Hidden Mysteries:Titanic:Secrets Of The Fateful Voyage Walkthrough
Platform:PC
By:Puzzle Master (Randy Taylor Jr.)
{ April 10th,1912-8:42 AM }
[ 1st Class Boarding ]
Talk to your husband,Robert and Thomas about giving Thomas your boarding pass,
but your boarding pass seems to be missing.
[ 2nd And 3rd Class Boarding ]
Listen to the conversation between your mother and Montague about the boarding
passes.
[ Baggage ]
Talk to the little boy named George.
[ Ashley's Car ]
Examine the front of the car and take the CRANK HANDLE. Open the tool box on
the side of the car and take the UTILITY KNIFE. Talk to George.
[ Baggage ]
Use Crank Handle on the crank case. Click on the "hook" and the top of the
crate. Click on the Crank Handle to raise the crate. Use the Utility Knife to
cut the rope to drop and bust open the crate.
[ Find 10 Hidden Collectible Cards ]
#1. Bottom left underneath a pack of cigarettes.
#2. Bottom of the screen (look just above the "back" button)
#3. Right side,underneath the white box that says "cigarettes".
#4. Look to the left of #3,underneath a piece of wood.
#5. Look up from where you found #4,beside a cigar.
#6. Laying in front of a white box with green cigarette packs.
#7. To the left of #6,beside a box of cigars.
#8. Look inside the white box with red cigarette packs.
#9. Look to the right of #8,behind the busted crate.
#10. Look inside the busted crate,underneath a pack of red cigarettes.
Take the COLLECTIBLE CARDS.
[ Ashley's Car ]
Give George the Collectible Cards. Listen the George.
[ 2nd And 3rd Class Boarding ]
Talk to your mother. Take the BOARDING PASS.
[ 1st Class Boarding Pass ]
Give Thomas your Boarding Pass.
{ April 10th,1912-12 Noon }
[ Robert's Stateroom ]
Talk to Robert.
[ Margaret's Stateroom ]
Talk to Montague. Examine the overnight case. Click on the top of the case to
open it. Take the TWEEZERS. Close the top. Use the Tweezers on the bottom
of the case. Open the top of the case and take the SCISSORS.
[ Parisian Cafe ]
Talk to Robert. Use the Scissors on the bamboo to get a STICK OF BAMBOO.
Examine the table where Robert is sitting. Take the SALT SHAKER and the SPOON.
[ Galley ]
Examine the pot of boiling eggs. Use the Salt Shaker to make the eggs rise to
the top. Use the Spoon to get a BOILED EGG.
[ Robert's Stateroom ]
Examine the mirror. Place the Boiled Egg in the nest. Examine the statue of a
eagle. Click on either his left or right claw to raise it up. Use the Stick Of
Bamboo underneath his claw. Take the BRONZE EAGLE. Place the Bronze Eagle
on the "perch" above the mirror.
[ Shipwright's Sanctum ]
Talk to Dean Tavalouris. Underneath the table,behind Dean take the PIPE
SEGMENT #1. Look on the bed and take PIPE SEGMENT #2. Look underneath
the bed.
[ Find 10 Hidden Matches ]
#1. Look up beside the matress.
#2. Underneath the bed,behind the tool box.
#3. In front of the tool box,on a square bottle.
#4. Laying on the floor (you can't miss it)
#5. Laying on top of the blueprint.
#6. Laying on the floor next to a blue book.
#7. Next to the blue book,on top of the wrench.
#8. Underneath the bed,the match is laying within the pages of the book.
#9. To the right of #8,next to the blueprints.
#10. Look to the right,underneath the bed in front of the two blueprints.
Take the MATCHES. Look to the left of Dean and go forwards.
[ The Maze ]
Use the mouse or the keyboard to navigate through the maze.
Look behind the crate,next to the stairs and take PIPE SEGMENT #4. Look to the
right,next to the wooden barrel and take PIPE SEGMENT #5.
[ Shipwright Sanctum ]
Use Pipe Segment #2 and Pipe Segment #4 on the pipes. Close the vent and open
the valve.
[ The Overlook ]
Use Pipe Segment #5 and Pipe Segment #1. Open the valve,the steam fogs up the
mirror. Click on the mirror twice and listen to the conversation. Click on the
mirror again to listen to a clue. Close the vent.
[ Baggage Hold ]
[ The Combination Lock Puzzle ]
According to the conversation
"No "a" or "e" in the month" Which would be July.
"The number of letters in the month times itself" 4 x 4 = 16
"Born in 67"
Enter the code 07/16/67
Take the SHROUD. Use the Pipe Segment #2. Put the Shroud over the vent. Close
the vent and open the valve.
[ The Overlook ]
Click on the mirror.
{ April 10th,1912-1:30 PM }
[ 1st Class Lounge ]
Talk to Montague.
[ Reading And Writing Room ]
Talk to George. It seems that George is looking for a "Charlie" book.
[ 1st Class Promenade ]
Look to the left (on the deck) beside the tub full of life jackets. Take the
book "Charlie Goes Abroad"
[ Reading And Writing Room ]
Give George the "Charlie Goes Abroad" book. Examine the bookshelf.
[ The Book(shelf) Puzzle ]
Solution#1
Starting on the left and going right.
The large green book.
The large white book.
The large dark red book.
The small white book.
The dark blue book.
The yellow book.
The gray/black book on top of the yellow book.
The peach book on top of the dark blue book.
The very small/thin white and green books on top of the small white book.
The horizonal red book on top of the large white and large dark red books.
The horizonal light blue book on top of the large green and horizonal red book.
Solution#2
Starting on the left and going right.
Small white book.
Yellow book.
Peach book.
Large dark red book.
Large white book.
Large green book.
Dark blue book on top of the small white book.
Very small/thin white and green books on top of the yellow book.
Grey/black book on top of the peach book.
Horizonal small red book on top of the large dark red and large white book.
Horizonal light blue book on top of the horizonal small red book.
Solution#3
Starting on the left and going right.
Yellow book.
Small white book.
Large dark red book
Large white book.
Peach book.
Large green book.
Very small/thin white and green books on top of the peach book.
Dark blue book on top of the small white book.
Gray/black book on top of the yellow book.
Horizonal small red book on top of the large dark red and white books.
Horizonal light blue book on top of the horizonal small red book.
I did find a few more solutions but you can figure them out if you want to.
Take the LIBRARY CARD.
[ Elevator ]
After talking to the Vincent take the COAT CHECK CHIT laying inside the
elevator on the floor in front of the chair.
[ 1st Class Lounge ]
Talk to Odette and agree to play the card game.
[ The Pocketwatch/Card Game ]
This puzzle is random. Use the pocketwatch to tell which card you need. For
example if the time is 9:30 take the 9 and put it either on the top or the
bottom. If it's 2:00 take the 2 and put it on the top or the bottom. Here are
the times and which card you need.
If the time is 1:00 to 1:55 the card is a Ace.
If the time is 2:00 to 2:55 the card is a 2
If the time is 3:00 to 3:55 the card is a 3
If the time is 4:00 to 4:55 the card is a 4
If the time is 5:00 to 5:55 the card is a 5
If the time is 6:00 to 6:55 the card is a 6
If the time is 7:00 to 7:55 the card is a 7
If the time is 8:00 to 8:55 the card is a 8
If the time is 9:00 to 9:55 the card is a 9
If the time is 10:00 to 10:55 the card is a 10
If the time is 11:00 to 11:55 the card is a Jack
If the time is 12:00 to 12:55 the card is a Queen
Also notice the four Kings around the pocketwatch. King of Hearts,Spades,
Diamonds and Clubs. The minute hand points to one of these Kings. The seconds
hand either points up or down.
So just for an example let's say the time is
11:45 the card would be Jack of Spades. If the second hand is pointing up put
the card on top. If the second hand is pointing down put the card on the bottom
11:00 the card would be Jack of Clubs. If the second hand is pointing up the
card goes on top. If the second hand is pointing down the card goes on the
bottom.
8:15 the card would be 8 of Diamonds. And the second hand.
7:30 the card would be 7 of Hearts. And the second hand.
Examine the table. Take the TEA CAKE. Use the Libaray Card on the plate to get
POWDERED SUGAR.
[ Coat Closet ]
Examine the keypad. Put the Powdered Sugar on the keypad.
[ 1st Class Lounge ]
Give the Coat Check Chit the Thomas.
[ Coat Closet ]
Examine the keypad. Some of the powdered sugar is gone. Press the buttons
that don't have powdered sugar on them. It doesn't matter which one you press.
[ Find 10 Hidden Pieces Of Woman's Clothing ]
#1. Top left,brown dress hanging up.
#2. Black hat laying on the floor.
#3. Blue dress laying on top of the brown square suitcase.
#4. Pink hat laying on the floor next to the brown suitcase.
#5. Pink high heels laying on the floor behind a pink round box.
#6. Top right,pink dress hanging up.
#7. Black shoes on the shelf.
#8. Purple scarf on top of a black round box.
#9. Brown shoes,underneath #8 inbetween the boxes.
#10. Top left,white hat inbetween the white and blue shirts hanging up.
{ Select A New Outfit To Disguise Margart ]
Black hat with bow
Black dress
Black shoes
Take the OUTFIT.
[ 1st Class Promenade ]
Put the Outfit on the tub full of life jackets. Put the Teacake on the outfit.
Take the TATTERED OUTFIT. Go to the Elevator.
{ April 10th,1912-3:15 PM }
[ 3rd Class Bunks ]
Talk to George. Take the SANDWICH WRAPPER laying on the floor underneath
George.
[ Equipment Storage ]
Take the GOLF CLUB.
[ Swimming Baths ]
Examine the pool heater on the other side of the pool. Use the Golf Club on the
grate to get a PIECE OF COAL.
[ Equipment Storage ]
[ The Combination Lock Puzzle ]
Open the top drawer/desk. Examine the desk. Put the Sandwich Wrapper on the
desk. Use the Piece Of Coal on the Sandwich Wrapper and the numbers 21-15-3
appear. Examine the combination lock. Click on the left arrow to turn the dial
to the left. Click on the right arrow to turn the dial to the right. Enter the
combination. 21 left 15 right 3 left. Take the FISHING POLE.
[ Swimming Baths ]
Use the Fishing Pole on the item in the pool. Line the Fishing Pole up with
the item in the pool and left click. Take the BALL GAME.
[ 3rd Class Bunks ]
Give George his Ball Game.
[ The Ball Game Puzzle ]
Use the key board to move the ball around or by click on the arrows (I click
on the arrows) Click the...
Right Arrow
Up Arrow
Left Arrow
Down Arrow
Left Arrow
Up Arrow
Right Arrow
Up Arrow
Left Arrow
Up Arrow
Left Arrow
Right Arrow
Down Arrow
Right Arrow
{ April 10th,1912-6:00 PM }
[ 1st Class Dinning Room ]
Talk the Robert,he seems he's alittle sea sick. On the table in front of
Robert,click on the pitcher of water and the empty glass. Take the GLASS
OF WATER.
[ Hospital ]
Talk to the doctor.
[ Cold Storage ]
Take the BUTCHER'S HOOK hanging up next to the meat. Examine the cart. Place
the Glass Of Water on the cart.
[ Shuffleboard Court ]
Talk to Vincent and Odette. Click on the shuffleboard in front of Vincent to
play a game.
[ Cold Storage ]
Take the ICE DISK from the cart.
[ Shuffleboard Court ]
Take the Ice Disk and use it on the shuffleboard to start playing. Move the
cue stick all the way to the right and right click. Oops!
[ Open Deck ]
Talk to the man.
[ Hospital ]
Talk to the doctor. Look on the bed and take the SPHYGMOMANOMETER. Examine the
door. Use the Sphygmomanometer on the door. Press the pump on the
Sphymomanometer. Use the Butcher's Hook to unlock the door.
[ Find 10 Hidden Pills ]
Top Shelf
#1. Red and blue pill sitting next to a white bottle with a red cap.
#2. White round pill,next to a bottle that says "solution"
#3. Pill sitting on top of a square glass bottle.
#4. A green pill sitting on top of a bottle that says "posion"
Bottom Shelf
#5. White round pill sitting behind a bottle that has been knocked over.
#6. Red and white pill sitting in front of a bottle that has been knocked over.
#7. A little pill sitting in front of a big bottle that says "solution".
#8. Look on top of the round glass container.
#9. Look to the right of #8,there is a white pill inbetween the cloths.
#10. A blue pill inbetween the cloths.
Take the MOTION SICKNESS PILLS.
[ 1st Class Dinning Room ]
Give Robert the Motion Sickness Pills. Listen to everyones conversation
during dinner.
{ April 14th,1912-11:40 PM }
[ Margaret's Stateroom ]
You have been awoken by a sudden noise. Examine the window. Take the CRANK
HANDLE.
[ Robert's Stateroom ]
Knock on the door acouple of times. I reckon he is still asleep.
[ Montague's Stateroom ]
Talk to Montague. Examine the window. Use the Crank Handle. Turn the Crank
Handle to open the window.
[ Galley ]
[ Find 10 Hidden Sardines ]
#1. On the left,look on top of the open cabinet door.
#2. In the cabinet,lower right.
#3. On the oven handle.
#4. On the cutting board.
#5. Look behind the pipe,behind the stove.
#6. On the counter in a bowl. (look behind the cutting board)
#7. On top of a glass jar with a white lid.
#8. To the left of the stove is some dirty pots,inside a pot.
#9. Look to the far left. On the pipe behind the stove. (it's hard to see)
#10. Inbetween the stove (right side) and the dirty pots on the counter.
Take the SARDINES.
[ Musician's Storage ]
[ Find 10 Hidden Bells ]
#1. On the floor next to the violin/fiddle.
#2. On the floor inbetween a black guitar case and a silver trumpet.
#3. On the floor next to a drum.
#4. Underneath a brown guitar.
#5. Look to the right of the brown guitar.
#6. Look to the right of the brown guitar (on the ground)
#7. Inbetween the black sqaure music stand and the base.
#8. On top of the base.
#9. On the shelf with the tamborines,look to the left.
#10. On the shelf with the tamborines,look to the right.
Take the BELLED COLLAR.
[ Montague's Stateroom ]
Give Bexley the Sardines,then the Belled Collar. Take BELLED BEXLEY. Go to the
window and use Belled Bexley on Robert's Stateroom window.
[ Robert's Stateroom ]
Knock on the door and talk to Robert.
{ April 15th,1912-12:00 PM }
[ Wheel Room ]
Talk to the captain. Look to the left of the captain and take the LIFE RING.
[ Captain's Sitting Room ]
Talk to the captain. Examine the piece of paper laying on the table.
[ 1st Class Promenade ]
Use the Life Ring to toss it on the steam whistle. When you have the Life Ring
on the whistle,click on the whistle.
[ Marconi Transmitting Room ]
Examine the desk.
Pick up the SINGLE PRONG VACUUM TUBE underneath the brown book.
Pick up the DOUBLE PRONG VACUUM TUBE beside the keypad.
Pick up the RED VACUUM TUBE next to the generator.
Pick up the BLUE VACUUM TUBE next to the reciever/transmitter.
Pick up the SQUARE VACUUM TUBE from behind the reciever/transmitter.
[ Marconi Recieving Room ]
[ Reciever/Transmitter Puzzle ]
Remember the diagram/piece of paper laying on the table in the Captain's
Sitting Room,that's our clue.
Use all the Vacuum Tubes on the Reciever/Transmitter.
Turn the knob on the left to 30
The on/off switch from left to right up,down,down,up.
Turn the knob on the right to 40
The rectangle thingy on the top beside the vacuum tubes from top to bottom
left,right,right.
Click on the green chart on the right wall and the tele-a-type on the table.
Take the DECODED MESSAGE.
{April 15th,1912-12:38 AM }
[ Shipwright's Sanctum ]
Talk to Dean Tavalouris.
[ 3rd Class Showers ]
Pick up the ROUND LEVER laying on the ground.
[ Turkish Bath ]
Pick up the SQUARE LEVER laying on the ground.
[ Squash Court ]
This room is completely flooded.
[ Shipwright's Sanctum ]
Talk to Dean. Click on the green ping pong table.
[ Find 10 Ping Pong Balls ]
Left side of the ping pong table.
#1. Bottom left,beside a book.
#2. Above the rolled up blueprint (beside a wrench)
#3. Look up,on top of a test tube holder.
#4. Look up,beside a micoscope.
#5. Inbetween five square bottles.
Right side of the ping pong table.
#6. Inbetween two (drinking) glasses.
#7. Inbetween a pair of gray pliers.
#8. Above a dark green book.
#9. Inbetween two (drinking) glasses on the blueprint.
#10. Look on the top left corner of the blueprint.
Take the PING PONG BALLS
[ Bilge Pump Room ]
Use the Square Lever on the top left and the Round Lever on the bottom.
The left lever controls the water level in the Squash Court. The middle
(bottom) lever controls the water level in the Turkish Bath. And the right
lever controls the water level in the Shower Room. You can click on the
left or the right of each lever.
Squash Court. Click on the right side of the lever.
Turkish Bath. Click on the right side of the lever.
Squash Court. Click on the left side of the lever.
Shower Room. Click on the left side of the lever.
Squash Court. Click on the right side of the lever.
Shower Room. Click on the right side of the lever.
Turkish Bath. Click on the left side of the lever.
[ Squash Court ]
Take the SQUASH RACQUET.
[ Engine Room ]
Use the Squash Racquet on the engine. Move the racquet either to the right or
left and try and hit a ping pong ball in the three pipes with a hole on the top
[ Shipwright's Sanctum ]
Talk to Mr. Tavalouris.
{ April 15th,1912-12:38 AM }
[ 1st Class Lounge ]
Talk to Robert. He seems alittle tipsy.
[ Elevator ]
The elevator is out of order. Take the LETTER OPENER.
[ Starboard Loading Dock ]
Talk to Vincent. Examine the port crane. Take the CRANE KEY.
[ Port Loading Dock ]
Examine the sack underneath the stairs next to the crane. Use the Letter
Opener to open the sack. Take the LIMES. Examine the port crane. Use the
Crane Key in the ignition. Turn the knob (crane) to Starboard. Raise the lever
up to Reel Out.
[ Starboard Loading Dock ]
Click on the "hook" and the crane.
[ Port Loading Dock ]
Examine the port crane. Pull the lever down to Reel In.
[ 1st Class Lounge ]
Click on the cart behind Robert. Robert insist on getting his Bermuda Highball.
Add Gin,Vermouth,Brandy and Limes. Take the BERMUDA HIGHBALL. Give the
Bermuda Highball to Robert.
[ Elevator ]
Take the PIECE OF RAILING beside Robert. Use the Piece Of Railing to open the
top hatch.
[ Grand Staircase ]
Take the WELCOME PINEAPPLE from the bottom of the left railing.
[ Hospital ]
Use the Welcome Pineapple to break the door knob. Click on the glass jar
sitting on the table to get a COTTON BALL. Open the door. Use the Cotton Ball
on the rectangle bottle that says "S.D.M" to get HARTSHORN MEDICATED COTTON
BALL.
[ Grand Staircase ]
[ The Clock Puzzle ]
Examine the statue in the center of the stairs,it says "When merit is left,
honour our rights". Examine the clock (Honestly,I took a wild guess and I
got 3:00)
[ Elevator ]
Use the Hartshorn Medicated Cotton Ball on Robert.
{ April 15th,1912-1:00 AM }
[ 3rd Class Bunks ]
Talk to George and the doctor. Open the closet and take the DUSTPAN and EMPTY
BUCKET.
[ Equipment Locker ]
Open the third drawer and take the LINIMENT. Examine the desk.
[ Find 10 Jacks ]
#1. Inbetween two books and a notepad.
#2. Above the jump rope handle.
#3. Beside the silver dumbbell.
#4. Underneath the rope of the jump rope.
#5. Beside the bowling pin.
#6. Above the blue book.
#7. Inbetween the squash racquet and a punching bag.
#8. Inbetween the punching bags.
#9. To the right of the round punching bag,against the wall (it's hard to see)
#10. Look inside the intercom (square box) the third hole from the left.
Take the HANDFUL OF JACKS.
[ Staircase ]
Use the Handful Of Jacks on the broken fuse box.
[ The Broken Fuse Box Puzzle ]
This puzzle is pretty easy,just follow the wires and use the jacks to connect
the blue with blue,green with green and red with red.
Open the emergency kit and take the UNLIT FLARE. Use the Unlit Flare on the
(shorted) light above the fuse box to get LIT FLARE.
[ Boiler Room ]
Use the Empty Bucket on the pool of water to get a BUCKET OF WATER. Examine
the cart full of coal. Use the Dustpan on the coal to get a PILE OF COAL.
Examine the boiler. Use the Pile Of Coal,Lit Flare and the Bucket Of Water.
Click on the "back button" and examine the boiler again. Take the BUCKET OF
HOT WATER.
[ 3rd Class Bunks ]
Give the doctor the Liniment and the Bucket Of Hot Water.
{ April 15th,1912-1:15 AM }
[ Baggage Hold ]
Talk to Odette. Examine the crate behind Odette,take the PHIAL INVULNERABLE.
Talk to Odette again.
[ Potato Kitchen ]
Click on the barrels.
[ Find 10 Potatoes ]
Eight potatoes are inbetween the barrels and two potatoes are on top of the
barrels. Take the POTATOES. Go up the stairs into the kitchen. Take the
SERRATED KNIFE from the counter on the left. Put the Potatoes in the pot
and take the POT OF POTATOES.
[ Baggage Hold ]
Use the Serrated Knife on the rope behind Odette. Take the LENGTH OF ROPE.
[ Potato Kitchen ]
Examine the dumbwaiter. Use the Length Of Rope on top of the dumbwaiter. Pull
the rope to raise the dumbwaiter. Place the Phial Invulnerable underneath the
dumbwaiter. Click on the "back button". Go up the stairs into the kitchen.
Place the Pot Of Potatoes on the dumbwaiter. Click on the red lever. Click on
the "back button" Examine the dumbwaiter.
[ The Rubik's Cube Puzzle ]
The object is to connect the colors. Like for example the yellow. Left click
on the yellow and HOLD DOWN the left click button and use your mouse to move
from square to square.
The left side of the cube has 3 gray squares,1 yellow square,1 red square,
1 green square,1 purple square and 1 blue square.
The front of the cube has 1 red square,1 purple square and 3 gray squares.
The top of the cube has 3 gray squares,1 green square,1 yellow square and
1 blue square.
For all the colors I'm going to start on the left side of the cube. And when
I say down 1 or right 2 that means down 1 square or right 2 squares.
Connecting the purple
Down 1
Right 1
Down 1
Right 2
Connecting the yellow
Up 3
Right 2
Up 1
Right 2
Up 1
Connecting the blue
Right 1
Down 1
Right 2
Up 2
Right 2
Up 1
Connecting the green
Right 2
Up 1
Right 2
Up 2
Right 1
Up 1
Connecting the red
Up 3
Left 1
Up 2
Right 4/Down 3
Left 1
Take the PARCHMENT
[ Baggage Hold ]
Give the Parchment to Odette.
{April 15th,1912-1:30 AM }
[ 2nd Class Staircase ]
Talk to Odette and Montague.
[ Hospital ]
Talk to Janeck.
[ Typesetter's Office ]
Look under the desk and take the METER STICK.
[ Wine Celler ]
Take the COLLAPSED WINE RACK sitting on top of the barrel. Take the FAKE IVY
from the white column. Click on the wine bottles sitting on the table.
[ The Wine Bottles Puzzle ]
The object is to rearrange the bottles so the order of the bottles have the
least amount of wine in the bottles (left) to the most amount of wine (right)
Take the BOTTLE OF VINEGAR. Click on the dolly/hand trucks.
[ Find 10 Wine Corks ]
#1. Look on the back of the dolly.
#2. On top of the dolly/crate.
#3. On top of the single crate on the floor.
#4. On the floor behind the single crate.
#5. Look on top of the two crates,the cork blends in with the wall.
#6. Top left single wine rack with the purple corks.
#7. Inbetween the two wine racks,on the wall.
#8. Wine rack on the right with blue and red corks,above the red cork.
#9. Wine rack on the right with red corks,above the red corks.
#10. Wine rack on the right with white corks (look to the left)
Take the BUNCH OF CORKS.
[ Potato Kitchen ]
Put the Bottle Of Vinegar and the Bunch Of Corks in the mason jar. Click on
the mason jar and the box of baking soda. Take the MAKESHIFT FIRE EXTINGUISHER
[ Hospital ]
Use the Makeshift Fire Extinguisher to put out the fire. Examine Janeck's leg.
Use the Collapsed Wine Rack,Meter Stick and Fake Ivy on his leg.
[ Typesetter's Office ]
Take the BLANK PAPER from the encoding machine. Use the roller on all three
coding plates. Use the Blank Paper on all three coding plates to get a SECRET
MESSAGE.
[ 2nd Class Staircase ]
[ The Mirror Puzzle ]
Examine the mirror behind Odette. Accorrding to the Secret Message "I am
available to you from noon to three and from nine till midnight".
Press the top button (noon)
Press the right button (three)
Press the left button (nine)
Press the top button (midnight)
[ Shipwright's Sanctum ]
Talk to Dean Tavalouris,he will give you a GATE KEY.
[ 2nd Class Staircase ]
Use the Gate Key to unlock the gate behind Janeck.
{ April,15th,1912-1:45 AM }
[ Grand Staircase ]
Talk to Vincent.
[ 1st Class Promenade ]
Talk to your mother. Take the BURLAP SACK.
[ Wheel Room ]
Talk to Thomas.
[ Gymnasium ]
Talk to George.
[ Wheel Room ]
Talk to Thomas. Examine the desk.
[ Find 10 Keys ]
#1. Next to a blue book.
#2. Inside a rolled up blueprint.
#3. Next to the blueprint.
#4. On the notepad.
#5. On top of the sextant.
#6. On top of the white oval thingy.
#7. To the left of the gauge.
#8. Below the gauge.
#9. Top right on the ?power box?
#10. Bottom left of the ?power box?
Take the BUNCH OF KEYS.
[ Captain's Sitting Room ]
Listen to the conversation between Robert and the captain.
[ Wheel Room ]
[ The Key/Peg Board Puzzle ]
Use the Bunch Of Key on the peg board. Let's say the key on the far left is
Key A. And the key on the far right is Key J.
Stairwell-Key B
Boiler Room-Key J
Engine Room-Key E
Storage-Key C
Captain's Quarters-Key D
Mess Hall-Key G
Officers Quarters-Key H
Utility Room-Key F
Closet-Key A
Galley-Key I
Take the KEY TO CAPTAIN'S SITTING ROOM.
[ The Oil/Switchboard Puzzle ]
Examine the switchboard underneath the blueprint. The object is to flip the
switches to make the lights turn red to stop the oil from flowing. Let's say
the switches on the left are 1,2,3,4 (from top to bottom) and the four switches
on the right and 5,6,7,8 (from top to bottom) Flip these switches 2,4,5,7.
[ Captain's Sitting Room ]
Use the Key To Captain's Sitting Room to unlock the door. Talk to Robert and
the captain.
[ Gymnasium ]
Click on the punching bag and sand will fall from the bottom. Use the Burlap
Sack on the sand to get a BAG OF SAND.
[ 1st Class Promenade ]
Use the Bag Of Sand on the oil. Talk to your mother.
[ Grand Staircase ]
Talk to both Robert and your mother. You have to choose who you want to go with
[ If You Choose Your Mother ]
{ April 15th,1912-2:00 AM }
[ 2nd Class Staircase ]
Talk to your mother.
[ Gymnasium ]
On the left sitting on the rowing machine,take the WHEELED ROWING SEAT.
Click on the medicine ball in front of the mirror to roll it back. Use the
Wheeled Rowing Seat on the medicine ball. Click on the medicine ball. Go down
into the tunnels. Read the note hanging on your left. It reads "I've left
myself to the fates. I didn't play it straight,and by all rights deserve what I
get. Go left,straight and right. It takes you back to the 2nd Class Staircase.
[ Hallway Fire Station ]
Click on the red handle to unroll the hose. Click on the end of the hose and
the glass to break the glass. Take the FIRE AX.
[ Hospital ]
Use the Fire Ax on the side of the wall. Take the HITROGLYCERIN PILLS.
[ 2nd Class Staircase ]
Give your mother the Hitroglycerin Pills,she's behind the gate.
[ Lifeboats ]
Talk to Thomas.
{ April 15th 1912-3:00 AM }
Enjoy the ending.
[ If You Choose Your Husband,Robert ]
{ April 15th,1912-2:00 AM }
[ Robert's Stateroom ]
Talk to Robert. It seems that someone locked his door.
[ Galley ]
The door is locked.
[ Lifeboats ]
Talk to Thomas,he will give you the GALLEY KEY.
[ Galley ]
Unlock the door using the Galley Key. Look in front of the pots and pans,
next to the stove and take the CLEAVER.
[ Hallway Fire Station ]
Click on the red handle to unroll the hose. Click on the end of the hose and
the glass the break the glass. Take the FIRE AX. Use the Cleaver to cut the
end of the hose off. Take the METAL NOZZLE.
[ Robert's Stateroom ]
Use the Fire Ax on the door. Use the Metal Nozzle on the end of the silver pipe
Look in the fire place and take the POKER. Use the Poker on Robert's lockbox
above the fireplace.
[ Find 10 Banknotes ]
#1. Behind the lockbox.
#2. In front of the fireplace.
#3. In the fireplace.
#4. Above the knocked over chair.
#5. Beneath the knocked over chair.
#6. Beside a vase.
#7. Beside a vase (the same vase as #6)
#8. Above the knocked over chair,above the green plant (it's hard to see)
#9. Beside a white tea cup.
#10. On the ground in front of the fireplace.
Take the WAD OF CASH.
[ Lifeboats ]
Talk to Robert and give him the Wad Of Cash.
{ April 15th 1912-3:00 AM }
Enjoy the ending.
After the ending you will be back to the menu,click on BONUS to play the Bonus
game.
[ BONUS GAME ]
{ 97 Years Later }
[ Wheel Room ]
Look above the accelerator and take the GLOVE. Use the Glove on the eel. Take
the ROD. Use the Rod on the accelerator. Look to the left of the accelerator
on the deck behind the broken accelerator,take the LEVER. Use the Lever on the
accelerator. Click on the accelerator.
[ Captain's Sitting Room ]
[ Find 10 Pins ]
#1. Underneath the couch,beside the leg.
#2. Underneath the cushion.
#3. Top left side of the cushion.
#4. The arm of the couch,on the end.
#5. On the wall beside the couch.
#6. On the wall to the left of the couch.
#7. On the wall,further left of the couch.
#8. Underneath the knock over chair,beside the leg.
#9. On the arm of the knocked over chair.
#10. On top of the knocked over chair.
Take the BUNCH OF PINS. Use the Bunch Of Pins on the map above the couch.
[ Chart A New Course For Titanic ]
Start on the right. I will tell you to put a pin either on the top,middle or
bottom. Top,top,top,middle.
[ Marconi Recieving Room ]
[ Find 10 Pieces Of The Room ]
#1. Look above the reciever/transmitter on the wall.
#2. Behind the reciever/transmitter.
#3. Inbetween the desk and the wall.
#4. Underneath the desk.
#5. Underneath the drawers.
#6. In the first/top drawer.
#7. In front of the table,with the green thing,on the ground.
#8. Bottom right (behind) of the table with the round green thing.
#9. Look inside the table.
#10. Behind the green round thing.
Take the MESSAGE. Put the Message in the chute,the pipe with a square hole.
[ Baggage Hold ]
[ Find 10 Rivets ]
#1. Bottom left,on the busted barrel.
#2. On the ground,inside the busted barrel.
#3. Look on top left of the busted barrel,on the ground (hard to see)
#4. Underneath the crate.
#5. On the side of the crate.
#6. Underneath the crate,towards the back.
#7. To the right of the crate on the ground.
#8. To the left of the busted barrel on the ground.
#9. On the barrel (not the busted barrel)
#10. To the right of the busted barrel on the ground.
Take the RIVETS. Take the ACETYLENE TORCH sitting on the ground in front
of you. Use the Rivets on the tear in the hull. Use the Acetylene Torch on the
hull.
Starting writing this guide on 6/3/11
Finished on 6/16/11
Thanks to CjayC for putting this guide on Gamefaqs.com
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