Game: Luminous Arc 2
FAQ: Tips and Secrets Guide
Author: cuc
Version: Final
Last Updated: Aug 31, 2010
Table of Contents
I. Introduction
II. Rare and Secret Item Guide
2.1 MVP
2.2 Main Story
2.3 Guild Quest
2.4 Spa Quest
2.5 Wi-Fi Game
III. New Game+ and Other Questions
3.1 New Game+
3.2 Important Bugs
3.3 Bonus Content
3.4 Completion Rate
3.5 Endings
3.6 Requirements for 100% Completion
3.7 Intermission
3.8 Spa Conversation
3.9 Tips and Advice for a New Player
3.10 "Gather Info" Dialog Updates
3.11 Side Quest
3.12 Intermission Chart
3.13 Explaining the FP and Intermission System
3.14 Determining the MVP
IV. Endgame Item List
4.1 Weapon
4.2 Helm
4.3 Armor
4.4 Useable Item
4.5 Lapis Arts
V. Links and Misc.
5.1 Links
5.2 History
5.3 Credit
I. Introduction
This guide is intended to be a quick reference for secrets, harder to get
items, 100% completion and endgame equipments, in other words, odds and
ends other FAQs haven't perfectly covered. It can be used as a supplement
to other guides.
The guide has three main parts.
The "rare and secret item guide" is intended for all LA2 players. It provides
information on secret items throughout the game.
The "new game+ and other questions" explains a few things about bugs,
intermissions, game endings, multiple playthroughs, getting 100% completion,
and related issues.
The "endgame item list" is intended for people who are getting into LA2's
endgame. It's a quick lookup of LA2's most powerful items.
This guide includes a section specially for people who don't want to spent too
much time on LA2 yet would like to see as much of LA2 as possible. Search for
"advice" (without the quotation marks) to view it.
II. Rare and Secret Item Guide
Basic concept: Fortune Beast
Fortune Beasts are special enemies that carry treasures. They often have
twice the HP of an ordinary enemy of the same level. In main story battles,
they only appear when special conditions are met; in some quests they are
already on the battlefield.
A Fortune Beast always has a different color scheme from other enemies on
battlefield. In the Japanese version, a Fortune Beast's enemy type is
usually marked with an F at the beginning (i.e. "F Gryphon", "F Goblin"). In
the English version, it's sometimes an X at the end (i.e. "GryphonX"), other
times a fanciful name (i.e. "Ghobblyn").
2.1 MVP
The full MVP Lapis table can be found here:
http://www.gamefaqs.com/boards/genmessage.php?board=943145&topic=50700014
Among those, some good Lapis are hard to get, or easy to miss:
Name: Buoyant
Effect: Waterwalk
MVP Drop: Roland Ch8-15 & Ch24-30, Luna Ch8-15
Name: Bound Gem
Effect: JUMP increases by 2
MVP Drop: Pop Ch8-15, Therese Ch8-15
Name: Skanda Garment
Effect: AO increases by 2
MVP Drop: Pip Ch16-23, Josie Ch16-23, Ayano Ch16-30
Name: Tiger's Eye
Effect: Critical rate up 50%
MVP Drop: Ayano Ch24-30
Name: Frost Orb
Effect: May Freeze enemy
MVP Drop: Josie Ch16-23, Fatima Ch16-23
* Because of the time Josie and Fatima join the party, Frost Orb is unlikely
to be obtained during the first playthrough.
Freezing is the most useful status ailment in single player game.
A Frozen unit is one-hit KO'd by ANYONE using the standard "Attack"
command, regardless of levels and stats.
The chance of Orbs taking effect isn't 100% though, and you're still going
to rely on Fatima's spells to Freeze your enemies.
2.2 Main Story
Format:
Item: item name
Dropped by: enemy type
Trigger: condition for the Fortune Beast to appear
Duration: the duration in which the trigger takes effect
Starting enemy: number of initial enemies
Reinforcement: number of the 1st wave of reinforcements
Trigger: condition for the 1st wave
Reinforcement: number of the 2nd wave of reinforcements
Trigger: condition for the 2nd wave
In main story battles, most hidden items come from Fortune Beasts, and all FB
triggers are tied to two variables: the number of enemies on battlefield, and
Roland's turns. That's why the guide includes enemy numbers as reference.
In most cases (except for Ch22), even if the regular reinforcements have been
triggered before the FB, as long as enough enemies are eliminated in time so
the FB condition can be fulfilled, the FB would still appear.
Prologue ~Carnava, The Grand Kingdom~
Item: Squib
Dropped by: Rasche
A hidden item in the tutorial battle! The trick is, the battle ends once
Rasche's HP is low (crounching). So you have to first attack him from the
front, reducing his HP to about 57, then move to his side or back, and deal
the final blow (perhaps with Gale Slice).
Also, even in New Game+, you're still using a Lv 1 Roland in this battle.
Chapter 1 ~A Sky Full of Star Flowers~
Item: VitaMint
Dropped by: Josie
If Steiner steals the final blow, you won't get this item.
Chapter 4 ~Race for the Cure~
Item: Squib
Dropped by: Beetle
Trigger: Unknown
The condition is not clear, but this Beetle is very easy to trigger. Consider
it a tutorial to the Fortune Beast concept.
Chapter 8 ~An End to Enigmas~
2nd Battle
Item: MagiSoda
Dropped by: Crab
Trigger: Unknown
Still an easy one.
Chapter 11 ~The Gathering Darkness~
1st Battle
Item: Grenade
Dropped by: Golemite
Trigger: Enemy number is 4 or less
Duration: Roland's 4th turn ends ~ Roland's 5th turn begins
Starting enemy: 6
Reinforcement: 4
Trigger: Enemy number is 2 or less
Chapter 12 ~Requiem~
Item: Elixir
Dropped by: GryphonX
Trigger: Enemy number is 5 or less
Duration: Roland's 4th turn ends ~ Roland's 5th turn begins
Starting enemy: 8
Chapter 15 ~Master of the Demon Blade~
1st Battle
Item: HolyWing
Dropped by: Unicorn
Trigger: Enemy number is 8 or less
Duration: Roland's 2nd turn ends ~ Roland's 3rd turn begins
Starting enemy: 9
Chapter 17 ~Promises~
Item: Dynamite
Dropped by: Fiend
Trigger: Enemy number is 4 or less
Duration: Roland's 5th turn ends ~ Roland's 6th turn begins
Starting enemy: 7
Reinforcement: 3
Trigger: Enemy number is 2 or less
Reinforcement: 3
Trigger: Enemy number is 1 or less
Chapter 19 ~Conclusions at the Gate~
2nd Battle
Item: Drive-Max
Dropped by: D Beetle
Trigger: Enemy number is 8 or less
Duration: Roland's 2nd turn ends ~ Roland's 3rd turn begins
Starting enemy: 10
Reinforcement: 3
Trigger: Enemy number is 5 or less
*** From this point on, secret items are important equipments. ***
Chapter 22 ~The Bonds of Injustice~
Item: Argentum
Dropped by: Sorcerer
Trigger: Enemy number is 1 or less
Duration: Roland's 3rd turn ends ~ Roland's 4th turn begins
Starting enemy: 7
Reinforcement: 7
Trigger: Enemy number is 2 or less
First of all, while the condition is written this way, it's virtually
impossible to fulfill it at Roland's 3rd turn. In reality, you are aiming to
eliminate the enemies BEFORE Roland's 4th turn begins.
The situation is:
-You start at one end of a long corridor.
-There are 4 unarmored knights guarding the hall, and at the other end are
3 armored knights.
What you need to do, is to push forward with your Witches with higher MOVE
values, and eliminate the unarmored enemies as quickly as possible.
By the time the armored knights' 3rd turn comes, you should have one unit
standing in the direction they are facing, causing all 3 to move forward. You
can then use area attack to defeat them in one or two moves. Once you succeed,
along with the regular reinforcement, a sorcerer would appear at your
starting point.
Maybe 2 unarmored knights aren't in a X-shaped area when you need them to.
Maybe the armored knight in the middle do not move forward as your unit isn't
in the right area (and thus can't be covered with a X-shaped area magic).
Since the condition is "1 enemy or less", there is a little room for errors
like these.
This may be hard to do on your first playthrough. Sadie's great speed and area
magic is essential, and high-level Althea definitely makes it easy.
Also, be careful with the sorcerer's magic. It has a very long range.
*** After the battle of Chapter 23, the hot spring quest opens up at
Hemill Ruin. ***
Chapter 25 ~A True Knight~
1st Battle
Item: Illusion
Dropped by: Ghobblyn
Trigger: Enemy number is 6 or less
Duration: Roland's 4th turn ends ~ Roland's 5th turn begins
Starting enemy: 9
Chapter 26 ~A Time for Truth~
Item: Rev Robe
Dropped by: Beetle X
Trigger: Enemy number is 6 or less
Duration: Roland's 3rd turn ends ~ Roland's 4th turn begins
Starting enemy: 8
Chapter 27 ~To Stave off the Darkness...~
Item: Uber Coat
Dropped by: Toad X
Trigger: Enemy number is 4 or less
Duration: Roland's 6th turn ends ~ Roland's 7th turn begins
Starting enemy: 8
Side Quest ~Master's Trial~
Item: True Demon Blade
After Ch27's battle:
Tottori Region > Tottori Desert > Talk to Josie
Tottori Region > Stiles Ruins > Talk to Josie
Roland vs. Mattias. You only need to do a certain amount of damage to win.
After the battle, dialogue choices:
"The dead cannot return." > "Because I'm a Knight!" > "I'm still worried."
Chapter 28a ~Shattered Dreams~
Item: Firebird Wand
Dropped by: BlazBomb
Trigger: Enemy number is 5 or less
Duration: Roland's 4th turn ends ~ Roland's 5th turn begins
Starting enemy: 9
Reinforcement: 3
Trigger: Enemy number is 6 or less
Chapter 28b ~Extinguishing Flame~
Item: Hades Whip
Dropped by: Crab
Trigger: Enemy number is 4 or less
Duration: Roland's 4th turn ends ~ Roland's 5th turn begins
Starting enemy: 5
Reinforcement: 3
Trigger: 16 total unit turns have passed
Reinforcement: 3
Trigger: Enemy number is 3 or less
Chapter 29 ~Inherited Duty~
1st Battle
Item: Philoctetes
Dropped by: Fiend X
Trigger: Enemy number is 5 or less
Duration: Roland's 6th turn ends ~ Roland's 7th turn begins
Starting enemy: 9
Reinforcement: 3
Trigger: Enemy number is 3 or less
2nd Battle
Item: Tepoztopilli
Dropped by: Golemite
Trigger: Only Bharva remains
Duration: Roland's 12th turn ends ~ Roland's 13th turn ends?
Starting enemy: 6
Reinforcement: 2
Trigger: 24 total unit turns have passed
Reinforcement: 2
Trigger: 42 total unit turns have passed
*** In Chapter 30, when Dia asks the question about whether you are prepared
for the final battle, choose "No" to return to world map. This way you can
still buy items and do quests. ***
2.3 Guild Quest
This part lists Lapis Arts or important items gained in Quests. If an item's
dropper is not listed, it means you're guaranteed to get it after the battle.
Some notes not wholly related to items:
Five quests contain story elements: Mage Thugs?, Give a Hoot, The Experiment,
Sand & Spooks, Rainbow Road.
Rainbow Road is a must-do quest for the first playthrough. It rewards you with
two party members.
Training 3 and Test o' Might are two extremely useful quests that take a short
time to do, have great reward, and can be repeated.
Some quests can only be done once. This means not only are they removed from
the guild after completion, but also they won't appear in subsequent New Game+
playthroughs.
-Beetle Man
Duration: Ch5
Area: Castle Gate
Reward: DP+5
Item: EXP+15%
Dropped by: D Beetle
Monster capture mission. The mission ends when the Death Beetle's HP is lower
than 1/4. When its HP is near 1/4, use a powerful attack to reduce its HP to 0
in order to get EXP+15%.
-Ribbit Up
Duration: Ch8-9
Area: Hemill Ruin
Reward: Brook Crystal
Item: Parch Charm
-Ghost Trap
Duration: Ch11-12
Area: Azul Cave
Reward: Hauberk
Item: Rico+50%
Dropped by: Phantom
Monster capture mission. The method is the same as above.
-A Collector
Duration: Ch11
Area: Ozark Plains
Reward: Leap Gem
Item: DEF+15
Dropped by: Lizardo
Monster capture mission. The method is the same as above.
This is the first quest that actually has some difficulty, as the enemies can
be much tougher than you on your first playthrough.
-Monk Mischief
Duration: Ch12
Area: Castle Gate
Reward: Pep
Item: Wolf's Eye
Dropped by: MstrMonk
Bringing a party member adjacent to the gatekeeper Hans ends the mission.
At AO 60, ATK/DEF/RES 180+, Master Monk is absurdly strong. Fight the other
enemies first, then use FD on Master Monk. Don't forget the bombs (items
that do a fixed amount of damage) in your inventory.
-Traitors
Duration: Ch13-15
Area: Azul Forest
Reward: Galea
Item: Leech
-Delivery 4
Duration: Ch13 (one-time mission, can't be repeated)
Area: Azul Cave
Reward: Focus
Item: ATK+20
Dropped by: Terror
Delivery mission, moving to the EXIT tile ends the mission.
Terror has 1800 HP. Make good use of the geography and Buoyant.
-Mistia 911
Duration: Ch14 (one-time mission, can't be repeated)
Area: Mistia
Reward: Impact
Item: SPD+15
-Succubuster
Duration: Ch16 (one-time mission, can't be repeated)
Area: Calcus Highway
Reward: Leech
Item: HP/MP+15%
-Tour Guide
Duration: Ch17 (one-time mission, can't be repeated)
Area: Granend Front
Reward: Vim
Item: DP+10
Dropped by: Geist
Delivery mission, moving to the EXIT tile ends the mission.
-Training 3 *Highly recommended*
Duration: Ch18-19
Area: Castle Gate
Reward: Sage Robe
Item: HP+30%
Dropped by: Knight
Item: MP+30%
Dropped by: HiPriest
The mission ends when Hans the Knight OR Amanda the High Priest is defeated.
Hans drops HP+30%, and Amanda drops MP+30%. Both are of great help. Now that
you should already be able to use Ignis Blaze, try to defeat them both in one
shot. If you feel like powerleveling, this is one of the best places in the
whole game.
-Dog Days
Duration: Ch18 (one-time mission, can't be repeated)
Area: Mt. Redhelm
Reward: Stone Wall
Item: Impact
Item: Bound Gem
Dropped by: Basilisk AND GryphonX
Defeat both Basilisk and GryphonX to get Bound Gem.
*** Once the Chapter 19 story battle concludes, the guild can no longer be
accessed until Chapter 25. Do quests before the battle. ***
-Predicament
Duration: Ch19
Area: Ozark Plains
Reward: Magi-Max x5
Item: SPD+20
Dropped by: Basilisk, Minotaur
The mission ends when 2 of the 4 enemies are defeated.
Both the Lv 32 Basilisk and the Lv 31 Minotaur drop SPD+20. Target them to get
two SPD+20. Actually it should not be difficult to eliminate all 4 at this
stage.
Selling the 5 Magi-Max will get you 4000R, which can be useful at the moment.
-Snake Scares
Duration: Ch19
Area: Mialsa Mabriton
Reward: Tiger's Eye
Item: VitaTea
Dropped by: Viper X
Item: MagiTea
Dropped by: Viper X
The mission ends when 2 of the 3 Viper X are defeated. The two Lv 32 Viper X
drop potions, while the Lv 33 Viper X drops nothing.
*** The guild reopens at Chapter 25. ***
-Club Trouble
Duration: Ch25 (one-time mission, can't be repeated)
Area: Pearl Park
Reward: Juturnus Fan
Item: EXP+30%
-Snow Wars
Duration: Ch26-28
Area: Ice Hermitage
Reward: Bluefin Staff
Item: Wizard Heart
-It's Magic!
Duration: Ch26 (one-time mission, can't be repeated)
Area: Lago Springs
Reward: Distant Sun
Item: Void Crystal
This is one of the harder quests. Be careful of enemy mages' range. Make use
of Sadie and Buoyant.
-Rainbow Road **Essential**
Duration: Ch27-30 (one-time mission, can't be repeated)
Area: Ice Hermitage
Reward: Ginseimaru
Item: Dynamite
Rainbow Road's greatest reward are two party members, Alice and Therese.
Therese is one of the game's best melee fighters.
-Training X
Duration: Ch27 (one-time mission, can't be repeated)
Area: Azul Forest
Reward: Mahogany Mallet
Item: Healing Touch
-Demon King
Duration: Ch28 (one-time mission, can't be repeated)
Area: Farham
Reward: Fujin Trumpet
Item: HP/MP+20%
-Cow Dare You
Duration: Ch29-30
Area: Bullhelm Volcano
Reward: Mana Material
Item: Dynamite
Repeating this quest is the only way in game to get more Mana Material other
than multiple playthroughs.
-It's no Bull
Duration: Ch29 (one-time mission, can't be repeated)
Area: Tottori Desert
Reward: Hades Whip
Item: Vim
Dropped by: Ghobblyn
Item: Meditate
Dropped by: Taurus
The mission ends when Ownyqi the Goblin OR Valine the Minotaur is defeated,
similar to Training 3. Try freezing Ownyqi with Fatima.
Be warned, unlike other minotaurs, Valine can cast spells.
*** In Chapter 30, when Dia asks the question about whether you are prepared
for the final battle, choose "No" to return to world map. This way you can
still buy items and do quests. ***
-Test o' Might *Highly recommended*
Duration: Ch30
Area: Training Area
Reward: 20000R
Item: Aigis Kabuto, Green Beret, Chiron Hood, Goddess Tiara
A party of adventurers who pretend to be world-saving heroes. The priest can't
heal, the archer has low ATK, the mage has low MAG, only the "Hero" seems
strong. Ignore the priest and the archer, and concentrate on eliminating the
mage, then turn to the "Hero".
This quest is repeatable. If you are strong enough, you can keep doing it and
then sell the helms to earn money.
-Hot Spirits
Duration: Ch30 (one-time mission, can't be repeated)
Area: Bullhelm Volcano
Reward: Firebird Wand
Item: Blaze Crystal, Lucia's Present
After defeating 2 of the 3 enemies, 6 BlazBomb will appear. They're very
dangerous if not handled carefully. Freeze them with Fatima.
2.4 Spa Quest
Winning the battle of Chapter 23 opens up the hot spring quest, also referred
to as the spa quest.
Completing the entire quest earns you the following Lapis Arts:
Paragon Spirit, Mage Qn. Spirit, Vigor, Nirvana and Vampyr.
Note that this is the only way in the whole game to obtain Mage Qn. Spirit,
Vigor and Nirvana.
Check out other guides for info on beating the hot springs.
2.5 Wi-Fi Game
The Wi-Fi game function is enabled after you reach Chapter 13 for your first
time.
Winners of Wi-Fi games are rewarded with rare items. This is determined by the
average level of your party.
Lower than 40: common items.
Around 40-50: 4 best helms, 4 best armors, Cursed Knife, Adversity Soul.
Higher than 50: Jewels, Paragon Spirit.
Note that the only way to obtain Cursed Knife, Adversity Soul is to play the
Wi-Fi game with a party around Lv 40-50; the only way to obtain Jewels is to
play with a Lv 50+ party.
III. New Game+ and Other Questions
3.1 What do you keep in a New Game+ save?
All party members can be used in any mission. Their levels, FP and equipments
are kept. All items and money are kept.
All one-time guild quests you have completed are no longer available.
3.2 Is there anything to keep in mind about New Game+?
-In the Japanese version, if you do "Rainbow Road" in your New Game+
playthrough, Alice and Therese are unable to learn their FD Lv 2&3. The bug
seems to be absent from the English version, but it's still a good idea to do
"Rainbow Road" in the first playthrough.
3.3 What bonus contents are unlocked by beating the game?
-Gallery and Sound Test are unlocked.
-Scene Replay is unlocked. Unfortunately, it only replays spa conversations.
-Character Profile is unlocked after you've completed both endings.
-Kopin Theater is unlocked if Completion Rate is above 80%.
-Three additional Kopin Theater stories are unlocked at even higher levels of
completion, with the last one requiring 100%.
-Swimsuits version of the party members can be viewed in Profile, if Completion
Rate is 100%.
3.4 What counts toward Completion Rate?
-All main story content, including both routes at Chapter 22-23, and both
endings.
-All intermissions.
-All guild quests.
-Five side quests.
-All spa conversations.
3.5 What determines the ending?
The dialogue choices in main story battles decide the ending.
Suppose there is a variable V. At the beginning, V=0. The choices changes
its value:
Ch3 "You should cooperate." +1
Ch8 "Ask about Fatima's plan" +1
Ch11 "Why use the Demon Blade?" -> "Murder isn't peace." +1
-> "We should work together." +2
Ch13 "Ask about Farham" +1
Ch15 "Revenge for my father!" +1
Ch18 "To protect the people." -> "Master Mattias is wrong." +1
-> "There's no true justice." +2
Ch21 "We have to cooperate!" -> "I want to help you." +1
-> "This is Master's will."
-> "You're our friend." +3
-> "We have the same goal." +2
After Chapter 21's choice, if V<9, Chapter 28 will be "Shattered Dreams", and
Althea's ending will happen. If V>=9, Chapter 28 will be "Extinguishing
Flames", and Fatima's ending will happen.
3.6 How many playthroughs are required for 100%?
4 playthroughs are required, since each playthrough only allows you to see 3
final intermissions, and there are 12 of them.
3.7 Is there anything to keep in mind about intermissions?
In LA2, party members' relationship values (FP meter, FP stands for "Philia
Point") do not affect anything other than their final intermissions.
After the battle of Chapter 27, Roland can speak to 3 characters whose FP
meters are at least half-filled. This is the final intermission.
If you are serious about getting 100% completion, you may try to concentrate
on getting 3 characters' all intermissions for each playthrough. It's not the
only way to get 100%, but it saves a lot of trouble.
To that end, there is only one method. Concentrate on these characters during
the playthroughs (the order doesn't matter):
-Rina, Luna, Fatima (Choose "Find escape route" in Chapter 22)
-Rasche, Sadie, Karen (Choose "Save Fatima" in Chapter 22)
-Althea, Kaph, Pop (Choose "Find escape route" in Chapter 22)
-Dia, Pip, Josie (Choose "Save Fatima" in Chapter 22)
For the purpose of Completion Rate, seeing an intermission once is enough,
you don't need to see all three different outcomes.
There is a bug with Karen's Ch22 intermission: the dialogue is the same
between the two Ch22-23 story routes, yet the outcome of the choice differs.
-"Save Fatima": "Sure, whatever" -> "Comfort her" -> Best Break
-"Find escape route": "Sure, whatever" -> "Cheer her up" -> Best Break
(According to LA2 Ultimate Book, "Cheer her up" should be the correct choice
for Best Break.)
The two Ch22-23 routes have different intermissions in Chapter 23.
Althea has two different final intermissions for each ending, but seeing both
is not necessary for 100% completion.
The main story dialogue choices also affects the FP of Althea and Fatima.
3.8 Is there anything to keep in mind about spa conversations?
There are 5 hot springs. For each spring, the process is:
Two consecutive battles -> conversation
-> two consecutive battles -> conversation
-> boss battle -> conversation
You can only view spa conversation with characters you brought into the
battle.
Each of the 15 party members has 3 spa conversations. There's no spa
conversation for Alice and Therese.
During each playthrough, you have to watch a character's all 3 spa
conversations in order for it to be registered, so that it adds to Completion
Rate and appears in Scene Replay. If you don't see all 3 in one playthrough,
it won't be registered.
In short, it's best to just speak to one character in each spring.
3.9 Any advice for people who don't want to get 100% or play the endgame?
-Don't bother leveling up all characters, it's impractical. Choose your
favorite units, and stick to them. Be sure to use Althea and Fatima, who has
the best abilities.
-Do all five side quests.
-Five guild quests contain story elements:
Mage Thugs?, Give a Hoot, The Experiment, Sand & Spooks, Rainbow Road.
At the very least, do "Rainbow Road" to get all party members.
-You have to do quests to get enough experience for beating the game. Not all
quests are fun, but some are harder than main story battles, or had
extra-powerful enemies, thus are more interesting.
-If you want to unlock the character profiles, you still need to beat the game
twice, one ending each time.
-If you only want to see all of the story, you may choose all Fatima-oriented
story choices until you enter Chapter 21, and keep a save there. From this
save, you can choose "Okay, it's your moment." to enter Althea's ending, and
"We have to cooperate!" to enter Fatima's ending.
-In Chapter 22, choose "Find escape route" if you are on Althea's route, and
"Save Fatima" if you are on Fatima's route. This isn't necessary at all, but
makes for smoother storytelling.
-If you've played and liked LA1, there are some cameos to see in the spa quest.
You only have to beat the first hot spring.
-You've not seen all unit types of LA2, until you've entered the second hot
spring and fought Lost Kopin ("? Kopin") in the spring's first battle, and
Water Kopin in the second battle.
-If you don't plan to beat the game 4 times, you may save before ending each
story battle to view all intermissions, starting with Chapter 3. (Too bad the
game doesn't have soft reset function.)
Obviously, you don't have to do so if you feel it isn't worth the effort.
Spa conversations are (even) fluffier, and not necessarily must-see
(except for seeing the party in swimsuits).
-Sadie has the best intermissions; Althea, Fatima, Rina and Rasche's final
intermissions are the most relevant to the story.
So if you are not going to beat the game more than twice, consider viewing
these intermissions over others.
3.10 When do those "gather info" dialogs change to reflect story progress?
Ch12: Training Ground
Ch13: Conference Room, Guest Room, City Plaza, Lian Tree Castle
Ch15: Lian Tree Castle
Ch18: Rev Magic Association (speak to school nurse), Guest Room (B-Witched)
Ch27: Research Lab, Training Ground, Castle Gate,
Conference Room, Guest Room, Palace Hall, Royal Garden
Ch28: Arts Plant (speak to female researcher)
3.11 How to get to the side quests?
Side Quest: ~Time Capsule~
Duration: Ch4 - Before Ch10's battle
Royal Carnava > Royal Lab > Talk to Rina
Cathul Region > Calcus Highway > Dig up box
Side Quest: ~Kaph's Scoop~
Duration: After Ch17's battle - Before Ch20's battle
Tofolk Region > Rev Academy > Find Kaph
Calzard Region > Mistia > Find Kaph
Side Quest: ~Crab Feast~
Duration: After Ch17's battle - Before Ch21's battle
Elzo Region > Mialsa Mabriton > Visit restaurant
Tofolk Region > Azul Forest > Hunt for crabs
Side Quest: ~Rosetta Rosso~
Duration: After Ch25's battle
Cathul Region > Calcus Highway > Talk to Karen
Cathul Region > Pearl Park > Talk to Karen
Side Quest: ~Master's Trial~
See the "main story" section.
3.12 Is there an intermission chart?
| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|17|18|19|20|21|22|23|24|25|26
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Rasche | X| X| | | | X| | | | X| | | X| | | X| | X| | | | |
Rina | X| X| | X| | | | X| | | | X| | X| | | X| | | | | X|
Althea | | | X| | X| | | | | X| | | | | | X| | | |ER| | |
Dia | | | X| | X| | | X| | | X| | | | | X| | | |SF| | | X
Pip | | | | X| | | X| | X| | | X| X| | | | | X| | | | |
Kaph | | | | | | X| | | | | X| | | X| | | | X| | | X| |
Luna | | | | | | | X| | X| | | | X| | X| | | | |ER| | |
Pop | | | | | | | | | | | | X| | | X| | X| | | | | X|
Sadie | | | | | | | | | | | | | | X| | | X| | |SF| X| |
Josie | | | | | | | | | | | | | | | | | | | X| | | X|
Karen | | | | | | | | | | | | | | | | | | | X| | | | X
Fatima | | | | | | | | | | | | | | | | | | | | | X| | X
SF stands for "Save Fatima" at the Ch22 choice.
ER stands for "Find escape route".
3.13 Explaining the FP and Intermission System
Here it is, detailed explanation of the FP system, straight from LA2 Ultimate
Book, scanned by HellGundam7, and verified by slivers7. Let's hope it may
prove useful some day - perhaps when someone wants to write "Let's Play LA2"?
The max value of FP is 100. For the FP heart icon:
Empty: 0 - 24
1/4 full: 25 - 49
1/2 full: 50 - 74
3/4 full: 75 - 99
Full: 100
You may view a character's final intermission when his FP is 60 or higher.
The characters' data:
Init. = Initial FP value in a new game
Norm = FP increase in Normal Breaks
Good = FP increase in Good Breaks
Best = FP increase in Best Breaks
No. = Total number of intermissions
Min. = Minimal Best Breaks needed for FP to reach 60
Name |Ini |Norm |Good |Best |Min/No.
---------------------------------------
Rasche | 25 | +2 | +5 | +10 | 4/7
Rina | 20 | +2 | +5 | +10 | 4/8
Althea | 10 | +2 | +5 | +10 | */5
Dia | 25 | +2 | +5 | +10 | 4/7
Pip | 30 | +2 | +5 | +10 | 3/6
---------------------------------------
Kaph | 35 | +3 | +5 | +12 | 3/5
Luna | 35 | +3 | +5 | +12 | 3/5
Pop | 35 | +3 | +5 | +12 | 3/4
---------------------------------------
Sadie | 40 | 0 | +10 | +15 | 2/4
Karen | 45 | 0 | +10 | +15 | 1/2
Josie | 45 | 0 | +10 | +15 | 1/2
Fatima | 45 | 0 | +10 | +15 | */2
The effects of main story dialogue choices on Althea and Fatima's FP:
Ch3 "I fight for justice!" Althea +7
"You should cooperate." Fatima +7
Ch8 "Ask about Fatima's plan" Fatima +7
"Back Althea up" Althea +7
Ch11 "Why use Fatima?" 0
"Why use the Demon Blade?" -> "Murder isn't peace!" Althea +5
-> "We should work together." Fatima +7
Ch13 "Agree with Althea" Althea +7
"Ask about Farham." Fatima +7
Ch15 "To save the world!" Althea +7
"Revenge for my father!" Fatima +7
Ch18 "" Althea +7
"To protect the people" -> "Master Mattias is wrong." Althea +5
-> "There's no true justice." Fatima +7
3.14 What determines the MVP in a battle?
A point system determines the MVP of a battle. These actions add to MVP
points:
3 pts: using healing and buffs on a party member
5 pts: using an item
10 pts: reviving a party member
10 pts: dealing the final blow on an enemy
When more than one person have the same highest MVP points, the last person
in the order of player selecting units in the pre-battle screen becomes
the MVP.
IV. Endgame Item List
4.1 Weapon
All party members except Karen and Therese have a weapon that are earned as
quest reward or loot, and this is their second-best weapon. The best weapons
are sold in Hemill Ruin for 10000 Rico after completing the spa quest.
Weapon Name |User |ATK |Other |Obtained
--------------------------------------------------------------
True Demon Blade |Roland |75 |MAG+40 MP+50 |Ch27 Side Quest
Rigor Mortis |Roland |80 |MAG+50 TEC+20 |Hemill 10000
Tepoztopilli |Rasche |70 |TEC+10 |Ch29 Drop*
Sky Piercer |Rasche |80 |TEC+10 |Hemill 10000
Philoctetes |Rina |65 |TEC-20 |Ch29 Drop*
Artemis |Rina |120 |TEC-40 |Hemill 10000
Firebird Wand |Althea |50 |MAG+50 MP+40 |Ch28a* / Reward
Simurgh Wand |Althea |50 |MAG+70 |Hemill 10000
Distant Sun |Dia |45 |MAG+60 |Quest Reward
Hyperion Baton |Dia |50 |MAG+73 |Hemill 10000
Pastissier Whisk |Pip |42 |MAG+65 |Quest Reward
Gran-Patissier |Pip |80 |MAG+72 |Hemill 10000
Key-gun-tar |Kaph |59 |MAG+20 |Quest Reward
Ionokaphter |Kaph |68 |MAG+10 TEC+10 |Hemill 10000
Juturnus Fan |Luna |30 |MAG+65 |Quest Reward
Aquarius Fan |Luna |60 |MAG+75 |Hemill 10000
Mahogany Mallet |Pop |70 |MAG+49 |Quest Reward
The Arbominator |Pop |80 |MAG+60 |Hemill 10000
Fujin Trumpet |Sadie |30 |MAG+63 MP+20 |Quest Reward
Horn of Anemoi |Sadie |90 |MAG+70 MP-10 |Hemill 10000
Bluefin Staff |Josie |49 |MAG+75 |Quest Reward
Exercat |Josie |56 |MAG+80 MP+30 |Hemill 10000
Eternal Rosso |Karen |80 |TEC+30 |Hemill 10000
Hades Whip |Fatima |59 |MAG+65 |Ch28b* / Reward
Void Whip |Fatima |80 |MAG+80 MP+20 |Hemill 10000
Ginseimaru |Ayano |70 | |Quest Reward
ShinGinseimaru |Ayano |85 | |Hemill 10000
Lochaber Axe |Gaston |75 |TEC-20 |Quest Reward
"Ko" |Gaston |90 | |Hemill 10000
Glorious Lance |Richter |62 |TEC+20 |Quest Reward
Champion's Lance |Richter |70 |TEC+20 MP+20 |Hemill 10000
Lucia's Present |Alice |30 |MAG+65 |Quest Drop**
Pollon-Pollon |Alice |0 |MAG+72 MP-10 |Hemill 10000
Kopin-Kopin |Therese |100 |MAG+5 TEC-15 |Hemill 10000
* Can be missed; see the "main story" section for how to obtain them.
** "Hot Spirits", Ch30.
4.2 Helm
Helm Users: Roland, Rasche, Gaston, Richter
Hat Users: Rina, Kaph, Karen, Ayano, Therese
Hood Users: Dia, Pip, Luna, Josie, Fatima
Hairdress Users: Althea, Pop, Sadie, Alice
Helm Name |Type |RES |Other |Obtained
-----------------------------------------------------------------
Massive Helm |Helm |90 |HP+40 ATK+40 |Hemill 6000
Barred Helm |Helm |95 |ATK+10 TEC+30 |Hemill 6000
Rune Helm |Helm |100 |MP+20 |Hemill 6000
Aigis Kabuto |Helm |99 |DEF+30 |Quest Drop / Wi-Fi
Homberg |Hat |89 |ATK+30 TEC+5 |Hemill 6000
Top Hat |Hat |95 |ATK+10 TEC+5 |Hemill 6000
Runic Cap |Hat |100 |MP+20 TEC+10 |Hemill 6000
Green Beret |Hat |92 |HP+60 TEC+5 |Quest Drop / Wi-Fi
Magical Hood |Hood |90 |MP+30 |Hemill 6000
Angel Hood |Hood |103 |HP+50 DEF+20 |Hemill 6000
Runic Hood |Hood |106 |MP+20 DEF+15 |Hemill 6000
Chiron Hood |Hood |95 |DEF+30 TEC+30 |Quest Drop / Wi-Fi
Gold Headband |Hair |101 |DEF+30 |Hemill 6000
Princess Crown |Hair |102 |MP+10 TEC+10 |Hemill 6000
Rune Ribbon |Hair |95 |MP+20 |Hemill 6000
Goddess Tiara |Hair |110 |DEF+20 |Quest Drop / Wi-Fi
Aigis Kabuto, Green Beret, Chiron Hood and Goddess Tiara are all obtained
through the Ch30 quest "Test o' Might". In fact, completing "Test o' Might",
selling the 4 helms and then repeating it is one of the best methods to earn
money in game.
4.3 Armor
Armor Users: Roland, Rasche, Gaston, Richter
Clothes Users: Rina, Kaph, Karen, Ayano, Therese
Robe Users: Dia, Pip, Luna, Josie, Fatima
Coat Users: Althea, Pop, Sadie, Alice
Armor Name |Type |DEF |Other |Obtained
------------------------------------------------------------------
Curieux |Armor |90 |HP+40 MAG+40 |Hemill 7500
Armotron |Armor |103 |MAG+10 SPD+30 |Hemill 7500
Runic Plate |Armor |106 |MP+20 |Hemill 7500
Argentum |Armor |100 |RES+30 Silver*|Ch22 Drop** / Wi-Fi
Ley Vest |Clothes |91 |MAG+30 SPD+5 |Hemill 7500
Mirage |Clothes |102 |MAG+12 RES+5 |Hemill 7500
Runic Tunic |Clothes |95 |MP+20 SPD+10 |Hemill 7500
Illusion |Clothes |110 |HP+60 SPD+5 |Ch25 Drop** / Wi-Fi
MagiRobe |Robe |90 |MP+30 |Hemill 7500
Pure Robe |Robe |95 |HP+50 RES+20 |Hemill 7500
Rune Robe |Robe |100 |MP+20 RES+15 |Hemill 7500
Rev Robe |Robe |99 |DEF+30 SPD+30 |Ch26 Drop** / Wi-Fi
Owl Coat |Coat |89 |RES+30 |Hemill 7500
Quad-Cape |Coat |95 |MP+10 SPD+10 |Hemill 7500
Rune Coat |Coat |100 |MP+20 |Hemill 7500
Uber Coat |Coat |92 |RES+20 |Ch27 Drop** / Wi-Fi
* When attacked, an Argentum-wearer counts as Silver (the element of Ayano,
Bharva, Elicia and Lost Kopin), slightly reducing the damage. See the formula
guide in the "Links" section.
** See the "main story" section for how to obtain them.
4.4 Useable Item
Item Name |Effect |Obtained
------------------------------------------------------------------------------
Vita-Max |Restores all HP |Hemill 1500 / Ch11 15 22 28a Quest
Magi-Max |Restores all MP |Hemill 1600 / Ch27 28a Quest/ Reward
Elixir |Restores all HP/MP |Hemill 2000 / Ch12* / Reward
Panacea |Cures all statuses |Hemill 300 / Ch11 13 28a / Quest
Drive-Max |Charges DP to full |Hemill 2000 / Ch16 19* 21 24 26 29 / Rwrd
HolyFeat |Revive with some HP |Ch4 10
HolyWing |Revive with 100% HP |Hemill 2500 / Ch15 25 29
Grenade |400 damage to target |Hemill 1400 / Ch11* 19
Dynamite |500 damage to target |Hemill 2000 / Ch17* 23 Quest
Mana Material |1000 damage to area |Ch27 30 / Reward
ParalyStone |Paralyzes a target** |Ch18
PoizStone |Poisons a target** |Ch15 17
FreezeStone |Freeezes a target** |Ch16 25 28b
SilenStone |Silences a target** |Ch13 28b
ConfuStone |Confuses a target** |Ch15 19
* See the "main story" section for how to obtain them.
** The success rate is 100%.
*** Freezing is the most useful status ailment in single player game.
A Frozen unit is one-hit KO'd by ANYONE using the "Attack" command,
regardless of levels and stats.
-Vita-Max and Magi-Max are dropped in "Sand & Spooks", Ch25.
-Panacea is dropped in "Training 4", Ch25-26 and "Monk Beatdown", Ch26-27.
-Dynamite is dropped in "Rainbow Road", Ch27-30 and "Cow Dare You", Ch29-30.
All quests below are repeatable.
-Reward of "Mad Bombs", Ch5-6 and "Bull Rush", Ch8-9 is Elixir.
-Reward of "Lizards", Ch19 is Drive-Max.
-Reward of "Predicament", Ch19 are 5 Magi-Max.
-Reward of "Cow Dare You", Ch29-30 is Mana Material.
4.5 Lapis Arts
Lapis Name |Effect |Obtained
--------------------------------------------------------------------------
Hero Spirit |ATK DEF SPD TEC +20 |MVP
Paragon Spirit |ATK DEF SPD TEC +40 |Spa / Wi-Fi
Wizard Heart |MAG RES +20 |MVP / Drop
Mage Qn. Heart |MAG RES +40 |Spa Only
Tiger's Eye |Critical rate up 50% |MVP / Reward
Bound Gem |JUMP increases by 2 |MVP / Drop
Skanda Garment |AO increases by 2 |MVP
HP+30% |Max HP increases 30% |MVP / Drop
MP+30% |Max MP increases 30% |MVP / Drop
HP/MP+20% |HP/MP increases 20% |MVP / Drop
Blaze Crystal |Fire damage up 20% |MVP / Drop
Deluge Crystal |Water damage up 20% |MVP
Gaia Crystal |Nature damage up 20% |MVP
Storm Crystal |Wind damage up 20% |MVP
Star Crystal |Light damage up 20% |MVP
Void Crystal |Dark damage up 20% |MVP / Drop
Snuff Charm |Immune to Fire damage |MVP
Drought Charm |Immune to Water damage |MVP
Smog Charm |Immune to Nature damage |MVP
Still Charm |Immune to Wind damage |MVP
Eclipse Charm |Immune to Light damage |MVP
Scintilla Charm |Immune to Dark damage |MVP
DP+10 |DP earned +10 |MVP / Drop
EXP+30% |EXP increases 30% |MVP / Drop
Rico+50%* |Rico increases 50% |MVP / Drop
Buoyant |Waterwalk |MVP / Reward
Stone Wall |Reduce damage |MVP / Reward
Cursed Knife** |All stats up, but... |Wi-Fi
Healing Touch* |Effect of healing items increase |MVP / Drop
Adversity Soul |ATK increases when HP is low |Wi-Fi
Vim |Recovers 10% HP each turn |MVP / Reward / Drop
Vigor |Recovers 20% HP each turn |Spa Only
Meditate |Recovers 10% MP each turn |MVP / Drop
Nirvana |Recovers 15% MP each turn |Spa Only
Flame Jewel |**** |Wi-Fi
Water Jewel |**** |Wi-Fi
Nature Jewel |**** |Wi-Fi
Wind Jewel |**** |Wi-Fi
Light Jewel |**** |Wi-Fi
Shadow Jewel |**** |Wi-Fi
Impact* |Basic attack may knock target back |MVP / Reward / Drop
Vampyr*** |20% damage turns into healing |MVP / Spa / Wi-Fi
Auto-Medic |Immune to all ailments |MVP / Reward
Paralyze Orb |May Paralyze target |MVP
Poison Orb |May Poison target |MVP
Confuse Orb |May Confuse target |MVP
Frost Orb |May Freeze target |MVP
Silence Orb |May Silence target |MVP
* Those Lapis are not really helpful.
-Rico+20% and Rico+50% only affects the money gained from enemies defeated
by their wearer, thus are quite useless.
-Healing Touch only works for consumable healing items.
-Impact is at best a curiosity.
** Cursed Knife: All stats +30, the user can't use FD, the user's AO becomes
chaotic.
*** Leech and Vampyr can be used against AI, but isn't as effective as
regeneration Lapis in Wi-Fi games.
**** The in-game text describes the Jewels as "[magic of their Elements]
ignores target RES". In actuality, the effect of a Jewel is:
"target's MAG or RES is removed from calculation of damage", and it
affects its owner's any attack with its Element, from magic to the
physical Attack command.
See the "Guild Quest" section for how to obtain Lapis Arts marked as "dropped".
Reward of "Give a Hoot", Ch10 is Buoyant.
Reward of "Delivery 3", Ch14-16 and "Sand & Spooks", Ch25 is Auto-Medic.
Reward of "Mistia 911", Ch14 is Impact.
Reward of "Tour Guide", Ch17 is Vim.
Reward of "Dog Days", Ch18 is Stone Wall.
Reward of "Snake Scares", Ch19 is Tiger's Eye.
Reward of finishing the entire hot spring quest are Paragon Spirit, Mage Queen
Spirit, Vigor, Nirvana and Vampyr.
Winners of Wi-Fi games are rewarded with rare items. This is determined by the
average level of your party.
-The only way to obtain Cursed Knife and Adversity Soul is to play the Wi-Fi
game with a party around Lv 40-50.
-The only way to obtain Jewels is to play with a Lv 50+ party.
V. Links and Misc.
5.1 Links
PiperStarfireGilmore's excellent walkthrough
http://www.gamefaqs.com/portable/ds/file/943145/54876
MVP Lapis Drop
http://www.gamefaqs.com/boards/943145-luminous-arc-2/50700014
Damage Formula Guide
http://freetexthost.com/zr5aoiyh1c
Japanese LA2 walkthrough wiki
http://la2.gkwiki2.com
5.2 History
Oct 26, 2009: First version
Oct 27, 2009: Polishing, more tips on intermission
Dec 9, 2009: Effects of Freezing, description of bugs changed
Dec 10, 2009: The actual trigger conditions discovered
Jan 12, 2010: Minor changes
Aug 31, 2010: added explanation of FP and MVP systems
5.3 Credit
Most of the data are from Luminous Arc 2 Walkthrough Wiki (la2.gkwiki2.com).
The FP and MVP data are from Luminous Arc 2 Ultimate Book.
HellGundam7 scanned the Ultimate Book.
slivers7 verified the data with his tests.
Ub3r1337h4xX wrote the Damage Formula Guide.
geck222 pointed out how spa conversations work.
Thanks to people who helped with this guide:
bluecrow54, einsteinecker, Shads, Skellitorman, The Que.
Since this is my first FAQ, I used PiperStarfireGilmore's walkthrough as an
example, and also as a lookup list for quest names.