MMM       MMM  EEEEEEEEE TTTTTTTTTTT RRRRRRRRRRR   OOOOOOOOOO  IIII
DDDDDDDDD
MMMM     MMMM  EEEEEEEEE TTTTTTTTTTT RRRRRRRRRRRR OOOOOOOOOOOO  II
DDDDDDDDDD
MMMMM   MMMMM  EEE          TTTT     RRRR    RRRR OOOOO   OOOO  II
DDD   DDDD
MMMMMM MMMMMM  EEEEEE       TTTT     RRRR    RRRR OOOOO   OOOO  II
DDD   DDDD
MM MMMMMMM MM  EEEEEEE      TTTT     RRRRRRRRRRRR OOOOO   OOOO  II
DDD   DDDD
MM  MMMMM  MM  EEEEEE       TTTT     RRRRRRRRRR   OOOOO   OOOO  II
DDD   DDDD
MM   MMM   MM  EEE          TTTT     RRRR  RRRRR  OOOOO   OOOO  II
DDD   DDDD
MM    M    MM  EEEEEEEEE    TTTT     RRRR   RRRRR  OOOOOOOOOO   II
DDDDDDDDD
MMM         MMM EEEEEEEEE    TTTT     RRRR    RRRRR  OOOOOOOO   IIII
DDDDDDDDD

          PPPPPP      RRRRRR       IIII      MMM     MMM      EEEEEEE
          PP   PP     RR   RR       II       MMMM   MMMM      EEEE
          PPPPPP      RRRRRR        II       MM MM MM MM      EEEEE
          PP          RR   RR       II       MM  MMM  MM      EEEE
          PP          RR    RR     IIII     MMM   M   MMM     EEEEEEE

       HH    HH UU     UU NNN    NN TTTTTTTTTT EEEEEE RRRRRRR
SSSSSSSS
       HH    HH UU     UU NNNN   NN T   TT   T EE     RR    RR SSS
SSSS
       HH    HH UU     UU NN NN  NN     TT     EE     RR    RR  SSSS
SS
       HHHHHHHH UU     UU NN NNN NN     TT     EEEEE  RRRRRRR
SSSS
       HH    HH UU     UU NN  NN NN     TT     EE     RR   RR  SS
SSSSS
       HH    HH UUU   UUU NN  NNNNN     TT     EE     RR    RR  SSS
SSSS
       HH    HH  UUUUUUU  NN   NNNN    TTTT    EEEEEE RR     RR
SSSSSSSS

======================================================================
=========
SSSSSSSSSSSSS   YYYYYY    YYYYYY  LLLLL       UUUUU     UUUUU  XXXXX
XXXXX
SSSSSSSSSSSSSSS   YYYYY    YYYYY   LLLLL       UUUUU     UUUUU   XXXX
XXXX
SSSSSS       SS    YYYYY  YYYYY    LLLLL       UUUUU     UUUUU    XXXX
XXXX
SSSS          S     YYYYYYYYYY     LLLLL       UUUUU     UUUUU
XXXX XXXX
SSSSSSSSSSSSSS       YYYYYYYY      LLLLL       UUUUU     UUUUU
XXXXXXX
SSSSSSSSSSSSSSS       YYYYYY       LLLLL       UUUUU     UUUUU
XXXXX
SSSSSSSSSSSSSS        YYYY        LLLLL       UUUUU     UUUUU
XXXXXXX
S       SSSSSSS        YYYY        LLLLL     L UUUUU     UUUUU
XXXX XXXX
SS        SSSSS        YYYY        LLLLL    LL UUUUU     UUUUU    XXXX
XXXX
SSSSSSSSSSSSSSS     Y  YYYY  Y     LLLLLLLLLLL  UUUUU   UUUUU    XXXX
XXXX
SSSSSSSSSSSSS      YYYYYYYYYY     LLLLLLLLLLL   UUUUUUUUUUU    XXXXX
XXXXX
======================================================================
=========

*****************
* Content Table *
*****************

1. Copyright ---------------------------------------------------------
--- Cprt
2. Contact Me --------------------------------------------------------
--- Ctme
3. Guide's History ---------------------------------------------------
--- Gdhy
4. Introduction ------------------------------------------------------
--- Intr
  * Introduction to the
Game ........................................... Intr1
  *
Weapons ............................................................
Intr2
  * Other
Characters ................................................... Intr3
5. Sylux's Story -----------------------------------------------------
--- Sxsy
6. Sylux In-Game -----------------------------------------------------
--- Sxig
7. Sylux's Alt. (Lockjaw) --------------------------------------------
--- Lkjw
8. Sylux's Weapon (Shock Coil) ---------------------------------------
--- Skcl
9. Sylux's Advantages ------------------------------------------------
--- Sxas
10. Sylux's Disadvantages --------------------------------------------
--- Sxds
11. Sylux's Strategies -----------------------------------------------
--- Sxss
  * Special Strategies ----------------------------------------------
--- Sxss1
12. Sylux Vs. ???? ---------------------------------------------------
--- Sxvs
13. Sylux Damage Chart -----------------------------------------------
--- Sxdc
14. FAQ --------------------------------------------------------------
--- FAQ
15. Credits ----------------------------------------------------------
--- Crdt

======================================================================
=========

***********************
* 1. Copyright - Cprt *
***********************

Copyright 2006 Wilson Tejeda.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
distributed
publicly without advance written permission. Use of this guide on any
other web
site or as a part of any public display is strictly prohibited, and a
violation
of copyright.

If you decide to use this guide without my permission, I shall hunt
you down
and beat you with a rotten fish! <.< You're all warned!

Yes, I used the original text posted by GameFAQs, sue me... Oh, wait,
you
can't. <3 GamesFAQs.

These Sites are authorised use this guide:
Neoseeker.com
Freewebs.com/mphds

************************
* 2. Contact Me - Ctme *
************************

To contact me, all you have to do is send me an e-mail to
alex_lordeliwood(at)hotmail.com. Please, follow the next format to
communicate
with me via e-mail or I may erase your mail without even reading it (I
erase my
dad's, think I won't erase someone I don't know? <.<):

1. The title: Have Sylux somewhere, otherwise I'll pass it.

2. Proper Spelling: I have a really, really, really hard time trying
to
translate those "u r me g0dz no!!!!!!!1!one+shift!!2"... I never
understand a
single word. So, please... USE ENGLISH! Or... Spanish. I understand
Spanish too
<<...

3. Do not:
- Send me "you suck" messages. I'll send you a Trojan back ;x. <3.
- Send me "you rock" messages. Though, I appreciate them, they just
fill my
mail.
- Send me mails asking for the FAQ... I won't allow it any other site
no more.
Personal reasons. <3 Sorry.

Thanks for the time. My e-mail is always empty, so help and request
and stuff,
will always be accepted.

*****************************
* 3. Guide's History - Gdhy *
*****************************

April 19, 2006 - Version 1.00: Whee. Guide on Sylux, completed.

April 22, 2006 - Version 1.10: Some errors fixed, Damage Chart added,
Omega
Cannon information added. Head Shot, Combat Hall and Harvester
exclusive
strategies added. First Authorized site to display this Guide added.
Help
against Spire users added.

April 25, 2006 - Version 1.15: Minor changes. Made a correction in the
credits
(coughcough), added some info to the chart and Vs. Trace information.
Line Nuke
added as well. Alinos Peach and Ice Hive strategies.

June 8, 2006 - Version 1.20: Yeah, I know, I haven't updated in a
while... I
apologize for that. Hard moments in life, college starting and stuff...
Yeah, I
won't bore you with my personal life. Anyways, I corrected some stuff
I made
mistakes, answered questions and added some new strategy.

June 27, 2006 - Version 1.22: Title finally corrected. <<... Line Nuke
more
detailed explanation. My Friend code added to the guide. Minor errors
fixed. My
grammar sucks, I said it, sue me ;_;...

September 16, 2006 - Version 1.2222222...: Oh dear god, it's really
been that long? Gawd... I apologize for not answering to the god knows
how many mails you've sent me, but I've been computer less and
Internet less too. College also tends to take more time that you'd
like. There's not much added this time, except something in the FAQ
part...

**************************
* 4. Introduction - Intr *
**************************

Hello, my fellow gamers. This is the first time I make a guide for any
game
here on GameFAQs. I greet you all... With a cake in the face! *Throws
cake*

..*Ahem* Now that I... Made you enjoy a delicious cake, is time to
move on.

I made this Guide on Sylux cause I think he is awesome-O. But when I
entered
Nintendo's Wi-Fi Gaming Hub stuff, I saw that Sylux was the least used
character. At first, I didn't know whether it was true or the server
was just
crazy. Afterwards, I just thought that, maybe if I showed people how
amazing
Sylux was, maybe that low % would increase!

So, here I am, making this guide and reading everything for you to
read it...
I'm NOT a Sylux expert. As a matter of fact, I'm NOT a Metroid Prime
Hunters
expert. I'm just another player that wants to promote more his
character.

Please, Enjoy this! ;x let's get started, ha! *Get's killed by emos
for singing
rap*

-----------------------------------
- Introduction to the Game - Intr1-
-----------------------------------

Well, to play with Sylux, you first need to know the basics of the
game, right?
Right. Get your MPH card in your DS, and start it, then select MPH and
watch
those lovely intro videos...

After that, go to Options and to Controls. Here, you'll be able to
select 4
different Control Types: Stylus Right Mode, Stylus Left Mode, Dual
Right Mode
and Dual Left Mode. Select whatever you feel better with. Here are the
controls
for all of them:

1. Stylus Right Mode:
- Control Pad: Move around.
- L Button: Fire.
- A, B, X, Y: Jump.
- R Button: Boost (Samus's Morph Ball Boost), Zoom (Imperialist).
- Touch Screen: Aim (Move Round), Jump (Double Tap), Change Weapons,
Morph,
Change Visor.
- Start: Pause in Adventure, Show Stats in Multiplayer.

2. Stylus Left Mode:
- Control Pad: Jump.
- L Button: Boost (Samus's Morph Ball Boost), Zoom (Imperialist).
- A, B, X, Y: Move Around.
- R Button: Fire.
- Touch Screen: Aim (Move Stylus), Jump (Double Tap), Change Weapons,
Morph,
Change Visor.
- Start: Pause in Adventure, Show Stats in Multiplayer.


3. Dual Right Mode:
- Control Pad: Move Around.
- L Button: Fire.
- A, B, X, Y: Aim.
- R Button: Jump, Boost, Zoom.
- Touch Screen: Change Weapons, Morph, Change Visor.
- Start: Pause in Adventure, Show Stats in Multiplayer.


4. Dual Left Mode:
- Control Pad: Aim.
- L Button: Jump, Boost, Zoom.
- A, B, X, Y: Move Around.
- R Button: Fire.
- Touch Screen: Change Weapons, Morph, Change Visor.
- Start: Pause in Adventure, Show Stats in Multiplayer.

(I don't think it's necessary to say what that Button that says
"power"
does...)

I myself use the Stylus Right Mode. Makes everything easier and you
feel the
passion of the game a lot more. Plus, the Dual Mode kind of takes the
idea out
of MPH and makes it just another FPS, without analog controls. In
other
words...Meh. But, suit yourself. That's your call.

After you decided your control mode, time to explore the game. We got
the
Multiplayer mode and Adventure mode. In Adventure, there's not much to
see
beside your original Adventure files (Duuhhhh) and the video gallery.

In Multiplayer, however there's a Single Card Play, Multi Card Play
and Wi-Fi
Play. Single Card Play is to play against your friends with DS but
without
MPH's card. All you have to do is sit there, create the games and your
friends
sit near you and go to their DS's download function and then the war
starts.

Wi-Fi, well, duh, it's explained by itself. To Play Online. You need
to be near
a Wi-Fi hotspot to play that, thought. You get to play against your
friends and
rivals if, you have any, by creating a game and contacting them to
play with
you.

In Multi Card, it's the only place where you can play all by yourself
Vs. a
bunch of bots. In other words PRACTICE!!

There are many game types in Multi Card:
1. Battle: Kill as much as you can and get the most points or the set
limit and
win.

2. Survival: Kill everyone else. Whoever stands last, wins. NOTE: If
you stay
in a place for too long in Survival Mode, the radar shows your current
location
(HAHA! TAKE THAT TRACE USERS! NO SNIPING!)

3. Bounty: Take the Octoliths to specific spots. Whoever gets to the
set number
first, wins. You can put the "Auto Reset" feature on for this type of
game,
which means Octoliths will reappear immediately after a point is earn.

4. Defender: Keep an area for yourself. The more time you spend in it,
the more
points you'll earn.

5. Prime Hunter: FAST! KILL FAST! Whoever kills someone first will
become the
Prime Hunter and everyone else has to kill him now. Doesn't sound too
tasty,
eh? Well, whoever spends the most time as Prime Hunter wins, so you'll
have to
deal with it.

6. Capture: Attack, kill, steal and repeat. This time, the idea is to
take the
enemy's Octoliths and bring 'em back to your place. Like capture the
Flag!

7. Nodes: Somewhat like Defender...The idea here is to, get the Nodes
and stay
in them for 10 seconds to "capture" them. After wards, you get points
for every
node captured.

The best way to practice your shooting or testing stuff, is in battle
mode.

-------------------
- Weapons - Intr2 -
-------------------

Here, I'll explain a little of the weapons for you to pick up your
favourite
from now on.

- Power beam: The basic weapon. Doesn't require ammunition, but isn't
very
powerful. However, the charged shot is useful every now and then...

- Missiles: Everyone can use this weapon and start with it (10 ammo).
It is
very powerful (Specially charged) and has a Splash effect, which means
people
caught in the explosion also get hurt.
Affinity: Samus - When Samus shoots charged missiles, they get a
seeking
ability. Watch out, they hit HARD.

- Magmaul: A fire-based weapon. It has an arc, which means it won't go
very far
away. However, when it's charged it gets a splash effect. Also, the
normal
"bullets" bounce for a while on the ground. It can also, bounce back
at you and
hit you.
Affinity: Spire - When Spire fires the fully charged Magmaul, it will
burn the
enemy, causing extra damage for a short while after being hit.

- Judicator: An ice-based weapon. It's a fast, long ranged, bouncing
bullet.
Whenever it hits hard surfaces, it will bounce off. No, it can't come
back at
you (At least, it has never come back at me).
Affinity: Noxus - WATCH OUT!! When Noxus has this thing charged, it
will fire
(...fire ice, hah, irony) a short ranged mist, a freezing mist. If
you're in
range, it will freeze you and allow Noxus to constantly hit you (And
most users
will go for headshots now). So, STAY AWAY FROM NOXUS!

- Imperialist: Ahh, the sniping weapon... I just hate this thing. It's
way too
easy to kill with it. But it's also funny to see your opponents
frustrated by
it. I recommend make yourself an expert of this weapon too, so you can
snipe
snipers back.
Affinity: Trace - With this weapon equipped, Trace will go invisible.
Watch
out, the radar won't show him either, so he can snipe very easily
(...).

- Battlehammer: Damn, this thing is a danger... It's a constant firing,
with a
slight arc and splash effect. When someone is using this against you...
Just
get the heck away from them!
Affinity: Weavel - When Weavel uses the battlehammer, the splash
damage is WAY
more than other characters, which also increases damage... Ouch...
Thanks to
Lynch for pointing this out.

- Volt Driver: A rapid fire weapon, with a very powerful Charged shot.
It has a
splash effect when fully charged. It's like an upgraded Power Beam for
normal
characters but...
Affinity: Kanden - For Kanden, it's more than that. Firstly, when
charged with
Kanden and shot, it will move slowly, but will seek the enemy. If it
hits the
enemy, it will disrupt their vision and it's time for attacking with
fast
shots. The splash effect will also disrupt.

- Omega Cannon: It has been confirmed to me that the Omega Cannon
(Cough) is
indeed a slow moving, non-chargeable 1 kill shot with a splash effect.
If
you're too close to the splash when it happens, you can self-destruct.
Careful
with it. Only available in Oubliette - Thanks to Curtis for the
information.
Affinity: None.

There's 1 weapon missing: The Shock Coil. That's Sylux's affinity
weapon and
I'll explained very detailed later, don't worry ;x.

---------------------
- Character - Intr3 -
---------------------

I'll explain the characters In-Game. At least a little, so you can
pick your
favourite. Maybe Sylux is not the good for you, but someone else...
Who know.
However, all I'll explain is the basic game play with that character,
nothing
else.

Samus: We all know the good ol' Samus... She's very well balanced and
her alt.
form can be very damaging. Plus her Boost ability let's her flee
dangers very
easily. The perfect character to start with when you're a beginner.
She is
better in long-ranged combat, abusing her missile's seeking ability to
hit your
opponents more than not.

Kanden: It seems Kanden has a good defence. His alt. form is a perfect
way to
run away when there's a lot of danger. Not many people would go after
a
stinglarva, it's just crazy. Kanden works great in Medium-long ranged
battles,
to ensure the Volt Driver hits and disrupt your enemies.

Spire: Spire is a very nice character. First, he's not affected by
lava at all,
so Lava camps will be great for him. Sit down in the lava and kill
your enemies
from afar (Sniper!). In Alt. form, he can climb walls. I don't see
many uses
for that, but you can be creative... I'm not a Spire user, damnit <.<.
He's
kind of slow, but his defense seems to be very good. He can be very
good in
both, sniping and medium ranged. The Magmaul's arc won't allow you use
it very
well in long ranged battles, though. It works better in short-medium.

Trace: Did someone say sniper? I did. When he has his affinity, he'll
go
invisible and his affinity is a long ranged snipping weapon... Yeah,
we got an
sniper... His alt. form is also a danger. It deals quite a blow and it
can
always go stealth, even without affinity. He's pretty fast too, but
his
defense, well... It just sucks. Trace is the perfect-for-sniping
character.
'Nuff Said.

Noxus: Hello, Mr. Cold... This guy is a friggin danger in close ranged
combat.
He can freeze you and then headshot you dead... Also, his stupid alt.
form has
an infinite attack. Yes, that's right! He will keep spinning and while
doing
so, attacking and attacking and attacking and at... You got the idea.
Just, get
away from him.

Weavel: Is it just me, or this guy deals more damage than normal? God,
this
guy's attack is crazy, it seems. And his multi task ability is also a
pain in
the... arse. It can divide and do 2 things at the same time. And if
you
happened to encounter them both at the same time, damage city! Good
thing is
his health is halved; divided in the halfturrent and the upper part.
So,
killing him is easy. Just kill the upper part (Just in case...The one
that
moves).

There's one character missing, guess which... No? Times up. It's Sylux.
In
depth later ;x.

***************************
* 5. Sylux's Story - Sxsy *
***************************

Sylux is an enigmatic bounty hunter. Little is known about him, side
his
incredible hate towards the Galactic Federation and their #1 help,
Samus Aran.
And of course, his origins from Cylosis.

Why does he hate the Galactic Federation? Who knows. But I'm quite
sure he has
ties with it, because otherwise he wouldn't have his Awesome Power
Suit. Or his
ship. Or his Shock coil! Everything he now possesses is stolen
Galactic
Federation stolen technology.

My theory? He used to be a Galactic Federation soldier. Samus, somehow,
killed
or destroyed something important to him and made him just hate her. So
he stole
the technology to go after her and kill her. Or, maybe Samus
destroyed/ate his
biscuit!! That'd make me go crazy and kill her!! <.<!!

***************************
* 6. Sylux In-Game - Sxig *
***************************

Sylux is definitely one of the most amazing characters in the game.
Not only he
looks plainly awesome, but his abilities are just crazy!

His defense and speed are very well balanced. Good defense and good
speed,
that's good (Though, he is still a little lacky in defense). His
attack power
is very good. Even though, you won't need this if you use his
affinity; attack
power isn't important with that speed of fire!

Also, Sylux's head is normal size, so sniping him (most common
strategy in Wi-
Fi playing, trust me) won't be so easy. To top it, his head is smaller
when the
enemy is snipping from behind (Not exactly smaller, it's just actually
harder
to hit. Thanks back protector thingy). But still, be careful of
snipers.

No, Sylux is not a sniper. Sylux is perfect to trap opponents. His
gameplay is,
chase, trap, and kill.

Let's move on to his incredible alt. form!

************************************
* 7. Sylux's Alt. (Lockjaw) - Lkjw *
************************************

Lockjaw, ahh. How perfect. It's an awesome tool to trap the enemies,
thanks to
his little energy linked bombs. See, whenever Sylux deploys more than
1 bomb
(limit 3), they get linked by an energy beam. If an enemy touches that
energy
beam, both bombs will be pulled towards him IMMEDIATELY, dealing great
damage.
This is perfect to put in doors exits, or very transited passages.
Chances are,
someone will not realize there's your energy link and get, literally,
nuked.

There's other great thing to his alt.. His powerful "Triangle Nuke".
Whenever
you put 3 bombs, they'll create a triangle and whoever is inside of
the
triangle's line, will pull all 3 bombs towards them. This will deal
INSANE
damage. It's a +100 for sure, so it WILL kill a Re-spawned enemy, if
you're
fast enough (Though, with Lockjaw's speed, it's not a problem).

There's one problem for the bombs. If there's any, ANY, obstacle
between the
first 2 bombs energy beam, they will detonate immediately. Chances are,
not
hitting anything.

Also, your friend third bomb will detonate the other 2 bombs and
itself. This
will make Sylux jump a little in alt. form and probably making the
other 2
bombs hit nothing but air. If your enemy jumps BEFORE you create the
third
bomb, they will probably be on the air when you create it and the
bombs won't
be pulled towards him, making the Triangle Nuke a failure. HOWEVER, if
your
enemy is very close to the ground (as in, the same height Sylux jumps
by the
third bomb's explosion) the bombs WILL be pulled and the enemy will
suffer a
lot of damage.

The Lockjaw also has another advantage beside its awesome killing
bombs. Its
speed. It's second only to Samus's morph ball, and only when it's
using Boost
constantly. Otherwise, it's second to none.

That speed means you'll be able to get away from everyone very easily,
when
you're in danger. And to get them away from you, you can leave bombs
behind and
they'll think twice before getting any closer.

"- As you've seen, the Triangle Nuke (I call it the Tripwire Triangle)
in capable of incredible damage. But what if there was something even
better that you can do with bomb links that can kill enemies faster?
And there is. Call it the Line Nuke. First of all, I'm not totally
sure how to get this to activate, but lay down two bombs in Lockjaw
form (and make sure they link). The timing of this has to be fairly
right. Wait for an enemy to fall in the tripwire. Pay attention to the
bombs. When you see one go off (and just one), immediately lay
another, within range, to make another tripwire. It might have to be
done right before the remaining bomb goes off. Note, this will work
even if you enemy jumps in the air. As long as they hit the wire,
you're fine. It could be another form of the Triangle Nuke, but it
doesn't seem so to me. And yes, it takes time to get it right.

- The Double Damage power-up is almost god-like when used with Sylux
and the Shock Coil. Plus, it does four times the damage when connected
for two seconds! And Triangle Nukes will kill in one hit ;)" - Thanks
to master_of_light for this information.

An extra note: I tried myself the Line Nuke my friend here mentioned.
You need to practice this A LOT, but once pulled, Lockjaw pwns more.
With this technique you can set up to 4 bombs. Yes, 4 bombs. Problem
is, you need to be very fast for 1 of the bombs you set before, has to
explode first; once it explodes, set the fourth bomb BEFORE the other
two bombs explode, or it won't be pulled by the trip wires.

If you are able to pull this, it's an instant kill (Check the chart
for more info) It's VERY hard, but you can do it. I'm still practicing
it x_x

In any case, do not become an alt. form spammer with Sylux. Just don't.
You'll
take his best features away from him, and you'll see them now...

*****************************************
* 8. Sylux's Weapon (Shock Coil) - Skcl *
*****************************************

I wuv the shock coil so much! See, it's a constant energy ray with
seeker
ability and when you use it with Sylux, it restores the same amount
you caused
on the enemy. Its range is not much, short-medium. That's why Sylux
works
better in short-medium range.

Let me give you reasons for why this weapon owns everything else.
First, this
weapon's fire speed is just crazy. There's no lag to it whatsoever,
like the
Power Beam. You can leave L/R pressed and it'll keep firing and firing.
That's
a good advantage. Fast firing is something very good.

Second, the "bullets" it uses. When you have a full load of universal
ammo,
you'll have 59 "bullets". It sounds like too little ammo for a weapon
with a
great fire speed, right? Well, not necessarily. For every bullet, you
can shot
10 times without leaving L button pushed. It should last 4 seconds
every bullet
when you leave it pushed. In other words, You have around 500 bullets
for this
weapon. And, all you need to kill an enemy is, what, 10-25?

Third, it's mini seeking ability. As long as your enemy is within a
couple of
cm around your sight/aim thingy, you'll hit him (cm in your DS's
screen,
damnit!). Soooo, all you have to do is not let them get too far away
from you
or your sight/aim and you'll have a secure hit.

Fourth, it has an anti-invisibility ability (HAH! TAKE THAT TRACE!!).
So, you
can go walking around shooting Shocks to everywhere and if there's an
invisible
enemy around there, you can spot him before he realizes. The best
thing is, the
attack won't be noticed by the enemy until they see their health is
already
very low, for the shock coil won't move them at all.

Fifth and more importantly, the life-sucking ability. The Shock coil
is Sylux's
affinity and as we all know, affinity weapons work better on their
character.
Sylux and the Shock Coil are not the exception. When Sylux uses this
attack and
hits the enemy, he will heal in the same amount he dealt to the enemy.
That
means, that he fights an enemy with 199 health while he is at barely
10, and
the enemy never hits you because he/she/it is retarded, you will heal
completely and they will die.

There is a big problem to the Shock Coil, though... When the enemy
goes into
alt. form, hitting them is hard. With the Shock coil, that is. But of
course,
you can always go into your alt. form as well and own them. However,
if you're
low on HP and you hoped to heal by hurting them, just go away. Shock
coil hits
barely, if any, to alt. forms.

"- After a few seconds (I think two) of using the Shock Coil on an
enemy, the Shock Coil bolt will connect with them, dealing double
damage and gaining double life." - Thanks again to master_of_light for
this information.

There is an exception. With the shock coil it's very easy to kill the
halfturrent (Weavel's alt. form lower part) and then just hit the
upper part
once and he'll be probably dead.

---Details---

"As you may have noticed, when Sylux's trip wire is... tripped... the
bombs
both home in on the enemy. So, basically, what you do is lay down a
trip wire,
and when it is activated (you pretty much need to be in sight range)
start
jamming the fire button. As long as you keep it steady and stay close
to your
enemy, you'll keep pumping bombs into them for a good long time,
usually enough
to kill them. But there is one disadvantage. After a while, you'll
temporarily
"run out" of bombs, and you won't be able to use any more for about
ten
seconds." - Thanks to AngentWiggles.

Simply put, put 2 bombs and stay near to where they are (so you can
see them)
and as soon as someone passes by them, start pressing your fire button
like
crazy. You must be fast or the bombs will all explode and the ones
your are
dropping will stop homing your enemy. You also must not get very far
away from
your enemy or the bombs will not wire with the others and the attack
will be
over.

********************************
* 9. Sylux's Advantages - Sxas *
********************************

Every character (I... Think) has territorial or environmental
advantages. For
example, Spire's lava immunity. Well, Sylux has his territorial
advantages too.
No! He's not immune to lava! *Dummy slaps you*

Sylux will always have the advantage in small, tight grounds. Use that
to your
advantage. With the shock coil chasing your enemies and leaving bombs
by the
only ways to get out of the tight passages, you'll be the owner of the
play
ground.

Also, remember that jump he does when he deploys his third bomb? Well,
when
there is low gravity, that ain't a little cute jump. It's a huge,
crazy
floating jump. So, in places like Head Shot, you can abuse alt. form a
lot more
than in any other place. I don't use it much, but I suppose you could
look for
a use for it.

************************************
* 10. Sylux's Disadvantages - Sxds *
************************************

With Sylux, you'll have problems in very big areas, and wide passages.
At all
cost, avoid them. These places practically kill Sylux's strategy;
there are too
many ways to escape.

In these places, the best thing to do is... Go to alt. form most of
the time.
And when you get someone near you, go to biped and start sucking life.
When
they get away, just go back to alt. and get close enough again.

Also, looking for ways to get your enemies into the tight passages and
shock
them to dead would be great too.

Snipers are also a problem for Sylux, since he has short range weapon.
However,
his constant movement is just perfect to avoid being killed by them.

*********************************
* 11. Sylux's Strategies - Sxss *
*********************************

The base you need to follow is: Chase your enemies, trap them, and
finally kill
them.

"But how?!"

..

Well, you can firstly, go into alt. form for very fast movement. Once
in alt.,
start looking for ammo and affinity or shock coil orbs. While doing so,
block
your enemy's passages with a couple of bombs. Once you feel that you
have
enough ammo, go to biped and start chasing. By this time, someone may
have
already fallen for your bomb traps, or they may have exploded by
themselves, so
creating new ones would be wise.

"But what if it's a wide map?!"

..

Be creative. <.<... Nah. Just kidding. Like I said before, go to alt.,
look for
ammo and weapons and chase them till they drop in alt.. Whenever you
can, go
back to biped and own them. While in biped, be cautious. In wide
worlds,
there's 1 sniper for sure. Be careful with him.

Here are some strategies that works better for certain levels!

---------------
- Combat Hall -
---------------

For combat hall, I recommend getting the affinity as soon as possible
and a
couple of health energy stuff. Afterwards, block the main passage (The
one in
the middle of the stage) and start making people fall for it, by
chasing with
the Shock Coil. It has worked for me quite well Everytime I use it in
combat
hall. Your biggest problem here will be Trace users, who sit in the
top part of
the stage (Near the affinity, upper part) or Kanden alt. form spammers.
For
Kanden, spam them back with your triangle nuke. For Trace, I recommend
going to
where they sit snipping and triangle them as soon as they get there.

-------------
- Head Shot -
-------------

MMkay... its really cheap, but it will score a win...

In Head Shot, Sylux is t3h h4x. The outer area of the map is low grav,
and
Sylux can fly by continually placing bombs. So, simply grab the
Deathalt and
get the first kill. Ok, now get outside. Start flying towards the edge
of the
map. Find the corner of the map, and just keep jamming on the L button.
As long
as you do this, you'll stay afloat, and since it's nearly impossible
to see or
find you, you'll win the match. - Thanks to AgentWiggles

This is a great, fast victory against one opponent. Score as many
kills as
possible when it's multiplayer, because some others may get killed and
you
won't score a sure victory if that happens.

-------------
- Harvester -
-------------

You'll hate this stage. It's just that, a harvester. Good for sitting
down and
sniping. A lot of snipers will come in this freaking stage, so I try
to avoid
it as much as possible. But it's unavoidable, well... Firstly, pick
the
Imperialist. You'll need it. After that, go to the centre of the stage
and get
yourself ammo and your coil, of course. If you're playing against
sniping
Trace, be careful. Try to always find him (Trace is not completely
invisible,
you can still see him if you try hard enough) before he finds you.
Never, ever
stay in 1 place without moving at all. I firmly insist you keep moving,
preferably from side to side and randomly. If you move back and forth,
you'll
be easily sniped... When you track a sniper, get back into the middle
of the
stage. Snipers don't move of their place unless you shoot them. So,
time to use
the Imperialist you got at the beginning. Inside the centre stage,
you'll be
covered by the semitransparent doors. Shoot from behind them and try
to hit the
head. After that, just run in alt. form as much as you can so they
can't snipe
you.

If you're facing other characters, non-sniper ones. Well, get them in
the
centre of the stage and abuse your coil there. It's a very small place
and the
shock coil will always hit here. At least, most of the time.

----------------
- Alinos Peach -
----------------

Sniping map. Gah. Okay, first thing to do is go to the upper level,
where you
get the Imperialist and Shock Coil, and health too of course. Take the
weapons
and health and leave through the big door (The one in front of the
imperialist.
Once you leave this, put a couple of bombs trip-wired to cover this
exit.
Preferably in the outside part of the door (Contrary to the
imperialist) so
when they come out after looking for the imperialist, they get damaged.
After
doing this, look for kills in alt. form. When you find your prey, back
to biped
and start to shock coil.

You will have hard times in this map because most of it is huge and
escaping
from Sylux turns easy. To avoid this, you can do 2 things: Use your
shock coil
the less and snipe or become an alt. spammer... I personally like
either.

You can use the jump machine thingy and get in the high peach in the
middle of
the stage. You have a clear view of everything from this point, except
for the
inside stuff where you get imperialist. You can also snipe people from
behind
the door you get the imperialist from, just like you do in Harvester.

------------
- Ice Hive -
------------

I wuv Ice Hive. It's tight EVERYWHERE! Whoo. Sylux got his place. Any
corridor
is perfect for a couple of bombs. Every place is perfect for always
get hit by
coil. Strategy here? All you need to do is, block the main corridors
with trip
wires, try to get the Double damage and go nuts with the coil.

Trust me, in this map you'll kill at least, AT LEAST, once. Just be
careful,
though. This place is also perfect for Judicator. And since you get it,
well...
Be careful with jumping bullets. They got quite a blow if spammed +
double
damage + charged = you x_x... So, just stick near to them to coil 'em.

A perfect place to put trip-wires is where you fall after using the
jump
machine. Most likely, they won't notice it. Also, the other entrance
of that
room is also a good place.

*****************************
* 12. Sylux vs. ???? - Sxvs *
*****************************

Sylux vs. Samus: Samus users might be a little troublesome for you.
They tend
to spam their missiles and charged missiles to hit you hard, even in
alt. form,
thanks to the seeker ability. What you have to do, is get as close as
possible
to them. Like that, they'll have problems using their missiles (<3
Splash
effect), they'll hurt themselves if they are close enough. When they
go to
alt., they'll move very fast probably (</3 Boost), so be sure to block
their
most common escape route with bombs, that way they'll think it twice
before
running away.

Sylux vs. Kanden: gah! I hate these guys. Most of Kanden Users seem to
be alt.
form spammers and that is a real pain in the arse! >.< Though, really
good
Kanden users will constantly destroy you with Volt Driver charged
shots, then
finish you off with fast fired normal shots. So, if you come across
alt. form
spammers, alt. spam them back. Use your Triangle Nuke to shock them to
dead.
Sylux moves faster than Kanden in alt. form, so creating the triangle
won't be
much of a problem. If you come across good, biped killers... Well,
first of
all, avoid the charged shot AT ALL COST! Running to your sides is the
best
option; running back won't help much... When you manage to weak them
enough,
they will probably try to run away in alt. form, so block their escape
route
with a bunch of bombs ;x.

Sylux vs. Spire: I haven't come across many Spire users, and the ones
I have
fought weren't exactly... Very capable. The ones I've faced usually go
rampage
with the Magmaul and try to burn you down to ashes or you cut in half
with the
Dialanche. That's not much problem, really. The Magmaul's arc makes it
so they
have a hard time hitting something and the Dialanche is very slow, so
you can
easily make the Triangle Nuke on him when he's in alt. form and shock
him to
dead in biped. He isn't very much a problem. However, since I haven't
fought a
very good Spire user, well, I don't how to counter those that are
indeed good.
Be careful.

"First of all there are three kinds of spire players. One goes burn
people with
the magmaul. I call these people the burners. Another who just stays
in Alt.
and just attacks. I call these guys the Alt. spammers. Last the one
who goes
verity (aka the one that you could have trouble with). I call these
guys
trouble. The people who burn you (aka the burners) make sure you shock
coil
them (dur) They make sure to jump side to side and being accurate with
the
shock coil. They will probably run away. Just chase them until they
die.

The alt spammers are real easy to take care of. If they follow you.
Which they
should just set up trip wires. That should be enough because they will
chase
you, but oh noes. They are running away. This is were you speed in
front of
them and start nuking them. BAM good bye alt spammers.

Now here is the tricky part. The actually good people who use their
alt form
and their magmaul. Now if they are good with the magmaul then better
watch out
because the filled up magmaul also has splash damage so they don't
have to aim
that much. Make sure you have at least 150 health when you face these
people.
When they are in biped magmauling you shock coil them. Eventually they
will get
a hint and go in alt for the kill. Now don't just stand there and go "
COMMON
SHOCK COIL DON'T LET ME DOWN." Chances are it will and you just set
yourself up
to get smashed. Instead get in alt form and run away for a distance.
Once your
are a good distance away. You must get in biped and use your missles
if they
are still in alt form. If not shock coil them. Might take awhile, but
it will
work" - Thanks to Zuto for this information.

Sylux vs. Trace: whenever I notice I have a Trace user opponent, I
just go
"ARG! SNIPERS!!" Advanced Trace users take that to their advantage.
They make
you think they are going to snipe you and you being prepared for a
headshot, go
to alt. form and move around for them to have a very hard time hitting
you.
That's when good Trace users shine. While you dance around in alt.
form, hoping
for them not to hit you, they sit in a corner in alt. as well and wait
for you
to pass by and dash you to dead. But, being cautious, you can avoid
them from
hitting you. If you notice where they are, just shock them and they'll
start
moving, go to alt. and triangle them. Be careful not to be hit by
their dash.
You can also Triangle those who try to sniper during all the game.

"Strategy to use agaisnt Trace alt. spammers: when someone goes into
their alt.
I alt. unless they stay in alt constantly....but when it's a alt. war
between
Sylux in Trace I become a bullfighter, in that I'll lay a trip wire
when
they're about to dash at me and chances are they'll mis if you keep
going
slightly horizontal. 40 dmg." - Thanks to Corales =O

Sylux vs. Noxus: Mr. Cold can be a problem to you x_x... Both of you
are close
ranged user (Shock Coil vs. Judicator), so... Damn, just get away from
him when
you see his arm shinning. Be careful when he goes to alt. form and get
away
from his scythe, it packs a strong punch... Slash, whatever <.<. Mr.
Cold is a
very easy character to n00biz3. When your opponent is COMPLETELY
focused on
freezing you, you got a n00b. Just don't get close enough for him to
freeze you
and you'll be fine. With advanced users, however... While they WILL
try to
freeze you, they will be focused in using Judicator's bouncing power
in their
advantage, and it can be quite an advantage. They'll become medium-
long ranged
now and it'll be harder for you to kill 'em. My advice in this case is
to stay
away from long, tight passages. Here is where Noxus shine. So, BE
CAREFUL!!

Sylux vs. Sylux: ... Well, you'll probably expect me to tell you how
to kill
yourself... Fine. Take a weapon to your head and pull the trigger; you
should
be dead in an instant! =D... << Okay, I'll help you... Many Sylux
users are
alt. form spammers. Counter them the same way, spam alt. form. When
they go to
biped and have shock coil, just DO NOT GO TO BIPED AND USE SHOCK COIL
BACK AT
HIM. None of you will kill each other. Instead just triangle them. The
best way
to counter Sylux is with alt. forms... And me saying that means we'll
have many
more Sylux killers e_e...

Sylux vs. Weavel: You'll have problems against this guy too... He's a
short-
medium ranged too, which means he'll get to hit you quite a lot,
especially
with that damned weapon. </3 Splash! X_x... But, thanks to your life-
sucking
ability, that damage you take will be fastly healed. They will
probably try
going to alt. form. At this time, move around the lower part of the
body using
your shock, you'll heal and it'll die quickly. But the upper part will
still be
there. So, you have to destroy it. But any shot would kill him now, so
no
worries. I haven't go into very, very skilled Weavel users either,
so... Maybe
this isn't the best strategy.

"I must dissagree with your statement that weavel characters are hard
with sylux, as i have found easy ways to kill them. First is the
methood against halfturret spammers. Yes, don't you hate those morons?
Since most are n00bs, they will leave their turret lying around and
not pay attention to it. there are 2 ways that you can exploit this.
1, stand around and shock coil it like a vampire. The health that you
get will be much more than you lose. the second is to go into lockjaw
and give it the bermuda triangle (what I call the "triangle nuke."
they will be somewhere else and not see they're precious legs explode.
Then, there are the more advanced players who will go for the
imperialist and use the turret to distract you. Since they pay
attention to the turret sometimes, your only strategy is to bermuda
triangle the turret. they also might hang around the turret and try to
slice you. Keep doing the same thing, they won't be able to hit
you with a slice or battlehammer shoved up their arse, because lockjaw
is to fast. Then there are the experts. I know their kind well because
i went up against a 5 star weaveler online. I have no strategey
for them except this: get the f*** away. Go after the other players
instead in alt form, as they will snipe with deadly aim. hopefully you
will get 7 kills on the other people. If you follow this advice, no
weavel is too hard. Except the ones who are too hard. If they stay
biped, shock 'em so hard that they lose they're connection and are
booted off the internet." - Thanks to Steve for this.

*********************************
* 13. Sylux Damage Chart - Sxdc *
*********************************

Power Beam: PwrB.
Missiles: Mssl.
Volt Driver: Vtdr.
Magmaul: Mgml.
Imperialist: Impr.
Imperialist (Zoomed): Impz.
Judicator: Jdcr.
Shock Coil: ShkC.
Battlehammer: Bthr.
Alt. Form Bomb #1: Alt1.
Alt. Form Trip Wire bomb (2): Alt2.
Alt. Form Triangle Nuke (3): Alt3.
Alt. Form Line Nuke (4): Alt4.

Chart: First damage is the normal damage of a normal weapon. Second is
charged
shot. When there's a --, that weapon has no charged. Some weapons
don't have
headshot either. They are -- too.

For damage dealt, there are 4 divisions. 1st, damage dealt in 4 sec.
with
normal shots; 2nd, charged to chest; 3rd, headshot, normal; 4th,
headshots
charged.

----------------------------------------------------------------------
-------
-Weapon-Normal Shot-Head Shot-Fire Speed (Shots/4sec)-Damage dealt in
4 Sec.-
----------------------------------------------------------------------
-------
- Pwrb -    6/33   -   8/48  -          15/3         -    90/-
99/120/144    -
- Mssl -   32/48   -  --/--  -           5/2         -   160/-92/---/-
--    -
- Vtdr -   14/56   -  21/--  -          13/1         -   182/-56/273/-
--    -
- Mgml -   32/56   -  --/--  -           6/2         -   192/112/---/-
--    -
- Impr -   36/--   - 100/--  -           2/-         -    72/---/200/-
--    -
- Impz -   72/--   - 199/--  -           2/-         -   144/---/398/-
--    -
- Jdcr -   22/72   -  32/96  -           5/3         -
110/216/160/288    -
- Shkc -    1/--   -  --/--  -           4/-         -   199/---/---/-
--    -
- Bthr -   12/--   -  --/--  -          13/-         -   156/---/---/-
--    -
- Alt1 -   10/--   -  --/--  -          --/-         -   ---/---/---/-
--    -
- Alt2 -   40/--   -  --/--  -          --/-         -   ---/---/---/-
--    -
- Alt3 -  180/--   -  --/--  -          --/-         -   ---/---/---/-
--    -
- Alt4 -  199/--   -  --/--  -          --/-         -   ---/---/---/-
--    -
----------------------------------------------------------------------
-------

Yes. Sylux's constant Shock coiling will be enough to kill an average
defence
character in 4 seconds and you'll only waste 4 bullets.

This was tested in a normal defence player (Samus), all of these
weapons. The
results WILL vary against Kanden, Trace and Spire. With Noxus and
Weavel, the
results will be very similar to these. They will vary a little, maybe
not so
notorious, though.

To be honest, I think a Zoomed Imperialist will not deal 199, but 200.
And 400,
if double. The reason I put 199 is cause the life meter can't go
further...

Yes, the shock coil only deals 1 damage per shock tap (Press L and
release
immediately). But if left pushed, in 4 seconds against a dummy enemy
(Doesn't
jump, doesn't move around) is enough to kill. Against moving enemies,
around 6-
10 is the media I take to do it.

These are the damages done by Sylux. They may, and will, vary with
Weavel and
Kanden for sure. I think they are the ones with most damage.

Yes, the triangle nuke is a 180 hit. Do it, and then make 'em step on
a trip
wire and they're done... Or go back to alt. and 1 second will be
enough to kill
'em.

***********
* 14. FAQ *
***********

Okay... Many people started asking this stuff... I'll answer this
stuff now.

Q: Why did you pick Sylux as your main?
A: Cause when you face him in the game for the first time, he's hard.
Very. Or
at least, annoying. He's also the most balanced character in all terms,
speed,
defence and attack. And he heals himself with every attack; no need to
health
thingies. Also, he looks freaking awesome.

Q: How do you deal with snipers?!
A: I don't like it, or I'm not very proud of it... But, I alt. spam
them. It's
hard to hit Lockjaw with a imperialist, and it won't kill you
whatsoever, so
it's all good. I also snipe them from places they can't hit me or
can't see me.

Q: Sylux sux0rz!!!1one!!"
A: So do you =D.

Q: Are all Sylux users Alt. spammers?
A: No. But I must agree that many Sylux users are alt. spammers.
Reason? Cause
Lockjaw rocks. But the biped rocks more, people just don't realize
that and
just spam. Also, the insane quantity of Trace-Sniping. It doesn't make
anyone
want to stand in two feet waiting for a headshot. No, no. Just no.

Q: Why did the chicken cross the street?
A: To get hit by a 20 wheels car. ASK STUFF ABOUT THE GUIDE, PEOPLE!
X_X

Q: c4n 1 |a1k oo53 ur gd3?!1one</pre><pre id="faqspan-2">
A: ...My mom's a saint! *slaps for offending mom*

Q: What's the Spire Glitch?
A: "on alinos gateway, there's a big rock spire just to the left of
the
platform where u get the imperialist. there's a small lava corridor
between it
and that lower walkway under the platform. spire users can walk into
this
corridor, get against the far wall, go into alt form, and attack while
moving
towards the rock. this causes them to pass through the rock. for the
spire
user, the rock has dissapeared. they can fire through it, walk in it,
accidentally walk out of it because they cant see the boundary, stuff
like
that. oh, and tryin to get in that corridor in alt form is impossible
for
spire-it makes them climb the wall instead of going back far enough.
anyway,
yeah, this kinda sux for non-spire users."

Q: How do I deal with it?
A: "first, i heard that you can shoot through the rock if you're close
enough.
bad idea, cuz u cant see them, and they can see u. they are gonna be a
lot more
accurate than u. so, second method: prevention. dont ask me how this
works, but
if you hit them with the shock coil while they're tryin to do the
glitch, it
wont work (the glitch, that is). i think the constant contact has
somethin to
do with it, cuz none of the other weapons work. if you do this, you
can heal
more than you take from the lava, and they cant do the glitch, so they
may come
after you. thats a good thing, cuz you can back onto a platform at
this point
to nullify lava damage. just watch out for snipers when you do this."

Q: What's your Friend Code?
A: Here: 3436-6512-1346. Let me know if you add me.

Q: Why haven't you answer my mail about a guide request?! *cries*
A: Sorry, I won't be borrowing my guide anymore. Why? Personal
reasons...
Sorry. If you want someone to blame, blame Bush! o:<

Q: Where the heck is Sylux?!
A: ...Well, there are walkthroughs for that, you know? <.<... But oh
well. You
get him in the Vesper Defense Outpost thingy. In this fight he's hard,
hard,
HARD to beat cause his Shock Coil does heal him and I think it's
stronger than
it should be. To make it worst, you have low life and then his ship
comes to
help him.

Q: How do I add Friend Codes? ;_;
A: ... Well, if you read the MPH Manuel, it's probably there... But
since I'm
cool... First you go to multiplayer and then to Wi-Fi Connection.
There's a
small symbol in the right bottom part of the screen. That's where you
check
your friends and rivals. Now here there's another button in the bottom
right
part of the screen, where you get to add friend codes. In the top
screen,
you'll also be able to see your own friend code.

Q: Why don't you answer my e-mails?!
A: Sorry. I'm currently without Computer and without internet. I'll
ask you not to send me notifications saying you added me to your
friends, because I won't be able to play Wi-Fi either for a long while.
When I can play again, I'll make the note here. Peace!

That's all for now. <3!

**********************
* 15. Credits - Crdt *
**********************

Thanks to Nintendo for this awesome game.
Thanks to GameFAQs for posting my little guide.
Thanks to my brainless younger brother, who helped me with the tests.
Thanks to my brainless younger brother's friend who lend us his DS for
the
tests.
Thanks to Sylux for existing! ;X
Thanks to you for reading.

Special Thanks to Zuto, for helping me against Spire users and the
Spire
Glitch.
Special Thanks to RedWingedAngel for the info of Spire Glitch.
Special Thanks to AgentWiggles, for a strategy for Head Shot stage and
the info
of Infini-Bomb and details on Shock Coil.
Special Thanks to Curtis, for the info on Omega Beam... CANNON!
CANNON!! X_x
Special Thanks to Coralus, for the strategy versus Trace Alt. spammers.
Special Thanks to master_of_light, for the Line Nuke information!
Special Thanks to Neb555 for finally noticing the title xD.