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+------------------------------------------+
| Kingdom Hearts 358/2 Days |
| |
| Ability & Equipment Guide |
| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |
| |
| By Jekoln, email at my username, hotmail |
| Version: 0.80 |
| Made for GameFAQs |
| Created 2010-02-28, Updated 2010-02-28 |
+------------------------------------------+
*******************************************************************************
** **
** Version History **
** **
*******************************************************************************
• 0.90 [28 Feb. 2010]
====== ==============
o First version.
• 1.00 [03 Mar. 2010]
====== ==============
o Added info to Risky Play & Perma-Plight
*******************************************************************************
** **
** Abilities **
** **
*******************************************************************************
NOTE: Abilities can either be aquired by equiping relics and equiping gears
then adding Ability Units to it. You are only able to equip a
small handfull of abilities at a time, so selection is usually
dependent on your play style or if you need a specific setup for
a challenge or a mission.
[#AU] = Number of Ability Units needed for ability.
*******************************************************************************
*******************************************************************************
Combo Boost
Description Dish out increasinly higher damage as your
combo continues.
From Relic(s) Soldier Ring
From Gear(s) Skill Gear+ (2) [1AU]
Technical Gear+ (2) [1AU]
Duel Gear+ (4) [1AU]
Duel Gear++ (5) [1AU]
Lift Gear (3) [1AU]
Nimble Gear+ (4) [1AU]
Rage Gear+ (5) [1AU]
Champion Gear (5) [1AU]
Ultimate Gear+ (6) [1AU]
Notes One of the most abundant abilities, and easy to get
with Ability Units. Pretty decent.
Combo-Jump
Description Jump in the middle of a combo.
From Relic(s) Brawl Ring
Raider's Ring
From Gear(s) Technical Gear (3) [2AU]
Duel Gear+ (4) [2AU]
Duel Gear++ (5) [2AU]
Lift Gear (3) [2AU]
Lift Gear+ (3) [2AU]
Nimble Gear (4) [2AU]
Nimble Gear+ (4) [2AU]
Rage Gear (5) [2AU]
Rage Gear+ (5) [2AU]
Champion Gear (5) [2AU]
Ultimate Gear (6) [1AU]
Notes Usually a follower on a combo oriented gear, though
I'm hard pressed to see how it's useful or how it even
works.
Combo-Air Slide
Description Air slide in the middle of an aerial combo by
pressing B. (Requires Air Slide)
From Relic(s) n/a
From Gear(s) Rage Gear (5) [3AU]
Rage Gear+ (5) [3AU]
Notes Never used it, might be useful on some aerial bosses.
Combo-Block
Description Block mid-combo by letting go of the control pad
and pressing Y. (Requires Block)
From Relic(s) Knight's Defense
Raider's Ring
From Gear(s) Prestige Gear (4) [3AU]
Crisis Gear (5) [2AU]
Crisis Gear+ (5) [2AU]
Ultimate Gear (6) [2AU]
Notes Never used it, might be useful for some bosses.
*******************************************************************************
Chain Power
Description Deal extra damage with attacks once you've maxed
out a chain.
From Relic(s) n/a
From Gear(s) Technical Gear+ (3) [1AU]
Duel Gear (4) [1AU]
Lift Gear+ (3) [1AU]
Nimble Gear (4) [1AU]
Rage Gear (5) [1AU]
Champion Gear+ (5) [1AU]
Ultimate Gear+ (6) [2AU]
Chain Time
Description Give yourself a longer time window for continuing
chains.
From Relic(s) Eternal Rings
From Gear(s) Technical Gear+ (3) [2AU]
Duel Gear (4) [2AU]
Champion Gear+ (5) [2AU]
Ultimate Gear+ (6) [3AU]
Heart Bonus
Description Fully recover HP every time you collect 300 hearts.
From Relic(s) Lucky Ring
From Gear(s) Duel Gear (4) [3AU]
Champion Gear+ (5) [3AU]
Notes Worthless
Lucky Strike
Description Force enemies to drop items more frequently.
From Relic(s) Lucky Star
Three Stars
From Gear(s) n/a
Notes Could be good for late in the game when you're going
for synthesis materials, though I never used it.
*******************************************************************************
Magic Bracer
Description Always finish casting magic, even if you are hit in
the process.
From Relic(s) Fire Charm
Flower Charm
Blizzard Charm
Thunder Charm
Storm's Eye
From Gear(s) Chrono Gear (3) [2AU]
Chrono Gear+ (3) [2AU]
Phantom Gear (4) [2AU]
Phantom Gear+ (4) [2AU]
Phantom Gear++ (5) [1AU]
Omega Gear+ (6) [1AU]
Hazard Gear (5) [1AU]
Notes One of the best skills in the game, especially if
you're a heavy magic user.
Magic Finale
Description Increase the power of the last cast you have left of
any given magic.
From Relic(s) Imperial Crown
From Gear(s) Phantom Gear (4) [3AU]
Phantom Gear+ (4) [3AU]
Phantom Gear++ (5) [2AU]
Notes Not very useful.
Magical Strike
Description Gain a slight boost in Strength if your Magic is
higher.
From Relic(s) n/a
From Gear(s) Phantom Gear++ (5) [3AU]
Notes Not very useful, better used for other units.
*******************************************************************************
Potion Boost LV1
Description Recover more HP than usual from items.
From Relic(s) Fencer's Ring
Recovery Ring
Charge Ring
Princess's Crown
From Gear(s) n/a
Notes About 10% boost in health recovery. Cure magic
works better most of the time.
Potion Boost Lv2
Description Recover more HP than usual from items.
From Relic(s) Safety Ring
From Gear(s) n/a
Notes About 10% boost in health recovery. Cure magic
works better most of the time.
Ether Boost
Description Recover more magic casts than usual from items.
From Relic(s) Magic Ring
Vitality Ring
Charge Ring
From Gear(s) n/a
Notes Get +1 magic cast from ethers and hi-ethers.
Prize Power LV1
Description Recover more HP when you pick up HP prizes.
From Relic(s) Lucky Ring
Three Stars
From Gear(s) n/a
Notes Can keep your HP up during most regular missions.
Prize Power LV2
Description Recover more HP when you pick up HP prizes.
From Relic(s) Lucky Ring
White Ring
From Gear(s) n/a
Notes Can keep your HP up during most regular missions.
Exp Boost LV1
Description Receive more EXP than usual.
From Relic(s) Knight's Defense
Might Crown
Three Stars
From Gear(s) n/a
Notes A 10% EXP boost.
Exp Boost LV2
Description Receive more EXP than usual.
From Relic(s) Double Up
Princess's Crown
From Gear(s) n/a
Notes A 20% EXP boost.
One HP/Hi-EXP Boost
Description Fight with only 1 HP. You cannot recover more than
this. Receive lots more EXP than usual.
From Relic(s) Extreme
From Gear(s) n/a
Notes Doubles EXP, use on Mission 93 and beat easy
Neoshadows for around 1,500 EXP and then withdraw.
*******************************************************************************
Critical Boost
Description Potentially deal critical hits with any kind of
attack.
From Relic(s) Critical Sun
From Gear(s) Duel Gear+ (4) [3AU]
Duel Gear++ (5) [3AU]
Champion Gear (5) [3AU]
Ultimate Gear (6) [3AU]
Notes One of the best abilities in the game when paired
with high critical equipment.
Offensive Block
Description Bounce back incoming attacks with your combos.
From Relic(s) n/a
From Gear(s) Wild Gear (3) [1AU]
Wild Gear+ (3) [1AU]
Ominous Gear (4) [1AU]
Ominous Gear+ (4) [1AU]
Casual Gear (2) [1AU]
Brick Wall
Description Continue a combo without interruption even if you
take minor damage.
From Relic(s) Imperial Crown
From Gear(s) Prestige Gear+ (4) [3AU]
Crisis Gear (5) [3AU]
Crisis Gear+ (5) [3AU]
Omega Gear+ (6) [2AU]
Notes Great ability
Second Chance
Description Retain 1 HP after being hit by an otherwise fatal
attack.
From Relic(s) Rune Ring
From Gear(s) Ominous Gear (4) [3AU]
Zero Gear (5) [3AU]
Notes Good for surviving some of the hard challenge missions.
*******************************************************************************
Defender
Description Gain a boost in Defense when you HP is low.
From Relic(s) Protect Ring
From Gear(s) Wild Gear (3) [2AU]
Wild Gear+ (3) [2AU]
Ominous Gear (4) [2AU]
Ominous Gear+ (5) [2AU]
Valor Gear (2) [1AU]
Valor Gear+ (2) [1AU]
Fearless Gear (3) [1AU]
Fearless Gear+ (3) [1AU]
Prestige Gear (4) [1AU]
Prestige Gear+ (4) [1AU]
Crisis Gear (5) [1AU]
Zero Gear (5) [1AU]
Damage Control
Description Take half the usual damage when your HP is low.
From Relic(s) Witch's Chaos
From Gear(s) Ominous Gear+ (4) [3AU]
Omega Gear (6) [3AU]
Hazard Gear (5) [3AU]
Zero Gear (5) [2AU]
Striker
Description Gain a boost in Strength when your HP is low.
From Relic(s) Critical Ring
From Gear(s) Fearless Gear (3) [2AU]
Fearless Gear+ (3) [2AU]
Prestige Gear (4) [2AU]
Prestige Gear+ (4) [2AU]
Crisis Gear (5) [1AU]
Omega Gear (6) [1AU]
Mystery Gear (3) [1AU]
Grand Slam
Description Deal critical hits more often when your HP is low.
From Relic(s) Crimson Blood
From Gear(s) Omega Gear (6) [2AU]
Myster Gear (3) [2AU]
Vitality Barrier
Description Take 1/3 the usual damage when your HP is full.
From Relic(s) Recovery Ring
From Gear(s) Omega Gear+ (6) [3AU]
Hazard Gear (5) [2AU]
Pandora's Gear (5) [2AU]
Pandora's Gear+ (5) [2AU]
Vitality Surge
Description Gain a boost in Strength when you HP is full.
From Relic(s) Vitality Ring
From Gear(s) Pandora's Gear (5) [1AU]
Pandora's Gear+ (5) [1AU]
Alive 'n' Kickin
Description Attack enemies when your HP is full and they will
always stagger.
From Relic(s) n/a
From Gear(s) Pandora's Gear (5) [3AU], Pandora's Gear+ (5) [3AU]
*******************************************************************************
Fire Finish
Description Ignite enemies sometimes with the finishing blow of
your combos.
From Relic(s) Carmine Blight
From Gear(s) Loaded Gear+ (2) [1AU]
Phantom Gear (4) [1AU]
Hazard Gear+ (5) [1AU]
Thunder Finish
Description Jolt enemies sometimes with the finishing blow of
your combos.
From Relic(s) Rainforce Ring
From Gear(s) Chrono Gear (3) [1AU]
Phantom Gear+ (4) [1AU]
Hazard Gear+ (5) [2AU]
Blizzard Finish
Description Freeze enemies sometimes with the finishing blow of
your combos.
From Relic(s) Frozen Blight
From Gear(s) Chrono Gear+ (3) [1AU]
Hazard Gear+ (5) [3AU]
Notes The best of the finishes, stops enemies and you get
the damage multiplier.
Aero Finish
Description Air-toss enemies sometimes with the finishing blow
of your combos.
From Relic(s) Deep Sky
From Gear(s) n/a
Notes Least useful of the finishes, can stop you from
hitting the enemy and finishing combo.
*******************************************************************************
Elemental Curse
Description Randomly incur negative status independently of
enemy attacks.
From Relic(s) Witch's Chaos
Rune Ring
From Gear(s) n/a
Risky Play
Description Lose HP when your attacks miss.
From Relic(s) Master's Circle
From Gear(s) Pandora's Gear (5)
Note: Xigbar is not affected by this ability when you play
him in mission mode with the Master's Circle or
Pandora's Gear equiped.
Perma-Plight
Description Lose the ability to recover HP once it is low, and
remain in constant peril.
From Relic(s) Master's Circle
From Gear(s) n/a
*******************************************************************************
All Resistance +10%
Description Mildly protects from all status effects.
From Relic(s) Might Crown
From Gear(s) n/a
All Resistance +20%
Description Protects from all status effects.
From Relic(s) Full Circle
From Gear(s) n/a
All Resistance +100%
Description Completely protects from all status effects.
From Relic(s) Master's Circle
From Gear(s) n/a
Notes Saddled with two bad abilities, and useless by the
time you get it.
Anti-Nil +100%
Description Limits the damage you take from null defense.
From Relic(s) Nothing to Fear
From Gear(s) n/a
Notes Not sure who even does this, not useful.
Anti-Space 30%
Description Make it harder for enemies to shoe-glue you.
From Relic(s) Fairy Circle
From Gear(s) n/a
Notes Not useful
Anti-Space 100%
Description Make it harder for enemies to shoe-glue you.
From Relic(s) Space in its Place
From Gear(s) n/a
Notes Could be good for some boss battles/missions, but
most likely not.
Anti-Wind 30%
Description Make it harder for enemies to air-toss you.
From Relic(s) Storm's Eye
From Gear(s) n/a
Anti-Wind 100%
Description Make it harder for enemies to air-toss you.
From Relic(s) Flagging Winds
From Gear(s) n/a
Notes Could be good for some boss battles/missions, but
most likely not.
Anti-Ice 30%
Description Make it harder for enemies to freeze you.
From Relic(s) Blizzard Charm
From Gear(s) n/a
Anti-Ice 100%
Description Make it harder for enemies to freeze you.
From Relic(s) Ice Breaker
From Gear(s) n/a
Notes Good for some specific boss battles/missions.
Anti-Earth 100%
Description Make it harder for enemies to halve your HP.
From Relic(s) Down to Earth
From Gear(s) n/a
Notes Not sure who even does this.
Anti-Illusion 30%
Description Make it harder for enemies to flip-foot you.
From Relic(s) Fairy Circle
From Gear(s) n/a
Anti-Illusion 100%
Description Make it harder for enemies to flip-foot you.
From Relic(s) Lose Your Illusion
From Gear(s) n/a
Notes Could be good for some boss battles/missions, but
most likely not.
Anti-Moon 30%
Description Make it harder for enemies to silence you.
From Relic(s) Lunar Strike
From Gear(s) n/a
Anti-Moon 100%
Description Make it harder for enemies to silence you.
From Relic(s) Sighing of the Moon
From Gear(s) n/a
Notes Could be useful for ____ Armor fights.
Anti-Fire 30%
Description Make it harder for enemies to ignite you.
From Relic(s) Fire Charm
From Gear(s) n/a
Anti-Fire 100%
Description Make it harder for enemies to ignite you.
From Relic(s) Tears of Flame
From Gear(s) n/a
Notes Good for some specific boss battles/missions.
Anti-Water 30%
Description Make it harder for enemies to damage-drain you.
From Relic(s) Storm's Eye
From Gear(s) n/a
Notes Not sure who even does this.
Anti-Water 100%
Description Make it harder for enemies to damage-drain you.
From Relic(s) Parting of the Waters
From Gear(s) n/a
Notes Not sure who even does this.
Anti-Time 30%
Description Make it harder for enemies to rewind your defense
to level one.
From Relic(s) Fairy Circle
From Gear(s) n/a
Anti-Time 100%
Description Make it harder for enemies to rewind your defense
to level one.
From Relic(s) Test of Time
From Gear(s) n/a
Notes Useful for Orcum/Invisible fights.
Anti-Flower 30%
Description Make it harder for enemies to blind you.
From Relic(s) Flower Charm
From Gear(s) n/a
Anti-Flower 100%
Description Make it harder for enemies to blind you.
From Relic(s) Flowers Athirst
From Gear(s) n/a
Anti-Lightning 30%
Description Make it harder for enemies to jolt you.
From Relic(s) Thunder Charm
From Gear(s) n/a
Anti-Lightning 100%
Description Make it harder for enemies to jolt you.
From Relic(s) Stolen Thunder
From Gear(s) n/a
*******************************************************************************
** **
** Relics/Rings **
** **
*******************************************************************************
Sign of Resolve
Strength + 1 Critical % + 0
Magic + 1 Crit Bonus + 0
Defense + 4 HP + 10
Abilities None
Acquired by Reward [Mission 12]
Brawl Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 8 HP + 0
Abilities Combo-Jump
Acquired by Shop [Novice]
Magic Ring
Strength + 0 Critical % + 0
Magic + 3 Crit Bonus + 0
Defense + 6 HP + 0
Abilities Ether Boost
Acquired by Synthesis [Novice]
Soldier Ring
Strength + 3 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 8 HP + 0
Abilities Combo Boost
Acquired by Shop [Novice]
Fencer's Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 8 HP + 20
Abilities Potion Boost LV1
Acquired by Synthesis [Novice]
Fire Charm
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 8 HP + 0
Abilities 30% fire resistance, Magic Bracer
Acquired by Synthesis [Novice]
Flower Charm
Strength + 2 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 10 HP + 15
Abilities 30% flower resistance, Magic Bracer
Acquired by Shop [Rookie]
Strike Ring
Strength + 0 Critical % + 5
Magic + 0 Crit Bonus + 5
Defense + 10 HP + 0
Abilities None
Acquired by Synthesis [Novice]
Lucky Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 16 HP + 0
Abilities Prize Power LV1, Heart Bonus
Acquired by Synthesis [Novice]
Blizzard Charm
Strength + 4 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 12 HP + 0
Abilities 30% ice resistance, Magic Bracer
Acquired by Shop [Rookie]
White Ring
Strength + 0 Critical % + 0
Magic + 4 Crit Bonus + 0
Defense + 12 HP + 0
Abilities Prize Power LV2
Acquired by Synthesis [Novice]
Knight's Defense
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 12 HP + 0
Abilities Combo-Block, EXP Boost LV1
Acquired by Shop [Agent]
Raider's Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 18 HP + 0
Abilities Combo-Jump, Combo-Block
Acquired by Synthesis [Agent]
Thunder Charm
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 14 HP + 0
Abilities 30% lightning resistance, Magic Bracer
Acquired by Synthesis [Agent]
Recovery Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 16 HP + 40
Abilities Vitality Barrier, Potion Boost LV1
Acquired by Synthesis [Agent]
Vitality Ring
Strength + 0 Critical % + 0
Magic + 6 Crit Bonus + 0
Defense + 16 HP + 0
Abilities Vitality Surge, Ether Boost
Acquired by Synthesis [Agent]
Rainforce Ring
Strength + 6 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 16 HP + 0
Abilities Thunder Finish
Acquired by Shop [Expert]
Double Up
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 18 HP + 0
Abilities EXP Boost LV2
Acquired by Synthesis [Expert]
Storm's Eye
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 18 HP + 0
Abilities 30% wind resistance, 30% water resistance
Magic Bracer
Acquired by Synthesis [Expert]
Critical Ring
Strength + 0 Critical % + 8
Magic + 0 Crit Bonus + 8
Defense + 20 HP + 0
Abilities Striker
Acquired by Shop [Expert]
Fairy Circle
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 20 HP + 0
Abilities 30% space resistance, 30% illusion resistance
30% time resistance
Acquired by Synthesis [Expert]
Full Circle
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 24 HP + 0
Abilities 20% resistance to all elements
Acquired by Synthesis [Expert]
Lucky Star
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 24 HP + 0
Abilities Prize Power LV2, Lucky Strike
Acquired by Shop [Master]
Charge Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 26 HP + 0
Abilities Potion Boost LV1, Ether Boost
Acquired by Synthesis [Master]
Eternal Ring
Strength + 4 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 28 HP + 30
Abilities Chain Time
Acquired by Synthesis [Master]
Carmine Blight
Strength + 8 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Fire Finish
Acquired by Synthesis [Master]
Frozen Blight
Strength + 0 Critical % + 0
Magic + 8 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Blizzard Finish
Acquired by Synthesis [Master]
Safety Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Potion Boost LV2
Acquired by Synthesis [Master]
Princess's Crown
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 60
Abilities Potion Boost LV1, EXP Boost LV2
Acquired by Shop [Legend]
Lunar Strike
Strength + 0 Critical % + 10
Magic + 0 Crit Bonus + 10
Defense + 30 HP + 0
Abilities 30% moon resistance
Acquired by Synthesis [Legend]
Crimson Blood
Strength + 8 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Grand Slam
Acquired by 160 Mission Mode Crowns
Deep Sky
Strength + 0 Critical % + 0
Magic + 8 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Combo-Air Slide, Aero Finish
Acquired by Shop [Legend]
Protect Ring
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Defender
Acquired by Synthesis [Legend]
Might Crown
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 80
Abilities 10% all resistance, EXP Boost LV1
Acquired by Synthesis [Legend]
Critical Sun
Strength + 0 Critical % + 15
Magic + 0 Crit Bonus + 20
Defense + 10 HP + 0
Abilities Critical Boost
Acquired by Shop [Legend]
Three Stars
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities Potion Boost LV1, Lucky Strike
EXP Boost LV1
Acquired by Synthesis [Legend]
Imperial Crown
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 10 HP + 100
Abilities Brick Wall, Magic Finale
Acquired by Synthesis [Legend]
Witch's Chaos
Strength + 20 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 10 HP + 0
Abilities Damage Control, Elemental Curse
Acquired by Synthesis [Legend]
Rune Ring
Strength + 0 Critical % + 0
Magic + 20 Crit Bonus + 0
Defense + 10 HP + 0
Abilities Second Chance, Elemental Curse
Acquired by 200 Mission Mode Crowns
Extreme
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 0 HP + 0
Abilities One HP, Hi-EXP Boost
Acquired by Synthesis [Legend]
Master's Circle
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% all resistance, Risky Play, Perma-Plight
Acquired by 358 Challenge Emblems
Nothing to Fear
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% nil resistance
Acquired by Synthesis [Legend]
Space in Its Place
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% space esistance
Acquired by Synthesis [Legend]
Flagging Winds
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% wind resistance
Acquired by Synthesis [Legend]
Ice Breaker
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% ice resistance
Acquired by Synthesis [Legend]
Down to Earth
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% earth resistance
Acquired by Synthesis [Legend]
Lose Your Illusion
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% illusion resistance
Acquired by Synthesis [Legend]
Sighing of the Moon
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% moon resistance
Acquired by Synthesis [Legend]
Tears of Flame
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% fire resistance
Acquired by Synthesis [Legend]
Parting of Waters
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% water resistance
Acquired by Synthesis [Legend]
Test of Time
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% time resistance
Acquired by Synthesis [Legend]
Flowers Athirst
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% flower resistance
Acquired by Synthesis [Legend]
Stolen Thunder
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% lightning resistance
Acquired by Synthesis [Legend]
Dying of the Light
Strength + 0 Critical % + 0
Magic + 0 Crit Bonus + 0
Defense + 30 HP + 0
Abilities 100% light resistance
Acquired by Synthesis [Legend]
*******************************************************************************
** **
** Keyblades/Gears **
** **
*******************************************************************************
Note: The number in the parentheses is the amount that a Unit will add to
the gear. Abilities are listed in order of units needed.
None/Default
Strength + 0 (+ 0) Critical % + 0 (+ 0)
Magic + 0 (+ 0) Crit Bonus + 0 (+ 0)
Defense + 0 (+ 0)
Abilities None
Skill Gear (1)
Strength + 5 (+ 0) Critical % + 3 (+ 0)
Magic + 0 (+ 0) Crit Bonus + 0 (+ 0)
Defense + 0 (+ 0)
Abilities None
Acquired by Reward [Mission 6]
SKILL GEAR+ (2)
Strength + 7 (+ 1) Critical % + 4 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 0 (+ 1)
Defense + 0 (+ 1)
Abilities Combo Boost
Acquired by Reward [Mission 13]
TECHNICAL GEAR (3)
Strength +30 (+ 1) Critical % + 6 (+ 2)
Magic + 0 (+ 1) Crit Bonus + 1 (+ 1)
Defense + 0 (+ 1)
Abilities Combo Boost, Combo-Jump
Acquired by Shop [Novice]
TECHNICAL GEAR+ (3)
Strength +35 (+ 1) Critical % + 8 (+ 2)
Magic + 0 (+ 1) Crit Bonus + 2 (+ 1)
Defense + 0 (+ 1)
Abilities Chain Power, Chain Time
Acquired by Chest [Mission 19]
DUEL GEAR (4)
Strength +56 (+ 1) Critical % +12 (+ 2)
Magic + 0 (+ 1) Crit Bonus + 6 (+ 1)
Defense + 0 (+ 1)
Abilities Chain Power, Chain Time, Heart Bonus
Acquired by Synthesis [Rookie]
DUEL GEAR+ (4)
Strength +61 (+ 1) Critical % + 9 (+ 2)
Magic + 0 (+ 1) Crit Bonus + 4 (+ 1)
Defense + 0 (+ 1)
Abilities Combo Boost, Combo-Jump, Critical Boost
Acquired by Chest [Mission 59]
DUEL GEAR++ (5)
Strength +47 (+ 1) Critical % +12 (+ 5)
Magic + 0 (+ 1) Crit Bonus + 5 (+ 0)
Defense + 0 (+ 1)
Abilities Combo Boost, Combo-Jump, Critical Boost
Acquired by Synthesis [Agent]
LOADED GEAR (1)
Strength + 9 (+ 0) Critical % + 2 (+ 0)
Magic +12 (+ 0) Crit Bonus + 1 (+ 0)
Defense + 0 (+ 0)
Abilities None
Acquired by Chest [Mission 11]
LOADED GEAR+ (2)
Strength +40 (+ 1) Critical % + 2 (+ 1)
Magic +15 (+ 1) Crit Bonus + 3 (+ 1)
Defense + 0 (+ 1)
Abilities Fire Finish
Acquired by Chest [Mission 16]
CHRONO GEAR (3)
Strength +45 (+ 1) Critical % + 4 (+ 1)
Magic +18 (+ 2) Crit Bonus + 2 (+ 1)
Defense + 0 (+ 1)
Abilities Thunder Finish, Magic Bracer
Acquired by Shop [Novice]
CHRONO GEAR+ (3)
Strength +47 (+ 1) Critical % + 4 (+ 1)
Magic +25 (+ 2) Crit Bonus + 4 (+ 1)
Defense + 0 (+ 1)
Abilities Blizzard Finish, Magic Bracer
Acquired by Synthesis [Rookie]
PHANTOM GEAR (4)
Strength +52 (+ 1) Critical % + 6 (+ 1)
Magic +29 (+ 1) Crit Bonus + 4 (+ 1)
Defense + 0 (+ 2)
Abilities Fire Finish, Magic Bracer, Magic Finale
Acquired by Chest [Mission 45]
PHANTOM GEAR+ (4)
Strength +58 (+ 1) Critical % + 6 (+ 1)
Magic +36 (+ 1) Crit Bonus + 7 (+ 1)
Defense + 0 (+ 2)
Abilities Thunder Finish, Magic Bracer, Magic Finale
Acquired by 70 Challenge Emblems
PHANTOM GEAR++ (5)
Strength +61 (+ 1) Critical % + 8 (+ 1)
Magic +39 (+ 5) Crit Bonus + 9 (+ 1)
Defense + 0 (+ 1)
Abilities Magic Bracer, Magic Finale, Magic Strike
Acquired by Synthesis [Agent]
LIFT GEAR (3)
Strength +40 (+ 1) Critical % + 4 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 2 (+ 2)
Defense + 0 (+ 1)
Abilities Boost, Combo-Jump
Acquired by Shop [Novice]
LIFT GEAR+ (3)
Strength +45 (+ 1) Critical % + 4 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 1 (+ 2)
Defense + 0 (+ 1)
Abilities Chain Power, Combo-Jump
Acquired by 10 Mission Mode Crown
NIMBLE GEAR (4)
Strength +39 (+ 1) Critical % + 6 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 2 (+ 2)
Defense + 0 (+ 1)
Abilities Chain Power, Combo-Jump, Combo-Air Slide
Acquired by Shop [Rookie]
NIMBLE GEAR+ (4)
Strength +55 (+ 1) Critical % + 6 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 2 (+ 2)
Defense + 0 (+ 1)
Abilities Combo Boost, Combo-Jump, Combo-Air Slide
Acquired by Synthesis [Rookie]
WILD GEAR (3)
Strength +40 (+ 1) Critical % + 2 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 1 (+ 1)
Defense + 4 (+ 2)
Abilities Offensive Block, Defender
Acquired by Shop [Novice]
WILD GEAR+ (3)
Strength +50 (+ 1) Critical % + 2 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 2 (+ 1)
Defense + 4 (+ 2)
Abilities Offensive Block, Defender
Acquired by 40 Mission Mode Crowns
OMINOUS GEAR (4)
Strength +37 (+ 1) Critical % + 3 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 4 (+ 1)
Defense + 6 (+ 2)
Abilities Offensive Block, Defender, Second Chance
Acquired by Chest [Mission 15]
OMINOUS GEAR+ (4)
Strength +55 (+ 1) Critical % + 3 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 3 (+ 1)
Defense + 6 (+ 2)
Abilities Offensive Block, Defender, Damage Control
Acquired by Synthesis [Rookie]
VALOR GEAR (2)
Strength +55 (+ 1) Critical % + 2 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 3 (+ 1)
Defense + 1 (+ 1)
Abilities Defender
Acquired by Chest [Mission 29]
VALOR GEAR+ (2)
Strength +60 (+ 1) Critical % + 0 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 4 (+ 1)
Defense + 1 (+ 1)
Abilities Defender
Acquired by 2 Mission Mode Crowns
FEARLESS GEAR (3)
Strength +55 (+ 2) Critical % + 4 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 4 (+ 1)
Defense + 2 (+ 1)
Abilities Defender, Striker
Acquired by Shop [Rookie]
FEARLESS GEAR+ (3)
Strength +63 (+ 2) Critical % + 0 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 4 (+ 1)
Defense + 2 (+ 1)
Abilities Defender, Striker
Acquired by Synthesis [Rookie]
PRESTIGE GEAR (4)
Strength +50 (+ 2) Critical % + 0 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 8 (+ 1)
Defense + 3 (+ 1)
Abilities Defender, Striker, Combo-Block
Acquired by Shop [Agent]
PRESTIGE GEAR+ (4)
Strength +55 (+ 2) Critical % + 6 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 9 (+ 1)
Defense + 3 (+ 1)
Abilities Defender, Striker, Brick Wall
Acquired by Synthesis [Agent]
CRISIS GEAR (5)
Strength +49 (+ 3) Critical % + 8 (+ 1)
Magic +23 (+ 3) Crit Bonus + 7 (+ 1)
Defense + 4 (+ 1)
Abilities Defender, Combo-Block, Brick Wall
Acquired by Synthesis [Agent]
CRISIS GEAR+ (5)
Strength +55 (+ 3) Critical % + 0 (+ 1)
Magic +28 (+ 3) Crit Bonus + 8 (+ 1)
Defense + 4 (+ 1)
Abilities Striker, Combo-Block, Brick Wall
Acquired by Synthesis [Expert]
OMEGA GEAR (6)
Strength +85 (+ 3) Critical % + 0 (+ 1)
Magic +31 (+ 3) Crit Bonus +12 (+ 1)
Defense + 5 (+ 1)
Abilities Striker, Grand Slam, Damage Control
Acquired by 160 Challenge Emblems
OMEGA GEAR+ (6)
Strength +95 (+ 3) Critical % +10 (+ 1)
Magic +34 (+ 3) Crit Bonus +13 (+ 1)
Defense + 5 (+ 1)
Abilities Magic Bracer, Brick Wall, Vitality Barrier
Acquired by Synthesis [Master]
HAZARD GEAR (5)
Strength +60 (+ 1) Critical % + 4 (+ 1)
Magic +37 (+ 3) Crit Bonus + 8 (+ 1)
Defense + 8 (+ 3)
Abilities Magic Bracer, Vitality Barrier, Damage Control
Acquired by Synthesis [Expert]
HAZARD GEAR+ (5)
Strength +85 (+ 1) Critical % + 4 (+ 1)
Magic +45 (+ 3) Crit Bonus +10 (+ 1)
Defense + 8 (+ 3)
Abilities Fire Finish, Thunder Finish, Blizzard Finish
Acquired by Synthesis [Master]
RAGE GEAR (5)
Strength +73 (+ 1) Critical % +10 (+ 3)
Magic + 0 (+ 1) Crit Bonus + 6 (+ 3)
Defense + 0 (+ 1)
Abilities Chain Power, Combo-Jump, Combo-Air Slide
Acquired by 120 Challenge Emblems
RAGE GEAR+ (5)
Strength +78 (+ 1) Critical % +10 (+ 3)
Magic + 0 (+ 1) Crit Bonus + 7 (+ 3)
Defense + 0 (+ 1)
Abilities Combo Boost, Combo-Jump, Combo-Air Slide
Acquired by Synthesis [Expert]
CHAMPION GEAR (5)
Strength +65 (+ 3) Critical % +12 (+ 3)
Magic + 0 (+ 1) Crit Bonus + 9 (+ 1)
Defense + 2 (+ 1)
Abilities Combo Boost, Combo-Jump, Critical Boost
Acquired by Synthesis [Expert]
CHAMPION GEAR+ (5)
Strength +85 (+ 3) Critical % +16 (+ 3)
Magic + 0 (+ 1) Crit Bonus + 9 (+ 1)
Defense + 2 (+ 1)
Abilities Chain Power, Chain Time, Heart Bonus
Acquired by Shop [Master]
ULTIMATE GEAR (6)
Strength +105(+ 3) Critical % +20 (+ 3)
Magic + 0 (+ 1) Crit Bonus +12 (+ 1)
Defense + 3 (+ 1)
Abilities Combo-Jump, Combo-Block, Critical Boost
Acquired by 110 Mission Mode Crowns
ULTIMATE GEAR+ (6)
Strength +110(+ 3) Critical % +15 (+ 3)
Magic + 0 (+ 1) Crit Bonus +14 (+ 1)
Defense + 3 (+ 1)
Abilities Combo Boost, Chain Power, Chain Time
Acquired by Synthesis [Master]
PANDORA'S GEAR (5)
Strength +75 (+ 5) Critical % +10 (+ 5)
Magic +30 (+ 5) Crit Bonus + 9 (+ 5)
Defense + 0 (+ 5)
Abilities Vitality Surge, Vitality Barrier, Alive 'n' Kickin
Acquired by Shop [All Secret Reports Unlocked]
PANDORA'S GEAR+ (5)
Strength +80 (+ 1) Critical % +10 (+ 1)
Magic +34 (+ 1) Crit Bonus +10 (+ 1)
Defense + 0 (+ 1)
Abilities Vitality Surge, Vitality Barrier, Alive 'n' Kickin
Acquired by Synthesis [Master]
ZERO GEAR (5) [No Ability Units]
Strength +109(+ 4) Critical % +10 (+ 4)
Magic +30 (+ 4) Crit Bonus +17 (+ 4)
Defense + 0 (+ 4)
Abilities Defender, Damage Control, Second Chance
Acquired by Shop [Legend]
ZERO GEAR (5) [1 Ability Unit]
Strength +85 (+ 4) Critical % +10 (+ 4)
Magic +30 (+ 4) Crit Bonus +11 (+ 4)
Defense + 0 (+ 4)
Abilities Defender, Damage Control, Second Chance
Acquired by Shop [Legend]
ZERO GEAR (5) [2 Ability Units]
Strength +95 (+ 4) Critical % +10 (+ 4)
Magic +30 (+ 4) Crit Bonus +22 (+ 4)
Defense + 0 (+ 4)
Abilities Defender, Damage Control, Second Chance
Acquired by Shop [Legend]
ZERO GEAR (5) [3 Ability Units]
Strength +93 (+ 4) Critical % +15 (+ 4)
Magic +30 (+ 4) Crit Bonus +14 (+ 4)
Defense + 3 (+ 4)
Abilities Defender, Damage Control, Second Chance
Acquired by Shop [Legend]
CASUAL GEAR (2)
Strength +25 (+ 1) Critical % + 0 (+ 1)
Magic + 0 (+ 1) Crit Bonus + 2 (+ 1)
Defense + 0 (+ 1)
Abilities Offensive Block
Acquired by 15 Challenge Emblems
MYSTERY GEAR (3)
Strength +65 (+ 1) Critical % + 4 (+ 5)
Magic + 0 (+ 1) Crit Bonus + 7 (+ 5)
Defense + 0 (+ 1)
Abilities Striker, Grand Slam
Acquired by 60 Mission Mode Crowns
*******************************************************************************
** **
** Acknowledgements **
** **
*******************************************************************************
Thanks to the great FAQ by starrk and the Gear FAQ Solo_Hunter for helping me
through the game and serving as a verfication whilst I was putting this guide
together.
Thanks to HylianAngel for info about Perma-Plight and Risky Play. Also to
Hirokey123 for additional information.
No thanks to the D-Pad on the DS which tore my thumb up during the many hours
I spent playing the game.