Jump Ultimate Stars
Gohan Character FAQ Ver 1.1
BlueAlchem1st ([email protected])

Updates
1/15/07 - Added Krillen in Ally boosts, the Chain Combo and Help Komas

Table of Contents (Use CTRL + F to find stuff faster)
===================================
Introduction [NTRD]
Who is Gohan? [WIGH]
How to obtain Gohan [HTOG]
Gohan's Evolution [GHNEV]
Gohan's Koma's and Standard Attacks [GKSA]
Gohan's Combo's [GHC]
Ally Boosts [ALBO]
Supports [SPRT]
Help Koma's [HLPK]
Aerial Tactics [ARTC]
Guard Breaking [GBRK]
Edge Guarding [EDGD]
Sudden Death [SDTH]
Pro's and Con's [PNC]
Contact Info [CNCT]
Credits and Legal Stuff [CRLS]
===================================

Introduction [NTRD]
===================================
Hi, I'm BlueAlchem1st and this is my first FAQ. This FAQ
applies to the character Gohan in Jump Ultimate Stars. From my personal
experience, I do not see him very often but is my best character. Maybe
this guide will create more Gohan users.
===================================

Who is Gohan? [WIGH]
===================================
If you don't know, Gohan is a character from the Manga Dragon Ball. He is the
child of Son Goku and Chi Chi. Throughout the manga, Gohan has shown to have
hidden powers and only seems to be able to release it when he is angry. Some
instances of this occurring was when Raditz was about to kill Goku and when he
fought Freeza on Planet Namek. His most memorable moment however was when he
fought against Cell in the Cell Games. After witnessing Cell crush the head of
Android 16, Gohan released his anger and ascended to a level beyond a
Super Saiyajin, also called Super Saiyajin 2. Even though Gohan could only use
one arm, he was able to use a powerful Kamehameha wave. With some help from
his father, Gohan was able to obliterate Cell and save the world.
===================================

How to obtain Gohan [HTOG]
===================================
Gohan can be obtained in the 2nd Mission of the Dragon ball world. The main
Goal is to KO all opponent but to get Gohan you have to do it in less than 30
seconds. Someone who causes Ring Outs quickly might be useful here.
===================================

Gohan's Evolution [GHNEV]
===================================
Gohan starts off as a Help Koma and has to be evolved to become a Support and
Battle Character. His evolution chart looks like this
  -S2---S3
 |
H--B4---B5

Koma          Cost
Support 2: 10 Red 40 Green 5 Yellow
Support 3: 20 Red 80 Green 10 Yellow
Battle 4:  50 Red 150 Green 20 Yellow
Battle 5:  255 Red 345 Green 20 Yellow
Total Cost: 335 Red 615 Green 55 Yellow
===================================

Gohan's Koma's and Abilities [GKSA]
===================================
Help Koma
Gohan's Help Koma increase the SP gauge when multi hitting. This description
however can be a bit misleading. When you use a multi hit attack you gain a
small chunk SP at the beginning and the amount drastically decreases right
away for the next few hits although no matter how long the attack goes on for,
you will stop gaining SP after the first few hits. All this Koma does is
increase that amount of SP you gain at the beginning, NOT the amount you gain
for the remaining hits. You will still stop gaining SP after a certain
point regardless of how long the attacks goes on for.
===================================
Support Koma 2
[][]

Type: Power
Effect: Attacks with Kamehameha
Amount of Damage:
Power/Laughter 20
Knowledge      30
-----------------------------------
Support Koma 3
[][]
[]

Type: Power
Effect: Masenko upward at 45 degree Angle
Amount of Damage:
Power/Laughter 28
Knowledge      42
===================================
Battle Koma 4 (SSJ1) HP: 136
Type: Power
Passive Ability- When KO'd, Max SP and Max HP and SP increase
Ultimate Action- Hold Select to Regain SP
[]
[]
[]
[]

Special A - Kamehameha Wave
Type: Power
Effect: Kamehameha wave that lasts 1/2 a second
Amount of Damage:
Power/Laughter 36
Knowledge      54

Special B - Masenko
Type Power
Effect: Fire a Masenko upward at a 45-degree angle
Amount of Damage:
Power/Laughter 28
Knowledge      42
------------------------------------
Battle Koma 5 (SSJ2) HP: 152
Type: Power
[][][]
 [][]

Special A - Father & Son Kamehameha
Type: Power
Effect: Fire a Strong Kamehameha wave that pushes your opponent back. Also hits
characters hanging on ledges.
Amount of Damage:
Power/Laughter 42
Knowledge      62

Special B - Burst of Anger
Type: Power
Effect: Increase amount of damage done by 25%, lasts for 5 seconds
Note: Does NOT affect Gohan's Forward +Y
===================================
Standard Attacks

Command        Attack                Damage PWR/Laugh         Know
------------------------------------------------------------------------
B              Chop                  8                        12
Forward + B    Sliding Kick          8                        12
Up + B         Upward Chop           8                        12
Down + B       Push aside with Ki    8                        12
              (Changes Battle
              Character)
A + B          Kick (Spike attack)   8                        12

Y              5 Rapid Punches       17                       25
Forward + Y    4 Rapid Ki Blasts     4(If All hit)            6(If All Hit)
              (Keep pressing Y
              to continuously
              fire blasts up to 16
              times, there is a
              slight pause when the
              attack ends)
Up + Y         Ki blast upward at    15                       22
              45-degree angle
Down + Y       Forward Charge        16                       24
              (Guard Break)

A + Y          Ki blast downward at  16                       24
              45-degree angle
===================================

Gohan's Combo's [GHC]
Gohan unfortunately lacks long combos but has some short ones nonetheless.

B, Up + B, Up + Y
Basically a simple hit followed by one that sends the opponent up and finish
with an upward Ki blast

Forward +B, Y
Kick sends the opponent forward and finish with rapid punch. This does not work
with all characters since Forward + B sends some characters farther away than
others, which causes Y to miss. Works well on the edges since Y stuns an
opponent and may cause a ring out.
Note: You can do Forward + B more than once and make the combo longer but the
length depends on the opposing character. From my experience 2 seems to work on
a majority of characters. Some can be hit with 3 but like I mentioned before,
the kick may send the opponent too far for Y to connect.

Up + B, Forward + B, Y
A slight combination of both the previously mentioned combos. You send the
opponent up, hit them with forward + B before they hit the ground and finish
with Y.

The Chain Combo
Forward + B, Y, Up + Y , repeat
This combo has the potential to keep your opponent in the air for awhile, as
long as you have a decent portion of the stage in front of you and the attacks
not sending your opponent to far. You first use forward + B, then immediately
use Y then as quickly as possible use Up + Y and then use Forward B again. This
should keep you opponent airborne and unable to attack. The problem is that
either forward + B or Y could send the opponent too far for you to complete the
combo. With my experience I have only been able to do it 3 times in a row
before the opponent was sent too far for me to continue.
===================================

Ally Boosts [ALBO]
Son Goku (Dragon Ball) - The Help Koma increases MAX HP when you return from a
KO. Not very useful since being KO is something you want to avoid
Goku's 2 Koma support fires a Kamehameha Wave at the direction you are facing.
This can be useful when combined with Gohan's own Kamehameha since it leads
to the possibility of a guard break (more on this later).
Goku is now Super Saiyajin 3 in his 3 Koma Support. You now have to pick a
target and Goku will teleport behind them a fire a Kamehameha Wave. Good to
catch you're opponent off guard but might be hard to time since there is a
delay between the time you pick a target and when the actual attack occurs.
-Recommendation - Goku's 2 Koma is almost instant and can be combines with
Gohan's Special A to cause more damage and guard break.

Nico Robin (One Piece) - Her help Koma causes auto-guard. This causes a shield
to appear right before you are hit, saving you from losing HP. However,
every time the shield appears, you lose SP. Auto-Guard will also work when you
are already blocking. Whether a person uses auto-guard is up to personal
preference.
Her 2 Koma support requires you to pick a target to cause the blindness effect
on to. This can be useful for 1-on-1 since you can set up your opponent for
a guard break and follow up with a combo or ring out. Not quite as helpful when
there are 3 or 4 players because whenever people are hit with the blind status,
they tend to jump to the highest ledge and with more opponents, it becomes
harder to try to do what you want.
Her 3 koma will cause hands to appear from the floor and push all opponents to
the edge of YOUR screen. If you are near a ledge you can set up for a RO.
-Recommendation- Her help koma can be a life saver in Sudden death since it
might save you from an attack that could knock you off the platform. On the
downside, you lose SP and you may run into a situation where you are trying to
recover SP, only to lose more due to the Auto guard. As I said before, using
auto guard is up to personal preference.

4Koma Only!!
-Kuririn/Krillen (Dragon Ball). The help Koma increases the SP gauge when using
a support to attack or block. Somewhat useful if you tend to use supports a lot
but the small amount of SP you gain back would not justify the usage of so many
bars.
His Support 2 Koma activates Solar Flare, which will blind the opponent. It
works slightly faster than Robin but affect all enemies who are around him.
Support 3 koma will cause Kuririn to use Destructo Disk, which guard breaks.
There is a delay and the attack knocks the opponent back and does not allow
Gohan an opportunity to follow up with an attack.
-Recommendation- Using Kuririn, seems like a waste of SP. His help Koma only
works after using specials that attack or block, not heal. Solar Flare might be
useful when facing 3 or 4 people but can easily be blocked when its 1-on-1. 3
Koma takes too long to work and does not allow a chance for a follow up attack.

5 Koma Only!!
-Piccolo (Dragon Ball) - His Help Koma steadily increases HP, which is always
useful. Gohan's HP is somewhere around the middle when compared to its
respective Koma's.
Piccolo's Support 2 Koma  will cause Piccolo to stretch out his arm and drag
your opponent in front of you. This is only useful near ledge when you use Y,
summon Piccolo, use Y again to make them fall. It is also possible to do this
on the stage but it require precise timing but it's not worth the SP.
His 3 Koma Support fires Special Beam Cannon but it has a delay and there are
better supports which cause more damage, less delay and take up less space.
-Recommendation - Use Piccolo as a help character since the health regain makes
up for Gohan's lack of HP.
===================================

Supports [SPRT]
===================================
I have experimented with a some supports. I will update if either myself or
someone else find information worth noting.

2 Koma Goku/Vegeta
[][]

Both of these cause a beam blast, which can be combined with Special A. Goku
gives a boost while Vegeta is stronger by 2 but is also slightly faster. Up to
personal preference here.

2 Koma Gotenks (Dragon Ball)
[][]

Also cause a beam blast but is a laughter type attack. This is actually more
ideal to use than Goku or Vegeta since you now cause more damage to Power
types. On Laughter or Knowledge types, it does the same amount of damage
as Goku does on Power.

2 Koma Shishio (Rurouni Kenshin)
[]
[]

This one takes some timing. Shishio will run up to the opponent, grab them and
inflict a burn. You can combo this with the Kamehameha wave since the opponent
is stunned. If you have the sound on, the moment you see his sword press X and
the beam should hit the opponent right before they hit the floor.

2 Koma Sastsuki Kitaooji (Ichigo 100%)
[]
[]

This support gives your character the health regeneration effect. For Gohan
this is ideal because of his low health. Combining this with Piccolo's help
koma means you regain health at a slightly faster rate, enough to notice
Gohan's color change if you are low on health.
===================================

Help Koma's [HLPK]
===================================
-Triple Jump
Can be a lifesaver when you are thrown out of the stage but also has its uses
during battle. Although it means having to hide, you can jump to the highest
part of the stage and either, increase your SP with select, increase attack
with 5 Koma Special B or heal.
-Wall Jump
I have yet to find any practical use for this.
-Air Dash
Same as for triple jump but for moving horizontally
-Immunities
If a certain effect keep hindering you, using an immunity might save you some
trouble. Confusion seems to be the worst effect with an immunity. Some
effects, like poison and burn are canceled out with the health regen koma. It's
up to personal preference but that one spot could be used for something better.
-Status Effect Time Cut Down
Pretty much the only thing to counter stop. It does make a difference when you
are a sitting duck since you can escape faster but confusion and stop are the
main status effects the works best on. The rest are not as bad since you heal
away any damage taken.
-Attack-Up when health is low
Since you have to be at low health, this koma doesn't have much use for the
majority of the battle. It could be a lifesaver in close battles but the space
could be used by something better.
-Decrease Damage from Punch and Kicks/Special Attacks/Swords
Not worth the space. Gohan would only be concerned with Special Attacks but you
heal any damage you take.
-Never move when  blocking on a moving platform
You wont be pushed back by attacks and may actually cause the other person to
be pushed away if they keep attacking. Can be quite useful in tight spots.
-Increase Strength of Guard
Means you can take more damage when blocking but a Guard break will still work.
Not worth the space.
-Health Recovers Slowly
Very useful and also cancel out damage you would receive from poison and burn.
-Increase Max Health
Increase Hp by 8, the same as an ally boost, Not useful for Gohan since you
would be better off using actual ally boosts.
-Increase Max Special Gauge by 1
Means you can use one more special attack or support. If you rely on specials
then use them but you could just add another support.
-Max Health Increases When You Come Back From KO
Useless since it requires you to lose a battle character
-Gain More Health from Food
If items are turned off, this is useless
Gain more SP from Coins/ Increase Special Gauge When Breaking Boxes
With items turned off, it's useless. Even with items off, its not worth going
for boxes and coins for a little SP
-Increase SP Gauge when attacking with or blocking with a Battle Character
Very useful since attacking and blocking is what you will do most of the match.
You might as well get some SP from it.
-Increase SP Gauge when attacking with or blocking with a Support Character
Not worth sacrificing SP bars for a little gain in SP.
-Increase SP Gauge when multi hitting
Like I mentioned before, not useful.
-Increase SP Gauge if you don't Change Characters or use Supports
If you rarely change or don't use supports, use it. Otherwise use something
else.
-Increase SP Gauge when using multiple Special Attacks in a short time.
Not worth sacrificing SP bars for a little gain in SP.
-Increase SP Gauge when you don't move or attack
Gain SP for being a sitting duck, not useful at all.
-Increase SP Gauge when attacking or blocking characters of opposite nature
You're better off using the one that applies to all battle characters
-Increase SP Gauge when attacking or blocking while your health is low
Not worth the koma space since you wont remain at low health for too long
unless you run around the stage.
-Increase SP Gauge when you KO an opponent
Does not apply to Ring Outs and at max you can KO 3 characters and still be
fighting. Not worth the space
-Gain 1 Special Bar when you're KO
Not worth the trade.
-Increase SP Gauge when you block at the last moment
Very hard to pull off and even if you can, not worth the space
-Increase SP Gauge when attacking or blocking chain attacks
Gain sp when you're using or attacked by combos. Not as useful as the one that
gives SP when you attack a character in general.
===================================

Aerial Tactics [ARTC]
===================================
Gohan's Aerial moves are somewhat limited but if used effectively can keep you
from harms way. Gohan's main attack would be Y in the air, which fires a Ki
blast down at a 45-degree angle. You may need to practice your aim with this.
Opponents may try to approach you and if you have good aim, you can hit them
with the attack. Even after being hit, the opponent may come towards you again,
if you are still in the air you can hit them with another blast. The good thing
about this attack is that the second blast can be shot almost immediately after
the first. This comes in handy when you are within distance of opponents
attack. Should the first beam miss or be blocked, you can fire a second one
which should hit or cause the opponent to block and allow you a chance to plan
your next move.
His aerial B is slightly more risky. If you miss, you leave yourself open for
an attack but if you hit them with it near a ledge, it will send them off the
stage and you can set up for edge guarding. The Ki blast can be fired right
away in case you miss but if you connect, the kick will send the opponent
too far away for the blast to hit.
===================================

Guard Breaking [GBRK]
===================================
Gohan's 5 Koma Special A can be used in combination with 2 koma Goku/Vegeta/
Trunks to cause a guard break. When most opponents see the beam, they will
block. In order to cause a guard break and maybe a RO as well, use the 2 koma
first and then use the Special. The support should wear down the shield while
the Special should cause the guard break and damage. It is best to use this
near a ledge since at you most, you will cause 22-28 damage. The beam should
last long enough to force them off the stage and you can then work to keep them
form coming back.

Also if you next to an opponent, you can use the 2 Koma support and
immediately use Gohan's Down + Y. The opponent most likely will not try to stop
your Down + Y because of the beam and if you timed the attack well, you should
cause a guard break and maybe cause the opponent to take damage from the
support.
===================================


Edge Guarding [EDGD]
===================================
This probably Gohan's best asset. His forward Y can be quite annoying to deal
with when you are trying to get back to the stage. The attack hits characters
holding on the ledge and if the opponent tries to jump back up, the attack may
still be in effect, hitting the character and preventing a recovery. The only
thing to take note of is that if Gohan is right on the edge, the beams will
actually miss the ledge grabbers and leaves himself open for an attack from
behind. There is also that delay after 16 beams, so keep this in mind. The
forward Y is great for edge guarding but can be your downfall is not used
effectively.

5 Koma Gohan's Special A covers the floor as well. Using it along with one of
the 2-koma beam supports can cause ring out's and prevent opponents from
getting back onto the stage. The one thing to keep in mind is that this
uses 2 SP bars. This should be used wisely and not spammed since the
lack of SP can come back to haunt you later on.
===================================

Sudden Death [SDTH]
===================================
If the right moves are used and if you have good timing, you can easily get
a RO in Sudden Death. Opponents will most likely block and if you rush them
with forward B, you might hit them when they let their guard down. If you
follow up with Y near a ledge, the opponent will be pushed off the stage
and stunned. Once the opponent is no longer on the stage, use forward Y to keep
them off but like I mentioned before, make sure to have a general idea of
how many blasts have been fired since that slight delay may just be the
opportunity your opponent is looking.
===================================

Pro's and Con's [PNC]
===================================
Pros
-Excellent Edge Guard
-Decent Aerial Attacks
-Great Ally Boosts
-Ultimate Actions regains SP

Cons
-Mediocre HP
-Medium Speed
-Lack of Combo's
-Highest battle koma is 5
===================================

Contact Info [CNCT]
===================================
If you find a mistake, something you would like to see added or have useful
information feel free to contact me at:
[email protected]
===================================

Credits and Legal Stuff [CRLS]
===================================
Credits
-Genroh, with out your guide, I would have not been able to play this game or
able to write this FAQ.
-Nintendo, for creating the best portable handheld system available.
-Gambarion, for making this game.
-Akira Toriyama, without him there would be no Dragon Ball or nearly every
other Manga in JUS.

Copyright (2007) Jairo Contreras

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===================================