=====================
=Rockman ZX Boss FAQ=
=====================



Author: Snap
Version: 0.9
Last update: 19/09/2006


------------------------------------


Table of contents

1. Introductions
2. Additional info
       2.1 Explanation
       2.2 Boss List
       2.3 List of used terms
3. Area A
       3.1 Boss: Robotic Snake                            [area_a1]
4. Area B
       4.1 Boss: Enemy Fighter Jet                        [area_b1]
5. Area D
       5.1 Sub-Boss: Bee-copter                           [area_d1]
       5.2 Boss: Rockman Model Z: Girouette               [area_d2]
6. Area E
       6.1 Sub-Boss: Spike-roller                         [area_e1]
       6.2 Boss: Hivolt the Raptoroid                     [area_e2]
7. Area F
       7.1 Sub-Boss: Spike-roller 2                       [area_f1]
       7.2 Boss: Luar the Abysroid                        [area_f2]
8. Area G
       8.1 Boss: Fistleo the Predatoroid                  [area_g1]
9. Area H
       9.1 Sub-Boss: Giant Metool                         [area_h1]
       9.2 Boss: Purprill the Mandroid                    [area_h2]
10. Area X
       10.1 Sub-Boss: Troop Droppers                      [area_x1]
       10.2 Boss: Prometheus                              [area_x2]
11. Area I
       11.1 Sub-Boss: Flying Mechaniloid Type D           [area_i1]
       11.2 Sub-Boss: Flying Mechaniloid Type O           [area_i2]
       11.3 Boss: Hurricanu the Wolveroid                 [area_i3]
12. Area J
       12.1 Sub-Boss: Mechanical Eels                     [area_j1]
       12.2 Boss: Leganker the Gelroid                    [area_j2]
13. Area K
       13.1 Sub-Boss: Magma Devil                         [area_k1]
       13.2 Boss: Flammarl the Moleroid                   [area_k2]
14. Area L
       14.1 Boss: Protectus the Goaroid                   [area_l1]
15. Area M
       15.1 Sub-Boss: Flying Mechaniloid Type E           [area_m1]
       15.2 Boss: Pandora                                 [area_m2]
16. Area O
       16.1 Sub-Boss: Troop Droppers                      [area_o1]
       16.2 Sub-Boss: Mechanical Eels 2                   [area_o2]
       16.3 Boss: Prometheus & Pandora Tag Team           [area_o3]
17. Area D
       17.1 The 8 main bosses                             [area_d3]
       17.2 Boss: Rockman Model V: Serpent                [area_d4]
       17.2 Boss: Ultimate Model V: Serpent               [area_d5]
18. Area N
       18.1 Secret Boss: Omega                            [area_n1]
19. Rockman Zero 3 bosses
       19.1 RMZ3 Boss: Blazin' Flizard                    [area_n2]
       19.2 RMZ3 Boss: Hellbat Silt                       [area_n3]
       19.3 RMZ3 Boss: Chilldre Inarabitta                [area_n4]
       19.4 RMZ3 Boss: Deathtants Mantisk                 [area_n5]
20. Rockman Zero 4 bosses
       20.1 RMZ4 Boss: Noble Mandrago                     [area_n6]
       20.2 RMZ4 Boss: Fenri Lunaedge                     [area_n7]
       20.3 RMZ4 Boss: Sol Titanion                       [area_n8]
       20.4 RMZ4 Boss: Pegasolta Eclair                   [area_n9]
21. Credits
22. Copyright




========================================================================


1. Introductions

Welcome to my first FAQ ever. I have no idea what to put here, so I'll keep
this short. If you have any suggestions or feedback, email me at
dod_snap @ hotmail.com.
Some of the sub-bosses's names are only mentioned in the data library, but
since I can't read Japanese I've made up names for those sub-bosses.
Also, this FAQ was written based on normal and hard mode, I haven't played
easy mode yet but I suppose that the bosses will basicly be the same as
normal mode except do less damage.
If there's a term or attack mentioned that you don't understand, read the
List of used terms section.




========================================================================


2.1 Explanation

This is an example of how I'm going to describe and analyse the bosses.


Boss: the name of the boss
Difficulty: the boss's difficulty for normal mode/hard mode
No. of lifebars: bosses have had multiple lifebars, this is how many
Recommended Model: the Model you should use for an easy win
Elemental weakness: the element that will do a lot of damage
Resisted element: the element that will do no damage
Livemetal location: the place on the boss's body you shouldn't hit


Attacks:
--------

  *   Attack#1:

               Description of the attack#1

      How to Dodge:

               How to avoid being hit by attack#1

                       ---

  *   Attack#2:

               Description of the attack#2

      How to Dodge:

               How to avoid being hit by attack#2



Strategy:
---------

       A strategy for an easy win and/or get a lvl4 finish


Difference normal/hard:
-----------------------

       The differences between normal and hard mode



------------------------------------


2.2 Boss List


       Boss name                    |   Area    |   Difficulty   |     Type
       -----------------------------|-----------|----------------|-------------
       Robotic Snake                |     A     |      Easy      |     Boss
                                    |           |                |
       Enemy Fighter Jet            |     B     |    Very Easy   |     Boss
                                    |           |                |
       Bee-copter                   |     D     |    Very Easy   |   Sub-Boss
       Rockman Model Z: Girouette   |     D     |      Easy      |     Boss
                                    |           |                |
       Spike-Roller                 |     E     |      Easy      |   Sub-Boss
       Hivolt the Raptoroid         |     E     |      Easy      |     Boss
                                    |           |                |
       Spike-Roller 2               |     F     |    Very Easy   |   Sub-Boss
       Luar the Abysroid            |     F     |   Easy/Medium  |     Boss
                                    |           |                |
       Fistleo the Predatoroid      |     G     |   Medium/Hard  |     Boss
                                    |           |                |
       Giant Metool                 |     H     |      Easy      |   Sub-Boss
       Purprill the Mandroid        |     H     |   Medium/Hard  |     Boss
                                    |           |                |
       Troop Droppers               |     X     |   Medium/Hard  |   Sub-Boss
       Prometheus                   |     X     |     Medium     |     Boss
                                    |           |                |
       Flying Mechaniloid Type D    |     I     |      Easy      |   Sub-Boss
       Flying Mechaniloid Type O    |     I     |      Easy      |   Sub-Boss
       Hurricanu the Wolveroid      |     I     |      Easy      |     Boss
                                    |           |                |
       Mechanical Eels              |     J     |      Easy      |   Sub-Boss
       Leganker the Gelroid         |     J     |      Easy      |     Boss
                                    |           |                |
       Magma Devil                  |     K     |   Easy/Medium  |   Sub-Boss
       Flammarl the Moleroid        |     K     |     Medium     |     Boss
                                    |           |                |
       Protectus the Goaroid        |     L     |   Medium/Hard  |     Boss
                                    |           |                |
       Flying Mechaniloid Type E    |     M     |      Easy      |   Sub-Boss
       Pandora                      |     M     |     Medium     |     Boss
                                    |           |                |
       Troop Droppers               |     O     |   Medium/Hard  |   Sub-Boss
       Mechanical Eels 2            |     O     |      Easy      |   Sub-Boss
       Prometheus & Pandora         |     O     |   Medium/Hard  |     Boss
                                    |           |                |
       Rockman Model V: Serpent     |     D     |    Easy/Hard   |     Boss
       U-Model V: Serpent           |     D     | Hard/Very hard |  Final Boss
                                    |           |                |
       Omega                        |     N     | Hard/Very hard | Secret Boss
       Rockman Zero 3 bosses        |     N     |                | Secret Boss
       Rockman Zero 4 bosses        |     N     |                | Secret Boss
       ------------------------------------------------------------------------


------------------------------------


2.3 List of various terms

*   Area:

       The entire game is mapped in various areas named after letters of
       the alphabet. There are 16 areas, A, B, C, ... , N, O and X

*   Sub-boss:

       A boss you'll encounter about halfway through the stage. Sub-bosses
       do not have a lifebar and unlike normal bosses you'll encounter them
       even if you are not playing a mission.

*   Livemetal:

       A metal that holds the data and memories of a reploid from the past.
       When combined with a compatible host, it can transform that host into
       that reploid. There are 8 livemetals in the game: X, Z, H, F, L,
       P, V and O.

*   Model:

       The name of a livemetal, for example, the livemetal of X is called
       Model X. When your character uses Model X to transform, he/she is
       called Rockman Model X. Your character can transform into several
       Models: Model X, Model ZX, Model HX, Model FX, Model LX, Model PX and
       Model OX.

*   Element:

       There are 3 elements in Rockman ZX, fire, ice and thunder.
       Fire is strong against ice, ice is strong against thunder, thunder
       is strong against fire.

*   Weapon energy bar:

       A bar that will appear next to your lifebar when using Model HX, FX,
       LX or PX. When these 4 Models use charged attacks, weapon energy will
       be used. Without weapon energy these 4 Models can't charge their
       weapons.

*   Livemetal location:

       Some bosses have a livemetal stored somewhere inside their body,
       if you hit them at that spot they'll take more damage than elsewhere
       on their body BUT if you attack them there, you'll damage the
       livemetal so that's why you have to try to AVOID hitting them there.

*   Level finish:

       When you beat a boss you'll get a message that says "Level x Finish!"
       x being a number between 1 and 4 which depends on how much you've hit
       the bodypart that holds the livemetal. If you haven't hit it at all
       you'll get a Level 4 Finish, while if you've hit it every time you'll
       get a Level 1 Finish. The lower the level, the shorter the weapon
       energy bar will be when you aquire the livemetal. In that case you'll
       have to pay energy crystals to repair the livemetal.

*   Dodge:

       Avoid being hit by an enemy attack by making a move.

*   Dash:

       Quickly slide forwards, default button is L.

*   Overdrive (Models HX, FX, LX, PX and OX only):

       Overdrive, also known as O.I.S. (Overdrive Invoke System), will make
       your attacks stronger and, in HX, FX and LX's case, add their element
       to the attack. Using the Overdrive with the above 3 Models means you
       don't have to charge you weapons to do elemental damage. When you
       activate Overdrive your weapon energy bar will decrease every second,
       that's why I suggest to activate Overdrive, attack and immediatly
       deactivate it again.
       The default button to activate the Overdrive is A.
       Model OX doesn't have a weapon energy bar but he does have infinite
       O.I.S. which will give him new attacks.

*   Charging:

       You can make your weapon do more damage by charging it, to do so, hold
       down the attack button. While you're charging there will be colored
       lights flashing around you, green means that it's half charged, orange
       means that it's fully charged.

*   Special attacks:

       Some Models have a special attack that is activated by holding down a
       certain button while using a charged attack.

       Model HX: Charge your weapon (orange) then hold down the up button and
                 release the attack button, HX will create a large tornado in
                 front of him.

       Model FX: Charge your weapon (orange) then hold down the down button and
                 release the attack button, FX will create a flame wave that
                 will move forwards.

       Model LX: Charge your weapon (orange) then hold down the up button and
                 release the attack button, LX will create an ice dragon that
                 will target the nearest enemy.

       Model PX: Charge your weapon (orange) then hold down the up button and
                 release the attack button, PX will create a protective shield
                 around him that stops small projectile attacks.




========================================================================


3.1 Area A: Robotic Snake [area_a1]


Boss: Robotic Snake
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model X
Elemental weakness: none
Resisted element: none
Livemetal location: n/a



Attacks:
--------

*   Poison:

       The orbs on the snake's body will start flashing, then he'll shoot 4
       small green orbs at you.

    How to Dodge:

       Stand close to him.

                       ---

*   Snake dive:

       The snake will raise it's head then dive towards the other side of
       the screen then return to his normal position on the other side of
       the screen.

    How to Dodge:

       Dash to the middle of the screen.

                       ---

*   Rock throw:

       The snake will retreat, then throw rocks at you with its tail.

    How to Dodge:

       Do a small jump and shoot a charged shot when the rocks appear on
       screen to destroy them.



Strategy:
---------

    He's what you'd expect from an intro boss, easy. Keep you X-Buster charged
    at all time and fire at his head every chance you get. Dash towards him to
    avoid his poison attack and dash back. Be careful when he reappears on the
    screen, make sure you stand on the opposite side, don't stand in the
    middle.



Difference normal/hard:
-----------------------

    None




========================================================================


4.1 Area B: Enemy Fighter Jet [area_b1]


Boss: Enemy Fighter Jet
Difficulty: Very easy
No. of lifebars: 2
Recommended Model: Model X
Elemental weakness: none
Resisted element: none
Livemetal location: n/a



Attacks:
--------

*   Cargo drop:

       The jet's cargo doors will open and it will drop 3 boxes on top of
       each other.

    How to Dodge:

       Don't stand under the cargo doors.

                       ---

*   Bouncing balls:

       The dropped boxes will fire blue laser balls that will bounce towards
       you.

    How to Dodge:

               Dash under the blue laser balls.



Strategy:
---------

    This boss is even easier than the snake since it only does one thing. The
    jet's cargo doors will open and 3 boxes will fall out of it, unless you
    stand right under the cargo door you won't get hit.
    Now you should notice that one of the three boxes looks different than the
    other two, that's the weak spot. As soon as the green orb on that box turns
    red, shoot it with a charged X-Buster shot, this will cause the top box to
    fly upwards and hit the jet. If you didn't shoot it fast enough, the other
    two boxes will start shooting blue laser balls which will slowly bounce
    towards you but you can easily dash under them. If you're quick enough you
    won't even get to see his second attack. Do this 4 times and he's history.



Difference normal/hard:
-----------------------

    On hard mode, the 2 regular boxes will shoot the blue laser balls
    immediately after being dropped, on normal mode there's a short delay.




========================================================================


5.1 Area D: Bee-copter [area_d1]


Sub-Boss: Bee-copter
Difficulty: Very easy



Attacks:
--------

*   Purple lasers:

       The Bee-copter will shoot 4 purple lasers at different directions.

    How to Dodge:

       Stand on the left of the screen and wait for the last laser beam,
       jump over that one.

                       ---

*   Mini-copters:

       The Bee-copter will open a hatch and 3 Mini copters will fly towards
       you.

    How to Dodge:

       Just shoot them to destroy them.



Strategy:
---------

       These are basicly the same enemies as in the X1 intro stage, piece of
       cake. Three charged X-Buster shots does the trick.



Difference normal/hard:
-----------------------

       None




------------------------------------


5.2 Area D: Rockman Model Z: Girouette [area_d2]


Boss: Rockman Model Z: Girouette
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model X
Elemental weakness: none
Resisted element: none
Livemetal location: n/a



Attacks:
--------

*   Charged saber:

       Girouette will hit the ground with his saber and 2 rocks will fly up
       from the ground.

    How to Dodge:

       Keep your distance and they won't hit you. If you're close and can't
       get away, try to shoot the rocks to destroy them.

                       ---

*   Long saber:

       Girouette will jump up and his saber will extend, then do a long
       slash attack.

    How to Dodge:

       If you're in a corner, dash under him to get to the other side of the
       screen, or just keep enough distance between him and you.

                       ---

*   Dash attack:

       Girouette will dash towards you while holding his saber forward.

    How to Dodge:

       Dash away from him if you have enough space or dash jump over him if
       you're near a corner.

                       ---

*   Light beams:

       Girouette will put his saber in the ground, then light beams will
       shoot up from the ground on both sides of him.

    How to Dodge:

       The beams will never fire twice on the same spot, so wait for at least
       1 beam to shoot up and after it's gone quickly dash or jump to that
       location.

                       ---

*   Z-Divide:

       Girouette jumps to one of the top corners of the screen and will then
       move to the opposite bottom corner in a Z or reversed Z formation.

    How to Dodge:

       When he jumps to a top corner, move to the bottom opposite corner as
       him and wait until he lands on the ground, then dash jump over him
       when he shoots himself at you.



Strategy:
---------

    Girouette can seem a bit overwhelming at first but he's actually pretty
    easy. As with the previous bosses, constantly charge your X-Buster to the
    max and shoot at him every chance you get.

    Try to keep as much distance between him and you as possible and jump over
    him or dash under him when you're stuck in a corner, this way, his charged
    saber and dash attack shouldn't be a problem at all. When he puts his saber
    in the ground, dash away from him, then wait for a light beam to fire and
    when it's gone, quickly move to that spot.

    His Z attack is pretty impressive but not hard to dodge, you should have
    time enough to see it coming and act appropriatly.



Difference normal/hard:
-----------------------

    His attacks do more damage on hard mode and he's a bit quicker.




====================================


6.1 Area E: Spike-Roller [area_e1]


Sub-Boss: Spike-Roller
Difficulty: Easy



Attacks:
--------

*   Charge:

       The machine will try to hit you by crashing into the wall.

    How to Dodge:

       Stand on the ground when his spikes are raised, climb on the wall when
       his spikes are lowered.

                       ---

*   Blue laser:

       The machine will raise it's spikes and Will fire a huge blue laser.

    How to Dodge:

       Once again, climb the wall.



Strategy:
---------

    Your buster is the weapon of choice here, keep climbing the wall at all
    times and shoot at him with your buster. Just slide down when his spikes
    are raised and climb up if they're lowered. If he charges at you with his
    spikes raised, stand on the ground and hit him with a charged saber attack
    for a quick victory.



Difference normal/hard:
-----------------------

    On hard mode, his attacks do a LOT more damage than on normal mode. On
    normal mode it takes about a second to charge the blue laser, on hard mode
    it takes less time, so that means less time to dodge.




------------------------------------


6.2 Area E: Hivolt the Raptoroid [area_e2]


Boss: Hivolt the Raptoroid
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model ZX, Model LX
Elemental weakness: Ice
Resisted element: Fire
Livemetal location: His wings



Attacks:
--------

*   Manual claw shots:

       He'll come down, remove his claws and make them rotate around him.
       While they're rotating Hivolt will shoot three times two laser shots
       at you, in a : then .. then : formation. Then with his claws still
       rotating he'll fly towards you.

    How to Dodge:

       Jump between the first 2 shots, then dash to the lower part to avoid
       the next 2, then dash back and jump between the last 2 shots again.
       Wait for him to fly to you then dash under him when you see the
       opening between his claws.

                       ---

*   Auto claw shots:

       He'll fly on and off the screen twice in an X shape and drop his claws
       in two of the four corners. The claws will then start shooting purple
       laser shots in various directions.

    How to Dodge:

       This attack is kind of random since the shots will always come from
       different positions. Just dash left and right to avoid the shots
       coming from a top corner and jump over the shots that come from a
       bottom corner.

                       ---

*   Triple slash:

       He'll come down and close his wings, then he'll slash two times with
       them and shoot a vertical wave at you. After his attack he'll fly
       away.

    How to Dodge:

       Dash away when you see him come down, let him slash twice, then right
       before he shoots the wave, dash to the lower part and the wave will
       fly over you.

                       ---

*   Dash:

       He'll come down and dash towards you.

    How to Dodge:

       Dash away when you see him come down, if he doesn't close his wings
       like with his triple slash attack that means he'll dash at you. Do a
       quick dash jump over him.

                       ---

*   Laser beams:

       Hivolt will appear at the top-center of the screen and shoot purple
       laser beams at the ground, then shoot again in the spots he didn't
       hit before.

    How to Dodge:

       Before he shoots the lasers you'll see thin red lines where the lasers
       are going to be, quickly move to a spot where there's no red line and
       you won't get hit. After they're gone move to a spot where a laser
       has been to avoid the second laser attack.

                       ---

*   Purple lightning

       Hivolt will fly to the left or right center of the screen and move from
       one side of the screen to the other while he fires a purple lightning
       bolt from his claws.

    How to Dodge:

       I have no idea, this attack is so rare, I've only seen him do it once
       and I've fought against him a lot. The attack was pretty quick and I
       wasn't expecting a new attack at this point so I couldn't dodge it or
       see how to do so. If he ever uses this attack on me again I'll add it
       here.



Strategy:
---------

    Hivolt is one of the easiest of the 8 main bosses so a good one to start
    with. First of all, avoid hitting his wings because that's where his
    livemetal is stored. Before and after every attack, he will always float
    either on the left or right side of the screen, this is your best chance
    to hit him. Jump and use your charged saber attack then let him attack and
    wait for him to return to his normal position to attack him again. If you
    attack him while he is attacking, chances are you'll hit his wings and
    damage the livemetal.

    If you're in a hurry you could always shoot at him with the buster while
    he's using his manual claw shots. His auto claw shots are pretty random so
    you'll have to improvise a bit there.When he comes all the way down, be
    sure to move to the other side of the screen so that you have time to dodge
    if he uses his dash attack. If he comes down and moves his wings, that
    means he'll uses his triple slash. The laser beams are an impressive attack
    but easy to dodge, just pay close attention.

    If you already have Model LX, this fight is very easy. When he's in his
    normal position, quickly use the Overdrive, slash his legs and turn
    Overdrive off. That damages him for about half a lifebar.



Difference normal/hard:
-----------------------

    On hard mode, his attacks will come faster, you'll have less time to dodge
    when he uses the laser attack and the purple laser shots move faster as
    well.




====================================


7.1 Area F: Spike-Roller 2 [area_f1]


Sub-Boss: Spike-Roller 2
Difficulty: Very easy



Attacks:
--------

*   Crush:

       The conveyor belt pulls you toward him, if you get close to him he'll
       crush you with his spikes.

    How to Dodge:

       Just keep climbing the wall and the conveyor belt can't pull you to
       him, so he'll have no opportunity to crush you.

                       ---

*   Blue laser:

       The machine will fire a huge blue laser.

    How to Dodge:

       Climb the wall.



Strategy:
---------

    Your buster is the weapon of choice here, keep climbing the wall at all
    times and shoot at him with your buster and he can't even touch you. You
    only have to look out for his laser.



Difference normal/hard:
-----------------------

    On hard mode, his attacks do a LOT more damage than on normal mode. On
    normal mode it takes about a second to charge the blue laser, on hard mode
    it takes less time, so that means less time to dodge.




------------------------------------


7.2 Area F: Luar the Abysroid [area_f2]


Boss: Luar the Abysroid
Difficulty: Easy/Medium
No. of lifebars: 2
Recommended Model: Model ZX, Model FX
Elemental weakness: Fire
Resisted element: Thunder
Livemetal location: Her (tiny) head



Attacks:
--------

*   Ice spikes:

       Luar will shoot a series of 2 (3 on hard mode) ice spikes to you from
       7 (6 on hard mode) different angles.

    How to Dodge:

       From the first 2 angles, stand close to her, from the next 3, jump
       over them and from the last 2 angles stand close to her again.
       The same thing for hard mode, stand close from the second 2 angles,
       jump over the spikes from the next 2 and stand close to her to avoid
       the spikes from the last 2 angles.

                       ---

*   Ice rain:

       She'll shoot a series of spikey ice balls above you which will then
       slowly sink to the bottom.

    How to Dodge:

       Don't dodge, destroy them. Jump up and fire a charged buster shot to
       destroy them all at once and/or slash the ones you missed with your
       saber.

                       ---

*   Ice wall:

       She'll come to the bottom of the screen and shoot a wall of ice
       towards you followed by a large beam.

    How to Dodge:

       Quickly move to the far left of the screen and wait for the ice wall
       to nearly hit you, then jump as high as you can and when you fall down
       again the beam should have faded away.
       You can also shoot it back towards her, after a while she'll just give
        up and get rid of it.

                       ---

*   Body smash:

       She'll disappear and her gigantic fish body will appear on the screen
       and try to smash into you.

    How to Dodge:

       Stay on the far left of the screen.

                       ---

*   Missile:

       Her fish body will appear on screen and its mouth will open, from
       there it'll fire a big missile at you while she throws ice spikes
       in your direction.

    How to Dodge:

       Don't worry about the missile yet, the real danger is her ice spikes
       again. Keep jumping over them until the missile gets close, then just
       jump over it.

                       ---

*   Cyclone:

       She'll create a cyclone which will suck you in.

    How to Dodge:

       Just stay on the ground and dash away.

                       ---

*   Cyclone 2:

       Her fish body will appear on the screen, open it's mouth and create a
       cyclone which will suck you in while she will do her ice rain attack.

    How to Dodge:

       Just stay on the ground and dash away, destroy the spikey ice balls
       with your saber.



Strategy:
---------

    The difficulty of this boss depends on the mode you're playing. On normal
    this boss is easy, stay on the left side of the screen and constantly fire
    your buster at her. Aim for her tail because the livemetal is in her head.
    The attack she'll use the most is her ice spikes and these are quite easy
    to dodge once you see through the patern. When she uses the missile attack,
    you can actually shoot the missile and it'll damage her, be sure not to get
    too close to it though.

    On hard mode she's trickier, her ice spikes are harder to dodge since she
    shoots 3 instead of 2 and from 6 angles instead of 7.

    If you have Model FX this battle becomes a whole lot easier, just activate
    Overdrive, shoot a buster shot at her, deactivate Overdrive, repeat and
    she'll be dead in no time.



Difference normal/hard:
-----------------------

    On hard mode she fires 3 ice spikes from 6 angles, the beam of her ice
    wall attack lasts a bit longer and her attacks do more damage.




====================================


8.1 Area G: Fistleo the Predatoroid [area_g1]


Boss: Fistleo the Predatoroid
Difficulty: Medium/Hard
No. of lifebars: 2
Recommended Model: Model HX, Model ZX
Elemental weakness: Thunder
Resisted element: Ice
Livemetal location: His head



Attacks:
--------

*   Healing pulse:

       Fistleo will create a red light around him and will heal himself.

    How to Dodge:

       n/a

                       ---

*   Beast jump:

       Fistleo will jump around like a mad beast trying to hit you with his
       body.

    How to Dodge:

       Climb the wall on the opposite side of him, when he comes near, jump
       over him while he's on the ground.

                       ---

*   Flame dash:

       Fistleo will dash to one of the bottom corners leaving a trail of
       flames behind him. When he hits the wall it will send a shockwave up
       that wall. If you happen to stand between him and the wall he's dashing
       to and he hits you, he'll pick you up and throw you in the air which
       does a lot of damage.

    How to Dodge:

       Stay on the wall on the opposite side of him, when he does this attack,
       wait until he nearly hits the wall, then dash jump the other side of
       the room. By the time you touch the ground the fire should have faded
       away.

                       ---

*   Stone drop:

       Fistleo jumps against the 2 stone blocks stuck in the ceiling which
       will then fall down, when both blocks are on the ground, he'll dash
       to the other side of the room, destroying the blocks in the process.

    How to Dodge:

       When he jumps against the first block, quickly come down from the
       wall and dash under his second jump and keep dashing to the other
       side of the room so that you're on the opposite side as him before
       the blocks fall. Once again climb the wall, let him attack then dash
       jump to the other side of the room when he's below you.

                       ---

*   Black orbs:

       He'll only use this attack right after he heals himself. A black orb
       appears before him, then a second black orb will appear on your
       position and damage you. Then after a short pause another black orb
       will appear on your position.

    How to Dodge:

       Wait for the first black orb to appear, then quickly start moving
       around like crazy so that the two following black orbs can't lock
       on to your position.

                       ---

*   Powerup:

       Fistleo will turn with his back to the screen and his body will glow.
       Most of the time he'll use his fireball attack right after this.

    How to Dodge:

       n/a

                       ---

*   Fireballs (aka Wagatamir):

       He'll use this attack after he powers up. He'll jump up to the middle
       of the screen and 2 fireballs will appear above and below him. Then
       he'll launch himself to the other side of the room followed by the
       4 fireballs.

    How to Dodge:

       Stand on the opposite side of the room and wait for him to launch
       himself at you, when he passes you, quickly do a high dash jump to
       jump over the 2 lower fireballs. You'll have to time this exactly
       right.



Strategy:
---------

    This guy can be a pain to deal with. The first time you fight him you'll
    most likely die because he can be all over the screen and there's not
    really a safe spot where he never comes. His livemetal is in his head and
    it's quite hard not to hit it.

    My advice is, stick to the walls on the opposite side of the room as him
    at all times, when he comes close to you jump over him or drop down and
    quickly dash under him. The position on the wall allows you to do long dash
    jumps to instantly get to the other side of the room.

    Use Model HX, activate Overdrive, slash him, deactivate Overdrive, retreat
    and repeat. The best time to attack is while he's jumping, hit him in
    mid-air and in the legs to avoid damaging the livemetal. HX's air dash
    will also make it a lot easier to dodge some of his attacks.

    If you don't have HX yet or you don't have the weapon energy to use the
    Overdrive, you're in for a hard battle. In that case use Model ZX and
    attack with mainly the buster, since the saber attacks have high risk of
    hitting his head even if you're trying to avoid hitting it. If you're
    playing on normal mode you should already have a subtank by now, don't be
    ashamed to use it if you have to. If you're playing on hard mode ...
    good luck.



Difference normal/hard:
-----------------------

    His attacks are the same as on normal mode, but his healing pulse will
    heal him a lot faster and he executes his attacks quicker.




====================================


9.1 Area H: Giant Metool [area_h1]


Sub-Boss: Giant Metool
Difficulty: Easy



Attacks:
--------

*   Mini-Metools:

       He'll shoot mini Metools from the top of his helmet which will slowly
       jump down.

    How to Dodge:

       Stay at a short distance from him, then destroy the mini Metools.

                       ---

*   Balloon spit:

       He'll open his mouth and spit colored balloons which you can destroy.
       When the balloons pop open it spawns an enemy. Green balloons spawn
       the bee enemies from Area A-3, blue balloons spawn those jumping
       robots from Area C-2, pink balloons spawn those floating orbs from
       Area B-3.


    How to Dodge:

       Destroy the balloons before they pop open, destroy the enemies of the
       balloons you missed.

                       ---

*   Jump:

       He'll jump to a different location.


    How to Dodge:

       Dash under him or away from him.

                       ---

*   UFO attack:

       He'll withdraw within his helmet, then float to another location.


    How to Dodge:

       Dash away from him, or dash under him while he's moving towards you.



Strategy:
---------

    Use you saber to constantly slash him. Dash away when he spits mini
    Metools and destroy those first. When he starts spitting balloons,
    destroy as many as you can. Attack him as fast as you can and he's done
    for in no time.



Difference normal/hard:
-----------------------

    None




------------------------------------


9.2 Area H: Purprill the Mandroid [area_h2]


Boss: Purprill the Mandroid
Difficulty: Medium/Hard
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: His arms



Attacks:
--------

*   Sand throw:

       Purprill will throw sand at you coming from the ground.

    How to Dodge:

       Dash away and/or climb the wall.

                       ---

*   Bomb throw:

       Purprill will hang on the ceiling and throw 2 (3 on hard mode) bombs
       that will bounce on the ground. After a while they'll create an
       explosion that will last a couple of seconds.

    How to Dodge:

       Stand under him so that you can see in which direction he'll throw
       his bombs, then dash in the opposite direction and climb the wall,
       then shoot Purprill's head with a charged buster shot to make him
       fall down. Stay on the wall to avoid being hit by the explosions

                       ---

*   Mine throw:

       Purprill will throw 3 mines in the air, when they hit the ground
       they'll create a purple aura that lasts a couple of seconds. After
       throwing the mines he'll cling onto the ceiling.

    How to Dodge:

       Jump to the nearest wall and climb up, shoot a charged buster shot
       at him when he's trying to grab the ceiling to make him fall down
       again. If he can hang on to the ceiling he'll often use his bomb
       attack next which is hard to dodge with the purple auras still
       active on the ground.

                       ---

*   Top crusher:

       He'll change himself into a top and diagonally spin towards the
       opposite wall in an upward direction and back until he's at the top of
       the screen, then he'll return in the same patern.

    How to Dodge:

       Dash to the other side of the room and climb high up the wall, after he
       hits the wall below you fall down to the ground and wait until he hits
       the wall again and then quickly climb up as high as you can.

                       ---

*   Top rubble:

       He'll do the same thing as his regular top attack, but when he comes
       down he'll get stuck on a wall and rocks will shoot out of the wall.

    How to Dodge:

       If you're standing under him, stay there and wait til the rock rain
       is over, then quickly dash away. If you're on the other side of the
       room, climb the wall as high as possible.



Strategy:
---------

    This guy's tricky. When he's hanging on the ceiling, walk under him and
    slash his legs with a charged saber attack, but be careful, sometimes
    he'll just fall down so be sure you're prepared to dash away when he does.
    When he's on the ground, climb the wall on the opposite side of him and
    fire buster shots at his head. Another great opportunity to hit him is
    right after he uses his mines and he jumps to the ceiling, fire a charged
    buster shot again. When he's hanging on the ceiling and you see he's about
    to use his bombs, quickly slash his legs with a charged saber attack and
    he'll fall down which stops his attack.

    If he jumps to the ceiling while the ground is covered with explosions or
    purple auras, shoot him down as fast as you can. Personally I find
    Purprill really annoying since his attacks come fast and they can be
    everywhere on the screen. Again, don't feel ashamed to use a subtank if
    you have to.



Difference normal/hard:
-----------------------

    On hard mode he throws 3 bombs instead of 2 and his attacks do more damage.




====================================


10.1 Area X: Troop droppers [area_x1]


Sub-Boss: Troop droppers + enemy soldiers
Difficulty: Medium/Hard



Attacks:
--------

*   Explosive:

       One of the soldiers will drop an explosive, which after a while will
       explode and shoot fire in 3 directions, left, up and right.

    How to Dodge:

       Just keep your distance and it won't hit you (normal mode), jump over
       the fire shot when it explodes (hard mode).

                       ---

*   Buster shots:

       One of the soldiers will shoot buster shots at you.

     How to Dodge:

       The angle of the shots depend on the position of the soldier, you'll
       have to improvise a bit here. Mostly you can dodge them by dashing
       away or a small jump.

                       ---

*   Body hit:

       When you destroyed a connection between the Guardian base and the
       enemy ship, if the soldier that came out of that door is still alive
       he'll fly towards you.

    How to Dodge:

       As soon as you've destroyed the connection, dash away to the other
       side of the screen quickly, but be careful, the other soldier could
       have dropped an explosive.

                       ---

*   Purple shots:

       Between the two doors, the enemy ship will shoot purple laser shots at
       you in random directions.

    How to Dodge:

       Try to stay on the sides of the screen as much as you can, they only
       hit the middle area.



Strategy:
---------

    I like this game, a lot. But there's one boss fight I hate like no other in
    the Zero/ZX game(s), this one. Well, maybe except Phoenix Magnion from
    Zero 2, I hated that one as well. For some reason I'm terrible at this
    sub-boss, even though it doesn't seem that hard.

    What happens is, in the background you see enemy ships, they will launch a
    'chain' which will connect their ship with yours. These chains have a door
    from which enemy soldiers will spawn. These soldiers will fly around and
    attack you with their busters and by dropping explosives. The soldiers
    aren't the real target and killing them is pointless since a new one will
    spawn every time you kill one of them, the real targets are the doors, you
    have to destroy 6 of them.

    So you have to attack the doors while dodging the attacks of the soldiers.
    Like other sub-bosses, these things don't have an elemental weakness so
    normally I'd advise you to use Model ZX. But not this time, the best Model
    for the job is ... Model FX. As soon as the first chain hits, stand really
    close to it and start pressing your attack button like crazy. If you have
    enough weapon energy, activate your Overdrive for extra damage.
    Since these things don't flinch after you hit them, Model FX allows tons
    of hits which together will do a lot of damage and destroy them fast.
    This way you can destroy the first door before the soldier of the second
    door can start flying around, this will make things a lot easier.

    Maybe on normal mode at least but on hard mode this fight is a lot more
    difficult, the fire shots from the explosives shoot further and they're
    much harder to dodge because of those mystery purple shots that appear out
    of nowhere. Anyway even on hard mode I'd still suggest you use FX and use
    the same strategy.



Difference normal/hard:
-----------------------

    The fire shots of the explosives have a longer range.




------------------------------------


10.2 Area X: Prometheus [area_x2]


Boss: Prometheus
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: Thunder
Resisted element: none
Livemetal location: n/a



Attacks:
--------

*   Scythe slash + whirlwind:

       Prometheus will appear in one of the two bottom corners, he'll dash
       forwards while slashing with his scythe, then he'll create a
       whirlwind that will move upwards.

    How to Dodge:

       Dash to the other side of the screen and quickly climb on the wall,
       then when he uses his whirlwind, dash jump to the other side of the
       screen to jump over the whirlwind.

                       ---

*   Spirit spikes:

       Prometheus will appear at the bottom center of the screen, now he'll
       summon spikes that'll start moving from the left wall to the ground
       to the right wall or the other way around.

    How to Dodge:

       When you see him use this attack, watch where the spikes are coming
       and climb the wall on the other side as fast as you can, then do a
       dash jump to the other side of the room.

                       ---

*   Spirit summon:

       Prometheus will appear at the center of the screen and shoot 4 spirits
       towards the 4 corners of the screen, Prometheus will stay at the
       center of the screen for the duration of the attack and so will the
       4 spirits. The spirits will now shoot purple shots at your location.

    How to Dodge:

       This attack looks very hard to dodge when you first fight him but it's
       in fact kinda easy once you know how. It is sorta difficult to explain
       though but I'll do my best. When he appears at the center of the
       screen, stand between the spirit on the left and Prometheus, wait
       until the spirit in the bottom right corner fires a shot. Now quickly
       dash to the right and jump over the shot, then do a regular jump and
       press left in mid-air to avoid the shot that comes from the top left
       corner. Now stand between Prometheus and the spirit on the right and
       repeat this process but the other way around and so on. Here's a short
       video I made that shows how you can easily dodge this attack.

    !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!

       http://users.pandora.be/snap/Stuff/how_to_dodge_Prometheus.avi

    !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!




Strategy:
---------

    This boss is awesome, I just love Prometheus and I love to fight him. He
    ain't easy but luckily he doesn't have a livemetal so you can hit him
    wherever you like.

    The best weapon for the job is the saber. When the battle starts he'll
    most likely start with a scythe and whirlwind attack, so dash to the other
    wall and jump over the whirlwind, you can slash him while he jumps up. You
    have another great shot at hitting him when he uses his spirit spikes
    attack, slash him, climb the wall and dodge the spikes, then slash him
    again before he disappears.

    His spirit summon is a very dangerous attack if you don't know how to dodge
    it, I've seen that you can destroy the spirits but I wouldn't advise that,
    by attacking those you'll only get distracted and get hit by the shots from
    the other spirits. Dodge the spirit shots and attack Prometheus instead.
    Watch the video on how to do it.



Difference normal/hard:
-----------------------

    His attacks do more damage and the spirit shots are faster. I didn't
    notice any differences except for those.




====================================


11.1 Area I: Flying Mechaniloid Type D [area_i1]


Sub-Boss: Flying Mechaniloid Type D
Difficulty: Easy



Attacks:
--------

*   Downward fly attack:

       He'll fly upwards but remain on the screen, then he'll fly down and
       try to bump into you.

    How to Dodge:

       When he flies upwards, dash towards him and stand under him.

                       ---

*   Upward fly attack:

       He'll remove himself from the screen then he'll fly over the ground of
       the entire screen trying to bump into you.

    How to Dodge:

       When he goes off-screen, dash to the corner of the opposite side of
       the screen and keep dashing against that side of the screen.

                       ---

*   Sound waves:

       He'll open his mouth and shoot a sound wave over your head, the wave</pre><pre id="faqspan-2">
       will hit the 'wall' and will split up into 2 waves and return to you.

    How to Dodge:

       Wait until the wave splits up in 2 and returns, then jump over the
       bottom wave or just dash under the first one.

                       ---

*   Blue laser:

       He'll open his mouth and shoot 3 short lasers that will split up into
       3 directions.

    How to Dodge:

       He can use this attack from 2 positions, when he's flying high, stand
       close to him and the lasers will pass you. If he's flying low, get
       to the opposite side as him and stay as close to the edge of the
       screen as possible.



Strategy:
---------

    This flying mechaniloid resembles a dragon, therefor Type D.

    This is a very easy sub-boss, you can see his attacks coming from a mile
    away. You can dodge his first 2 attacks by just dashing left and right.
    After you've dodged an attack, always return to the middle of the screen,
    attack him and dodge his next attack. Use Model ZX for an easy win, use
    charged saber + charged buster combos on him and you'll win easily.



Difference normal/hard:
-----------------------

    He executes his attacks faster giving you less time to dodge on hard mode.




------------------------------------


11.2 Area I: Flying Mechaniloid Type O [area_i2]


Sub-Boss: Flying Mechaniloid Type O
Difficulty: Easy



Attacks:
--------

*   Downward fly attack:

       He'll fly upwards but remain on the screen, then he'll fly down and
       try to bump into you.

    How to Dodge:

       When he flies upwards, dash towards him and stand under him.

                       ---

*   Upward fly attack:

       He'll remove himself from the screen then he'll fly over the ground of
       the entire screen trying to bump into you.

    How to Dodge:

       When he goes off-screen, dash to the corner of the opposite side of
       the screen and keep dashing against that side of the screen.

                       ---

*   Sound waves:

       He'll open his mouth and shoot a sound wave over your head, the wave
       will hit the 'wall' and will split up into 2 waves and return to you.

    How to Dodge:

       Wait until the wave splits up in 2 and returns, then jump over the
       bottom wave or just dash under the first one.

                       ---

*   Snake missiles:

       He'll shoot a few missiles from his tail.

    How to Dodge:

       Just destroy them.

                       ---

*   Snake attack:

       He'll remove his tail and let it crawl towards you. Afterwars he
       spawns a new tail.

    How to Dodge:

       Just destroy it with a few slashes.



Strategy:
---------

    This flying mechaniloid resembles Orias, a demon creature that looks like
    a lion with a snake as a tail, therefor Type O.

    This is a very easy sub-boss, you can see his attacks coming from a mile
    away. You can dodge his first 2 attacks by just dashing left and right.
    After you've dodged an attack, always return to the middle of the screen,
    attack him and dodge his next attack. Use Model ZX for an easy win, use
    charged saber + charged buster combos on him and you'll win easily.



Difference normal/hard:
-----------------------

    He executes his attacks faster giving you less time to dodge on hard mode.




------------------------------------


11.3 Area I: Hurricanu the Wolveroid [area_i3]


Boss: Hurricanu the Wolveroid
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model LX, Model ZX
Elemental weakness: Ice
Resisted element: Fire
Livemetal location: Her neck



Attacks:
--------

*   Double tornado:

       She will stand either on the left or the right side of the screen
       and create 2 tornados that will move to the other side of the
       screen, the bottom one will move straight while the top one will
       move in an upwards curve.

    How to Dodge:

       Climb the wall on the opposite side of her, when she launches the
       tornados, dash jump over the top tornado and land in front of her.

                       ---

*   Pink energy waves:

       She will shoot a pink energy wave at you, when it hits the wall it
       will split into 2, one part will move down and the other will move up.

    How to Dodge:

       Quickly dash jump to the wall on the opposite side of her and
       immediatly do another dash jump from that wall to jump over the
       wave before it splits up.

                       ---

*   Spinning crusher:

       She'll jump up and out of the screen, then you'll hear a drill-like
       sound. She'll slowly decend while 'drilling' with her legs. She'll
       also move in the same direction that you do, trying to stay above
       you. Then she'll fall down and create 2 electric sparks which will
       bounce towards the wall.

    How to Dodge:

       Stand still on one side of the screen and don't move. Watch the point
       at the bottom of her 'drill' carefully. When that point is at about
       the center of the screen, quickly dash to the other side of the room
       and climb the wall. Wait there for the 2 sparks to come then dash
       jump towards her when the last spark has passed.

                       ---

*   Energy wave tornado:

       Hurricanu will jump to the middle of the screen and create a huge
       tornado there, now energy waves will begin shooting out of the tornado
       on both sides of her.

    How to Dodge:

       Quickly move to either side so that you don't get trapped in the
       tornado, dash until your character is dashing against the wall then
       stop dashing but run against the wall. Then wait for the energy waves
       to come down, when a wave is going to shoot at the ground level do a
       normal jump and don't try to climb on the wall. You'll jump over the
       bottom wave and you should fall back on the ground before the next wave
       can hit you.



Strategy:
---------

    When you first fight her some attacks may seem hard to dodge but this is
    actually a really easy boss fight, both on normal and hard mode.

    The livemetal is in her neck, which you probably won't hit by accident,
    just stand on the ground when you slash her and you won't hit her neck.
    Don't jump + attack because then you will hit the livemetal for sure. Use
    Model LX and the Overdrive combo, activate slash deactivate, the ice
    element will do a lot of damage. If you don't have weapon energy for LX,
    no problem, just use ZX and use regular saber attacks, chances of hitting
    the livemetal are higher if you use the charged saber attack.

    A simple dash jump to the wall and back will dodge the pink energy wave
    attack and the double tornado attack. Her drill attack is easy to dodge as
    well, just wait for her and dash away at the right time. The energy wave
    tornado looks impressive but there's nothing to it, just keep running on
    the ground and jump when a wave comes towards you.



Difference normal/hard:
-----------------------

    The different energy waves coming out of the tornado come a lot faster on
    hard mode. She probably does more damage also but I'm not sure about that,
    I didn't really notice any differences except for the tornado attack.




====================================


12.1 Area J: Mechanical Eels [area_j1]


Sub-Boss: Mechanical Eels
Difficulty: Easy



Attacks:
--------

*   Fish summon:

       4 fish robots will come out of the shell and attack you.

    How to Dodge:

       Don't dodge, destroy them. Slash around a bit and you should kill
       them without being hit.

                       ---

*   Yellow eel:

       The yellow eel will come out of the shell and shoots 3 electric orbs
       that split up into 3 smaller electric orbs.

    How to Dodge:

       Attack him before he has the chance to shoot them. If you're too late,
       stand as far away from the electric orbs as possible.

                       ---

*   Red eel:

       The red eel will come out and try to damage you by touching you.

    How to Dodge:

       Attack him before he can hit you.



Strategy:
---------

    Stand on top the the shell or whatever it is. When the fish come out,
    slash around a bit to kill them. When either of the eels come out, quickly
    slash them before they can attack. Piece of cake.



Difference normal/hard:
-----------------------

       I didn't notice any.




------------------------------------


12.2 Area J: Leganker the Gelroid [area_j2]


Boss: Leganker the Gelroid
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: Fire
Resisted element: Thunder
Livemetal location: Those things that he creates whirlpools with



Attacks:
--------

*   Spike shot:

       Leganker will shoot the 4 spikes on his body in the direction that
       they're facing, the spikes will stay there for a few seconds and
       create ice. If you touch them you will be frozen solid. After a
       while he'll retract his spikes.

    How to Dodge:

       Stay on the spot where you started the battle and don't move until
       he retracts his spikes.

                       ---

*   Chain strike:

       A search light will appear and 'scan' the bottom from right to left.
       If you get caught in the light he'll shoot 2 chains at you. In hard
       mode he'll shoot another 2 after that.

    How to Dodge:

       If you get caught in the light, do a vertical jump up. On hard mode,
       dash to the right when you get back on the ground to avoid the next
       2 chains then return to your previous spot.

                       ---

*   Ice dragons:

       He'll create 2 ice dragons that will home in on you.

    How to Dodge:

       Don't dodge, destroy them. Don't move, just wait until the first one
       gets close, use the charged saber to destroy it, then use the charged
       buster to destroy the second one.

                       ---

*   Whirlpools:

       He'll generate 2 whirlpools on each side to try and suck you in.

    How to Dodge:

       When you see that he'll use this attack, keep dashing towards the wall
       and you won't get pulled in. If you do get pulled in somehow, quickly
       press the dash and jump button as much as you can to escape from the
       whirlpool.

                       ---

*   Jellyfish:

       He'll only use this attack if you're using LX to swim to the surface or
       if you're climbing the wall above the water. Instead of ice dragons he
       now creates 2 jellyfish that will come to the surface and start shooting
       purple shots at you, they each shoot 2. You can destroy the jellyfish
       as well.

    How to Dodge:

       Don't go to the surface or out of the water at all and he won't even
       use this attack. If you do want to go climb the wall ... let one purple
       shot come to you, then dash jump away from the wall and immediatly fall
       back to the same wall. You should be able to avoid the shots that way
       but I don't see why you'd want to do this.

                       ---

*   Body drop:

       Another attack that he'll only use if you're swimming around with LX or
       climbing the walls above the surface. He'll do a small jump and do a
       body drop on the water which will cause you to fall and sink to the
       bottom and be stunned for about 4 seconds. The waves that this attack
       creates cause damage too.

    How to Dodge:

       Once again, don't go to the surface. If you did ... if you see him make
       a small jump, dash jump away from the wall. His attack won't affect you
       if you're in mid-air.



Strategy:
---------

    This is definatly the easiest of the 8 main bosses. I know that he's weak
    to fire attacks and that FX has an elemental advantage over him but he's
    easier to kill using ZX than FX.

    As soon as the battle begins, stick to your spot, DON'T move, stay at this
    spot for the rest of the battle except for when you dodge an attack.

    When he shoots his spikes they won't hit you and if you don't move they
    won't freeze you either. When he summons the ice dragons, use your charged
    saber to destroy the one that comes at you from above and use the charged
    buster to shoot the one coming from the right. After his search light,
    just jump and the chains won't hit you either. To 'dodge' his whirlpools
    just dash a bit and you'll be fine. Whatever you do, don't go to the
    surface unless you want a harder boss fight.

    Your main weapon here is the charged saber attack. Charge, wait for him to
    finish his attack, jump and slash his second spike to damage his body, fall
    back to your spot and charge again, repeat. This way you won't hit the
    livemetal either and get an instant Level 4 Finish. Easy.



Difference normal/hard:
-----------------------

    After the search light he shoots 2 chains followed by another 2 in hard
    mode.




====================================


13.1 Area K: Magma Devil [area_k1]


Sub-Boss: Magma Devil
Difficulty: Easy/Medium



Attacks:
--------

*   Lava fist:

       The lava from his body goes into the pool of lava, then a fist of lava
       will attack you from below. He'll do this 2 or 3 times.

    How to Dodge:

       Dash jump to another position when he's about to strike.

                       ---

*   Lava rocks:

       He will disappear, then rocks of lava will fall down from the ceiling,
       then his mechanical head will fall down.

    How to Dodge:

       Stand in one of the corners, when you see the first rock above you,
       dash to the other corner, then when the rocks are gone dash to the
       other corner again to avoid his head that falls down.


Strategy:
---------

    The only part of him you can damage is his mechanical head, when he's
    covered in lava you can't damage him. When he attacks he drops his head
    so that's when you strike.
    You can use Model HX and use the Overdrive since he's weak against
    thunder and it slows down his fist attack by a lot.
    Get him to use his fist attack somewhere then quickly dash jump towards
    his head, dodging his fist, and then slash it.
    If you use HX + Overdrive it shouldn't take more than 5 slashes to kill
    him but even if you use ZX he goes down pretty fast.



Difference normal/hard:
-----------------------

    On hard mode his attacks do more damage and sometimes he will use his fist
    attack after his rock attack without reforming. On normal mode he always
    reforms first between attacks.




------------------------------------


13.2 Area K: Flammarl the Moleroid [area_k2]


Boss: Flammarl the Moleroid
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model HX, Model ZX
Elemental weakness: Thunder
Resisted element: Ice
Livemetal location: His arms/cannons



Attacks:
--------

*   Flame thrower:

       He'll shoot fire from his arms that will cover the ground with flames
       and then climb up the wall.

    How to Dodge:

       Dash jump to the wall and climb it, then jump back to the ground as
       soon as there's a spot without flames available.

                       ---

*   Quadruple shot:

       He'll shoot 4 flame shots into 4 different directions.

    How to Dodge:

       Keep you distance from him and stay on the ground. Wait for him to
       fire the last shot and jump over that one. The other 3 can't hit you if
       you stay on the ground.

                       ---

*   Ground dig:

       He's a mole, so he does what moles do best, dig. He'll crawl into the
       ground which will cause rocks to jump up. Then he'll move from the
       bottom of the screen to the top of the screen and crawl into the
       ceiling, once again causing rocks to fall down. He'll repeat this a
       few times. You can see where he'll appear next by looking at the
       lava marks on the ground and ceiling.

    How to Dodge:

       He'll come out of the ground or ceiling where you stand, so the easiest
       thing to do is lure him to one side of the room, then when he's about
       to attack there quickly move to the other side. Then wait for him there
       and again move to the other side. If there's enough distance between
       him and you the rocks shouldn't hit you but if you think you'll get hit
       by them, climb on the wall.

                       ---

*   Lava eruption:

       He'll call you an idiot in Japanese and stick his arm into the ground.
       Then lava will erupt from the ground on your position and then again on
       your next position. Then he'll stick both arms into the ground and 2
       eruptions will happen at the same time.


    How to Dodge:

       Jump up and press left or right to dodge the first one, then again but
       to the opposite direction. Then when he sticks both arms into the
       ground, quickly dash jump towards him and he should miss you.


Strategy:
---------

    He isn't hard to beat at all, the difficulty is not hitting the livemetal.
    It's in his arms and since he uses his arms for every attack you'll have
    a hard time not hitting it. The best time to attack him is right after his
    flamethrower or quadruple shot attack. Or you can hit his legs while he's
    moving from ground to ceiling or the other way around but that's dangerous
    since you'll probably get hit by the rocks unless you use the buster.

    If you have a lot of energy crystals or you just don't care about FX's
    weapon energy bar, I'd say use HX and use the Overdrive to kill him
    quickly, but you'll probably hit his livemetal a couple of times.
    If you're going for a Level 4 Finish then I'd suggest you use ZX and use
    your buster.

    His attacks are easy to dodge, even if you fight him for the first time
    you should be able to dodge most of them.



Difference normal/hard:
-----------------------

    I couldn't really notice any but his attacks probably do more damage in
    hard mode.




====================================


14.1 Area L: Protectus the Goaroid [area_l1]


Boss: Protectus the Goaroid
Difficulty: Medium/Hard
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: His body !



Attacks:
--------

*   Shield:

       Protectus will create a defensive blue barrier around him which will
       protect him from any damage.

    How to Dodge:

       Destroy it, do triple slashes at it and you'll see the barrier fade
       away after a while.

                       ---

*   Missiles:

       Missiles will drop from the sky and explode when they hit the top
       platform.

    How to Dodge:

       On normal mode, run against the left or right side of the screen and
       you won't get hit. On hard mode there are more missiles so you kinda
       have to guess when the missiles will come or quickly drop to a lower
       platform when they do.
       Or just don't stand on the top platform.

                       ---

*   Nuclear missile:

       His back will open and he'll shoot a huge missile towards the sky.
       He'll then retracts his head and limbs into his 'shell' and the
       missile will drop down and explode causing a lot of damage.

    How to Dodge:

       Quickly go stand behind him. Only the area in front, below and above
       him will be damaged, behind him is a safe spot.

                       ---

*   Drill-missiles:

       He'll shoot tiny drill missiles from his back which will home in on
       you.

    How to Dodge:

       Destroy them. If you can dash under him, do so when the drills are
       close to you, then use a charged saber attack when they follow you to
       destroy them all at once. If you can't, do the rolling slash attack
       (hold up while jumping and attacking) a few times to destroy them all.

                       ---

*   Plasma Bombs:

       He'll shoot and drop 6 plasma bombs, the same bombs that the soldiers
       earlier in the stage shot at you. The blue ones will shoot lasers on
       their left and right side while the pink ones will shoot lasers on
       their top and bottom side.

    How to Dodge:

       Quickly stand on a platform that has a pink plasma bomb.

                       ---

*   Green plasma:

       He'll drop a green bomb along with his blue and pink plasma bombs
       (normal mode) or he'll drop 6 green plasma bombs (hard mode).
       Either way, the green bomb will disappear and at random times activate
       and create a green plasma explosion that damages you.

    How to Dodge:

       Don't stand at the location where he threw the green bomb (normal) or
       try to stand under him if possible and wait for the plasma bombs to
       go off. On hard mode it's pretty random.



Strategy:
---------

    It's not beating him that is hard, getting a Level 4 Finish is.
    The livemetal is in his body but take a look, it's huge. You can't damage
    his legs or tail or arms, only his head and his body. So the head is your
    target. You can only hit it when he's not standing on the top platform
    which is an added difficulty.

    To hit his head you need to stand on the top platform mostly but there
    are also missiles falling on that platform, so you'll have to be careful.
    I'd suggest you use Model ZX and the buster, jump to the top platform,
    shoot and immediatly get back to the middle one.
    His plasma bombs are easy to avoid, stand on the same height as a pink
    bomb. His nuclear missile deals a lot of damage so make sure you get
    behind him before it explodes.

    If you're going for a Level 4 Finish this will most likely be a long
    fight, if you don't mind repairing the livemetal just slash his body
    with charged saber attacks and triple slashes.



Difference normal/hard:
-----------------------

    On hard mode he launces 8 drills instead of 4, his barrier takes a longer
    time to destroy, he sometimes shoots 6 green plasma bombs and there are
    4 missiles coming from the sky instead of 2.




====================================


15.1 Area M: Flying Mechaniloid Type E [area_m1]


Sub-Boss: Flying Mechaniloid Type E
Difficulty: Easy



Attacks:
--------

*   Downward fly attack:

       He'll fly upwards but remain on the screen, then he'll fly down and
       try to bump into you.

    How to Dodge:

       When he flies upwards, dash towards him and stand under him.

                       ---

*   Upward fly attack:

       He'll remove himself from the screen then he'll fly over the ground of
       the entire screen trying to bump into you.

    How to Dodge:

       When he goes off-screen, dash to the corner of the opposite side of
       the screen and keep dashing against that side of the screen.

                       ---

*   Sound waves:

       He'll open his mouth and shoot a sound wave over your head, the wave
       will hit the 'wall' and will split up into 2 waves and return to you.

    How to Dodge:

       Wait until the wave splits up in 2 and returns, then jump over the
       bottom wave or just dash under the first one.

                       ---

*   Eagle feathers:

       He'll remove himself from the screen, then 3 of his feathers will
       fall down, then another 4 (or first 4 then 3) covering the entire
       ground.

    How to Dodge:

       Wait for him to drop the first set of feathers, destroy one of them
       and stand where that feather was.



Strategy:
---------

    This flying mechaniloid resembles an eagle, therefor Type E.

    This is basicly the same sub-boss you fought before only the blue laser
    attack is replaced by another one.
    You can dodge his first 2 attacks by just dashing left and right.
    After you've dodged an attack, always return to the middle of the screen,
    attack him and dodge his next attack. Use Model ZX for an easy win, use
    charged saber + charged buster combos on him and you'll win easily.



Difference normal/hard:
-----------------------

    He executes his attacks faster giving you less time to dodge on hard mode.




------------------------------------


15.2 Area M: Pandora [area_m2]


Boss: Pandora
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: n/a



Attacks:
--------

*   Ice jar:

       Pandora will appear at the left or right center of the screen and create
       her ice jar which consist out of 2 parts, a lower and an upper part.
       Then she'll come down and push the ice jar towards the other wall, when
       it hits the wall the upper and lower parts will be disconnected from
       each other. The ice jar will continue to move from wall to wall for a
       while, both parts will move left and right but meanwhile the upper
       part also bounces up and down.
       The bottom part moves in a horizontal line while the upper part moves
       in a wave patern.

    How to Dodge:

       It depends on what mode you're playing. On normal mode you can easily
       jump between the 2 parts when the upper part bounces up. On hard mode
       you have very little space for that. Climb a wall instead but be
       careful because when the jar hits the wall you'll fall down.
       Do a small dash jump away from the wall when the jar is about to hit the
       wall, make sure you're in mid-air when it does.

                       ---

*   Electric 'snakes':

       Pandora will appear at the top left or top right of the screen and
       shoot 4 electric snake-like things that will move based on your actions.

    How to Dodge:

       The easiest way to dodge is to stand on the other side of the room, wait
       for the first one and dash jump over that one, the second one should
       pass you if you timed your jump right, then jump over the third one and
       go stand under her so that the fourth one won't hit you either.

                       ---

*   Ice shurikens:

       Pandora will appear at the top of the screen and remove those 2 parts on
       her head she used to scan for Model X and Z's passcodes after you fought
       Girouette. She'll disappear and the 2 parts will start shooting 4 ice
       shurikens in different directions.
       The first one will shoot in a + formation while the second
       will shoot in a x formation.

    How to Dodge:

       Depending on which mode you're playing, they'll shoot a couple of times
       and you could try to dodge them all but you can also hit them which
       causes them to disappear faster.
       Stand on the left of the + part since that one's the easiest to dodge
       and use a charged slash and buster shot on it, then quickle triple
       slash it and they should disappear.

                       ---

*   Floating aura:

       Pandora will appear somewhere on the ground, 2 green auras will appear
       on her body and she'll start floating upwards while moving from wall to
       wall and trying to bump into you with her auras.

    How to Dodge:

       When she appears on the ground, immediatly climb the nearest wall and
       wait until she's floating upwards. When she is at the other wall, jump
       down.



Strategy:
---------

    Another really fun fight in my opinion but just like Prometheus she isn't
    too hard to beat. She uses elemental attacks but your elemental attacks
    don't do much damage to her so just use Model ZX and use charged saber
    attacks.

    The best opportunity to hit her is probably when she uses the ice jar.
    Slash her before she creates it, then use the wall on the other side to
    dash jump over the ice jar and hit her before she disappears. When she
    uses her electric attack you can quickly climb the wall and hit her with
    your buster before dodging it.



Difference normal/hard:
-----------------------

    Her attacks do more damage on hard mode and the upper part of the ice jar
    doesn't bounce as high which hardly gives you any space to dash jump
    between the 2 parts.



====================================


16.1 Area O: Troop droppers [area_o1]


Sub-Boss: Troop droppers + enemy soldiers
Difficulty: Medium/hard



Attacks:
--------

*   Explosive:

       One of the soldiers will drop an explosive, which after a while will
       explode and shoot fire in 3 directions, left, up and right.

    How to Dodge:

       Just keep your distance and it won't hit you (normal mode), jump over
       the fire shot when it explodes (hard mode).

                       ---

*   Buster shots:

       One of the soldiers will shoot buster shots at you.

     How to Dodge:

       The angle of the shots depend on the position of the soldier, you'll
       have to improvise a bit here. Mostly you can dodge them by dashing
       away or a small jump.

                       ---

*   Body hit:

       When you destroyed a connection between the Guardian base and the
       enemy ship, if the soldier that came out of that door is still alive
       he'll fly towards you.

    How to Dodge:

       As soon as you've destroyed the connection, dash away to the other
       side of the screen quickly, but be careful, the other soldier could
       have dropped an explosive.

                       ---

*   Purple shots:

       Between the two doors, the enemy ship will shoot purple laser shots at
       you in random directions.

    How to Dodge:

       Try to stay on the sides of the screen as much as you can, they only
       hit the middle area.



Strategy:
---------

    Whoopeedoo, this is exactly the same enemy as you've fought in area X.
    Same strategy, use Model FX and Overdrive if you have the weapon energy
    for it and you'll eventually beat it.



Difference normal/hard:
-----------------------

    The fire shots of the explosives have a longer range.




------------------------------------


16.2 Area O: Mechanical Eels 2 [area_o2]


Sub-Boss: Mechanical Eels 2
Difficulty: Easy



Attacks:
--------

*   Blue eels:

       4 blue eels will come out of the shell and each fire a blue shot
       at you, 3 times. On hard mode the shots will bounce back if they
       hit a wall.

    How to Dodge:

       Stand on top of the shell, first destroy the 2 blue eels next to you.
       Jump over the first shot, because you jumped, the second shots will
       be aimed higher so dash under those and jump over the last 2 shots
       again.

                       ---

*   Yellow eel:

       The yellow eel will come out of the shell and shoots 3 electric orbs
       that split up into 3 smaller electric orbs.

    How to Dodge:

       Attack him before he has the chance to shoot them. If you're too late,
       stand as far away from the electric orbs as possible.

                       ---

*   Red eel:

       The red eel will come out and try to damage you by touching you.

    How to Dodge:

       Attack him before he can hit you.



Strategy:
---------

    They aren't really eels since they aren't under water but it's basicly
    the same boss so I gave them the same name.

    Stand on top the the shell or whatever it is. When the eels come out,
    destroy the upper two then dodge the shots of the other two.
    When the red or yellow eel comes out, slash them before they can attack.
    Piece of cake.



Difference normal/hard:
-----------------------

    The blue shots bounce back when they hit a wall on hard mode.




------------------------------------


16.3 Area O: Prometheus & Pandora [area_o3]


Boss: Prometheus & Pandora tag team
Difficulty: Medium/Hard
No. of lifebars: 3
Recommended Model: Model ZX, Model HX
Elemental weakness: Thunder (Prometheus)
Resisted element: none
Livemetal location: n/a



Attacks:
--------

*   Ice jar:

       Pandora will appear at the left or right center of the screen and create
       her ice jar which is this time just one part.
       She'll then throw the ice jar and it will bounce around, first a low
       bounce then a high bounce.

    How to Dodge:

       Dash from left to right to avoid it and dash under it when it does a
       high bounce.

                       ---

*   Scythe slash + whirlwind:

       Prometheus will appear in one of the two bottom corners, he'll dash
       forwards while slashing with his scythe, then he'll create a
       whirlwind that will move upwards. This attack comes mostly after
       Pandora's ice jar.

    How to Dodge:

       When you fought him in Area X there were walls you could use to dodge
       this attack but not this time.
       When he appears in one of the corners, attack him with a charged saber
       or buster and he'll stop for a second or so, this gives you the time
       to jump over him before he uses the whirlwind.

                       ---

*   Spirit summon:

       Prometheus will appear at the center of the screen and shoot 4 spirits
       towards the 4 corners of the screen, Prometheus will stay at the
       center of the screen for the duration of the attack and so will the
       4 spirits. The spirits will now shoot purple shots at your location.

    How to Dodge:

       This attack hasn't changed at all, so dodge in the same way.
       When he appears at the center of the screen, stand between the spirit
       on the left and Prometheus, wait until the spirit in the bottom right
       corner fires a shot. Now quickly dash to the right and jump over the
       shot, then do a regular jump and press left in mid-air to avoid the
       shot that comes from the top left corner. Now stand between Prometheus
       and the spirit on the right and repeat this process but the other way
       around and so on. Here's a video showing how you can easily dodge this
       attack.

    !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!

       http://users.pandora.be/snap/Stuff/how_to_dodge_Prometheus.avi

    !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!

                       ---

*   Electric 'snakes':

       Pandora will appear at the top left or top right of the screen and
       shoot 4 electric snake-like things that will move based on your actions.

    How to Dodge:

       This attack hasn't changed either.

       The easiest way to dodge is to stand on the other side of the room, wait
       for the first one and dash jump over that one, the second one should
       pass you if you timed your jump right, then jump over the third one and
       go stand under her so that the fourth one won't hit you either.

                       ---

*   Elemental combo:

       Pandora will appear at the top center of the screen and remove those 2
       parts from her head again. Each will go to one side of the screen, the
       one on the left will shoot electric orbs to you, the one on the right
       will shoot ice shurikens at you. Both parts will switch angles during
       the attack.
       Afterwards Pandora will disappear and Prometheus will attack from above,
       crashing into the ground which causes 4 large flames to jump up from
       the ground.

    How to Dodge:

       Pandora's attack is easy to dodge, just stand in the middle of the
       screen and both attacks will pass over your head. Now very very slowly
       walk a bit to the left as the angle of the electric orbs lowers, then
       very very slowly walk a bit to the right when the angle of the ice
       shurikens gets lower.
       Or you can stand on the far left on the screen and

       Now for Prometheus, he'll attack on your position, so stay in the middle
       then when he attacks dash to the left or right, there will be a small
       opening between 2 flames, your opening.



Strategy:
---------

    The ice jar isn't a threat at all this time, just dash under it. The spirit
    attack is identical to last time so if you could dodge it then you can do
    it now as well. Same goes for Pandora's electric snake thingies. Their
    combo attack shouldn't be a problem either, if you've seen it once you
    should be able to dodge it. You could have some problems with Prometheus
    his scythe attack since you don't have a wall this time, it takes a bit of
    practice.

    I only use charged saber attacks for this battle but I've seen someone play
    with mostly the buster so it's up to you.

    The only reason why I always use Model ZX in this battle is because it's
    such a fun fight. If you want you can beat them in less than 10 seconds if
    you're a bit lucky and without taking damage at all (even on hard mode),
    here's how. Before the battle transform into HX and charge both weapons.
    When Prometheus uses his spirit attack or Pandora her electric snake
    attack,activate the Overdrive and use the tornado attack, it will deal 1
    and a half lifebar worth of damage, 2 tornados and they're finished.
    If Prometheus starts with his spirit attack you can use 2 tornados on him
    and win the battle in a few seconds.


Difference normal/hard:
-----------------------

    Their attacks do more damage on hard mode.



====================================


17.1 Area D: The 8 main bosses [area_d3]


When you enter the final stage of the game: Serpent Company, you'll have to
take on all 8 main bosses again before you get to fight the final boss.
There are 4 rooms with each 2 teleporters that lead to a boss fight, this
is which teleporter leads to which boss.

Room 1:

       Left teleporter: Hivolt the Raptoroid
       Right teleporter: Hurricanu the Wolveroid

Room 2:

       Left teleporter: Luar the Abysroid
       Right teleporter: Leganker the Gelroid

Room 3:

       Left teleporter: Fistleo the Predatoroid
       Right teleporter: Flammarl the Moleroid

Room 4:

       Left teleporter: Purprill the Mandroid
       Right teleporter: Protectus the Goaroid




------------------------------------


17.2 Area D: Rockman Model V: Serpent [area_d4]


Boss: Rockman Model V: Serpent
Difficulty: Easy/Hard
No. of lifebars: 3
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: none



Attacks:
--------

*   V-shot:

       Serpent will shoot 5 mini shots in a > (from the right) formation.

    How to Dodge:

       Climb high up the wall.

                       ---

*   V-shot 2:

       Serpent will jump up and shoot 5 mini shots in a diagonal V
       formation.

    How to Dodge:

       Keep your distance or quickly dash away if you're close to him.

                       ---

*   Uppercut:

       Serpent will jump up and do an uppercut.

    How to Dodge:

       Keep your distance or quickly dash away if you're close to him.

                       ---

*   Slide:

       Serpent will slide towards you in classic Rockman style.

    How to Dodge:

       Keep your distance or quickly dash away if you're close to him.

                       ---

*   Purple orb:

       Serpent will create a huge purple orb in front of him that will
       slowly make its way to you.

    How to Dodge:

       Hit it with a charged buster and saber combo, it'll turn blue,
       return to him and damage him if he gets hit by it.

                       ---

*   V-saber:

       When his health is low and you attack him, he'll teleport away and
       appear above you. He'll attack with a downwards saber strike just
       like the EX skill from Zero 4 but bigger. On hard mode 4 tiny purple
       lasers will shoot in different directions after he hit the ground.

    How to Dodge:

       Quickly dash away if you see him appear above you.

                       ---

*   Overdrive:

       That's right, Model V has an Overdrive as well. He'll glow purple
       and his attack will not only do more damage but his V-shots also
       move a lot faster.

    How to Dodge:

       n/a



Strategy:
---------

    Both easy and hard, how can that be you ask? Simple, on normal mode he's
    a pushover, on hard mode he's ... hard.

    Almost all his attacks can easily be dodged by just keeping distance and
    sticking as close to the wall as possible. You'll need the wall to avoid
    his V-shot. Listen closely to the sounds he makes when he's outside the
    screen, that way you can tell in advance when he uses his V-shot or
    V-shot 2. When he's low on health, like 1 lifebar left, he'll counter
    your attacks with a downwards saber attack, this attack is fast and the
    first time you probably won't see it coming. His uppercut and slide
    attack can be avoided by just keeping distance and the purple orb isn't
    a problem either. Now the problem, his Overdrive, it makes him stronger
    faster and worst of all his V-shots move a lot faster making them harder
    to dodge. Still even on your first try it's bearable. When I fought him
    on normal mode, it was my first time ever, I immediatly beat him and got
    hit only once, just to say how easy it is to avoid his attacks.

    Now on hard mode. What makes him hard is his speed, which is about the
    same as his Overdrive speed on normal mode and that is already pretty
    fast. So you can guess, when he uses Overdrive in hard mode, he becomes
    even faster, making his V-shots almost impossible to dodge if you're not
    in a perfect position.

    Since keeping distance is so important here, the obvious choice is ZX's
    buster. Shoot him, avoid his attack and repeat. Keep your charged saber
    ready to attack the purple orb, since it will damage him if it turns
    blue. Also, right after you dodged his V-saber you can slash him with
    a charged saber attack, other than that, stick with the buster.




Difference normal/hard:
-----------------------

    He's a lot faster on hard mode and his V-saber generates tiny purple
    lasers when he crashes into the ground.




------------------------------------


17.3 Area D: Ultimate Model V: Serpent [area_d5]


Boss: Ultimate Model V: Serpent
Difficulty: Hard/Very hard
No. of lifebars: 3
Recommended Model: Model ZX + Model HX/Model FX
Elemental weakness: none
Resisted element: none
Livemetal location: none


The final boss of the game has different attacks and weak spots on his body
depending on his health. He has 3 lifebars and therefore 3 different 'modes'.


Attacks:
--------

*   Crystal shatter #1 (mode 1):

       Serpent will bring one of his hands into the foreground and create a big
       purple crystal under it. Then he'll smash it and it will shatter,
       causing pieces of the crystal to fly all over the room.
       On hard mode he'll use both his hands at the same time and create 2
       crystals.

    How to Dodge:

       When you see him creating the crystal, quickly dash to the other side of
       the screen and wait for the crystal to shatter. When a piece flies
       towards you jump straight up and by the time you land the crystal pieces
       should have faded away.
       On hard mode, stand in the middle of the screen and jump straight up.

                       ---

*   Green X-shot (modes 1 & 2):

       Serpent will shoot a green shot at you from his mouth which will split
       up when it's hit or hits the floor. When you hit it with a weapon it
       will split up into 4 in an x formation, if it hits the floor it will
       split up into 2 in a v formation.
       In mode 2 the shot will chase you instead.

    How to Dodge:

       Stay on the far left or right of the room and don't hit the shots,
       they'll split up in a v and won't hit you. Even if you do hit them, if
       you stay on the left or right of them and don't stand under them, they
       shouldn't hit you either. This is easy to dodge.
       In mode 2, just jump over it when it comes towards you, it's even
       easier to dodge than in mode 1.

                       ---

*   Meteors + flame rain (modes 1 & 2):

       Serpent will shoot orange beams from his back. 4 meteors will fall from
       the sky turning the ground they land on into fire. Afterwards 12 little
       flames will slowly decend from the sky.

    How to Dodge:

       Look at the floor of the room, do you see the green things? Stand on top
       of the second one from the left, on that spot the meteors won't hit you.
       Stay on that spot and use Model ZX's spinning slash or triple slash to
       destroy the flames that are above you.

                       ---

*   Purple vortex (modes 2 & 3):

       He will create a purple vortex in front of him that will either try to
       pull you towards him or push you away from him.

    How to Dodge:

       If it pulls you in, dash away from him. If it pushes you away, dash
       towards him.
       When he's in mode 3, do the same thing but instead of dash you run to
       avoid hurting yourself on his hands.

                       ---

*   Gravity virus (modes 2 & 3):

       This attack is incredibly annoying and the only thing that makes this
       boss hard. From the middle he'll start shooting multiple purple dot-like
       shots that will not damage you but stick to you when they hit you. They
       decrease your movement abilities, get hit by one and you can't jump as
       high as normal, get hit by 2 and your dashing will be slower, get hit by
       3 and your running will be slower too, get hit by 4 or more and you will
       hardly be able to move at all!

    How to Dodge:

       In mode 2 this attack is still not too hard to dodge, stand on the left
       or right side of the screen and dash to the opposite direction when one
       is heading your way and back.
       In mode 3 you won't have as much place to dodge because of his hands.
       Dash left and right when you see them coming your way and hope for the
       best. Try to avoid these at all costs!

                       ---

*   Draining cursors (modes 2 & 3):

       He will fire 2 cursors from his shoulder pads that will move towards you
       like a snake. If you get hit by a cursor, an energy chain between him
       and you will appear and for a few seconds you will slowly lose health
       while he regains it.

    How to Dodge:

       Dash away and/or dash jump over them. This attack shouldn't be a problem
       to dodge unless you're affected by his gravity virus attack.

                       ---

*   Crystal shatter #2 (mode 3):

       He will once again create a purple crystal, but this time in the center
       of the screen. Then he'll raise his hands and smash the crystal with
       them causing it to shatter. Then his hands will move back to their
       normal possition.

    How to Dodge:

       Dash to the left or right side of the screen as soon as he raises his
       hands. Wait for the crystal to shatter and jump up like last time. Now
       quickly dash under the hand that is coming back to your position and
       head back to the middle of the screen.

                       ---

*   Finger lasers (mode 3):

       He will start shooting lasers from his fingers towards the middle of the
       screen.

    How to Dodge:

       This is kinda random so describing how to dodge it is pretty hard.
       There's always an opening between the lasers, either you can dash under
       one to avoid the others or you can jump between 2 lasers. If your
       reaction speed isn't too slow and you're not affected by his gravity
       virus you should do just fine.



Strategy:
---------

    Now this form of Serpent isn't a pushover. He has 3 lifebars and will
    change his attacks, form and weak spot depending on how much health he
    has left.

    In his first mode, the weak spot is his head. Just dodge his attacks and
    slash him with the charged saber everytime you have the chance. Stay in
    the middle when he's not attacking, so you can easily dash away when he
    uses his crystal attack. This mode is easy and shouldn't be a problem at
    all.

    In mode 2 the weak spots are his shoulder pads. Jump up and slash them
    whenever you can. During his meteors attack you can actually damage him</pre><pre id="faqspan-3">
    while destroying the flames to do a lot of damage. If he fires those green
    shots again, just jump over them this time.
    Don't stay in the middle this time because you won't have the time to
    dodge when he uses his purple vortex. His cursors shouldn't be a problem,
    you can easily dodge them by dashing away or jumping over them. Most
    likely he'll use his gravity virus attack right after the vortex attack,
    so get ready. You have to avoid those at all costs or you won't be able
    to avoid any of his attacks. If he uses the meteors more than once you
    should be able to beat mode 2 rather quickly.

    As soon as he enters mode 3, he'll start using his hands in the battle.
    Not only does he use them for new attacks but they also give you less
    space to move. This time the weak spot is that green/yellow crystal in the
    middle of his second head. You can only damage it when it's green.
    Watch out for the vortex this time, if it pushes you away you'll get hit
    by his hands. He'll use the cursors a lot more now which is a problem,
    not only because you have less space to dodge them, but also because he
    likes to use them right after the gravity virus. If you're infected then
    you're a sitting duck and he'll hurt you a lot.
    The best thing to do is finish him before he has the chance to use the
    gravity virus but you'll also need a bit of luck for that. If not you'll
    most likely get infected by at least one and he'll start using his
    cursors and regenerate quickly.

    As soon as the crystal turns green, hit it with a charged saber attack
    and switch to Model HX. Charge your weapons and as soon as the crystal is
    green again, stand close to a hand facing him and do the tornado attack.
    It'll do A LOT of damage on him and even if you are infected you can still
    hurt him from the ground. If he doesn't regenerate with his cursor attack
    then the charged slash from ZX and 2 tornados should be enough to finish
    him off.

    If you don't happen to have any weapon energy for HX, then stick to ZX
    and hit him with everything you got while you dodge his attacks as much as
    possible. If you're infected by the gravity virus and can't attack him,
    switch to FX and use a customized buster to shoot upwards. It does the job
    as well but not as fast and efficient as HX's tornado attack.

    Either way, good luck.



Difference normal/hard:
-----------------------

    He smashes 2 crystals at the same time in mode 1. His attacks also do
    more damage and he regenerates faster if you get hit by one of his
    cursors.




====================================


18.1 Area N: Omega [area_n1]


Boss: Omega aka Original Zero
Difficulty: Hard/Very hard
No. of lifebars: 3
Recommended Model: Model X, Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: none


The game's secret boss, Original Zero from Rockman Zero 3. Guess in those
couple of centuries between the Zero games and ZX he's had some time to
practise because he's more lethal than in Zero 3.



Attacks:
--------

*   Triple slash:

Omega will jump/dash towards you and use the standard triple slash.
However his has a longer range than yours. You take damage for each slash.

    How to Dodge:

       Quickly dash away or jump over him before he can use it.

                       ---

*   Charged saber:

       Omega will jump/dash towards you and use the standard charged saber
       attack. Unlike Zero's and Model ZX's charged saber, his has a longer
       range and causes rocks to fall from the ceiling.

    How to Dodge:

       Quickly dash away or jump over him before he can use it.

                       ---

*   Ground smash:

       Zero's giga attack from X4 and X5, he smashes the ground and 5 energy
       shots are fired in different directions.

    How to Dodge:

       Dash away as far as you can, then jump over the bottom shot.

                       ---

*   Rising slash:

       Another classic Zero attack since X4. Omega will do a rising slash just
       like the EX skill from Zero 2, 3 and 4.

    How to Dodge:

       Dash away.

                       ---

*   Rolling slash:

       Omega jumps or double jumps and does a rolling slash in the air. Energy
       waves are then fired in all directions.

    How to Dodge:

       Dash away as far as you can and jump or dash between an opening when
       you see one.

                       ---

*   Zero-combo:

       The classic Zero attack since X2. He fires 2 charged shots followed by
       an energy wave.

    How to Dodge:

       Do a long dash jump to get over the 2 charged shots. Then do a regular
       jump to get over the energy wave.

                       ---

*   Healing barrier:

       Omega will surround himself with a protective barrier just like he did
       in Zero 3. But this time it doesn't just protect him, it also heals
       him.

    How to Dodge:

       Stay away from him.

                       ---

*   7-hit combo:

       Omega will jump/dash towards you and do 7 slashes with his saber. While
       he does this it's impossible to get away, you don't flinch so every hit
       deals damage. This is by far his most damaging attack.

    How to Dodge:

       Dash away when he jumps/dashes towards you.



Strategy:
---------

    If you've read how to dodge his attacks, then you've probably already
    concluded that to avoid getting hit you have to keep you distance. He
    doesn't flinch as long as he did in Zero 3, so if you attack him with you
    saber he'll quickly strike back. The buster is the way to go here.

    If you've got Model X, use it. His double charged shots do a lot more
    damage than ZX's charge shot which will make the battle a lot easier. If
    not use ZX. Keep as much distance between him and you as you can and
    constantly shoot charged buster shots at him. When you're in a corner wait
    until he uses an attack and jump over him. Then get to the other side of
    the room.

    On normal mode he shouldn't be THAT hard, but on hard mode he's really
    hard. His 7-hit combo will kil you instantly. Good luck!



Difference normal/hard:
-----------------------

    His attacks do more damage.




====================================


19. Rockman Zero 3 bosses

Insert the Rockman/Megaman Zero 3 cartridge in the GBA slot of your DS and go
to Area N. There go to the lower floor and enter the door on the right. There
you will see 2 more doors, enter the left one to fight 4 bosses from Rockman
Zero 3.

If you have Rockman/Megaman Zero 3 then you should have fought these bosses
before and you should know their attacks. That's why I'm not going to go over
every attack but instead give strategies on how to beat them in Rockman ZX.
Every boss has all their attacks, including their EX attack which in Zero 3
you could only see when you were playing on S-rank or A-rank.

Top-left teleporter: Deathtants Mantisk
Top-right teleporter: Hellbat Silt
Bottom-left teleporter: Chilldre Inarabitta
Bottom-right teleporter: Blazin' Flizard




------------------------------------


19.1 Blazin' Flizard [area_n2]


Boss: Blazin' Flizard
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model HX, Model OX
Elemental weakness: Thunder
Resisted element: Ice
Livemetal location: none



Strategy:
---------

    This guy is much easier than in Zero 3. If you want to do this quick, use
    Model HX and as soon as the battle begins charge your weapons, activate
    Overdrive and use the tornado attack. One tornado is enough to beat him,
    if you have the Quick Charge chip you can end this battle in less than 5
    seconds.

    Or another good strategy is to use Model OX if you have him. Activate the
    Overdrive, hold down and press the saber attack button to launch an
    electric energy wave. This will not do much damage but it will stun him
    giving you the time to move close, do a triple slash and fall back. As
    soon as he stops flinching repeat.




------------------------------------


19.2 Hellbat Silt [area_n3]


Boss: Hellbat Silt
Difficulty: Easy/Medium
No. of lifebars: 2
Recommended Model: Model LX, Model OX
Elemental weakness: Ice
Resisted element: Fire
Livemetal location: none



Strategy:
---------

    This is probably the only battle where LX's ice dragon attack is actually
    useful. Most of the time he'll just float somewhere and when you attack
    him he'll fade away and teleport to someplace else. The ice dragon
    actually follows him to his next location until it hits him. To do more
    damage, wait until he starts an attack so you can hit him, then activate
    Overdrive and slash him. The ice doesn't stun him so be ready to dodge his
    attack. When he hangs on the ceiling and attacks with those lasers use the
    ice dragon. When he summons his little bats be sure to get away from him
    in time and slash the ones you can't dodge.

    Even easier is to use Model OX but the battle will take a bit longer.
    Activate Overdrive and do the rolling slash in the air to send ice attacks
    in every direction. Even when he teleports you have a high chance of
    hitting him.
    When he summons his bats don't dash away but hold down and press the saber
    button to launch the electric energy wave. This will destroy any bats
    flying in your direction instantly.




------------------------------------


19.3 Chilldre Inarabitta [area_n4]


Boss: Chilldre Inarabitta
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model OX, Model FX
Elemental weakness: Fire
Resisted element: Thunder
Livemetal location: none



Strategy:
---------

    It's a matter of preference but I prefer to use Model OX over FX on this
    one. Use the OX Overdrive and everytime after Chilldre has used an attack,
    get close to him and do a rising slash, then quickly get away from him
    again. You can easily destroy his misiles with a simple slash and you can
    destroy falling rubble with a rolling slash.

    FX's attacks may do more damage but they are slow and it's harder to
    destroy the falling rubble without being hit by Chilldre in the proces. If
    you don't have OX then use FX but if you do I don't really see the point.




------------------------------------


19.4 Deathtants Mantisk [area_n5]


Boss: Deathtants Mantisk
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model X, Model OX, Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: none



Strategy:
---------

    I never liked this boss fight, his voice, movements, attacks, everything
    is just so annoying. If you have Model X, use it. His double charged shots
    are the most powerful non-elemental attack in the game, keep your distance
    and shoot him. When he jumps towards you, dash under him and to the other
    side of the room.

    I also like to use OX, activate Overdrive and fire charged shots like
    crazy. If you don't have either of them just use ZX and use mainly the
    buster or use a triple slash attack when he throws his sythes around the
    room.




====================================


20. Rockman Zero 4 bosses

Insert the Rockman/Megaman Zero 4 cartridge in the GBA slot of your DS and go
to Area N. There go to the lower floor and enter the door on the right. There
you will see 2 more doors, enter the right one to fight 4 bosses from Rockman
Zero 4.

If you have Rockman/Megaman Zero 4 then you should have fought these bosses
before and you should know their attacks. That's why I'm not going to go over
every attack but instead give strategies on how to beat them in Rockman ZX.
Every boss has all their attacks, including their EX attack which in Zero 4
you could only see when you were playing on S-rank or A-rank. They also have
the weather advantages.


        *Coming Soon*


====================================


21. Credits


This space is reserved for thanking a few people.

       Anna: A very awesome British girl who helped me with several
             translations since English isn't my primary language, thanks Annar

       Atomic Fire: For translating the names of the bosses.

       Lik-Sang: For importing games at fair prices.

       Inticreates and Capcom: For making such an awesome game.




====================================


22. Copyright


This FAQ is for personal use only. This is not to be used for commercial or
personal gain. Websites publishing this guide without permission will face
punishment under the law. All sites except www.GameFaqscom and 1up.com are not
allow to host this FAQ without my permission.

This document is copyright 2006. All Rights Reserved.