Atelier Lise, FAQ and general info
by Michael Baker ([email protected])

Atelier Lise, the Atelier series name, and all characters and
content therein are the copyright of Gust Inc. This document
is copyright of Michael Baker.

As of July 26th, 2007, the only website permitted to show this
document is GameFAQs.com

Added as of July 26th, 2007:
Completed monster list
List of secondary characters
Added stats to PC information
Included incomplete scenario information
Corrected an error in the mini-games list


ToC:

--Introduction
----What is the Atelier series?
----What's going on? (story intro)
----What's the point?

--How to play
----Item creation
----How to make money
----Item alteration
----Equipment specs
----Battles

--Who's with me? (player characters)
----Lisette Lander (Lise)
----Lolotte Stasille
----Alf Octrhein
----Ealie Mitter
----Eleore
----Poin Stadt
----Manon Alexiss
----Marius Sachsen
----Greygo Rigglis
----Hilda
----Kleon

--Who's Who (secondary characters list)

--Getting around (towns)
----Mythreen
-----Low Town
-----High Town
----Rodmark
----Flail
----the Faerie Forest

--Where are we going? (explorable regions)
----Lake Ploiss
----Mt. Greugnet
----Moritz Falls
----Pillary Plains
----Shadewest Beach
----the Sea of Green (Great Forest)
----the Crystal Caverns
----the Scent Road
----the Petrified Forest
----the Starstruck Ruins

--What are we doing? (mini-games)
----Workshop Games
----Gathering Games

--Basic Plot Guide
----Starting up
----Around town
----Unlocking areas
----Marius Sachsen
----Lolotte the Flirt
----Alf's Father
----Sleepy Hilda
----Coron the Cute, Wikky the Weird
----The All-Powerful Poin!
----Helping Greygo / The Candyman
----The Would-be Exorcist
----The Millennium Palm
----Princess Lulu
----The Super Monsters
----The Legendary Arcanas
----The Endings

--What the heck is that?  (monster index)

--Shop Item lists



=======================Introduction=========================

---What is Atelier?

Atelier is the French word for workshop, and frequently used
as a loanword in Japanese, but that's not what we're really
talking about here.  Gust's Atelier series is a quirky little
series of niche games, originally for the Saturn, but later
brought to such systems as the Dreamcast, Playstation 1 & 2,
WonderSwan, Gameboy Color and Advance, and now the DS. In all
the games in this series, there is a heavy emphasis on item
creation and resource management, with plots that are about
as far from centralized and epic as they can get.  In this
series, you have goals set before you, and it is your mission
to try and meet them. The plot is at most loosely connected
to this endeavor, and focuses more on character interaction
than the typical "save the world" plotline.

---So, what about Atelier Iris?
The Iris games are a spin-off series made to cater to the
more mainstream RPG market. Atelier Lise is not part of the
Iris continuity, but instead is much closer to the "core"
series. Anyone who buys this game expecting something like
the Iris series will be in for a surprise (hopefully a nice
one ^_^)


------->The Story

Lisette Lander, youngest daughter of the royal family of the
Kingdom of Lander, never had a care in the world. Her father
was an easy-going sort who wanted everyone to be happy, and
there was always some fun to be had in the castle.

That is, until the creditors came a-knocking. It turns out
the Lander lifestyle was largely funded by loans from the
Rockheim Bank, the primary financial institution for the
entire continent. His Highness had overreached his credit
limits, and if the debt could not be paid off by the appro-
priate date, then the entire kingdom would be foreclosed upon,
and become the property of the bank.

The princess, not willing to be a burden to her parents,and
determined to do what she could to help, ran away to the
neighboring Kingdom of Ordre so she could find a way to
pay off the debt.

With the last of her money, she was able to buy a small
house on the edge of the city of Mythreen. From this base
she intends to secure her kingdom's future, through the
local boom industry: Alchemy.

Everybody and their grandma seems to practice alchemy in
Ordre these days, and the testing requirements for the
beginner's license are ridiculously easy. With the aid of
a new friend in town, Lisette, now calling herself Lise,
is able to set up shop, and hopefully make enough money
to buy back her kingdom.

Best of luck, Lise.


-------->The Goals

As in all the core Atelier games, there is a certain goal
to be met, namely paying off the Lander family debt. This
is not easy, however, as the debt currently stands at around
$870,004,800, and the foreclosure date is only about 3 years
away.  However, during the course of the game, you will hear
tell of a mysterious item the Rockheims are desperate to get
their hands on, and for which they are willing to promise a
blank check to anyone who can provide the goods.

So, two goals:

1) raise enough money to pay off the debt (gonna take a long
time)

or

2) find or create the Arcanas Gem, and trade it for your
family's debt. (still difficult, but possible)




=======================How to Play=========================

-----In the workshop

This is an Atelier game, so much of your time will be spent
in the workshop, making stuff. The game gives a basic
tutorial, but here's an overview:

Step 1) Open the alchemy menu through the main menu, or
simply step up to the alchemy cauldron and press A.

Step 2) Choose the item you wish to make. Items come in
five categories: Battle Items, Medicines, Accessories,
Food, and Miscellaneous, this last category being the largest
and most varied.

Step 3) If you have the required ingredients for the recipe,
you can proceed. You have the option of adding an Essence
(more on this later). You will also have to choose which
piece of alchemical equipment to use in making your item.
Different equipment has different effects on item creation.
Again, more on this later.

Step 4) Occasionally, you will have to play a minigame at
this point. This is just something that pops up from time
to time, and it's not too bad. For instance, the very fact
that the game starts means that your recipe has not failed,
and the game gives you the chance to increase the amount
of the item produced, or even upgrade the item to something
you wouldn't ordinarily be able to make.



---So, how do we get recipes?

You start off with a few basic recipes that you get with
the beginner's license. After that, almost all the recipes
need to be bought from stores. As your alchemy level goes up,
more books (and equipment) will become available to you.



---And the ingredients?

A lot of ingredients can be bought from the stores, but not
everything is regularly in stock. For a lot of stuff, you'll
have to go out and find it yourself. This can be hazardous,
so be sure to bring friends along to cover your butt. As you
go up in adventurer levels, you'll be able to find more items
more easily.



---We make money off of this?

Yup! There are two ways to make money in Atelier Lise. The
first is to take commissions from Jimson in the Pub. These
are jobs requesting a certain number of a certain item by
a certain date. Some commissions can bring in a lot of cash.

Also, from time to time people will drop by with their own
commissions. You can drop off these items at the Pub as well.

There's a marking system for the jobs list that Lise comes
up with to help sort things a bit:

Sun mark: no problems, I already have enough in stock!

OK mark: I don't have enough right now, but I can make more!

Unhappy Lise mark: Um... What's that? I dunno how to make it

Question Mark: I've heard of it, but can't make it now, sorry

Note: The game glitches sometimes, and marks unknown items
on the jobs list as OK. Be careful, esp. towards the start,
when Jimson asks you for Mega-Uni or similar items.


The second way to make money is to sell your items at the
People's Marketstand, which is the little wagon-like thing
in Mythreen Square. You can set up to twelve items for sale
there, with whatever price you wish. You can even set it for
$999,999,999, though no one would ever pay that much for any-
thing. This is also the best way to offload any unnecessary
battle equipment you might have in storage.


-----------------Special Characteristics-------------------

----What's with this job? It's asking for a "cool" item?

Ah, here we have the complicated part, item characteristics.
There are three ways to add a special characteristic to an
item you make.

1) Special ingredients:

When making a recipe, note which ingredients have stars next
to their names. Those ingredients are considered key, and
can be used to alter the results of a recipe. This doesn't
happen correctly all the time, but seems to work better with
higher level tools.

Examples:
Cheesecake recipe: Milky Gems are a key item. Use a nice-
smelling Milky Gem to add that characteristic to the cheesecake

Barrel recipe: Golden barrel fragments from the Petrified
Forest can be used to make Golden Barrels

Black Soup recipe: White Wikky Nuts from the Starstruck
Ruins can switch this item from black to white

Attack Globe recipe: Use a large Oak Sapling in this recipe
to get oversized Attack Globes every time.


2) Added Essence

There are 6 varieties of Essence (chuwazai, or neutral
solution) in the game: Essence of Magic Grass, Essence of
Lando Berry, Essence of Milky Gem, Essence of Bug-Eyed Fish,
Essence of Dark Shroom, and Essence of Coron Horn. Whatever
the characteristic of the ingredient item is, that will be
added to the Essence, and if you add that Essence to another
recipe, there's a good chance the resulting item will share
the characteristic IF THAT ITEM ALREADY HAS THE POTENTIAL TO
HAVE IT. Note that you can have multiple versions of the same
essence, but cannot choose between them while preparing a
recipe, so it's better to make these items on an as-needed
basis.

Examples:
Choux Cream recipe: By adding Essence of Dark Shroom (either
white or black), you can change the color of this item. No
other colors are possible, however.

Cocoron recipe: by adding Essence of Milky Gem (nice smell),
you get very fragrant little candies

Castella cake recipe: by adding Essence of Bug-Eyed Fish
(gold), you get golden cakes. Again, this is the only
possible color change you can get

Jewel Ice recipe: with the right essences, you can change
this item to green, purple, orange, or gold.


3) Spontaneous item alteration

This one is the hardest to figure out. At equipment levels 5
and 6, there's a good chance your items will come out
differently than what you intended. As it turns out, each of
the five tools has specific characteristics that it can
impart to items you make. At level 5, the odds are 50% that
this might happen, while at level 6 it's 100%. What this
means is, out of the possible outcomes for that item, there
will be a bit of a shuffle, and your item may come out
different.

The following equipment gives the following characteristics:

Alchemy cauldron: golden, yellow, white, or green items

Cooking tools: yellow, green, mini, or orange items

Flask (mixing tools): cool, nice-smelling, high-quality,
or purple items

Forge: white, cool, large, or orange items

Alchemy Egg: green, high-quality, high-power, or purple items

If you are making an item with a high-level tool, then any
characteristic that item may receive from that tool becomes
possible. The odds of getting that characteristic are split
depending on the total number of possible outcomes.

So, for example, if you're making Cheese, and use the Alchemy
Cauldron at level 5, there's a 50% chance of a shuffle occuring,
of which the only possible outcome is golden cheese, because the
other three characteristics aren't available for that item. Likewise,
if you're using the cooking tools, that same cheese may turn out
orange instead. If you want a normal cheese, you'd better use an
item lower than level 5, or the Alchemy Egg, which does not
impart any qualities that the cheese recipe can receive.


----Sounds like a lot of work. What's the point?

Well, any job you take which requests a specific type of item
will still pay up if you deliver a normal item instead, which
is good news. The bad news is, they'll only pay a fraction of
what you would otherwise have received. So, to get the most
profit, you'd better make more items with special traits.
Also, items with special characteristics will sell for more
at the People's Marketstand than their regular counterparts
will.


-----------------Tools of the Trade----------------------

----OK, so now what's all this about equipment?

In Atelier Lise, there are five major sets off equipment that
you can use to make items. This is a bit different from prev-
ious games, in that you can use any piece of equipment to
make almost any item, interchangeably. Equipment impacts the
success rate for that attempt, and possibly adds a new trait
to the item, as mentioned above.

These five sets of items are:

The Cauldron. The staple tool of any mystic scientist, this
large pot stands bubbling in the middle of your workshop.
Try not to cackle too much while stirring. It comes with
your house, apparently. It is best used to make Miscellaneous
items.

The Cooking Utensils. These handy tools can be bought as a
set from Berta the bubbly item shop owner. They are best used
to make food items, understandably enough.

The Mixing Tools. Represented by a Flask, these tools can
only be used to make recipes with three ingredients. They
are best used to make Medicines.

The Forge. This item is for heat-intensive recipes, and is
best used to make Battle Items or Accessories.

The Alchemy Egg. This strange and mysterious item is available
from the alchemy store in Rodmark. No one's sure exactly how
it does what it does, but in skilled hands it makes pretty
much any recipe easier.

So, these are the item sets. As you use them, they will from
time to time level up on their own, into a more powerful,
more useful version of the same item. Higher levels means
better chances for success when making items of a compatible
type, and at levels 5 and 6 there's the chance of adding
special traits to the items you make.



--------------------Battles-------------------------

----What, there are battles too?

Of course there are. This is still an RPG, even with all
the rest of the stuff thrown in, and as far as I know, only
one game in the entire series (the GBC paired set, for those
who're wondering) has thrown out the concept of directed
battles against monsters.

Battles in Atelier Lise have a quasi-tactical feel to them,
with your three party characters set up against an array of
local monsters.  Each turn, a character may either move or
make an action (attack, defend, special, or item).

Movement is a little odd here. Everything is determined by
your starting position and orientation. That's your axis
for the battle. You can move anywhere along that axis (i.e.
indefinite movement sideways), but you can only move one
space forward or back from your starting position per turn.

A character's basic attack varies, depending on if they are
physically or magically inclined. A physical attacker can
hit targets up to two spaces away from them, while a magical
attacker can hit pretty much anything that is lined up with
them properly.

All characters (and monsters) also have special techniques
which can be convenient or useless, depending on the how
the battle is going. A lot of these special techs have
requirements, such as not taking an action for a turn before
they can be used, and very few can be used in consecutive
turns.

While your characters are waiting for their special techs to
become available, feel free to blast stuff with attack items
instead. Your supplies of bombs, barrels, and whatnot are
necessarily limited however, since Lise is the one who has
to make it all.


----Are there bosses?

Yup, but don't get too excited yet. Bosses in the Atelier
main series are usually special events, and thankfully
optional. In this game, boss monsters are all at level 51,
and the weakest of the four has 9000HP. All the others have
HP into the quintuple digits, so be prepared for loooooong
battles or quick defeats when going against these guys.

The unusual suspects:

--The Terafungus. This oversized mushroom has been seen
lurking around the Scent Road. It is the easiest of the
four bosses

--The Enchantress. This corseted cutie is the last of the
magicians who once lived north of Flail, before their city
was hit with by a meteor. Now she patrols the Starstruck
Ruins, all that's left of her kingdom.

--The Giant. This one-eyed green ogre is holed up in the
Crystal Caves late in the game, and only appears after you
have beaten the Enchantress.

--Gemini. This two-headed dragon appears in the Starstruck
Ruins after the other three have been defeated. It's...er...
difficult. That's all I can say.



==================Who's With Me?======================

There are eleven playable characters in Atelier Lise,including
the title heroine. Each has different skills which can make
them useful.

HP – Hit Points
PA – Physical Attack
MA – Magic Attack
SPD – speed
PD – Physical Defense
MD – Magic Defense


--Lisette Lander (Lise)
Our plucky heroine, new in town and ready to earn some cash!
Given her family's situation, it's understandable that she's
a little obsessed with money. Very few people know about
that, however, so she generally comes off as a money-grubbing
little urchin.

Starts at level 1, with no equipment

Level 1 stats:
HP 55, PA 30, MA 25, SPD 35, PD 25, MD 30

Level 50 stats:
HP 550, PA 260, MA 320, SPD 340, PA 220, MD 230

Can equip:
Swords, Staves, Blunt weapons
Clothes, Light Armor, Fancy Clothes

Attack type: Physical

Skills:
Kyuushotzuki (Quick Strike), hits for 150% usual damage
Available at level 10, need to wait two turns to activate,
can be used every 3 turns.

Overdrive, increases attack by 50%
Available at level 22, need to wait two turns to activate,
can only be used three times in a battle. Effect lasts 5
turns. HP must be less than 20%. Cannot be combined with
Vector Blitz.

Vector Blitz, increases magic by 400%
Available at level 35, HP must be less than 20%, canceled if
Lise uses Overdrive. Can only be used once per battle. Effect
lasts 5 turns.



--Lolotte Stasille
A daughter of one of the richest men in town, Lolotte is a
young beauty who knows exactly how to get what she wants. She
is a veteran flirt who offers to teach Lise. Her heart is set
on young Prince Joel.

Starts at level 1, with a Stasille Dress

Level 1 stats:
HP 62, PA 28, MA 18, SPD 33, PD 25, MD 26

Level 50 stats:
HP 900, PA 400, MA 350, SPD 330, PD 300, MD 320

Attack type: Physical

Can equip:
Swords
Clothes, Light Armor, Fancy Clothes

Skills:
Zaneiken (Shadow Slash), hits any enemy on screen for 110% damage
Available at level 5, need to wait 3 turns to activate, can
be used every 3 turns after that.

Charm Dance, ups stats by 10%, canceled when a tech is used
Available at level 25, need to defend twice to activate.
Can use up to three times in one battle. Effect lasts 5 turns
or until she uses a technique.

Mistral Blow, hits three times at 180% magic attack
Available at level 40, can be used 3 times in one battle.



--Alf Octrhein
The son of a local apothecary, Alf has held an alchemist
license since his eleventh birthday, four years ago. He
dreams of being a great alchemist, but along the way is always
sidetracked by Lolotte or Lise.

Starts at level 5, with a Wooden Staff

Level 5 stats:
HP 116, PA 55, MA 61, SPD 61, PD 58, MD 51

Level 50 stats:
HP 700, PA 290, MA 300, SPD 340, PD 260, MD 280

Attack type: Physical

Can equip:
Swords, Staves, Blunt weapons
Clothes, Light Armor, Heavy Armor

Skills:
Ball Toss, hits for 170% physical damage
Available at level 8, can be used every three turns.

Flame Whip, uses a Flam for 170% magical damage
Available at level 20, this skill requires a Flam in your
inventory, and can only be used once per battle.

Maze Flicker, hits 7 times
Available at level 40, can only be used when Alf has a
sword equipped. It can be used up to three times in a battle.



--Ealie Mitter
Ealie is the richest young bachelor in town, yet for some
reason he has a thing for Lise. She just thinks he's a weirdo.
He's the one who introduces Lise to the People's Marketstand
in Mythreen Square.

Starts at level 10, with a Short Sword

level 10 stats:
HP 192, PA 89, MA 46, SPD 107, PD 88, MD 40

level 50 stats:
HP 750, PA 300, MA 230, SPD 390, PD 250, MD 200

Attack type: Physical

Can equip:
Swords, Knives
Clothes, Light Armor, Heavy Armor, Fancy Clothes

Skills:
Tonzura (Escape), automatically escape from non-boss battles
Available from the start, no requirements.

Scary Face, scare lower-level monsters for items. Can miss.
Available at level 20, can be used every two turns.

Comet Blast, hits any one monster 5 times for 150% damage
Available at level 35, need to defend twice to activate,
and can only be used once per battle.



--Eleore
Eleore is a disturbingly pretty young man from Flail. He is
often mistaken for a girl, and rather than getting upset
about it, takes full advantage of his situation. Loves teddy
bears.

Starts at level 10, with a Rapier

Level 10 stats:
HP 204, PA 103, MA 47, SPD 93, PD 77, MD 54

Level 50 stats:
HP 850, PA 400, MA 250, SPD 360, PD 280, MD 220

Attack type: Physical

Can equip:
Swords, Long Swords, Staves, Knives, Blunt weapons

Skills:
Build-up, wait one turn to hit for 250% the next
Available from the start, can be used every 2 turns

Kamaitachi, HP goes down 10%, hits for 120% magical damage
Available at level 20

Grahamhant, hits any enemy in a 1-panel range 5 times
Available at level 48, needs two turns without attacks to
activate. HP must be less than 30%



--Poin Stadt
It's pronounced -pwan-. Poin is a little psycho. She is
convinced that she is in fact a Magical Girl, like in her
favorite adventure novels, and tries to dress the part. She
is also convinced that Lise is her destined nemesis. She's
a sucker for sob stories, though.

Starts at level 5, with a Magic Sceptre and Weird Outfit

Level 5 stats:
HP 93, PA 35, MA 69, SPD 60, PD 32, MD 64

Level 50 stats:
HP 550, PA 220, MA 330, SPD 350, PD 210, MD 290

Attack type: Magical

Can equip:
Swords, Staves, Blunt weapons
Clothes, Light Armor, Fancy Clothes

Skills:
Magic Blast, hits a 3x3 area for 150% magical damage
Available at level 5, defend once to activate

Sanctuary, creates a 3x3 no-monster zone for 5 turns
Available at level 25, defend twice to activate, can only be
used once per battle

Stardust Arrow, a 250% magic attack
Available at level 45, need to defend three times to activate.
HP must be less than 40%



--Manon Alexiss
Manon is a gothy little kid who lurks in the Library of
Rodmark. He occasionally resents Lise for being noisy while
he's reading, but knows he needs to get out more.

Starts at level 1, with no equipment

Level 1 stats:
HP 40, PA 24, MA 27, SPD 32, PD 23, MD 30

Level 50 stats:
HP 500, PA 140, MA 300, SPD 360, PD 130, MD 260

Attack type: Magical

Can equip:
Swords, Staves
Clothes, Light Armor

Skills:
Investigate, lowers enemies' attack, magic, speed by 15%
Available at level 3, defend twice to activate, can be
used every 3 turns. Effects last 5 turns.

Jitennage, hits one enemy for 150% physical damage
Available at level 25, can be used every 2 turns.

Nebeldik, HP goes down 20% for a 200% magic attack
Available at level 40, can be used twice in one battle.



--Marius Sachsen
At 22, Marius is the youngest Captain in the history of the
Hexenritters, the Knights of Ordre. He has a huge fanclub,
but even his biggest admirers admit he's a bit lagging in
the personal skills department. His lieutenant, Melchior,
nags him into helping Lise, so he can learn to loosen up.

Starts at level 30, with a Long Sword and Feather Cape

Level 30 stats:
HP 599, PA 221, MA 133, SPD 214, PD 236, MD 94

Level 50 stats:
HP 1000, PA 380, MA 220, SPD 360, PD 360, MD 200

Attack type: Physical

Can equip:
Swords, Long Swords
Clothes, Light Armor, Heavy Armor, Fancy Clothes

Skills:
Slash, hits all enemies in a line for 150% physical damage
Available from the beginning, can be used every 2 turns

Magi-Slash, hits for physical and magic damage
Available at level 31, defend twice to activate, can be used
every 3 turns

Graustrike, hits 7 times
Available at level 40, defend twice to activate, can be used
every 5 turns. Can be used 3 times per battle.



--Greygo Rigglis
Greygo is the best blacksmith in Flail, and people come from
across the land to buy his stuff. He has a massive sweet
tooth, which is a constant source of embarrassment for him,
as he doesn't think it matches his tough-guy appearance.

Starts at level 20, with a Mace and Bronze Chestplate

Level 20 stats:
HP 507, PA 150, MA 60, SPD 97, PD 160, MD 69

Level 50 stats:
HP 1200, PA 330, M.Att 120, SPD 200, PD 340, MD 160

Attack type: Physical

Can equip:
Swords, Long Swords, Knives, Blunt weapons
Clothes, Light Armor, Heavy Armor

Skills:
Tackle, HP goes down 10%, hits for 150% damage, pushes enemy
Available from the beginning, need at least 10% HP to use.

Sweet Tooth, hits all in range, 20% damage absorb
Available at level 28, need to defend twice to activate. Can
be used once in a battle. HP must be under 30% to use.

Eisenbrau, hits for 150% damage, halves enemy defense
Available at level 35, defend once to activate. HP must be
less than half to use.



--Hilda
This sleepy-looking lady is always hanging around Lise's
house. No one ever sees her come or go, though... Lise thinks
she's a Guild inspector or something like that, at first.
She tends to run away from monsters higher in level than she
is.

Starts at level 25, with a Mysterious Dress

Level 25 stats:
HP 1, PA 33, MA 223, SPD 558, PD 1, MD 1

Level 50 stats:
HP 1, PA 50, MA 400, SPD 999, PD 1, MD 1

Attack type: Magical

Can equip:
Swords
Mysterious Dress & Very Mysterious Dress (only)

Skills:
Mystery Song, hits all enemies for 90% magic attack
Available from the beginning, this is the only attack you
will ever need with Hilda. It can one-hit kill most lower
level enemies.

Mystery Voice, hits one enemy to cancel their next turn
Available at level 26, you need to defend once to activate.

Dance Flame, hits a 3x3 area for 150% magic damage
Available at level 36, defend three times to activate



--Kleon
Kleon comes from a long line of professional exorcists, but
he's relatively new at it. He has never banished a single evil
spirit in his life, at least so far. Someone told him that
Lise's house is haunted, though, so he comes by from time to
time to be a pest.

Starts at level 15, with a Wooden Staff

Level 15 stats:
HP 262, PA 131, MA 80, SPD 97, PD 89, MD 123

Level 50 stats:
HP 750, PA 310, MA 300, SPD 280, PD 260, MD 300

Attack type: Physical

Can equip:
Staves
Clothes, Light Armor, Heavy Armor

Skills:
Exorcism, banishes ghosts and elementals weaker than he is
Available from the beginning, this only works on enemies with
levels lower than Kleon's, and only on monsters of the Ghost
and Elemental families. The Pebble family of monsters, though
also elementals, don't seem to be affected.

Artemvalt, recovers 30% HP
Available at level 25, defend three times to activate, can
only be used once per battle

Tenchuugeki (Heaven's Lightning), 3x magic attack 250%
Available at level 35, HP must be less than 30%, defend twice
to activate. Can be used twice per battle.



----------------------Who's Who---------------------

A few of the supporting characters:


Jimson - A rather serious-looking gentleman who runs the local
pub. Like most people of his profession in this series, he's
also the local employment agency. If you want to make some
money, go to him for some assignments

Berta - This perky little 10-year-old lives with her grandfather.
It's always been her dream to run her own shop, and eventually
Grampa Basso finally caved in, adding a grocery annex to his
weapons store.  She's bringing in more money than he is now.

Basso - While his granddaughter is all smiles and energy, old
Basso is about as dour as can be. Many are surprised to find
out they're related at all. His only reply is, "What, you expect
a 10 year old girl to look like an old man?"

Mira - A serene lady who's apparently the cleric of Highran
Cathedral. She doesn't ever say much about herself, but she can
tell you a lot about the history of Mythreen.

Melchior - Marius' second-in-command, and definitely the more
personable of the two. He respects his commander a lot, but
thinks Marius needs to get out more. He strong-arms the captain
into helping Lise.

Polly - She runs the shopfront at Otomaru's House, and has the
look of an Academy Alchemist (the purple hair's a bit of a
giveaway). She has an older sister, though no one's quite sure
if they've ever met her.

Lipza - Everyone's a bit intimidated by the severe-looking
Librarian of Rodmark's Great Library. She's nice enough to let
you off with a warning, the first time at least. However, she's
always willing to help people look for the knowledge they want.

Otomaru - This elderly alchemist came to Ordre ages ago on a
quest, and stayed to help spread the practice of alchemy to
a new populace. All sorts of things have been said of him, but
who knows how much is true?

Carla - A tough-as-nails gal in a raccoon muffler. She runs the
day-to-day operations of Greygo's Weapons Emporium. She's
wonderfully enthusiastic about her job.

Nitt - This odd young woman is... rather... zoned out... at times.
She tries her best to peddle her wares in Flail's Grand Bazaar,
but her own demeanor works against her.

King Ordre - He's brought a new age of prosperity to his part
of the continent, but now that the Rockheim Bank is making the
moves on his southern neighbor, he's got more things to worry
about.

Princess Lulu - She's been busy with her studies lately, but
the princess still likes to get away from time to time to visit
her good friend Lolotte. She's certain she recognizes Lise
from somewhere, but that's not likely, now is it?

Prince Joel - The heir to the throne, Joel is too preoccupied
with his father's plans for arranged marriages to say much.
He's still wondering why there's been no word back from Lander
about a potential marriage alliance.

the Faeries - These little guys in green are everywhere, it
seems. If you have a sign of friendship, like a ring or something,
they'll start showing up all over the place.

the Coron - From the slopes of Mt. Greugnet, the Coron is an
insanely cute little mountain goat-like creature. Lise is sure
there must be some way to make money off of them.

the Wikky - Quite unlike the cute little Coron, the Wikky is
about as big a sourpuss as can be. Really nice hair, though.



====================Getting Around======================

Choosing destinations in Atelier Lise is very simple. As soon
as you exit a building you are presented with a list of avail-
able locations, both in-town and outside.  From Mythreen you
can travel to five adventure regions and the three other
towns. From Rodmark you can travel to three adventure regions,
and from Flail you can access the last two.

----Mythreen: Low Town
The merchant district of the capitol, the Low Town is where
the Pub, the shops, and Lise's workshop are located.

----Mythreen: High Town
The political hub of the capitol, the High Town contains the
King's Palace, the Cathedral, the Hexenritter Headquarters,
and Mythreen Square.

----Rodmark
Rodmark is the center for learning in Ordre Kingdom. It was
founded long ago by the Sage Otomaru, who still lives there.
His home is also where young alchemists go to learn more about
their craft. Nearby is the Great Library.

----Flail
Formerly a fortress set high in the mountains, Flail has since
prospered as a mecca for metalworkers and weaponsmiths. If you
need a superb weapon, head for Flail. The Grand Bazaar there
also has an assortment of interesting items.

----Faerie Forest
The secret home of the Faeries, only those who have a Faerie
Ring and the best wishes of the little people can visit.
Unfortunately, they aren't available for hire in this game,
but they do have a nice selection of rare items.




==================Where Are We Going?===================


There are ten Adventure Areas in which you can go looking for
alchemy ingredients and monsters. These cover a fairly wide
range of terrain. When in an area, you can pan around a bit,
until you get a big "!" sign, which means you've found either
items or monsters. Occasionally, this also means you've
triggered a mini-game. There's one mini-game available in
each area, though some of them share games. More on that
later.

Items and monsters are rated * to ***** for rarity. As your
adventurer level goes up, you find more types of items
If only one type of an item is available, and it's the default
characteristic, I won't bother mentioning the characteristic.


----Lake Ploiss
Round Trip from Mythreen: 1 day
This is the first area in the game for you to explore,
and a couple very important basic items are available here.
There's also the Net Game.

Items:
Natural Cream (normal)  ****
News (??) (large)       ****
Ploiss Water           *****
Spinach   (green)      *****
Magic Grass (normal)   *****
Lando Berry (red)       ****
Lando Berry (blue)        **

(at adventurer level 7)
Natural Cream (red)      ***
Bug-Eye Fish (red)      ****
Spinach      (red)        **

(at adventurer level 14)
Magic Grass   (large)    ***


Monsters:
Puni-puni              *****
Green Puni                **
Komo-komo              *****
Mokomo                  ****



----Mt. Greugnet
Round trip from Mythreen: 3 days
The barren slopes of Mt. Greugnet are loaded with all sorts
of useful minerals, if you can get past the monsters. The
incredibly cute fuzzballs known as Coron live here. If you
have a pickaxe, there's a mini-game to be played here.

Items:
Milky Gem              *****
Fest Sand              *****
Greugnet Powder        *****
Regien Stone            ****
Polish Stone            ****
Black-powder Earth      ****
Hot Cube                ****

(at adventurer level 7)
Red Ore                   **

(at adventurer level 14)
Coron Horn (normal)       **

(at adventurer level 20)
Coron Horn (large)         *
Coron Horn (cute)          *


Monsters:
Falcon                 *****
Yakuto Falcon             **
Stone Spirit              **
Stone Doll             *****



----Moritz Falls
Round trip from Mythreen:  3 days
Many types of rare herbs can be found near this picturesque
waterfall, and you never know what might get washed over the
top of the falls (mini-game).

Items:
Uni / Urchin (normal)   ****
Windmill Bloom (normal)  ***
Klein Grass             ****
Camphor Wood           *****
Moritz Falls Water     *****
Milky Gem (blue)         ***
Sweet Cube               ***

(at adventurer level 7)
Uni / Urchin (blue)       **
News  (large)             **
News  (tiny)              **
Mistletoe                ***
Curlicue Grass          ****
Phoenix Feather          ***

(at adventurer level 14)
Windmill Bloom (red)     ***


Monsters:
Puni-puni                ***
Green Puni               ***
Red Puni                  **
Komo-komo                ***
Mokomo                    **
Falcon                    **
Living Star             ****
Kaleidostar              ***
Thug                      **



----Pillary Plains
Round trip from Mythreen: 1 days
This wide, green space is dotted with ancient megaliths, the
"pillars" that give the place its name. A disagreeable little
monkey-thing called the Wikky makes its home here. Faeries
have been seen in the area with butterfly nets (mini-game).

Items:
Beeswax (nice-smelling)  ***
Tough nuts (blue)        ***
Oak Sapling (normal)     ***
Wild Shrooms (cute)      ***

(at adventurer level 7)
Lando Berry (yellow)      **
Lando Berry (large)       **
Oak Sapling (large)       **
Tasty Shroom (large)      **

(at adventurer level 14)
Carrot (green)            **
Carrot (large)            **
Wikky Fur (red)           **

(at adventurer level 20)
Lando Berry (golden)       *
Tasty Shroom (golden)      *
Wikky Fur (white)          *
Wikky Fur (cute)           *


Monsters:
Mokomo                   ***
Radi                     ***
Mandragora              ****
Mein Brantz              ***
Falcon                    **
Yakuto Falcon            ***
Roc                      ***
Thug                      **
Thief                     **
Lizardman               ****
Yakuto Lizard           ****
Lizard King               **



----Shadewest Beach
Round trip from Mythreen: 4 days
This shady little peninsula is the perfect place to go on
those long, hot summer days. The beach is dominated by the
Millenia Palm tree, which only flowers and bears fruit once
a decade or so. If you have a net, you can go fishing (mini-
game).

Items:
Palm Nut (normal)        ***
Sardine (blue)          ****
Mussel (white)          ****
Shiny Sand               ***
Rock Salt              *****

(at adventurer level 7)
Palm Nut (large)          **
Palm Nut (small)          **
King Tuna (blue)          **
Sardine  (white)         ***
Mussel  (purple)         ***

(at adventurer level 14)
King Tuna  (black)        **
Sardine    (black)        **

(at adventurer level 20)
King Tuna (golden)         *


Monsters:
Green Puni               ***
Red Puni                 ***
Golden Puni                *
Puni-modoki               **
Kaleidostar            *****
Keinich-star              **
Rage Dolphin           *****
Eporal                 *****
Marmowhal                ***
Thug                    ****
Thief                    ***



----the Sea of Green (Great Forest)
Round trip from Rodmark: 3 days
The Sea of Green is a vast, dense forest that forms the
southern border of Ordre. Lise passed through it on her way
from Lander, but she wasn't in the mood for sightseeing.
The deeper areas are just full of large mushrooms. Faeries
can sometimes be seen playing in the vines (minigame)

Items:
Beeswax                  ***
Tough Nuts (red)        ****
Dark Shrooms (black)    ****

(at adventurer level 7)
Beladonna (nice smell)    **
Charm Flower (nice smell)***
Charm Flower (black)      **

(at adventurer level 14)
Yggdrasil Leaf (normal)   **
Yggdrasil Leaf (red)      **

(at adventurer level 20)
Belladonna (golden)        *
Magic Grass (golden)       *
Magic Grass (white)        *
Charm Flower (golden)      *
Dark Shroom  (white)       *


Monsters:
Radi                   *****
Mandragora                **
Piltz                    ***
Fungus                   ***
Aroma Fungus               *
Ghost                      *
Lizardman                ***
Yakuto Lizard             **



----the Crystal Caverns
Round trip from Rodmark: 4 days
Located at the foot of Mt. Greugnet, these caves are home to
an enormous crystal matrix that threads its way through the
entire mountain. The amount of ore in here is incredible.
Be sure to bring pickaxes for the mini-game.

items:
Bug-Eye Fish (blue)      ***
Golden Salmon            ***
Milky Gem (nice smell)   ***
Amber                    ***

(at adventurer level 7)
Mussel  (large)           **
Mussel  (tiny)            **
Grasen Ore                **

(at adventurer level 14)
Quicksilver               **
Bug-Eye Fish (gold)       **
Bug-Eye Fish (large)      **


Monsters:
Piltz                    ***
Fungus                   ***
Aroma Fungus               *
Stone Spirit              **
Stone Doll               ***
Lost Stone Spirit        ***
Stone Golem               **
Iron Golem               ***
Golden Golem               *
Ghost                     **
Luftghost                 **
Crookghost                **

(boss)
Gigantes (Giant)



----the Scent Road
Round trip from Rodmark: 3 days
The remains of this ancient highway span a valley to the east
of Rodmark. In ages past, large quantities of rare perfumes
and spices were transported along this road. Even now, you
can find exotic plants growing among the worn stones. Faeries
can sometimes be seen here wielding butterfly nets (minigame)

items:
Tough Nuts (large)       ***
Musk Stone             *****
Bell Pepper (red)       ****
Bell Pepper (yellow)    ****

(at adventurer level 7)
Uni / Urchin (large)      **
Uni / Urchin (tiny)       **
Blue Ore                  **

(at adventurer level 14)
Windmill Bloom (blue)    ***
Tough Nuts (purple)      ***
World Soul                **

(at adventurer level 21)
Windmill Bloom (golden)    *
Tough Nuts (golden)        *


monsters:
Mandragora                **
Mein Brantz               **
Fungus                    **
Aroma Fungus            ****
Falcon                     *
Yakuto Falcon              *
Roc                        *
Thug                     ***
Thief                    ***
Goon                     ***
Bodyguard                 **
Commander                  *

(boss)
Terafungus



----the Petrified Forest
round trip from Flail: 3 days
This strange forest was long past changed to stone by some
strange magic. Ghosts and Elementals haunt its reaches, and
while you can still find some rare herbs and other items
scattered around, if you want anything good, you'll have to
poke around and pull on stuff (mini-game).

items:
Witch Claws (chilis)    ***
Cool Droplet            ***
Cloud Fragment (white)   **

(at adventurer level 7)
Cloud Fragment (red)     **
Cloud Fragment (large)   **
Yggdrasil Leaf (yellow)  **

(at adventurer level 20)
Donkelheit (yellow)       *
Donkelheit (red)          *
Spinach    (golden)       *
Barrel Fragment (golden)  *


monsters:
Golden Puni               *
Puni-modoki               *
Stone Spirit              *
Stone Doll                *
Lost Stone Spirit         *
Basalt Doll              **
Ghost                   ***
Luftghost               ***
Crookghost                *
Light Elemental           *
Water Elemental           *
Blood Elemental           *
Lizardman                 *
Yakuto Lizard             *



----Starstruck Ruins
round trip from Flail: 3 days
These are the ruins of an ancient civilisation of magic-users,
struck down in its prime by celestial misfortune. The last
remnants cling to their magic and lifestyle on the edges, but
they don't take to strangers very well. If you're daring,
however, you can pry some very rare minerals out of the cliff
walls. Bring a pickaxe for the mini-game!

items:
Wikky Nut (normal)       **
Meteor Fragment          **

(at adventurer level 7)
Green Ore                **

(at adventurer level 14)
Wikky Nut (nice smell)   **
Wikky Nut (white)        **

(at adventurer level 20)
Uni / Urchin (golden)     *
News (golden)             *
Wikky Nut (golden)        *
Phoenix Feather (golden)  *


monsters:
Stone Golem              **
Iron Golem               **
Golden Golem            ***
Bodyguard                **
Commander               ***
Light Elemental         ***
Water Elemental         ***
Blood Elemental         ***
Lesser Dragon           ***
Dragon                   **
Elder Dragon             **

(bosses)
Enchantress
Gemini




====================What Are We Doing?=====================

Now it's time to talk about mini-games.  There are thirteen
mini-games in Atelier Lise, all but two of which require the
use of the touchpad. Eight of these games take place in the
workshop, while the other five occur in various areas on the
map.

Why play mini-games?  Playing the workshop games will either
increase the amount of an item produced, or upgrade it to a
better item.  This last one can be annoying, if you're trying
to make a lower-level item and keep getting high-level stuff,
but most of the time it's a nice surprise.

Most workshop games feature a little crystal ball in the
background. If the ball fills up with purple, you've succeeded.

Out in the field, gathering games are often the best chance
you have of grabbing a lot of items at one time. This game
can get a little frustrating at times if you're looking for
a specific ingredient, so the chance to grab 20-30 of that
item in a short period of time is nothing to be sneezed at.

Atelier Lise provides in-game directions for most of the
mini-games, so this will be pretty short.


-------------------Workshop Mini-games------------------

#1  Double, double, toil and trouble
This is the Cauldron's mini-game.
Tap each dot as it appears on the touch-screen. They will be
going in either a clockwise or counterclockwise direction.
Very easy.

#2  The Oven Game
This is the Cooking Utensils' mini-game.
Here we have a rotary handle, which is used to turn the pot
slowly inside the oven.  Note the gauge on the upper screen.
What we want to do is turn the handle fast enough to get to
the marked spot on the gauge, then slow down so as to stay on
that spot as long as possible.


#3  The Mixing Game
This is the Flask's mini-game.
Here, you need to -carefully- tug on each of the chains, in
order to fill the appropriate fraction of the pie chart with
the appropriate color (representing one ingredient). If you
go over, the recipe is ruined, and you have to start the game
over. Failing will not cause your recipe to fail, however.
This is just for the bonuses. For the fourth section of the
pie chart, you need to use one of the bottles of alchemist's
spice on the left side of the screen.


#4 The Bellows Game
This is the Forge's mini-game.
Note the gauge on the left-hand side of the screen. You need
to blow into the microphone just enough to push that gauge up
to the mark, and try and keep it there. Not too hard.


#5 The Polishing Game
This is the Alchemy Egg's mini-game.
You need to move the polishing rag in short, even strokes
until every part of the golden dome is shining. This game is
a bit frustrating, because it's difficult to tell what parts
you haven't done, and if you lag too much, Lise gets mad and
you lose time.


#6  Bug-zappers
This game is not connected to an item, but happens occasion-
ally at high levels. It uses the D-pad.
Giant bugs have invaded the workshop! Armed with her trusty
bug-spray, Lise must kill those bugs before they get her!
Grab the stars for points adding to the item outcome.


#7  Chopping Wood
Again, this is not connected to any particular item, but just
happens from time to time.
Lise needs extra firewood! Drag the stylus down along each
piece of wood to chop it in half. More wood means bigger
bonus.


#8  Where's the Sprocket?
One of the workshop tools needs a replacement sprocket in
order to work right. But can Lise find it in time? The chest
has nine drawers it could be hiding in, but you only have
three chances to find it in time.


-------------------Gathering Games-------------------

There are 10 areas, and 5 games, so there's a bit of overlap
at times. All but one of these games requires an item of
some sort, and two of them require expendable items at that.
In general, you will get items common to that area, and the
possible items change from day to day.

#1  The Waterfall Catcher
location: Moritz Falls
This is a very easy game to activate, just by keeping the
falls between the arrows on the screen, and pressing left
and right quickly. The activation spot is somewhere in the
middle of the falls, so so it's easy to land on several
times in a row, with practice.
In this game, various items are falling over the falls
(three types of items, vary by day). Catch three in a row
to get a bonus (larger number of items). Catch four or five
in a row to max out that item in your inventory.


#2  The Nets Game
location:  Lake Ploiss, Shadewest Beach
First, choose a net to use, then run your stylus along the
arrows in the direction shown to thrown it. Reverse direction
to pull it back in. Better quality nets means more items, and
less chance of the net breaking. Don't bother using the basic
nets for this, as they only give a couple items and break
really easily. Save up and make the hyper nets instead.


#3  The Pickaxe Game
location: the Crystal Caves, Starstruck Ruins, Mt. Greugnet
For this game, you need to choose a pickaxe to use first.
You will see several sparkling lights in the background.
Tap on those to see what's there. Not all lights have items,
and there's a chance that the pickaxe will break each time.


#4  The Butterfly Net Game
location: the Scent Road, Pillary Plains
This game is activated after you create a Faerie Ring. From
time to time you will meet little Faeries. You will see the
items available for a half-second, then they'll be hidden.
You have a set number of chances to grab an item by tapping
it with the stylus. If you have good hand-eye coordination,
you'll have enough chances to get everything. If you can
remember the items well enough, try to get three or more in a
row for a bonus.


#5 The Vine-Pull
location: the Sea of Green, the Petrified Forest
This game is activated after you create a Faerie Ring. If you
meet a Faerie in these areas, they'll give you a chance at an
all-or-nothing lucky dip game. There are four vines. One has
the goods attached. Pull the right one to get it all.


=============Basic Storyline / Plot Guide==============

This is just a basic guide to what's going on. It is likely I
will be making some heavy redactions to this from time to time,
as I know I am currently missing several minor side stories.
</pre><pre id="faqspan-2">
All of these scenarios are intended to work around the odd
schedules that are the norm for the core Atelier series. Since
there's a calendar in effect, and the protagonist needs to
travel a lot to get stuff (during which time no scenes can
occur), there's a lot of leeway on when everything can occur.
In this game, there are very few events connected to a specific
timeframe, and all scenarios can be done concurrently, except
where the start of one interferes with another (Kleon and Hilda's
scenarios, mainly).


-------Starting up---------

The game story starts up just after Lise signs the lease on
her new house, and moves in. Alf shows up, wondering who's
now living in the old “spook house”. Introductions are made,
and Alf explains that he is an alchemist. Lise, smelling the
potential for money, nags Alf into teaching her the basics
and helping her get the beginner's alchemy license in Rodmark.

The sequence ends with Lise successfully making Distilled
Water.


----Around town

Talk to Jimson in the Pub to have the job list explained.

Talk to Berta and Basso in the item shop for a laugh. You can
have several conversations with Berta over the course of
the game. In the second conversation, Berta explains that Basso's
her grandfather. When Lise talks to him after that, all he
says is “What, you're surprised that a little girl doesn't look
like an old man?”

Talk to Mira at the Cathedral several times during the course
of the game to learn more about the history of Mythreen,
including several tales of the city's namesake, the heroic
sorceress Mythreen and her companions.

Sometimes when you visit Mythreen Square, you'll overhear
conversations and rumors, such as what the Rockheim Bank
is doing, or news about the Millennium Palm, after you
unlock Shadewest Beach.

After you visit Rodmark, you should hear rumors about
Rockheim Bank in the Pub from time to time.


----Unlocking areas

Lake Ploiss:
Make one or two items in your shop at the beginning. Lise
will then go to the Pub to find out how to get more ingredients.
Jimson will suggest going to the lake.

Moritz Falls:
Jimson will tell you about this spot if you've visited Lake
Ploiss at least once, and 20 days have passed since he told you
about the lake.

Mt. Greugnet:
Talk to Alf in the Pub after you've visited Moritz Falls, and
he should tell you about Mt. Greugnet.

Rodmark:
Talk to Alf in the Pub at least 20 days after he told you about
Mt. Greugnet, and he should tell you about the town of Rodmark

The Sea of Green:
Talk to Lipza in the Library of Rodmark to learn about this
area.

Crystal Caverns:
Talk to Jimson in the Pub at least 10 days after you hear the
rumors about Rockheim Bank in the Pub.

Pillary Plains:
Talk to Jimson in the Pub at least 40 days after you hear about
the Crystal Caverns.

Flail:
Talk to Jimson in the Pub at least 30 days after you hear about
the Pillary Plains.

Petrified Forest:
Talk to Greygo in Flail to learn about this area.

Faerie Forest:
You need to make a Faerie Ring to learn about this area.

Shadewest Beach:
Talk to Jimson in July or August of year 2 or year 3 to learn
about this area.

Scent Road:
Talk to Poin at least 40 days after unlocking Shadewest Beach.
You must have already gone through Poin's scenarios before you
can unlock this area.

Starstruck Ruins:
Talk to Jimson in the Pub at least 40 days after unlocking the
Scent Road in order to learn about this area.


----Marius Sachsen

About 5 days into the game or so (depending on how much time
you spend in the lab), Lise will decide to go walking around
town. Eventually, she'll be in an area she doesn't recognize.
Marius asks her what she's doing here, then tells her to leave
the knight's barracks immediately.

About 10 days after that, if you visit Mythreen Square, your
bag will be snatched by a thief. Marius witnesses the crime,
and catches the purse-snatcher.

Go to the Hexenritter HQ after that, and talk to Melchior.
Lise wants to find Marius so she can give him a reward for
helping her, not realizing exactly who her rescuer was. When
Marius does show up, he turns down the offer of a reward.
As they leave, it's apparent you left a favorable impression
on Melchior.

About 10 days after the reward offer, Marius will show up
at the atelier, to offer his services as bodyguard. The only
explanation he'll give is “Melchior had a few words with me.”

There's another Marius scenario involving a sword, but I
haven't had the chance to explore this one yet.


----Lolotte the Flirt

About 3 days after the start of the game, if you enter Mythreen
Square, you'll meet a beautiful girl. She'll subject Lise to
some intense scrutiny, then render judgment on style. She doesn't
realize Lise is a girl until Alf shows up and mentions it, as
apparently Our Heroine dresses too tomboyishly for her tastes.

About 10 days later, she'll show up at the atelier. Show her
around, and she'll offer to go with Lise on excursions. Home is
just too boring at the moment, according to her.

From then on, there will be several conversations in Mythreen
Square from time to time, on the subject of proper flirting.
At one point, Alf is roped into helping Lise practice her
technique, but Lise accidentally scares him off.


----Ealie Mitter, Eligible Bachelor

About 40 days into the game, Ealie will show up at the atelier,
wondering who's bought the old spook-house. He doesn't seem
too happy that someone's living there, but whatever he was
going to say, at the sight of Lise he shuts up entirely, and
leaves quickly. Apparently it's love at first sight, for him.

5 days later, he'll show up and ask Lise to be his girlfriend.
She turns him down flat, but it takes him a moment for his ears
to catch up to his mouth. 10 days after this, he'll show up
again to offer his protection for when Lise goes out of town.

A few days later, Lolotte will show up to warn you against
dating Ealie. Apparently, every girl in town is enamored with
him, and it wouldn't do to make that many enemies in Mythreen.

If you examine the People's Marketstand in Mythreen Square
after this point, Ealie will explain how to use it.

From time to time you'll see Ealie with his fanclub in Mythreen
Square.

There seems to be another storyline involving Ealie, but I
haven't had the chance to explore it yet.


----Alf's Father

A day after you unlock Moritz Falls, Alf should show up in the
Pub. You can talk to him to find out why he became an alchemist.
His dad was an apothecary, and Alf has always been interested in
that sort of thing. He passed the beginner's license when he was
11.

If you put Alf in your party for a while, you'll find out that
he has a metal allergy, which is why he prefers wooden weapons.

About 30 days after you hear about this allergy, Alf and his dad
will have a big fight. You'll find out about this if you visit
Mythreen Square around that time. You'll have to build up Lise's
friendship level with Alf for this to occur.

60 days after the fight, Alf's dad will come down with a bad fever.
Find out about this in the Pub. Again, keep building on Alf's
friendship in order to continue with this scenario.

After another 20 days, you can have a conversation with Alf in
the Pub. There's a medicine out there that could help his dad,
but it requires alchemy to make, and Alf's afraid he's not good
enough to pull it off.

At any time after this, if you can make some Quality Medicine
(item 128, recipe is in one of the later books obtained from
the Cathedral), give it to Alf so that his dad can get better.


----Sleepy Hilda

All you have to do to meet Hilda is exit the atelier at the very
beginning of the game, and then go back in. She'll pop in behind
you and ask how you're doing. Lise doesn't know what to make of
her, but finally decides Hilda's an inspector from the Alchemist
Guild, checking up on the new rookie.

If you make any kind of food item, Hilda will show up again, and
comment on how good it smells. When Lise offers her some, Hilda
replies that she just likes the smell, but that she doesn't eat.
Lise interprets this as Hilda being on a diet.

If Lise asks her why everyone refers to the atelier as the spook
house, Hilda clams up and refuses to speak. About 20 days after
that conversation, Lise will have another with Hilda. The sleepy
lady is trying to remember something, but has no idea what that
might be.

10 days after that conversation, Lise suggests that she and Hilda
walk around the atelier, to see if anything jogs her memory. Hilda
agrees, then promptly walks through Lise without stopping. The
item she was trying to remember was that she's a ghost. How that
managed to slip her mind, we shall never know.

If you go out of town and come back a few days later, Hilda will
ask to join you on your item-hunting excursions. It's just so
dull in the atelier sometimes...


----Coron the Cute, Wikky the Weird

After 180 days, Coron should show up on Mt. Greugnet, and Wikky
will appear on the Pillary Plains.

Lise thinks Coron is the cutest little thing she's ever seen.
There are four scenes with just Coron, each available 30 days
after the previous. In the second scene, Lise realizes the
marketability of the Coron, which takes the opportunity to
run off while Lise is still dreaming up merchandising. This
continues into the third scene as well. In the fourth, Lise
witnesses the Coron eating a big, juicy bug, and is a bit
disillusioned about its cuteness after that.

If 30 days have passed since seeing both the Coron and the
Wikky, then if you visit Mt. Greugnet you will the Wikky
there pestering the Coron.

The following characters have funny scenes involving the
Wikky, if you take them to the Pillary Plains:
Lolotte, Marius, Manon, and Poin.

There's apparently a scenario set involving Eleore and the
Wikky, but I haven't had a chance to explore it yet.


----The All-Powerful Poin!

As mentioned in the character descriptions, Poin is a little
psycho. When Lise first meets her in Otomaru House, Poin is
convinced that Our Heroine is in fact an evil alchemist sent
to defeat her in battle. This she deduces from the fact that
Lise's color scheme is completely opposite her own, and in the
magical girl stories Poin reads, being an opposite to the heroine
automatically makes you the villain.

If you talk to Alf in the Pub after this, he'll explain a bit
more about Poin.

If you go to Mythreen Square about 10 days after talking to
Alf, Poin will show up. She's determined to track down and
defeat her rival, i.e. Lise. Our Heroine smacks her around a
bit, and Poin runs off in tears.  Just not tough enough...

10 days after that, Poin is back in Mythreen Square, ready to
take on her rival again! Too bad she's not any tougher than
she was before. This time, Lise makes some comment about her
family debt, and Poin gets all misty-eyed about this. She's
a real sucker for a sob-story, and the romantic nature of
trying to save one's family is just too much for her to stay
mad at Lise. She graciously offers to lend a hand to her rival,
in the name of love, goodness, and light.

There's another scenario set involving Poin and the Elixir,
but I haven't had a chance to explore it fully yet.


----Helping Greygo / The Candyman

Not long after you meet Greygo at the Forgeron Weapons Shop
in Flail, he'll start making requests when you walk into the
store. These requests have no time limit, and they will not
show up on your active jobs list. However, it behooves you to
do it for Greygo, because the rewards are pretty good.

About a week after you first meet him, Greygo will offer his
services as a guard, but won't always be available for recruitment.
Having him in the party does not affect the item quests he
gives, though.

60 days after acquiring his services
Request #1: Get 10 Regien Ore for him
Reward: 4500 col, steel weapons become available at Forgeron.

60 days after Request #1, if Lise's adventurer level is > 16
Request #2: Get 10 Grasen Ore for him
Reward: 8000 col, grasen weapons become available at Forgeron.

60 days after Request #2, if Lise's adventurer level is > 25
Request #3: Get 10 Meteor Fragments for him
Reward: 20,000 col, platinum / holy weapons become available

Also, about 40 days after he makes the first request, if Lise's
adventurer level is 15 or higher, you can walk in on Greygo
gorging himself on candies. He'll come out and admit that he
has a massive sweet tooth, but that he's too much of a coward
to tell anyone. He thinks it ruins his manly image.

10 days later, he'll ask if you could perhaps get him some
Castella cakes, about 10?

Get him his cakes, and he'll pay you. Then he'll inquire about
perhaps getting some Chocolate?  10 pieces would be great.

10 pieces of Chocolate later, and he'll be asking for Jewel
Ice.  Again, 10 cups.

After THAT, his sweet tooth is still going strong, so he asks
Lise for a special cake, whatever she can make. 10 of them, of
course. For that, you'll need to make some Atashi-no-keeki (My
Cake, aka the Lisette Special). Once you give him enough cake,
he'll reward you with his own special sweets recipe book.

About a month after you finish feeding Greygo's sweet tooth,
he'll finally admit to loving sugary foods, and convert part
of the Forgeron's workshop area into a sweets factory. But not
just any sweets factory...  He'll present Lise with the fruits
of his exhaustive research into cakes and candies: the Pudding
Sword. Yes, he has managed to merge the disparate fields of
cuisine and cutlery to produce some of the sweetest weapons
ever to exist. Don't laugh too hard, because this is some
of the best equipment in the game, often upping four stats
at a time.

Also, about a month after you start the sweet tooth quest
line, if you bring Lolotte to Forgeron's, there'll be a
short scene.  Bring her back a month or two later for another
scene, and finally a month after the second one, bring Hilda
or Poin along for a strange but sweet scene with Greygo.


----The Would-be Exorcist

Kleon, scion of a long line of exorcists, may show up anytime after
60 days have passed since Hilda realizing she's a ghost. However, he
will not show up if Hilda is in the house at the time, or is in the
active party, so this sequence can be postponed for quite a long
time.

He'll burst into the house, promising to remove the “evil influences”
for Lise. When Hilda actually shows up, he's surprised that she looks
like a young woman, but he's still determined to do his job. Too bad
he's not strong enough. He leaves, promising to return.

Later, you can talk to him in the Cathedral to learn more about him.
Even though he's currently planning on exorcising one of your friends,
he still offers to help you search for ingredients.

He'll pop in again 10 days later (when Hilda doesn't appear in the
house), but with no more success. Lise and Hilda make plans to prank
poor Kleon the next time he shows up. The next time (at least 10 days
later), Kleon will burst through the door to be confronted with a large
number of objects flying towards his head.

Eventually, after the fourth exorcism attempt, Kleon will change his
mind about the whole business.  Truth be told, he thinks Hilda's just
too beautiful to be evil, and the affair is making him question his
holy commitment to his job. He's in it to protect people, after all,
and Hilda's about as nice as they come. So, if (job = protecting
good people) and (Hilda = good) then (job = protecting Hilda).

Talk to him a while later in the Cathedral to get the following
conversation:

K: So, um... if you don't mind me asking, what's Hilda's favorite
food?
L: She's a ghost. She doesn't eat.
K: Um.. does she have any hobbies?
L: She's a ghost. She pretty much sleeps all day.
K: What kind of clothes does she like?
L: She's a ghost, she doesn't wear clothes.
K: Aw, come on! Be serious!
L: I AM being serious, you moron!

Etc. etc. etc. Long story short, Kleon is completely besotted with
Hilda, and passionately declares that he'll find a way of returning
her to life. Hilda agrees to support him in this, because “everyone
needs a hobby, don't you think?”


----The Millennium Palm

This is a short bit, which I've included here mainly because it
nets you an item you need if you're ever going to make the Arcanas.

Once you've visited Shadewest Beach at least once, go to Mythreen
Square to hear about how the Millennium Palm, the last tree of its
kind, is slowly weakening. Return when you know the recipe for the
Plant Fertilizer (item 106, from “Mythreen Medicine”) to hear more.

Once you've successfully made the Plant Fertilizer, head to the
beach to use it. A few months later, you may overhear a conversation
at Mythreen Square, saying that the Palm seems to have recovered a
bit, and is starting to bloom.

A month after the tree starts to bloom, its seeds will be ready for
harvest. Alf rushes to tell Lise about this, but by the time she
gets to the beach, there's only one left. Better make the best of
it...

----Princess Lulu

This one has a bit of lead-up, and won't happen at all if you don't
build up Lise's friendship level with Lolotte by a large amount.

Once their friendship is up to a high level, either Daisuki (really
like) or Ichiban (Number 1 Friend), then there will be a scene at
Mythreen Square, in which Lise and Lolotte discuss what kind of guy
is their “type”.  About 20 days after that, there's another scene
at the square. Lolotte is royally pissed at her father for setting
her up on another blind date (Japanese o-miai, or matchmaking) with
some disgusting old fart.

Another 20 days later, if Lise walks into Mythreen Square, she'll
see Lolotte talking to a beautiful blonde girl about their age.
The other girl will notice Lise first, and ask Lolotte to make
introductions. Lolotte will then introduce Lulu.

Lise is sure that she's heard the name before, and when Lolotte
mentions as an afterthought that Lulu is the princess of Ordre,
Lise's response goes “Oh yeah, right, that's where I... wait
a minute, the PRINCESS??”

Lulu takes it in stride, and soon the three are all chatting.
The princess is sure she's seen Lise somewhere before, but
that can't be right, now can it? She doesn't have much contact
with commoners, and Lise isn't a princess herself, after all.
Lise is very noncommittal when responding to that.

If you come back a month later, Lulu will be back, and the
three girls will chat about boys. Lolotte lets slip that Lulu's
brother, Crown Prince Joel, is just her type, so Lulu decides
to set up an o-miai date between the two of them at a later
date.

Before that can happen, though (30 days after previous scene),
Lolotte has to undergo another disastrous blind date set up by
her father, so she's not in the best of moods for a while.

Another month later (if Lolotte is in your active party), Lulu
will pop up wherever you are in town to tell Lise and Lolotte
that she's managed to arrange a meeting with Joel, if Lolotte
is still interested.  Head over to Ploiss Lake with Lolotte
still in your party for the date to happen. Lulu and Lise
chat while it's going on.

30 days later you can have a conversation with Lolotte, in
which she says Joel is just too childish, nothing like she'd
imagined. She needs someone more mature, who can take care of
her properly.

Another 30 days later, and Lulu will show up at the atelier
to give some commentary from Joel's side. Apparently he thinks
she complains too much about everything. Guess it just wasn't
meant to be...

Finally, yet another 30 days later, Lolotte and Joel will
make their goodbyes to each other in a final meeting in Mythreen
Square. At least they're polite about it.


----The Super Monsters

Here's how the four bosses are unlocked:

Terafungus – after visiting the Scent Road once, talk to Jimson
in the Pub to learn about it. Your adventurer level has to be
at least 20. There'll be a 30% chance of encountering it after
that point. After beating it, return to Jimson to hear how “Some
adventurer, no one knows who” has defeated the monster.

Enchantress – You need to know about the Starstruck Ruins, it
has to have been 120 days since you learned of the Terafungus,
and at least 60 days since you reached the 25% mark on the item
index, in order for you to hear about the Enchantress. Marius
will come by to warn you about her. Also, you need to be at
adventurer level 30. From then on, there's a 30% chance of
encountering it whenever you go to the Starstruck Ruins.
Again, if you talk to Jimson after beating her, he'll mention
that the Ruins are open for exploration again.

Gigantes – after you beat the Enchantress, talk to Greygo in
Flail to learn of a giant monster which has attacked several
mining expeditions to the Crystal Caverns. You can do this
60 days after talking to Jimson about beating the Enchantress.
After this, there'll be a 30% chance of encountering the boss
whenever you get into a fight in the Crystal Caverns.
Once more, if you talk to Jimson after beating it, you'll
hear about the “mystery hero” who defeated the monster. By
this point, Lise is getting pretty fed up with not getting
any attention for her hard work. Be sure to talk to Greygo
again after the battle.

Gemini – you can activate this 100 days after the previous
conversation with Greygo (after the Gigantes battle). Your
adventurer level needs to be at 45 or higher. Marius will
come by the atelier to warn you of a new super monster
stalking the Starstruck Ruins. Again, the odds are 30%
that you'll run into the monster. If you manage to beat it,
talk to Jimson again to hear that the Ruins have been
declared open again.

While you never get any praise for your hard work (and
beating these monsters is definitely that), defeating the
four bosses will unlock the Dynamite Heroine ending of
the game (provided you don't get the Arcanas or Big Money
endings).


----The Legendary Arcanas

Again, lots of lead-up for this one. Practically the entire
game, in fact.

First, after you return from Rodmark, you'll hear rumors in
the Pub about the Rockheim Bank.

Two months after the game starts, there'll be a notice posted
in Mythreen Square about the Lander Kingdom foreclosure, in
which the staggering 870,004,800 col debt is announced, along
with the foreclosure date of April 30th, 847.

Four months after you hear the rumors, you'll overhear a
conversation between Lolotte and Alf in the Pub, about the
fabled treasure of King Colandria.

Six months after you hear the rumors, there'll be another
conversation between Alf and Lolotte in the Pub, about King
Colandria's greatest treasure, the Arcanas Gem.

Eleven months after you first hear the rumors, the Rockheim
Bank will post a reward offer for the Arcanas Gem in Mythreen
Square.

Four months after the reward is posted, Lolotte will run into
the atelier with big news. The Rockheim Bank has yet to get
their hands on the Arcanas, and have changed the terms of
the reward. Instead of just a big bag of cash, the bank is
now offering literally anything and everything to the person
who can bring them that stone. Whatever that person wants.

Lise is, naturally, ecstatic to hear this, and vows to be the
one to get the gemstone first, for her family's sake. But how?
If no one can find it, then perhaps someone will have to make
one... (this part is a separate scene that occurs shortly
after the one with Lolotte).

Anytime after this epiphany, if your alchemy level is 25 or
higher, you can go to the Rodmark Library and ask Lipza
about it. Unfortunately, there don't seem to be any recipes
conveniently available in the library... (note, if you can
buy the fourth and final book from the cathedral store, then
you're at alchemy level 26 – easy reference). For some reason,
visiting the front of the library, and talking to Lipza inside
the main library room are counted as two separate scenes.

After talking to Lipza, you can start bugging Otomaru about
the Arcanas. He'll admit to having synthesized an Arcanas gem
at one point in his life, but will say nothing more about it,
no matter how much you bug him, until you reach alchemy level
40.  You'll just have to keep making high-level items until you
think you're ready, because there's no way to accurately assess
alchemy levels past 31 (with the purchase of “Otomaru's Notes”
from the library).

There's actually two different scenes you might get at this
point, depending on whether or not you talked to Otomaru about
the Arcanas before you reached level 40. Either way, you'll
get the Arcanas recipe at this point.

Once you get back to the atelier, Lise will examine the recipe,
and feel a bit depressed, because the items required are so
hard to find.

Here's the recipe:
1 Dragohertz (common drop from the thre Dragon monsters)
1 Millennium Palm nut (from the Millennium Palm scenario)
1 Philosopher's Stone

To get the Philosopher's Stone you need:
Otomaru's Notes (for the recipe)
1 Donkelheit, any color (Rodmark or Petrified Forest)
1 Dragon's Tongue (Dragon enemies, or Lizard King)
1 Ether (World Soul Water)

To get the Ether, you need:
Otomaru's Notes (for the recipe)
1 World Soul (from any ghost or elemental enemy)
1 Quicksilver (rare item from Crystal Caverns)

30 days after you create the Arcanas, a messenger from the
Rockheim Bank will show up to verify that you have it. From
that point on, it's Happy Ending for everyone!

Note, even if there doesn't seem to be enough time left
before the time limit, it's possible to extend the game a
few weeks by simply going into alchemy mode and making huge
batches of items without stopping. Unlike previous games in
the series, you can still choose to make stuff regardless
of the time limit, and the game won't interrupt you for a
long time. I can only assume this is to buy you enough time
to get the Happy Ending.


----Alternate Endings

Here are the various endings for the game.

--Happy Ending, Arcanas:
Simple enough. Make the Arcanas, and give it to the bank
messenger when they come calling. Lise buys back Lander
Kingdom for her family, and she can go home.

--Happy Ending, Big Money version:
If you can somehow make the full amount of the debt, all
870,004,800 col of it, then you can pay off the debt without
the Arcanas. This is only really possible by playing a long
series of games, accumulating the money through the New Game+
feature.

--Girl Genius (100%) Ending:
You get a special ending if you can completely fill out the
item list, including all created items, ingredients, tools,
books, and equipment. The Arcanas and Big Money endings will
supercede this one, so it's only possible on a New Game+,
since the item index carries over between games.

--Iron Chef Lisette! Ending:
This one is simple enough, make every single cooking item
in the game in one playthrough. It is superceded by the
Arcanas, Big Money, and Girl Genius endings.

--Dynamite Heroine! Ending:
Beat all four boss monsters to finally get some recognition
for Lise's efforts against the forces of evil. It is superceded
by the Arcanas, Big Money, Girl Genius, and Iron Chef endings.

--Normal (Unsuccessful) Ending:
This is what you get if none of the other endings' criteria
are met. Lise acknowledges that she tried her best, but that
her best just wasn't good enough. She apologies to the memory
of her parents, and decides to settle down in Ordre for good.
In the end, though, she prays to Mythreen for a second chance,
and is rewarded with the New Game+ feature kicking in,
returning her to April of 844 with all her money, to start
over again.

Best of luck, Lise.


---------------------The End----------------------------






============What the heck is that? (Monster Index)==========

Glossary:
HP - Hit Points
SPD - speed
PA - physical attack
MA - magic attack
PD - physical defense
MD - magic defense
Drop % - odds that a monster will drop a particular item
EXP - amount of experience gained from one monster
COL - amount of money received from one monster


----Puni series
Puni-puni are strange little slime monsters which seem to
infest all the odd corners of the Atelier universe. They are
as wimpy as they are cute, so no worries. Their special tech
is the Puni Attack.

#1 Puni-puni (basic)  -- level 4
HP 20, SPD 20, PA 18, PD 20, MA 1, MD 1
EXP 5, COL 42
items: Puni Gem 100%
found in: Lake Ploiss, Moritz Falls


#2 Green Puni  -- level 10
HP 90, SPD 25, PA 25, PD 25, MA 1, MD 1
EXP 15, COL 110
items: Puni Gem 100%
found in: Lake Ploiss, Moritz Falls, Shadewest Beach


#3 Red Puni  -- level 16
HP 180, SPD 30, PA 45, PD 30, MA 1, MD 5
EXP 45, COL 230
items: Puni Gem 80%, Fighting Clothes 20%
found in: Moritz Falls, Shadewest Beach


#4 Gold Puni -- level 23
HP 350, SPD 50, PA 100, PD 75, MA 1, MD 30
EXP 380, COL 7500
items: Puni Gem 85%, Noble Clothes 5%, Stasille Dress 5%,
Strange Armor 5%
found in: Shadewest Beach, Petrified Forest


#5 Punipuni-modoki -- level 30
HP 400, SPD 100, PA 120, PD 40, MA 1, MD 100
EXP 380, COL 1050
items: Barrel Fragment 80%, Phantom Puni Gem 10%, Charm Dress 10%
found in: Shadewest Beach, Petrified Forest


----Bunny series
These cute little critters only come in two varieties, and are
pretty easy to take out, if you don't let them gang up on you.
Their special technique is the Jump Kick

#6 Komo-komo (white) -- level 6
HP 30, SPD 25, PA 20, PD 18, MA 1, MD 1
EXP 8, COL 48
items: Moko Moss 60%, Soft Fur 30%, Wild Meat 10%
found in: Lake Ploiss, Moritz Falls


#7 Mokomo  (pink)  -- level 10
HP 60, SPD 35, PA 24, PD 22, MA 1, MD 1
EXP 12, COL 106
items: Moko Moss 50%, Soft Fur 40%, Wild Meat 10%
found in: Lake Ploiss, Moritz Falls, Pillary Plains


----Root series
A set of strange plants that have evolved little legs on their
taproots. Weaker types can block your ability to use techs
for a round, while the strongest of the group can use the
Explode skill.

#8 Radi  -- level 8
HP 50, SPD 12, PA 22, PD 28, MA 1, MD 1
EXP 20, COL 45
items: Mandrake Root 40%, Charm Flower 40%, Silk Thread 20%
found in: Pillary Plains, Sea of Green


#9 Mandragora  -- level 17
HP 280, SPD 28, PA 55, PD 45, MA 1, MD 10
EXP 70, COL 130
items: Mandrake Root 100%
found in: Pillary Plains, Sea of Green, Scent Road


#10 Mein Brantz  -- level 27
HP 580, SPD 90, PA 120, PD 64, MA 114, MD 40
EXP 200, COL 190
items: Mandrake Root 10%, Charm Flower 80%, Yggdrasil Leaf 10%
found in: Pillary Plains, Scent Road


----Shroom series
Giant mushroom monsters that attack with spores. They don't
hesitate to call for re-enforcements if things aren't going
their way.

#11 Piltz  -- level 6
HP 190, SPD 12, PA 42, PD 1, MA 1, MD 15
EXP 10, COL 40
items: Wild Shrooms 90%, Tasty Shrooms 10%
found in: Sea of Green, Crystal Caverns


#12 Fungus  -- level 14
HP 360, SPD 25, PA 56, PD 2, MA 1, MD 20
EXP 40, COL 80
items: Wild Shrooms 50%, Dark Shrooms 40%, Tasty Shrooms 10%
found in: Sea of Green, Crystal Caverns, Scent Road


#13 Aroma Fungus -- level 20
HP 500, SPD 60, PA 90, PD 3, MA 1, MD 30
EXP 140, COL 130
items: Wild Shrooms 30%, Dark Shrooms 30%, Tasty Shrooms 40%
found in: Sea of Green, Crystal Caverns, Scent Road


----Raptor series
Over the ages, the hunting birds of the continent have changed
into these fearsome predators that will hunt anything that
moves. Adventurers make for good eating.  Higher level birds
may use attacks like Sonic Boom.

#14 Falcon  -- level 11
HP 110, SPD 95, PA 32, PD 18, MA 55, MD 2
EXP 32, COL 50
items: Pheonix Feather 10%, Wild Meat 40%, Talons 20%, Odd Egg 30%
found in: Mt. Greugnet, Moritz Falls, Pillary Plains, Scent Road


#15 Yakuto Falcon  --  level 16
HP 240, SPD 130, PA 65, PD 30, MA 72, MD 10
EXP 65, COL 95
items: Phoenix Feather 20%, Wild Meat 10%, Talon 60%, Odd Egg 10%
found in: Mt. Greugnet, Pillary Plains, Scent Road


#16 Roc  --  level 21
HP 500, SPD 160, PA 110, PD 70, MA 90, MD 20
EXP 350, COL 650
items: Phoenix Feather 60%, Wild Meat 10%, Talon 20%, Odd Egg 10%
found in: Pillary Plains, Scent Road


---Star Series
This is a group of strange, ambulatory starfish who have a single
eye at the junction of their five limbs.  They are never found too
far from water

#17 Living Star –- level 7
HP 50, SPD 15, PA 25, PD 15, MA 1, MD 8
EXP 10, COL 25
items: Odd Egg 40%, Wild Meat 20%, Salt 40%
found in: Moritz Falls

#18 Kaleidostar –- level 10
HP 150, SPD 35, PA 50, PD 20, MA 1, MD 10
EXP 20, COL 45
items: Odd Egg 40%, Wild Meat 55%, Star-Shaped Stone 5%
found in: Moritz Falls, Shadewest Beach

#19 Kenich Star –- level 13
HP 350, SPD 50, PA 68, PD 55, MA 1, MD 20
EXP 40, COL 115
items: Odd egg 30%, Wild Meat 30%, Salt 30%, Star-Shaped Stone 10%
found in: Shadewest Beach


---Orca series
A wild, vicious breed of sea mammals that bear only a passing
resemblance to the more gentle dolphin. They gang up on swimmers
in the hopes of getting a fast meal.

#20 Rage Dolphin, aka the Immoral Porpoise –- level 9
HP 80, SPD 30, PA 30, PD 35, MA 1, MD 15
EXP 24, COL 150
items: Wild Meat 60%, Brauwing 40%
found in: Shadewest Beach

#21 Eporal –- level 12
HP 130, SPD 105, PA 40, PD 50, MA 1, MD 20
EXP 35, COL 300
items: Wild Meat 40%, Brauwing 60%
found in: Shadewest Beach

#22 Marmowhal -- level 18
HP 290, SPD 150, PA 70, PD 70, MA 1, MD 30
EXP 90, COL 450
items: Wild Meat 20%, Brauwing 70%, Legendary Wig 10%
found in: Shadewest Beach


---Pebble series
These piles of animated rocks show up in various stony areas
across the land.  They do not seem to be counted as elementals
in regards to Kleon's Exorcism ability. They can be counted on
as reliable sources of raw ores.

#23 Rock Spirit -- level 14
HP 70, SPD 50, PA 46, PD 30, MA 1, MD 10
EXP 55, COL 310
items: Kaleidostone 95%, Crystal Skull 5%
found in: Mt. Greugnet, Crystal Caves, Petrified Forest

#24 Stone Doll -- level 20
HP 110, SPD 60, PA 64, PD 50, MA 1, MD 20
EXP 160, COL 440
items: Musk Stone 95%, Crystal Skull 5%
found in: Mt. Greugnet, Crystal Caves, Petrified Forest

#25 Lost Spirit -- level 29
HP 330, SPD 70, PA 105, PD 90, MA 1, MD 30
EXP 370, COL 1100
items: Milky Gem 95%, Crystal Skull 5%
found in: Crystal Caves, Petrified Forest

#26 Basalt Doll -- level 31
HP 400, SPD 80, PA 140, PD 100, MA 1, MD 45
EXP 400, COL 1200
items: Red Ore 30%, Blue Ore 30%, Green Ore 30%
Star-shaped Stone 10%
found in: Petrified Forest


--Golem series
Shaped from various stones or metals, these tireless workers
still wander some corners of the land, even though their makers
all perished when a meteor struck their homeland. They can
charge up to attack the next round, but because of an apparent
coding error, they still get a basic attack after the charged
attack. In other words, every two turns or so, they attack
twice.

#27 Stone Golem -- level 20
HP 200, SPD 40, PA 100, PD 50, MA 1, MD 20
EXP 250, COL 2000
items: Regien Ore 75%, Legendary Wig 5%, Kachiwari-maru 10%
Iron Chestplate 10%
found in: Crystal Caverns, Starstruck Ruins

#28 Iron Golem -- level 32
HP 550, SPD 60, PA 120, PD 90, MA 1, MD 30
EXP 420, COL 5000
items: Polish Stone 75%, Crystal Skull 5%, Titan Sword 10%
Heavy Plate 10%
found in: Crystal Caverns, Starstruck Ruins

#29 Golden Golem -- level 40
HP 800, SPD 80, PA 160, PD 110, MA 1, MD 60
EXP 800, COL 8000
items: Grasen Ore 70%, Metal Heart 10%, Yakuto Mace 10%
Heavy Plate 10%
found in: Crystal Caverns, Starstruck Ruins


--Ghost series
Restless spirits that love to mess with people, the ghosts
are impossible to hit physically due to their high speed and
physical defense. Magic takes them out in one hit though,
usually.

#30 Ghost -- level 12
HP 10, SPD 999, PA 1, PD 999, MA 70, MD 25
EXP 65, COL 450
items: Mistletoe 50%, Pendekruetz 10%, Magic Grass 20%
World Soul 20%
found in: Sea of Green, Crystal Caverns, Petrified Forest

#31 Luftghost -- level 17
HP 15, SPD 999, PA 1, PD 999, MA 95, MD 30
EXP 110, COL 650
items: Mistletoe 70%, Pendekreutz 10%, Cloud Fragment 20%
World Soul 20%
found in: Crystal Caverns, Petrified Forest

#32 Crookghost -- level 24
HP 20, SPD 999, PA 1, PD 999, MA 120, MD 45
EXP 300, COL 980
items: Mistletoe 70%, Pendekreutz 10%, Belladonna 20%
World Soul 20%


--Bandits series
This group falls into two parts, the lower level bandits who
wield axes, and the higher level gangsters who wield swords.
The sword wielders get two attacks per turn, so watch out.

#33 Grunt -- level 8
HP 80, SPD 30, PA 32, PD 24, MA 1, MD 10
EXP 16, COL 310
items: Urchin 50%, Silk 35%, Legendary Wig 5%, Thief Knife 10%
found in: Moritz Falls, Pillary Plains, Shadewest Beach
Scent Road

#34 Thief -- level 16
HP 210, SPD 170, PA 50, PD 30, MA 1, MD 15
EXP 50, COL 720
items: Wheel Fragment 45%, Silk 40%, Cursed Sword 5%
Thief Knife 10%
found in: Pillary Plains, Shadewest Beach, Scent Road

#35 Goon -- level 26
HP 310, SPD 250, PA 100, PD 55, MA 1, MD 20
EXP 230, COL 1900
items: Globe Ball 70%, Angel Sword 10%, Ancient Coin 10%
Assassin Needle 10%
found in: Scent Road

#36 Bodyguard -- level 28
HP 380, SPD 280, PA 120, PD 70, MA 1, MD 40
EXP 350, COL 1500
items: Meteor Fragment 70%, Party Dress 10%, Tuxedo 10%
Nachart Glyph (knife) 10%
found in: Scent Road, Starstruck Ruins

#37 Commander -- level 33
HP 500, SPD 301, PA 140, PD 95, MA 1, MD 50
EXP 440, COL 2200
items: Meteor Fragment 60%, Cursed Sword 10%, Ancient Coin 10%
Reaper's Needle (knife) 20%
found in: Scent Road, Starstruck Ruins


--Elemental series
These floating cuties were originally summoned to protect
the magic civilisation north of Flail. Like the golems, they
have long outlasted their summoners. They are largely magic
resistant.  They are all found in the Petrified Forest and
Starstruck Ruins, and nowhere else.

#38 Light Elemental -- level 27
HP 320, SPD 180, PA 1, PD 50, MA 160, MD 999
EXP 350, COL 1900
items: World Soul 50%, Pendekreutz 30%, Psycho Sword 10%
Magic Sword 10%

#39 Water Elemental -- level 34
HP 370, SPD 230, PA 1, PD 60, MA 180, MD 999
EXP 450, COL 3200
items: World Soul 50%, Pendekreutz 30%, Mysterious Armor 10%
Prim Staff 10%

#40 Blood Elemental (fire) -- level 38
HP 420, SPD 301, PA 1, PD 70, MA 160, MD 999
EXP 350, COL 1900
items: World Soul 50%, Pendekreutz 30%, Psycho Dress 10%
Sexy Dress 10%

--Lizardman series
These strange creatures exist on the edges of civilisation, biding
their time until they can get rid of the annoying fuzzy people.
Their tails make for good eating, apparently.

#41 Lizardman -- level 17
HP 210, SPD 100, PA 60, PD 45, MA 1, MD 15
EXP 100, COL 455
items: Lizard Tail 40%, Wild Meat 30%, Odd Egg 20%, Falcata 10%
found in: Pillary Plains, Sea of Green, Petrified Forest

#42 Yakuto Lizard -- level 21
HP 290, SPD 140, PA 90, PD 60, MA 1, MD 20
EXP 220, COL 870
items: Lizard Tail 40%, Wild Meat 30%, Odd Egg 20%, Falcata 10%
found in: Pillary Plains, Sea of Green, Petrified Forest

#43 Lizard King -- level 26
HP 350, SPD 220, PA 120, PD 70, MA 1, MD 35
EXP 350, COL 1800
items: Lizard Tail 50%, Wild Meat 30%, Dragon Tongue 10%, Falcata 10%
found in: Pillary Plains


--Dragon series
Ancient reptiles which were bred by the magic civilisation north of
Flail. In terms of power they are second only to the boss monsters.
Two of their body parts, the Dragon Tongue and the Dragohertz, are
required for making the Arcanas. They are found only in the Starstruck
ruins.

#44 Lesser Dragon -- level 30
HP 800, SPD 98, PA 140, PD 60, MA 180, MD 70
EXP 400, COL 5000
items: Dragon Tongue 60%, Dragohertz 20%, Dragon Fang 10%
Angel Armor 10%

#45 Dragon -- level 35
HP 1000, SPD 120, PA 170, PD 80, MA 200, MD 90
EXP 600, COL 9500
items: Dragon Tongue 50%, Dragohertz 30%, Dragon Fang 10%
Goddess Sword 10%

#46 Elder Dragon -- level 40
HP 1200, SPD 100, PA 200, PD 100, MA 220, MD 110
EXP 900, COL 16000
items: Dragon Tongue 40%, Dragohertz 30%, Dragon Fang 20%
Goddess Armor 10%


--Boss series
In the core Atelier series, boss monsters are just super-
strong enemies that you can defeat if you wish to. There is
no requirement in Atelier Lise that you defeat all four of
these things, though doing so will unlock a special ending.
An apparent coding error makes it so that they generally
will not attack if no one is within two spaces of them, and
they don't move in battle either.  You can usually get them
to almost half-HP with long distance attacks, but then they
start pulling out the special techniques every three or four
rounds.  Be sure to be very well equipped before trying to
defeat one of these things.

#47 Terafungus -- level 51
HP 9000, SPD 220, PA 120, PD 20, MA 1, MD 20
EXP 1500, COL 2200
special tech: Spore (close range)
items: Very Mysterious Dress 100%
found in: Scent Road

#48 Enchantress -- level 51
HP 24000, SPD 301, PA 120, PD 50, MA 250, MD 70
EXP 1200, COL 9000
special tech: Nebeldick (hit one)
items: Queen's Dress 100%
found in: Starstruck Ruins

#49 Gigantes (Giant) -- level 51
HP 40000, SPD 250, PA 200, PD 70, MA 1, MD 20
EXP 2000, COL 8000
special tech: Earthquake (hit all)
item: Lux Armor 100%
found in: Crystal Caverns

#50 Gemini -- level 51
HP 60000, SPD 301, PA 180, PD 80, MA 240, MD 90
EXP 4000, COL 30000
item: Lux Sword 100%
found in: Starstruck Ruins



=================Shops Inventory List==============

--Low Town:  Berta's Emporium!

Basic Cooking Set (tool):  5000c
Shario Milk (ingredient):    30c
Wheat Flour (ingredient):    20c
Globe Ball  (ingredient):   100c
Rock Sugar  (ingredient):    20c
Rock Salt   (ingredient):    20c
Bell Pepper (ingredient):    10c
Carrot      (ingredient):    10c
Spinach     (ingredient):    10c
Uni / Urchin (ingredient):   15c
Strange Egg (ingredient):    20c
Tasty Shroom (ingredient):   70c
Sardine     (ingredient):    25c
Bug-Eye Fish (ingredient):   30c
"The Sweet Life 1" (book): 1800c
"Cooking Alchemy" (book):  3900c

(at alchemy level 4)
"The Sweet Life 2" (book): 4000c

(at alchemy level 7)
"Daily Goods"   (book):    5000c



--Low Town: Basso's Weaponshop

legend: SS : Short Sword, LS : Long Sword, St :Staff
Kn : Knife, BI : blunt instrument


Short Sword (SS):  150c
Broad Sword (SS):  250c
Long Sword  (LS):  250c
Slayer Sword (LS): 900c
Wooden Staff (St): 200c
Bronze Staff (St): 800c
Metal Club  (BI):  300c
Mace        (BI): 2100c
Bronze Mace (BI): 3800c
Fruit Knife (Kn):   80c

Clothes : Cl, Light Armor : LA, Heavy Armor : HA, Fancy
Clothes : FC

Normal Clothes (Cl):      200c
Ordre Clothes (CL):       400c
Adventurer Clothes (CL):  700c
Leather Armor (LA):       450c
Spiked Armor  (LA):      1800c
Bronze Breastplate (LA): 2700c
Plate Mail    (HA):      5500c
Heavy Plate   (HA):      9000c




--High Town: The Cathedral Store

Mistletoe (ingredient):      70c
Witch's Claw (ingredient):   60c
Cool Droplet (ingredient):   55c
Mandrake Root (ingredient):  90c

(at alchemy level 7)
"Mystery of Life" (book):  3500c

(at alchemy level 18)
"Mystic Drinks"  (book):   4500c

(at alchemy level 21)
"More Mystic Drinks"(book) 8000c

(at alchemy level 26)
"Accessories Book" (book)  9800c



--Rodmark: Otomaru House

Basic Flask Set (tool):     6000c
Donkelheit (ingredient):    1100c
Magic Grass (ingredient):     10c
Fest Sand  (ingredient):      20c
Barrel Fragment (ingredient) 100c
"Ordre Alchemy" (book):      300c

(at alchemy level 5)
"Basic Alchemy 2" (book):   2000c

(at alchemy level 9)
"The Rock"  (book):         4000c
"Basic Alchemy 3" (book):   4500c

(at alchemy level 12)
Basic Forge  (tool):       10000c
"Special Sweets" (book):    2900c

(at alchemy level 13)
"Basic Alchemy 4" (book):   4500c

(at alchemy level 15)
Alchemy Egg  (tool):       10000c

(at alchemy level 20)
"Mythreen Medicine" (book): 2000c

(at alchemy level 29)
"Book of Metal Things"      6800c


--Rodmark: Library Shop

Silk Thread (ingredient):    450c
Soft Fur (ingredient):        80c

(at alchemy level 10)
"Me and Bombs" (book):      1000c

(at alchemy level 13)
"Support Catalog" (book):   5800c

(at alchemy level 15)
"I Love Alchemy!" (book):   5200c

(at alchemy level 16)
"Girlie Stuff"   (book):    7000c

(at alchemy level 22)
"Aristocratic World"(book): 8000c

(at alchemy level 23)
"Look At This!"  (book):    7000c

(at alchemy level 24)
"Me and Bombs 2" (book):    4000c

(at alchemy level 25)
"Forbidden Book" (book):    4000c

(at alchemy level 26)
"Aristocrat's World 2" :    8000c
"Athlete's Road 1" (book):  6800c

(at alchemy level 27)
"Athlete's Road 2" (book):  7800c

(after a special event*)
"El Scholario" (book):     20000c
"Otomaru's Notes" (book):  50000c

*for “El Scholario”, you need to be at alchemy level 30,
and have the cash up front. Also, 100 days must have passed
since you heard about the Sea of Green (no problem there).
For “Otomaru's Notes”, you need to be at alchemy level 31,
have the cash up front, and it needs to be 100 days since
you bought “El Scholario”.


--Flail: Greygo's Forgeron Weapons Emporium

legend: SS : Short Sword, LS : Long Sword, St :Staff
Kn : Knife, BI : blunt instrument

Clothes : Cl, Light Armor : LA, Heavy Armor : HA, Fancy
Clothes : FC

Bronze Sword (SS):      550c
Rapier       (SS):      900c
Claymore     (LS):     2000c
Legend Staff (St):    10000c
Training Knife (Kn):    600c
Devil Claw   (Kn):    10000c

Proper Clothes (Cl):   1700c
Holy Clothes  (Cl):    2800c
V.Strange Outfit (Cl): 2800c
Plate Mail    (HA):    5500c
Noble's Clothes (FC):  3800c
Party Dress    (FC):   5500c

(after Greygo's Request #1)
Steel Sword   (SS):    4000c
Katzberger    (LS):    3900c
Steel Staff   (St):    2000c
Alchemist Staff (St):  8000c
Proper Armor  (LA):    6800c
Knight Armor  (HA):   11000c

(after Greygo's Request #2)
Grasen Sword  (SS):    6000c
Grasen Staff  (St):    4000c
Grasen Scepter (St):   6500c
Grasen Mace   (BI):    9000c
Grasen Vest   (LA):    4500c
Grasen Armor  (HA):   16000c

(after Greygo's Request #3)
Holy Sword    (SS):    8000c
Silver Sword  (LS):    8000c
Sage Staff    (St):   11000c
Whirlwind Knife (Kn): 12000c
Holy Armor    (LA):   10000c
Silver Armor  (HA):   12800c

(after the "Candyman" event series)
Sweet Sword   (SS):   16000c
Sacher Sword  (LS):   20000c
Sweet Saber   (LS):   24000c
Pudding Staff (St):   16000c
Cake Staff    (St):   20000c
Sacher Scepter (St):  20000c
Victory Cake  (BI):   14000c
Torten Mace   (BI):   15000c
Sweet Knife   (Kn):   10000c
Candy Clothes (Cl):    6000c
Creamy Clothes (Cl):   8000c
Decoration    (LA):   12000c
Creampuff Armor (LA): 13000c
Sacher Mail   (HA):   14000c
Heavy Deco    (HA):   25000c
Plate Pudding (HA):   25000c
Sweets Suit   (FC):   30000c
Cream Dress   (FC):   30000c



--Flail, Grand Bazaar:  Nitt

Gold Salmon (ingredient):  290c
Mussels     (ingredient):   35c
Tough Nuts  (ingredient):   40c
Natural Cream (ingredient): 30c
Lando Berry (ingredient):   30c
"Iron Chef" (book):       2200c


--Faerie Forest (ingredients only)

Pheonix Feather       180c
Puni-puni Gem (large) 150c
Strange Eggs           20c
Barrel Fragment       100c
Soft Fur               80c
Coron Horn            250c
Wikky Fur             250c
Charm Flower           80c
Beeswax                80c
Belladona             130c
Brauwing (??)         330c
Dragon Fang          1300c