DDDDDDD IIIIIIIIIII OOOOOOOO
DDDDDDDDD IIIIIIIIIII OOOOOOOOOO
DDD DDDD IIIII OOOO OOOO
DDD DDD IIIII OOO OOO
DDD DDD IIIII OOO OOO
DDD DDDD IIIII OOOO OOOO
DDDDDDDDD IIIIIIIIIII OOOOOOOOOO
DDDDDDD IIIIIIIIIII OOOOOOOO
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Jump! Ultimate Stars
Dio Character guide
Written by Draconated
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Table of Contents:
C1:Introduction
C2:Why Choose Dio?
C3:Obtaining Dio
C4:Basic Attacks
C5:Special Attacks
C6:Dio and Help Koma
C7:Dio and Support Koma
C8:Dio and Battle Koma
C9:Legal Info, Contact, and Credits
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C1:Introduction
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Welcome to the Jump! Ultimate Stars Dio character guide. This is my first try
at a FAQ, so please bear with me. I ordered Jump! Ultimate stars after hearing
great reviews and many recemendations. Since I cannot read nor speak japanese,
I went to game FAQs for help. I would like to thank Genroh, in particular,
and all of the other guide's creators for helping me play the game. When
looking through the character guides, I was a little outraged that there was
no Dio character guide. Dio, the main antagoinst of parts 1 and 3 in the
JoJo's Bizarre Adventure manga. Dio is a vampire that posess a guardian called
a "Stand"(because they stand beside you) that has superior attack and the
ability to stop time for a few seconds. That's all I'll say about him for now,
but if you are interested in his character, you can learn more on wikipedia.
Just search for Dio Brando. You can also read the JoJo's Bizarre Adventure
manga.
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C2:Why Choose Dio?
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Dio has many usefull abilities and attacks that are worth checking out. He
has great attacking moves, decent speed, and great distance because of The
World. Dio's real ace in the hole is the ability to stop time with The
World. This, combined with his attack and distance, make him a deadly
adversary.
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C3:Obtaining Dio
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Dio is obtained on mission 7 of Planet X: Boss Tower. To unlock him, you must
KO two characters with support character. I recommend using either 3 Koma
Trunks or 3 Koma kenshin after wearing down your oppoenets. After you unlock
him, you must buy his support and battle Koma and Dio's stage. Altogether
(including Dio's stage) it will cost you-
890 Red, 950 Green, 140 Blue, 80 White
Pretty cheap when compaired to others, eh?
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C4:Basic Attacks
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Basic attacks are attacks that all Dio battle Koma share. This includes
buttons B(weak attacks) and Y(strong attacks).
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B Attacks
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B - Dio uses a sideways punch, good for starting combos
10 damage to power/laughter and 15 damage to knowledge
B+side - Dio shoots a vampire lazer beam(Jojo vampires just get cooler
and cooler). It makes a good end to combos, but it's hard to connect
with most. Just use it when you see an opening.
10 damage to power/laughter and 15 damage to knowledge
B+up - Dio does a backflip kick that launches him in the air. This is the
perfect aerial combo starter and a good dodge move, use it often
10 damage to power/laughter and 15 damage to knowledge
B+down - The world does a quick sideways punch. A good combo starter
10 damage to power/laughter and 15 damage to knowledge
B in air - The World punches downwards. Good move if you're just randomly
falling, okay for an aerial move
10 damage to power/laughter and 15 damage to knowledge
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Y Attacks
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Y - The World does a quick 1-2-punch in one attack. Strong and perfect
for combos
20 damage to power/laughter and 30 damage to knowledge
Y+side - The World rushes foward for a sweeping punch. With great streangth
and distance, this is his best combo move
18 damage to power/laughter and 27 damage to knowledge
Y+up - Dio jabs his hand into his oppoent to steal blood. A great stand alone
move that recovers your health
14 damage to power/laughter and 21 damage to knowledge
Y+down - Dio rushes foward and turns around for The World to punch his
oppoent. Good streangth, speed, and distance, use it often
20 damage to power/laughter and 30 damage to knowledge
Y in air - Dio throws a knife at his oppoent. A good aerial move, use its
distance well
15 damage to power/laughter and 22 damage to knowledge
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Other Manuvers
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Over twice - Dio does a dash foward with a red aura around him.
A - Jump, press it agian in mid-air for a double jump.
A+down in air - this cancels a jump in mid air. It's useful agianst aerial
moves.
L or R - Uses supports, changes characters, or does nothing depending on
what you set them to do.
Select - Dio's ultimate action. Dio pulls out a book, and if he is attacked
while reading, he'll teleport behind the attacker. It's not all that useful
or easy to use. Avoid using it.
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C5:Special Attacks
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The X button is Special attack. Each Battle Koma has two different(usually)
attacks. They are as followed.
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4 Koma Dio
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X - Muda Muda
Dio unleashes five kicks to an oppoent that is hit by the first kick. It's
an okay combo ender, but fails when compaired to Muda Muda Muda(5+6 Koma Dio)
and it's very weak, Dio's weakest special.
15 damage to power/laughter and 22 damage to knowledge
X+up - Circle Knives
Dio takes out knives and teleports them around his oppoent to hit them. A
good special, it goes REALLY well with a longe distance combo, fairly good
with a normal combo. The only worthwhile special of 4 Koma Dio.
30 damage to power/laughter and 45 damage to knowledge
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5 Koma Dio
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X - Muda Muda Muda (Tap X rapidly for more hits)
The World comes out and rapidly hits his oppoents with his fists. This is
Dio's best combo ender, and an all around great move. Use this as a
croud clearer, ringout move, and as a normal combo finisher.
19-43 damage to power/laughter and 28-64 damage to knowledge
X+up - Road Roller
Dio finds a steam roller and crushes his foes with it, he than bashes the
roller until it explodes. This move is a bit iffy. On one hand, it makes a
great suprise attack, is pretty strong, and looks really cool. On the other
hand, if you see it coming, it's VERY easy to dodge, it falls pretty slowly,
and you can kill yourself with it if you're not carefull. It's okay by
itself, but it holds nothing to The World(Dio Koma 6). It also has another
great use , use it on a fall through are to ko other oppoents and youself.
But, only use it if Dio is not your last battle koma, otherwise, you lose
too ;_;
40 damage to power/laughter and 60 damage to knowledge
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6 Koma Dio
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X - Muda Muda Muda(agian)
The same as 5 Koma Dio except it's a tad bit weaker. Still a great attack
though.
19-41 damage to power/laughter and 28-61 damage to knowledge
X+up - The World
Dio and The World use their ultimate attack, ZA WARUDO! Time is frozen! It
takes a second to start, so it's faster than some specials(Wich means it
can save you from damage). Once time is frozen, it stays frozen for about
2 seconds. During this time, Your oppoent will not be moved by any attack,
but will still recieve damage. If your oppoent was in the middle of an attack,
the attack will be cancelled if you damage them with any attack. I will say
that this move, in my opinion, is one of the best moves of the game. It has
so many uses! You should have enough room for one combo during frozen time,
or, if you have the SP, can just spam Muda Muda Muda. You can also run away
to heal, if you health is low(beware though, you cannot use supports or change
character when time is frozen). You can also freeze time to make the Time run
out to force a sudden death(Note:the time guage does not move when time is
frozen DUH! :P). The worlds only weakness is that your oppoent can hear the
world be activated, and thus block to stop themselves from being damaged.
Thus, The World works better in 4VS4 matches, considering that most oppoents
will be too occupied to remeber to block during The World's initation.
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C6:Dio and Help Koma
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Dio's Help Koma
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Dio's help koma regenerates the SP guage if you don't change characters or
use support characters. Dio's help koma has an okay effect. It's kinda
usefull for 1+ Battle koma decks and it's REALLY useful for 1 Battle koma
decks.
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Help Koma For Dio
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Helpful help koma for Dio include Giorno, Jonothan, Rohan, Gyro Zeppili,
Taizo(Taizo Mote King Saga), and Frieza(Bragon Ball Z). You'll deffiantly
atleast want some type of koma of Giorno, Jonothan, and Taizo because they
support Dio, making him stronger. I mainly recommend Rohan, Gyro Zeppili,
Taizo, and Frieza as being used as help koma.
Giorno increases your SP when you attack or block a support character.
Jonathan Increases your HP when you are revived.
Rohan prevents you from being battle and support sealed.
Gyro Zeppili increases your maxium SP guage by 1.
Taizo increases you SP guage when you KO an oppoent.
Frieza increases your SP guage when multi-hitting.
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C7:Dio and Support Koma
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Dio's Support Koma
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2 Koma: Flip Kick (Causes Blindness effect)
Size/shape - [ ][ ]
22 damage to power/knowledge and 33 damage to laughter
This is a faily useful koma, great as a suprise attack, and it causes
blindness.
==============================================================
3 Koma: Niku no Me (Select target)
Shape/size - [ ][ ]
[ ]
36 damage to power/laughter and 54 damage to knowledge
This is a failrly decent support. He teleports, attacks, and that's it.
Nothing more, nothing less.
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Support Koma For Dio
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Since Dio is long range, why not have long range support? I suggest the
3 koma Hiruma(Eyeshield 21), the 3 koma Sena(also Eyeshield 21), and the
3 koma L(Death Note). For close range, I would choose 3 koma Trunks or
3 koma Kenshin. Lastly, I would choose 2 koma Josuke for healing.
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C8:Dio and Battle Koma
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Dio's Battle Koma
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Out of the three Dio battle koma(4 if you count the alternate 5 koma),
I'd have to say 6 koma is the best, with 5 koma second, and 4 koma last.
Time stop is just too useful to pass up. Road Roller is pretty good... but
time stop is FARRRRR superior to Road Roller. 4 koma isn't that good at
all, I would just avoid using it.
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Battle Koma For Dio
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Since Dio is a long range fighter with subpar speed, complement him with a
speedy close range fighter. I also suggest a sword fighter like
Kenshin(Rurouni Kenshin) or Gintoki(Gintama) to even it out with both power
and laughter or knowledge. Another option is to go the whole nine yards
and make your deck an entirly long range. If you want to go this way, I
suggest Train(Black Cat) or Alan Walker(D-Gray Man).
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C9:Legal, Contact, Credits
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Legal Information
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Shounen Jump and all related characters are Copyright of Shueisha Publishing
and all of it's authors. Game Copyright Ganbarion & Nintendo, Co. Ltd. 2006.
This FAQ was created for personal and private use only. It may only be
reproduced electronically, and it may be put onto a website provided
you obtain written permission from me PRIOR to posting it. The copyright
notice is not altered or edited in any way. This FAQ cannot be used for any
profitable or promotional purposes, and it cannot be published in any
magazines, guide books, etc.
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Contact Me
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My E-mail adress is
[email protected]
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Credits
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A special thanks to Genroh for providing a FAQ with tons of info that I
used in this guide
devilshadow1207 for telling me about blocking during Time Stop
Hirohiko Araki for creating one of my favorite manga series, Jojo's
Bizarre Adventure
Nintendo for creating the Nintendo DS, my favorite game system
Gamefaqs.com for helping me with tough games
and... YOU! For reading my guide!