Megaman Star Force 2 Boss FAQ
Made by: romon1
Email me at: You can’t email me, since I don’t use email.

Megaman and all bosses and all attack names that I didn’t make up belong to
Capcom.

Table of contents

1. Bosses

1.01 Dark Phantom [DaPh]
1.02 Yeti Blizzard [YeBl]
1.03 Plesio Surf [PlSu]
1.04 Terra Condor [TeCo]
1.05 Rogue [Ro]
1.06 Hollow [Ho]
1.07 Taurus Fire [TaFi]
1.08 Queen Ophiuca [QuOp]
1.09 Harp Note [HaNo]
1.10 Cancer Bubble [CaBu]
1.11 Kung Foo Kid [KuFK]
1.12 Gemini Spark [GeSp]
1.13 General Auriga [GeAu]
1.14 Apollo Flame [ApFl]
1.15 Le Mu [LeMu]

2. Boss Locations

2.01 EX/SP Locations
2.02 IF Boss Locations

3. Mega Cards

4. <10 seconds strategies [10ss] (to find spefific bosses, use the codes for
section 1 but add <10 in front of it. ex. [<10DaPh]) Only Kung Foo Kid!
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Format:

Section Number [Finder Code]

Boss Name (Element (Wood>Elec>Aqua>Fire>Wood))

HP (Normal/EX or Xa/SP/IF or SX/DX)

Attack 1 Damage, Element if any (Normal/EX/SP/IF or SX/DX): Description)

How to Dodge Attack 1

Attack 2, etc.
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<10 Boss Strategy Format

[Finder Code]
Boss Name

Strategy
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Terminology: Breaking means it breaks through shields.

Piercing means it goes through Invisible.

4th-middle panel, etc. refer to a specific spot on the field. You stand on the
first row, and the number refers to how far back your opponent is. The word
refers to what side the opponent is on.
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1.01 [DaPh]

Dark Phantom (None)

(500/1500/1800/2200/4200)

Nightstick (20/90/180/200/500): He goes one panel in front of you and tries to
hit your panel with a night stick.

How to dodge: Move left or right, or shield it.


Phantom Claw (30/120/200/220/550): He goes 3 panels in front of you and hits
all the way in front of himself with a claw. Breaking. Maybe Piercing.

How to dodge: Move left or right.


Phantom Slash (N/A/25x5/45x5/50x5/120x5)

He goes to the 2nd-Middle panel and spins to hit the 8 panels surrounding him
5 times.

How to dodge: Shield
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1.02 [YeBl]

Yeti Blizzard (Aqua)

(700/1200/2500/3200/5500)

Snowfall (30/60/180/200/500) (Aqua)

He jumps around the stage, and every time he lands, four snowballs fall, one
of them always falling onto the panel you are standing on.

How to dodge: Move off of the pink panels, or shield.


Huge Stomp (60/90/230/260/650)

He jumps up, and lands on the panel in front of you, crushing the panel you
are on with his foot. Breaking.

How to Dodge: Move left or right.


Ground Smash (30/60/180/200/500) (Aqua)

He smashes the ground, and snowballs start falling on the panel you are on,
one at a time. More snowballs fall depending on version.

How to Dodge: Move left and right in between the snowballs.


Avalanche (30/60/200/220/500) (Aqua)

He stands on the 4th-middle panel and starts to beat his chest. 5 rows of
destroyable ice come at you.

How to Dodge: Stand on any panel, and rapid fire the buster (or use an
attacking chip) to destroy the ice.
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1.03 [PlSu]

Plesio Surf (Aqua)

(1200/1600/2200/3000/5000)

Special: At the beginning of the battle, two rocks come out of the ground, one
stationary, and one moving left and right.


Electric Breath (45/75/180/210/500) (Elec)

He comes out of the water and breathes electricity onto the panels in front of
him. Paralyzes.

How to Dodge: Move left or right


Bite (45/75/180/210/500)

He dives underwater. Two pink panels go on your row, and Plesio bites them.
Breaking.

How to Dodge: Move off the pink panels (move far left or far right).


Torrent Wave (80/100/220/250/600) (Aqua)
He comes out of the water and brings his arms back. He then brings them
forward, making a wave, going forward. All rocks are swept up by it, but are
respawned after the attack. Rocks are breaking.

How to Dodge: Stay out of the way of any rocks, and shield.
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1.04 [TeCo]

Terra Condor (Wood)

(1400/1600/1800/2600/4000)


Birds (60/80/150/180/500)

He flies away. Comes back turned sideways, flying back and forth. 3 birds come
from underneath, one on each column. First bird to come flies first; second
bird flies second, third bird flies third. Breaking (I think).

How to Dodge: Move left and right in between them. Green ones can be
destroyed.


Green Laser (70/90/180/200/500) (Wood)

He flies back to original position and fires lasers from his mouth and two
wings. Lasers fire forward. Wings can be destroyed. Breaking.

How to Dodge: Move left and right between the lasers.


Flying Impact (100/130/220/260/600) (Wood)

He screams, then charges towards you on either the two right or two left
panels, depending on where you are. Also charges back. When finished, summons
a lot of birds.
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1.05 [Ro]

Rogue (None)

(800/1200/1900/3500/4500)

Special: EM Barrier: Has a 1HP Barrier, which is regained constantly. Gone
when attacking.


Punches (20x4/30x4/80x4/100x4/150x4)

Rogue rushes up to you and performs 2-3 punches. May also do a kick. Kick is
Breaking.

How to dodge: Move left or right.


Shockwave (30/60/200/250/500)

He stands far away and puts his fist up. Two purple shockwaves come out, going
forward.

How to Dodge: Move out of the way of shockwaves, or shield.


Flying Fists (50/80/250/300/600)

He stands on the Back-middle panel and puts his fist out. Several purple fists
go forward.

How to Dodge: Move in between the fists, or shield.


Special: For EX forms and up, once Rogue gets to half health, he takes out a
sword. All attacks can be done in combos.


Sword Slash (N/A/50x3/150x3/200x3/2?0x3)

He rushes up to you and performs 2-3 slashes, 1st and 3rd going two panels in
front of him, and 2nd covering a 2x3 area.

How to Dodge: Shield.


Sonic Wave (N/A/100/250/400/600)

He stands away from you and performs a Sonic Wave covering 2-3 columns.

How to Dodge: Move out of the way or shield.


Rogue Break (N/A/200/300/500/800)

He stands on the Middle-middle panel and smashes his sword on the panels in
front of him. Hits 2x3 area. Panels where sword hits are Breaking.

How to Dodge: Shield.
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1.06 [Ho]

Hollow (Elec)

(1600/1800/2400/2800/4500)

Special: He has six panel that can summon viruses that do one attack each. All
virus attacks go forward. Corresponds with your element (weakness).

DanceFire (70/100/130/180/500) (Fire)
ChainBubble (70/100/130/180/500) (Aqua)
Squall (70/100/130/180/500) (Wood)
StealthLazer (25x3/30x3/40x3/60x3/150x3) (Elec)


Thunder Cannon (80/120/150/200/500) (Elec)

A cannon comes out of Hollow’s chest and fires either Dark or Light Thunder.
Light goes forward and Dark goes forward and hits panels beside it at the end.
Paralyzes.

How to dodge: Move out of the way or shield.


Lightning Bolts (120/160/200/250/600) (Elec)

Hollow reaches forward and Light or Dark Lightning hits the 2x3 area you are
in, one panel at a time. Dark hits the 2x3 area, then hits it again.

How to Dodge: Move left and right in between the lightning or shield.
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1.07 [TaFi]

Taurus Fire (Fire)

(600/1000/2500/3200/5500)


Ox Tackle (30/50/180/200/500) (Fire)

He charges towards you. Breaking.

How to dodge: Move left or right.


Punch (25/50/180/200/550)

Punches your panel. Breaking.

How to Dodge: Move left or right.


Fire Towers (20/40/150/180/500) (Fire)

Fire spouts up from all panels in front of him.

How to Dodge: Move left or right or shield.


Volcano (50/80/220/250/600) (Fire)

Stands on the Middle-middle panel and hits the ground. Fire Blasts come from
random panels in the 2x3 area in front of him.

How to Dodge: Stay off the pink panels or shield.
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1.08 [QuOp]

Queen Ophiuca (Wood)

(1000/1400/2400/2600/5000)


Snakes! (35/70/150/200/500) (Wood)

She goes to a Back-Corner panel and starts to summon a few rows of destroyable
snakes, one at a time.

How to Dodge: Shield, destroy the snakes, or move in between them.


Gorgon Eye (35/70/150/200/500) (Wood)

She stands on a panel in front of you, and fires a beam forward. Piercing,
Breaking.

How to Dodge: Move left or right.


Snake Tackle (60/90/210/240/600)

She starts moving from the back panels and rams into you. Only uses if you get
hit by Gorgon Eye. Breaking.

How to Dodge: You can’t! :D
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1.09 [HaNo]

Harp Note (None)

(1400/1600/1800/2600/4000)


Amplifiers (70/80/150/180/500)

Summons two amps and each fire a note forward.

How to Dodge: Move onto column with Harp Note or shield.


Trap Song (10x6/15x6/30x6/40x6/90x6)

Fires a string forward and fires 6 notes on it if it hits you. Breaking,
Paralyzes.


Heart Note (100/120/200/240/600)

She stands on Middle-middle panel and fires a Heart Note to hit your entire
row. Status effects happen, depends on color. Purple=can’t move, Blue=Blind,
Pink=Confused.

How to Dodge: Shield.
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1.10 [CaBu]

Cancer Bubble (Aqua)

(900/1300/2000/2800/4500)


Bubbles! (30/50/150/180/500) (Aqua)

Goes back and forth, firing a total of 9 destroyable bubbles. Bubbles with a
crab in it are Breaking. Crabs cannot be destroyed using a buster.

How to Dodge: Move left and right in between the bubbles or shield or destroy
the bubbles.


Claw Boomerang (30/50/180/200/500)

Fires Claws. One goes forward on the right then goes back on the middle, and
one starts on the left and goes back on the middle. Claws start one at a time.
Breaking.

How to Dodge: Wait until 1 claw is already going back, then move to the side
where that claw started.


Tidal Wave (60/90/210/240/600) (Aqua)

He stands on Middle-middle panel and creates a wave on the 2x3 area in front
of him.

How to Dodge: Shield.
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1.11 [KuFK]

Kung Foo Kid (Wood)

(1000/1400/2300/3000/4500)


Punch (50/80/150/180/500) (Wood)

He stands on panel in front of you and punches 1 panel ahead.

How to Dodge: Move left or right or shield.


Kick (80/120/200/250/600) (Wood)

He stands 2 panels in front of or diagonally of you, and kicks towards you.
Breaking.

How to Dodge: Move left or right.


Shadow Smash (50/80/150/180/500) (Wood)

He creates 2 clones and they all stand on the second row. They attempt to
punch you several times.

How to Dodge: Move left and right in between the punches or shield.


Special: After using Shadow Smash twice, he uses a grass panel to become huge.


G. Punch (80/120/200/250/600) (Wood)

Same as Punch. Breaking.

How to Dodge: Move left or right.


Horn Hit (40x2/50x2/130x2/150x2/350x2) (Wood)

He stands on 2nd-middle panel and hits your 2 right/left panels, then your 2
left/right panels. Breaking.

How to dodge: Go to 1 side for 1st hit, then to the other side for the 2nd hit.


G. Shadow Smash (80/120/200/250/600) (Wood)

Same as Shadow Smash. Breaking.

How to dodge: Move left and right in between the punches.
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1.12 [GeSp]

Gemini Spark (Elec)

(1000x2/1200x2/1500x2/1800x2/2500x2)

Special: There are two of them.


Rocket Punch (100/130/150/180/500) (Elec)

Fires a punch forward. Breaking. If White is dead, punch explodes to the
panels beside it after reaching the end.

How to Dodge: Move left or right.


Electric Slash (100/130/150/180/500) (Elec)

He goes to panel in front of you and slashes 1 panel ahead. Paralyzes. If
Black is dead, slash gains a Wide Sword range.

How to Dodge: Move left or right or shield.


Gemini Thunder (150/180/220/240/600) (Elec)

Both of them jump into the 4th-middle panel and fire a bolt of electricity
forward that hits all of your panels.

How to dodge: Shield.
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1.13 [GeAu]

General Auriga (None)

(1800/2000/2200/N/A/5500)


Soldier Charge (180/200/220/N/A/500)

He creates 3 destroyable soldiers and they all move down the column. Breaking.

How to dodge: Create an opening, or move into an already existing one.


Army Charge (180/200/220/N/A/500)

Music plays and a lot of soldiers with random elements start to charge.
Breaking.

How to dodge: Move left and right in between the soldiers.


Charge!!! (220/240/260/N/A/600) (also applies if you get hit by GeAu during
any attacks)

He quickly charges down either the left two or right two columns. Breaking.

How to Dodge: Move out of the way.


Spiky Steamroller (?/?/350/N/A/700)

He slowly charges toward you with a spiky steamroller. Can be destroyed. but
damage only affects it in the middle. Breaking.

How to dodge: Destroy it.
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1.14 [ApFl]

Apollo Flame (Fire)

(2400/2600/3000/N/A/6000)


Fire Snakes (200/220/250/500) (Fire)

Fire snakes come from all pink panels on the screen. Breaking (maybe).

How to Dodge: Stay off the pink panels.


Fire Tornadoes (240/260/290/600) (Fire)

Summons 3 Fire Tornadoes, 1 on each column, and they shoot forward. Order
depends on where you are. Breaking.

How to Dodge: Move in between the tornadoes.


Sun Flare (?/?/400/N/A/800) (Fire)

He drops a fireball onto your area. Breaking.

How to dodge: You can’t by conventional methods.
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1.15 [LeMu]

Le Mu (None)

(2000/4000)

Special: Has a powerful Barrier you must destroy. Attacks become slightly
different after Barrier is destroyed. After Barrier is gone, it moves left and
right, but can’t be hit while moving.


Dark Holes (60/150)

It makes Dark Holes in random spots, indicated by pink panel. Breaking.
Different color after Barrier is gone.

How to dodge: Stay off the pink panels.


Murian Sword (60/150)

A Murian appears, and hits 1 panel ahead with a Nightstick.

How to Dodge: Move left or right or shield.


Murian Beam (60/150)

A Murian appears, and fires a beam ahead of them. Breaking.

How to Dodge: Move left or right.


Drills (120/300)

It stops attacking, hands turn into drills. Fires drills at you. 2 before
barrier is gone, 4 after. Breaking.

How to Dodge: Move left and right to avoid the drills.


Machine Gun (60x?/75x?)

Its hands change into guns, and it starts firing at you and the surrounding
panels.

How to Dodge: Move left and right, shield, or both.


Big Sword (160/400)

Its hands change into swords. One hits your right 2 panels, and the other your
left two. Breaking.

How to Dodge: Go to one side, then the other.


LASER!!! (60x5/100x5)

‘Crouches’, and charges its laser. Laser hits entire area. Piercing.

How to dodge: Shield.
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2.01 EX/SP Boss Locations

EX bosses are fought in a certain spot in the Wave World (are no longer
invisible), while the SP bosses show up in the same area as a random encounter
after defeating the EX boss and pulsing out.

Dark Phantom – IFL Tower 2, where you first fought him (after defeating Le Mu)
Yeti Blizzard – Black Diamond Run, near entrance
Plesio Surf – Loch Mess 2, where you first fought him
Terra Condor – Whazzap Ruins 2, northernmost point
Rogue – First Mu area, should be able to see him just going through
Hollow – Bermuda Maze, where you first fought him, but at the left corner
Taurus Fire – Foodtopia, on top of a building
Queen Ophiuca – Movie Theater, where you first fought her
Harp Note – Whazzap Sky Wave, near entrance to Whazzap
Cancer Bubble – where you first fought him
Kung Foo Kid – where you first fought him
Gemini Spark – where you first fought him
General Auriga – where you first fought him
Apollo Flame – where you first fought him
Le Mu Xa – where you first fought him, after getting all chips.
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2.02 IF Boss Locations

Dark Phantom – Trans Dimension 1
Yeti Blizzard – Alt. Black Diamond Run
Plesio Surf – Alt. Messie’s Cove
Terra Condor – Alt. Whazzap Ruins 2
Rogue – N/A
Hollow – Trans Dimension 2 (after Kung Foo Kid)
Taurus Fire – Alt. Echo Ridge
Queen Ophiuca – Alt. IFL Tower 2
Harp Note – Alt. Wilshire Hills
Cancer Bubble – Alt. Loch Mess 2
Kung Foo Kid – Trans Dimension 2 (before Hollow)
Gemini Spark – Alt. Whazzap Lines
General Auriga – N/A
Apollo Flame – N/A
Le Mu – N/A
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3. Boss Cards Guide

Damage (Normal/EX/base SP/maxed SP)

SP chips gain power depending on how fast you beat the boss in its SP form.
Over 30 seconds is the base, while under 10 seconds is the max.

Dark Phantom – uses Phantom Claw. Breaking. Piercing. (130/170/200/300)

Yeti Blizzard – uses Ground Smash on the 2nd-middle panel, hitting the back
3x3 area with 6 snowballs. May hit twice. (120/150/180/205)

Plesio Surf – uses Bite, it hits the entire row of the closest enemy.
Breaking. (150/180/210/310)

Terra Condor – uses Birds, sends 3 birds down each column. Only hits columns
beside and in front of Megaman. (40/50/60/85)

Rogue – uses Punches, hits all four times. If enemy is in the last row and you
miss column-wise, enemy will get hit 3 times. Kick is Breaking. (40/50/60/90)

Hollow – uses Lightning Bolts (light). All panels hit become paralyze panels.
(130/150/170/270)

Taurus Fire – stands on 2nd row in front of you and uses a spreading Fire
Tower. It starts as one flame in front of Taurus, but for every column forward
it goes, it spreads to the panels beside it. (100/140/180/280)

Queen Ophiuca – uses Snake Tackle. If standing on left panel, left two
columns; right panel, right two, and middle, left two. All panels hit change
into poison panels. Breaking, but is stopped by obstacles. (120/140/160/260)

Harp Note – uses Trap Song, hits five times, Paralyzes. Breaking, but if hits
obstacle, destroys it. If enemy is not in the same column, uses Amps in the
2nd row, hits 3 times. (20/25/30/55)

Cancer Bubble – uses Tidal Wave. Hits row of the nearest thing (including
obstacles) and the row behind it. All enemies hit get trapped in a bubble.
(100/130/150/200)

Kung Foo Kid – uses Shadow Smash. Only hits row with closest enemy. If they’re
in the same column as you, it hits four times. If not, 3. Stopped by
obstacles. The attack gains power and becomes Breaking if there is grass on
the field. Confuses enemy if it hits. (25/30/35/60)

Gemini Spark – uses Rocket Punch and Electric Slash (in that order). Rocket
punch is destroyed by the first thing it hits. Electric Slash Paralyzes
closest enemy. Rocket Punch is Breaking. (70/80/90/160)

General Auriga – uses Spiky Steamroller. Only hits panels beside and in front
of you. Breaking. (160/190/220/320)

Apollo Flame – uses Sun Flare. Hits 4th row, in front of you, and the adjacent
panels. Is not Breaking. (190/220/250/350)

NOTE: The In-Battle Mr. Hertz (INMH) counts as an enemy!
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4. <10 second Boss Strategies

For this section, I am taking circumstances into mind for those who might read
my guide. Therefore, I do not use WCCs, ATK, Giga Cards, Legend Cards, Star
Cards, or over 400LP.

[<10KuFK]
Kung Foo Kid

Because of the grass panels, this is made a lot easier. HeatUpperCut3s and a
Fire MegaCard is needed/makes this easier. On the first turn, select them in
the order: HeatUpperCut3, HeatUpperCut3, Fire MegaCard, HeatUpperCut3. Because
of the fact he rushes up to you, you want to stand in front of a GrassPanel.
When he comes up, use a HeatUpperCut3 for x3 damage (690) (1610 left). Repeat
with the other GrassPanel (920 left). Stand on the middle panel and wait for
him to do his kick. While he is still on that GrassPanel, use the MegaCard
(620 left at most). Hit him with the last HeatUpperCut and wait for the next
turn (160 left at most). On the next turn, inflict 160 damage any way you can.
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Credits

Me: for making the guide.

Capcom: for creating Megaman.

GameFAQs: for hosting this guide.
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This guide may NOT be placed on any other sites than GameFAQs and its
affiliates.
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Copyright 2008 romon1
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