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Game: Kirby Mass Attack
FAQ: General FAQ/ Walkthrough
Version: 1.11
Author: Paleselan
Last Updated: October 26, 2011
Table of Contents
1. Introduction
2. Acknowledgments
3. Walkthrough
3.1 Green Zone
3.101 Stage 1
3.102 Stage 2
3.103 Stage 3
3.104 Stage 4
3.105 Stage 5
3.106 Stage 6
3.107 Stage 7
3.108 Stage 8
3.109 Stage 9
3.110 Stage 10
3.111 Green Grounds Boss Fight
3.2 Sandy Canyon
3.201 Stage 1
3.202 Stage 2
3.203 Stage 3
3.204 Stage 4
3.205 Stage 5
3.206 Stage 6
3.207 Stage 7
3.208 Stage 8
3.209 Stage 9
3.210 Stage 10
3.211 Stage 11
3.212 Sandy Canyon Boss Fight
3.3 Dedede Resort
3.301 Stage 1
3.302 Stage 2
3.303 Stage 3
3.304 Stage 4
3.305 Stage 5
3.306 Stage 6
3.307 Stage 7
3.308 Stage 8
3.309 Stage 9
3.310 Stage 10
3.311 Stage 11
3.312 Dedede Resort Boss Fight
3.4 Volcano Valley
3.401 Stage 1
3.402 Stage 2
3.403 Stage 3
3.404 Stage 4
3.405 Stage 5
3.406 Stage 6
3.407 Stage 7
3.408 Stage 8
3.409 Stage 9
3.410 Stage 10
3.411 Stage 11
3.412 Volcano Valley Boss Fight
3.5 Necro Nebula
3.501 Stage 1
3.502 Stage 2
3.503 Stage 3
3.504 Stage 4
3.505 Necro Nebula Boss Fight
4. Checklist/ Extras
4.1 Checklist
4.11 List 1
4.12 List 2
4.13 List 3
4.14 List 4
4.15 List 5
4.2 Extras
5. Frequently Asked Questions (FAQ)
6. Contact Information
7. Copyright
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1. Introduction
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"One day, an evildoer with a magic cane appears and splits Kirby into 10
pieces. Kirby sets off on a journey to return to his original form in Kirby:
Mass Attack, a side-scrolling strategy game that puts a twist on Nintendo's
pink hero. Players use the touch screen to control a mass of Kirby characters
in a new and novel way. Swipe the touch screen to launch them in a mass attack
against enemies, then tap the enemies into submission."
--IGN
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2. Acknowledgments
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Thank you to Gamefly, for letting me rent games like this for so cheap.
Thank you to Gamefaqs, for giving me a place to share my guide.
Thank you to PiperStarfireGilmore, for inspiring me to write a guide for this
game.
Thank you, all my readers, who make me feel so good to know that someone is
actually reading my guide.
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3. Walkthrough
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Boot up the cart. After seeing the Hal Laboratory and Nintendo logo you will be
met by a pleasant start up screen with a joyous tune and ten Kirbys marching on
the bottom. Select a new file to start a new game and select "Story Mode".
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3.1 Green Grounds
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This is the first world in the game. There is a large emphasis on forest levels
in this world, and as you can expect, is quite easy. It is like the tutorial
world where all the basics are taught.
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3.101 Stage 1 Green Grounds Required Kirbys: 1
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Tap the screen where you want to go to move with the stylus. First begin by
tapping the fruits and Kirby will move to eat them. After a few moments of
chasing fruits you will be met by a waddle dee. He will run away and you will
be met by a challenge. Tap the bubble and you will be shown how to fly. Just
hold Kirby and trace where you want him to go. Trace Kirby to the door and you
will enter a new area.
When you get through the door, simply flick Kirby with the stylus to break the
blocks. Continue doing so until you reach the top and flick the bomb to destroy
the blocks. Proceed through the door to continue.
You will see enemies. Tap the enemies to defeat them. After about 3 a door will
appear. Proceed through it.
After exiting the door continue to the left, tapping any fruits you see to
claim them. Dodge or avoid any rocks thrown at you by enemies. Continue to the
right and up until you see the large fruit hanging from the top. Walk past it
for now, we'll come back to it later. Proceed the right until you reach the
tree. Be careful to avoid launches from the bird, so you don't get hit by
boulders. You'll see a tree. Flick Kirby at the tree a few times and fruit
will fall out. Pick up the fruit as it falls. Once you get 100 you get a new
Kirby. That should bring the total up to two. Controlling more than one Kirby
is identical to controlling one, so controls don't change. Guide both Kirbys to
the try and flick both of them. After a few tries the tree will collapse. Grab
all the fruit as they fall to aid you in getting another Kirby. Continue to the
right destroying all the enemies and blocks. After a few seconds you will
destroy a block that hid a door. Don't proceed to the exit quite yet. We want
to get another Kirby first. Guide both Kirbys up the hill and destroy the plant
by flicking both Kirbys at it with the stylus. After a little while longer you
should get enough fruits for a third Kirby. Continue to the right destroying
enemies to gain fruit, and now with three Kirbys you can pull out plants from
the ceiling and ground by tapping them. This can reveal new enemies and
secrets. After continuing enough to the right you will reach a cannon. Tap the
cannon to jump into it. You will hit a bird and more fruit will come out. When
you are left off continue the right and you will reach a door. Proceed through
and you will reach another new area. Tap the bubble and a rainbow to the exit
will be revealed. Congratulations! You just reached the end to the first level
in Kirby Mass Attack.
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3.102 Stage 2 Green Grounds Required Kirbys: 2
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Proceed to the right until you reach a plant sticking from the ground. Tap the
top to make it collapse and let loose some fruits. At this point you should
receive your third Kirby. Continue on and make the next plant collapse to kill
the enemy plants. Remember to keep collecting fruits all this time. You will
see an ape raging with his arms. Take care not to attack him when his arms are
moving. Wait until his arms stop moving and then tap him. After doing this
twice he will drop a few fruits. Collect these and you should have 5 Kirbys.
Try not to lose them, for that is the amount needed to proceed to the next
level. You will then reach a plant that goes up and down, just wait for it to
be at its low point and tap it to make it collapse. Continue on and you will
see red buttons on the ceiling, flick a Kirby at the one of a different color
when it appears. If you have taken any damage guide your Kirbys through the
ring to restore their health. You will then reach a split on top and bottom. If
you wish to gain another Kirby, then take the top route and flick the fruit
block. Be careful not to hit any bombs, as they will damage your Kirby. There
is also a new enemy in this area, a green plant that resembles a bulb. It's not
very hard to kill, just tap it a few times. Continue to the end of the screen
and you will reach a door. Go through it to proceed.
Be careful of the plants in this area, as many can release bombs that damage
Kirbys. Fly over the plants to avoid contact and avoid the bombs, while still
collecting fruits. Continue to the right until you reach a section with apes.
Flick a Kirby to destroy a block. An ape will fall; make sure to tap it right
away before it has a chance to attack. Afterwards, make sure to break the brick
with the key and snag that. Also, don't forget to grab the fruit. After all,
there are never enough Kirbys. After a bit of walking you will reach a large
bulb. With five or more Kirbys you should be able to force it to swing and
destroy and area for you to proceed. The Kirbys will roll down the hill with
the bulb until it hits a wall. Guide your Kirbys up and around the hill and
you will reach the exit to the area.
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3.103 Stage 3 Green Grounds Required Kirbys: 5
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Step on the button with all your Kirbys to open a way to the door. Sprint to
the right by double tapping and enter the door to reach a new area. Continue on
to the right. To defeat the spider just tap it with the stylus. Try to make
sure your Kirby doesn't get caught, so no damage is done to it. Place your
Kirbys on the button and sprint to the right to claim some fruit and avoid the
spiders. Ram the boxes to continue forward, and feel free to kill the spiders
to get some more fruits. Take down the swinging spider as you would a normal
spider, just with a little more caution. Then, hop into the cannon and it will
shoot you to a new area. Take down the bird by guiding your Kirbys to it and
tapping on it. There is no special trick here. Just make sure you take them out
before they throw their spike ball, as it can really damage a Kirby.
A mini bird boss will now appear. In order to defeat it just flick Kirby's at
the Bird when it's flying. Also, doge the spike balls by walking directly under
the bird, then it cannot do damage to you. When the throwing stops just start
flicking Kirbys at it again. Just rinse and repeat this process a few times.
Except, this time, move as far away from the bird as possible when it is
throwing spiky balls at you.
After defeating the boss, you will be led into a new area. Grab onto the
spider's web to get some fruits and don't forget to go through the ring to
restore the Kirbys' health. Continue your way to the right while taking out all
enemies in sight. Continue grabbing onto webs as well, whenever you see them.
Feel free to flick Kirbys at enemies to make defeating them faster. After a
short while you'll reach the end of the level, enter the door, and you're
finished.
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3.104 Stage 4 Green Grounds Required Kirbys: 3
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Begin as usual, defeating all the enemies and collecting fruits. Pull the plant
hanging from the ceiling and you will access a new area. Grab the key by
defeating the enemy and open the treasure chest. Continue to the right,
avoiding the exit door. You will be closed in a room with a thorny plant
hanging from the ceiling. DO NOT ATTACK IT. Just wait a moment and it will
switch to a normal plant. At this point guide up your Kirbys and pull the plant
to access another new area. Do not attack the slugs, you cannot kill them.
Avoid the balls they throw at you and proceed to the right, breaking the block.
Defeat the ape like usual, and grab the fruits. After continuing to the right
don't forget to heal your Kirbys in the ring. You will face a mini bat-like
boss.
In order to defeat the miniboss, just wait for the bat to slam into the floor,
taking care to move out of the way to avoid damage. Once it lands on the ground
tap its head to send out the wrath of Kirby. After a few attempts the bat
should die. Grab the plant hanging from the ceiling for some fruit, and for a
cannon. Plop your Kirbys into the cannon by tapping on it and tap again to
release them in the right direction. First, tap when the cannon is facing to
the right, then tap when it is facing up. You will then access another new
area.
Guide your Kirbys up and tap on the root sticking from the ground. After doing
so, tap quickly on the icon on the screen and a bunch of fruits will come down.
Claim all of them. At this point you should have close to nine or ten Kirbys.
Less is Ok, but try to recover them. You'll come across an egg with the number
10. Go past it for now, unless you have 10 Kirbys already. Defeat enemies and
try to collect as many fruit as possible. You'll reach a room with a vine going
back and forth. Grab onto it when you're above some metal blocks, and the
Kirbys will crash down into another area.
Beat all the enemies to get fruits and try your hardest to avoid getting hit so
that your Kirbys don't die. Continue to the end of the screen and you'll reach
a door. Enter it to complete the level.
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3.105 Stage 5 Green Grounds Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Start by flicking your Kirbys at the large wooden block to destroy it. There is
another large piece of concrete sticking out of the ground. Simply lead your
Kirbys on the block to lower it and gain access to progress. Next you will
reach a metal block, which you cannot break. A rhino like enemy will try to
push you the other way by ramming the block. Continuously flick the stylus to
the right and the block will crush the enemy. You will reach another piece of
concrete, stand on it to make it lower, then sprint across the screen to make
it across before the concrete rises up again. Jump into the cannon and tap it
when it is on the bottom of the screen to shoot across. You'll face another
rhino enemy. Again, flick the Kirbys to the right to squish the enemy. If you
need to, restore your health by going through the ring. Then continue to the
right to reach a door which will lead you to a new area.
Start continuing right and take out plants and enemies as usual. As always, try
to collect fruit. You will reach a room with four bomb throwing plants. Flick
your Kirbys at one plant at a time. It is much better to team up on one plant,
then to try to take out all the plants at the same time. You can now take out
the slugs by flicking Kirbys at them. Continue through the next door to reach
the next area.
Continue to the right and you will get trapped in a rising and falling
compartment. Proceed to the right wall and wait a second or two for when the
opening is available, the walk through. Continue to the right and you'll reach
another door.
Continue to the right and you'll see the exit. Not so fast... A large rhino
like enemy will drop down. It will start moving the exit. Just grab its tail
when it is turned around, and when the spiked are gone, then tap the center of
the screen as fast as you can. The enemy will die and you will reach will reach
the end of the level.
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3.106 Stage 6 Green Grounds Required Kirbys: 5
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When entering the level, you will notice that the Kirbys will bounce off of
trees like on a trampoline, but then will be knocked out. Therefore, try to
avoid hitting the trees unless needed. Keep this in mind as you traverse
levels, as it will help you progress. A new worm like enemy will appear. It
will stick out of the ground vertically. To defeat it, flick a Kirby at the
Worm's spots repeatedly. Fruit will pop out and the enemy will be defeated.
Next, raise your Kirbys up and you will see another new enemy. It is like a
worm with bomb and fruit segments. Flick your Kirbys at the monster carefully,
avoid hitting on bombs, and only hit the fruit. Next you will reach an area
with red and green trees. As always, don't land on the green trees, as it will
knock your Kirbys out. Instead, bounce on the red tree. This will bump you to
an area in the clouds. In order to progress, wait while the bubbles float
across the screen. Feel free to grab some fruits, but keep a good watch.
Eventually, a door will appear in a bubble, flick a Kirby at it and the door
will fall. Enter the door to make your way back to the main part of the level
again.
You will keep seeing familiar enemies, so take them out like usual. You'll
reach a ring, where you can restore your Kirbys health. You'll then reach
another door, as always, continue through it. Eventually, you'll reach a few
giant flowers with lots of petals. Launch Kirbys at each individual petal to
take them off. When all the petals are removed, then you will be showered with
fruit. The game will then start enhancing the flowers. A petal from each flower
will look purple. This petal is poisonous, so when tearing off petals from a
flower, don't hit the purple one. You will then notice a dead end with lots of
green trees. With your stylus, guide your Kirbys up until you reach a platform.
From here, continue right, as always. There will be another ring, so if you
need your Kirbys to restore health, continue through it. You will see a door,
but before you have a chance to continue through it, you will start falling.
The moles have tricked you! Time for a mini boss.
Moles will start popping out from the walls. Avoid bombs that the moles throw
at you, and flick Kirbys at them. After a little while, spiky moles will start
appearing. Don't hit the spiky moles, as they will do damage. Instead, continue
avoiding bombs, and flick Kirbys at the moles that doesn’t have spikes. After a
little more time of killing moles, a boss mole will start popping out. This
mole is nothing to fear. Just wait for it to pop out and flick Kirbys at it,
nothing harder than what we've already been doing. After a couple of times
flicking Kirbys at him, the moles will dies. Proceed through the door to finish
the level.
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3.107 Stage 7 Green Grounds Required Kirbys: 5
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Flick Kirbys repeatedly at the button sticking out of the wall on the right.
This will cause the elevator to rise. As you're rising, defeat enemies and grab
fruits, but be careful not to get squished under a block. Getting squished
leads to instantaneous death, not just a hit. So be careful. Continue killing
enemies until the lift stops. Lead your Kirbys into the door above. In this new
area a puzzle piece will be shown. Then, different types of puzzle pieces will
be flown across the screen. Your goal is to flick a Kirby at the piece that
matches the piece shown. Do this four times and you will complete the level.
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3.108 Stage 8 Green Grounds Required Kirbys: 7
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Almost immediately you will see a new enemy. If you stand too close to a tree
for too long, then it will blow at you, and your Kirbys will lose progress they
have gained in the level. Just try to speed through the trees to avoid
backtracking. You will next see a cannon, hop into it. The cannon will rotate
directions. Tap the cannon when it is facing some metal bricks, you will blast
right through them. Continue to the right afterwards. You will see some trees,
they will alternate with pointy and normal noses. Wait for the pointy noses to
vanish, then flick your Kirbys right at the trees. If there is a large tree
taking up the whole screen, then flick your Kirbys inside of its mouth and tap
the middle of the screen repeatedly. This will cause the tree to tip over and
become a raft. Guide your Kirbys onto the raft and you will progress across
the water. Try to avoid letting your Kirbys into the water. As you float across
the water, you will need to exit to raft and climb onto land. This is to avoid
getting squished between blocks, and falling into the water. You'll just need
to make your may back onto the raft after being on land, so you don't lose
your ride. As always, destroy all enemies in your path, as they can become a
nuisance. Once you get to the end of the ride, flick your Kirbys at the tree to
make it fall down into a bridge, and proceed across. Continue to the right and
you will reach a new area.
After a short while, you will see a giant stump rolling towards you. It has a
safe zone in the small space. Guide your Kirbys right under the safe spot to
avoid death. Be careful, and try to recover any damaged Kirbys. Continue
knocking down trees and avoiding stumps. There are no new enemies here, so
just go with your gut instinct. Heal your Kirbys by guiding them through the
ring and continue to the right. Pull on the weed hanging from the ceiling and
you will drop to a new area. From here, proceed to the right. Avoid the tree
trunk coming towards you, and allow it to crush the metal blocks. From here,
proceed into the cannon and shoot yourself up. To the right you will see a door
to the exit, enter it to complete the level.
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3.109 Stage 9 Green Grounds Required Kirbys: 5
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Start by snagging the lollipop at the beginning of the level. This will enlarge
all your Kirbys and make them invincible. Guide them the right immediately, to
make as much progress as possible while you're indestructible. After the
effects of the lollipop die out, continue to the right as usual. After a little
bit of walking you will reach mini boss.
Defeating this mini boss is pretty easy. Start by flicking Kirbys right at the
segment of the worm where there is a picture of the exit door. After a bit of
punishment, the worm will start coming out of the ceiling in addition to the
ground. Try your best to avoid getting your Kirbys hit, as they can die pretty
fast. Continue with the same strategy, flicking Kirbys at the weak segment of
the worm. After continually doing this, the worm will die. The worm will drop
the exit door, continue through it to end the level.
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3.110 Stage 10 Green Grounds Required Kirbys: 9
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Walk to the right and jump into the water, Your Kirbys won't die. Be warned,
there is a breath bar, so don't stay underwater for too long. Controls are the
same underwater as they are on land, and there are plenty of air bubble you can
grab in the water, so it is pretty easy maneuvering underwater segments without
dying. Flicking a Kirby into a clam can reveal some fruits, or better yet, some
air bubbles, which refill your meter. Continue through the water as normal and
you will reach a whirlpool. It will pull you into a new area via a waterfall.
Waterfalls act like water, so the physic effects are the same. After swimming a
little bit, you will see a fish in an air bubble. To defeat it, just flick a
Kirby at it. Press down on the button hanging from the ceiling and green apples
will appear. Snag them quickly and a lollipop will appear. Grab the lollipop to
gain invincibility. Continue to the right to reach a door to a new area.
First, push the metal block to the right, until it falls, then push it to the
left, so that it will clear the way for your Kirbys. Head down and into the
door on the right. From here, continue again to the right and you will reach
another door.
Here you will face a turtle mini boss. Simply flick your Kirbys into the
turtle's stomach to hurt him. Eventually he will start sending out jellyfish to
sting your Kirbys. Just maneuver around them and continue pelting the stomach
of the turtle. This fight should be relatively quick and easy, but don't forget
to watch your air bar for and indicator of how much time you have left. Enter
the door to the right to proceed.
From here, go to the right and destroy the brick guarding the exit door. When
this is done, water will flood in and you will be carried upwards, along with
the exit door. Afterwards, the exit will be in sight. Enter it to finish the
level.
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3.111 Green Grounds Boss Green Grounds Required Kirbys: 10
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The boss battle is against a large tree. Yup, nothing more creative than that.
Start by pelting each tree segment with Kirbys. After a few hits each segment
will pop out some mushrooms. Avoid the mushrooms and move on to the next
segment. Furthermore, avoid any spiky balls in the process, as they will
damage your much needed Kirbys. After a little while the segments of the tree
will be destroyed and the head of the tree will be available to attack. Attack
the head and repeat the process, except this time the segments will sprout
spikes. Wait for the spikes to disappear and continue attacking them. The spiky
balls will also start bouncing, so they'll be harder to avoid. Overall, it's
the same process over and over. The tree will be defeated after a couple of
rounds and you'll be able to proceed to the second world.
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3.2 Sandy Canyon
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Welcome to the second world. This is the standard desert world that is included
in most platforming games. It's not much harder than the first world, there are
just a couple new desert enemies and bosses to face.
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3.201 Stage 1 Sandy Canyon Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the first level of Sandy Canyon. Sadly, you're reset back to one
Kirby, so start racking up those fruits again. Firstly, avoid standing on any
quicksand for too long, as you will sink and die, you can walk on it if you're
fast, though. The first enemy you'll see is a small cactus like thing. Take is
out like every other enemy, just tap it and Kirby will strangle it. Things will
start falling into the quicksand, make sure to grab it before it sinks,
otherwise it will disappear. Continue taking out enemies as you have before,
there is nothing new here. Eventually you'll reach a door on a platform, guide
the Kirbys up to it and walk on through. This will lead you to a new area. From
here continue right and you'll see the door to the exit. Continue through it to
finish the level.
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3.202 Stage 2 Sandy Canyon Required Kirbys: 1
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When you enter the level you will see a very tall cactus swaying from side to
side. Do not touch it and wait for it to stop. When it becomes still, tap the
head of the cactus and it will die. Clouds with fruit will also start to
appear. Flick your Kirbys at the clouds and you'll grab the fruits they have.
Some clouds contain special rainbow fruits that add an equivalent of 50 or 100
fruits, so make sure to snag them. As you continue, you'll see familiar enemies
that you already know how to defeat. Make sure to avoid thorns at all costs and
only aim at the main body for enemies. After a little while you'll see a ring,
make sure to pass your Kirbys through to heal them. Continue to the right and
you'll reach a door. As always, pass through it.
In this part of the level you'll be introduced to a new cloud enemy. Firstly,
when it lets out rain, enemies will get bigger and will become harder to
defeat. Additionally, every so often it will let out some lightning, so make
sure to avoid the hit. Make sure you defeat enemies quickly so that the cloud
doesn't have a chance to replenish your opponent’s health. The cloud will
follow you until you reach the door to the next area. Kill the first cactus you
see and you'll be transported to yet another area. Jump into the cannon and
navigate as usual. When you exit the cannon continue right. You will reach the
door to the end of the level shortly.
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3.203 Stage 3 Sandy Canyon Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Near the beginning of the level you'll see three red buttons. One will be
blinking yellow. Flick a Kirby at the yellow one. Once you hit it, another
button will turn yellow. Hit that one with a Kirby. Do this repeatedly until a
door appears. Head through the door to proceed.
Send your Kirbys at the metal lever to move the wall. Quickly send your Kirbys
through before the wall closes again. Pull down the next lever you see as well.
Once at the bottom, let go of the lever and sprint to the right. You'll see a
door; walk through it. A new enemy will now appear. This enemy is a concrete
block that hangs from the ceiling. Sprint under them before they come crashing
down. Getting stuck between the concrete and the ground results in immediate
death, so be careful. There will also be a new mummy like enemy. It is small
and easy to kill. Simply tap on it and it will vanish. Keep in mind that this
enemy will reappear after a couple of seconds, so be quick when progressing.
In addition to those, you will be introduced to a large cactus enemy. To defeat
the enemy tap on it to do damage. When it starts shaking double tap and area to
the left to run away, otherwise your Kirbys will get hurt. Then repeat this
process to finish the enemy off. Continue to the right afterwards and you'll
see a ring. As always, travel through it to replenish your health. Then proceed
through the door to your right. You will eventually reach a tall cactus mini
boss.
To defeat this mini boss start by flicking your Kirbys at its head. Do not hit
the main body of the cactus because it will damage your Kirbys. As you progress
through the fight the boss will start appearing for less time and you'll have
to be faster when flicking Kirbys at its head. This can be an aggravating fight
and you'll probably lose some Kirbys. After a couple of hits, the boss will
turn purple and sprout spikes on its head. You'll have to wait a couple of
seconds for the spikes to disappear before you continue sending Kirbys at the
Boss' head. Eventually the boss will die and you'll be able to complete the
level.
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3.204 Stage 4 Sandy Canyon Required Kirbys: 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Start by going right across the quicksand. Enter the door on the bottom, not
the door on the top. Hop into the cannon that appears and it will take aboard
a giant turtle. From here start to grab onto any flying object. Doing this will
damage the turtle's shell you're riding. Your goal is to get inside the turtle.
After enough hits the shell will break and you'll be able to proceed. There
will be a door to the right to the end of the level.
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3.205 Stage 5 Sandy Canyon Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go the right and you'll reach an elevator. This elevator will start taking you
upwards. Grab any fruits you see and defeat all enemies as well. Make sure not
to get any of you're Kirbys stuck between objects, or they will die. There are
no special tricks here so do what you know best. Once the elevator stops go to
the right and stand on the pump. Tap the center of the screen as fast as you
can and an air balloon will appear. Get in and then you'll be taken to a mini
games. Touch one side of the screen with your stylus to make the air balloon
lean that way. On the top screen you will see the air balloon and all hazards.
Avoid all enemies and as always try to collect fruit. If you hit a spike a
balloon will pop. Once all your balloons are gone you will die. Once you're
done with the mini game head into the door to finish the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.206 Stage 6 Sandy Canyon Required Kirbys: 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the beginning of the level a new egg enemy will appear. It flies in the air
and has a metal shell at the bottom that cannot be damaged. To beat it, flick
Kirbys at the white part of the egg when it is facing you. After a couple of
hits it will die. After a little bit of walking you will reach a chain, pull on
it and the pathway to the next door will be opened. Walk through the access the
next part of the level. Push the first metal block to the left until you can
walk past it, then continue to the right. Grab onto the flying bird, when it
crashes into the ground it will drop you a ring. Go back a few steps left and
put the ring on the hook hanging off of the ceiling. This will cause the floor
to open. Go down and then continue to the right and enter the door. Here you
will see a large wheel. Push it to the right until you reach a hook. Grab onto
it with all your Kirbys and then quickly push the wheel to the right again.
Eventually, you will reach a mini boss.
This mini boss is a combination of the wheel and its surrounding. Start off by
killing odd one of the tikis on the left. This will balance out the boss and
make it vulnerable. Flick Kirbys right at the blue spot until you can't any
longer. Then, kill the two tikis without spikes on the left to balance out the
weights again. Shoot the blue part again until you can't any longer. Continue
balancing the weights and attacking the blue spots until the mini boss dies.
You will then be able to exit the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.207 Stage 7 Sandy Canyon Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This level starts off with a sandstorm. A little dust starts flying by, then an
ocean of sand will kill off any Kirbys in sight. The key to surviving is making
a little progress, then hiding in a ditch to avoid damage. Enemies will be
taken out by the sandstorm if they are in range of it, so there is no need to
take them out yourself, it will only endanger your Kirbys. Other than that,
there are really no new game mechanics or enemies introduced in this level. So,
just be careful and you'll make it through fine. Eventually you'll make it to
the end of the level and that will be it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.208 Stage 8 Sandy Canyon Required Kirbys: 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first new enemy you'll encounter is an eyeball hook. If it hooks any of
your Kirbys, and you don't save him, then he will die. In order to defeat these
enemies send your Kirbys right at their eyes. Next, you will start to have
cannon balls coming towards you. Avoid these balls as best you can, otherwise
they will do major damage to your Kirbys. You can kill the cannons by walking
over to the back and hitting the button. This will destroy them so they become
less annoying. After a while you will see a hook. Grab on to it with all your
Kirbys, this will make a door appear. Then, send just one Kirby to the door,
while the others hold the hook. This will take your Kirbys to an egg enemy,
as always just damage the shell until it dies. Once you've killed, the enemy
will drop a ring for you to hang on the hook hanging from the ceiling. Attach
the ring to the hook and pull on it to reach a cannon that will launch you to
the next part of the level. Continue to the right, while defeating enemies and
collecting fruit to reach another cannon. You'll see a switch. Jump on it to
make a bomb appear. Push the bomb as far to the right as possible. When it
explodes, grab another bomb and push it as far as you can to the right. This
time a door to a mini boss will appear.
This mini boss is a giant claw eyeball boss. The first thing to note is that if
the claw grabs a Kirby is will die instantaneously, so be cautious. Eventually
the claw will drop a timed bomb. Push it under the claw for the next time it
comes down. This way, the bomb will explode, damaging the claw. It will then
open up its claws and expose the ring inside the body. Flick your Kirbys right
at the ring to do damage. After a couple of rounds you'll be prompted to tap
the middle of the screen as fast as you can. After doing this, the boss will
die leaving you the door to the end of the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.209 Stage 9 Sandy Canyon Required Kirbys: 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jump into the cannon towards the beginning of the level and it will shoot you
into a door leading to two other doors. Go into the left door. Grab the ring
and quickly sprint to the right. Do the same thing with the next ring you see.
Next, when you see the crushing bricks, sprint across below them to avoid
death. Grab the next ring you see and it will lower the floor, allowing you to
proceed. After a few steps grab the next ring and do the same thing. After a
bunch of rings you will reach a door leading to three other doors. Enter the
door to the left of you. This will bring you to a downwards lift. Make sure to
snag all fruits and kill all enemies. Keep in mind that you don't want to get
trapped between objects, or your Kirbys will die. Once the lift stops enter the
door that leads to another door that ends the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.210 Stage 10 Sandy Canyon Required Kirbys: 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab onto the first ring you see with all your Kirbys. This will cause the
quicksand to start rising. This is an indicator that the whole level will be a
race against the quicksand. So, sprint to the right and you'll reach a door to
another part of the level. This level is pretty easy until the end as long as
you just keep sprinting right from door to door. You will meet a new plant
enemy. If you don't defeat it fast enough, then the plant will spray out black
and white gas that will drastically reduce your visibility for a couple of
seconds. Try to kill the enemy before it can do that. It is pretty annoying
trying the kill the thing when everything is black and white. After lots of
running and jumping you will reach the end of the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.211 Stage 11 Sandy Canyon Required Kirbys: 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Start off by grabbing the top of the bird cage. This will prompt you to tap the
screen as fast as you can. After doing that, the birds that were inside the
cage will grab on to you. Your goal is to take them to their mother. You will
then be placed in an arena where you must defeat an egg. Try not to get any
birdies killed. After doing so you'll be free to enter the door to continue the
level. You will then be introduced to scales. These work as they would in real
life. If one side has more weight, it will lean that way. Keep this in mind
when progressing through this level. After a while you'll reach a root hanging
from the ceiling. Grab onto it with your Kirbys and you'll be met with an enemy
not unlike a Bullet Bill. DO NOT TOUCH IT. This will mean instant death.
Remember: If one of your Kirbys dies that's holding a bird, you'll lose the
whole level. So, be very cautious. Run immediately to the right and reach the
highest ground you can until the bullet passes by you. After the bullet passes
by, run to the right. If there is a gap between platforms to not flick Kirbys
across, as you will risk losing the birds. Lead them across with your stylus.
Pass through the next door you see to get to a new area. Go to the very left
and grab on to the root hanging from the ceiling. this will open up a new door
for you to travel through. After walking through that door, you will reunite
with Mr. Bullet Bill. Trust your instincts and sprint to the right and up to
the next door. Here, jump inside the cannon and make your way up. Don't be
scared to hit enemies in your way because you will automatically destroy them.
After continuing through the next door you'll be able to reunite parent and
children... and finish the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.212 Sandy Canyon Boss Sandy Canyon Required Kirbys: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The boss battle for this world is against an enemy not unlike a giant Piranha
Plant from Mario. The plant will begin by digging out of the ground trying to
damage you. Make sure to move to the side of the platform where you won't get
hit (you'll know which side the boss will be on based on where the ground
starts shaking). After it has come above ground, move to the other side of the
screen and the platform will fall on the plant's head, damaging it. After the
first hit the boss will start launching thistles and enemies at you. Avoid the
thistles and kill the easy enemies. Then, the plant will stick a large bulb
out, attack it with all your Kirbys to do damage. After repeating this three or
four times the boss will die. Time to continue on to the third world!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.3 Dedede Resort
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Honestly, Dedede Resort is the easiest world in this game. The first half of
the levels are all easy mini games, and the second half of the levels, beside
one or two, are also incredibly easy. So, sit back and relax while playing
through this easy world.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.301 Stage 1 Dedede Resort Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hop into the first cannon you see and you'll be transported to a sky mini game.
A bunch of fruits will be trapped in bubbles and your goal is to get them.
Flick a Kirby at a bubble to get the fruit. Once you have enough fruits for a
second Kirby everything will become easier because you have double the
manpower. Continue flicking Kirbys at fruits. There are no enemies here, but
make sure not to hit any bombs, they'll do damage to your Kirbys. Once the mini
game is over the level will be finished. It would be wise to replay the level
because of how many fruits there are.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.302 Stage 2 Dedede Resort Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is another mini game level. Get into the first cannon you see and you'll
be taken to a pinball arena. First, notice the bar going up and down on the
right of the screen. This is your power bar. Simply touch the cannon to launch
your Kirbys at different intervals. There is no large trick here, just launch
Kirbys at different speeds. There is no penalty for loosing, so feel free to
experiment. Like the last, this is a quick and easy level to finish.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.303 Stage 3 Dedede Resort Required Kirbys: 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I hope you're realizing a pattern on this world, for this is another mini game.
At the beginning of the level jump on the star and start surfing. Flick upwards
to jump, and that's pretty much it. There are no other controls. Get fruits and
avoid hazards, like spikes, and you'll be ok. Every time you hit a spike a
Kirby will die, so be very careful when playing. Once you hit shore you'll be
done with the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.304 Stage 4 Dedede Resort Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This level is even easier than the others. The top screen will show a picture,
then a few pictures will be flown across the bottom screen. Your mission is to
flick a Kirby at the picture that matches the picture on the top screen. If you
accidentally hit a wrong picture, then you'll be bombarded by enemies. Just
flick some Kirbys at them to take them down, or avoid them entirely. They are
not that dangerous. Even if match up every picture wrong you'll still complete
the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.305 Stage 5 Dedede Resort Required Kirbys: 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This level begins underwater and leads to an incredible easy mini boss. Swim
around it in circles to make it dizzy. Once this happens, the enemy will roll
out its tongue. Grab onto it with all your Kirbys, then tap the middle of the
screen as fast as you can. This will kill the enemy and open the door, so that
you can proceed to the next part of the level.
From here continue to the right. Don't forget that you have an air bar, so grab
bubbles when it's low. Avoid spikes and kill all enemies as always. You will
then reach another mini boss. This mini boss resembles a squid. It will stick
out its tentacles in different shapes. Latch on to the one that is shaped like
a ring. Then tap the center of the screen as fast as you can. This will kill
the enemy and take you to a current (water) part of the level. When stuck in a
current you'll only be able to go one way. Make sure to avoid spikes as best
you can, because is will become very hard to recover dead Kirbys. After a
little while of being swept by the current, you'll reach two doors. Continue
through the bottom door. Here, there are lots of enemies that are ready to kill
you. Do not take each one out separately, it will be too time consuming and
dangerous. Just spring to the right until and up for the duration of the level.
You will also see a new eel enemy. Whenever there is a school of fish quickly
swimming by. Take cover because an eel will swim by, and it eats Kirbys for
breakfast. You will then meet another type of eel. This one is made out of wood
and is even more dangerous. Flick Kirbys at the eel to do damage, but be quick.
Since this section is autoscroll, speed is of the essence. Once you've knocked
off all the parts of the eel it will die. Enter the door, then jump into the
cannon to reach the end of the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.306 Stage 6 Dedede Resort Required Kirbys: 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this level you'll finally meet up with some waddle dees. In order to defeat
one, just tap it and your Kirbys will take it out. There are some that hold
bomb and hang on trees, but take them out the same way. Eventually you'll come
across giant waddle dees. Defeat them by tapping multiple times, not just once.
You'll then come across a door in a giant bubble. In order to get it out you
must hit it, and then juggle it. It will fly in the air, and you must hit it
again before it hits the ground. After five hits the bubble will pop and you'll
be able to progress to the next part of the level. Enter the water and swim
down and to the right. This will lead you to the surface where you'll meet a
new mole enemy. In order to defeat it you just need to tap it. But, first allow
it to throw its spike ball, then send your Kirbys at it, otherwise they will
get hurt. These moles can be found on the wall, ground, and ceiling, but the
method of defeating them stays the same. Continue right and into the next door
to reach the next area. Here a new gameplay mechanic will be introduced, giant
blocks. In order to turn them you must stand on one side of them. When blocks
turn over it will expose fruits and other things for you to grab. Next you will
meet a new octopus enemy. Go over it to the other side of it and grab onto its
ring. This will kill the octopus. Eventually you'll reach a fishing micro game.
Wait for the fishing line to go underwater, then when it does tap the center of
the screen as fast as you can. This will give you a bunch of fruit. Then, a
giant fish will eat the door to the next area. Fish for the fish the same way
you fished for the fruit and continue on. Jump in the cannon, then swim
underwater and to the right as fast as you can. Here you will meet a new
torpedo launching enemy. You can't defeat it, so just swim away quickly to
avoid getting hit by a torpedo. Reach the next door and you'll be taken to a
mini boss.
This mini boss is a spiked eel torpedo launching thing. It will come out and
suck in all your Kirbys, except one. They will be taken into compartments
inside the boss’ body. When the eel comes through, grab onto the compartment
where a Kirby is trapped and that will free him. Slowly recover all your Kirbys
until you have all of them. Whenever the eel comes back out to suck in your
Kirbys, tap the other side of the screen as fast as possible to avoid getting
swallowed. The eel will eventually cover all its compartments except one in
spikes. Make sure to grab on to the one without spikes and eventually you will </pre><pre id="faqspan-2">
free everyone. The eel will also start launching torpedoes at you. Swim away
from them to avoid getting hit. After you've taken off every compartment the
boss will die and you'll be able to enter the door to finish the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.307 Stage 7 Dedede Resort Required Kirbys: 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enter the door to the right to enter a pirate ship. Throughout the ship there
are currents of water that turn on and off. Wait for them to turn off before
walking, otherwise it will sweep your Kirbys away. Eventually you'll reach a
wheel, latch onto it to make a door appear. Continue through it and grab on to
the next wheel. Quickly swim to the right as fast as you can. Grab on to the
next wheel and wait a second for the platform on the right to rise. Run under
it and swim as fast as you can to the right and up, moving the platform
blocking the path. Make sure to do this before the water recedes, otherwise
you'll have to start all over. Next, run to the right and grab the next wheel
you see. Sprint to the right and swim up to reach a new area of the level.
The water level here is high for a couple of second, then recedes for a couple
of seconds. This cycle repeats for the duration of this part. Simply run to the
right continuously. It's pretty easy and there are really no dangers, except a
few enemies. Eventually you'll reach a cannon, jump into it to reach the next
part of the level. Here you will meet a giant flying bat enemy. Simply grab
onto it with all your Kirbys to defeat it. Eventually you'll reach a red wheel.
These are different than the blue wheels before it. The red wheel makes the
water level recede, rather than making it rise. Spin the red wheel, the run to
the left, down, right, and up to the next door. Spin the red wheel to make the
water level drop. Dodge any hits from the enemy below you. When you reach the
bottom sprint to the right and the water level will start rising again. When
you're at the top take the door to the right to a mini boss.
This boss is a giant waddle dee inside a block. You have to flick Kirbys at it
to destroy the block armor. Make sure to avoid getting squished by falling
blocks. This will kill your Kirbys. When you've destroyed the outer shell,
latch on to the waddle dee to do damage. After doing so, the waddle dee will
run away and recover its defenses. Do exactly what you did before a couple of
times. Eventually the mini boss will die and you'll be able to finish off the
level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.308 Stage 8 Dedede Resort Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you'll notice is that this is a winter themed level. You'll
also notice a new fuzz enemy. Defeat it by tapping it with your stylus. Walk to
the right and you'll come across a fire pit. When you walk by it all your
Kirbys will light their own torch. When this happens sprint to the right until
you reach the next fire pit. If you don't sprint your torches will go out and
you won't be able to light the next fire pit. Lighting the next fire pit will
melt the snowman in your way and allow you to proceed. Continue to the right
until you reach a cannon. Jump into the cannon and this will shoot you into a
snowball. The snowball will take you to two doors, go into the top one. Light
all your Kirbys' torches and sprint to the right as fast as you can. Continue
taking out enemies, but do it quick. There are bonuses for speed in this level,
including medals. Eventually you'll reach a door, proceed through it and you'll
be met by a giant moving block. Run up to it and flick Kirbys at it. Once the
block starts glowing yellow quickly move away so that it doesn't squish any
Kirbys. When the block lands, go back to flinging Kirbys at it. After about ten
hits the block will die. Continue to the right to reach the door to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.309 Stage 9 Dedede Resort Required Kirbys: 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the beginning of the level hit the button and you'll be taken to a fight
against a mini boss. Except... This mini boss isn't that mini, it's a giant ice
t-rex. Don't be alarmed, it's not as tough as it looks. You don't actually have
to fight the monster, you just have to run away from it. Stick as far to the
right side of the screen as possible. The t-rex will charge occasionally, and
your Kirbys won't get hurt if you just stay to the right side of the screen.
Eventually the environment will start flinging icicles at you, just avoid them,
and try not to touch the spikes. Every so often the t-rex will start blowing
ice that will freeze your Kirbys. Hide in a ditch when this happens to avoid
damage. Continue to the right until you reach a button. Flick Kirbys at it to
press it and the t-rex will die. Grab all your Kirbys and float upwards and hop
into the cannon. Run to the right and into the door to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.310 Stage 10 Dedede Resort Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Walk into the door to the right and this will lead you into Mr. Dedede's
resort. Go to the right and flick all your Kirbys at the second to last
portrait of Dedede. Make sure you grab this one all the other ones will lead
you in circles. This door will lead you to a new area. There is nothing new
here, so just continue to the right until you reach an elevator. This elevator
will take you up a mini boss.
This mini boss is a giant mouse. This is probably the most easy mini boss in
the game. Simply flick your Kirbys at its shield to get rid of it. Then, tap
the mouse for your Kirbys to do damage to it. After two tries the mouse will
die. That's it, nothing hard at all. After defeating the mouse go the right to
exit the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.311 Stage 11 Dedede Resort Required Kirbys: 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Towards the beginning of the level hit the bell that the bird is carrying. The
bird will then carry you to a door that goes inside a tree. The tree is
constantly falling, so try to go upwards and reach the next door as fast as
possible. Since the tree is falling your Kirbys will be constantly on different
sides of the tree. It is very easy to die. If the tree collapses with you in it
you will die, and you'll have to restart the level. So, go as fast as possible,
without getting hurt. You need to balance the tree constantly. So, if the tree
is leaning right, go to the left side, and vice versa. After a couple minutes
of constant stress you'll reach the top of the tree. Hit the bell that the bird
is holding and the tree will collapse. Luckily, at the last second the giant
bird will come and save all your Kirbys, taking you to a mini game. A bunch of
birds will be carrying your Kirbys in the sky. Flick your Kirbys upwards to
grab fruits, kill enemies, and avoid obstacles. This is nothing you haven't
done previously in this game. Pass through the ring to restore your Kirbys'
health and then sit back, buckle up, and enjoy your flight. After a few minutes
of flying you'll reach the door to the end of the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.312 Dedede Resort Boss Dedede Resort Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Finally, the first step to being a normal Kirby game, a fight against King
Dedede. King Dedede will begin by throwing bombs at you in bubbles. Right
before they explode, flick a Kirby at the bubble to send the bomb right back at
King Dedede. This will do damage to him. Continue doing this repeatedly until
King Dedede falls to the ground. Send your Kirbys at Mr. Dedede to do some
direct damage. Rinse and repeat about three times and King Dedede will die.
Honestly, this is the easiest boss battle in the game. Why do you think only
one Kirby is required?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.4 Volcano Valley
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Volcano Valley is the most diverse world in the game. It travels from
volcanoes, to haunted mansions, to even space. There is a lot to do, and
overall it is the hardest world.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.401 Stage 1 Volcano Valley Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first new thing you'll notice in this level is lava. Ultimately, try to
avoid going into lava, but if you do, run into a water source to put out the
fire, otherwise your Kirbys will die. The first enemy you'll see is a fire
blowing puff ball, looking similar to Kirby. To kill it just tap on it. Be
careful, for it breathes fire and can set your Kirbys on fire. You'll then meet
a plant that is red, instead of green. This plant blows out puffs of fire,
fling Kirbys at its head to kill it, while avoiding hits. Next, you'll see a
magma monster sticking out of the ground. Push the giant ball of water at the
monster to turn it into a solid enemy. Then, flick Kirbys at the solidified
monster to do damage. Float across normal lava pits, but when you reach large
spans of lava you have to push water into it to turn the magma into solid
ground. Be cautious not to fall into magma as you progress through the level,
and the world. Later on you'll see a root hanging from the ceiling, pull on it
with all your Kirbys to crash into a new area. From here continue right,
avoiding the magma monsters since there is no way to kill them without water.
Pull the wheel to turn the magma into ground and continue through the door to
the right. Heal your Kirbys if needed and continue to the right to face a new
enemy. This enemy is an eyeball with spikes for eyelashes. Flick Kirbys at the
eye itself to do damage. Occasionally the enemy fill flip over and try to slam
you with a spike. Run away when this happens for a few seconds, then go back to
bashing the eye. Continue to the right, up, and left to reach the next area.
Grab the giant water ball and take out the magma monster like usual, then enter
the cannon to the right. After the cannon shoots you, run to the right and
you'll reach the door to the end of the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.402 Stage 2 Volcano Valley Required Kirbys: 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jump into the cannon at the beginning of the level and you'll enter a tank. The
amount of bullets you can use at one time depends on how many Kirbys you have.
The more, the better, but don't worry. After about a second of being shot, the
Kirbys will return back to the tank. Keep in mind that you have to hold down on
the screen to change where your gun is pointing, and you have to let go or tap
to shoot. As you progress shoot down any enemies. Missiles will fly at you, so
fire at them to avoid taking damage. If there are any blocks in your way, shoot
at them to allow you a passage through. You can only take four hits before
dying, so be very careful. Whenever you see a blue jar, make sure to find a way
to get it. It will restore one segment of the health bar. Towards the end of
the level this is especially helpful since things are getting a lot harder. As
you're progressing make sure to shoot at bombs in walls, to clear the way for
you. Eventually you'll exit the tank you're riding in and enter another one.
The same rules and guidelines apply for this one. Clear the area in front of
you and kill all enemies. This time, flying bombs will start appearing. These
take multiple hits to defeat, so start shooting at them as soon as you see
them. Eventually you'll reach a fight against a mini boss.
This mini boss is a giant tank, not so mini. It will start by shooting missiles
at you. Make sure to shoot down these missiles so that they don't do any damage
to you. Then, whenever you see a colored button, shoot it to do direct damage
to the giant machine. Continue through this cycle until you've knocked out all
four eyes, one for each color you shoot. After each eye the conveyor belt will
get faster and faster, so you need to pay attention and keep your reflexes up.
After every eye is knocked out, the boss will die, allowing you to complete the
level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.403 Stage 3 Volcano Valley Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the beginning of the level you'll be taken to another mini game. This time,
a volcano is exploding and you have to try not getting hit by the debris. Flick
Kirbys at the falling rocks to lay waste to them. Do not get hit by them, or it
will result in damage, and do not let the rocks hit the ground. You're only two
layers of ground away from spikes. If the ground ends up taking too much
punishment, then it will break and your Kirbys will fall on to spikes,
ultimately ending in death. Luckily, cracking rocks will provide fruits for
you, so if you loose a Kirby, not all hope is lost. Eventually the wall to the
right will be hit, and you'll be able to proceed to the right. Now, you have to
complete the level without getting smashed by flying rocks. The best way to
accomplish this is to sprint to the right, since rocks will only hit where
you've already been. The safest place is always to the right, so keep moving.
Eventually you'll reach a door that will lead you to an elevator.
Unfortunately, the elevator will start rising and you'll have to dispose of all
the rocks once again. You'll also notice that blue rocks will start flying
down, these rocks fly down about twice as fast, but can be destroyed the same
way. Eventually, the lift will stop and you'll be able to exit to the right
and restore your Kirbys' health. Proceed through the door to the right, and
then run right again to reach the exit. This is a great level to replay to
increase your Kirby count.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.404 Stage 4 Volcano Valley Required Kirbys: 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first thing you should notice is a flying pig like creature. This enemy
spits out air at a high speed that will sweep your Kirbys in one direction. You
can defeat the enemy by sending Kirbys at it as usual. Make sure you're quick
about it, otherwise the enemies will start blowing and you won't be able to
reach it. Continue upwards and jump into the cannon. Watch out for the gusts of
wind that fly around, they will send you back to the beginning of the area.
They are constantly moving, so just wait for the wind to pass before
proceeding. After a while you'll reach a door to the next area. Pass through
the ring if you must restore your health, then grab onto the large spider web
to reach the next area. This new type of water controls the same as blue water,
but consumes more air. So you have to be more cautious when swimming, and you
have to pay attention to your air bar, otherwise it will lead to death. Swim
to the right and you'll reach two giant clouds of wind. Swim upwards as fast as
possible to avoid getting swallowed, and when you reach the surface start
pushing the metal block to the right. Eventually is will fall into a gap in the
floor, and you'll be able to enter the door to the next part of the level. Run
to the right to reach the door to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.405 Stage 5 Volcano Valley Required Kirbys: 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The first enemy you'll encounter is a giant Kirby-eating plant. This plant pops
out of the ground and kills Kirbys on its first hit. When the plant starts
glowing that means run away, far from the plant. There is no way to kill it, so
don't even try, just avoid it. You'll then meet some skulls. Flick Kirbys at
the skulls to kill them. If a skull grabs a Kirby make sure to kill it
immediately, otherwise the skull will carry off your Kirby to death. After a
while you'll encounter flying coffin. Flick Kirbys at the coffin to destroy
them and continue on to the right, while avoiding spiky platforms. Jump into
the next cannon you see, then proceed through the door on the right. Turn the
blue wheel and you'll start rising. Unfortunately, the lava below you is also
running. You have to beat the lava to the top. So, you constantly need to have
Kirbys on the wheel, to keep the lift rising. You also need to keep a few
Kirbys ready to fend off any enemies. Enemies like moles will start popping out
of the walls, a simple flick of a Kirby will take them out. Eventually you'll
reach a giant spike that can easily take out all of your Kirbys. Let go of the
wheel and allow the platform to drop, this is necessary in order to survive
this part of the level. After the spike as drifted across the screen resume
your usual post back on the blue wheel. After the platform has stopped moving,
proceed to the right and enter the cannon to reach the next part of the level.
Go through the ring if you need to heal your Kirbys' health. Then, get into the
cannon, and walk right until you reach the door to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.406 Stage 6 Volcano Valley Required Kirbys: 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab onto the red ribbon at the beginning of the level, and it will reveal a do
or to the next area. This level emphasizes on light and dark changes. When in
the light, most things are safe and easy to go through. When in the dark,
enemies become more dangerous, and walls start appearing to prevent you from
moving on. Try to stick in the light for the duration of the level, to make
things easier overall. Keep in mind that you can hit buttons and switches in
order to turn on lights. There is nothing actually hard about the level, just
follow those directions and you'll be ok. Walk to the right, then wait for
light to appear, kill all enemies and jump into the next cannon/door... repeat.
You will eventually see plants in pots. Push pots under lights and the plants
will sprout, providing fruit and other goodies. You will then reach a light,
and two doors. Shine the light on the bottom door and continue through it.
Here, push the blocks to the right to cover up spikes, and squish large
enemies. Walk through the door on the right and you'll reach a new area. Crush
the blocks hanging from the ceiling and the lantern will start moving. Under
the light it is safe, but outside of it means instant death. Stay under the
light and move with it until you reach the next door to the right. This will
lead you to the exit of the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.407 Stage 7 Volcano Valley Required Kirbys: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This level begins in darkness, and every so often lightning will strike and it
will be light for a couple of seconds. This level isn't hard at all, it just
takes some patience. Continue to the right as far as you can, then wait for the
light and you'll figure out what to do next. Eventually you'll reach a root
hanging out of the ceiling. Flick your Kirbys at it and you'll reach a door
that lead to a new area. Here you will face a giant block. Flick Kirbys at the
sides that are made out of wood. The block will then switch sides, don't hit it
because these sides are made of steel and cannot be damaged. When the block
switches sides again, continue flicking Kirbys at it and the block will be
destroyed. Jump into the cannon and destroy the large block like usual.
Afterwards, continue to the right and you'll see two doors, a normal one and
an evil one. The lights will go out and the doors will switch places. Follow
the normal door, and when they stop moving, hop into it. This will lead you to
a cannon. Get into it and shoot yourself up, right, down, down, left, and up.
Walk through the first door you see to reach another door mini game. This time
there are two evil doors and one normal one. Like the last time, keep your eyes
on the normal door, and when the stop moving, walk through it. Here you will be
met by a mini boss.
This mini boss is a giant shadow monster that resembles Pac Man. Like the t-rex
mini boss, you don't actually fight the thing, just run away from it.
Constantly sprint to the right and keep running until you reach the next area.
Here, grab onto the ring hanging from the ceiling and tap the screen as fast as
you can to reveal Shadow Kirby. Shadow Kirby will come out and punch Shadow
Pac Man to Kingdom Come. Continue right to reach the door to the end of the
level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.408 Stage 8 Volcano Valley Required Kirbys: 9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the beginning of the level you'll get trapped between spikes while a fist
starts closing in the walls. Flick Kirbys at the fist to shatter it, taking
care not to hit the spikes on both sides of the fist. Once you kill the hand,
the spikes will collapse and you'll be able to proceed into the cannon to the
next area. This level is like the large tree one world ago, except this time
you're in a large tower. If the tree starts leaning too far to the right, than
run to the left side, and vice versa. When you start reaching spike balls, lean
the tower one way and they'll roll off, do not just try to pass by them, or a
bunch of your Kirbys will die. Eventually, Mr. Fist's wife, Mrs. Fist appears.
Take her out quickly, or the tower will fall over and you'll die. Afterwards,
all of the Fist family members will start appearing, and you'll need to take
them out as well, while still making progress up the tower. Eventually a fist
will start launching towards you. Jump into the cannon, then tap the screen as
fast as you can to destroy the fist. After you do this, jump into the cannons
and keep shooting across the screen, trying to grab all the flying fruits.
After the last cannon, ring the bell and the bird will take you to the exit.
Take pride in the completion of this level, it is really hard and on my first
time I lost seven Kirbys.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.409 Stage 9 Volcano Valley Required Kirbys: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You must complete stage 8 and stage 11 according to this guide in order to
enter this secret stage. When you've done that feel free to follow my guide
below.
Run to the right until you reach a large tombstone. Move it to the right and
proceed down and to the left to reach three doors. Start by going through the
left red door. This will lead you to a giant eel mini boss you fought in the
last world. The same strategy applies here. Flick Kirbys at the cracked spots
do destroy those parts. Keep in mind that this fight takes place in dirty
water, so your air drains twice as fast as usual. One hit from this giant will
take out your Kirbys, so be careful. Once all the segments are broken off, the
giant eel will explode, leaving you a key.
Next, enter the middle blue door. This will lead to another fight against a
giant worm. You've fought this worm before as well. Remember, flick Kirbys at
the segments, but make sure not to hit any spikes. The worm will get
progressively faster, and will start coming out of the ceiling as well. After
enough hits the worm will finally die, leaving you the next key.
Continue through the right gold door. This door leads to yet another mini boss
you've already fought. Remember that this is the balancing boss. You need to
make both sides equal, by destroying the excess weight. Then, attack the blue
part that becomes exposed. This time, the boss will mix up the equation, by
throwing in enemies, and tossing in some quicksand. Keep tabs on all your
Kirbys to make sure that non sink all the way into the quicksand. After a few
hits to the blue vulnerable spot, another key will appear and the large center
door will open. Walk down to it, where you'll have to tap the screen as fast as
you can to open the door. Walk through it to enter another mini boss battle.
This mini boss is new. It is a steel bat like thing with one eye. Allow it to
hit the ground a few times, and the armor will be destroyed. Grab a bunch of
the bats that appear, and then target the tan colored enemy itself to do some
damage. The boss will now reappear with some reinforcements. Take down the new
bats and the returning boss. After a few hits, the boss will turn red and get
a lot faster. Use the same strategy to do some damage to the enemy. After one
more hit, the boss will die. This will reveal a door that will take you to an
area containing the door to the exit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.410 Stage 10 Volcano Valley Required Kirbys: 9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This level begins with a few aliens throwing a giant red button into their
ship, and flying away. Continue through the door to the right to enter what
appears to be a spaceship. Take the first to elevators up and hit the music
switches in order. You can defeat all new enemies here by just tapping on them,
unless I state otherwise. A bunch of aliens steel the blueprints to the
spaceship and run off into three doors.
Enter the blue door first. Run to the right and push the metal block to the
right. Continue up, left, up and up. Push the metal block to the right and
smash the blocks above. Pull on the ribbon Continue to reveal a piece of the
blueprint. Continue to the right, up and down, and the right and push the metal
block as fast as you can, before the rhino has a chance to. Once the block has
fallen into place grab another piece of the blueprint to the right. Continue to
the right and through the door.
This time go through the center door, the yellow/gold colored one. Grab the
second portrait, it is in the dark. Wait for the light to turn on and then send
your Kirbys at it. This will reveal another piece of the blueprint. Pull on the
ribbon and continue to the right. The second bird you see will need to be taken
down. Wait until it is above the metal bricks, and then flick Kirbys at the
bird to open the way to the next blueprint. Continue to the right until you
come across a door. Do not enter it and keep walking to the right until you
come across a button on the wall. Press it to turn all the lights on. A
painting will be revealed. Send your Kirbys at it to get another blueprint. By
now you should have five out of eight blueprints.
Now, go through the orange door on the right. Jump into the dark water, keeping
in mind that air drains a lot faster here. Flick your Kirbys into the dot
blocks to cause the bomb to fall. The bomb will allow you to proceed. You'll
reach a swimming clam, do not kill it, for it is your air supply. Whenever
you're getting low on air, flick a Kirby at the clam to get some air. Once you
reach the giant jellyfish do not attack it, that is too time and air consuming.
Go to the bottom and hit the clam to grab a piece of the blueprint. Keep
swimming until you reach three stationary clams. Open the first and third for
air, and crush the brick above for another piece of the blueprint. Proceed to
the right, opening the next three clams for air, and then flick your Kirbys at
the dot blocks to cause the bomb to fall. Swim down and grab the eight, and
final, piece of the blueprint. Swim up to enter the door back to the main area.
Walk back to where the aliens originally stole the blueprints and hit the
exclamation point bubble. The given piece goes in the middle and all the others
go around. Once you've put the puzzle together, flick a Kirby at the wrench,
and tap the screen repeatedly to put the ship together. Flick the Kirbys at the
three different buttons to shoot bullets out of the three different guns on the
outside of the spaceship. If there is debris, or enemies, flying towards you,
flick a Kirby at the corresponding button to destroy it. It'll begin with
meteors, but then fruits will also start flying through the air for you to
shoot down. Eventually giant meteors will start appearing, they can be
destroyed the same way as the small meteors, but take more hits. Spaceships
will then start appearing. They zap themselves to and fro across the screen.
If you don't shoot them down fast enough, the spaceships will begin sending
enemies down to your ship. So, be quick about it. Eventually your ship will
chase down the giant spaceship from the beginning of the level. It has
defenses, but occasionally these defenses will open up. Once they open quickly
send a bullet at the opening to do damage. After a bunch of hits the spaceship
will start using umbrellas. If these umbrellas are hit, they will deflect the
bullet and come and do damage to your ship. Avoid hitting the umbrellas at all
costs. After a few more hits the level will end with a "to be continued" sign.
We'll continue this in the next level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.411 Stage 11 Volcano Valley Required Kirbys: 9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a continuation of stage 10, so you can only access it if you completed
stage 10 successfully.
This level is in space. Traversing through space it like water except for two
things. Firstly, your Kirbys move slower in space, and secondly, your Kirbys
won't sink during inactivity, Once your ship crashes at the beginning of the
level walk right and enter the door. You can’t die by sinking into the ground,
see feel free to bounce off of any walls. Yes, one of the first things you will
notice are jellyfish in space suits. I guess jellyfish need air when in space.
Defeat them like usual and continue to the right. Then you'll see space slugs,
and yes they are killed the same way as well. If you see any enemies that
resemble something you've already seen, then defeat them the same way. You'll
then see a space mouth. You read that right, a mouth with eyes flying around in
space. It will start trying to suck your Kirbys into its mouth. Tap the other
way to avoid getting eaten, then when it stops, tap the monster to kill it.
You'll then come to branching paths, one to the right, and one down. Go to the
right, to avoid monsters. When you reach the red button, press it down to open
up the area to the right. Press the next orange button, and proceed through the
door on the right.
This will lead you inside an area like the last level. The gravity effects are
back and you can't just float around everywhere anymore. Press down the next
button and run to the right where you'll see an alien sound an alarm. Press
down the melody buttons correctly and you'll start rising, like in an elevator.
Hit the melody buttons sticking out from the walls in order and smash through
the yellow blocks. Once the lift stops moving up, it will move right, and down
again. The same drill applies here, just hit the melody buttons in order on
your way down. When the lift stops moving run to the right and through the
door. Take out the space apes here and continue to the right. The next type of
button you'll see, the blue one, initiates zero gravity for a few second before
going back to normal. Run to the right and press on the next button. Take your
Kirbys up and to the right quickly, before the setting reverts back to normal
gravity. Run to the right and through the door to go outside back to zero
gravity. From here, proceed to the right until you reach a cannon. Jump into it
to reach the exit. This will enable you to do stage 9.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.412 Volcano Valley Boss Volcano Valley Required Kirbys: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the beginning of this boss fight you will find yourself on a platform like
the elevators you've been on before. The boss will then appear. It is a giant
volcano monster. You won't actually be combating the monster, so the boss fight
isn't that hard. Begin my breaking all the debris that is falling out of the
volcano. Do not let it hit the ground, or it'll take you one step closer to
death. After the platform takes enough hits your Kirbys will fall on spikes,
ultimately dying. After enough rocks have been shattered, jump into the cannon
and you'll fly up to the boss in a cannon. The cannon will move back and forth
across the screen. When it is above the monster's red lump, tap the cannon to
do damage.
After you hit the lump enough times you'll be sent back to where you were at
the beginning. This time, the birds will allow your Kirbys will hold a large
bowl. Catch the rocks in the bowl, without letting the rocks hit the ground.
Eventually, you'll reach a cannon. Get in and this time you need to time your
shots to land into the next cannon. After two cannons, do the same thing as
last time. Hit the red bumps on the monster's head.
You'll again be sent back to where you were originally. This time you'll have
to catch the rocks in the bowl again, the rocks are just coming down faster.
Eventually, you'll have to catch a giant rock coming down the center of the
screen. Once you catch it, tap the screen as fast as you can to reach the next
cannon. This time you'll have to get through even more cannons to reach the
monster. After you hit the boss' bulge to more times, it will be destroyed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.5 Necro Nebula
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to reach this world you must get all the rainbow coins. There will be
a short cutscene and then you'll be welcome to complete the levels on this
world. All the levels here are rematches of previous bosses, so it shouldn't be
very hard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.401 Stage 1 Necro Nebula Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is an exact replica of the boss battle from world 1, so I have pasted the
strategy below.
The boss battle is against a large tree. Yup, nothing more creative than that.
Start by pelting each tree segment with Kirbys. After a few hits each segment
will pop out some mushrooms. Avoid the mushrooms and move on to the next
segment. Furthermore, avoid any spiky balls in the process, as they will damage
your much needed Kirbys. After a little while the segments of the tree will be
destroyed and the head of the tree will be available to attack. Attack the head
and repeat the process, except this time the segments will sprout spikes. Wait
for the spikes to disappear and continue attacking them. The spiky balls will
also start bouncing, so they'll be harder to avoid. Overall, it's the same
process over and over. The tree will be defeated after a couple of rounds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.402 Stage 2 Necro Nebula Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the exact same fight as the world 2 boss, except for one exception. In
the middle of the battle, Mrs. Helper Bird will come down and start throwing
stuff at the boss. This will make the boss easier to defeat. I have pasted in
the boss strategy below.
The boss battle for this world is against an enemy not unlike a giant Piranha
Plant from Mario. The plant will begin by digging out of the ground trying to
damage you. Make sure to move to the side of the platform where you won't get
hit (you'll know which side the boss will be on based on where the ground
starts shaking). After it has come above ground, move to the other side of the
screen and the platform will fall on the plant's head, damaging it. After the
first hit the boss will start launching thistles and enemies at you. Avoid the
thistles and kill the easy enemies. Then, the plant will stick a large bulb
out, attack it with all your Kirbys to do damage. After repeating this three or
four times the boss will die.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.403 Stage 3 Necro Nebula Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just like the other stages in this world, this one is against the world 3 boss.
This time, there are trees that hold fruit on the bottom of the screen. When
these fruit fall Kirby can eat them. I have pasted in the boss strategy below.
Finally, the first step to being a normal Kirby game, a fight against King
Dedede. King Dedede will begin by throwing bombs at you in bubbles. Right
before they explode, flick a Kirby at the bubble to send the bomb right back at
King Dedede. This will do damage to him. Continue doing this repeatedly until
King Dedede falls to the ground. Send your Kirbys at Mr. Dedede to do some
direct damage. Rinse and repeat about three times and King Dedede will die.
Honestly, this is the easiest boss battle in the game. Why do you think only
one Kirby is required?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.404 Stage 4 Necro Nebula Required Kirbys: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This stage is against the world 4 boss. The only difference is that now the
rocks thrown at you contain fruit for Kirby to eat. I have pasted in the
strategy below.
At the beginning of this boss fight you will find yourself on a platform like
the elevators you've been on before. The boss will then appear. It is a giant
volcano monster. You won't actually be combating the monster, so the boss fight
isn't that hard. Begin my breaking all the debris that is falling out of the
volcano. Do not let it hit the ground, or it'll take you one step closer to
death. After the platform takes enough hits your Kirbys will fall on spikes,
ultimately dying. After enough rocks have been shattered, jump into the cannon
and you'll fly up to the boss in a cannon. The cannon will move back and forth
across the screen. When it is above the monster's red lump, tap the cannon to
do damage.
After you hit the lump enough times you'll be sent back to where you were at
the beginning. This time, the birds will allow your Kirbys will hold a large
bowl. Catch the rocks in the bowl, without letting the rocks hit the ground.
Eventually, you'll reach a cannon. Get in and this time you need to time your
shots to land into the next cannon. After two cannons, do the same thing as
last time. Hit the red bumps on the monster's head.
You'll again be sent back to where you were originally. This time you'll have
to catch the rocks in the bowl again, the rocks are just coming down faster.
Eventually, you'll have to catch a giant rock coming down the center of the
screen. Once you catch it, tap the screen as fast as you can to reach the next
cannon. This time you'll have to get through even more cannons to reach the
monster. After you hit the boss' bulge to more times, it will be destroyed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.405 Necro Nebula Boss Necro Nebula Required Kirbys: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the beginning of the level you'll see a skull with horns, and two hands.
Allow the fists to crash into the ground the first four times. The fifth time
the skull will get stuck and you'll be able flick Kirbys at it to inflict
damage. After enough hits the hands will combine forming a bullseye in the
middle. Flick your Kirbys at the bullseye to inflict damage. Avoid the zaps of
lightning sent by the hands and then continue hitting the bullseye. The hands
will then hit the ground. Grab the red bulbs on the back of the hands. This
will damage the hands greatly. Continue with the cycle until the hands explode.
This will take you to a zero gravity part of the level.
The boss now has four available attacks. It will send out these four sided
items. Grab onto them with your Kirbys to destroy them, before they have a
chance to do any damage. Then, it will send out a large ball of energy. Just
avoid it to make sure none of your Kirbys take any damage. Then it will reveal
its eye. Grab onto it, but after a few second the skull will start shaking.
That is your sign to run away. It will shoot out a laser that will do immense
damage. Just keep away from the laser to avoid damage. Lastly, some mini skulls
will come out to steel some Kirbys, simply flick your Kirbys at the skulls to
kill them. These attacks will repeat, but remember to grab the eye each time.
After the eye has taken enough punishment, the boss will die.
Congratulate yourself and play the fishing mini game while the credits roll.
Give yourself a pat on the back, because this is probably one of the more
challenging Kirby games.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Checklist/ Extras
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Below you'll see how to unlock everything on the checklist, and how many medals
you need to unlock the extras.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.1 Checklist
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Below are all the things you need to do to unlock the achievements in this
game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.11 List 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-10-Kirby Master
--Clear Stage 8 of Green Grounds with 10 Kirbys without using the
shortcut.
-Fruit Gatherer
--Get all fruit in Stage 3 of Green Grounds then clear the stage.
-Beanbon Basher
--Defeat 50 or more Beanbons throughout the game, then clear the
stage after the 50th defeat.
-10-Kirby First Timer
--Reach the goal with 10 Kirbys, then clear the stage.
-Gold Grappler
--Find and defeat the Gold Beanbon, then clear the stage where you find
it .
-Gold-Star Starter
--Earn your first gold star.
-Jumbo Newbie
--Eat Jumbo Candy for the first time, then clear the stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.12 List 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Fruit Shaker
--Get all fruit in Stage 11 of Dedede Resort, then clear the stage.
-Canyon Master
--Defeat the boss of Sandy Canyon with 10 Kirbys, then clear the stage.
-Grounds Master
--Defeat the boss of Green Grounds with 10 Kirbys, then clear the
stage.
-Fruit Blocker
--Break the fruit block in Stage 7 of Sandy Canyon, then clear the
stage.
-Panel Whacker
--Hit all of the goal panels in Stage 7 of Green Grounds without
hitting any wrong panels, then clear the stage.
-Balloon Master
--Get all of the ?s while floating in Stage 5 of Sandy Canyon, then
clear the stage.
-Skully Evader
--After getting a skull key, open the skull chest without being picked
up, then clear the stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.13 List 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-One-on-One Victor
--Defeat the boss of Dedede Resort with one Kirby, then clear the stage.
-Bronze Avoider
--Earn at least silver stars in all stages.
-Fruit Stocker
--Get all fruit in Stage 9 of Dedede Resort, then clear the stage.
-Star Shopper
--Get all fruit while star-surfing in Stage 3 of Dedede Resort, then
clear the stage.
-Catch Master
--Catch all bubbles that don't have bombs in Stage 1 of Dedede Resort,
then clear the stage.
-Panel Sniper
--Get all fruit from the panels and Soarars in Stage 4 of Dedede
Resort, then clear the stage.
-Pinball Dominator
--Get a Kirby in all pockets of the pinball game in Stage 2 of Dedede
Resort, then clear the stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.14 List 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Piggy Takedown
--Defeat the boss of Volcano Valley with 10 Kirbys, then clear the
stage.
-Burn-Free Kirby
--Don't get burned and don't use the shortcut while clearing Stage 1 of
Volcano Valley.
-Safe Driver
--Don't get damaged in the tank while clearing Stage 2 of Volcano
Valley, and don't use the shortcut.
-Volcano Survivor
--Clear Stage 9 of Volcano Valley with 10 Kirbys without using the
shortcut.
-Superb Torcher
--Light all the candles in Stage 6 of Volcano Valley, then clear the
stage.
-Forward Mover
--Evade all Banishbacks in Stage 4 of Volcano Valley, then clear the
stage without using the shortcut.
-Spaceship Assembler
--Restore the blueprint in Stage 10 of Volcano Valley without taking
damage, then clear the stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.15 List 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Gold Thrasher
--Defeat the Gold Waddle Dee, then clear the stage where you find it.
-Shortcut Scout
--Find 30 hidden shortcut doors, then clear the stage after the 30th
discovery.
-Jumbo Rampager
--Defeat 10 foes after eating Jumbo Candy, then clear the stage.
-Stage Sweeper
--Clear every stage.
-Ultimate-Boss Master
--Defeat the ultimate boss of the final island with 10 Kirbys, then
clear the stage.
-Gold-Star Champion
--Earn a gold star in every stage.
-Medal Master
--Get all medals.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.2 Extras
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Medals Unlocks Description
5 Field Frenzy "Whack A Mole!"
10 Music Player Play music from the game
15 Kirby Brawlball Pinball
20 Kirby Curtain Call Memory Game
25 Dash Course Complete different courses by tapping
matching symbols
35 Strato Patrol EOS Shooting game
50 Kirby Quest Mini RPG game
65 Game Album View different pictures from the game
80 Checklist 1 Shows the first list from the checklist
100 Checklist 2 Shows the second list from the
checklist
120 Checklist 3 Shows the third list from the checklist
140 checklist 4 Shows the fourth list from the
checklist
160 checklist 5 Shows the fifth list from the checklist
186 Survival Rush Boss Rush mode
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. FAQ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Is there any way to have more than one Kirby when starting a new world?
A: No, you'll only be able to travel safely without losing Kirbys when
you've beaten the game.
Q: Do you have to collect all the rainbow medals to get to the last world?
A: Yes, it's tedious work, but you must collect all the rainbow medals
to get to the last world.
Q: Can you recover dead Kirbys?
A: Yes, when Kirbys die they will start floating up in the air. Flick
another Kirby at the dead one to bring it back to life.
Q: Are there any rewards for having a really good score at the end of the level?
A: Sadly, no. The only thing that the score does is give you something
to beat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have any comments/ suggestions/ feedback feel free to contact me through
any of these places.
Email-
[email protected],
[email protected]
Youtube (by sending me a message)- Palesel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Copyright
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
(C) 2011 Alias: Paleselan
END OF FAQ