5. [INF] Info Center
5a. [FAQ] Frequently Asked Questions
5b. [MSC] Misc. Tips
6. [OUT] Outro
6a. [LEG] Legal infro
6b. [CON] Contact
=-= Note: Don't waste time scrolling through my FAQ to find
what you need. Type CTRL+F and enter the abbreviation of
the section (example: [LEG]), then hit search.
=-= Hi, my name is Omnitarian, and this is my second FAQ. GameFAQs had very
little info on Meteos, so I decided to take things into my own hands. I
hope you enjoy this FAQ much more than I enjoyed making it. (Seriously.
Writing FAQs is EXTREMELY BORING.)
=-= 1a. [VER] Version History
=-=---------------------------------------------------------------------=-=
1.0 - First draft. Very rough.
1.11 - A big step up. Planet list was re-formatted, and information was added.
Added some formatting goodness all 'round town. Added Wanted section.
1.2 - Finished all the planet fusion lists, added Sound Fusion list, more
mediocre ascii at the top, added FAQ (kinda). I was able to find all
the new information by myself, but thank you to everyone who wrote in.
1.3 - Expanded FAQ section. Moved Planet/Sound fusions to their own sections.
Added appearance and board size info to the planet list.
Special thanks to 404notfound for some flavor text and clarifications.
1.35 - Some new info everywhere. Lots of people helped on this one.
devilishmew, Ulttimaa, and TeamKazuya all sent in flavor texts,
including Planet Meteo! ness12587 sent in some sound fusion reqs, and
so did puyopop and That Midget. qrax sent a suggestion, and
muffinman3000 sent a correction.
1.4 - A bit more information. Everybody was eager to send in sound fusion
requirements: I'm in a good mood, so I'll thank EVERYBODY who sent
it in; Bladeliger689, cloud779, itoltz, muffinman3000, RedScar,
Psykechan, Rasputin, cdgardner, and qwerm. Phew, maybe I should
update more swiftly... also, Jesse and Heydeze sent in tips for
Bavoom and Wiral, respectively. Thanks everyone! I also changed all
of the meteo names to their U.S. standards. I know, I know, "zoo"
and "herb" are very stupid, but if it can help prevent confusion,
I just gotta do it.
1.5 - There's not much more to add to this FAQ. Unless I have a sudden
urge to list endings, or I forgot something, this FAQ won't be
updated anymore. Added some planet info, fusion requirements, misc.
tips, and other tiny things. Downgraded the Wanted and Contact
sections. Thanks to Aaron (tip), Skyknight (fusion), Mechashadow
(tip), Mome Rath (fusion), aftermath (suggestion), Tymills
(suggestions), Dr. Sunglasses (tip), and Mattman (fusion).
=-= 1b. [STA] Current Stats
=-=---------------------------------------------------------------------=-=
=-= Time spent making FAQ: 23+ hours
FAQ size: 71 kb
Print Size: 36 Pages (Ouch! If you're going to print this FAQ, please
print out ONLY the parts you'll be needing.)
"Fun Fact": I have spent more time working on this guide than I have
playing Meteos.
=-= Navigating the menus of Meteos can be a bit confusing if you just
started playing. Here's a rundown.
=-= 2a. [MET] Meteos: Play a 1-Player Game of Meteos.
=-=---------------------------------------------------------------------=-=
-Simple: Play a game against computers or yourself. Change your
planet by tapping on the planet. Change the CPU players by tapping
the bars in the lower-left. TIP: If Deluge is too short for your
taste, make a "marathon" mode by setting no computer players, 1 stock,
and easy difficulty.
-Star Trip: The "story mode" of Meteos. Straight route sends you across 7
planets chosen at random. Branched route allows you to pick your path.
Multi Route will let you get different endings, depending on whether or
not you clear the missions for each planet.
-Time War: Shoot for a high score in one of 4 different scenarios. The
planets you play as are pre-determined.
-Deluge: Play until the screen fills up. Things can get pretty hectic.
You can play in any planet you've unlocked.
-Tutor: A visual tutorial, so you can learn the basics of Meteos.
=-= 2b. [FUS] Fusion: Purchase new planets and sounds.
=-=---------------------------------------------------------------------=-=
-The blocks you clear in "Meteos" modes can be used to purchase stuff.
-Planets: Purchase new planets. The planets can then be used in deluge mode,
or you can make them your home planet in the options menu.
-Items: Purchase items for multiplayer. See (Item Fusion) For more info.
-Rare Metals: Purchase rare meteos, which you can use to purchase more stuff.
-Sounds: Purchase sound sets, which you can listen to in the "extras" menu.
=-= 2c. [OPT] Options: Modify game settings here.
=-=---------------------------------------------------------------------=-=
-Planet Registry: Choose your home planet. Your home planet will be your
default planet for Star Trip and Simple modes, as well as your planet
for multicard wireless matches. (Note: choosing a planet in star trip,
deluge, or simple modes wil automatically change your home planet.)
-Item Switch: Choose what items show up. The item switch effects the Simple,
multiplayer, and Star Trip modes.
-Hand Choice: Pick if you're left or right handed. The choice affects which
side of the screen some things appear on.
-Ignore this line: Om.ni just put it here to prevent fraud.
-Sound Balance: Modify the relative volume of Music and SFX.
-Erase Data: Erase some or all of your save data. Selecting this will
bring up a menu, so you can choose one of 5 different things to erase.
TIP: If you erase "Fusion & Prizes", the planets you've earned in Fusion
will be erased, but your high scores for those planets will remain.
=-= 2d. [EXT] Extras: View spiffy unlockables here.
=-=---------------------------------------------------------------------=-=
-Sounds: Listen to the sounds you've unlocked in the "Fusion" menu.
-Stats: Look at a bunch of extraneous statistical info.
-Demo Download: Send a demo of Meteos to a friend.
=-= 2e. [WIR] Wireless: Play a multiplayer match using the DS's wireless.
=-=---------------------------------------------------------------------=-=
-VS: Use this for multicard multiplayer.
-DS Download play: Use this for single card multiplayer. You can only
use the 4 starting planets in this mode.
-Profile: View the profiles of the people you've played against. The game
keeps track of your own profile, for some reason.
=-= Flavor Text
=-=---------=-=
=-= "This wild planet has a thin atmosphere, making life harsh. Anasazeans
can go days subsisting on a tiny bit of water."
=-= Elements
=-=------=-=
=-= Air, Fire, Soil, Iron, Zoo
Anasaze is a good place to mine for Soil.
=-= Appearance
=-=--------=-=
=-= Natives are brown, with a big eye and an oval foot.
=-= Blocks are square, textured rocks.
=-= Music is "Wild West Cowboy"
Backbeat is a guitar riff, boosts are funky whistling.
=-= Physics
=-=-----=-=
=-= Anasaze's physics are relatively normal, but combos are very weak.
Vertical boosts are fairly powerful. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= The toughest thing about Anasaze is its extremely weak secondary
boosts. Most of the time, it's better to let a failed rocket de-thaw
instead of going for a combo- that is, unless you make a midair combo
using a VERTICAL boost. Flicking meteos onto rockets gives a
surprisingly good jump to the thrusters.
=-= Flavor Text
=-=---------=-=
=-= "Fierce winds cut through the dense atmosphere of this barren planet.
The Bavoomians live on the wind currents."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Soil, Iron
Bavoom is a good place to mine for Air.
=-= Appearance
=-=--------=-=
=-= Natives are teal creatures with flowing bodies.
=-= Blocks are 2-D colored squares with colored symbols.
=-= Music is "Funky Horn"
Backbeat is a percussion riff, boosts are... funky horns.
=-= Physics
=-=-----=-=
=-= The dense atmosphere means rockets are weak and descend quickly.
Vertical boosts are weak. Combos are fairly powerful. Playfield is 10
squares.
=-= Notes
=-=---=-=
=-= This is one of those High-gravity, high-density planets where you have
to use combos, but the rockets are falling way too fast for you to do
anything. Try to let your rockets fall to the ground, then make a combo
before they de-thaw. For some reason, holding the speeder will cause
rockets to fall very slowly, which can help in some situations.
=-= Flavor Text
=-=---------=-=
=-= "The Warlike people of this swampy planet must fight for life in an
ecosystem teeming with predators."
=-= Elements
=-=------=-=
=-= Air, H20, Soil, Herb, Zoo
Boggob is a good place to mine for Herb.
=-= Appearance
=-=--------=-=
=-= Natives are green dudes with leafy headresses.
=-= Blocks are fat, writhing, abstract symbols.
=-= Music is "Cha-Cha Chop"
Backbeat is a series of chanting, boosts are tribal yelling.
=-= Physics
=-=-----=-=
=-= Rocket power is okay, but they descend quickly and usually need a combo
to clear the screen. Vertical boosts work well. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= This planet can be pretty unforgiving, but it's still managable. Shoot
for step jumps and vertical launches. It's best to wait for rockets to
fall back to the ground, then making a combo on them. Flicking meteos
at rockets will also help them clear the screen.
=-= Flavor Text
=-=---------=-=
=-= "A collage of colored gas hangs over this planet. Brabbiters are
sentient gas beings and amazing shape-shifters."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Soil, Zap
Brabbit is a good place to mine for Air.
=-= Appearance
=-=--------=-=
=-= Natives are magenta things with a head made of dots.
=-= Blocks are heavily animated symbols
=-= Music is "Pon!"
Backbeat is soft cymbals, boosts are weird trumpets.
=-= Physics
=-=-----=-=
=-= Brabbit has a super-dense atmosphere. Rockets rise very slowly,
and combos don't help out much. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= Not a good planet for novice players; but once you get used to the crazy
physics, you can easily exploit this planet. It's easy to construct a
gigantic rocket using step jumps. Once you've done that, juggling it in
the air with midair combos is an easy task.
=-= Flavor Text
=-=---------=-=
=-= "A massive cavern stretches deep below this planet. The stubborn
Caviousians use their heads as rock hammers."
=-= Elements
=-=------=-=
=-= Fire, Soil, Iron, Zap, Herb
Cavious is a good place to mine for Soil.
=-= Appearance
=-=--------=-=
=-= Natives are purple humanoids with sledgehammer-shaped heads.
=-= Blocks are 3-D symbols.
=-= Music is "Ambient Pipes"
Backbeat is soft chiming, boosts are up-tempo chiming tunes.
=-= Physics
=-=-----=-=
=-= A very wide playfield. Rocket power is satisfactory, although
incoming meteos will hamper your rockets. Playfield is 11 squares.
=-= Notes
=-=---=-=
=-= It's different, but not really all that hard. Just stick to your
traditional methods. Midair combos are easy, thanks to the slow rocket
descents. And flicking meteos can help a bit too.
=-= Flavor Text
=-=---------=-=
=-= "This planet boasts a perpetual state of either dawn or dusk. The
insomniac Dawndusians like to feign sleep."
=-= Elements
=-=------=-=
=-= Air, Fire, Soil, Herb, Zoo
Dawndus is a good place to mine for a mix of meteos.
=-= Appearance
=-=--------=-=
=-= Natives are reddish-orange humanoids with large, lemon-shaped heads.
=-= Blocks are 3-D symbols.
=-= Music is "Drumline"
Backbeat is conga drums, boosts are Indian-flavored guitaring.
=-= Physics
=-=-----=-=
=-= Physics are relatively normal, rockets last a while before they "de-thaw".
Playfield is 8 squares.
=-= Notes
=-=---=-=
=-= Not a really difficult planet. The increased rocket time means you'll
often end up with an enormous rocket that fills your whole screen. This
really isn't a bad thing, because you can't get a game over when your
entire screen is one big rocket. Still, you may have a problem with
failed rockets de-thawing and turning into a copious amount of meteos.
In any case, you should be able to do well on this planet. Oh yeah:
Gravity is a bit elevated too, so don't try to make matches on the very
bottom of your stack (unless, of course, you're shooting for a giant
rocket).
=-= Flavor Text
=-=---------=-=
=-= "This incandescent planet burns from within and rotates at high speed.
The Firimes can command lava flows at will."
=-= Elements
=-=------=-=
=-= Air, Fire, Soil, Iron, Zap
Firim is a good place to mine for Fire.
=-= Appearance
=-=--------=-=
=-= Natives are megenta guys with flame-shaped heads and long arms.
=-= Blocks are heavily animated, textured squares.
=-= Music is "Rocking Spirit"
Backbeat is a hard rock drumbeat, boosts are heavy metal guitar riffs.
=-= Physics
=-=-----=-=
=-= Firim has a narrow playing field. Primary boosts aren't that effective,
but combos and vertical boosts are very powerful.
Rockets descend a bit slow. Playfield is 7 squares.
=-= Notes
=-=---=-=
=-= Firim can be a bit tough for newbies, but it won't prove much of a
problem once you've gotten the hang of combos. You can either make a
bunch of vertical boosts, or shoot for a bunch of midair combos. (If you
end up with a particularly large rocket, try a vertical midair boost for
excellent thrust.)`
=-= Flavor Text
=-=---------=-=
=-= "Flowers bloom wildly on this planet. Florisians are sentient plants
that use their own petals to tell the future."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Herb, Zoo
Florias is a good place to mine for Herb and Zoo.
Many dark meteos show up on Florias, as well.
=-= Appearance
=-=--------=-=
=-= Natives are pink flowers.
=-= Blocks are textureless colored squares.
=-= Music is "Indie Music Troupe"
Backbeat is a continuous high-hat, boosts are tango-style organ tunes.
=-= Physics
=-=-----=-=
=-= Very nuetral physics, although large loads will hamper rocket power.
Playfield is 10 squares.
=-= Notes
=-=---=-=
=-= A fairly straightforward planet. Anything that doesn't get pushed off
the screen can easily be comboed.
=-= Flavor Text
=-=---------=-=
=-= "The timid Forters—renowned jumpers—live in the deep surface cracks of
this liquid- and plant-free planet."
=-= Elements
=-=------=-=
=-= Air, Fire, Soil, Iron, Zoo
Forte is a good place to mine for Soil.
=-= Appearance
=-=--------=-=
=-= Natives are big pruple guys with boomerang-shaped heads.
=-= Blocks are 3-D textured squares.
=-= Music is "Stepped on"
Backbeat is a bassline, boosts are piano notes.
=-= Physics
=-=-----=-=
=-= Gravity is very high: the more meteos a rocket has to carry, the less
likely it is to leave the screen. Vertical boosts work well, even if
they're carrying a lot of Meteos. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= This is another funky-physics planet that you can use to your advantage.
Make a horizontal set near the bottom, then make a vertical match in
mid-air for an enormous boost. This tactic will work even on rockets that
cover the whole screen- *wink, wink*.
=-= Flavor Text
=-=---------=-=
=-= "Chilling blizzards ravage this icy orb. Freazers are more matter than
organism, and enjoy sliding their bulk over ice."
=-= Elements
=-=------=-=
=-= Air, H20, Soil, Iron, Zap
Freaze is a good place to mine for H20.
=-= Appearance
=-=--------=-=
=-= Natives are blue golems with a white eye and 2 chunky legs.
=-= Blocks are icy-textured squares, with symbols on them.
=-= Music is "Winter Impasse"
Backbeat is a tympani and woodblock, boosts are Japan-style strums.
=-= Physics
=-=-----=-=
=-= Slightly high gravity, so overburdened rockets may fail to clear the
screen. Otherwise, it's fairly ordinary. Playfield is 7 squares.
=-= Notes
=-=---=-=
=-= This a pretty average course, so you won't need any fancy technique to
master it. Flicking meteos at rockets works surprisingly well.
=-= Flavor Text
=-=---------=-=
=-= "Earth, water, and air are balanced on this blue planet. The merry Geolyte
civilization is very similar to Earth's."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Soil, Zoo
Geolyte is a good place to mine for a mix of meteos.
=-= Appearance
=-=--------=-=
=-= Natives are cyan stick-figures with horns.
=-= Blocks are 3-Dish squares with big symbols.
=-= "Bravo"
Backbeat is a snare drum, boosts are tunes from a weird instrument.
=-= Physics
=-=-----=-=
=-= Middle-of-the-road on all counts. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= Geolyte's physics are well balanced. This is almost a bad thing, because
there's no weakness to exploit. Still, Geolyte is a pretty easy planet
to play on.
=-= Flavor Text
=-=---------=-=
=-= "The great vortex around this planet sucks in anything nearby. Gigagushers
suck in prey and use poison fangs."
=-= Elements
=-=------=-=
=-= Air, Fire, Iron, Zap, Herb, Zoo
Gigagush is a good place to mine for Zoo.
=-= Appearance
=-=--------=-=
=-= Natives are purple-grey spiders with a big head and 3 spindly legs.
=-= Blocks are monocolored, pixel-y characters.
=-= Music is "Aliens"
Backbeat is Space-Invaders beeping, boosts are even more beeping.
=-= Physics
=-=-----=-=
=-= Very weird. Stacks rise a bit, then fall straight down. All moves are
equal in power. Playfield is 11 squares.
=-= Notes
=-=---=-=
=-= Invasion of the pixel-planet! I actually find this planet to be pretty
easy to play on. There's no point in using combos here- every move is
equal in power. The only way for a combo to help you is if you are able
to pull off a midair boost, but the planet's quick gravity kinda dampens
that prospect. Matches made near the bottom will be just as effective as
those made at the top, so don't be afraid to reach to the bottom of your
stack.
=-= Flavor Text
=-=---------=-=
=-= "Globin's structure is much like a living body, and its people
destribute nourishment and repel invaders."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Herb, Zoo
Globin is a good place to mine for Zoo and Dark.
=-= Appearance
=-=--------=-=
=-= Natives are blood-red jellyfish things.
=-= blocks are flat squares with japanese symbols on them.
=-= Music is "Inner Bubbles"
Backbeat is creepy breathing, boosts are weird, watery sounds.
=-= Physics
=-=-----=-=
=-= I'm not too sure about this. The playing field is pretty big, and rocket
power is very nice. TONS of garbage meteos fall onto the screen, though.
A side effect of the head-to-head? Playfield is 10 squares.
=-= Notes
=-=---=-=
=-= I generally tend to avoid this planet, if only because of its creepiness.
Things will get pretty busy. Never stop matching meteos. Making combos
will take too long: just make matches everywhere. The potent rocket power
means you can work at the bottom of the stack. Critical stacks will weild
Game Overs very quickly, so playfield maintenance is key.
=-= Flavor Text
=-=---------=-=
=-= "This planet thrives on industry, which has sullied it environment and
forced the native machines into space."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Iron, Zap
Grannest is a good place to mine for Iron.
=-= Appearance
=-=--------=-=
=-= Natives are grey, floating robots with a red eye.
=-= Blocks are flat squares with animated squares in the middle.
=-= Music is "Tech n' Knock"
Backbeat is clanking noises, boosts are some sort of xylophone thing.
=-= Physics
=-=-----=-=
=-= Boosts are a bit weak, but combos are very powerful. Rockets descend
very slowly. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= This is a good course to practice your combos, because the combos are
powerful, and the rockets are slow. Other than that, it's pretty
straightforward. (Omni's note: This line of text prevents FAQ theft)
=-= Flavor Text
=-=---------=-=
=-= "The brutal gravity of Gravitas turns the tiniest speck into an ultradense
particle. Gravitases enjoy little leisure.
=-= Elements
=-=------=-=
=-= Air, Soil, Iron, Zap, Zoo
Gravitas is a good place to mine for Soil.
=-= Appearance
=-=--------=-=
=-= Natives are dark grey, with TV-shaped heads and a green eye.
=-= Blocks are realistically textured squares.
=-= Music is "Metallia"
Backbeat is heavy guitars and drums, boosts are electric guitar noises.
=-= Physics
=-=-----=-=
=-= Pretty crazy. Primary boosts are infinitely weak, but combos are
infinitely powerful. Playfield is 10 squares.
=-= Notes
=-=---=-=
=-= You may be overwhelmed by the crazy physics, but you can actually use it
to your advantage. Make a horizontal combo at the bottom of the screen,
then make another right above it. You'll end up clearing out a huge
chunk of meteos.
=-= Flavor Text
=-=---------=-=
=-= "Hevendor is home to the life-forms known as the seven sages. Before these
powerful psychics, Meteos are but toys."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Soil, Iron, Zap
Hevendor is a good place to mine for a mix of meteos.
Many zoo meteos show up on this planet, as well.
=-= Appearance
=-=--------=-=
=-= Natives are made of two white circles.
=-= Blocks are lightly textured squares.
=-= Music is "Space-Time Continuum"
Backbeat is creepy breathing, boosts are weird alien muttering.
=-= Physics
=-=-----=-=
=-= All boosts are infinitely powerful! No matter what you line up, it
will immediately fly off the screen, clearing all the meteos above it.
Playfield is 11 squares.
=-= Notes
=-=---=-=
=-= Okay, truth be told, there IS a way to not have a rocket clear the screen
in Hevendor. Super Rocket + full screen of meteos = not clearing
everything. But you don't have to worry about that. Back on point, it
doesn't take a brain surgeon to figure out this one. Make a bunch
of horizontal stacks near the bottom, and watch the fireworks. Many
people think, "Oh wow! Infinity Deluge score and multiplayer pwnage are
MINE with this planet!" ... but that's actually not the case. It's
difficult to make matches on Hevendor, and there's also an increased rate
of falling meteos. Plus, you can't "sheild" at all.
=-= Flavor Text
=-=---------=-=
=-= "The intense heat of Hotted makes the iron-rich rocks on its surface
shine. Hotteds are savage, giant... but dutiful."
=-= Elements
=-=------=-=
=-= Air, Soil, Zap, Zoo, Fire
Hotted is a good place to mine for fire.
=-= Appearance
=-=--------=-=
=-= Natives are yellow, with crown-shaped heads.
=-= Blocks are flat squares with animated squares in the middle.
=-= Music is "Transpace"
Backbeat is a Techno melody, boosts are synthesized voices.
=-= Physics
=-=-----=-=
=-= Primary boosts are very weak, but combos are very powerful. Vertical
boosts are okay. Playfield is 10 squares.
=-= Notes
=-=---=-=
=-= The only way to clear meteos in Hotted is to use combos, or vertical
boosts. You can actually tackle this one similar to Gravitas: make a
match near the bottom of the screen, then make a midair combo to clear
a bunch of meteos. Vertical boosts DO work well on Hotted, so fixing
critical stacks isn't too much of a problem.
=-= Flavor Text
=-=---------=-=
=-= "This molten orb is covered in viscous, gooey magma that Jeljelians
can fuse with. They are a very lonely race."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Iron, Zap
Jeljel is a good place to mine for Fire.
=-= Appearance
=-=--------=-=
=-= Natives are red creatures with a big head and two tentacles.
=-= Blocks are animated, pixel-y symbols.
=-= Music is "Hall of Horrors"
Backbeat is a music box, boosts are a mix of creepy SFX.
=-= Physics
=-=-----=-=
=-= Rockets move very slowly, and vertical boosts are very weak. Combos
aren't very effective. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= Not a very intuitive planet. The slow rockets make it relatively easy
to use step jumps and the like. Otherwise, just make a bunch of
horizontal boosts.
=-= Flavor Text
=-=---------=-=
=-= "A fierce brilliance envelops this world, eliminating all shadows.
Lastarals speak by reflecting this brilliant light."
=-= Elements
=-=------=-=
=-= Fire, H20, Iron, Zap, Glow
Lastar is a good place to mine for Glow, although all of the elements
are even in number.
=-= Appearance
=-=--------=-=
=-= Natives are yellow, sun-like creatures.
=-= Blocks are flat squares with Japanese writing.
=-= Music is "Solar Chimes"
Backbeat is chimes and a choir, boosts are chiming notes.
=-= Physics
=-=-----=-=
=-= Large playfield. Horizontal boosts are very powerful, but vertical
boosts and combos are weak. Playfield is 10 squares.
=-= Notes
=-=---=-=
=-= Lastar is pretty rare, you might fuse it before you actually encounter it.
Anway, the weakened vertical launches and combos can be a bit tough, but
otherwise, it's a pretty simple planet. There's not much gravity, so you
can focus on the middle of your stacks.
=-= Flavor Text
=-=---------=-=
=-= "It's unclear whether this holographic planet is real or an illusion.
Layazeroes draw strength from holographic designs.
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Iron, Zap
Layazero is a good place to mine for Zap.
=-= Appearance
=-=--------=-=
=-= Natives are yellow things with atom-shaped heads.
=-= Blocks are monocolored, circular symbols.
=-= Music is "Eurorockitude"
Backbeat is a hectic alarm sound, boosts are crazy horn noises
=-= Physics
=-=-----=-=
=-= Rockets rise quickly, but aren't particularly powerful. Rockets
descend slowly. Vertical boosts are effective. Playfield is 8 squares.
=-= Notes
=-=---=-=
=-= The physics here are weird, but not really all that difficult. Focus
on vertical boosts near the bottom, and horizontal boosts near the top.
As always, using step jumps to make a big rocket will provide an
effective defense.
=-= Flavor Text
=-=---------=-=
=-= "These twin moons are tied like lovers dancing a waltz. The natives often
attempt to jump between moons."
=-= Elements
=-=------=-=
=-= Fire, Soil, Iron, Zap, Herb
Luna=Luna is a good place to mine for a mix of meteos.
Many dark meteos show up on Luna=Luna, as well.
=-= Appearance
=-=--------=-=
=-= Natives are yellow-grey creatures wearing jetpacks.
=-= Blocks are monocolored, circular symbols.
=-= Music is "The Scratch Show"
Backbeat is a smooth Hip-hip rythm, boosts are record scratches.
=-= Physics
=-=-----=-=
=-= Moon physics! Meteos fall slowly, rockets are weak and move slowly.
Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= Skilled Meteos players can easily use step jumps and midair docks to
construct a "mega-rocket" that takes up the whole screen. The big rocket
offers a lot of points and an easy way to avoid game overs. Anyone else
can just do as they please, because there's no magic spell to conquer
Luna=Luna.
=-= Flavor Text
=-=---------=-=
=-= "Most of this planet is covered in dense gas that makes the natives-who
live on a floating island- eternal optimists.
=-= Elements
=-=------=-=
=-= Air, Soil, Iron, Zap, Herb
Megadom is a good place to mine for Air, Iron, and Zap.
=-= Appearance
=-=--------=-=
=-= Natives are green alien-octopus things, with a red eye.
=-= Blocks are colored squares with small symbols.
=-= Music is "Major Tempo"
Backbeat is a Techno drumming, boosts are jolly organ tunes.
=-= Physics
=-=-----=-=
=-= Boosts are quick and effective. Rockets descend very slowly.
Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= The cushy physics make Megadom a very easy planet. The only caveat is
very wide rockets won't move at all, so Deluge players will want to
focus on smaller combos.
=-= Flavor Text
=-=---------=-=
=-= "Once a space mine, the natives of Mekks spun wires like thread to make
a constantly evolving mechanized planet."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Iron, Zap
Mekks is a good place to mine for Iron and Zap.
=-= Appearance
=-=--------=-=
=-= Natives are light-blue fellows with a yellow, diamond-shaped eye.
=-= Blocks are abstract, monocolored symbols.
=-= Music is"Famicomic"
Backbeat is an NES-style drumming, boosts are NES-style fanfare.
=-= Physics
=-=-----=-=
=-= Strange physics. Rockets tend to peter out before they reach the top.
all rockets have identical thrust, no matter what load they're carrying.
Playfield is 7 squares.
=-= Notes
=-=---=-=
=-= A favorite amongst multiplayer veterans. Once again, it's easy to
make a big rocket that covers the whole width of the screen, and then
juggle it in the air to provide an effective defense. No matter how many
meteos a rocket is carrying, it will always have the same amount of
thrust, so horizontal matches near the bottom are the best.
=-= Flavor Text
=-=---------=-=
=-= "The culprit behind the universal chaos, and destroyer of worlds. The
Metamo Ark defeated this galactic bane."
=-= Elements
=-=------=-=
=-= Fire, Zap, Herb, Zoo, Glow, Dark
Meteo is a good place to mine for a mix of Meteos.
=-= Appearance
=-=--------=-=
=-= Natives are... invisible? Or maybe there aren't any.
=-= Blocks are seizure-inducing animated people.
=-= Music is "Planet Meteo"
Backbeat is a melodramatic melody, boosts are harp strums.
=-= Physics
=-=-----=-=
=-= Pretty hectic. Rockets rise fast, but fall slow.
=-= Notes
=-=---=-=
=-= You're probably going to end up with a bunch of enormous rockets
on-screen. It actually isn't so bad, just shoot for a bunch of
midair combos. There are lots of colors on Meteo, so making matches can
be a bit of a hassle.
=-= Flavor Text
=-=---------=-=
=-= "This watery planet is mostly covered in seas that teem with life.
Oleanans are highly advanced and peaceful.
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Zap, Herb
Oleana is a good place to mine for H20.
=-= Appearance
=-=--------=-=
=-= Natives are deep blue jellyfish with a purple eye.
=-= Blocks are abstractly-textured squares.
=-= Music is "Shinin'"
Backbeat is an island rythm, boosts are steel drumming.
=-= Physics
=-=-----=-=
=-= Boosts can be a bit weak. Rockets rise and descend slowly. Vertical
boosts are very weak. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= Oleana is underwater, so the physics are very underwater-y. Combos,
particularly midair docks, are very effective here.
=-= Flavor Text
=-=---------=-=
=-= "The home of the goddess Starrii, this planet is populated by humble
oracles who live to protect her."
=-= Elements
=-=------=-=
=-= Air, H20, Soil, Herb, Zoo, Glow
Starrii is a good place to mine for H20, Zoo, and Glow.
=-= Appearance
=-=--------=-=
=-= Natives are pink women.
=-= Music is "Holiday Laughter"
Backbeat is a repetitive cello, boosts are a heavenly choir.
=-= Physics
=-=-----=-=
=-= Similar to Thirnova. Rockets have lots of power, but incoming meteos will
cut off their thrust. Playfield is 8 squares.
=-= Notes
=-=---=-=
=-= Nothing real special, just make a bunch of matches everywhere. You can try
to revive halted rockets with combos. Vertical launches are almost
gauranteed to clear the screen.
=-= Flavor Text
=-=---------=-=
=-= "This tiny, man-made space suburb is home to a bellicose race whose home
planet was destroyed by constant warfare."
=-= Elements
=-=------=-=
=-= Iron, Zap, Herb, Zoo, Dark
Suburbion is a good place to mine for Dark.
=-= Appearance
=-=--------=-=
=-= Natives are dark-green people, with a skull-shaped head and a red eye.
=-= Blocks are abstractly textured squares.
=-= Music is "Hot Revival"
Backbeat is sorrowful string music, boosts are sci-fi "warping" noises.
=-= Physics
=-=-----=-=
=-= Rocket power is a bit weak, and they fall back very quickly. Combos
work very well. Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= At least the rockets move upwards kinda quick. Let your rockets fall
back to the ground, then make some combos before they de-thaw. Vertical
boosts are also quite effective.
=-= Flavor Text
=-=---------=-=
=-= "This strange light spawned between two supernovas is likely an
alternate dimension. Thirnovas are half energy."
=-= Elements
=-=------=-=
=-= Fire, Iron, Zap, Zoo, Glow
Thirnova is a good place to mine for Glow.
=-= Appearance
=-=--------=-=
=-= Natives are lime-green humanoids with pinwheel-shaped heads.
=-= "Bossa Cafe"
Backbeat is a bossa nova melody, boosts are spiffy piano tunes.
=-= Physics
=-=-----=-=
=-= Pretty weird. Boost strength is OK, but if a rocket gets hit by an
incoming meteo, it will stop dead in its tracks. Very large playfield.
=-= Notes
=-=---=-=
=-= "Thirnovas are half energy?" Clearly, the game designers didn't have a
solid grasp of physics. :P Anyway, The fact that most of your rockets will
be halted by incoming meteos is pretty lame, but using midair combos will
help remedy the situation. Vertical launches are quicker and smaller, and
thus are less likely to be stopped by incoming meteos.
=-= Flavor Text
=-=---------=-=
=-= "Vubblies skate among giant bubbles made by vubble's highly viscous ocean
foam. They absolutely lothe sharp things."
=-= Elements
=-=------=-=
=-= Air, H20, Iron, Zap, Glow
Vubble is a good place to mine for H20 and Glow.
=-= Appearance
=-=--------=-=
=-= Natives are white pixies with big, round heads.
=-= Blocks are colored squares with small symbols on them.
=-= Music is "Natural Paradise"
Backbeat is a soothing waterfall, boosts are a mix of nature sounds.
=-= Physics
=-=-----=-=
=-= Vertical boosts are totally innefective, unless they're part of a midair
combo. Other than that, the physics are very lax. Playfield is 8 squares.
=-= Notes
=-=---=-=
=-= You won't realize how much you've used vertical boosts are until you
play this planet. It can be difficult to fix critical stacks, so try to
keep everything on even elevation. Most rockets will easily clear the
screen, so it's tough to construct a large rocket.
=-= Flavor Text
=-=---------=-=
=-= "Only machines move across this ravaged planet's surface. The
Wiralons all moved into the lobes of an electro-brain."
=-= Elements
=-=------=-=
=-= H20, Iron Zap, Herb, Dark
Wiral is a good place to mine for Iron, Zap, and Dark.
=-= Appearance
=-=--------=-=
=-= Natives are orange, floating, triangles with a green eye.
=-= Blocks are mono-colored, abstract symbols.
=-= Music is "Speed of Magic"
Backbeat is a heavy tempo rythm, boosts are weird symphony noises.
=-= Sound Unlock: Fuse- 50 Glow
=-= Physics
=-=-----=-=
=-= Absurdly high density and gravity. Pretty much NOTHING is effective.
Playfield is 9 squares.
=-= Notes
=-=---=-=
=-= Well, Wiral is pretty overwhelming. There is absolutely nothing that can
send meteos flying, except... flicking meteos! Yep, flicking meteos at
rockets is absurdly effective in Wiral. In addition, rockets will go
flying off the screen if you manage to make a x5 combo or higher. See?
Wiral isn't so bad after all.
=-= Flavor Text
=-=---------=-=
=-= "Wuud is basically a single giant tree. Wuudites live symbiotically with
the great tree, never harming it."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Soil, Herb
Wuud is a good place to mine for Herb.
=-= Appearance
=-=--------=-=
=-= Natives are pea-green trees with big, round heads.
=-= Blocks are pixel-y symbols.
=-= Music is "Earth Rythms"
Backbeat is tribal drumming, boosts are a menagerie of unique percussions.
=-= Physics
=-=-----=-=
=-= Large playing field. Rockets move slowly, and aren't particularly powerful.
All moves are equal in power. Playfield is 10 squares.
=-= Notes
=-=---=-=
=-= This is another instance of "annoying physics, but it's easily exploitable".
There's actually an upside to the low boosts, combos, and slow descent...
you can easily end up with a huge rocket that covers the entire screen.
What's so great about that? You can't get a game over with a huge rocket,
and you can keep on making midair combos to rack up your score.
=-= Flavor Text
=-=---------=-=
=-= "A thunderhead of monstrous size hangs over this sphere. As a result,
Yoojics can only think big."
=-= Elements
=-=------=-=
=-= Air, Fire, H20, Herb, Zoo.
Yooj is a good place to mine for Air.
Many glow meteos show up on Yooj, as well.
=-= Appearance
=-=--------=-=
=-= Natives are white, floating, clouds with a blue eye.
=-= Blocks are colored squares with big symbols.
=-= "Number 5"
Backbeat is a gothic harpsichord, boosts are cymbal crashes.
=-= Sound Unlock: Fuse- 100 Glow
=-= Physics
=-=-----=-=
=-= Rockets fall slowly, and the playing field is very large. Large
rockets have difficulty moving. Playfield is 11 squares.
=-= Notes
=-=---=-=
=-= The physics are actually quite nice, the only real problem is keeping
everything clean in the enormous playing field.
=-= An unlockable will appear in your fusion list THE MOMENT YOU COLLECT
THE PROPER METEOS TO UNLOCK IT.
=-= If something is able to be unlocked through gameplay, as well as fused,
it will be marked with [unlockable]. See the "unlockables" section for
more info.
=-= Note: When you fuse an item, you will be able to use that item in the
item switch. The item switch effects what items will show (and with
what frequency) in the Simple, Multiplayer, and Star Trip modes.
=-= 4b. [MEF] Rare Metal Fusions
=-=---------------------------------------------------------------------=-=
=-= Note: Some people have problems revealing the metal fusions. Remember,
you MUST collect the required meteos before you can fuse. If you still can't
reveal the rare metals, don't worry. They're way too expensive, and usually
not worth the meteos.
=-= If a music set is able to be unlocked through gameplay, as well as fused,
it will be marked with [unlockable]. See the "unlockables" section for
more info.
=-= I'm 100% sure that all of the unlockables can ALSO be fused. So don't
worry if you don't live within 1,000 miles of someone with a DS.
Reward How to unlock
------------------+-------------------------------------------------------
=-= Grannest .... | Clear the "straight" route in Star Trip
+-------------------------------------------------------
=-= Cross Bomb .. | See the "true" ending for the straight route
+-------------------------------------------------------
=-= Anasaze Music | Clear the "branch" route in Star Trip
+-------------------------------------------------------
=-= Freaze Music | See four endings in "branch" route of Star Trip
+-------------------------------------------------------
=-= Vubble ...... | See all seven ending in "branch" route of Star Trip
+-------------------------------------------------------
=-= Layazero .... | See the "true" ending for "multi" route in Star Trip
+-------------------------------------------------------
=-= Bavoom ...... | Score 50,000 points in a 2:00 Time War
+-------------------------------------------------------
=-= Layazero Music| Finish a 1000 Meteo War in 3:00 or less
+-------------------------------------------------------
=-= Cavious Music | Play for an hour
+-------------------------------------------------------
=-= Florias ..... | Play for 5 hours
+-------------------------------------------------------
=-= Brabbit Music | Launch 10,000 meteos
+-------------------------------------------------------
=-= Jeljel ...... | Get another player's profile
+-------------------------------------------------------
=-= Planet Meteo | See 8 endings. (Seeing 8 endings will not instantly
| unlock Meteos: you must go and fuse it.)
+-------------------------------------------------------
=-= Fury Hammer . | Clear the Multi Route for the first time.
+-------------------------------------------------------
=-= Smoke Screen | Score 100,000 points in a 5:00 time war
+-------------------------------------------------------
=-= Eraser ...... | Get 5 other player's profiles
=-= Additionally, completing certain tasks will give you a reward of meteos.
You can only collect these awards once, unless you erase your gift data.
=-= Finish a 100 Meteo war in less than 10 seconds to recieve 100 Air, Fire,
H20 And Soil Meteos.
=-= Play Three Wireless matches to recieve 100 Iron, Zap, Zoo, and
Herb Meteos.
=-=---------------------------------------------------------------------=-=
=-= 5. [INF] Info Center =-=--------------------------------------------=-=
=-=---------------------------------------------------------------------=-=
=-= The place where all the extra info ends up. Be sure to read ALL of this!
Chances are, the answer you're looking for is in here.
=-= Q: What's the deal with star trip mode? Why am I winning?
A: While playing in Star Trip mode, you are actually playing against a
computer-controlled opponent. You can look at the left side of your
screen (Or press select twice) to view their playing field. When
your opponent loses, you win.
=-= Q: What are the different combos?
A: There are 3 types of "combo" moves that can help out your rockets.
1. STEP JUMPs are explained on page 21 of the instruction manual.
Basically, when a rocket falls back to the ground, and it causes 3
meteos to line up, the rocket will boost back up. This is a Step Jump.
2. MIDAIR DOCKs are explained on page 23 of the instruction manual. When
a rocket flies up and pushes another rocket, that's a midair dock.
3. SECONDARY IGNITIONs and MIDAIR BOOSTs are 2 terms for the same thing:
launch a rocket, then make a match using meteos the rocket is carrying.
Depending on where you matched the meteos, your new match will either
fly off as a new rocket, or stay on the present rocket, giving it a
boost. This is the easiest and most effective combo.
=-= Q: What are Rare Metals?
A: Rare Metals are 2 different varieties of meteo: Soul and Time. Rare
Metals are used in fusion. To get rare metals, you may fuse them, or
play the game until one appears (They look like normal meteos, except
they flash weird colors.)
=-= Q: Where can I get Soul/Time Meteos?
A: There is no sure-fire way to get Soul and Time meteos. Many people
claim that certain planets give rare metals at a much higher rate than
other planets; While I doubt this is true, one thing is for sure: each
planet will give out only 1 type of rare metal, and not the other. For
instance, Geolyte and Boggob only seem to give Soul Meteos, while
Grannest and Yooj fork over nothing but Time meteos. (Planet Meteo,
however, seems to offer both Soul and Time meteos.)
=-= Q: What are the different endings?
A: There are 12 endings. Here's what I know: Straight route has 2 endings:
one if you clear it with less than 500,000 points, and one if you clear
it with more than 500,000 points. Branched route has seven endings: see
those purple planets on the right-side of the map? Each planet gives a
different ending, so take a different route and arrive at a different
finishing point to see all the endings. Multi route has three endings:
again, each finishing point offers a different ending.
=-= Q: Can I match up rare metals? What will happen if I do?
A: According to reports, you CAN line up rare metals and make them turn
into rockets. The rockets appear to be no more powerful than if they
were made out of normal meteos. (Turning rare metals into rockets is a
bad idea, though, because you can't collect rare metals that you've
incinerated!)
=-= Q: Where am I gonna get all those meteos for the fusion room?
A: The best way is to just play the game. Play the star trips, play the
deluge modes, play whatever. This game is meant to be enjoyed, and if
you can have fun while earning meteos, then it's win-win, yes?
What, that's not good enough for you? Fine. Look in the Misc. Tips
section for some l33t '$pl0its.
=-= Q: What's this "Live P2" Screen? / How can I see what my opponent is doing?
A: The "Live P2" screen may show up while playing Star Trip. It shows you
the current field of your computer opponent. You can view the "Live P2"
screen by pressing select, or by tapping the camera icon in the
lower-right corner.
=-= Q: Why isn't [planet/sound/rare metal] showing up in my fusion list?
A: In order for something to appear in your fusion list, you MUST collect
the neccessary meteos required to fuse it. The moment you collect the
proper amount of meteos, it will show up in your fusion list.
=-= Q: How many planets are there? Is it possible to unlock them all?
A: There are 32 planets in the game. Yes, I know whats-his-face said that
there are 90 planets in Nintendo Power. I don't know what's up with that.
Probably a mistranslation or something. And yes, it is possible to
unlock all 32 planets.
=-= Q: How in the world am I supposed to clear the 100 Meteo war in 10 seconds?
A: You just have to not play fair. Hold down the L button and go berserk
with the stylus. Focus on the bottom, so you can send more meteos with
combos. Even using this method, you'll still need to try 20-30 times
before you can clear it in 10 seconds. (And if you still can't... don't
worry, the reward for doing so isn't all that great.)
=-= Q: How am I supposed to complete these Multi Route missions?
A: The easy answer is: Super Rockets. Once you've unlocked Super Rockets,
go to the item switch and turn everything off except super rockets, and
turn the appearance rate to "High". Then go into Star Trip mode. When
a super rocket appears, drag it to the bottom of the screen and set it
off! Use combos to push all of the meteos offscreen. This method is
effective for the "Clear X meteos at once" and "Clear the screen of
meteos" missions. (Smart bombs can not help you achieve the latter.)
=-= Q: These tasks to get unlockables are impossible!
A: Do not fret: anything that can be unlocked can also be fused, eventually.
I have every planet and sound set in the game, and I have never met
someone with a DS, nor have I touched the 1,000 meteo war.
=-= Q: I'm trying to save the universe, right? So why am I BLOWING UP planets?
A: Erm... we're not quite sure, actually. There's several theories, such
as "They're not nova-ing, just violently destroying their meteos" and
"the planets are puppets created by Meteo". My personal theory is that
all the denizens of the universe are saving their planets, which means
they must fling meteos into space. The flying meteos are crashing into
the Metamo ark, so the ark's pilots are forced to defend themselves.
(Which, sadly, must involve destroying a few planets.)
But of course, no theory has ever been confirmed by the game's
developers, so we'll never know for sure.
=-= Q: What do the little bars that appear before each stage symbolize?
A: The bars indicate the proportion of meteos on each planet. For
instance, Anasaze has lots of soil, but not much zoo.
=-= Meteos you collect during the credits will be added to your fusion stock.
The credits have lots of glow and dark meteos, so be sure to exploit it!
The best way to clear meteos in the credits is to make a horizontal
ignition, then use a vertical boost in mid-air.
=-= The harder you set the difficulty setting, the longer the credits will
last.
=-= Big rockets are one of the most important things you can learn to make.
A big rocket that covers the entire width of the screen will easily allow
you to clear all meteos at once, as well as "shield" yourself from a game
over. The best way to make a big rocket is step jumps. Make a horizontal
match at the bottom of the screen, then look at my "amazing" ASCII art:
**o | X's are burnt meteos. | **X
XXX | O's are a color of meteo. | XXo
o** | *s are anything. | ***
*o* | Line them up thusly -> | oo*
When the rocket lands, it will make a step jump, and increase your
rocket's size. Repeat this process until your rocket covers the whole
screen.
=-= The Brabbit trick is an easy way to gain a bunch of meteos in a short
amount of time. Construct a big rocket (see above), then juggle it at
the top of the screen while holding down the L button. Incoming meteos
will rain down on your rocket, but because the rocket will be right at
the top of the screen, they will be immediately flung back into space.
This trick will also work on planets like Wuud, Luna=Luna, and Oleana.
=-= Another way to get lots of meteos is to unlock the Super Rocket, set the
item switch to nothing but Super Rockets (and appearance rate to High),
then play simple mode with the planet of your choosing. Hold down the L
button, and when a super rocket appears, set it off and drag it to the
bottom of your stack. After it goes off, use midair combos to clear the
whole screen. Repeat as neccessary.
=-= There's lots of secrets hidden in the game's sound sets, such as
Gravitas's #20 sound. They're saying "HELLO!", despite what everyone on
the forums seems to believe. >:|
=-= Play on Hevendor, locate a Super Rocket, and then set it off at the
bottom of your stack while your screen is completely full. Not EVERYTHING
is infinitely effective on Hevendor, it seems...
=-= When you unlock and/or fuse every planet, item, or sound set in the game,
the respective fusion room will change. A Geolyte will be holding a fan,
with the words "COMPLETE" above him.
=-= The longer a game goes on, the less time there is before landed rockets
de-incinerate.
=-= So, you've unlocked all the fuse-ables, and now you have a surplus 10,000
of everything. What to do now? Well, you can erase your Fusion & Gift
data, and then re-unlock all of the planets and sounds in the order of
your choosing. Erasing Fusion & Gift data will not affect your high
scores, or anything of that nature.
=-=---------------------------------------------------------------------=-=
=-= 6. [OUT] Outro =-=--------------------------------------------------=-=
=-=---------------------------------------------------------------------=-=
=-= 6a. [LEG] Legal Info
=-=---------------------------------------------------------------------=-=
=-= Legal Info
This FAQ is copyright 2005 Omnitarian. This piece of writing is PROTECTED
BY INTERNATIONAL INTELLECTUAL PROPERTY LAWS. Unauthorized sale or
distribution of this guide is punishable by law. "Meteos", and all related
titles and characters are copyright their respective owners.
The INFORMATION in this FAQ is public domain. Everything else, including
WRITTEN TEXT AND LAYOUT, are copyright to me. DO NOT STEAL ANY PART OF MY FAQ.
=-= Do you want to host my FAQ?
DO NOT place my FAQ somewhere on the internet without my permission. It IS
illegal. DO NOT ask me if you may host my FAQ. Even if you promise not to
change anything. It's just way too much of a problem on my part.
This FAQ should ONLY BE FOUND ON GAMEFAQS and its C-Net partners.
=-= 6c. [CON] Contact Info
=-=---------------------------------------------------------------------=-=
=-= Contact
This is the almost-final version of my guide. The only reason to contact
me is if there is if you spot a typo/misinformation in my guide, or if you
see that someone has stolen my guide. Do not e-mail me asking gameplay
questions, or asking if you may host my guide. (GameFAQs is the only site
allowed to host my guide.) My e-mail address is located in my contributor
page, and at the top of this FAQ.
End of FAQ
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