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Metroid Prime Hunters
Various Attributes (Multiplayer)
Document Version 1 Revision 2
Date: Aug16, 2006
Author: Guy Perfect
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Contents
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Section Name Description
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Contents This section
Disclaimer No, I don't claim ownership
Introduction A few words expressing valuable purpose and wisdom
Hunter Attributes The juicy stuff: Quirks of the Hunters
Weapon Attributes Quirks of the Weapons
Map Attributes Quirks of the Maps
Revision History Didn't think I'd need one, but I do
Contact For when you want to yell at me
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Disclaimer
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This document is provided to the public as-is with hopes that it will be useful.
While copyright still exists for the author, it is only asked that those who
borrow this document or parts of it acknowledge credit to the author for the
content that was borrowed. Other than that, there are to be no restrictions as
to how this document is used, so long as it doesn't violate any laws of the
region where it is intended to be used.
While this document is not bound to any specific distribution, it is only
guaranteed to be up-to-date if obtained from GameFAQs.com
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Introduction
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Pardon the non-decorative heading there, but I nearly pulled out my hair trying
to get the ASCII art to be as shiny as the game's packaging. That's how
terrible I am at ASCII art. (Truth to tell, I see no reason to put anything but
a title up there)
Previous iterations of this document stated "I've been looking through Metroid
Prime Hunters for a while and for the life of me, I can't find a single
exploit." Surprise to me, there are a few exploits. Big ones. Those aren't
documented here. Well, we're pretending there aren't exploits, so the following
paragraph should make more sense.
Well, that's just good handywork for Nintendo Software Technologies. It's a
good thing that their first game isn't bug-prone as the first Metroid was. This
simply serves as a good reputation. But being a branch of Nintendo, they
certainly couldn't let a perfectly good bad reputation go to waste, so they
pulled a weird stunt that leaves us all awe-struck... ken. Awe-strucken.
Instead of allowing us to cheat, they took all the cheap moves and gave them to
the Hunters in multiplayer mode. And now they call them "attributes" instead of
whatever kinds of unholy things we'd like to call them. Every character has
some demonic quirk that makes them a nasty opponent, so the multiplayer
experience as a whole can sometimes turn into who can cheap out the other
players most.
Okay, well... It's really not that bad once you get to know your Hunters on a
more personal level. Not too personal, though. That's just gross. But with the
knowledge that every character has some flippin' abilities that the other
Hunters don't comes the ability to play one fun multiplayer game.
So with hopes that no one will tear out all their hair while playing the game
online, I provide this list of observations so you can be aware of what you're
up against. 'Cause lemme tell ya: Those people online only know of, like... two
of these. And that's what they use. Nothing else. They're cheap players, but
easy to beat.
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Hunter Attributes
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Hunter: Samus
Affinity Weapon: Missile
Alt-Form: Morph Ball
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Attribute: Bouncy Bombs
If Samus is near an enemy when a Morph Ball Bomb is deployed, it will detonate
immediately. If you time things just right, you can lay three consecutive Bombs
on top of your opponents. The visual result of this will be that it appears you
are bouncing up and down on top of their head. Funny as it may be to look at,
it's a world of nastiness for the opponent. There is no Alt-Form attack that can
harm you when you're doing this. So if someone tries to Alt-Form you to death,
this is the perfect response.
Attribute: Bowling Ball
The Morph Ball Boost, while it could act as an evasive mechanism, is also
somewhat lethal. It does a fair amount of damage to enemies when you collide
with them, so it's a perfect way to keep that guy with high damage from making
it to the Energy in one piece.
Attribute: Seeker Missile
Okay, the Seeker Missile is an item in Metroid Prime 2: Echoes, but I figured
the name was approperiate. When Samus charges a Missile and fires it, it will
follow targets. This is a great way to peg your opponents from a map's walk
away. While it costs 2 Missiles per shot, it's a great way to get some powerful
kills at a distance with high accuracy.
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Hunter: Kanden
Affinity Weapon: Volt Driver
Alt-Form: Stinglarva
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Attribute: The Wiggler
When the Stinglarva drops its tail, it normally stays put and explodes shortly
afterwards. If there is an enemy nearby, however, it will skitter towards them
like college studends to a case of beer. Never, ever, EVER chase after a
Stinglarva. Didn't your grandpa ever teach you that?
Attribute: Kapwowawoahuwioiyooiowioop
You've undoubtedly seen it in Adventure mode: A big ball of lightning follows
you as you try to run for safety and, when it hits you, the whole screen goes
all wavy and you can't see straight. It's usually against those friggin'
Guardians. So you shoot the charged Volt Driver at them but you notice it
doesn't follow them. You wonder, does it at least screw with their vision? No.
Only Kanden has the skillz for that. When he charges the Volt Driver, it will
seek enemies and disrupt their visors on contact.
Note:
Some people have e-mailed me to say that Kanden does not take damage from the
electrical reactors on Incubation Vault. He does.
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Hunter: Spire
Affinity Weapon: Magmaul
Alt-Form: Dialanche
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Attribute: The Suction-Koosh
Spire's alt-form has the ability to scale walls. Lots of people e-mailed me
since previous versions of this document stated that this ability isn't
particularly useful in combat. While it won't deter other players from blasting
your head off, this maneuver vastly increases your ability to traverse the map
and can even get Spire to some places that other Hunters can't go.
Attribute: Cold Feet
I often wonder... When Spire steps in lava, does it heat him up or does he heat
it up? Whatever the case, it's not important. What IS important, however, is
the fact that Spire will not take damage from Lava. It's like his home away from
homes. And you don't dare attack a man in his own home. Alinos Gateway and
Council Chamber are places to make use of this.
Attribute: Need a Light?
On a cool night in late spring, there's not much that's more relaxing than
seeing your rivals burst into flame and flail about in pain as they burn to
cinders. Charging the Magmaul while equipped with a Spire will let you do just
that.
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Hunter: Trace
Affinity Weapon: Imperialist
Alt-Form: Triskelion
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Attribute: Abra Cadabra!
Trace is one dodgy little fellow who likes to go missing. I wonder if he ever
exploited this fact as a rebellious teenager? Well, he'll disappear while
immobile. As a biped, however, he must be holding the Imperialist to perform
this magic trick. Triskelion, however, can disappear whenever. This is good for
hiding in corners. Oh, and sniping, but I guess you knew that. Hiding in corners
is what all the cool kids do, though. Just not in Survival mode. The game will
point you out if you camp.
Attribute: Was That Your Foot?
The lunge attack of the Triskelion is incredibly painful. Given the proper
camping location, unsuspecting waywanderers can have their feet slashed out from
under them. And since this character vanishes when he sits still, the entire map
pretty much qualifies as the proper camping location. Hanging out by Energy is
always good. 'Cause then you can figure anyone who comes along will have low
enough energy for you to kill them. Beware the Coward detector in Survival mode,
however.
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Hunter: Noxus
Affinity Weapon: Judicator
Alt-Form: Vhoscythe
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Attribute: Vho-Gyro
The Vhoscythe, while being a rather effective attack all in itself, also makes
for one of the best games of Battle Tops you'll ever play. Holding the Fire
button in Alt-Form mode will make the Vhoscythe extend and stay extended
indefinitely. Just drive around until you touch someone and instant damage
abounds. The only thing that would make this move more perfect is if Noxus got
dizzy and fell over when you get back out of Alt-Form mode.
Attribute: Chill Out!
Depending on the strategy employed, Vho-Boy here can be quite the nasty freezer
on legs. Charging up the Judicator fires a short-range puff of mist. Contrary to
initial response, this is not due to his gun being defective. No, this mist will
somehow encase any nearby targets in a shell of ice and leave them immobilized
for what all but Noxus would consider too much time.
Attribute: Grav Gyro
Looks like the beta testers were slacking off, here. I'm a veteran and very
experienced programmer (hey, it's not bragging if it's true) and I can't explain
how this one ended up existing. When you're twirling around with the Vhoscythe's
attack in low-gravity areas, the gravity will be normal. Useful if you need to,
um... fall quickly, I guess. Try this one out at the bottom of Head Shot and try
not to laugh.
Note:
Some people have e-mailed me to say that Noxus does not slide on ice
environmental effects. He does.
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Hunter: Sylux
Affinity Weapon: Shock Coil
Alt-Form: Lockjaw
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Attribute: The Sylux Triangle
Being in a prototype Power Suit, Sylux gets access to Bombs, much like Samus.
The difference here is that these are STEALTH bombs. Yeah. They can explode so
quietly that... oh, no. Wrong kinda stealth. Laying down two bombs will connect
them with an ensnaring stream of electricity that sticks to players like stink
on cheese. And that means, of course, that once they step in it, both bombs will
retract and blow up in their face. Using a third bomb will make a triangle of
electricity momentarily, catching anyone who happens to be in the way. But the
third bomb will also remote-detonate the other two. Expertise with this attack
takes some practice, but it gets aggrivating for other players once you become
proficient with it.
Attribute: Techno Dracula
Sylux has always been a real cheap shot at heart. So cheap is he, that he uses
an unauthorized Shock Coil even in multiplayer matches! What's so different?
Well, using the Shock Coil as Sylux will leech energy from your opponents and
add it to your own. Talk about mega-cheap. While the Shock Coil doesn't deal a
terribly great amount of damage in the first few seconds of use, you can still
use it as some emergency recovery if you need to. Use this one from a ledge up
above so you can duck to safety once your host figures out what you're doing.
And I might just be wishful, but I swear it seems that Sylux has a longer Shock
Coil range than everyone else.
Attribute: Alt on Wings
Shenryu sent me an e-mail and notified me of a for-real exploit! And to make
matters worse, it works in multiplayer games. Wherever there's low gravity,
Sylux's bombs come in useful. Since the third bomb will auto-detonate, you will
float up in the air when you lay it. Using that third bomb with good timing, you
can fly all over the place. This can be very useful on Head Shot once you get
the Deathalt. I've had some luck with Samus bomb jumping in low-g, but it's not
too useful to go straight up.
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Hunter: Weavel
Affinity Weapon: Battlehammer
Alt-Form: Halfturret
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Attribute: Who Needs Aim?
The Halfturret will autofire normal Battlehammer shots at opponents in range.
Its accuracy is remarkable, so it can deal a good chunk of damage when you're
not around. Mix this in with your upper body jumping on people and you have a
fortitude second to none other. The turret can be shot dead, but it takes half
of your energy every time you deploy it. Reconstructing yourself will combine
any energy both pieces still have at time of reconstruction. Battlehammer
observation sent in by Jamias.
Attribute: Splash Hammer
At first, I didn't think Weavel had any more attributes. But he does! A whole
gob of people e-mailed me once I released this document to let me know the
following bit of juicy info. Weavel's Battlehammer attack detonates when it hits
something, causing a considerable amount of splash damage. I noticed this
myself, but it never clicked that only Weavel could do it. Thanks, e-mailers!
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Weapon Attributes
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Missile:
Due to their concussive nature, head shots with Missiles end up being whole-body
shots. I personally have never seen a Missile round register as a head shot.
Adam Halenbeck e-mailed me and stated that it's possible, but don't count on it
happening. This is especially evident for Samus' homing missiles, which target
the center torso.
Imperialist:
People have e-mailed me with differing information about the power of a
zoomed-in Imperialist headshot. Consensus is that it's a 1-hit kill even if the
opponent has 199 Energy, but I haven't verified that. Other sources state it's
close, like 180 or so. Regardless, headshots with the Imperialist are almost
always fatal. Another fascinating quirk is that you only get half as much
Universal Ammo when using the Imperialist.
Battlehammer:
While the weapon is affected by gravity and is not super-powerful per shot, this
weapon doesn't use as much Universal Ammo. When equipped, you will have 2.5
times as much Universal Ammo as the other weapons.
Judicator:
Noxus is the only one who can freeze with the Judicator. Everyone else will fire
three simultaneous blasts of Judicator when charged. Truth to tell, this
actually deals more damage than the former. Preference is really the determining
factor when figuring out if Noxus is the right choice for you.
Shock Coil:
This weapon will attach to enemies while in biped mode, but is somewhat
ineffective against Alt-Form enemies. Not good if you're the slug bearer, but
it's the best way to avoid the weapon's gaping maw. The weapon is more effective
at range, as it will even attach to Alt-Form enemies that way.
Affinity Weapon:
Occasionally, you will find a white pick-up on the map that equips you with a
subweapon. This special item is the Affinity Weapon, which will equip the player
with 10 rounds of Universal Ammo as well as their affinity weapon. For Samus, 5
rounds of Missiles are rewarded instead.
Cloak:
Not exactly a weapon, but it's there nonetheless. This item will make you
invisible for a short time, vanishing from sight for everyone and making Trace
be super-jealous of you. This will let you sneak up on people in a way that it's
more accurate to describe as "walk up to their face." So I suppose it is a
weapon. Just a psychological one instead of a physical one.
Deathalt:
This pick-up is out in the open on the map Head Shot, but there's a few more of
them hiding in other maps such as Processor Core and Ice Hive. They're a pain to
find, but once you know where they are, it's paradise for you in the Tetra
galaxy. It forces the player to take Alt-Form and it will kill other players in
a single hit just by touching them. Players with the Deathalt have an orange,
smokey aura around them, so if you see them glowing at you, it'd be best to
turn the other way and run as fast as your little legs can take you. The
Deathalt has a very slow respawn interval (if it respawns at all on a given map)
and lasts for a limited time.
Double Damage:
A few maps, such as High Ground and SIC Transit, have a pick-up called Double
Damage that, contrary to what I used to fear, does not make enemies inflict
twice as much damage on you. In fact, it's the contrary: You deal twice as much
damage to enemies. The pick-up makes you blue and shiny, so it's obvious to
everyone else that you've obtained it. I've noticed that things often become a
game of "Shoot the shiny blue guy! He's got Double Damage!" Double Damage lasts
for a limited time only, so get your credit card ready!
Omega Cannon:
After beating Gorea 2 in Adventure, you'll unlock the Oubliette map for
multiplayer mode. Up at the top of the map is a pick-up to obtain the Omega
Cannon. This is the only weapon on the map, so most people will probably make a
b-line for it. It's a powerful weapon with an interesting twist: It kills
instantly if you have a direct line-of-sight to where it detonates. It explodes
when it hits something, so shoot at a distant structure and hide behind a wall.
This is the cheapest of the cheap, and battles on Oubliette invairably degrade
into contests to see who can obtain the Omega Cannon first. The Omega Cannon is
only good for one shot.
Note:
Many people have e-mailed me about the validity of my diagnosis for the effect
of the Omega Cannon, but I have verified it to be correct. Watch what NPCs do
when you fire it: they hide behind things.
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Map Attributes
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Alinos Gateway:
Joe Pomerening wrote in to inform me of an exploit. From the ledge where the
Imperialist is, you can see some piles of rubble laying on the ground on the
far side of the map. You can shoot THROUGH these with the Imperialist from that
ledge for some reason. If someone's hiding behind one of those, you can make it
so they're downright baffled when you snipe them to death.
Oubliette:
This map is unlocked after beating Gorea 2 in Adventure mode. The music is
different from all other maps, there are no Sub-Weapons, and there is no
Universal Ammo. All there is is the Omega Cannon and Energy. Is that green stuff
in the sky, like... flowing brain matter or what?
Stasis Bunker:
I didn't see this map until I first played a Wi-Fi game. I don't know if you
have to win or not, but I'd say it's safe to assume you'll unlock it if you play
a Wi-Fi game. Additionally, this is the same map that's used in the First Hunt
demo for the Morph Ball Training. Weird, huh? That secret passageway leading to
the Imperialist is there in First Hunt, but there's an invisible wall stopping
you from getting in. Freaky.
Maps with Outer Space:
Anywhere there are stars beneath you, with the exception of Outer Reach, there
will be low gravity. This is useful for doing some weird Matrix-esque fights if
you're the kind of person who likes doing that kind of thing. It's especially
useful in Capture and Bounty modes, since you're nigh-impossible to catch when
floating around aimlessly.
Maps with Shared Rooms:
A few maps appear to be identical to another map at first glance, but in reality
those maps are extended versions of their counterparts. Such map pairs include
Alinos Perch -> Council Chamber, Subterranean -> Fault Line and High Ground ->
Elder Passage.
Number of Players:
In Survival mode and games with only two players, changes in available pick-ups
will take place: Large Energy may turn into Medium Energy and Universal Ammo may
not appear.
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Revision History
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Drat. I'm not perfect. Turns out some revisions did need to be made to this
document. Fortunately, only two to date have been made since the time it's been
up on GameFAQs. Let's hope it stays that way, lest I be more imperfect. I mean,
my NAME is Guy Perfect, so I don't think I can handle much imperfection. (Guy
Perfect is not my legal name, in case you try to look for me)
v1r3 - Aug16 - Changed a whole lot of crap
v1r2 - Apr19 - Fixed typoes (2), added Disclaimer, added Map attributes (3),
adjusted Imperialist attributes (2), ammended Sylux
attributes (2), added Noxus attribute (1)
v1r1 - Apr15 - Added Weavel attribute (1), added Sylux attribute (1)
v1r0 - Apr13 - Initial release
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Contact
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I probably missed something... or posted some incorrect information... or
something. Questions and comments will be accepted at the following for-real
e-mail address:
[email protected]