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|Mega Man ZX: Biometal Move List|
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Author: Kelvin Tay - AKA Arkrex/Torte/Smooth
Version: 1.1 (16/10/06) - small update on Px's Shadow Dash ability

This FAQ is for personal use only.  It may not be used for any commercial or
personal gain.  If you would like to host this FAQ, ask for my permission first
(see section 5 Final Words).

Mega Man ZX and all related properties are copyrighted to Capcom.

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CONTENTS

1. Introduction
2. Notation
3. Standard Moves
4. Specific Moves
       A. Model Hu
       B. Model X
       C. Model ZX
       D. Model Hx
       E. Model Fx
       F. Model Lx
       G. Model Px
       H. Model Ox
5. Final Words
6. Credits

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1. INTRODUCTION

Hey everybody and welcome to my first FAQ!

The name of the game is Mega Man ZX, the latest instalment of this long-running
franchise, exclusive to the Nintendo DS.  The style of play is based on the
Zero quadrilogy for the GBA, but with the added dimension of exploration
elements similar to that seen in the 2D Metroid and "Castleroid' games.  Also
instead of obtaining enemy weapons, we now obtain various suits which confer
not only new attacks, but other assorted abilities too.  Plus it looks cool to
play as one of X's guardians - gogo Harpuia! :P.  There are plenty of moves in
ZX and so the purpose of this guide is to detail every single one of them.  May
it prove to be a helpful reference for beginners, replayers, and everybody else
in between.

Enjoy!

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2. NOTATION

Makes it easier to understand how to perform the various techniques if you
know what I'm on about.

1 - Main Weapon
2 - Sub Weapon
+ - both buttons pressed at same time
_ - either button may be used

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3. STANDARD MOVES

Here are the default controls.  I prefer having ZX's primary weapon mapped to
the R-button, as I'm sure many others who have played the Zero games would do
too.  There's just something about slicing the saber with the shoulder button..

Walk - D-pad
Dash - L
Jump - B
Main Weapon - Y (1)
Sub Weapon - R (2)
Transform - X
Overdrive (OIS) - A

Special Attack 1 - Charge weapon until blue aura appears -> release fire
                  Drains 2 ability units
Special Attack 2 - Charge weapon until yellow aura appears -> hold Up and
                  release fire
                  Drains 4 ability units

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4. SPECIFIC MOVES

A) Model Hu
AKA Vent or Aile

Crouch walking          Down+Forward

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B) Model X
Based on Mega Man X

X-Buster                1_2
Charge Shot             hold 1_2 until aura appears, release
       level 1 - small green fireball
       level 2 - large blue fireball
       level 3 - 2 attacks: blue fireball; shoot again to follow up with a
                 second blue & red fireball

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Model Zx
Based on Copy Zero

Buster Shot             2
Charge Shot             hold 2 until aura appears, release
       level 1 - small green fireball
       level 2 - large blue fireball

Slash                   1
Double Slash            1,1
Triple Slash            1,1,1
Dashing Slash           1 while dashing
Jumping Slash           1 while airborne
Spinning Slash          Up+1 while airborne
Charge Slash            hold 1 aura appears, release

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D) Model Hx
Based on Guardian Leader Harpuia (thunder/wind element)

DS Ability:
Analyzing Enemy - view boss' health bar and weak point data

Basic Attacks:
Horizontal Slash        1
Vertical Slash          2
3-hit Slash combo       1,2,1 (ends with a short-range wave projectile)
Double Slash            1_2 while dashing

Abilities:
Hover                   Jump while airborne (press again to cancel)
Air Dash                Dash while airborne
Air propulsion          Up+Dash while airborne

Special Attacks:
1. Paralysing Sphere - tracks enemies and paralyses them
2. Whirlwind - creates a damaging vertical column of wind energy

Overdrive:
Spark Slash             1_2 (can charge up cars to make them move away)

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E) Model Fx
Based on Guardian Fefnir (fire element)

DS Ability:
Buster Edit - modify the path of your shots
             (enter the pause menu and tap the touchscreen to edit)

Basic Attacks: remains stationary when shooting :(
Left Cannon             1
Right Cannon            2
Sky Cannon              Up+1_2

Special Attacks:
0. Puncher - punches with arm attachment (only when no ability units remaining)
1. Burning Fireball - a large fireball that can set enemies alight
2. Flame Wave - sends out a wave of fire (hold Down instead of up!)

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F) Model Lx
Based on Guardian Leviathan (water element)

DS Ability:
Item Scanner - shows the position of any on-screen items

Basic Attacks:
Slash                   1_2
Long Vertical Slash     Jump+1_2
Spear Twirl             1_2 while UF (keep tapping for continuous spinning)

Abilities:
Underwater Float (UF)   Jump while suspended in water
Underwater Boost        Dash while UF
Return to ground        Jump while UF

Special Attacks:
1. Ice platform - creates a platform which damages and freezes enemies.
                 Rises when placed underwater
2. Ice Serpent - summons a homing snake which damages and freezes enemies

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G) Model Px
Based on Guardian Phantom (non-elemental)

DS Ability:
Radar Scope - shows the position of all enemies and fake walls

Basic Attacks:
Rapid Shells            1_2
Spread Shells           1_2 while airborne

Abilities:
Hanging Position        Jump+hold Up into the ceiling
                       (can shoot from this position commando-style)
Drop Down               Jump+hold Down

Special Attacks:
1. Shuriken - shoots out a short-range spinning disc; returns to user
2. Shadow Shield - Nullifies enemy plasma attacks; absorbs damage on heavier
                  shots, but shield is lost

Overdrive:
Shadow Dash             Dash while in OIS mode;
                       while dashing on the ground you can't be hit by enemies

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H) Model Ox
Based on Original/Omega Zero

Basic Attacks:
Ox's attacks are essentially the same as Zx's, but much faster.
His charged shot is a small and large blue fireball respective to charge level.

Overdrive:
Instant Charge Shot     2
Double Mega Shot        Charge 2 until yellow aura appears, release; fire again
Ground Smash            Down+2

Flame Saber             Up+1
Shock Wave              Down+1
Scatter Slash           Jump+1
Ground Pound            Down+2
Light Fanburst          Charge level 1, hold Down and release
Light Columns           Charge level 2, hold Down and release

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5. FINAL WORDS

Well that covers just about everything you need to know to show the potential
of a true Mega Man.  If there are any queries or info which you think should
be added, feel free to drop me an e-mail at '[email protected]' with the
subject line "ZX FAQ".  'til next time.

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6. CREDITS

My family: for bringing me up the best way possible, games included!

Capcom: for carrying on the great Rockman/MegaMan legacy with new quirks for
the modern gamer
CJayC: for creating GameFAQs - an immense source of opinions, help and other
goodness from hardcore gamers worldwide
Patrick McCarthy - for Px's Shadow Dash ability

This document is copyrighted 2006.

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