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Lost In Blue 3
Kumiko's Story Walkthrough/FAQ
Version 1.1
By yunakitty ([email protected]
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Updates -
Version 1.25 5/16/08 - Added recipes, relationship events, and corrected
minor errors.
Version 1.1 5/6/08 - Minor corrections.


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Table of Contents
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Section I - Walkthrough

Section II - Other Things to Do

1. Other Endings for Kumiko
2. Making Necklaces
3. Fishing
4. Diving
5. The Treehouse
6. Building Relationships
7. Cooking, Recipes, and Food
8. Raising Animals
9. Relationship Events

Section III - Frequently Asked Questions

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Section I - Walkthrough
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(Note:  Unlike the other characters, I did not break up Kumiko's story into
chapters.  Hers is very straightforward, get in, get out; and anything else
you choose to do is extra.)

You'll start by crashing your plane on the island.  When you gain control of
yourself, run down out of the flower field, and then off to the left into a
sort of cave.  Kumiko may comment about finding spices on the ground, if not
no big deal.

Go into the cave and open the door. You're now in the underground lake. Run
down and to the left, jumping over the cracks.  Run down and you'll pass a
water source you can drink from.  After that, keeping moving down out of this
underground lake area.

You're now in the underground lab.  Run down the stairs to the right, and
then enter to room above you.  This is your base.  Kumiko will find a fire
starter and a few twigs that you can go ahead and light a fire with.  You
can't really go anywhere today (all the exits are blocked in one way or
another) so just go up to the counter on the left to cook what's in your bag
(say "No" to "Make a lunchbox?") and you'll automatically go to sleep after
that.

The next morning, you'll make a twig pile.  From then on, you can put any
twigs you find (up to 30) in this pile.  If there are twigs in the pile, your
partner will keep the fire going.  You can also ask a partner (when you get
one) to go out for more firewood.

You'll also see that someone left some goodies behind on the shelves.  There
should be a water bottle, a fuse, and a couple of twigs.  Take the water
bottle so that you can get a little extra water every time you drink to add
to the sink.  Keep your eyes peeled for more water bottles as you explore the
island (especially on beaches after tsunamis.)   You'll also find Scrap of
Paper A, which opens hatch 2 on the lower right side of the lab.  I'll go
ahead and tell you how to open all the doors now, even though you can't get
in all of them right now.

Door on the upper left - Underground Lake - open already

Door farthest to the left - Sub Room - fix with 3 copper wires, code is in
Kumiko's father's diary

Door in the bottom left corner - Hatch to Bamboo area - Scrap of Paper B
found in photo room

Upper door on "upside down F" hallway - Mom's room - after an earthquake, the
door will be cracked and James can force it open if you bring him to it.

Lower door on "upside down F" hallway - Kumiko's Dad's Room - fix in with 3
copper wires, then Kumiko will say the code needed aloud; enter it on the
panel

Rightmost door - Photo Room - Eric's pendant code (it's in Eric's inventory)

Bottom right door - Hatch 2 to "Field" - Scrap of Paper A found in base

Elevator in Underground Lake - fix into two parts, 5 copper wires and 2 plugs


The whole goal of Kumiko's story is to find out what her father was doing,
finish it, and repair the plane so that you can escape.  It may seem that you
have to go this alone, but you don't.  The other three characters are on the
island in their original bases.  As far as I know, you don't have to join up
with them at all if you just want to focus on escaping.  But why not?  They
can be really helpful, and it's just more fun.  I do know that you at least
need James if you want to be able to make the medicine, since he opens the
"Mom's lab" doors for you.  And you need Eric's necklace to open the photo
room, which has the Scrap of Paper B to open the hatch.  All in all, it's
more beneficial to join up with everyone.

To get to Eric and Claire, take the rightmost hatch out into the field.  Run
to the right into the first cave area, and climb down to the first cave.  Say
"yes" when it asks you if you want to look into the cave.  You'll get Eric
and Claire.  Take Eric back with you (picking up twigs and anything else
along the way.)  Return to the lab, and stop by the photo room on your way
back in, opening it with Eric's pendant code.  Eric will react to the desk in
the room, and you can get Scrap of Paper B.

You can rest up for today (Claire will join you in the lab once you go to
sleep.)  Or, if you have enough energy, stop by the lab base and drop off all
those twigs, then go to the leftmost hatch in the lab, opening it with Scrap
of Paper B.  You'll come out in the bamboo area.  Move up and to the right,
then down and out into the quarry.  Keep running down until you get to James'
cave.  You have to have a partner with you to go in, so I hope you brought
someone!  You'll meet James and he joins your party.  You could move into the
quarry, but the lab is the most convenient location for Kumiko's story.

I should mention talking to your partner now.  You can talk to your partner
by pressing A near them in the cave.  You can give them things (either to
hold in/take from their inventory, to eat immediately, or as a gift.)  Only
lunchboxes and later necklaces make appropriate gifts.  Don't try to give a
partner anything else as a gift.  Giving a gift raises your relationship,
which means they will do tasks for you faster and generally be more cheerful.

You can also ask how they are doing.  Just ask once a day to raise
relationship.  If you ask three times or more in one day, it will annoy them
and lower relationship.

You can ask them about a certain topic.  Sometimes, there won't be anything
in there.  Generally, you will know there is something to talk to them about
if while you were out, you found a new item or saw something unusual, and
your character commented on it and said they should "return and ask."  It's
also good to check it once in a while to see if there is anything to discuss.
Don't check more than once a day, because if there is nothing, you have to
say nothing, which will annoy them if you do it too much.

You can also ask your partner to go get something.  At first, you can only
ask for food and firewood.  Later, when you have something to keep water
inside of in the cave, you will be able to ask them to go get water.  Claire
will find fruits and vegetables if you send her out for food, and she doesn't
gather much firewood at a time.  So it's up to you whether you want to try to
make her a food gatherer.  I recommend against it.  I tend to keep her in the
cave to keep the fire going, and to make rope and baskets.  James is the best
to send out for food, since he'll bring back meats.  Eric brings fish and
vegetables, so unless I really need food, I send him out for firewood or take
him with me.

So, for the best relationship, ask them how they are once a day, and make
them a lunchbox and give it as a gift. It can be anything, even just a cut up
mushroom.  They don't actually eat it, so it's OK if it's poisonous.  It's
under debate whether the quality of the meal makes them happier or not.  All
I know is giving them anything makes them make the "happy sound."  Also, try
not to annoy your partner by asking things too much, keep them as well fed
and watered, don't stay out too late by yourself, and keep enough firewood so
that they can keep the fire going.  If the fire goes out, relight it as soon
as possible.  Being cold for too long will make them like you less.

On with the game!  You are going to need A LOT of copper wires to repair all
the doors and the plane.  You need 14 copper wires, 3 plugs and 5 fuses just
for the plane! You'll also need 3 wires to open the sub room and 3 wires to
open her dad's room.  The fuses are really the hardest part.  3 copper wires
can be obtained in the old ship (left upper exit from the bamboo area) and
reappear every four days.  You could just rely on that, or you can go to the
last beach (past the gas) with a guy and dive for copper wires.

To get to the gas zone, leave the lab by the rightmost exit.  Run past the
lake to the left, and enter the bat cave.  Take the right lower exit out of
the cave. Run across this lower part of the lake area.  You'll have to jump,
climb, and push things.  Just keep moving right.  If you examine the sandy
areas near the little rivers, you may open up the ability to build a raft
there.  Ignore this for now

The next area is the gas zone.  Make sure you have the top screen on mini
map, so you can tell where you can go.  Have the sound on if possible.  There
is poison purple gas coming up out of some of the cracks, and it's random
every visit.  So, you just have to feel your way through.  You might want to
quicksave in case you mess up, because backtracking uses too much energy, and
if you accidentally touch the poison gas, it slowly depletes 23% HP.  Yikes!

You will be able to hear the gas hissing, and it will get louder as you get
closer.  Just be careful and go a different way if it's blocked.  You're
heading for the upper right exit.  Run up and out.

The upper right snaky path in this area heads to a diving spot.  See Section
II for advice on diving. You can die while diving, so quicksave before you
start.  Tap on the piles at the bottom.  Copper wire will appear right on top
of the sand, so if it is a blank screen, back out and tap on another pile.
(Blank screens mean you have to dig for a shellfish, and why bother?)

Dive until no later than 6 pm, because it takes 3-4 hours to get home, and
your partners don't like being kept up waiting.  Plus, you'll probably be
exhausted after all this.

On your way back, make a detour in the gas zone to the middle part of the top
of the map.  The immediate way may be blocked, so you may have to go to the
center and then go up.  They won't block both ways up at the same time.
There is a hot springs here.  Take a dip together for 40% Stamina restoration
and a boost to relationship.

Use your first three wires to repair Kumiko's dad's room.  Go inside with a
partner and read his diary.  For the next three mornings, Kumiko will wake up
and talk to herself about the island (similar to when other characters ask
her about the island for three days.)

Use the second set of three to repair the sub room.  You do not have to
repair the elevator in Kumiko's story, so you'll save some supplies on that!
Once all that's done, you can start working on the plane.  Like I said, it
takes a total of 14 copper wires, 3 plugs, and 5 fuses.

You can find one plug in the first room of the old ship.  There is another in
the "photo room."  One more can be found in the cage room (I think.)

Fuses appear on the floors in the lab, and they will reappear after time has
lapsed.  I'm not sure exactly how much time is needed, but it's more than the
standard four days.  You will find one fuse in your cabinet to start, one in
the hallway underneath the lab base that opens up after an earthquake, and
one in the sub room.

While you're waiting for fuses to respawn, you can finish Kumiko's father's
work.  Take James with you to the room above Kumiko's father's room.  There
is a crack in it from the earthquake, and he will force it open.

Inside the room is your mother's lab.  There are notes on how to make a cure
for the virus.  Take the compounding base with you and return home.  Ask your
partners about the ingredients.  They will give you hints which will trigger
you being able to find them, but I'll get right to the point and tell you
where they are.

Paradise Herb - This one is easy.  You'll find it all over the island.  In
fact, save it for last, because you'll probably encounter it while getting
the other two.  It looks like a dandelion.  If you don't find it on the way
to the other ones, just take the right hatch to the field and there are some
growing right there.

Four Seas Carrot - To the left of the hot springs in the gas zone.  You have
to dig it up like a carrot.  Don't put it in the shelves or a partner's
inventory, because they will eat it if hungry enough!

Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river
in the lower part of the lake area.  Take it downstream.  You can hit the
branches as you go along, and you just might catch a Paradise Herb or a rare
apple.  The most important thing is to choose Right, Right, Right, Right, and
then Left when prompted to choose a direction.  If you do this correctly, you
will end up at a new location.  Walk down to the tree and pick up the petal.

You now have all the ingredients!  Return to Mom's room with the compounding
base and the three items.  You can make the medicine in there. Kumiko's
father's work is finished!

Finish repairing the plane and escape.  Note:  You have to have overcome
Kumiko's fear of lightning before you can fly the plane away.  I have never
had a problem with doing this, since all you have to do is go outside during
a thunderstorm.  Chances are, it will happen without you even thinking about
it.  If not, you may have to wait around on the island a few more days hoping
for a storm to walk out in.

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Section B
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Other Stuff to Do
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1. Other Endings for Kumiko
2. Making Necklaces
3. Hunting
4. Diving
5. The Treehouse
6. Building Relationships
7. Cooking, Recipes, and Food
8. Raising Animals

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1. Other Endings for Kumiko
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Radio Rescue:
You can find a portable radio in the cage room of the lab.  After you open
the underground lake, you might be able to fish up a broken radio.  I have
never done this, and I don't know anyone who has.  But, I know what can
happen next from other characters' stories.  He will say what frequency it's
set to.  Write it down, or check It later in your album under "Other."  Take
both (or at least the working one and knowledge of the right frequency) to
the cliff near the flower field where Kumiko crashed.  At the top, you can go
in you inventory and use the radio.  Quickly dial it the right frequency.
You can hear some neat things on other frequencies, but battery power is
limited.  Though, if you do run it down, I've heard that you can put the
radio in James's inventory and send him out for food, and he will come back
each day with it partially charged.  You can also take the cherry blossom
path down the river, and climb up to the right, to recharge at the satellite.
Anyway, once you are at the right frequency, you will talk to someone.  It
doesn't matter what answer you give them.  After a week has passed, return to
the first cave and run down to the shore.  You will be rescued!

365 days Ending:

It's rumored that you get a special ending if you live for 365 days on the
island without escaping.  I've only gotten to 77, so I'm not sure about it.
If anyone has done this feat, please let me know about it.

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2. Making Necklaces
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You cannot make necklaces as Kumiko.

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3.  Fishing
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I am really not that fond of fishing.  But, it exists, and to complete all
the recipes, you are going to have to do it, and do it A LOT.  It's best to
do this on a Kumiko playthrough, like this one, because she can use all
cooking methods, and therefore actually finish all the recipes.

Spear Fishing
You trigger this after you get your first stick.  You will then be able to
make a spear.  Spears can be made out of bamboo, stick, or iron rod (iron rod
is best.)  You can also combine a sharpened bone or stone to the bamboo or
stick to make a better version of those.  ALL CHARACTERS can spear fish, yes,
even Claire, believe it or not.

You can't spear fish while holding hands, and you can't hold hands while you
have a spear equipped.  To see if you can spear fish somewhere, just equip
the spear and get close to the water.  If Y appears in the top left corner,
you're in luck.  The game will explain how it works.  Your spear will
occasionally break, so keep that in mind.  Here are the fish that I've
speared.

River at Cave 1
Sweetfish
White Carp

Beach at Cave 1
Sardine

Quarry Beach
Sardine
Filefish
Mackerel

Watering hole at Quarry
Masu Salmon

Beach 3 (north of bamboo grove)

Lake
White Carp

Underground Lake
Eel
White Carp

Last Beach
Sillaginoid
Mackerel

Fishing with a Rod

Only Kumiko and Eric can do this.  Fishing rods are made from sharpened bone
or stone, a tree vine, and either a bamboo or a stick.  The best would be
stick and bone, by the way.

You can find bait everywhere on the ground, in the same way you find spices.

Once you've speared about 10 fish and caught about 10 fish using the pole and
regular bait, your character will think up lures.  (Thanks to wearywaterwolf
and ninjawarior for this tidbit.)  Also, your character will gain the ability
to scatter bait when spear fishing, which slows the fish down a lot and makes
them easier to spear.

At first, you can just make three lures; the sea lure, the lake lure, and the
river lure.  Once you have caught a certain amount of fish with each one, you
will be able to make the B version and eventually the C version.  Once all
those have been made, you are able to make a special lure, which is necessary
for catching the shrimp and other rare fish.

Making lures requires one twig for each time.  You have to trace the shape of
the lure to make it.  It's OK to retrace your lines, but don't go out of the
lines or you will fail and lose your twig!  One lure catches one fish.  You
can fish repeated times with it, but until you actually hook a fish, you'll
still have your lure.  Good news for those times when you sit forever and
finally have to X out of it because you aren't getting any bites.

Speaking of that, yes, you will sit a lot waiting for bites.  It almost takes
as long as real life fishing!  The good news is that it doesn't use up any
game time.  That is, even if you sit for 15 minutes waiting for a bite, when
you are done, pretty much no time has passed in the game.  The bad news is
that it takes a lot of REAL LIFE time.  If anyone has some advice to share
about fishing, I would love to hear it.  I've heard to tap left three times
then right three times and repeat, but that doesn't help me catch fish any
faster.  I've tried backing out of the fishing if it takes more than 1 minute
real life time, but each time you do that, it's one "use" on your rod and
gets you closer to breakage, so this practice is just wasteful.

Here are some fish locations from the Japanese guide:

Sea bass: Beach 3, Sea Lure B
Rainbow Trout : Lake, River lure B
Salmon: Lake, Special Lure
Iwana (char maybe?): Anywhere (has to be raining), Worm
Oncorhynchus: Lake, River Lure A
Crucian Carp: Any freshwater, Worm or trap
Carp: Underground Lake, Lake Lure B
Eel: Underground Lake

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4.  Diving
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You must visit the last beach, beyond the gas zone, before you will be able
to dive.  Go all the way to the upper right of the map, kind of down a snaky
path.  When you get to the end, a scene will trigger and you will be able to
dive.  You must be with a boy to dive.

There is an in-game explanation of how to dive.  Basically, you hold L and R
at the same time until your hands touch, then release.  Repeat until you
reach the bottom.  I like to hold my hands together for just a moment, and
then release; you seem to dive further with each stroke this way.

Occasionally you will hear a blip noise and fish will swim by; this means the
shark is near!  You have to press and hold A until he passes.  If you're
trying to save time, you don't really have to hold A until the fish appear,
not right when you hear the blip.  You can also release A when just the
shark's head is out of the screen.  These have always worked for me, but you
might want to quicksave before diving just to be safe.  If the shark does see
you, it will automatically turn you so you are swimming up.  Just swim like
normal until you reach the surface.  The shark is fast, but you should be
able to outrun him.

Watch your breath meter.  If it runs out, you will be returned to the
surface, lose any items that you had, and lose 25% of your health.  So don't
let it run out!

When you reach the bottom, you will see some light colored sand piles and
maybe some black spots.  The black spots are sea urchins, and the sand piles
are various things.  Tap one with your stylus and you will zoom in.  If there
is an item there, tap it to take it.  If the screen is blank, it means there
is something buried.  In my experience, it is always clams or shortnecks, so
it's really not worth the time to dig.  I can dig those up on the beach if I
want them, and not with a time limit!  I just back out and choose another
pile if I get a blank screen.  I may be wrong; please let me know if you've
found anything else digging at the bottom of a dive spot.

Once you're done digging, hit Y or the top left corner to head towards the
surface.  Repeat the swimming until you break the surface.

There are three places that you can dive.  The last beach (depth of 8m), the
quarry (depth of 5m) and the underground lake (depth of 10m.)

At the last beach, you can find (in addition to assorted shellfish, two of
which, the sea urchin and abalone, I haven't gotten any other way) copper
wires to fix doors in the lab, and after you've triggered making necklaces;
you will sometimes find blue stones.

At the quarry dive spot (to the left, climb up) you can find the flat stone,
used for stir-frying. You can also find blue stones (but no copper wires.)

In the underground lake, you can find green stones (again, after you can make
necklaces, they won't show up before that.) You can also find bones and
stones, which are very disappointing, especially considering it's the deepest
dive! No shellfish will be found in the underground lake.

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5. The Treehouse
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You can build another place to live at the last beach, past the gas zone.  It
will take a while to build, since it calls for more than 20 logs, more than
20 ropes, and 10 leaves.  If you are serious about building it, I recommend
moving back into the quarry for a while in order to build up rope and logs.
You can get to the jungle from the hatch that goes to the Field from the Lab,
but it's just easier from the quarry.  When you've got all you can hold, load
up a guy, move back into the lab for a night (or rough it and take the bamboo
area hatch to the lab, then go to the last beach from there - more
exhausting, because remember, you're not going to finish this house in one
trip, so you'll have to make it back home the same day!

When you do get it built, you're not done yet!  The treehouse starts out with
no furniture built.  So that means in order to be comfortable and efficient,
you are going to need lots more logs, ropes, 12 leave, 9 furs and at least
one more oil drum.  (You can use a second for a bath -see Oil Drum Bath.)

I don't really like living in the treehouse, because you can't collect spices
anywhere in that area, and you're cut off from everything else by the gas
zone.  It's convenient for diving for copper wires, but honestly, building
this will take way more trips and time than just visiting the beach from the
lab each time. Anyway, I think you build it just for bragging rights, really,
and for something to do if you're trying to reach a year on the island.

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6. Building Relationships
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This is a very important aspect of the game that most people overlook.  How
much the other characters like you greatly affects how quickly they will get
things done for you, and how much stuff they will bring back if you ask them
to get stuff.  There are a few ways to build relationships.

An important thing to note now is the "happy sound" and the "sad sound."  You
will hear these after talking to a character, giving them a present, and at
other times.
Sad sound -
-Ask character to do too much
-Ask them how they're doing or ask to talk to them about something then
cancel three times or more
-Let the fire be out too long in the cave
-Give a bad response in conversation.
Happy Sound -
-Ask them how they're doing (just once a day - and note, this will stop
making a happy sound after a while, it's not bad, it just means that you are
good enough friends that it's not affecting your relationship level anymore)
-Give them a lunchbox as a gift ("I have a gift for you", not "Please hold
onto something for me" or "Eat this.") It can just be a cut up mushroom and
they will make the happy sound, but it's under debate whether a better lunch
makes them "more happy." Note- they don't actually eat the lunchbox, so if
you're tight for food, you're probably better off eating your good stuff as a
shared meal and saving "trash" like mushrooms for gift lunches. Only one
lunch a day will make them happy, so any more than that is wasted.
-"Can I ask you something?" Choosing this when you actually have something to
ask them about, and then asking them will make a happy sound.  So, if you are
already holding hands with one person, you might want to save these questions
for another partner in order to get a free boost to your relationship with
the second person.
-Give them a necklace present (this will come much later in the game.  You
can give both a lunch and a necklace in the same day and get the happy sound
for both.  Don't know how much more happy necklaces that you really polished
make them versus crummy quick ones.
- Give them a bath.  When you get a second oil drum and take it back to base,
you should be able to ask a partner about building a bath, and then be able
to do it.  (1 log, 1 rope.)  Take a partner out to the drum after 7pm to give
them a bath.  You basically just have to blow softly but steadily on the mic
until they say they're done.  Watch out for it to get too hot or cold, and
blow harder or softer depending on what they want.  Note that this can only
be done at the quarry and the treehouse.
- Going into the hot springs together.


Once you get to a certain level with characters of the opposite sex, you will
start holding hands.  And yes, you can hold hands with two people (not at the
same time, but you can be at that level with both of the opposite sex
characters at the same time.)

So, it's up to you whether you concentrate your love on one person, or spread
it around.  It's easy to make a quick lunch and ask each partner how they are
doing every day, but I like to save my questions for James, because the more
he likes you, the more meat and fur he brings, which is awesome!

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7. Cooking, Recipes, and Food
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You start out with just cut and grill.  To unlock each of the cooking
methods:

Deep Fry - get lard (ask James to go for food and he will eventually bring
it.)  Then, ask a partner about lard, and it will unlock.
Stirfry - Get the flat stone by diving from the quarry.  You have to unlock
diving first, so this will be much later in the game than when you first come
to the quarry.
Boil - Dig up the bowl.  It is in the lower part of the lake area (bottom
exit from bat cave.)  Right when you enter that area, run up and climb up,
then run all the way up.  You should see something sticking out of the
ground.  Tap on it and dig it up.  I haven't been able to find it in Kumiko's
game, but it has to be there.  I went looking for it on the third or fourth
day, so maybe it was too soon.
Steam - Same as Boil.

There is an in game explanation for each of the cooking methods, so I won't
bother.  Remember that you can hit select while you're cooking to get the
explanation again.

You'll need spices to cook.  All spices except rock salt can be found by
hitting A when standing in any green area, and even the swamp.  Rock salt can
be found most places where it is sandy.

Here are all the recipes.  They are all confirmed except for the ones with an
* after them, which means they were translated from the Japanese guide.
Thanks to many people on the LIB3 message boards, especially littleturtlegir,
who confirmed most of these.

1. Egg Salad (Cut) - Egg, Carrot, Rock Salt, Pepper
2. Radish Salad (Cut) - Radish, Rock Salt, Blue Seed
3. Burdock Root Salad (Cut) - Burdock, Purple Bean, Chili Pepper
4. Seaweed Salad (Cut) - Seaweed, Purple Bean, Blue Seed
5. Mushroom Salad (Cut) - Mushroom, Vegetable, Rock Salt, Pepper Seed
6. Mackerel Sashimi (Cut) - Mackerel, Chives, Purple Bean
7. Sea Bass Sashimi (Cut) Sea Bass, Chives, Blue Seed, Purple Bean
8. Sashimi Platter (Cut) - Various Fish, Chives, Purple Bean
9. Fruit Platter (Cut) - Papaya, Passion Fruits, Other Fruits, Tree Sap Drop
10. Big Eared Apple (Cut) - Apple, Tree Sap Drop
11. Baked Potato (Grill) - Potato, Rock Salt, Pepper Seed
12. Grilled Eel (Grill) - Eel, Purple Bean, Tree Sap Drop
13. Grilled Sweetfish (Grill) - Sweetfish, Rock Salt
14. Grilled Clam (Grill) - Clam, Purple Bean
15. Grilled Poultry (Grill) - Poultry (any bird meat), Rock Salt, Pepper Seed
16. Grilled Salmon (Grill) - Salmon, Rock Salt, Pepper Seed
17. Grilled Sea Bream (Grill) - Sea Bream, Rock Salt
18. Grilled Masu Salmon (Grill) - Masu Salmon, Rock Salt
19. Butter Grilled Trout (Grill) - Rainbow Trout, Onion, Rock Salt, Brown
Seed
20. Grilled Sea Bass* (Grill) - Sea Bass, Rock Salt
21. Masu Salmon Skewer (Grill) - Masu Salmon, Carrot, Pepper Seed, Rock Salt
22. Sauteed Wolf (Grill) - Wolf Meat, Milk, Carrot, Brown Seed
23. Grilled Apple (Grill) - Apple, Tree Sap Drop
24. Apple Pie (Grill) - Apple, Milk, Tree Sap Drop
25. Tropical Fried Pork (Stir Fry) - Boar Meat, Pineapple, Rock Salt, Pepper
Seed
26. Flounder Meuniere* (Stir Fry) - Flounder, Brown Seed, Pepper seed
27. Crab Omelet (Stir Fry) - Crab, Egg, Rock Salt, Pepper Seed
28. Mushroom Omelet (Stir Fry) - Mushroom, Egg, Brown Seed, Pepper Seed
29. Italian Omelet (Stir Fry) - Potato, Onion, Egg, Rock Salt, Pepper Seed
30. Butter Fried Clam (Stirfry) - Shortneck, Rock Salt, Brown Seed
31. Mushroom Saute (Stir Fry) - Mushroom, Rock Salt, Pepper Seed
32. Burdock Root (Stir Fry) - Burdock, Carrot, Purple Bean, Tree Sap Drop
33. Eggs Sunny-side Up (Stir Fry) - Egg, Rock Salt, Pepper Seed
34. Rainbow Trout Saute (Stir Fry) - Rainbow Trout, Carrot, Potato, Brown
Seed, Pepper Seed
35. Sea Bass Meuniere* (Stir Fry) -  Sea Bass, Brown Seed, Pepper Seed
36. Spicy Shrimp* (Stir Fry) - Shrimp, Onion, Chili Pepper, Rock Salt
37. Boiled Pork Salad (Boil) - Boar Meat, Vegetable, Purple Bean, Blue Seed
38. Clam Chowder (Boil) - Any Shellfish, Milk, Onion, Yellow Bud, Rock Salt
39. Meat & Potato Stew (Boil) - Boar Meat, Potato, Carrot, Purple Bean, Tree
Sap Drop
40. Pot-au-feu (Boil) - Boar Meat, Potato, Onion, Carrot, Yellow Bud, Rock
Salt
41. Sardine Soup (Boil) - Sardine, Chives, Purple Bean, Pepper Seed
42. Onion Soup (Boil) - Onion, Carrot, Yellow Bud, Rock Salt
43. Pigeon Soup (Boil) - Pigeon Meat, Chives, Rock Salt, Pepper Seed
44. Duck Hot Pot (Boil) - Duck Meat, Chive, Carrot, Purple Seed, Rock Salt
45. Boiled Egg (Boil) - Egg, Rock Salt
46. Salmon Hot Pot* (Boil) - Salmon, Chives, Carrot, Radish, Purple Seed,
Rock Salt
47. Raccoon Hot Pot (Boil) - Raccoon Meat, Carrot, Onion, Rock Salt, Purple
Seed
48. Pork Miso Soup (Boil) - Boar Meat, Carrot, Radish, Chive, Purple Seed,
Rock Salt
49. Deer Hot Pot (Boil) - Deer Meat, Carrot, Burdock, Chives, Purple Bean,
Rock Salt
50. Boiled Bamboo Shoot (Boil) - Bamboo Shoot, Carrot, Burdock, Radish,
Purple Seed, Tree Sap Drop
51. Wolf Hot Pot (Boil) - Wolf Meat, Carrot, Radish, Chives, Purple Bean,
Blue Seed
52. Cream Stew (Boil) - Any Meat, Milk, Carrot, Potato, Yellow Bud, Pepper
Seed
53. Minestrone (Boil) - Tomato, Onion, Potato, Meats, Brown Seed, Pepper Seed
54. Fried Sillaginoid (Deep Fry) - Sillaginoid, Rock Salt
55. Onion Rings (Deep Fry) - Onion, Rock Salt
56. French Fries (Deep Fry) - Potato, Rock Salt, Pepper Seed
57. Fried Oyster (Deep Fry) - Oyster, Rock Salt
58. Fried Mackerel (Deep Fry) - Mackerel, Rock Salt
59. Deep Fried Poultry (Deep Fry) - Poultry, Purple Bean, Rock Salt
60. Mixed Tempura (Deep Fry) - Potato, Burdock, Carrot, Rock Salt
61. Lotus Root Chips (Deep Fry) - Lotus Root, Rock Salt
62. Fried Shrimp* (Deep Fry) - Shrimp, Rock Salt
63. Potato Salad (Steam) - Potato, Carrot, Rock Salt, Pepper Seed
64. Steamed Crab (Steam) - Crab, Purple Bean
65. Steamed Taro (Steam) - Taro, Rock Salt
66. Egg Hotchpotch (Steam) - Bird meat, Mushroom, Egg, Purple Bean, Rock Salt
67. Custard Pudding (Steam) - Egg, Tree sap drop, Brown Seed
68. Steamed Sea Urchin (Steam) - Sea Urchin, Purple Bean
69. Steamed Shrimp* (Steam) - Shrimp, Rock Salt, Pepper Seed
******************************************************
"Can you go get some food?" - Food brought by partners _________
I thought this might be helpful for people that are trying to make the
recipes as Kumiko, because you have to rely on the kindness of your partners
to get most of the ingredients. You've probably noticed that partners bring
you different things at different base camps. If you need a certain
ingredient, this might help in knowing who to ask or where you need to be
living. Note - if you are in one camp and ask a partner to get food, and then
move into another camp the same day, when you wake up, the partner will give
you a delivery of food based on the new camp, not where you were when you
asked them to move. This can be convenient when you want ingredients from two
different places- ie- ask James to get food in the morning at the treehouse,
then pick an onion, a carrot, and a potato, and move back to the lab. He's
more likely to bring boar meat at the lab, and you'll already have the other
ingredients for Pot-au-feu.

Also, how much your partners like you will definitely influence the amount of
food you get. So butter them up and they'll bring a lot more home, and you'll
have more to choose from at dinner time. (See the Building Relationships
section.) This is not an exhaustive list; rather, just what I have observed.
Your partners might surprise you and bring other things!

As a rule, James is the only partner that brings meats and fur.  Eric, being
able to fish, brings fish, shellfish, and veggies.  Claire brings fruits and
veggies.

First Cave
Eric - Mushrooms, clams

James - Rabbit, pigeon, raccoon, lynx

Claire- Mushroom, Seaweed, clams

Quarry
Eric - Seaweed, Potato, Sardine, Blue Mushroom, Black Mushroom, Brown
Mushroom, White Mushroom

James - Duck, Raccoon, Goat, Rabbit, Lard

Claire - Pineapple, Coconut, Seaweed

Lab
Eric - Char, Rainbow Trout, White Carp, Blue Mushroom, Purple Mushroom,
Burdock

James - Boar, Duck, Pigeon, Deer, Wolf, Lynx, Lard, Fur

Claire- Radish, Carrot

Treehouse
Eric - Seaweed, Moray Eel, Sardine, Scallop, Tomato, Potato, Lard, Brown
Mushroom, White Mushroom

James - Hawk, Chicken, Pigeon, Lynx, Wolf, Lard

Claire- Onion, chives, mushrooms, tomato


---------------------------------------------------
8. Raising Animals
---------------------------------------------------

You can raise either a goat or chicken in this game, and you can be either
male or female to do this.    Note - you can't have both animals at the same
time.

Catching a Chicken - You have to have talked to a partner to trigger being
able to catch and raise the chicken.  This happens either after you've eaten
chicken that was brought home by James, or after you've caught and eaten
chicken yourself.  A small trap is a basket and a twig combined.  Place it on
most green areas.  You can check it immediately, and keep checking it over
and over again until what you want is caught in it.  If it's not what you
want, just let it escape.  If it is, tap it with your stylus and drag it into
your bag.  It can be hard sometimes, because the little critters want to get
away!  If you've talked to a partner about raising the chicken, you will get
the option "Raise the chicken?"  Say yes and you will capture it alive.  Note
that it's not in your inventory, and you don't have to go home right away
either.  When you do get home, it will be there, and you can also talk to a
partner about catching it for an easy friendship boost.

You need to water the chicken daily.  The morning is the best time.  You need
a water bottle to do this.  Walk up to the front of the chicken and press A
to water it.  If it is healthy, it will lay an egg every morning.  If you
move, the chicken will move with you and appear in front of your new house.

Catching a Goat - This one is somewhat harder.  I'm not sure of the exact way
to trigger your partners to talk about the goat. It should help to have seen
a goat in person (again, run in and out of the Field screen, but you'll have
to actually run over to the area where the goat appears and back again
instead of just popping in and out.) Also, having eaten goat meat at some
point is important. James will bring it back for you if you ask him to go for
food at most bases. Also, you have to be far enough in the game to have seen
the deer in the Jungle river area.

I got the goat by setting a large trap in the leftmost grassy patch in the
Field (area to the west of your first cave.) Right in the middle of the grass
is the best spot. Then, leave and reenter the screen over and over (the lab
hatch is the best spot to go from.)  You don't actually have to run over to
the trap, because if you catch one, you will hear the goat hollering for its
life right when you enter the screen. You may not catch one on the first day
of trying.  Large traps disappear the next day, so you'll have to set a new
one, but don't get discouraged.  Try again.  If it's taking a ridiculous
amount of time, however, maybe you haven't triggered catching a goat yet, and
you might want to try some of the tips in the last paragraph. When you do
catch one, run up to it and choose to raise it.

The goat will appear in front of your base, even the lab!  Water it daily
from the front (with a full water bottle) then milk it from the side (with an
empty water bottle.)  You need to join with a girl to water and milk it.  The
game will explain the milking mini game.  I never even mess with trying to
pet it or anything.  I just milk as fast as I can before it gets too mad.
You might want to quicksave before attempting it the first time, just to get
the hang of it.

---------------------------------------------------
9.  Relationship Events
---------------------------------------------------

These are little events between characters that can change who they are
paired up with in the ending.

In all cases, the first event can only happen if you are at the friendship
level where asking "what's new?" no longer makes them make the "happy sound"
(that little chime.)

The second event can only happen if they like you a little bit more, but they
don't have to be holding hands yet.

The third event will only happen if the two of you are holding hands (or in
the case of two same sex characters, where they are very cheerful when you
talk to them - like when you say "I have something for you" and they get very
happy before you even give them anything.)

Also, it's OK to be closer friends than what is required.  That is, if you
are already holding hands, you can still get the first scene.

You must trigger each event before you can see the next one.  You can't skip
over any.

If you make the correct choices, these events will increase your relationship
level.  Making a bad choice could make it decrease.

_____________________________________________________________________
Kumiko + Eric

EVENT ONE:  Take Eric to the little island in the middle of the lake.  You'll
fish, and say "Just a little funny" or something similar.

EVENT TWO:  Take Eric into the underground lake, towards the middle, and you
encounter the penguin.

EVENT THREE:  Take Eric near the crashed plane.
_____________________________________________________________________
Kumiko + Claire

EVENT ONE:  If Claire and Kumiko are in the base together, they will cook
together.  Choose "I thought it would make a good memory."

EVENT TWO:  Take Claire to the dolphin spot.  Choose "power of the song" or
something similar.

EVENT THREE:  Take Claire to the plateau near where you crashed your plane.
_____________________________________________________________________
Kumiko + James

EVENT ONE:  Move to the lab, if you're not already there. On a clear day (no
weather conditions, no fog, not even clouds) leave the base (the room you
sleep in) and reenter between 9pm and 1am. James has to be in there or with
you, not on an errand. Everything happens automatically, and then answer the
first response to the question. (The J-guide says that this won't happen if
you've already seen Eric and Kumiko's first event.)

EVENT TWO:  Take Kumiko with you outside, and go under the left side of the
lake (but still in the upper area, not down below where you can go rafting.)
"Thank you" is the good answer.

EVENT THREE:  Go in the lab base between 9pm and 1am on a clear night.
Something will automatically happen.



---------------------------------------------------
Section C
---------------------------------------------------


---------------------------------------------------
Frequently Asked Questions
---------------------------------------------------

Q:  Claire/James/Eric hates me!  They won't do anything I ask!

A:  Read my section about "Building Relationships."  The more they like you,
the easier it is to get them to do what you want.  Also, the problem might be
the smoker.  I don't like the smoker.  It can kind of mess up your partners
for a little while.  Sometimes when you ask them to smoke meat, they just get
hung up on it, never finish it, and the meat spoils, so they really can't
finish it.  If you try to ask them to do anything else, they either get sad
or just outright refuse to do it.  Remove the spoiled meat and discard it,
and even move to another camp if necessary to make them snap out of it.

Q: How can I build a smoker?

A:  Read my last question to see how I feel about the smoker.  That said, if
you want to complete your album, you have to make the smoker.  To trigger it,
you have to let food spoil in your bag several times.  I'm pretty sure it has
to be meat or fish.  Finally you'll say something about preserving food, and
you'll be able to ask a partner.  Hold hands with a guy or just ask him to
make it for you.  It takes one log and one rope.

Once the smoker's built, I don't recommend you use it heavily for the reasons
outlined above.  To make each kind of jerky for your album, just put one
piece of fish or meat in there at a time, and ask just one partner to work on
it,  Don't ask them to do anything else, not even cook dinner, until they are
finished.  It may still hang them up, but it's less likely to.


Q: How do I Open the Lab Doors?

A: The codes change from game to game, so you have to find them out in your
own game.  Here are the locations:

Door on the upper left - Underground Lake - unlocked in this game
Door farthest to the left - Sub Room - fix with 3 copper wires, code is in
Kumiko's father's diary (she will tell you the code.)
Door in the bottom left corner - Hatch to Bamboo area - Scrap of Paper B
found in photo room
Upper door on "upside down F" hallway - Mom's room - bring James and he will
force the door open
Lower door on "upside down F" hallway - Kumiko's Dad's Room - fix in with 3
copper wire, then use code from Memo found by plane
Rightmost door - Photo Room - Eric's pendant code
Bottom right door - Hatch to "Field" - Scrap of Paper A found in base
Elevator in Underground Lake - unlocked in this game

Q: How do I make the medicine?

A: Sam told you a three digit code; write it down. Leave and go back in the
sub room to find his pendant. Go to the room above Kumiko's dad's room.  The
code has three parts which will be Eric's pendant code, Sam's spoken number,
and Sam's pendant code.  If you mess up or forgot Sam's spoken code, Eric
will repeat it.

Inside the room is the boys' mother's lab.  There are notes on how to make a
cure for the virus.  Take the compounding base with you and return home.  Ask
your partners about the ingredients.  They will give you hints, but I'll get
right to the point and tell you where they are.

Paradise Herb - This one is easy.  You'll find it all over the island.  In
fact, save it for last, because you'll probably encounter it while getting
the other two.  It looks like a dandelion.  If you don't find it on the way
to the other ones, just take the right hatch to the field and there is some
growing right there.

Four Seas Carrot - To the left of the hot springs in the gas zone.  You have
to dig it up like a carrot.  Don't put it in the shelves or a partner's
inventory, because they will eat it if hungry enough!

Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river
in the lower part of the lake area.  Take it downstream.  You can hit the
branches as you go along, and you just might catch a Paradise Herb or a rare
apple.  The most important thing is to choose Right, Right, Right, Right, and
then Left when prompted to choose a direction.  If you do this correctly, you
will end up at a new location.  Walk down to the tree and pick up the petal.

You now have all the ingredients!  Return to Mom's room with the compounding
base and the three items.  You can make the medicine in there.