_______________________________________________________________________________

o   o          o       o         o    o     o   o          o       o
|\ /|          |       |         |    |     |\ /|          |       |
| O | o  o     o   o   o o-o o-o |  o-O     | O | o  o     o   o   o  oo o  o
|   | |  |      \ / \ /  | | |   | |  |     |   | |  |      \ / \ /  | | |  |
o   o o--O       o   o   o-o o   o  o-o     o   o o--O       o   o   o-o-o--O
        |                                           |                      |
     o--o                                        o--o                   o--o

_______________________________________________________________________________

                       M Y  W O R L D  M Y  W A Y
                      W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  DS                                        Written by threetimes
Developer: Global A/Marionette                       October 2nd 2009
Publisher: Atlus                                     Version: 1.0
Release:   2009 (US and EU)                          Update: August 1st 2011
_______________________________________________________________________________


                                    * * *

You are a young lady of 15 from a royal family, living in the Noble Capital.
You are cute, rich, and self-absorbed. But there is something you still want: a
dashing, romantic, wonderful boyfriend. After pestering your father, he agrees
to hold a ball so you can scout out the local talent, and there you meet
someone with level 99 in handsomeness, but he's an adventurer, not a prince,
and doesn't want to be tied down by a pouting princess. So, you decide to take
matters into your own hands, and set forth on an adventure using all your
skills of...getting your own way. Yep, it's My World! My Way!

                                    * * *

-------------------------------------------------------------------------------
Table of Contents ................................................ Search Code
-------------------------------------------------------------------------------

  I. Introduction: Using This Guide .................................. *INTRO
 II. Game Basics ..................................................... *BASIC
III. Hints and Tips .................................................. *TIPS

 IV. The Walkthrough ................................................. *WALK

     GRASS LAND ...................................................... *W10
     1.1.  Grass Town ................................................ *W11
     1.2.  Farm Town ................................................. *W12
     1.3.  Grave Town ................................................ *W13
     1.4.  Flower Town ............................................... *W14
     1.5.  Succubus Field ............................................ *W15
     1.6.  Succubus Field Dungeon .................................... *W16

     DESERT LAND ..................................................... *W20
     2.1.  Bonfire Town .............................................. *W21
           Underground Farm Dungeon .................................. *D21
     2.2.  Port Town ................................................. *W22
           Bandit Hideout Dungeon .................................... *D22
     2.3.  Sandy Camp ................................................ *W23
     2.4.  Oasis Town ................................................ *W24
     2.5.  Fire Mountain ............................................. *W25
           Fire Mountain Dungeon ..................................... *D25
     2.6.  Elven Field ............................................... *W26
     2.7.  Elven Field Castle Dungeon ................................ *W27

     SNOW LAND ....................................................... *W30
     3.1.  Marsh Town ................................................ *W31
     3.2.  West End .................................................. *W32
           West End Dungeon  ......................................... *D32
     3.3.  Snow Branch ............................................... *W33
     3.4.  Ice Field.................................................. *W34
           Ice Field Dungeon ......................................... *D34
     3.5.  North Town ................................................ *W35
     3.6.  Haunted Forest ............................................ *W37
           Haunted Forest Mansion .................................... *D37
     3.7   Snow Lady ................................................. *W36
     3.8.  Country Fugue ............................................. *W38
     3.9.  Country Fugue Castle Dungeon .............................. *W39

     CHAOS LAND ...................................................... *W40
     4.1.  Apple Town ................................................ *W41
     4.2.  Mushroom Woods ............................................ *W42
     4.3.  The Last Town ............................................. *W43
     4.4.  Haunted Mansion............................................ *W44
           Haunted Mansion Dungeon ................................... *D44
     4.5.  Lost Ruins ................................................ *W45
           Lost Ruins Dungeon ........................................ *D45
     4.6.  Sage Forest ............................................... *W46
           Sage Forest Dungeon ....................................... *D46
     4.7.  Cherry Point .............................................. *W47
           Flower Cave Dungeon ....................................... *D47
     4.8.  Evil Mountain ............................................. *W48
     4.9.  Chaos Field ............................................... *W49

     FINAL DUNGEON
     5.0   Chaos Field Castle Dungeon ................................ *W50

  V. Lists ........................................................... *LISTS
     01. Quests ...................................................... *L01
     02. Elis' (Paro's) Magic Spells ................................. *L02
     03. Mimic (Pinky's) Spells and Skills ........................... *L03
     04. Shops ....................................................... *L04
     05. Food and Meals .............................................. *L05
     06. Items ....................................................... *L06
     07. Weapons ..................................................... *L07
     08. Equipment ................................................... *L08
     09. Terrain ..................................................... *L09
     10. Monsters .................................................... *L10

 VI. Legal Bit, Contact and Credits .................................. *LCC


===============================================================================
I.  I N T R O D U C T I O N : U S I N G  T H I S  G U I D E ............*INTRO
===============================================================================

This game is really the sequel to Master of the Monster Lair (MML) and uses a
similar magic and battle system, as well as featuring a few dungeons built by
the intrepid dungeon diggers from that game. If you've played MML you'll know
pretty much what to expect, except...there are lots of towns and you can get
your own way with the judicious use of Pout Points (PP)!


This guide is divided into three main sections.

* The first section gives a detailed overview of the way the game works, with
 some hints and tips.

* The walkthrough takes you through each chapter, the events for the area,
 including how to beat the (sometimes optional) bosses, and complete all the
 quests. Each town has a summary of what you need to do, and what new things
 (and enemies) you might find. There are also maps showing the local terrain,
 and the rough locations of important items inside dungeons.

* The lists give the details of monsters, mimic skills, items, weapons, meals,
 and other useful stuff.


NOTE: I've used the name Elis and not Elise throughout this guide, because
     that's how her name was spelled in my copy of the game, despite the fact
     that it's really supposed to be Elise.

     Ice and Water seem to be interchangeable, although you will find
     equipment called Water Shield or Ice Blade, but I've used the
     abbreviation W to denote anything with a blue water droplet icon.


===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Saving Your Game
03. Main and Home Menu
04. Battle Menu
05. Characters
06. Character Attributes
07. Increasing Levels and Attributes
08. Pout Points
09. Magic Spells
10. Mimic Skills
11. Terrain and Monsters
12. Monster Drops
13. Status Changes
14. Defeat and Death!
15. Shopping


------------
01. CONTROLS
------------
You can use the stylus for movement and to select commands that appear on the
bottom screen. Alternatively, use the buttons. All button options are shown on
the screen.

D-pad is for movement and scrolling the menu to see more pages.
A is the action button. Use to Enter towns/gates/dungeons, Search for items,
 and to see the menu options.
B is for Command, which shows the menu screen, and is used as the back button.
Y is used for healing (takes you directly to the heal menu when in battle
 areas), and is used to confirm when you Discard something.
X is used to gain more information about any item, and for pouting!
R is used to check your quests.
L is used to return to town directly, without having to walk!


--------------------
02. SAVING YOUR GAME
--------------------
You can save the game anywhere, and at any time (not during battles, though!)
Go to the Control menu by pressing B and then select "System". Here, you can
save or load your game. However, in case you forget about this, each time you
rest at an inn, and a new day starts, you will be prompted to save. You can
only make two separate save files.


---------------------
03. MAIN AND INN MENU
---------------------
MAIN (COMMAND) MENU: Always available wherever you are!
Press B (command) to bring up the main menu screen. Use A to view each sub menu
screen.

Status  - View your current health, level and stats.
Equip   - Equip weapons and armour. You can remove and change things from here.
Items   - View your items and equipment. This shows your current inventory.
Magic   - View your magic spells. You will be able to obtain more.
Quests  - View your main quests. Click on one for more details. There is a
         second page which shows subquests.
System  - Go here at any time to save your game or load a file.
Back    - Return to the movement screen.


INN MENU: This is only accessed when you visit an inn.

Eat a Meal    - Buy a meal and this will boost various attributes.
Sleep         - Spend the night to restore all HP, MP and PP.
Monster Guide - View the monsters you've killed, and see what they drop.
Item Guide    - View all the items you've bought or found: includes equipment.
Leave         - Leave.


MAP MENU: This is only accessed when you leave a town.

D pad is used to move from one area to another.
A button searches for monsters and items
B button takes you to the command menu.
X button is used for pouting to change terrain, increase items and so on.
Y button is used for recovery (takes you directly to heal menu)
R button is used to check your quests.
L button is used to return to town.


---------------
04. BATTLE MENU
---------------
The battles are turn based, and nothing will happen until you have made your
selection of actions. Then, the battle order is dependent on your and the
enemies' agility.

Six icons are shown at the bottom of the screen when a battle starts.

- Weapon Icon
 If there is no weapon equipped, then this shows a bare fist. Select to make a
 physical attack on the targeted enemy. You cannot hit back row enemies
 unless you use magic, an item, or a bow.

- Magic
 Cast attack magic at the cost of MP. There are four kinds of magic:
 Yellow - Holy, Red - Fire, Blue - Ice, Green - Other (attributeless)

- Pout
 Use PP (pout points) to influence the battle.

- Item
 Use potions to heal or bombs to attack enemies.

- Defend
 Brace yourself for an enemy attack to reduce damage.

- Escape
 Flee from battle.


--------------
05. CHARACTERS
--------------
* ELIS
Elis is your main character (the equivalent of Owen in MML). She can equip any
weapon and all types of equipment, and her main skill is pouting. Make good use
of this for the best outcomes.

* PARO
Paro the parrot can learn various spells from monsters, and he acts as Elis'
spell caster although he does not actually fight as a team member. He can learn
more than one spell at a time, but only learns them when Elis gains a level,
and IF she has been hit, at least once, with that spell.

*PINKY
Pinky is your potential powerhouse. She (gotta be a 'she' in this game!) can
equip any weapon and any piece of equipment provided she has copied the ability
to do so from a monster. She can mimic four body parts:

- Head: increases MP and wisdom and gives various skills (including spells),
       and the ability to wear helms and hats.
- Arms: increases strength and gives the ability to equip various weapons.
- Body: increases HP and constitution and gives the ability to wear body armour
- Legs: increases speed and gives the ability to wear shoes and leg armour.


------------------------
06. CHARACTER ATTRIBUTES
------------------------
HP           - Hit Points (Life). If this gets to 0, Elis will be given a
              penalty (you choose, based on PP) and returned to the town.
MP           - Magic Points for using spells.
PP           - Pout Points used by Elis for various things.
Attack       - Attack power. Partly depends on which weapon you equip.
Strength     - Affects damage caused by weapon. High strength = high damage!
Constitution - Affects physical resistance to attack. High con = enemies miss.
Defence      - Overall defence is partly determined by equipment.
Speed        - How fast you can attack!  May also affect ability not to miss.
Wisdom       - Affects the power of magic attacks (including use of magic
              bombs) and magic defence.

F (red)      - Fire magic resistance
W (blue)     - Water/Ice magic resistance
L (yellow)   - Light/Holy magic resistance


------------------------------------
07. INCREASING LEVELS AND ATTRIBUTES
------------------------------------
Defeat enemies and Elis will gain experience points and level up, just as in
most RPGs. However, if you stay at an inn you can buy a meal, and these have
a range of permanent effects on stats. You don't have to eat these meals, and
they are expensive, but since you find many sellable items, and most of the
best equipment is obtained from enemy drops, there is not much to spend your
money on, so it's worth while eating as well as you can!

Monsters level up with you, and each new area can have the same monsters as
before, but at a higher level. You can see the current overall monster level at
the top right of the status menu screen.

Elis will gain 4 HP, 2 MP, and a couple of points to PP, as well as 1 to one of
Strength, Constitution, Speed or Wisdom at each level up. Later on (after level
30) she might get a little more, 3 to MP and 1 to two of her other stats. Pout
Points are also raised when she completes a town's quests and gets the item
that opens the Gate.


---------------
08. POUT POINTS
---------------
The idea behind the pouting is that Elis is a spoiled princess who always gets
her way. It's her world, her way, so she can change things if she doesn't like
the look of it. This means that you can change the terrain, the rate of
acquiring monster drops and experience, and even the enemies themselves: make
'em go away, prevent them using spells, or change their levels.

With each Gate Key obtained Elis gains more Pout Points (PP). Terrain
changing options increase as the game progresses. You can even pout to complete
a quest (though not the sub-quests or quests to find important items.) Use Pout
Points freely to make things go your way!


POUT POINTS IN THE FIELD
---------------------.----.----------------------------------------------------
ELIS'S POUTS         | PP | Effect
---------------------+----+----------------------------------------------------
I hate this area!    |  ? | Changes the terrain of the area you're in.
Options:             |    |
   * Wasteland      |  1 | Emptiness, stretching as far as the eye can see.
   * Prairie        |  2 | A gentle breeze rustles the fields.
   * Dancing Forest |  5 | A delightful forest where the trees dance for some
                    |    | odd reason.
   * Graveyard      |  3 | A cemetery with restless spirits.
   * Dancing Field  |  2 | Even the scarecrows and vegetables sway to the beat
   * My Garden      |  5 | My world, my flower garden.
   * MORE OPTIONS   |  - | YOU WILL HAVE MORE OPTIONS LATER IN THE GAME.
---------------------+----+----------------------------------------------------
I wanna find stuff!  | 15 | Search the area with the A button to find a monster
                    |    | or an item.
---------------------+----+----------------------------------------------------
The monsters stink!  | 20 | Strengthens or weakens monsters' levels by 10.
                    |    | Goes back to normal at the rate of 1 level per
                    |    | battle.
---------------------+----+----------------------------------------------------
Where're the items!? | 10 | The monsters will drop more items. (Gradually
                    |    | returns to normal.)
---------------------+----+----------------------------------------------------
I hate being poor!   |  2 | Monsters will drop more money. (Gradually returns
                    |    | to normal.)  Doubles cash for first battle, and
                    |    | then the amount decreases, battle by battle.
---------------------+----+----------------------------------------------------
Gimme more EXP!      | 30 | Monsters give more experience.  (Gradually returns
                    |    | to normal.) Doubles for the first battle, and
                    |    | then the amount decreases, battle by battle.
---------------------+----+----------------------------------------------------
Quests are annoying! | 99 | Instantly complete one quest.) Max PP decreases by
                    |    | five points, so only use this when needed.
_____________________|____|____________________________________________________


IN DUNGEONS: There is no option to change terrain.
---------------------.----.----------------------------------------------------
ELIS'S POUTS         | PP | Effect
---------------------+----+----------------------------------------------------
Come out, monsters!  | 15 | Force monsters to appear again.
The monsters stink   | 20 | Strengthens or weakens monsters levels by 10.
Where're the items   | 10 | The monsters will drop more items.
I hate being poor    |  2 | Monsters will drop more money.
Gimme more EXP       | 30 | Monsters give more experience.
_____________________|____|____________________________________________________


POUT POINTS AT THE START OF BATTLE: always use Ladies First!
---.---------------------.-----------------------------------------------------
PP | Command             | Effect
---+---------------------+-----------------------------------------------------
0  | Battle Start!       | The battle begins.
2  | Ladies First!       | Elis has the first turn.
5  | This is annoying!   | The enemies will flee and you avoid battle.
___|_____________________|_____________________________________________________


POUT POINTS DURING BATTLE: select any of these when it's your turn.
---.---------------------.-----------------------------------------------------
PP | Command             | Effect
---+---------------------+-----------------------------------------------------
5  | Hey, stand still!   | Freezes an enemy in place and stops them attacking.
2  | Shut up, would you? | Prevents one enemy from casting spells.
5  | Everybody SHUT UP!  | Prevents all enemies from casting spells.
2  | Get lost!           | Causes one enemy to flee. Doesn't work on bosses.
4  | Talk to the hand!   | Cause all enemies to flee. Doesn't work on bosses.
___|_____________________|_____________________________________________________



----------------
09. MAGIC SPELLS
----------------
Although Elis has MP, most of these spells are learned by Paro, both from
enemies, and from the Sage Owl. This friendly bird, who you will find in
various map areas, will give you some spells for free. Paro also learns
spells if an enemy uses the spell on Elis (at least once) during various
battles, but you won't know if he has learned the spell until Elis levels up.
Then, you will find be told which spell has been learned, and can find the
spell in Elis's spell list. Note that you can learn two spells at once.

EARLY SPELLS (see the magic list for them all)
------------.----.-------------------------------------------------------------
Elis        | MP |  Effect
------------+----+-------------------------------------------------------------
Return      |  0 | Returns to last town visited. (Default spell)
Heal        |  3 | Restores one person's HP.
Cure        |  1 | Cures all allies of bad statuses.
Holy Sword  |  2 | Imbue weapons with holy power.
Magic Arrow |  2 | Hits one enemy: Attributeless.
____________|____|_____________________________________________________________


----------------
10. MIMIC SKILLS
----------------
Pinky (your pink slime partner in crime) will randomly learn skills from
enemies. This really is completely random, although you'll find that it happens
frequently, and more often than in Master of the Monster Lair. If you want to
obtain a specific skill, spell, or boost to stats, then fight monsters that
have these, until you can mimic the one you want.

Although Pinky will learn a range of skills from enemy monsters, only the
spells (learned from the "head" part) will be permanent. For example, if she
learns something like Poison Needle from a Venombug, and then goes on to learn
Needle, then she will no longer be able to use Poison Needle. This (and many
other skills) are automatically triggered and cannot be directly controlled. In
other words, you must have that particular body part in order to have the
linked skill, and if you change it for a different part, then the skill is
lost.

However, you can relearn skills again if you want, and this is a useful thing
to do, especially since monsters level up as the game progresses.


------------------------
11. TERRAIN AND MONSTERS
------------------------
Each town you visit has a map consisting of linked areas of different terrain.
Different areas of terrain contain different monsters, so, for example, Bonfire
areas will contain fire based monsters, Dancing Fields will contain various
vegetable type monsters, and Ice Ponds will contain ice monsters.

Although the terrain is laid out for you when you first visit a new town, Elis
can change any area using her Pout Points, and that change is permanent, at
least, until you decide to change it again. Change the terrain and different
monsters will appear. They can appear in groups of four (the maximun), alone,
or in twos and threes.

There are also dungeons (these will be familiar to you if you've played Master
of the Monster Lair) which contain various rooms which cannot be changed. Each
single room contains a monster, and some larger rooms, such as Fields, will
have 9 of them.


-----------------
12. MONSTER DROPS
-----------------
Monsters drop a wide range of items, and you can see a list of all monsters
you've beaten, at the inn. The best way to guarantee a monster drop is to pout
for more items. This temporarily raises the rate of drops for a few battles.
If you need a particular item (for a quest, or just because you want some
better equipment) then remember that the last monster you kill is the one that
will drop the item.

Equipment type drops are visible as such: Boots, Hats, Helmets, Swords, Bows,
etc. Other drops, such as rings and sellable monster items are hidden in bags,
and you will find out what's inside when you pick them up. These dropped items
won't disappear, at least, not while you are still inside the terrain or
dungeon floor, so you can take as long as you like before you pick them up.


------------------
13. STATUS CHANGES
------------------
There are a number of status changes which can affect both the monsters and
your team, although the one that is most awkward to deal with is if everyone
gets stunned. That means that they can't do anything for a couple of turns, so
you should try and equip Elis and Pinky with gear that protects against
dizzy status: the higher the percentage the better! Bosses are vulnerable to
status attacks as well as ordinary enemies, but all status changes, except
poison, wear off quickly.

- Poison
 This lasts after a battle and can be healed by sleeping at inn or by using
 the Cure spell. Pinky can learn a skill to poison enemies and some weapons
 can inflict poison.

- Stun
 You can stun enemies with a weapon attack. Some equipment (all headgear) has
 a "dizzy" percentage and the higher this stat, the better you are protected
 from stunning.

- Paralyse
 You can paralyse enemies (including bosses) using a Pout command.

- Sleep
 Dream bombs will make an enemy fall asleep, and so will a Sleep spell. This
 doesn't last for long!

- Frozen
 Ice Shards or Blizzard magic can sometimes freeze an enemy and this will
 decrease the power of its physical attacks. The Freeze spell has the same
 effect.

- Seal
 This prevents you (or an enemy) from using magic or special skills for a
 short time. Some dungeon rooms have this effect on enemies found there.


---------------------
14. DEFEAT AND DEATH!
---------------------
If Elis loses all her HP and is downed, then you are asked to select a penalty.
If you have enough PP you can avoid this by selecting "Both of these stink!"

Today's XP is halved  0 PP
Your money is halved  0 PP
Both of those stink! 30 PP


------------
15. SHOPPING
------------
Most towns have an armorer who sells weapons, armour and ring accessories, and
some also have a Plaza shop that sells a few less common pieces of equipment.
Many towns have an item shop as well, but if they don't, then the Inn will sell
items instead. Inns also sell meals, which you can buy if you want, and each
meal will raise Elis' stats in various ways.

After you have sold something to the armorer he will then stock that item as
well. When you find a new item, such as a Magic Potion, or Bomb, then the item
shop will automatically stock it, so you can buy more. Even if you sell a
weapon or armour at the item shop, it will then appear in the inventory of the
armorer for that town.

Elis has a restricted inventory of 70 items, and it's easy to fill this up if
you don't sell stuff off. Make sure you sell as well as buy! (And in any case,
the meals are expensive, and some equipment late on the game is VERY expensive,
so you might want to save as much money as you can.)


----------------------------------------
16. TOWNS AND MOVING FROM PLACE TO PLACE
----------------------------------------
The game is divided into four "lands" and each land has a number of towns (or
just small settlements with an inn and not much else). When you enter one town
you will usually be given a number of quests. You cannot leave the town until
you've completed all the quests, and usually you will also have to beat a "Gate
Boss". You have to clear all the towns in that land in order to move on to the
next "land", and you'll have to defeat a major boss found in a dungeon in the
last town of each "land",

Sometimes you can choose the order of towns to visit, and you can move freely
between all the lands and towns that you have cleared. Choose a town from the
world map, and you will be at the terrain just outside that town. You can
choose to "Enter" the town, or "pass through", and that option takes you back
to the world map.

To access the different "lands", return to the First Town, (Elis home) and you
will be given the options of all the lands (and towns) you've completed: Grass
Land, Desert Land, Snow Land and Chaos Land. This might be useful if you are
hunting for a specific skill or item, and it also means that you can pick and
choose the best (cheapest) inn to eat at! You can freely visit all cleared
areas and complete any optional quests that you might have missed or failed to
complete.


--------
17. MAPS
--------
Each new area will display a map showing the town, gate, any dungeon, and the
terrain. I've included maps for the towns as they are when you first arrive,
although if you change the terrain, then they will be different. When you first
enter a Dungeon you will be in darkness and cannot see the route to take. As
you explore, the map of the floor will be revealed. I've included small maps of
all dungeons just showing the route from the entrance to the next floor (if
there is one) and the location of a boss and some treasure chest rooms, and
given links to fully detailed maps.


===============================================================================
III.  H I N T S  A N D  T I P S  ........................................*TIPS
===============================================================================

01. You can save your game anywhere and at any time. Go to B (Command) and
   System, to access the save.

02. Any equipment you sell, you can buy back, as the armorer will then stock
   it. Use this feature to duplicate rare or hard to find stuff.

03. Details of new equipment do not appear in the inn's item guide list until
   you've bought or found it, even if it is for sale at the local shop.

04. Bad status effects stack, so you can poison, stun and paralyse one enemy.

05. Use Pout Points freely, especially when trying to find rare items or enemy
   drops. "I wanna find stuff!" will make more monsters and items on a terrain
   area and you can continue to search until there is nothing to find.
   "Where're the items" will make the enemies drop rate increase.  If
   unwanted enemies turn up, then just pout "This is annoying" to make them
   disappear, and continue until your PP runs out. Return to town, sleep and
   repeat.

06. Terrain will run out of monsters and items after a while (even if you pout
   for more!) so you need to make new areas if you still need to find things.

07. Enemies and treasure chest contents in Dungeons will respawn. Leave, and
   sleep at an inn, and return the next day to find everything has re-set.

08. If you wish to boost Pinky's stats quickly when she mimics enemies, then
   raise enemies' levels by 10. Higher level enemies also give you more cash
   and experience and seem to drop good equipment slightly more often.

09. Remember to pout for more experience and cash, and especially before
   fighting a boss. This really makes a difference!

10. If don't like the look of a group of enemies then you are guaranteed to
   make them go away if you pout. This ALWAYS works, except with bosses and if
   there isn't a pout option (for some enemies later in the game.)

11. If you're having problems defeating a particular boss...lower its levels!
   You might be too proud to think of such a thing, but it IS your world, your
   way, and you really are allowed to do this!

12. You can often choose the order in which you complete new towns, but once
   you enter one, you cannot get out again until you have found the way to
   unlock the Gate, and (usually) defeated the Gate Boss.



===============================================================================

                IV.  W  A  L  K  T  H  R  O  U  G  H  ..................*WALK

===============================================================================


===============================================================================

1. G R A S S  L A N D .................................................... *W10
  1.1   Grass Town ...................................................... W11
  1.2.  Farm Town ....................................................... W12
  1.3.  Grave Town ...................................................... W13
  1.4.  Flower Town ..................................................... W14
  1.5.  Succubus Field .................................................. W15
  1.6.  Succubus Field Dungeon

===============================================================================

----------------
Getting Started!
----------------
After the introduction you can choose to change Elis's name, but I will stick
with Elis. Then, you will be on the map of GRASS LAND. The world map is shown
on the top screen alongside Elis's current status. She is at level 1 with 20
HP, has 500 Gilberts (cash) and a number of items: Potion (for healing HP),
Holy Missile, Fire Missile x2, Fire Bomb x2 (for throwing at enemies). Her
equipment is: Ribbon, Quilted Skirt, Ornamental Ring and Quilted Shoes.

Simply move to the town, using the stylus or D-pad, and press A to enter. .
You'll see a scene with Nero, Elis' mentor, though unknown to her, and he will
give you various hints as the game progresses. Each town will have a mayor
whose task is to give you various quests to complete, and an inn where you can
stay for free (and eat a stat increasing meal, which you have to pay for) as
well as an assortment of shops.

Elis starts the game with the spell Return, which costs nothing in MP and
instantly returns her to the last town visited. She doesn't have a weapon or
any armour and this might be the best thing to obtain as soon as you can!


===============================================================================
1.1. GRASS TOWN: (MONSTERS LEVEL 3) ..................................... *W11
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
DF = Dancing Forest

[WL] [PR] [GT]
[WL] [PR] [PR]
[WL] [PR] [WL]
[PR] [PR] [WL]
[TN] [PR] [DF]


NEW POUT TERRAIN
Dancing Forest

NEW ENEMIES
Prarie:         Grassbug   (Items : Grassbug Down)

Wasteland:      Roosterbat (Items : Bat Leg Meat)

Dancing Forest: Warcat    (Weapon: Feline Dagger
                          Armour: Fur Halter, Fur Shoes, Warcat Hat)

Inn
-------------------------
Caesar Salad          100
Mashed Potatoes       100
Ginger Pork           400

Arms Shop
-------------------------
Item           Stat  Cost
Hunter's Bow     7    300
-------------------------
Denim Skirt      3    400
Buckler          1    100

Item Shop
-------------------------
Potion                 40
Holy Missile           40
Fire Missile           40
Fire Bomb              60


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
THE CATS OF WAR  (5)
Task  : Hunt the Warcats that lurk in the forest
How   : Kill 5 warcats and use pout points to create more forests.
Reward: Key to the Gate.
-------------------------------------------------------------------------------

Visit the Arms shop and buy the Hunter's Bow so Elis at least has a weapon, and
don't forget to equip it! Press B to view the menu and then select Equip and
scroll to WPN, in fact that's the top option. Then, select your weapon. The
arms dealer explains that if you sell anything he will then stock that item, be
it a weapon shield or ring, which means you should sell excess things for the
cash they bring you. You're going to need a LOT of cash for all the meals you
need to eat to boost stats, and you'll need cash for some excellent weapons
near the end of the game. (Not essential, but very useful.)

Check out the item shop and maybe buy a potion for healing, although you don't
really need it so long as you keep returning to town to sleep, which won't cost
you anything. (Although the innkeeper will remark if you go to bed on an empty
stomach, you can ignore that.)

Leave town, and you'll get a quick run-down of how the controls work:

D pad is used to move from one area to another.
A button searches for monsters and items
B button is the command menu.
X button is used for pouting
Y button is used for healing (takes you directly to heal menu)
R button is used to check your quests.
L button is used to return to town.

You will start at a patch of ground outside the town and can see the map of the
area on the top screen, and a reminder of all the button functions is always
displayed on the bottom screen. At this point Elis can pout to change terrain
to Wasteland or Prairie, but there's no need to do this now.

After fighting one battle Elis should gain a level and some of her stats will
increase. Walk down to the forest terrain at the south west corner of the map,
and you'll find an Owl. He'll increase your pout points by 5 and tell you to
make more forests where you'll find more Warcats.

Move to the adjoining Wasteland terrain and Elis will decide she wants Dancing
Forests! Press X to bring up the Pout menu and select " I hate this area".
You'll see a new mneu showing three options: Wasteland, Prairie and Dancing
Forest. Use 5 PP to make a Dancing Forest and press A to find a warcat waiting
to be killed. You'll need two shots of the bow to kill one, and be careful to
keep healed up if it uses the Pounce attack more than once. After replenishing
your PP and HP back at the inn, you an use the Ladies First! pout at the start
of a battle to ensure that the Warcat only gets one shot at you! Just keep
heading back to town to sleep if you want to save money and avoid buying
Potions.

Kill a few warcats and Elis should be at level 3 or 4, and you might be lucky
and get the Warcat to drop a Feline Dagger weapon which has a chain attack.
After killing 5 of them, and returning to town, you'll get the key to the gate
and Elis Pout Points increase by 10. Make your way down to the Gate, and Nero
will turn up. (Also you'll be told that the A button opens gates...wow!) Press
this button and you'll get the option to pass through the gate. There is a fork
in the road, and the right leads to a farming town and the left to a
gravekeeper's town. The choice is between musty old bones or potatoes. Good
one! I went for the bones one just to be onery, but it's easier to do Farm Town
first.


IMPORTANT!
If you decide to go after the bone enemies at Grave Town, you're going to need
items, so make sure to buy Fire Missiles and Bombs before you leave Grass Town.
Grave Town doesn't sell these and you cannot return to Grass Land once you
enter Grave Town.


===============================================================================
1.2. FARM TOWN:  (MONSTERS LEVEL 4) ..................................... *W12
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
DF = Dancing Forest
FD = Dancing Field

[FD] [FD] [FD] [FD] [TN]
[FD] [PR] [FD] [FD] [DF]
[FD] [FD] [GT] [FD] [DF]


NEW POUT TERRAIN
Dancing Field

NEW ENEMIES
Dancing Forest: Wizardrill (Items : Magic Missile, Magic Potion
                           Weapon: Short Bow
                           Armour: Wizard's Hat, Robe, Leather Shoes)

Dancing Field:  Taterbomb  (Items : Ice, Fire, Holy and Dream bombs)
               False Boar (Items : False Boar Fur)

NEW SPELLS
Magic Arrow (for Paro and Pinky from Wizardrill)

Inn
-------------------------
Caesar Salad          100
Mashed Potatoes       100
Grape Cake            300
Oily Sardines         700
Chicken Nuggets       500

Item Shop
-------------------------
Potion                 40
Holy Missile           40
Fire Missile           40
Fire Bomb              60

Plaza Shop
-------------------------
Item            Stat  Cost
Staff            9    400
Straw Hat        1    100
Boots            2    200

Fortune Teller


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
Taterbomb Hunt  (5)
Task  : Hunt 5 Taterbombs that have appeared in the fields
How   : Kill them in the fields.
Reward: Nothing. But the bombs you find will be sold in the item shop.
-------------------------------------------------------------------------------
Mountain Grapes  (5)
Task  : Collect 5 Mountain Grapes in the forest.
How   : Go to a forest area and search. (You might find enemies instead!)
Reward: Gate Key
-------------------------------------------------------------------------------
Warcat Hat (sub-quest)
Task  : The girl at the Item shop a Farm Town wants a Warcat Hat.
How   : Kill Warcats until you get a Hat.
Reward: Defensive Ring
-------------------------------------------------------------------------------

PARO THE PARROT!
Head for this town and you'll meet an ally...no, not a blue haired sword
wielder, but a PARROT! Paro is Elis's pet parrot and Nero has already taught it
a healing spell. You can teach it more spells (some are given to you as rewards
for special quests, or by the Wise Owl, but most are mearned from enemies.)
Basically, Paro acts as Elis's magic caster, and she can use any spells he
learns. To learn a spell Elis must be hit (only once) by that spell during a
battle, so don't pout to paralyse or mute an enemy if you are hoping to learn
their spell! You'll only know if Paro learned the spell when Elis next levels
up, and you can learn more than one at once.


The Mayor will give Elis two quests: one to defeat 5 monster potatoes (found in
Dancing Fields) and another one to collect 5 Mountain Grapes. These are items
depicted on cards which you'll find if you search (using the A button) at the
Dancing Forest terrain.

There's no arms shop here, but visit the Item shop and the girl there will give
you another quest. This isn't essential, but gives you a nice reward. There is
a shop at the central plaza if you want to buy some different equipment, and
the Inn has a better range of meals. Now, a warning. To get access to the most
powerful weapon at the end of the game, you will need 300 PP so don't neglect
adding to these since you won't be able to obtain enough of them just from
levelling up and getting the mayor's reward of additional points. (Though,
since that weapon is hideously expensive you might not want to bother with it!)

Also, you'll need good HP for Elis, and if you want to be effective with
spells, then you'll need to add to her Wisdom. I found that spells were much
more effective than weapons especially on bosses. Also, the more magic strength
(wisdom) Elis has, the more effective any attack item will be, such as Fire
Missiles. You don't need to worry too much this just yet, since you can always
sleep at inns as mnay times as you can afford if you think some stat is not
high enough.

Leave town, and Nero will explain how to learn spells for Paro. I've already
explained, but here's a reminder! Allow a monster to hit you with their spell
(once is enough) and when Elis gains the next level, the spell will be learned
by Paro and automatically added to her spell list. Move to one of the fields
and the Owl will turn up again. He explains that you should use the Ladies
First pout, to get the drop on enemies, and that if you kill lots of Taterbombs
they will drop various bombs, which THEN will be sold at the item shop. In
other words, if you want lots of options for bomb type (or any other) items,
then, find these from enemy drops as soon as you can.

Head for a field and you'll find both False Boars and Taterbombs in groups.
These can be hard to kill at first, before you have spells or lots of items,
and there is a risk that the False Boar will stun you, while the Potato fire
bombs you to death! Use a Fire Missile on one or Fire Bomb on two front line
foes for quick dispatching! OR pout to paralyse one while you deal with the
other.

Search for the Grapes in Dancing Forest terrain, and you'll also find the
Wizardrill enemy from whom you can get the Magic Potion drop. This is very
useful to obtain early on since it heals MP, but don't worry if you don't get
it now, as there will be more chances later in the game. I think that some
enemies are reluctant to drop particular items early on, and then later you'll
find they do.

Don't kill the Wizardrill too quickly and you'll get hit by the Magic Arrow
attack spell, which Paro will learn when Elis next levels up. After that, use
pout to silence this enemy as he keeps using this attack and will take at least
three turns to kill unless you use items. Use the pout "Where're the items?" to
raise the chances of enemy drops, and "I wanna find stuff!" to increase the
appearance of enemies and the Grapes on one terrain. Remember that terrain runs
out of occupants after a while, and this will replenish the supply!. OR just
pout to make more Dancing Forests.

The Sub-quest details are found on the next page of your Quest notes, and you
need to keep killing Warcats until one of them drops the Warcat Hat. If you're
not sure where to find them, (and this applies for any other sub-quest) then
talk to the Fortune Teller inside the hut at the lower left corner of the town,
and she'll tell you that they are found in forests. This is a good quest to
complete, since you might find some other useful items from the Warcats. When
you obtain the hat, return to the item shop and the girl will give you the
Defensive Ring.

When you've completed both Gate Key quests you'll see the message "Done!" at
the top right of the menu screen, and when you return to town you'll get the
Gate Key and another boost to Elis' Pout Points. When you leave town, Nero will
show up and ask you to choose a monster to fight at the Gate. To begin with you
have the option to "Forget it!" so you can avoid this fight if you wish, but
you will get a guaranteed reward and the club is going ot be useful at this
stage. If you're confident enough you could increase the Gate monster's level,
or if you want an easy time of it, decrease its level. (Pout as soon as you
enter the gate terrain.) It's always a good idea to pout to increase
experience and cash if you have sufficient pout points to spare before fighting
any boss, and, of course, make sure you're at full health before the battle
starts!


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis should be at least at level 5 for these battles, and with the judicious
use of pout points you can win, even without reducing their levels.

TOUGH MONSTER BOSS = STRAY GOBLIN (Club)
49 HP
Experience: 86
Cash      : 55G

Use Ladies First! and then paralyse him with a Stand Still pout, and after that
use two Fire Bombs to kill him. If you don't pout, then you'll find that he can
quickly defeat you with a stunning attack, and then wallop you with Flurry, a
powerful blow from his club. Your weapons won't do any damage to him, so don't
bother with that. You will find a Club as a reward!


SOFT MONSTER BOSS = STRAY SLIME (Ruby Ring)
60 HP
Cash  : 51G
Exp.  : 62

Again, go with Ladies First, and paralysis, and then use Magic Arrow, if you've
got that magic, or a couple of Fire Bombs. This enemy uses a Slam attack, but
if you pout, it won't get a chance to use it!

By the way, if you fight the Slime and continue to the Grave Town shop, the
armorer will sell the Club, however he doesn't seem to sell the ring if you
fight the Goblin.


-------------------------------------------------------------------------------
PINKY! - FLOWER TOWN
After leaving through the Gate, you can choose to visit Grave Town, or Flower
Town. Go to Flower Town first, then you'll meet your trusty pink Mimic Slime
companion, Pinky! Then, choose not to enter Flower Town, and you will be back
on the world map and can return to Farm and Grass Town if you wish, or enter
Grave Town.

Pinky joins you with 20 HP, 0 MP no equipment, and
ATK 9, STR 4
DEF 8, CON 8
SPD 1, WIS 1

You'll notice that Pinky has NO SPELLS and cannot wear any armour or use any
weapon at first. To gain spells, skills and the chance to use a weapon and
equipment, Pinky must first mimic an enemy's part. Which enemy she mimics and
which part, is just a matter of fighting lots of different enemies, and hoping
that you'll be given the option to mimic one of them. You can't do anything to
increase the chances of this happening, but obviously the more enemies you
fight, the more likely it is that you'll be able to mimic the part you want.
Spells, once learned, are permanent, but all other skills will only be
available for the monsters Pinky currently mimics. Check the Status screen for
Pinky and then press A to view all these parts.

To begin with just accept anything you can get in the way of mimic skills and
parts, until you get used to the concept. You will see that some enemies won't
permit Piny to wear boots, but might have high speed, and others will give high
HP but won't let Pinky equip armour. It's a trade-off with some of these stats
and equipment, but just experiment! You can easily change the mimicked part if
you don't like the result!

One useful trick, when you're stronger, is to boost enemy levels with Elis and
then Pinky can gain higher stats when she copies a part from a high level
enemy. She doesn't seem to mimic the Gate bosses, at least, I've not had that
occur. Remember that spells (obtained from mimicking head parts) are permanent
additions, and once learned, you can change the head part and you keep the
spell.


===============================================================================
1.3. GRAVE TOWN: (MONSTERS LEVEL 5) ..................................... *W13
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
DF = Dancing Forest
FD = Dancing Field
GR = Graveyard

[TN] [WL] [WL] [WL]
[PR] [PR] [PR] [WL]
[PR] [DF] [PR] [DF]
[GT] [DF] [PR] [GR]


NEW POUT TERRAIN
Graveyard

NEW ENEMIES
Graveyard: Slime Kid     (Armour: Glass Ring, Bronze Ring)
          Bone Fighter: (Weapon: Ancient Blade
                         Armour: Small Helm, Small Plate, Leather Shoes)

NEW SPELLS</pre><pre id="faqspan-2">
Holy Sword (from Owl)

Inn
-------------------------
Caesar Salad          100
Mashed Potatoes       100
Ginger Pork           400
Oily Sardines         700
Chicken Nuggets       500

Arms Shop
-------------------------
Item           Stat  Cost
Feline Dagger    8    400
Club            11    600
Hunter's Bow     7    300
-------------------------
Denim Skirt      3    400
Leather Skirt    5    800
Buckler          1    100

Item Shop
-------------------------
Potion                 40
Holy Missile           40
Fire Missile           40
Fire Bomb              60

Fortune Teller


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
Restless Bones
Task  : Hunt for the skeletal monsters that haunt the graveyard!
How   : Find one Bonekiller in the Grave area and kill it.
Reward: Gate Key
-------------------------------------------------------------------------------
Cough Grass
Task  : Collect Cough Grass in the prairie to make cold medicine.
How   : Search the Prairie land. There is one in each area. Make two more.
Reward: You get the subquest for Roosterbat Leg
-------------------------------------------------------------------------------
SUBQUEST: Roosterbat Leg  (Subquest)
From  : Armorer  in Grave Town
Task  : Find a Roosterbat Leg which can be used as a charm for success in
       business ventures.
How   : Visit the Fortuneteller who will tell you to search in Wastelands
       Kill Roosterbats until you find one. .
Reward: Small Shield.
-------------------------------------------------------------------------------

If you go here before Farm Town, then you'll meet Paro. Other than that, the
Mayor will greet you with two quests. How easy or hard you find the enemies in
the new terrain is dependent on whether you came here before or after Farm
Town, Elis level, and the equipment and bombs you've manages to obtain. If
you've taken my advice and visited Flower Town BEFORE entering Grave Town,
then, you'll have found Pinky and that will make everything a lot simpler!

The first time playing I went to Grave Town after Grass Town and didn't know I
couldn't buy any items here, so it was tough. The Slime Kid is tricky if you've
just got your bow. It has 14 HP which might not sound a lot, but if you're only
doing 2 HP damage to it, then it's a hell of a lot. Use items on it until you
are stronger or have some magic, or use Pout Points to paralyse it, although
this will only last for two turns. You also might get stunned with its headbutt
attack, so be very careful!

When you leave the town and enter the map area, Nero will turn up to remind you
to use the A button to search terrain for enemies or items. Make your way
toward the lower right corner of the map, and you'll meet the Owl. He will
teach Paro the HOLY SWORD spell, which you need to defeat grave monsters. The
spell is used to give your weapons holy power.

On the way here, search the grassy areas (prairie) to find Cough Grass. You'll
might need to change a couple of areas to Prairie to find enough of the grass
as once you find one, there are no more. However, if you use the Pout *I wanna
find stuff!* this will increase the appearance of monsters and the Cough Grass
cards.

Enter the Graveyard, and Elis will learn this additional terrain pout. The
undead type enemies can be killed with Fire magic (and missiles) if you don't
have enough MP to use the Holy Sword spell, but the Bone Fighter's Double Slash
is very powerful and he has far too much HP to kill with just an arrow or two.
Use a Holy Missile on him and you'll overkill him by a huge amount!

After killing one Bone Fighter, call back in to the arms shop for another
quest: he wants Roosterbat Leg. My guess is that this request only appears
after you complete one or other of the two main quests. Visit the fortuneteller
who tells you to search in Wasteland. At the first Wasteland area Nero will
appear, and you learn that the last monster defeated drops the item. So, beat a
Roosterbat last and you will get this item, hopefully. (It might take a while,
so be patient and keep killing lots of Roosterbats, and in fact they appear in
any of the terrain.) If you find that you're running out of enemies, then do
the *I wanna find stuff!* pout, and the *More Items* one to boost drops.

Sell the items you've gained from monsters to get enough money for better
equipment, but don't bother buying a shield, because you'll get one for free as
soon as you complete the quest for a Roosterbat Leg.

If you're got Pinky already, then, try to mimic the Bone Fighter arms skill,
and get him to drop an Ancient Blade weapon. Very useful at this stage of the
game and it saves you from having to buy anything. (Or you could try and get
the sword skill from a Warcat in Dancing Forests.)

After completing the two quests, you can leave via the Gate, but Nero turns up
and decides that Elis needs a bit more of a challenge. You get the choice of
fighting a Blade Warrior or a Mage. If you select Forget it! then you don't
have to fight anything!


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

BLADE WARRIOR BOSS = STRAY WARDOG (Short Sword)
43 HP
Cash  : 49 G
Exp.  : 77

This boss has 43 HP and at level 5 with no items you don't stand a chance. If
you are defeated and return to the gate after resting up in Grave Town, he will
still be there. You'll have to increase levels, eat some food, and improve your
equipment to increase stats, if you want to defeat him. However, if you really
are having trouble then simply DECREASE his level, and this will make
everything much easier!

With Pinky in your team and some items, this is simple to win with weapon or
magic attacks. His only skill is Powerful Blow, which hurts one for around 10
HP with decent equipment. (Though Elis was level 7 this time around, and Pinky
had the Ancient Blade from the Bone Fighter, which made us pretty powerful!)


MAGE BOSS = STRAY SPOOK (Bell Hat)
45 HP
Cash  : G
Exp.  :

This boss has 45 HP and his Angelic Chop will do around 33 HP damage, Then, he
will probably send you to sleep and after that you've no chance. IF you have
stronger weapons than just the bow, and if you've got Pinky in your team, then
select Ladies First, and imbue your weapons with Holy magic, (or use Holy
Missiles) and this will mean that you can damage him.


Leave this area and Flower Town is on the map. You can also return to Grass
Town if you wish, but the weapon shop has the same inventory as Grave Town, so
the only reason to call in here is to stock up on items. Onwards to defeat the
Succubus Queen: and is Nero calling on Owen, the expert dungeon maker from
Master of the Monster Lair? Time will tell!


===============================================================================
1.4. FLOWER TOWN: (MONSTERS LEVEL 8) .................................... *W14
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
DF = Dancing Forest
MG = My Garden

   Owl Sage\
[DF] [MG] [MG] [TN] [WL]
[MG] [MG] [MG] [PR] [WL]
[Fl] [PR] [PR] [PR] [WL]
[DF] [PR] [MG] [MG] [WL]
[DF] [GT] [DF] [DF] [WL]

NEW POUT TERRAIN
My Garden

NEW ENEMIES
Prairie:   Venombug   (Items : Venombug Down)
My Garden: Forked Cat (Weapon: Medium Bow
                      Armour: Glass Tiara, Cat Dress, Glass Rings, Pumps)
          Venombug

NEW SPELLS
Cure (from Owl)
Heal (from Forked Cat - Pinky))

NEW ALLY
PINKY!

Inn
-------------------------
Caesar Salad          100
Mashed Potatoes       100
Ginger Pork           400
Grape Cake            300
Oily Sardines         700

Arms Shop
-------------------------
Item            Stat  Cost
Feline Dagger    8    400
Buster Knife    14    600 NEW!
Club            11    600
Hunter's Bow     7    300
Short Bow       11    800 NEW!
-------------------------
Small Helm       2    400 NEW!
Denim Skirt      3    400
Leather Skirt    5    800
Leather Halter   6   1200 NEW!
Buckler          1    100
Wooden Shield    3    600 NEW!
-------------------------

Plaza Shop
---------
Flower Hat      3     600
Camisole        2     800 ? later

Item Shop
-------------------------
Potion                 40
Holy Missile           40
Fire Missile           40
Fire Bomb              60
(And anything else you manage to find)


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
FLOWER THEIVES  (5)
Task  : Hunt and kill 5 Forked Cats that are stealing flowers.
How   : Head for the flower areas (My Gardens) to find plenty of these enemies.
Reward: Gate Key when all quests are completed.
-------------------------------------------------------------------------------
VENOMBUGS  (10)
Task  : Hunt and kill 10 Venombugs
How   : Find them in Prairie areas and My Gardens
Reward: Gate Key when all quests are completed.
-------------------------------------------------------------------------------
BIRTHDAY FLOWERS  (10)
Task  : Pick 10 celebratory birthday flowers.
How   : Search My Gardens until you have enough.
Reward: Gate Key when all quests are completed.
-------------------------------------------------------------------------------

PINKY!
When you arrive here, you meet a cute pink blob. Yay! It's a mimic slime, just
like Gloop (the green slime) in Master of the Monster Lair. I'll just call it
PINKY but you can choose any name you like.

Once inside Flower Town, the mayor the Grass Town appears to be spreading the
word about this helpful adventurer Elis. Anyhow, the mayor of Flower town has a
problem that needs solving. You have to slay 5 Forked Cats, 10 Venombugs and
pick 10 Birthday Flowers. You'll find that you can obtain many flowers in one
area, so keep searching until you see the message that there is nothing to
find.

Call it at the Plaza to find a new item for sale, and the armorer won't have
anything new until Elis uses 20 Pout Points. You have to say yes to this, but
if you don't, then the next time you enter the shop the option is still there
to agree.

Leave town to start questing, and Nero will appear with some more helpful
hints. This time, it's about RANGE. Monsters start to appear in larger groups
now, and some are on the back row. Only arrows and magic can target monsters on
the back row, and you should press UP on the control pad to aim at them. You
probably already figured this out when fighting groups of bats in the
graveyard. An all enemy magic bomb would not target them all, but just two on
the front or back row. Just something to bear in mind I guess.

Head left, from the town, and into the first Flower area, Here, the Owl Sage
will teach the Cure spell to Paro, so you can recover from poison. He also
reminds you that the last monster you defeat drops the item. Make sure to learn
the Heal spell for Pinky from the Forked Cat enemies. Keep fighting them until
you get the option for the spell (it might take a while). It's an essential
one, and though you will get more chances to fight Forked Cats, it's best to
get it as soon as you can. Forked Cats also drop some nice equipment, so it's
not time wasted! In fact the Medium Bow they drop is useful for hitting those
back row enemies.

To fight Warcats and Forked Cats, use Elis's pout skills to silence the Forked
Cat (Shut Up!, and with a Club there's a good chance to stun her. Pinky can
poison her if you've learned the Venom Needle skill from the Venombugs, and you
can also use Dream Bombs. The Cat will heal itself completely if you don't take
this kind of action.

Search My Garden areas to find both Birthday Flower item cards and Forked Cats.
Remember to pout for more items, but there are plenty of Garden areas so you
shouldn't have too much trouble finding enough of both. Check the progress on
your Quest page by pressing the R button.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis Level 9 and Pinky with Forked Cat Body, Legs, and Head and Warcat Arms.

BLADE WARRIOR BOSS - LONE WARRIOR  (SICKLE obtained. (Attacks multiple enemies)

HP 88
Exp 150, 75G

Start with a pout to paralyse him, and Poison Needle is useful if you have it
(from the Venombug) and if it triggers with Pinky. Use Fire Missiles on him,
and beware when he can move again, as his killer blade blow can kill Pinky in
one fell swoop. It only does around 7 or 8 HP damage to Elis though, with
decent equipment, and Fire Bombs do around 20 HP damage to him. Give Pinky a
Shield if you can manage it and this might give her a better protection.


MAGE - LONE WITCH (WITCH'S STAFF obtained (This can seal enemies' magic)
HP 74
Exp 119, 77 G

Pout to make go first and then, to make her stand still. Although you can
poison her, physical attacks won't do much damage at all, even with the club.
Items are your best bet, and the Fire Missile does around 10-16 damage
depending on your wisdom stats. (If Pinky has the Heal spell, then her stats
are high enough to do 21 HP damage with a Fire attack item.) Her Death Blade
magic is a powerful attack on both of you, that downed Pinky with less than 30
HP. You need to keep paralysing her and stopping her from using spells. She can
also use a Sleep attack which isn't fun if she then uses Death Blade again.
Fortunately she sometimes does ordinary physical attacks and these don't do
much damage: around 7 HP at the maximum for Elis.

I'd suggest going for the Blade Warrior, since you can already seal magic with
Pout Points, and it's an easier fight to win.


After passing through the gate and entering Succubus Field, Elis will comment
about your current experience and levels. This doesn't mean that you are too
low a level, just that you have the chance to back off and revisit the other
towns if you wish, maybe to obtain better skills for Pinky, or pick up some
more equipment.


===============================================================================
1.5. SUCCUBUS FIELD: (MONSTERS LEVEL 12) ................................ *W15
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
MG = My Garden
DU = Dungeon

[PR] [GT] [TN]
[MG] [PR] [WL]
[DU] [MG] [PR]

NEW POUT TERRAIN
None

NEW ENEMIES
My Garden: Devil Girl (Items : Holy Missile, Sealing Mark,
                      Weapon: Pocket knife
                      Armour: Witch Ribbon, Ruby Ring, Red Shoes, Apron Dress)

NEW SPELL
Seal (from Devil Girl - for Paro and Pinky)


Inn
----------------------
Ginger Pork        400
Grape Cake         300
Oily Sardines      700
Chicken Nuggets    500
Boar Pot-Au-Feu   1000


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
THE SUCCUBUS QUEEN
Task  : Defeat the Succubus Queen
How   : Defeat the monster guarding the dungeon and enter it to find the Queen.
Reward: Key to Gate
-------------------------------------------------------------------------------

Once you enter this area, you cannot return to the previous towns, as the gate
will be locked. There are no shops, so you cannot upgrade your equipment,
although the inn sells all the usual bomb and potion items. The Innkeeper is
the equivalent to the mayor, and won't give you the Gate Key until you're
defeated the Succubus Queen. At least the inn sells some good meals, if you've
the cash to pay for them. Don't forget to sleep and heal if you arrive here
directly from winning the Gate monster battle!

Before entering the dungeon, find the Owl in the middle prairie, or the
southeast corner, and he will tell you, that when you lower enemies' levels
they slowly go back to normal by one level, with each battle, and that lowering
levels reduces your experience points. The innkeeper will inform you about how
to use pout skills inside the dungeon much as you do in the town maps, and that
you can find treasure chests, for which you will need keys. These are dropped
by specific enemies, and sometimes (in later dungeons) found on the floor.)

Kate (from MML) is the dungeon digger, and only women can pass the threshold of
the dungeon, as it seems the Queen ain't too keen on men since Nero beat her up
once before. You can keep learning new skills and gaining better stats for
Pinky in the local terrain, and since enemy levels are higher here, (and you
could boost them even higher) make good use of this opportunity.

You'll find a new enemy, the Devil Girl, who doesn't look like she's going to
do much harm with her Alice in Wonderland appearance, but she has a dangerous
sneak attack, using her knife. She also has a good range of equipment as well
as items, and high speed if Pinky mimics her legs. Her Seductive Kiss attack
will seal your skills, including Elis' pout points, and this can be awkward if
you meet her with a Forked Cat, who will keep healing them both while you're
unable to heal or silence them. To avoid this, pout to paralyse the Devil Girl
at the start of the battle, as well as using Ladies First. Paro can learn this
sealing magic from the Devil Girl and you'll see the spell listed when you
level up (make sure she uses it on Elis first!). And Pinky can learn it (as
well as the skill, Drain Kiss) if she mimics the girl's head. Altogether a very
useful enemy: thanks Devil Girl!

Ideally, Elis should be at level 12, to match with the local monsters, and
Pinky should have good HP and equipment before venturing into the dungeon, but
I was only level 10, so it's not essential so long as you're prepared to do it
YOUR WAY! (Elis levels up quickly in here, and it's worth while making more
than one visit.) Make sure to buy some items from the Innkeeper, especially
some back up potions, Holy bombs and missiles, and a range of other bombs.


===============================================================================
1.6. SUCCUBUS FIELD DUNGEON ............................................. *W16
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/56789
-------------------------------------------------------------------------------

DUNGEON CRAWLING ADVICE!
If you've played Master of the Monster Lair (MML) this will be familiar
territory. The dungeon is filled with a number of rooms containing enemies that
are waiting for you to pass by. They appear as blue blobs and you won't know
what you are fighting until the battle starts.

You can return to the surface from the entrance area whenever you want. If you
leave and return the same day, the dungeon will not re-set, so all monsters
slain, will stay that way. However, if you leave and sleep and return the next
day, then the dungeon will be full of monsters once more. This also applies to
all treasure chests, and if you return after sleeping, you'll find that they
have refilled. If Elis is downed, then you'll be sent back to the entrance, and
will have the usual choice of losing experience or cash, or refusing both
options provided you have sufficient PP left.

The dungeon is in darkness at first, and you'll only see an area of 3x3 squares
with Elis at the centre. As you walk down corridors, and enter rooms then, the
rest of the dungeon is revealed and mapped out for you. Most rooms are singles,
although they are often arranged in pairs so you will be fighting two monsters
at once. Some rooms are large, and most of these contain one more powerful
enemy, although you will find fields that contain 9 monsters. Don't worry
though, the maximum number you will fight in these rooms, is three.

To open a treasure chest, you need the correct key, and these are Iron, Silver
or Gold, but you can open all treasure chests without a key if you have
sufficient Pout Points. Most keys are dropped by a KEY DEFENDER monster, and
you'll be shown a message that a key defender is in a particular room. Later
dungeons have some keys on the floor and you have to search rooms and corridors
to find them

Elis still has her pout options minus the "I hate this area" one, so you cannot
change the terrain inside a dungeon, or move or alter the arrangement of the
rooms. (No, you can't pout for a talking shovel!). Some dungeon floors will
show a "Quick Exit" sign, and if you follow the arrow you will be transported
back to the entrance. Unlike in Master of the Monster Lair, there is not option
to warp between floors or return to the entrance whenever you like, and you
have to find a teleporter to take you down (or up) to the next floor.

Boss dungeons, like this one, found at the end of each "land" have more than
one floor, but many smaller dungeons only have one floor. As well as treasure
chests (sometimes their contents vary a bit) you can find some special and
unique items hidden away in corners of corridors or inside some monster rooms.
Search everywhere!


--------
FLOOR B1
--------
___________
|  ____E   |  E - Entrance and Exit
|  |       |  T - Teleporter to the next floor
|  |    IC | IC - Iron Treasure Chest
|  |_____SC| SC - Silver Treasure Chest
|____T_____|


ENEMIES
War Viper, Succubus, Roosterbat, Bone Fighter, Taterbomb, False Boar,
Warcat.

NEW ENEMIES
War Viper: Items : Ice Missile (not listed)
          Weapon: Snake Bow
          Armour: Snake Pauldrons, Snake Ring
          Skills: ICE SHARDS
Succubus:  Weapon: Witch's Staff
          Armour: Devil Leotard, Ruby Ring, Leather Boots
          Skills: FIREBALL

NEW SPELLS
Ice Shards   - from War Viper (for Paro and Pinky)
Fireball     - from Succubus (for Paro and Pinky)
Fire Curtain - from Succubus Queen (Paro)

ITEMS
IRON CHEST
Bronze Helm

SILVER CHEST
Round Shield

You can attempt to learn the spells from the War Viper and Succubus enemies,
but it seems quite hard to do especially as there are not many of them to
fight. Don't worry if you're not successful, since you'll meet these enemies
later on in the game. Alternatively, keep fighting in here until you learn
them, as these spells make subsequent battles much easier. The Ice Shards spell
is particularly handy in the next town as you will encounter lots of Fire
enemies.

As you make your way through the first floor, make sure to preserve both MP and
PP. Ideally have found a Magic Potion so that these are sold at the shop, but
if you haven't, then make sure you take in lots of bomb items to win battles
quickly.

Walk down the right fork, to find two Bone Fighters. Use one Holy Bomb to
defeat them both fast. Do the same for the next pair, and you'll need a key or
50 PP to open the Iron treasure chest in the last room. (You'll find a Key
soon, so don't waste your Pout Points!) Walk back to the entrance, and now head
to the left into a Field room. Beware, since most fights here will involve
three monsters at once and three False Boars stand a good chance of stunning
you. Use Fire Bombs to take out the two front ine enemies at once for the
fastest and safest way to defeat them.

Continue straight through the field to the top left corner of floor, and there
is a large room (a Dojo) with someone talking about a key. Enter, and you will
meet the Succubus enemy. She has around 60 HP, but if you paralyse her you can
probably finish the battle without her even getting a hit. However, you might
want to wait until she uses her Fireball attack on Elis, in the hopes of
learning this useful spell. You get 73 experience and 34 G for defeating her
(it varies a bit) and there's a good chance that Pinky will learn a skill from
her. (She gives high HP if you mimic her body, which is very handy!) If it's
not what you want, then battle her again (assuming you saved before hand. You
did that, didn't you? (Actually I don't worry about that, since there are more
of these enemies to find on this floor, and to mimic.) You'll find an [IRON
KEY] inside the bag she leaves behind.

Return to the Iron treasure chest that you found past the Bone Fighters, and
open it with this key to find a [BRONZE HELM]. Retrace your steps through the
Field room and this time exit through the lower wall, walk down corridor, and
into another large room. This contains a single War Viper. She has 66 HP (or
so) and uses a bow and arrows, as well having the spell of Ice Shards, so
again, you could let her use this before making her stand still! She doesn't
have a key, and might not drop anything unless you pout before hand for more
items. Her Snake Bow is a good weapon to have as you can poison nearly all
bosses with it.

Leave this room to the left and follow the corridor down and around to a
junction. You'll have to fight two sets of two enemies first (one is another
Succubus) and then, walk up into another large room with a message about a key.
You'll get a [SILVER KEY] after defeating another Succubus (though it's not
guaranteed, so pout before entering the room just to make sure.) Use this to
open the Silver treasure chest in the lower right hand corner of the floor, to
find a [ROUND SHIELD].

There is a teleporter to the next floor, at the middle of the lower wall.


--------
FLOOR B2
--------
___________
|          |  Q - Quick Exit
|    B     |  T - Teleporter to the next floor
| IC_|     | IC - Iron Treasure Chest
|    |Q    |  B - Boss
|____T_____|


IRON CHEST
Spear

When you get to B2F, there is a message saying this way to the exit ->, and if
you walk right, you'll be taken to the exit of B1F and can therefore escape the
dungeon. If you're in good health and don't need to leave, then, find the
Succubus Queen. Walk up, and right, and through the large flower room
(defeating another War Viper). There's a chance to get an Iron Key in the large
room at the right of this room. Just another Succubus to defeat,  and there is
an Iron Treasure chest in the far left single room, containing a [SPEAR].
Though, you have more enemies to contend with to reach the chest and it might
be better to leave this until after defeating the Queen.

In the corridor, turn left and then up at the first turning, and she's in a
single room that is marked with a skull. (It's directly opposite the entrance
to B2F.)

NOTE
If you find this too hard and just want to get on with the game, then lower her
level, and her HP is cut to 100, and your attacks will do twice as much damage
to her as well as making her attacks much weaker. It's then a very easy fight
to win, and although your experience and cash rewards are also cut in half, you
can still obtain the Magical Halter.


o-----------------------------o
| B O S S  -  SUCCUBUS QUEEN  |
o-----------------------------o
| HP         : 200            |
| Cash       : 297 G          |
| Experience.: 187            |
o-----------------------------o

NOTE: If you want to learn Fire Curtain early on then, make sure Elis is hit
with this spell, and Paro will learn it as your next level up. Otherwise, you
can't learn it until you meet a Fire Elf later on in this chapter.

Start off with *Ladies First* and then pout to paralyse her. I had learned the
staff skill for Pinky and equipped her with the Witch's Staff which can seal
enemies, but although this will inflict a good amount of damage on the Queen
(14 HP is good in this game!) it won't seal her skills. Elis can pout to
silence her magic but this is a waste of a turn since she breaks out of this
quickly and can still use physical attacks.

Her main physical attack skill is Reaper Slice and that can do anything from
around 15-45 HP damage to both of you, which is no joke. Her Fire Curtain magic
will hurt both of you for around 20 HP, depending on your equipment. (A Ruby
Ring will decrease this fire based damage.) Hope she doesn't do too many Reaper
Slices as you will need lots of PP points to keep her out of action while you
heal up.

You really need Pinky with high HP, strength and a decent weapon. (Mimic the
Succubus' body for high HP). I had boosted her strength with the War Viper and
given her a Staff. Elis couldn't hurt the Queen with either bombs, magic or
weapons so I suggest use her to pout and to heal, and if you're running out of
options, then simply defend and that cuts damage in half. I used paralyse on
the Queen, as often as possible, to give us a chance, and this worked fine, but
you can lower her levels before the battle, if you're having trouble. The Snake
bow will poison her, and this helps a little too: yes, I know it's only 1 HP
loss per round, but really you need all the help you can get! Keep healed and
repeat the paralysis until she's dead.

Elis: Snake Bow, Small Shield, Bronze Helm, Snake Pauldrons, Pumps
Pinky: Witch's Staff, Witch Ribbon, Apron Dress, Leather Boots (+Ruby Ring)
MIMIC: Succubus Head and Arms, War Viper Body, Devil Girl Leg

Enter the room after defeating her and you'll get a [MAGICAL HALTER].

Return to the short cut which takes you back to the dungeon entrance, and exit.
When you enter the town again the innkeeper gives you the key to the Gate.
There is no gate monster this time, Nero decides that would be a bit mean! And
once you enter the gate that's the end of the big adventure...or is it?



===============================================================================

2.  D E S E R T  L A N D .............................................. *W20
     2.1   Bonfire Town .............................................. W21
           Underground Farm Dungeon .................................. D21
     2.2.  Port Town ................................................. W22
     2.3.  Sandy Camp ................................................ W23
     2.4.  Oasis Town ................................................ W24
     2.5.  Fire Mountain ............................................. W25
           Fire Mountain Dungeon  .................................... D25
     2.6   Elven Field ............................................... W26
     2.7.  Elven Field Castle Dungeon ................................ W27


===============================================================================

..of course not! Elis goes home, meets the adventurer again, and he informs
her that the Succubus Queen is an "old piece of sword fodder" and departs,
leaving Elis pouting. And so, once more, she sets forth determined to prove
herself as a professional adventurer.


===============================================================================
2.1  BONFIRE TOWN: (MONSTERS LEVEL 15) .................................. *W21
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
DB = Dancing Bonfire
DU = Dungeon

[TN] [PR] [WL] [WL] [WL]
[PR] [PR] [WL] [WL] [WL]
[WL] [PR] [PR] [PR] [WL]
[WL] [DU] [WL] [WL] [WL]
[WL] [WL] [WL] [GT] [DB] - Owl

NEW POUT TERRAIN
Dancing Bonfire

NEW ENEMIES
Prairie:         Firebug (Items : Firebug Down)

Wasteland:       Wardog  (Weapon: Broadsword
                         Armour: Leather Armor, Bronze Shield, Bronze Boots)
                Firebug (Items : Firebug Down)

Dancing Bonfire: Firepig   (Items : Fire Missile, Firepig Fur)
                Firedrill (Items : Bronze Coin, Flame Missile, Magic Potion
                           Weapon: Fire Bow
                           Armour: Fire Robe, Fire Cone Hat)

NEW SPELLS
Fire Barrier (Paro, on completion of subquest)
Fire Spear   (from Firedrill for Pinky and Paro)

Inn
-------------------------
Roast Beef           1700
Trout Meuniere       1000
Chicken Basket       1000
Firepig Saute        2000
Potato Salad         1000

Fire Pit Shop
-------------------------
Item           Stat  Cost
Long Sword      21   1200
Hunter Hat       5   1000
Fireproof Suit   7   1400
Jade Ring        2    400


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
PIGS IN A BLANKET  (10)
Task  : Hunt 10 Firepigs
How   : Find them in Bonfires
Reward: Merchant's License
-------------------------------------------------------------------------------
FIREDRILL HUNT  (10)
Task  : Hunt 10 Firedrills
How   : Find them in Bonfires
Reward: Merchant's License (complete both quests)
-------------------------------------------------------------------------------
POTATOBUG MEAT (Subquest)
Task  : Get this task from the Innkeeper. Find one potatobug meat
How   : Kill Potatobugs in the Underground Farm dungeon, Field rooms
Reward: 200 Gilberts, Fire Barrier spell for Paro
-------------------------------------------------------------------------------

The mayor tells you that the famous Fire Festival has had to be cancelled, and
they put away the fire pit. The task is to kill Firepigs and Firedrills, and
you'll have to create more bonfire areas so you can accomplish this. The next
town is a port and only merchants are allowed in, so the reward is a Merchant's
License rather than a Gate Key.

There isn't an armoury in Bonfire Town, but if you investigate the fire pit
area of town, after some pouting persuasion, a shop will appear there. Call in
at the inn before you leave town, and you'll get the Potatobug Meat subquest.
You won't find the Potatobug enemies in the field, and this is often the same
with other towns too. These local dungeons are where you can find particular
enemies and locked treasure chests.

Leave town, and you'll see the Bonfire terrain at the lower right corner of the
map. Once you reach this, Elis will gain a new pout to make Dancing Bonfires,
so make your way here and you'll meet up with the Owl. He gives you some useful
advice about stats: you need high wisdom to make your bombs and spells more
powerful, if your speed is low your attack will miss, and if your constitution
is low then your defense won't increase. And, you need plenty of PP to help you
get your own way.

Firepigs are found at the Dancing Bonfire terrain and they have high HP, which
you might want to get for Pinky, but if you do, she cannot wear any armour so
it's probably not advisable. Beware of their charge attack which can stun you.
They can appear with Firedrills and these are wizards with some useful drops.
Attempt to get a Magic Potion if you haven't got one yet, as these will help
out tremendously when you need to replenish MP inside a long dungeon. (Although
you can find one inside a Treasure Chest in the Underground Farm dungeon.)

Don't let Pinky learn any automatic fire skills from the fire enemies, as that
won't help much in this area. However, DO let the Firedrill use its Fire Spear
magic on you, and Paro can learn this when you level up, and Pinky can mimic
this spell. (Be careful though, because the Fire Spear spell is powerful and
two hits from this might down Elis!) The Firedrill is always on the back row of
enemy groups, so kill the front row enemies first to get a good chance of
decent item drops. If you don't have any ice magic (ideally, you should have
learned Ice Shards in the Succubus Dungeon), buy some ice bombs for faster
dispatching of these fire enemies.

After finding the Potatobug Meat in the Underground Farm Dungeon, you'll be
rewarded with Fire Barrier magic for Paro. Complete the other quests, and Elis
learns about the Elf Queen, a new foe, at least, after Kate makes a new
dungeon! You'll hear more about this plan when you head for the gate, and
this time there is no monster to defeat before exiting. You will also learn
that you can exit this area via the first town (Elis's home) and this will
connect you back to Grass Land, where you can freely visit all the towns you've
cleared.

IMPORTANT!
Make sure Elis has at least 50 PP before leaving here so you can buy some good
new weapons in Port Town. She should be at around level 14 or 15 by now, just
in the normal course of things, and you'll gain some PP (4 or 5 points) as a
result of completing the quests so this shouldn't be a problem.


===============================================================================
UNDERGROUND FARM DUNGEON (Bonfire Town) ................................. *D21
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57047
-------------------------------------------------------------------------------

___________
|   __K    |  E - Entrance and Exit
|   |      |  T - Teleporter to the next floor
|E__|_____ | IC - Iron Treasure Chest
|   |   IC |  K - Monster will drop Iron Key
|__________|

ENEMIES
Wardog, Potatobug, Wizardrill, Firedrill, False Boar, Taterbomb, Firebug

NEW ENEMY
Potatobug

IRON CHEST
Magic Potion

Walk right, and up, and then, into a Field room and you'll find the Potatobug
monsters here. Kill a few until one of them drops the Potatobug Meat for the
subquest. (Kill them last to get their item and pout for more items, if you
like.) They also drop Potatobug Skins, so it can take a few battles to get the
required item. There is a second Field if you walk back down the path towards
the lower wall of the floor.

Find your way to the top single room (above the field) and there is a Key
Defender Wizardrill who will drop an Iron Key. It starts the battle fast
asleep, so it is easy to kill, and it might NOT drop a key, if you don't
pout first! (If they don't, then leave, sleep and return and try again.) Walk
back down the central corridor and head to the right, and down, through another
Field Room, leaving it from the right exit, to find the Iron Treasure Chest
room. Open the chest with the Iron Key, and when you find the Magic Potion,
these will be sold at the item shop for 2000 gold.


===============================================================================
2.2. PORT TOWN: (MONSTER LEVEL 18) ...................................... *W22
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
DF = Dancing Forest
DE = Desert
SE = Sea
DU = Dungeon

           /TOWN
[DF] [WL] [TN] [DF] [WL] [DU] - DUNGEON
[WL] [WL] [PR] [PR] [WL] [DE]
[WL] [PR] [PR] [WL] [WL] [DE]
[SE] [WL] [PR] [WL] [WL] [DE]
[SE] [SE] [WL] [PR] [PR] [GT] - GATE
[SE] [WL] [WL] [WL] [DE] [DE]


NEW POUT TERRAIN
Southern Island
Desert

NEW ENEMIES
Desert:          (no new enemies)
Southern Island: Young Pirate (Armour: Seafarer Shoes, Pirate Vest, Pirate Cap)
                Goblin Pirate (Item : Ice Missile.
                              Weapon: Claw (a sword)
                              Armour: Pirate Hat, Pirate Vest, Seafarer Shoes)

Wasteland:       Platypus     (Weapon: Hand Axe
                              Armour: Bandit Bandana, Leather Boots)
NEW SPELLS
Ice Shards (from Goblin Pirate for Paro and Pinky IF you haven't already got
it)


Inn
-------------------------
Spicy Tacos          2700 NEW!
Trout Meuniere       1000
Chicken Basket       1000
Firepig Saute        2000
Potato Salad         1000

Arms Shop
-------------------------
Item          Stat   Cost
Yacht Parka    10    2000 NEW!
Bronze Shield  06     600 NEW!
Spiked Club    24    1400 NEW!
Broadsword     23    1200 NEW!
Bronze Ring    01     400 NEW!

Use 50 PP in the armoury to make him add new items: Broadsword and Spike Club.

Fortune Teller
--------------


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
AVAST THERE!  (20)
Task  : Hunt 20 Young Pirate
How   : Find them in Southern Islands
Reward: Gate Key
-------------------------------------------------------------------------------
SEAFARIN' GOBLINS  (20)
Task  : Hunt 20 Goblin Pirates
How   : Find them in Southern Islands
Reward: Gate Key  (complete both quests)
-------------------------------------------------------------------------------
STOLEN EARRING (subquest)
Task  : Girl at item shop wants you to find a ring stolen by bandits
How   : Talk to Fortune teller: find a Bandit hideout!
Reward: Striking Ring
-------------------------------------------------------------------------------

The mayor will explain the local requirements for the Gate Key, and it seems
there are pirates (ahoy!) who must be killed. But, they are only found on
Southern Islands and Elis won't use a boat. However, she can make islands
simply by pouting, and won't accept any arguments that these islands must be in
the south. Wherever she makes an island, it's a Southern Island. This is easy
enough, since both enemies for the quests are found on this terrain, but you
can't make them until you can see the sea (for inspiration!)

Talk to the Item Shop girl for her quest to find a Stolen Ring, and the Fortune
teller (found in her triangular hut) directs you to the Dungeon: The BANDIT
HIDEOUT! You can find the target enemies in here as well, the Goblins, at
least, but they don't count to your quest target so you'll have to make lots of
islands. I think they are cute, so I didn't mind. By the way, if you find that
areas are running out of monsters then use the PP skill *I wanna find stuff!*
The Fire Spear magic that you learned in Bonfire Town is useful for defeating
two enemies when the second is on the back row.

Check in on the arms shop and use 50 PP to make him produce some better
weapons. After sleeping and healing (if you need to), head out of town. The
exit is at the top of the screen, above the gold pot that indicates the item
shop. (Just saying, 'cos it took me a while to find it the first time here...)

Once on the map, go to the southwest (the lower left, for the directionally
challenged) and after she sees the sea, Elis will be able to make Southern
Islands. You'll also notice some new terrain here: Desert, which is very dull
as you'll only find bug type enemies and nothing special, but enter one area to
add this terrain to your pout list.

Only Goblin Pirates and Young Pirates show up on the Islands and they are easy
enough to defeat if you have some fire magic, which you will! The Fire Bow
dropped from those Firedrills in the last chapter could be useful too, as it
automatically hits two enemies with a weak Fire Curtain effect. You can learn
Ice Shards from the Goblin, and make sure that Elis has been hit by this spell
at least once if you don't already have it. Pinky needs to get lucky and mimic
the Goblin's head for this spell, but given that you have to kill 20 of them,
there's a good chance this will happen before you're done! In fact, ensure that
you DO learn this spell, as you will need it to kill fire monsters in the next
two towns. You can find a Claw knife drop from the Goblin Pirate, and this is
better than the Broadsword that the arms shop sells

Explore the dungeon to find the stolen ring, and you'll find more Goblin
Pirates in there as well some other useful monsters. Pinky could mimic the
Platypus' arms to allow her to equip axes. Remember to return to the item shop
for your reward! This Striking Ring increases the chance of stunning enemies.

Elis should be at around level 17 or more (20 in my first game), after
completing these quests, and she will become more skilled at pouting. You'll
get the Gate Key from the mayor, and when you leave town Nero will make you
choose a battle. Select whichever one you didn't do last time, since this is a
repeat of the bosses at Flower Town, although their levels are higher, but
then, so are yours! Both battles are much easier to win this time around, since
you have more spells at your disposal as well as better equipment.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis level 17 and Pinky with Firedrill Head, Bone Fighter Arms, Goblin Pirate
Body, and Young Pirate Legs.

Blade Warrior Boss - Lone Warrior.
Mage Boss - Lone Witch.

BLADE WARRIOR - LONE WARRIOR  (SICKLE obtained. (Attacks multiple enemies)
HP 144
Exp 346, 180 G

Start with *Ladies First* as usual, and then a pout to paralyse him. Use Fire
Spear magic on him, and keep him paralysed to avoid his killer blade blow. I
found that Pinky could hit him for 26 HP damage using the Claw knife, and FIre
Spear magic did around the same.


MAGE - LONE WITCH (WITCH'S STAFF obtained (This can seal enemies' magic)
HP 116
Exp 273, 186 G

Pout, so Elis goes first and then, pout again to make her stand still. Fire
Spear can do around 24 HP to her, and Ice Shards might freeze her. Although her
Death Blade can inflict around 35 damage to both of you, this is an easy battle
to win.


Go through the gate and, although you can return to Bonfire Town (and through
The First Town back to Grass Land), there is only one new town, and that's
Sandy Camp.


===============================================================================
BANDIT HIDEOUT DUNGEON (Port Town - Optional) ........................... *D22
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57061
-------------------------------------------------------------------------------

___________
|    __SK  |  E - Entrance and Exit
|   |    Q |  Q - Quest item (Stolen Earring)
| IC|____| | SK - Monster drops Silver Key
| IC __|IC |      (this is needed to get the Quest item)
|___E______| IC - Iron Treasure Chest room

--------
Floor B1
--------
ENEMIES
Platypus, Slime Kid, Wizardrill, Goblin Pirate, Bone Fighter.

IRON CHEST
Sailor Uniform, Leather Armour, Buster Knife

SILVER CHEST
Stolen Earring

The drop of the Iron keys varies a bit, so make sure to pout for more items if
you want to make certain of getting them. There are four Treasure Chest rooms:
three Iron ones, at the lower right, upper middle left and lower middle left,
and one Silver at the top right.

You can obtain an Iron Key from the Wizardrill (top right of the three small
rooms leading to Silver Treasure Chest), and there is another generous
Wizardrill in a room at the top right of the lower right Iron Chest. The third
Iron Key is found from a Bone Warrior inside a room at the upper corridor. When
you go to the upper part of the floor, there are lots of connecting rooms and
you have to fight your way (or pout!) through these, to reach the Silver Key
room, and to find the left Iron Treasure Chest room.

The important key is the Silver one and you'll find a Firedrill in the top
right room, who should drop a Silver Key. To get there, from the start, turn
right and follow the passage up, right, and up again, until you can turn left.
This takes you to the interconnecting rooms. All enemies in here are groggy
(the description is "dizzy", but actually they are drunk as these rooms are
cellars or pubs) and their attacks won't be as effective. Use Fire spells since
most of them as weak to fire. After entering this area, go right, and you'll
find single Platypus enemies in each cellar room. Then, the passage turns up
and you'll have to fight two enemies at once. You'll emerge at the top corridor
and, after defeating a single Bone Warrior for an Iron Key, walk right, and
kill the Firedrill.

Make your way back through the empty rooms and go right, and between two
waterfall rooms. Kill the two Platypuses (or is it Platypi?) Then, follow
the passage to the left, and up, between three sets of paired enemies. Finally,
open the Silver Treasure Chest, in the last room at the top right of the floor,
to find the [STOLEN EARRING].

All the details are in the map FAQ, if you follow the link. Much easier than
following these written instructions!


===============================================================================
2.3. SANDY CAMP: (MONSTER LEVEL 23) ..................................... *W23
===============================================================================

TN = Town
GT = Gate
DE = Desert

[DE] [DE] [DE] [DE] [DE] [DE]
[TN] [DE] [DE] [DE] [DE] [DE]
[DE] [DE] [DE] [DE] [DE] [GT] - GATE
[DE] [DE] [DE] [DE] [DE] [DE]

NEW POUT TERRAIN
Singing Prairie

NEW ENEMIES
Desert:          Hot Spook (Armour: Firefae Robe, Hot Hat)

Singing Prairie: Catbird   (Items : Holy Missile, Catbird Fur, Catbird Shroom)

NEW SPELL
Heal All (for Pinky, from Catbird head)
Fireball (for Paro and Pinky, from Hot Spook - if you didn't learn it from the
         Succubus)

Inn
-------------------------
Spicy Tacos          2700
Fried Shrimp         2000 NEW!
Chicken Basket       1000
Firepig Saute        2000
Potato Salad         1000

Item Shop


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
THE SQUEAKY GATE  (5)
Task  : Collect 5 Catbird Shrooms from Catbirds for gate oil
How   : Find them in the Singing Prairie areas.
Reward: Oil for the Gate!
-------------------------------------------------------------------------------

This is a bit different! Just a small camp, the Gate, sandy desert terrain, and
no mayor. An old man says there is no gate key (the gate is open) and no
quests. Elis is annoyed (*Whoever wrote this script must have forgotten that
NPCs are supposed to be here for the sake of my adventure!*) However, if you
investigate the gate, you'll find it is locked. Return to town and the old man
says that someone is playing tricks and put sand in the hinges. Now, you'll get
a quest to find some oil for the gate to use on the hinges. This is found from
mushrooms called Catbird Shrooms. Catbird monsters carry these shrooms, and
they are found in Singing Prairies, which Elis "invents".

Make a few Singing Prairies in the desert, search for Catbirds and kill lots of
them until you collect 5 Catbird Shrooms. The Catbird Shroom doesn't appear in
a bag, and is a card type item with a pretty picture of a pink shroom. You
might find that it takes a while to get enough since the Catbirds drop three
different items, and you must kill it last to get the drop. They also seem to
be reluctant to drop anything, so, as usual, pout for more items to ensure that
it drops something. (This effect will wear off quickly, so keep pouting!).
Unfortunately, you won't have enough PPs to use the "Quests are annoying" pout,
and this quest can be very frustrating, as you wait for a Catbird to be kind
enough to give you what you want. (Grr. It took me half an hour just to find
one, but I pouted for extra cash and experience as well, and by the time I'd
done, Elis had gained 3 levels!)

You'll find a new enemy, Hot Spook, in the desert areas. You can learn the</pre><pre id="faqspan-3">
Fireball spell from this Spook, although you'll could have learned this
already, from the Succubus. Remove any fire based weapons, such as the fire
bow, if you're hunting Hot Spooks, and use ice attacks on them. Their equipment
drops give fire protection, which you're going to need for the gate monsters at
the next town, so try and obtain both the Firefae Robe and Hot Hat.

Devil Girls are back, and found in the Singing Prairie areas with the Catbirds,
and, of course, you can make any other terrain you like, and find old enemies
if you want to change Pinky's current mimic parts, or improve them from higher
level monsters. (The Devil Girl has high Speed and her Legs are a good part to
mimic, and her head will boost your MP.)

Be sure to learn the Heal All spell from the Catbirds for Pinky, even if it
lowers your MP by half! Catbirds are a mixed blessing to mimic, with their
lower MP, but this is a valuable and essential spell. You'll soon be able to
raise MP again if you make My Gardens and mimic the Forked Cat's head, or just
get the head from the Devil Girl.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis, Level 21. Pinky: Devil Girl Head, Bone Fighter Arms, Goblin Pirate Body,
Devil Girl Legs.

Fire Dog Boss - Fire Powerdog
Fire Slime Boss

FIRE DOG - FIRE POWERDOG
HP 152
Exp: 360, 64 G, Firedust Shield.

Use magic against him. I just used Fire Spear, since he really isn't a fire
monster at all. His powerful blow attack is pretty weak, and might do around 30
- 50 HP damage depending on your equipment.


FIRE SLIME
HP 220
Exp: 249, 83 G, Anti-Fire Ring

Equip yourselves with Fire protective stuff, such as the Firefae Robe, Red
Shoes, and Hot Hat. Use Fire Barrier for additional protection and attack with
ice magic or items. Ice Shards or an Ice Bomb will do around 30-35 damage per
turn, and freeze the poor thing, so there's not much chance of losing this
battle. (Unless Pinky's HP is low enough to be downed with a Fire Slam attack,
which could do around 60 HP of damage.)

Defeat whichever monster you choose, and head through the gate to Oasis Town


===============================================================================
2.4. OASIS TOWN: (MONSTER LEVEL 25) ..................................... *W24
===============================================================================

TN = Town
GT = Gate
PR = Prairie
MG = My Garden
SE = Sea
DE = Desert
                 /GATE
[DE] [DE] [DE] [GT] [DE]
[DE] [DE] [DE] [DE] [DE] - location of MAGE BOMB
[DE] [DE] [DE] [DE] [SE]
[TN] [PR] [DE] [DE] [SE]
[MG] [MG] [DE] [SE] [SE]


NEW POUT TERRAIN
Spring (obtain after entering the town)

NEW ENEMIES
Spring: Mad Pelican   (Items : Pelican Comb (not listed), Pelican Wing)
       Otter Warrior (Items : Icy Water, Ice Missile, Silver Coin (not listed)
                      Weapon: Water Blade
                      Armour: Shell Armor, Seashell Hat)

My Garden: Mage Cat   (Weapon: Long Bow, Sylph's Bow (later, high level
                              version)
                      Armour: Cat Dress+, Silver Tiara, Sapphire Ring,
                              Red Shoes)

NEW SPELL
Heal All (for Paro, from the Innkeeper's subquest)
Weaken (from Mage Cat for Paro and Pinky)

Inn
------------------------
Spicy Tacos         2700
Fried Shrimp        2000
Ostrich Steak       1700 NEW!
Firepig Saute       2000
Potato Salad        1000

Plaza Shop
------------------------
Flame Missile         200 NEW!
Anti-Fire Mark       1000 NEW!
Ice Bomb               60
Glacier Missile       200 MEW!

Arms Shop
-------------------------
Item          Stat   Cost
Fire Staff     24    1200 NEW!
Spring Shield   8    1600 NEW!
Iron Shield     7    1400 NEW!


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
COMPLETE ALL THESE QUESTS FOR THE OPEN GATE SPELL!
-------------------------------------------------------------------------------
COUGH GRASS  (5)
Task  : Find 5 of these in the Prairie to make cold medicine
How   : Make  couple of Prairies and search to find these items
Reward: Access through Gate
-------------------------------------------------------------------------------
MOUNTAIN GRAPES  (5)
Task  : Find 5 in a Dancing Forest area
How   : Make a couple of Dancing Forests and search for these.
Reward: Access through Gate
-------------------------------------------------------------------------------
VENOMBUG HUNT  (10)
Task  : Kill 10 of these bugs
How   : Find them in My Gardens, Prairie, or Wasteland
Reward: Access through Gate
-------------------------------------------------------------------------------
BIRTHDAY FLOWERS  (10)
Task  : Pick 10 birthday flowers
How   : Make some My Gardens and search for them
Reward: Access through Gate
-------------------------------------------------------------------------------
PIGS IN A BLANKET  (10)
Task  : Find and kill 10 Firepigs in Dancing Bonfire area
How   : Make a couple of Dancing Bonfire areas and kill Firepigs.
Reward: Access through Gate
-------------------------------------------------------------------------------
MAGIC FELWORTS
Task  : Collect Magic Felworts to make stomach medicine at the spring.
How   : Make some Springs and search for these.
Reward: Access through Gate
-------------------------------------------------------------------------------
PELICAN'S COMB Subquest
Task  : Find this item for the Innkeeper to use as a rain charm
How   : Make a couple of Springs and find and fight Mad Pelicans. Make sure to
       kill them last.
Reward: Heal All spell for Paro.
-------------------------------------------------------------------------------

Two vultures (red and blue) appear for the first time as Elis arrives at the
next town, and Nero thinks this is a good sign, that some enemy must think the
princess is really a threat! Anyway, nothing to worry about for now, and the
Mayor has the usual line-up of quests. In face, he has a LOT of quests for
Elis: maybe someone is trying to slow you down?

Talk to the innkeeper before leaving town, and get her important subquest. This
is the only way to learn the Heal All spell for Paro, so it is essential to
complete this. If you forget, you can always return here later, and the quest
will still be available.

The local map only contains desert, some sea and a couple of My Gardens and one
Prairie, so you'll have to do a lot of pouting to make new terrain for these
quests. Here's a summary of what you need:

Springs - for Mad Pelicans and Magic Felworts items.
My Gardens - for Birthday Flowers items, Venomnbugs, and the useful Mage Cats.
Dancing Forests - for Mountain Grape items
Prairies - for Cough Grass items.
Dancing Bonfires - for Firepigs.

Make your way to the far side of the map to the desert terrain just above the
sea, and you will find a Mage Bomb. This item removes all an enemy's HP except
for 1, although it won't work on bosses. After finding it, you can buy more at
the item shop, and you will also get a spell (Weaken) that does the same thing,
from the Mage Cat. This enemy usually appears on the back row with two Warcats,
or with a Forked Cat. Make sure to take out the other enemies first, and if you
get all your HP removed, heal up to avoid being downed.

The Firepig has a lot higher HP and Con at this level (25) and it might be
worthwhile mimicking its body for this, despite the fact that Pinky won't be
able to equip armour. The Otter Warrior drops a nice range of ice protective
equipment, and is weak to fire magic, as is the Pelican. You should be able to
defeat these quickly using your fire spells, but if not, the Pelican can
screech to stun you both, and the Otter Warriors can hurt you for a lot if
there are three of them and they all do a Tornado Slash attack. I always use
*Ladies First* to avoid this!

Picking up the items is easy work, and you can probably make do with the
terrain that's already there for these, especially if you pout for more. The
Venombugs are the hardest to find, since other enemies appear on the same
terrain. I found that they seemed to appear in the My Garden areas only after
I'd completed all the other quests, but this might just be good or bad luck!
Also, getting the Pelican Comb can take forever, but you'll just have to keep
pouting Springs and more items, and eventually the Mad Pelican will feel sorry
for you and drop one.

After the quests are completed Elis gains more PP and you'll have the option to
fight a Fire Warrior, Fire Witch or no-one at all. Equip both with fire
protective stuff and take your pick! When you arrive at the Gate the Owl will
be there to greet you. He tells you to obtain the Holy Barrier spell before
fighting the Queen Elf. This is just like the Fire Barrier spell, except,
obviously, it protects from Holy magic. Anyway, there's a Gate monster to
defeat first, and a Fire Mountain to explore after that.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis: Level 24, Pinky: Forked Cat Head, Bone Fighter Arms, Platypus Body,
Devil Girl Legs.

FIRE WARRIOR
HP 196
Exp: 462, 236 G  Reward: Fire Helm or Fire Sword

Rather more intimidating a foe, especially if you have memories of the Fire
Warrior from MML. His main attack is Flame Blade which is an attack on one, and
it won't hurt too much with Fire barrier in place and fire protective
equipment. Use paralyse and Ice Shard magic on him, and then protect yourselves
with Fire Barrier in case he gets in an attack. You can use Icy Water on your
weapons if you have high strength, but I found that magic yielded better
results.  This was doing around 20 HP damage a shot to him and it has the
additional advantage of freezing him.


FIRE WITCH
HP 162
Exp: 399,  255G  Reward: Fire Staff or Dark Dress

Her Fire Staff attack can hurt you both for nearly 50 HP even with some Fire
protection.Use Fire Barrier to protect from this magic and it halves the
damage. Her ordinary physical attacks won't hurt much. Weapons work better than
ice magic (although Ice Shards can freeze her, which helps a little if you
don't want to use pout points, and the Icy Water item will give your weapons
the power of ice adding to the damage. Otherwise, just keep her paralysed and
silenced, if you just want an easy win.

NOTE: The Dark Dress is a useful drop since it gives +20 Holy protection, and
you might want to try for this. Just reload if she gives you the Fire Staff.


===============================================================================
2.5. FIRE MOUNTAIN: (MONSTER LEVEL 28) .................................. *W25
===============================================================================

TN = Town
GT = Gate
DU = Dungeon
WL = Wasteland
VL = Volcano

[DU] [WL] [WL] [WL] [WL] [WL]
[WL] [WL] [WL] [WL] [WL] [WL]
[WL] [WL] [WL] [WL] [WL] [GT] - Gate
[WL] [WL] [WL] [WL] [WL] [WL]
[WL] [WL] [WL] [TN] [WL] [WL]
                \Town

NEW POUT TERRAIN
Volcano

NEW ENEMIES
Volcano: Fire Slime Kid (Items : Silver Ring, Snake Ring, Ruby Ring)
        Evil Flame     (Items : Flame Missile, Fire Bomb, Fire Missile)

NEW SPELL
Ice Blade (for Paro) - complete the additional quest.


Armorer
-------------------------
Item          Stat   Cost
Nunchalus      26   2200 NEW!
------------------------
Fire Cone Hat   5    400 NEW!

INN
-------------------------
Spicy Tacos          2700
Fried Shrimp         2000
Ostrich Steak        1700
Pelican Saute        2000 NEW!
Potato Salad         1000


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
CRYSTAL SHARDS  (20)
Task  : Collect 20 crystal shards to make a crystal ball to open the gate
How   : Search Volcano terrain for these items.
Reward: Gate Key
-------------------------------------------------------------------------------
MAGIC ABACUS (subquest)
Task  : The Mayor of Fire Mountain has lost his Magic Abacus near Sandy Camp in
       a desert.
How:    Talk to the Fortune Teller, who just says, to take a look, but you
       won't find it just by searching. Go to a desert terrain at Sandy Camp,
       and pout.
Reward: Ice Blade Spell for Paro.
-------------------------------------------------------------------------------

You can skip this area altogether, but you'd miss a spell for Paro, the
chance to increase your levels some more, gain a new terrain pout, as well as
obtaining more Fire related items and equipment.

On arrival, you're greeted by a suspicious merchant who appears to offer some
short-cuts to success. You could take a "Level Up Test" :15 minutes day
answering questions and your skills will increase, or an Experience point
Pillow - train while you sleep. Anyway, not being a total fool Elis is not
deceived by the final offer of a Thief's Hat to steal experience, and she gets
a genuine quest to find lots of crystal shards.

Leave town, and make your way to the top left area of the map, where you'll
bump into the Owl who explains that there is an item inside the Dungeon which
will give fire power to weapons. He also says that all "beast" monsters are
weak to both fire and ice attacks. Walk onto a Volcano and you'll now have that
added to your pout list.

Search the Volcano areas (press A) to find the Crystal Shard cards and fight
Evil Flames and Fire Slime Kids. Just use Ice Shards magic (or Ice items) on
them all, and retain your fire protection equipment, since the Evil Flames
"Fire Step" attack will hurt both of you for quite a lot of HP (50 or so)
without any defense.  Note that his Fire Step is a skill and not magic, so this
isn't going to be one for Paro to learn. I found that both these enemies didn't
drop anything unless I pouted for more items.

Collect the 20 Crystal Shards and return to town and now the mayor gives you
the important quest! To complete this one you have to return to Sandy Camp, and
the Fortune Teller isn't much help. Before that, you've got the option to fight
another Gate monster, or forget it! They are exactly the same as the ones for
Sandy Camp, except with slightly higher HP.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Fire Warrior: Reward: Fire Helm or Fire Sword
Use Fire Barrier and Ice Shards.

Fire Witch: Reward: Fire Staff or Dark Dress.
Use Fire Barrier and Icy Water on weapons.


MAGIC ABACUS (subquest)
Return to Sandy Camp (heal up first) and walk onto a desert area. Elis will
remind you that you've got to search for the Abacus, but this is going to be a
hassle in such a large desert, so she had a quick solution! Pout! You'll need
50 PP for this, which is why you needed to heal up first. You'll be given the
option to pout, agree, and you'll get the Magic Abacus! Return to the entrance
of Sandy Camp and opt to "go through" to get back to the world map. Then, nip
back to Fire Mountain and the mayor will take the item and Paro will learn the
Ice Blade spell. Simple! Elis can find things that don't even exist!

NOTE
There is no item shop in Elven Field so return to another town before entering
the town, if you want to stock up on items.


===============================================================================
FIRE MOUNTAIN DUNGEON (Fire Mountain Town) .............................. *D25
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57060
-------------------------------------------------------------------------------

___________
| DR ____  |  E - Entrance and Exit
| |_| ___| |  T - Teleporter to the next floor
|SC___|    |  K - Monster drops Silver Key
|     |__SK| SC - Silver Treasure Chest
|_____E____| DR - Darkfire Ring (find on the floor)


-------
FLOOR 1
-------
ENEMIES
Firedrill, Evil Flame.

SILVER CHEST
Lava Bomb

ITEMS
Darkfire Ring

Enter the dungeon where you'll find more Evil Flame monsters. There is a Silver
Chest requiring 50 PPs at the far left of the dungeon, or you can find a Silver
Key dropped from a Firedrill in a room at the far right. The Chest contains a
[LAVA BOMB]. (Hang on to this, and maybe buy another one, as it's very useful
when fighting the big boss in the next location!)

Make your way up the middle of the dungeon to the top wall, as far as you can
go, and then go left, and down, at the first turning. Then, head left, past
three rooms containing Evil Flames (two of these are opposite each other so
you'll have to kill two monsters at once) and then, up. You will arrive at a
large open area at the top left of the floor and find a [DARKFIRE RING] sitting
on the floor. You can't miss it, so long as you walk forwards to the centre of
the open area. This ring gives Fire Power to the weapon of whoever equips it,
so DON'T! Not here, anyway. There are very few single rooms on this floor and
so you don't need to fight many battles.


===============================================================================
2.6. ELVEN FIELD: (MONSTER LEVEL 28 ) ................................... *W26
===============================================================================

TN = Town
GT = Gate
DU = Dungeon (Queen Elf's Castle)
DE = Desert
PR = Prairie
DF = Dancing Forest

[PR] [DF] [DU] [GT]
[PR] [DF] [DF] [DF]
[PR] [PR] [DF] [DF]
[De] [PR] [PR] [PR]
[TN] [DE] [DE] [DE]
 \Town

NEW POUT TERRAIN
None

NEW ENEMIES
Prairie:        Dark Elf     (Weapon: Elven Bow
                             Armour: Elven Halter, Holy Bandana, Fairy Shoes,
                             Fairy Ring)
               Young Goblin (Weapon: Heavy Club,
                             Armour: Hobgoblin Cap)
Dancing Forest: Dark Elf

NEW SPELLS
Holy Barrier Magic (for Paro when completing the Toxic Whetstone quest)
Holy Light Magic   (for Paro and Pinky from the Dark Elf)
Weaken             (for Paro and Pinky from the Mage Cat
                   - if you haven't got it yet)

INN
------------------------
Spicy Tacos         2700
Fried Shrimp        2000
Ostrich Steak       1700
Pelican Saute       2000
Chocolate Muffins   1500 NEW!

Arms Shop
-------------------------
Item          Stat   Cost
Long Bow       28    800  NEW! (drop from Mage Cat)
Poison Sword   30   2600  NEW! (after finding the Toxic Whetstone)
-------------------------
Kite Shield    10    2000 NEW!
Chain Mail     17    3400 NEW!
Fire Robe      10    1000 NEW! (even if you haven't yet obtained one from the
                              Firedrill)

Fortune Teller


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
THE ELF QUEEN
Task  : Talk with the Queen Elf to settle the matter of who owns the world.
How   : Get to the Castle first! For that you need a Black Corsage for the
       Fortune Teller. Found from a Devil Girl drop.
Reward: Gate Key (from the mayor)
-------------------------------------------------------------------------------
TOXIC WHETSTONE (subquest)
Task  : The Armorer of Elven Field wants this item.
How   : Talk to the Fortune teller who says it is inside the Elf Queen's
       Castle. Explore the dungeon until you have a Silver Key and find the
       Silver chest on the first floor. Take it back to the arms shop.
Reward: Holy Barrier magic for Paro.
-------------------------------------------------------------------------------
BLACK CORSAGE (subquest - essential!)
Task  : The Fortune Teller of Elven Field wants this item.
How   : Make My Garden areas and fight the Devil Girl to find this item.
Reward: The Fortune Teller destroys the wind barrier to the Elf Queen's Castle.
-------------------------------------------------------------------------------

This is the location of the Elven Queen, eventually. But first there is a Mayor
and a town to check out, and a map to play around with to find that protective
holy magic the Owl mentioned. The Mayor says he has no quests so Elis makes up
one for herself: settle things with the Elf Queen and she gets the key.

Visit the Armoury for an additional, and really, essential subquest, to find
Toxic Whetstone. Call in on the Fortune Teller to learn that this is found
inside the Queen's Castle, and make you way here, on the town's map. When you
reach the first Dancing Forest area you'll be transported back to town. After
chatting with the Mayor, call in on the Fortune Teller for some advice about
how to get past this windy wall. She wants a Black Corsage. The Devil Girl
will drop one (eventually), so make some My Garden areas to find her. This
higher level Devil Girl is useful to mimic for her high speed and the fact she
can wear boots. Try and get this for Pinky. (Get the Weaken spell from the Mage
Cat for both Paro and Pinky if you don't have that already.)

You'll find plenty of Dark Elves both on Prairie and Dancing Forest terrain,
and beware of them at first. They often appear in pairs and each one can attack
using a powerful "aimed shot" arrow, and two of these can easily down Pinky or
Elis. Ensure that Paro learns Holy Light magic from the Dark Elf: Elis must be
hit by it, so you'll have to wait until a Dark Elf uses the spell and risk the
Aimed Shot attacks. However, their equipment drops are going to be very useful
when you tackle the boss so, keep fighting them until you learn the spell and
get the goodies!

This time it took me ages to get the Devil Girl Black Corsage drop, and the
Weaken spell for Pinky, and there is really nothing else you can do except keep
fighting until you get it. Return to town and speak to the Fortune Teller.
After the barrier is gone, make your way to the Dungeon and enter the castle.
Once you've found the Toxic Whetstone inside a treasure chest on the first
floor, take this to the arms shopkeeper and you'll be given the Holy Barrier
magic for Paro. Sleep and leave town, and return to the shop, and he will sell
the Poison Sword.


===============================================================================
2.7. ELVEN FIELD CASTLE DUNGEON ......................................... *W27
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/56790
-------------------------------------------------------------------------------

NEW ENEMIES
Dungeon:        Fire Elf (Weapon: Elven Fire Bow
                         Armour: Firefae Ring, Fire Bandana, Fairy Shoes,
                         Fire Halter)
               Ice Elf  (Weapon: Elven Ice Bow
                         Armour: Ice Halter, Ice Bandana, Fairy Shoes,
                         Waterfae Ring)

NEW SPELLS
Fire Curtain  (for Pinky and Paro from the Fire Elf)
Ice Curtain   (for Pinky and Paro from the Ice Elf)
Angelic Light (for Paro from the Elf Queen - you might NOT learn this for some
              reason, even if hit by the spell.)


I'd advise getting the quest item (the Toxic Whetstone) first, and going as far
as you can on this first visit, so you obtain most of the treasure and learn
the new spells. Return to town and get the Holy Barrier magic from the arms
shop before venturing back inside the castle. Also, make sure you have sold off
excess items before entering the dungeon, as you'll pick up quite a lot of
stuff in here and you need plenty of room for everything. There are no
dedicated Key Defenders inside here, so you might have to use PP to open
treasure chests. Pouting for more items might help produce keys from some
enemies, but it's not guaranteed!

Change equipment for each floor to protect yourselves better, and that means
use fire protection for the first floor, ice protection for the second, and
then, holy protection for the third and final floor. Use Ice magic and items
on the fire enemies, Fire on the ice ones, and anything you like on the rest.
Pinky can improve her stats by a lot if she mimics the Fire/Ice Elf, especially
for MP, Wisdom, HP and Speed.

When you're ready to meet the queen, take some attack items with you, and a
couple of Magic Potions, to avoid having to use too much magic on the way.
Retain as many pout points as you can, as this will make the boss battle very
much easier to win!


-------------------
Floor 1F Fire Floor
-------------------
___________
| -------  |  E - Entrance and Exit
| |  T  |  |  T - Teleporter to the next floor
| IC | SC  | IC - Iron Treasure Chest
| |__|__|  | SC - Silver Treasure Chest
|____E_____|

ENEMIES
Firebug, Fire Elf, Dark Elf (in garden room), Fire Slime Kid, Warcat, Evil
Flame. (Learn Fire Curtain from the Fire Elf.)

IRON CHEST
Power Tiara

SILVER CHEST
Toxic Whetstone

This floor is laid out simply, with three large rooms at either side of the
floor. To reach the teleporter to the next floor, simply walk straight up the
middle corridor, although you'll have to run the gauntlet of a number of
Warcats and Evil Flame enemies inside single rooms that surround the central
area.

You might be lucky and get some keys dropped by the single Fire Elf or Dark Elf
monsters inside the large flower rooms, but you might not. The single rooms
contain Warcats or Dark Elves. Walk left, and up, through the first flower room
to the left middle one. There's an Iron Chest at the right side of this room.
The Silver Chest at the opposite side of the floor contains the [TOXIC
WHETSTONE]. If you don't have a Silver Key, then boost items using pout, and
hope an enemy drops one, or use 50 Pout Points. (I managed to get a Silver Key
from a Dark Elf in the small room off the right side middle flower room.)

After getting the Toxic Whetstone, take it back to the blacksmith and you'll
get the Holy Barrier Spell, that the Owl said you should get. Rest and eat and
save your game, and then head back to the Dungeon to tackle the Elf Queen.
You can first of all go back to talk to the Armorer and he will have a new
weapon to show you: the POISON SWORD! It costs more than I had to spend, but it
would be worth while buying this for the Elf Queen battle.


------------------
Floor 2F Ice Floor
------------------
___________
| ---|---  |  Q - Quick Exit
| |  TQ |  |  T - Teleporter to the next floor
| SC | IC  | IC - Iron Treasure Chest
| |__|__|  | SC - Silver Treasure Chest
|____T_____|

ENEMIES
Ice Elf, Mage Cat, Mad Pelican, Forked Cat.
(Learn Ice Curtain from the Ice Elf.)

SILVER CHEST
Silver Axe

IRON CHEST
Iron Boots

This is an ice floor, and most enemies are strong with Ice elemental magic, and
weak to fire. Equip ice protection and fire weapons (such as the Elven Fire
Bow) if you have them. You arrive at the upper side of the floor and there is a
quick route back to the entrance if you walk to the right. The arrangement of
rooms is basically the same as the previous floor, with three large rooms at
each side. Walk left or right along the top corridor, and then down either
side, through three flower rooms, until you can make your way towards the lower
corridor. Walk down the central corridor, and you'll find a teleporter up to
the next floor.

There is a Silver Chest to the right side of the left middle room, containing a
[SILVER AXE] and an Iron Chest to the left side of the right middle room,
containing [IRON BOOTS].


-----------------------
Floor 3F Ordinary Floor
-----------------------
___________
|LMD_____  |  Q - Quick Exit
| |  |  |  |  T - Teleporter from the previous floor
| IC B SC  | IC - Iron Treasure Chest
| |_____|  | SC - Silver Treasure Chest
|____TQ____|  B - Boss (there is another Quick Exit just before the boss)
           LMD - Light Maid Dress

ENEMIES
Dark Elf, Forked Cat, Mage Cat
(Learn Holy Light from Dark Elf)

IRON CHEST
Magic Potion

SILVER CHEST
Elven Shield

ITEM
Light Maid Dress inside the single room off the top left flower room.

You arrive at the middle of the lower wall, and again, there's a quick exit to
the right. Walk up, and right, and into a flower garden room. From here, walk
up to the next large room. Go left through this room and along a short
corridor, to find a Silver Chest containing the [ELVEN SHIELD]. If you take the
same route up the left side of the floor, there is a [MAGIC POTION] inside an
Iron Chest and the [LIGHT MAID DRESS] simply lying on the floor inside a small
room off the upper side of the top left large room. This has Holy protection
for 20 points, so it's worthwhile grabbing it before fighting the Queen!

Find the boss room by walking up either side of the floor, through three large
rooms and then, take a left (or right) along the top corridor until you reach
the upper centre of the floor. From here, walk down through another garden room
and keep going. You'll come to a quick exit spot. Take another couple of steps
down, and you'll see a helpful skull on the map. Inside this single room is the
Boss!

o-----------------------------o
| B O S S  -  ELF QUEEN       |
o-----------------------------o
| HP         : 432            |
| Cash       : 541 G          |
| Experience.: 299            |
o-----------------------------o


Equip both with Holy protective equipment such as the Holy Bandana, Fairy Shoes
Elven Halter, Light Maid Dress and Elven Shield. You should have the Holy
Barrier spell for Elis, and this, together with the equipment, will protect you
from the Queen's holy magic. This time around Elis had 70 points and Pinky 50
points of Holy protection and that really makes a difference!

The Queen's Holy Arrow attack will do around 25 - 35 HP damage to one with Holy
Barrier in place, but her ordinary physical attack will do much more, at 45 or
so. Angelic Light is a Holy attack on both for around 30 - 45 HP with the Holy
Barrier in place and protective equipment. (Allow her to use this, and Paro
will learn this spell early on in the game.)

Start with *Ladies First*, then *Stand Still!* and cast Holy Barrier, which
seems to last for the whole battle. Fire Spear did around 20 HP damage to her.
The Lava Bomb can inflict around 80 HP damage (from whoever has the highest
Wisdom stat) so that's a good one to use. If you paralyse her, then Fire Spear
can do more damage (about 20 - 30 HP) depending on your stats. I had Pinky with
the powerful Elven Bow and aimed shot was managing around 25 HP damage when it
kicked in, so this is another option if you're low on attack items and MP. Keep
pouting to prevent her from attacking and healing up.

Winning this battle is just a matter of attrition really, if you lack the
Poison sword. First time I ran out of PP and MP so couldn't heal, and if
defeated you'll be back at the entrance on 1F. It's really worth buying the
Poison Sword and using it with Pinky if she has higher strength than Elis,
although, of course, she will need to mimic a sword enemy in order to use it.
With the sword, you will poison the boss, and this status will last for the
whole battle, even though she doesn't lose more than 1 HP per turn.


Elis:  Silver Axe, Elven Shield, Holy Bandana, Dark Dress, Fairy Shoes
      (Level 25 in one game and 28 in another!)
Pinky: Elven Bow/Poison Sword, Firedust Shield, Power Bandana,
      Light Maid Dress, Fairy Shoes.
MIMIC: Ice Elf Head, Fire Elf Arms, Ice Elf Body, Fire Elf Leg.

Don't forget to enter the room and pick up your reward: [HOLY DRESS]. Take the
quick exit and return to town. Report to the mayor that the world is yours,
you'll get the Gate Key. Walk to the Gate, go through, and Elis will bid
farewell to Desert Land and return to her castle and pretty dresses, with
thoughts of marriage in 5 to 10 years. The grand adventure is over...or is it?



===============================================================================

3. S N O W  L A N D ...................................................... *W30
  3.1   Marsh Town ...................................................... W31
  3.2.  West End ........................................................ W32
        West End Dungeon ................................................ D32
  3.3.  Snow Branch ..................................................... W33
  3.4.  Ice Field........................................................ W34
        Ice Field Dungeon ............................................... D34
  3.5.  North Town ...................................................... W35
  3.6.  Haunted Forest .................................................. W37
        Haunted Forest Mansion .......................................... D37
  3.7   Snow Lady ....................................................... W36
  3.8.  Country Fugue ................................................... W38
  3.9.  Country Fugue Castle Dungeon .................................... W39

..and the adventure continues. Mr Adventurer is still not that impressed with
Elis's achievements, and rates her as somewhere between economy class and first
class. Very ungracious of him, if you ask me. And so, after a night of
pouting...


===============================================================================
3.1. MARSH TOWN (MONSTER LEVEL 34) ...................................... *W31
===============================================================================

TN = Town
GT = Gate
PR = Prairie
DF = Dancing Forest
MH = Marsh

     /Gate
[MH] [GT] [MH] [MH] [DF]
[MH] [PR] [DF] [MH] [DF]
[MH] [PR] [PR] [MH] [DF]
[MH] [DF] [PR] [MH] [DF]
[MH] [MH] [TN] [MH] [DF]
         \Town

NEW POUT TERRAIN
Marsh

NEW ENEMIES
Marsh: Aqua Slime Kid (Armour: Sapphire Ring, Gold Ring, Silver Ring)
      Waterbug       (Items : Waterbug Down)

Prairie: Young Goblin (Weapon: Heavy Club, Hobgoblin Cap)

NEW SPELLS
None

ITEM
Water Spirit Ring


INN
-------------------------
Spinach Curry        3000 NEW!
Squid Ink Pasta      2500 NEW!
Chicken Marinara     2200 NEW!
Sauce Diable         2400 NEW!
Fruit Jelly          1800 NEW!

Armorer
-------------------------
Item          Stat   Cost
Poison Sword   30    2800
Nunchakus      26    2200
Fire Staff     24    1000
Long Spear     35    3000 NEW!
Fire Bow       20     800
Long Bow       28     800
-------------------------
Fire Helm       9    1000
Fire Bandana    9    1000
Dark Dress     10    1600
Chain Mail     17    3400
Spring Shield   8    1600
Firedust Shield 8     800
Kite Shield    10    2000
Fairy Shoes    11    1000
-------------------------
Anti-Fire Ring  2     400

Plaza
-------------------------
Item          Stat   Cost
Sapphire Ring  2      400
Emerald Ring   4     1600
Butcher Knife 38     3200
Bell Hat       1      400

Item Shop
Fortune Teller


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
THIRST PEARLS  (10)
Task  : Collect 10 Thirst Pearls from a desert so Marsh Town doesn't sink
How   : Make some desert terrain and search for these.
Reward: Rust Removal Oil for Gate (complete all four)
-------------------------------------------------------------------------------
MOURNING FLOWERS  (10)
Task  : Pick 10 Mourning Flowers that bloom in the marsh
How   : Search for these in Marsh terrain
Reward: Rust Removal Oil for Gate
-------------------------------------------------------------------------------
WATERBUG HUNT  (10)
Task  : Hunt 10 Waterbugs in the marsh
How   : Find and fight them on Marsh terrain
Reward: Rust Removal Oil for Gate
-------------------------------------------------------------------------------
AQUA SLIME KIDS  (10)
Task  : Hunt 10 Aqua Slime Kids that lurk in the marsh
How   : Find and fight them on Marsh terrain
Reward: Rust Removal Oil for Gate
-------------------------------------------------------------------------------
GOBLIN BRACELET (Optional subquest)
Task  : Visit the armorer later (possibly after completing all the other
       quests). He wants a Goblin Bracelet.
How   : Talk to the Fortune Teller, and then search Prairies and fight Young
       Goblins until one of them drops this item.
Reward: Water Shield
-------------------------------------------------------------------------------

As usual, the "mayor" is ready and waiting with some new quests, and Elis wants
difficult ones! There is too much water in the marsh and they need thirst
pearls from the desert to prevent the town from sinking. The reward for
completing all the quests is WD6000 Oil to deal with the rusty gate hinges.

The inn sells new improved meals that will boost Elis' stats by a greater
amount, if you need to improve her stats. Call in on the armorer and use 80 PP
(if you are a bit short, then eat a couple of Fruit Jelly meals at the inn to
boost your PP) to get some new stuff added to his inventory, well, just one
item, the Long Spear. He will stock many items that you might or might not have
found from enemy drops, or bought already. You can also buy new equipment from
the plaza shop and the Butcher Knife is a powerful and unique weapon that might
be worth investing in.

Remember to sleep at the inn after using up all your PPs, before exploring the
local terrain. As soon as you move to a Marsh, Nero will comment on the
appearance of those red and blue vultures again, and you can now turn terrain
to Marsh. Press A to search for Mourning Flowers in the Marsh, and as usual
activate the pout *I wanna find stuff!* to boost the rate of success. Make
three or so desert areas (maybe best to use the Forest places to make them) and
search for Thirst Pearls. The Waterbugs and Aqua Slime Kids turn up in numbers
on marsh terrain and don't really need to be actively hunted. Just use Fire
Curtain magic on them all.

Walk up to the top right corner of the map and you'll pick up a [WATER SPIRIT
RING] in the Dancing Forest terrain. Check this in your inventory and it is
listed a a WATERFAE RING, but it's the same thing. All credit to LordDamien who
told me about this item.

Equip water protective stuff and use fire weapons and the Darkfire Ring if you
are just going to fight on Marsh areas, but I wouldn't bother, since you're
going to be making Deserts where there are fire enemies the usual Hot Spooks
and Firebugs. (Or you can just pout to get rid of these enemies while you're
searching for the Thirst Pearls: they really are annoying!) After getting the
Oil the mayor will inform you of the West End, a good area for training.

Call in on the arms dealer to get the optional quest to find the Goblin
Bracelet. Talk to the Fortune Teller who give you more details, and then search
Prairies and fight the Young Goblins that appear there, until one of them drops
the item. (I found that I had to fight a few, sleep a night and then try again,
before I got one.) You might get the Goblin to drop a Heavy Club, and if Pinky
mimics the Goblin's arms and equips the club, this is a powerful weapon that
has a good chance to stun an opponent. Take the Bracelet back to the arms shop
and you'll receive the Water Shield.

Leave the town and choose a Gate monster by saying what food you hate most!

PEPPER
MUSHROOM
EATS ANYTHING


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Pepper - Rotten Pepper
Mushroom - Shroom Lizard
Eats Anything - no monster to fight!

ROTTEN PEPPER
HP    : 164
Cash  : 292 Experience: 488
Reward: Sealing Mark

This monster's skill is a Double Backhand which hits one for around 35 HP, and
also it uses Seal which prevents you from casting any magic. Since Fire magic
is the most effective attack against the Pepper, this is going to prolong the
battle if you are affected. Seal doesn't stop you from using items, so you can
use fire bombs or missiles.


SHROOM LIZARD
HP    :246
Cash  : 296 Experience : 531
Reward: Lizard Shrooms

This is easy as it's a water monster, so just use Fire magic or weapons.

Exit through the gate and there are two new locations: the West End training
dungeon, and the next town: Snow Branch. However, Elis won't let you enter the
town just yet: she's determined to do more training, and, as you know by now,
what Elis wants, Elis gets!


===============================================================================
3.2. WEST END  (MONSTER LEVEL 36) ....................................... *W32
===============================================================================

TN = Town
GT = Gate
DU = Dungeon
PR = Prairie
WL = Wasteland
SE = Sea

[SE] [WL] [WL] [WL]
[DU] [PR] [PR] [GT] - Gate
[SE] [WL] [PR] [WL]
[SE] [WL] [PR] [TN] - Town

NEW POUT TERRAIN
None

NEW ENEMIES
Prairie: Hobgoblin:   Weapon: Hobgoblin Club

Wasteland             Armour: Hobgoblin Helm, Herculean Shoes

Prairie: Blizardrill: Items : Glacier Missile (not listed) Ice Missile,
                             Magic Potion
                     Weapon: Ice Bow
                     Armour: Ice Robe, Ice Cone Hat

Dungeon: Samurai Wolf Weapon: Katana
                     Armour: Samurfly Hat, Samurai Armor


NEW SPELLS
Ice Barrier   (for Paro after completing the Ice Mirror subquest)
Fire Blade    (for Paro after completing the 2 quests for the horn.)
Ice Spear     (for Pinky and Paro from the Blizardrill)

EXTRA SPELL
Angelic Light (for Paro and Pinky. Make My Gardens to find the Dark Elf and
              this higher level form will use this spell. This is the earliest
              point at which they will. Thanks to LordDamien for this tip!)

INN
--------------------------
Garlic Steak         3700(NEW!)
Squid Ink Pasta      2500
Chicken Marinara     2200
Sauce Diable         2400
Fruit Jelly          1800

Item Shop - at Inn
No Arms Shop
Fortune Teller x3


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
WOLVES OF HORROR  (20)
Task  : Hunt 20 samurai wolves in the dungeon
How   : Head for the dungeon and kill lots of them!
Reward: Horn that opens the gate. Fire Blade Spell for Paro
-------------------------------------------------------------------------------
THE SHOGUN WOLF (Proof required: Warlord's Fan)
Task  : Hunt for the Shogun Wolf in the dungeon (only 1), He's on B2
How   : Beat him, find the Ceremonial Fan, (inside his room)  read it and
       return to town.
Reward: Horn that opens the gate. Fire Blade Spell for Paro
-------------------------------------------------------------------------------
ICE MIRROR (Subquest - top right hut)
Task  : Find this mirror of ice for the Strange Old Woman In West End.
How   : Find in  Gold Chest in the Dojos area of the dungeon B1F.
Reward: Magic: Ice Barrier.
-------------------------------------------------------------------------------
SELFISH STONE (Subquest - middle hut)
Task  : Find a stone made of solidified selfishness for the Strange Old Woman
       In West End. (Different clothes, same woman...)
How   : Find inside a Silver Chest in the top left of B1F in the dungeon
Reward: 20 Pout Points
-------------------------------------------------------------------------------
DARK CRYSTAL (Subquest - lower left hut)
Task  : Find a Dark Crystal that absorbs the light of a dungeon for the Strange
       Old Woman In West End. (Different clothes, same woman...)
How   : Inside an Iron Chest in the top right of B1F in the dungeon
Reward: Holy Ring
-------------------------------------------------------------------------------

After hearing about the main two quests, you are instructed to visit all the
fortune tellers for three more (optional, but useful) quests. Collect them all,
and then head out for the field. There's no shop here, but the Inn will sell
the usual items. You'll find the Owl close to the Dungeon and he'll just remind
you about keeping 20 PP in hand in case you lose a battle, and that you can
open treasure chests with 50 PP if you don't have a key, both of which you
already knew.  Try to keep 20 PP in reserve in case of disaster, and always
choose this option if you can, since losing half your money or experience for
that day could be quite a penalty, especially if you've just sold off lots of
items. (Yes, I did that one time, and lost around 5000 Gilberts at once.)

Fight in the Prairies and you'll find the new enemy, the Hobgoblin which is
basically the same as the Stray Goblin you fought at a Gate. This strong enemy
gives useful club skills, has high stats for Pinky to mimic, and drops a
powerful club. (Although I fought loads of them and only ever got one club and
lots of boring Silver Coins.) Using clubs for both Elis and Pinky is a good
strategy when fighting the goblins, as it gives you a chance to stun them
before they can stun you. You'll also find the Blizardrill from whom Pinky and
Paro can learn Ice Spear magic, and high MP and Wisdom, as well as more Aqua
Slime Kids. You'll find more Wardogs and the familiar and odd looking Platypus
on Wasteland terrain.

All the quests require you to explore the local Dungeon. After successfully
completing them all (you might as well do them all since the rewards are good,
and it's easy enough to find the items) return to town and you'll get a horn
that opens the gate. Elis isn't satisfied with this reward, and is given the
Fire Blade spell as well. Pouting works! Leave West End and be prepared for a
repeat Gate monster: either the Pepper or Mushroom. They will have slightly
more HP but that's all.

By the time you've completed these quests Elis is likely to be well over level
30. Defeat either of the Gate monsters and go through the gate to Snow Branch.

PEPPER
MUSHROOM

o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

This is just a repeat of the previous town's battle and if you can't figure out
how to defeat either of these monsters, then I give up!

ROTTEN PEPPER
Reward: Sealing Mark

SHROOM LIZARD
Reward: Lizard Shrooms


===============================================================================
WEST END DUNGEON ........................................................ *D32
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/56812
-------------------------------------------------------------------------------

Remember that you can get more keys from the same monsters if you leave, sleep
and return. And the treasure chests will refill as usual, but save your keys
for the third floor treasure rooms once you've completed the quests.


--------
FlOOR B1
--------
___________
|    | IC  |  E - Entrance and Exit/Q - Quick Exit
| SC | |   |  T - Teleporter to the next floor
|----  ---E| IC - Iron Treasure Chest
|--Q T |GC | SC - Silver Treasure Chest
|______|___| GC - Gold Treasure Chest


ENEMIES
Samurai Wolf, Blizardrill, False Boar, Taterbomb, Potatobug, Aqua Slime Kid,
Wizardrill, Firedrill, Fire Slime Kid, Water Bug

IRON CHEST
Dark Crystal

SILVER CHEST
Selfish Stone

GOLD CHEST
Ice Mirror

ITEM
Danger Leotard

(Silver Key: Firedrill,
Golden Key: Blizardrill
Iron Key  : Wizardrill)

While inside here, now you have enough PP, I'd suggest pouting for more
experience, more cash and more items, These stack, so it's no problem having
all in place at the same time. Start off with both equipped with clubs and you
can stun the Samurai Wolf enemies without having to waste pout points on them.
Also, once you get a Katana dropped from the Samurai and learn the Killer Blade
skill for Pinky you'll be rocking!

You arrive at the middle of the right wall, and can walk up, down or left to
the centre. You'll find the Samurai wolves in here, wandering the corridors. Be
VERY CAREFUL! Although you can cut them down fast, with a couple of fire spear
spells, they will attack using Killer Blow which hurts for anything up to 100
HP. You should have enough to survive, just! When fighting more than one of
them, things can get tricky, and this is where those stunning club attacks are
helpful. (And this is why the Owl reminded you about what happens when Elis is
downed...)

The dungeon is divided into four quadrants, but the first area to tackle is at
the lower left, where you'll find the monsters that carry those important keys.
To reach these rooms, walk down from the entrance and turn left along the lower
corridor. and walk all the way to end. Turn up the corridor next to the far
left wall, and take the first right, where you'll see a message about *Key
Rooms*. Walk right a few steps and then, up, into a wider hall with single
rooms. (If you keep going along this corridor, there is a shortcut back to the
dungeon entrance, useful to use after obtaining all the keys.)

There are key holders in 3 out of 4 rooms. (At least, if you use the boost
items command. If you don't, there's a good chance you'll only manage to get
one key, and that's with some luck!) Fight a Blizardrill, Firedrill and
Wizardrill to find a Gold, Silver and Iron key. You'll pick up a Silver Key in
the left room, a Golden Key in the middle room and the Iron Key is from the
Wizardrill inside the right hand one. (The top left room contains a sleepy
Samurai Wolf, and make sure to enter this room defeating him, to find the
invisible [DANGER LEOTARD]..

The area to the left of the entrance is called "Self-Sufficiency" and contains
Blizardrills in single rooms, and False Boars, Taterbombs and Potatobugs inside
large Field rooms. Make your way to the upper left of this quadrant, by walking
up the right corridor, and entering the field room to your left. Go straight
through here, and past a couple of single rooms, to find an Iron Chest with a
[DARK CRYSTAL] required to complete one of the quests.

At the lower right you'll find the Samurai Dojo area with double ranks of 5
rooms all containing Samurai Wolves. This is accessed from the middle of the
lower corridor. Fight (or pout) your way along the single passage, but remember
that you've got to kill 20 wolves for the quest, so it might be best to fight
them. (At least this gives you a good chance to learn Killer Blade for Pinky,
and pick up a couple of Samurai armours and the Katana.)  Pout for more items
to ensure a good drop rate! At last you can enter the Dojo. The single enemy is
just another wolf, but for the first time I got a decent drop of the Samurai
Armour. Not sure if it's always that way though. Head up into the Treasure
Chest room and use the Golden Key to open the chest and get the [ICE MIRROR],
the second quest item you need.

The upper left quadrant is Drunkard Row and you'll reach it from the middle of
the top corridor. (You can see the location of the treasure chest if you walk
up the corridor next to the left wall of the floor.) Here you'll find Waterbug,</pre><pre id="faqspan-4">
Wardog, Fire Slimes and more Firedrill enemies. Take the first turn to the left
and keep going, fighting your way through these rooms (they can be walked
through as they have more than one opening) to the far side, and then walk down
the passage to the lower left corner where you can find a Silver Chest
containing the [SELFISH STONE], another quest item.

Complete these quests and obtain the rewards from the Fortune Tellers (those
extra Pout Points are going to be a boon!) and then, return to defeat the boss
on the lower floor. Make your way from the entrance to the far left corridor.
From the middle of this corridor, walk right, and this is the "All Hail the
Warlord" passage, and the teleporter will take you down to the next floor.

COLLECTING KEYS - IMPORTANT!
After opening the treasure chests on this floor, and returning to go after the
boss, first of all, collect at least three more keys from the key area. There
are 4 treasure chests to open on the lower floors, 2 Silver ones, 1 Iron and
another Gold, so this will save you an extra trip. Preserve 50 PPs and you can
open the second Silver chest using those.


-------
FLOOR 2
-------
___________
|    T     |  E - Entrance and Exit
|    B     |  T - Teleporter to the next floor
|    |---SC| SC - Silver Treasure Chest
|    T     |  B - Boss
|__________|

ENEMIES
Samurai Wolf, Fire Slime Kid, Evil Flame, Firedrill, Wardog, Blizardrill,

SILVER CHEST
Firedrake Guard (no fire protection from this shield)

This floor has two large areas, to the left and right of the central
passageway, full of monsters in single rooms. Start by walking up the passage
to the first room and kill a Samurai Wolf. The boss's bedroom (basically his
single room location) is straight up! If you head to the left you'll find the
Household guards, just Wardogs and more Samurai, though there is nothing
special to find here, and to the right are fire monsters. There's a Silver
Chest at the right containing a [FIREDRAKE GUARD]. Don't use up your pout
points if you don't have keys as you need 50 PP to open a chest and this could
leave you short-changed for the boss battle.


o-----------------------------o
| B O S S  -  SHOGUN WOLF     |
o-----------------------------o
| HP         : 327            |
| Cash       : 319 G          |
| Experience.: 416            |
o-----------------------------o

How you fight this battle depends a lot of your mimic skills, equipment and
availability of pout points. In one game, I had lower stats but more PP and MP
and relied mostly on pouting and magic from Elis and some Killer Blade hits
from Pinky. However, with better equipment and the judicious use of ice magic,
you can win this fight fast.

I had run out of MP by the time I got here this time, but with a couple of
Magic Potions that didn't bother me. More worrying was the lack of PP, but I
started off with Ladies First and a quick Fire Bomb. Pinky's Killer Blade
attack with boosted attack power did 58 HP damage! Very impressive. Use Ice
magic and items to freeze the Shogun Wolf, and his Wild Slash attack might miss
you both altogether! In the end Pinky pummelled him into the ground with
repeated Killer Blade attacks and that was that.

Head inside the room he was in, and you'll get the [WARLORD'S FAN] and see the
message: DOMINATION! Walk straight up from here, and you can go down to another
floor. There are no enemies.and you'll discover the Warlord's hoard of
treasure, but you'll need three keys.

Level 32
Elis:  Hobgoblin Club, Elven Shield, Holy Bandana, Samurai Armour, Fairy Shoes
Pinky: Katana, Water Shield, Power Tiara, Samurai Armour, Fairy Shoes.
MIMIC: Wizardrill: Head, Samurai Wolf: Arms, Hobgoblin: Body, Fire Elf: Legs

Level 29
Elis:  Fire Staff, Firedust Shield, Samurfly Hat, Samurai Armour, Fairy Shoes
Pinky: Poison Sword, Small Shield, Holy Bandana, Elven Halter, Seafarer Shoes
MIMIC: Dark Elf: Head, Samurai Wolf: Arms and Body, Fire Elf: Leg.


--------
FLOOR B3
--------
___________
|    T     |  E - Entrance and Exit
|  ICSCGC  |  T - Teleporter to the next floor
|          | IC - Iron Treasure Chest
|          | SC - Silver Treasure Chest
|__________| GC - Gold Treasure Chest

ENEMIES
None

IRON CHEST
Helmet

SILVER CHEST
Kotetsu Katana

GOLD CHEST
Warlord Armour

You need keys or Pout Points for these treasure chests. The Iron Chest contains
[HELMET], the Silver Chest has [WARLORD ARMOUR], and the Gold Chest has
[KOTETSU KATANA]. This is a sword and has a chain attack that often triggers.
Great weapon!

You can return here as many times as you like and get repeat items from these
chests. It's a great way to raise cash!


===============================================================================
3.3. SNOW BRANCH  (Monster level 40) .................................... *W33
===============================================================================

TN = Town
GT = Gate
PR = Prairie
WL = Wasteland
FD = Dancing Field
SF = Snowman Field

[SF] [SF] [SF] [GT] [SF] [SF]
[SF] [SF] [SF] [PR] [SF] [SF]
[SF] [SF] [PR] [PR] [SF] [SF]
[WL] [SF] [PR] [SF] [SF] [SF]
[WL] [FD] [PR] [SF] [SF] [SF]
[WL] [FD] [TN] [WL] [WL] [SF]
            \town

NEW POUT TERRAIN
Snowman Field

NEW ENEMIES
Snowman Field: War Penguin   (Weapon: Ice Spear
                            Armour: Ice Buckler)
Dancing Field: Radish Turret (Weapon: Barrage Bow
                             Armour: Leather Boots)

NEW SPELLS
Ice Spear   (for Pinky and Paro from the Blizardrill - if not already got it)
Ice Curtain (for Pinky and Paro from the WarPenguin - if not already got it)
Firestorm   (for Paro from the Donkey Wizard Gate boss)

INN
--------------------------
Garlic Steak         3700
Crab Croquette       3700 NEW!
Chicken Marinara     2200
Sauce Diable         2400
Fruit Jelly          1800

ITEM SHOP (no arms shop)


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
COUGH GRASS (5)
Task  : Collect 5 of these to make a medicine for the Mayor of Snow Branch
How   : Search in Prairies
Reward: Gate Key when you complete all three
-------------------------------------------------------------------------------
RADISHS TURRETS (10)
Task  : Hunt 10 radishes in the fields of Snow Branch (for the mayor)
How   : Find them in the Dancing Fields area.
Reward: Gate Key when you complete all three
-------------------------------------------------------------------------------
EMPERORS ON ICE  (10)
Task  : The mayor of Snow Branch wants 10 War Penguins hunted down.
How   : Find them in the Snowman Field areas.
Reward: Gate Key when you complete all three
-------------------------------------------------------------------------------

Things are getting slightly more complicated. Elis needs to pass four 'ordeals'
in order to get access to the first class training at the castle in Fugue
Country. However, the mayor won't explain the details until you've completed
some quests. There are bow wielding radishes and spear stabbing penguins to
take care of, and more cough grass to find,

Enter the map, and Elis will remind you to collect some ice resistant equipment
from the local enemies. The area contains some wasteland, prairie, two dancing
fields as well as lots of snowman fields, and as soon as you walk to any
terrain, the Owl will turn up. He reminds you that you can finish off quests
simply by pouting! Cheap tactics, but you could stay at the inn to refill PP,
head for the map, and select the *Quests are annoying!* pout to complete each
quest. However, beware, because each time you use this pout Elis will lose 5
Pout Points, so it's not an option to use too many times.

Head for the snow and you'll be able to make Snowman Field terrain. Try to
learn the Ice Spear skill for Paro (from the Blizardrill) if you haven't
already, and Ice Curtain from the Warpenguin. Walk onto the Prairie in front of
the Gate, and you'll pick up some [FLAME OIL], an item which will imbue weapons
with fire power. Enemies are easy to kill with fire magic, and you'll pick up
Couch Grass from the prairie terrain

Complete the first three quests and the mayor will explain that the four
ordeals are spread throughout Snow Land and he directs you to the Ice Field
for the first ordeal. Leave the town and Nero will set a gate monster of your
choice: something serious or something a little amusing. Go to the gate and
there is some useful graffiti: Fire Blade works on fire as well as ice
monsters.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis was level 34 and I picked the amusing Donkey, that turned out to be
serious, this time. Probably the best one to choose, as you'll get an Elixir
item earlier, have the chance to learn its FIRESTORM magic, and you can pick
the Dinosaur at the gate of the next town. Both monsters will use fire on you,
so don't be tempted to replace any fire protection for ice!

Something amusing - DINOSAUR WARRIOR: Saurus Rex
Something serious - DONKEY WIZARD

DINOSAUR WARRIOR: Saurus Rex
HP: 279
477 exp, 358 g
Reward: Fire Axe

His main skill is Fire Axe which does around 40 - 50 HP damage (or a LOT more
if you don't have fire protection) to both, and another called Spinning Slice
that can inflict around 60 HP damage to both of you, and can stun (but might
miss one altogether). Keep healed at all times, unless you pout to stop him.
Killer Blade is a useful skill to have for Pinky and hits for around 40 HP,
although I found that Elis wasn't doing much damage with weapon attacks.
However, both fire and ice magic are effective and use your most powerful
spells for the most effect. Pout to make him stand still, and use Ice magic to
freeze him, reducing the power of his attacks.


DONKEY WIZARD
HP : 216
368 experience, 361 g
Reward: Elixir

This one is easier since Pinky's Killer Blade will do more damage at around 50
or so, and it has less HP. Its main attack is FireStorm on both, doing around
70-80 damage depending on equipment. If you use Fire Barrier it will protect
you and halve the damage. However, it's not a fire monster so you can still
use fire spear magic against it. Ice spear is also effective and it will freeze
the enemy, reducing its accuracy.

Walk through the gate and there are two new locations: Ice Field and North
Town. However, you don't have a choice, and must go to Ice Field.


===============================================================================
3.4  ICE FIELD  (Monster level 44) ...................................... *W34
===============================================================================

TN = Town
GT = Gate
DU = Dungeon
SF = Snowman Field
IP = Ice Pond

[IP] [DU] [SF] [SF]
[SF] [IP] [IP] [SF]
[SF] [IP] [IP] [SF]
[SF] [SF] [SF] [SF]
[SF] [SF] [SF] [SF]
[SF] [SF] [SF] [SF]
[SF] [SF] [SF] [GT] - Gate
[SF] [SF] [SF] [TN] - Town


NEW POUT TERRAIN
Ice Pond

NEW ENEMIES
Ice Pond: Otter Wizard  (Weapon: Blizzard Staff
                        Armour: Water Mage Robe, Waterbeast Hood)
         Evil Blizzard (Items : Glacier Missile, Ice Bomb, Ice Missile)

NEW SPELLS
BLIZZARD (Freezes and damages all) - from the Otter Wizard for Pinky and Paro


INN (Same menu as Snow Branch)
--------------------------
Garlic Steak         3700
Crab Croquette       3700 NEW!
Chicken Marinara     2200
Sauce Diable         2400
Fruit Jelly          1800

Arms Shop
-------------------------
Item          Stat   Cost
Fire Sword     28    1200 NEW!
-------------------------
Silver Halter  21    4200 NEW!


Fortune Teller
--------------

(No Item Shop)


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
BIRTHDAY FLOWERS (10)
Task  : Pick some celebratory Birthday Flowers for the Mayor of Ice Field.
How   : Make some "My Garden" terrain and search for these.
Reward: Gate Key
-------------------------------------------------------------------------------
BLUE MAGATAMA
Task  : Ice field mayor will tell you to find one of these jewels. It's one of
       the 4 trials you must complete to enter the Country Fugue.
How   : Find inside the Gold treasure chest inside the dungeon.
Reward: One of 4 items needed to enter Country Fugue.
-------------------------------------------------------------------------------

The Mayor wants flowers for his wife, but no flowers grow in ice ponds or ice
fields, so it's up to Elis to provide the source of flowers. Simple stuff!
Leave town and those strange vultures are back, and Nero mentions Chaos Land,
maybe this world isn't only one designed for Elis after all! Anyway, nothing to
worry about just yet.

Walk up the map until you reach an Ice pond area and Elis can pout to make this
new terrain. You'll find the new enemy, Otter Wizard lurking about there, and
you'll be able to learn the new spell, Blizzard, for Paro, if he hits Elis
with it (which he will!) Be cautious since he uses a club to stun you, and this
spell can freeze you both, as well as inflicting dangerous amounts of damage if
you don't use Ice Barrier or have good ice defensive equipment. (if you picked
the Donkey Wizard as the gate boss and let him hit Elis with Firestorm, then
you'll be able to use this powerful all enemy fire spell - at least, once she
has reached the next level.) The Evil Blizzard (the ice version of the Evil
Flame you encountered at Fire Mountain) makes his first appearance here, but
he's easy to kiss with fire magic, although resistant to weapon attacks.

Enemies in the Ice Fields and My Garden areas are the same ones you've met
before: Blizardrills, Waterbugs, War Penguins and the like, and the usual Mage
Cats and Elves. You will also meet the Owl again, if you walk north to the
terrain next to dungeon, and he has a lot to say, but you don't get to hear
anything 'cos listening to an owl for any length of time is not on Elis list of
interesting things to do.

Make a few My Gardens, and search for the Flowers, and after completing the
quest, the Mayor will explain about the Magatama. You have to get four of these
jewels in order to enter Country Fugue, the top class training place. He says
that a monster near the Ice Pond at the north has the Blue kind. If you have
already found it, then he'll tell you so. However, Elis will want to start
again and find it properly (rather than the cheap way of unlocking a chest)
since where's the fun in searching for something you've already found?

You can fight the Gate boss and leave town, before finding the Blue Magatama,
and this time you have the option to forget it! In fact, you could leave this
town, return to West End town, and enter the dungeon here, and fight those
three enemies (in the lower left area of the first floor of West End Dungeon)
for their keys. Then, head back here and you can quickly scoot around Ice Cave
and open all the chests without worrying about finding keys for them.

There is another monster waiting at the Gate, just a repeat of last time, so
you can go for the Dinosaur Warrior or Donkey Wizard, or simply forget it.
Their stats are just a bit higher than the last time, but other than it, it's a
repeat. There's also some more graffiti at the gate: use a Darkfire Ring
(obtained at Fire Mountain cave) to aid in snowy areas - this ring adds a fire
effect to the weapon of whoever equips it. The Hot Ice Ring obtained in the Ice
Cave has the same effect except that it adds Ice to a weapon. .


DINOSAUR WARRIOR: Saurus Rex
DONKEY WIZARD
Forget it!

o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis level 35. Same battle as for Snow Branch.

DINOSAUR WIZARD: Saurus Rex (Reward: Fire Axe)
DONKEY WIZARD (Reward: Elixir)


===============================================================================
ICE FIELD DUNGEON (Ice Field) ........................................... *D34
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57096
-------------------------------------------------------------------------------

___________
|   ______E|  E - Entrance and Exit
|  /   GC\ |  T - Teleporter to the next floor
|  |-IC   || IC - Iron Treasure Chest
|  |__SC__|| SC - Silver Treasure Chest
|__________| GC - Gold Treasure Chest


ENEMIES
Otter Warrior, Otter Wizard, Bone Fighter, Fire Drill, Blizardrill, Evil
Blizzard.

IRON CHEST
Blizzard Bomb

SILVER CHEST
Hot Ice Ring

GOLD CHEST
Blue Magatama (Quest Item)

Enter this Ice Cave dungeon to find the Blue Magatama. You start in the upper
right area and just walk left, following the corridor. The monsters are the
same as the ones you've been fighting in the Ice Ponds and Fields, and most
rooms are singles, so these are easy battles.

Make your way to the left wall of the floor and then, (after fighting two
enemies, walk up to the top left corner room, and a Golden Key is dropped from
a Blizardrill. (Pout for more items to make sure of it!) Make you way all the
way down the left side of the floor and there is another single room with a
Bone Warrior who may drop an Iron Key. Now, walk back up and take the first
corridor to the right and keep going (stay as far south as you can) all the way
to the far right wall, where you'll find a Firedrill inside a room at the lower
right corner, and he drops a Silver Key.

There are three treasure chest rooms, all in the central area of the floor. To
reach the Gold one, walk up the right side of the floor and take a left turn,
between two monster rooms. The room is the one that you passed by near the
start and visible on the map. The Silver chest is found if you walk up the
centre corridor, and the Iron one is reached from the left corridor, heading
right, towards the centre. You can return and get the same items again from the
chests.


===============================================================================
3.5. NORTH TOWN  (MONSTER LEVEL 46) ..................................... *W35
===============================================================================

TN = Town
GT = Gate
PR = Prairie
SF = Snowman Field

This area is all snow-fields with a green path leading to the gate.

[SF] [SF] [SF] [PR] [PR] [GT] - Gate
[SF] [SF] [SF] [PR] [SF] [SF]
[SF] [SF] [SF] [PR] [SF] [SF]
[SF] [SF] [SF] [PR] [SF] [SF]
[TN] [PR] [PR] [PR] [SF] [SF]
[SF] [SF] [SF] [SF] [SF] [SF]

NEW POUT TERRAIN
None

NEW ENEMIES
Snow Field:         Buffalobull
Prairie/Wasteland:  Powerdog

NEW SPELLS
Clear (from the Owl, for Paro - removes enemy boosts)


INN
--------------------------
Garlic Steak         3700
Crab Croquette       3700
Quail Steak          3000 NEW!
Sauce Diable         2400
Fruit Jelly          1800

Plaza Shop
-------------------------
Item          Stat   Cost
Northern Hat   15    2000
Duffle Coat    20    4000

Arms Shop
-------------------------
Item          Stat   Cost
Iron Club      48    5000
Fire Axe       43    2800 NEW!
-------------------------
Silver Boots   14    2800 NEW!

Item Shop

-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS (Complete all 4 for the Gate Key)
-------------------------------------------------------------------------------
MOURNING FLOWERS (10)
Task  : The Item shop girl wants 10 Mourning Flowers that bloom in the marsh
How   : Search in marsh terrain. Make Marshes!
Reward: Gate Key
-------------------------------------------------------------------------------
BUFFALOBULL HUNT (10)
Task  : The mayor wants 10 Bufflobull's killed, found in Snowfields
How   : Find these, often in pairs, in the Snowman Field terrain. Use Fire
       Spear or Firestorm to kill them fast!
Reward: Gate Key
-------------------------------------------------------------------------------
SPINACH COLLECTION (10)
Task  : The Innkeeper wants 10 Spinach.
How   : Make some Dancing Fields and search for these.
Reward: Gate Key
-------------------------------------------------------------------------------
SAWSTONE GEMS (10)
Task  : The Armorer wants this polishing powder, found in Wasteland terrain.
How   : Make some Wastelands and search until you find enough.
Reward: Gate Key
-------------------------------------------------------------------------------
RED MAGATAMA (subquest after completing the other 4)
Task  : Return to Mayor of North Town with this item
How   : Make bonfires, and kill Firepig or Firedrill enemies until they drop
       one. (Alternatively, pout to complete this quest.)
Reward: Necessary item to enter the Country Fugue training centre
-------------------------------------------------------------------------------

Once again, you are inundated with requests, and once again, complete these and
the mayor will give you the Gate Key and tell you how to get the Red Magatama.
There's a quest from everyone, so there's no need to try and find additional
ones from the shopkeepers.

Call in at the plaza and use 50 PP to create two new items for sale. Leave
town, and the Owl will be waiting, and gives you the spell "Clear", which
removes enemy boosts. This is an essential spell for the boss of Country Fugue,
(and anyone else who does the same thing) otherwise they will boost their power
and destroy you fast! Don't forget to use this spell any time that a boss uses
boost, and it's guaranteed to work on them.

Watch out for the new monster, Buffalobulls, found in Snow Fields, as they can
stun you both. They have high HP but their skills aren't that useful since
Pinky cannot equip armour if you mimic their parts. Make a couple of Marshes
and search for Mourning Flowers using the PP skills to make more items. Marshes
just contain bugs and Aqua Slime Kids, and nothing else interesting.

Make Wastelands to find the Sawstone Gems, and you'll fight Blizardrills,
Platypus, Roosterbats, Hobgoblins, and the new enemy, Powerdogs, here. It's a
good idea to try and mimic the Hobgoblin's body for its increased HP with these
higher levels. They don't tell you where to find the Spinach, but it's
obviously a vegetable, so make a few Dancing Fields to find it.

I got sick of searching for Spinach and having to kill or get rid of those
silly potatoes and carrot enemies, and just used the 99 PP option to complete
this fast. (Go anywhere on the map and select this pout, and then the quest you
want to complete, although you will permanently lose 5 PP.) However, it seems
to be easier to find them if you pout for more enemies and items, and if you
have the Firestorm spell you can wipe out all enemies in one shot!

After getting the Gate Key the Mayor explains about the Red Magatama. Seems it
was stolen by a monster, and the place to look is a Bonfire. You can leave town
now and fight the Gate monster if you wish, and return later to complete this
quest, and you might want to do that, as it can take a while to find the item.
(You'll find the quest listed in the subquests section of your Quest menu
page.)

This final quest for the Red Magatama can be tough, and depends on luck how
fast you can complete it. Create Bonfire terrain and then, pout to boost item
drops and to boost the appearance of items and monsters. Yet, despite all these
in place, you might find that all you get are Fire/Flame Missiles from
Firedrills, Firebugs and Firepigs. In the end, if you're not getting any luck,
you might get the bright idea of using 99 Pout Points to complete the quest:
but this is NOT permitted, (the option is greyed out) so there's nothing for
it, but to keep trying. I got it from a Firedrill both times playing, so try
and make sure that one is always the last monster you kill. When the mayor
takes the item, he'll tell you to find the next Magatama at the Haunted
Mansion, although you can go there before getting the Red Magatama

Leave town and choose between  MAGE or BLADE WARRIOR gate monster. The Prairie
terrain just to the left of the gate, or the Ice Field below it, has an
[ANTI-ICE MARK] just waiting to be picked up when you set foot in the area.
There's more advice at the gate: wear a Holy Ring as protection against spooks,
as this gives your weapons Holy power. After defeating the Gate boss and going
through the gate, you'll see Snow Lady and Country Fugue on the map, but you
need all four Magatama items to enter, and Elis won't let you go to Snow Lady
now. There's no choice but to enter Haunted Forest, which is where you'll find
the Mansion mentioned by the Mayor.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis - level 37
Pinky - MIMIC: Otter Wizard Head, Samurai Wolf Arms, Hobgoblin Body, Otter
Wizard Legs.

Blade Warrior = Ice Warrior
Mage = Ice Witch!
Forget It

ICE WARRIOR - HP 311
807 Experience and 404 G  (Reward: Glacier Shield)

Use Ice Barrier to protect both of you. Glacier Blade is a powerful attack on
one doing about 60 HP damage even with the protection in place. You can use
Fire Blade to give your weapons fire power, or just use Fire Spear or Firestorm
magic against him. Even his ordinary attack can do a lot of damage so pout to
stop him moving, or keep healing!


ICE WITCH - HP 254
698 Experience, and 450 G  (Reward: Anti-Ice Ring or Blizzard Staff).

Her magic attack is Blizzard (which targets both of you)  so protect yourselves
using Ice Barrier, and this shouldn't hurt too much if you've got some ice
protection equipment as well. I just used Fire Spear and Firestorm on her. With
Elis having a decent Wisdom stat of 45 (boosted by a few extra nutritious meals
at the inn) this inflicted 90 HP damage on her! Wait for her to use Blizzard on
Elis so you can learn this spell, if you haven't already got it.


===============================================================================
3.6. HAUNTED FOREST  (Monster level 48) ................................. W36
===============================================================================

TN = Town
GT = Gate
DF = Dancing Forest
GR = Graveyard
HM = Haunted Mansion

[TN] [GT] [DF]
[DF] [DF] [DF]
[DF] [DF] [DF]
[DF] [GR] [HM]

NEW POUT TERRAIN
None

NEW ENEMIES
Dancing Forest: Black Warcat (Weapon: Poison Dagger
                             Armour: Black Cat Hat, Black Cat Halter,
                             Black Cat Ring, Black Cat Shoes)

NEW SPELLS
None

INN
--------------------------
Garlic Steak         3700
Crab Croquette       3700
Quail Steak          3000
Sauce Diable         2400
Fruit Jelly          1800

Item Shop at Inn

-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
BLACK MAGATAMA (subquest after leaving North Town)
Task  : Return to Woman at Inn of Haunted Forest with this item
How   : Find this inside a Golden chest on floor 3 of the Haunted Mansion.
Reward: Necessary item to enter the Country Fugue training centre
-------------------------------------------------------------------------------

This isn't really a town, just a clearing in the forest, and there are no
shops, but you can buy items at the inn. You need Holy Water to remove a curse
on the Gate, and you can only get this quest after finding the Black Magtama.
When you leave town there is a discussion between Nero and Kate: you will have
to fight a Ninja fox who has taken up residence in the Country Fugue Castle,
but the only way you're going to win is if you lower its levels with that Pout
skill.

Leave town, and you hear some spirits whispering. Odd, but never mind, just
carry on to find the Haunted Mansion at the southeast corner of the map.
You'll find the Black Warcat, a new variation of Warcat in the Dancing Forests
and she has a Poison Pounce skill that...poisons one person. You'll only lose 1
HP per round, but it's an annoying status effect and best cured as soon as the
battle ends. The Graveyard contains boring Aqua Slime Kids, Grassbugs,
Roosterbats and Bone Fighters.

After you've obtained the Black Magatama, the innkeeper will give you the Holy
Water for the gate. Leave town and select one of the two gate monsters, or just
"forget it!" This is a re-run of the previous town's Gate monsters, so it's up
to you if you can be bothered, but you can gain more equipment from them, so
it's always a good idea to fight.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis : Level 38
Pinky: Otter Wizard: Head, Black Warcat: Arms, Bone Fighter: Body,
      Bone Fighter: Legs.

Blade Warrior = Ice Warrior (Glacier Shield)
Mage = Ice Witch (Anti-Ice Ring or Blizzard Staff)
Forget it!

Although you can see Country Fugue town, you won't be allowed to enter unless
you have all four Magatama items, so the next target is Snow Lady.


===============================================================================
HAUNTED FOREST MANSION (Haunted Forest Town) ............................ *D37
-------------------------------------------------------------------------------
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57130
-------------------------------------------------------------------------------

This dungeon is alarmed and your task here is to find various thief switches to
turn off the alarm. If you enter an alarm room before turning off the switch,
then you'll be sent back to the mansion entrance. There are also treasure chest
rooms that require keys as usual, and you'll find Key Defenders inside
particular rooms. Once you have switched off a Thief Switch it is permanently
off, even if you leave and sleep overnight at the inn.

The Alarm rooms are all Demon Cells, with four openings, and they contain an
Evil Blizzard or Evil Flame enemy. Defeat the monster, enter the room and you
will be able to proceed providing you have turned off the switch.


-------
FLOOR 1F
--------
___________
| E        |  E - Entrance and Exit
| |------  |  T - Teleporter to the next floor
| |     |IC| IC - Iron Treasure Chest
| |___T    |
|__________|


ENEMIES
Cold Spook, Hot Spook, Evil Flame, Black Warcat, Evil Blizzard, Waterbug,
Radish Turret, Taterbomb, Potatobug, Bone Fighter, False Boar

IRON CHEST
Holy Shield (1F)

You start from the top left corner of the dungeon. Walk down and take the first
turning right, and then down the next corridor. Fight the Black Warcat in the
room at the end of the corridor, enter the room and you'll find some
information about the Thief Switch #1: Turn the switch off when we have
company. Elis decides that *she* qualifies as company and so she switches it
OFF. All you have to do is find the OFF switches and then you can safely go
through the Alarm System rooms and reach the next floor. There is only one on
this floor, so continue walking right, fight an Evil Flame and walk down
through the Alarm Room it was in. You'll find the teleporter up to the next
floor.

The Iron treasure chest, containing a [HOLY SHIELD] is at the far right of the
floor if you continue walking right along the upper corridor, then, down and
right again. To find the Key Defender, carry on down this right corridor
through double sets of rooms and then, go right and up, through a large room to
find another small room with a single enemy. Defeat them for the Iron Key.


--------
FLOOR 2F
--------
___________
|    ____  |  E - Entrance and Exit
|  IC|   | |  T - Teleporter to the next floor
| T__|  SC | IC - Iron Treasure Chest
|    T     | SC - Silver Treasure Chest
|__________|


ITEMS
Summer Sweater

IRON CHEST
Death Tiara

SILVER CHEST
Holy Bow

The second floor is a bit more complicated. You start at the lower edge and
there is a turning left which takes you to the teleporter up to the third
floor, but first, there is a third Alarm Room. You need to find the third thief
switch first, and to get to this switch you need to turn off a second one.

The second thief switch is at the top left corner of the floor. Walk up and
take the first turn left to find the Iron Chest containing a [DEATH TIARA].
Return to the main corridor and take the second left turn to find a Key
Defender Bone Fighter that drops an Iron Key. Then, walk all the way up to the
top and go left, to find the Thief Switch #2 inside a room with a Black
Warcat. (You'll have to defeat an Evil Blizzard or Flame monster in a room to
the right on your way, but DON'T enter the room it was in, as this is another
Alarm Room.)

After triggering the Thief Switch, you can head to the right to find another
Bone Fighter Key Defender who drops a Silver Key. (Pout for more items before
killing him.) The adjoining room has a Spook enemy, and you'll find a hidden
[SUMMER SWEATER] if you enter this room. Then, walk back down the corridor and
go through the Alarm Room to your right. The next room you come to, (a chapel
type one) contains Thief Switch #3, so enter the room and Elis will turn it
off.

Follow the corridor down, defeating a set of three and then two enemies, and
you'll find another Bone Fighter Key Defender. Defeat him to obtain the Golden
Key. Open the Silver Chest in the next room for a [HOLY BOW].

Return to the teleporter and now, you can safely enter the room along the left
corridor, and proceed to the teleporter up to the third floor.


--------
FLOOR 3F
--------
___________
|          |  E - Entrance and Exit
|    GC    |  T - Teleporter to the next floor
| T___|    | GC - Gold Treasure Chest
|          |
|__________|

ENEMIES
Hot Spook, Cold Spook

GOLD CHEST
Black Magatama

There is only one passage and it leads up to a large open area with a few
monster rooms containing Hot and Cold Spooks. Make your way around to the upper
side of the area and you'll find the Gold Treasure Chest room. Here, either
have found a Golden Key or use 50 PP to open the chest for the [BLACK
MAGATAMA].

Walk back to the entrance (there's no quick exit, but it's not far) and return
to town. The Innkeeper will reward you with a gift of Holy Water to remove the
curse on the gate.


===============================================================================
3.7. SNOW LADY  (MONSTER LEVEL 51) ...................................... *W37
===============================================================================

TN = Town
GT = Gate
SF = Snowman Field
SW = Snowy Forest (wood)

[SW]  [SW]  [SW]  [SW]  [SW]
[SW]  [SW]  [SW]  [SW]  [GT] - GATE
[SW]  [SF]  [SF]  [SW]  [SW]
[SW]  [SW]  [SF]  [SF]  [SF]
[SW]  [SW]  [SF]  [TN]  [SF]
                   \Snow Lady Town

NEW POUT TERRAIN
Snowy Forest

NEW ENEMIES
Snowy Forest: Snow Lady (Items : Freeze Bomb, White Magatama (Quest item)
                        Armour: Snow Boots, Snow Dress, Snow Ring,
                                Snow Lady Hat)

NEW SPELLS
Freeze (for Pinky and Paro from the Snow Lady)

INN
--------------------------
Garlic Steak         3700
Crab Croquette       3700
Quail Steak          3000
Buffalo Steak        3000 NEW!
Fruit Jelly          1800

Plaza
-------------------------
Item          Stat   Cost
Magic Potion         2000
Lava Bomb            1000
Flame Oil             500
Mage Bomb            1000

No other shops
Fortune Teller


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
LADY OF THE SNOW  (30)
Task  : The mayor of Snow Lady wants you to hunt 30 Snow Ladies in the forest
How   : Find Snow Lady enemies on Snowy Forest terrain.
Reward: Gate Key
-------------------------------------------------------------------------------
WHITE MAGATAMA
Task  : Return to Strange Old Woman (fortune teller) with this item
How   : Kill Snow lady monsters until you find it!
Reward: White Magatama required to enter Country Fugue.
-------------------------------------------------------------------------------

Select this location and you'll meet up with the Owl Sage again. What started
as a carefree adventure, with the script written by Nero, has taken a new and
serious turn, and Chaos is threatening the world!  (Basically, Elis reasons
that girls won't be able to find love in a world full of fighting, stealing and
conflict, and so your task to is to save the world from chaos and maintain
peace, so girls can have boyfriends. Go girl!)

As usual you'll get a quest on arrival in town, this time, to vanquish 30 Snow
Lady enemies. The mayor doesn't know anything about the White Magatama and
tells you to ask the Fortune Teller. (Her triangular house is just to the right
of the exit.) She'll tell you that it is in the possession of a Snow Lady and
when you find it, bring it to her to confirm it's in your possession.

To complete the quests, it's best to try and fight Snow Lady enemies alone, and
if she appears with Wardogs, just pout to send them away, since she is always
at the back and you need to kill her last. After killing exactly 10, I got the
White Magatama, and then, if you've got enough Snow items equipment from her,
and the Freeze spell for both Pinky and Paro, just use 99 PP to complete the
quest. Otherwise, just keep killing them. She's easy enough to defeat with fire
magic, and you can also equip a Fire Axe or Fire Bow if you prefer to use
weapon attacks.

After completing the Snow Lady quest (and you will have found the Magatama as
well, without a doubt!) leave town, and you'll have the option of fighting a
Blade Warrior, Mage or to Forget it! If you've fought them both already and
don't need any more equipment from them, then just avoid them! They are so easy
to defeat by now, that you might even consider raising their levels and pouting
for more cash and experience just to demonstrate who's boss of this world!

Don't forget to return to speak to the Fortune Teller after finding the White
Magatama, so she can verify that you've got it. If you don't do this, you will
be refused entrance into Country Fugue.

NOTE: Try and obtain the Anti-Ice Ring since this will decrease the effect of
the Country Fugue boss's attacks by a lot! And you really do need as much Ice
protective equipment as you can get. Fortunately the next town has ice terrain,
so you'll still find those drops.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis: Level 39. Same as before!
Pinky: Snow Lady Head, Black Warcat: Arms, Bone Fighter: Body,
      Bone Fighter: Legs

Blade Warrior = Ice Warrior (Glacier Shield)
Mage = Ice Witch (Anti-Ice Ring or Blizzard Staff)
Forget it!


WARNING!
The next location does not sell items, so, if you wish to stock up on Magic
Potions, Elixirs or attack items, do some shopping now.


===============================================================================
3.8. COUNTRY FUGUE (MONSTER LEVEL 56) ................................... *W38
===============================================================================

TN = Town
GT = Gate
SF = Snowman Field
SW = Snowy Forest (wood)
CF = Country Fugue Castle

           /Gate
[SW] [SW] [GT] [SW]
[SF] [SF] [CF] [SF]
[SF] [SF] [SF] [SF]
[SF] [TN] [SF] [SF]

NEW POUT TERRAIN
None

NEW ENEMIES
Castle: Swordswoman (Weapon: Kikuichi-Monji
                    Armour: Slasher Ring, Warrior Kimono)
       Kunoichi    (Weapon: Kunai
                    Armour: Samurai Hood, Kunoichi Outfir, Killer Ring)
NEW SPELLS

INN
--------------------------
Garlic Steak         3700
Crab Croquette       3700
Quail Steak          3000
Buffalo Steak        3000
Chocolate Fondue     2200 NEW!

Arms Shop
-------------------------
Item          Stat   Cost
Bastard Sword  40    2800 NEW!
-------------------------
Plate Mail     23    2200 NEW!
Power Shield   16    1600 NEW!
Silver Shield  19    3300 NEW!
-------------------------
Gold Ring       4     800 NEW!

No Item Shop


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
THE FUGEAN FOX
Task  : Hunt for the Fuguean Fox Woman, leader of a band of ninjas.
How   : Enter the dungeon and find her on the third floor (East)
Reward: Gate key
-------------------------------------------------------------------------------

There's just the one quest. Defeat the FUGEAN FOX! If you need more items, such
as fire based ones, then pout for Bonfires and Volcanoes and fight enemies
there. Dancing Fields will also yield some items from those annoying vegetables
if you want to stock up. Local terrain just contains the same monsters as
before, Buffalobulls, Evil Blizzards, Snow Lady and Warcats.

Before leaving town for the Castle, sell off excess equipment as you'll find a
lot of additional good stuff. When you leave town Nero will comment on Elis's
undoubted progress as a skilled adventurer, and the Owl will appear to impart
some sagely advice. You must remember to use the Clear spell on the boss, but
don't worry, 'cos I'll remind you when the time comes!


===============================================================================
3.9. COUNTRY FUGUE CASTLE DUNGEON ....................................... *W39
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57024
-------------------------------------------------------------------------------

There are some very powerful fighters in this dungeon, who drop equipment that
boosts attack power and critical attacks, and have sword skills that Pinky
should learn. I found that it was best to equip Pinky with all the attack and
critical boosting equipment you'll obtain, and she should become really
powerful! Make sure to pout for more items to ensure that enemies drop keys.
Use Blizzard or Freeze magic against the powerful sword wielding enemies to
diminish the power of their attacks.

--------
FLOOR 1F
--------
___________
|     _____|  E - Entrance and Exit
|     |SC ||  T - Teleporter to the next floor
|     |GC T| SC - Silver Treasure Chest
| |___|    | GC - Gold Treasure Chest
|_E________|


ENEMIES
Radish Turret, Aqua Slime Kid, Taterbomb, Swordswoman, Black Warcat, Kunoichi
Key Defender (Kunoichi) in central room.

SILVER CHEST
Killer Shoes/Maiden Ribbon

GOLD CHEST
Warrior Ring

This is a White dungeon floor and you enter at the lower left corner. Walk all
the way up the corridor until you arrive at a large room (dojo) and face a new
enemy: Swordswoman. Try to learn the Killer Blade sword skill for Pinky from
her. Also, if you dare, (it's easy when you paralyse her) raise levels in here,
and Pinky can get much higher HP and CON from her as well as strength. The
Swordswoman has high HP at 190 and her Killer Blade attack will do a LOT of
damage, so be extra careful when fighting her. You're probably best off using
your best spells and pouting if you want an easy victory.

From the start, walk up, right, down, right, and up, and then, turn along the
left corridor. Make your way around to two single rooms where you fight an Aqua
Slime Kid and Black Warcat. You'll hear a message about a key, and enter the
larger room to find a Kunoichi enemy. (The room is in the centre of the
dungeon.) She will drop a Silver Key. Then, return to the right corridor and
take the next turning to the left. This takes you to the upper left large room,
a field, containing the usual vegetable monsters.  Go through here to find
another large room with a Key Defender Kunoichi that drops a Golden Key.

The two treasure chest rooms (Gold and Silver) are situated at the right of the
floor, but first you'll have to fight two powerful Kunoichi enemies. Be very
careful when fighting these two assassins and use Weaken to reduce HP to 1, (or
an items that does that, or one that blocks their special attacks) as well as
pout skills to prevent them from taking one of you out with two killing
Assassin special attacks. (Blizzard and Firestorm spells work well on them.)
You'll find [KILLER SHOES] in the Silver treasure chest and [WARRIOR RING] in
the gold, and these re-appear if you leave and sleep.

The entrance to the next floor is at the middle of the far right wall. You can
walk all the way around to the teleporter without entering any rooms or
fighting any battles.


--------
FLOOR 2F
--------
___________
| ___ SC   |
| | |  ___ |  T - Teleporter to the next floor
|T- |__|  T| SC - Silver Treasure Chest
|          | GC - Gold Treasure Chest
|__GC______|


ENEMIES
Snow Lady, Kunoichi, Swordswoman

SILVER CHEST
Maiden Ribbon

GOLD CHEST
Cleric Outfit

Note that enemies in the Demon Cell rooms (the ones that have 4 exits) will
show an X on their information, which means their special skills are sealed.
This floor has four corridors running from the lower wall to the top wall, and
access to the left is blocked by rooms. You must fight an enemy in one room
which allows you through to the next corridor.

You arrive at the middle of the right wall of this floor. Walk left a couple of
steps and you'll find the short-cut to the exit. Walk down, and there is
another Key Defender Kunoichi enemy inside the large left room who will drop a
Silver Key. Don't allow Pinky to mimic this enemy's head as she doesn't have
any MP! The Silver chest room is at left of the top corridor of this floor, but
you have to walk up the second corridor to get to it. It contains a [MAIDEN
RIBBON].

To access this corridor you need to defeat an enemy (Kunoichi) in the single
room that's found if you walk left along the corridor above the quick exit.
Then, you can walk through the empty room from one side to the other. The next
access room is found if you walk down the corridor, and then, left, along the
passage one up from the lower corridor.

Walk up the third corridor to the top of the floor and there's another Key
Defender in the upper left large room, who should drop a Gold Key. Walk through
this room to reach the far left corridor. There is another Quick Exit passage
at the middle right of this corridor, and the exit to Floor 3 is at the middle
left side. The Gold Chest room is at the bottom left of the third corridor and
contains a [CLERIC OUTFIT].


-------
FLOOR 3
-------
___________
|    ___SC |
|    |     |  T - Teleporter to the next floor
|T---|---B |  B - Boss
|    |__GC | SC - Silver Treasure Chest
|__________| GC - Gold Treasure Chest


ENEMIES
Swordswoman, Kunoichi, Snow Lady

SILVER CHEST
Killer Shield

GOLD CHEST
Striking Sword

Beware, as the powerful enemies are now found in corridors. There is another
Key Defender if you walk down the first corridor, and you should get a Silver
Key from this Kunoichi. The Silver Chest is in the top right corner of the
floor and contains a [KILLER SHIELD], and there is a corresponding Gold Chest
at the bottom right, which contains the [STRIKING SWORD]. The Gold Key Defender
is in the centre upper large room. Both chest rooms are preceded with double
Kunochi enemies.

It's a good strategy to boost levels of enemies here, and Pinky is likely to
learn some skills from the Kunoichi and Swordswoman which can boost her
strength, HP, constitution and speed. With the Killer Shield and Striking Sword
that will make her attacks much more effective.

Walk straight ahead from the teleporter, and you'll find yourself between two
sets of rooms: the first contains Snow Ladies and second are likely to be
Konoichi. If you want to reduce levels before the boss battle starts, then do
so before you move forwards after this next set of rooms. There is another
double set of rooms containing two more Konoichi and then, you'll run straight
into the boss!


o-----------------------------o
| B O S S  -  FOX WOMAN       |
o-----------------------------o
| HP         : 870            |
| Cash       : 869 G          |
| Experience.: 763            |
o-----------------------------o

Reward: MURAMASA KATANA

If you haven't decreased levels BEFORE the fight, then this is going to be
tough! But this strategy is assuming you fight her at normal levels, and with a
few precautions it's not that hard.

Water Blade is a two person powerful physical attack that will do over 150 HP
damage to BOTH of you, if you don't have ice protection equipment and Ice
Barrier in place. Her ordinary physical attack can inflict around 90 HP damage.

Begin with *Ladies First* and follow this by using the Anti-Ice Mark on Elis to
reduce enemy's ice power, or Ice Barrier on both of you. Seal and Weaken won't
work on her so don't bother with those spells. The Anti-ice thing halves damage
on Elis, and so will Ice Barrier for both of you.

She will quickly cast Magic Might which increases her magic power: not so good.
Remember what the owl said, and I said I'd remind you? Use the spell CLEAR
(you'll find it in Elis green magic menu) to remove her boost, and pout to
paralyse her after that. Assassin Blade will do around 100 HP if it triggers,
although only 25-30 if it doesn't. This is why using equipment for Pinky that
boosts the chance of critical attacks is a good strategy, even if it means
having less ice protection. Elis's job is to paralyse the Fox and keep them
both healed. You can also use Fire Blade to boost the effect of Pinky's
ordinary attacks, and Firestorm or Fire Spear magic with Elis.

After defeating the Fox woman walk inside her room where you will pick up the
[MURAMASA KATANA].


Elis:  Power Shield, Snow Lady Hat, Kunoichi Outfit, Snow Boots,
      Warrior Ring, Snow Ring. (Level 41)
Pinky: Striking Sword, Killer Shield, Ice Helm, Warrior Kimono, Killer Shoes,
      Slasher Ring, Darkfire Ring
MIMIC: Head: Snow Lady, Arms: Kunoichi, Body: Swordswoman, Legs: Snow Lady


Leave this floor, and take the Quick Exit from the second floor back to the
entrance. Thence, return to Fugue, where you'll get the Gate Key. Walk to the
gate, and you can safely head back home, your head held high!



===============================================================================

4.  C H A O S   L A N D ................................................ *W40
  4.1   Apple Town .................................................... W41
  4.2.  Mushroom Woods ................................................ W42
  4.3.  The Last Town ................................................. W43
  4.4.  Haunted Mansion................................................ W44
        Haunted Mansion Dungeon ....................................... D44
  4.5.  Lost Ruins .................................................... W45
        Lost Ruins Dungeon ............................................ D45</pre><pre id="faqspan-5">
  4.6   Sage Forest ................................................... W46
        Sage Forest Dungeon ........................................... D46
  4.7.  Cherry Point .................................................. W47
        Flower Cave Dungeon ........................................... D47
  4.8.  Evil Mountain ................................................. W48
  4.9.  Chaos Field ................................................... W49

Of course, despite the fact that Elis considers herself to be a true hero, the
handsome adventurer isn't convinced, and thinks she's just making it all up
when she claims to have defeated the Fugean Fox Woman. Seems he's after the
same prey, and there's only one thing left to do...surpass him in the skills of
adventuring and become the strongest hero in history!

IMPORTANT!
Try to save as much money as you can if you want to buy the best weapon in the
game. It's for sale in the final town and costs 500,000 Gilberts. You also need
300 Pout Points to make this weapon appear, and 3 dragon scales to obtain the
second best shield in the game: for free!

After completing Apple Town there is some choice about which route you take
through Chaos Land, but beware! If you don't follow the order laid out here,
you could find yourself having to defeat a very tough Gate Boss before you have
high enough levels or the best skills and equipment.


===============================================================================
4.1.  APPLE TOWN (MONSTER LEVEL 57) ..................................... *W41
===============================================================================

TN = Town
GT = Gate
PR = Prairie
DF = Dancing Forest

[DF] [DF] [DF] [DF] [GT] - Gate
[DF] [DF] [PR] [PR] [PR]
[DF] [DF] [PR] [DF] [DF]
[PR] [PR] [PR] [DF] [DF]
[TN] [PR] [DF] [DF] [DF]
 \Town

NEW POUT TERRAIN
Orchard

NEW ENEMIES
Orchard: Warcat Queen  Weapon: Queen's Blade
                      Armour: Queen Cat Hat, Queen Cat Shoes, Queen Cat
                      Halter, Queen Cat Ring
Prairie: Hole Mole     Item: Mole Leg Meat

NEW SPELLS
Cure (for Pinky from the Warcat Queen)


INN
--------------------------
Spice Venison        3700 NEW!
Flounder Pie         3700 NEW!
Roast Duck           3000 NEW!
Curried Mole         3000 NEW!
Apple Pie            2200 NEW!

Arms Shop
-------------------------
Item          Stat   Cost
Poison Dagger  51    2000
Breeze Blade   45    2800 NEW!
Fire Axe       43    2800
Iron Club      48    5000
Sleep Staff    43    5600 NEW!
Iron Spear     51    6000 NEW!
-------------------------
Ice Helm       18    1800
Plate Mail     23    2200
Power Shield   16    1600
Glacier Shield 16    1600
Silver Shield  19    3300 NEW!
Snow Boots     15    1400
-------------------------
Anti-Ice Ring   4     800


PLAZA SHOP
----------------------------
Mighty Pill     0  3000 NEW!
Cleansing Mark  0  1000 NEW!


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
QUEEN OF WARCATS  (10)
Task  : The mayor of Apple Town wants you to hunt down 10 Queen Warcaats.
How   : Create an Orchard Terrain and they will appear when you search.
Reward: Gate Key
-------------------------------------------------------------------------------
CHAOS APPLES  (10)
Task  : Collect 10 of the famous Chaos Apples of Apple Town
How   : Create Orchards and search for them.
Reward: Gate Key (when you complete both quests)
-------------------------------------------------------------------------------


QUESTS TO REMOVE BARRIER TO CHAOS CASTLE
-------------------------------------------------------------------------------
ANGEL CREST (Subquest - start at Apple Town)
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : Talk to Fortune Teller in Apple Town, and she will tell you to search
       the Lost Ruins (Floor 3)
Reward: One of the three items that will open the barrier to Chaos Castle
-------------------------------------------------------------------------------
MIRROR CREST
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : It was stolen by a Wizard's ghost. Find inside Haunted Mansion Floor 3
Reward: One of the three items that will open the barrier to Chaos Castle
-------------------------------------------------------------------------------
EVIL CREST
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : Where is it? Search for this at Evil Mountain.
Reward: One of the three items that will open the barrier to Chaos Castle
-------------------------------------------------------------------------------

There is only one location open to begin with, and that's Apple Town, Poor Nero
is annoyed that she's still trying to impress that idiot adventurer (What am I,
chopped dragon liver?) But Elis is now the world-famous-monster-slaying heroine
and doesn't even know Nero exists. Ah well. :(

The mayor promises to give Elis some useful information if she accepts two
tasks, one to collect apple items and the other to kill some Queen Warcats,
both simple to complete. He tells you about the Chaos Lord whose castle, Chaos
Castle is at the northern end of Chaos Land. However, there is a barrier to the
castle and to break it you will need three crests. These are subquests and
you'll find the details on the second page of the quest log. You don't have to
complete them in any particular order, and can leave Apple Town (and subsequent
towns) once you have obtained the means to open the Gate, but you MUST have all
three crests to enter Chaos Castle and thus, beat the final boss!

Call in at the plaza shop, and you can buy the Mighty Pill that boosts attack
(it works the same way as the Magic Might spell that the Fox woman used). The
arms shop has started with new stock again and the most useful new item is the
Sleep Staff.

The starting terrain is just Dancing Forests and Prairies, but Elis will
already have worked out that she needs to make Orchards, and this terrain has
been added to your pout list. However, first of all, you'll meet the Owl again,
and he'll explain that the Chaos Lord has gone and that the survivor from the
final battle against him is the very same person who's been following her
progress.

Make and Orchard and pout for more items and to find more stuff, and you should
be able to find 10 Chaos Apples without bothering to make another. Queen
Warcats usually appear on the back row with two Warcats or Black Warcats in
front of them. Be sure to kill them last of all to get the equipment that they
drop, although it's not as good as stuff you will already have from the last
town. (It is simple enough since they have much more HP than the other cat
monsters, and back row enemies are counted as the last ones killed if you use a
spell that defeats all enemies at once.) Ensure that Pinky learns the Cure
spell from them before you stop killing them!

When you've completed both quests and received the gate key, you'll be treated
to a short scene showing the progress of some other aspiring hero as they make
their way through the various towns, following in Elis' footsteps. Guess who
that is!

This town and the next two (Mushroom Woods and The Last Town) have the same
gate monsters, although their stats increase a little with each gate.

Choose between:
MAGIC BEAST - Centaur
GIANT  - Mammoth Troll
Forget It!

Make your decision and then walk to the gate, where you'll first meet the Owl.
He warms you that there are many fake crests, so don't be fooled into thinking
you've found one if the spelling is incorrect, That's the sign of a fake, or as
Elis describes it: as "knock-off brand". The helpful Sage Owl decides that he
can do something more to assist Elis, though he doesn't say what it is just
yet, and flies off on his own mission to keep the world safe. You'll find out
what he is up to later on.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis : Level 41
Pinky: Snow Lady: Head, Kunoichi: Arms, Swordswoman: Body, Kunoichi: Legs.


CENTAUR - 456 HP
Experience - 976
Cash - 528
Reward :  Lance, Iron Helm, Power Halter, Power Kite Shield

Although his HP is high, his attacks are not too dangerous (doing around 80-100
HP damage,on one)  as they are only physical attacks, and Spear Flurry (a more
powerful spear attack on one) can miss. However, he has one rather nasty skill,
called VITAL STRIKE, which removes all HP except for one. Keep healed! Magic is
fairly effective depending on your stats, and Blizzard will freeze him, making
that a good choice.


MAMMOTH TROLL - 818 HP
Experience - 934
Cash - 566
Reward : Mammoth Helm, Silver Club

The Mammoth Troll is... well, mammoth! And he has a lot of HP so this is s
serious fight. His main skill is Rampage, which will hurt both of you for
around 100 HP or more. Blizzard is an effective spell to use, as it freexes him
as well as dealing around 60 - 80 HP damage depending on your Wisdom stats.
Avalanche is his other skill, which also hurts both of you, but has a good
chance of missing, especially if he's frozen. If it hits, it can stun, as well
as doing around 70/80 damage. Watch out for a double Avalanche attack if you're
both stunned and that could nearly kill you!

Elis' weapons didn't seem to be very effective on him, but Pinky had boosted
strength from the Country Fugue dungeon and her Assassin's Blade skill so she
was doing around 60-70 HP damage when this triggered. Firestorm with Elis also
hit him for around that amount, but again, I'd boosted her stats with quite a
few meals.

Also, don't bother using items on this guy, as they mostly seem to miss.
Spells and pouting are your best bet, and the Weaken spell won't work either.
Try and equip helmets with the highest Stun protection, and keep him
paralysed and frozen as much as possible.

Maintain full health at all times during this battle. One time I found that
Pinky ran out of MP long before I defeated the Mammoth (I'd failed to mimic a
higher level Mage Cat or someone else with decent MP.) Take some magic potions
into the fight if your MP isn't that high, and don't forget that you can run
away from a Gate monsters battle with no penalty. Heal up, boosts whatever
stats you think you need, change equipment, and return to try the fight again.


Go through the gate and you'll find that there are two options: Mushroom Woods
and The Last Town. Both have the same level of monsters and both have a repeat
of these same gate monsters. You'll have to visit them both eventually so just
take your pick!


===============================================================================
4.2.  MUSHROOM WOODS (MONSTER LEVEL 61) ................................. *W42
===============================================================================

TN = Town
GT = Gate
PR = Prairie
DF = Dancing Forest
MH = Marsh
MF = Mushroom Forest


[MF] [MF] [GT] [MF] [MH]
[PR] [PR] [PR] [PR] [PR]
[MF] [MF] [PR] [MF] [MF]
[MF] [MF] [PR] [MF] [MH]
[DF] [DF] [PR] [MF] [DF]
[MF] [DF] [TN] [MF] [MF]

NEW POUT TERRAIN
Mushroom Forest

NEW ENEMIES
Mushroom Forest: Stray Spook   (Armour: Bell Hat)
                Lizard Shroom (Items: Lizard Leg Meat, Lizard Shrooms)
Dancing Field  : Cursed Pepper (Armour: Cursed Cone Hat, Villain Robe)

NEW SPELL
Sleep  (for Paro and Pinky from the Stray Spook)
Seal   (For Paro and Pinky from the Cursed Pepper)

INN
--------------------------
Spiced Venison       3700 NEW! (If you've not been to The Last town yet)
Flounder Pie         3700 NEW!
Roast Duck           3000 NEW!
Lizard Kabob         5400 NEW!
Apple Pie            2200 NEW!

Arms Shop
-------------------------
Item          Stat   Cost
Golden Axe     58    8800 NEW!
Wizard's Bow   52    9600 NEW! (Only after visiting Last Town)
-------------------------
Ice Helm        18   1800
Platinum Shield 21   4200 NEW!
Saint Shoes     10   4600 NEW! (Might not appear yet)
---------------------------


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS: Reward: Gate Key, Angel Crest - but is it? (no, it's the ANGLE Crest)
-------------------------------------------------------------------------------
MOUNTAIN GRAPES  (5)
Task  : Collect 5 Mountain Grapes in the forest
How   : Make some Dancing Forests and search for these.
Reward: Gate Key, "Angel" Crest
-------------------------------------------------------------------------------
SPINACH COLLECTION  (10)
Task  : Collect 10 nutritious spinach
How   : Search for these in the Dancing Fields
Reward: Gate Key, "Angel" Crest
-------------------------------------------------------------------------------
BAD PEPPERS  (10)
Task  : Hunt 10 Cursed Peppers in the fields
How   : Find them in Dancing Fields.
Reward: Gate Key, "Angel" Crest
-------------------------------------------------------------------------------
SHROOM LIZARD HUNT  (10)
Task  : Hunt 10 Shroom Lizards in the mushroom forest
How   : Find them in Mushroom Forest areas.
Reward: Gate Key, "Angel" Crest
-------------------------------------------------------------------------------
CHAOS SHROOMS  (10)
Task  : Collect 10 Chaos Shrooms that grow in the mushroom forest
How   : Search in Mushroom Forest areas for these
Reward: Gate Key, "Angel" Crest
-------------------------------------------------------------------------------

Enter this location and you'll recognise a familiar face if you've played
Master of the Monster Lair. Yes, it's Owen himself! He's making two dungeons ,
the Lost Runs and Haunted Mansion, and it seems that Kate is busy making a
third that Nero didn't know about. Strange...

There are lots of quests to complete for the Angel Crest. There isn't even any
attempt at dealing, so you're stuck with a long list of stuff to do. Leave town
for the first field area and the plot thickens! It seems Chaos has a daughter,
and Kate has made Chaos Castle for her. You'll find out more about Nero's
history, and he gives Owen orders for Kate to bury the Castle because the Chaos
family are far too dangerous to meddle with. (I don't think she's going to pay
much attention to this!)

To complete the quests you only need to make a few Dancing Forests, since the
rest of the terrain is already laid out for you. Elis will be able to pout for
Mushroom Forests after entering one, and these might look cute but they only
contain boring or annoying monsters: Waterbugs, Stray Spooks and Shroom
Lizards. The latter have high HP so you could just use the Weaken spell on
them, to remove it all (except for 1) and then hit it once. The spooks have
even higher HP and are resistant to Weaken, but you can use Holy magic on them.
They have the spell Sleep, but you might have already learned this from the
Grinning Spook depending on which order you entered the towns of Chaos Land.
If you get the chance to mimic the Stray Spook's body, take it! It has 320 HP
and can wear armour and that's going to be very helpful for Pinky.

The Dancing Fields contain Hole Moles, Radish Turrets and the target Cursed
Pepper. This monster can seal your magic, but you should already have this
spell and with a couple of fire spells these monsters won't give you any
trouble. Search for Spinach in the fields and, as usual, pouting for more items
and monsters will help you find as many as you need. Make a couple of Dancing
Forests to find the Mountain Grapes items, and you'll encounter some weak
Warcats, Black Warcats, and Powerdogs here: nothing new.

After completing all the quests the mayor hands over the crest, but it's a fake
one (just sell it off for 100 Gilberts). However, you're now directed to search
the Lost Ruins to find the real one, hopefully. You'll witness another scene of
the adventurer looking for the Blue Magatama, and it's beginning to look like
he cannot avoid being impressed with the achievements of our Hero Elis...which
seems a shame. Nero's the cute one...

Speaking of which...Nero seems to be running out of ideas, since the Gate
monsters are the same again. On the way, just outside the Gate, the Owl will
turn up and ask you to go to Sage Forest for a useful spell. Not going to miss
out on that! There's advice at the gate about not using weapon attacks on
slimes...yeah thanks, we figured that out by now. The battles are a repeat of
Apple Town.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Elis : Level 42
Pinky: Snow Lady: Head, Kunoichi: Arms, Stray Spook: Body, Kunoichi: Legs.

Choose between:
MAGIC BEAST - Centaur (HP - 480, Exp - 1032, Gilberts- 565)
             Weapon: Lance
             Armour: Iron Helm, Power Halter, Power Kite Shield

GIANT  - Mammoth Troll
        Weapon: Silver Club
        Armour: Mammoth Helm

Forget it!


WORD OF WARNING!
Once you're through the gate there are now two more locations available, as
well as The Last Town. You can head for the Lost Ruins, Sage Forest, Cherry
Point, or back to that town. A word of warning! The gate monsters at these
three new locations are tricky to defeat, and you must defeat three different
elemental dragons in order to receive three items that grant you access to a
special shield in the final town. I'd suggest completing The Last Town first,
and then, the Haunted Mansion, before taking on these next areas.


===============================================================================
4.3.  THE LAST TOWN (MONSTER LEVEL 61) ................................... W43
===============================================================================

TN = Town
GT = Gate
PR = Prairie
DF = Dancing Forest
GR = Graveyard
MG = My Garden
MH = Marsh

[MH] [MH] [MH] [GT]
[MH] [PR] [PR] [PR]
[GR] [PR] [GR] [SF]
[DF] [PR] [DF] [DF]
[GR] [PR] [GR] [SF]
[DF] [PR] [DF] [MG]
[DF] [TN] [DF] [MG

NEW POUT TERRAIN
None

NEW ENEMIES
Graveyard: Grinning Spook (Armour: Ghost Hood, Laughing Robe
Dancing Forest: Valkyrie  (Items : Gold Coin, Holy Powder (not listed)
                          Weapon: Maiden Spear
                          Armour: Maiden Boots, Maiden Halter,
                                  Maiden Helm, Priestess Ring
               Powerbull  (Items: Powerbull Fur)
               Humanosuar (Weapon: Battle Axe
                           Armour: Sauros Armour)

NEW SPELL
Holy Sword (for Pinky from the Valkyrie)
Sleep (for Pinky and Paro from the Grinning Spook)


INN
--------------------------
Sirloin Steak        4500 NEW!
Flounder Pie         3700
Roast Duck           3000
Curried Mole         3000
Apple Pie            220

Arms Shop
-------------------------
Item          Stat   Cost
Golden Axe     58    8800 NEW! (if you haven't already visited Mushroom Woods)
Wizard's Bow   52    9600 NEW!
-------------------------
Hermit Hat     21    4000 NEW!
Saint Shoes    18    4600 NEW!
---------------------------

PLAZA SHOP
----------------------------
Angle Crest     0   125 NEW!
Mere Crest      0   125 NEW!
Even Crest      0   125 NEW!


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
BEAD COLLECTION (27)
Task  : Collect enough beads to make a beaded necklace.
How   : Search for these item cards in Graveyards.
Reward: Beaded Necklace to remove the curse from gate.
-------------------------------------------------------------------------------

Head here, and you'll find out from the Mayor that the REAL Mirror Crest is
found at Haunted Mansion Town. However, to get the Gate Key to leave The Last
Town, you need to fulfil a stupid quest to find 101 beads. Elis, being almost
sensible, refuses, and after some haggling the number is set at 27. All the
Crests for sale at the Plaza shop are fake so don't be tempted to buy any! (If
you come here first, then you'll witness the scene with Nero and Owen.)

The Wizard's Bow is incredibly useful and I used it all the time, especially
inside longer dungeons. Equip it to Elis and for every shot she makes, both
Elis and Pinky will replenish some MP (5 points).

Do the usual thing and pout for more items when you enter a Graveyard, and
you'll pick up lots of the Bead cards as well as running into all kinds of
spooks here: Hot, Cold, and Grinning. Learn the sleep spell from this one, if
you don't already have it even if it doesn't have high MP for Pinky. Otherwise,
just use Holy magic (Angelic Light, preferably) to destroy all spooks at once.
Either make more Graveyards or just pout *I wanna find stuff* to boost the
items on this terrain. Usually you'll find the Bead cards at the start of your
search or maybe after killing one set of monsters. If you're just getting into
fights, then it's time to move on and make a new area. Rinse and repeat.

You'll find Valkyries in the Dancing Forests here, and they drop a wide range
of good equipment. However, they often appear with two Black Warcats, and they
are in the middle, and usually at the front. If you want to get their
drop, make sure to kill them last. This often means you need to avoid using
spells since their HP is only a few points more than the warcats, and you'll
miss their drop if you kill all three at the same time. (Although it's fine if
they are at the back of the group.) Be careful in these fights since the
Valkyrie can inflict a fair degree of damage to you both and the warcats will
poison you. (It can be annoying to go to all this trouble, pouting for items as
well, only to find you only get a measly Gold Coin for all your efforts.)

If you've learned Sleep magic from the Grinning Spook reducing Pinky's MP, then
head for the My Garden areas and fight some Forked and Mage Cats to mimic their
head part. This will double Pinky's MP back up to 122 (or thereabouts).

Fight the Aqua Slime Kids and Toxic Slimes on the Marsh terrain for high
experience. Four ASKs here give you 1000 experience points and if they appear
with a Toxic Slime you can net around 1300 or so for one quick fight.

When you have found all the Bead cards, return to town and you'll get a boost
to your Pout Points and the bead necklace to remove the curse on the gate.
There's another scene showing the progress of the other adventurer, now at
North Town, and when you reach the terrain adjoining the gate, you'll witness a
chat between Nero and Owen. It seems that Elis is destined to fight the
daughter of Chaos!


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

Choose between:
MAGIC BEAST - Centaur (HP - 480, Exp - 1032, Gilberts- 565)
             Weapon: Lance
             Armour: Iron Helm, Power Halter, Power Kite Shield

GIANT  - Mammoth Troll
        Weapon: Silver Club
        Armour: Mammoth Helm

Forget it!

After completing Mushroom Woods AND The Last Town, there are four options:
Haunted Mansion, Lost Ruins, Sage Forest and Cherry Point. Best to tackle
Haunted Mansion first of all for the items you'll find, and the fact that
there is no Gate Boss!


===============================================================================
4.4. HAUNTED MANSION (MONSTER LEVEL 65) ................................. *W44
===============================================================================

TN = Town
GT = Gate
PR = Prairie
DF = Dancing Forest
HM = Haunted Mansion Castle

[HM] [DF] [DF] [DF]
[PR] [PR] [PR] [PR]
[DF] [DF] [DF] [PR]
[DF] [DF] [GT] [TN]

NEW POUT TERRAIN
None

NEW ENEMIES
Dungeon: Demon Armor (Weapon: Sinister Spear
                     Armour: Sinister Helm, Sinister Mail, Sinister Boots)
        Bone Wizard (Items : Mere Crest
                     Weapon: Deatb Staff
                     Armour: Death Robe, Death Shroud)

Prairie : Stray Slime (Items : Ruby Ring)

NEW SPELLS
Magic Might (for Pinky from the Demon Armor)
Blizzard (for Pinky and Paro from the Bone Wizard)


INN
--------------------------
Sirloin Steak        4500
Flounder Pie         3700
Roast Duck           3000
Curried Mole         3000
Apple Pie            2200

Item Shop
Fortune Teller
No Arms shop.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
NO QUESTS - Continue with Mirror Crest subquest
-------------------------------------------------------------------------------
MIRROR CREST
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : It was stolen by a Wizard's ghost. Find inside Haunted Mansion Floor 3
Reward: One of the three items that will open the barrier to Chaos Castle
-------------------------------------------------------------------------------

When you arrive here, the mayor explains that, even if you have a key, the Gate
won't open. It will use Return magic to send you back to the town, and it's not
like the Wind Wall, that you encountered before. There are no quests but there
is the gate to investigate, and a Haunted Mansion to explore.

The town has an item shop, inn and fortune teller, who tells you to find what
you're looking for at the Haunted Mansion. Yeah, thanks, I think we knew that
already. The field area is small, and the Gate is next to the town, with some
writing: Alarm System #9. Go away! Remember that previous mansion where you had
to disable thief switches? Well, it seems that this is the same kind of thing.
Find the corresponding Thief Switch in the Haunted Mansion and you'll be good
to go! After checking the gate, you'll be back in town

There will be some discussion between Nero and the vultures when you first
venture forth, and now you understand why Kate made the dungeon for the
daughter of Chaos, she was going to turn up anyway, so better somewhere not in
a town, and containable, like a castle.

You'll find more Valkyries in the Dancing Forests, so there's another chance to
get the items and spell from them, and they are also inside the Haunted
Mansion.


===============================================================================
HAUNTED MANSION DUNGEON (Chaos Land) .................................... *D44
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/56791
-------------------------------------------------------------------------------

This dungeon contains the MIRROR CREST, and that's why you're here! It's easy
to forget about this, since Elis will remind you that the task is to find Thief
Switch #9 and disable the Alarm on the gate, and no-one mentions that you've
got to find that crest as well,.

Of course, it's not as simple as just finding that switch, since there are
three floors and you've got to find 8 other switches before you can reach #9.
The good news about this place, is that once you've deactivated the alarms, and
entered each alarm room, they stay safe, and you don't have to find the thief
switches again. It's a good idea to do this one floor ar a time since it's easy
to leave and return. The messages you'll see about the various areas will give
a hint about what monsters to expect!

Also, if you want a quick route back to the entrance then, simply enter an
alarm room that you haven't found a thief switch for, and you will be taken
back to the start of Floor 1. The Mirror Crest is found on Floor 3 and you'll
have to fight your way through a boss (just a Mammoth Troll Gate boss) to reach
it.


-------
FLOOR 1
-------
___________
|     T    |  E - Entrance and Exit
| ____|___||  T - Teleporter to the next floor
|IC   |    | IC - Iron Treasure Chest
| ____|___ |      (Thief Switches prevent access)
|_____E____|


ENEMIES
Grinning Spook, Bone Fighter, Hot Spook, Cold Spook, Valkyrie, Succubus, Snow
Lady, Demon Armour, War Viper, Radish Turret, Taterbomb, Hole Mole, Cursed
Pepper, Buffalobull, Shroom Lizard, Toxic Slime Kid. (And that's just the
ground floor!)

ITEMS
Iron Key

IRON CHEST
Mere Crest/Diamond Ring

There are enemies in the corridors here so be careful! Try and learn the SLEEP
spell from the Grinning Spook, if you don't already have it. You might consider
changing equipment to protect from the Fire, Ice and Holy magic of the various
enemies in here, but it's probably not worth the bother. However, I'd suggest
donning Holy magic protective stuff if you can (such as the Maiden Halter)
since the Valkyrie is strong, and tough to defeat with weapon attacks. Use Ice
magic to freeze her and lower the power of her attacks.

From the entrance, walk up into a wide and open area, and then, go to the right
where you'll find a corridor. There's a message that says: *Drinking Water* and
you'll find a Cold Spook in the first single. room. Head around the back of
this room, you'll have to battle two monsters, a Valkyrie and another Cold
Spook. Enter the room at the far right where the Valkyrie was resting, (it's a
chapel room) and you'll find THIEF SWITCH #1. Elis will automatically turn it
off.

Walk back to the middle and keep going to the left, where you'll see a message
*Cook Your Food*. Here you'll find Hot Spooks and the same arrangement of
rooms. Kill the enemies, and you'll find THIEF SWTICH #2 inside the far left
room.

Walk up the dungeon floor and turn right to deal with "Demonic Theatre"
enemies. There are two rooms containing a Snow Lady and Succubus and then,
enter the large room, and you will encounter someone new! This is the Demon
Armor, and he is weak to Holy magic, so use Holy Light on him. However, his HP
is very high and it will take a while to kill him this way. The best tactic is
to cast the Weaken spell, and remove all his HP except for one (though this
might miss) to dispense with him quickly. Afer beating him, walk forwards, and
you will find an [IRON KEY] on the ground. You can learn the valuable spell
MAGIC MIGHT from him for Pinky, as well as high HP from mimicking his body.

Next, walk back to the central area and go left for the *Secret Flower Garden*
area, which is one large room with a War Viper, a more familiar enmey. Keep
going through another flower room, (with another War Viper) and then, leave
that room by the upper exit. You will find an Iron Treasure Chest room and
there is a [MERE CREST/DIAMOND RING] when you unlock the chest. There's a third
flower room with another War Viper if you want to bother.

The next set of side passages lead to the *Eat your vegetables* to the right
and kitchen *Today's menu Elis Casserole* to the left. Take out the veggies
first, and hope you learn Seal from the Cursed Peppers, if you haven't already
got this spell. Enter the right Field as there's nothing in the left of the
fields, besides veggies and a Buffalobull in the small room, so ignore that.
After defeating Hole Moles, Radish Turrets and Cursed Peppers walk forwards and
you'll find a Valkyrie in a single room that contains THIEF SWTICH #3.

Investigate the left corridor and negotiate your way between 4 sets of rooms
containing Spooks and Shroom Lizards, and Toxic Slime Kid. The end single room
contains a Valkyrie and THIEF SWITCH #4, which Elis will turn off.

Now that all switches have been turned off, walk straight up the floor to find
the teleporter to the next floor. First, you'll have to kill the Evil Blizzard
and Evil Flame enemies in Demon Cell rooms. These rooms are arranged in a row
of four, and each one contains an Alarm that you will have already deactivated.
(If you missed one then you'll be returned to the entrance, which is no
hardship on this floor. Just check the switch rooms again.) If you've had
enough and want to leave, then all the switches will stay off, and on your next
visit you can walk straight up the floor to the teleporter, although you'll
have to fight the enemies inside the alarm rooms again.

NOTE
This is where the Wizard's Bow comes into its own, especially if you want to
avoid wasting cash on Magic Potions. Pout to make an enemy stand still and keep
attacking with the bow until you fill up on MP. Use Pinky to attack with a
weapon while you do this, and you can quickly replenish your MP.


-------
FLOOR 2
-------
___________
| ____T___ |  E - Entrance and Exit
| ____|___ |  T - Teleporter to the next floor
|   __T__  | IC - Iron Treasure Chest
| _|     |_|      (Thief Switches prevent access)
|______IC__|


ENEMIES
Evil Blizzard, Powerdog, Black Warcat, Toxic Slime Kid, Succubus, Hot Spook,
Cold Spook, Demon Armour. Firedrill, Blizardrill, BoneFighter, Snow Lady,
Succubus

ITEMS
Iron Key, Dark Maid Dress

IRON CHEST
Diamond Ring/Mere Crest

This floor requires the same approach, except you arrive at the upper wall and
have to work your way down. The middle set of rooms leading down from the
teleporter are the trigger rooms, and you can step inside one before triggering
the switches, if you need a quick exit. But don't be tempted to step inside the
first room to pick up a dropped item if you haven't yet deactivated the thief
switches!

Walk along the corridor to the right: labelled *Straw Bed*, which will mean
animal type monsters: Powerbulls and Toxic Slime Kids. There's a Valkyrie in
the furthest room to the right, (opposite a Cold Spook) where you'll find THIEF
SWITCH #5.

Walk to the left to find "Laugh and Sing" where Powerdogs and Black Warcats are
having a good time inside a collection of inter-linked taverns. They are
sozzled and dizzy at the start of battle, and so not quite up to speed. Head
straight through here (you'll be able to fight three of them at once), and
then, turn up to find the upper left room containing a Valkyrie and THIEF
SWITCH #6.

There's another *Demonic Theater* at the right middle of the area, and you'll
fight a Hot Spook and Succubus for the privilege of getting access to the large
room. After defeating the Demon Armor, walk forwards and you will find THIEF
SWITCH #7 on the floor. Walk around the central area and there's another
*Demonic Theater* at the far left, with the same arrangement of enemies and
rooms. However, this time you'll find an [IRON KEY] on the floor. Try to get
the Demon Armor body mimic skill for Pinky as this will massively increase her
HP, and this should set you up well for quite a while!

The "Ordinary Bed" area is at the lower right of the floor, with a mix of
Firedrills, Powerdogs, Bonefighter and Spooks. Don't bother with the upper or
lower sections of these rooms, but head for the middle area. The single room at
the left will contain a hidden [DARK MAID'S DRESS]. Walk around to the lower
passage and then, left, and there is an Iron Chest room at the lower left of
this collection of rooms. This room can be accessed without having to fight any
monsters. You should find a [DIAMOND RING] (or a (MERE CREST) if you're
unlucky).

The lower left corner of the dungeon contains *Fancy Bed* rooms with a slightly
better class of monsters: Snow Lady and Succubus monsters live here, and you
might encounter the Devil Girl again too. Ignore the first passage leading t
the left, and take the lower one leading to the far left corner. Fight a Snow
Lady and Succubus, and then a single Power Dog, and then, walk up. After
battling a Devil Girl and a Valkyrie, you will find THIEF SWITCH #8 in the
chapel room that is opposite the lower three single rooms.

After switching all four switches, return to the central area back at the
teleporter. Walk down the middle row of 4 accessible rooms to the teleporter,
killing off or pouting away the Evil Flames and Evil Blizzards inside these
rooms.


-------
FLOOR 3
-------
___________
|MC   |  GC|  E - Entrance and Exit
|| .-----| |  T - Teleporter to the next floor
||-B  T  | |  B - Boss
|     |  | | SC - Silver Treasure Chest
|______SC__| MC - Mirror Crest (Quest Item)


ENEMIES
Bone Fighter, Bone Wizard (NEW), Mammoth Troll, Hot Spook, Bone Fighter,
Valkyrie.

ITEMS
Mirror Crest (IMPORTANT ITEM!), Gold Key

SILVER CHEST
Saint Shield

GOLD CHEST
Holy Blade

This is a white floor, and there's a new enemy to beware of: the Bone Wizard.
Many of the single rooms contain these monsters, and you can take them out
either with holy magic/weapons, or use the Weaken spell to remove all his HP
except for one. (Although this might miss.) Beware of his Death Staff attack
which will do the same to you! He uses a Blizzard spell, which gives you
another chance to learn it (for both Paro and Pinky) if you don't have it yet.
His physical attack (using a staff) might stun. If you pout to prevent him from
using magic, he seems to forget how to attack. Useful to use this pout when
facing two of these enemies at once.

From the teleporter, walk down, and then right, and follow the corridor down
until the first turning right. Go right, and then, up, and past another right
turn, to the end wall and then, turn left. You'll probably have to fight a Bone
Wizard, and after that, enter his room to find the THIEF SWITCH #9. (The room
is located one block to the right of the entrance to the floor.) THIS IS THE
GATE SWITCH!

Return to the junction and this time, go right, and follow the corridor up
until you reach a single room with a Bone Fighter or Bone Wizard. From here,
turn left, and at the next single room, take the corridor up to the top of the
floor. If you go right, you'll find two rooms (with more Bone Wizards or
Fighters) and the upper right corner room is a Gold Treasure Chest Room. It
contains a [HOLY BLADE], jolly useful against ghosts and Bone Wizards.

If you head left, there are two Bone Wizards to defeat to tell to get lost, and
after that you'll enter a large room with a Key Defender Bone Fighter who will
drop a [SILVER KEY] if you make sure to pout for more items first! The Silver
Chest room is found if you walk all the way down from the teleporter, to the
lower wall, and then, go right, past two single rooms and it's set against the
lower wall of the floor. You'll get a [SAINT SHIELD]. (Lots of Bone Wizards to
fight as well.)

After getting the Silver Key from the Bone Fighters, return to the junction on
the upper corridor, and go down the corridor which takes you to the left.
Ignore the first turning down, and take the second and you'll see an "are you
ready" message outside this centre left large room. In here you'll find a
Mammoth Troll with 914 HP, and it's not an easy battle to win if you're low on
PP or MP.

By the way, there is an alternative route to this room, if you head left from
the entrance teleporter, but it involves running the gauntlet of five single
rooms in a row, as well as a few others, and it doesn't take you near the
treasure rooms. However, there is a Gold Key to be found just lying at the end
of a passage here. All credit to LordDamien who told me about this. The
quickest way to get it is to exit the boss room to the south and turn left. At
the left wall, go down, past two monsters rooms and then go right. You'll get a
warning message telling you not to go further, but ignore this and take a
couple more steps into a corner where you'll pick up the [GOLD KEY].


o-----------------------------o
| B O S S  -  MAMMOTH TROLL   |
o-----------------------------o
| HP         : 938            |
| Cash       : 597 G          |
| Experience.: 1060           |
o-----------------------------o

REWARD : MAMMOTH HELM or SILVER CLUB

You've been fighting the troll already, as a Gate monster, and this is just a
repeat of those fights, except he has more HP and you'll have higher levels and
better equipment.  Nonetheless he's no pushover. His Rampage attack can stun
you both, and he also uses Avalanche which targets you both and can stun you as
well. Equip headgear with high protection against stun (the Mammoth Helm is the
best at this stage of the game), and keep at full health all the time to lessen
the risk of a stunning and then double attack downing Elis. Be careful!

Pout *Ladies First* and then *Stand Still* to stop him in his tracks. Blizzard
is still an effective spell on him, but it won't freeze him every time, and the
Freeze spell won't work either. You could use Magic Might for Pinky to boost
her attack power (if you have enough MP and that spell) or just keep using
attack spells, which is really the best thing to do. Both fire and ice work
well, but I prefer ice since there is always that chance of freezing him.

With the Wizard's Bow equipped, Elis can replenish MP in case you're running
low. You'll need a fair amount, both for healing and for the attack magic, and
I just pouted, attacked with the bow, and healed up and then used spells again
on him. Magic Potions would be simpler but they are expensive and you're going
to need all the cash you can get. Start saving now!

With a bit (well, a LOT) of luck, Pinky will mimic the Mammoth Troll's Body and
this will give her a massive 926 HP as well as slightly boosting constitution.
After that, Pinky really is going to be just about invincible, so it's well
worth saving before this fight and reloading until you get this.

Elis  : Wizard Bow, Glacier Shield, Mammoth Helm, Maiden Halter, Queen Cat
       Shoes. (Level 45)
Pinky : Queen's Blade, Power Kite, Ghost Hood, Death Robe, Killer Shoes
MIMIC : Cold Spook: Head, Kunoichi: Arms, Demon Armor: Body, Bone Fighter: Legs


After the battle, leave this room by the left exit and walk up the corridor.
There's a Quick Exit point just to the right, but keep going past this. You'll
run into a Bone Wizard and Valkyrie in two rooms, and after that the corridor
turns to the left and... what's this? No room, nothing at all. But, walk
forwards and you'll see that there is something on the ground. Yes! It's the
[MIRROR CREST] just lying on the floor. Take the Quick Exit back to the
entrance of Floor 1 (assuming you opened the treasure chests).

Return to town and after a chat with the Mayor you'll be outside the town. Move
to the Gate to check that the thief switch is really off, and return to town
once more. You'll receive the Gate Key and more Pout Points. Leave town and
Nero will let you off a Gate boss, so just enter the gate. (There's the usual
graffiti, this time telling you to take a trip to the Mushroom Woods, which you
should have completed already anyway.)


===============================================================================
4.5. LOST RUINS  (MONSTER LEVEL 65) ..................................... *W45
===============================================================================

TN = Town
GT = Gate
DU = Dungeon
PR = Prairie
DF = Dancing Forest
GR = Graveyard

NEW POUT TERRAIN
None

NEW ENEMIES
Dungeon: Slime:      (Armour : Jade Ring, Gold Ring, Restore Ring)
        Aqua Slime: (Items  : Angle Crest
                     Armour : Sapphire Ring, Gold Ring, Drying Ring)
        Fire Slime: (Armour : Gold Ring, Ruby Ring, Dousing Ring)


[DF] [DF]  [DF]  [DF]  [DF]  [DF]
[PR] [DU]  [GR]  [GR]  [DF]  [GT] - Gate
[PR] [DF]  [GR]  [GR]  [PR]  [TN} - Town
[PR] [PR]  [PR]  [PR]  [PR]  [DF]


INN
--------------------------
Sirloin Steak        4500
Flounder Pie         3700
Roast Duck           3000
Lizard Kabob         5400 NEW!
Apple Pie            2200

PLaza SHop
-------------------------
Elixir               1000
Magic Potion         2000
Angle Crest           125


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS: Agree to complete them all to be given access to the Lost Ruins
-------------------------------------------------------------------------------
CHAOS SHROOMS (10)
Task  : Collect 10 Chaos Shrooms that grow in the mushroom forest
How   : Make a couple of Mushroom Forest areas and pout for more items. Search.
Reward: Access to Lost Ruins
-------------------------------------------------------------------------------
POWERBULL HUNT (10)
Task  : Hunt 10 Powerbulls in the prairie
How   : Find these in the Prairie terrain areas, they mostly appear in pairs.
Reward: Access to Lost Ruins
-------------------------------------------------------------------------------
GRINNING SPOOKS (10)
Task  : Hunt 10 Grinning Spooks in the graveyard
How   : Find these in Graveyard terrain. You'll also find other spooks here.
Reward: Access to Lost Ruins
-------------------------------------------------------------------------------
SLIME HUNT (10)
Task  : Hunt 10 Slimes that live in the ruins
How   : Go to the dungeon and find these in large rooms
Reward: Access to Lost Ruins
-------------------------------------------------------------------------------
FIRE SLIMES (10)
Task  : Hunt 10 Fire Slimes that live in the ruins.
How   : Go to the dungeon and find these in Fire type rooms
Reward: Access to Lost Ruins
-------------------------------------------------------------------------------
AQUA SLIMES (10)
Task  : Hunt 10 Aqua Slimes that live in the ruins
How   : Go to the dungeon and find these in Water rooms
Reward: Access to Lost Ruins
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
ANGEL CREST (Subquest - started at Apple Town)
Task  : Find this crest and use at Chaos Field to open barrier to Chaos Castle.
How   : Talk to the Fortune Teller who'll tell you to search the Lost Ruins.
       (Floor 3)
Reward: One of the three items that will open the barrier to Chaos Castle
-------------------------------------------------------------------------------

This is the location of the ANGEL CREST!

You'll witness a short scene between Nero and Owen and pay attention to what
they say, since Owen admits to having hidden lots of fake crests in the dungeon
he made, just to confuse you! But at least you can be reassured that it's not
mean dungeon!

After being lectured by the mayor about how adventurers should act with some
dignity, Elis responds in her usual delicate fashion: "Gimme a quest!", which
is what the mayor was hoping to hear. She wants to help out, not just look for
treasure in the Lost Ruins. Maybe not such a good idea when you see the tons of
quests that need fulfilling. There's no arms shop here, but you can buy items
at the inn and Elixirs and Magic Potions at the plaza shop.

You'll probably find enough Powerbulls on one trip through the Prairies, and
with decent Wisdom stats I found that Elis could take out both of them in one
Firestorm spell. There is the usual collection of Warcats and Powerdogs in the
Dancing Forests. The most annoying quest is the spooks one, since they don't
appear very often, and you're more likely to find Cold and Hot Spooks and
various bugs. Use pout to boost the rate of finding stuff, or just make more
Graveyards if you want.  Even when they do appear it's usually with a Hot and a
Cold Spook, but one Angelic Light spell will dispatch them all at once!
Alternatively, just pout to complete this quest.

Make a couple of Mushroom Forests and pout for additional items as usual, and
you will easily collect the 10 Chaos Shrooms.

When you arrive at the Dungeon (I love Elis comment when you step inside: So,
these are the Lost Ruins...What's so lost about 'em? They're right here!) there
is another discussion between Owen and Nero. Yep, Owen is building the final
dungeon and Nero orders a town to be made as well, all paid for by the
princess's father. What his daughter wants, his daughter gets, even if she
doesn't know it!

After completing all the quests (you don't have to find the Angel Crest, but
you might as well while you're here) you'll be able to leave, but not before
getting better at pouting and reading one of the best lines in the game. Elis
wants of claim all experience points for herself, and the mayor's comment is
priceless! He also will remind you about the Wizard Bow that's for sale at the
Last Town, even if you've already got it!

Nero is kind, you've already defeated a boss inside the Ruins and so
there is no Gate Boss this time. But, now things get serious and you've got
three Dragons to defeat, as well as a couple more dungeons to explore and the
third crest to find, before you finally reach your destination of Chaos Field.


TAKE YOUR PICK!
These next two locations have a dungeon, lots of quests and a Dragon Gate
monster. Enemy levels (69) are the same for them both. You can do these in any
order, and although Sage Forest does not have a Crest, it does have a new spell
for Elis! You will have to fight the Dragon Gate Bosses because there is no
option to forget it, and you're going to need good defense and offense for
these tough battles. Completing Cherry Point gives you access to Evil Mountain.

SAGE FOREST + Dungeon + Dragon Gate Boss
CHERRY POINT + Dungeon + Dragon Gate Boss
EVIL MOUNTAIN + Dragon Gate Boss

Something to think about now, is how well Elis stands up to attack and maybe to
compare her stats to Pinky's. I noticed she was receiving double the damage
from enemy attacks and that her Constitution was half as much as Pinky's. Maybe
eat some meals to boost this stat, or any other that you think isn't as high as
it should be. The Lizard Kabob sold at the Lost Ruins boosts Con, but there's
no way I was going to spend 5400 Gilberts on one meal! What you can do is
return to another town that has the cheapest meals for whatever stat you want
to boost, and eat a few of these. Check out the lists for a breakdown of the
Inn's meals and costs.


===============================================================================
LOST RUINS DUNGEON ...................................................... *D45
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57106
-------------------------------------------------------------------------------

There are two things to do in here. You need to find the ANGEL CREST on floor
3, and kill 10 Slimes, 10 Fire Slimes and 10 Aqua Slimes. Single Slimes are
found inside large rooms and the Fire and Aqua slimes are only found on the
first floor. All slimes have a high HP up to 600 more or less! They also drop a
wide range of useful ring items.

Note that you cannot view your quest progress from the dungeon menu screen.
Press B to bring up the command menu and check the quest menu from there.


--------
FLOOR B1
--------
___________
|.----.    |  E - Entrance and Exit
|| IC |  | |  T - Teleporter to the next floor
||--|-|--| | IC - Iron Treasure Chest
|| SC E  | | SC - Silver Treasure Chest
|T__GC_--__| GC - Gold Treasure Chest


ENEMIES
Slime, Toxic Slime Kid, Bone Fighter, Aqua Slime, Slime Kid, Fire Slime

IRON CHEST
Power Ribbon

SILVER CHEST
Gibberer Shoes

GOLD CHEST
Angle Crest


Walk straight up from the Entrance and you'll enter a large room. Here, you'll</pre><pre id="faqspan-6">
meet your first Slime! It has 599 HP and is dead easy to defeat with one Weaken
spell and then any attack. Leave this room to the right, and walk down, left
and then right. You'll find a Key Defender Bone Fighter who might drop an IRON
KEY. Continue down the corridor and follow it to the left to discover a Gold
Treasure Chest room. This chest contains a false [ANGLE CREST] so don't bother
with this!

Walk back up the passage towards the top room at the right top corner. Defeat
an Aqua Slime and a Fire Slime in the two small rooms and enter the large room.
There's a Key Defender Slime that might drop a Golden Key if you have pouted
for more items!

To defeat all high HP slimes use the spell Weaken to take away all their HP
except for one. You may want to try to mimic a slime's body for very high HP
for Pinky even though it means she cannot equip armour. (But not if you have
mimicked the Mammoth for Pinky! Be careful not to mimic something you don't
want by mistake.)

Return to the middle large room and walk up to the top wall of the floor. Go
left, and defeat single slimes in a row of rooms. The second room has another
Key Defender Bone Fighter who might drop a Silver Key. You'll also find a mix
of Fire and Aqua Slimes here, although the rooms at the far left contain Toxic
Slime Kids.

Return to the middle large room again and take the left exit. At the
crossroads, go down to find the Silver Chest, and up for the Iron Chest.
Enemies are Aqua Slimes, Fire Slimes and Toxic Kid Slimes. Continue left and
through another large room and then down to find the exit to the next floor.
(Slime Kids are roaming the corridors.)


--------
FLOOR B2
--------
___________
|   SC     |  E - Entrance and Exit
|     |---T|  T - Teleporter to the next floor
|IC---|--- | IC - Iron Treasure Chest
| |Q     GC| SC - Silver Treasure Chest
|T_________| GC - Gold Treasure Chest
             Q - Quick Exit

ENEMIES
Slime, Slime Kid, Evil Blizzard, Evil Flame, Bone Fighter, Aqua Slime, Fire
Slime

IRON CHEST
Gibberer Shield

SILVER CHEST
Angle Crest

GOLD CHEST
Angle Crest

There's a Quick Exit just to the right of the entrance to this floor. Walk up
from the entrance and kill the Evil Blizzard or Flame in the first room. Keep
going and kill a Slime in the large room. There is an Iron Treasure Chest room
at the left of this room containing a [GIBBERER SHIELD]. Leave by the right
exit and when you reach the next small room, walk up.

There's another 4 way Demon Cell room and you can go left after defeating the
monster. Walk around the top left large room fighting your way between three
double sets of rooms with Aqua and Fire Slimes. There's a Slime Key Defender
inside here who will drop a Golden Key. Keep going right and there's a Silver
Chest with another fake [ANGLE CREST]. The exit is further on to the right.

If you want to find the Gold Chest, it's at the lower right corner of the
floor. Return to the centre four-way room and go right, through a large room,
leaving by the right exit, and then walk down the corridor to find the Gold
Chest and another false [ANGLE CREST].

There are two more Key Defenders inside single rooms next to the lower wall of
the floor. One is reached by going down from the right hand large room, (drops
a Silver Key) and the other by walking down from the 4 way middle single room.
(This one drops an Iron key.) You'll have to fight various slimes inside some
small rooms to reach these Key Defenders. Make sure that you kill the Bone
Skeleton last of three enemies, as he is the one that carries the Key.

The fast way to the next floor is to head right from the upper 4-way single
room and just follow the corridor to the right. There are no enemies is you
take this route.


--------
FLOOR B3
--------
___________
|   _ IC   | AC - Angel Crest (Quest Item)
|__| |____T|  T - Teleporter to the next floor
||   |     | IC - Iron Treasure Chest
|AC B|     | SC - Silver Treasure Chest
|SC____GC__| GC - Gold Treasure Chest
             B - Boss (optional)

ENEMIES
Evil Flame, Evil Blizzard, Slime, Centaur!

ITEMS
ANGEL CREST (KEY ITEM!)

IRON CHEST
Angle Crest

SILVER CHEST
Gibberer Blade

GOLD CHEST
Angle Crest

You arrive just a little way down from the top right corner. Walk down the
passage and turn left, and you'll have to go through two Demon cell rooms with
Evil Flame/Blizzards before accessing more areas. (Don't bother taking the
first corridor up as it just leads to a single room in the top right corner.)

From the second 4-way room, walk up and enter a large room with another Slime,
and an Iron Chest that just contains another false [ANGLE CREST]. Head back to
the 4-way room and walk down into another large room. There's a Key Defender in
the room to the right of this middle room. It's just a Bone Fighter, and he
should drop an Iron Key.

Return to the large room and leave by the left exit. Defeat another Evil
monster in a 4-way room, and walk down the corridor and then left, into a
Garden Room.


o-----------------------------o
| B O S S  -  CENTAUR         |
o-----------------------------o
| HP         : 474            |
| Cash       : 573 G          |
| Experience.: 1018           |
o-----------------------------o

REWARD : One of: LANCE, IRON HELM, POWER HALTER, POWER KITE SHIELD.

There's a large Garden room in the lower left of this floor with a CENTAUR
enemy inside. You cannot pout to make him disappear and defeating him is the
only way to gain access to the area beyond and the Silver Chest Treasure Room.
Pout for more experience, Gilberts and items before entering the room.

This is a old adversary and you should know how to defeat him from your Gate
battles, but in case you missed out on those, here's the low down again!

His attacks are not too dangerous (doing around 80-100 HP damage,on one)  as
they are only physical attacks, and Spear Flurry (a more powerful spear attack
on one) can miss. However, he has one rather nasty skill, called VITAL STRIKE,
which removes all HP except for one. Pout to make him stand still and keep
fully healed! Magic is fairly effective depending on your stats, and Blizzard
will freeze him, making that a good choice. Don't try and use the Weaken spell
as it doesn't work on boss enemies, and even critical physical attacks won't
hurt him much. (If he attacks Pinky with Vital Strike and removes all her HP
this can be annoying especially if you've got her with very high HP, since the
Heal All spell only restores around 150 HP and even an Elixir only heals 200
HP. If this occurs don't bother trying to heal her fully until after you've
won.)

Elis  : Wizard Bow, Killer Shield, Mammoth Helm, Maiden Halter, Queen Cat
       Shoes. (Level 48)
Pinky : Holy Blade, Power Kite, Ghost Hood, Death Robe, Killer Shoes
MIMIC : Cold Spook: Head, Kunoichi: Arms, Mammoth Troll: Body, Valkyrie: Legs


Leave the room from the lower exit and turn left after defeating another Evil
enemy in a 4-way room. There is a Silver Chest at the lower left corner of the
floor, containing the Gibberer Blade. If you need a Silver Key, then first of
all make your way to the upper left corner of the floor. It's simple enough to
just follow the corridors, through some 4-way rooms, and one large room with a
Slime. Once you reach the upper left corner, turn right and there's a Key
Defender Bone Fighter in a single room who might drop a Silver Key. (Pout for
more items to make sure he does.)


THE REAL ANGEL CREST
Make your across to the far left corridor, and then walk down to the lower left
corner and something is a little different. As Elis says, it's just a Key
Defender, and it's a green slime. Defeat it for the drop of a GOLDEN KEY, and
walk forwards into the room and you'll pick up the [ANGEL CREST!]. This is what
you need to enter Chaos Field, and now you can return to town, (check that
you've completed the quests first) and get the Gate Key. You'll have to return
to floor 2 and walk back towards the teleporter where you can take the Quick
Exit back to the entrance to the Ruins.

If you want to open every chest, then you can use this Golden Key on the Gold
Chest, but there's nothing useful, just another fake [ANGLE CREST]. The room is
found if you head right from second left large room where you fought the
centaur, and go down at the second 4-way room. Then, walk around to the right,
(which takes you to the lower left corner of the floor) and then, walk left
past three single rooms containing Aqua and Fire Slimes, and the chest room is
the fourth room.


===============================================================================
4.6. SAGE FOREST (MONSTER LEVEL 69) ..................................... *W46
===============================================================================


TN = Town
GT = Gate
DU = Dungeon
DF = Dancing Forest
MG = My Garden


 [DF]  [DF]  [DF]  [DF]  [DF]  [DF]  [DF]
 [DF]  [MG]  [DF]  [DF]  [DF]  [DF]  [DF]
 [DF]  [DF]  [DF]  [DF]  [DF]  [DF]  [DF]
 [DF]  [DF]  [DF]  [DF]  [DF]  [DF]  [DF]
 [DF]  [DF]  [DF]  [DF]  [DF]  [DF]  [DF]
 [DF]  [DF]  [DU]  [DF]  [DF]  [DF]  [GT] - Gate
 [DF]  [DF]  [DF]  [DF]  [DF]  [DF]  [TN] - Town

NEW POUT TERRAIN
None

NEW ENEMIES
Dancing Forest: Donkey Mage (Items : Magic Potion
                            Weapon: Sleep Staff
                            Armour: Mage Robe)
Dungeon       : EmperorDog  (Weapon: Caesar Scimitar
                            Armour: Royal Boots, Royal Armour, Royal Shield)

NEW SPELLS
Firestorm (from the Donkey Mage for Pinky and Paro if you've not got it yet)
Reflect   (from the Sage Owl for Paro)

INN
--------------------------
Sirloin Steak        4500
Clam Chowder         4800 NEW!
Roast Duck           3000
Lizard Kabob         5400
Apple Pie            2200

Arms Shop
-------------------------
Wizard's Bow     52  9600
-------------------------
Platinum Shield  21  4200
Royal Boots      21  1800


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
MOURNING FLOWERS  (10)
Task  : Pick 10 Mourning Flowers that bloom in the marsh.
How   : Create Marsh terrain and search to find these items.
Reward: Gate Key
-------------------------------------------------------------------------------

Mister Owl wants you to meet him in the flower garden, west of the forest, and
on the way the Mayor wants you to pick some flowers. The most important thing
you can do while you're trekking through the Dancing Forests is to find some
Donkey Mages and mimi Firestorm magic for Pinky. The Donkey Mage has high MP
and this will be useful as well. If Elis doesn't yet have this spell make sure
that she is hit by it at least once so that Paro can learn this powerful magic.
Create a couple of Marshes and pick up 10 Mourning Flowers to complete the
Mayor's quest for the Gate Key. You'll find the usual collection of bugs and
Toxic Slimes here, but just use Weaken magic on those high HP enemies, and
Firestorm the rest of them.

The shop will sell all kind of stuff which just reflects whatever you've sold
off, but the Wizard's Bow is sold here if you hadn't already bought it, and the
Royal Boots are new. I wouldn't bother wasting your money on equipment that you
can get by other means: the Emperor Dog found inside the Dungeon drops Royal
equipment. You'll find Valkyries again if you're still after some of their
equipment

You will get the Gate Key after completing the quest and you can leave town, at
least, you can when you defeat the Gate boss, and return later to complete the
Owl's part of the story and enter the dungeon. It's completely up to you! If
you go to the gate before meeting the Owl, Elis will remind you to get the
spell, but you can simply press forwards and fight the dragon.

You'll meet the Owl Sage at the single flower area, and it seems he traded away
his wisdom to a Mirror Spirit to obtain the Reflect spell for Paro, and, as a
result he will become an ordinary owl once more. Hoo hoo!


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

You'll have to fight one out of three dragons and there is no option to forget
the whole thing! I'd suggest going for the Fire Dragon first, since you should
have Ice magic and Fire Barrier.

Make sure you pick a different dragon each time so you collect the three
different scales that they drop. This will give you access to buying the best
shield in the game, once you reach Chaos Field. All these battles are hard, but
the Earth Dragon is very tough and the only way I managed to defeat it was by
pouting to reduce its level, despite Elis being at level 55 when I finally
killed it

FOREST DRAGON
ICE DRAGON
FIRE DRAGON

FIRE DRAGON  Reward: RED SCALE
HP 983
Experience: 1256
Cash: 313

Start with *Ladies First* and pout *Hey, stand still!* (unless you're too proud
to make things easier on yourself). Otherwise, start with Fire Barrier.
Obviously use Blizzard on this monster, and be careful of its physical attack
that can stun. It might also get a critical attack with will hurt for around
200 HP. Fire Breath inflicted 150 HP or so damage even with Fire Barrier
protection, and if you don't use this spell, or some fire protection equipment
then it can destroy Elis in one attack!.

With Blizzard only doing 35 HP damage to him I needed a lot of MP! A couple of
Magic Potions would take care of that if you have lowish MP or levels. Equip
both of you with Fire protection equipment and stuff to boost critical attacks
if you want to use weapons. One time I didn't bother with the Fire equipment,
(had sold most of it off anyway) and I tried this out with Pinky having the
Gibberer Blade. I had kept the Assassin Blade skill for her and this worked
quite well, doing anything from 1 to 110 HP damage, and saved on MP. I used
Elis to heal and cast Blizzard. This can freeze the dragon even if the damage
it does is not much, and it helps to protect you from its more powerful
attacks.

Elis  : Silver Club, Killer Shield, Mammoth Helm, Maiden Halter,
       Queen Cat Shoes. Level 48
Pinky : Gibberer Blade, Gibberer Shield, Ghost Hood, Death Robe, Killer Shoes.
MIMIC : Donkey Mage: Head, Kunoichi: Arms, Mammoth Troll: Body, Valkyrie: Legs


===============================================================================
SAGE FOREST DUNGEON (Optional) .......................................... *D46
===============================================================================
MAP: http://www.gamefaqs.com/portable/ds/file/945370/57137
-------------------------------------------------------------------------------

You don't have to explore this dungeon, but you will find some nice equipment
if you do.

___________
|  GC\     |  E - Entrance and Exit
|    |     | SC - Silver Treasure Chest
|/---E---- | GC - Gold Treasure Chest
|SC  |     |
|__________|


ENEMIES
Wardog, Powerdog, Emperor Dog

SILVER CHEST
Power Ring

GOLD CHEST
Sage's Staff

All enemies in the rooms are fast asleep when the battle begins, so you have an
advantage even without pouting! There are just two treasure chests to find and
open, and both have keys that are just lying on the floor for you to pick up.

Walk right from the entrance, past some single rooms containing Wardogs and
Powerdogs, and the final of these five rooms contains the new enemy, Emperor
Dog. At the right wall, walk up and follow the passage to the left between two
rows of three rooms. The end point of this passage has a [GOLDEN TREASURE CHEST
KEY] on the floor.

Return to the entrance, and this time walk down. There's a [SILVER TREASURE
CHEST KEY] lying on the ground if you follow the passage down from the entrance
and all the way around to the end.

Head left from the entrance and at the first junction go up, then left, and
follow the corridor to the left wall. Walk all the way down and continue along
the only corridor, past more double sets of rooms with boring Powerdogs, until
you reach the Silver chest. Open it to find a [POWER RING] that raises attack.

The gold chest is found by walking up from the entrance, and then taking the
first right, and following a single corridor that winds its way all the way to
the top right wall and then back again along the top wall towards the left.
You'll have to run the gauntlet of more double rows of rooms with mostly the
boring dogs. Just pout to get rid of them if you can't be bothered to fight
them.

Emperor Dogs might be in the passages and you'll encounter a few of these at
the last part of the route. It's definitely worth fighting them for the
equipment they drop and maybe for the Imperial Strike skill for Pinky, though
I'm not sure if it's any better than the Assassin's Blade. Be especially
cautious when fighting the two Emperor Dogs in the final set of rooms. If they
both attack using Imperial Strike then Elis could easily be killed.


===============================================================================
4.7. CHERRY POINT (MONSTER LEVEL 69 ) ................................... *W47
===============================================================================

TN = Town
GT = Gate
DU = Dungeon
PR = Prairie
DF = Dancing Forest
CT = Cherry Tree

           / Gate
[DF] [DF] [GT] [DF] [DF] [DF]
[DF] [CT] [PR] [CT] [CT] [DF]
[DF] [CT] [PR] [CT] [CT] [DF]
[DU] [PR] [PR] [PR] [PR] [DF]
[DF] [CT] [CT] [CT] [PR] [DF]
[DF] [DF] [DF] [DF] [TN] [DF]

NEW POUT TERRAIN
Cherry Trees

NEW ENEMIES
Cherry Tress:  Killer Flower  (Items : Jumbo Cherry)

Flower Cave :  Ninja Cat      (Weapon: Sylph's Bow
                              Armour: Cat Dress ++, Witch Pumps, Opal Ring,
                              Golden Tiara.)
NEW SPELLS
Drain (for Paro and Pinky from the Ninja Cat)

INN
--------------------------
Sirloin Steak        4500
Flounder Pie         4000
Roast Duck           3000
Lizard Kabob         5400
Cherry Pie           3000 NEW!

Arms Shop
-------------------------
Royal Boots     21   1800 NEW!

NOTE! No item shop here, so you can't stock up on Magic Potions!


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS: Complete both quests to obtain Gate key AND an Even Crest.
-------------------------------------------------------------------------------
KILLERS IN BLOOM  (10)
Task  : Hunt 10 cherry blossom monsters
How   : Find and kill Killer Flowers in Cherry Tree terrain
Reward: Gate Key and Even Crest
-------------------------------------------------------------------------------
STEALTH CATS  (10)
Task  : Hunt 10 Stealth Cats that are stealing the flowers
How   : Find them inside the Flower Cave dungeon. They are NINJA CATS!
Reward: Gate Key and Even Crest
-------------------------------------------------------------------------------

The mayor isn't keen to help you out with the gate key and warns that after
passing through you'll have to face the dreadful Evil Mountain, and beyond that
is Chaos Field and the terrifying Chaos Castle! In a reversal of the usual
order Elis offers to take the hard labour punishment (working for the town) for
breaking the law . Of course, she hasn't yet broken any law, but she intends to
do so, since it's against the town's laws to enter the gate. Once that's all
agreed, you're free to complete two simple quests. The mayor also claims to
have the Evil Crest, but he won't let you check its authenticity until the
quests are done.

Head out of town and you'll be treated to a discussion between Kate and Nero.
The final castle dungeon is nearly complete, but only Elis will be allowed
access, providing she has found all the crests. Not far to go before they can
witness the final showdown between the unstoppable force and the immovable
object: that is, Chaos's daughter and Princess Elis!

Search the Cherry Tree terrain for Killer Flowers, and be careful of their
Killer Whip attack which can hurt you both for well over 100 HP damage. Other
than that, they are easy defeat and only have 140 HP. You'll also find higher
level Lumberducks and the usual boring bugs on this terrain.

To find the "Forked Cats" you must enter the Flower Cave Dungeon. You can pout
to make My Gardens and find them there, but if you kill these Forked Cats they
don't count towards your quest total, and that's because you only find the new
Ninja Cats inside the cave, and these are the real targets! You'll also find
the Dark Elf, Ice Elf and Fire Elf in the My Garden terrain, if you want to
fight them again.

After completing both quests you'll get the Gate key, more Pout Points and the
EVEN CREST! Of course it's fake, and even Elis suspected that it wasn't going
to be that easy to get the last crest. Once again you're shown the progress of
the adventurer, now at Haunted Forest and no doubt getting sick of everyone
telling him what a wonderful hero Elis has proved to be.

Leave town and choose another Dragon to fight. Make sure it's a different one!
Get to the gate and it seems that Chaos Field dungeon is ready.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

You'll have to fight one out of

FOREST DRAGON
ICE DRAGON
FIRE DRAGON

ICE DRAGON  Reward: BLUE SCALE
HP: 983 HP
Experience: 1256
Cash: 290G

Cold Wing is a powerful attack on one that might miss (thankfully!), and if it
doesn't it can inflict over 200 HP damage. You really need some Ice protection
as well as Ice Barrier in place to defend against this, and it can also stun,
so you need the best helmets to guard against that. One hit from his tail did
around 97 HP damage to Pinky and can stun. Blizzard Breath will inflict around
120 - 140 HP damage to both of you even with Ice Barrier.

The Lava Bomb can be a handy item to throw, causing around 60 HP damage, but
Fire Spear or any other fire magic won't be effective, doing only 1 HP damage.
Even with Fire Blade (to add fire to weapons) my physical attacks only managed
1 HP damage or missed completely. The best way to beat him is to keep casting
Firestorm magic which should do around 40-50 HP damage each time, depending on
your stats. Pinky can use physical attacks if you start running low on MP
and don't have any Magic Potions, and if a critical hit triggers that can help.
Elis with the Wizard Bow is another way to keep your MP refilled so you can
maintain full health and keep using Firestorm magic.

Elis  : Sage's Staff, Water Shield, Mammoth Helm, Royal Armor, Witch Pumps
       (Level 50)
Pinky : Caesar Scimitar, Glacier Shield, Death Shroud, Death Robe,
       Killer Shoes.
MIMIC : Ninja Cat: Head, Emperor Dog: Arms, Mammoth Troll: Body, Valkyrie: Legs


===============================================================================
FLOWER CAVE DUNGEON (Cherry Point) ...................................... *D47
===============================================================================
MAP : http://www.gamefaqs.com/portable/ds/file/945370/57138
-------------------------------------------------------------------------------

___________
|IC        |  E - Entrance and Exit
|    IC |  |
|GC     |_E| IC - Iron Treasure Chest
|   ____|  | SC - Silver Treasure Chest
|SC________| GC - Gold Treasure Chest

ENEMIES
Ninja Cat, Mage Cat, Killer Flower, Dark Elf, Succubus.
Learn DRAIN from the Ninja Cat.

ITEMS
Micro Skirt

IRON CHEST x2
Silver Key/Golden Key (varies)

SILVER CHEST
Ninja Bomb

GOLD CHEST
Golden Club

There's not a lot to this dungeon. Just one floor and four chests, though it
might take two visits to kill 10 Ninja Cats. (I only found 9 on one visit).
After finding the Ninja Bomb it will now be on sale at item shops, and has the
effect of Drain magic. Nearly all the enemies inside the large Flower rooms
will drop Iron Keys. Sell off any you don't want or need!

You start off at the middle of the left wall and must either walk up or down
when you reach the first junction. The fastest route is to go up, and through a
large flower room, leaving by the left exit. The Dark Elf inside this room
should drop an Iron Key if you've pouted for more items. Keep going left and at
the junction turn down into another large room. The Succubus enemy also might
drop an Iron Key. Leave this room to the right, fight two sleepy Mage Cats, and
open the Iron chest for a [SILVER KEY].

Return back through the flower room and this time follow the corridor to the
left and into yet another large room. Another Dark Elf and another chance for
an Iron key drop..Leave from the upper exit and walk left past two single rooms
to find another Iron Chest with a [SILVER KEY]. You should encounter a Mage Cat
inside one room and a Ninja Cat in the other. Allow her to use the spell Drain
on you and hope to learn this (not very useful) magic for Paro. Her room should
contain a [MICROSKIRT], just lying on the floor, but this time I didn't find
it, which might be because she dropped the Sylph Bow.

Return to the large room again, and this time take the left exit and walk down
into yet another flower room. Defeat the Succubus enemy, pick up another Iron
Key (maybe) and open the Gold Chest to obtain a [GOLDEN CLUB]

Leave this room by the lower exit and follow the short corridor to the right
until you can enter another large room. Yes, no doubt you'll find yet another
Iron Key from a dropped bag after defeating the enemy. Exit to the left, and
walk down, between two small rooms and defeat a Ninja Cat inside this large
room. (It's the one in the lower left corner of the floor.) The Silver Chest
room is off here, to the left and you'll find the [NINJA BOMB] item.

That's all the treasure, and after this, just wander around to the unexplored
area especially in the lower right corner, and fight more Ninja Cats until
you're killed 10 of them for the quest. Leave and sleep, and return to kill
more of them if necessary.


===============================================================================
4.8. EVIL MOUNTAIN (MONSTER LEVEL 71 ) .................................. *W48
===============================================================================

TN = Town
GT = Gate
WL = Wasteland
PR = Prairie
VL = Volcano
EM = Evil Mountain

 [WL]  [VL]  [EM]  [EM]  [GT]  [EM]  [EM]  [VL]
 [WL]  [WL]  [VL]  [EM]  [EM]  [EM]  [VL]  [WL]
 [WL]  [MG]  [WL]  [VL]  [EM]  [VL]  [WL]  [WL]
 [WL]  [WL]  [WL]  [WL]  [VL]  [WL]  [WL]  [WL]
 [WL]  [WL]  [WL]  [PR]  [WL]  [WL]  [WL]  [WL]
 [WL]  [PR]  [PR]  [PR]  [WL]  [WL]  [WL]  [WL]
 [WL]  [PR]  [WL]  [WL]  [WL]  [WL]  [WL]  [WL]
 [WL]  [T ]  [WL]  [WL]  [WL]  [WL]  [WL]  [WL]


NEW POUT TERRAIN
Evil Mountain

NEW ENEMIES
Evil Mountain: Evil Hound    (Items : Evil Hound Fur, Even Crest)
              Black Warrior (Weapon: Halberd
                             Armour: Obsidian Shield, Black Plate, Black Helm,
                             Black Iron Shield)
              Red Warrior   (Weapon: Flame Saber
                             Armour: Fire Plate, Fire Helm, Fire Shield,
                             Fire Boots)
NEW SPELLS
Fire Blade (for Pinky from the Red Warrior)

INN/FORTUNE TELLER
--------------------------
Sirloin Steak        4500
Clam Chowder         4800
Foe Gras Truffle     4800 NEW!
Lizard Kabob         5400
Cherry Pie           3000

No Shops. Buy items at the Inn/Fortune Teller


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
NO NEW QUESTS
-------------------------------------------------------------------------------
EVIL CREST
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : Find one at an Evil Mountain area: at least 6 times! You will only
       find the Even Crest, time after time.
Reward: One of the three items that will open the barrier to Chaos Castle
-------------------------------------------------------------------------------

Yay! No more dungeons now, until you reach Chaos Field and the final (long and
complicated) castle dungeon. But first, there's a long and complicated quest to
complete. Yes, I know it's just one, and it appears to be simple, but it's not!

There really isn't a town at all here, just a Fortune Teller, who tells you to
walk around Evil Mountain and search from end to end...and here's the killer
that you might miss taking proper note of..."AS MANY TIMES AS IT TAKES". She
says that you can pick up the Gate Key from a chest right here and now, except,
again, there's a catch. Seems that this is a Demon key and won't allow heroes
to touch it.

If the key hates you it means you're a true hero, and the only way to touch it
without being hurt is to make it like you. What this means is that Elis has to
do something that violates the hero's code (maybe kill the fortune teller?, or
pout with curse words?)  Bullying, stealing, and eating all day are some of
your options, but Elis isn't keen. Despite these suggestions, nothing seems
quite right (or wrong!) so you're on your own to figure this one out. You can
stay at the fortune teller's house and eat meals there, as well as buy items.

Enter the map and follow the route of the green Prairie area. First of all Nero
and Kate have a little discussion about Chaos' daughter and decide that Elis'
total self absorption is going to be her best defense, and they have no doubt
she will win the final confrontation. But, first of all, we need to find that
crest!

As soon as you get to one of the new Evil Mountain areas, past the Volcanoes,
start the search and you'll be in a forced battle with an enemy. You cannot use
pout before the battle to make this monster get lost, and the "in battle" pout
option, to make it go away, will miss. This is what makes this search for the
crest so annoying. However, you have no choice, so just grit your teeth and
blast all three types of enemies with Blizzard magic for a quick win. (Although
you can use Firestorm on the Black Warrior for slightly more damage.) The
warriors drop a good range of equipment, and Pinky can mimic the Fire Blade
spell from the Fire Warrior.

To find the Evil Crest, visit each of the Evil Mountain terrain areas once, but
don't press the search button! Fight any enemies that appear as you go (don't
pout to make more terrain or this might confuse the issue) and you will find
the Even Crest in one area. It might well be on the last one you visit so make
sure to search all eight Evil Mountain areas. There will be a scene as soon as
Elis arrives at the correct place, and you do not have to use the search
button. But, when she finds it, she will also realise that's it's a fake...Now,
head back to the village and sleep. Return to an Evil Mountain area again, the
next day, and visit each one in turn until you find another Even Crest. You can
only find one per day, (at least, I've not found more than that, except as a
drop from the Evil Hound.) So, head back to town, sleep and return to the Evil
Mountain area again to find another one.

Keep doing this, find a fake crest, return to the inn to sleep, day after day,
about 5 or 6 times, and eventually Pinky will intervene. After another night's
sleep, as soon as you enter the map Pinky will discover an Even Crest, but
then, Elis will do what you wanted her to do hours ago, and use 100 PP (it
occurs automatically) to change it to the EVIL CREST!!!

Now, this is cheating...right? RIGHT! Which is just what you needed to do to
violate the hero's code. Return to town and you can touch the Demon Key.

The Fortune Teller will tell your fortune and direct you to wherever you need
to go next. If you haven't yet got all the other crests, then she'll tell you
where to go to find them. I got told my lucky place was the Lost Ruins (I
hadn't yet completed that area) and that Chaos Fields was extremely unlucky.
First time playing I wasn't sure why, but it's really pretty obvious: I had
missed something (another crest) at the Lost Ruins, and needed to find this
before going to Chaos Field. If you've got all three crests then she'll simply
say that your lucky place is Chaos Field.

There will be a scene with the adventurer who's still in Snow Land and still
learning how Elis is the greatest hero in history! Well, maybe he won't think
that if you reduce the levels of the gate monster, but I'd advise it if you've
left the Forest Dragon to last, and I really didn't care what he thought.


o--------------------------o
| G A T E  M O N S T E R S |
o--------------------------o

You'll have to fight one out of:

FOREST DRAGON
ICE DRAGON
FIRE DRAGON

FOREST DRAGON  Reward: GREEN SCALE
HP: 983
Experience: 1256
Cash: 290

Poison Breath will do around 100 HP damage to both as well as poison you. Items
don't seem to have much effect (they miss), and weapons won't do much damage
unless you've raised strength a lot. His single person physical attack might
also stun if you don't have decent protection. He also has a Dragon Claw
physical attack on both which again does 100 - 180 HP or so damage depending on
equipment. (With this better armour it did a lot less: 80-120) This is the
toughest dragon to beat because he doesn't have a direct weakness. Make sure
you have a couple of Magic Potions and an Elixir to spare. (Though in fact I
didn't need them this time around!)

I tried raising Pinky's strength with Magic Might and that meant that her
weapon attack could inflict around 40-50 HP damage, even without her skill
triggering. When it did, (having learned Explosion from the Red Warrior) Pinky
managed nearly 100 HP of damage with the Magic Might boost, I didn't bother
healing poison and used Elis to keep them both fully healed. When no-one needed
healing I just defended with Elis which cut down the damage by around half.

Anyhow that's the way to beat him; Magic Might, good mimic skills for Pinky and
keep Elis on healing duty. Of course a lot depends on your stats, and high
speed is especially useful. With this equipment and mimic skills I didn't even
need to pout during this battle or reduce the dragon's level. So it is possible
to win much more easily than I thought or managed in my last game, despite
having better equipment and much higher levels for Elis!

Elis : Wizard's Bow, Royal Shield, Mammoth Helm, Royal Armor, Black Boots.
      (Level 50)
Pinky: Caesar Scimitar, Killer Shield, Death Shroud, Death Robe, Killer Shoes
MIMIC: Ninja Cat: Head, Red Warrior: Arms, Mammoth Troll: Body, Valkyrie: Legs


===============================================================================
4.9. CHAOS FIELD  (Monster Level 79) ....................................*W49
===============================================================================

TN = Town
GT = Gate
DU = Dungeon
WL = Wasteland
DF = Dancing Forest
SE = Sea
VL = Volcano
EM = Evil Mountain

CASTLE
 \
[DU] [DF] [VL] [VL] [SE] [SE] [SE] [SE]
[DF] [VL] [EM] [EM] [VL] [DE] [SE] [SE]
[SE] [SE] [EM] [EM] [VL] [DF] [DF] [SE]
[SE] [SE] [VL] [VL] [WL] [DF] [DF] [SE]
[SE] [DF] [DF] [DF] [WL] [DF] [DF] [SE]
[SE] [DF] [DF] [DF] [WL] [WL] [DF] [EF]
[SE] [DF] [DF] [DF] [DF] [WL] [WL] [WL]
[DF] [DF] [DF] [DF] [DF] [DE] [GT] [TN] - Town


NEW ENEMIES
Wasteland:  Blue Warrior (Weapon: Blizzard Saber
                         Armour: Ice Helm, Ice Plate, Blizzard Shield,
                                 Ice Boots)
           Frigid Witch (Items : Gold Coin, Magic Potion
                         Weapon: Blizzard Staff
                         Armour: Ice Witch Robe, Frigid Ring)
Dancing Forest:
           Masked Witch (Items : Magic Potion
                         Weapon: Drain Staff
                         Armour: Witch Robe, Anti-Magic Ring)
Volcano:    Burning Witch(Items : Magic Potion, Mighty Pill
                         Weapon: Fire Staff
                         Armour: Fire Witch Robe, Burning Ring)

NEW SPELLS
Ice Blade (learn from the Blue Warrior for Pinky)
Fire Blade (learn from Red Warrior for Pinky)
Blizzard (for Pinky and Paro from the Frigid Witch if not got it already)
Sleep (for Pinky and Paro from the Masked Witch if not got it already)
Magic Might (for Pinky from Burning Witch)


INN
--------------------------
Sirloin Steak        4500
Clam Chowder         4800
Ultimate Steak      15000 NEW!
Ultimate Seafood    15000 NEW!
Assorted Sweets      6000 NEW!

Arms Shop
----------------------------
Item             Stat   Cost
Lord's Blade       97   200,000
Find Lords Belt in Chaos Field Castle
(Floor 1 Silver Chest)
Masamune           99   500,000
(Need 300 PP for it to show!)

Plaza Shop         Cost
--------------------------
100,000 Bill       100,000


Item Shop
-------------------------
Dragon Shield
(free with Three Dragon Scales)


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------
QUESTS
-------------------------------------------------------------------------------
PRINCESS CHAOS
Task  : Hunt for Princess Chaos, the most and powerful monster of all!
How   : Find her inside the castle at the far northwest of the field.
Reward: Gate Key
-------------------------------------------------------------------------------
LORD'S BELT (Subquest)
Task  : Find the Lord's Belt for the armorer;
How   : Find it inside a silver treasure chest in the castle, floor 1.
Reward: He will sell you the Lord's Blade sword.
-------------------------------------------------------------------------------

This is it! Time to meet Princess Chaos and make Elis's wishes for a happy
ending come true. But, before entering Chaos Field Elis will pause and give you
a last chance to go back and revisit any area. There might be enemies you want
to mimic, equipment you want to get from some enemy, or meals you want to eat
again at those inns. However, at some point you're going to have to face the
inevitable, so let's go!

Nero will comment that Elis' skill of pouting is her unique power and that
there is no penalty for losing: (I guess this is to remind you that you can
keep fighting until you win!) The town mayor will give a little lecture about
how heroes are supposed to survive. You don't really qualify as a hero if
you're dead, since you can't lead your people to rebuild or to party! The only
quest is to defeat Princess Chaos.

You might get the idea of pouting to beat the game, since you are allowed to
take shortcuts and the option *Quests are annoying* is open. Try it and see
what happens, but you're gonna lose 5 PP for nothing! There's really no choice
but to find and beat up Princess Chaos, and at least you can lower her levels
when you get there.

(You get more insight into the person who's been following in Elis's footsteps.
He's now at Country Fugue and he isn't a true hero at all given that he tries
to defeat monsters that Elis has already beaten. Totally bogus!)

Call in at the arms shop and the shopkeeper has a great weapon for sale, the
most powerful sword in the world, called the Lord's Blade. However, he won't
actually sell it at all until you have the Lord's Blade Belt in your
possession, and he doesn't know where it is. It's easy enough to find inside
the Castle.

After finding the Lord's Belt in the castle floor 1 (inside a Silver Chest),
take it to the arms shop, and he now sells the Lord's Blade sword for 200,000
Gilberts. Return to the shop after getting the Lord's Blade (you don't have to
have bought it, but you need to revisit the Castle at least) and Elis isn't
satisfied with the Lord's Blade sword, and wants something better! You'll need
300 PP to convince him to produce a really good weapon. (I was way off the mark
with only 225.) The fastest way to raise it is to stay at the inn and eat lots
of sweets! This weapon, the Masamune Katana costs a whopping 500,000 Gilberts,
despite only having an additional +2 attack strength compared with the Lord's
Blade.

At the plaza you can buy a 100,000 Gilbert Bill which costs exactly that, and
is really just a way to save losing cash if you are downed in battle. Call in
on the Fortune Teller and you're told to go to Chaos Castle to find what you're
looking for: surprise, surprise! Finally, visit the Item Shop, and this is much
more useful. The girl will exchange your three Dragon scales for the  Dragon
Shield, which has defense of +28 and resists both fire and ice!

Check your equipment, make sure you have the best available, and venture
forth into the map. Reach the terrain next to the castle and you'll be allowed
to enter IF you have all the crests. If not, then I expect those odd spirits
won't let you in and maybe will attack you..I'm not even sure if you get this
far without them!


TERRAIN MONSTERS
Although the castle is really your goal now, you might want to spend some time
fighting in the field first. There are new monsters with better skills,
equipment and even spells that you can learn. Note that none of the battles in
the field will give you the pout option to make enemies go away, but you can
still use the escape command if you want. However, if you run away you'll be
back outside town, so you won't make much progress towards the castle if you do
that!

Raise levels to 89 to boost Pinky's skills and you'll see that the monster
level for the map will show the increase. It decreases by one level with each
battle you fight. Despite pouting for higher levels and more items I had a lot
of trouble persuading the Frigid Witch and Burning Witch to drop anything
besides bagged items. (And it's the same with the Eagle Witch inside the
Castle.) I don't know why this should be, but if you have the same trouble, try
saving before a fight and reload if you don't get what you want. The drops are
random and you just need good luck and lots of patience to catch the rare
ones!

If you fight on one terrain until there is nothing left, then you can make a
safe path to the castle, and that will save you hassle when you're ready to
explore it. Might as well have a tranquil time while en route to your final
excellent adventure.


===============================================================================

5.0.  C H A O S  F I E L D  C A S T L E  D U N G E O N ................. *W50

MAP : http://www.gamefaqs.com/portable/ds/file/945370/57165

===============================================================================

NEW ENEMIES
Castle:     Werewolf Girl (Items : Elixir
                          Weapon: Wolf Rapier
                          Armour: Rose Tuxedo, Wolf Ring, Wolf Shoes)
           Tiger Lady    (Weapon: Tiger Fork
                          Armour: Tiger Helm, Tiger Dress, Tiger Ring)
           Eagle Witch   (Items : Magic Mirror, Gold Coin
                          Weapon: Recovery Staff
                          Armour: Holy Hood, Holy Robe, Angel Ring, Holy Pumps


This is a long and complicated dungeon with five floors, and you'll probably
want to make a couple or maybe three visits before you finally tackle the boss
on the fifth floor. It's so long with so many new items and enemies that I've
given it a new section!

Use both the Recovery Staff and Wizard's Bow to maintain health and replenish
MP and this will save you from running out of MP. You'll find the Staff on the
first floor, and later you will find the Princess Bow which also recovers HP as
well as having better attack power. Start by exploring the first floor, find
the treasure and take the Lord's Belt back to the Arms shopkeeper. After that,
explore the next three floors where you will find the best Princess equipment,
and can decide which weapon and skills you want for Pinky in the final battle.

If you want a detailed look at each floor then check out the link to my map for
the whole castle, and this is much easier to follow than written directions!
However, I will describe everything here as well, and give two sections for
each floor. The Fast Route explains the quickest route through a floor ignoring
the treasure, and this will help if you've found everything you need and just
want to get to the fifth floor by the most direct route. The other section
describes how to find all the keys and treasure.

One thing you can do if you're having trouble with enemies on one floor, is to
lower levels. Alternatively, raise levels when fighting the Tiger Lady or
Werewolf Girl to boost Pinky's stats!

NOTE: After getting the Lord's Blade sword, equip this and you'll find that it
sparks critical attacks quite often and adds Angelic Light to each attack. This
is a very effective weapon for Elis even if her strength is not that high, and
will save you from using MP for many fights.

Save your game often to avoid the unpleasant options if Elis is downed, as
you'll be taken back to the entrance to Floor 1. Even with full HP this is
always a possibility especially when fighting two Elf enemies who can both do a
powerful Aimed Shot! (Heinous!)


-------------------------------------------------------------------------------
FLOOR 1 - Grey and white floor
-------------------------------------------------------------------------------

___________
|       |-T|  E - Entrance and Exit
|GC |---|  |  T - Teleporter to the next floor
|   |    SC|
| __|      | SC - Silver Treasure Chest
|E_________| GC - Gold Treasure Chest


ENEMIES
Cursed Pepper, Tiger Lady (NEW!), Hole Mole, Succubus, Powerbull, Snow Lady,
War Viper, Ninja Cat, Mage Cat, Warcat Queen, Werewolf Girl (NEW!),
Buffalobull, Toxic Slime, Shroom Lizard, Powerbull

GOLD CHEST
Recovery Staff.

SILVER CHEST
Lord's Belt (Quest Item: take to Arms Shopkeeper)


FAST ROUTE
Walk right from the entrance, then up, and straight through a Field room. Keep
going up past a single room to your right, and then, turn right and enter
another large Field room. From inside this room, take the upper exit, walk up
the passage to the upper wall and turn right, to find the warp to the next
floor in the top right corner.

Use mostly Blizzard spells on this fire floor.


GETTING THE TREASURE
There are five large rooms arranged in a diagonal line from the lower left to
top right corner of the floor. The first, third and fifth large rooms contain
Werewolf Girls and the others are fields with the usual collection of veggies.

Walk right from the entrance, past a single room, then up, and straight through
a Field room. (You might as well kill everything in here since you'll be going
back and forth through this room.) Keep going up, past a single room to your
right, and then, turn right and right again to take you down into a large room.
Defeat the Werewolf Girl or Tiger Lady in this third large room and pick up a
[SILVER TREASURE CHEST KEY] when you walk forwards into the room.

Leave the room by the only exit and turn right into a large Field. Take the
lower exit, walk down and then first right past a couple of double single room
and you'll find the Silver Treasure Chest Room at the right side of the
passage. Open the chest to retrieve the [LORD'S BELT].

Return up the path to the Field Room and this time, take the right exit. Follow
the corridor to the right, and up and then left into another large room with a
Tiger Lady or Werewolf Girl enemy. After defeating her, walk forwards to find a
[GOLDEN TREASURE CHEST KEY].

Retrace your steps back to the Field room and leave by the left exit. Walk left
along the corridor and then go up. At the T junction turn left, and then left
again. Follow the corridor past three sets of double bedrooms (containing
sleepy Ninja Cats and Mage Cats) and you'll end up at the far left wall and
find the Gold Treasure Chest Room. Open this chest to find the very useful
[RECOVERY STAFF] which heals you both for over 100 HP each time you use it
against an enemy. (How much more depends on the bearer's wisdom or magic power)

From here, it's back to the Field room and up, to find the warp to the next
floor.


ENEMIES
Note that the Tiger Lady has very high constitution which means that she
resists physical attacks. Use magic on her, but the weaken spell won't work.
You can obtain her Tiger Fork weapon and spear skills for Pinky. THe Werewolf
Girl has a very powerful special Feral Strike that can inflict over 200 HP
damage if it connects, so make sure to keep Elis at full health. Don't mimic
these enemies' heads since they have no MP at all! Try and mimic the Snow Lady
or an Elf, for high wisdom and MP, and be careful NOT to mimic anything you
don't want! Beware of the War Viper who will poison you, and you'll encounter
Warcat Queens in the corridors.


MIMIC SKILLS
After you have found either the Wolf Rapier from the Werewolf girl or Tiger
Fork spear from the Tiger Lady, raise enemy levels and make sure Pinky learns
the sword or spear skill with boosted stats!


-------------------------------------------------------------------------------
FLOOR 2 - Fire Floor
-------------------------------------------------------------------------------

___________
|    .---TE|  E - Exit
|    | | SC|  T - Teleporter to the next floor
|GC  | IC || IC - Iron Treasure Chest
||_   |__ || SC - Silver Treasure Chest
|T_|____|_|| GC - Gold Treasure Chest


ENEMIES
Devil Girl, Fire Elf, Succubus, Tiger Lady, Warcat Queen.

IRON CHEST
Magic Potion/Mighty Pill/Elixir

SILVER CEHST
Pricness Boots

GOLD CHEST
Princess Ring

ITEMS
Iron Key, Silver Key, Golden Key

FAST ROUTE
From the start, at the top right corner, walk left (right takes you to the fast
exit in the corner), and take the fourth passage down. This leads into a large
room with a Devil Girl. Continue down the floor, (there's only one possible
route) and at the next junction, go right. Ignore the first turning leading
down, and take the second one. This takes you past four double rooms and you'll
end up at the lower corridor. Turn left and walk all the way along to the end,
to find the warp to the next floor.


GETTING THE TREASURE
This floor is arranged with six passages leading down from the upper wall, and
there a corridor that runs all the way along the right wall and lower wall,
with the warp to the next floor at the far left corner. There are lots of
double single rooms containing Fire Elf and Succubus enemies.

Walk down the sixth corridor into a large flower room and defeat a Devil Girl.
There's an [IRON TREASURE CHEST KEY] in the lower left corner of this room.
Return to the top corridor, and walk down second corridor and through another
flower room, and Devil Girl, and there's an Iron Chest Room at the far side
containing one out of a [MAGIC POTION/MIGHTY PILL/ELIXIR] Now, take the fourth
passage into another large Flower room with another Devil Girl. Dispatch her
and continue to the crossroads. Turn left and you'll find a Tiger Lady inside a
large room. Walk forwards and you'll find a [SILVER TREASURE CHEST KEY] on the
floor.

Return to the corridor and head all the way to the right and then, down between
2 sets of double rooms and into the large room at the lower right corner of the</pre><pre id="faqspan-7">
floor. This contains a Werewolf Girl (probably!) Walk forwards after getting
rid of her, and you'll find a [GOLDEN TREASURE CHEST KEY].

Walk down the second corridor from the left and this takes you past 4 rows of
double rooms to the lower wall. Go right, and follow the wall all the way up
the top right corner. where you'll find the Silver Chest Room and a pair of
[PRINCESS BOOTS]. Then, walk all the way to the far left of the lower corridor,
and just before your each the warp point, turn up into a flower room. Go left
and up a short corridor to find the Gold Chest Room and a [PRINCESS RING].


ENEMIES
This floor is easy since all you need to do is use Blizzard magic against the
paired Fire Elf/Succubus enemies and neither of them use particularly
aggressive attacks. You can also take the opportunity to use the Wizard's Bow
to heal MP (unless you have lots of Magic Potions) and avoid the use of Pout
Points for these battles.


-------------------------------------------------------------------------------
FLOOR 3 - Ice Floor
-------------------------------------------------------------------------------

___________
| |__ T    |  E - Exit
|    | |_SC|  T - Teleporter to the next floor
|    |__  || IC - Iron Treasure Chest
| IC __| GC| SC - Silver Treasure Chest
|ET________| GC - Gold Treasure Chest


ENEMIES
Ice Elf, Dark Elf, War Viper, Snow Lady, Devil Girl, Werewolf Girl.

IRON CHEST
Mighty Pill/Ninja Bomb

SILVER CHEST
Princess Tiara

GOLDEN CHEST
Lord's Guard

ITEMS
100,000 Bill, Golden Treasure Chest key

FAST ROUTE
You arrive at the lower left corner and if you head left there's a quick exit.
Walk right and up at the first turning. Go left until you enter a large room,
and leave by the upper exit. This takes you into another large room, and you
should leave by the right exit. Walk down the corridor and right, and then,
take the first left. (You'll be in the middle of the floor by now.) Go right,
then up, and turn left into the central large room. Leave by the left exit and
continue following the corridor as it winds up, and right, and down, past a
number of single rooms. At the far end of the corridor head right, into a large
room. The entrance isn't obvious but it's there! From this large room walk up
to the top right large room, and then, head left all the way to the far side.
You'll be in the top left large room, and leave it to find yourself at the top
wall. The exit to the next floor is at the right.


GETTING THE TREASURE
This is a slightly more complicated floor, because the route is circuitous and
the exits and entrances to some of the large rooms are hard to discern. If you
want all keys and chest contents as well, then you'll end up using a lot of
magic or PP either fighting or avoiding enemies. Don't use the escape option if
you want to avoid battles because you'll just end up back at the start of the
floor!

The Devil Girl is found in most of the large Flower rooms, and watch out for
her powerful Sneak attack especially on Elis. She's fast and is likely to get a
turn before you do if you don't pout for *Ladies First!*

You arrive at the lower left corner and if you head left there's a quick exit.
Walk right, and then up, at the first turning. From here, go all the way to the
right and enter the large flower room. There's a key defender Dark Elf, (who
will drop an IRON KEY) in the small room up from this large room. (You'll
notice a red chest to the right of the flower room, but you can't access it
from here.)

Go back along the main corridor and head all the way left, into a
large flower room at the lower left. (Again, you'll notice a red chest room
that you will access in a minute.) Walk up to the second large flower room,
and leave by the left exit, and walk down the corridor next to the left
wall to open an Iron chest for a [MIGHTY PILL/NINJA BOMB].

Return to the flower room and exit to the right. Follow the passage down,
right, up, right and up. (You'll encounter War Viper and Snow Lady enemies
inside single rooms.) At the top of the this corridor you'll see the Key
Defender message and will fight a Dark Elf and a War Viper. The Dark Elf has
the SILVER KEY, so make sure to kill it last of all.

From here, take the first left turn, and you'll enter the large room in the
centre of the floor. Get rid of another Tiger Lady or Werewolf Girl and leave
by the left exit. Follow the corridor as it twist and turns until you reach
another large room at the right. This is the middle right hand large room, and
you must leave by the right exit, which takes you to a long corridor adjoining
the right wall of the floor. Walk down to find the Golden Chest Room which
contains the [LORD'S GUARD]. The Silver Chest Room, where you'll obtain the
[PRINCESS TIARA], is at the top of this corridor.

Return through the middle large room and walk up to the top right large room.
Leave by the top exit which takes you to the upper corridor. Turn left, and
you'll find an empty waterfall room (it's at the top centre). Enter this room
and you'll find a [100,000 GILBERT BILL]!

Return to the top left large room and make your way to the top left large room.
Defeat a Devil Girl and exit to the top corridor and you'll see a message:
Correct Route >>>, Dead End <<<< Head for the dead end and don't be put off by
the warning messages, and you'll find a [GODLEN TREASURE CHEST KEY]. Return to
the Golden Chest Room and you'll find the shield. (Unfortunately the 100,000
Gilbert note does not respawn, and neither does the Golden Key.)

Return to the top passage and walk right, to find the warp to floor 4


-------------------------------------------------------------------------------
FLOOR 4
-------------------------------------------------------------------------------

___________
|    TE    |  E - Exit
| ---|---. |  T - Teleporter to the next floor
|      __| | IC - Iron Treasure Chest (5 of them: too many to fit in!)
|     | GC | SC - Silver Treasure Chest
|SC___T____| GC - Gold Treasure Chest


ENEMIES
Tiger Lady, Eagle Witch (NEW!), Dark Elf, Werewolf Girl, Ice Elf, Fire Elf,
Masked Witch.


IRON CHEST (x5)
Ninja Bomb, Magic Potion, Elixir, Magic Mirror (random)

SILVER CHEST
Princess Halter

GOLD CHEST
Princess Bow (heals all)

ITEMS
Iron Key X5, Golden Key, Silver Key


FAST ROUTE
The entrance is at the middle of the upper wall, and there's a quick exit to
the right. Walk straight down into a large room, and take the right exit into
another larger room. Walk up into the adjoining large room, and leave by the
right exit. Walk all the way down between six double sets of rooms until you
reach a large room. From here, go left into another large room, then down and
take the first left into yet another large room. Leave by the lower ext and
you're at the warp at the middle of the lower wall. This take you to floor five
and the boss!


GETTING THE TREASURE
There are 5 Iron Treasure Chest Rooms on this floor, but they don't contain
much of value beyond Magic Potions, Elixirs and Magic Mirrors. (Precisely which
item is inside what chest appears to be random and I've just recorded what I
happened to find on one trip through here.) There are enough keys for them
all if you want to get everything and they are all found lying on the floor of
the corridor area that are just the size of a single room. The important keys
and chests are the Silver and Golden ones.

If you walk down, and left, from the start, you'll enter a large room with a
Tiger Lady or Werewolf Girl. Head through the opening at the top of the room
and you'll find an [IRON TREASURE CHEST KEY #1]. Keep going left, between two
rooms with a Dark Elf and Eagle Witch and you'll find an Iron Chest Room. You
might find a [NINJA BOMB #1], (or other item).

From the left large room walk down, between two sets of rooms with Ice and Fire
Elves, into another large room with a Tiger Lady. Leave by the right exit if
you want to find another Iron Chest Room containing a [MAGIC POTION #2]: right,
and up between a double set of two rooms with an Eagle Witch and Dark Elf.

Leave by the left exit, and you're in yet another Tiger Lady (or Werewolf Girl)
large room. From here, go up and into a darker large room containing a Masked
Witch. You cannot pout to get rid of her, so be prepared to battle. She can use
a Death Blade attack on you both that can do around 150 HP damage, and inflict
sleep on one at a time, so be careful! After she is defeated, walk forwards and
you will find the [GOLDEN KEY] on the ground. There is another Masked Witch in
the large room below, but there's no exit from here.

Return to the entrance, and walk down into a large room. (There is an [IRON KEY
#2] on the ground if you investigate the left exit, but it's a dead end.) Go
right, into another large room, and there's another [IRON KEY #3] inside the
right dead end exit. Leave by the lower exit and walk down between two sets of
single rooms with Eagle Witch/Dark Elf pairs, for another Iron chest room with
a [MAGIC MIRROR #3]. Walk up into the adjoining large room and then follow the
corridor right, and down, between six double sets of rooms (with Fire and Ice
Elf pairs) until you reach a large room with a Tiger Lady/Werewolf Girl.

To find the Golden Chest Room, carry on down to the lower right corner of the
floor, then left, and up. You'll have to run the gauntlet of 4 more double sets
of single rooms with the Fire  and Ice Elf combination, and then, another 2
sets with a Dark Elf and Eagle Witch, before you reach the room. Open the gold
chest to find the excellent [PRINCESS BOW].

Return to the large room next to the right wall, and this time go left,
straight through another large room. Walk down and enter a large room with a
Masked Witch, and you'll find a [SILVER KEY] on the floor, after defeating
her.

To reach the Silver Treasure Chest room, return to the previous large room and
take the lower exit. Walk down the corridor (if you want to open another Iron
chest, then keep going between two sets of rooms and you'll find an Iron Chest
Room with a [MAGIC POTION #4]) and turn left into a large room, which leads
down to the warp to the next floor. Leave this for now, and keep going left
into the next large room.

From here, if you go up and then right and down, you can find the last of the
Iron Chest rooms and maybe an [ELIXIR #5] Leave by the lower opening, and you
must follow a corridor with lots of single rooms containing Ice and Fire Elf
enemies. At the far end, tucked away in the lower left corner of the entire
floor, you'll find the Silver Chest room, and can obtain the [PRINCESS HALTER].


ENEMIES
You will have to battle (or make disappear) lots of paired enemies. They might
be an Ice Elf and a Fire Elf, which is slightly tricky since you can't just use
Blizzard or Firestorm on them, however the most awkward combination is a Dark
Elf and an Eagle Witch. The Elf can hit you with Aimed Shot, and at this high
level that can do around 200 HP damage to one, and the Eagle Witch will cast
Magic Mirror that reflects magic back onto the caster. (The damage this does
isn't a lot but it does mean that you can't damage the witch or elf with magic,
and it lasts a few rounds.) She also heals both enemies for around 150 HP if
she uses her healing spell. Most heinous. Seal her if you can, with a spell or
pout to silence her. I found that the seal spell wore off faster, and silence
is more effective than paralysis, lasting longer and costing only 2 PP.


-------------------------------------------------------------------------------
FLOOR 5
-------------------------------------------------------------------------------

___________
|          |
|     B    |  T - Teleporter to the next floor
|     |    |  B - Boss
|     |Q   |  Q - Quick Exit
|_____T____|


Enemies
Boss

Get to the fifth floor and walk UP (right is a quick exit) to find the boss.
Remember, you're fighting for a peaceful world so that people can fall in love!


o-----------------------------------------o
|  B O S S -  P R I N C E S S  C H A O S  |
o-----------------------------------------o
| HP: 999                                 |
| Cash      : 1372 Gilberts               |
| Experience: 1990                        |
o-----------------------------------------o

(10 levels lower HP: 899)

Without using pout points to reduce her level by 10, this battle is not going
to go well unless Elis has high enough stats to survive Princess Chaos' Chaotic
Penalty attack. This pulverises one person for around 280-350 HP and poisons,
and worst of all, cannot be defended against except with good Constitution and
HP. She uses Magic Might to boost her power, and if she does that, make sure to
use Clear to remove it or you stand no chance at all. Chaotic Light is her
other main attack and can do well over 300 damage to both of you at once.
However, this CAN be defended against with Holy Barrier, Reflect, and equipment
with high Holy resistance.

Even with Magic Might, Tiger Strike only did 26 HP damage, however, Feral
Strike with the Lord's Blade managed 66 - 90 HP damage with roughly the same
equipment and mimic skills for Pinky, so I'd suggest going with that weapon for
her. Use Reflect (it only works on one at a time, so a Magic Mirror will help
to get the barrier up for you both more quickly) and when she casts Chaotic
Light it will hurt her instead of you! With high resistance to Light the
reflected magic only hurt her for 80 HP, but it's still worth while, and a
sure-fire way to damage her as well as avoiding damage for your party. One hit
of her light magic removes the protection, so re-cast Reflect and wait for the
next Chaotic Light attack. Keep doing this, healing as needed, until she goes
down.

You'll need a good amount of MP to keep casting Reflect, (or the Magic Mirror
item that has the same effect) AND you need sufficient HP to withstand her
direct physical attack. In my first game, at level 61, Elis only had 297 and
that was not enough. Chaotic Light was doing over 300 damage to them both even
WITH 80 points of light protection so I retreated and bought lots of meals to
boost HP (waste of cash, maybe, but I wanted to finish the game).

In my second game Elis also had low HP but my strategy was better, with plenty
of Magic Potions and Magic Mirrors, and Pinky using the Lord's Blade. I lowered
her level to avoid the inevitable one hit Chaotic Penalty attack downing Elis.
This made the battle far too easy, even without using pout commands at all, and
Pinky's critical attack triggered nearly every round for around 100 HP damage.


Elis:  Princess Bow, Lord's Guard, Princess Tiara, Princess Halter,
      Princess Boots, Restore Ring, Princess Ring (Level 59)
Pinky: Lord's Blade, Lord's Guard, Princess Tiara, Tiger Dress, Princess Boots,
      Tiger Ring, Princess Ring.


ELIS: HP  270 MP  200  PP 303
     ATK 178 STR  59
     DEF 198 CON  51
     SPD  53 WIS  95

FIRE  +100 ICE +100 HOLY +100

PINKY HP  925 MP  184
     ATK 238 STR 109
     DEF 227 CON  81
     SPD 106 WIS 101

FIRE  +80 ICE +80 HOLY +80

MIMIC  Head: Snow Lady, Arms: Werewolf Girl. Body: Mammoth Troll,
      Legs: Devil Girl


After beating her, it's a bit of an anti-climax and there's nothing to find.
All you can do is head back to the town, taking the quick exit. You CANNOT
SAVE! even after you leave the castle, and there is no point in doing anything
else at all, except return to town.

Eventually you'll get the FINAL GATE KEY. You can still eat meals at the inn,
but you won't be allowed to sleep. No rest for the hero! Leave town and you'll
be back home. Time to party on, dudes and dudettes! I'll leave you now, and you
can find out for yourself what happens with Elis and the adventurer, or maybe
there's a new love in her life? One thing's for sure, whatever happens, she is
bound to get her way.



===============================================================================

                             VII.  L I S T S  .........................*LISTS

===============================================================================

01. Quests
02. Elis' Magic Spells
03. Mimic Spells and Skills
04. Shops
05. Food and Meals
06. Items
07. Weapons
08. Equipment
09. Terrain
10. Monsters


===============================================================================
01.  Q U E S T S .........................................................*L01
===============================================================================

In each town, the Mayor gives Elis a range of quests that must be completed in
order to receive the key (or other item) to open the Gate to the next area.
There are also some additional, optional quests, some of which will be rewarded
with special magic for Paro. Completing these subquests is the ONLY way for
Elis to obtain some magic spells.

-------------------------------------------------------------------------------
1. G R A S S  L A N D  -  C H A P T E R  O N E
-------------------------------------------------------------------------------

1.1 GRASS TOWN
-------------------------------------------------------------------------------
THE CATS OF WAR  (5)
Task  : Hunt the Warcats that lurk in the Deep Forest.
How   : Kill 5 warcats and use pout points to create more forests.
Reward: Key to the Gate.
-------------------------------------------------------------------------------


1.2 FARM TOWN
-------------------------------------------------------------------------------
TATERBOMB HUNT  (5)
Task  : Hunt 5 Taterbombs that have appeared in the fields.
How   : Kill them in the fields.
Reward: Nothing. But the bombs you find will be sold in the item shop.
-------------------------------------------------------------------------------
MOUNTAIN GRAPES  (5)
Task  : Collect 5 Mountain Grapes in the forest.
How   : Go to a forest area and search. (You might find enemies instead!)
Reward: Gate Key.
-------------------------------------------------------------------------------
WARCAT HAT (Optional)
Task  : The girl at the Item shop a Farm Town twants a Warcat Hat.
How   : Kill Warcats until you get a Hat.
Reward: Defensive Ring.
-------------------------------------------------------------------------------


1.3 GRAVE TOWN
-------------------------------------------------------------------------------
RESTLESS BONES
Task  : Hunt for the skeletal monsters that haunt the graveyard!
How   : Find one Bonekiller in the Grave area and kill it.
Reward: Gate Key.
-------------------------------------------------------------------------------
COUGH GRASS
Task  : Collect Cough Grass in the prairie to make cold medicine.
How   : Search the Prairie land. There is one in each area. Make two more.
Reward: You get the subquest for Roosterbat Leg
-------------------------------------------------------------------------------
ROOSTERBAT LEG (Optional)
From  : Armorer  in Grave Town.
Task  : Find a Roosterbat Leg which can be used as a charm for success in
       business ventures. Kill Roosterbats until you get one.
How   : Visit the Fortuneteller who will tell you to search in Wasteland.
Reward: Small Shield.
-------------------------------------------------------------------------------


1.4 FLOWER TOWN
-------------------------------------------------------------------------------
FLOWER THEIVES  (5)
Task  : Hunt and kill 5 Forked Cats that are stealing flowers.
How   : Head for the flower areas (My Gardens) to find plenty of these enemies.
Reward: Gate Key when all quests are completed.
-------------------------------------------------------------------------------
VENOMBUGS  (10)
Task  : Hunt and kill 10 Venombugs.
How   : Find them in Prairie areas and My Gardens.
Reward: Gate Key when all quests are completed.
-------------------------------------------------------------------------------
BIRTHDAY FLOWERS  (10)
Task  : Pick 10 celebratory birthday flowers.
How   : Search My Gardens until you have enough.
Reward: Gate Key when all quests are completed.
-------------------------------------------------------------------------------


1.5 SUCCUBUS FIELD DUNGEON
-------------------------------------------------------------------------------
THE SUCCUBUS QUEEN
Task  : Defeat the Succubus Queen.
How   : Defeat the monster guarding the dungeon and enter it to find the Queen.
Reward: Key to Gate.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
2.  D E S E R T  L A N D  -  C H A P T E R  T W O
-------------------------------------------------------------------------------

2.1. BONFIRE TOWN
-------------------------------------------------------------------------------
PIGS IN A BLANKET  (10)
Task  : Hunt 10 Firepigs.
How   : Find them in Bonfires.
Reward: Merchant's License.
-------------------------------------------------------------------------------
FIREDRILL HUNT  (10)
Task  : Hunt 10 Firedrills.
How   : Find them in Bonfires.
Reward: Merchant's License (complete both quests).
-------------------------------------------------------------------------------
POTATOBUG MEAT (Subquest)
Task  : Get this task from the Innkeeper. Find some potatobug meat.
How   : Kill Potatobugs in the Underground Farm dungeon, Field rooms.
Reward: 200 Gilberts, Fire Barrier spell.
-------------------------------------------------------------------------------


2.2. PORT TOWN
-------------------------------------------------------------------------------
AVAST THERE!  (20)
Task  : Hunt 20 Young Pirate.
How   : Find them in Southern Islands.
Reward: Gate Key.
-------------------------------------------------------------------------------
SEAFARIN' GOBLINS  (20)
Task  : Hunt 20 Pirate Goblins.
How   : Find them in Southern Islands.
Reward: Gate Key  (complete both quests).
-------------------------------------------------------------------------------
STOLEN EARRING (subquest)
Task  : Girl at item shop wants you to find a ring stolen by bandits.
How   : Talk to Fortune teller: find a Bandit hideout!
Reward: Striking Ring.
-------------------------------------------------------------------------------


2.3  SANDY CAMP
-------------------------------------------------------------------------------
THE SQUEAKY GATE  (5)
Task  : Collect 5 Catbird Shrooms from Catbirds for gate oil.
How   : Find the Catbirds in the Singing Prairie areas.
Reward: Oil for the Gate!
-------------------------------------------------------------------------------


2.4. OASIS TOWN: Complete all these quests for the open gate spell!
-------------------------------------------------------------------------------
COUGH GRASS  (5)
Task  : Find 5 of these in the Prairie to make cold medicine.
How   : Make  couple of Prairies and search to find these items.
Reward: Access through Gate.
-------------------------------------------------------------------------------
MOUNTAIN GRAPES  (5)
Task  : Find 5 in a Dancing Forest area.
How   : Make a couple of Dancing Forests and search for these.
Reward: Access through Gate.
-------------------------------------------------------------------------------
VENOMBUG HUNT  (10)
Task  : Kill 10 of these bugs.
How   : Find them in Prairies.
Reward: Access through Gate.
-------------------------------------------------------------------------------
BIRTHDAY FLOWERS  (10)
Task  : Pick 10 birthday flowers.
How   : Make some My Gardens and search for them.
Reward: Access through Gate.
-------------------------------------------------------------------------------
PIGS IN A BLANKET  (10)
Task  : Find and kill 10 Firepigs in Dancing bonfire area.
How   : Make a couple of Dancing Bonfire areas and kill Firepigs.
Reward: Access through Gate.
-------------------------------------------------------------------------------
MAGIC FELWORTS
Task  : Collect Magic Felworts to make stomach medicine at the spring.
How   : Make some Springs and search for these.
Reward: Access through Gate.
-------------------------------------------------------------------------------
PELICAN'S COMB Subquest
Task  : Find this item for the Innkeeper to use as a rain charm.
How   : Make a couple of Springs and find and fight Mad Pelicans. Make sure to
       kill them last.
Reward: Heal All spell for Paro.
-------------------------------------------------------------------------------


2.5. FIRE MOUNTAIN
-------------------------------------------------------------------------------
CRYSTAL SHARDS  (20)
Task  : Collect 20 crystal shards to make a crystal ball to open the gate.
How   : Search Volcano terrain for these items.
Reward: Gate Key.
-------------------------------------------------------------------------------
MAGIC ABACUS (subquest)
Task  : The Mayor of Fire Mountain has lost his Magic Abacus near Sandy Camp in
       a desert.
How:    Talk to the Fortune Teller, who just says, to take a look, but you
       won't find it just by searching. Go to a desert place and pout.
Reward: Ice Blade Spell.
-------------------------------------------------------------------------------


2.6. ELVEN FIELD
-------------------------------------------------------------------------------
THE ELF QUEEN
Task  : Talk with the Queen Elk to settle the matter of who owns the world.
How   : Get to the Castle first! For that you need a Black Corsage for the
       Fortune Teller. Found from the Devil Girl.
Reward: Gate Key (from the mayor).
-------------------------------------------------------------------------------
TOXIC WHETSTONE
Task  : The Armorer of Elven Field wants this item.
How:    Talk to the Fortune teller who says it is inside the Elf Queen's
       Castle. Explore the dungeon until you have a Silver Key and find the
       Silver chest on Floor 1.
Reward: Holy Barrier magic.
-------------------------------------------------------------------------------
BLACK CORSAGE
Task  : The Fortune Teller of Elven Field wants this item.
How:    Make My Flower Garden areas and fight the Devil Girl to find this item
Reward: The Fortune Teller destroys the wind barrier to the Elf Queen's Castle.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
3.  S N O W  L A N D  -  C H A P T E R  T H R E E
-------------------------------------------------------------------------------


3.1   MARSH TOWN
-------------------------------------------------------------------------------
THIRST PEARLS  (10)
Task  : Collect 10 Thirst Pearls from a desert so March Town doesn't sink.
How   : Make some desert terrain and search for these.
Reward: Rust Removal Oil for Gate (complete all four).
-------------------------------------------------------------------------------
MOURNING FLOWERS  (10)
Task  : Pick 10 Mourning Flowers that bloom in the marsh.
How   : Search for these in Marsh terrain.
Reward: Rust Removal Oil for Gate.
-------------------------------------------------------------------------------
WATERBUG HUNT  (10)
Task  : Hunt 10 Waterbugs in the marsh.
How   : Find and fight them on Marsh terrain.
Reward: Rust Removal Oil for Gate.
-------------------------------------------------------------------------------
AQUA SLIME KIDS  (10)
Task  : Hunt 10 Aqua Slime Kids that lurk in the marsh.
How   : Find and fight them on Marsh terrain.
Reward: Rust Removal Oil for Gate.
-------------------------------------------------------------------------------
GOLBLIN BRACELET (Optional subquest)
Task  : Visit the armorer later (possibly after completing all the other
       quests). He wants a Goblin Bracelet.
How   : Talk to the Fortune Teller, and then search Prairies and fight Young
       Goblins until one of them drops this item.
Reward: Water Shield.
-------------------------------------------------------------------------------


3.2.  WEST END
-------------------------------------------------------------------------------
WOLVES OF HORROR  (20)
Task  : Hunt 20 samurai wolves in the dungeon.
How   : Head for the dungeon and kill lots of them!
Reward: Horn that opens the gate. Fire Spell for Paro.
-------------------------------------------------------------------------------
THE SHOGUN WOLF (Proof required: Warlord's Fan)
Task  : Hunt for the Shogun Wolf in the dungeon (only 1), He's on B2.
How   : Beat him, find the Ceremonial Fan, (inside his room)  read it and
       return to town.
Reward: Horn that opens the gate. Fire Spell for Paro.
-------------------------------------------------------------------------------
ICE MIRROR (Subquest)
Task  : Find this mirror of ice for the Strange Old Woman In West End.
How   : Find in  Gold Chest in the Dojos area of the dungeon B1F.
Reward: Magic: Ice Barrier.
-------------------------------------------------------------------------------
SELFISH STONE (Subquest)
Task  : Find a stone made of soldified selfishness for the Strange Old Woman In
       West End. (Different clothes, same woman...).
How   : Find inside a Silver Chest in the top left of B1F in the dungeon.
Reward: 20 Pout Points.
-------------------------------------------------------------------------------
DARK CRYSTAL (Subquest - lower left hut)
Task  : Find a Dark Crystal that absorbs the light of a dungeon for the Strange
       Old Woman In West End. (Different clothes, same woman...).
How   : Inside an Iron Chest in the top right of B1F in the dungeon.
Reward: Holy Ring.
-------------------------------------------------------------------------------


3.3. SNOW BRANCH
-------------------------------------------------------------------------------
COUGH GRASS (5)
Task  : Collect 5 of these to make a medicine for the Mayor of Snow Branch.
How   : Search in Prairies.
Reward: Gate Key when you complete all three.
-------------------------------------------------------------------------------
RADISH TURRETS (10)
Task  : Hunt 10 radishes in the fields of Snow Branch (for the mayor).
How   : Find them in the Dancing Fields area.
Reward: Gate Key when you complete all three.
-------------------------------------------------------------------------------
EMPERORS ON ICE  (10)
Task  : The mayor of Snow Branch wants 10 War Penguins hunted down.
How   : Find them in the Snowman Field areas.
Reward: Gate Key when you complete all three.
-------------------------------------------------------------------------------


3.4.  ICE FIELD
-------------------------------------------------------------------------------
BIRTHDAY FLOWERS (10)
Task  : Pick some celebratory Birthday Flowers for the Mayor of Ice Field.
How   : Make some "My Garden" terrain and search for these.
Reward: Gate Key.
-------------------------------------------------------------------------------
BLUE MAGATAMA
Task  : Ice field mayor will tell you to find one of these jewels. It's one of
       the 4 trials needed to enter the Country Fugue.
How   : Find in the Gold TC inside the dungeon.
Reward: Blue Magatama is required to enter Country Fugue.
-------------------------------------------------------------------------------


3.5.  NORTH TOWN  (Do all 4 for the Gate Key)
-------------------------------------------------------------------------------
MOURNING FLOWERS (10)
Task  : The Item shop girl wants 10 Mourning Flowers that bloom in the marsh.
How   : Search in marsh terrain. Make Marshes!
Reward: Gate Key.
-------------------------------------------------------------------------------
BUFFALOBULL HUNT (10)
Task  : The mayor wants 10 Bufflobull's killed, found in Snowfields.
How   : Find these, often in pairs, in the Snowman Field terrain. Use Fire
       Spear to kill them.
Reward: Gate Key.
-------------------------------------------------------------------------------
SPINACH COLLECTION (10)
Task  : The Innkeeper wants 10 Spinach.
How   : Make some Dancing Fields and search for these.
Reward: Gate Key.
-------------------------------------------------------------------------------
SAWSTONE GEMS (10)
Task  : The Armorer wants this polishing powder, found in Wasteland terrain.
How   : Make some Wastelands and search.
Reward: Gate Key.
-------------------------------------------------------------------------------
RED MAGATAMA (subquest after completing the other 4)
Task  : Return to Mayor of North Town with this item.
How   : Make bonfires, and kill Firepig or Firedrill enemies until they drop
       one. (Alternatively, pout to complete this quest.)
Reward: Red Magatama is required to enter Country Fugue.
-------------------------------------------------------------------------------


3.6.  HAUNTED FOREST
-------------------------------------------------------------------------------
BLACK MAGATAMA (subquest after leaving North Town)
Task  : Return to Woman at Inn of Haunted Forest with this item.
How   : Haunted Mansion Floor 3, inside a Gold Treasure Chest.
Reward: Black Magatama is required to enter Country Fugue.
-------------------------------------------------------------------------------


3.7   SNOW LADY
-------------------------------------------------------------------------------
LADY OF THE SNOW (30)
Task  : The mayor of Snow Lady wants you to hunt 30 Snow Ladies in the forest.
How   : Find Snow Lady enemies on Snowy Forest terrain.
Reward: Gate Key.
-------------------------------------------------------------------------------
WHITE MAGATAMA
Task  : Return to Strange Old Woman (fortune teller) with this item.
How   : Kill Snow lady monsters until you find it!
Reward: White Magatama required to enter Country Fugue.
-------------------------------------------------------------------------------


3.8.  COUNTRY FUGUE
-------------------------------------------------------------------------------
THE FUGEAN FOX
Task  : Hunt for the Fuguean Fox Woman, leader of a band of ninjas.
How   : Enter the dungeon and find her on the third floor (East).
Reward: Gate key.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
4.  C H A O S  L A N D  -  C H A P T E R  F O U R
-------------------------------------------------------------------------------

4.1   APPLE TOWN
-------------------------------------------------------------------------------
QUEEN OF WARCATS (10)
Task  : From the mayor of Apple Town, hunt down 10 Queen Warcaats who steal
       apples.
How   : Create an Orchard Terrain and they will appear when you search.
Reward: Gate Key.
-------------------------------------------------------------------------------
CHAOS APPLES (10)
Task  : Collect 10 of the famous Chaos Apples of Apple Town.
How   : Create Orchards and search for them.
Reward: Gate Key (when you complete both quests).
-------------------------------------------------------------------------------


QUESTS TO REMOVE BARRIER TO CHAOS CASTLE
-------------------------------------------------------------------------------
ANGEL CREST (Subquest - start at Apple Town)
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : Talk to Fortune Teller who'll tell you to search the Lost Ruins (F3).
Reward: One of the three items that will open the barrier to Chaos Castle.
-------------------------------------------------------------------------------
MIRROR CREST (Subquest - start at Apple Town)
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : It was stolen by a Wizard's ghost. Find at Haunted Mansion, (F3).
Reward: One of the three items that will open the barrier to Chaos Castle.
-------------------------------------------------------------------------------
EVIL CREST (Subquest - start at Apple Town)
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : Find at Evil Mountain. (Find lots of fake ones first!)
Reward: One of the three items that will open the barrier to Chaos Castle.
-------------------------------------------------------------------------------


4.2.  MUSHROOM WOODS  (Complete all quests for the Gate key)
-------------------------------------------------------------------------------
MOUNTAIN GRAPES (5)
Task  : Collect 5 Mountain Grapes in the forest.
How   : Make some Dancing Forests and search for these.
Reward: Gate Key.
-------------------------------------------------------------------------------
SPINACH COLLECTION (10)
Task  : Collect 10 nutritious spinach.
How   : Search for these in the Dancing Fields.
Reward: Gate Key.
-------------------------------------------------------------------------------
BAD PEPPERS (10)
Task  : Hunt 10 Cursed Peppers in the fields.
How   : Find them in Dancing Fields.
Reward: Gate Key.
-------------------------------------------------------------------------------
SHROOM LIZARD HUNT (10)
Task  : Hunt 10 Shroom Lizards in the mushroom forest.
How   : Find them in Mushroom Forest areas.
Reward: Gate Key
-------------------------------------------------------------------------------
CHAOS SHROOMS (10)
Task  : Collect 10 Chaos Shrooms that grow in the mushroom forest
How   : Search in Mushroom Forest areas for these.
Reward: Gate Key.
-------------------------------------------------------------------------------


4.3.  THE LAST TOWN
-------------------------------------------------------------------------------
BEAD COLLECTION (27)
Task  : Collect enough beads to make a beaded necklace.
How   : Search for these in Graveyards.
Reward: Beaded Necklace to remove curse from gate.
-------------------------------------------------------------------------------


4.4.  HAUNTED MANSION
-------------------------------------------------------------------------------
NONE
-------------------------------------------------------------------------------


4.5.  LOST RUINS

QUESTS: Agree to complete them all to be given access to the Lost Ruins.
-------------------------------------------------------------------------------
CHAOS SHROOMS (10)
Task  : Collect 10 Chaos Shrooms that grow in the mushroom forest.
How   : Make a couple of Mushroom Forest areas and pout for more items. Search.
Reward: Access to Lost Ruins.
-------------------------------------------------------------------------------
POWERBULL HUNT (10)
Task  : Hunt 10 Powerbulls in the prairie.
How   : Find these in the Prairie terrain areas, they mostly appear in pairs.
Reward: Access to Lost Ruins.
-------------------------------------------------------------------------------
GRINNING SPOOKS (10)
Task  : Hunt 10 Grinning Spooks in the graveyard.
How   : Find these in Graveyard terrain. You'll also find other spooks here.
Reward: Access to Lost Ruins.
-------------------------------------------------------------------------------
SLIME HUNT (10)
Task  : Hunt 10 Slimes that live in the ruins.
How   : Go to the dungeon and find these in large rooms.
Reward: Access to Lost Ruins.
-------------------------------------------------------------------------------
FIRE SLIMES (10)
Task  : Hunt 10 Fire Slimes that live in the ruins.
How   : Go to the dungeon and find these in Fire type rooms.
Reward: Access to Lost Ruins.
-------------------------------------------------------------------------------
AQUA SLIMES (10)
Task  : Hunt 10 Aqua Slimes that live in the ruins.
How   : Go to the dungeon and find these in Water rooms.
Reward: Access to Lost Ruins.
-------------------------------------------------------------------------------


4.6.  SAGE FOREST
-------------------------------------------------------------------------------
MOURNING FLOWERS (10)
Task  : Pick 10 Mourning Flowers that bloom in the marsh.
How   : Create Marsh terrain and search to find these items.
Reward: Gate Key.
-------------------------------------------------------------------------------


4.7. CHERRY POINT

QUESTS: Complete both quests to obtain Gate key AND an Even Crest.
-------------------------------------------------------------------------------
KILLERS IN BLOOM  (10)
Task  : Hunt 10 cherry blossom monsters.
How   : Find and kill Killer Flowers in Cherry Tree terrain.
Reward: Gate Key and Even Crest
-------------------------------------------------------------------------------
STEALTH CATS  (10)
Task  : Hunt 10 Stealth Cats that are stealing the flowers
How   : Find and kill the Ninja Cats inside the Flower Cave dungeon
Reward: Gate Key and Even Crest.
-------------------------------------------------------------------------------


4.8. EVIL MOUNTAIN

NO NEW QUESTS

EVIL CREST
-------------------------------------------------------------------------------
Task  : Find this and use at Chaos Field to open barrier to Chaos Castle.
How   : Search for this at Evil Mountain areas at least 6 times! You will only
       find the Even Crest, time after time.
Reward: One of the three items that will open the barrier to Chaos Castle.
-------------------------------------------------------------------------------


4.9  CHAOS FIELD

FINAL QUEST
-------------------------------------------------------------------------------
PRINCESS CHAOS
Task  : Hunt for Princess Chaos, the most powerful monster of all!
How   : Find her on Floor 5 of the castle at the far northwest of the field.
Reward: Gate Key.
-------------------------------------------------------------------------------
LORD'S BELT (Subquest)
Task  : Find the Lord's Belt for the armorer;
How   : Find it inside a silver treasure chest in the castle, floor 1.
Reward: He will sell you the Lord's Blade sword.
-------------------------------------------------------------------------------


===============================================================================
02. E L I S ' (PARO'S)  M A G I C  S P E L L S  ..........................*L02
===============================================================================

Elis' list of magic is added to throughout the game, both as a result of
various quests (these are mostly subquests, so you need to keep a look out for
them), gifts from a generous owl and, most often, as a result of being hit by
the spell during a battle. When this occurs, Paro, her pet parrot, will learn
that spell when she next levels up. Pinky can learn the same spells, but they
will all be from mimicking the relevant part of an enemy.

There are four types of spells:

HOLY: used for healing and inflicts holy damage (useful against undead enemies
     and spooks,

FIRE: mostly attack magic, useful against ice enemies, and includes the Magic
     Might spell.

ICE:  mostly attack magic, useful against fire enemies.

NON:  magic with no attribute that includes a range of status spells.


--------------.----.-----------------------------------------------------------
DEFAULT       | MP |  Effect
--------------+----+-----------------------------------------------------------
Return        |  0 | Returns to last town visited. (Default spell)
______________|____|___________________________________________________________


--------------.----.-----------------------------------------------------------
LIGHT/HOLY    | MP |  Effect                           | Learn
--------------+----+-----------------------------------------------------------
Heal          |  3 | Restores one person's HP          | Grave Town: Nero
Heal All      |  6 | Restores the HP of all allies     | Subquest: Oasis Town
Cure          |  1 | Cures all allies of bad statuses  | Flower Town: Sage Owl
Holy Light    |  5 | Hits one enemy with holy damage   | Dark Elf
Angelic Light | 12 | Hits all enemies with holy damage | Elf Queen, Dark Elf
Holy Barrier  |  5 | Reduces enemies' holy power       | Quest: Elvin Field
Holy Sword    |  2 | Imbue weapons with holy power     | Grave Town: Sage Owl
--------------.----.-----------------------------------------------------------
FIRE          | MP |  Effect
--------------+----+-----------------------------------------------------------
Fireball      |  3 | Hits one enemy with fire damage   | Succubus, Hot Spook
Fire Curtain  |  6 | Fire: hits two frontline enemies  | SuccubusQueen,Fire Elf
Fire Spear    |  6 | Fire damage to left or right      | Firedrill
Firestorm     | 10 | Hits all enemies with fire damage | Donkey Mage
Fire Barrier  |  5 | Reduces enemies' fire power       | Quest: Bonfire Town
Magic Might   | 50 | Increases one ally's attack       | Not a Paro spell.
Fire Blade    |  2 | Imbues weapons with fire power    | Quest: West End
--------------.----.-----------------------------------------------------------
ICE/WATER     | MP |  Effect
--------------+----+-----------------------------------------------------------
Ice Shards    |  3 | Hits one enemy with ice damage    | WarViper,Goblin Pirate
             |    |                                   | Cold Spook
Ice Curtain   |  6 | Ice: Hits two frontline enemies   | War Penguin, Ice Elf
Ice Spear     |  8 | Ice damage to left or right       | Blizardrill
Blizzard      | 10 | Hits all enemeis with ice damage  | Otter Wizard, Frigid
             |    |                                   | Witch
Ice Barrier   |  5 | Reduces enemies' ice power        | Quest: West End
Freeze        |  3 | Freezes all enemies               | Snow Lady
Ice Blade     |  2 | Imbues weapons with ice power     | Magic Abacus Quest:
             |    |                                   | Fire Mountain
--------------.----.-----------------------------------------------------------
NON-ATTRIBUTE | MP |  Effect
--------------+----+-----------------------------------------------------------
Magic Arrow   |  2 | Hits one enemy: attributeless     | Wizardrill
Sleep         |  3 | Puts all enemies to sleep         | Grinning Spook
Clear         | 10 | Cancels magic cast on an enemy    | North Town: Sage Owl
Reflect       | 10 | Protects an ally from enemy magic | Sage Forest: Sage Owl
Seal          |  4 | Blocks an enemy's special attacks | Devil Girl Cursed
             |    |                                   | Pepper.
Weaken        | 15 | Reduces one enemy's HP to one     | Mage Cat
Drain         | 15 | Drains all enemies' HP for allies | Ninja Cat
             |    | (not all HP though!)
______________|____|___________________________________________________________



===============================================================================
03.  M I M I C  S P E L L S  A N D  S K I L L S .........................*L03
===============================================================================

Most parts will only give minor variations, and these will depend on Pinky's
current status. Less powerful enemies will give decreases and so you should
refuse to mimic them. The important things are the spells, skills and the
weapons and armor that he/she can equip. For the most part, what you see is
what you get: if an enemy has legs and shoes or a hat, or uses a particular
spell or attack, that's what you can mimic from them.

Pinky joins you with 20 HP, 0 MP, nothing equipped, and no spells or skills.
These are her stats: ATK - 12, STR - 4, DEF - 8, CON - 8. SPD - 1, WIS - 1.
She cannot equip anything until she has the necessary parts that can only be
learned from monsters.

How much increase there is to stats depends on the level of the monster Pinky
mimics, and what part she already has mimicked. Note that some spells can be
learned from more than one enemy.

HEAD ...effects MP and WISDOM, and may give access to a spell. Once learned
       this is permanently available, even if you change the "head".

ARMS ...effects STRENGTH and gives access to various different weapons and
       weapon skills. These are not permanent and if you change the "arms"
       then the weapon and skills will change.

BODY ...effects HP and CONSTITUTION and gives access to the ability to wear
       armour. Often, monsters that give high HP cannot equip armour.

LEGS ...effects SPEED, and the ability to wear boots. Often, monsters that give
       high SPD cannot equip boots.


MIMIC SLIME (PINKY) SPELLS
--------------.----.-----------------------------------.-----------------------
LIGHT/HOLY    | MP |  Effect                           | Learn
--------------+----+-----------------------------------+-----------------------
Heal          |  3 | Restores one person's HP          | Forked Cat
Heal All      |  6 | Restores the HP of all allies     | Catbird
Cure          |  1 | Cures all allies of bad statuses  | Warcat Queen
Holy Light    |  5 | Hits one enemy with holy damage   | Dark Elf
Angelic Light | 12 | Hits all enemies with holy damage | Dark Elf
Holy Barrier  |  5 | Reduces enemies' holy power       | Not a Pinky spell??
Holy Sword    |  2 | Imbue weapons with holy power     | Valkyrie
--------------.----.-----------------------------------.-----------------------
FIRE          | MP |  Effect
--------------+----+-----------------------------------+-----------------------
Fireball      |  3 | Hits one enemy with fire damage   | Succubus, Hot Spook
Fire Curtain  |  6 | Fire: hits two frontline enemies  | Fire Elf
Fire Spear    |  6 | Fire damage to left or right      | Firedrill
Firestorm     | 10 | Hits all enemies with fire damage | Donkey Mage
Fire Barrier  |  5 | Reduces enemies' fire power       | Not a Pinky spell??
Magic Might   | 50 | Increases one ally's attack       | Demon Armor, Burning
             |    |                                   | Witch
Fire Blade    |  2 | Imbues weapons with fire power    | Red Warrior
--------------.----.-----------------------------------.-----------------------
ICE/WATER     | MP |  Effect
--------------+----+-----------------------------------+-----------------------
Ice Shards    |  3 | Hits one enemy with ice damage    | WarViper,Goblin Pirate
             |    |                                   | Cold Spook
Ice Curtain   |  6 | Ice: Hits two frontline enemies   | War Penguin, Ice Elf
Ice Spear     |  8 | Ice damage to left or right       | Blizardrill
Blizzard      | 10 | Hits all enemies with ice damage  | Otter Wizard, Frigid
             |    |                                   | Witch
Ice Barrier   |  5 | Reduces enemies' ice power        | Not a Pinky spell??
Freeze        |  3 | Freezes all enemies               | Snow Lady
Ice Blade     |  2 | Imbues weapons with ice power     | Blue Warrior
--------------.----.-----------------------------------.-----------------------
NON-ATTRIBUTE | MP |  Effect
--------------+----+-----------------------------------+-----------------------
Magic Arrow   |  2 | Hits one enemy: attributeless     | Wizardrill
Sleep         |  3 | Puts all enemies to sleep         | Stray Spook, Grinning
             |    |                                   | Spook
Clear         | 10 | Cancels magic cast on an enemy    | Not a Mimic spell
Reflect       | 10 | Protects an ally from enemy magic | Eagle Witch? Maybe?
Seal          |  4 | Blocks an enemy's special attacks | Devil Girl, Cursed
             |    |                                   | Pepper.
Weaken        | 15 | Reduces one enemy's HP to one     | Mage Cat
Drain         | 15 | Drains all enemies' HP for allies | Ninja Cat
             |    | (not all HP though!)              |</pre><pre id="faqspan-8">
______________|____|___________________________________|_______________________


MONSTER PARTS
----------------.---------------------.------.---------------------------------
MONSTER         | MIMIC SKILL         | PART | CONDITIONS/EXTRAS/DRAWBACKS
----------------+---------------------+------+---------------------------------
AQUA SLIME      |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapon/shield/ring
               | Ice Slam  ++ HP     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
AQUA SLIME KID  | Water Headbutt MP 0 | Head | Can't wear helmets
               |  + STR              | Arms | Can't use weapon/shield/ring
               |  + CON, - HP        | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
BLACK WARCAT    |                     | Head | Can wear helmet
               | Poisonous Pounce    | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
BLIZARDRILL     | Ice Spear           | Head | Can wear helmet
               |                     | Arms | Can use bow/shield/ring
               | - HP + CON          | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
BLACK WARRIOR   |                     | Head | Can wear helmet
               | Air Assault         | Arms | Can use Axe/Shield/Ring.
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
BLUE WARRIOR    | Ice Blade           | Head | Can wear helmets
               | Frostbite   + STR   | Arms | Can use sword/shield/ring.
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
BONE FIGHTER    |                     | Head | Can wear helmet
               | Double Slash        | Arms | Can use sword/Shield/ring
               |                     | Body | Can wear armor
               |                     | Legs | Can waear boots
----------------+---------------------+------+---------------------------------
BONE WIZARD     | Blizzard- if not got| Head | Can wear helmets
               |                     | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armor
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
BUFFALOBULL     |                     | Head | Can't wear helmets
               | + STR               | Arms | Can't use weapon/Shield/ring
               | Rampage ++ HP +CON  | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
BURNING WITCH   | Magic Might         | Head | Can wear helmets
               |                     | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
CATBIRD         | Heal All            | Head | Can wear helmets
               | Face Scratch.       | Arms | Can't use weapon/shield/ring
               |                     | Body | Can't wear armour
               | Heal (automatic)    | Legs | Can't wear boots.
----------------+---------------------+------+---------------------------------
CENTAUR         |                     | Head | Can wear helmets
               | Spear Flurry        | Arms | Can use spear/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
COLD SPOOK      | Ice Shards          | Head | Can wear helmets
               | Cold Chop           | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
CURSED PEPPER   | Seal                | Head | Can wear helmets
               | Double Backhand     | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
DARK ELF        | Holy Light/         | Head | Can wear helmets
               | Angelic Light       |      |
               | Aimed Shot          | Arms | Can use Bow/Shield/Ring.
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
DEMON ARMOUR    | Magic Might         | Head | Can wear helmets
               |                     | Arms | Can use spear/shield/ring
               | +++ HP              | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
DEVIL GIRL      | Seal. Drain Kiss    | Head | Can wear helmets.
               | Sneak Attack        | Arms | Can wear sword/shield/rings
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
DONKEY MAGE     | Firestorm           | Head | Can wear helmets
               |                     | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
EAGLE WITCH     | + MP                | Head | Can wear helmets
               |                     | Arms | Can use staff/shield/rings
               | - HP                | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
EMPEROR DOG     |                     | Head | Can wear helmets
               | Imperial Strike     | Arms | Can use sword/shield/rings
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
EVIL BLIZZARD   | + WIS - MP          | Head | Can't wear helmets
               |                     | Arms | Can't use weapon/shield/ring
               |                     | Body | Can wear armour
               | Ice Step            | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
EVIL FLAME      |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapon/shield/rin
               |                     | Body | Can't wear armour
               | Fire Step           | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
EVIL HOUND      | Putrid Breath  MP 0 | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FALSE BOAR      |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               | Charge  + CON       | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FIRE BUG        | Fire Needle MP 0    | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FIRE ELF        | Fire Curtain + MP   | Head | Can wear helmets
               | Aimed Shot STR+     | Arms | Can use Bow/Shield/Ring.
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
FIRE SLIME      |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               | Fire Slam ++ HP     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FIRE SLIME KID  | Fire Headbutt MP 0  | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FIREBUG         | Fire Needle. MP 0   | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               | + SPD               | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FIREDRILL       | Fire Spear          | Head | Can wear helmets
               |                     | Arms | Can use bow/shield/rings
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
FIREPIG         | MP 0                | Head | Can wear helmets
               |                     | Arms | Can't use weapon/shield/ring
               | Charge. +++ HP      | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FIRE SLIME KID  | Fire Headbutt MP -0 | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
FORKED CAT      | Heal + WIS  + MP    | Head | Can wear helmets
               |                     | Arms | Can use bow/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
FRIGID WITCH    | Blizzard            | Head | Can wear helmets
               |                     | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
GOBLIN PIRATE   | Ice Shards          | Head | Can wear helmets
               | Rip.                | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
GRASSBUG        | Needle WIS +  MP 0  | Head | Can't wear helmets
               |                     | Arms | Can't wear weapon/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
GRINNING SPOOK  | Sleep               | Head | Can wear helmets
               | Drain Chop          | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
HOBGOBLIN       |                     | Head | Can wear helmets
               | Flurry              | Arms | Can use club/shield/ring
               | HP +                | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
HOLE MOLE       | MP 0                | Head | Can wear helmets
               | Scratch             | Arms | Can't wear weapon/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
HOT SPOOK       | Fireball - MP - WIS | Head | Can wear helmets
               | Flame Chop          | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               | + SPD               | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
HUMANOSAUR      |                     | Head | Can wear helmet
               | Spinning Slice      | Arms | Can use axe/shield/ring
               | ++ HP               | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
ICE ELF         | Ice Curtain +MP/WIS | Head | Can wear helmets
               | Aimed Shot          | Arms | Can use bow/shield/ring
               |                     | Body | Can wear amror
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
KILLER FLOWER   |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               | Killer Whip         | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
KUNOICHI        | MP 0                | Head | Can wear helmets
               | Assassin's Blade    | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
LIZARD SHROOM   | Poison Breath. MP 0 | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
LUMBERDUCK      |                     | Head | Can wear helmets
               | Snipe               | Arms | Can use axe/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
MAD PELICAN     | Screech  MP 0       | Head | Can wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
MAGE CAT        | Weaken  + MP        | Head | Can wear helmets
               |                     | Arms | Can use bow/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
MASKED WITCH    | Sleep               | Head | Can wear helmets
               | Death Blade         | Arms | Can use Staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
NINJA CAT       | Drain               | Head | Can wear helmets
               |                     | Arms | Can use bow/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
OTTER WARRIOR   |                     | Head | Can wear helmets
               | Tornado Slash       | Arms | Can use sword/shield/rings
               | + HP                | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
OTTER WIZARD    | Blizzard            | Head | Can wear helmets
               |                     | Arms | Can use staff/shield/ring
               | - HP                | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
PLATYPUS        | MP O                | Head | Can wear helmets
               | Snipe.              | Arms | Can use axe/shield/ring
               |                     | Body | Can't wear armour
               | + SPD               | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
POTATOBUG       |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield /ring
               | Charge.             | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
POWERBULL       | MP 0                | Head | Can wear helmets
               |                     | Arms | Can't wear weapon/shield/ring
               |                     | Body | Can't wear armour
               | Backkick            | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
POWERDOG        | MP 0                | Head | Can wear helmets
               | Powerful Blow       | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
RADISH TURRET   |                     | Head | Can't wear helmets
               | Sustained fire      | Arms | Can use how/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
RED WARRIOR     | Fire Blade Spell    | Head | Can wear helmets
               | Explosion           | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
ROOSTERBAT      | Sharp Beak. MP 0    | Head | Can wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
SAMURAI WOLF    |                     | Head | Can wear helmets
               | Killer Blade + STR  | Arms | Can use sword/shield/ring
               | + HP and + CON      | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
SLIME           |                     | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               | Slam  + HP          | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
SLIME KID       | Headbutt. MP 0      | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
SNOW  LADY      | Freeze. + MP + WIS  | Head | Can wear helmets
               |                     | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
STRAY GOBLIN    |                     | Head | Can wear helmets
               | Flurry              | Arms | Can use club/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
STRAY SLIME     |                     | Head | Can't wear helmets
               |                     | Arms | Can't use club/shield/ring
               | Slam  + HP          | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
STRAY SPOOK     | Sleep               | Head | Can wear helmets
               | Angelic Chop        | Arms | Can use staff/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
SUCCUBUS        | Fireball            | Head | Can wear helmets
               | + STR               | Arms | Can use staff/shield.ring
               |                     | Body | Can wear armour
               | + SPD               | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
SWORDSWOMAN     | MP 0                | Head | Can wear helmets
               | Killer Blade        | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
TATERBOMB       | Fire Bomb           | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               | Body Press          | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
TIGER LADY      | MP 0                | Head | Can wear helmets
               | Tiger Strike  + STR | Arms | Can use spear/shield/ring
               | + HP, ++ CON        | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
TOXIC SLIME     | MP 0                | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
TOXIC SLIME KID | Poison Headbutt MP0 | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
VALKYRIE        | Holy Sword  + MP    | Head | Can wear helmets
               | Slash               | Arms | Can use spear/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
VENOMBUG        | Poison Needle       | Head | Can't wear helmets.
               |                     | Arms | Can't use weapon/shield/rings
               |                     | Body | Can't wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
WAR PENGUIN     | Ice Curtain         | Head | Can wear helmets
               |                     | Arms | Can ues spear/sheild/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
WAR VIPER       | Ice Shards          | Head | Can wear helmets
               |                     | Arms | Can use bow/shield/ring
               |                     | Body | Can wear armour
               | + SPD               | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
WARCAT          |                     | Head | Can wear helmets
               | Pounce              | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               | + SPD               | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
WARCAT QUEEN    | Cure                | Head | Can wear helmets
               | Pounce              | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               | + SPD               | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
WARDOG          |                     | Head | Can't wear helmets
               | Powerful Blow       | Arms | Can use sword/shield/ring
               | + HP + CON          | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
WATERBUG        | Squirt Gun MP 0     | Head | Can't wear helmets
               |                     | Arms | Can't use weapons/shield/ring
               |                     | Body | Can't wear armour
               | + SPD               | Legs | Can't wear boots
----------------+---------------------+------+---------------------------------
WEREWOLF GIRL   | MP 0                | Head | Can wear helmets
               | Feral Strike        | Arms | Can use sword/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
WIZARDRILL      | Magic Arrow         | Head | Can wear helmets
               |                     | Arms | Can use bow/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
YOUNG GOBLIN    |                     | Head | Can wear helmets
               | Vicious Blow. + STR | Arms | Can use club/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
----------------+---------------------+------+---------------------------------
YOUNG PIRATE    | MP 0                | Head | Can wear helmets
               | Vicious Blow        | Arms | Can use club/shield/ring
               |                     | Body | Can wear armour
               |                     | Legs | Can wear boots
________________|_____________________|______|_________________________________



===============================================================================
04.  S H O P S ...........................................................*L04
===============================================================================

ITEMS SHOPS
When you find new items (even if you use them immediately) then the item shop
will stock them. I have only listed the items sold at the first item shop,
because after that point it will depend on what items you have found.

ARMS SHOPS
If you sell equipment to the arms shop, then the shopkeeper will stock the
stuff you sell, and so will shops in other towns for that Land. That makes it a
little confusing to know what new things are being sold at the next arms shop.
I have attempted to exclude any items I might have sold to the shops, but
there might be a few discrepancies, especially when you can choose which town
to visit. Also, only new stock is included, or the lists would be very long!
The arms shop starts with a new inventory again at the start of a new
land.

PLAZA SHOP
Some towns also have a shop at the plaza, (usually a garden or town square of
sorts). You cannot sell items to the Plaza shop.

NO SHOPS
Not all towns have an arms shop, but if there isn't an item shop you can
usually buy and sell things at the inn.


-------------------------------------------------------------------------------
1. G R A S S  L A N D
-------------------------------------------------------------------------------

-----------------
1.1   Grass Town
----------------

Arms Shop
-------------------------
Item           Stat  Cost
Hunter's Bow     7    300
-------------------------
Denim Skirt      3    400
Buckler          1    100

Item Shop
-------------------------
Potion                 40
Holy Missile           40
Fire Missile           40
Fire Bomb              60


----------------
1.2.  Farm Town
---------------

Plaza Shop
-------------------------
Item            Stat  Cost
Staff            9    400
Straw Hat        1    100
Boots            2    200

Item Shop
-------------------------


----------------
1.3.  Grave Town
----------------

Arms Shop
-------------------------
Item           Stat  Cost
Feline Dagger    8    400
Club            11    600
Hunter's Bow     7    300
-------------------------
Denim Skirt      3    400
Leather Skirt    5    800
Buckler          1    100

Item Shop
-------------------------


-----------------
1.4.  Flower Town
-----------------

Arms Shop
-------------------------
Item            Stat  Cost
Buster Knife    14    600 NEW!
Short Bow       11    800 NEW!
-------------------------
Small Helm       2    400 NEW!
Leather Halter   6   1200 NEW!
Wooden Shield    3    600 NEW!
-------------------------

Plaza Shop
---------
Flower Hat      3     600
Camisole        2     800

Item Shop
-------------------------


--------------------
1.5.  Succubus Field
--------------------

None


-------------------------------------------------------------------------------
2.  D E S E R T  L A N D
-------------------------------------------------------------------------------

------------------
2.1   Bonfire Town
------------------

Fire Pit Shop
-------------------------
Item           Stat  Cost
Long Sword      21   1200
Hunter Hat       5   1000
Fireproof Suit   7   1400
Jade Ring        2    400

---------------
2.2.  Port Town
---------------

Arms Shop
-------------------------
Item          Stat   Cost
Yacht Parka    10    2000 NEW!
Bronze Shield  06     600 NEW!
Spiked Club    24    1400 NEW!
Broadsword     23    1200 NEW!
Bronze Ring    01     400 NEW!

----------------
2.3.  Sandy Camp
----------------

None


----------------
2.4.  Oasis Town
----------------

Arms Shop
-------------------------
Item          Stat   Cost
Fire Staff     24    1200 NEW!
Spring Shield   8    1600 NEW!
Iron Shield     7    1400 NEW!

Plaza Shop
------------------------
Flame Missile         200 NEW!
Anti-Fire Mark       1000 NEW!
Ice Bomb               60
Glacier Missile       200 MEW!


-------------------
2.5.  Fire Mountain
-------------------

Arms Shop
-------------------------
Item          Stat   Cost
Nunchalus      26   2200 NEW!
------------------------
Fire Cone Hat   5    400 NEW!


-----------------
2.6   Elven Field
-----------------

Arms Shop
-------------------------
Item          Stat   Cost
Long Bow       28    800  NEW!
Poison Sword   30   2600  NEW! (after finding the Toxic Whetstone)
-------------------------
Kite Shield    10    2000 NEW!
Chain Mail     17    3400 NEW!
Fire Robe      10    1000 NEW!


-------------------------------------------------------------------------------
3. S N O W  L A N D
-------------------------------------------------------------------------------

----------------
3.1   Marsh Town
----------------

Arms Shop
-------------------------
Item          Stat   Cost
Poison Sword   30    2800
Nunchakus      26    2200
Fire Staff     24    1000
Long Spear     35    3000 NEW!
Fire Bow       20     800
Long Bow       28     800
-------------------------
Fire Helm       9    1000
Fire Bandana    9    1000
Dark Dress     10    1600
Chain Mail     17    3400
Spring Shield   8    1600
Firedust Shield 8     800
Kite Shield    10    2000
Fairy Shoes    11    1000
-------------------------
Anti-Fire Ring  2     400

Plaza
-------------------------
Item          Stat   Cost
Sapphire Ring  2      400
Emerald Ring   4     1600
Butcher Knife 38     3200
Bell Hat       1      400

Item Shop

--------------
3.2.  West End
--------------

Item Shop at Inn
No Arms Shop


-----------------
3.3.  Snow Branch
-----------------

Item Shop
No Arms Shop


---------------
3.4.  Ice Field
---------------

Arms Shop
-------------------------
Item          Stat   Cost
Fire Sword     28    1200 NEW!
-------------------------
Silver Halter  21    4200 NEW!

No Item Shop


----------------
3.5.  North Town
----------------

Arms Shop
-------------------------
Item          Stat   Cost
Iron Club      48    5000
Fire Axe       43    2800 NEW!
-------------------------
Silver Boots   14    2800 NEW!

Plaza Shop
-------------------------
Item          Stat   Cost
Northern Hat   15    2000
Duffle Coat    20    4000

Item Shop


--------------------
3.6.  Haunted Forest
--------------------

Item Shop at Inn


---------------
3.7   Snow Lady
---------------

Plaza Shop
-------------------------
Item          Stat   Cost
Magic Potion         2000
Lava Bomb            1000
Flame Oil             500
Mage Bomb            1000

No other shops


-------------------
3.8.  Country Fugue
--------------------

Arms Shop
-------------------------
Item          Stat   Cost
Bastard Sword  40    2800 NEW!
-------------------------
Plate Mail     23    2200 NEW!
Power Shield   16    1600 NEW!
Silver Shield  19    3300 NEW!
-------------------------
Gold Ring       4     800 NEW!

No Item Shop


-------------------------------------------------------------------------------
4.  C H A O S   L A N D
-------------------------------------------------------------------------------

----------------
4.1   Apple Town
-----------------

Arms Shop
-------------------------
Item          Stat   Cost
Poison Dagger  51    2000
Breeze Blade   45    2800 NEW!
Fire Axe       43    2800
Iron Club      48    5000
Sleep Staff    43    5600 NEW!
Iron Spear     51    6000 NEW!
-------------------------
Ice Helm       18    1800
Plate Mail     23    2200
Power Shield   16    1600
Glacier Shield 16    1600
Silver Shield  19    3300 NEW!
Snow Boots     15    1400
-------------------------
Anti-Ice Ring   4     800


Plaza Shop
----------------------------
Mighty Pill     0  3000 NEW!
Cleansing Mark  0  1000 NEW!


--------------------
4.2.  Mushroom Woods
--------------------

Arms Shop
-------------------------
Item          Stat   Cost
Golden Axe     58    8800 NEW!
Wizard's Bow   52    9600 NEW! (Only after visiting Last Town)
-------------------------
Ice Helm        18   1800
Platinum Shield 21   4200 NEW!
Saint Shoes     10   4600 NEW! (Might not appear yet)
---------------------------


-------------------
4.3.  The Last Town
--------------------

Arms Shop
-------------------------
Item          Stat   Cost
Golden Axe     58    8800 NEW! (if you haven't already visited Mushroom Woods)
Wizard's Bow   52    9600 NEW!
-------------------------
Hermit Hat     21    4000 NEW!
Saint Shoes    18    4600 NEW!
---------------------------

PLAZA SHOP
----------------------------
Angle Crest     0   125 NEW!
Mere Crest      0   125 NEW!
Even Crest      0   125 NEW!


---------------------
4.4.  Haunted Mansion
--------------------

Item Shop
No Arms shop.


----------------
4.5.  Lost Ruins
----------------

Plaza Shop
-------------------------
Elixir               1000
Magic Potion         2000
Angle Crest           125


-----------------
4.6   Sage Forest
-----------------

Arms Shop
-------------------------
Saint's  Dagger  56  8000
Breeze Blade     45  2800
Golden Axe       58  8800
Sleep Staff      43  5600
Iron Spear       51  6000
Wizard's Bow     52  9600
-------------------------
Platinum Shield 21   4200
Royal Boots     21   1800


------------------
4.7.  Cherry Point
------------------

Arms Shop
-------------------------
Saint's Dagger   56  8000
Breze Blade      45  2800
Golden Axe       58  8800
Battle Axe       65  3200
Sleep Staff      43  5600
Wizard's Bow     52  9600
-------------------------
Hermit Hat      21   4000
Platinum Shield 21   4200
Royal Boots     21   1800

No Item Shop


-------------------
4.8.  Evil Mountain
--------------------

No shops.
Item Shop at Fortune Teller's Inn


-----------------
4.9.  Chaos Field
-----------------

Arms Shop
----------------------------
Item             Stat   Cost
Lord's Blade       97   200,000
Find Lords Belt in Chaos Field Castle
(Floor 1 Silver Chest)
Masamune           99   500,000
(Need 300 PP for it to show!)

Item Shop
-------------------------
Dragon Shield
(free with Three Dragon Scales)



===============================================================================
05.  F O O D  A N D  M E A L S ...........................................*L05
===============================================================================

Although Elis increases her stats when she gains a level, you can supplement
this by eating meals at the local inn. You can stop by here at any time, and
after you eat, you will sleep, replenish all HP, MP and PP, and carry on. In
fact, you can eat another meal immediately, and there is no limit on how much
you stuff yourself, if so inclined. The only drawback is that the meals are
expensive, however, besides this, there really isn't a lot to spend your money
on, and most of your equipment is likely to come from monster drops.

*Chart all credit to Shotgunnova (with a few minor adjustments). Thank you!

______
| 01 | Grass Town
| 02 | Farm Town
| 03 | Grave Town
| 04 | Flower Town
| 05 | Succubus Field
| 06 | Bonfire Town
| 07 | Port Town
| 08 | Sandy Camp
| 09 | Oasis Town
| 10 | Fire Mountain
| 11 | Elven Field
| 12 | Marsh Town
| 13 | West End
| 14 | Snow Branch
| 15 | Ice Field
| 16 | North Town
| 17 | Haunted Forest
| 18 | Snow Lady
| 19 | Country Fugue
| 20 | Apple Town
| 21 | Mushroom Woods
| 22 | Sage Forest
| 23 | The Last Town
| 24 | Haunted Mansion
| 25 | Lost Ruins
| 26 | Cherry Point
| 27 | Evil Mountain
| 28 | Chaos Field
|____|

------------------+-------------------------------+-------+--------------------
FOOD              | HP MP PP STR WIS CON SPD EXP  | PRICE | TOWN LOCATIONS
------------------+-------------------------------+-------+--------------------
Caesar Salad      |  -  -  -   -   -   -   - +20  |   100 | 1,2,3,4
Mashed Potatoes   | +1  -  -   -   -   -   -  - - |   100 | 1,2,3,4
Ginger Pork       |  -  -  -  +1   -   -   -  - - |   400 | 1,3,4,5
Grape Cake        |  -  - +1   -   -   -   -  - - |   300 | 2,4,5
Oily Sardines     |  - +1  -   -  +1   -   -  - - |   700 | 2,3,4,5
Chicken Nuggets   |  -  -  -   -   -   -  +1  - - |   500 | 2,3,5
Boar Pot-Au-Feu   | +1  -  -   -   -  +1   -  - - |  1000 | 5
Roast Beef        | +1  -  -  +1   -   -   - +50  |  1700 | 6
Trout Meuniere    |  - +1  -   -  +1   -   -  - - |  1000 | 6,7
Chicken Basket    |  -  -  -   -   -   -  +1 +50  |  1000 | 6,7,8
Firepig Saute     | +3  -  -   -   -  +1   -  - - |  2000 | 6,7,8,9
Potato Salad      |  -  - +1   -   -   -   - +100 |  1000 | 6,7,8,9,10
Spicy Tacos       | +2  -  -  +1   -   -   -  - - |  2700 | 7,8,9,10,11
Fried Shrimp      |  - +2  -   -  +1   -   -  - - |  2000 | 8,9,10,11
Ostrich Steak     | +1  -  -   -   -   -  +1  - - |  1700 | 9,10,11
Pelican Saute     |  -  -  -   -   -  +1   -  - - |  2000 | 10,11
Chocolate Muffins |  -  - +2   -   -   -   - +100 |  1500 | 11
Spinach Curry     | +1  -  -  +2   -   -   - +200 |  3000 | 12
Squid Ink Pasta   |  - +1  -   -  +2   -   -  - - |  2500 | 12,13
Chicken Marinara  |  -  -  -   -   -   -  +2 +200 |  2200 | 12,13,14,15
Sauce Diable      |  -  -  -   -   -  +2   -  - - |  2400 | 12,13,14,15,16,17
Fruit Jelly       |  -  - +2   -   -   -   -  - - |  1800 | 12-18
Garlic Steak      | +2  -  -  +2   -   -   -  - - |  3700 | 13-19
Crab Croquette    | +1 +1  -   -  +2   -   -  - - |  3700 | 14-19
Quail Steak       |  -  -  -   -   -   -  +2 +300 |  3000 | 16,17,18,19
Buffalo Steak     |  -  -  -   -   -  +2   -  - - |  3000 | 18,19
Chocolate Fondue  |  -  - +3   -   -   -   - +200 |  2200 | 19
Spiced Venison    | +2  -  -  +2   -   -   - +300 |  4800 | 20,21
Flounder Pie      |  - +2  -   -  +2   -   -  - - |  4000 | 20,21,23,24,25,26
Roast Duck        | +1  -  -   -   -   -  +2  - - |  2700 | 20-26
Curried Mole      |  -  -  -   -   -  +2   -  - - |  3300 | 20,23,24
Apple Pie         | +1  - +3   -   -   -   -  - - |  2500 | 20-25
Lizard Kabob      |  -  -  -   -   -  +2   - +400 |  5400 | 21,22,25,26,27
Sirloin Steak     | +1  -  -  +2   -   -   -  - - |  4500 | 22-28
Clam Chowder      |  - +3  -   -  +2   -   -  - - |  4800 | 22,27,28
Cherry Pie        |  -  - +4   -   -   -   -  - - |  3000 | 26,27
Foie Gras Truffle | +2  -  -   -   -   -  +2 +400 |  4800 | 27
Ultimate Steak    | +9  -  -  +2   -  +2  +2  - - | 15000 | 28
Ultimate Seafood  |  - +5  -   -  +5   -   -  - - | 10000 | 28
Assorted Sweets   |  -  - +9   -   -   -   - +500 |  6000 | 28
__________________|_______________________________|_______|____________________



===============================================================================
06.  I T E M S ...........................................................*L06
===============================================================================

Prices and the order of the attack and healing items are based on the pages of
the Inn's Item guide, so you can easily see any that are missing if you wish to
track them all down. Consumable items will be sold at item shops after you have
found them for the first time.


ALL CONSUMABLE ITEMS
----------------.------.-------------------------------------------------------
HEALING/HOLY    | Price| Description and Spell - Find/Buy/Drop
----------------+------+-------------------------------------------------------
Potion          |   40 | HP UP 50. Restores one person's HP
               |      | Drop: Warcat
----------------+------+-------------------------------------------------------
Elixir          | 1000 | Restores the HP of all allies
               |      | Drop: Donkey Wizard (Gate boss), Werewolf Girl
----------------+------+-------------------------------------------------------
Magic Potion    | 2000 | MP UP 50. Restores some MP of one person
               |      | Drop: Blizardrill, Burning Witch, Donkey Mage,
               |      |       Firedrill, Frigid Witch, Masked Witch,
               |      |       Wizardrill
----------------+------+-------------------------------------------------------
Holy Missile    |   40 | Hits one enemy with holy damage (HOLY LIGHT)
               |      | Drop: Catbird, Devil Girl
----------------+------+-------------------------------------------------------
Holy Bomb       |   80 | Hits two front line enemies (ANGELIC LIGHT)
               |      | Drop: Taterbomb
----------------+------+-------------------------------------------------------
Anti-Holy Mark  | 1000 | Reduces enemy's holy power (HOLY BARRIER)
               |      | Drop: Valkyrie
----------------+------+-------------------------------------------------------
Holy Powder     |  500 | Imbues weapons with holy power (HOLY SWORD)
               |      | Drop: Valkyrie
________________|______|_______________________________________________________


----------------.------.-------------------------------------------------------
FIRE/POWER      | Price| Description and Spell - Find/Buy/Drop
----------------+------+-------------------------------------------------------
Fire Missile    |   40 | Hit one enemy with fire damage (FIREBALL)
               |      | Drop: Firepig, Evil Flame
----------------+------+-------------------------------------------------------
Fire Bomb       |   60 | Hits two front-line enemies (FIRE CURTAIN)
               |      | Drop: Taterbomb, Evil Flame
----------------+------+-------------------------------------------------------
Flame Missile   |  200 | Fire damage to left or right (FIRE SPEAR)
               |      | Buy: Oasis Town
               |      | Drop:Evil Flame, Firedrill
----------------+------+-------------------------------------------------------
Lava Bomb       | 1000 | Hits all enemies with fire damage (FIRESTORM)
               |      | Find: Silver TC Fire Mountain
               |      | Buy: Plaza Shop, Snow Lady
               |      | Drop: None
----------------+------+-------------------------------------------------------
Anti-Fire Mark  | 1000 | Reduces enemies' fire power. (FIRE BARRIER)
               |      | Buy: Oasis Town
               |      | Drop: None
----------------+------+-------------------------------------------------------
Mighty Pill     | 2000 | Increases one allies' attack (MAGIC MIGHT)
               |      | Buy: Plaza shop, Apple Town
               |      | Drop: Burning Witch
----------------+------+-------------------------------------------------------
Flame Oil       |  500 | Imbues weapon with fire power (FIRE BLADE)
               |      | Find: Snow Branch terrain
               |      | Drop: None
________________|______|_______________________________________________________


----------------.------.-------------------------------------------------------
ICE/FREEZE      | Price| Description and Spell - Find/Buy/Drop
----------------+------+-------------------------------------------------------
Ice Missile     |   40 | Hits one enemy with ice damage (ICE SHARDS)
               |      | Drop: Blizardrill, Evil Blizzard, Goblin Pirate,
               |      |       Otter Warrior, War Viper
----------------+------+-------------------------------------------------------
Ice Bomb        |   60 | Hits two front line enemies (ICE CURTAIN)
               |      | Drop: Taterbomb
----------------+------+-------------------------------------------------------
Glacier Missile |  200 | Ice damage from left to right (ICE SPEAR)
               |      | Buy: Oasis Town)
               |      | Drop: Blizardrill, Evil Blizzard,
----------------+------+-------------------------------------------------------
Blizzard Bomb   | 1000 | Hits all enemies with ice damage. (BLIZZARD)
               |      | Find: Ice Field Dungeon, Iron Chest
               |      | Drop: None
----------------+------+-------------------------------------------------------
Anti-Ice Mark   | 1000 | Reduces enemies' ice power (ICE BARRIER)
               |      | Find: North Town terrain
               |      | Drop: None
----------------+------+-------------------------------------------------------
Freeze Bomb     |  500 | Freezes all enemies (FREEZE)
               |      | Drop: Snow Lady.
----------------+------+-------------------------------------------------------
Icy Water       |  500 | Imbues weapons with ice power (ICE BLADE)
               |      | Drop: Otter Warrior
________________|______|_______________________________________________________


----------------.------.-------------------------------------------------------
NON-ATTRIBUTE   | Price| Description and Spell - Find/Buy/Drop
----------------+------+-------------------------------------------------------
Magic Missile   |   40 | Hits one enemy: Attributeless (MAGIC ARROW)
               |      | Drop: Wizardrill
----------------+------+-------------------------------------------------------
Dream Bomb      |  100 | Puts all enemies to sleep (SLEEP)
               |      | Drop: Taterbomb
----------------+------+-------------------------------------------------------
Cleansing Mark  | 1000 | Cancels magic cast on an enemy (CLEAR)
               |      | Buy: Plaza shop Apple Town
               |      | Drop: None
----------------+------+-------------------------------------------------------
Magic Mirror    | 5000 | Protects an ally from magic (REFLECT)
               |      | Drop: Eagle Witch. (Iron Chest, Chaos Field Castle)
----------------+------+-------------------------------------------------------
Sealing Mark    |  400 | Blocks an enemy's special attacks (SEAL)
               |      | Drop: Rotten Pepper (Gate Boss), Devil Girl
----------------+------+-------------------------------------------------------
Mage Bomb       | 1000 | Reduces one enemy's HP to one. (WEAKEN)
               |      | Find: Oasis Town terrain
               |      | Drop: None
----------------+------+-------------------------------------------------------</pre><pre id="faqspan-9">
Ninja Bomb      | 2000 | Drains enemies HP for allies (DRAIN)
               |      | Find: First find in Silver chest, Cherry Point,
               |      | Flower Cave)
               |      | Drop: None
________________|______|_______________________________________________________



SELLABLE ITEMS
----------------.------.---------------.---------------------------------------
Name            | SELL | Drop          | Description
----------------+------+---------------+---------------------------------------
Grassbug Down   |   75 | Grassbug      | Potion ingredient
Bat Leg Meat    |  100 | Bat           | Bat recipe ingredient
False Boar Fur  |  125 | False Boar    | Fur coat component
Venombug Down   |  100 | Venombug      | Potion ingredient, sellable
Firebug Down    |  125 | Firebug       | Potion ingredient, sellable
Potatobug Skin  |   12 | Potatobug     | This looks useless!
Firepig Fur     |  250 | Firepig       | Fur coat component, sellable
Catbird Fur     |  300 | Catbird       | Fur coat component: sellable
Pelican Wing    |  350 | Mad Pelican   | Pelican dish ingredient: sellable
Waterbug Down   |  150 | Waterbug      | Potion ingredient: sellable
Buffalo Fillet  |  375 | Buffalobull   | Buffalo dish ingredient: sellable
Mole Leg Meat   |  250 | Hole Nole     | Mole recipe ingredient: Sellable
Lizard Shrooms  |  200 | ShroomLizard  | A lizard's shroom: sellable
Lizard Leg Mear |  400 | ShroomLizard  | Lizard dish ingredient: sellable
Powerbull Fur   |  400 | Powerbull     | Fur coat component: sellable
Jumbo Cherry    |  550 | Kller Flower  | Gigantic cherry: sellable
Green Scale     |    0 | Forest Dragon | Collect all three colors and go
Red Scale       |    0 | Fire Dragon   | Collect all three colors and go
Blue Scale      |    0 | Ice Dragon    | Collect all three colors and go
Evil Hound Fur  | 1000 | Evil Hound    | Can be sold
________________|______|_______________|_______________________________________



OTHERS - KEYS AND COINS
----------------.------.--------------------------------.----------------------
Name            | Cost | Location                       | Description
----------------+------+--------------------------------+----------------------
Iron Key        |  500 | Drop from monsters in dungeons | Opens an iron chest
Silver Key      | 1000 | Drop from monsters in dungeons | Opens a silver chest
Golden Key      | 2000 | Drop from monsters in dungeons | Opens a golden chest
Bronze Coin     |  125 | Drops from many monsters.      | A 100 Gilbert coin
Silver Coin     |  250 | Drops from many monsters.      | A 200 Gilbert coin
Gold Coin       |  625 | Drops from many monsters.      | A 500 Gilbert coin
100,000 Bill    |  -   | Find: F3, Chaos Field Dungeon  | 100000 Gilbert note
               | 100K | Buy: Plaza shop, Chaos Field   |
________________|______|_______________________________________________________



QUEST ITEMS (You can obtain more of these and sell them off.)
----------------.------.--------------------.----------------------------------
Name            | Cost | Location           | Quest/Description
----------------+------+--------------------+----------------------------------
Roosterbat Leg  |  125 | Drop: Rooster bat  | Quest: Grave Town
Warcat Hat      |  125 | Drop: Warcat.      | Quest: Farm Town
Potatobug Meat  |  125 | Drop: Potatobug    | Quest: Bonfire Town
Stolen Earring  |  125 | Bandit Hideout     | Quest: Port Town
Pelican Comb    |  125 | Drop: Mad Pelican. | Quest: Oasis Town
Magic Abacus    |  125 | Find: Desert area  | Quest: Fire Mountain
Black Corsage   |  125 | Drop: Devil Girl   | Quest: Elven Field
Toxic Whetstone |  125 | Find: Elven Castle | Quest: Elven Field
Goblin Bracelet |  125 | Drop: Young Goblin | Quest: Marsh Town
Dark Crystal    |  500 | Find: West End Dun.| Quest: West End
Selfish Stone   |  500 | Find: West End Dun.| Quest: West End
Ice Mirror      |  500 | Find: West End Dun.| Quest: West End
Warlord's Fan   | 1000 | Find: West End Dun | Proof of beating Shogun Wolf
Blue Magatama   | 1500 | Find: Ice Field Dun| Item required to enter Fugue
Red Magatama    | 1500 | Drop: Firedrill    | Item required to enter Fugue
Black Magatama  | 1500 | Find F3 Haunted    | Item required to enter Fugue
               |      | Forest Mansion     |
White Magatama  | 1500 | Drop: Snow Lady    | Item required to enter Fugue
Angel Crest     |    0 | Find: Lost Ruins   | Lifts the barrier of Chaos Castle
Mirror Crest    |    0 | Find Haunted Mansn | Lifts the barrier of Chaos Castle
Evil Crest      |    0 | Find: Evil Mouuntn | Lifts the barrier of Chaos Castle
Angle Crest     |  125 | Buy: The Last Town | A fake Chaos Castle barrier crest
Mere Crest      |  125 | Buy: The Last Town | A fake Chaos Castle barrier crest
Even Crest      |  125 | Buy: The Last Town | A fake Chaos Castle barrier crest
Lord's Belt     |  125 | Chaos Field Dun.Fl | Swordbelt for a Lord's Blade
________________|______|_______________________________________________________


===============================================================================
07.  W E A P O N S  ......................................................*L08
===============================================================================

01. Knives
02. Swords
03. Katanas
04. Axes
05. Clubs
06. Staffs
07. Spears
08. Bows

Prices and listings are based on the Inn's Item guide list.

ABBREVIATIONS
Q     = Quest
TC    = Treasure Chest
DUN   = Dungeon
ATK   = Attack increase
CRIT  = Increases criticals
HOLY  = Adds Holy power
FIRE  = Adds fire power
WATER = Adds water/ice power


* All daggers and knives have a chain attack.
----------------.-----.-------.-----.-----.------------------------------------
01. KNIVES      | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Feline Dagger   |   8 |   400 |  0% |  4% | Warcat
Buster Knife    |  14 |   600 |  0% |  5% | Bandit Dun. (Port Town) Iron TC
Pocket Knife    |  18 |   800 |  0% |  6% | Devil Girl
Claw            |  26 |   800 |  0% |  7% | Goblin Pirate
Butcher Knife   |  38 |  3200 |  0% | 10% | Buy: Marsh Town, Plaza
Poison Dagger   |  51 |  2000 |  0% | 12% | Black Warcat (toxic chain)
Kunai           |  45 |  1200 |  0% | 06% | Kunoichi. (always chain attacks)
Queen's Blade   |  59 |  2600 |  0% | 14% | Warcat Queen
Saint's Dagger  |  56 |  8000 |  0% | 20% | Buy: Cherry Point. Strong vs undead
________________|_____|_______|_____|_____|____________________________________


* All swords have easy critical hits of varying percentages
----------------.-----.-------.-----.-----.------------------------------------
02. SWORDS      | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Ancient Blade   |  12 |   600 |  0% |  9% | Bone Fighter
Short Sword     |  13 |   800 |  0% |  9% | Drop: Stray Wardog gate boss
Long Sword      |  21 |  1200 |  0% | 12% | Buy: Bonfire Town
Broadsword      |  23 |  1200 |  0% | 13% | War Dog. Bandit Dun. Iron TC
Water Blade     |  26 |  1200 |  0% | 14% | Otter Warrior. WATER
Fire Sword      |  28 |  1200 |  0% | 14% | Buy: Ice Field. FIRE
Poison Sword    |  30 |  2600 |  0% | 15% | Buy: Elven Field. Noxious sword
Bastard Sword   |  49 |  2000 |  0% | 21% | Powerdog
Breeze Blade    |  45 |  2800 |  0% | 20% | Buy: Apple Town
Striking Sword  |  54 |  3600 | 30% | 23% | Country Fugue C. F3. Gold TC.
Gibberer Blade  |   1 |  1000 |  0% |  5% | Lost Ruins. B3 Silver TC.
               |     |       |     |     | Does unpredictable damage
Holy Blade      |  65 |  3000 |  0% | 27% | Haunted Mansion, F3, Gold TC. HOLY
Caesar Scimitar |  76 |  3200 |  0% | 30% | Emperor Dog
Flame Saber     |  78 |  4000 |  0% | 31% | Red Warrior. FIRE
Blizzard Saber  |  78 |  4000 |  0% | 31% | Blue Warrior. WATER
Wolf Rapier     |  85 | 10000 |  0% | 33% | Werewolf Girl
Lord's Blade    |  97 |200000 |  0% | 40% | Arms shop, Chaos Field
               |     |       |     |     | (Adds ANGELIC LIGHT)
________________|_____|_______|_____|_____|____________________________________


* All Katanas have chain attacks.
----------------.-----.-------.------.----.------------------------------------
03. KATANAS     | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Katana          |  42 |  2000 |  0% | 10% | Samurai Wolf. Razor sharp
Kotetsu Katana  |  43 |  2200 |  0% | 10% | West End Dungeon B3 Silver TC
Kikuichi-Monji  |  54 |  3200 |  0% | 14% | Swordswoman
Muramasa        |  57 |  3600 |  0% | 15% | Country Fugue Castle: boss reward
Masamune        |  99 |500000 |  0% | 50% | Need 300 PPs. Buy at Chaos Field
________________|_____|_______|_____|_____|____________________________________


* ALl Axes can hit multiple enemies
----------------.-----.-------.-----.-----.------------------------------------
04. AXES        | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Sickle          |  16 |  1200 |  0% |  5% | Giant: (automatic Slash skill)
Hand Axe        |  27 |  1000 |  0% |  7% | Platypus. Axe has powerful attack
Silver Axe      |  36 |  1800 |  0% |  9% | Elven Field C F2. Silver TC.
               |     |       |     |     | (adds Slash attack)
Fire Axe        |  43 |  2000 |  0% | 11% | Saurus Rex. Buy: North Town
               |     |       |     |     | (adds Fireball)
Golden Axe      |  58 |  8800 |  0% | 14% | Buy: Mushroom Woods
Battle Axe      |  65 |  3200 | 20% | 15% | Humanosaur. A powerful attack
Hatchet         |  77 |  3200 |  0% | 17% | Lumberduck. Axe used to fell trees
Halberd         |  80 |  4000 |  0% | 18% | Black Warrior (adds Slash)
________________|_____|_______|_____|_____|____________________________________


* All clubs will stun enemies
----------------.-----.-------.-----.-----.------------------------------------
05. CLUBS       | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Club            |  11 |   600 | 20% |  4% | Stray Goblin. Buy: Grave Town
Spiked Club     |  24 |  1400 | 23% |  7% | Buy: Port Town
Nunchakus       |  28 |  2200 | 12% |  7% | Buy: Fire Mountain, Elven Field
Heavy Club      |  39 |  1600 | 30% | 10% | Young Goblin
Hobgoblin Club  |  40 |  1800 | 33% | 10% | Hobgoblin
Iron Club       |  48 |  5000 | 37% | 12% | Buy: North Town
Silver Club     |  64 |  8000 | 40% | 15% | Mammoth Troll
Golden Club     |  72 |  5000 | 50% | 16% | Flower Cave Dun (Cherry P) Gold TC
________________|_____|_______|_____|_____|____________________________________


* Staffs have a range of different spell effect
----------------.-----.-------.-----.-----.------------------------------------
06. STAFFS      | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Staff           |   9 |   400 | 10% |  2% | Buy: Plaza shop Farm Town
Witch's Staff   |  17 |   960 | 14% |  3% | Succubus. Can seal enemies
Fire Staff      |  24 |  1200 | 10% |  5% | Buy: Oasis Town. (Firestorm)
Blizzard Staff  |  44 |  2400 | 21% |  9% | Otter Wizard, Ice Witch, Frigid
               |     |       |     |     | Witch
Sleep Staff     |  43 |  5600 | 25% |  9% | Donkey Mage
Death Staff     |  69 |  3200 | 29% | 14% | Bone Wizard. Removes all HP bar 1
Sage's Staff    |  72 |  4000 | 33% | 14% | Sage Forest Dungeon. Gold TC
               |     |       |     |     | (ANGELIC LIGHT)
Drain Staff     |  76 |  4000 | 35% | 15% | Masked Witch (DRAIN)
Recovery Staff  |  80 | 16000 | 20% | 16% | Chaos Field Castle. F1 Gold TC
               |     |       |     |     | Eagle Witch. Heals both for 100 +
               |     |       |     |     | HP. (HEAL ALL)
________________|_____|_______|_____|_____|____________________________________


* All spears will pierce enemies
----------------.-----.-------.-----.-----.------------------------------------
07. SPEARS      | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Spear           |  18 |   600 |  9% |  6% | Succubus Dungeon B2 Iron TC
Long Spear      |  35 |  3000 |  0% |  9% | Buy: Marsh Town
Ice Spear       |  39 |  2200 |  0% | 10% | War Penguin. Tipped with ice
Iron Spear      |  51 |  6000 |  0% | 12% | Buy: Apple Town
Lance           |  64 |  3200 |  0% | 15% | Centaur (gate boss)
Maiden Spear    |  61 |  3200 |  0% | 14% | Valkyrie. Adds Holy Light
Sinister Spear  |  66 |  3200 |  0% | 15% | Demon Armor. Pierces vital points
Tiger Fork      |  83 | 12000 |  0% | 19% | Tiger Lady
________________|_____|_______|_____|_____|____________________________________


----------------.-----.-------.-----.-----.------------------------------------
08. BOWS        | ATT | COST  | STUN| CRIT| Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----+------------------------------------
Hunter's Bow    |  07 |   300 |  0% |  3% | Used for hunting small game
Short Bow       |  11 |   600 |  0% |  4% | Wizardrill
Medium Bow      |  16 |   400 |  0% |  5% | Forked Cat
Snake Bow       |  19 |   480 |  0% |  6% | War Viper. Poisons target
Fire Bow        |  20 |   800 |  0% |  6% | Firedrill. (FIRE CURTAIN)
Long Bow        |  28 |   800 |  0% |  8% | Mage Cat
Elven Bow       |  33 |  1200 |  0% |  9% | Dark Elf
Elven Fire Bow  |  27 |  1400 |  0% |  7% | Fire Elf (FIRE)
Elven Ice Bow   |  27 |  1400 |  0% |  7% | Ice Elf (WATER)
Ice Bow         |  37 |  1300 |  0% |  ?% | Blizardrill (WATER)
Barrage Bow     |  44 |  2000 |  0% | 11% | Radish Turret. Has chain attack
Holy Bow        |  46 |  2800 |  0% | 11% | Haunted Forest Man. 2F Silver TC
               |     |       |     |     | (HOLY)
Wizard's Bow    |  52 |  9600 |  0% | 12% | Buy: Mushroom Woods. Restores MP
Sylph's Bow     |  71 |  3200 |  0% | 16% | Ninja Cat, Mage Cat (Cherry Point)
Princess Bow    |  99 | 20000 |  0% | 30% | Chaos Field Castle.F4 Gold TC
               |     |       |     |     | Heals both when used. (HEAL ALL)
________________|_____|_______|_____|_____|____________________________________



===============================================================================
08.  E Q U I P M E N T  ..................................................*L07
===============================================================================

01. Head Armour
02. Body Armour
03. Shields
04. Rings
05. Leg Armour

Prices and the order of these lists are based on the pages of the Inn's Item
guide, so you can easily see any that are missing if you wish to track them all
down. The dividing lines represent the different pages of the item guide. Note
that some Treasure Chest contents can vary, and the shops' inventory might be
slightly different depending on which towns you access first, and which items
you've already found, or sold.

Everything is accounted for including the Pirate Cap! I was beginning to
think it didn't exist after what must have been be hundreds of battles with the
Young Pirate and not getting this item. I asked if anyone discovered it to let
me know, and many thanks to LordDamien who did!


ABBREVIATIONS
Q      = Quest
TC     = Treasure Chest
DUN    = Dungeon
ATK    = Attack increase
CRIT   = Increases critical attacks
DIZ    = Protects from dizzy/stun
F      = Fire
W      = Water/Ice
H      = Holy
HOLY   = Adds Holy power
FIRE   = Adds fire power
WATER  = Adds water/ice power


----------------.-----.-------.-----.-----------.------------------------------
01. HEAD ARMOUR | DEF | PRICE | DIZ | F W H  AT | Drop/Find/Buy/Notes
----------------+-----+-------+-----+-----------+------------------------------
Small Helm      |   2 |   400 | 15% | ......... | Bone Fighter
Bronze Helm     |   5 |   600 | 23% | ........  | Succubus Field D. FB1 Iron TC
Fire Helm       |   9 |  1000 | 30% | Fire +10  | Fire Warrior. Red Warrior
----------------+-----+-------+-----+-----------+------------------------------
Helmet          |  15 |  1600 | 38% | ......... | West End Dungeon. FB3 Iron TC
Ice Helm        |  18 |  1800 | 41% | Water +10 | Ice Warrior
Iron Helm       |  20 |  2000 | 45% | ......... | Centaur
Mammoth Helm    |  22 |  2200 | 60% | ..........| Mammoth Troll
Cleric Helm     |  23 |  2200 | 53% | Holy +20  | Valkyrie
Sinister Helm   |  25 |  2400 | 60% | ......... | Demon Armor
Black Helm      |  26 |  2600 | 75% | ......... | Black Warrior
----------------+-----+-------+-----+-----------+------------------------------
Snow Helm       |  24 |  2400 | 68% | Water +20 | Blue Warrior
Straw Hat       |   1 |   100 |  5% | ......... | Buy: Plaza shop Farm Town
Wizard's Hat    |   2 |   400 |  8% | Holy +10  | Wizardrill
Bell Hat        |   1 |   400 |  8% | ATK +1    | Stray Spook. Raises attack
Flower Hat      |   3 |   600 | 11% | ......... | Buy: Flower Town, Plaza Shop
Hunter Hat      |   5 |  1000 | 12% | ......... | Buy: Bonfire Town
----------------+-----+-------+-----+-----------+------------------------------
Fire Cone Hat   |   5 |   400 | 14% | Fire +10  | Firedrill. Resists fire
Pirate Cap      |   7 |   600 | 15% | Water +5  | Young Pirate
Pirate Hat      |   8 |   800 | 17% | Water +8  | Goblin Pirate
Hot Hat         |   7 |   600 | 17% | Fire +15  | Hot Spook. Resists fire
Seashell Hat    |   8 |   800 | 18% | Water +10 | Otter Warrior. Resists water
Hobgoblin Cap   |  12 |  1200 | 23% | ......... | Young Goblin
Hobgoblin Helm  |  13 |  1200 | 23% | ......... | Hobgoblin
----------------+-----+-------+-----+-----------+------------------------------
Ice Cone Hat    |  13 |  1400 | 23% | Water +15 | Blizzardrill
Samurfly Hat    |  14 |  1400 | 24% | ......... | Samurai Wolf. Raises attack
Waterbeast Hood |  14 |  1400 | 26% | Water +15 | Otter Wizard. Resists water
Northern Hat    |  15 |  1500 | 27% | Water +15 | Buy: North Town plaza
Black Cat Hat   |  16 |  1600 | 29% | ......... | Black Warcat
Cold Hat        |  16 |  1600 | 29% | Water +20 | Cold Spook
Snow Lady Hat   |  16 |  1600 | 29% | Water +30 | Snow Lady
----------------+-----+-------+-----+-----------+------------------------------
Samurai Hood    |  19 |  1800 | 32% | ......... | Kunoichi
Queen Cat Hat   |  20 |  2000 | 33% | ......... | Warcat Queen
Hermit Hat      |  21 |  4000 | 35% | ......... | Buy: The Last Town
Cursed Cone Hat |  21 |  2200 | 35% | ......... | Cursed Pepper
Ghost Hood      |  20 |  2000 | 35% | ......... | Grinning Spook
Death Shroud    |  22 |  2400 | 39% | ......... | Bone Wizard
Lumber Cap      |  23 |  2600 | 41% | ......... | Lumberduck
----------------+-----+-------+-----+-----------+------------------------------
Holy Hood       |  25 |  5600 | 42% | Holy +30  | Eagle Witch
Tiger Helm      |  29 |  6000 | 45% | ......... | Tiger Lady
Ribbon          |   1 |   200 |  2% | ......... | Elis default head armour
Glass Tiara     |   3 |   600 |  6% | ......... | Forked Cat
Witch Ribbon    |   4 |   400 |  8% | F/W +5    | Devil Girl
Bandit Bandana  |   7 |   600 | 12% | ......... | Platypus
Silver Tiara    |   8 |   800 | 15% | ......... | Mage Cat
----------------+-----+-------+-----+-----------+------------------------------
Holy Bandana    |  10 |  1000 | 18% | Holy +10  | Dark Elf
Fire Bandana    |   9 |  1000 | 20% | Fire +10  | Fire Elf. Resists fire
Ice Bandana     |   9 |  1000 | 21% | Water +10 | Ice Elf
Power Tiara     |  11 |  1200 | 24% | ATK +2    | Elven Field C. F1 Iron TC
Death Tiara     |  17 |  1600 | 30% | + CRIT    | Haunted Forest Man. F2 IronTC
Maiden Ribbon   |  17 |  1000 | 32% | + HOLY    | Country Fugue C. F1 Silver TC
Power Ribbon    |  18 |  1800 | 35% | ATK +5    | Lost Ruins Dun. B1F Iron TC
----------------+-----+-------+-----+-----------+------------------------------
Golden Tiara    |  23 |  4000 | 39% | ......... | Ninja Cat
Princess Tiara  |  30 |  8000 | 45% | F/W/H +20 | Chaos Field Cast.F3 Silver TC
________________|_____|_______|_____|___________|______________________________


----------------.-----.-------.-----------.------------------------------------
02. BODY ARMOUR | DEF | PRICE | Effect    | Drop/Find/Buy/Notes
----------------+-----+-------+-----------+------------------------------------
Quilted Skirt   |   2 |   400 | ......... | Elis' default armour
Denim Skirt     |   3 |   400 | ......... | Buy: Grass Town
Leather Skirt   |   5 |   800 | ......... | Buy: Grave Town
Cat Dress       |   6 |   400 | ......... | Forked Cat?
Apron Dress     |   7 |   300 | ......... | Devil Girl
----------------+-----+-------+-----------+------------------------------------
Devil Leotard   |   8 |   800 | ATK +2    | Succubus  Increases attack
Fireproof Suit  |   7 |  1400 | Fire +10  | Buy: Bonfire Town
Yacht Parka     |  10 |  2000 | Water +10 | Buy: Port Town
Pirate Vest     |  12 |  1200 | ......... | Young Pirate/Goblin Pirate
Cat Dress+      |  14 |   700 | ......... | Forked Cat/Mage Cat
Dark Dress      |  16 |  1800 | Holy +20  | Drop: Fire Witch boss
Holy Dress      |  18 |  1800 | + HOLY    | Queen Elf
----------------+-----+-------+-----------+------------------------------------
Snow Dress      |  22 |  2200 | Water +20 | Snow Lady. Resists ice
Warrior Kimono  |  22 |  2200 | ATK +4    | Swordswoman. Raises attack
Cat Dress ++    |  32 |  3000 | ......... | Ninja Cat. (find: Cherry Point)
Power Jacket    |  31 |  3000 | ......... | Lumberduck
Rose Tuxedo     |  37 |  7200 | ......... | Werewolf Girl
Tiger Dress     |  38 |  7600 | ATK +5    | Tiger Lady. Raises attack.
Camisole        |   2 |   800 | ......... | Buy: Flower Town, Plaza Shop
----------------+-----+-------+-----------+------------------------------------
Sailor Uniform  |   8 |   400 | Water +10 | Bandit Dun. (Port Town) Iron TC
Light Maid Dress|  12 |  1200 | Holy +20  | Find: Elven Field dungeon
Danger Leotard  |  18 |  1600 | ......... | Find in West End Dungeon. B1F
Duffle Coat     |  20 |  4000 | Water +15 | Buy: North Town plaza
Summer Sweater  |  20 |  2000 | W+10 F+10 | Find: Haunted Forest Mans. 2F room
Dark Maid Dress |  27 |  3200 | ......... | Find: Haunted Mansion 2F room
Microskirt      |  30 |  4000 | ......... | Find: Flower Cave Dun. Cherry Point
----------------+-----+-------+-----------+------------------------------------
Robe            |   4 |   800 | Holy +20  | Wizardrill
Small Plate     |   6 |  1200 | ......... | Bone Fighter
Snake Pauldrons |   6 |  1200 | Water +5  | War Viper. Shoulder guards.
Leather Armour  |  11 |  1000 | ......... | War Dog. Bandit Dun Iron TC.
Fire Robe       |  10 |   500 | Fire +10  | Firedrill. Robe that resists fire
Firefae Robe    |  12 |   600 | Fire +12  | Hot Spook. Robe that resists fire
Shell Armor     |  15 |   700 | Water +10 | Otter Warrior
----------------+-----+-------+-----------+------------------------------------
Chain Mail      |  17 |  3400 | ........  | Buy: Elven Field
Ice Robe        |  18 |  1800 | Water +10 | Blizardrill
Samurai Armour  |  21 |  2000 | ATK +3    | Samurai Wolf. Raises attack
Warlord Armour  |  21 |  2200 | + CRIT    | West End Dun. B3 Gold TC.
Water Mage Robe |  20 |  2000 | Water +20 | Otter Wizard. Resists water
Plate Mail      |  23 |  2200 | ......... | Powerdog
Icefae Robe     |  22 |  2200 | Water +20 | Cold Spook
----------------+-----+-------+-----------+------------------------------------
Villain Robe    |  27 |  2600 | ......... | Cursed Pepper
Sinister Mail   |  31 |  3000 | ......... | Demon Armor
Laughing Robe   |  28 |  2800 | ......... | Grinning Spook. Increases attack
Death Robe      |  30 |  3000 | ......... | Bone Wizard. Robe used for the dead
Mage Robe       |  30 |  3000 | F/W +10   | Donkey Mage
Saurus Armour   |  33 |  3200 | ......... | Humanosaur.
Royal Armour    |  34 |  3400 | ......... | Emperor Dog
----------------+-----+-------+-----------+------------------------------------
Black Plate     |  36 |  3600 | ......... | Black Warrior
Fire Plate      |  35 |  3600 | Fire +20  | Red Warrior. Resists fire
Ice Plate       |  35 |  3600 | Water +20 | Blue Warrior. Resists ice
Witch Robe      |  34 |  3400 | F/W/H +10 | Masked Witch
Fire Witch Robe |  34 |  3400 | Fire +25  | Burning Witch
Ice Witch Robe  |  34 |  3400 | Water +25 | Frigid Witch
Holy Robe       |  36 |  7200 | Holy +30  | Eagle Witch. Grants HOLY power
----------------+-----+-------+-----------+------------------------------------
Fur Halter      |   4 |   800 | ......... | Warcat
Leather Halter  |   6 |  1200 | ......... | Buy: Flower Town
Magical Halter  |   9 |  1000 | ATK +2    | Succubus Queen
Elven Halter    |  17 |  1600 | Holy +10  | Dark Elf
Fire Halter     |  17 |  1600 | Fire + 10 | Fire Elf
Ice Halter      |  17 |  1600 | Water +10 | Ice Elf
Silver Halter   |  21 |  4200 | ......... | Buy: Ice Field
----------------+-----+-------+-----------+------------------------------------
Black Cat Halter|  23 |  2200 | ......... | Black Warcat
Kunoichi Outfit |  23 |  2200 | ......... | Kunoichi. Increases criticals
Cleric Outfit   |  24 |  2600 | ......... | Country Fugue Castle. F2 Gold TC
Queen Cat Halter|  26 |  2600 | ......... | Warcat Queen
Power Halter    |  29 |  3000 | ......... | ?
Maiden Halter   |  30 |  8000 | Holy +20  | Valkyrie.
Princess Halter |  40 | 10000 | F/W/H +20 | Chaos Field Castle. F4 Silver TC
________________|_____|_______|___________|____________________________________


----------------.-----.-------.-----------.------------------------------------
03. SHIELDS     | DEF | PRICE | Effect    | Drop/Find/Buy/Notes
----------------+-----+-------+-----------+------------------------------------
Buckler         |   1 |   100 | ......... | Buy: Grass Town
Small Shield    |   2 |   400 | ......... | Grave Town Roosterbat Leg Q reward
Round Shield    |   4 |   400 | ......... | Succubus Field Dun. FB1 Silver TC
Bronze Shield   |   6 |   600 | ......... | WarDog
Iron Shield     |   7 |  1400 | ......... | Buy: Oasis Town
Spring Shield   |   8 |  1600 | ......... | Buy: Oasis Town
----------------+-----+-------+-----------+------------------------------------
Firedust Shield |   8 |   800 | Fire +10  | Buy: Marsh Town. Fire Powerdog.
Kite Shield     |  10 |  2000 | ......... | Buy: Elven Field
Elven Shield    |  12 |  1200 | Holy +10  | Elven Field Castle. F3 Silver TC.
Water Shield    |  12 |  2400 | Water +20 | Marsh Tn. Goblin Bracelet Q reward
Firedrake Guard |  14 |  1400 | + FIRE    | West End Dungeon. F2 Silver TC
Ice Buckler     |  14 |  1400 | Water +20 | War Penguin. Resists ice
Power Shield    |  16 |  1600 | ATK +2    | Powerdog. Raises attack
----------------+-----+-------+-----------+------------------------------------
Glacier Shield  |  16 |  1600 | Water +20 | Buy: Apple Town. Resists ice.
Holy Shield     |  16 |  1600 | Holy +20  | Haunted Forest Mansion. F1 Iron TC.
Silver Shield   |  19 |  3800 | ......... | Buy: Country Fugue
Killer Shield   |  20 |  2000 | + CRIT    | Country Fugue Castle. F3 Silver TC
Platinum Shield |  21 |  4200 | ......... | Buy: Mushroom Woods
Power Kite      |  22 |  2200 | ATK +4    | Centaur (gate boss) Raises attack
Gibberer Shield |   0 |  2400 | ATK +15   | Lost Ruins. B2. Iron TC.
               |     |       |           | Increases attack, not defense
----------------+-----+-------+-----------+------------------------------------
Saint Shield    |  25 |  2400 | + HOLY    | Haunted Mansion F3 Silver TC
Royal Shield    |  26 |  2600 | ......... | Emperor Dog
Obsidian Shield |  27 |  2600 | ......... | Black Warrior
Flame Shield    |  26 |  2600 | Fire +30  | Red Warrior
Blizzard Shield |  26 |  2600 | Water +30 | Blue Warrior
Dragon Shield   |  28 | 10000 | F+20 W+20 | Chaos Field shop:for three scales
Lord's Guard    |  30 | 10000 | F/W/H +20 | Chaos Field Castle. F 3 Gold TC
________________|_____|_______|___________|____________________________________


----------------.-----.-----.------.----------.--------------------------------
04. RINGS       | ATK | DEF | COST | Effect   | Drop/Find/Buy/Notes
----------------+-----+-----+------+----------+--------------------------------
Ornamental Ring |  0  |   0 |  800 | ........ | Elis' Default ring.
Glass Ring      |  0  |   0 |  200 | ........ | Slime Kid/Forked Cat
Bronze Ring     |  0  |   1 |  400 | ........ | Slime Kid. Protects fingers
Defensive Ring  |  0  |   2 |  800 | ......   | Farm Town. Quest: Warcat Hat
Ruby Ring       |  0  |   1 |  100 | Fire +10 | Devil Girl, Succubus.
Snake Ring      |  1  |   1 |  400 | ATK +1   | War Viper. Toxic Slime Kid
Jade Ring       |  0  |   2 |  400 | ........ | Buy: Bonfire Town. Slime
----------------+-----+-----+------+----------+--------------------------------
Striking Ring   |  0  |   2 |  800 | ........ | A "stunning" ring. Port Town:
               |     |     |      |          | Stolen Earring Quest.
Sapphire Ring   |  0  |   2 |  400 | Water +10| Mage Cat/Aqua Slime/Aqua Slime
               |     |     |      |          | Kid. Bandit Dun. Iron TC
Anti-Fire Ring  |  0  |   4 |  800 | Fire +15 | Fire Slime Gate boss.
Silver Ring     |  0  |   3 |  600 | ........ | Aqua Slime Kid, Toxic Slime Kid
Darkfire Ring   |  0  |   3 | 1200 | + FIRE   | Find: Fire Mountain Dungeon
Fairy Ring      |  0  |   3 |  600 | Holy +15 | Dark Elf
Firefae Ring    |  0  |   3 |  600 | Fire +15 | Fire Elf. Resists fire
----------------+-----+-----+------+----------+--------------------------------
Waterfae Ring   |  0  |   3 |  600 | Water +15| Ice Elf. Resists water
Emerald Ring    |  0  |   4 | 1600 | ........ | Buy: Marsh Town, plaza
Gold Ring       |  0  |   4 |  800 | ........ | Slime/Aqua Slime/Aqua Slime Kid
Holy Ring       |  0  |   4 | 1000 | ........ | West End subquest. (Holy Power)
Hot Ice Ring    |  0  |   4 | 1600 | + WATER  | Ice Field Dun. Silver TC
Anti-Ice Ring   |  0  |   4 |  800 | Water +20| Ice Witch
Black Cat Ring  |  0  |   5 | 1000 | ........ | Black Warcat
----------------+-----+-----+------+----------+--------------------------------
Snow Ring       |  0  |   5 | 1000 | Water +15| Snow Lady. Resists ice
Slasher Ring    |  3  |   5 | 1000 | ATK +3   | Swordswoman.. Raises attack
Killer Ring     |  0  |   2 | 1000 | + CRIT   | Kunoichi. Increases criticals
Warrior Ring    |  0  |   5 | 1000 | ........ | Country Fugue Cast. F1 Gold TC
Queen Cat Ring  |  0  |   6 | 1200 | ........ | Warcat Queen
Ebony Ring      |  0  |   6 | 1200 | Holy +25 | Toxic Slime Kid, Toxic Slime
Obsidian Ring   |  0  |   6 | 1600 | Holy +30 | Toxic Slime. Resists holy
----------------+-----+-----+------+----------+--------------------------------
Restore Ring    |  0  |   7 | 1200 | ........ | Slime. Ring that reduces stun
Dousing Ring    |  0  |   6 | 1200 | Fire +30 | Fire Slime. Lost Ruins
Drying Ring     |  0  |   6 | 1200 | Water +30| Aqua Slime. Lost Ruins
Power Ring      |  5  |   7 | 1400 | ATK +5   | Sage Dungeon Silver TC
Priestess Ring  |  0  |   6 | 1400 | + HOLY   | Valkyrie. Grants holy power
Diamond Ring    |  0  |   7 | 2300 | ........ | Haunted Mansion F1/F2 Iron TC
Opal Ring       |  0  |   8 | 1200 | ........ | Ninja Cat.
----------------+-----+-----+------+----------+--------------------------------
Wolf Ring       |  0  |   3 | 3200 | + CRIT   | Werewolf Girl.
Burning Ring    |  0  |   8 | 1600 | + FIRE   | Burning Witch. Grants fire
Frigid Ring     |  0  |   8 | 1600 | + WATER  | Frigid Witch. Grants ice power
Angel Ring      |  0  |   8 | 3200 | + HOLY   | Eagle Witch. Grants holy power
Anti-Magic Ring |  0  |   8 | 1600 | F/W/H +10| Masked Witch
Tiger Ring      | 10  |   8 | 3200 | ATK +10  | Tiger Lady. Raises attack
Princess Ring   | 10  |  10 | 8000 |F/W/H +10 | Chaos Field Castle. F2 Gold TC
________________|_____|_____|______|__________|________________________________


----------------.-----.-------.-----------.------------------------------------
05. LEG ARMOUR  | DEF | PRICE | Effect    | Drop/Find/Buy/Notes
----------------+-----+-------+-----------+------------------------------------
Quilted Shoes   |   1 |   200 | ......... | Elis default shoes
Fur Shoes       |   2 |   400 | ......... | Warcat. They're really comfortable!
Boots           |   2 |   200 | Water +10 | Buy: Plaza shop Farm Town
Leather Shoes   |   4 |   800 | ......... | Bone Fighter, Wizardrill
Pumps           |   5 |  1000 | ......... | Forked Cat. They're so cute!
Red Shoes       |   6 |   600 | Fire +15  | Mage Cat/Devil Girl
Leather Boots   |   7 |   300 | ......... | Radish Turret/Platypus
----------------+-----+-------+-----------+------------------------------------
Bronze Boots    |   8 |   400 | ......... | War Dog. These are hard to walk in
Seafarer Shoes  |   9 |   800 | Water +15 | Young Pirate/Goblin Pirate
Fairy Shoes     |  11 |  1000 | Holy +15  | Dark Elf/Ice Elf/Fire Elf
Iron Boots      |  13 |  1200 | ......... | Powerdog. Elven Field C. F2 Iron TC
Herculean Shoes |  12 |  1200 | ATK +3    | Hobgoblin
Silver Boots    |  14 |  2800 | ......... | Buy: North Town
Black Cat Shoes |  15 |  1400 | ......... | Black Warcat
----------------+-----+-------+-----------+------------------------------------
Snow Boots      |  15 |  1400 | Water +20 | Snow Lady. Resists ice
Killer Shoes    |  17 |  1600 | + CRIT    | Country Fugue Castle. F1 Silver TC
Queen Cat Shoes |  18 |  1800 | ......... | Warcat Queen
Saint Shoes     |  18 |  4600 | + HOLY    | Buy: Mushroom Woods/Last Town.
               |     |       |           | Shoes that give holy power
Maiden Boots    |  19 |  1800 | Holy +20  | Valkyrie. Boots that resist holy
Sinister Boots  |  21 |  2000 | ......... | Demon Armor
Gibberer Shoes  |  18 |  1800 | ......... | Lost Ruins. B1 Silver TC
               |     |       |           | Shoes that protect the head.
----------------+-----+-------+-----------+------------------------------------
Royal Boots     |  21 |  1800 | ......... | Emperor Dog
Witch Pumps     |  24 |  2400 | F/W/H +10 | Ninja Cat. Shoes that resist magic
Black Boots     |  28 |  2800 | ........  | Black Warrior
Fire Boots      |  25 |  2800 | Fire +30  | Red Warrior
Ice Boots       |  25 |  2800 | Water +30 | Blue Warrior
Holy Pumps      |  27 |  2800 | Holy +30  | Eagle Witch
Wolf Shoes      |  27 |  3000 | ATK +5    | Werewolf Girl. Shoes raise attack
Princess Boots  |  30 |  8000 | F/W/H +30 | Chaos Field Castle. F2 Silver TC
________________|_____|_______|___________|____________________________________


===============================================================================
09.  T E R R A I N  ......................................................*L09
===============================================================================

Order in which you get them:

-------------------.----.------------------------------------------------------
Change Terrain     | PP | Description
-------------------+----+------------------------------------------------------
* Wasteland        |  1 | Emptiness, stretching as far as the eye can see.
* Prairie          |  2 | A gentle breeze rustles the fields.
* Dancing Forest   |  5 | A delightful forest where the trees dance for
                  |    | some odd reason.
* Singing Prairie  |  2 | A gathering ground for monsters who enjoy singing
* Graveyard        |  3 | A cemetery with restless spirits
* Dancing Field    |  2 | Even the scarecrows and vegetables sway to the beat
* My Garden        |  5 | My world, my flower garden!
* Dancing Bonfire  |  2 | Flames and firewood do a merry dance together.
* Southern Island  |  2 | No matter where it is it's still a southern island
* Desert           |  1 | A desert: the cacti can't help get their groove on
* Spring           | 10 | A spring sporting a fountain and a rainbow
* Volcano          | 20 | A volcano with burning hot magma
* Marsh            |  1 | The river is a perfect place to hold boat races
* Snowman Field    |  2 | A winter wonderland of dancing snowmen
* Ice Pond         | 10 | Who's that skating around the ice?
* Snowy Forest     |  5 | If the trees in the Dancing Forest are waltzing,
                  |    | these tango.
* Orchard          |  3 | An orchard where the apples frolic.
* Mushroom Forest  | 10 | A bizarre forest where gigantic mushrooms roam.
* Cherry Trees     |  5 | Don't chop the cherry trees down
* Evil Mountain    | 20 | Who would want to make something like that!?
___________________|____|______________________________________________________



-------------------------------------------------------------------------------
WASTELAND
Pout Points: 1
How to get : Default
Enemies    : Grassbug, Roosterbat, Venombug, Firebug, Platypus, Wardog,
            Hobgoblin, Powerdog, Blizardrill, Platypus, Blue Warrior,
            Masked Witch, Frigid Witch, Black Warrior.

-------------------------------------------------------------------------------
PRAIRIE
Pout Points: 2
How to get : Default
Enemies    : Grassbug, Roosterbat, Slime, Dark Elf, Warcat, Young Goblin,
            Wardog, Platypus, Aqua Slime Kid, Blizardrilll Hobgoblin,
            Powerbull, Humanosaur, Stray Goblin. Hole Mole.

-------------------------------------------------------------------------------
DANCING FOREST
Pout Points: 5
How to get : When you find the forest area at the south east corner of
            the field outside Grass Town and talk to the owl there.
Enemies    : Warcat, Blizardrill, Hobgoblin, Black Warcat, Stray Wardog,
            Lumberduck, Donkey Mage, Powerbull, Humanosuar, Powerdog,
            Frigid Witch, Masked Witch.

-------------------------------------------------------------------------------
SINGING PRAIRIE
Pout Points: 2
How to get : Elis "invents" this new terrain at Sandy Camp.
Enemies    : CatBird, Devil Girl.

-------------------------------------------------------------------------------
GRAVEYARD
Pout Points: 3
How to get : After your first trip to the Graveyard outside Grave Town.
Enemies    : Slime Kid, Bone Fighter, Hot Spook, Firebug, Aqua Slime Kid,
            Cold Spook, Grinning Spook, Waterbug. Firebug.

-------------------------------------------------------------------------------
DANCING FIELD
Pout Points: 2
How to get : First found at Farm Town.
Enemies    : Potatobug, False Boar, Devil Girl, Catbird, Powerdog.

-------------------------------------------------------------------------------
MY GARDEN
Pout Points: 5
How to get : First found at Flower Town
Enemies    : Warcat, Forked Cat, Devil Girl , Mage Cat, Venombug, Grassbug,
            Ice Elf, Fire Elf, Dark Elf.

-------------------------------------------------------------------------------
DANCING BONFIRE
Pout Points: 2
How to get : First found at Bonfire Town.
Enemies    : Firebug, Firedrill, Firepig.

-------------------------------------------------------------------------------
SOUTHERN ISLAND
Pout Points: 2
How to get : Get the quests in Port Town and visit sea areas
Enemies    : Young Pirate, Goblin Pirate.

-------------------------------------------------------------------------------
DESERT
Pout Points: 1
How to get : Visit a desert area in Port Town area to learn it.
Enemies    : Grassbug, Firebug, Hot Spook.

-------------------------------------------------------------------------------
SPRING
Pout Points: 10
How to get : First found at Oasis Town
Enemies    : Mad Pelican, Otter Warrior.

-------------------------------------------------------------------------------
VOLCANO
Pout Points: 20
How to get : First found at Fire Mountain
Enemies    : Evil Flame, Fire Slime Kid, Burning Witch, Red Warrior.

-------------------------------------------------------------------------------
MARSH
Pout Points: 1
How to get : First found at Marsh Town
Enemies    : Waterbug, Venombug, Aqua Slime Kid, Slime Kid, Fire Slime Kid,
            Toxic Slime Kid.

-------------------------------------------------------------------------------
SNOWMAN FIELD
Pout Points: 2
How to get : First found at Snow Field
Enemies    : Waterbug, War Penguin, Buffalobull, Aqua SLime Kid, Blizardrill,
            Blue Warrior.

-------------------------------------------------------------------------------
ICE POND
Pout Points: 10
How to get : First found at Ice Field
Enemies    : Otter Warrior, Otter Wizard, Evil Blizzard, Waterbug, Aqua Slime
            Kid, War Penguin.

-------------------------------------------------------------------------------
SNOWY FOREST
Pout Points: 5
How to get : First time on the terrain at Snow Lady
Enemies    : Snow Lady, Wardog, Evil Blizzard, Powerdog, Warcat, Warcat Queen.
            Blue Warrior.

-------------------------------------------------------------------------------
ORCHARD
Pout Points: 3
How to get : First found at Apple Town, Chaos Land
Enemies    : Warcat Queen, Black Warcat, Warcat

-------------------------------------------------------------------------------
MUSHROOM FOREST
Pout Points: 10
How to get : First found at Mushroom Forest
Enemies    : Hole Mole, Shroom Lizard, Black Warcat, Warcat, Stray Spook,
            Waterbug.

-------------------------------------------------------------------------------
CHERRY TREES
Pout Points: 5
How to get : First found at Cherry Point
Enemies    : Lumberduck, Killer Flower, Grassbug.

-------------------------------------------------------------------------------
EVIL MOUNTAIN
Pout Points: 20
How to get : First found at Evil Mountain
Enemies    : Evil Hound, Black Warrior, Red Warrior, Blue Warrior.



===============================================================================
10.  M O N S T E R S   ...................................................*L10
===============================================================================

1. Monster Guide List
2. Alphabetical List
3. Bosses (Gate and Dungeon)


-------------------------------------------------------------------------------
1.  M O N S T E R  G U I D E
-------------------------------------------------------------------------------
This is the list in the same order as from the Inn's Monster Guide, and
grouped into separate pages of enemies. I've included this so you can quickly
find any missing monsters if you are trying to track down them all.

* Page 1
Grassbug, Roosterbat, Warcat, Slime Kid, Bone Fighter, Stray Wardog,
Stray Spook.

* Page 2
False Boar, Taterbomb, Wizardrill, Stray Goblin, Stray Slime, Venombug,
Forked Cat

* Page 3
Lone Warrior, Lone Witch,  Devil Girl, Succubus, War Viper, Succubus Queen,
Firebug

* Page 4
Wardog, Potatobug, Firedrill, Firepig, Platypus, Young Pirate, Goblin Pirate

* Page 5
Catbird, Hot Spook, Mage Cat, Otter Warrior. Mad Pelican, Fire Powerdog,
Fire Slime

* Page 6
Fire Slime Kid, Evil Flame, Fire Warrior, Fire Witch, Dark Elf, Fire Elf,
Ice Elf.

* Page 7
Queen Elf, Young Goblin, Waterbug, Aqua Slime Kid, Rotten Pepper,
Shroom Lizard, Hobgoblin.

* Page 8
Blizardrill, Samurai Wolf, Shogun Wolf, Radish Turret, War Penguin, Saurus Rex,
Donkey Wizard.

* Page 9
Evil Blizzard, Otter Wizard, Buffalobull, Powerdog, Ice Warrior, Ice Witch,
Black Warcat.

* Page 10
Cold Spook, Snow Lady, Swordswoman, Kunoichi, Fox Woman, Hole Mole,
Warcat Queen.

* Page 11
Toxic Slime Kid, Cursed Pepper, Shroom Lizard, Powerbull. Grinning Spook,
Slime, Fire Slime.

* Page 12
Aqua Slime, Ninja Cat, Killer Flower, Lumberduck, Centaur, Mammoth Troll,
Valkyrie.

+ Page 13
Demon Armour, Bone Wizard, Humanosaur, Toxic Slime, Forest Dragon, Fire Dragon,
Ice Dragon.

* Page 14
Emperor Dog, Donkey Mage, Black Warrior, Red Warrior, Blue Warrior, Evil Hound,
Masked Witch.

* Page 15
Burning Witch, Frigid Witch,  Eagle Witch, Werewolf Girl, Tiger Lady,
Princess Chaos


-------------------------------------------------------------------------------
2.  A L P H A B E T I C A L  L I S T
-------------------------------------------------------------------------------
Many monsters appear in a number of different Town's terrains, but this list
just records the first appearance, and the stats for that town's level. You
will find the same enemies at other Towns with higher monster levels, if you
make (or find) the same terrain. Coins are not listed in the game, but most
monsters will drop a Coin as an alternative to other items or equipment.

Higher level monsters tend to drop better things, (where there are a number of
possibilities) and the best way to get the good stuff is to pout to raise
monster levels, AND pout for more items.

-------------------------------------------------------------------------------
AQUA SLIME  (Lost Ruins Dungeon)
-------------------------------------------------------------------------------
HP    : 500
Cash  : 142G
Exp.  : 406
Items : Angle Crest
Weapon: -
Armour: Sapphire Ring, Gold Ring, Drying Ring
Skills: Ice Slam

-------------------------------------------------------------------------------
AQUA SLIME KID  (Marsh: Marsh Town)
-------------------------------------------------------------------------------
HP    : 74
Cash  : 33 G
Exp.  : 146
Items : Silver Coin (not listed)
Weapon: -
Armour: Sapphire Ring, Gold Ring, Silver Ring
Skills: Water Headbutt

-------------------------------------------------------------------------------
BLACK WARCAT (Dancing Forest: Haunted Forest)
-------------------------------------------------------------------------------
HP    : 98
Cash  : 68 G
Exp.  : 197
Items : Silver Coin (not listed)
Weapon: Poison Dagger
Armour: Black Cat Hat, Black Cat Halter, Black Cat Ring, Black Cat Shoes
Skills: Poison Pounce

-------------------------------------------------------------------------------
BLACK WARRIOR (Evil Mountain: EVIL MOUNTAIN)
-------------------------------------------------------------------------------
HP    : 300
Cash  : 136 G
Exp.  : 756
Items : -
Weapon: Halberd
Armour: Obsidian Shield, Black Plate, Black Helm, Black Boots
       *Black Iron Shield is listed in the game, but in fact you get the
       Obsidian Shield.
Skills: Air Assault

-------------------------------------------------------------------------------
BLIZARDRILL (Dungeon, West End)
-------------------------------------------------------------------------------
HP    : 93
Cash  : 47  G
Exp.  : 166
Items : Glacier Missile (not listed) Ice Missile, Magic Potion, Silver Coin
       (not listed)
Weapon: Ice Bow
Armour: Ice Robe, Ice Cone Hat,
Skills: ICE SPEAR (Paro and Minic spell)

-------------------------------------------------------------------------------
BLUE WARRIOR  (Wasteland/Dancing Forest, Chaos Field)
-------------------------------------------------------------------------------
HP    : 320
Cash  : 144  G
Exp.  : 806
Items : -
Weapon: Blizzard Saber
Armour: Snow Helm (not listed) Ice Plate, Blizzard Shield, Ice Boots
Skills: Frostbite, ICE BLADE SPELL
       *Ice Helm might be an error in the game, since this is obtained from
       the Ice Warrior (gate boss), and you get the Snow Helm from the Blue
       Warrior.

-------------------------------------------------------------------------------
BONE FIGHTER  (Graveyard: Grave Town)
-------------------------------------------------------------------------------
HP    : 27
Cash  : 10  G
Exp.  : 29
Items : -
Weapon: Ancient Blade
Armour: Small Helm, Small Plate, Leather Shoes
Skills: Double Slash

-------------------------------------------------------------------------------
BONE WIZARD (Haunted Mansion: Chaos Land)
-------------------------------------------------------------------------------
HP    : 298
Cash  : 204  G
Exp.  : 371
Items : Mere Crest
Weapon: Deatb Staff
Armour: Death Robe, Death Shroud
Skills: Blizzard (may freeze)

-------------------------------------------------------------------------------
BUFFALOBULL (Snowman Field: North Town )
-------------------------------------------------------------------------------
HP    : 154
Cash  : 38 G
Exp.  : 281
Items : Buffalo Fillet
Weapon: -
Armour: -
Skills: Rampage

-------------------------------------------------------------------------------
BURNING WITCH  (Volcano: Chaos Field)
-------------------------------------------------------------------------------
HP    : 239
Cash  : 165  G
Exp.  : 565
Items : Magic Potion, Mighty Pill
Weapon: Fire Staff
Armour: Fire Witch Robe, Burning Ring
Skills: Fire Staff (fire magic on all), MAGIC MIGHT (Mimic)

-------------------------------------------------------------------------------
CATBIRD  (Singing Prairie: Sandy Camp)
-------------------------------------------------------------------------------
HP    : 43
Cash  : 16 G
Exp.  : 66
Items : Holy Missile, Catbird Fur, Catbird Shroom
Weapon: -
Armour: -
Skills: HEAL ALL, Face Scratch, HEAL (automatic skill)

-------------------------------------------------------------------------------
CENTAUR  (Flower Garden large room, Lost Ruins dungeon)
-------------------------------------------------------------------------------
HP    : 474
Cash  : 578  G
Exp.  : 1018
Items : -
Weapon: Lance
Armour: Iron Helm
Skills: Spear Flurry, Vital Strike

-------------------------------------------------------------------------------
COLD SPOOK  (Haunted Forest Mansion)
-------------------------------------------------------------------------------
HP    : 114
Cash  : 113 G
Exp.  : 272
Items : Silver Coin (not listed)
Weapon:
Armour: Cold Hat, Icefae Robe
Skills: ICE SHARDS

-------------------------------------------------------------------------------
CURSED PEPPER (Dancing Field: Mushroom Wood Town)
-------------------------------------------------------------------------------
HP    : 124
Cash  : 71 G
Exp.  : 249
Items : Silver Coin (not listed)
Weapon: -
Armour: Cursed Cone Hat, Villain Robe
Skills: Double Backhand, Deadly Face Slap, SEAL (magic for Paro and Mimic)

-------------------------------------------------------------------------------
DARK ELF (Prairie: Elven Field Town)
-------------------------------------------------------------------------------
HP    : 86
Cash  : 51 G
Exp.  : 146
Items : Silver Coin (not listed)
Weapon: Elven Bow
Armour: Elven Halter, Holy Bandana, Fairy Shoes, Fairy Ring
Skills: Aimed Shot (Mimic), HOLY LIGHT (Paro and Mimic)
       ANGELIC LIGHT (Paro and Mimic) (Level 36 Dark Elf)

-------------------------------------------------------------------------------
DEMON ARMOUR (Haunted Mansion Dungeon, Chaos Land)
-------------------------------------------------------------------------------
HP    : 355
Cash  : 195  G
Exp.  : 493
Items : -
Weapon: Sinister Spear
Armour: Sinister Helm, Sinister Mail, Sinister Boots
Skills: Magic Might (boosts power)

-------------------------------------------------------------------------------
DEVIL GIRL (My Garden: Succubus Town)
-------------------------------------------------------------------------------
HP    : 27
Cash  : 13  G
Exp.  : 39
Items : Holy Missile, Sealing Mark
Weapon: Pocket knife
Armour: Witch Ribbon, Ruby Ring, Red Shoes, Apron Dress
Skills: Drain Kiss (removes HP from all enemies and heals self) Seductive Kiss
       (seals), Sneak Attack.
Special Quest: Black Corsage

-------------------------------------------------------------------------------</pre><pre id="faqspan-10">
DONKEY MAGE  (Dancing Forest: Sage Forest)
-------------------------------------------------------------------------------
HP    : 140
Cash  : 100 G (estimate)
Exp.  : 350 (estimate)
Items : Magic Potion, Gold Coin (not listed)_
Weapon: Sleep Staff
Armour: Mage Robe
Skills: Firestorm (magic skill)

-------------------------------------------------------------------------------
EAGLE WITCH  (Dungeon, Chaos Field)
-------------------------------------------------------------------------------
HP    : 180
Cash  : 187 G
Exp.  : 633
Items : Magic Mirror, Gold Coin
Weapon: Recovery Staff
Armour: Holy Hood, Holy Robe, Angel Ring, Holy Pumps
Skills: Recovery: Restore HP to allies, Magic Mirror

-------------------------------------------------------------------------------
EMPEROR DOG  (Sage dungeon: Sage Forest)
-------------------------------------------------------------------------------
HP    : 220
Cash  : 121G
Exp.  : 434
Items : -
Weapon: Caesar Scimitar
Armour: Royal Boots, Royal Armour, Royal Shield
Skills: Imperial Strike

-------------------------------------------------------------------------------
EVIL BLIZZARD (Ice Pond: Ice Field)
-------------------------------------------------------------------------------
HP    : 134
Cash  : 69  G
Exp.  : 272
Items : Glacier Missile, Ice Bomb, Ice Missile
Weapon: -
Armour: -
Skills: Ice Step (Ice magic on all)

-------------------------------------------------------------------------------
EVIL FLAME  (Volcano: Fire Mountain)
-------------------------------------------------------------------------------
HP    : 86
Cash  : 45 G
Exp.  : 176
Items : Flame Missile, Fire Bomb, Fire Missile
Weapon: -
Armour: -
Skills: Fire Step (Fire magic on all)

-------------------------------------------------------------------------------
EVIL HOUND  (Evil Mountain: Evil Mountain!)
-------------------------------------------------------------------------------
HP    : 308
Cash  : 110 G
Exp.  : 621
Items : Evil Hound Fur, Even Crest
Weapon: -
Armour: -
Skills: -

-------------------------------------------------------------------------------
FALSE BOAR  (Dancing Field: Grass Town)
-------------------------------------------------------------------------------
HP    : 9
Cash  : 2  G
Exp.  : 15
Items : False Boar Fur
Weapon: -
Armour: -
Skills: Charge (can stun)

-------------------------------------------------------------------------------
FIRE ELF  (Elven Field Dungeon: Elven Field)
-------------------------------------------------------------------------------
HP    : 107
Cash  : 63 G
Exp.  : 181
Items : -
Weapon: Elven Fire Bow
Armour: Firefae Ring, Fire Bandana, Fairy Shoes, Fire Halter
Skills: FIRE CURTAIN (Mimic and Paro) Aimed Shot

-------------------------------------------------------------------------------
FIREDRILL  (Dancing BonFire: Bonfire Town)
-------------------------------------------------------------------------------
HP    : 47
Cash  : 32 G
Exp.  : 147
Items : Bronze Coin, Flame Missile, Magic Potion
Weapon: Fire Bow
Armour: Fire Robe, Fire Cone Hat
Skills: FIRESPEAR (Pinky and Paro)

-------------------------------------------------------------------------------
FIREBUG  (Wasteland,Dancing Bonfire: Bonfire Town)
-------------------------------------------------------------------------------
HP    : 17
Cash  : 8G
Exp.  : 18
Items : Firebug Down
Weapon: -
Armour: -
Skills: Fire Needle

-------------------------------------------------------------------------------
FIREPIG   (Dancing Bonfire: Bonfire Town)
-------------------------------------------------------------------------------
HP    : 72
Cash  : 13G
Exp.  : 74
Items : Fire Missile, Firepig Fur
Weapon: -
Armour: -
Skills: Charge

-------------------------------------------------------------------------------
FIRE SLIME   (Lost Ruins Dungeon)
-------------------------------------------------------------------------------
HP    : 559
Cash  : 139 G
Exp.  : 424
Items :
Weapon: -
Armour: Gold Ring, Ruby Ring, Dousing Ring
Skills: Fire Slam

-------------------------------------------------------------------------------
FIRE SLIME KID  (Volcano: Fire Mountain)
-------------------------------------------------------------------------------
HP    : 60
Cash  : 26G
Exp.  : 118
Items : Silver Coin (not listed)
Weapon: -
Armour: Silver Ring, Snake Ring, Ruby Ring
Skills: Fire Headbutt

-------------------------------------------------------------------------------
FORKED CAT  (My Garden: Flower Town)
-------------------------------------------------------------------------------
HP    : 31
Cash  : 15 G
Exp.  : 45
Items : -
Weapon: Medium Bow
Armour: Glass Tiara, Cat Dress, Glass Ring, Pumps
Skills: HEAL (Mimic spell)

-------------------------------------------------------------------------------
FRIGID WITCH  (Dancing Forest/Wasteland: Chaos Field)
-------------------------------------------------------------------------------
HP    : 239
Cash  : 157 G
Exp.  : 565
Items : Silver Coin, Magic Potion
Weapon: Blizzard Staff
Armour: Ice Witch Robe, Frigid Ring
Skills: BLIZZARD

-------------------------------------------------------------------------------
GRASSBUG    (Prairie/Wasteland: Grassland)
-------------------------------------------------------------------------------
HP    : 3/5
Cash  : 1/2 G
Exp.  : 4/6
Items : Grassbug Down
Weapon: -
Armour: -
Skills: Needle (Mimic)

-------------------------------------------------------------------------------
GOBLIN PIRATE  (Southern Island: Port Town )
-------------------------------------------------------------------------------
HP    : 60
Cash  : 25 G
Exp.  : 71
Items : Ice Missile
Weapon: Claw
Armour: Pirate Hat, Pirate Vest, Seafarer Shoes
Skills: Rip, ICE SHARDS

-------------------------------------------------------------------------------
GRINNING SPOOK  (Graveyard: The Last Town)
-------------------------------------------------------------------------------
HP    : 130
Cash  : 130 G
Exp.  : 290
Items : Silver Coin
Weapon: -
Armour: Ghost Hood, Laughing Robe
Skills: SLEEP (mimic and Paro ) Drain Chop

-------------------------------------------------------------------------------
HOBGOBLIN  (Prairie: West End)
-------------------------------------------------------------------------------
HP    : 146
Cash  : 46 G (estimate)
Exp.  : 150 (estimate)
Items : Silver Coin
Weapon: Hobgoblin Club
Armour: Hobgoblin Helm, Herculean Shoes
Skills: Flurry

-------------------------------------------------------------------------------
HOLE MOLE  (Prairie: Apple Town, Dancing Field: Mushroom Woods Town)
-------------------------------------------------------------------------------
HP    : 115
Cash  : 48 G
Exp.  : 233
Items : Mole Leg Meat
Weapon: -
Armour: -
Skills: Scratch

-------------------------------------------------------------------------------
HOT SPOOK  (Desert: Sandy Camp)
-------------------------------------------------------------------------------
HP    : 54
Cash  : 49 G
Exp.  : 98
Items : Bronze Coin (not listed)
Weapon: -
Armour: Firefae Robe, Hot Hat
Skills: FIREBALL SPELL. Flame Chop

-------------------------------------------------------------------------------
HUMANOSAUR  (Dancing Forest: The Last Town)
-------------------------------------------------------------------------------
HP    : 247
Cash  : 86 G
Exp.  : 374
Items : Bronze Coin (not listed)
Weapon: Battle Axe
Armour: Sauros Armour
Skills: Spinning Slice (can stun)

-------------------------------------------------------------------------------
ICE ELF  (Queen Elf's Dungeon)
-------------------------------------------------------------------------------
HP    : 104
Cash  : 66G
Exp.  : 181
Items : Silver Coin
Weapon: Elven Ice Bow
Armour: Ice Halter, Ice Bandana, Fairy Shoes, Waterfae Ring
Skills: ICE CURTAIN (Paro and Mimic Spell

-------------------------------------------------------------------------------
KILLER FLOWER  (Cherry Tress: Cherry Point)
-------------------------------------------------------------------------------
HP    : 140
Cash  : 51G
Exp.  : 351
Items : Jumbo Cherry
Weapon: -
Armour: -
Skills: Killer Whip

-------------------------------------------------------------------------------
KUNOICHI  (Country Fugue Ninja dungeon - Alchemy type room)
-------------------------------------------------------------------------------
HP    : 174
Cash  : 93 G
Exp.  : 293
Items : -
Weapon: Kunai
Armour: Samurai Hood, Kunoichi Outfit, Killer Ring
Skills: Assassin Blade

-------------------------------------------------------------------------------
LUMBERDUCK  (Cherry Tress: Cherry Point)
-------------------------------------------------------------------------------
HP    : 218
Cash  : 81 G
Exp.  : 429
Items : Silver Coin (not listed)
Weapon: Hatchet
Armour: Lumber Cap, Power Jacket
Skills: Snipe

-------------------------------------------------------------------------------
MAD PELICAN  (Spring: Oasis Town)
-------------------------------------------------------------------------------
HP    : 49
Cash  : 16 G
Exp.  : 100
Items : Pelican Comb (not listed), Pelican Wing
Weapon: -
Armour: -
Skills: Screech (Stuns)

-------------------------------------------------------------------------------
MAGE CAT  (My Garden: Oasis Town)
-------------------------------------------------------------------------------
HP    : 60
Cash  : 40 G
Exp.  : 126
Items : Bronze Coin (not listed)
Weapon: Long Bow, Sylph's Bow (later version)
Armour: Cat Dress+, Silver Tiara, Sapphire Ring, Red Shoes
Skills: WEAKEN (removes all HP except for 1 - Paro Spell, Mimic)

-------------------------------------------------------------------------------
MASKED WITCH  (Wasteland/Dancing Forest: Chaos Field)
-------------------------------------------------------------------------------
HP    : 239
Cash  : 157 G
Exp.  : 565
Items : Magic Potion, Silver Coin (not listed)
Weapon: Drain Staff
Armour: Witch Robe, Anti-Magic Ring
Skills: SLEEP spell, Death Blade

-------------------------------------------------------------------------------
NINJA CAT  (Flower Cave: Cherry Point)
-------------------------------------------------------------------------------
HP    : 222
Cash  : 132 G
Exp.  : 430
Items : Gold Coin
Weapon: Sylph's Bow
Armour: Cat Dress ++, Witch Pumps, Opal Ring, Golden Tiara.
Skills: DRAIN spell

-------------------------------------------------------------------------------
OTTER WARRIOR  (Spring: Oasis Town)
-------------------------------------------------------------------------------
HP    : 54
Cash  : 27 G
Exp.  : 126
Items : Icy Water, Ice Missile, Silver Coin (not listed)
Weapon: Water Blade
Armour: Shell Armor, Seashell Hat.
Skills: Tornado Slash.

-------------------------------------------------------------------------------
OTTER WIZARD  (Ice Pond: Ice Field)
-------------------------------------------------------------------------------
HP    : 90
Cash  : 181G
Exp.  : 181
Items : Gold Coin and Silver Coin (not listed)
Weapon: Blizzard Staff
Armour: Water Mage Robe, Waterbeast Hood
Skills: BLIZZARD (Freezes and damages all) Mimic and Paro

-------------------------------------------------------------------------------
PLATYPUS  (Wasteland: Port)
-------------------------------------------------------------------------------
HP    : 56
Cash  : 19 G
Exp.  : 77
Items : Bronze Coin, Silver Coin (not listed)
Weapon: Hand Axe
Armour: Bandit Bandana, Leather Boots
Skills: Snipe

-------------------------------------------------------------------------------
POTATOBUG  (Underground Farm Dungeon: Bonfire Town)
-------------------------------------------------------------------------------
HP    : 32
Cash  : 9G
Exp.  : 48
Items : Potatobug Skin, Potatobug Meat
Weapon: -
Armour: -
Skills: Charge

-------------------------------------------------------------------------------
POWERBULL  (Dancing Forest: The Last Town)
-------------------------------------------------------------------------------
HP    : 186
Cash  : 50 G
Exp.  : 313
Items : Powerbull Fur
Weapon: -
Armour: -
Skills: Back Kick

-------------------------------------------------------------------------------
POWERDOG  (Wasteland: North Town)
-------------------------------------------------------------------------------
HP    : 138
Cash  : 45 G
Exp.  : 278
Items : Silver Coin
Weapon: Bastard Sword
Armour: Iron Boots, Power Shield, Plate Mail
Skills: Powerful Blow

-------------------------------------------------------------------------------
RADISH TURRET  (Dancing Field: Snow Branch)
-------------------------------------------------------------------------------
HP    : 79
Cash  : 34G
Exp.  : 162
Items : Silver Coin (not listed)
Weapon: Barrage Bow
Armour: Leather Boots
Skills: Sustained Fire

-------------------------------------------------------------------------------
RED WARRIOR   (Evil Mountain: Evil Mountain)
-------------------------------------------------------------------------------
HP    : 308
Cash  : 776 G
Exp.  : 1406
Items : -
Weapon: Flame Saber
Armour: Fire Plate, Fire Helm, Fire Boots, Flame Shield.
       *Fire Shield is listed in the game but I think you get the Flame
       Shield, not Fire Shield
Skills: FIRE BLADE SPELL, Explosion.

-------------------------------------------------------------------------------
ROOSTERBAT   (Prairie/Wasteland: Grass Town)
-------------------------------------------------------------------------------
HP    : 4
Cash  : 1 G
Experi: 8
Items : Bat Leg Meat
Weapon: -
Armour: -
Skills: Sharp Beak

-------------------------------------------------------------------------------
SAMURAI WOLF
-------------------------------------------------------------------------------
HP    : 120
Cash  : 48  G
Exp.  : 231
Items : Silver Coin
Weapon: Katana
Armour: Samurfly Hat, Samurai Armor
Skills: Killer Blade

-------------------------------------------------------------------------------
SHROOM LIZARD (Mushroom Forest: Mushroom Woods)
-------------------------------------------------------------------------------
HP    : 248
Cash  : 64 G
Exp.  : 313
Items : Lizard Shroom, Lizard Leg Meat
Weapon: -
Armour: -
Skills: Poison Breath

-------------------------------------------------------------------------------
SLIME   (Lost Ruins Dungeon)
-------------------------------------------------------------------------------
HP    : 575
Cash  : 143 G
Exp.  : 436
Items : Jade Ring, Gold Ring, Restore Ring
Weapon: -
Armour: -
Skills: Slam

-------------------------------------------------------------------------------
SLIME KID   (Prairie: Grave Town)
-------------------------------------------------------------------------------
HP    : 14
Cash  : 4 G
Exp.  : 18
Items : Glass Ring, Bronze Ring
Weapon: -
Armour: -
Skills: Headbutt

-------------------------------------------------------------------------------
SNOW LADY   (Snowy Forest: Snow Lady Town)
-------------------------------------------------------------------------------
HP    : 110
Cash  : 150 G
Exp.  : 214
Items : Freeze Bomb, Silver Coin (not listed), White Magatama (Quest item)
Weapon: None
Armour: Snow Boots, Snow Dress, Snow Ring, Snow Lady Hat
Skills: FREEZE spell (mimic and Paro), Frozen Ground (freezes both)

-------------------------------------------------------------------------------
STRAY GOBLIN   (Prairie - The Last Town)
-------------------------------------------------------------------------------
HP    : 211
Cash  : 445 G
Exp.  : 626
Items : -
Weapon: Club
Armour: -
Skills: Flurry

-------------------------------------------------------------------------------
STRAY SLIME   (Prairie - Haunted Mansion, Chaos Land)
-------------------------------------------------------------------------------
HP    : 532
Cash  : 561 G
Exp.  : 534
Items : Ruby Ring
Weapon: -
Armour: -
Skills: Slam

-------------------------------------------------------------------------------
STRAY SPOOK  (Mushroom Forest: Mushroom Woods)
-------------------------------------------------------------------------------
HP    : 320
Cash  : 529 G
Exp.  : 500
Items : -
Weapon: -
Armour: Bell Hat
Skills: Angelic Chop, SLEEP.

-------------------------------------------------------------------------------
STRAY WARDOG  (Dancing Forest: Apple Town, Prairie, The Last Town)
-------------------------------------------------------------------------------
HP    : 193
Cash  : 436 G
Exp.  : 527
Items : -
Weapon: Short Sword
Armour: -
Skills: -

-------------------------------------------------------------------------------
SWORDSWOMAN  (Country Fugue Ninja dungeon)
-------------------------------------------------------------------------------
HP    : 184
Cash  : 88  G
Exp.  : 308
Items : Bronze Coin/Silver Coin (not listed)
Weapon: Kikuichi-Monji
Armour: Slasher Ring, Warrior Kimono
Skills: Killer Blade

-------------------------------------------------------------------------------
SUCCUBUS   (Dungeon Succubus Fieldz)
-------------------------------------------------------------------------------
HP    : 61
Cash  : 38G
Exp.  : 77
Items : Bronze Coin
Weapon: Witch's Staff
Armour: Devil Leotard, Ruby Ring, Leather Boots
Skills: FIREBALL (Pinky and Paro)

-------------------------------------------------------------------------------
TATERBOMB   (Dancing Field: Farm Town)
-------------------------------------------------------------------------------
HP    : 11
Cash  : 2  G
Exp.  : 16
Items : Holy Bomb, Ice Bomb, Dream Bomb, Fire Bomb
Weapon: -
Armour: -
Skills: Fire Bomb, Body Press

-------------------------------------------------------------------------------
TIGER LADY   (Chaos Field Dungeon: Chaos Field)
-------------------------------------------------------------------------------
HP    : 460
Cash  : 897 G
Exp.  : 237
Items : -
Weapon: Tiger Fork
Armour: Tiger Helm, Tiger Dress, Tiger Ring
Skills: Tiger Strike

-------------------------------------------------------------------------------
TOXIC SLIME  (Marsh: The Last Town)
-------------------------------------------------------------------------------
HP    : 495
Cash  : 70 G
Exp.  : 559
Items : Gold Coin
Weapon: -
Armour: Ebony Ring, Obsidian Ring
Skills: Poison Slam

-------------------------------------------------------------------------------
TOXIC SLIME KID  (Marsh: The Last Town)
-------------------------------------------------------------------------------
HP    : 126
Cash  : 111 G
Exp.  : 121
Items : -
Weapon: -
Armour: Bronze Ring, Snake Ring, Silver Ring, Golden Ring, Ebony Ring
Skills: Poison Headbutt

-------------------------------------------------------------------------------
VALKYRIE  (Dancing Forest: The Last Town)
-------------------------------------------------------------------------------
HP    : 137
Cash  : 118 G
Exp.  : 398
Items : Gold Coin, Holy Powder, Anti-Holy Mark (not listed)
Weapon: Maiden Spear
Armour: Maiden Boots, Maiden Halter, Maiden Helm, Priestess Ring, Cleric Helm
       (not listed)
       *Maiden Helm is listed in the game but I think you get the Cleric Helm
       instead.
Skills: Slash, HOLY SWORD magic (mimic)

-------------------------------------------------------------------------------
VENOMBUG   (Prairie: Flower Town)
-------------------------------------------------------------------------------
HP    : 7
Cash  : 3 G
Exp.  : 16
Items : Venombug Down
Weapon: -
Armour: -
Skills: Poison Needle (Mimic)

-------------------------------------------------------------------------------
WAR DOG   (Wasteland: Bonfire Town)
-------------------------------------------------------------------------------
HP    : 50
Cash  : 18G
Exp.  : 68
Items : Bronze Coin (not listed)
Weapon: Broadsword
Armour: Leather Armor, Bronze Shield, Bronze Boots.
Skills: -

-------------------------------------------------------------------------------
WAR PENGUIN  (Snowman Field: Snow Branch)
-------------------------------------------------------------------------------
HP    : 84
Cash  : 75  G
Exp.  : 170
Items : Silver Coin
Weapon: Ice Spear
Armour: Ice Buckler
Skills: ICE CURTAIN

-------------------------------------------------------------------------------
WAR VIPER  (Succubus Field Dungeon, Haunted Mansion dungeon, Chaos)
-------------------------------------------------------------------------------
HP    : 66
Cash  : 34 G
Exp.  : 98
Items : Ice Missile (not listed)
Weapon: Snake Bow
Armour: Snake Pauldrons, Snake Ring
Skills: ICE SHARDS, Poison Arrow (Paro and Mimic learn Ice Shards)

-------------------------------------------------------------------------------
WARCAT   (Dancing Forest: Grass Town)
-------------------------------------------------------------------------------
HP    : 7
Cash  : 2G
Exp.  : 11
Items : Potion, Bronze Coin (not listed)
Weapon: Feline Dagger
Armour: Fur Halter, Fur Shoes, Warcat Hat
Skills: Pounce

-------------------------------------------------------------------------------
WARCAT QUEEN   (Orchard: Apple Town)
-------------------------------------------------------------------------------
HP    : 173
Cash  : 100 G
Exp.  : 292
Items : Gold Ring (not listed)
Weapon: Queen's Blade
Armour: Queen Cat Hat, Queen Cat Shoes, Queen Cat Halter, Queen Cat Ring.
Skills: CURE (Mimic skill), Pounce

-------------------------------------------------------------------------------
WATERBUG   (Marsh: Marsh Town)
-------------------------------------------------------------------------------
HP    : 35
Cash  : 17 G
Exp.  : 36
Items : Waterbug Down
Weapon: -
Armour: -
Skills: Squirt Gun

-------------------------------------------------------------------------------
WEREWOLF GIRL  (Chaos Field Castle)
-------------------------------------------------------------------------------
HP    : 336
Cash  : 160 G
Exp.  : 761
Items : Elixir
Weapon: Wolf Rapier
Armour: Rose Tuxedo, Wolf Ring, Wolf Shoes
Skills: Feral Strike

-------------------------------------------------------------------------------
WIZARDRILL   (Dancing Forest: Farm Town)
-------------------------------------------------------------------------------
HP    : 21
Cash  : 4 G
Exp.  : 21
Items : Magic Missile, Magic Potion
Weapon: Short Bow
Armour: Wizard's Hat, Robe, Leather Shoes
Skills: MAGIC ARROW (Paro and Mimic spell)

-------------------------------------------------------------------------------
YOUNG GOBLIN   (Prairie: Elven Field)
-------------------------------------------------------------------------------
HP    : 67
Cash  : ? G
Exp.  : ?
Items : -
Weapon: Heavy Club, Hobgoblin Cap
Armour: Goblin Bracelet (Quest item, Marsh Town)
Skills: Vicious Blow (Mimic)

-------------------------------------------------------------------------------
YOUNG PIRATE   (Southern Island: Port Town )
-------------------------------------------------------------------------------
HP    : 39
Cash  : 20G
Exp.  : 60
Items : Bronze Coin (not listed)
Weapon: -
Armour: Seafarer Shoes, Pirate Vest, Pirate Cap
Skills: Vicious Blow


-------------------------------------------------------------------------------
3.  B O S S E S  (GATE AND DUNGEON BOSSES)
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
CENTAUR                     (Gate from The Last Town/Mushroom Woods/Apple Town)
-------------------------------------------------------------------------------
HP    : 480
Cash  : 559 G
Exp.  : 1032
Items : -
Weapon: Lance
Armour: Iron Helm, Power Halter, Power Kite Shield
Skills: Flurry. Vital Strike

-------------------------------------------------------------------------------
DONKEY WIZARD                                (Gate from Snow Branch/Ice Field)
-------------------------------------------------------------------------------
HP    : 216
Cash  : 361 G
Exp.  : 368
Items : Elixir
Weapon: -
Armour: -
Skills: Firestorm

-------------------------------------------------------------------------------
ELF QUEEN                                                 (Elven Field Castle)
-------------------------------------------------------------------------------
HP    : 432
Cash  : 541 G
Exp.  : 299
Items : -
Weapon: -
Armour: Holy Dress
Skills: Holy Arrow, Angelic Light

-------------------------------------------------------------------------------
FIRE DRAGON                                            (Gate from Sage Forest)
-------------------------------------------------------------------------------
HP    : 982
Cash  : 272  G
Exp.  : 1036
Items : Red Scale
Weapon: -
Armour: -
Skills: Fire Breath

-------------------------------------------------------------------------------
FIRE POWER DOG                                          (Gate from Sandy Camp)
-------------------------------------------------------------------------------
HP    : 152
Cash  : 64 G
Exp.  : 360
Items : -
Weapon: -
Armour: Firedust Shield
Skills: Powerful Blow

-------------------------------------------------------------------------------
FIRE SLIME                                              (Gate from Sandy Camp)
-------------------------------------------------------------------------------
HP    : 220
Cash  : 83 G
Exp.  : 360
Items : -
Weapon: -
Armour: Anti-Fire Ring
Skills: Fire Slam

-------------------------------------------------------------------------------
FIRE WARRIOR                              (Gate from Oasis Town/Fire Mountain)
-------------------------------------------------------------------------------
HP    : 196
Cash  : 236 G
Exp.  : 462
Items : -
Weapon: Fire Sword
Armour: Fire Helm
Skills: Flame Blade

-------------------------------------------------------------------------------
FIRE WITCH                                (Gate from Oasis Town/Fire Mountain)
-------------------------------------------------------------------------------
HP    : 162
Cash  : 255 G
Exp.  : 399
Items : -
Weapon: Fire Staff
Armour: Dark Dress
Skills: Fire Staff

-------------------------------------------------------------------------------
FOREST DRAGON                                             (Evil Mountain Gate)
-------------------------------------------------------------------------------
HP    : 983
Cash  : 255 G
Exp.  : 1086
Items : Green Scale
Weapon: -
Armour: -
Skills: Poison Breath, Dragon Claw

-------------------------------------------------------------------------------
FOX WOMAN                                                      (Country Fugue)
-------------------------------------------------------------------------------
HP    : 670
Cash  : 869
Exp.  : 763
Items : -
Weapon: Muramasa Katana
Armour: -
Skills: Water Blade, Magic Might

-------------------------------------------------------------------------------
ICE DRAGON                                                 (Cherry Point Gate)
-------------------------------------------------------------------------------
HP    : 983
Cash  : 2486 G
Exp.  : 1086
Items : Blue Scale
Weapon: -
Armour: -
Skills: Blizzard Breath, Cold Wing

-------------------------------------------------------------------------------
ICE WARRIOR             (Gate monster from Snow Lady/Haunted Forest/North Town)
-------------------------------------------------------------------------------
HP    : 311
Cash  : 404 G
Exp.  : 807
Items : -
Weapon: Breeze Blade
Armour: Ice Helm, Glacier Shield
Skills: Glacier Blade

-------------------------------------------------------------------------------
ICE WITCH              (Gate monster from Snow Lady/Haunted Forest/North Town)
-------------------------------------------------------------------------------
HP    : 266
Cash  : 489  G
Exp.  : 737
Items : -
Weapon: Blizzard Staff
Armour: Anti-Ice Ring
Skills: Blizzard

-------------------------------------------------------------------------------
LONE WITCH                                   (Gate from Flower Town/Port Town)
-------------------------------------------------------------------------------
HP    : 74
Cash  : 77 G
Exp.  : 119
Items : -
Weapon: Witch Staff
Armour: -
Skills: Death Blade, Sleep

-------------------------------------------------------------------------------
LONE WARRIOR                                 (Gate from Flower Town/Port Town)
-------------------------------------------------------------------------------
HP    : 88
Cash  : 75 G
Exp.  : 150
Items : -
Weapon: Sickle
Armour: -
Skills: Killer Blade

-------------------------------------------------------------------------------
MAMMOTH TROLL              (Gate from The Last Town/Mushroom Woods/Apple Town)
-------------------------------------------------------------------------------
HP    : 866
Cash  : 586 G
Exp.  : 990
Items : -
Weapon: Silver Club
Armour: Mammoth Helm
Skills: Rampage, Avalanche

-------------------------------------------------------------------------------
PRINCESS CHAOS                                     (Chaos Field Castle Floor 5)
-------------------------------------------------------------------------------
HP    : 999
Cash  : 1372 G
Exp.  : 1990
Items : -
Weapon: -
Armour: -
Skills: Chaotic Penalty, Chaotic Light

-------------------------------------------------------------------------------
ROTTEN PEPPER                                   (Gate from West End/Marsh Town)
-------------------------------------------------------------------------------
HP    : 164
Cash  : 292 G
Exp.  : 488
Items : Sealing Mark
Weapon: -
Armour: -
Skills: Double Backhand, Seal

-------------------------------------------------------------------------------
SAURUS REX                                    (Gate from Snow Branch/Ice Field)
-------------------------------------------------------------------------------
HP    : 294
Cash  : 389 G
Exp.  : 507
Items : -
Weapon: Fire Axe
Armour: -
Skills: Fire Axe, Spinning Slice

-------------------------------------------------------------------------------
SHOGUN WOLF
-------------------------------------------------------------------------------
HP    : 327
Cash  : 319 G
Exp.  : 416
Items : Warlord's Fan
Weapon: -
Armour: -
Skills: Wild Slash

-------------------------------------------------------------------------------
SHROOM LIZARD                                  (Gate from West End/Marsh Town)
-------------------------------------------------------------------------------
HP    : 246
Cash  : 296 G
Exp.  : 531
Items : Lizard Shrooms, Lizard Leg Meat
Weapon: -
Armour: -
Skills: Poison Breath

-------------------------------------------------------------------------------
STRAY GOBLIN                                             (Gate from Farm Town)
-------------------------------------------------------------------------------
HP    : 49
Cash  : 53 G
Exp.  : 86
Items : -
Weapon: Club
Armour: -
Skills: Flurry

-------------------------------------------------------------------------------
STRAY SLIME                                              (Gate from Farm Town)
-------------------------------------------------------------------------------
HP    : 60
Cash  : 51G
Exp.  : 62
Items : Ruby Ring
Weapon: -
Armour: -
Skills: Slam

-------------------------------------------------------------------------------
STRAY SPOOK                                             (Gate from Grave Town)
-------------------------------------------------------------------------------
HP    : 45
Cash  : - G
Exp.  : -
Items : -
Weapon: -
Armour: Bell Hat
Skills: Angelic Chop

-------------------------------------------------------------------------------
STRAY WAR DOG                                           (Gate from Grave Town)
-------------------------------------------------------------------------------
HP    : 43
Cash  : 49 G
Exp.  : 77
Items : -
Weapon: Short Sword
Armour: -
Skills: Powerful Blow

-------------------------------------------------------------------------------
SUCCUBUS QUEEN                                         (Succubus Field Dungeon)
-------------------------------------------------------------------------------
HP    : 200
Cash  : 297 G
Exp.  : 187
Items : -
Weapon: -
Armour: Magical Halter
Skills: FIRE CURTAIN (Paro), Reaper Slice



===============================================================================

                 VIII. LEGAL BIT, CONTACT AND CREDITS .................. *LCC

===============================================================================

---------------
VERSION HISTORY
---------------
July 1st 2009
Version: 0.4

July 23rd 2009
Version 0.5. More details of spells learned, equipment, and dungeon sketch
maps.

October 2nd
Version 1.0. Walkthrough completed.

October 14th.
Added more details for locations of all items.

October 26th
The Pirate Cap has been found! And a couple more details added.

February 2nd 2010
Updated to change the contact details.

October 15th 2010
Added a request for donations at the end of the FAQ.

August 1st 2011
Removed donations request.
Many thanks to those who donated to the Saikyo Mog cancer fund and sent their
good wishes. I'm glad to say that Saikyo is making an excellent recovery and no
longer needs donations after a community care programme paid for most of his
medical expenses.


----------
THANKS TO:
----------
-GameFAQs for hosting my stuff.
-Atlus for publishing yet another quirky and fun game.
-Network science for the ASCII.
-LordDamien for details about an item found in Marsh Town, that elusive (for
me at any rate!) Pirate Cap, and some other corrections and information,
including the location of the Gold Key in the Haunted Mansion, and source of
two rings.
-Shotgunnova for NOT doing a FAQ for this game, and generously donating his
lists and formatting skills.
-Psycho_Penguin for convincing me to play a game with lots of PP!
-Saikyo Mog for all your help with Master of the Monster Lair, and hopefully
you'll find a few extra items with this game too: - and get more credit!
And you did, and you have:- EXTRA CREDIT! Thanks a lot for the donation.


---------
LEGAL BIT
---------
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This FAQ is copyrighted by threetimes on October 2nd 2009/February 2010/August
2011. Updated on August 2011 to include other websites.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com


-------
CONTACT
-------
If you find any errors or omissions, have any comments (good or bad!) about
this FAQ, or any questions about the game not already covered, please let me
know. Emails must be titled MY WORLD MY WAY WALKTHROUGH and can be sent to me
at: threetimes.ajh (@) gmail (dot) com