MMBN5: Team Protoman/Team Colonel
Faq: Navi location guide
Author: Dark Isaac
Date: 21/6/05
Version: 6.0
E-mail: [email protected]

~~Table of contents~~
1       – V1 Navi locations
2       – V2 Navi locations
3       – V3(DS) Navi Locations
4       – V3(SP) Navi Locations
5       - Special Bosses
6       – Nebula navi’s
7       – Django
8       – Chips
9       – Navi weaknesses
10      - Team Of Colonel Navi Locations
11      - Nebula Hole 4 purple gates requirements
12      – updates to come
13      - Copyright


===========================================================================
1       – V1 Navi Locations
===========================================================================

Protoman.exe V1
HP: 300
Location: Sci-lab main computer area 2

Blizzardman.exe V1
HP: 400
Location: ACDC/Akihara area 3 (Liberation mission 1)

Magnetman.exe V1
HP: 500
Location: Drill machine 4

Shademan.exe V1
HP: 600
Location: Oran area 3 (Liberation mission 2)

Gridman.exe V1 (optional)
HP: 700
Location: Oran Island – Almost mountain top, Talk to Mr Famous

Gyroman.exe V1
HP: 600
Location: Sci-lab area 2

Cloudman.exe V1
HP: 700
Location: Sci-lab area 3 (Liberation mission 3)

Napalmman.exe V1
HP: 800
Location: Boat computer area 4

DarkMega
HP: 800
Location: End(Japan) Area 2 (Liberation Mission 4)

Serchman.exe V1
HP: 800
Location: Roof computer area 4

Cosmoman.exe V1
HP: 1000
Location: End(Japan) area 5 (Liberation Mission 5)

Larkman.exe V1 (optional)
HP: 900
Location: Undernet 1

Meddy.exe V1
HP: 900
Location: Undernet 3

ProtomanDS.exe V1
HP: 1000
Location: Undernet 4 (Liberation Mission 6)


===========================================================================
2       – V2 Navi Locations
===========================================================================

Searchman.exe V2
HP: 1000
Locations: - Tree behind Mayl’s house (story-line)
          - End area 4 - Battle sprite

Napalmman.exe V2
HP: 1000
Locations: - Boat Duel Arena computer (story-line)
          - End Area 1, go down the 1st slope - Battle sprite
            (thnx to TitaniumMegaman)

Magnetman.exe V2
HP: 1000
Locations: - Sci-lab terminal near counter
          - Oran Area 1 - Battle sprite

Gyroman.exe V2
HP: 1000
Locations: - Same as Searchman.exe V1 (storyline)
          - Sci-lab area 2 (exit to area 3)

Meddy.exe V2
HP: 1000
Location: same place as V1

Blizzardman.exe V2
HP: 1200
Location: Nebula HQ computer 1

Shademan.exe V2
HP: 1000
Location: Nebula HQ computer 2

Cloudman.exe V2
HP: 900
Location: Nebula HQ computer 3

Cosmoman.exe V2
HP: 1200
Location: Nebula HQ computer 4

Larkman.exe V2 (optional)
HP: 1000~1200
Location: same as V1

Gridman.exe V2 (optional)
HP: 1000~1200
Location: same as V1


===========================================================================
3 – Navi V3(DS) locations
===========================================================================

Magnetman.exe V3(DS)
HP: 1500~2000
Location: ACDC/Akihara 1 – one of the blue squares on the left.

Blizzardman.exe V3(DS)
HP: 1500~2000
Location: ACDC/Akihara 3 – small/short dead end

Gyroman.exe V3(DS)
HP: 1500~2000
Location: Oran area 1 – dead end on the lower section

Shademan.exe V3(DS)
HP: 1200
Location: Oran area 3 – dead end upper left side

Cloudman.exe V3(DS)
HP: 1300
Location: Sci-lab area 3 – walk completely straight, then go to the right

Napalmman.exe V3(DS)
HP: 1500~2000
Location: Sci-lab area 4 – Upper left square

Serchman.exe V3(DS)
HP: 1300
Location: End area 3 – Walk down the slope and instantly go right.

Meddy.exe V3(DS)
HP: 1200
Location: End area 4 – upper right lower section dead end

Protoman.exe V3(DS)
HP: 1500~2000
Location: Undernet 3 – on a square somewhere on the right side

Cosmoman.exe V3(DS)
HP: 1500
Location: Undernet 4 – on the large part. On the upper left side

Larkman.exe V3(DS) (optional)
HP: 1500
Location: same as V1 and V2

Gridman.exe V3(DS) (optional)
HP: 1600
Location: same as V1 and V2

===========================================================================
4 – V3(SP) Navi Locations
===========================================================================
You must have beaten the V3(DS) versions or else you won’t encounter
the SP Navi’s

Magnetman.exe V3(SP)
HP: 1800
Location: same area as V3(DS), random encounter, must S-rank

Blizzardman.exe V3(SP)
HP: 2000
Location: same area as V3(DS), random encounter, must S-rank

Gyroman.exe V3(SP)
HP: 1600
Location: same area as V3(DS), random encounter, must S-rank

Shademan.exe V3(SP)
HP: 1500
Location: same area as V3(DS), random encounter, must S-rank

Cloudman.exe V3(SP)
HP: 1500
Location: same area as V3(DS), random encounter, must S-rank

Napalmman.exe V3(SP)
HP: 1800
Location: same area as V3(DS), random encounter, must S-rank

Serchman.exe V3(SP)
HP: 1600
Location: same area as V3(DS), random encounter, must S-rank

Meddy.exe V3(SP)
HP: 1500 (thanx to RollExe)
Location: same area as V3(DS), random encounter, must S-rank

Protoman.exe V3(SP)
HP: 2000
Location: same area as V3(DS), random encounter, must S-rank

Cosmoman.exe V3(SP)
HP: 1800
Location: same area as V3(DS), random encounter, must S-rank

Larkman.exe V3(SP)
HP: 1900
Location: random encounter undernet 2, must S-rank

Gridman.exe V3(SP)
HP: 2000
Location: random encounter Oran area 2, must S-rank

===========================================================================
5 - Special Bosses
===========================================================================

Bass 1(BassCrossMegaman only)
HP: 1500
Loacation: Oran area 3, the path on the right side where shademan was in
the liberation mission

Bass 2(BassCrossMegaman only)
HP: 2000
Location: Nebula hole 4, a square in the upper right in the area

Lord Of Chaos Nebula Gray
HP: 2500
Location: Nebula hole 6

Lord Of Chaos Bass
HP: 3000
Location: Nebula hole 6

Lord of Chaos DarkMega
HP: 2000
Location: Nebula Hole 6

Bass SP
HP: 3500
Location: Randomly in Nebula Hole 6 after defeating Lord of Chaos Bass.
You must pug out and then plug in after beating Lord of Chaos Bass.

BassXX
HP: 4000 and a 200HP barrier (thnx to Tianhou Zhong)
Location: Same as Bass SP. BassXX replaces Bass SP if you used the
ForteCrossRockman/BassCrossMegaman E-Card/Cheat Code

===========================================================================
6 – Nebula Navi’s
===========================================================================

There are two ways to get an SP chip from a Nebula navi.
1 – You defeat the Boss navi 2 turns under par. Example: you get 9 turns to
reach the Boss. Get to him in Turn 7 and delete him in either 1st of
3 turns or any turn during the battle.

2 - Defeat the V3(SP) version and S-rank him

If you want powerfull chips early in the game, go for it. But don’t forget
that you must defeat the V3(SP) versions of them if you want to open some
purple gates in the secret area.

===========================================================================
7 - Django
===========================================================================

Yes, there is another Boktai cameo in the battle network series. But this
time there are Django and Otenko chips. Even though he isn’t a navi, it is
still a navi chip, so I’ll post it here anyway.

Django – Search the brackets in Higsby’s shop and buy it (after a certain
scenario). Get lot’s of money because it is expensive.

Django SP - Numberman machine

Django DS – Must have beaten the game once
         - Must have 100+ standard chips in Library

When you go back to undernet 2 by a different way, you must show a golden
program your chips. He’ll open a gate to the secret area (Nebula Hole).
After some hard Liberation missions some Nebula hole area’s, you’ll get to
Nebula hole area 4. In area 4 there are a lot of purple gates. One of them
has a BMD with the Django DS chip. (don’t know the requirements of the
gates. Will update it when the US version of the game is out.)

Django, Otenko and GundelSol - After geting a few points with the Boktai2/
MMBN5 Crossover battle, a Django sprite should appear somewhere in Oran 1.
Talk to it and exchange your points for the chips.

===========================================================================
8 - Chips
===========================================================================

Protoman.exe:
Normal – defeat blues DS on exactly the tenth turn at the Blues.exe DS
liberation mission.
DS – Defeat V3(DS) version or rank V3(SP) with 8-10
SP – S-rank V3(SP)

Magnetman.exe
Normal – defeat image sprite at the Liberation 2 entrance
DS – Defeat V3(DS) version or rank V3(SP) with 8-10
SP – 10-rank V3

Gyroman.exe
Normal – defeat image sprite at the Liberation 3 entrance
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – 10-rank V3

Napalmman.exe
Normal – defeat image sprite at the Liberation 4 entrance
DS – Defeat V3(DS) version or rank V3(SP) S-rank
SP – 10-rank V3

Serchman.exe
Normal – defeat image sprite at the Liberation 5 entrance
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – 10-rank V3

Meddy.exe
Normal – defeat image sprite at the Liberation 6 entrance
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – 10-rank V3

Blizzardman.exe
Normal – defeat the boss at the liberation at exactly the maximum turns
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – defeat the boss at the liberation 2 under par or 10-rank
the V3(SP)

Shademan.exe
Normal – defeat the boss at the liberation at exactly the maximum turns
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – defeat the boss at the liberation 2 under par or 10-rank
the V3(SP)

Cloudman.exe
Normal – defeat the boss at the liberation at exactly the maximum turns
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – defeat the boss at the liberation 2 under par or 10-rank
the V3(SP)

Cosmoman.exe
Normal – defeat the boss at the liberation at exactly the maximum turns
DS – Defeat V3(DS) version or rank V3(SP) with S-rank
SP – defeat the boss at the liberation 2 under par or 10-rank
the V3(SP)

Protoman.exe DS
Z Saber Z if the boss is beaten 2 under par
Protoman

Megaman.exe DS
Full Custom * (thnx to Mario Alarcón Pinto)

Lord of Chaos Bass
Bass/BassAnother

Lord of Chaos Nebula Grey
GiantHook in Team Protoman and MeteorKnuckle in Team Colonel.
(thnx to TitaniumMegaman)

Bass.exe V1(BassCrossMegaman only)
Nothing

Bass.exe V2(BassCrossMegaman only)
Nothing

Lord Of Chaos DarkMega.exe
Nothing

BassSP
Nothing

BassXX
nothing

===========================================================================
9 – Navi weaknesses
===========================================================================

Protoman.exe – none
Blizzardman.exe – electric chips
Magnetman.exe – Wood chips
Shademan.exe – none
Gyroman.exe – none
Cloudman.exe – Wood chips
Napalmman.exe – Aqua chips
Megaman.exe DS – none
Serchman.exe - none
Meddy.exe - none
Cosmoman - none (but GundelSol chips do lots of damage)
Forte/Bass – none

===========================================================================
10 - Team Colonel Navi locations
===========================================================================

All the navi Locations, HP and rewards are the same as in Team Protoman.
So there is no use of writing the same locations again.

Protoman = Colonel
Magnetman = Knightman
Gyroman = Shadowman
Napalmman = Tomahawkman
Serchman = Numberman
Meddy = Toadman

===========================================================================
11 - Nebula Hole purple gates requirements
===========================================================================

Entrance to Nebula Hole 1:
Got to Undernet 2 trough the other Undernet 3 exit. You must have beaten
game and have at least 100 standard chips.

Entrance to Nebula hole 3:
You must have 140 standard chips

Nebula Hole 4
1st right door needs 5 dark navis beaten
2nd door on the right needs at least 3 giga chips in library.
3rd left door blocking the main path needs at least 40 mega chips in library.
4th door right after 3rd door, must have beaten LOC.
5th door blocking the main path needs 180 full standard chips in library.
6th door on lower floor needs 12 full dark chips in library. BMD here
contains Django DS mega chip.
7th door on upper floor needs 30 full PAs in library.
8th door on upper floor after 7th door needs 60 full mega chips in library.
(all thnx to TitaniumMegaman)

===========================================================================
12 – updates to come
===========================================================================

-       Exact HP for V2 and V3(DS&SP) navi's

===========================================================================
13 - Copyright
===========================================================================

This faq may only be published by Gamefaqs.com and Neoseeker.com .
If anyone wants to use some of my parts for their walktrough or something,
mail me. And dont e-mail me for the bloody rom.