MySims (Nintendo DS) Walkthrough/Complete Guide
Author: SuperOtakuAlex
Version: 0.7
Console: Nintendo DS
Created: 6/24/11
Last Update: 7/4/12
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Table of Contents
[1] Introduction
[1.1] Game Overview/Intro
[1.2] Version History
[2] MySims Brief Information
[2.1] Plot
[2.2] Your Sim
[2.3] Your House
[2.4] Gameplay
[3] Sims
[3.1] Tim
[3.2] Helen
[3.3] Ewan
[3.4] Tyler
[3.5] Ashley
[3.6] Olivia
[3.7] Joseph
[3.8] Sophie
[3.9] Charlie
[3.10] Marie
[3.11] Foster
[3.12] Nicki
[3.13] Elizabeth
[3.14] Emma
[3.15] Hawk
[3.16] Tracy
[3.17] Martin
[4] Tourists
[4.1] Tourist Troubles
[4.2] The Disco
[5] Stores
[5.1] Ashley’s Floral Shop
[5.2] Tyler’s Tailor Shop
[5.3] Olivia’s General Goods Store
[5.4] Sophie’s Furniture Store
[5.5] Charlie’s Bakery
[5.6] Tracy’s Dowsing Store
[5.7] The Casino
[6] Racquetball
[6.1] Racquetball
[6.2] Rally
[6.3] Target 1
[6.4] Target 2
[7] Fishing
[7.1] Fishing
[7.2] Types of Fish
[8] Lei-Making
[8.1] How to Make Leis
[9] Air Activities
[9.1] Paragliding
[9.2] Skydiving
[10] Design
[10.1] Furniture
[10.2] Clothes
[10.3] Highlands/Forest
[10.4] Essences
[11] The Casino
[11.1] Dodge the Thief
[11.2] Tic-Tac Trump
[11.3] Slot Machines
[12] Scuba-diving
[12.1] Scuba-diving
[13] Dowsing
[13.1] Dowsing
[14] Elizabeth’s Fashion Reviews
[14.1] Elizabeth’s Fashion Reviews
[15] Star Level 0: Welcome to Your Town!
[15.1] Distrust in the Dog Boy
[15.2] Your Name Please?
[15.3] The Tailor and the Policeman
[15.4] Flowers Blooming
[16] Star Level 1: Shopkeepers Galore!
[16.1] Olivia, Joseph, and a New Visitor
[16.2] Strolling On Through
[16.3] Early in the Morn
[17] Star Level 2: Tourists Return!
[17.1] Cakes and Trolleys
[17.2] Paragliding and Sophie’s Store
[18] Star Level 3: Movin’ On Up!
[18.1] Enter Nicki and the Entertainment Area
[18.2] Errands, Errands, and More Errands
[18.3] Night Out
[19] Star Level 4: Town Anew!
[19.1] On the Mountain Range
[19.2] Tracy, the Money-Driven
[19.3] The Statue
[19.4] Paragliding and More Tourists
[20] Star Level 5: Back in Business!
[20.1] Specialist Pilot Martin
[20.2] The End
[21] Gold Stars
[21.1] Gold Stars
[22] Final Word
[22.1] Final Word
[A] Email/Contact Information
[B] FAQs
[C] Credits
[D] Copyright
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[1] Introduction
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[1.1] Game Overview/Information
Hello and welcome to my walkthrough of the DS version of Maxis and
Electronics Art’s MySims. Everything you should ever need to know
should be right here in front of you. So, enjoy!
MySims is a kid-friendly version of the Sims; however, it has plenty
of differences as far as gameplay. In MySims, there are no necessity
bars, such as bladder, hunger, energy, etc. It should also be noted
that much of the game involves forming a good relationship with the
various Sims you’ll meet. Unlike the Sims, these relationships are
not maintained and have no impact on the player character. You also
do not earn skills for your tasks.
There are two versions of MySims, the DS version and the Wii/PC
version. Though both games are very similar, their gameplay mechanics
are much different and the game’s story, though identical, is not
100% the same. This guide is specifically for the DS version.
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[1.2] Version History
Version 0.1 [6/24/11]
I started the guide for MySims on this date. I completed information
on the Sims and the Star Levels.
Version 0.2 [6/27/11]
I completed the Racquetball, Fishing, Air Activities, and Scuba-
diving sections.
Version 0.3 [6/28/11]
I completed the Dowsing, the Gold Stars, and the Design sections.
Version 0.4 [7/1/11]
I did some finishing touches on the guide and fixed any mistakes.
Version 0.5 [7/14/11]
I completed the guide, though I was still planning to fix it up at
some point.
Version 0.6 [3/4/12]
I changed the guide’s format to be more specific.
Version 0.7 [6/30/12]
Though I’m still not happy with the format (it’s very similar to
others I’ve seen), I am done with the guide until further changes are
made.
Version 0.8 [7/1/12]
Touched up grammatical errors and/or spelling mistakes.
Version 0.9 [7/4/12]
I completed this guide to its full extent, as much as I could.
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[2] MySims Brief Information
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[2.1] Plot
At the start of MySims, you will be moving to a new town via ferry
transportation. The town you are moving to was once a bustling
tourist resort, but the town began to lose its appeal and people
began to leave the area. This is where you come in! You are to
perform various tasks for the remaining citizens to help bring the
resort back to its former glory. You slowly regain tourists by
completing the five Star Levels in the game. Your progress is shown
on the Star Meter, which fills each time an important task is
completed.
[2.2] Your Sim
This is your own personalized Sim. At the start of the game, you are
able to pick your Sim’s gender, change skin color and the shape of
the eyes; however, it can’t be changed later. You are also able to
pick your hair color and style, as well as default clothing. This Sim
can reflect you or look any way you’d like it to.
[2.3] Your House
This is your Sim’s residence in the game. You can design the interior
and add furniture to add a more colorful touch to your Sim’s home.
This is also where you can go to change your Sim’s hair or clothing,
store items that you’ve run out of inventory space for, and to get
some sleep. The house is a very aesthetic feature in the game and
isn’t used for much besides the former.
[2.4] Gameplay
I will assume that one is familiar with the Nintendo DS controls, but
I will provide extra guidance if needed.
On the bottom portion of the device are the main screen and the main
gaming controls. The control pad on the left side can move your Sim
in eight directions. When holding the B button on the right side, as
your Sim is moving, your Sim will be able to run. To interact with
another Sim or an object, stand near them and press the A button on
the right side of the device. The A button also allows you to accept
a request, while the B button allows you to deny a request. The X
Button brings you to a screen with tabs that include your Game
Status, Inventory, Area Map, Townsfolk Information, Storage, Tasks,
Trophies, and the Fish Book.
The Y button shows the Area Map on the top screen, as well as the
Time of Day. The L button allows you to use the camera (when
obtained), while the R button takes the photo. When in your home, the
R button allows you to place and rearrange furniture.
On the top screen, you’ll see that there is either a map, or a screen
showing the Time of Day. The map shows you where you are (as
represented by a green diamond) in a certain area out of the 6
regions. The Time of Day is shown by a circle with 4 different
colored quarters. Morning, afternoon, evening, and night. When the
end of one of these quarters hits the green diamond at the top, the
time will change.
This game mainly revolves around your Sim completing tasks for other
Sims. For finishing these tasks, your Sim will earn a cash reward
consisting of the Sim currency referred to as Simoleons (§).
Depending on how far into the game you are will determine how much
money you rake in from tourists. It’s also possible to get Simoleons
from sparkles found during the night, by approaching and pressing the
A button.
Sparkles, which are products of crashed shooting stars, also have the
possibility of holding rare items, depending on their area. These
rare items can range from fish, to cakes, to leis, to even
flooring/walls for your home. These are the items that are found in
these areas;
Town Area = Star Wall, Starry Key furniture, any-sized leis,
Charlie’s cakes, any sum of Simoleons
Port Area = Sea Floor, Sea Wall, any species of fish, plugs,
crayfish, anchors, any sum of Simoleons
Highlands Area = Sky Wall, Cloud Floor, potted plants (without
flowers), any sum of Simoleons
Forest Area = Forest Wall, Forest Floor, potted plants (with
flowers), any sum of Simoleons
Entertainment Area = Disco Wall, Disco Floor, larger sums of
Simoleons
Mountain Area = Rocky Wall, Rock Floor, ores, frogs, the Garden
Stone, pearls, any sum of Simoleons
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[3] Sims
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[3.1] Tim
Tim is the rambunctious, young grandson of the town’s mayor. Tim
wears a dog suit to attract tourists. He deeply cares for his
grandmother, despite his mischievous behavior. His favorite pastime
is Racquetball and he will reward you for playing Racquetball on the
various courts.
Tim’s locations are; Town’s Racquetball Court, Mountain’s Racquetball
Court, and Highlands’ Racquetball Court. He can also be found in his
home in the far top right of the town.
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[3.2] Helen
Helen is the mayor of the town and Tim’s grandmother. She’s very
gentle and caring, with a lot of hope for the town. She is the best
person to go to if you find yourself stuck and in need of some hints
Helen’s locations are; Town Hall, and in her home in the far top
right of the town.
*Note, Helen’s niece, Rosalyn, is the mayor of the town in the Wii
and PC versions.
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[3.3] Ewan
Ewan is the town’s short-tempered police officer. Despite being
easily angered, Ewan’s very dedicated to his duty and has a strong
sense of justice. Ewan’s locations are; his home to the north of Town
Hall, in the Port Area (in the grassy area), in the Forest (by the
Diamond Tree), and in the Highlands (by the pond).
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[3.4] Tyler
Tyler is the town’s tailor. He’s happy, but easily discouraged. He
often lets his own doubts get the better of him, but he tries his
hardest. You can buy and design your own clothes at his store.
Tyler’s locations are; in his Tailor Shop, by the road in the Town.
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[3.5] Ashley
Ashley is a talkative Sim that adores flowers. She’s not afraid to
speak her mind or give her opinion. She owns the Floral Shop in the
town and sells flowers and bouquets. She also runs the lei-making
game. Though eccentric, Ashley is easily frustrated. Ashley’s
locations are; her Floral Shop, in the Highlands, by Sophie’s
furniture store in the Forest.
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[3.6] Olivia
Olivia is the owner of the General Goods store. She’s quiet and a bit
strange, but she’s very friendly. She also has a weird laugh. You can
sell and buy items from her store. Olivia’s locations are; General
Goods Store, by the river in the Forest, and by the pond in the
Highlands.
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[3.7] Joseph
Joseph is the local fisherman. He’s gruff and a bit grumpy, but he’s
a nice person. You can catch fish with the rods he gives you. By
showing him the fish you catch, he will record them in the Fish Book
and give you reward money. Joseph’s locations are; his fishing hut in
the Port Area, by the river in the Forest, and by the pond in the
Highlands.
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[3.8] Sophie
Sophie owns the furniture store in the Forest. She’s a bit lazy and
sleeps most of the time due to the lack of customers. She makes and
sells all kinds of furniture. You can even design and sell your own
furniture. Sophie’s locations are; her Furniture Store in the Forest,
and by the river in the Forest.
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[3.9] Charlie
Charlie is the town’s baker. You can buy cakes from his store in
exchange for hearing about town gossip, which can often be a useful
hint on what to do next. Charlie’s locations are; the Bakery in Town,
and by the road in Town.
*Note, Charlie’s cousin, Gino, is the chef who specializes in Italian
cooking and appears in the Wii and PC versions.
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[3.10] Marie
Marie is a tough and spunky Sim that becomes the Highlands’ ranger.
She’s easy to upset and lazily gives up on her duties, leaving others
to do them for her. She runs the paragliding service up on the
cliffs. Marie’s locations are; in her shack in the Highlands, outside
the shack in the Highlands.
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[3.11] Foster
Foster is the shy Forest ranger. By giving him the right ingredients,
he can make special animal feed to give to the Forest animals. This
animal feed requires one fish and one flower, which are given to him
so he can make the feed. Foster has a stutter and does better around
animals than people. Foster’s locations are; in his shack in the
Forest, and outside his shack in the Forest.
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[3.12] Nicki
Nicki is the pushy ferryboat operator who brings you to the Port Area
at the start. She runs the ferryboat from the Port Area to the
Entertainment Area and owns a scuba-diving service. Nicki’s locations
are; the docks of the Port Area, and the dock of the Entertainment
Area.
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[3.13] Elizabeth
Elizabeth is a snobby and wealthy Sim. She does weekly fashion
reviews throughout the different regions, in which you can get your
evaluation on fashion from her. You can buy a house from her in the
Entertainment Area. Elizabeth’s locations are; in the Entertainment
Area by the docks, in the Port Area by the grassy area, in the
Mountains, in the Forest, in the Highlands, and in the Town.
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[3.14] Emma
Emma is a dealer at the Casino in the Entertainment Area. She runs
the “Tic Tac Trump” game and has a cool attitude. She hates to lose.
Emma’s locations are; the Casino in the Entertainment Area.
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[3.15] Hawk
Hawk is a dealer at the Casino in the Entertainment Area. He’s a true
gentlemen and runs the “Dodge the Thief” game. Hawk’s locations are;
the Casino in the Entertainment Area.
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[3.16] Tracy
Tracy is the ranger for the Mountain, hired by Elizabeth. She is
always looking for a quick buck. She will do anything to get your
money, which includes making you pay for her services, as well as the
items needed in those services. Tracy’s locations are; her shack in
the Mountains, outside her shack in the Mountains.
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[3.17] Martin
Martin is a goofy pilot who crashes his plane on the airfield in the
Entertainment Area and needs money to buy fuel. He’s witty and has a
wife whom he’d like to return home to. He runs the skydiving service.
Martin’s locations are; the airfield in the Entertainment Area,
wandering around the Entertainment Area, and in the Casino in the
Entertainment Area.
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[4] Tourists
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[4.1] Tourist Troubles
Tourists are the various Sims seen around the different regions.
Conversing with these tourists helps boost the town’s popularity, but
also gives you reward money. When you speak to them, they will have
an opinion on what they think of the town, something cheerful to say,
or even a problem they’ve had recently. Making tourists happy is what
will keep them coming. Some of the things they will say are;
“I stepped on my favorite sunglasses and broke them!”
“Know of any good places around here?”
“Ow, a bug bit me! Geez, this place is terrible!”
“What a beautiful day!”
“This place is boring.”
“All the Sims here look flaky.”
“I’ve been dumped by my girlfriend.”
“What’s with the store clerks in the town? One of them has the nerve
to sleep in front of customers!”
“I’d love to go swimming in the beautiful ocean.”
“I can’t take it anymore!”
“I’ve lost all my money at the casino and I don’t have a penny left
to my name.”
“I was walking and then suddenly tripped and fell!”
“You can forget all your worries here and relax.”
“There’s gotta be some cute Sims around here.”
“What is this place? There’s nothing here!”
In order to achieve the tourists’ happiness, you will be open to a
variety of options, which the effects differ depending on the
tourist’ situation. Sometimes, you’ll have made the tourist so upset
that they will refuse to make further conversation. At this point,
you won’t be able to talk to them until the time of day has changed
(unless it’s from night to morning, when new tourists come). Your
options are; Converse, Laugh, Get Angry, Cry, Listen, Encourage,
Comfort, and Give Gift. Each Sim will react better or worse to
certain emotions;
Angry Sims – Converse, Cry, Comfort(most effective)
Sad Sims – Converse, Comfort, Cry, Encourage(most effective)
Content Sims – Converse, Listen, Comfort, Encourage (most effective)
Happy Sims – Converse, Listen, Comfort, Encourage, Laugh (most
effective)
Making Sims happy is really all common sense. For example, a Sim that
is obviously angry probably doesn’t want you to encourage them, or a
Sim that’s depressed probably doesn’t want you to laugh. The emotion
you’ll probably use the least is “Get Angry”, as that doesn’t seem to
really help in any situation.
The catch is that you must make the tourist happy by the time the
timer at the top stops. Running out of time will also upset the
tourist further. Though this happens more often at later levels,
tourists will get angry and refuse to listen to what you say, leaving
you with a “Yes” or “No” option. Depending on what they say will
determine your answer. The following are the 4 questions you’re to
expect;
“What? Are you actually worried about me?” – Choose Yes
“I have a hard time believing you.” – Choose No
“Oh, you make me even angrier! I don’t care what you say, I’m still
mad!” – Choose No
“You don’t have to worry about me, alright?” – Choose No
There will also be times when a tourist will request something of
you, such as taking a photo for them or giving them something from
your inventory. It’s also nice to make leis or any other kind of
gift, as it is a huge boost to their happiness. The amount of
Simoleons rewarded seems to depend on the tourist. Tourists can be
found by the Town Fountain, Outside Olivia’s store, Inside and
Outside of Charlie’s shop, near the Town Statue, staring at windmills
in the Highlands, Entertainment Area, Inside and Outside Ashley’s
store, and Inside and Outside Tyler’s store.
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[4.2] The Disco
The Disco is a club located in the Entertainment Area, right next to
the Casino and the Airfield. The Disco is only open at night and
there’s a huge entry fee of §500. Inside are usually three tourists
that have opinions on the area, which you can talk to and make happy.
In all honesty, I don’t think it’s worth the money nor the time to go
to the Disco, so don’t bother.
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[5] Stores
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[5.1] Ashley’s Floral Shop
Ashley’s Floral Shop is in the Town area, to the left of the Town
Hall. At her store, Ashley sells flowers as individuals or in
bouquets. If you continue to purchase flowers from her store, she
will bring in new items. Most items are not available until you
further progress. Her shop is not open on Sundays and she frequently
takes days off.
The individual flowers she sells, which can also be planted in flower
boxes, are listed below;
Tulips
Cost = §100
Hibiscus
Cost = §200
Cathedral Cactus
Cost = §100
Ficus Umbellata
Cost = §100
Hoya
Cost = §100
Bouquets (as well as Tulips and Hibiscus) can be given as gifts to
other Sims, mainly tourists.
Bouquet of Flowers
Cost = §100
Tulip
Cost = §100
Hibiscus
Cost = §200
Making leis for Ashley rewards you with a lei, its size depending on
the difficulty level of the lei-making challenge (beginner = small,
intermediate = regular, and expert = large).
Small Lei
Value = §50
Regular Lei
Value = §100
Large Lei
Value = §150
2nd Restock-
Amaryllis
Cost = §200
Birds of Paradise
Cost = §150
Dendrobium
Cost = §400
Dracaena
Cost = §150
Peperomia
Cost = §200
Sugarvine
Cost = §200
3rd Restock-
Blue Latan Palm
Cost = §250
Lily
Cost = §500
Long-Leafed Fig
Cost = §250
Strelitzia
Cost = §250
Yucca
Cost = §300
4th Restock-
Anemone
Cost = §500
Anthurium
Cost = §400
Autograph Tree
Cost = §500
Dahlia
Cost = §400
Dwarf Fiddle-Leaf Fig
Cost = §500
Footstool Palm
Cost = §500
5th Restock-
Agave
Cost = §1500
Bombax Elipticum
Cost = §1000
Non-Leaf Strelitzia
Cost = §500
Plumeria
Cost = §400
Rose
Cost = §500
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[5.2] Tyler’s Tailor Shop
Tyler’s Tailor Shop is located in the far bottom left of the Town
area, near the fountain. He sells shirts, pants, and entire suits,
all in various colors and styles. Tyler’s shop is only open at noon
and evening. You will also be able to design your own clothing at
this store, later in the game.
Shirts-
Beige Circle T-Shirt
Cost = §100
Grey Circle T-Shirt
Cost = §100
Light Blue Shirt
Cost = §110
Light Purple JPN Shirt
Cost = §120
Orange Gradient Polo
Cost = §180
Orange Rugby Shirt
Cost = §120
Orange Shirt
Cost = §110
Pink Shirt
Cost = §110
Purple Circle T-Shirt
Cost = §110
Purple JPN Shirt
Cost = §120
Purple Shirt
Cost = §110
Red Gradient Polo
Cost = §180
Red Rugby Shirt
Cost = §120
Red Shirt
Cost = §110
Pants-
Green Pants
Cost = §150
Ivory Pants
Cost = §150
Red Pants
Cost = §150
Suits-
Green Track Suit
Cost = §150
2nd Restock-
Shirts-
Checked T-Shirt
Cost = §120
Green Rugby Shirt
Cost = §120
Green Striped Polo
Cost = §100
Green Sweatshirt
Cost = §130
Navy JPN T-Shirt
Cost = §120
No. 5 T-Shirt
Cost = §120
Orange Striped Polo
Cost = §100
Purple Gradient Polo
Cost = §180
Purple Rugby Shirt
Cost = §120
Purple Striped Polo
Cost = §100
Red Striped Polo
Cost = §100
Red Sweatshirt
Cost = §130
Pants-
Blue Roll-Ups
Cost = §180
Brown Pants
Cost = §150
Dark Blue Roll-Ups
Cost = §180
Light Blue Roll-Ups
Cost = §180
Suits-
Blue Track Suit
Cost = §200
3rd Restock-
Shirts-
Black JPN Hawaiian
Cost = §120
Black Striped Polo
Cost = §100
Black Training Jacket
Cost = §180
Green Shirt
Cost = §110
Grey Striped Polo
Cost = §100
Light Blue JPN Hawaiian
Cost = §120
Light Blue Striped Polo
Cost = §100
Orange Training Jacket
Cost = §180
Pink Striped Polo
Cost = §100
Pink Training Jacket
Cost = §180
Polka Dot T-Shirt
Cost = §150
Red JPN Shirt
Cost = §150
Red Shirt
Cost = §110
Smiley Face T-Shirt
Cost = §150
Pants-
Black Ripped Jeans
Cost = §220
Camouflage Shorts
Cost = §220
Dark Blue Ripped Jeans
Cost = §220
Light Blue Shorts
Cost = §300
Sea Camouflage Shorts
Cost = §220
Suits-
Red Track Suit
Cost = §250
Grey Suit
Cost = §300
4th Restock-
Shirts-
Big Heart T-Shirt
Cost = §220
Black Hooded Sweatshirt
Cost = §200
Black Polo
Cost = §100
Black Rugby Shirt
Cost = §120
Blue Flower Shirt
Cost = §200
JPN Flower T-Shirt
Cost = §220
Light Blue Hooded Sweatshirt
Cost = §200
Light Blue Rugby Shirt
Cost = §120
Pink Hooded Sweatshirt
Cost = §200
Pink Rugby Shirt
Cost = §120
Red Flower Shirt
Cost = §200
Small Heart T-Shirt
Cost = §220
Yellow Hawaiian
Cost = §220
White Hawaiian
Cost = §220
White Rugby Shirt
Cost = §120
Pants-
Blue Ripped Jeans
Cost = §220
Brown Checked Pants
Cost = §250
Brown Gingham Pants
Cost = §250
Green Gingham Pants
Cost = §250
Leopard Print Shorts
Cost = §300
Light Blue Ripped Jeans
Cost = §220
Red Checked Pants
Cost = §250
White Jeans
Cost = §250
Zebra Striped Shorts
Cost = §300
Suits-
Black Suit
Cost = §500
5th Restock-
Shirts-
Black Gradient Polo
Cost = §180
Black Hawaiian
Cost = §220
Black Training Jacket
Cost = §180
Blue Arrow Shirt
Cost = §250
Blue Gradient Polo
Cost = §180
Blue Hooded Jacket
Cost = §200
Blue Wave Shirt
Cost = §300
Brown Hooded Jacket
Cost = §200
Camouflage T-Shirt
Cost = §300
Gold Wave Shirt
Cost = §300
Orange Training Jacket
Cost = §180
Pink Gradient Polo
Cost = §180
Pink Training Jacket
Cost = §180
Purple Hooded Jacket
Cost = §200
Red Hawaiian
Cost = §220
Strawberry T-Shirt
Cost = §300
White Gradient Polo
Cost = §180
Pants-
Black Roll-Ups
Cost = §180
White Roll-Ups
Cost = §300
Suits-
Blue Shirt Set
Cost = §500
White Suit
Cost = §500
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[5.3] Olivia’s General Goods Store
Olivia’s General Goods Store is the place to go to if you want neat
items to decorate your home or if you need to sell items. Her store
is located to the far bottom right of the Town area. If you sell
something to her, its price will be half its original price. Olivia’s
store is closed on Saturdays.
Appliances-
Radio Cassette Player
Cost = §300
Rattan Lamp
Cost = §300
Misc. Furniture-
Baseball Set
Cost = §200
Log Screen
Cost = §300
Log Shelf with Drawers
Cost = §300
Pen Holder
Cost = §200
Round Waste Bucket
Cost = §100
Stuffed Horse
Cost = §150
Stuffed Rhinoceros
Cost = §300
Stuffed Zebra
Cost = §200
White Surfboard
Cost = §500
1st Restock-
Appliances-
Black and White TV
Cost = §1000
CD Player
Cost = §500
Misc. Furniture-
Blue Surfboard
Cost = §500
Square Waste Basket
Cost = §150
Stuffed Giraffe
Cost = §300
White Cabinet
Cost = §300
White Cabinet Set
Cost = §300
White Sink
Cost = §500
White Stove
Cost = §500
2nd Restock-
Appliances-
Log Lamp
Cost = §400
Misc. Furniture-
Rattan Dresser
Cost = §400
Rattan Screen
Cost = §350
Rattan Shelf with Drawers
Cost = §500
3rd Restock-
Appliances-
Block Lamp
Cost = §500
Japanese Lamp
Cost = §600
Retro Stereo Set
Cost = §1000
Misc. Furniture-
Block Screen
Cost = §400
Block Shelf with Drawers
Cost = §500
Oak Cabinet
Cost = §500
Oak Cabinet Set
Cost = §500
Oak Sink
Cost = §700
Oak Stove
Cost = §700
Red Surfboard
Cost = §500
Stuffed Elephant
Cost = §350
Stuffed Hippo
Cost = §300
Stuffed Leopard
Cost = §350
4th Restock-
Appliances-
Girl’s Lamp
Cost = §600
Large TV Set
Cost = §1500
Misc. Furniture-
Ebony Cabinet
Cost = §600
Ebony Cabinet Set
Cost = §600
Ebony Sink
Cost = §800
Ebony Stove
Cost = §800
Foosball Table
Cost = §1500
Girl’s Dresser
Cost = §800
Girl’s Screen
Cost = §500
Girl’s Shelf with Drawers
Cost = §600
Go Set
Cost = §1000
Victorian Dresser
Cost = §1000
5th Restock-
Appliances-
Flat Screen TV
Cost = §2000
Large Stereo Set
Cost = §1500
Victorian Lamp
Cost = §1000
Misc. Furniture-
Fireplace
Cost = §1000
Modern Cabinet
Cost = §800
Modern Cabinet Set
Cost = §800
Modern Sink
Cost = §1000
Modern Stove
Cost = §1000
Mounted Bear
Cost = §1250
Stuffed Tiger
Cost = §400
Typewriter
Cost = §500
Victorian Screen
Cost = §1000
Victorian Shelf with Drawers
Cost = §800
Dowsing stones redeemed from Tracy can be made into jewelry by giving
it to Olivia.
Pearl Ring
Value = §150
[Insert Gem Name] Ring
Value = §150
-----------------------------------------------------------------------------
[5.4] Sophie’s Furniture Store
Sophie’s store sells home upgrades and furniture. Her store is
located in the Forest, in the bottom right. She will continue to
restock if you continue to buy her products. Her store is closed on
Wednesdays.
Flooring-
Concrete Floor
Cost = §90
Ebony Floor
Cost = §80
Oak Floor
Cost = §80
White Wooden Floor
Cost = §80
Walls-
Concrete Wall
Cost = §90
Ebony Wall
Cost = §80
Oak Wall
Cost = §80
White Wooden Wall
Cost = §80
Closets-
Blue Closet
Cost = §300
Green Closet
Cost = §300
Red Closet
Cost = §300
Yellow Closet
Cost = §300
Chests-
Blue Chest
Cost = §300
Green Chest
Cost = §300
Red Chest
Cost = §300
Yellow Chest
Cost = §300
Tables-
Blue Table
Cost = §200
Green Table
Cost = §200
Red Table
Cost = §200
Yellow Table
Cost = §200
Chairs-
Blue Chair
Cost = §150
Green Chair
Cost = §150
Red Chair
Cost = §150
Yellow Chair
Cost = §150
Beds-
Blue Bed
Cost = §300
Green Bed
Cost = §300
Red Bed
Cost = §300
Yellow Bed
Cost = §300
2nd Restock-
Walls-
Cork Wall
Cost = §120
3rd Restock-
Flooring-
Blue Carpet
Cost = §150
Log House Floor
Cost = §120
Modern Floor
Cost = §200
Pink Carpet
Cost = §150
Round Rug
Cost = §100
Walls-
Blue Wall
Cost = §100
Brick Wall
Cost = §120
Pink Wall
Cost = §100
Retro Style Wall
Cost = §200
Stone Wall
Cost = §150
Closets-
Log Closet
Cost = §350
Chests-
Block Chest
Cost = §350
Log Chest
Cost = §350
Tables-
Block Table
Cost = §350
Glass Table
Cost = §250
Wooden Table
Cost = §250
Chairs-
Blue Sofa
Cost = §250
Log Chair
Cost = §200
Red Sofa
Cost = §250
White Sofa
Cost = §250
Beds-
Hammock
Cost = §150
Log Bed
Cost = §350
4th Restock-
Flooring-
Japanese Floor
Cost = §250
Quilt Mat
Cost = §250
Tile Carpet
Cost = §180
Tile Floor
Cost = §300
Woodwork Floor
Cost = §350
Walls-
Bamboo Wall
Cost = §350
Japanese Wall
Cost = §250
Modern Wall
Cost = §250
Rattan Wall
Cost = §150
Striped Wall
Cost = §300
Closets-
Block Closet
Cost = §400
Rattan Closet
Cost = §500
Chests-
Japanese Chest
Cost = §450
Pretty Chest
Cost = §400
Rattan Chest
Cost = §450
Tables-
Block Table
Cost = §250
Japanese Table
Cost = §300
Log Table
Cost = §400
Rattan Table
Cost = §450
Chairs-
Blue Love Seat
Cost = §380
Blue Sofa
Cost = §250
Rattan Chair
Cost = §400
Red Love Seat
Cost = §380
Red Sofa
Cost = §350
White Love Seat
Cost = §380
Beds-
Block Bed
Cost = §400
Japanese Bed
Cost = §600
5th Restock-
Flooring-
Block Floor
Cost = §400
Fur Rug
Cost = §500
Library Floor
Cost = §700
Rattan Floor
Cost = §600
Retro Rug
Cost = §400
Walls-
Block Wall
Cost = §400
Chinese Wall
Cost = §700
Log Wall
Cost = §350
Passionate Wall
Cost = §400
Woodwork Wall
Cost = §800
Closets-
Antique Closet
Cost = §1500
Japanese Closet
Cost = §1000
Chests-
Antique Chest
Cost = §1800
Girl’s Chest
Cost = §1000
Wavy Front Chest
Cost = §500
Tables-
Modern Table
Cost = §700
Office Desk
Chest = §500
Chairs-
Block Sofa
Cost = §500
Log Bench
Cost = §400
Rattan Sofa
Cost = §700
Beds-
Rattan Bed
Cost = §700
-----------------------------------------------------------------------------
[5.5] Charlie’s Bakery
Charlie’s Bakery sells cakes, which can be given to tourists as
gifts. The bakery is to the left of the Town Fountain. There will be
times where the tourists get their favorite cake, and other times
they won’t, but they will still accept it. The bakery is closed on
Tuesdays. Purchasing cakes from Charlie can be rewarding, as he gives
you important hints on what to do next. Sometimes, he won’t have any
information for you, however.
Cakes-
Shortcake
Cost = §80
Cheesecake
Cost = §80
1st Experiment-
Cakes-
Chocolate Cake
Cost = §100
2nd Experiment-
Cakes-
Mont Blanc
Cost = §100
3rd Experiment-
Cakes-
Chinese Cake
Cost = §150
Another interesting bit of information is that you can tell by what a
tourist is wearing what their favorite cake is. By looking at their
hair color and their pants/skirts/shorts, you can tell what their
favorite cake is. This doesn’t apply when looking at a Sim’s skin
color, shirts, shoes, hats, or eye color. It’s said that the smaller
details of the Sim’s clothing will help you determine, such as
stripes, polka dots, buttons and buckles, hems, etc.
Red, Pink = Shortcake
Yellow = Cheesecake
Brown = Chocolate cake
Black, Grey, Silver, White, Blue = Mont Blanc
The only cake that is risky to give out is the Chinese cake. A Sim
either loves it or hates it. If they love it, they’re automatically
happy. If they hate it, they automatically get angry and won’t speak
to you. A Sim wearing any color but the ones above, I’d suggest
giving them a different gift.
-----------------------------------------------------------------------------
[5.6] Tracy’s Dowsing Store
Tracy’s store can be found up in the Mountains in the far top right
corner, in her shack. Every time you dowse up in the Mountains for
Tracy, you earn points, rather than money. These points can be
exchanged for store items from Tracy. Below are the various prizes,
as well as their cost;
Jewels can be made into rings by Olivia and given to tourists as
gifts;
Jewels-
Amethyst
Cost = 100 points
Aquamarine
Cost = 100 points
Diamond
Cost = 100 points
Emerald
Cost = 100 points
Garnet
Cost = 100 points
Opal
Cost = 100 points
Peridot
Cost = 100 points
Ruby
Cost = 100 points
Sapphire
Cost = 100 points
Topaz
Cost = 100 points
Turquoise
Cost = 100 points
The following are body parts to the Town Statue, which can be created
in later progression.
Statue Parts-
Angel Body
Cost = 150 points
Armor Body
Cost = 1200 points
Ballet Body
Cost = 650 points
Bear Body
Cost = 900 points
Bear Head
Cost = 900 points
Dancer Head
Cost = 150 points
Disco Body
Cost = 550 points
Friendly Head
Cost = 150 points
Green Monster Head
Cost = 900 points
Kabuki Body
Cost = 1700 points
Kabuki Head
Cost = 1700 points
Pompadour Head
Cost = 550 points
Robot Body
Cost = 2000 points
Robot Head
Cost = 2000 points
Rock n’ Roll Body
Cost = 500 points
Samurai Head
Cost = 1200 points
Scary Head
Cost = 700 points
Surfer Body
Cost = 150 points
Wise Man Head
Cost = 300 points
Posters and pictures can be hung up in your home.
Posters/Pictures-
Aristocratic Boy Picture
Cost = 1000 points
Aristocratic Girl Picture
Cost = 500 points
Boy Blowing Flute Picture
Cost = 500 points
Cheating Picture
Cost = 1800 points
Japanese Beauty Picture
Cost = 1500 points
Kabuki Woodblock Print
Cost = 600 points
Lady with Marten Picture
Cost = 800 points
Night Patrol Picture
Cost = 1000 points
Old Lady Picture
Cost = 800 points
Retro Poster
Cost = 600 points
Revolution Picture
Cost = 1500 points
Smiling Lady Picture
Cost = 250 points
Turban Girl Picture
Cost = 250 points
Woman with Parasol Picture
Cost = 1000 points
-----------------------------------------------------------------------------
[5.7] The Casino
The Casino located in the Entertainment Area works similar to Tracy’s
Dowsing, except coins are used instead of points. You can gamble to
earn coins by playing the games, or trade in Simoleons for coins to
redeem prizes, if you don’t want to bother with the games. The Casino
is only open at night. You can buy coins with Simoleons;
10 Coins
Cost = §100
100 Coins
Cost = §1000
500 Coins
Cost = §5000
These are the prizes that can be redeemed with the coins;
Garden Stone
Cost = 100 coins
Small Globe
Cost = 200 coins
Basketball
Cost = 250 coins
Marble Solitaire
Cost = 400 coins
Rugby Set
Cost = 400 coins
Stuffed White Horse
Cost = 400 coins
Ice Hockey Set
Cost = 500 coins
Japanese Cushion
Cost = 500 coins
Library Chair
Cost = 500 coins
Red Lantern
Cost = 500 coins
Small Bookcase
Cost = 500 coins
Stuffed Lion
Cost = 500 coins
Big Globe
Cost = 600 coins
Heavy Bag
Cost = 600 coins
Japanese TV Tower
Cost = 600 coins
Chess Set
Cost = 700 coins
Executive Mansion
Cost = 700 coins
Folding Screen
Cost = 700 coins
Model Car
Cost = 700 coins
Stone Lantern
Cost = 700 coins
Casino Carpet
Cost = 1000 coins
Casino Wall
Cost = 1000 coins
Freedom Statue
Cost = 1000 coins
French Expo Tower
Cost = 1000 coins
Big Clock Tower
Cost = 1250 coins
White Heron Castle
Cost = 1250 coins
Bamboo Water Drop
Cost = 1500 coins
Japanese Halberd
Cost = 1500 coins
Japanese Sword
Cost = 1500 coins
Library Table
Cost = 1500 coins
Mounted Deer
Cost = 1500 coins
Pool Table
Cost = 1500 coins
Sword
Cost = 1500 coins
Victory Arch
Cost = 1500 coins
Arch Bridge
Cost = 1800 coins
Model Plane
Cost = 1800 coins
Pinball Machine
Cost = 1800 coins
Tuscan Bell Tower
Cost = 1800 coins
Greek Goddess Temple
Cost = 2000 coins
House of Holy Basil
Cost = 2000 coins
Minister’s Desk
Cost = 2000 coins
Mounted Wolf
Cost = 2000 coins
Antique Urn
Cost = 2500 coins
House of Our Lady
Cost = 2500 coins
Mounted Tiger
Cost = 2500 coins
New Swan Stone Castle
Cost = 2500 coins
Queen Bed
Cost = 2500 coins
Samurai Armor
Cost = 2500 coins
Western Armor
Cost = 2500 coins
Laptop Computer
Cost = 4000 coins
King Bed
Cost = 5000 coins
Mounted White Tiger
Cost = 6000 coins
King Chair
Cost = 8000 coins
Video Game Company
Cost = 10000 coins
-----------------------------------------------------------------------------
[6] Racquetball
-----------------------------------------------------------------------------
[6.1] Racquetball
Racquetball is played on the Racquetball courts. There are three
courts located throughout the Resort, which include; The Town, the
Highlands, and the Mountains. When you start a Racquetball game,
you’ll need to select a Racquet from your inventory. The game is
similar to tennis, but you are playing against a brick wall. You
start out in front of the wall, in which you must serve the
racquetball. Pressing the A button will throw the ball up in the air,
and pressing it again will hit and serve the ball. You must be
prepared to hit the ball again by pressing the A button. You can move
left and right in order to chase the ball if needed. The game gets
progressively more difficult as time goes on, since hazards soon try
to interfere with your game. These hazards are usually pigs, but
rocks can also be hazards (but these only appear in the Mountains).
The hits you make before time runs out will determine if you get a
Bronze, Silver, or Gold Award. The game is over when time has run
out, the ball has been stopped, you miss the ball, or the ball has
gone out of bounds.
Once you’ve gotten good at Racquetball, Tim will reward you with new
racquets. Your starter racquet is the Regular Racquet, but you can
also get the Speed Racquet and the Heavy Racquet. The Speed Racquet
uses a faster ball, while the Heavy Racquet uses a weighted ball.
-----------------------------------------------------------------------------
[6.2] Rally
Rally is similar to Racquetball, but there is no timer. In Rally, you
must keep hitting the ball, and your score is determined by how many
successful hits you make. The best way to get a high score on Rally
is to stay in the same spot. The easiest way to do that is to first
serve the ball. When the ball bounces after hitting the wall, swing
your racquet with the A button. This keeps the ball straight. If done
incorrectly, the ball will stray and you’ll have to chase it. It’s
all about practice. In Rally, the main obstacle is the dog that runs
through the court, as the ball can bounce erratically if it makes
contact with the dog. The game is over if the ball hits out of
bounds, or you miss a hit. A Bronze Medal requires 250 points in a
single game, a Silver Medal requires 650 points, and a Gold Medal
requires 1100 points.
-----------------------------------------------------------------------------
[6.3] Target 1
Target 1 involves the use of a target. You are given 30 seconds to
get as many points as possible. On the brick wall is now a target,
which is what you must aim to hit. The colored rings around the
bullseye determine the points earned. The more points, the higher
your score. If the ball stops for any reason, you get another ball
automatically. A Bronze Medal can be earned with 1300 points, a
Silver Medal is 2500 points, and a Gold Medal is earned with about
3000 points.
-----------------------------------------------------------------------------
[6.4] Target 2
Target 2 is similar to Target 1, except that you have a full minute
to score as many points as possible. In this version, Apple Cards
will appear on the wall, which are your targets. Bomb Cards deduct
points from your score. If the ball stops, you will get a new one. A
Bronze Medal will need 2200 points, a Silver Medal will need 3800
points, and a Gold Medal will need 5700 points.
-----------------------------------------------------------------------------
[7] Fishing
-----------------------------------------------------------------------------
[7.1] Fishing
Fishing is an activity hosted by Joseph the fisherman. Fishing is
very simple and only requires a fishing rod. First, you’ll have to be
close to a body of water. There’s a pond in the Highlands, a river in
the Forest, an entire beach in the Port Area, the pond in the
Mountains, and the docks in the Entertainment Area. When you approach
the water, a picture of a fish and a rod will appear in the top
right. Press the R button and select a fishing rod. Using the stylus,
tap anywhere on the screen to cast the lure. You can freely move the
lure around in the water. The tiny shadows swimming under the surface
are the fishes you’re after. When you move the lure, a trill will
play. Some fish are drawn to the sound, others swim away. When you
get a bite, the lure will sink, which signals you to tap the lure
with the stylus. Sometimes, you’ll catch the fish, sometimes you
won’t. You just have to be patient. Each time you catch a fish, you
should turn it in to Joseph so that he’ll record the Fish in the Fish
Book and give you a large sum of cash. Joseph will also reward you
with rods if you continue to fish. The Regular Fishing Rod is the
starter rod with basic advantages, while the Stiff Fishing Rod has a
better chance of catching something once it’s bitten the lure. The
Flexible Fishing Rod makes it even easier to catch a fish. Lastly,
the Amusing Fishing Rod is the best rod and has good advantages in
all fields.
-----------------------------------------------------------------------------
[7.2] Types of Fish
There are 2 types of fish, freshwater and saltwater, with 17 species
of fish. These fish have specific locations where they’re more likely
to be caught, but some are also more common than others. I’ll provide
the facts about the species, what lure pattern it prefers, and also
its value according to Joseph. Some fish do not have a particular
pattern they’re attracted to, however.
Saltwater-
Anomalocarid
Preferred Pattern – Zigzag slowly
“Thought to have become extinct a long time ago.”
“Rarely caught from an embankment.”
“Only active at night.”
“Very nervous and cautious. Zigzag the lure very slowly so as to not
scare it away.”
“An abundance of nature will help the Anomalocarid grow bigger.”
Value = §1000
Barracuda
Preferred Pattern – Zigzag quickly
“Can be caught from a boat or the beach surface.”
“A notoriously ferocious fish.”
“Move the lure in a zigzag pattern to anger the fish so that it will
attack.”
“Actively looks for food all day long.”
“Large barracudas are found in parts of the ocean where large schools
of fish gather.”
Value = §260
Horse Mackerel
Preferred Pattern – Erratic
“Lives in schools in the sea.”
“Swims in schools all day long.”
“Plankton is its food of choice, so the big Horse Mackerels are found
in plankton-rich parts of the ocean.”
“Can be caught from a beach shore.”
“Move the lure quickly to attract its attention.”
Value = §65
Marlin
Preferred Pattern – Quick, straight movement
“Fast-swimming fish.”
“Stops being active at night when the sun goes down.”
“Does not approach land, so the only way to catch it is by boat.”
“Feeds on other fish, so the largest marlins are found in parts of
the ocean where there are plenty of other fish.”
“An aggressive fish that reacts to fast, straight-moving lures. But
reeling one in is extremely difficult.”
Value = §650
Pacific Saury
Preferred Pattern – Zigzag, moderate speed
“Lives in schools near the surface of the ocean.”
“Swims all day long in a fixed course.”
“Can be caught from a beach shore.”
“Move the lure in a zigzag pattern to attract the fish.”
“The biggest Pacific Sauries are found in oceans with abundant
aquatic life and few natural enemies.”
Value = §52
Sardine
Preferred Pattern – Slow, steady movement
“Lives in schools.”
“Active all day long.”
“Large schools of sardines live in oceans where plankton is
abundant.”
“Can be caught from a beach shore or an embankment.”
“It is a demure fish and if the lure is moved too quickly, it will be
scared away.”
Value = §39
Sea Bass
Preferred Pattern – Erratic
“Swims all over the ocean on a fixed course.”
“Not very active during the day.”
“Can be caught from anywhere around this town.”
“Big sea basses can be caught anywhere there is a large river
nearby.”
“Move the lure quickly and the fish will aggressively come in for the
bait.”
Value = §210
Sea Bream
Preferred Pattern – Slow, steady movement
“Found in oceans with a lot of reefs.”
“A boat should be used to catch these fish.”
“It is a cautious fish, so a slow-moving lure is the best way to
catch it.”
“Active any time of the day.”
“Feeds on other fish to grow, so the biggest sea breams can be caught
where there are a lot of other fish for them to feed on.”
Value = §280
Freshwater-
Alligator
Preferred Pattern – Zigzag
“King of the rivers and lakes around here.”
“Said to be found in the mountain area, but also under bridges
sometimes.”
“Monstrous alligators sometimes appear in environmentally-clean
areas.”
“It is a nocturnal animal that is only active at night.”
“An aggressive animal that is attracted to zigzagging lures, but
reeling one in is very difficult.”
Value = §680
Black Bass
Preferred Pattern – Straight-moving
“Cannot be caught in rivers with fast currents.”
“Lives in bodies of water with gentle currents.”
“It feeds during the day and is quiet during the night.”
“Feeds on other smaller fish to grow, so the biggest black basses can
be caught where there are a lot of other fish for them to feed on.”
Value = §100
Brook Trout
Preferred Pattern – Slow, steady movement
“Found in low-temperature waters.”
“Often caught in low-temperature waters, in the upper streams of a
river.”
“Most active during the day when water temperatures are still low, or
during the evening when the water becomes colder.”
“It is a timid fish and if the lure is moved too quickly, it will be
scared away.”
“It can only live in clean waters, so cleaning up the environment
near its river habitat is important to its survival.”
Value = §140
Carp
Preferred Pattern – Erratic
“Lives in lakes and rivers where there is very little current.”
“Often found in high altitude lakes.”
“This fish is a big eater and large carps can be found where bait is
plentiful.”
“Move the lure quickly to catch the fish’s attention.”
“It’s an active feeder twice a day; once each in the morning and
evening.”
Value = §90
Catfish
Preferred Pattern – Slow, steady movement
“Lives in the muddy bottoms of rivers and lakes.”
“Can be caught in mountain lakes or under a bridge.”
“Buried in the mud from morning to evening and is difficult to catch
during those hours.”
“Move the lure slowly to tempt the fish out in order to catch it.”
“Rivers with waterweeds are good habitats for catfish, and catfish
often grow large in those areas.”
Value = §60
Eel
Preferred Pattern – Zigzag, quickly
“A long, slender-bodied fish found living in the shadow of rocks.
“Can be caught in lakes or upper parts of a river.”
“A nocturnal fish mainly active during the night.”
“Usually found lurking behind things, but if the lure is reeled in
using a zigzag pattern, the eel will aggressively take bait.”
“The best eels can be caught in clean and clear waters.”
Value = §155
King Salmon
Preferred Pattern – Straight movement
“A large kind of salmon.”
“Rarely caught in the upper or lower parts of a river.”
“Mainly active during the day or at night.”
“It is a cautious fish and difficult to land one. Only interested in
a straight-moving lure.”
“Large salmon gather in clean rivers since they are necessary for
their spawning.”
Value = Unknown
Pike
Preferred Pattern – Quick movement
“Found in gentle currents.”
“Often caught in mountain lakes in gentle currents.”
“During the day is the best time to catch this fish.”
“It is a strong fish that will attack fast-moving lures.”</pre><pre id="faqspan-2">
“It is said that huge pikes sometimes attack humans and can be found
in places where the abundance of nature attract many animals.”
Value = §140
Rainbow Trout
Preferred Pattern – Straight movement
“Found in cold, fast-flowing bodies of water.”
“Often caught in low-temperature waters, in the upper streams of a
river.”
“Not very active in the mornings or evenings.”
“A fierce fish that is aggressively attracted to straight movements.”
“The best rainbow trout can be found in fertile rivers with lots of
waterweed.”
Value = §180
Sweetfish
Preferred Pattern – Straight movement
“Very territorial fish.”
“Often caught under a bridge.”
“Not so active from evening to night.”
“A clean river is important to the sweetfish and will attract more of
their kind.”
“Moving the lure in a straight line will make the fish believe that
another fish has entered its territory, and the sweetfish will go in
for the attack.”
Value = §210
Sometimes while fishing, you’ll catch some useless junk that was
floating around in the water. This junk can be sold to Olivia. It’s
also possible to catch furniture.
Anchor
Value = §25
Crayfish
Value = §5
Plug
Value = §5
While fishing, you may have caught a fish with something inside of
it. Bring the fish to Joseph and he’ll remove the item and give it to
you.
Pearl
Value = §150
Yellow Frog
Value = §125
Yellow Green Frog
Value = §125
Gold Frog
Value = §250
Orange Frog
Value = §125
Red Frog
Value = §125
Blue Frog
Value = §125
Purple Frog
Value = §125
Green Frog
Value = §125
Book
Value = §50
Hand-made Surfboard
Value = §750
-----------------------------------------------------------------------------
[8] Lei-Making
-----------------------------------------------------------------------------
[8.1] Lei-Making
At Ashley’s shop, Ashley will at some point want to sell hand-made
leis. The game will seem simple, but it requires practice, focus, and
speed to do well. You will have a lei template set up before you,
with four cards set up below on the table. You must drag the card to
the flower of its same shape and color as quickly as possible. Once
the flower has been placed, the following flower template will come
forward. Using the pink shuffle button below the cards will bring
forward a new set, just in case the card you need is not there. You
are penalized and have points deducted if you put the wrong flower on
the wrong template. Completing it quickly and efficiently is the way
to get a high score.
There are three levels of play, only unlocked by scoring a medal on
the previous.
Easy mode is the simplest mode, using only 1 type of flower in the
colors red, purple, and yellow. 420 points will get you a Bronze
Medal, 500 will get you a Silver Medal, and 550 will get you a Gold
Medal. Completing the lei in under 30 seconds will automatically get
you 500 points, the 50 is earned by making no mistake on the lei. A
mistake deducts 20 points. You will receive a “Small lei” once it’s
complete. At Olivia’s store, a small lei is worth §50. This can also
be given to the tourists before conversing with them; however, the
size of the lei makes a difference on how happy it makes them.
Normal mode is unlocked once a medal is scored on Easy. Normal mode
presents a new type of flower in the colors pink and yellow. This
mode is slightly more difficult than the previous. A Bronze Medal is
earned with 985 points, a Silver Medal is earned with 1020 points,
and a Gold Medal is earned with 1075 points. The penalty for a wrong
card is 30 points deducted. Completing the lei in under 40 seconds is
1000 points. After completion, you are given a “Regular lei”. This
lei is worth about §100.
Lastly, is Hard mode. Hard mode has 3 types of flowers, in the colors
yellow, pink, purple, blue, and red. 2000 points is a Bronze Medal,
2100 is a Silver Medal, and 2175 is a Gold Medal. A wrong card is 100
points deducted from your final score. Completing the lei in under 1
minute is automatically 2000 points, with a 200 point bonus for no
mistakes. You will be rewarded with a “Large lei” which is worth
§150.
-----------------------------------------------------------------------------
[9] Air Activities
-----------------------------------------------------------------------------
[9.1] Paragliding
Paragliding is an air sport that involves using a hang-glider to stay
in the air and avoid obstacles. This activity can be played in the
Highlands with Marie and in the Mountains with Tracy. The object of
the game is to stay in the air, whilst collecting jewels and avoiding
obstacles like birds or wind currents which will knock you out of the
air. You can move forward, backward, up, and down, and blowing into
the microphone on the lower left corner of the DS will provide a gust
of wind for a speed boost. This game is on the difficult side, but
with practice, it’s easy. 6500 points is a Bronze Medal, about 7000
points is a Silver Medal, and a Gold Medal is about 7800 points. The
price to paraglide is §50 for both Marie and Tracy.
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[9.2] Skydiving
Skydiving is an air sport hosted by Martin. The price to skydive is
§200. The object is to dive down as quickly as possible, while
collecting jewels. You can move left and right and pressing the A
button while moving performs in-air acrobatics, useful for getting to
one spot to another quickly. The arrow on the bottom screen lets you
know where the next jewel will appear. If three jewels of the same
color are collected in a row, this counts as a combo and is a huge
amount of points. Each jewel is about 100 points, which makes this a
difficult game. The main obstacle are clouds, which slow your fall.
I’m not too sure how many points are needed for each medal, but I’m
working on it.
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[10] Design
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[10.1] Furniture
Designing furniture is an option that becomes available to you after
interacting with Sophie for a bit. Talking to Sophie will allow you
to either “Create a design” or “Make furniture”. Making furniture
involves the building of custom furniture for your home. There are
six slots available for custom furniture, which can include a bed, a
closet, a sofa, a chair, a table, or a chest. The following are the
costs for the furniture template;
Bed
Cost = §900
Chest
Cost = §700
Closet
Cost = §1000
Sofa
Cost = §600
Chair
Cost = §500
Table
Cost = §700
You can choose a readymade design for the fabric on any of those
items, or create your own custom fabric.
Designing a fabric is the other option available to you. When you
select this, you’ll have four save slots for your designs. Select an
empty slot and you’ll be brought to a screen that’s similar to
Microsoft’s Paint program. You can use the pencil tool for a thin
line, the paintbrush for a thick line, the line tool to make a
straight line, the eraser tool to erase something, and the stamp tool
to stamp something onto the fabric. You can also change the size of
the line from small to medium to large. There is also an undo and
redo button in case you make a mistake. At the bottom is a set of
basic colors, but pressing the tab above the set will open up a more
advanced set of colors. When you’re done with your design, select the
check in the lower right corner and save your design.
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[10.2] Clothing
Designing clothing works the same way as designing furniture. You
have the option of “Make a design” or “Make clothes”. The clothing
designing works the same way as fabric designing, except there are
five boxes which can be colored in. The boxes are color-coded as
such;
Blue = Front
White = Back
Green = Left Sleeve
Yellow = Right Sleeve
Pink = Palms
The same functions from the fabric design are used here. There are
four save slots to save your design in.
To make the clothing, select one of your designs and Tyler will
tailor the outfit for you. If you’ve already got four custom outfits
made, you can choose to have it re-tailored for §100.
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[10.3] Highlands/Mountains
Once both Foster and Marie have arrived as rangers to their
respective areas, you’ll have to decorate said areas. Using items
such as trees, shrubbery, statues, fountains, and other objects,
you’ll get to decorate the Highlands/Forest. First, search for a
yellow-ish patch on the ground. The diamond will appear of your Sim,
allowing you to interact with it. You’ll have the option of choosing
what you place there. However, there are only 5 slots available to
direct, until the counter at the top reaches zero. You’re free to
remove objects and change up the area at your leisure.
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[10.4] Essences
Unlike the game’s Wii and PC counterparts, this version only has 4
essences which are specific to certain things in the game. These
essences can be used as furniture designs. These essences are
obtained separately as follows;
Essence of the Ball
The Essence of the Ball has a continuous pattern of a red racquet and
a yellow Racquetball placed on a green background. This essence is
obtained once a Gold Medal is won in a Racquetball Rally game.
Essence of the Flower
The Essence of the Flower has a pattern of red, yellow, and purple
flowers placed on a yellow background. This essence is obtained after
receiving a Gold Medal on Hard mode of Lei-making.
Essence of the Forest
The Essence of the Forest has a pattern of three different trees on a
green background. This essence is obtained once Sophie is happy with
the forest’s condition.
Essence of the Sea
The Essence of the Sea has sailing ships, anchors, and ocean waves in
a pattern placed on a blue background. This essence is obtained after
scuba-diving a lot for Nicki. The Whale Watch event will become an
option, in which you earn the Essence of the Sea.
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[11] The Casino
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[11.1] Dodge the Thief
Dodge the Thief is casino game hosted by Hawk. The object of the game
is to isolate the thief card. You’re given a 7 card hand, with 6
cards on the table. You must carefully select cards, while trying to
avoid the thief card, leaving it the only one left. The flashing
number on the table indicates that if that number card is chosen, the
number you have bet will be doubled. However, if you lose the game,
you lose the doubled amount. This game is pretty difficult as it’s
randomly generated and there’s no way around it, just luck. The
following are amount of money on the bet being raised in
correspondence to the correct cards being drawn;
2 Cards Correct = 2X Bet
3 Cards Correct = 3X Bet
4 Cards Correct = 10X Bet
5 Cards Correct = 30X Bet
6 Cards Correct = 50X Bet
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[11.2] Tic-Tac Trump
Tic-Tac Trump is a casino game hosted by Emma. The object of this
game is to get a single number in a row. 9 cards will be laid out 3
by 3. This game is difficult, as it is completely luck-based. The 2nd
card turned, you have the option of doubling the bet at your own
risk. You get Bingos for getting three in a row vertically,
horizontally, or diagonally, which gives double of your bet. There’s
also a possibility of Extra Bingos, which gives you your bet doubled
plus two extra bingos.
The amount you can bet will continuously increase until you reach 50
coins, your highest bet in a single game. This is only available to
you if you play at the casino every day.
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[11.3] Slot Machines
Slot Machines are located throughout the casino. All of them are the
same game, “Exactly 21”. The object of the game is to flip cards that
add up to a total of 21. The more cards used increases your amount of
money. You lose if the number you have adds up to a number higher
than 21. If the number is 21 exactly, you get a Blackjack Bonus,
which doubles your winnings. The highest number is 6 to bet as a
starter, but continuous play each day will increase the betting
number from 10 to 30 to 50 in a single game.
This game is considerably the easiest in the casino, as there is a
strategy, unlike the others. There are 6 cards, 1, 2, 3, 4, 5, and 6,
making this game similar to Blackjack, in terms of wanting to get to
the number 21 without going over. Exactly 21 will earn you a bonus of
100 coins. If your total is under 15, hit and get another card. If
your total is 16, you’re at risk of going over 21, though there is a
1/6 chance of doing so. The odds increase to 1/3 at a total of 17,
1/2 at 18, 2/3 at 19, and 5/6 at 20. The game is in your favor if you
manage to maintain below 17 and get another card. Here are the
earnings for the slot machines;
5 Cards under 21 = 1X Bet
6 Cards under 21 = 2X Bet
7 Cards under 21 = 5X Bet
8 Cards under 21 = 10X Bet
9 Cards under 21 = 20X Bet
10 Cards under 21 = 50X Bet
The game has a limit of a 50 coin bet, meaning you can really rake in
some cash from the slot machines.
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[12] Scuba-diving
[12.1] Scuba-diving
Scuba-diving is an activity hosted by Nicki. The price to scuba-dive
is §100. The object is to take pictures of fish while diving. The
clearer and closer the photo is, the better your score. The L button
will hold the camera, while the R button snaps the photo. You can
face a new direction by moving up, down, left, and right.
You have 9 shots in the camera, but you can choose your best 3 out of
the 9 to be judged. A dot will appear on the screen that changes
color, which signals that a new wave of fish will take place of the
old wave that’s swam away. Rarer animals, like dolphins or sharks can
easily get you 80 points higher than any of the smaller fish. A
close-up shot of the animal will bring in even more points.
For the easy level, aim to get a photo of a blue dolphin, which is
seen past the half-way. This will reward you with a huge amount of
points if you get a good photo.
For the normal level, aim to take photos of the orange manta-rays.
However, your biggest amount of points will come from the sea turtle
which appears near the end of the tour.
The hard level only allows you to take three shots. The first should
be a dolphin seen at the beginning during the descent. The ravine
towards the middle of the tour, your second shot should be of the
manta. Your third shot should be the turtle, which appears shortly
after, heading to the left. The turtle is the highest amount of
points, but another good opportunity is a group of fish near a cave
on your way back to the surface.
The points earned are not tallied out of anything, but they are
judged and determine your final score and whether you earn a medal or
not.
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[13] Dowsing
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[13.1] Dowsing
Dowsing is an activity hosted by Tracy that’s exclusive to the
Mountain area. The point of dowsing is to dig up as many ores as
possible in 3 minutes. Before you dig, you must rent a shovel from
Tracy, which has a fee for renting it. A small shovel can be rented
for §50, while the later obtainable big shovel can be rented for
§100. A small shovel takes more digs to bring up something, while a
big shovel digs up more ground in a single go. Using the stylus, tap
the screen and there will be a radar that helps detect ores. Blue
with a low beeping frequency means there’s no ores nearby. Yellow
with a slightly faster beeping frequency means an ore is close. Red
with a fast beeping frequency means an ore is in your vicinity. When
a ! appears, that means the ore is right beneath you and can be dug
up. Press the A button multiple times until you reach the depth of
the object. The depth can range from 2 to 8. There are four different
colored ores with different values. Blue ores are the least valuable,
red ores have average value, and green ores have the most value.
There is also a rare light blue ore which has double the green ores’
value. It’s also possible to dig up any sum of Simoleons, but also a
clock, which gives you 30 more seconds.
When you’ve finished dowsing or time has run out, Tracy will give you
some points for redeemable prizes, in exchange for the ores, which
have no value to you.
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[14] Elizabeth’s Fashion Reviews
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[14.1] Elizabeth’s Fashion Reviews
Elizabeth, a wealthy Sim in the area, will eventually decide to have
weekly fashion reviews (that last from morning to evening) and
critique the various Sims in the area. This is probably one of the
most frustrating things to do in the game, as Elizabeth is very picky
about what you’re wearing. If you go to the Entertainment Area, near
where the pink building is, you can find a sign that will tell you
where Elizabeth will be holding her next fashion review. It’s very
important to wear the right outfit for the review, and to also keep
track of the days. Below are the outfits you should wear to which
areas; *Note that males can wear a White Suit and get a good review
from Elizabeth.
Town Area
Theme = Passionate
What to Wear = Red Hawaiian Shirt w/ Blue Roll-Ups or a Red & Black
Custom Shirt w/ Black Jeans
Highlands Area
Theme = Elegant
What to Wear = White Polo w/ Purple Pleated Skirt or a Purple & Pink
Custom Shirt w/ Black Roll-Ups
Forest Area
Theme = Wild
What to Wear = Green Shirt w/ Yellow Pleated Skirt or a Green & Brown
Custom Shirt w/ Brown Pants
Port Area
Theme = Cooler
What to Wear = Blue Shirt w/ White Skirt or a Blue Custom Short w/
Light Blue Jeans
Entertainment Area
Theme = Snowy
What to Wear = Pink Tied Shirt w/ Pink Skirt or a Silver & Blue
Custom Shirt w/ Red Pants
Mountain Area
Theme = Curious
What to Wear = Orange Shirt w/ Green Pleated Skirt
The prizes for winning include;
Origami Japanese Helmet
Enlightened Masque
Chinese Lion Masque
Lion Masque
Chinese Masque
Wrestler’s Masque
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[15] Star Level 0: Welcome to Your Town!
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[15.1] Distrust in the Dog Boy
Before you begin, you’ll be brought to the Sim Creator. Here you can
pick your Sim’s gender, skin color, eye shape, eye color, hairstyle,
and clothing. When you’re finished, select the check button to get
started.
When you start a new game, you will be brought to a short cutscene of
you talking to another person on a black screen. The person will ask
you what town you will be going to. Pick a name for this town, and
select the check. When you explain that you’ll be moving there, you
set off on the ferry. Shortly, you’ll arrive at the docks of the
town. As you step off, you’ll see a strange boy wearing a dog suit.
As you approach him, he’ll become startled and run off. Another
cutscene shows you chasing the dog boy into the town. Growing tired,
you let him get away and realize you’ve stopped at the Town Hall. You
walk in and see an elderly woman. Walk up to her and press the A
button to speak to her. She will tell you what is distressing her.
Her grandson Tim has gone somewhere and she needs somebody to find
him. She hints that he may be at the Town’s Racquetball court.
Knowing this, head out to the Town’s Racquetball court at the
northwest area of the Town. When you reach the court, you’ll see that
dog boy again. Go and speak to him, and he’ll introduce himself as
“Tim”, the grandson of the mayor. He doesn’t trust you and refuses to
leave the court. At this point, you’re going to have to convince him
by making him happy. By conversing and listening to him, his happy
meter will increase. Listening has the better effect. He’ll realize
he can trust you and decides he’ll go back to the Town Hall to see
his grandmother. You have now befriended Tim. Head back to the Town
Hall to see the mayor.
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[15.2] Your Name Please?
When you return to the Town Hall, you’ll see that Tim and his
grandmother have been reunited. Talk to her. She’ll thank you for
bringing Tim back and realizes that you’re the new Sim that moved in.
She introduces herself as Helen, the Town mayor. She’ll ask you for
your name. You will be brought to another screen where you can type
in your name. You can use any name you’d like. After you’ve finished,
Helen will ask you if that’s correct. Select the check. When you’re
all done, she’ll warmly welcome you to the Town and explains that
there aren’t many people here, but she hopes you enjoy anyway. Helen
will also mention that the known residents at the Town are Tyler, the
local tailor, and Ewan, the policeman. She’d like you to go and meet
them. Exit the Town Hall.
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[15.3] The Tailor and the Policeman
The first thing you’ll notice after you exit the Town Hall is that
the Time of Day on the top screen will change to the afternoon. Head
to the north of the Town Hall and you’ll find a house. Enter the
house to find a man that’s obviously angry. Speak with him, to which
he’ll ask who you are, allowing you to introduce yourself. He
explains that his name is Ewan and he is here to serve and protect
the people of the Town. The obvious drop in tourists distresses him
and he has barely anyone to protect. He’ll get angry once more,
signaling that it’s time to make Ewan happy. Using cry and converse,
the happy meter will fill. Crying, I find, has the best effect on
angry Sims, until they’ve relaxed, in which Converse will work. After
you’ve calmed him down, Ewan will recruit you to help protect the
town. Now, walk down to the southwest sector of the Town to find a
store. Inside is a sad-looking man. When you approach, he’ll be
surprised to see you, but then reverts back to being sad, as he feel
it’s pointless to make new clothing since there’s no one to buy it.
Time to make him happy! Using encourage, converse, and listen will
fill his happiness meter. Encourage and Listen are most effective on
discouraged Sims. Once he’s okay, he’ll introduce himself as Tyler,
the Town’s tailor. He’s happy to have you here and hopes you enjoy
your stay. When you’re finished, walk back to the Town Hall to speak
to Helen.
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[15.4] Flowers Blooming
Helen is delighted to see that you’ve befriended Tyler and Ewan, and
expresses her desire to pull the Town back into shape. The voice of
another Sim startles both of you. A Sim with fiery red hair and pink
clothing bursts into the Town Hall. She’ll introduce herself as
Ashley, the pretty damsel that loves flowers. She’ll tell you that
she saw a help-wanted ad in the newspaper and wanted to come to the
Town, despite that it took her a month to find it. Helen is glad that
Ashley is willing to run the flower shop. Ashley then leaves to the
store, leaving you to talk to Helen again. She’ll explain that she’s
worried about Ashley and asks if you’ll go check on her, even though
she’s only been here for a minute or so. Though, seeing as she got
lost finding the place, she may need help. Exit the Town Hall and
walk to the right to find the Florist. Talk to Ashley, who is outside
the shop. She’s happy to see you, but goes into a fit after seeing
that the Town is flowerless. She’ll give you a set of flowers to
place in various flowerbeds in the four sectors of the Town. Walk
along the sidewalks in the Town until you come across brick
flowerbeds. There should be four total, one in front of the Town
Hall, one near the Florist, one near Tyler’s store, and one near the
Town fountain. A diamond will appear above your Sim as you approach a
flowerbed, signaling that you can interact with it. An option will
say “Plant”. Select it and it will bring you to your inventory.
Select one of the tulips and it will be planted in the bed. Three
tulips can fit in a flowerbed. If you run out of flowers, return to
Ashley for more. Once you’ve finished, go back to Ashley and speak
with her. She’s pleased by your work and dismisses you. After, you’ll
be notified that you’ve reached Star Level 1 and that the Town will
look a little different tomorrow. However, you’ll need a place to
stay. Talk to Helen in the Town Hall. Helen is happy with your work
and says that you must be exhausted. She’ll tell you that your house
is towards the east of the Town. The time will change to night as you
go back outside. Walk to the southeast corner of the Town, where
you’ll find a small path. Keep going to the right and you’ll find a
lone house. This is your home, even if it’s isolated from the rest of
the Town. Upon entering, you must place your furniture, which
includes a bed (for sleeping), a closet (to hold your clothes and
allow you to change your hair and clothing), and a chest (home
storage), into the space. You can place furniture anywhere as long as
it’s not blocking an exit or intersecting with another object. Walk
over to your bed to interact with it. The three options are “Nap”,
“Sleep”, and “Deep Sleep” Each type will cause the time to change in
increments. Napping moves time by one quarter, sleeping moves time by
two quarters, and deep sleeping moves time by three quarters. Select
the “Nap” option and you’ll sleep until morning.
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[16] Star Level 1: Shopkeepers Galore!
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[16.1] Olivia, Joseph, and A New Visitor
The Town is now at Star Level 1, meaning more tourists have showed up
and residents are moving back in. You’re brought to the Town Hall to
see Helen. She explains that Olivia, the General Goods Store owner,
and Joseph, the local fisherman, have moved back into Town. Helen
also says that there’s a rumor of someone living in the Forest region
outside of Town. First, walk to the southeast area of the Town, near
the path to your house, and you’ll see a store. Upon entering, you’ll
find the store is empty. But don’t leave just yet. A voice is heard
shortly. In the top right corner of the store is an armor that’s
rattling, meaning someone is inside. Approach the armor and press the
A button to free who’s inside. After releasing the Sim, she’ll
introduce herself as Olivia, the store owner. You can now buy and
sell items at the shop. Your Simoleon amount will increase and your
Star Meter will fill as well. Time to go meet Joseph. Walk to the
left until you come to the road, then walk to the southeast until you
reach the Port Area. To the northwest is a shack on the beach. Inside
the shack is an angry Sim. When you try to talk to with him, he’ll
angrily tell you to back off and stay out of his way. You’re going to
have to make him happy. Comfort, encourage, and listen will work.
Comfort is also very effective on angry Sims. Now that he’s feeling
better, he’s ready to introduce himself. His name is Joseph, the town
fisherman. Your Star Meter increases after your meeting. Now that
you’ve met Olivia and Joseph, it’s time to confirm the rumor about
someone living in the Forest region. Head out to the road and
continue northwest in the Forest. Follow the road down to the right
and you’ll find a building. Inside is a girl sleeping in a chair.
Talk to her. Though she’s fast asleep, you’re going to have to fill
her happiness meter. Encourage, laugh, listen, and converse are most
effective. She’ll awaken once her happiness meter is filled and will
converse with you. Her name is Sophie and she explains that she makes
furniture. She asks if you would like to buy some before she decides
that she’ll have to think of more designs. She returns to her chair
and falls asleep once more. Your Star Meter will have increased
again. Exiting the shop, continue down the road to the right and
you’ll enter the Highlands. In the southeast corner of the Highlands
is a Racquetball court where you’ll find Tim. Speak to him and he’ll
explain that he wears the dog suit to attract tourists, which doesn’t
seem to be working too well for him and that he wants to help the
Town to make it a more exciting place. This is a hint for something
he’ll want you to do later, but for now, walk back to the Town by
taking the road down to the southeast. You’ll notice many tourists
have built up around the Town and have plenty of opinions to share.
Talk with them and do anything to keep them happy. When you’ve
finished with all the tourists in Town, head over to Tyler’s shop.
Tyler is happy to say that more people have come and he’s ready to
sell new clothing, which means you can buy new clothes for your Sim.
The Star Meter will fill some more. The next person you’ll need to
speak to is Ashley. However, if it’s already evening or night time,
her store will be closed for the day. If so, you’ll have to go home
and sleep until tomorrow. If not, go and speak to Ashley.
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[16.2] Strolling On Through
Enter Ashley’s store and talk to her. She’s officially open for
business and is selling flowers and bouquets. You can now buy flowers
to plant around and bouquets to give to tourists. The Star Meter
should be filled to the halfway point, by now. Exit the shop and make
your way to the Port Area to see Joseph again. You’ll find that
Joseph is once again in a bad mood, though this time, he appears sad.
Cheer him up by using encourage and converse. Now that Joseph is
situated, head through the Forest until you get to the Highlands.
Walk to the Racquetball court in the Highlands and talk to Tim. He’ll
ask you if you want to play Racquetball, his idea being that a good
Racquetball player might keep tourists coming. He’ll give you a
racquet to practice with. Walk onto the court and select the check to
play Racquetball. Play a game of Racquetball, then go back and talk
to Tim. He promises to let you keep the racquet if you help him with
his plan. Your Star Meter will have increased. Moving on, head back
to Joseph’s shack and go talk to him. He’ll ask a favor of you
involving his dream of seeing every fish in the world. He entrusts
you with the duty of seeking out all fishes in the area, giving you a
fishing rod and a Fish Book to handle the job. Go ahead and give
fishing a try! Approach the nearest body of water and press the R
button when the fish and rod symbol appears in the top right corner.
After you’ve fished for a bit, hopefully you’ll have caught
something. Return to Joseph with the fish. Give it to him and he’ll
record it in the Fish Book. He’ll also reward you with some cash! At
this point, it’s probably gotten pretty late. If you walk to the
lower right corner of the Port Area, there’s a dock with some shacks.
If you don’t feel like walking all the way home, the shack on the
right has a bed you can sleep in. Do so until tomorrow.
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[16.3] Early in the Morn
After you’ve woken up, make your way to the Forest region and switch
to the map screen using the Y button. You’ll see Sophie’s symbol, but
also Ewan’s. Go talk to him. He’ll tell you that he likes your
attitude and would like you to help with the town’s protection. Don’t
worry. You’re not going to have to fight criminals or anything. All
Ewan’s going to have you do is take a picture with the camera he’ll
give you. He wants you to get a picture of the Symbol Tree, which is
at the center of the Forest. Once given the camera, go to the middle
of the Forest and snap a good photo of the tree. Save the photo and
return to Ewan. He’ll ask if you took the photo, in which you select
the check, and show him the photo which is in one of your save slots.
Pleased, he’ll let you keep the camera. Now, you can take pictures!
He rewards you with some cash and your Star Meter goes up. There’s
only a little ways to go. If it’s already begun to get late, you
should rest up somewhere until the next day. You’re going to have to
see Ashley, however, if it’s her day off, you’re going to have to
sleep through another day. Anyways, return to Ashley’s shop when
she’s available and speak to her. She’s glad to see you and says
she’s starting a service by making leis to give to tourists. She
admits that she’s awful at making them, and would like you to help.
Give the lei-making game a shot and you’ll be rewarded with a lei
once you’re done. The Star Meter is filled! Now, onward to Star Level
2! The town will look a little different tomorrow!
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[17] Star Level 2: Tourists Return!
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[17.1] Cakes and Trolleys
Today is the start of a new beginning! Make sure you talk to PLENTY
of tourists and make them happy so that the interest in your town
will increase. Also, buy items from the various shops to keep
shopkeepers happy. Buying up at least five items at each shop will
encourage the shopkeeper to restock with some new items the next day.
I’ll warn you now that this is probably the most annoying Star Level
to achieve, as you will have to busy yourself when various
shopkeepers are on their day off. Helen is proud to say that the
tourists are returning to the area. She’ll also tell us that the
trolley service has reopened for only a small fare of §10 to ride.
The bakery has reopened as well, with Charlie as the baker. However,
if Charlie happens to have the day-off, you’ll have to meet him
later. If not, go ahead and talk to him. Instead, make your way to
the Highlands and go to the back of the area where the cabin is.
Inside is a Sim with spiky red hair. Talk to her. She will seem
pretty rude at first, but she just needs to be made happy. Once she’s
calmed down, she’ll tell you that her name is Marie and mention that
she’s the new Highlands ranger. Before you get used to her gentle
side, she’ll hastily volunteer you to help clean up the Highlands a
bit. Perfect. In order to enhance the Highlands, we’ll need to
decorate. Once decorated, return to Marie. She’ll ask if you’re
finished, in which you select the check. Marie will say, regardless
of what you do, that she thought people were beginning to come to the
area, but she thinks it’s a waste of time. You should now know that
Marie doesn’t take her job seriously and is very lazy about her
chores, hence why she asks you. She’ll thank you, I guess, and then
send you off. At least with reward money! Now, we have to wait until
tomorrow to speak to Charlie. You can do whatever you’d like for the
remainder for the day or you can just sleep through the day.
Charlie’s shop is to the left of the Town fountain. Enter and talk to
him. He’ll talk about his plans for cakes in the Town and he’ll begin
selling “Shortcake” and “Cheesecake”. After talking to him, the Star
Meter will increase quite a bit.
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[17.2] Paragliding and Sophie’s Store
When you have a moment, talk to Marie in the Highlands. She’ll tell
you that she was trying to find some sports equipment when she
stumbled across an old hang glider. She mentions that it seems
broken, but isn’t sure. So, guess what she wants you to do? Yup, test
it. Unfortunately, you have no choice and must accept. Test out the
glider until you finish or lose. Your Star Meter fills more, meaning
we’re close to Star Level 3. For more hints on what to do next, go
speak with Helen. But, if you’re reading through this guide, you
won’t need Helen. However, Helen will bring up Sophie’s store and
that it needs to be registered as a business. Talk to Sophie in the
Forest. If it’s her day off, you must wait until the next day to
speak to her. If not, enter her store. Don’t try talking to her, she
won’t do anything. But, try walking around her store a bit, she’ll
begin to mumble in her sleep. Now you can talk to her. A screen will
be brought up that allows you to make up a name for her store. Come
up with a name and return to Helen so she can register the store. The
Star Meter will increase very close to the end. Lastly, you’re going
to have to play some Racquetball for Tim. Practice until you get a
high score in the 100s, and then talk to him. He’ll tell you that you
must be tired of using the same racquet, so he’ll give you a brand
new racquet. Your Star Meter will fill completely and another star
will be added. You are now at Star Level 3!
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[18] Star Level 3: Movin’ On Up!
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[18.1] Enter Nicki and the Entertainment Area
Star Level 3 is when you really get to explore. Helen will begin by
informing you of the latest happenings. All the shops are open for
business, more tourists, have arrived, a new Sim has applied to be
the Forest ranger, and finally a new ferry service that traverses
between the Town and the Entertainment Area. Head to the Port Area
and approach the docks. You’ll see the same pushy Sim who brought you
here. Talk with her and she’ll tell you that her name is Nicki and
she has a service of transportation between the Port Area and the
Entertainment Area. Your Star Meter will go up a bit. Now, walk to
the Forest to check out the new ranger. He should be inside the cabin
in the back of the Forest region. Talk to him and he’ll seem
startled. Cheer him up, so he’ll earn your trust. He’ll tell you his
name is Foster. He’s a very shy Sim, so he isn’t one to be around
people, which is why he came to the desolate area. He loves animals
and would love some help with the Forest’s environment. Accept his
request and complete enhancing the Forest just as you did with the
Highlands. When you’re finished, return to Foster and let him know
you’re done. Your Star Meter will have increased and you’ll be
rewarded with money. Take the trolley or walk to Town to go buy some
cakes from Charlie. Buying cakes from Charlie will make him happy and
he’ll be willing to share some gossip about the townsfolk. He’ll
mention that Tyler seems upset. Make your way to Tyler’s shop and
find out what’s bothering the saddened Tyler. When you talk to him,
the situation is that tourists don’t like Tyler’s old-fashioned
clothing, whereas he finds them to be classic. He feels he’s a
failure, which is your time to cheer him up again. Feeling better,
Tyler will ask if you’re willing to design clothes for his store.
Select the check and you’ll be brought to the clothing design screen.
Make any design you’d like and save it. Tyler will reward you with
some cash and your Star Meter will fill more.
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[18.2] Errands, Errands, and More Errands
You have a few options with this part. You can go to the various
stores and buy some items or go on ahead and visit a Racquetball
court for some further progression. Buying things from the stores
will convince the shopkeeper to stock up on some new items, in turn
bettering their business. The latter will keep the story going. At a
Racquetball court, select the Target 1 event and aim for a high
score. Tim will be delighted to see you’ve improved and reward you
with a new racquet. Though only slightly, your Star Meter will have
increased.
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[18.3] Night Out
Now would be a good time to check out the Entertainment Area. Head to
the Port Area docks and talk to Nicki. She charges §50 to board. Do
so and you’ll arrive at the Entertainment Area. Walk to your left and
you’ll see a blonde girl wearing pink. She appears to be sad. Talk to
her and she’ll introduce herself as Elizabeth. She wishes to state
her problem, but doesn’t want to go to the trouble of doing so. Make
her happy! Afterward, she will proceed to explain that she has a
house for her pet nearby, but it’s too small for her pet. She’s
bought a whole new island for her pet and will have a grander house
built there. She’ll ask if you’d like the smaller house. Accept and
she’ll tell you she bought the house for §300,000,000, but she’ll
lower the price to §10,000, a day’s worth of pet food (by her wealthy
standards). Buying the house is up to you. It doesn’t change the
story at all and the house is really just a mansion with three rooms.
It might be nice to have if you want more space and an added place to
sleep when home is too far. However, it’s up to you. After speaking
with Elizabeth, the Star Meter will increase regardless of you buying
the house or not. You’re free to explore the area, if you’d like.
There’s a pink building up ahead with clothing inside, which hints
some new outfits coming soon to Tyler’s store. There’s also the
mansion in the top left corner. On the right is the Casino (only open
at night), the Disco (not really worth your time), and the Airfield
(not important at the moment). Return to the Port Area via ferry and
make your way to the Forest. You’ll notice that there are now animals
roaming the area. Foster will explain that he can make special animal
feed by giving him simple ingredients, one fish and one flower. A
fish is easily gotten through fishing, while a flower can be bought
through Ashley. By giving both to Foster, he’ll make animal feed,
good for only one use however. It can be a bit more of trouble than
it’s worth. In the Highlands, Marie will have new decorations for the
area, and in switching out some decorations, your Star Meter will
increase. Now, this next part is very busy and it’s sometimes very
easy to miss a step. First, playing more Racquetball will unlock the
Target 2 event and in turn increase your Star Meter. If you talked to
Sophie previously to get her to restock, do the same with Olivia.
She’ll be gone the next day in order to stock up on new items.
Knowing this, the Star Meter will fill. Speak with Sophie and she’ll
tell you she’s running out of ideas for furniture. She asks if you’d
care to design furniture for her. Accept and make your own design as
you did with clothing. Save it when you’re done. She’ll be really
happy and you’ll be gifted with the Essence of the Forest furniture
design. You will also be rewarded with money and a large amount of
the Star Meter filled. Lastly, make your way to Ashley’s shop and
work on more leis for her. You should unlock the Normal mode at some
point, which is the final step to the end of Star Level 3. The Star
Meter will have filled completely! If not, you’ve missed a step! On
to Star Level 4!
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[19] Star Level 4: Town Anew!
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[19.1] On the Mountain Range
Now that you’re on Star Level 4, you’ll find that everything is open
and available. Except for the Mountains. Helen will tell you that the
owner of the Mountains has donated it to the Town and even included a
ranger. Go ahead and check it out! The Mountain is located in the top
right corner of the Forest, at the end of a path. Follow that path to
the Mountains.
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[19.2] Tracy, the Money-Driven
Enter the cabin at the east side of the Mountains. A blue-haired Sim
will be angrily looking over a laptop. Speak to her. First, she’ll
shout at you about the poor condition of the Mountains and demand you
explain it. She’ll also proceed to yell about her contract with
Elizabeth, meaning that’s who she thinks you are. Calm her down and
make her happy and she’ll realize that you aren’t Elizabeth and
apologizes for her mistake. She introduces herself as Tracy, but
she’ll begin to yell again because she got scammed by Elizabeth and
hasn’t earned a buck. She gives you a shovel and expects you to get
digging! Oh, and she’s charging you to RENT the shovel. Play the
dowsing game until you find some ores to give her. Your Star Meter
will increase a bit after assisting Tracy. Leave the Mountains and
return to the Forest to see Foster. He tells you that he has stocked
up on new decorations for the Forest and wishes for more assistance
in enhancing it again. Go ahead and help him out for a boost up for
your Star Meter.
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[19.3] The Statue
Though it can be done at any time, it’s a good idea to talk to
Olivia. If it’s her day off, wait until she returns the next day.
Enter her store to find it empty. Or so it seems again. Look to the
desk at the right to find her stuck under there. Help her out and
she’ll reward you with some money. Afterward, go back to the
Mountains for some dowsing. When you have plenty of points from
dowsing, talk to Tracy to redeem them. With those points, buy a head
and a body for the statue. This statue is going on the statue base by
the Town’s fountain. Speak with Helen for more details on the statue.
She’ll ask if you’d mind getting the parts, if you haven’t already
done so. Select the check if you have the parts and Helen and Tracy
will put up the statue. The Star Meter should’ve increased by half.
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[19.4] Paragliding and More Tourists
Try to please some more tourists as we go along. One tourist, at
random, will ask for something in your inventory. Give whatever it is
to them! This is a hint and will increase your Star Meter by plenty!
Once you’ve done that, go up to the Mountains and talk to Tracy. It
seems as though she’s up to something. She’ll tell you that she
needed another plan to make big money, so she decided to have a
Paragliding service better than the Highlands. That and she can just
borrow equipment from Marie. But, because you want the best for the
tourists, guess what you’re going to have to do? You guessed it. You
have to test the glider. Play the Paragliding game, just as you did
in the Highlands. When you’re done, you’ll be brought back to Tracy
who is pleased that it runs smoothly. Your Star Meter will increase
completely and give you the final star. You’re now on Star Level 5!
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[20] Star Level 5: Back in Business!
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[20.1] Specialist Pilot Martin
Congratulations! You’ve got the Town to its best appeal, tourists are
constantly coming from everywhere to see your Town and all that it
has to offer. Helen is quite pleased with your work and lets you know
that a pilot has landed at the Airfield in the Entertainment Area
right next to the Disco. Travel to the Entertainment Area and walk
down to the far right where the Airfield is. Talk to the Sim with
spiky red hair. He tells you his name is Martin and he crash-landed
here with high hopes of getting home to his missus. However, he
doesn’t have the money for fuel, so he’ll start a skydiving business.
It costs §200 to skydive, but it’s good to practice at the game. Give
it a try!
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[20.2] The End
By now, you’ll have noticed that your Star Meter will stay complete.
Reaching the 5th Star Level means that you cannot progress further in
the story aside from trying to get Gold Stars on each person in the
area. You can practice any of the mini-games, buy stuff from all the
shops, earn cash, buy that house from Elizabeth if you didn’t, etc.,
it’s up to you.
I have yet to confirm this as I haven’t gotten gold medals on the
normal and hard skydiving levels, but supposedly there’s a rumor that
doing so will trigger the ending. The ending is said to consist of
Martin leaving the area via his plane, except that you can now take
his plane to an island located behind the Highlands, which is where
his home is located. You will also get to meet his wife, Bell
(supposedly the Sim on the front and back cover of the game). This is
only a rumor so far, as I’ve yet to hear or see reliable information
as far as “Bell” or the island. The “Bell” on the box could easily be
Olivia, seeing as the characters look slightly different on the box.
Anyways, I will attempt to confirm this rumor of the true ending, and
update when I find out anything.
It’s also said that Martin decides to stay in the area, despite his
wife. This seems more likely, even though logically, it’s unfair to
his wife.
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[21] Gold Stars
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[21.1] Gold Stars
Gold Stars are obtained when a Sim’s friendship level with you has
reached its maximum level. The Gold Stars are considerably useless,
but if you have nothing left to do, it gives you something to do.
Some Sims give you a Gold Star by regularly talking to them,
improving their business, or completing tasks for them. Below, I’ll </pre><pre id="faqspan-3">
list how to achieve a Gold Star for each Sim;
Tim’s Gold Star is achieved by talking to him, consistently playing
Racquetball, and improved Racquetball skills.
Helen’s Gold Star is achieved by talking to her and improving on the
Town.
Marie’s Gold Star is achieved by decorating the Highlands often.
Foster’s Gold Star is achieved by decorating the Forest often, as
well as feeding the local animals.
Tracy’s Gold Star is achieved by consistently Paragliding for her.
Joseph’s Gold Star is achieved by bringing him fish continuously.
Emma’s Gold Star is achieved by increasing the bet in Tic-Tac Trump
to 50 coins.
Hawk’s Gold Star is achieved by increasing the bet in Dodge the Thief
to 50 coins.
Olivia’s Gold Star is achieved after her 5th restock. She’ll be
hiding behind the blue surfboard in her shop. When you find her,
she’ll tell you that she could always count on you and that she hid
purposely. You get her Gold Star afterward.
Sophie’s Gold Star is achieved by continuously purchasing furniture
from her store.
Ashley’s Gold Star is achieved by continuously purchasing flowers
from her store.
Charlie’s Gold Star is achieved by continuously purchasing cakes from
his store.
Ewan’s Gold Star is achieved when you’ve cheered him up. During one
of his patrols, talk to him to find him depressed. You’ll have to
visit him at his house to talk with him. Cheer him up and give him a
gift. Wait until the night of the next day to give him another gift.
Do it again a third time and you’ll be given his Gold Star.
Tyler’s Gold Star is achieved by scoring good reviews from Elizabeth.
Elizabeth’s Gold Star is achieved by successfully winning each of her
fashion reviews.
Nicki’s Gold Star is achieved by consistently Scuba-diving for her
and giving her gifts when she is depressed. The presents have to be
cakes from Charlie. After giving her 5 cakes in succession, she’ll
give you the Gold Star.
Martin’s Gold Star is achieved by consistently Skydiving.
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[22] Final Word
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[22.1] Final Word
This marks the end of my walkthrough of MySims for the DS. I hope you
found it thoroughly informative and it got you to a comfortable spot
in the game. It wasn’t perfect, but I’m proud of how it came
together. If you have any information to add or any questions about
the game you’d like to ask, feel free to e-mail me via my contact
information below. Thanks again!
~SuperOtakuAlex
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[A] Email/Contact Information
Below is my e-mail, which you can contact me at if you have any
questions or something to add to the guide. *However, read through
the ENTIRE guide before you send me an e-mail. If I’ve already
answered something in the guide, your e-mail will be ignored.*
[email protected]
When you e-mail me, don’t be rude, inconsiderate, or use profanity.
Also, have a subject for your e-mail so I know what it’s about. Don’t
send me spam, something unrelated to the guide, technical
difficulties regarding the game and/or console, or something already
answered in the guide.
I speak English primarily, so I won’t be able to understand an e-mail
written in Spanish, Italian, French (I only know the basics of the
language), German, or any other language. The e-mail should be
straight-forward and to the point. I don’t want an e-mail that is
off-topic. I also don’t want the e-mail to be written in horrible
English. Nobody is going to understand someone that types like this,
“so how you paly gaem. Am stuk. Hallp meh.” You don’t have to be
formal with the e-mail, but simple, casual writing will do.
If you send me an e-mail with any information to add to the guide,
you will be credited in the Credits section in the guide.
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[B] FAQs
There are no FAQs at the moment.
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[C] Credits
This section is where credits towards this guide and any other
information will go. Your name used on the site will be used to
credit you on your information.
Thanks goes to;
Electronic Arts and Maxis, for the development of MySims
Me, for making this guide
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[D] Copyright
MySims is Copyright 2007 Maxis and Electronic Arts. All Rights
Reserved.
The Nintendo DS is Copyright 2004-2007 Nintendo. All Rights Reserved.
This document is the property of SuperOtakuAlex and should not be
copied, used for financial gain, or stolen under any circumstance.
You may use this guide for personal purposes, but for nothing else.
This guide should not be found on any other sites than the ones I
have verified for.