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GuruGuru Nagetto (japanese)
A FAQ/Walkthrough by makiharabob
Version 0.1
E-mail: harpix42 at hotmail.com
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I apologise for errors in spelling and in my guess work regarding japanese
meanings. This is a very basic guide to help people to understand the basic
gameplay of the japanese game without knowing the japanese.
I hope this helps.
makiharabob
Just before you start reading i'd like to say a huge thanks to sage327 who
helped loads with minor details involving japanese translations.
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Table of Contents
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1. Introduction
2. FAQ
3. Basics
3A. Game Controls
3B. Menus and Displays
4. Basic Gameplay
5. Main Mode
5A. Summoning Training
5B. Competition
6. Free Play
6A. Normal PLay
6B. Practice Play
7. Challenge
8. Versus
9. System
9A. Options
9B. Item Lists
9C. Ranking
9D. Throwing Practice
9E. Trade
10. Special Powers
10A. fat familiar
10B. jumping
10C. super stick
10D. pancake
10E. familiar blast II
10F. green sphere
10G. purple cloud
10H. pink bouncer
11. Throwers
11A. 1st thrower
11B. 2nd thrower
11C. 3rd thrower
11D. 4th thrower
11E. 5th thrower
11F. 6th thrower
11G. 7th thrower
11H. 8th thrower
12. Items
13. Unlockables
13A. Throwers
13B. Stages
13C. Challenges
13D. Items
13E. Special Powers
13F. Familiars
13G. Ending Scenes
14. Familiars
14A. Summoning Training List
14Aa. Number 1
14Ab. Number 2
14Ac. Number 3
14Ad. Number 4
14Ae. Number 5
14Af. Number 6
14Ag. Number 7
14Ah. Number 8
14B. Stats
14C. Making a familiar from items
15. Legal Stuff
Hello and welcome to my first ever FAQ. I hope to give a quick and brief
explanation for what's going on in this strange japanese game. Not all people
will understand what's going on so this FAQ is here to help those who are
confused. I'd like to say now that i cannot read japanese and i'm mostly
guessing various japanese meanings from what happens whilst i have been
playing the game. If there are any japanese people out there who can fill in
certain gaps that would be great. Contact me via my email address up top. Also
if any part is confusing please let me know so i can rewrite it and make sure
you understand it properly.
A: The closest thing i can compare this game to is a mini golf type game.
So you basically hit (throw) a golf ball (familiar) to the end of the
course in as few shots as possible.
Q: What's the story?
A: Basically as far as i understand, some old man created a round living ball
called a familiar. Then a witch person invited people to throw these balls
on a course. Crazy i know. (thanks nikleas)
Q: Whats the aim of the game?
A: Throw the familiar to the end of the course in as few shots as possible.
Q: Whats unlockable?
A: Various throwers, challenges, special moves and items. See section 13.
Q: Will there be an english version?
A: I think so yes.
Q. What's guru guru?
A: An imitation of the sound made when turning round and round i.e. the noise
a Tsukaima makes.
Q. What's a Tsukaima?
A: The japanese for the round creature you throw (also known as a familiar).
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3. BASICS
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==================
3A. Game controls
==================
During gameplay: Use touch pad to spin circles and select specials
Use d pad and shoulder buttons for course navigation
Menus : Use touch pad to navigate menus.
Other buttons used in certain areas
=========
3B. Menus
=========
After touching title screen:
Main mode
->Summoning training
->Competition
Free Play
->Normal
->Practice
Challenge
Versus
System
->Options
->Item lists
->Ranking
->Throwing Practice
->Trade
1) select course, stage etc.
2) select a familiar
3) select a thrower
4) select special powers
5) select the throwing style
6) using the sylus rapidly draw circles to increase power
7) throw a familiar (now you can us powers)
Avoid damage causing objects, gaps, collect squares and kill enemies.
Land at the end of the course, trying to get the most bonus points.
Each selection stage is reasonably complicated which is made worse when it's
in japanese.
This guide will hopefully take you nice and simply step by step through each
selection process describing what you see and what it means.
Any questions or problems email me (address at top of page).
______________________________________________________________________________
Before you begin here's a quick key:
New Screen = this means that the screen has changed and now shows new info.
----------
Top screen = refers to non-touch screen i.e. the one at the top
Bottom screen = refers to the touch screen
Familiar = round creature that you throw
Tsukaima = same as familiar
This FAQ starts by describing what happens as you navigate through each part
of the menu. So we start off with main mode.
______________________________________________________________________________
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5. Main Mode
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======================
5A. Summoning Training
======================
Use this mode to train a familiar.
There are three days, each with three short courses.
On completion of each course, your familiar will gain experience points.
On completition of the whole 3 days the game will save and your familiar will
be trained for use in other game modes.
On selecting Summoning Training from the main mode menu you will see a jumbled
screen with quite a bit of information.
Touch screen starting from top to bottom:
- key for "X" and "Y" buttons (more on this later)
- scrolling bar to see the familiars (if this is your first time this
should be empty)
- stats grouped into 9 categories. After pressing "R" you get a list of
special powers. (nothing will appear here if no familiar is selected)
- Bottom left button = back Bottom right button = OK
(The top screen shows a key for certain things appearing in the touch screen.)
Creating a familiar
press "Y"
you will see 7 familiars ( 1 is unlockable giving total of 8) that you can
scroll through thus viewing each ones stats and with the "R" button
you can see their special powers also.
(see section 14 for more info regarding these familiars)
choose a familiar and select ok - bottom right button
Type in a name. The A-Z alphabet is the third tab along.
Bottom right button confirms name.
The familiar will now appear in the summoning training opening screen.
This section quickly covers what happens on pressing "X" on the summoning
training opening screen.
Skip this if this is your first time playing the game.
"X" also creates a familiar but by using items.
When playing in other modes (e.g. competition, free play) you will gain items.
(See section 12 for more info on items)
On pressing "X" you will see your list of items on the touch screen. You will
be able to select three and place them in a special machine. This will create
a unique familiar with stats according to the items you used and the
position of the item in the machine.
"L" and "R" buttons are used to navigate through the items.
The two top japanese buttons you should see at the top of the touch screen are
as follows:
left button = "back" and right button = basically "start mixing"
(the top screen shows whats in the pots 1,2 or 3 and explains whats going on)
use the stylus to select the item you want to add. A new screen will be
brought up and will give some info regarding the item. ("B" is a back button
and "L" and "R" switch between items. You can slso click the two tabs in the
bottom left of the touch screen to see more information regarding the selected
item) To place the item into the mixing machine select a pot with a number on
it - on the bottom right of the touch screen.
The specific pot (i.e. 1, 2 or 3) which the item goes into effects the outcome
of the stats of the familiar. (See section "12 - Items" for more info.)
You will now return to the main item screen and you should be seeing your
selected item in one of the pots in the top screen.
Select another two items to fill the machine and then click on "start mixing"
A new familiar will form with stats dependent on the items chosen. Name the
familiar and press ok (bottom right) and it will appear in your familiar
selecting screen.
So, select the familiar you just created using "X" or "Y" and press ok.
(N.B. a familiar cannot complete summoning training more than once)
(A star appears next to those that have completed summoning training)
New screen:
-----------
You will see a white screen that says something like Day 1, course 1.
In summoning training there are 3 days with 3 courses each.
(At the end of the each day you will see your 3 scores)
(Then at the end of the three days you will see your total scores)
You will now have to pick your thrower.
Each thrower has different abilities. Select whichever one you want for now.
(See section 11 for more info on throwers)
New screen:
-----------
-On the top screen is your familiars name.
then comes 10 question mark boxes which we will come to soon. These are
unknown specials that will unlock as you progress through the training. Then
we have the 9 categories of stats and finally your current specials and their
levels.
-On the touch screen you will see three letters in the centre. Each letter
corresponds to a different course. Below the letter number, in a yellow box is
the "par" for each course i.e. the number of shots it should take you. Three
japanese buttons line the bottom. Bottom left = back. Bottom middle = course
preview (press this to have a look at the course selected). And finally bottom
right = OK. So press ok.
(To navigate through the course preview use the d pad)
(Shoulder buttons rotate the camera.)
New screen:
-----------
You get two special slots. At the moment you only have one special so ignore
this screen and press ok (bottom right button).
When you open more specials you will be able to assign different powers to
different slots and call them up during the game. To do this select a slot -
1 or 2 and then select the special power you want for that slot.
(The use and function of special powers is complicated.)
(See section 10 for more info)
The top screen explains the specials. Anyway, press ok (bottom right).
Touch the screen to start.
(top screen shows the day number and course number again)
New screen:
-----------
Player number and shot number will appear before every shot.
(pressing start pauses the game and brings up 2 options. The top option)
(is a "resume" button and the other bottom button is a "quit" button.)
We'll start by looking at the top screen from left to right
- special powers (slots 1 and 2)
- course position
- underneath "course position" is the number of squares collected out of total
possible.
- number of shots "backslash" par i.e. 02/07 means you've had 2 shots out of
the par of 7
- below the "number of shots" is the distance in metres from your familiar to
the end of the course.
Now the touch screen from top to bottom.
-The top left and right circles are your special powers in slots 1 and 2.
-then comes the different throwing styles.
-then comes the numbers 1,2,3 and 4. These will show the other competing
players at these positions (During summoning training these numbers are
useless as you do not play the computer.)
Before selecting a throw style: The d pad enables navigation through the map.
"L" and "R" buttons rotate the camera.
so select a throwing style and press ok.
You can now use up and down on the d pad to move from one lane to the other.
Draw circles in the giant circle and the power bar will increase on the left.
Depending on the throwing style selected there will or will not be a red line
to the right of the circle. If there is a red line, once you have finished
getting the right power level drag the stylus over the red line remembering
that the angle of your dragging effects the throwing angle. If there is no
line, you have to tap the circle when the power level you want is reached.
The place where you tap effects throwing angle.
Bottom right button is a "back" button.
Once you have completed your spinning you will see your guru being thrown over
the course.
New screen:
-----------
(The top screen stays the same but the touch screen differs)
The touch screen allows you to use your powers and also flap your ears.
Flapping your familiars ears increases the familiars altitude.
To flap your ears drag your stylus horizontally over the touch screen area
i.e. from one side of the red line to the other. Careful timing is needed to
make the best use of the limited number of flaps to navigate as far as
possible through the course.
You can also click on your special powers on the top of the touch screen.
Slot 1 is on the left and slot 2 is on the right. Tap the power to use it.
(The use and function of special powers is complicated.)
(See section 10 for more info)
Use up and down on the d pad to move from one lane to the other while moving
through the course.
You have a power bar which limits your special power use. Every time you flap
your wings or use a special power you deplete the power bar.
This bar can be seen as a blue bar on the bottom of the top screen.
To replenish your blue bar collect squares and hit enemies. Your bar will fill
up a bit at the end of each go. Dieing will replenish your bar but will cost
you a throw to return to the game.
Repeat the steps until you reach the end. Your final position on the end of
the course gives you bonus points that are subtracted form the number of shots
you took. The end of the course is usually divided into different sections
based on points i.e. 1 point near the beginning and then perhaps 4 points
right at the edge i.e. harder to land on. If you fall off the end of the
course all together you will get a certain number of points that will be
added to your total number of shots.
(remember that you want the fewest number of shots possible)
See the poor drawing below which will probably end up confusing rather than
helping.
end of course big drop into nothingness>>>>>
------------- ------------------------------
So if you land on 2 you get 2 subtracted from your shot total.
If you miss the end all together 3 is added to your shot total.
(remember that you want the fewest number of shots possible)
(the following is quite confusing, play the game through to understand it)
(feel free to email me to ask any questions - see email address at top)
e.g. if you took 6 shots, and then landed on the end of the course with 2
bonus points you will only score 4 as 6-2 = 4. If you miss the course ending
all together a certain number will be added to your shot total. The number is
shown on the panel that points downwards at the end of the course. e.g. it
is usually 3. So if you fall off with 4 shots taken you will get 7 points as
4+3 =7. N.B. you cannot score negative points for some reason.
(remember that the lower the score the better)
So you've completed your first course.
New screen:
-----------
Depending on how well you do you will gain experience points of a sort.
(See section 14 for more details on stat points)
On the top screen you will see (from top to bottom)
-number of squares collected
-shots taken/par
-bonus points (i.e. position on the end of the course)
-result (I think this is right and goes along the lines of a rating like
good, bad etc. or it could be like "pass" or "failure".)
On the touch screen you will your stats with a "+" or "-" number next to the
stat i.e. increasing your stats or the opposite. Your special powers will then
level up as well. Finally you may see a yellow bar start to form underneath
the question marks. Once the yellow bar reaches the end of a question mark
box you will gain a new special power.
The amount your stats go up and the amount your special power levels increase
depends upon how well you did on the course.
(again the above is quite complicated)
(See section 14 for more info)
So now press ok to select the next course.
You now have to complete the rest of the days and courses before the game is
saved.
**You can only complete this training once per familiar.**
This familiar can now be used in other modes.
================
5B. Competition
================
In this mode there are eight different stages. Each stage has a characteristic
like forest or snow. Stage names are shown below: (thanks sage327)
1. Tannin no training room (Tannin's training room)
2. Gakkou no urayama (The hill at the back of the school)
3. Saikutsu tunnel (mining tunnel)
4. Wind avenue
5. Silver street
6. Prison castle
7. Crazy lab
8. Crystal palace
You will start with 1 stage and will gradually unlock the rest as you complete
the open stages.
Each stage consists of 10 different courses.
On completing a course you will not gain any experience points but you will
gain an item.
Oh and you can use the familiar that you created and trained in summoning
training.
Unlike summoning training the game automatically saves at the end of every
course. So if your not going to finish the stage just turn your DS off at the
end of a course (wait for the save game screen to come up). Then to continue
from the saved game you just turn on your DS back on and then after the normal
"touch to start" screen, two options will appear. The left button is like a
"do not continue with saved game" and the right button is like a "continue
with saved game" button.
On selecting Competition from the main mode menu you will see the available
stages on the touch screen (if this is your first time, there should only be
1). The top screen shows the overall ranking scores for each stage. Select a
stage and press ok - the bottom right button (The bottom left button is a back
button.)
New screen:
-----------
you now have to select a familiar
Touch screen starting from top to bottom:
- three tabs and a key for "X" button (more on this later)
- scrolling bar to see the familiars
- stats grouped into 9 categories. After pressing "R" you get a list of
special powers. (nothing will appear here if no familiar is selected)
- Bottom left button = back Bottom right button = OK
(The top screen shows a key for certain things appearing in the touch screen.)
The first tab shows the list of familiars that you created and trained in
summoning training. (familiars with stars next to them have completed
summoning training)
The second tab is a selection of pre-trained familiars.
The third tab is not available in competition mode.
The "X" button is to do with the third tab and therefore cannot be used in
competition mode.
So select a familiar and press ok (bottom right).
New screen:
-----------
You will now have to pick your thrower.
Each thrower has different abilities. Select whichever one you want for now.
(see section 11 for more info on throwers)
On pressing ok you will see a white screen that says
Stage: "Wind avenue" (or whatever you selected) and then Course 1.
New screen:
-----------
You get two special power slots. You have to select the power you want in the
slot you want. You can then call up the powers during the game. The power you
assign to a slot may depend on the course terrain. Take a preview of the
course by pressing the bottom middle japanese button. (d pad moves through
map and shoulder buttons rotate camera)
If you have more than one special power you can assign them to different
slots and call them up during the game. To do this select slot 1 or 2 using
the tabs and then select the power you want in that slot from the available
powers.
(The use and function of special powers is complicated.)
(See section 10 for more info)
The top screen explains the specials. Anyway, press ok (bottom right).
Touch the screen to start. (top screen shows the stage type and course number
again)
New screen:
-----------
Player number and shot number will appear before every shot.
(pressing start pauses the game and brings up 2 options. The top option)
(is a "resume" button and the other bottom button is a "quit" button.)
We'll start by looking at the top screen from left to right
- special powers (slots 1 and 2)
- course position
- underneath "course position" is the number of squares collected out of total
possible.
- number of shots "backslash" par i.e. 02/07 means you've had 2 shots out of
the par of 7
- below the "number of shots" is the distance in metres from your familiar to
the end of the course.
Now the touch screen from top to bottom.
-Top left and right are your special powers in slots 1 and 2.
-then comes the different throwing styles.
-then comes the numbers 1,2,3 and 4. These will show the other competing
players at these positions. If this is your first shot the computer players
will not have had a go yet so you cannot see their positions..
Before selecting a throw style: The d pad enables navigation through the map.
"L" and "R" buttons rotate the camera.
so select a throwing style and press ok.
You can now use up and down on the d pad to move from one lane to the other.
Draw circles in the giant circle and the power bar will increase on the left.
Depending on the throwing style selected there will or will not be a red line
to the right of the circle. If there is a red line, once you have finished
getting the right power level drag the stylus over the red line remembering
that the angle of your dragging effects the throwing angle. If there is no
line you have to tap the circle when the power level you want is reached.
The place where you tap effects throwing angle.
Bottom right button is a "back" button.
Once you have completed your spinning you will see your guru being thrown over
the course.
New screen:
-----------
(The top screen stays the same but the touch screen differs)
The touch screen allows you to use your powers and also flap your ears.
Flapping your familiars ears increases the familiars altitude.
To flap your ears drag your stylus horizontally over the touch screen area
i.e. from one side of the red line to the other. Careful timing is needed to
make the best use of the limited number of flaps to navigate as far as
possible through the course.
You can also click on your special powers on the top of the touch screen.
Slot 1 is on the left and slot 2 is on the right. Tap the power to use it.
(The use and function of special powers is complicated.)
(See section 10 for more info)
Use up and down on the d pad to move from one lane to the other while moving
through the course.
You have a power bar which limits your special power use. Every time you flap
your wings or use a special power you deplete the power bar.
This bar can be seen as a blue bar on the bottom of the top screen.
To replenish your blue bar collect squares and hit enemies. Your bar will fill
up a bit at the end of each go. Dieing will replenish your bar but will cost
you a throw to return to the game.
After your go the other 3 computer players will have pitiful goes. They are
truly awful. Before each computers go the screen will show the player number
and shot number.
While the computer is taking its shot you can use your powers again, providing
you have enough power in the blue bar. Some powers can attack the compueter
players while some are for defense.
(The use and function of special powers is complicated.)
(See section 10 for more info)
Once it is your go again you can now use the "1,2,3 and 4"
buttons to see where the computer players are.
So take your next shot and repeat the process until you reach the end of the
course. Your final position on the end of the course gives you bonus points
that are subtracted form the number of shots you took. The end of the course
is usually divided into different sections based on points i.e. 1 point near
the beginning and then perhaps 4 points right at the edge i.e. harder to land
on. If you fall off the end of the course all together you will get a certain
number of points that will be added to your total number of shots.
(remember that you want the fewest number of shots possible)
See the poor drawing below which will probably end up confusing rather than
helping.
end of course big drop into nothingness>>>>>
------------- ------------------------------
So if you land on 2 you get 2 subtracted from your shot total.
If you miss the end all together 3 is added to your shot total.
(remember that you want the fewest number of shots possible)
(the following is quite confusing, play the game through to understand it)
(feel free to email me to ask any questions - see email address at top)
e.g. if you took 6 shots, and then landed on the end of the course with 2
bonus points you will only score 4 as 6-2 = 4. If you miss the course ending
all together a certain number will be added to your shot total. The number is
shown on the panel that points downwards at the end of the course. e.g. it
is usually 3. So if you fall off with 4 shots taken you will get 7 points as
4+3 =7. N.B. you cannot score negative points for some reason.
(remember that the lower the score the better)
So now you've completed your first course in the stage. Another 9 to go.
Now we have a look at the scores from the course you just completed.
New screen:
-----------
Top screen shows your ranking in that course. The ranking is decided
by the number of shots you took and the number of squares collected.
Your throwers face will appear next to your score.
THe touch screen shows the overall ranking between you and the computers
in all the courses that you have so far completed in the stage.
The top screen shows the all time best scores for that course.
For your individual position from left to right you will see the number
of squares you collected, your shot total "minus" or "plus" your points
decided by your ending position e.g. 2-1 if you took two shots and landed
on the "1" bonus point section at the end of the course. Or 2+3 if you took
2 shots but fell off the end of the course. Then comes the calculated score
for that course and then finally your total from all the courses.
Anyway press o.k.
New screen:
-----------
You will now be given an item. The degree of rare items and
difficulty of holes are proportional. So if you want to get rare items (many
stars), you should play the high level courses i.e. level 7,8.
(thanks to sage327 for above item information)
Anyway for now just know that you have an item.
Every now and again after you have recieved an item the computer will want to
trade items with you. You will see yours and the COMs items on the left with
an arrow pointing from the COMs item(s) to your item. COM player's item(s) are
above, and below is the item they want - which you have. Both items have a
special number. For example, if COMs special number is x1 and yours is x2/3,
you have to give 2 specific items out of a total of 3 you own in exchange for
1 of the COMs item. Therefore "x2" = amount you give and "3" = amount you
have.
The computer will soemtimes want to trade two items for just one of yours.
The bottom left option means 'refuse this trading' and the bottom right means
'OK/begin trade'. Trading items like this will happen only in Competition
mode.
(The quality of items and theerfore which ones to trade is hard to understand)
(See section 12 for more information)
(thanks to sage327 for all above trading information)
Anyway lets carry on with the next course in the stage.
New screen:
-----------
Something comes up saying something along the lines of "saving game".
You are then told the course number and stage.
New screen:
-----------
Next course....yay.
You cannot change your character or familiar in the middle of competition so
we jump straight to the special powers section. Just basically do what you
did for the previous course and follow the same instructions above until you
have finished the whole stage.
New screen:
-----------
So you've finished the whole stage. You'll see your ranking on the touch
screen with your position number, squares collected and total shots taken.
On the top screen you will hopefully see yourself on the top podium,
celebrating. On the top screen below the podium is the ranking of the all time
best scores for that stage.
Anyway you now have completed a stage in competition so press ok.
You will get a final item.
There is a possibility you may unlock something. If you have a screen will
come up after recieveing the above item telling you what you unlocked.
The game will then save and you can begin on the other 7 stages.
******************************************************************************
6. Free Play
******************************************************************************
================
6A. Normal Play
================
In this mode you can select individual courses from the completed stages in
competition mode.
Use "L" and "R" to navigate between stages and the d pad to move between
courses.
You compete with 3 other computer players (who are god awful).
On completing a course you gain an item. You are also placed into the overall
ranking for that course.
On selecting normal play from the free play here's what you will see on the
touch screen from top to bottom:
- "L" and "R" buttons for stage navigation
- A scrolling system to view each course in a stage
- The top three scorers from the selected course based on the number of shots
taken and the number of squares collected.
- three japanese buttons: Bottom left = back
Bottom middle = course preview (d pad and shoulder
buttons for navigation)
Bottom right = ok
(the top screen shows the stage type and gives some other information)
So select your course and press ok.
New screen:
-----------
you now have to select a familiar
Touch screen starting from top to bottom:
- three tabs and a key for "X" button (more on this later)
- scrolling bar to see the familiars
- stats grouped into 9 categories. After pressing "R" you get a list of
special powers. (nothing will appear here if no familiar is selected)
- Bottom left button = back Bottom right button = OK
(The top screen shows a key for certain things appearing in the touch screen.)
The first tab shows the list of familiars that you created and trained in
summoning training. (familiars with stars next to them have completed
summoning training).
The second tab is a selection of pre-trained familiars.
The third tab shows special familiars. These familiars can be manually
altered in terms of their stats and special power abilities.
The "X" button is used to manually alter the familiars in the third tab.
Therefore the "X" button can only be used when you have selected a familiar
from the third tab.
This section covers what happens on pressing "X" when you have selected a guru
guru from the third tab.
Using "X" you are able to manually alter the selected familiar from the third
tab. You can set the stats for the familiar, what powers it has, the levels
of these powers and finally the personality type of the familiar.
So in essence you can make the perfect familiar.
In the third tab of the familiar list there are eight familiars with
different coloured bands on their face.
Select one and press "X"
New screen:
-----------
Touch screen from top to bottom:
Three tabs:
First tab = stats
Second tab = powers
Third tab = personality type
Middle pane:
shows information regarding selected tab
Bottom section (Three japanese buttons):
Bottom left button = back
Bottom middle button = restore default settings
Bottom right button = save or ok
(the top screen gives an overview of the familiar with its stats levels,
powers and ear type.)
So i'll now deal individually with each tab
First tab - stats
---------
use "L" and "R" to see all stats.
Use the stylus or d pad to increase stats for each category.
There are maximum and minimum numbers for each category.
(see section 14 for more info regarding stats)
Second tab - powers
----------
there are six positions for special powers.
select one of the positions and a new screen will come up allowing you to
choose one of eight powers and its level. The top screen gives information
about the power you've selected and its levels.
Press ok to confirm power and level selection.
Repeat steps to fill in as many of the six positions you want.
(see section 10 for more info regarding special powers)
Third tab - personality type
----------
Here there are 8 familiars each with different personality types.
These effect the familiars.
confirm modifications with bottom right "ok/save/confirm" button.
*** When using these altered familiars, any top ***
*** ranking scores you obtain will not be saved.***
**In normal play you can only use trained familiars i.e. ones with
a star next to them**
So select a familiar and press ok (bottom right).
(The following is basically a copy and paste job from the competition section.)
New screen:
-----------
You will now have to pick your thrower.
Each thrower has different abilities. Select whichever one you want for now.
(see section 11 for more info on throwers)
New screen:
-----------
You get two special power slots. You have to select the power you want in the
slot you want. You can then call up the powers during the game. The power you
assign to a slot may depend on the course terrain. Take a preview of the
course by pressing the bottom middle japanese button. (d pad moves through
map and shoulder buttons rotate camera)
If you have more than one special power you can assign them to different
slots and call them up during the game. To do this select slot 1 or 2 using
the tabs and then select the power you want in that slot from the available
powers.
(The use and function of special powers is complicated.)
(See section 10 for more info)
The top screen explains the specials. Anyway, press ok (bottom right).
Touch the screen to start. (top screen shows the stage type and course number
again)
New screen:
-----------
Player number and shot number will appear before every shot.
(pressing start pauses the game and brings up 3 options. The top option)
(is a "resume" button and the bottom button is a "quit" button. The middle)
(option is a "retry" button)
We'll start by looking at the top screen from left to right
- special powers (slots 1 and 2)
- course position
- underneath "course position" is the number of squares collected out of total
possible.
- number of shots "backslash" par i.e. 02/07 means you've had 2 shots out of
the par of 7
- below the "number of shots" is the distance in metres from your familiar to
the end of the course.
Now the touch screen from top to bottom.
-Top left and right are your special powers in slots 1 and 2.
-then comes the different throwing styles.
-then comes the numbers 1,2,3 and 4. These will show the other competing
players at these positions. If this is your first shot the computer players
will not have had a go yet so you cannot see their positions..
Before selecting a throw style: The d pad enables navigation through the map.
"L" and "R" buttons rotate the camera.
so select a throwing style and press ok.
You can now use up and down on the d pad to move from one lane to the other.
Draw circles in the giant circle and the power bar will increase on the left.
Depending on the throwing style selected there will or will not be a red line
to the right of the circle. If there is a red line, once you have finished
getting the right power level drag the stylus over the red line remembering
that the angle of your dragging effects the throwing angle. If there is no
line you have to tap the circle when the power level you want is reached.
The place where you tap effects throwing angle.
Bottom right button is a "back" button.
Once you have completed your spinning you will see your guru being thrown over
the course.
New screen:
-----------
(The top screen stays the same but the touch screen differs)
The touch screen allows you to use your powers and also flap your ears.
Flapping your familiars ears increases the familiars altitude.
To flap your ears drag your stylus horizontally over the touch screen area
i.e. from one side of the red line to the other. Careful timing is needed to
make the best use of the limited number of flaps to navigate as far as
possible through the course.
You can also click on your special powers on the top of the touch screen.
Slot 1 is on the left and slot 2 is on the right. Tap the power to use it.
(The use and function of special powers is complicated.)
(See section 10 for more info)
Use up and down on the d pad to move from one lane to the other while moving
through the course.
You have a power bar which limits your special power use. Every time you flap
your wings or use a special power you deplete the power bar.
This bar can be seen as a blue bar on the bottom of the top screen.
To replenish your blue bar collect squares and hit enemies. YYour bar will fill
up a bit at the end of each go. Dieing will replenish your bar but will cost
you a throw to return to the game.
After your go the other 3 computer players will have pitiful goes. They are
truly awful. Before each computers go the screen will show the player number
and shot number.
While the computer is taking its shot you can use your powers again, providing
you have enough power in the blue bar. Some powers can attack the compueter
players while some are for defense.
(The use and function of special powers is complicated.)
(See section 10 for more info)
Once it is your go again you can now use the "1,2,3 and 4"
buttons to see where the computer players are.
So take your next shot and repeat the process until you reach the end of the
course. Your final position on the end of the course gives you bonus points
that are subtracted form the number of shots you took. The end of the course
is usually divided into different sections based on points i.e. 1 point near
the beginning and then perhaps 4 points right at the edge i.e. harder to land
on. If you fall off the end of the course all together you will get a certain
number of points that will be added to your total number of shots.
(remember that you want the fewest number of shots possible)
See the poor drawing below which will probably end up confusing rather than
helping.
end of course big drop into nothingness>>>>>
------------- ------------------------------
So if you land on 2 you get 2 subtracted from your shot total.
If you miss the end all together 3 is added to your shot total.
(remember that you want the fewest number of shots possible)
(the following is quite confusing, play the game through to understand it)
(feel free to email me to ask any questions - see email address at top)
e.g. if you took 6 shots, and then landed on the end of the course with 2
bonus points you will only score 4 as 6-2 = 4. If you miss the course ending
all together a certain number will be added to your shot total. The number is
shown on the panel that points downwards at the end of the course. e.g. it
is usually 3. So if you fall off with 4 shots taken you will get 7 points as
4+3 =7. N.B. you cannot score negative points for some reason.
(remember that the lower the score the better)
So you've completed the course...
New screen:
-----------
Top screen shows your ranking in that course. The ranking is decided
by the number of shots you took and the number of squares collected.
Your throwers face will appear next to your score.
The touch screen shows the ranking between you and the computers.
The top screen shows the all time best scores for that course.
For your individual position from left to right you will see the number
of squares you collected, your shot total "minus" or "plus" your points
decided by your ending position e.g. 2-1 if you took two shots and landed
on the "1" bonus point section at the end of the course. Or 2+3 if you took
2 shots but fell off the end of the course. Then comes the calculated score
for that course and then finally your overall total (your overall total will
be the same as your course total as you are only doing one course)
Anyway press o.k.
New screen:
-----------
You will now be given an item. The degree of rare items and
difficulty of holes are proportional. So if you want to get rare items (many
stars), you should play the high level courses i.e. level 7,8.
(thanks to sage327 for above item information)
(See section 12 for more information regarding items)
Once you've recieved your tiem just press ok and the game will save.
You will return to the normal play menu.
=================
6B. Practice Play
=================
Very similar to normal play but with some key differences:
-No computers
-No items can be won
-No scores saved (i.e. your score will not be included in the overall rankings
for that course)
There are 50 courses each with sepcial requirements.
You get an item for each completed challenge mode and a star will appear on
that particular course you have completed.
Touch screen from top to bottom:
- "L" and "R" buttons (they navigate though challenges in jumps of 10)
- scrolling section (look through challenges)
- challenge description and requirements
- three japanese buttons. Bottom Left = back
Bottom middle = course preview
Bottom right = ok
(In course preview use d pad for navigation and "L" and "R" buttons to rotate
camera.)
Top screen:
- Number of challenges completed "backslash" total unlocked e.g. 16/30 means
you have completed 16 out of the total of 30 challenges.(you will start
with 10 challenges, you unlock more challenges as you complete available
challenges)
- There is then a yellow box with some writing inside. This is the number of
completed challenges needed for more challenges to be unlocked.
(For every eight challenges completed, 10 new challenges appear. Until of)
(course you have unlocked all 50 challenges. When all 50 are unlocked the)
(number in the yellow box will then display the number of challenges left)
(until total completion)
Select a challenge and press ok (bottom right button)
OK by now you should know how to choose a familiar, the thrower etc.
If not go to the "6. Free play -> 6A. Normal PLay" section and read there.
It's pretty much exactly the same.
N.B. only familiars with stars (i.e. are trained) can be used in the
challanges.
New screen:
-----------
The challenge requirements will come up and then your shot number and player
number.
Again you should now be familiar with whats going on in the screen and how to
throw.
If not go to the "6. Free play -> 6A. Normal PLay" section and read there.
It's pretty much exactly the same.
On pressing start three buttons will appear. The middle one is a "retry"
button. Top button is "resume" and bottom button is "quit".
Once you land on the course end, if you fulfill the requirments your familiar
will jump around and firework star things will fly around. You have passed.
If there are no such firework stars you will have failed.
But if you've passed you will get an item...ooooo.
The game will then save and you'll appear back in the challenge main screen
with a star added to the challenge you just completed.
List of requirements for challenges
===================================
1. Complete course with 4 or less shots
2. Complete course in 1 shot
3. Complete course in 1 shot and kill one enemy
4. Complete course in 1 shot and collect 5 squares
5. Complete course in 3 shots or less and collect 50 squares
6. Complete course in 3 shots or less
7. Complete course in 1 shot
8. Complete course in 1 shot
9. Complete course in 1 shot
10. Complete course in 5 shots or less and collect 45 squares
11. Complete course in 2 shots or less and collect 10 squares
12. Complete course in 3 shots or less and collect 20 squares
13. Complete course in 2 shots or less and collect 10 squares
14. Complete course in 2 shots or less
15. Complete course in 2 shots or less and collect 15 squares
16. Complete course in 2 shots or less and collect 45 squares
17. Complete course in 2 shots or less and collect 8 squares
18. Complete course in 2 shots or less and kill 15 enemies
19. Complete course in 1 shot and kill 3 enemies
20. Complete course in 2 shots or less and collect 10 squares
21. Complete course in 2 shots or less and kill 4 enemies
22. Complete course in 6 shots or less and kill 30 enemies
23. Complete course in 10 shots or less and kill 50 enemies
24. Complete course in 2 shots or less and kill 3 enemies
25. Complete course in 5 shots or less and collect 15 squares
26. Complete course in 3 shots or less and kill 5 enemies
27. Complete course in 4 shots or less and kill 20 enemies
28. Complete course in 4 shots or less and collect 35 squares
29. Complete course in 4 shots or less and kill 10 enemies
30. Complete course in 1 shot and kill 6 enemies
31. Complete course in 4 shots or less and collect 50 squares
32. Complete course in 3 shots or less and collect 35 squares
33. Complete course in 1 shot
34. Complete course in 5 shots or less and collect 12 squares</pre><pre id="faqspan-2">
35. Complete course in 2 shots or less and kill 3 enemies
36. Complete course in 4 shots or less and collect 35 squares
37. Complete course in 3 shots or less and kill 6 enemies
38. Complete course in 2 shots or less and collect 5 squares
39. Complete course in 5 shots or less and kill 16 enemies
40. Complete course in 2 shots or less
41. Complete course in 3 shots or less and kill 7 enemies
42. Complete course in 3 shots or less and collect 5 squares
43. Complete course in 1 shot and collect 5 squares
44. Complete course in 3 shots or less and collect 10 squares
45. Complete course in 2 shots or less and collect 3 squares
46. Complete course in 2 shots or less and collect 3 squares
47. Complete course in 1 shot and collect 10 squares
48. Complete course in 1 shot and collect 5 squares
49. Complete course in 8 shots or less and collect 18 squares
50. Complete course in 3 shots or less and kill 10 enemies
******************************************************************************
8. Versus
******************************************************************************
Play against other human players
There seems to be two options. I would have thought one would be download play
and the other non-download play. Download play meaning one person has the game
and the other DS's download the game to play it. And non-downlaod play meaning
everyone has the game so no downloading is reguired.
So really I'm not really sure, i havn't tried it myself yet.
Anyway, good luck finding someone else with a japanese GurGuru Nagetto.
(might work with the American or European Version, not sure?)
******************************************************************************
9. System
******************************************************************************
===========
9A. Options
===========
need some help on this one
Touch screen from top to bottom:
- BGM levels : Background music. (adjust volume)
- SE levels : Sound Effects. (adjust volume)
- BGM selection (total of 18) : This is either a music tester or allows you to
select the background music that plays whilst
you navigate through menus.
- three middle-ish japanese buttons: left = **deletes saved game** (brings up
(new screen -> right button = confirm)
(deletion, left button = cancel)
middle = ending scenes
right = credits
- two bottom japanese buttons: left = back
right = save changes
==============
9B. item Lists
==============
Lists all the items you've collected
Use "L" and "R" to navigate through them.
Select them for more information.
The top screen shows how many you've earned out of a total possible 136.
Why there are two totals i'm not sure.
Top middle japanese button on touch screen is a "back" button.
===========
9C. Ranking
===========
Lists rankings of each course from each stage in competition mode. Free play
mode also effects ranking but only in normal play, not practice play.
Use "L" and "R" to navigate through stages
Use d pad to navigate between courses
bottom left japanese button is a "back" button.
=====================
9D. Throwing Practice
=====================
Here you can hmmmm....practice throwing!
No computers
No special powers
No flapping ears
No familiar selection
No thrower selection
Perfectly (neverending) flat course
All you do is try out the 5 possible throwing styles available in the game.
Press start and bottom japanese button to quit.
=========
9E. Trade
=========
You seem to have 5 options
I'm not sure what either one means
(need translation help)
Bottom left button acts as "back" button.
******************************************************************************
10. Special Powers
******************************************************************************
There are ten special powers with different properties and different
levels.
(Thanks to sage327 for basically all of the level ups and power names below)
A special power can be divided into several categories:
On turn = its effect when it is your turn i.e. when your familiar is moving
through the course.
Non turn = its effect whilst it is not your turn i.e. when the computer or
other human player is taking its turn.
Levels = its upgrades or level ups
Cost = its power usage
Other = any other special attributes
=============
10A. Fukuramu
=============
Fukuramu means swelling
On turn = your familiar will inflate and become fat. You will bounce better
with a higher defense.
Non turn = your familiar will inflate and become fat. Other players bounce
off you and therfore do no damage to you.
Levels = 1 -> starting level
2 -> defense increases
3 -> stamina cost down
4 -> longer time spent in best condition
5 -> defense increases + always best conditions
Cost = minimal power usage
Other = N/A
=========
10B. Dash
=========
On turn = your familiar will accelerate horizontally creating a yellow blast.
can do damage to other players, kills enemies and breaks certain
obstacles.
Non turn = you jump up creating a yellow blast. Can do damage to other
players or your familiar simply jumps over them.
Levels = 1 -> starting level
2 -> you can cancel power
3 -> longer distance
4 -> use power for longer
5 -> stamina cost down
6 -> attack increases
Cost = quite high power usage
Other = N/A
============
10C. Gravity
============
On turn = a blue circle appears around you mkaing you heavier. Protects you
from spikes and enemies. Deals damage to other players.
Non turn = a blue circle appears around you. Protects you from other players.
On turn = you jump forward. On landing from the jump you hardly roll at all.
Non turn = you jump up vertically. Does damage to other players.
Levels = 1 -> starting level
2 -> no jumping in mid air
3 -> jump once in mid air (then you have to land)
4 -> jump twice times in mid air (then you have to land)
5 -> jump three times in mid air (then you have to land)
Cost = quite high power usage
Other = Slot position effects this power
Slot 1: jump backward
Slot 2: jump forward
=============
10E. Kuttsuki
=============
Kuttsuki means sitcking
On turn = enables your familiar to stick to the terrain even at the greatest
speed. your familiar will stop dead.
Non turn = nothing
Levels = 1 -> starting level
2 -> stamina cost down
3 -> defence up
4 -> nothing
5 -> nothing
6 -> stamina cost down
Cost = minimal power usage
Other = N/A
============
10F. Petanko
============
Petanko means flat
On turn = your familiar will become very flat, therefore your flight time will
increase.
Non turn = your familiar will go flat avoiding contact and thus damage from
other players.
Levels = 1 -> starting level
2 -> stamina cost down
3 -> effect of special power increase
Cost = reasonable power usage
Other = N/A
=========
10G. Beam
=========
On turn = A huge blue beam will form in front of you. Stops you from going
forward and propells you backwards a bit. Does damage to other
players.
Non turn = Fires a ball sized beam that may hit another player and do damage
to them.
Levels = 1 -> starting level
2 -> size of beam increases
3 -> longer time for beam
4 -> ball size increase on "non turn"
5 -> electromagnetic beam
6 -> size of beam increase
7 -> waving ball
8 -> longer time for beam
Cost = all power used for "On turn". Quite a lot of power used for "Non turn".
Other = N/A
===========
10H. Shield
===========
On turn = Creates a green sphere around your familiar that protects you from
enemies and other damage causing items e.g. spikes. Deals damage to
other players.
Non turn = Creates a green sphere around your familiar that protects you from
other players.
On turn = blue cloud appears above your head. If you hit a player a grim
reaper will follow them around. Not sure what grim reaper does,
I only know that it must be a disadvantage. If you use it and do not
hit an enemy you will get a grim reaper following you.
Non turn = if a player hits you, a grim reaper will hover over them. Not sure
what grim reaper does, I only know that it must be a disadvantage.
Levels = 1 -> starting level
2 -> nothing
3 -> nothing
4 -> nothing
5 -> a grim reaper will not follow you if you fail to hit an enemy
when using the power
Cost = minimal power usage
Other = If a player with a grim reaper hits another player, another grim
reaper will follow the player who was hit.
=============
10J. Power up
=============
On turn = pink clouds eminate from beneath your familiar. Your stats will
increase.
Non turn = pink clouds eminate from beneath your familiar. stats will
increase.
Levels = 1 -> starting level
2 -> power lasts longer
3 -> power lasts longer
The sole purpose of items is to make familiars from them.
You get items by completing courses in competition, challenge and free play.
There are 136 items.
For some reason in the item list there are two categories out of 136. Not sure
why?
Each item has a number and a star rating.
There is information next to 1,2,3 which relates to its pot position and effects
when you create a familiar.
Here's a quote by sage327 for now:
>>>>>>>>>>>
"? means that item's ability, effect. If you use a item, ? will be opened. For
example:
No.001 Tetsu arei
Icon : 'Dash', failure
Diamond : attack +5
1. max stamina +5
2. attack limit +5
3. max stamina limit +5
(Some Japanese text)
'Diamond' means an effect when you use this item for summoning.
'1', '2', '3' means ... difficult to explain XD
As you know, 3 items are required for summon, and the order using those items
has relation with that numbers.
If you summon by using Tetsu arei for the first item, the summoned familiar
will get '1. max stamina +5'. You will understand '2' and '3'.
Icon shows extra skills and status up bonus. Try to get many many tips in
summoning training. If you do, 'Skill bar' will extend very much and those
Icon will appear. Then your familiar will get an extra bonus that Icon means
('failure' means no bonus).
Japanese text shows some extra effect. Very various so I cannot explain all."
>>>>>>>>>>>
It's all very confusing and information intensive and is quite a boring aspect
of the game.
A full Item list will probably be the last thig i do.
Unless someone wants to do it for me?
email me.
Bo-kun -> complete first 4 stages in competition mode
Tannin -> complete first 6 stages in competition mode
Enemy -> unlock all 50 challenges
Ko-cho -> complete all 50 challenges
max stamina - enables higher amount of skill usage
stamina recovery
attack
defence
speed
weight
flutter - height achieved by flapping wings
bounce
smoothness
During summoning training various things you do will increase these stats.
-Kill many enemies and your attack will increase
You also have a skill level for your special powers. The more you use them
the larger the increase of your skill level. The better your position on the
end of the course also effects the skill level increase.
==================================
14C. Making a familiar from items
==================================