Mini Ninjas: Walkthrough by Enalia
Version 0.9, Last Updated 2010-12-05 View/Download Original File
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12-4-2010 v0.9

[email protected]

Copyright 2010 Nicole Ockerman

----------

Table of Contents

I. Introduction and contact (MN001)
II. Controls (MN002)
III. Touch Screen (MN003)
IV. Items and their uses (MN004)
V. Kuji Spells (MN005)
VI. Playable Characters (MN006)
VII. NPCs and their locations (MN007)
VIII. Tengu and their locations (MN008)
IX. Bosses (MN009)
X. Chapter 1 (MN010)
XI. Chapter 2 (MN011)
1. Earth  Wilderness
2. Earth Castle (MN011C)
XII. Chapter 3 (MN012)
1. Night Wilderness
2. Night Castle (MN012C)
XIII. Chapter 4 (MN013)
1. Water Wilderness
2. Water Castle (MN013C)
XIV. Chapter 5 (MN014)
1. Snow Wilderness
2. Snow Castle (MN014C)
XV. Chapter 6 (MN015)
1. Fire Wilderness
2. Fire Castle (MN015C)
XVI. Side Quests (MN016)
1. Yuki's Husband (MN017)
2. Atsui and Samui (MN018)
3. Nagini and Ikaru (MN019)
3. Collectible Dolls (MN020)
4. Castle Dwellers (MN021)
5. Plane of Spirits (MN022)
XVII. Things I can't figure out (MN023)
XVIII. Copyright (MN024)
XIX. Credits (MN025)
XX. Version Update Info(MN026)

----Introduction and contact----  (MN001)
Hello there. This is the first time I've written a guide, so if it's a little
weird, well. Then again, I'm weird myself. I wrote this guide because I
couldn't find a single one for the DS version of this game on the net. What I
did find was a lot of people asking the same questions as me, questions I could
help with, and guides for the PC version, which is different in a few ways. So
I decided to write this. I tried to make it so you could use this guide in one
of two ways. Either as a step by step walk through, or to check for those
couple little things you're missing. However, as I decided firmly on this in
the middle of writing it, not all the random quests are laid out in detail
(Not to mention I'm still missing information) in the extras. If you have any
questions, or know something I don't, please feel free to contact me at
[email protected] I would appreciate it a lot, and will update this as
I get more information.


----Controls---- (MN002)
(As I can think of no where else to put it, dying really isn't a big deal in
this game. At all. You can simply choose to continue, and you will appear
close to where you died, with half your health and Ki. Whatever Samurai you
were fighting [excluding bosses] will maintain damage.)

D-Pad - Basic movement. Double tap in any direction to sprint. Will use light
Ki to maintain however. As such, until you're given access to Ki, you will not
be able to sprint. (Also, a small tip with sprinting. Particularly when you
have more Ki, after sprinting it all away, if you're safe, meditate it back.
It saves a bit of time, as the natural regeneration time is a bit slow)

B button - Jump (Jumping while running at a wall has different effects. If
jumping from an angle, and holding B, you will run sideways on the wall. If you
run straight, you will run up the wall.)

A button  -  Attack using main weapon, (When an enemy is blocking, hold A to do
a charged attack which will break through their block) pick up items, speak
with NPCs.

X button - Ranged attack. Holding this down will allow you to aim. However,
note that when enemies are nearby, ammo will automatically be thrown at them,
whether or not you were focused on them. This can be both useful and annoying.
Also note that if you move the cursor over more than one target, multiple
shuriken will be thrown to hit each.

Y button - Cast spells. (Hold down for aimed spells, such as Fireball)

R button - Block

L button - Tapping this will cause the screen to face forward. Holding it and
using the D-Pad will allow you to move the camera around. Be wary however. In
small spaces, like tight paths, it wont allow you to control the camera in this
way. You will simply walk. Careful not to walk off a cliff.

X+A button - Jikoku attack. Uses Ki, can target many enemies at once. Obtained
at level 5.

----Touch Screen---- (MN003)
The touch screen has multiple functions in Mini Ninjas. On the left side of the
screen will be (as you get them) the faces of the three playable characters.
Touching one of their faces allows you to switch from person to person.

In the middle of the screen will be a circle with a bag icon. Touching this
will take you into your inventory, showing potions, fruits, potion ingredients,
and spells.

Two squares will eventually be below the inventory (Hiro only). One for spells,
one for ranged weapons. Whichever you click will cause a large, divided square
to form around the inventory. If ranged weapons are selected, it will show the
three different types on ammo that Hiro/Suzume can use. Selecting the spell tab
will cause it to show the different spells Hiro can use. Tap whichever you want
to use.

On the left side of the screen are another three functions.
Top most is meditate (Hiro only) Meditating recharges Ki. It can not be done
while the Kuji shield is active.

Below that is the Ninja Hat. This hat is actually very useful. It will deflect
high flung arrows. Keep in mind, for every arrow it deflects, it will become
damaged, as indicated by it filling with red. If it "breaks" it will vanish
until it has recharged. If you are safe, simply remove it to allow it to
repair, and then put it back on. It can also be used in deep water as a boat.
(Will change into a cape in the Snow Wilderness, after you've had the cape
made.)

Below this is the map, which, while rather unspecific, can actually be very
useful. Shows all previously located Tengu locations.

----Items and their uses---- (MN004)
Fruit - 9 of each can be held. If you are hurt, fruit will automatically be
eaten.
Apple: Restores one small heart.
Blueberries: Restores one small heart.
Cherry: Restores one small heart.
Honey: Restores a small amount of Ki. (Not automatically eaten)
Nuts: Restores one small heart.
Peach: Restores one small heart.
Pear: Restores one small heart.
Raspberries: Restores one small heart.

Potions - 9 of each can be held
Minor Healing Potion: Restores 3 big hearts.
Major Healing Potion: Restores all hearts.
Weak Ginseng Extract: Restores small amount of Ki
Strong Ginseng Extract: Restores all Ki
Strange Brew: Temporarily multiplies striking power by 3
Barkskin: Creates thick natural armor that temporarily shields from blows.
Supreme Health: An extremely rare potion that adds a big heart permanently.
Supreme Ginseng: Permanently increase your Ki.
Supreme Stamina: Permanently increase Shadow Ki regeneration speed.
Supreme Spirit: Permanently increase Ki regeneration speed.

Potion ingredients - 99 of each can be held.
Anemone
Blade Moss
Blue Petal
Burdock
Ginseng Root
Hermits Cap - Rare
Mountain Fire (Only in Fire Wilderness)
Oyster Mushroom
Sacred Lotus - Rare
Sage
Shitake
Spears of Ashida
Stone Cap
Tiger Lily
Watercress
Water Flute - Rare
Wild Mint Root
Wild Parsley

Ammo - 99 small ammo can be held. 9 special ammo can be held.
Shuriken (Hiro) Can target multiple enemies.
Super Shuriken (Hiro) Can only target 1 enemy.
Bombs (Hiro)
Darts (Suzume) Can target multiple enemies.
Sleeping Darts (Suzume) - Put enemy to sleep. Can only target 1 enemy.
Smoke Bombs (Suzume) - Causes a cloud to be in Suzume's vicinity which stuns
enemies.

----Kuji Spells---- (MN005)
Possession: Allows you to possess an animal, allowing you to travel through
small cracks that Hiro can't fit in.
Teleportation: Uses no Ki. Allows a Tengu Mage to teleport Hiro to any Tengu
Mage he has already met.
Fireball: Launches a fireball.
Exorcism: Uses Kuji to launch a projectile that will defeat ghosts.
Energy Shield: Forms a shield around Hiro which causes damage to affect Ki
instead of HP. When Ki runs out, the shield will vanish. No perpetuation cost.
Can not meditate or use other spells when active.
Tornado: Uses a large portion of Ki. Conjures a tornado that attacks any
Samurai nearby. Powerful.
Kuji Disruptor: Returns large and massive Samurai to their animal form. Uses a
lot of Ki.
Meteor: Summons a large meteor that lands on nearby foes. Uses a large amount
of Ki.
Freeze Time: Freezes time. Nifty. Drains Ki until you either deactivate it, or
you run out.

----Playable Characters---- (MN006)
Hiro - A young Ninja being trained under the Ninja Master. Has the ability to
control Kuji. Main weapon is a Katana, and can use Shuriken and Bombs as ranged
weapons. Only character able to activate portals made by defeating Plane of
Spirits puzzles.
Futo - Hiro's best friend, Futo is strong, and uses a large hammer as his
weapon. He has no ranged weapons. Best against massive Samurai.
Suzume - A female Ninja, and Hiro's friend. After helping Hiro, she decides to
join him on his journey. Main weapon is her blow dart gun, which she uses to
hit people with. Her ranged are Darts, Sleeping Darts and Smoke Bombs.

----NPCs and their locations---- (MN007)
I considered making a section dedicated to every little quest in the game, but
some of them are so menial and along the way, that I'd practically be writing a
second walkthrough if I did that. As such, if you're looking for a specific
quest that wasn't large enough to get it's own section, simply Ctrl+F the
character the quest is related to.

 - Ninja Village (Once you finish here, you won't come back)
Ninja Master: Can only be interacted with in the tutorial portion of the game.

- Earth Wilderness
Village Elder - In front of the well in the middle of town.
Daisuke - in front of the hut to the left of the entrance to town (When facing
the entrance)
??? - Man hiding in a barrel behind Daisuke's hut. - Possible partner for Yuki
Tora - A ninja and one of Hiro's friends. Found in the Samurai camp in the
Bamboo Forest.
Kentaro - In the cabin in the middle of the Bamboo Forest.
- Only appears after finishing in the Earth Wilderness.
Yotaro - Was the man in the barrel. Now standing near the shed which he hid
behind.
Bado the Beastmaster - Appears in Lumbering Fool's lair.

- Night Wilderness
Denisu - In the small forest just inside the Night Wilderness.
Miina - On a small island halfway down the rapids.
Otto - Large island at the end of the rapids.
Tsuma - On the cliff leading to falls before the Night Village/Night Village.
Kikkawa - Inside the tunnel just before the Night Village.
Village Elder - In front of the well in the middle of town.
Aniki - Night Village Graveyard
Jide - In a bush to the left when first entering the Night Castle.
- Only appears after finishing in the Night Wilderness.
Mukoe - In front of the hut near the broken bridge in the Night Village.
Koyuki - In front of the hut near the broken bridge the Night Village.
Yuki - Standing on the remnants of the broken bridge the Night Village.
Keiichi - The small clearing before the alter in the Night Village.
Kake - In Windy Pants' lair.

- Water Wilderness
Kunoichi - On the bridge in the Water Village. A ninja and friend of Hiro's
Village Elder - In front of a hut by the Koi Pond
Mayumi - Alter side of the chasm.
Kasu - Flooded Village - Possible partner for Yuki.
Shoei - At the foot of the statue just inside the water Castle.
Rikku - Left out of the door from the room at the top of the long stairs in the
castle.
Kurisu - The room just before the boss in the water castle.
- Only appears after you finish in the Water Wilderness.
Keiko - The ramp in Timid Swimmers lair.
Yoshiko - By the first valve in Timid Swimmers Lair
Akiko - By the path to the third and fourth valve in Timid Swimmers Lair.

- Snow Wilderness
Dayamaka - Second right at a dead end in the forest just past camp.
Kunitto - Caged in the Samurai Camp.
Nyaki - Small cave past the Samurai camp. Potential boyfriend for Yuki.
Nideru - Niche in the wall before the Samurai camp.
Shun - A Ninja friend of Hiro's. Blocking the path to the snowy areas of the
Snow Wilderness.
Sumi - Top of the first cliff in the snowy area.
Legendary Tree - To the left in the clearing around the rock formation.
Furosuto - Down a hard to see path before the Ice Elemental.
Nagini - Down a small path next to the ramp by the first impassible door in the
Snow Castle.
Lozaki - Only reached by dropping from the far left of the ledge where you
access the bridge.
Atsui - House somewhat near the tunnel into the courtyard of the bosses lair.
- Only appears after you finish the Snow Wilderness.
Kage - Screeching Owl's lair

- Fire Wilderness
Hasu - Middle of the Bridge/Front of the bridge in the snowy area of the Fire
Wilderness.
Usagi - Bottom of the long ramp in the cave.
Leeli - Second right past the jumping stones in the lava room.
Yamamoto - Near the massive lava river, right side of the small ring of land
around a lava pit.
Toshimi - Left of the tall bridge.
Samui - Left over two lava rivers from a wall jump nice.
Gosu - Just before the cave entrance.
Ikaru - Behind the Samurai camp in the cave. (Cliff level)
Fuu - Samurai camp in the cave. (Floor level)
- Appears after defeating the Living Tower and then leaving.
Tamago - To the right of the entrance to the Fire Castle.

----Tengu and their locations---- (MN008)
A nice thing about the Tengu, is after you've found them, they're marked on the
map. However, due to having to free almost all of them to get exp bonuses and
unlock the doors to bosses lairs, I'll mention where they are for those simply
needing help locating Tengu. F by their name indicates that they were free when
found, C by their name indicates that they were caged. (I will admit
inconsistancy on the C and F business due to thinking of shortening description
with this after the fact. Feel free to tell me if they're mislabled.)

- Ninja Village(Once you finish here, you won't come back)
Tengu F - Found near the alter, this one will only ever be seen in the Ninja
Village

- Earth Wilderness
Tengu Hermit F - Just inside the Bamboo Forest from the town.
Tengu Mage F - Left past the first barricade in the Bamboo Forest.
Tengu F - Just outside the tunnel from the Samurai Camp
Tengu Crafter C - Not too far from the Tengu.
Tengu C - Next to the first castle gate.
Tengu Mage C - Next to the second castle gate.
Tengu C - A ways back from the second castle gate and the Tengu Mage.
Tengu C - Shortly past the second castle gate.
Tengu F - In front of the third castle gate.
Tengu Mage F - Near the Earth Elemental
Tengu F - Near the gate to the rapids.
Tengu F - On the island where you get the Clay Flower.
Tengu Mage C - At the end of the rapids.
Tengu C - Down a path past the Earth Elemental.
Tengu Mage F - Shortly after the bridge on the way to the Earth Castle.
Tengu Crafter C - A ways left of the inner gate in the Earth Castle.
Tengu C - In an alcove behind the Earth Castle on the left side.
Tengu Mage C - In an alcove along the right wall of the Earth Castle.
Tengu C - In an alcove behind the Earth Castle on the right side.
Tengu Mage C - Just before the Earth Wilderness Boss.

- Night Wilderness
Tengu Mage C - In a small alcove to the right of where you start in the Night
Wilderness.
Tengu C - In an alcove near the exit from the small beginning forest of the
Night Wilderness.
Tengu C - Halfway down the river rapids.
Tengu Mage C - Large Island at the end of the rapids.
Tengu Mage F - Night Village.
Tengu C - At the end of the chasm in the Night Village.
Tengu Crafter F - Night Village Graveyard.
Tengu Mage C - Down the right path just inside the Night Castle.
Tengu C - Past the first acid pit in the night Castle.
Tengu Mage C - By the group of buildings near the switch in the Night Castle.
Tengu C - On a ledge near the acid pit before the boss.
Tengu Crafter C - On a ledge in the middle of the acid pit before the boss.
Tengu Mage C - In front of door to the boss.

- Water Wilderness
Tengu C - At the end of the right rice field.
Tengu Mage C - End of the path on the cliff near the rice fields.
Tengu Crafter F - Near the Alter in the chasm.
Tengu Mage C - On top of a submerged house in the Flooded Village.
Tengu C - On top of the stone structure/location of the second switch.
Tengu Mage F - Right out of the door from the room at the top of the long
stairs in the castle.
Tengu Mage F - The room just before the boss of the Water Castle.
Tengu Crafter C - Cell in the Water Castle.
Tengu F - Cell in the Water Castle.
Tengu C - In a dead end left of the entrance of the escape tunnel.
Tengu C - Outside of the escape tunnel.
Tengu C - Outside of the escape tunnel. (There are two in this room)
Tengu Mage C - End of the path on the cliff outside the escape tunnel.

- Snow Wilderness
Tengu C - In a dead end towards the end of the forest at the beginning of the
Snow Wilderness.
Tengu Mage F - Just past Shun on the way to the snowy areas of the Snow
Wilderness.
Tengu Crafter C - Near the large gate in the first clearing of the snowy
canyon.
Tengu Mage C - To the right of the Ancient Tree and left of the alter.
Tengu F - To the right of the entrance to the area with the alter.
Tengu C - Near the Ice Lotus.
Tengu Mage F - Middle of the labyrinth after the Snow Spirit.
Tengu Mage F - By the frozen pond past the red arch in the Snow Castle.
Tengu Crafter F - Up a ramp by the first impassible gate in the Snow Castle.
Tengu Mage C - To the left of the second impassible gate.
Tengu C - In front of the third impassible gate.
Tengu Mage F - Just past the spirit portal.
Tengu Mage C - Just outside the inner courtyard of the Snow Wilderness Boss.

- Fire Wilderness
Tengu Crafter F - To the right of the entrance to the Fire Wilderness.
Tengu Mage F - To the left of the entrance to the Fire Wilderness.
Tengu Mage C - at the dead end by the large lava lake, near the spirit portal.
Tengu C - Left from the spirit portal in a dead end.
Tengu Mage F - Accessible only by dropping off the ledge near the wall jump
niche.
Tengu C - In the Samurai cliff camp accessed by the Jikoku attack.
Tengu Mage C - Down the path past the Fire Spirit.
Tengu Mage C - Left side of the entry room to the Fire Castle.
Tengu Crafter C - End of the spike box labyrinth in the Fire Castle.
Tengu C - In the lava room with spiked floors in the Fire Castle.
Tengu C - In the back room of the rice paper hall corridor in the Fire Castle.
Tengu Mage C - In the third room of the rice paper hall behind a wall with a
crack in it.
Tengu Mage C - To the right of the doors to Lord Ashida's chamber.

----Bosses---- (MN009)
Lumbering Fool (MN009LF)
Windy Pants (MN009WP)
Timid Swimmer (MN009TS)
Screeching Owl (MN009SO)
Living Tower (MN009LT)
Lord Ashida (MN009LA)

----Chapter 1---- (MN010)
First things first, you're told to find the Ninja Master, who's in the Dojo.
Leaving Hiro's hut, turn right, and you'll see it straight ahead. As noted, you
can't miss the large bell out in front of it.

Once you arrive, the Ninja Master will greet Hiro, and tell him he still needs
training before he can help his friends. He will then ask you to fetch some
flowers, and force you into your first gathering lesson.

Leave the dojo, and circle it to find all 6 flowers. Return to the Ninja Master
who will explain how you gain experience, and then ask you to fetch his
medallion that a magpie stole.

Leave the dojo and make a left u-turn so you're facing a path that leads back
behind the Dojo. Follow this to the end to find the magpie with the medallion.
When you approach, the magpie will fly away and leave the medal behind. Hiro
will automatically pick it up. You can now simply drop down this ledge, which
leaves you behind the dojo, and return to the Master.

Once you return, the master has finished the potion, a Strong Ginseng Extract.
Drink it, which will unlock your Ki. Speak to the Ninja Master (You may have to
walk away from him, then approach him again to get the option to speak to him
to pop) who will then explain meditation. Once you've recharged your Ki, speak
to the Master again, which will lead to a cut scene

After this, Hiro wants a nap. Head back to his hut. Grab the peach on the table
before you approach his bed. (Fruit and honey is picked up when walked over)

When you approach his bed, another cut scene will begin in which the village is
under attack. Enter the Dojo for yet another scene. You will receive the black
Tengu Feather, and be told to fetch Futo who's on the other side of the river.

Leave the dojo and head for the building straight across from it with the water
mill. When you approach the doors, they will open, allowing you access to the
far side of the river. Head straight towards the home in front of the
watermill, and on the left side, you will find some honey. (Which respawns
after a few seconds, if you wish to hang around and max out your honey supply.)
Turn around, and head right to a dead end to find some Burdock. Turn around
again, and head forward. You'll notice Futo sitting under a tree on a small
hill. Walk past him, and find the Wild Mint Root behind the bush. Follow the
wall left, and behind the hut near Futo is an Anemone.

When you are ready, approach Futo who will then become a playable character.
Click on his face on the touch screen if you wish to play as him. I spent most
of the game on Hiro myself. Go back to where Futo was sitting to grab his
apple, and then head back to the other side of the river.

Once there, follow the worn path to the right. When you reach the large gate,
Futo will break the board holding it closed for you to get through.

Follow the path till you come to a small open area with some ledges. At the
bottom of the area is some Burdock. Go back up, and jump to the ledge where a
brown wall awaits you, with instructions on how to run up a wall. Once up the
wall, jump from that ledge to the next, and walk forward to meet your first
Tengu.

Speak to him, and he will instruct you to go to the alter (Located upon a ledge
to the Tengu's right, your left) and put down the feather.

Directly behind him, you will find a small gap. If you jump at one of the
walls, and press B again, Hiro will jump to the other wall. Repeatedly pressing
B will cause him to climb the gap as such. Going forward from there, you'll
come to a spot where you must run sideways along the wall. Be sure to hold B
when you jump at the wall, or you will simply jump off.

Now that you are at the alter, approach it, and you will be prompted to drop
the feather. Do so, and Hiro will meditate, transforming the feather into a
spell. Now you can return to the master. If you look towards the Tengu from the
alter, you'll see a cave in the distance. Head there.

Following the path, you'll come to another door which Futo will open. This will
dump you onto the path which you originally took, and taking a left and
following it will lead you back to the dojo.

Speak to the Master, and he will instruct you on how to use your first Kuji
spell, Possession. Activate the spell, and walk over to the cat. This will
start another cut scene

Try to leave the Dojo, and the Ninja Master will stop you to give you a Katana
and some Shuriken. Note that while they can kill, Shuriken aren't really all
that great a weapon. Not unless the enemy is trapped in a spot you can hit them
with them.

Go ahead and meditate really fast, as possessing the cat will have drained you.
If you wish, you can go back to Hiro's hut for another peach, and the tree
where you found Futo for another apple. (Like the honey did, they regenerate
after a few seconds) Then you'll want to head towards the village entrance.

At the bridge, head right, to the path besides the dojo to find the raccoon
sitting near a hole in the wall.

After you exit the hole, you'll see a small scene, and then be given
instructions on how to fight. Kill the Samurai who will turn into an animal,
and then head to the open area with the two levers and the crate. Grab the
Anemone below the high lever, and walk over the crate which has shuriken in it.
The lower lever can simply be attacked to set off the initial traps. The
second, you'll have to throw a shuriken at, by holding X and aiming.

After you've set off both traps, you'll go through a scene with Hiro, Futo and
the Ninja Master. The Ninja Master will tell you you must go and help the
others, and the next day, he and the Tengu will send you off, but not before
giving you your ninja hat, which is very useful.

You will be prompted to save your game (They took long enough didn't they?) and
Chapter 2 will begin.

----Chapter 2----  (MN011)
Chapter 2 drops you in a small village, right in front of the Village Elder.
He'll have a gold ringed symbol above his head. Gold symbols mean quests you
need to do, Blue are essentially side quests. He'll ask you to help retrieve
control of the bridge, which the samurai took over. Before doing that though,
why not take care of a few other needy villagers?

Turn around so your facing the way Hiro and Futo came from, and head to the hut
to the left. A man, Daisuke, asks you to bring him some white flowers that grow
near a cave. Around his hut, you'll find 4 sprigs of Burdock, and what appears
to be a man hiding in a barrel.

Head in the direction the fence around Daisuke's hut allows towards another hut
with a cave behind it. In the cave, you will find 3 Kyushu growing. Pick them,
and head back to Daisuke. On your way, might as well cut through the two small
fenced off fields near the cave and pick the Sage growing there. Return to
Daisuke and give him the flowers. In return, he'll give you a minor healing
potion and some exp.

If you go to the hut behind Daisuke's, you'll find some Anemones growing behind
it, but that's it for up there. Down the hill to the river from there is
another hut, around which grows wild mint root. (One is down the small ledge
near the water)

Following the riverbed past the bridge, you can find Watercress growing. Past
the hut near the bridge and well is a tree with peaches on the ground. The tree
has something written on it, though it's hard to read. I don't believe it has
any significance, but it looks like it said Hiro and Suzume forever. D'aww.

Continue down the riverbed for more watercress, and then cross by either
swimming, or using your hat as a boat near the falls. Climbing the walls around
here will get you some Blade Moss.

When you're done there, the hut on the other side of the river has a cherry
tree growing in front of it, as well as three Anemones.

After that, head towards the bridge to fight the Samurai. Now. Beyond this is
your first time really fighting Samurai, and you'll find that the tutorial
fight covered the basics, which is about all there is to it. Basics. You wont
run into any of the more complicated (And by complicated, I mean they actually
block sometimes, and some are larger) fights yet, and by the time you do,
you'll have probably picked up how to take care of everything.

After defeating them, and before speaking to the Village Elder, head to where
the river ends at some rocks. On the side of the river where the Samurai were,
there is a little ledge you can climb for two Tiger Lily's.

After you get them, head back to the Village Elder. He will give you some exp,
and tell you to find the Tengu hermit who lives in the bamboo forest on the
other side of the bridge.

Head there, and you'll find him shortly in the rather simple area. He requests
you find his 5 idols, the first of which is right near him. The next cuts
across and up the path from the first. (Also, near here in some bushes by a
rock where butterflies are flying about, you can find some Blueberries.)
Continue up on that side of the path and you'll come to the next. Continue
further, and there shall be another. From here, cross the path to the right and
down a bit to a small open area. You'll find one on a small rock, as well as 3
Spears of Ashida around that spot. (Two on the rock, one back in the corner)
After that, head back to the Tengu Hermit.

Speak to the Tengu Hermit to receive exp, and be told that another Ninja went
further into the forest, and you should help him, or tell the Village Elder.
Tell the elder for some bombs first, then head further into the forest. Be
warned. Samurai will be waiting for you this time.

As soon as you get past the spot that used to be barricaded, turn left, and
you'll find your first Tengu Mage. Tengu Mage serve two major purposes. Saving,
and teleporting, though you wont be able to telelport till later in the game.

Go ahead and save, then hop up on the rock near him and grab the Ginseng Roots.
Head to the cabin behind the Tengu mage, and head to the left. You'll find some
Stone Cap growing. After, as you can't enter the cabin yet, head over to the
Samurai camp and fight off the Samurai. (Also note the crate of shuriken in the
Samurai camp)

After defeating the Samurai, and before freeing Tora, there is a tree with some
nuts around it. After picking them up, go break the cage (just bash it with
your katana) and speak with Tora. He will ask you to go see if the villager who
barricaded himself in the cabin has his claws.

Go to the cabin, and speak with Kentaro who has the claws and will give them to
you. Also note that on a table in the cabin is a book of bad poetry. This will
come in handy later. (Yay! This was one of the reasons I decided to write
this!)

Head back out to Tora and return his claws, and he will express concern about
the village, and ask Futo to help him, as he is injured. Switch to Futo, who
will pick him up. Futo will then act on his own, and you must follow them back
to the Tengu Hermit, and kill the Samurai who pop up along the way. It's a
slow trek, and don't venture too far ahead, or Futo will stop.

Speak with Tora once you get to the Hermit, and he will ask you to go to the
castle in the Bamboo Forest. You can go back and speak to the Village Elder
after this, but as far as I can tell, there was no exp gain from it.

Continue back to the Samurai camp, and then into a cave. Just past the gate
are some Spears of Ashida, and some more just past the first. Once you exit the
tunnel, you'll find more Spears of Ashida to your left, as well as a Tengu.
He'll just ask you to save his friends who were captured.

Head forward, and soon you'll be accosted by some Samurai to the left of the
path. After killing them, you'll find two cages. One has a pig, the other a
Tengu Crafter. Free both, and speak to the Crafter who will thank you with a
Sacred Lotus. He will then offer to craft potions for you. Right now, you'll
only have the stuff to make 3 of the potions, and likely not enough for some of
those. Make anything you want to (No worries about ingredients beyond the rare
things like the Sacred Lotus. Anything you pick from the ground regenerates
whenever you leave the area.)

To the right of the path from the Crafter, you'll find some Burdock, and
following the wall to the gate and the Samurai are two more. Once you reach the
gate, fight the Samurai.

Free the Tengu, and speak to him, then break the jars around the gate for some
fruit.

Now it's time for your first trip into the Plane of the Spirits. This is the
only thing I found really required Stylus use. (I just poked the icons with my
nails for everything else I needed) Essentially, these are little puzzles that
you must first set up, then figure out.

Start by using your stylus to go over the 'bold lines' For this one, that's
just the little tent shaped piece, and the ground. Once done properly, a little
spirit representation of Hiro will run on screen and stop in front of the
'house' Now select the knife. Cut at the 'thin lines' to cause the house and
the ground it's on to fall away. It will reveal a moving spirit, and a bold,
dotted line. Use the brush to paint over the bold line, which will cause a
bridge to form. But watch out for the spirit. If he touches 'Hiro' you'll lose
and have to start over. Just time it right.

Once you've succeeded, you can activate the spot where the spirit was. This
will warp you to the other side of the gate.

Now, I recommend that if you haven't been using your Ninja Hat up till now,
that this is a great place to start putting it into practice. There are a
couple spots with archers, and the hat can be really helpful against them.

Now swing right and grab the crates of ammo and Burdock, and free the fox.
Directly up the stairs, you'll fight some Samurai. Head left off the path and
get the two Shitake off the ledge, then turn around and head left past the rock
for some Stone Cap. Keep going straight for some more, then turn right and
climb this wall where some archers will be waiting for you, as well as some
more Stone Cap.

Head back to the path, and as soon as it reaches the top ledge, turn right for
some Stone Cap. Just beyond there is a trapped Tengu Mage.

Approach the gate, and some Samurai will spawn. After killing them, smash the
jars for fruit.

Skip the Spirit for a moment, and keep heading forward from there, where some
Samurai will spawn. After they're dead, free the raccoon and the Tengu and get
the Tiger Lily.

Head back and meditate to head to the Plane of the Spirits once more. Again,
paint the bold lines to reveal the ground and two houses. Again, cut them away.
And once more, draw bridges, timing it so that spirit Hiro isn't touched by an
angry spirit and killed.

Activate the portal and head directly right to free a trapped rabbit. After,
head towards the path, but look for the bamboo with the nuts laying about it.

Head up the path till you come to the Samurai and the trapped Tengu.

Across the path from the Tengu is a waterfall, around which are 2 Blade Moss.
Head back and start up the path and you'll run into some Samurai. After
defeating them, if you hug the right wall, you'll come to a small ledge with
some Ginseng Root on it. Below the ledge are more Samurai, another Ginseng
Root, and a trapped pig.

After, head down to the gate where you'll find another trapped Tengu. Across
the water from him, on both sides of the little piece of land, you'll find two
Oyster Mushrooms. Grab them, then head back to the gate and meditate.

As before, paint the lines until Hiro appears. Now, paint in both bridges.
Next, switch to the wheel tool to turn the gear.

Go through, and then walk to the water. Cross, and walk down, gathering the
Watercress along the way. At the bridge, come back to the other side, grab the
water cress near there and then head for the gate in the distance. Fight the
Samurai, then free the Tengu who will tell you you need orbs to open the gate.

Head back towards the bridge, and go talk to the Tengu Mage. He'll give you one
of the orbs. Grab the 2 Burdock in front of him, as well as the other a bit
further away from him towards the Earth Elemental.

Go speak with the Earth Spirit, who will demand a clay flower. He will then
give you the third orb.

Go put the three orbs in the gate, then open it, put on your hat, and get ready
to go rafting. This is generally straightforward, with nothing much to do but
avoid rocks. However, there is a spot, just after a small drop, where you can
come on land, and a Tengu is there. This is where the Clay Flower is.

Walk back from the Tengu, and you can see a small alcove with a purple flower
in it. However, a rock near this spot hides some Samurai and raspberries. Kill
the Samurai and get the berries.

Pick the flower, the head left, up a small path. Follow the path to a pit. Jump
the pit, release the chicken, pick the Tiger Lilies, and grab the ammo if
needed.

Head back to the Tengu, and climb the ledge behind him. (Easiest from close to
where the Clay Flower was) Up top, there are four Anemones.

Now back to rafting. At the end of this rafting trip, you will come to a small
island on which 3 Samurai guard a trapped Tengu Mage and an Alter. Kill the
Samurai and free the Mage and speak with him. He'll give you the Orange Tengu
Feather.
Grab the ammo and Oyster Mushrooms, then meditate at the alter, turning the
feather into the Teleportation spell.

Speak to the Mage, and have him teleport you to the other Mage at Spirit
Valley. You'll notice that the Burdock near the Mage has respawned. This is
also true with any other ingredient/fruit/Samurai.

Head to the Earth Spirit and get ready for your first Plane of Spirits battle.
It's simple really. Paint the lines for the Earth Kanji, and they will form
into a warrior. After that, Hiro will run in. There will be some dashed lines
forming a rectangle in front of him. Quickly trace them to form a block.
When the spirit hits it, his weapon will rebound, stunning him. During this
time, little spirits will form over him. Switch to the hammer tool, and hit the
spirits as fast as you can (6 times causes them to pop) Each time one vanishes,
the spirit takes damage. (Don't switch to a new spirit until one is gone. They
vanish after the Elemental Spirit regains his wits. Repeat until he is out of
HP. A single hit to Hiro however will cause you to have to start all over. They
will wake up faster and faster after each knock out.

After you win, you will be allowed to pass. Follow the path forward, till you
come to a Samurai. After him, go forward again until you come to a couple near
a caged Monkey. Be careful not to fall down into the water, or you'll have to
raft back to the tele-Tengu again. Defeat the Samurai and free the Monkey.

Follow the path until you come to some Spears of Ashida near a path. Kill the
Samurai waiting there, then follow it to some Ammo and a trapped Tengu.

After you come back to the main path, an archer will appear on a ledge. Kill
him, then follow the path till a small bunch of trees with nuts around them.

Keep going till you come to a small clearing off the path where you can find
some Wild Mint Root.

Head towards the bridge, and fight the waiting Samurai, but before crossing, go
left and rescue the chicken. If you continue past the chicken, you'll find a
downward sloping path at the end of which is some more Wild Mint Root.

Head back and cross the Bridge.

Once across, if you double back up the ledge nearby, you'll find some Spears of
Ashida. Up ahead from there is a Tengu Mage who will warn you of a massive
Samurai. Near him you'll find some Wild Parsley, and just across the path from
him is some more Parsley, and some Wild Mint Root.

Follow the path and you'll come across some 2 Spears of Ashida, shortly before
a gate guarded by Samurai.

Before going through the gate, there is a box of Ammo. On the the other side of
the gate are two jars, one with fruit, one with honey. There is also more ammo
and some Spears of Ashida.

Go forward and you'll shortly see the massive Samurai. In my opinion, while
Futo takes no less damage, he does in fact kill these guys faster. I'd switch
to him were I you. And remember. Dying doesn't actually mean crap in this game.
Heck. The enemies even keep their damage