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\f0\fs22 \cf0 Jump!  Ultimate Stars Hatate Kakashi FAQ\
\
Written by MasterTurtle (aka Hyperslasher) Version 2.0\
---------------------------------\
=====================================================\
TABLE OF CONTENTS\
=====================================================\
HK1: Character introduction\
HK2: Kakashi's basic attacks\
HK3: How to obtain Kakashi\
HK4: Kakashi's different Koma\
HK5: Good supporters\
HK6: How to fight with Kakashi\
HK7: Combos with Kakashi\
HK8: Legal stuff\
\
=====================================================\
HK1: Character introduction\
=====================================================\
\
For those that don't know, Kakashi is one of the main characters in\
Naruto.  I could say more than that, but this is a FAQ about how to\
seriously play Kakashi, so...I'll start there, instead.\
\
Kakashi's not one of the absolute best characters in the game, but\
he does have some very strong points and is often a favorite of highly\
skilled players due to that.  He's definitely not one of the easier\
characters to start out with, though, especially since his combos are\
a little unusual.  Taking a quick look at his strengths and weaknesses:\
\
PROS:\
- Fast attacks with good hitboxes\
- Has the longest dash in the game\
- Has (probably) the best guard break in the game\
- Works very well with some of the best supports\
\
CONS:\
- Isn't great at dishing out massive damage in a single combo\
- Mediocre specials\
- Combos have unusual button patterns\
\
=====================================================\
HK2: Kakashi's basic attacks\
=====================================================\
Alright, starting at the beginning, I'll give a brief description of\
Kakashi's basic attacks, as well as how much damage they do.  Some\
attacks are much more useful than others, and I'll point out which those\
are in this section.  I'm not going to list the really basic controls,\
since if you've unlocked him you've already completed something like\
10 worlds.\
\
\
B attacks\
------------\
\
B - Kakashi quickly slaps in front of him.  Nice Hitbox (hits behind you\
as well as in front), fast, a pretty good B attack.  Does 8 damage.\
\
B + side - Kakashi dashes forward and slashes upwards with a kunai, then\
does an upwards kick.  Unlike most Side B attacks, this knocks enemies\
into the air, letting you combo into his aerial attacks but not his\
ground-based ones.  A very useful attack - fast, it covers a good amount\
of distance, and it's part of what's probably Kakashi's best regular\
combo.  First hit deals 2 damage, second hit deals 6.\
\
B + up - Kakashi creates a clone of himself that kicks upwards.  Nowhere\
near as useful as his side B since it doesn't cover as much ground.  On\
the other hand, it does have the advantage of not knocking the target up\
as high, leaving them open to some lower-hitting supports.  In most\
cases, side B is better, but this attack is useful at times too.\
Does 8 damage.\
\
B + down - Kakashi charges for a brief time, then fires Pakkun, a small\
dog, at his enemies.  Does 8 damage, and forces enemies to switch battle\
characters.  It's actually pretty good for a forced switch attack, since\
it has a bit of range.  I don't find myself using forced switch attacks\
much, but this is one of the better ones.\
\
B aerial - Kakashi does a downward slash while in the air.  It's main\
selling point is the ability to knock enemies downwards and through thin\
floors.  8 damage.\
\
\
Y attacks\
------------\
\
Y - A move I like to call "The Kakashi Triple Kick", Kakashi creates 2\
clones of himself that kick forward in some strange sort of gymnastics\
pyramid.  It has good range and great damage for a regular attack, but\
it's use in combos is limited.  Does 24 damage at close range, less if\
the target is further away.\
\
Y + side - Kakashi throws up to 6 shurikens in a line.  Each shuriken\
does 3 damage, for a total of 18 if they all hit.  Not a great attack,\
mainly because of the lag when Kakashi starts and finishes the attack.\
Also, the range isn't as good as you'd hope.\
\
Y + up - Kakashi jumps into the air and does a punch, a slash, and a\
kick.  This attack WILL NOT hit your opponent unless they're above you,\
so be aware.  This is one of Kakashi's attacks that you're going to be\
using a lot - it does decent damage and with a little finesse it can\
be comboed out of as well.  The first two hits do 5 damage each, the\
third hit does 8.\
\
Y + down - Kakashi charges for about half a second, then a huge dog\
jumps at his opponents.  Breaks guard and deals 16 damage.  All\
things considered, it may not be the best guard break in the game\
since Kakashi has a lot of difficulty comboing out of it with\
supports (and can't combo out of it at all without them), but even\
so it's great.  HUGE hitbox, it charges quickly, doesn't leave you\
open for long, and decent damage.\
\
Y aerial - Kakashi throws a Kunai at a downward angle, dealing 12\
damage.  Your average Y aerial, it's okay for harassing opponents.\
It's also usable after up Y if you're not comboing out of it with\
a support.\
\
Select - Kakashi creates a tree stump that can be used to dodge\
an attack.  If Kakashi is attacked during the next 4 seconds, the\
stump will replace him and the attack will deal no damage.  You\
can also move a short distance after Kakashi disappears.  A \
useful trick to use if you can knock the enemy down, since it\
can save you if you time an attack incorrectly. \
\
Moves involving X are specials.  I'll get to those in the "Kakashi's\
different Koma" Section, since different Koma forms have different\
special attacks.\
\
Also, note that Kakashi is a knowledge type character, and all of his\
attacks will deal 1.5 times regular damage against a laughter type\
opponent.  If he's in his Laughter form, then his attacks deal 1.5\
times regular damage to power characters.\
\
=====================================================\
HK3: How to obtain Kakashi\
=====================================================\
You get Kakashi in the Naruto world, unsurprisingly.  You have to\
complete the second mission and objective 5, which is to KO at least\
2 opponents with special attacks.  You're not forced to use a premade\
deck, so just use a deck that you know you can get easy kills with\
using specials.\
\
Kakashi's evolution chart looks like this:\
\
\
      - S2 -- S3   -B6b\
     l            l\
H --- B4 --- B5 --- B6a\
\
S2: Costs 25 red, 25 yellow, and 5 white gems to unlock.\
S3: Costs 70 red, 30 yellow, and 10 white gems to unlock.\
B4: Costs 170 red, 30 yellow, and 15 white gems to unlock.\
B5: Costs 380 red, 20 green, and 20 white gems to unlock.\
B6a: Costs 500 red, 100 green, and 30 white gems to unlock.\
B6b: Costs 500 yellow, 100 red, and 60 blue gems to unlock.\
\
To unlock all of Kakashi's evolutions costs a total of 585\
yellow, 120 green, 1245 red, 80 white, and 60 blue gems.\
=====================================================\
HK4: Kakashi's different Koma\
=====================================================\
Alright, this section is just a description of what's different in\
Kakashi's various Koma forms.  Like all battle characters, he can be all\
3 different types of Koma, so I'll describe each of those.\
\
Help Koma: Kakashi's help koma reduces the amount of damage taken by\
special attacks.  Pretty useful help koma. \
Shape: []\
\
Support Koma (2 block): Kakashi appears in front of your current battle\
character, reading his Makeout Paradise magazine.  If an enemy attacks\
him, he retaliates with a swift kick, dealing 28 damage of the laughter\
type.  A decent support, but it's unreliable and there are better\
counterattack supports out there, so I'd avoid it.\
Shape: [][]\
\
\
Support Koma (3 block): Kakashi appears, dashes forward, and grabs an\
enemy.  Then he summons a clone and performs the almighty Thousand\
Years of Pain technique!  Knocks the enemy into the air, dealing 28\
laughter damage and draining a special bar as well.  Decent support,\
sorta like Shishio 2 but with SP drain.  It works well with some\
characters that have specials that hit upwards, like Dio 5.\
Shape: []\
      []\
      []\
\
Thanks goes to "bidbyyourrisk" for pointing out that Kakashi's\
3 koma attack was indeed Thousand Years of Pain.\
\
-----------------------------------------\
Battle Koma (4 block): Kakashi's regular 4 block koma.  Surprisingly,\
this evolution is probably the one with the best specials.\
-----------------------------------------\
J-Soul: 136\
\
Special attack A: Kakashi uses a beam attack, similar to that of any\
DBZ character.  Though still pretty mediocore, this is one of his \
better specials, it deals up to 30 damage if the enemy is right\
next to you.  It's an alright attack, but nothing unusual.\
\
Special attack B: Kakashi summons some of his ninja dogs, and they\
converge on a nearby enemy.  Deals 24 damage if all the dogs hit.\
To be honest, this attack is crap.  Slow, weak, and it's range is\
rather limited.\
\
Shape: [][]\
      [][]\
\
-----------------------------------------\
Battle Koma (5 block): The second evolution of Kakashi's, and by far\
the least useful.\
-----------------------------------------\
\
J-Soul: 152\
\
Special attack A: It's Raikiri, a technique that should definitely ring\
a bell for all you Naruto fans out there.  Kakashi charges up chakra in\
his hand, then dashes forward and hits an enemy with it.  A pretty bad\
special - it takes far too long to charge, the damage isn't too great,\
and unlike Sasuke's Chidori it doesn't inflict shock.  Note that the\
damage will always be 36, how long you charge it just changes the\
distance that Kakashi dashes.\
\
Special attack B: Kakashi summons his ninja dogs, just like his previous\
secondary special.  This one deals 30 damage if all the dogs hit,\
though.\
\
Shape: [][]\
    [][][]\
\
\
-----------------------------------------\
Battle Koma (6 block A): Kakashi's highest battle evolution.  In the\
art, you can see that he has the Mangekyou Sharingan activated.\
-----------------------------------------\
\
J-Soul: 168\
\
Special attack A: Chidori, again.  Hooray for recycled attacks.  This\
one deals 44 damage total.\
\
Special attack B: The last of Kakashi's special attacks, Mangekyou\
Sharingan. (Sorry, no Thousand Years of Pain on his battle koma :P)  \
It creates a red eye that hovers in the air, damaging all enemies that\
come in contact with it.  While it's a strong move, dealing 48 damage\
total, it can be a bit hard to get off, and you can inflict nearly as\
much damage by just attacking with a regular combo.  It is useful for\
edgeguarding (assuming you're not confident enough to just guard with\
regular attacks), though, since you can control the path of the eye\
and it goes through walls.\
\
Shape: [][][]\
      [][][]\
\
-----------------------------------------\
Battle Koma (6 block B): The alternate version of Kakashi's 6 koma form.\
This one is Laughter type, making it useful against the large amount of\
power characters you see online.\
-----------------------------------------\
\
J-Soul: 168\
\
Special attack A: Chidori, a third time.  Though Kakashi is Laughter\
type in this Koma, Chidori still does knowledge type damage.\
\
Special attack B: Yep, still Mangekyou Sharingan, and still Knowledge\
type.  Having a battle koma with different type specials is nice, since\
you can inflict multiple types of damage with the same character.\
\
Shape: [][]\
      [][]\
      [][]\
\
\
So, which koma is best?  I'd stick with either 4 koma or 6 laughter.  His 4\
koma has the best specials and takes up the least space, while his 6 koma\
can be laugher and has a decent secondary special.  Choose whichever fits\
your deck best.\
\
=====================================================\
HK5: Good supporters\
=====================================================\
\
Kakashi is boosted by these characters:\
Naruto, Sasuke, Sven\
(Thanks to Genroh's FAQ for the info)\
\
\
Battle\
---------------\
Really, Kakashi can fit well into almost any deck unless you've\
already got an excess of his koma type.  Just make sure you're\
using supports that work well with him as well as your other\
battle characters.  \
\
\
Support\
---------------\
\
Aya 2 (Ichigo 100%) - A very good combo breaker or general support\
(the support seal that she inflicts is one of the worst negative\
status effects, though it is blockable), and Kakashi has one of\
the deadliest infinites in the game when combined with her.\
\
Rouji 2 (Muyo to Rouji) - Somewhat similar to Aya, but instead of\
support seal Rouji inflicts movement seal (as well as damage).\
Movement seal goes along really well with Kakashi, as he has the\
long-ranged guard break to take advantage of it and unlike\
support seal, there's no way to prevent movement seal.\
\
Hitsugaya 2 (Bleach) - Going right down status effect lane\
(since Kakashi doesn't inflict any status effects on his own,\
using supports to inflict them works well and you don't have\
to worry about overriding your own status as much), Hitsugaya\
can be inserted into some of Kakashi's combos and inflict\
freeze, setting you up for another easy attack.  You'll have to\
use up B instead of side B, though.\
\
Bo-BoBo 2 (Bo^7) - Extremely versatile, Bo-BoBo 2 is one of\
the best comboing supports out there.  It can be used after\
Aerial Y or during Kakashi's guard break, to prevent opponents\
from running or to let you combo directly into another attack.\
\
Gotenks 3 (Dragonball) - Another good all-around support.\
Since you can use it in the air, Gotenks is a very useful\
support to use in Kakashi's aerial combo.  \
\
\
Help\
---------------\
\
Firstly, Kakashi already has the following abilities, so\
don't ever use them as helps on him:\
\
- Can Wall-Jump.\
- Can see invisible opponents.\
- Take less damage from Special Attacks.\
\
(thanks to Genroh's FAQ for the info).  Also, rather\
ironically, all of the helps that boost Kakashi (Naruto,\
Sasuke, and Sven) give him abilities that he already has.\
You can still use them in the same deck, just don't use\
them pointing to Kakashi.\
\
\
\
Anyways, onto the good helps:\
\
Air Dash - One of the best help koma's for Kakashi to have,\
since it takes advantage of his huge dash distance and\
long range attacks.  \
\
Triple Jump - Probably the second most useful help effect\
for Kakashi.  Having an extra jump is always helpful for\
a variety of reasons, and being able to air-dash twice is\
always useful too if you can take advantage of it as much\
as Kakashi can.\
\
Cut status time in half - Good if you're looking for\
all-around status protection.\
\
Increase SP gauge when attacking or blocking with a battle\
character - Good for all-around SP regeneration.  Kakashi\
doesn't use a whole lot of SP on his own, but this can still\
be helpful if you use supports a lot or if you switch to\
Kakashi when you're low on SP.\
\
Immunity to X - There are a whole bunch of different\
immunity help koma, but most of them aren't really\
worth it.  Also, if you have a character that's naturally\
immune to a certain status effect, it's possible to switch\
to them and then back to get rid of it instantly (though\
that won't work for a few effects like paralyze and freeze).\
I'll group them by priority here:\
\
Good immunities to have:\
Freeze\
Paralyze\
Support/Battle Seal\
\
Okay immunities to have:\
Confusion\
Shock\
Blindness\
Judgement (very rarely used)\
\
Bad immunities to have:\
Poison \
Burn\
Speed-down\
\
Health recovers slowly - Since Kakashi definitely has\
the ability to stick around for awhile (not thanks to\
health, but since he's effective at avoiding damage),\
this could be useful.  Same goes for the "Reduce damage\
from Swords/Fists", though Kakashi doesn't have a lot\
of health in the first place.\
\
=====================================================\
HK6: How to fight with Kakashi\
=====================================================\
Now that you know all about his attacks, his best supports, and his\
various forms, it's time to get to the good stuff: How to win battles\
using Kakashi.\
\
The best way to use Kakashi is to play him to his strengths.  Simple,\
really, but it's easy to forget that.  Again, two of Kakashi's best\
points are his long dash and amazing guard-break.  The best way to\
take advantage of his dash is to give him an air-dash help koma (and\
a triple jump doesn't hurt if you have the room).  Having a very\
long air-dash is mainly useful for getting around opponents and then\
attacking them from behind.  Once you've dashed behind an opponent,\
you can either try to attack them from the air or fast-fall and go\
to the ground.  When using Kakashi, dropping to the ground is\
usually preferable, since you have his excellent guard break to work\
with.  But, if you do want to try and attack from the air, it might\
be best to switch characters and attack using one of them since\
while Kakashi's air attacks aren't bad, they're certainly not the\
best out there.  The best character you could probably switch to\
would be Bankai Ichigo - not only is his aerial B very fast, but\
he can also fast-fall and combo right from his aerial attack if\
the enemy tries to attack, since you flinch slightly longer if\
you're attacked while trying to attack.  Doing this takes a lot\
of practice, but allows you to deal an amazing amount of damage.\
Kenshin also works well here, since he can combo directly into\
a special from his aerial Y.\
\
Back to Kakashi, though.  You've got 2 main choices when attacking\
after a fast-fall - down Y, or side B.  Both of them cover a lot\
of ground, but down Y obviously guard breaks, while side B is faster\
and allows you to go directly into a combo.  Personally, I prefer\
using down Y, since it hits a much larger vertical area and slightly\
larger horizontally as well.  More importantly, opponents tend to\
block after trying to attack, so if your timing isn't spot-on (mine\
certainly isn't) using down Y is often a safer option.  As stated\
before, though, side B allows you to go directly into a combo, the\
benefits of which are self-explanatory.  You could also try to use\
neutral B (if you're close enough), or even down B (if you want a\
forced switch), though both of those are lesser options.\
\
In general, the best way to play Kakashi is hit and run - dash in\
(Kakashi's dash has excellent reach, though it's not a warp dash) and\
try to score a few hits and/or create a combo, then dash away and do\
it again.  He can works well as a "counter" character that waits for\
an enemy to make the first blow then attacks while the opponent is\
open.  Making use of push block is helpful here, since it can give\
you enough room to use Y safely or move the opponent back enough\
that you can air dash behind them and then strike.  This is best\
used when the opponent is using an attack that they're forced to\
keep using for a second or two (such as Nami's Y attack).  Using\
push block to create opportunities to attack is a good strategy\
for a lot of characters, not just Kakashi.\
\
One strategy that I rarely employ but see occasionally is\
"trapping" - preventing the opponent from moving by using a\
support that constantly hits them, then breaking their guard\
with a normal guard break.  This can be an effective way of\
dealing a finishing blow since your opponent can't do anything\
when hit with it, but a quick player can jump out of the way\
first, wasting your SP and leaving you unable to use a support\
for a few seconds.  Shock status assists with this, forcing\
the opponent to drop their guard for a split second (which\
will then cause them to be hit by a support if you're using\
one that hits constantly, like Mello 3).  Kakashi's only\
real advantage in this area is fast guard break, though.  The\
reverse of this (constantly hitting the opponent while using\
a guard-breaking support) is possible as well, but Kakashi\
is even less suited for it.\
\
As far as combos go, 99% of the time you're just going to be\
using the standard B, side B, up Y, aerial Y/support (note\
that B can be excluded).  There are a few other workable\
combos, but this one is by far the most reliable and works\
the best with any support.  Kakashi's side B really is\
excellent as a combo starter, since it's so fast and covers\
so much area.  It's also a good move to use if the opponent\
is falling down and trying to attack on the way or cancel\
into an attack once he hits the ground. I've seen some\
people covering the ground with side B against an aerial\
opponent, and it actually works fairly well.  Just keep\
catching an opponent in a combo whenever you can to\
wear down their health, and/or try to move them to the side\
for a RO.  \
\
\
====================================================\
HK7: Combos with Kakashi\
====================================================\
\
\
Basic combos\
------------\
\
B, side B, up Y, (pause), aerial Y\
The most basic of Kakashi's combos, and generally the best you're\
going to get without using supports.  Aerial B can be used instead\
of Y if you're near a ledge.\
\
B, up B, up Y, aerial Y\
A varied version of the previous combo.  Both side B and up B\
knock enemies into the air, so both can be used.  Up B has less\
reach and you can't fast-fall and use a support afterwards, but\
there's no need to pause in the middle, so it might be easier\
to pull off if you're new to using Kakashi.  Otherwise, the above\
choice is generally better.\
\
B, up B, Y, up Y, aerial Y\
A variation of the above combo (again).  Y actually hits the enemy\
for about 4 damage and keeps them in the combo, so it's worth using\
for the extra damage.  This might miss depending on the opponent's\
size, though.\
\
Support combos\
------------\
\
Side B, up Y, Gotenks 3, fastfall, dash, repeat\
A combo of Kakashi's that can loop.  You can try inserting a\
different attack after fastfalling, like a beam special.  Unlike\
most of Kakashi's other combos, you actually use the support in\
the air.\
\
Side B, up Y, fastfall, Aya 2, repeat\
The infamous Kakashi infinite.  While difficult to pull off, it\
can deal a lot of damage, move the enemy toward the edge for a\
RO opportunity, and drain the enemy's SP away.  Also, unless\
your opponent has a support seal immunity, they won't be able\
to break this combo since Aya prevents the opponent from using\
supports.  Nasty.\
\
Note that as long as they're fast ones, you can try using a lot\
of different supports in place of Aya.  Rouji 2 is a good choice,\
and inflicts movement seal to prevent the opponent from getting\
back to the stage.  Nearly all of Kakashi's support combos will\
consist of this basic combo and a support, so there's really not\
much else to list.\
\
\
Team combos\
------------\
Kakashi (any) and Kenshin (5):\
B, side B, up Y, switch to Kenshin, aerial Y, X\
Pretty solid combo, it looks nice and deals a pretty decent\
amount of damage for 1 sp.  Make sure to wait until Kenshin\
appears before you press Y, otherwise Kakashi will just perform\
his aerial Y.\
\
\
====================================================\
HK8: Credits, Version Info and Legal Stuff\
====================================================\
\
Special thanks to:\
\
Genroh - Well, without his FAQ, I'd still be stuck on the first level,\
so much thanks to him and his excellent guide.\
\
Nintendo - For making this great game.\
\
Shonen Jump - For making this great game possible.\
\
FFandMMfan - His guides basically inspired me to make this one.\
\
And anyone else who gave me suggestions.\
\
If you have questions or suggestions, email me at\
oh-random-person (at the website called yahoo), and include\
Kakashi FAQ in the title.  Oh, and no dashes in the URL.\
\
\
Version History\
-----------\
Version 1.0 - First version!\
\
Version 1.1 - Added some more strategy information, and how to\
better use specials.\
\
Version 1.2 - Added a bit more strategy information.\
\
Version 2.0 - Revamped several sections and added a combo section.\
\
Legal Stuff\
-----------\
Copyright 2007 MasterTurtle\
\
Last written/updated March 2, 2008\
\
This may be not be reproduced under any circumstances except for\
personal, private use. It may not be placed on any web site or otherwise\
distributed publicly without advance written permission. Use of this\
guide on any other web site or as a part of any public display is\
strictly prohibited, and a violation of copyright.\
\
All trademarks and copyrights contained in this document are owned by\
their respective trademark and copyright holders.\
\
Only www.gamefaqs.com may use this FAQ.
\f1\fs24 \
}