|¯|¯¯¯|¯/¯/¯¯¯| |¯|¯|¯|¯|¯\¯|¯¯¯¯¯|¯¯¯|¯¯¯\ Spoiler-free FAQ/Walkthrough by
_| | ¯ |  {  ¯_| |   | | |   |¯| |¯| ¯_| ¯ /     Shotgunnova (P. Summers)
|___|_|_|_\_\___| |_|_|___|_\_| |_| |___|_\_\_________________________________
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| Spoiler-free FAQ/Walkthrough by Shotgunnova (P Summers) | shotgunnova@gmail |
|_________________________________________________________|___________________|
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   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. TIPS N' TRICKS . . . . . . . . . . . . . . . . . . . . . . . . . . TPST
 III. WALKTHROUGH (CASES)  . . . . . . . . . . . . . . . . . . . . . . . WLKT

      01) The Petty Murder of a Fragile Heart .......................... WK01
      02) Seaside City Conspiracy ...................................... WK02
      03) Crash and Burn ............................................... WK03
      04) As Time Goes By .............................................. WK04
      05) The Red-Eyed Tiger ........................................... WK05
      06) Memories of the Past ......................................... WK06

      JAKE HUNTER UNLEASHED  . . . . . . . . . . . . . . . . . . . . . . WLK2

      07) The Death of an Anthropologist ............................... WK07
      08) A is for Angel ............................................... WK08
      09) Picture Perfect .............................................. WK09
      10) Behind Closed Doors .......................................... WK10
      11) The Last Christmas ........................................... WK11
      12) Jake Hunter and the Mysterious Hotel ......................... WK12

      JAKE HUNTER UNLEASHED BONUSES  . . . . . . . . . . . . . . . . . . WLK3

      13) Bonus 1 ...................................................... WK13
      14) Bonus 2 ...................................................... WK14
      15) Bonus 3 ...................................................... WK15
      16) Bonus 4 ...................................................... WK16
      17) Bonus 5 ...................................................... WK17
      18) Bonus 6 ...................................................... WK18

  IV. UNLOCKABLES  . . . . . . . . . . . . . . . . . . . . . . . . . . . UNLK
   V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
  VI. UPDATES & CONTRIBUTORS . . . . . . . . . . . . . . . . . . . . . . UPDT
 VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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__________________________
|      ______________      |  D-PAD : Menu navigation
|     ||¯¯¯¯¯¯¯¯¯¯¯¯||     |  START : Bring up save menu
|     ||    TOP     ||     |  SELECT: ---
|     ||  SCREEN    ||     |  X-BTTN: ---
| ''' ||            || ''' |  Y-BTTN: Open item menu (biz cards, cell, etc.)
| ''' ||____________|| ''' |  A-BTTN: 'Confirm' button
|_     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯     _|  B-BTTN: 'Cancel' button (to previous menu)
|      ______________      |  L-SHLD: Use character's "thinking" type option
|     ||¯¯¯¯¯¯¯¯¯¯¯¯||     |  R-SHLD: Open notebook (case overview perusal)
|  |  ||  BOTTOM    ||  X  |
| -+- ||    SCREEN  || Y A |  Jake Hunter: MOTP has no configuration options,
|  |  ||            ||  B  |  so what's listed is final. However, the stylus
|     ||____________||Start|  can be used for selection and menu navigation
|      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯Select|  purposes.
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II. TIPS N' TRICKS                                                       [TPST]
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Being a point-and-click with little way to lose progress, there's not much to
give in the way of sweet tips. If a reader has any good ones, drop 'em in my
lap and they may just end up here. <3

• LIGHT IT UP! While smoking can give you throat cancer in reality, it's just
  a good way to unwind in-game, and Jake will muse about what he knows up to
  that point -- in short, he muses aloud for the player to get hints. If yer
  ever at an impasse, and that's unlikely since the game's rather linear, one
  flick of the lighter should provide a moment of clarity.

• SAVE OCCASIONALLY! This isn't as important for the main Jake Hunter stories
  since it's impossible to "die" in them, no matter which options are chosen,
  but in the Jake Hunter Unleashed missions, failing a deduction will result
  in a game over. They're awfully short so this may not be too annoying, but
  it sure comes in handy on the really annoying ones like "Picture Perfect"!
                                                   _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
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01) The Petty Murder of a Fragile Heart                                  [WK01]
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UNLOCK: Open by default

Day 1: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• [either answer]
• Inspect: Yulia
• Talk --: Yulia > Me > Yulia > Agency
• Inspect: Entrance
• Talk --: Kingsley > King's job > The case > Mary Taylor > Cause of death >
           Witnesses
• Answer : Sure

There are now three locations: the Alta Building, Aspicio P.D., and A.C.
Park. Get out your walkin' stick for...

Day 1: Aspicio Central Park
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: The park
• Talk --: Mr. Matthews > The murder > Murder scene > The body > Homeless
           people (x2)
• Move --: Crime scene
• Inspect: Homeless people
• Talk --: Taggart x2 > Aaldenberg x2 > Stevenson x2 > Homeless people x2

Day 1: Aspicio P.D.
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• Talk --: Officer
• Inspect: Entrance
• Answer : King's colleague > Crime lab
• Move --: Crime lab
• Talk --: Sam > The murder > Cause of death > Time of death > Criminal
           profile > Victim's stuff
• Inspect: Belongings > The purse > The wallet > Victim's clothes > Accessory
           pouch > Cell phone
• Talk --: Sam > The murder

Day 1: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: A.C. Park > Mary Taylor > Early morning > Mr. Matthews > 12 a.m.
           today > Neither > Homeless people > Unnatural > Bar hostess > Large
           > Biz. card case

The next morning it's time to revisit the park and check out Mary's digs.

Day 2: Aspicio Central Park
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Crime scene
• Talk --: Taggart > Aaldenberg > Stevenson > Aaldenberg
• Move --: Follow bums
• Inspect: Volunteers
• Talk --: Taggart > Aaldenberg > Volunteers

Day 2: Mary's Apartment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: Cell phone > Sam
• Inspect: Around
• Talk --: Fat lady > Mary Taylor > Me > You > Anything unusual
• Talk --: Skinny lady > Mary Taylor > Her condition > Anything else > The man
• Move --: Apt. (Inside)
• Inspect: Around the room > Closet > Vanity table > Bookshelf > Medical books
           > Business cards > Shoes > A rack > Accessory box > Patient card

Two new places are now available: the hospital and the East Bar.

Day 2: E.U. Hospital
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• Inspect: Reception
• Talk --: Receptionist
• Inspect: Receptionists
• Move --: Follow the rcp.
• Inspect: Rcp. on break
• Talk --: Rcp. on break
• Use ---: Business cards > Take them out
• Talk --: Rcp. on break
• Talk --: Receptionist
• Move --: Mary's Ward
• Use ---: Business cards > Take them out
• Talk --: Female doctor > Me
• Talk --: Sarah Travis > Relationship > Her condition > Professor Klein >
           Anything unusual

Day 2: East Bar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Bartender > Order a drink > Mary Taylor > Why she quit
• Talk --: Kim > Mary Taylor > Her heart > Mary's friends > Mary's fellow >
           Anything else

Day 2: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Heart condition > E.U. Hospital > Sarah Travis > Professor Klein >
           Her job > East Bar > Kim > Fortune 500 > Her condition > Trent >
           Professional > Aaldenberg > Nice

Day 2: Patient's room
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: King > Degree of injury > Time of assault > The muggers > Anything
           unusual
• Talk --: Vincent > King > Notice anything > Concerns > The muggers
• Move --: The office

Day 3: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > King > The muggers > About Yulia > The next step
• Use ---: Victim's cell

Day 3: La Mer
¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: La Mer > Customers
• Talk --: Concerned man
• Talk --: Trent Ephraim > About Mary > Cell phone > About Mary > Her
           condition > The hospital > Mary's concern > Comfort Trent
• Move --: Outside

Day 3: Tripudio District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Dept. store
• Inspect: Back > Shady people > Gang members > Students > Serious men >
           Wiseguys
• Answer : Thugs
• Move --: Conv. Store
• Inspect: Back > Thugs
• Move --: The street
• Inspect: Thugs
• Move --: Back alley
• Inspect: Back alley > Vicinity > Thugs
• Answer : Turn around
• Fight -: Man on the right
• Answer : Hook > Dodge left > Straight > Uppercut > Dodge right > Straight
• Fight -: Man on the left
• Answer : Hook > Straight > Uppercut
• Inspect: Man on the right > Man on the left > Something white
• Talk --: Man on the left > Why?
• Threatn: Baton
• Talk --: Man on the left > Client >
• Threatn: Grab his collar
• Talk --: Man on the left > Client (more)
• Threatn: About King
• Talk --: Man on the left > The dope
• Think -: Wasn't cured > Diff. hospital > Yes > Concerned > Unknown > Thugs
           > Two > A request > Mr. Corso > Salvatore family

Day 3: Salvatore HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Office
• Talk --: Mr. Drago > The drug > The twins > Men of honor > A deal > The cops
           > Mr. Corso (x2) > The twins
• Use ---: Pow. narcotics > Give it
• Talk --: The cops > A deal >

Day 3: E.U. Hospital
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Around > Reception desk
• Talk --: Sarah Travis > Professor Klein (x2)
• Move --: Klein's office
• Inspect: Exam room > The doctor
• Talk --: Professor Klein > Mary Taylor > Her condition (x2) > Police request
           Medical records > Drugs
• Inspect: Professor Klein > Vicinity > The pictures
• Talk --: Professor Klein > The picture > Homeless people > H.O.P.

Day 3: Nicholson Clinic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Receptionist > Mary Taylor
• Use ---: Business cards > Take them out
• Talk --: Receptionist > Me > Mary Taylor
• Move --: Doctor's office
• Talk --: Dr. Nicholson > Me > Mary Taylor > Her condition > Malpractice >
           The surgery > Thanks > Person visiting

Day 3: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > The case > Me > Yulia > Mysterious msg. > What to do

Day 3: A.C. Park
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : Arrest killer > Professor Klein > Witness
• Move --: Murder scene
• Inspect: Professor Klein
• Talk --: Klein
• Answer : Medical error > Dr. Nicholson > Bum > Scared > H.O.P.
• Callout: Aaldenberg

Day 4: Graveyard
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : [anything]

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02) Seaside City Conspiracy                                              [WK02]
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Day 1: Hunter D.A.
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• Talk: Mr. Halloway

Day 1: New Gold Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Hotel Lobby
• Talk --: Desk Clerk
• Inspect: The elevator
• Talk --: Mr. Halloway > The case > About Eva > Where Eva is > About the date
           > What you noticed > M.P. Report > Accept

At this point, the Baraku Consolate and Eva's Residence are accessible.

Day 1: Eva's Residence
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Inspect: Inside the room > Vanity table > Dresser (inside) > Shoe box
           > Photo Stand >
• Use ---: Cell phone
• Move --: Go outside
• Use ---: Cell phone > Police friend
• Move --: Go elsewhere > Baraka Consulate

Day 1: Baraka Consulate
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Inspect: Inside the room
• Talk --: Front desk lady > Introduce myself
• Inspect: Iris
• Talk --: Iris > About Eva > How's Eva doing > Eva's friend > Meet Consul
• Use ---: Business Cards > Give
• Move --: Go outside > Other locations

Jake will now suggest (if you smoke a cig) visiting the date and post-date
sites, being: Montis Pier, Chinatown, Hill Park, and the Fiord bar. They MUST
be done in order (if you do it out of order, you can still go back through in
that order to get back on the right track) to continue correctly. Investigate
the options at Montis Pier and continue to...

Day 1: Chinatown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: [anywhere else]
• Answer : The Great Wall > Mahjong > Hua Mulan
• Move --: Fiord Bar

With the quiz done, visit Hill Park and do the meager options there, then
continue to the 4th and final spot Eva was at...

Day 1: Fiord Bar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you come here out of order, the bar will be closed; by going through the
other three places first, new options are available.

• Move --: Go inside
• Talk --: Bar manager > About Eva > About English > Notice anything
• Inspect: Other customers
• Talk --: Man in suit > About Eva > Last seen > Notice anything
• Talk --: M-A woman > About Eva > Relationship > Last saw her > Boyfriend >
           Notice anything
• Move --: Go outside

Day 1: New Gold Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Navigator > 3 days ago > Never > Consulate worker > Unknown > High
           > Iris Hart > A secretary > Worrying > Fiord Bar > Great

Day 2: New Gold Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : Their race > Mask identity > Business Card
• Talk --: Desk Clerk
• Talk --: Mr. Halloway > Eva > Notice anything
• Talk --: Yulia > Mr. Halloway

As Jake said before, the business cards he gave out the prior day are the
main clue to his mysterious phone call, so the consolate and bar should be
the places staked out.

Day 2: Baraka Consulate
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Talk --: Iris > Greeting > Business card > Consul meeting
• Inspect: Inside
• Talk --: Introduce myself > Eva's absence > Eva's work > Notice anything >
           > About an alibi > Where's my card
• Move --: Consulate Lobby
• Talk --: Iris > Saying thanks
• Move --: Go outside > Other locations

Upon leaving, King calls and suggests checking out the District Crime
Prevention Division, where an old friend may help -- this area's now on the
map. The bar is closed at the moment so let's skip to...

Day 2: Initium St. PS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Inspect: Reception desk
• Talk --: Police Rcp. > Answer > Crime Prv. Div. > Mr. Sharp
• Inspect: Lobby
• Talk --: Mr. Sharp > Eva's room > Baraka Consulate > Consul's rumor > About
           King > Visit apt.
• Move --: Go outside

There is now reason to return to Eva's apartment. The bar's still closed...

Day 2: Eva's Apartment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Inspect: Vanity table > Top of dresser > Dresser (inside) > Shoe box >
           Clothing case
• Use ---: Cell phone
• Move --: Go outside > Other locations > Fiord Bar

Day 2: Fiord Bar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Like the previous day, the bar only opens at night -- this will be the last
stop of the day, thus.

• Move --: Go inside
• Inspect: Inside the bar
• Talk --: M-A Woman > Greeting > Business card > About the man
• Talk --: Pietro > About Eva > About English
• Move --: Go outside

Day 2: The Street
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think: Gave to Consul > Put it away > Smuggling > Makeup > Chinese man

Day 2: New Gold Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Mr. Halloway > Condition > The assailant
• Move --: NGH Lobby

Day 3: New Gold Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > About yesterday > The assailant > About Yulia > Reason why
           > I'm not serious > Let her stay

NOTE: Even if you tell her to amscray back to the office, she won't. ;p

The initial options for this day are Chinatown, Fiord Bar, Baraka Consulate,
and Montis Pier. Continuing off the bar lead from the previous day seems like
a good idea, but visiting Chinatown only brings up a conversation about seeing
Iris, so...

Day 3: Baraka Consulate
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Talk --: Iris > Greeting > Consul meeting
• Move --: Go outside

The "smoking hint" is pretty vague at this point, but now's the follow-up at--

Day 3: Chinatown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia

A short convo will then suggest going to...

Day 3: Montis Pier
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia

This makes a completely new place appear on the map.

Day 3: Port Authority
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: PA (Inside)
• Talk --: Staff > Introduce myself > Be suggestive > The ship > Ship's origin
           > Shipping route > Findings

This time, Jake's candid about the next stop.

Day 3: Fiord Bar
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Go inside
• Inspect: Inside the bar
• Talk --: Pietro > About Eva > Saw Eva when > Eva's demeanor > Relationship >
           Other things
• Move --: Go outside

The phonecalls on the way out will reveal a few things, and the nightcap will
be...

Day 3: Initium PD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Mr. Sharp > New incident > The handguns > Can't use gun > Crime
           lab woman > Crime lab inv.
• Think -: Baraka > America/Taiwan > Barakan govt. > Illegal weapons > A
           fugitive
• Talk --: Mr. Sharp > New incident
• Talk --: Samantha > Why she's here > The shooting > About the gun > Be
           careful of > Shooting scene > The suspect
• Move --: New Gold Hotel

Day 4: New Gold Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > The incident >
• Answer : Shipping route > Source of guns > Unknown caller

Of course, investigating a Chinese angle leads to the obvious location...

Day 4: Chinatown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Store clerk
• Talk --: Yulia
• Talk --: Store clerk > Master Lin > The gift
• Move --: Guan Temple
• Inspect: Vicinity > Old men
• Talk --: Master Lin
• Use ---: Chinese Cigs
• Talk --: Master Lin > About "Hsu" > The numbers > Giving thanks
• Use ---: Cell phone
• Talk --: Master Lin > About Yulia
• Move --: Back alley
• Talk --: Iris > Being followed > About Eva > Eva missing > Mr. Halloway >
           What Iris saw > Iris' actions > Where is Eva
• Inspect: Vicinity
• Talk --: The men
• Fight -: The men
• Talk --: Iris
• Use ---: Cell phone

Day 4: Initium PD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Mr. Sharp > The incident > The badge
• Inspect: Belongings > Cell phone > Call log (In)
• Move --: Cunae

Day 4: Cunae
¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Vicinity > Church
• Move --: Church
• Inspect: Inside the room > Travel bag > Attache Case
• Move --: Back of church
• Inspect: Situation
• Stealup: (x2)
• Fight -: >
• Talk --: Consul Busk > Why he's here > The smuggling > Handguns > Mr.
           Halloway > Eva >

At this point, there are 3 options: Fight, Assess Things, Yell and Charge.
Pick any of them (the ending won't be affected much) and after, any of the
Fight-related options. That'll put the mission in the history books. And to
think he would have gotten away from it if it weren't for those meddling kids!
...No, that came out wrong...

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03) Crash and Burn                                                       [WK03]
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Day 1: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Yulia
• Talk --: Yulia > Coming to work > The promise > Sunday > [any option]

Day 1: Ceteri Circuit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : CCR
• Talk --: Man
• Talk --: Sabin > About Jake > About Yulia > About Kerry
• Inspect: Vicinity
• Talk --: Yulia > About Kerry > About Sabin
• Inspect: Vicinity
• Talk --: Mr. Crowley > About the race > About Sabin > Uncertainty > Acies
           Clinic >

Day 1: Acies Clinic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Mr. Crowley > About helping > About Thomas > His involvement >
           About Sabin > His operation > Accept
• Talk --: Yulia > Where Sabin is > Sabin's lodging >

Day 1: Ceteri Inn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Lobby > Reception
• Talk --: Mr. Kreutz > About Mr. Olsen > Mr. Olsen's room > The 3rd floor >
           The accident
• Inspect: Counter
• Talk --: Mr. Kreutz > The puzzle > Puzzle's answer

At this point, Jake has three options: Check problem, Answer, Think again.
The puzzle, made by "Noah's Flip-Flop," says "rehall haik siha rehay walha."
Thinking about the puzzle will make Jake hone in on the "ha" portions, and if
one removes them from the puzzle and reads it backwards, it reveals the answer
to the magazine: lawyer is killer.

Another puzzle will be given at this point, one 3 years in the making.

"Hark! The lark answers"
"to the spark"
"Spawn of dawn soon gone"
"Sweet kisses defeat conceit"
"Of mind entwined in sorrow confined"
"Onerous plight from white"
"In eyes that ne'er"
"light disguise these lies"

Check the riddle and mull it over, then answer: Ask the son. This is found
by omitting each rhyming word from each line and using the first word of the
ones left over: A S K S O N.

• Use ---: Business cards > Take out
• Talk --: Mr. Kreutz > About myself > 3F Accident > Murder victim > About
           Mr. Yates
• Talk --: Yulia > About Mr. Yates
• Answer : Room 303
• Talk --: Mr. Irving > The case > About Mr. Yates
• Talk --: Yulia
• Move --: Lobby
• Talk --: Mr. Tursdale > About myself > Mr. Tursdale > About Mr. Yates >
           About the owner > (select Threaten) > Ownership change > The
           acquisition > Keagen's intent > (select Threaten) > What he
           recalls > About Sabin > The transfer > Keagen's motive > Sabin's
           reaction
• Talk --: Yulia > Sabin and Keagen > About Sharon > Sabin and Sharon > The
           problem > Keagen's resent > Keagen's assets

Day 1: Ceteri Circuit (CCR Pit)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Vicinity
• Talk --: Mr. Crowley > Ceteri Inn > Sabin's transfer > About Mr. Yates

Day 1: Acies Clinic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Thomas Tucker > Mentor-apprentice > Keagen Yates > Room 303 >
           Bought out T.T. > Keagen's sister > Sabin killed Mr. Y
• Talk --: Yulia > About Mr. Tucker
• Inspect: Inside the room
• Talk --: Mr. Tucker > The injury > About the race > Sabin's promise > Sabin
           and Yates > Sabin's thoughts > About Sabin
• Talk --: Mr. Irving > About verifying > About sunglasses > About the owner
• Talk --: Ryo > The request > Industry spy > About Mr. Yates > Keagen's
           murder > About the lead > Accept
• Talk --: Yulia
• Talk --: Mr. Tidwell > Mr. Tidwell > Why he's here > About friends > About
           Mr. Yates
• Use ---: Business cards > Take out
• Talk --: Yulia > Mr. Tidwell > Ewan and Keagen
• Talk --: Mr. Crowley

Day 2: Ceteri Inn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia
• Answer : Ask Mr. Crowley
• Talk --: Yulia
• Inspect: Lobby
• Talk --: Mr. Tidwell > This morning > About Mr. Yates > Mr. Yates' job >
           Sabin and Keagen > The motive
• Talk --: Yulia
• Answer : Kenneth Tursdale
• Talk --: Yulia
• Use ---: Cell phone

Day 2: Ceteri Circuit (Tursdale Pit)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Vicinity
• Talk --: Mr. Tursdale > About Mr. Yates > Mr. Yates' job (x2)
• Use ---: Cell phone
• Talk --: Yulia > The phone call > About Kerry

Day 2: Olsen Residence
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kerry
• Talk --: Kerry > About Kerry > About Sabin > Kerry's actions > Kerry's call
• Talk --: Mr. Hunter
• Talk --: Kerry > Kerry's actions > Kerry's info > Mr. Yates' room > About
           Sabin > Mr. Tidwell > Ewan's employer
• RButton: > Use memopad
• Talk --: Yulia > About Kerry > About Sabin > The police

Day 2: Magis Co.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Enter
• Inspect: Lobby > Reception
• Talk --: Receptionist
• Use ---: Business cards > Take out
• Answer : G.B.P. Dept. > Management Div. > Corp. Pln. Off. > PR Unit
• Inspect: Lobby
• Talk --: Receptionist
• Talk --: Mr. Tidwell > About Sabin > Sabin's Return > Mr. Tidwell
• Talk --: Mr. Aarden > Mr. Hunter > Mr. Tidwell > Mr. Aarden > The incident
• Move --: Go outside
• Think -: Ryo Hsu > Taiwan officer > Ind. Espionage > Keagen Yates > Unknown
           > Ewan Tidwell > Capital city > three o'clock > Very bad > High >
           Consultant > The coast > Kerry Olsen > Sabin Olsen > Keagen's
           murder > Couple > Magis Co. LTD. > Yorick Aarden > Business trip >
           Sent off

Day 2: Olsen Residence
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Doorbell > Push
• Answer : Break window > Rock

Day 2: Police Station
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Irving > About myself
• Answer : Monitoring Kerry
• Talk --: Irving > About Sabin > Arrest warrant > Where Sabin is
• Talk --: Ryo > Mr. Irving > About Yulia
• Talk --: Yulia > About Yulia > About Kerry > Yulia's actions > The
           perpetrator > Yulia's thoughts > Kerry's behavior > Where Sabin is
           > Ewan Tidwell
• Talk --: Ryo

Day 3: Magis Co.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Receptionist (x2)
• Inspect: Receptionist
• Talk --: Receptionist > Meet Mr. Aarden
• Talk --: Mr. Aarden > Mr. Tidwell > Mr. Aarden > Business trip
• Talk --: Mr. Tidwell > Mr. Tidwell > About Sabin > The incident
• Think -: Mr. Yates' job > Ryo Hsu
• Use ---: Cell phone

A new spot will have opened up on the map now...

Day 3: Keagen's Office
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Wall > Glass Wall > Door > Posted sign > Handle > Door
• Pull --: Push
• Use ---: Cell phone

Day 3: Keagen's Home
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Gate > Call Button > Push
• Talk --: Woman
• Push --: >
• Talk --: Sharon >
• Push --: >
• Answer : Call a friend > Yulia Marks
• Use ---: Cell phone
• Think -: Late > Rainy > Silence her > Office > 4 p.m.
• Inspect: Roof
• Use ---: Cell phone > Answer phone > About Sharon > About Yulia > AboutKerry
• Think -: Sharon > Talked > Flat out denied
• Talk --: Yulia
• Push --: >
• Talk --: Sharon > About Yulia > About Sharon > Keagen
• Talk --: Sharon > About Mr. Hunter > Her parents > About Keagen > Keagen's
           job > Sharon > Mr. Yates' job > His old job > Mr. Tidwell > About
           Sabin > Where Sabin is
• Talk --: Yulia
• Move --: Outside
• Talk --: Yulia > Yulia's thoughts > Campgrounds > Mr. Tidwell

The next stop is the all-new...

Day 3: Campgrounds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Softened up > Passed away > Didn't know much > Magis Co. LTD. >
           > Ewan Tidwell > Recruit > Unfulfilled > Camping > Campgrounds >
           Ewan Tidwell
• Talk --: Mr. Tidwell > Mr. Tidwell > Campgrounds > Mr. Yates
• Inspect: Vicinity
• Answer : Slowly to front > Front wheel
• Talk --: Biker > The motorcycle > Borrowing bike > Am the police > Apologize
           again > Apologize more
• Talk --: Yulia > The bike > About Sabin > Mr. Tidwell > About Yulia

Day 3: Keagen's Office
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Enter
• Talk --: Office assistant > About Jake > Mr. Yates > The assistant >
           Cleaning > Help > The document > The writing > About the place >
           Precautions
• Answer : Deliberate > Decide > Car A and mine > My car > Car C and D > Car A
• Talk --: Office assistant > About cleaning > The matches > About cleaning >
           > The hotel

Day 3: Aveh Hotel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Man > About Jake > The case > Hotel policy
• Answer : Threaten > Instigate > Investigate > Listen > Appease > Bribe >
           Instigate > Investigate > Search > Bribe

NOTE: If you do a lot of this out of order, y'may have to restart the segment
      to do it right. Dunno why that is; it has to do with screwing up the
      deal-closing bribe.

• Talk --: Man > Mr. Yates > The negotiation > Keagen's partner > Mr. Tidwell

Day 3: Magis Co.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Receptionist (x2)
• Inspect: Lobby
• Talk --: Mr. Aarden > Mr. Tidwell
• Answer : Knowing of Mr. Y
• Talk --: Mr. Aarden > Mr. Yates > Business trip
• Answer : Trip's weather
• Talk --: Mr. Aarden > About Ceteri > The case
• Answer : Murder witness > Sabin Olsen > The campgrounds
• Talk --: Mr. Aarden > Where Ewan is
• Think -: Sun-man > Aveh Hotel > Ewan Tidwell > Travel to Ceteri > Panic >
           No idea >
• Inspect: Receptionist
• Move --: M.P. Building
• Use ---: Cell phone
• Move --: M.P. Building
• Think -: Rental mtng. Rm > Sabin Olsen > Mistake > Company order

Day 3: M.P. Building
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Side road > Motorcycle
• Talk --: Ryo
• Answer : Persuade (x3) > Signal > Jump on him > Dodge left > Aim at his legs
• Talk --: Mr. Tidwell > The case > Ewan's grudge > About Sabin > About Kerry
• Talk --: Sabin > About Sabin > About Kerry
• Talk --: Ryo

Day 4: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Mr. Irving
• Talk --: Ryo
• Talk --: Yulia

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04) As Time Goes By                                                      [WK04]
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This will be a twofer case, with Jake doing his own thing and Yulia her's.
One will also note the more stereotypical P.I./noir-ness that Jake now has,
in comparison to the other three missions. Just kinda interesting...

Day 1: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: The office > The door (x2)
• Answer : [any option]
• Talk --: King (x2)
• Talk --: Lenny
• Talk --: King > King
• Answer : Lenny
• Talk --: King > Lenny
• Talk --: Yulia > Lenny
• Answer : Keep Lenny
• Talk --: Lenny > Pet him
• Talk --: Yulia > The call > About the call

Day 1: Disano Residence (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Valente > The call > The favor > The incident > Nobuko (x2)

Day 1: Hamblin Residence (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: Nobuko > The case > When > Last night > Art > Stolen painting >
           Anything else > Roy > Notify police (x2) > Accept
• Inspect: The window (x2) > Floor
• Move --: Backyard
• Inspect: The ground > Footprints > Vegetation >
• Move --: Inside
• Answer : [any beverage option]
• Inspect: Figurine > Grab it
• Talk --: Nobuko > The alarm > Last night (x2) > At home (x2)
• Move --: Edward's room
• Talk --: Edward (x2)
• Use ---: Business cards > Give
• Talk --: Edward > Last night > Alarm
• Move --: Living room
• Talk --: Nobuko > Edward (x2)
• Move --: Front
• Talk --: Jenny > Last night > Security alarm
• Inspect: The surroundings
• Talk --: Neighbor > Security alarm > Last night
• Inspect: Scooter
• Answer : An insider
• Move --: Inside
• Reveal : Floor > Alarm > Disabled
• Talk --: Nobuko > Suspect > The case > The scooter > Edward (x2) > Jenny
• Move --: Outside
• Talk --: Jenny > The scooter > Scooter key > Engine noise > Rain > Edward >
           About Nobuko >
• Inspect: The scooter
• Move --: Inside > Edward's room
• Talk --: Edward > Him > Nobuko > Jenny > Scooter
• Move --: Living room > Backyard
• Inspect: Vegetation > Towel
• Move --: Outside
• Talk --: Jenny
• Reveal : Tires > Noise > Towel
• Answer : See
• Talk --: Jenny >

Central Park (Present Time)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jake will want to quiz King to make sure he's listening, so w/o further ado:

• Think -: A painting > No > The next day > Unknown > 2nd wife > Stepson >
           Biological daughter > Left home > Jenny's > Used > Jenny > Rainy

Day 1: Tripudio (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: The boy > Vicinity
• Talk --: The boy > His mother (x2)
• Answer : Go to police
• Inspect: Mr. Louis
• Answer : Lost child (or "He's my child" for a funnier take)
• Talk --: Kurt > Home > His mother
• Inspect: Kurt
• Talk --: His father
• Answer : Hold his hand

Day 1: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kurt > Call
• Call --: > Call
• Kurt --: Call
• Think -: Visit apt.
• Talk --: Kurt > Going out > Keys

Day 1: Snyder Apartment (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: Snyder Apt. Key > Use it
• Move --: Inside (x3)
• Inspect: Around > Phone > Table
• Answer : Mrs. Snyder
• Inspect: Phone stand > Address book > Check register
• Answer : Yes
• Inspect: Around
• Talk --: Mr. Louis (x2)
• Inspect: Mr. Louis
• Talk --: Mr. Louis > Forensic report (x2) > Address book > Picture
• Move --: Outside > Elsewhere > The office

Day 1: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kurt > Medicine (x2) > Motley > Kayla's picture > Keys > The man
• Call --: Appointment
• Answer : Go for a walk

Day 1: Central Park (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Kurt > Lenny > Around > Kurt
• Talk --: Kurt
• Inspect: Around

  ### PASSWORD HINT #8: Lenny will find a paper with 'TREE' written on it ###

Day 1: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Motley

Day 1: Motley (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Nicky > Mrs. Snyder > A man > Kurt

Day 1: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Bag > Look
• Use ---: Medicine > Look

Day 1: Wisteria Hospital (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Around
• Talk --: Receptionist
• Talk --: Nurse > Kurt's disease (x3) > Surgery
• Use ---: Medicine

Day 1: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: Medicine > Show > Give it
• Talk --: Mr. Hunter > Anything unusual > Anything strange > Mr. Hunter
• Talk --: Kurt
• Reveal : Nurse's story > Medicine bag
• Talk --: Mr. Hunter (x3)

Day 2: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kurt > Mrs. Snyder > Mr. Hunter

Day 2: Motley (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Nicky
• Reveal : Attitude > Condition
• Talk --: Nicky > Mrs. Snyder > Where she went > Divorce

Day 2: Bourgeois (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Around
• Talk --: Man > Mrs. Snyder > Disappearance > Three days ago

Central Park (Present Time)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Mother > Unknown > Key > Attack > Surgery > Late > Divorced

Day 2: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kurt
• Inspect: Piece of wood
• Answer : Hamblin house
• Talk --: Kurt > Wood
• Answer : Want

Day 2: Hamblin Residence (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Edward
• Use ---: Piece of wood > Show
• Talk --: Nobuko > Piece of wood > Lies
• Move --: Outside
• Talk --: Jenny > Lie > Nobuko

Day 2: Disano House (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Disano > The case > Nobuko > Yoshie (x2) > Where is she

Day 2: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Box > Lenny
• Use ---: Matches > Take out > Show Lenny

Day 2: Tripudio District (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: The woman
• Talk --: Yoshie > Nobuko (x2) > Two days ago > Loan

Everyone automatically returns to the office, but thereafter, break for--

Day 2: Hamblin Residence (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Callout: Edward
• Reveal : Jenny's story > Yoshie's Story > Piece of wood

Day 2: By Bus Station (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Bulletin board (x2)
• Talk --: Woman > The case > Biker > Woman > Anything odd
• Answer : Left something
• Talk --: Woman > The bush
• Inspect: Bush > The top (x2) > Enter bush > Cell phone

Day 2: Aspicio P.D. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: The reception (x2)
• Answer : Get angry
• Talk --: Mr. Lewis > His case > Victim (x2)
• Use ---: Cell phone > Show

Day 2: W.C. Hospital (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Woman > Me > Her > Kayla > Kurt

Day 2: Aspicio P.D. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Mr. Schneider
• Talk --: Mr. Louis
• Reveal : Key > Phone at scene
• Talk --: Mr. Schneider > The case > Mr. S's phone > Entering apt. > Kayla's
           phone >
• Talk --: Mr. Louis >
• Move --: Reception > The office

Day 2: Hunter D.A. (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kurt

Day 2: W.C. Hospital (Yulia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Kayla (x2)
• Talk --: Kurt

Central Park (Present Time)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Picture frame > Hanna's Bar > Money > Three > Amnesia > Malcom

Day 3: Hamblin Residence (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: The man
• Use ---: Painting > Give
• Talk --: Roy
• Move --: Outside
• Talk --: Jenny > Edward > Something bad > Told him what? > The painting >
           Roy >

Day 3: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > Revenge

Day 3: Bourgeois (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Owner > Edward > Attitude > His destination

Day 3: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : Read
• Talk --: Kurt > Edward...
• Talk --: Roy
• Inspect: The office
• Talk --: Roy
• Answer : Dodge > Hook > Guard > Straight > Dodge > Uppercut > Dodge > Hook >
           Dodge > Straight

  NOTE: The fight scenes loop until enough damage's inflicted

• Answer : Forgive him > Dodge > Uppercut > Give Roy ledger > Hit him
• Talk --: Edward
• Reveal : Letter Content > Frame
• Talk --: Edward > Ledger > Why blackmail > Tax evasion > Theft
• Talk --: Nobuko > Roy > Bankruptcy
• Talk --: Roy (x2)
• Move --: Take him > Tripudio

Day 3: Tripudio (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia
• Move --: Alley
• Inspect: Main street
• Talk --: People
• Move --: Main street
• Inspect: The street
• Move --: Alley

Day 3: W.C. Hospital
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > Kurt > Edward > Lenny
• Talk --: Roy (x2)
• Answer : His heart > Surgery > Bankrupt > Tax evasion
• Talk --: Edward (x2)
• Talk --: Roy

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05) The Red-Eyed Tiger                                                   [WK05]
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NOTE: The cellphone is named Marcy. Just to get that out of the way...

Day 1: Bar
¯¯¯¯¯¯¯¯¯¯
• Kit ---: The favor > The regular > Take the case

Day 2: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Door
• Answer : Yulia
• Talk --: Yulia > The case > Client

Day 2: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Building
• Talk --: Man > Gambler
• Think -:

The police station and Salvatore HQ are now accessible

Day 2: Aspicio P.D.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Inspect: Front desk
• Talk --: Receptionist
• Answer : Armed robbery
• Think -:

Day 2: Salvatore HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: Drago > Robbery > Two people > Sventratori fam.
• Think -:

Day 2: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Building
• Think -: Kit
• Use ---: Marcy > Use > Password
• Think -: Baccarat > Roulette > 0 > Small ring > Circle
• Talk --: Man > Circle

Day 2: Zero
¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Customer
• Talk --: Customer > Robbery
• Use ---: Business cards > Take it out

Day 2: Bar
¯¯¯¯¯¯¯¯¯¯
• Talk --: Yanni
• Answer : Franklin
• Qustion: The take > Robbers
• Split -:

Outside (Downtown) call Kit on the cell phone to end the day.

Day 3: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : Sventratori > $300,000 > Burn
• Talk --: Girl > Wanda > About her mother
• Use ---: Marcy
• Talk --: Yulia
• Talk --: Wanda (x2)
• Talk --: Yulia

Day 3: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Lady
• Talk --: Nearby Woman
• Think -: Drago

Day 3: Salvatore HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: Drago > Lion club
• Think -:
• Use ---: Marcy > Use
• Talk --: A lion
• Think -: Dandelion
• Talk --: Drago > Dandelion

Day 3: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Man
• Answer : Dandelion
• Move --:

Day 3: Dandelion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yanni
• Answer : Kit
• Talk --: Yanni > Kit > Wanda
• Think -: The regular
• Talk --: Yanni > Kit's regular
• Talk --: Ferdinand
• Use ---: Business card > Give
• Talk --: Ferdinand > Kit > Michelle > Kit's request

Day 3: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > Kit
• Answer : Dandelion > Ferdinand > Something weird

Day 4: Floresco Amusement Park
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Wanda (x2)
• Inspect:

Day 4: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Wanda > Arm
• Think -: Casino robber > The same person >
• Wtchout:
• Talk --: Man > Katsaros > Kramer

Day 4: Aspicio P.D.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: King > Kit > Kit's blood > Reason >
• Talk --: Katsaros > Kramer
• Think -: Car > Sventratori > Drago
• Use ---: Cell phone > Use

Day 4: Salvatore HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Enter
• Talk --: Drago > Favor > Kit > Robber

Day 4: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Casino
• Talk --: Man
• Inspect: Customers
• Talk --: Yanni > Sventratori > The man
• Talk --: Katsaros
• Talk --: Yani > Tyler
• Answer : Ex-husband > Accomplice

Day 4: Bar
¯¯¯¯¯¯¯¯¯¯
• Inspect: Inside
• Talk --: Ferdinand

Day 5: Hunter D.A.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > About Wanda
• Use ---: Cell phone
• Think -:
• Use ---: Cell phone

Day 5: Salvatore HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: Drago > Code
• Think -:
• Answer : Lines > Imperial > Hawthorne > Between

Day 5: Factory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside

Day 5: Arcus Hospital
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Sventratori > Kramer
• Answer : Postmark
• Talk --: Katsaros > Kit

Day 5: Aspicio P.D.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Reception
• Talk --: Receptionist
• Talk --: King > Zero > Kit > 300,000 > Kramer > Tyler

Day 5: Downtown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Casino building
• Talk --: King
• Move --: In
• Inspect: Inside
• Talk --: King
• Think -: Drago

Day 5: Salvatore HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Drago > New info > Client list > Kit
• Use ---: Cell phone > Answer

Day 5: Arcus Hospital
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > Heard
• Talk --: Wanda
• Think -: Equina > Amusement Park
• Talk --: Yulia
• Move --:

Day 5: Apartments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Enter
• Talk --: Kramer > Kit
• Use ---: Cell phone > Answer
• Talk --: Kramer > Wanda > Disc
• Talk --: Katsaros > Confession

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06) Memories of the Past                                                 [WK06]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
NOTE: This file is self-referential, drawing upon the past five cases, so if
you haven't done them yet, the quizzes in this section may be more annoying
than usual! [NOTE: You can get a chance to replay the missions within.] And
like before, "Marcy" is Jake's cell phone -- the game's nomenclature gets a
little mixed up, switching back and forth.

Day 1: Krause Residence (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Girl in front
• Talk --: Amy Ivory > Why she's mad
• Inspect: PC
• Move --: Go outside

Day 1: Residential Street (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Car > Small street > Vicinity
• Answer : Check inside car
• Talk --: Upset man > Apologize
• Answer : Do anything
• Talk --: Boss > Something small > What do deliver
• Answer : Agree

Day 1: Hunter D.A. (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : Bag... > Deliver > File... > Bring back
• Inspect: Building > Man
• Talk --: Man
• Move --: Go inside
• Inspect: Door
• Answer : Ring doorbell > Knock
• Move --: Go inside
• Answer : Force my way in
• Inspect: Door
• Answer : [any answer (x5)]
• Move --: Go inside > outside
• Use ---: Bag > Put it down
• Inspect: Inside office > Door > Bag > Table > Bookshelf > Desk
• Move --: Back room
• Inspect: Vicinity > Corkboard > Desk > Locker > Bookshelf > File cabinet
• Answer : Inspect

The five files being stolen are the first five cases, and each can be looked
at in turn. Inspect any and flip through it to get the general gist.

• Move --: Office > Go outside
• Inspect: Vicinity (x2)
• Answer : Yulia Marks > Run

Day 1: Back Alley (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: Cell phone > Answer
• Talk --: Man on the phone > Task
• Answer : File... > Read and report > Murder > Aspicio > K, M, L > Mr. Drago
           > Walk > Yulia >
• Use ---: File > Take a look

Another file can be read at this time. Going in order is a good idea, so the
Seaside City case would be next. Flipping through is best.

• Use ---: Cell phone
• Answer : Smuggling > Depono > Guns > Sharks > Mr. K, Ms. M > Car > Yulia
• Move --: Downtown > Elsewhere > A. Central Park

Day 1: Aspicio Central Park (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: File > Take a look

For a third time, a case can be looked at. I still suggest going in order.

• Use ---: Cell phone > Use
• Answer : Indus. Espionage > Ceteri and coast > Ryo Hsu > Ms. Marks's car >
           Ms. Marks
• Move --: Krause Residence

Day 1: Krause Residence (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: File > Take a look
• Answer : Found</pre><pre id="faqspan-2">
• Talk --: Amy > File > That morning > What to do
• Use ---: Cell phone > Answer
• Answer : Complicated > Aspicio > Mr. K and Mr. L > Valente Disano > Car >
           Ms. Marks
• Use ---: File > Take a look
• Use ---: Cell phone
• Answer : Casino robbery
• Move --: Certain place

Day 1: Warehouse (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Warehouse
• Move --: Go inside
• Talk --: Man in center > File > Yes > About Mr. Hunter > Yes > Motives
• Use ---: File > Take it out
• Talk --: Guy in center > Purpose > Don't trust
• Think -:
• Answer : Run

Day 0: 7th St. W. Aspicio (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Around > Trees > Street
• Talk --: Man in center > Man on let > Man on right
• Answer : Dog > Shiro

Day 1: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Yulia > Shiro > Rest of day
• Move --: Outside

Day 1: Downtown (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Around
• Move --:

Day 1: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Around > Building > Police car > Cops
• Move --:
• Use ---: Marcy > Answer
• Inspect: Around > Spectators
• Answer : 7th St. W. Asp > Follow

Day 1: Downtown (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Man (x2) > Vicinity
• Move --: Back alley
• Inspect: Man
• Think -: Knew my name > Gun at office > Me > No idea

Day 1: M.P. Building (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: Marcy > Take picture
• Around : Around > Building
• Move --: Go elsewhere

Day 1: Salvatore HQ (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: Wiseguys
• Talk --: Drago > Guy in picture
• Use ---: Marcy > Show
• Move --: Outside > Go elsewhere

Day 1: Downtown (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Interro: Pacing man
• Answer : Guido
• Talk --: Guido > When we met (x3) > Myself > Man in picture
• Use ---: Marcy > Show
• Talk --: Guido > Sudo

Day 1: Salvatore HQ (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Move --: Inside
• Talk --: Drago > Sudo > Keeler
• Move --: Outside > Go elsewhere

Day 1: Suspicious Building (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Think -: Sudo > Sventratori > Carson Keeler > He didn't know > Odd > Hiding
           something
• Inspect: Around > Building
• Move --:
• Answer : Help the kid

And now the two stories have intertwined to their latest point.

Day 1: Warehouse (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Pursuing man > Mr. Hunter > Unknown man > Mr. Hunter > Pursuing man
• Move --: Mr. Hunter

Day 1: Downtown (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Vicinity > Crowd > Mr. Hunter > Vicinity > Crowd > Mr. Hunter
• Move --:

At the parking lot...

• Inspect: Mr. Hunter > Green car
• Answer : Mr. Hunter's Car > The three men > Accomplice
• Inspect: Vicinity (x2)
• Move --: Elsewhere
• Inspect: Man on left (x2) > Man on right > Man on left > Thorpe (x2)
• Answer : Where he's going > Keeler's office > Amy in danger

Day 1: Keeler's Office (Amy)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Invstgt: Window > Floor > Wall > Cabinet > Documents > Tools > Wall > Tools
• Smash -:
• Move --:

Day 1: Keeler's Office (Ken)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Stealup: Toward Sudo (x3)
• Talk --: Amy > About the paper > About Mr. Thorpe (x2)
• Inspect: Vicinity > Desk
• Talk --: Mr. Thorpe > About Mr. Thorpe
• Answer : Who is Mr. T? > The paper > Help
• Inspect: Desk > Documents > PC
• Talk --: Mr. Thorpe > About the Documents > About the PC
• Inspect: Desk > Drawer
• Talk --: Amy > About the drawer
• Inspect: Desk > Drawer
• Use ---: Key > Use it
• Inspect: Coded message
• Think -:
• Answer : Last line > pi->9 > "." 1st line > Decimal

Day 1: Warehouse (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Mr. Drago > The trade > Thorpe > Smuggling route > Keeler > Thorpe
           > The favor
• Answer : Don't back off > Yulia >
• Talk --: Thorpe > About the office > Dog hunting > Trade
• Answer : Don't back off
• Talk --: Drago > Yes
• Talk --: Thorpe > Other plan > This morning > The trap > Gun in office > The
           other order > Info on Jake > Other plan > The kid > Save Amy > Amy
• Talk --: Drago > Make a proposal > Spring the trap > Keeler > Amy's safety
• Answer : Time of trade

Day 1: Downtown (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Use ---: Marcy > King
• Inspect: Around > People
• Move --: Parking lot
• Inspect: Car > Mini Cooper

Day 1: Aspicio P.D. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Inspect: Cell phone
• Talk --: King > Situation > What to do
• Inspect: Cell phone

Day 2: Hunter D.A. (Jake)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Talk --: Drago > What he wants > "Apologize"? > Thorpe
• Talk --: Thorpe > Last night > Smuggling route
• Inspect: Desk
         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
JAKE HUNTER UNLEASHED                                                    [WLK2]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Did you find the longer cases a bit dry, with too much running around and
menus? Well this should cure your doldrums. JHU is a series of short cases
with a decidedly funnier approach (as you can see by the art), so it's a lot
easier to get invested in.

Now, before the "Deduce" option should be picked, the crime scene and all
the suspects have to be interviewed. Since the interview part is all the same
questions, that part's omitted from below. If Jake says he needs to do more
inspecting, make sure to cover all the talk/inspect options!

NOTE: Unlike the other missions, if you fail the deduction part the first time
      through, it's game over. Thus, save before doing that portion for time's
      sake. Yulia's reaction to Jake's deductions can be used to gauge if he's
      going in the right direction, for reference.

NOTE: Beating a mission will often let the player do new things a 2nd time
      around, except the last one, it seems. Check out all five! (Oh man, I
      feel like a pokemon collector...)

07) Death of an Anthropologist     [WK07]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• GTCS --: Syringe > Coffee cup > Ink > Letters "TS"
• Deduce : Study > Letters "TS" > Sleeping pill > Maid: TS > Brother: KS >
           Wife: YS > In the living rm > Order of arrival > Wife: YS > Yana
           Shepard

08) A is for Angel     [WK08]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After trying to pass this off on Yulia, Jake has to investigate. Tee-hee...
When investigating, make sure to check the main entrance (where the shoes are)
and outside, where the broken glass is.

• Answer : Broken glass > A club member
• Deduce : Broken inside > Mina > Key > Can't get in > Attendance > Joshua >
           Where props were > The angel doll > Blood on doll > Sherry

09) Picture Perfect     [WK09]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yulia screws up the pictures' order with her rocket punch (haha) and has to
put them back together. Examining the picture clues one into the time of day
Jake shot them at, seven in all. To do this right, pick the order (i.e. 4th)
and then the picture that goes in that slot. If y'screw up, pick 'Reorder
Pics' and change them all back to default. The correct order is:

                      D   C   G   A   E   B   F   -    <-- 1st time sorting
                      D   H   E   C   G   A   B   F    <-- 2nd time sorting
                     1st 2nd 3rd 4th 5th 6th 7th 8th

If Yulia puts the pictures together right the first time, Jake will find the
8th picture ("H") in his pocket and ask Yulia to place it correctly. However
the new picture shows that Yulia misinterpreted the order before, and has to
do it again. And in case there's randomization to the ordering, here's the
listing without letter tags:
     ___________________________________ ___________________________________
    | FIRST ORDERING                    | SECOND ORDERING                   |
¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
1st | Dark out, mail in box             | Dark out, mail in box             |
2nd | Bright out, no mail or puddles    | Man outside with hose; 2 puddles  |
3rd | Overcast, raining                 | Two puddles, man in window        |
4th | Day, two puddles, windows open    | Bright out, no mail or puddles    |
5th | Two puddles, man in window        | Overcast, raining                 |
6th | Twilight (orangy), two puddles    | Day, two puddles, windows open    |
7th | Dark out, windows closed          | Twilight (orangy), two puddles    |
8th | --------------------------------- | Dark out, windows closed          |
    |___________________________________|___________________________________|

You can gauge how close you are to the real solution by how Jake laughs at
Yulia -- he'll point out specifically if 1 or 3 are out of place.

10) Behind Closed Doors     [WK10]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlike the previous mission, this one returns to the other formula of looking
at all the angles (interrogations, scene inspections, etc.) and then deducing
the solution. The menial inspections are again omitted; just remember to do
them in their entirety.

• Answer : Bloodstains
• Deduce : Harley Morrison > Kite string > Thumb tacks > Nothing else > Hole
           in wall > 3 > Through mailbox > Box handle > Above the door > Lift
           the box > To move the box > Through mailbox

11) The Last Christmas     [WK11]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• Answer : Have her fix it
• Deduce : Sally Kirkland > strange picture > Paperboy > Paper delivery > Day
           > Sunday > No night paper

12) Jake Hunter and the Mysterious Hotel     [WK12]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The sixth and final JHU file opens after completing the other five. It'll
involve "the gang" trying to catch a thief in a fancy-schmancy hotel. Jake
can pick his partner to stake out the rooms while the remaining allies will
stake out the emergency staircase.

NOTE: There appears to be a glitch, where if one chooses Yulia as Jake's
partner, the mission can't be finished -- the option to 'Deduce' can't be
selected even after all info's collected. To be on the safe side, choose
someone else. [Although, I've tried it with Sam and still been unable to go
forth, so maybe this mission's not as bug-tested as the others...?]

Timeline
¯¯¯¯¯¯¯¯
1:00 - Woman w/ pearl bracelet walks by
1:20 - Pearl bracelet woman leaves
1:30 - Down-to-earth woman appears / Woman w/ pearl bracelet makes phone call
2:00 - Down-to-earth woman leaves / Young Guy appears
2:20 - Down-to-earth woman appears / Young Guy leaves
2:30 - Woman w/ pearl bracelet reappears
2:50 - Young man returns

After investigating, make sure to create the timeline! There's a lot of
snooping to do: all of the suspects rooms, 1F, the hallway, crime scene,
stakeout spot, etc, plus testimonies from all suspects and the two partners
in the stairway. Remember to do it all in an orderly fashion or y'may end
up forgetting something! [To avoid having to re-search places again for more
clues, get everyone's alibis first! You won't regret it.]

• Deduce : Was murdered > Suffocation > The rope marks > Position > 1:30 >
           Rosa Knowles > Door was stuck > Pearl > Necklace > Anna Hamblin >
           1st Floor

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
JAKE HUNTER UNLEASHED BONUSES                                            [JKL3]
_______________________________________________________________________________
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The bonuses are only unlocked via the password feature, so here they are:

1: NONE
2: ANGL
3: SNAP
4: DOOR
5: STOP
6: KING (not a mission though)

JHU BONUS #1     [JK13]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here, Yulia will be, uh, cakenapped and have to solve the code the F.B. Gang
left behind at the scene. If you imagine the 9 numbers (3x3) as a telephone
button, and the other string of numbers as a connect-the-dot sequence, then
it will create a letter on the phone pad.

• Deduce : Key code > Location code > Letters > B > K > Bank > Midnight >
           Aspicio > Largest Bank > Arrive

JHU BONUS #2     [JK14]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The code here shows a piece of paper with a gibberish letter sequence and a
number assigned to that row. For instance, the first line is "rmlgefr" and a
"2" is next to it. To find the correct word, move each letter 2 spaces forward
from their space in the alphabet.

• Deduce : T > Y > Museum > Museum E. > Jewelry

JHU BONUS #3     [JK15]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yulia's quest for choco donuts goes awry when the stand is pilfered. The
clue left behind is:

"The wayward monk's Cailour tome flapped brazenly like art imitating life.
Arbusta proclaimed 'I am a knight! For I am virtuous and true!'
The two were in love, a gold ring sparkling on her finger.
Fluttering superficially the butterfly's wings glow with a gallery of color.
Tonight the rays of the moon beam down upon the mossy statue."

The other note has times, being 1:20, 4:10, 9:10, 9:40, 2:30, 4:20, 1:50,
7:30, and 12:50. To solve, imagine charting the paragraph as if it were a
clock, with each the first number (1:xx) representing which word is used and
the second (xx:20) indicating which line is used. Thus, the answer to 1:20
would be "The" and 4:10 would be "am"

• Decode : The location > Arbusta > The building > A gallery > Time > 2:00 am
           > Target > Statue

JHU BONUS #4     [JK16]
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Yulia's chocoholism continues with a special cocoa. This time, there's a lot
of roman numerals to solve. Each number stands for a letter in the alphabet,
so the first one of "I" stands for 1, and the first letter is "A".

• Deduce : a > d > Pergo > Antique Shop > 3:00 a.m. > Treasured Sword

JHU BONUS #5     [JK17]
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After an explosive creampuff fiasco, Yulia has another code to solve, saying:

etlaoeosnvph
pienooignett
schpsdmepitm

The clue is "downward stairs". This one's a bit harder than the others as it
has to do with rearranging the letters into, what else, a staircase-shaped
formation. It should look like this:

e
tl
aoe
osnv
phpie
nooign
ettschp
sdmepitm

As you can see, by reading the last letter in each line, it says "Eleven PM."
Doing this same method with each interior line will spell the rest of the code
out as well! Some lines will spill over, so making one string of them may
help.

• Deduce : Eleven > 11 p.m. tonight > Hospital > Potent medicine

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IV. UNLOCKABLES                                                          [UNLK]
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The 'Password' feature will allow one to unlock bonuses. Passwords can be
found in-game, and are usually said as non sequiturs or by inspecting some
useless thing (such as a computer post-it note). There are twenty in all.
The only way to play the JHU bonuses is through this feature! Also, once
unlocked, there's no way to unring the proverbial bell.
 ____ ______ _______________________________________________________________
| ## | CODE | UNLOCKS...                                                    |
|¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 01 | AAAA | "What is a password" tutorial                                 |
| 02 | NEET | Jake Hunter series quiz                                       |
| 03 | LEET | Petty Murder of a Fragile Heart (Visuals)                     |
| 04 | AQUA | Staff Comments 1                                              |
| 05 | GONG | Seaside City Conspiracy (Visuals)                             |
| 06 | MOTO | Staff Comments 2                                              |
| 07 | CARS | Crash and Burn (Visuals)                                      |
| 08 | TREE | As Time Goes By (Visuals)                                     |
| 09 | ROSE | Movie Gallery Mode                                            |
| 10 | MISS | Unused profiles (of those who didn't appear in the game)      |
| 11 | PAPA | The Red-Eyed Tiger (Visuals)                                  |
| 12 | BIKE | Jukebox                                                       |
| 13 | MINU | Sean Thorpe Bonus Story                                       |
| 14 | NONE | Jake Hunter Unleashed #01 Bonus                               |
| 15 | ANGL | Jake Hunter Unleashed #02 Bonus                               |
| 16 | SNAP | Jake Hunter Unleashed #03 Bonus                               |
| 17 | DOOR | Jake Hunter Unleashed #04 Bonus                               |
| 18 | STOP | Jake Hunter Unleashed #05 Bonus                               |
| 19 | KING | Jake Hunter Unleashed #06 (DS1) Bonus                         |
| 20 | HINT | Gives hints on missing unlockable #'s (where to find in-game) |
|____|______|_______________________________________________________________|

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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
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[Q] - I can't 'Deduce' in Jake Hunter Unleashed #06!
[A] - Out of all the JHU episodes, this one seems to be glitchiest. If you're
      sure you've done all the investigations (and there are a lot), it may
      be a partner glitch. Taking Yulia as Jake's partner seems to affect the
      Deduce option, but I tried doing it with Sam and it still happened. Try
      Kingsley...that may work.

[Q] - How do I find codes?
[A] - Codes are often spoken/written in-game as non sequiturs or through
      extraneous inspection, such as looking at articles that have nothing to
      do with the case. A few are mandatory, such as one in 'The Red-Eyed
      Tiger' so keep yer eyes peeled.

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VI. UPDATES & CONTRIBUTORS                                               [UPDT]
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7-20-09 ---------------------------+ Started walkthrough
7-30-09 ---------------------------+ Finished walkthrough

Find an error? Send it my way. Just remember to check thoroughly (this is a
point-and-click after all) that it's correct. Any shortening of the walkthru
in regards to option-picking would be appreciated too -- tried to keep it
pretty succinct but I'm sure stuff got past. [NOTE: Missions 2 & 3 may have
slightly different options since they were written for the first JH game.]

THANKS TO...
¯¯¯¯¯¯¯¯¯¯¯¯
• Sailor/Ceej, for hostin' my crap
• Eastern_Phoenix, for info on the Yulia glitch in JHU #6
• Ash M., for the Crowley correction name change

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VII. LEGALITY                                                            [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites:                       Disallowed Sites:

 • Gametalk.com                       • cheatcc.com
 • GameFAQs.com
 • MyCheats.com
 • Neoseeker.com
 • Gamesradar.com
 • Supercheats.com
 • Honestgamers.com
 • Chaptercheats.com                           E-mail me for permissions ~
 • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
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FARE YOU WELL, I              Document © Shotgunnova, 1997-2009 (and countin'!)
LOVE YOU MORE THAN                     Jake Hunter namesake © respective owners
WORDS CAN TELL                                    E N D   O F   D O C U M E N T