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JUMP! ULTIMATE STARS
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Kazuki Mutou Character FAQ
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Verion Updates...
1.0 - FAQ Creation
2.0 - Added Koma Opinions
Added Total Gems to Obtaining Kazuki.
Roman Numerals fixed.
Added Koma-specific Combos
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Contents
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I. Introduction
II. Controls and Basic Terminology
III. Who is Kazuki Mutou?
IV. Obtaining Kazuki
V. Kazuki's Moveset
VI Strategy and Techniques
A)Tactics
B)Strengths and Weaknesses
C)Combos
Ca) Koma-Specific Combos
VII. Koma Deck Support
VIII. Koma Opinions
IX. Conclusion
X. Copyrights and Other Legal Stuff
XI. Contact Information
XII. Credits and Special Thanks
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I. Introduction
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Okay guys, this is my very first FAQ, Uh-oh, hope it's not too crappy. It's
about Kazuki Mutou from the Manga Busou Renkin!So throughout all the Manga
characters in the game we come across this Busou Renkin and this, my friend
is where Kazuki Mutou is located. They seem to have a small selection of
characters to choose from, but wait, he's the only Battle...AND Support Komas?!
Hah, dang that's really small. Alright, let's get this thing started!
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II. Controls
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D-Pad: Basic Movement/Blocking
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Simply pressing Left or Right on the D-Pad causes you to walk/run in that
direction. However, new in Jump! Ultimate Stars is Dashing, which involves
double tapping Left or Right to 'Dash' in that direction.
Pressing Down on the D-Pad button causes you to Guard, or Block to negate
battle damage. Excluding Guard Break and damage that'll break through your
Guard, since you will steadily start blinking red to the point your guard will
break on its own. It will also allow you to drop down from platforms if used
in combination with the A button. Same goes for Fast-falling or Jump Cancel.
Pressing Up on the D-Pad on its own will do nothing at all. However using the
Up button in combination with other buttons will cause you to do different
moves than the normal. Such as the second Special (Up+X) or a different B/Y
technique.
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A Button: Jumping
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The only non-attacking button is the A Button on the D-Pad, it's merely used
for jumping. However, jumping is a very vital button to surviving and for
creating unexpected strategies. Whether to escape, chase someone, bypass the
effect of Slow Down, or to use an aerial attack.
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B Button: Weak Attacks
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Attacks that are weaker, but faster than it's counterpart. Often spammable,
but not always. The B button is capable of being canceled into either Y or
Forward B.
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Y Button: Medium Attacks
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Attacks that are stronger, but slower than it's counterpart. Usually capable
of being cancelled into a Forward Y, but for Kazuki, it's not very useful to
cancel into.
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X Button: Special Attacks
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The most Damaging type of attacks, Special Attacks. Sometimes extremely quick,
and sometimes extremely slow. Utilizing the X buttons in battle is an
important key to racking up massive damage or causing moves that would fit
into the 'special' category, such as healing or causing status effects.
Each Special Attack uses up one SP Bar which lies under your HP Bar. Each
Special Attack costs 1 bar, which you can check by looking at the number to
the right end of the Bar.
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L and R Buttons:
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Unlike Jump! Superstars, these weapons are no longer used to guard. These
buttons are capable of(not a necessity) being assigned to Support and Battle
Koma. These can be used for quick usage of Supports, switching characters, or
using the character's tap attack.(The attack launched when the character is
tapped while already on the field.)
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II. Terminology
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Koma
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Koma are basically different-sized squares used in Manga. At first you only
start off with a few Koma, but as you go on you will acquire more. At first
they will start off as only Help Koma, and will advance no further until you
actually go out and 'evolve' them by using gems. You cannot evolve it without
enough gems. These are used to make your decks, which are in a 20-Koma Block
that is set up in a 4(Vertical) by 5(Horizontal)-Koma Page. You will need at
least one of each type of Koma in your Deck for it to be useable.
Koma are then categorized, or broken down as so:
1-Koma : Help Koma. The starting form of Koma you get which basically, 'Help'
your Deck, whether a certain character, or the whole thing. When set
on the page, they either have arrows or not, if they do, the arrows
only work if pointing at a Battle Koma, otherwise they do nothing.
If it does not have an arrow it's effect is either negated or it
increases your SP(Blue Bar under J-Soul(HP)) Bar by 1.
2-3 Koma : Support Koma. These Koma are basically, Koma that support you.
They are summoned to the field when tapped(or used by L/R) and can
support you, such as damaging enemies, or healing you. The downside
is they cost one SP Bar and they can be destroyed before their
effect is even activated. Thus wasting an SP Bar.
4-8 Koma : Battle Koma. These are the characters you fight with with no real
restrictions. These are the guys who you want to keep alive, and can
be used throughout the whole battle(unless they die).
There are three types of Koma Affinities Power, Knowledge, and Laughter, which
go in a circle as to what beats what in the order I put it, or
Power --> Knowledge --> Laughter --> Power etc.
The damage dealt to its weakness is 1.5 times its original damage.
To this we'll want to watch out for Laughter characters because all of Kazuki's
Koma is Power-based.
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III. Who is Kazuki Mutou?
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Kazuki Mutou is the main character of the Manga and new Anime Busou Renkin. At
first when you see him, he pushes away Tokiko,the blue haired girl, and is then
stabbed through the heart. Not a very nice beginning, huh? However, right after
that...he wakes up. Well, not so much, he seems to start sleeptalking and causes
a big ruckus. Meanwhile outside the school is the blue haired girl again who
speaks of the power of alchemy. Going through, you realize that he actually did
die from that blow to the heart, but was revived through the power of alchemy.
He is only alive because of the Busou Renkin, a type of alloy weapon, which is
a replacement for his heart, and takes the form of a Lance.
Truly though, even after learning that Kazuki is a very energetic and cheerful
person who tries to protect everyone he can. He seems to try his hardest being
a true Hero of Justice and even makes up his own Victory Poses.
However, shortly after this whole thing, Kazuki then faces a dilemma as to
whether to stop fighting and live happily with his friends, or to live his life
as an Alchemic Warrior. However, with his Hero Spirit he decides to continue the
path of an Alchemic Warrior!
With his Lance, named Sunlight Heart, he is capable of doing
massive amounts of damage, but because of the fact it is a Lance his attacks are
not as fast as he would want, so he has to utilize everything he can into making
up for this shortcoming and he indeed utilizes it as you can see in not only the
Manga, or Anime, but by skilled players using Kazuki.
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IV. Obtaining Kazuki
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In order to unluck Kazuki, you have to merely complete the one and only Mission
in the Busou Renkin stage. He doesn't have any real special requirements other
than the fact that you have to unlock the stage itself through Papillon's
Evolution Chart.
1 Block: KO all opponents in Mission 1 in the Busou Renkin stage.
2 Block: Pay 30 Green Gems, 20 Yellow Gems, and 5 White Gems.
3 Block: Pay 60 Blue Gems, 40 Yellow Gems, and 10 White Gems.
4 Block: Pay 150 Green Gems, 50 Yellow Gems, and 10 White Gems.
5 Block: Pay 300 Green Gems, 100 Yellow Gems, and 20 White Gems.
6 Block: Pay 500 Green Gems, 100 Yellow Gems, and 30 White Gems.
Total Gems : 980 Green Gems, 60 Blue Gems, 310 Yellow Gems, and 75 White Gems.
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V. Kazuki's Moveset
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1 Block (Help Koma): Health Recovers slowly.
2 Block (Support Koma): Kazuki is summoned above you and flies upward damaging
anything in his path.
Does 26 Damage to Power
Does 39 Damage to Knowledge
Does 26 Damage to Laughter
3 Block (Support Koma): Kazuki is summoned in front of you and stand there for
a bit to wrap his Sash around the Sunlight Heart.
Then he rushes forward in a burst of energy screaming
something in Japanese.
Does 28 Damage to Power
Does 42 Damage to Knowledge
Does 28 Damage to Laughter
4 Block (Battle Koma):
Command Damage Effect
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A + B 8 Kazuki swings his Lance downward.
A + Y 8-16 Kazuki bursts forward after
releasing energy from his Lance in
a two-part attack.
B 7 Kazuki does a sideways slash.
D-Pad Up + B 8 Kazuki thrusts his lance upwards.
D-Pad Down + B 8 Kazuki blows a kiss to the enemy
capable of forcing them to switch
Battle Characters.
D-Pad Forward + B 8 Forward thrust
D-Pad Forward (2x) + B 8 Forward Dash + Forward Thrust
Y 16 Downward Swing.
D-Pad Up + Y 8-16 Kazuki bursts upward after
releasing energy from his Lance in
a two-part attack.
D-Pad Down + Y 16 Kazuki sets the bottom of his
Lance on the ground and releases
energy from his sash in all
directions.
Capable of Guard Break.
D-Pad Forward + Y 8-16 Kazuki bursts forward after
releasing energy from his Lance in
a two-part attack.
D-Pad Forward (2x) + Y 8-16 Forward Dash + Two part attack.
X 28 Kazuki pulls out a second Lance
and rushes forward with a burst
of energy pointing both Lances
in front of him and goes about
half a screen's distance capable
of damaging anything in its way.
D-Pad Up + X 20 Kazuki pulls his sash forward and
releases a shining energy from it
that blinds whatever it damages.
Select 0 Ultimate Action. Kazuki's Lance
dissipates and he pulls out a Milk
carton, which he drinks, restoring
some HP.
5 Block (Battle Koma):
Command Damage Effect
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A + B 8 Kazuki swings his Lance downward.
A + Y 8-16 Kazuki bursts forward after
releasing energy from his Lance in
a two-part attack.
B 7 Kazuki does a sideways slash.
D-Pad Up + B 8 Kazuki thrusts his lance upwards.
D-Pad Down + B 8 Kazuki blows a kiss to the enemy
capable of forcing them to switch
Battle Characters.
D-Pad Forward + B 8 Forward thrust
D-Pad Forward (2x) + B 8 Forward Dash + Forward Thrust
Y 16 Downward Swing.
D-Pad Up + Y 8-16 Kazuki bursts upward after
releasing energy from his Lance in
a two-part attack.
D-Pad Down + Y 16 Kazuki sets the bottom of his
Lance on the ground and releases
energy from his sash in all
directions.
Capable of Guard Break.
D-Pad Forward + Y 8-16 Kazuki bursts forward after
releasing energy from his Lance in
a two-part attack.
D-Pad Forward (2x) + Y 8-16 Forward Dash + Two part attack.
X 32/40/52 Kazuki wraps his sash around his
Lance and charges energy in 3
different Levels.
Glowing - 32 Damage
Glowing with an Arrow - 40 Damage
Automatic Release - 52 Damage
D-Pad Up + X 36 Papillon appears and points
and sends butterflies that either
gather around the closest enemy
character or halfway in/out the
screen.
Select 0 Ultimate Action. Kazuki's Lance
dissipates and he pulls out a Milk
carton, which he drinks, restoring
some HP.
6 Block (Battle Koma):
Command Damage Effect
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A + B 8 Kazuki swings his Lance downward.
A + Y 8-16 Kazuki bursts forward after
releasing energy from his Lance in
a two-part attack.
B 7 Kazuki does a sideways slash.
D-Pad Up + B 8 Kazuki thrusts his lance upwards.
D-Pad Down + B 8 Kazuki blows a kiss to the enemy
capable of forcing them to switch
Battle Characters.
D-Pad Forward + B 8 Forward thrust
D-Pad Forward (2x) + B 8 Forward Dash + Forward Thrust
Y 16 Downward Swing.
D-Pad Up + Y 8-16 Kazuki bursts upward after
releasing energy from his Lance in
a two-part attack.
D-Pad Down + Y 16 Kazuki sets the bottom of his
Lance on the ground and releases
energy from his sash in all
directions.
Capable of Guard Break.
D-Pad Forward + Y 8-16 Kazuki bursts forward after
releasing energy from his Lance in
a two-part attack.
D-Pad Forward (2x) + Y 8-16 Forward Dash + Two part attack.
X 40/48/56 Kazuki transforms along with his
Lance and charges forward.
Capable of doing more damage with
the more Koma in your deck.
2-5 Koma - 40 Damage
6-9 Koma - 48 Damage
10+ Koma - 56 Damage
D-Pad Up + X 2-46 Tokiko appears slashes with her
Valkyrie Skirt 6 times.
1st-5th hit : 2 Damage Each
6th hit : 36 Damage
Select 0 Ultimate Action. Kazuki's Lance
dissipates and he pulls out a Milk
carton, which he drinks, restoring
some HP.
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VI. Strategy and Techniques
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*Will update this section more as I get better with Kazuki.
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A) Tactics
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Taking advantage of Kazuki's Up + Y/Y + B/Forward + Y attack is a very good
tactic which will be gone over more in the Strengths and weaknesses. But these
attacks can be controlled to go in and direction pretty much
(Up, Down, Left, Right, UpLeft, etc.)
which brings in many, many possibilities. The only direction it can't go in is
down if you are already on the ground.
Another thing is to take advantage of his B's because his Lance isn't very fast,
so you will have to use quicker attacks in order to rack in better damage.
Also refrain from using the natural combo, B, Foward + B, Y, Forward + Y, unless
you could help because Forward + Y doesn't cancel his Y very well because of
its charge-up time.
However, you can still use it to escape if you want to just push them away
because you can then instead of Forward + Y, use Up + Y to go up.
Another simple combo can be B, and then Up + B because it will knock them into
the air, not very high though, but that can be used to your advantage. Because
they're unable to block mid-air, you can immediately combo it into a support.
Also Up + B cancels B fairly quickly.
Tap Attack. Yes, his tap attack. Kazuki does a half-version of of his Forward Y
attack. However, this move is very useful, it has practically no charge time and
if it hits, it's as strong as if both of his Forward Y's hit, it will do 16
damage on its own. Very useful to rack up some damage and keep the opponent back
Also doing this will most likely force your opponent to a corner, off the ring,
or into guarding which you'll have to expect so take advantage of Guard Break as
well.
Using supports that stop your opponent from guarding, whether ones that Guard
Seal or ones that just keeps attacking them viciously so that they do not
guard against your more powerful attacks, namely your X attacks.
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B) Strengths and Weaknesses
---------------------------
Ah yes, his strengths and his weaknesses...Well, first of all Kazuki's biggest
strength is probably his Directional/Aerial Y attacks. Obviously because of the
way it's set-up as a two-part attack. Utilizing it is practically key in battle,
but you can still win without it.Some places it would be important is if someone
is chasing you, you can simple use it to ram into them and point throw them into
the air, and then do it once again to go the opposite direction since Kazuki
doesn't have Air Dash on his own. Another would be when someone is Edge Hogging,
usually you can do nothing about it, but with Kazuki you can ram into them, go
upwards, and steal their place, completely reversing the situation.
Another big strength for Kazuki is his Auto-HP Regen, which basically means if
you can keep your opponent at bay, not taking massive damage when they DO hit,
he's almost invincible. Also even with his Auto-HP Regen, they decided to make
his Ultimate Action restore HP, even more health restored?! What a beast.
His B attack are actually pretty quick as well, which is a strength you'll want
to take advantage of. Furthermore usually people switch characters when one is
damaged, which is where you'll want to use his Down+B to get them back out
because it's usually unexpected, and in Kazuki's case, is long-ranged.
And now his Weaknesses. Kazuki's weakness would include his slow attacks
(excluding B) which after executed are easily guarded, especially his X's
(excluding 4-Koma Kazuki's UpX). His biggest strength can also be a weakness
though, because if his Directional/Aerial Y attack is overused, it can easily
be predicted, guarded, and because of his delay, used to their advantage.
Also overusage could accidentaly bring you off the edge, where trying to get
back on when they're not edge-hogging could be fatal because your only choice
is to jump back, or use your Aerial Y to rush back in, but both are slow, in
which enemies can easily counter. Also he doesn't have any attacks that can
combo in easily to rally your opponent around so he's isn't going to be as
easy to use as some other characters.
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C) Combos
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Just a few basic combos from Kazuki's normal moveset.
B, Up B, Y - Kazuki knocks the opponent into the air and back down.
Damage : 31 Damage to Power, 46 to Knowledge, 31 to Laughter
B, Forward B, Y - Kazuki Slashes the opponent, pierces, then pulls his Lance
downward.
Damage : 31 Damage to Power, 46 to Knowledge, 31 to Laughter
B, Up B, Forward Y - Kazuki knocks the opponent into the air, and instead of
doing Y, he does his two-part attack, the opponent has a
chance to block the last attack, but they barely have a
split second to block.
Damage : 31 Damage to Power, 46 to Knowledge, 31 to Laughter
B, Up B/Forward B, Y, Up Y - Kazuki attacks the enemy and them bursts upwards,
good for escaping because the enemy is also stunned
and only can move after you're already in the air.
Damage : 31 Damage to Power, 46 to Knowledge, 31 to Laughter
B, Up/Forward B, Y, Forward Y - Very low chance to hit with the final hit, but
if you do, you can manage some nice damage.
Damage : 47 Damage to Power, 70 to Knowledge, 47 to Laughter
Forward B, Forward Y - A new combo I noticed that pierces them with Forward
B and should stun them long enough to hit them with
Forward Y if you did it fast enough.
Damage : 24 Damage to Power, 36 to Knowledge, 24 to Laughter
Extra Combo : Use a quick support the moment they're open from a Guard Break.
Example - Down+Y, L/R.
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Ca) Koma-specific Combos
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*Read above Combos for the first parts of these combos.
**These Combos are only talking about combos that can directly lead into an X
attack.
***Combos CAN be cut short(skipping one button)
****More Combos to be added
4-Koma - B, Forward B, Y, Up X - Causes Blind
Damage : 51 to Power, 76 to Knowledge, 51 to Laughter
Down Y, Up X - Guard Breaks, Causes Blind
Damage : 36 to Power, 54 to Knowledge, 36 to Laughter
B, Up B, X -
Damage : 43 to Power, 66 to Knowledge, 43 to Laughter
5-Koma - B, Up B, X -
Damage : 47 to Power, 70 to Knowledge, 47 to Laughter
6-Koma - B, Up B, Up X -
Damage : 61 to Power, 91 to Knowledge, 61 to Laughter
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VII. Koma Deck Support
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The characters that give Kazuki an Ally Boost, and their abilities:
Tokiko Tsumura (Busou Renkin): Increases the strength of your Guard.
Papillon/Koushaku Chouno (Busou Renkin) : Nullifies Poison effect.
Jonothan Joestar (Jojo's Bizarre Adventure): Max Health increases when
you come back from a KO.
Abilities I would recommend for Kazuki:
Help: Examples:
Triple Jump Eve(Black Cat)
Air Dash Sena (Eyeshield 21)
Wall Jump Lenalee (D.Gray-man)
Increase Max Special Gauge by 1 Zangetsu (Bleach)
Support:
Stunning Shun (Saint Seiya)
Freezing Toushirou (Bleach)
Guard Sealing CrystalBoy (Space Adventure Cobra)
Guard Breaking Kanda (D.Gray-man)
Holding Hibari (Katekyo Hitman REBORN!)
Reasons :
Triple Jump - For the Triple Jump, it's very useful for maneuvering quickly when
you don't want to use your Y, as well as getting back on ledges
quicker.
Air Dash - Almost as useful as the Triple Jump, in some cases, even more. It
allows you to dash in the air which can help getting to some places
very quickly, and dodging attacks when normal jumping is too slow.
Wall Jump - Not very useful for anything other than getting back on the ledge,
but getting on the ledge is good.
Increase Max Special Gauge by 1 - If you have any open slots that you aren't
using, putting these in there instead of
random stuff, or nothing at all is like 10
times better.
Stunning - Because of the fact his attacks are so slow, he'd need a way to stop
the opponent, even for a short moment. Recommended using X attacks
instead of normal attacks when they're stunned.
Freezing - Not as long as Stun, but sometimes it's easier to hit with the
supports. (Read Stun reasoning)
Guard Sealing - Usually when people are Guard Sealed, they'll still try to block
and be left wide open. Easy targets.
Guard Breaking - Like the Extra Combo I put in, where you use a support the
instant they're open, this is the opposite. You're going to
time a massive attack (X) the instant your attack will hit
after they're Guard Broken, whether right when their Guard
Broken, whether before, or after.
Holding - People like Hibari who grabs the opponent and drops them in the air
gives you perfect chances to use moves that take a while to use. Also
since Hibari drags them to the edge if the pillar is broken where he's
walking, you can hit them with an X the moment he drops him. Also good
if you're using 5-Kazuki, giving you time to fully charge his X.
Almost ensures a Ring-Out if they don't die first.
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VII. Koma Opinions
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Basically conditions I'd prefer for usage of Kazuki's Koma.
4-Koma - Kazuki's 4-Koma is actually very good because he has a quick X attack.
Not really powerful but able to be combo'ed into and also Blinds the
enemy. His X is also somewhat fast and powerful.
Now, the real set-up to Kazuki's 4-Koma is in Decks that don't have
anything that would give the opponent a Status Effect, which are
very good to have. Blind, not being the best, but not being the worst,
is a somewhat mediocre status. But the real jewel to blind is the fact
that it forces the enemy to run, or guard. Guarding requires simple
Guard breaking for damage, but running is where Kazuki shines, with
his Directional and Aerial Y, they'll be thrown around like something
that gets thrown around quite a bit. Also since the Four 4-Koma Decks
are quite popular and don't have much space after they're set up,
Kazuki's status inflicting abilities help.
5-Koma - The Middle Koma. I would recommend this Koma if you're not using lots
of Koma and have more than one Battle Koma because both of his X
attacks are extremely slow, or just somewhat weak. His X, doing only
32 Damage at minimum isn't very mind-boggling, but fully charged it
does 52 Damage. So you'll have to find a way to catch the enemy in
this attack. And his Up X...you see Papillon Mask come out and summon
his Butterflies which surround the closest enemy and explodes with a
nice blast range into 36 Damage. Easy to dodge. So what makes this
Koma good? The fact that if you can set up his Fully Charged X or use
his Up X in a mob you'll wreak havoc upon your enemies. This Koma
should be used with Support Koma that allow you time to charge your
attacks or in 3/4 Player battles so that they don't always have time
to watch you charging your X or when they're all fighting each other,
you can just blow them all up with Papillon's mob of butterflies for
36 Damage Each, not much, but with its blast range and possibly 3
characters hit, it adds up quite nicely along with the fact that it
automatically targets the closest character.
6-Koma - Now this Koma is a beast...if used correctly. If you plan on making
a 1-character deck you should definately get 6-Koma Kazuki. With the
more Koma in your deck his X attack gets stronger, to a Maximum of
56 Damage which is stronger than 5-Koma's Fully Charged and about as
fast as the 4-Koma's normal X. Ouch. Also it can hit more than one
person at a time. Also his Up X is actually pretty fast, and it's
Tokiko. Everyone loves Tokiko. She comes out and uses her Valkyrie
Skirt doing up to 46 Damage, stronger than his X when it's at its
weakest. That's when there's only a few Koma in the deck. Also if
you're using a Koma that gives you time to charge your 5-Koma's X
you can use it for this one too, with less of a hassle as well. The
timing doesn't have to be as precise, that's always a good thing.
It's best to use this Koma with at least 10 Koma for maximum damage,
but it's also pretty good when used with a few less. Though any less
then 6 you'll want to use the 4/5-Koma or his UpX more than his X.
Short Summary :
4-Koma - Use with Four 4-Koma Decks or Decks without Status Infliction.
5-Koma - Use with Multiple Battle Koma and Koma that restricts enemies from
stopping a Fully Charged X or 3/4 Player Battles.
6-Koma - Use in One Battle Character Decks or Decks with 6 or more Koma.
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IX. Conclusion
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Well, that's the end of my very first FAQ. So, in the end, even though Kazuki
may be slow, he has passive abilities which can be used to good effect, and has
some very interesting attacks. I hope you enjoyed reading this FAQ as much as I
enjoyed thinking it up...well except for the layout. Not a very long Conclusion,
but I hope you get what I'm saying. Good luck
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X. Copyrights and Other Legal Stuff
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This FAQ is not to be used, or reproduced with without first asking me.
Therefore this FAQ is only to be used at gamefaqs.com without prior
consent.
Any editing or altering of this FAQ is not allowed.
If you wish to use this FAQ contact me. Contact information located in
the Contact Information category.
Copyright and All Right Reserved to bitsquall
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XI. Contact Information
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You can contact me at :
[email protected]
However, when e-mailing me remember these two things.
-I rarely check my e-mail.
-I don't look at mail that doesn't look important(Make it look important
somehow, like adding Kazuki FAQ in it somewhere)
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XII. Credits and Special Thanks
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BrawlFan08 AKA Hass for being the first to read and critique my FAQ.
-Nintendo and Ganbarion for helping the creation of this game.
--Genroh for his awesome guide which helped me beat the game, and get
Kazuki in the first place.
---GameFAQs for its bundles of useful information and hosting this FAQ.
----CJayC for hosting GameFAQs.
-----Watsuki Nobuhiro for creating the awesome Manga Busou Renkin.
----Shonen/Shounen Jump for publicizing this and all its other Manga.
---The readers who appreciate, or any reader at all, basically, you.
--Me, for actually going through with this.
-And last, but not least discoinferno84 for allowing me to use his layout.