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                   Kirby Super Star Ultra FAQ/Walkthrough
                             For the Nintendo DS
                    Version 1.2 (Last Updated 3/19/2010)
                               By Devin Morgan

   This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Spring Breeze
5. Gourmet Race
6. Dyna Blade
7. The Great Cave Offensive
8. Revenge of the Meta Knight
9. Milky Way Wishes
10. Revenge of the King
11. Meta Knightmare Ultra
12. Helper to Hero
13. The Arena
14. The True Arena
15. Abilities
16. Mini-Games
17. Secrets/Tips and Tricks
18. Credits
19. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.2 (3/19/10): Corrected a Great Cave Offensive treasure misspelling,
and added information about gaining abilities in Milky Way Wishes.

Version 1.15 (4/2/09): Made a small addition to the Helper to Hero section.
Also, made a slight change to the Great Cave Offensive regarding the King's
Cape (43) treasure.

Version 1.1 (10/2/08): Added a couple of notes in the True Arena section, as
well as a couple of extra abilities to that section.

Version 1.05 (9/29/08): Made a couple of small corrections, as noted in the
Credits section.

Version 1.0 (9/28/08): The first, and complete, version of this FAQ. As of
now, all sections are complete. More information may or may not be added in
the future, but for right now, everything that needs to be covered, is here.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Kirby is back once again on the Nintendo DS, in a remake of Kirby Super Star
(SNES). Not only is this game a remake with all your favorite games contained
within, but there are a number of added new games as well. As usual, there is
a wide variety of abilities that Kirby has at his disposal throughout the
numerous adventures, so there is plenty to master. The new features will be
sure to keep you quite busy as well. If you are a Kirby fan, and loved the
original Kirby Super Star as much as I did, you'll love this version!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character

Start: Access menu screen

A/Y: Jump (press again to fly)

B: Inhale/spit out, use current ability

X: Create a helper (if you have an ability equipped), dismiss helper

L/R: Block to defend attacks

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-=-=-=-=-=-=-=-=-=-=-=-=
-=  4. Spring Breeze  -=
-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

This game is basically a remake of the original Kirby's Dream Land for
Gameboy. There are four levels (the third one from the original was removed
from this version), and they are quite straightforward. Being that it is of
one-star difficulty according to the game, there really isn't anything
noteworthy to be concerned about here. The levels are very linear and won't
require any real walkthroughs to get through them. If you need help with the
bosses (Whispy Woods, Lololo and Lalala, Kracko, and King Dedede), please
consult the Arena section, where actual strategies will be provided.


=======
Secrets
=======

Hidden Room (Level 3)
---------------------

This secret is found in the room before the Kracko boss battle. There, you
will have to fly upward to the top of the room. When you see the door, pass
it and continue flying up to the moon in the background. When you are in
front of the moon, press Up to enter a hidden area. There, you will freefall,
allowing you to collect various food items and an extra life. At the bottom,
you will fight a mini-boss which you can obtain the Hammer ability from after
defeating.

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Gourmet Race -=
-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this game, you race on three courses against King Dedede. The objective is
not only to win the race, but to collect more food items than your opponent.
You can either take part in a Time Attack made, where you play for fun, and
the Grand Prix, where you race all three courses one at a time. Every food
item counts for 1 point, with Max Tomatoes counting for 3 points. In the
Grand Prix, you gain an extra 30 points for each race you win as well. Early
in the third track, you will find a variety of abilities that you can obtain;
the Jet ability (the first one) is ideal for much of the level due to the
upward flying you will have to do.

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-=-=-=-=-=-=-=-=-=-=
-=  6. Dyna Blade -=
-=-=-=-=-=-=-=-=-=-=

========
Overview
========

Here, you play through a series of stages much like Spring Breeze. One of the
main differences is that there is a map where you can choose which level to
go to (out of the ones you have access to). At the end of every stage, you
will have a scene where you shoot out of a cannon. Shoot to the right with
high power (view the meter above) and you may gain some extra lives. After
you beat the first two levels, you will see an enemy wandering the map.
Defeat the Iron Mam and you can get the Fighter ability from it if you want,
as well as an extra life.

The final level of the game, atop the mountain, pits you against Dyna Blade
itself. The stages themselves are generally linear, so a full-out walkthrough
would be redundant. However, there are two secret areas that can be unlocked,
which will grant you unlimited access to any of the game's abilities if you
visit them. Those areas will be detailed below. Also, if you need help
defeating Dyna Blade, please check the Arena section where a more detailed
strategy will be given.


============
Secret Areas
============

Trial Room 1
------------

Abilities: Beam, Bomb, Cutter, Fighter, Fire, Hammer, Mirror, Ninja, Plasma,
          Sword

How to Unlock: In Stage 2 (Mallow Castle), from where you start off, head to
              the right. Go up the ladder when you come to it and head left.
              You will see a bunch of blocks with a bomb block that appears
              to be out of reach. Get the Mirror ability from the nearby
              enemy and use it to hit the bomb block. Enter the room that's
              revealed and hit the switch inside to unlock this hidden area.


Trial Room 2
------------

Abilities: Copy, Ice, Jet, Parasol, Stone, Suplex, Wheel, Wing, Yo-yo

How to Unlock: In Stage 4 (Candy Mountain), get to the room with all the bomb
              blocks (after the room with the cannon and fuse). When you
              enter that room, there should be a door to the left. Enter it
              and hit the switch to unlock the other secret area.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. The Great Cave Offensive -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you become lost in a cave and must navigate your way out of it.
Along the way, there are 60 treasures you can pick up; they are optional, but
to get 100%, you need to find them all. There are three main areas in the
cave, as designated by the map on the touch screen, with smaller areas tying
the main ones together. At the end of each main area, there is a boss
character to face, and plenty of mini-bosses in the main areas.

On the menu screen, you can see the treasures you have accumulated thus far.
The treasure box is divided into four sections to aid you in figuring out
what section holds the treasures you might be missing. On the touch screen
map, if you find all the treasures in an area, there will be a gold coin
above that area. There is a lot to explore in the cave, some areas requiring
some puzzle-solving skills and assistance from helpers, but if you use this
guide you will be in great shape!


===========
Walkthrough
===========

Starting off, head right and go through the door to the next area.

Sub-Tree
--------

Here, head right and take the first treasure from its chest, which happens to
be a Gold Medal (1). Continue right and take the lower path, then destroy the
stone statue to reveal a door. Enter that room and float to the right, then
quickly swim downward to the chest containing a Gold Coin (2). Exit the room
and head right some more. You should see 3 bomb blocks; destroy only the left
and right ones, NOT the middle one! Drop down through the opening and head
left, then destroy a bomb block to reach the chest containing the Whip (3).
From here, continue right and through the door leading to the next room.

In the next room, head right and drop down to find a switch. Before you hit
it, get the Wing ability from the bird enemies here; it will help. Get
through the maze of switches by hitting the switches in the segment you are
in, then quickly flying/running through the openings before they close. If
you can't get past, there will be doors you can go through that will bring
you back to the start. At the end of the passage, open the chest to get a
Crystal Ball (4). Break the bomb block above and head right, then go down the
ladder and drop through the thin platform into the water. Swim to the right
and upward, then at the first platform, jump upward through the blocks to
find the chest containing a Lucky Cat (5).

Drop into the water and continue to the far right area. Before entering the
door, break the bomb block to open up a shortcut to the previous areas. Now,
go into the next room through the door. In there, fly to the right (do not
step on the platforms above the lava). Go up and to the left past the
swinging enemy, then destroy the statue. Head back around to where you
entered the room and open the chest to get the Seiryu Sword (6). Go right and
drop through the thin floor, then destroy the bomb block to continue
downward. Head right to the chest containing the Screw Attack (7).

Back out of this passage and fly up to the gray blocks in the ceiling.
Destroy the statue sticking out break the blocks the right to find the chest
with Echigo Candy (8) inside. Save your game in the room below if needed (the
sparkling doors are save rooms, for future reference). Continue to the right
and take the lower path to two blocks in the ground. Break them, as well as
the stone statue below, then continue up and right briefly. Destroy another
gray block in the wall to make the chest drop, then head back left by the
save room. Below it, drop through two thin ledges and swim to the right, then
head upward to the chest containing a Phanto Mask (9). Break the bomb block
to the right and swim upward, then go through the door to the next room.

Defeat the hammer mini-boss to the right, then continue to the upper-left
area. You will find a cannon there; jump in and shoot directly upward to
reach the chest containing a Star Stone (10). Head down the ladder and
continue to the right, going up/down another set of ladders. Pass a mirror
and cutter enemy and break the block in the wall, then go through the passage
to a chest containing the Beast's Fang (11). After that, go back out and
continue upward and to the right, then go through the door at the top of the
area. In the next room, head to the right and obtain the Cutter ability by
eating the first enemy you meet (it's obvious which one). Head to the center
of the room and you will see bomb blocks on both sides of the central
platform. Destroy them all, then open the chest that falls to the platform
below to receive the Bandanna (12).

Next, head to the upper-right ledge and you will see a platform held up by a
rope. Cut it with your Cutter ability, then drop down and go right to a chest
containing the Seasons Heart (13). Collect the 1-Up as well, then go back out
and head through the door to the right. In that room, you will find a Max
Tomato, as well as a few abilities you can take for free if you want (Jet,
Mirror, Sword). The Mirror ability will be most useful in the battle coming
up. When you're ready, go through the right door and you will enter battle
against the Fatty Whale.

It will move back and forth, either jumping or simply moving to the
left/right. It will jump out and try to crush you, causing a wave to emerge,
bringing with it random enemies and rocks. Inhale them and spit them at the
whale to cause damage (or use the Mirror ability, if you took it). Once you
defeat the Fatty Whale, go through the door to the right and collect another
Max Tomato. Ride the mine cart to the other end, then go through the door to
enter a new area.

Crystal
-------

In this new area, start by dropping down into the water below. Swim past the
door you see at first, and open the chest to find a Dime (14). Break through
the blocks below the chest to find another one, containing a Glass Slipper
(15). Grab the 1-Up, then swim up to the door and enter it. Enter the save
room if you want, otherwise go through the left door below it. In there, head
left and hit the switch to make a current of water appear throughout the
area. Just below it, head to the left and open the now-accessible chest
containing the Goblet (16). Swim with the current to the lower area, and you
will find another switch and a small pit to the right. Hover over the pit and
blow water at the switch to activate it. Quickly open the chest as it falls
into the pit (keep pressing Up) to claim the Saucepan (17).

From here, head to the left and you will find a bomb enemy; obtain the Crash
ability from it. Go left and use the ability to hit the switch on the other
side of the wall, then pass through the opening. Open the chest by the switch
to get the Brass Knuckle (18). Head left some more and jump into the water.
Hit the switch and swim upward with the current, stopping on a ledge to the
left to open another chest containing the Amber Rose (19). On the right
ledge, get the Bomb ability from the napalm enemy, and destroy the bomb block
in the ground. Go through the passage and enter the doorway you reach. In
there, open the chests to find a Fish Fossil (20) and Beast Fossil (21), then
go back to the previous room.

Now, break the bomb block and go left again, then continue upward and to the
right. Defeat the bomb mini-boss and open the chest that falls into the room
to receive Machine Parts (22). Once the mini-boss is gone, break the bomb
block to the right, then go through the door to the far right. Back in this
hub area, save your game if you want, then go through the center door below.
Begin by swimming all the way upward until you surface, then head right and
swim through another narrow passage until you spot a lone block above. Break
it and swim upward to a chest containing the Bucket (23). Continue to the
right, breaking the bomb block below to form a current pushing upward. At the
surface, break the bomb block to grab a Max Tomato, then continue heading
right.

When you reach the section with the moving platforms, ride to the left, drop
down and ride to the right, then drop down again. To the left, you will see
some blocks in the way. Break through them as you ride to the left, then open
the chest there to find a Power Paintbrush (24). Head all the way to the
right, then drop into the water and swim to the left. Follow the currents all
the way to the left and you will come across another chest containing the
100-Dollar Coin (25). Once you have that, go through the door to reach the
hub area once more. Save your game if you desire, otherwise go into the right
doorway.

In that room, head upward and hit a switch on the left ledge to make some
spikes and a chest appear. Float around the spikes and open the chest to find
an Ancient Gem (26). Then, drop to the very bottom of the area and head
right. Destroy the various blocks in the way, and you will find another chest
containing the Falcon Helmet (27). Go back to the left, then head up the
ladder and continue to the far right. You will see three food items below and
a bomb block in the ground; break it and drop down to find a chest containing
a Cell Phone (28). Get out of the passage and continue right, making sure to
inhale a tire enemy to get the Wheel ability. Go right and drop to the lower
area, then when you can either go up or down, head downward.

Make your way right through the windy passage, using the Wheel ability to
safely pass the spiky enemies, then float over the spikes and repeat until
you reach the end. Open the chest to get the Truth Mirror (29). Collect the
Max Tomato, then break the bomb block and fly upward. Go through the door to
the left, and you will find another Max Tomato, as well as the Fighter, Wing,
and Jet abilities for the taking. I'd recommend grabbing the Wing or Fighter
abilities for the battle coming up. When you're ready, go through the next
door and head right to engage in the Computer Virus (RPG-style) battle. You
will battle a Slime, Puppet, and Magician, one at a time. Avoid their
attacks, and unleash your own when you have the chance (inhale the stars from
their attacks to spit back, or take an ability that appears on the side
periodically).

Once you defeat this virus, head through the door to the right. Collect the
Max Tomato and ride the mine cart to the other end, then go through the door
to enter the third main area of the stage.

Old Tower
---------

When you land on the ground below after falling the distance, head right and
enter the save room. Exit when you're done, then go left to a doorway and
enter it. There, make your way to the upper area of the room by jumping
through the thin ledges. Bounce on the springs, collecting the items
overhead, until you bounce through some blocks to a door. Enter that room and
break the blocks to reach the chest containing a Star Tiara (30). Exit this
room, then drop to the lower area and head to the far right corner. Go into
the room in the bottom-right area; climb the ladders in there to reach the
following room.

Make your way to the left in the next room, avoiding the bombs that fall from
above. At the end, you will spot a bomb block in the ground. Get the Mirror
ability from the nearby enemy and break the block, then head through the
passage below. When you come to a cannon, use your block (L or R buttons) to
reflect the cannonballs, then continue until you reach a chest. Open it to
find the Unicorn's Horn (34). Get out of the passage, then go through the
door leading to the next area. There, defeat the hammer mini-boss (make sure
you eat the defeated mini-boss and take its ability!), then go right and hit
the switch to make a chest fall. Open it to get the Three-Star Cane (35).

Now that you have the Hammer ability, it's time to backtrack a few rooms.
When you get to the first room of the tower (the one with the cannons and
springs), head all the way left and enter that room. You will see a stake in
the middle of the room; pound it and go into the room that appears below. Go
down the two elevators and enter the room at the bottom. There, get the Fire
ability from one of the enemies here, then enter the upper door. There, go
right and defeat the mini-boss to make a chest appear; open it to find a
Koopa Shell (31).

From here, head into the next room to the right. There, create a helper from
your Fire ability, and break the bomb block in the wall. Go through the
passage and move near the underwater fuse to have your helper light it (his
Fire ability works underwater, unlike your own). Jump into the cannon and you
will be shot to the other half of the room. There, open the chest to receive
the Falchion (32). Grab the Max Tomato and head left, breaking the bomb block
to make another passage. Float up and enter the lower door to the left. Swim
to the left, moving to the lower area so that you can open the chest
containing the Warrior Shield (33) as you pass it. Head through the door on
the left side and you will be back in the room with the Fire enemies.

Head through the left door, then go back up the elevators and enter the room
at the top. Break the bomb blocks and head through the next door to reach the
cannon/spring room again. This time, go right and exit the tower through the
first door you come to. Back outside, go into the far right room and save
your game if you want. Then, go to the tower and float upward a little bit to
find a second opening. Enter the tower through that second door this time. In
this fiery room, head left and enter the door there. Head right, up, left,
up, and right again to find a moving platform. Ignore it for now and enter
the room to the right. There, you will find a maze of Sleep abilities and a
wind current to get past. Run and jump your way to the right carefully, then
open the chest to receive a Mr. Saturn (38).

Head back to the left and exit this room, then ride the moving platform
upward. Break the blocks and continue going upward through the room. Float
along the left wall and you will find an opening which holds a chest
containing the Armor (39). To the right of this chest, head through the door
in the middle area. Use the springs to reach the top area, where you will
find a chest containing a Treasure Box (40), ironically enough. Go around to
claim the Max Tomato, then head back down and out of this room. Continue
heading upward to the top of the room, then head into the left room. As soon
as you enter the room, quickly jump to the left and open the chest to obtain
the Mannequin (41), as the room scrolls to the right. As soon as you have the
treasure, exit the room and head across to the right side, and enter that
room now.

In here, head upward and enter the door at the top (ignore the cracked blocks
for now). Grab the Max Tomato, and take the Wing ability (it's the most
useful one ahead). You also have the Ninja and Plasma abilities to choose
from in this room. When you're ready, go through the right door and meet the
Chameleo Arm for battle. It is a fast mover and will try to eat you, so be
careful! It will also try to disappear, but you can see where it's headed
(and hurt it, too). When it spits out glowing balls, spit them back at the
boss to cause damage. Once the battle is over, grab the Max Tomato and exit
to the right.

In this next room, make your way to the upper-left area, and enter that room.
If you have the Wing ability still, it will come very much in handy here (if
not, go back and get it from the room before the Chameleo Arm fight). Get to
the left side, then hit the switch and quickly fly upward through the thin
platforms and you will see a hidden door in the center of the room. Enter it
and you will be on a windy perch. Open the chest there to get the Model Ship
(44). Grab the Max Tomato below, then go back inside and continue upward. At
the top of the tower, enter the room you come to. Freefall to a platform
below and to the right, then enter the door there.

You will be back in the room with all the cannons you can use. Get to the
upper-right door this time, and enter it. In that room, get the Jet ability
from one of the enemies, and use the exhaust from the jets to light the
candles. As you head upward, light the candles and you will be able to spot a
hidden door in the middle of the area. Enter that room and open the chest to
get a Sun Ring (45). Head back inside and continue to the top of the tower.
Enter the door at the top, then fall through the sky to another platform
below. Go through the door on the platform and you will be in the cannon room
yet again. This time, go directly upward and enter the room there. You will
now be outside the main tower; head into the right room and save your game.

Now, go back to the left and float upward, and enter that door again. This
time around, head to the right. Break the bomb block and run across the
disintegrating blocks to reach a chest containing Tut's Mask (37). Break the
bomb block to the right and head through the passage, then continue right and
through the door into another room. Get the Yo-yo ability from the yo-yo
enemy, then use the ability to break the bomb block in the ground below. Ride
the slider through the spikes to the left, then open the chest where you end
up to find a Broken Bowl (36). Head through the door to the left and continue
onward to the next area. Defeat the group of enemies in there, then continue
to the following room and defeat a hammer mini-boss.

In the room after this, get the Cutter ability, then create a helper from it.
Once you have the helper, go back a room and fight the hammer mini-boss
again, and obtain its Hammer ability after the fight. Now, go back to where
you just got the Cutter helper, and continue through the next few rooms until
you reach the cannon/spring room. Head left and go through the first doorway
you pass to get outside again. Save your game if you want, then go left and
float upward, and enter that room yet again. Head left into the next room,
then make your way all the way around and upward to the very top of the area.
Enter the right door at the top.

Here, head upward until you reach the cracked wall we ignored earlier. Break
it, then go right and into the water. Break the cracked blocks underwater
with your hammer, then break the bomb block to open the shortcut. Go right
and up, and enter the next room. Run all the way to the right and enter the
door you find there (it's important that you still have the Cutter helper
following you). When you reach the next room, go directly upward and enter
the door there. Defeat yet another batch of enemies as you head upward to the
door above.

Enter that room, then defeat the enemies and head right. You will finally
reach a platform held up by rope; have your helper cut it. Go down and pound
the stake with your hammer to reveal a hidden room; enter it. An alternate
method (which avoids the Hammer helper) would be to obtain the Plasma ability
and shoot a fully charged shot at the bomb block, as it passes through walls.

Grab the Mirror ability above, then go left and block to reflect the laser
enemy's beam to defeat it. Then, float upward and open the chest to receive
the King's Cape (43). Exit this room and break the bomb block, then continue
right and enter that room. Get the Stone ability from the enemies here, then
drop to the bottom area and enter that door. Head left and break the bomb
block you see, then use your Stone ability to sink in the water. At the
bottom, quickly open the chest to obtain the Gold Crown (42). Swim back to
the surface, then jump to the sides and head to the very bottom of this room.
Go through the door there and you will land outside the save room once more.

Save if you want, then head to the far left and enter that room. In there,
ride the mine cart to the left and enter the door at the end to reach the
next main area of the great cave.

Garden
------

In this new area, start by going left. Hit the switch to open a hole in the
wall. Avoid the enemies, then enter that room and open the chest to receive
the Gold Watering Can (46). Exit the room and continue left into the
following room. There, grab the Jet ability from the available selection.
Hold B to charge up the Jet's ability, then when it's fully charged, press L
or R to block, holding the charge. Walk to the right, then while holding
Right, drop through the thin platform and press B to shoot to the right. Hold
Down while doing so the wind gust pushes you against the wall and not back to
where you started. If you did it right, you will be able to fall to a chest
containing the Katana (47). Fly back upward and to the left, then drop
through the thin platforms to reach the door below.

Enter the next room and save your game if you want. Then, go into the bottom-
left door and enter that room. Head up the hills to the left until you reach
a grassy patch. At that point, go to where the waterfall below you is, then
press Down to fall through. Open the chest below to get the Charm (48). Fly
back upward and get the Jet ability if you don't still have it. Then, go left
some more and light the middle fuse with your ability's fumes. Quickly jump
into the middle cannon (it's the one atop the hill to the left). In the area
you get shot into, you will see four bomb blocks. Destroy the top three but
leave the bottom one; that way you can get to the chest as it falls, and
claim the Xmas Tree (49).

Leave the room and return to the three cannons. On the left side, break the
blocks and the bomb block to clear the way to the left cannon's fuse. Head
right and hit the right fuse box, then quickly go left and jump into the
leftmost cannon. When you arrive in the new area, head upward and obtain the
Wing ability. In this area, the hidden passages are signified by stars in the
clouds. Get to the door directly below the Wing ability, and you will find
two switches. Hit the one on the right to make the chest fall; open it to get
Kong's Barrel (50).

Exit this room, then fly to the upper-right area and go through the passage
to another door. In that room, stand on the middle of the platform and ride
it upward. At the top of the room, jump to the chest and open it to get
Ramia's Scale (51). Go back around and exit the room, then continue through
the upper-left passage to where the Plasma ability is. Fall through a passage
directly below the Plasma ability, then fly upward through an adjacent
passage and enter the door. Break the block above and open the chest to get
the Shiny Bamboo (52). Exit the room and drop through the passage, then head
to the upper-left area. Drop down after you pass the green fence-looking
area, and head downward. Go right through the passage by the Parasol ability,
and enter the door there. As soon as you enter the room, drop below the door
and open the chest to get the Spirit Charm (54).

Leave this room and head back through the passage, then fly upward and to the
right. You should see the Plasma ability icon and a wall directly to the left
of it. Fly upward along the left side of the wall and enter the room there.
Grab the Wheel ability in that room and create a helper from it, then hop
onto the helper. If you want to dash, press B. To the right, you will find a
switch. Hit it, then dash to the right atop your helper. When you reach the
lower area, jump as you reach the right side, jumping over the ramp and
continuing right before the opening closes. If you make it through, open the
chest to get a Tire (53).

Next, drop through the thin ledge and dash to the left. Break the bomb block
and climb the ladder, then exit the room. Drop through the passage and head
all the way left to a warp star, then jump onto it to ride away into the
distance. When you arrive in this hub area, save your game if you like, then
enter the door to the right. There will be blocks and cannons to shoot
through them in here. Go right and shoot directly to the right, then shoot
downward at the next cannon. Open the chest in the bottom-right corner to
receive the Pegasus Wing (55). Make your way to the left and downward, then
to the lower-right door.

Go through the door to reach the next room. There, head down the hills and
defeat the bug mini-boss to open the way to a chest below. Open said chest to
get the Raccoon Doll (56). Continue to the left and down another hill, then
enter the next room. Head to the left until you reach a sectioned off area
with a bomb block. Break the bomb block and open the chest when it falls out
to get the Shell Whistle (57). Head left and get the Crash ability from the
bomb, then use it to hit the switch below. Swim through the opening and head
left to find a chest containing the Orichalcum (58).

Jump onto the warp star and you will be in the central hub for this area once
more. Save your game if you wish, then enter the bottom middle door. In that
room, go right and get the Cutter ability. Then, go back to the left and
climb down the ladder. Cut the rope holding the left platform, then head
right and drop through the thin ledge to the bottom area. Drop through
another thin ledge to reach the chest containing the Platinum Ring (59). Go
back through the passage and up the ladder, then head all the way right to
the door there, and enter that room.

Make your way to the very bottom of the room by going around the springs.
When you reach the door, don't go in just yet. Instead, drop through the thin
floor and float downward so you don't hit the spring. Break the blocks to the
side and get through the passage to reach the final chest containing the
Triforce (60)! Bounce back to the door and go through it. Collect the Max
Tomato and you will find three abilities you can take (Bomb, Ice, Parasol).
Take the Parasol, as it can help you stay safe in this last fight. When
you're ready, go to the next room and face the Wham Bam Rock in battle.

This creature attacks primarily by swatting or pounding at you with its rocky
hands. Get out of the way when it hovers overhead, then attack when it
crashes to the ground. With the Parasol ability, you can float with it
overhead and still cause damage to the boss. When you defeat this creature,
head left into the next room. Collect the Max Tomato and ride the mine cart
up the hills, then ride the elevators in the next room. At the top of the
shaft, go through the door and break the bomb block overhead. Float upward
through the passage, then go left and jump onto the warp star to successfully
complete the Great Cave Offensive!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Revenge of the Meta Knight -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this game, you are sent to thwart the Meta Knight's plans aboard his ship,
the Halberd. There are 7 chapters in this mode, or levels, which chronicle
this struggle. The stages themselves are generally simple and require minimal
effort to get through. The bosses are different than what you've seen before,
but they will be detailed in the Arena section. Bosses in this game include
Twin Woods, Main Cannon #2, Heavy Lobster, Reactor, and Meta Knight. After
the finale with Meta Knight, you then have to escape the falling ship aboard
a Wheelie (Wheel helper) within 45 seconds. Simply dash to the right and jump
to avoid pits and walls, and you will succeed here.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Milky Way Wishes -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this game, you have to visit seven different planets in order to gain
their star power. The key difference in this mode is that you cannot gain
reusable abilities by inhaling/eating your enemies like you usually would
(you can still get Cook, Crash, and Mike by inhaling, of course). There are
things called Copy Essences Deluxe, which are those icons which give you the
displayed ability when you touch them. When you find these throughout the
levels, you will have that ability permanently, and can switch to it by using
either the touch screen, or pressing start and selecting it on the menu.

On the map where you can pick a planet to visit, there will be circles on the
bottom of the screen when you hover over a planet. They will turn yellow as
you find the abilities on that planet; when you have them all, they will all
be yellow. The seven main planets are readily visible, but there is also a
hidden star between two of the planets, which appears as a "?" when you hover
over it.


===========
Walkthrough
===========

Floria - Grass Planet
---------------------

Abilities Found: Ice, Fighter, Cutter

This planet is unique in that there are four seasons, and the season changes
each time you go through a door. You start the level in spring, and they go
in order to summer, fall, and winter. Starting off, go through the door atop
the ladder until you get to winter, then go left and enter the door that
appears. Inside, get the Ice ability. Exit the room and head through the door
atop the ladder again until you get to fall. Then, continue to the right
until you reach a pool of water. Go through the door above it to reach winter
again, then break through the frozen pool and enter the door below. In there,
grab the Fighter ability.

Leave the room, then continue to the right. Break through the frozen
waterfall and pass the first door you see. Float over the tree stump and
enter the door on the right side of it. When you get to summer, enter the
door that appears in the tree stump to the left. Grab the Cutter ability
inside, then exit the room. Continue right until you can't go any further,
then go through the door to reach the fall season. Finally, jump over the
tree stump and go through the final door to enter battle with Twin Woods.
Defeat them, then the stage is complete.


Aquarius - Water Planet
-----------------------

Abilities Found: Beam, Parasol, Sword

Starting off, enter the door to the right of where you arrive. In the next
area, make your way to the right by swimming and walking across the platforms
in between. When you reach three bomb blocks, break them and swim down
through the passage to the right, clearing another bomb block in the way. At
the other end, you will see a wall with a bomb block in the right side of it.
Break it to make a door appear atop that platform; surface and enter that
room to get the Parasol ability. Exit the room and continue right past the
cannon, and enter the next room.

In here, swim to the right while avoiding the spiky enemies, then continue
right onto dry land. Swim through the passage until you reach the end, then
go through the door into the following room. Drop into the middle of this
next room and avoid the enemies as you drop through the thin floors. On the
bottom platform, enter the door there. Go right and defeat the enemies, then
break through the blocks below you at the end (the Parasol ability helps
here). Continue to the left below and defeat a mini-boss to obtain the Sword
ability.

Now, make your way back out of this room. From here, go into the water and
swim to the lower-right area to find a second door; enter that one. Here, you
will have to deal with a watery maze of sorts. From where you begin, go right
and down, then to the right. Head downward again and to the right. When you
have the chance, swim upward to obtain the Beam ability. Go through the door
to return to the entrance of the room. Take the same path you took to get to
the ability, but instead of going up, head down and to the right. Follow the
passage to a more open area, then pass the door and head right some more.
Swim downward and to the right, then follow the passage to some dry land. Run
to the right and exit through the door. Defeat the Fatty Whale boss, and you
will be done here!


Skyhigh - Wind Planet
---------------------

Abilities Found: Jet, Wheel, Wing

When you arrive here, enter the door to the right. Make your way to the right
until you enter the more narrow passage. You will see a block overhead; break
through it and float through the opening to a door. In that room, collect the
Jet ability, then head back out. Continue to the right and you will see a
fuse leading to the right. Light it with your Jet ability's exhaust, then
quickly head up the hill to the right. Avoid the enemy and jet to the right
(literally) to make it to the cannon in time. In the room you get shot off
to, collect the Wheel ability.

Leave this room, then go right to another door leading to the following area.
In there, you will see three doors. The following bunch of rooms are
interconnected, but I will give you the most direct route to the ability and
the exit. From the room you start off in, enter the following doors: middle,
left, right, middle. You will come to a room with the Wing ability if you did
it correctly. Exit the room where you found the ability, then enter the right
door twice to reach the final door. Take the Max Tomato and go through the
final door to face Kracko again. After you beat the boss, the level will be
over.


??? - Hidden Star
-----------------

Abilities Found: Copy

This area is not actually a planet, but a star. On the map, it blinks just
north of Skyhigh, near Cavius. When you enter that area, head to the right
and avoid the enemies. In the second room, continue to the right and avoid
more of the enemies. In the third and final room, collect the Copy ability
and hop on the warp star to leave the area.


Hotbeat - Flame Planet
----------------------

Abilities Found: Fire, Suplex

When you arrive in this lava-filled stage, float your way to the right. Head
upward and you will find a cannon. Break the bomb block above to form a lava
waterfall, then shoot to the left with the cannon. Go up and right to find a
lollipop which grants invincibility. With its power, quickly go back to the
left and down, and float up that lava waterfall to a hidden door. Enter that
room and float your way past the enemies to the door at the top. Go through
to the following room and collect the Fire ability there before continuing
out to the next area.

From where you appear, simply go right through another door to a new room.
Head to the right by riding the mine carts throughout the area. Be on the
lookout for some cracked blocks above one of the carts. When you get to that
point, break through the blocks with the Wing ability and enter the room
above. Head to the right and defeat the mini-boss to earn the Suplex ability.
Exit this room and ride the mine cart to the right some more. When you reach
the pillar of lava, float over it and enter the door at the other side.

In the next room, head down and to the right, and you will see some cannons.
Shoot your way through the room by using the cannons, then enter the final
door at the end. Defeat the Chameleo Arm boss, then you will be done here.


Cavius - Cave Planet
--------------------

Abilities Found: Bomb, Hammer, Stone

As soon as you land here, enter the door in front of you. Follow the path
around the level until you reach the Cook mini-boss. Defeat him, then head
all the way to the right (don't go down ladders or anything) to find a Bomb
mini-boss. Defeat it and grab the Bomb ability that appears. Grab the Max
Tomato and head down and to the left, then go down and right some more. When
you reach a small pit, drop into it and head right to a Hammer mini-boss.
Defeat him and you can claim the Hammer ability as your own.

From here, head right and hit the stake with your hammer to collect some food
and an extra life. To the right, climb down the ladder and head left at the
bottom. Defeat the Suplex mini-boss and go through the door that appears to
reach the next room. In here, head to the top of the room and break the bomb
block in the ceiling to make water flow in the room. Float up through the
opening you just made and hit the switch on the platform. Now, follow the
flow of water downward to the bottom of the room and enter the door before
the gate comes back down. There, collect the Stone ability, as well as the
invincibility lollipop and the extra life, then exit the room.

From here, head upward and to the far right. Follow the path as it winds back
and forth, defeating the enemies along the way. At the very end, go through
the door to meet the Wham Bam Rock in battle. Defeat it, then you will be on
your way once more.


Mekkai - Machine Planet
-----------------------

Abilities Found: Plasma, Yo-yo

When you arrive on this planet, go through the first door to enter the area.
Here, continue to the right, going from ledge to ledge. When you reach the
cannons, shoot your way to the right, through a cracked wall. At the other
side, float to the right and break a bomb block to destroy the structure
surrounding the door. Grab the invincibility lollipop that lands in front of
the door, and enter the next room.

While invincible, head to the right past the enemies until you see a door in
midair. Run to the right, then float upward with the wind so you can enter
that door. In that room, ride the elevator to the bottom, then enter the room
there to obtain the Yo-yo ability. Exit the room and fly up the left wind
shaft, then return to the previous room. Continue to the right, hitting the
switches so you can get through the gates (using the Yo-yo ability helps a
lot, as it can hit switches through walls). When you reach the door, go
through it to the following area.

In this room, ride the elevator upward, fighting various mini-bosses on each
floor if you choose to stop on the way. Ride to the very top floor and head
left, and defeat the mini-boss there to get the Plasma ability. Ride the
elevator down one level and go right, and defeat the Hammer mini-boss to
reveal the final door. Go through it and defeat the Heavy Lobster boss to
complete this planet.


Halfmoon - Eternal Planet
-------------------------

Abilities Found: Mirror, Ninja

When you arrive here, bounce off the stars and enter the door to reach the
first main area. There, head to the right, defeating the enemies you
encounter along the way. When you spot the warp star in an enclosed area
below, go against the wind to break the blocks to the right of it, and ride
the warp star to safety further ahead. When you land, go through the door
leading to the next room. Here, ride the mine carts and progress through the
room until you come to a stake in the road. Jump out of the cart at this
point and drop through the thin floors to find a block below. Break through
it and enter the hidden door below it. Collect the Mirror ability, then exit
the room.

Head back upward and ride the mine carts to the right some more. At the end
of the line, go through the door into the next room. There, hop onto the warp
star to quickly fly through the room safely. When you land, defeat the mini-
bosses and go through the door that appears once you beat them. Fly upward
through the next room, being careful of the hazards and enemies along the
way. When you spot a door blocked off by bomb blocks, break the bomb blocks
and enter that room. Collect the Ninja ability in here, then leave the room
and continue moving upward.

At the top of the room, go through the door and you will have to do battle
with the Computer Virus. Defeat the three enemies here, then your job on this
planet is done. You should also have all 19 abilities if you followed this
guide all the way through!

If you completed all of the other planets, a new entity called the Galactic
Nova will be in the upper-right corner of the map. Go there and you will
witness a scene between the giant object and Marx, before Kirby gains a
starship to intervene in their plans. Head back to Popstar and you will find
the Galactic Nova clashing with the sun and moon. When you are ready, enter
the entity.


Galactic Nova
-------------

In here, you will have control of Kirby's starship in a side-view, scrolling
action scene. Maneuver your ship around any obstacles in the way (hitting
anything depletes your health), and defeat any enemies in the way. At the
end, you will reach the Galactic Nova Nucleus boss. Destroy the nodes as you
approach them, flying through the openings when applicable to avoid taking
damage. Once you destroy all of the nodes, the nucleus will be destroyed. All
is not over yet though, since now you land on a moon and do battle with Marx.
You have all of your abilities at your disposal here, though I recommend the
Bomb ability for this.

Once you defeat Marx, the Galactic Nova will be destroyed and peace will be
restored to Popstar, thus completing Milky Way Wishes!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Revenge of the King -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you are once again sent through the original Kirby's Dream Land
levels (Spring Breeze mode). The difference this time is that the levels are
designed differently, the levels are a bit longer, and the enemies and bosses
are much tougher! There is also an additional level added before King
Dedede's castle, taking place in the sky above the castle against the blimp
boss Kabula. You use the starship once again for this battle, so basically
avoid the incoming attacks while continually holding B to shoot at the boss.

In the final level, you have to fight a series of mini-bosses before meeting
King Dedede once again, this time as Masked Dedede. The main difference is
that he has a larger and electrified hammer, but he also has new abilities to
watch out for. You are also given a hammer of your own to fight with, if you
want to take it. Once you beat him, this mode is complete.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Meta Knightmare Ultra -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you get to play as Meta Knight! That said, you won't have
access to the typical abilities Kirby has at his disposal. Meta Knight comes
with four of his own abilities, which are powered by defeating enemies and
gaining the orbs they drop. You play through five levels, which consist of
all of the main games played up to this point. There are some advantages to </pre><pre id="faqspan-2">
having Meta Knight as your character, but you're stuck fighting with a sword
and his special abilities only. That's basically the gist of this mode; you
play the other modes with Meta Knight.

   Level 1: Spring Breeze
   Level 2: Dyna Blade
   Level 3: The Great Cave Offensive (no treasures)
   Level 4: Revenge of the Meta Knight (no Meta Knight battle)
   Level 5: Milky Way Wishes (no deluxe abilities)


=========
Abilities
=========

Heal
   Cost: 10 points
   Description: Fully recover your health.

Knight Call
   Cost: 2 points
   Description: Create a Blade Knight helper to aid in battle.

Mach Tornado
   Cost: 30 points
   Description: Unleash a tornado attack, killing all onscreen enemies and
                strongly damaging bosses.

Meta Quick
   Cost: 8 points
   Description: Speed up Meta Knight's movement for a short time.


============
Final Battle
============

As a bit of a twist, you face the ultimate boss at the end of Milky Way
Wishes. Instead of Marx, you fight a new boss known as the Galacta Knight. It
is a very strong boss, with all of Meta Knight's abilities and then some. He
can do the typical sword attacks, as well as shooting beams all around him
(you'll have to fly around with the beams to avoid getting hit), or flying
around as a tornado. When Galacta Knight moves to the side, get away since he
will unleash a giant cyclone across the area. When he flies offscreen,
several regular enemies will appear; defeat them for added points so you can
heal yourself (and you will need it, trust me). This boss can take quite a
beating, too! Later in the battle, Galacta Knight will do some different
moves, involving summoning fire pillars from below and shooting beams from
his sword.

Be cautious and heal when necessary; this is the best way to take on this
boss. Once you win, you will have completed Meta Knightmare Ultra!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Helper to Hero  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you fight through a selection of 14 boss battles using not
Kirby, but the Helpers! You can pick any of the 19 main Helpers, as well as
the Sword Knight (Meta Knight's Helper from Meta Knightmare Ultra). Once you
have selected your character, you will go through Arena-style matches against
the bosses, one at a time. In between matches, you will be in a hub area
where you can heal with a limited supply of Max Tomatoes. If you die during a
match, that's it; you either go all the way or nothing at all. If you beat
this mode with a given Helper, there will be a gold coin next to their icon
on the character select screen. If you beat this mode with every helper, you
will unlock Movie 00 in the Theater section.

The bosses you will face in this mode are the following:

1. Whispy Woods
2. Mid-Boss All-Stars 1
3. Kracko
4. King Dedede
5. Dyna Blade
6. Fatty Whale
7. Chameleo-Arm
8. Mid-Boss All-Stars 2
9. Twin Woods
10. Heavy Lobster
11. Computer Virus
12. Meta Knight
13. Wham Bam Rock
14. Wham Bam Jewel

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  13. The Arena -=
-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you get to do battle with the various bosses of the game, one
after another. In between matches, you go to a hub area where you can pick
from a couple of random abilities provided, or take a Max Tomato. Not only
should you focus on beating the bosses quickly, but you should take minimal
damage as well, since your health replenishers are limited (you only get five
Max Tomatoes, though they are sometimes randomly replaced by regular tomatoes
for minimal recovery).


===============
Boss Strategies
===============

NOTE: In the "Found" section, this will detail where you initially meet that
     particular boss prior to the Arena.

Chameleo Arm
   Found: The Great Cave Offensive
   Strategy: This chameleon boss can roll back and forth rather quickly to
             attack. When it rolls backward slowly, jump out of the way
             since it will stick out its tongue and try and eat/spit you out
             to attack. When it jumps onto the wall, it will throw rainbow
             orbs at you; inhale those and spit them out to cause damage to
             the creature. If you eat those orbs, you will get the one-use
             Paint ability, which causes damage, as well as changes Chameleo
             Arm's color and makes it visible if it was invisible. It will
             then camouflage into the wall so you can barely see it, so
             watch out. If you come to the battle with an ability already,
             you can continue to attack when it's invisible to cause further
             damage.

Computer Virus
   Found: The Great Cave Offensive
   Strategy: This battle puts you against an RPG-style group of enemies, one
             at a time, complete with window screens in the background.
             There are two versions of this battle: the first time you fight
             it is against a Slime, Puppet, and Magician. The second time is
             against a Magician, Evil Knight, and Great Dragon. You can only
             attack the enemies when they come down from their windows.
             Watch the message box above, since it will let you know what
             the enemy is up to, so that you can block the attacks with L or
             R (it helps a lot, trust me). Abilities you can take will
             appear on the sides whenever it's your turn, so that will help
             in attacking these enemies. Once you deplete the HP of one
             enemy, the next one will come out. After you beat them all, you
             will receive a bunch of useless stat increases, then the
             windows close.

Dyna Blade
   Found: Dyna Blade
   Strategy: Here is the giant bird for which an entire sub-game is named
             after. To attack you, it can extend its neck and headbutt you,
             it can hop around, and it can spit fireballs. When it swoops
             across the screen, duck down to avoid taking damage. You can
             inhape the stars from when it lands, as well as the fireballs,
             to spit back at it to attack. When Dyna Blade flies off into
             the distance, jump to avoid getting hit as it flies back
             towards the screen.

Fatty Whale
   Found: The Great Cave Offensive
   Strategy: This giant whale can attack in a number of different ways, and
             even starts off the battle doing something different each time.
             It can move slowly across the screen, shooting rocks from its
             blowhole to fall on you (inhale/spit those out to attack), it
             can spin across the area, and it can jump in the air to try and
             crush you. When it flops into the water, it will send a huge
             wave across the area, causing rocks to rain on the ground. Be
             sure to spit those out at the boss to damage it when it
             appears.

Galactic Nova Nucleus
   Found: Milky Way Wishes
   Strategy: In this battle, you are in Kirby's starship. As the room spins
             around you, there will be a number of walls with nodes moving
             back and forth within them. Shoot at these nodes with your
             starship's gun to destroy them, weakening the boss. After a
             while, the room will rotate in the other direction, giving you
             the impression of moving backwards. Maneuver yourself so you
             don't hit the nodes, as you will take damage from them. You
             won't take damage from touching the walls, luckily. Once you
             destroy all of the nodes, the battle will end.

Heavy Lobster
   Found: Revenge of the Meta Knight
   Strategy: This giant robot comes down from above to attack you. It can
             dash forward, going off the screen, before it returns to attack
             again. When it opens its claws, it can unleash a fire attack,
             shoot out a smaller version of itself, or spit out a small
             blob; the latter two can be spit back at it to cause damage. If
             you eat the blob, you will get the Paint ability, which will
             blind the boss and change its color. The Heavy Lobster can also
             jump in the air, so watch out for that. Be prepared to spend a
             lot of time in the air avoiding its attacks, only landing when
             it's safe to inhale its offspring to spit back at it.

King Dedede
   Found: Spring Breeze
   Strategy: Here, you get to do battle with Kirby's main nemesis and the
             final boss of Spring Breeze. King Dedede has a variety of
             attacks, including trying to inhale you, falling towards you,
             and hitting you with his hammer. He can also jump in the air to
             try and crush you, and even inflate like a balloon to float
             around briefly. When Dedede jumps or swings with the hammer,
             you can inhale the stars that appear and spit them at him to
             cause damage. Be careful, since sometimes he can swing the
             hammer once, and other times hit you multiple times. Also, if
             he inhales you, he will spit you across the room, so watch out!

Kracko
   Found: Spring Breeze
   Strategy: This is the infamous cloud from most of the Kirby games to
             date. It swoops back and forth, periodically dropping a Beam
             enemy down to attack you. Inhale it and take its ability, or
             spit it back out to cause damage. As for Kracko's attacks, it
             can shoot beams in all directions, it can hover directly above
             you and shoot beams downward, and even move horizontally across
             the room while shooting beams. Try not to get too close, since
             if you touch it, you will be electrocuted and temporarily
             stunned.

Lololo & Lalala
   Found: Spring Breeze
   Strategy: In this battle, there are three levels with holes on both
             sides, where these two bosses will come out, pushing boxes
             across the room. You can attack them by inhaling the boxes and
             spitting them at either boss from behind. They both share the
             same health meter, so each individual only has half the total
             amount of health on the bar. Sometimes, they will push spiky
             enemies across the area, so try to avoid that. You can jump
             through the thin platforms to go from level to level, too.

Main Cannon #2
   Found: Revenge of the Meta Knight
   Strategy: When battling this giant cannon, it will shoot cannonballs at
             you and drop bombs from above, as well as shooting lasers from
             its smaller cannon below. After it shoots from the main cannon,
             it will swing back to reload, which means you can jump onto
             that perch and attack without being hit if you're in the right
             position and have the right abilities. Anyway, you can inhale
             the bombs and cannonballs and spit them at the main cannon to
             cause damage. It can become rather annoying with various
             attacks happening all at once, but if you pay attention, you
             can avoid them all and return fire just as well. Also, avoid
             the claw that drops bombs on you, since it can also grab you
             and hold you in front of the laser cannon.

Marx
   Found: Milky Way Wishes
   Strategy: The final boss of Milky Way Wishes is also the final boss in
             the Arena lineup. It will teleport around the room, stopping
             periodically to drop a spiked ball on you or shoot blades in
             various directions, which you can inhale and spit back out at
             its body. When Marx flies high above, watch where the green
             balls land, as spiked vines will emerge quickly afterward, so
             stay out of their way. When you see yellow movement below you,
             move out of the way quickly or Marx will come up and attack
             you. When he sits on the side of the screen, jump/fly to avoid
             his strong beam attack. If you can come to the battle with the
             Bomb ability, it will help a lot, since attacking quickly and
             from a distance is key here.

Meta Knight
   Found: Revenge of the Meta Knight
   Strategy: When you enter the battle, you will be offered a sword to wield
             as well; you don't HAVE to take it, but if you don't have any
             other ability, it would be helpful. If you don't take it, it
             will disappear after 20 seconds and the battle will start
             anyway. Meta Knight attacks like a knight would, with various
             sword swipes directly in front of you or from above. He can
             shoot beams from his sword, and even send a giant cyclone
             across the room. Try to keep your distance when Meta Knight
             prepares the cyclone (you can tell since he moves to the side
             and stops moving briefly). This boss is very agile, so try not
             to get in its face too much unless you want to take a beating.

Reactor
   Found: Revenge of the Meta Knight
   Strategy: This boss is composed of a large cannon and a crystal which
             serves as the main power source. You cannot hurt this boss
             directly, but must rely on a laser gun that comes down from
             above periodically. It will aim for your general direction, so
             if you float in front of the crystal, it will shoot at the
             crystal when you get out of the way, causing damage to itself.
             In between these attacks, boxes underneath the floor will shoot
             fire upward, so be sure to move out of the way of them. The
             cannon will also shoot a fiery stream, so be careful of that as
             well. It will take just a few direct shots from the laser to
             destroy the crystal and the reactor.

Twin Woods
   Found: Revenge of the Meta Knight
   Strategy: This is exactly like fighting a regular Whispy Woods, except
             there are two of them, one on each side of you. They can shoot
             air balls across at you, and shake apples and spiky enemies
             from the trees. When there is only one tree left, it will have
             the ability to spin around, shaking all sorts of random things
             from the branches overhead. To attack, inhale the apples and
             spit them back at their faces.

Wham Bam Rock
   Found: The Great Cave Offensive
   Strategy: This boss consists of a face in the background and a giant
             rocky hand that attacks you. It will come down from above like
             a fist, but opens up on its way back upward to damage you if
             you're too close. Whenever the fist comes down, you can inhale
             the stars to spit back and cause damage. It will try and grab
             you, causing a lot of damage to yourself. When it makes a
             pointing gesture, rocks will fall from above, so watch out.
             Keeping your distance and attacking it when you have openings
             will help you succeed here.

Whispy Woods
   Found: Spring Breeze
   Strategy: You are up against the legendary tree boss from many of the
             past Kirby games. It shakes apples from its branches to attack,
             as well as spiky enemies. It can also shoot air puffs to attack
             directly. After a while, it will spin around, causing all sorts
             of stuff to fall from above; be careful of that. You can inhale
             the apples to spit back at the tree's face to cause damage.
             Make sure you jump when attacking in this manner, since you
             need to hit the face to cause damage.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. The True Arena  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this second version of the Arena, you are in for a REAL fight! Your
opponents consist of the tougher versions of the Spring Breeze bosses (the
ones you fought in the Revenge of the King game), a variety of the tougher
mini-bosses, and the final four bosses of the game (Masked Dedede, Wham Bam
Jewel, Galacta Knight, and a boss making its first appearance here, Marx
Soul). There are only 10 matchups; the first six can be at random, but the
final four are the same every time.

In addition, there are NO Max Tomatoes in the hub area in between matches.
That's right, you get five regular food items and nothing more! You do get to
take an ability at the very start, just like the original Arena, and are
offered another ability in between each match (technically you get two, but
since one is always the Sleep ability, you only get one). One other glitch
that should be noted is that if you have a Helper going into the Kabula
fight, you will LOSE them after the battle! It will take a lot of practice,
but these final battles are doable.


===============
Boss Strategies
===============

Galacta Knight
   Strategy: This is a much stronger version of Meta Knight, as you will
             very quickly notice. It wields a sword and has the same attacks
             that come with it, as well as many new ones. When he flies
             offscreen, several regular enemies will appear. Defeat them and
             Galacta Knight will appear again. He can fly around the room
             encased in a tornado, so stay out of the way of it. When he
             floats in the middle area and summons an energy ball, watch the
             direction that it moves in, and float around Galacta Knight to
             avoid getting hit by it. Be careful if he moves to the side of
             the screen, since a giant cyclone will be unleashed, causing
             lots of damage if you are in the way. As for attacking without
             abilities, after certain sword attacks, stars will be left
             behind that you can use to spit at him.

Kabula
   Strategy: For this battle, you are in Kirby's starship fighting the giant
             enemy blimp. Kabula will continually move up and down, while
             shooting three cannonballs towards you, as well as spiky
             enemies. Your starship's attack can shoot through the regular
             cannonballs, luckily. When Kabula starts spinning rapidly, get
             out of the way since it is about to dash across to your side of
             the screen. It will also open its front up to shoot larger
             bullets that you cannot shoot down, so be prepared for that and
             get out of the way. Your best bet is to keep moving while
             holding a button down to constantly attack the boss's body so
             you can kill it as quickly as possible.

Kracko Jr's Revenge
   Strategy: Here, you battle the mini-boss of the cloud level in Spring
             Breeze. It is basically a weaker version of the regular Kracko,
             but it is still electrified and shares many of the same moves.
             Kracko Jr. moves quickly, but has no beam attacks; it moves
             around the perimeter of the screen or moving in a wave
             formation across the screen. Periodically, it will drop a Beam
             enemy which you can inhale to spit back at it, or take the Beam
             ability to attack with. Try not to get too close, or you will
             be electrocuted!

Kracko's Revenge
   Strategy: Like its smaller counterpart, Kracko is a dark cloud that moves
             faster than its original form. It moves around a lot, dropping
             Beam enemies now and then for you to use, while unleashing its
             own beam attacks. It does a spinning beam attack immediately
             after dropping a Beam enemy, so watch out if you are close to
             it. Kracko also likes to move across the screen, raining beams
             underneath it, so float above it to avoid the mess. Like Kracko
             Jr., do not come into direct contact, or you will be
             electrocuted all the same.

Lololo & Lalala's Revenge
   Strategy: In this battle, there are several levels with holes on both
             ends, where the bosses will emerge to push boxes back and
             forth. Since they are both the bosses, they share the health
             bar, so each one only has half the total health on the meter.
             To attack, you still have to inhale the boxes they are pushing,
             then spit them at the bosses to attack. Beware, since they can
             also push spiky enemies across, and the spiky enemies can even
             appear without being pushed by either boss. Luckily, you can
             jump through the thin floors to get from level to level safely.
             The lone spiky enemies move slower than the bosses do, so use
             that to your advantage when moving around.

Marx Soul
   Strategy: This is the FINAL boss of the game, and it is an enhanced
             version of Marx. It shares many of the same types of attack
             patterns, but adds a few new ones into the mix. For example,
             Marx Soul can split into two halves, at which point one of
             three attacks can occur. He can split into fireballs that will
             come from both sides to attack you; fly to avoid them. He can
             split into two colored orbs, and rain colored blobs down from
             above (you can eat them to get the Paint ability). The other
             attack will summon a black hole that will deplete half your
             health meter if you get sucked in; run to the sides of the
             screen to avoid it! As for Marx Soul's regular attacks, he
             unleashes two rounds of cutters in all directions, and drops
             even more seeds when he goes offscreen to cause spiky vines to
             emerge briefly. When you see a weird portal under your feet,
             move around quickly or else the boss will jump out, causing
             more damage to you. You can inhale the cutters and spit them
             out to cause damage; you must attack Marx's face to cause
             actual damage. It is highly recommended you come to this battle
             with an ability, namely the Hammer, Yo-yo, or Bomb abilities.
             Once you defeat Marx Soul, you will have completed the True
             Arena!

Masked Dedede
   Strategy: This version of King Dedede features a metal mask, a larger and
             electrified hammer, and an electrified cage around the arena so
             you can't fly too high up or to the sides. As for his attacks,
             Dedede can now spin rapidly back and forth with his hammer, he
             can jump multiple times in a row, and he can jump in the air
             and come down quickly, sending an energy wave in your
             direction. Dedede still has his ability to inhale and try to
             smash you with his hammer, which will yield stars you can spit
             back at him to cause damage. Now and then, he will also open up
             the end of his hammer to shoot missiles or a wave of fire at
             you; when it's the fire attack, float around behind him to
             attack if you have an ability equipped.

Wham Bam Jewel
   Strategy: This boss is very similar to the original Wham Bam Rock. The
             main difference here is that this boss is faster and has more
             powerful attacks. It will still try and crush you with a fist
             from above, opening up its hand on the ascent to damage you if
             you're too close. It can cause small rocks to fall from the
             ceiling, which you can spit at the fist to cause damage. Be
             careful when it tries to grab you, since you will take a lot of
             damage from it. When you see the fist spinning, watch out since
             it will make a few passes back and forth across the screen to
             damage you. It's hard to avoid, which makes it even worse. It
             will even "walk" across the floor, flicking you away for lots
             of damage if you get too close, so watch out for that. If you
             pay attention and watch its patterns, this should be an easy
             fight to win safely.

Whispy's Revenge
   Strategy: This battle puts you against only one Whispy Woods tree, and
             the battle is much like the original one. The only difference
             is that there are poisonous apples that fall from the branches
             above; these are purple. If you eat them, you take damage.
             Inhale only the red ones and spit them at the tree's face to
             cause damage. Also, this boss will spit out mini tornadoes
             instead of simple air puffs, so watch out for those too.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  15. Abilities -=
-=-=-=-=-=-=-=-=-=-=

====
Beam
====

Flail this beam like a whip. It has many useful attacks. Try to store up a
super shot!

Abilities
---------

B: Beam Whip
Dash + B: Cycle Beam
Dash + B in air: Beam Blast
Any direction + B near foe: Capture Beam
Hold B long + Release: Wave Beam


====
Bomb
====

Grab a bomb and hold the button to set the throw angle. Toss it and it'll go
Ka-BOOM!

Abilities
---------

B: Ready Bomb
Ready Bomb + B: Bomb Throw

*Set throw angle by holding B

Dash + Bomb Throw: Straight Throw
B near foe: Bomb Drop
Down + B: Bomb Set


====
Cook
====

B: Cooking

*This ability turns all enemies onscreen into food items, but has a one-time
use


====
Copy
====

Use a strange light to analyze and then copy foes' abilities. Might you learn
weird ones?

Abilities
---------

B: Analyze Beam

*Copies a foe's ability


=====
Crash
=====

B: Explode

*This ability kills all enemies currently onscreen, but has a one-time use


======
Cutter
======

Throw a boomerang all over! Slash! Jab! Strike! You can even cut ropes!

Abilities
---------

B: Cutter Boomerang
Dash + B: Cutter Dash
Hold B in air: Sweep Cutter
Down + B in air: Cutter Drop
B near foe: Cleaving Cutter
B B B near foe: Nonstop Cutter/Final Cutter


=======
Fighter
=======

Hi-yaa! Hold the B Button longer for a stronger blow! That punch is an
instant KO!

Abilities
---------

Set blow strength by holding B

B: Vulcan Jab (Short)
  Smash Punch (Long)
Dash + B: Leg Sweep (Short)
         Spin Kick (Long)
B in air: Down Kick (Short)
         Double Kick (Long)

Up + Hold B: Rising Break
Any direction + B near foe: Grab foe
Grab + B: Arm Throw
Grab + Back/Down + B: Judo Throw


====
Fire
====

Burn bright with fire power! Light the fuse! Yow! Hot! You're on fire, man.
Yoww!

Abilities
---------

B: Fire Breath
Fire Breath + Control Pad: Aim Fire
Hold B + Hold Back: Fireball Inferno
Dash + B: Burn
B in air: Fireball Spin
B prior to landing: Fireball Roll


======
Hammer
======

This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes
beware!

Abilities
---------

B: Hammer
Dash + B: Hammer Swing
B in air: Giant Swing
Dash + B in air: Ultra-Giant Swing
Up + B: Hammer Flip
Dash + X: Hammer Throw


===
Ice
===

Freeze foes with icy breath! Kick ice cubes into others! When you dash, you
skate!

Abilities
---------

Dash: Skate
B: Ice Breath
B in air: Ice Sprinkle
Dash + B in air: Super Ice Sprinkle
Dash + Hold B/B B B: Ice Storm
Any direction + B near foe: Ice Suction
Ice Suction + B: Ice Ejection
Tap frozen foe: Ice Kick


===
Jet
===

Strap jet power to your back! Hold the B Button to charge, then let go to hit
Mach 5!

Abilities
---------

Hold B: Store Power

   After storing power:

   Release B: Jet Kick
   Release B in air: Jet Headbutt

Max power + Release B: Jet Dash
Jet Dash + B: Jet Cracker
Any direction + Release B near foe: Jet Blow
Max power + Jet Blow: Rocket Dive
Store Power + A/Y: Power Save
A/Y in air: Hover
Max power + A/Y in air: Ultra Jet Jump


====
Mike
====

B: Singing attack

*You get three uses from this ability; each use kills all enemies onscreen


======
Mirror
======

This mirror has odd powers! Deflect projectiles or project doubles of
yourself!

Abilities
---------

B: Mirror Cut
Hold B: Reflect Force
Dash + B: Mirror Body
L/R: Reflect Guard


=====
Ninja
=====

Hide in shadows and darkness. Use ninja skills on your mission. You're a
ninja! A NINJA! Cool...

Abilities
---------

B: Knife Throw
Hold B: Quad Shock
Dash + B: Dash Attack
Down + B in air: Ninja Kick
Any direction + B near foe: Air Drop
Take damage + B: Hide Guard
Push on wall in air: Wall Cling
Wall Cling + A/Y: Wall Jump


=====
Paint
=====

B: Paint attack

*Causes damage to boss. It can only be obtained from three bosses (Chameleo
Arm, Heavy Lobster, Marx Soul).


=======
Parasol
=======

Guard against falling objects! Twirl to attack or just drift. Or do a parasol
throw!

Abilities
---------

B: Parasol Swing
Hold B: Parasol Shield
Dash + B: Parasol Drill
Down + B in air: Parasol Dive
Any direction + B near foe: Circus Throw
Drop: Parasol Drift
Down while dropping: Drift Stall
B underwater: Parasol Drill
Down + B underwater: Parasol Dive


======
Plasma
======

Tap the +Control Pad to make and store an electric charge! Plasma shots go
through walls.

Abilities
---------

*Rotate + to charge up!

No charge + B: Plasma Needle
Some charge + B: Plasma Arrow
More charge + B: Plasma Spark
Lots of charge + B: Plasma Laser
Tons of charge + B: Plasma Wave
Max charge + Release: Plasma Barrier


=====
Sleep
=====

*When you touch the ability icon, you immediately fall asleep for a brief
period, during which time you cannot do anything. Be careful!


=====
Stone
=====

Pound! Pound! CRUSH! Change into many heavy forms. When on a slope, you'll
sliiiiide.

Abilities
---------

B: Stone Change
B in air: Stone Smash
Dash + B: Turbo Stone

*Stone = Invincible


======
Suplex
======

This burns with fighting spirit! Grab foes and throw 'em! Learn all 8 throws
to be a champ!

Abilities
---------

B: Dash Grab
Dash + B: Turbo Dash Grab
Down + B in air: Pinpoint Kick
B when grabbing: Fury Stomp
B near foe: Lift

   After Lifting:

   Up: Back Breaker
   Down: Body Slam
   Forward: Pile Driver
   Back: Big Suplex
   B: Torrent Lariat
   A/Y: Rock Drop
   All but Down in air: Air Body Slam
   Down in air: Plunge Body Slam


=====
Sword
=====

You wield the king of blades! At full health, you shoot beams! Show your
sword mastery!

Abilities
---------

B: Chop
B with full health: Sword Beam
B after Chop: Uppercut
B, B, B: Multisword Attack
Dash + B: Stab
Dash + B in air: Sword Spin
B in air: Chop and Thrust
Down + B in air: Down Thrust


=====
Wheel
=====

Roll to be nearly invincible or ride a Wheel Helper! Beware thorns and holes.

Abilities
---------

B: Dash/Stop Dash
  *Works on water
Dash + A/Y: Brake
Dash + Hold A/Y: Go Slow
Dash + Back: Turn
Dash + Repeatedly turn: Turn Jump

*Speed goes up after turn


====
Wing
====

Midair spins and shuttle loops! Spread your wings and fly, little Kirby!
Doesn't that feel good?

Abilities
---------

B: Feather Gun
Dash + B: Condor Head
Down + B in air: Bomber Head
Dash, Jump, Down + B: Condor Dive
Any direction + B near foe: Toss
B after Toss: Shuttle Loop
A/Y in air: Hover Flap


=====
Yo-yo
=====

This isn't just any yo-yo! Swing up and down, or break-spin! Try 'em all to
look cool!

Abilities
---------

B: Yo-Yo Throw
Dash + B: Break Spin
Up + B: Yo-Yo Up
Down + B: Yo-Yo Down
Dash + B in air: Jump Spin
Any direction + B near foe: Hammer Drop
Down, Up + B: Gazer Spiral

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  16. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

================
Kirby Card Swipe
================

Here, you will be shown a number of cards on the touch screen. Remember where
they are, since in a moment, the door on the top screen will open, revealing
a picture. You need to quickly tap the card with that picture to win. The
first person to pick the correct card first wins the match. On the higher
difficulties, the cards you are shown will be face down, so you will really
have to memorize their locations to win!


=================
Kirby on the Draw
=================

In this game, you get to play in a shooting gallery. A number of sets of
targets will continually appear onscreen, and you have to compete with three
other opponents to hit the targets first. Each target can only be hit once,
so whoever touches them first gets the points. Be careful of the bombs, since
you will lose points if you touch them! You also have limited ammo, as
designated on the bottom of your screen. You can reload at any time by
tapping the ammo box on the bottom of the touch screen.


=============
Megaton Punch
=============

In this mode, you are up against an opponent to see who is the strongest. To
achieve this, there are three meters that will appear, one after another, and
the closer to perfect each one is (full meter bar, crosshairs lined up,
pendulum in circle target) when you press the button, the stronger your
attack will be. There are three opponents in each round you must beat, and
three levels of difficulty. On higher difficulties, the opponents are
stronger, so you really need to line up your crosshairs and fill the meters
to the max to win!


=============
Samurai Kirby
=============

Here, you play a fastest-finger sort of game, based around dueling. You and
your opponent will lock eyes, and then the area will become seemingly silent.
Don't be fooled though; a "!" will appear onscreen at any time, and then the
timers will count down. As soon as you see it appear, hit any button to
attack. If you were the faster one to react, you will win. There are three
difficulties in this mode, and the reaction times will become much lower the
farther along you go, so watch out!


============
Snack Tracks
============

In this mode, you and three opponents are at the bottom end of conveyor belts
carrying various food items. The tricky part here is that there are also bad
things like bugs, bugs in the food, rocks, and even bombs coming down. You
need to tap the bad items to get rid of them, since you will lose points if
you consume any of them. As the game progresses, the conveyors will move
faster, so be careful! You also need to keep your eyes open to see the bugs
in the food, since they won't help your score if you eat them!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================
Stage Unlockables
=================

Game                         How to Unlock
----                         -------------
Dyna Blade                   Beat Spring Breeze
Gourmet Race                 Beat Spring Breeze
Helper to Hero               Beat The Arena
Megaton Punch                Beat Revenge of the King
Meta Knightmare Ultra        Beat Revenge of the King
Milky Way Wishes             Beat Revenge of the Meta Knight
Revenge of the King          Beat Milky Way Wishes
Revenge of the Meta Knight   Beat The Great Cave Offensive
Samurai Kirby                Beat Meta Knightmare Ultra
The Arena                    Beat Milky Way Wishes
The Great Cave Offensive     Beat Spring Breeze
The True Arena               Beat Helper to Hero


=================
Unlock Sound Test
=================

To unlock the sound test mode, you must complete Milky Way Wishes.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  18. Credits -=
-=-=-=-=-=-=-=-=-=

Matthias Von Schmidt: For telling me about how you don't have to take the
sword offered before the Meta Knight battle, as well as a correction about
the Whispy Woods battles.

Jack Truong: For correcting my numbering of a couple of treasures in the
Great Cave Offensive.

Tug Mulloy: For pointing out a couple of things about the True Arena.

Yoshifan: For a quick correction/addition about the Helper to Hero section.

Lisa: For telling me about using the Plasma ability to reach the King's Cape
treasure in the Great Cave Offensive.

Nick Verstrate: For correcting a spelling error regarding Kong's Barrel in
the Great Cave Offensive.

supershadow360: For pointing out that you can obtain the Cook, Crash, and
Mike abilities in Milky Way Wishes by inhaling.

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