Game: Luminous Arc 2
FAQ: General Walkthrough
Version: 0.85
Author: PiperStarfireGilmore
Last Updated: December 18, 2008





Table of Contents

I.    Introduction                                                   [tadapsg]
II.   Acknowledgments                                                [mercibe]
III.  Walkthrough FAQ                                               [firestar]
            Prologue  ~Carnava, The Grand Kingdom~                [prcfaq]
            Chapter 1 ~A Sky Full of Star Flowers~                [01cfaq]
            Chapter 2 ~A Royal Promise~                           [02cfaq]
            Chapter 3 ~School of Engagement~                      [03cfaq]
            Chapter 4 ~Race for the Cure~                         [04cfaq]
                Subquest: Time Capsule                        [04tc]
            Chapter 5 ~Twin Mage~                                 [05cfaq]
            Chapter 6 ~Looking for Luna~                          [06cfaq]
            Chapter 7 ~Pictures and Thorns~                       [07cfaq]
            Chapter 8 ~An End to Enigmas~                         [08cfaq]
            Chapter 9 ~A Past Revealed~                           [09cfaq]
            Chapter 10 ~Granend, The Forbidden Land~              [10cfaq]
            Chapter 11 ~The Gathering Darkness~                   [11cfaq]
            Chapter 12 ~Requiem~                                  [12cfaq]
            Chapter 13 ~Of Magic and Might~                       [13cfaq]
            Chapter 14 ~We Have the Technology...~                [14cfaq]
            Chapter 15 ~Master of the Demon Blade~                [15cfaq]
            Chapter 16 ~A Master's Concerto~                      [16cfaq]
            Chapter 17 ~Promises~                                 [17cfaq]
                Subquest: Operation Sadialun: ...             [17os]
                Subquest: Crab Nightmares                     [17cn]
            Chapter 18 ~Best Laid Plans...~                       [18cfaq]
            Chapter 19 ~Conclusions at the Gate~                  [19cfaq]
            Chapter 20 ~An Alliance Blossoms~                     [20cfaq]
            Chapter 21 ~For Whom the Bell Tolls~                  [21cfaq]
            Chapter 22 ~The Bonds of Injustice~                   [22cfaq]
            Chapter 23a ~Making Amends~                          [23acfaq]
            Chapter 23b ~A Mission of Freedom~                   [23bcfaq]
            Chapter 24 ~Nocturne of Deception~                    [24cfaq]
            Chapter 25 ~A True Knight~                            [25cfaq]
                Subquest: Karen's Past Life                   [25pl]
            Chapter 26 ~A Time for Truth~                         [26cfaq]
            Chapter 27 ~To Stave off the Darkness...~             [27cfaq]
                Subquest: The True Demon Blade                [27db]
            Chapter 28a ~Shattered Dreams~                       [28acfaq]
            Chapter 28b ~Extinguishing Flame~                    [28bcfaq]
            Chapter 29 ~Inherited Duty~                           [29cfaq]
            Chapter 30 ~Throne of the Mage Queen~                 [30cfaq]
IV.   Guild Quests                                                  [petraark]
            Chapter 2 ~A Royal Promise~                           [02guqu]
            Chapter 3 ~School of Engagement~                      [03guqu]
            Chapter 4 ~Race for the Cure~                         [04guqu]
            Chapter 5 ~Twin Mage~                                 [05guqu]
            Chapter 6 ~Looking for Luna~                          [06guqu]
            Chapter 7 ~Pictures and Thorns~                       [07guqu]
            Chapter 8 ~An End to Enigmas~                         [08guqu]
            Chapter 9 ~A Past Revealed~                           [09guqu]
            Chapter 10 ~Granend, The Forbidden Land~              [10guqu]
            Chapter 11 ~The Gathering Darkness~                   [11guqu]
            Chapter 12 ~Requiem~                                  [12guqu]
            Chapter 13 ~Of Magic and Might~                       [13guqu]
            Chapter 14 ~We Have the Technology...~                [14guqu]
            Chapter 15 ~Master of the Demon Blade~                [15guqu]
            Chapter 16 ~A Master's Concerto~                      [16guqu]
            Chapter 17 ~Promises~                                 [17guqu]
            Chapter 18 ~Best Laid Plans...~                       [18guqu]
            Chapter 19 ~Conclusions at the Gate~                  [19guqu]
            Chapter 25 ~A True Knight~                            [25guqu]
            Chapter 26 ~A Time for Truth~                         [26guqu]
            Chapter 27 ~To Stave off the Darkness...~             [27guqu]
            Chapter 28 ~Shattered Dreams / Extinguishing Flame~   [28guqu]
            Chapter 29 ~Inherited Duty~                           [29guqu]
            Chapter 30 ~Throne of the Mage Queen~                 [30guqu]
V.    Spa Battle Subquest                                             [pigeon]
VI.   Character Arts                                                  [otters]
VII.  Equipment List                                                 [moocows]
VIII. History                                                          [ctrlh]
IX.   Copyright                                                      [hopping]





==============================================================================
I.    Introduction                                                   [tadapsg]
==============================================================================



Pleased to see you reading this FAQ.

I haven't done a full on walkthrough yet, and thought this game was kinda cute
playing through it part-way through the game.  So yay, this would be my first
endeavor in writing a full length FAQ.  So, I'm not going into the story here,
rather let you play it for yourself and read that.

Although I'm naming the enemies when the game outright mentions them, I'll be
leaving why they're fighting you to the game's dialogue.  Unless that skip
button's getting ample use, then I guess it doesn't matter quite as much in
a case such as that.

So yeah, hope you enjoy the game and find this guide useful.  Good luck!





==============================================================================
II.   Acknowledgments                                                [mercibe]
==============================================================================



Atlus, imageepoch and Marvelous Entertainment
    - For coming together and making this gem of a game.

Nintendo
    - For creating the system that this game's on.  As well as years and
years of creating games for others to play.

The GameFAQs community, especially other contributors, CJayC and Bacon
    - Thanks go to CJayC for essentially starting up the site, bringing
together a bunch of people to help other gamers when they need some help.
Which couldn't've been done without the members and contributors taking their
time to put up a guide.  And then Bacon too, for taking over in CJayC's leave.
Then there's always you, the reader, who we'd write these guides for.

SoaP
    - Speaking of which, you guys rock.

ramzacloud
    - For all the moral support while I was writing this up.  Thanks for
putting up with me while we're typing away.  And me bugging you about random
stuff.





==============================================================================
III.  Walkthrough FAQ                                               [firestar]
==============================================================================



Battle Basics:

NW /\/\ NE  This is how the game will pro'ly look.  Let's assume the enemy is
   \/\/     in the center square facing up and right (let's call it NorthEast
   /\/\     or NE for short).  Ideally, you'll want to be in the SW square to
SW \/\/ SE  attack for the best damage, but getting to NW or SE is fine, too.

So, the reason for this is to deal the highest amount of damage you can do in
the span of a single turn.  A frontal assault (attacking from NE) could allow
a miss, while doing the least amount of damage.  Attacking from the back (SW)
reliably increases your hit rate and allows for the most amount of damage.
For the NW and SE squares, it's somewhere in the middle when you're coming
in for an attack from the sides.  Should make some intuitive sense too, so
remember that if you need it.

Elevation also plays a role; the higher you are, the harder you hit.  If
you're on a lower plane when being attacked, you'll take more damage.  After a
while, these "rules" should come as second nature.  In essence, get behind and
on higher ground when attacking.



Prologue ~Carnava, The Grand Kingdom~                                 [prcfaq]
              !Roland added to the party
              !Introduction battle
 Location: Training Facility                     Intermission Characters: N/A
 Win Conditions: Reduce Rasche's HP
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Rasche        | 2  | 1 |  176  | 20  | 37 | None
 Strategy: Get to the middle platform and attack each turn you can.



Chapter 1 ~A Sky Full of Star Flowers~                                [01cfaq]

    Royal Carnava > Castle Plaza > See the Festival
              !Rasche, Rina and Althea added to the party
              !Battle
 Location: Royal Laboratory                      Intermission Characters: N/A
 Win Conditions: Defeat all enemies
 Ally: Lvl 10 Steiner
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Josie         | 3  | 1 |  289  | 66  | 42 | Dark
    RedGolem      | 2  | 1 |  193  |  0  | 34 | None
    RedGolem      | 1  | 3 |  176  |  0  | 34 | None
 Strategy: Target one RedGolem at a time; Steiner can handle himself.  Once
           all of the RedGolems are beaten, focus on Josie.



Chapter 2 ~A Royal Promise~                                           [02cfaq]

    Carnava Palace > Audience Room > Meet the Queen
              Progress the storyline
              !Guild quests now open

    Cathul Region > Calcus Highway > Go to the school
              !Battle
 Location: Calcus Highway                        Intermission Characters: N/A
 Win Conditions: Defeat Karen
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Karen         | 4  | 1 |  295  | 27  | 42 | None
    Archer        | 2  | 1 |  123  | 15  | 34 | None
    DBot          | 2  | 1 |  158  | 24  | 38 | None
    DBot          | 1  | 2 |  144  | 24  | 38 | None
    Thief         | 2  | 2 |  140  | 15  | 36 | None
 Strategy: Add Rasche and Rina to the battle.  Start taking out the DBots
           first and then the archer.  Deal with the Thieves as needed as
           you make your way to Karen, and focus most of your attacks on her.



Chapter 3 ~School of Engagement~                                      [03cfaq]

    Torfolk Region > Rev Academy > Go to the school
              Progress the storyline
              !Roland can now use Engage
              !New guild quest

    Torfolk Region > Rev Academy > To President
              !Battle
              !*After* the battle, Althea leaves the party
 Location: Rev Magic Academy            Intermission Characters: Rasche, Rina
 Win Conditions: Defeat Fatima
 Storyline choices: "I fight for justice!"    > End + 3? **
                    "You should cooperate."   > End + 0
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Fatima        | 5  | 1 |  321  | 72  | 42 | Dark
    BlueBomb      | 2  | 3 |  105  | 15  | 42 | Fire
    RedGolem      | 3  | 2 |  212  |  0  | 34 | None
    Succubus      | 3  | 2 |  135  | 49  | 38 | None
 Strategy: Add Rasche and Rina to the battle.  Focus on the RedGolems first
           since the other enemies won't attack for now, but try and stay
           away from the stairs since the Succubus can use arrows.  The
           BlueBombs will start making their move after you take out one
           RedGolem.  Once you're attacking the BlueBombs, keep your party
           spread apart since the BlueBombs can explode, taking out a good
           chunk of HP; they only explode when they've taken damage, so try
           and beat them one at a time before they can take an action.  The
           Succubus will start moving after at least two BlueBombs are
           defeated.  Fatima then starts moving after one Succubus is
           defeated.  Then focus your attacks on her, using Roland's Engage
           if Althea is still alive.  If not, just keep pressing Fatima.
 Intermission:
    Rasche 3A  "That's not true." > Normal Break
               "You're right." > Rasche 3B
         Rasche 3B  "I really don't like them." > Best Break
                    "They're all right with me." > Good Break
    Rina 3A    "It feels strange." > Normal Break
               "It's all right." > Rina 3B
         Rina 3B    "That's awesome!" > Best Break
                    "So what?" > Good Break



Chapter 4 ~Race for the Cure~                                         [04cfaq]

    Tofolk Region > Mt. Redhelm > Follow the trail
              Progress the storyline
              !New guild quest

              Subquest: Time Capsule                                   [04tc]
                   Royal Carnava > Royal Lab > Talk to Rina
                       Subquest storyline
                       !Subquest closes *after* Chapter 10's battle

                   Cathul Region > Calcus Highway > Dig up box
                       !Subquest: Time Capsule battle
 Location: Calcus Highway                        Intermission Characters: N/A
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Goblin        | 2  | 1 |  105  | 15  | 42 | None
    Reptoid       | 1  | 2 |  112  | 15  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
    Goblin        | 2  | 2 |  105  | 15  | 42 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 more units
    Minotaur      | 3  | 1 |  173  | 13  | 34 | None
    Reptoid       | 2  | 2 |  123  | 15  | 34 | None


    Tofolk Region > Mt. Redhelm > Follow the trail
              !Battle
              !*After* the battle, Althea rejoins the party
              !*After* the battle, Althea gains her Flash Drive
 Location: Mt. Redhelm                  Intermission Characters: Rasche, Rina
 Win Conditions: Defeat Radley
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Radley        | 5  | 1 |  698  | 10  | 34 | None
    Reptoid       | 4  | 2 |  146  | 17  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 Reptoid
    Goblin        | 4  | 1 |  125  | 17  | 42 | None
    Goblin        | 3  | 1 |  115  | 16  | 42 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 more Reptoid/Gobln
    D Beetle      | 2  | 1 |  352  |  9  | 35 | None
 Strategy: Focus on getting rid of the Reptoids and the eventual Goblins
           first.  The Goblins will spawn on the edges of the map, the sides
           where your party and Radley *don't* start on (NW/SE).  Once you're
           left with just Radley and the D Beetle, focus on taking down
           Radley since their turns shouldn't be coming up as often to do
           much damage to you.  If you need some extra experience for a
           character, go ahead and defeat the D Beetle before Radley as well.
 Intermission:
    Rasche 4A  "I'm glad we got away." > Rasche 4B
               "I wish I could apologize." > Normal Break
         Rasche 4B  "I look back and laugh now." > Best Break
                    "You betrayed me!" > Good Break
    Rina 4A    "I'll do it." > Normal Break
               "You should make it." > Rina 4B
         Rina 4B    Drink it. > Best Break
                    Don't drink it. > Good Break



Chapter 5 ~Twin Mage~                                                 [05cfaq]

    Tofolk Region > Azul Forest > Find Luna
              Progress the storyline
              !Dia added to the party
              !New guild quest

    Tofolk Region > Azul Forest > To the river
              !Battle
 Location: Azul Forest                   Intermission Characters: Althea, Dia
 Win Conditions: Defeat all enemies             Lose Condition: Pip defeated
 Ally: Lvl 6 Pip
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Crab          | 4  | 3 |  146  |  6  | 48 | Water
    D Fiend       | 4  | 1 |  209  | 34  | 38 | Dark
    Minotaur      | 6  | 1 |  218  | 15  | 34 | None
    Reptoid       | 5  | 1 |  158  | 18  | 34 | None
    Reptoid       | 4  | 1 |  146  | 17  | 34 | None
 Strategy: You can ignore the Crabs and Pip for the time being.  Pip will use
           Cure on himself when he's getting low on health and attacks the
           Crabs from time to time.  Bring Dia to the left side, where the
           D Fiend is, and make use of her Bright Arrow there.  Split the
           rest of your team up to make their way down to Pip.  I like to
           bring Rina and Althea down the right side, toward the Minotaur
           with everyone else heading the other way.  Once each group takes
           care of the enemies in their way, attack the Crabs, mostly with
           distance attacks (magic, arrows, Rasche's spear) since they like
           to crowd around Pip.  Just be careful not to attack Pip using
           Rasche's spear.
 Intermission:
    Althea 5A  Listen to her ten rules. > Althea 5B
               Read the rules of Knighthood. > Normal Break
         Althea 5B  "I'm in need, help me." > Good Break
                    "Do you follow them all?" > Best Break
    Dia 5A     "Man-witches." > Normal Break
               "Wizards." > Dia 5B
         Dia 5B     "All witches are lovely." > Good Break
                    "Do not use magic for harm." > Best Break



Chapter 6 ~Looking for Luna~                                          [06cfaq]

    Calzard Region > Hemill Ruin > Find Luna
              Progress the storyline
              !Pip added to the party
              !New guild quest

    Calzard Region > Hemill Ruin > Depart
              !Battle
 Location: Hemill Water Ruins              Intermission Characters: Rina, Pip
 Win Conditions: Defeat Josie
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Josie         | 9  | 1 |  442  | 88  | 42 | Dark
    Element       | 7  | 1 |  208  | 60  | 32 | Water
    Element       | 5  | 1 |  180  | 54  | 32 | Water
    RedGolem      | 6  | 1 |  267  |  1  | 34 | None
    RedGolem      | 5  | 1 |  248  |  1  | 34 | None
    RedGolem      | 4  | 1 |  229  |  1  | 34 | None
    Succubus      | 7  | 1 |  182  | 60  | 38 | None
 Strategy: Add everyone.  I tend to have Roland and Dia had left, toward the
           Succubus, and everyone else right, to deal with the Elements and
           RedGolems.  Keep Althea out of the Element's range, since it can
           and will cast water spells.  Then close in from Josie from both
           sides.  Just try to keep Light characters (Dia and a Light Engaged
           Roland) away from Josie's Dark Pierce.  Everyone else takes ~100
           points of damage.
 Intermission:
    Rina 6A    "Yeah, traveling is fun!" > Rina 6B
               "This isn't a vacation." > Normal Break
         Rina 6B    "You're getting carried away." > Good Break
                    Get your picture taken. > Best Break
    Pip 6A     "I get how you feel." > Pip 6B
               "Be more assertive!" > Normal Break
         Pip 6B     "Some tea would hit the spot!" > Best Break
                    "Don't worry about it!" > Good Break



Chapter 7 ~Pictures and Thorns~                                       [07cfaq]

    Calzard Region > Mistia > Find Luna
              Progress the storyline
              !New guild quest

    Calzard Region > Mistia > Meet at Plaza
              !Battle
 Location: Mistia Plaza                  Intermission Characters: Althea, Dia
 Win Conditions: Defeat Karen
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Karen         | 9  | 1 |  442  | 35  | 42 | None
    Archer        | 8  | 2 |  193  | 21  | 34 | None
    DBot 2        | 7  | 2 |  208  | 32  | 36 | None
    Thief         | 8  | 1 |  221  | 21  | 36 | None
    Wizard        | 9  | 1 |  147  | 66  | 36 | None
    Wizard        | 8  | 1 |  138  | 63  | 36 | None
    Wizard        | 7  | 1 |  130  | 60  | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    Archer        | 9  | 1 |  206  | 22  | 34 | None
    Archer        | 8  | 2 |  193  | 21  | 34 | None
 Strategy:  Add everyone and try to hug the top edges.  You want to draw the
            Wizards toward you rather than let them stay on their "island"
            and hit you with spells from there.  I tend to bring Althea and
            Dia to the right, with Roland, Rasche, Rina and Pip heading left
            to deal with the DBots and the Wizards that tend to follow them.
            On the right, I tend to have Dia lead (she's a leader, right?) to
            take most of the attacks, keeping Althea fairly safe.  Then let
            most of those enemies come within range and use your spells on
            them.  On the left, I keep Rina back so she can snipe with her
            arrows, while the two knights attack whatever it is Rina hit.
            Pip's away from danger so he can run in and heal whenever needed.
            Eventually the Archer reinforcements come out, so beat them on
            your way to Karen.  Beware of Karen's Pierce Shot, which hits
            multiple party members if they're lined up on the same line of
            sight that Karen is shooting from.
 Intermission:
    Althea 7A  "Don't get so angry." > Normal Break
               "I'll help." > Althea 7B
         Althea 7B  "Of course!" > Best Break
                    "What kind of training?" > Good Break
    Dia 7A     Calm her down > Normal Break
               Change the subject > Dia 7B
         Dia 7B     "So what happened to him?" > Good Break
                    "I'm a big fan of yours too!" > Best Break



Chapter 8 ~An End to Enigmas~                                         [08cfaq]

    Calzard Region > Lago Springs > Find Luna
              Progress the storyline
              !Kaph added to the party
              !New guild quest

    Calzard Region > Azul Cave > Chase Luna
              !Battle
              !Luna added to the party
 Location: Azul Cave                    Intermission Characters: Rasche, Kaph
 Win Conditions: Defeat Fatima
 Storyline choices: "Ask about Fatima's plan"  > End + 0
                    "Back Althea up"           > End + 3? **
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Fatima        | 11 | 1 |  623  | 96  | 42 | Dark
    Phantasm      | 10 | 2 |  374  |  4  | 34 | Water
    Phantasm      | 10 | 1 |  280  |  4  | 34 | Water
    Element       | 8  | 2 |  221  | 63  | 32 | None
    Succubus      | 8  | 1 |  193  | 63  | 38 | None
    Succubus      | 6  | 1 |  170  | 57  | 38 | None
 Win Conditions: Defeat Josie           Intermission Characters: Rasche, Kaph
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Josie         | 11 | 1 |  658  | 96  | 42 | Dark
    BomGolem      | 8  | 2 |  373  |  1  | 34 | None
    Element       | 8  | 1 |  221  | 63  | 32 | Water
    Element       | 7  | 1 |  208  | 60  | 32 | Water
    Phantasm      | 7  | 1 |  234  |  4  | 34 | None
    Phantasm      | 6  | 1 |  218  |  3  | 34 | None
    Succubus      | 9  | 1 |  208  | 66  | 38 | None
    Succubus      | 7  | 1 |  182  | 60  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 14 *total* units
    Crab          | 20 | 1 |  364  | 13  | 48 | Water
 Strategy: This is the first two part, continuing battle in the game.  So,
           as tempting as it is to rush at Fatima and get past those two
           Phantasms is, don't.  In essence, try not to get a character
           killed, otherwise they'll only have half HP in the next part.

           So, bring some characters around the NW edge, keeping Rasche
           on the central island with a healer nearby.  When you take out
           three enemy units, Fatima and her Phantasm bodyguards start to
           move.  Keep Rasche alive and don't allow Fatima to get through,
           using his spear to jab through multiple targets.  Just focus on
           Fatima when it gets down to just her and the Phantasm flanks.

           The second battle has an easier feel to it.  Your characters from
           the first fight get some healing, and you can switch out for your
           other members, too.  Take out the enemies in the Eastern corner
           with your close-ranged attackers and bring your ranged attackers
           to the NW edge.  Luna can stay safe in the water areas.  Then
           hold off your close-ranged fighters near the "entrance" to Josie,
           leaving the Succubus alone while the NW edge is cleaned up.  When
           the only enemy units left are the two BomGolems, the Succubus and
           Josie, go ahead and charge in, taking out the minor enemies while
           focusing on Josie.

           And if you wanted, your intermission character(s) only have to be
           in either of the battles, not both if you didn't want to bring
           them to both fights.
 Intermission:
    Rasche 8A  "No." > Rasche 8B
               "Maybe." > Normal Break
         Rasche 8B  "That's not it." > Good Break
                    "He's just worried." > Best Break
    Kaph 8A    "Fruit." > Kaph 8B
               "Flowers." > Normal Break
         Kaph 8B    Dispose of it. > Best Break
                    Have a peek. > Good Break



Chapter 9 ~A Past Revealed~                                           [09cfaq]

    Tofolk Region > Rev Academy > Converse
              Progress the storyline
              !New guild quest

    Tofolk Region > Rev Academy > Keep talking
              !Battle
 Location: Rev Magic Academy               Intermission Characters: Pip, Luna
 Win Conditions: Defeat Pop                Lose Condition: Roland is defeated
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Pop           | 12 | 1 |  485  | 42  | 42 | Nature
    N Kopin       | 8  | 1 |  321  | 21  | 36 | Nature
    N Kopin       | 8  | 1 |  301  | 21  | 36 | Nature
 Strategy: Bring along Rasche and either Pip or Luna for healing.  When you
           move Roland, move him one step up to draw Pop toward you without
           her doing any damage, with the other two flanking Roland.  From
           there, use Roland and Rasche's best attacks on Pop, Chrome Slice
           and Blood Edge respectively, while keeping both of their HPs up.
           The Kopins can be ignored.
 Intermission:
    Pip 9A     "I'll never hate you!" > Pip 9B
               "I don't like you anymore." > Normal Break
         Pip 9B     "She's not all bad." > Best Break
                    "She'll be okay with you." > Good Break
    Luna 9A    "You mean magic textbooks?" > Normal Break
               "Not really." > Luna 9B
         Luna 9B    "Flowers aren't my bag." > Good Break
                    "What kind of flowers?" > Best Break



Chapter 10 ~Granend, The Forbidden Land~                              [10cfaq]

    Jotzenchoc > Granend Front. > To Granend
              Progress the storyline
              !New guild quest

    Jotzenchoc > Granend Front. > To frontlines
              !Battle
              !*After* the battle, Subquest: Time Capsule closes
 Location: Granend Border                  Intermission Characters: Rina, Dia
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Josie         | 14 | 1 |  585  | 108 | 42 | Dark
    BomGolem      | 12 | 1 |  473  |  1  | 34 | None
    BomGolem      | 9  | 2 |  398  |  1  | 34 | None
    Element       | 10 | 1 |  249  | 69  | 32 | Wind
    Element       | 9  | 1 |  236  | 66  | 32 | Wind
    Red Bomb      | 10 | 1 |  218  | 23  | 42 | Fire
    Red Bomb      | 8  | 1 |  193  | 21  | 42 | Fire
    Succubus      | 10 | 1 |  218  | 69  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    BomGolem      | 12 | 1 |  473  |  1  | 34 | None
    BomGolem      | 10 | 1 |  421  |  1  | 34 | None
    Succubus      | 13 | 1 |  259  | 78  | 38 | None
 Strategy: Stick to the bottom area.  I tend to add everyone but Pip and Kaph
           at this point.  Focus on each enemy one at a time, luring all the
           rest of them down to meet you, gradually building up everyone's
           DP bars.  Althea should be using Intention followed by whatever
           Fire magic you have.  Just be aware of the Red Bombs and the
           Elements.  The Red Bombs blow up once their turn comes up and they
           have damage, just like the BlueBombs, so if you target one, make
           sure to defeat it before it gets another turn.  The Elements have
           a cross-shaped area attack, so if one's nearby, try and split up
           your team so it's not in a "Luna heals multiple characters"
           formation.  Once Josie comes down, use your Flash Drives on him.
 Intermission:
    Rina 10A   "Maybe I was wrong." > Rina 10B
               "I don't think that's it." > Normal Break
         Rina 10B   "Did he collect plants?" > Good Break
                    "Did he collect bugs?" > Best Break
    Dia 10A    "Well, sighing won't help." > Normal Break
               "You still hiding something?" > Dia 10B
         Dia 10B    Try and trick her. > Best Break
                    Ask her about it directly. > Good Break



Chapter 11 ~The Gathering Darkness~                                   [11cfaq]

    Jotzenchoc > Granend Front. > Go further in
              Progress the storyline
              !New guild quest

    Jotzenchoc > Granend > March in
              !Battle
              !*After* the battle, Rasche gains his Flash Drive
 Location: Granend                               Intermission Characters: N/A
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    BomGolem      | 11 | 1 |  446  |  1  | 34 | None
    BomGolem      | 10 | 1 |  421  |  1  | 34 | None
    Element       | 11 | 1 |  198  | 72  | 32 | Fire
    Element       | 10 | 1 |  187  | 69  | 32 | Fire
    Phantom       | 14 | 1 |  390  | 27  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Demon         | 11 | 1 |  264  | 57  | 36 | None
    Demon         | 10 | 1 |  249  | 55  | 36 | None
    Unicorn       | 11 | 1 |  364  |  9  | 38 | None
    Unicorn       | 10 | 1 |  343  |  9  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: random?
    Golemite      | 10 | 1 |  425  |  1  | 42 | None
 Win Conditions: Defeat Mattias            Intermission Characters: Pip, Luna
 Storyline choices: "Why use Fatima?"                       > End + 3? **
                    "Why use the Demon Blade?"
         Why use the Demon Blade?: Murder isn't peace!      > End + 1
                                   We should work together. > End + 0
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Mattias       | 17 | 1 |  953  | 100 | 46 | None
    Fatima        | 16 | 1 |  692  | 116 | 42 | Dark
    Josie         | 15 | 1 |  616  | 112 | 42 | Dark
 Strategy: I'm not entirely sure that this is a true double battle like in
           Chapter 8 since, in the second battle, I'm fully healed at the
           start.  Nonetheless, you won't be able to change equipment in
           between the two battles.

           Anyway, in the first part, I keep the magic users on the right
           and the physical attackers on the left.  Seems to work out each
           time I've tried it.  Just take out the BomGolems and Elements
           along the way until the Demons and Unicorns come out.  The Phantom
           almost never moves, so you can ignore it for a good long while.
           Just be careful when it does move to use up your Flash Drives on
           it.  I never did have it attack, but it charging up to attack
           sounds like a bad idea to take a hit.

           In the second battle Josie's most likely going to come down and
           hit multiple party members with a status down.  If Althea was hit,
           use Intention to counter that and just focus on Josie.  In time,
           Fatima will come down, so give her the same treatment as you did
           Josie.  In both instances, I'd try and save your DP to use up
           all your Flash Drives on Mattias when he comes around.  By then,
           you might've lost some party members, but you outnumber Mattias
           and should have all that DP to use up on him.
 Intermission:
    Pip 11A    "I'm not a good cook." > Normal Break
               "I'm a good cook." > Pip 11B
         Pip 11B    "Let's cook together." > Best Break
                    "Dance for me." > Good Break
    Luna 11A   "Yes." > Luna 11B
               "No." > Normal Break
         Luna 11B   "That's not true!" > Good Break
                    "Honestly, I'm not." > Best Break



Chapter 12 ~Requiem~                                                  [12cfaq]

    Jotzenchoc > Farham > Mourn Steven
              Progress the storyline
              !New guild quest

    Jotzenchoc > Farham > Enter the battle
              !Battle
 Location: Farham                     Intermission Characters: Rasche, Althea
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Cerberus      | 15 | 1 |  616  | 33  | 35 | Fire
    Gryphon       | 14 | 1 |  351  | 21  | 38 | None
    Goblin        | 14 | 2 |  312  | 27  | 44 | None
    Goblin        | 13 | 1 |  296  | 26  | 44 | None
    Viper         | 14 | 1 |  351  | 59  | 32 | None
    Viper         | 13 | 2 |  333  | 57  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 units
    GryphonX      | 16 | 1 |  689  | 29  | 44 | None
 Strategy: This should feel like a break from the past couple battles.  Well,
           barring that GryphonX, anyway.  Beat up on all the units on the
           ground level and the enemies on the upper part will start coming
           down to you.  Gryphon has an area damage attack, so be wary of
           that.  You should be able to get all the rest of the enemies out
           of the way by the time GryphonX comes to greet you.  They should
           have acted like DP filling fodder, so go wild with your Flash
           Drive attacks when GryphonX is within range.
 Intermission:
    Rasche 12A "You can do it, Rasche." > Rasche 12B
               "Why start now?" > Normal Break
         Rasche 12B "What is your ideal Knight?" > Best Break
                    "What if you aren't a Knight?" > Good Break
    Althea 12A "No Way!" > Althea 12B
               "Okay." > Normal Break
         Althea 12B "Nah." > Good Break
                    "Yeah." > Best Break



Chapter 13 ~Of Magic and Might~                                       [13cfaq]

    Carnava Palace > Audience Room > Report to Sophia
              Progress the storyline
              !Multiplayer now available
              !New guild quest

    Royal Carnava > Castle Gate > Enter the battle
              !Battle
 Location: Castle Gate                           Intermission Characters: N/A
 Win Conditions: Defeat all enemies       Lose Conditions: Fukuda is defeated
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Basilisk      | 14 | 1 |  312  | 43  | 38 | None
    Basilisk      | 14 | 1 |  273  | 43  | 38 | None
    D Beetle      | 12 | 2 |  737  | 15  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    D Beetle      | 13 | 1 |  777  | 15  | 34 | None
    Minoppi       | 15 | 1 |  369  | 56  | 34 | None
    Minoppi       | 14 | 1 |  351  | 54  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 more units
    D Beetle      | 16 | 1 |  909  | 17  | 34 | None
    Toad          | 16 | 1 |  303  | 58  | 32 | None
    Toad          | 15 | 1 |  287  | 56  | 32 | None
              !Pop added to the party
              !*After* the battle, Pip gains his Flash Drive
 Win Conditions: Defeat Fatima and Josie   Intermission Characters: Dia, Kaph
 Storyline choices: "Ask about Farham"        > End + 0
                    "Agree with Althea"       > End + 3? **
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Fatima        | 21 | 1 |  867  | 136 | 42 | Dark
    Josie         | 20 | 1 |  780  | 132 | 42 | Dark
    BomGolem      | 14 | 2 |  526  |  1  | 34 | None
    Demon         | 15 | 1 |  328  | 67  | 36 | None
    Succubus      | 15 | 1 |  328  | 84  | 38 | None
    Unicorn       | 16 | 1 |  476  | 11  | 38 | None
 Strategy: This isn't a true double battle like in Chapter 8.  It's closer to
           being something like in Chapter 11.

           In the first battle, use the narrow bridge to your advantage.  If
           you have multi-targeting area magic, go wild with them if there
           are at least two enemies in range.  Otherwise, single-target
           spells are your best option to conserve MP with all the reinforce-
           ments coming out.  If you have enough DP for a Flash Drive, use it
           since your DP isn't going to carry over to the next battle.

           In the second battle, the narrow bridge is slightly to your
           disadvantage.  Make your way up the bridge this time, using area
           magic when appropriate.  When you're nearing the Unicorn and Demon
           guarding Josie and Fatima, start splitting your party up so their
           multi-targeting magic won't harm a lot of your team.  Josie deals
           with stat downs while Fatima can sometimes freeze you.  If you're
           given the option, take out Fatima with your Flash Drives first,
           since Josie's main threat is its own FD.  Either way, once you
           defeat one of them, the other should be nearing defeat too.
 Intermission:
    Dia 13A    "I'll help you." > Dia 13B
               "You're too wound up." > Normal Break
         Dia 13B    Make her some tea. > Good Break
                    Give her some sweets. > Best Break
    Kaph 13A   "Shadow Frost Witch's body." > Normal Break
               "Shadow Frost Witch's face." > Kaph 13B
         Kaph 13B   "Use another model." > Best Break
                    "Fatima's colors." > Good Break



Chapter 14 ~We Have the Technology...~                                [14cfaq]

    Cathul Region > Arts Plant > Go to the lab
              Progress the storyline
              !Althea leaves the party
              !New guild quest

    Cathul Region > Arts Plant > Find Althea
              !Battle
              !Althea rejoins the party
              !*After* the battle, Rina gains her Flash Drive
              !*After* the battle, Dia leaves the party
 Location: Lapis Factory              Intermission Characters: Rina, Pip, Pop
 Win Conditions: Defeat DBot
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    DBot 3        | 20 | 1 | 2500  | 400 | 45 | None
 Strategy: The DBot never moves, so take advantage of that.  It can attack in
           a 3x3 square pattern using Moose Missile and use a Flash Drive
           itself dealing around 300 damage.  Adjacent characters next to the
           machine also get damaged, but it's fairly minimal.  That Flash
           Drive attack is what to keep your eye out for, so try and keep
           your HP up.  If Rasche and Pop are on the field, it tends to
           target Pop with its FD and afterwards Roland if/when Pop dies.  If
           Pop wasn't present with Rasche, then just Rasche will be targeted
           by its FD.  With a ViTonic and healing support, Rasche shouldn't
           die.  In the meantime, just use your FDs and best attacks back on
           the DBot 3 and it should go down with ease.
 Intermission:
    Rina 14A   "There's no excuse for it!" > Normal Break
               "What reason could she have?" > Rina 14B
         Rina 14B   "Karen is a kind person." > Best Break
                    "She jumped in the river?" > Good Break
    Pip 14A    Show your table manners. > Normal Break
               Snarf it down. > Pip 14B
         Pip 14B    "It needed something." > Best Break
                    "Delicious." > Good Break
    Pop 14A    Make a random guess. > Pop 14B
               "Metal... Crab?" > Normal Break
         Pop 14B    "I don't know any." > Best Break
                    "I know a lot." > Good Break



Chapter 15 ~Master of the Demon Blade~                                [15cfaq]

    Tottori Region > Stiles Ruins > Preparation
              Progress the storyline
              !Dia rejoins the party
              !New guild quest

    Tottori Region > Stiles Ruins > Begin operation
              !Battle
              !Kaph gains his Flash Drive
 Location: Stiles Ruins            Intermission Characters: Rasche, Pip, Luna
 Win Conditions: Defeat Fatima and Josie
 Storyline choices: "Revenge for my father!"  > End + 0? **
                    "To save the world!"      > End + 1
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Fatima        | 20 | 1 |  832  | 132 | 42 | Dark
    Josie         | 19 | 1 |  747  | 128 | 42 | Dark
    BlueBomb      | 12 | 3 |  210  | 25  | 42 | Fire
    Element       | 16 | 1 |  259  | 87  | 32 | Fire
    LulGolem      | 15 | 2 |  595  |  1  | 34 | None
    Succubus      | 17 | 1 |  363  | 90  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2-3 units
    Unicorn       | 22 | 1 |  676  | 14  | 38 | None
              !*After* the battle, Althea leaves the party
 Win Conditions: Defeat Mattias    Intermission Characters: Rasche, Pip, Luna
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Mattias       | 23 | 1 | 1284  | 120 | 46 | None
    Fatima        | 21 | 1 |  932  | 136 | 42 | Dark
    Josie         | 20 | 1 |  847  | 132 | 42 | Dark
 Strategy: Now this is a double battle, unlike some of the previous Chapters.
           Continue taking out enemies nearby as usual, again being wary of
           the BlubBomb's penchant for exploding when damaged.  I'd focus on
           the Unicorn when it shows up, since it can be rather annoying.
           After enough of Josie's comrades fall, he'll start to make his
           move.  As tempting as it is to attack him, once he takes damage,
           that triggers Fatima to join the fight, which you do not want
           just yet.  So continue dispatching the other units until Fatima
           moves on her own while healing off Josie's ~100 HP damage attacks.
           Once she moves, ignore all enemies and beat Josie and Fatima.  Use
           some Flash Drives, but remember you can carry them over to the
           next battle and you won't be fully healed when that starts.

           Pressing on, in the next fight, re-beat Josie first since he comes
           in range pretty quickly, flying down like he usually does.  So,
           place your focus on him while Fatima takes the long way down.
           Eventually, Mattias will join in as well, but do your best to
           remove Josie from battle if he isn't yet.  I ignore Fatima since
           she doesn't really get in range for anything.  From there, use up
           the best attacks and Flash Drives you can on Mattias.  He has one
           attack with a wide area that drains HP, and that's on top of his
           regular attacks which still do a good amount of damage.  Keep him
           from healing too much and this battle should be over quickly.
 Intermission:
    Rasche 15A "Yes." > Rasche 15B
               "No." > Normal Break
         Rasche 15B "I will avenge Steven!" > Good Break
                    "I will protect the world!" > Best Break
    Pip 15A    "How DO you attract a woman?" > Pip 15B
               "...Complimenting a woman?" > Normal Break
         Pip 15B    "I don't think so." > Best Break
                    "Yeah." > Good Break
    Luna 15A   "She is, isn't she?" > Normal Break
               "About forbidden magic." > Luna 15B
         Luna 15B   "Defeating any enemy." > Best Break
                    "Seeing through things." > Good Break



Chapter 16 ~A Master's Concerto~                                      [16cfaq]

    Elzo Region > Mt. Wynzard > Climb mountains
              Progress the storyline
              !New guild quest

    Elzo Region > Ice Hermitage > To Ice Hermitage
              !Battle
 Location: Ice Hermitage                         Intermission Characters: N/A
 Win Conditions: Defeat Sadie              Lose Condition: Roland is defeated
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Sadie         | 21 | 1 |  867  | 61  | 43 | Wind
 Location: Inner Mother                          Intermission Characters: N/A
 Win Conditions: Defeat B.Roland           Lose Condition: Roland is defeated
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    B.Roland      | 22 | 1 |  490  | 58  | 38 | None
 Strategy: For the first battle, I tend to bring Rina and Luna along.  Before
           the battle, let Roland hold at least one ViTonic.  When it's
           Roland's turn, bring him closer to the other team mates, using
           your item after getting near 300 HP left.  Sadie tends to attack
           Rina when she's in range, so try and keep Rina's HP up with items
           and Luna's Purifying Water.  Sadie's Flash Drive does around 325
           damage.  After a couple attacks by Roland and Rina, with a Luna FD
           if you can fit it in, Sadie should be defeated.

           In the second battle, let Roland use Restore to ward off a stray</pre><pre id="faqspan-2">
           critical hit.  Don't move him so that B.Roland will use up one
           turn just trying to get to you.  After B.Roland attacks, just
           keep trading attacks and you should win.



Chapter 17 ~Promises~                                                 [17cfaq]

    Elzo Region > Mialsa Mabriton > Relax in town
              Progress the storyline
              !New guild quest

    Elzo Region > Mialsa Mabriton > Enter the battle
              !Battle
              !*After* the battle, Althea rejoins the party
 Location: Mialsa Mabriton         Intermission Characters: Rina, Kaph, Sadie
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Fiend       | 21 | 2 |  542  | 68  | 38 | Dark
    D Fiend       | 20 | 1 |  520  | 66  | 38 | Dark
    Reptoid       | 20 | 1 |  728  | 33  | 34 | None
    Reptoid       | 19 | 1 |  697  | 32  | 34 | None
    Toad          | 19 | 2 |  597  | 64  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    D Fiend       | 19 | 1 |  498  | 64  | 38 | Dark
    D Fiend       | 18 | 1 |  476  | 62  | 38 | Dark
    Fiend         | 21 | 1 |  596  | 68  | 40 | Dark
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 more units
    D Fiend       | 19 | 2 |  498  | 64  | 38 | Dark
    Fiend         | 20 | 1 |  572  | 66  | 40 | Dark
 Strategy: This is a marathon match.  With the beginning units, either stick
           to just regular attacks or your lowest character art.  Rasche is
           an exception; use his Stinger attack for the guaranteed hit.  The
           first set of reinforcements spawn close to the Eastern corner, so
           keep Sadie and other area attackers near there before you beat the
           third enemy.  You'll want to make quick work of them using Bash
           Storm and similar multi-targeting spells.  The final set of
           reinforcements will spawn at the Southern corner, near where you
           started the battle.  At that point, just finish the battle quickly
           by using up your DP in Flash Drives.
 Intermission:
    Rina 17A   "Ghastly." > Rina 17B
               "Yumm-o!" > Normal Break
         Rina 17B   "They're overcooked." > Good Break
                    "You used way too much salt." > Best Break
    Kaph 17A   "It was easy." > Kaph 17B
               "It was tough." > Normal Break
         Kaph 17B   "It's tiring." > Good Break
                    "Feels good." > Best Break
    Sadie 17A  Look under her skirt. > Sadie 17B
               Sing along with the trumpet. > Normal Break
         Sadie 17B  "Sure." > Best Break
                    "No." > Good Break


              Subquest: Operation Sadialun: Recover those cognographs! [17os]
                   Tofolk Region > Rev Academy > Find Kaph
                       Subquest storyline
                       !Subquest closes *after* Chapter 20's battle

                   Calzard Region > Mistia > Find Kaph
                       !Subquest: Operation Sadialun battle
 Location: Mistia                                Intermission Characters: N/A
 Win Conditions: Defeat Kaph
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Kaph          | 25 | 1 |  726  | 62  | 38 | None
    Acolyte       | 30 | 1 | 1119  | 25  | 34 | None
    Archer        | 22 | 2 |  394  | 35  | 34 | None
    Archer        | 21 | 1 |  379  | 34  | 34 | None
    Archer        | 20 | 1 |  364  | 33  | 34 | None
    Thief         | 25 | 1 |  865  | 38  | 36 | None
    Thief         | 24 | 1 |  834  | 37  | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Archer        | 21 | 2 |  379  | 34  | 34 | None


              Subquest: Crab Nightmares                                [17cn]
                   Elzo Region > Mialsa Mabriton > Visit restaurant
                       Subquest storyline
                       !Subquest closes *after* Chapter 21's battle

                   Tofolk Region > Azul Forest > Hunt for crabs
                       !Subquest: Crab Nightmares battle
 Location: Azul Forest                           Intermission Characters: N/A
 Win Conditions: Defeat 8 Crabs
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Crab          | 16 | 5 |  303  | 11  | 48 | Water
    Crab          | 15 | 4 |  287  | 11  | 48 | Water



Chapter 18 ~Best Laid Plans...~      [18cfaq]

    Sealmaw Sea > Sealmaw Shore > Meet at shore
              Progress the storyline
              !New guild quest

    Sealmaw Sea > Sealmaw Shore > Finish preparing
              !Battle
 Location: Sealmaw Shore                   Intermission Characters: Luna, Pop
 Win Conditions: Defeat Fatima and Josie
 Storyline choices: "To protect the people."
                    "You're in our way."                     > End + 3? **
         To protect the people: "Master Mattias is wrong."   > End + 1
                                "There's no true justice."   > End + 0
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Fatima        | 24 | 1 |  974  | 148 | 42 | Dark
    Josie         | 23 | 1 |  879  | 144 | 42 | Dark
    Element       | 22 | 1 |  451  | 105 | 32 | Nature
    Element       | 21 | 1 |  433  | 102 | 32 | Nature
    LulGolem      | 22 | 2 |  817  |  2  | 34 | None
    Phantasm      | 23 | 1 |  879  |  7  | 34 | None
    Phantom       | 22 | 1 |  846  | 35  | 38 | None
    Succubus      | 22 | 1 |  394  | 105 | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Demon         | 22 | 1 |  507  | 84  | 36 | None
    Unicorn       | 22 | 1 |  676  | 14  | 38 | None
 Strategy: Keep Althea and other area magic users (ie Pop, Dia, Sadie) near
           the beginning of the level, close enough to attack the LulGolems
           when they move and also where the Demon and Unicorn spawn.  Have
           everyone else start going the other way toward Fatima and Josie.
           Try not to approach them close enough to where they start moving
           before they should but keep your characters spread out enough so
           that their attacks don't hit too many characters.  Once the others
           take care of the LulGolems, Element and reinforcements, start
           bringing them around to where the main Fatima/Josie battle's
           taking place, hopefully with just them and the Phantasm.  From
           there, unload your Flash Drives like in previous battles.
 Intermission:
    Luna 18A   "Can I have a drink?" > Luna 18B
               "Let's use them for tea!" > Normal Break
         Luna 18B   "Sure." > Best Break
                    "I'll pass." > Good Break
    Pop 18A    "They're more mature." > Normal Break
               "Don't worry about it." > Pop 18B
         Pop 18B    "No." > Best Break
                    "Yes." > Good Break



Chapter 19 ~Conclusions at the Gate~                                  [19cfaq]

    Sealmaw Sea > Conclusion Gate > Chase Mattias
              Progress the storyline
              !New guild quest

    Sealmaw Sea > Conclusion Gate > Find Mattias
              !Battle
 Location: Conclusion Cave                       Intermission Characters: N/A
 Win Conditions: Defeat Bharva
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Bharva        | 27 | 1 | 1800  | 96  | 45 | "Silver"
    D Fiend       | 25 | 2 |  631  | 76  | 38 | Dark
    D Fiend       | 24 | 2 |  609  | 74  | 38 | Dark
    Fiend         | 27 | 1 |  743  | 80  | 40 | Dark
    Fiend         | 26 | 1 |  719  | 78  | 40 | Dark
 Location: Conclusion Cave       Intermission Characters: Rasche, Althea, Dia
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Crab          | 23 | 1 |  410  | 14  | 48 | Water
    Crab          | 22 | 4 |  394  | 14  | 48 | Water
    Goblin        | 24 | 2 |  669  | 37  | 44 | None
    Goblin        | 23 | 2 |  644  | 36  | 44 | None
    Toad          | 25 | 1 |  757  | 76  | 32 | None
    Toad          | 23 | 1 |  703  | 72  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3-4 units
    Beetle X      | 25 | 1 | 1577  | 11  | 58 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
    Crab          | 24 | 1 |  426  | 14  | 48 | Water
    Crab          | 23 | 1 |  410  | 14  | 48 | Water
    Crab          | 22 | 1 |  394  | 14  | 48 | Water
 Strategy: You're fully rehealed in the second battle, so go all out if you
           wish against Bharva in the first battle.  Defeat the D Fiends one
           at a time until the two Fiends flanking Bharva start to move.
           Then you can use a tank to block advancement in the middle of the
           field.  I was using Roland to stop them there, so yeah.  Then
           everyone else can join in with their ranged attacks.  I found
           Sadie particularly useful in this fight.

           In the second battle, make some space between you and the "door"
           behind you.  That's where the Beetle X will spawn after enough of
           his friends go down.  Area damaging magic is particularly useful
           in this fight.  Spend some DPs on Flash Drives to remove the
           Beetle X from play since it moves often and hits hard.  Then just
           clean up the rest of the enemies.
 Intermission:
    Rasche 19A "I need your help!" > Rasche 19B
               "I'm still thinking." > Normal Break
         Rasche 19B "You're right..." > Good Break
                    "I'm not weak!" > Best Break
    Althea 19A "We're here for you." > Althea 19B
               "Mage Queens never show fear!" > Normal Break
         Althea 19B Make her laugh. > Best Break
                    Calm her down. > Good Break
    Dia 19A    "We'll correct their mistake." > Normal Break
               "Thinking about it won't help." > Dia 19B
         Dia 19B    "We all believe in you, Dia." > Best Break
                    "What's wrong, Dia?" > Good Break



Chapter 20 ~An Alliance Blossoms~                                     [20cfaq]

    Royal Carnava > Castle Gate > Enter town
              Progress the storyline
              !Guild Quests CLOSED

    Cathul Region > Pearl Park > Rescue civilians
              !Battle
              !*After* the battle, Subquest: Operation Sadialun closes
 Location: Pearl Park               Intermission Characters: Rina, Pop, Sadie
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Red Dog       | 26 | 1 | 1177  | 46  | 35 | Fire
    Red Dog       | 25 | 2 | 1135  | 45  | 35 | Fire
    Red Dog       | 24 | 1 | 1096  | 44  | 35 | Fire
    Viper         | 25 | 1 |  757  | 83  | 32 | None
    Viper         | 24 | 2 |  730  | 81  | 32 | None
    Viper         | 23 | 2 |  703  | 79  | 32 | None
 Strategy: Everyone uses Fire magic here, so to minimize damage to your team
           equip Lapis to reduce Fire damage.  Then just methodically beat
           each enemy.  Nothing really new here to be honest.  Not even a
           reinforcement threat.
 Intermission:
    Rina 20A   "You hated those too, right?" > Rina 20B
               "I'll tell you a scary story." > Normal Break
         Rina 20B   "Just tell her." > Best Break
                    "Forget about it." > Good Break
    Pop 20A    "What's your wish?" > Pop 20B
               "How do you meet Kopins?" > Normal Break
         Pop 20B    "Happiness for Witches." > Best Break
                    "World peace." > Good Break
    Sadie 20A  Ask about the Magic Academy. > Sadie 20B
               Ask about Beast Fiends. > Normal Break
         Sadie 20B  "I wish I lived that long." > Good Break
                    "I wish I had wings." > Best Break



Chapter 21 ~For Whom the Bell Tolls~                                  [21cfaq]

    Calzard Region > Mistia > Chase Bharva
              Progress the storyline


  *Note: Stock up on items NOW (and equipment if you wish) because you will
         NOT have access to a shop after you beat this next battle 'til later


    Calzard Region > Mistia > Bell of Silence
 Storyline choices: "Okay, it's your moment."                      > End + 3
                    "We have to cooperate!"
         We have to cooperate: "I want to help you."               > End + 2
                               "This is Master's will."
                   This is Master's will: "You're our friend."     > End + 0
                                          "We have the same goal." > End + 1
              !Battle
 Location: Mistia                  Intermission Characters: Rasche, Pip, Kaph
 Win Conditions: Defeat Bharva
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Bharva        | 30 | 1 | 2000  | 103 | 45 | "Silver"
    Beetle        | 25 | 2 | 1514  | 22  | 34 | None
    Minoppi       | 26 | 1 |  654  | 78  | 34 | None
    Minoppi       | 24 | 1 |  609  | 74  | 34 | None
    Viper         | 26 | 2 |  784  | 85  | 32 | None
    Viper         | 25 | 1 |  757  | 83  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    Fiend         | 26 | 1 |  719  | 78  | 40 | Dark
    Fiend         | 25 | 2 |  694  | 76  | 40 | Dark
 Strategy: Focus on beating the Beetles first since, when they do attack, it
           hurts.  Keep your team spread apart so that the Vipers can't
           target multiple party members with area magic.  Once the Beetles
           are gone, focus on the Vipers, prompting the Fiends to spawn
           in the North, East and West corners of the map.  I usually ignore
           them and remove the Minoppis so that Bharva doesn't have healing
           support.  You should have enough DP by then to finish Bharva off
           with Flash Drives, trapping him between both teams.
 Intermission:
    Rasche 21A "Squads are for justice." > Rasche 21B
               "We can't question her." > Normal Break
         Rasche 21B "I understand Steiner." > Good Break
                    "The government's changed." > Best Break
    Pip 21A    Comfort him. > Normal Break
               Explain about the prison. > Pip 21B
         Pip 21B    "That's a great plan." > Best Break
                    "There's a problem with that." > Good Break
    Kaph 21A   "Talk to the Witches." > Normal Break
               "Prison art school." > Kaph 21B
         Kaph 21B   "Count me in." > Best Break
                    "Now's not the time." > Good Break



Chapter 22 ~The Bonds of Injustice~                                   [22cfaq]

    Cathul Region > Meauxgus Prison > Rot in prison
              Progress the storyline

    Cathul Region > Meauxgus Prison > Eavesdrop
 Storyline choices: Save Fatima.             - NEXT CH: Go to Chapter 23a
                    Find the escape route.   - NEXT CH: Go to Chapter 23b
              !Battle
              !Josie and Karen join the party.
 Location: Meauxgus Prison              Intermission Characters: Josie, Karen
 Win Conditions: Reach Target area
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Knight        | 24 | 1 |  791  |  7  | 35 | None
    Knight        | 23 | 2 |  761  |  7  | 35 | None
    Talon K       | 24 | 3 |  791  | 66  | 36 | None
    Talon K       | 23 | 1 |  761  | 64  | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
    Guard         | 27 | 1 |  811  | 40  | 34 | None
    Guard         | 26 | 2 |  784  | 39  | 34 | None
    Knight        | 27 | 1 |  878  |  8  | 35 | None
    Knight        | 26 | 1 |  850  |  7  | 35 | None
    Knight        | 25 | 2 |  820  |  7  | 35 | None
    ~  R E I N F O R C E M E N T S ~     trigger: random extra?
    Sorcerer      | 28 | 1 |  873  | 164 | 42 | None
 Strategy: The field is similar to a winding Castle Gate area, so use the
           narrow passages to your advantage.  This means area magic and
           multi-targeting attacks.  The Knights hit hard but don't move
           that often with their lower AO and the Guards are like upgraded
           Archers.  Nothing really new here again.
 Intermission:
    Josie 22A  Take out a fish bone. > Josie 22B
               Take out a setaria. > Normal Break
         Josie 22B  Create a dish. > Good Break
                    "What about Fatima?" > Best Break
    Karen 22A  "Okay, okay." > Normal Break
               "Sure, whatever." > Karen 22B
         Karen 22B  Comfort her. > Best Break
                    Cheer her up. > Good Break



Chapter 23a ~Making Amends~                                          [23acfaq]

    Cathul Region > Meauxgus Prison > Execution site
              Progress the storyline

    Cathul Region > Meauxgus Prison > Execution site
              !Battle
              !*After* the battle, Fatima joins the party
 Location: Execution Grounds              Intermission Characters: Dia, Sadie
 Win Conditions: Defeat Gaston
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Gaston        | 33 | 1 | 2047  | 27  | 39 | None
    Guard         | 27 | 3 |  811  | 40  | 34 | None
    Guard         | 26 | 1 |  784  | 39  | 34 | None
    Knight        | 26 | 4 |  850  |  7  | 35 | None
 Strategy: Go around taking out the lesser enemies first.  Gaston can take
           a lot of punishment so you want as few "distractions" as possible.
           Don't bother going beyond Gaston since most of the enemies will
           move toward you.  Once most of them are gone, use up the DP that
           you built up on Flash Drives against Gaston.  Use level 1 FDs,
           unless you think that character's going to die the next time
           Gaston gets a turn; then use your highest level FDs.
 Intermission:
    Dia 23A    "No, I'm over that." > Normal Break
               "Well..." > Dia 23B
         Dia 23B    "Could you psyche me up?" > Best Break
                    "Help me take my mind off it." > Good Break
    Sadie 23A  "It was tough." > Sadie 23B
               "No problem." > Normal Break
         Sadie 23B  "They are not worried." > Best Break
                    "Probably." > Good Break


              Subquest: Spa Battles
                   Calzard Region > Hemill Ruin > Gather info
                       Subquest storyline
                       See "V. Spa Battle Subquest" for more details



Chapter 23b ~A Mission of Freedom~                                   [23bcfaq]

    Cathul Region > Meauxgus Prison > Find escape rt.
              Progress the storyline

    Cathul Region > Meauxgus Prison > Charge the gate
              !Battle
              !*After* the battle, Fatima joins the party
 Location: Castle Gate                  Intermission Characters: Althea, Luna
 Win Conditions: Defeat Richter
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Richter       | 33 | 1 | 1556  | 74  | 46 | None
    HighMage      | 29 | 1 |  723  | 126 | 36 | None
    HighMage      | 28 | 1 |  699  | 123 | 36 | None
    HiPriest      | 30 | 2 |  820  | 86  | 36 | None
    Talon K       | 28 | 2 |  908  | 73  | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Talon K       | 28 | 1 |  908  | 73  | 36 | None
    HighMage      | 30 | 2 |  746  | 129 | 36 | None
 Strategy: The enemies have multi-targeting magic here, so use it back on
           them as well.  The Talon K units will probably be the first to go,
           with at least one of the HighMages following suit soon after.  The
           reinforcements spawn behind where you're fighting, so keep a few
           units there to deal with them, particularly the HighMages on
           the far ends.  Richter should be making his way toward you soon,
           so have one person act as a diversion to draw Richter's attacks
           and keep their HP up.  Once you have enough DP, use them all up on
           Richter and end the battle.
 Intermission:
    Althea 23A "We always fight." > Althea 23B
               "Not really." > Normal Break
         Althea 23B "What a nice sister." > Good Break
                    "It must be tough" > Best Break
    Luna 23A   Give her the rest. > Luna 23B
               Accept her offer. > Normal Break
         Luna 23B   "It's Mattias's will." > Good Break
                    "I felt sorry for Fatima." > Best Break


              Subquest: Spa Battles
                   Calzard Region > Hemill Ruin > Gather info
                       Subquest storyline
                       See V. Spa Battle Subquest for more details



Chapter 24 ~Nocturne of Deception~                                    [24cfaq]

    Cathul Region > Calcus Highway > Go to the palace
              Progress the storyline

    Cathul Region > Calcus Highway > Keep traveling
              !Battle
              !Ninja? joins the party
 Location: Calcus Highway        Intermission Characters: Kaph, Sadie, Fatima
 Win Conditions: Defeat Steiner
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Steiner       | 34 | 1 | 1434  | 96  | 43 | None
    R.Knight      | 31 | 3 |  847  | 79  | 38 | None
    R.Knight      | 30 | 2 |  820  | 77  | 38 | None
    R.Knight      | 28 | 1 |  768  | 73  | 38 | None
    R.Knight      | 27 | 2 |  743  | 72  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    R.Knight      | 32 | 2 |  874  | 81  | 38 | None
 Strategy: Start the battle by spreading out your team, since the opening
           R.Knights will advance and use cross-shaped area magic on you.
           The R.Knights only ever seem to use magic when they can hit at
           least two party members with an attack.  Steiner and his team tend
           to stay in formation (except for the reinforcements) until they
           get hit, so use this to your advantage by using Fatima's Freeze
           Dust or Althea's Ignis Blaze, if you have it, on multiple enemies.
           Send Ninja? to deal with the lone R.Knight hanging out in the
           Western corner so he doesn't sneak up behind you while you're
           dealing with Steiner and his team.  Then just keep up the attacks
           and this should be over soon.
 Intermission:
    Kaph 24A   "Cooking!" > Normal Break
               "Combat." > Kaph 24B
         Kaph 24B   "Just remember the battle." > Best Break
                    "Take a picture of someone else." > Good Break
    Sadie 24A  "I'll bet you're stronger." > Normal Break
               "I'm stronger than you." > Sadie 24B
         Sadie 24B  "Is it because you're alone?" > Best Break
                    "Because you like fighting?" > Good Break
    Fatima 24A "Do whatever you want." > Fatima 24B
               "Let's get along!" > Normal Break
         Fatima 24B "Because we're friends." > Best Break
                    "Because I like you." > Good Break



Chapter 25 ~A True Knight~                                            [25cfaq]

    Royal Carnava > Castle Plaza > Enter town
              Progress the storyline
              !Guild Quests reopen with new quests
              !Access to Castle Plaza shop

    Carnava Palace > Palace Hall > Sneak to castle
              !Battle
 Location: Palace Grounds           Intermission Characters: Rina, Pop, Josie
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Basilisk      | 30 | 1 |  820  | 68  | 38 | None
    Basilisk      | 29 | 1 |  795  | 67  | 38 | None
    Basilisk      | 29 | 1 |  578  | 67  | 38 | None
    Beetle        | 31 | 1 | 1848  | 26  | 34 | None
    Beetle        | 30 | 1 | 1790  | 25  | 34 | None
    Fiend         | 31 | 1 |  847  | 88  | 40 | Dark
    Fiend         | 32 | 1 |  874  | 91  | 40 | Dark
    Gryphon       | 31 | 2 | 1001  | 35  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: 3-4 rounds pass
    Ghobblyn      | 35 | 1 |  784  | 49  | 48 | None
    Goblin        | 35 | 1 |  959  | 49  | 44 | None
    Goblin        | 35 | 1 |  697  | 49  | 44 | None
    Goblin        | 35 | 1 |  523  | 49  | 42 | None
 Location: Palace Grounds           Intermission Characters: Rina, Pop, Josie
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Gaston        | 34 | 1 | 2645  | 28  | 39 | None
    Richter       | 34 | 1 | 2156  | 76  | 46 | None
    Steiner       | 34 | 1 | 2012  | 96  | 43 | None
 Strategy: Consecutive battle time.

           Use the first battle, against the Beast Fiends, to build up your
           DP.  Also of note: you can choose your intermission characters in
           the first battle and keep them out of the second half if you wish,
           and still have access to their breaks.  Anyway, the Beetles and
           the Gryphon are the major enemies to be aware of.  The Beetle can
           use an attack that can deal around 400 HP worth of damage, while
           the Gryphon can use Wind magic as usual.  The reinforcements spawn
           at the far end of the lower area, far from the stairs, so they
           shouldn't cause much trouble as you setup an attack near the
           stairs.

           In the second battle, focus on beating Steiner first.  He's simply
           the closest to your team that can do damage.  He can use Shine
           Bullet, so try not to stand in a cross-pattern.  He should be
           almost defeated, if not already beaten, by the time Richter makes
           his way over.  Richter can attack from two squares away, so be
           aware of that.  Continue retreating to the long bridge where
           Steiner and Richter are, using whatever long range attacks you
           have to hit-and-run Gaston.  From there, the battle should be
           close to over.
 Intermission:
    Rina 25A   "I don't know this time." > Rina 25B
               "I'm sure he's all right." > Normal Break
         Rina 25B   "People change, Rina." > Good Break
                    "I promise I won't change." > Best Break
    Pop 25A    "Sort of, yeah." > Pop 25B
               "No, it's not the same." > Normal Break
         Pop 25B    "If you're right, you'll win." > Good Break
                    "Winning doesn't make you right." > Best Break
    Josie 25A  Pet him. > Normal Break
               Tickle him. > Josie 25B
         Josie 25B  "Okay, I'll get you one." > Best Break
                    "Just scratch the enemy." > Good Break

              Subquest: Karen's Past Life                            [25pl]
                   Cathul Region > Calcus Highway > Talk to Karen
                       Subquest storyline

                   Cathul Region > Pearl Park > Talk to Karen
                       !Subquest: Karen's Past Life battle
 Location: Pearl Park                            Intermission Characters: N/A
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Acolyte       | 30 | 2 | 1119  | 25  | 34 | None
    Acolyte       | 29 | 1 | 1084  | 25  | 34 | None
    Archer        | 30 | 1 |  522  | 43  | 34 | None
    Archer        | 29 | 1 |  506  | 42  | 34 | None
    Monk          | 31 | 1 | 1386  | 26  | 34 | None
    R.Knight      | 32 | 1 |  874  | 81  | 38 | None



Chapter 26 ~A Time for Truth~                                         [26cfaq]

    Carnava Palace > Palace Hall > To Rose Garden
              Progress the storyline
              !New guild quest

    Carnava Palace > Rose Garden > To Rose Garden
              !Battle
              !*After* the battle, the other locations "reopen"
 Location: Eternal Rose Garden    Intermission Characters: Dia, Karen, Fatima
 Win Conditions: Defeat Bharva
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Bharva        | 35 | 1 | 2800  | 118 | 45 | "Silver"
    Fiend         | 32 | 2 |  993  | 91  | 42 | Dark
    Red Dog       | 33 | 2 | 1474  | 55  | 35 | Fire
    Red Dog       | 32 | 1 | 1431  | 54  | 35 | Fire
    Toad          | 33 | 1 |  937  | 93  | 32 | None
    Toad          | 32 | 1 |  957  | 91  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: 2-3 rounds pass
    Beetle X      | 34 | 1 | 2110  | 14  | 58 | None
 Strategy: I'd suggest equipping your main magic users with any MP restoring
           Lapis before the battle.  At the offset, the Red Dog on the island
           to the right is the closest main threat, so use your best spells
           and attacks to remove it from play before it takes an action.  All
           other enemies will take at least two actions before being close
           enough to attack you, so set up your team with status ups before
           then.  Before long, a Beetle X will appear on the same island that
           the Red Dog once (hopefully) was.  Fatima is useful in this fight
           for randomly freezing enemies with Gravity Ice; if you can't beat
           Beetle X quickly, since it can move often and attack for a lot,
           try your luck freezing it.

           By now, Bharva should already be moving and attacking.  Setting up
           some characters in a "triangle" formation (1-3-5 squares) will
           usually keep Bharva from using his Flash Drive by using his breath
           attack instead.  The FD does 500+ damage while the breath attack
           does 150-200 HP worth of damage, on average.  Return your FDs in
           kind to end this battle.
 Intermission:
    Dia 26A    "You're too easygoing." > Normal Break
               "Thanks for convincing her." > Dia 26B
         Dia 26B    Continue complimenting her. > Good Break
                    Say you were lying. > Best Break
    Karen 26A  "Tell me about your father." > Karen 26B
               "Let's avenge your father." > Normal Break
         Karen 26B  "It'll be okay." > Best Break
                    "I didn't think you cried" > Good Break
    Fatima 26A "Just follow me." > Normal Break
               "I'm counting on you!" > Fatima 26B
         Fatima 26B Apologize. > Best Break
                    Yell at her. > Good Break



Chapter 27 ~To Stave off the Darkness...~                             [27cfaq]

    Sealmaw Sea > Sealed Landmass > To risen land
              Progress the storyline
              !New guild quest

    Sealmaw Sea > Conclusion Gate > Conclusion Gate
              !Battle
              !*After* the battle, Final Intermission choices
 Location: Conclusion Gate                       Intermission Characters: N/A
 Win Conditions: Defeat Bharva
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Bharva        | 37 | 1 | 3200  | 126 | 46 | "Silver"
    Basilisk      | 33 | 1 |  900  | 74  | 38 | None
    Beetle        | 33 | 1 | 1965  | 27  | 34 | None
    Fiend         | 35 | 2 | 1090  | 99  | 42 | Dark
    Fiend         | 34 | 1 | 1055  | 96  | 42 | Dark
    Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
    Viper         | 34 | 1 | 1012  | 105 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: about 5 turns pass
    Toad X        | 35 | 1 |  872  | 118 | 38 | None
 Strategy: Begin getting rid of the lesser enemies first.  The Gryphon tends
           to come down to the Beetle's level, giving you a nice shot to
           multi-target both of them.  The Viper hardly moves but does have
           fire magic, so hit and run along the western corner if need be.
           The Basilisk likes to come join the fight from the right side and
           is generally just a minor nuisance at this point.  By now Bharva
           and the two Fiends should be making their way down, with that
           Toad X joining in where you started the battle.  Continue focusing
           on the remaining enemies, keeping some of your team in "triangle"
           formation like in the last battle, to have Bharva use his breath
           attack instead of fighting.  When you notice Bharva's DP fill up
           to at least 2 bars, he's going to use his Flash Drive, so send
           someone that's served their purpose for this battle as a
           "sacrifice" to take the hit and generally go down.  After that
           point, the rest of the battle should go well.


              Subquest: The True Demon Blade                           [27db]
                   Tottori Region > Tottori Desert > Talk to Josie
                       Subquest storyline

                   Tottori Region > Stiles Ruins > Talk to Josie
                       !Subquest: The True Demon Blade battle
 Location: Stiles Ruins                          Intermission Characters: N/A
 Win Conditions: Reduce Mattias's HP       Lose Condition: Roland is defeated
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Mattias       | 32 | 1 | 2897  | 152 | 46 | None
 Subquest storyline choices:
      "I should offer myself."   -   No reward; subquest ends
      "The dead cannot return." >>
           >> "Because I'm the Master!"   -   No reward; subquest ends
           >> "Because I'm a Knight!" >>>
                  >>> "Yes."   -   No reward; subquest ends
                  >>>  "I'm still worried." >>>>
                         >>>> Receive "True Demon Blade"




Chapter 28a ~Shattered Dreams~                                       [28acfaq]


You get this chapter if your "end" number, found in the storyline choices for
chapters 3, 8, 11, 13, 15, 18 and 21, is 3 or greater.


    Carnava Palace > Palace Hall > Preparations
              Progress the storyline
              !Fatima leaves the party
              !Richter and Gaston join the party
              !New guild quest

    Sealmaw Sea > Sealed Landmass > Go to continent
              !Battle
              !Josie leaves the party
              !*After* the battle, Fatima and Josie rejoin the party
 Location: Sealed Land                           Intermission Characters: N/A
 Win Conditions: Defeat Fatima and Josie
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Fatima        | 37 | 1 | 1600  | 297 | 42 | Dark
    Josie         | 36 | 1 | 1400  | 495 | 42 | Dark
    Element       | 35 | 4 |  697  | 148 | 32 | Wind
    LulGolem      | 33 | 1 | 1187  |  2  | 34 | None
    Phantom       | 34 | 2 | 1266  | 48  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Phantasm      | 36 | 1 | 1348  | 10  | 34 | None
    Succubus      | 35 | 2 |  959  | 148 | 38 | None
 Strategy: Just like in Chapter 15, it's really really tempting to take down
           Josie, especially since he moves fairly early on, but that
           triggers Fatima to take action once Josie takes damage.  Avoid
           doing so, unless you strongly feel as though you can beat Josie
           before either of them take a turn.

           Roland and Althea begin the map near the top of the mountain with
           the rest of your party fending off the Phantoms and the reinforce-
           ments at the bottom.  I tend to take the LulGolem off the map, but
           keep Roland and Althea apart to avoid the Elements' area magic as
           well as Josie's stat downs.  The rest of your team should work on
           beating the rest of the enemies as they make their way up to join
           Althea and Roland.  Have Althea and Roland stall and draw the rest
           of the enemies down to your level.  Once everyone's reunited,
           focus on Josie and Fatima, focusing on one until you move on to
           another.



Chapter 28b ~Extinguishing Flame~                                    [28bcfaq]


You get this chapter if your "end" number, found in the storyline choices for
chapters 3, 8, 11, 13, 15, 18 and 21, is 2 or less.


    Carnava Palace > Palace Hall > Preparations
              Progress the storyline
              !Althea leaves the party
              !Richter and Gaston join the party
              !New guild quest

    Sealmaw Sea > Sealed Landmass > Go to continent
              !Battle
              !*After* the battle, Althea rejoins the party
 Location: Sealed Land                           Intermission Characters: N/A
 Win Conditions: Defeat Althea
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Althea        | 37 | 1 | 2400  | 326 | 44 | Fire
    Basilisk      | 35 | 1 |  945  | 79  | 38 | None
    Basilisk      | 34 | 1 |  919  | 76  | 38 | None
    Gryphon       | 34 | 1 | 1134  | 38  | 38 | None
    Viper         | 34 | 1 | 1044  | 105 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: ~2 turns pass
    Basilisk      | 34 | 1 |  928  | 76  | 38 | None
    Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
    Viper         | 35 | 1 | 1046  | 108 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
    Crab          | 50 | 1 |  956  | 30  | 48 | Water
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 6 units
    Fiend         | 35 | 1 | 1090  | 99  | 42 | Dark
    Fiend         | 34 | 2 | 1055  | 96  | 42 | Dark
 Strategy: Start bringing everyone up the mountain; don't bother with stat up
           moves, but beat the Gryphon in the corner along the way.  A Crab
           unit appears near where you start and it's going to be higher in
           level compared to the rest of your team; plus it has a really high
           AO, allowing it to move and attack often.  If you'd rather not
           deal with any Fiends being added to the field, head straight for
           Althea and take her down.  Beware though, as she has Ignis Blaze
           and will use it against you.  The other enemies shouldn't pose
           that much of a threat, and at times, Althea will take them out as
           well in an Ignis Blaze crossfire.  You can minimize that damage by
           using Snuff Charms or other fire reducing lapis before the battle
           begins.  Keep up your attacks and FDs to end this battle.



Chapter 29 ~Inherited Duty~                                           [29cfaq]

    Ahrtania > Hall of Ahrtaine > Take path
              Progress the storyline
              !New guild quest

    Ahrtania > Hall of Ahrtaine > Enter wormhole
              !Battle
 Location: Hall of Ahrtaine                      Intermission Characters: N/A
 Win Conditions: Defeat Bharva
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Bharva        | 39 | 1 | 3400  | 133 | 46 | "Silver"
    Fiend         | 37 | 1 | 1158  | 105 | 42 | Dark
    Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
    Red Dog       | 36 | 1 | 1618  | 61  | 35 | Fire
    Red Dog       | 35 | 2 | 1569  | 59  | 35 | Fire
    Viper         | 35 | 2 | 1046  | 108 | 32 | None
    Viper         | 34 | 1 | 1012  | 105 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: ~2-4 turns pass
    Fiend         | 37 | 2 | 1158  | 105 | 42 | Dark
    Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
    Fiend X       | 40 | 1 | 1581  | 57  | 44 | Dark
 Win Conditions: Defeat Bharva
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Bharva        | 40 | 1 | 4200  | 136 | 46 | "Silver"
    Fiend         | 37 | 2 | 1158  | 105 | 42 | Dark
    Fiend         | 36 | 3 | 1123  | 102 | 42 | Dark
    ~  R E I N F O R C E M E N T S ~     trigger: ~2 turns pass
    Viper         | 37 | 1 | 1112  | 115 | 32 | None
    Viper         | 35 | 1 | 1046  | 108 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: ~2-3 more turns pass
    Fiend         | 37 | 1 | 1158  | 105 | 42 | Dark
    Fiend         | 36 | 1 | 1123  | 102 | 42 | Dark
    ~  R E I N F O R C E M E N T S ~     trigger: random?
    Golemite      | 40 | 1 | 2142  |  3  | 42 | None
 Strategy: Equip fire reducing damage lapis to take the brunt of the first
           few attacks.  The Red Dog unit is your higher priority due to its
           higher AO.  Additionally, the Vipers don't have a large movement
           range, so they shouldn't be that big a problem at the offset.
           Once the Red Dog is gone, take out the two Vipers on the stairs to
           the right, with one or two units to beat the Viper on the left
           "pillar."  You want to bring Bharva down to you, rather than give
           your enemies the higher ground advantage while getting to them.
           Stat up and heal your units, if need be, and get rid of the two
           Red Dogs coming at you, with hopefully a Fiend or two getting
           caught in the crossfire.  The last Fiend X reinforcement can be
           ignored since it'll take awhile to get down to your level, unless
           you want the experience points for beating it.  Keep your party in
           a "triangle" formation, since I'd rather take that damage over a
           direct attack.  When Bharva's DP bar gets filled to two bars, send
           a "sacrifice" again to take his Flash Drive since they're going to
           die on that hit.  Then just keep up the attacks.

           When the second battle starts, you'll be fully healed, so don't
           worry about what happened in the previous fight.  You just can't
           reequip any used up items or change your lapis arrangements.
           There's two ways to deal with this part: either rush Bharva with
           everything you have or have one or two members distract Bharva
           while everyone else beats up on all the Fiends.  Either way you
           handle this, build up your DP and use it on Bharva when you can.
           He'll once again only trigger his FD when he can use it as a level
           2 Flash Drive.  And again, the Vipers are not going to give you
           much trouble since they spawn in the corners of where you started
           the level.



Chapter 30 ~Throne of the Mage Queen~                                 [30cfaq]

    Ahrtania > Illusion Garden > Fight Elicia
              Storyline choices: "Yes."  - !Battle
                                 "No."   - New guild quest
 Location: Garden of Illusions                   Intermission Characters: N/A
 Win Conditions: Defeat Elicia
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Elicia        | 43 | 1 | 3200  | 322 | 45 | "Silver"
    Beetle        | 38 | 1 | 2658  | 32  | 34 | None
    Beetle        | 37 | 1 | 2545  | 31  | 34 | None
    N Witch       | 40 | 2 | 1468  | 98  | 45 | "Silver"
    Toad          | 37 | 2 | 1112  | 105 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Basilisk      | 38 | 1 | 1052  | 86  | 38 | None
    Basilisk      | 37 | 1 | 1019  | 84  | 38 | None
    Red Dog       | 37 | 2 | 1668  | 63  | 35 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 more units
    Fiend         | 39 | 1 | 1235  | 111 | 42 | Dark
    Fiend         | 38 | 1 | 1196  | 108 | 42 | Dark
    Viper         | 38 | 2 | 1148  | 118 | 32 | None
 Location: Garden of Illusions                   Intermission Characters: N/A
 Win Conditions: Defeat Elicia
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Elicia        | 50 | 1 | 7000  | 956 | 56 | "Silver"
 Strategy: You're fully healed going from the first battle to the second
           battle, so don't be worried about letting a couple characters
           fall in battle.  Just like with all battles that follow one
           another, you aren't given the opportunity to re-equip yourself.

           For the first battle, the N Witch and Elicia units are the only
           new units to deal with.  Methodically march down the field taking
           out everyone along the way.  The first set of reinforcements
           spawn just a bit ahead of you while the second set of reinforce-
           ments spawn behind you.  Elicia and the N Witches don't move
           until nearly all enemy units are beaten, so go ahead and beat
           everyone to minimize distractions.  The N Witches are a little
           harder to hit with weapons, so go wild with magic.  Elicia attacks
           mostly in cross-shaped areas, including her Flash Drive, so try
           and stay out of those formations.  After some time attacking
           Elicia, this battle should be over.

           In the second battle, it's all about setting up your party.  Send
           Roland up the middle to trigger Elicia's Noah attack, a 7-8 by 4
           attack that only hits directly in front of Elicia.  Everyone else
           should go up the two sides, bringing along a healer and/or reviver
           on each side.  Sadie, Rina and Kaph can sit at the edge of the
           stairs and fire away with Sadie's Sonar Passion and most any
           attack from Rina or Kaph; just bring two of the three so that they
           can be on each side without being too close to each other.  The
           reason being is Elicia's lightning and Flash Drives, which target
           a cross-shaped area.  The latter FD will kill almost everyone if
           hit, while the former will hit your team hard if they survive.  If
           any of them are going to use primarily arts, equip MP restoring
           lapis, preferably Meditate (or Nirvana, if you have any).  Karen
           can also come along and not put another party member at risk of
           being hit by using Flying Shell two squares away from one of the
           sides.  When you need to revive any fallen party members, do so,
           but remember to step away so that you're not in a cross-shaped
           pattern with the revived party member.  Once you have a formation
           set, you should be able whittle Elicia's HP down to nothing,
           overcoming her 350 HP/turn regeneration.
</pre><pre id="faqspan-3">
           Congratulations, you beat the game and opened up clear data.





==============================================================================
IV.   Guild Quests                                                  [petraark]
==============================================================================



Chapter 2 ~A Royal Promise~                                           [02guqu]
 Lab Work                                         Quest Level: Lvl 1
   Area: Royal Lab                                Reward: MagiMint
   Reason: Reptoid is wrecking havoc.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Reptoid       | 2  | 2 |  123  | 15  | 34 | None
    Reptoid       | 1  | 2 |  112  | 15  | 34 | None



Chapter 3 ~School of Engagement~                                      [03guqu]
 Training 1                                       Quest Level: Lvl 1
   Area: Training Area                            Reward: Chernigov
   Reason: Knight wishes to train.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Knight        | 4  | 3 |  188  | 30  | 34 | None
    Knight        | 3  | 1 |  173  | 29  | 34 | None
    Wizard        | 5  | 1 |  113  | 54  | 36 | None
    Wizard        | 4  | 1 |  104  | 51  | 36 | None



Chapter 4 ~Race for the Cure~                                         [04guqu]
 Training 1 still available; other previous quests are not
 Delivery 1                                       Quest Level: Lvl 1
   Area: Calcus Highway                           Reward: 1000R
   Reason: Traveler needs a delivery.
 Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
 Lose Condition: Hans is defeated
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Goblin        | 4  | 1 |  125  | 17  | 42 | None
    Goblin        | 3  | 2 |  115  | 16  | 42 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Goblin        | 7  | 1 |  208  | 20  | 44 | None
    Goblin        | 4  | 1 |  125  | 17  | 42 | None



Chapter 5 ~Twin Mage~                                                 [05guqu]
 Previous guild quests are now unavailable
 Beetle Man                                       Quest Level: Lvl 1
   Area: Castle Gate                              Reward: DP+5
   Reason: D Beetle needs to be caught.
 Win Conditions: Reduce Tandy's HP
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Tandy         | 10 | 1 |  655  | 13  | 34 | None
    Basilisk      | 5  | 1 |  158  | 28  | 38 | None
    Minoppi       | 5  | 2 |  135  | 36  | 34 | None
    Minoppi       | 4  | 1 |  125  | 34  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Basilisk      | 6  | 1 |  170  | 30  | 38 | None
    S Fiend       | 6  | 1 |  170  | 41  | 32 | None

 Mad Bombs                                        Quest Level: Lvl 2
   Area: Mt. Redhelm                              Reward: Elixir
   Reason: BlueBomb is starting fires.
 Win Conditions: Defeat 6 BlueBombs
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    BlueBomb      | 6  | 1 |  145  | 19  | 42 | Fire
    BlueBomb      | 5  | 5 |  135  | 18  | 42 | Fire
    Succubus      | 7  | 4 |  182  | 60  | 38 | None

 Mage Thugs?                                      Quest Level: Lvl 3
   Area: Calcus Highway                           Reward: Day Charm
   Reason: Thief is attacking towns.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Archer        | 4  | 1 |  146  | 17  | 34 | None
    Knight        | 4  | 2 |  188  | 30  | 34 | None
    Thief         | 5  | 1 |  180  | 18  | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Archer        | 6  | 1 |  170  | 19  | 34 | None
    Knight        | 6  | 1 |  218  | 34  | 34 | None
    Thief         | 7  | 1 |  208  | 20  | 36 | None



Chapter 6 ~Looking for Luna~                                          [06guqu]
 Mad Bombs still available; other previous quests are not
 Spooky!                                          Quest Level: Lvl 1
   Area: Azul Forest                              Reward: 1500R
   Reason: Phantasm is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Phantasm      | 6  | 1 |  218  |  3  | 34 | None
    Phantasm      | 5  | 1 |  203  |  3  | 34 | None
    Succubus      | 6  | 1 |  170  | 57  | 38 | None
    Succubus      | 5  | 1 |  158  | 54  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Succubus      | 7  | 1 |  182  | 60  | 38 | None
    Succubus      | 6  | 1 |  170  | 57  | 38 | None



Chapter 7 ~Pictures and Thorns~                                       [07guqu]
 Spooky! still available; other previous quests are not
 Delivery 2                                       Quest Level: Lvl 2
   Area: Calcus Highway                           Reward: TEC+15
   Reason: Traveler needs a delivery.
 Win Conditions: Reach target area
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Archer        | 9  | 1 |  206  | 22  | 34 | None
    Archer        | 8  | 2 |  193  | 21  | 34 | None
    Thief         | 8  | 2 |  221  | 21  | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Archer        | 8  | 2 |  193  | 21  | 34 | None



Chapter 8 ~An End to Enigmas~                                         [08guqu]
 Delivery 2 still available; other previous quests are not
 Bull Rush                                        Quest Level: Lvl 2
   Area: Ozark Plains                             Reward: Elixir
   Reason: Minotaur is ruining crops.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Minotaur      | 8  | 2 |  249  | 16  | 34 | None
    Reptoid       | 7  | 1 |  182  | 20  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Minotaur      | 10 | 1 |  280  | 18  | 34 | None
    Minotaur      | 8  | 2 |  249  | 16  | 34 | None

 Ribbit Up                                        Quest Level: Lvl 2
   Area: Hemill Ruins                             Reward: Brook Crystal
   Reason: Toad is causing panic.
 Win Conditions: Defeat Xxcha
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Xxcha         | 12 | 1 |  600  | 50  | 32 | None
    Crab          | 8  | 4 |  193  |  8  | 48 | Water
    F Fiend       | 9  | 2 |  206  | 44  | 32 | Water



Chapter 9 ~A Past Revealed~                                            [09guqu]
 Bull Rush and Ribbit Up still available; other previous quests are not
 Wet Spirit                                       Quest Level: Lvl 2
   Area: Lago Springs                             Reward: 2000R
   Reason: Phantasm is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Element       | 11 | 1 |  198  | 72  | 32 | Fire
    Element       | 10 | 1 |  187  | 69  | 32 | Fire
    Phantasm      | 9  | 1 |  265  |  4  | 34 | None
    Phantasm      | 10 | 2 |  280  |  4  | 34 | None
    Succubus      | 10 | 1 |  218  | 69  | 38 | None
    Succubus      | 9  | 1 |  206  | 66  | 38 | None



Chapter 10 ~Granend, The Forbidden Land~                              [10guqu]
 Wet Spirit still available; other previous quests are not
 Training 2                                       Quest Level: Lvl 2
   Area: Mistia                                   Reward: Silk Robe
   Reason: Knight seeks a challenge.
 Win Conditions: Reach Target area
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Knight        | 10 | 1 |  280  | 41  | 34 | None
    Knight        | 9  | 5 |  265  | 39  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Knight        | 10 | 1 |  280  | 41  | 34 | None
    Knight        | 9  | 1 |  265  | 39  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
    Knight        | 10 | 1 |  280  | 41  | 34 | None
    Knight        | 9  | 5 |  265  | 39  | 34 | None

 Give a Hoot                                      Quest Level: Lvl 3
   Area: Lago Springs                             Reward: Buoyant
   Reason: Agent seeks pollution.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Crab          | 13 | 1 |  259  | 10  | 48 | Water
    Crab          | 12 | 1 |  245  | 10  | 48 | Water
    Goblin        | 13 | 2 |  222  | 26  | 42 | None
    Goblin        | 12 | 1 |  210  | 25  | 42 | None
    S Fiend       | 13 | 1 |  259  | 57  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Crab          | 16 | 1 |  303  | 11  | 48 | Water
    Crab          | 15 | 1 |  287  | 11  | 48 | Water
    Crab          | 14 | 2 |  273  | 10  | 48 | Water



Chapter 11 ~The Gathering Darkness~                                   [11guqu]
 Training 2 still available; other previous quests are not
 Ghost Trap                                       Quest Level: Lvl 1
   Area: Azul Cave                                Reward: Hauberk
   Reason: Phantom needs to be caught.
 Win Conditions: Reduce Jetsam's HP
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Jetsam        | 16 | 1 |  750  |  5  | 34 | None
    Phantasm      | 12 | 3 |  315  |  5  | 34 | None
    Phantasm      | 11 | 1 |  297  |  4  | 34 | None

 Forest Fire                                      Quest Level: Lvl 2
   Area: Granend Front                            Reward: Crystal
   Reason: Element is starting fires.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Element       | 13 | 2 |  222  | 78  | 32 | Fire
    Element       | 12 | 1 |  210  | 75  | 32 | Fire
    Red Bomb      | 12 | 2 |  245  | 25  | 42 | Fire
    Red Bomb      | 11 | 3 |  231  | 24  | 42 | Fire

 A Collector                                      Quest Level: Lvl 3
   Area: Ozark Plains                             Reward: Leap Gem
   Reason: Lizardo needs to be caught.
 Win Conditions: Reduce Orz's HP
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Orz           | 20 | 1 |  800  | 79  | 48 | None
    Minotaur      | 17 | 2 |  478  | 24  | 34 | None
    Minotaur      | 16 | 1 |  458  | 23  | 34 | None
    Reptoid       | 18 | 1 |  496  | 31  | 34 | None
    Reptoid       | 17 | 1 |  483  | 30  | 34 | None



Chapter 12 ~Requiem~                                                  [12guqu]
 Ghost Trap and Forest Fire still available; other previous quests are not
 Bug Hunt                                         Quest Level: Lvl 2
   Area: Mt. Redhelm                              Reward: Rico+20%
   Reason: D Beetle is scaring people.
 Win Conditions:
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Beetle      | 18 | 1 | 1123  | 18  | 34 | None
    D Beetle      | 17 | 2 |  953  | 18  | 34 | None
    D Beetle      | 17 | 1 |  909  | 17  | 34 | None

 Monk Mischief                                    Quest Level: Lvl 3
   Area: Castle Gate                              Reward: Pep
   Reason: MstrMonk seeks a challenge.
 Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Hans          | 14 | 1 |  400  | 54  | 36 | None
    MstrMonk      | 25 | 1 |  650  | 22  | 60 | None
    Monk          | 22 | 1 |  789  | 21  | 34 | None
    Monk          | 21 | 1 |  758  | 20  | 34 | None
    Monk          | 19 | 2 |  697  | 19  | 34 | None
    Priest        | 21 | 1 |  379  | 68  | 36 | None



Chapter 13 ~Of Magic and Might~                                       [13guqu]
 Forest Fire and Bug Hunt still available; other previous quests are not
 Traitors                                         Quest Level: Lvl 2
   Area: Azul Forest                              Reward: Galea
   Reason: Knight is robbing people.
 Win Conditions:
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Archer        | 16 | 1 |  303  | 29  | 34 | None
    Archer        | 15 | 1 |  287  | 28  | 34 | None
    Knight        | 17 | 1 |  408  | 54  | 34 | None
    Knight        | 16 | 1 |  389  | 52  | 34 | None
    Knight        | 15 | 1 |  369  | 50  | 34 | None
    Wizard        | 15 | 1 |  205  | 84  | 36 | None

 Delivery 4                                       Quest Level: Lvl 3
   Area: Azul Cave                                Reward: Focus
   Reason: Traveler needs a delivery.
 Win Conditions: Reach Target area
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    BlueBomb      | 20 | 1 |  312  | 33  | 42 | Fire
    BlueBomb      | 19 | 1 |  298  | 32  | 42 | Fire
    Phantasm      | 21 | 2 |  487  |  6  | 34 | None
    Phantasm      | 20 | 1 |  468  |  6  | 34 | None
    Phantasm      | 19 | 1 |  448  |  6  | 34 | None
    Terror        | 26 | 1 | 1800  | 78  | 42 | None



Chapter 14 ~We Have the Technology...~                                [14guqu]
 Bug Hunt and Traitors still available; other previous quests are not
 Delivery 3                                       Quest Level: Lvl 1
   Area: Ozark Plains                             Reward: Auto Medic
   Reason: Traveler needs a delivery.
 Win Conditions: Defeat all enemies          Lose Condition: Hans is defeated
 Ally: Lvl 14 Hans, 600 HP
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    BomGolem      | 17 | 1 |  612  |  1  | 34 | None
    BomGolem      | 16 | 1 |  584  |  1  | 34 | None
    Succubus      | 17 | 2 |  363  | 90  | 38 | None
    Succubus      | 16 | 1 |  346  | 87  | 38 | None

 Mistia 911                                       Quest Level: Lvl 3
   Area: Mistia                                   Reward: Impact
   Reason: Thug X is attacking towns.
 Win Conditions: Defeat Shaun
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Shaun         | 28 | 1 |  900  | 106 | 46 | None
    Archer        | 23 | 2 |  410  | 36  | 34 | None
    Thief         | 25 | 1 |  865  | 38  | 36 | None
    Thief         | 24 | 1 |  834  | 37  | 36 | None
    Wizard        | 22 | 2 |  282  | 105 | 36 | None



Chapter 15 ~Master of the Demon Blade~                                [15guqu]
 Traitors and Delivery 3 still available; other previous quests are not
 Arsonists                                        Quest Level: Lvl 3
   Area: Farham                                   Reward: Smother Charm x2
   Reason: Red Bomb is starting fires.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Red Bomb      | 18 | 1 |  333  | 31  | 42 | Fire
    Red Bomb      | 17 | 3 |  317  | 30  | 42 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
    Red Bomb      | 18 | 2 |  333  | 31  | 42 | Fire
    Red Bomb      | 17 | 2 |  317  | 30  | 42 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 more units
    Red Bomb      | 20 | 1 |  446  | 33  | 42 | Fire
    Red Bomb      | 19 | 1 |  348  | 32  | 42 | Fire
    Red Bomb      | 18 | 1 |  333  | 31  | 42 | Fire

 Experiment                                       Quest Level: Lvl 3
   Area: Bullhelm Volcano                         Reward: ATK+20
   Reason: Lab Tech seeks assistants.
 Win Conditions: Reach Target area
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Beetle      | 18 | 2 |  989  | 18  | 34 | None
    D Beetle      | 17 | 1 |  953  | 18  | 34 | None
    D Beetle      | 16 | 2 |  969  | 17  | 34 | None
    Minotaur      | 17 | 3 |  544  | 24  | 34 | None
    Viper         | 18 | 1 |  428  | 68  | 32 | None
    Viper         | 17 | 1 |  408  | 66  | 32 | None



Chapter 16 ~A Master's Concerto~                                      [16guqu]
 Delivery 3 and Arsonists still available; other previous quests are not
 Cock Fight                                       Quest Level: Lvl 2
   Area: Tottori Desert                           Reward: DriveSoda x3
   Reason: Basilisk is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Basilisk      | 20 | 1 |  364  | 52  | 38 | None
    Basilisk      | 18 | 1 |  333  | 49  | 38 | None
    D Beetle      | 19 | 1 | 1045  | 19  | 34 | None
    D Beetle      | 17 | 1 |  953  | 18  | 34 | None
    Minoppi       | 19 | 1 |  448  | 64  | 34 | None
    Minoppi       | 18 | 1 |  428  | 62  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    Basilisk      | 21 | 2 |  379  | 54  | 38 | None

 Succubuster                                      Quest Level: Lvl 4
   Area: Calcus Highway                           Reward: Leech
   Reason: Lillith is ruining crops.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Lillith       | 26 | 1 | 1242  | 39  | 45 | None
    Succubus      | 23 | 1 |  589  | 108 | 38 | None
    Succubus      | 22 | 1 |  551  | 105 | 38 | None
    Succubus      | 22 | 1 |  546  | 105 | 38 | None
    Unicorn       | 23 | 1 |  799  | 14  | 38 | None
    Unicorn       | 22 | 1 |  796  | 14  | 38 | None
    Unicorn       | 21 | 1 |  744  | 13  | 38 | None



Chapter 17 ~Promises~                                                 [17guqu]
 Cock Fight still available; other previous quests are not
 On Patrol                                        Quest Level: Lvl 1
   Area: Castle Gate                              Reward: ATK+10
   Reason: Bandit is wrecking havoc.
 Win Conditions: Defeat all enemies.
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Archer        | 26 | 1 |  457  | 39  | 34 | None
    Archer        | 25 | 1 |  441  | 38  | 34 | None
    Bandit        | 27 | 1 |  507  | 40  | 38 | None
    Bandit        | 26 | 1 |  490  | 39  | 38 | None
    Bandit        | 25 | 1 |  473  | 38  | 38 | None
    Wizard        | 26 | 2 |  327  | 117 | 36 | None

 Monk Fun                                         Quest Level: Lvl 2
   Area: Training Area                            Reward: Iron Coat
   Reason: Acolyte seeks a challenge.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Acolyte       | 25 | 1 |  946  | 22  | 34 | None
    Acolyte       | 24 | 1 |  913  | 22  | 34 | None
    Acolyte       | 23 | 2 |  879  | 21  | 34 | None
    Archer        | 24 | 1 |  426  | 37  | 34 | None
    Archer        | 23 | 1 |  410  | 36  | 34 | None

 Tour Guide                                       Quest Level: Lvl 4
   Area: Granend Front                            Reward: Vim
   Reason: Traveler is asking for help.
 Win Conditions: Contact Hans [Read as: bring a character adjacent to Hans]
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Element       | 26 | 1 |  523  | 117 | 32 | Water
    Element       | 25 | 1 |  504  | 114 | 32 | Water
    Geist         | 30 | 2 | 1715  | 68  | 45 | None
    Phantasm      | 25 | 1 |  757  |  7  | 34 | None
    Phantasm      | 24 | 1 |  730  |  7  | 34 | None
    Succubus      | 25 | 2 |  504  | 14  | 38 | None
    Succubus      | 24 | 1 |  487  | 11  | 38 | None



Chapter 18 ~Best Laid Plans...~                                       [18guqu]
 Monk Fun still available; other previous quests are not
 Down, Boy!                                       Quest Level: Lvl 4
   Area: Hemill Ruins                             Reward: 3000R
   Reason: Cerberus is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Cerberus      | 26 | 1 |  981  | 46  | 35 | Fire
    Cerberus      | 25 | 1 |  946  | 45  | 35 | Fire
    Cerberus      | 24 | 1 |  913  | 44  | 35 | Fire
    Toad          | 26 | 1 |  457  | 78  | 32 | None
    Toad          | 25 | 1 |  441  | 76  | 32 | None
    Toad          | 24 | 1 |  426  | 74  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Crab          | 33 | 5 |  573  | 18  | 48 | Water

 Training 3                                       Quest Level: Lvl 3
   Area: Castle Gate                              Reward: Sage Robe
   Reason: Guard wishes to train
 Win Conditions: Defeat Hans or Amanda
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Hans          | 29 | 1 | 1200  |  8  | 35 | None
    Amanda        | 29 | 1 |  900  | 84  | 36 | None
    Archer        | 26 | 1 |  457  | 39  | 34 | None
    Archer        | 25 | 1 |  441  | 38  | 34 | None
    Knight        | 26 | 2 |  654  | 70  | 36 | None
    Knight        | 25 | 2 |  631  | 68  | 36 | None
    Wizard        | 26 | 1 |  327  | 117 | 36 | None
    Wizard        | 25 | 1 |  315  | 114 | 36 | None

 Dog Days                                         Quest Level: Lvl 4
   Area: Mt. Redhelm                              Reward: Stone Wall
   Reason: DevilDog is causing panic.
 Win Conditions: Defeat Lepton
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Lepton        | 31 | 1 | 1463  | 17  | 40 | Fire
    Basilisk      | 28 | 2 |  559  | 65  | 38 | None
    Cerberus      | 28 | 2 | 1048  | 49  | 35 | Fire
    Gryphon       | 28 | 2 |  629  | 32  | 38 | None
    GryphonX      | 29 | 1 |  985  | 42  | 44 | None
    Regulus       | 29 | 1 | 1145  |  4  | 46 | None



Chapter 19 ~Conclusions at the Gate~                                  [19guqu]
 Training 3 still available; other previous quests are not
 Lizards                                          Quest Level: Lvl 3
   Area: Calcus Highway                           Reward: Drive-Max
   Reason: Reptoid is ruining crops.
 Win Conditions: Less than 3 enemies remain
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Reptoid       | 23 | 1 |  586  | 36  | 34 | None
    Reptoid       | 22 | 3 |  564  | 35  | 34 | None
    Viper         | 23 | 2 |  527  | 79  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Toad          | 24 | 1 |  540  | 74  | 32 | None
    Toad          | 23 | 1 |  520  | 72  | 32 | None
    Toad          | 23 | 1 |  500  | 72  | 32 | None

 Predicament                                      Quest Level: Lvl 2
   Area: Ozark Plains                             Reward: Magi-Max x5
   Reason: Basilisk is ruining crops.
 Win Conditions: Less than 2 enemies remain
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Basilisk      | 32 | 1 | 1123  | 72  | 38 | None
    Basilisk      | 31 | 1 | 1065  | 70  | 38 | None
    Minotaur      | 32 | 1 | 1453  | 36  | 34 | None
    Minotaur      | 31 | 1 | 1376  | 35  | 34 | None

 Snake Scares                                     Quest Level: Lvl 4
   Area: Mialsa Mabriton                          Reward: Tiger's Eye
   Reason: Viper X is attacking towns.
 Win Conditions: Defeat 2 Viper Xs
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Viper X       | 33 | 1 | 1105  | 55  | 44 | None
    Viper X       | 32 | 1 | 1102  | 54  | 44 | None
    Viper X       | 32 | 1 | 1095  | 54  | 44 | None
    D Beetle      | 27 | 1 | 1419  | 24  | 34 | None
    D Beetle      | 26 | 2 | 1373  | 23  | 34 | None
    Viper         | 29 | 1 |  650  | 92  | 32 | None
    Viper         | 28 | 2 |  629  | 90  | 32 | None



Chapter 25 ~A True Knight~                                            [25guqu]
 Previous guild quests are now unavailable
 Scarecrow                                        Quest Level: Lvl 2
   Area: Mialsa Mabriton                          Reward: Patissier Whisk
   Reason: Gryphon is attacking towns.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Basilisk      | 29 | 2 |  795  | 67  | 38 | None
    Gryphon       | 29 | 2 |  650  | 33  | 38 | None
    Gryphon       | 28 | 1 |  629  | 32  | 38 | None
    Minoppi       | 29 | 1 |  723  | 84  | 34 | None
    Minoppi       | 28 | 1 |  699  | 82  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Gryphon       | 31 | 1 |  693  | 35  | 38 | None
    Gryphon       | 30 | 1 |  671  | 34  | 38 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 more units
    Fiend         | 32 | 1 |  874  | 91  | 40 | Dark
    Fiend         | 29 | 1 |  795  | 84  | 40 | Dark

 Training 4                                       Quest Level: Lvl 3
   Area: Lago Springs                             Reward: Lochaber Axe
   Reason: Guard wishes to train.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Guard (Archer)| 33 | 2 |  982  | 46  | 34 | None
    Guard (Knight)| 35 | 2 |  872  | 99  | 36 | None
    Guard (Knight)| 34 | 1 |  844  | 96  | 36 | None
    HighMage      | 33 | 1 |  819  | 139 | 36 | None
    HighMage      | 31 | 2 |  770  | 132 | 36 | None

 Sand & Spooks                                    Quest Level: Lvl 3
   Area: Tottori Desert                           Reward: Auto-Medic
   Reason: Ghost is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    LulGolem      | 28 | 1 | 1013  |  2  | 34 | None
    LulGolem      | 27 | 1 |  980  |  2  | 34 | None
    LulGolem      | 26 | 2 |  948  |  2  | 34 | None
    Succubus      | 27 | 3 |  540  | 120 | 38 | None

 Club Trouble                                     Quest Level: Lvl 4
   Area: Pearl Park                               Reward: Juturnus Fan
   Reason: Megappi is attacking towns.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Megappi       | 39 | 1 | 1679  | 44  | 52 | None
    Minoppi       | 36 | 2 | 1051  | 132 | 34 | None
    Minoppi       | 35 | 1 | 1133  | 128 | 34 | None
    Minoppi       | 35 | 1 | 1019  | 128 | 34 | None
    Minoppi       | 35 | 2 |  732  | 128 | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Minoppi       | 37 | 1 | 1167  | 136 | 34 | None
    Minoppi       | 37 | 1 |  778  | 136 | 34 | None
    Minoppi       | 36 | 1 | 1132  | 132 | 34 | None
    Minoppi       | 36 | 1 |  754  | 132 | 34 | None



Chapter 26 ~A Time for Truth~                                         [26guqu]
 Training 4 still available; other previous quests are not
 Monk Beatdown                                    Quest Level: Lvl 4
   Area: Tottori Desert                           Reward: Glorious Lance
   Reason: Monk seeks a challenge.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Guard         | 33 | 1 |  876  | 46  | 34 | None
    Guard         | 33 | 1 |  857  | 46  | 34 | None
    Guard         | 33 | 1 |  847  | 46  | 34 | None
    Guard         | 32 | 1 |  832  | 45  | 34 | None
    Monk          | 35 | 1 | 1560  | 29  | 34 | None
    Monk          | 33 | 1 | 1546  | 27  | 34 | None
    Robber        | 35 | 1 |  973  | 49  | 40 | None
    Robber        | 34 | 1 |  965  | 48  | 40 | None
    Robber        | 34 | 1 |  934  | 48  | 40 | None

 Snow Wars                                        Quest Level: Lvl 3
   Area: Ice Hermitage                            Reward: Bluefin Staff
   Reason: Element is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Element       | 37 | 1 |  741  | 157 | 32 | Nature
    Element       | 37 | 1 |  741  | 157 | 32 | Water
    Element       | 36 | 1 |  719  | 153 | 32 | Nature
    Element       | 36 | 1 |  719  | 153 | 32 | Water
    Element       | 36 | 1 |  539  | 153 | 32 | Fire
    Element       | 35 | 1 |  697  | 148 | 32 | Nature
    Element       | 35 | 1 |  697  | 148 | 32 | Water
    Element       | 34 | 1 |  506  | 144 | 32 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    Element       | 40 | 1 |  816  | 171 | 32 | Wind

 It's Magic!                                      Quest Level: Lvl 4
   Area: Lago Springs                             Reward: Distant Sun
   Reason: Sorcerer is robbing people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Archer        | 31 | 1 |  657  | 44  | 34 | None
    Archer        | 30 | 1 |  644  | 43  | 34 | None
    HighMage      | 32 | 1 |  795  | 136 | 36 | None
    HighMage      | 30 | 1 |  746  | 129 | 36 | None
    Knight        | 32 | 1 |  946  | 81  | 36 | None
    Knight        | 30 | 1 |  976  | 77  | 36 | None
    Sorcerer      | 34 | 2 | 1055  | 192 | 42 | None



Chapter 27 ~To Stave off the Darkness...~                             [27guqu]
 Monk Beatdown and Snow Wars still available; other previous quests are not
 Rainbow Road                                     Quest Level: Lvl 3
   Area: Ice Hermitage                            Reward: Ginseimaru
   Reason: Witch? is asking for help.
 Win Conditions: Defeat all enemies
 Ally: Lvl 32 Alice
       Lvl 32 Therese
              !*After* the battle, Alice and Therese join the party
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Beetle        | 29 | 1 | 1735  | 25  | 35 | None
    Gryphon       | 30 | 3 |  969  | 34  | 38 | None
    Viper         | 31 | 1 |  924  | 96  | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Gryphon       | 32 | 1 | 1033  | 36  | 38 | None
    Gryphon       | 31 | 1 | 1001  | 35  | 38 | None
    Viper         | 32 | 1 |  954  | 100 | 32 | None

 Training X                                       Quest Level: Lvl 4
   Area: Azul Forest                              Reward: Mahogany Mallet
   Reason: Talon K wishes to train.
 Win Conditions: Defeat Rhona
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Rhona         | 40 | 1 | 1985  | 37  | 42 | None
    Guard         | 38 | 1 | 1262  | 59  | 34 | None
    HighMage      | 36 | 2 |  988  | 168 | 36 | None
    HiPriest      | 37 | 1 | 1120  | 115 | 36 | None
    Monk          | 37 | 1 | 1834  | 34  | 34 | None
    Talon K       | 38 | 1 | 1368  | 106 | 36 | None
    Talon K       | 36 | 1 | 1284  | 100 | 36 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Guard         | 38 | 1 | 1262  | 59  | 34 | None
    Guard         | 37 | 2 | 1223  | 57  | 34 | None



Chapter 28 ~Shattered Dreams / Extinguishing Flame~                   [28guqu]
 Snow Wars and Rainbow Road still available; other previous quests are not
 Firefight                                        Quest Level: Lvl 4
   Area: Pearl Park                               Reward: Key-gun-tar
   Reason: Beetle is attacking towns.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Beetle        | 35 | 1 | 2092  | 29  | 34 | None
    Beetle        | 34 | 2 | 2025  | 28  | 34 | None
    Gryphon       | 34 | 1 | 1097  | 38  | 38 | None
    Viper         | 35 | 2 | 1046  | 108 | 32 | None
    Viper         | 34 | 1 | 1012  | 105 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    Gryphon       | 37 | 1 | 1205  | 42  | 38 | None
    Gryphon       | 36 | 1 | 1168  | 40  | 38 | None
    Gryphon       | 35 | 1 | 1133  | 39  | 38 | None

 Demon King                                       Quest Level: Lvl 4
   Area: Farham                                   Reward: Fujin Trumpet
   Reason: Fiend X is attacking towns.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Basilisk      | 39 | 2 |  845  | 94  | 38 | None
    Fiend         | 39 | 2 | 1321  | 118 | 42 | Dark
    Fiend X       | 42 | 1 | 1805  | 65  | 44 | None
    Viper         | 38 | 3 | 1228  | 126 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
    Fiend X       | 43 | 3 | 1863  | 67  | 44 | None



Chapter 29 ~Inherited Duty~                                           [29guqu]
 Firefight and Rainbow Road still available; other previous quests are not
 Cow Dare You                                     Quest Level: Lvl 4
   Area: Bullhelm Volcano                         Reward: Mana Material
   Reason: Minotaur is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Minotaur      | 36 | 1 | 1348  | 40  | 34 | None
    Minotaur      | 35 | 1 | 1308  | 39  | 34 | None
    Minotaur      | 34 | 2 | 1266  | 38  | 34 | None
    Viper         | 35 | 2 | 1046  | 108 | 32 | None
    Viper         | 34 | 1 | 1012  | 105 | 32 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
    Fiend         | 36 | 3 | 1123  | 102 | 42 | Dark
    Fiend         | 35 | 3 | 1090  | 99  | 42 | Dark

 It's no Bull                                     Quest Level: Lvl 4
   Area: Tottori Desert                           Reward: Hades Whip
   Reason: Tautus is causing panic.
 Win Conditions: Defeat Ownyqi or Valine
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Ownyqi (Gob)  | 45 | 1 | 2000  | 73  | 48 | None
    Valine (Mino) | 45 | 1 | 2500  | 191 | 45 | None
    Goblin        | 40 | 1 | 1234  | 62  | 44 | None
    Goblin        | 39 | 1 | 1194  | 60  | 44 | None
    Goblin        | 38 | 1 | 1157  | 59  | 44 | None
    Minotaur      | 40 | 1 | 1683  | 49  | 34 | None
    Minotaur      | 39 | 1 | 1630  | 48  | 34 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    Goblin        | 43 | 1 | 1359  | 69  | 44 | None
    Goblin        | 42 | 1 | 1316  | 67  | 44 | None
    Minotaur      | 43 | 1 | 1854  | 55  | 34 | None
    Minotaur      | 42 | 1 | 1796  | 52  | 34 | None
    Minotaur      | 41 | 1 | 1739  | 51  | 34 | None



Chapter 30 ~Throne of the Mage Queen~                                 [30guqu]
 Cow Dare You and Rainbow Road still available; other previous quests are not
 Test o' Might                                    Quest Level: Lvl 4
   Area: Training Area                            Reward: 20000R
   Reason: Hero X? seeks a challenge.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Deacon        | 42 | 1 | 2500  | 37  | 42 | None
    F Archer      | 43 | 1 | 1800  | 38  | 46 | None
    Hero X?       | 44 | 1 | 2300  | 189 | 45 | None
    Sorcerer      | 42 | 1 | 1600  | 253 | 42 | None

 Hot Spirits                                      Quest Level: Lvl 4
   Area: Bullhelm Volcano                         Reward: Firebird Wand
   Reason: Terror is scaring people.
 Win Conditions: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Golemite      | 45 | 2 | 3200  |  4  | 42 | None
    Terror        | 47 | 1 | 4500  | 142 | 42 | None
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    BlazBomb      | 41 | 6 | 1791  | 118 | 42 | Fire





==============================================================================
V.    Spa Battle Subquest                                             [pigeon]
==============================================================================



As soon as Chapter 23 (either version) is completed, this Subquest opens up.
Note that all main elemental Kopins will have their respective Charm equipped,
meaning Fire Kopins will have the Snuff Charm equipped, effectively canceling
out all fire-type damage.  Similarly with Water Kopins and Drought Charms,
Nature Kopins with Smog Charms, etc etc.  ? Kopins, ie the "Silver" elemental
Kopins, have no such charm but have extremely high Defense and Resistance
stats, making them difficult to beat without using Flash Drives.  Set damage
items also help with them, such as Dynamite, Grenade and Mana Material.  All
battles between spa intermission choices are consecutive battles.


    Calzard Region > Hemill Ruin > Gather info
              Spa Subquest storyline: learn of hot springs

    Calzard Region > Hemill Ruin > Gather info
              Spa Subquest storyline: take on the optional quest

    Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    F Kopin       | 34 | 1 |  844  | 134 | 48 | Fire
    F Kopin       | 33 | 2 |  819  | 130 | 48 | Fire
    F Kopin       | 32 | 2 |  795  | 127 | 48 | Fire
    N Kopin       | 35 | 1 | 2005  | 49  | 36 | Nature
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    A Kopin       | 36 | 1 |  899  | 132 | 43 | Wind
    A Kopin       | 35 | 1 |  872  | 128 | 43 | Wind
    A Kopin       | 34 | 2 |  844  | 124 | 43 | Wind
    A Kopin       | 33 | 1 |  819  | 120 | 43 | Wind

              Spa Intermission choice
                  Option to continue battling given

    Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Kopin       | 35 | 1 |  697  | 138 | 36 | Dark
    D Kopin       | 31 | 2 |  616  | 123 | 36 | Dark
    L Kopin       | 33 | 1 |  655  | 120 | 40 | Light
    L Kopin       | 32 | 1 |  636  | 118 | 40 | Light
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Kopin       | 35 | 1 |  697  | 138 | 36 | Dark
    D Kopin       | 33 | 1 |  655  | 130 | 36 | Dark
    D Kopin       | 32 | 1 |  636  | 127 | 36 | Dark
    N Kopin       | 32 | 1 | 1828  | 45  | 36 | Nature
    N Kopin       | 31 | 1 | 1771  | 44  | 36 | Nature

              Spa Intermission choice
                  Option to continue battling given

    Jotzenchoc > Bullhelm Volcano > Hot Spring Alpha
   Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Vanessa       | 32 | 1 | 2782  | 182 | 45 | Fire
    F Kopin       | 31 | 1 |  770  | 123 | 48 | Fire
    F Kopin       | 30 | 3 |  746  | 120 | 48 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    F Kopin       | 31 | 1 |  770  | 123 | 48 | Fire
    F Kopin       | 30 | 3 |  746  | 120 | 48 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 turn passes
    F Kopin       | 31 | 2 |  770  | 123 | 48 | Fire

              Spa Intermission choice


    Calzard Region > Hemill Ruin > Gather info
              Spa Subquest storyline: change spa sites

    Calzard Region > Ozark Plains > Deviled Spring
   Area: Young Lion Spring                  Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    ? Kopin       | 44 | 1 |  464  | 104 | 34 | "Silver"
    ? Kopin       | 42 | 1 |  435  | 97  | 34 | "Silver"
    ? Kopin       | 41 | 1 |  421  | 94  | 34 | "Silver"
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
    F Kopin       | 44 | 3 | 1160  | 182 | 48 | Fire
   Area: Young Lion Spring                  Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    F Kopin       | 43 | 2 | 1124  | 176 | 48 | Fire
    F Kopin       | 42 | 2 | 1089  | 170 | 48 | Fire
    W Kopin       | 45 | 1 | 1314  | 107 | 34 | Water
    W Kopin       | 44 | 1 | 1276  | 104 | 34 | Water

              Spa Intermission choice
                  Option to continue battling given

    Calzard Region > Ozark Plains > Deviled Spring
   Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Kopin       | 45 | 1 |  956  | 187 | 36 | Dark
    D Kopin       | 44 | 1 |  928  | 182 | 36 | Dark
    D Kopin       | 43 | 2 |  899  | 176 | 36 | Dark
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    A Kopin       | 43 | 2 | 1124  | 163 | 43 | Wind
    A Kopin       | 42 | 2 | 1089  | 158 | 43 | Wind
   Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    N Kopin       | 45 | 1 | 2748  | 67  | 36 | Nature
    N Kopin       | 43 | 1 | 2585  | 63  | 36 | Nature
    N Kopin       | 42 | 1 | 2504  | 61  | 36 | Nature
    W Kopin       | 44 | 1 | 1276  | 104 | 34 | Water
    W Kopin       | 42 | 1 | 1197  | 97  | 34 | Water
    W Kopin       | 41 | 1 | 1159  | 94  | 34 | Water

              Spa Intermission choice
                  Option to continue battling given

    Calzard Region > Ozark Plains > Deviled Spring
   Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Vanessa       | 42 | 1 | 3811  | 244 | 45 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 turn passes
    L Kopin       | 44 | 1 |  928  | 169 | 40 | Light
    L Kopin       | 43 | 1 |  899  | 163 | 40 | Light
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 more turn passes
    F Kopin       | 45 | 2 | 1195  | 187 | 48 | Fire
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 more add'l turn passes
    L Kopin       | 45 | 1 |  956  | 174 | 40 | Light
    L Kopin       | 44 | 1 |  928  | 169 | 40 | Light
    ~  R E I N F O R C E M E N T S ~     trigger: ~1 more add'l turn passes
    F Kopin       | 45 | 2 | 1195  | 187 | 48 | Fire

              Spa Intermission choice


    Calzard Region > Hemill Ruin > Gather info
              Spa Subquest storyline: change spa sites

    Calzard Region > Azul Cave > Lion Cub Spring
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    A Kopin       | 56 | 1 | 1528  | 222 | 43 | Wind
    A Kopin       | 55 | 2 | 1507  | 219 | 43 | Wind
    N Kopin       | 56 | 3 | 3514  | 85  | 36 | Nature
    N Kopin       | 55 | 1 | 3466  | 84  | 36 | Nature
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    D Kopin       | 57 | 1 | 1239  | 242 | 36 | Dark
    D Kopin       | 56 | 1 | 1222  | 239 | 36 | Dark
    D Kopin       | 55 | 1 | 1205  | 236 | 36 | Dark
    F Kopin       | 57 | 1 | 1549  | 242 | 48 | Fire
    F Kopin       | 56 | 2 | 1528  | 239 | 48 | Fire
    F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire

              Spa Intermission choice
                  Option to continue battling given

    Calzard Region > Azul Cave > Lion Cub Spring
   Area: Kunai Springs                      Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    L Kopin       | 57 | 2 | 1239  | 224 | 40 | Light
    N Kopin       | 56 | 1 | 3514  | 85  | 36 | Nature
    N Kopin       | 55 | 2 | 3466  | 84  | 36 | Nature
    W Kopin       | 57 | 1 | 1703  | 138 | 34 | Water
    W Kopin       | 55 | 1 | 1657  | 135 | 34 | Water
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    L Kopin       | 56 | 2 | 1222  | 222 | 40 | Light
   Area: Kunai Springs                      Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    ? Kopin       | 57 | 1 |  619  | 138 | 34 | "Silver"
    A Kopin       | 54 | 1 | 1482  | 215 | 43 | Wind
    A Kopin       | 53 | 4 | 1454  | 211 | 43 | Wind
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
    ? Kopin       | 55 | 1 |  602  | 135 | 34 | "Silver"
    A Kopin       | 56 | 1 | 1528  | 222 | 43 | Wind

              Spa Intermission choice
                  Option to continue battling given

    Calzard Region > Ozark Plains > Deviled Spring
   Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Vanessa       | 56 | 1 | 5348  | 342 | 45 | Fire
    D Kopin       | 56 | 1 | 1222  | 239 | 36 | Dark
    D Kopin       | 55 | 2 | 1205  | 236 | 36 | Dark
    F Kopin       | 56 | 1 | 1528  | 239 | 48 | Fire
    F Kopin       | 55 | 1 | 1507  | 236 | 48 | Fire
    W Kopin       | 56 | 1 | 1680  | 136 | 34 | Water
    W Kopin       | 55 | 1 | 1657  | 135 | 34 | Water

              Spa Intermission choice


    Calzard Region > Hemill Ruin > Gather info
              Spa Subquest storyline: change spa sites

    Elzo Region > Ice Hermitage > Kunai Spring</pre><pre id="faqspan-4">
   Area: Kunai Springs                      Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    A Kopin       | 64 | 1 | 1673  | 243 | 43 | Wind
    A Kopin       | 63 | 1 | 1656  | 240 | 43 | Wind
    L Kopin       | 65 | 1 | 1352  | 245 | 40 | Light
    L Kopin       | 64 | 1 | 1338  | 243 | 40 | Light
    N Kopin       | 66 | 1 | 3923  | 95  | 36 | Nature
    N Kopin       | 64 | 1 | 3847  | 93  | 36 | Nature
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    L Kopin       | 65 | 2 | 1352  | 245 | 40 | Light
    N Kopin       | 64 | 2 | 3847  | 93  | 36 | Nature
   Area: Kunai Springs                      Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
    D Kopin       | 65 | 2 | 1352  | 264 | 36 | Dark
    N Kopin       | 64 | 2 | 3847  | 93  | 36 | Nature
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 2 units
    N Kopin       | 65 | 2 | 3887  | 94  | 36 | Nature

              Spa Intermission choice
                  Option to continue battling given

    Elzo Region > Ice Hermitage > Kunai Spring
   Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    F Kopin       | 65 | 3 | 1690  | 264 | 48 | Fire
    N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
    W Kopin       | 65 | 2 | 1859  | 151 | 34 | Water
   Area: Hot Spring Alpha                   Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    ? Kopin       | 66 | 1 |  682  | 152 | 34 | "Silver"
    ? Kopin       | 65 | 2 |  676  | 151 | 34 | "Silver"
    D Kopin       | 66 | 1 | 1364  | 266 | 36 | Dark
    D Kopin       | 65 | 2 | 1352  | 264 | 36 | Dark
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 1 unit
    D Kopin       | 66 | 4 | 1364  | 266 | 36 | Dark

              Spa Intermission choice
                  Option to continue battling given

    Elzo Region > Ice Hermitage > Kunai Spring
   Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Vanessa       | 66 | 1 | 5971  | 380 | 45 | Fire
    A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
    N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    A Kopin       | 64 | 2 | 1673  | 243 | 43 | Wind
    N Kopin       | 65 | 3 | 3887  | 94  | 36 | Nature

              Spa Intermission choice


    Calzard Region > Hemill Ruin > Gather info
              Spa Subquest storyline: change spa sites

    Tottori Region > Tottori Desert > Cleansing Spring
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    A Kopin       | 74 | 2 | 1830  | 257 | 43 | Wind
    D Kopin       | 73 | 2 | 1452  | 275 | 36 | Dark
    W Kopin       | 72 | 2 | 1978  | 156 | 34 | Water
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 4 units
    D Kopin       | 74 | 2 | 1464  | 277 | 36 | Dark
   Area: Hardboiled Hot Springs             Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    F Kopin       | 75 | 2 | 1844  | 278 | 48 | Fire
    L Kopin       | 74 | 1 | 1464  | 257 | 40 | Light
    L Kopin       | 72 | 1 | 1439  | 254 | 40 | Light
    N Kopin       | 73 | 1 | 4174  | 98  | 36 | Nature
    N Kopin       | 72 | 2 | 4137  | 98  | 36 | Nature
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    ? Kopin       | 76 | 4 |  743  | 160 | 34 | "Silver"

              Spa Intermission choice
                  Option to continue battling given

    Tottori Region > Tottori Desert > Cleansing Spring
   Area: Young Lion Springs                 Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    ? Kopin       | 73 | 2 |  726  | 157 | 34 | "Silver"
    F Kopin       | 75 | 1 | 1844  | 278 | 48 | Fire
    F Kopin       | 74 | 2 | 1830  | 277 | 48 | Fire
    N Kopin       | 74 | 3 | 4209  | 99  | 36 | Nature
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 5 units
    D Kopin       | 74 | 2 | 1464  | 277 | 36 | Dark
    D Kopin       | 73 | 2 | 1452  | 275 | 36 | Dark
   Area: Young Lion Springs                 Win Condition: Defeat all enemies
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    ? Kopin       | 76 | 1 |  743  | 160 | 34 | "Silver"
    A Kopin       | 76 | 1 | 1859  | 260 | 43 | Wind
    D Kopin       | 76 | 1 | 1487  | 280 | 36 | Dark
    F Kopin       | 76 | 1 | 1859  | 280 | 48 | Fire
    L Kopin       | 76 | 1 | 1487  | 260 | 40 | Light
    N Kopin       | 76 | 1 | 4275  | 100 | 36 | Nature
    W Kopin       | 76 | 1 | 2044  | 160 | 34 | Water

              Spa Intermission choice
                  Option to continue battling given

    Tottori Region > Tottori Desert > Cleansing Spring
   Area: Cleansing Hot Springs                  Win Condition: Defeat Vanessa
    Name or
       unit type  |Lvl | # |  HP   | MP  | AO | Element
    ------------------------------------------------------
    Vanessa       | 80 | 1 | 6702  | 408 | 45 | Fire
    ? Kopin       | 75 | 1 |  737  | 159 | 34 | "Silver"
    ? Kopin       | 74 | 1 |  732  | 158 | 34 | "Silver"
    D Kopin       | 77 | 2 | 1498  | 281 | 36 | Dark
    D Kopin       | 76 | 1 | 1487  | 280 | 36 | Dark
    L Kopin       | 77 | 1 | 1498  | 261 | 40 | Light
    L Kopin       | 75 | 1 | 1475  | 258 | 40 | Light
    ~  R E I N F O R C E M E N T S ~     trigger: defeat 3 units
    F Kopin       | 79 | 4 | 1902  | 284 | 48 | Fire

              Spa Intermission choice


Spa subquest completed.  Rewards given:
    -Hemill Ruin shop opens
    -Paragon's Spirit              -Mage Queen Heart
    -Vigor                         -Nirvana                       -Vampyr





==============================================================================
VI.   Character Arts                                                  [otters]
==============================================================================



Note: Rasche, Rina, Pip and Kaph learn their initial Flash Drive via storyline
     sequences fairly "late" in the game.  If you're above the level listed,
     level up another level to learn the next Flash Drive's level after
     you've passed the storyline point to learn each of their level 1
     Flash Drives.



Roland
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with sword
Gale Slice          |  -  |   6    | An accurate attack (one target)
Chrome Slice        |  6  |   12   | A powerful strike (one target)
Restore             |  14 |   8    | Restore HP (self only, casts Regen)
Crescent Slash      |  21 |   18   | A wide slash (target and two adjacent)
Fracture Slash      |  28 |   24   | Bone-splitting slash (one target)


Rasche
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Pierce with spear
Javelin Spike       |  -  |   5    | Distance stab (hits through 3 squares)
Blood Edge          |  7  |   8    | A fierce slash (one target)
Stinger             |  16 |   8    | An accurate pierce (through 2 squares)
Savage Type         |  22 |   12   | DEF- ATK+ (self only)
Crack Follow        |  29 |   12   | Piercing thrust (hits through 2 squares)
Flash Drive Lvl 2   | *16 |   -    | Rising Dragon Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Rising Dragon Lvl 3 unlocked


Rina
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Fire arrows
Pit Shoot           |  -  |   8    | A poisoned arrow (one target)
First Aid           |  6  |   6    | Cure status ailments (adjacent to self)
Loop Shot           |  16 |   10   | A powerful arrow (one target)
Tuning              |  21 |   8    | Increases TEC (self only)
Shadow Shot         |  30 |   16   | Targets weaknesses (2 spaces beyond aim)
Flash Drive Lvl 2   | *17 |   -    | Apollo Shot Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Apollo Shot Lvl 3 unlocked


Althea
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with staff
Fire Bullet         |  -  |   8    | Shoot a fireball (normal magic range)
Intention           |  6  |   3    | Increases MAG (self only)
Flame Pillar        |  14 |   16   | Pillar of flame (cross-shaped area)
Ignis Blaze         |  23 |   42   | A massive explosion (larger cross area)
Resurrect           |  29 |   25   | Revive with full HP (revived near Althea)
Flash Drive Lvl 2   |  16 |   -    | Philia Blaze / White Flare Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Philia Blaze / White Flare Lvl 3 unlocked


Dia
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with baton
Bright Arrow        |  -  |   8    | Arrows of light (normal magic range)
Treatment           |  8  |   10   | Heals status (cross-shaped target area)
Shine Bullet        |  16 |   16   | Piercing beam (cross-shaped area)
Protection          |  21 |   12   | Increases DEF (one target)
Photon Axis         |  27 |   42   | A blade of light (cross-shaped area)
Flash Drive Lvl 2   |  16 |   -    | Rev-Ray Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Rev-Ray Lvl 3 unlocked


Pip
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with staff
Cure                |  -  |   10   | Heal a single ally (normal magic range)
Health Cure         |  7  |   8    | Heal status ailments (one target)
Curer               |  14 |   15   | Heal group of allies (cross-shaped area)
Revive              |  23 |   10   | Revive with some HP (revived near Pip)
Regen Mass          |  27 |   14   | Cast Regen on many (cross-shaped area)
Flash Drive Lvl 2   | *16 |   -    | Good Show! Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Good Show! Lvl 3 unlocked


Kaph
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Shoot with Bowgun
Confusion Shot      |  -  |   12   | May confuse foe (one target)
Silence Shot        |  -  |   12   | May silence foe (one target)
Paralyze Shot       |  14 |   12   | May paralyze foe (one target)
Healing Arts        |  22 |   8    | Heal HP and status (one adjacent target)
Heavy Shot          |  28 |   18   | Fires a heavier shot (one target)
Flash Drive Lvl 2   | *17 |   -    | Bullet Song Lvl 2 unlocked
Flash Drive Lvl 3   | *29 |   -    | Bullet Song Lvl 3 unlocked


Luna
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Slash with fan
Aqua Hammer         |  -  |   8    | Smashes with water (normal magic range)
Purifying Water     |  -  |   14   | Heals HP and status (cross-shaped area)
Revive              |  15 |   10   | Revive with some HP (revived near Luna)
Curall              |  22 |   26   | Powerful healing (cross-shaped area)
Aqua Squall         |  27 |   40   | Rain of pain (cross-shaped area)
Flash Drive Lvl 2   |  16 |   -    | Aqua Strike Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Aqua Strike Lvl 3 unlocked


Pop
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with hammer
Land Strike         |  -  |   12   | Accurate magic blow (one adjacent target)
Rise                |  -  |   5    | Increases SPD (self only)
Land Sting          |  -  |   16   | Spiky branches (cross-shaped area)
Burst Stump         |  22 |   20   | Fierce magic attack (one adjacent target)
Yggdra Form         |  27 |   40   | Nature's revenge (cross-shaped area)
Flash Drive Lvl 2   |  17 |   -    | Seed Shot Lvl 2 unlocked
Flash Drive Lvl 3   |  30 |   -    | Seed Shot Lvl 3 unlocked


Sadie
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with music
Wind Slicer         |  -  |   8    | Creates a whirlwind (one target)
Flight              |  -  |   8    | Increases SPD (one target)
Bash Storm          |  -  |   16   | Slicing gusts (cross-shaped area)
Sonar Passion       |  22 |   13   | White noise blast (one, bow-like target)
Aero Twister        |  27 |   41   | Tornado touchdown (cross-shaped area)
Flash Drive Lvl 2   |  22 |   -    | Serenade Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Serenade Lvl 3 unlocked


Josie
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Smack with staff
Dark Pierce         |  -  |   8    | Fires a shot of ice (normal magic range)
Rusty Rain          |  -  |   8    | Lower DEF and RES (cross-shaped area)
Stun Cloud          |  -  |   12   | A paralyzing attack (one adjacent target)
Shadow Boom         |  -  |   12   | A confusing attack (one adjacent target)
Revive              |  30 |   10   | Revive with some HP (revived near Josie)
Flash Drive Lvl 2   |  28 |   -    | De la Cat Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | De la Cat Lvl 3 unlocked


Karen
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Shoot an enemy
Grenade             |  -  |   12   | Exploding projectile (5 squares away)
Tranquilizer        |  -  |   10   | Paralyzing bullets (5 squares away)
Pierce Snipe        |  -  |   15   | A powerful shot (5 squares away)
Rabian Rose         |  -  |   24   | An accurate blast (5 squares away)
Flying Shell        |  28 |   16   | Far-reaching bullet (long dist, 1 target)
Flash Drive Lvl 2   |  28 |   -    | Thorn Rain Lvl 2 unlocked
Flash Drive Lvl 3   |  29 |   -    | Thorn Rain Lvl 3 unlocked


Fatima
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Slash with whip
Ice Coffin          |  -  |   10   | Encase in ice (normal magic range)
Gravity Ice         |  -  |   16   | Drops a block of ice (cross-shaped area)
Reboot              |  -  |   9    | Increases MAG (one target)
Soul Bind           |  -  |   21   | Focused whip attack (1 target w/ "x" hit)
Freeze Dust         |  -  |   43   | Freezes an area (larger cross area)
Flash Drive Lvl 2   |  29 |   -    | Black Frost Lvl 2 unlocked
Flash Drive Lvl 3   |  30 |   -    | Black Frost Lvl 3 unlocked


Ninja? / Ayano
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with sword
Meditate            |  -  |   15   | Increase SPD and TEC (self only)
Silver Cloud        |  -  |   10   | Increases RES (cross-shaped area)
Iai                 |  -  |   10   | Slash targets (2 squares away)
Silver Seal         |  -  |   45   | Magical protection (one target)
Muei                |  30 |   24   | Several fast strikes (one adj. target)
Flash Drive Lvl 2   |  29 |   -    | Gatotsu Lvl 2 unlocked
Flash Drive Lvl 3   |  30 |   -    | Gatotsu Lvl 3 unlocked


Gaston
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Swipe with halberd
Dunk                |  -  |   10   | An accurate attack
Concentrate!        |  -  |   6    | Increases TEC (self only)
Last Stand          |  -  |   12   | DEF- ATK+ (self only)
Effort!             |  -  |   16   | Restores HP (self only, casts Regen)
Sledge Hammer       |  -  |   22   | May paralyze foe
Flash Drive Lvl 2   |  34 |   -    | Grand Break Lvl 2 unlocked
Flash Drive Lvl 3   |  35 |   -    | Grand Break Lvl 3 unlocked


Richter
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Pierce with spear
Screw               |  -  |   15   | A twisting stab (one adjacent target)
Advice              |  -  |   8    | Increases TEC (one target)
Penetrate           |  -  |   11   | A piercing attack (hit through 2 squares)
Nostrum             |  -  |   18   | Heals an area (cross-shaped area)
Arc Circular        |  -  |   28   | A fierce attack (hit through 2 squares)
Flash Drive Lvl 2   |  33 |   -    | Talon Dive Lvl 2 unlocked
Flash Drive Lvl 3   |  34 |   -    | Talon Dive Lvl 3 unlocked


Alice
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Hit with rolling pin
Heat Storm          |  -  |   18   | Attack with flames (cross-shaped area)
Jungle Combo        |  -  |   18   | Attack with roots (cross-shaped area)
Splash              |  -  |   18   | Attack with water (cross-shaped area)
Photon Burst        |  -  |   18   | Attack with light (cross-shaped area)
Gale Splash         |  -  |   18   | Attack with wind (cross-shaped area)
Flash Drive Lvl 2   |  31 |   -    | Ray of Hope Lvl 2 unlocked
Flash Drive Lvl 3   |  32 |   -    | Ray of Hope Lvl 3 unlocked


Therese
Tech name           | Lvl | MP use | Description
------------------------------------------------------------------------------
Attack              |  -  |   0    | Attack with knife
Power Chop!         |  -  |   10   | A heavy knife attack (adjacent target)
Catch!              |  -  |   6    | Throw a knife (one target)
Tiger Fang!         |  -  |   10   | Piercing shock wave (through 2 squares)
Shink[note]         |  -  |   8    | Hone blade for ATK+ (self only)
Musou Slash?        |  -  |   15   | Super slash strike! (adjacent target)
Flash Drive Lvl 2   |  31 |   -    | Love Laser Lvl 2 unlocked
Flash Drive Lvl 3   |  32 |   -    | Love Laser Lvl 3 unlocked





==============================================================================
VII.  Equipment List                                                 [moocows]
==============================================================================



   Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
------------------|---------|----|----|----|----|------|-------|------------
Sabre             |Roland   |3   |-   |-   |-   |-     |-      |Initial Eq.
Espada Ropera     |Roland   |6   |-   |-   |-   |-     |300R   |Rev Academy
Schiavona         |Roland   |12  |-   |-   |-   |-     |500R   |Mistia
Dha               |Roland   |20  |-   |-   |5   |-     |950R   |Farham
Niuweidao         |Roland   |30  |-   |-   |10  |-     |1500R  |Mialsa Mab.
Damascus Sword    |Roland   |40  |-   |-   |15  |-     |2300R  |Pearl Park
Rune Blade        |Roland   |50  |-   |-   |20  |-     |3150R  |Castle Plaza
Luminous Blade    |Roland   |60  |-   |-   |30  |MP+20 |4800R  |Castle Plaza
Demon Blade Rega  |Roland   |65  |-   |-   |30  |MP+20 |-      |-
True Demon Blade  |Roland   |75  |-   |-   |40  |MP+50 |-      |-
Rigor Mortis      |Roland   |80  |-   |20  |50  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Spear             |Rasche   |5   |-   |-   |-   |-     |-      |Initial Eq.
Sibat             |Rasche   |9   |-   |-   |-   |-     |300R   |Rev Academy
Fauchard          |Rasche   |16  |-   |-   |-   |-     |500R   |Mistia
Sarissa           |Rasche   |23  |-   |-   |-   |-     |950R   |Farham
Lapis Spear       |Rasche   |30  |-   |-   |5   |-     |1500R  |Mialsa Mab.
Dangpa-chang      |Rasche   |39  |-   |-   |-   |-     |2300R  |Pearl Park
Magari-yari       |Rasche   |49  |-   |-   |-   |-     |3150R  |Castle Plaza
Goliath Spear     |Rasche   |60  |-   |-   |-   |-     |4800R  |Castle Plaza
Tepoztopilli      |Rasche   |70  |-   |10  |-   |-     |-      |-
Sky Piercer       |Rasche   |80  |-   |10  |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Short Bow         |Rina     |3   |-   |5   |-   |-     |-      |Initial Eq.
Steel Bow         |Rina     |5   |-   |5   |-   |-     |300R   |Rev Academy
Longbow           |Rina     |9   |-   |6   |-   |-     |500R   |Mistia
Yumi              |Rina     |15  |-   |8   |-   |-     |950R   |Farham
Gukgung           |Rina     |25  |-   |9   |-   |-     |1500R  |Mialsa Mab.
Recurve Bow       |Rina     |33  |-   |10  |-   |-     |2300R  |Pearl Park
Flatbow           |Rina     |43  |-   |10  |-   |-     |3150R  |Castle Plaza
Eternal Bow       |Rina     |53  |-   |10  |-   |-     |4800R  |Castle Plaza
Philoctetes       |Rina     |65  |-   |-20 |-   |-     |-      |-
Artemis           |Rina     |120 |-   |-40 |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
   Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Feather Wand      |Althea   |2   |-   |-   |4   |-     |-      |Initial Eq.
Novice Wand       |Althea   |4   |-   |-   |7   |-     |300R   |Rev Academy
Ostrich wand      |Althea   |8   |-   |-   |15  |-     |500R   |Mistia
Peacock wand      |Althea   |13  |-   |-   |23  |-     |950R   |Farham
Cinder wand       |Althea   |20  |-   |-   |30  |-     |1500R  |Mialsa Mab.
Ash wand          |Althea   |30  |-   |-   |36  |-     |2300R  |Pearl Park
Magma wand        |Althea   |35  |-   |-   |40  |-     |3150R  |Castle Plaza
Steel wand        |Althea   |43  |-   |-   |45  |-     |4800R  |Castle Plaza
Firebird wand     |Althea   |50  |-   |-   |50  |MP+40 |-      |-
Simurgh Wand      |Althea   |50  |-   |-   |70  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Light Baton       |Dia      |3   |-   |-   |8   |-     |-      |Initial Eq.
Leader Baton      |Dia      |6   |-   |-   |13  |-     |500R   |Mistia
Solar Baton       |Dia      |8   |-   |-   |15  |-     |950R   |Farham
Guilded Baton     |Dia      |13  |-   |-   |23  |-     |1500R  |Mialsa Mab.
Lux Baton         |Dia      |20  |-   |-   |35  |-     |2300R  |Pearl Park
Photon Baton      |Dia      |30  |-   |-   |42  |-     |3150R  |Castle Plaza
Glorious Baton    |Dia      |43  |-   |-   |53  |-     |4800R  |Castle Plaza
Distant Sun       |Dia      |45  |-   |-   |60  |-     |-      |-
Hyperion Baton    |Dia      |50  |-   |-   |73  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Training Whisk    |Pip      |10  |-   |-   |10  |-     |-      |Initial Eq.
Roux Whisk        |Pip      |14  |-   |-   |15  |-     |500R   |Mistia
Balloon Whisk     |Pip      |18  |-   |-   |22  |-     |950R   |Farham
Twirl Whisk       |Pip      |22  |-   |-   |30  |-     |1500R  |Mialsa Mab.
Ball Whisk        |Pip      |30  |-   |-   |38  |-     |2300R  |Pearl Park
Chef Whisk        |Pip      |35  |-   |-   |47  |-     |3150R  |Castle Plaza
Steel Chef Whisk  |Pip      |30  |-   |-   |58  |-     |4800R  |Castle Plaza
Patissier Whisk   |Pip      |42  |-   |-   |65  |-     |-      |-
Gran-Patissier    |Pip      |80  |-   |-   |72  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
   Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Guitar Bowgun     |Kaph     |10  |-   |-   |8   |-     |-      |Initial Eq.
Electric Bowgun   |Kaph     |15  |-   |-   |15  |-     |950R   |Farham
Bass Bowgun       |Kaph     |23  |-   |-   |23  |-     |1500R  |Mialsa Mab.
Mandolin Bowgun   |Kaph     |29  |-   |-   |30  |-     |2300R  |Pearl Park
Air Guitar        |Kaph     |41  |-   |-   |33  |-     |3150R  |Castle Plaza
The Flansburgh    |Kaph     |50  |-   |-   |40  |-     |4800R  |Castle Plaza
Key-gun-tar       |Kaph     |59  |-   |-   |20  |-     |-      |-
Ionokaphter       |Kaph     |68  |-   |10  |10  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Narcissus Fan     |Luna     |10  |-   |-   |14  |-     |-      |Initial Eq.
Eddy Fan          |Luna     |12  |-   |-   |18  |-     |950R   |Farham
Current Fan       |Luna     |14  |-   |-   |27  |-     |1500R  |Mialsa Mab.
Wave Fan          |Luna     |16  |-   |-   |37  |-     |2300R  |Pearl Park
Maelstrom Fan     |Luna     |18  |-   |-   |46  |-     |3150R  |Castle Plaza
Tsunami Fan       |Luna     |20  |-   |-   |58  |-     |4800R  |Castle Plaza
Juturnus Fan      |Luna     |30  |-   |-   |65  |-     |-      |-
Aquarius Fan      |Luna     |60  |-   |-   |75  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Lotus Mallet      |Pop      |20  |-   |-   |15  |-     |-      |Initial Eq.
Teak Mallet       |Pop      |29  |-   |-   |20  |-     |1500R  |Mialsa Mab.
Oak Mallet        |Pop      |38  |-   |-   |25  |-     |2300R  |Pearl Park
Tualang Mallet    |Pop      |45  |-   |-   |30  |-     |3150R  |Castle Plaza
The Pollenator    |Pop      |65  |-   |-   |42  |-     |4800R  |Castle Plaza
Mahogany Mallet   |Pop      |70  |-   |-   |49  |-     |-      |-
The Arbominator   |Pop      |80  |-   |-   |60  |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
   Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Summer Trumpet    |Sadie    |15  |-   |-   |30  |MP+10 |-      |Initial Eq.
Fall Trumpet      |Sadie    |25  |-   |-   |38  |MP+15 |2300R  |Pearl Park
Winter Trumpet    |Sadie    |30  |-   |-   |46  |MP+20 |3150R  |Castle Plaza
Typhoon Trumpet   |Sadie    |30  |-   |-   |55  |MP+10 |4800R  |Castle Plaza
Fujin Trumpet     |Sadie    |30  |-   |-   |63  |MP+20 |-      |-
Horn of Anemoi    |Sadie    |90  |-   |-   |70  |MP-10 |10000R |Hemill Ruin
----------------------------------------------------------------------------
Mackerel Staff    |Josie    |15  |-   |-   |40  |-     |-      |Initial Eq.
Catfish Staff     |Josie    |19  |-   |-   |51  |-     |3150R  |Castle Plaza
Salmon Staff      |Josie    |40  |-   |20  |63  |-     |4800R  |Castle Plaza
Bluefin Staff     |Josie    |49  |-   |-   |75  |-     |-      |-
Exercat           |Josie    |56  |-   |-   |80  |MP+30 |10000R |Hemill Ruin
----------------------------------------------------------------------------
Moose Magnum      |Karen    |45  |-   |5   |-   |-     |-      |Initial Eq.
Sledge            |Karen    |52  |-   |8   |-   |-     |3150R  |Castle Plaza
Rosso Revolver    |Karen    |63  |-   |10  |-   |-     |4800R  |Castle Plaza
Eternal Rosso     |Karen    |80  |-   |30  |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Frost Whip        |Fatima   |30  |-   |-   |39  |-     |-      |Initial Eq.
Kurbash           |Fatima   |40  |-   |-   |48  |-     |3150R  |Castle Plaza
Queen Whip        |Fatima   |52  |-   |-   |59  |-     |4800R  |Castle Plaza
Hades Whip        |Fatima   |59  |-   |-   |65  |-     |-      |-
Void Whip         |Fatima   |80  |-   |-   |80  |MP+20 |10000R |Hemill Ruin
----------------------------------------------------------------------------
   Weapon Name   |User     |ATK |SPD |TEC |MAG |Other |Cost   |Buy Where?
----------------------------------------------------------------------------
Ginei             |Ayano    |42  |-   |-   |-   |-     |-      |Initial Eq.
Mikazuki          |Ayano    |53  |-   |-   |-   |-     |3150R  |Castle Plaza
Yasou-kyoku       |Ayano    |62  |-   |-   |-   |-     |4800R  |Castle Plaza
Ginseimaru        |Ayano    |70  |-   |-   |-   |-     |-      |-
ShinGinseimaru    |Ayano    |85  |-   |-   |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Poleaxe           |Gaston   |50  |-   |-   |-   |-     |-      |Initial Eq.
Ji                |Gaston   |62  |-   |-   |-   |-     |4800R  |Castle Plaza
Lochaber Axe      |Gaston   |75  |-   |-20 |-   |-     |-      |-
"Ko"              |Gaston   |90  |-   |-   |-   |-     |10000R |Hemill Ruin
----------------------------------------------------------------------------
Carnava Lance     |Richter  |48  |-   |10  |-   |-     |-      |Initial Eq.
Virtuous Lance    |Richter  |55  |-   |15  |-   |-     |4800R  |Castle Plaza
Glorious Lance    |Richter  |62  |-   |20  |-   |-     |-      |-
Champion's Lance  |Richter  |70  |-   |20  |-   |MP+20 |10000R |Hemill Ruin
----------------------------------------------------------------------------
Pollon-Pollon     |Alice    |-   |-   |-   |72  |MP-10 |10000R |Hemill Ruin
Vivi's Present    |Alice    |30  |-   |-   |45  |-     |-      |Initial Eq.
Lucia's Present   |Alice    |30  |-   |-   |65  |-     |-      |-
Mel's Present     |Alice    |35  |-   |-   |58  |-     |4800R  |Castle Plaza
----------------------------------------------------------------------------
Mavi's Present    |Therese  |50  |-   |-   |2   |-     |-      |Initial Eq.
Claire's Present  |Therese  |70  |-   |-10 |10  |-     |4800R  |Castle Plaza
Kopin-Kopin       |Therese  |100 |-   |-15 |5   |-     |10000R |Hemill Ruin





Helmet-looking helm users: Ro = Roland  (starts with Leather Helmet)
                          Ra = Rasche  (starts with Leather Helmet)
                          G  = Gaston  (starts with Kawari Kabuto)
                          Ri = Richter (starts with Armet)
   Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Leather Helmet    |RoRaGRi |-   |-   |-   |2   |-      |-      |-
Montefortino      |RoRaGRi |-   |-   |3   |10  |-      |230R   |Rev Academy
Chernigov         |RoRaGRi |-   |-   |5   |17  |-      |400R   |Mistia
Capeline          |RoRaGRi |-   |-   |-   |26  |MP+5   |650R   |Farham
Gjermundbu        |RoRaGRi |-   |-   |-   |28  |-      |600R   |Farham
Spangenhelm       |RoRaGRi |-   |-   |-   |37  |HP+10  |1000R  |Mialsa Mab.
Galea             |RoRaGRi |-   |-   |-   |40  |-      |930R   |Mialsa Mab.
Morion            |RoRaGRi |-   |-   |2   |49  |HP+10  |1550R  |Pearl Park
Kabuto            |RoRaGRi |-   |5   |5   |50  |-      |1480R  |Pearl Park
Sallet            |RoRaGRi |-   |-   |2   |53  |-      |1400R  |Pearl Park
Armet             |RoRaGRi |5   |-   |5   |60  |-      |2080R  |Castle Plaza
Barbute           |RoRaGRi |-   |5   |-   |63  |HP+10  |1920R  |Castle Plaza
Kawari Kabuto     |RoRaGRi |-   |-   |3   |67  |MP+5   |1810R  |Castle Plaza
Lapis Helm        |RoRaGRi |20  |-   |-   |69  |HP+20  |3200R  |Castle Plaza
Sugar Loaf Helm   |RoRaGRi |-   |-   |-   |73  |HP+40  |2900R  |Castle Plaza
Hundsgugel        |RoRaGRi |-   |-   |5   |80  |-      |2700R  |Castle Plaza
Massive Helm      |RoRaGRi |40  |-   |-   |90  |HP+40  |6000R  |Hemill Ruin
Barred Helmet     |RoRaGRi |10  |-   |30  |95  |-      |6000R  |Hemill Ruin
Aigis Kabuto      |RoRaGRi |-   |30  |-   |99  |-      |-      |-
Rune Helm         |RoRaGRi |-   |-   |-   |100 |MP+20  |6000R  |Hemill Ruin
----------------------------------------------------------------------------

Hat-looking helm users: R  = Rina    (starts with Hat)
                       Kp = Kaph    (starts with Porkpie)
                       Kn = Karen   (starts with Luminous Cap)
                       A  = Ayano   (starts with Bicorne)
                       T  = Therese (starts with Gatsby)
   Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Hat               |RKpKnAT |-   |-   |5   |1   |-      |-      |-
Fedora            |RKpKnAT |-   |2   |5   |9   |-      |230R   |Rev Academy
Porkpie           |RKpKnAT |-   |-   |5   |16  |-      |400R   |Mistia
Sombrero          |RKpKnAT |-   |-   |5   |25  |HP+10  |650R   |Farham
Fez               |RKpKnAT |-   |-   |10  |27  |-      |600R   |Farham
Ushanka           |RKpKnAT |-   |-   |5   |35  |MP+10  |1000R  |Mialsa Mab.
Bowler            |RKpKnAT |-   |-   |7   |38  |-      |930R   |Mialsa Mab.
Tri-corner        |RKpKnAT |-   |-   |5   |46  |HP+20  |1550R  |Pearl Park
Luminous Cap      |RKpKnAT |-   |-   |5   |47  |MP+10  |1480R  |Pearl Park
Bicorne           |RKpKnAT |-   |-   |10  |50  |-      |1400R  |Pearl Park
Gatsby            |RKpKnAT |-   |10  |5   |57  |-      |2080R  |Castle Plaza
Beanie            |RKpKnAT |-   |-   |10  |60  |HP+10  |1920R  |Castle Plaza
Quad-Corner       |RKpKnAT |5   |-   |5   |64  |-      |1810R  |Castle Plaza
Thinking Cap      |RKpKnAT |-   |-   |20  |65  |MP+8   |3200R  |Castle Plaza
Tinfoil Hat       |RKpKnAT |-   |20  |5   |69  |-      |2900R  |Castle Plaza
Gambler           |RKpKnAT |-   |-   |-   |76  |-      |2700R  |Castle Plaza
Homberg           |RKpKnAT |30  |-   |5   |89  |-      |6000R  |Hemill Ruin
Green Beret       |RKpKnAT |-   |-   |5   |92  |HP+60  |-      |-
Top Hat           |RKpKnAT |10  |-   |5   |95  |-      |6000R  |Hemill Ruin
Runic Cap         |RKpKnAT |-   |-   |10  |100 |MP+20  |6000R  |Hemill Ruin
----------------------------------------------------------------------------

Ribbon-looking helm users: Al = Althea (starts with Ribbon)
                          P  = Pop    (starts with Headband)
                          S  = Sadie  (starts with Blue Ribbon)
                          Ac = Alice  (starts with Lapis Tiara)
   Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Ribbon            |AlPSAc  |-   |-   |-   |4   |MP+5   |-      |-
Yellow Ribbon     |AlPSAc  |-   |-   |-   |12  |MP+5   |230R   |Rev Academy
Stone Barette     |AlPSAc  |-   |-   |-   |18  |-      |400R   |Mistia
Headband          |AlPSAc  |-   |-   |-   |27  |MP+8   |650R   |Farham
Seashell Clip     |AlPSAc  |-   |-   |-   |29  |MP+3   |600R   |Farham
Blue Ribbon       |AlPSAc  |-   |-   |-   |38  |MP+10  |1000R  |Mialsa Mab.
Turtle Clip       |AlPSAc  |-   |-   |-   |41  |MP+8   |930R   |Mialsa Mab.
Bandana           |AlPSAc  |-   |-   |-   |50  |H10/M5 |1550R  |Pearl Park
Hair Extensions   |AlPSAc  |-   |6   |-   |51  |MP+10  |1480R  |Pearl Park
Tiara             |AlPSAc  |-   |-   |-   |54  |MP+5   |1400R  |Pearl Park
Lapis Tiara       |AlPSAc  |-   |-   |5   |61  |MP+12  |2080R  |Castle Plaza
Shiny Ribbon      |AlPSAc  |-   |10  |-   |64  |MP+8   |1920R  |Castle Plaza
Gold Barette      |AlPSAc  |-   |-   |-   |68  |HP+10  |1810R  |Castle Plaza
Diadem            |AlPSAc  |-   |10  |-   |70  |MP+20  |3200R  |Castle Plaza
Circlet           |AlPSAc  |-   |-   |-   |74  |H20/M10|2900   |Castle Plaza
Spirit Tiara      |AlPSAc  |-   |-   |-   |81  |MP+10  |2700R  |Castle Plaza
Rune Ribbon       |AlPSAc  |-   |-   |-   |95  |MP+20  |6000R  |Hemill Ruin
Gold Headband     |AlPSAc  |-   |30  |-   |101 |-      |6000R  |Hemill Ruin
Princess Crown    |AlPSAc  |-   |-   |10  |102 |MP+10  |6000R  |Hemill Ruin
Goddess Tiara     |AlPSAc  |-   |20  |-   |110 |-      |-      |-
----------------------------------------------------------------------------

Hood-looking helm users: D = Dia    (starts with Fur Hood)
                        P = Pip    (starts with Fur Hood)
                        L = Luna   (starts with Satin Hood)
                        J = Josie  (starts with Luminous Hood)
                        F = Fatima (starts with Luminous Hood)
   Helm Name     |Users   |ATK |DEF |TEC |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Fur Hood          |DPLJF   |-   |2   |-   |12  |-      |-      |-
Satin Hood        |DPLJF   |-   |-   |-   |18  |-      |400R   |Mistia
Silky Hood        |DPLJF   |-   |10  |-   |27  |-      |650R   |Farham
Leather Hood      |DPLJF   |-   |-   |-   |30  |-      |600R   |Farham
Headwrap          |DPLJF   |-   |6   |-   |38  |MP+5   |1000R  |Mialsa Mab.
Giant Wig         |DPLJF   |-   |4   |-   |42  |-      |930R   |Mialsa Mab.
Wool Hood         |DPLJF   |-   |10  |-   |50  |HP+20  |1550R  |Pearl Park
Luminous Hood     |DPLJF   |-   |6   |-   |51  |MP+10  |1480R  |Pearl Park
Padded Hood       |DPLJF   |-   |6   |5   |55  |-      |1400R  |Pearl Park
Headdress         |DPLJF   |-   |12  |20  |61  |-      |2080R  |Castle Plaza
Cat Hood          |DPLJF   |-   |8   |-   |64  |MP+5   |1920R  |Castle Plaza
Antler Hood       |DPLJF   |-   |-   |-   |69  |HP+10  |1810R  |Castle Plaza
Mage Hood         |DPLJF   |-   |10  |-   |70  |MP+20  |3200R  |Castle Plaza
Chain Hood        |DPLJF   |-   |15  |-   |74  |-      |2900R  |Castle Plaza
Magisa Hood       |DPLJF   |-   |5   |-   |81  |-      |2700R  |Castle Plaza
Magical Hood      |DPLJF   |-   |-   |-   |90  |MP+30  |6000R  |Hemill Ruin
Chiron Hood       |DPLJF   |-   |30  |30  |95  |-      |-      |-
Angel Hood        |DPLJF   |-   |20  |-   |103 |HP+50  |6000R  |Hemill Ruin
Runic Hood        |DPLJF   |-   |15  |-   |106 |MP+20  |6000R  |Hemill Ruin




Armor-looking armor users: Ro = Roland  (starts with Leather Armor)
                          Ra = Rasche  (starts with Leather Armor)
                          G  = Gaston  (starts with Muir Armor)
                          Ri = Richter (starts with Valdez Suit)
   Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Leather Armor     |RoRaGRi |4   |-   |-   |-   |-      |-      |-
Ring Armor        |RoRaGRi |6   |3   |-   |-   |-      |300R   |Rev Academy
Breastplate       |RoRaGRi |27  |-   |-   |-   |MP+5   |800R   |Farham
Hauberk           |RoRaGRi |30  |-   |-   |-   |-      |750R   |Farham
Shanwen Jia       |RoRaGRi |38  |-   |-   |-   |HP+10  |1250R  |Mialsa Mab.
Nurnberg          |RoRaGRi |42  |-   |-   |-   |-      |1160R  |Mialsa Mab.
Lapis Plate       |RoRaGRi |50  |2   |-   |-   |HP+10  |1930R  |Pearl Park
Magic Plate       |RoRaGRi |51  |5   |-   |5   |-      |1850R  |Pearl Park
Field Plate       |RoRaGRi |55  |2   |-   |-   |-      |1750R  |Pearl Park
Valdez Suit       |RoRaGRi |61  |5   |5   |-   |-      |2600R  |Castle Plaza
Coral Plate       |RoRaGRi |64  |-   |-   |5   |HP+10  |2400R  |Castle Plaza
Muir Armor        |RoRaGRi |69  |3   |-   |-   |MP+5   |2500R  |Castle Plaza
Wenham Mail       |RoRaGRi |70  |-   |20  |-   |HP+20  |4000R  |Castle Plaza
Sunblock          |RoRaGRi |74  |-   |-   |-   |HP+40  |3600R  |Castle Plaza
Void Armor        |RoRaGRi |81  |5   |-   |-   |-      |3450R  |Castle Plaza
Curieux           |RoRaGRi |90  |-   |40  |-   |HP+40  |7500R  |Hemill Ruin
Argentum          |RoRaGRi |100 |-   |-   |30  |-      |-      |-
Armotron          |RoRaGRi |103 |30  |5   |-   |-      |7500R  |Hemill Ruin
Runic Plate       |RoRaGRi |106 |-   |-   |-   |MP+20  |7500R  |Hemill Ruin
----------------------------------------------------------------------------

Clothes-looking armor users: R  = Rina    (starts with Clothes)
                            Kp = Kaph    (starts with Leather Vest)
                            Kn = Karen   (starts with Farham Shirt)
                            A  = Ayano   (starts with Denim Vest)
                            T  = Therese (starts with Fancy Pants)
   Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Clothes           |RKpKnAT |4   |5   |-   |-   |-      |-      |-
Burlap Vest       |RKpKnAT |12  |5   |-   |2   |-      |300R   |Rev Academy
Leather Vest      |RKpKnAT |18  |5   |-   |-   |-      |450R   |Mistia
Cotton Suit       |RKpKnAT |27  |5   |-   |-   |HP+10  |800R   |Farham
Floral Shirt      |RKpKnAT |29  |10  |-   |-   |-      |750R   |Farham
Fly Suit          |RKpKnAT |38  |5   |-   |-   |MP+10  |1250R  |Mialsa Mab.
Native Vest       |RKpKnAT |41  |7   |-   |-   |-      |1160R  |Mialsa Mab.
Risky Vest        |RKpKnAT |50  |5   |-   |-   |HP+20  |1930R  |Pearl Park
Farham Shirt      |RKpKnAT |51  |5   |-   |-   |MP+10  |1850R  |Pearl Park
Denim Vest        |RKpKnAT |54  |10  |-   |-   |-      |1750R  |Pearl Park
Fancy Pants       |RKpKnAT |61  |5   |-   |10  |-      |2600R  |Castle Plaza
Mistia Suit       |RKpKnAT |64  |10  |-   |-   |HP+10  |2400R  |Castle Plaza
Mistia Silk       |RKpKnAT |68  |5   |5   |-   |-      |2500R  |Castle Plaza
Swift Suit        |RKpKnAT |70  |20  |-   |-   |MP+8   |4000R  |Castle Plaza
Anti-Mage         |RKpKnAT |74  |5   |-   |20  |-      |3600R  |Castle Plaza
Rugged Vest       |RKpKnAT |81  |-   |-   |-   |-      |3450R  |Castle Plaza
Ley Vest          |RKpKnAT |91  |5   |30  |-   |-      |7500R  |Hemill Ruin
Runic Tunic       |RKpKnAT |95  |10  |-   |-   |MP+20  |7500R  |Hemill Ruin
Mirage            |RKpKnAT |102 |-   |12  |5   |-      |7500R  |Hemill Ruin
Illusion          |RKpKnAT |110 |5   |-   |-   |HP+60  |-      |-
----------------------------------------------------------------------------

Cape-looking armor users: Al = Althea (starts with Cloth Cape)
                         P  = Pop    (starts with Silk Coat)
                         S  = Sadie  (starts with Fur Coat)
                         Ac = Alice  (starts with Iron Coat)
   Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Cloth Cape        |AlPSAc  |1   |-   |-   |-   |MP+5   |-      |-
Leather Cape      |AlPSAc  |9   |-   |-   |-   |MP+5   |300R   |Rev Academy
Velour Cape       |AlPSAc  |16  |-   |-   |-   |-      |450R   |Mistia
Silk Coat         |AlPSAc  |25  |-   |-   |-   |MP+8   |800R   |Farham
Wool Coat         |AlPSAc  |27  |-   |-   |-   |MP+3   |750R   |Farham
Fur Coat          |AlPSAc  |35  |-   |-   |-   |MP+10  |1250R  |Mialsa Mab.
Hero Cape         |AlPSAc  |38  |-   |-   |-   |MP+8   |1160R  |Mialsa Mab.
Satin Coat        |AlPSAc  |46  |-   |-   |-   |H10/M5 |1930R  |Pearl Park
Glowing Coat      |AlPSAc  |47  |-   |-   |6   |MP+10  |1850R  |Pearl Park
Lapis Cape        |AlPSAc  |50  |-   |-   |-   |MP+5   |1750R  |Pearl Park
Iron Coat         |AlPSAc  |57  |5   |-   |-   |MP+12  |2600R  |Castle Plaza
Velvet Cape       |AlPSAc  |60  |-   |-   |10  |MP+8   |2400R  |Castle Plaza
Brave Coat        |AlPSAc  |64  |-   |-   |-   |HP+10  |2500R  |Castle Plaza
Mage Coat         |AlPSAc  |65  |-   |-   |10  |MP+20  |4000R  |Castle Plaza
Dispel Coat       |AlPSAc  |69  |-   |-   |-   |H20/M10|3600R  |Castle Plaza
MagiCoat          |AlPSAc  |76  |-   |-   |-   |MP+10  |3450R  |Castle Plaza
Owl Coat          |AlPSAc  |89  |-   |-   |30  |-      |7500R  |Hemill Ruin
Uber Coat         |AlPSAc  |92  |-   |-   |20  |-      |-      |-
Quad-Cape         |AlPSAc  |95  |10  |-   |-   |MP+10  |7500R  |Hemill Ruin
Rune Coat         |AlPSAc  |100 |-   |-   |-   |MP+20  |7500R  |Hemill Ruin
----------------------------------------------------------------------------

Robe-looking armor users: D = Dia    (starts with Fur Robe)
                         P = Pip    (starts with Fur Robe)
                         L = Luna   (starts with Cotton Robe)
                         J = Josie  (starts with Glowing Robe)
                         F = Fatima (starts with Glowing Robe)
   Armor Name    |Users   |DEF |SPD |MAG |RES |Other  |Cost   |Buy Where?
------------------|--------|----|----|----|----|-------|-------|------------
Fur Robe          |DPLJF   |10  |-   |-   |2   |-      |-      |Initial Eq.
Cotton Robe       |DPLJF   |17  |-   |-   |-   |-      |450R   |Mistia
Silk Robe         |DPLJF   |26  |-   |-   |10  |-      |800R   |Farham
Rose Robe         |DPLJF   |28  |-   |-   |-   |-      |750R   |Farham
Graduate Robe     |DPLJF   |37  |-   |-   |6   |MP+5   |1250R  |Mialsa Mab.
Lapis Robe        |DPLJF   |40  |-   |-   |4   |-      |1160R  |Mialsa Mab.
Satin Robe        |DPLJF   |49  |-   |-   |10  |HP+20  |1930R  |Pearl Park
Glowing Robe      |DPLJF   |50  |-   |-   |6   |MP+10  |1850R  |Pearl Park
Leaf Robe         |DPLJF   |53  |5   |-   |6   |-      |1750R  |Pearl Park
Royal Robe        |DPLJF   |60  |20  |-   |12  |-      |2600R  |Castle Plaza
Photon Robe       |DPLJF   |63  |-   |-   |8   |MP+5   |2400R  |Castle Plaza
Sage Robe         |DPLJF   |67  |-   |-   |-   |HP+10  |2500R  |Castle Plaza
Focus Robe        |DPLJF   |69  |-   |-   |10  |MP+20  |4000R  |Castle Plaza
Dispel Robe       |DPLJF   |73  |-   |-   |15  |-      |3600R  |Castle Plaza
Iron Robe         |DPLJF   |80  |-   |-   |5   |-      |3450R  |Castle Plaza
MagiRobe          |DPLJF   |90  |-   |-   |-   |MP+30  |7500R  |Hemill Ruin
Pure Robe         |DPLJF   |95  |-   |-   |20  |HP+50  |7500R  |Hemill Ruin
Rev Robe          |DPLJF   |99  |30  |-   |30  |-      |-      |-
Rune Robe         |DPLJF   |100 |-   |-   |15  |MP+20  |7500R  |Hemill Ruin





==============================================================================
VIII. History                                                          [ctrlh]
==============================================================================



November 24, 2008 - Started writing FAQ.  Kinda started when I was already at
         Chapter 7, so there's gaps at the beginning.  Ended up backtracking
         by restarting the game and playing through without saves.  Actually
         finished up the main FAQ formatting through Chapter 8.
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                       Words(3027)           Bytes:(23047)
November 25, 2008 - Filling in gaps from Ch. 4-7 that I left out on yesterday,
         both in the main FAQ and the Guild Quests.  Added in searchable
         anchors.  Added level-up skills section.  Thinking about adding the
         "I, Kopin" segments; I've got them up to Ch. 8, but we'll see.  I
         should be able to continue the main game now.  Which I did, now
         that the day's ending.
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                       Words(6929)           Bytes:(50925)
November 26, 2008 - Mostly filling in Guild Quest stuff I skipped while trying
         to advance the story yesterday.  Not yet sure if Monk Mischief has
         any reinforcements 'cause that Master Monk's tough when he starts
         moving.  Rasche, of all people, finished that quest for me.  Same
         with Delivery 4, which made me think I missed Delivery 3.  Up to
         Chapter 14 now.
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                       Words(8916)           Bytes:(62584)
November 27, 2008 - Happy Thanksgiving!  And I find myself still typing and
         updating after midnight.  Today (or yesterday, now) had a lot of
         gaps filled in, but I'm still missing some.  Mostly filling in
         level-up character arts and some Guild Quest data.  Ended up beating
         Monk Mischief and found no reinforcements coming to their aid.
         There's still Delivery 4 and A Collector I need to check on for that
         reinforcement thing, if it does happen.  And Mistia 911.  But wow, I
         actually finished "early" tonight and should be all set to go from
         Chapter 15 on out.  And first time breaking 10K words, yay.
    Random statistics: Pages(34)             Characters(44670)
                       Words(10796)          Bytes:(75095)
November 28, 2008 - Yay sale.  Minimal update today.  Usual Guild Quest stuff
         and Chapter progression.  It's an odd feeling being "caught up" to
         this point, without needing to backtrack a whole lot.  The only big
         thing that I need to backtrack for is a sound strategy for the first
         battle in Chapter 15 and the rest of the Intermission choices in
         that chapter.  Otherwise, ch. 17 guilds and ch. 18 and on.
    Random statistics: Pages(42)             Characters(55797)
                       Words(13614)          Bytes:(94175)
November 29, 2008 - Guild data feels like it's taking the longest amount of
         time to gather.  Finally got all that Chapter 15 stuff done.  And
         now I'm done for the night.  Equipment data through Pearl Park typed
         up and I've yet to see what Chapter 20 has in store for me.  The
         title makes me curious though; everything up to that point is done.
         Big yay at the pace I've been keeping up; I thought I'd slow down
         by now.  Oh and yay, broke 100Kbytes!</pre><pre id="faqspan-5">
    Random statistics: Pages(51)             Characters(70202)
                       Words(17241)          Bytes:(118326)
November 30, 2008 - Go figure, when I'm going grr to the guild stuff, they
         take it away and I'm left with just story progression.  Lots and
         lots of story progression.  Without shops, but it's not like I
         needed healing items right now.  Though there is that branching
         storyline.  I hope it's only relevant to Chapter 23-24, though.
         Need Ch.22 and on and surprise, Guild Quest data for 25 and possibly
         on.  Finishing up the intro finally and submitting the guide for
         the first time.  *crosses fingers*
    Random statistics: Pages(62)             Characters(88676)
                       Words(21446)          Bytes:(149741)
December 1, 2008 - Yay, I see it posted.  I'm so nervous now.  There's so
         much progress I made that I might have to postpone posting the new
         updates 'til tomorrow.  Still writing up everything.
    Random statistics: Pages(69)             Characters(99262)
                       Words(24003)          Bytes:(167809)
December 2, 2008 - Burning the midnight oil once again, just into a new month.
         Filling in gaps now that I didn't write down yesterday.  Got around
         to some Guild Quest stuff and out popped party members...?  The good
         news is all the Intermission choices are now done~!
    Random statistics: Pages(71)             Characters(103042)
                       Words(25270)          Bytes:(174317)
December 3, 2008 - Heh, oops.  I counted months wrong and just noticed that.
         And bah, had to fix the Helms and Armor section bad.  I thought the
         Guilds took awhile.  And now I just saw the credits, yay~
         Only thing left for now are the strats for ch.27-30, guilds for 28+,
         random equipment left to get, spa battle data and finish up the
         level-up move lists.  And maybe a second storyline, if my suspicion
         is correct.  Things are looking up!
    Random statistics: Pages(79)             Characters(118283)
                       Words(28861)          Bytes:(199163)
December 4, 2008 - Filling in those guilds and strats and working my way
         through the spa battles.  Maybe on a slower update night, I'll just
         add those "I, Kopin" segments after each chapter.
    Random statistics: Pages(81)             Characters(121082)
                       Words(29684)          Bytes:(203634)
December 5, 2008 - Added a whole new section for the spa battles since they
         take up a whole lot of space.  I'm not quite sure how many there
         are yet, if there even is an end.  But yuck, they're getting to be
         really high-leveled, at least compared to my party.
    Random statistics: Pages(85)             Characters(127442)
                       Words(31551)          Bytes:(214478)
December 6, 2008 - Spas and random equips.
    Random statistics: Pages(88)             Characters(131448)
                       Words(32722)          Bytes:(221156)
December 7, 2008 - Finished spas and guilds; equips too, as far as I know.
         Still to do: last strat, Kopin segments, level-ups and playing
         around with the storyline choices.
    Random statistics: Pages(94)             Characters(142130)
                       Words(35527)          Bytes:(239251)
December 11, 2008 - Finished checking potential reinforcement data on
         "A Collector" and "Mistia 911."  Filled in character arts and made
         that FD level up note.  Added subquest anchors.  Found an alt ending
         path over the past couple days.  Fixed a couple spelling mistakes;
         "barette" is spelled as such in-game and isn't my misspelling.  I
         need to check on that Farham note of mine, still.  Submitting as
         complete for the first time since updates from here on out should be
         fairly small.
    Random statistics: Pages(97)             Characters(147238)
                       Words(36791)          Bytes:(247431)
December 18, 2008 - Fixed Farham's "Seashell Clip" entry.  Picked up random
         equips.  More storyline testing done.  Condensed equip lists.
    Random statistics: Pages(85)             Characters(122631)
                       Words(31439)          Bytes:(206284)





==============================================================================
IX.   Copyright                                                      [hopping]
==============================================================================



This may not be reproduced under any circumstances except for personal,
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publicly without advance written permission.  Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

(C) 2008 Alias: PiperStarfireGilmore


END OF FAQ