METROID PRIME: Hunters
Trace FAQ©                                           _”_”_”_
September 1, 2006        ====>-----------------------|x w x|
By: Riccardo Fabbro               Imperialist Headshot!

Contents:

0: Progress of My Guide.

1: Introduction

2: His Background (Trace’s obviously!).

3: Adventure.

4: Weapons and Combos

5: The other hunters.

6: Trace in Depth.

7: Tactics and Strategies.

8: Strategies V.S. Hunters.

9: Team Strategies

10: Glitches and Counters (TOTALLY NEW, TOTALLY TRUE, TOTALLY MINE)

11: Glossary.

12: F.A.Q.s.

13: Credits.

14: Legal Deal.


-----------------------
0. Progress of my Guide
-----------------------

1/9/06

Just started the guide. I completed parts 1, 2, 3, 4, 5, & 6.

3/9/06

Improved the weapons part and added Strategies vs Hunters and
Strategies in Arenas. Started part 7 and finished it. Began part 8 and
made it until Sylux

4/9/06

Completed part 8 (added the name “anti alt weapons”) and began part 9.
Added the NOTE at the end of part 7. Added something more in the
intro. Finished part 9 and added the Omega Cannon to the weapons part.
Finished part 10, 11, and 12. and I’m making the Copyright. I added
the Trace Damage Chart, which is incomplete. Added the section
Strategies in Teams. I finished up the guide I only need to send it
but I’m missing some info that I hope that someone may want to
contribute. I have the credits almost empty because I have almost no
one to thank. Fixed some errors also.

26/9/06

Finished most of the guide, just need the extra info I’m hoping to get
after I post it. I made really silly details and I’m ready to post it…

27/9/06

I’m still waiting…

28/9/06

Gottcha!

20/10/06

Almost a month without updates. Added the combat hall glitch, more
definitions and the thing about my first wifi game in subterranean.
Added something about Samus’s morph ball and how annoying is she in
that mode.

3/11/06

Ha! Almost two weeks since last update! But I’ve learned so much about
glitchers and how to glitch. I’m making a glitch and counter part.
That’s for Weavel users who think they’re ghetto and for those Trace
users that spit on the name of Trace as they glitch. Of course, for
those who think that you’re going to learn all the glitches and are
going to use them… I’m just nicknaming a glitch and add the
description of how it is after done and how to counter it. Death to
alt and glitch spammers! Added the threat level, favored to and the
Also Imperialist in part 10. Added a funny ending for Weavel’s
description and something about Noxus in part 5.

13/11/06

I’m finishing the glitches, changed the opinion about the power beam
and reformatted the arenas part.

14/11/06

Again, still more glitches. Modified something in the arenas. Added
the nicknames of the Hunters in the Vs. Hunters part.
ADDED THE SOMETHING VERY SAD WHERE MY E-MAIL IS.

16/11/06

Guide posted v 2.0
30/11/06

I’ll begin to remake all the Vs. Hunters strategies, as I saw they
were really simple. Also I want to add some more strategies and maybe
start to better the Arenas section.

---------------
1. Introduction
---------------

You may ask yourself “Why Trace?” “What’s so good about him?”  I can
easily answer that in five steps:

*       Sniper psycho: If you’re the kind of person who loves sniping
Trace is for you. Later in the guide I’ll explain why.

*       Killer alt: You won’t find a more dangerous alt form than
Trace’s.

*       Ultimate Stealth: Grab your affinity weapon or just turn into
alt and stay still a few seconds and…

*       Trace himself!: Oh man! Have you seen him?!? He’s so cool! The
only character that may look cooler than him is Sylux. No one
else.

*       Affinity Weapon: His affinity weapon is also cool. Having it in
a place where nobody else has can be a great advantage. You got
to admit it. You won’t? You’ll get in trouble (Suddenly, Trace
appears and blows your head off). (Talking to your lifeless
body) Told you so.

---------------------
2. Trace’s Background
---------------------

Trace is a Kriken, one of the most hated and feared races in the
universe. Trace is on a special mission which all Krikens have to
take. It consists on adventuring in the galaxy to find planets that
the Kriken Empire can take over. By now, you should already know about
the telepathic message saying “The Ultimate Power Lies in the Alimbic
Cluster” that was sent all over the galaxy. Well, Trace heard it. Now
lets make an easy mathematical equation for you:

Dangerous race that conquers every planet on its way + Ultimate Power
= World Domination!

So the quest for the Ultimate Power consumes him, because if he
succeeds he could bring supremacy for his race and honor to himself.
An ambitious character don’t you think?

His Affinity Weapon is the Imperialist and his Alt Form is the
Triskelion.

Triskelion: In my opinion the best alt form of the game and also the
most abused in wi-fi after the Lockjaw. It’s a masterpiece of the
Kriken war craft that turns Trace invisible after staying still a few
moments and it lunges itself to the enemy making a whopping 49-50
damage (that’s one fourth of the max life you get in multiplayer)!
Combine it with double damage and you’ll kill a full health enemy in
only 2 attacks.

------------
3. Adventure
------------

You first find Trace in Arcterra, when he’s fighting Noxus in Sic
Transit. Then Noxus loses interest in Trace and starts attacking you.
During the battle with Noxus, Trace will be shooting Imperialist shots
from the bridge to the hunter he feels like (or the one that’s not
under cover obviously). You won’t be able to scan him during this
battle so it’s better to ignore him (and I said HIM not the
Imperialist shots because they really hit you. I tested it!) Trace is
damageable during this fight and if you take the risky decision of
attacking him and deplete half of his health bar, he’ll flee. This is
not recommended. Once you finished to kick Noxus “arse” Trace will
flee. But it’s not over yet.

Once you killed the Slench A2/B2 and you’re in the escaping sequence
you’ll have to, again, enter Sic Transit. As soon as you come in
you’ll see a barrier blocking your way so you have to go to the part
without ceiling. You just move and you’ll watch a cut scene in which a
guardian comes out and is immediately killed by an Imperialist shot.
Focus your attention on the little space near the door that had a
purple blast shield. NOTE: ---“This battle is kind of unfair and you
may die a couple of times before you conquer him. Don’t worry if you
die to him because the game will respawn you in the Stronghold Void,
and you’ll get to fight him again so you can claim your stolen
Octolith”--- There Trace will be sniping you. Turn into morph ball and
boost until you’re facing the wall. Turn to biped and put the
Battlehammer. Jump and shoot repeatedly and if done correctly Trace
will miss every Imperialist shot. Once he received enough damage he’ll
throw himself from the ledge and turn into his Alt and start to lunge.
You can jump over him but its not really recommended ‘cause you can
take damage anyway. Try to strafe left and right. He might hit you but
you wont receive as much damage. Now he’ll run away and turn
invisible. How to find him? Turn on the scan visor and look in the
radar. With the scan visor activated you’ll lock on him even if it is
invisible. Shoot a charged up missile and prepare to avoid another
lunge. He may turn to biped and start sniping away again. In that case
use the Battlehammer again. Repeat until he’s dead.

----------
4. Weapons
----------

List of the weapons you’ll get in the game.

Power Beam

I know last update I criticized this weapon like there’s no tomorrow,
but now I learned to use it correctly and it pawnz! Shoot quickly,
there’s no ammo limit. A power beam shots makes 8 damage that means 25
hits mean death IF he’s totally maxed up.
Chargeable: Yes
Opens: Normal Doors

Missile

Its not the greatest thing. Only Samus can get the best of it. It
flies in a straight trajectory and will keep on going until it hits
something, so it can be bad for snipers. A charged shot makes good
damage, though.
Chargeable: Yes
Opens:  Brown Doors & Normal Doors


Battlehammer

No. It’s not a hammer coming out from your cannon. It’s a heavy-duty
mortar-type weapon with a quick fire speed. It curves in the air so
you’ll have to compensate it by shooting a little bit higher than were
your opponent is.
Chargeable: No
Opens: Green Force Fields & Normal Doors

Judicator

The Judicator shoots beams of supercooled plasma at temperatures
approaching absolute zero. That’s pretty cold. Its charge attack
shoots three beams at the same time. The good thing ‘bout this weapon
is that when it hits ground or walls it will keep on bouncing for some
time and then the beam(s) will disappear.
Chargeable: Yes
Opens: Purple Force Fields, Doors with Purple Blast Shields & Normal
Doors

Volt Driver

This weapon shoots a very accurate high voltage shot at high velocity.
When charged it shots a super electric bomb that causes tremendous
damage.
Chargeable: Yes
Opens: Yellow Force Fields, Doors with Yellow Blast Shields & Normal
Doors

Shock Coil

The Coil fires charged blasts of high-density neutrinos in
concentrated bursts that lock on the target, making it hard to escape
this weapon. It fires continuously, extremely rapid and uses almost no
ammo.
Chargeable: No
Opens: Blue Force Fields & Normal Doors

Magmaul

The Magmaul shoots superheated magma (listen, magma is already hot
isn’t it? So SUPERHEATED MAGMA is FREAKING HOT! Understood? Good! Here
have a candy.). The shot is so heavy it curves in it’s trajectory, but
even though, it can bounce if it hits the ground or a wall, like a
big, fiery grenade. Chargeable: Yes
Opens: Orange Force Fields, Orange Doors & Normal Doors

Imperialist:

It’s a PRECISION LASER Weapon with ZOOM and Trace’s Affinity Weapon.
The only weapon in the multiplayer of MPH that can make a one-hit-kill
if you make a zoomed headshot (there´s also the Oh-My-God Cannon, but
that thing is just too unfair). Why? Because it makes 200 damage! 1
more than the max health you can get! Even if your prey doesn‘t have
that amount of life it’ll still be counted as 200 in the total damage
done part once you finished playing! In Single-Player you obtain it in
the second visit to Arcterra after beating the Artic Spawn. It opens
doors covered with red blast shields and you’ll have to shoot red
sensors with it.
Chargeable: What do you think?

Omega Cannon:

Everybody is so freaking excited with this weapon! I don’t really like
it. You can only get it in Oubliette. It shoots a great expansive wave
that destroys everything that doesn’t take cover (including you). You
only get one shot, and then you have to wait for the Omega Cannon Orb
to appear again. In adventure, you have to shoot Gorea 2 fourteen
times with it to destroy it, but you won’t take damage from it, like
in multiplayer. This is the “Ultimate Power” from the telepathic
message.
Chargeable: You have only one shot. What do you think?

--------------------
5. The Other Hunters
--------------------

I’ll now give you a brief description of the other (and inferior, less
powerful and not as smart as Trace) Hunters that appear in the game

*       Samus Aran: Everyone knows Samus. She’s the heroine (female
hero, not the depressant and illegal drug please) of every
Metroid game. Her adventures started after her colony was raided
by Space Pirates. Then she got the Power Suit, a powerful ( oh
really? What makes you think that the “Power” Suit is
“powerful”) Chozo armor wich she used to destroy the Space
Pirates in Zebes. From there on she became a Bounty Hunter for
the Galactic Federation, going into several missions.

Alt Form: Morph Ball It turns Samus into an orange sphere with
light inside. Painfully exciting indeed. Attacks: Boost and
Morph Ball Bomb.

Affinity Weapon: Missiles.
Affinity Ability: her charged missiles have homing action.

*       Kanden: Kanden was a lab experiment that went wrong. He was
created to be the ultimate soldier: immortal and powerful. Too
bad the scientists lost control over him and Kanden killed them
all and destroyed the lab where he was created (I assume it is
the building that explodes after Kanden comes out of it in the
opening video). He’s on the search for ultimate power to prove
himself as the most powerful bounty hunter ever.

Alt Form: Stinglarva It turns Kanden into a worm that has
infused a little something from the galaxy’s most dangerous
insects. Attacks: Explosive Tail that homes on his prey.

Affinity Weapon: Volt Driver
Affinity Ability: when charged it has homing abilities and
distorts vision.

*       Spire: Little is known about Spire. Why? Because he is the sole
remaining member of his race, the Diamonts, the race that lived
in Mondreus. He’s on the search for ultimate power to shed some
light in the mystery of the disappearance of his race.

Alt Form: Dialanche. A big rock with lots of pointy things. It’s
kind of cool. Attacks: Rock Slash: Spire uses two pieces of
rocks to hit his opponents. Abilities: The Dialanche is able to
climb on walls.

Affinity Weapon: Magmaul
Affinity Ability: Burns enemies (and himself if he’s to close)
with its charged shot.

*       Weavel: There’s a guy who made a Weavel F.A.Q. whose name is
Oni_Kariudo. If you read this just know that you’re not alone in
the world. Go Weavel!!! Back again to Weavel, he was a Space
Pirate that was destroyed by Samus and only his brain and his
spinal cord were left useful. Guess what happened. The Space
Pirates with their infinite resources made him a Power Suit were
they placed what was left of him (and they even made him a
little lock of red hair!!! Yay for the Space Pirates ;]). Now
he’s on the search for the ultimate power for unknown reasons:
to help the pirates? To pay back Samus? For his own purposes?…
Or just to go to buy a candy? It’s a mystery…

Alt Form: Halfturret The Halfturret makes Weavel split up into
his torso and his legs. His legs will have a mounted
Battlehammer and his torso the energy sword from the video on
the beginning  Attacks: Torso Slice and Turret Battlehammer
Shot.

Affinity Weapon: Battlehammer
Affinity Ability: His Battlehammer shots explode, making more
damage, making an splash effect and sending the opponent
backwards.

*       Sylux: You thought little was known ‘bout Spire? Nothing is
known about this hunter except of his origin, which is Cylosis,
and that he has an extreme hate against Samus and the Galactic
Federation. Also that everything he has the ship, his alt, the
suit and his affinity weapon are stolen Galactic Federation
prototypes.

Alt Form: Lockjaw Turns Sylux into two pieces of metal which
have an energy sphere on the middle. Attacks: One bomb: Energy
Bomb Two bombs: Electric Tripwire Three bombs: Explosive “Nuke”
Triangle

Affinity Weapon: Shock Coil
Affinity Ability: Drains the energy from the victim and gives it
to him.

*       Noxus: Noxus is a Vhozon from the planet Vho. It seems that all
the Vhozons are obsessed with laws, justice and righteousness.
That’s a CRAP! Noxus is on the search for ultimate power for
kind of the same reason Samus is: to prevent it to fall in the
hands of the unworthy or the lawbreakers.

Alt Form: Vhoscythe It’s Noxus in fetal position. Not really
exciting.  Attacks: Sharp Arm

Affinity Weapon: Judicator
Affinity Ability: The charged shot becomes an expansive wave
that freezes everyone near Noxus. That means forget the triple
bouncing beams if you’re using him.


-----------------
6. Trace in Depth
-----------------

Finally talking ‘bout Trace again. Well let’s talk about his special
abilities, advantages, and disadvantages.

Abilities and Unusual Stuff:

*       Invisible: there are two ways you can turn invisible: one is
turning into Triskelion and staying still. You’ll turn
absolutely invisible. The other one is grabbing the Imperialist
and staying still. It won’t cloak you as much as the Triskelion,
but if you’re playing against bots they won’t see you, (unless
you have radar on) but players in wi-fi will.
*       Run, Triski, Run…or better lunge?: Racing an enemy for energy is
something that in a moment you’ll have to do. Turn Triskelion
and start lunging (don’t abuse it, also run or he’ll eventually
beat you) and you’ll reach the energy first.
*       You pushed me through the wall?!?!: I was playing in Combat Hall
against a Trabot, when he became a Triskelion and attacked me.
The hit pushed me to a wall but I didn’t hit it. Instead I went
through it and I “self-destructed”. Then I used Trace and tried
it and I also sent the bot through the wall. I only pulled it on
once but I know it works.

(If Someone knows anything else, please e-mail it to me. My e-mail is
on the bottom of the F.A.Q.)

Pros:

-Invisibility
-Makes lots of damage easily and quickly
-Fast alt
-Has as affinity weapon the Imperialist, allowing him to have it where
no one has it or first than other people.
-Escapes and prevents trouble easily in a match without radar
-Excellent for grabbing pick-ups
-Can easily make a mortal trap
-He OWNS large arenas and rocks in medium ones
-He doesn’t need to max out his health, as long as he snipes and
enemies are far, who needs health?
-If he gets an strategic position he’s untouchable. Why you ask?
Enemies have to get close to you, or at least at your reach to hurt
you, so as soon as the peek in… No. I’m not completing this sentence.
No! It’s too obvious!
-With the “Triskelunge” (that’s how I’m calling the Triskelion attack
from now on. It’s a pretty cool name in my opinion ;]) you can go over
holes in the floor without turning into biped that way

Cons:

-You’re in trouble in a match with radar
-Forget sniping in survival because of the “Position revealed” thing
-You’ll have to wait in between Imperialist shots
-A slightly miscalculation with the “Triskelunge” (Nice name isn’t it
;]) and you can fall of a ledge or from the arena itself causing a
self-destruct
-Poor defense
-Gets wiped out in small arenas
-Depends to much on his Imperialist
-HE’S A SNIPER!!! GET THAT YOU PEOPLE!!! You can’t get him into the
middle of a fight!!! That’s a guaranteed death depending on your skill
with the Triskelion and how much life you have left!!!
-If you don’t get enough ammo you’re screwed, understood?
-Big head = Easy headshot.

---Trace Damage Chart---

Power Beam: 8
Missile:
Triskelion lunge: 50 damage
Imperialist body shot: 36
Imperialist headshot:100
Imperialist zoomed body shot: 72
Imperialist Zoomed Headshot: 200 damage

If anyone knows the complete Trace damage chart and would like to help
me please do. I’ll give you credit. (My e-mail is on the bottom of the
FAQ)

-------------------------
7. Strategies and Tactics
-------------------------

Before we begin I’d like to remember you that for best results YOU
HAVE TO TURN THE RADAR OFF. If not, not only many strategies will de
useless, also you’ll loose the great advantage that is being
undetectable.

Now that you heard (well you really read it, but who cares?) my super
boring speech is time to start…

Here we go…

- SNIPING

+If you’re using Trace is because you’re going to snipe… duh…

Stay away from any close combat battle and snipe the poor things from
a safe distance.

In an arena with various levels get the top and snipe down.

Try to collect as many ammo as possible as soon as the game begins.
And fast. Turn to Triskelion for best results. Once done, get to a
remote location and snipe like crazy. Don’t really worry about the
health pick-ups thanks to the far away kills you make.

In arenas with various exits or holodoors you can find the other
hunters ( from now on I’ll replace “other Hunters” for “Prey” whether
you like it or not)use the zoom on them and the exit or holodoor that
your prey is about to use will be zoomed even more, so wait them to
come out and… nuff said.

Jump pads are little things in the floor that have like an air current
going out from them. They propel you in a certain direction but if you
move in midair you can change your course and reach new places to
snipe!

-NOT SNIPING

+Weird…not sniping? Well, Trace not only has to go for the head while
in biped!

You need skills in (at least) this four weapons others to the
Imperialist to become a Master Trace: Magmaul, Volt Driver, Judicator
and Shock Coil.

The magmaul will prove to be your best anti alt weapon after you’ve
practiced with it. It also works great for bipeds.

The VD’s huge rate of fire is necessary to proceed in the game.

The charged Jud makes a triple headshot if aimed near the head of the
prey. That means 96 damage, baby!

The Coil is a great weapon to combine with the Imperialist and the
Magmaul. Shock ‘em, burn them, snipe them! Use the coil until you hear
it reached it maximum damage power (or unless they go alt of course),
then switch to the mag (this is great as it will allow you counter an
alt. too) and start burning the ground. When he’s been hit enough
times, Imperialist zoom him. If he’s still alive, he will be running
for health so finish him: alt with mag and biped with lunge.

What I hate of some Trace users is that they only go Imperialist. This
technique made me defeat a four star Spire in 3.5 or so minutes.
Whenever he respawned, I imperialisted him and finished with the
lunge. This is extremely useful and I now it’s a cheap kill, but is
safer, faster and more accurate than going like an idiot for the
headshot. This is called Implunge.

- OUT OF THE HIDING SPOT

+Ran out of ammo? You really need health? Trace really has to go to
the bathroom? Follow this and you’ll be fine.


NO RADAR MATCH

First of all turn to Triskelion to lower the chances that you’ll get
hit.

Move fast, Triskelunge if necessary, but feel free to relax a little
bit, as there is no radar.

If you have been hit in that moment, wait some time for the person
that attacked you to get close, to get another attack, then you lunge
like a madman out of his reach. They may also run away though…

If you see or hear an incoming enemy try to hug a wall (do it fast!)
and wait until the Kriken invisibility turns on (thank you Kriken
engineers, for such a wonderful military equipment!). Why hug the
wall? Because it’s really weird that your enemy is running just near
the wall and you really don’t want to be stepped on by an enemy that
has his health and/or his ammo full. If he just moves you, even a
little bit, you’ll become visible. If for some reason you were
discovered you can do three things: Run, Triskelunge him, or amazingly
both (crowd gasps). How? Triskelunge on his direction and then keep on
running that way. There’s a fourth but it’s not really recommended:
Turn biped and OHKO the prey with a zoomed Imperialist headshot.
Dangerous maneuver, but if successful, really satisfying and the prey
will leave an ammo crystal.

Once you gathered all what you need, turn back again to your sniping
spot, as there is no radar, you can choose another location now that
your prey think that you’re still on your old sniping spot. It doesn’t
matter if it’s not the best sniping place. Kill him once, and then
return to your old hiding place. Now you have a very confused prey
that doesn’t now where you are. In other words: PERFECT

RADAR MATCH

Now this will be a little bit more difficult.

Again, turn to Triskelion, only that this time you have to be super
careful. This is when you’ll be the most vulnerable and when all other
preys can turn into dangerous predators.

Depending on what you’re lacking facing a prey can be kind of
dangerous. If what you’re lacking health, is better to run ( or
Triskelunge) like crazy. If you get far enough from the prey,
eventually they’ll loose you in the radar (unless is a small arena).
If what you’re lacking is ammo you can either run or damage the prey
easily with our Triskelion. Four to five attacks depending on the
prey’s health and listo! They’re dead!

Triskelunge like crazy to the pick up that you need and then try to
change location. For better results, change location every kill, even
after every attack, because between the radar and the red beam of
light, your position is almost signaled with…humm… ehmm… a signal.

TRISKELION

+Ready to have BIG fun?

Whether you play with or without radar this way you’ll score several
kills or at least big damage.

Hide near an exit, wait for the prey to come out… do I really need to
complete this sentence?

With the Triskelion, chasing an enemy is extremely easy and rewarding.
Doesn’t matter how fast they run, they’ll fall to you unless they
suddenly morph into: Stinglarva, Lockjaw, Morph Ball. This alts leave
bombs on the path and the last two are faster than Triskelion as long
as he doesn’t lunge.

Take also care of the Vhoscythe and the Dialanche. If you approach to
much to them while they’re using their attacks you’ll get damage, even
if you Triskelunged them.

Alt tunnels, like the ones in Data Shrine, are where you can and
should alt spam like crazy. Get into the tunnel and stay still. When
they are near, lunge like a madman and they’ll go down easily thanks
to the little space and that the tunnel itself can steer the
Triskelion right into the prey.

Remember that alts don’t take damage from falling, so use that to your
advantage and drop from the heights and before you land Triskelunge
onto your prey. If done correctly, you’ll damage the prey and when you
land you’ll be able to do another lunge making a whopping 100-99
damage in less than 3-4 seconds.

CLOSE COMBAT

+Have you heard people saying “sh** happens”? This is it when you’re
using Trace. It’s unavoidable. One day it’ll happen. Follow this tips
and you’ll be fine.

You do it the macho way and stay to silence him forever…or at least
until it respawns. How? Wait until their head is obviously visible and
spit on their eye so the go crying to their momma… just kidding! ;)
Shoot it with a zoomed Imperialist shot. Or change to the Battlehammer
and run backwards shooting at the prey. Or change to the Volt Driver
or whatever weapon you like (have in mind that the Battlehammer can
clear up large groups of enemies but if you’re to close, it’ll also
hit you). You can also Triskelunge them to death. It’s your choice,
but remember that Trace falls quickly on close combat.

Or you can as simple as:

Turn to Triskelion and run/lunge like if the devil would be chasing
you, get far enough, turn biped and blow that ba*****’s head with our
beloved zoomed Imperialist shot.

In one of the boards, someone told me “you can take the Imperialist to
close combat”. I don’t like this strategy because you’ll be hammered
hardly and the huge zoom won’t allow you to lock an enemy if it’s
right in front of you and moving and jumping.

The Triskelion is the close combat devil made flesh. Use it and you’ll
obtain prime results. It’s fast, it makes TONS of damage, and it’s
cloaking ability will outsmart enemies. This is the best alt in the
game.

NOTE: Try always having in your power the Anti Alt Weapons so you can
get rid of dangerous alt forms.

EXTREMELY USEFUL TIPS

+Thanks to Ryan Self Self for this hints which I’ve found extremely
useful.

Turn look sensitivity to 1. It wasn't mentioned in your guide but
I suppose it should be noted for more precise aiming.

I tried every mode of control with Trace and I found Dual Mode to
be the most effective. Just remember to orient it to your dominant
hand, you don't want to be running when you want to aim. (This is
up to you)

Always have your aim pointed a few bits higher when you aren't
sniping. This makes it easier to headshot the enemy.

Trace's biped cloak can sometimes be more effective than the alt.
form. Take Alinos Perch and Council Chamber, mainly the latter. If
you hide amidst same toned scenery only someone with radar on would
be able to spot you.

Sometimes you should snipe on top of ammo spawn points. It may
give your position away to a very tactical person but unless
someone waits for the particular ammo to reappear and doesn't,
you're set. Nothing says "I love you, now die." like a full
Imperialist headshot.

Use and abuse the Select button to switch to Imperialist Zoom. If
you can hit that and the trigger nearly simultaneously then you can
achieve even a close range power hit. Also a good strategy for
closed spaces.

If nobody sees you or shoots at you after you take a shot at a
target, there's no use in throwing away a perfect hiding spot. Use
tactical discretion. (Of course, I agree. I told you ppl to change
sniping spots after a kill in which he opponent saw you or in a
Radar match.)

--------------------------
8. Strategies V.S. Hunters
--------------------------

This is going to be my favorite part of the guide so come on

----------------
Trace V.S. Samus
----------------
Missile Mistress and Spherical Spammer
Head Size: Med.
----------------------------------------------------------------------
Samus. Well she is said to be the best bounty hunter in the Galaxy,
and a very skilled player will show you how great “The Newborn” is.

Against biped Samus: the first thing you have to get in mind is that
she can’t find you. If she does, she’ll start a missile madness
towards you, and you’ll have to S Dance to avoid them. Samus users are
usually great with the PB, so try to stay in Triskelion to pwn her.
Also try to use the VD, as she will fall to it. The best weapons
against Samus is the Coil. Her affinity is useless when you’re jumping
and strafing around. Remember only that by Shock Coiling her, you’re
inviting her to turn MB, and, believe me, you don’t want to face a MB
with the Coil on. Her head is hard to headshot, that’s why you should
use the Implunge tactic with her.

+Countering her affinity+: Her affinity is extremely dangerous, as the
Seeker Missiles will be able to spot you. But that’s not really what
matters, but the huge amounts of ACCURATE damage she can upload you. I
think that a Seeker Missile does like 58 of damage, something like
that, and it also has splash damage, so if it doesn’t really hit you
it’ll damage you anyway. 4 Seeker Missiles already killed you then. I
find the most effective tactic is to lunge at her, then when she goes
alt. you run away to score the 72 damage of the Imperialist. As she
can dance as she pwns Imperialisting is not a good answer to the
missiles, so don’t even bother. Try to swap to the Shock Coil, as
you’ll either kill her, badly damage her or force her to alt.

Against the Morph Ball:  You’ll see that the first time you fight a
Samus alt. spammer (Spamuses people!) you’ll probably loose. And also
the second, the third and so on. This alt. is almost impossible to
counter. Imperialists seem to be useless, as all the weapons… But
there are three weapons that may save your ass from a fast death: the
missiles, the PB and the magmaul. Especially the last, this weapons
will pwn any alt. form of the game. The trick is to fill the MB’s path
of uncharged magmaul shots, so they won’t approach. This is rule
number one: if they are near you, but I mean from a nice distance, go
trisk and run (I mean lunge) for your life. The MB can chase you
extremely easy and kill you even easier. There are no tricks. Just run
and spam that magmaul like there’s no tomorrow. Lather, rinse, repeat.
NEVER, EVER in your life attack the morph ball with the lunge unless
it’s extremely necessary. The boost and the MBB are just to killers.
There would be just one time when you can lunge at her and it is when
she boosts at you. When she engages close combat, remember not to go
crazy, as she might be leaving MBBs along the way.

Fighting a Switcher: Go for the headshot before they turn to morph
ball. Once they’re the round ball of doom, you get away with our
lunges and then attack them with the magmaul.

Resume:
Biped Samus: Weaken with PB and VD and finish her with the Coil. (or
imperialist headshot)
Morph Ball: Get away, very, very away, then spam the mag
Switcher: Combine Imperialist, coil and mag. Be careful of the bombs
and the missiles.

Tip: lunge or strafe once you hear the missile approaching. If she
already fired the missile, don’t change of form, just run as fast as
you can.

-----------------
Trace V.S. Kanden
-----------------
The Electro-Bomber and the Creepy Crawler
Head Size: Weird!-Big
----------------------------------------------------------------------
Well, I’ve only faced three Kandens in my life. One was a sniper, I
killed him, another was an alt spammer, he got massacred, and the last
one was a VD freak he killed me 1-0 (incubation vault against a 5 star
Kanden? Not a nice choice really).

Against a biped Kanden: Kanden, now he has a small head, BUT, a huge
headshot square. What does that mean? You can headshot him even if you
hit the INCREDIBLY HUGE NECK! The problem is that his real head wont
give you a headshot, instead, the shot will go through it. Believe me,
I’m an SDF and it doesn’t work. Go for the chest part of the neck,
you’ll have more chances of scoring the shot. Kanden’s affinity has to
be taken with care. You’re facing a bomber and a machine gunner. Both
make a nasty combination, believe me. Generally, they’ll start by
making at least 10 VD shots, then they’ll shoot from one to three aero
bombs and they’ll finish you with the V.D. The trick is to stay in
alt, to avoid headshots. Three headshots in one second, each of one
dealt 24 damage is nasty. With a Kanden, your best chance is to score
a headshot or use the V.D. too, as his head is huge, there’s little
room for mistake! Also, his back and shoulders make him an easy target
for the triple judicator, like his head. Never let a Kanden hammer you
with the VD for long, your life gets chunked too fast.

Fighting the Stinglarva: You knew this was coming, right? Well the
Stinglarva is one of the easiest and more annoying al forms of the
game. Chasing after a Stinglarva is something you really need to think
twice before doing. But why the hell would you chase a Stinglarva when
you can Imperialist it from a distance? It’s very big the Stinglarva,
so the Imperialist, the mag or the coil (coiling an alt?!?! Nikovan’s
mad!). The best way is, again, the mag. It’s the best anti alt weapon
and it will always be your friend. A favorite technique when I use
Kanden (against bots, of course) is to go around someone (somebot?)
while leaving bombs. I don’t know if it’s a used technique in wi-fi,
but it can lower your health madly. Staying still while trying to get
a nice shot is as putting on your neck a sign that says “Kill me! I’m
a moron!”. Turn Trisk, then get away, attack with the maul.

Fighting a switcher: The greatest combo they can score you can deplete
more than 120 damage in less than 5 seconds. They’ll bomb you, then
they’ll discharge half of their magazine on your head to finish with
the larva. The trick is Trisk. Go alt and scram away, to kill them
with a headshot.

Resume: Biped: go for the lower part of the neck. If not, use the VD
and discharge your magazine in his head.

Stinglarva: finish from a safe distance.

Switcher: use the Imperialist, the coil and the mag.

----------------
Trace V.S. Spire
----------------
Fiery Foe and Damage Avalanche
Head Size: Small
----------------------------------------------------------------------
This is a Trace user worst nightmare after the morph ball. Close
combat freak. Small head. His alt lets him reach your sniping spot in
seconds without being detected and it causes real damage. His Aff.
weapon allows him to keep on damaging you even after he shot. He’s the
owner of small arenas, where Trace doesn’t work well. Now we’ve got a
challenge here ladies and gentlemen (crowd gasps).

Against biped: OMG! Run! Then spike him down with the Imperialist.
Doesn’t matter if it isn’t a headshot. Three shots already sent him to
hell. Also try with alternative weapons, specially the VD and the jud.
Spire is a big target, there are lots of chances of connecting the
shots. Another good weapon is the battlehammer, as you won’t need to
be so accurate. Try to blow some missiles in his face (if you find it,
though) also. If you hear his magmaul charge, then you can do two
things: First and safer: run out of his reach. Second and dangerous:
run toward him. I bet he won’t like to get burned too, but he can at
least change to the power beam and destroy you anyway.

(The Trisk, while burning, looks like a living torch)

Against the Dialanche: Oh… Again, we have to use the chicken strategy
to run to a safer position. Once far away from its deadly titanium-
based blades, it’s ok to shoot it with whatever you want. If it’s
climbing, try to use a weapon with nice splash damage to make it fall
or the battlehmmer as it will hammer (no pun intended) it off the
wall.

Against a Switcher:  you gotta jump and strafe A LOT. Even though
they’re weird to find, you’ll probably just face a switcher when
escaping from your headshots or whatever you’re firing at him. Even
though the most logical move they’ll make is to use the Dial to reach
quick sniping spots or to spam the maul to finish with the rock.

Resumed: not a lot to say, for all three just stay away and don’t get
caught in a maul frenzy as u’ll get damaged anyway.

-----------------
Trace V.S. Weavel
-----------------
Nuclear Machine-Gunner and Double Threat
Head Size: Big
----------------------------------------------------------------------
Against biped: Hello! We’re facing the hardest player to master in the
game, so you’re probably facing either a noob, a glitcher (u gotta
hate glitchers…) or a pwner. First of all, knowing how does a Weavel
works. They’re afraid of turning alt, as they’d be splicing their
health in half, so they’ll transport in biped. Their head is big AKA
easy to headshot. Try going for the middle part, as it’s the widest
part of the head.

The affinity theory: Well, it’s time to face the facts. It pwns in the
right hands. Believe me, I was a Weaveler before and my aim was
flawless, but I started with Trace…well it’s a sad story (now that I’m
losing my Trace skill becuz of the SDF I make with Noxus), but it
doesn’t matter now. What scares me of this weapon is how hard it is to
escape from it. If you’re facing a Weavel with a battlehammer with you
having less than 80 hp, “You’re dead meat, pal!” (Falco, Star Fox 64,
when he destroys a bogey). NEVER try to imperialist him, get close to
him and discharge battlehammers or even better, VDs in his face.

Against the Halfturret: oh boy, one of the worse spamming tools. The
trick is to punish the turret with an Imperialist shot (if he doesn’t
turn biped, shoot one more) and then go for the little torso, which
will have 72 or 144 hp less meaning an instant kill if he was maxed
out (and if you made the two Imperialist shots to the turret. If he
wasn’t maxed one shot was all you needed).

(The turret creates another spot in the radar, so don’t be fooled).

Against a Switcher: I love these guys becuz they know how to score big
points with the Weav machine. They’ll use the turret to trap u between
the torso and it in an alt. tunnel to finish you with some BTH. shots.
They’ll use the turret as a fake radar bait to lure you into a snipe
off. Or, my personal favorite, when they use the turret to hammer  you
as a diversion to get to a strategic spot where to snipe you. Try to
go for the old Turret, then Torso strategy and for the obvious
Headshot.

Resumed:

Biped: destroy with a headshot. Huge head.

Halfturret: Use the coil and finish the torso with the Imperialist.

Switcher: Damage the turret first to deplete his life faster.

----------------
Trace V.S. Sylux
----------------
Neutrino Coiler and the Fast Tribomber
Head Size: Normal
----------------------------------------------------------------------
Against biped: Sylux isn’t used in wi-fi for his coil. People chooses
him for his triangle, his fast alt and his cool look (girls shout and
scream with joy, then star giggling). Of course, that’s a great
advantage. A character without his affinity is missing sumthin’. Also,
he’ll get no cloak bonus or other weapons bonus. Again, he’s on his
own and he can’t get the Imperialist in certain arenas. The trick is
to headshot him while he’s facing you, as he has a defensive shield-
like barrier covering the back part of his head.

The affinity theory: Now we´re in trouble. The shock coil is perhaps
the most deadly and easy to learn to use weapon. Go alt as soon as
you´re being coiled.

Against the lockjaw: Never let a lockjaw spin around you. Get high
ground and spam the maul and w´ve got a dead lockjaw here.

Against Switchers: My best bet is getting away from the stealth bombs
and the shock coil. Just Imperialist him and use the magmaul.

----------------
Trace V.S. Noxus
----------------
Judicator Freezer and Spinning Crybaby
Head Size: Normal
----------------------------------------------------------------------
Against biped Noxus: Stay away from him. Away like miles and
kilometers. We don´t want to get frozen. Noxi are the easiest players
to headshot as they´re always trying to use the Jud. Imperialist from
above.

The Judicator theory: The judicator can fire and bounce in many
directions, which is a pain in close spaces like combat hall´s
corridor and ice hive´s pathways. When charged it will freeze any
enemy in a close range, so keep your distance. NEVER, let him freeze
you in biped. Never. Use the Trskelion to get away ASAP. Three
Headjuds make a whopping 96 damage, good enough to finish with the PB.

-|?|-The Shadow Freezer Theory-|?|-: This goddamned moved is just too
awesome. It allows a Noxus to freeze ppl form an incredible distance,
from below, through walls, etc. So, yes, it´s a godmod move. It´s also
associated with the Imperialist to create a SDF (Shadow Death Freeze)
So you get frozen and Headshot. The point is to avoid a Noxus the most
of the time. If you manage to kill him/her, try to hog either the
affinity or the Imperialist. For example in Ice Hive, it´s almost
impossible to you to prevent him to get the Jud, as there´s affinity
and normal spawn. Then hog the Imp and the ammo. In places like
Harvester, hog the Jud instead, as he´ll grab the Imperialist first.
Also remeber no jud, no freeze.

How to detect a shadow freezer:

Doesn´t actually aim at you.
You can´t see the freezing expanding wave.
Gathers HUGE ammounts of ammo.
Jumps a lot.
Never gets close to you.
The fav arenas are Sic Transit, Ice Hive and Stasis Bunker. Be aware
in any place, though.

Weaknesses:

If you keep conceiled, you have a great advantage.
Needs LOTS of ammo, specially SDFers.
They can´t freeze you if you´re below them.
Being in alt helps the scape.
Takes too much time to charge jud and to fire another Imperialist shot
if they missed.

Biped: Stay away, obviously enough. Try to use the Imperialist to the
fullest. Also, make sure to become alt if the contact isn´t avoidable.
Any other thing is up to you.

Vhoscythe: I H8 this thing. Just like that, because of it´s
meneuverability. IT just sucks, so give them hell (literaly) with the
magmaul.

Switcher: I´d just go F***ing him with the maul and sometime expect a
lucky headshot. The magamul works wonderfully aginst both biped and
alt, so make them sweat.

----------------
Trace V.S. Trace
----------------
Sniper Psycho and Little Cloaked Lunger
Head Size: Medium
----------------------------------------------------------------------
Use the cons that I told you. The Triskelion works marvelously against
a biped Trace. The head allows an easy frontal headshot while making a
headshot from above is somewhat harder to do. Sometimes the decision
of the battle can be of who reaches the Imperialist first, so lunge at
it. Battles of “Traces” can be boring because no one shows so there
aren’t any kills. Against the Triskelion, get from a safe distance and
use the three anti alt weapons, specially Battlehammer. If you know
where a hiding Triskelion is, charge a missile (even if that means
firing a missile to somewhere where no one is) or a Volt Driver and
blasto. Also, try to be in biped most of the time, and to follow him
like crazy with the zoom, so he can’t snipe you down (Warning: I’m not
saying get into the middle of the arena and wait for him. You can and
you have to use your alt sometimes). The first biped “usually” wins,
as he’ll be the one with the control over the arena everytime.

------------------------
9. Strategies in Arenas
------------------------

I’ll cover all the arenas but I’ll only go in depth on some. I’m
adding the threat meter of arenas. This will tell you how dangerous an
arena can be. Also arenas marked with a ^ will mean that any hunter
can get the Imperialist. You’ll find this usefull. Also, to whom the
arena is favored toward.

Combat Hall
Threat: ***
Favored to: Samus, Spire and Weavel
Get the Imperialist and go up. Get into the alt tunnel and reach the
part that has a defensive shielding (the opposite side from the jump
pad and snipe. This is a great sniping location and the defensive
shielding won’t allow attacks from directly below. Also get the
Magmaul and fire like crazy, there’s ammo around.

^ Data Shrine:
Threat: *
Favored to: Kanden maybe? This isn’t anyone’s arena from my point of
view…
This place is not really a good place for the Imperialist but get it
anyway cuz it is the weapon you should always carry, along with the
Shock Coil and the Magmaul. But it’s better that you use the
Triskelion and abuse it here. Get into an alt tunnel and wait ‘til
invisibility pops in. Then when a helpless alt gets into the
tunnel…(be careful of the Dialanche and the Vhoscythe, the alts that
leave bombs will fall anyway and the Torso of the Halfturret will be
the easiest of all)

Processor Core:
Threat: ****
Favored to: Spire, Weavel and Noxus
RUN FOR YOUR LIFE! This place is too small! At least you can hide
somewhere, unlike the &$/?@# thing that is Sanctorus. Get enough ammo
and go up to the platform across the bridge. If anyone appears you
blast him with a zoomed Imperialist to the head. There’s a double
damage on an alt tunnel near one of the sides, so be sure to get there
first. Also, there’s a DA when four players are on this arena.

^ High Ground:
Threat: **
Favored to: Trace
Listen well: YOU OWN THIS PLACE!. It’s yours! Turn into Triskelion
immediately and then grab the double damage. Everyone will have 99 hp,
as there isn’t any health in the lower floor. One lunge, one death.
Kill until DD wears off, then grab ammo and drop down to get life.
Grab your Imperialist and snipe down from any terrace you feel like.
Here, the higher you go, the better so try finding the highest spot
and drop down for ammo and life when you need it.

^ Ice Hive:
Threat: ***
Favored to: Noxus
Big place. Little passages. Not a good place to snipe and Noxus and
Spire are always over here. Use the Judicator’s bouncing beam to your
advantage. There’s a Deathalt somewhere around so be careful. What I
know is that there is a doudle damage near the jump pad you get to by
the gray corridor.

^ Alinos Perch:
Threat: *
Favored to: Everyone but Sylux and Spire (unless they snipe)
Ahh! What a great place for sniping don’t you think? This place has
lots of ledges and stuff made for you. You can get your Imperialist
from the affinity orb or from the Imperialist orb that is on the part
that has like a booth. There’s also a missile and ammo crystals.
Backtrack to the place where you find the Affinity Orb and snipe from
the ramp or from the ledges. Caution: In this arena EVERYONE can get
the Imperialist, so don’t go to the middle of the arena and start
shooting from there.

^ Sic Transit:
Threat: **
Favored to: Noxus
These three words will really help you: GET THE CLOAK! Once you have
it find the Imperialist and enough ammo while they’re unable to see
you. It expires quickly like in a minute or less so you gotta be fast.
Once done, get into the part where Trace snipes you from in adventure
or both ends of the bridge and blasto.

Transfer Lock:
Threat: ***
Favored to: Kanden
Trace isn’t made for this arena but if you’ll have to play on it get
the Imperialist on the bridge and then gather full ammo and health
(getting full health is mandatory in this arena because there aren’t
any hiding spots). Then you can either snipe from the bridge or from
the center part of the arena.

Sanctorus:
Threat: ******
Favored to: Kanden, Samus and Sylux
This is the worst arena of all for a Trace! You’re crazy (and already
dead) if you’re playing here! Samus and Kanden are extremely dangerous
thanks to their homing attacks so be careful (and lucky). Try to find
a sneaky place and Triskelunge or Snipe.

Compression Chamber:
Threat: ****
Favored to: Sylux, Noxus and Weavel
More small arenas? You’re screwed! Try to survive on a diet based of
bouncing beams (Judicator), missiles and our Affinity and Alt. On the
ledge you grab a missile you can go and snipe freely, as long as there
are no other Imperialists but yours in play, because you’re caught
between the walls.

Incubation Vault:
Threat: *****
Favored to: Sylux, Weavel and Kanden
HELP! Please no more small arenas! Due to the little number of weapons
you can get here you’re depending on luck and skill with the missile
and affinity.

Subterranean:
Threat: *
Favored to: Noxus and Kanden, maybe Samus
Thank God no more small arenas! I was starting to feel claustrophobia!
Ahh! My first wi-fi game was here, along with my first defeat… Those </pre><pre id="faqspan-2">
were good times… No, not really. This is a weird and complex arena.
Headshots are not that common but not that hard to make. Try having
the Battlehammer close along with some missiles. And the Volt Driver
can be really useful here. In the part that is like an ice maze you’ll
be tempted to set a cloaked Triskelion and wait for a foe to come in.
I “think” there is a cloak when you play more than 3 players and there
certainly is a double damage in a ledge you reach using the jump pad
and then going right, then walk the whole alley and there it is and
there’s another DD in the broken column.

^ Outer Reach:
Threat: **
Favored to: Weavel and Noxus, maybe Trace
This arena rocks for Weavel! You’ll find an Imperialist on the higher
level and the affinity orb on the middle level but sniping can be a
little difficult because of  the platforms. There’s also a Judicator
and a Shock Coil. The Judicator works perfectly on the passages where
you find life and the Coil just for when you’re annoyed. Be careful
with the Triskelunge, a little mistake and you self-destructed.

^ Harvester:
Threat: ** to ****
Favored to: Trace and Kanden
You own this place along with Kanden as long as you don’t get into the
middle part. Get the Imperialist (you’ll find it on the middle
platform of both sides along with ammo and life) and stay there. As
soon as the prey shows his/her horrible face you fix it with a zoomed
headshot. Careful of snipers behind holodoors

^ Weapons Complex:
Threat: *
Favored to: It’s so big, anyone can excel or loose, but I’ll say Trace
thanks to the immense reach of the Imperialist and Sylux thanks to the
speed of the Lockjaw.
The name really stands for what it is: complex. Grab your affinity and
the Magmaul. The ledges in the central room are great for sniping and
I think there’s or a Cloak or a Double Damage. Try always to have the
Imperialist on so you can attack anyone that shows even a little.

^ Council Chamber:
Threat: **
Favored to: Trace and Weavel
MY personal favorite when I use Weavel and sometimes Trace as it is an
expanded version of Alinos Perch, it has all the weapons and a large
energy. Stay where I told you to stay in Alinos Perch or snipe cloaked
in the main chamber. Up to you. Remember to avoid Close Combat!
Remember that here EVERYONE can get the Imperialist.

^ Elder Passage:
Threat: ** to ***
Favored to: Trace
High Ground with underground hole and side tunnels. Follow the
strategy of High Ground and this place is yours! Only remember to be
careful of enemies behind holodoors. And use them too!

Fuel Stack:
Threat: boring to **
Favored to: Whoever has an Imperialist (only Traces so…)
Get your Imperialist but also get the Volt Driver and the
Battlehammer. The energy flow will take you upwards but if you stay
too much time on it, it’ll sent you to outer space so use it
carefully. Alts can be a pain on the neck here, specially bombing
alts. I personally HATE this place, not becuz it’s bad but because
it’s hell to find ppl here and even worse to snipe them.

Fault Line:
Threat: *
Favored to: Noxus
It’s an expanded version of Subterranean: It has a stone hallway with
little ice corridors where you can find double damage.

^ Stasis Bunker:
Threat: Here it should be Caution: ****
Favored to: Weavel and Noxus: SDF’s palace.
Get the Imperialist here. It is on the ledge where you grab the last
UA Expansion in adventure mode. You can reach it by jumping to the
sides and then to the platform,  go for the health and try to use
weapons like missiles or the Triskelunge. Try also the Battlehammer
and the Volt Driver.

^ Head Shot:
Threat: ****
Favored to: The faster alts and everyone but Samus (which is a paradox
because Samus’s alt is the fastes in the game)
Isn’t it obvious?! Trace rocks, not owns, rocks, this arena. Get to
the middle of the arena ASAP and grab the Imperialist. Then drop down
and grab the Deathalt (I really mean it! Be fast or someone else will
grab the Imperialist and the Deathalt). Use one of the tunnels and
then the jump pads to reach your prey. Touch ‘em and presto! Back
again to sniper, either stay on the platform and wait for the to jump,
or get inside the building, in the higher level and shoot them from
above. Remember that this place is in space so outside the building
you’ll find that you’ll jump higher and fall down slower. This is
great because if they fall slowly (they won’t be able to change
direction very accurately) you’ll have a greater chance of head
shooting them.

Celestial Gateway:
Threat: **
Favored to: Sylux down Trace up
With a Trace, you can either OWN or LOOSE this arena, depending who
reaches the top first with the Imperialist. Once on top, make them
think is raining blood with your zoomed Imperialist. Remember that
enemies will come from portals and you don’t know where they’ll appear
so stay alert.

^ Alinos Gateway:
Threat: ***
Favored to: Spire, Trace and (maybe) Weavel
Depends on who’re you fighting against to determine if either you win
or loose. Against Spire: you are in trouble. Against any other prey:
you won! Grab the Imperialist on the ledge and shoot with it from
there. You can also start to shoot from where your ship lands in
adventure, but you’ll be vulnerable against snipers on the ledge.

^ VDO Gateway:
Threat: **
Favored to: Trace and Samus: Watch out, this is missile madness or
explotion commotion!
In defender, this place is totally yours. In any other mode too but in
defender, your prey will be still, sitting on the defender ring while
you can aim from above. And once you have the ring shoot anyone
coming. As easy as that. Careful with Samus, lots of missiles here.
There’s a Double Damage just bellow the part where your ship lands.

Arcterra Gateway:
Upper level threat: *    Middle levels threat: **           Lower
floor threat: ***
Favored to: Strongest alt and maybe a lucky (or pro) sniper
This will be one of the few places I recommend not to abuse
Imperialist. Gather ammo and drop down to fight in medium-close
combat. Shooting the Imperialist from above is really difficult and
players will turn into alt down there. So grab missiles and life and
pray for either having easy headshots because you’ll have no cover and
no hiding spots or for enough resistance during the battle (there is a
large energy in the lowest level which you can get only in alt)

Oubliette:
Threat:  ****
Favored to: Samus: Only missiles = Total pwnage!
I dislike this arena. No. I HATE IT! There aren’t any weapons but
missiles and that stupid OMG (Oh My Gosh!) Cannon. Grab missiles and
life (Samus can be a threat due all the missiles here) and start
ascending. You’ll reach the top and find the Omega Cannon. Shoot it
and then take cover because you can self-destruct. In defender, there
will be an affinity orb instead of the Omega Cannon and it will be at
the lower level.

-------------------------
10. Glitches and Counters
-------------------------

Whee! I think many of you, the few ppl that read this guide, will find
this part of the guide excellent and very usefull. The threat meter
here will reach the 10 stars. I’ll go again in the same order like in
the Arenas. NOTE: Glitches don’t have counters, except glitching too.
I’ll say how to avoid the effect of the glitch or any attack coming
from it.  Here we go:

-Combat Hall Glitches:

Headless Character
Threat:3-4/10
Description: A character is standing in the alt tunnel while in biped,
with his head covered by the wall
Available: Anyone, anytime, usually used against a Trace
Counter: Go alt and punish their stupidity with Triskelunges, or just
attack their legs with Imperialist and finish with Magmaul.

Turret in Alt Tunnel
Threat: 7-8/10
Description: Hard to understand isn’t it? Weavel’s turret will be
firing from inside the tunnel, not allowing you to pass or to reach to
the medium energy, as it will be firing at you. Crap!
Counter: Using the Imperialist is really hard, so use missiles and
magmaul. I recommend magmaul a lot more than missiles as you don’t
have to be so accurate.

Invisible Floor Glitch
Threat: 6/10
Description: An enemy will be firing at you from the part that should
be cannon control room.
Available only: one-on-one player match
Counter: Missiles won’t work, neither the Imperialist or the magmaul.
The nice trick is to stay in the alt tunnel above the energy corridor
wall and wait for them to come out. It’s good to pass by near them
sometimes, so they can deplete their ammo.

Weavel Glitches
Threat: 10/10
Description: Weavel will be attacking you from inside the lateral
walls near the magmaul or near the aisle.
Available only: with Weavel, anytime with 2 to 4 players.
Counter: He’ll be able to move from right to left inside to wall, so
stay in the alt tunnel above him and wait for him to come out. Don’t
try to pass near him, as he won’t waste ammo, as he’ll attack you with
the halfturret.

-Data Shrine Glitches

Biped in Alt. Form Tunnel
Threat: You got to be an imbecile to use it so 1/10
Des: Tell me if I really have to describe it.
Available: Anyone, anytime
Counter: He’ll be stuck and won’t be able to move so either blow his
head or turn alt and “funk” him.

Wavel’s Turret Inside Alt Tunnel
Threat: 4/10
Des: Well Jhon, when momma and poppa want to have a baby they order it
to the stork, it’s no big deal.
Available: It’s an only Weavel trick but you can get it off with
Kanden too…Please ppl, think a little.
Counter: Blow it off with missiles.

-Alinos Perch Glitches

Spire’s Sniping Spots
Threat: 8/10
Des: Not really a glitch but places that he’s allowed to get to in
dialanche.
Counter: Snipe him. He can be inside the metal structure you respawn
near sometimes or near the ramp where you get the energy and the
missile.

-Sic Transit Glitches

Again Through the Wall
Threat: 6/10
Des: Attacks from the wall in the place you get the shock coil and
where the door taking you to our ship and where one spectral locks are
located in Adventure
Available: Anyone, anytime
Counter: Stay in the part without roof. Duh!

From the Ceiling this Time
Threat: 9/10
Des: Again in the same part, just that from the ceiling, making
Imperialist Headshots REALLY EASY.
Available: Same as above
Counter: Same as above

-Harvester Glitches

Attacking Sylux
Threat: 10/10
Des: Attacks come from the middle of the arena, but no one’s there!
Available: Only Sylux, any amount of players
Counter: Srry to tell ya, but the easiest way is to disconnect. Maybe
he’ll make a mistake and go out from the glitch by accident, but he’ll
be using the coil, which means huge damage, little ammo needed

-Weapons Complex Glithces

Flying Lockjaw
Threat: 0-1/10
Available: Only Sylux, any number of players
Des: The lockjaw will be flying everywhere IN THE MIDDLE OF THE ARENA,
WHERE GRAVITY IS WEIRD and won’t land, which is an annoyance as it’ll
be hell to kill
Counter: Aim well and blow it off

Levitating Morph Ball
Threat: 0-1/10
Available: Samus, any number of players Des: Same thing as above, only
that it’s way harder to pull off and it won’t move as fast as the
lockjaw.
Counter: Use missiles and the Imperialist.

-Headshot Glitches

Flying Lockjaw
Threat: 0-1/10
Available: Only Sylux, any number of players
Des: Same thing, only that everywhere outside.
Counter: Same thing

Levitating Morph Ball
Threat: 0-1/10
Available: With Weavel of course! And only when there are seven
players and at the same time everyone press the W button
Des: Same thing, only that everywhere outside
Counter: Same thing

-Alinos Gateway Glitches

***Spire Glitch***
Threat: 6-7/10
Available: Spire any number of players
Des: THE AMAZIN SPIRE GLITCH LADIES AND GENTLEMEN…SUCKS (crowd
violently gasps, several women faint). Spire will attack from the rock
just to the left of the Imperialist, only that from the bottom.
Counter: Stay in the little passageway where you get the Imperialist
orb. They’ll eventually get tired or will waste their ammo and will
have to go out. That’s when you blow their head off.

-Arcterra Gateway Glitches

Through the wall, again
Threat: 4-5/10 only if you’re on top. Down it’s 0/10
Available: Anytime, Anyone any number of players
Des: ppl attackin u from the wall in the superior part (Crowd claps
violently)
Counter: Stay down.

-Oubliette Glitches

Infinite Omega Cannon
Threat: 10/10
Available: I don’t know anything
Des: Infinite Oh My God Cannon
Counter: RUN FOR YOUR LIFE!

Inside ledge
Threat: 6-10/10
Available: every time, every hunter, any number of players
Des: someone inside a ledge near the omg cannon. Cannot be hurt not
even by omg cannon
Counter: wait near the omg cannon orb…some more…more…Zzzz

-=-=ShAdOw FrEeZe=-=-
Threat: 10/10
Available: only Noxus and any number of players
Des: A Noxus freezes someone in front of him, doesn’t matter if he’s
one hundred miles away.
Counter: Never stay in front of a Noxus. Jump and strafe, then
headshot.

------------
11. Glossary
------------

Alt Spammers: Hate them. Kill them. Make them suffer. That’s my motto.
These are guys who think their alt is too adorable to turn to biped
so… Lie! These are persons who don’t have what it takes to kill in
biped so they abuse their alts! You can’t headshot them and they’re so
quick (except Dialanche, who seems even slower then bipeds) that an
Imperialist shot is almost impossible! Use anti alt weapons.

Anti Alt Weapons: These are weapons with a greater reach or greater
splash damage. This makes them the best choice against alts.

Bot Farmers: If you read the Instruction Booklet and the Wi-Fi booklet
(thing that I think I’m the only human alive that does) you’ll see
that it says that you can show your stat on nintendowifi.com True, if
you log in to Internet your stat will be displayed in the web page. So
the first one in the list is the best player ever and owns you in a
second. False! These, can really be good players, which I doubt, or
bot farmers. These persons train with level 1 star bots and in wifi
they are displayed as “ Headshot Kills Record” while they are great
noobs that can even be killed by my little brother.

Cloak: Makes ANY PLAYER invisible even if they’re moving. Excellent
for Trace and Headshot Imperialist. The halfturret’s legs will be
visible, though. Also, while using the cloak the Triskelion’s
invisibility will be lowered to the cloak level and the biped’s cloak
will be augmented to the cloak’s level so it’s useful to make complex
sniping moves.

Deathalt: Turns you into your alt form and only with touching the
other preys they’ll die! You’ll be circled by an orange aura and it’s
pwnage! Only that if you stay still with Triski, the orange aura will
still be visible. Crap! But it’s really cool to see an orange circle
of energy flying in the air.

Death Freeze (DF): a horrid combo made by new Noxus users that
combines the Freeze with an Imperialist headshot while the only thing
you can do is watch as they slowly change weapon and aim to your head…

Double Damage: As it already tells you, it makes you make the double
of the normal damage that you’d normally do. Specially useful with the
Halfturret, Triskelion and with an Imperialist shot not to the head.

Electric Tripwire: A Lockjaw technique. When the Lockjaw leaves two
bombs close enough they’ll link together by an electric wave. If you
step on it, the two bombs will be pulled toward you making damage.

Explosive Triangle: A Lockjaw technique. When the Lockjaw leaves three
bombs they’ll explode causing 180 damage if they were close enough.
Don’t expect to receive 180 damage with a super incredibly big
triangle.

Glitch: Mistake done by game engineers that is not supposed to exist.
Glitches only occur when some conditions are met.

Glitch Spammers: People that abuse glitches. I HATE them. The combat
hall glitches and the Spire’s only alinos gateway glitch are the most
abused. These glitches allow them to get inside things and attack from
there, while they’re invincible .

imp: shortened of Imperialist. I use this term on boards, but never I
the guide. Find me even one time I used the word imp in other part of
the guide but this and I’ll give you super credit.

Imperialisting: there’s a difference between imperialisting and going
for headshots. Imperialisting consists in a smarter way to kill an
opponent. Go for an Imperialist body shot to finish with whatever you
feel like.

Implunge: a sadist variant of Imperialisting, it deals 122 damage in
no time. Go for the body shot to finish with a Triskelunge. It’s a
respawn killer move.

Lag: A player starts to teleport or to disappear, to reappear in
another place. Ever happened to you?

Lagshot: headshot scored by someone who (clears throat) headshots a
lagging opponent.

Noobs: OMG! These are the cause that made 5 star levels be 5 star
levels! They don’t know what to do as they are ( most of the time) one
star levels who are just new at wi-fi (BUT don’t think this are the
only noobs, I once fought a 3 star level Sylux in High Ground that
tried to coil me from the ground and I was in the ledge with the
Imperialist. :0 )

Noob Hunters: No these are not noobs. These are ppl that in a four
person match they go for the lower level player (happened to me once,
until I blew that creep’s head out). Just show them, that even though
you’re low leveled you can still make headshots.

OHKO: One Hit Knock Out.

Shadow Freeze (SF): OMG! WAAT! It’s a glitch used by Noxus users. It
allows them to freeze ANYONE ANYWHERE in the ARENA! I don’t know how
they do it but it can be very bad when you’re sniping… Or I do know
how to counter it? (In creepy voice) Check…part…11…or else.
You…won’t…check…part…11…or else?
Then…something…bad…will…happen…to…you…or else?!?

Shadow Death Freeze (SDF): Nasty combo of the SF and the DF. In other
words, you’re pretty much dead, capicci?

Triskelunge: I already explained it! It’s how I call the attack of the
Triskelion!

Any other word you want to add, feel free to talk to me. My e-mail is
at the bottom of the FAQ.
-----------
12. F.A.Q.s
-----------

Q: What’s Trace’s best arena?
A: Keep in arenas with ledges and hard to reach places like Alinos
Perch, Council Chamber, High Ground, Elder Passage, Celestial Gateway
and VDO Gateway, But the best of all for Trace are High Ground and
Alinos Perch with the strategies I gave you. And even Combat Hall,
because has nice sniping spots and no one but Trace will have the
Imperialist.

Q: What’s MPH?
A: Metroid Prime Hunters!

Q: How do you know Trace’s gender? In fact how do you know all the
hunter’s gender?
A: In the instruction booklet they call every hunter “he” except
Samus. Samus is FEMALE!

Q: Why don’t I just alt-spam?
A: Trace’s defense is weak. If you fight a Weavel with the Triskelion
you may fall thanks to his Battlehamer. He is a SNIPER. If his
affinity tells him to Snipe, then Snipe. Do what your affinity weapon
tells you. Weavel’s affinity tells him to go on medium combat, but to
stay away from enemies, that’s why his aff. ability throws enemies
backwards. DO WHAT YOUR AFFINITY TELLS YOU!

Q:I run out of ammo. What do I do?
A: Check part seven.

Q: Is Trace a bad idea for a radar match?
A: Hell no! Sometimes, in fact, can help you to bring enemies to your
current location allowing you to kill more enemies than in a no radar
match. Against a bot it doesn’t really matter but playing against more
than one enemy, bot or human, and all of them knowing your location
can be dangerous. The trick you ask? Constantly change sniping spots.
It’s great to have three sniping spots you can always go to if you’re
already discovered in one of them!

Q: I’m fighting in a small arena. What do I do?
A: Nice to meet you, fighting in a small arena. Well now getting
serious, you’re in trouble. Trace is so not suited for small arenas
but his invisibility is a gift from God in these places. Try to kill
fast and clean. If you miss a headshot, you might be in trouble. Be
very careful of Spire and Weavel that can constantly damage you easily
and of Samus and Kanden with their powerful and homing affinity
weapons. In small corridors use the Judicator or the Triskelunge for
better results.

-----------
13. Credits
-----------

Thanks to gamefaqs.com for allowing me to post this guide.
Thanks to you, for reading it! ;)
Thanks to Nintendo, for creating such a great game with such great
characters
Thanks to Luis Fernando B.(Alias: Dark Ruler), for helping me in team
strategies and for fighting with me.
Thanks to Brandon, who told me about the combat hall glitch.
BIG Thanks to Alekiel, for allowing me to have his guide as a base for
mine.
BIG Thanks to Oni_Kariudo, for allowing me to have his guide as a base
for mine, for being such a good friend and also for remembering that
he is still godly with the Magmaul.
TITANIC Amounts of Thanks to Ryan Self Self, for the additional
strategy.
THANKS TO HAGANE, NOW RETIRED, FOR BEING THE BEST LEADER I HAD AND FOR
ALL THE HELP YOU GAVE US. LIVE LONG, HAG...EVERYONE IN CM WILL
REMEMBER YOU.

If you’d like to contribute to my guide my e-mail is
[email protected] Please do I’ll give you credit and I’ll be very
thankful. To simplify things A LOT add me and send me the info via
chat. Yeah, I won’t open mails so if you have something to tell me or
need advice, let’s chat. PLEASE ADD ME, THIS IS NOT MY MAIN MSN AND
ITS ALMOST EMPTY! If you want, just add me to talk or stuff. I feel
this guide is dead and I’ve worked too much on it to let it die like
that. If at least three ppl add me, I’ll continue updating it, if not,
I’ll remove it from Gamefaqs, as it’s not helping anybody, I think.

--------------
14. Legal Deal
--------------

Copyright:

This guide may not be copied, reproduced or changed in any way. This
guide is my property-Riccardo Fabbro’s property. The only web page
where this guide is authorized is gamefaqs.com Nowhere else. You can
print it as long as you don’t paste it anywhere or take credit or
money from it. You can’t use this guide as a base for your own unless
I give you my permission.

Trace FAQ©