Kingdom Hearts 358/2 Days
Limit Break Guide
Written by Zenet11

Table of Contents:
  1: The Limit Break
  2: Limit Break affecting panels
[LB]    Limit Boost
[FL]    Final Limit
[LR]    Limit Recharge
  2.5: Limit Pass
  3: Character Limit Breaks
[XM]    Xemnas
[XB]    Xigbar
[XD]    Xaldin
[VE]    Vexen
[LA]    Lexaeus
[ZI]    Zexion
[SX]    Saix
[AL]    Axel
[DX]    Demyx
[LO]    Luxord
[ML]    Marluxia
[LE]    Larxene
[RO]    Roxas/Xion-->Dual Keyblade Roxas
*Unlockable Characters
{R}     Riku
{D}     Donald
{G}     Goofy
{K}     The King
{S}            Sora

4.  Final Words



==============================================================================
1.  The Limit Break
    Every character in the game has a unique ultimate attack called a limit
break.  Limit breaks are much more powerful than normal attacks, and they can
only be done once the character has been damaged to the point of the yellow
portion of their health bar.  Each time a limit break is used, the health
threshold in which to perform the limit break drops so that the player must be
damaged more before using the limit break again.  Note, the lower your health
is when you use a limit break, the longer it lasts.  Also note that you can
still be damaged and defeated while performing a limit break!
==============================================================================
2.  Limit Break affecting panels
[LB] Limit Boost---Increases the amount of the limit guage, allowing you to
use more limit breaks and use them sooner.  (Ability)

[FL] Final Limit---Allows you to use your Final Limit, a powered-up version of
the Limit Break.  (Ability)
*note* Final Limit doubles your maximum limit break time by causing the white
bar to bounce back toward your health after a normal limit break would end.
You perform your final limit break after the white bar bounces off the edge of
your character’s health.

[LR] Limit Recharge---Bumps the threshold at which you can use a Limit Break
back up one notch.  (Item)
------------------------------------------------------------------------------
2.5   Limit Pass---Adds a new setting to Mission Mode config.  You can now
configure Limit Breaks.

    The limit pass is a one-time-buy item that you obtain through the shop.
It is unlocked for purchase by completing every multiplayer mission at least
once.  Once bought, you can choose whether Limit Breaks are "Normal", turned
"Off", or even set to "Endless"!  Setting Limit Breaks to "Endless" causes the
Limit Break threshold to be locked at 50% of a character's health.
     Off---No Limit Breaks may be used.
Normal---Limit Breaks may be used normally.
Endless---Limit Breaks may be used in succession.  The threshold for using
them is locked at 50% HP.

==============================================================================
3.  Character Limit Breaks

Xemnas, number I                                                          [XM]
Xemnas’ limit break is weak, but continually damaging which allows the player
to swiftly wipe out groups of weak enemies or deal a good amount of damage to
a single strong enemy.  His final limit can wipe out stronger enemies, but is
so slow and difficult to maneuver that enemies can easily get out of the way.

    Limit Break:  Upon activation, a barrier forms around him and it
continuously damages any enemy next to him.  Xemnas can move around during
this limit break and cannot be interrupted.

    Final Limit:  The barrier around Xemnas grows in size and Xemnas fires
two laser beams from his hands at his sides and slowly brings them together in
front of him, dealing massive damage to any enemy slow enough to get caught in
the beams.  Movement becomes slower during this final limit.
------------------------------------------------------------------------------
Xigbar, number II                                                         [XB]
Xigbar’s limit break is powerful, can be used to easily dispatch any enemy,
and deal heavy damage to bosses.  Side note; Xigbar’s limit is the only one
with a name.  In the enemy profiles it is listed as the “Full Salvo” attack.

    Limit Break:   Xigbar goes into a shooting stance upon pressing A again
after activation.  The player can then single out enemies and fire powerful
focused shots at them with a moderate rate of fire.  Xigbar can turn, but not
move once in the shooting stance.  His immobility makes him extremely
vunerable to enemy attack.  You can cancel out of the stance by pressing B.

    Final Limit:  Xigbar’s shots become even more powerful but the rate of
fire decreases.
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Xaldin, number III                                                        [XD]
Xaldin’s limit break is similar to Xemnas’ but with much more offensive
capability.  It can be used to deal heavy damage to all enemies within the
entire area and smash weak enemies.

    Limit Break:  All six of Xaldin’s lances rapidly spin around him, dealing
damage to enemies that run into him.  Attacking during this mode causes all of
Xaldin’s lances to spin violently in a wide area around him, creating a
damaging shockwave.  Xaldin can move around during this limit break and cannot
be interrupted.

    Final Limit:  Attacking causes Xaldin to perform a powerful “jump”
attack, which inflicts massively more damage than his normal limit break.
------------------------------------------------------------------------------
Vexen, number IV                                                          [VE]
Vexen’s limit break is mainly useful for targeting a single area and focusing
on strong opponents.

    Limit Break:  Vexen shoots ice balls at enemies, which causes three ice
crystals to form at the place of impact and damage enemies.

    Final Limit:  Vexen focuses on a single enemy and completely encases them
in ice, dealing heavy damage.  This limit has a very long cool-down time and
can only get 1-2 casts at moderate health.  Also, this limit is the same one
he uses in KH: CoM, when he freezes Sora in ice.
------------------------------------------------------------------------------
Lexaeus, number V                                                         [LA]
Lexaeus’ limit break is one of a few that actually requires charging!  Due to
this fact, the limit break is very difficult to hit with and the player cannot
get many charged attacks within the time limit.

    Limit Break:  Each of Lexaeus’ attacks becomes a spin attack, and can
they be charged to become devastatingly powerful.

    Final Limit:  Lexaeus’ attacks can now be double charged.  A double
charged attack transforms his weapon into a giant stone club that he drops on
enemies for extreme damage.
------------------------------------------------------------------------------
Zexion, number VI                                                         [ZI]
Zexion’s limit break is a stationary limit that devastates all surrounding
enemies.  The only downside is that if an enemy is outside the area of effect,
they avoid the entire attack.

    Limit Break:  Zexion rises into the air and opens his book, causing
powerful dark blasts to rain from the sky at all enemies nearby.  This causes
devastating damage.  Zexion cannot move, but also cannot be interrupted.  You
can cancel out of the casting by pressing B.

    Final Limit:  The dark blasts grow stronger and rain down even faster,
annihilating anyone that gets close.
------------------------------------------------------------------------------
Saix, number VII                                                          [SX]
Saix’s limit break is his berserker attack mode seen in KH2.  It can ravage
enemies in a wide area, but is difficult to control and focus attacks.

    Limit Break:  Saix rushes around the battlefield emitting shockwaves
wherever he goes, inflicting slight damage to enemies struck.  Attacking
during this mode causes Saix to jump up and slam the ground, creating a
devastating shockwave that inflicts heavy damage to all caught in the blast.
Turning durring his limit break is VERY slow, but you can quickly change
direction by attacking while holding the D-pad in a different direction.
Performing Saix's attack also increases his altitude, making it easy to mess
up the alignment with enemies and miss with attacks.  Repetitious attacks make
him go higher.

    Final Limit:  Attacking in this mode causes Saix to jump up and release
an epic shockwave from his body, inflicting extreme damage to all nearby.
Connecting with this attack is much easier than his normal limit break.
------------------------------------------------------------------------------
Axel, number VIII                                                         [AL]
Axel’s limit break is a moderately powerful one that helps to cause damage to
a group of enemies.  While the attack is not that powerful, it is easy to
control.

    Limit Break:  Axel throws a chakra at an enemy that creates a fiery
explosion on impact, damaging all enemies in that area.  This attack can be
used in quick succession.

    Final Limit:  Axel’s attack rate slows down, but all attacks become a
trio of explosions from the point of impact.  This causes more damage and
creates a much larger area of effect.
------------------------------------------------------------------------------
Demyx, number IX                                                          [DX]
Demyx’s limit break is useful for causing rapid damage to nearby enemies.  The
only downside of this limit is its extremely short range, making him vunerable
to counter-attacks.

    Limit Break:  Demyx begins to jam on his sitar and floats around the
battlefield slowly.  The player then attacks by rapidly pressing A in rhythm
to the flashes from Demyx’s body.  This causes icy water pillars to erupt from
the ground around Demyx, causing light damage to nearby enemies.

    Final Limit:  Every other attack becomes a powerful shockwave that does
moderate damage to nearby enemies.
------------------------------------------------------------------------------
Luxord, number X                                                          [LO]
Luxord’s limit break is powerful, but is not it very reliable.  It is a
gambling style mini-game from KH2 and it can be failed, but at no cost except
to limit time.

    Limit Break:  Luxord throws up a card upon attacking.  Symbols appear on
the card and flash between an X and an orange symbol.  Landing on the X stuns
Luxord and does nothing.  Landing on the orange symbol causes two powerful
blasts to occur in front of the card, inflicting heavy damage.

    Final Limit:  Two cards are thrown up and a new purple symbol is added to
the mix.  Two attacks can now be used at once, but is still possible to get
two Xs.  One X will not interrupt the limit, only one attack will occur.
Landing on the new purple symbol will cause sparks to shoot out of the card,
dealing damage to frontal enemies.
------------------------------------------------------------------------------
Marluxia, number XI                                                       [ML]
Marluxia’s limit break is another limit that requires charging like Lexaeus’!
Again this means that few attacks can be made, but unlike the basic brute
Lexaeus, the area of effect is large and the attack is still greatly damaging.

    Limit Break:  Each attack becomes a spin attack, inflicting great damage
to all surrounding enemies.  Marluxia charges up before each attack and the
player must press the A button once the pink circle appears or else the attack
will auto-cancel.

    Final Limit:  All attacks now teleport Marluxia closer to the nearest
enemy and unleash a flower storm that tears up all enemies with massive damage
------------------------------------------------------------------------------
Larxene, number XII                                                       [LE]
Larxene’s limit break is similar to Roxas’ but still unique.  Her limit break
can slash through many enemies strike at bosses while remaining evasive.

    Limit Break:  Larxene lashes out with a flurry of electrified slashes
that causes heavier damage than her normal combo.

    Final Limit:  Larxene performs devastating lighting dashes that launch
her a small distance, but deal incredible damage.
------------------------------------------------------------------------------
Roxas, number XIII/Xion                                                   [RO]
Roxas and Xion both share the same limit break, and it is one of the most
useful in the game.  This attack has a very good homing attribute to it, so
you don't have to worry about positioning them in order to hit.

    Limit Break:  Roxas/Xion lashes out with a flurry of powered up strikes
that cause heavy, rapid damage to all enemies nearby.

    Final Limit:  Roxas/Xion creates a powerful laser on top of them, which
splits into four lasers that shoot across the battlefield doing heavy damage.

Roxas also has a second limit when he dual-wields Oathkeeper and Oblivion.
This limit is the same as Zexion’s, but with beams of light instead of dark
blasts

    Limit break 2:  Roxas rains down beams of light from the sky that
devastates all nearby enemies.  He cannot move durring this attack.  You can
cancel out of the casting by pressing B.

    Final Limit 2:  The beams of light rain down faster and stronger than
before, eradicating all darkness in the area.
******************************************************************************
***Unlockable Characters***

Riku, wielder of darkness                                                  {R}
Riku’s limit break is similar to his rushing attacks seen in KH1 and CoM.  The
limit break can be used to slash clean through many enemies with ease.

    Limit Break:  Riku rushes at his enemies, sword in hand, and deals a
devastating blow to anyone hit.  He will automatically home in on enemies he
is locked onto, otherwise he just dashes straight.

    Final Limit:  Riku’s blade becomes a powerful sword of light, and his
attack style becomes like Roxas’ limit break.  The power of this attack is
still great.

------------------------------------------------------------------------------
Donald, Royal Mage                                                         {D}
Donald’s limit break is a smaller, weaker version of his Comet limit break
from KH2.  However, it is still deadly.  In order to use it, the player will
have to get up close and personal…not a thing a mage really wants to do.

    Limit Break:  Donald jumps in the air and creates fireworks in front of
him, dealing moderate damage to those in the area.  The amount of fireworks is
proportional to how many times the player taps the A button.

    Final Limit:  Donald jumps in the air and creates firework explosions all
around him as long as the player taps the A button.  The explosions continue
until the player stops tapping the A button or the limit ends.
------------------------------------------------------------------------------
Goofy, Royal Knight                                                        {G}
Goofy’s limit break is yet another chargeable limit.  It is also similar to
the final rushing attack of his Knocksmash limit from KH2.  This limit is very
powerful, like all other chargers, and can easily defeat stronger enemies.

    Limit Break:  All of Goofy’s attacks become charges, and can be charged
to inflict heavy damage.

    Final Limit:  Goofy’s attacks can now be double charged to become a
massively powerful charge that levels any enemy in the way.
------------------------------------------------------------------------------
The King, wielder of the Chaos Keyblade                                    {K}
The King’s limit break is the last of the chargeable limit breaks, and it is
similar to his Pearl attack from KH2.  This limit is truly devastating against
any enemy, but is slow to re-cast, making it not as useful against mobs of
weaker enemies.

    Limit Break:  The King jumps in the air and causes a beam of light to
shoot up from underneath an enemy.  This attack can be charged to inflict
heavy damage.

    Final Limit:  The King’s attacks can be double charged, causing a large
light beam with a trio of surrounding beams to erupt from the ground.  This
attack eradicates any dark being caught in the blast.
------------------------------------------------------------------------------
Sora, chosen one of the Keyblade                                           {S}
Sora's limit break is a smaller version of his Ragnarok.  Unfortunately, it is
nowhere near as effective (or annoying) as Xion's.  Instead of a large barrage
of shots, there is only three.

    Limit Break:  Sora jumps in the air and charges up a Ragnarok blast.  The
attack is released when the A button is pressed a second time.  Upon firing,
three tiny blasts home in on enemies and inflict heavy damage.  These blasts
travel quickly and have weak homing ability.

    Final Limit:  Instead of firing three weak homing blasts, Sora fires
three massive focused blasts (fired together as one) straight foward in the
direction hes aming.  Any enemy caught in the blast takes extreme damage.
==============================================================================
4. Final Words
This FAQ was produced by Zenet11 for gamefaqs.com ONLY.  If this is on any
other website it is STOLEN!  No one is allowed to make any changes to this
guide except, Zenet11.  Distribution of this guide is allowed so long as
credit is given to the author, Zenet11, otherwise this guide is STOLEN.
Kingdom Hearts 358/2 Days property of and copyrighted by Square Enix and
Disney

Should any other gamefaq member have any additional comments, feel free to
send me a message on gamefaqs.com to Zenet11
//////////////////////////////////////////////////////////////////////////////
Version 1.0 - Initial Submission
Version 1.1 - Added spacing, fixed grammatical errors
Version 1.2 - Added limit break info
Version 2.0 - Added Sora's Limit Break, Added Limit Pass Info