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1. Intro
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Throughout the world of Mega Man ZX, you'll come across many small, roundish
metal thingies - the proper name for one of these is a secret disk, and they
contain background info for all the characters and enemies of the game. In
order to read them or see your collection, you just have to take them to the
lab at Guardian HQ.
So, what do you get for collecting them? Eh... the pride of knowing you've
collected them. There are no rewards other than the info they let you read,
but I'm sure that won't stop people who just want to do everything in the game.
I've separated the locations of disks from the info they contain so that you
can wait to read them in-game if you like, but the full transcript's still
there for posterity.
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2. Secret Disk Locations
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2.1 Bosses (B##)
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B01: Area B-2
On the cliff in the top-right corner of the area; you may need to use HX to
reach it.
B02: Area N-1
In plain sight near the bottom-left corner.
B03: Area A-2
Just before the door to the transerver.
B04: Area D-2
At the far right end.
B05: Area D-4
This is well hidden in the 3rd chandelier; use HX to jump up to it.
B06: Area D-5
Another well hidden disk. Just after the spinning blades, switch to PX and
look for a small hidden area in the next room.
B07: Area H-4
After the boss, climb all the ladders and use HX to jump into the shaft at the
top of the room.
B08: Area E-8
Bottom right corner of the area, in plain sight.
B09: Area I-3
On top of the pipes in the left side of the area.
B10: Area M-3
Down the ladders, somewhat hidden behind debris in the lower-left corner.
B11: Area G-5
In the 4th pit left of the boss room, there are some blocks that can be
destroyed with FX's charge attack. Behind them is a fake wall, and a hidden
door that leads to this disk (PX may also be useful here).
B12: Area K-4
This is found in the hidden area you have to go through while getting one of
the sub-tanks. It's in the section just after the really hard part, in the
lower-left corner of the room with all the ladders and lava. For details on
the whole ordeal of getting there, you should probably check a full
walkthrough.
B13: Area L-4
In plain sight, on a platform not far from the left entrance.
B14: Area O-2
After the mini-boss, in plain sight along the highway.
B15: Area F-4
It's just before the boss room; you have to use LX's charge attack to create
an ice platform, and ride it to float above the spikes.
B16: Area J-5
In plain sight, a couple rooms after the boss.
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2.2 Enemy A (M##)
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M01: Area I-4
After the mini-boss, you'll find some blue platforms with spike-filled shafts
above them. If you shoot HX's charge attack at the platforms, they'll move
into positon so you can airdash past the spikes. You'll find M01 up the left
shaft, and E14 up the right.
M02: Area M-1
In a cave near the right end of the area.
M03: Area O-1
Drop down the first pit after the gatling gun enemy.
M04: Area D-2
Drop into a pit east of the first fly mini-boss.
M05: Area E-5
Jump across the red dropping platforms near the end of the area to reach the
platform with this disk.
M06: Area I-5
In plain sight shortly past the mini-boss.
M07: Area J-3
Down a spike filled pit midway through the area. You need to use LX to safely
swim down to the disk.
M08: Area H-3
At the bottom of the first ladder, use FX's charge attack against the wall in
the lower-right corner to break a small block. Crawl through the hole to find
this disk.
M09: Area K-3
At the edge of the lava at the start of the area.
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2.3 Enemy B (E##)
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E01: Area A-1
Climb the far left wall of the area with HX, and at the top take the platforms
leading back right. You'll soon see a purple plant on a ledge below; drop
down, use FX's overdrive mode to burn the plant, and enter the cave.
E02: Area F-3
In the top-right corner of the area you will see some ice blocks on the
ground. Edit FX's regular attack to shoot downward, then use overdrive mode
so your shots will melt the ice. Destroy some more blocks below and enter the
cave to find this disk.
E03: Area I-1
Only accessible by entering through a doorway in the lower-left corner of I-3
(you can destroy the pipe blocking it). The disk will be in the top left
corner of the first dark hall you enter.
E04: Area E-1
Lying on the ground in the middle of the area.
E05: Area L-3
In plain sight, near the right edge of the area.
E06: Area D-3
Slide down the second pit to the right of the yellow door.
E07: Area J-2
In an area just above the enemies with the charge-cannons. You have to make a
very awkward jump, above some spikes but under a low ceiling; I think it's
easiest to just use HX to airdash through it.
E08: Area E-4
Jump across the moving gears to reach the top-right corner, and then walk
through some fake walls to reach the area containing this disk.
E09: Area G-3
Enter through the 1st floor of the G-2 stairway, and you'll find this in the
hall.
E10: Area H-3
Next to the ladder in the middle of the area.
E11: Area B-4
Right end, accessed through the yellow door in B-1.
E12: Area D-1
Drop down the pit that's just east of the bridge you lower.
E13: Area I-5
In plain sight, top-right corner of the area.
E14: Area I-4
After the mini-boss, you'll find some blue platforms with spike-filled shafts
above them. If you shoot HX's charge attack at the platforms, they'll move
into positon so you can airdash past the spikes. You'll find M01 up the left
shaft, and E14 up the right.
E15: Area F-2
On a high ledge just above the first destructible blocks. Dash-jump from the
side of the ledge below to reach it.
E16: Area G-2
Return after putting out the fires, and it will be on the ledge at the top
left corner of the stairway (use HX to reach it).
E17: Area B-2
Look for a pair of spinning blades, and use HX to climb the wall they're
hanging from.
E18: Area L-1
In the right half of the area, you'll see 3 stacked crates, with hoverboard
enemies on each side; jump on the right hoverboard and it will take you to
this disk.
E19: Area D-1
East of the bridge you lower; ride a floating platform down to it.
E20: Area A-4
Plain sight, in the top right corner.
E21: Area E-4
Lower right corner, hidden behind some foreground debris.
E22: Area K-1
Just before the exit to K-2 is platform on a geyser. Ride it up and jump
through the fake wall on the left to grab this.
E23: Area I-5
In plain sight, some distance past the mini-boss.
E24: Area B-1
Use model HX to climb to the top-right corner of the area.
E25: Area K-5
On the left side of the shaft with the rising lava. Grabbing it will cost you
some time, but luckily you keep it if you die.
E26: Area K-4
At the far left of the area. It's safer if you try to get it while travelling
backwards through the area (i.e. from the right side entrance to the left) as
the lava flow will be off.
E27: Area A-2
Right of the transerver; it's above the cave to B-1 (use HX to reach it).
E28: Area B-2
Just west of the transerver.
E29: Area A-2
Right of the transerver; in the lower-left corner of the screen.
E30: Area C-2
Stand on top of the fountain and use HX to jump to the door in the top-right
corner. Examine the computer inside to turn off the water, and then you can
drop below the fountain to find this disk.
E31: Area A-1
Use HX to climb up the far left wall, and at the top take the platforms
leading back right. When you reach the end of the platforms, dash-jump right,
air-dash right, and hover to barely reach another platform with this disk.
E32: Area G-5
In plain sight, towards the middle of the area.
E33: Area I-2
Go through the door at the top right of the entrance section, and follow the
path until you reach the spikes. Use HX's hover to float as far right as you
can, and you'll reach a safe wall that you can climb to reach this disk.
E34: Area I-2
Take the lower door on the first screen of this area; it's in the top-right
corner of the first section of the dark hallway.
E35: Area K-3
At the top of the spike-filled shaft that leads to K-5. You need to use
either HX or PX to climb the high platforms.
E36: Area J-3
In the top-right corner of the area. To safely jump across the spikes, you
have to use LX's charge attack to make an ice platform deep underwater and
ride it to the surface.
E37: Area E-5
First, jump all the way across the red dropping platforms near the end of the
area to reach a ledge that has/had disk M05. Then use FX's charge attack to
break the boxes on the right to reach disk E37.
E38: Area G-1
Climb the tall building mid-way through this area. At the top, use HX to
jump/hover as far as you can to the left and you'll reach some high platforms
that lead to this disk.
E39: Area F-1
On the side of the cliff that you have to fall down. Destroy the blocks with
any attack and crawl to reach it.
E40: Area D-2
Just east of the first fly mini-boss.
E41: Area L-2
Mid-way through the area you'll see two stacked crates, with the hoverboard
enemies on both sides of it. Jump on the left hoverboard and it'll take you
to some new platforms where you'll find this.
E42: Area O-1
In plain sight along the highway.
E43: Area K-3
Straight to the right of the beginning of the area.
E44: Area F-2
On a ledge, to the right of the first destructible blocks.
E45: Area F-4
After the first set of spikes, in a small area behind some destructible
blocks.
E46: Area A-3
In plain sight, on a tree branch.
E47: Area H-1
Hop on the large ride near the end of the area that's doing loops, and jump
off the left side of it to find this disk hanging from a balloon.
E48: Area F-3
Above the door to the mini-boss. You need to leave all the nearby
destructible blocks intact, and walljump from the regular blocks on to the top
of the ice blocks before you can reach it.
E49: Area C-3
Use HX to find it in the top-left corner of the area.
E50: Area M-1
Use HX to climb the wall on the right side of the area, and in the top corner
you'll find a cave with a switch you can't quite reach inside. To hit it, you
have to edit FX's normal attack so that it snakes its way through the hole and
then up to hit the switch, opening the nearby door to this disk.
O09: Area A-1
Towards the left side; use human form to crawl and reach it.
O10: Area X-1
Floor 03, east side.
O11: Area X-3
Engine room of Guardian HQ.
O12: Area D-2
East of the fly mini-bosses/dropping platforms.
O13: Area X-1
Floor 04 hall.
O14: Area X-1
Floor 05 deck.
O15: Area X-1
In the Lab.
O16: Area X-2
Prairie's bedroom.
O17: Area C-2
It's on top of the arcade's building. To reach it, climb on top of the next
building to the left, switch to HX, and then dashjump right, airdash right
and hover as far as you can.
O18: Area C-2
Travel through the building that requires the yellow card key.
O19: Area X-1
Floor 04, second room.
O20: Area X-1
Floor 04 hall.
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3. Database Info
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3.1 Bosses
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Disk: B01 - Rayfly
Info: This giant flying machine drops bounce cannons from its cargo bays. It
never comes in for a landing, so attacking it head-on is extremely
difficult.
Disk: B02 - Omega
Info: This mysterious Reploid was found in some ancient ruins. It was rumored
to have been destroyed by a legendary red warrior.
Disk: B03 - Giga Aspis
Info: Several large parts combine to create this giant snake Mechaniloid. Its
body is covered in special plating that reflects all attacks. Its only
weak spot is its head.
Disk: B04 - Giro (Model Z)
Info: Giro transformed with the power of Model Z. He fell under the influence
of Serpent and was used for evil.
Disk: B05 - Serpent (1st Form)
Info: Serpent transformed into a battle form with the power of the Biometal
Model W fragment. The orange horns associated with Model W can be found
on his head, shoulders and feet.
Disk: B06 - Serpent (2nd Form)
Info: Serpent's form after being absorbed into Model W. He continues to
transform further upon taking damage.
Disk: B07 - Purprill
Info: Purprill the Mandroid. Half of the Model P data is contained in his
massive arms.
Disk: B08 - Hivolt
Info: Hivolt the Raptoroid. Half of the Model H data is contained in his
wings.
Disk: B09 - Hurricaune
Info: Hurricaune the Wolveroid. Half of the Model H data is contained in her
neck.
Disk: B10 - Pandora
Info: The mysterious woman that always accompanies Prometheus. She has
mastered the power of thunder and ice. She prefers to attack from a
distance.
Disk: B11 - Fistleo
Info: Fistleo the Predatoroid. Half of the Model F data is contained in his
head.
Disk: B12 - Flammole
Info: Flammole the Moleroid. Half of the Model F data is contained in his
powerful arms.
Disk: B13 - Protectos
Info: Protectos the Goreroid. Half of the Model P data is contained in his
giant belly.
Disk: B14 - Prometheus
Info: The mysterious man that always accompanies Pandora. He has mastered
normal attacks as well as flame attacks. The giant scythe he wields is
bigger than his body.
Disk: B15 - Lurerre
Info: Lurerre the Abysroid. Half of the Model L data is contained in the lure
she uses.
Disk: B16 - Leganchor
Info: Leganchor the Gelroid. Half of the Model L data is contained in his
head.
Disk: M01 - Diadrake
Info: This Mechaniloid belonged to a wealthy individual. Several days after
purchase, it was infected by a virus, began to act strangely, and was
disposed of. It is equipped with a dispersion laser in its mouth.
Disk: M02 - Orehawk
Info: This Mechaniloid belonged to a wealthy individual. It was programmed to
obey its owner, but it ran away never to be heard from again. Its wings
are like giant fans that can be launched as an attack mechanism.
Disk: M03 - Deluxe Galleon Wing
Info: A modified Galleon Wing that was introduced in combat on the assault
against Guardian HQ. It has additional offensive functionality not found
in the non-deluxe model such as nitro cans.
Disk: M04 - King Flyer
Info: This giant fly Mechaniloid is operated by remote control. It uses a
special chemical fuel called Methanhydrate and has only recently been put
into production. Its numbers are still very limited.
Disk: M05 - Crushpactor
Info: This compactor Mechaniloid was originally designed for crushing rocks,
but has been retrofitted as a weapon. It's quite heavy, but once the
treads get moving, it can move at incredible speeds.
Disk: M06 - Steephinx
Info: This Mechaniloid belonged to a wealthy individual. A month after
purchase, all functionality ceased and it was thrown away. It has three
sets of logical circuits and its parts can operate independently.
Disk: M07 - Tentalamia
Info: This Mechaniloid can stretch out tentacles from four different holes to
attack enemies. It has been known to steal life from victims as well, so
caution is required around it.
Disk: M08 - Powmettaur
Info: This giant Mettaur moves about by jumping around despite its enormous
size. It was designed as an amusement park mascot, but ended up being
converted to a Mechaniloid.
Disk: M09 - Lava Demon
Info: No attacks can penetrate the magma surrounding this Reploid. It's blind,
but can detect enemies by their movements. When an enemy is spotted, it
can transform into several variations for attacking.
Disk: E01 - Eyeballoon
Info: This Mechaniloid was developed to prevent wild Outland birds from eating
the crops. As this need faded, they were equipped with ring beam weapons
to drive away other enemies.
Disk: E02 - Frostybear
Info: This polar bear Mechaniloid has portable cooling units on its arms
allowing it to create snowballs for hurling at enemies. While its arm
temperature can drop below zero, it manages to stay warm internally.
Disk: E03 - Angle Cannon
Info: This Mechaniloid's tough armor can repel any attack. Its powerful attack
can also blast through any armor. However, every Achilles has a heel...
Disk: E04 - Web Bolt
Info: This spider Mechaniloid lives in the wiring. Over time, it has evolved
the ability to fire electric bolts to trap prey. With an infrared sensor
in its stomach, it can operate just es effectively in the dark.
Disk: E05 - Rattrap
Info: These Mechaniloid mice tend to come in huge numbers. With so many of
them, they are sometimes prone to short-circuit and blow up.
Disk: E06 - Energy Cannon
Info: This cannon has a protective hatch which will open up just long enough
for it to fire an energy blast. Given time, it learns how to more
efficiently utilize energy for more powerful attacks.
Disk: E07 - Shrimpstroke
Info: This shrimp Mechaniloid propels backwards through the water. It uses its
antennae to feel out enemies and will fire a shot when in range. The
revolver-like segment acts like a turbine for propelling it.
Disk: E08 - Electric Dart
Info: This hermit crab Mechaniloid is often found to crop up near lightning
strikes and can use its powerful suction feet to move upside down on
surfaces.
Disk: E09 - Auto Counter ECO
Info: When hit, this Mechaniloid rains fire down on the surrounding area. It
was originally designed for incinerating garbage, but is now being used
for evil purposes.
Disk: E10 - Auto Counter POP
Info: This Mechaniloid was originally designed to be a vending machine, but
with a little tinkering it has been transformed into a strange weapon
that rains junk food down on enemies when hit.
Disk: E11 - Cutting Gyro
Info: This Mechaniloid regularly fires shots in two directions. The propellers
are sharp blades that will cut anything that comes in contact with them
into pieces.
Disk: E12 - Capsule Shooter
Info: This cannon fires capsules that bounce off of floors and walls. Once the
capsule settles down, it blows apart and shots come out. Cutting-edge
prize machine technology is used to prevent capsule jamming.
Disk: E13 - Galleon Wing
Info: This Galleon has a flight unit attached to its back. It can fly freely
through the air while using its buster weapon to attack. Its frame is
much lighter than a normal Galleon to aid in flight.
Disk: E14 - Galleon Shroud
Info: This Galleon uses a bunker for protection. It opens a hatch to fire its
bazooka and fires its buster weapon from a gap in the bunker. If the
Galleon inside is destroyed, the bunker is taken down with it.
Disk: E15 - Galleon Diver
Info: This Galleon rides an aqua cycle and receives compressed air from a pipe,
allowing it to dive deep beneath the surface. If the pipe ruptures, the
Galleon will succumb to water pressure and be destroyed.
Disk: E16 - Galleon Burner
Info: This Galleon has a jet burner on each shoulder. When the fuel runs out,
it will drop down and wait to recharge. It is outfitted with special
heat shielding allowing it to withstand extreme temperatures.
Disk: E17 - Galleon Hunter
Info: This is the basic Galleon model equipped with arm busters. It is
programmed to follow orders and complete its mission at any cost.
Disk: E18 - Galleon Sledder
Info: This unit has received training to handle its special features. They
fire a bazooka from above and a buster from below. There are two jet
engines attached to the sled.
Disk: E19 - Platform Cannon
Info: This cannon Mechaniloid floats up and down in the air while firing shots
from its sides. If the cannon gets destroyed, the floating platform left
behind can be used as a foothold.
Disk: E20 - Carom
Info: This floating security Mechaniloid can fire shots up & down or left &
right. If it is on the receiving end of a powerful blast, it'll get sent
flying.
Disk: E21 - Crickaleap
Info: This wild Mechaniloid hops around erratically. A long time ago, an
outbreak of the hoppers resulted in hundreds of casualties and they have
been much feared ever since.
Disk: E22 - Sci-sensor
Info: These assembly kit Mechaniloids were donated to schools all over by
Slither Inc. They don't require glue or tools to put together and are
quick to be thrown away when something else catches the child's fancy.
Disk: E23 - Spi-King
Info: This weapon is comprised of 30 recycled tires smashed together and fitted
with 8 dangerous spikes. The spikes give it the ability to roll anywhere
regardless of the surface condition.
Disk: E24 - Springer
Info: This security Mechaniloid uses its powerful springs to constantly leap
about. It has a special stabilization system that prevents it from
falling over.
Disk: E25 - Chain Anchor
Info: The spike at the end of this Mechaniloid's chain attaches itself to a
surface and sends a powerful electrical current coursing into the target.
It's possible to grab onto the chain or use it as a footing.
Disk: E26 - Beanball
Info: The principles of leverage are employed with this rock throwing
Mechaniloid. If it manages to build up enough energy, the flaming rocks
it hurls are enough to punch through walls and cause an explosion on
impact.
Disk: E27 - Sphenalauncher
Info: This iguana Mechaniloid fires the spikes on its back likes missiles. It
is normally quite docile, but if a perceived threat approaches, it will
react aggressively.
Disk: E28 - Tornado Fencer
Info: This drill-shaped Mechaniloid is constantly rotating at high speeds. It
can put up a shield to block enemy attacks, but it has weak spots that
can cause it to surge when hit.
Disk: E29 - Valkyraffe
Info: This tall Mechaniloid is composed of three major segments - a head, neck
and body segment. There is a unit contained within its body that can
regenerate broken parts.
Disk: E30 - Pattrolaur
Info: This security Mechaniloid was designed and developed by Slither Inc. It
wears a helmet and appears in great numbers thanks to factory
overproduction.
Disk: E31 - Bambooloss
Info: This plant Mechaniloid is found in the forests of Innerpeace. Its roots
are so deep that it's rumored all of them are connected to a single
source.
Disk: E32 - Bee Rockets
Info: These bee Mechaniloids are very territorial. They tend to travel in
groups and are willing to sacrifice themselves for other members. On
occasion, they will use their combined heat to trigger an explosion.
Disk: E33 - Whirling 38
Info: It sprays out fire while spinning around at high speeds. Its rotational
ability comes from an internal drive device. If it gets hit with too
powerful a shock, it will fly off the rope. Exercise caution.
Disk: E34 - Whirling 44
Info: This Mechaniloid continues to move up and down on a metal rope. Its
original design is based on a toy that the designer's child used to play
with. It was created to be art, but has become a dangerous weapon.
Disk: E35 - Fire Dart
Info: This hermit crab Mechaniloid can use its powerful suction feet to move
upside down on surfaces. With a little tinkering, these hot machines can
be reverse-engineered to become a convenient cooking range.
Disk: E36 - Buoybuoy
Info: This sea turtle Mechaniloid uses its fins to stay afloat. It protects
itself from enemies by laying down bombs while swimming around.
Disk: E37 - Shock Face
Info: This model of Mechaniloid was based on a giant face sculpture. It fires
electricity that crawls across the ground. It used to let out a strange
laugh, but that functionality was creepy and later removed.
Disk: E38 - Heat Face
Info: This model of Mechaniloid is the second in a series based on giant face
sculptures. This particular model breathes fire and will scorch any
enemy that comes near. Many engineers were lost in the design phase.
Disk: E39 - Frozen Face
Info: This model of Mechaniloid is the third in a series based on giant face
sculptures. It fires frozen junk from its mouth at enemies and will make
sad noises when no one is near.
Disk: E40 - Fly Chopper
Info: These Mechaniloids tend to operate in groups of three and will vary their
formations to try and confuse the enemy while they swoop in for an
attack.
Disk: E41 - Batty
Info: These bat Mechaniloids tend to appear out of nowhere and focus their
attacks on weakened enemies. There's an urban legend that says the
locations they congregate at are cursed.
Disk: E42 - Presto Cannon
Info: This cannon has been weighed down with modifications to increase its
firing and cool down rates. The main flaw in this design is that it is
so heavy it can't move.
Disk: E43 - Hover Cannon
Info: This cannon has two firing ports. If an enemy approaches, it attempts to
use its hovering ability to run away, but it quickly runs out of power.
It fires a special shot that breaks into three smaller shots.
Disk: E44 - Bora Bora
Info: This fish Mechaniloid eats microbes, converting them to energy, and this
helps clean the water making it quite enviromentally friendly. However,
it is not so friendly to enemies that enter its territory.
Disk: E45 - Marine General
Info: This sea anemone Mechaniloid was designed from the beginning as a weapon.
It was meant to provide an obstacle for enemies in the water and is based
on a biological organism that has long gone extinct.
Disk: E46 - Mechadragon
Info: These dragonfly Mechaniloids tend to move in groups and act as sentries.
They begin to dart around upon sensing an enemy and transmit the imagery
to another location.
Disk: E47 - Remettaur
Info: A factory began to produce these special Mechaniloids on Slither Inc.'s
request. Their helmets protect them from attacks and upon exploding,
they will release smaller versions that run around and blow up.
Disk: E48 - Moth Queen
Info: This wild Mechaniloid makes its home in frozen areas. It is mostly
harmless and people often gather them to put on display.
Disk: E49 - Releaf
Info: This Mechaniloid camouflages itself as a leaf. It can remain well-hidden
in foliage, but will join with others to drive away threats. Their wings
are sharper than they look and can cause serious damage.
Disk: E50 - Warp Prism
Info: These mysterious entities were the result of research into ancient
technology. The experiments conducted failed and resulted in these
troublemakers. They will act aggressively towards perceived threats.
Disk: O01 - Hareng
Info: He always has to be the best at whatever he does. Hareng does what he
can to act cool, but when push comes to shove he tends to lose it and his
true personality comes out.
Disk: O02 - Anguille
Info: He is quite reserved and is an expert at making others feel good about
themselves. He serves as an assistant to the mechanic Silure. He can
get emotional and when it comes to women, he does have a tendency to show
off.
Disk: O03 - Operators
Info: These three are in charge of Guardian HQ operations. They are (from left
to right): Gardénia, Tulip and Marguerite.
Disk: O04 - Guardians
Info: These are the most commonly seen Guardians. They might look alike, but
they all have unique personalities once you get to know them.
Disk: O05 - Carrelet
Info: He is passionate about his work and tends to dislike anyone that doesn't
take their work seriously. He places his faith in logic above all else
and because of this has issues with the emotional Anguille.
Disk: O06 - Congre
Info: He is easily startled and his assignment as a Guardian soldier is one of
the seven great Guardian mysteries.
Disk: O07 - Sardine
Info: He is the only child Reploid in Guardian HQ. He is always playing with
the toy Silure made him.
Disk: O08 - Silure
Info: He is the head mechanic and Anguille's boss. He is busy, but is always
willing to put together a toy in his free time. Fleuve had been known to
consult with him from time to time.
Disk: O09 - Giro
Info: This young man owns his own transporter business, Giro Express. He looks
after children who have lost their parents and is wise beyond his years.
His full name is Girouette, but most people just call him Giro.
Disk: O10 - Scombrésoce
Info: He tends to stick his nose where it doesn't belong and this doesn't do
anything to endear him to the other Guardians. Despite this bad side,
he is always a gentleman to the ladies.
Disk: O11 - Cédre
Info: She can be harsh at times, but it's obvious that she cares. She does
have a tendency to get hot-blooded. In order to cool her down, Prairie
assigned her to Guardian HQ instead of out in the field.
Disk: O12 - Serpent
Info: This well-known president of Slither Inc. is considered a national hero
for his handling of the energy crisis and the Maverick outbreak.
Disk: O13 - Truite
Info: He is slow and overly careful about everything. Despite being
thoughtful, he tends to get confused when talking to other people. No
one ever has the heart to tell him he is wrong though.
Disk: O14 - Thon
Info: The biggest, scariest Guardian of them all. He is a big guy, but loses
his tough edge in front of Prairie.
Disk: O15 - Fleuve
Info: He continues to perform research at Guardian HQ. He has a thirst for
knowledge and would always choose reading a book as the perfect way to
spend a free moment.
Disk: O16 - Prairie
Info: The second commander of the Guardians. She values the stuffed animal the
first commander gave her a long time ago.
Disk: O17 - Stuffed Animal
Info: This cute stuffed animal is a present from the first Guardian commander
to Prairie. It has seen better days and its back in particular seems to
have been stitched up countless times.
Disk: O18 - Townspeople
Info: These people live freely under the umbrella of Slither Inc.'s protection.
They are very leery of potential Mavericks and are not very talkative to
strangers.
Disk: O19 - Muguet
Info: She is in charge of the medical facilities at Guardian HQ. Her bedside
manner is a bit rough around the edges, but her treatment is top notch.
Disk: O20 - Rose
Info: She is the shy assistant to Muguet. A lot of people make the mistake of
thinking she never speaks, but once someone gets her talking, she never
stops.
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4. Legal Info
===============================================================================
This document is Copyright 2006 Brad Wayne.
This guide was written for www.gamefaqs.com and its related sites. It is
intended for personal use, and should not altered in any way. If you wish to
host this guide on your site, please ask for permission first.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================
5. Credits
===============================================================================
Thanks to:
www.rockmanpm.com - for the 3 disks I missed while searching on my own >_<
GameFAQs - for hosting so many guides like this one.
Capcom - for making the game, of course.
Keiji Inafune - for being a Zero fanboy like me. <3
---
-yeb