1.Introduction
2.Controls
3.History of Gintoki
4.Why Gintoki?
5.Getting Gintoki
6.Help/Support Koma
7.Battle Koma
8.Combos
9.Credits
-----------------
1.Introduction
================
Jump Ultimate Stars is the sequel to Jump Super Star.
Made by Nintendo and for the Nintendo DS.
================
2.Controls
================
D-Pad Left & Right: Moves your battle characters
D-Pad Left Left : Dash Left
D-Pad Right Right: Dash Right
D-Pad Down: Guard
D-Pad Down+A: Fast Fall
A Button: Jump ( Press A again to double jump )
B Button: Weak Attack
Y Button: Strong Attack
X Button: Special Attack
Select: Ultimate Action
Start: Pause
----------------
Neutral+B: Foot Thrust
Number of Hits: 1
Damage Output:
To Power Opponent: 10 or 7
To Laughter Opponent: 7
To Knowlege Opponent: 7 or 10
Info: Just a plain foot thrust, can be used for starting combos.
Forward+B: Forward Swing
Number of Hits: 1
Damage Output:
To Power Opponent: 12 or 8
To Laughter Opponent: 8
To Knowlege Opponent: 8 or 12
Info: Gintoki steps forward and swings his bokuto. Can be
used for combos.
Up+B: Bomb in MY face!!!!
Number of Hits: 1
Damage Output:
To Power Opponent: 13 or 9
To Laughter Opponent: 9
To Knowlege Opponent: 9 or 13
Info: Gintoki pulls out a bomb and it explodes in his face.
Good suprise move.
Down+B: Word Bubble ( Force Change )
Number of Hits: 1
Damage Output:
To Power Opponent: 10 or 7
To Laughter Opponent: 7
To Knowlege Opponent: 7 or 10
Info: Gintoki turns around and says something making a word
bubble appear which counts as a hit.
Jump+B: Side Swing
Number of Hits: 1
Damage Output:
To Power Opponent: 10 or 7
To Laughter Opponent: 7
To Knowlege Opponent: 7 or 10
Info: Gintoki swings his bokuto in the air.
Neutral+Y: Construction Worker ( Can hit on both sides )
Number of Hits: 1
Damage Output:
To Power Opponent: 28 or 19
To Laughter Opponent: 19
To Knowlege Opponent: 19 or 28
Info: Gintoki quickly turns around with some lumber on his shoulder.
Good range.
Forward+Y: Bokuto Throw
Number of Hits: 3+5
Damage Output:
To Power Opponent: 19+7 or 13+4
To Laughter Opponent: 13+4
To Knowlege Opponent: 13+4 or 19+7
Info: Gintoki throws his bokuto and if it connects it will go straight
up in the air then coming back down.
Really good pressure and keep away move.
Up+Y: Bomb Toss
Number of Hits: 1
Damage Output:
To Power Opponent: 21 or 13
To Laughter Opponent: 13
To Knowlege Opponent: 13 or 21
Info: Gintoki throws a bomb over his shoulder.
Good edge guarding move.
Down+B: Headbutt ( Breaks Guard )
Number of Hits: 1
Damage Output:
To Power Opponent: 24 or 16
To Laughter Opponent: 16
To Knowlege Opponent: 16 or 24
Info: Gintoki will swing back and thrust forward with his head.
Jump+Y: Mini Bombs
Number of Hits: 1+1
Damage Output:
To Power Opponent: 7+19 or 5+13
To Laughter Opponent: 5+13
To Knowlege Opponent: 5+13 or 7+19
Info: Gintoki throws mini bombs and explodes soon after.
Overall: Gintoki has a good amount of long range attacks and his short
range attacks are quick and do average damage.
================
3.Info on Gintoki
================
Gintoki is the main character from the comedic manga/anime Gintama.
Gintoki has naturally permed hair and often blames his lacking
love-life on it. He rides a scooter and has a bokuto instead of a
sword. Gintoki is a freelancer and will do anything for money.
He also has a sweet-tooth. In the past, he was a Joi
(someone who drove off the Amanto to protect the government). He
and Katsura Kotaro are the only mentioned survivors from the
Joi. The only reason Gintoki does not join Katsura again to fight
the aliens is that he does not like to fight alongside "gloomy
terrorists".
================
4.Why Gintoki?
================
Gintoki has alot of unexpected moves which varys from close and
long range. But the main thing he is the best at is putting
constant pressure on his opponent and playing a good keep
away game. He is strong, quick and just plain cool.
================
5.Getting Gintoki
================
You start off with Gintama's help support I think.
================
6.Help/Support Koma
================
Help Koma:
Info:
His help koma cause whichever character you attached him to,
to have their special gauge increase when they block at the last
moment.
2 Support Koma: []
[]
Name: Oi Oi, Abune Jyaneka ( Counter-attack )
Type: Laughter
Number of Hits: 1
Damage Output:
To Power Opponent: 0
To Laughter Opponent: 0
To Knowlege Opponent: 0
Info:
Gintoki will be hiding in a trash can and when hit he burst out
and hits his opponent causing attack seal.
3 Support Koma: [][][]
Name: Temakakesasenjaneyo!!
Type: Laughter
Number of Hits: 2
Damage Output:
To Power Opponent: 37
To Laughter Opponent: 25
To Knowledge Opponent: 25
Info:
Gintoki will appear on his scooter and hit his opponent
twice.
================
7.Battle Koma
================
Ultimate Action:
Gintoki stops and pulls out his Jump Magazine
and starts to read, sometimes he will fall to the floor
looking depressed. Also this regains his SP.
Passive Effect:
-None
4 Koma: [][]
[][]
Type: Laughter
Special Attack A: Temakakesasenjaneyo!!
Number of Hits: 2
Damage Output:
To Power Opponent: 46
To Laughter Opponent: 25
To Knowledge Opponent: 25
Info: Gintoki will appear on his scooter and hit his opponent
twice.
Special Attack B: MY PARFAIT!! ( Counter attack )
Number of Hits: 3
Damage Output:
To Power Opponent: 46
To Laughter Opponent: 31
To Knowledge Opponent: 31
Info: Gintoki pulls out some parfait and if struck he will attack
his opponent.
Overall: Pretty good not bad as some other 4 komas.
----------------
5 Koma: [][]
[][][]
Type: Laughter
Special Attack A: Okaayy Neexxt!!
Number of Hits: 6
Damage Output:
To Power Opponent: 63
To Laughter Opponent: 42
To Knowledge Opponent: 42
Info: Gintoki will rush forwards and will start swinging his
bokuto left and right. It creates somewhat of a vaccum effect.
Special Attack B: Tansuika Futsutoaino!! ( Counter Attack/Heal )
Number of Hits: 4
Damage Output:
To Power Opponent: 43
To Laughter Opponent: 31
To Knowledge Opponent: 31
Info: Gintoki will pull out some sweets and if hit he will pummel
his opponent, if not he will heal.
Overall: Very good. His best Koma, his Special A is really fast
and does good damage.
----------------
6 Koma: [][][]
[][][]
Type: Laughter
Special Attack A: Kiyaaaaaa!!
Number of Hits: 9
Damage Output:
To Power Opponent: 76
To Laughter Opponent: 47
To Knowledge Opponent: 47
Info: Gintoki gets on his scooter and jets forward and his scooter explodes
causing massive damage.
Special Attack B: AAAAAA!!
Number of Hits: 7
Damage Output:
To Power Opponent: 72
To Laughter Opponent: 48
To Knowledge Opponent: 48
Info: Gintoki gets on his scooter but instead of going forward he goes
straight up.
Overall: Pretty good in team battle. But 1 on 1 not too good.
----------------
6 Koma: [][][]
[][][]
Type: Power
Special Attack A: Kiyaaaaaa!!
Number of Hits: 9
Damage Output:
To Power Opponent: 47
To Laughter Opponent: 47
To Knowledge Opponent: 76
Info: Gintoki gets on his scooter and jets forward and his scooter explodes
causing massive damage.
Special Attack B: AAAAAA!!
Number of Hits: 7
Damage Output:
To Power Opponent: 48
To Laughter Opponent: 48
To Knowledge Opponent: 72
Info: Gintoki gets on his scooter but instead of going forward he goes
straight up.
Overall: Pretty good in team battle. But 1 on 1 not too good.
----------------
7 Koma: []
[][][]
[][][]
Type: Laughter
Special Attack A: Sadaharu, Sanbo no Jikanda
Number of Hits: 4
Damage Output:
To Power Opponent: 82
To Laughter Opponent: 55
To Knowledge Opponent: 55
Info: Gintoki gets on Sadaharu and rides him and if he gets near his
opponent Sadaharu will ram them 3 times and then Gintoki will hit them after.
Special Attack B: ... Butsutakiru ( Gain some SP and gain Deck Power )
Info: Gintoki will say some stuff and then he will gain some sp and gain
deck power.
Overall: Pretty good, this koma does alot of damage.
Evolution
---------
-[S2]-[S3]
|
[H]-[B4]-[B5]-[B6]-[B7]
|
-[B6]
Cost:
4 Koma:
Yellow: 200
White: 15
5 Koma:
Yellow: 400
White: 20
6 Koma1:
Yellow: 600
White: 30
6 Koma2:
Red: 100
Yellow: 500
Blue: 60
7 Koma:
Yellow: 700
White: 200
2 Support Koma:
Yellow: 50
White: 5
3 Support Koma:
Yellow: 200
White: 10
Total:
Red: 100
White: 280
Blue: 60
Yellow: 2650
================
8.Combos
================
Gintoki has almost no combos even with his 4 and 5 koma. But he does have very
short and damaging combos without the help of support komas.
COMBO #1
--------
First do a Neutral B then do a Forward+B then finally do a Neutral+B.
This combo is short but has good damage, especially on the last hit.
COMBO #2
--------
First do a Neutral B then do a Up+B then finally do a Neutral+B.
Just like the first one good and damaging.
COMBO #3
--------
( Only with 5 Koma )
First off start with his neutral B then after that do a forward+B ( Can be
replaced with up+b. ) This is a basic combo starter. After the second hit
press Neutral+Y to make Gintoki hit his opponent with some wood then
instantly after that do his Special A. This combo is easy, fast and does
a lot of damage and has a possiblity of a ring out.
WILL UPDATE WITH MORE COMBOS ASAP ( Just need to train with him some more )
--------
For Gintoki you want a support with long/mid range, since he is all about
pressure. Here are some komas that are good.
2 Koma Shishio ( Rurouni Kenshin ): Since Shishio comes out really fast this
is a good support. But whats more impressive is that when Shishio grabs his
opponent he raises them up first which gives you a quick time to get in more
extra hits.
3 Koma Trunks ( Dragonball Z ): Yes, Yes we all know how cheap he can be
but its for comboing. Comes out quick, great damage, really hard to counter
and aerial.
3 Koma Seiya ( Saint Seiya ): Same as Trunks really cheap but for comboing.
Comes out quick, great damage, really hard to counter and aerial.
3 Koma Hitsugaya ( Bleach ): Since Hitsugaya freezes them Gintoki can use
some of his more lag specials.
3 Koma Sena ( Eyeshield 21 ): Stops movement and drains SP really good.
2 Koma Satsuki ( Ichigo 100% ):
Using this with Gintoki's Special B on his 5 koma gives him a lot of health.
3 Koma Gotenks ( Dragonball Z ):
Comes out in the air and can be used in the air Gotenks will shoot a barrage
of energy blast in a downward angle.
Good for keeping distance and ringouts.
There are tons more komas but these I think are the best choices
--------
Overall+Strategy: Gintoki's one weakness is lacking combos. He makes this
up by being able to put constant pressure on his opponents. People against
him will soon begin to be annoyed by him. He has some good specials but
most of them are good in multiplayer. Also Gintoki can heal himself which
is alwas a plus. So basically keep away from your opponent and start
throwing his bokuto, bombs and mini bombs. Occasionally get in close for
some quick hits then high-tail it out of there and use long range komas.
And try to quickly kill them by putting constant pressure.
Will update as soon as possible
Hope you enjoyed my faq.
Version: 1.0 ( Might be updated with more info )
================
9. Credits:
Thanks to:
Genroh: For his amazing faq with tons of info which I got from.
FFandMMfan: Your faqs was a guide for mine thanks man.
CJayC: Gamefaq creator.
Nintendo: For the DS and Jump! Ultimate Star.
Shonen Jump: For having Gintama in it.
Wikipedia: Got some character info from.
================
Copyright:
Copyright 2007 Kenneth Kim
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