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Ultimate Stars
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raoh Character FAQ V1.3
~~~~~~~~~~~~~~~~~~~~~~~
Author: LifeVirus7
~~~~~~~~~~~~~~~~~~
Contents
1. Introduction
2. Character Introduction
3. Controls
4. Raoh's Evolution Chart
5. Raoh's Attacks/Abilities
6. Strategies
7. Decks
8. Version Info
9. Credits/Contact/Legal Stuff
~~~~~~~~~~~~~~~
1. Introduction
~~~~~~~~~~~~~~~
Hey there, welcome to the FAQ. Either you're here for learning about
Raoh and his fighting style, or you misclicked the link. Either way,
this is my first FAQ, don't go too crazy if it doesn't live up to your
standards.
This FAQ is meant to explain Raoh's moves, and how you can improve your
usage with him. If up close fighting is what you prefer, Raoh fits that
choice nicely.
~~~~~~~~~~~~~~~~~~~~~~~~~
2. Character Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, I'll be honest. I have no clue who Raoh is, other than that he's
from the manga Hokuto no Ken/Fist of the North Star. If anybody else
can write up a short but informative summary about Raoh, please e-mail
me it. I will put in the description and give credit to the person who
created it.
Raoh is one of Kenshiro's brothers. He is the oldest of the three,
which include Kenshiro, the youngest, and Jackie. Raoh is or thinks he
is the strongest and should be the true heir of the Fist of the North
Star. He confronts his master after the defeat of Kenshiro by Shin and
demands he becomes the heir, but is sent out by the master saying he
was too rash about being strong. –Description by gazenhoken
Some Pros about Raoh:
- Does massive damage with regular attacks.
- High health. Only Edijima beats Raoh's 8-block koma in highest
health.
- His Up Y attack is great when charged up.
Some Cons about Raoh:
- Minimal ranged attacks, so he is forced to get up in the enemy's
face.
- Slower than others.
- All of his koma are large, so a there's less room to fit more koma in
your deck.
~~~~~~~~~~~
3. Controls
~~~~~~~~~~~
I'll leave the menu controls to another FAQ; this is about fighting as
Raoh. Besides, by the time you unlock Raoh, you should be comfortable
with the controls. Anyway, the controls for battling!
=====================
Control Pad: Movement
=====================
Honestly, this should need no explanation. You use the control pad to
move the battling character around the screen.
Holding down makes your character guard, blocking most attacks from
doing damage or causing any effects. However, it is possible for your
guard to break if you are attacked too many times while guarding.
Double tapping down on a platform you can go through will have you fall
through it.
==============
A Button: Jump
==============
Simple enough, your character jumps. Most characters can jump twice
until they have to land, but some can jump 3 times. Raoh, he can jump
twice.
To drop down through certain platforms, hold down and press A.
To drop quickly from midair, hold down and press A in midair.
=====================
B Button: Weak Attack
=====================
So it says 'weak'. Doesn't mean they stink, B attacks are faster than
their stronger counterparts. They don't deal the most damage, but they
can start off a nice combo.
Holding down and pressing B activates an attack that forces the
opponent to switch their battling character with another in their deck.
=======================
Y Button: Strong Attack
=======================
Just what it says, these attacks do more damage than the B Button. But,
they are a slight bit slower. They deal moderate damage.
Holding down and pressing Y activates an attack that breaks the
opponents guard, dealing damage even if they are guarding.
=========================
X Button: Special Attacks
=========================
Special attacks are strong attacks that are based off the character's
fighting style. Each character has 2 different specials; one activated
just pressing X, the other having you hold up and then pressing X.
Using any special attack costs you one special bar you have stored up.
======================
L & R Buttons: Hotkeys
======================
A welcome addition not seen in Jump Super Stars, you can assign up to 2
of your battle and support komas to be activated at the press of that
button. They save you from having to tap the touch screen to activate
the koma instead.
===================
Start Button: Pause
===================
The start button pauses the game. Does any more need to be said?
Note; you cannot pause a game on Wi-Fi.
==============================
Select Button: Ultimate Action
==============================
Ultimate Actions are like taunts, but they do better than just mocking
the opponent; many have an effect tied to them. For Raoh, holding the
select button down slowly recharges his special meter.
==============================
Touch Screen: Activating Komas
==============================
You tap your support and battle komas if you didn't hotkey them here.
Tapping another character switches to them while launching a small
attack. Tapping a support koma activates their attack.
~~~~~~~~~~~~~~~~~~~~~~~~~
4. Raoh's Evolution Chart
~~~~~~~~~~~~~~~~~~~~~~~~~
For those that don't know, koma is the term for the character panels
you use to create decks to fight with. Go look at another FAQ for more
details, or ask on the message boards.
To unlock Raoh, finish the 10th mission, 1st objective in the Boss Tower
in the J-Blackhole area of J-Universe. You unlock his help koma this
way.
Now that you have Raoh's help koma, it's time to evolve it into his
battle komas. (He has no support koma versions. Oh well.)
Go to the J-Power menu, and find his help koma. (2nd koma in the set
that has a North Star constellation as its symbol.) There, you can
evolve him into his Battle Koma versions.
When finished, his chart will look something like this
[X1]
|
|
[1H] – [6B] – [7B] – [8B]
|
|
[X2]
1H: Help koma (unlocked after completing mission 10, objective 1 in
Boss Tower)
X1: Unlockable feature 1 (200 green, 50 pink)
X2: Unlockable feature 2 (200 blue, 200 pink, 200 white)
6B: 6-Koma Battle (500 red, 100 green, 30 white)
7B: 7-Koma Battle (700 red, 200 green, 200 white)
8B: 8-Koma Battle (900 red, 500 green, 300 white)
To be able to evolve into the 7 and 8 koma versions, you need to
purchase the second path upgrade from Yuria's evolution chart. (Girl
from the same series, long black hair.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Raoh's Attacks/Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raoh has the innate abilities of:
- Takes less damage from special attacks.
- Gains special energy while guarding attacks.
Like every battling character, 3 other characters will give him an ally
boost (adds 8 to total health) if their koma are next to Raoh. These
characters are:
Toki (Hotuko no Ken): The gray haired man, right after Raoh's komas.
Yuria (Hotuko no Ken): The woman with black hair, 1st help only koma in
the series.
Cascade (Midori no Makibaou): The black horse, 2nd in the series.
Series symbol looks like a horse (with buck teeth).
Raoh is a power type in all his koma, so all of his attacks will deal
extra damage to Knowledge based characters, and he will take more
damage from Laughter based characters. The setup of each attack will go
like so.
Button Sequence: Description of attack
Damage done to Power & Laughter characters/Damage done to Knowledge
characters; Number of hits
B: Raoh slaps the enemy in front of him.
10 damage / 15 Damage; 1 hit
Forward B: Raoh lunges forward with his palm, going about twice his
length forward.
Up to 11 damage / Up to 16 damage; Up to 4 hits
Down B (forced character swap): Raoh lets out an aura burst at his
feet, hitting in front and behind him.
12 damage / 18 Damage; 1 Hit
Up B: Raoh stabs his finger up at a 45-degree angle.
10 Damage / 15 Damage; 1 Hit
Midair B: Raoh kicks in front him, going a body length forward as he
kicks.
10 Damage / 15 Damage; 1 Hit
Y: Raoh charges his aura, damaging those around in front and behind
him. Using this attack makes his next Forward + Y or Up + Y attack
stronger.
20 Damage / 30 Damage; 1 Hit
Forward Y: Raoh lunches his palm forward, with an aura burst hitting in
front of him. Using Y before using this attack makes his aura reach to
the edge of the screen.
20 Damage / 30 Damage; 1 Hit
Down Y (guard breaking): Raoh swings his arm, causing a small shockwave
on the ground to strike forward.
23 Damage / 34 Damage; 1 Hit
Up Y: Raoh unleashes an aura, damaging people to the side and above
him. Using Y before this attack makes his aura expand in size and adds
some damage.
28 Damage / 42 Damage w/o aura charged, 30 Damage / 45 Damage with aura
charged; Up to 10 Hits
Midair Y: Raoh slams down towards the earth, thrusting his palm down.
Will knock an enemy through a platform if possible.
Up to 20 Damage / Up to 30 Damage; Up to 2 Hits
Tapping his koma: Raoh does the same animation as his Y attack, but it
doesn't charge his aura.
20 Damage / 30 Damage: 1 Hit
===============
6 Koma Specials
===============
Koma Shape: [][][]
[][][]
Type: Power
Base J-Soul: 184
X: Raoh starts charging, and then unleashes an energy burst a slight
distance to the sides and above. Gains Attack Boost status.
40 Damage / 60 Damage
Up X: Raoh's horse gets up on its hind legs for a second, then comes
crashing down on the enemy in front.
Up to 54 Damage / Up to 81 Damage
Personal Opinion: His first special is slow, so opponents can block it
easily. His horse also doesn't provide as much knockback as his 7 koma
version. Both also require you to be up close, so opponents can knock
you out of them anyway. Since Raoh's attacks do high damage and a combo
can do as much as his special attacks, this version is fine if you
don't plan on using his specials. My favorite one, since I'd rather use
special bars on supports instead.
===============
7 Koma Specials
===============
Koma Shape: [][]
[][]
[][]
[]
Type: Power
Base J-Soul: 200
X: Raoh swings his arms, and then unleashes a beam of energy forward,
going about one screen distance.
Up to 56 / Up to 84
Up X: Raoh's horse gets up on its hind legs for a second, then comes
crashing down on the enemy in front. High knockback power.
Up to 68 / Up to 102 Damage
Personal Opinion: His first special doesn't seem to do enough damage
for it's cost, as a combo can do just as much damage for free. The
horse special has extra damage, but same speed. The shape is
drastically different from the 6 block, so this may fit better in
certain decks and vice versa.
===============
8 Koma Specials
===============
Koma Shape: [][]
[][]
[][]
[][]
Type: Power
Base J-Soul: 216
X: Raoh swings his arms, and then unleashes a large beam of energy
forward, going about one and a half screen's distance.
Up to 77 damage / Up to 115 damage
Up X: Raoh lets off a wavy aura. If he is attacked while it activated,
he counterattacks and shortly gains invincibility. Note, not all
attacks activate the counter and will knock him out of it instead.
85 Damage / 127 Damage
Personal Opinion: His beam attack in this one goes a much farther
distance, but just be aware that the damage gets really low at farther
distances. The charge time is the same as 7, so this version has an
edge with its extra range and power. The counter can be brutal, as its
damage is high and grants you invincibility. The big problem
(literally) with this version is it is 8 panels, making it much harder
to fit everything in your deck.
~~~~~~~~~~~~~
6. Strategies
~~~~~~~~~~~~~
Raoh has almost no ranged attacks, the only ones he has are his Forward
+ Y attack charged with aura, and his X specials in his 7 and 8 koma.
Thus, you have to keep chasing the opponent to stay within attacking
range. Since he has very few attacks with range, try to pair him with a
character that has ranged attacks, like Renji from Bleach and Train
from Black Cat.
His ultimate action lets him recharge his special meter, but slowly.
You can take advantage of this when the opponent(s) are a far distance
from you. The more you have in your special bars, the more support koma
or special attacks you can unleash. You never want to have a moment
when you need the attack, only to have no bars stored up.
USE HIS Y ATTACK! It powers up his Forward + Y and Up + Y attacks,
making them much more useful. Forward Y will reach a much longer
distance ahead, and Up Y will have a huge aura damaging around him.
Keep his power charged up so his attacks can become much fiercer, bring
you closer to a victory.
A basic but effective combo is B, Y, Up Y. Raoh hits them for 60 / 90
without any special bars used. Effective, cheap on special bars, and
does about as much damage as a special attack. You can add in Forward
B, but there is a chance the opponent will be knocked too far for the
rest of the attacks to hit.
Midair Y is a force to be reckoned with if the enemy is on a floor they
can go through, like in the Naruto stage. If Raoh connects, the enemy
is slammed down, forcing them through the platform. If there is a pit
underneath, they will most likely not have enough time to recover and
jump back to safety. But if you miss, Raoh is left open for enough time
to be hit. And be careful when performing this move in areas with pits.
Once activated, Raoh won't stop until he hits a surface or goes down
the pit.
Raoh's special attacks are a bit slow, with each taking around a second
to activate, except for his counter. To effectively use them, stun the
enemy with a support koma or activate them while other opponents are
bust battling each other.
With Raoh's counter special, be aware that not all attacks will
activate it and instead knock him out of it. Also, his ghost clones
need to go out and come back to him before he gains invincibility, so
your opponent has a small opportunity to prevent you from gaining
invincibility.
When the opponent is against a wall, they will take more hits from beam
attack specials, since they are not knocked out of its attack range.
Take advantage of that when you use Raoh's 7 and 8 block special.
For support komas, 3 block Trunks, 3 block Seiya and 3 block Sena (aka
the Big 3) are good for every character, not just Raoh. Here are some
support koma I find useful that aren't the three, or ones I just like.
2 block Hah Brothers (Eyeshield 21) – Each brother yells out a speech
bubble in turn, each bubble bigger and going farther than the last.
They're a bit slow, but they drain up to 2 special bars depending on
how many times the opponent is hit, and the last speech bubble causes
the Stop status.
3 block Daijiro (Kochi Kame) – He moves forward and keeps slashing the
opponent. Good as he keeps opponents stuck in his attack, letting you
get ready to cause some pain.
3 block Hyoga (Saint Seiya) – He paralyzes opponents that are hit by
him, leaving them open for a combo. He also deals damage, unlike some
other supports that cause status conditions, and he also drains one
special bar from the opponent.
2 block Ikki (Saint Seiya) – He causes one of many different status
conditions on opponents he hits, Attack Seal (opponents can't attack),
Guard Seal (opponents cannot guard), Confusion (reverses opponents
movement controls), or Stop (opponent cannot move or jump). He also
drains one special bar.
3 block Gyro (Jojo's Bizarre Adventure) – If he hits the opponent, he
disables their guard ability. If they can't guard, they can't stop
Raoh's attack.
3 block Ta-Chan (Jungle no Ohja Ta-chan) – He's like Trunks, but is a
Laughter nature instead. He reaches a farther distance than Trunks
does, and can also hit from a closer distance.
3 block Toki: (Hokuto no Ken) – He's like Seiya, but hits a smaller
area, needs to be looking at the opponent to hit, doesn't knock
opponents to the ground, and lasts a shorter time. He does give a boost
to Raoh though.
2 block Hiei (Yu Yu Hakusho) – He runs forward and drains 2 special
bars from anybody he passes by. He's fast, as he's moving right as you
call on him.
2 block Nami (One Piece) – She takes 2 special bars from opponents like
Hiei, but is a bit slower than him. But if she hits, you recover 2
special bars.
For help Koma, I recommend these kinds.
Halve status condition time: Every negative status effect is a
hindrance, and 3 block Sena is a fearsome support. With the status time
halved, you recover much faster, allowing yourself to return to full
power again.
Recover health slowly: With Raoh's high health, he is hard to take
down. Adding health recovery to him just makes it even harder for your
foes to take you down.
Strengthen guard: Guarding blocks most attacks in the game, so a
stronger guard can keep your guard from breaking quickly. If you do use
this help, choose Yuria, as she boosts Raoh (boosts add 8 to maximum
health).
Triple jump: Raoh is a bit slow, so a third jump can help his
maneuverability in the air. Also, it's an extra jump to save you from
being ringed out.
Increase SP gauge when attacking with a battling character: Self-
explanatory, and keeping your special bar high is a great aid for
yourself.
Add one to the maximum special gauges: Always good filler for any deck.
DON'T use on Raoh: Reduce damage from special attacks. Raoh has this
trait normally, so it's a waste.
~~~~~~~~
7. Decks
~~~~~~~~
Here are some decks made by myself and ones submitted by others.
They're here just to show how some people use Raoh and are by no means
the best decks around.
Name: Opposites
[1][1][2][3][3]
[1][1][4][4][5]
[1][1][6][4][4]
[1][1][7][7][8]
1: Raoh (Hokuto no Ken) (Leader)
2: Monta (Eyeshield 21) (To Raoh)
3: HAH Brothers (Eyeshield 21) (L)
4: Train (Black Cat)
5: Ichigo (Bleach) (To Train)
6: Mamori (Eyeshield 21) (To Raoh)
7: Josuke (Jojo's Bizzare Adventure)
8: Sven (Black Cat) (To Train)
Raoh handles up close fighting and Train fights from the distance Raoh
can't.
~~~~~~~~~~~~~~~
8. Version Info
~~~~~~~~~~~~~~~
V 1.0: Started on 1/16/07, and finished in the same evening. Amazing
what can happen when you work on something, huh? Planning on figuring
out how to make this more organized.
V 1.1: 1/17/07 Gfaqs accepted this FAQ already, nice. Reorganized my
list of recommended support koma. Coming soon: decks that have Raoh in
it.
V 1.2: Reorganized and put the Character Introduction before the
Controls.
V 1.3: Added a section for decks including Raoh.
V 1.31: Wow, been a while since I've looked at this. Just edited a few
grammatical errors I saw really, and added a description.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Credits/Contact/Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Found any errors/typos in here? Have a strategy with Raoh you'd like to
be seen? Leave me any suggestions/comments/strategies at
[email protected], or make a topic on the message boards. I'll give
credit to those who submit their own ideas.
This FAQ was made thanks to:
Genroh: Without his FAQ, nobody would be able to get through this game
easily. I used his FAQ to clear the game, so I couldn't have made this
without using his FAQ.
CJayC: He made the site, he deserves acknowledgement for creating a
site meant for FAQs.
Nintendo: They created the DS, the system this game is meant for.
Ganbarion: For making suck an awesome game.
Gazenhoken: For a Raoh description.
Weekly Shonen Jump: Where all of these mangas derive from.
You: You read this, making my time worth it. Now go out there and learn
how to use other characters too.
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
The only website that has my permission to post this FAQ is
GameFAQS.com
Copyright Matthew Choi 2007.
(^O_O)^ ~<(^_^<)
Lame looking gun, huh?