raises defense, pretty     ||
||                                ------------- much a "free turn" if used ||
||                                                                         ||
||    If you picked Tepig: 3. Panpour (Level 26 and Water Type)            ||
||    --------------------      > Water Gun: medium damage to your Starter,||
||                                ---------   low damage to normal Pokemon,||
||                                            uses often                   ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                                                                         ||
||                         4. Servine (Level 28 and Grass Type)            ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
|| If you picked Oshawott: 3. Pansage (Level 26 and Grass Type)            ||
|| -----------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                         4. Pignite (Level 28 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||    If you picked Snivy: 3. Pansear (Level 26 and Fire Type)             ||
||    --------------------      > Incinerate: medium damage to your Starter||
||                                ----------  low damage to normal Pokemon ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                         4. Dewott (Level 28 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                              > Water Sport: Halves Fire Move damage, can||
||                                ------------ present problems if you only||
||                                             use Fire Types exclusively  ||
||                                                                         ||
||                 Reward: $2800                                           ||
||               Strategy:   Quite frankly, Bianca is still a pushover. She||
||                         hasn't quite covered her weaknesses yet, and    ||
||                         your Starter Pokemon can blast through her      ||
||                         Starter with ease. All of her Pokemon have gone ||
||                         up eight levels since your last encounter with  ||
||                         her, and her Munna is now a Musharna.           ||
||                           Her Herdier starts the battle with Intimidate,||
||                         which lowers your attack as per the usual. As   ||
||                         far as I can tell, this Herdier does *not* have ||
||                         Take Down, and instead has a bunch of weak      ||
||                         attacks. As you may recall from the last fight  ||
||                         with her, Take Down was a big damage dealer and ||
||                         the main culprit. Without Take Down, Herdier    ||
||                         should prove no challenge.                      ||
||                           The second Pokemon she throws out there is her||
||                         Pansear/pour/sage. Like last time, this Pokemon ||
||                         is strong against your Starter but weak against ||
||                         your own Pans-. Use the weakness to your        ||
||                         advantage; get out your Pans- and do a          ||
||                         Fire/Grass/Water move for a super effective hit.||
||                           The third Pokemon is her Starter, which is    ||
||                         directly weak to your own Starter. Merely swap  ||
||                         in your Starter and use your best elemental move||
||                         for an easy victory.                            ||
||                           Her last Pokemon, Musharna, *could* present a ||
||                         challenge in the future, but right now it simply||
||                         doesn't have enough useful moves to be          ||
||                         effective. You should watch out for both Psybeam||
||                         and Hypnosis; the former is her only damaging   ||
||                         attack, while the later can be a pain if you    ||
||                         don't have any items that can cure sleep.       ||
||                           Overall, a typical and easy Bianca fight. She ||
||                         still hasn't addressed her direct weaknesses to ||
||                         your Pokemon, and her Herdier has lost its best ||
||                         move.                                           ||
||                                                                         ||
'========================================================================='


At the end of the cave, you get to battle N again:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma N (4)                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Boldore (Level 28 and Rock Type)             ||
||                --------      > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Sand-Attack: Lowers accuracy, uses rarely||
||                                ------------ basically a "free turn"     ||
||                              > Harden: Raises Boldore's defense by only ||
||                                ------- one level; high def to begin with||
||                              > Headbutt: High damage attack that can    ||
||                                --------- also make you flinch           ||
||                                                                         ||
||                         2. Joltik (Level 28 and Bug/Electric Type)      ||
||                              > Spider Web: Makes it so you can't flee   ||
||                                ----------- from battle (lol?)           ||
||                              > Leech Life: Low damage attack but half of||
||                                ----------- the damage heals the user    ||
||                              > String Shot: Reduces the speed of the    ||
||                                ------------ target; kinda "free move"   ||
||                              > Thunder Wave: No damage but can paralyze ||
||                                ------------- you; can be annoying!      ||
||                                                                         ||
||                         3. Klink (Level 28 and Steel Type)              ||
||                              > Thundershock: Medium damage Electric move||
||                                ------------- that can cause paralysis   ||
||                              > Charge: Raises Special Defense & doubles ||
||                                ------- Electric moves for next turn     ||
||                              > Vicegrip: Medium damage normal attack    ||
||                                --------- that always hits               ||
||                              > Gear Grind: Medium damage Steel Type move||
||                                ----------- that hits twice in a turn    ||
||                                                                         ||
||                         4. Ferroseed (Level 28 and Grass/Steel Type)    ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Harden: Raises Boldore's defense by only ||
||                                ------- one level; high def to begin with||
||                              > Curse: Decreases Speed but raises Defense||
||                                ------ and Attack; major damage to Ghosts||
||                              > Rollout: Medium damage Rock Type move    ||
||                                -------- that causes damage over turns   ||
||                                                                         ||
||                 Reward: $2800                                           ||
||               Strategy:   N has completely different Pokemon from your  ||
||                         last battle. I guess he learned from your       ||
||                         massacre last time! His Pokemon are all Level 28||
||                         and have some interesting attacks. Ferroseed,   ||
||                         Klink, and Joltik are all very weak against     ||
||                         fire, so get out your Pignite or Pansear and    ||
||                         have at it. You can also use a Darumaka if you  ||
||                         caught one, or basically any Fire-based move.   ||
||                           His first Pokemon, Boldore, only has one move ||
||                         to watch out for, and that's headbutt. Aside    ||
||                         from that, it's a weak attack and stat skills   ||
||                         that don't make much of a difference. It would  ||
||                         be great if he Harden'd the whole fight. If he  ||
||                         headbutts too much, swap out and heal as per    ||
||                         the usual.                                      ||
||                           Joltik can be annoying if he decides to use   ||
||                         Thunder Wave and paralyze you. If this happens, ||
||                         you should have a few Paralyz Heal in stock     ||
||                         because we've gathered a ton of them so far.    ||
||                         Aside from that, his Leech Life does low damage ||
||                         and heals him, which can be troublesome if you  ||
||                         plan a low damage attack to finish him.         ||
||                           His third Pokemon, Klink, is straight up Steel||
||                         Type but has two Electric attacks. Thundershock ||
||                         is basically Thunder Wave but with damage and   ||
||                         less of a chance to paralyze. Beware if he uses ||
||                         this after he uses Charge, though, because then ||
||                         his Electric attack will do double the damage.  ||
||                           Ferroseed is another pretty easy fight. He has||
||                         two statistic reducing moves, so you have a two ||
||                         out of four chance that he won't do any damage  ||
||                         at all. Rollout can be bad if you have a Pokemon||
||                         weak against Rocks, though.                     ||
||                           Overall, another easy fight from the king. Any||
||                         Fire type Pokemon can tear through these guys   ||
||                         with little trouble. The biggest thing to watch ||
||                         out for is his tendency to employ paralysis     ||
||                         moves, but they have a fairly low chance of     ||
||                         actually causing paralysis anyway.              ||
||                                                                         ||
'========================================================================='


For the Jet Badge, you gotta blast Skyla:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Skyla                                                       ||
||  ================                                                       ||
||                Pokemon: 1. Swoobat (Level 33 and Psychic/Flying)        ||
||                --------      > Heart Stamp: Medium-high damage Psychic  ||
||                                ------------ attack that can cause Flinch||
||                              > Acrobatics: Very high power attack b/c   ||
||                                ----------- Swoobat isn't holding an item||
||                              > Assurance: Medium damage Dark Type move, ||
||                                ---------- double damage if target was   ||
||                                           already damaged in the turn   ||
||                              > Amnesia: Raises Swoobat's Special Defense||
||                                -------- by two levels (!!)              ||
||                                                                         ||
||                         2. Unfezant (Level 33 and Normal/Flying)        ||
||                              > Quick Attack: low damage but always      ||
||                                ------------- attacks first              ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Air Slash: High damage Flying move that  ||
||                                ---------- can cause target to flinch    ||
||                              > Razor Wind: High damage Normal move that ||
||                                ----------- has increased chance to crit ||
||                                                                         ||
||                         3. Swanna (Level 35 and Water/Flying)           ||
||                              > Bubblebeam: High damage Water Type move, ||
||                                ----------- can lower your speed         ||
||                              > Aerial Ace: Medium to high damage, uses  ||
||                                ----------- often, Flying move, watch out||
||                              > Aqua Ring: Pokemon gains 1/16 health each||
||                                ---------- turn, no damage to you though ||
||                              > Air Slash: High damage Flying move that  ||
||                                ---------- can cause target to flinch    ||
||                                                                         ||
||                 Reward: $4200, Jet Badge, TM62 Acrobatics               ||
||               Strategy:   She isn't too tough, but she definitely has   ||
||                         higher level Pokemon than your last boss fight. ||
||                         Her Pokemon are all Flying Type, but also have a||
||                         secondary Type as well. These Pokemon can do    ||
||                         major damage if you put out a weak against      ||
||                         Pokemon, so play to your strengths here.        ||
||                         Specifically, Flying types are super effective  ||
||                         against Grass, Fighting, and Bug type Pokemon.  ||
||                         Your best bet is an Electric or Rock Pokemon, or||
||                         at least a Pokemon that can learn these moves.  ||
||                           I prefer Blitzle/Zebstrika and Roggenrola     ||
||                         here. I think a Zebstrika is a bit better here, ||
||                         though. Zebstrika gets very powerful Electric   ||
||                         attacks that can one-hit these guys with 100%   ||
||                         accuracy and speediness. I guess I just like    ||
||                         Zebras, though. Sue me! :)                      ||
||                           Swoobat is her first Pokemon, and she's       ||
||                         Psychic & Flying. A good zap downs her pretty   ||
||                         quickly, but watch out for Heart Stamp and      ||
||                         Acrobatics. Both of these attacks can inflict   ||
||                         major damage and HS can cause flinch. She can   ||
||                         also raise her Special Defense two levels with  ||
||                         Amnesia, so you might have to change to Physical||
||                         Attacks if Specials aren't gettin' the job done.||
||                           Her second Pokemon is an Unfezant. She's also ||
||                         level 33, but instead a Normal and Flying Type. ||
||                         Air Slash and Razor Wind are the main attacks to||
||                         watch out for here, and consider yourself lucky ||
||                         if you get a Quick Attack or Leer. AS and RW    ||
||                         cause major damage, so do the switch in/switch  ||
||                         out strategy if your main is low on health.     ||
||                           Her final Pokemon is a Swanna. She's level 25 ||
||                         and Water/Flying Type. Three of her moves       ||
||                         inflict medium to high damage, while the        ||
||                         remaining move heals her for a little bit.      ||
||                         Aerial Ace and Air Slash are both Flying moves, ||
||                         so don't have a weak against (Grass, Fighting,  ||
||                         or Bug) in the battle unless you want to be one-||
||                         shotted.                                        ||
||                           None of these Pokemon are holding any items   ||
||                         and I haven't seen Skyla creatively swap them or||
||                         anything. She's an offense trainer primarily, so||
||                         you should try to DPS her down first for an easy||
||                         win. Also, that *Volt Switch* you acquired can  ||
||                         come in handy here. You can put it on two       ||
||                         Pokemon to be extra annoying. ;)                ||
||                                                                         ||
'========================================================================='


Cheren jumps you from behind when you try to enter Twist Mountain:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (6)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Unfezant (Level 33 and Normal/Flying Type)   ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                -------------  attacks first             ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 33 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Simisear (Level 33 and Fire Type)            ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Flame Burst: high damage Fire move that  ||
||                                ------------ can do splash damage        ||
||                                                                         ||
||                         4. Dewott (Level 35 and Water Type)             ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Water Sport: Halves Fire Move damage, can||
||                                ------------ present problems if you only||
||                                             use Tepig                   ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Water Pulse: can inflict confusion so    ||
||                                ------------ watch out for this one!     ||
||                                                                         ||
|| If you picked Oshawott: 3. Simipour (Level 33 and Water Type)           ||
|| -----------------------      > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scald: High damage Water move that can   ||
||                                ------ cause burn on target              ||
||                                                                         ||
||                         4. Servine (Level 35 and Grass Type)            ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
||    If you picked Snivy: 3. Simisage (Level 33 and Grass Type)           ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Seed Bomb: Inflicts major damage, Grass  ||
||                                ---------- Type move, watch out for it   ||
||                                                                         ||
||                         4. Pignite (Level 35 and Fire/Fighting Type)    ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||</pre><pre id="faqspan-12">
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||                 Reward: $3500                                           ||
||               Strategy:   The biggest difference since the last fight is||
||                         his Panpour/sear/sage has evolved since your    ||
||                         last battle and the evolved form Simipour/sear  ||
||                         /sage has a high damage element attack. All of  ||
||                         his Pokemon have increased by nine levels, too, ||
||                         but you should be around this level at this     ||
||                         point in the game if you've been fighting       ||
||                         trainers and catching wild Pokemon.             ||
||                           He's not *that* difficult, really. This is    ||
||                         mostly because his Pokemon haven't gotten much  ||
||                         better moves. Sure, they have adjusted level,   ||
||                         but they still don't got da movez.              ||
||                           His Unfezant basically has the same moves as  ||
||                         his Tranquill did, but it probably won't matter ||
||                         anyway because you can just one-hit him with an ||
||                         Electric Attack. Yes, I presuppose that you have||
||                         a sufficiently leveled Pokemon that do an       ||
||                         Electric Attack; this is because we just owned  ||
||                         Skyla using electricity.                        ||
||                           Second is his Liepard, which is similarly     ||
||                         unremarkable. The same strategy as before       ||
||                         applies here: beat it down with high power      ||
||                         attacks. It still hasn't learned anything very  ||
||                         powerful yet itself.                            ||
||                           The third Pokemon is his Simisear, Simipour,  ||
||                         or Simisage, which has the exact same Type as   ||
||                         your own Starter. It's best to just duke this   ||
||                         one out with your Starter or your best Pokemon. ||
||                         You should have more than one move Type on your ||
||                         Starter by now. Also, don't use your own Simi/  ||
||                         Pans- because it's weak against his one!        ||
||                           His final Pokemon is none other than his      ||
||                         Starter. It still hasn't evolved in its final   ||
||                         form, but it is nonetheless super effective     ||
||                         against your own Starter. This is now the time  ||
||                         to swap in your Simi/Pans and use an elemental  ||
||                         move Type to cause major damage to him.         ||
||                           All of his Pokemon are holding items in this  ||
||                         fight. His Unfezant holds a Scope Lens that     ||
||                         increases its critical hit chance; his Liepard  ||
||                         is holding a Sitrus Berry to restore health; his||
||                         Simisear/sage/pour is holding a Charcoal/Miracle||
||                         Seed/Mystic Water to raise its power; and his   ||
||                         Starter is holding Leftovers that restore health||
||                         each turn.                                      ||
||                           Overall, an easy battle if you used an        ||
||                         Electric type in the last gym and have been     ||
||                         leveling your Starter/Simi appropriately.       ||
||                                                                         ||
'========================================================================='


Now that you've got surf, it's time to catch a few legendary Pokemon. You
Surf over to Cobalion first:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Cobalion (Level 42)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Justified (Raises his attack when you hit him   ||
||                ========            with a Dark Type move)               ||
||                                                                         ||
||                  Moves: 1. Helping Hand: Useless for this fight; boosts ||
||                  ======    ------------- attack of ally in double battle||
||                                                                         ||
||                         2. Retaliate: High damage attack, very high if  ||
||                            ---------- a teammate falls (not applicable  ||
||                                                         in this battle) ||
||                         3. Iron Head: High damage Steel Type attack,    ||
||                            ---------- can cause flinch on the target    ||
||                                                                         ||
||                         4. Sacred Sword: High damage Fighting move that ||
||                            ------------- ignores target's stat changes  ||
||                                                                         ||
||             Weaknesses: Fire, Fighting, and Ground                      ||
||                                                                         ||
||            Half Damage: Normal, Grass, Ice, Dragon, Dark, and Steel     ||
||                                                                         ||
||             1/4 Damage: Bug and Rock                                    ||
||                                                                         ||
||               Strategy:   Cobalion! Your first legendary! Of course, you||
||               ========= do *not* want to defeat it; instead, bring a ton||
||                         of 'balls to try and catch the guy. If you've   ||
||                         been following the guide, you'll be around his  ||
||                         level right about now, which is perfect because ||
||                         he'll make a great addition to your team.       ||
||                           The trick is to target his weaknesses at first||
||                         with Fire, Fighting, and Ground moves. These    ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Normal, Grass,  ||
||                         and Ice attacks on him. These do half the       ||
||                         damage, which makes it perfect for chopping his ||
||                         health down slowly without having to worry about||
||                         killing him.                                    ||
||                           At very low health, you might decide to use   ||
||                         Bug and Rock moves because these are 1/4        ||
||                         effective against him. Just remember not to kill||
||                         him and leave him with a smallest sliver of     ||
||                         health remaining.                               ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Remember to abstain from using Dark type moves||
||                         because his Ability Justified will amp up is    ||
||                         damage!                                         ||
||                           Finally, his own attacks are all high damage  ||
||                         and have interesting twists. Retaliate is a     ||
||                         Normal Move that does high damage; its secondary||
||                         feature is that it will do double damage if a   ||
||                         teammate falls in battle. Since Cobalion's      ||
||                         alone, you don't need to worry about the double ||
||                         damage part.                                    ||
||                           Iron Head is by far Cobalion's most annoying  ||
||                         attack. This is a high damage attack that can   ||
||                         cause flinch, which basically means you pass the||
||                         turn. Thankfully, Pokemon don't flinch that     ||
||                         often with this ability. Still, you should watch||
||                         out for the flinch effect.                      ||
||                           His last ability, Sacred Sword, is interesting||
||                         because it ignores any stat changes you made in ||
||                         battle. This means that this attack will ignore ||
||                         that you ramped up the defense of your Pokemon  ||
||                         during the fight. You probably weren't going to ||
||                         Defense Curl your way to victory anyway.        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


Once you've captured Cobalion, you can now enter a previously blocked area
and also capture Virizion:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Virizion (Level 42)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Justified (Raises his attack when you hit him   ||
||                ========            with a Dark Type move)               ||
||                                                                         ||
||                  Moves: 1. Helping Hand: Useless for this fight; boosts ||
||                  ======    ------------- attack of ally in double battle||
||                                                                         ||
||                         2. Retaliate: High damage attack, very high if  ||
||                            ---------- a teammate falls (not applicable  ||
||                                                         in this battle) ||
||                         3. Giga Drain: High damage Grass Move that      ||
||                            ----------- restores 50% of damage to user   ||
||                                                                         ||
||                         4. Sacred Sword: High damage Fighting move that ||
||                            ------------- ignores target's stat changes  ||
||                                                                         ||
||             Weaknesses: Fire, Poison, Flying, Psychic, and Fairy        ||
||                                                                         ||
||            Half Damage: Water, Electric, Grass, Ground, Rock, and Dark  ||
||                                                                         ||
||             1/4 Damage: None! :(                                        ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Fire, Flying, and Psychic moves. These     ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Water, Grass,   ||
||                         Electric, Rock, and Ground attacks on him. These||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Virizion has no 1/4 damage     ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/4 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Remember to abstain from using Dark type moves||
||                         because his Ability Justified will amp up is    ||
||                         damage!                                         ||
||                           Finally, his own attacks are all high damage  ||
||                         and have interesting twists. Retaliate is a     ||
||                         Normal Move that does high damage; its secondary||
||                         feature is that it will do double damage if a   ||
||                         teammate falls in battle. Since Virizion's      ||
||                         alone, you don't need to worry about the double ||
||                         damage part.                                    ||
||                           Giga Drain is the attack that will cause the  ||
||                         most annoyance here. This attack does high      ||
||                         damage AND heals the user for 50% of the damage.||
||                         This means that if it hits for 100 health,      ||
||                         Virizion will restore 50 health in the process. ||
||                         As you might imagine, this can make the battle  ||
||                         tough. A self-heal is always bad no matter what!||
||                           His last ability, Sacred Sword, is interesting||
||                         because it ignores any stat changes you made in ||
||                         battle. This means that this attack will ignore ||
||                         that you ramped up the defense of your Pokemon  ||
||                         during the fight. You probably weren't going to ||
||                         Defense Curl your way to victory anyway.        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


You battle the Ice Man himself, Brycen, for the seventh badge:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Brycen                                                      ||
||  =================                                                      ||
||                Pokemon: 1. Vanillish (Level 37 and Ice)                 ||
||                --------      > Mirror Shot: Medium damage steel Move,   ||
||                                ------------ can also lower accuracy     ||
||                              > Frost Breath: High damage Ice move b/c   ||
||                                ------------- it always critical hits    ||
||                              > Acid Armor: Raises its defense by two    ||
||                                ----------- levels, can be troublesome   ||
||                              > Astonish: Medium damage Ghost move, can  ||
||                                --------- cause flinch which is annoying ||
||                                                                         ||
||                         2. Beartic (Level 39 and Ice)                   ||
||                              > Frost Breath: High damage Ice move b/c   ||
||                                ------------- it always critical hits    ||
||                              > Aurora Beam: Medium damage Ice move that ||
||                                ------------ can also lower your Attack  ||
||                              > Rapid Spin: Low damage Normal attack that||
||                                ----------- frees user of binding moves  ||
||                              > Reflect: Halves Physical attacks for five||
||                                -------- turns, uses at the beginning    ||
||                                                                         ||
||                         3. Cryogonal (Level 37 and Ice)                 ||
||                              > Icicle Crash: High damage Ice move that  ||
||                                ------------- can cause flinch           ||
||                              > Slash: High damage normal move that      ||
||                                ------ usually critical hits             ||
||                              > Swagger: Confuses the target but also    ||
||                                -------- raises its attack two levels    ||
||                              > Brine: Medium damage Water attack, does  ||
||                                ------ double damage to Pokemon with     ||
||                                       less than half health             ||
||                                                                         ||
||                 Reward: $4680, Freeze Badge, TM79 Frost Breath          ||
||               Strategy:   This fight is very easy if you have the Super ||
||                         Effective move types. And if you've been        ||
||                         catching Pokemon or caught the legendaries thus ||
||                         far, you *will* have these Types. Ice is weak to||
||                         Fire, Rock, Fighting, and Steel moves. You      ||
||                         should have at least one Fire Pokemon in your   ||
||                         party, and Cobalion is Steel/Fighting himself.  ||
||                           If you have a Pokemon slightly higher level   ||
||                         than his and you use a Super Effective move, it ||
||                         will most likely one-hit his Pokemon. This makes||
||                         the battle almost criminally simple: use three  ||
||                         high power elemental attacks to take out all    ||
||                         three before they can even use their moves.     ||
||                           If they *do* attack, be careful with Frost    ||
||                         Breath. It always crits and both Vanillish and  ||
||                         Beartic have it in their arsenal. These guys    ||
||                         also love to flinch you, which is really        ||
||                         annoying because it erases your turn. Finally,  ||
||                         Beartic has Reflect, which halves the Physical  ||
||                         Damage that it takes, so that might not be the  ||
||                         best route against it. :P                       ||
||                           Just stick to Super Effective move types and  ||
||                         you'll be set. This battle is remarkably easier ||
||                         than your past fights mainly because he has so  ||
||                         many weaknesses and all of his Pokemon are pure ||
||                         Ice types.                                      ||
||                                                                         ||
'========================================================================='


Bianca meets up on Route 8 and battles you:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Bianca (5)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Stoutland (Level 38 and Normal Type)         ||
||                ========      > Intimidates: at the start of the battle  ||
||                                -----------  to lower your attack        ||
||                              > Fire Fang: Medium damage Fire move that  ||
||                                ---------- cause cause burn and flinch   ||
||                              > Ice Fang: Medium damage Ice move that    ||
||                                --------- can cause freeze and flinch    ||
||                              > Thunder Fang: Medium damage Electric     ||
||                                ------------- move that can cause        ||
||                                              paralysis and flinch       ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                                                                         ||
||                         2. Musharna (Level 38 and Psychic Type)         ||
||                              > Psybeam: medium damage Psychic attack,   ||
||                                -------  uses often, watch out for it    ||
||                              > Hypnosis: put you to sleep for a few     ||
||                                --------- turns, can be a disaster if    ||
||                                          you don't have awake items     ||
||                              > Lucky Chant: prevents you from getting   ||
||                                ------------ critical hits for five turns||
||                              > Defense Curl: raises defense, pretty     ||
||                                ------------- much a "free turn" if used ||
||                                                                         ||
||    If you picked Tepig: 3. Simipour (Level 38 and Water Type)           ||
||    ====================      > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scald: hits for high damage and has a    ||
||                                ------ chance to burn the target         ||
||                                                                         ||
||                         4. Serperior (Level 40 and Grass Type)          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
|| If you picked Oshawott: 3. Simisage (Level 38 and Grass Type)           ||
|| =======================      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon, ||
||                                           uses often                    ||
||                         4. Emboar (Level 40 and Fire/Fighting Type)     ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Odor Sleuth: "identifies" you and resets ||
||                                -----------  evasion, "free turn"        ||
||                              > Hammer Arm: high damage Fighting move,   ||
||                                ----------- lowers USERS speed by 1 level||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||    If you picked Snivy: 3. Simisear (Level 38 and Fire Type)            ||
||    ====================      > Flame Burst: high damage Fire move that  ||
||                                ------------ can do splash damage        ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                         4. Samurott (Level 40 and Water Type)           ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                              > Megahorn: Very high damage Bug type move ||
||                                --------- Can miss/not extremely accurate||
||                                                                         ||
||                 Reward: $4000 and a Full Restore                        ||
||               Strategy:   It's been a *very* long time since you last   ||
||               ========= battled Bianca, and thus her Pokemon have shot  ||
||                         up in level. All of her Pokemon have evolved now||
||                         and are level 38-40. She hasn't added any       ||
||                         Pokemon, however, and all of the Pokemon have   ||
||                         the same weaknesses as they did before. This    ||
||                         means that you can use the same matchup         ||
||                         strategies for an easy victory.                 ||
||                           Perhaps the hardest of her Pokemon is actually||
||                         the first; that is, the Stoutland has an array  ||
||                         of elemental attacks that could perhaps do Super||
||                         Effective damage to you. This, of course,       ||
||                         depends if Bianca chooses the correct move,     ||
||                         which she might not, and also depends on how    ||
||                         long the Stoutland lives. Faint it with any old ||
||                         attack as its still a Normal Pokemon at heart.  ||
||                           For her second Pokemon, you face the Simipour/||
||                         sage/sear. And, just as before, this Pokemon is ||
||                         in direct opposition to your own Starter, so    ||
||                         you'll definitely want to swap to another       ||
||                         Pokemon for this particular fight. If you've    ||
||                         caught one of the legendaries, you should have  ||
||                         no problem destroying her poor Simi.            ||
||                           The third fight is her Starter Pokemon. As is ||
||                         the usual, this Pokemon is extremely weak       ||
||                         against your Starter, so swap it in and one-hit ||
||                         the poor thing. Just use a strong elemental     ||
||                         attack (opposing Type) for an easy win here.    ||
||                           Her final Pokemon, the Musharna, also can     ||
||                         present problems. It has the same attacks as    ||
||                         before, but these attacks are still effective.  ||
||                         In particular, both Psybeam and Hypnosis can be ||
||                         a deadly combination. Just swap to a Pokemon who||
||                         is not weak versus Psychic and wake up any      ||
||                         sleeping Pokemon with items.                    ||
||                           She is also a Full Restore nut and will abuse ||
||                         this item if you get her Pokemon low on health. ||
||                         This can be annoying because you can repeat the ||
||                         process of attack n' heal over and over. I got  ||
||                         two Full Restores in my playthrough, so that may||
||                         be all she has in her bag.                      ||
||                           Overall, this is another easy battle. She has ||
||                         leveled up her Pokemon adequately, but she still||
||                         suffers from Pokemon that are innately weak     ||
||                         against your own Pokemon.                       ||
||                                                                         ||
'========================================================================='


You must battle Drayden for the last badge if you have the Black Version:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Drayden                                                     ||
||  ==================                                                     ||
||                Pokemon: 1. Fraxure (Level 41 and Dragon Type)           ||
||                --------      > Dragon Rage: Dragon Type attack that     ||
||                                ------------ always inflicts 40 damage.  ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                                                                         ||
||                         2. Druddigon (Level 41 and Dragon Type)         ||
||                              > Chip Away: Medium damage Normal attack   ||
||                                ---------- that ignores stat changes of  ||
||                                           target (defense curl, etc.)   ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Night Slash: medium damage Dark attack,  ||
||                                ------------ Increased chance to crit    ||
||                              > Revenge: Medium damage Fighting attack,  ||
||                                -------- Double damage if attacked first ||
||                                                                         ||
||                         3. Haxorus (Level 43 and Dragon Type)           ||
||                              > Night Slash: medium damage Normal attack ||
||                                ------------ Increased chance to crit    ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                                                                         ||
||                 Reward: $5160, Legend Badge, TM82 Dragon Tail           ||
||               Strategy:   This can be a tough battle if you don't have  ||
||                         any Ice moves in your arsenal. His Dragon       ||
||                         Pokemon all take half damage to Fire, Water,    ||
||                         Electric, and Grass Type moves. Unfortunately,  ||
||                         your Starter might have *just* these move types.||
||                         If that's the case, you'll want to teach it a   ||
||                         few TMs before the fight. Or, if you *severely* ||
||                         outlevel his Pokemon, you can just do a powerful||
||                         move and hope it hits for a lot even at half    ||
||                         damage.                                         ||
||                           Please note, however, that Normal, Fighting,  ||
||                         Ground, Flying, Psychic, Bug, Rock, Dark, and   ||
||                         Steel moves all hit for normal damage. This     ||
||                         means that your Cobalion, if you caught it, can ||
||                         be very effective in this fight.                ||
||                           I suggest either teaching Frost Breath to a   ||
||                         Pokemon or sticking with the aforementioned move||
||                         types. If you haven't caught Cobalion yet, this ||
||                         now may be a good time to do so if you are      ||
||                         having trouble with this gym. Otherwise, there  ||
||                         are a lot of Pokemon that have move types that  ||
||                         do normal damage. Unless you've been solely     ||
||                         leveling your Starter, you probably have a few  ||
||                         in your current lineup.                         ||
||                           As for the Pokemon themselves, they have some ||
||                         pretty annoying attacks. In particular, Dragon  ||
||                         Tail swaps out your Pokemon. This can be        ||
||                         devastating if you went with the newbie only-   ||
||                         level-one-Pokemon strategy. Also, it's a Dragon ||
||                         Type move, which means you probably don't have  ||
||                         many Pokemon that take half damage against it.  ||
||                           Speaking of which, most of the moves you will ||
||                         see are Dragon Type. This means that there is   ||
||                         not a real "easy-win" in this situation as far  ||
||                         as throwing out a random Pokemon of a half-     ||
||                         damage type. The closest you'll get to that is  ||
||                          - you guessed it - that Cobalion I keep        ||
||                          pestering you about.                           ||
||                           As for the Pokemon themselves, Fraxure has    ||
||                         Dragon Tail and two other Dragon moves. Dragon  ||
||                         Rage always inflicts 40 damage to you, which can||
||                         be either devastating or a joke depending on    ||
||                         your Pokemon's stats. Dragon Dance raises his   ||
||                         Attack and Speed, which can be bad if the fight ||
||                         goes on long enough. Assurance can also be bad  ||
||                         if you are fast and always hit first. Basically,||
||                         hope for Dragon Dance and Dragon Rage, and don't||
||                         let this battle go on too long.                 ||
||                           The second Pokemon, Druddigon, luckily has a  ||
||                         different move type. Chip Away is a good thing  ||
||                         to see, as is Night Slash unless it crits.      ||
||                         Revenge can be very bad if you are fast and     ||
||                         always hit first because it does double damage  ||
||                         if its user was damaged in the same turn.       ||
||                           The final Pokemon, Haxorus, has a couple      ||
||                         levels on the other Pokemon, but it has         ||
||                         basically the same moves. Everything for the    ||
||                         other two Pokemon applies to Haxorus as well.   ||
||                           And that's it. Watch out for Dragon Tail and  ||
||                         do *not* use Fire, Water, Electric, or Grass    ||
||                         moves in this battle. Ice moves are super       ||
||                         effective, but the remaining types (the ones I  ||
||                         haven't said are half damage) are also somewhat ||
||                         effective.                                      ||
||                           Overall, this is the last gym and also the    ||
||                         toughest. The Dragon Type Pokemon certainly pose||
||                         a problem for the Starter and Simi, but all     ||
||                         other attack types are the key to victory.      ||
||                         Also, Cobalion. Get. It. Now. :)                ||
||                                                                         ||
'========================================================================='


And alternatively Iris if you have the White Version:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Gym Leader Iris                                                        ||
||  ===============                                                        ||
||                Pokemon: 1. Fraxure (Level 41 and Dragon Type)           ||
||                --------      > Dragon Rage: Dragon Type attack that     ||
||                                ------------ always inflicts 40 damage.  ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                                                                         ||
||                         2. Druddigon (Level 41 and Dragon Type)         ||
||                              > Chip Away: Medium damage Normal attack   ||
||                                ---------- that ignores stat changes of  ||
||                                           target (defense curl, etc.)   ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                              > Night Slash: medium damage Dark attack,  ||
||                                ------------ Increased chance to crit    ||
||                              > Revenge: Medium damage Fighting attack,  ||
||                                -------- Double damage if attacked first ||
||                                                                         ||
||                         3. Haxorus (Level 43 and Dragon Type)           ||
||                              > Night Slash: medium damage Normal attack ||
||                                ------------ Increased chance to crit    ||
||                              > Assurance: medium damage Dark Type attack||
||                                ---------- Does double damage if target  ||
||                                           was damaged in same turn      ||
||                              > Dragon Dance: Dragon Type move that      ||
||                                ------------- increases Attack and Speed ||
||                              > Dragon Tail: medium damage Dragon move   ||
||                                ------------ that switches opponent's    ||
||                                             Pokemon, watch out!         ||
||                                                                         ||
||                 Reward: $5160, Legend Badge, TM82 Dragon Tail           ||
||               Strategy:   This can be a tough battle if you don't have  ||
||                         any Ice moves in your arsenal. Her Dragon       ||
||                         Pokemon all take half damage to Fire, Water,    ||
||                         Electric, and Grass Type moves. Unfortunately,  ||
||                         your Starter might have *just* these move types.||
||                         If that's the case, you'll want to teach it a   ||
||                         few TMs before the fight. Or, if you *severely* ||
||                         outlevel her Pokemon, you can just do a powerful||
||                         move and hope it hits for a lot even at half    ||
||                         damage.                                         ||
||                           Please note, however, that Normal, Fighting,  ||
||                         Ground, Flying, Psychic, Bug, Rock, Dark, and   ||
||                         Steel moves all hit for normal damage. This     ||
||                         means that your Cobalion, if you caught it, can ||
||                         be very effective in this fight.                ||
||                           I suggest either teaching Frost Breath to a   ||
||                         Pokemon or sticking with the aforementioned move||
||                         types. If you haven't caught Cobalion yet, this ||
||                         now may be a good time to do so if you are      ||
||                         having trouble with this gym. Otherwise, there  ||
||                         are a lot of Pokemon that have move types that  ||
||                         do normal damage. Unless you've been solely     ||
||                         leveling your Starter, you probably have a few  ||
||                         in your current lineup.                         ||
||                           As for the Pokemon themselves, they have some ||
||                         pretty annoying attacks. In particular, Dragon  ||
||                         Tail swaps out your Pokemon. This can be        ||
||                         devastating if you went with the newbie only-   ||
||                         level-one-Pokemon strategy. Also, it's a Dragon ||
||                         Type move, which means you probably don't have  ||
||                         many Pokemon that take half damage against it.  ||
||                           Speaking of which, most of the moves you will ||
||                         see are Dragon Type. This means that there is   ||
||                         not a real "easy-win" in this situation as far  ||
||                         as throwing out a random Pokemon of a half-     ||
||                         damage type. The closest you'll get to that is  ||
||                          - you guessed it - that Cobalion I keep        ||
||                          pestering you about.                           ||
||                           As for the Pokemon themselves, Fraxure has    ||
||                         Dragon Tail and two other Dragon moves. Dragon  ||
||                         Rage always inflicts 40 damage to you, which can||</pre><pre id="faqspan-13">
||                         be either devastating or a joke depending on    ||
||                         your Pokemon's stats. Dragon Dance raises his   ||
||                         Attack and Speed, which can be bad if the fight ||
||                         goes on long enough. Assurance can also be bad  ||
||                         if you are fast and always hit first. Basically,||
||                         hope for Dragon Dance and Dragon Rage, and don't||
||                         let this battle go on too long.                 ||
||                           The second Pokemon, Druddigon, luckily has a  ||
||                         different move type. Chip Away is a good thing  ||
||                         to see, as is Night Slash unless it crits.      ||
||                         Revenge can be very bad if you are fast and     ||
||                         always hit first because it does double damage  ||
||                         if its user was damaged in the same turn.       ||
||                           The final Pokemon, Haxorus, has a couple      ||
||                         levels on the other Pokemon, but it has         ||
||                         basically the same moves. Everything for the    ||
||                         other two Pokemon applies to Haxorus as well.   ||
||                           And that's it. Watch out for Dragon Tail and  ||
||                         do *not* use Fire, Water, Electric, or Grass    ||
||                         moves in this battle. Ice moves are super       ||
||                         effective, but the remaining types (the ones I  ||
||                         haven't said are half damage) are also somewhat ||
||                         effective.                                      ||
||                           Overall, this is the last gym and also the    ||
||                         toughest. The Dragon Type Pokemon certainly pose||
||                         a problem for the Starter and Simi, but all     ||
||                         other attack types are the key to victory.      ||
||                         Also, Cobalion. Get. It. Now. :)                ||
||                                                                         ||
'========================================================================='


You learn about a new Legendary Pokemon on the way to Route 10. This Pokemon
varies per your Version of the game. There's Tornadus from Pokemon Black:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Tornadus (Level 40)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Prankster (This gives Tornadus priority with    ||
||                ========            using status moves like Agility)     ||
||                                                                         ||
||                  Moves: 1. Agility: Raises his Speed stat by two levels ||
||                  ======    -------- Means he'll attack first :P         ||
||                                                                         ||
||                         2. Air Cutter: Medium damage Flying attack that ||
||                            ----------- has an increased chance to crit  ||
||                                                                         ||
||                         3. Revenge: Medium damage Fighting move that    ||
||                            -------- has increased damage if user was    ||
||                                     hit first in the turn               ||
||                                                                         ||
||                         4. Extrasensory: High damage Psychic move that  ||
||                            ------------- can cause flinch               ||
||                                                                         ||
||                                                                         ||
||             Weaknesses: Electric, Ice, and Rock                         ||
||                                                                         ||
||            Half Damage: Grass, Fighting, and Bug                        ||
||                                                                         ||
||             1/4 Damage: None! :(                                        ||
||                                                                         ||
||               Strategy:   You *MUST* use Mean Look in the first turn to ||
||               ========= keep him from running away. You can also try to ||
||                         use a Quick Ball if you're feeling lucky. I do  ||
||                         *not* recommend the Master Ball here; you       ||
||                         should definitely save it for later.            ||
||                           The trick is to target his weaknesses at first||
||                         with Electric, Ice, and Rock Type moves. These  ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Grass,          ||
||                         Fighting, and Bug Type attacks on him. These    ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Tornadus has no 1/4 damage     ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/2 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Tornadus has a pretty good arsenal of attacks.||
||                         His first move is Agility, which increases his  ||
||                         Speed by two levels. This basically means he'll ||
||                         attack first unless you have a super speedy     ||
||                         Pokemon battling or you severely outlevel him.  ||
||                           His second attack, Air Cutter, is a run-of    ||
||                         the-mill Flying attack that has an increased    ||
||                         chance to critical hit. You've seen moves like  ||
||                         this before. His third attack, Revenge, does a  ||
||                         lot more damage if you've hit him first in the  ||
||                         turn. Hopefully Agility made him attack first;  ||
||                         if not, this attack can really hurt.            ||
||                           His last move, Extrasensory, is the biggest   ||
||                         annoyance as it hits for high damage and can    ||
||                         cause you to flinch. It's also a Psychic move to||
||                         boot. This is definitely the move you don't want||
||                         to see during the fight.                        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


In Pokemon White, you battle Thundurus instead:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Thundurus (Level 40)                                        ||
||  ====================                                                   ||
||                                                                         ||
||                Ability: Prankster (This gives Tornadus priority with    ||
||                ========            using status moves like Agility)     ||
||                                                                         ||
||                  Moves: 1. Agility: Raises his Speed stat by two levels ||
||                  ======    -------- Means he'll attack first :P         ||
||                                                                         ||
||                         2. Shock Wave: medium damage Electric attack    ||
||                            ----------- that ignores stat changes to     ||
||                                        Accuracy and Evasion             ||
||                                                                         ||
||                         3. Revenge: Medium damage Fighting move that    ||
||                            -------- has increased damage if user was    ||
||                                     hit first in the turn               ||
||                                                                         ||
||                         4. Heal Block: Prevents you from restoring      ||
||                            ----------- health for five turns :(         ||
||                                                                         ||
||                                                                         ||
||             Weaknesses: Ice and Rock                                    ||
||                                                                         ||
||            Half Damage: Grass, Fighting, Flying, Bug, and Steel         ||
||                                                                         ||
||              No Damage: Ground                                          ||
||                                                                         ||
||               Strategy:   You *MUST* use Mean Look in the first turn to ||
||               ========= keep him from running away. You can also try to ||
||                         use a Quick Ball if you're feeling lucky. I do  ||
||                         *not* recommend the Master Ball here; you       ||
||                         should definitely save it for later.            ||
||                           The trick is to target his weaknesses at first||
||                         with Ice and Rock Type attacks . These moves    ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Grass, Fighting,||
||                         Flying, Bug, and Steel attacks on him. These    ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Thundurus has no 1/4 damage    ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/2 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Thundurus has an okay arsenal of moves to use.||
||                         His first move is Agility, which increases his  ||
||                         Speed by two levels. This basically means he'll ||
||                         attack first unless you have a super speedy     ||
||                         Pokemon battling or you severely outlevel him.  ||
||                           His second attack, Shock Wave, only does      ||
||                         medium damage but also ignores changes to       ||
||                         Accuracy and Evasion that you might've used in  ||
||                         the fight. This should only be a problem if you ||
||                         put in a weak against Electric Pokemon.         ||
||                           His third attack, Revenge, does a lot more    ||
||                         damage if you've hit him first in the turn.     ||
||                         Hopefully Agility made him attack first; if not,||
||                         this attack can really hurt.                    ||
||                           His final move, Heal Block, can be pretty     ||
||                         annoying because it prevents you from restoring ||
||                         health for five turns. As you might have        ||
||                         guessed, this kinda sucks in a fight where you  ||
||                         need to repeatedly throw 'balls and hope to     ||
||                         catch him. Thankfully, you should have a meat   ||
||                         shield lineup by now, and so you can go through ||
||                         a lot of Pokemon before this move becomes       ||
||                         deadly.                                         ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/2 weak ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


You show Cheren's who's the boss on Route 10:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Trainer: Cheren (7)                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Unfezant (Level 43 and Normal/Flying Type)   ||
||                --------      > Gust: low to medium damage, Flying Type  ||
||                                ----  attack, uses often                 ||
||                              > Quick Attack: low damage but always      ||
||                                -------------  attacks first             ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||                         2. Liepard (Level 43 and Dark Type)             ||
||                              > Scratch: main damage attack, damage is   ||
||                                -------  low to medium                   ||
||                              > Sand-Attack: lowers your accuracy, can be||
||                                -----------  a big pain, uses sometimes  ||
||                              > Growl: lowers your attack, uses          ||
||                                -----  sometimes, waste of a turn        ||
||                                                                         ||
||    If you picked Tepig: 3. Simisear (Level 43 and Fire Type)            ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Flame Burst: high damage Fire move that  ||
||                                ------------ can do splash damage        ||
||                                                                         ||
||                         4. Samurott (Level 45 and Water Type)           ||
||                              > Water Gun: medium damage to normal       ||
||                                ---------  Pokemon, low to your Starter  ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                              > Megahorn: Very high damage Bug type move ||
||                                --------- Can miss/not extremely accurate||
||                                                                         ||
|| If you picked Oshawott: 3. Simipour (Level 43 and Water Type)           ||
|| -----------------------      > Fury Swipes: low to medium damage, luck  ||
||                                -----------  based, uses rarely          ||
||                              > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----  of a turn, uses sometimes          ||
||                              > Scald: High damage Water move that can   ||
||                                ------ cause burn on target              ||
||                                                                         ||
||                         4. Serperior (Level 45 and Grass Type)          ||
||                              > Vine Whip: medium damage to your Starter,||
||                                ---------  low damage to normal Pokemon  ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----- of a turn, uses sometimes          ||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Wrap: low damage-over-time attack that   ||
||                                ----- lasts 4-5 turns                    ||
||                                                                         ||
||    If you picked Snivy: 3. Simisage (Level 43 and Grass Type)           ||
||    --------------------      > Lick: causes low damage but also         ||
||                                ----- paralyzes you; watch out!          ||
||                              > Fury Swipes: low to medium damage, luck  ||
||                                ------------ based, uses rarely          ||
||                              > Leer: lowers your defense, kinda a waste ||
||                                ----- of a turn, uses sometimes          ||
||                              > Seed Bomb: Inflicts major damage, Grass  ||
||                                ---------- Type move, watch out for it   ||
||                                                                         ||
||                         4. Emboar (Level 45 and Fire/Fighting Type)     ||
||                              > Ember: medium damage to normal Pokemon,  ||
||                                -----  low to Starter                    ||
||                              > Hammer Arm: high damage Fighting move,   ||
||                                ----------- lowers USERS speed by 1 level||
||                              > Tackle: Basic physical attack. Uses often||
||                                ------- and what you want to see used    ||
||                              > Tail Whip: lowers your defense, kinda    ||
||                                ---------- useless and a "free turn" b/c ||
||                                           you should have Panpour out   ||
||                                                                         ||
||                 Reward: $4500                                           ||
||               Strategy:   Cheren's Pokemon have all gone up 10 levels   ||
||                         but still aren't much of a match. This battle   ||
||                         plays out exactly the same as the last fight    ||
||                         with him. The Unfezant and Liepard both aren't  ||
||                         that great, so you can just use any old Pokemon ||
||                         to destroy them. The Starter is weak against    ||
||                         your Simi, and his Simi is the same Type as your||
||                         Starter. Also, if you've been catching the      ||
||                         Legendary Pokemon like this guide has urged,    ||
||                         you should wipe the floor with him.             ||
||                           Of particular note is the items that his      ||
||                         Pokemon are holding. His Unfezant holds a Scope ||
||                         Lens, his Liepard a Sitrus Berry, his Simi an   ||
||                         attack power boost, and his Starter some        ||
||                         Leftovers. The Leftovers are the most           ||
||                         problematic because they restore a little health||
||                         each turn.                                      ||
||                           Basically, this fight is exactly the same as  ||
||                         before. Unless you haven't been leveling, you   ||
||                         should have no problem defeating him.           ||
||                                                                         ||
'========================================================================='


At Victory Road, if you explore the caverns enough, you'll find another
legendary Pokemon, this time Terrakion:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Terrakion (Level 42)                                        ||
||  ====================                                                   ||
||                                                                         ||
||                Ability: Justified (Raises his attack when you hit him   ||
||                ========            with a Dark Type move)               ||
||                                                                         ||
||                  Moves: 1. Helping Hand: Useless for this fight; boosts ||
||                  ======    ------------- attack of ally in double battle||
||                                                                         ||
||                         2. Retaliate: High damage attack, very high if  ||
||                            ---------- a teammate falls (not applicable  ||
||                                                         in this battle) ||
||                         3. Rock Slide: High damage Rock Move that is    ||
||                            ----------- 90% accurate                     ||
||                                                                         ||
||                         4. Sacred Sword: High damage Fighting move that ||
||                            ------------- ignores target's stat changes  ||
||                                                                         ||
||             Weaknesses: Fighting, Ground, Steel, Water, Grass, Psychic, ||
||                         and Fairy                                       ||
||                                                                         ||
||            Half Damage: Normal, Poison, Rock, Bug, Fire, and Dark       ||
||                                                                         ||
||             1/4 Damage: None! :(                                        ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Fighting, Ground, Steel, Water, Grass, and ||
||                         Psychic moves. These will do Super Effective    ||
||                         damage against him, so be sure you don't kill   ||
||                         him outright. You should do these moves until   ||
||                         he's low on health, around 25% or so.           ||
||                           When his HP is low, switch to Normal, Poison, ||
||                         Rock, Bug, Fire, and Dark attacks on him. These ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry about killing him.              ||
||                           Unfortunately, Terrakion has no 1/4 damage    ||
||                         effectiveness Type, so you will just have to    ||
||                         make do with the plethora of half damage types  ||
||                         available. You can always switch to a weaker    ||
||                         Pokemon and try to shave his health, or you can ||
||                         use a weaker ability of the 1/2 Type.           ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           You should SAVE before you fight him; that    ||
||                         way, if you accidentally kill him, you can      ||
||                         restart and try again. You *definitely* want to ||
||                         at least catch him. If not to use him, at least ||
||                         to fill in your Pokedex.                        ||
||                           Remember to abstain from using Dark type moves||
||                         because his Ability Justified will amp up is    ||
||                         damage!                                         ||
||                           Finally, his own attacks are all high damage  ||
||                         and have interesting twists. Retaliate is a     ||
||                         Normal Move that does high damage; its secondary||
||                         feature is that it will do double damage if a   ||
||                         teammate falls in battle. Since Virizion's      ||
||                         alone, you don't need to worry about the double ||
||                         damage part.                                    ||
||                           Rock Slide is the attack that will cause the  ||
||                         most annoyance here. This attack does high      ||
||                         damage and is pretty darn accurate. As such, it ||
||                         is best to perhaps use a Pokemon that is strong ||
||                         against Rock type moves, if at all possible     ||
||                         given the makeup of your team.                  ||
||                           His last ability, Sacred Sword, is interesting||
||                         because it ignores any stat changes you made in ||
||                         battle. This means that this attack will ignore ||
||                         that you ramped up the defense of your Pokemon  ||
||                         during the fight. You probably weren't going to ||
||                         Defense Curl your way to victory anyway.        ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to weaker 1/2|
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


As far as the Elite Four, Shauntal's my first on the bucket list:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Shauntal                                                   ||
||  ====================                                                   ||
||                Pokemon: 1. Cofagrigus (Level 48 and Ghost Type)         ||
||                --------      > Psychic: 90 Power and 100% Accuracy      ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------  increases Attack and Speed ||
||                              > Grass Knot: 1-120 Power and 100% Accuracy||
||                                ------------ Damage depends on weight of ||
||                                             target (heavier=more damage)||
||                              > Will-O-Wisp: 0 Power and 75% Accuracy    ||
||                                ------------ Fire move, Inflicts burn    ||
||                                                                         ||
||                         2. Golurk (Level 48 and Ground/Ghost Type)      ||
||                              > Shadow Punch: 60 Power and 100% Accuracy ||
||                                ------------- Ghost move, never misses   ||
||                              > Curse: Ghost Pokemon get 1/2 damage each ||
||                                ------ time they attack, other types     ||
||                                       decrease Speed                    ||
||                              > Brick Break: 75 Power and 100% Accuracy  ||
||                                ------------ Fighting move, breaks       ||
||                                             barriers like Reflect       ||
||                              > Earthquake: 100 Power and 100% Accuracy  ||
||                                ----------- Ground move                  ||
||                                                                         ||
||                         3. Jellicent (Level 48 and Water/Ghost Type)    ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------  increases Attack and Speed ||
||                              > Surf: 95 Power and 100% Accuracy, Water  ||
||                                ----- move that can hit Dive Pokemon     ||
||                              > Brine: 65 Power and 100% Accuracy, Water ||
||                                ------ move that hits for double if you  ||
||                                       are below half max HP             ||
||                              > Energy Ball: 80 Power and 100% Accuracy, ||
||                                ------------ Grass Move, lowers Sp Def   ||
||                                                                         ||
||                         4. Chandelure (Level 50 and Ghost/Fire Type)    ||
||                              > Fire Blast: 120 Power and 85% Accuracy,  ||
||                                ----------- Fire move that can cause burn||
||                              > Payback: 50 Power and 100% Accuracy,     ||
||                                -------- double damage if target moves   ||
||                                         first                           ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                              > Psychic: 90 Power and 100% Accuracy      ||
||                                -------- Psychic move, lowers Sp Def     ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   Shauntal actually has an eclectic variety of  ||
||                         moves despite being labelled as the Ghost User  ||
||                         of the Elite Four. While they are ALL Ghost     ||
||                         Pokemon, they have a lot of Water, Fighting,    ||
||                         Grass, and Fire moves as well.                  ||
||                           Ghost Pokemon are weak against Dark moves and ||
||                         Ghost moves. This means that while you probably ||
||                         shouldn't throw a Ghost Pokemon out there, you  ||
||                         should throw out a Pokemon who knows Ghost      ||
||                         moves.                                          ||
||                           Incidentally, the eclectic variety of moves   ||
||                         also ends up her weakness as her Pokemon all    ||
||                         have a different variety of weaknesses aside    ||
||                         from Ghost and Dark. Cofagrigus is the          ||
||                         exception; she's weak against just Ghost and    ||
||                         Dark.                                           ||
||                           Golurk, on the other hand, doesn't like Ghost,||
||                         Dark, Water, Ice and Grass. He has a Fighting   ||
||                         Move and a Ground Move, and you certainly don't ||
||                         want to use Ghost Pokemon against him if he     ||
||                         uses Curse.                                     ||
||                           Jellicent is similar: she's weak against      ||
||                         Ghost, Dark, Electric, and Grass. That means we ||
||                         have two that are weak against Grass. Maybe,    ||
||                         just maybe, your Snivy pick is paying off now.  ||
||                         :P Jellicent has two high-power Water moves and ||
||                         one Grass move. You definitely don't want a Fire||
||                         Pokemon in against her.                         ||
||                           Finally, Chandelure is a Ghost/Fire Type and  ||
||                         does not like *a lot* of Types. She is weak     ||
||                         against Ghost, Dark, Ground, Rock, and Water.   ||
||                         This also means that two of her Pokemon are weak||
||                         against Water, also. Watch out for Fire Blast,  ||
||                         which can hit like a truck. Payback also hits   ||
||                         hard if you attack first.                       ||
||                           Dark moves on a non-Ghost Pokemon is          ||
||                         definitely the best way to go here. There are a ||
||                         variety of Pokemon that can learn Dark moves.   ||
||                         You can also use Water and Grass Pokemon to     ||
||                         great effect in this fight.                     ||
||                                                                         ||
'========================================================================='


Then there's Marshal, another Elite Four:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Marshal                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Sawk (Level 48 and Fighting Type)            ||
||                --------      > Karate Chop: 50 Power and 100% Accuracy, ||
||                                ------------ Fighting Move, crits easier ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                              > Grass Knot: 1-120 Power and 100% Accuracy||
||                                -----------  Damage depends on weight of ||
||                                             target (heavier=more damage)||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                                                                         ||
||                         2. Throh (Level 48 and Fighting Type)           ||
||                              > Payback: 50 Power and 100% Accuracy,     ||
||                                -------- double damage if target moves   ||
||                                         first                           ||
||                              > Storm Throw: 40 Power and 100% Accuracy, ||
||                                ------------ Fighting move, always crits ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Bulldoze: 60 Power and 100% Accuracy,    ||
||                                --------- Ground move, lowers speed      ||
||                                                                         ||
||                         3. Conkeldurr (Level 48 and Fighting Type)      ||
||                              > Grass Knot: 1-120 Power and 100% Accuracy||
||                                -----------  Damage depends on weight of ||
||                                             target (heavier=more damage)||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                              > Hammer Arm: 100 Power and 90% Accuracy,  ||
||                                ----------- Fighting move, lowers USERS  ||
||                                            speed                        ||
||                                                                         ||
||                         4. Mienshao (Level 50 and Fighting Type)        ||
||                              > U-Turn: 70 Power and 100% Accuracy, user ||
||                                ------- switches out after attack        ||
||                              > Rock Slide: 75 Power and 90% Accuracy,   ||
||                                ----------- Rock move, can cause flinch  ||
||                              > Jump Kick: 100 Power and 95% Accuracy,   ||
||                                ---------- Fighting move                 ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   This battle is *MUCH* more cut-and-dry than   ||
||               ========= the battle with Shauntal; *all* of Marshal's    ||
||                         Pokemon are exclusively weak to Flying and      ||
||                         Psychic. That's it, so that's the only Super    ||
||                         Effective strategy. They are all *pure* Fighting||
||                         Type Pokemon.                                   ||
||                           They all hit hard and share many of the same  ||
||                         attacks. They differ in their namesake          ||
||                         (typesake?:) fighting move, but overall hit for ||
||                         good damage with great accuracy.                ||
||                           If you want to use a Flying move without using||
||                         a Flying type Pokemon, you can teach that handy ||
||                         TM Aerial Ace to several different Pokemon. This||
||                         makes the fight a bit easier.                   ||
||                           Marshal's battle is pretty one-dimensional.   ||
||                         With all pure fighting types and not as big of  ||
||                         a variety of moves, you shouldn't have much     ||
||                         trouble beating him unless you're underleveled. ||
||                                                                         ||
'========================================================================='


Grimsley is the Elite Four's resident Dark user:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Grimsley                                                   ||
||  ====================                                                   ||
||                Pokemon: 1. Scrafty (Level 48 and Dark/Fighting Type)    ||
||                --------      > Brick Break: 75 Power, 100% Accuracy,    ||
||                                ------------ Fighting move, breaks       ||
||                                             barriers like Reflect       ||
||                              > Poison Jab: 80 Power and 100% Accuracy,  ||
||                                ----------- Poison move, can poison you:P||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Sand-Attack: 0 Power and 100% Accuracy,  ||
||                                ------------ Ground move, lowers accuracy||
||                                                                         ||
||                         2. Krookodile (Level 48 and Ground/Dark Type)   ||
||                              > Dragon Claw: 80 Power and 100% Accuracy, ||
||                                ------------ Dragon Type move            ||
||                              > Earthquake: 100 Power and 100% Accuracy, ||
||                                ----------- Ground Type move             ||
||                              > Foul Play: 95 Power and 100% Accuracy,   ||
||                                ---------- more damage with higher       ||
||                                           attack stat of target         ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                                                                         ||
||                         3. Liepard (Level 48 and Dark Type)             ||
||                              > Fake Out: 40 Power and 100% Accuracy,    ||
||                                --------- causes flinch if used in first ||
||                                          turn of battle                 ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Aerial Ace: 60 Power and 100% Accuracy,  ||
||                                ----------- Flying move, always hits     ||
||                              > Attract: 0 Power and 100% Accuracy, if   ||
||                                -------- opposite gender, target attacks ||
||                                         50% less                        ||
||                                                                         ||
||                         4. Bisharp (Level 50 and Dark/Steel Type)       ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Aerial Ace: 60 Power and 100% Accuracy,  ||
||                                ----------- Flying move, always hits     ||
||                              > Metal Claw: 50 Power and 95% Accuracy,   ||
||                                ----------- raises user's attack stat    ||
||                              > X-Scissor: 80 Power and 100% Accuracy,   ||
||                                ---------- Bug move                      ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   This battle is even more straightforward than ||
||                         the fight against Marshal. *ALL* of Grimsley's  ||
||                         Pokemon are weak against Fighting moves, so that||
||                         should be your go-to here. There are several TMs||
||                         that we've gotten that teach Fighting moves, and||
||                         you can even put these moves on not pure        ||
||                         Fighting Pokemon.                               ||
||                           As for weaknesses, Scrafty is weak against    ||
||                         Fighting and Flying. Krookodile is weak against ||
||                         a ton of moves: Fighting, Bug, Grass, Water, and||
||                         Ice. Bisharp is weak against Fighting, Ground,  ||
||                         and Fire. Finally, Liepard is weak against      ||</pre><pre id="faqspan-14">
||                         Fighting and Bug.                               ||
||                           I'd just get to work with the Fighting moves, ||
||                         though. However, your Pokemon probably have some||
||                         Fire/Water/Grass moves up their sleeves,        ||
||                         especially your starters, and so you might      ||
||                         throw those moves in, as well.                  ||
||                           Either way, he's Dark, but he's pretty easy.  ||
||                                                                         ||
'========================================================================='


The last of the Elite Four is Caitlin, the Psychic who uses Psychic Pokemon:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Elite Four: Caitlin                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Reuniclus (Level 48 and Psychic Type)        ||
||                --------      > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Thunder: 120 Power and 70% Accuracy,     ||
||                                -------- Electric move, may paralyze     ||
||                              > Energy Ball: 80 Power and 100% Accuracy, ||
||                                ------------ Grass move, lowers Sp Def   ||
||                              > Focus Blast: 120 Power and 70% Accuracy, ||
||                                ------------ Fighting move, lowers Sp Def||
||                                                                         ||
||                         2. Musharna (Level 48 and Psychic Type)         ||
||                              > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Reflect: 0 Power and 100% Accuracy,      ||
||                                -------- halves Physical Damage taken for||
||                                         five turns, Psychic move        ||
||                              > Charge Beam: 50 Power and 90% Accuracy,  ||
||                                ------------ Electric move, raises       ||
||                                             user's special attack       ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                                                                         ||
||                         3. Sigilyph (Level 48 and Psychic/Flying Type)  ||
||                              > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Air Slash: 75 Power and 95% Accuracy,    ||
||                                ---------- Flying move, causes flinch    ||
||                              > Ice Beam: 95 Power and 100% Accuracy,    ||
||                                --------- Ice move, can freeze target    ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                                                                         ||
||                         4. Gothitelle (Level 50 and Psychic Type)       ||
||                              > Psychic: 90 Power and 100% Accuracy,     ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Calm Mind: Raises the Special Attack and ||
||                                ---------- Special Defense of user       ||
||                              > Thunderbolt: 95 Power and 100% Accuracy. ||
||                                ------------ Electric move, can paralyze ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                                                                         ||
||                 Reward: $6000                                           ||
||               Strategy:   Caitlin can be tough if you're weak against   ||
||                         Psychic moves. All of her Pokemon actually have ||
||                         the move Psychic, which is a high damage move   ||
||                         that also lowers your special defense. This     ||
||                         means that it will just do more and more damage ||
||                         if she keeps using it.                          ||
||                           Reuniclus is Psychic-based and has four power ||
||                         damaging attacks. Two of the moves, Thunder and ||
||                         Focus Blast, both hit very hard but thankfully  ||
||                         have fairly low accuracy. They are also eclectic||
||                         type moves, especially for a pure Psychic       ||
||                         Pokemon. Reuniclus is weak against Dark, Ghost, ||
||                         and Bug moves.                                  ||
||                           Musharna is also Psychic-based, but relies    ||
||                         more on changing status than on damaging        ||
||                         attacks. Reflect halves physical damage for five||
||                         turns, and she tends to do this at the start of ||
||                         the battle, while Charge Beam does mediocre     ||
||                         damage and increases her special attack.        ||
||                         Musharna is also weak against Dark, Ghost, and  ||
||                         Bug moves.                                      ||
||                           Sigilyph is another familiar Pokemon that     ||
||                         you've encounter before. It's different from the||
||                         others in that it is Psychic and Flying type.   ||
||                         This is bad news for the Pokemon, as it has a   ||
||                         slew of weaknesses: Rock, Electric, Ice, Ghost, ||
||                         and Dark. At the same time, Sigilyph does sport ||
||                         an Ice and Electric move, and so you need to be ||
||                         on your toes as far as which Pokemon type you   ||
||                         throw out there.                                ||
||                           The last Pokemon, Gothitelle, shares two of   ||
||                         the moves as Musharna and Sigilyph, but it's    ||
||                         probably the hardest in general. It can use     ||
||                         Calm Mind to raise its special attack and       ||
||                         special defense; furthermore, it can paralyze   ||
||                         you pretty easily. Stick with Bug, Dark, and    ||
||                         Ghost moves to defeat it quickly.               ||
||                                                                         ||
'========================================================================='


In Pokemon Black, you gotta catch Reshiram:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Reshiram (Level 50)                                         ||
||  ===================                                                    ||
||                                                                         ||
||                Ability: Turboblaze (Regardless of abilities that the    ||
||                                     enemy Pokemon has, any moves can be ||
||                                     used effectively)                   ||
||                                                                         ||
||                  Moves: 1. Dragon Breath: 60 Power and 100% Accuracy,   ||
||                  ======    -------------- Dragon move, can paralyze     ||
||                                                                         ||
||                         2. Slash: 70 Power and 100% Accuracy, Normal    ||
||                            ------ Type move that crits more often       ||
||                                                                         ||
||                         3. Extrasensory: 80 Power and 100% Accuracy,    ||
||                            ------------- Psychic move, can cause flinch ||
||                                                                         ||
||                         4. Fusion Flare: 100 Power and 100 Accuracy     ||
||                            ------------- Fire type attack               ||
||                                                                         ||
||             Weaknesses: Ground, Rock, and Dragon                        ||
||                                                                         ||
||            Half Damage: Electric, Bug, and Steel                        ||
||                                                                         ||
||             1/4 Damage: Fire and Grass                                  ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Ground, Rock, and Dragon moves. These      ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Electric, Bug,  ||
||                         and Steel type attacks on him. These all do half||
||                         the damage, which makes it perfect for chopping ||
||                         his health down slowly without having to worry  ||
||                         about killing him.                              ||
||                           At below 25% health, you should switch to Fire||
||                         and Grass attacks because they do 1/4 of the    ||
||                         damage. This way, you can slowly take down his  ||
||                         health without worrying about killing him.      ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           Reshiram has an interesting set of attacks    ||
||                         available to him. All of his attacks do pretty  ||
||                         good damage overall, and they also cause status ||
||                         effects. Dragon Breath can paralyze, and it is  ||
||                         a Dragon type move so there aren't a heckufa lot||
||                         of types good against it. Slash is the usual:   ||
||                         crits more often. You've seen extrasensory      ||
||                         before, too: it's a Psychic move that           ||
||                         annoyingly causes flinch. Fusion Flare is new,  ||
||                         but it's just a fire attack that hits really    ||
||                         hard.                                           ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


If you are playing White, you get to catch Zekrom instead:

                     ================================
.======================  Legendary Pokemon Fight!  =======================.
||                    ================================                     ||
||                                                                         ||
||  Legendary: Zekrom (Level 50)                                           ||
||  =================                                                      ||
||                                                                         ||
||                Ability: Teravolt (Regardless of abilities that the      ||
||                                   enemy Pokemon has, any moves can be   ||
||                                   used effectively)                     ||
||                                                                         ||
||                  Moves: 1. Dragon Breath: 60 Power and 100% Accuracy,   ||
||                  ======    -------------- Dragon move, can paralyze     ||
||                                                                         ||
||                         2. Slash: 70 Power and 100% Accuracy, Normal    ||
||                            ------ Type move that crits more often       ||
||                                                                         ||
||                         3. Zen Headbutt: 80 Power and 90% Accuracy,     ||
||                            ------------- Psychic move, can cause flinch ||
||                                                                         ||
||                         4. Fusion Bolt: 100 Power and 100 Accuracy      ||
||                            ------------ Electric type attack            ||
||                                                                         ||
||             Weaknesses: Ice, Ground, and Dragon                         ||
||                                                                         ||
||            Half Damage: Fire, Water, Grass, Flying, and Steel           ||
||                                                                         ||
||             1/4 Damage: Electric                                        ||
||                                                                         ||
||               Strategy:   The trick is to target his weaknesses at first||
||               ========= with Ground, Ice, and Dragon moves. These       ||
||                         will do Super Effective damage against him, so  ||
||                         be sure you don't kill him outright. You should ||
||                         do these moves until he's low on health, around ||
||                         25% or so.                                      ||
||                           When his HP is low, switch to Fire Water,     ||
||                         Grass, Flying, and Steel, type attacks. These   ||
||                         all do half the damage, which makes it perfect  ||
||                         for chopping his health down slowly without     ||
||                         having to worry  about killing him.             ||
||                           At below 25% health, you should switch to     ||
||                         Electric attacks because they do 1/4 of the     ||
||                         damage. This way, you can slowly take down his  ||
||                         health without worrying about killing him.      ||
||                           When he's at like 1%, the real fun begins.    ||
||                         Start throwing your Poke Balls at him and pray  ||
||                         for a capture. It might take a few tries, or    ||
||                         even more, but you should be able to catch him  ||
||                         eventually.                                     ||
||                           Zekrom also has an interesting set of attacks ||
||                         available to him. All of his attacks do pretty  ||
||                         good damage overall, and they also cause status ||
||                         effects. Dragon Breath can paralyze, and it is  ||
||                         a Dragon type move so there aren't a heckufa lot||
||                         of types good against it. Slash is the usual:   ||
||                         crits more often. Zen Headbutt is probably new, ||
||                         but it's just a Psychic move that can flinch.   ||
||                         Fusion Bolt is also new; it's the same thing as ||
||                         Fusion Bolt but instead an Electric attack that ||
||                         hits really hard.                               ||
||                           And that's it. Take down his health by going  ||
||                         weakness moves to half damage moves to 1/4      ||
||                         damage moves and keep your own health up. When  ||
||                         he's low low low on health, get to the throw    ||
||                         throw throw. If you accidentally kill him,      ||
||                         restart and try again; he's definitely worth    ||
||                         the effort needed to capture him.               ||
||                                                                         ||
'========================================================================='


Black Version's last battle of the man formerly known as N:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma's N (Last/Black)                                           ||
||  ============================                                           ||
||                Pokemon: 1. Zekrom (Level 52 and Dragon/Electric Type)   ||
||                --------      > Light Screen: 0 Power and 100% Accuracy, ||
||                                ------------- Psychic move, halves       ||
||                                              Sp Att damage for 5 turns  ||
||                              > Zen Headbutt: 80 Power and 90% Accuracy, ||
||                                ------------- Psychic move, causes flinch||
||                              > Fusion Bolt: 100 Power and 100 Accuracy, ||
||                                ------------ Electric type attack, DOUBLE||
||                                             DAMAGE if used after Fusion ||
||                                             Flare                       ||
||                              > Giga Impact: 150 Power and 90% Accuracy, ||
||                                ------------ Normal move, user must rest ||
||                                                                         ||
||                         2. Carracosta (Level 50 and Water/Rock Type)    ||
||                              > Waterfall: 80 Power and 100% Accuracy    ||
||                                ---------- Water move, can cause flinch  ||
||                              > Aqua Jet: 40 Power and 100% Accuracy     ||
||                                --------- Water Move, Always hits first  ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                                                                         ||
||                         3. Zoroark (Level 50 and Dark Type)             ||
||                              > Focus Blast: 120 Power and 70% Accuracy  ||
||                                ------------ Fighting move, lowers Sp Def||
||                              > Flamethrower: 95 Power and 100% Accuracy ||
||                                ------------- Fire move, can cause burn  ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                                                                         ||
||                         4. Klinklang (Level 50 and Steel Type)          ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hyper Beam: 150 Power and 90% Accuracy   ||
||                                ----------- Normal move, user must rest  ||
||                                            next turn                    ||
||                              > Metal Sound: 0 Power and 85% Accuracy    ||
||                                ------------ Steel move, lowers Special  ||
||                                             Defense by two levels       ||
||                              > Thunderbolt: 95 Power and 100% Accuracy  ||
||                                ------------ Electric move, can paralyze ||
||                                                                         ||
||                         5. Archeops (Level 50 and Rock/Flying Type)     ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Acrobatics: 55 Power and 100% Accuracy   ||
||                                ----------- Flying move, double damage   ||
||                                            if user's not holding an item||
||                              > Dragon Claw: 80 Power and 100% Accuracy, ||
||                                ------------ Dragon Type move            ||
||                                                                         ||
||                         6. Vanilluxe (Level 50 and Ice Type)            ||
||                              > Frost Breath: 40 Power and 90% Accuracy  ||
||                                ------------- Ice move, always crits     ||
||                              > Blizzard: 120 Power and 70% Accuracy     ||
||                                --------- Ice move, can freeze target    ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hail: 0 Power and 100% Accuracy, Ice move||
||                                ----- Causes Hailstorm for 5 turns that  ||
||                                      damages all Pokemon except Ice type||
||                                                                         ||
||                                                                         ||
||                 Reward: $10000                                          ||
||               Strategy:   This is it, your last battle against the guy  ||
||                         with the one-letter name. It definitely lives up||
||                         to its epicness, considering the Dragon Pokemon ||
||                         squareoff and the fact that he has six Pokemon. ||
||                         Yes, we finally have a trainer who almost has a ||
||                         full crew! Amazing!                             ||
||                           N has a large variety of Pokemon at his       ||
||                         disposal. None of them carry items, but N does  ||
||                         have a tendency to overuse Full Restores on his ||
||                         Pokemon.                                        ||
||                           His first Pokemon is Zekrom, who stands in    ||
||                         direct opposition to your own Reshiram. This is ||
||                         definitely the most epic of epic fights! You    ||
||                         might be cursing the game because Zekrom is two ||
||                         levels higher than your Reshiram, but this is   ||
||                         actually a big advantage. Fusion Flare does     ||
||                         DOUBLE the damage if you are hurt by Fusion Bolt||
||                         in the same turn, and Zekrom always attacks     ||
||                         first partially because he's a higher level.    ||
||                         This means that you can do some serious damage  ||
||                         if you spam Fusion Flare, as you should most    ||
||                         definitely do. Zekrom also has Light Screen,    ||
||                         which is a major pain because it halves all     ||
||                         Special Attack damage. Zen Headbutt causes      ||
||                         flinch and Giga Impact is effectively a 75 Power||
||                         move because he must rest the next turn.        ||
||                           Carracosta is a Water/Rock Pokemon and thus   ||
||                         weak to Ground, Ice, and Dragon moves. Use this ||
||                         to your advantage; at this point in the game,   ||
||                         you have all three of those moves available via ||
||                         TM. Carracosta hits hard, and two of his moves  ||
||                         are Water, so Tepig aficionados probably aren't ||
||                         the hottest here. His Dark move can actually    ||
||                         help you if you have Cobalion, Virizion, or     ||
||                         Terrakion fighting.                             ||
||                           Zoroark is pure Dark Type and weak to Fighting||
||                         and Bug moves. You should definitely watch out  ||
||                         for Focus Blast, which can cause big damage but ||
||                         only has 70% accuracy. Just hope he doesn't get ||
||                         lucky. :P He also boasts three powerful moves of||
||                         different types: Flamethrower, Night Slash, and ||
||                         Retaliate. You've encounter all of these moves  ||
||                         before, however.                                ||
||                           Klinklang is pure Steel Type and weak against ||
||                         Fighting, Ground, and Fire moves. His Hyper Beam||
||                         hits for massive damage, but he must rest the   ||
||                         next turn; this effectively means it is a 75    ||
||                         Power move. Metal Sound is worse than it sounds ||
||                         (ha!) as it lowers Special Defense by TWO       ||
||                         levels. Thunderbolt is annoying because it does ||
||                         high damage AND paralyzes. And Flash Cannon is  ||
||                         Steel Type and lowers special defense, too.     ||
||                         Overall, a tough enemy also.                    ||
||                           Archeops is Rock/Flying and thus has several  ||
||                         weaknesses. These include Rock, Electric, Ice,  ||
||                         Steel, and Water. Basically, a lot of stuff that||
||                         hit this guy pretty hard. His Acrobatics attack ||
||                         actually has 110 Power because he's not holding ||
||                         anything. Dragon Claw is, well, a *Dragon* Type ||
||                         move, and thus you might not have a lot of      ||
||                         Pokemon strong against it.                      ||
||                           Vanilluxe is laughable if you have a Fire     ||
||                         Pokemon worth its salt. It is a pure Ice Pokemon||
||                         and thus weak against Fire, Steel, Fighting, and||
||                         Rock. Three of its attacks are Ice based;       ||
||                         therefore, don't put a Pokemon weak against Ice ||
||                         out there unless you want to get creamed.       ||
||                           And that's it. This battle definitely lives up||
||                         to its epicness. It is kind of reminiscient of  ||
||                         the video games of old, especially the first    ||
||                         battle between the two dragons.                 ||
||                                                                         ||
'========================================================================='


White Version peeps get a different fight. At least, the leadoff hitter:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma's N (Last/White)                                           ||
||  ============================                                           ||
||                Pokemon: 1. Reshiram (Level 52 and Dragon/Fire Type)     ||
||                --------      > Reflect: 0 Power and 100% Accuracy,      ||
||                                -------- halves Physical Damage taken for||
||                                         five turns, Psychic move        ||
||                              > Extrasensory: 80 Power and 100% Accuracy ||
||                                ------------- Psychic move, causes flinch||
||                              > Fusion Flare: 100 Power and 100 Accuracy ||
||                                ------------- Fire type attack, DOUBLE   ||
||                                              DAMAGE if used after Fusion||
||                                              Bolt                       ||
||                              > Hyper Beam: 150 Power and 90% Accuracy,  ||
||                                ----------- Normal move, user must rest  ||
||                                                                         ||
||                         2. Carracosta (Level 50 and Water/Rock Type)    ||
||                              > Waterfall: 80 Power and 100% Accuracy    ||
||                                ---------- Water move, can cause flinch  ||
||                              > Aqua Jet: 40 Power and 100% Accuracy     ||
||                                --------- Water Move, Always hits first  ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                                                                         ||
||                         3. Zoroark (Level 50 and Dark Type)             ||
||                              > Focus Blast: 120 Power and 70% Accuracy  ||
||                                ------------ Fighting move, lowers Sp Def||
||                              > Flamethrower: 95 Power and 100% Accuracy ||
||                                ------------- Fire move, can cause burn  ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Retaliate: 70 Power and 100% Accuracy    ||
||                                ---------- Normal move, double power if  ||
||                                           ally fainted last turn        ||
||                                                                         ||
||                         4. Klinklang (Level 50 and Steel Type)          ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hyper Beam: 150 Power and 90% Accuracy   ||
||                                ----------- Normal move, user must rest  ||
||                                            next turn                    ||
||                              > Metal Sound: 0 Power and 85% Accuracy    ||
||                                ------------ Steel move, lowers Special  ||
||                                             Defense by two levels       ||
||                              > Thunderbolt: 95 Power and 100% Accuracy  ||
||                                ------------ Electric move, can paralyze ||
||                                                                         ||
||                         5. Archeops (Level 50 and Rock/Flying Type)     ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Acrobatics: 55 Power and 100% Accuracy   ||
||                                ----------- Flying move, double damage   ||
||                                            if user's not holding an item||
||                              > Dragon Claw: 80 Power and 100% Accuracy, ||
||                                ------------ Dragon Type move            ||
||                                                                         ||
||                         6. Vanilluxe (Level 50 and Ice Type)            ||
||                              > Frost Breath: 40 Power and 90% Accuracy  ||
||                                ------------- Ice move, always crits     ||
||                              > Blizzard: 120 Power and 70% Accuracy     ||
||                                --------- Ice move, can freeze target    ||
||                              > Flash Cannon: 80 Power and 100% Accuracy ||
||                                ------------- Steel move, lowers Sp Def  ||
||                              > Hail: 0 Power and 100% Accuracy, Ice move||
||                                ----- Causes Hailstorm for 5 turns that  ||
||                                      damages all Pokemon except Ice type||
||                                                                         ||
||                                                                         ||
||                 Reward: $10000                                          ||
||               Strategy:   This is it, your last battle against the guy  ||
||                         with the one-letter name. It definitely lives up||
||                         to its epicness, considering the Dragon Pokemon ||
||                         squareoff and the fact that he has six Pokemon. ||
||                         Yes, we finally have a trainer who almost has a ||
||                         full crew! Amazing!                             ||
||                           N has a large variety of Pokemon at his       ||
||                         disposal. None of them carry items, but N does  ||
||                         have a tendency to overuse Full Restores on his ||
||                         Pokemon.                                        ||
||                           His first Pokemon is Reshiram, who stands in  ||
||                         direct opposition to your own Zekrom. This is   ||
||                         definitely the most epic of epic fights! You    ||
||                         might be cursing the game because Reshiram is 2 ||
||                         levels higher than your Zekrom, but this is     ||
||                         actually a big advantage. Fusion Bolt does      ||
||                         DOUBLE the damage if you're hurt by Fusion Flare||
||                         in the same turn, and Reshiram always attacks   ||
||                         first partially because he's a higher level.    ||
||                         This means that you can do some serious damage  ||
||                         if you spam Fusion Bolt, as you should most     ||
||                         definitely do. Reshiram also has a Reflect move,||
||                         which is a major pain because it halves all     ||
||                         Physical Attack damage. Extrasensory causes     ||
||                         flinch and Hyper Beam is effectively a 75 Power ||
||                         move because he must rest the next turn.        ||
||                           Carracosta is a Water/Rock Pokemon and thus   ||
||                         weak to Ground, Ice, and Dragon moves. Use this ||
||                         to your advantage; at this point in the game,   ||
||                         you have all three of those moves available via ||
||                         TM. Carracosta hits hard, and two of his moves  ||
||                         are Water, so Tepig aficionados probably aren't ||
||                         the hottest here. His Dark move can actually    ||
||                         help you if you have Cobalion, Virizion, or     ||
||                         Terrakion fighting.                             ||
||                           Zoroark is pure Dark Type and weak to Fighting||
||                         and Bug moves. You should definitely watch out  ||
||                         for Focus Blast, which can cause big damage but ||
||                         only has 70% accuracy. Just hope he doesn't get ||
||                         lucky. :P He also boasts three powerful moves of||
||                         different types: Flamethrower, Night Slash, and ||
||                         Retaliate. You've encounter all of these moves  ||
||                         before, however.                                ||
||                           Klinklang is pure Steel Type and weak against ||
||                         Fighting, Ground, and Fire moves. His Hyper Beam||
||                         hits for massive damage, but he must rest the   ||
||                         next turn; this effectively means it is a 75    ||
||                         Power move. Metal Sound is worse than it sounds ||
||                         (ha!) as it lowers Special Defense by TWO       ||
||                         levels. Thunderbolt is annoying because it does ||
||                         high damage AND paralyzes. And Flash Cannon is  ||
||                         Steel Type and lowers special defense, too.     ||
||                         Overall, a tough enemy also.                    ||
||                           Archeops is Rock/Flying and thus has several  ||
||                         weaknesses. These include Rock, Electric, Ice,  ||
||                         Steel, and Water. Basically, a lot of stuff that||
||                         hit this guy pretty hard. His Acrobatics attack ||
||                         actually has 110 Power because he's not holding ||
||                         anything. Dragon Claw is, well, a *Dragon* Type ||
||                         move, and thus you might not have a lot of      ||
||                         Pokemon strong against it.                      ||
||                           Vanilluxe is laughable if you have a Fire     ||
||                         Pokemon worth its salt. It is a pure Ice Pokemon||
||                         and thus weak against Fire, Steel, Fighting, and||
||                         Rock. Three of its attacks are Ice based;       ||
||                         therefore, don't put a Pokemon weak against Ice ||
||                         out there unless you want to get creamed.       ||
||                           And that's it. This battle definitely lives up||
||                         to its epicness. It is kind of reminiscient of  ||
||                         the video games of old, especially the first    ||
||                         battle between the two dragons.                 ||
||                                                                         ||
'========================================================================='


The final battle is against none other than the G-man, Ghetsis:

                           ====================
.============================  Boss Battle!  =============================.
||                          ====================                           ||
||                                                                         ||
||  Team Plasma Ghetsis                                                    ||
||  ===================                                                    ||
||                Pokemon: 1. Cofagrigus (Level 52 and Ghost Type)         ||
||                --------      > Protect: Protects against your next move ||
||                                -------  and basically wastes turn.      ||
||                              > Psychic: 90 Power and 100% Accuracy      ||
||                                -------- Psychic move, lowers Sp Def     ||
||                              > Shadow Ball: 80 Power and 100% Accuracy  ||
||                                ------------ increases Attack and Speed  ||
||                              > Toxic: Badly poisons you, more damage    ||
||                                ------ dealt each turn you have it       ||
||                                                                         ||
||                         2. Bouffalant (Level 52 and Normal Type)        ||
||                              > Earthquake: 100 Power and 100% Accuracy  ||
||                                ----------- Ground move                  ||
||                              > Poison Jab: 80 Power and 100% Accuracy,  ||
||                                ----------- Poison move, can poison you:P||
||                              > Wild Charge: 90 Power and 100% Accuracy, ||
||                                ------------ Electric move, recoil dmg   ||
||                              > Head Charge: 120 Power and 100% Accuracy,||
||                                ------------ Normal move, recoil dmg     ||
||                                                                         ||
||                         3. Bisharp (Level 52 and Dark/Steel Type)       ||
||                              > Stone Edge: 100 Power and 80% Accuracy   ||
||                                ----------- Rock move, crits easier      ||
||                              > X-Scissor: 80 Power and 100% Accuracy,   ||
||                                ---------- Bug move                      ||
||                              > Night Slash: 70 Power and 100% Accuracy, ||
||                                ------------ Dark move, increased crit   ||
||                              > Metal Burst: Steel move, inflicts back   ||
||                                ------------ double damage               ||
||                                                                         ||
||                         4. Seismitoad (Level 52 and Water/Ground Type)  ||
||                              > Earthquake: 100 Power and 100% Accuracy  ||
||                                ----------- Ground move                  ||
||                              > Sludge Wave: 95 Power and 100% Accuracy, ||
||                                ------------ Poison move, can Poison :P  ||
||                              > Muddy Water: 95 Power and 85% Accuracy,  ||
||                                ------------ Water move, lowers accuracy ||
||                              > Rain Dance: Powers up Water moves for    ||
||                                ----------- five turns                   ||
||                                                                         ||
||                         5. Eelektross (Level 52 and Electric Type)      ||
||                              > Wild Charge: 90 Power and 100% Accuracy, ||
||                                ------------ Electric move, recoil dmg   ||
||                              > Crunch: 80 Power and 100% Accuracy, Dark ||
||                                ------- move, lowers your defense        ||
||                              > Acrobatics: 55 Power and 100% Accuracy   ||
||                                ----------- Flying move, double damage   ||
||                                            if user's not holding an item||
||                              > Flamethrower: 95 Power and 100% Accuracy ||
||                                ------------- Fire move, can cause burn  ||
||                                                                         ||
||                         6. Hydreigon (Level 54 and Dark/Dragon Type)    ||
||                              > Focus Blast: 120 Power and 70% Accuracy, ||
||                                ------------ Fighting move, lowers Sp Def||
||                              > Fire Blast: 120 Power and 85% Accuracy,  ||
||                                ----------- Fire move that can cause burn||
||                              > Dragon Pulse: 90 Power and 100% Accuracy ||
||                                ------------- Dragon move                ||
||                              > Surf: 95 Power and 100% Accuracy, Water  ||
||                                ----- move that can hit Dive Pokemon     ||
||                                                                         ||
||                 Reward: $9720                                           ||
||               Strategy:   This is *really* it; the *real* final battle. ||
||                         You've been itchin' to fight this guy the whole ||
||                         game, but it's good you waited until now.       ||
||                         Ghetsis' has a great team of Pokemon; they can  ||
||                         inflict major damage and bad status effects like||
||                         burn and poison. He will not hesitate to use Full|
||                         Restores, but none of his Pokemon are carrying  ||
||                         any items.                                      ||
||                           As with every other battle, the trick is to   ||
||                         target Ghetsis' weaknesses. Since he has a      ||
||                         variety of Pokemon, this means you'll need a    ||
||                         few different power move types to succeed in    ||
||                         battle. Of particular note, Fighting moves are  ||
||                         super effective agains three (!!) of Ghetsis'   ||
||                         Pokemon, so be sure to put that on the top of   ||
||                         your list.                                      ||
||                           His Cofagrigus is weak against Ghost and Dark ||
||                         Pokemon. This Pokemon has the usual moves of a  ||
||                         Ghost type: both Shadow Ball and Psychic. TOXIC ||
||                         can be a *real* pain and you should thus heal it||
||                         as soon as possible. Protect is just there to be||
||                         annoying.                                       ||
||                           Bouffalant is a Normal type Pokemon and only  ||
||                         weak to Fighting moves. All of his moves inflict||
||                         high damage, but both of his charge moves damage||
||                         himself. This is very beneficial, as he can     ||
||                         basically kill himself.                         ||
||                           Bisharp is a Dark/Steel Pokemon and weak      ||
||                         against Fighting, Ground, and Fire moves. Just  ||
||                         as before, you will probably have a Fire Pokemon||
||                         on your team that can cremate him. He has a     ||
||                         variety of different move types, so watch out   ||
||                         with your Pokemon type.                         ||
||                           Seismitoad is Water/Ground and weak against   ||
||                         only Grass moves. This is pretty annoying, but  ||
||                         you can probably teach a 'grass move with a TM. ||
||                         His moves do high damage and he has one move    ||
||                         that powers up water stuff for five turns.      ||
||                         Ironically, he only has one water move himself. ||
||                           Eelektross is weak against nothing;           ||</pre><pre id="faqspan-15">
||                         furthermore, he has hard hitting attacks of     ||
||                         different types. One of his moves does recoil   ||
||                         damage, which is a great thing, but another one ||
||                         causes burn. Acrobatics effectively does twice  ||
||                         the damage because he's not holding anything.   ||
||                           His final Pokemon, Hydreigon, is Dark/Dragon  ||
||                         type and weak against Fighting, Bug, Dragon, and||
||                         Ice moves. That's a lot of moves to choose from!||
||                         Both of his Blast attacks measure at 120 Power, ||
||                         but both are inaccurate.                        ||
||                           Stick to Fighting moves and put out your      ||
||                         highest level Pokemon for the Eelektross fight. ||
||                         If you are around level 56, you should not have ||
||                         too much difficulty in this fight.              ||
||                                                                         ||
'========================================================================='


=============================================================================
-----------------------------------------------------------------------------

                         4. Trainer Battles List

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
 > Route 2
+----------------------------------------------+
| Trainer Name     | Pokemon  | Level | Reward |
|------------------+----------+-------+--------|
| Youngster Jimmy  | Patrat   |   7   |  $112  |
| Lass Mali        | Purrloin |   7   |  $112  |
| Youngster Roland | Lillipup |   7   |  $112  |
+----------------------------------------------+


-----------------------------------------------------------------------------
 > Dreamyard (1)
+-----------------------------------------------+
| Trainer Name   |    Pokemon  | Level | Reward |
|----------------+-------------+-------+--------|
| Lass Eri       | 1. Purrloin |   8   |  $112  |
|                | 2. Purrloin |   8   |        |
|----------------+-------------+-------+--------|
| Youngster Joey | 1. Patrat   |   7   |  $112  |
|                | 2. Patrat   |   7   |        |
|                | 3. Lillipup |   7   |        |
+-----------------------------------------------+


-----------------------------------------------------------------------------
 > Striaton City (2)
+-----------------------------------------------+
| Trainer Name   |    Pokemon  | Level | Reward |
|----------------+-------------+-------+--------|
| Waiter Maxwell | 1. Lillipup |  11   |  $440  |
|----------------+-------------+-------+--------|
| Water Tia      | 1. Patrat   |  10   |  $400  |
|                | 2. Purrloin |  10   |        |
+-----------------------------------------------+


-----------------------------------------------------------------------------
 > Dreamyard (2)
+------------------------------------------------------+
| Trainer Name          |    Pokemon  | Level | Reward |
|-----------------------+-------------+-------+--------|
| Team Plasma Grunt (1) | 1. Patrat   |  10   |  $400  |
|-----------------------+-------------+-------+--------|
| Team Plasma Grunt (2) | 1. Purrloin |  10   |  $400  |
+------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 3 (1)
+------------------------------------------------------+
| Trainer Name          |   Pokemon   | Level | Reward |
|-----------------------+-------------+-------+--------|
| Nursery Aide Autumn   | 1. Lillipup |  10   |  $400  |
|                       | 2. Munna    |  10   |        |
|-----------------------+-------------+-------+--------|
| Preschooler Tully     | 1. Pansage  |  10   |  $40   |
|-----------------------+-------------+-------+--------|
| Preschooler Wendy     | 1. Pansear  |  10   |  $40   |
|-----------------------+-------------+-------+--------|
| Preschooler Doyle     | 1. Panpour  |  10   |  $40   |
|-----------------------+-------------+-------+--------|
| Twins Kumi & Amy      | 1. Purrloin |  10   |  $160  |
|                       | 2. Purrloin |  10   |        |
|-----------------------+-------------+-------+--------|
| Breeder Adelaide      | 1. Patrat   |   9   |  $432  |
|                       | 2. Pidove   |   9   |        |
|                       | 3. Lillipup |   9   |        |
+------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 3 (2)
+----------------------------------------------------+
| Trainer Name      |    Pokemon    | Level | Reward |
|-------------------+---------------+-------+--------|
| School Kid Al     | 1. Blitzle    |  13   |  $260  |
|-------------------+---------------+-------+--------|
| School Kid Marsha | 1. Woobat     |  13   |  $260  |
|-------------------+---------------+-------+--------|
| School Kid Gina   | 1. Patrat     |  12   |  $240  |
|                   | 2. Purrloin   |  12   |        |
|-------------------+---------------+-------+--------|
| School Kid Edgar  | 1. Pidove     |  12   |  $240  |
|                   | 2. Roggenrola |  12   |        |
+----------------------------------------------------+


-----------------------------------------------------------------------------
 > Wellspring Cave
+---------------------------------------------------+
| Trainer Name       |    Pokemon  | Level | Reward |
|--------------------+-------------+-------+--------|
| Team Plasma Grunt  | 1. Patrat   |  12   |  $480  |
|--------------------+-------------+-------+--------|
| Team Plasma Grunts | 1. Patrat   |  12   |  $960  |
|                    | 2. Patrat   |  12   |        |
+---------------------------------------------------+


-----------------------------------------------------------------------------
 > Nacrene City Gym
+--------------------------------------------------+
| Trainer Name      |    Pokemon  | Level | Reward |
|-------------------+-------------+-------+--------|
| School Kid Carter | 1. Patrat   |  17   |  $340  |
|-------------------+-------------+-------+--------|
| Scientist Satomi  | 1. Herdier  |  17   |  $816  |
|-------------------+-------------+-------+--------|
| School Kid Lydia  | 1. Lillipup |  15   |  $300  |
|                   | 2. Lillipup |  15   |        |
|                   | 3. Lillipup |  15   |        |
+--------------------------------------------------+


-----------------------------------------------------------------------------
 > Pinwheel Forest
+----------------------------------------------------------+
| Trainer Name           |    Pokemon     | Level | Reward |
|------------------------+----------------+-------+--------|
| Nurse Shery            | 1. Munna       |  15   |  $600  |
|------------------------+----------------+-------+--------|
| Preschooler Juliet     | 1. Cottonee    |  13   |  $52   |
|                        | 2. Petilil     |  13   |        |
|------------------------+----------------+-------+--------|
| Preschooler Homer      | 1. Roggenrola  |  14   |  $56   |
|------------------------+----------------+-------+--------|
| Youngster Keita        | 1. Tympole     |  13   |  $208  |
|                        | 2. Tympole     |  13   |        |
|                        | 3. Tympole     |  13   |        |
|------------------------+----------------+-------+--------|
| Youngster Zachary      | 1. Venipede    |  14   |  $224  |
|                        | 2. Lillipup    |  14   |        |
|------------------------+----------------+-------+--------|
| Black Belt Kentaro     | 1. Timburr     |  16   |  $512  |
|------------------------+----------------+-------+--------|
| Battle Girl Lee        | 1. Timburr     |  16   |  $512  |
|------------------------+----------------+-------+--------|
| Twins Mayo and May     | 1. Sewaddle    |  16   |  $256  |
|                        | 2. Sewaddle    |  16   |        |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (1)  | 1. Sandile     |  16   |  $640  |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (2)  | 1. Purrloin    |  16   |  $640  |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Forrest | 1. Herdier     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Youngster Nicholas     | 1. Venipede    |  16   |  $256  |
|                        | 2. Timburr     |  16   |        |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Audra   | 1. Pansage     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Irene   | 1. Panpour     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (3)  | 1. Patrat      |  16   |  $640  |
|------------------------+----------------+-------+--------|
| Pokemon Ranger Miquel  | 1. Pansear     |  18   |  $1080 |
|------------------------+----------------+-------+--------|
| Team Plasma Grunt (4)  | 1. Patrat      |  14   |  $560  |
|                        | 2. Sandile     |  14   |        |
|                        | 3. Patrat      |  14   |        |
|------------------------+----------------+-------+--------|
| School Kid Millie      | 1. Pidove      |  16   |  $320  |
|                        | 2. Purrloin    |  16   |        |
|                        | 3. Purrloin    |  16   |        |
|------------------------+----------------+-------+--------|
| Lass Eva               | 1. Woobat      |  15   |  $240  |
|                        | 2. Woobat      |  15   |        |
|                        | 3. Woobat      |  15   |        |
|------------------------+----------------+-------+--------|
| School Kid Sammy       | 1. Munna       |  17   |  $340  |
+----------------------------------------------------------+


-----------------------------------------------------------------------------
 > Castelia City
+-----------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Reward |
|--------------------+---------------+-------+--------|
| Dancer Mickey      | 1. Pansage    |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Dancer Raymond     | 1. Pansear    |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Dancer Edmond      | 1. Panpour    |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Clerk Ingrid       | 1. Herdier    |  19   |  $760  |
|--------------------+---------------+-------+--------|
| Clerk Clemens      | 1. Timburr    |  19   |  $760  |
|--------------------+---------------+-------+--------|
| Scientist Randall  | 1. Roggenrola |  19   |  $912  |
|--------------------+---------------+-------+--------|
| Clerk Alberta      | 1. Petilil    |  18   |  $680  |
|                    | 2. Cottonee   |  18   |        |
|--------------------+---------------+-------+--------|
| Clerk Warren       | 1. Basculin   |  17   |  $680  |
|                    | 2. Basculin   |  17   |        |
|                    | 3. Basculin   |  17   |        |
|--------------------+---------------+-------+--------|
| Clerk Ivan         | 1. Woobat     |  20   |  $800  |
|--------------------+---------------+-------+--------|
| Scientist Samantha | 1. Munna      |  20   |  $960  |
|--------------------+---------------+-------+--------|
| Scientist Steve    | 1. Sewaddle   |  20   |  $960  |
|--------------------+---------------+-------+--------|
| Clerk Wade         | 1. Pansear    |  19   |  $1520 |
|                    | 2. Panpour    |  19   |        |
|                    | 3. Pansage    |  19   |        |
|--------------------+---------------+-------+--------|
| Janitor Geoff      | 1. Trubbish   |  20   |  $4000 |
|                    | 2. Minccino   |  20   |        |
|--------------------+---------------+-------+--------|
| Team Plasma Grunt  | 1. Sandile    |  17   |  $680  |
|                    | 2. Sandile    |  17   |        |
|--------------------+---------------+-------+--------|
| Harlequin Jack     | 1. Sewaddle   |  20   |  $640  |
|                    | 2. Venipede   |  20   |        |
|--------------------+---------------+-------+--------|
| Harlequin Kerry    | 1. Sewaddle   |  20   |  $640  |
|                    | 2. Dwebble    |  20   |        |
|--------------------+---------------+-------+--------|
| Harlequin Rick     | 1. Sewaddle   |  21   |  $672  |
|--------------------+---------------+-------+--------|
| Harlequin Louis    | 1. Venipede   |  20   |  $640  |
|                    | 2. Sewaddle   |  20   |        |
+-----------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 4
+------------------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Type          |
|--------------------+---------------+-------+---------------|
| Backpacker Keane   | 1. Darumaka   |  19   | Fire          |
|--------------------+---------------+-------+---------------|
| Backpacker Anna    | 1. Cottonnee  |  19   | Grass         |
|--------------------+---------------+-------+---------------|
| Backpacker Jill    | 1. Petilil    |  18   | Grass         |
|--------------------+---------------+-------+---------------|
| Backpacker Waylon  | 1. Blitzle    |  19   | Electric      |
|--------------------+---------------+-------+---------------|
| Backpacker Jerome  | 1. Pidove     |  19   | Normal/Flying |
|--------------------+---------------+-------+---------------|
| Fisherman Hubert   | 1. Basculin   |  18   | Water         |
|                    | 2. Basculin   |  18   | Water         |
|                    | 3. Basculin   |  18   | Water         |
|                    | 4. Basculin   |  18   | Water         |
|--------------------+---------------+-------+---------------|
| Fisherman Andrew   | 1. Basculin   |  18   | Water         |
|                    | 2. Basculin   |  18   | Water         |
|                    | 3. Basculin   |  18   | Water         |
|                    | 4. Basculin   |  18   | Water         |
|                    | 5. Basculin   |  18   | Water         |
|                    | 6. Basculin   |  18   | Water         |
|--------------------+---------------+-------+---------------|
| Parasol Lady April | 1. Tympole    |  18   | Water         |
|                    | 2. Tympole    |  18   | Water         |
|--------------------+---------------+-------+---------------|
| Worker Gus         | 1. Roggenrola |  17   | Rock          |
|                    | 2. Timburr    |  17   | Fighting      |
|                    | 3. Roggenrola |  17   | Rock          |
|--------------------+---------------+-------+---------------|
| Worker Shelby      | 1. Timburr    |  19   | Fighting      |
|--------------------+---------------+-------+---------------|
| Worker Zack        | 1. Timburr    |  19   | Fighting      |
|--------------------+---------------+-------+---------------|
| Worker Scott       | 1. Roggenrola |  18   | Rock          |
|                    | 2. Timburr    |  18   | Fighting      |
+------------------------------------------------------------+


-----------------------------------------------------------------------------
 >  Desert Resort
+---------------------------------------------------------------+
| Trainer Name          |    Pokemon   | Level | Type           |
|-----------------------+--------------+-------+----------------|
| Doctor Jerry          | 1. Solosis   |  23   | Psychic        |
|-----------------------+--------------+-------+----------------|
| Backpacker Kelsey     | 1. Tranquill |  23   | Normal/Flying  |
|-----------------------+--------------+-------+----------------|
| Backpacker Liz        | 1. Watchog   |  23   | Normal         |
|-----------------------+--------------+-------+----------------|
| Backpacker Nate       | 1. Dwebble   |  23   | Bug/Rock       |
|-----------------------+--------------+-------+----------------|
| Psychic Low           | 1. Yamask    |  22   | Ghost          |
|                       | 2. Munna     |  22   | Psychic        |
|-----------------------+--------------+-------+----------------|
| Psychic Cybil         | 1. Gothita   |  24   | Psychic        |
|-----------------------+--------------+-------+----------------|
| Backpacker Elaine     | 1. Maractus  |  23   | Grass          |
|-----------------------+--------------+-------+----------------|
| Psychic Gaven         | 1. Solosis   |  23   | Psychic        |
|                       | 2. Woobat    |  23   | Psychic/Flying |
|-----------------------+--------------+-------+----------------|
| Pokemon Ranger Mylene | 1. Ducklett  |  24   | Water/Flying   |
|-----------------------+--------------+-------+----------------|
| Pokemon Ranger Jaden  | 1. Darumaka  |  23   | Fire           |
|                       | 2. Blitzle   |  23   | Electric       |
+---------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Nimbasa City
+-------------------------------------------------------+
| Trainer Name   |    Pokemon | Level | Type            |
|----------------+------------+-------+-----------------|
| Rich Boy Cody  | 1. Blitzle |  25   | Electric        |
|----------------+------------+-------+-----------------|
| Rich Boy Rolan | 1. Blitzle |  24   | Electric        |
|                | 2. Blitzle |  24   | Electric        |
|----------------+------------+-------+-----------------|
| Lady Magnolia  | 1. Emolga  |  24   | Electric/Flying |
|                | 2. Emolga  |  24   | Electric/Flying |
|----------------+------------+-------+-----------------|
| Lady Colette   | 1. Emolga  |  25   | Electric/Flying |
+-------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 16
+------------------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Type          |
|--------------------+---------------+-------+---------------|
| Policeman Daniel   | 1. Herdier    |  24   | Normal        |
|--------------------+---------------+-------+---------------|
| Cyclist Krissa     | 1. Ducklett   |  22   | Water/Flying  |
|                    | 2. Liepard    |  22   | Dark          |
|--------------------+---------------+-------+---------------|
| Backpacker Stephen | 1. Drilbur    |  23   | Ground        |
|--------------------+---------------+-------+---------------|
| Backpacker Peter   | 1. Scraggy    |  23   | Dark/Fighting |
|--------------------+---------------+-------+---------------|
| Backpacker Lora    | 1. Swadloon   |  23   | Bug/Grass     |
|--------------------+---------------+-------+---------------|
| Cyclist Hector     | 1. Whirlipede |  22   | Bug/Poison    |
|                    | 2. Whirlipede |  22   | Bug/Poison    |
+------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 5
+-------------------------------------------------------------+
| Trainer Name       |    Pokemon    | Level | Type           |
|--------------------+---------------+-------+----------------|
| Baker Jenn         | 1. Pansear    |  21   | Fire           |
|                    | 2. Panpour    |  21   | Water          |
|                    | 3. Pansage    |  21   | Grass          |
|--------------------+---------------+-------+----------------|
| Harlequin Paul     | 1. Whirlipede |  22   | Bug/Poison     |
|                    | 2. Whirlipede |  22   | Bug/Poison     |
|--------------------+---------------+-------+----------------|
| Musician Preston   | 1. Blitzle    |  22   | Electric       |
|                    | 2. Blitzle    |  22   | Electric       |
|--------------------+---------------+-------+----------------|
| Dancer Brian       | 1. Darumaka   |  22   | Fire           |
|                    | 2. Darumaka   |  22   | Fire           |
|--------------------+---------------+-------+----------------|
| Artist Horton      | 1. Sigilyph   |  23   | Psychic/Flying |
|--------------------+---------------+-------+----------------|
| Backpacker Michael | 1. Palpitoad  |  23   | Water/Ground   |
|--------------------+---------------+-------+----------------|
| Backpacker Lois    | 1. Munna      |  23   | Psychic        |
+-------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Driftveil City Gym
+-------------------------------------------------------+
| Trainer Name    |    Pokemon   | Level | Type         |
|-----------------+--------------+-------+--------------|
| Worker Felix    | 1. Palpitoad |  28   | Water/Ground |
|                 | 2. Drilbur   |  28   | Ground       |
|-----------------+--------------+-------+--------------|
| Worker Sterling | 1. Sandile   |  28   | Ground/Dark  |
|                 | 2. Drilbur   |  28   | Ground       |
|-----------------+--------------+-------+--------------|
| Clerk Katie     | 1.  Drilbur  |  29   | Ground       |
|-----------------+--------------+-------+--------------|
| Worker Don      | 1. Krokorok  |  29   | Ground/Dark  |
|-----------------+--------------+-------+--------------|
| Clerk Isaac     | 1. Sandile   |  27   | Ground/Dark  |
|                 | 2. Sandile   |  27   | Ground/Dark  |
|                 | 3. Palpitoad |  27   | Water/Ground |
+-------------------------------------------------------+


-----------------------------------------------------------------------------
 > Cold Storage
+---------------------------------------------------------------+
| Trainer Name          |    Pokemon    | Level | Type          |
|-----------------------+---------------+-------+---------------|
| Youngster Kenneth     | 1. Whirlipede |  24   | Bug/Poison    |
|                       | 2. Karrablast |  24   | Bug           |
|-----------------------+---------------+-------+---------------|
| Youngster Albert      | 1. Joltik     |  24   | Bug/Electric  |
|                       | 2. Dwebble    |  24   | Bug/Rock      |
|-----------------------+---------------+-------+---------------|
| Worker Eddie          | 1. Pansage    |  24   | Grass         |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Victor         | 1. Pansear    |  24   | Fire          |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Filipe         | 1. Gurdurr    |  25   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Patton         | 1. Vanillite  |  24   | Ice           |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Glenn          | 1. Panpour    |  24   | Water         |
|                       | 2. Timburr    |  24   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Worker Ryan           | 1. Timburr    |  23   | Fighting      |
|                       | 2. Timburr    |  23   | Fighting      |
|                       | 3. Vanillite  |  23   | Ice           |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (1) | 1. Watchog    |  23   | Normal        |
|                       | 2. Scraggy    |  23   | Dark/Fighting |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (2) | 1. Liepard    |  24   | Dark          |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (3) | 1. Trubbish   |  24   | Poison        |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (4) | 1. Sandile    |  23   | Ground/Dark   |
|                       | 2. Watchog    |  23   | Normal        |
+---------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 6
+-----------------------------------------------------------------+
| Trainer Name           |    Pokemon   | Level | Type            |
|------------------------+--------------+-------+-----------------|
| Pokemon Ranger Shanti  | 1. Emolga    |  27   | Electric/Flying |
|                        | 2. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Scientist William      | 1. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Parasol Lady Nicole    | 1. Tympole   |  24   | Water           |
|                        | 2. Tympole   |  24   | Water           |
|                        | 3. Tympole   |  24   | Water           |
|                        | 4. Tympole   |  24   | Water           |
|------------------------+--------------+-------+-----------------|
| Scientist Ron          | 1. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Scientist Maria        | 1. Deerling  |  27   | Normal/Grass    |
|------------------------+--------------+-------+-----------------|
| Parasol Lady Tihana    | 1. Vanillite |  26   | Ice             |
|                        | 2. Frillish  |  26   | Water/Ghost     |
|------------------------+--------------+-------+-----------------|
| Pokemon Ranger Richard | 1. Minccino  |  27   | Normal          |
|                        | 2. Emolga    |  27   | Electric/Flying |
+-----------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Chargestone Cave
+---------------------------------------------------------------+
| Trainer Name          |    Pokemon    | Level | Type          |
|-----------------------+---------------+-------+---------------|
| Scientist Ronald      | 1. Klink      |  29   | Steel         |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Jared     | 1. Archen     |  31   | Rock/Flying   |
|-----------------------+---------------+-------+---------------|
| Hiker Hardy           | 1. Boldore    |  26   | Rock          |
|                       | 2. Gurdurr    |  26   | Fighting      |
|-----------------------+---------------+-------+---------------|
| Scientist Orville     | 1. Klink      |  29   | Steel         |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Corky     | 1. Whimsicott |  30   | Grass         |
|                       | 2. Tirtouga   |  30   | Water/Rock    |
|-----------------------+---------------+-------+---------------|
| Scientist Naoko       | 1. Klink      |  29   | Steel         |
|-----------------------+---------------+-------+---------------|
| Doctor Wayne          | 1. Swadloon   |  29   | Bug/Grass     |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Allison   | 1. Drilbur    |  30   | Ground        |
|                       | 2. Zebstrika  |  30   | Electric      |
|-----------------------+---------------+-------+---------------|
| Ace Trainer Stella    | 1. Gothita    |  29   | Psychic       |
|                       | 2. Ducklett   |  29   | Water/Flying  |
|                       | 3. Lilligant  |  29   | Grass         |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (1) | 1. Sandile    |  26   | Ground/Dark   |
|                       | 2. Scraggy    |  26   | Dark/Fighting |
|                       | 3. Watchog    |  26   | Normal        |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (2) | 1. Scraggy    |  28   | Dark/Fighting |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (3) | 1. Trubbish   |  27   | Poison        |
|                       | 2. Liepard    |  27   | Dark          |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (4) | 1. Trubbish   |  26   | Poison        |
|                       | 2. Trubbish   |  26   | Poison        |
|                       | 3. Trubbish   |  26   | Poison        |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (5) | 1. Watchog    |  27   | Normal        |
|                       | 2. Sandile    |  27   | Ground/Dark   |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (6) | 1. Liepard    |  28   | Dark          |
|-----------------------+---------------+-------+---------------|
| Team Plasma Grunt (7) | 1. Sandile    |  27   | Ground/Dark   |
|                       | 2. Watchog    |  27   | Normal        |
+---------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 7
+----------------------------------------------------------------+
| Trainer Name         |    Pokemon    | Level | Type            |
|----------------------+---------------+-------+-----------------|
| Youngster Mikey      | 1. Dwebble    |  30   | Bug/Rock        |
|                      | 2. Simisage   |  30   | Grass           |
|----------------------+---------------+-------+-----------------|
| Youngster Parker     | 1. Palpitoad  |  29   | Water/Ground    |
|                      | 2. Shelmet    |  29   | Bug             |
|                      | 3. Scolipede  |  29   | Bug/Poison      |
|----------------------+---------------+-------+-----------------|
| Backpacker Terrance  | 1. Simisear   |  31   | Fire            |
|----------------------+---------------+-------+-----------------|
| Backpacker Ruth      | 1. Minccino   |  31   | Normal          |
|----------------------+---------------+-------+-----------------|
| Pokemon Ranger Mary  | 1. Swadloon   |  30   | Bug/Grass       |
|                      | 2. Simipour   |  30   | Water           |
|                      | 3. Tranquil   |  30   | Normal/Flying   |
|----------------------+---------------+-------+-----------------|
| Pokemon Ranger Pedro | 1. Solosis    |  31   | Psychic         |
|                      | 2. Axew       |  31   | Dragon          |
|----------------------+---------------+-------+-----------------|
| Harlequin Pat        | 1. Emolga     |  30   | Electric/Flying |
|                      | 2. Sigilyph   |  30   | Psychic/Flying  |
|----------------------+---------------+-------+-----------------|
| Harlequin Ian        | 1. Tynamo     |  29   | Electric        |
|                      | 2. Ducklett   |  29   | Water/Flying    |
|                      | 3. Tranquil   |  29   | Normal/Flying   |
+----------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Celestial Tower
+----------------------------------------------------------------+
| Trainer Name          |    Pokemon    | Level | Type           |
|-----------------------+---------------+-------+----------------|
| Lass Kara             | 1. Deerling   |  30   | Normal/Grass   |
|                       | 2. Gothita    |  30   | Psychic        |
|-----------------------+---------------+-------+----------------|
| Psychic Doreen        | 1. Elgyem     |  30   | Psychic        |
|                       | 2. Solosis    |  30   | Psychic        |
|                       | 3. Sigilyph   |  30   | Psychic/Flying |
|-----------------------+---------------+-------+----------------|
| Psychic Lin           | 1. Litwick    |  31   | Ghost/Fire     |
|                       | 2. Swoobat    |  31   | Psychic/Flying |
|-----------------------+---------------+-------+----------------|
| Psychic Belle         | 1. Musharna   |  32   | Psychic        |
|-----------------------+---------------+-------+----------------|
| Psychic Micki         | 1. Yamask     |  31   | Ghost          |
|                       | 2. Golett     |  31   | Ground/Ghost   |
|-----------------------+---------------+-------+----------------|
| Psychic Bryce         | 1. Duosion    |  32   | Psychic        |
|-----------------------+---------------+-------+----------------|
| Nurse Sachiko         | 1. Gothita    |  31   | Psychic        |
|                       | 2. Alomomola  |  31   | Water          |
|-----------------------+---------------+-------+----------------|
| Ace Trainer Beckett   | 1. Stoutland  |  33   | Normal         |
|-----------------------+---------------+-------+----------------|
| Ace Trainer Kassandra | 1. Swoobat    |  32   | Psychic/Flying |
|                       | 2. Gothorita  |  32   | Psychic        |
+----------------------------------------------------------------+


-----------------------------------------------------------------------------
 > Mistralton City Gym
+------------------------------------------------------+
| Trainer Name  |    Pokemon  | Level | Type           |
|---------------+-------------+-------+----------------|
| Worker Arnold | 1. Swoobat  |  33   | Psychic/Flying |
|---------------+-------------+-------+----------------|
| Worker Brady  | 1. Ducklett |  32   | Water/Flying   |
|               | 2. Woobat   |  32   | Psychic/Flying |
|---------------+-------------+-------+----------------|
| Worker Cliff  | 1. Tranquil |  32   | Normal/Flying  |
|               | 2. Tranquil |  32   | Normal/Flying  |
|---------------+-------------+-------+----------------|
| Pilot Chase   | 1. Unfezant |  33   | Normal/Flying  |
|---------------+-------------+-------+----------------|
| Pilot Ted     | 1. Ducklett |  32   | Water/Flying   |
|               | 2. Sigilyph |  32   | Psychic/Flying |
+------------------------------------------------------+


-----------------------------------------------------------------------------
 > Twist Mountain
+------------------------------------------------------------+
| Trainer Name       |    Pokemon   | Level | Type           |
|--------------------+--------------+-------+----------------|
| Hiker Terrel       | 1. Boldore   |  34   | Rock           |
|                    | 2. Gurdurr   |  34   | Fighting       |
|--------------------+--------------+-------+----------------|
| Worker Brand       | 1. Boldore   |  34   | Rock           |
|                    | 2. Excadrill |  34   | Ground/Steel   |
|--------------------+--------------+-------+----------------|
| Ace Trainer Caroll | 1. Vanillish |  35   | Ice            |
|                    | 2. Gothorita |  35   | Psychic        |
|                    | 3. Duosion   |  35   | Psychic        |
|--------------------+--------------+-------+----------------|
| Doctor Hank        | 1. Duosion   |  34   | Psychic        |
|                    | 2. Musharna  |  34   | Psychic        |
|--------------------+--------------+-------+----------------|
| Worker Cairn       | 1. Excadrill |  35   | Ground/Steel   |
|--------------------+--------------+-------+----------------|
| Worker Heath       | 1. Woobat    |  35   | Psychic/Flying |
|--------------------+--------------+-------+----------------|
| Worker Rob         | 1. Boldore   |  33   | Rock           |
|                    | 2. Boldore   |  33   | Rock           |
|                    | 3. Boldore   |  33   | Rock           |
|--------------------+--------------+-------+----------------|
| Hiker Neil         | 1. Woobat    |  34   | Psychic/Flying |
|                    | 2. Boldore   |  34   | Rock           |
|--------------------+--------------+-------+----------------|
| Ace Trainer Jordan | 1. Krokorok  |  35   | Ground/Dark    |
|                    | 2. Palpitoad |  35   | Water/Ground   |
|                    | 3. Klang     |  35   | Steel          |
|--------------------+--------------+-------+----------------|
| Worker Rich        | 1. Gurdurr   |  34   | Fighting       |
|                    | 2. Boldore   |  34   | Rock           |
|--------------------+--------------+-------+----------------|
| Black Belt Teppei  | 1. Sawk      |  36   | Fighting       |
|--------------------+--------------+-------+----------------|
| Hiker Darrell      | 1. Woobat    |  33   | Psychic/Flying |
|                    | 2. Boldore   |  33   | Rock           |
|                    | 3. Gurdurr   |  33   | Fighting       |
|--------------------+--------------+-------+----------------|
| Battle Girl Sharon | 1. Throh     |  36   | Fighting       |
+------------------------------------------------------------+


=============================================================================
-----------------------------------------------------------------------------

                         5. Pokemon Location List

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
 > Route 1
+------------------------------------+
| Pokemon  | Encountered In | Type   |
|----------+----------------+--------|
| Lillipup | Normal Grass   | Normal |
| Patrat   | Normal Grass   | Normal |
| Audino   | Rustling Grass | Normal |
+------------------------------------+


-----------------------------------------------------------------------------
 > Route 2
+------------------------------------+
| Pokemon  | Encountered In | Type   |
|----------+----------------+--------|
| Lillipup | Normal Grass   | Normal |
| Patrat   | Normal Grass   | Normal |
| Audino   | Rustling Grass | Normal |
| Purrloin | Normal Grass   | Dark   |
+------------------------------------+


-----------------------------------------------------------------------------
 > Dreamyard (2)
+-------------------------------------+
| Pokemon  | Encountered In | Type    |
|----------+----------------+---------|
| Patrat   | Normal Grass   | Normal  |
| Purrloin | Normal Grass   | Dark    |
| Munna    | Normal Grass   | Psychic |
+-------------------------------------+


-----------------------------------------------------------------------------
 > Route 3 (1)
+------------------------------------------------------+
| Pokemon  | Encountered In            | Type          |
|----------+---------------------------+---------------|
| Patrat   | Normal Grass & Dark Grass | Normal        |
| Purrloin | Normal Grass & Dark Grass | Dark          |
| Blitzle  | Normal Grass & Dark Grass | Electric      |
| Pidove   | Normal Grass & Dark Grass | Normal/Flying |
| Lillipup | Normal Grass & Dark Grass | Normal        |
| Audino   | Rustling Grass            | Normal        |
+------------------------------------------------------+


-----------------------------------------------------------------------------
 > Wellspring Cave
+----------------------------------------------+
| Pokemon    | Encountered On | Type           |
|------------+----------------+----------------|
| Roggenrola | Ground         | Rock           |
| Woobat     | Ground         | Psychic/Flying |
| Drilbur    | Dust Cloud     | Ground         |
+----------------------------------------------+


-----------------------------------------------------------------------------
 > Route 3 (2)
+------------------------------------------------------+
| Pokemon  | Encountered In            | Type          |
|----------+---------------------------+---------------|
| Patrat   | Normal Grass & Dark Grass | Normal        |
| Purrloin | Normal Grass & Dark Grass | Dark          |
| Blitzle  | Normal Grass & Dark Grass | Electric      |
| Pidove   | Normal Grass & Dark Grass | Normal/Flying |
| Lillipup | Normal Grass & Dark Grass | Normal        |
| Audino   | Rustling Grass            | Normal        |
+------------------------------------------------------+


-----------------------------------------------------------------------------
 > Pinwheel Forest
+--------------------------------------------------------+
| Pokemon    | Encountered In          | Type            |
|------------+-------------------------+-----------------|
| Pidove     | Normal Grass            | Normal & Flying |
| Sawk       | Normal & Rustling Grass | Fighting        |
| Throh      | Normal & Rustling Grass | Fighting        |
| Tympole    | Normal Grass            | Water           |
| Timburr    | Normal Grass            | Fighting        |
| Cottonee   | Normal Grass            | Grass           |
| Petilil    | Normal Grass            | Grass           |
| Venipede   | Normal Grass            | Bug & Poison    |
| Sewaddle   | Normal Grass            | Bug & Grass     |
| Audino     | Rustling Grass          | Normal          |
| Lilligant  | Rustling Grass (Rare)   | Grass           |
| Pansear    | Rustling Grass (Rare)   | Fire            |
| Panpour    | Rustling Grass (Rare)   | Water           |
| Pansage    | Rustling Grass (Rare)   | Grass           |
| Whimsicott | Rustling Grass (Rare)   | Grass           |
+--------------------------------------------------------+


-----------------------------------------------------------------------------
 > Route 4
+-------------------------------------------+
| Pokemon  | Encountered On | Type          |
|----------+--------------------------------+
| Darumaka | Desert Surface | Fire          |
| Sandile  | Desert Surface | Ground/Dark   |
| Scraggy  | Desert Surface | Dark/Fighting |
+-------------------------------------------+


-----------------------------------------------------------------------------
 >  Desert Resort
+--------------------------------------------+
| Pokemon  | Encountered On | Type           |
|----------+---------------------------------+
| Darumaka | Desert Surface | Fire           |
| Sandile  | Desert Surface | Ground/Dark    |
| Maractus | Desert Surface | Grass          |
| Dwebble  | Desert Surface | Bug/Rock       |
| Scraggy  | Desert Surface | Dark/Fighting  |
| Sigilyph | Desert Surface | Psychic/Flying |
+--------------------------------------------+


=============================================================================
-----------------------------------------------------------------------------

                               6. Shop List

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
Poke Mart (Accumula Town)
---------
Poke Ball.......200
Potion..........300
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50


-----------------------------------------------------------------------------
Poke Mart (Striaton City)
---------
Poke Ball.......200
Potion..........300
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50


-----------------------------------------------------------------------------
Poke Mart (Nacrene City)
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Heal Ball.......300
Net Ball........1000
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50


-----------------------------------------------------------------------------
Warehouse Shop (Nacrene City)
--------------
X Speed.........350
X Attack........500
X Defend........550
Guard Spec......700
Dire Hit........650
X Accuracy......950
X Special.......350
X Sp. Def.......350


-----------------------------------------------------------------------------
Poke Mart (Castelia City)
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Heal Ball.......300
Net Ball........1000
Nest Ball.......100
BridgeMail S....50
Favored Mail....50
Greet Mail......50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50
RSVP Mail.......50
Thanks Mail.....50

Vending Machine (Castelia City)
---------------
Fresh Water......200
Soda Pop.........300
Lemonade.........350


-----------------------------------------------------------------------------
Driftveil Market
----------------
Heal Powder.....450
EnergyPowder....500
Energy Root.....800
Revival Herb....2800
Moomoo Milk.....500

Poke Mart (Driftveil City)
---------
Poke Ball.......200
Great Ball......600
Potion..........300
Super Potion....700
Hyper Potion....1200
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Super Repel.....500
Net Ball........1000
Nest Ball.......1000
Dusk Ball.......1000
BridgeMail D....50
Greet Mail......50
Favored Mail....50
RSVP Mail.......50
Thanks Mail.....50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50


-----------------------------------------------------------------------------
Poke Mart (Mistralton City)
---------
Poke Ball.......200
Great Ball......600
Ultra Ball......1200
Potion..........300
Super Potion....700
Hyper Potion....1200
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Escape Rope.....550
Repel...........350
Super Repel.....500
Max Repel.......700
Hail............50000
Sunny Day.......50000
Rain Dance......50000
Sandstorm.......50000


-----------------------------------------------------------------------------
"Regular" Shop (Shopping Mall Nine)
--------------
Potion..........300
Super Potion....700
Hyper Potion....1200
Max Potion......2500
Revive..........1500
Antidote........100
Parlyz Heal.....200
Awakening.......250
Burn Heal.......250
Ice Heal........250
Full Heal.......600
Escape Rope.....550
Repel...........350
Super Repel.....500
Poke Toy........1000
Max Repel.......700
Blizzard........70000
Thunder.........70000
Fire Blast......70000

Ball n' Mail Shop (Shopping Mall Nine)
-----------------
Poke Ball.......200
Great Ball......600
Ultra Ball......1200
Heal Ball.......300
Net Ball........1000
Nest Ball.......1000
Dusk Ball.......1000
Quick Ball......1000
Timer Ball......1000
Greet Mail......50
Favored Mail....50
RSVP Mail.......50
Thanks Mail.....50
Inquiry Mail....50
Like Mail.......50
Reply Mail......50

Stat Shop (Shopping Mall Nine)
---------
Protein.........9800
Iron............9800
Calcium.........9800
Zing............9800
Carbos..........9800
HP Up...........9800

Battle Shop (Shopping Mall Nine)
-----------
X Speed.........350
X Attack........500
X Defend........550
Guard Spec......700
Dire Hit........650
X Accuracy......950
X Special.......350
X Sp. Def.......350




=============================================================================
-----------------------------------------------------------------------------

                               7. Credits

-----------------------------------------------------------------------------
=============================================================================

 *  CJayC for creating GameFAQs.
 *  Sailor Bacon and Devin Morgan for continuing, maintaining, and
    administering GameFAQs.
 *  You! For reading this guide, of course. :)

=============================================================================
-----------------------------------------------------------------------------

                         8. Contact Information

-----------------------------------------------------------------------------
=============================================================================

If you have any questions, comments, suggestions, inquiries, spam, additions,
grievances, hate mail, and general overall concerns, please email me at:

"andrew.c.testa(at)gmail(dot)com" <[email protected]>

All I ask is that you put "Pokemon Black" or "Pokemon" in the
subject line so I know what the email is about. I don't mind if u talk liek
dis 2 me or whatever, so long as I can understand you.

=============================================================================
-----------------------------------------------------------------------------

                          9. Legal Disclaimer

-----------------------------------------------------------------------------
=============================================================================

This document is Copyright (c) 2014 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced under any circumstances except
for personal, private use. It may not be sold, altered, or published in any
way without the advanced permission of the author. It may not be placed on
any website or otherwise distributed publicly without advance written
permission. Use of this guide on any other website or as a part of any public
display is strictly prohibited, and a violation of copyright. All trademarks</pre><pre id="faqspan-16">
and copyrights contained in this document are owned by their respective
trademark and copyright holders. All sources, which have contributed to this
document, are cited and/or credited in some form. The only sites that I
allow this document to be viewed at are GameFAQs <http://www.gamefaqs.com>,
IGN <http://www.ign.com>, and Neoseeker <http://www.neoseeker.com>.


---


Thanks for reading this guide! :) You can see some of my other work at:

       <http://www.gamefaqs.com/users/TestaALT/contributions/faqs>

_____________________________________________________________________________
                                            Copyright (c) 2014 Andrew Testa