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| |__| (_) \__ \ |_  __  __             _
|_____\___/|___/\__||  \/  | __ _  __ _(_) ___
                   | |\/| |/ _` |/ _` | |/ __|
                   | |  | | (_| | (_| | | (__
                   |_|  |_|\__,_|\__, |_|\___|
                                 |___/


Welcome to my guide on capturing and defeating the different ultimate dragons
in the game. All the following content was composed by Hades_warrior with
references to various people on the forums.
__________________________________________________
Contents:                                         |
1)About Lost Magic..........[LMD.1]               |Use the Find function
2)How to reach the dragons........[LMD.2]         |(Ctrl+f)to find the category
3)How to fight the dragons.......[LMD3.0]         |you want.The code in the
       Water Dragon..........[LMD3.1]            |brackets are the various
       Wind Dragon...........[LMD3.2]            |category references.
       Fire Dragon...........[LMD3.3]            |
       Earth Dragon..........[LMD3.4]            |
       Light Dragon..........[LMD3.5]            |
       Shadow Dragon.........[LMD3.6]            |
5)Dragon Stats.........[LMD5]                     |
6)Tips on Dragons.........[LMD6]                  |
7)Spell Glossary.........[LMD7]                   |
8)FAQ----------[LMD8]                             |
9)Credits........[LMD9]                           |
__________________________________________________|
*******************************************************************************
Version Number:1.52
Updates:
11 June 2006 (V:1.55)->Added Spell Glossary (Uncomplete)
4 June 2006 (V:1.52) ->Added some more info. Likely to add new methods.
2 June 2006 (V:1.51) ->Typos edited and small changes around the guide.
1 June 2006 (V:1.50) ->Updated some methods and added a section. I require
                      stats for the level 40 dragons as mine as reached lvl 50
                      when I wrote this guide
                    ->Occasional typos edited.
29 May 2006(V:1.00)  ->First Version Created
*******************************************************************************

!!!!!!!!!!!!!!LEGAL INFORMATION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
All information found in this guide, unless otherwise stated, are copyright of
Jeffrey Ou, 2006. Deatails for contacting can be found at the end of this
guide. No part of this guide made be reproduced, copied or edited without the
consent of the writer. If small parts (less than THREE (3) lines) are required
as quotes, they must have reference to the writer.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!DISCLAIMER!!
This guide is not to help you in getting chests, leveling dragons or anything
mundane like the basic spells needed. By reading this guild you have the
ability to do things like cast Trio runes and have a powerful set of monsters.
I am not responsible for any damage caused to your system, the touch screen
or your Real Life from reading or following this guide. If you find any
weird coding, leave it.
___________________________
[LMD1] About Lost Magic:   |
___________________________|

Lost Magic is a Real Time Strategy (RTS) game with a awesome amount of
roly-playing and a great storyline into it. This game is the best I've played
yet. Lost Magic uses the touch screen to draw runes while acting as the main
field. The sprites are cute and appealing. The added Wi-Fi feature allows
players from all over the world battle against each other. What more can you
ask from a Warcraft-like game with Wi-fi Battlenet?
A glimpse from the manual of the storyline:

This is a story of the age ushered in by the passing of the Great Creator,
divine architect of our world.  The people were long protected by the Six Forms
of Magic and the Seven Wands left to them by the Creator.  The wielders of
magic, Magicians, maintained law and order.  The Seven Wands were entrusted to
seven especially powerful Magicians, called Sages, and passed down from one
generation to the next.  Thus the power of the Creator was kept safe, and the
many benefits of magic made the people's lives rich and easy.  In this way, a
thousand years of golden, blessed peace continued across the world.  But a
fateful event was to forever change the world.
The Diva of Twilight, a Sage and keeper of the Wand of Balance, lost all hope
in those she was charged to protect, the people.  Disillusioned and angry, she
called forth monsters - terrible creatures from another realm - into the world.
The death knells of the golden age tolled across the land as the monsters
ravaged towns and killed wantonly.
Many of the other Sages, the defenders of the people, succumbed to the power of
the Diva.  Hope, now little more than a flickering candle, was about to burn
out completely.

Then, A Youth By The Name Of Isaac...
Isaac, a 14-year-old boy separated from his parents amid the chaos enveloping
the world, is found by a venerable Magician who lives deep in the old forest.
Taking him as her student, the Magician begins the boy's training in magic.
Not long afterward, Isaac's father appears before him in the forest.  Without
saying a word he hands Isaac a Wand and then is gone.
"What did father want to say to me?" Isaac wonders.
His desire to find his father is about to spark a great adventure!
For this is the story of hope, however small, in a world ravaged by despair.

There is an guide on the basics and the whole features of the game, which I
will not elaborate on. This guide is dedicated to those avid dragon catchers!
<s2hwg6q6>
_________________________________
[LMD2] How To reach the Dragons  |
_________________________________|

The dragons can only be fought and captured on the good path, which is access
when the Diva asks for your wand. By giving it to her you open the good path.
In order to access the dragons, you must defeat the 4 Sages (General of
Gravel Sands, Lord of the Summer Haze, Mist Master and Trista). Once again,
there are many helpful information on the board for these fights, and
therefore I shall not elaborate. The location of the dragons are as follows:

Water Dragons:
It is north of the Silverspeak Gorge map where you fight the Mist Master and
south of the Blazing Lake map where you fight the Lord of the Summer Haze.

Wind Dragons:
It is west of where you fight Trista and east of the Dunesand area,

Fire Dragons:
It is noth of the Blazing Lake map where you fight the Lord of the Summer Haze.

Earth Dragons:
It is on a small island south of the place where you fight the General of
Gravel Stones.

Light Dragon:
It is found south of the first map from Runedolf of the White Chalk Temple and
north of the first City of Ruins map from Runedolf.

Shadow Dragon:
It is found north of the map before you find the Trio runes (or fighting
Leonard).

It is important you retrive the Trio runes first before you set out to find
these dragons. It is also said that you may find the lvl6 of any item (Dragon
Scale,Demon Horn, Life Bracelet, Gale Shoes, Iron Shield, Wind Shield and
Hunter Eye) in one of these maps, although I have gotten these from the Sage
fights before.
<OLEH>
________________________________
[LMD3] How to fight the dragons |
________________________________|

Most people have man difficulties with the dragons, so here is some ways to
defeat them. The defination of the format is as follows:

(-Dragon Name-)
(-Monster Requirements-)
(-Essential Info-)
(-Method-)
(-Useful Tips-) [If any]

There are many possible methods for defeating the dragons. I will list the most
straightforward (althought not the easiest) method. Also remember that the
Dogbox/Boxdog are hit by the ranged attacks, so I don't suggest bringing them
in.
---------------------
Hydro Dragon [LMD3.1]
---------------------
Monsters Required:
Normal set (Dogbox/Boxdog useful)
---------------------------------
Essential Info:
You'll be mass casting "explosion" rune here, so master drawing that rune.
Also, do not bring any fire-shooting monsters (Runemander) as they can
destroy the ice blocks that prevent the dragons from attacking you.
--------------------------------------------------------------------------
Method:
It is simple really. Monster rush the Jetverns in the middle while casting
Explosion to kill the dragons. The tip here is to cast Haste spells (Light2+
wind1/2) to move quickly around the group of dragons. For the upper two
groups, you might need to cast Fire2+Fire3 to be able to hit the third
dragon. If you want to save time, get a group of powerful monsters to
take out the third dragon while you advance to the next group,saving time
and precious mana.
Do not hesitate in this level as if you do, you will be wasting time. Even
though the method sounds easy, you move slowly in water, so teleport spells
will be useful (Wind3X3).
-----------------------------------------------------------------------------
Useful Tips:
1) Try to have Fire at level 4 or 5, so that it costs less to use explosion.
2) For the top two, try to get to the gap below the ice. Its easier to hit all
  3 with explosion.
3) Alternatively, you can use Ice2+Fire1/2/3, as it also causes lave. I don't
  suggest this for those dragons in water, but the last group of dragons are
  okay.
4) Capture one from the first group as its the easiest.

-------------------
Gale Dragon [LMD3.2]
-------------------
Monsters Required:
Non-flying monsters (for Method "Clip-Wing")
A Water Dragon (Suggested, not fully required) equip Demon Horn/Life Bracelet
------------------------------------------------------------------------------
Essential Info:
You will be casting a lot of Rapid Earth (Water1+Earth1) in this level. Also
note that your dragon will be taking lots of hits and you might want to change
its equipment.
-----------------------------------------------------------------------------
Method
Head on: (Im using "step-by-step" as its easier)
1)Purify Crystal and kill Wind dragon.
2)Send your MONSTER team north to tackle the dragon and Jetverns. Make sure
 they can manage.
3)Use Rapid Earth on the nearest Wind Dragon stuck on the small island. Capture
 this one as it would be the easiest. Try to stay out of its range.
4)Rush up to your group and heal immediately.
5)Repeat 2,3&4. just send your monsters down.
6)Use teleport to get to the chest and ram the remaining dragons north down.

"Clip-Wings":
This method requires the use of the spell "clip wings" (Light2+Fire2+Wind2)
Simply use the spell frequently while following the "Head on" method. It
just makes tackling the Jetverns easier.

Quake:
If you use Earth monsters, just send them up while casting Insane Rock. It
would heal them and also damage the dragons. Use with clip wings for a faster
kill.
------------------------------------------------------------------------------
Useful Tips:
1) If u have Earth Monsters, try using Insane Rock.

<EMIT>
---------------------
Flare Dragon [LMD3.3]
---------------------
Monsters Required:
Fire-type Monsters (Runemander, Ruby Golem)
-equip the Golem with Iron Shield and the Runemander with Demon Horn-
----------------------------------------------------------------------
Essential Info:
Don't be sad if you can't make it through the first time round. This is a hard
map at the first playthrough. You will take a few tries to perfect the mothods
listed.
------------------------------------------------------------------------------
Method
Head on:
This tactic needs perfecting. It was only by a stroke of luck did I manage this
map, so dont worry if you cant.
Start by getting the crystal. Cast Clip wings (yes, do it even though there are
few Jetverns). It saves a lot of time in reaching the last Jetvern. Capture the
Flare Dragon near you (its easier, this one).
Follow the path along the lava north, then head west to the small island with
the 3 dragons and a crystal. Use Fire2+Water1/2/3 to hit them all, or use Fire1
+Water3. Your aim is to kill these off quickly, so use healing+buffing spells
(Light1+Fire3 for attack up, etc).
After that, capture the crystal and repeat the above tactic for the nearby
group of dragons.
Head north, then kill the 4 dragons fast using the same tactic. You might want
to use wind spells to group them together. When one is left, you should cast
Clip Wings if the Jetvern aint dead. Once again, use buffing and healing
spells.

Flood [Water3+water2+water1](not tested):
Its the same mainly as the above mentioned method, but it attacks everyone on
screen.I have not tried this method although my friends tell me it works.
I suggest you use your on discretion.
------------------------------------------------------------------------------
Useful tips:
1) Use Water2 whenever possible if you are not using fire creatures. However, I
  suggest you use fire creatures the most.
2) For healing, use buff heals like Light1+Fire3, or use Zones like Light3X3.

<FO>
---------------------
Earth Dragon [LMD3.4]
---------------------
Monsters Required:
NON-FLYING ONES (Important)
!!If you need flying ones, bring those of Wind Element!!
A dragon of any kind (Wind/Water/Fire) -Equip Demon Horn-
-----------------------------------------------------------
Essential Info:
The following method was found on the forums. If you made the idea, please PM
me with a link to verify that you made the idea.
-----------------------------------------------------------------------------
Method:
This method is clever and ingenious. Cast Clip Wings (Light2+Fire2+Wind2) on
the screen, getting rid of as many Jetverns as possible. The trick is to cast
and heal your monsters while they are getting rid of the 3 earth dragons near
you. You might want to capture one of these.

__________
/<<<<<<<<< \   Legend: X->Place of interest
|\/_ ___ /\|           D->Last dragon to kill
|\/|    |/\|           E->Empty space
|X   D   /\|
|E |_ __|/\|           O->Obstacle
|  |  T>>/\|           T->Triple Dragon
|     /\OOO|           S->Sart
|C____/\<_S|           C->Chest
*Ignore the horid ASCII*
Follow the arrows around once the dragons die. The three dragons mentioned
are at "T". Go around the middle bit and head to "X" while casting "Clip
Wings" non-stop. Capture the crystals at "X", then pick an entrance to enter
and kill the last earth dragon. Use walls (preferbly light, they heal) to block
your monsters if they're dragons so that they dont move about much.
----------------------
Shine Dragon [LMD3.5]
----------------------
Monsters Required:
Range-using (Dragons, Runemanders, etc)
----------------------------------------
Essential Info:
Master drawing Clip Wings (I know, ive mentioned this like almost every other
paragraph)
Teleporting
------------------------------------------------------------------------------
Method:
Dont be intimidated by the large amount of Jetverns. Get some powerful monsters
which are able to range. If they can shoot fast, all the better. However, dont
forgo your "blockers".
Use Clip Wings PRONTO. The sooner you weaken the Jetverns the better.
Apparently the Jetverns forever circle the area, so you need fast attackers. A
suggestion is to use clouds (Wind1+element1/2/3) to damage the Jetverns when
they fly past, use a homing spell (Fire1+element2) or a Lock-On spell (Fire1
+element3).
However, be quick as it may take some time to take down the Shine Dragons. Use
teleport to reach the crystals and the chest. Immediately after that, use Rapid
Dark on the Shine Dragons while quickly healing your own. An Earth Dragon with
Demon Horn lvl 6 is useful here as it has a very high defense.
-------------------------------------------------------------------------------
Useful Tips:
1) Use range shooters with a couple of monsters which can block. If you have an
  Earth and Flare dragon, use it. Equip both with Demon Horns and send the
  Earth dragon in first.
2) Remember, if you want to hit the Shine Dragons also, use the Lock-On Dark
  spell.
3) Dark Lances are useful from the crystals. Alternatively, use Rapid Dark.
4) Heal your units whnever you have the chance. It is important that your Earth
  Dragon takes almost all the hits cause of its high defense.

<SERT>
----------------------
Shadow Dragon [LMD3.6]
----------------------
!! Disclaimer !!
The quake one was gotten from the Board from dramonic. I've rewritten the
idea into a understandable method.This method is more suggested.
-----------------------------------------------------------------------------
Monsters:
Dragons (The strongest ones you have)
---------------------------------------
Essential Info:
This is tough, so have a comfy chair and sit down while tackling this tough
level.
Also master drawing Life Steal.
----------------------------------------------------------------------------

Methods
Head On:
Tricky. I'll make another horrid ASCII map for you to look at.
________________________
|                       |   Legend: C->Crystal
|>         C            |           S->Start
|  |      D          |  |           D->Dragon
|  |-----   ---------|  |
|  |>  _>_/\________C|  |
|/\|/\___<____<___   |  |
|___<__ _______   |/\|  |
|  >       >   /\ |  |  |
|  _______________|/\|  |
|S >____>____>___>___|  |
|  XXXXXXXXXXXXXXXXXXXXX|
!! Disclaimer!!
Yes, I know its waaaaaay out of proportion, but we're not using the last
path anyways, so ive decided to edit that out.

Its very badly done, probably horrid, but you roughly get the idea right?
It may seem confusing, but wouldn't once you've read this.
Send your fastest dragon down the top lane. Get the other dragon to follow you.
The idea is to follow the two paths while use Life Steal and Light Lance
unaccessbile Dragons. Capture one if possible (just do it, you dont wanna do
this again right?). Just make your way up wiping out all the dragons. But you
must be fast.
When you reach the top, use a homing spell on the Jetverns and finish off
the dragon.
Alternatively, you can ignore the dragons in the last path and reach the
top using the middle and top lanes. Then while the dragons kill the
remaining one, you teleport down and use the life steal+light lance combo.

Quake:
Bring in some Earth Dragons, then cast Insane Rock to kill all the dragons not
near crystals. After that, use Clip Wings to tackle the Jetverns, then make
your way around with Light2+Wind1/2,Teleport and the Gather (Wind1+wind2+wind3)
spells to wipe out the remaining dragons.

Flood:
Same as quake (Insane Rock), swap Earth Dragons for Water ones.
-------------------------------------------------------------------------------
Useful Tips:
1) If you've servivied without Trio Runes so far, your gonna need them now.
2) Insane Rock is more recommended. However, if you don't want to use
  that method, you can try the "flood" one. My method is rather unstable.

<SAM>
________________________________
(LMD5) Dragon Stats             |
________________________________|

===============================================================================
|Name              | Level | HP  | Attack | Defense | Speed | Mag Def | Special
===============================================================================
| Hydro Dragon     | 50    | 3000 | 262    | 190     | 16    | 60     |Evade  |
| Flare Dragon     | 50    | 3000 | 330    | 190     | 16    | 60     |Attack |
| Gale Dragon      | 50    | 3000 | 262    | 190     | 21    | 60     |Speed  |
| Earth Dragon     | 50    | 3000 | 262    | 250     | 15    | 60     |Defense|
| Shine Dragon     | 50    | 3000 | 262    | 190     | 16    | 73     |MagDef |
| Shadow Dragon    | 50    | 3000 | 262    | 190     | 16    | 60     |Acc    |
===============================================================================
Notes: Special refers to the uniqueness of the dragon. For example, the Flare
Dragon has a higher attack

Hydro Dragon:
Plus-> High Evade
     Not affected by water terrain
Cons-> Average attack
     Average defense
     Evade still considered low compared to Boxdog/Dogbox

Flare Dragon:
Pros-> High Attack
     Heals on lava
Cons-> Average Defense

Gale Dragon"
Pros-> Fast
Cons-> Average in every stat (not really worth using)

Earth Dragon:
Pros-> High Defense
      Average attack (Since its average, its still comparable to the other
                      dragons)

Cons: Slow

Shine Dragon:
Plus-> High Magic Defense (useful against the Diva)
Cons-> Average stats

Shadow Dragon:
Plus-> None ATM
Cons-> Everything

________________________________
(LMD6) Tips on Dragons          |
________________________________|
1) If you find a level too hard, try leveling your monsters up. Alternatively,
  if you want to ruin the fun of killing/capturing the dragons, use Life
  Steal.
2) Try to use the Obey spells (Dark1+Element3) as they have the furthest range
  and seem to work better.
3) The dragons are especially useful in new game+ as the Sages become stronger
  and these dragons are capable of tackling them. I still remember I killed
  the Fire Sage with a fire dragon in 45 seconds flat.
4) Since the items boost by percentage, you might want to pick out those
  dragons with noticable changes. These are the Flare Dragon (High attack),
  Shine Dragon (High Mag.Def), Earth Dragon (High Defense) and the Wind Dragon
  (High Speed). Therefore, you should equip the dragons with Demon Horn, Iron
  Shield, Dragon Scale and Gale Shoes respectively.
5) The dragons start at lvl 40, so training them can be irritating. Capture the
  lvl 50 dragons which can be found in random encounters on the <???> maps. If
  your on new game+, try to capture it on the first round.

___________________
[LMD7] Spell List  |
___________________|
Suggested Spells In Guide:

Lance Set: Fire 1, Any Element 1
Element: The element of second rune
It sends shot of element which ignores obstacles and goes through enemies.

Homing Set: Fire 1, Any Element 2
Element: The element of second rune
It sends a shot of element which homes on the nearest monster.

Lock-on Set: Fire 1, Any Element 3
Element: The element of second rune
Creates an area where all monsters in it gets hit by a never missing shot of
the element of the second rune.

Rapid Set: Water 1, Any Element 1
Element: The element of the second rune
It sends 3 rapid shots, usually doing more damage than a Lance Spell. Doesn't
pass through walls.

Life Swap: Water 3, Dark 3
Element: Dark
It swaps target's life points with the user.

Gather: Wind 3, Wind 2, Wind 1
Element: Wind
Makes all your units teleport to you.

Clip Wings: Light 2, Fire 2, Wind 2
Element: Wind
Hits all flying creatures on the map with wind damage, regardless of friend or
foe.

Insane Rock (Quake): Light 3, Water 2, Earth 1
Element: Earth
It causes a massive Earthquake damaging all land units.

Flood: Water 3, Water 2, Water 1
Element: Water
It causes the whole map to "flood", damaging all units.
____________
[LMD8] FAQ  |
____________|

Q: What do you not use the Life Steal Method for all the dragons?
A: It is called kill-joy. Ain't it more rewarding to do it without using a
  cheap spell but yout own wits?

Q: I still keep running out of time for the Shadow Dragons!
A: Practice drawing Quake. Unfortunately there aint a foolproof method for this
  battle as its all about strategy. This IS a RTS.

Q: Any tips for drawing Water2?
A: Hmm... Someone on the board once said that you make the first curve go
  across the circle, then come down and make the first "u" bigger than the
  second.

Q: Can I get the dragons on the Evil Mode?
A: Unfortunately, no.

Q: Must I capture the dragon, or will I get one at the end of the match?
A: You must capture the dragon. For the easiest dragon to capture, look at my
  list.
___________________________
[LMD9] Credits             |
___________________________|
I would like to thank:
Ubisoft and Taito for creating a wonderful game
dramonic for the interesting way of deafeating the dark(shadow) dragons

Likely Updates: New methods
               Spell usage glossary (more to follow)

Contacts:
[email protected]
OR
ask the board for me.
Put "Lost Magic-Dragons Guide" as your title or I won't accept it.