________________
         |  ____________  |   Kingdom Hearts: 358/2 Days FAQ/Walkthrough
         | |            | |        An FAQ/Walkthrough by KeyBlade999
         | |            | | Last Updated: 11:52 PM 9/28/2011 (Final; 304 KB)
         | |____________| |________________________________________
         | |____________| |_________________________               |
         | |            | |                         | |\   /\   /| |
         | |            | |                         | | \ /  \ / | |
         | |____________| |                         | | (_)  (_) | |
         |________________|                         |_|          |_|



-1. Donations********************************KH-1****************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                         [email protected]

0. Contents*********************************KH0******************************
                           CTRL+F System Format:  **KH#**
-1. Donations             | KH-1
0. Contents               | KH0
1. Intro                  | KH1
2. Version History        | KH2
3. Legalities             | KH3
4. Walkthrough            | KH4
5. Challenges             | KH5
6. Mission Mode           | KH6
7. Item Panels            | KH7
8. Upgrade Panels         | KH8
9. Magic Panels           | KH9
10. Ability Panels        | KH10
11. Weapon Panels         | KH11
12. Ring Panels           | KH12
13. Abilities             | KH13
14. Enemy "Data"          | KH14
15. Roxas's Diary Entries | KH15
16. Secret Report Entries | KH16
17. Unlockables           | KH17

1. Intro**********************************KH1********************************
Welcome to a long-delayed FAQ of mine. I should have started off with this,
considering how huge a fan I'm of the series, but now it's here. The game is
Kingdom Hearts: 358/2 Days. This game goes into depth of Roxas's time in
Organization XIII. Enjoy the FAQ for the best game yet in this series!

2. Version History**************************KH2******************************
v0.10 - Started out. 10/93 missions done.  9:35 PM 5/14/2010
v0.20 - 23/93 missions done.  5:22 PM 5/15/2010
v0.21 - 27/93 missions done.  4:58 PM 5/17/2010
v0.30 - 35/93 missions done.  5:54 PM 5/23/2010
v0.40 - 41/93 missions done.  5:28 PM 5/24/2010
v0.41 - 44/93 missions done.  6:14 PM 5/31/2010
v0.50 - 63/93 missions done.  8:15 PM 6/3/2010
v0.60 - 78/93 missions done.  4:43 PM 6/17/2010
v0.61 - 82/93 missions done.  4:27 PM 6/19/2010
v1.00 - Walkthrough finished.  6:41 PM 6/24/2010
v1.10 - Gave overall tips for Challenges, may go into individual missions
       later. Gave a Mission Mode overview. Added Item, Upgrade, Magic, and
       Ability Panel sections and finished them fully. Started on Weapon
       Panels: got the format down.  3:40 PM 7/23/2010
v1.11 - Finished weaponry stats and re-organized the panel sections.
       6:55 PM 7/26/2010
v1.20 - Finished Ring Panels; added and finished the Abilities section.
       7:03 PM 8/1/2010
v1.21 - Got down a format for enemy data.  8:16 PM 8/2/2010
Final - Finished all enemy data, unlocked and wrote the Diary Entries and the
       Secret Reports. Found all known Unlockables and documented those as
       well.  4:09 PM 8/6/2010
     - Obtained an insanely awesome Dustflier strategy!  4:39 PM 2/28/2011
     - Changed Legal section and intro ASCII.  11:52 PM 9/28/2011

3. Legalities**********************************KH3***************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2010-2011 Daniel Chaviers (AKA KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: [email protected], or PM me on the GameFAQs message boards.

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4. Walkthrough**********************KH4**************************************
At the start, you are going to see some cutscenes. Fast forward a bit until
the gameplay starts and...

-----------------------------------------------------------------------------
                                   Day 7
-----------------------------------------------------------------------------
Basically, a set of cutscenes. A key thing to notice to pro-KH players:
No. XIV was introduced into Organization XIII, a group which, before, had 13
members.

-----------------------------------------------------------------------------
                                   Day 8
-----------------------------------------------------------------------------
Saix is the guy who'll give you most of your missions. Talk to him to get the
day's mission(s). He's the blue-haired guy.

=============================================================================
Mission #01: Learn Mission Basics (Twilight Town)
Number of Chests: 1
Clear Rewards: None
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Axel
=============================================================================

Mainly a controls tutorial. Go talk to Axel, then find the chest with the
Potion at the north exit of the Underground Passage - your current area. Now,
go back to where you started and "Examine" the dark, swirling circle. This
little bit is typical for almost every mission.

Some cutscenes and mission complete.

-----------------------------------------------------------------------------
                                   Day 9
-----------------------------------------------------------------------------

=============================================================================
Mission #02: Learn the basics of combat (Twilight Town)
Number of Chests: None
Clear Rewards: None
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Marluxia
=============================================================================

Another tutorial - this being on combat. First, you'll fight off some Shadows.
Next up, some Yellow Operas. Simple enough.

Also, you are introduced to the "Chain" in this mission. What it does is, when
you defeat a Heartless (be it Pureblood or Emblem), a circle of light appears
around other enemy targets. Hit that target to expand it. If you defeat an
Emblem Heartless in this time, you'll get extra Heart Points. These can be very
useful at times, so try to get as many as you possibly can!

-----------------------------------------------------------------------------
                                   Day 10
-----------------------------------------------------------------------------

=============================================================================
Mission #03: Learn about your field duties (Twilight Town)
Number of Chests: 1
Clear Rewards: Fire (x3)
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Zexion
=============================================================================

You are now in Tram Common, one of Twilight Town's largest areas. In it at this
time are seven Heartless. Your current goal is to find and defeat them. Once
you do, a message saying that you're allowed to leave. Zexion points out that
there is more optional stuff to do. In this case, defeat six more Heartless.

Why should you do this? Mainly, it gives more EXP./munny/hearts/items/etc.
Also, you get more rewards at the end of the mission and may end up unlocking
some characters.

-----------------------------------------------------------------------------
                                   Day 11
-----------------------------------------------------------------------------
Before starting, the Panels menu is unlocked in the menu. This will allow you
to change your equipment, items, magic, abilities, etc. At this point, equip
the Fire panels you unlocked in your last mission.

=============================================================================
Mission #04: Learn how to use magic (Twilight Town)
Number of Chests: 3
Clear Rewards: Scan, Potion, Ether
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Larxene
=============================================================================

At the start, some Heartless appear - some Dire Plants, which are weak against
the Fire magic you brought. "But I have a Keyblade!" Not yet! Your goal is to
learn how to use magic. Use the Fire magic aganist the enemies. (If you mess
up, Larxene will restore your magic).

The second wave includes more Heartless. You can use your Keyblade now, so go
at it.

-----------------------------------------------------------------------------
                                   Day 12
-----------------------------------------------------------------------------
At this point, go into the Panels menu and equip the "Scan" panel you have. It
will let you see your opponent's HP.

=============================================================================
Mission #05: Learn about reconnaissance (Twilight Town)
Number of Chests: 1
Clear Rewards: Dodge Roll (1-slot), Fire
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Vexen
=============================================================================

This mission is mainly about the recon missions, which are rather few in
number. You have to examine some areas - in this case...

- North & South stores
- The road between the two

Then Vexen shows you how to PROPERLY conduct recon. Now examine...

- Grate in southwest
- Stairs beside southern alcove
- Grate in northeast

And that's all for this mission. However, there is an optional objective, check
these areas:

- Floor in southern alcove
- Northeast wall in the northern alcove

Mission complete! Yay!

-----------------------------------------------------------------------------
                                   Day 13
-----------------------------------------------------------------------------
Equip the Dodge Roll and let's go.

=============================================================================
Mission #06: Learn about Limit Breaks (Twilight Town)
Number of Chests: 0
Clear Rewards: Skill Gear (1-slot)
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Lexaeus
=============================================================================

Lexaeus will explain about Limit Breaks and - OW! What the heck was that for?!?
Let's use it on ... the Mega Shadow.

A Limit Break has many similarities in FF games (Limit - FF7, Overdrive - FF10,
and so on). The main point of this one is, when you have about 1/3 of your HP
left (the yellow area), you can use the Limit by holding A for about 2-3 sec.
This will allow you to totally tear the enemy up. You'll do massive damage; you
aren't invincible, however. You can still take damage, but that's rather rare
in most cases.

Anyways, kill the Mega Shadow.

-----------------------------------------------------------------------------
                                   Day 14
-----------------------------------------------------------------------------
Yay! No more tutorials!

The Holo-Mission option is unlocked in the menu. This allows you play missions
already done before.

Equip the Skill Gear, which gives a more powerful weapon.

Also, talk to Larxene to get a Potion. (Bonuses like this are usually items or
extra missions; it isn't horrible to miss one, but it may be worth your while).

=============================================================================
Mission #07: Collect hearts (Twilight Town)
Number of Chests: 3
Clear Rewards: Block (2-slot), Shining Shard, Moonstone
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Axel
=============================================================================

The main goal is to get heart points. In other words, battle. The battles in
this mission are in set locations.

The first occurs on the slope in Station Heights. It is aganist four Yellow
Operas and five Possessors. I can only say to watch if a Possessor latches on
you, as, with the confusion, you may not notice it and die. Otherwise, easy.

The second, and mission-ending, battle occurs at Station Plaza. It is against
Yellow Operas and Scarlet Tangos, which are mainly magical Heartless. Avoid
using Fire on the red ones - the Scarlet Tangos - or they will absorb it.

To fully complete this mission, just find some more stray Heartless.

-----------------------------------------------------------------------------
                                 Days 15-17
-----------------------------------------------------------------------------
At this point, you're issued multiple missions at once. If you complete #08,
you can even skip the others!

Also, equip the Block panel.

There are bonuses from Zexion and Marluxia.

=============================================================================
Mission #08: Eliminate the Watchers (Twilight Town)
Number of Chests: 2
Clear Rewards: Blazing Shard (x2), Potion
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Larxene
=============================================================================

The goal is to defeat seven Watchers. You will three of them in Station Plaza
and Station Heights, and the last four will be in the Sandlot. They have a bit
of a weakness to Fire, so bring a couple of spells.

=============================================================================
Mission #09: Collect hearts (Twilight Town)
Number of Chests: 7
Clear Rewards: Shining Shard, Ether, Hi-Potion
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Marluxia
=============================================================================

For this, head over to the mansion. To get there, go through the hole in the
wall and through the woods. At this point, at the mansion, at lot of Dire
Plants pop-up. Going in there with just the Keyblade is NOT a good idea. Try
using Fire for an instant kill, or block the shots for another one-hit kill.

Either way, once you're done, you might want to leave and NOT fight the Zip
Slasher. If you want to, note he has 7-8 HP bars, and you're level two or
three, maybe four. Think about it.

If you do, note his pattern. At most points, he'll do a spin-slash attack. When
attacked a lot before this, he'll block and THEN do it, and drain HP. He also
has extremely high Defense (which is why high-level players have trouble), and
it will take quite a while to win. Good luck!

=============================================================================
Mission #10: Prove your endurance (The Castle That Never Was)
Number of Chests: None
Clear Rewards: Fire, Fire Recipe, Potion
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: None
=============================================================================

Run away; use Potions/Limits when needed.

-----------------------------------------------------------------------------
                                   Day 22
-----------------------------------------------------------------------------
Equip some Fire spells, as they will help in this mission.

=============================================================================
Mission #11: Eliminate the Guardian
Number of Chests: 5
Clear Rewards: Doublecast, Blazing Shard (x2)
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Axel
=============================================================================

You start out in Station Plaza. If you head forward a bit, you'll notice on of
the new enemies to this mission - the Minute Bomb. It's best to Fire them from
a distance, as it will kill it, result in an explosion, and kill any nearby
enemies. If you're hit with it, you'll take a little damage.

Head into the Underground Passage. To get the destination - to the Sandlot,
northwest - you have to activate all three of the switches. The first is in
the first room you'll get to. Activate it, and go into the room you just
opened. Next, activate the switch in that room. Now head to the northwestern
area of the map. There will be some Heartless there; defeat them and activate
the switch. Leave the Underground Passage.

The Side Street is pretty straightforward. Just head to the Sandlot.

In it, you'll find some Watchers and a Guardian (the big Watcher). They all
have a weakness to Fire - at least they do in my experience - so get to it!

-----------------------------------------------------------------------------
                                   Day 23
-----------------------------------------------------------------------------
Equip the Doublecast you got in your previous mission. This will double each
cast of magic equipped on it. Equip some Fires and the Loaded Gear from the
last mission, if you bothered to get it.

You can talk to Demyx for a Blazing Shard.

=============================================================================
Mission #12: Eliminate the Poison Plant (Twilight Town)
Number of Chests: 2
Clear Rewards: Sign of Resolve, Fire Recipe (x2)
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Xion
=============================================================================

Get to the Underground Passage. You have to head to the southern exit for this
mission. Once you get there, you'll see a Poison Plant. Fire magic is best on
this enemy.

-----------------------------------------------------------------------------
                                   Day 24
-----------------------------------------------------------------------------
At the end of the last mission, you got the Sign of Resolve. This is a ring
panel. It boosts your stats and sometimes gives you special abilities. However,
you can only use one at a time.

=============================================================================
Mission #13: Eliminate the Deserters (Twilight Town)
Number of Chests: 1
Clear Rewards: Skill Gear+, Moonstone (x2)
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Xion
=============================================================================

This mission will take place in the Sandlot - go forward.

The Deserters are freakishly fast enemies. Usually, chasing after them is in
vain. There are so many, you might accidentally go after one that isn't going
to rest soon. Your best bet is to use Fire on one you've locked onto and wait
for the others to get near you - which they will. Start wailing on them, and
rinse and repeat.

-----------------------------------------------------------------------------
                                   Day 25
-----------------------------------------------------------------------------
Although you have the Skill Gear+, stick with the Loaded Gear. It has better
stats and will even save a little space!

Talk to Xaldin for a Moonstone.

=============================================================================
Mission #14: Eliminate the Darkside (Twilight Town)
Number of Chests: 5
Clear Rewards: Blizzard (x2), Frost Shard
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion

Ally: Xion
=============================================================================

Leave the Side Street and head up the slope to Station Plaza.

The Darkside has the same attacks in did in the KH1 battles. The pattern it
follows is:

(1) Punches ground and summons Shadows.
(2) Punches ground and creates a shockwave.
(3) Fires homing balls. Deflect these with a Block.
(4) Punches ground and creates a shockwave.
(5) Punches ground and sends a red ball into the air. This creates homing
   balls that will home in on you, so keep moving!

Then it repeats.

There are three weak points on the Darkside. The hands are easiest to hit on
the first attack of his pattern. However, the head takes more damage. Lock
onto it while Blocking the homing ball (attack #3). Alternately, get some
distance between you and it, lock onto the head, and fire some Fire.

-----------------------------------------------------------------------------
                                   Day 26
-----------------------------------------------------------------------------
You just now got promoted to Novice. The Moogle Shop is open, too. You need
some stuff now.

- Chrono Gear
- Triplecast
- Some new ring, preferably Soldier Ring.
- Slot Releaser
- Level Up
- Aerial Recovery
- More items

Equip these and get ready to go.

Also, equip a new weapon panel and talk to Xaldin twice for a Hi-Potion.

=============================================================================
Mission #15: Investigate this new world (Agrabah)
Number of Chests: 5
Clear Rewards: Ability Unit, Shining Shard, Blizzard
Random Rewards: Shining Shard/Iron/Potion

Ally: Xigbar
=============================================================================

You are now doing your first official recon mission. In the area you're at
(the palace), there is no need to investigate anything. Just hit the lever
next to the gate and go.

In this area, investigate...

- The wall on the west bridge
- The eastern bridge

Hit the lever in the northwestern corner to continue.

In the new area, investigate...

- Door of northwest building
- The big pil of sand by the gate

Xigbar will now ask some questions. Head back to the palace. You'll have to
sneak by Aladdin and Jasmine, so head to up the steps, across the bridge, and
go to the exit. Listen in a little and head to the dark corridor, if you want
to leave now.

To fully finish, investigate...

- The palace gates
- South exit of the Agrabah Gate

Go to the dark corridor and pass out.

-----------------------------------------------------------------------------
                                 Days 51-54
-----------------------------------------------------------------------------
Wake up man! Equip the Ability Unit onto your Chrono Gear.

If you've gotten every chest in Mission #14, Demyx will give you a Shining
Shard.

Completion of one of these missions will make Saix give you a 5-slot LV
Doubler.

=============================================================================
Mission #16: Eliminate the Fire Plants (Agrabah)
Number of Chests: 5
Clear Rewards: Shining Shard, Panacea, Elixir Recipe
Random Rewards: Shining Shard/Iron/Potion

Ally: None
=============================================================================

Equip some Blizzards beforehand. You have to kill seven Fire Plants. They are
in these locations:

- Palace
 1. South side
 2. Northwest building's top
- Agrabah Street
 1. Southeast corner
 2. The eastern bridge
- Agrabah Gate
 1. Center
 2. Northeast building's top
 3. Top of southwest building

The first four of these are easy enough. However, the Barrier Master in the
Agrabah Gate area will shield the Fire Plants there, so you have to kill him
first. Whack him around until he drops his book. At this point, he is VERY
weak against magic/physical attacks. Once you kill him, you can attack the
Fire Plants there.

The optional objective cannot be completed in this mission, so just go to the
dark corridor when you're done. Also, the Loaded Gear+ isn't as good as the
Chrono Gear, so don't equip it.

=============================================================================
Mission #17: Eliminate the Tailbunker (Twilight Town)
Number of Chests: 2
Clear Rewards: Shining Shard, Blazing Shard, Frost Shard
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion/Ether

Ally: None
=============================================================================

Beforehand, get as many Blizzards and Potions/Hi-Potions as you possibly can.

You start out in Station Plaza. Head to Station Heights, then down the slope
to Tram Common. It's best to attack from a distance with Blizzard.

=============================================================================
Mission #18: Collect Organization emblems (Agrabah)
Number of Chests: 4
Clear Rewards: Iron, Panacea, Blizzard
Random Rewards: Shining Shard/Iron/Potion

Ally: None
=============================================================================

This type of mission is rather rare compared to most missions. Here, you
collect Organization emblems. Sounds simple, right? Wrong! You can't just grab
them however and whenever you want. If you noticed, there is a ring of green
light around them. Collecting one fully expands the rings of other emblems in
that world. So what's the catch? To fully complete a mission of this kind, you
must get all of the emblems with all of their rings still intact. They can be
recharged by defeating enemies or collecting other emblems. However, just one
uncharged emblem will totally screw up the mission for you.

The ones you need to watch out for are:

- The one in the air on Agrabah Street's midwest side
- The palace area's southwestern building
- The palace area's southwest edge

=============================================================================
Mission #19: Eliminate the Deserters (Agrabah)
Number of Chests: 3
Clear Rewards: Shining Shard (x2), Frost Shard
Random Rewards: Shining Shard/Iron/Potion

Ally: None
=============================================================================

Basically, kill one with a Fire spell and QUICKLY attack those that come near
to you. Another (risky) strategy makes you wait until you can do a Limit and
then kill one with Fire and start that Limit.

-----------------------------------------------------------------------------
                                   Day 71
-----------------------------------------------------------------------------
You can now do Challenges.

Talk to Xaldin for a Hi-Potion.

=============================================================================
Mission #20: Destroy the Shadow Globs (Twilight Town)
Number of Chests: 2
Clear Rewards: Iron, Ether, Guard Unit
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion/Ether

Ally: None
=============================================================================

Equip some Fire spells beforehand.

The Shadow Globs are a different kind of Heartless. They hide nooks and
crannies almost everywhere. Early on in the game, a fair amount have to be hit
by magic just to be reached. Including this set. Their locations:

- Side Street: Near the west exit
- Side Street: South wall
- Sandlot: West wall
- Sandlot: Southeast corner
- Tram Common: Just north of the south bridge
- Tram Common: Alleyway between the two central buildings
- Tram Common: South alcove
- Tram Common: Center of the southwest courtyard on the ground
- Tram Common: High on the northwest wall near the stairs (use magic)
- Tram Common: Wall southeast of the northwest stairs
- Tram Common: Northeast corner building top (use magic from the east
 central building top)
- Tram Common: North alcove
- Tram Common: High on the southeast wall (use magic)

Only eight need to be killed to complete the mission, all thirteen for the
full mission gauge.

-----------------------------------------------------------------------------
                                   Day 72
-----------------------------------------------------------------------------

=============================================================================
Mission #21: Collect hearts (Agrabah)
Number of Chests: 8
Clear Rewards: Cure, Magic LV2 (4-slot), Cure
Random Rewards: Shining Shard/Iron/Potion

Ally: Axel
=============================================================================

This is a very long mission (5 minutes if you hurry), so be careful.

At first, leave the palace area. In the Agrabah Street, you'll see Pete
looking around. Stay out of the red area (his vision), while keeping him in
your blue area (your vision). Barely stepping into his vision makes the whole
thing restart in that area. If you let him leave your vision for more than a
little over a second, same thing.

After all of this crazy mini-game, you end up in the Cave of Wonders. In the
Entrance Room, go around and kill all of the Heartless. Then, examine the floor
in front of the golden pillar, then hit it until it's up against the western
part of the wall. Take the box in the northern area and knock it beside the
gray pillar in the southeast. Climb up the box and pillar so that you hit the
lever and open the door in the northeast. Take the box and knock it beside the
golden pillar. Climb up them. Defeat the Heartless up here and go through the
door.

In this room, there are quite a few Loudmouths and Dire Plants. Get rid of all
of them and the Large Armor should appear. Its weak point is the head - that's
all. After it takes some damage, it'll fall onto the ground. At that point,
completely wail on it. It'll soon get up, swing its arms, and jump onto you or
your ally (if any). Then the cycle repeats. The Large Armor will immediately
fall over if hit by Fire magic, and will take even longer to get up and also
will take extra damage from Fire attacks when down.

Killing the Large Armor allows you to leave, but you can still do more. Hit the
switch in the northeastern area. The pillars in the room will start moving up
and down. Keep going on them until you reach the entrance to a new room. Go
into it and grab the chest there. Jump into the darkness.

You'll find yourself in the Entrance Room, but a fair deal higher. On these
platforms, defeat all of the Heartless. Afterwards, RTC.

-----------------------------------------------------------------------------
                                   Day 73
-----------------------------------------------------------------------------
Equip the Magic LV2 panel you've just earned, and put some spells on it. This
panel powers up spells linked to it (notice I "powers up", not "strengthens").
In other words, Thunder will release more bolts, and Cure will grant temporal
invincibility. The Magic LV2 will give two levels to each panel on it. So, a
magic can be raised to LV5 (as it's the max) with just this panel.

You can talk to Xaldin to trade a Blazing Shard for a Frost Shard.

=============================================================================
Mission #22: Eliminate the Sergeant (Beast's Castle)
Number of Chests: 5
Clear Rewards: Backpack, Shining Shard (x2)
Random Rewards: Frost Shard, Ether

Ally: None
=============================================================================

You start out on the bridge of this new world. Go forward a bit and grab the
two chests. In the Courtyard, the statues are out of place. See the lightly-
colored circles near them? Knock the statues in those circles. A hidden door
will open up. Go through it.

In this area, start flipping switches. However, you first have to defeat the
Heartless near them. Defeat them quickly so that you can keep a Chain going
for a while and for a fair amount of hearts. Eventually, you will be able to
go through a hole in a wall. Go through it.

In the Entrance Hall, start walking to the door. The Sargeant will come. He
isn't hard, just a larger Soldier, really. Once you beat him, examine the door
and go through it. In the Courtyard, head to the bridge again and RTC.

-----------------------------------------------------------------------------
                                   Day 74
-----------------------------------------------------------------------------
Equip the Backpack panel and talk to Axel. He'll give you a Hi-Ether (not
related to Backpack). Synth up a Hi-Potion and talk to Demyx.

=============================================================================
Mission #23: Search for Xion (Twilight Town)
Number of Chests: 7
Clear Rewards: Air Slide (2-slot), Blazing Shard, Frost Shard
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion/Ether

Ally: Axel
=============================================================================

Head on to the Sandlot. Hayner and Olette mention something about moaning in a
tunnel, so head to the Underground Passage. Head to the southern exit.

In the Tunnel, you find nothing. Pence comes and talks a bit. You should go
back to the Sandlot. Another time of eavesdropping leads you to the trio's
"usual spot." KH2 players shouldn't have any trouble finding this; everyone
else, go to Under the Tracks. Examine the cans to the right of the entrance.

Head on back to Pence. Pence will talk a bit more, then subject you to a test.
He'll ask you three questions about Twilight Town which you must correctly
answer. The Q & A:

1.  What's at the top of Station Heights?
   Answer: (c) Station Plaza.
2.  What's written on the bulletin board in Station Heights?
   Answer: (b) Scoop up some sea-salt ice cream.
3.  How many cars are in the train you can see from Station Plaza?
   Answer: (c) Just one car.

After this, Pence'll mention something about a mysterious tree in the woods.

Head on over to Tram Common. Head through the big hole in the wall to get to
The Woods. Hit the tree that has leaves falling near it. Something invisible
will run off.

Head to the mansion. The invisible enemy will reveal itself. The Veil Lizard
has three main, easy to block attacks.

- Spin. It may blind you. Deflect it with Block, then wail on it again.
- Lasers. Again, Block or dodge.
- Attract you with his tongue. He usually becomes invisible first. It is hard
 to Block, but if you do, you stun him temporarily.

Use Fire spells from a distance, as they seem to deal extra damage. Don't be
afraid to use Limits, and good luck on this easy boss!

-----------------------------------------------------------------------------
                                 Days 75-79
-----------------------------------------------------------------------------
Talk to Xion for a Panacea. If you've completed Missions 16-19, talk to Axel
for Mission 28 to become unlocked.

=============================================================================
Mission #24: Investigate the desert cave (Agrabah)
Number of Chests: 8
Clear Rewards: Blizzard, Frost Shard (x2)
Random Rewards: Shining Shard/Iron/Potion

Ally: Xion
=============================================================================

Start heading to the Agrabah Gate. Once there, you encounter some Heartless,
Scarlet Tangos. Defeat them (remember, they're weak against Blizzard) to
rescue Abu. He drops a jewel and Xion picks it up.

In the Cave of Wonders, the "staircase" from last time is still here. Use it
to get up to the door. Notice that little stone beside it? Examine it and Xion
will put the jewel she found in. This raises three cubes around the Cave of
Wonders. The first will be in the next room.

Like in Mission 21, start climbing up the pillars. Eventually, you'll notice a
cube sticking out like a sore thumb on a platform near one of yours. Examine
and hit it. If you noticed, it had one + mark on it. Now we have to find the
++ mark one.

Head on upward to the Abyss area. Once you enter, jump into the darkness.
You'll end back up in the Entrance Hall, but higher. Near you, going to the
exit, is another one of those cubes. Since it has the ++, hit it. Now we need
to find the +++ one. You probably know where this is - the Abyss.

Get back up there. Once you enter the Abyss area, you should head to the right
ledge. On it is the +++ cube. Whack it and three platforms will be raised like
steps. Hit the cog switch and the door on the northern side of the area will
open up. Quickly get to it before it closes.

In this new room, head to the statue in front of you. Examine it and Pete will
come along. Now you have to fight him. He isn't too hard. Defeat him to finish
the mission.

=============================================================================
Mission #25: Collect Organization emblems (Twilight Town)
Number of Chests: 2
Clear Rewards: Cure, Aerial Tech, Luck Tech
Random Rewards: Fire Recipe/Blazing Shard/Moonstone/Potion/Ether

Ally: Xion
=============================================================================

Another emblem-collecting mission. You can't really finish this until the end
of the game - literally. You would need Glide and High Jump (with two LV+'s)
equipped. For now, do whatever.

=============================================================================
Mission #26: Destroy the Shadow Globs (Agrabah)
Number of Chests: 6
Clear Rewards: Fire Recipe, Shining Shard, Fire
Random Rewards: Shining Shard/Iron/Potion

Ally: Xion
=============================================================================

It helps to have some extra Fire spells on hand for this mission.

The main challenge will be the Large Armors and Loudmouths in the Agrabah
Street area. They can easily be taken down with Fire.

The Shadow Globs are in these areas:

1. The Palace: High on the south wall (use Fire)
2. Agrabah Street: Southwest building top
3. Agrabah Street: Northwest building wall (use Fire)
4. Agrabah Gate: Northeast building top
5. Agrabah Gate: Northwest building top
6. Agrabah Gate: Southwest building top

Defeat four to finish, all six to fully finish.

=============================================================================
Mission #27: Investigate Beast's Castle (Beast's Castle)
Number of Chests: 6
Clear Rewards: Iron, Hi-Potion, Iron
Random Rewards: Frost Shard/Ether

Ally: Xion
=============================================================================

Man, I hate recon; I'm battle-oriented. Anyways, investigate:

- Bread crumbs in the southeast corner of the Courtyard
- The claw marks on the wall in the Entrance Hall

Head to the West Hall. Xion will ask you a few questions. Now investigate:

- Footprints in upper hallway (West Hall)
- The northern exit of the West Hall

Watch out for Lumiere - the walking candelabra - and the red area he emits. It
will take you back to the room's entrance. Answer some questions and leave,
unless you want to do the optional thing: investigate the four closed doors in
the Entrance Hall. NOW leave.

=============================================================================
Mission #28: Collect hearts (Beast's Castle)
Number of Chests: 6
Clear Rewards: Frost Shard, Potion, Combo Tech
Random Rewards: Frost Shard/Ether

Ally: Xion
=============================================================================

The Courtyard presents a mild problem - two Sergeants. It is a good idea to
unleash any magic you have brought. They aren't too bad, if you've gained some
levels. The magic makes it easier, though.

In the Entrance Hall, Cogsworth - the clock - is walking around. Avoid his red
area, but go for the two Soldiers on the west and east sides of the hall. Head
upstairs and kill more Heartless.

-----------------------------------------------------------------------------
                                   Day 94
-----------------------------------------------------------------------------
If you have opened 80 or more chests total - not too hard to do - talk to Axel
for a Lightning Shard.

=============================================================================
Mission #29: Eliminate the Neoshadows (Beast's Castle)
Number of Chests: 7
Clear Rewards: Treasure Magnet (1-slot), Blazing Shard (x2)
Random Rewards: Frost Shard/Ether

Ally: Xion
=============================================================================

First off, head into the West Hall. Grab the southeastern chest there for a
powerful weapon (Strength-wise). Go into the Undercroft and defeat the enemies
there. Head onto the upper exit into the Secret Passage.

See that raised platform up there? Head towards that. Next up is the Neoshadow,
which is simply a more powerful version of a Shadow. After that, two more
appear, but Beast will take care of them in the following cutscene.

-----------------------------------------------------------------------------
                                   Day 95
-----------------------------------------------------------------------------
If you want an Iron, do the Challenge in Mission #16 and obtain at least one
Challenge Sigil (you cannot get all three). Talk to Xaldin twice for it.

Also, if you do/would rather rely more on your Strength than your magic, equip
that Valor Gear you (hopefully) got in the previous mission. Be sure to equip
the Treasure Magnet, too.

=============================================================================
Mission #30: Collect hearts (Agrabah)
Number of Chests: 6
Clear Rewards: Frost Shard, Hi-Potion, Ability Unit
Random Rewards: Shining Shard/Iron/Potion

Ally: Xion
=============================================================================

Most of the Heartless are in the Agrabah Street area, so it's best to head
there first. Once you've cleaned up there, the mission gauge should almost be
full. Go to the Palace for a Barrier Master and Large Armor. Bring down the
Barrier Master with magic in general, and the Large Armor with Fire. To fully
complete this mission, defeat the two Fire Plants in the Agrabah Street.

-----------------------------------------------------------------------------
                                   Day 96
-----------------------------------------------------------------------------
Talk to Xaldin to trade a Moonstone for an Aerial Tech.

Also, equip the Chrono Gear (or the highest Magic stat booster) and as much
magic spells as possible. You will thank me.

=============================================================================
Mission #31: Eliminate the Bully Dog (Beast's Castle)
Number of Chests: 7
Clear Rewards: Pack Extender, Shining Shard, Frost Shard
Random Rewards: Frost Shard/Ether

Ally: Xion
=============================================================================

You REALLY need that high Magic stat and lots of magic for this mission!!!

At the start, Roxas gives Xion his Keyblade. But what will you fight with?
A stick...? Well, it's his life. This stick will do minimal damage, even at
high levels. Therefore, you end up relying on your magic. Luckily, there are
quite a few Ethers in this mission.

Work your way to the Ballroom. In it is the target - the Bully Dog. It is
essentially a larger, more powerful version of the Snapper Dog. For this
mission, attack from a distance with Fire/Blizzard spells - it'll be tough to
hit with Thunder, because you have to get rather close.

-----------------------------------------------------------------------------
                                Days 97-100
-----------------------------------------------------------------------------
If all the chests are open in Mission #29, talk to Axel to unlock Mission #35.
Also, talk to Demyx to trade a Shining Shard for a Rune Tech.

Also equip that Pack Entender you earned and put a Backpack panel in it.

=============================================================================
Mission #32: Vanquish the Antlion (Agrabah)
Number of Chests: 8
Clear Rewards: Aero, Gear Component A, Moonstone
Random Rewards: Shining Shard/Iron/Potion

Ally: None
=============================================================================

Head to the Agrabah Desert. Oh boy...

This thing will start underground for a bit. Hit him several times and he'll
get mad and speed away. Stay back, because when he gets up, he'll unleash sand
pillars. They are fairly easy to dodge - if you're not right in front of him!
Next, he'll lunge several times at you. Try to have a wall or something
between the two of you. This will stun him and you can get a few hits on him.
Eventually, he'll go back underground, and the cycle repeats...

..until he has three bars of HP left. At this point, he'll completely leave
the ground and fly. You can't easily outrun him, so just Block him when he
gets close. In a bit, he'll start launching rock towards you. Dodge/Block them
and hit them back. Several hits - I think three to five - will make him go
ahead and fall to the ground stunned. Knock some combos in him. Good luck!

=============================================================================
Mission #33: Break the jars (The Castle That Never Was)
Number of Chests: 0
Clear Rewards: Fire Recipe, Blazing Shard, Frost Shard
Random Rewards: Potion/Ether

Ally: None
=============================================================================

Simple - but sometimes tough - mission today. Your goal is to break some jars.
By hitting them with a combo, the jar will break. It contains different
things - items, munny, HP orbs, or enemies. At decent levels, these enemies,
Nobodies called Samurai, are easy to beat. Their main weakness seems to be the
end of a physical combo. It can take away whole bars of HP.

The main goal is to break all of the jars. At this stage, avoid the Samurai.
(Also, if you die, the jars that were destroyed remain destroyed if you decide
to continue).

=============================================================================
Mission #34: Eliminate the Aerial Masters (Agrabah)
Number of Chests: 8
Clear Rewards: Cure, Shining Shard, Blazing Shard
Random Rewards: Shining Shard/Iron/Potion

Ally: None
=============================================================================

Bring some Fire spells, as the Aerial Masters seem to be weak against it. Also
bring it for the Loudmouths.

The Aerial Masters actually aren't hard to kill. Just attack from a distance
with Fire and stay locked on to them. They are in these areas:

- Agrabah Gate, can't miss him
- South end of Sandswept Ruins
- North-central area of the Sandswept Ruins
- Northeastern corner of the Sandswept Ruins

=============================================================================
Mission #35: Collect hearts (Beast's Castle)
Number of Chests: 6
Clear Rewards: Blizzard Recipe, Frost Shard, Bronze
Random Rewards: Frost Shard/Ether

Ally: None
=============================================================================

Bring some Fire spells. Actually, scratch that - A CRAPLOAD OF FIRES!

You're first hard challenge will be those annoying-at-any-level Snowy Crystals.
They can be taken out in one or two Fire spells, so use them. Beware their
rolling attack and pound-the-ground moves, as they can freeze you.

The next: the Snapper Dogs in the West Wing. I hope you can get lucky, as
there are two at once here. Get lucky with the Blizzard, man.

The final - and more fun - challenge is the Icy Cubes in the Undercroft. I
have two strategies for this. ONE: Fire like there's no tomorrow. TWO: Let
the Icy Cubes damage you until you can do a Limit. No more explanation needed.

-----------------------------------------------------------------------------
                                   Day 117
-----------------------------------------------------------------------------
Another promotion: Rookie. I hope you've been saving up, because I want you
to get:

- The Duel Gear or Chrono Gear+
- Auto-Life is a MUST
- Backpack
- Level Up
- Slot Releaser
- Some more magic, if you want
- Some more items, if you're low

Also, talk to Demyx to trade an Iron for a Power Tech.

=============================================================================
Mission #36: Investigate this new world (Olympus Colosseum)
Number of Chests: 2
Clear Rewards: Thunder, Lightning Shard, Thunder
Random Rewards: Lightning Shard/Panacea

Ally: Xigbar
=============================================================================

Finally, one of my favorite worlds! Okay, the only battle in this mission will
occur at the very start. Use magic freely - Blizzard on the red Loudmouths, or
Flare Notes. Keep in mind that the cannon - Li'l Cannon - is immune to Fire.

Okay, that's over with. Now you must investigate these things:

- South exit  outside the Colosseum
- Hades Cup board (south wall, east side) outside the Colosseum
- Hercules Cup board (south wall, west side) outside the Colosseum
- The gold trophy on the shelf inside the Colosseum
- The other gold trophy on the shelf outside the Colosseum

Now you will start training with Phil. The goal is to knock barrels into other
barrels and get points. As you make a Chain, you'll get more points. Keep an
eye out for the dark brown (explosive) barrels, as well as sets of barrels
that are close together. This is mainly for fun, but this does give a reward
later in the game. I'll explain later, but try to hit 100 points.
</pre><pre id="faqspan-2">
You can repeat this minigame as much as you want, but you only have to select
to not do training when you're tired of it. If you want to finish the optional
thing, investigate:

- The gold trophy on the west wall inside the Colosseum
- The giant statue on the east side outside of the Colosseum

Now leave.

-----------------------------------------------------------------------------
                                   Day 118
-----------------------------------------------------------------------------

=============================================================================
Mission #37: Vacation (Twilight Town)
Number of Chests: 0
Clear Rewards: None
Random Rewards: None

Ally: None
=============================================================================

Finally! Time to get a vacation. While Axel snoozes, let's head over to
Twilight Town.

You'll end up doing the Grandstander game, very similar to the one in KH2 (in
fact, the only difference is character and location!). The main goal is to hit
the ball as many times as possible before it hits the ground five times. I
have found an easy way to do a seemingly endless combo on this mission. Using
any weapon - I think - lock on to the ball and constantly press A. As long as
you keep on pressing A, you should do an endless combo.

"Cheating" or not, just try to aim for 50+ points, as you'll get a reward
later in the game. Also, there's a Unity Badge in the northwest corner of the
Sandlot. It, however, will give ZERO Mission Crowns in Mission Mode, so get it
just for completion.

Whenever you feel that you are sick and tired of hitting a ball, say no to the
do-it-again option.

-----------------------------------------------------------------------------
                                Days 119-122
-----------------------------------------------------------------------------
Some bonuses: Luxord gives Mission #41 if you have a weapon with two linked
panels on it; Xigbar gives a Gust Shard for completing Missions #32-35.

=============================================================================
Mission #38: Investigate the castle's master (Beast's Castle)
Number of Chests: 6
Clear Rewards: Thunder Recipe, Aerora Recipe, Thunder
Random Rewards: Elixir Recipe/Gear Component A/Bronze/Hi-Potion/Potion/Ether

Ally: Xaldin
=============================================================================

Begin by investigating:

- Entrance Hall: Locked door in northeast corner (GRAB THE CHEST!)
- Footprints near the northeastern statue in the Courtyard
- Center of the Ballroom floor
- The door to the Beast's room (East Wing)

Once you get the "New Breakthrough" message, investigate these parts of the
West Wing:

- The footprints on the stairs
- The northern door

And that is almost it. To fully complete this mission, investigate:

- The Beast's room's door (East Wing)
- Belle's room's door (West Wing)

=============================================================================
Mission #39: Collect hearts (Olympus Colosseum)
Number of Chests: 3
Clear Rewards: Gear Component A, Shield Tech, Rune Tech
Random Rewards: Lightning Shard/Panacea

Ally: None
=============================================================================

Bring some Thunder spells and the Chrono Gear or Chrono Gear+ (the latter, if
possible).

The first fight begins outside the Colosseum with some Flare Notes and a Jumbo
Cannon. The Flare Notes are weak against Blizzard. The Jumbo Cannon is simply
a larger, more powerful version of a Li'l Cannon.

After this, Phil will rush you into the Colosseum where a giant Heartless has
appeared - the Clay Armor. Similar to Large Armors, but its weakness is Thunder
spells. If you run out of them, attack with aerial combos. At all times, watch
for his shockwave and the jumps, which are always towards you.

With that done, you have another training thing similar to the one in Mission
#36, but this time, aim for the Soldiers. Keep up a Chain, and note that the
barrels are one-hit kills. You only get to do this three times in this mission,
then, or you finish if it takes more than three tries, Phil will leave. Try to
get a huge Chain and about 150 or so points for a future reward.

After you leave or Phil does, RTC.

=============================================================================
Mission #40: Eliminate the Deserters (Olympus Colosseum)
Number of Chests: 3
Clear Rewards: Cure Recipe, Lightning Shard (x2)
Random Rewards: Lightning Shard/Panacea

Ally: None
=============================================================================

This is almost the same as the previous time you did this, except for the
Soldiers; I'll give you the strategy for last time. BUT, don't entirely ignore
the Soldiers, as you can easily rack up 5 to 8 or more Shield Techs here.

The strategy:

Basically, kill one with a Fire spell and QUICKLY attack those that come near
to you. Another (risky) strategy makes you wait until you can do a Limit and
then kill one with Fire and start that Limit.

=============================================================================
Mission #41: Eliminate the Morning Star (Olympus Colosseum)
Number of Chests: 3
Clear Rewards: Aero, Shield Tech, Gust Shard
Random Rewards: Lightning Shard/Panacea

Ally: Xigbar
=============================================================================

Upon entering the Colosseum, eliminate the Li'l Cannons. These do replace
themselves, but, left alone, will very much irritate you.

Now for the Morning Star. It is just spinning... and spinning... and... you
get it. It is invincible during this time, and will deal a small amount of
damage if you get hit. You can stop its spinning with several Blocks or one
Aero.

Once it stops, it repeatedly deals damage with jumps and shockwaves. I learned
the hard way to not do aerial combos on this guy - you'll get very few in. If
you do this, you'll win by the skin of your teeth and by several Limits. Best
thing to do is to wait until it lands, do a quick combo, back off, rinse and
repeat.

Once you win, there is a Zip Slasher outside the Colosseum. It will drop an
Elixir Recipe if defeated. RTC if yuo don't want to fight it.

-----------------------------------------------------------------------------
                                   Day 149
-----------------------------------------------------------------------------
Score 100+ points in Mission #36 and talk to Xigbar for a Bronze.

=============================================================================
Mission #42: Collect hearts (Halloween Town)
Number of Chests: 3
Clear Rewards: LV Doubler (6-slot), Gust Shard, Sliding Dash (1-slot)
Random Rewards: Gust Shard/Potion

Ally: None
=============================================================================

This starts out as fairly simple. In the first two areas, you mainly fight
Creepworms and Skater Bombs. The Creepworms have VERY little HP, and can be
killed in one hit; however, they are fast, so use Fires if they constantly get
away from you. The Skater Bombs are of the Ice element, and they're bombs. So
use Fire!

You do get it hard in the third area - FIVE Hover Ghosts, similar to those back
in KH1. These seem to have a weakness to magic, so I recommend using Fire or
Thunder. But there are these weird pumpkins on the field.... Hmmm.... Try to
lure the Hover Ghosts near you and use Fire on one of those pumpkins. Most, if
not all, of them will die. Or you could use magic. Your choice.

To complete the optional objective, defeat all of the Heartless. Some are
hidden in the most hidden nooks and crannies, so search everywhere!

-----------------------------------------------------------------------------
                                   Day 150
-----------------------------------------------------------------------------
Equip the LV Doubler you earned last mission, as well as the Sliding Dash (if
you bothered to complete the whole mission). Also equip some Fire spells.

=============================================================================
Mission #43: Eliminate the Dark Follower (Beast's Castle)
Number of Chests: 4
Clear Rewards: Fira, Lightning Shard (x2)
Random Rewards: Elixir Recipe/Gear Component A/Bronze/Hi-Potion/Potion/Ether

Ally: Xaldin
=============================================================================

Okay, head right into the Entrance Hall's upper level. You have to head into
the Ballroom, which is where you'll find a Gigas Shadow, a MUCH larger Shadow.
Defeat him, but he isn't your target...

Head into the West Wing. There, you'll find a different-looking Darkside
appearing. This is your target - the Dark Follower. Like the Darkside, it is
weak in the head. Whenever possible, attack it physically. At all other times,
dodge attacks while locked-on to the head and spitting Fire. Beware of the
white orbs - Block them for quite a bit of damage.

-----------------------------------------------------------------------------
                                   Day 151
-----------------------------------------------------------------------------
If you've collected 130 or more chests, talk to Axel for a Shield Tech.

Be sure to equip a lot of Fire spells!

=============================================================================
Mission #44: Collect Organization emblems & Defeat the Avalanche (Twil. Town)
Number of Chests: 2
Clear Rewards: High Jump (1-slot), Fira Recipe, Sight Unit
Random Rewards: Fire Recipe/Moonstone/Hi-Potion/Potion/Hi-Ether/Ether/Panacea

Ally: Xion
=============================================================================

Time for your first - and only - double mission! In this, your goal is to find
Organization emblems and then fight an Avalanche. To fully finish, get all of
the emblems (below) with the rings intact. Emblems:

- Station Plaza: Northeast corner
- Station Plaza: Northwest corner
- Underground Passage: East passage
- Underground Passage: Doorway between the two rooms
- Underground Passage: South room, high in the air (jump from the doorway
 and use Air Slide)
- Underground Passage: Southwest corner
- Underground Passage: East passage
- Tunnel: Northwest corner
- Tunnel: Southwest corner of the room
- Tunnel: South end of the passage

Next up, exit the Underground Passage from the northwest onto the Side Street.
Go towards the Sandlot for your boss.

The Avalanche, as you may expect, is weak against Fire spells. This is true.
And like the Darkside/Dark Follower, it is best to hit the head. However, to
hit it without any magic is near-impossible. So, hit the tail with physical
attacks and the head with Fire spells. It has the basic moveset of the
Tailbunker (except there are ice beams rather than fireballs), so remember
that if you have trouble.

-----------------------------------------------------------------------------
                                Days 152-156
-----------------------------------------------------------------------------
Bonuses: (1) Talk to Xaldin for a Combo Tech,
        (2) On Day 153 to Day 156, get 50 points in Mission #37 and then
            talk to Luxord for Mission #49.

=============================================================================
Mission #45: Collect hearts (Halloween Town)
Number of Chests: 4
Clear Rewards: Thunder Recipe, Gust Shard, Gear Component A
Random Rewards: Gust Shard/Potion

Ally: None
=============================================================================

Once you enter the Town Square, you'll realize something's up. What is it?
The Heartless are hiding in various places! You have to go to some areas and
investigate near them, which will reveal the Heartless. Those areas are:

- Halloween Town Entrance: Light post on the north side of the road
- Town Square: Behind the well on the east side
- Town Square: Guillotine on the northeast part of the inner circle
- Town Square: Light post on the south side of the inner circle
- Graveyard: Zero's doghouse
- Graveyard: Gargoyle statue in the northeast corner
- Graveyard: Northwest corner

Finishing off the Heartless from these areas should complete the main
objective. The optional requires you to investigate the two balloons in the
Graveyard. Three Hover Ghosts will appear, but the pumpkin bombs should finish
them off. There are also two balloons in the Town Square and one near the town
entrance. Investigating all of these balloons should finish the mission. Full
completion of this mission will reward you with a Frost Gem later in the game.

Also, the Phantom Gear chest near the entrance is a fairly good idea. It has
better stats than the Chrono Gear+ you've been using, but it has a slower
combo. I'll let you make the choice.

=============================================================================
Mission #46: Collect hearts (Olympus Colosseum)
Number of Chests: 3
Clear Rewards: Elixir Recipe, Hi-Potion, Thunder
Random Rewards: Lightning Shard/Panacea

Ally: Demyx
=============================================================================

Okay, equip a few Fire spells beforehand, as well as the Chrono Gear (or
something with a fast combo).

Outside the Colosseum, you begin by fighting two Ice Cannons and two Jumbo
Cannons. Use the Fires against the Ice Cannons, and do something against the
Jumbo Cannons. (This is actually the only place you'll even need magic in this
mission, so unload your whole supply.) Killing these Heartless isn't needed,
but it fills you Mission Gauge partially, and you cannot do this later.

Head into the Colosseum. Phil will give you another of those training games
like last time, but this one is against Loudmouths on uneven ground. Like last
time, try aiming the barrels toward the Loudmouths for a one-hit kill. Try to
get 150+ points, as that will give you a Freezing Crystal later in the game.

=============================================================================
Mission #47: Collect hearts (Wonderland)
Number of Chests: 3
Clear Rewards: Blizzara, Gust Gem, Lightning Shard
Random Rewards: Iron/Ether

Ally: None
=============================================================================

Equip some magic, as the enemies are fairly weak against all magic.

After seeing the white rabbit, head along the path into the Bizarre Room. Take
and drink from one of the bottles on the table to get smaller.

Okay, all over the room are groups of Heartless. The three you must defeat are
located on the southwest and central tabletops and on the stove top. After
that, a chair near the clock will appear to start shaking. Physically attack
it and you'll reveal a Lurk Lizard. They are just upgraded Veil Lizards, so
you should have no problem. Once you're done, drink from one of the bottles on
the table to get larger and RTC.

=============================================================================
Mission #48: Eliminate the Solid Armor (Agrabah)
Number of Chests: 8
Clear Rewards: Rune Tech, Blizzard Recipe, Lightning Shard
Random Rewards: Blizzard Recipe/Hi-Potion/Potion

Ally: Xaldin
=============================================================================

Bring some magic from both the Fire and Blizzard sets.

This is simple to get to. From the gate, head to the hole in the wall and go
into the Cave of Wonders. The Solid Armor will come down. Try to lure him
AWAY from the fallen walls while battling the Large Armors. Remember, their
weakness is Fire. Anyways, after luring the Solid Armor away from the fallen
walls (if you could), use any Blizzard spell on him and he'll fall down. Use
this to your advantage and simultaneously cast Blizzard spells on him and
physically attack him and rinse and repeat.

=============================================================================
Mission #49: Collect hearts (Beast's Castle)
Number of Chests: 8
Clear Rewards: Cure, Bronze, Gear Component A
Random Rewards: Elixir Recipe/Gear Component A/Bronze/Hi-Potion/Potion/Ether

Ally: Xigbar
=============================================================================

Bring some Fires beforehand, and maybe some Blizzards.

For once, I have no need to give you a strategy. This mission has easy-to-find
Heartless. However, try to freeze the Bully/Snapper Dogs and use Fire on the
Snowy Crystals. Anyways, if you feel you're missing some check out the center
of the Courtyard, the Bridge, the Secret Passage, and the upper level of the
Entrance Hall.

-----------------------------------------------------------------------------
                                   Day 171
-----------------------------------------------------------------------------
If you got 130+ points in Mission #39, talk to Xigbar for a Blaing Gem.

=============================================================================
Mission #50: Vanquish the Infernal Engine (Beast's Castle)
Number of Chests: 4
Clear Rewards: Cura, Rune Tech+, Bronze
Random Rewards: Elixir Recipe/Gear Component A/Bronze/Hi-Potion/Potion/Ether

Ally: None
=============================================================================

The target is on the Bridge. Head there now.

The Infernal Engine mainly moves forward, but won't squash you into the wall.
Hitting it moves it backwards.

Sometimes, it'll launch cannon balls from its "mouth." Block them to try to
hit (and maybe kill) an archer. If all of them die, you have a chance to
really hurt the Infernal Engine. They'll later be summoned back, though.

During that time, though, it may back up a bit and spit out a box. This box
has some Soldiers in it. They aren't too strong, but can get irritating if
left alone. After killing them all, replacements are sent out. After a while,
the archers will be replaced.

Other times, it will use a different attack rather than the cannon balls:
bowling balls. You can also Block these, but be careful of being knocked into
another ball.

Occasionally, it will attack with a hammer. The best way to avoid this is to
get out of the way of it. It has to miss you about 5 ~ 10 times before it
retreats.

The main goal of this battle is to push it backwards by hitting it. By hitting
it back far enough, a battering ram will come out of its "mouth." Quickly
attack it, as it will cause more damage than usual. However, by the third or
fourth combo, go off to the side, out of the way of the battering ram. This
will let you avoid major damage and instead recieve minor/no damage. Keep
doing this and avoiding the other attacks to eventually win.

-----------------------------------------------------------------------------
                                   Day 172
-----------------------------------------------------------------------------
Now you've been promoted to Agent. Go to the shop to get:

- Magic LV3. Link any spells on this with Magic LV2.
- Limit Boost
- Auto-Life and Dodge Roll LV+
- Slot Releaser
- More magic, if wanted
- More items, if low

If you fully completed Mission #45, talk to Demys for a Frost Gem.

=============================================================================
Mission #51: Eliminate the Pink Concertos (Wonderland)
Number of Chests: 8
Clear Rewards: Dodge Roll (3-slot), Gear Component A, Bronze
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Elixir Recipe/Shining Gem/
               Dark Ingot/Hi-Potion

Ally: Luxord
=============================================================================

For this, head into the Lotus Forest. Investigate the flowers to reveal your
targets. They, like the other spellcaster enemies, are rather weak against
magic. Just don't attack while that dark purple cloud is around them or you'll
be blinded. Take note of the fact that most aboveground exits in the forest
take you back to the Bizarre Room. Only one doesn't, but you'll need Glide to
get to it.

The final Pink Concerto is in that cage in the Queen's Castle area. Hit the
covered cage to knock it down. Once it's all the way on the ground, the fifth
Pink Concerto will appear. Fight it like the last four, then RTC.

-----------------------------------------------------------------------------
                                Days 173-176
-----------------------------------------------------------------------------
Bonuses: (1) Talk to Axel after equipping a weapon with three linked panels
            for Mission #54.
        (2) Synth up a Chrono Gear+ then talk to Luxord for a Shining Gem.

=============================================================================
Mission #52: Collect hearts (Halloween Town)
Number of Chests: 8
Clear Rewards: Fire, Blazing Gem, Fira
Random Rewards: Blizzara Recipe/Thunder Recipe/Gust Shard/Frost Gem/
               Blazing Gem/Gust Gem/Ether

Ally: Xigbar
=============================================================================

Like before, the Heartless are hiding. You need Zero's help, but he's over on
Moonlight Hill. Head to the Graveyard. There are four unlit lanterns. Knock a
pumpkin towards each one of them. Once the pumpkin blows up, the lantern will
be lit. Do the same thing in the Boneyard.

At Moonlight Hill, you'll be confronted by Lock, Shock, and Barrel. They aren't
too hard; just don't let one be KO'ed for too long or they'll be revived.

As in Mission #45, feed Zero a bone then follow him and investigate the area
he's circling. Defeat the Heartless and feed him another bone, etc. etc.

To finish the optional objective, investigate the balloons in these areas:

- Halloween Town Entrance: Near the start
- Graveyard: North end
- Moonlight Hill: Northeast corner
- Moonlight Hill: Southeast corner
- Moonlight Hill: West side in the air (jump from on top of the hill and
 search while in the air)

That completes the mission, but investigate these balloons, too, to get a Dark
Ingot later in-game:

- Town Square: West side
- Town Square: Northeast corner
- Graveyard: South end

Whew! RTC now.

=============================================================================
Mission #53: Eliminate the Wavecrest (Never Land)
Number of Chests: 0
Clear Rewards: Luck Tech, Cura Recipe, Bronze, Glide (3-slot)
Random Rewards: Elixir Recipe/Combo Tech/Potion

Ally: None
=============================================================================

Bring some kind of Thunder spells.

Simply put, most of the beginning are cutscenes. After a couple, defeat some
Heartless, then Tinker Bell will teach you how to fly. In Never Land only, use
Y to ascend and B to descend. Head to the rock cliff east of the main island.
Investigate the hole there.

A Wavecrest will pop out. It is basically a water-element Tailbunker that only
flies. That means you have less of an opening for physical attacks. You should
use those Thunder spells you brought. Otherwise, just another Tailbunker.

=============================================================================
Mission #54: Eliminate the Dual Blade (Halloween Town)
Number of Chests: 2
Clear Rewards: Frost Gem, Gust Shard (x2)
Random Rewards: Blizzara Recipe/Thunder Recipe/Gust Shard/Frost Gem/
               Blazing Gem/Gust Gem/Ether

Ally: None
=============================================================================

Bring some Fires and Thunders beforehand.

Head to the Town Square. Your target (a larger, weaker (HP-wise) Zip Slasher)
and some Skater Bombs appear. It is easy to kill these with Fire spells and
they do give a fair sum of hearts. Focus on the other enemy. Constantly attack
it until it blocks an attack, at which point you should use Block, too.
Regardless of what attack he does, it will hurt in one way or another if not
Blocked. What you want is him to charge up a shot (even if he didn't block)
and then you'll Block. He'll fall to the ground stunned. Use a lot of Thunder
or Fire spells on him at the point for major damage. RTC when done.

=============================================================================
Mission #55: Collect Organization emblems (Wonderland)
Number of Chests: 5
Clear Rewards: Shining Gem, Dark Ingot, Gear Component B
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Elixir Recipe/Shining Gem/
               Dark Ingot/Hi-Potion

Ally: Luxord
=============================================================================

Equip Glide beforehand if you wish to fully complete this mission.

Again, I'll just list the emblem locations so you don't miss any. Get all of
them with the green ring intact for full completion.

- Bizarre Room: Northeast stove top
- Bizarre Room: Southeast corner high in the air (Glide from emblem above one)
- Bizarre Room: Southwest tabletop
- Bizarre Room: Northwest corner
- Hedge Maze Entrance: Southeast corner
- Hedge Maze Entrance: North exit
- Queen's Castle: North hedge top
- Queen's Castle: South hedge top
- Queen's Castle: Between the west ends of the hedges, high in the air
- Queen's Castle: Queen's throne
- Lotus Forest: Southeast corner, just behind the rock
- Lotus Forest: East side, just northwest of the rock (jump from the rock)
- Lotus Forest: North alcove, on a mushroom
- Lotus Forest: Center, along the main path but high in the air
- Lotus Forest: West exit near the ground
- Lotus Forest: Lotus above the west exit to the north
- Lotus Forest: Northwest corner tree top
- Lotus Forest: High in the air on the west side (Glide from the one above)
- Lotus Forest: Southwest corner lotus tops
- Lotus Forest: Southwest corner lotus tops
- Lotus Forest: Northeast corner lotus tops
- Lotus Forest: Northeast corner lotus tops
- Tea Party Garden: South side
- Tea Party Garden: Tabletop
- Tea Party Garden: North side

RTC when done.

-----------------------------------------------------------------------------
                                   Day 193
-----------------------------------------------------------------------------
Talk to Xaldin after synthing a Perfect Block panel to get a Range Tech.

Bring several Fire and Blizzard spells and equip Glide if you haven't already.

=============================================================================
Mission #56: Eliminate the Heat Saber and the Destroyer (Twilight Town)
Number of Chests: 4
Clear Rewards: Thundara, LV Doubler (6-slot), Blizzara
Random Rewards: Elixir Recipe/Bronze/Moonstone/Hi-Potion/Potion

Allies: Axel & Xion
=============================================================================

This is the first - and only - three-man mission in this game. Okay, so head
down to the Sandlot to meet your first target: the Heat Saber. Fight him like
you would a Dual Blade or Zip Slasher, but when he falls down stunned, use
Blizzard spells. Also, he absorbs damage from Fire-based attacks, so watch it.

Next, head up to Station Plaza. Xion will collapse and Axel will go with her,
leaving you with the Destroyer and some Minute Bombs. The Destroyer is just a
larger, stronger Guardian. Take care of the Minute Bombs with Fire (or just
ignore them) and start flaming the Destroyer with any leftover magic, then go
for the physical attacks.

-----------------------------------------------------------------------------
                                Days 194-197
-----------------------------------------------------------------------------
Bonuses: (1) Talk to Xion for a Bronze.
        (2) Talk to Xigbar, then kill 30 enemies with a Limit Break. Then
            talk to him again for Mission #59. (You can just skip this and do
            the Holo-Mission later; this is fairly time-consuming.)

Also equip the LV Doubler you got earlier.

=============================================================================
Mission #57: Eliminate the Commanders (Wonderland)
Number of Chests: 7
Clear Rewards: Blizzara, Gear Component B, Dark Ingot
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Elixir Recipe/Shining Gem/
               Dark Ingot/Hi-Potion

Ally: Luxord
=============================================================================

Go to the Queen's Castle for a cutscene. View it, then back to the hedge maze
entrances. Take the unguarded entrance and head through it.

Like in those Beast's Castle missions, stay out of the red areas (the card
soldiers' vision). Otherwise, you'll be taken back to either where you started
the area or where the last Commander was defeated. The path is fairly
straightforward. Defeat the Commanders as you go; don't worry, a barrier pops
up, preventing you from worrying over the card soldiers, too.

Once the third final Commander is defeated, go to the northwest corner of the
maze. Luxord will summon a dark corridor so you can RTC.

=============================================================================
Mission #58: Eliminate the Artful Flyers (Never Land)
Number of Chests: 0
Clear Rewards: Cure, Cura Recipe, Dark Ingot
Random Rewards: Elixir Recipe/Combo Tech/Potion

Ally: Axel
=============================================================================

You may want to equip some Thunder spells because there are quite a few
annoying water-elemental Heartless.

Again, some cutscenes, blah blah blah. Once you regain control, investigate
the holes on the southern end of the central island, the western island, and
the southeastern island. There is one Artful Flyer in each of these holes;
defeat them to fill your mission gauge. Use the same strategy fighting them as
you would when fighting a Air Battler or Aerial Master.

=============================================================================
Mission #59: Collect Shining Shards (Twilight Town)
Number of Chests: 3
Clear Rewards: Lightning Gem, Moonstone, Power Tech
Random Rewards: Elixir Recipe/Bronze/Moonstone/Hi-Potion/Potion

Ally: None
=============================================================================

In this unique mission, you must collect three Shining Shards minimum. They're
all being held by Guardians. All of them are in Tram Common. Head there now.

Upon entering the area, you'll immediately be attacked by a Tailbunker.
Defeat him and find the Guardians:

- Northwest stairs
- North alcove
- West central building top
- South alcove

You only need to collect three; collect a fourth to finish the mission.

=============================================================================
Mission #60: Eliminate the Avalanche (Never Land)
Number of Chests: 2
Clear Rewards: Range Tech, Combo Tech, Gust Shard
Random Rewards: Elixir Recipe/Combo Tech/Potion

Ally: None
=============================================================================

Bring some Fire and Thunder spells beforehand.

Man, I'm sick of these kinds of enemies. Well, defeat the nearby Turquoise
Marches, as they're a huge nuisance. Afterwards, fight the Avalanche like you
did the Wavecrest, except be sure to use Fire spells on it, rather than
Thunder spells. Also try to aim for the head, as you did in Mission #44.

-----------------------------------------------------------------------------
                                   Day 224
-----------------------------------------------------------------------------
If you investigated every single balloon in Mission #52, talk to Demyx for a
Dark Ingot.

=============================================================================
Mission #61: Vanquish the Guard Armor (Olympus Colosseum)
Number of Chests: 3
Clear Rewards: Firaga, Cura Recipe, Gust Gem
Random Rewards: Fira Recipe/Lightning Shard/Lightning Gem/Gear Component B/
               Hi-Potion/Ether

Ally: Demyx
=============================================================================

Bring a lot of magic and restorative items to this mission; you'll be glad you
did!

Upon entering the world, you'll fight some Heartless. You've fought against
these many times before, so you'll know what to do.

After that, go to Phil to enter the tournament. It is divided into several
rounds:

O---------O
| Round 1 | Enemies: Shadows (x3), Soldiers (x3)
O---------O

You should used to these by now!

O---------O
| Round 2 | Enemies: Lots of Hover Ghosts
O---------O

Lots of ghosts, and no pumpkins around! What's a Keyblade master to do? Use a
lot of magic! Yes, that's right: if you want to live through this, it's best
to use Fire/Thunder spells from a distance. I would say to use the barrels,
but that gives the enemy time to home in on you, which is VERY dangerous in
this fight. Do it at your own risk.

O---------O
| Round 3 | Enemies: Striped Aria (x3), Ice Cannon (x1)
O---------O

Against the Striped Arias, it's best to use magic (save a few Fires, though!).
After they're dead, use Fire on the Ice Cannon. Just look out for the target
under your feet at all times!

O---------O
| Round 4 | Enemies: Yellow Opera (x4), Tailbunker (x1)
O---------O

It's best to take out the Yellow Operas first (and quickly), as they'll become
quite a nuisance if left unfinished. Afterwards, finish the Tailbunker like
you would any other Tailbunker.

O-------------O
| Final Round | Enemies: Xigbar (x1)
O-------------O

Don't worry, just get him down to around his second HP bar and it'll end.

O--------------------O
| Not-even-a-Round 6 | Enemies: Guard Armor
O--------------------O

If you played KH1, you'll remember this guy. He goes through several phases as
you battle:

Phase #1) He walks around, causing shockwaves while slinging his hands around.
         It's best to leave him alone during this time.

Phase #2) He jumps in the air, landing at/near the center of the arena. This
         makes a huge shockwave and simultaneously causes his head to fall
         off. Wail on it during this time, as this is where you'll hope to do
         the most damage.

Phase #3) The head is grabbed and put back on his body. The torso and head
         become invincible and the hands and legs separate from the body. You
         can damage the hands and legs, now. Note that they, too, can attack
         you, sometimes lethally, and the set of hands/feet share an HP bar.

After Phase #3, the pattern repeats. If only one hand/foot was killed before
it's over, the Guard Armor will generate a new hand/foot and the HP will be
divided between the two. After all of the hands/feet are killed...

Phase #4) With just the head and torso left, the Guard Armor only has one
         attack left: spinning. It doesn't do a lot of damage, but is very
         irritating. You can Block it. While he isn't doing this, he is a
         sitting duck. Attack as much as you can during this time to kill him.

Mission complete.

-----------------------------------------------------------------------------
                                Days 225-227
-----------------------------------------------------------------------------
Again, you've been promoted, this time to Expert. Get ready to get more stuff:

- A new Keyblade, preferably the Rage Gear+ (with Ability & Sight Units!)
- Quadcast
- Rainforce Ring
- Glide LV+
- Magic LV3
- Slot Releaser
- Level Up
- Limit Boost (if you don't have it)
- More magic and items, if needed

Be sure to rearrange your panels and be sure to equip the Final Limit and
Limit Boost panels!

Bonuses: (1) Get at least one Challenge Sigil in Mission #58, then talk to
            Axel for Mission #63.
        (2) Get all of the chests in Mission #51, then talk to Demyx for
            Mission #64.

=============================================================================
Mission #62: Eliminate the Carrier Ghost (Halloween Town)
Number of Chests: 8
Clear Rewards: Combo Tech+, Shield Tech+, Diamond
Random Rewards: Blizzara Recipe/Thunder Recipe/Blazing Gem/Gust Gem/
               Shining Crystal/Shield Tech+/Silver

Ally: None
=============================================================================

Bring some Blizzards before starting this mission.

Head to the first Boneyard (Town Square -> Graveyard -> Boneyard 1). This is
actually the hardest part of the mission - a ton of Hover Ghosts! It goes
without saying to use the icy pumpkins. However, if you get hit by the
explosion, you may get frozen and get struck many times by the Heartless.

Unfortunately, they all can't be killed. The rest should be killed with magic
or Limits. Try to stay away from them a fair distance, or you can take a lot
of damage in a short amount of time.

At Moonlight Hill, light the four lanterns (be it with Fire or pumpkins) to
be able to get to Boneyard 2. There is where the Carrier Ghost lies.

If you'd paid attention, you'd be able to use the Carrier Ghost's weakness:
ice. Even so, that may not be enough to kill it. If so, just fight it like you
would a stronger Hover Ghost: with magic from a distance (or physical attacks,
if none remains), or with Limits. This is a good time to demonstrate a Final
Limit, too.

Once you are ready to RTC, head to the dark corridor. However, you're attacked
by a Tentaclaw (something you'll REALLY hate later). It is weak, so you'll
have no problem.

Also, for a future reward, investigate the following areas:

- Town Square: Lamp post on the northern wall
- Town Square: Giant pumpkin on the southwestern wall
- Moonlight Hill: The highest point on the hill
- Moonlight Hill: The gravestone in the northeastern corner

=============================================================================
Mission #63: Destroy the shadow globs (Wonderland)
Number of Chests: 7
Clear Rewards: Diamond, Moonstone, Rune Tech+
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Gust Crystal/Shining Gem/
               Diamond/Premium Orb

Ally: Xion
=============================================================================

Yawn... Here's a list of the globs. Kill 20 to complete the mission, all 25 to
fully complete it.

- Rabbit Hole: Southwestern wall
- Rabbit Hole: Northern wall
- Rabbit Hole: Tunnel floor
- Rabbit Hole: Western wall
- Bizarre Room: Northern part of the floor
- Bizarre Room: In the fireplace
- Bizarre Room: On the stove
- Bizarre Room: Southeastern corner
- Bizarre Room: Chair (southwest corner)
- Bizarre Room: Northwestern corner
- Hedge Maze Entrance: Northern exit
- Queen's Castle: Northeastern corner (above the hedge)
- Queen's Castle: On the ceiling
- Queen's Castle: Southern exit
- Queen's Castle: Southwestern wall
- Queen's Castle: Northern wall
- Lotus Forest: Behind the boulder
- Lotus Forest: Northern alcove
- Lotus Forest: Lotus top above the northern alcove
- Lotus Forest: Lotus top on the south side of the central tree
- Lotus Forest: Near the western exit on the ceiling (climb on the mushrooms
 to reach it)
- Tea Party Garden: Southeastern hedge top (take the high exit in the
 southeast corner of the Lotus Forest)
- Tea Party Garden: Western wall
- Tea Party Garden: Southwestern corner
- Tea Party Garden: Eastern wall

Also, beware: There is a Lurk Lizard in the Tea Party Garden. If you do not
wish to fight it, collect 20 of the 21 Shadow Globs NOT in the Tea Party Garden
and RTC.

=============================================================================
Mission #64: Eliminate the Emerald Serenade (Never Land)
Number of Chests: 2
Clear Rewards: Megalixir Recipe, Combo Tech++, Silver
Random Rewards: Aeroga Recipe/Gear Component C/Hi-Potion/Ether/Elixir

Ally: Axel
=============================================================================

Bring some Fires/Blizzards beforehand.

During this mission, your target is weaving a figure-eight around the main
island. Your goal - kill it.

This can be particularly hard because it gets faster as it loses HP. So, rather
than getting physical, use those Fires and Blizzards. Since the target will
always go through the same path every time, you should pick a specific spot to
wait for it; I typically wait under the bridge-like thing.

As it comes near you, hit it with a Fire spell or two, then wait for it to
come back again. After you run out of Fires, use Blizzards, and so on. Heal
your magic when needed. However, try to lock on when using the magic; if you
run out of spells AND Ethers/Elixirs, you'll have to use physical attacks,
which is very tough to do.

-----------------------------------------------------------------------------
                                   Day 255
-----------------------------------------------------------------------------

=============================================================================
Mission #65: Eliminate the Neoshadow (Wonderland)
Number of Chests: 8
Clear Rewards: LV Tripler (4-slot), Gear Component B, Rune Tech+
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Gust Crystal/Shining Gem/
               Diamond/Premium Orb

Ally: Luxord
=============================================================================

As with most of these missions, lots of spellcasters will be around. Bring
some magic to kill them with.

Head to the Queen's Castle. View the cutscene and go to the previous area and
into the Red Hedge Maze. Once inside, you'll have to avoid being seen by the
Card Soldiers (like back in Mission #57). The path is fairly straightforward
until the third lamp is activated. After that, the Card Soldiers will all
leave you and the Heartless. The fourth lamp is north of the original entrance
into the first half of the Hedge Maze.

After activating all four lamps, head back to the Bizarre Room. In there is
the Novashadow, a larger and more powerful Neoshadow. No worries: all that is
different is size, total HP, and the damage he deals. Fight him like a normal
Neoshadow.

-----------------------------------------------------------------------------
                                Days 256-258
-----------------------------------------------------------------------------
Talk to Luxord for a Combo Tech++ for free, and synth an Auto-Dodge and talk
to him again for a Silver.

=============================================================================
Mission #66: Restore the town's Heartless (Halloween Town)
Number of Chests: 8
Clear Rewards: Curaga, Power Tech+, Silver
Random Rewards: Blizzara Recipe/Thunder Recipe/Blazing Gem/Gust Gem/
               Shining Crystal/Shield Tech+/Silver

Ally: None
=============================================================================

Bring a lot of Fires and Thunders, as well as some Ethers/Elixirs and a weapon
with a great Magic stat and an okay Strength stat.

Okay, your target is in the Manor Ruins. To get there, go west of Moonlight
Hill. Along the way are groups of Tentaclaws. Kill them with physical attacks;
save the magic for the boss.

At the Manor Ruins is a huge plant-like thing and four Tentaclaws. Saying just
that leaves two strategies: kill all four Tentaclaws to stun the Leechgrave
(the huge plant-like thing) for a while and get some combos in before all four
Tentaclaws regenerate, or kill three and avoid some damage for the whole
battle.

The Tentaclaws still, like in Mission #62, have that ground-pound-ish attack.
However, it is MUCH less predictable. You can Block it to stun the Tentaclaw
and get some combos in. They'll also do an attack similar to this, but emit
purple sparks shortly beforehand. It'll then swallow you and send you to the
flower on the Leechgrave, damaging you. If you don't Glide away, you'll get
damaged again. This attack can be Blocked, producing the same effect as
before.

Speaking of the flower, it also has one attack: purple mist. At various,
unknown points in the battle, the flower emits a purple mist. This constantly
damages you while in it. Quickly Glide away from it as soon as you see the
mist and do NOT go near the Leechgrave until the mist has COMPLETELY
dissappeared.

And the Leechgrave, your target, is the weak point of the whole thing.
Attacking and eventually killing this will end the battle. It has two attacks:
an arm attack (when close, it will open up and swing its arms at you) and a
thunderbolt attack (when far away, it'll release purple bolts that, unless
Blocked, will damage and release the purple mist).

Keep in mind that the Tentaclaws seem to have a weakness to Fire and Thunder.

=============================================================================
Mission #67: Eliminate the Emerald Serenade (Wonderland)
Number of Chests: 7
Clear Rewards: Rune Tech+, Lightning Gem, Silver
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Gust Crystal/Shining Gem/
               Diamond/Premium Orb

Ally: Xigbar
=============================================================================

Like in most Wonderland missions, there are a lot of spellcasters and this is
no exception. Bring a lot of magic.

This one is in the Lotus Forest. In there are a lot of Blizzard Plants; use
Fire on them. Next up, take care the spellcasters. Now for the Emerald
Serenade: pick a spot, like in Mission #64 (I tend to be close to the entrance
from Queen's Castle) and wait for the Emerald Serenade to come close and then
unleash magic on it. Wait for it to come back and use more magic, etc. etc.

=============================================================================
Mission #68: Collect hearts (Agrabah)
Number of Chests: 8
Clear Rewards: Fire Recipe, Blizzard Recipe, Curaga Recipe
Random Rewards: Blizzard Recipe/Elixir Recipe/Hi-Potion

Ally: None
=============================================================================

Bring some Fire and Blizzard spells.

In the Entrance Hall are some Fire Plants and an Aerial Master. Nothing too
tough.

On both Agrabah Gate and Agrabah Street are a Solid Armor and quite a few
Loudmouths. In both areas, go all around and kill off the Loudmouths with Fire
spells or physical attacks, and then attack the Solid Armor with Blizzard.
Next, attack it with Fire/Blizzard/attacks for extra damage. (You only must
kill one, as the optional objective isn't possible yet.)

-----------------------------------------------------------------------------
                                Days 277-280
-----------------------------------------------------------------------------
If you have found all of the hidden Heartless in Mission #62, talk to Demyx
for Mission #71.

=============================================================================
Mission #69: Vanquish the Crimson Prankster (Wonderland)
Number of Chests: 3
Clear Rewards: Thundaga, Thundara Recipe, Silver
Random Rewards: Aero Recipe/Cure Recipe/Cura Recipe/Gust Crystal/Shining Gem/
               Diamond/Premium Orb

Ally: None
=============================================================================

The path to the Crimson Prankster is very straightforward - just walk into the
Bizarre Room!

Immediately, the Crimson Prankster will split itself. This is in all ways bad.
They both have the same attacks, too. Their first is a lot of torch-slamming
into the ground which is un-Blockable and creates shockwaves. The flamethrower
is also un-Blockable, but is short-range, and it may move a little back and
forth. They may ignite themselves and move toward you. They also may shoot a
fireball that will ignite the floor wherever it hits. That's it for attacks.

As you know, there are two Crimson Pranksters. What you may not know is that
they BOTH must be killed within about five seconds of each other. Otherwise,
the one that is still alive will split its HP with the other. The main goal is
to get one down to about 1/6 of an HP bar, then get the other the same way.
Damage one to kill it and then quickly kill the other. Mission complete!

=============================================================================
Mission #70: Eliminate the Deserters (Beast's Castle)
Number of Chests: 1
Clear Rewards: Shining Crystal, Shining Gem, Blazing Gem
Random Rewards: Elixir Recipe/Blazing Crystal/Frost Gem/Hi-Potion/Ether/
               Panacea

Ally: Axel
=============================================================================

It may be best to bring some magic.

Head outside of the Ballroom to be confronted by some Deserters and a Barrier
Master. Knock the book out of the Barrier Master's hand and use magic on him.
Next, get rid of the Deserters. No change from when you used to fight them.

Take note of the Invisible in the Ballroom after you finish. He is worth
fighting, but only for a challenge (or Gust Gem). If you don't want to fight
him, go past him to the dark corridor.

=============================================================================
Mission #71: Prove your endurance (The Castle That Never Was)
Number of Chests: 0
Clear Rewards: Gear Component B, Aerora Recipe, Gust Gem
Random Rewards: Thundara Recipe/Aerora Recipe/Elixir Recipe/Ether

Ally: None
=============================================================================

The same as Mission #10, but it's two minutes long, the enemies are stronger,
and a Samurai joins halfway through. If you're having trouble, bring some
Thundaras and healing spells/items.

=============================================================================
Mission #72: Collect hearts (Halloween Town)
Number of Chests: 1
Clear Rewards: Combo Tech+, Lightning Gem, Power Tech+
Random Rewards: Blizzara Recipe/Thunder Recipe/Blazing Gem/Gust Gem/
               Shining Crystal/Shield Tech+/Silver

Ally: None
=============================================================================

Bring some Fires/Thunders.

Head to the Town Square.

In it are two Dual Blades and some Creepworms. To complete just the main
objective, defeat all of either group. To fully win, beat all of them.

The Creepworms are only hard in the fact that they're fast: they die in one
hit and don't fight back!

The Dual Blades: Block all of their attacks, attacking when possible. When you
Block a charged attack and the enemy falls over, use the Thunder/Fire spell
you have. Continue until dead.

-----------------------------------------------------------------------------
                                   Day 296
-----------------------------------------------------------------------------
Yay, a promotion: to Master. Get some shopping in:

- 4-slot Block
- Auto-Life LV+
- Slot Releaser
- Champion Gear+ (beware of the bad and slow combo style, though)</pre><pre id="faqspan-3">
- Items and magic

The Champion Gear is for those who care only about stats.

Bonus: If you've opened 240+ chests, talk to Xaldin for a Blazing Crystal.

=============================================================================
Mission #73: Defeat heartless in the Games (Olympus Colosseum)
Number of Chests: 2
Clear Rewards: Magic Unit, Combo Tech ++, Lightning Crystal
Random Rewards: Blizzaga Recipe/Thundaga Recipe/Megalixir Recipe/Hi-Potion/
               Hi-Ether/Elixir

Ally: None
=============================================================================

Bring some Aero spells and Fire spells.

Enter the Colosseum and then the tournament.

O---------O
| Round 1 | Enemies: Sky Grappler (x1), Air Battler (x2)
O---------O

Simple. Use Fire, as they seem to be weak against it.

O---------O
| Round 2 | Enemies: Jumbo Cannon (x3), Li'l Cannon (x6)
O---------O

As you can see, the enemies are all on a ledge. You'll have to use the barrels
to hit them. It is a one-hit kill, at least. Take care to notice the enemy
attacks, though.

O---------O
| Round 3 | Enemies: Switch Launcher (x1), Snowy Crystal (x2)
O---------O

Luckily for you, all of the enemies are in a pit and cannot reach you. Lock-on
to the Snowy Crystals first and use Fire, then get in there and physically
attack the Switch Launcher. NOTE: If you get hit by the Switch Launcher, you
will switch positions with it.

O---------O
| Round 4 | Enemies: Ice Cannon (x1), Watcher (x4)
O---------O

Simple enough. Use Fire on the Ice Cannon, and unload all of your spare Fires
on the Watchers.

O-------------O
| Final Round | Enemies: Stalwart Blade (x1)
O-------------O

Fight it like you would a Dual Blade. However, when it's stunned, use Aero.

-----------------------------------------------------------------------------
                                   Day 297
-----------------------------------------------------------------------------

=============================================================================
Mission #74: Search for the imposter (Twilight Town)
Number of Chests: 3
Clear Rewards: High Jump (3-slot), Lightning Gem, Adamantite
Random Rewards: Aeroga Recipe/Gear Component D/Orichalcum/Hi-Potion/Hi-Ether/
               Panacea

Ally: Axel
=============================================================================

This is WAY too easy to need a strategy. Just follow and attack the cloaked
man until he disappears into a portal. The enemies, too, are weak and the man
won't even attack!

-----------------------------------------------------------------------------
                                   Day 298
-----------------------------------------------------------------------------

=============================================================================
Mission #75: Eliminate the imposter (Twilight Town)
Number of Chests: 3
Clear Rewards: Gear Component C (x2), Frost Crystal
Random Rewards: Aeroga Recipe/Gear Component D/Orichalcum/Hi-Potion/Hi-Ether/
               Panacea

Ally: None
=============================================================================

Pretty much the same as the previous mission, except the enemies are tougher.
The main challenge is in the Sandlot, where you'll have to fight a lot of
Mega-Shadows.

Then head into Tram Common and defeat Heartless while chasing after the
unknown person. The mission ends when you chase this unknwon person into the
southern alcove.

-----------------------------------------------------------------------------
                                   Day 299
-----------------------------------------------------------------------------
Equip a weapon with four links on it and talk to Xigbar for a Gold.

=============================================================================
Mission #76: Eliminate the Shadow Globs (Never Land)
Number of Chests: 2
Clear Rewards: Rune Tech+, Power Tech+, Glide LV+
Random Rewards: Curaga Recipe/Megalixir Recipe/Frost Crystal/Mithril/
               Hi-Potion

Ally: None
=============================================================================

If you feel like fighting Wavecrests/Turquoise Marches, bring some Thunders.

Another easy mission that you get rid of the Shadow Globs. Find 5 to complete
the main objective, all seven to fully complete the mission. The list:

- The Night Sea: Island just south of the center (south side)
- The Night Sea: Northeast island (northeast side)
- The Night Sea: Jagged island on the west side (west side)
- Pirate Ship Deck: Central mast high in the air
- Pirate Ship Deck: Bow (front of the boat)
- Captain's Cabin: Southeastern corner
- Captain's Cabin: Northeastern corner

-----------------------------------------------------------------------------
                                   Day 300
-----------------------------------------------------------------------------
Bring some Fire/Thundaga spells beforehand.

=============================================================================
Mission #77: Eliminate the Phantomtail (Never Land)
Number of Chests: 0
Clear Rewards: LV Tripler (4-slot), Thundaga Recipe, Gold
Random Rewards: Curaga Recipe/Megalixir Recipe/Frost Crystal/Mithril/
               Hi-Potion

Ally: None
=============================================================================

Since you're unable to fly, head to the Pirate Ship. Go into the Captain's
Cabin and rescue Tinker Bell and recieve the NW Map Fragment. Now, if you
just want to get this over with, leave; however, you're missing some nice
stuff if you do. If you want it, investigate the north- and southwest corners
of the cabin and steering wheel and crow's nest on the deck.

Once back at the Night Sea, investigate the northwestern X on the map. After
digging here, Smee and Hook will appear on the starting island. Approach them
to make the Phantomtail appear.

It is similar to Tailbunkers/Avalanches, even in attacks. However, there is
one problem: it teleports if hit in the head! Therefore, lock-on to the wings
or tail and cast Fire/Thundaga on it. Try to stay back from it while doing
this, though!

-----------------------------------------------------------------------------
                                Days 301-304
-----------------------------------------------------------------------------
Talk to Xion for a Shining Crystal, and, if you've beat Mission #66-#68, talk
to Xaldin for Mission #80.

=============================================================================
Mission #78: Vanquish the Ruler of the Sky (Never Land)
Number of Chests: 0
Clear Rewards: Blizzaga, Power Tech+, Silver
Random Rewards: Curaga Recipe/Megalixir Recipe/Frost Crystal/Mithril/
               Hi-Potion

Ally: None
=============================================================================

My least favorite mission in terms of difficulty and time (but fun). Bring
plenty of items and a very strong Keyblade.

First off, the Ruler of the Sky will be just flying around, doing virtually
nothing except ignoring you. However, it is making ice spikes and homing water
balls, so watch out. The main target for now is the tail. Attack it until a
part of it falls off. At this point, RUN AWAY AND STOP ATTACKING!!! If you
touch him, you'll get damaged. It is also going to try to charge you and (if
you're close to the water) shoot more of those water balls.

After this, it'll dive underwater and emerge somewhere else and start shooting
coins at you. Either try to dodge them or get behind it and attack it. After a
few volleys, it'll go back to flying as it was at the start. It'll continue
this pattern until the third part of its tail falls off...

.. at which point it'll circle around you, summoning more ice spikes and
water balls. The only movement you want to do is moving up and down.

Eventually, it'll give up on this and shoot more coins. Like before, get away
from this and try to hit it from underneath. After a bit, it'll rest, revealing
a weak spot on its chest. Hit it now! If you don't kill it, you'll have to go
through this whole pattern all over again.

Upon killing it, mission complete.

=============================================================================
Mission #79: Eliminate the Chill Ripper (Halloween Town)
Number of Chests: 4
Clear Rewards: Frost Crystal, Mithril, Adamantite
Random Rewards: Firaga Recipe/Megalixir Recipe/Lightning Crystal/
               Shining Crystal/Hi-Ether

Ally: Xigbar
=============================================================================

Bring some Fires beforehand!

Okay, in the Halloween Town Square are some Hover Ghosts and Icy Cubes. For
this battle, it isn't too hard. If you brought some Thundaras, this is a good
place to use them. Try aerial combos at all times on the Hover Ghosts, which
will keep you safe from the Icy Cubes below. Use Fires on the Icy Cubes only if
you brought a lot (15+). Otherwise, stick with those aerial combos.

In the Graveyard, it is practically the same, except some Carrier Ghosts. It
is best to skip them, unless you want EXP. and Aerial Tech++'s now.

At Moonlight Hill, it is almost the same as in the Town Square. However, it is
better to deal with the Icy Cubes first, as they can go almost anywhere in this
area.

Once you head to the Suspension Bridge, you'll fight a Snowy Crystal and some
Icy Cubes. Roxas'll mistake this for the target; regardless, you'd have to
fight it anyways. The main attack for this is Fire.

After that is the Chill Ripper. Fight it like a normal Dual/Stalwart Blade,
but use Fire rather than Thunder/Aero. Once done, mission complete!

=============================================================================
Mission #80: Break the jars (Beast's Castle)
Number of Chests: 0
Clear Rewards: Shining Crystal, Shining Gem, Luck Tech
Random Rewards: Curaga Recipe/Blazing Crystal/Hi-Potion/Hi-Ether/Elixir

Ally: None
=============================================================================

Bring some Curas/Curagas at a high-level and a Keyblade with good, short
aerial combos.

This is similar to Mission #33, except Living Pods, VERY HIGH leveled Hover
Ghosts, not Samurai, may come out of jars. Head to the West Hall.

In it, you'll see some jars. Like Mission #33, use an aerial combo to easily
and quickly break them. If you see a weird-looking Hover Ghost, go away! It,
even at the highest of levels, can easily KO you!

The goal is to break just fifteen jars. However breaking all of them will award
you with a Luck Tech. There are two jars to watch for:

1) Above the door to the Secret Passage. Glide/Air Slide (high level) will be
  needed.
2) North side, beside the stairs in a little nook.

RTC when finished, unless you want some EXP. from the Living Pods (that is ALL
you'll get).

=============================================================================
Mission #81: Eliminate the Emerald Serenade (Wonderland)
Number of Chests: 6
Clear Rewards: Power Tech++, Rune Tech++, Frost Crystal
Random Rewards: Blizzaga Recipe/Gust Crystal/Diamond

Ally: None
=============================================================================

If you really want some Heart Points and Aerial Tech++'s, bring a LOT of Fire
spells.

This one takes place in the Red Hedge Maze, so head there. Okay, if you're
going for the Heart Points & Aerial Tech++'s, go around now, fighting the Grey
Caprices and other stuff. This easily will end you up with 10,000+ Hearts by
the end of the mission due to the multiplier.

As for the Emerald Serenade, I prefer heading the area marked by the X on this
[crappy] map:

|
|
|__
|  |     [let the Emerald Serenade come from here]
|__|    |
|       |
X-------|
|
|------- [entrance somewhere this way]


..and then using Fire while facing the Emerald Serenade.

-----------------------------------------------------------------------------
                                   Day 321
-----------------------------------------------------------------------------
If you've scored 150+ points in Mission #46, talk to Xigbar a Frost Crystal.

=============================================================================
Mission #82: Eliminate the Spiked Crawler (Agrabah)
Number of Chests: 8
Clear Rewards: Sliding Dash LV+, Lightning Gem, Lightning Shard
Random Rewards: Firaga Recipe/Gold/Hi-Potion/Hi-Ether

Ally: Xion
=============================================================================

It is a VERY good idea to bring a strong weapon and plenty of Thundagas. Also,
install ALL of your Level Up panels and link them to the LV Doubler/Tripler
panels you have (you should've already done this!).

Your goal is to defeat an enemy similar to the similar to the Morning Star
from Mission #41. However, there is a wrinkle in your plan: Roxas isn't
feeling good, resulting in a halved level!

The target is in the last unexplored areas of the Cave of Wonders. Along the
way, it is a fairly good idea to fight some Loudmouths for the Gear Component
D's. There is also a Solid Armor in the Entrance Hall that will drop an
Orichalcum (if you've played other KH games, you know how important and rare
this item is) if defeated. This is a critical element in some quick-level up
tricks due to the items it can help make. Be sure to try to get it!

Take the east exit into the Secret Depths. Hit the gold statue to make some
blocks fall. If you look on the right side of the entrance, away from the
entrance, you'll see three squares. Knock a block onto each of these. Doing
this will unlock a door. Go through it.

KH1 players will remember this room. This is where Sora sealed the Agrabah
Keyhole. *ahem* Anyways, open the chests in the room (Adamantite and Gold) and
head to the keyhole-like thing on the north side. The Spiked Crawler will come
down. No worries, though: eventually Xion will "accidentally" finish it off in
one hit. (But to stop the spin, use Thunder spells).

-----------------------------------------------------------------------------
                                Days 322-326
-----------------------------------------------------------------------------
Back in Mission #82, you (should have!) picked up some Gear Component D's.
These are key to making the best weapons. At this point, save them until you
can synth something good (such as the Ultimate Gear+, which I use).

Also, try to do Mission #84 next-to-last, and Mission #83 last.

Bonuses: (1) Talk to Xion for an Elixir Recipe.
        (2) If you got every chest in Mission #82, talk to Luxord for Missions
            #84 and #87.

=============================================================================
Mission #83: Search for Xaldin (Beast's Castle)
Number of Chests: 8
Clear Rewards: Aeroga Recipe, Blazing Crystal, Orichalcum
Random Rewards: Curaga Recipe/Blazing Crystal/Hi-Potion/Hi-Ether/Elixir

Ally: None
=============================================================================

Truly the easiest mission in this game - if you do it right. First go to these
areas:

- Go to the Ballroom
- Go to The East Wing
- Go to The West Wing and examine the north exit

At this point, you can head back to the dark corridor. But....

..there are some good things here. Four of eight of the chests contain
Elixirs. And the Bad Dogs are the only enemies to give Power Tech++'s.

=============================================================================
Mission #84: Eliminate the Scorching Sphere (Olympus Colosseum)
Number of Chests: 1
Clear Rewards: Firaga Recipe, Mithril (x2)
Random Rewards: Blizzaga Recipe/Thundaga Recipe/Megalixir Recipe/Hi-Potion/
               Hi-Ether/Elixir

Ally: None
=============================================================================

Bring some Blizzards!

Another (unusually) easy mission. Fight this like you would the Morning Star
(Mission #41). To stop the spin, use the Blizzard spells. Also, when dodging
jumps, stay farther away than normal.

=============================================================================
Mission #85: Collect hearts (Wonderland)
Number of Chests: 4
Clear Rewards: Blizzaga Recipe (x2), Combo Tech++
Random Rewards: Blizzaga Recipe/Gust Crystal/Diamond

Ally: None
=============================================================================

What is up with all of these easy missions!?! Anyways, it is best to bring a
lot of magic, as usual.

This mission is simple. There are just a few things to watch for:

- There is a Novashadow in the Hedge Maze Entrance area. You can skip it, but
 it drops a Shield Tech++, being the only enemy to do so (except Invisibles).
- There's a Lurk Lizard (with 2 Sapphire Elegies) in the Tea Party Garden.
- There are also Heartless in the upper part of the Lotus Forest; check the
 northwest corner for an easy-to-miss Striped Aria.

=============================================================================
Mission #86: Collect Organization emblems (Never Land)
Number of Chests: 1
Clear Rewards: Curaga Recipe (x2), Ankharite
Random Rewards: Curaga Recipe/Megalixir Recipe/Frost Crystal/Mithril/Hi-Potion

Ally: None
=============================================================================

This is likely the toughest emblem mission yet. In this, there are very few
enemies, and those that are there are tough Phantomtails. Try collecting in
one fell swoop, in this order:

- (Start here) Just north of the start island, on the water.
- Very slightly east of the start island, in the air (go southeast from #1).
- (2) Directly east of the start island (go east from #2).
- (3) Northeast corner of the map, in the air (go east from #4, then
     southeast).
- Eastmost island on the north part of the map (go south from #7).
- (4) North central area in an east-west line (go west from #8).
- (5) In a vertical column southeast of a grey island that is directly south
     of the start island (go west from #12, then up/down).
- Just east of the previous island, near the water (go north from #17).
- Just southwest of the previous island, near the water (go southwest from
 #18).
- Just northeast of the grey island two steps southwest from the start
 island, near the water (go northwest from #19).
- (3) Scattered just south and west of the grey island directly southwest
     from the start island (go northeast from #20).
- A little east of the previous island, in the air (go east from #23).
- (3) South of the start island, two on the water and one in the air (go
     northeast from #24).
- Southeast of the start island, in the air (go east from #27).

=============================================================================
Mission #87: Eliminate the Windstorms (Halloween Town)
Number of Chests: 5
Clear Rewards: Lightning Crystal, Mithril, Diamond
Random Rewards: Firaga Recipe/Megalixir Recipe/Lightning Crystal/
               Shining Crystal/Hi-Ether

Ally: None
=============================================================================

Bring lots of Thundaras/Thundagas and Elixirs.

Enter the town square. *gulp* THREE at once?!? Oh crap.... Okay, run around,
using any Fire spells you might have on the bombs, and then wait for a
Windstorm to get on the ground. At this point, completely bombard it with
Thundagas (or Thundaras if the others are nearby). Rinse and repeat, using
Elixirs when needed.

-----------------------------------------------------------------------------
                                   Day 352
-----------------------------------------------------------------------------
Talk to Xigbar. If you can kill 50 enemies with a Final Limit - starting....
NOW! - he'll give you a Freezing Crystal. (Might as well skip this...)

=============================================================================
Mission #88: Eliminate the Orcus (Halloween Town)
Number of Chests: 1
Clear Rewards: LV Quadrupler (3-slot), Blizzaga Recipe (x2)
Random Rewards: Firaga Recipe/Megalixir Recipe/Lightning Crystal/
               Shining Crystal/Hi-Ether

Ally: None
=============================================================================

If you want a quick finish, bring Firagas.

Okay, head to the Graveyard. Here's an upgraded Invisible, the Orcus. Like the
Invisible, it absorbs Thunder. However, it is not as you think...

After about 2 ~ 3 bars of damage is dealt, Axel will interfere, revealing Xion
as the Orcus. HUH?!? It was an attempt to kill one of you!

-----------------------------------------------------------------------------
                                   Day 353
-----------------------------------------------------------------------------
Bring TONS of Elixirs. Bring some Firagas and Aerogas and a very strong
(physically and magically) Keyblade (Ultimate Gear+ or Omega Gear+).

=============================================================================
Mission #89: Eliminate six giant Heartless (Twilight Town)
Number of Chests: 8
Clear Rewards: Orichalcum, Diamond, Premium Orb
Random Rewards: Aeroga Recipe/Gear Component D/Orichalcum/Hi-Potion/Hi-Ether
               Panacea

Ally: None
=============================================================================

They just keep getting harder! Okay, time for six (or seven...?) giant
Heartless.

(1) Poison Plant: Underground Passage.
Easy: use Firagas.

(2) Gigas Shadow: Tunnel.
.. You're kidding, right?

(3) Stalwart Blade: Station Plaza.
Hmmm.... Like Dual Blade, but with Aeroga.

(4) Powered Armor: Sandlot.
A blue Guard Armor. Any questions?

(5) Orcus: Tram Common.
Like in Mission #88, use Firagas. Otherwise, another (tough) Invisible.

(6) Veil Lizard: The Old Mansion.
TOO easy! Fight it like you did in a very early mission.

(7) Dustflier: Station Plaza (after beating the Stalwart Blade).
Yes, to completely finish this mission, you must beat what is truly the
toughest enemy in the whole game. High defense and power, making it very hard.

Here is a very good strategy sent to me by [email protected].

How to beat the Dustflier:
It uses 4 attacks.
(1) it stomps the ground sending out a shockwave. This isn't like most where
   you can just jump to avoid it. You need to stay up off the ground until it
   passes, or you'll get hit and have some pretty nasty side effects.
(2) it does a backflip kind of thing. Limited area, so easy to avoid, but deals
   a lot of damage if you get hit.
(3) it lunges forward towards you. Not hard to dodge, just don't glide directly
   towards it.
(4) it fires a million fireballs at you. A pain, to say the least. Can
   potentially kill you in one shot if you're caught up in it.

Every second attack is (1), and the others are, as far as I can tell, random.
It did use (4) more consecutively than any of the others, but that may just
have been coincidence.

The secret to winning a battle against the strong opponents is to never let it
hit you. Easy enough, right?

How to do this, and some extra things I noticed..
~ NEVER be on the ground when it does its shockwave.
~ Stay at the edge of the shockwave (hovering above the ground) until you can
 confirm it's not using it's fireball attack before moving in to attack.
~ When you do move in, don't go directly towards it. Or you'll be hit if it is
 doing (3).
~ If it's doing (2), let it finish before you attack.
~ If (4), hide either left or right by the plants. Which side you choose is
 probably the one furthest from it, for the most protection. The fireballs
 don't get through the solid area. It is possible to glide away from them all
 successfully, but about 30% of the time when I tried this, it failed. The
 reason being is they don't always shoot exactly at where you were, they're
 randomly spread around a bit. One might be shot behind you, and one in front
 of you. Surprisingly, the most effective direction to glide to dodge these
 seemed to be directly towards it.
~ I did this with the Ultima+ key, and with that one, you can't get 3 combos
 in. So don't even try.
~ Although the idea is to take no damage, some cures are a good idea—definitely
 not Curaga, because you're never staying still for long enough.
~ Lock onto its wings. When it attacks, it will more than likely be facing you.
 So doing the tail will mean you need to get past it, and that means you'll
 have less attacks per round. It's head seemed to have the most defense of all
 the pieces.
~ Ignore the shadows, unless you absolutely need a few hp orbs. They never
 disappear for good, and do little to no damage to you. (I think I was hit
 once).
~ Persist. If you're beaten, try again. I failed the first few times I tried
 this guy.
~ You can stand on the steps to avoid the shockwave. Surprisingly, this
 doesn't seem to be counted as a part of 'on the ground'.
~ I hadn't looked into what magics work well for this, but just a key blade
 did the trick okay. And the amount of health and defense it was, you'd need
 a lot of magic if you wanted to take it purely with that.

 [I myself can tell all of you magic is a hopeless attempt. --KeyBlade999]

~ When it does it's fire attack, don't try to get any attacks in. Get a couple
 combos after both of the other ones (2) and (3).
~ My first attacks did a lot of damage. Then the subsequent ones did less. If
 this happens, try changing to the other wing. I'm not absolutely sure if
 doing that will help, but it seemed to for me.

Main causes for death(s):
~ Hovering too close when its using it's fireball and not having time to get
 to safety.
~ Continuing a glide started before its shockwave. You can't glide forever.
 And you'll eventually land. Be sure that this doesn't happen in a situation
 that it will get you killed in.
~ Flying directly at it when it lunges forward. Pretty self explanatory.
~ Not waiting back until it's (2) attack is finished completely.
~ Trying to get 3 combos in. Once you start a third one, you can't always stop
 right away. Might be enough time for him to jump. I've only tried the one
 key; one with a 2-hit aerial combo might be okay for a third.
~ Lack of curing magic. I started the mission with 4 cures. Which wasn't enough
 for my first attempts. I got lucky with the one that I bet it in and only got
 hit once by a shadow.
~ Trying to heal off the hp orbs the shadows drop. They don't drop many, and
 it distracts you from the dustflier.
~ Trying to block its attacks instead of dodging them.
~ Using limit breaks. By the time you've pressed and held A to activate it,
 it's already taken off to make a new shockwave.



-----------------------------------------------------------------------------
                                   Day 354
-----------------------------------------------------------------------------
Bonuses: (1) Talk to Xaldin for an Adamantite...
        (2) ...and after synthing a Dodge Combo for a Luck Tech.
        (3) Talk to Luxord for a Rune Tech++.

Bring some Aero/Aerogas.

=============================================================================
Mission #90: Place the device (Agrabah)
Number of Chests: 5
Clear Rewards: Sight Unit, Power Tech++, Blazing Crystal
Random Rewards: Firaga Recipe/Gold/Hi-Potion/Hi-Ether

Ally:
=============================================================================

Okay, here we go. Head to the Secret Depths.

In there, kill everything that pops up, then go to the Lamp Chamber. In there,
a Land Armor appears. This is relatively easy, considering the previous mission
or two. Anyways, use Aero/Aeroga on it, and whack away.

-----------------------------------------------------------------------------
                                   Day 355
-----------------------------------------------------------------------------
Talk to Axel to start this mission.

=============================================================================
Mission #91: Escape the castle (The Castle That Never Was)
Number of Chests: 0
Clear Rewards: None
Random Rewards: Thundara Recipe/Aerora Recipe/Megalixir Recipe/Hi-Potion/
               Hi-Ether

Ally: None
=============================================================================

Okay, the path downward is straightforward. There will be plenty of Dusks and
Samurais on the way, but they're plenty weaker than usual.

At the bottom is Saix. Let's do this!

At the start of the battle, Saix roars and enters berserk mode. This roar, if
too close, will damage and silence you. In berserk mode, he has these moves:

- Jump to the platform you passed on the way down and...
 1. ...jump back and cause a shockwave
 2. ...jump to south exit, then back to you and swing his claymore

 This usually occurs when too far away from him.

- Run at you, swinging his claymore several times and ending with a spin
 attack.

- Do a very long combo, including hitting with his claymore, causing
 shockwaves, and (if he doesn't go into the first/second attacks), throwing
 his claymore.

After a while, his HP bar will drop enough to put him out of berserk mode,
where he has these attacks:

- Jump and go straight down.
- Shoot a shockwave straight ahead.
- Three-hit combo.
- Blocking.

As the fight continues, and as Saix takes damage, he'll enter and exit berserk
mode. As this happens, he gets weaker. His berserk won't last as long, and
he'll stay stunned longer afterwards. Good luck!

-----------------------------------------------------------------------------
                                   Day 357
-----------------------------------------------------------------------------
At Station Plaza is the Moogle and the entrance to the final two missions. I
recommend equipping the following:

- Glide, with a lot of LV+'s and anything else seemingly needed.
- High Jump, with LV+'s and/or Float
- Dodge Roll, with all LV+'s
- Air Slide at the max LV.
- Sliding Dash isn't too bad.
- Block, with Round Block, Aero and Thunder Block.
- Ultimate Gear+/Omega Gear+, with lots of links.
- All Level Up panels put in LV Quadruplers/Triplers/Doublers, in that order.
- LV5 on all magic, mainly Thundaga and Cures.
- Equip any other good abilities.
- Fill EVERY SINGLE EMPTY SLOT with Elixirs.

Examine the doors....

=============================================================================
Mission #92: Defeat Xion (Multiple worlds)
Number of Chests: 0
Clear Rewards: None
Random Rewards: Aeroga Recipe/Gear Component D/Orichalcum/Hi-Potion/Hi-Ether/
               Panacea

Ally: None
=============================================================================
_________________________
-------------------------\
Part 1: Wonderland       )
-------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks:
(1) Three-hit combo, with good aim. Back away if close by.
(2) Dive bomb until nine hits or a miss. Can Block.
(3) Charge up (like a Dual Blade). Cannot be Blocked, just get out of the way.
(4) Cover herself in a fire shield and heal half an HP bar. Attack as soon as
   she gets in the air to stop this. This happens when just under one HP bar.

Just have an attack-combo-back off rhythm and you'll be fine. Just beware of
the healing!

_________________________
-------------------------\
Part 2: Halloween Town   )
-------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks:
(1) Three-hit combo. DODGE it, don't Block!
(2) Vortex to hold you in place, charge up, and charge. Try to Glide/Air Slide
   away.
(3) Ragnarok (fireballs). Glide away.
(4) Same as #4 from before, but heals one whole HP bar.

Just dodge the attacks and beware of Ragnarok and the healing. Also, if you
get her below 1.5 HP bars, be fast and finish her, or she may do Ragnarok and
heal.

_________________________
-------------------------\
Part 3: Agrabah          )
-------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks:
(1) Another three-hit combo. Can be Blocked.
(2) Four-hit combo. She can travel far with this one.
(3) Same as #2 from before.
(4) Jump, then land with a shockwave.
(5) Same as #4 from before, but heals about 2 HP bars.

Rather simple, actually. Just beware: she'll try to heal at ~2 and ~1 HP bar.

_________________________
-------------------------\
Part 4: Twilight Town    )
-------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks:
(1) Four vertical swings with her right arm.
(2) Two horizontal swings with her right arm, then a double swing.
(3) Yell and shoot lasers from her shoulders.
(4) Gravity ball. Tough to dodge, try Dodge Roll.
(5) Vortex after #3, then random lasers. Once her swords are together, Glide
   toward her.
(6) Like #5, but it's just one huge laser blast. Avoid it the same way.

Oh boy. Okay, not really. All of these can be dodged by just staying next to
Xion.

-----------------------------------------------------------------------------
                                   Day 358
-----------------------------------------------------------------------------
DO NOT LEAVE THIS MISSION!!!!!! If you do, you will have to do Mission #92 all
over again!!!!

=============================================================================
Mission #93: Defeat Riku (The Castle That Never Was)
Number of Chests: 0
Clear Rewards: None
Random Rewards: Aeroga Recipe/Gear Component D/Orichalcum/Hi-Potion/Hi-Ether/
               Panacea

Ally: None
=============================================================================

Sweet! Oathkeeper and Oblivion. Even at level one, the Neoshadows will die. If
you want some munny and EXP., defeat them.

As for Riku....

His attacks:
(1) Weak three-hit combo.
(2) Shield. Once you see it, hit the BACK, NOT THE FRONT.
(3) Dark fireball. It should be Blocked.
(4) Teleport and do three aerial dive bombs, creating shockwaves.

This part is easy, if you can evade his attacks and heal if needed.  At one
point, Riku charges up his weapon and gains more power.

(5) Teleports all around (circle formation), going through, striking you, and
   teleporting again. Best avoided with a fast Glide or Dodge Roll.

The only changes include the new attack and the fact that Riku will NOT be
stunned at all anymore.

Yay, you win!!!

5. Challenges********************************KH5*****************************
Challenges are harder versions of normal missions. Early on in the game, you
can start gaining these blue badges, Ordeal Badges/Blazons. These unlock
missions you can start when the Holo-Mission for that particular mission is
available. These Challenges have certain changes and restrictions, such as
"Emeny Level +60" or "No attack magic." You also are given a goal, such as
"Jump as little as possible." Depending on how well you complete this goal,
you can recieve up to three Challenge Sigils. If you obtain enough of these,
you can get freebies at the Moogle Shop.

Overall Goal Tips:
"Finish in record time!" - Stick to the completion goal for the mission only.
                          It may help to become a bit more powerful and
                          redo the mission several times to figure out where
                          you have to go then do the Challenge.

"Earn lots of munny/heart points!" - Kill every Heartless/Nobody in sight. Also
                                    note that some pots/urns/etc. hold extra
                                    munny. As for hearts, keep chains going
                                    for as long as possible, as much as
                                    possible.

"Jump as little as possible!" - For these, bring your most powerful magic and
                               exploit weaknesses. Use magic in most battles,
                               and, if you must jump, try doing a Glide to
                               avoid more required jumps. High Jump also works
                               well, sometimes allowing you to skip a jump
                               when there are a lot of jumps in the way.

"Avoid taking damage!" - For this, avoid all battles, except the ones you must
                        do. The Extreme panel is very helpful, as you are
                        nearly invincible in a Limit Break. If you don't have
                        it, just remain wary of all enemies and exploiting
                        any weaknesses to finish off the mission. Magic that
                        hits a large area, such as Firaga and Thundaga, are
                        also helpful.

"Don't miss with attacks!" - Simple enough. Use your magic whenever possible,
                            and avoid battles. If you don't have magic, get
                            hit enough to deal a Limit, as I think that a miss
                            with those doesn't count. If you go the Limit way,
                            bring Auto-Life.

"Fill up the mission gauge!" - This only occurs in missions that have optional
                              goals. Other than the restrictions, it is the
                              same as a normal mission. Prepare accordingly.

"Attack as little as possible!" - This occurs in missions where no fighting is
                                 required, usually. If a battle is needed, use
                                 a wide-spread magic attack or a Limit. Be
                                 sure to bring restorative items for both HP
                                 and magic.

6. Mission Mode**********************************KH6*************************
Mission Mode is accessible from the main menu. There, you can replay missions
in multiplayer with up to three others. You get rewards called Mission Crowns
which can be redeemed for freebies at the Moogle Shop. At first, you can't do
a mission because you likely (1) aren't far enough in the game, or (2) don't
have the Unity Badge. At a certain point in the game, you can start getting
red badges, called Unity Badges, from most missions. You can go to Mission
Mode to play that mission in single- or multiplayer.

NOTE: Mission Mode missions have slightly stronger enemies than Story Mode,
so some missions may almost require multiplayer.

NOTE: On Missions #91 and #93, you fight Anti-Saix and Anti-Riku, respectively.

7. Item Panels*******************************KH7*****************************
Potion:
Heals 30% of your max HP.
=============================================================================
Hi-Potion:
Heals 50% of your max HP.
=============================================================================
Mega-Potion:
Heals 40% of all allies max HP, if on the map.
=============================================================================
Ether:
Restores one cast of each magic currently equipped.
=============================================================================
Hi-Ether:
Restores two casts of each magic current;y equipped.
=============================================================================
Mega-Ether:
Restores one cast of each ally's currently equipped magic, if on the map.
=============================================================================
Elixir:
Restores all of your HP and magic casts.
=============================================================================
Megalixir:
Restores all HP and magic casts of all allies on the same map.
=============================================================================
Panacea:
Cures you of all negative statuses.
=============================================================================
Limit Recharge:
Bumps the Limit Break's threshold up a notch, if not at max.

8. Upgrade Panels*********************************KH8************************
Level Up:
After getting enough EXP., equip this to raise your level.

Can have as links: None.
Can link to: LV Doubler (5), LV Doubler (6), LV Tripler (4), LV Quadrupler (3).
=============================================================================
LV Doubler (5), LV Doubler (6):
Increases level by two, not one, for each Level Up panel linked to it.

Can have as links: Level Up.
Can link to: None.
=============================================================================
LV Tripler (4):
Increases level by three, not one, for each Level Up panel linked to it.

Can have as links: Level Up.
Can link to: None.
=============================================================================
LV Quadrupler (3):
Increases level by four, not one, for each Level Up panel linked to it.

Can have as links: Level Up.
Can link to: None.
=============================================================================
Backpack:
Allows you to carry two more items in the backpack.

Can have as links: None.
Can link to: Pack Extender.
=============================================================================
Pack Extender:
Lets you carry four, not two, more items in the back for each Backpack panel
linked to it.

Can have as links: Backpack.
Can link to: None.

9. Magic Panels**************************KH9*********************************
Fire:
Shoots a homing fireball. May ignite target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Fira:
Shoot a fireball straight ahead. May ignite target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Firaga:
Shoots a fireball that explodes on impact. May ignite target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Blizzard:
Shoots a homing ice crystal. May freeze target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Blizzara:
Shoots a stationary ice crystal. May freeze target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Blizzaga:
Shoots an ice mine which expldes on contact. May freeze target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Thunder:
Rains down a row of lightning bolts. May jolt target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Thundara:
Hits a broad area with lightning bolts. May jolt target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Thundaga:
Directly strikes a foe with lightning. May jolt target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Aero:
Shoots a gust of wind at a foe. May air-toss target.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Aerora:
Shoots a homing gust of wind at a target. May air-toss it.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Aeroga:
Creates a huge whirlwind. May air-toss hit targets.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Cure:
Partially restores HP.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Cura:
Continues to restore HP over time.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Curaga:
Makes a recovery field for you and comrades.

Can have as links: None.
Can link to: Magic LV2 (4), Magic LV3 (4), Magic LV4 (4), Doublecast (4),
            Triplecast (3), Quadcast (3).
=============================================================================
Magic LV2 (4):
Doubles the level of linked magic panels.

Can have as links: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder,
                  Thundara, Thundaga, Aero, Aerora, Aeroga, Cure, Cura,
                  Curaga.
Can link to: None.
=============================================================================
Magic LV3 (4):
Triples the level of linked magic panels.

Can have as links: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder,
                  Thundara, Thundaga, Aero, Aerora, Aeroga, Cure, Cura,
                  Curaga.
Can link to: None.
=============================================================================
Magic LV4 (4):
Quadruples the level of linked magic panels.

Can have as links: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder,
                  Thundara, Thundaga, Aero, Aerora, Aeroga, Cure, Cura,
                  Curaga.
Can link to: None.
=============================================================================
Doublecast (4):
Arms you with two casts of each linked magic panel.

Can have as links: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder,
                  Thundara, Thundaga, Aero, Aerora, Aeroga, Cure, Cura,
                  Curaga.
Can link to: None.
=============================================================================
Triplecast (3):
Arms you with three casts of each magic panel linked.

Can have as links: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder,
                  Thundara, Thundaga, Aero, Aerora, Aeroga, Cure, Cura,
                  Curaga.
Can link to: None.
=============================================================================
Quadcast (3):
Arms you with four casts of each linked magic panel.

Can have as links: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder,
                  Thundara, Thundaga, Aero, Aerora, Aeroga, Cure, Cura,
                  Curaga.
Can link to: None.

10. Ability Panels*******************************KH10************************
Dodge Roll:
Allows you to roll forward and avoid attack using the D-Pad and Y.

Can have as links: None.
Can link to: None.
=============================================================================
Dodge Roll (3):
Allows you to roll forward and avoid attack using the D-Pad and Y.

Can have as links: Dodge Roll LV+ (L), Dodge Rush (L), Dodging Deflect (L),
                  Dodge Combo (L), Auto-Dodge (L).
Can link to: None.
=============================================================================
Dodge Roll LV+ (L):
Links to a Dodge Roll (3) and raises its level.

Can have as links: None.
Can link to: Dodge Roll (3).
=============================================================================
Dodge Rush (L):
When linked to Dodge Roll (3), knocks enemies aside when Dodge Rolling.

Can have as links: None.
Can link to: Dodge Roll (3).
=============================================================================
Dodging Deflect (L):
Bounce back enemy attacks during a Dodge Roll, if linked to Dodge Roll (3).

Can have as links: None.
Can link to: Dodge Roll (3).
=============================================================================
Dodge Combo (L):
When linked to Dodge Roll (3), allows quick transition from a Dodge Roll to the
offensive.

Can have as links: None.
Can link to: Dodge Roll (3).
=============================================================================
Auto-Dodge (L):
When linked to Dodge Roll, may make you automatically Dodge Roll.

Can have as links: None.
Can link to: Dodge Roll (3).
=============================================================================
Block (2), Block (4):
Block and reflect enemy attacks with Y.

Can have as links: Blck LV+ (L), Perfect Block (L), Block-Counter (L),
                  Block-Retreat (L), Sliding Block (L), Block-Jump (L),
                  Fire Block (L), Blizzard Block (L), Thunder Block (L),
                  Aero Block (L), Block Bonus (L), Round Block (L),
                  Auto-Block (L).
Can link to: None.
=============================================================================
Block LV+ (L):
Raises the level of a Block panel when linked to it.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Perfect Block (L):
Eliminates recoil, when linked to Block (2) or Block (4).

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Block-Counter (L):
When linked to Block (2) or Block (4), respond with a powerful attack after a
Block.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Block-Retreat (L):
When linked to Block (2) or Block (4), have more recoil after a Block.
</pre><pre id="faqspan-4">
Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Sliding Block (L):
When linked to Block (2) or Block (4), slide forward as you Block.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Block-Jump (L):
When linked to Block (2) or Block (4), jump without delay after Blocking.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Fire Block (L):
When linked to Block (2) or Block (4), ingite enemies when you Block.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Blizzard Block (L):
When linked to Block (2) or Block (4), freeze enemies when you Block.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Thunder Block (L):
When linked to Block (2) or Block (4), jolt enemies when you Block.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Aero Block (L):
When linked to Block (2) or Block (4), air-toss enemies when you Block.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Block Bonus (L):
When linked to Block (2) or Block (4), may generate HP prizes after Blocking.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Round Block (L):
When linked to Block (2) or Block (4), Blocks all around you.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Auto-Block (L):
When linked to Block (2) or Block (4), may automatically Block frontal attacks.

Can have as links: None.
Can link to: Block (2), Block (4).
=============================================================================
Aerial Recovery:
Regain balance in air after sent flying with B.

Can have as links: None.
Can link to: None.
=============================================================================
Aerial Recovery (3):
Regain balance in air after sent flying with B.

Can have as links: A. Recovery+ (L), Quick Recovery (L), Aerial Payback (L),
                  Smash Recovery (L).
Can link to: None.
=============================================================================
A. Recovery LV+ (L):
Links to Aerial Recovery (3) and raises its level.

Can have as links: None.
Can link to: Aerial Recovery (3).
=============================================================================
Quick Recovery (L):
When linked to Aerial Recovery (3), increases the speed of recovery.

Can have as links: None.
Can link to: Aerial Recovery (3).
=============================================================================
Aerial Payback (L):
When linked to Aerial Recovery (3), allows you to respond with a powerful
counterattack after an Aerial Recovery.

Can have as links: None.
Can link to: Aerial Recovery (3).
=============================================================================
Smash Recovery (L):
When linked to Aerial Recovery (3), knock enemies away during an Aerial
Recovery.

Can have as links: None.
Can link to: Aerial Recovery (3).
=============================================================================
Air Slide (2), Air Slide (5):
Perform an aerial dash with B in mid-air.

Can have as links: Air Slide LV+ (L), Air Rush (L).
Can link to: None.
=============================================================================
Air Slide LV+ (L):
Links to Air Slide (2) or Air Slide (5) and raises its level and gives an extra
Air Slide.

Can have as links: None.
Can link to: Air Slide (2), Air Slide (5).
=============================================================================
Air Rush (L):
When linked to Air Slide (2) or Air Slide (5), knocks away nearby enemies
during an Air Slide.

Can have as links: None.
Can link to: Air Slide (2), Air Slide (5).
=============================================================================
Sliding Dash:
Allows you to quickly close in on a target.

Can have as links: None.
Can link to: None.
=============================================================================
Sliding Dash (3):
Allows you to quickly close in on a target.

Can have as links: Sliding Dash LV+ (L).
Can link to: None.
=============================================================================
Sliding Dash LV+ (L):
Raises the level of Sliding Dash (3) when linked.

Can have as links: None.
Can link to: Sliding Dash (3).
=============================================================================
Glide (3), Glide (5):
"Fly" in mid-air by holding Y.

Can have as links: Glide LV+ (L), Homing Glide (L), Rocket Glide (L).
Can link to: None.
=============================================================================
Glide LV+ (L):
When linked to Glide (3) or Glide (5), it raises Glide's level.

Can have as links: None.
Can link to: Glide (3), Glide (5).
=============================================================================
Homing Glide (L):
When linked to Glide (3) or Glide (5), home in on a target while Gliding.

Can have as links: None.
Can link to: Glide (3), Glide (5).
=============================================================================
Rocket Glide (L):
Slam past foes by Gliding after Air Sliding, when linked to Glide (3) or
Glide (5).

Can have as links: None.
Can link to: Glide (3), Glide (5).
=============================================================================
Haste:
Allows you to run faster.

Can have as links: None.
Can link to: None.
=============================================================================
Haste (3):
Allows you to run faster.

Can have as links: Haste LV+ (L).
Can link to: None.
=============================================================================
Haste LV+ (L):
Raises the level of Haste (3), when linked to it.

Can have as links: None.
Can link to: Haste (3).
=============================================================================
High Jump:
Allows you to jump higher.

Can have as links: None.
Can link to: None.
=============================================================================
High Jump (3):
Allows you to jump higher.

Can have as links: High Jump LV+ (L), Float (L).
Can link to: None.
=============================================================================
High Jump LV+ (L):
Raises the level of High Jump (3), when linked.

Can have as links: None.
Can link to: High Jump (3).
=============================================================================
Float (L):
Slows descent of High Jump (3) with B, when linked.

Can have as links: None.
Can link to: High Jump (3).
=============================================================================
Treasure Magnet:
Attracts prizes near you.

Can have as links: None.
Can link to: None.
=============================================================================
Treasue Magnet (3):
Attracts prizes near you.

Can have as links: T. Manget LV+ (L).
Can link to: None.
=============================================================================
T. Magnet LV+ (L):
Raises the level of Treasure Magnet (3), when linked.

Can have as links: None.
Can link to: Treasure Magnet (3).
=============================================================================
Auto-Life (3):
Automatically revives you once.

Can have as links: Auto-Life LV+ (L).
Can link to: None.
=============================================================================
Auto-Life LV+ (L):
Raises the Level of Auto-Life (3), when linked.

Can have as links: None.
Can link to: Auto-Life (3).
=============================================================================
Limit Boost:
Permanently increases the Limit Break threshold.

Can have as links: None.
Can link to: None.
=============================================================================
Final Limit:
Allows useage of the Final Limit, a more powerful and longer Limit Break.

Can have as links: None.
Can link to: None.
=============================================================================
Scan:
See enemy HP.

Can have as links: None.
Can link to: None.
=============================================================================
Range Extender:
Allows you to lock on from farther away.

Can have as links: None.
Can link to: None.
=============================================================================
Auto-Lock:
Automatically lock-on while attacking.

Can have as links: None.
Can link to: None.
=============================================================================
Ultima Weapon:
Increases the Strength stat; varies on the weapon panel.

Can have as links: None.
Can link to: None.

11. Weapon Panels**************************************KH11******************
Skill Gear
Strength +/-   : +5
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +3
Crit. Bonus +/-: +0
Abilities      : None.

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Skill Gear+ (2)
Strength +/-   : +7
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +4
Crit. Bonus +/-: +0
Abilities      : Combo Boost (1 Ability Unit linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Technical Gear (3)
Strength +/-   : +30
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +6
Crit. Bonus +/-: +1
Abilities      : Combo Boost (1 Ability Unit linked)
                Combo Jump (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Technical Gear+ (3)
Strength +/-   : +35
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +8
Crit. Bonus +/-: +2
Abilities      : Chain Power (1 Ability Unit linked)
                Chain Time (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Duel Gear (4)
Strength +/-   : +56
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +12
Crit. Bonus +/-: +6
Abilities      : Chain Power (1 Ability Unit linked)
                Chain Time (2 Ability Units linked)
                Chain Bonus (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Duel Gear+ (4)
Strength +/-   : +61
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +9
Crit. Bonus +/-: +4
Abilities      : Combo Boost (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Critical Boost (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Duel Gear++ (5)
Strength +/-   : +47
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +12
Crit. Bonus +/-: +5
Abilities      : Combo Boost (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Critical Boost (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Loaded Gear
Strength +/-   : +9
Magic +/-      : +12
Defense +/-    : +0
Critical % +/- : +2
Crit. Bonus +/-: +1
Abilities      : None.

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Loaded Gear+ (2)
Strength +/-   : +40
Magic +/-      : +15
Defense +/-    : +0
Critical % +/- : +2
Crit. Bonus +/-: +3
Abilities      : Fire Finish (1 Ability Unit linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Chrono Gear (3)
Strength +/-   : +45
Magic +/-      : +18
Defense +/-    : +0
Critical % +/- : +4
Crit. Bonus +/-: +2
Abilities      : Thunder Finish (1 Ability Unit linked)
                Magic Bracer (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Chrono Gear+ (3)
Strength +/-   : +47
Magic +/-      : +25
Defense +/-    : +0
Critical % +/- : +4
Crit. Bonus +/-: +4
Abilities      : Blizzard Finish (1 Ability Unit linked)
                Magic Bracer (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Phantom Gear (4)
Strength +/-   : +52
Magic +/-      : +29
Defense +/-    : +0
Critical % +/- : +6
Crit. Bonus +/-: +4
Abilities      : Fire Finish (1 Ability Unit linked)
                Magic Bracer (2 Ability Units linked)
                Magic Finale (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Phantom Gear+ (4)
Strength +/-   : +58
Magic +/-      : +36
Defense +/-    : +0
Critical % +/- : +6
Crit. Bonus +/-: +7
Abilities      : Thunder Finish (1 Ability Unit linked)
                Magic Bracer (2 Ability Units linked)
                Magic Finale (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Phantom Gear++ (5)
Strength +/-   : +61
Magic +/-      : +39
Defense +/-    : +0
Critical % +/- : +8
Crit. Bonus +/-: +9
Abilities      : Magic Bracer (1 Ability Unit linked)
                Magic Finale (2 Ability Units linked)
                Magic Strike (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Liift Gear (3)
Strength +/-   : +40
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +4
Crit. Bonus +/-: +2
Abilities      : Combo Boost (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Lift Gear+ (3)
Strength +/-   : +45
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +4
Crit. Bonus +/-: +1
Abilities      : Chain Power (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Nimble Gear (4)
Strength +/-   : +39
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +6
Crit. Bonus +/-: +2
Abilities      : Chain Power (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Combo-Air Slide (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Nimble Gear+ (4)
Strength +/-   : +55
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +6
Crit. Bonus +/-: +2
Abilities      : Chain Power (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Combo-Air Slide (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Wild Gear (3)
Strength +/-   : +40
Magic +/-      : +0
Defense +/-    : +4
Critical % +/- : +2
Crit. Bonus +/-: +1
Abilities      : Offensive Block (1 Ability Unit linked)
                Defender (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Wild Gear+ (3)
Strength +/-   : +50
Magic +/-      : +0
Defense +/-    : +4
Critical % +/- : +2
Crit. Bonus +/-: +2
Abilities      : Offensive Block (1 Ability Unit linked)
                Defender (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Ominous Gear (4)
Strength +/-   : +37
Magic +/-      : +0
Defense +/-    : +6
Critical % +/- : +3
Crit. Bonus +/-: +4
Abilities      : Offensive Block (1 Ability Unit linked)
                Defender (2 Ability Units linked)
                Second Chance (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Ominous Gear+ (4)
Strength +/-   : +55
Magic +/-      : +0
Defense +/-    : +6
Critical % +/- : +3
Crit. Bonus +/-: +3
Abilities      : Offensive Block (1 Ability Unit linked)
                Defender (2 Ability Units linked)
                Second Chance (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Valor Gear (2)
Strength +/-   : +55
Magic +/-      : +0
Defense +/-    : +1
Critical % +/- : +2
Crit. Bonus +/-: +3
Abilities      : Defender (1 Ability Unit linked)
Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Valor Gear+ (2)
Strength +/-   : +60
Magic +/-      : +0
Defense +/-    : +1
Critical % +/- : +0
Crit. Bonus +/-: +4
Abilities      : Defender (1 Ability Unit linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Fearless Gear (3)
Strength +/-   : +55
Magic +/-      : +0
Defense +/-    : +2
Critical % +/- : +4
Crit. Bonus +/-: +4
Abilities      : Defender (1 Ability Unit linked)
                Striker (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Fearless Gear+ (3)
Strength +/-   : +63
Magic +/-      : +0
Defense +/-    : +2
Critical % +/- : +0
Crit. Bonus +/-: +4
Abilities      : Defender (1 Ability Unit linked)
                Striker (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Prestige Gear (4)
Strength +/-   : +50
Magic +/-      : +0
Defense +/-    : +3
Critical % +/- : +0
Crit. Bonus +/-: +8
Abilities      : Defender (1 Ability Unit linked)
                Striker (2 Ability Units linked)
                Combo-Block (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Prestige Gear+ (4)
Strength +/-   : +55
Magic +/-      : +0
Defense +/-    : +3
Critical % +/- : +6
Crit. Bonus +/-: +9
Abilities      : Defender (1 Ability Unit linked)
                Striker (2 Ability Units linked)
                Brick Wall (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Crisis Gear (5)
Strength +/-   : +49
Magic +/-      : +23
Defense +/-    : +4
Critical % +/- : +8
Crit. Bonus +/-: +7
Abilities      : Defender (1 Ability Unit linked)
                Combo-Block (2 Ability Units linked)
                Brick Wall (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Crisis Gear+ (5)
Strength +/-   : +55
Magic +/-      : +28
Defense +/-    : +4
Critical % +/- : +0
Crit. Bonus +/-: +8
Abilities      : Striker (1 Ability Unit linked)
                Combo-Block (2 Ability Units linked)
                Brick Wall (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Omega Gear (6)
Strength +/-   : +85
Magic +/-      : +31
Defense +/-    : +5
Critical % +/- : +0
Crit. Bonus +/-: +12
Abilities      : Striker (1 Ability Unit linked)
                Grand Slam (2 Ability Units linked)
                Damage Control (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Omega Gear+ (6)
Strength +/-   : +64
Magic +/-      : +35
Defense +/-    : +4
Critical % +/- : +10
Crit. Bonus +/-: +13
Abilities      : Magic Bracer (1 Ability Unit linked)
                Brick Wall (2 Ability Units linked)
                Vitality Barrier (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Hazard Gear (5)
Strength +/-   : +60
Magic +/-      : +37
Defense +/-    : +8
Critical % +/- : +4
Crit. Bonus +/-: +8
Abilities      : Magic Bracer (1 Ability Unit linked)
                Vitality Barrier (2 Ability Units linked)
                Damage Control (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Hazard Gear+ (5)
Strength +/-   : +85
Magic +/-      : +45
Defense +/-    : +8
Critical % +/- : +4
Crit. Bonus +/-: +10
Abilities      : Fire Finish (1 Ability Unit linked)
                Thunder Finish (2 Ability Units linked)
                Blizzard Finish (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Rage Gear (5)
Strength +/-   : +73
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +10
Crit. Bonus +/-: +6
Abilities      : Chain Power (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Combo-Air Slide (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Rage Gear+ (5)
Strength +/-   : +78
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +10
Crit. Bonus +/-: +7
Abilities      : Combo Boost (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Combo-Air Slide (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Champion Gear (5)
Strength +/-   : +65
Magic +/-      : +0
Defense +/-    : +2
Critical % +/- : +12
Crit. Bonus +/-: +9
Abilities      : Combo Boost (1 Ability Unit linked)
                Combo-Jump (2 Ability Units linked)
                Critical Boost (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Champion Gear+ (5)
Strength +/-   : +85
Magic +/-      : +0
Defense +/-    : +2
Critical % +/- : +16
Crit. Bonus +/-: +9
Abilities      : Chain Power (1 Ability Unit linked)
                Chain Time (2 Ability Units linked)
                Heart Bonus (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Ultimate Gear (6)
Strength +/-   : +105
Magic +/-      : +0
Defense +/-    : +3
Critical % +/- : +20
Crit. Bonus +/-: +12
Abilities      : Combo-Jump (1 Ability Unit linked)
                Combo-Block (2 Ability Units linked)
                Critical Boost (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Ultimate Gear+ (6)
Strength +/-   : +110
Magic +/-      : +0
Defense +/-    : +3
Critical % +/- : +15
Crit. Bonus +/-: +14
Abilities      : Combo Boost (1 Ability Unit linked)
                Chain Power (2 Ability Units linked)
                Chain Time (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Pandora's Gear (5)
Strength +/-   : +75
Magic +/-      : +30
Defense +/-    : +0
Critical % +/- : +10
Crit. Bonus +/-: +9
Abilities      : Vitality Surge (1 Ability Unit linked)
                Vitality Barrier (2 Ability Units linked)
                Alive 'n' Kickin' (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Pandora's Gear+ (5)
Strength +/-   : +80
Magic +/-      : +34
Defense +/-    : +0
Critical % +/- : +10
Crit. Bonus +/-: +10
Abilities      : Vitality Surge (1 Ability Unit linked)
                Vitality Barrier (2 Ability Units linked)
                Alive 'n' Kickin' (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Zero Gear (5)
Strength +/-   : +105 (No Ability Units linked)
                + 85 (1 Ability Unit linked)
                + 95 (2 Ability Units linked)
                + 93 (3 Ability Units linked)
Magic +/-      : +30 (No Ability Units linked)
                +30 (1 Ability Unit linked)
                +30 (2 Ability Units linked)
                +30 (3 Ability Units linked)
Defense +/-    : +0 (No Ability Units linked)
                +0 (1 Ability Unit linked)
                +0 (2 Ability Units linked)
                +3 (3 Ability Units linked)
Critical % +/- : +10 (No Ability Units linked)
                +10 (1 Ability Unit linked)
                +10 (2 Ability Units linked)
                +15 (3 Ability Units linked)
Crit. Bonus +/-: +17 (No Ability Units linked)
                +11 (1 Ability Unit linked)
                +22 (2 Ability Units linked)
                +14 (3 Ability Units linked)
Abilities      : Defender (1 Ability Unit linked)
                Damage Control (2 Ability Units linked)
                Second Chance (3 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Casual Gear (2)
Strength +/-   : +25
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +0
Crit. Bonus +/-: +2
Abilities      : Offensive Block (1 Ability Unit linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Mystery Gear (3)
Strength +/-   : +65
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +4
Crit. Bonus +/-: +7
Abilities      : Striker (1 Ability Unit linked)
                Grand Slam (2 Ability Units linked)

Can have as links: Ability Unit (L), Power Unit (L), Magic Unit (L),
                  Guard Unit (L), Sight Unit (L).
Can link to: None.
=============================================================================
Ability Unit (L):
Adds abilities to weapons and changes Zero Gear's form.

Can have as links: None.
Can link to: All weapon panels with empty slots.
=============================================================================
Power Unit (L):
Adds a few points to Strength.

Can have as links: None.
Can link to: All weapon panels with empty slots.
=============================================================================
Magic Unit (L):
Adds a few points to Magic.

Can have as links: None.
Can link to: All weapon panels with empty slots.
=============================================================================
Guard Unit (L):
Adds a few points to Defense.

Can have as links: None.
Can link to: All weapon panels with empty slots.
=============================================================================
Sight Unit (L):
Adds a few points to Critical % and Crit. Bonus.

Can have as links: None.
Can link to: All weapon panels with empty slots.

12. Ring Panels*****************************KH12*****************************
Sign of Resolve:
HP +/-         : +10
Strength +/-   : +1
Magic +/-      : +1
Defense +/-    : +4
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : None.

Can have as links: None.
Can link to: None.
=============================================================================
Brawl Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +8
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Combo-Jump

Can have as links: None.
Can link to: None.
=============================================================================
Magic Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +3
Defense +/-    : +6
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Ether Boost

Can have as links: None.
Can link to: None.
=============================================================================
Soldier Ring:
HP +/-         : +0
Strength +/-   : +3
Magic +/-      : +0
Defense +/-    : +8
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Combo Boost

Can have as links: None.
Can link to: None.
=============================================================================
Fencer's Ring:
HP +/-         : +20
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +8
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Potion Boost LV1

Can have as links: None.
Can link to: None.
=============================================================================
Fire Charm:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +8
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 30% fire resistance, Magic Bracer

Can have as links: None.
Can link to: None.
=============================================================================
Flower Charm:
HP +/-         : +15
Strength +/-   : +2
Magic +/-      : +0
Defense +/-    : +10
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 30% flower resistance, Magic Bracer

Can have as links: None.
Can link to: None.
=============================================================================
Strike Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +10
Critical % +/- : +5
Crit. Bonus +/-: +5
Ability(s)     : None.

Can have as links: None.
Can link to: None.
=============================================================================
Lucky Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +16
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Prize Power LV1, Heart Bonus

Can have as links: None.
Can link to: None.
=============================================================================
Blizzard Charm:
HP +/-         : +0
Strength +/-   : +4
Magic +/-      : +0
Defense +/-    : +12
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 30% ice resistance, Magic Bracer

Can have as links: None.
Can link to: None.
=============================================================================
White Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +4
Defense +/-    : +12
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Prize Power LV2

Can have as links: None.
Can link to: None.
=============================================================================
Knight's Defense:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +12
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Combo-Block, EXP. Boost LV1

Can have as links: None.
Can link to: None.
=============================================================================
Raider's Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +18
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Combo-Jump, Combo-Block

Can have as links: None.
Can link to: None.
=============================================================================
Thunder Charm:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +14
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 30% lightning resistance, Magic Bracer

Can have as links: None.
Can link to: None.
=============================================================================
Recovery Ring:
HP +/-         : +40
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +16
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Vitality Barrier, Potion Boost LV1

Can have as links: None.
Can link to: None.
=============================================================================
Vitality Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +6
Defense +/-    : +16
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Vitality Surge, Ether Boost

Can have as links: None.
Can link to: None.
=============================================================================
Rainforce Ring:
HP +/-         : +0
Strength +/-   : +6
Magic +/-      : +0
Defense +/-    : +16
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Thunder Finish

Can have as links: None.
Can link to: None.
=============================================================================
Double Up:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +18
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : EXP. Boost LV2

Can have as links: None.
Can link to: None.
=============================================================================
Storm's Eye:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +18
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 30% wind resistance, 30% water resistance, Magic Bracer

Can have as links: None.
Can link to: None.
=============================================================================
Critical Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +20
Critical % +/- : +8
Crit. Bonus +/-: +8
Ability(s)     : Striker

Can have as links: None.
Can link to: None.
=============================================================================
Fairy Circle:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +20
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 30% space resistance, 30% illusion resistance,
                30% time resistance

Can have as links: None.
Can link to: None.
=============================================================================
Full Circle:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +24
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 20% resistance to all elements

Can have as links: None.
Can link to: None.
=============================================================================
Lucky Star:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +24
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Prize Power LV2, Lucky Strike

Can have as links: None.
Can link to: None.
=============================================================================
Charge Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +26
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Potion Boost LV1, Ether Boost

Can have as links: None.
Can link to: None.
=============================================================================
Eternal Ring:
HP +/-         : +30
Strength +/-   : +4
Magic +/-      : +0
Defense +/-    : +28
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Chain Time

Can have as links: None.
Can link to: None.
=============================================================================
Carmine Blight:
HP +/-         : +0
Strength +/-   : +8
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Fire Finish

Can have as links: None.
Can link to: None.
=============================================================================
Frozen Blight:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +8
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Blizzard Finish

Can have as links: None.
Can link to: None.
=============================================================================
Safety Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Potion Boost LV2

Can have as links: None.
Can link to: None.
=============================================================================
Princess's Crown:
HP +/-         : +60
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Potion Boost LV1, EXP. Boost LV2

Can have as links: None.
Can link to: None.
=============================================================================
Lunar Strike:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +10
Crit. Bonus +/-: +10
Ability(s)     : 30% moon resistance

Can have as links: None.
Can link to: None.
=============================================================================
Crimson Blood:
HP +/-         : +0
Strength +/-   : +8
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Grand Slam

Can have as links: None.
Can link to: None.
=============================================================================
Deep Sky:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +8
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Combo-Air Slide, Aero Finish

Can have as links: None.
Can link to: None.
=============================================================================
Protect Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Defender

Can have as links: None.
Can link to: None.
=============================================================================
Might Crown:
HP +/-         : +80
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 10% resistance to all elements, EXP. Boost LV1

Can have as links: None.
Can link to: None.
=============================================================================
Critical Sun:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +10
Critical % +/- : +15
Crit. Bonus +/-: +20
Ability(s)     : Critical Boost

Can have as links: None.
Can link to: None.
=============================================================================
Three Stars:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Potion Boost LV1, Lucky Strike, EXP. Boost LV1

Can have as links: None.
Can link to: None.
=============================================================================
Imperial Crown:
HP +/-         : +100
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +10
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Brick Wall, Magic Finale

Can have as links: None.
Can link to: None.
=============================================================================
Witch's Chaos:
HP +/-         : +0
Strength +/-   : +20
Magic +/-      : +0
Defense +/-    : +10
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Damage Control, Elemental Curse

Can have as links: None.
Can link to: None.
=============================================================================
Rune Ring:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +20
Defense +/-    : +10
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : Second Chance, Elemental Curse

Can have as links: None.
Can link to: None.
=============================================================================
Extreme:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +0
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : One HP, Hi-EXP. Boost

Can have as links: None.
Can link to: None.
=============================================================================
Master's Circle:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% resistance to all elements, Risky Play, Perma-Plight

Can have as links: None.
Can link to: None.
=============================================================================
Nothing to Fear:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% nil resistance

Can have as links: None.
Can link to: None.
=============================================================================
Space in Its Place:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% space resistance

Can have as links: None.
Can link to: None.
=============================================================================
Flagging Winds:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% wind resistance

Can have as links: None.
Can link to: None.
=============================================================================
Ice Breaker:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% ice resistance

Can have as links: None.
Can link to: None.
=============================================================================
Down to Earth:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% earth resistance

Can have as links: None.
Can link to: None.
=============================================================================
Lose Your Illusion:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% illusion resistance

Can have as links: None.
Can link to: None.
=============================================================================
Sighing of the Moon:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% moon resistance

Can have as links: None.
Can link to: None.
=============================================================================
Tears of Flame:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% fire resistance

Can have as links: None.
Can link to: None.
=============================================================================
Parting of Waters:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% water resistance

Can have as links: None.
Can link to: None.
=============================================================================
Test of Time:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% time resistance

Can have as links: None.
Can link to: None.
=============================================================================
Flowers Athirst:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% flower resistance

Can have as links: None.
Can link to: None.
=============================================================================
Stolen Thunder:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% lightning resistance

Can have as links: None.
Can link to: None.
=============================================================================
Dying of the Light:
HP +/-         : +0
Strength +/-   : +0
Magic +/-      : +0
Defense +/-    : +30
Critical % +/- : +0
Crit. Bonus +/-: +0
Ability(s)     : 100% light resistance

Can have as links: None.
Can link to: None.
=============================================================================

13. Abilities*****************************KH13*******************************
NOTE: This section does NOT include the abilities gained by equipping ability
panels (such as Glide and Auto-Life). The panels and their effects (which are
the abilities) are listed in section ten.
=============================================================================
Combo Boost:
Effect: Dish out increasinly higher damage as your combo continues.

From Ring Panels: Soldier Ring
From Weapon Panels: Skill Gear+ (2) (1 Ability Unit linked)
                   Technical Gear+ (2) (1 Ability Unit linked)
                   Duel Gear+ (4) (1 Ability Unit linked)
                   Duel Gear++ (5) (1 Ability Unit linked)
                   Lift Gear (3) (1 Ability Unit linked)
                   Nimble Gear+ (4) (1 Ability Unit linked)
                   Rage Gear+ (5) (1 Ability Unit linked)
                   Champion Gear (5) (1 Ability Unit linked)
                   Ultimate Gear+ (6) (1 Ability Unit linked)
=============================================================================
Combo-Jump:
Effect: Jump in the middle of a combo.

From Ring Panels: Brawl Ring
                 Raider's Ring

From Weapon Panels: Technical Gear (3) (2 Ability Units linked)
                   Duel Gear+ (4) (2 Ability Units linked)</pre><pre id="faqspan-5">
                   Duel Gear++ (5) (2 Ability Units linked)
                   Lift Gear (3) (2 Ability Units linked)
                   Lift Gear+ (3) (2 Ability Units linked)
                   Nimble Gear (4) (2 Ability Units linked)
                   Nimble Gear+ (4) (2 Ability Units linked)
                   Rage Gear (5) (2 Ability Units linked)
                   Rage Gear+ (5) (2 Ability Units linked)
                   Champion Gear (5) (2 Ability Units linked)
                   Ultimate Gear (6) (1 Ability Unit linked)

Combo-Air Slide:
Effect: Air slide in the middle of an aerial combo by pressing B.
       (Requires Air Slide)

From Ring Panels: None.

From Weapon Panels: Rage Gear (5) (3 Ability Units linked)
                   Rage Gear+ (5) (3 Ability Units linked)
=============================================================================
Combo-Block:
Effect: Block mid-combo by letting go of the control pad and pressing Y.
      (Requires Block)

From Ring Panels: Knight's Defense
                 Raider's Ring

From Weapon Panels: Prestige Gear (4) (3 Ability Units linked)
                   Crisis Gear (5) (2 Ability Units linked)
                   Crisis Gear+ (5) (2 Ability Units linked)
                   Ultimate Gear (6) (2 Ability Units linked)
=============================================================================
Chain Power:
Effect: Deal extra damage with attacks once you've maxed out a chain.

From Ring Panels: None.

From Weapon Panels: Technical Gear+ (3) (1 Ability Unit linked)
                   Duel Gear (4) (1 Ability Unit linked)
                   Lift Gear+ (3) (1 Ability Unit linked)
                   Nimble Gear (4) (1 Ability Unit linked)
                   Rage Gear (5) (1 Ability Unit linked)
                   Champion Gear+ (5) (1 Ability Unit linked)
                   Ultimate Gear+ (6) (2 Ability Units linked)
=============================================================================
Chain Time:
Effect: Give yourself a longer time window for continuing chains.

From Ring Panels: Eternal Ring

From Weapon Panels: Technical Gear+ (3) (2 Ability Units linked)
                   Duel Gear (4) (2 Ability Units linked)
                   Champion Gear+ (5) (2 Ability Units linked)
                   Ultimate Gear+ (6) (3 Ability Units linked)
=============================================================================
Heart Bonus:
Effect: Fully recover HP every time you collect 300 hearts.

From Ring Panels: Lucky Ring

From Weapon Panels: Duel Gear (4) (3 Ability Units linked)
                   Champion Gear+ (5) (3 Ability Units linked)
=============================================================================
Lucky Strike:
Effect: Force enemies to drop items more frequently.

From Ring Panels: Lucky Star
                 Three Stars

From Weapon Panels: None.
=============================================================================
Magic Bracer:
Effect: Always finish casting magic, even if you are hit in the process.

From Ring Panels: Fire Charm
                 Flower Charm
                 Blizzard Charm
                 Thunder Charm
                 Storm's Eye

From Weapon Panels: Chrono Gear (3) (2 Ability Units linked)
                   Chrono Gear+ (3) (2 Ability Units linked)
                   Phantom Gear (4) (2 Ability Units linked)
                   Phantom Gear+ (4) (2 Ability Units linked)
                   Phantom Gear++ (5) (1 Ability Unit linked)
                   Omega Gear+ (6) (1 Ability Unit linked)
                   Hazard Gear (5) (1 Ability Unit linked)
=============================================================================
Magic Finale:
Effect: Increase the power of the last cast you have left of any given magic.

From Ring Panels: Imperial Crown

From Weapon Panels: Phantom Gear (4) (3 Ability Units linked)
                   Phantom Gear+ (4) (3 Ability Units linked)
                   Phantom Gear++ (5) (2 Ability Units linked)
=============================================================================
Magical Strike:
Effect: Gain a slight boost in Strength if your Magic is higher.

From Ring Panels: None.

From Weapon Panels: Phantom Gear++ (5) (3 Ability Units linked)
=============================================================================
Potion Boost LV1:
Effect: Recover more HP than usual from items.

From Ring Panels: Fencer's Ring
                 Recovery Ring
                 Charge Ring
                 Princess's Crown

From Weapon Panels: None.
=============================================================================
Potion Boost LV2:
Effect: Recover more HP than usual from items.

From Ring Panels: Safety Ring

From Weapon Panels: None.
=============================================================================
Ether Boost:
Effect: Recover more magic casts than usual from items.

From Ring Panels: Magic Ring
                 Vitality Ring
                 Charge Ring

From Weapon Panels: None.
=============================================================================
Prize Power LV1:
Effect: Recover more HP when you pick up HP prizes.

From Ring Panels: Lucky Ring
                 Three Stars

From Weapon Panels: None.
=============================================================================
Prize Power LV2:
Effect: Recover more HP when you pick up HP prizes.

From Ring Panels: Lucky Ring
                 White Ring

From Weapon Panels: None.
=============================================================================
Exp Boost LV1:
Effect: Receive more EXP than usual. (+10%)

From Ring Panels: Knight's Defense
                 Might Crown
                 Three Stars

From Weapon Panels: None.
=============================================================================
Exp Boost LV2:
Effect: Receive more EXP than usual. (+20%)

From Ring Panels: Double Up
                 Princess's Crown

From Weapon Panels: None.
=============================================================================
One HP:
Effect: Fight with only 1 HP.  You cannot recover more than this.

From Ring Panels: Extreme

From Weapon Panels: None.
=============================================================================
Hi-EXP Boost:
Effect: Receive lots more EXP than usual. (DOUBLED!)

From Ring Panels: Extreme

From Weapon Panels: None.
=============================================================================
Critical Boost:
Effect: Potentially deal critical hits with any kind of attack.

From Ring Panels: Critical Sun

From Weapon Panels: Duel Gear+ (4) (3 Ability Units linked)
                   Duel Gear++ (5) (3 Ability Units linked)
                   Champion Gear (5) (3 Ability Units linked)
                   Ultimate Gear (6) (3 Ability Units linked)
=============================================================================
Offensive Block:
Effect: Bounce back incoming attacks with your combos.

From Ring Panels: None.

From Weapon Panels: Wild Gear (3) (1 Ability Unit linked)
                   Wild Gear+ (3) (1 Ability Unit linked)
                   Ominous Gear (4) (1 Ability Unit linked)
                   Ominous Gear+ (4) (1 Ability Unit linked)
                   Casual Gear (2) (1 Ability Unit linked)
=============================================================================
Brick Wall:
Effect: Continue a combo without interruption even if you take minor damage.

From Ring Panels: Imperial Crown

From Weapon Panels: Prestige Gear+ (4) (3 Ability Units linked)
                   Crisis Gear (5) (3 Ability Units linked)
                   Crisis Gear+ (5) (3 Ability Units linked)
                   Omega Gear+ (6) (2 Ability Units linked)
=============================================================================
Second Chance:
Effect: Retain 1 HP after being hit by an otherwise fatal attack.

From Ring Panels: Rune Ring

From Weapon Panels: Ominous Gear (4) (3 Ability Units linked)
                   Zero Gear (5) (3 Ability Units linked)
=============================================================================
Defender:
Effect: Gain a boost in Defense when you HP is low.

From Ring Panels: Protect Ring

From Weapon Panels: Wild Gear (3) (2 Ability Units linked)
                   Wild Gear+ (3) (2 Ability Units linked)
                   Ominous Gear (4) (2 Ability Units linked)
                   Ominous Gear+ (5) (2 Ability Units linked)
                   Valor Gear (2) (1 Ability Unit linked)
                   Valor Gear+ (2) (1 Ability Unit linked)
                   Fearless Gear (3) (1 Ability Unit linked)
                   Fearless Gear+ (3) (1 Ability Unit linked)
                   Prestige Gear (4) (1 Ability Unit linked)
                   Prestige Gear+ (4) (1 Ability Unit linked)
                   Crisis Gear (5) (1 Ability Unit linked)
                   Zero Gear (5) (1 Ability Unit linked)
=============================================================================
Damage Control:
Effect: Take half the usual damage when your HP is low.

From Ring Panels: Witch's Chaos

From Weapon Panels: Ominous Gear+ (4) (3 Ability Units linked)
                   Omega Gear (6) (3 Ability Units linked)
                   Hazard Gear (5) (3 Ability Units linked)
                   Zero Gear (5) (2 Ability Units linked)
=============================================================================
Striker:
Effect: Gain a boost in Strength when your HP is low.

From Ring Panels: Critical Ring

From Weapon Panels: Fearless Gear (3) (2 Ability Units linked)
                   Fearless Gear+ (3) (2 Ability Units linked)
                   Prestige Gear (4) (2 Ability Units linked)
                   Prestige Gear+ (4) (2 Ability Units linked)
                   Crisis Gear (5) (1 Ability Unit linked)
                   Omega Gear (6) (1 Ability Unit linked)
                   Mystery Gear (3) (1 Ability Unit linked)
=============================================================================
Grand Slam:
Effect: Deal critical hits more often when your HP is low.

From Ring Panels: Crimson Blood

From Weapon Panels: Omega Gear (6) (2 Ability Units linked)
                   Mystery Gear (3) (2 Ability Units linked)
=============================================================================
Vitality Barrier:
Effect: Take 1/3 the usual damage when your HP is full.

From Ring Panels: Recovery Ring

From Weapon Panels: Omega Gear+ (6) (3 Ability Units linked)
                   Hazard Gear (5) (2 Ability Units linked)
                   Pandora's Gear (5) (2 Ability Units linked)
                   Pandora's Gear+ (5) (2 Ability Units linked)
=============================================================================
Vitality Surge:
Effect: Gain a boost in Strength when you HP is full.

From Ring Panels: Vitality Ring

From Weapon Panels: Pandora's Gear (5) (1 Ability Unit linked)
                   Pandora's Gear+ (5) (1 Ability Unit linked)
=============================================================================
Alive 'n' Kickin':
Effect: Attack enemies when your HP is full and they will always stagger.

From Ring Panels: None.

From Weapon Panels: Pandora's Gear (5) (3 Ability Units linked)
                   Pandora's Gear+ (5) (3 Ability Units linked)
=============================================================================
Fire Finish:
Effect: Ignite enemies sometimes with the finishing blow of your combos.

From Ring Panels: Carmine Blight

From Weapon Panels: Loaded Gear+ (2) (1 Ability Unit linked)
                   Phantom Gear (4) (1 Ability Unit linked)
                   Hazard Gear+ (5) (1 Ability Unit linked)
=============================================================================
Thunder Finish:
Effect: Jolt enemies sometimes with the finishing blow of your combos.

From Ring Panels: Rainforce Ring

From Weapon Panels: Chrono Gear (3) (1 Ability Unit linked)
                   Phantom Gear+ (4) (1 Ability Unit linked)
                   Hazard Gear+ (5) (2 Ability Units linked)
=============================================================================
Blizzard Finish:
Effect: Freeze enemies sometimes with the finishing blow of your combos.

From Ring Panels: Frozen Blight

From Weapon Panels: Chrono Gear+ (3) (1 Ability Unit linked)
                   Hazard Gear+ (5) (3 Ability Units linked)
=============================================================================
Aero Finish:
Effect: Air-toss enemies sometimes with the finishing blow of your combos.

From Ring Panels: Deep Sky

From Weapon Panels: None.
=============================================================================
Elemental Curse:
Effect: Randomly incur negative status independently of enemy attacks.

From Ring Panels: Witch's Chaos
                 Rune Ring

From Weapon Panels: None.
=============================================================================
Risky Play:
Effect: Lose HP when your attacks miss.

From Ring Panels: Master's Circle

From Weapon Panels: Pandora's Gear (5) (Automatic)
=============================================================================
Perma-Plight:
Effect: Lose the ability to recover HP once it is low, and remain in constant
       peril.

From Ring Panels: Master's Circle

From Weapon Panels: None.
=============================================================================
All Resistance +10%:
Effect: Mildly protects from all status effects.

From Ring Panels: Might Crown

From Weapon Panels: None.
=============================================================================
All Resistance +20%:
Effect: Protects from all status effects.

From Ring Panels: Full Circle

From Weapon Panels: None.
=============================================================================
All Resistance +100%:
Effect: Completely protects from all status effects.

From Ring Panels: Master's Circle

From Weapon Panels: None.
=============================================================================
Anti-Nil +100%:
Effect: Limits the damage you take from null defense.

From Ring Panels: Nothing to Fear

From Weapon Panels: None.
=============================================================================
Anti-Space +30%:
Effect: Make it harder for enemies to shoe-glue you.

From Ring Panels: Fairy Circle

From Weapon Panels: None.
=============================================================================
Anti-Space +100%:
Effect: Make it harder for enemies to shoe-glue you.

From Ring Panels: Space in its Place

From Weapon Panels: None.
=============================================================================
Anti-Wind +30%:
Effect: Make it harder for enemies to air-toss you.

From Ring Panels: Storm's Eye

From Weapon Panels: None.
=============================================================================
Anti-Wind +100%:
Effect: Make it harder for enemies to air-toss you.

From Ring Panels: Flagging Winds

From Weapon Panels: None.
=============================================================================
Anti-Ice +30%:
Effect: Make it harder for enemies to freeze you.

From Ring Panels: Blizzard Charm

From Weapon Panels: None.
=============================================================================
Anti-Ice +100%:
Effect: Make it harder for enemies to freeze you.

From Ring Panels: Ice Breaker

From Weapon Panels: None.
=============================================================================
Anti-Earth +100%:
Effect: Make it harder for enemies to halve your HP.

From Ring Panels: Down to Earth

From Weapon Panels: None.
=============================================================================
Anti-Illusion +30%:
Effect: Make it harder for enemies to flip-foot you.

From Ring Panels: Fairy Circle

From Weapon Panels: None.
=============================================================================
Anti-Illusion +100%:
Effect: Make it harder for enemies to flip-foot you.

From Ring Panels: Lose Your Illusion

From Weapon Panels: None.
=============================================================================
Anti-Moon +30%:
Effect: Make it harder for enemies to silence you.

From Ring Panels: Lunar Strike

From Weapon Panels: None.
=============================================================================
Anti-Moon +100%:
Effect: Make it harder for enemies to silence you.

From Ring Panels: Sighting of the Moon

From Weapon Panels: None.
=============================================================================
Anti-Fire +30%:
Effect: Make it harder for enemies to ignite you.

From Ring Panels: Fire Charm

From Weapon Panels: None.
=============================================================================
Anti-Fire +100%:
Effect: Make it harder for enemies to ignite you.

From Ring Panels: Tears of Flame

From Weapon Panels: None.
=============================================================================
Anti-Water +30%:
Effect: Make it harder for enemies to damage-drain you.

From Ring Panels: Storm's Eye

From Weapon Panels: None.
=============================================================================
Anti-Water +100%:
Effect: Make it harder for enemies to damage-drain you.

From Ring Panels: Parting of the Waters

From Weapon Panels: None.
=============================================================================
Anti-Time +30%:
Effect: Make it harder for enemies to rewind your defense to level one.

From Ring Panels: Fairy Circle

From Weapon Panels: None.
=============================================================================
Anti-Time +100%:
Effect: Make it harder for enemies to rewind your defense to level one.

From Ring Panels: Test of Time

From Weapon Panels: None.
=============================================================================
Anti-Flower +30%:
Effect: Make it harder for enemies to blind you.

From Ring Panels: Flower Charm

From Weapon Panels: None.
=============================================================================
Anti-Flower +100%:
Effect: Make it harder for enemies to blind you.

From Ring Panels: Flowers Athirst

From Weapon Panels: None.
=============================================================================
Anti-Lightning +30%:
Effect: Make it harder for enemies to jolt you.

From Ring Panels: Thunder Charm

From Weapon Panels: None.
=============================================================================
Anti-Lightning +100%:
Effect: Make it harder for enemies to jolt you.

From Ring Panels: Stolen Thunder

From Weapon Panels: None.
=============================================================================
Anti-Light +100%:
Effect: Makes it harder for your map to be zapped.

From Ring Panels: Dying of the Light

From Weapon Panels: None.
=============================================================================

14. Enemy "Data" *********************KH14***********************************
Unfortunately, I have no true access to good data such as enemy stats. I can
give you some weakness/strength info, which is still helpful.

Also, note that these are sometimes just apparent info, and may be inaccurate.
=============================================================================
Shadow:
Enemy type: Heartless (Pureblood)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Potion
Novice       : Potion
Rookie       : Ether
Agent        : Moonstone
Expert       : None
Master/Legend: Blazing Gem
=============================================================================
Mega-Shadow:
Enemy type: Heartless (Pureblood)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Blazing Shard
Novice       : Combo Tech
Rookie       : Combo Tech
Agent        : Dark Ingot
Expert       : Gust Gem
Master/Legend: Range Tech+
=============================================================================
Gigas Shadow:
Enemy type: Heartless (Pureblood)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Elixir Recipe
Agent        : Elixir Recipe
Expert       : Combo Tech++
Master/Legend: Megalixir Recipe
=============================================================================
Yellow Opera:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : Thunder

Item Drops:
Rankless     : Moonstone
Novice       : Moonstone
Rookie       : None
Agent        : Moonstone
Expert       : None
Master/Legend: None
=============================================================================
Scarlet Tango:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : Fire

Item Drops:
Rankless     : Blazing Shard
Novice       : Blazing Shard
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Blazing Crystal
=============================================================================
Grey Caprice:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Aerial Tech
Agent        : Gear Component B
Expert       : Aerial Tech+
Master/Legend: Aerial Tech++
=============================================================================
Striped Aria:
Enemy type: Heartless (Emblem)

Weak against: Fire/Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Gust Shard
Agent        : Bronze
Expert       : Gear Component C
Master/Legend: Luck Tech
=============================================================================
Sapphire Elegy:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: All attacks (at times, by teleportation)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Rune Tech
Agent        : Rune Tech
Expert       : Rune Tech+
Master/Legend: Rune tech++
=============================================================================
Pink Concerto:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Range Tech
Expert       : Aerial Tech+
Master/Legend: None
=============================================================================
Turquoise March:
Enemy type: Heartless (Emblem)

Weak against: Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Shining Gem
Expert       : Shining Gem
Master/Legend: Shining Crystal
=============================================================================
Emerald Serenade:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : Silver
Master/Legend: Gold
=============================================================================
Dire Plant:
Enemy type: Heartless (Emblem)

Weak against: Fire/Blocked Seed Attack
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Potion
Novice       : Potion
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Frost Crystal
=============================================================================
Fire Plant:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : Fire

Item Drops:
Rankless     : None
Novice       : Blazing Shard
Rookie       : Blazing Shard
Agent        : None
Expert       : Blazing Gem
Master/Legend: None
=============================================================================
Blizzard Plant:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : Blizzard

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Frost Gem
Expert       : Combo Tech
Master/Legend: None
=============================================================================
Poison Plant:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Moonstone
Novice       : Moonstone
Rookie       : Lightning Shard
Agent        : Lightning Shard
Expert       : None
Master/Legend: Adamantite
=============================================================================
Possessor:
Enemy type: Heartless (Pureblood)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Blazing Shard
Novice       : Potion
Rookie       : Hi-Potion
Agent        : None
Expert       : Blazing Crystal
Master/Legend: Lightning Crystal
=============================================================================
Massive Possessor:
Enemy type: Heartless (Pureblood)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Panacea
Rookie       : Gust Shard
Agent        : None
Expert       : Range Tech+
Master/Legend: None
=============================================================================
Bulky Vendor:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Iron, etc.
Novice       : Frost Shard, etc.
Rookie       : Elixir Recipe, etc.
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Rare Vendor:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Elixir Recipe, etc.
Expert       : Blazing Crystal, etc.
Master/Legend: Luck Tech, etc.
=============================================================================
Watcher:
Enemy type: Heartless (Emblem)

Weak against: Fire/Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Potion
Novice       : Ether
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Gust Gem
=============================================================================
Guardian:
Enemy type: Heartless (Emblem)

Weak against: Fire/Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Moonstone
Novice       : Aerial Tech
Rookie       : None
Agent        : Shining Shard
Expert       : None
Master/Legend: None
=============================================================================
Destroyer:
Enemy type: Heartless (Emblem)

Weak against: Fire/Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Shining Gem
Expert       : None
Master/Legend: None
=============================================================================
Minute Bomb:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Blazing shard
Novice       : Ether
Rookie       : None
Agent        : Bronze
Expert       : None
Master/Legend: None
=============================================================================
Skater Bomb:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Frost Shard
Agent        : Frost Gem
Expert       : None
Master/Legend: None
=============================================================================
Storm Bomb:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Combo Tech++
=============================================================================
Detonator:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Gear Component B
Expert       : None
Master/Legend: Megalixir Recipe
=============================================================================
Deserter:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : Potion
Novice       : Shining Shard
Rookie       : Gust Shard
Agent        : None
Expert       : Shield Tech+
Master/Legend: None
=============================================================================
Sergeant:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Shining Shard
Rookie       : Shining Shard
Agent        : Blazing Gem
Expert       : None
Master/Legend: Shield Tech+
=============================================================================
Soldier:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Panacea
Rookie       : Shield Tech
Agent        : None
Expert       : None
Master/Legend: Combo Tech++
=============================================================================
Commander:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Dark Ingot
Expert       : None
Master/Legend: None
=============================================================================
Loudmouth:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Hi-Potion
Rookie       : Shining Shard
Agent        : None
Expert       : Lightning Gem
Master/Legend: Gear Component D
=============================================================================
Flare Note:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : Fire

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Blazing Shard
Agent        : Blazing Gem
Expert       : None
Master/Legend: None
=============================================================================
Bubble Beat:
Enemy type: Heartless (Emblem)

Weak against: Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Frost Shard
Expert       : None
Master/Legend: Frost Crystal
=============================================================================
Barrier Master:
Enemy type: Heartless (Emblem)

Weak against: Everything (without book)
Resistant to: Everything (with book)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Iron
Rookie       : None
Agent        : Shield Tech
Expert       : None
Master/Legend: None
=============================================================================
Shadow Glob:
Enemy type: Pureblood-magnet

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Large Armor:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: Every attack that doesn't hit the head
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Frost Shard
Rookie       : Power Tech
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Clay Armor:
Enemy type: Heartless (Emblem)

Weak against: Thunder
Resistant to: Every attack that doesn't hit the head
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Solid Armor:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: Every attack that doesn't hit the head
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Shield Tech
Agent        : None
Expert       : Lightning Gem
Master/Legend: Orichalcum
=============================================================================
Land Armor:
Enemy type: Heartless (Emblem)

Weak against: Aero
Resistant to: Every attack that doesn't hit the head
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Mithril
=============================================================================
Bad Dog:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Iron
Rookie       : Bronze
Agent        : None
Expert       : None
Master/Legend: Power Tech++
=============================================================================
Snapper Dog:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Ether
Rookie       : Power Tech
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Bully Dog:
Enemy type: Heartless (Emblem)

Weak against: All magic
Resistant to: Physical attacks
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Shining Shard
Rookie       : Lightning Shard
Agent        : None
Expert       : None
Master/Legend: Diamond
=============================================================================
Cymbal Monkey:
Enemy type: Heartless (Emblem)

Weak against: Initial attack (if Blocked)
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Iron
Rookie       : Range Tech
Agent        : None
Expert       : None
Master/Legend: Silver
=============================================================================
Tricky Monkey:
Enemy type: Heartless (Emblem)

Weak against: Initial attack (if Blocked)
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Gear Component B
Expert       : Shining Gem
Master/Legend: Shining Crystal
=============================================================================
Neoshadow:
Enemy type: Heartless (Pureblood)

Weak against: Blocked charges (allows double damage)
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Combo Tech
Rookie       : Lightning Shard
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Novashadow:
Enemy type: Heartless (Pureblood)

Weak against: Blocked charges (allows double damage)
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : Shield Tech+
Master/Legend: Shield Tech++
=============================================================================
Air Battler:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: Aero
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Gust Shard
Expert       : Combo Tech+
Master/Legend: Gust Crystal
=============================================================================
Aerial Master:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: Aero
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Aerial Tech
Rookie       : None
Agent        : None
Expert       : Range Tech+
Master/Legend: Diamond
=============================================================================
Artful Flyer:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: Aero
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Power Tech+
Expert       : None
Master/Legend: None
=============================================================================
Sky Grappler:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: Aero
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Premium Orb
=============================================================================
Icy Cube:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : Blizzard

Item Drops:
Rankless     : None
Novice       : Iron
Rookie       : Frost Shard
Agent        : None
Expert       : None
Master/Legend: Frost Crystal
=============================================================================
Snowy Crystal:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : Blizzard

Item Drops:
Rankless     : None
Novice       : Ether
Rookie       : Frost Shard
Agent        : Frost Shard
Expert       : Frost Gem
Master/Legend: Frost Crystal
=============================================================================
Li'l Cannon:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: Fire
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Gear Component A
Agent        : None
Expert       : None
Master/Legend: Adamantite
=============================================================================
Ice Cannon:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : Blizzard

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Frost Shard
Agent        : Frost Gem
Expert       : None
Master/Legend: Gold
=============================================================================
Switch Launcher:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Shining Crystal
=============================================================================
Jumbo Cannon:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Lightning Shard
Agent        : Lightning Shard
Expert       : None
Master/Legend: Adamantite
=============================================================================
Morning Star:
Enemy type: Heartless (Emblem)

Weak against: Aero
Resistant to: Everything except Aero (while spinning)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Gear Component A
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Spiked Crawler:
Enemy type: Heartless (Emblem)

Weak against: Thunder
Resistant to: Everything except Thunder (while spinning)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Scorching Sphere:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: Everything except Blizzard (while spinning)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Gear Component D
=============================================================================
Creepworm:
Enemy type: Heartless (Emblem)

Weak against: Everything is a one-hit kill
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Hover Ghost:
Enemy type: Heartless (Emblem)

Weak against: Fire/Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Lightning Shard
Agent        : Lightning Gem
Expert       : Lightning Gem
Master/Legend: Lightning Crystal
=============================================================================
Carrier Ghost:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : Aerial Tech+
Master/Legend: Aerial Tech++
=============================================================================
Living Pod:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Zip Slasher:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: Everything
Absorbs     : None

Item Drops:
Rankless     : Moonstone
Novice       : Combo Tech
Rookie       : Elixir Recipe
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Dual Blade:
Enemy type: Heartless (Emblem)

Weak against: Fire/Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Lightning Gem
Expert       : Gear Component C
Master/Legend: None
=============================================================================
Heat Saber:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Power Tech
Expert       : None
Master/Legend: None
=============================================================================
Chill Ripper:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Power Tech++
=============================================================================
Blitz Spear:
Enemy type: Heartless (Emblem)

Weak against: Aero
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Lightning Crystal
=============================================================================
Stalwart Blade:
Enemy type: Heartless (Emblem)

Weak against: Aero
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Adamantite
=============================================================================
Tailbunker:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Aerial Tech
Rookie       : None
Agent        : Gear Component B
Expert       : None
Master/Legend: None
=============================================================================
Avalanche:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : Blizzard

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Frost Shard
Agent        : Frost Gem
Expert       : None
Master/Legend: None
=============================================================================
Wavecrest:
Enemy type: Heartless (Emblem)

Weak against: Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : Shining Gem
Expert       : None
Master/Legend: Gust Crystal
=============================================================================
Phantomtail:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: Hits to the head (teleports away)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Luck Tech
=============================================================================
Windstorm:
Enemy type: Heartless (Emblem)

Weak against: Thunder
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Gust Crystal
=============================================================================
Dustflier:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: Literally everything
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Premium Orb
=============================================================================
Veil Lizard:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : Iron
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Rune Tech++
=============================================================================
Lurk Lizard:
Enemy type: Heartless (Emblem)

Weak against: Blizzard
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : Lightning Shard
Agent        : None
Expert       : Gear Component C
Master/Legend: Mithril
=============================================================================
Guard Armor:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Powered Armor:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Invisible:
Enemy type: Heartless (Pureblood)

Weak against: Fire
Resistant to: None
Absorbs     : Thunder

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : Gust Gem
Master/Legend: Shield Tech++
=============================================================================
Orcus:
Enemy type: Heartless (Pureblood)

Weak against: Fire
Resistant to: None
Absorbs     : Thunder

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Gold
=============================================================================
Dusk:
Enemy type: Nobody

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: Range Tech++
=============================================================================
Samurai:
Enemy type: Nobody

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Darkside:
Enemy type: Heartless (Pureblood)

Weak against: Hits to the head
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Dark Follower:
Enemy type: Heartless (Pureblood)

Weak against: Hits to the head
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Pete:
Enemy type: ?????

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Lock:
Enemy type: ?????

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Shock:
Enemy type: ?????

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Barrel:
Enemy type: ?????

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None</pre><pre id="faqspan-6">
=============================================================================
Xigbar:
Enemy type: Nobody/Organization Member (No. II)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
? ? ? (Riku):
Enemy type: ?????

Weak against: ???
Resistant to: ???
Absorbs     : ???

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
? ? ? (Xion):
Enemy type: ?????

Weak against: ???
Resistant to: ???
Absorbs     : ???

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Antlion:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: Everything (with wind-shield)
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Infernal Engine:
Enemy type: Heartless (Emblem)

Weak against: All attacks to battering ram
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Tentaclaw:
Enemy type: ?????

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : Gear Component C
Master/Legend: None
=============================================================================
Leechgrave:
Enemy type: Heartless (Emblem)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Crimson Prankster:
Enemy type: Heartless (Emblem)

Weak against: Blizzard (damage), Aero (stop)
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Ruler of the Sky:
Enemy type: Heartless (Emblem)

Weak against: Fire
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Saix:
Enemy type: Nobody/Organization Member (No. VII)

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Xion: First Form:
Enemy type: Transformed Xion

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Xion: Second Form:
Enemy type: Transformed Xion

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Xion: Third Form:
Enemy type: Transformed Xion

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Xion: Final Form:
Enemy type: Transformed Xion

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================
Riku:
Enemy type: ?????

Weak against: None
Resistant to: None
Absorbs     : None

Item Drops:
Rankless     : None
Novice       : None
Rookie       : None
Agent        : None
Expert       : None
Master/Legend: None
=============================================================================

15. Roxas's Diary Entries************************************KH15************
==============================================================================
Day 7: Entry 1

It's been a week since I got here. Saïx told me to keep a diary, but he said
nobody would check it. What am I supposed to write about?

Today they told us to go to the Round Room, where we met our new member, No.
XIV. Was I like that when I first got here? I think I was. But I don't remember
too well.
==============================================================================
Day 8: Entry 2

Axel and I went to Twilight Town today. He taught me a lot.

Before we RTC'd (Returned To the Castle) we swung by the clock tower and had
some sea-salt ice cream. Axel called it the "icing on the cake" after a
successful mission. Well, except there was no cake---just the ice cream.

I don't know what to write in this thing!
==============================================================================
Day 9: Entry 3

The past few days, the other members have been showing me how to fight and do
mission stuff. They also told me more about the Organization, and about myself.

I still don't really get what a "heart" is. But apparently, it's a vital piece
of who I am - so I've decided to cooperate. If I collect enough hearts, I can
complete Kingdom Hearts. Then I'll be whole.
==============================================================================
Day 14: Entry 4

Me and Axel went on a mission to Twilight Town. Afterwards, we went and had ice
cream again up on the clock tower.

He said friends do stuff like that. Or they laugh together. So does that mean
me and him are friends?
==============================================================================
Day 15: Entry 5

The other members have been teaching me more about how to fight and stuff. It's
going, I guess.

Every day after work, I've been meeting Axel at the clock tower to have
sea-salt ice cream. It really is salty! But still sweet, too. How come it
tastes so familiar?
==============================================================================
Day 22: Entry 6

Axel is going to some place called Castle Oblivion. He told me because we're
friends.

He had to go home early to get ready, and after he left I noticed the word
WINNER on my ice cream stick. I wonder what I won... I'll ask him when I see
him tomorrow.
==============================================================================
Day 23: Entry 7

Axel left before I woke up this morning. I never got to ask him about the ice
cream stick.

I was partnered up with No. XIV for today's mission. Xion wore a hood the whole
time and wouldn't say a word to me. Come to think of it, I didn't have a whole
lot to say, either.

Afterwards I went and had ice cream by myself.
==============================================================================
Day 24: Entry 8

I teamed up with No. XIV again today. We finally talked a little - Xion even
said my name for the first time.

Afterwards I had ice cream by myself again. The lady at the shop said you can
trade the WINNER stick for an extra bar. But I can't eat more than one.
==============================================================================
Day 25: Entry 9

Today was my third day with Xion. I've gotten to know a little more about her.
That's right - she's a girl, with black hair, and she can use the Keyblade just
like me!

I took her out for ice cream afterwards, but I'm saving the WINNER stick. Axel
deserves a reward when he gets back. Xion wants to have ice cream with us from
now on. Maybe we'll be friends.
==============================================================================
Day 26: How Long?

I only remember part of this day. I heard somebody sent to Castle Oblivion was
terminated. Saïx said it may have been Axel.

I tried to ask Xigbar about it on the day's mission, and he said nothing's left
of Nobodies once we're gone, because we have no hearts to leave behind. I don't
remember much after that. They say I collapsed and wouldn't wake up...
==============================================================================
Day 27: -
==============================================================================
Day 28: -
==============================================================================
Day 50: Xion's Seashells

I must have missed a lot. It's like I had the longest dream. I woke up to find
a bunch of seashells by my pillow. I counted them - one for each day they said
I was asleep.

I was wondering who left them there, but then when I got to the clock tower,
Xion gave me another one. I held it up to my ear, and I could hear the ocean...
Why did it sound so familiar?

The stuff I dreamed about felt strangely familiar, too. I remember being in a
white room with somebody the same age as me wearing red clothes... and then he
sort of disappeared into the white.

And there was a girl's voice - she said she knew I'd be "snoozing." Why would
she know that? The voice was a little like Xion's.
==============================================================================
Day 51: Annihilated

It sounds like the worst has come to pass: the whole C.O. team, wiped from
existence. It's hard to come to grips with the idea that Axel is gone. I
feel... choked up? I don't know what you'd call it. I've never had this kind of
sensation.

I went up to the clock tower to have ice cream, but nobody else showed up.
==============================================================================
Day 52: Ice Cream Alone

I sit up on the clock tower, but no one comes. Not Axel, not even Xion. That
weird lump in my throat won't go away.

Something else is bothering me. This is gonna sound crazy (good thing this is a
private diary!) but these pictures keep flashing through my head. Not all the
time, just sometimes... Ever since I collapsed.

It happens when I'm awake, too - on missions - so I don't think it's a dream.
Where are the pictures coming from?
==============================================================================
Day 71: Axel's Back

After work, Axel turned up. Just like that, out of nowhere. I didn't know what
to say. I thought we'd lost him for good.

We went up to the clock tower and talked for a while. I told him about Xion.

The choked-up sensation has gone away.
==============================================================================
Day 72: Ice Cream with Axel

Me and Axel went to Agrabah. He seems different now that he's back from C.O.
Ice cream was just the two of us today.

I wonder when me and Axel and Xion will all get to have ice cream together.
==============================================================================
Day 73: Where's Xion?

After I finished my mission I wanted all three of us to have ice cream, but I
couldn't find Xion. It's been at least ten days since I've seen her.

Axel said he'd ask Saïx what was going on. Speaking of Axel, I didn't see him
at the clock tower today.
==============================================================================
Day 74: The Three of Us

My job today was to help Axel find Xion. It turns out she had gone missing, but
we managed to find her.

We finally got to all have ice cream together, which was nice, but Xion can't
use her Keyblade anymore. Axel says friends help each other out, so I'm gonna
go on missions with her until she remembers how to work the Keyblade herself.
==============================================================================
Day 75: Inseparable

Me and Xion are working together now. The Genie we met in Agrabah said he and
his friend Al are "inseparable." Axel told us best friends can be inseparable
even if they're not always together, but it sounded like he wasn't too sure
about it himself.

I thought Axel knew everything. Oh well...

That reminds me, those weird pictures flashed through my head again while I was
in Agrabah. The guy in red I wrote about before... Has he been to Agrabah or
something?
==============================================================================
Day 94: Kingdom Hearts

Xemnas summoned us. Nothing he says ever makes sense to me. He showed us
Kingdom Hearts, a big heart-shaped moon floating up there in the night sky, and
said the human heart will never have power over us. Great...I guess? So why are
we trying to get hearts again?

Axel said I'll understand better once I have a heart, but I'm not so sure...
==============================================================================
Day 95: My Past

I went to Agrabah today with Xion. We make a pretty good team now.

Afterwards me and her and Axel talked about us and the other Nobodies. The ones
who make it into the Organization are powerful enough to keep their memories...
But me and Xion can't remember our pasts. What was I like?
==============================================================================
Day 96: Out of Trouble

Today's mission was with Xion, in Beast's Castle. I tried loaning her my
Keyblade, and she had no problem using it. That meant I had to fight without
it, but we got the job done.

Afterwards Xion remembered how to summon her own Keyblade, so I guess we're out
of trouble. When we were done, we all had ice cream together.
==============================================================================
Day 97: Our Place

Every day, after work, the three of us have been going to our place on top of
the clock tower to have ice cream. We don't talk about much, but I wouldn't
miss these conversations for the world. I wonder if Axel and Xion feel the same
way...

Do the other Organization members have their own routines? It's hard to
picture.
==============================================================================
Day 117: Special Nobodies

Today it was me and Xigbar. Axel and Xion went out on their own mission.

Xigbar told me that Xion and me are "exceptional"---you know, like, special
Nobodies. Because we can use the Keyblade?

Work dragged on late, so I didn't make it up to the clock tower. I wonder if
Xion and Axel made it.

Those pictures started flashing through my head again on the mission. The boy
in red... What's it all about? Maybe when Xigbar called me "special" he meant
"crazy"...

Seriously, though, is Xion experiencing the same thing? It feels weird to ask.
==============================================================================
Day 118: Vacation

Today was my first vacation ever. I didn't know what to do with it. Axel said
to do what I like, but all I like is having ice cream with my friends---so
that's what I ended up doing.

Axel leaves tomorrow for some kind of mission. Which reminds me---I still
haven't given him the WINNER stick yet.
==============================================================================
Day 119: Something to Protect

Axel has been gone forever. It's been just me and Xion at the clock tower.

While me and Xaldin explored Beast's Castle, we found something he wants to
protect...  Xaldin says that's a weakness, but I'm not so sure. What does it
mean to care about something that much? I don't, so it's hard to wrap my head
around the whole idea.
==============================================================================
Day 149: WINNER

Today's mission took me to a new world. It was a weird place. I was up on the
clock tower afterwards when Axel turned up after being away forever. He said he
finished that long mission. But this time Xion didn't show.

I was gonna give Axel that WINNER stick, but I should wait until I get another
one. It wouldn't be fair to leave Xion out.
==============================================================================
Day 150: Too Precious to Lose

Xion didn't come to the clock tower again today. She and Saïx had some kind of
argument.

Axel and I talked for a while about the things we can't bear to lose. Axel
thinks that for Nobodies, it's our pasts, because that's all we have to
remember the pain of losing something. I don't remember my past, but the idea
of losing the present---Axel or Xion---scares me.
==============================================================================
Day 151: What Makes Us Different

I ran into Xion in Twilight Town. I guess she messed up a mission pretty bad
the other day, and it's been bugging her.

We went up to the clock tower afterwards. She said me and her are different---
which is pretty obvious if you look at us, but I don't think that's what she
meant. A lot seems to be on her mind, and it's not the same as what's on mine.
==============================================================================
Day 152: I Don't Get It

I think Xion might be mad at me, but I don't know why. Axel says girls are
complicated. You can't press the wrong buttons. Like I'm supposed to know what
the right ones are.
==============================================================================
Day 153: No Taste for It

It's hard spending time with Xion, and Axel seems busy, too. I've been having
ice cream alone, but it's just not the same. All I taste is the salt, and my
hands get all sticky. It's like I'm going through the motions of eating it just
so I can throw the stick out and get on with life. I must've had about a
hundred of these things, and I still haven't found another WINNER.

I never did find a way to ask Xion about the pictures that go through my head.
I don't really know what to do about anything right now.
==============================================================================
Day 171: What's Love?

On my mission at Beast's Castle, Xaldin told me about "love" and the special
power it has over people.

I tried to ask Axel about it, but his explanation didn't make any sense to me.
Every time I ask him about this kind of thing, he tells me I need a heart to
understand. It's like he's dodging the questions.
==============================================================================
Day 172: Xion Collapsed

Xion failed her mission and now she's in a deep sleep. I thought they were
lying to me when they told me, but I went to see her, and she really was just
asleep. I left a seashell by her pillow, just like she did for me.

Saïx hates her. I don't know why. Maybe he knows more about her than the rest
of us do.

Those pictures flashed through my mind again on today's mission (the same boy
in red as usual). I guess he's been to Wonderland. I'm still trying to figure
out what it is I'm seeing.
==============================================================================
Day 173: Picking Up the Slack

I've decided to work harder while Xion is asleep to pick up some of the slack.
Axel said he asked Saïx about her, but no dice. He did say that Saïx was having
second thoughts about calling her broken, though.

I just hope we get all this drama ironed out soon, so she doesn't have to wake
up to it.
==============================================================================
Day 174: Seashells for Her

Xion hasn't woken up, but I'm pulling double duty to make up for it.

Me and Axel talk about the dumbest stuff now. Afterwards we head back to the
castle, and I leave a seashell by Xion's pillow. It would please me to see her
smile when she finds them.

Those pictures flashed through my head again in Never Land. And when I flew, it
felt like I'd done it before. Has the guy in red flown before, is that it?
==============================================================================
Day 193: Best Friends

Xion's awake now. The three of us were gonna go get some ice cream after our
mission, but she passed out again, so we had to take her home.

I talked with Axel in her room until she woke up. He said the three of us were
best friends---inseparable.
==============================================================================
Day 194: Even Far Apart

We've all started going back to our usual spot after work. Sometimes Axel and
Xion are there waiting for me, other times I get there first.

Things have gotten busier for us, so we can't all make it every day. But even
if they're not there, at least now it seems like we're together again. I wonder
if it seems that way to them, too.

I forgot to ask Xion about the pictures in my head again... It was the same kid
in red. Who is he? What does he have to do with me?
==============================================================================
Day 224: What's Gotten Into Her?

I think something's wrong with Xion. Is she not feeling well again?

Axel said we should all go to the beach next time we get a vacation. I think he
senses something is wrong, too. That's why he suggested the beach---to make her
feel better.
==============================================================================
Day 225: Something Must Be Wrong

Okay, now I'm really worried about Xion. I told Axel, but all he said was that
she'll get through it.

He knows something is wrong. I bet he's just telling me that to put my mind at
ease. Well, it's not working.
==============================================================================
Day 255: Now Axel's Acting Weird

I had ice cream with Axel after work today, but Xion didn't show.

Axel said she got sent on an important mission, but he wouldn't look at me when
he said it. I've been wondering what's wrong with Xion all this time, but now
that I stop and think about it, Axel's not himself either.
==============================================================================
Day 256: Xion's Gone Missing

Xion has gone missing, but nobody said anything about her being hurt, so that's
good...I guess.

Did she run off? That doesn't make any sense. Xemnas told us not to go after
her. The way Saïx explained it, it's almost like they don't think she's worth
getting back.

What is going on?
==============================================================================
Day 257: He's Avoiding Me

I want to talk to Axel about Xion, but I can't seem to get ten seconds with the
guy.

What am I supposed to do? I can't believe he's avoiding me. We're supposed to
be friends.
==============================================================================
Day 276: By the Sea

I don't remember much about today's mission---just that it was by the beach. Or
was it? The mission didn't even feel real.

Me and Axel agreed to start looking for Xion tomorrow.
==============================================================================
Day 277: No Sign of Her

I've looked everywhere for Xion, in every world, but there's just no sign of
her.

Where is she? Why did she leave the Organization? I don't get it, any of it.
==============================================================================
Day 296: Castle Oblivion

There's one place we haven't checked yet to see if Xion's there---Castle
Oblivion. When I brought it up with Axel, he surprised me by saying that C.O.
is where Xion comes from. I guess he just found out himself.

Is that where she is?
==============================================================================
Day 297: Who is That Guy?

I went to Castle Oblivion to find Xion, but I don't remember anything about it.
Axel said I collapsed as soon as I got there.

I woke up in Twilight Town, and incredibly enough, Xion was there. But she
wasn't alone---there was this guy with her, and he was wearing the
Organization's cloak. I could tell by his build that he wasn't one of us,
though. Who is he?
==============================================================================
Day 298: Some Other Way

I don't believe it. Axel attacked Xion. There had to have been some other way.

I know she's acting weird, but I hardly recognize Axel these days either.
What's going through their heads? I feel so left out.
==============================================================================
Day 299: Sora?

Xemnas told me that "Sora" is the connection between me and Xion. But just who
exactly is Sora?
==============================================================================
Day 300: No Words

For the first time in a while, the three of us met up on the clock tower. None
of us really knew what to say.

We used to talk each other's ears off, but I guess those days are gone.

So much has happened lately that I've been forgetting to write about those
pictures in my head. Now it happens even when I'm not on missions. More often,
too.

They even show up in my dreams. Xion told me she has dreams, too. Is all of
this connected?
==============================================================================
Day 301: My Dream

I dream all the time now, but I don't sleep well. I wake up tired every day. I
guess that makes them nightmares, not dreams.

Xion and Axel don't come to the clock tower anymore. I thought maybe if I got
everything off my chest with them, I might stop having the nightmares...but so
much for testing that theory.
==============================================================================
Day 321: No Energy Left

I feel so tired---almost disconnected from my body. The dreams have gotten
stranger. Now I wake up with water on my cheeks. I don't know how it got there,
but I think there's something really wrong with me.

Today I was teamed up with Xion. She seems to be in a lot better shape than me.
We had ice cream together, something we hadn't done in a while.
==============================================================================
Day 322: Another Dream

I had another dream. My head feels heavy.

I want to have ice cream with Xion and Axel again.
==============================================================================
Day 352: Us and the Sunset

Me and Xion and Axel had ice cream. The sunset was beautiful.

I don't have to write anything else down, because I'll never forget this day.
==============================================================================
Day 353: Broken Trust

Axel let Xion leave the Organization. Like he wanted her to go.

She's a puppet? A mirror that reflects me? He's talking nonsense. I can't trust
him anymore.
==============================================================================
Day 354: Who Am I?

I don't understand the Organization. I don't understand Axel... I understand
myself least of all. Why do I keep coming back to the castle?

Me and Xion are special, connected by "Sora." If she's a puppet, maybe I am,
too.

I don't know what I am.
==============================================================================
Day 355: I Am

I have to know who I am...

I am DONE WITH THIS
==============================================================================
Day 356: -
==============================================================================
Day 357: Three Again?

I'm going to set Kingdom Hearts free and find my way to Sora. I'm going to get
Xion back. The three of us will have ice cream together again--- I know it.
==============================================================================
Day 358: -
==============================================================================

16. Secret Report Entries***********************************KH16*************
To unlock Secret Reports, first beat Mission #93. Next, get all missions for
that day 100% completion, and get one Challenge Sigil from every Challenge or
Challenge SP that day. Chests/Unity Badges/Mission Mode will not affect the
Secret Reports.
==============================================================================
Day 7: Meaning

A name defines an object. Describes the span of it. Gives it purpose.

We embarked upon the Replica Program to ensure our new power stays ours. Now,
our shadow puppet, "No. i", lives. It needs a name. Something to define it.
To give the hollow vessel purpose.
==============================================================================
Day 8: Roxas

Seems like we're getting new members very day. No. XIII was a boy, Roxas.
Now we've got a No. XIV, Xion.

Today's mission was to show Roxas the ropes. I feel like they've had me
babysitting him since he got here. He's not a bad kid, but he's spacey. Good
fighter, though. At least I won't be bored.
==============================================================================
Day 9: On Track

Xion is being monitored. Roxas, meanwhile, has begun his training exercises.

It is imperative we keep Xion from having undue contact with Roxas until we
are certain it will perform as expected - which will take another 10 days, if
Vexen's convictions are to be trusted.

As for the Keyblade master, Marluxia will no doubt be keeping an eye on him.
==============================================================================
Day 14: This Kid?

Another mission with Roxas today. Is he seriously my responsibility? At least
he's starting to talk like a normal person. Maybe that means his memory's
coming back.

Still, this kid's supposed to be the Keyblade master's Nobody? I don't see it.
==============================================================================
Day 15: How Dare They

Ugh! How DARE they shut me out of monitoring the Keyblade master! And then to
send me off to teach that half-baked Nobody basic magic?!

I should've had him light ME on fire.

It won't be long now, though. Once I'm over at C.O., our plan goes into action.
No more playing nanny. Ever.
==============================================================================
Day 22: Castle Oblivion

They pushed up the CO plan. Our little hero with the key must've made a move.

Me and his Nobody have been meeting up for ice cream the last few days. Not
the best conversationalist, but at least he's mastered a few facial features
besides "doom" and "gloom".

I told him about C.O., but he didn't seem to follow. Guess that's
understandable.
==============================================================================
Day 23: Research Entry 326

The Program is largely on track. No. i, my finest Replica, has proven an even
greater success than anticipated.

I intend to take the other vessel - judged unfit for number status - to Castle
Oblivion, where I will subject it to further testing.

One thing is clear: should these Replicas not be classified as a special sort
of Nobody?
==============================================================================
Day 24: The Upper Floors

Marluxia has succeeded in leading the Keyblade master to the castle.

I sense multiple threads at work, but details on each of the projects are
scarce. I suspect some alleged organization projects are secretly private
machinations.

Marluxia seems especially suspect.
==============================================================================
Day 25: Hollow Ties

Pressing Zexion for answers would be a waste of time. I know that, but this
dearth of information is hard to accept. What's happening on the upper levels?
What ought we be doing down here? They hug their truths close and leave the
rest to speculate.

Zexion talks of the bond we share as an Organization, but how could such a
thing exist? Still, he remains the only one I can trust.
==============================================================================
Day 26: Axel's Actions

Simple deduction suggests Axel's outwardly inscrutable actions are the result
of some directive from Saïx.

Why else eliminate Vexen? He simply wanted to do research. Did we not all
stand to gain from the fruits of his Program? What is Axel thinking?
==============================================================================
Day 27: Organization Dog

Axel is in the way, though I don't know if he's aware of our plot.

Vexen had no part in our plans - why eliminate him, assuming Axel's orders
were to root out traitors to the organization? Discerning his motives merits
our full attention.
==============================================================================
Day 28: Dealing with the Traitors

I've uncovered most of what I need to know about the Replica Program, but
where's the other one? I can't find any trace of it.

.. Vexen was caught in the middle. Pitiable, but unavoidable. I could not
risk his Program falling into their hands.

Of greater concern are the traitors. Not the obvious turncoats, but the ones
who will get in his and my way. The Keyblade master is not our enemy.
==============================================================================
Day 50: Strange Feeling

Roxas woke up today. I think he was dreaming the whole time.

Being with him feels strange. Familiar. Like listening to the waves crash up
against the shore. But why?
==============================================================================
Day 51: Measures Must Be Taken

The Replica Program continues apace, but something has gone wrong at Castle
Oblivion. The Dusks returned with word that none of those we dispatched
survived - but the news came in fragments. I still know too little to extract
the truth.

I doubt Axel would be among those lost, but I must plan for the worst. First,
I must locate the Keyblade master.
==============================================================================
Day 52: Another Mission

I've lost track of the Keyblade master and the other intruders. I'm the only
one left in the castle. Everybody else has been destroyed. My orders were to
end the traitors, but I think by this point, I fit that bill better than
anybody.

There's one last thing I need to look into while I'm here.
==============================================================================
Day 71: The Traitor's End

Saïx had a hand in what went down at Castle Oblivion - well, more like a
whole arm. Which means Axel was in on it as well.

It's a fact that Xemnas ordered Axel to take out the traitors, orders which
went through Saïx. No specific names were given, but naturally Xemnas knew
who the turncoats were right from the get-go.
==============================================================================
Day 72: Human

The longer you know someone, the less you need to speak in clear terms.
Everything gets across with a wink and a nudge, a little reading between the
lines...

When it comes to what befell our late comrades at Castle Oblivion, ambiguity
suits me just fine.

But the Keyblade master and Roxas come out and say every little thing that
comes to mind. Maybe that's human, or maybe they're just special.
==============================================================================
Day 73: What Now?

I lost the ability to use the Keyblade, and I have no idea why. I don't know
what to do about it. About anything.

It happened suddenly, after Roxas woke up. If I can't collect hearts anymore,
the Organization has no use for me. This is terrible.
==============================================================================
Day 74: Xion's Face

Honestly, I never got why Roxas was so crazy about Xion. I know they both
joined up around the same time, and they're both rookies, but how do you get
close to somebody who hides their face all the time?

Well, I saw it today. All of a sudden, No XIV up and takes off... her hood.
Xion is a girl, and she looks just like Namine.
==============================================================================
Day 75: Gotta Do Something

Roxas has been coming along on my missions to help out, since I can't use the
Keyblade. Axel is covering for me, so I should be safe for now. But what am I
going to do if I never get the Keyblade back? I can't lie forever.
==============================================================================
Day 94: All Goes Apace

The hearts collected by our two Keyblade wielders, Roxas and Xion, have
gathered together; and now, almighty Kingdom Hearts waxes large in the night
sky.

Our efforts have come to bear fruit, nearly ripe for the plucking. All plans
proceed smoothly - alarmingly so, in fact, though this is no time to be
deterred by paranoia.
==============================================================================
Day 95: My Past

Neither Roxas or I have any memory of our human lives. I don't even remember
my first days as a Nobody.

Roxas said he was the same, but I'm not so sure. For me, it's a total blank.
I can't even remember the day I met Roxas, or Axel. It's all a blur.
==============================================================================
Day 96: Friends

Xion regained her ability to wield the Keyblade. I don't know how or why.
Maybe there's more to the Keyblade master they're not telling me about.

I feel like I've been spending more time talking to Roxas and Xion lately
than my old friend, Saïx. This has to have been what it was like, friendship.
==============================================================================
Day 97: Sooo Bored

Every day it's work, work, work. I'm dead bored, and I'd kill for some vacay.

A Nobody needs his rest, am I right? And when I get it, it's gonna be nothing
but me and my sitar. Sigh...
==============================================================================
Day 117: Him and Roxas

Roxas is maturing at an impressive rate. His face, the way he handles the
Keyblade, it's all exactly the same.

The worlds seem so divided and alone, but there's always that steady thread
there to connect them. And we Nobodies can never escape the things we did as
humans. So it goes.
==============================================================================
Day 118: You Changed, Not Me

Talking to Roxas and Xion always brings back memories of my human life, back
when I was a kid. It's a weird sensation.

I ought to be able to share all this with Saïx, but I just don't feel like it
anymore. It's strange, but I'm content with just missing what's gone.

I'm not the one who changed. You did.
==============================================================================
Day 119: Hearts and Emotion

Watching that foolish beast flail about only depends my disdain for humans and
their incessant need to be pinned down by feelings.

We became nobodies precisely to avoid the shackles of emotion. It was only
later that we realized the scale of that loss: that some things simply cannot
be done without a heart.

Nonetheless, I see nary a pleasant thing about it.
==============================================================================
Day 149: He's the Sham

That man wearing the Organization's coat - that jerk! He's too powerful. I
can't beat him unless I get stronger.

And I'm not a sham. I'M NOT. He is. He's the one pretending to be something
he isn't!
==============================================================================
Day 150: Dealing with Xion

As expected, the Duplicate is starting to show its limits. The Program showed
promise, but a puppet is just a puppet: something to be toyed with until it
breaks.

I am utterly at a loss as to what Roxas and Axel see in that thing. How best
to dispose of it merits my consideration going forward.
==============================================================================
Day 151:  Those Dreams

I wasn't ready to see Roxas again. I can't help but compare us. We both use
the Keyblade, but we're so different.

Does he dream? It seems like that's all I do anymore. Last night I dreamt of
the ocean. I was drowning.
==============================================================================
Day 152: Like a Real Person

Roxas and Xion must have had it out over something. Knowing them, it's
something dumb, but still.

Watching them, it's like they're human. It's messing with my head.

I kind of wonder if Roxas understood all that about the wrong buttons.I get
the sense a lot of it went right over his head.
==============================================================================
Day 153: This Is Gonna Be a Hit!

I've got me new hit single!

X-face is always barking at me to work, but what's he expect me to do against
a monster like that? I mean, stop and think about skill sets when you divide
up the labour already!
==============================================================================
Day 171: The No. i Project

Xion failed to complete its mission. If this continues, destroying it and
using the next Replica as the Duplicate would undoubtedly yield a higher-grade
copy.

No. i was among the initial lot, which naturally raises questions about its
capabilities. At present, it is nothing short of broken. I cannot fathom why
Xemnas would want to keep it.
==============================================================================
Day 172: Meaning Behind the Words

There has to be something to what Saïx said. Why isn't Xion qualified to be
one of us? He said to just look at her, but at what? The fact that she looks
like Namine?

Xion and Namine must be connected. Whose Nobody is Xion, anyway? What is Saïx
hiding?
==============================================================================
Day 173: The Gamble

I find myself envying the children. Perhaps some fundamental difference exists
between those who become Nobodies as adults and otherwise.

The longer you have lived, the more you are positioned to lose with such a
gamble. But a child can look forward, unafraid even in the face of
immeasurable odds. I doubt they even see life as a gamble the way we do.
==============================================================================
Day 174: Just a Replica

Xion continues to sleep. All analysis on its function suggests no marked
change. The copying appears to be working, but a Replica is a Replica. My
latest report to Xemnas on this net me no clear answers. He simply stood,
smiling. At times I find his thinking impenetrable.
==============================================================================
Day 193: Dreams, or Memories?

I finally wake up, just to pass out again? Why? Because I'm a failure? I dreamt
the whole while I was out. It was something nostalgic, but what? Why can't I
remember? It could be  key memory from my human life. All I can remember is
the sound of waves, gentle, in the distance.
==============================================================================
Day 194: The Replica

I thought I'd never see the word "Replica" again. Any rational man would
realize the Riku Replica was not likely unique, but I'm the only one in the
Organization who knew of his exceptional copying functionality, and that he
ultimately formed a sense of self. The fact that I knew all that and still
never noticed the truth about Xion speaks to how remarkable a Replica she
must be.

But my questions remain unanswered. Who is she a Replica of? Namine? Kairi?
Or perhaps someone entirely different? Why did the Orgnaization admit her into
this membership? And why would such a fine Replica fall unconscious or
sporadically lose its command of the Keyblade?
==============================================================================
Day 224: Xion

Even if Xion is a Replica - a puppet - she's still Xion. I understand that in
my head, but how do I interact with her now? Riku-Replica was just a tool, but
I can't just use Xion. No, I was wrong to have just used Riku-Replica in the
first place. How is a man-made puppet any less worthy than a Nobody that was
never meant to exist at all?

They're both ambiguous. Tenuous at best. And she's my friend. Even if neither
of us should exist, that doesn't invalidate the bonds we form. Next break we
get, I told her we'd all go to the beach. I hope we get the chance. Our little
summer vacation. I know if we can get together and laugh about stupid stuff,
this nagging doubt will go away.
==============================================================================
Day 225: Secrets About Me

My body feels heavy, and my head aches. I'm too busy dreaming to get any rest
from sleep. Axel knows something. He's hiding some secret. It must be in
Castle Oblivion. That's where I was born.
==============================================================================
Day 255: Final Stages

Xion's appearance should vary based on the relation of the viewer to her.
Saïx sees her simply as a puppet. The program approaches completion. Through
Roxas, Xion is assembling a copy of the hero of the Keyblade. As proof, she
sometimes appears to take on his form to my eyes.
==============================================================================
Day 256: Who We Each See

Xion's dissaperance is fascinating. If she really is breaking from our control,
it's a sign of her approaching the essence of the hero. It seems Saïx doesn't
truly "see" her. I'm curious to know how she appears to the others. I see her
as... him, though I suspect that Xemnas sees entirely something else in her.
==============================================================================
Day 257: In the Cards

The air is charged. I can feel it. You go out on a big gamble at a time like
this, and you're going to lose big. That said, it's betting against the worst
odds that nets you the biggest win. I'm eager to see how this hand plays out.
==============================================================================
Day 276: Behind the Truth

Xion is gone. Roxas still doesn't know anything, but Xion found out. That's
why I need to find her. We don't have hearts, so we accept the facts we're
given as the truth. But something far more important lies behind that truth.
Saïx would laugh at people with no hearts calling one another friends, but
that doesn't make it not so.

As the Nobody of the hero of the Keyblade and the Replica of that Nobody,
these two are special. Unique in every since of the word. But that doesn't
change the fact that we're friends. Nothing will. Got it memorized, Xion?
==============================================================================
Day 277: True Agenda

Axel and Roxas are up to something. No plot they concoct will change the fact
that the Organization has cast off Xion, though. Our plans have split,
diverged, and advance now to the next stage. The No. i project and Replica
program merely paved the way. Our true goals lie elsewhere.
==============================================================================
Day 296: Hidden Truths

None of us really know everything that's going on in Castle Oblivion. Some
rooms even Xemnas doesn't know about. Not many are ever aware that Xion was
born there. I wonder if the truth about that place will ever surface.
==============================================================================
Day 297: Contact with Riku

The man they're calling the imposter, that fake Organization member? It's Riku.
Roxas could very well remember that, somewhere deep in his memories. Still,
it's too soon to report this. I need to know why Xion was with him first.If
she's siding with the hero. it could easily mean her erasure. What are you
planning to do, Xion?
==============================================================================
Day 298: Change of Plans

Axel failed to report that the imposter and Xion are working together.
Instead, that news came from Roxas. The boy is far more easily handled than
Axel, but now Axel has captured Xion and returned her to us. his motives are
impossible to read. Our plans can be altered if necessary, but doing so can
only delay their realization.
==============================================================================
Day 299: The Value of a Lie

Roxas doesn't trust me after the whole Xion incident, but I can't tell him the
truth yet. So I keep lying. It's no big deal when you're a Nobody. There's no
guilt, no feeling at all. So why does it still sting, just a little, when I
lie to him? All my dealings with Roxas give me this bizzare illusion of
humanity.
==============================================================================
Day 300: Us and the Sunset

We Watched the sun set today. The three of us. I didn't think we'd ever be
able to do that again. It's like tht dream I had - the one where I was by the
shore with Roxas and Axel, watching the sun set over the water. I just want to
stay with them. But how? What should I do?
==============================================================================
Day 301: Xion or Roxas?

Xion is burning through missions at full tilt. She seems frantic. Why, I don't
know. And speaking of, I still don't know what to say to Roxas. Even without
my orders from Saïx, I'd do anything to stop Roxas from being erased. I just
don't know if I can stand by and let that happen to Xion, either.
==============================================================================
Day 321: My Place

Axel's always helped me out, so I just assumed he would again. How long has he
known about me? Maybe since long before we met in Castle Oblivion. But he told
me to think for myself. I was so happy. But now, as I get stronger, Roxas
keeps getting weaker.

I shouldn't exist anymore. They say that Nobodies were never meant to exist,
but I'm the real affront. But before I'm gone, I want to help Roxas and Axel.
Even just a little. I think the boy I saw today is the same Sora from my
memories.</pre><pre id="faqspan-7">
==============================================================================
Day 322: The Plan

Be they a puppet or the hero's Nobody, we merely need a functional Keyblade
master. The details are unimportant. The puppet has developed to a point where
the hero of the Keyblade may be entirely redundant. Indeed, perhaps we ought
never allow Sora to awaken. He cannot be controlled. He will rise up against
us. We must move our agenda ahead with that firmly in mind.
==============================================================================
Day 352: What I Must Do

Riku gave me this time. Axel told me to spend it thinking for myself. The
organization is determined to erase either me or Roxas. They'll never allow us
to coexist. I love Roxas and Axel. I'm sure Saïx would scoff at that. Call it
a trick of my artificial memories. But the time I spent on that clock tower
were real.

I wish the three of us could stay together, just like this, forever.

But I have to end this. I'll never forget today's sunset. Even if Roxas and
Axel do, I won't forget.
==============================================================================
Day 353: A Future That Never Was

I couldn't tell Xion she was wrong, and I can't bring myself to end her. But
it's either that, or I have to erase Roxas. There's no future where the three
of us can sit around and eat ice cream. I know Roxas will never understand. I
don't want to acknowledge it myself.
==============================================================================
Day 354: Where I Belong

I wanted to see Roxas one more time, but couldn't. What would I say? Did I
ever really exist? Even if not, I just hope that those times we spent watching
the sun set were real. I know Namine will tell me how to get back where I
belong. I should hurry to see her.
==============================================================================
Day 355: Mind

The gears of Xemnas' plans have begun to spin wild since the loss of half our
membership at Castle Oblivion. The results are there, but can this state of
affairs fairly be called a success? If Kingdom Hearts can be said to possess a
mind of its own, it is surely rejecting Xemnas - no, rejecting Xehanort. Roxas
left the Organization today.
==============================================================================
Day 356: Unforeseen Events

Our plans never accounted for the possibility of both Xion and Roxas leaving.
How did this come to pass? When did Roxas grow strong enough to outmuscle me?
What were you really after, Lea? We joined the Organization at the same time,
and formulated our plan. At this point, it's just and idle fantasy. Everything
changed. You, and me.
==============================================================================
Day 357: To My Best Friend

Roxas left. It's so like him to just leave that WINNER ice cream stick behind.
Come tomorrow, I'll probably get the order to hunt him down, but leaving that
here makes it feel so permanent. I wish the three of us - three? No. That the
two of us could share some ice cream again someday. That's what it is to be
friends.
==============================================================================
Day 358: Goals

With luck, we can bring Roxas back into our fold, but even if Sora should
awaken, as the hero of the Keyblade, he is bound to keep unlocking hearts.
If he should come to target us, we need simply subdue him and use his powers
ourselves once more. I must become one with Kingdom Hearts. I will become a
higher existence. All of my true ambitions begin there.
==============================================================================

17. Unlockables*******************************************KH17***************
--Unlockable Characters:
Donald:
Play until promoted to Expert.

Dual-Wield Roxas:
(MISSION MODE ONLY) Get the Zero Gear, go to Mission Mode, and equip it with
three Ability Units.

Goofy:
Play until promoted to Master.

King Mickey:
Complete all missions and purchase the item Return of the King from the Moogle
Shop.

Riku:
Play until promoted to Agent.

Sora:
100% complete all missions and purchase the item Soul of Sora from the Moogle
Shop.

Xion:
Play until promoted to Rookie.

--Unlockable Modes:
Theater Mode:
Beat Mission #93 in Story Mode on any difficulty.





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| This is the end of KeyBlade999's Kingdom Hearts: 358/2 Days FAQ/Walkthrough |
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