"Rockman EXE 5: Team of Blues" Soul Guide
by Zidanet_129
"Rockman.EXE 5 : Team of Blues" and all related contents and images are
copyrighted to Capcom.
------------------------------
Table of Contents
1. Prologue
2. Soul List
3. What is Soul Unison?
4. The Soul Unisons
5. Chaos Unisons
6. Soul/Chaos Unison
7. Version Updates
8. Legal Stuff & Credits
------------------------------
1. Prologue (^1)
Soul Unisons are back from the previous game! This time around, the
Souls don't come from Tournaments (thankfully), and they still do NOT
appear with Megaman when the Battle begins. The Souls are based on their
respective Navis and they grant Megaman nice Abilities that will help
him throughout the whole game (well, at least the part AFTER you obtained
the Souls, anyway).
I have included the Souls from ToB Version in this Guide, so make sure
you don't look for ToC Souls in this Guide.
To find the part you need help with, hit Ctrl + F to open the "Find..."
Window, and type in "^x" and replace the "x" with the desired number of
topic that you need help with. For example, to find info about how Soul
Unison works, you can type in "^3" and then look for the information
there.
Now, enjoy.
------------------------------
2. Soul List (^2)
The following is a complete list of the Souls that appear in this game.
Magnet Soul
Gyro Soul
Napalm Soul
Search Soul
Meddy Soul
Blues Soul
Unlike the last game, you get all six Souls in one playthrough. For each
Libration Mission you complete starting from the second one, you get a new
Soul Unison. After getting Rockman back from his DS form, you'll gain the
Chaos Unison, which is the Soul Unison with Dark Chips. Below is the list
of Chaos Unisons:
Chaos Magnet
Chaos Gyro
Chaos Napalm
Chaos Search
Chaos Meddy
Chaos Blues
------------------------------
3. What is Soul Unison? (^3)
Soul Unison is the term that describes the process in which Rockman
sacrifices Battle Chip in order to call upon one of the Souls he obtained
before to support him for 3 turns. In order to Soul Unison, you have to
follow the following steps:
- You must have obtained the Souls (You should have obtained your first one
after the second Libration Mission).
- You must have the Battle Chip that correspondes to the Navi you want to
Soul Unison with. (This one will be further discussed later)
- In a Battle, select the Chip that's to be sacrificed.
- Choose "Unison", which is under the "OK" Button.
- The Soul should replace the Battle Chip and become the First Chip of your
Selection.
- Now you can continue and choose other up to 4 Chips.
- Press OK.
- Before the Battle begins, the Navi's Soul joins Rockman and gives Rockman
new abilities!
- The Soul Unison should last for 3 turns. Afterwards, the Soul leaves
Rockman. (Of course, you CAN lengthen the time with the SoulTime NCP.)
------------------------------
4. The Soul Unisons (^4)
As you can see from the list in section 2, there are a total of 6 Souls in
this games. This section lists the Souls that appear in this Version and how
to Soul Unison with them.
==============================
Magnet Soul
Description: A Soul that shows the electrifying friendship between Rockman
and MagnetMan.
Soul Unison: Sacrifice an Elec-Elemental Chip. (Chips with a sign of yellow
lightning. Eg. ThunderBall)
Element: Elec
Abilities:
Charged Attack: Magnet Bolt - Draws enemy on the same row to the front and
zaps the one that comes in contact with the magnet.
40 Damage +10/Atk+1, Elec-Elemental.
<- + B: MagnetFreeze - Freezes up enemies on the same row with a magnetic
shock. Can be blocked by Shields and Barriers.
Chip Attack: Charge Elec - Elec Chips can be charged up for 2x Damage.
Anti-Magnet Shoes - Rockman can stand on Repel Panels without being
pushed off.
Pros:
- Boost of Chips' attack is always good.
- Can step on Magnet Panels without being thrown off.
- Can draw enemies close with the charged attack for combos.
- Can freeze up the enemies for some good hard-to-aim attacks.
Cons:
- The MagnetBolt is weak and makes enemies flinch.
- In some cases, Magnet Panels are USEFUL for evading enemy attacks
and you lose this bonus with Magnet Soul.
- Weak against Wood-Elemental attacks.
Acquire: After second Liberation Mission (against ShadeMan)
Chaos Unison: Chaos Magnet
Required Chip: DarkThunder
Charged Attack: DarkThunder - A moderately-slow-moving thunderball that
chases enemies, paralyzes and deals 300 damage when it
comes in contact with them.
Range of Hit:
HHHHHH
HMHHHH
HHHHHH
(Chases after enemies.)
============================
Gyro Soul
Description: A Soul that shows the gusty friendship between Rockman and
GyroMan.
Soul Unison: Sacrifice a Wind-Blowing Chip. (Chips with a sign of a puff
of wind. Eg. Tornado)
Element: None
Abilities:
Charged Attack: GyroTornado - Launches a tornado that hits 3 panels
ahead. Chart below shows the # of hits:
PPPPPP
PPM123
PPPPPP
#x (20 Damage + 5/Atk+1), # based on enemy's position.
Chip Attack: Wind Propellers - Using a Wind-Blowing Chip will set the
propellers spinning, doubling the next
Wind-Blowing/Normal Chip's damage.
OmniShoes: Rockman gets the effects of AirShoes, FloatShoes and
ShadowShoes, making him able to move over broken/mission
Panels, not break cracked Panels, and neglect all negative
Panel effects.
Pros:
- The double-damage could lead into some sick combos. Ovarshine, that
is.
- The Charged attack can be aimed for some good damage. Not too strong,
but useful.
Cons:
- If you miss with the charged attack, you're leaving yourself open
for free hits.
- The double-damage requires a Wind-Blowing Chip to be used
Acquire: After third Libration Mission (against CloudMan)
Chaos Unison: Chaos Gyro
Required Chip: DarkTornado
Charged Attack: DarkTornado - Launches a tornado cross centered two
panels ahead. Hits 8 times dealing 100 damage per hit.
Pretty sick if you ask me.
Range of Hit:
PPPHPP
PRHHHP
PPPHPP
============================
Napalm Soul
Description: A Soul that shows the blazing relationship between Rockman
and NapalmMan.
Soul Unison: Sacrifice a Fire Chip. (Chips with a sign of burning fire.
Eg. FirePunch1)
Element: Fire
Abilities:
Charged Shot: FireVulcan - A Vulcan that hits 3 times.
3x (10 Damage +5/Atk+1), Fire-Elemental.
Chip Attack: - Fire-Boost - Fire Chips gain a damage bonus of +40/hit.
- Napalm Bomb - Fire Chips can be charged into homing (as
in, aims for the Panel that the enemy's on) Napalm Bombs
that deals 2x the Fire Chip's damage.
FireShoes: Stepping over a LavaPanel will return it to Normal Panel and
the next Fire Chip gets a +10 Atk bonus.
Pros:
- Fire+40 + multi-hit Fire Chips (I know for sure that I saw a
Meteor-type Chip a while ago) = PAIN.
- Combine the Fire+40 with the LavaPanels for even MORE pain.
Cons:
- Weak against Aqua-Elemental attacks.
- If your enemy manages to avoid getting hit by the Vulcan (or has
SuperArmor NCP), you'll be the burnt toast.
- The Napalm Bombs can be easily avoided by moving away from the Panel.
- Failing to charge up the Fire Chips properly (it happens, no matter
how good you're at timing) will result in wasted Chips.
- You friggin' lose HP on Ocean Panels.
- The Charged Shot is weaker, most likely to balance out the sick
enhancements on Fire Chip usages.
Acquire: After fourth Libration Mission (against DarkRockman)
Chaos Unison: Chaos Napalm
Required Chip: DarkMeteor
Charged Attack: DarkMeteor - Randomly drops a load of aimed Meteors
on the enemies, dealing 200 damage each and breaks
unoccupied Panels that they hit.
Range of Hit:
HHHHHH
HMHHHH
HHHHHH
(Only hits in your area if enemy is in your area.)
============================
Search Soul
Description: A Soul that shows the true but hidden (<_<) friendship between
Rockman and SearchMan.
Soul Unison: Sacrifice an Aiming Chip. (Chips with a sign of a crosshair.
Ex. MarkCannon1)
Element: None
Abilties:
Charged Shot: Scope Gun - Fires a cross-hair at the panel that an enemy
is standing on. A 5-hit Vulcan then hits the cross-haired
Panel. Invisible and underground enemies CAN be hit with this.
5x (10 Damage + 5/Atk+1)
(Someone please correct me on this one)
Chip Attack: None
Chip Shuffle: You can shuffle your current Chips up to 3 times each turn.
A button that says "Shuffle" will appear on the bottomright
corner of the Custom Window.
Sensor: Invisibility and Yukashita are removed during the Soul Unison
sequence. (Unconfirmed)
Pros:
- Murders enemies who use Invisible or Yukashita. Even one hit with the
Vulcan will pull them out.
- Easily pulls out P.A.s by "locking" (selecting) necessary Chips before
Shuffling for other Chips. For example, you can "lock" Sword and WideSword
and Shuffle for LongSword.
- Deadly killer for immobile enemies.
Cons:
- The Charged shot is crap against rapid-moving enemies.
- Rockman cannot move while the Vulcan is being fired, which makes him
vulnerable while shooting.
- The Vulcan locks onto a Panel before firing, so you'll be the one who
gets shot if the enemy just walks away from the Panel before Rockman
shoot it.
Acquire: After 5th Liberation Mission (against CosmoMan, I believe.)
Chaos Unison: Chaos Search
Chip Required: DarkCircle
Charged Attack: DarkCircle - A cursor appears and circulates clockwise
in enemy area, completely NOT touching the center Panel.
Press A to stop the cursor and five more will appear
in the next three Panels. All four Panels will get hit
for 300 damage. Therefore it's good if you AreaSteal
once before using it to ensure all 6 panels gets hit.
Should there be a VDoll on any of the locked panels,
300 more Curse damage will be applied.
Range of Hit:
PPPLPP
PMPLPS
PPPLLL
S = Stopped Cursor
L = Extra Lock-on
============================
Meddy Soul
(Thanks, complete credits and cookies goes to Lourde Incarnadine for
the info for this Soul)
Description: A Soul that shows the fusing (NO HENTAI THOGHTS PLEASE!!)
friendship between Rockman and Meddy.
Soul Unison: Sacrifice a Healing Elemental Chip. (Chips with two hearts.
Eg. Recov10)
Element: None
Abilities:
Charged Shot: Capsule Bomb - Throws a capsule 3 panels ahead. Should it
land without beind destroyed, it will blow up and hit one
panel above and under it. If it hits an enemy, it deals
damage and disappears.
Chip Fusion: Two colored Capsules will appear on the bottom-right corner
of the Custom Window. You can choose to fuse a Capsule onto
the Chip chosen. The Chip is used like normal, but depending
on the color of the Capsule, additional effects will be
added. (If the Chip itself already has an effect, the
effects of the second Chip chosen will override the first
one's effects) The Capsules' effects are as follows:
- Pink: HP Recovery for you when you throw the Capsule.
- Yellow: Adds Confusion to the attack.
- White: Adds Paralysis to the attack.
- Black: Adds Blinding to the attack.
- Purple: Lourde Incarnadine confirmed that it DOES give
HP bug. As in drains HP during the battle. It
only works in NetBattles though, so don't use
it for in-game enemies.
Pros:
- Fuse the Chips for some VERY annoying effects in NetBattles or Navi
Battles. Megiddo from RFF is based on this Soul.
- When your HP is low, recover with the Pink Capsule.
- The Purple Capsule MAY have the ability to drain enemy HP......
Anyone wanna confirm this?
Cons:
- This Soul's Charged Shot is Bomb-based and has a rather small range,
which will render the Capsules completely useless should the enemy
somehow avoids getting hit.
- There's a short delay before the Capsule blows up. The enemy could
just break the Capsule before it blows.
- You can't fuse the Capsules with P.A.s.
Acquire: After 6th Liberation Mission (against DarkBlues)
Chaos Unison: Chaos Meddy
Chip Required: DarkRecovery
Charged Attack: DarkRecovery - ...... Nothing other than healing 1000HP.
Not useful if you have enough skill to dodge enemy
attacks. You don't get the HP Bug from the DarkRecovery
Chip by using this attack though.
Range of Hit:
PPPPPP
PMPPPP
PPPPPP
(Doesn't hit enemy since it's just a Recovery......)
============================
Blues Soul
Description: A Soul that shows the rivalry friendship between Rockman and
Blues.
Soul Unison: Sacrifice a Sword Chip. (Chips with a sign of a blue sword)
Abilties:
Charged Shot: WideSword - A normal Wide Sword.
80 Damage + 10/Atk+1
Chip Attack: Fumikumizan - Sword Chips can be charged to be used as
Fumikumizan, or StepSwords. Which means, Rockman will
teleport 2 spaces forward, then launch the Sword. The range
depends on the Sword itself and the damage is 2x Chip's
damage.
<- + B: Reflect: Activates a REFLECTIVE Shield that deals 50 Damage per
reflect. (Overrides the NCPs Shield, Reflect and
KawarimiMagic.)
Pros:
- The WideSword from the Charged shot can be used to Counter enemies.
- Charging up Variable Sword/Neo Variable will allow attacking enemies who
hide behind field obstacles with the Sonicbooms.
- Reflect from this Soul may be weak, but it doesn't take up the space in the
Navi Customizer.
- The new Sword Chips introduced in this game *coughtSamuraiSwordcough* makes
this Soul MUCH more worthy than it was in EXE4.
Cons:
- You'll HATE it when your enemies use IaiForm (a.k.a. Slasher) agaisnt your
Charged Chip attack.
- You COULD run into enemies while executing the Charged Chip attack. Your
Chip will be wasted and you'll take damage if that happens.
- Admit it, this Soul cannot charge P.A.s (DreamSword/LifeSrd, to be more
precise) so you can't really do too much damage in one hit.
Acquire: At the end of the Destroy Servers Scenario, after Meddy cures
DarkBlues' darkness.
Chaos Unison: Chaos Blues
Chip Required: DarkSword
Charged Attack: DarkSword - Launches a sword slash covering a 2x3 area
dealing 400 damage. Broken.
Range of Hit:
PPHHPP
PMHHPP
PPHHPP
------------------------------
5. Chaos Unison (^5)
Well, notice how the Dark Chips can actually be placed in your Folders
(instead of appearing when Rockman gets worried like in EXE4) and be used
as normal Chips? That's a hint about how they can be used for a special
Soul Unison called Chaos Unison. The Chaos Unisons have the following
effects:
- Becomes available after the Libration Mission against DarkRockman.
- Occurs when Rockman Soul Unisons with a Dark Chip.
- The Chaos Unisons correspond to the Soul Unisons available to you.
- Apparently much more powerful than the normal Soul Unisons.
- Charged attacks are based on the Dark Chip that you used to Chaos
Unison with.
- The Chaos Unison lasts for ONE turn and cannot be increased with
SoulTime NCP.
- You do NOT lose 1HP permanently, like you would when you use a Dark Chip.
- Should Rockman launch the Charged Shot when the charge sphere is in the
color of teal (instead of the normal purplish-pink), RockmanDS will break
apart from Rockman and join forces with the enemies.
- RockmanDS has no HP so it can't be deleted normally - he can only
be hurt by Chips that can damage but have no damage values, such
as AreaSteal and such.
- Rockman will return to his normal mode (no Soul Unisons) if RockmanDS
breaks out.
- You CANNOT switch from one Chaos Unison to another. Which means you
need to wait for one turn before Chaos Unisoning (is that even a word?)
using another Dark Chip.
Below is a list of Chaos Unisons in this game and the Dark Chips needed
for the Chaos Unison, in case if you missed them in the details about Souls:
- Chaos Magnet: Dark Thunder
- Chaos Gyro: Dark Tornado
- Chaos Napalm: Dark Meteor
- Chaos Search: Dark Circle
- Chaos Meddy: Dark Recovery
- Chaos Blues: Dark Sword
------------------------------
6. Soul Unison (^6)
So now we've got the basic idea of Soul Unison and what the Souls do. There
ARE some important things that you may want to pay attention to, though......
- Soul Unison is available in Normal Mode (normal portrait), Anger Mode
(angry-looking Rockman portrait on orange background, and Full-Synchro
Mode (mask-less Rockman in "line mode").
- If Rockman gets into the Anxious Mode (worried-looking Rockman with green
background), you won't be able to use Soul Unison anymore. However, I
would assume that Chaos Unison becomes available at this point.
- Soul Unison is also unavailable in Dark Mode (evil-looking Rockman with
purple background). The Dark Mode could either be caused by using Dark
Chips or being Dark enough before even entering a battle.
- Chaos Unison is available as long as there's a Dark Chip that
correspond to the Soul present in the Custom Window and Rockman
has earned the ability to Chaos Unison.
- Chaos Unison lasts for ONE Turn and CANNOT be extended with the
SoulTime NCP.
- You CANNOT Soul Unison using a Regular (Presetted) Chip. Yes, it's
disappointing, but it's fair.
- The Soul Unisons can only last for 3 Turns (turns are counted by the number
of times you open your Custom Window). After the turns passed, you won't be
able to Soul Unison with the same Navi again. You CAN boost the Soul
Unison's time limit with the SoulTime NCPs though.
- You may, however, Soul Unison with more than one Navi per battle if
necessary.
- You CANNOT Trade Souls with Rockman EXE 5: Team of Colonel. Stop asking.
- A little off-topic, but it's generally not recommended to make a Folder
based on more than two Souls, since the Soul Unisons will require
sacrificing Chips and Chip usages WILL be affected.
------------------------------
7. FAQs
Q: When can I Soul Unison?
A: After you've acquired at least one Soul. That is, after the second
Libration Mission, against ShadeMan.
Q: When can I Chaos Unison?
A: After the fourth Libration Mission, against DarkRockman, after which
Rockman rejoins the team but has traces of darkness hidden inside him.
Q: Why can't I Soul Unison with a certain Navi?
A: Many possibilities. You could be too Dark to use Soul Unisons; you may
have used the Soul in the current Battle already, or you may be trying to
Soul Unison using the Regular Chip. Of course, I'll set you on fire if
the reason is that you haven't obtained the Soul Unison yet. -_-
Q: I chose a Chip that corresponds to a Soul that I have acquired, but the
Unison Button won't appear!
A: Check if you have Soul Unisoned with that particular Navi before, or if
you are trying to Soul Unison using a Regular (Presetted) Chip. These two
situations will disable Soul Unison with the particular Navi.
Q: Why can't I Soul Unison AT ALL?
A: The first answer that comes off the top of my head is that you're in
Worried Mode or even Dark Mode. Soul Unison CANNOT be used in these
modes.
Q: WHAT!!? That sucks! How can I change back from Dark Mode!?
A: No way other than to fight loads of Battles. Hint: equipping the Soul
Cleaner NCP will speed up this process.
Q: Can I determine the orders I get my Souls?
A: Unlike EXE4, the Soul Unisons in this game IS acquired in a set
storyline, so they should always be in order.
Q: Wait, isn't her name Medi?
A: As far as I can recall, her name is spelt as "Meddy" in the game. Try
getting her Deleted on a Liberation Mission and you'll see.
Q: I want to trade Souls.
A: You can't.
Q: This Guide sucks.
A: Deal with it. Write a better one if you can. Vets, this is NOT a
challenge. This Guide is still improving.
Q: I have extra information for you.
A: If it's NOT covered in this Guide yet, e-mail me. You can find my
e-mail in the last part of this Guide. I WILL credit you.
------------------------------
8. Version Updates (^8)
V 1.2 (June 19, 2005): Added and fixed some stuff.
V 1.0 (January 4, 2005): Fixed the names of the Chaos Unisons and added
some things here and there. Descriptions in
paragraph form coming up.
V 0.9 (December 19, 2004): Added more specific info about Chaos Unisons and
changed the name of Medi to Meddy as that's how
the game spells it.
V 0.8 (December 14, 2004): Added a crap load of info about Medi Soul, thanks
to Lourde Incarnadine. Also changed some formats
in the Soul Unisons part. I'm not uploading this
update for now.
V 0.6 (December 12, 2004): Completed the Guide. The missing bits and pieces
will be added once I got them figured out. People
who e-mail me to contribute WILL be given full
credits! (Scary, today last year was the day I
completed V 0.6 of the EXE4 Soul Unison Guide....)
------------------------------
8. Legal Stuff & Credits (^8)
This FAQ is Copyright Zidanet_129 (Alan Tseng), 2004.
If you want to use this FAQ, please use the whole thing instead of breaking
it up. Contact me at
[email protected] and get my authorization
before you use it.
You do NOT have my permission to add me to your MSN Contact List. I WILL
Block you if I find out about the reason you add me into your Contact List.
And I DON'T have time to chat with you, so do NOT expect to add me and chat
with me. If you want to ask general questions about this game, DO NOT E-MAIL
or MSN me. I WILL ignore you unless I find your question interesting. There
are plenty of other FAQs that will answer your questions, which are VERY
possibly answered to death MANY times.
Special Thanks to:
- CJayC, for crating GameFAQs.com and hosting this Guide on it.
- Lourde Incarnadine, who pratically summerized up the whole Meddy Soul part
for me.
- deathfish, for supporting with the basic Charged Shots' damages for
Magnet, Gyro and Napalm Soul.
- Magenta Galaxy, who pointed out two fatal mistakes that I don't want to
repeat again here.
- Me, who wrote this Guide.
- You, who actually bothered to CHECK THE FAQS! *applauds* >_>