Might & Magic: Clash of Heroes (DS) Walkthrough.
1.00: Basic Walkthrough - Up and running, extra's will be added shortly.
1.01: Added Epilogue and made the Units in the Walkthrough, easier to read.
1) Intro
2) Shortcuts to the Walkthrough
3) Walkthrough
a) Prologue
b) Sylvan
c) Haven
d) Necropolis
e) Inferno
f) Academy
4) Bounty Hunter quests [not yet added]
5) Artifacts [not yet added]
6) Hero/Unit List [not yet added]
7) Epilogue
8) Credits.
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1) Intro
Starting off with an idea I got from the game, when I first started playing
it. Let's put all of the ridicules about the game a side, pointing to the
people who HAD great hopes for this game and then hated it, when it turned
out to be a puzzle game. Well, it's not. It has some luck factor, but so
does Tetris and Bejeweled, but only when you're in Tetris and you have
EVERY column filled, except the most outer one, and you're waiting for the
Rectangle-shaped one to come.. that's a bit what this fighting still about,
but mostly, I think, the game is about a well-driven story, variety of
classes, worken-out-characters, so an RPG. And, a great battle grid,
choosing which units to control and where to attack first or defend, so an
TBS. Both of which I really like, so without further blabbering about the
Genre, let's take a dip of the Sea called: Might & Magic: Clash of Heroes!
[][][]Sometimes I talk in this size of letters which basically means; This
Isn't Part of the Walkthrough, but I Still Found It Very Funny To Say[][][]
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2) Shortcuts to the walkthrough
If you're stuck on a part but you're too lazy to search. Use Ctr + F and
type in the code and your Browser will re-direct you to your Salvation!
001 Sylvan
002 Unit Basics
003 Champion Basics
004 Battle Puzzle Basics
005 Nelir's Battle Puzzles
006 4-log Puzzle
007 Ranger's Battle Puzzle
008 Haven
009 Guard Patterns
010 Rolly's Battle Puzzles
011 Roderick's Battle Puzzles
012 Necropolis
013 Sir Reginald's Battle Puzzle
014 Kozmo's Triple Link
015 Inferno
016 Dillon's Battle Puzzle
017 Academy
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3) Walkthrough
+-/ a) Prologue \-+
The story takes place in Ashan [don't lose your attention, this is REALLY
important, try playing Brutal Legend without knowing the Lore. OR any FF-
game], where Elves, Knights, Wizards and even Necromancers live across the
world. Although, in another dimension, Demons roam the bottom of their dark
dimension. Although during some events called "Blood Moons", nothing
special just lunar eclipses, the walls of their so called prison breaks and
they drive Ashan in to war. During the previous the Blade of Binding was
forged. With this blade, the wielder could control Demons, but when it fell
in to the hands of the Demons, not many good stuff happened. Although the
citizens of Ashan reclaimed the sword, after vanishing all the demo-gooey
and was given to a handful of allies. These swore to protect the Artifact
at ALL costs... [now we got to play]
We start our story in the woods of Illodan, the home of the Elves. The
knights of the Griffin Empire are arriving at the scene to the Elven
settlement. You're Anwen, a young elven girl, waiting for these knights,
side by a side is your father Lasir. Lord Edric comes for a visit with his
son, Godric, and his siblings; Fiona and Aidan. Anwen and Godric wander
off to the portal to await Delara and Azh and their daughter: Nadia. Well,
you wander off, nothing much to do, except follow the track and talk to the
elf with the Yellow Question Mark above his head. He'll give you a core
unit; Hunter.
-----Hunter-----
Core Unit
Charge: 1
Att. Power: 2
Def. : 1
----------------
Follow the path till the portal, the wizards will arrive here, except for
the father [god knows why not] and your first battle will start. It's
fairly simple, just follow the guide lines. If you're new to the game, I
suggest using the tutorial is Plan Number 1. And then, thy camp was on
fire, oh no! Run! You'll encounter some more Demons back to the fire,
giving you more tutorials based on making Walls and Removing your own
Units. When returned to the camp, everybody is Dead, burned to ashes,
smohoooke on the waaater. [ahum] Except for Aidan and Fiona. Delara orders
everybody to rush back to the portal! This is where Azexes will start
chasinh you in the cutscene. [Azexes is funny,he is the big red demon
thingy]. Delara and Godric attack Azexes while the other try to escape.
Though Delara dies in combat, suddenly a light bursts out of Delara into
Nadia and the three of them, because Anwen stays behind, excape through the
portal to safety. This is when she flees to her Cousin, Fidan.
Also, this is where you see that someone sent Demons to attack, because
that thing does not yet have what (s)he wants.
+-/b) Sylvan\-+ [001]
Aaah, you're first Quest; [Warning The Elves]. Find your cousin, really
simple, in the top-screen you will see a mini-map with a bright yellow
cursor, this is your Main Quest location. Follow the road up to it. After
your first step, a group of Pixie's joins you, because they were under
attack of Demons, be ready for another Tutorial Fight! Oh, and:
-----Pixie-----
Core Unit
Charge: 2
Att. Power: 1
Def. : 1
----------------
Let's equip the Pixie's for now. Engage the Demon, called Blarr, and slay
his horns off! This battle basically is a tutorial to MP and how to use it.
This is also used for Pixie attacks, if you used Pixie's, they will be lv.
2 now, and they'll deal 2 damage. BUT the more MP you have, the more Damage
you'll do with these Jesters of magic. But be warned, because your Spell;
Sniper Shot; is awfully powerful, that's why I recommend NOT to use Pixie's
and put back all 3 hunters. Continue to Fidan for a dialogue [Im going to
stop saying all the phrases, this is a Walkthrough, not a moviescript, and
I'll avoid Spoilers, when I can]. Findan will send Maethron to a look-out,
don't get used to the name, he DIES! After the dialogue, you get a new
unit!!!
-----Bear------
Core Unit
Charge: 2
Att. Power: 5
Def. : 1
---------------
Equip one of these. They have a higher charge then Hunters, so if you put
them all in, there will be turns you won't attack, so keep 2 Hunters and 1
Bear for now. Walk to your right for Ring Of Vitality, and equip it!
Walk to your left and see Maet-dude die, your moment to shine with the
bears; Attack the Demon. The Basic Strategy I recommend to use in the begin
battles is; Make a Wall of Hunters and form an attacking couple of Bears
and if you can Hunters, repeat this, till you win. Don't forget to use your
Spell and fire it in an Empty Row for some pretty good damage. Don't be
shy, you can easily shoot over your own troops!
Now, after killing the Demon-spawn you'll get even more Troops!
-----Deer-----
Elite Unit
Charge: 3
Att. Power: 14
Def. : 3
---------------
Wow, what's that? ELITE? Don't be so over-enthusiastic. Let me run it down
for you;
There are 3 type of units. Core units, 3 kinds [in this case Hunter, Pixie,
Bear]. Elite Units, 3 kinds [Deer]. And the Champion Unit, 2 kinds. I'm not
gonna spoil what they are; so the basics.
[002]You can make any combination of 3 with your Core units. Which
basically is 2 Hunters and a Bear. And a combination of 2 with your Elite
AND champion units, but you can't have 2 Deers. Why? Well, this is because
there color is chosen randomly and you need to select to same color of Core
units and put them behind the Elite/Champion-unit to active the Charge.
[the game is better with explaining the mechanics then I am, clearly]. But
wait there's more. Core units are unlimited, BUT if you remove one of your
Elite/Champion-units or it is killed by the enemy, you'll lose it forever
and you need to buy new Units at a 'dwelling'. Basic stuff here; Elite ->
Gold + X. Maximum = 10 units. Champion -> Gold + Ore + Crystal. Max = 5.
Continue down south in to the Wooden Log-grotto. Once you arrive, you'll
encounter two Demons and a treasure chest. The Demons are setting the
Knights up against the Elves!? Why!? So that they mistrust each other, duh.
Take the treasure chest which gives you Materials; 2 Crystals. [I don't
care how the game calls it; it's Money-Ore-Crystal]. First the small Demon
will attack you, not a big deal, just play around with your Deers until
you get a hang of it, whilst finishing his horns off, of course. My Hunters
just went to lvl 4, I hope yours did too. Continuing is your first "Boss-
fight", the Boss-part is at two parts; he ALSO has Elite-units, which you
have also. AND he has 'un-breakable walls'. You can do 3 things here; -
Shoot over it with your Spell. - Jump over them with Deers. - Or Just
kamikaze a Core-unit in to it and it will be Soft Ground for a couple of
turns. Good luck.
One tip; if you see that his Elite is almost ready to fire, just throw some
cannon fodder in front it, Trust Me, this thing HURTS. If you played like I
did, you'll have 24-26 HP.. and the Elite will do 24 damage. Cannon Fodder
is a such a good word.
Now open the chest for another Artifact, but don't equip it! You're not
going to die. Head back outside, we're gonna do a little sidequesting.
Walk to the north until you see a guy in blue with a grey Question Mark
above his head, this is the Bounty Hunter. Accept his offer and take his
quest to kill Cromir. Cromir is on the starting space of this map.
He isn't really a strong enemy, he only uses Bears and an Elite Unit of lv.
1. So enough time to use Hunters, since his Units have a charge of 2. Don't
forget Sniper Shot. These Bounties are really useful to nit some extra Exp.
and resources.
Get your reward and get his next to Quests; Skullbrow and Cuthlion.
Now, enter the grotto on your left while taking the resources.
This grotto contains a Demon, an Artifact and Skullbrow. First attack the
demon and take the treasure, Watch Out, though, random demons will
sometimes appear, you can kick their horns automatically if you press B as
soon as they pop up. The chest contains another Artifact, which will buff
your Deers, it's pretty usefull. If you want more Power and less HP use it,
if not, don't equip it, but I did equip the Antlers. Now attack Skullbrow,
remember, this guy could be strong, depending on your drops, just make
walls, and Cannon Fodder his Elite's, if you're having a hard time with
this Bounty, then try it again after your Units gained a level. Claim your
reward and continue up north.
AAAH, THEY'RE HERE.. stupid NPC's, take a left for gold. Now head upwards,
there's not much to do anyways. Talk to Standing Deer NPC, which will be
known as: Druid!
-----Druid-----
Elite Unit
Charge: 2
Att. Power: 13
Def. : 3
---------------
These guys are pretty good, they charge faster than Deers, but they do less
damage. BUT if they attack an enemy, and the enemy didn't die [so, the
enemy will be a Elite or higher..] it won't die, just as you thought, but
it will do something good; the Unit needs to wait another 2 turns! But you
won't need this, so equip the Druid until you get a Champion.
Well, continue the path upwards, and ignore the guy on the left! He is
really strong, and his Elite's are.. well, STRONG. Continue up to tree and
take chest with the crystals, continue the road and kill the Knight. This..
should be piece of cake, in fact, this whole tree is a piece of cake.
Nontheless, continue upwards. This battle is a bit different, don't attack
a person, attack the Tree-Cutters. Every turn they go from right to left,
follow the pattern and plan your attacks well, then this will be, yes, a
piece of cake. Now, go to the right and Claim your treasure, by defeating
this weirdly balanced Knight [lots of HP, low on power]. In the chest,
you'll find another artifact, which is useless, don't equip it. Moving to
the left, pick the ores and find another dull Knight. Now climb up the tree
for a 'boss-battle', the twist in this battle is that High Elf is on THE
TOP SCREEN, moving One Column each turn, so, he'll go to the right, the
first couple of times and then head back, unless the column next to him is
ALREADY FULL. Plan your attacks well, this is the only hard part about the
Battle.
After your victorious dialogue with Euny and the complot-findings two
chests will spawn, the left contains 500 gold, the right one contains an
artifact which buffs up your Fused attacks, you know, the attacks where you
place 6 of the same units in a column, I never use those, so it won't
benefit me, I'd prefer the antlers. And down you go.
What's this a demonic C/S [cutscene] with Azexes and his master.. odd name
his master has: ???.
Woohoo, the Druid just gave us our first Champion!
-----Emerald Dragon-----
Charge: 4
Att. Power: 60
Def. : 12
------------------------
[003]Champion Basics: Instead of putting 2 Core Units behind, it needs 4 C-
Units. 2 in the left Columns and 2 in the right one. Once he is fully
charged they'll do an attack which hits 2 columns and deals an extra effect
to the map.
The Dragon sprays acid, which will stay in the 2 columns for 3 turns,
damaging every Unit entering it.
Great, now we're going to stick with 2-1-1-1 Formation for a while.
Which basically is simple: 2 Core + 1 Core + 1 Elite + 1 Champion.
I use 2 Hunters, 1 Bear, 1 Deer and 1 Emerald Dragon.
Now, what to do next? Talk to the Treant and ignore the Pyromanial Midget
on the left. The Treant will challenge you, if you succeed you'll get the
Treant as Unit! It's real easy, just place EVERYTHING in front of them,
even your Dragons, and keep attacking them and attacking, and if they're
going to unleash, use Cannon Fodder and after that, use Hunters to take
them down quickly, the occasional bear might do the trick, better yet; Your
Spell is your Trump card.
If you fail, you can always try later, but I recommend you do it now; if
you succeeded the challenge, then Switch the Treant with the Dragon, why,
simply, they absorb life every turn, and they are replenish-able at moment;
-----Treant-----
Champion Unit
Charge: 5
Att. Power: 50
Def. : 15
-----------------
You probably already noticed their special move; once they've attacked,
they will still rooted until destroyed, every turn that they're rooted,
they'll deal 1 damage to the Enemy.
Moving on; continue to the left, Findan is a little bit sad, anyway, ignore
the battle for now, and talk the bounty hunter and get the quests; Sparky
and Angrod.
Head back to the Treant and attack the Midget, yeah, he's Sparky. He's
doable if you play your attacks at the right moments and now when and what
to sacrifice, try to counter his Griffon-attacks and else place Cannon
Fodder. His Core is weak, your Deer will be a good diversion. Good luck.
Turn in the Bounty, replenish your Deers and Treants, we're up for a Tough
One.
Save, please do, I FAILED A LOT, well, I actually recommend saving after
every minor victory,but hey, back to the game, walk back to where you just
defeated Sparky, in the upper-right corner there is an Elf. Kill him!
Beware; he has Unicorns, YOU WANT THOSE. Unicorns form a shield when
charged up and if you defeat this guy, you'll get Unicorn, but he's tough,
I suggest that you simply rely on attacking, and if he has his Unicorn
charged, make Walls. In front of the Unicorn. Good Luck. [pray to god that
he doesn't get a Unicorn].
When this guy is dead, press A to pass through, now you can buy these
prestigious animals! Don't forget to loot the room. Head to the 2nd bounty
hunter and let's enter town.
As soon as you enter the first circle of the Place, some guy will come
crashing to you. His name is Varkas.. and he has a dog. This guy is pretty
tough, somehow he will Charge Elite's really fast, but in the mean time,
watch his Champion. He's pretty sneaky for a fatso. This is easily avoided
by focusing all your Elites and 1 of your Cores on the other side of the
map, so that side will be blown to bits and you can make a killer Sniper
Shot.
Alas, truce is regained, but wait, the Mother Seed isn't safe, be quick,
after the side quests ofcourse.
Firstly go to the right and engage a "Friendly" fight with Sir Nathanson, I
mean; you do want that treasure right there, don't you? You think this
battle would be hard, but it's pretty easy. He has 2 different champions.
With luck 2 different in the same color will spawn, and you can attack the
other one and build a defense at the one he's building up. If not, keep
focusing your Elites on the Cores. And your Cores on his Champion. Wait for
your SS to finish it. In the Treasure Chest lies another item, which you
won't be needing, but we're collectors too. So, Dragon Scales.
Now, talk to the Elf on the left with the Jigsaw-pieces above his head.
This is a battle puzzle, the game probably explains it better than I do,
but still:
[004]Battle Puzzle Basics: All your troops are Fixed, meaning, it's not
random. You have 1 turn, with 3 movements, if you chain your attacks of
course, you'll have more. The idea; Finish it off in 1 turn! These are the
brainteasers. But, hey, you're here so you don't have to tire your brain,
but I do.
[005]Alright. Nelir's battlepuzzle; this is what you do;
You have 4 columns, being the one with the Deer the 1st one. And the one
with the right side of the dragon the 4th one. This is one is fairly simple;
In the 3rd column, remove the Blue Hunter between the Yellow Hunter and the
dragon. This will chain the 4 Yellow Hunters to become a wall and the bears
to be a Charged Attack. Giving you 4 moves. Next transfer the Blue Hunters
in 1st and 2nd column to the 3rd one. Making the Dragon charged, with 2 moves
left. Now, transport the Blue Hunters from the 3rd and 4th column to the 1st
column. Done.
But Wait! He has another one, if this doesn't pop-up, walk back to the
Druid Tree and then return to Nelir, for Nelir's battlepuzzle 2.
This one has 5 column, but I found this one WAY easier.
First off, start by transporting the Blue Hunter in the 5th column to the 2nd
column.
Second; Remove the Yellow Hunter in the 2nd column and the Blue Hunter in
the 5th.
After that transport all the Bears [col. 1+2+5] behind the dragon. [2x col.
3 + 1x col. 4]
Well Done on another terrific BattlePuzzle, and Congratulations on anther
Artifact! The Golden Roots, I recommend this if you build a lot walls, but
they still get broken all the time. If not, don't equip it.
Walk out of the town. You can go three ways here. The right one isn't
useful if you've followed this guy. Because the Dragon Dwelling is there.
Let's go left; Cuthlion.
Hey, look, Gremlins. [Flashback to HoMM3; that was fun!]
Anyway, nothing special, although, if you see his Champion, don't distract,
he can freeze you, so really, don't go left if he goes right. Just make
walls in front of his champion. WALLS. If you're really bad with walls;
equip Golden Roots. Again: Sniper Shot! After the battle, first thing to do
is Switch 1 of your Hunter parties with Pixies. Trust me. Now open the
chest, DOUBLING CAP. Now this is Awesome, really equip it. If you link
attacks. Meaning; Units with the same color, which will attack together,
will do 150% damage. And this happens a lot. Equip it! No matter what your
current artifact is.
Next up, go to south of the map, get your reward. And now, take the north
path, take the chest with the gold in it, and then just go straight
upwards.
Stupid Knights everywhere, well get ready for a fairly easy battle. You
know the drill. OR DON'T YOU. First things first, You ARE DEFENDING the
Mother Seed, one hit and it's over. Build Walls. Really Build Walls... in
front of the big acorn. And attacks with all you got if you have a Wall of
Walls. Tadaaa.. Well look at that, Pixie's went to Lvl. 3. Always trust me.
Always.
I seriously don't get this part, They're talking about the Mother Seed,
that only one scratch could be fatal. Then the Demon's shoot an arrow in to
the stupid Seed, and suddenly Anwen is like: "OMG, GODRIC, I'M COMING!".
Anyways, moving on; grab the chest left of you; 500 Gold - 5 Ores - 5
Crystal.
[I forget some side-quests if you want to do them before continuing, please
look for [999] in the Walkthrough with CTRL+F]
Now, Continue with your journey to the East.
Finally a Puzzle-puzzle.
[006]So, 4 logs, and we need to cross the river, but we also want the
treasure chest. This is what you do:
Let's call the most left one Log 1 and the most right one Log 4.
It's actually really simple;
Push the logs in the order:
3-4-2-1.
A Yellow circle will appear and you can cross to the Treasure Chest;
Artifact! Treant Sap. You don't need to use it, we already have an Awesome
Artifact.
If you cross the bridge, you can go left, straight through or right. You
need to go Straight Through, but you can replenish Druids on your left and
Treants on your right if you're running low. And now, the Camp, with
"filthy demons".
Just walk through and attack the demon in front of you, this time, you know
the drill, for real. One down, More to go. Next! But this one is a little
bit tougher. Oh, and he has 2 Elites! Scary, huh? [2 minutes later] Yawn,
next!
Although he has One Elite, and he's lvl 8. Don't underestimate this Klaw-
demon. He is really strong and for somewhat reason, he'll do everything,
that you don't want him to do. That's not all. He even starts with 2
Charged Elite's.. Get Ready to build some walls, If you're unable to do
this, just Chain as much as you can. Once your population in lower-left
corner reach 10+. Press L or R. Only then! Good Luck.
Yeah, and you thought you were there after that cutscene. But just for fun,
let me quote the STUPIDEST LINE EVER:
"At least now we know where it isn't."
Imagine; you just lost your keys, first you look in your pocket, it's not
there.. you think:
YEAH, WOOHOO, at least know I it isn't there....
[Anwen needs a brain-surgery]
Well, there he is: Azexes! First Replenish your units if you need to! This
battle is going to be HARD. But wait...
[999]..Wow, Rewind, we still got a Bounty to complete, and after wandering
through these lands, I just thought, the Druid Tree. Please, don't me mad
for doing this so late, but the extra exp. and resources will be a bliss
later. So, go to Druid Tree; and ignore the puzzle-NPC. Continue and you'll
encounter Angrod! Trust thy self. Good luck.
After that, go the Puzzle NPC
[007]Druid Tree's Ranger BattlePuzzle.
This one is EXTREMLY EASY.
The left column is Column 1 and the right one is Column 4.
The First Step is transporting the 3rd column Blue Pixie to the 1st column,
then remove the 1st column Green Bear. We have 3 Green Bears; transport the
2nd and 3rd column Bear to the 4th. And there you have it.
And now for the second one, because they come in pairs:
This one is a little bit tricky to understand. We'll use all the 8 columns,
to avoid confusion.
First. In the 4th column, there are 4 Yellow Hunters and 1 Blue Pixie.
Remove the top one. After this remove the Blue Pixie in the 5th column, then
transport the Green Bear in the 6th column behind the deer in the 7th column.
When you're done transporting, you're going to transport some more, Every
unit you didn't use goes to the 2nd column. First the Deer, ofcourse. And
there we have another Artifact! The Vine Gloves. Don't equip it. Well, head
back to point where you were. Or read further if you did everything in the
order I said.
Turn in your bounty and then go to Azexes after replenishing.
{<<<Boss Battle: Azexes>>>}
This battle is a little bit different then other battles; He has 150 HP.
But, it's only him. So focus all your attacks on him, you don't want to
miss him. He hits Fast and Strong. He has no minions, but power bolts..
which work the same, after he has done this, he'll change sides.. WALLS,
get them ready, yeah, you can Prepare, you see the blue sparkly things.
This is where he go to next! Good Luck.
Big Bang all over. Congratulations, watch the sad ending, not really, but I
think it's made to make us cry. Well, whatever. You also unlocked Findan in
Multiplayer. Hoorah.
+-/c) Haven\-+ [008]
So, Godric return to Haven to confront his master, but he's known as a
traitor, first of all; you get your first Core Unit after moving one space:
-----Swordsman------
Core Unit
Charge: 3
Lv. 1
Att. Power: 6
Def. : 2
--------------------
Well, 3 Charge for a Core, might sound much, but it will do A lot of
damage, but, you can mess around a bit in the first fight, you can easily
finish him off in the third turn. Your men attack you, yes, that's what you
get for being a traitor.
Well, this sucks, you're forced to leave the map. So, there goes the
treasure chest. But in the next map there is also a treasure chest, it
requires somewhat timing but it's certainly doable, just watch the knights,
and stand in biggest gap between them and walk along to the chest; If you
DO end up in the same row or column as one of them; you need to start it
over. In the chest, there is a Phoenix Feather, equip it for now. Now
continue up. The 2 knights will disappear and a Yellow one will engage you,
not much to say here, but the occasional wall might help. And as a reward;
the archers will join you.
------Archer------
Core Unit
Charge: 2
Lv. 1
Att. Power: 6
Def. : 2
-------------------
Now, here we have a good Core Unit, which you're a bit familiar with; 2
charge, I think it's wise if you use 2 Archers and 1 Swordsman. If you go
ahead, Godric will mumble something about a pattern, which I figured out
for You. But first, go to the left and enter the basement. Ignore the
necromancer an take the 2 treasures; the top one gives you a Lion's Mane,
ignore that one, the one below will give you 550 gold.
[009] It's actually really simple, they walk in two C's. Once are the top
are the bottom of the C, they'll turn around. Once the right guard is a t
the top of the C, run to Most Right Space! But, be quick. Now, once the
right one is at the bottom of the C run up and Left! And be quick, as soon
as you enter the red space, go left, for some gold. Now, when the left
Knight is on the top of the C, go to the red space and press A.
When you enter the next map, the Guard with a Quest symbol will sum up a
rhyme to unlock a puzzle:
Sky is BLUE, grass is GREEN and Knights bleed proudly RED. These three
things you can count on, just as sure as I need a bath and a bed.
I'm not even going to thrash talk this one
The building which the Enemy Guard stands in front of is the Sleeping Stag
Inn; you need to do some kind of puzzle. As the poem states color, this is
the order to hit them. So basically, first hit the Blue one, then the Green
One and the last is the Red one. If you do them in wrong order, you'll
fail. If you hit white, the color will be reset, Not really, except
timing.. and watch your health.
In the Inn Varkas will start a dialogue with you about imprisoned men. If
you don't have a clue about what the hell is going on, you're in a refuge-
camp. Everybody here is considered a traitor. The Spearmen will join after
the dialogue, equip one of them instead of the archer, so that you'll have
all 3 Core Units equipped.
-----Spearman-----
Core Unit
Charge: 3
Lv. 1
Att. Power: 4
Def. : 1
------------------
Although they're weaker then the Swordsmen, these have an advantage, if
they're attacked by enemies, Spearman will always Strike First, so, if it
were a tie, the Spearman would win. [This is what I like to call Advanced
Cannon Fodder].
First talk to the Bounty Hunter and take his Bounty Quests. Don't mind the
other guy with the quest, we'll come back sooner or later for him, but not
now. The Bounty Hunter gives you 5 quests; Georgie, Boydon, Erstam, Carnax
and Valdo. Don't worry about their names and locations, we will Slaughter
them. But we can attack Georgie, just walk two spaces to the left and
Engage Georgie. He has an Elite, but we got Adv. Cannon Fodder and a Super
Spell which will nullify some damage. Good Luck. Now, hustle and get your
reward and walk up to the barman, for another Battle Puzzle.
[010] Rolly's Battle Puzzle.
Let me ROLL it down for you; Left Column is Col. 1 and the most right one
is Col. 8.
This one is fairly enough, quite easy. It really is! First, remove the 3rd
column's Blue Swordsman. Transport the White Archer from the 7th an 3rd
column to the 2nd column. Now, remove the 6th column Blue Swordsman, and
transport the 1st and 2nd column's Blue Swordsmen to the 7th column. And your
done.
Before getting to the 2nd Battle Puzzle, go outside recruit some Knights and
some Priests and do the 2nd one. Here are the stats.
-----Knight-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 18
Def. : 4
-------------------
-----Priest-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 10
Def. : 2
-----------------
Priest will Heal you when they're charging and Knight's will charge but
they start with their full att. Power so they're quick deadly. Equip them
both.
Rolly's Battle Puzzle 2.
This one, made my brain hurt, but I cracked it.
First transport the 7th column's White Swordsman to the 4th column, do the
same with 7th column's Red Spearman but to the 6th column. Remove the 5th
column's Red Spearman. Put the priest in the 3rd column and place the rest
of the units behind him. Tadaa!
And there we have another Artifact; The Golden Spear, equip it. See it as,
your Walls have Spears equipped! [Your Walls have first strike, too].
We're going to do the Main Quest first, you'll find out soon enough why,
after that, we're going to bounty hunt some Thugs.
So get out of the Inn, walk to the left and walk to the prison. They're
weak, why? Because we did the Battle Puzzle's which REALLY buffed us up.
Especially this battle is REALLY simple, because you need to hit the
switches! But don't get distracted, just make walls at the other columns.
But wait, you need to attack them in the same turn, Ouch, just use your
timing, it's really no big deal. Good Luck. Yeah, knights.. we already had
those... The reason why you had to do the main quest first, was so you could
get some more exp. But we're not done yet, oh no, the fun has just begun.
Continue left and you'll see a Griffin Knight, engage it. No big deal, Have
Fun with this easy battle. After the battle there's a cutscene with a fatso
you'll grow to hate.. in about 3 seconds. Well, just move one step forward,
and then there will begin a new Twisted Battle.
You need to kill 3 archers, which will keep moving between shootable areas
and behind pillars. I myself can't find a System in the moving, it's
random, really. Just make sure you put your units who'll attack in the Even
Columns, because the Odd ones, are pillars. But I think the 1st one, stays
in the column; 1-2-3. 2nd : 3-4-5-6 and the 3rd one: 6-7-8. But this is not
helpful, is it? So, just hope that it will fall together, good luck.
So, walk up to your Aunt and a lot of stuff will happen; your Aunt tells
you that your father died, your Sister's star is dimmed, your Brother's
star is brighter than ever, and you can win an audience with the Emperor if
you win a tournament, so you get a cloak and a helmet to hide your
identity. I like it! Oh, and the first official addition of the Priest!
[wooptidoo].
Walk down and ignore the puzzle-event, first walk ALL THE WAY to the left,
in the most right map, you can buy Angels, buy them, and the map left of
the one we're in, you can buy Griffins, you only need one of each. Here are
the stats.
------Angel-----
Champion Unit
Charge: 6
Lv.1
Att. Power: 70
Def. : 14
----------------
-----Griffin-----
Champion Unit
Charge: 5
Lv. 1
Att. Power: 60
Def. : 12
-----------------
The Special Ability of the Angel is that it heals your units every turn and
the Griffin deals double damage to stronger enemies, he normally couldn't
kill.
Now go to the BattlePuzzle in front of your Aunt, now your Champions will
get Exp. too, if you equip them ofcourse.
[011]Sir Roderick's Battle Puzzle 1.
Pretty easy, as always for the first one; Move the White Archer in the 2nd
column to the 4th column, and the Red Spearman to the 7th column. Then Remove
the White Archer in the 7th column. Then, transport the other White Archer
in the 2nd column to the 5th one, and remove the red spearman in the 5th
column. Lastly, transport the free Red Spearman in the 4th column to the 2nd.
And you're done.
Sir Roderick's BattlePuzzle 2:
This one is pretty sneaky; because your First Move is removing the White
Wall in column 5! Then it's pretty basic stuff, transport the White Archer
from Column 2 to 7, after that the Red Spearman from 2 to 7. Then transport
the White Archer from 6 to 7. And now the tail of this story; transport the
White Archers from Columns 3 and 5 to the Column nr. 2!
Now, another Artifact; Staff of Elrath! Equip it, together with the Priest
and the Hippogriff!
Now, head in to the next map, take the gold below you and then in the
lower-right corner, grab the treasure. Walk to the Arena, and watch a
dialogue as Powerful as I've ever seen.
Okay, let's roll; First Battle Sir Gerhardt. Basic battle, he has a lot HP,
but nothing you can't handle. After this one; you're going to battle with
an Archmage called; Fayed. This one is not tough, you just really want to
watch out for his Champion. Good Luck.
No, before doing the 2nd battle; head to the south of the map. This is where
we started in the Haven Campaign. Now on the right side of the screen
there's a chest, we couldn't open before. Open it; Doubling Cape, we
already found this one in the Sylvan Campaign, please do equip it.
Head back to the Prison, where you freed the knights. Below this square,
there is an Optional Battle, from Boydon. This guy, should not be a problem
for you at this point. Just use the standard tricks. Now, do this; Turn in
the bounty, go to the most left field, grab the Resources and replenish
your Elites and Champions, which you use, most likely; Priests and
Griffins. Now; trade the Artifact back to Staff of Elrath. Get back to the
Inn and talk to Jarvis. The guy above the Bounty Hunter. And engage a fight
with him; basic battle, again. Good Luck, after the battle you'll gain a
bunch of Resources. Head to the map where all the Patrolling Knights were;
now head to the South Field; there's a White NPC there; talk to him and
engage it; he's not hard; but he always starts with the same formation;
which will be linked and fused together. So make Walls first and after
that, make a squad to attack; the reward from the battle are just bunch of
Resources.
Next up; go to the most right map; and fight the NPC with the Exclamation
mark above his head; he has the Secret Champion; so you need to kill him.
If he's charging up his Champion; do whatever it takes to prevent this; I
don't care what; Build Walls and Attack Forces. As for the rest; basically
a normal battle. After Succeeding at finishing his army; Press A. Because
now; you've opened the secret passage and the spot turns red. Don't talk to
Demon inside, he'll SLAUGHTER you. Open the treasure chests. The left one
will give you an artifact, King's Crown, which causes your Reinforcements
not to Make a move. The right one just has Resources, don't equip the
Artifact. You can get the Sword Master here;
-----Sword Master-----
Secret Champion Unit
Charge: 6
Lv.1
Att. Power: 90
Def. : 18
----------------------
The Swords Master will keep draining HP from your enemy for the remainder
of the battle; if he hits. Exchange the Griffin for the Swords Master! Now,
head back to the Arena. And slay the 2nd opponent, archmage Fayed. Now back
to the field where all the Knights were Patrolling, and head in the small
cellar to Engage with Valdo. He's got an Elite to lvl 5. But it's no big
deal. Fayed was a harder kill. Now, train till you're level 8. If you're
already level 8; then go the Arena, and defeat the 3rd and final opponent;
Sir Kenneth Drake. Beware of a Hard Battle, with an enemy with a lot of
Champions, so you're going to build a lot of Walls, Really, a lot! And as
soon as his Special Spell is Fully Charged; just use your Spell and don't
let any column be empty. It does a lot of damage.
Walk to the North of the map and talk to the 2 NPC's. The Emperor doesn't
know very much, but he asks you if you'd like to transfer some Artifact to
a friend of his. Don't equip the artifact; it's not worth it. Now, go talk
to the mage right of you, near the Hippogriff-dwelling; he's just a basic
enemy, have fun with another easy victory. Now, go turn in your Bounty
reward and head back to the Arena; talk with the announcer, he will give
you another challenge; not a big troublemaker, so, it's easy to do; You'll
get the Winged Helm. Don't equip it, though. Now, just continue for the
next dude. But don't do the next one right away. Get out and talk to Knight
on the other side; you defeated this guy earlier in the 1st round of the
Arena. Just defeat him, same old song.
Now, go to the Right Map. And let's teach Carlyle a lesson. Some minor Plot
Twist here but the Demon you're going to fight is Really Strong. He tries
to use his Champions as much as often. So, watch out; my advise keep making
those walls! You'll get the Dwarven Hammer after this battle. Then another
Demon is blocking your path; but he's nothing compared to the previous one.
Now Walk down; and this is really another Twist? Just be quick in this
battle; this Demon is exactly the same as the previous one. Except this one
is one level lower and has no champion, so he's really easier. This makes
no sense, does it?.
Now; head back to the Arena and battle the next enemy; this is a little
tough; compared to the other ones. But with using the right tactics you can
win; Walling the Champions, cannon-foddering the Elites and just thrashing
over the Core's you'll win with ease, and if not; use your Golden Wall-
special spell when is Champion is about to attack. After this victorious
battle you gain the Crown of Elrath, which we're ignoring too.
Head to the Emperor, firstly you need to remove these pawns of Carlyle,
which is done in a finger's snap. Now, after these shenanigan's; you can do
one of two things. One: Free the Emperor of Carlyle's torment OR go and
kill the last Bounty and save the Emperor later. Whatever YOU choose, I'll
stick with the Bounty, just for the 100% completion. Now, go to the most
Left map and get in to the Blade Master-dwelling; attack the demon, he is
strong, VERY strong, without not more than just being level 12 and having a
Champion of level 3. If you think you're too weak, you can "grind" in the
area of the Patrolling Knights or in the Cellar of the same map for some
Undead. But I found this one way Easier then the Demons, which were
summoned by Carlyle. Although you might be careful with Removing units, try
transporting if you can use them later. Now get your reward! Now go back
to the Emperor and save his back from Carlyle's hands..
Don't forget to replenish though.
{<<<Boss Battle: Carlyle>>>}
Well, this is rather interesting; the cutscene will show you some rather
creepy transformation. But the boss-battle is rather interesting in a
creepy way. He'll start off with using some strange attack; which summons a
wall. This wall will pack up a whole row. They look like green blobs, but
when you hit them, they'll go away. Every turn they'll move a little closer
to the bottom screen. He'll also charge up an attack which takes 6 turns.
The Blobs will literally tear you apart. Walls will stop them immediately,
but it will kill any idle Unit and deal some heavy damage to your life-bar.
His charged attack is a beast; He'll mow it through you for 81 damage, and
after that he'll gnaw food up, which will heal him. Another of his Dirty
attacks is basically the same as the Wall one, but no there are two massive
2x2 blobs and both have 30 damage, and will wander forward. After finally
have beaten him, he'll be all dirty filthy of green toxic poisonous jelly.
Varkas deals the finishing blow and now you'll see that the Emperor will
restore after Godric takes of his mask. Peace is back in balance and
everybody happy, but still, Godric wanders what has happened with his
Siblings. On the other hand, Sir Varkas is playable in Multiplayer.
+-/d) Necropolis\-+ [012]
And now we're playing as Godric's little sister, whose star is wasn't
shining. This is told by your Auntie, remember. Now, we'll see that Fiona
has fallen to her death, and that she is amazed with awe and terror, when
watching through her spectral hands! She realizes that she's sort of a
ghost and that she's in Heresh, the land of the Necromancer. Her Spell is
cool, though, all your idle units will be destroyed and transformed into
One Big Ball of Doomed and Blessed Death to beam your hero to a spectral
transformation, also known as death. We'll start in a green map, you can
walk in 4 directions; but we're going to the right first. Some Sir Skeleton
will engage you; he tells you that he's and undead warrior from the Griffin
Army, and smells your Royal Blood and therefore he helps you and gives you
the task to kill all the zombies. With the help of, his Core Units,
skeletons:
-----Skeleton-----
Core Unit
Charge: 2
Lv. 1
Att. Power: 4
Def. : 1
-------------------
Now, just for fun, go to the left, and kill those Zombies. They're only
level 1 and they're easily killed. After the fight, you'll get Resources.
Now walk to the right for the same fight, but now it's a main quest! And
here is your reward;
-----Zombie-----
Core Unit
Charge: 2
Lv. 1
Att. Power: 3
Def. : 1
-----------------
So, these are pretty weak...wow, if they hit an enemy, they'll be intoxicated
meaning they'll be damaged every turn.
So, you defeated Zombies, and they're like; Hey, we're joining you..
sometimes this game is stupid.
A short cutscene between two people, called Ludmilla (some High Necromancer
Priest) and an Human Wizard who wants to be anonymous. Now, Sir Skeleton
leaves the party, but you can battle him. But don't he has level 5
Skeletons. But How? He never had those when we were with him.
Talk to the Bounty, since the road to the left is blocked by a boulder, and
accept all his quests; Magurk, Stumpy, Balah, Bloodhorn and Urolox. The
Main quest, btw, is, finding a Necromancer called Markal who can transfer
you back to Human.
Now go down and all the way to the left and enter the cave. Bug Eye Magurk
is in here, but first grab the Resources and the treasure chest, which
contains an artifact; the Blood Ring. Equip it. Now walk outside and take
the gold near the Castle. Now walk to the Main Quest Enemy. You'll need to
help this guy to break free from the prison, the guards did warn you!
You're not an enemy of Lord Ludmilla! You've battled these kinds of battles
before. Hit the Cage to free him. It only has 8 HP. Good Luck.
Long story short; you freed Markal. You can be transformed back to life.
Only during an event. You need to be an expert. You're not. You could be.
You need to do Cave Trials. Markal'll help you. He gives you this:
-----Ebon Guard-----
Core Unit
Charge: 3
Lv. 1
Att. Power: 5
Def. : 1
--------------------
Now, grab the treasure chest, which just Poofed up. It contains an unworthy
artifact.
Now head South and to the West. There is a Dwelling here. Use it, and buy
as many as you can:
-----Vampire-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 15
Def. : 3
-----------------
Every hit the Vampire does, the HP is transferred to your Hero's life.
Please, enter the Trial-Cave. We're looking for a ghost; Which is in the
north.
This reminds me of Mario Party!
Now walk to the most Left-Middle space, grab the Crystals. In the Most
Right-Upper space, grab the gold. Talk to the Skeleton near the tablet.
He'll tell you to give him the amount of Spider Legs, Shiny Brass Coins and
Broken Time. Which is 10. 7x Spider Legs + 2x Shiny Brass Coins + 1x Broken
Time. You'll get the Doubling Cape; just ignore it. Now, head back outside,
and kill Stumpy. He is the one standing in front of the castle with the big
White Hair. Turn it in and get Sir Skeleton back for leaving you! [which
means, attack him]. And you'll get a typical Necromancer-Artifact. The
Spider Cloak, but don't equip it. It's not worth it. [I'm really sorry for
all this walking back and forth, but it's the most useful route:] Walk back
in the trial-cave and talk to the guy in the Lower-Right Space, and buy
some Ghosts, 1 is enough.
-----Ghost-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 14
Def. : 3
----------------
These are really handy; if they're charging, they won't get damaged, but
the enemy who attacks the Ghost will get damaged. Now go talk to the guy
upstairs with the BattlePuzzle:
[013] Sir Reginald's Battle Puzzle 1+2
Yeah, this one is really quite easy; First remove the 5th column's White
Skeleton. Then transport the 1st Column's Purple Ebon Guard to the 8th
column. Now, what we do is transporting the 3rd and 4th column's White
Skeleton to Column 1. Now, Remove the 1st column's Green Zombie. And lastly,
transport the 6th Column's Purple Ebon Zombie to the 8th column. Done. You'll
get an Artifact right away, but forget that one.
Number 2:
This is a first, you'll end up with one move LEFT. Here it goes: First
Remove the 7th Column's Green Zombie. Then transport the 6th Column's Green
Zombie to the 3rd Column. Remove the 2nd and 3rd Column's Purple Ebon Guard.
And at last Transport the 1st and 8th Column's to the 6th Column. Now, just
Remove a wall. And You're Done, and you get: ... gold?
Now, get some Ghosts and Vampires. Let's see, fill them up till 5 of each.
Then go to the Lower-Left of the Trial-Cave; Another Bounty job; Really
Easy. Have Fun with this one: Balah the Mage. Now, head to the cave on the
most left part of the beginning Field. Bug Eye Magark is here. You can
handle this guy easily by now, but you might want to watch out for his
Knights, they're level 5. You can Attack them if you want, so that they
will do less damage. Walls will work too. And don't forget my favorite
tactic: Wait for your Blood Sacrifice to be full. Call for reinforcements,
but only if you can call in more than 10. Use your Spell. This will 1: Do
Damage. 2: Give you Reinforcements. And 3: Give you a bunch of walls. Now,
get your bounty rewards and refill back to 5 Vampires and 5 Ghosts. Now
talk the guy in front of the castle; His name is Farnir Greenvine. His
forces are strong; he has a Champion; use the Sacrifice-Tactic on the
Champion. And he doesn't make Champions, don't bother on walls, since he
has Deers, they'll jump over them. And he starts out with a lot of walls.
It's not a really hard battle. Now, here's where you'll get the Lion's
Mane; but ignore it.
Now, head back inside and Talk to the ghost.
{<<<Boss Battle: Ghost Keeper>>>}
Just attack Him. Before he attacks you! He charges for 6 turns, so you need
to kill him before the 6 turns. Or make Walls. Good Luck. He's not really
tough. Just be quick in Offensive or Defensive. After he has hit you, and
you're alive, a normal battle will trigger, he has 50 HP. And if you played
good, you'll have about 20-25 HP. Unless you're quick enough; After this,
he'll disappear and spawn 2 Vampires with charged at 4. And a Dragon with a
5 charge. So, you're going to do the same as what you did first, but now at
4 sides. And he's Dead.
Yahoo, we finished the Trials, and the Ghosts [we already bought] Joined
Us!
Oh, but to be an expert we need to have an Urn to be an expert, which is
located in the Nar-Harad Ruins. And when you head out of the Cave, some
cutscene happens. Another Complot.
So first the Demons who create War between the Humans and Elves, which is
restores. And now the Necromancers and the Wizards are working together, so
that the leaders of these groups will be Even More Stronger! We need to
find that urn before those wizards do!
[014]Head inside the ruins. Go down South and take the resources. And go
the left, to take an this strange person. You need a Triple-Link Attack to
finish him off. Remember the charge-ups here they are:
Skeleton ->2
Zombie ->2
Ebon Guard ->3
Vampire ->4
Ghost ->4
But just making a Link, won't work; all 3 Links need to attack the Top-Bar
at the SAME TIME. It's hard, it really is; Really; GOOD LUCK!
Now walk to the two mages; They'll use a portal spell, which summons a
Portal from the Demon World; so you're attacked by some stupid Demons,
piece of cake. After the battle something happens, which smalls like Plots
and Treachery! Grab the Resources right and left of you and let's put a
charm on those Mages! This is the same battle as the Prison-one in the
Haven-campaign. Hit the switches, but these won't change back, once hit
they'll stay hit, this is WAY easier than the Kozmo-one, or the Jail-one.
After that, you need to battle the mages. They'll have 35 life, and you'll
keep your Units and Charges, but so do they. After defeating those wretched
Mages, they'll tell you where the portal is, it's behind the big rock
blocking the way. They already had the Twilight Urn and now, you have it,
and equip it! Since you'll have a lot of Fallen Idle Units, thanks to
Sacrifice-Wall-Tactic I taught you. Now go down until you see two
Dwellings, but one Death Knight if possible;
-----Death Knight-----
Champion Unit
Charge: 6
Lv. 1 </pre><pre id="faqspan-2">
Att. Power: 75
Def. : 15
-----------------------
The only thing special about these; they hit really hard. Just keep the two
Elites equipped.
Head out, go north and go to the East when you're at Sir Skeleton, the Rock
will change in to the Wizard's Champion; The Titan. Whatever, just maw it
down! Easy battles are fun to do, when you're as strong as we are!
Now head back in to the Secret Portal, this place looks to be an Epic
Showdown! Okay, grab the Resources. And keep walking up, for another Ease-
Pease battle! Now, there will be an interesting cutscene.. Who were those
people? Who were those Demons? So many questions? Just Run Outside!
Now talk to Sir Skeleton who'll give you a quest; You need to find an X.
I'll tell you when you're there. Now you must find the Shrine where the
Ritual takes place. Go to the East-map. So, what do we see; No, the sword-
grip is not an X. Too bad. And some nice background; it looks like an
Undead Dragon, scary, just keep walking. Wow, the dragon awakened and so
did Ludmilla, she'll send another Mage to you. This one is a little bit
harder; but not tough, just watch out for his Champion. Now, after the
battle, Talon gives you an Artifact: Talon's Talon. Which benefits Bone
Dragon's, which we don't have. Stupid, huh? Anyway, for a fun dialogue, go
stand underneath his mouth; press A. And then walk to the skull with the
sword, and press A. If it doesn't work right away; talk to Talon again.
It's really funny.
Now walk to the left; See, we can buy Bone Dragons here! Buy one;
-----Bone Dragon-----
Champion Unit
Charge: 5
Lv. 1
Att. Power: 60
Def. : 11
----------------------
Bone Dragons swallow Idle Units and uses their Defense to add to his
Attack! Equip this one and switch it with the Vampire and equip the Blood
Ring again. Go to the right and get all the resources and take as much Bone
Dragons as possible.
Now walk to the north part of the map. This battle is quite odd. You need
to hit the mages enough, so that they'll fall in the Pit instead of you
being killed. So, hit them, before they hit you. Every turn, they will Walk
Back OR Charge an attack. If they're standing at the bottom of the Top
Screen. They'll do nothing OR charge an attack. But it's still easy, their
damage isn't really big. So you really just need to Attack, attack and
attack.
Now reap their souls and you'll be a live again. Look, what an unexpected
turn of events. We'll kill her, eventually.
Now head back to the Ruins where you found the Twilight Urn. Take down
Bloodhorn, the Demon. Real nice and easy. Now get your Bounty Reward! Now
we're here. Go to your Starting Space; press A, you'll get the Phoenix
Feather. Don't Equip it.
Go back to Bone Dragon-dwelling, and talk the guy on the right side of the
map; and kill Golobulus! He has 2 champions, so he attacks slow, but if he
attacks, he attacks hard. You want to make walls, and try to attack him, go
head to head! Enter the Lair, in here we'll encounter the last Bounty, some
resources and the Secret Champion Dwelling!
-----Wrath-----
Secret Champion Unit
Charge: 4
Lv.1
Att. Power: 22
Def. : 4
---------------
Anything it touches will DIE. This might seem strong, but if it's Idle,
it's easily killed, and if it's charging it's also Easily killed. But
still, worth the effort, and equip it, instead of the Bone Dragon. A
Strategy I use; Always build Walls in front of this guy and Start Charging
as soon as possible!
Now, let's put our new Wraths to the test! Attack the Demon next to you,
called Urolox. It's a really simple battle, way Too easy, if you ask me.
Just do whatever you do, afterwards when you're done toying around with
these Demon-kin. Turn in your Bounty and go to Ludmilla's Keep. Now these
enemies are all NO big Deal. Trust me; I'll keep it short, follow the
Stairs, Defeat them all, by blocking Champions Killing The Rest and Use
Your Sacrife-Wall-Tactic and Replenish As You Please. The only hard part
is; They'll start of by having an almost fully charged Champion. But, we
got WALLS! And Attack Him. This really works, if you get a Good-Place Wrath
at the start. If you're still having a hard time; I reckon to Train some
more in this area. Now walk to the North. Now, switch the Blood Ring to
Twilight Urn or Spider Cloak, whichever you prefer.
{<<<Boss Battle: Ludmilla>>>}
Now, this is a basic Boss-battle. Very Similar to Azexes or Carlyle. Here
are the attacks; The first round she'll Charge an attack with '1' charge.
After this; she'll spawn 1 or 2 dragons. They'll be at Charge-5. So take
your time build an attack. If you can't lower their attack or kill them,
build walls, be ready to build walls. Until the Dragon(s) attacks, she
won't move. She'll keep switching from side to side after this, with a
variety of attacks;
Eye Laser: which will Charge up at 3. With starting damage 40; but ending
with 80.
Vampire Bat Swarm; She'll summon Bats at random columns, about 10 Bats,
which all do 10 damage each. It take 3 turns to Charge. Every hit they make
which hits your Life Counter; will be transferred to her life. Preventing
this is easy, use your Sacrifice-Wall-Tactic. So wait with Blood Ritual,
until the 3 pops up above her head.
After defeating this Incredible Hard Boss, watch the scenes and guess who
we've unlocked; Yes; Markal! Next up;
+-/d) Inferno\-+ [015]
Aidan time; so, he's teleported to Sheogh, the Demon World. He is scared
and wanders off, he sees a Portal, runs away and we'll get, after a rather
stupid scene; Three Core Units:
-----Horned Demon-----
Core Unit
Charge: 3
Lv. 1
Att. Power: 6
Def. : 1
------------------------
-----Imp-----
Core Unit
Charge: 3
Lv. 1
Att. Power: 5
Def.: 1
--------------
-----HellHound-----
Core Unit
Charge: 2
Lv. 1
Att. Power: 4
Def. : 1
--------------------
[If an Imp hits the enemy Hero, he'll also drain MP from the enemy Hero]
Now, the Demon-Chief fires his cannons right at you; It's always in the
order from right to left; if the Cannons hit you; you're hit, and those
Units are gone. It's the first battle, so don't expect to be hard and it
won't be. Time it.
Now, when outside, Select Yes; the minor Experience you get now, could be
the difference later. Minor, Minor? Your Cores are level 3.
Congratulations. Next up; First Appearance from Jezebeth; but wait; isn't
she the one we encountered in the Necropolis-campaign? And doesn't Aidan
look like the guy with her in the Necropolis-campaign? Now, get to the
left; take the gold and Purchase the max units from this Elite-Dwelling;
-----Nightmare-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 22
Def. : 4
--------------------
You've hated them; now you love them. If ONLY ONE Nightmare is Powered-up,
all the other Charging Nightmares will attack too! Now, this is teamwork.
Head to Jezebeth, who'll be commanded by you to attack him, but she doesn't
want to; too bad her legs won't cooperate. Now, this is an easy fight.
Let's give your new Elites a little testing. After the Battle Aidan is
really enjoying himself with his Demon-Mind Control-Power and he forces
Jezebeth to accompany him to the Screaming Hag Inn; and free of charge! In
the meantime you'll also get the Succubi:
-----Succubus-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 25
Def. : 5
------------------
You've hated them; now you love them. The Succubus hurls 4 fireballs, which
have an AoE-effect on the Units who "touch" the FireBalled unit. You'll
soon find out. Equip them. Head up North and grab the Crystals. And keep
walking up; two demons appear and Jezebeth makes a note at the dagger,
wielded by Aidan. Attack those little horned bastards. Basic Battle; he has
more HP than you, but you deal more damage. Have fun fooling around with
Flint. Now, don't enter this Inn yet, go to the left and enter the cave.
Grab all the Resources and the treasure chest and equip the artifact, Rage
Shield. Now talk to the BattlePuzzle NPC:
[016]Dillon's Battlepuzzle:
First one; First transfer the 8th Column's White Hellhound to the 4th Column.
Then Remove the White Hellhound in the 5th column. Transfer the two Red
Horned Demons from Column 1 to Column 8, in which you afterwards remove the
white hellhound. Lastly, transfer the 2 white hellhounds from the 2nd column
to the 1st column.
You'll get the Doubling Cape after the first one, equip it.
Second one; Stick with me. 6th Column has a Red Horned Demon, enclosed by an
imp and an hellhound. Remove it. Next; 1st Column has a Red Horned Demon,
enclosed by a Nightmare and two Imps, Remove it. Transfer the 5th Column's
Purple Imp to the 1st column. Transfer the Nightmare from Column 1 to Column
5. Transfer the Two Red Horned Demons from Columns 1 and 4 to Column 8.
Then, for the final hit; Transfer the 2 White Hellhounds from the 8th Column
to the 5th Column. And you're done. And the Lion's Mane! Just leave it for
what it is. Now go back to the Inn. And walk to the boss-symboled Demon,
Lorhish.
{<<<Boss Battle: Lorhish>>>}
50 HP may seem much, but you only need to hit him 5 times. 5 Times may seem
pretty easy, but it's not. The battle is really easy. He spawns 2-3
Hellhounds every turn. And if he raises his hand, he'll throw some kind of
Molotov-cocktail and deals damage to a 2x2 field. If you hit the counter at
the place, where Lorhish stands, he'll get 10 damage, no matter what. I
can't seem to find a good explainable logic in his pattern; so just have
timing and luck.
In the chest on the left, you'll find an useless artifact; Thorn Whip. Talk
to the Bounty Hunter for these quests; Glut, Drak, Ra Stavari, Bly and
Phlecher. Now go all the way to the right and up, you'll enter a cellar
with two chests containing Resources. Now head out the Inn. Watch the
scene, like anyone cares.
Go back down to the Demon near the Nightmare-dwelling. He's a Bounty; Glut.
Kill him and turn in your bounty. Then, in the Inn, talk to Demon in the
Lower-Left. His name is Dirge, and he is strong, but he plays REALLY BAD.
You can block everything with walls, and still Fireball his Demonic Horns
off with your Succubi; and there they are; the official Welcoming of the
Nightmare's; now head outside and Kill the Elf. Nothing Special. As a
reward; One of the most Powerful, if well-used, artifacts in the game;
Celerity Ring. Equip it.
Go North to enter the next map and engage with the demons. Now go left for
the first Champion Unit; Pit Fiend [which cost 666 gold.]
-----Pit Fiend-----
Champion Unit
Charge: 5
Lv. 1
Att. Power: 65
Def. : 13
-------------------
If a Unit survives a hit from this guy; it'll lose HP over time. Now, just
buy one, and ignore it, it's only in your way, has no special moves and
your Succubi and Nightmares are way better right now. Now; go north and
talk to the necromancer you stumble upon; this is Drak, a bounty. This is
what we call; Piece of Cake. He is really weak, you can defeat this one
easily. So this is a good moment to Play Around with your Pit Fiends and
collect your reward. Now grab the chest for an Artifact that we're not
using, the Phoenix Feather.
Now, head to the two demons above the chest; Grut and Moody. You need to
hit them both, not at the same, but one after the other. [At the same time
isn't prohibited, of course.] One starts in the 1st column and the other in
the 8th. They'll move from 1-8-1. They only move if there are less than 6
units in the column. If else, they'll stay. This is all you need to know,
just Time it right, as for the reward; Fire Ring. But keep with the other
ring.
Walk further up the path and take the resources, now go left and south;
there is an Imp standing here, guarding a cave. Engage with him; he's level
6 and he has an Unknown Elite; maybe this is where we get the Secret Elite
Unit from Inferno! Now, just battle him, as a normal battle, use some of
your Elites in the 1st turn, with your Celerity Ring and make Walls for your
Fiery Brimstone; this should be done in a few seconds. Head in to the cave,
take the resources and the chest, for the Stone Claw, which we're ignoring
and go to the Dwelling for these Units;
-----Sorcerer-----
Secret Elite Unit
Charge: 2
Lv. 1
Att. Power: 22
Def. :4
-------------------
If the Sorcerer hits an enemy Formation; it will be break apart and turn
idle. These are really Great; buy some and swap them with your Succubi. Now
head out and head up North.
And follow your way through the portal and get ready for a deja-vu. Walk
one step down and you'll be attack by a Mage-Party first and right after
that by a Demon-party. Both are push-overs, so have fun. Next is a
dialogue. After the dialogue, you can get some extra Nightmares and
Succubi. Go and crush this Wizard.
{<<<Boss Battle: Wizard>>>}
You need to hit the Portal in the 4th and 5th Column to 75 damage. The Wizard
Spawns a combination of Nightmares and Abyssal Lord [the 2nd Inferno
Champion, we've not discovered yet.]. The only strategy-tips I can give you
are these; Try Making Nighmares, A LOT. The occasional Sorcerer on a
Abyssal Lord might make the difference between Living and Dying. If you
have left-over Cores, make Walls, especially in the 4th and 5th Column, for
the Fiery Brimstone.
After the battle, watch the rather Funny, Lovely and Pretty scenes and
dialogues. And we're back where we started. Replenish your Units if you
haven't already and head East. You'll see two Demons talking, well, take
'em down. Continue walking until you stumble upon a Chest and take the
artifact, but don't equip it; it's the Devil's Tail. Continue up North,
ignoring the Stupid Pit Fiend. If you're at the top, the same will happen
as in the Portal-Cave; you're first attacked by a Wizard-Party and then by
a Demon-party, both are extraordinary easy.
Right and left are 2 Champion-Dwellings. They're not really necessary,
since the Nightmares and Sorcerers are really good, but for the fun of it;
-----Abyssal Lord-----
Champion Unit
Charge: 6
Lv. 1
Att. Power: 75
Def. : 11
-----------------------
One of the most Stronger Champions; he'll spawn a column filled with Lava
Geysers.
Now, head back to the Very First Cave; I'm talking about the one where we
did the BattlePuzzle; there is a bounty over there; he's quite easy.
Nextup; Bly. Go to the cave where you can buy Sorcerers; there is a demon
in here, Bly. He's also really easy; go get your rewards. Now go to the
East Map; and kill the Pit Fiend first, then the human in the South of the
map, both are easy at this point. Now; Go get your Bounty Reward; BUT WAIT!
The Bounty Hunter has another quest, it's you. Engage the Bounty Hunter;
he'll be a tough one; he starts with building lots of walls, but if you use
sorcerers to their full potential by idling his Champions, you will win.
And get an artifact which we don't use. Now go Replenish and head to
Azexes.
And wait, what? Ooh, nice Twist. [I'm not going to spoil it]. Be ready:
{<<<Boss Battle: Azexes>>>}
He basically is the same as in Sylvan.
You'll see blue sparkly stuff coming out of the ground, which shows we're
he'll teleport to.
One of his attacks Charge 3 times. To a maximum 30, you can lower them,
but a Sorcerer won't work against his Balls of Fire. Another attack is a
White Beam; which he charges up 4 times.
A very useful tactic that I use is this; If you see the Blue Sparks going
to the right; Build an army of Nightmares here, Try Fusing them. Then on
the other side, this case the left side, Put ALL your unused Core Units
here, and start Linking Walls, so that if all the Nightmares hit him, he'll
sooner or later teleport in front of your Wall of Walls, and you can finish
him off with Fiery Brimstone. Good luck [I found this one the easiest out
of all Campaign-Bosses].
The ending is a little Shadowy, like; Aidan is the new leader of Demons or
something, anyway; Congratulations on beating Inferno and unlocking
Jezebeth in Campaign Mode; next up the Wizards!
+-/f) Academy\-+ [016]
So, here we are, Silver Cities, home of Nadia. I want to talk you through
this a little bit;
Anwen, Fiona and Godric are already reunited with each other.
And I want to talk about these pictures; Godric's hair is Silly and Fiona's
Wraith looks like a plush doll.
Anwen wants to find the Blade of Binding, which is in possession of Aidan,
who is in Sheogh. Godric, wants to find his siblings; which he already did
for Fiona's cause, but not Aidan, who has the Blade of Binding, which Anwen
wants to find, but she can't, because she's not in Sheogh.
Fiona wants the same as Godric, but Aidan isn't here, nor is the Blade of
Binding. They are both in Sheogh. But Anwen wants the Blade of Binding, she
doesn't care about Aidan at all.
Though all three hope that they find Aidan (and the Blade of Binding) in
Gemstone Spire, home of Nadia.
And now I'll shut it, because there are Twists, who have been chained up on
a leash, and are dying to break loose.
{<<<Boss Battle: Azh Rafir's Guards>>>}
Alright; Here we go. First up; Fiona. Equip all 3 Core Units; and Use a
Wraith and a Ghost. The battles are actually really easy. Seeing that you
are level 10 and have fully maxed Units.
Except for the fact that this Demons spreads fire in the 3rd and 4th rows,
every so often [2-4 turns]. But, a nice challenge is a nice challenge.
Next: Bulgor and his Rakshasa's. Equip all 3 Core Units, a Shaman and a
Unicorn. Alright, another Challenge, He starts off with 3 Rakshasa's Linked
at Charge 5. You need to stay alive until they're all dead or have attacked
and you're still alive, after that you're victorious. No, no battle
afterwards. It's really wise to Time your Unicorns so that there are
barriers all over the place when the Rakshasa's attack. And if you're
running out of time, you can use the Shaman to Lengthen their Charge.
Next: Talsam and his weird Magic. Equip all 3 Core Units, a Priest and a
Sword Master. These one drains HP from the enemy, the other one heals you.
Now, this is one is really hard. He is 2 levels higher than the other two.
He has more units, he plays better AND he drains Attack from Units which
are charging.
Now, grab yourself a nice cold beverage, you earned it!
Now, here's something we didn't expect. What a Twist, how cliche.
Time for Nadia; You're woken by Cyrus, your father's assistant. Let me
remind you something; Anwen, Aidan, Fiona and Godric's Campagin were in
the same timeline; we are a few weeks in the future from their campaigns.
Anyway your Core Units:
-----Golem-----
Core Unit
Charge: 3
Lv. 1
Att. Power: 5
Def. : 1
---------------
-----Apprentice-----
Core Unit
Charge: 2
Lv. 1
Att. Power: 3
Def. : 1
---------------------
-----Gremlins-----
Core Unit
Charge: 2
Lv. 1
Att. Power: 10
Def. : 1
------------------
Gremlins seem strong, but they only do a lot of damage to the first enemy
in the row like; 5-3-2 or 4-3-2-1, matter of speaking.
I Love Gremlins; they were my favorite Unit in HoMM 3. 9 out of 10 plays I
choose Tower, the other 1 was the 1 I was like; Hey, let's try this one.
Gremlins look like JarJar Binks here..
Right after the scene you get a Mana Sheild? They mean Shield, I do hope
so. Which makes you lose Mana instead of HP, although your Spell is really
powerful, let's equip this for now.
First, go to two Wizard, then to the mage, he will give you; Mages!
-----Mage-----
Elite Unit
Charge: 4
Lv. 1
Att. Power: 18
Def.: 4
---------------
His attack is Skillful, if he hits an Idle Unit, every other Idle Unit that
it touches will be shocked too, and the next one and the next one and so
on. Now go talk again to the Wizard Guards; you need to hit the Magical
Locks with your Mages one after the other, in the same turn. Timing is your
key to victory. Afterwards we get another artifact, Equip this one instead.
It'll make you gain Mana in you destroy a wall. Before heading out; Go to
the Upper-Left cliff in the Begin Field, there is a chest with an Artifact
in it, take it but don't equip it.
Next up; four boring battles, easy as Sheogh [pun intended]. With a chest
containing a Battle Wand. Equip this; it'll let you start with full Mana.
Easy, when the enemy has a good starting formation. Which will be in Your
Next Combat against the Wizard-Party [the 3rd one when you're outside]. Ha,
go you; there is no 4th battle, there is an 2nd Elite Unit, though:
-----Djinn-----
Elite Unit
Charge: 3
Lv. 1
Att. Power: 20
Def.: 4
---------------
If they hit A Charging formation; it'll be frozen for 2 turns. If you
attack a Frozen Formation, it'll be Shattered in no time. You'll also get
the Djinn's Shash, don't equip it.
Head up for the 2nd Floor. It'll start off with a Titan on their side, but
he's silly. Go ahead, try to freeze him and shatter him, it's an easy
match.
And surprise, surprise:
-----Titan-----
Champion Unit
Charge: 6
Lv. 1
Att. Power: 65
Def.: 13
---------------
His attack somewhat is an AoE. It will most likely kill more Idle Units
than do damage. Just don't use him. The next Battle is also a pushover;
grab the chest for a Titan-related Artifact, so ignore it.
Continue to the 3rd Floor; but wait; it's a guard with a Rakshasa; you know,
This battle seemed WAY easier than the 3 previous ones. Just kill him
before the 5 charges, or Freeze the beasts. It's really easy. And If you're
really lucky, one of your Lighting Strikes will kill one of them. Guess
what happens after the battle;
-----Rakshasa-----
Champion Unit
Charge: 5
Lv. 1
Att. Power: 60
Def.: 12
-------------------
It'll deal damage to both your HP and MP [divided equally, so fully charged
would mean it'd do 30 damage to HP and 30 to MP.]. Swap these with your
Djinns. You also get a Scimitar as artifact, equip it; it'll make your
Rakshasa's masters of the Battle. Their Charge is changed to 4! And their
Att. Power is at 125%.
This level is pretty quick, I guess to Programmers were like; been there,
done that.
Now, let's go ALL THE WAY BACK to the prison. There's a Guard standing
here, just defeat him, although he's quite annoying, and somehow, you never
get a starting formation. He'll keep spawning Djinns and he'll keep using
them on your Rakshasa's. But he's doable after a while. Just wait for a
Rakshasa to stay alive, buy building walls, and attacking the newly spawned
Djinns, as a reward you'll get the Phoenix Feather. The other reason why
you needed to go down here, was to replenish your Mages. Now head back up
to the 3rd floor, by engaging the red Mage. He's not too hard, but believe
me; Kill his Champions before he can Charge them. Once they're charging,
All the Core Units will be placed in the most positive way to build Walls
for the enemy. So; While they're idle, slay his champions. Use the same
tactic on the 3rd floor with the next Red Mage-Party. Now, talk to Regular
Wizard, guarding a cage and make sure you defeat him. Only thing to it;
Kill his champion, quickly. That is everything, nothing more or less;
You'll get a Phoenix!
-----Phoenix-----
Secret Champion Unit
Charge: 6
Lv. 1
Att. Power: 80
Def.: 16
------------------
It'll spread fire in the 2 Column's right in his path AND if it's charging
and you're unfortunate enough to die; You'll resurrect. Switch this Unit
with the Rakshasa. Also, this guy can summon all your Elites and Champions
for Free!
Now, unequip the Artifact, Scimitar and equip the Battle Wand, and attack
the Next Red Mage-party, which is easy, when you use the same tactic I
explain earlier. Now walk up to Azh Rafir's Chambre; some dialogue and
scenes start with a lot of Twist; I'm not saying anything except the bosses
names [Be Warned For Spoilers]
Now the interesting Part starts.
{<<<Boss Battle: Aidan controlled by Azh Rafir>>>}
You're Godric, trying to convince your brother. Equip the Priest and the
Sword Master, and for the Core, go nuts. Aidan start the same; with making
2 Abyssal Lords, 2 Nightmares and 2 Core-Formations. Well; This is a heavy
one, fire everything you've got right at those monsters, or else, you're
dead meat since he has 150 HP. With a little bit of luck you can have your
Holy Shield up and ready, and use it when the Abyssal Lords are about to
attack to nullify the attack. The Most Frustrating Part of this battle is
that he keeps Summoning Demons which will drop just in the right way so
that he can fuse, link and chain everything perfectly. But if you destroy
the Elites and Champions before they're Charging, you should be cool. And
there's always the ability to build walls or simply Holy Shield.
-There won't be a Save-moment between the bosses-
{<<<Boss Battle: Azh Rafir>>>}
You're Aidan, trying to end this war, once and for all! Equip the Succubus
and the Nightmare.
Now, Azh Rafir is HARD. He is level 15. And has 2 Champions on level 3. By
looking only at the starting screen; This Is Gonne Be An Epic Showdown. He
starts with a barricade of walls and nothing more. He also has 200 HP; so
be ready for a lengthy battle. Best advice: Try Chaining, Link and Fusing
your Nightmare, try to Activate all of your NightMares. The Occasional
Succubus to clear a column is wise, and for the rest of the Core Units,
build Walls for Fiery Brimstone. Next move is a HARD ONE. He'll spawn two
Rakshasa's. Be Ready to make a lot of walls and Nightmares. Right after
that, there's a Phoenix. Just keep building those Walls and Nightmares.
Right after these Attacks he'll use an Attack with his Staff. Which he
shoots in a column for some Minor Damage, although the staff sticks in the
ground counting down from 2. And when the Staff Reaches 0, it'll explode,
leaving an AoE-effect. From here on, it's a regular battle. After he hits
100 HP, he'll spawn another 2 Rakshasa's and another Phoenix. So don't try
to finish him off in once, you won't succeed and after your Attempt, he'll
spawn these monsters again. So take it nice and slow. It took me 5,5
times; since in the last Battle, I killed him while he had a Charging
Phoenix. But it will only bring back 10%, in case you're wondering, which
is 20%. Victory!
And you thought you were done, didn't you?
SAVE-POINT!
In case you want 100%, you can go outside the building and on the 3rd
there's a Guard, which grants you Lion's Mane upon Victory. The 2nd floor
also has a guard, with the Doubling Cape.
Now, head back up and confront Lord BloodCrown.
{<<<Boss Battle: Lord Bloodcrown>>>}
Now, this is a boss-battle which kind of looks familiar. He has One Head
and Two Hands, he has 400 HP. Start off with your Spell and get on with
Chaining, Linking and Fusing. His attacks vary from;
-Shooting two balls out of each hand one, charging 3 turns, starting at 30.
-His eyes turn blue, charging every turn an extra 10 damage, which you
can't hit away. Meaning you have to build up a defense, for when the attack
is fully charged; doing 100 damage to the 4th + 5th Column. These Eyes will
also charge up when he kills one of your Units.
This is the only thing he does; Just watch the hands and attack those.
Because if he fires them, so you think damage. So his eyes charge up
FASTER. So he will do a Lot of Damage in mere seconds.
Congratulations, you've beaten Lord BloodCrown, now watch the very Awesome
Ending Scenes, and you unlocked Cyrus. Enjoy the Epilogue and the Credits.
4) Bounty Hunter quests [not yet added]
5) Artifacts [not yet added]
6) Hero/Unit List [not yet added]
7) Epilogue
I took the liberty of Copying the whole Epilogue, for you:
Anwen's skills and fame grew into those of a legendary Ranger who traveled
far and wide across the lands of Ashan.
Godric became Lord High Constable of the Griffin Empire and the right hand
of both King Alexei and his son, King Nicolai.
Fiona married Prince Alexei, becoming Queen Fiona and mother of King
Nicolai.
Aidan, steadfast in his hatred of demons, joined the fabled order of the
Dragon Knights and continued his personal war against the hordes of Urgash.
Nadia and Cyrus eventually married and gave birth to a young mage named
Zehir, who came to rule the Silver Cities.
8) Credits.
Me [suggestions and tips;
[email protected]]
My Girlfriend, Eva [for being so patient]
AlvinSpark [Necropolis X-sidequest]
Thank You.