=====================
=Rockman ZX Boss FAQ=
=====================
Author: Snap
Version: 0.9
Last update: 19/09/2006
------------------------------------
Table of contents
1. Introductions
2. Additional info
2.1 Explanation
2.2 Boss List
2.3 List of used terms
3. Area A
3.1 Boss: Robotic Snake [area_a1]
4. Area B
4.1 Boss: Enemy Fighter Jet [area_b1]
5. Area D
5.1 Sub-Boss: Bee-copter [area_d1]
5.2 Boss: Rockman Model Z: Girouette [area_d2]
6. Area E
6.1 Sub-Boss: Spike-roller [area_e1]
6.2 Boss: Hivolt the Raptoroid [area_e2]
7. Area F
7.1 Sub-Boss: Spike-roller 2 [area_f1]
7.2 Boss: Luar the Abysroid [area_f2]
8. Area G
8.1 Boss: Fistleo the Predatoroid [area_g1]
9. Area H
9.1 Sub-Boss: Giant Metool [area_h1]
9.2 Boss: Purprill the Mandroid [area_h2]
10. Area X
10.1 Sub-Boss: Troop Droppers [area_x1]
10.2 Boss: Prometheus [area_x2]
11. Area I
11.1 Sub-Boss: Flying Mechaniloid Type D [area_i1]
11.2 Sub-Boss: Flying Mechaniloid Type O [area_i2]
11.3 Boss: Hurricanu the Wolveroid [area_i3]
12. Area J
12.1 Sub-Boss: Mechanical Eels [area_j1]
12.2 Boss: Leganker the Gelroid [area_j2]
13. Area K
13.1 Sub-Boss: Magma Devil [area_k1]
13.2 Boss: Flammarl the Moleroid [area_k2]
14. Area L
14.1 Boss: Protectus the Goaroid [area_l1]
15. Area M
15.1 Sub-Boss: Flying Mechaniloid Type E [area_m1]
15.2 Boss: Pandora [area_m2]
16. Area O
16.1 Sub-Boss: Troop Droppers [area_o1]
16.2 Sub-Boss: Mechanical Eels 2 [area_o2]
16.3 Boss: Prometheus & Pandora Tag Team [area_o3]
17. Area D
17.1 The 8 main bosses [area_d3]
17.2 Boss: Rockman Model V: Serpent [area_d4]
17.2 Boss: Ultimate Model V: Serpent [area_d5]
18. Area N
18.1 Secret Boss: Omega [area_n1]
19. Rockman Zero 3 bosses
19.1 RMZ3 Boss: Blazin' Flizard [area_n2]
19.2 RMZ3 Boss: Hellbat Silt [area_n3]
19.3 RMZ3 Boss: Chilldre Inarabitta [area_n4]
19.4 RMZ3 Boss: Deathtants Mantisk [area_n5]
20. Rockman Zero 4 bosses
20.1 RMZ4 Boss: Noble Mandrago [area_n6]
20.2 RMZ4 Boss: Fenri Lunaedge [area_n7]
20.3 RMZ4 Boss: Sol Titanion [area_n8]
20.4 RMZ4 Boss: Pegasolta Eclair [area_n9]
21. Credits
22. Copyright
========================================================================
1. Introductions
Welcome to my first FAQ ever. I have no idea what to put here, so I'll keep
this short. If you have any suggestions or feedback, email me at
dod_snap @ hotmail.com.
Some of the sub-bosses's names are only mentioned in the data library, but
since I can't read Japanese I've made up names for those sub-bosses.
Also, this FAQ was written based on normal and hard mode, I haven't played
easy mode yet but I suppose that the bosses will basicly be the same as
normal mode except do less damage.
If there's a term or attack mentioned that you don't understand, read the
List of used terms section.
========================================================================
2.1 Explanation
This is an example of how I'm going to describe and analyse the bosses.
Boss: the name of the boss
Difficulty: the boss's difficulty for normal mode/hard mode
No. of lifebars: bosses have had multiple lifebars, this is how many
Recommended Model: the Model you should use for an easy win
Elemental weakness: the element that will do a lot of damage
Resisted element: the element that will do no damage
Livemetal location: the place on the boss's body you shouldn't hit
Attacks:
--------
* Attack#1:
Description of the attack#1
How to Dodge:
How to avoid being hit by attack#1
---
* Attack#2:
Description of the attack#2
How to Dodge:
How to avoid being hit by attack#2
Strategy:
---------
A strategy for an easy win and/or get a lvl4 finish
Difference normal/hard:
-----------------------
The differences between normal and hard mode
------------------------------------
2.2 Boss List
Boss name | Area | Difficulty | Type
-----------------------------|-----------|----------------|-------------
Robotic Snake | A | Easy | Boss
| | |
Enemy Fighter Jet | B | Very Easy | Boss
| | |
Bee-copter | D | Very Easy | Sub-Boss
Rockman Model Z: Girouette | D | Easy | Boss
| | |
Spike-Roller | E | Easy | Sub-Boss
Hivolt the Raptoroid | E | Easy | Boss
| | |
Spike-Roller 2 | F | Very Easy | Sub-Boss
Luar the Abysroid | F | Easy/Medium | Boss
| | |
Fistleo the Predatoroid | G | Medium/Hard | Boss
| | |
Giant Metool | H | Easy | Sub-Boss
Purprill the Mandroid | H | Medium/Hard | Boss
| | |
Troop Droppers | X | Medium/Hard | Sub-Boss
Prometheus | X | Medium | Boss
| | |
Flying Mechaniloid Type D | I | Easy | Sub-Boss
Flying Mechaniloid Type O | I | Easy | Sub-Boss
Hurricanu the Wolveroid | I | Easy | Boss
| | |
Mechanical Eels | J | Easy | Sub-Boss
Leganker the Gelroid | J | Easy | Boss
| | |
Magma Devil | K | Easy/Medium | Sub-Boss
Flammarl the Moleroid | K | Medium | Boss
| | |
Protectus the Goaroid | L | Medium/Hard | Boss
| | |
Flying Mechaniloid Type E | M | Easy | Sub-Boss
Pandora | M | Medium | Boss
| | |
Troop Droppers | O | Medium/Hard | Sub-Boss
Mechanical Eels 2 | O | Easy | Sub-Boss
Prometheus & Pandora | O | Medium/Hard | Boss
| | |
Rockman Model V: Serpent | D | Easy/Hard | Boss
U-Model V: Serpent | D | Hard/Very hard | Final Boss
| | |
Omega | N | Hard/Very hard | Secret Boss
Rockman Zero 3 bosses | N | | Secret Boss
Rockman Zero 4 bosses | N | | Secret Boss
------------------------------------------------------------------------
------------------------------------
2.3 List of various terms
* Area:
The entire game is mapped in various areas named after letters of
the alphabet. There are 16 areas, A, B, C, ... , N, O and X
* Sub-boss:
A boss you'll encounter about halfway through the stage. Sub-bosses
do not have a lifebar and unlike normal bosses you'll encounter them
even if you are not playing a mission.
* Livemetal:
A metal that holds the data and memories of a reploid from the past.
When combined with a compatible host, it can transform that host into
that reploid. There are 8 livemetals in the game: X, Z, H, F, L,
P, V and O.
* Model:
The name of a livemetal, for example, the livemetal of X is called
Model X. When your character uses Model X to transform, he/she is
called Rockman Model X. Your character can transform into several
Models: Model X, Model ZX, Model HX, Model FX, Model LX, Model PX and
Model OX.
* Element:
There are 3 elements in Rockman ZX, fire, ice and thunder.
Fire is strong against ice, ice is strong against thunder, thunder
is strong against fire.
* Weapon energy bar:
A bar that will appear next to your lifebar when using Model HX, FX,
LX or PX. When these 4 Models use charged attacks, weapon energy will
be used. Without weapon energy these 4 Models can't charge their
weapons.
* Livemetal location:
Some bosses have a livemetal stored somewhere inside their body,
if you hit them at that spot they'll take more damage than elsewhere
on their body BUT if you attack them there, you'll damage the
livemetal so that's why you have to try to AVOID hitting them there.
* Level finish:
When you beat a boss you'll get a message that says "Level x Finish!"
x being a number between 1 and 4 which depends on how much you've hit
the bodypart that holds the livemetal. If you haven't hit it at all
you'll get a Level 4 Finish, while if you've hit it every time you'll
get a Level 1 Finish. The lower the level, the shorter the weapon
energy bar will be when you aquire the livemetal. In that case you'll
have to pay energy crystals to repair the livemetal.
* Dodge:
Avoid being hit by an enemy attack by making a move.
* Dash:
Quickly slide forwards, default button is L.
* Overdrive (Models HX, FX, LX, PX and OX only):
Overdrive, also known as O.I.S. (Overdrive Invoke System), will make
your attacks stronger and, in HX, FX and LX's case, add their element
to the attack. Using the Overdrive with the above 3 Models means you
don't have to charge you weapons to do elemental damage. When you
activate Overdrive your weapon energy bar will decrease every second,
that's why I suggest to activate Overdrive, attack and immediatly
deactivate it again.
The default button to activate the Overdrive is A.
Model OX doesn't have a weapon energy bar but he does have infinite
O.I.S. which will give him new attacks.
* Charging:
You can make your weapon do more damage by charging it, to do so, hold
down the attack button. While you're charging there will be colored
lights flashing around you, green means that it's half charged, orange
means that it's fully charged.
* Special attacks:
Some Models have a special attack that is activated by holding down a
certain button while using a charged attack.
Model HX: Charge your weapon (orange) then hold down the up button and
release the attack button, HX will create a large tornado in
front of him.
Model FX: Charge your weapon (orange) then hold down the down button and
release the attack button, FX will create a flame wave that
will move forwards.
Model LX: Charge your weapon (orange) then hold down the up button and
release the attack button, LX will create an ice dragon that
will target the nearest enemy.
Model PX: Charge your weapon (orange) then hold down the up button and
release the attack button, PX will create a protective shield
around him that stops small projectile attacks.
========================================================================
3.1 Area A: Robotic Snake [area_a1]
Boss: Robotic Snake
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model X
Elemental weakness: none
Resisted element: none
Livemetal location: n/a
Attacks:
--------
* Poison:
The orbs on the snake's body will start flashing, then he'll shoot 4
small green orbs at you.
How to Dodge:
Stand close to him.
---
* Snake dive:
The snake will raise it's head then dive towards the other side of
the screen then return to his normal position on the other side of
the screen.
How to Dodge:
Dash to the middle of the screen.
---
* Rock throw:
The snake will retreat, then throw rocks at you with its tail.
How to Dodge:
Do a small jump and shoot a charged shot when the rocks appear on
screen to destroy them.
Strategy:
---------
He's what you'd expect from an intro boss, easy. Keep you X-Buster charged
at all time and fire at his head every chance you get. Dash towards him to
avoid his poison attack and dash back. Be careful when he reappears on the
screen, make sure you stand on the opposite side, don't stand in the
middle.
Difference normal/hard:
-----------------------
None
========================================================================
4.1 Area B: Enemy Fighter Jet [area_b1]
Boss: Enemy Fighter Jet
Difficulty: Very easy
No. of lifebars: 2
Recommended Model: Model X
Elemental weakness: none
Resisted element: none
Livemetal location: n/a
Attacks:
--------
* Cargo drop:
The jet's cargo doors will open and it will drop 3 boxes on top of
each other.
How to Dodge:
Don't stand under the cargo doors.
---
* Bouncing balls:
The dropped boxes will fire blue laser balls that will bounce towards
you.
How to Dodge:
Dash under the blue laser balls.
Strategy:
---------
This boss is even easier than the snake since it only does one thing. The
jet's cargo doors will open and 3 boxes will fall out of it, unless you
stand right under the cargo door you won't get hit.
Now you should notice that one of the three boxes looks different than the
other two, that's the weak spot. As soon as the green orb on that box turns
red, shoot it with a charged X-Buster shot, this will cause the top box to
fly upwards and hit the jet. If you didn't shoot it fast enough, the other
two boxes will start shooting blue laser balls which will slowly bounce
towards you but you can easily dash under them. If you're quick enough you
won't even get to see his second attack. Do this 4 times and he's history.
Difference normal/hard:
-----------------------
On hard mode, the 2 regular boxes will shoot the blue laser balls
immediately after being dropped, on normal mode there's a short delay.
========================================================================
5.1 Area D: Bee-copter [area_d1]
Sub-Boss: Bee-copter
Difficulty: Very easy
Attacks:
--------
* Purple lasers:
The Bee-copter will shoot 4 purple lasers at different directions.
How to Dodge:
Stand on the left of the screen and wait for the last laser beam,
jump over that one.
---
* Mini-copters:
The Bee-copter will open a hatch and 3 Mini copters will fly towards
you.
How to Dodge:
Just shoot them to destroy them.
Strategy:
---------
These are basicly the same enemies as in the X1 intro stage, piece of
cake. Three charged X-Buster shots does the trick.
Difference normal/hard:
-----------------------
None
------------------------------------
5.2 Area D: Rockman Model Z: Girouette [area_d2]
Boss: Rockman Model Z: Girouette
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model X
Elemental weakness: none
Resisted element: none
Livemetal location: n/a
Attacks:
--------
* Charged saber:
Girouette will hit the ground with his saber and 2 rocks will fly up
from the ground.
How to Dodge:
Keep your distance and they won't hit you. If you're close and can't
get away, try to shoot the rocks to destroy them.
---
* Long saber:
Girouette will jump up and his saber will extend, then do a long
slash attack.
How to Dodge:
If you're in a corner, dash under him to get to the other side of the
screen, or just keep enough distance between him and you.
---
* Dash attack:
Girouette will dash towards you while holding his saber forward.
How to Dodge:
Dash away from him if you have enough space or dash jump over him if
you're near a corner.
---
* Light beams:
Girouette will put his saber in the ground, then light beams will
shoot up from the ground on both sides of him.
How to Dodge:
The beams will never fire twice on the same spot, so wait for at least
1 beam to shoot up and after it's gone quickly dash or jump to that
location.
---
* Z-Divide:
Girouette jumps to one of the top corners of the screen and will then
move to the opposite bottom corner in a Z or reversed Z formation.
How to Dodge:
When he jumps to a top corner, move to the bottom opposite corner as
him and wait until he lands on the ground, then dash jump over him
when he shoots himself at you.
Strategy:
---------
Girouette can seem a bit overwhelming at first but he's actually pretty
easy. As with the previous bosses, constantly charge your X-Buster to the
max and shoot at him every chance you get.
Try to keep as much distance between him and you as possible and jump over
him or dash under him when you're stuck in a corner, this way, his charged
saber and dash attack shouldn't be a problem at all. When he puts his saber
in the ground, dash away from him, then wait for a light beam to fire and
when it's gone, quickly move to that spot.
His Z attack is pretty impressive but not hard to dodge, you should have
time enough to see it coming and act appropriatly.
Difference normal/hard:
-----------------------
His attacks do more damage on hard mode and he's a bit quicker.
====================================
6.1 Area E: Spike-Roller [area_e1]
Sub-Boss: Spike-Roller
Difficulty: Easy
Attacks:
--------
* Charge:
The machine will try to hit you by crashing into the wall.
How to Dodge:
Stand on the ground when his spikes are raised, climb on the wall when
his spikes are lowered.
---
* Blue laser:
The machine will raise it's spikes and Will fire a huge blue laser.
How to Dodge:
Once again, climb the wall.
Strategy:
---------
Your buster is the weapon of choice here, keep climbing the wall at all
times and shoot at him with your buster. Just slide down when his spikes
are raised and climb up if they're lowered. If he charges at you with his
spikes raised, stand on the ground and hit him with a charged saber attack
for a quick victory.
Difference normal/hard:
-----------------------
On hard mode, his attacks do a LOT more damage than on normal mode. On
normal mode it takes about a second to charge the blue laser, on hard mode
it takes less time, so that means less time to dodge.
------------------------------------
6.2 Area E: Hivolt the Raptoroid [area_e2]
Boss: Hivolt the Raptoroid
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model ZX, Model LX
Elemental weakness: Ice
Resisted element: Fire
Livemetal location: His wings
Attacks:
--------
* Manual claw shots:
He'll come down, remove his claws and make them rotate around him.
While they're rotating Hivolt will shoot three times two laser shots
at you, in a : then .. then : formation. Then with his claws still
rotating he'll fly towards you.
How to Dodge:
Jump between the first 2 shots, then dash to the lower part to avoid
the next 2, then dash back and jump between the last 2 shots again.
Wait for him to fly to you then dash under him when you see the
opening between his claws.
---
* Auto claw shots:
He'll fly on and off the screen twice in an X shape and drop his claws
in two of the four corners. The claws will then start shooting purple
laser shots in various directions.
How to Dodge:
This attack is kind of random since the shots will always come from
different positions. Just dash left and right to avoid the shots
coming from a top corner and jump over the shots that come from a
bottom corner.
---
* Triple slash:
He'll come down and close his wings, then he'll slash two times with
them and shoot a vertical wave at you. After his attack he'll fly
away.
How to Dodge:
Dash away when you see him come down, let him slash twice, then right
before he shoots the wave, dash to the lower part and the wave will
fly over you.
---
* Dash:
He'll come down and dash towards you.
How to Dodge:
Dash away when you see him come down, if he doesn't close his wings
like with his triple slash attack that means he'll dash at you. Do a
quick dash jump over him.
---
* Laser beams:
Hivolt will appear at the top-center of the screen and shoot purple
laser beams at the ground, then shoot again in the spots he didn't
hit before.
How to Dodge:
Before he shoots the lasers you'll see thin red lines where the lasers
are going to be, quickly move to a spot where there's no red line and
you won't get hit. After they're gone move to a spot where a laser
has been to avoid the second laser attack.
---
* Purple lightning
Hivolt will fly to the left or right center of the screen and move from
one side of the screen to the other while he fires a purple lightning
bolt from his claws.
How to Dodge:
I have no idea, this attack is so rare, I've only seen him do it once
and I've fought against him a lot. The attack was pretty quick and I
wasn't expecting a new attack at this point so I couldn't dodge it or
see how to do so. If he ever uses this attack on me again I'll add it
here.
Strategy:
---------
Hivolt is one of the easiest of the 8 main bosses so a good one to start
with. First of all, avoid hitting his wings because that's where his
livemetal is stored. Before and after every attack, he will always float
either on the left or right side of the screen, this is your best chance
to hit him. Jump and use your charged saber attack then let him attack and
wait for him to return to his normal position to attack him again. If you
attack him while he is attacking, chances are you'll hit his wings and
damage the livemetal.
If you're in a hurry you could always shoot at him with the buster while
he's using his manual claw shots. His auto claw shots are pretty random so
you'll have to improvise a bit there.When he comes all the way down, be
sure to move to the other side of the screen so that you have time to dodge
if he uses his dash attack. If he comes down and moves his wings, that
means he'll uses his triple slash. The laser beams are an impressive attack
but easy to dodge, just pay close attention.
If you already have Model LX, this fight is very easy. When he's in his
normal position, quickly use the Overdrive, slash his legs and turn
Overdrive off. That damages him for about half a lifebar.
Difference normal/hard:
-----------------------
On hard mode, his attacks will come faster, you'll have less time to dodge
when he uses the laser attack and the purple laser shots move faster as
well.
====================================
7.1 Area F: Spike-Roller 2 [area_f1]
Sub-Boss: Spike-Roller 2
Difficulty: Very easy
Attacks:
--------
* Crush:
The conveyor belt pulls you toward him, if you get close to him he'll
crush you with his spikes.
How to Dodge:
Just keep climbing the wall and the conveyor belt can't pull you to
him, so he'll have no opportunity to crush you.
---
* Blue laser:
The machine will fire a huge blue laser.
How to Dodge:
Climb the wall.
Strategy:
---------
Your buster is the weapon of choice here, keep climbing the wall at all
times and shoot at him with your buster and he can't even touch you. You
only have to look out for his laser.
Difference normal/hard:
-----------------------
On hard mode, his attacks do a LOT more damage than on normal mode. On
normal mode it takes about a second to charge the blue laser, on hard mode
it takes less time, so that means less time to dodge.
------------------------------------
7.2 Area F: Luar the Abysroid [area_f2]
Boss: Luar the Abysroid
Difficulty: Easy/Medium
No. of lifebars: 2
Recommended Model: Model ZX, Model FX
Elemental weakness: Fire
Resisted element: Thunder
Livemetal location: Her (tiny) head
Attacks:
--------
* Ice spikes:
Luar will shoot a series of 2 (3 on hard mode) ice spikes to you from
7 (6 on hard mode) different angles.
How to Dodge:
From the first 2 angles, stand close to her, from the next 3, jump
over them and from the last 2 angles stand close to her again.
The same thing for hard mode, stand close from the second 2 angles,
jump over the spikes from the next 2 and stand close to her to avoid
the spikes from the last 2 angles.
---
* Ice rain:
She'll shoot a series of spikey ice balls above you which will then
slowly sink to the bottom.
How to Dodge:
Don't dodge, destroy them. Jump up and fire a charged buster shot to
destroy them all at once and/or slash the ones you missed with your
saber.
---
* Ice wall:
She'll come to the bottom of the screen and shoot a wall of ice
towards you followed by a large beam.
How to Dodge:
Quickly move to the far left of the screen and wait for the ice wall
to nearly hit you, then jump as high as you can and when you fall down
again the beam should have faded away.
You can also shoot it back towards her, after a while she'll just give
up and get rid of it.
---
* Body smash:
She'll disappear and her gigantic fish body will appear on the screen
and try to smash into you.
How to Dodge:
Stay on the far left of the screen.
---
* Missile:
Her fish body will appear on screen and its mouth will open, from
there it'll fire a big missile at you while she throws ice spikes
in your direction.
How to Dodge:
Don't worry about the missile yet, the real danger is her ice spikes
again. Keep jumping over them until the missile gets close, then just
jump over it.
---
* Cyclone:
She'll create a cyclone which will suck you in.
How to Dodge:
Just stay on the ground and dash away.
---
* Cyclone 2:
Her fish body will appear on the screen, open it's mouth and create a
cyclone which will suck you in while she will do her ice rain attack.
How to Dodge:
Just stay on the ground and dash away, destroy the spikey ice balls
with your saber.
Strategy:
---------
The difficulty of this boss depends on the mode you're playing. On normal
this boss is easy, stay on the left side of the screen and constantly fire
your buster at her. Aim for her tail because the livemetal is in her head.
The attack she'll use the most is her ice spikes and these are quite easy
to dodge once you see through the patern. When she uses the missile attack,
you can actually shoot the missile and it'll damage her, be sure not to get
too close to it though.
On hard mode she's trickier, her ice spikes are harder to dodge since she
shoots 3 instead of 2 and from 6 angles instead of 7.
If you have Model FX this battle becomes a whole lot easier, just activate
Overdrive, shoot a buster shot at her, deactivate Overdrive, repeat and
she'll be dead in no time.
Difference normal/hard:
-----------------------
On hard mode she fires 3 ice spikes from 6 angles, the beam of her ice
wall attack lasts a bit longer and her attacks do more damage.
====================================
8.1 Area G: Fistleo the Predatoroid [area_g1]
Boss: Fistleo the Predatoroid
Difficulty: Medium/Hard
No. of lifebars: 2
Recommended Model: Model HX, Model ZX
Elemental weakness: Thunder
Resisted element: Ice
Livemetal location: His head
Attacks:
--------
* Healing pulse:
Fistleo will create a red light around him and will heal himself.
How to Dodge:
n/a
---
* Beast jump:
Fistleo will jump around like a mad beast trying to hit you with his
body.
How to Dodge:
Climb the wall on the opposite side of him, when he comes near, jump
over him while he's on the ground.
---
* Flame dash:
Fistleo will dash to one of the bottom corners leaving a trail of
flames behind him. When he hits the wall it will send a shockwave up
that wall. If you happen to stand between him and the wall he's dashing
to and he hits you, he'll pick you up and throw you in the air which
does a lot of damage.
How to Dodge:
Stay on the wall on the opposite side of him, when he does this attack,
wait until he nearly hits the wall, then dash jump the other side of
the room. By the time you touch the ground the fire should have faded
away.
---
* Stone drop:
Fistleo jumps against the 2 stone blocks stuck in the ceiling which
will then fall down, when both blocks are on the ground, he'll dash
to the other side of the room, destroying the blocks in the process.
How to Dodge:
When he jumps against the first block, quickly come down from the
wall and dash under his second jump and keep dashing to the other
side of the room so that you're on the opposite side as him before
the blocks fall. Once again climb the wall, let him attack then dash
jump to the other side of the room when he's below you.
---
* Black orbs:
He'll only use this attack right after he heals himself. A black orb
appears before him, then a second black orb will appear on your
position and damage you. Then after a short pause another black orb
will appear on your position.
How to Dodge:
Wait for the first black orb to appear, then quickly start moving
around like crazy so that the two following black orbs can't lock
on to your position.
---
* Powerup:
Fistleo will turn with his back to the screen and his body will glow.
Most of the time he'll use his fireball attack right after this.
How to Dodge:
n/a
---
* Fireballs (aka Wagatamir):
He'll use this attack after he powers up. He'll jump up to the middle
of the screen and 2 fireballs will appear above and below him. Then
he'll launch himself to the other side of the room followed by the
4 fireballs.
How to Dodge:
Stand on the opposite side of the room and wait for him to launch
himself at you, when he passes you, quickly do a high dash jump to
jump over the 2 lower fireballs. You'll have to time this exactly
right.
Strategy:
---------
This guy can be a pain to deal with. The first time you fight him you'll
most likely die because he can be all over the screen and there's not
really a safe spot where he never comes. His livemetal is in his head and
it's quite hard not to hit it.
My advice is, stick to the walls on the opposite side of the room as him
at all times, when he comes close to you jump over him or drop down and
quickly dash under him. The position on the wall allows you to do long dash
jumps to instantly get to the other side of the room.
Use Model HX, activate Overdrive, slash him, deactivate Overdrive, retreat
and repeat. The best time to attack is while he's jumping, hit him in
mid-air and in the legs to avoid damaging the livemetal. HX's air dash
will also make it a lot easier to dodge some of his attacks.
If you don't have HX yet or you don't have the weapon energy to use the
Overdrive, you're in for a hard battle. In that case use Model ZX and
attack with mainly the buster, since the saber attacks have high risk of
hitting his head even if you're trying to avoid hitting it. If you're
playing on normal mode you should already have a subtank by now, don't be
ashamed to use it if you have to. If you're playing on hard mode ...
good luck.
Difference normal/hard:
-----------------------
His attacks are the same as on normal mode, but his healing pulse will
heal him a lot faster and he executes his attacks quicker.
====================================
9.1 Area H: Giant Metool [area_h1]
Sub-Boss: Giant Metool
Difficulty: Easy
Attacks:
--------
* Mini-Metools:
He'll shoot mini Metools from the top of his helmet which will slowly
jump down.
How to Dodge:
Stay at a short distance from him, then destroy the mini Metools.
---
* Balloon spit:
He'll open his mouth and spit colored balloons which you can destroy.
When the balloons pop open it spawns an enemy. Green balloons spawn
the bee enemies from Area A-3, blue balloons spawn those jumping
robots from Area C-2, pink balloons spawn those floating orbs from
Area B-3.
How to Dodge:
Destroy the balloons before they pop open, destroy the enemies of the
balloons you missed.
---
* Jump:
He'll jump to a different location.
How to Dodge:
Dash under him or away from him.
---
* UFO attack:
He'll withdraw within his helmet, then float to another location.
How to Dodge:
Dash away from him, or dash under him while he's moving towards you.
Strategy:
---------
Use you saber to constantly slash him. Dash away when he spits mini
Metools and destroy those first. When he starts spitting balloons,
destroy as many as you can. Attack him as fast as you can and he's done
for in no time.
Difference normal/hard:
-----------------------
None
------------------------------------
9.2 Area H: Purprill the Mandroid [area_h2]
Boss: Purprill the Mandroid
Difficulty: Medium/Hard
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: His arms
Attacks:
--------
* Sand throw:
Purprill will throw sand at you coming from the ground.
How to Dodge:
Dash away and/or climb the wall.
---
* Bomb throw:
Purprill will hang on the ceiling and throw 2 (3 on hard mode) bombs
that will bounce on the ground. After a while they'll create an
explosion that will last a couple of seconds.
How to Dodge:
Stand under him so that you can see in which direction he'll throw
his bombs, then dash in the opposite direction and climb the wall,
then shoot Purprill's head with a charged buster shot to make him
fall down. Stay on the wall to avoid being hit by the explosions
---
* Mine throw:
Purprill will throw 3 mines in the air, when they hit the ground
they'll create a purple aura that lasts a couple of seconds. After
throwing the mines he'll cling onto the ceiling.
How to Dodge:
Jump to the nearest wall and climb up, shoot a charged buster shot
at him when he's trying to grab the ceiling to make him fall down
again. If he can hang on to the ceiling he'll often use his bomb
attack next which is hard to dodge with the purple auras still
active on the ground.
---
* Top crusher:
He'll change himself into a top and diagonally spin towards the
opposite wall in an upward direction and back until he's at the top of
the screen, then he'll return in the same patern.
How to Dodge:
Dash to the other side of the room and climb high up the wall, after he
hits the wall below you fall down to the ground and wait until he hits
the wall again and then quickly climb up as high as you can.
---
* Top rubble:
He'll do the same thing as his regular top attack, but when he comes
down he'll get stuck on a wall and rocks will shoot out of the wall.
How to Dodge:
If you're standing under him, stay there and wait til the rock rain
is over, then quickly dash away. If you're on the other side of the
room, climb the wall as high as possible.
Strategy:
---------
This guy's tricky. When he's hanging on the ceiling, walk under him and
slash his legs with a charged saber attack, but be careful, sometimes
he'll just fall down so be sure you're prepared to dash away when he does.
When he's on the ground, climb the wall on the opposite side of him and
fire buster shots at his head. Another great opportunity to hit him is
right after he uses his mines and he jumps to the ceiling, fire a charged
buster shot again. When he's hanging on the ceiling and you see he's about
to use his bombs, quickly slash his legs with a charged saber attack and
he'll fall down which stops his attack.
If he jumps to the ceiling while the ground is covered with explosions or
purple auras, shoot him down as fast as you can. Personally I find
Purprill really annoying since his attacks come fast and they can be
everywhere on the screen. Again, don't feel ashamed to use a subtank if
you have to.
Difference normal/hard:
-----------------------
On hard mode he throws 3 bombs instead of 2 and his attacks do more damage.
====================================
10.1 Area X: Troop droppers [area_x1]
Sub-Boss: Troop droppers + enemy soldiers
Difficulty: Medium/Hard
Attacks:
--------
* Explosive:
One of the soldiers will drop an explosive, which after a while will
explode and shoot fire in 3 directions, left, up and right.
How to Dodge:
Just keep your distance and it won't hit you (normal mode), jump over
the fire shot when it explodes (hard mode).
---
* Buster shots:
One of the soldiers will shoot buster shots at you.
How to Dodge:
The angle of the shots depend on the position of the soldier, you'll
have to improvise a bit here. Mostly you can dodge them by dashing
away or a small jump.
---
* Body hit:
When you destroyed a connection between the Guardian base and the
enemy ship, if the soldier that came out of that door is still alive
he'll fly towards you.
How to Dodge:
As soon as you've destroyed the connection, dash away to the other
side of the screen quickly, but be careful, the other soldier could
have dropped an explosive.
---
* Purple shots:
Between the two doors, the enemy ship will shoot purple laser shots at
you in random directions.
How to Dodge:
Try to stay on the sides of the screen as much as you can, they only
hit the middle area.
Strategy:
---------
I like this game, a lot. But there's one boss fight I hate like no other in
the Zero/ZX game(s), this one. Well, maybe except Phoenix Magnion from
Zero 2, I hated that one as well. For some reason I'm terrible at this
sub-boss, even though it doesn't seem that hard.
What happens is, in the background you see enemy ships, they will launch a
'chain' which will connect their ship with yours. These chains have a door
from which enemy soldiers will spawn. These soldiers will fly around and
attack you with their busters and by dropping explosives. The soldiers
aren't the real target and killing them is pointless since a new one will
spawn every time you kill one of them, the real targets are the doors, you
have to destroy 6 of them.
So you have to attack the doors while dodging the attacks of the soldiers.
Like other sub-bosses, these things don't have an elemental weakness so
normally I'd advise you to use Model ZX. But not this time, the best Model
for the job is ... Model FX. As soon as the first chain hits, stand really
close to it and start pressing your attack button like crazy. If you have
enough weapon energy, activate your Overdrive for extra damage.
Since these things don't flinch after you hit them, Model FX allows tons
of hits which together will do a lot of damage and destroy them fast.
This way you can destroy the first door before the soldier of the second
door can start flying around, this will make things a lot easier.
Maybe on normal mode at least but on hard mode this fight is a lot more
difficult, the fire shots from the explosives shoot further and they're
much harder to dodge because of those mystery purple shots that appear out
of nowhere. Anyway even on hard mode I'd still suggest you use FX and use
the same strategy.
Difference normal/hard:
-----------------------
The fire shots of the explosives have a longer range.
------------------------------------
10.2 Area X: Prometheus [area_x2]
Boss: Prometheus
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: Thunder
Resisted element: none
Livemetal location: n/a
Attacks:
--------
* Scythe slash + whirlwind:
Prometheus will appear in one of the two bottom corners, he'll dash
forwards while slashing with his scythe, then he'll create a
whirlwind that will move upwards.
How to Dodge:
Dash to the other side of the screen and quickly climb on the wall,
then when he uses his whirlwind, dash jump to the other side of the
screen to jump over the whirlwind.
---
* Spirit spikes:
Prometheus will appear at the bottom center of the screen, now he'll
summon spikes that'll start moving from the left wall to the ground
to the right wall or the other way around.
How to Dodge:
When you see him use this attack, watch where the spikes are coming
and climb the wall on the other side as fast as you can, then do a
dash jump to the other side of the room.
---
* Spirit summon:
Prometheus will appear at the center of the screen and shoot 4 spirits
towards the 4 corners of the screen, Prometheus will stay at the
center of the screen for the duration of the attack and so will the
4 spirits. The spirits will now shoot purple shots at your location.
How to Dodge:
This attack looks very hard to dodge when you first fight him but it's
in fact kinda easy once you know how. It is sorta difficult to explain
though but I'll do my best. When he appears at the center of the
screen, stand between the spirit on the left and Prometheus, wait
until the spirit in the bottom right corner fires a shot. Now quickly
dash to the right and jump over the shot, then do a regular jump and
press left in mid-air to avoid the shot that comes from the top left
corner. Now stand between Prometheus and the spirit on the right and
repeat this process but the other way around and so on. Here's a short
video I made that shows how you can easily dodge this attack.
!!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!
http://users.pandora.be/snap/Stuff/how_to_dodge_Prometheus.avi
!!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!
Strategy:
---------
This boss is awesome, I just love Prometheus and I love to fight him. He
ain't easy but luckily he doesn't have a livemetal so you can hit him
wherever you like.
The best weapon for the job is the saber. When the battle starts he'll
most likely start with a scythe and whirlwind attack, so dash to the other
wall and jump over the whirlwind, you can slash him while he jumps up. You
have another great shot at hitting him when he uses his spirit spikes
attack, slash him, climb the wall and dodge the spikes, then slash him
again before he disappears.
His spirit summon is a very dangerous attack if you don't know how to dodge
it, I've seen that you can destroy the spirits but I wouldn't advise that,
by attacking those you'll only get distracted and get hit by the shots from
the other spirits. Dodge the spirit shots and attack Prometheus instead.
Watch the video on how to do it.
Difference normal/hard:
-----------------------
His attacks do more damage and the spirit shots are faster. I didn't
notice any differences except for those.
====================================
11.1 Area I: Flying Mechaniloid Type D [area_i1]
Sub-Boss: Flying Mechaniloid Type D
Difficulty: Easy
Attacks:
--------
* Downward fly attack:
He'll fly upwards but remain on the screen, then he'll fly down and
try to bump into you.
How to Dodge:
When he flies upwards, dash towards him and stand under him.
---
* Upward fly attack:
He'll remove himself from the screen then he'll fly over the ground of
the entire screen trying to bump into you.
How to Dodge:
When he goes off-screen, dash to the corner of the opposite side of
the screen and keep dashing against that side of the screen.
---
* Sound waves:
He'll open his mouth and shoot a sound wave over your head, the wave</pre><pre id="faqspan-2">
will hit the 'wall' and will split up into 2 waves and return to you.
How to Dodge:
Wait until the wave splits up in 2 and returns, then jump over the
bottom wave or just dash under the first one.
---
* Blue laser:
He'll open his mouth and shoot 3 short lasers that will split up into
3 directions.
How to Dodge:
He can use this attack from 2 positions, when he's flying high, stand
close to him and the lasers will pass you. If he's flying low, get
to the opposite side as him and stay as close to the edge of the
screen as possible.
Strategy:
---------
This flying mechaniloid resembles a dragon, therefor Type D.
This is a very easy sub-boss, you can see his attacks coming from a mile
away. You can dodge his first 2 attacks by just dashing left and right.
After you've dodged an attack, always return to the middle of the screen,
attack him and dodge his next attack. Use Model ZX for an easy win, use
charged saber + charged buster combos on him and you'll win easily.
Difference normal/hard:
-----------------------
He executes his attacks faster giving you less time to dodge on hard mode.
------------------------------------
11.2 Area I: Flying Mechaniloid Type O [area_i2]
Sub-Boss: Flying Mechaniloid Type O
Difficulty: Easy
Attacks:
--------
* Downward fly attack:
He'll fly upwards but remain on the screen, then he'll fly down and
try to bump into you.
How to Dodge:
When he flies upwards, dash towards him and stand under him.
---
* Upward fly attack:
He'll remove himself from the screen then he'll fly over the ground of
the entire screen trying to bump into you.
How to Dodge:
When he goes off-screen, dash to the corner of the opposite side of
the screen and keep dashing against that side of the screen.
---
* Sound waves:
He'll open his mouth and shoot a sound wave over your head, the wave
will hit the 'wall' and will split up into 2 waves and return to you.
How to Dodge:
Wait until the wave splits up in 2 and returns, then jump over the
bottom wave or just dash under the first one.
---
* Snake missiles:
He'll shoot a few missiles from his tail.
How to Dodge:
Just destroy them.
---
* Snake attack:
He'll remove his tail and let it crawl towards you. Afterwars he
spawns a new tail.
How to Dodge:
Just destroy it with a few slashes.
Strategy:
---------
This flying mechaniloid resembles Orias, a demon creature that looks like
a lion with a snake as a tail, therefor Type O.
This is a very easy sub-boss, you can see his attacks coming from a mile
away. You can dodge his first 2 attacks by just dashing left and right.
After you've dodged an attack, always return to the middle of the screen,
attack him and dodge his next attack. Use Model ZX for an easy win, use
charged saber + charged buster combos on him and you'll win easily.
Difference normal/hard:
-----------------------
He executes his attacks faster giving you less time to dodge on hard mode.
------------------------------------
11.3 Area I: Hurricanu the Wolveroid [area_i3]
Boss: Hurricanu the Wolveroid
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model LX, Model ZX
Elemental weakness: Ice
Resisted element: Fire
Livemetal location: Her neck
Attacks:
--------
* Double tornado:
She will stand either on the left or the right side of the screen
and create 2 tornados that will move to the other side of the
screen, the bottom one will move straight while the top one will
move in an upwards curve.
How to Dodge:
Climb the wall on the opposite side of her, when she launches the
tornados, dash jump over the top tornado and land in front of her.
---
* Pink energy waves:
She will shoot a pink energy wave at you, when it hits the wall it
will split into 2, one part will move down and the other will move up.
How to Dodge:
Quickly dash jump to the wall on the opposite side of her and
immediatly do another dash jump from that wall to jump over the
wave before it splits up.
---
* Spinning crusher:
She'll jump up and out of the screen, then you'll hear a drill-like
sound. She'll slowly decend while 'drilling' with her legs. She'll
also move in the same direction that you do, trying to stay above
you. Then she'll fall down and create 2 electric sparks which will
bounce towards the wall.
How to Dodge:
Stand still on one side of the screen and don't move. Watch the point
at the bottom of her 'drill' carefully. When that point is at about
the center of the screen, quickly dash to the other side of the room
and climb the wall. Wait there for the 2 sparks to come then dash
jump towards her when the last spark has passed.
---
* Energy wave tornado:
Hurricanu will jump to the middle of the screen and create a huge
tornado there, now energy waves will begin shooting out of the tornado
on both sides of her.
How to Dodge:
Quickly move to either side so that you don't get trapped in the
tornado, dash until your character is dashing against the wall then
stop dashing but run against the wall. Then wait for the energy waves
to come down, when a wave is going to shoot at the ground level do a
normal jump and don't try to climb on the wall. You'll jump over the
bottom wave and you should fall back on the ground before the next wave
can hit you.
Strategy:
---------
When you first fight her some attacks may seem hard to dodge but this is
actually a really easy boss fight, both on normal and hard mode.
The livemetal is in her neck, which you probably won't hit by accident,
just stand on the ground when you slash her and you won't hit her neck.
Don't jump + attack because then you will hit the livemetal for sure. Use
Model LX and the Overdrive combo, activate slash deactivate, the ice
element will do a lot of damage. If you don't have weapon energy for LX,
no problem, just use ZX and use regular saber attacks, chances of hitting
the livemetal are higher if you use the charged saber attack.
A simple dash jump to the wall and back will dodge the pink energy wave
attack and the double tornado attack. Her drill attack is easy to dodge as
well, just wait for her and dash away at the right time. The energy wave
tornado looks impressive but there's nothing to it, just keep running on
the ground and jump when a wave comes towards you.
Difference normal/hard:
-----------------------
The different energy waves coming out of the tornado come a lot faster on
hard mode. She probably does more damage also but I'm not sure about that,
I didn't really notice any differences except for the tornado attack.
====================================
12.1 Area J: Mechanical Eels [area_j1]
Sub-Boss: Mechanical Eels
Difficulty: Easy
Attacks:
--------
* Fish summon:
4 fish robots will come out of the shell and attack you.
How to Dodge:
Don't dodge, destroy them. Slash around a bit and you should kill
them without being hit.
---
* Yellow eel:
The yellow eel will come out of the shell and shoots 3 electric orbs
that split up into 3 smaller electric orbs.
How to Dodge:
Attack him before he has the chance to shoot them. If you're too late,
stand as far away from the electric orbs as possible.
---
* Red eel:
The red eel will come out and try to damage you by touching you.
How to Dodge:
Attack him before he can hit you.
Strategy:
---------
Stand on top the the shell or whatever it is. When the fish come out,
slash around a bit to kill them. When either of the eels come out, quickly
slash them before they can attack. Piece of cake.
Difference normal/hard:
-----------------------
I didn't notice any.
------------------------------------
12.2 Area J: Leganker the Gelroid [area_j2]
Boss: Leganker the Gelroid
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: Fire
Resisted element: Thunder
Livemetal location: Those things that he creates whirlpools with
Attacks:
--------
* Spike shot:
Leganker will shoot the 4 spikes on his body in the direction that
they're facing, the spikes will stay there for a few seconds and
create ice. If you touch them you will be frozen solid. After a
while he'll retract his spikes.
How to Dodge:
Stay on the spot where you started the battle and don't move until
he retracts his spikes.
---
* Chain strike:
A search light will appear and 'scan' the bottom from right to left.
If you get caught in the light he'll shoot 2 chains at you. In hard
mode he'll shoot another 2 after that.
How to Dodge:
If you get caught in the light, do a vertical jump up. On hard mode,
dash to the right when you get back on the ground to avoid the next
2 chains then return to your previous spot.
---
* Ice dragons:
He'll create 2 ice dragons that will home in on you.
How to Dodge:
Don't dodge, destroy them. Don't move, just wait until the first one
gets close, use the charged saber to destroy it, then use the charged
buster to destroy the second one.
---
* Whirlpools:
He'll generate 2 whirlpools on each side to try and suck you in.
How to Dodge:
When you see that he'll use this attack, keep dashing towards the wall
and you won't get pulled in. If you do get pulled in somehow, quickly
press the dash and jump button as much as you can to escape from the
whirlpool.
---
* Jellyfish:
He'll only use this attack if you're using LX to swim to the surface or
if you're climbing the wall above the water. Instead of ice dragons he
now creates 2 jellyfish that will come to the surface and start shooting
purple shots at you, they each shoot 2. You can destroy the jellyfish
as well.
How to Dodge:
Don't go to the surface or out of the water at all and he won't even
use this attack. If you do want to go climb the wall ... let one purple
shot come to you, then dash jump away from the wall and immediatly fall
back to the same wall. You should be able to avoid the shots that way
but I don't see why you'd want to do this.
---
* Body drop:
Another attack that he'll only use if you're swimming around with LX or
climbing the walls above the surface. He'll do a small jump and do a
body drop on the water which will cause you to fall and sink to the
bottom and be stunned for about 4 seconds. The waves that this attack
creates cause damage too.
How to Dodge:
Once again, don't go to the surface. If you did ... if you see him make
a small jump, dash jump away from the wall. His attack won't affect you
if you're in mid-air.
Strategy:
---------
This is definatly the easiest of the 8 main bosses. I know that he's weak
to fire attacks and that FX has an elemental advantage over him but he's
easier to kill using ZX than FX.
As soon as the battle begins, stick to your spot, DON'T move, stay at this
spot for the rest of the battle except for when you dodge an attack.
When he shoots his spikes they won't hit you and if you don't move they
won't freeze you either. When he summons the ice dragons, use your charged
saber to destroy the one that comes at you from above and use the charged
buster to shoot the one coming from the right. After his search light,
just jump and the chains won't hit you either. To 'dodge' his whirlpools
just dash a bit and you'll be fine. Whatever you do, don't go to the
surface unless you want a harder boss fight.
Your main weapon here is the charged saber attack. Charge, wait for him to
finish his attack, jump and slash his second spike to damage his body, fall
back to your spot and charge again, repeat. This way you won't hit the
livemetal either and get an instant Level 4 Finish. Easy.
Difference normal/hard:
-----------------------
After the search light he shoots 2 chains followed by another 2 in hard
mode.
====================================
13.1 Area K: Magma Devil [area_k1]
Sub-Boss: Magma Devil
Difficulty: Easy/Medium
Attacks:
--------
* Lava fist:
The lava from his body goes into the pool of lava, then a fist of lava
will attack you from below. He'll do this 2 or 3 times.
How to Dodge:
Dash jump to another position when he's about to strike.
---
* Lava rocks:
He will disappear, then rocks of lava will fall down from the ceiling,
then his mechanical head will fall down.
How to Dodge:
Stand in one of the corners, when you see the first rock above you,
dash to the other corner, then when the rocks are gone dash to the
other corner again to avoid his head that falls down.
Strategy:
---------
The only part of him you can damage is his mechanical head, when he's
covered in lava you can't damage him. When he attacks he drops his head
so that's when you strike.
You can use Model HX and use the Overdrive since he's weak against
thunder and it slows down his fist attack by a lot.
Get him to use his fist attack somewhere then quickly dash jump towards
his head, dodging his fist, and then slash it.
If you use HX + Overdrive it shouldn't take more than 5 slashes to kill
him but even if you use ZX he goes down pretty fast.
Difference normal/hard:
-----------------------
On hard mode his attacks do more damage and sometimes he will use his fist
attack after his rock attack without reforming. On normal mode he always
reforms first between attacks.
------------------------------------
13.2 Area K: Flammarl the Moleroid [area_k2]
Boss: Flammarl the Moleroid
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model HX, Model ZX
Elemental weakness: Thunder
Resisted element: Ice
Livemetal location: His arms/cannons
Attacks:
--------
* Flame thrower:
He'll shoot fire from his arms that will cover the ground with flames
and then climb up the wall.
How to Dodge:
Dash jump to the wall and climb it, then jump back to the ground as
soon as there's a spot without flames available.
---
* Quadruple shot:
He'll shoot 4 flame shots into 4 different directions.
How to Dodge:
Keep you distance from him and stay on the ground. Wait for him to
fire the last shot and jump over that one. The other 3 can't hit you if
you stay on the ground.
---
* Ground dig:
He's a mole, so he does what moles do best, dig. He'll crawl into the
ground which will cause rocks to jump up. Then he'll move from the
bottom of the screen to the top of the screen and crawl into the
ceiling, once again causing rocks to fall down. He'll repeat this a
few times. You can see where he'll appear next by looking at the
lava marks on the ground and ceiling.
How to Dodge:
He'll come out of the ground or ceiling where you stand, so the easiest
thing to do is lure him to one side of the room, then when he's about
to attack there quickly move to the other side. Then wait for him there
and again move to the other side. If there's enough distance between
him and you the rocks shouldn't hit you but if you think you'll get hit
by them, climb on the wall.
---
* Lava eruption:
He'll call you an idiot in Japanese and stick his arm into the ground.
Then lava will erupt from the ground on your position and then again on
your next position. Then he'll stick both arms into the ground and 2
eruptions will happen at the same time.
How to Dodge:
Jump up and press left or right to dodge the first one, then again but
to the opposite direction. Then when he sticks both arms into the
ground, quickly dash jump towards him and he should miss you.
Strategy:
---------
He isn't hard to beat at all, the difficulty is not hitting the livemetal.
It's in his arms and since he uses his arms for every attack you'll have
a hard time not hitting it. The best time to attack him is right after his
flamethrower or quadruple shot attack. Or you can hit his legs while he's
moving from ground to ceiling or the other way around but that's dangerous
since you'll probably get hit by the rocks unless you use the buster.
If you have a lot of energy crystals or you just don't care about FX's
weapon energy bar, I'd say use HX and use the Overdrive to kill him
quickly, but you'll probably hit his livemetal a couple of times.
If you're going for a Level 4 Finish then I'd suggest you use ZX and use
your buster.
His attacks are easy to dodge, even if you fight him for the first time
you should be able to dodge most of them.
Difference normal/hard:
-----------------------
I couldn't really notice any but his attacks probably do more damage in
hard mode.
====================================
14.1 Area L: Protectus the Goaroid [area_l1]
Boss: Protectus the Goaroid
Difficulty: Medium/Hard
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: His body !
Attacks:
--------
* Shield:
Protectus will create a defensive blue barrier around him which will
protect him from any damage.
How to Dodge:
Destroy it, do triple slashes at it and you'll see the barrier fade
away after a while.
---
* Missiles:
Missiles will drop from the sky and explode when they hit the top
platform.
How to Dodge:
On normal mode, run against the left or right side of the screen and
you won't get hit. On hard mode there are more missiles so you kinda
have to guess when the missiles will come or quickly drop to a lower
platform when they do.
Or just don't stand on the top platform.
---
* Nuclear missile:
His back will open and he'll shoot a huge missile towards the sky.
He'll then retracts his head and limbs into his 'shell' and the
missile will drop down and explode causing a lot of damage.
How to Dodge:
Quickly go stand behind him. Only the area in front, below and above
him will be damaged, behind him is a safe spot.
---
* Drill-missiles:
He'll shoot tiny drill missiles from his back which will home in on
you.
How to Dodge:
Destroy them. If you can dash under him, do so when the drills are
close to you, then use a charged saber attack when they follow you to
destroy them all at once. If you can't, do the rolling slash attack
(hold up while jumping and attacking) a few times to destroy them all.
---
* Plasma Bombs:
He'll shoot and drop 6 plasma bombs, the same bombs that the soldiers
earlier in the stage shot at you. The blue ones will shoot lasers on
their left and right side while the pink ones will shoot lasers on
their top and bottom side.
How to Dodge:
Quickly stand on a platform that has a pink plasma bomb.
---
* Green plasma:
He'll drop a green bomb along with his blue and pink plasma bombs
(normal mode) or he'll drop 6 green plasma bombs (hard mode).
Either way, the green bomb will disappear and at random times activate
and create a green plasma explosion that damages you.
How to Dodge:
Don't stand at the location where he threw the green bomb (normal) or
try to stand under him if possible and wait for the plasma bombs to
go off. On hard mode it's pretty random.
Strategy:
---------
It's not beating him that is hard, getting a Level 4 Finish is.
The livemetal is in his body but take a look, it's huge. You can't damage
his legs or tail or arms, only his head and his body. So the head is your
target. You can only hit it when he's not standing on the top platform
which is an added difficulty.
To hit his head you need to stand on the top platform mostly but there
are also missiles falling on that platform, so you'll have to be careful.
I'd suggest you use Model ZX and the buster, jump to the top platform,
shoot and immediatly get back to the middle one.
His plasma bombs are easy to avoid, stand on the same height as a pink
bomb. His nuclear missile deals a lot of damage so make sure you get
behind him before it explodes.
If you're going for a Level 4 Finish this will most likely be a long
fight, if you don't mind repairing the livemetal just slash his body
with charged saber attacks and triple slashes.
Difference normal/hard:
-----------------------
On hard mode he launces 8 drills instead of 4, his barrier takes a longer
time to destroy, he sometimes shoots 6 green plasma bombs and there are
4 missiles coming from the sky instead of 2.
====================================
15.1 Area M: Flying Mechaniloid Type E [area_m1]
Sub-Boss: Flying Mechaniloid Type E
Difficulty: Easy
Attacks:
--------
* Downward fly attack:
He'll fly upwards but remain on the screen, then he'll fly down and
try to bump into you.
How to Dodge:
When he flies upwards, dash towards him and stand under him.
---
* Upward fly attack:
He'll remove himself from the screen then he'll fly over the ground of
the entire screen trying to bump into you.
How to Dodge:
When he goes off-screen, dash to the corner of the opposite side of
the screen and keep dashing against that side of the screen.
---
* Sound waves:
He'll open his mouth and shoot a sound wave over your head, the wave
will hit the 'wall' and will split up into 2 waves and return to you.
How to Dodge:
Wait until the wave splits up in 2 and returns, then jump over the
bottom wave or just dash under the first one.
---
* Eagle feathers:
He'll remove himself from the screen, then 3 of his feathers will
fall down, then another 4 (or first 4 then 3) covering the entire
ground.
How to Dodge:
Wait for him to drop the first set of feathers, destroy one of them
and stand where that feather was.
Strategy:
---------
This flying mechaniloid resembles an eagle, therefor Type E.
This is basicly the same sub-boss you fought before only the blue laser
attack is replaced by another one.
You can dodge his first 2 attacks by just dashing left and right.
After you've dodged an attack, always return to the middle of the screen,
attack him and dodge his next attack. Use Model ZX for an easy win, use
charged saber + charged buster combos on him and you'll win easily.
Difference normal/hard:
-----------------------
He executes his attacks faster giving you less time to dodge on hard mode.
------------------------------------
15.2 Area M: Pandora [area_m2]
Boss: Pandora
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: n/a
Attacks:
--------
* Ice jar:
Pandora will appear at the left or right center of the screen and create
her ice jar which consist out of 2 parts, a lower and an upper part.
Then she'll come down and push the ice jar towards the other wall, when
it hits the wall the upper and lower parts will be disconnected from
each other. The ice jar will continue to move from wall to wall for a
while, both parts will move left and right but meanwhile the upper
part also bounces up and down.
The bottom part moves in a horizontal line while the upper part moves
in a wave patern.
How to Dodge:
It depends on what mode you're playing. On normal mode you can easily
jump between the 2 parts when the upper part bounces up. On hard mode
you have very little space for that. Climb a wall instead but be
careful because when the jar hits the wall you'll fall down.
Do a small dash jump away from the wall when the jar is about to hit the
wall, make sure you're in mid-air when it does.
---
* Electric 'snakes':
Pandora will appear at the top left or top right of the screen and
shoot 4 electric snake-like things that will move based on your actions.
How to Dodge:
The easiest way to dodge is to stand on the other side of the room, wait
for the first one and dash jump over that one, the second one should
pass you if you timed your jump right, then jump over the third one and
go stand under her so that the fourth one won't hit you either.
---
* Ice shurikens:
Pandora will appear at the top of the screen and remove those 2 parts on
her head she used to scan for Model X and Z's passcodes after you fought
Girouette. She'll disappear and the 2 parts will start shooting 4 ice
shurikens in different directions.
The first one will shoot in a + formation while the second
will shoot in a x formation.
How to Dodge:
Depending on which mode you're playing, they'll shoot a couple of times
and you could try to dodge them all but you can also hit them which
causes them to disappear faster.
Stand on the left of the + part since that one's the easiest to dodge
and use a charged slash and buster shot on it, then quickle triple
slash it and they should disappear.
---
* Floating aura:
Pandora will appear somewhere on the ground, 2 green auras will appear
on her body and she'll start floating upwards while moving from wall to
wall and trying to bump into you with her auras.
How to Dodge:
When she appears on the ground, immediatly climb the nearest wall and
wait until she's floating upwards. When she is at the other wall, jump
down.
Strategy:
---------
Another really fun fight in my opinion but just like Prometheus she isn't
too hard to beat. She uses elemental attacks but your elemental attacks
don't do much damage to her so just use Model ZX and use charged saber
attacks.
The best opportunity to hit her is probably when she uses the ice jar.
Slash her before she creates it, then use the wall on the other side to
dash jump over the ice jar and hit her before she disappears. When she
uses her electric attack you can quickly climb the wall and hit her with
your buster before dodging it.
Difference normal/hard:
-----------------------
Her attacks do more damage on hard mode and the upper part of the ice jar
doesn't bounce as high which hardly gives you any space to dash jump
between the 2 parts.
====================================
16.1 Area O: Troop droppers [area_o1]
Sub-Boss: Troop droppers + enemy soldiers
Difficulty: Medium/hard
Attacks:
--------
* Explosive:
One of the soldiers will drop an explosive, which after a while will
explode and shoot fire in 3 directions, left, up and right.
How to Dodge:
Just keep your distance and it won't hit you (normal mode), jump over
the fire shot when it explodes (hard mode).
---
* Buster shots:
One of the soldiers will shoot buster shots at you.
How to Dodge:
The angle of the shots depend on the position of the soldier, you'll
have to improvise a bit here. Mostly you can dodge them by dashing
away or a small jump.
---
* Body hit:
When you destroyed a connection between the Guardian base and the
enemy ship, if the soldier that came out of that door is still alive
he'll fly towards you.
How to Dodge:
As soon as you've destroyed the connection, dash away to the other
side of the screen quickly, but be careful, the other soldier could
have dropped an explosive.
---
* Purple shots:
Between the two doors, the enemy ship will shoot purple laser shots at
you in random directions.
How to Dodge:
Try to stay on the sides of the screen as much as you can, they only
hit the middle area.
Strategy:
---------
Whoopeedoo, this is exactly the same enemy as you've fought in area X.
Same strategy, use Model FX and Overdrive if you have the weapon energy
for it and you'll eventually beat it.
Difference normal/hard:
-----------------------
The fire shots of the explosives have a longer range.
------------------------------------
16.2 Area O: Mechanical Eels 2 [area_o2]
Sub-Boss: Mechanical Eels 2
Difficulty: Easy
Attacks:
--------
* Blue eels:
4 blue eels will come out of the shell and each fire a blue shot
at you, 3 times. On hard mode the shots will bounce back if they
hit a wall.
How to Dodge:
Stand on top of the shell, first destroy the 2 blue eels next to you.
Jump over the first shot, because you jumped, the second shots will
be aimed higher so dash under those and jump over the last 2 shots
again.
---
* Yellow eel:
The yellow eel will come out of the shell and shoots 3 electric orbs
that split up into 3 smaller electric orbs.
How to Dodge:
Attack him before he has the chance to shoot them. If you're too late,
stand as far away from the electric orbs as possible.
---
* Red eel:
The red eel will come out and try to damage you by touching you.
How to Dodge:
Attack him before he can hit you.
Strategy:
---------
They aren't really eels since they aren't under water but it's basicly
the same boss so I gave them the same name.
Stand on top the the shell or whatever it is. When the eels come out,
destroy the upper two then dodge the shots of the other two.
When the red or yellow eel comes out, slash them before they can attack.
Piece of cake.
Difference normal/hard:
-----------------------
The blue shots bounce back when they hit a wall on hard mode.
------------------------------------
16.3 Area O: Prometheus & Pandora [area_o3]
Boss: Prometheus & Pandora tag team
Difficulty: Medium/Hard
No. of lifebars: 3
Recommended Model: Model ZX, Model HX
Elemental weakness: Thunder (Prometheus)
Resisted element: none
Livemetal location: n/a
Attacks:
--------
* Ice jar:
Pandora will appear at the left or right center of the screen and create
her ice jar which is this time just one part.
She'll then throw the ice jar and it will bounce around, first a low
bounce then a high bounce.
How to Dodge:
Dash from left to right to avoid it and dash under it when it does a
high bounce.
---
* Scythe slash + whirlwind:
Prometheus will appear in one of the two bottom corners, he'll dash
forwards while slashing with his scythe, then he'll create a
whirlwind that will move upwards. This attack comes mostly after
Pandora's ice jar.
How to Dodge:
When you fought him in Area X there were walls you could use to dodge
this attack but not this time.
When he appears in one of the corners, attack him with a charged saber
or buster and he'll stop for a second or so, this gives you the time
to jump over him before he uses the whirlwind.
---
* Spirit summon:
Prometheus will appear at the center of the screen and shoot 4 spirits
towards the 4 corners of the screen, Prometheus will stay at the
center of the screen for the duration of the attack and so will the
4 spirits. The spirits will now shoot purple shots at your location.
How to Dodge:
This attack hasn't changed at all, so dodge in the same way.
When he appears at the center of the screen, stand between the spirit
on the left and Prometheus, wait until the spirit in the bottom right
corner fires a shot. Now quickly dash to the right and jump over the
shot, then do a regular jump and press left in mid-air to avoid the
shot that comes from the top left corner. Now stand between Prometheus
and the spirit on the right and repeat this process but the other way
around and so on. Here's a video showing how you can easily dodge this
attack.
!!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!
http://users.pandora.be/snap/Stuff/how_to_dodge_Prometheus.avi
!!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!!
---
* Electric 'snakes':
Pandora will appear at the top left or top right of the screen and
shoot 4 electric snake-like things that will move based on your actions.
How to Dodge:
This attack hasn't changed either.
The easiest way to dodge is to stand on the other side of the room, wait
for the first one and dash jump over that one, the second one should
pass you if you timed your jump right, then jump over the third one and
go stand under her so that the fourth one won't hit you either.
---
* Elemental combo:
Pandora will appear at the top center of the screen and remove those 2
parts from her head again. Each will go to one side of the screen, the
one on the left will shoot electric orbs to you, the one on the right
will shoot ice shurikens at you. Both parts will switch angles during
the attack.
Afterwards Pandora will disappear and Prometheus will attack from above,
crashing into the ground which causes 4 large flames to jump up from
the ground.
How to Dodge:
Pandora's attack is easy to dodge, just stand in the middle of the
screen and both attacks will pass over your head. Now very very slowly
walk a bit to the left as the angle of the electric orbs lowers, then
very very slowly walk a bit to the right when the angle of the ice
shurikens gets lower.
Or you can stand on the far left on the screen and
Now for Prometheus, he'll attack on your position, so stay in the middle
then when he attacks dash to the left or right, there will be a small
opening between 2 flames, your opening.
Strategy:
---------
The ice jar isn't a threat at all this time, just dash under it. The spirit
attack is identical to last time so if you could dodge it then you can do
it now as well. Same goes for Pandora's electric snake thingies. Their
combo attack shouldn't be a problem either, if you've seen it once you
should be able to dodge it. You could have some problems with Prometheus
his scythe attack since you don't have a wall this time, it takes a bit of
practice.
I only use charged saber attacks for this battle but I've seen someone play
with mostly the buster so it's up to you.
The only reason why I always use Model ZX in this battle is because it's
such a fun fight. If you want you can beat them in less than 10 seconds if
you're a bit lucky and without taking damage at all (even on hard mode),
here's how. Before the battle transform into HX and charge both weapons.
When Prometheus uses his spirit attack or Pandora her electric snake
attack,activate the Overdrive and use the tornado attack, it will deal 1
and a half lifebar worth of damage, 2 tornados and they're finished.
If Prometheus starts with his spirit attack you can use 2 tornados on him
and win the battle in a few seconds.
Difference normal/hard:
-----------------------
Their attacks do more damage on hard mode.
====================================
17.1 Area D: The 8 main bosses [area_d3]
When you enter the final stage of the game: Serpent Company, you'll have to
take on all 8 main bosses again before you get to fight the final boss.
There are 4 rooms with each 2 teleporters that lead to a boss fight, this
is which teleporter leads to which boss.
Room 1:
Left teleporter: Hivolt the Raptoroid
Right teleporter: Hurricanu the Wolveroid
Room 2:
Left teleporter: Luar the Abysroid
Right teleporter: Leganker the Gelroid
Room 3:
Left teleporter: Fistleo the Predatoroid
Right teleporter: Flammarl the Moleroid
Room 4:
Left teleporter: Purprill the Mandroid
Right teleporter: Protectus the Goaroid
------------------------------------
17.2 Area D: Rockman Model V: Serpent [area_d4]
Boss: Rockman Model V: Serpent
Difficulty: Easy/Hard
No. of lifebars: 3
Recommended Model: Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: none
Attacks:
--------
* V-shot:
Serpent will shoot 5 mini shots in a > (from the right) formation.
How to Dodge:
Climb high up the wall.
---
* V-shot 2:
Serpent will jump up and shoot 5 mini shots in a diagonal V
formation.
How to Dodge:
Keep your distance or quickly dash away if you're close to him.
---
* Uppercut:
Serpent will jump up and do an uppercut.
How to Dodge:
Keep your distance or quickly dash away if you're close to him.
---
* Slide:
Serpent will slide towards you in classic Rockman style.
How to Dodge:
Keep your distance or quickly dash away if you're close to him.
---
* Purple orb:
Serpent will create a huge purple orb in front of him that will
slowly make its way to you.
How to Dodge:
Hit it with a charged buster and saber combo, it'll turn blue,
return to him and damage him if he gets hit by it.
---
* V-saber:
When his health is low and you attack him, he'll teleport away and
appear above you. He'll attack with a downwards saber strike just
like the EX skill from Zero 4 but bigger. On hard mode 4 tiny purple
lasers will shoot in different directions after he hit the ground.
How to Dodge:
Quickly dash away if you see him appear above you.
---
* Overdrive:
That's right, Model V has an Overdrive as well. He'll glow purple
and his attack will not only do more damage but his V-shots also
move a lot faster.
How to Dodge:
n/a
Strategy:
---------
Both easy and hard, how can that be you ask? Simple, on normal mode he's
a pushover, on hard mode he's ... hard.
Almost all his attacks can easily be dodged by just keeping distance and
sticking as close to the wall as possible. You'll need the wall to avoid
his V-shot. Listen closely to the sounds he makes when he's outside the
screen, that way you can tell in advance when he uses his V-shot or
V-shot 2. When he's low on health, like 1 lifebar left, he'll counter
your attacks with a downwards saber attack, this attack is fast and the
first time you probably won't see it coming. His uppercut and slide
attack can be avoided by just keeping distance and the purple orb isn't
a problem either. Now the problem, his Overdrive, it makes him stronger
faster and worst of all his V-shots move a lot faster making them harder
to dodge. Still even on your first try it's bearable. When I fought him
on normal mode, it was my first time ever, I immediatly beat him and got
hit only once, just to say how easy it is to avoid his attacks.
Now on hard mode. What makes him hard is his speed, which is about the
same as his Overdrive speed on normal mode and that is already pretty
fast. So you can guess, when he uses Overdrive in hard mode, he becomes
even faster, making his V-shots almost impossible to dodge if you're not
in a perfect position.
Since keeping distance is so important here, the obvious choice is ZX's
buster. Shoot him, avoid his attack and repeat. Keep your charged saber
ready to attack the purple orb, since it will damage him if it turns
blue. Also, right after you dodged his V-saber you can slash him with
a charged saber attack, other than that, stick with the buster.
Difference normal/hard:
-----------------------
He's a lot faster on hard mode and his V-saber generates tiny purple
lasers when he crashes into the ground.
------------------------------------
17.3 Area D: Ultimate Model V: Serpent [area_d5]
Boss: Ultimate Model V: Serpent
Difficulty: Hard/Very hard
No. of lifebars: 3
Recommended Model: Model ZX + Model HX/Model FX
Elemental weakness: none
Resisted element: none
Livemetal location: none
The final boss of the game has different attacks and weak spots on his body
depending on his health. He has 3 lifebars and therefore 3 different 'modes'.
Attacks:
--------
* Crystal shatter #1 (mode 1):
Serpent will bring one of his hands into the foreground and create a big
purple crystal under it. Then he'll smash it and it will shatter,
causing pieces of the crystal to fly all over the room.
On hard mode he'll use both his hands at the same time and create 2
crystals.
How to Dodge:
When you see him creating the crystal, quickly dash to the other side of
the screen and wait for the crystal to shatter. When a piece flies
towards you jump straight up and by the time you land the crystal pieces
should have faded away.
On hard mode, stand in the middle of the screen and jump straight up.
---
* Green X-shot (modes 1 & 2):
Serpent will shoot a green shot at you from his mouth which will split
up when it's hit or hits the floor. When you hit it with a weapon it
will split up into 4 in an x formation, if it hits the floor it will
split up into 2 in a v formation.
In mode 2 the shot will chase you instead.
How to Dodge:
Stay on the far left or right of the room and don't hit the shots,
they'll split up in a v and won't hit you. Even if you do hit them, if
you stay on the left or right of them and don't stand under them, they
shouldn't hit you either. This is easy to dodge.
In mode 2, just jump over it when it comes towards you, it's even
easier to dodge than in mode 1.
---
* Meteors + flame rain (modes 1 & 2):
Serpent will shoot orange beams from his back. 4 meteors will fall from
the sky turning the ground they land on into fire. Afterwards 12 little
flames will slowly decend from the sky.
How to Dodge:
Look at the floor of the room, do you see the green things? Stand on top
of the second one from the left, on that spot the meteors won't hit you.
Stay on that spot and use Model ZX's spinning slash or triple slash to
destroy the flames that are above you.
---
* Purple vortex (modes 2 & 3):
He will create a purple vortex in front of him that will either try to
pull you towards him or push you away from him.
How to Dodge:
If it pulls you in, dash away from him. If it pushes you away, dash
towards him.
When he's in mode 3, do the same thing but instead of dash you run to
avoid hurting yourself on his hands.
---
* Gravity virus (modes 2 & 3):
This attack is incredibly annoying and the only thing that makes this
boss hard. From the middle he'll start shooting multiple purple dot-like
shots that will not damage you but stick to you when they hit you. They
decrease your movement abilities, get hit by one and you can't jump as
high as normal, get hit by 2 and your dashing will be slower, get hit by
3 and your running will be slower too, get hit by 4 or more and you will
hardly be able to move at all!
How to Dodge:
In mode 2 this attack is still not too hard to dodge, stand on the left
or right side of the screen and dash to the opposite direction when one
is heading your way and back.
In mode 3 you won't have as much place to dodge because of his hands.
Dash left and right when you see them coming your way and hope for the
best. Try to avoid these at all costs!
---
* Draining cursors (modes 2 & 3):
He will fire 2 cursors from his shoulder pads that will move towards you
like a snake. If you get hit by a cursor, an energy chain between him
and you will appear and for a few seconds you will slowly lose health
while he regains it.
How to Dodge:
Dash away and/or dash jump over them. This attack shouldn't be a problem
to dodge unless you're affected by his gravity virus attack.
---
* Crystal shatter #2 (mode 3):
He will once again create a purple crystal, but this time in the center
of the screen. Then he'll raise his hands and smash the crystal with
them causing it to shatter. Then his hands will move back to their
normal possition.
How to Dodge:
Dash to the left or right side of the screen as soon as he raises his
hands. Wait for the crystal to shatter and jump up like last time. Now
quickly dash under the hand that is coming back to your position and
head back to the middle of the screen.
---
* Finger lasers (mode 3):
He will start shooting lasers from his fingers towards the middle of the
screen.
How to Dodge:
This is kinda random so describing how to dodge it is pretty hard.
There's always an opening between the lasers, either you can dash under
one to avoid the others or you can jump between 2 lasers. If your
reaction speed isn't too slow and you're not affected by his gravity
virus you should do just fine.
Strategy:
---------
Now this form of Serpent isn't a pushover. He has 3 lifebars and will
change his attacks, form and weak spot depending on how much health he
has left.
In his first mode, the weak spot is his head. Just dodge his attacks and
slash him with the charged saber everytime you have the chance. Stay in
the middle when he's not attacking, so you can easily dash away when he
uses his crystal attack. This mode is easy and shouldn't be a problem at
all.
In mode 2 the weak spots are his shoulder pads. Jump up and slash them
whenever you can. During his meteors attack you can actually damage him</pre><pre id="faqspan-3">
while destroying the flames to do a lot of damage. If he fires those green
shots again, just jump over them this time.
Don't stay in the middle this time because you won't have the time to
dodge when he uses his purple vortex. His cursors shouldn't be a problem,
you can easily dodge them by dashing away or jumping over them. Most
likely he'll use his gravity virus attack right after the vortex attack,
so get ready. You have to avoid those at all costs or you won't be able
to avoid any of his attacks. If he uses the meteors more than once you
should be able to beat mode 2 rather quickly.
As soon as he enters mode 3, he'll start using his hands in the battle.
Not only does he use them for new attacks but they also give you less
space to move. This time the weak spot is that green/yellow crystal in the
middle of his second head. You can only damage it when it's green.
Watch out for the vortex this time, if it pushes you away you'll get hit
by his hands. He'll use the cursors a lot more now which is a problem,
not only because you have less space to dodge them, but also because he
likes to use them right after the gravity virus. If you're infected then
you're a sitting duck and he'll hurt you a lot.
The best thing to do is finish him before he has the chance to use the
gravity virus but you'll also need a bit of luck for that. If not you'll
most likely get infected by at least one and he'll start using his
cursors and regenerate quickly.
As soon as the crystal turns green, hit it with a charged saber attack
and switch to Model HX. Charge your weapons and as soon as the crystal is
green again, stand close to a hand facing him and do the tornado attack.
It'll do A LOT of damage on him and even if you are infected you can still
hurt him from the ground. If he doesn't regenerate with his cursor attack
then the charged slash from ZX and 2 tornados should be enough to finish
him off.
If you don't happen to have any weapon energy for HX, then stick to ZX
and hit him with everything you got while you dodge his attacks as much as
possible. If you're infected by the gravity virus and can't attack him,
switch to FX and use a customized buster to shoot upwards. It does the job
as well but not as fast and efficient as HX's tornado attack.
Either way, good luck.
Difference normal/hard:
-----------------------
He smashes 2 crystals at the same time in mode 1. His attacks also do
more damage and he regenerates faster if you get hit by one of his
cursors.
====================================
18.1 Area N: Omega [area_n1]
Boss: Omega aka Original Zero
Difficulty: Hard/Very hard
No. of lifebars: 3
Recommended Model: Model X, Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: none
The game's secret boss, Original Zero from Rockman Zero 3. Guess in those
couple of centuries between the Zero games and ZX he's had some time to
practise because he's more lethal than in Zero 3.
Attacks:
--------
* Triple slash:
Omega will jump/dash towards you and use the standard triple slash.
However his has a longer range than yours. You take damage for each slash.
How to Dodge:
Quickly dash away or jump over him before he can use it.
---
* Charged saber:
Omega will jump/dash towards you and use the standard charged saber
attack. Unlike Zero's and Model ZX's charged saber, his has a longer
range and causes rocks to fall from the ceiling.
How to Dodge:
Quickly dash away or jump over him before he can use it.
---
* Ground smash:
Zero's giga attack from X4 and X5, he smashes the ground and 5 energy
shots are fired in different directions.
How to Dodge:
Dash away as far as you can, then jump over the bottom shot.
---
* Rising slash:
Another classic Zero attack since X4. Omega will do a rising slash just
like the EX skill from Zero 2, 3 and 4.
How to Dodge:
Dash away.
---
* Rolling slash:
Omega jumps or double jumps and does a rolling slash in the air. Energy
waves are then fired in all directions.
How to Dodge:
Dash away as far as you can and jump or dash between an opening when
you see one.
---
* Zero-combo:
The classic Zero attack since X2. He fires 2 charged shots followed by
an energy wave.
How to Dodge:
Do a long dash jump to get over the 2 charged shots. Then do a regular
jump to get over the energy wave.
---
* Healing barrier:
Omega will surround himself with a protective barrier just like he did
in Zero 3. But this time it doesn't just protect him, it also heals
him.
How to Dodge:
Stay away from him.
---
* 7-hit combo:
Omega will jump/dash towards you and do 7 slashes with his saber. While
he does this it's impossible to get away, you don't flinch so every hit
deals damage. This is by far his most damaging attack.
How to Dodge:
Dash away when he jumps/dashes towards you.
Strategy:
---------
If you've read how to dodge his attacks, then you've probably already
concluded that to avoid getting hit you have to keep you distance. He
doesn't flinch as long as he did in Zero 3, so if you attack him with you
saber he'll quickly strike back. The buster is the way to go here.
If you've got Model X, use it. His double charged shots do a lot more
damage than ZX's charge shot which will make the battle a lot easier. If
not use ZX. Keep as much distance between him and you as you can and
constantly shoot charged buster shots at him. When you're in a corner wait
until he uses an attack and jump over him. Then get to the other side of
the room.
On normal mode he shouldn't be THAT hard, but on hard mode he's really
hard. His 7-hit combo will kil you instantly. Good luck!
Difference normal/hard:
-----------------------
His attacks do more damage.
====================================
19. Rockman Zero 3 bosses
Insert the Rockman/Megaman Zero 3 cartridge in the GBA slot of your DS and go
to Area N. There go to the lower floor and enter the door on the right. There
you will see 2 more doors, enter the left one to fight 4 bosses from Rockman
Zero 3.
If you have Rockman/Megaman Zero 3 then you should have fought these bosses
before and you should know their attacks. That's why I'm not going to go over
every attack but instead give strategies on how to beat them in Rockman ZX.
Every boss has all their attacks, including their EX attack which in Zero 3
you could only see when you were playing on S-rank or A-rank.
Top-left teleporter: Deathtants Mantisk
Top-right teleporter: Hellbat Silt
Bottom-left teleporter: Chilldre Inarabitta
Bottom-right teleporter: Blazin' Flizard
------------------------------------
19.1 Blazin' Flizard [area_n2]
Boss: Blazin' Flizard
Difficulty: Easy
No. of lifebars: 2
Recommended Model: Model HX, Model OX
Elemental weakness: Thunder
Resisted element: Ice
Livemetal location: none
Strategy:
---------
This guy is much easier than in Zero 3. If you want to do this quick, use
Model HX and as soon as the battle begins charge your weapons, activate
Overdrive and use the tornado attack. One tornado is enough to beat him,
if you have the Quick Charge chip you can end this battle in less than 5
seconds.
Or another good strategy is to use Model OX if you have him. Activate the
Overdrive, hold down and press the saber attack button to launch an
electric energy wave. This will not do much damage but it will stun him
giving you the time to move close, do a triple slash and fall back. As
soon as he stops flinching repeat.
------------------------------------
19.2 Hellbat Silt [area_n3]
Boss: Hellbat Silt
Difficulty: Easy/Medium
No. of lifebars: 2
Recommended Model: Model LX, Model OX
Elemental weakness: Ice
Resisted element: Fire
Livemetal location: none
Strategy:
---------
This is probably the only battle where LX's ice dragon attack is actually
useful. Most of the time he'll just float somewhere and when you attack
him he'll fade away and teleport to someplace else. The ice dragon
actually follows him to his next location until it hits him. To do more
damage, wait until he starts an attack so you can hit him, then activate
Overdrive and slash him. The ice doesn't stun him so be ready to dodge his
attack. When he hangs on the ceiling and attacks with those lasers use the
ice dragon. When he summons his little bats be sure to get away from him
in time and slash the ones you can't dodge.
Even easier is to use Model OX but the battle will take a bit longer.
Activate Overdrive and do the rolling slash in the air to send ice attacks
in every direction. Even when he teleports you have a high chance of
hitting him.
When he summons his bats don't dash away but hold down and press the saber
button to launch the electric energy wave. This will destroy any bats
flying in your direction instantly.
------------------------------------
19.3 Chilldre Inarabitta [area_n4]
Boss: Chilldre Inarabitta
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model OX, Model FX
Elemental weakness: Fire
Resisted element: Thunder
Livemetal location: none
Strategy:
---------
It's a matter of preference but I prefer to use Model OX over FX on this
one. Use the OX Overdrive and everytime after Chilldre has used an attack,
get close to him and do a rising slash, then quickly get away from him
again. You can easily destroy his misiles with a simple slash and you can
destroy falling rubble with a rolling slash.
FX's attacks may do more damage but they are slow and it's harder to
destroy the falling rubble without being hit by Chilldre in the proces. If
you don't have OX then use FX but if you do I don't really see the point.
------------------------------------
19.4 Deathtants Mantisk [area_n5]
Boss: Deathtants Mantisk
Difficulty: Medium
No. of lifebars: 2
Recommended Model: Model X, Model OX, Model ZX
Elemental weakness: none
Resisted element: none
Livemetal location: none
Strategy:
---------
I never liked this boss fight, his voice, movements, attacks, everything
is just so annoying. If you have Model X, use it. His double charged shots
are the most powerful non-elemental attack in the game, keep your distance
and shoot him. When he jumps towards you, dash under him and to the other
side of the room.
I also like to use OX, activate Overdrive and fire charged shots like
crazy. If you don't have either of them just use ZX and use mainly the
buster or use a triple slash attack when he throws his sythes around the
room.
====================================
20. Rockman Zero 4 bosses
Insert the Rockman/Megaman Zero 4 cartridge in the GBA slot of your DS and go
to Area N. There go to the lower floor and enter the door on the right. There
you will see 2 more doors, enter the right one to fight 4 bosses from Rockman
Zero 4.
If you have Rockman/Megaman Zero 4 then you should have fought these bosses
before and you should know their attacks. That's why I'm not going to go over
every attack but instead give strategies on how to beat them in Rockman ZX.
Every boss has all their attacks, including their EX attack which in Zero 4
you could only see when you were playing on S-rank or A-rank. They also have
the weather advantages.
*Coming Soon*
====================================
21. Credits
This space is reserved for thanking a few people.
Anna: A very awesome British girl who helped me with several
translations since English isn't my primary language, thanks Annar
Atomic Fire: For translating the names of the bosses.
Lik-Sang: For importing games at fair prices.
Inticreates and Capcom: For making such an awesome game.
====================================
22. Copyright
This FAQ is for personal use only. This is not to be used for commercial or
personal gain. Websites publishing this guide without permission will face
punishment under the law. All sites except www.GameFaqscom and 1up.com are not
allow to host this FAQ without my permission.
This document is copyright 2006. All Rights Reserved.