__ __ _ _ _ _ _
| \ / | (_) | | | | (_) (_)
| | \/ | | __ _ _ __ _ ___ __ _ _ __ __| | | | _ _ _ __ _ _ []
| |\__/| |/ _` | '__| |/ _ \ / _` | '_ \ / _` | | | | | | | |/ _` | |
| | | | (_| | | | | (_) | | (_| | | | | (_| | | |__| |_| | | (_| | | []
|_| |_|\__,_|_| |_|\___/ \__,_|_| |_|\__,_| |____|\__,_|_|\__, |_|
|___/
_____ _____ _ _
| __ \ /\ |_ _| (_) | |
| |__) | ___ _ _ _ ___ ___ _ __ \/ ___ | | _ __ ___ _ __| | ___
| __ < / _ \| | | | | / __|/ _ \ '__| / __| | | | '_ \/ __| |/ _` |/ _ \
| |__) | (_) | |_| |_| \__ \ __/ | \__ \ _| |_| | | \__ \ | (_| | __/
|_____/ \___/ \___,__,_|___/\___|_| |___/ |_____|_| |_|___/_|\__,_|\___|
_____
/ ____| _
( (____ | |_ ___ _ __ _ _
\____ \| _|/ _ \| '__| | | |
_____) | |_| (_) | | | |_| |
|______/ \__|\___/|_| \__, |
|___/
O----------------------------------------O
| Mario & Luigi: Bowser's Inside Story |
| An FAQ/Walkthrough |
| By KeyBlade999 |
| |
| Total Data: 515 KB |
| Current Version: Final |
| Time of Update: 11:07 AM 3/21/2012 |
O----------------------------------------O
-1. Donations********************************ML-1****************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!
[email protected]
0. Contents****************************ML0***********************************
__________________________________________________________________
/ | \
| Section Title | CTRL+F Tag |
| | |
>----------------------------------------------< >-----------------<
| -1. Donations | **ML-1** |
| 0. Contents | **ML0** |
| 1. Intro | **ML1** |
| 2. Version History | **ML2** |
| 3. Legalities | **ML3** |
>----------------------------------------------< >-----------------<
| 4. Walkthrough | **ML4** |
| I - In the Beginning... | **ML41** |
| II - Restoring Bowser's Flame | **ML42** |
| III - Dimble Wood | **ML43** |
| IV - Invading Bowser's Castle | **ML44** |
| V - Out of Bowser at Last! | **ML45** |
| VI - The First Cure | **ML46** |
| VII - The Second Cure | **ML47** |
| VIII - The Third and Final Cure | **ML48** |
| IX - The Optional Boss and Stuff | **ML49** |
| X - World's End Battle | **ML410** |
| | |
| 5. Sidequests | **ML5** |
| I - Bean Hunting | **ML51** |
| II - Blitty Hunting | **ML52** |
| III - Mushroom Ball Hunting | **ML53** |
| IV - The Gauntlet | **ML54** |
| V - Cholesteroad and the 99 Block | **ML55** |
| VI - Broque Madame | **ML56** |
>----------------------------------------------< >-----------------<
| 6. Enemy Bestiary | **ML6** |
| 7. Boss FAQ/Walkthrough | **ML7** |
>----------------------------------------------< >-----------------<
| 8. Character Rankings | **ML8** |
>----------------------------------------------< >-----------------<
| 9. Item Listings | **ML9** |
| | |
| 10. Mario & Luigi's Equipment Listings | **ML10** |
| I - Overalls | **ML101** |
| II - Socks | **ML102** |
| III - Boots | **ML103** |
| IV - Gloves | **ML104** |
| V - Accessories | **ML105** |
| | |
| 11. Bowser's Equipment Listings | **ML11** |
| I - Shells | **ML111** |
| II - Bands | **ML112** |
| III - Fangs | **ML113** |
| IV - Rings | **ML114** |
| | |
| 12. Badge Listings | **ML12** |
>----------------------------------------------< >-----------------<
| 13. Shop Documentation | **ML13** |
\_______________________________________________|__________________/
1. Intro****************************ML1**************************************
Welcome to my Mario & Luigi: Bowser's Inside Story FAQ/Walkthrough, a very
comprehensive document detailing the newest entry in the Mario & Luigi RPG
series. This, in fact, will be my first FAQ for this series. It has been a fair
while since my previous DS FAQ, anyways.
Anyhow, I hope you enjoy this FAQ and find it useful!
2. Version History****************************ML2****************************
v0.01 - I'm a bit sick, so I'm going extremely slow... Anyhow, I laid out the
general format and finished the Contents, Intro, and Legal. I'm
working on the walkthrough; doing the Trash Pit in Section I.
12:04 AM 11/21/2011
v0.10 - Still sick and couldn't really get into it today. I finished up
Section I and did through the Midbus boss in Section II.
9:47 PM 11/21/2011
v0.20 - Finished Section II. Done with the short sidequesting bit in
Section III. 10:46 PM 11/22/2011
v0.30 - Finished Section III. Ready to start the Flab Zone in Section IV. I
also revamped the format for the bosses. 12:00 AM 11/24/2011
v0.50 - Finished Sections IV and V. Starting the "Post-hub" of Section VI's
Energy Hold. This FAQ is now 121 KB large. 12:54 AM 11/26/2011
v0.70 - Finished Sections VI and VII. Starting Plack Beach in Section VIII.
12:00 AM 11/28/2011
v0.90 - Finished Sections VIII and IX. 11:55 PM 11/28/2011
v1.00 - Main walkthrough complete, and nothing else yet. This FAQ now is
232 KB large. 12:41 AM 11/30/2011
v2.10 - Finished the Sidequests and the Boss FAQ/Walkthrough. This FAQ is now
373 KB large. 12:16 AM 12/1/2011
v2.20 - Went in for another few sidequests and did the Enemy Bestiary. Should
be finished by the middle of next week. 12:13 AM 12/2/2011
Final - Hm. Looks like I had a lot more spare time than usual. Anyhow, I
finished the ranks, items, equipment, badge, and shop listings and
documentation. Took a while, but I'm done. For the most part at least.
~~ Start-End Time: 13 days.
~~ File Size : 486 KB.
~~ Time of Update: 11:31 PM 12/2/2011.
- Extended EXP./Coin data in the Enemy Bestiary. 11:56 PM 12/8/2011
- Extended HP data in the Enemy Bestiary. 10:14 PM 12/9/2011
- Some editing. 3:28 PM 12/31/2011
- Addition to Alpha Kretin. 11:07 AM 3/21/2012
3. Legalities****************************ML3*********************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
© 2011-2012 Daniel Chaviers (aka KeyBlade999).
If you would wish to contact me concerning this or my other FAQs, use this
e-mail:
[email protected], or PM (Private Message) me on the GameFAQs
message boards.
O-----------------------------------O O------------------------------------O
| Allowed sites for my FAQs | | Forever-Banned Sites |
O-----------------------------------O O------------------------------------O
| GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) |
| Neoseeker (www.neoseeker.com) | | www.cheat-database.com |
| SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) |
| | | Cheat Search (www.cheatsearch.com) |
| | | www.panstudio.com/cheatstop |
| | | Game Express (www.gameexpress.com) |
| | | Mega Games |
| | | Cheats Guru (www.cheatsguru.com) |
O-----------------------------------O O------------------------------------O
4. Walkthrough****************************ML4********************************
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section I - In the Beginning... **ML41** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Mushroom Kingdom
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You'll begin by watching the opening scenes. In this entry in the series, the
Mushroom Kingdom has become ravaged by a horrible illness named "the blorbs".
This disease causes people to swell up to enormous sizes, rendering them
incapable of all but the most basic of functions. An emergency meeting, headed
by Princess Peach, has been called to Peach's Castle.
During this meeting, a representative of the Star Sprites, Starlow, arrives.
She bears grim news, however - not even the Star Sprites can find a cure to
this epidemic. All seems hopeless, but then the group remembers "them", those
brothers that have saved the kingdom many times before...
And so, we arrive at Mario and Luigi. You'll obtain control of the duo soon
after a conversation with a Toad. Learn how to use the Action Commands, if you
wish - for now, basically A makes Mario jump, B makes Luigi jump, and the D-Pad
causes movement. Go north into the next area.
Here, jump on the platforms throughout the area and, atop most of them, you
will find ? blocks. Jump to reveal their rewards - the northeasternmost one has
multiple Coins within, so hit it a lot. Altogether, you'll obtain 17 Coins.
Then head north to the next area, into the castle itself.
There, go east and bump the Save Block to save your game. Do this often,
whenever you see a Save Block, in fact - you never know how long it will be to
the next one. Also be sure to go west and bump the ? block to obtain 5 Coins.
Then leave through the northeastern doorway.
After watching the scene, you'll have a tutorial battle with Bowser.
O-----------------------------------------------------------------------------O
| BOSS: Bowser |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 35 / --- | Attacks: |
| EXP. : 0 | - Fire Cloud: Jump to dodge. |
| Coins : None. | |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
This is a fairly simple battle. You'll get the basics of battling from
Toadsworth. To attack, use the D-Pad to select a command and hit A. This
command (currently Jump) will begin. With Jump, press A as you are about to hit
Bowser to deal more damage and obtain one extra Jump (first Jump only); be sure
to hit A again to deal more damage. As for dodging, just use A to jump over the
fire cloud whenever it is launched. After Toadsworth runs off, just continually
bounce on Bowser's thick head until the battle ends.
After the battle, there will be a cutscene, after which you gain control of
Bowser.
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Dimble Woods
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Firstly, we'll cover controlling Bowser. The D-Pad will move you around; X
makes you punch; Y allows you to breathe a stream of fire. A and B will do
nothing.
Go south from the initial area and break the rocks, via punching, to allow you
to proceed to the next area. This is via the southbound exit.
In this next area, use your fire breath to burn down the forestry. Your exit
is to the east. In the next area, after a short scene, you'll retake control of
Mario and arrive at the...
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Trash Pit
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After regaining of control of Mario, head right into the next area.
Okay, in this area - do you see that yellow, bubbly stuff in the pits? Do not
touch it. You'll lose HP and arrive at or near the beginning of the room.
Anyhow, jump across a few platforms to find a ? block; bop it for 10 coins.
Keep on going across the platforms and you'll reach the right-hand end of the
area. Here, you'll find a yellow-ish block called an Emoglobin (heh). Hit it to
be allowed to save your game. Go to the ? block below you to find three
Mushrooms. Return to the Emoglobin's location and go into the next area.
When you arrive here, you'll find Starlow trapped by an amoeba-like thing. Jump
down to the lower level and go onto the red pipe on the right. Press Down to
shoot out of the pipe to hit an ! block, revealing another pipe. Go down this
pipe to hit another ! block. Go into this new pipe to hit the amoeba-thing and
save Starlow.
Soon thereafter, you'll arrive in a very minor tutorial battle. Much like the
one versus Bowser, you'll be taught some stuff, albeit much less. You'll learn
about counterattacks. For now, you are limited to countering by jumping; in
other words, if you jump on an enemy as it attacks you, you can damage it and
usually negate damage.
After the tutorial battle, go to the right side of the room, up the platforms,
and right into the next area.
Here, simply hit the nearby Emoglobin and save. Jump up the platforms here,
bopping the two ? blocks for a total of 15 Coins. Then go into the gap at the
right side of the room. Here, you'll find an enemy. Jumping on it in the field
initiates a pre-emptive strike - you'll get a free turn of damage on the whole
enemy party! Anyhow, finish them off, then go into the yellow pipe.
In this room, use the Emoglobin to fully restore your HP (and SP, although you
cannot use it yet). Go left and right, down the path, defeating enemies as you
go. Also bop the ? block on the way a few times for 5 Coins, then hit the
? block near the exit for a Mushroom. Continue left into the next room.
Here, you'll find Luigi in a predicament similar to Starlow's. Walk underneath
him and press A to jump, grab him, and release him from the amoeba. After a
tearful reunion, you'll get a tutorial on using Luigi in battles -- basically,
do what you'd do with Mario, but use B. After the tutorial battle, go left into
the next room.
In this room, save again if you want. Go right to find another ? block, this
one containing three 1-Up Mushrooms! Continue right into the next room.
Go to the right and onto the gray platforms to find another ? block. Bop it to
receive three Mushrooms. Jump towards the right side of the room afterwards,
avoiding the yellow stuff (by pressing A and B simultaneously), then head right
to the next room.
Go right to the elevator. Get on it and a block will light up above either
Mario or Luigi. Press the corresponding character's button on the block above
them lights up to make the elevator ascend. The pattern will alternate. Anywho,
after landing, go right into the next room.
Head right to find a crate with a hammer emblem on it, as well as two more
unmarked crates to the right. Use the nearby Emoglobin (if I recall correctly)
to save, then go right into the next room -- you cannot yet obtain the hammers.
In this room, jump over the gap and get under the multicolored box. Bop it to
receive one of ten Trash Pieces. This items, when ten are collected, teach you
a Special Move, a more powerful move that costs SP. Anyhow, you'll get a
tutorial soon enough. Go right, over the gap, and hit the ? block to find three
Syrup Jars -- ironically enough, these items restore used-up SP. Go right into
the next room.
In here, there are eight more Trash Pieces. Check all of the corners of the
room to find them all, and be sure to be a bit thorough. After finding all of
them, save for #10, go through the newly-opened exit in the top-left corner.
Here, hit the multicolored block to receive the final Trash Piece. As a
reward, you'll receive the Special move Green Shell. Enter the tutorial when
prompted to learn what it does and how to use it. After exiting the menu, you
will deal with some enemies -- at this point in the game, you'll need to use
the Special move, Green Shell, to defeat these enemies. After doing so, leave
to the left.
You'll arrive on the upper level of the hammer crate room. Go left and hit the
! block to fall, having Mario break his rump on the crate and, as Newton's
Third Law would have it, the crate also breaks. Within are two hammers! To use
them in the field, you switch to their icon via R. You'll get a tutorial on
in-battle usage later. Go to the right and break the crates to leave.
Fall down here and break the crates that impede you. Go to the far right and
hit the red switch with the hammer. A rock then falls; also break it. Two Spike
Blops appear and you'll receive your tutorial on battling with hammers. After
this battle, go into the pipe and shoot yourself to the platform, then go right
to find the next room.
Here, hit the ? block repeatedly to receive 25 Coins. Go along the linear path,
defeating enemies and abusing another ? block, which yields three Syrup Jars.
Go through the exit to arrive in "Bowser's World Map".
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Bowser's World Map
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Move to the circle marked with the Mushroom emblem and press A.
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Toad Square
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Here, you'll find your main shopping center for a while. Go to the right and
down to find the "inn" - for 10 Coins, you can drink some juice to fully
restore Mario and Luigi's HP and SP! Go to the center-right to find an item
shop, top-right for a currently-unusable advice counter, and to the top-left
to find a currently-useless equipment shop.
Exit when you're ready.
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Bowser's World Map
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Go to the Funny Bone.
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Funny Bone
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After a short scene, go right and bash on the yellow thing, which happens to
be the nerve of the funny bone. Long story short, Bowser awakens and you
regain control of him...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section II - Restoring Bowser's Flame **ML42** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Cavi Cape Cave
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Upon regaining control of Bowser, go east to the next area.
Here, you'll learn how to switch between the Mario Bros. and Bowser -- press
A/B to control the Bros.; press X/Y to control Bowser. Go towards the northern
side of the area, using X to break the rocks impeding you. Eventually, you'll
reach a wooden bridge. Step onto the metallic panel near the edge. As the
metal balls fall, punch one to hit the switch and unlock the way to the next
area, to which you should go.
Go west and you'll find a spider web. Under normal circumstances, Bowser could
just burn it and continue. However, something is stopping his fire. After a
short scene, go north and to the next room.
Here, save and go onto the big, green-ish block. It'll proceed to move. As it
does, beware of those stony outcroppings blocking you; punch them to remove
the issue. Once the block stops, go to the right and punch the block to obtain
three Hot Drumsticks. Then go right to head outside.
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Cavi Cape
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Walk to the right and, after a short scene, you'll battle Midbus, Fawful's
loyal lackey.
O-----------------------------------------------------------------------------O
| BOSS: Midbus |
O----------------------------O------------------------------------------------O
| HP/C. Medal: ??? / --- | Attacks: |
| EXP. : 0 | - Spinning Tackle: Punch to counter. |
| Coins : None. | |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
This is just another tutorial battle. You'll learn the basics of fighting using
Bowser. Punch using X when the power is most built up to deal a lot of hurt.
You can punch to counter Midbus's spinning tackle. Et cetera.
After the scene following the battle, go to the right, downstairs to the next
area.
Here, you'll begin to notice small enemies. These, encountered only when
controlling Bowser, can give Coins when you hit them. Later on, you can also
use your fire breath. FYI, these enemies do become actual enemies for Mario and
Luigi in the near future. Anyhow, go along the path to the block; break it for
ten Coins, then head south and break the block to find two Hot Drumsticks. Take
the left path south to the next area.
Head to the bottom of the staircase - destroy the two item blocks on the way to
obtain 5 Coins and a Hot Drumstick. Then head east into the next area.
Here, you'll watch a scene. You'll learn of these mystical portals called
Chakroads. These are warp portals that only Bowser can utilize and find. Look
everywhere in areas - often, they'll be hidden by other objects. Upon finding
one, always touch it for future usage. Anyhow, after the scene, go east and
into the next area.
Enter the cavern to the east.
Here, head to the southeastern corner of the room for the only viable exit,
which goes to the toothy...
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Plack Beach
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And so, you've found Plaque -- erm... PLACK Beach. Break the nearby item block
upon exiting the cavern to find two Hot Drumsticks. You'll also find a Save
Block nearby - bop it. Also note to come back later on to reveal a Chakroad -
you'll require the ability the burn things, which is obtained soon. Go north
to the next area.
In the area, head towards the raft on the eastern shore. Punch the wall to the
left. As you travel, punch the first one to the south you can reach to head
north. Punch the eastern wall to get some Coins and coin-tinue. </bad pun>
Go north and open up the item block to find ten Coins. Go to the northern end
of the area and to the next one -- the western way is a dead end (for Bowser).
And here, you'll switch back to Mario & Luigi after a short scene -- we're
going to help Bowser pull an island.
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Bowser's World Map
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Head to the Arm Center.
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Arm Center
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Head towards the blue-green cannon and bop it with the hammer to begin. The
cannon will release these protein-filled orbs at you. You'll need to swing at
them to reflect them into Bowser's arm muscles. The red ones will swerve
towards Mario, and the green ones will go for Luigi. If you fail to hit one,
you'll lose a few Coins and have to hit that one again.
After another short scene, you'll return to Bowser.
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Plack Beach
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In another short scene that follows pulling the island, you'll receive the
Vacuum Block, which we'll use in battle momentarily. After little bit, another
tutorial boss commences!
O-----------------------------------------------------------------------------O
| BOSS: Broque Monsieur |
O----------------------------O------------------------------------------------O
| HP/C. Medal: ??? / --- | Attacks: |
| EXP. : 30 | - Coin Block: No effect. |
| Coins : 19+ | - Mushroom Block: Restores 30 HP to someone. |
| Item Drops : None. | - Giga Mushroom Block: Punch to counter. |
O----------------------------O------------------------------------------------O
| Notices: |
| - Punching the Broque Monsieur when he is head-only will net you one Coin |
| per hit. You have a base of 19 reward Coins. |
| - You'll receive the Retry Clock during the battle. |
O-----------------------------------------------------------------------------O
A rather simple tutorial battle. You'll learn how to use the Vacuum Block --
select it from the command menu, then rapidly press X to suck in certain
things. Some will head to Mario and Luigi for defeating; others will be used
by Bowser to restore HP or get temporal stat boosts. Other than that, there is
little to mention in this battle.
GameFAQs user kirby5790 sent in a tip for Coins. Basically, have Bowser only
Vacuum the Broque Monsieur. In this way, you can have the Mario Bros. spam
Green Shell to get multiple Coins.
After the battle, go to the area west of here to battle a Toothy if you want,
then go north to find the next area.
Go to the far northern portion of the area to find an item block; open it up
to receive three Hot Drumsticks. Then continue north to the next area.
Go north to find an item block whose view is obstructed by some trees. Shatter
it to receive a Hot Drumstick (yeesh... How many are there?), then head
further north into the next area.
Hit the nearby Save Block, then go north into the next area. Be sure to be
somewhat healed (capable of taking ~20 HP of damage).
In this next area, a boss ensues after a scene.
O=============================================================================O
| BOSS: Sea Pipe Statue |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 320 / --- | Attacks: |
| EXP. : 120 | - Fire at Bowser: Punch to deflect. No damage |
| Coins : 50 | is dealt, however. It is |
| Item Drops : Hot Drumstick| dependent on the pipe used. |
O----------------------------O------------------------------------------------O
| Notices: |
| - The above is as from Bowser's viewpoint. |
O=============================================================================O
| BOSS: Stone Blooper |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 320 / --- | Attacks: |
| EXP. : 30 | - Aerial Tackles: Hammer counters. |
| Coins : 0 | - Ground-Pound: Jump to dodge. |
| Item Drops : None. | - Drill: Unavoidable; damages Bowser for 8 HP.|
O----------------------------O------------------------------------------------O
| Notices: |
| - The above is as from Mario and Luigi's viewpoint. |
O=============================================================================O
A simple boss with a simple strategy. Begin by Vacuuming the Stone Blooper
down into Bowser, where it'll (at least) once damage him via a Drill. At this
point, has Mario and Luigi continually use their Green Shell so as maximize
the damage dealt. During this time, also counter EVERY SINGLE MOVE POSSIBLE.
After countering the tackle when the Stone Blooper turns red, it'll fly out of
Bowser and impale the statue. Have Bowser punch it until it reasserts itself
atop the statue, then repeat from the beginning.
After the battle, the statue returns to its inanimate state and begins to spew
water. Bowser proceeds to drink this water, affecting parts of his body...
You'll switch to Mario and Luigi after this short scene.
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Bowser's World Map
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Head to the Pump Works.
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Pump Works
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When you arrive here, you'll find the area to be flooded with water. In such a
situation, proper timing of the A/B jump commands (simultaneous is preferable)
allows you to swim higher. Go to the platform nearby and right to the next
area.
Save in this room and break the ? blocks to receive another Retry Clock and
three Mushrooms. Head to the three pipes nearby and take the center one.
Bop the ? block here to find a series of M's and L's. Memorize this pattern of
five blocks. Have Mario bop the blocks marked with the M, and let Luigi hit the
L blocks. After doing so, you'll receive the first Pump Works Attack Piece. Go
back to the previous area afterwards.
Further ahead, you'll find some large blue Bloopers. Note that they are like
this only when the water level is up. Defeat them if desired, then go right to
the next area.
Hit the multicolored block to receive another Attack Piece. Continue along the
path to notice a wall (bone?) to the left, blocking the switch. Switch to
Bowser to drain the water, then switch to Mario to hammer the switch. A
platform will then disappear. Go right to another wall -- have Bowser start
drinking again. Make Mario swim up onto the platform nearby, then stop Bowser's
drinking, have Mario hit the switch, then have Bowser begin drinking again. Go
to the top-right corner and through the pipe -- go along its path to find two
? blocks for ten Coins and a Mushroom. Return to the second area of the Pump
Works now.
Here, bop the ? blocks to find 15 Coins total and a 1-Up Mushroom. Go left some
more to find a switch on the left; hit with the hammer to get rid of a platform.
Up there is a Save Block, so go to it and use it if you need to. Then return to
the room to the east of here and go down the pipe.
You'll find another Save Block here; use it if you neglected the one from
earlier. You'll come back later; for now, just go right to the next area.
When you arrive, swim upwards to find two Attack Pieces in the blocks. Return
to ground level and go to the right. Go up and a bit left from there to reach
a fork. Take the northern branch to find an Attack Piece, then continue onwards
to the next room.
Here, skip everything and just head right to the next room. There, go to the
top-right corner and hit the ! block, then go right into the next room.
Hit the multicolored block to find your sixth Attack Piece, then head to the
top-right corner of the room to find a ? block yielding five Coins. After
getting said Coins, go right to the next room.
Here, swim up to find a ? block; break it to find a Syrup Jar. Then hit the
switch on the right with the hammer to cause a dark-colored ball to appear.
Make sure Bowser is still drinking water and get on the ball's right side and
push it to the left. The Chombone will break the ground beneath it. Go down
there and to the right to find another ? block yielding the M/L pattern puzzle;
correctly finish it for an Attack Piece. After that, simply go into the next
room on the right.
Here, a moving wall will get in the way again. Switch to Bowser for a scene. In
it, you learn how to make Mario shrink -- switch to the hammers and make Luigi
hit Mario to shrink him, or to reverse the shrinking. Shrink Mario down and
make him go through the small gap to find a switch. Hit it to make the wall
disappear, freeing Toadsworth. Hit the switch near where Toadsworth was to
make the blue platform disappear. Go down to the bottom and use the Save Block
if you need to. Make Mario small and pass through the gap nearby. You'll find a
switch in the top-right of this mini-room; hit it. Also get the Picnic Gear
from the ? block in the lower-right. Return to Luigi, continue making Bowser
drink, and swim above the Save Block to find a ? block yielding a Nut. Cease
the waterworks and go left to the next area.
Here, be sure to hit the two ? blocks near the top to find 10 Coins and a
Mushroom. You'll also notice you can pass through some of the platforms to the
left (stand on one and go left) to find an Attack Piece. Nothing else is really
here; go to the top-left corner and to the next area.
Go to the left and bop the switch to cause another dark-colored ball to appear,
so you'll need to start up the water supply if you haven't already done as
such. Push this ball to the left; make another ball and push it to the right.
The lower-right gap has another Attack Piece inside. Then go down the left side
and shrink Mario. Go through the gap to find a switch; bop it. Then return to
Luigi, return to normal size, and continue by going through the top-left exit.
Hit the nearby block to receive the final Pump Works Attack Piece, thereby
teaching Mario and Luigi the Special move Fire Flower. Swim to the left to find
another switch; bop it and another platform will disappear, and a dark-colored
ball will appear. Go to it and push it left to that area.
Continue pushing the dark-colored ball until it gets above the cannon-like
structure. Once it is, drain the water. Go to the bottom and through the gap
near there to find a ? Block (yielding ten Coins) and a switch; bop the switch
to send the ball flying to the far right. Go left to the previous area.
Here, go to the top-right corner and go through the gap to the cannon room;
there, you'll find an ? block yielding the Fighter Wear. Then go into the room
to the right of the cannon room.
Start up the waterworks and push the dark-colored ball to the left. After the
ground is shattered, go into the gap and to the right to find the Stingler. Go
back several areas to the left -- you remember where you found the Save Block?
It is three areas west of where you found the Stingler.
There, Save and go up to the DNA arch. Press Up on the D-Pad to insert the
Stingler and activate the DNA. After this, you'll arrive back at the World Map,
still as the Mario Bros.
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Bowser's World Map
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Head to the Flame Pipe, but only after getting healed and restocked in the
Toad Square.
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Flame Pipe
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Go to the right and up the platforms. You'll eventually find a gap on the
left. Shrink Mario down and go through it to find a switch. Hit it and return
to the Luigi. Go into the next room. Climb up the platforms and, after a short
scene, you'll fight a boss battle!
O-----------------------------------------------------------------------------O
| BOSS: Scutlet |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 280 / --- | Attacks: |
| EXP. : 200 | - Lick: Counter via jump. |
| Coins : 50 | - Aerial "Tackle": Counter with a jump. |
| Item Drops : 1-Up Deluxe | - Starlow Cannon: Counter with the hammer. |
O----------------------------O------------------------------------------------O
So, our first real boss, in my opinion. The moves above have targets based
upon whatever the Scutlet looks at, although having both brothers jump during
the aerial tackle is quite a bit safer. For the majority of the battle, the
Bros. should be both using the Green Shell Special (it is easier to
successfully execute than Fire Flower, deals similar damage, and costs less).
Once they run low on or out of SP, just stick with jumping or hammering;
whichever you're better at. A fairly basic boss, eh? Just note that the Scutlet
will get two attacks per turn late in the battle.
And so, Bowser's flame has been restored! You'll also retake control of him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section III - Dimble Wood **ML43** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Plack Beach
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So now, Bowser has his flame breath back! Much like earlier in the game, it is
controlled by pressing Y. A tutorial on its in-battle use will come later.
Anyhow, burn down the nearby trees and go right to the next area.
(NOTE - Remember those trees in the southernmost area of Plack Beach? Go there
and burn them down to find a Chakroad, if you so wish.)
In the area after the Sea Pipe Statue, burn the trees and continue along to
find another scene with the Broque Monsieur and his Broggy. You'll end up in
another boss, this one also being a tutorial.
O-----------------------------------------------------------------------------O
| BOSS: Broggy |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 198 / --- | Attacks: |
| EXP. : 60 | - Tackle: Counter with a punch. |
| Coins : 0+ | - Ground-Pound: Use the shell to guard twice. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - Punching Broggy when his back is to you will net you one Coin per hit. |
O-----------------------------------------------------------------------------O
You'll begin by learning of the flame attack -- it is executed similarly to
the punch; you simply press AND HOLD Y when the flame is at the maximum power.
The shell guard also is taught; it is a ducking defensive move done by holding
Y down.
Broggy should first be hit with fire, and then repeatedly punched. Let that
process repeat. FYI, you'll know he is doing a ground-pound when he crouches
down - he'll double around to try and hit again.
After the battle ends, go to the southwestern and southeastern corners of the
area to find two item blocks, in which you'll find 5 Coins and a Hot Drumstick.
Then head to the northeastern corner and burn the trees, then go to the next
area.
There, use the Save Block and go north to the verdant...
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Dimble Wood
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Go west and burn down the trees to find some item boxes; break said blocks to
find two Hot Drumsticks and 50 Coins. Then head north to the next area.
Punch the button on the head of the Wiggler statue here and the body will
light up. Remember this order (if I remember correctly, from left to right, it
was 1-3-2-4). Anyhow, regardless of what it is, go east to the next area.
Here, punch the body segments of the Wiggler to the east in the same order as
the statue mentioned in the above paragraph showed you. After the consequential
scene, go to the northeastern corner and break the item block to find 50 Coins.
Then return to the previous area.
Here, go north from where the Wiggler block once was to find the Broque
Monsieur and Broggy's shop. Ignore Broggy's shop for gear; instead, buy some
items if feel there actually is a need. Once you're done shopping, head east
for another scene, in which you're recruited to find the Blitties for the
Broque Monsieur; you find them by Vacuuming enemies in battle. Don't worry, I
listed them in the FAQ. Anyhow, exit to the northeast.
Burn the trees on the west side and continue to the next area. There, break the
blocks impeding your westward travel and continue farther to the next area.
In this area, use the Vacuum Block in the Treevil fight to find a Blitty. Then
burn the southeastern trees to find an item block, inside which you'll find a
Retry Clock. Then go west to the next area.
Go around and stand on the yellow platform and burn the little string sticking
out of it to set off a bomb, setting off a launcher that will send you flying,
breaking a lot.
In the area you arrive at, be sure to use the Save Block. Burn the trees nearby
to find a Chakroad. Use it to go to the Cavi Cape Exit.
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Cavi Cape
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When you arrive, head west.
In this area, Vacuum the Chuboomba to find another Blitty. Then head west and
burn the trees in your way. Exit to the south.
Here, go to the southernmost portion of the area to find two item blocks
yielding a total of 15 Coins. Return to the Chakroad and go to the Cavi Cape
Cave.
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Cavi Cape Cave
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Upon arriving, go north to the next area. Then head west to the spider web
that you couldn't burn down previously. Burn it down now to find an exit. Go
on through.
In this next area, you'll find some item blocks to the west. One contains a
Judge Shell; the other, the Red-hot Chili Peppers! Nah, I'm just joking; it is
actually the Red-hot Fangs.
Anyhow, return to the Chakroad and to Dimble Wood.
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Dimble Wood
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Go south two areas, then south once more, to Plack Beach.
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Plack Beach
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Begin heading south some, towards the area north of where you pulled the
island. On the way, Vacuum the Toothies you see, as one has a Blitty on-hand.
Anyhow, in aforementioned area, go to the northeastern corner and burn down
the forestry to find a path to the next area.
Go east and onto the raft. Punch up, right, and go along the path to eventually
come to an item block yielding 50 Coins.
Now, return to the Save Block/Chakroad area of the Dimble Wood.
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Dimble Wood
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Go north to the next area, then repeat the process in the next area. After a
scene in THAT area, go north again.
In this area, examine the vertical Wiggler statue and Bowser will begin to
try and lift it, prompting Mario and Luigi to take control momentarily.
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Bowser's World Map
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Head to the Arm Center.
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Arm Center
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Head towards the blue-green cannon and bop it with the hammer to begin. The
cannon will release these protein-filled orbs at you. You'll need to swing at
them to reflect them into Bowser's arm muscles. The red ones will swerve
towards Mario, and the green ones will go for Luigi. If you fail to hit one,
you'll lose a few Coins and have to hit that one again.
After another short scene, you'll return to Bowser.
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Dimble Wood
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Go across the new Wiggler bridge and south. There, go to the cage with the
Goombas and punch it a few times. During the short consequential scene, you'll</pre><pre id="faqspan-2">
get a Special for Bowser, a chance to try it out, and a battle against a
Treevil.
After this battle, go north. Go east across the bridge, then take the
southeastern exit.
In this area, vacuum the Trashure to find another Blitty. Defeat it and return
to the previous area, then go north to the next one.
Go north from the entrance to find an item block containing a Syrup Jar, then
southeast to find the Hard Ring for Bowser. Then go north to the next area.
Go to the northeastern corner of the area to find an item block; break it to
find 10 Coins, then go north to the next area. There, Save and go north again.
Watch the scene here. Bowser encounters some of his minions left over from
Fawful's invasion of Bowser's Castle, with these carrying a Banzai Bill cannon.
Without the Banzai Bill. And so we set out to find the Banzai Bill ourselves!
Go east to the next area, then south to the next one.
There, go across the bridge and hit the head of the Wiggler block to get
another pattern, much like earlier. Remember this one by position in relevance
to Wiggler's head, okay? Then go east to the next area.
Punch the Wiggler statue in the proper order. After the short cutscene, go west
one area, north one, and right two more areas.
Here, you'll watch a short scene. After it, head to the southeastern corner of
the area to find a Retry Clock in the block. Then go north to the next area.
There, Save and go north to the next area.
Go near the Giga Carrot you find in the ground and try pulling it out. After
this very short scene, you'll switch to controlling Mario and Luigi.
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Bowser's World Map
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Head to the Arm Center.
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Arm Center
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Head towards the blue-green cannon and bop it with the hammer to begin. The
cannon will release these protein-filled orbs at you. You'll need to swing at
them to reflect them into Bowser's arm muscles. The red ones will swerve
towards Mario, and the green ones will go for Luigi. If you fail to hit one,
you'll lose a few Coins and have to hit that series again.
After another short scene, you'll return to Bowser.
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Dimble Wood
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There will be another scene, in which Bowser is forced to start eating that
Giga Carrot. Again, you'll switch to Mario and Luigi.
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Bowser's World Map
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Head to the Gut Check.
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Gut Check
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Go to the end of the room and you'll learn the basics of this minigame.
As the carrot chunks fall down, you are to tap them with the stylus several
times. A slow process, no? Well, pay attention to what chunk drops with the
proper sound plays and Bowser's mouth flashes - this means one of the
super-enzymes the Giga Carrot has inside it has been eaten. Immediately tap
that piece repeatedly. When the enzyme tapped is red (first piece tapped), it
digests all pieces; yellow (two/three pieces tapped), two layers are dealt
with; blue (four-plus pieces tapped or randomly found), one layer is dealt
with. You'll have one minute to finish. It actually isn't all that hard -- I
beat it my first time in about 37 seconds. Besides, you can retry as much as
you need to.
After finishing, you'll return to being Bowser.
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Dimble Wood
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After the resulting scene, you'll be asked to Save. Go south to the previous
area to do so. In doing so, also heal Bowser if you need to. Return to the
Wiggler and speak with him to battle him!
O-----------------------------------------------------------------------------O
| BOSS: Wiggler |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 540 / 810 | Attacks: |
| EXP. : 340 | - Tackle: Three punches, shell guard. |
| Coins : 150 | - Wiggler's Turnip: Punch. |
| Item Drops : 1-Up Deluxe | - Wiggler's Shyguy: Shell guard. |
| | - Circling Run: Punch counters. A head hit |
| | ends the attack. |
| | - Shyguys' Vegetable: Unblockable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought by Bowser. |
| - Wiggler cannot be damaged until his four body segments become yellow. |
| - Wiggler remains yellow for only two turns. Save your SP for then! |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Leaf Guys |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 56 / 84 | Attacks: |
| EXP. : 20 | - Tackle: Hammer counter. |
| Coins : 0 | |
| Item Drops : Fighter Wear | |
O----------------------------O------------------------------------------------O
| Notices: |
| - These enemies are fought by the Mario Bros. |
| - They are fought when Bowser Vacuums when the Leaf Guys holding the large |
| vegetable are nearby. (FYI, that severely damages Wiggler. ^_^ ) |
| - The hammer and Green Shell special are ineffective as the enemies fly. |
O-----------------------------------------------------------------------------O
For the Wiggler, your immediate goal is to save SP and damage Wiggler. You need
to change Wiggler's body to yellow to start doing the latter. Do so by hitting
the body parts, preferably back-to-front (for self-defense reasons), that are
red. IGNORE THE HEAD -- it won't be damaged under most circumstances. Once the
four body parts are yellow, begin using your Special move on Wiggler over the
next two turns, unless you have a dire need for healing. After those two turns,
the cycle begins again.
Additionally, during the battle, watch the top screen. Every so often, two Leaf
Guys will arrive holding an extra-large vegetable. Vacuum the Leaf Guys for
the Mario Bros. to fight while the vegetable damages Wiggler. You actually
better do this -- the Leaf Guys will eventually drop this vegetable on you if
you don't suck 'em up! And they say vegetables are good for you... :P
After the battle, you'll receive the Banzai Bill. Go south one area, Save, and
go south once more. There, you'll watch a scene -- something's causing Bowser
pain. It's Mario and Luigi to the rescue!
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Bowser's World Map
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Head to the Nerve Cluster. (Heal up on the way, if you need to for some odd
reason.)
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Nerve Cluster
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Go through the Nerve Cluster to find, at the end, a scene and a boss!
O-----------------------------------------------------------------------------O
| BOSS: Durmite |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 326 / 489 | Attacks: |
| EXP. : 300 | - Tackle: Hammer counter. |
| Coins : 120 | - Silk String: Jump over it. |
| Item Drops : Syrup Jar | - Vacuum & Spit: Jump over the shot Biffidus. |
| POW Gloves | - Straw: Jump/Hammer it or the Durmite will |
| | restore some HP! |
O----------------------------O------------------------------------------------O
| Notices: |
| - During the battle, some Biffidus enemies may join. They are too weak to |
| be considered truly part of the boss (or even sub-boss). They only have |
| 10/15 HP and only tackle (jump to counter). |
| - FYI, the Straw has 16/24 HP. |
O-----------------------------------------------------------------------------O
This is a fairly basic boss battle; your goal is simply damage the Durmite a
bunch. I prefer using the Green Shell Special for the majority of the battle.
Always remember to immediately target the Straw whenever it appears.
Additionally, during the Tackle attack, watch for the speed the Durmite's body
is turning red -- the tackle only initiates when all of its segments are red.
If Mario/Luigi is caught with the silk string, that brother is sucked up and
shot at the other one (jump to dodge).
After defeating the Durmite, go right to the next area. There, you'll find
another scene. Continue on to the next area for another, after which you
switch to Bowser.
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Dimble Wood
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Well, now Bowser can use the sliding punch. This sliding punch is executed by
trying to punch while walking. This can destroy some things your normal punch
cannot, such as those darker boulders here. It can also be used to initiate a
battle, although the damage will not be any higher. Break the rocks in the
northwestern corner and go west.
Go west to the next area and, in this area, break the stone pillars via the
sliding punch. Then head west to the Banzai Bill cannon location. During the
scene, use your flame to light the cannon.
After watching Bowser get smashed, you'll switch to the Mario Bros.
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Bowser's World Map
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Head to the Rump Command.
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Rump Command
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Bop the yellow Emoglobin to save your game. Go to the left, between the two
purple Emoglobins, to be told to first save your game (not forced, though) and
then to enter the boats to restore Bowser. When you're ready to go, the
minigame will begin.
This minigame has a fairly simple concept. You are to shoot the balls of
adrenaline to make them be absorbed into Bowser's system. The A button controls
Mario's shots; B controls Luigi's. Mario is to hit the red ones, and Luigi is
to hit the green ones. An incorrect hit will send the ball flying to you unless
the CORRECT bro hits it. You can also hold A and/or B to use rapid-fire. You
will lose hearts and Coins when hit. Also note the blue balls that come along;
hold both A and B and shoot at them.
After hitting the big, blue ball at the end enough, you'll return to
controlling Bowser.
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Dimble Wood
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During the resulting scene, Bowser grows and you find a boss. Heh - you have
to beat up your own castle!
O-----------------------------------------------------------------------------O
| BOSS: Bowser Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 535 / --- | Attacks: |
| EXP. : 380 | - Tackle: Punch counter. |
| Coins : 200 | - Airship Strike: Fireball counter. |
| Item Drops : Star Candy | - Spiky Enemy Release: Fire breath. |
O----------------------------O------------------------------------------------O
This is mostly a tutorial on these giant battles, of which there are four or
so.
Punching (offensive) is done by tapping the corresponding button and sliding
the stylus approximately along the arrow as far and fast as possible. Your
offensive fire breath is done by blowing into the mic for as long as possible.
(Remember to not be too close!)
Defensive punching is similar to offensive punching. As for the fireball
defense, you'll tap a point in the marked area; the fireball will shoot in a
straight line from Bowser's mouth through that point. Don't shoot too much, or
Bowser will run low on power with them.
Anyhow, just basically punch or flame the castle for the battle, based on
whichever you work best with. Also be sure to flame when the castle sends out
those spiky enemies. Nothing else really to mention.
After the battle, head north to the Bumpsy Plains, which will be covered in
the next section...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section IV - Invading Bowser's Castle **ML44** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Bumpsy Plains
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When you enter the first area, break the rocks with your sliding punch. Hit
the Save Block on the way, then go north to the next area.
Here, be sure to use the Vacuum Block in the Flifit battle to find another
Blitty, your fifth of fifteen if you've been following my FAQ. Then go west
to the next screen. There, break the rock to find a Chakroad. Touch it, opt
to not travel, then return to the previous area. Then exit to the south
using the southeastern path.
Here, get onto the raft and punch to the left, down, and left again. Break
the rock you find to get a Safety Ring in the item block, then return to the
previous map using the way you already used. Then return to that map, but don't
use the raft.
There, go up the northern rap and using Bowser's sliding punch. You'll be able
to cross the gaps between the platforms. Break the block to the left of the
northeastern exit to find 50 Coins. Then go through said exit.
Go up the ramp in the southeastern corner and go northward, using your sliding
punch to cross the gaps. Then leave via the nearby exit to the...
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Bowser Path
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Hit the block on the right and you'll be given access to the Broque Monsieur's
shop and a bit more. You'll be allowed to fully restore Bowser's HP/SP for 10
Coins, shop for items and gear, and receive information on the Blitties. When
you're done there, hit the Save Block to the left. Exit to the north when you
are done.
At the very nearby fork, go right and up the ramp. Break the item block you'll
find nearby to get 10 Coins. Then go further right, slide-punching over the
gaps to find the exit to the next area.
Here, you'll find a Chain Chawful. Be sure to Vacuum it to find another
Blitty. Go to the southeastern corner to find a Power Band, and then to the
northeastern corner to find the exit. Use the sliding punch to cross the gaps
in the treadmills.
Go forward to watch a short scene, after which you should go down and to the
southeastern corner. Once you reach the Shy Guys' cage, punch it a few times to
free them for a new Special ... and a fairly funny scene. After it, go to the
northern portion of the area and, as usual, head eastward, using the sliding
punch to cross the gaps in the treadmills.
In the next area, exit to the southeast. There, go east to find your castle
nearby. After the scene, return to the previous map and take the other
eastbound path to the north, then go east one more screen.
There, you'll watch another scene. Hit the Save Block nearby and go east to the
next area, then repeat this action there. Take the southwestern exit to watch a
scene, after which you'll switch to the Mario Bros.
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Bowser's World Map
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Head to the Arm Center.
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Arm Center
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Head towards the blue-green cannon and bop it with the hammer to begin. The
cannon will release these protein-filled orbs at you. You'll need to swing at
them to reflect them into Bowser's arm muscles. The red ones will swerve
towards Mario, and the green ones will go for Luigi. If you fail to hit one,
you'll lose a few Coins and have to hit that series again.
After another short scene, you'll return to Bowser.
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Bowser Path
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After the scene, go east to the previous area. There, take the northwestern
exit, then the western exit, to find your castle once again. There, hit the
Save Block, and then go north. Don't enter the castle yet however. Still
outside, be sure to burn down the Fawful posters. It may seem to be there just
to humor you, but this will be helpful later in the game. Anyhow, enter the
castle.
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Bowser Castle
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After the short scene after entering the castle, go across the three rooms
available to you (the one you arrived in, and the two to the west and east) and
speak with the people there. After returning to the central room, the doors to
the theater will open. Go north to the next area.
Here, use the Save Block again. Go north along the path, going along the
branches of it to find some items in the item blocks; you'll find two Fiery
Drumsticks and a Supersyrup Jar. At the theater entrance, simply go on in --
the other two paths have no use as of yet.
Here, go north to the stage to watch a scene, after which you should go south
for another. After THAT scene, you'll have another boss battle.
O-----------------------------------------------------------------------------O
| BOSS: Midbus |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 950 / 1,425 | Attacks: |
| EXP. : 550 | - Rotating Iron Ball: Shell guard. |
| Coins : 300+ | - Thrown Iron Ball: Punch or shell guard. |
| Item Drops : TNT Drumstick| - Ground-Pound: Punch or shell guard. |
| | - Punch: Counter with nine punches. |
O----------------------------O------------------------------------------------O
| Notices: |
| - Those two attacks marked with "Punch or shell guard" depend on the |
| situation. If the ball is thrown AT you, or Midbus is going to land in |
| front of you, punch. If either is going land ON you, shell guard. |
| - For doing "Excellent" attacks, the audience throws Coins at you, a |
| potential reference to Paper Mario: The Thousand-Year Door. |
| - Additionally, food can be thrown at Midbus, which is eaten on later |
| turns. He can have Donuts (+10 HP), Cake (+20 HP), or Meat (+50 HP and |
| POW Up) thrown. Always Vacuum when they are just left on the field -- |
| Bowser will then earn the effects! |
O-----------------------------------------------------------------------------O
A fairly basic battle, other than the notices above (that chart is practically
becoming the whole strategy for the bosses). I'd prefer to use the Shy Guy
Special, because it is generally more powerful.
After the boss battle and the resulting scene, send Bowser around the room he
is in to eat. Try to exit and another scene will occur, in which you take
control of the Mario Bros. for a while.
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Bowser's World Map
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Head to the Flab Zone.
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Flab Zone
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Okay, in the Flab Zone, go up the platforms and left to find an ? block; bop
it to find a Retry Clock. After that, go to the Save Block, use it, then go
into the next area to the right.
Here, break the multicolored block to find your first Flab Zone Attack Piece.
Take notice of the pinkish, wiggly floor nearby. Here, if you press A/B with
the proper timing (one similar to that in-battle), you'll bounce higher. Take
note of this - it'll be key to obtaining some items and progressing through
this fat-filled zone. Go to the right to find two ? blocks; bop them to find
a Super Mushroom and 5 Coins. Then go right, into the next area.
You'll watch a scene in this area, after which you can simply head right to
the next room.
Here, after another scene, in which you'll obtain the Mushroom Badge and the
Good Badge, you'll have a tutorial battle with some Tenderlings. This teaches
the basics of Badges. You'll need to fulfill certain commands (based on Luigi's
badge - in this case, get Good/Great/Excellent ratings with attacks) to earn
certain effects when the bar is filled. This effect is based on Mario's badge,
with the effectiveness being also determined by Luigi's Badge. Mario's current
Badge will heal some HP. Anyhow, after the battle, go up and over the yellow
stuff to find the next room.
Here, go up the platforms and into the green pipe in the top-right corner of
the room.
Here, go up the platforms and you'll find another set of two ? blocks, also
yielding a Super Mushroom and 5 Coins. Go right, past the bouncy stuff, to
another ? block. Bop it and a number appears - have Mario and Luigi hit it
consecutively that many times to get the reward. This one will yield four
Flab Zone Attack Pieces. Then continue on, and go into the green pipe.
In this room, go to the bouncy stuff and keep jumping up in intervals of about
one-block-width to reveal a hidden platform. Go to the left and get onto the
platform. There, hit the ? blocks to find POW Boots, a Super Nut, and 10 Coins.
Return to the lower level and go right. Speak with the blue Emoglobin to take a
quiz. There are five questions, and, at least most of, the answers are located
below, arranged alphabetically by question:
=============================================================================
Question: How does Bowser describe the design of his castle?
- Answer: Powerful and awe-inspiring.
Question: How does Bowser intend to finish off Fawful?
- Answer: Inhalation.
Question: How's Bowser's body doing?
- Answer: Normal.
Question: How's Bowser's head feeling?
- Answer: Fuzzy.
Question: If Fawful ran away now, how would Bowser chase after him?
- Answer: Paratroopa.
Question: Of Fawful's dishes, what was Bowser's favorite?
- Answer: Spicy chicken.
Question: What attack would Bowser use on Mario in his current state?
- Answer: Pancake Attack.
Question: What does Bowser like about Fawful's cake?
- Answer: The cream and fluffy sponge.
Question: What does Bowser like about Fawful's chicken?
- Answer: Its delicacy and body.
Question: What does Bowser want Chippy to do?
- Answer: Work more shifts.
Question: What does Bowser want to turn the Fawful Theater into?
- Answer: Bowser Theater.
Question: What doesn't Bowser like about Chippy?
- Answer: She's always yapping.
Question: What is it about Chippy that ticks Bowser off?
- Answer: She acts superior.
Question: What lies inside the treasure chamber in Bowser Castle?
- Answer: Treasure taken by force.
Question: What made Bowser's stomach all gurgly?
- Answer: Giga-carrot.
Question: What was the Fawful Theater at Bowser Castle previously?
- Answer: Training facility.
Question: What will Bowser use to destroy Fawful's machines?
- Answer: Bob-ombs.
Question: Which part of Bowser's body feels a little dry?
- Answer: Throat.
Question: Who does Bowser not want to see most of all in his state?
- Answer: Mario.
=============================================================================
For answering this Emoglobin's quiz correctly, you'll get 50 Coins. After this,
take the red pipe nearby.
Here, hit the Save Block and save. Then hit the nearby ? block for another
hitting session, after which you'll get another four Attack Pieces. Take
the red pill -- I mean PIPE, on the right side of the room.
Go up the two platforms and you'll find a few ? blocks. Hit them to find a
Syrup Jar and 10 Coins. Then go left, through the green pipe.
Here, bounce up the platforms to find another two ? blocks, these yielding a
Supersyrup Jar and 10 Coins. Head to the lower-right corner to find another
quizzy Emoglobin for a quiz, after which you'll get 100 Coins! After this,
head to the top-right corner and go through the pipe.
Back here, huh? Go to the lower-right pipe and through. In the next room, take
the green pipe on the other side.
Here, go down and bop the bump with the hammer (remember, you can go through
the sides of platforms?) to cause a whirlwind to appear. After this, you'll
learn the Spin Jump. Now, you see the area just to the left of the pipe you
used? Start jumping around to create a block bridge. After this, get level
with the whirlwind and Spin Jump towards it. Continue leftward into the yellow
stuff. After landing on the bridge, Spin Jump to the right and through the
wall.
You'll find two ? blocks here, which contain the ever-valuable EXP. Socks and
an Ultra Nut. Sweet! Anyhow, return to the previous room. Spin Jump into the
whirlwind again, then Spin Jump over the yellow junk to find the final Flab
Zone Attack Piece at the end. After the tutorial, if you go for it, go into
the green pipe nearby.
In this room, go up the platforms nearby to find two ? blocks; bop them for
the ever-common 5 Coins and a 1-Up Mushroom. Go to the bouncy stuff on the
ground and go between the whirlwind and the platforms to find a four-block
hidden platform. Go right, Spin Jump there, then Spin Jump through the
whirlwind. On the platform you land on, go into the red pipe.
Go to the right and bop Mario with the hammer to shrink him. Go up the
bouncy platforms to the top, where you'll need to jump around to find some
hidden blocks to reach the switch. After you find them, go to the switch and
bop it. Return Luigi and unshrink, then go onto the super-bouncy ground and
land on the platform nearby. Answer the Emoglobin's quiz for a whopping 200
Coins, then go right and into the red pipe.
Here, go onto the bouncy ground to find three ? blocks scattered through the
room, yielding a total of 35 Coins and one Supersyrup Jar. One ? block is on
a platform; the other two are between platforms. Anyhow, jump up the platforms
at the end and Spin Jump to the pipe-filled ledge. Go into the green one.
Here, break the two ? blocks to find two Super Mushrooms and a Supersyrup Jar.
Use the Save Block, as a boss is soon to come, then go to the next area. There,
after the scene, Spin Jump at the blue orbs to initiate a scene and a battle!
the other two paths have no use as of yet.
Here, go north to the stage to watch a scene, after which you should go south
for another. After THAT scene, you'll have another boss battle.
O-----------------------------------------------------------------------------O
| BOSS: Alpha Kretin |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 385 / 577 | Attacks: |
| EXP. : 700 | - Light Sphere: Hammer block. |
| Coins : 300 | - Thunderbolt: Jump over it. |
| Item Drops : Max Syrup Jar| |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the six orbs are connected, each has 20/30 HP. |
O-----------------------------------------------------------------------------O
At the beginning of the battle, the six orbs are connected and are colored
either green or red. Mario is to jump on the red ones, and Luigi on the green.
Otherwise, the attack is pointless. After an orb is hit, those it is connected
to will change color. Try to use this so the next brother can hit an enemy.
You will need to hit each orb for 20/30 damage so it changes to blue. Once all
six do, things change.
The boss will split apart and one will remain. Rarely, you'll get a free turn,
so use your new Special against it. On its next turn, it will summon five more
orbs to help attack. After this, one will flash and jump around -- KEEP TRACK
OF THAT ONE! This is the one you'll need to focus on with your new Special, as
it is the real boss, and the others are mere fakes. This cycle will continue if
you take too long to defeat the single orb, at which point we go from the
start, albeit slightly damaged.
UPDATE -- During the time that the Alpha Kretin is split up, you can use a Fire
Flower or two to easily eliminate the clones of Alpha Kretin, which
will reveal the real one. This is best used if you lose track of the
real one during the shuffling moment. Thanks to Jacob Weiler for this
tip!!
After the battle, go right and into the next room. After the scene there, go
up the platforms to find a ? block yielding 100 Coins. Go into the next room,
and, after a scene in there, you'll regain control of Bowser.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section V - Out of Bowser at Last! **ML45** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Underground Tunnel
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After landing in a tunnel near a very familiar location, you hit the block
nearby to restore Bowser's HP/SP, and buy items and gear. Hit the Save Block
nearby as well, then continue to the next area on the right.
Here, flame the bomb to light it. It will explode soon and destroy the wall.
After this, go into the gap and left. Break the wall via the bomb and go into
the next room.
Here, battle the Choomba and, during this battle, use the Vacuum Block to find
another Blitty. After the battle, break the nearby item block to find 5 Coins,
then head to the northwest corner for another one with the Special Fangs
inside. Finally, the one in the southwest corner has 10 Coins inside. Then go
east and into the next room.
Here, go to the top and break the item blocks to find a Supersyrup Jar and 10
Coins. Then head east to the next room. Here, you can break the blocks in the
southeastern corner to find another Chakroad. Use it if needed, then return to
the previous area.
Go down a level to find an item block on the right coin-taining 10 Coins. Head
through the southeastern exit next.
In this room, go to the southeastern corner to find 10 Coins. Go north and hit
the button to let a bomb drop. Flame it and immediately punch it to break a
hole in the wall. Repeat, but punch when the counter hits "3" to make another
hole, then again when the counter hits "2".
In the westernmost room are two item blocks, in which you'll find a Rock Shell
and 100 Coins.
The easternmost room has an item block with the Cheap Ring.
The middle one is the main destination. Go left upon entering to find an item
block; shatter it to find 50 Coins. Use the sliding haymaker to break any rocks
that impede you. In the northwestern portion of the room, light the bomb so as
to make a quick getaway for saving/shopping. Anyhow, when you're done, go up
the ramp and use the sliding punch to cross the platforms to the exit in the
northeastern corner.
After a scene here, you'll switch to Mario and Luigi.
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Bowser's World Map
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Head to the Leg Outpost.
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Leg Outpost
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After a short scene here, you'll begin bouncing on Bowser's leg muscles so as
to stimulate them and get Bowser moving. Pay attention to whoever is on the
bottom of the formation (shut up...) and hit their corresponding button and
hold it a bit. Mario functions with A, and Luigi with B. Continue this for a
bit and the duo will split, so hit A and B simultaneously.
Keep this going until Bowser reaches the Toad Town Caves. You have 90 seconds,
so remember to hold A/B until the flames on Bowser wear off, okay?
After ending this game, you'll switch to Bowser.
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Toad Town Caves
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Go north the next area, after which there will be a scene. After this, you'll
switch to the Mario Bros.
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Bowser's World Map
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Head to the Pipe Yard.
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Pipe Yard
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After a scene here, go into the purple pipe to reach the Toad Town Caves.
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Toad Town Caves
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And so, the Mario Brothers have escape the bacteria-and-crust-infested confines
of Bowser. Anyhow, Save if needed, then head left to the next area.
Here, just head through the southwestern exit, ignoring the pipes. Go north,
much like Bowser did, to find Bowser, still unconscious. After the scene, go
right to the previous area. There, go north and through that exit.
Here, follow the first narrow path to find two ? blocks. They'll yield a Super
Nut and 50 Coins. The other narrow path goes to the northeast and to the next
area. Speak with the Toad there to learn you cannot really go forward.
Go two areas south, to the second area you arrived in as Mario and Luigi, and
take the easternmost of the two pipes.
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Toad Town
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Go left and upstairs to the next area. There, go further left. After crossing
the bridge, hug the northern side of the ledge and go down the path to the
previous area to find a Thrift Charm in the ? block.
Return to the previous area and go east to the spurt of air. Use your Spin Jump
and enter it, after which you should spin over to another spurt, then onto the
cloud. Go through the pipe.
In this area, use the Spin Jump to go to the top of the area and through a
pipe.
Here, hit the Shell Block. A scene ensues, in which you learn how to control
Shell Mario. Basically, controls are the same, except Jumping gets Mario out
of the shell, and B makes Luigi "shoot" Mario. Play the game with the Koopas
by hitting them (just takes proper timing; odd game, though). You'll then get
10 Attack Pieces for another Special, Yoo Who Cannon if I recall.
Anyhow, go to the previous area. Then go to the bottom and through the pipe to
the previous one. Hit the ground, go right, and the through the pipe to the
Toad Town Caves.
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Toad Town Caves
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Go through the northwest exit to the next area, then through the northeastern
one there.
In this area, hit the Shell Block. Use Luigi to hit Mario to the switch. A
bridge will form; have Mario leave his shell and cross the bridge. Hit the
! block and return for another Shell. Go across the bridge to find three
switches. Hit the switches so that the southeast and northwestern ones are
horizontal, and the other is vertical. After this, cross the newly-made bridge
to the next area.
Go to the northwestern corner to find a ? block with 50 Coins inside. Go to the
southwestern corner to find a Shell Block. Hit it, then use Shell Mario to hit
the ? block (100 Coins) and ! block over the water. Then simply exit to the
northeast.
Hit the Shell Block, then hit the switch hovering above the water. Cross the
new bridge and return to the three switches east of the locked door. Hit each
one of them to make a new bridge. Cross it to find another ! block. Hit it and
go through the aforementioned door, which is now unlocked.
Use the Save Block nearby, then go north and speak with the Toads. After a
scene, you'll battle two Fawflants. Defeat them and head to the next room for
a scene.
After it, go east and across the bridge to find a ? block yielding 100 Coins.
Then take the southwestern exit. There, go up the ledges to find two ? blocks
(you'll need Spin Jump, I think) yielding a Star Candy and 50 Coins. Return
to the previous area and leave to the north.
Here, go up the block and down the other side. Break the two ? blocks you'll
soon come across to find two Super Mushrooms and 50 Coins. Go north and west
to the next room.
Here, you can use your Spin Jump to get the ? blocks scattered throughout
the room. Not much skill in it. You'll find a total of 150 Coins, two
Supersyrup Jars, and a Coin Socks. Do anything else you deem necessary here,
then go to the next area to the east.
Here, go east to find two more ? blocks, with them yielding a total of 60
Coins. Take the northbound path to the pipe, which goes to...
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Toad Town
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Once you arrive, there will be a scene. Seeing as you can't go anywhere else,
sadly, go north. Use the Save Block and go east from there. Use the Spin Jump
to reach the ? block with the Star Candy inside. Return to the previous area
and head north for a scene.
It seems that the power of the Dark Star is going to block you from going to
Peach's Castle. What to do... Swim, perhaps? Nah, we'll just completely ignore
that option and return two areas south.
Here, go west to the semi-main residential area, littered with Blorbed Toads.
Most of the items here cannot be gotten at the moment, and not for a while. So
just go south to the next area, the western part of the main shopping district.
Here, speak with the Toad on the left to initiate the Mushroom Ball Hunting
sidequest; see the Sidequests section for details. Go to the clothing shop
applicable to your rank (if not Shine/Star, take the southeastern one in the
western area). You can also find a Badge Shop in the eastern portion; be sure
to buy the Excellent! and Powerful Badges, as this is very helpful. An item
shop is to its east.
After all the shopping, go to the western area and through the southwestern
pipe.
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Toad Town Caves
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Here, hit Mario with the hammer to shrink him, then enter the gap nearby. Go
along the path to find two ? blocks. Inside them, you'll find a Budget Charm
and a Max Mushroom. Return to Toad Town afterwards.
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Toad Town
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Heal your HP/SP using the nearby tea shop; the Royal option fully heals them.
Finish up any shopping you have left, then go to the eastern portion of the
mall. Go to the northern part and use the Save Block. Enter the nearby building
for a scene, after which you'll fight Bowser!
(Kind of weird, fighting a character you control, isn't it?)
O-----------------------------------------------------------------------------O
| BOSS: Bowser |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,215/1,821 | Attacks: |
| EXP. : 1,000 | - Punch (with puff): Do nothing! |
| Coins : 500 | - Punch (without puff): Jump. |
| Item Drops : Shell Boots | - Fire Breath: Jump and hold onto Starlow. |
| | - Goomba Storm (first half): Jump on/over. |
| | - Goomba Storm (second half): Hammer counter. |
| | - Shy Guy Attack: Multiple hammer counters. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Shy Guy attack occurs, note that Bowser will go from one bro |
| to the other. This attack will not be executed unless Bowser has learned |
| the Shy Guy Special. (Thanks to kirby5790 for mentioning that.) |
| - When Starlow appears to help with the Fire Breath attack dodging, be |
| absolutely sure to hold Mario and Luigi onto her for the whole attack; |
| do not let go of A or B or, odds are, you'll sustain a substantial |
| amount of damage. |
O-----------------------------------------------------------------------------O
Now is another prime example of the charts absorbing most of the strategy.
Heh heh... Anyhow, a combination of the Excellent!-Powerful Badges and the Jump
Helmet Special seem to be preferable here, as far as offense goes. Be ready to
heal as well - if you begin screwing up, you'll lose a lot of HP in a small
amount of time.
After the battle, you'll watch another scene. You'll learn the location of the
first sage holding the Star Cures: the Durmite inside Bowser. As Bowser goes
off to Dimble Wood, we are to go into Bowser.
First, though, leave the clinic and go east two screens. In this area, you can
find two ? blocks, which will yield an Ultra Nut and 50 Coins.
Seeing as you are outside of Bowser's body, you can walk around and do a few
things, if you want, though there won't be a ton. We'll just continue by going
into the pipe near the clinic and into Bowser's body.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section VI - The First Cure **ML46** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Pipe Yard
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Basically, you'll watch a scene and immediately head to Bowser's world map.
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Bowser's World Map
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Head to the Energy Hold.
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Energy Hold
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After a scene, it will become noticeably futile to try to continue our hunt for
the Durmite. Watch the scene and we'll switch to Bowser.
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Blubble Lake
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Nearby, you can utilize the Broque Monsieur's shop and the Save Block. To the
west is the Broque Madame's residence, which is basically the Cholesteroad, but
for Bowser.
When you're done there, go to the previous area and exit to the southwest. In
this area, you'll find some Beehosses. Vacuum them in this area to find another
Blitty, #8 if you've followed my FAQ. Go to the bottom of the area to find 50
Coins within the item block, then continue south to the next area.
Break the nearby item block for a Fiery Drumstick, then go further to find a
scene. Since you cannot easily get to the Koopas' cage yet, you'll simply have
to exit to the northeast.
Go left and up the ramp to the previous screen. There, burn the ropes to make
a shortcut, then return to the previous area. Time this, head north to the
first area you visited. Use the sliding punch to make another shortcut. Then
return to the previous screen and break the nearby item block for 100 Coins.
Finally, go up the ramp in the southeastern corner and punch the wrecking ball
to go underwater.
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Blubble Lake's Lakebed
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Seeing as Bowser is underwater, he cannot breathe fire in the field; however,
Y now lets Bowser swim, much like Mario and Luigi could in the Pump Works so
long ago. Also note that standing on those seashells will send you to the
surface.
Anyhow, break the nearby item block for some Coins (amount undocumented...),
then go east to the next screen.
Here, be sure to use the Vacuum in the Crawful battle to find another Blitty.
Then go to the northeastern corner to find another item block with 100 Coins.
In the southwestern corner are two more, one with 50 Coins and the other with
four Hot Drumsticks. Leave to the northeast.
You'll find an item block in the northeastern corner; it contains a Supersyrup
Jar. Get it and take the seashell to the surface.
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Blubble Lake
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After getting out of the water, get onto the raft and punch left, down, and
then left while moving to go up the ramp, then right once you stop. You'll
be able to grab the Rampage Shell. Get onto the raft and punch left, down, and
right to the next area.
Get off of the raft and go south towards the ship and the flowers. A scene</pre><pre id="faqspan-3">
will occur, after which you get control of the Mario Bros.
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Bowser's World Map
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Head to the Nose Deck.
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Nose Deck
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Go into the air current upon arriving.
For this minigame, you are to use the stylus to move Mario and Luigi around.
By hitting the lighter, yellow pollen particles, you'll bounce them into the
nasal walls and turn them red. Turn all ten red to continue.
During this part, AVOID the darker, blue pollen - if you get hit, you lose a
heart and Coins; you will have to start over if you lose all three hearts. One
of the bumps on the walls will swell; have Mario and Luigi bump into it. Do so
enough times (the last wall to hit is bumpier) to end the minigame, after which
a scene occurs and you take control of Bowser.
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Blubble Lake
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Return to the raft and punch left. In the next area, punch up and left to get
on some more land. Break the item block nearby for ten Coins, and Save if you
want to. Go up to the ship and near the flowers. Guess what? Mario and Luigi
are here again!
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Bowser's World Map
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Head to the Nose Deck.
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Nose Deck
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Go into the air current upon arriving.
For this minigame, you are to use the stylus to move Mario and Luigi around.
By hitting the lighter, yellow pollen particles, you'll bounce them into the
nasal walls and turn them red. Turn all ten red to continue.
During this part, AVOID the darker, blue pollen - if you get hit, you lose a
heart and Coins; you will have to start over if you lose all three hearts. One
of the bumps on the walls will swell; have Mario and Luigi bump into it. Do so
enough times (the last wall to hit is bumpier) to end the minigame, after which
a scene occurs and you take control of Bowser.
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Blubble Lake
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After the scene, go south, across the ship's remains, and east to find the
Koopas' cage. Break it open to get another Special move. After the scene (and
tutorial, if applicable), go south and across the bridge to the next area.
Here, go to the bottom and break the item block to receive 50 Coins. Return to
the previous area and go east, onto the raft. Punch left. In the next area,
break the item blocks to receive a total of 100 Coins, then head to the
southeastern corner to find another raft; punch left.
After going over the ramp, punch right, down, and left to reach another item
block, this one yielding the Fury Fangs. Return to the raft and punch right,
up, left, down, right, and up while moving; then left, down, and right to make
landfall. Get the Supersyrup Jar and return to the raft.
Punch left, up, and left while moving to make landfall again. Go right, up the
ramp, and to the next area.
In this area, punch the item block in the southeastern corner to get 50 Coins,
then go south, across the bridge. Shatter the item block in that area to get
the Retry Clock, then Save. Go east to the next area. There, Bowser will
examine the flowers near the propeller again...
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Bowser's World Map
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Head to the Nose Deck.
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Nose Deck
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Go into the air current upon arriving.
For this minigame, you are to use the stylus to move Mario and Luigi around.
By hitting the lighter, yellow pollen particles, you'll bounce them into the
nasal walls and turn them red. Turn all ten red to continue.
During this part, AVOID the darker, blue pollen - if you get hit, you lose a
heart and Coins; you will have to start over if you lose all three hearts. One
of the bumps on the walls will swell; have Mario and Luigi bump into it. Do so
enough times (the last wall to hit is bumpier) to end the minigame, after which
a scene occurs.
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Blubble Lake
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Wow - that was quick.
Now, to revive him...
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Bowser's World Map
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Head to the Rump Command.
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Rump Command
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Bop the yellow Emoglobin to save your game. Go to the left, between the two
purple Emoglobins, to be told to first save your game (not forced, though) and
then to enter the boats to restore Bowser. When you're ready to go, the
minigame will begin.
This minigame has a fairly simple concept. You are to shoot the balls of
adrenaline to make them be absorbed into Bowser's system. The A button controls
Mario's shots; B controls Luigi's. Mario is to hit the red ones, and Luigi is
to hit the green ones. An incorrect hit will send the ball flying to you unless
the CORRECT bro hits it. You can also hold A and/or B to use rapid-fire. You
will lose hearts and Coins when hit. Also note the blue balls that come along;
hold both A and B and shoot at them.
After hitting the big, blue ball at the end enough, you'll return to
controlling Bowser.
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Blubble Lake
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After a short scene, you'll begin your next boss fight!
O-----------------------------------------------------------------------------O
| BOSS: Tower of Yikk |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 508 / --- | Attacks: |
| EXP. : 1,800 | - Bomb: (Multiple) Punch counters. |
| Coins : 800 | - Air Raid: Burn the ships down. |
| Item Drops : Star Candy | - Repairs: Burn the worker down on your turn. |
O----------------------------O------------------------------------------------O
This boss has been armored, so a punch doesn't damage it. However, punching it
does move it back, quite a bit if it is "Excellent". Continue punching until
the tower ends up in the water. Punch its head on your turn and, on its turns,
repeatedly tap the marked area to keep it in the water. This way, you'll deal
more damage.
However, just note that the tower can use its attacks to knock you into the
lake and therefore damage YOU quite a bit. If the repair workers come out, use
the flame attack to stop the boss from getting HP. Et cetera.
After defeating the Tower of Yikk, it falls to the ground. Head on inside.
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Tower of Yikk
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In the entrance area, shop and use the Save Block if you need to. Then go
north into the elevator and into the next area. There, just go north to the
next area.
Here, go to the desk and watch the scene. After it, stand on the footprints in
front of the Boo-ray, turn it on, and you'll switch to the Mario Bros.
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Bowser's World Map
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Head to the Energy Hold.
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Energy Hold
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O-------------O
| PRE-"HUB" |
O-------------O
Upon entering, use the Spin Jump to go across the first two gaps. Jump across
the final one and continue into the next area.
Continue keeping the light on and use the nearby Save Block. You'll notice the
platforms here; they only appear when the light is turned on. Jump up them to
a supposed dead end. Press X to make some more platforms. Utilize them and go
to the gate. Hit the ! block to open it. Drop down the other side and hit the
! block. Go right to the next room.
Press X and turn on the light to make some more platforms appear. Jump up to
the solid one. Turn off the light for some more platforms. Jump towards the
left and Spin Jump across two more platforms to find a Super Nut in the ?
block. Then head to the right, using the platforms, and go to the pipes. Go
right to the next room.
Enter the red-colored pipe on the right side and fly upwards. Afterwards, bop
the nearby ? block to receive two Refreshing Herbs. Go left and down the gap.
Hit the red M block to fill in the coins (what, thought it would be more like
Yoshi's Island?). Fall down, go into the red pipe, and head left, jumping over
the gap. Go into the red pipe.
O---------O
| "HUB" |
O---------O
And now, you have reached the "hub" of the Energy Hold, which is the better
way to refer to this, I guess. You'll find a Save Block in the bottom-right
corner, and an Attack Piece in the bottom-left corner. You'll find five pipes
in here, arranged like the points on a star. Take the rightmost of these on the
middle level.
O----------------------O
| RIGHT-CENTRAL ROOM |
O----------------------O
Head to the right. Note that the platforms move without light and are not
solid; the opposite is true when the light is on. Go up the ledges to the right
and go right into the next area.
Turn off the light and move the first mobile platform to the far right. Turn on
the light. Jump onto the aforementioned platform and Spin Jump to the right.
Climb up the platforms to the top. Turn off the light and have the left of the
vertically moving platforms reach the always-solid platform. Turn on the light,
go onto it and go across the gaps to find a pipe on the ledge. Jump up the pink
platforms at the end, then Spin Jump into the whirlwind to find a Shell Block.
Ignore it for the moment and go to the far right to find a 1-Up Deluxe. Return
to and bop the Shell Block, then fall into the gap. On the platform, use the
light to make a platform on the right level up with your platform. Turn on the
light once it does, then go right and hit the switch. Jump out of the shell and
drop down a few platforms. Spin Jump into the whirlwind and further right, out
of this room.
Hit the switch to light the panel. Go into the next room and hit the ! block.
Go up the three platforms (turn the light on to see their shine) to find a
? block yielding a Super Mushroom. Then go back through the green pipe.
O---------O
| "HUB" |
O---------O
Grab the Star Panel, then take the left-central pipe.
O---------------------O
| LEFT-CENTRAL ROOM |
O---------------------O
Head right to the next room.
In this room, you'll see a semi-transparent screen, as in... If the light
shines on it, you see the platforms' outlines; if it is off, you see objects'
shadows. Get to the top of the first wall to find two ? blocks with some Coins
(50 and an unknown amount). Go to the bottom (but not the yellow-stuff-bottom)
and head to the right. At the end, go up the platforms and left. Go around and
up to find another ? block with a 1-Up Deluxe inside. Go back to the right and
Spin Jump over the gap another screen. A ? block (Hero Wear) is below where you
land. Climb up the platforms and out the upper-right corner to the next area.
Hit the nearby ? block for another back-and-forth session of hitting, after the
completion of which you'll obtain four more Energy Hold Attack Pieces. Go down
the other end to find another ? block, with this one containing 50 Coins. Head
right to the next room.
Here, hit the block and continue on. Back at the start, hit the ! block and go
up the invisible platforms to another ? block (50 Coins). Grab them and go back
to the "hub".
O---------O
| "HUB" |
O---------O
Collect the new Star Panel and take the highest pipe.
O----------------O
| TOPMOST ROOM |
O----------------O
Go right and to the next room. There, press Up when in front of the gate to go
on through.
Here, go to the right and Spin Jump into the bone for a scene. You'll learn
the drill move, which is explained enough in the tutorial. Go to the right
and drill under the gap. Go further to the right and drill onto the red nerve
to reveal some platforms. Ascend them to find two Super Mushrooms in the ?
block. Follow the path to the left and drill in the next nerve. Go down the
gap and drill to the right, then go back through the doorway.
Go right to the next room.
Here, go drill underneath block. Go to the shiny spots and drill in and out of
them to find Beans, which can increase your HP, SP, or Power by one point.
There are four spots here, yielding two Heart Beans and two Special Beans. Go
under the gap to the right and bop the switch. Go to and ascend the newly-made
platforms. Go along this portion of the area to find five more Beans in the
shiny spots -- four Heart Beans and one Special Bean. Continue to the right to
the next room.
Bop the block and head right. Hit the ! block here and go along the invisible
platforms to another ? block, this yielding 50 Coins. Return to the "hub".
O---------O
| "HUB" |
O---------O
Collect the new Star Panel and take the lower-left pipe.
O--------------------O
| BOTTOM-LEFT ROOM |
O--------------------O
Drill under the gap to the right and head into the next room.
Here, go to the far right to find a 50-Coin ? block. Turn off the Boo-ray and
go up the platforms. When you find stacked on each other, Spin Jump to the
left to find another ? block, this one yielding two Super Mushrooms. Return
to the stacked platforms and look at the numbers (the light needs to be off).
Remember the order, then turn on the light and hit them in the 1-2-3-4-5-6
order by the number displayed moments ago. Get back onto the blocks and Spin
Jump to the moving platform, then again to leave the room.
Here, go through the doorway by pressing Up.
In this room, break the ? blocks to get a Star Candy, 100 Coins, and the
Special Boots. Also drill into the shiny spots for two Heart Beans and one
Special Bean. Return to the previous room afterwards and head to the right.
There, hit the block and go into the next room. There, hit the ! block and
climb up the platforms to a ? block. Bop it to find a Super Mushroom. Return
to the "hub".
O---------O
| "HUB" |
O---------O
Grab the new Star Panel, then take the bottom-right pipe.
O---------------------O
| BOTTOM-RIGHT ROOM |
O---------------------O
Drill underground and go to the next room. Here, hit Mario with the hammer and
go through the gap to the right.
In this room, note that a single jump from Mario will send him up two
platforms. Go to the Attack Piece in the corner to release the three Attack
Pieces; they're not hard to grab. Be sure to also get the two ? blocks at the
top of the room for 100 Coins and a Supersyrup Jar. Return to the bottom, then
go up the platforms so as to go through the gap on the left, into the next
room.
There, bop the switch with the hammer. Return the previous room, fall through
the gap on the right, and go back to the room with Luigi.
Deshrink Mario and turn on the light. Get into the pipe to land on some
invisible platform. Head to the left to find another one of the M/L pattern
blocks - successfully finish it to find your final Attack Piece for this area,
with this one teaching Super Bouncer, I think. Anyhow, go right to the next
area.
Here, hit the block and go to the right. Hit the ! block and ascend the
invisible platforms to find the Nurse Socks within the ? block. Then return
to the "hub".
O---------O
| "HUB" |
O---------O
Grab the new Star Panel, which should be a full star (minus the gaps). Head
back in the left-central pipe, for a moment.
O---------------------O
| LEFT-CENTRAL ROOM |
O---------------------O
Go left to the next room. Go left to that room, then left again. Go back up
the platforms behind the wall and go out via the upper-right corner. You'll
find five bean in the shiny spots - four Heart Beans and one Special Bean,
the last for the Energy Hold. Go back down and right two rooms, then down
the pipe.
O---------O
| "HUB" |
O---------O
Again, collect the star-shaped panel if you haven't yet. Head up the platforms
to the gate. Grab the fifty Coins from the ? block, then go through the gate.
O--------------O
| POST-"HUB" |
O--------------O
Watch the scene, then bop the nearby ? block to get a Super Nut. Go to the
right to find another ? block, with this one yielding a Supersyrup Jar. Turn
off the light next, so as to pass by the blockade. Further ahead, you'll see
another scene. Afterwards, drill into the ground, go under the wall, and go
to the next area.
In this area, go forward and into the first orange pipe. In this area, hit
the L block with Luigi and grab the Coins fast; they'll disappear rather soon.
Head back aboveground and enter the red pipe that's raised; it is the seventh
or so from the right.
Here, bop the two ? blocks to obtain 50 Coins and another Supersyrup Jar. Go
back up the pipe and turn on the Boo-ray. Climb up the semi-invisible platforms
to the right, on the edge of the area. Spin Jump to the left and into about a
dozen or so whirlwinds. You'll end up at a ? block; bop it for 100 Coins. Turn
off the Boo-ray and return to the whirlwind and head to the right to find a
? block yielding some Coins; another one is to the right, this one yielding a
Star Candy. Then go up and right to the next area.
Here, go to the bottom and head left to find a 100-Coin ? block. Go to the
right and towards the top-right corner. Get onto the platform nearby and head
to the left, via a Spin Jump, to find another ? block; this one yields a Super
Nut. Return to the bottom of the area and go right, into the next room.
Climb up upon entering to find two more ? blocks, yielding a total of 60 Coins.
Go to the bottom and return to the previous area.
Cross the gaps via the Spin Jump, then head to the top-left corner to find a
50-Coin ? block. Go to the bottom and left to find the Delicious Gloves inside
the ? block. Take the bottom-right exit, now.
Go down some more and go right to find the up arrow blocks. Drill under them
and surface to cause a reaction. Go right to find a Retry Clock within the
? block. Go up the platforms to another, with this one rewarding you with two
Super Nuts. Head to the right and save, then continue to the next room.
Turn off the Boo-ray and head to the right to watch another scene, after which
you'll have a boss battle!
O-----------------------------------------------------------------------------O
| BOSS: Wisdurm Durmite |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,610/2,415 | Attacks: |
| EXP. : 2,800 | - Silk Swing: Hammer counter. |
| Coins : 600 | - Shrinking: Hammer the boss a few times. |
| Item Drops : Siphon Boots | - Heart Drop: Multiple hammer counters. |
| Star Candy | - Star Beam: Jump over. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Wisdurm Durmite is small, it only can use the Silk Swing. The |
| gauge above it increases as it takes damage. Once it is full, the boss |
| gets bigger and swaps the Silk Swing for the other three attacks. |
O-----------------------------------------------------------------------------O
Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point,
I fully recommend using the Jump Helmet on it, preferably with the power-up
from the Badge combo, if applicable. Eventually, the gauge will fill up and the
Wisdurm Durmite enlargens.
At this point, I would recommend using a regular jump on the magic rod. Why?
Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod
lowers the gauge; once it empties, the boss shrinks again. The opposite is true
as well: attack the boss and the gauge remains full and the boss will never
shrink. The boss is overall more powerful enlargened, and we want to save our
SP for later, when it is small and more damage can be dealt. Of course, once
the boss shrinks, let the cycle continue as before.
After this battle, you'll obtain the first of the three Star Cures (and a bit
of an awkward scene). After the aforementioned scene, go along the path to
the doorway to exit the Energy Hold.
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Bowser's World Map
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Head to the Joint Tower.
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Joint Tower
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Enter the nearby pipe to shoot up to the top of the joint. There, go to the
right and, after a short scene, Spin Jump into the configuration of bones on
the right. After the reaction, drill into the three orb areas on the joint
and Bowser will learn the Body Slam.
Walkthrough continues in the next section as Bowser...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section VII - The Second Cure **ML47** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Tower of Yikk
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After receiving the tutorial on the Body Slam, hit the big ! switch in this
room with it to allow you to leave. Then leave.
Here, take the eastbound path and slam the switch to be able to receive a Star
Candy and 100 Coins. On the westbound path, slam the ! switch to find a
Drumstick Ring. Exit this area to the south.
Hit the Save Block and shop at the Broque Monsieur's as needed, then exit to
the south.
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Blubble Lake
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Go west one area, north one, west one, and then head to the south side of
this map and onto the raft. Punch up to go to the next area.
Here, slam on the switch to cause a roulette to appear. Body Slam when the item
you desire is about to be beneath you. After this, get back on the raft and
return to the previous area. There, go up the ramp to the right to the next
area. There, go south one and east one to return to the Tower of Yikk entrance.
Go to the right and Body Slam the switch to make a bridge. Go across it and
east to the next area. There, after the scene, go north to the next area.
Break the item blocks you find to receive two Supersyrup Jars and 100 Coins,
then go north to the next area.
Go north and west, breaking the bricks as you go. Get onto the yellow platform
and breathe fire onto the bomb. You'll end up making a shortcut back to the
start. After landing, return to the launch pad area and head south twice to
the area where you watched the scene. Go east into the next area.
Slam the ! switch in the northeastern corner to cause a rock to fall down. Go
up the ramp on the left and stand on the shell-marked platform. Body Slam and
you'll be flung up to the ledge. There, go east to the next area.
Here, slam the rocks to create a southbound path. Then slam the ! switch to
make a shortcut bridge, then continue east to the Bumpsy Plains.
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Bumpsy Plains
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Hmm... There's a Chakroad here, and we have some new skills. I recommend some
optional questing right about here. We're just doing the Pump Works.
If you want to go ahead with this, the optional section will be bounded by
lines of number signs. If you do not want to do this, observe the previous
statement.
##############################################################################
THE OPTIONAL SECTION BEGINS HERE!
##############################################################################
Use the Chakroad to head to Dimble Wood.
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Dimble Wood
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Here, go south several screens to reach Plack Beach.
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Plack Beach
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Continue your southward journey to find the Sea Pipe Statue, still spewing
water. Have Bowser drink some, then switch to Mario and Luigi.
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Bowser's World Map
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Head to the Pump Works.
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Pump Works
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In the entrance area, you'll find a small gap you can dig underneath to head
to the next area.
Here, hit the L block to find some Coins. Head to the top-right corner to find
a ? block yielding two Super Mushrooms. Leave through the exit nearby.
Here, break the ? block to find 100 Coins, then return to the previous room.
Take the bottom-right exit there. Back in this room are three pipes to the
right; take the middle one.
Here, take the purple pipe on the right, the center green pipe, the leftmost
blue pipe, then head right to the next area.
Make sure Bowser is drinking water and swim along the path, but be wary of the
yellow stuff. Break the two ? blocks at the end of the path to find some
Guardian Socks and a Star Candy. Return to the previous room.
There, take the red, then yellow pipes to return to the top. Return to the
previous room, then go right to the next one.
Continue swimming along the path, battling the enemies as you go -- trust me,
it makes it more convenient. At the end of the room, you'll find a ? block.
Bop it to find three 1-Up Deluxes.
Switch back to Bowser.
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Plack Beach
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Go east and north some, back into the Dimble Wood.
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Dimble Wood
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Go north a few areas and burn down the tree hiding the Chakroad. Go back to
the Lake-Plain Border.
##############################################################################
THE OPTIONAL SECTION ENDS HERE!
##############################################################################
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Bumpsy Plains
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After arriving (back), go east to the next area.
Here, go to the top of the screen and west up the ramps. You'll find some
bushes. Burn them to find a crack. Slam the crack to fall through. Here, you
will find some item blocks - break them and return to the surface via the
southeastern yellow pipe.
Go across the gap in front of you and break the item block in the raised part
to find the Minion Band. Go south to the next area.
There, go east to the next area. Then go up the ramp and across the platforms,
then north to the next area. There, go up the ramp, and slide across the gaps
and north to the Bowser Path ...
.. again.
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Bowser Path
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Shop and save at the Save Block if you need to, then go north to the next area.
There, go north, under the walkway, to the next area. There, go upstairs and
Body Slam the planks to drop down to the next area, where you can go east and
through a pipe to the castle.
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Bowser Castle
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Upon (unorthodoxily) entering the castle, punch down the bridge and head east
to the main hall. There, go north to the next area, then head to the theater.
Don't go in -- take the western path to the next area.
Here, go along the path and slam on the ! switch to open the door. Go through
and continue to the next room. Go up the inclines you find for a scene.
After the scene, break the northeastern item block to find a Chakroad. Break
the item blocks on the west side to find a Supersyrup Jar and a TNT Drumstick,
then continue west to the next area.
Here, be sure to Vacuum both the Jailgoon and the Sniffle Thwomp; you'll get a
Blitty from each of them. Nothing else worth mentioning - continue west.
In the next area, go down the incline to the next area. There, also go down the
ramp and head west to the next area. There, you'll find an item block with the
Burning Fangs inside. Return to the previous area and go up the incline to its
top in the first incline area, then head west.
There, break the item block to find the Star Candy, then head north to the next
area. This is where you can eat food to reactivate the Flab Zone for the Mario
Bros., if you need to. If not, return to the previous area, go east to the
incline area, and continue on up.
In the next area, you'll find a Save Block, in addition to a Retry Clock (it
is in the item block). Go east to the next area.
Here, break the item blocks in the northwest and northeast corners to find 50
Coins and the Flashy Fangs, respectively. Head south to the next area. There,
examine the statue for a quick scene. You'll switch to the Mario Bros.
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Bowser's World Map
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Head to the Leg Outpost.
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Leg Outpost
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After arriving in this area, you'll begin bouncing on Bowser's leg muscles so
as to stimulate them and get Bowser moving. Pay attention to whoever is on the
bottom of the formation (shut up...) and hit their corresponding button and
hold it a bit. Mario functions with A, and Luigi with B. Continue this for a
bit and the duo will split, so hit A and B simultaneously.
Keep this going until Bowser pushes off the statue. (If you fail, you'll have
to move back up here yourself.)
After ending this game, you'll switch to Bowser.
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Bowser Castle
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After falling down, hit the Save Block and go south to the next area.
Here, note the green trapdoors - Body Slamming them will make you fall through
them until you hit stone. Hit the second from the right to find a 100-Coin item
block. You'll find another two trapdoors - take the eastern one and go up the
pipe to the west. There, head to the eastern end of the platform and
slide-punch off the edge to be able to reach the next area to the east.
I'm letting you know of this area because it has a (one-way) pipe returning you
to the entrance of the castle. Just FYI. Return to the previous area.
Go into the pipe to the far west and slam on the first trapdoor you come across
to fall a few levels. Afterwards, go west to the next area.
In this area, note that you CAN fall in the lava and it WILL send you back a
fair deal. On the map, you'll notice the platform in the southwest corner. Use
the conveyor belts to slide-punch to it (I prefer the northern belts). You'll
find two item blocks upon it - breaking them yields a Supersyrup Jar and 10
Coins. Return to the main platform and west to the next area.
Small area, eh? Break the Bob-ombs' cage to get their corresponding Special for
Bowser. Practice if needed, then go south to the next area.
Simple area, as well. Defeat the enemies if you want, then exit to the
southwest.
Here, you'll have to dodge the Bob-ombs or you'll be sent back a distance. Use
the Body Slam move to jump over them, but don't actually slam. After the first
Bob-omb path, take the westbound path to find a TNT Drumstick. Go past the
second Bob-omb path and continue west to the next area.
Here, go west to find another two item blocks, with these yielding 50 Coins and
a Supersyrup Jar. Go along the next Bob-omb path. Note that the conveyor belts
will be against you, so jump a bit earlier, as the Bob-ombs will be moving
faster. After the Bob-omb paths, go west to the next area.
Use the Shop and Save Blocks as you need to, then go west to the next area.
In this area, head to the northwestern corner to find two item blocks with
rewards totaling 60 Coins. Then continue west to the next area.
This area contains three easy-to-find item blocks. Within them, you'll find a
Supersyrup Jar and a total of 20 Coins. Take the southwestern exit when you're
done.
Read the sign nearby to learn about this platform. Basically, slamming on it
makes it move, and multiple fast slams make it move faster and higher. Be sure
to check out all of the available platforms (and the path on the top-right one)
to find various treasures totaling 250 Coins and one TNT Drumstick. The path
to the next area is on the top-left platform.
Here, go up the ramp on the left to find a 10-Coin item block. Then head north
to the next area.
Here, punch the bridge to form a shortcut in case you ever want to come back
here faster. Return to the previous area and go down the small ramp and north
to the next area. Save there and go north to the next area.
In this area, slam on the ! switch and some lights will light up. Note their
position in the overall puzzle. Go north to find six cups holding six iron
balls. Now, here's the puzzle. Observe what you should do, depending on which
light lit up.
| |
SLIDE-PUNCH PUNCH | This | PUNCH SLIDE-PUNCH
O O X| is |X O O
O O X| you. |X O O
O O X| |X O O
Yeah, FAR from being to scale. Now, think of those O's representing the twelve
lights from earlier. Six of them lit up, correct? Well, you want the X's (the
iron balls) to go into those places. Each column shows what you have to do to
punch an X in an O. A normal punch will send it into the nearest cup; a
sliding punch will send it over that cup into the next one. Once all six iron
balls replicate the pattern from earlier, the door to the north unlocks. Go on
through.
After going through, there will be a rather lengthy scene, after which you
switch to Mario and Luigi.
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Bowser's World Map
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Head to the Rump Command.
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Rump Command
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Bop the yellow Emoglobin to save your game. Go to the left, between the two
purple Emoglobins, to be told to first save your game (not forced, though) and
then to enter the boats to restore Bowser. When you're ready to go, the
minigame will begin.
This minigame has a fairly simple concept. You are to shoot the balls of
adrenaline to make them be absorbed into Bowser's system. The A button controls
Mario's shots; B controls Luigi's. Mario is to hit the red ones, and Luigi is
to hit the green ones. An incorrect hit will send the ball flying to you unless
the CORRECT bro hits it. You can also hold A and/or B to use rapid-fire. You
will lose hearts and Coins when hit. Also note the blue balls that come along;
hold both A and B and shoot at them.
After hitting the big, blue ball at the end enough, you'll return to
controlling Bowser.
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Bowser Castle (sort of)
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After another scene, another boss fight ensues!
O-----------------------------------------------------------------------------O
| BOSS: Fawful Express |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 885 / --- | Attacks: |
| EXP. : 3,500 | - Choomba Army: Touch-and-squash. |
| Coins : 1,000 | - Missile Raid: Punch and destroy the rock! |
| Item Drops : Star Candy | - Robots: Punch them away. |
| | - Tackle: Slide repeatedly. |
| | - Cloud Army: Fireball them. |
O----------------------------O------------------------------------------------O
At the start of the battle, you'll simply want to breathe fire onto the boss to
deal damage, as punches won't work. This will continue for a bit on the train
continues onward. You'll eventually reach a gray, rocky structure. When given
the opportunity, repeatedly and rapidly punch it before you get hit by the
missiles!
Further along, the train will run into a green structure, looking like the
hills in the original SMB games. Initially, you'll want to flame it, after
which you can go with either fire breath or punches while it wears this thing.
After that, it is much like the start. Near the final train station before the
bridge, it will begin launching robots. Punch the one in front of you so as to
hit the others in the counter - it will damage the train as well! You'll
succeed if the train explodes before it crosses the bridge.
After the battle, there will be a scene. Afterwards, you'll switch back to
Mario and Luigi.
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Bowser's World Map
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If you need to, heal up in the Toad Square, THEN head to the Memory Banks.
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Memory Banks
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Go along the linear path. After reaching the Save Block, save and head right
to the next area for a boss!
O-----------------------------------------------------------------------------O
| BOSS: Bowser Memory M |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 730 / 1,095 | Attacks: |
| EXP. : 3,000 (total)| - Block Bash: Hammer counter. |
| Coins : 700 (total) | - Star-Induced Tackle: Jump to dodge. |
| Item Drops : Grown-Up Wear| |
| Star Candy | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory L, detailed below. |
| - The EXP. and Coins for the battle are cumulative, not individual. |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| BOSS: Bowser Memory L |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 845 / 1,267 | Attacks: |
| EXP. : 3,000 (total)| - Dashing With Boo: Jump ONLY to avoid Boo! |
| Coins : 700 (total) | - Hammer Toss: Counter with Hammer. |
| Item Drops : Max Syrup Jar| - Mushroom: Heals or revives; unavoidable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory M, detailed above. |
| - The EXP. and Coins for the battle are cumulative, not individual. |
| - For the "Dashing With Boo" attack above, stomping on Boo ends the |
| attack. |
O-----------------------------------------------------------------------------O
Okay, this boss battle is fairly simple, for the most part. The only bump in
the road is that Bowser Memory L can revive its partner. So, what to do?
This would begin early on the battle. You'll want to try to deal damage evenly.
Do this by initially using both Mario and Luigi's turns to deal two Jump Helmet
Specials to L. Then go to M, then L, swapping with each turn. If you are fully
consistent with this Special, you should be able to KO Bowser Memory L, then
M on the next turn. If you need to restore SP, be sure to heal both Mario and
Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser
Memory L doesn't heal - use a Green Shell on him if he does, by the way),
Bowser Memory L will not be able to revive his partner, who then falls on the
next Special.
After the battle, you'll have to solve a puzzle. It's fairly easy - you can do
it.
After solving it, there will be a short scene. Head to the Gut Check
afterwards.
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Gut Check
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Pick up the (gunky) Star Cure.
After a quick scene, head to the Pipe Yard.
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Pipe Yard
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Use the yellow pipe and go to Toad Town.
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Toad Town
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After arriving, do some shopping and whatnot if you need to. When you're done,
head into the clinic. Speak with the doctor and, when prompted, blow into the
mic. After the consequential scenes, return to the waiting room and go to the
air vent on the east side. You'll eventually learn of the balloon jump. Get on
the overhang nearby, deflate, and jump to get Birdley.
After some more scenes, you'll be able to leave, and Birdley will reside in
your overalls... >_>
After the scenes, let's do a little sidequesting for some more beans.
#############################################################################
THE BEAN-HUNTING SIDETRACKING SECTION BEGINS HERE!
#############################################################################
Go two areas east of the clinic to find two Heart Beans there - one is in the
northwest corner, the other in the southeast corner. Go west and north one
area.
Here, dig near where the northwestern Toad is to find a Heart Bean, and near
the southwestern streetlight to find a Power Bean. Go west to the residential
area.
Here, dig to the right of the red house with the caved-in roof to find a Heart
Bean. You'll find a Special Bean northeast of the fountain. Go west to the next
area.
Dig in the X's here to find a Heart Bean and a Special Bean. Then go into the
pipe.
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Toad Town Caves
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Upon arriving, go east to the next area. There, dig in the southwest corner to
find a Heart Bean and a Special Bean. Then go west and north one area.
Here, dig in the eastern portion of the area, in the central portion, in the
western area, and in the northwestern portion. All in all, you'll find three
Heart Beans and one Special Bean. Head north to the area with the two bridges
(where Fawful took the Dark Star).
There, take the western bridge to the next room. Dig in the highest part of the
northwestern corner to find two Heart Beans and two Special Beans. Continue
along the path north to the next area.
Go east to the next area and enter the yellow pipe.
#############################################################################
THE BEAN-HUNTING SIDETRACKING SECTION ENDS HERE!
#############################################################################
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Toad Town
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Okay, now, to the third Star Cure!
Go south two areas to Blubble Lake.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section VIII - The Third and Final Cure **ML48** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Blubble Lake
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Here, take the southwestern path to the next area.
Here, go to the northwestern corner to find a Super Nut within the ? block.
Leave via the ramp to the southeast.
Here, go up the northern platforms to find a ? block in the northwest corner.
It contains a 1-Up Deluxe. Exit to the northeast, then do so again to reach the
shortcut from earlier that we made with Bowser.
Go east and south one area. In the area you arrive in, you can drill around in
the ground to find four Heart Beans, two Special Beans, and one Power Bean.
Then go south one area and exit to the northwest.
Here, dig around in the corners to find some beans -- two Heart Beans, one
Special Bean, and one Power Bean. Go into the pipe to the Pipe Yard (of
Bowser) and hit the ! block to make this portion available. Return through the
blue pipe and go up the planks to the next screen.
Here, go along the path to find an X in the ground - drill there to find a
Power Bean. Go south two areas, then east two.
Here, go east and north to find a gap in the wall. Drill underneath it and go
west to the previous area. Here, remain in the ground and go into the cage.
</pre><pre id="faqspan-4">
Here, bop the ! block in the northeast corner. Use the rock that fell to get
to the ? block to find the Deluxe HP Socks. Then Spin Jump to the southeast
corner to get a Star Candy from the ? block. Look carefully to find a Power
Bean in one of the pillars. Bop the last ? block to get 100 Coins, then leave
the way you came.
Go west two areas to find the Tower of Yikk. Go to the northwest corner to find
a Heart Bean, then continue west.
Find the Save Block and use it if you need to. Go southeast of it to find a
Special Bean in the ground. Then head north to the next area.
On the raised platform is a ? block. Inside it, you'll find the Luxury Path.
You'll also find two Heart Beans and a Special Bean in the southeast corner.
Go south one area, east two, north two, and west two more to arrive at the
entrance.
Go south two areas. Go to the southeast corner in the area in which you arrive
to find a Heart Bean in the ground. Take the southwestern platform to the next
area.
Head to the southeastern corner and hit the tree with the hammer to fill in the
gap. Then hit the Shell Block and hit both switches in the area. Go across the
newly-formed bridge to find a ? block; bop it to receive the Brawny Wear. Then
leave via the southeastern exit.
Hit the nearby ? block to receive 250 Coins. Go to the other side of the screen
and ascend the platforms. Near the northeastern exit, you'll find an X; dig
there to receive a Heart Bean. Leave via the aforementioned exit.
In this area, hit the two ? blocks and you'll receive two Super Mushrooms and
50 Coins. Near these two item blocks is the final bean in this area, if you've
followed this section, a Special Bean. Enter the pipe nearby to go to the Pipe
Yard within Bowser. Hit the ! block and go back through the pipe. Then return
to the previous area.
Here, take the southbound exit to find Cavi Cape.
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Cavi Cape
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Go west and down a level. You'll find an X - dig there to find a Heart Bean.
Head south to the next area. There, go down and take the southwestern exit.
Then go west to the next area.
Here, head to the northwest of the large crater to find a Power Bean, then go
west to the next area.
Here, go west and dig underneath the trees. Head south to the next area. Here,
go down the two staircases and get onto the platform with the round object -
dig to find a Power Bean. Head to the southern part of the map to find a Heart
Bean on a similar platform. Return to the previous area.
Go west to find a Special Bean. Then begin heading to the northernmost portion
of the map. Before ascending the last staircase, however, be sure to grab the
Heart Bean southwest of the tree. Then proceed up the stairs and north to the
next area.
Go east, past the trees, and south to the next area. Upon arriving, go across
the bridge to find a Special Bean. Return to the previous area.
Here, go up the stairs you can see. You'll find a Heart Bean at their apex.
Go to the northern part of the area to find another Heart Bean, then go west to
the next area.
Go west one are, south one, then through the exit that was blocked by a web,
assuming you DID come back and burn it. You'll find a Heart Bean in this area.
Return to the previous area, go south one area, then west one area.
In this room, you'll find the last Cavi Cape bean, a Power Bean.
Okay, go east one area, north two, east two, take the southwestern exit there,
then go east three areas. Take the southeastern exit to arrive in Plack Beach.
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Plack Beach
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Use the Save Block, then go north to the next area.
Here, break the nearby ? block, then go to the ones in the central and
northeastern portions. In all, you'll get 200 Coins and an Ultrasyrup Jar. Go
west to the next area, via the staircase.
Here, go along the ledge to its end. Using the Spin Jump, go to the columns in
this area to find two ? blocks (50 Coins and a Max Nut), as well as two Heart
Beans atop these pillars. A Power Bean is in the southeastern corner, as well.
When you're done, go east one area, then north one.
Here, head to the southeastern corner to find a Special Bean, then jump onto
the island Bowser pulled so long ago to find two ? blocks, with 10 Coins and an
Ultra Mushroom inside. Go to the western portion of the area to find a Heart
Bean near the stairs. Collect it, then go up these stairs to the next area.
Follow the path to its end to find 55 Coins in two ? blocks. Then go south to
find a Special Bean. Ascend the western portion of the wall to find the Big
Stomp Boots in the ? block. Ascend the central portion to find a Heart Bean.
Then head to the top-right corner of the wall to find a Heart Bean nearby. Fall
down the hole to find a Special Bean, and a Heart Bean in the lower-right
corner of the wall. Return to the previous area, then go north to the next
one.
Go along the western side of the map to find two ? blocks; inside, you'll find
5 Coins and an Ultra Mushroom. Then go west to the next area.
Go south to find a Power Bean, then go north to the next area.
In this area, you can easily grab the seven ? blocks scattered through the area
if you properly use the Shell Block and the Balloon Jump. Inside, you'll find
200 Coins, a Star Candy, a Supersyrup Jar, a Refreshing Herb, and the Heart
Wear. Return to the previous area, go east one more, then go north to the next
area.
Head to the southeastern corner to find a 50-Coin ? block, then go north to the
next area.
Go to the northeastern corner, along the path behind the house, to find a Heart
Bean and a Special Bean. Another bean is in the southeastern corner; it is a
Heart Bean. Go into the house nearby and speak with Kuzzle to solve puzzles.
The first one nets you a Spin Pipe Special. As for the other four, you'll need
to find the pieces (they're quite obvious in the field), and, after solving
them, you'll end up earning 39 beans, 13 of each type. Of course, this is all
optional. Go north, then east, to the next area when you're done.
Here, head to the northeastern corner to find a Power Bean, then go east to the
next area.
Here, use the Balloon Jump to get the ? block to find a Max Nut (and some
Kuzzle Puzzle Pieces). There is also a Power Bean in the northeastern corner.
Go west two areas and south one, back to the area where Kuzzle is. Then go up
the western staircase and to the next area.
Break the ? blocks near the entrance to the area to get 5 Coins and a Super
Nut, then head to the southwestern corner to find a 50-Coin ? block. Then go
west to the next screen.
Here, go to the far top-left corner of the lowest level to find a Power Bean.
Go to the first air vent and become Balloon Mario. Jump and float down and east
to find a 50-Coin ? block. Return to the vent and get further up the wall using
the Balloon Jump. At the elevator, Spin Jump to the left, at the coin line, to
find another ? block, with this one yielding a Star Candy. Return to the
elevator and go east to the next area, using the lower path.
Go to the air vent and you'll find a Special Bean. Engorge yourself on air from
the vent and jump at the coins to find a ? block. Bop it to find the Flower
Gloves. Return to the previous area, ride up the elevator to the top, and go
east to the upper level of the next area. There, continue east to the next
area.
Engorge Mario on good ol' oxygen and jump up into the updrafts, to the
top-right corner of the area. Go into the area nearby to find the Mushroom
Gloves, then return to the previous area.
Jump down and hug the eastern wall to find a 250-Coin ? block. Blow up Mario
some more, and fly on over to the top-left corner and to the next area.
Here, hit the ! block and, using a Ballooned Mario, follow the coins to the
bottom. After landing, blow up Mario and go to the lower-left corner and follow
the updrafts to the top-right corner. Go on to the next area.
Here, continue up the incline, using the Save Block and bopping the ? block
(for a Star Candy) as you go to the next area.
Here, watch the scene and improvise in the un-winnable battle that follows. Try
leaving and it is revealed that your next destination should be Dimble Wood.
Okay, go west and take the green pipe to the bottom of the cliff. Hit the !
block and go east to the Kuzzle's House area.
After this, take a generally northward trip to find the...
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Dimble Wood
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Upon arriving, go east to the next area.
Balloon Jump over the wall and go to the northeastern corner to find a Heart
Bean. Go east and ascend the wall to find a 1-Up Deluxe in the ? block, then
go north to the next area to find an Attack Piece and a Power Bean. Go south
and west one area, then north one more.
Go west to find a 100-Coin ? block, then dig for the nearby Heart Bean. Head
north to the next area.
Here, go onto the platform to the right to find another Heart Bean, then go
west to the next area.
Drill beneath the wooden barricade you'll find to the west. Walk back over the
bridge to find a 100-Coin ? block, as well as a Special Bean nearby. Then go
west to the next area.
Here, go north through the northbound gap in the trees. You'll find the
DX SP Socks at the end, as well as a Heart Bean. Return south to the previous
area, then go one area west and north.
Hit the Shell Block, then use Mario to hit the ! block, thereby creating a
bridge. Go across it to find your second Dimble Wood Attack Piece. Then leap
across the platforms to find a 1-Up Deluxe. To the right of it, in the ground,
is another Special Bean. Go south and east to the area with the Save Block and
the Chakroad, then go two areas north and one east.
Once you arrive, jump atop the blocks in the center to find another Attack
Piece and a 100-Coin ? block. Continue north to the next area.
Here, go to the northeast corner to find yet another Special Bean, then go
east to the next area.
Get the nearby Attack Piece, then head to the southeastern corner to find
another Heart Bean. Go west and north one area.
Here, climb up the nearby platforms for a 50-Coin ? block. Then head east to
find an X - drill into it to find a Heart Bean. Use the Spin Jump afterwards
to reach the central platform and bop the two ? blocks for 100 Coins and a
Max Nut. Spin Jump to the northbound exit.
Here, you'll find two more ? blocks; one is a Star Candy, the other is a
1-Up Deluxe. A Power Bean is located in the northern portion of the area. Go
south and east one area.
Go to the tall central platform to find another Heart Bean. Then go east one
area and north two, saving as you go.
Go near the northern two corners to find a Power Bean and a Special Bean. Go
south one area and west three.
Where you arrive at, dig in the southeastern corner to find a Heart Bean. Go
south two areas.
Here, dig in the northeastern corner, past the barricade, to find a Special
Bean. Then go south one area, west one, get the Attack Piece, and go south one
more.
Here, jump and Spin Jump up the pillars and you'll eventually reach the next
Attack Piece (#6). Dig underneath the hole in platform and you'll find a
Special Bean. Go south to the next area.
Here, ascend to the highest platform to find another Heart Bean, then head east
to the next area.
In this area, go into the center of the flower patch to find a Heart Bean, then
enter the nearby pipe. In the Pipe Yard, hit the ! block and return. Go west
one area, north one, and east one.
Hit the two ? blocks nearby to receive a Max Mushroom and 250 Coins. Go west
two areas.
Dig in the southeastern corner to find, yet another, Heart Bean. Go north to
the next area.
There, drill around the northeastern corner to find a Power Bean.
Next, go south one area, east one, north one, east one, south five more
areas to the Monsieur's shop, and west to the next area.
Here, head west and hit the Save Block. Once you approach the Wiggler, you'll
be allowed to pass, but only if you have six Dimble Wood Attack Pieces (which
you should have, if you've been following my FAQ). Continue to go along, then
onto the platform, above Wiggler, to find a Heart Bean and a Special Bean.
Then go west to the next area.
Head to the southwestern corner of the accessible area to find another Heart
Bean. Hit Mario with the hammer and go through the gap. Bop the ! block and,
after a scene, you'll lose Mario! Send Luigi onward and hit the ! block. Go
west to the next area.
Here, simply jump carefully across the platforms and leave this area via the
northwestern exit. In the next area, leave to the southwest.
After a short scene, there will be a short and easy battle. After it, view a
potential reference to SMB3 - think about how Luigi looks... You'll be able to
access to the Attack Piece and Retry Clock here (in this form, Luigi can freely
go over spiky territory). Leave to the east.
In this area, you can speak with the enemies, not battle them. >_> Go east to
the next area.
Here, be sure to grab the two Attack Pieces to prevent future frustration. Also
hit the northeastern ! block, then go north to the next screen.
Go forward and across the platforms to find a very direct reference to SMB3 in
the scene that I cannot resist mentioning. Anyone remember the letter in SMB3
mentioning "Kuribo's shoe", which I assume was the little green pouch you could
ride in. Well, one of the Sockop's names is Kuribo! Anyhow, battle.
After the simple battle, break the multicolored block to receive the final
Dimble Woods attack piece, netting you Snack Basket, the best multitarget
attack in the game, damage-wise! Dig around in the southwestern/southeastern
corners to find two Heart Beans, then go south to the previous area.
Here, drill beneath the Shell Block to find ANOTHER Heart Bean. Return to the
northwestern exit and go through.
The final two beans -- both Heart Beans -- are in the western half of the
area.
Now, go east four areas and south two more to reach Plack Beach.
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Plack Beach
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Go south one area, west one, south one, and west one. Go into the green pipe
to return to the apex of the cliff.
Here, go east and fight Chakuran once more, using Snack Basket. You must get
an "Excellent".
If you do, Chakuran will, in a near-suicidal manner, hand over the third and
final Star Cure. He'll also send you back to Toad Town, if you so wish.
You better go for it.
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Toad Town
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Go south and west one area, then head into the clinic. Speak with the doctor
and the Miracle (Toadley) Cure will be born. It henceforth will cure the Toads
of their Blorb-iness.
After the scene, attempt to leave and speak with the intern to receive the
Mighty Meteor Special! This excellent Special will actually yield a very useful
item for getting an "Excellent" on it! This is not exactly, however, the best
Special, as its target is random and it isn't powerful; at least, not as much
as Falling Star.
Okay, if you are going straight to Peach's Castle to end the game, go to
Section X. If you want to gain levels/items/beans/stuff beforehand, go to the
next section.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section IX - The Optional Boss and Stuff **ML49** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Toad Town
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Go into the clinic and into the western doorway on the northern wall. In this
room, look for a gap on the eastern wall. Drill underneath it to find two
? blocks; bop them for 100 Coins and the DX POW Gloves. Leave the clinic and
go east to the next area.
Here, grab the northeastern Special Bean, then go to the residential area of
Toad Town.
Go into the leftmost of the northeastern conjoined houses. Jump up the
bookshelves in the back of the room and go to the right, into the other house.
Spin Jump to the other bookcase and up to the ? block for three Ultra
Mushrooms. Go left, across the bridge, and into the other house to find the
Muscle Wear in that ? block. Exit the house.
Go into the central red house to the north. You'll find a Retry Clock within
the ? block. Then drill underneath the bed to find 100 Coins and a Max Nut
within the two ? blocks. Leave this house.
Enter the northwestern house for 60 Coins in the two ? blocks and leave.
Go to the southwestern portion of the area to find a Heart Bean. Engorge Mario
on the nearby air vent and get onto the wall. Deflate and be sure to get the
Power Bean nearby. Go east to find a Shell Block. Bop it and go to the fountain
without jumping. Bop the two ? blocks to receive 100 Coins and a Mushroom
Stone. Get back onto the wall and go into the hole on the red southeastern
house.
Inside, hit the nearby 500-Coin ? block. Get on the ground and hit Mario with
the hammer, then go into the northern gap after breaking the boards with the
hammer.
Go to the right and fall to the bottom. Go left to a 500-Coin ? block, then go
right to find a 1-Up Deluxe. Step on the switch further to the right. Jump up
the pink platforms, to the yellow ones. Go across them and jump the last one to
get on the ledge and the floor switch. Go left to find a KO Shell and a Max
Nut. Go to the bottom and ascend the pink platforms to the top. Go left and
out to Luigi. Deshrink Mario and drill through the metal grille nearby to
leave.
Go south and east one area, then into the Pipe Yard.
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Pipe Yard
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Take the top-right blue pipe to Blubble Lake.
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Blubble Lake
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Go south and east a few times to the Bumpsy Plains.
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Bumpsy Plains
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Go east to the next area, then head to the northwestern corner of the area.
This is where Bowser hit the crack - fall into the still-existent hole.
Here, jump over the bricks and head to the northwestern corner. You'll find a
Heroic Patch within the ? block there. Head to the northwestern pillar's apex
to find a Power Bean. Then use the southeastern pipe.
Head to the Heart Bean located in the southeastern corner, then go south one
area.
Here, go underneath the gap in the northeastern corner of the area, then go
east.
In this area, go and grab the Heart Bean and go back to the previous area.
Go to the southern portion of this area to find the final Heart Bean for this
area, then go south via the southeastern exit to the next area.
Go south and up the bricks. You'll find 100 Coins in this ? block, as well as
250 in the one near the water. Then take the northeastern exit, north to the
next area.
Go north to the next area and exit to the northeast.
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Bowser Path
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Grab the Special Bean northwest of the Save Block, then drill into the
southeastern platform with the X to make a ramp. Go up it and Spin Jump west
to the ? block. Bop it to receive the Bye-Bye Gloves. Then go north two areas.
Here, go upstairs and around the hole to find a Special Bean. Then go into the
hole.
Go into the two indentations in the ground to your south to find a Special Bean
and a Heart Bean. Inflate Mario and get to the southwestern ? block, which
contains a Max Nut. Then go into the western pipe.
Go east until the arrow, after which you should fall. Drill underneath the
arrowed rock, then left and down to an open section with a Heart Bean. Go back
up and east three areas.
Upon arriving, take the northwestern bridge to the Power Bean, then go east to
the next area.
Here, go north and bop Mario on the head with the hammer. Go into the pipe and
hit the ? block to find the POW Mush Jam. Go back to Luigi and unshrink. Run
past to the conveyor belt to find a Power Bean at the end. Take the southeast
exit.
There, go east to the next area.
Go to the northeastern corner to find the Power Bean in the raised portion.
Then go back to the previous area.
Go to the castle. West and east of the entrance, you'll find a Heart Bean and a
Special Bean. Now, remember how you (should have) burned down the Fawful
posters long ago? Hit Mario over the head with the hammer and go into the gap
that was revealed back then. There are two ? blocks nearby (Max Nut and 300
Coins). East of the eastern ? block is an invisible path to another item, the
Giant Shell.
Leave the gap's enclosure and enter the castle.
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Bowser Castle
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In this area are five, easy-to-find beans. Four are Heart Beans, one is a
Special Bean. Go east to the next area, where you'll find another two Heart
Beans. You can also go underneath that grate to the north, in case you need
to return to the Pipe Yard for something.
Go west two areas to find a Heart Bean and a Special Bean. Go east and north
one area.
As you head north, investigate the branches of the paths to find some beans,
as well as the northwest corner. You'll get two Heart Beans and one Special
Bean. Continue west to the next area.
You'll find another eight easy-to-spot beans here -- six are Heart Beans; two
are Special Beans. In the theater, are another four -- the northwest corner,
the northeast corner, near Bowser's seat, and near the south entrance. You'll
get three Heart Beans and one Special Bean. Afterwards, go east to the next
area.
Go south to find one bean, and go near the pipe to find another bean. You'll
have receive a Heart Bean and Special Bean by then. Then simply enter the
pipe.
Inflate Mario and go over the wall, and out the west side.
Go down the staircase nearby to find a Power Bean. Reascend the steps and drill
beneath the wooden bars nearby and head west. On the ledge, Spin Jump west to
cross the gap, and continue west to the next area.
You'll find three beans in this area - two Heart Beans and one Special Bean.
Find them and head through the southeastern exit.
There are two VERY easy-to-find beans here, one Power Bean and one Heart Bean.
Balloon Jump over to the two eastern platforms to read about the hints for the
soon-to-come puzzle (Starlow will remember them for you). Go west two areas.
Here, jump up and Spin Jump west to find another sign with a clue. Read it and
exit to the south.
You'll find a Power Bean in the northwestern corner of this area, as well as
the southeastern corner of this area. Grab them and exit to the west.
Jump over the Bob-ombs and continue on to the next area, grabbing the 50 Coins
from the ? block as you do so.
In the next area, go west, south, and back east across the path. At the end,
jump up to the grate to find another ? block for 50 Coins and another clue to
the puzzle. Go down, over some more Bob-ombs, grab the 100-Coin ? block, and
west to the next area.
In this area, I recommend saving. Things CAN screw up momentarily, and, for all
I know, you're doing the low-level playthrough. (In which case, why the heck
are you even doing this sidequest!? Oh, the beans. =P)
In the next area, you'll find a Power Bean to the northwest. Go west to the
next area.
In the hallway are three final beans, one of each type.
Go east and north to the puzzle.
Okay, go north to find your puzzle. The hints for this puzzle were scattered
through the underground, and I even let you know where they were! Starlow has
memorized them for you.
..
I know SOMEONE is going to read this and not bother for the clues, so hit the
square twice, the circle one, and the triangle thrice. Hit the button on the
door to open it. Go north to find your ... friendly neighborhood cryogenically
frozen aliens!
Well, they won't be so friendly once you hit that red switch nearby. I assume
you'll also get a bit of info on this game's prequel (which I _REALLY_ need to
buy...).
O-----------------------------------------------------------------------------O
| BOSS: Shroob (x3) |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 500 / 750 | Attacks: |
| EXP. : 300 | - Laser: Jump to dodge. |
| Coins : 100 | - Multi-Laser: Jump over to dodge. |
| Item Drops : Shroob Boots | |
| Star Candy | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This above stats are for each individual Shroob. |
| - Totals: 1,500/2,250 HP; 900 EXP.; 300 Coins. |
O-----------------------------------------------------------------------------O
A very simple and easy battle, although it depends on when you came here. The
best Special to use is Snack Basket, and you should have enough SP between
Mario and Luigi to use it the 2~3 times you'll need to defeat the three
Shroobs.
After the battle, you'll immediately receive ten Attack Pieces, thereby netting
you the Magic Window Special for the Mario Bros.
Meh.
Go back to the previous area and west to the pipe. Use it and dig underneath
the grille in the top-right corner to find the black pipe.
Return to the Pipe Yard.
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Pipe Yard
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Use the yellow pipe ...
.. We're going to end this!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section X - World's End Battle **ML410** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Toad Town
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Okay then, do some full-blown shopping here. You should be able to afford some
pretty decent items and gear. 25 1-Up Deluxes are an absolute must, and you'll
probably have so many Star Candies that you won't really need to worry about
much else.
Anyhow, go east one area from the clinic and north two. Continue northward to
destroy the barriers blocking Peach's Castle from you.
And so, here we go. One last journey, one last epic battle for the ages!
Or something like that.
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Peach's Castle
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Upon arriving, go north to the next area.
Here, get Power Bean in the southwestern corner. Jump and go east to the next
area.
Go down and east of the steps below you to find a Heart Bean underground,
encircled by some flowers. Then go upstairs and south of the first step to
find a Power Bean. Then follow the steps to the castle wall and into the tower.
Go north to the previous area.
Here, drop down off of the eastern side to find a 100-Coin ? block. Hit the
Shell Block in the area and hit the nearby 100-Coin ? block (it is a different
one). Also hit the Attack Piece block on the west side of the tall platform to
get 7 Peach's Castle Attack Pieces and, for 300 Coins, the location of the
other three. Whether payment is required is unknown, but it is only 300 Coins
for an excellent Special! Get to the ground level and use the stairway to
return to the wall and go west.
Here, continue along the wall westward to the 100-Coin ? block (see, you just
paid for those Attack Piece locations!) and further west to the next area.
Fall from the wall onto the eastern side of the bushes here. Go to the top of
the screen to find a Special Bean. Drill underneath the bushes via the gap to
the west side, then go further south to find a Power Bean. Go back through the
bushes' gap and south to a block. Use it to ascend to the bushes' tops, then go
around and open up the ? blocks to find 100 Coins, two Ultra Mushrooms, and a
Supersyrup Jar. Now, assuming you've been following this FAQ for this area, one
? block is unopened above the ground. See the intersection nearby of the
bushes? Start jumping just a bit north of there for an Attack Piece. Open up
the aforementioned ? block for 50 Coins, then go north and through the arch.
Go up the block and the bushes to the other side. Then go up the block in the
southeastern corner, and east to the next area.
You'll find a Heart Bean northeast of the southwestern statue here, as well as
a Special Bean southwest of the southeastern statue. You can only try to go
into the castle, so return to the previous area.
Go up the gray block and onto the bushes, then the wall. Spin Jump across the
gap to the tower. Go inside and exit to the east, then continue east to the
next area.
Here, go along the path to find four ? blocks: you'll receive a 1-Up Deluxe,
50 coins, four Ultra Mushrooms, and a Max Nut. Return to the previous area and
re-enter this area by going to the upper level. Continue east and hit Mario
with the hammer, then go into the gap.
Go west to find a 50-Coin ? block. Follow the wall to find another with a Max
Syrup Jar inside. Jump over the wall and head to the northwestern and
northeastern corners to find 500 and 100 Coins, respectively. Return to the
wall and stand in the lowered part. Jump onto the raised brick east of it, then
go east two more. Jump to find another Attack Piece, then take the northeastern
exit to the next area.
Here, grab the Star Candy and the surprising Socks. Go west one area, south one,
deshrink Mario and go west two, and south one (out of the tower).
Here, head to the southwestern corner to find a Heart Bean and a Special Bean.
Then head north and drill beneath the gap and go north to the next area.
Ascend the blocks and inflate Mario. Jump to the top of the pillars in the
area and jump on one to find the final Attack Piece, netting you a POWERFUL
Special, Falling Star! Drop down from the pillar and go west to find a 50-Coin
? block, then go south to the previous area.
Go west to find another Heart Bean, then drill through the gap as before to the
previous area.
Here, re-ascend the gray blocks, and then Spin Jump to a pillar on the right,
then do so again to get to the tower, then exit it to the east. You'll find
the DX POW Gloves and a Max Syrup Jar in the ? blocks, and a Heart Bean and a
Power Bean in the southwestern corner of the platform.
Return into the tower, and leave it to the south. Drop to the ground and go
north onto the platform, and further north to the next area.
Get off of the platform and ascend the yellow steps. Spin Jump east a few
times, then, when possible, Spin Jump north to the bush. Walk east to find two
? blocks, one with a Retry Clock, and the other with 10 Coins. Go east and
south one area.
Jump onto the block and into the hole. You'll find a 100-Coin ? block. Jump
down from the wall, then head east to the statues. Walk between them and go
south to the next area.
Go to the 500-Coin ? block. Go one area east, one north, and one west. Then
head northwest into the tower. Save there and leave to the north.
Drink some water spewing from the pipe and extinguish the flames to make a
whirlwind appear. (Ahh... Reminds me of Superstar Saga...) Jump onto the
nearby platform, then Spin Jump to the east. Before going to the next area,
restore some HP/SP, then go to the next area.
After a scene, you'll fight a boss!
O-----------------------------------------------------------------------------O
| BOSS: Junker |
O-----------------------------O-----------------------------------------------O
| HP/C. Medal: 1,445 / 2,167 | Attacks: |
| EXP. : 6,000 | - Thwomp: Jump to delay movement and dodge. |
| Coins : 900 | - Garbage Toss-and-Tackle: Jump over. |
| Item Drops : Special Gloves| - Garbage Bin: Jump over all but Cheep Cheep.|
| Max Nut | |
O-----------------------------O-----------------------------------------------O
| Notices: |
| - The boss may toss Luigi into one of the Trash Bins. Keep track of which |
| one Luigi went into and defeat it! |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Trash Bins |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 105 / 157 | Bin Contents When Emptied: |
| EXP. : 0 | - Chain Chomp: Hammer counter. |
| Coins : 0 | - Dead Fish: Hammer counter. |
| Item Drops : None. | - Nooz: Watch carefully; counter with hammer. |
| | |
| | Actual Attack: |
| | - Tackle: Pull out your hammer when it is |
| | close. You'll learn why... |
O----------------------------O------------------------------------------------O
Okay, again, a simple concept. Offensively, you should be doing one of several
things. When it is just the Junker, use the Falling Star Special for optimal
damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack
Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is
in. Otherwise, be healing. I'd recommend the use of Ultra/Max Nuts/Syrup Jars
for the healing of one stat, although Star Candies are highly preferable for
multi-stat healing.
After the battle, grab the Special Bean on the grassy platform, then go south
into the tower. Ignore the pipe and head west to find a ! block in the next
area; hit it, return to the previous area, and enter the pipe. You'll watch a
scene. After it, go to Bowser's World Map.
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Bowser's World Map
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Head to the Lumbar Nook.
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Lumbar Nook
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Here, during the scene, you'll drill into Bowser's back to fix his back. You
can either take the slow way out (if you need a break or to blink or such).
The fast way? Press these buttons: A, B, X, Y, L, R, Y, X, B, A. (This order
MIGHT be messed up - if it fails, swap the X and Y positions in the both
portions of the pattern.)
After the scene, you'll regain control of Bowser.
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Peach's Castle
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You'll now learn the Spike Ball technique and some of its uses.
O=============================================================================O
| NOTICE: |
| |
| Four Blitties are within Peach's Castle, the last four if you've been |
| following my FAQ. You'll need to Vacuum a Mechawful, Dark Mechawful, a |
| Naplock, and a Dark Trashure. |
| |
| After obtaining these four, remember to head to Dimble Wood to get the new |
| Special from the Broque Monsieur -- I won't tell you to! |
| |
O=============================================================================O
Spike Ball up the wall and go south to the next room. Repeat it there.
You'll find a Shop Block here. Use it if needed, then roll into the standalone
statue further south. Use the Chakroad you'll find to go to the Cavi Cape Exit.
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Cavi Cape
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Upon arriving, go east one area.
Here, Spike Ball up the wall and continue to the next area.
Burn the trees to your west and go up the inclines and the wall to find an
item block, inside which you'll find the Ironclad Shell. Go south and west one
area, and use the Chakroad to go to Peach's Castle.
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Peach's Castle
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Switch to the Mario Bros.
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Bowser's World Map
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Head to the Pipe Yard.
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Pipe Yard
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Take the yellow pipe to Toad Town.
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Toad Town
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Go west and north one area to the residential area.
Go into the northwesternmost red house. Drink some water from the pipe and
shoot water into the fireplace to extinguish the fire. Go through the fireplace
and further north to find three Power Beans.
Do any shopping you have/want to do, then go back into the yellow pipe and to
Bowser. Take control of the aforementioned.
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Peach's Castle
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Roll into the statues to your northwest. Continue west, then up the wall and
into the tower.
In this new area, Spike Ball through the statues, being sure to grab the two
TNT Drumsticks and 100 Coins as you go. Exit to the northwest when you've done
so.
In the next area, continue shattering the statues and collecting items from the
blocks, although it is actually 150 Coins. Continue to the next area.
Here, smash the item block to receive an Ultrasyrup Jar, then continue west to
the next area.
You'll watch a scene upon arriving. Afterwards, go west two areas.
In the next area, continue west to the wall. Ascend to its peak to get a Retry
Clock, then continue west to the next area.
Ascend this wall to find a Wicked Shell. Then go to the red robot several times
in this room to eventually obtain the red key. Go three areas east.
Open the red door here to find a cage. Release the Magikoopas inside for a new
Special attack, then continue south to the next area.
You'll find a Save Block nearby; use it, then get the 50 Coins from the nearby
? block. Go to the northwestern corner to meet the green robot. Follow what he
does and head west to the next area.
Roll up the wall and exit through the top-left exit, then go east to the next
area.
Here, you'll find another item roulette thing. Body Slam the yellow switch,
then do so again when the item you desire is about to be beneath the platform.
Note that the Star Candy equals FIVE Star Candies!!! Go south two areas.
Here, climb the southwestern wall to find 100 Coins. Continue up the wall in
the higher platform for two TNT Drumsticks. Break the western statues to find
the green robot again. Follow it after meeting it. Go north one area, then
exit to the northwest to find it again, behind the statues.
Leave to the south, following it another two areas south to a new area.
Here, break the southwestern item block for 50 Coins. Take the northeastern
ramp up and south. Slide-punch over the gap and go south to the next area.
Use the Spike Ball move to roll over the spikes unharmed. Roll into the green
structure on the southern end of the area -- roll it to the far left. Stop
rolling to be launched to get the blue key. Go to the northern end of the area
and through the center door.
Head to the northwestern corner to find an Ultrasyrup Jar, then go north one
area and east two.
Go up the ramp and perform a Body Slam upon the shell-emblazoned pillar. You'll
be sent to a high ledge, upon which you'll find the Power Band + in an item
block. Return to the previous area, and use the dirt in the walls to exit to
the northeast.
Go west one area to find 150 Coins and a Max Syrup Jar. Go south two areas.
Go near the robot and it'll head southeast. Spike Ball over the spikes to the
northeastern part of the area. Uncurl and slide punch south. Go towards the
robot and beat it to find the green key. Exit to the southwest.
Break the southwestern item block for 50 more Coins. Then go north two areas
and one west.
Back in the door-filled room, open the green door to be able to receive an
Economy Ring. Go north to find the blue door. Go through it and west to find
two TNT Drumsticks, then head north to the next area.
You'll find another one of those green springs here. Push it back about halfway
to launch and obtain 50 Coins. Launch again, using only about 1/4 ~ 1/3 of the
length to get above the purplish flap to find a Supersyrup Jar in the adjoining
room. Relaunch from the spring again, but so as to launch into the first gap,
which has a Stamina Band in the adjoining room. Relaunch one last time, this
one to hit the final hole and proceed. In the aforementioned hole's adjoining
room, go through the other doorway.
Save here and go north to the next room. There, go east three rooms, picking up
the 100-Coin ? block in the second one as you go.
In your destination, grab the 50 Coins from the nearby block, then use the
Spike Ball to climb the northwestern wall to find a Restore Ring. Go to the
platform to the east to find a gear. Roll into it, heading "east", until the
gate fully rises. Make your way over to and past the gate, then west to the
next area.
Go west to the fork - continue west to the next area.
Grab the Star Candy, then go one room east and north. Go along this path to
find a Max Syrup Jar, then hit the ground and head west.
Roll onto the conveyor belt to lower the yellow wall. Go further left and hit
the red switch to drop a bomb. Light it and time your punch to destroy the wall
with the crack. Once you do so, go west to the next area.
Roll up the wall and exit to the top-left.
Here, continue along the path to find 300 Coins in the item blocks throughout
the area. Drop down and head west.
You'll find another Bob-omb puzzle, quite like the one from Bowser Castle. You
simply have to do the Body Slam over the Bob-ombs without slamming. Exit to the
northeast once you're past them.
Go east to the next area.
Roll on the conveyor belt to lower the yellow wall. As before, use a bomb to
destroy the cracked wall, then go through the path you created to the north.
In the next area, head to the northeast corner of the room to find an item
block with the Retry Clock inside. After getting it, continue north to the next
area.
Break the nearby item block for 50 Coins, then use the Save Block. Go north to
the next area.
Another springy~! Just use enough power the first time to get above the flap to
find 100 Coins in the adjoining room. The second time, use the maximum amount
of power to watch a scene, after which -- you guessed it -- you switch to the
Mario Bros.
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Bowser's World Map
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Head to the Chest Station.
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Chest Station
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Enter the pipe to the right.
In this minigame, you control Bowser by pulling down the spinning brothers.
Much like a slingshot, you'll be making Bowser jump. The direction in which
you pull the brothers determines the direction (post-launch for you equals the
direction for Bowser), and the distance pulled equals the jump power.
For this, keep repeatedly jumping upwards and hitting the big Piranha Plants
until they die, although you can expect to lose a few Coins along the way.
Afterwards, you'll switch back to Bowser.
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Peach's Castle
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Go east and south one area after regaining control.
Break the item blocks nearby to receive a TNT Drumstick and 100 Coins. Roll
on the conveyor belt nearby to open up the door. Ignore it and go back to where
you regained control of Bowser, then head west.
You'll find a cracked floor (or is it roof?). Body Slam it to fall through.
Open up the southeastern door. After doing so, ignore it and exit to the
southwest.
In this room, go to the right to find 100 Coins, then go down the stairs and
exit to the south.
In this next area, you'll find some item blocks in the southwestern corner.
Shatter them to receive three TNT Drumsticks and an Ultrasyrup Jar. Exit to
the southeast.
In this room, head south and use the Save Block, then continue south to the
next area.
Here, enter the next room via the northwest entrance.
After a scene here, you'll fight Midbus one last time!
O-----------------------------------------------------------------------------O
| BOSS: Blizzard Midbus |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 2,041/3,061 | Attacks: |
| EXP. : 6,500 | - Punch: Punch counter. |
| Coins : 120 | - Large Snowball: Punch where the Bob-omb is. |
| Item Drops : Power Fangs X| - Snowballs: Shell guards. |
| Star Candy | - Body Slam: Shell guard or punch. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought by Bowser. |
| - By the way, if a Snawful heals Midbus, it seemingly raises his defense, |
| but increases his weakness to fire. |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Snawfuls |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 105 / 157 | Attacks: |
| EXP. : 220 | - Heal Midbus: Outside; +30 HP per Snawful. |
| Coins : 0 | - Ice Toss: Shell guard or jump over. |
| Item Drops : None. | |</pre><pre id="faqspan-5">
O----------------------------O------------------------------------------------O
| Notices: |
| - These enemies are fought by the Mario Bros. or Bowser; depends on if |
| they are Vacuumed, which is preferable. |
| - By the way, if a Snawful heals Midbus, it seemingly raises his defense, |
| but increases his weakness to fire. |
O-----------------------------------------------------------------------------O
Whenever it is just Bowser and Midbus fighting, I would prefer that, on the
offense, you use a Special. Magikoopa Mob or the one with Broggy (forgot what
it was) are preferable. It is fairly simple for this portion of the fight.
Now, what if Midbus summons those four Snawfuls? Well, we DON'T want them
there: Midbus will get 30/60/90/120 HP per turn, depending on how many are
left. Vacuum them and let the Mario Bros. deal with them - a decent Snack
Basket will finish them right off.
Whenever a Vacuumed Snawful is gotten rid of, a counter goes up. Around the
time it hits 8, Midbus will stop being able to summon any Snawfuls.
Of course, you better heal when you need to (as Bowser; if Mario and Luigi
need help, you're SEVERELY underleveled) - one screw-up with the snowball
attacks will easily end it for you. I'm not joking - if the first of the
multi-snowballs knocks you over, you may be going to take over 200 damage,
although it kind of depends on your level and all that.
After the battle, you'll switch to Mario and Luigi.
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Bowser's World Map
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Head to the Airway.
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Airway
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Upon arriving, make sure that the water freezes, and you'll consequentially be
able to proceed. Hit the Save Block and go right to the next area.
Here, go to the right, across the icy floor. Be sure to bop the ? blocks on the
way for 150 Coins, then go right to the next area.
Stop Bowser breathing Midbus Breath (heh) and hit the switch nearby with a
hammer. A block will fall. Freeze up everything again, then go the block that
fell. Push it to the right, then go to it again, using the block as a step to
the above platform. Go to the right, defreeze, hit the switch, refreeze, and
push the aforementioned block to the left. Climb the platforms above and go
left. You'll find another switch; defreeze, hit it, then go to the right end of
the area and into the green pipe. Be sure to grab the 1-Up Deluxe!
In this new area, climb up and left to find 150 Coins in the ? blocks, then
freeze everything, dowsing the fire. Go to the top-right, defreeze, hit the
! block, and the fire will be dowsed. Go there now and hit the switch, and
also get the two Ultra Mushrooms in the lower-left corner. Go right from here
to find a Save Block, if you want. Continue left.
Go left and bop the ? blocks to receive 550 Coins altogether. Freeze the area
and climb up to another ? block, seeing as the fire is dowsing, and bop the
block to find two Supersyrup Jars. Go to the right, defreeze, hit the ! block,
refreeze, and hit the cradle the water from earlier fell in. Push the block of
ice to the right. Climb to the switch, defreeze, hit the switch, hit the !
block, refreeze, and hit the water's cradle. Push the block left and defreeze
to extinguish the fire. Go down and hit the switch to permit you to go left to
the next room.
Use the Save Block here, then ascend the platforms to find another Retry Clock.
Afterwards, enter the green pipe.
Watch the scene, then get closer to the Dark Star to watch another. Afterwards,
hit the ! block, refreeze, hit the ice's cradle, and push the block to the
right. After a rather disappointing move, the Dark Star flees. Follow it right
to the next area.
Defreeze and watch the yellow block. Jump onto and refreeze when the block
reaches the other end of the green line. Jump up the platforms to receive two
Ultra Nuts from the top-right ? block. Get onto the highest of the purple
platforms, Spin Jump left, defreeze, hang onto the yellow block, and refreeze
when you're at the other end. Go into the nearby green pipe.
Hit the nearby ? block to find 500 Coins, then enter the lower-left yellow
pipe to return to the top. Defreeze and hang onto the yellow block, refreezing
at the other end to receive the King Wear. Go down to a 50-Coin ? block, then
use the lower-right yellow pipe. Defreeze, hang onto the yellow block, and
refreeze about halfway, so as to land on the coins. Go into the nearby pipe.
Nearby, you can dig for a Heart Bean and a Special Bean. Hit Mario with the
hammer and go into the gap. Freeze the area and head to the bottom-right corner
to find 250 Coins in the ? block, then head to the bottom-left. You'll find 100
Coins and a 1-Up Deluxe in the ? blocks. Defreeze, hit the switch, and go up
the bouncy platforms to the top-right. Hit that switch. Bounce another level
higher to find the Guardian Socks in another ? block. Go left, using the yellow
block, to find the last switch. Return to Luigi, deshrink, ascend the
platforms, and go through the pipe.
Go left and right for some ? blocks. In all, you'll get 150 Coins and two Ultra
Mushrooms. Take the blue pipe.
In this area, use the ! block, Save if needed, then return to the previous area
and go through the other pipe on the other side of the room.
After a scene here, go to the right end of the end of the of the room and bop
the switch. After a quick scene, climb up the platform to reach the Save Block,
then go through the green pipe.
Go to the left and through the yellow pipe. Hit the ! block and return to the
previous area. Walk and jump to the right, onto the platform. Freeze everything
and use the stylus to move it. Go to the top-left corner to find a 1-Up Deluxe
within a ? block. Follow the path up. Continue along the path, being very wary
of the electricity, to a ! block. Bop it to open the nearby wall. Keep going
along the path to two ? blocks to find a Supersyrup Jar and 100 Coins. Then go
through the top-right pipe.
Down the gap we go~! Drill into the sparkling parts to find four more beans --
two Heart Beans, one Power Bean, and one Special Bean. Go to the totemoglobin
(yeah, I came up with that myself) and speak with it. You'll need to hit the
eight numbered blocks in the proper order within 50 seconds - seeing as you'll
know the locations... After successfully finishing, the totemoglobin will
leave, letting you go through the green pipe.
Climb onto the platform and go along the winding path. As before, be wary of
the electricity. Also note that, in the two ? blocks in the top-right, you can
find 150 Coins, and 500 Coins in another one further along. At the end, hit the
! block and go through the green pipe on the left.
Begin climbing up and you'll find four ? blocks. In all, you'll obtain 150
Coins, a Max Nut, and a 1-Up Deluxe. Head to the top-right platform and jump
onto the (ex-) ? block, then Spin Jump further left to reach a platform, atop
which you'll find another ? block yielding a Star Candy. Go to the bottom-left
corner to find another ? block, with this one yielding another 50 Coins. Take
the nearby exit.
In the next area, you'll watch another scene. Afterwards, drop down the gap,
then go into the red pipe. After landing, hit the ! block, drop down to the
ground, and head left.
Defreeze and bounce on the platforms to reach the top-right platform; atop it
is a ? block with the Rugged Socks inside. High above the bouncy platforms and
in the bottom-left are, in the four ? blocks, a total of 700 Coins. Grab 'em
all, then go left, through the red pipe.
Hit the ! block, then return to the previous room. Exit via the green pipe in
the top-left corner.
Here, defreeze the area and go into the first gap. Dig around to find two
Special Beans. Enter the yellow pipe and, after landing, refreeze. Go over the
first gap, defreeze, and fall into the second one. Go right to find a Retry
Clock. Enter the yellow pipe, refreeze, go to the second gap, and stand above
where the ? block was. Jump up and hit the invisible blocks. Defreeze and fall
in the yellow stuff to the left. You'll land on the invisible blocks; head to
the right.
Here, you'll find the Star Wear and two Supersyrup Jars. Fall down and hit two
more ? blocks located to the left of the Save Block to obtain a 1-Up Deluxe and
a Max Nut. Heal up, use the Save Block, and enter the green pipe.
Upon arriving, you'll watch a scene. Go to the right and bop the ! block, then
continue to the right to find a boss!
O-----------------------------------------------------------------------------O
| BOSS: Dark Star |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,428/1,872 | Attacks: |
| EXP. : 9,999 | - Roll: Hammer deflection. |
| Coins : 2,000 | - Lasering Shadows: Best to double-jump. |
| Item Drops : D-Star Wear | - Energy Orbs: Jump over them. |
| Star Candy | - Large Laser: Hang onto Starlow and get off |
| | immediately after it ends!! |
| | - Laser (on the ground): Jump over it. |
| | - Final Attack: Press A and B to leave fast. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss cannot be damaged until hit from two bombs resulting from the |
| kamikaze attacks from two Dark Satellites, and this period is limited! |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Dark Satellites |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 260 / 390 | Attacks: |
| EXP. : 0 | - Laser: Jump over if from ground; otherwise, |
| Coins : 0 | do nothing. |
| Item Drops : None. | - Suicide with Bomb: Hammer the enemy. |
O----------------------------O------------------------------------------------O
We'll begin with just the Dark Star. Initially, it is impossible to damage. So
either heal or use Jumps to raise the Badge meter.
After a few turns, it will summon two Dark Satellites. I'd prefer you attack
these with normal Jumps, but, if you're low-leveled, the Snack Basket Special
also is good.
After defeating both the Dark Satellites (they turn and blink red), they soon
do a kamikaze move by launching both it and a bomb at you. You are to hit the
Dark Satellite. Often, it can be tough to tell which is which, which is why a
double hammer counter from the Mario Bros. will definitely work, although one
bro will take some damage.
After both Dark Satellites have been sent into the Dark Star, we are now able
to damage it, and damage it well. If you're using the Powerful Badge, and the
gauge is full, use it and begin to use the Falling Star Special. Do this over
the next several turns.
Eventually, the Dark Star will force us to revert to the beginning of the
battle, sort of, where it is undamageable. Repeat this process until the Dark
Star loses all of its HP.
After this, it will try one last-ditch move. Repeatedly press A and B to dodge
this attack. It isn't painful -- I was around Lv. 25 and it did ~45 damage --
but it still might KO a character.
After the boss fight, you'll return to controlling Bowser, after a scene, of
course.
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Peach's Castle
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Upon regaining control, go south one room. After a short scene, and the removal
of some rubble, exit to the southeast.
In this room, you can use the Save Block nearby. Afterwards, drop off of the
ledge and shatter the nearby item block to receive a Retry Clock. Go north and
through the statues to the next area.
Here, go up the left platform and slide-punch east to find the Special Fangs X
within the item block. You'll find another two item blocks in the northeast and
northwest corners; inside, you'll find a total of 150 Coins. Go north to the
next area when you're done.
There are two item blocks here: one on the left (100 Coins) and one on the
right (Star Candy). Grab them and go north to the next area via the left path.
Go up the western ramp and slide around to all three item blocks. Inside, you
will find 100 Coins, an Ultrasyrup Jar, and a Star Candy. Exit to the southwest.
Here, punch the green slab to create a shortcut ramp.
Return to the previous room, exit to the southeast, then go north through the
eastern pathway. Get the 100 Coins in this room and go south three or four
rooms.
You can use the Save Block and Shop Block here. You might want to use at least
the former - another boss is up ahead. Exit to the south when you're ready.
After a scene - you know, I'm pretty sure you get the idea.
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Bowser's World Map
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Head to the Rump Command.
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Rump Command
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Bop the yellow Emoglobin to save your game. Go to the left, between the two
purple Emoglobins, to be told to first save your game (not forced, though) and
then to enter the boats to restore Bowser. When you're ready to go, the
minigame will begin.
This minigame has a fairly simple concept. You are to shoot the balls of
adrenaline to make them be absorbed into Bowser's system. The A button controls
Mario's shots; B controls Luigi's. Mario is to hit the red ones, and Luigi is
to hit the green ones. An incorrect hit will send the ball flying to you unless
the CORRECT bro hits it. You can also hold A and/or B to use rapid-fire. You
will lose hearts and Coins when hit. Also note the blue balls that come along;
hold both A and B and shoot at them.
After hitting the big, blue ball at the end enough, you'll return to
controlling Bowser.
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Peach's Castle
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After another scene, the final giant boss fight ensues!
O-----------------------------------------------------------------------------O
| BOSS: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,488 / --- | Attacks: |
| EXP. : 7,500 | - Mechawful Army: Burn 'em. Scorch 'em. |
| Coins : 2,000 | - Tackle: Punch counter. |
| Item Drops : Star Candy | - Missile: Punch counter. |
| | - Pushing Fight: Spin a circle! |
| | - Spiky Tackle: Punch counter. |
| | - Laser: Nothing, it seems. |
| | - Black Hole: Slide repeatedly. |
O----------------------------O------------------------------------------------O
During this battle, black holes will be summoned onto the field. You are to
avoid them and the consequential damage (black holes have infinite gravity,
after all) by simply punching Peach's Castle away from you.
When the boss's HP is around 3/4, it will fire the unavoidable laser and send
you into the black hole. Escape as usual and another black hole will be
summoned and deflected to be behind your opponent. You can now repeatedly punch
the castle to send it into there. Just note that, if you send it in there, it,
like you, has a chance to punch you. Counter with your own.
When the boss's HP is around 1/2, the black holes are drawn closer together and
the shield in the previous phase is released. Use your fire breath a few times
to hope for a Mushroom (you never know when you'll need it, after all).
When the boss's HP is around 1/5, both you and the castle are forced into the
black holes. Now, just time your tackles to avoid the spikes (tackle around a
second after the spikes are raised) and to defeat the castle.
After the battle, there will be a scene. Watch it and re-enter the castle.
Inside, Save and shop, then go north to a few areas to watch Fawful sneak off.
Follow him and watch a scene, and then there is another boss fight.
O-----------------------------------------------------------------------------O
| BOSS: Dark Fawful |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,736/2,604 | Attacks: |
| EXP. : 7,500 | - Swinging: Three punches and a shell guard. |
| Coins : 1,600 | - Stars: Hit the ex-red one with a punch. |
| Item Drops : Luck Charm | - Portal: Shell guard or punch. |
| Star Candy | - HP Restoration: You can do nothing... |
| | - Energy Orbs: Goomba strike! |
O----------------------------O------------------------------------------------O
| Notices: |
| - This is fought by Bowser. |
| - This boss cannot be damaged until he takes off the helmet. |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSS: Vacuum Helmet |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,200/1,800 | Attacks: |
| EXP. : 220 | - Vacuum Blocks: Cannot dodge. |
| Coins : 0 | - Energy Orbs: Hammer counter. |
| Item Drops : None. | - Eat a Bro: Jump onto the "arm". |
O----------------------------O------------------------------------------------O
| Notices: |
| - This is fought by Mario and Luigi. |
| - Only after Fawful removes his helmet can this be Vacuumed and fought. |
O-----------------------------------------------------------------------------O
In all honesty, you can't really do anything the first turns of the fight
except dodge/take hits and heal from them. So, I'll go to where Fawful removes
his helmet.
Vacuum it into Bowser to let the Mario Bros. fight it. Once you do, free your
bro (the Vacuum Helmet always does this to me after being Vacuumed up). Next,
assuming your Specials haven't been Vacuumed yet, proceed to use Falling Star.
If, unfortunately, it does, you'll have to go with your regular attacks until
it regurgitates it. It is, in essence, a hurt-and-dodge kinda fight; no real
strategy to it other than brute force.
A similar thing goes for later, when you recommence the battle versus Fawful.
Use Broggy Bonker or Magikoopa Mob on Fawful until he's KO'ed. Dodge all of
his attacks, and heal when needed. Again, no real strategy.
After the battle, there will be a scene. You'll move to a new area. In there,
break the various item blocks throughout the room to receive 100 Coins, three
Refreshing Herbs, a TNT Drumstick, and a Max Syrup Jar. Then leave to the
north.
You'll watch a scene. After repeatedly pressing X, and setting everyone on
fire, you'll switch to the Mario Bros.
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Bowser's World Map
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Head to the Chest Station.
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Chest Station
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Enter the pipe to the right.
In this minigame, you control Bowser by pulling down the spinning brothers.
Much like a slingshot, you'll be making Bowser jump. The direction in which
you pull the brothers determines the direction (post-launch for you equals the
direction for Bowser), and the distance pulled equals the jump power.
For this, keep repeatedly jumping at Dark Bowser until he loses all his hearts.
Afterwards, you'll switch back to Bowser.
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Peach's Castle
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In the next area, use the Save Block and shatter these item blocks. You'll
receive a Star Candy, a Retry Clock, three TNT Drumsticks, and 100 Coins.
Now, you can go north for the final boss. Skip down there if you want - some
more item finding is due.
Exit to the west and roll down, breaking the item blocks as you do to get
a Star Candy and 100 Coins. Go east two areas and roll up the wall. You'll
find a Chakroad, 100 Coins, and a Max Syrup Jar. At the top, return to the
central area. Save and switch to the Mario Bros.
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Bowser's World Map
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Head to the Pipe Yard.
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Pipe Yard
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Enter the pink pipe.
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Peach's Castle
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Go north to the next area, exit to the southeast, go south two more areas,
and west one. Go into the castle from here.
Go to the right side of the room and atop the platforms. Get the Retry Clock
and head to the next screen. Continue going north to the one after that.
You'll find another two ? blocks here - one is a Star Candy, and the other is
100 Coins. Continue north to the next screen.
You'll find three ? blocks here -- two Max Mushrooms and an overall total of
600 Coins. You'll also find three Heart Beans in the northeastern corner. Go
south two areas.
Using the Spin Jump, head to the northeastern corner. Drink the water and head
north to the next area.
Extinguish the fire in the fireplace. Grab the Max Nut and 50 Coins from the
two ? blocks west of here. In the northwestern corner, you'll find another
Heart Bean, the last bean in Peach's Castle (and, I think, THE last if you've
followed my FAQ word for word?). Get atop the southeastern bookcase, then go
along them to the northwestern exit.
In this room, go along the yellow-green path to a Max Syrup Jar. Return to
the previous area.
Enter the fireplace and climb to the right hole. Dig through to reach the left
one. Jump up and drill underneath the steps to reach the other side. Ascend the
staircase and Spin Jump to the ? block, in which you'll find the D-Star Wear.
'Kay, that's it. Go south two areas and out of the castle, north three, and
take the southbound exit to the pipe and to the Pipe Yard.
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Pipe Yard
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Okay, now's your last chance to do any last-chance shopping for gear and
items in Toad Town. You may want to stock up on 1-Up Deluxes and stuff, just
in case something screws up.
When you're ready, switch to Bowser.
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Peach's Castle
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Sure you're ready? Hit the Save Block nearby and continue...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"On a cold winter morning,
In the time before the light,
In flames of death's eternal reign,
We ride towards the fight!
When the darkness is falling down,
And the times are tough all right,
The sound of evil laughter falls
Around the world tonight.
Fighting hard, fighting on for the steel,
In the wastelands evermore,
The scared souls will feel the hell;
Bodies wasted on the shores.
On the blackest plains in Hell's domain,
We watch them as they go.
In fire and pain, now once again we know!
So now we're flying, we're free,
We're free before the thunderstorm.
On towards the wilderness,
Our quest carries on.
Far beyond the sundown,
Far beyond the moonlight,
Deep inside our hearts and all our souls!
So far away, we wait for the day,
For the lives all so wasted and gone,
We the feel the pain of a lifetime lost in a thousand days,
Through the fire and the flames, we carry on!"
-- DragonForce (from "Through the Fire and Flames", © 2006).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kinda fits the mood, doesn't it? Anyhow, continue north and through a long
scene to the final boss!
O=============================================================================O
| FINAL BOSS, PART #1: Dark Bowser |
O============================O================================================O
| HP/C. Medal: 1,000/1,500 | Attacks: |
| EXP. : 0 | - Boulder: Punch when possible; shell guard. |
| Coins : 0 | - Caged: Punch rapidly and repeatedly. |
| Item Drops : None. | - Punch: Punch counters, then a shell guard. |
| | - Minions: Combo of punches/shell guards. Be |
| | sure to shell guard at the end!! |
O============================O================================================O
| Notices: |
| - This is fought by Bowser. |
O=============================================================================O
O=============================================================================O
| FINAL BOSS, PART #2: Dark Star Core |
O=================================O===========================================O
| Eyes' HP/C. Medal: 250 /275 | Attacks: |
| Legs' HP/C. Medal: 156 /234 | - Star Rings: Jump over, if it'll hit. |
| Core HP/C. Medal: 1,560/2,340 | - Aerial Tackle: Jump over it. It's fast.|
| EXP. : 0 | - Energy Orbs: Hammer counters. |
| Coins : 0 | - Giant Laser: Hang onto Starlow! |
| Item Drops : None. | - Jump "Spear?": Jump when reasonable. |
O=================================O===========================================O
| Notices: |
| - This is fought by Mario and Luigi. |
O=============================================================================O
Initially, you'll want to begin by highly damaging Dark Bowser. Seeing as you
SHOULD only fight him for this purpose once, bring out your best Special --
Broggy Bonker or Magikoopa Mob. Repeat it a few times until his HP is depleted.
Nothing special for now.
After this, the Dark Star Core will actually revive and enlargen Dark Bowser.
You'll need to deal with the Minion attack - the reactions are fairly
reasonable. Just shell guard twice at the end! After this, punch Dark Bowser in
the gut and the Dark Star Core will be spit out. Activate your Vacuum and VERY
RAPIDLY press X -- if you don't ingest it, you'll need to start from the
beginning!
Once you do Vacuum it...
Okay, as for the Dark Star Core. We first should focus on its eyes. I prefer to
do this with normal jumps, so as to save the SP for later -- it does cost a
fair deal for easy winning, SP-wise. After finishing BOTH eyes, I think you
might be able to use Snack Basket to take out the three legs in one go; if not,
just continue normally attacking them.
Once those five parts are dead, we just have to deal with the Core. This is
where you definitely want to activate the badge's effect if it involves the
Powerful badge. Over the next few turns, use Falling Star, degrading to your
next best (based on performance - I'd use Snack Basket or Mighty Meteor) when
SP runs low. Don't worry about healing by this point if the Mario Bros. where
fully healed at the start and didn't take much damage.
Now, I emphasize SPEED in this battle, and I don't mean the stat. When you
fight the Core, if you are too slow, you'll pretty much have to start the
whole battle over, depleted of HP, SP, and items. Use your most powerful
attacks and only use Star Candies or Max Nuts for healing.
Good luck!
Once you win, you'll watch the ending scenes and stuff.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CONGRATULATIONS! YOU HAVE BEATEN
MARIO & LUIGI: BOWSER'S INSIDE STORY!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
5. Sidequests****************************ML5*********************************
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section I - Bean Hunting **ML51** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Notes
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
O=============================================================================O
| List of Beans' Quantities by Location and Type |
O=================O===============O=================O===============O=========O
| Location | Heart Beans | Special Beans | Power Beans | Total |
O=================O===============O=================O===============O=========O
| Energy Hold | 12 | 5 | 0 | 17 |
O-----------------O---------------O-----------------O---------------O---------O
| Airway | 3 | 4 | 1 | 8 |
O-----------------O---------------O-----------------O---------------O---------O
| Toad Town | 11 | 8 | 10 | 29 |
O-----------------O---------------O-----------------O---------------O---------O
| Toad Town Caves| 6 | 4 | 0 | 10 |
O-----------------O---------------O-----------------O---------------O---------O
| Blubble Lake | 11 | 6 | 4 | 21 |
O-----------------O---------------O-----------------O---------------O---------O
| Plack Beach | 21 | 18 | 18 | 57 |
O-----------------O---------------O-----------------O---------------O---------O
| Dimble Wood | 18 | 7 | 4 | 29 |
O-----------------O---------------O-----------------O---------------O---------O
| Peach's Castle | 9 | 4 | 4 | 17 |
O-----------------O---------------O-----------------O---------------O---------O
| Cavi Cape | 6 | 2 | 3 | 11 |
O-----------------O---------------O-----------------O---------------O---------O
| Bumpsy Plains | 3 | 0 | 1 | 4 |
O-----------------O---------------O-----------------O---------------O---------O
| Bowser Path | 3 | 4 | 3 | 10 |
O-----------------O---------------O-----------------O---------------O---------O
| Bowser Castle | 23 | 9 | 6 | 38 |
O-----------------O---------------O-----------------O---------------O---------O
| Overall Totals | 126 | 71 | 54 | 251 |
O=================O===============O=================O===============O=========O
The above table lists all of the quantities of beans by area and type.
Anyhow, this overall section lists the location of each bean in the game. Most,
if not all, of the beans are already in the walkthrough, by the way. But,
nevertheless, this is probably the most important sidequest in the game.
The above table also lists the beans in the order that the game's items menu
shows them to you. This section will follow this format.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Energy Hold
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ Go to the room to the right of the room in which you learned the drill move.
On the top floor and bottom floor are a total of nine beans in the sparkly
spots. Six are Heart Beans, three are Special Beans.
~~ Go to the "hub" and take the bottom-left pipe. Go to the right two rooms,
then down the pipe into the destination. Nearby, in the sparklies, are two
Heart Beans and one Special Bean.
~~ Go to the "hub" room and take the central-left pipe. Go right two rooms and
to the upper level for five more sparklies -- four Heart Beans, one Special
Bean.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Airway
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ You know area where you need to shrink Mario to reach the orange bouncy
platforms? Near the entrance to this room are the two Beans -- one Heart,
one Special. You can go to the this room in the multi-pipe room (the one
with many ! blocks) and take the bottom-bound pipe twice.
~~ In the room with many pipes mentioned above, take the top-right pipe and
then exit to the northeast. The four beans (two Heart, one Special, one
Power) are along the bottom of the room.
~~ From the multi-pipe room I continually mention, take the top-left pipe,
then do so again upon exiting. Here, go to the second water-propelled
platform and defreeze everything, then go to the left, between the water
and the yellow stuff. You'll find two Special Beans.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Toad Town
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ For this, complete the Mushroom Ball Hunting Sidequest in the Toad Mall.
You'll receive 5 Heart Beans, 5 Special Beans, and 5 Power Beans.
~~ Two screens east of the eastern mall. Check the northwest and southeast
corners for two Heart Beans.
~~ Town entrance (from Toad Town Caves) with the fountain. Check the northwest
and southwest corners for one Heart Bean and one Power Bean.
~~ Residential area. Go east of the house with the hole in the roof to find a
bean, and northeast of the fountain for another. Reward: one Heart Bean, one
Special Bean.
~~ Alternate entrance from Toad Town Caves (grassy area). Near the bottom, you
will find one Heart Bean and one Special Bean.
~~ Area east of the mall, northeast corner. You'll find a Special Bean. NOTE
THAT THIS CANNOT BE DONE UNTIL FORMING THE MIRACLE CURE!
~~ Residential area, southwestern corner and on the wall nearby. You'll find
one Heart Bean and one Power Bean. THIS CANNOT BE DONE UNTIL FORMING THE
MIRACLE CURE!
~~ Residential area, northwesternmost red house. Go inside and dowse the fire
via water. Go behind the house to find three Power Beans. THIS CANNOT BE
DONE UNTIL DEFEATING THE JUNKER BOSS!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Toad Town Caves
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ In the area with the pipe to Bowser, southwest corner. You'll find one
Heart Bean and one Special Bean.
~~ Go one area west and north of the aforementioned room. Go along to the
east side (near the two ? blocks), the center, the southwestern corner of
the platform in the west, and the northwestern corner. You'll find three
Heart Beans and one Special Bean.
~~ One area west and south from the original pipe to Toad Town (in the
northernmost area). The two Heart Beans and two Special Beans are atop the
raised northeastern platform.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Blubble Lake
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ One area east and northeast of the Tower of Yikk, or two areas west and one
northeast of the area with the Bumpsy Plains exit. Go to the east side and
you'll find seven easy beans (four Heart, two Special, and one Power) in
the area. You'll find one Power Bean on the west side.
~~ From the area mentioned above, go south one screen and take the northwest
exit. Get onto the platform with the blue pipe to find two Heart Beans, one
Special Bean, and one Power Bean.
~~ Using the drill move in the area west of the one with the entrance to the
Bumpsy Plains, go through the gap to the next area. You'll find a Power Bean
on a pillar.
~~ Tower of Yikk entrance, northwest corner. Yields one Heart Bean.
~~ Area west of the Tower of Yikk, southeast of the Save Block. Yields one
Special Bean.
~~ Area north of the one mentioned above, southeast corner. You'll find two
Heart Beans and one Special Bean.
~~ Remember that area where the big boat crashed as Bowser? Yeah, go there --
it is two areas south of where you enter coming from Toad Town. The Heart
Bean is in the southeast corner, above the sand.
~~ Area south of the one above, in the northeast corner. You'll find a Heart
Bean.
~~ Area found via taking the northeast exit from the above area. This is the
area with the blue pipe, with the Special Bean above it.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Plack Beach
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ After entering from Cavi Cape (you're in the southernmost area), go north
and west one area. Three beans are here -- two in the pillars, one in the
southeast corner. You'll find two Heart Beans and one Power Bean.
~~ Area with the island Bowser pulled. Go to the southwest corner and west of
the steps to find one Heart and one Special Bean.
~~ Go to the area with the immense wall. One is at the bottom of the area. One
is around the center of the wall, top-right corner, bottom (after falling
through the top-right hole) and in the bottom-right corner. You'll get three
Heart Beans and two Special Beans.
~~ Area prior to the spike-pit area, in the southern portion. You'll get one
Power Bean.
~~ Remember where Kuzzle's puzzle place is? Check the southwest corner and the
path behind the house for two Heart Beans and one Special Bean.
~~ Complete all of Kuzzle's puzzles for 13 Heart Beans, 13 Power Beans, and 13
Special Beans.
~~ Area east of the Sea Pipe Statue, on the northwestern platform, is a Power
Bean.
~~ Area southeast on the one above, in the northeast corner, is a Power Bean.
~~ Remember the bottom of the big cliff, in the area west of Kuzzle's? Go west
one more area and to the upper-left corner of the lowest level to find a
Power Bean.
~~ Area found by exiting to the top-right via the lower level from the area
above. Near the air vent is a Special Bean.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Dimble Wood
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ After entering from Plack Beach, go east one area and to the northeast
corner to find a Heart Bean.
~~ From the above area, go onto the island to find a Power Bean.
~~ In the area with the Broque Monsieur's shop, near the ? block, is a Heart
Bean.
~~ In the area north of the Broque Monsieur's shop in the southeast corner; it
is a Heart Bean.
~~ Area west of the one above, across the wooden barricade, is a Special Bean.
~~ Area west of the one above and north through the hidden gap in the trees;
it is a Heart Bean.
~~ Area south and west on the one above, north of Bowser's launch pad, is a
Special Bean.
~~ Go two screens south of where you can exit north to the Bumpsy Plains and to
the northeast corner to find a Special Bean.
~~ Go to the area where you can exit north to the Bumpsy Plains. You'll find a
Heart Bean in the southeast corner.
~~ Go to the area where you can exit north to the Bumpsy Plains, then go one
area east. You'll find the Heart Bean around flowers and a ? block.
~~ Area south of the above. You'll find the Special Bean in the northeast
corner.
~~ Go east of the above area, to the southeast corner to find a Heart Bean.
~~ Go west one area and north two from the above to find a Power Bean near the
flowers.
~~ Go one area south and east of the above, onto the high central platform, to
find a Heart Bean.
~~ Go to the area one east and two north from the above, where Bowser ate the
Giga Carrot. At the top, you'll find a Special and a Power Bean.
~~ Go to where you can exit north to the Bumpsy Plains, then go three south,
one west, and one more area south. Go to the southwestern-ish corner for a
Special Bean.
~~ Take the southeastern exit from the above heading south, and you'll find a
Heart Bean atop the highest platform.
~~ Go east from the above to find a Heart Bean in the vicinity.
~~ Go to the area noted three beans above, then west. In the southwestern
corner is a Heart Bean.
~~ Go north from the above, in the northern section, to find a Power Bean.
~~ Go the area west of the Broque Monsieur's shop and to the top-northwest
platform for a Heart Bean and a Special Bean.
~~ Go west of the above and to the southwest corner for a Heart Bean.
~~ Go west of the above and to the Shell Block platform to find a Heart Bean.
~~ Go one area north of the above for two Heart Beans.
~~ Go one area south and west of the above to find Heart Bean in the northwest
corner and on the west side.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Peach's Castle
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ In the second area, in the southwest corner, is a Power Bean.
~~ East of the above, in the southeast corner and south of the stairs, you'll
find one Heart Bean and one Power Bean.
~~ Go west two areas from the above, and to the northeast and southwest corners
to find one Special Bean and one Power Bean.
~~ Go north from the second area to find the castle entrance. Go northeast of
the southwestern statue, and southwest of the southeastern statue. You'll
find one Heart Bean and one Special Bean.
~~ Go one area west of the above. Go to the southwest corner and the northern
enclosed portion to find two Heart Beans and one Special Bean.
~~ Go one area north of the above. Go to the southwest corner via the balloon
jump to find one Heart Bean and one Power Bean.
~~ Go north one area, east one, and north one more from the above and onto the
grassy platform for a Special Bean.
~~ Go to the castle entrance and enter. Exit to the northeast, then northwest,
then north. Go to the northeastern corner for three Heart Beans.
~~ Exit the room above to the southeast to find a Heart Bean in the northwest
corner.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Cavi Cape</pre><pre id="faqspan-6">
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ In the area you arrive in upon exiting from Blubble Lake, go to the
northwest corner for a Heart Bean.
~~ Go to the area with the huge crater and the Chakroad to find a Power Bean
in the northwestern corner.
~~ Go west one area from the above. Go to the southwest and northwest corners
for one Heart Bean and one Special Bean.
~~ From the above, go south another area. Go onto the small circular platform
in the western portion and southern portion for one Heart Bean and one Power
Bean.
~~ From the above, go north two areas and exit to the southeast. In the now
reachable area is a Special Bean.
~~ From the above, return to the previous area. One Heart Bean is atop the
double-staircase, the other is around the northern portions (tough for me
to name more specifically... >_>; ).
~~ From the above, go west two areas, one south, and west one more. Here is a
Heart Bean.
~~ From the above, go east one area, south one, and west one. You'll find a
Power Bean northeast of the large hole.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Bumpsy Plains
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ Coming from Dimble Wood, go north one area and into the area south of the
bricks for a Heart Bean.
~~ From the above, go east and dig underneath the northeastern rock to find a
Heart Bean.
~~ From the above, go east and north one area. Go to the southwest corner for a
Heart Bean.
~~ From the above, go south and to the northwest to a hidden area, then go onto
the northwest pillar to find a Power Bean.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Bowser Path
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ Upon entering from the Bumpsy Plains, go northwest of the Save Block for one
Special Bean.
~~ Go one area north of the above and dig beneath the rock with the arrow. Go
along the path to the Heart Bean.
~~ Go north from the previous area to the shortcut to Bowser Castle. Behind the
hole is a Special Bean.
~~ Fall down the hole mentioned above and go south, into the indentations, to
find one Heart Bean and one Special Bean.
~~ From the above, go into the west pipe and go east three areas. Head to the
northwest corner for the Power Bean.
~~ From the above, go northeast one area. Go to the northeast corner for
another Power Bean.
~~ From the above, go east one screen. Go north the castle, then to the
southwest and southeast corners of the platform to find one Heart Bean and
one Special Bean.
~~ From the above, go one screen east and onto the raise platform for a Power
Bean.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Bowser Castle
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
~~ Investigate the entrance room to find four Heart Beans and one Special Bean.
~~ From the above, go east and to the northeast and southwest corners to find
two Heart Beans.
~~ From the above, go west two areas and you'll find one Heart Bean and one
Special Bean.
~~ From the above, go east and north one area. Examine the ends of the paths
and the northwestern corner for two Heart Beans and one Special Bean.
~~ From the above, go west to find six Heart Beans and two Special Beans.
~~ From the above, go east into the theater. Examine the northwest and
northeast corners, and around where Bowser's seat was and south of there,
to find three Heart Beans and one Special Bean.
~~ From the above, exit to the east. Go near the pipe and then further south
to find one Heart Bean and one Special Bean.
~~ From the above, go into the pipe and west one area. You'll find the Power
Bean at the bottom of the staircase.
~~ From the above, go west one area. Go to the northeast corner, then to the
lower level's north and east portions to find two Heart Beans and one
Special Bean.
~~ From the above, exit to the southeast to find a Heart Bean and a Power Bean.
~~ From the above, go west two areas and south one. You'll find one Power Bean
in the northwest corner, and the other in the southeast corner.
~~ From the above, go west four areas and to the northwest platform to find a
Power Bean.
~~ From the above, go west one area. Examine the northwest, center, and
northeast portions to find one Heart Bean, one Power Bean, and one Special
Bean.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section II - Blitty Hunting **ML52** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Early on in the game, Bowser will obtain the Vacuum Block. At this point, you
can begin to collect the Blitties.
How do you do so? You use the Vacuum Block on certain enemies in certain areas,
which is listed below!
O======================O========================O
| Location of Blitty | Enemy to be Vacuumed |
O======================O========================O
| Plack Beach | Toothy |
O----------------------O------------------------O
| Cavi Cape | Chuboomba |
O----------------------O------------------------O
| Dimble Wood | Treevil |
O----------------------O------------------------O
| Dimble Wood | Trashure |
O----------------------O------------------------O
| Bumpsy Plains | Flifit |
O----------------------O------------------------O
| Bowser Path | Chain Chawful |
O----------------------O------------------------O
| Underground Tunnel | Choomba |
O----------------------O------------------------O
| Blubble Lake | Beehoss |
O----------------------O------------------------O
| Blubble Lakebed | Crawful |
O----------------------O------------------------O
| Bowser's Castle | Jailgoon |
O----------------------O------------------------O
| Bowser's Castle | Sniffle Thwomp |
O----------------------O------------------------O
| Peach's Castle | Mechawful |
O----------------------O------------------------O
| Peach's Castle | Naplock |
O----------------------O------------------------O
| Peach's Castle | Dark Trashure |
O----------------------O------------------------O
| Peach's Castle | Dark Mechawful |
O======================O========================O
Do you get anything for completing this sidequest? Yep, you sure do! You just
have to go to Dimble Wood for the prizes.
O============================O===========================O
| Number of Blitties Found | Reward Received |
O============================O===========================O
| 4 | Block Band |
O----------------------------O---------------------------O
| 8 | Block Fangs |
O----------------------------O---------------------------O
| 12 | Block Ring |
O----------------------------O---------------------------O
| All 15 | Broggy Bonker (Special) |
O============================O===========================O
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section III - Mushroom Ball Hunting **ML53** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you arrive in Toad Town as Mario and Luigi (about halfway through the
game), head over to the Toad Mall when possible.
In the western portion, in the northwestern corner, you'll find a yellow-headed
Toad. Speak with him to initiate this sidequest.
The summary you receive is like this: 16 Mushroom Balls have been scattered
throughout the mall. Some are in invisible blocks you have to bop, and some are
underground and you'll need to dig them out (this ability is received in the
Energy Hold). Whenever you are near a Mushroom Ball, a "?" will appear in a
speech bubble.
Here is the list of their locations and prizes you receive.
O=====================O=======================================================O
| Area of Toad Mall | Location in This Area |
O=====================O=======================================================O
| West | Jump east of the serve-all clothing shop in the |
| | southeastern corner. |
O---------------------O-------------------------------------------------------O
| West | Jump behind the southwestern yellow pipe. |
O---------------------O-------------------------------------------------------O
| West | Jump behind the Shine Rank clothing store. |
O---------------------O-------------------------------------------------------O
| West | Jump between the Shine Rank clothing store and the |
| | streetlights further east. |
O---------------------O-------------------------------------------------------O
| West | Jump behind the middle of the three northern |
| | streetlights. |
O---------------------O-------------------------------------------------------O
| West | Dig east of the trees in the northwestern corner. |
O---------------------O-------------------------------------------------------O
| West | Dig near the east-central tree. |
O---------------------O-------------------------------------------------------O
| West | Dig to the left of the southwestern staircase. |
O---------------------O-------------------------------------------------------O
| East | Jump west of the Badge Shop. |
O---------------------O-------------------------------------------------------O
| East | Jump east/behind the Item Shop. |
O---------------------O-------------------------------------------------------O
| East | Jump southeast of the clinic, behind a streetlight. |
O---------------------O-------------------------------------------------------O
| East | Jump between the two southern staircases. |
O---------------------O-------------------------------------------------------O
| East | Dig west of the clinic. |
O---------------------O-------------------------------------------------------O
| East | Dig on the upper level, behind the Item Shop. |
O---------------------O-------------------------------------------------------O
| East | Dig behind the Badge Shop, east of the tree. |
O=====================O=======================================================O
O========================O=======================O
| Mushroom Ball Number | Prize recieved |
O========================O=======================O
| #1 | 10 Coins |
O------------------------O-----------------------O
| #2 | Super Mushroom (x5) |
O------------------------O-----------------------O
| #3 | 50 Coins |
O------------------------O-----------------------O
| #4 | Supersyrup Jar (x5) |
O------------------------O-----------------------O
| #5 | 100 Coins |
O------------------------O-----------------------O
| #6 | Super Nut (x5) |
O------------------------O-----------------------O
| #7 | 300 Coins |
O------------------------O-----------------------O
| #8 | 1-Up Mushroom (x5) |
O------------------------O-----------------------O
| #9 | 500 Coins |
O------------------------O-----------------------O
| #10 | Retry Clock |
O------------------------O-----------------------O
| #11 | 1,000 Coins |
O------------------------O-----------------------O
| #12 | Heart Bean (x5) |
O------------------------O-----------------------O
| #13 | Special Bean (x5) |
O------------------------O-----------------------O
| #14 | Power Bean (x5) |
O------------------------O-----------------------O
| #15 | 2,000 Coins |
O------------------------O-----------------------O
| #16 | Treasure Specs |
O========================O=======================O
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section IV - The Gauntlet **ML54** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please note a lot of assumations are made, as you can fight these bosses at
various points in the game! I try to make Special move assumations based on
the recommended levels in the game. If you have more powerful moves, go for
them!
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Durmite X |
O============O==========================O==============O======================O
| Class #1 | Coin Cost: 200 Coins | Turns: 5 | Prize: 1,000 Coins |
O============O===============O==========O==============O======================O
| HP/C. Medal: 575 / 867 | Attacks: |
| EXP. : 0 | - Tackle: Hammer counter. |
| Coins : 0 | - Silk String: Jump over it. |
| Item Drops : None | - Vacuum & Spit: Jump over the shot Biffidus. |
| | - Straw: Jump/Hammer it or the Durmite will |
| | restore some HP! |
O----------------------------O------------------------------------------------O
| Notices: |
| - During the battle, some Biffidus enemies may join. They are too weak to |
| be considered truly part of the boss (or even sub-boss). They only have |
| ~ 60/90 HP and only tackle (jump to counter). |
| - FYI, the Straw has 40/60 HP. |
O-----------------------------------------------------------------------------O
This is a fairly basic boss battle; your goal is simply damage the Durmite a
bunch. I prefer using the Jump Helmet Special for the majority of the battle.
Always remember to immediately target the Straw whenever it appears.
Additionally, during the Tackle attack, watch for the speed the Durmite's body
is turning red -- the tackle only initiates when all of its segments are red.
If Mario/Luigi is caught with the silk string, that brother is sucked up and
shot at the other one (jump to dodge).
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Alpha Kretin X |
O============O==========================O==============O======================O
| Class #2 | Coin Cost: 400 Coins | Turns: 15 | Prize: 2,000 Coins |
O============O===============O==========O==============O======================O
| HP/C. Medal: 810 / 1,215 | Attacks: |
| EXP. : 0 | - Light Sphere: Hammer block. |
| Coins : 0 | - Thunderbolt: Jump over it. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the six orbs are connected, each has 135/207 HP. |
O-----------------------------------------------------------------------------O
At the beginning of the battle, the six orbs are connected and are colored
either green or red. Mario is to jump on the red ones, and Luigi on the green.
Otherwise, the attack is pointless. After an orb is hit, those it is connected
to will change color. Try to use this so the next brother can hit an enemy.
You will need to hit each orb for 135+/207+ damage so it changes to blue. Once
all six do, things change.
The boss will split apart and one will remain. Rarely, you'll get a free turn,
so use your Jump Helmet/Mighty Meteor against it. On its next turn, it will
summon five more orbs to help attack. After this, one will flash and jump
around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with
the aforementioned Special, as it is the real boss, and the others are mere
fakes. This cycle will continue if you take too long to defeat the single orb,
at which point we go from the start, albeit slightly damaged.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Wisdurm Durmite X |
O============O==========================O==============O======================O
| Class #3 | Coin Cost: 800 Coins | Turns: 18 | Prize: 4,000 Coins |
O============O===============O==========O==============O======================O
| HP/C. Medal: 2,380/3,570 | Attacks: |
| EXP. : 0 | - Silk Swing: Hammer counter. |
| Coins : 0 | - Shrinking: Hammer the boss a few times. |
| Item Drops : None. | - Heart Drop: Multiple hammer counters. |
| | - Star Beam: Jump over. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Wisdurm Durmite is small, it only can use the Silk Swing. The |
| gauge above it increases as it takes damage. Once it is full, the boss |
| gets bigger and swaps the Silk Swing for the other three attacks. |
O-----------------------------------------------------------------------------O
Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point,
I fully recommend using the Mighty Meteor/Falling Star on it, preferably with
the power-up from the Badge combo, if applicable. Eventually, the gauge will
fill up and the Wisdurm Durmite enlargens.
At this point, I would recommend using a regular jumps on the magic rod. Why?
Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod
lowers the gauge; once it empties, the boss shrinks again. The opposite is true
as well: attack the boss and the gauge remains full and the boss will never
shrink. The boss is overall more powerful enlargened, and we want to save our
SP for later, when it is small and more damage can be dealt. Of course, once
the boss shrinks, let the cycle continue as before.
Note that you can go ahead and just damage the boss in the enlargened form; if
you're down to less than 5 turns, go for it!
###############################################################################
###############################################################################
O============O==========================O==============O======================O
| Class #4 | Coin Cost: 1,200 Coins | Turns: 10 | Prize: 6,000 Coins |
O============O==========================O==============O======================O
O=============================================================================O
| BOSS: Bowser Memory MX |
O============================O================================================O
| HP/C. Medal: 2,500/3,750 | Attacks: |
| EXP. : 0 | - Block Bash: Hammer counter. |
| Coins : 0 | - Star-Induced Tackle: Jump to dodge. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory LX, detailed below. |
O-----------------------------------------------------------------------------O
O=============================================================================O
| BOSS: Bowser Memory LX |
O============================O================================================O
| HP/C. Medal: 3,000/4,500 | Attacks: |
| EXP. : 0 | - Dashing With Boo: Jump ONLY to avoid Boo! |
| Coins : 0 | - Hammer Toss: Counter with Hammer. |
| Item Drops : None. | - Mushroom: Heals or revives; unavoidable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory MX, detailed above. |
| - For the "Dashing With Boo" attack above, stomping on Boo ends the |
| attack. |
O-----------------------------------------------------------------------------O
Okay, this boss battle is fairly simple, for the most part. The only bump in
the road is that Bowser Memory L can revive its partner. So, what to do?
This would begin early on the battle. You'll want to try to deal damage evenly.
Do this by initially using both Mario and Luigi's turns to deal a Falling Star
Special to L. Then go to M, then L, swapping with each turn. If you are fully
consistent with this Special, you should be able to KO Bowser Memory L, then
M on the next turn. If you need to restore SP, be sure to heal both Mario and
Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser
Memory L doesn't heal - use a Green Shell on him if he does, by the way),
Bowser Memory L will not be able to revive his partner, who then falls on the
next Special.
Alternate, SP-conserving method: Do the initial Falling Star on L to even out
the HP - even it further if you feel a need. Then just do Snack Basket each
turn. This prevents the need for double-healing, thereby dealing somewhat more
damage.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Junker X |
O============O==========================O==============O======================O
| Class #5 | Coin Cost: 1,800 Coins | Turns: 15 | Prize: 9,000 Coins |
O============O================O=========O==============O======================O
| HP/C. Medal: 3,080 / 4,620 | Attacks: |
| EXP. : 0 | - Thwomp: Jump to delay movement and dodge. |
| Coins : 0 | - Garbage Toss-and-Tackle: Jump over. |
| Item Drops : None. | - Garbage Bin: Jump over all but Cheep Cheep.|
O-----------------------------O-----------------------------------------------O
| Notices: |
| - The boss may toss Luigi into one of the Trash Bins. Keep track of which |
| one Luigi went into and defeat it! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Trash Bins |
O============================O================================================O
| HP/C. Medal: 143 / 214 | Bin Contents When Emptied: |
| EXP. : 0 | - Chain Chomp: Hammer counter. |
| Coins : 0 | - Dead Fish: Hammer counter. |
| Item Drops : None. | - Nooz: Watch carefully; counter with hammer. |
| | |
| | Actual Attack: |
| | - Tackle: Pull out your hammer when it is |
| | close. You'll learn why... |
O----------------------------O------------------------------------------------O
Okay, again, a simple concept. Offensively, you should be doing one of several
things. When it is just the Junker, use the Falling Star Special for optimal
damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack
Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is
in. Otherwise, be healing or jumping.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Dark Star |
O============O==========================O=============O=======================O
| Class #6 | Coin Cost: 2,500 Coins | Turns: 12 | Prize: 12,500 Coins |
O============O================O=========O=============O=======================O
| HP/C. Medal: 4,030/6,045 | Attacks: |
| EXP. : 0 | - Roll: Hammer deflection. |
| Coins : 0 | - Lasering Shadows: Best to double-jump. |
| Item Drops : None. | - Energy Orbs: Jump over them. |
| | - Large Laser: Hang onto Starlow and get off |
| | immediately after it ends!! |
| | - Laser (on the ground): Jump over it. |
| | - Final Attack: Press A and B to leave fast. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss cannot be damaged until hit from two bombs resulting from the |
| kamikaze attacks from two Dark Satellites, and this period is limited! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Dark Satellite X's |
O============================O================================================O
| HP/C. Medal: 416 / 624 | Attacks: |
| EXP. : 0 | - Laser: Jump over if from ground; otherwise, |
| Coins : 0 | do nothing. |
| Item Drops : None. | - Suicide with Bomb: Hammer the enemy. |
O----------------------------O------------------------------------------------O
We'll begin with just the Dark Star. Initially, it is impossible to damage. So
use Jumps to raise the Badge meter.
After a few turns, it will summon two Dark Satellites. I'd prefer you attack
via the Snack Basket Special.
After defeating both the Dark Satellites (they turn and blink red), they soon
do a kamikaze move by launching both it and a bomb at you. You are to hit the
Dark Satellite. Often, it can be tough to tell which is which, which is why a
double hammer counter from the Mario Bros. will definitely work, although one
bro will take some damage.
After both Dark Satellites have been sent into the Dark Star, we are now able
to damage it, and damage it well. If you're using the Powerful Badge, and the
gauge is full, use it and begin to use the Falling Star Special. Do this over
the next several turns.
Eventually, the Dark Star will force us to revert to the beginning of the
battle, sort of, where it is undamageable. Repeat this process until the Dark
Star loses all of its HP.
###############################################################################
###############################################################################
O============O==========================O=============O=======================O
| Class #7 | Coin Cost: 5,000 Coins | Turns: 35 | Prize: 25,000 Coins |
O============O==========================O=============O=======================O
PRE-BATTLE: Use a combination of the Bro Badge and Excellent!/Excellent!!
badges, as you WILL need to the SP very badly. Just note that any
SP-healing notes I make are item-wise; once your gauge is up, you
better heal when below 50% or <10 (depending on the Badge).
O=============================================================================O
| BOSS: Durmite X |
O============================O================================================O
| HP/C. Medal: 575 / 867 | Attacks: |
| EXP. : 0 | - Tackle: Hammer counter. |
| Coins : 0 | - Silk String: Jump over it. |
| Item Drops : None | - Vacuum & Spit: Jump over the shot Biffidus. |
| | - Straw: Jump/Hammer it or the Durmite will |
| | restore some HP! |
O----------------------------O------------------------------------------------O
| Notices: |
| - During the battle, some Biffidus enemies may join. They are too weak to |
| be considered truly part of the boss (or even sub-boss). They only have |
| ~ 60/90 HP and only tackle (jump to counter). |
| - FYI, the Straw has 40/60 HP. |
O-----------------------------------------------------------------------------O
Just constantly use Falling Star - one/two hits will do it.
O=============================================================================O
| BOSS: Alpha Kretin X |
O============================O================================================O
| HP/C. Medal: 810 / 1,215 | Attacks: |
| EXP. : 0 | - Light Sphere: Hammer block. |
| Coins : 0 | - Thunderbolt: Jump over it. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the six orbs are connected, each has 135/207 HP. |
O-----------------------------------------------------------------------------O
At the beginning of the battle, the six orbs are connected and are colored
either green or red. Mario is to jump on the red ones, and Luigi on the green.
Otherwise, the attack is pointless. After an orb is hit, those it is connected
to will change color. Try to use this so the next brother can hit an enemy.
You will need to hit each orb for 135+/207+ damage so it changes to blue. Once
all six do, things change.
The boss will split apart and one will remain. Rarely, you'll get a free turn,
so use only your Falling Star against it. Later, on its next turn, it will
summon five more orbs to help attack. After this, one will flash and jump
around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with
the aforementioned Special, as it is the real boss, and the others are mere
fakes. This cycle will continue if you take too long to defeat the single orb,
at which point we go from the start, albeit slightly damaged.
O=============================================================================O
| BOSS: Wisdurm Durmite X |
O============================O================================================O
| HP/C. Medal: 2,380/3,570 | Attacks: |
| EXP. : 0 | - Silk Swing: Hammer counter. |
| Coins : 0 | - Shrinking: Hammer the boss a few times. |
| Item Drops : None. | - Heart Drop: Multiple hammer counters. |
| | - Star Beam: Jump over. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Wisdurm Durmite is small, it only can use the Silk Swing. The |
| gauge above it increases as it takes damage. Once it is full, the boss |
| gets bigger and swaps the Silk Swing for the other three attacks. |
O-----------------------------------------------------------------------------O
Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point,
I fully recommend using Falling Star on it. Eventually, the gauge will fill up
fill up and the Wisdurm Durmite enlargens.
At this point, I would recommend using a regular jumps on the magic rod. Why?
Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod
lowers the gauge; once it empties, the boss shrinks again. The opposite is true
as well: attack the boss and the gauge remains full and the boss will never
shrink. The boss is overall more powerful enlargened, and we want to save our
SP for later, when it is small and more damage can be dealt. Of course, once
the boss shrinks, let the cycle continue as before.
Note that you can go ahead and just damage the boss in the enlargened form; if
you're down to less than 5 turns, go for it!
O=============================================================================O
| BOSS: Bowser Memory MX |
O============================O================================================O
| HP/C. Medal: 2,500/3,750 | Attacks: |
| EXP. : 0 | - Block Bash: Hammer counter. |
| Coins : 0 | - Star-Induced Tackle: Jump to dodge. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory LX, detailed below. |
O-----------------------------------------------------------------------------O
O=============================================================================O
| BOSS: Bowser Memory LX |
O============================O================================================O
| HP/C. Medal: 3,000/4,500 | Attacks: |
| EXP. : 0 | - Dashing With Boo: Jump ONLY to avoid Boo! |
| Coins : 0 | - Hammer Toss: Counter with Hammer. |
| Item Drops : None. | - Mushroom: Heals or revives; unavoidable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory MX, detailed above. |
| - For the "Dashing With Boo" attack above, stomping on Boo ends the |
| attack. |
O-----------------------------------------------------------------------------O
Okay, this boss battle is fairly simple, for the most part. The only bump in
the road is that Bowser Memory L can revive its partner. So, what to do?
This would begin early on the battle. You'll want to try to deal damage evenly.
Do this by initially using both Mario and Luigi's turns to deal a Falling Star
Special to L. Then go to M, then L, swapping with each turn. If you are fully
consistent with this Special, you should be able to KO Bowser Memory L, then
M on the next turn. If you need to restore SP, be sure to heal both Mario and
Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser
Memory L doesn't heal - use a Green Shell on him if he does, by the way),
Bowser Memory L will not be able to revive his partner, who then falls on the
next Special.
Alternate, SP-conserving method: Do the initial Falling Star on L to even out
the HP - even it further if you feel a need. Then just do Snack Basket each
turn. This prevents the need for double-healing, thereby dealing somewhat more
damage.
NOTICE - By this point, be trying to maintain higher SP levels.
O=============================================================================O
| BOSS: Junker X |
O============================O================================================O
| HP/C. Medal: 3,080 / 4,620 | Attacks: |
| EXP. : 0 | - Thwomp: Jump to delay movement and dodge. |
| Coins : 0 | - Garbage Toss-and-Tackle: Jump over. |
| Item Drops : None. | - Garbage Bin: Jump over all but Cheep Cheep.|
O-----------------------------O-----------------------------------------------O
| Notices: |
| - The boss may toss Luigi into one of the Trash Bins. Keep track of which |
| one Luigi went into and defeat it! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Trash Bins |
O============================O================================================O
| HP/C. Medal: 143 / 214 | Bin Contents When Emptied: |
| EXP. : 0 | - Chain Chomp: Hammer counter. |
| Coins : 0 | - Dead Fish: Hammer counter. |
| Item Drops : None. | - Nooz: Watch carefully; counter with hammer. |
| | |
| | Actual Attack: |
| | - Tackle: Pull out your hammer when it is |
| | close. You'll learn why... |
O----------------------------O------------------------------------------------O
Okay, again, a simple concept. Offensively, you should be doing one of several
things. When it is just the Junker, use the Falling Star Special for optimal
damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack
Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is
in. Otherwise, be healing or jumping.
NOTICE - By this point, be trying to maintain higher SP levels.
O=============================================================================O
| BOSS: Dark Star X |
O============================O================================================O
| HP/C. Medal: 4,030/6,045 | Attacks: |
| EXP. : 0 | - Roll: Hammer deflection. |
| Coins : 0 | - Lasering Shadows: Best to double-jump. |
| Item Drops : None. | - Energy Orbs: Jump over them. |
| | - Large Laser: Hang onto Starlow and get off |
| | immediately after it ends!! |
| | - Laser (on the ground): Jump over it. |
| | - Final Attack: Press A and B to leave fast. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss cannot be damaged until hit from two bombs resulting from the |
| kamikaze attacks from two Dark Satellites, and this period is limited! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Dark Satellite X's |
O============================O================================================O
| HP/C. Medal: 416 / 624 | Attacks: |
| EXP. : 0 | - Laser: Jump over if from ground; otherwise, |
| Coins : 0 | do nothing. |
| Item Drops : None. | - Suicide with Bomb: Hammer the enemy. |
O----------------------------O------------------------------------------------O
We'll begin with just the Dark Star. Initially, it is impossible to damage. So
use Jumps to raise the Badge meter.
After a few turns, it will summon two Dark Satellites. I'd prefer you attack
via the Snack Basket Special.
After defeating both the Dark Satellites (they turn and blink red), they soon
do a kamikaze move by launching both it and a bomb at you. You are to hit the
Dark Satellite. Often, it can be tough to tell which is which, which is why a
double hammer counter from the Mario Bros. will definitely work, although one
bro will take some damage.
After both Dark Satellites have been sent into the Dark Star, we are now able
to damage it, and damage it well. If you're using the Powerful Badge, and the
gauge is full, use it and begin to use the Falling Star Special. Do this over
the next several turns.
Eventually, the Dark Star will force us to revert to the beginning of the
battle, sort of, where it is undamageable. Repeat this process until the Dark
Star loses all of its HP.
O=============================================================================O
| BOSS: Bowser X |
O============================O================================================O
| HP/C. Medal: 7,155/9,999 | Attacks: |
| EXP. : 0 | - Punch (with puff): Do nothing! |
| Coins : 0 | - Punch (without puff): Jump. |
| Item Drops : None. | - Fire Breath: Jump and hold onto Starlow. |
| | - Goomba Storm (first half): Jump on/over. |
| | - Goomba Storm (second half): Hammer counter. |
| | - Shy Guy Attack: ~10 hammer counters. |
| | - Fireballs: Hammer counter. |
| | - Giga Bowser: Jump and dodge. |
O----------------------------O------------------------------------------------O
Well ... to keep it short and sweet ... this is really just a hit-and-dodge
fight. Luckily, you'll be hurting more than dodging.
Long story short, use the Bro Badge when possible, items when needed, and
ALWAYS be using the Falling Star Special when possible. Of course, Bowser will
suck in a used Special, so you'll have to resort to your second-best, then
third-best Special and so on until you get the good ones back.
Good luck!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section V - Cholesteroad and the 99 Block **ML55** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Located in the Challenge Node, the Cholestroad will allow you to practice your
Special moves to obtain points. There is no real strategy to these, as, in
general, practice makes perfect. Here is a list of the courses and respective
point-rank-prize correlations.
O====================O============O============O=============O================O
| Special Move | Rank B | Rank A | Rank B | Rank A |
| Used | Score | Score | Prizes | Prizes |
O====================O============O============O=============O================O
| Green Shell | 100 | 150 | 50 Coins | 300 Coins; |
| | | | | Challenge |
| | | | | Medal |
O--------------------O------------O------------O-------------O----------------O
| Yoo Who Cannon | 80 | 120 | 100 Coins | 600 Coins; |
| | | | | Bro Socks |
O--------------------O------------O------------O-------------O----------------O</pre><pre id="faqspan-7">
| Super Bouncer | 20 | 30 | 200 Coins | 1,200 Coins; |
| | | | | Dizzy Boots |
O--------------------O------------O------------O-------------O----------------O
| Spin Pipe | 20 | 30 | 480 Coins | 2,400 Coins; |
| | | | | Advice Patch |
O--------------------O------------O------------O-------------O----------------O
| Magic Window | 70 | 120 | 600 Coins | 3,000 Coins; |
| | | | | Siphon Gloves |
O--------------------O------------O------------O-------------O----------------O
| Jump Helmet | 30 | 60 | 120 Coins | 600 Coins; |
| | | | | Daredevil |
| | | | | Boots |
O====================O============O============O=============O================O
| A-Rank All Games | --- | --- | --- | Master Wear |
O====================O============O============O=============O================O
Another aspect of the Challenge Node is the 99 Block. Whenever it pops up, you
can reach it by going through the pipe to the right of the Cholesteroad. Hit
the block to begin. You'll hit it back-and-forth a precise 99 times, with the
block getting faster and faster and faster. If you manage to succeed, you'll
double your Coin count ... which might be worth it. Or not -- Coins are, in my
opinion, too plentiful in this game. >_>
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ ++
++ Section VI - Broque Madame **ML56** ++
++ ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Broque Madame is found in the northwesternmost area of Blubble Lake, which
you can find by going there from Toad Town and heading west one area. This is
the Cholesteroad for Bowser, more or less. No real strategies, as with the
Cholesteroad -- practice makes perfect.
O====================O============O============O=============O================O
| Special Move | Rank B | Rank A | Rank B | Rank A |
| Used | Score | Score | Prizes | Prizes |
O====================O============O============O=============O================O
| Goomba Storm | 150 | 250 | 50 Coins | 300 Coins; |
| | | | | Treasure Ring |
O--------------------O------------O------------O-------------O----------------O
| Koopa Corps | 250 | 350 | 100 Coins | 500 Coins; |
| | | | | Bone Fangs |
O--------------------O------------O------------O-------------O----------------O
| Bob-omb Blitz | 120 | 150 | 240 Coins | 1,200 Coins; |
| | | | | Fury Band |
O--------------------O------------O------------O-------------O----------------O
| Magikoopa Mob | 200 | 300 | 400 Coins | 2,000 Coins; |
| | | | | Heroic Ring |
O====================O============O============O=============O================O
| A-Rank All Games | --- | --- | --- | King Shell |
O====================O============O============O=============O================O
6. Enemy Bestiary****************************ML6*****************************
O=============================================================================O
| NOTICE! |
| |
| The majority of the HP values in this section remain as ranges. I would |
| appreciate your consideration in this, and do not e-mail me complaining |
| about it. If you would like to contribute something to this section, you |
| can find my contact information in the Legalities section. |
| |
| Additionally, all values in the multiplications are rounded to the nearest |
| whole number. |
| |
O=============================================================================O
===============================================================================
[enemy name]
~~ Base HP : The base HP (range) of this enemy.
~~ Base HP with C. Medal: The base HP (range) of this enemy with the Challenge
Medal equipped. Multiplier of 1.5x.
~~ Base EXP. Earned : The base EXP. earned.
~~ Base EXP. x1.2 : EXP. with the Bonus-Excellent! Badge combo.
~~ Base EXP. x1.3 : EXP. with the EXP. Socks bonus.
~~ Base EXP. x1.5 : EXP. with the Bonus-Excellent!! Badge combo.
~~ Base EXP. x1.56 : EXP. with the EXP. Socks AND Bonus-Excellent! bonus.
~~ Base EXP. x1.95 : EXP. with the EXP. Socks AND Bonus-Excellent!! bonus.
~~ Base Coins Earned : The base Coins earned.
~~ Base Coins x1.2 : Coins with the Bonus-Good Badge combo.
~~ Base Coins x1.4 : Coins with the Bonus-Great Badge combo.
~~ Base Coins x1.5 : Coins with the Coin Socks bonus.
~~ Base Coins x1.6 : Coins with the Bonus-Excellent! Badge combo.
~~ Base Coins x1.8 : Coins with the Coin Socks AND Bonus-Good bonus.
~~ Base Coins x2.0 : Coins with the Bonus-Excellent!! Badge combo.
~~ Base Coins x2.1 : Coins with the Coin Socks AND Bonus-Great bonus.
~~ Base Coins x2.4 : Coins with the Coin Socks AND Bonus-Excellent! bonus.
~~ Base Coins x3.0 : Coins with the Coin Socks & Bonus-Excellent!! bonus.
~~ Item Drops : Any potential items that'll be earned?
~~ Spiked? : Is the enemy spiked, and you cannot jump on it?
~~ Fiery? : Is the enemy aflame, and you cannot jump on it?
~~ Flying/Floating? : Is the enemy airborne, and you can't hammer/punch it?
~~ Critical Move Types? : Any moves that'll deal extra damage?
~~ Other Notes : Anything else worth noting.
~~ Attacks:
- [Attack mini-description]: How to dodge the aforementioned attack.
===============================================================================
Air Cannon
~~ Base HP : 253
~~ Base HP with C. Medal: 380
~~ Base EXP. Earned : 670
~~ Base EXP. x1.2 : 804
~~ Base EXP. x1.3 : 871
~~ Base EXP. x1.5 : 1,005
~~ Base EXP. x1.56 : 1,045
~~ Base EXP. x1.95 : 1,307
~~ Base Coins Earned : 100
~~ Base Coins x1.2 : 120
~~ Base Coins x1.4 : 140
~~ Base Coins x1.5 : 150
~~ Base Coins x1.6 : 160
~~ Base Coins x1.8 : 180
~~ Base Coins x2.0 : 200
~~ Base Coins x2.1 : 210
~~ Base Coins x2.4 : 240
~~ Base Coins x3.0 : 300
~~ Item Drops : Max Nut; Vengence Cape.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : If the battle drags after defeating one or more, they
will come back with another cannon.
~~ Attacks:
- Close-Range Shooting: Hammer. Note the Bullet Bills can become invisible.
- Long-Range Shooting: Hammer. Just note the Bullet Bills can get invisible.
===============================================================================
Air Cheep
~~ Base HP : 236 ~ 237
~~ Base HP with C. Medal: 354 ~ 355
~~ Base EXP. Earned : 600
~~ Base EXP. x1.2 : 720
~~ Base EXP. x1.3 : 780
~~ Base EXP. x1.5 : 900
~~ Base EXP. x1.56 : 936
~~ Base EXP. x1.95 : 1,170
~~ Base Coins Earned : 75
~~ Base Coins x1.2 : 90
~~ Base Coins x1.4 : 105
~~ Base Coins x1.5 : 113
~~ Base Coins x1.6 : 120
~~ Base Coins x1.8 : 135
~~ Base Coins x2.0 : 150
~~ Base Coins x2.1 : 158
~~ Base Coins x2.4 : 180
~~ Base Coins x3.0 : 225
~~ Item Drops : Max Mushroom; Max Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Inflate-and-Tackle: Hammer counter. Hit cork to end attack.
- Ground-Pound: Hammer drop; continues if not initially hit.
===============================================================================
Air Napse
~~ Base HP : 150
~~ Base HP with C. Medal: 225
~~ Base EXP. Earned : 610
~~ Base EXP. x1.2 : 732
~~ Base EXP. x1.3 : 793
~~ Base EXP. x1.5 : 915
~~ Base EXP. x1.56 : 952
~~ Base EXP. x1.95 : 1,190
~~ Base Coins Earned : 70
~~ Base Coins x1.2 : 84
~~ Base Coins x1.4 : 98
~~ Base Coins x1.5 : 105
~~ Base Coins x1.6 : 112
~~ Base Coins x1.8 : 126
~~ Base Coins x2.0 : 140
~~ Base Coins x2.1 : 147
~~ Base Coins x2.4 : 168
~~ Base Coins x3.0 : 210
~~ Item Drops : Supersyrup Jar; Doctor Socks.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Orb Throw: Watch the color of the orb, then jump over it when thrown.
- Combo Attack: Better to double-jump for dodging. Multi Air Napses only.
- Clone: Divides the enemy and its HP into two.
===============================================================================
Alarm Bob-omb
~~ Base HP : 100 ~ 124
~~ Base HP with C. Medal: 150 ~ 186
~~ Base EXP. Earned : 170
~~ Base EXP. x1.2 : 204
~~ Base EXP. x1.3 : 221
~~ Base EXP. x1.5 : 255
~~ Base EXP. x1.56 : 265
~~ Base EXP. x1.95 : 332
~~ Base Coins Earned : 50
~~ Base Coins x1.2 : 60
~~ Base Coins x1.4 : 70
~~ Base Coins x1.5 : 75
~~ Base Coins x1.6 : 80
~~ Base Coins x1.8 : 90
~~ Base Coins x2.0 : 100
~~ Base Coins x2.1 : 105
~~ Base Coins x2.4 : 120
~~ Base Coins x3.0 : 150
~~ Item Drops : Ultra Nut.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Battles alongside Naplocks. If you kill them without
waking the Naplock, the latter is powered up. Use the
Vacuum to send it to the Mario Bros. and prevent it.
~~ Attacks:
- Timebomb: Punch/hammer it before it explodes. Naplocks can also stop it.
===============================================================================
Beehoss
~~ Base HP : 195 ~ 200
~~ Base HP with C. Medal: 293 ~ 300
~~ Base EXP. Earned : 150
~~ Base EXP. x1.2 : 180
~~ Base EXP. x1.3 : 195
~~ Base EXP. x1.5 : 225
~~ Base EXP. x1.56 : 234
~~ Base EXP. x1.95 : 293
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Vacuum to receive honey to heal 40 HP.
~~ Attacks:
- Bee: A bee flies to sting you. Use a shell guard and punch or jump at the
last second.
- Honey: Heals an enemy for 40 HP.
===============================================================================
Borp
~~ Base HP : 100 ~ 105
~~ Base HP with C. Medal: 150 ~ 158
~~ Base EXP. Earned : 220
~~ Base EXP. x1.2 : 264
~~ Base EXP. x1.3 : 286
~~ Base EXP. x1.5 : 330
~~ Base EXP. x1.56 : 343
~~ Base EXP. x1.95 : 429
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Super Mushroom; Refreshing Herb.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Smoke Attack: Jump over the smoke.
===============================================================================
Bubble Blooper / Dried Blooper
~~ Base HP : 25
~~ Base HP with C. Medal: 38
~~ Base EXP. Earned : 10
~~ Base EXP. x1.2 : 12
~~ Base EXP. x1.3 : 13
~~ Base EXP. x1.5 : 15
~~ Base EXP. x1.56 : 16
~~ Base EXP. x1.95 : 20
~~ Base Coins Earned : 4
~~ Base Coins x1.2 : 5
~~ Base Coins x1.4 : 6
~~ Base Coins x1.5 : 6
~~ Base Coins x1.6 : 6
~~ Base Coins x1.8 : 7
~~ Base Coins x2.0 : 8
~~ Base Coins x2.1 : 8
~~ Base Coins x2.4 : 10
~~ Base Coins x3.0 : 12
~~ Item Drops : Mushroom; 1-Up Mushroom.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes (Bubble Blooper); No (Dried Blooper).
~~ Critical Move Types? : None.
~~ Other Notes : You fight the Bubble Blooper when the Pump Works is
flooded, and the Dried Blooper otherwise.
~~ Attacks (Bubble Blooper):
- Drop-and-Roll: Hammer counter.
- Drop on You: Hammer counter.
~~ Attacks (Dried Blooper):
- Floating (frontal or above): Jump on/over.
===============================================================================
Calorite
~~ Base HP : 84 ~ 85
~~ Base HP with C. Medal: 126 ~ 128
~~ Base EXP. Earned : 40
~~ Base EXP. x1.2 : 48
~~ Base EXP. x1.3 : 52
~~ Base EXP. x1.5 : 60
~~ Base EXP. x1.56 : 62
~~ Base EXP. x1.95 : 78
~~ Base Coins Earned : 20
~~ Base Coins x1.2 : 24
~~ Base Coins x1.4 : 28
~~ Base Coins x1.5 : 30
~~ Base Coins x1.6 : 32
~~ Base Coins x1.8 : 36
~~ Base Coins x2.0 : 40
~~ Base Coins x2.1 : 42
~~ Base Coins x2.4 : 48
~~ Base Coins x3.0 : 60
~~ Item Drops : Nut; Refreshing Herb.
~~ Spiked? : No.
~~ Fiery? : Yes.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Fire Stream: Jump over repeatedly.
- Mmm... Tender: Eats a Tenderling to spawn another Calorite.
===============================================================================
Chain Chawful
~~ Base HP : 164 ~ 165
~~ Base HP with C. Medal: 246 ~ 248
~~ Base EXP. Earned : 75
~~ Base EXP. x1.2 : 90
~~ Base EXP. x1.3 : 98
~~ Base EXP. x1.5 : 113
~~ Base EXP. x1.56 : 117
~~ Base EXP. x1.95 : 146
~~ Base Coins Earned : 30
~~ Base Coins x1.2 : 36
~~ Base Coins x1.4 : 42
~~ Base Coins x1.5 : 45
~~ Base Coins x1.6 : 48
~~ Base Coins x1.8 : 54
~~ Base Coins x2.0 : 60
~~ Base Coins x2.1 : 63
~~ Base Coins x2.4 : 72
~~ Base Coins x3.0 : 90
~~ Item Drops : Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Vacuum the green guy with its head is out to end the
battle immediately, albeit without prizes.
~~ Attacks:
- Tackle (from above): Shell guard or hammer.
- Tackle (directly): Punch or hammer.
===============================================================================
Choomba
~~ Base HP : 250
~~ Base HP with C. Medal: 375
~~ Base EXP. Earned : 120
~~ Base EXP. x1.2 : 144
~~ Base EXP. x1.3 : 156
~~ Base EXP. x1.5 : 180
~~ Base EXP. x1.56 : 187
~~ Base EXP. x1.95 : 234
~~ Base Coins Earned : 50
~~ Base Coins x1.2 : 60
~~ Base Coins x1.4 : 70
~~ Base Coins x1.5 : 75
~~ Base Coins x1.6 : 80
~~ Base Coins x1.8 : 90
~~ Base Coins x2.0 : 100
~~ Base Coins x2.1 : 105
~~ Base Coins x2.4 : 120
~~ Base Coins x3.0 : 150
~~ Item Drops : Fiery Drumstick; Power Fangs.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : It can ingest Coalbits to receive more attacks per
turn.
~~ Attacks:
- Tackle: Watch the smoke to learn how to deal with the tackle. Can be a
punch or shell guard.
===============================================================================
Chuboomba
~~ Base HP : 50
~~ Base HP with C. Medal: 75
~~ Base EXP. Earned : 15
~~ Base EXP. x1.2 : 18
~~ Base EXP. x1.3 : 20
~~ Base EXP. x1.5 : 23
~~ Base EXP. x1.56 : 23
~~ Base EXP. x1.95 : 29
~~ Base Coins Earned : 4
~~ Base Coins x1.2 : 5
~~ Base Coins x1.4 : 6
~~ Base Coins x1.5 : 6
~~ Base Coins x1.6 : 6
~~ Base Coins x1.8 : 7
~~ Base Coins x2.0 : 8
~~ Base Coins x2.1 : 8
~~ Base Coins x2.4 : 10
~~ Base Coins x3.0 : 12
~~ Item Drops : Hot Drumstick.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : You can Vacuum its lollipop away to recover 20 HP;
however, the Chuboomba will flee.
~~ Attacks:
- Tackle: Punch/jump counter.
===============================================================================
Coalbit
~~ Base HP : 34
~~ Base HP with C. Medal: 51
~~ Base EXP. Earned : 30
~~ Base EXP. x1.2 : 36
~~ Base EXP. x1.3 : 39
~~ Base EXP. x1.5 : 45
~~ Base EXP. x1.56 : 47
~~ Base EXP. x1.95 : 59
~~ Base Coins Earned : 15
~~ Base Coins x1.2 : 18
~~ Base Coins x1.4 : 21
~~ Base Coins x1.5 : 23
~~ Base Coins x1.6 : 24
~~ Base Coins x1.8 : 27
~~ Base Coins x2.0 : 30
~~ Base Coins x2.1 : 32
~~ Base Coins x2.4 : 36
~~ Base Coins x3.0 : 45
~~ Item Drops : Super Mushroom; Hustle Socks.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Can be Vacuumed for Mario and Luigi to fight.
~~ Attacks:
- Tackle: Punch or jump over.
- Jump: Shell guard.
===============================================================================
Crawful
~~ Base HP : 173
~~ Base HP with C. Medal: 260
~~ Base EXP. Earned : 170
~~ Base EXP. x1.2 : 204
~~ Base EXP. x1.3 : 221
~~ Base EXP. x1.5 : 255
~~ Base EXP. x1.56 : 265
~~ Base EXP. x1.95 : 332
~~ Base Coins Earned : 45
~~ Base Coins x1.2 : 54
~~ Base Coins x1.4 : 63
~~ Base Coins x1.5 : 68
~~ Base Coins x1.6 : 72
~~ Base Coins x1.8 : 81
~~ Base Coins x2.0 : 90
~~ Base Coins x2.1 : 95
~~ Base Coins x2.4 : 108
~~ Base Coins x3.0 : 135
~~ Item Drops : Fiery Drumstick; Excellent Ring.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Vacuum it to take its teeth and raise your DEF, and
to also make it get dizzied by the Bean attack!
~~ Attacks:
- Rock Trip: Punch or jump over shockwaves.
- Peel Out: Punch or hammer.
- Beans: Recovers 60 HP with teeth, or becomes dizzy without them. (Healing
is guaranteed versus Mario and Luigi.)
===============================================================================
Dark Fawful Guy
~~ Base HP : 148 ~ 182
~~ Base HP with C. Medal: 222 ~ 273
~~ Base EXP. Earned : 240
~~ Base EXP. x1.2 : 288
~~ Base EXP. x1.3 : 312
~~ Base EXP. x1.5 : 360
~~ Base EXP. x1.56 : 374
~~ Base EXP. x1.95 : 468
~~ Base Coins Earned : 60
~~ Base Coins x1.2 : 72
~~ Base Coins x1.4 : 84
~~ Base Coins x1.5 : 90
~~ Base Coins x1.6 : 96
~~ Base Coins x1.8 : 108
~~ Base Coins x2.0 : 120
~~ Base Coins x2.1 : 126
~~ Base Coins x2.4 : 144
~~ Base Coins x3.0 : 180
~~ Item Drops : Max Nut; Luck Charm.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Only fought when Bowser Vacuums these bomb-carriers
in Peach's Castle.
~~ Attacks:
- Yoshi's Move: Watch the crosshair and have that person jump when the enemy
is fired.
- Jump: Hammer counter.
- Parasol Jump: Hammer counter. Parasol opens on the second jump.
===============================================================================
Dark Mechawful (head only)
~~ Base HP : 154 ~ 205
~~ Base HP with C. Medal: 231 ~ 308
~~ Base EXP. Earned : 200
~~ Base EXP. x1.2 : 240
~~ Base EXP. x1.3 : 260
~~ Base EXP. x1.5 : 300
~~ Base EXP. x1.56 : 312
~~ Base EXP. x1.95 : 390
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : None.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes - versus Bowser, cannot be hurt.
~~ Critical Move Types? : None.
~~ Other Notes : You can Vacuum it to the Mario Bros.
~~ Attacks:
- Regenerate Body: Makes another body.
- Drop: Hammer counter.
- Laser: Jump over the second laser - the first is a mere guide.
===============================================================================
Dark Mechawful (head with first body)
~~ Base HP : 280 ~ 283
~~ Base HP with C. Medal: 420 ~ 425
~~ Base EXP. Earned : 800
~~ Base EXP. x1.2 : 960
~~ Base EXP. x1.3 : 1,040
~~ Base EXP. x1.5 : 1,200
~~ Base EXP. x1.56 : 1,248
~~ Base EXP. x1.95 : 1,560
~~ Base Coins Earned : 80
~~ Base Coins x1.2 : 96
~~ Base Coins x1.4 : 112
~~ Base Coins x1.5 : 120
~~ Base Coins x1.6 : 128
~~ Base Coins x1.8 : 144
~~ Base Coins x2.0 : 160
~~ Base Coins x2.1 : 168
~~ Base Coins x2.4 : 192
~~ Base Coins x3.0 : 240
~~ Item Drops : Star Candy; Power Fangs X.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : After the head ejects, you can Vacuum it to the Mario
Bros.
~~ Attacks:
- Punch: Punch when the counter is around "1".
- Laser: Shell guard until "0", then punch rapidly.
===============================================================================
Dark Mechawful .5 (head with second body)
~~ Base HP : 280 ~ 283
~~ Base HP with C. Medal: 420 ~ 425
~~ Base EXP. Earned : 800
~~ Base EXP. x1.2 : 960
~~ Base EXP. x1.3 : 1,040
~~ Base EXP. x1.5 : 1,200
~~ Base EXP. x1.56 : 1,248
~~ Base EXP. x1.95 : 1,560
~~ Base Coins Earned : 80
~~ Base Coins x1.2 : 96
~~ Base Coins x1.4 : 112
~~ Base Coins x1.5 : 120
~~ Base Coins x1.6 : 128
~~ Base Coins x1.8 : 144
~~ Base Coins x2.0 : 160
~~ Base Coins x2.1 : 168
~~ Base Coins x2.4 : 192
~~ Base Coins x3.0 : 240
~~ Item Drops : Star Candy; Power Fangs X.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : This one is exactly like the one above, but the
counter breaks around "1" or "2", and rare drops are
more common. Upon defeat, the head ejects, which can
be Vacuumed.
~~ Attacks:
- Punch: Punch counter around "1".
- Laser: Shell guard until "0", then get up and punch.
===============================================================================
Dark Trashure
~~ Base HP : 342 ~ 360
~~ Base HP with C. Medal: 513 ~ 540
~~ Base EXP. Earned : 640
~~ Base EXP. x1.2 : 768
~~ Base EXP. x1.3 : 832
~~ Base EXP. x1.5 : 960
~~ Base EXP. x1.56 : 998
~~ Base EXP. x1.95 : 1,248
~~ Base Coins Earned : 100
~~ Base Coins x1.2 : 120
~~ Base Coins x1.4 : 140
~~ Base Coins x1.5 : 150
~~ Base Coins x1.6 : 160
~~ Base Coins x1.8 : 180
~~ Base Coins x2.0 : 200
~~ Base Coins x2.1 : 210
~~ Base Coins x2.4 : 240
~~ Base Coins x3.0 : 300
~~ Item Drops : Ultrasyrup Jar; Minion Band SP.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Vacuum it when it is open to get Coins. This can kill
it (with the prizes). It also will flee often at this
point.
~~ Attacks:
- Contents Toss:
- Bugs, Cannonballs, Hammer: Punch or jump over.
- Coins, Mushrooms: Take one for the team. Let them hit you.
- Escape: It flees the battle.
===============================================================================
DEF Pep
~~ Base HP : 107 ~ 110
~~ Base HP with C. Medal: 161 ~ 165
~~ Base EXP. Earned : 120
~~ Base EXP. x1.2 : 144
~~ Base EXP. x1.3 : 156
~~ Base EXP. x1.5 : 180
~~ Base EXP. x1.56 : 187
~~ Base EXP. x1.95 : 234
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Supersyrup Jar; DEF Mush Jam.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Can become a POW or SPEED Pep whenever it wants.
~~ Attacks:
- Combine: Merges with an enemy to raises it DEF.
===============================================================================
Drillbit Crab
~~ Base HP : 112 ~ 116
~~ Base HP with C. Medal: 168 ~ 174
~~ Base EXP. Earned : 240
~~ Base EXP. x1.2 : 288
~~ Base EXP. x1.3 : 312
~~ Base EXP. x1.5 : 360
~~ Base EXP. x1.56 : 374
~~ Base EXP. x1.95 : 468
~~ Base Coins Earned : 45
~~ Base Coins x1.2 : 54
~~ Base Coins x1.4 : 63
~~ Base Coins x1.5 : 68
~~ Base Coins x1.6 : 72
~~ Base Coins x1.8 : 81
~~ Base Coins x2.0 : 90
~~ Base Coins x2.1 : 95
~~ Base Coins x2.4 : 108
~~ Base Coins x3.0 : 135
~~ Item Drops : Super Mushroom; Big Shell.
~~ Spiked? : Yes.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Tackle: Hammer counter.
- Underground Tackle: Jump over; the dust cloud notes the first target.
===============================================================================
Elite Goombule
~~ Base HP : 15 ~ 16
~~ Base HP with C. Medal: 23 ~ 24
~~ Base EXP. Earned : 4
~~ Base EXP. x1.2 : 5
~~ Base EXP. x1.3 : 5
~~ Base EXP. x1.5 : 6
~~ Base EXP. x1.56 : 6
~~ Base EXP. x1.95 : 8
~~ Base Coins Earned : 2
~~ Base Coins x1.2 : 2
~~ Base Coins x1.4 : 3
~~ Base Coins x1.5 : 3
~~ Base Coins x1.6 : 3
~~ Base Coins x1.8 : 4
~~ Base Coins x2.0 : 4
~~ Base Coins x2.1 : 4
~~ Base Coins x2.4 : 4
~~ Base Coins x3.0 : 6
~~ Item Drops : Mushroom.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Jumps deal no damage.
~~ Attacks:
- Tackle: Jump on/over.
===============================================================================
Fawflant
~~ Base HP : 93 ~ 103
~~ Base HP with C. Medal: 140 ~ 155
~~ Base EXP. Earned : 70
~~ Base EXP. x1.2 : 84
~~ Base EXP. x1.3 : 91
~~ Base EXP. x1.5 : 105
~~ Base EXP. x1.56 : 109
~~ Base EXP. x1.95 : 137
~~ Base Coins Earned : 30
~~ Base Coins x1.2 : 36
~~ Base Coins x1.4 : 42
~~ Base Coins x1.5 : 45
~~ Base Coins x1.6 : 48
~~ Base Coins x1.8 : 54
~~ Base Coins x2.0 : 60
~~ Base Coins x2.1 : 63
~~ Base Coins x2.4 : 72
~~ Base Coins x3.0 : 90
~~ Item Drops : Super Mushroom; Supersyrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Single Drill Attack: Hammer counter. (Double counter is preferable.)
- Combo Drill Attack: Jump counters. (Two rounds; multiple Fawflants only.)
===============================================================================
Fawflopper
~~ Base HP : 90 ~ 100
~~ Base HP with C. Medal: 135 ~ 150
~~ Base EXP. Earned : 200
~~ Base EXP. x1.2 : 240
~~ Base EXP. x1.3 : 260
~~ Base EXP. x1.5 : 300
~~ Base EXP. x1.56 : 312
~~ Base EXP. x1.95 : 390
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Super Mushroom; Supersyrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Ground Jump: Jump on/over.
- Aerial Drop: Hammer counter.
===============================================================================
Fawfulcopter
~~ Base HP : 31 ~ 32
~~ Base HP with C. Medal: 47 ~ 48
~~ Base EXP. Earned : 40
~~ Base EXP. x1.2 : 48
~~ Base EXP. x1.3 : 52
~~ Base EXP. x1.5 : 60
~~ Base EXP. x1.56 : 62
~~ Base EXP. x1.95 : 78
~~ Base Coins Earned : 20
~~ Base Coins x1.2 : 24
~~ Base Coins x1.4 : 28
~~ Base Coins x1.5 : 30
~~ Base Coins x1.6 : 32
~~ Base Coins x1.8 : 36
~~ Base Coins x2.0 : 40
~~ Base Coins x2.1 : 42
~~ Base Coins x2.4 : 48
~~ Base Coins x3.0 : 60
~~ Item Drops : Super Mushroom.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : Only fought when Bowser Vacuums one in the Bowser
Path area.
~~ Attacks:
- Siren (outside of Bowser): Calls another Chain Chawful.
- Siren (inside of Bowser): No effect.
===============================================================================
Fawful Guy
~~ Base HP : 148 ~ 182
~~ Base HP with C. Medal: 222 ~ 273
~~ Base EXP. Earned : 240
~~ Base EXP. x1.2 : 288
~~ Base EXP. x1.3 : 312
~~ Base EXP. x1.5 : 360
~~ Base EXP. x1.56 : 374
~~ Base EXP. x1.95 : 468
~~ Base Coins Earned : 60
~~ Base Coins x1.2 : 72
~~ Base Coins x1.4 : 84
~~ Base Coins x1.5 : 90
~~ Base Coins x1.6 : 96
~~ Base Coins x1.8 : 108
~~ Base Coins x2.0 : 120
~~ Base Coins x2.1 : 126
~~ Base Coins x2.4 : 144
~~ Base Coins x3.0 : 180
~~ Item Drops : Ultra Mushroom; 1-Up Mushroom.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Yoshi's Move: Watch the crosshair and have that person jump when the enemy
is fired.
- Jump: Hammer counter.
- Parasol Jump: Hammer counter. Parasol opens on the second jump.
===============================================================================
Flifit
~~ Base HP : 107 ~ 110
~~ Base HP with C. Medal: 161 ~ 165
~~ Base EXP. Earned : 50
~~ Base EXP. x1.2 : 60
~~ Base EXP. x1.3 : 65
~~ Base EXP. x1.5 : 75
~~ Base EXP. x1.56 : 78
~~ Base EXP. x1.95 : 98
~~ Base Coins Earned : 20
~~ Base Coins x1.2 : 24
~~ Base Coins x1.4 : 28
~~ Base Coins x1.5 : 30
~~ Base Coins x1.6 : 32
~~ Base Coins x1.8 : 36
~~ Base Coins x2.0 : 40
~~ Base Coins x2.1 : 42
~~ Base Coins x2.4 : 48
~~ Base Coins x3.0 : 60
~~ Item Drops : Hot Drumstick; Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : Fire-based moves.
~~ Other Notes : If you Vacuum it successfully, it does nothing for a
while.
~~ Attacks:
- Seed-Spit: When facing you, shell guard or hammer. Otherwise, punch/jump.
===============================================================================
Glam Lakitu
~~ Base HP : 185 ~ 225
~~ Base HP with C. Medal: 278 ~ 338
~~ Base EXP. Earned : 60
~~ Base EXP. x1.2 : 72
~~ Base EXP. x1.3 : 78
~~ Base EXP. x1.5 : 90
~~ Base EXP. x1.56 : 94
~~ Base EXP. x1.95 : 117
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Gold Crown; Coin Boots.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : Fought only when Bowser Vacuums one in Blubble Lake.
~~ Attacks:
- Item Toss: Note that higher-thrown things will hop over you. Don't touch
the spiky balls; touch the coins.
===============================================================================
Goombule
~~ Base HP : 8
~~ Base HP with C. Medal: 12
~~ Base EXP. Earned : 3
~~ Base EXP. x1.2 : 4
~~ Base EXP. x1.3 : 4
~~ Base EXP. x1.5 : 5
~~ Base EXP. x1.56 : 5
~~ Base EXP. x1.95 : 6
~~ Base Coins Earned : 2
~~ Base Coins x1.2 : 2
~~ Base Coins x1.4 : 3
~~ Base Coins x1.5 : 3
~~ Base Coins x1.6 : 3
~~ Base Coins x1.8 : 4
~~ Base Coins x2.0 : 4
~~ Base Coins x2.1 : 4
~~ Base Coins x2.4 : 5
~~ Base Coins x3.0 : 6
~~ Item Drops : Mushroom; Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Tackle: Jump on/over.
- Rolling Tackle: Jump on/over.
===============================================================================
Jailgoon
~~ Base HP : 179 ~ 183
~~ Base HP with C. Medal: 269 ~ 275
~~ Base EXP. Earned : 340
~~ Base EXP. x1.2 : 408
~~ Base EXP. x1.3 : 442
~~ Base EXP. x1.5 : 510
~~ Base EXP. x1.56 : 530
~~ Base EXP. x1.95 : 663
~~ Base Coins Earned : 55
~~ Base Coins x1.2 : 66
~~ Base Coins x1.4 : 77
~~ Base Coins x1.5 : 83
~~ Base Coins x1.6 : 88
~~ Base Coins x1.8 : 99
~~ Base Coins x2.0 : 110
~~ Base Coins x2.1 : 116
~~ Base Coins x2.4 : 132
~~ Base Coins x3.0 : 165
~~ Item Drops : Fiery Drumstick.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : Fire for the Bob-omb. It is an instant-kill next
turn. You won't get the HP recovery, but everything
else remains.
~~ Other Notes : One variety has a Goomba, and the other, a Bob-omb.
For either one, kills net you a 30 HP recovery at the
end of battle (not flame-based for Bob-ombs).
~~ Attacks:
- Tackle: Punch/hammer counters.
- Cannonballs: Punch and/or shell guard for Bowser; hammer for Mario Bros.
===============================================================================
Lakitu King
~~ Base HP : 81+
~~ Base HP with C. Medal: 122+
~~ Base EXP. Earned : 35
~~ Base EXP. x1.2 : 42
~~ Base EXP. x1.3 : 49
~~ Base EXP. x1.5 : 53
~~ Base EXP. x1.56 : 55
~~ Base EXP. x1.95 : 98
~~ Base Coins Earned : 20
~~ Base Coins x1.2 : 24
~~ Base Coins x1.4 : 28
~~ Base Coins x1.5 : 30
~~ Base Coins x1.6 : 32
~~ Base Coins x1.8 : 36
~~ Base Coins x2.0 : 40
~~ Base Coins x2.1 : 42
~~ Base Coins x2.4 : 48
~~ Base Coins x3.0 : 60
~~ Item Drops : Gold Ring; Coin Boots.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : You'll only battle these when Bowser Vacuums one in
the Bumpsy Plains.
~~ Attacks:
- Item Toss: The item bounces higher if it goes higher than normal; if so,
jumping touches it. Touch coins; avoid spiky balls.
===============================================================================
Magifoofa
~~ Base HP : 117 ~ 124
~~ Base HP with C. Medal: 176 ~ 186
~~ Base EXP. Earned : 260
~~ Base EXP. x1.2 : 312
~~ Base EXP. x1.3 : 338
~~ Base EXP. x1.5 : 390
~~ Base EXP. x1.56 : 406
~~ Base EXP. x1.95 : 507
~~ Base Coins Earned : 50
~~ Base Coins x1.2 : 60
~~ Base Coins x1.4 : 70
~~ Base Coins x1.5 : 75
~~ Base Coins x1.6 : 80
~~ Base Coins x1.8 : 90
~~ Base Coins x2.0 : 100
~~ Base Coins x2.1 : 105
~~ Base Coins x2.4 : 120
~~ Base Coins x3.0 : 150
~~ Item Drops : Ultra Mushroom; Vengence Cape.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Stone Shapes: Jump over the triangle and square; do nothing for the
circle.
- Bean: Executed like the above, but the wand smokes. Jump over the bean.
- Heal: Heals an enemy's HP somewhat.
===============================================================================
Mawful Mole
~~ Base HP : 147 ~ 155
~~ Base HP with C. Medal: 221 ~ 233
~~ Base EXP. Earned : 230
~~ Base EXP. x1.2 : 273
~~ Base EXP. x1.3 : 296
~~ Base EXP. x1.5 : 345
~~ Base EXP. x1.56 : 359
~~ Base EXP. x1.95 : 449
~~ Base Coins Earned : 45
~~ Base Coins x1.2 : 54
~~ Base Coins x1.4 : 63
~~ Base Coins x1.5 : 68
~~ Base Coins x1.6 : 72
~~ Base Coins x1.8 : 81
~~ Base Coins x2.0 : 90
~~ Base Coins x2.1 : 95
~~ Base Coins x2.4 : 108
~~ Base Coins x3.0 : 135
~~ Item Drops : Super Nut; Hustle Socks.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Rock Throw: Watch his glasses upon surfacing. If visible, jump. Otherwise,
do nothing.
- Jumping Tackle: Repeatedly hammer to avoid the attack.
===============================================================================
Mechawful (head only)
~~ Base HP : 92 ~ 114
~~ Base HP with C. Medal: 138 ~ 171
~~ Base EXP. Earned : 150
~~ Base EXP. x1.2 : 180
~~ Base EXP. x1.3 : 195
~~ Base EXP. x1.5 : 225
~~ Base EXP. x1.56 : 234
~~ Base EXP. x1.95 : 293
~~ Base Coins Earned : 0
~~ Base Coins x1.2 : 0
~~ Base Coins x1.4 : 0
~~ Base Coins x1.5 : 0
~~ Base Coins x1.6 : 0
~~ Base Coins x1.8 : 0
~~ Base Coins x2.0 : 0
~~ Base Coins x2.1 : 0
~~ Base Coins x2.4 : 0
~~ Base Coins x3.0 : 0
~~ Item Drops : None.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : You can Vacuum it to Mario and Luigi.
~~ Attacks:
- Regenerate Body (outside of Bowser): Regenerates a body for it.
- Drop (Mario & Luigi): Hammer counter.
===============================================================================
Mechawful (head with body)
~~ Base HP : 274 ~ 280
~~ Base HP with C. Medal: 411 ~ 420
~~ Base EXP. Earned : 300
~~ Base EXP. x1.2 : 360
~~ Base EXP. x1.3 : 390
~~ Base EXP. x1.5 : 450
~~ Base EXP. x1.56 : 468
~~ Base EXP. x1.95 : 585
~~ Base Coins Earned : 90
~~ Base Coins x1.2 : 108
~~ Base Coins x1.4 : 126
~~ Base Coins x1.5 : 135
~~ Base Coins x1.6 : 144
~~ Base Coins x1.8 : 162
~~ Base Coins x2.0 : 180
~~ Base Coins x2.1 : 189
~~ Base Coins x2.4 : 196
~~ Base Coins x3.0 : 270
~~ Item Drops : Max Mushroom; 1-Up Deluxe.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Its head ejects after being defeated. If it remains
in battle, you can Vacuum to it Mario and Luigi.
~~ Attacks:
- Punch: Punch/hammer on the blue light, optimally. The red light will cause
an instant-KO and damages you, but you receive the prizes. The
yellow light initiates the punch.
- Nosedive: Shell guard (last second) or hammer.
===============================================================================
Metal Mawful Mole
~~ Base HP : 131 ~ 147
~~ Base HP with C. Medal: 197 ~ 221
~~ Base EXP. Earned : 350
~~ Base EXP. x1.2 : 420
~~ Base EXP. x1.3 : 455
~~ Base EXP. x1.5 : 525
~~ Base EXP. x1.56 : 546
~~ Base EXP. x1.95 : 683
~~ Base Coins Earned : 60
~~ Base Coins x1.2 : 72
~~ Base Coins x1.4 : 84
~~ Base Coins x1.5 : 90
~~ Base Coins x1.6 : 96
~~ Base Coins x1.8 : 108
~~ Base Coins x2.0 : 120
~~ Base Coins x2.1 : 126
~~ Base Coins x2.4 : 144
~~ Base Coins x3.0 : 180
~~ Item Drops : Ultra Mushroom; Dent Gloves.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Rock Throw: Upon surfacing, note his eyes. Only jump if the glasses are
visible.
- Jumping Tackle: Repeatedly hammer the enemy to stop the tackle.
===============================================================================
Naplock
~~ Base HP : 155 ~ 187
~~ Base HP with C. Medal: 233 ~ 281
~~ Base EXP. Earned : 580
~~ Base EXP. x1.2 : 696
~~ Base EXP. x1.3 : 754
~~ Base EXP. x1.5 : 870
~~ Base EXP. x1.56 : 905
~~ Base EXP. x1.95 : 1,131
~~ Base Coins Earned : 80
~~ Base Coins x1.2 : 96
~~ Base Coins x1.4 : 112
~~ Base Coins x1.5 : 120
~~ Base Coins x1.6 : 128
~~ Base Coins x1.8 : 144
~~ Base Coins x2.0 : 160
~~ Base Coins x2.1 : 168
~~ Base Coins x2.4 : 192
~~ Base Coins x3.0 : 240
~~ Item Drops : TNT Drumstick.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Bubble: Shell guard green ones. Let the blue hit you, then punch to heal
your HP.
- Block Drop: Punch repeatedly, then shell guard when the blocks fall.
===============================================================================
Napse
~~ Base HP : 61
~~ Base HP with C. Medal: 92
~~ Base EXP. Earned : 100
~~ Base EXP. x1.2 : 120
~~ Base EXP. x1.3 : 130
~~ Base EXP. x1.5 : 150
~~ Base EXP. x1.56 : 156
~~ Base EXP. x1.95 : 195
~~ Base Coins Earned : 35
~~ Base Coins x1.2 : 42
~~ Base Coins x1.4 : 49
~~ Base Coins x1.5 : 53
~~ Base Coins x1.6 : 56
~~ Base Coins x1.8 : 63
~~ Base Coins x2.0 : 70
~~ Base Coins x2.1 : 77
~~ Base Coins x2.4 : 84
~~ Base Coins x3.0 : 105
~~ Item Drops : Super Mushroom.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : Yes.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Orb Throw: Watch the color of the orb, then jump over it when thrown.
- Combo Attack: Better to double-jump for dodging. Multiple Napses only.
- Clone: Divides the enemy and its HP into two.
===============================================================================
Nooz
~~ Base HP : 55
~~ Base HP with C. Medal: 83
~~ Base EXP. Earned : 50
~~ Base EXP. x1.2 : 60
~~ Base EXP. x1.3 : 65
~~ Base EXP. x1.5 : 75
~~ Base EXP. x1.56 : 78
~~ Base EXP. x1.95 : 98
~~ Base Coins Earned : 25
~~ Base Coins x1.2 : 30
~~ Base Coins x1.4 : 35
~~ Base Coins x1.5 : 38
~~ Base Coins x1.6 : 40
~~ Base Coins x1.8 : 45
~~ Base Coins x2.0 : 50
~~ Base Coins x2.1 : 55
~~ Base Coins x2.4 : 60
~~ Base Coins x3.0 : 75
~~ Item Drops : Super Mushroom; Happy Charm.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : I think the red Noozes focus on Mario, and the green
on Luigi. I'm not FULLY confident in this, though...
~~ Attacks:
- Tackle: Jump on/over.
- Combo Attack: Have Mario hammer the red one, and Luigi hammer the green.
- Puff: Jump over.
- Call for Aid: Another Nooz arrives.
===============================================================================
Pendril
~~ Base HP : 152 ~ 159
~~ Base HP with C. Medal: 228 ~ 239
~~ Base EXP. Earned : 260
~~ Base EXP. x1.2 : 312
~~ Base EXP. x1.3 : 338
~~ Base EXP. x1.5 : 390
~~ Base EXP. x1.56 : 406
~~ Base EXP. x1.95 : 507
~~ Base Coins Earned : 55
~~ Base Coins x1.2 : 66
~~ Base Coins x1.4 : 77
~~ Base Coins x1.5 : 83
~~ Base Coins x1.6 : 88
~~ Base Coins x1.8 : 99
~~ Base Coins x2.0 : 110
~~ Base Coins x2.1 : 116
~~ Base Coins x2.4 : 132
~~ Base Coins x3.0 : 165
~~ Item Drops : Super Nut; Lazy Scarf.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Dig: Hammer when it pokes its head up, unless there's a rock. If you do
hammer then, you take damage.
===============================================================================
Piranha Plorp
~~ Base HP : 165
~~ Base HP with C. Medal: 248
~~ Base EXP. Earned : 140
~~ Base EXP. x1.2 : 168
~~ Base EXP. x1.3 : 182
~~ Base EXP. x1.5 : 210
~~ Base EXP. x1.56 : 218
~~ Base EXP. x1.95 : 273
~~ Base Coins Earned : 55
~~ Base Coins x1.2 : 66
~~ Base Coins x1.4 : 77
~~ Base Coins x1.5 : 83
~~ Base Coins x1.6 : 88
~~ Base Coins x1.8 : 99
~~ Base Coins x2.0 : 110
~~ Base Coins x2.1 : 116
~~ Base Coins x2.4 : 132
~~ Base Coins x3.0 : 165
~~ Item Drops : Super Mushroom; Softener Gloves.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Poison Breath: Jump over.
- Aerial Raid: Watch the color of the goop and hammer for that person.
===============================================================================
POW Pep
~~ Base HP : 107 ~ 110
~~ Base HP with C. Medal: 161 ~ 165
~~ Base EXP. Earned : 120
~~ Base EXP. x1.2 : 144
~~ Base EXP. x1.3 : 156
~~ Base EXP. x1.5 : 180
~~ Base EXP. x1.56 : 187
~~ Base EXP. x1.95 : 234
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Supersyrup Jar; No-touch Socks.
~~ Spiked? : No.</pre><pre id="faqspan-8">
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Can become a SPEED or DEF Pep whenever it wants.
~~ Attacks:
- Punch: Hammer counter when its guard is down.
- Combine: Merges with another enemy to raise its POW.
===============================================================================
Protobatter
~~ Base HP : 35
~~ Base HP with C. Medal: 53
~~ Base EXP. Earned : 15
~~ Base EXP. x1.2 : 18
~~ Base EXP. x1.3 : 20
~~ Base EXP. x1.5 : 23
~~ Base EXP. x1.56 : 23
~~ Base EXP. x1.95 : 29
~~ Base Coins Earned : 5
~~ Base Coins x1.2 : 6
~~ Base Coins x1.4 : 7
~~ Base Coins x1.5 : 8
~~ Base Coins x1.6 : 8
~~ Base Coins x1.8 : 9
~~ Base Coins x2.0 : 10
~~ Base Coins x2.1 : 11
~~ Base Coins x2.4 : 12
~~ Base Coins x3.0 : 15
~~ Item Drops : Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : They grow larger and more powerful when hit, to a
certain extent.
~~ Attacks:
- Hit Egg: Hammer deflection.
===============================================================================
Pwallop
~~ Base HP : 128 ~ 130
~~ Base HP with C. Medal: 192 ~ 195
~~ Base EXP. Earned : 150
~~ Base EXP. x1.2 : 180
~~ Base EXP. x1.3 : 195
~~ Base EXP. x1.5 : 225
~~ Base EXP. x1.56 : 234
~~ Base EXP. x1.95 : 293
~~ Base Coins Earned : 45
~~ Base Coins x1.2 : 54
~~ Base Coins x1.4 : 63
~~ Base Coins x1.5 : 68
~~ Base Coins x1.6 : 72
~~ Base Coins x1.8 : 81
~~ Base Coins x2.0 : 90
~~ Base Coins x2.1 : 95
~~ Base Coins x2.4 : 108
~~ Base Coins x3.0 : 135
~~ Item Drops : Super Nut; Dent Gloves.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : To a certain extent, they grow larger and more
powerful with each hit.
~~ Attacks:
- Hit Egg: Hammer deflection.
- Shock Waves: Jump over it. Only happens after being hit at least once.
===============================================================================
Scutlet
~~ Base HP : 68 ~ 72
~~ Base HP with C. Medal: 102 ~ 108
~~ Base EXP. Earned : 60
~~ Base EXP. x1.2 : 72
~~ Base EXP. x1.3 : 78
~~ Base EXP. x1.5 : 90
~~ Base EXP. x1.56 : 94
~~ Base EXP. x1.95 : 117
~~ Base Coins Earned : 25
~~ Base Coins x1.2 : 30
~~ Base Coins x1.4 : 35
~~ Base Coins x1.5 : 38
~~ Base Coins x1.6 : 40
~~ Base Coins x1.8 : 45
~~ Base Coins x2.0 : 50
~~ Base Coins x2.1 : 55
~~ Base Coins x2.4 : 60
~~ Base Coins x3.0 : 75
~~ Item Drops : Super Mushroom; Rugged Socks.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Charge: Watch the formation, then jump over/on when appropriate.
- Crawl: Hammer counter.
===============================================================================
Sneed
~~ Base HP : 65 ~ 96
~~ Base HP with C. Medal: 98 ~ 144
~~ Base EXP. Earned : 200
~~ Base EXP. x1.2 : 240
~~ Base EXP. x1.3 : 260
~~ Base EXP. x1.5 : 300
~~ Base EXP. x1.56 : 312
~~ Base EXP. x1.95 : 390
~~ Base Coins Earned : 50
~~ Base Coins x1.2 : 60
~~ Base Coins x1.4 : 70
~~ Base Coins x1.5 : 75
~~ Base Coins x1.6 : 80
~~ Base Coins x1.8 : 90
~~ Base Coins x2.0 : 100
~~ Base Coins x2.1 : 105
~~ Base Coins x2.4 : 120
~~ Base Coins x3.0 : 150
~~ Item Drops : Ultra Mushroom; Syrup Jar.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Shoot and Tackle: Jump over two seeds, then jump on/over the tackle.
- Germinate: Becomes a Flifit.
===============================================================================
Sniffle Thwomp
~~ Base HP : 251 ~ 256
~~ Base HP with C. Medal: 377 ~ 384
~~ Base EXP. Earned : 400
~~ Base EXP. x1.2 : 480
~~ Base EXP. x1.3 : 520
~~ Base EXP. x1.5 : 600
~~ Base EXP. x1.56 : 624
~~ Base EXP. x1.95 : 780
~~ Base Coins Earned : 60
~~ Base Coins x1.2 : 72
~~ Base Coins x1.4 : 84
~~ Base Coins x1.5 : 90
~~ Base Coins x1.6 : 96
~~ Base Coins x1.8 : 108
~~ Base Coins x2.0 : 120
~~ Base Coins x2.1 : 126
~~ Base Coins x2.4 : 144
~~ Base Coins x3.0 : 180
~~ Item Drops : Supersyrup Jar; Glutton Ring.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Gets damaged every turn. Vacuum the ice bag atop its
head to increase this damage.
~~ Attacks:
- Drop: Shell guard or hammer at the last second, then punch/hammer.
- Rush: Punch/hammer when in line with you.
- Sneeze (Mario & Luigi): Jump over. There's a slight delay after landing!
===============================================================================
Sockop
~~ Base HP : 108 ~ 114
~~ Base HP with C. Medal: 162 ~ 171
~~ Base EXP. Earned : 240
~~ Base EXP. x1.2 : 288
~~ Base EXP. x1.3 : 312
~~ Base EXP. x1.5 : 360
~~ Base EXP. x1.56 : 374
~~ Base EXP. x1.95 : 468
~~ Base Coins Earned : 55
~~ Base Coins x1.2 : 66
~~ Base Coins x1.4 : 77
~~ Base Coins x1.5 : 83
~~ Base Coins x1.6 : 88
~~ Base Coins x1.8 : 99
~~ Base Coins x2.0 : 110
~~ Base Coins x2.1 : 116
~~ Base Coins x2.4 : 132
~~ Base Coins x3.0 : 165
~~ Item Drops : Refreshing Herb; Tip-Top Boots.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : DO NOT JUMP ON WHATSOEVER - YOU'LL REGRET IT!
~~ Attacks:
- Dash (syrupless): Single bro; jump OVER twice.
- Dash (with syrup): Both bros; jump OVER.
===============================================================================
SPEED Pep
~~ Base HP : 107 ~ 110
~~ Base HP with C. Medal: 161 ~ 165
~~ Base EXP. Earned : 120
~~ Base EXP. x1.2 : 144
~~ Base EXP. x1.3 : 156
~~ Base EXP. x1.5 : 180
~~ Base EXP. x1.56 : 187
~~ Base EXP. x1.95 : 234
~~ Base Coins Earned : 40
~~ Base Coins x1.2 : 48
~~ Base Coins x1.4 : 56
~~ Base Coins x1.5 : 60
~~ Base Coins x1.6 : 64
~~ Base Coins x1.8 : 72
~~ Base Coins x2.0 : 80
~~ Base Coins x2.1 : 84
~~ Base Coins x2.4 : 96
~~ Base Coins x3.0 : 120
~~ Item Drops : Supersyrup Jar; No-touch Socks.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Can become a POW Pep or DEF Pep whenever it wants.
Also can do multiple tackles.
~~ Attacks:
- Low Tackle: Jump on/over.
- High Tackle: Nothing.
- Central Tackle: Both bros jump on/over.
===============================================================================
Spike Blop
~~ Base HP : 11 ~ 12
~~ Base HP with C. Medal: 17 ~ 18
~~ Base EXP. Earned : 5
~~ Base EXP. x1.2 : 6
~~ Base EXP. x1.3 : 7
~~ Base EXP. x1.5 : 8
~~ Base EXP. x1.56 : 8
~~ Base EXP. x1.95 : 10
~~ Base Coins Earned : 3
~~ Base Coins x1.2 : 4
~~ Base Coins x1.4 : 4
~~ Base Coins x1.5 : 5
~~ Base Coins x1.6 : 5
~~ Base Coins x1.8 : 5
~~ Base Coins x2.0 : 6
~~ Base Coins x2.1 : 6
~~ Base Coins x2.4 : 7
~~ Base Coins x3.0 : 9
~~ Item Drops : Syrup Jar; 1-Up Mushroom.
~~ Spiked? : Yes.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Tackle: Hammer counter.
- Ceiling Drop: Hammer counter.
===============================================================================
Stonk
~~ Base HP : 198 ~ 201
~~ Base HP with C. Medal: 297 ~ 302
~~ Base EXP. Earned : 630
~~ Base EXP. x1.2 : 736
~~ Base EXP. x1.3 : 799
~~ Base EXP. x1.5 : 945
~~ Base EXP. x1.56 : 983
~~ Base EXP. x1.95 : 1,229
~~ Base Coins Earned : 85
~~ Base Coins x1.2 : 102
~~ Base Coins x1.4 : 119
~~ Base Coins x1.5 : 128
~~ Base Coins x1.6 : 136
~~ Base Coins x1.8 : 153
~~ Base Coins x2.0 : 170
~~ Base Coins x2.1 : 179
~~ Base Coins x2.4 : 204
~~ Base Coins x3.0 : 255
~~ Item Drops : Ultra Nut; Lazy Scarf.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Cloud Line: Jump over.
- Divide and Conquer: Hammer the cloud with the eyes.
===============================================================================
Tenderling
~~ Base HP : 43 ~ 46
~~ Base HP with C. Medal: 65 ~ 69
~~ Base EXP. Earned : 30
~~ Base EXP. x1.2 : 36
~~ Base EXP. x1.3 : 39
~~ Base EXP. x1.5 : 45
~~ Base EXP. x1.56 : 47
~~ Base EXP. x1.95 : 59
~~ Base Coins Earned : 12
~~ Base Coins x1.2 : 14
~~ Base Coins x1.4 : 17
~~ Base Coins x1.5 : 18
~~ Base Coins x1.6 : 19
~~ Base Coins x1.8 : 21
~~ Base Coins x2.0 : 24
~~ Base Coins x2.1 : 25
~~ Base Coins x2.4 : 29
~~ Base Coins x3.0 : 36
~~ Item Drops : Mushroom; 1-Up Mushroom.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : None.
~~ Attacks:
- Rolling Tackle: This is preceded by a jump of moderate height. Jump on or
over.
- Rolling Jump: This is preceded by a jump about as high as Mario/Luigi. Do
nothing.
===============================================================================
Toothy
~~ Base HP : 23 ~ 26
~~ Base HP with C. Medal: 35 ~ 39
~~ Base EXP. Earned : 18
~~ Base EXP. x1.2 : 21
~~ Base EXP. x1.3 : 23
~~ Base EXP. x1.5 : 27
~~ Base EXP. x1.56 : 28
~~ Base EXP. x1.95 : 35
~~ Base Coins Earned : 5
~~ Base Coins x1.2 : 6
~~ Base Coins x1.4 : 7
~~ Base Coins x1.5 : 8
~~ Base Coins x1.6 : 8
~~ Base Coins x1.8 : 9
~~ Base Coins x2.0 : 10
~~ Base Coins x2.1 : 11
~~ Base Coins x2.4 : 12
~~ Base Coins x3.0 : 15
~~ Item Drops : Hot Drumstick; Fiery Drumstick.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : You can Vacuum its body for a DEF boost. Speaking of
which, you can only damage it when it is head-only or
when you jump on it; punches/hammers are ineffective.
~~ Attacks:
- Tackle: Punch/hammer counter.
- Virus: Head only; punch away.
- Recalls Body: The four extraneous tooths return to the body.
===============================================================================
Trashure
~~ Base HP : 136 ~ 139
~~ Base HP with C. Medal: 204 ~ 209
~~ Base EXP. Earned : 40
~~ Base EXP. x1.2 : 48
~~ Base EXP. x1.3 : 52
~~ Base EXP. x1.5 : 60
~~ Base EXP. x1.56 : 62
~~ Base EXP. x1.95 : 78
~~ Base Coins Earned : 15
~~ Base Coins x1.2 : 18
~~ Base Coins x1.4 : 21
~~ Base Coins x1.5 : 23
~~ Base Coins x1.6 : 24
~~ Base Coins x1.8 : 27
~~ Base Coins x2.0 : 30
~~ Base Coins x2.1 : 32
~~ Base Coins x2.4 : 36
~~ Base Coins x3.0 : 45
~~ Item Drops : Syrup Jar; Fast Cash Ring.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : None.
~~ Other Notes : Vacuum it when it is open to to receive Coins. It
often flees at this time, and the Vacuuming can KO
it.
~~ Attacks:
- Contents Toss:
- Hammers, Cannonballs, Bugs: Punch/jump deflection.
- Coins, Mushrooms: Leave them; the latter will actually heal you.
- Escape: It'll leave.
===============================================================================
Treevil
~~ Base HP : 94 ~ 95
~~ Base HP with C. Medal: 141 ~ 142
~~ Base EXP. Earned : 30
~~ Base EXP. x1.2 : 36
~~ Base EXP. x1.3 : 39
~~ Base EXP. x1.5 : 45
~~ Base EXP. x1.56 : 47
~~ Base EXP. x1.95 : 59
~~ Base Coins Earned : 8
~~ Base Coins x1.2 : 10
~~ Base Coins x1.4 : 11
~~ Base Coins x1.5 : 12
~~ Base Coins x1.6 : 13
~~ Base Coins x1.8 : 14
~~ Base Coins x2.0 : 16
~~ Base Coins x2.1 : 17
~~ Base Coins x2.4 : 19
~~ Base Coins x3.0 : 24
~~ Item Drops : Syrup Jar; Hot Drumstick.
~~ Spiked? : No.
~~ Fiery? : No.
~~ Flying/Floating? : No.
~~ Critical Move Types? : Fire-based moves.
~~ Other Notes : If it holds an acorn, Vacuum it to heal 20 HP.
~~ Attacks:
- Underarm Throw: Punch/hammer deflection.
- Overarm Throw: Shell guard or hammer deflection.
===============================================================================
7. Boss FAQ/Walkthrough****************************ML7***********************
O=============================================================================O
| NOTICE! |
| |
| The bosses are listed here in chronological order as they appeared in the |
| walkthrough. The optional bosses come after the forced bosses. |
| |
O=============================================================================O
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Bowser |
| Location: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 35 / --- | Attacks: |
| EXP. : 0 | - Fire Cloud: Jump to dodge. |
| Coins : None. | |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
This is a fairly simple battle. You'll get the basics of battling from
Toadsworth. To attack, use the D-Pad to select a command and hit A. This
command (currently Jump) will begin. With Jump, press A as you are about to hit
Bowser to deal more damage and obtain one extra Jump (first Jump only); be sure
to hit A again to deal more damage. As for dodging, just use A to jump over the
fire cloud whenever it is launched. After Toadsworth runs off, just continually
bounce on Bowser's thick head until the battle ends.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Midbus |
| Location: Cavi Cape |
O----------------------------O------------------------------------------------O
| HP/C. Medal: ??? / --- | Attacks: |
| EXP. : 0 | - Spinning Tackle: Punch to counter. |
| Coins : None. | |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
This is just another tutorial battle. You'll learn the basics of fighting using
Bowser. Punch using X when the power is most built up to deal a lot of hurt.
You can punch to counter Midbus's spinning tackle. Et cetera.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Broque Monsieur |
| Location: Plack Beach |
O----------------------------O------------------------------------------------O
| HP/C. Medal: ??? / --- | Attacks: |
| EXP. : 30 | - Coin Block: No effect. |
| Coins : 19+ | - Mushroom Block: Restores 30 HP to someone. |
| Item Drops : None. | - Giga Mushroom Block: Punch to counter. |
O----------------------------O------------------------------------------------O
| Notices: |
| - Punching the Broque Monsieur when he is head-only will net you one Coin |
| per hit. You have a base of 19 reward Coins. |
| - You'll receive the Retry Clock during the battle. |
O-----------------------------------------------------------------------------O
A rather simple tutorial battle. You'll learn how to use the Vacuum Block --
select it from the command menu, then rapidly press X to suck in certain
things. Some will head to Mario and Luigi for defeating; others will be used
by Bowser to restore HP or get temporal stat boosts. Other than that, there is
little to mention in this battle.
GameFAQs user kirby5790 sent in a tip for Coins. Basically, have Bowser only
Vacuum the Broque Monsieur. In this way, you can have the Mario Bros. spam
Green Shell to get multiple Coins.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Sea Pipe Statue |
| Location: Plack Beach |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 320 / --- | Attacks: |
| EXP. : 120 | - Fire at Bowser: Punch to deflect. No damage |
| Coins : 50 | is dealt, however. It is |
| Item Drops : Hot Drumstick| dependent on the pipe used. |
O----------------------------O------------------------------------------------O
| Notices: |
| - The above is as from Bowser's viewpoint. |
O=============================================================================O
| BOSS: Stone Blooper |
| Location: Plack Beach -> In Bowser |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 320 / --- | Attacks: |
| EXP. : 30 | - Aerial Tackles: Hammer counters. |
| Coins : 0 | - Ground-Pound: Jump to dodge. |
| Item Drops : None. | - Drill: Unavoidable; damages Bowser for 8 HP.|
O----------------------------O------------------------------------------------O
| Notices: |
| - The above is as from Mario and Luigi's viewpoint. |
O=============================================================================O
A simple boss with a simple strategy. Begin by Vacuuming the Stone Blooper
down into Bowser, where it'll (at least) once damage him via a Drill. At this
point, has Mario and Luigi continually use their Green Shell so as maximize
the damage dealt. During this time, also counter EVERY SINGLE MOVE POSSIBLE.
After countering the tackle when the Stone Blooper turns red, it'll fly out of
Bowser and impale the statue. Have Bowser punch it until it reasserts itself
atop the statue, then repeat from the beginning.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Scutlet |
| Location: Flame Pipe |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 280 / --- | Attacks: |
| EXP. : 200 | - Lick: Counter via jump. |
| Coins : 50 | - Aerial "Tackle": Counter with a jump. |
| Item Drops : 1-Up Deluxe | - Starlow Cannon: Counter with the hammer. |
O----------------------------O------------------------------------------------O
So, our first real boss, in my opinion. The moves above have targets based
upon whatever the Scutlet looks at, although having both brothers jump during
the aerial tackle is quite a bit safer. For the majority of the battle, the
Bros. should be both using the Green Shell Special (it is easier to
successfully execute than Fire Flower, deals similar damage, and costs less).
Once they run low on or out of SP, just stick with jumping or hammering;
whichever you're better at. A fairly basic boss, eh? Just note that the Scutlet
will get two attacks per turn late in the battle.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Broggy |
| Location: Plack Beach |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 198 / --- | Attacks: |
| EXP. : 60 | - Tackle: Counter with a punch. |
| Coins : 0+ | - Ground-Pound: Use the shell to guard twice. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - Punching Broggy when his back is to you will net you one Coin per hit. |
O-----------------------------------------------------------------------------O
You'll begin by learning of the flame attack -- it is executed similarly to
the punch; you simply press AND HOLD Y when the flame is at the maximum power.
The shell guard also is taught; it is a ducking defensive move done by holding
Y down.
Broggy should first be hit with fire, and then repeatedly punched. Let that
process repeat. FYI, you'll know he is doing a ground-pound when he crouches
down - he'll double around to try and hit again.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Wiggler |
| Location: Dimble Woods |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 540 / 810 | Attacks: |
| EXP. : 340 | - Tackle: Three punches, shell guard. |
| Coins : 150 | - Wiggler's Turnip: Punch. |
| Item Drops : 1-Up Deluxe | - Wiggler's Shyguy: Shell guard. |
| | - Circling Run: Punch counters. A head hit |
| | ends the attack. |
| | - Shyguys' Vegetable: Unblockable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought by Bowser. |
| - Wiggler cannot be damaged until his four body segments become yellow. |
| - Wiggler remains yellow for only two turns. Save your SP for then! |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Leaf Guys |
| Location: Dimble Woods -> In Bowser |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 56 / 84 | Attacks: |
| EXP. : 20 | - Tackle: Hammer counter. |
| Coins : 0 | |
| Item Drops : Fighter Wear | |
O----------------------------O------------------------------------------------O
| Notices: |
| - These enemies are fought by the Mario Bros. |
| - They are fought when Bowser Vacuums when the Leaf Guys holding the large |
| vegetable are nearby. (FYI, that severely damages Wiggler. ^_^ ) |
| - The hammer and Green Shell special are ineffective as the enemies fly. |
O-----------------------------------------------------------------------------O
For the Wiggler, your immediate goal is to save SP and damage Wiggler. You need
to change Wiggler's body to yellow to start doing the latter. Do so by hitting
the body parts, preferably back-to-front (for self-defense reasons), that are
red. IGNORE THE HEAD -- it won't be damaged under most circumstances. Once the
four body parts are yellow, begin using your Special move on Wiggler over the
next two turns, unless you have a dire need for healing. After those two turns,
the cycle begins again.
Additionally, during the battle, watch the top screen. Every so often, two Leaf
Guys will arrive holding an extra-large vegetable. Vacuum the Leaf Guys for
the Mario Bros. to fight while the vegetable damages Wiggler. You actually
better do this -- the Leaf Guys will eventually drop this vegetable on you if
you don't suck 'em up! And they say vegetables are good for you... :P
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Durmite |
| Location: Nerve Cluster |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 326 / 489 | Attacks: |
| EXP. : 300 | - Tackle: Hammer counter. |
| Coins : 120 | - Silk String: Jump over it. |
| Item Drops : Syrup Jar | - Vacuum & Spit: Jump over the shot Biffidus. |
| POW Gloves | - Straw: Jump/Hammer it or the Durmite will |
| | restore some HP! |
O----------------------------O------------------------------------------------O
| Notices: |
| - During the battle, some Biffidus enemies may join. They are too weak to |
| be considered truly part of the boss (or even sub-boss). They only have |
| 10/15 HP and only tackle (jump to counter). |
| - FYI, the Straw has 16/24 HP. |
O-----------------------------------------------------------------------------O
This is a fairly basic boss battle; your goal is simply damage the Durmite a
bunch. I prefer using the Green Shell Special for the majority of the battle.
Always remember to immediately target the Straw whenever it appears.
Additionally, during the Tackle attack, watch for the speed the Durmite's body
is turning red -- the tackle only initiates when all of its segments are red.
If Mario/Luigi is caught with the silk string, that brother is sucked up and
shot at the other one (jump to dodge).
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Bowser's Castle |
| Location: Dimble Woods |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 535 / --- | Attacks: |
| EXP. : 380 | - Tackle: Punch counter. |
| Coins : 200 | - Airship Strike: Fireball counter. |
| Item Drops : Star Candy | - Spiky Enemy Release: Fire breath. |
O----------------------------O------------------------------------------------O
This is mostly a tutorial on these giant battles, of which there are four or
so.
Punching (offensive) is done by tapping the corresponding button and sliding
the stylus approximately along the arrow as far and fast as possible. Your
offensive fire breath is done by blowing into the mic for as long as possible.
(Remember to not be too close!)
Defensive punching is similar to offensive punching. As for the fireball
defense, you'll tap a point in the marked area; the fireball will shoot in a
straight line from Bowser's mouth through that point. Don't shoot too much, or
Bowser will run low on power with them.
Anyhow, just basically punch or flame the castle for the battle, based on
whichever you work best with. Also be sure to flame when the castle sends out
those spiky enemies. Nothing else really to mention.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Midbus |
| Location: Bowser's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 950 / 1,425 | Attacks: |
| EXP. : 550 | - Rotating Iron Ball: Shell guard. |
| Coins : 300+ | - Thrown Iron Ball: Punch or shell guard. |
| Item Drops : TNT Drumstick| - Ground-Pound: Punch or shell guard. |
| | - Punch: Counter with nine punches. |
O----------------------------O------------------------------------------------O
| Notices: |
| - Those two attacks marked with "Punch or shell guard" depend on the |
| situation. If the ball is thrown AT you, or Midbus is going to land in |
| front of you, punch. If either is going land ON you, shell guard. |
| - For doing "Excellent" attacks, the audience throws Coins at you, a |
| potential reference to Paper Mario: The Thousand-Year Door. |
| - Additionally, food can be thrown at Midbus, which is eaten on later |
| turns. He can have Donuts (+10 HP), Cake (+20 HP), or Meat (+50 HP and |
| POW Up) thrown. Always Vacuum when they are just left on the field -- |
| Bowser will then earn the effects! |
O-----------------------------------------------------------------------------O
A fairly basic battle, other than the notices above (that chart is practically
becoming the whole strategy for the bosses). I'd prefer to use the Shy Guy
Special, because it is generally more powerful.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Alpha Kretin |
| Location: Flab Zone |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 385 / 577 | Attacks: |
| EXP. : 700 | - Light Sphere: Hammer block. |
| Coins : 300 | - Thunderbolt: Jump over it. |
| Item Drops : Max Syrup Jar| |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the six orbs are connected, each has 20/30 HP. |
O-----------------------------------------------------------------------------O
At the beginning of the battle, the six orbs are connected and are colored
either green or red. Mario is to jump on the red ones, and Luigi on the green.
Otherwise, the attack is pointless. After an orb is hit, those it is connected
to will change color. Try to use this so the next brother can hit an enemy.
You will need to hit each orb for 20/30 damage so it changes to blue. Once all
six do, things change.
The boss will split apart and one will remain. Rarely, you'll get a free turn,
so use your new Special against it. On its next turn, it will summon five more
orbs to help attack. After this, one will flash and jump around -- KEEP TRACK
OF THAT ONE! This is the one you'll need to focus on with your new Special, as
it is the real boss, and the others are mere fakes. This cycle will continue if
you take too long to defeat the single orb, at which point we go from the
start, albeit slightly damaged.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Bowser |
| Location: Toad Town |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,215/1,821 | Attacks: |
| EXP. : 1,000 | - Punch (with puff): Do nothing! |
| Coins : 500 | - Punch (without puff): Jump. |
| Item Drops : Shell Boots | - Fire Breath: Jump and hold onto Starlow. |
| | - Goomba Storm (first half): Jump on/over. |
| | - Goomba Storm (second half): Hammer counter. |
| | - Shy Guy Attack: Multiple hammer counters. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Shy Guy attack occurs, note that Bowser will go from one bro |
| to the other. This attack will not be executed unless Bowser has learned |
| the Shy Guy Special. (Thanks to kirby5790 for mentioning that.) |
| - When Starlow appears to help with the Fire Breath attack dodging, be |
| absolutely sure to hold Mario and Luigi onto her for the whole attack; |
| do not let go of A or B or, odds are, you'll sustain a substantial |
| amount of damage. |
O-----------------------------------------------------------------------------O
Now is another prime example of the charts absorbing most of the strategy.
Heh heh... Anyhow, a combination of the Excellent!-Powerful Badges and the Jump
Helmet Special seem to be preferable here, as far as offense goes. Be ready to
heal as well - if you begin screwing up, you'll lose a lot of HP in a small
amount of time.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Tower of Yikk |
| Location: Blubble Lake |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 508 / --- | Attacks: |
| EXP. : 1,800 | - Bomb: (Multiple) Punch counters. |
| Coins : 800 | - Air Raid: Burn the ships down. |
| Item Drops : Star Candy | - Repairs: Burn the worker down on your turn. |
O----------------------------O------------------------------------------------O
This boss has been armored, so a punch doesn't damage it. However, punching it
does move it back, quite a bit if it is "Excellent". Continue punching until
the tower ends up in the water. Punch its head on your turn and, on its turns,
repeatedly tap the marked area to keep it in the water. This way, you'll deal
more damage.
However, just note that the tower can use its attacks to knock you into the
lake and therefore damage YOU quite a bit. If the repair workers come out, use
the flame attack to stop the boss from getting HP. Et cetera.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Wisdurm Durmite |
| Location: Energy Hold |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,610/2,415 | Attacks: |
| EXP. : 2,800 | - Silk Swing: Hammer counter. |
| Coins : 600 | - Shrinking: Hammer the boss a few times. |
| Item Drops : Siphon Boots | - Heart Drop: Multiple hammer counters. |
| Star Candy | - Star Beam: Jump over. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Wisdurm Durmite is small, it only can use the Silk Swing. The |
| gauge above it increases as it takes damage. Once it is full, the boss |
| gets bigger and swaps the Silk Swing for the other three attacks. |
O-----------------------------------------------------------------------------O
Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point,
I fully recommend using the Jump Helmet on it, preferably with the power-up
from the Badge combo, if applicable. Eventually, the gauge will fill up and the
Wisdurm Durmite enlargens.
At this point, I would recommend using a regular jump on the magic rod. Why?
Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod
lowers the gauge; once it empties, the boss shrinks again. The opposite is true
as well: attack the boss and the gauge remains full and the boss will never
shrink. The boss is overall more powerful enlargened, and we want to save our
SP for later, when it is small and more damage can be dealt. Of course, once
the boss shrinks, let the cycle continue as before.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Fawful Express |
| Location: Bowser Castle-ish |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 885 / --- | Attacks: |
| EXP. : 3,500 | - Choomba Army: Touch-and-squash. |
| Coins : 1,000 | - Missile Raid: Punch and destroy the rock! |
| Item Drops : Star Candy | - Robots: Punch them away. |
| | - Tackle: Slide repeatedly. |
| | - Cloud Army: Fireball them. |
O----------------------------O------------------------------------------------O
At the start of the battle, you'll simply want to breathe fire onto the boss to
deal damage, as punches won't work. This will continue for a bit on the train
continues onward. You'll eventually reach a gray, rocky structure. When given
the opportunity, repeatedly and rapidly punch it before you get hit by the
missiles!
Further along, the train will run into a green structure, looking like the
hills in the original SMB games. Initially, you'll want to flame it, after
which you can go with either fire breath or punches while it wears this thing.
After that, it is much like the start. Near the final train station before the
bridge, it will begin launching robots. Punch the one in front of you so as to
hit the others in the counter - it will damage the train as well! You'll
succeed if the train explodes before it crosses the bridge.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Bowser Memory M |
| Location: Memory Banks |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 730 / 1,095 | Attacks: |
| EXP. : 3,000 (total)| - Block Bash: Hammer counter. |
| Coins : 700 (total) | - Star-Induced Tackle: Jump to dodge. |
| Item Drops : Grown-Up Wear| |
| Star Candy | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory L, detailed below. |
| - The EXP. and Coins for the battle are cumulative, not individual. |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| BOSS: Bowser Memory L |
| Location: Memory Banks |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 845 / 1,267 | Attacks: |
| EXP. : 3,000 (total)| - Dashing With Boo: Jump ONLY to avoid Boo! |
| Coins : 700 (total) | - Hammer Toss: Counter with Hammer. |
| Item Drops : Max Syrup Jar| - Mushroom: Heals or revives; unavoidable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory M, detailed above. |
| - The EXP. and Coins for the battle are cumulative, not individual. |
| - For the "Dashing With Boo" attack above, stomping on Boo ends the |
| attack. |
O-----------------------------------------------------------------------------O
Okay, this boss battle is fairly simple, for the most part. The only bump in
the road is that Bowser Memory L can revive its partner. So, what to do?
This would begin early on the battle. You'll want to try to deal damage evenly.
Do this by initially using both Mario and Luigi's turns to deal two Jump Helmet
Specials to L. Then go to M, then L, swapping with each turn. If you are fully
consistent with this Special, you should be able to KO Bowser Memory L, then
M on the next turn. If you need to restore SP, be sure to heal both Mario and
Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser
Memory L doesn't heal - use a Green Shell on him if he does, by the way),
Bowser Memory L will not be able to revive his partner, who then falls on the
next Special.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Junker |
| Location: Peach's Castle |
O-----------------------------O-----------------------------------------------O
| HP/C. Medal: 1,445 / 2,167 | Attacks: |
| EXP. : 6,000 | - Thwomp: Jump to delay movement and dodge. |
| Coins : 900 | - Garbage Toss-and-Tackle: Jump over. |
| Item Drops : Special Gloves| - Garbage Bin: Jump over all but Cheep Cheep.|
| Max Nut | |
O-----------------------------O-----------------------------------------------O
| Notices: |
| - The boss may toss Luigi into one of the Trash Bins. Keep track of which |
| one Luigi went into and defeat it! |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Trash Bins |
| Location: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 105 / 157 | Bin Contents When Emptied: |
| EXP. : 0 | - Chain Chomp: Hammer counter. |
| Coins : 0 | - Dead Fish: Hammer counter. |
| Item Drops : None. | - Nooz: Watch carefully; counter with hammer. |
| | |
| | Actual Attack: |
| | - Tackle: Pull out your hammer when it is |
| | close. You'll learn why... |
O----------------------------O------------------------------------------------O
Okay, again, a simple concept. Offensively, you should be doing one of several
things. When it is just the Junker, use the Falling Star Special for optimal
damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack
Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is
in. Otherwise, be healing. I'd recommend the use of Ultra/Max Nuts/Syrup Jars
for the healing of one stat, although Star Candies are highly preferable for
multi-stat healing.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Blizzard Midbus |
| Location: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 2,041/3,061 | Attacks: |</pre><pre id="faqspan-9">
| EXP. : 6,500 | - Punch: Punch counter. |
| Coins : 120 | - Large Snowball: Punch where the Bob-omb is. |
| Item Drops : Power Fangs X| - Snowballs: Shell guards. |
| Star Candy | - Body Slam: Shell guard or punch. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought by Bowser. |
| - By the way, if a Snawful heals Midbus, it seemingly raises his defense, |
| but increases his weakness to fire. |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Snawfuls |
| Location: Peach's Castle -> In Bowser |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 105 / 157 | Attacks: |
| EXP. : 220 | - Heal Midbus: Outside; +30 HP per Snawful. |
| Coins : 0 | - Ice Toss: Shell guard or jump over. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - These enemies are fought by the Mario Bros. or Bowser; depends on if |
| they are Vacuumed, which is preferable. |
| - By the way, if a Snawful heals Midbus, it seemingly raises his defense, |
| but increases his weakness to fire. |
O-----------------------------------------------------------------------------O
Whenever it is just Bowser and Midbus fighting, I would prefer that, on the
offense, you use a Special. Magikoopa Mob or the one with Broggy (forgot what
it was) are preferable. It is fairly simple for this portion of the fight.
Now, what if Midbus summons those four Snawfuls? Well, we DON'T want them
there: Midbus will get 30/60/90/120 HP per turn, depending on how many are
left. Vacuum them and let the Mario Bros. deal with them - a decent Snack
Basket will finish them right off.
Whenever a Vacuumed Snawful is gotten rid of, a counter goes up. Around the
time it hits 8, Midbus will stop being able to summon any Snawfuls.
Of course, you better heal when you need to (as Bowser; if Mario and Luigi
need help, you're SEVERELY underleveled) - one screw-up with the snowball
attacks will easily end it for you. I'm not joking - if the first of the
multi-snowballs knocks you over, you may be going to take over 200 damage,
although it kind of depends on your level and all that.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Dark Star |
| Location: Airway |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,428/1,872 | Attacks: |
| EXP. : 9,999 | - Roll: Hammer deflection. |
| Coins : 2,000 | - Lasering Shadows: Best to double-jump. |
| Item Drops : D-Star Wear | - Energy Orbs: Jump over them. |
| Star Candy | - Large Laser: Hang onto Starlow and get off |
| | immediately after it ends!! |
| | - Laser (on the ground): Jump over it. |
| | - Final Attack: Press A and B to leave fast. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss cannot be damaged until hit from two bombs resulting from the |
| kamikaze attacks from two Dark Satellites, and this period is limited! |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSSES: Dark Satellites |
| Location: Airway |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 260 / 390 | Attacks: |
| EXP. : 0 | - Laser: Jump over if from ground; otherwise, |
| Coins : 0 | do nothing. |
| Item Drops : None. | - Suicide with Bomb: Hammer the enemy. |
O----------------------------O------------------------------------------------O
We'll begin with just the Dark Star. Initially, it is impossible to damage. So
either heal or use Jumps to raise the Badge meter.
After a few turns, it will summon two Dark Satellites. I'd prefer you attack
these with normal Jumps, but, if you're low-leveled, the Snack Basket Special
also is good.
After defeating both the Dark Satellites (they turn and blink red), they soon
do a kamikaze move by launching both it and a bomb at you. You are to hit the
Dark Satellite. Often, it can be tough to tell which is which, which is why a
double hammer counter from the Mario Bros. will definitely work, although one
bro will take some damage.
After both Dark Satellites have been sent into the Dark Star, we are now able
to damage it, and damage it well. If you're using the Powerful Badge, and the
gauge is full, use it and begin to use the Falling Star Special. Do this over
the next several turns.
Eventually, the Dark Star will force us to revert to the beginning of the
battle, sort of, where it is undamageable. Repeat this process until the Dark
Star loses all of its HP.
After this, it will try one last-ditch move. Repeatedly press A and B to dodge
this attack. It isn't painful -- I was around Lv. 25 and it did ~45 damage --
but it still might KO a character.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Peach's Castle |
| Location: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,488 / --- | Attacks: |
| EXP. : 7,500 | - Mechawful Army: Burn 'em. Scorch 'em. |
| Coins : 2,000 | - Tackle: Punch counter. |
| Item Drops : Star Candy | - Missile: Punch counter. |
| | - Pushing Fight: Spin a circle! |
| | - Spiky Tackle: Punch counter. |
| | - Laser: Nothing, it seems. |
| | - Black Hole: Slide repeatedly. |
O----------------------------O------------------------------------------------O
During this battle, black holes will be summoned onto the field. You are to
avoid them and the consequential damage (black holes have infinite gravity,
after all) by simply punching Peach's Castle away from you.
When the boss's HP is around 3/4, it will fire the unavoidable laser and send
you into the black hole. Escape as usual and another black hole will be
summoned and deflected to be behind your opponent. You can now repeatedly punch
the castle to send it into there. Just note that, if you send it in there, it,
like you, has a chance to punch you. Counter with your own.
When the boss's HP is around 1/2, the black holes are drawn closer together and
the shield in the previous phase is released. Use your fire breath a few times
to hope for a Mushroom (you never know when you'll need it, after all).
When the boss's HP is around 1/5, both you and the castle are forced into the
black holes. Now, just time your tackles to avoid the spikes (tackle around a
second after the spikes are raised) and to defeat the castle.
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| BOSS: Dark Fawful |
| Location: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,736/2,604 | Attacks: |
| EXP. : 7,500 | - Swinging: Three punches and a shell guard. |
| Coins : 1,600 | - Stars: Hit the ex-red one with a punch. |
| Item Drops : Luck Charm | - Portal: Shell guard or punch. |
| Star Candy | - HP Restoration: You can do nothing... |
| | - Energy Orbs: Goomba strike! |
O----------------------------O------------------------------------------------O
| Notices: |
| - This is fought by Bowser. |
| - This boss cannot be damaged until he takes off the helmet. |
O-----------------------------------------------------------------------------O
O-----------------------------------------------------------------------------O
| SUB-BOSS: Vacuum Helmet |
| Location: Peach's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 1,200/1,800 | Attacks: |
| EXP. : 220 | - Vacuum Blocks: Cannot dodge. |
| Coins : 0 | - Energy Orbs: Hammer counter. |
| Item Drops : None. | - Eat a Bro: Jump onto the "arm". |
O----------------------------O------------------------------------------------O
| Notices: |
| - This is fought by Mario and Luigi. |
| - Only after Fawful removes his helmet can this be Vacuumed and fought. |
O-----------------------------------------------------------------------------O
In all honesty, you can't really do anything the first turns of the fight
except dodge/take hits and heal from them. So, I'll go to where Fawful removes
his helmet.
Vacuum it into Bowser to let the Mario Bros. fight it. Once you do, free your
bro (the Vacuum Helmet always does this to me after being Vacuumed up). Next,
assuming your Specials haven't been Vacuumed yet, proceed to use Falling Star.
If, unfortunately, it does, you'll have to go with your regular attacks until
it regurgitates it. It is, in essence, a hurt-and-dodge kinda fight; no real
strategy to it other than brute force.
A similar thing goes for later, when you recommence the battle versus Fawful.
Use Broggy Bonker or Magikoopa Mob on Fawful until he's KO'ed. Dodge all of
his attacks, and heal when needed. Again, no real strategy.
###############################################################################
###############################################################################
O=============================================================================O
| FINAL BOSS, PART #1: Dark Bowser |
O============================O================================================O
| HP/C. Medal: 1,000/1,500 | Attacks: |
| EXP. : 0 | - Boulder: Punch when possible; shell guard. |
| Coins : 0 | - Caged: Punch rapidly and repeatedly. |
| Item Drops : None. | - Punch: Punch counters, then a shell guard. |
| | - Minions: Combo of punches/shell guards. Be |
| | sure to shell guard at the end!! |
O============================O================================================O
| Notices: |
| - This is fought by Bowser. |
O=============================================================================O
O=============================================================================O
| FINAL BOSS, PART #2: Dark Star Core |
O=================================O===========================================O
| Eyes' HP/C. Medal: 250 /275 | Attacks: |
| Legs' HP/C. Medal: 156 /234 | - Star Rings: Jump over, if it'll hit. |
| Core HP/C. Medal: 1,560/2,340 | - Aerial Tackle: Jump over it. It's fast.|
| EXP. : 0 | - Energy Orbs: Hammer counters. |
| Coins : 0 | - Giant Laser: Hang onto Starlow! |
| Item Drops : None. | - Jump "Spear?": Jump when reasonable. |
O=================================O===========================================O
| Notices: |
| - This is fought by Mario and Luigi. |
O=============================================================================O
Initially, you'll want to begin by highly damaging Dark Bowser. Seeing as you
SHOULD only fight him for this purpose once, bring out your best Special --
Broggy Bonker or Magikoopa Mob. Repeat it a few times until his HP is depleted.
Nothing special for now.
After this, the Dark Star Core will actually revive and enlargen Dark Bowser.
You'll need to deal with the Minion attack - the reactions are fairly
reasonable. Just shell guard twice at the end! After this, punch Dark Bowser in
the gut and the Dark Star Core will be spit out. Activate your Vacuum and VERY
RAPIDLY press X -- if you don't ingest it, you'll need to start from the
beginning!
Once you do Vacuum it...
Okay, as for the Dark Star Core. We first should focus on its eyes. I prefer to
do this with normal jumps, so as to save the SP for later -- it does cost a
fair deal for easy winning, SP-wise. After finishing BOTH eyes, I think you
might be able to use Snack Basket to take out the three legs in one go; if not,
just continue normally attacking them.
Once those five parts are dead, we just have to deal with the Core. This is
where you definitely want to activate the badge's effect if it involves the
Powerful badge. Over the next few turns, use Falling Star, degrading to your
next best (based on performance - I'd use Snack Basket or Mighty Meteor) when
SP runs low. Don't worry about healing by this point if the Mario Bros. where
fully healed at the start and didn't take much damage.
Now, I emphasize SPEED in this battle, and I don't mean the stat. When you
fight the Core, if you are too slow, you'll pretty much have to start the
whole battle over, depleted of HP, SP, and items. Use your most powerful
attacks and only use Star Candies or Max Nuts for healing.
Good luck!
###############################################################################
###############################################################################
O-----------------------------------------------------------------------------O
| OPTIONAL BOSS: Shroob (x3) |
| Location: Bowser's Castle |
O----------------------------O------------------------------------------------O
| HP/C. Medal: 500 / 750 | Attacks: |
| EXP. : 300 | - Laser: Jump to dodge. |
| Coins : 100 | - Multi-Laser: Jump over to dodge. |
| Item Drops : Shroob Boots | |
| Star Candy | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This above stats are for each individual Shroob. |
| - Totals: 1,500/2,250 HP; 900 EXP.; 300 Coins. |
O-----------------------------------------------------------------------------O
A very simple and easy battle, although it depends on when you came here. The
best Special to use is Snack Basket, and you should have enough SP between
Mario and Luigi to use it the 2~3 times you'll need to defeat the three
Shroobs.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Durmite X |
| Location: Challenge Node -> Gauntlet |
O============O==========================O==============O======================O
| Class #1 | Coin Cost: 200 Coins | Turns: 5 | Prize: 1,000 Coins |
O============O===============O==========O==============O======================O
| HP/C. Medal: 575 / 867 | Attacks: |
| EXP. : 0 | - Tackle: Hammer counter. |
| Coins : 0 | - Silk String: Jump over it. |
| Item Drops : None | - Vacuum & Spit: Jump over the shot Biffidus. |
| | - Straw: Jump/Hammer it or the Durmite will |
| | restore some HP! |
O----------------------------O------------------------------------------------O
| Notices: |
| - During the battle, some Biffidus enemies may join. They are too weak to |
| be considered truly part of the boss (or even sub-boss). They only have |
| ~ 60/90 HP and only tackle (jump to counter). |
| - FYI, the Straw has 40/60 HP. |
O-----------------------------------------------------------------------------O
This is a fairly basic boss battle; your goal is simply damage the Durmite a
bunch. I prefer using the Jump Helmet Special for the majority of the battle.
Always remember to immediately target the Straw whenever it appears.
Additionally, during the Tackle attack, watch for the speed the Durmite's body
is turning red -- the tackle only initiates when all of its segments are red.
If Mario/Luigi is caught with the silk string, that brother is sucked up and
shot at the other one (jump to dodge).
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Alpha Kretin X |
| Location: Challenge Node -> Gauntlet |
O============O==========================O==============O======================O
| Class #2 | Coin Cost: 400 Coins | Turns: 15 | Prize: 2,000 Coins |
O============O===============O==========O==============O======================O
| HP/C. Medal: 810 / 1,215 | Attacks: |
| EXP. : 0 | - Light Sphere: Hammer block. |
| Coins : 0 | - Thunderbolt: Jump over it. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the six orbs are connected, each has 135/207 HP. |
O-----------------------------------------------------------------------------O
At the beginning of the battle, the six orbs are connected and are colored
either green or red. Mario is to jump on the red ones, and Luigi on the green.
Otherwise, the attack is pointless. After an orb is hit, those it is connected
to will change color. Try to use this so the next brother can hit an enemy.
You will need to hit each orb for 135+/207+ damage so it changes to blue. Once
all six do, things change.
The boss will split apart and one will remain. Rarely, you'll get a free turn,
so use your Jump Helmet/Mighty Meteor against it. On its next turn, it will
summon five more orbs to help attack. After this, one will flash and jump
around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with
the aforementioned Special, as it is the real boss, and the others are mere
fakes. This cycle will continue if you take too long to defeat the single orb,
at which point we go from the start, albeit slightly damaged.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Wisdurm Durmite X |
| Location: Challenge Node -> Gauntlet |
O============O==========================O==============O======================O
| Class #3 | Coin Cost: 800 Coins | Turns: 18 | Prize: 4,000 Coins |
O============O===============O==========O==============O======================O
| HP/C. Medal: 2,380/3,570 | Attacks: |
| EXP. : 0 | - Silk Swing: Hammer counter. |
| Coins : 0 | - Shrinking: Hammer the boss a few times. |
| Item Drops : None. | - Heart Drop: Multiple hammer counters. |
| | - Star Beam: Jump over. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Wisdurm Durmite is small, it only can use the Silk Swing. The |
| gauge above it increases as it takes damage. Once it is full, the boss |
| gets bigger and swaps the Silk Swing for the other three attacks. |
O-----------------------------------------------------------------------------O
Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point,
I fully recommend using the Mighty Meteor/Falling Star on it, preferably with
the power-up from the Badge combo, if applicable. Eventually, the gauge will
fill up and the Wisdurm Durmite enlargens.
At this point, I would recommend using a regular jumps on the magic rod. Why?
Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod
lowers the gauge; once it empties, the boss shrinks again. The opposite is true
as well: attack the boss and the gauge remains full and the boss will never
shrink. The boss is overall more powerful enlargened, and we want to save our
SP for later, when it is small and more damage can be dealt. Of course, once
the boss shrinks, let the cycle continue as before.
Note that you can go ahead and just damage the boss in the enlargened form; if
you're down to less than 5 turns, go for it!
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Bowser Memory MX |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 2,500/3,750 | Attacks: |
| EXP. : 0 | - Block Bash: Hammer counter. |
| Coins : 0 | - Star-Induced Tackle: Jump to dodge. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory LX, detailed below. |
O-----------------------------------------------------------------------------O
O=============================================================================O
| BOSS: Bowser Memory LX |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 3,000/4,500 | Attacks: |
| EXP. : 0 | - Dashing With Boo: Jump ONLY to avoid Boo! |
| Coins : 0 | - Hammer Toss: Counter with Hammer. |
| Item Drops : None. | - Mushroom: Heals or revives; unavoidable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory MX, detailed above. |
| - For the "Dashing With Boo" attack above, stomping on Boo ends the |
| attack. |
O-----------------------------------------------------------------------------O
O============O==========================O==============O======================O
| Class #4 | Coin Cost: 1,200 Coins | Turns: 10 | Prize: 6,000 Coins |
O============O==========================O==============O======================O
Okay, this boss battle is fairly simple, for the most part. The only bump in
the road is that Bowser Memory L can revive its partner. So, what to do?
This would begin early on the battle. You'll want to try to deal damage evenly.
Do this by initially using both Mario and Luigi's turns to deal a Falling Star
Special to L. Then go to M, then L, swapping with each turn. If you are fully
consistent with this Special, you should be able to KO Bowser Memory L, then
M on the next turn. If you need to restore SP, be sure to heal both Mario and
Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser
Memory L doesn't heal - use a Green Shell on him if he does, by the way),
Bowser Memory L will not be able to revive his partner, who then falls on the
next Special.
Alternate, SP-conserving method: Do the initial Falling Star on L to even out
the HP - even it further if you feel a need. Then just do Snack Basket each
turn. This prevents the need for double-healing, thereby dealing somewhat more
damage.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Junker X |
| Location: Challenge Node -> Gauntlet |
O============O==========================O==============O======================O
| Class #5 | Coin Cost: 1,800 Coins | Turns: 15 | Prize: 9,000 Coins |
O============O================O=========O==============O======================O
| HP/C. Medal: 3,080 / 4,620 | Attacks: |
| EXP. : 0 | - Thwomp: Jump to delay movement and dodge. |
| Coins : 0 | - Garbage Toss-and-Tackle: Jump over. |
| Item Drops : None. | - Garbage Bin: Jump over all but Cheep Cheep.|
O-----------------------------O-----------------------------------------------O
| Notices: |
| - The boss may toss Luigi into one of the Trash Bins. Keep track of which |
| one Luigi went into and defeat it! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Trash Bins |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 143 / 214 | Bin Contents When Emptied: |
| EXP. : 0 | - Chain Chomp: Hammer counter. |
| Coins : 0 | - Dead Fish: Hammer counter. |
| Item Drops : None. | - Nooz: Watch carefully; counter with hammer. |
| | |
| | Actual Attack: |
| | - Tackle: Pull out your hammer when it is |
| | close. You'll learn why... |
O----------------------------O------------------------------------------------O
Okay, again, a simple concept. Offensively, you should be doing one of several
things. When it is just the Junker, use the Falling Star Special for optimal
damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack
Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is
in. Otherwise, be healing or jumping.
###############################################################################
###############################################################################
O=============================================================================O
| BOSS: Dark Star X |
| Location: Challenge Node -> Gauntlet |
O============O==========================O=============O=======================O
| Class #6 | Coin Cost: 2,500 Coins | Turns: 12 | Prize: 12,500 Coins |
O============O================O=========O=============O=======================O
| HP/C. Medal: 4,030/6,045 | Attacks: |
| EXP. : 0 | - Roll: Hammer deflection. |
| Coins : 0 | - Lasering Shadows: Best to double-jump. |
| Item Drops : None. | - Energy Orbs: Jump over them. |
| | - Large Laser: Hang onto Starlow and get off |
| | immediately after it ends!! |
| | - Laser (on the ground): Jump over it. |
| | - Final Attack: Press A and B to leave fast. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss cannot be damaged until hit from two bombs resulting from the |
| kamikaze attacks from two Dark Satellites, and this period is limited! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Dark Satellite X's |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 416 / 624 | Attacks: |
| EXP. : 0 | - Laser: Jump over if from ground; otherwise, |
| Coins : 0 | do nothing. |
| Item Drops : None. | - Suicide with Bomb: Hammer the enemy. |
O----------------------------O------------------------------------------------O
We'll begin with just the Dark Star. Initially, it is impossible to damage. So
use Jumps to raise the Badge meter.
After a few turns, it will summon two Dark Satellites. I'd prefer you attack
via the Snack Basket Special.
After defeating both the Dark Satellites (they turn and blink red), they soon
do a kamikaze move by launching both it and a bomb at you. You are to hit the
Dark Satellite. Often, it can be tough to tell which is which, which is why a
double hammer counter from the Mario Bros. will definitely work, although one
bro will take some damage.
After both Dark Satellites have been sent into the Dark Star, we are now able
to damage it, and damage it well. If you're using the Powerful Badge, and the
gauge is full, use it and begin to use the Falling Star Special. Do this over
the next several turns.
Eventually, the Dark Star will force us to revert to the beginning of the
battle, sort of, where it is undamageable. Repeat this process until the Dark
Star loses all of its HP.
###############################################################################
###############################################################################
O============O==========================O=============O=======================O
| Class #7 | Coin Cost: 5,000 Coins | Turns: 35 | Prize: 25,000 Coins |
O============O==========================O=============O=======================O
PRE-BATTLE: Use a combination of the Bro Badge and Excellent!/Excellent!!
badges, as you WILL need to heal SP very badly. Just note that any
SP-healing notes I make are item-wise; once your gauge is up, you
better heal when below 50% or <10 (depending on the Badge).
O=============================================================================O
| BOSS: Durmite X |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 575 / 867 | Attacks: |
| EXP. : 0 | - Tackle: Hammer counter. |
| Coins : 0 | - Silk String: Jump over it. |
| Item Drops : None | - Vacuum & Spit: Jump over the shot Biffidus. |
| | - Straw: Jump/Hammer it or the Durmite will |
| | restore some HP! |
O----------------------------O------------------------------------------------O
| Notices: |
| - During the battle, some Biffidus enemies may join. They are too weak to |
| be considered truly part of the boss (or even sub-boss). They only have |
| ~ 60/90 HP and only tackle (jump to counter). |
| - FYI, the Straw has 40/60 HP. |
O-----------------------------------------------------------------------------O
Just constantly use Falling Star - one/two hits will do it.
O=============================================================================O
| BOSS: Alpha Kretin X |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 810 / 1,215 | Attacks: |
| EXP. : 0 | - Light Sphere: Hammer block. |
| Coins : 0 | - Thunderbolt: Jump over it. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the six orbs are connected, each has 135/207 HP. |
O-----------------------------------------------------------------------------O
At the beginning of the battle, the six orbs are connected and are colored
either green or red. Mario is to jump on the red ones, and Luigi on the green.
Otherwise, the attack is pointless. After an orb is hit, those it is connected
to will change color. Try to use this so the next brother can hit an enemy.
You will need to hit each orb for 135+/207+ damage so it changes to blue. Once
all six do, things change.
The boss will split apart and one will remain. Rarely, you'll get a free turn,
so use only your Falling Star against it. Later, on its next turn, it will
summon five more orbs to help attack. After this, one will flash and jump
around -- KEEP TRACK OF THAT ONE! This is the one you'll need to focus on with
the aforementioned Special, as it is the real boss, and the others are mere
fakes. This cycle will continue if you take too long to defeat the single orb,
at which point we go from the start, albeit slightly damaged.
O=============================================================================O
| BOSS: Wisdurm Durmite X |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 2,380/3,570 | Attacks: |
| EXP. : 0 | - Silk Swing: Hammer counter. |
| Coins : 0 | - Shrinking: Hammer the boss a few times. |
| Item Drops : None. | - Heart Drop: Multiple hammer counters. |
| | - Star Beam: Jump over. |
O----------------------------O------------------------------------------------O
| Notices: |
| - When the Wisdurm Durmite is small, it only can use the Silk Swing. The |
| gauge above it increases as it takes damage. Once it is full, the boss |
| gets bigger and swaps the Silk Swing for the other three attacks. |
O-----------------------------------------------------------------------------O
Okay, as mentioned above, the Wisdurm Durmite will begin small. At this point,
I fully recommend using Falling Star on it. Eventually, the gauge will fill up
fill up and the Wisdurm Durmite enlargens.
At this point, I would recommend using a regular jumps on the magic rod. Why?
Well, the goal is to defeat the Wisdurm Durmite, not the rod. Attacking the rod
lowers the gauge; once it empties, the boss shrinks again. The opposite is true
as well: attack the boss and the gauge remains full and the boss will never
shrink. The boss is overall more powerful enlargened, and we want to save our
SP for later, when it is small and more damage can be dealt. Of course, once
the boss shrinks, let the cycle continue as before.
Note that you can go ahead and just damage the boss in the enlargened form; if
you're down to less than 5 turns, go for it!
O=============================================================================O
| BOSS: Bowser Memory MX |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 2,500/3,750 | Attacks: |
| EXP. : 0 | - Block Bash: Hammer counter. |
| Coins : 0 | - Star-Induced Tackle: Jump to dodge. |
| Item Drops : None. | |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory LX, detailed below. |
O-----------------------------------------------------------------------------O
O=============================================================================O
| BOSS: Bowser Memory LX |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 3,000/4,500 | Attacks: |
| EXP. : 0 | - Dashing With Boo: Jump ONLY to avoid Boo! |
| Coins : 0 | - Hammer Toss: Counter with Hammer. |
| Item Drops : None. | - Mushroom: Heals or revives; unavoidable. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss is fought alongside Bowser Memory MX, detailed above. |
| - For the "Dashing With Boo" attack above, stomping on Boo ends the |
| attack. |
O-----------------------------------------------------------------------------O
Okay, this boss battle is fairly simple, for the most part. The only bump in
the road is that Bowser Memory L can revive its partner. So, what to do?
This would begin early on the battle. You'll want to try to deal damage evenly.
Do this by initially using both Mario and Luigi's turns to deal a Falling Star
Special to L. Then go to M, then L, swapping with each turn. If you are fully
consistent with this Special, you should be able to KO Bowser Memory L, then
M on the next turn. If you need to restore SP, be sure to heal both Mario and
Luigi's SP, so as to not disrupt the pattern. If you're lucky (as in Bowser
Memory L doesn't heal - use a Green Shell on him if he does, by the way),
Bowser Memory L will not be able to revive his partner, who then falls on the
next Special.
Alternate, SP-conserving method: Do the initial Falling Star on L to even out
the HP - even it further if you feel a need. Then just do Snack Basket each
turn. This prevents the need for double-healing, thereby dealing somewhat more
damage.
NOTICE - By this point, be trying to maintain higher SP levels.
O=============================================================================O
| BOSS: Junker X |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 3,080 / 4,620 | Attacks: |
| EXP. : 0 | - Thwomp: Jump to delay movement and dodge. |
| Coins : 0 | - Garbage Toss-and-Tackle: Jump over. |
| Item Drops : None. | - Garbage Bin: Jump over all but Cheep Cheep.|
O-----------------------------O-----------------------------------------------O
| Notices: |
| - The boss may toss Luigi into one of the Trash Bins. Keep track of which |
| one Luigi went into and defeat it! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Trash Bins |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 143 / 214 | Bin Contents When Emptied: |
| EXP. : 0 | - Chain Chomp: Hammer counter. |
| Coins : 0 | - Dead Fish: Hammer counter. |
| Item Drops : None. | - Nooz: Watch carefully; counter with hammer. |
| | |
| | Actual Attack: |
| | - Tackle: Pull out your hammer when it is |
| | close. You'll learn why... |
O----------------------------O------------------------------------------------O
Okay, again, a simple concept. Offensively, you should be doing one of several
things. When it is just the Junker, use the Falling Star Special for optimal
damage. If he summons some Trash Bins, and hasn't taken away Luigi, use Snack
Basket. If he DOES take Luigi, repeatedly jump on the Bin in which Luigi is
in. Otherwise, be healing or jumping.
NOTICE - By this point, be trying to maintain higher SP levels.
O=============================================================================O
| BOSS: Dark Star X |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 4,030/6,045 | Attacks: |
| EXP. : 0 | - Roll: Hammer deflection. |
| Coins : 0 | - Lasering Shadows: Best to double-jump. |
| Item Drops : None. | - Energy Orbs: Jump over them. |
| | - Large Laser: Hang onto Starlow and get off |
| | immediately after it ends!! |
| | - Laser (on the ground): Jump over it. |
| | - Final Attack: Press A and B to leave fast. |
O----------------------------O------------------------------------------------O
| Notices: |
| - This boss cannot be damaged until hit from two bombs resulting from the |
| kamikaze attacks from two Dark Satellites, and this period is limited! |
O-----------------------------------------------------------------------------O
O=============================================================================O
| SUB-BOSSES: Dark Satellite X's |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 416 / 624 | Attacks: |
| EXP. : 0 | - Laser: Jump over if from ground; otherwise, |
| Coins : 0 | do nothing. |
| Item Drops : None. | - Suicide with Bomb: Hammer the enemy. |
O----------------------------O------------------------------------------------O
We'll begin with just the Dark Star. Initially, it is impossible to damage. So
use Jumps to raise the Badge meter.
After a few turns, it will summon two Dark Satellites. I'd prefer you attack
via the Snack Basket Special.
After defeating both the Dark Satellites (they turn and blink red), they soon
do a kamikaze move by launching both it and a bomb at you. You are to hit the
Dark Satellite. Often, it can be tough to tell which is which, which is why a
double hammer counter from the Mario Bros. will definitely work, although one
bro will take some damage.
After both Dark Satellites have been sent into the Dark Star, we are now able
to damage it, and damage it well. If you're using the Powerful Badge, and the
gauge is full, use it and begin to use the Falling Star Special. Do this over
the next several turns.
Eventually, the Dark Star will force us to revert to the beginning of the
battle, sort of, where it is undamageable. Repeat this process until the Dark
Star loses all of its HP.
O=============================================================================O
| BOSS: Bowser X |
| Location: Challenge Node -> Gauntlet |
O============================O================================================O
| HP/C. Medal: 7,155/9,999 | Attacks: |
| EXP. : 0 | - Punch (with puff): Do nothing! |
| Coins : 0 | - Punch (without puff): Jump. |
| Item Drops : None. | - Fire Breath: Jump and hold onto Starlow. |
| | - Goomba Storm (first half): Jump on/over. |
| | - Goomba Storm (second half): Hammer counter. |
| | - Shy Guy Attack: ~10 hammer counters. |
| | - Fireballs: Hammer counter. |
| | - Giga Bowser: Jump and dodge. |
O----------------------------O------------------------------------------------O
Well ... to keep it short and sweet ... this is really just a hit-and-dodge
fight. Luckily, you'll be hurting more than dodging.
Long story short, use the Bro Badge when possible, items when needed, and
ALWAYS be using the Falling Star Special when possible. Of course, Bowser will</pre><pre id="faqspan-10">
suck in a used Special, so you'll have to resort to your second-best, then
third-best Special and so on until you get the good ones back.
Good luck!
8. Character Rankings****************************ML8*************************
O============================================================================O
| RANK DATA FOR MARIO AND LUIGI |
O=================O====================O=====================================O
| Rank Name | Level Reached At | Rewards |
O=================O====================O=====================================O
| Mushroom Rank | Level 1 | None. |
O-----------------O--------------------O-------------------------------------O
| Shell Rank | Level 6 | Can equip 2 pieces of equipment. |
O-----------------O--------------------O-------------------------------------O
| Flower Rank | Level 12 | Can equip 3 pieces of equipment. |
O-----------------O--------------------O-------------------------------------O
| Shine Rank | Level 18 | Shop in the Shine Rank equipment |
| | | store in Toad Town. |
O-----------------O--------------------O-------------------------------------O
| Star Rank | Level 25 | Shop in the Star Rank equipment |
| | | store in Toad Town. |
O-----------------O--------------------O-------------------------------------O
| Rainbow Rank | Level 40 | You'll get the Excellent!! Badge. |
O=================O====================O=====================================O
O============================================================================O
| RANK DATA FOR BOWSER |
O====================O=================O=====================================O
| Rank Name | Level Reached | Rewards |
O====================O=================O=====================================O
| Bronze Boss Rank | Level 1 | None. |
O--------------------O-----------------O-------------------------------------O
| Silver Boss Rank | Level 10 | Can equip 2 pieces of equipment. |
O--------------------O-----------------O-------------------------------------O
| Gold Boss Rank | Level 20 | Can equip 3 pieces of equipment. |
O--------------------O-----------------O-------------------------------------O
| Final Boss Rank | Level 40 | You'll get the Intruder Fangs. |
O======================================O=====================================O
9. Item Listings****************************ML9********************************
[item name]
~~ Effect : What occurs?
~~ Who it Affects: Who does/can it affect?
~~ Cost in Shops : What does it cost to buy it?
===============================================================================
1-Up Deluxe
~~ Effect : Revives a character from KO with full HP.
~~ Who it Affects: Mario or Luigi.
~~ Cost in Shops : 100 Coins.
===============================================================================
1-Up Mushroom
~~ Effect : Revives a character from KO with only half the max HP.
~~ Who it Affects: Mario or Luigi.
~~ Cost in Shops : 25 Coins.
===============================================================================
Fiery Drumstick
~~ Effect : Heals 150 HP.
~~ Who it Affects: Bowser.
~~ Cost in Shops : 30 Coins.
===============================================================================
Heart Bean
~~ Effect : Raises max HP by 1. Total of 126 in the game.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : Cannot be bought.
===============================================================================
Hot Drumstick
~~ Effect : Heals 80 HP.
~~ Who it Affects: Bowser.
~~ Cost in Shops : 10 Coins.
===============================================================================
Max Mushroom
~~ Effect : Heals 240 HP.
~~ Who it Affects: Mario or Luigi.
~~ Cost in Shops : 60 Coins.
===============================================================================
Max Nut
~~ Effect : Heals 160 HP.
~~ Who it Affects: Mario AND Luigi.
~~ Cost in Shops : Cannot be bought.
===============================================================================
Max Syrup Jar
~~ Effect : Recover 40 SP.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : 100 Coins.
===============================================================================
Mushroom
~~ Effect : Heals 30 HP.
~~ Who it Affects: Mario or Luigi.
~~ Cost in Shops : 5 Coins.
===============================================================================
Nut
~~ Effect : Heals 20 HP.
~~ Who it Affects: Mario AND Luigi.
~~ Cost in Shops : 20 Coins.
===============================================================================
Power Bean
~~ Effect : Increases POW by 1. Total of 54 in the game.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : Cannot be bought.
===============================================================================
Refreshing Herb
~~ Effect : Heals all status problems, aside from KO.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : 5 Coins.
===============================================================================
Retry Clock
~~ Effect : Upon losing a battle, allows restart from the beginning with
the original item stock and filled HP/SP for all characters.
~~ Who it Affects: Mario, Luigi, AND Bowser.
~~ Cost in Shops : Cannot be bought.
===============================================================================
Special Bean
~~ Effect : Raises max SP by 1. Total of 71 in the game.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : Cannot be bought.
===============================================================================
Star Candy
~~ Effect : Heals 999 HP and 999 SP (full recovery).
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : Cannot be bought.
===============================================================================
Super Mushroom
~~ Effect : Heals 60 HP.
~~ Who it Affects: Mario or Luigi.
~~ Cost in Shops : 20 Coins.
===============================================================================
Super Nut
~~ Effect : Heals 40 HP.
~~ Who it Affects: Mario AND Luigi.
~~ Cost in Shops : 80 Coins.
===============================================================================
Supersyrup Jar
~~ Effect : Heals 20 SP.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : 35 Coins.
===============================================================================
Syrup Jar
~~ Effect : Heals 10 SP.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : 15 Coins.
===============================================================================
TNT Drumstick
~~ Effect : Heals 280 HP.
~~ Who it Affects: Bowser.
~~ Cost in Shops : 60 Coins.
===============================================================================
Ultra Mushroom
~~ Effect : Heals 120 HP.
~~ Who it Affects: Mario or Luigi.
~~ Cost in Shops : 40 Coins.
===============================================================================
Ultra Nut
~~ Effect : Heals 80 HP.
~~ Who it Affects: Mario AND Luigi.
~~ Cost in Shops : 160 Coins.
===============================================================================
Ultrasyrup Jar
~~ Effect : Heals 30 SP.
~~ Who it Affects: Mario, Luigi, or Bowser.
~~ Cost in Shops : 60 Coins.
===============================================================================
10. Mario & Luigi's Equipment Listings****************************ML10*********
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
OVERALLS **ML101**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
A-OK Wear
~~ Max HP +/- : +30
~~ Max SP +/- : +10
~~ Power +/- : +20
~~ Defense +/-: +150
~~ Speed +/- : +20
~~ 'Stache +/-: +20
~~ Ability Effect: Clears status effects.
~~ Location(s): -- Star Rank equipment shop in Toad Town (20,000 Coins).
===============================================================================
Balm Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +90
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (2,000 Coins).
===============================================================================
Brawny Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +10
~~ Defense +/-: +45
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- ? block in Blubble Lake.
===============================================================================
D-Star Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +80
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- ? block in Peach's Castle.
-- Dropped by the Dark Star during the corresponding boss.
===============================================================================
Fighter Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +5
~~ Defense +/-: +25
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- ? block in the Pump Works.
-- Dropped by Leaf Guys in the Wiggler boss fight.
===============================================================================
Grown-Up Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +50
~~ Speed +/- : +10
~~ 'Stache +/-: +10
~~ Ability Effect: No ability.
~~ Location(s): -- Dropped by Bowser Memory M after the corresponding boss.
===============================================================================
Heart Wear
~~ Max HP +/- : +10
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +80
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- ? block on Plack Beach.
===============================================================================
Hero Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +60
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (1,500 Coins).
-- ? block in the Energy Hold.
===============================================================================
King Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +100
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Star Rank equipment shop in Toad Town (2,500 Coins).
-- ? block in the Airway.
===============================================================================
Koopa Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +40
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Serve-all equipment shop in Toad Town (500 Coins).
===============================================================================
Leisure Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +30
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Toad Square shop (200 Coins).
===============================================================================
Master Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +20
~~ Power +/- : +0
~~ Defense +/-: +140
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Special attack power of the wearer increases by 25%.
~~ Location(s): -- Get A Rank in all Cholesteroad Challenges.
===============================================================================
Muscle Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20
~~ Defense +/-: +65
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- ? block in Toad Town.
===============================================================================
Picnic Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +15
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Toad Square Shop (30 Coins).
-- A ? block in the Pump Works.
===============================================================================
Rental Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Not sure. I think it's a glitch/beta item.
===============================================================================
Star Wear
~~ Max HP +/- : +20
~~ Max SP +/- : +10
~~ Power +/- : +0
~~ Defense +/-: +120
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Star Rank equipment shop in Toad Town (3,000 Coins).
-- ? block in the Airway.
===============================================================================
Thin Wear
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +5
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: No ability.
~~ Location(s): -- Initial equipment.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SOCKS **ML102**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Bro Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +100% (see Ability Effect)
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: When holding a KO'd partner, Defense is doubled (+100%).
~~ Location(s): -- Cholesteroad: Get A Rank in Yoo Who Cannon.
===============================================================================
Coin Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Multiplies the Coins earned by 1.5 for winning without
taking a hit.
~~ Location(s): -- ? block in the Toad Town Caves.
===============================================================================
Deluxe HP Socks
~~ Max HP +/- : +30%
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises max HP by 30% (noted above).
~~ Location(s): -- ? block in Blubble Lake.
===============================================================================
Doctor Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The wearer gains 10 HP each turn.
~~ Location(s): -- Drop by Airnapses.
===============================================================================
DX SP Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +30%
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Increases max SP by 30% (noted above).
~~ Location(s): -- ? block in Dimble Wood.
===============================================================================
EXP. Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Multiplies the wearer's EXP. by 1.3 for winning without
taking a hit.
~~ Location(s): -- ? block in the Flab Zone.
===============================================================================
Gall Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Foes are 50% more likely to attack the wearer.
~~ Location(s): -- Toad Square shop (50 Coins).
===============================================================================
Guardian Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The wearer gains 8 HP and 2 SP per turn.
~~ Location(s): -- ? block in the Pump Works (requires the drill move).
-- ? block in the Airway.
===============================================================================
Gumption Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: One turn after being KO'd, you get revived! (One time per
battle only.) Revival is at half-HP; thanks to kirby5790 for
suggesting adding this.
~~ Location(s): -- Star Rank equipment shop in Toad Town (10,000 Coins).
===============================================================================
HP Socks
~~ Max HP +/- : +20%
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Increases max HP by 20% (noted above).
~~ Location(s): -- Toad Square shop (300 Coins).
===============================================================================
Hustle Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Allows instant-fleeing of battles, preventing Coin loss.
~~ Location(s): -- Drop by Coalbits.
-- Drop by Mawful Moles.
===============================================================================
No-Touch socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Prevents all changes to the wearer's status.
~~ Location(s): -- Drop by POW Peps.
-- Drop by SPEED Peps.
===============================================================================
Nurse Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The wearer gains 4 HP per turn.
~~ Location(s): -- Serve-all equipment shop in Toad Town (400 Coins).
-- ? block in the Energy Hold.
===============================================================================
Rugged Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +20%
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Defense +20% (noted above).
~~ Location(s): -- Drop by Scutlets.
-- ? block in the Airway.
===============================================================================
SP Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +20%
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises max SP by 20% (noted above).
~~ Location(s): -- Shine Rank equipment shop in Toad Town (500 Coins).
===============================================================================
Special Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The wearer gains 1 SP each turn.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (600 Coins).
===============================================================================
Starched Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +10%
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Boosts Defense by 10% (noted above).
~~ Location(s): -- Toad Square shop (250 Coins).
===============================================================================
Surprising Socks
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The wearer gains 3 SP per turn.
~~ Location(s): -- ? block in Peach's Castle.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
GLOVES **ML103**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Bye-Bye Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: May instant-KO a foe when said foe is hammered.
~~ Location(s): -- ? block in Bowser Path.
===============================================================================
Delicious Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The power of the wearer's items doubles (ie. Mushrooms heal
60 HP).
~~ Location(s): -- ? block in the Energy Hold.
===============================================================================
Dent Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: May instant-KO foes via a Hammer First Strike.
~~ Location(s): -- Drop by Pwallops.
-- Drop by Metal Mawful Moles.
===============================================================================
DX POW Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Power is raised by 20% (noted above).
~~ Location(s): -- ? block in Toad Town.
-- ? block in Peach's Castle.
-- Star Rank equipment shop in Toad Town (15,000 Coins).
===============================================================================
Flower Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The Special "Fire Flower" has its power raised by 20%.
~~ Location(s): -- ? block on Plack Beach.
===============================================================================
Heavy Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Solo-hammer power is upped by 20%.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (500 Coins).
===============================================================================
Item Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Hammered foes may drop items.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (600 Coins).
===============================================================================
Mushroom Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The wearer may use a Mushroom before using a move.
~~ Location(s): -- ? block on Plack Beach.
===============================================================================
POW Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +10%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Power is raised by 10% (noted above).
~~ Location(s): -- Dropped by the Durmite in the corresponding boss fight.
-- Serve-all equipment store in Toad Town (400 Coins).
===============================================================================
Siphon Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Using the hammer may restore your SP by 10%.
~~ Location(s): -- Cholesteroad: Get Rank A in Magic Window.
===============================================================================
Softener Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: If a foe is hammered, it may have its Defense lowered.
~~ Location(s): -- Drop by Piranha Plorps.
===============================================================================
Special Gloves
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Specials are 15% more powerful.
~~ Location(s): -- Dropped by the Junker after the corresponding boss fight.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BOOTS **ML104**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Big Stomp Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Jumping First Strikes have an additional 30% power.
~~ Location(s): -- ? block on Plack Beach.
===============================================================================
Coin Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: May make foes you jump on drop Coins.
~~ Location(s): -- Drop by Glam Lakitus.
===============================================================================
Daredevil Boots
~~ Max HP +/- : Down to 1, essentially.
~~ Max SP +/- : +0
~~ Power +/- : +100%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Your Power is doubled, but a single hit KO's you!!
~~ Location(s): -- Cholesteroad: Get Rank A in Jump Helmet.
===============================================================================
Dizzy Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: An enemy you jump on may become dizzy.
~~ Location(s): -- Cholesteroad: Get Rank A in Super Bouncer.
===============================================================================
DX POW Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises Power by 20% (noted above).
~~ Location(s): -- Star Rank equipment shop in Toad Town (20,000 Coins).
===============================================================================
Heavy Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Solo-jump power is raised by 20%.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (600 Coins).
===============================================================================
POW Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +10%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises Power by 10% (noted above).
~~ Location(s): -- ? block in the Flab Zone.
===============================================================================
Shell Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: The "Green Shell" Special has 20% more power.
~~ Location(s): -- Dropped by Bowser in the corresponding boss battle.
===============================================================================
Shroob Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: When jumping on an enemy, you may lower its Power by 50%!
~~ Location(s): -- Dropped by the Shroobs during the corresponding boss fight.
===============================================================================
Siphon Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Restores 5% of your HP with jumps.
~~ Location(s): -- Shine Rank equipment shop in Toad Town (1,000 Coins).
-- Dropped by the Wisdurm Durmite in the corresponding boss.
===============================================================================
Special Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Specials has 10% additional power.
~~ Location(s): -- ? block in the Energy Hold.
===============================================================================
Tip-Top Boots
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +30% (see Ability Effect)
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: When at full HP, Power is raised by 30%.
~~ Location(s): -- Drop by Sockops.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ACCESSORIES **ML105**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Advice Patch
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises the power of the suggested move by 30%.
~~ Location(s): -- Cholesteroad: Get Rank A in Spin Pipe.
===============================================================================
Big Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Damage is nullified three times per battle.
~~ Location(s): -- Drop by Drillbit Crabs.
===============================================================================
Budget Charm
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Decreases the SP cost for all Special by 30%.
~~ Location(s): -- ? block in the Toad Town Caves.
-- Shine Rank equipment shop in Toad Town (1,500 Coins).
===============================================================================
Challenge Medal
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Foes will power up (notably getting 1.5x HP, usually) but
you'll get 1.5x the normal amount of Coins. Additionally,
opponent POW is raised by 150% and DEF is raised by 50%.
Thanks to kirby5790 for pointing out that last statement.
~~ Location(s): -- Cholesteroad: Get Rank A in Green Shell.
===============================================================================
DEF Mush Jam
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +30% (see Ability Effect)
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Upon eating a Mushroom, Defense is raised 30%.
~~ Location(s): -- Drop by DEF Peps.
===============================================================================
Giant Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Nullifies small damage.
~~ Location(s): -- ? block on Bowser Path.
===============================================================================
Gold Crown
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Basically, all you can do is sell this.
~~ Location(s): -- Drop by Glam Lakitus.
===============================================================================
Gold Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Basically, nothing is beneficial about this, but you can
sell it for a few Coins.
~~ Location(s): -- Drop by Lakitu Kings.
===============================================================================
Happy Charm
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Lucky hits are 50% more likely to occur.
~~ Location(s): -- Drop by Nooz.
-- Shine Rank equipment shop in Toad Town (500 Coins).
===============================================================================
Heroic Patch
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises the SP cost and power of a Special by 30% and 100%,
respectively. Credits to kirby5790 for pointing this out.
~~ Location(s): -- ? block in Bumpsy Plains.
===============================================================================
KO Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Damage is nullified while within a Super Strike status.
Thanks to avengah of GameFAQs for this correction!
~~ Location(s): -- ? block in Toad Town.
===============================================================================
Lazy Scarf
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Defense increases as HP decreases.
~~ Location(s): -- Drop by Pendrils.
-- Drop by Stonks.
===============================================================================
Luck Charm
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Doubles the chance of a lucky hit occurring.
~~ Location(s): -- Drop by Dark Fawful Guy.
-- Drop by Dark Fawful in the corresponding boss fight.
===============================================================================
Luxury Patch
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Raises the SP cost and power of a Special by 50% and 20%,
respectively. Credits to kirby5790 for pointing this out.
~~ Location(s): -- ? block in Blubble Lake.
===============================================================================
Mushroom Stone
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Foes only drop Mushrooms.
~~ Location(s): -- ? block in Toad Town.
===============================================================================
POW Mush Jam
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20% (see Ability Effect)
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Upon eating a Mushroom, Power is raised 20%.
~~ Location(s): -- ? block in the Bowser Path.
===============================================================================
Small Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Nullifies damage once per battle.
~~ Location(s): -- Complete the hide-and-seek activity in Toad Town.
===============================================================================
Thrift Charm
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Reduces a random Special's SP cost by 40%.
~~ Location(s): -- ? block in Toad Town.
-- Serve-all equipment shop in Toad Town (1,000 Coins).
===============================================================================
Tight Belt
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Reduces the SP cost for all Specials by 50%.
~~ Location(s): -- Star Rank equipment shop in Toad Town (10,000 Coins).
===============================================================================
Treasure Specs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Foes become more likely to drop items.
~~ Location(s): -- Find all 16 Mushroom Balls.
===============================================================================
Vengence Cape
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ 'Stache +/-: +0
~~ Ability Effect: Power is raised by 5% when you are damaged. Goes as 5%, 10%,
15%, 20%, 25%, and maxes at 30%.
~~ Location(s): -- Drop by Magifoofas.
-- Drop by Air Cannons.
===============================================================================
11. Bowser's Equipment Listings****************************ML11****************
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SHELLS **ML111**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ Horns +/- : Change in Horns.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Armored Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +130
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Broggy's shop (1,600 Coins).
===============================================================================
Dream Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +220
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Broggy's shop (2,400 Coins).
===============================================================================
Ironclad Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +300
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Item block in Cavi Cape.
===============================================================================
Judge Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +75
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Item block in Cavi Cape.
===============================================================================
King Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +20
~~ Power +/- : +20
~~ Defense +/-: +260
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Punch power is raised by 30%. Credits to kirby5790 for
pointing this out.
~~ Location(s): -- Broque Madame: Get Rank A on everything.
===============================================================================
Rampage Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20
~~ Defense +/-: +100
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Item block in Blubble Lake.
===============================================================================
Rental Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Possibly a glitch/beta item?
===============================================================================
Rock Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +90
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Item block in the Underground Tunnel.
===============================================================================
Safety Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +60
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Broggy's shop (400 Coins).
===============================================================================
Shabby Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +20
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Initial equipment.
===============================================================================
Special Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +40
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Broggy's shop (200 Coins).
===============================================================================
Wicked Shell
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +30
~~ Defense +/-: +180
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: No ability.
~~ Location(s): -- Item block in Peach's Castle.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BANDS **ML112**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ Horns +/- : Change in Horns.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Block Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +20%
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Defense is upped by 20% (noted above).
~~ Location(s): -- Return at least four Blitties to the Broque Monsieur.
===============================================================================
Fury Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20% (see Ability Effect)
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Power is raised by 20% when furious.
~~ Location(s): -- Broque Madame: Get Rank A in Bob-omb Blitz.
===============================================================================
Hunter Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Increases Power when a foe is KO'ed. Becomes a 10% increase,
then 20%, then it maxes out at 30%.
~~ Location(s): -- Broggy's shop (2,500 Coins).
===============================================================================
Iron Fist Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises punch power by 20%.
~~ Location(s): -- Broggy's shop (400 Coins).
===============================================================================
Lucky Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Doubles the chance of a lucky hit occurring.
~~ Location(s): -- Broggy's shop (200 Coins).
===============================================================================
Minion Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Bowser recovers 2 SP per turn.
</pre><pre id="faqspan-11">
~~ Location(s): -- Item block in the Bumpsy Plains.
===============================================================================
Minion Band SP
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Bowser recovers 4 SP per turn.
~~ Location(s): -- Drop by Dark Trashures.
===============================================================================
Power Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +10%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Power by 10% (noted above).
~~ Location(s): -- Item block in the Bowser Path.
===============================================================================
Power Band +
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Power by 20% (noted above).
~~ Location(s): -- Item block in Peach's Castle.
===============================================================================
Stamina Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +15% (see Ability Effect)
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Power is raised 15% upon eating a Drumstick.
~~ Location(s): -- ? block in Peach's Castle.
===============================================================================
Vampire Band
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: HP is restored by 8% with punches.
~~ Location(s): -- Broggy's shop (2,000 Coins).
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FANGS **ML113**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ Horns +/- : Change in Horns.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Block Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +20%
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raised Defense by 20% (noted above).
~~ Location(s): -- Return eight or more Blitties to the Broque Monsieur.
===============================================================================
Bone Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +30% (see Ability Effect)
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Defense by 30% only upon eating a Drumstick.
~~ Location(s): -- Broque Madame: Get Rank A in Koopa Corps.
===============================================================================
Burning Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Doubles the chance that Bowser's fire breath will induce a
burn.
~~ Location(s): -- Item block in Bowser's Castle.
===============================================================================
Flashy Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Useful only for selling.
~~ Location(s): -- Item block in Bowser Castle.
===============================================================================
Fury Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Makes it 50% easier to become furious.
~~ Location(s): -- Item block on Blubble Lake.
===============================================================================
Intruder Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Allows you to do two actions. Credits to kirby5790 for
pointing this out.
~~ Location(s): -- Get the Final Boss Rank (Level 40).
===============================================================================
Power Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +10%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Power by 10% (noted above).
~~ Location(s): -- Drop by Choombas.
===============================================================================
Power Fangs X
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +20%
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Power by 20% (noted above).
~~ Location(s): -- Drop by Dark Mechawfuls.
-- Drop by Blizzard Midbus after the corresponding boss fight.
===============================================================================
Red-Hot Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Bowser's fire breath becomes 20% more powerful.
~~ Location(s): -- Item block in Cavi Cape.
===============================================================================
Special Fangs
~~ Max HP +/- : +0
~~ Max SP +/- : +20%
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises max SP by 20% (noted above).
~~ Location(s): -- Item block in the Underground Tunnel.
===============================================================================
Special Fangs X
~~ Max HP +/- : +0
~~ Max SP +/- : +40%
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises max SP by 40% (noted above).
~~ Location(s): -- Item block in Peach's Castle.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
RINGS **ML114**
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
[item name]
~~ Max HP +/- : Change in Max HP.
~~ Max SP +/- : Change in Max SP.
~~ Power +/- : Change in POW.
~~ Defense +/-: Change in DEF.
~~ Speed +/- : Change in Speed.
~~ Horns +/- : Change in Horns.
~~ Ability Effect: Is there an ability? What is its effect?
~~ Location(s): Where can this be obtained?
===============================================================================
Block Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +30%
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Defense by 30% (noted above).
~~ Location(s): -- Return 12 or more Blitties to the Broque Monsieur.
===============================================================================
Cheap Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Reduces a random Special's SP cost by 30%.
~~ Location(s): -- Item block in the Underground Tunnel.
===============================================================================
Drumstick Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: May use a Drumstick before an action.
~~ Location(s): -- Item block in the Tower of Yikk.
===============================================================================
Economy Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Halves the SP cost for each Special.
~~ Location(s): -- Item block in Peach's Castle.
===============================================================================
Excellent Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Excellent hits restores 10% of your SP.
~~ Location(s): -- Drop by Crawfuls.
===============================================================================
Fast Cash Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Doubles the Coins earned by KO'ing field enemies as Bowser.
~~ Location(s): -- Drop by Trashures.
===============================================================================
Fill-up Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Bowser gains 4 SP per turn.
~~ Location(s): -- Broggy's shop (3,000 Coins).
===============================================================================
Glutton Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Allows Bowser to eat two Drumsticks simultaneously.
~~ Location(s): -- Broggy's shop (1,500 Coins).
-- Drop by Sniffle Thwomp.
===============================================================================
Hard Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +20%
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises Defense by 20% (noted above).
~~ Location(s): -- Item block in Dimble Wood.
===============================================================================
Heroic Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises the SP cost and power of a Special by 30% and 100%,
respectively. Credits to kirby5790 for pointing this out.
~~ Location(s): -- Broque Madame: Get Rank A in Magikoopa Mob.
===============================================================================
Peace Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Bowser gains 15 HP per turn.
~~ Location(s): -- Broggy's shop (2,000 Coins).
===============================================================================
Restore Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Bowser gains 10 HP and 3 SP per turn.
~~ Location(s): -- Item block in Peach's Castle.
===============================================================================
Safety Ring
~~ Max HP +/- : +20%
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Raises max HP by 20% (noted above).
~~ Location(s): -- Item block in the Bumpsy Plains.
===============================================================================
Treasure Ring
~~ Max HP +/- : +0
~~ Max SP +/- : +0
~~ Power +/- : +0
~~ Defense +/-: +0
~~ Speed +/- : +0
~~ Horns +/- : +0
~~ Ability Effect: Foes are more likely to drop an item.
~~ Location(s): -- Broque Madame: Get Rank A in Goomba Storm.
===============================================================================
12. Badge Listings****************************ML12*****************************
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
LUIGI'S BADGES
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Good Badge
~~ Location : Initial Badge.
~~ Fill Condition: Get Good/Great/Excellent hits. Small filling amount.
===============================================================================
Great Badge
~~ Location : Toad Town Badge Shop (500 Coins).
~~ Fill Condition: Get Great/Excellent hits. Moderate filling amount.
===============================================================================
Excellent! Badge
~~ Location : Toad Town Badge Shop (1,000 Coins).
~~ Fill Condition: Get Excellent hits. High filling amount.
===============================================================================
Excellent!! Badge
~~ Location : Get Rainbow Rank (Level 40) for Mario and Luigi.
~~ Fill Condition: Get Excellent hits for high filling amounts. If someone
fails to get an Excellent, their portion of the bar empties.
===============================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
MARIO'S BADGES
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mushroom Badge
~~ Location: Initial Badge.
~~ Effects:
- Combined with Good Badge : Mario and Luigi heal 20% of their HP.
- Combined with Great Badge : Mario and Luigi heal 30% of their HP.
- Combined with Excellent! Badge : Mario and Luigi heal 50% of their HP and
all statuses.
- Combined with Excellent!! Badge: Mario and Luigi fully heal their HP and
all statuses.
===============================================================================
Bro Badge
~~ Location: Toad Town Badge Shop (1,000 Coins).
~~ Effects:
- Combined with Good Badge : Mario and Luigi heal 20% of their SP.
- Combined with Great Badge : Mario and Luigi heal 30% of their SP.
- Combined with Excellent! Badge : Mario and Luigi heal 50% of their SP.
- Combined with Excellent!! Badge: Mario and Luigi heal all of their SP.
===============================================================================
Bonus Badge
~~ Location: Toad Town Badge Shop (500 Coins).
~~ Effects:
- Combined with Good Badge : Coins x1.2.
- Combined with Great Badge : Coins x1.4.
- Combined with Excellent! Badge : Coins x1.6; EXP. x1.2
- Combined with Excellent!! Badge: Coins x2.0; EXP. x1.5.
===============================================================================
Powerful Badge
~~ Location: Toad Town Badge Shop (2,000 Coins).
~~ Effects:
- Combined with Good Badge : 1.2x (20%) more damage.
- Combined with Great Badge : 1.5x (50%) more damage.
- Combined with Excellent! Badge : 2.0x (100%) more damage.
- Combined with Excellent!! Badge: 4.0x (300%) more damage.
===============================================================================
13. Shop Documentation****************************ML13*************************
_________________________
| Toad Square Item Shop \
|__________________________\__________________________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Mushroom | 5 Coins | Always. |
| Syrup Jar | 15 Coins | Always. |
| 1-Up Mushroom | 25 Coins | Always. |
| Nut | 20 Coins | Always. |
| Refreshing Herb | 5 Coins | Always. |
| Super Mushroom | 20 Coins | After defeating Bowser's Castle.|
| Supersyrup Jar | 35 Coins | After defeating Bowser's Castle.|
| 1-Up Deluxe | 100 Coins | After defeating Bowser's Castle.|
| Super Nut | 80 Coins | After defeating Bowser's Castle.|
| Ultra Mushroom | 40 Coins | After defeating Wisdurm Durmite.|
| Max Mushroom | 60 Coins | After defeating Wisdurm Durmite.|
| Ultrasyrup Jar | 60 Coins | After defeating Wisdurm Durmite.|
| Max Syrup Jar | 100 Coins | After defeating Wisdurm Durmite.|
| Ultra Nut | 160 Coins | After defeating Wisdurm Durmite.|
|__________________________|_______________|__________________________________|
______________________________
| Toad Square Equipment Shop \
|_______________________________\_____________________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Picnic Wear | 30 Coins | Always. |
| Leisure Wear | 200 Coins | Always. |
| Gall Socks | 50 Coins | Always. |
| Starched Socks | 250 Coins | Always. |
| HP Socks | 300 Coins | Always. |
|__________________________|_______________|__________________________________|
_______________________
| Toad Town Item Shop \
|________________________\____________________________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Mushroom | 5 Coins | Always. |
| Syrup Jar | 15 Coins | Always. |
| 1-Up Mushroom | 25 Coins | Always. |
| Nut | 20 Coins | Always. |
| Refreshing Herb | 5 Coins | Always. |
| Super Mushroom | 20 Coins | Always. |
| Supersyrup Jar | 35 Coins | Always. |
| 1-Up Deluxe | 100 Coins | Always. |
| Super Nut | 80 Coins | Always. |
| Ultra Mushroom | 40 Coins | After defeating Wisdurm Durmite.|
| Max Mushroom | 60 Coins | After defeating Wisdurm Durmite.|
| Ultrasyrup Jar | 60 Coins | After defeating Wisdurm Durmite.|
| Max Syrup Jar | 100 Coins | After defeating Wisdurm Durmite.|
| Ultra Nut | 160 Coins | After defeating Wisdurm Durmite.|
|__________________________|_______________|__________________________________|
______________________________________
| Toad Town Serve-All Equipment Shop \
|_______________________________________\_____________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Koopa Wear | 500 Coins | Always. |
| Nurse Socks | 400 Coins | Always. |
| POW Gloves | 400 Coins | Always. |
| Thrift Charm | 1,000 Coins | Always. |
|__________________________|_______________|__________________________________|
_______________________________________
| Toad Town Shine Rank Equipment Shop \
|________________________________________\____________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Hero Wear | 1,500 Coins | Always. |
| Balm Wear | 2,000 Coins | Always. |
| SP Socks | 500 Coins | Always. |
| Special Socks | 600 Coins | Always. |
| Heavy Gloves | 500 Coins | Always. |
| Item Gloves | 600 Coins | Always. |
| Heavy Boots | 600 Coins | Always. |
| Siphon Boots | 1,000 Coins | Always. |
| Happy Charm | 500 Coins | Always. |
| Budget Charm | 1,500 Coins | Always. |
|__________________________|_______________|__________________________________|
______________________________________
| Toad Town Star Rank Equipment Shop \
|_______________________________________\_____________________________________
| Item Name: | Cost: | Availability |
|--------------------------+----------------+---------------------------------|
| King Wear | 2,500 Coins | Always. |
| Star Wear | 3,000 Coins | Always. |
| A-OK Wear | 20,000 Coins | Always. |
| Gumption Socks | 10,000 Coins | Always. |
| DX POW Gloves | 15,000 Coins | Always. |
| DX POW Boots | 20,000 Coins | Always. |
| Tight Belt | 10,000 Coins | Always. |
|__________________________|________________|_________________________________|
________________________
| Toad Town Badge Shop \
|_________________________\___________________________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Powerful Badge | 2,000 Coins | Always. |
| Bonus Badge | 500 Coins | Always. |
| Bro Badge | 1,000 Coins | Always. |
| Great Badge | 500 Coins | Always. |
| Excellent! Badge | 1,000 Coins | Always. |
|__________________________|_______________|__________________________________|
_______________________________
| Broque Monsieur's Item Shop \
|________________________________\____________________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Hot Drumstick | 10 Coins | Always. |
| Syrup Jar | 15 Coins | Always. |
| Refreshing Herb | 5 Coins | Always. |
| Fiery Drumstick | 30 Coins | After defeating Bowser's Castle.|
| Supersyrup Jar | 35 Coins | After defeating Bowser's Castle.|
| TNT Drumstick | 60 Coins | After beating the Tower of Yikk.|
| Ultrasyrup Jar | 60 Coins | After beating the Tower of Yikk.|
| Max Syrup Jar | 100 Coins | After beating the Tower of Yikk.|
|__________________________|_______________|__________________________________|
___________________________
| Broggy's Equipment Shop \
|____________________________\________________________________________________
| Item Name: | Cost: | Availability |
|--------------------------+---------------+----------------------------------|
| Special Shell | 200 Coins | Always. |
| Safety Shell | 400 Coins | Always. |
| Armored Shell | 1,600 Coins | After defeating Bowser's Castle.|
| Lucky Band | 200 Coins | After defeating Bowser's Castle.|
| Iron Fist Band | 400 Coins | After defeating Bowser's Castle.|
| Vampire Band | 2,000 Coins | Enter the Underground Tunnel. |
| Glutton Ring | 1,500 Coins | Enter the Underground Tunnel. |
| Hunter Band | 2,500 Coins | After defeating Wisdurm Durmite.|
| Peace Ring | 2,000 Coins | After defeating Wisdurm Durmite.|
| Fill-up Ring | 3,000 Coins | After defeating Wisdurm Durmite.|
| Dream Shell | 2,400 Coins | After defeating Peach's Castle. |
|__________________________|_______________|__________________________________|
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++ +++
+++ This is the end of KeyBlade999's +++
+++ Mario & Luigi: Bowser's Inside Story FAQ/Walkthrough. +++
+++ +++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
________________
| ____________ |
| | | |
| | | |
| |____________| |________________________________________
| |____________| |_________________________ |
| | | | | |\ /\ /| |
| | | | | | \ / \ / | |
| |____________| | | | (_) (_) | |
|________________| |_| |_|
___ ___ ___
/'__`\ /'__`\ /'__`\
/\ \_\ \ /\ \_\ \ /\ \_\ \
\ \___, \ \ \___, \ \ \___, \
\/__,/\ \ \/__,/\ \ \/__,/\ \
\ \_\ \ \_\ \ \_\
\/_/ \/_/ \/_/
KeyBlade999