________ .__ .___ _________
/ _____/ ____ | | __| _/____ ____ / _____/__ __ ____
/ \ ___ / _ \| | / __ |/ __ \ / \ \_____ \| | \/ \
\ \_\ ( <_> ) |__/ /_/ \ ___/| | \ / \ | / | \
\______ /\____/|____/\____ |\___ >___| / /_______ /____/|___| /
\/ \/ \/ \/ \/ \/
______ ______
(, / ) /) (, / )
/ / _ __ (/_ / / _ _ ___
_/___ /_(_(_/ (_/(__ _/___ /_(_(_(_(/ / (_
(_/___ / (_/___ /
for Nintendo DS
FAQ/Walkthrough
Region: NTSC
==============================================================================
FAQ/Walkthrough made by Damage_dealer (Igor Sheludko)
E-mail:
[email protected]
Version: 1.60
This entire document is (C) 2010-2011 Igor Sheludko.
All trademarks are property of their respective owners. No section of this
guide can be used without my permission. This includes, but is not limited to
posting on your website, making links to my guide, including parts of my guide
in your own, or making reference to any material contained within. Only
GameFAQs has permission to post this guide.
==============================================================================
TABLE OF CONTENTS
==============================================================================
Use Ctrl+F for easier navigation.
I. INTRODUCTION.......................................................GSDD1
II. GAME BASICS........................................................GSDD2
Navigating the World...............................................GSGB1
Psynergy...........................................................GSGB2
Djinni System......................................................GSGB3
Battle System......................................................GSGB4
III. GAME CONTROLS......................................................GSDD3
IV. CHARACTER INTRODUCTION.............................................GSDD4
V. WALKTHROUGH........................................................GSDD5
Prologue...........................................................DDWT1
Lookout Cabin......................................................DDWT2
Goma Plateau.......................................................DDWT3
Tanglewood.........................................................DDWT4
Abandoned Mine.....................................................DDWT5
Patcher's Place....................................................DDWT6
Psynergy Training Grounds..........................................DDWT7
Goma Highlands Road................................................DDWT8
Carver's Camp......................................................DDWT9
Carver's Lumberyard...............................................DDWT10
Konpa Gate........................................................DDWT11
Konpa Ruins.......................................................DDWT12
Konpa Cave........................................................DDWT13
Harapa............................................................DDWT14
Passaj Mountain Climb.............................................DDWT15
Passaj............................................................DDWT16
Kaocho............................................................DDWT17
Ayuthay...........................................................DDWT18
Barai Temple......................................................DDWT19
The Ouroboros.....................................................DDWT20
Harapa Ruins......................................................DDWT21
Clouds of Passaj..................................................DDWT22
Craggy Peak Ruins.................................................DDWT23
Te Rya Village....................................................DDWT24
Teppe Ruins.......................................................DDWT25
Belinsk...........................................................DDWT26
Border Town.......................................................DDWT27
Port Rago.........................................................DDWT28
Saha Town.........................................................DDWT29
Kolima Village....................................................DDWT30
Phantasmal Bog....................................................DDWT31
Kolima Forest.....................................................DDWT32
Talon Peak........................................................DDWT33
Belinsk Ruins.....................................................DDWT34
Harun Village.....................................................DDWT35
Warrior's Hill....................................................DDWT36
Yamata City.......................................................DDWT37
Tonfon............................................................DDWT38
Champa Camp.......................................................DDWT39
Champa............................................................DDWT40
Iceberg Outpost...................................................DDWT41
Yamata Ruins......................................................DDWT42
Lonely Island Ruins...............................................DDWT43
Snowdrift Shrine..................................................DDWT44
Gaia Falls Islet..................................................DDWT45
Burning Island Cave...............................................DDWT46
Endless Wall......................................................DDWT47
Apollo Ascent.....................................................DDWT48
Apollo Sanctum....................................................DDWT49
Otka Island..........................................[OPTIONAL]...DDWT50
Lost Ship............................................[OPTIONAL]...DDWT51
Burning Island Cave Revisited........................[OPTIONAL]...DDWT52
Crossbone Isle.......................................[OPTIONAL]...DDWT53
VI. MONSTER COMPENDIUM.................................................GSDD6
VII. BOSS STRATEGIES....................................................GSDD7
VIII. ENCYCLOPEDIA.......................................................GSDD8
IX. SHOP LIST..........................................................GSDD9
X. ITEM LIST.........................................................GSDD10
XI. EQUIPMENT LIST....................................................GSDD11
Weapons...........................................................GSEQ01
Armor.............................................................GSEQ02
XII. FREQUENTLY ASKED QUESTIONS........................................GSDD12
XIII. CREDITS...........................................................GSDD13
XIV. CONTACT INFO/LEGAL JAZZ...........................................GSDD14
==============================================================================
I...............................INTRODUCTION.............................GSDD1
==============================================================================
Hello everyone! This is my newest FAQ for yet another great RPG, this time it
is Golden Sun: Dark Dawn. Like most of you, I've been waiting for this game
for a very long time. I'm an enormous fan of the first two Golden Suns, and I
was happy to hear that there's going to be a continuation to the series. This
RPG is very solid, and, in my opinion, is one of the better RPGs on the DS,
probably even the last great RPG on the system.
The game picks up 30 years after the first two games in the series left off.
You'll be controlling Matthew, Isaac's descendant, who tries to save Weyard
from the enigmatic and mysterious Psynergy vortexes along with his friends
Karis and Tyrell. He will also meet many new friends and comrades on his way.
You'll see new places of the Angara continent (since it's the only continent
that is available to explore in this game), and battle new foes.
All in all, this game truly delivers, and I'm delighted to write a walkthrough
for it. I hope that you'll enjoy playing Golden Sun: Dark Dawn as much as I
enjoyed writing this guide!
==============================================================================
II.................................GAME BASICS...........................GSDD2
==============================================================================
==============================================================================
.............................NAVIGATING THE WORLD.......................GSGB1
==============================================================================
Since Golden Sun: Dark Dawn is an RPG, get ready to constantly explore towns
and dungeons to find items and equipment pieces everywhere. You control your
main character, Matthew, with the use of a stylus or by pressing the buttons
on the D-Pad of your DS. Use the A button to open chests, examine various
objects in the field and perform some certain actions when prompted. You also
use this button to talk to NPCs and to advance dialogues between characters.
If you're using a stylus, simply tap the object or an NPC and Matthew will
examine it. All the items and equipment you find will be stored in Matthew's
inventory. Take note that Matthew (as well as other characters) can only carry
15 types of items in his inventory, so in case it's full, he'll simply give
the obtained item to someone else in your party. During your journey through
the Angara continent, you'll come across many towns and dungeons, so be sure
to check every nook and cranny to uncover hidden objects, items and treasure
chests. Sometimes you'll need Psynergy to obtain them, but let's talk about
that in the next paragraph.
==============================================================================
...................................PSYNERGY.............................GSGB2
==============================================================================
In this section we will talk about the usage of Psynergy outside of battles.
If you've ever played a Golden Sun game before, you'll know that you need to
use Psynergy spells a lot to advance through towns an dungeons in Weyard. It
helps you to get to faraway chest and Djinni, or to clear some obstructed
paths in your way. In Dark Dawn, you can cast Psynergy spells by selecting
them from the spell menu with the help of buttons or by using stylus. You'll
need to figure out what Psynergy to use and where by yourself, but of course,
this guide provides you with the needed information. There are two types of
Psynergy spells you can use in the field - object Psynergy (which means you
can use it on different objects, such as rocks, vines, puddles, wind-vanes,
etc.) and healing Psynergy (this Psynergy is used to heal, revive or cure your
party members from status ailments). Object Psynergy can be set to shortcuts,
i.e. the shoulder (L and R) buttons. You can use these two types of Psynergy
without needing to enter the Psynergy menu and simply pressing L/R or tapping
the shortcut icons with the stylus. Whenever you're using Psynergy, be sure
to get as close as you can to the object you want to use it on, then cast it
and see what happens. Some types of Psynergy require you to slide the stylus
in the direction of the object. Do so, or if you're using buttons, simply
change the direction with the D-Pad and press the A button.
==============================================================================
..............................DJINNI SYSTEM.............................GSGB3
==============================================================================
Djinni are magical creatures that have Alchemy powers and live in the world of
Weyard. There are four types of Djinni: Venus (Earth), Mercury (Water), Mars
(Fire) and Jupiter (Wind). Each of these types correspond to the Adepts you
use. Djinni are very important. Not only they can be used in battle to provide
you with new attacks and skills, they also lend Adepts their natural elemental
power, thus enhancing and increasing their stats. Djinni can also be switched
around your party members to create new classes for your Adepts. Since there
are 72 Djinni in this game, in the end, there will be 9 Djinni for each one of
your characters. Finding them all is not an easy task, but if you follow this
walkthrough, you shouldn't have any difficulties with it. I will be listing
the Djinni that can be obtained in any particular area in the beginning of
each section. Once you've found a Djinni, it will be automatically put to one
of your party members, and whoever has the least number of Djinni, will obtain
it. Of course, you can change the Djinni on your party in any way you want.
This is called Djinni Trading. After setting a Djinni with, say, a Mercury
element to a Mars Adept, you can discover quite a few new spells and a change
of class of the Adept. Generally, the more various Djinni are on one party
member, the lower his attributes become, but in exhange, he obtains a wide
array of Psynergy spells. Vice versa, if you load, for example, a Mars Adept
with only Mars Djinni, his stats will increase greatly, but he will have a
limited number of Psynergy spells. Experimenting with Djinni in the trading
menu can bring you to discovering very powerful character classes, especially
in the end of the game, when you have dozens and dozens of Djinni. But, since
the game is pretty easy, you might not need that, actually.
==============================================================================
..............................BATTLE SYSTEM.............................GSGB4
==============================================================================
Golden Sun: Dark Dawn wouldn't be a real RPG without random encounters, of
course. Naturally, there are monsters all over Weyard, and your duty is to
defeat them as you progress through the game. Basically, you will be facing
these foul creatures in dungeons and in the overworld. Towns are peaceful, so
you won't have to worry about danger there. The random encounter rate in this
game is not too brutal, so monsters in dungeons won't distract you too much
from advancing further. There are also bosses, of course, so that's why you'll
need to train your party to overcome any difficulties that may befall you.
The battle system in this game is a classically turn-based. In the beginning
of the turn, you select the actions for your characters and watch as they
execute them later. You can press the A button to advance the battle and hold
the B button to quickly skim through the battle log. Once you start the battle
you will see four options: Attack, Switch, Status and Flee. Let's talk about
the latter three options first. "Switch" means that you'll be able to change
the characters in the heat of battle without losing your turn. You can put
anyone from your backup party in your primary party. You'll be able to use
this option once you have 5 or more party members. "Status" menu is simple -
you can quickly check all the information about your party members. The "Flee"
command lets you run away from battles, but be careful - if you're severely
underleveled, this might take more than one turn to work, and enemies will
keep attacking you regardless. The "Attack" command has its own submenu, that
goes like this: Defend, Attack, Psynergy, Djinn, Summon, Item. You can choose
"Defend" if you want to greatly reduce the damage taken for one turn. "Attack"
is for attacking an enemy with your weapon. Each character can use a different
type of weapons. In turn, each weapon has a number of special attacks called
Unleashes. Occasionally, you trigger these special attacks instead of regular
physical attacks. If you keep using the same weapon in battle over and over,
it will eventually master all of its Unleashes. The "Psynergy" command is for
using Psynergy spells in battle, either to attack your foes or to heal your
comrades. Some offensive spells hit one target, while others hit multiple
targets. There are also a number of stat-boosting spells, which are also very
important in the more difficult battles. "Djinn" command lets a party member
summon one of the Djinni he or she possesses. They turn onto the Standby mode.
You can see how many Djinn you have on standby, if you look at the top screen.
The Djinni execute their action and go into the recovery mode, to refresh
after a couple of turns. When the Djinni is in recovery mode, it does not give
any stat increases to its owner. "Summon" menu is the most complicated one -
it lets you use summons you've learned from the summon tablets all over the
world. Summons usually require multiple Djinni on standby to take effect -
the most powerful ones may require 8 or more Djinni to be unleashed first.
After the summon is called, the Djinni also enter the recovery mode to refresh
after a while and bestow their stat bonuses on the owner yet again. The "Item"
command lets a character use any of the battle items he or she may have. They
are mostly HP/MP replenishing items or items that deal elemental damage. Note
that sometimes weapons or pieces of equipment can also be used as items.
Many monsters in the game can damage your party with various nasty status
ailments. Once a party member has been hit with a status ailment, his name
will change color and a special icon will appear above his head to denote an
ailment that has struck him. There are quite a few of these nasty statuses:
Agility Down; Attack Down; Defense Down; Curse (automatically kills a party
member after seven turns); Delusion (reduces the probability of landing an
attack); Haunt (whenever a victim attacks an enemy, he suffers some damage in
return); Posion (the victim gradually loses HP each turn); Resistance Down;
Sleep (puts a character to sleep for a couple of turns, preventing him from
taking actions); Stun (stuns the victim, preventing him from taking actions
for a couple of turns). In worst case scenario, you party members may fall in
battle. To revive them, you can use: a) Water of Life items; b) Revive spells;
c) Healer's services in any town; d) Djinni. Some Djinni have the ability to
revive downed party members.
==============================================================================
III...............................GAME CONTROLS..........................GSDD3
==============================================================================
_______________________________________________
/ _________________________ \
| |.-----------------------.| |
| || || |
| || || |
| || || |
| . . . || || . . . |
| . . . || || . . . |
| || || |
| || || |
| ||_______________________|| |
|____ '-------------------------' ____|
(____|__________________'__________________|_||_)
| _________________________ |
| |.-----------------------.| |
| _ || || (X) |
| _| |_ || || (Y) (A) |
| |_ _| || || (B) |
| |_| || || |
| || || |
| || || |
| || || ()start |
| ||_______________________|| ()select |
| '-------------------------' |
\_______________________________________________/
A - Confirm
B - Back
X - Menu
Y - Toggle upper screen
D-Pad - Move
Start - Nothing
Select - Nothing
L/R - Psynergy shortcuts
==============================================================================
IV...........................CHARACTER INTRODUCTION......................GSDD4
==============================================================================
MATTHEW
-------
Element: Earth
Weapon: Long Sword, Light Blade, Axe, Mace
The hero of this tale, Matthew is a skilled Earth Adept like his father Isaac,
who led the famous Warriors of Vale. Matthew is a person of words but strong
convictions.
KARIS
-----
Element: Wind
Weapon: Light Blade, Staff, Bow
This young Wind Adept is a longtime friend of Matthew and Tyrell. She inherits
keen observation skills and an indominable spirit from her father, Ivan, once
a Warrior of Vale.
TYRELL
------
Element: Fire
Weapon: Long Sword, Light Blade, Axe, Mace
Tyrell is a Fire Adept, following in the footsteps of his father, Garet. He
has a reputation for being a troublemaker, but Matthew is still proud to call
him his best friend.
RIEF
----
Element: Water
Weapon: Mace, Staff
This Water Adept has traveled the world, studying Alchemy and other traces of
the ancient world. Rief is an apprentice under the tutelage of Kraden.
AMITI
-----
Element: Water
Weapon: Light Blade, Staff, Bow
A Water Adept of royal lineage. His origins are shrouded in mystery, and he
seems to have his own difficult destiny.
SVETA
-----
Element: Wind
Weapon: Claws
Sveta is an Adept whose form was mutated following the Golden Sun phenomenon.
With her heightened sensitivity, she uses Psynergy to read thoughts and detect
odors other cannot see.
EOLEO
-----
Element: Fire
Weapon: Light Blade, Axe, Mace
This young pirate has succeeded his father, Briggs, as the scourge of the
Eastern Sea. He has been captured by Morgal forces and is being held in
Belinsk.
HIMI
----
Element: Earth
Weapon: Light Blade, Staff
This young girl is daughter to Susa and Kushinada of Yamata. She supposedly
possesses remarkable powers.
==============================================================================
V..................................WALKTHROUGH...........................GSDD5
==============================================================================
This walkthrough contains only slight spoilers, like location and boss names.
I will also mention the points in the game when certain characters join your
party. However, I will not reveal any critical plot details, and will only
stick to direct documenting of all the things you can do in this game.
==============================================================================
PROLOGUE.................................................................DDWT1
==============================================================================
Long ago, the ancients of Weyard
discovered the secrets of Alchemy.
They found that all life in Weyard
was based on the four elements:
earth, wind, fire and water.
They used their knowledge of
Alchemy to forge a dazzling
civilization from the elements.
And the ancients made their
wildest dreams come true.
And then began the
nightmare of Alchemy.
Abuses of Alchemy threatened to
tear apart their entire civilization.
So the ancients did the unthinkable:
They sealed away the power of
Alchemy so no one could use it.
Civilization was saved, but
the physical world itself
began to die a slow death.
For the ancients didn't
realize that Alchemy was
what held Weyard together.
Without the force of Alchemy,
lands went barren, seas went dry,
and the planet began to crumble.
And civilization itself fell into
the darkest of ages that came
before its final, fatal extinction...
The ancients had sealed away
Alchemy to save civilization.
But they had doomed Weyard.
But while the oceans churned and
life on the continent slid slowly
toward oblivion over the eons...
A legend was kept alive that held
the key to Weyard's survival.
If four Elemental Lighthouses could be
ignited, their energy would trigger
the Golden Sun event over Weyard.
The Golden Sun would unleash the
force of Alchemy - saving the world!
Thirty years ago, a group of heroes did
save the world with the Golden Sun.
But now a shadowy threat is spreading...
After the lenghty inrtoduction and the opening scene, you'll gain control of
Matthew, the main character. Try to run around for a bit, open the menu, get
yourself familiar with the controls. Or just climb the ladder to get on the
roof of the house for another scene. Approach Tyrell for another sequence of
scenes.
==============================================================================
LOOKOUT CABIN............................................................DDWT2
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Short Sword |
| • Sun Saga 1 |
| • Padded Gloves |
| • Herb |
'----------------------------------------'
Inside the house, Karis will give you a [LEATHER CAP]. You'll watch a little
equipment tutorial. Karis will also save your game in the travel log. Open the
nearby chest for a [SHORT SWORD] and climb the ladder. Examine one of the book
shelves to find [SUN SAGA 1]. Go upr the stairs and open the chest to find
[PADDED GLOVES]. Equip both the sword and the gloves, then talk to Karis. She
will join you. Exit the cabin, go left and examine one of the pots there for a
[HERB]. Head right for a scene.
==============================================================================
GOMA PLATEAU.............................................................DDWT3
==============================================================================
----------------------------------------.
| Enemies |
|----------------------------------------|
| • Slime |
| • Flutter Seed |
'----------------------------------------'
Go all the way right, and Isaac will tell you to enter the cave. Once there,
Isaac and Garet will stop you near the entrance. You'll fight your first
battle. Follow the only path, slide down and jump over the gaps. Try to use
the "Move" Psynergy on the pillar to trigger a scene. After a Psynergy lecture
approach the pillar and push it left or right to make it fall using "Move".
Jump over the nearby gaps and touch a Psynergy stone to restore your PP. Exit
the cave in the southeast. Follow the path down and move the pillar to the
right. Go back and jump over it. Continue your path forward for one more scene
here. Keep going northeast to reach Tanglewood.
==============================================================================
TANGLEWOOD...............................................................DDWT4
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Herb | • Slime |
| • Bramble Seed | • Flutter Seed |
| • Elixir | • Willowisp |
'----------------------------------------| • Wild Wolf |
| • Rat Soldier |
'-----------------------------------'
After a Djinni tutorial and a couple of battles, Isaac and Garet will join the
team. Although you can't command them directly in battle, they still fight
alongside you. They'll give you six Djinni. Go north and right at the fork,
make a U-turn and over the water to get to a chest with [HERB]. Go north after
that and make your way northeast to get to a chest with a [BRAMBLE SEED]. Run
around this spot to trigger a scene. Go back a bit and approach the big red
flower. After the scene, go north to find another red flower. You should have
at least one Mars Djinn in Matthew's possession, so that he obtains the "Fire
ball" Psynergy. Use it on the flower and proceed to the right. Run over the
green bushes and go northeast. You'll see a little vine here (looks like a
leaf). Stand as close to it as you can and use the "Growth" Psynergy on it
(Matthew should have it). Now go southeast and head southwest to get to the
red flower. Burn it with "Fireball". Get on the green bushes again and move
northeast, jumping from one bush to another. Climb the vine and shoot the red
flower with "Fireball". Climb down and run northeast, then west to the next
area. Push both pillars into the water. Jump east for a chest with [ELIXIR].
Jump north and use "Move" on the pillar to make it fall in the water. Use
"Growth" on the vine and approach the mine cave for a scene.
==============================================================================
ABANDONED MINE...........................................................DDWT5
==============================================================================
----------------------------------------.
| Enemies |
|----------------------------------------|
| • Wild Wolf |
| • Rat Soldier |
| • Willowisp |
'----------------------------------------'
Follow the path forward until you run into a vine. Use "Growth" on it, climb
it and follow the descending path to the exit for another scene. After it, run
north and then west. Use "Growth" on the vine and go up a bit. Descend the
vine and approach the giant flower. Heal yourself if needed, and save your
game. When ready, toss a fireball at the beast.
----------------------------------------------------------------------------.
| BOSS: Tangle Bloom |
|----------------------------------------------------------------------------|
| HP: 300 |
| Weakness: Fire |
| Experience: 145 |
| Gold: 77 |
| Item Drop: Psy Crystal |
|----------------------------------------------------------------------------|
| If you're level 5 like me, you should have no real problems with this |
| battle, since Isaac and Garet are helping you out. This makes the fight |
| pathetically easy. Tangle Bloom mostly does physical attacks, and rarely |
| uses the Bramble Seed attack, and even more rarely - Phantom Spore, which |
| can cause delusion on your characters. Regular attacks are fine for this |
| battle, since Garet and Isaac will be doing the Djinn-summoning job here. |
| This is more of a training boss battle, I guess. |
'----------------------------------------------------------------------------'
Make your way to Tyrell. After the conversation, go west and follow the path
outside for a scene. Back in the Lookout Cabin, you'll watch a long scene that
officially opens your journey. In the Goma Plateau, take the nearby path down
and exit to the overworld. A [VENUS DJINNI "FLINT"] will join you right away.
That's your first Djinni here, so be gentle with it.. hehe... Proceed west and
enter the nearby town, the Patcher's Place.
==============================================================================
PATCHER'S PLACE..........................................................DDWT6
==============================================================================
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Long Sword | 200 G | | Cotton Shirt | 20 G |
| Short Sword | 120 G | | One-piece Dress | 25 G |
| Mace | 80 G | | Wooden Shield | 40 G |
| Wooden Stick | 40 G | | Padded Gloves | 10 G |
| Short Bow | 300 G | | Leather Cap | 30 G |
'------------------------------------' '-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
'----------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Power Bread |
| • Herb |
| • Elixir |
| • Antidote |
| • Sun Saga 2 |
| • Smoke Bomb |
| • Mars Djinni "Forge" |
'----------------------------------------'
Head west, check the barrel for some coins, and enter the store for a scene.
After it, go behind the counter and open the chest with [POWER BREAD]. Talk to
Patcher from across the counter, and he'll tell you about his shop. After
buying some new equipment, go west and enter the lower door. You'll find a
barrel with a [HERB] there. Go back, up the stairs and right. Outside, check
the barrel for an [ELIXIR]. Head into the door on the right, and search the
pot for an [ANTIDOTE]. Go up the stairs, and west to the edge into the north
west house. Check the bookshelf to find [SUN SAGA 2]. Go down and check the
barrel for a [SMOKE BOMB]. Go east and enter the house to get some coins from
the drawer. To the left of the house, you'll find a vine. Use "Growth" on it
to make a shortcut and head back to the upper part of the town. Start climbing
the mountain.
==============================================================================
PSYNERGY TRAINING GROUNDS................................................DDWT7
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Gate Card |
| • Water of Life |
'----------------------------------------'
You'll see four pillars and a tree in front of you. Move the far right pillar
to the left, northmost one to the south four times. And finally, move the
third pillar around the tree to position it in line with the other two. Climb
the tree and jump over the pillars. Run east and climb down another tree. Use
"Growth" on the vine and climb down to the next screen. You'll find the [MARS
DJINNI "FORGE"] here. Return to the training grounds and talk to the old guy
near the entrance. Agree to undergo the test of your abilities. Remember,
there's a boss in the end of this trial, so you should be at least level 7 to
feel comfortable. You'll have 10 minutes for each of the four tests.
Test 1 (Mercury Area)
Go north and cast "Fireball" at the white-blue picture. Go east and push the
forst log to the right. Move the pillar to the right and push the bottom log
there. Finally, push the middle log up and head east. Climb the tree and shoot
a "Fireball" at the picture. Go east and move both pillar on the geysers.
Stand on the middle geyser to be trampolined to the top. Shoot the picture to
finish the first test.
Test 2 (Venus Area)
Go north and use "Whirlwind" on the nearby wind-vane. Use "Whirlwind" on the
one behind it, too. Now run to the northeast corner and use "Whirlwind" on
the wind-vane there. Go back to the beginning of this area and hop into the
cart. After taking a ride in it, jump to the left and shoot three pictures
with "Fireball". Jump left, over the logs and finally cast "Growth" on the
vine. Climb up and shoot both pictures to finish the test.
Test 3 (Jupiter Area)
Go north, up the logs and cast "Whirlwind" on the wind-vane. Jump to the right
and pull all three pillars to the left using "Move". Continue right, and jump
to the south. Hop onto the floating crates. You need to move three pillars to
release the switches. Once you've done that, shoot the three pictures with
"Fireball" to open the path east. Cast "Whirlwind" on the wind-vane, then hit
the picture with "Fireball" again.
Test 4 (Mars Area)
Melt the ice pillar with "Fireball", and jump over the puddle. Push the log to
the left, then jump north, left and get behind the log. Push it east sp that
it lands in the water. Melt 3 ice pillars that are stuck between the crates
and go to the right. Cast "Whirlwind" on the wind-vane, then go up the stairs
and west. Use the pillar to shield yourself from the flames. Continue east,
and shoot the ice pillars with "Fireball" from different heights. Use "Growth"
on the vine and climb it. Finally, burn the pictures in the end and prepare to
face a boss.
----------------------------------------------------------------------------.
| BOSS: Dim Dragon |
|----------------------------------------------------------------------------|
| HP: 320 |
| Weakness: Fire |
| Experience: 179 |
| Gold: 60 |
| Item Drop: Nut |
|----------------------------------------------------------------------------|
| I guess that GS: The Lost Age players are familiar with who this guy tries |
| to resemble. Anyway, it's a pretty easy boss, since it uses primarily weak |
| attacks like Sizzle Breath or Pebble Breath. They hit more than one party |
| member, but the damage is minimal. It can also use Scary Jinx spell, that |
| inflicts Curse on one character, but I guess you should be able to kill it |
| before the spell works. If you're having trouble with this Dragon, consider|
| gaining a couple of level, but I guess level 6-7 should do the job. |
'----------------------------------------------------------------------------'
Whichever chest you decide to open, you'll still get a [GATE CARD]. It's a
very important item which we'll need a little bit later. You can go through
the trials again and you'll get a [WATER OF LIFE] from the second chest, and
you'll have to defeat Dim Dragon Plus, a harder version of Dim Dragon.
Exit Patcher's Place to the south, and go southeast. Soon enough you'll reach
the Goma Highlands Road.
==============================================================================
GOMA HIGHLANDS ROAD......................................................DDWT8
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Mint | • Rat |
| • Themis' Axe | • Ape |
| • Herb | • Gobling |
| • Jupiter Djinni "Gust" | • Drone Bee |
'----------------------------------------------------------------------------'
Go north, up the stairs, and jump over the little river near the sign. Now use
"Whirlwind" on the flower petal between the tree and the eminence. Climb the
tree and jump to the upper side. Go west and hop in the gondola. Cast the
"Fireball" Psynergy to make it move. Open the chest with [MINT]. Slide down
and head west, then keep going east to the next area. Push the log north, then
jump over the river and push the northeast log west. Jump over the river again
and push the next two logs south. Push the northeast log east and finally push
the west log east, too. Climb down the tree, jump east to the other side (the
log that just landed here should help). Use "Whirlwind" on the petals and jump
to the chest with [THEMIS' AXE]. Go back a little (to the sign) amd head east
along the curving path to the next area.
==============================================================================
CARVER'S CAMP............................................................DDWT9
==============================================================================
---------------.
| GENERAL STORE |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Long Sword | 200 G |
| Battle Axe | 280 G |
| Short Bow | 300 G |
| Travel Vest | 50 G |
| Wooden Shield | 40 G |
| Padded Gloves | 10 G |
| Circlet | 120 G |
| Herb | 10 G |
| Antidote | 20 G |
'----------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Sleep Bomb |
| • Lucky Pepper |
| • Herb |
| • Mercury Djinni "Chill" |
'----------------------------------------'
After the little scene, cast "Whirlwind" on the petal to rescue the kid. After
the conversation, head north a bit to meet Carver. After the scene, go south
and jump over the gap near the exit. Climb the ladder down, use "Growth" on
the vine and you'll find a [MERCURY DJINNI "CHILL"] here. We can now get one
more Djinni (the one we saw at the Goma Highlands Road), so let's do that. Go
behind the northwest house, and get as close as you can to the yellow pillar.
Use "Move" on it to move it east twice. Jump on it and head left, back to the
Highlands. Go north to find a [HERB] in the pot. Then proceed south to the
gondola and launch it with "Fireball". On the other side, run north and east
to find [JUPITER DJINNI "GUST"]. Defeat it to make it join you. Return to
Carver's Camp. First off, go into the building where the shop and inn are
located. You'll find a [SLEEP BOMB] downstairs. Exit the hut and push the log
that is nearby to the left. Go behind the southwest house to find some coins
in the pot. Use the chimney to get into the this house. Inspect the pot to
find [LUCKY PEPPER]. You can also find a [HERB] in one of the barrels of the
northwest house.
When you're done here, exit the town to the south. From Carver's Place, start
going south and you'll run into a battle with a [MARS DJINNI "FEVER"]. Go back
a bit, and enter Carver's Lumberyard, which is west of Carver's Place.
==============================================================================
CARVER'S LUMBERYARD.....................................................DDWT10
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Nut |
| • Zagan Summon |
'----------------------------------------'
Go up the stairs, and run north. Descend the other stairs, and head to the
tree. Cast "Whirlwind" on the petals and get over to the upper level. Run east
and push the light-brown log east to uncover some more petals. "Whirlwind"
them, and use them to get inside the cave. Inside, you'll learn the [ZAGAN
SUMMON] after reading the tablet. Now you can jump onto that gondola you've
passed and ride it to the next screen. Cast "Whirlwind" on the petals to
uncover a [NUT] item. Push the pillar down twice to make a shortcut. Get on
the gondola and ride it back. Exit the Lumberyard and head south until you
enter the Konpa Gate.
==============================================================================
KONPA GATE..............................................................DDWT11
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Antidote |
| • Venus Djinni "Flower" |
'----------------------------------------'
Approach the gate and ring the bell. Since you have the Gate Card, the old guy
will open the gate for you. If not, go back to the Psynergy Training Grounds
and get it. You can use the shortcut in Carver's Lumberyard that we just made.
Go north, up the ladder and jump down on the west tree. The Djinni will see
you and hide in the flowers. Use "whirlwind" to uncover it. [VENUS DJINNI
"FLOWER"] is yours now. Enter the gatekeeper's hut and check the pots for an
[ANTIDOTE]. After doing all that, leave the Gate via north exit.
On the overworld map, follow the curvy path to the Konpa Ruins.
==============================================================================
KONPA RUINS.............................................................DDWT12
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Elven Shirt | • Spider |
| • Glyph Book | • Skeleton |
| • Grip Crystal | • Zombie |
| • Stone Key |-----------------------------------'
| • Psy Crystal |
| • Jupiter Djinni "Jolt" |
'----------------------------------------'
This is the first major dungeon in the game. It's pretty long, and its layout
and puzzles should give you the general idea of what awaits you further in the
game. Anyway, head up the stairs and enter the temple. Head directly north in
the central door. Push the block two times north and go back. Run up the east
stairway and take the far east door. Proceed east, jump over the gap and enter
the east room. Use "Move" on the yellow orb to push it south. Return to the
previous area and step on the yellow panel. Ignore this path for now, and exit
west. Take the other east door, run through the back of it and stand on the
yellow panel. You'll see a stairway appear. Proceed to this stairway and take
the west door. In the room where the purple orb is located, cast "Whirlwind"</pre><pre id="faqspan-2">
on it. Use "Whirlwind" again on the blue panels to make them fly in the air.
Jump to the other side of the room. Take the northwest exit. In the next area,
whirl the southwest trio of panels and jump on the eminence. Push the pillar
down. Slide down and this time whirl the southwest and northwest trios of
panels. Use them to get to the chest with [ELVEN SHIRT]. Push the pillar south
east. Whirl all the panels in the south and get to the east eminence. Push
down another pillar. Now, slide down and push both pillars north so you can
jump on them. Whirl the northeast couple of panels, and quickly use them (as
well as the pillars) to get to the northeast exit. Step on the platform and
you'll go up. Exit in the east. You will be in the main hall of the temple
again. Take the next door right away. Push the block down and go back. Take
the platform again to get down. Enter the central door again. Push the block
east three times and retreat to the previous area. Take the east platform this
time. Push the block down, and return to the room where it landed. You should
have memorized it by now. Push the block north once, and west three times.
Return to the main hall and take the far east door again. Go east and take the
north exit (the one that we ignored earlier). Use "Move" on the statues to put
them on the panels. Use the Psynergy stone if you need to, and take the north
exit. Follow the path southwest. Step on both yellow panels and push the last
block down. Use either of the shortcuts you just created to return to the room
with the flower. Push the last block south two times to trigger a scene. In
the main hall, climb on the statue's hands. Answer "Yes" when prompted. You'll
obtain the [GLYPH BOOK]. Go back to the lower central room where the flower is
and approach the tablet for a scene. The southwest statue should be moved east
and the southeast one should be moved north. The northeast statue should be
moved west, while the northwest statue should be moved south. Step on the
sparkling flower to be transported to the upper floors. Take the southwest
exit. Follow the path outside, go up the stairs and stand on the yellow panel.
Enter the door. Grab the [GRIP CRYSTAL] from the chest. Equip it on Matthew,
and use your new "Grip" Psynergy to get to the east side of the room by
grabbing the golden pole. Use "Grip" to grab the [STONE KEY] in the northeast.
Use the key to open the door. Get on the eminence in the center and use "Grip"
to move west. A Djinni will see you and start running away from you. Trap it
by luring it to either of the poles and casting "Grip" to jump at it. Djinni
will get mad and fight you. Defeat it and [JUPITER DJINNI "JOLT"] is yours.
Now move to the east end of this area using "Grip" and exit east. On the next
screen, immediately turn west to return to previous area, this time on the
lower level. Go all the way west, and descend the vine. Keep going west to
find a chest with [PSY CRYSTAL]. Climb the vine back up and enter the nearby
door. Follow the path northeast. Enter the door in front of you and proceed
through the curvy path to the room with the red orb. Use "Grip" to get around
here and use "Fireball" on the orb. Go two screens back and destroy the big
block with "Fireball". Return to the flower platform and get down to the main
hall. Use "Fireball" on the red tablet in the center and descend the newly-
opened stairway. Step on the yellow block and enter Konpa Cave.
==============================================================================
KONPA CAVE..............................................................DDWT13
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Elven Rapier | • Spider |
| • Cookie | • Skeleton |
'----------------------------------------| • Zombie |
'-----------------------------------'
Use the Psynergy stone if you need to and exit this area in the northwest.
Follow the path north, use "Grip" to get to the opposite side, go down a bit
and cast "Grip" again to get on the eminence, and push the pillar down. Slide
down and move it to the left once. Use these elevations to get to a chest with
[ELVEN RAPIER]. Slide down and go north. Save at the end of this path. Once
you go through this door and fight a boss in the next area, you'll have the
last chance ot return to the previously visited locations. This is the first
point of no return in the game. Make sure you got all the Djinnies up to this
point. If you've been following this walkthrough, you should have 7 of them.
Also, this is your last chance to get the "Zagan" summon. When you're ready,
save your game, head through the door and watch the scene.
----------------------------------------------------------------------------.
| BOSS: Stealthy Scout x3 |
|----------------------------------------------------------------------------|
| HP: 354 |
| Weakness: All elements |
| Experience: 798 |
| Gold: 426 |
| Item Drop: Psy Grenade |
|----------------------------------------------------------------------------|
| This boss can be difficult, if you're underleveled. You should be level 10,|
| at least. Since there are three of these guys here, you should cast spells |
| that hit multiple targets. Karis' Plasma is especially useful here. If you |
| are unlucky, Scouts can start using Psy Grenades at the start of the fight |
| to deplete your PP to zero. Don't bother replenishing it, as most likely |
| they'll reduce it again. That's why you need to have a good amount of Herbs|
| or Nuts to help you heal. Other than that, Scouts can use Paralysis Shot, |
| a weak attack that can paralyze your characters, or Stifle Shot to damage |
| you and reduce your agility. When their HP is low, they start throwing |
| Herbs at each other, so you should be using your Djinni here if you're |
| feeling that regular attacks won't do. |
'----------------------------------------------------------------------------'
After the long (and interesting) scene, go east. On the next screen push the
first pole south, then do the same with the next one you come to. Push the
east pole left, then the south pole up, and the west pole right. Make your way
to the south exit. I do believe this is the actual point of no return, cause
after you come outside, you won't be able to get back into the cave. Anyway,
after the scene, proceed south and watch the conversation with Rief. He will
then join your party! Finally, a Mercury Adept. Go northeast and climb the
tree. Use "Growth" on the vine and climb it. Move to the west side and enter
the cave to find a chest with a [COOKIE] inside. Leave Konpa Cave for good.
In the overworld map, head south and when you're out of the mountain range,
head west and north to the Konpa Shrine. Cast "Douse" on the flames and jump
east. Check the tablet to learn [MEGAERA SUMMON]. Exit the shrine and go east
to the town of Harapa.
==============================================================================
HARAPA..................................................................DDWT14
==============================================================================
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Long Sword | 200 G | | Leather Armor | 240 G |
| Battle Axe | 280 G | | Travel Vest | 50 G |
| Hunter's Sword | 520 G | | Travel Robe | 200 G |
| Heavy Mace | 500 G | | Leather Armlet | 180 G |
| Longbow | 800 G | | Open Helm | 180 G |
'------------------------------------' | Circlet | 120 G |
'-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Khiren Water | 100 G |
'----------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Khiren Water |
| • Sleep Bomb | ITEMS AND DJINNI MARKED WITH *
| • Oil Drop | CAN BE OBTAINED LATER IN THE GAME
| • Mythril Silver* |
| • Mars Djinni "Cinder" |
| • Venus Djinni "Brick"* |
'----------------------------------------'
Go to the southwest house and check the pot for [KHIREN WATER]. The northwest
house (near the weapon shop) has a barrel with some coins. Enter the inn, and
you'll find a [SLEEP BOMB] in the barrel there. Approach the kids near the
southeast house for a little scene. Go to the fortune-teller's tent and talk
to Nhamu to a rather creepy comment about your future. Enter the healer's
house and go upstairs. Check the pot for [OIL DROP]. Go outside, and north.
Cast "Douse" on the flame. Jump over it and go north. In the ruins area, head
north and you'll find [MARS DJINNI "CINDER"]. Leave Harapa via south exit. On
the overworld map, go northeast to the Passaj Mountain.
==============================================================================
PASSAJ MOUNTAIN CLIMB...................................................DDWT15
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Leather Boots | • Kobold |
| • Blow Mace | • Troll |
| • Flora Summon* |-----------------------------------'
| • Venus Djinni "Bark" |
'----------------------------------------'
Go west, up the stairs, and push the pillar to the right. Climb the ladder
down and go west. Use "Move" on the pillar topush it east. Go up, and slide
down. Open the chest with [LEATHER BOOTS]. Cast "Growth" on the vine and climb
it. Go west, and cast "Whirlwind" on the petal. Use it to jump east and into
the cave. On 2F, go north into the next door. Stand to the left of the pillar
and push it east. Go east, push the green zol stone into the hole and exit
northeast. On 3F, go west and cast "Whirlwind' on the zol stone. Use it to get
to the southwest exit. Cross the bridge, and in the next room push the zol
stone east, go up, avoiding the wind gusts. Slide down to the right and push
the stone down, then push it east. Get over to the eminence in the east and
jump over the stone to a chest with the [BLOW MACE]. Exit northeast. Go north,
slide down. Be careful with the gusts of wind when heading west to examine the
Djinni. Defeat it to obtain [VENUS DJINNI "BARK"]. Take the right north stairs
and you'll be outside again. Climb the ladder to the top. Ignore the east path
for now. Go north to the town of Passaj.
==============================================================================
PASSAJ..................................................................DDWT16
==============================================================================
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Khiren Water | 100 G |
'----------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Tree Flute |
| • Sun Saga 3 |
| • Smoke Bomb |
| • Nut |
| • Herb |
| • Power Bread |
| • Antidote |
| • Quality Zol |
| • Mars Djinni "Brand" |
| • Venus Djinni "Ivy"* |
'----------------------------------------'
Follow Rief to the platform for a scene. After it, go back to town. Enter the
central round building for another scene. Move the east grey pillar to the
right, then push the east zol stone up, left and up. Go to the left part of
the room. Push the left zol stone right and up. Then push the remaining stone
left, up, right, up. Throw "Fireball" at the symbol in the center to trigger a
scene. After it, enter the hut in northwest for another scene. Talk to Baghi,
and he'll give you the [TREE FLUTE]. Check the bookshelf for [SUN SAGA 3] and
leave the hut and enter the weapon/armor shop. Push the northeast block west
two times, and south two times. Push the northwest block east once and south
four times. Push the remaining block west twice, north twice and west twice.
Check the pot on the right for a [SMOKE BOMB]. Exit the house and go to the
inn. Search the pots for a [NUT]. Take the north door, go west, check the
barrel for a [HERB], and enter the northwest room. You'll find [POWER BREAD]
in a barrel here. Go back to the fork and take the north door. Search the pots
for some coins. Go back to the fork and exit southwest. Inspect the big pot to
find [ANTIDOTE]. Go to the healer's house (lower west house) and take the back
door. Push the zol stone east, south, east, north. In the next room you'll
find some [QUALITY ZOL] in the chest. We can't get to the Djinni now, so go to
the lower door on the east side of town and step on the elevator. You'll be
brought to the foot of the mountain.
In the overworld, run east, and you'll run into a Djinni battle in the woods
west of Kaocho. Defeat your opponent to get [JUPITER DJINNI "ETHER"]. Run
across the bridges and enter Kaocho in the north.
==============================================================================
KAOCHO..................................................................DDWT17
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Broad Sword | 1000 G | | Herb | 10 G |
| Hunter's Sword | 520 G | | Antidote | 20 G |
| Heavy Mace | 500 G | | Elixir | 30 G |
| Longbow | 800 G | '-------------------------------------'
| Leather Armor | 240 G |
| Travel Robe | 200 G |
| Bronze Shield | 500 G |
| Leather Gloves | 220 G |
| Wooden Cap | 400 G |
'------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Sanan Dress |
| • Elixir |
| • Smoke Bomb |
| • Grandmother's Gift |
| • Wo's Letter |
| • Ninja Sandals* |
| • Venus Djinni "Steel" |
| • Mars Djinni "Lava"* |
'----------------------------------------'
Go east across the bridge and then south. Jump over the leaf to the chest with
[SANAN DRESS]. Go to the house east of here and search the pot for [ELIXIR].
Go back west across the bridge and enter the house with lots of bookshelves.
Search the pot for some coins. Go northwest from the closed tea shop and check
the pot for a [SMOKE BOMB]. Enter the west house here and check the drawer for
some coins. Talk to the old woman near the table to get [GRANDMOTHER'S GIFT].
Go east from the inn, on the narrow path beside the water. Keep going north,
jump on the leaves. Jump on the side of the palace and use "Grip" on the pole
to get to the opposite side. Proceed south from there to find a new [VENUS
DJINNI "STEEL"]. Don't worry about the Mars one for now, as we can't get to
it. Once you're done shopping and sightseeing, enter the big palace in the
north. Answer "Yes" when prompted. Enter the north red door for a scene. You
will get [WO'S LETTER] in the process. After the scene ends, you'll be in some
secluded section of the Ouroboros dungeon. Go north two screens to the next
area. Move the snake statue left and go west. Use "Move" on the statue, which
is second from the left to get back in the Kaocho cave. Climb the vine and
exit the cave to the southeast. Now leave Kaocho and head for Ayutay, which is
to the southwest of here.
==============================================================================
AYUTHAY.................................................................DDWT18
==============================================================================
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Broad Sword | 1000 G | | Leather Armor | 240 G |
| Broad Axe | 1400 G | | Adept's Clothes | 850 G |
| Battle Rapier | 2900 G | | Bronze Shield | 500 G |
| Battle Mace | 2600 G | | Leda's Bracelet | 900 G |
'------------------------------------' | Bronze Helm | 600 G |
| Silver Circlet | 1300 G |
'-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Sacred Feather | 70 G |
'----------------------------------------'
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Herb | • Pixie |
| • Antidote | • Harpy |
| • Cookie | • Mole |
| • Apple |-----------------------------------'
| • Open Helm |
| • Elixir |
| • Sleep Bomb |
| • Sand Prince |
| • Power Bread |
| • Vial |
| • Crystal Powder |
| • Leather Boots |
| • Glittering Tiara |
| • Water of Life |
| • Dragon Shield* |
| • Lucky Pepper* |
| • Spirit Gloves* |
| • Heirloom Ring* |
| • Jupiter Djinni "Breath" |
'----------------------------------------'
Show Wo's Letter to the couple of Kaocho soldiers here, and they'll let you
through. Go west and take the [HERB] from the barrel. You'll find [ANTIDOTE]
in the pot on the east side of the lake. Now go behind those soldiers near the
entrance and get on the raft. You need to use "Whirlwind" to move it. The raft
goes in the opposite direction from where you directed "Whirlwind". Stand on
the raft facing west and cast "Whirlwind". The raft will move east. Do the
same to move it north and west. Climb the tree to find an [APPLE]. Jump west
and north to get on another raft. Go north and west to get to a chest with a
[COOKIE]. Ge back on the raft and sail east, south, east, north. Head north
into the palace and use the letter to get through the guards. Show the letter
again, this time to Kaocho general Ku-Tsung, for a scene. Exit this area in
southeast. Use "Growth" on the vine and go west to the door. In the next
screen, take the northeast exit. Follow the path to the area with the tree.
You can get some coins by searching the pot in the left wing. Use the Tree
Flute near the tree for a scene. Keep going north after Amiti, grabbing some
coins from the pot on your way. Head straight to Paithos' throne. After the
long scene, go south twice, then take the east exit. Search the drawer for
[OPEN HELM]. Go south and take the stairway east. Check the barrel for
[ELIXIR] and go back. Head south and take the southeast exit outside. Check
the pots for some coins. Back in the previous area, go west and take the
southwest exit. Check the middle pot for [SLEEP BOMB]. Go back and take any
of the two stairways leading to the lower part of Ayuthay castle. Let's call
this big area "the fountain area". Go to the center room behind the fountain
for a scene. Take the northeast exit. Heal yourself and save the game. Examine
the tablet and play the Tree Flute.
----------------------------------------------------------------------------.
| BOSS: Sand Prince |
|----------------------------------------------------------------------------|
| HP: ??? |
| Weakness: Water |
| Experience: 1540 |
| Gold: 825 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Sand Prince is easy. His variety of attack is pretty poor. He mostly uses |
| regular attacks or Eartquake. Arc Blast can hit a couple of characters. The|
| only attack that can deal a good amount of damage to you is Eruption, but |
| I've only seen him use it once or twice. Rief's Water Psynergy works best |
| against the Sand Prince, so keep that in mind and heal when needed. |
'----------------------------------------------------------------------------'
You'll obtain the [SAND PRINCE] stone. Equip it on Tyrell. Go back to the
previous room and use your new "Arid Heat" Psynergy on the water bowl for a
scene. Return to the fountain area and go near the southwest exit. Turn north
and enter the door there. Open the chest with [POWER BREAD]. Go back and take
the northwest exit. Go northwest and make your way through the crates to a
chest with a [VIAL]. Return to the fountain area. Exit it southeast and follow
the path to a room that has a chest with [CRYSTAL POWDER]. Return to the
fountain area. Exit it southwest and take the west door. Move the pillar into
the darkened space and go back. Go east and into the little room. Inside you
will find a chest with coins. Go back and exit south. Step on the raft and
sail it west to the chest with [LEATHER BOOTS]. After that, sail the raft east
south and east. Jump south and push the pillar into the water. Go back and get
on the east raft this time. Sail it south, west, south to get to an island
that has a chest with [GLITTERING TIARA]. Sail the raft west, north, west,
north, east. Jump east, climb the ladder and exit north. Sail the raft west to
find [JUPITER DJINNI "BREATH"]. Back on the raft, sail it east, north, east,
north to a chest with [WATER OF LIFE]. Go back to the lake area and sail the
raft west, south and west. Jump to the tower in the center of the lake.
==============================================================================
BARAI TEMPLE............................................................DDWT19
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Kimono | • Lizard Man |
| • Storm Brand | • Merman |
| • Mercury Djinni "Surge" | • Hydra |
'----------------------------------------------------------------------------'
Drain the bowl with "Arid Heat"and go north twice. Jump to the west exit.
Continue on, don't touch the chest and take the southeast exit. Cast "Arid
Heat" on the bowl and climb down. Jump to the northwest exit. Open the chest
and read the letter. Go southeast, move the block east and exit this room.
Cast "Arid Heat" on another bowl, climb down and take the north door. Head
north and go through the west waterfall. Open the chest with a [KIMONO]. Go
back and enter the east waterfall. Jump to the bowl, drain it and climb down.
Push the blocks in one vertical line to make path to the north door. Cast
"Douse" on the bowl and go north. Head east, west and north. Go down the stair
way and cast "Arid Heat" on the bowl. Then get back up and stand close to the
Djinni. Cast "Fireball" on it to make it jump down. Defeat it and you'll get
[MERCURY DJINNI "SURGE"]. Go into the north door. You'll see water scales.
Move to the right bowl and fill it with water by casting "Douse". Take the
nearby stairs and cast "Growth" on the vine. Move a bit west and run on the
scales to get higher. Push the red block down. Enter the northeast door. Go
north and fill the bowl with water. Head southwest and push the pipe north.
Push the second pipe west. Go back around the room and push the third pipe
west. Return to the previous room and use "Arid Heat" on the right bowl. Cast
"Douse" on the left bowl. Go back up and jump into the stream of water (near
the elephant head). After the scene, cast "Whirlwind" on the wind-vane. Use
Matthew's "Retreat" to get out of here. Dry the bowl again. Go north twice and
take the path east. Follow it to the room with three chests. Jump east and
open the east chest for [STORM BRAND]. Now you can leave this place for good.
Back in Ayuthay, go back to the castle to meet Paithos. From the Alchemy Well,
go west and take west door. Sail the raft west and open the chest with [DRAGON
SHIELD]. Push the pillar in the water and go back to the fountain area. Take
whichever of north exits and take the central south door. Climb up the ladder
for a scene. Amiti will join your party. Save your game and go south. Try to
walk out of the castle and the generals will stop you.
----------------------------------------------------------------------------.
| BOSS: Ku-Tsung & Ku-Embra |
|----------------------------------------------------------------------------|
| HP: 831 & 898 |
| Weakness: All elements |
| Experience: 1647 |
| Gold: 762 |
| Item Drop: Plume Dumpling, Rice Ration |
|----------------------------------------------------------------------------|
| The general can pack a punch if you're not being careful. Ku-Tsung boosts |
| their defense, while Ku-Embra boosts their attack. While Ku-Tsung is the |
| less dangerous of the two, he should be taken down first, cause he likes |
| himself and Ku-Embra, when they're low on HP. Ku-Embra can also heal, but |
| he does it much less often. Ku-Embra is the powerhouse, and he uses various|
| attacks like Zealous Fury and Cyclone Slash. Heal immediately after one of |
| these. Now would be a good time to try out a couple of summons since you |
| already should have a nice amount of Djinni to bring out the damaging ones.|
| This isn't a hard battle if you're prepared well. |
'----------------------------------------------------------------------------'
After the scene leave Ayuthay. Upon your return to Kaocho, you'll see a scene.
Go west across the bridge and use "Insight" on the sitting man. Go to the now
opened tea shop and a Kaocho Dumpling there. Check the pot for [LUCKY PEPPER].
Go to the man and give him the item. Jump east to get [MARS DJINNI "LAVA"]. Go
all the way east and take the northeast path to the next area. Enter the cave
and go northwest for a scene. Cast "Arid Heat" on the bowl and climb the
ladder. Play the Tree Flute to open the entrance to the Ouroboros dungeon.
==============================================================================
THE OUROBOROS...........................................................DDWT20
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Ixion Mail | • Curse Demon |
| • Vulcan Axe | • Salamander |
| • Sol Mask |-----------------------------------'
| • Jupiter Djinni "Vortex" |
'----------------------------------------'
Use the stairs to go down and exit south. Don't use the south exit in the next
room, as it leads to Kaocho palace. Take the northeast exit instead. Run down
the stairway and go south. Climb down the ladder and cast "Whirlwind" on the
zol stone. Use it to go north at the fork and use "Move" on the far east snake
statue. Jump to the chest with [IXION MAIL]. Go back and slide down. Go to the
next room and examine the tablet. Cast "Fireball" on snake's tongue and head
further. Run around the hole and exit southwest. The chest here is a Mimic, so
you can ignore it. Or fight it, if you want a decent amount of EXP points.
Throw "Fireball" at snake's tongue and climb down. "Whirlwind" both stones on
your way to get to a chest with [VULCAN AXE]. Slide down and enter the north
door. Whirl the zol stone and climb the ladder. Make your way to the northeast
corner. Move the statue from your path and jump on the ledge. Go south and
move the statue that is near the Djinni to the left three times. Go back to
the zol stone, push it east and cast "Whirlwind" on it. Make your way to the
Djinni and defeat it. [JUPITER DJINNI "VORTEX"] is yours now. You can now exit
the room to the north. Follow the path to a non-working elevator, jump over it
and exit southeast. Examine the tablet and cast "Whirlwind" on the giant
wind-vane. Go back to the previous room and jump on the elevator. Back in B1,
run up the newly formed stairway and enter the door. Grab the [SOL MASK] from
the chest. You can escape the dungeon now.
Back in Passaj, go to the Alchemy Forge and put the Sol Mask in its place.
After the scene, exit the Forge and enter the equipment shop. It should be
working now. You'll obtain a [ZOL RING]. Now enter the northwest building, and
open the treasury. Check the pot to find a [VIAL]. Open the chests for [HARD
NUT] and [PROPHET'S HAT]. Exit the building and run up the stairway to the
wall of Passaj. Head south and run across the entrance arc, to the next area.
Slide down and walk to the east side to find [MARS DJINNI "BRAND"] here. Cast
"Growth" on the vine and climb it to get back into Passaj. This time go to the
Cloud Platform for a scene. Leave Passaj and return to Harapa. In Harapa, take
the north exit, and jump over blocks and logs to get to the Harapa Ruins.
==============================================================================
HARAPA RUINS............................................................DDWT21
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Lucky Pepper | • Momonga |
| • Bone Armlet | • Mad Mole |
| • Crystal Powder | • Gryphon |
| • Viking Helm | • Minotaurus |
| • Ice Queen |-----------------------------------'
| • Mystery Blade |
| • Mercury Djinni "Serac" |
'----------------------------------------'
Go down the stairs and step on the green platform. Exit the room to the south
east. Use "Growth" on both vines here, and go back. Take the southwest exit
now and proceed south along the water line. In the icy area, go south and make
a turn to the nearby door leading north. Step on the panel and proceed south.
Run east along the ledge to open two chests with [LUCKY PEPPER] and [BONE
ARMLET]. Go back a bit and slide east. Take the southeast stairway. You'll
find two chests in this room that contain [CRYSTAL POWDER] and [VIKING HELM].
Open them and return upstairs. Take the nearby door and push the statue onto
the ice. Slide north and west to the next area. Now slide north, east, south,
west, north, west, south, east, south to land near the Djinni. Defeat it and
you'll obtain [MERCURY DJINNI "SERAC"]. Go back to the statue and slide west
again. Save the game. Slide north, east, south, west, north, west, north,
east, north. Approach the icicle and answer "No" and "Yes" when prompted.
----------------------------------------------------------------------------.
| BOSS: Ice Queen |
|----------------------------------------------------------------------------|
| HP: 1603 |
| Weakness: Fire |
| Experience: 2402 |
| Gold: 1236 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Ice Queen can be tough if you're underleveled. I recommend getting Matthew |
| to at least level 19 so he can learn Revive. If things get really bad, you |
| will need this spell. Although, at level 20, she doesn't seem too tough if |
| you heal in time. Her weakness is obviously fire, so spells like Tyrell's |
| Nova will deal the most damage to her. Coupled with summons like Inferno |
| she won't stand a chance against you. Her most dangerous attacks are Ice |
| Missile and Frostbite, since they deal lots of damage to multiple party |
| members. Karis'/Rief's healing spells should be applied immediately. When |
| Ice Queen uses Ply Well, it's a sign she's gonna die soon, so focus all of |
| attacks on bringing her down and you'll emerge victorious. |
'----------------------------------------------------------------------------'
You'll get [ICE QUEEN] gemstone. Equip it on Rief. Freeze the with the new
"Cold Snap" Psynergy and slide south, then east. Walk through the nearby door,
step on the panel and go back. Take the northeast exit. Step on the panel.
Climb the vine and jump over the puddle. Cast "Cold Snap" on the puddle and
jump west to a northwest chest that contains [MYSTERY BLADE]. Slide down twice
and go north. Leave Harapa Ruins. Back in Harapa, attempt to leave the town
via southeast exit for a small scene. Rest at the inn and go west, behind the
southwest house. Cast "Cold Snap" on the puddle and approach the southeast
exit. Hug the outside wall and cast "Growth" on the vine. Climb it, and run
west to the house. Check the pot for [CRYSTAL POWDER]. Enter the house to
find [VENUS DJINNI "BRICK"] inside. Now you can safely leave Harapa.
Back in Passaj, enter the Alchemy Forge and cast "Cold Snap" on both puddles
for a scene. After it, go northwest to the Cloud Platform. Before advancing,
make sure you have 22 Djinni.
==============================================================================
CLOUDS OF PASSAJ........................................................DDWT22
==============================================================================
Go north and get on the cloud. Fly east and south. Jump on the moving platform
to get to the northeast corner. Fly the cloud west and use "Grip" on the
pillar. Fly the cloud south, east, north. If you touch the electrified orb,
you'll fall down to B1. On the higher level, make your way across the moving
platforms to the northeast exit. Touch the Psynergy Stone and jump on the
cloud. Fly north. In the next area, you'll see some moving electrified orbs.
Fly east, north and jump west. Fly the next cloud east and north. Go up the
giant sky stairway all the way to Craggy Peak Ruins.
==============================================================================
CRAGGY PEAK RUINS.......................................................DDWT23
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Spiked Armor | • Dirge |
| • Grievous Mace | • Bone Fighter |
| • Vambrace | • Chimera |
| • Jupiter Djinni "Doldrum" |-----------------------------------'
'----------------------------------------'
Head northwest and cast "Growth" on the vine, run east and use "Grip" to move
further. Climb another vine and read the tablet. Go down the vine and move the
angel statue nearby. Head through the door. Go up the stairs and cast "Whirl
wind" on the wind-vane. Go back and down. Grab the pole on the circle with
"Grip", and step on the circle after that. You'll be transported to a big room
with many doors. Each of these doors represents a Zodiac sign, and contains a
puzzle. You have to solve all the puzzles here. Let's start with the Leo door.
Cast "Fireball" at the lion's head and go back. Next up, Aquarius door. Stand
west from the mechanism and cast "Grip" on it. Head north and "Fireball" the
lion's head. Go back turn the mechanism again and proceed to the chest that
contains [SPIKED ARMOR]. In the north room, cast "Douse" on the jar and go
back to the main hall. Go through the Gemini door. The puzzle here is a bit
tricky. You can move any statue you won't, but I'll give the example by moving
the west statue. Push it west, north twice, west twice, south, west twice,
north twice, east, north twice, east twice, south, east twice, north three
times and east. Go back and take the Virgo door. Stand to the left of the
mechanism and cast "Grip" on it. Simply turn the statue around with "Grip" and
cast "Growth". Return to the main area and enter the Libra door. Jump on the
scales, and go north into the door. You'll need "Move" for this puzzle. Jump
on the east scale and move one statue on it. Then jump on the west scale and
move on statue on it. Do the same with the east scale, and with the west one
again. Go back to the main hall and head through the Capricorn door. Shoot the
only ram plate with "Fireball". Then shoot the left one, and then left one
again. Finally, shoot the middle plate to solve the puzzle. Back in the main
area, Pisces door is next. Go east and jump to the mechanism. Use "Grip" on it
and walk to the north room. Cast "Douse" on both fish statues and go back.
Enter the Cancer door. Go northeast and turn the statue around with "Grip".
Open the chest for [GRIEVOUS MACE]. Jump west and turn the mechanism to get to
the north door. Dry the bowl with "Arid Heat" and go back. Take the Scorpio
door. Cast "Grip" on the mechanism and run around the room to get to the north
door. Push the northeast zol stone west, and then push the Scorpio zol stone
north. Push the northwest zol stone south, east and north. Push the new north
west zol stone east and south. Finally, make the Scorpio zol stone go east.
You can check the soldier statue in this room to find an item - [VAMBRACE].
Go back and enter the Taurus door. Stand to the left of the north mechanism
and turn it using "Grip". Shoot the lion's head to release the Djinni. Turn
the second mechanism and defeat the little critter to obtain [JUPITER DJINNI
"DOLDRUM"]. Enter the north door. Cast "Douse" on the bull's head and freeze
the puddles with "Cold Snap". Go back and through the Aries door. The chest
behind the statue is a mimic. Defeat it to get a Lure Cap, which you might
need. In the puzzle room, push the square statue south twice, west seven times
and north twice. Push the circle statue north twice, east seven times, south
twice. Now move the triangle statue all the way south between the trails of
previous two statues. Go back to the main area and enter the Sagittarius room.
Pull the mechanism with "Grip" and go into the north door. Freeze the puddle
with "Cold Snap" and use "Grip" on the pole while standing to the left of the
statue. Return to the main area. Step on the platform in the middle to go back
up. Cast "Grip" on the broken mirror to launch a pendulum. Head west to the
overworld.
Head west over the bridge and north into the cave. In the North Wall Shrine,
melt the ice pillars with "Fireball". Open the chest with a [VIAL] and go east
then. Melt one of the ice pillars in the back row and make your way west.
Freeze the puddle with "Cold Snap". Go back to the center of the shrine and
slide north. Examine the tablet to learn the [MOLOCH SUMMON]. Exit the cave,
and return to the fork near Craggy Peak Ruins. Go northeast to the village of
Te Rya.
==============================================================================
TE RYA VILLAGE..........................................................DDWT24
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Claymore | 4000 G | | Herb | 10 G |
| Composite Bow | 1600 G | | Antidote | 20 G |
| Chain Mail | 2000 G | | Elixir | 30 G |
| Jerkin | 2400 G | | Sacred Feather | 70 G |
| Gauntlets | 1600 G | |-------------------------------------|
| Heavy Armlet | 2000 G | | Artifacts: |
| Mail Cap | 2000 G | |-------------------------------------|
| Guardian Circlet | 3400 G | | Potion | 1000 G |
|------------------------------------| | Psy Crystal | 1500 G |
| Artifacts: | | Water of Life | 3000 G |
|------------------------------------| | Trusty Staff | 8 G |
| Witch's Wand | 860 G | '-------------------------------------'
| Psynergy Rod | 3800 G |
| Frost Wand | 5400 G |
| Blessed Ankh | 1600 G |
| Safety Boots | 700 G |
'------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Nurse's Cap |
| • Apple |
| • Mars Djinni "Fury" |
'----------------------------------------'
Go to the inn and search the pot for some money. Exit the inn and enter the
northeast house for a scene. Answer "Yes" when prompted. Search the drawer to
find [NURSE'S CAP]. Go south from here, climb the tree amd cast "Growth" on
the vine. Climb it and go west to cast "Fireball" on the torch. Go around the
northeast hut again to get [MARS DJINNI "FURY"]. Enter the the ten west of the
equipment shop for a small scene. Exit the tent and into the next one, which
is nearby. You'll find an [APPLE] inside. Buy a Trusty Staff from the item
shop and go north to exit the village.
==============================================================================
TEPPE RUINS.............................................................DDWT25
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Water of Life | • Vampire Bat |
| • Sword of Dusk | • Rat Fighter |
| • Elegant Bag | • Wyvern |
| • Warrior's Helm | • Dread Hound |
| • Mythril Circlet | • Cave Troll |
| • Mythril Silver |-----------------------------------'
| • Mercury Djinni "Dewdrop" |
| • Venus Djinni "Vine" |
'----------------------------------------'
Go into the hut on the left and give the man a Trusty Staff. Exit the hut and
go over to the Djinni. Blast it with "Fireball" and it'll jump into the water
and the guy will catch it. Go to the pier and you will get [MERCURY DJINNI
"DEWDROP"]. Go back east, north and into the northwest cave. Cast "Fireball"
to melt the snow and open the chest for [WATER OF LIFE]. Go back and take the
central north exit. Inside the ruins, go to the east room and stand in the sun
ray. Go back and west this time. Enter the northwest door. Climb east and head
to the northeast room. Push the first pole down, then push the next one right.
Use "Move" to put the pillar in the darkened space. Jump east and climb the
vine. Run west, climb down and open the chest with [SWORD OF DUSK]. Use "Grip"
on the pillar and enter the southeast door. Climb the rope down. Use "Grip" on
the pillar and enter the room for a scene. You'll obtain an [ELEGANT BAG]. Go
west and climb the vine. Follow the path to the entrance of the ruins. Return
to Te Rya. Talk to Ryu Kou and show him the Elegant Bag. After the scene, go
back to the Teppe Ruins to meet Sveta in the room with the statue. Sveta will
join you temporarily. Go inside the door within the statue. Take the exit and
move the pillar east. Jump on the pillars and cast "Grip" to get across the
gap. Open the chest with [WARRIOR'S HELM]. Use Sveta's "Slap" Psynergy on the</pre><pre id="faqspan-3">
statue in the north. Follow the way further for a small scene. Take the east
door andclimb the vine. Navigate across this area, and don't forget to open a
chest with [MYTHRIL CIRCLET]. Slide into the westmost hole and keep going down
south. Follow the path to the puddles and cast "Cold Snap" on the lower row.
Jump on them and use "Grip" to cross the gap. Take the north exit. To trap the
Djinni, simply push the pillar north. You'll get [VENUS DJINNI "VINE"]. You
can't do anything about the boulder at the top right now, so "Slap" the statue
and follow the path outside for a scene. Exit Teppe Ruins to the east. In the
overworld map, go northwest to the town of Belinsk.
==============================================================================
BELINSK.................................................................DDWT26
==============================================================================
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Claymore | 4000 G | | Armored Shell | 3600 G |
| Great Axe | 5200 G | | Jerkin | 2400 G |
| Master Rapier | 6800 G | | Knight's Shield | 3000 G |
| War Mace | 6200 G | | Heavy Armlet | 2000 G |
| Composite Bow | 1600 G | | Steel Helm | 3100 G |
'------------------------------------' | Platinum Circlet | 4200 G |
'-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Nut | 200 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Sacred Feather | 70 G |
'----------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Herb |
| • Sun Saga 4 |
| • Sacred Feather |
| • Muni Robe |
| • Assassin Blade |
| • Power Bread |
| • Crystal Powder |
| • Khiren Water |
| • Vial |
| • Smoke Bomb |
| • Dried Lizard |
| • Storm Gear* |
| • Power Bread* |
| • Beast Knuckles* |
| • Crystallux Summon* |
| • Mercury Djinni "Spout" |
| • Mercury Djinni "Torrent" |
| • Mercury Djinni "Pincer"* |
'----------------------------------------'
After the scene, go north and talk to the chipmunk with a trumpet. You can't
ask for "Arangoa Prelude" since not all musicians are present. Let's explore
the town. Enter the inn and go donwstairs. Check the pot for some coins. Enter
the temple and go upstairs. Check the barrel to find a [HERB]. Go back down
the stairs and take the other stairs leading down. Check the northeast book
shelf for [SUN SAGA 4]. Check the bookshelf below it to get [SACRED FEATHER].
You'll see a chest in the west corner. Push the nearby bookshelf west using
"Move" and open the chest with [ASSASSIN BLADE]. Notice the three bookshelves
in line? Move two of them east to uncover a secret door. Follow the path into
the ruins to find [MERCURY DJINNI "SPOUT"]. Back in town, enter the lower
house in west end, and you'll find [MUNI ROBE] in the drawer. Go into the
upper house in the west and check the crate for [POWER BREAD]. You can't get
this Djinni now, so head back. Go through town's northwest exit to the pier.
Check the barrel for some [CRYSTAL POWDER]. Enter the area to the east. Climb
down the ladder and move the left box east, and right box south, south and
west. Freeze the puddle with "Cold Snap" and jump east to get [MERCURY DJINNI
"TORRENT"]. Check one of the barrels to find [KHIREN WATER]. Go back to square
in Belinsk and take the northwest exit to the Opera House. Examine the crates
to the left to find a [VIAL]. Check the barrel in the east corner to find
[SMOKE BOMB]. Go through the Opera House and check one of gravestones for
[DRIED LIZARD]. You can now leave Belinsk. After the scene, in the overworld
go west and north until you see a sign. Cross the bridge to the west and you
will find the Border Town Mine not far from here. Inside, go northwest and
move the pillar east. Head north and freeze the puddle with "Cold Snap". Now
go back to the entrance and up the stairs. Jump west, and make your way to the
east end of the cave, where the cart is. Examine the northeast lever, the
northwest lever and west lever. Hop into the cart and ride it to the chest
with a [POTION]. Ride it back, and change the west lever again. Hop into the
cart cart and ride it to the end. Blow up the bomb by casting "Fireball" and
examine the tablet to learn the [ULYSSES SUMMON]. Slide down and exit the mine
now. Go west, south and east to the Border Town.
==============================================================================
BORDER TOWN.............................................................DDWT27
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Broad Axe | 1400 G | | Herb | 10 G |
| Battle Mace | 2600 G | | Nut | 200 G |
| Gauntlets | 1600 G | | Antidote | 20 G |
| Mail Cap | 2000 G | | Elixir | 30 G |
'------------------------------------' | Sacred Feather | 70 G |
'-------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Kraden's Letter |
| • Sacred Feather |
| • Haures Summon* |
| • Jupiter Djinni "Sirocco" |
'----------------------------------------'
Go to the center of the town for a scene. You'll get [KRADEN'S LETTER]. Read
it. Try to leave the town for another scene. Go to the inn and downstairs you
will find [SACRED FEATHER] in one of the boxes. Enter the door near the gate.
Check the pot for some coins and climb the ladder. Go outside, and cast "Grip"
on the pole. Go downstairs to find [JUPITER DJINNI "SIROCCO"]. Now exit Border
Town.
In the overworld go north from Border Town (the very tip of the continent) and
fight a Djinni. Defeat it to get [VENUS DJINNI "GEARS"]. Go back towards
Belinsk and continue east to the sign. Start going south from there to hit a
little island connected by a small bridge to the main continent. You will
encounter a Djinni there. Defeat it to obtain [VENUS DJINNI "FURROW"]. Head
east from here to Port Rago.
==============================================================================
PORT RAGO...............................................................DDWT28
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Axe | 5200 G | | Herb | 10 G |
| War Mace | 6200 G | | Nut | 200 G |
| Armored Shell | 3000 G | | Antidote | 20 G |
| Silver Vest | 3200 G | | Elixir | 30 G |
| Knight's Shield | 3000 G | | Silver Feather | 70 G |
| Silver Armlet | 4000 G | '-------------------------------------'
| Platinum Circlet | 4200 G |
'------------------------------------'
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Herb | • Ooze |
| • Weasel's Claw | • Man o' War |
| • Hard Nut |-----------------------------------'
| • Hermes Water |
| • Water of Life |
| • Planet Armor |
| • Mercury Djinni "Coral" |
'----------------------------------------'
Go to the northeast corner and search the box for a [HERB]. Go near the north
west exit for a quick scene. Climb the tree and examine the pot to the left
and you'll find [WEASEL'S CLAW]. Run east and jump on the roof of the house.
Push the box down. Then push it further down into the water. Go to the pier
and use this new path to get to the east corner. Cast "Move" on the box and
enter the canal. Make your way to the west exit and open the chest with [HARD
NUT] in the end. Back in the canal, take the northeast exit. Go all the way
northwest and climb the ladder. In the docks area, check the east barrel for
some coins, climb the chain and run east. Cast "Grip" on the pole to move the
ladder west. Walk south and west for a scene. You'll get [HERMES WATER]. Go
back up the ladder, north and west to the southwest corner. Search the boxes
to find [WATER OF LIFE]. Go to the northeast corner and climb the chain. Open
the chest with [PLANET ARMOR]. Now head to the lower east part of the docks
and cast "Arid Heat" on the bowl. Climb down the ladder and enter the door.
Inside, you'll need to defeat [MERCURY DJINNI "CORAL"] to obtain it. Head all
the way back to the entrance of Port Rago for a scene. You can leave Port Rago
now and head north to Saha Town.
==============================================================================
SAHA TOWN...............................................................DDWT29
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Claymore | 4000 G | | Herb | 10 G |
| Master Rapier | 6800 G | | Nut | 200 G |
| Plate Mail | 4400 G | | Antidote | 20 G |
| Knight's Shield | 3000 G | | Elixir | 30 G |
| Silver Helm | 3900 G | | Sacred Feather | 70 G |
| Platinum Circlet | 4200 G | '-------------------------------------'
'------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Sacred Feather |
| • Nut |
| • Elixir |
| • Herb |
| • Cookie |
| • Jupiter Djinni "Wisp"* |
'----------------------------------------'
Go a bit north and talk to the two beastmen between the shops. Check the box
behind the item shop to find [SACRED FEATHER]. Enter the inn and search the
crates under the ladder to find a [NUT]. In the northwest house you'll find
[ELIXIR] in a pot. Jump into the northwest well, and push the pillar east once
using "Move". Check the pot near the northeast house to find a [HERB]. Go into
this house and inside, move the box to the right to find a chest that contains
a [COOKIE]. Exit the house, go east and cast "Move" on the box. Move it east,
and jump into the well. In Saha Cistern, go northeast and climb up to the
Kolima village.
==============================================================================
KOLIMA VILLAGE..........................................................DDWT30
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Bramble Seed |
| • Sacred Feather |
| • Weasel's Claw |
| • Herb |
| • Sun Saga 5 |
| • Safety Boots |
| • Oil Drop |
| • Elixir |
| • Bramble Seed |
| • Apple |
| • Sleep Bomb* |
| • Ninja Garb* |
| • Virtuous Armlet* |
| • Venus Djinni "Garland" |
'----------------------------------------'
Go northeast and search the boxes for some coins. Inspect the barrel near the
north exit to find [BRAMBLE SEED]. Check the northwest barrel for [SACRED
FEATHER]. The box in the southwest has a [WEASEL'S CLAW] in it. The pot near
the item shop contains a [HERB]. Go into the northeast tree, then upstairs and
south. Head south and jump over the branch to find a chest with coins. Go into
the item shop tree and head upstairs. Search the bookshelf for [SUN SAGA 5].
Go outside and make your way northeast, then west for a chest with [SAFETY
BOOTS]. From this chest, jump south to get [VENUS DJINNI "GARLAND"]. Now enter
the central tree and search the pot for an [OIL DROP]. Enter the item shop
tree from behind and search the pots and barrels for [ELIXIR] and [BRAMBLE
SEED]. Open the chest that contains an [APPLE]. Go upstairs from the item shop
and talk to the woman in green. Answer "Yes" twice when prompted.
==============================================================================
PHANTASMAL BOG..........................................................DDWT31
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Mint | • Succubus |
| • Faery Vest | • Chimera Mage |
| • Giant Axe | • Creeper |
| • Mars Djinni "Glare" | • Tarantula |
'----------------------------------------------------------------------------'
Make your way around the lizard, crossing the little islands, and go south,
pushing the pillar into the water. Exit southwest and continue the path to the
room with logs in the water. Jump over them and exit north. Jump north and dry
the puddle with "Arid Heat". Jump back south and go east down the stairs. Open
the chest with [MINT]. Exit this area to the south, and in the next room, push
the northwest log south, southeast log west, southwest log north, south log
west and northwest log south. Go back to the previous room and cast "Douse" on
the puddle. Return to south room and jump to the chest with [FAERY VEST]. Go
back to the previous room and dry the puddle again. Exit south and push south
log east, west log south, southeast log west. Cast "Douse" on the puddle again
and use this new path to get to the northwest exit. In the next room, push
south log east and freeze the south puddle with "Cold Snap". Push south log
west, and north log south. Freeze the north puddle and you'll creater a path
to the Djinni. Defeat it, and [MARS DJINNI "GLARE"] will become yours. Take
the northeast exit. Go northwest and push the pillar east twice. Slide down
the hole in the west. Freeze the puddle with "Cold Snap" and slide east,
south, west, north, and west. Take the northwest exit twice and in the ice
area, slide east, north, west, north, east, south, east and run north. Slide
south, east, north and open the chest for [GIANT AXE]. Exit this area to the
southeast. Head east, push the pillar south four times and exit northeast.
Follow the path to the icicle, melt it with "Fireball" and cast "Grip" to get
to northeast exit. Push the pillar into the water and take the north exit.
Save your game and head north.
----------------------------------------------------------------------------.
| BOSS: Sludge |
|----------------------------------------------------------------------------|
| HP: 1906 |
| Weakness: Wind |
| Experience: 9277 |
| Gold: 1572 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Sludge is pretty easy, once you've taken care of the skulls it calls to the|
| battle. Get rid of the Shield Skulls immediately, as they tend to buff and |
| heal Sludge. They don't have much HP, anyway. Sludge can do Tail Slap and |
| Crush which are not too damaging, and call more skulls to the battle. When |
| it heals itself up to 300 HP, it's a sign that the creature is close to |
| dying. Use your most powerful skills to defeat it. |
'----------------------------------------------------------------------------'
After the scene, pick up the [CRUSH TUSK]. Equip it on Tyrell. Go outside and
into the upper entrance of the tree that is now open. Search the pot for a
[SLEEP BOMB], and go upstairs twice to find [NINJA GARB] in the drawer. Go
downstairs and south. Jump to the chest with [VIRTUOUS ARMLET]. Go back to the
Saha Cistern and run all the way west. Cast "Crush" on the boulder and go west
to get [JUPITER DJINNI "WISP"]. Go back to the entance to the Phantasmal Bog
and use Hermes Water near the tree. After the scene, exit Kolima to the north
go to Kolima Forest.
==============================================================================
KOLIMA FOREST...........................................................DDWT32
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Hard Nut | • Mole Mage |
| • Potion | • Mean Bugman |
| • Apple | • Leaf Bat |
| • Yew Bow | • Mad Plant |
| • Slap Glove |-----------------------------------'
| • Venus Djinni "Pewter" |
| • Mercury Djinni "Teardrop" |
'----------------------------------------'
Go east and search the box for a [HARD NUT]. Then head north deeper into the
forest. Keep following the Djinni. Go east and cast "Growth" on the vine,
climb it and exit northwest. Follow the Djinni by going east over the tree
stumps, then north up the vine. Slide down the northwest stump to find a chest
with [POTION]. Exit this area to the northwest. Cast "Crush" on the boulder
and jump north to the tree branch. After the scene, [VENUS DJINNI "PEWTER"]
will join your party. Take the southwest exit. Go west, climb the vine and
cast "Grip" to grab an [APPLE]. Cast "Growth" and climb down the vine. Talk to
the man to obtain a [YEW BOW]. Go back to the previous area and take the north
exit. At the junction, go west for a scene. You'll get a [SLAP GLOVE]. Equip
it on any Adept you want. Go west and push the log west. Cast "Crush" on the
boulder and walk north to find [MERCURY DJINNI "TEARDROP"]. Go back east to
the junction and continue going east to the overworld. Go up the mountain and
enter Talon Peak.
==============================================================================
TALON PEAK..............................................................DDWT33
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Cookie | • Foul Dirge |
| • Aura Gloves | • Wild Gryphon |
| • Sylph Rapier | • Goblin |
| • Roc Feather | • Dirty Ape |
| • Magma Shard x5 |-----------------------------------'
| • Jupiter Djinni "Puff" |
'----------------------------------------'
Go west, climb the tree and continue your path west to another tree and chest
that contains a [COOKIE]. Go east and freeze two puddles with "Cold Snap".
Climb the tree and jump to the mountain ledge. Climb it and cast "Move" on the
pillar to push it west twice. Slide down and climb the west mountain ledge.
Push the pillar west three times and use it to get to a chest with [AURA
GLOVES]. Go back east, climb up the ledge and cast "Crush" on the boulder.
Take the northeast exit. Go east and push the right pillar east twice and left
pillar east once. Jump on them to get to a chest with [SYLPH RAPIER]. Slide
down and push the right pillar west once. Climb the mountain all the way up
and east until you fall. Cast "Grip" to cross the gaps, cast "Growth" on the
vine and climb up. Slide down and use "Crush" on the boulder. Go west and cast
"Growth" on the vine. Climb it down, then left and up. Climb up to the top of
the mountain. Make your way west and cast "Slap" on the bird's red wattle.
Climb up to the northwest and cast "Slap" on it again. Save your game and take
the [ROC FEATHER]. Attempt to leave this area for a scene.
----------------------------------------------------------------------------.
| BOSS: Mountain Roc |
|----------------------------------------------------------------------------|
| HP: 3136 |
| Weakness: Wind |
| Experience: 12852 |
| Gold: 140 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Mountain Roc is certainly more difficult than the previous boss, as he is |
| much stronger. His most common attacks include regular physical attack, |
| Tempest which deals around 170 HP damage to everyone in your party, and |
| Upward Blast which he uses to damage one character for about 160-180 HP. |
| He also uses Shriek to lower your attack, Fire Breath, although its damage |
| is minimal and Seismic Stomp for about 170 HP damage to 2 or 3 characters. |
| His Stone Molt can increase his defense. Karis' Shine Plasma and the likes |
| work best in this battle. Remember to heal when necessary and you should be|
| fine. If you're having trouble with the Roc, reader "Life Admiral" suggests|
| this strategy: Make Matthew a Disciple, Tyrell a Samurai or a Ninja, Rief |
| a Paragon, and Amiti a Guardian. Amiti will have Plume Edge, Matthew will |
| have Death Leap, and Ninja Tyrell will have Death Plunge. All of these |
| spells should be effective against Mountain Roc. Alternatively, Tyrell can |
| go Samurai to gain access to Demon Spear (same as High Impact) but then he |
| is restricted to physical attacks since he doesn't have an EPA yet (Helm |
| Splitter only comes at level 33). Rief has Frostbite and Wish Well to heal |
| when needed. |
'----------------------------------------------------------------------------'
After the battle, pick up the [MAGMA SHARD] and enter the bird's mouth. Pick
up four more shards and go north for a scene. Use north exit to get out of the
bird's body. Go south and cast "Crush" on the mountain edge. Slide down and
defeat the Djinni here. It's [JUPITER DJINNI "PUFF"]. Now you can cast the
"Retreat" spell to get out of here.
Before returning to Belinsk, go to the Kolima Village and buy a Dream Leaf in
the item shop. Go to the Border Town and sleep at the inn. At night, exit the
inn and go to the west part of town. Go north and into the cave. Examine the
tablet to learn the [HAURES SUMMON]. Wake up from the dream and leave Border
Town. Head back to Teppe Ruins. Approach the boulder near the exit and cast
"Crush" on it. Go into the room and open the chest with [MYTHRIL SILVER].
Before going to Belinsk Ruins, make sure you've gotten the Moloch, Ulysses and
Haures summons and that you have 38 Djinni. The second point of no return is
coming up after you clear the Belinsk Ruins. Back in Belinsk, go to the band
and talk to the chipmunk. After the scene, enter the ruins.
==============================================================================
BELINSK RUINS...........................................................DDWT34
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Vial | • Virago |
| • Sacred Feather | • Aqua Hydra |
| • Water of Life | • Devilwisp |
| • Lucky Pepper | • Ghost Mage |
| • Psy Crystal |-----------------------------------'
| • Mist Potion |
| • Quality Zol |
| • Hagbone Mace |
| • Potion |
| • Venus Djinni "Chasm" |
'----------------------------------------'
Go to the west exit and open the chest with [STORM GEAR]. Go back and take the
path north, read the tablet. Place the Magma Shard in the pedestal and go
north. Jump north and put another Magma Shard in the pedestal. Open the chest
with a [VIAL] in the east corner and go east to the intersection. Take the
north door. Go to the pedestal in the north and offer a Magma Shard. After the
scene, Sveta will join your party again. Go through the north door for another
scene. Return to the previous room and go south twice. Enter the door beneath
the stairs. After the scene, read the tablet. Push the statues on the panels
and step on the south panel. Go through the big door. Head north and read the
tablet. Cast "Crush" on the south pillar and jump over the two pillars to a
chest with [SACRED FEATHER]. Jump back and cast "Crush" on both pillars. Jump
west and go to the northwest corner. Cast "Crush" on the pillar and the Djinn
will jump east. Cast "Crush" again to trap it. Go south, and east to another
pillar. Cast "Crush" on it and jump south. Take the southeast exit. Open the
chest with [WATER OF LIFE] and move the object east. Go back and cast "Grip"
on the pole. Go north and "Crush" both pillars again. Jump northeast and cross
the gap by using "Grip". Defeat the Djinni to get [VENUS DJINNI "CHASM"]. Go
south and to the southwest exit. Open the chest with [LUCKY PEPPER] and move
the object west. Go back and finally take the north door. After the scene,
read the tablet. Move the soldier east, north and west to defeat the first
statue. Then move him west, north and west to defeat the second statue. Then
move him west, north and east to defeat the king statue. Open the east chest
with [PSY CRYSTAL] and go north twice. Jump on the gear and go west. Go into
the door and place the Magma Shard in the pedestal. Go back and jump on the
gear again. Jump off at the east end and go into the door. Walk over the gears
and in the next room, make your way to the south exit. Push the object into
the pit and jump west to a chest containing [MIST POTION]. Head into the upper
room. Push the zol stone east, then west. Use it to get to a chest that has
[QUALITY ZOL] in it. Push the zol stone east again, then south, west, north,
east, north. Cast "Whirlwind" on it and climb up to the northeast door. Cast
"Whirlwind" on the orb and slide down. Exit south, and go west to jump on the
moving plate. Jump off in the west, and go down the stairs. Push the object
into the pit and jump east to a chest with some coins. Go back up the stairs
and into the door. Up the stairs again, east and into the room. You'll need to
use "Crush" in here. Here's how to get to a chest with [HAGBONE MACE]:
x x O x
x O O O ("x" marks the places where no pillar is present,
O O x x "O" marks the places where a pillar needs to be)
And here's the path to the northeast door:
x x O x
O O O x ("x" marks the places where no pillar is present,
x x O O "O" marks the places where a pillar needs to be)
At the end of the path, cast "Fireball" on the orb and slide down. Go south,
up the stairs, and take the upper south door. Hop on the plate and jump off in
the west, go through the door. Take the upper northeast door and go north.
Jump over the gears to the left side of the room and go down. Climb the ladder
and go north, then east and north. Cast "Crush" on the left yellow gear. Go
west, south, east and down the gear to the next room. Cast "Growth" on the orb
and exit south. Go up the stairs and take the southwest door. Jump on the
plate and enter the door on the other side. Go up the stairs and into the
water-filled room. Jump east and take the northwest door. Cast "Arid Heat" on
the bowl and move the east red block north twice. Cast "Douse" on the bowl and
jump east. Push the object in the water and dry the bowl again. Climb down the
east ladder and go south. Cast "Douse" on the orb and climb the left ladder.
Push the object south and take the southeast exit. Jump on the plate and cross
to the east side. Enter the room and go to the southwest corner for a chest
with a [POTION]. Push all the statues on yellow spots so they can create a
single vertical line. Take the central south exit and jump to the giant grey
orb. Cast "Slap" on it for a quick scene. On the bottom floor, you can go into
the northeast room and use a Psynergy Crystal there. Read the tablet and head
near the north gate. Cast "Fireball" on the southwest pillar, "Growth" on the
northwest pillar, "Douse" on the northeast pillar, and "Whirlwind" on the
southeast pillar. Heal yourself, save your game, head inside the north door
and approach the pedestal for a scene.
----------------------------------------------------------------------------.
| BOSS: Blados & Chalis |
|----------------------------------------------------------------------------|
| HP: 1931 & 1830 |
| Weakness: Fire & Water |
| Experience: 15702 |
| Gold: 2880 |
| Item Drop: Spark Shuriken, Illusion Perfume |
|----------------------------------------------------------------------------|
| I hope you were waiting for this battle as much as I were. Unfortunately, |
| Blados and Chalis are all talk and no action. At level 30, you'll have no |
| trouble disposing of them. Beware of Chalis' Psy Grenade, as she sucks the |
| PP out of your characters and Scornful Caress that does some high damage if|
| you are underleveled. Both enemies can cast Shadow Shield to buff their |
| defenses, but it wears off after a while. Blados likes to use Firecracker |
| frequently which should be followed by Karis' Healthy Wind/ Rief's Wish |
| Well. He can also throw some Spark Shurikens at you to paralyze your party |
| members, but other than that, he's weak. Anyway, it shouldn't take too long|
| to bring them both down. |
'----------------------------------------------------------------------------'
After the scene, go up the stairs, west and cast "Whirlwind" on the zol stone.
Go up the ladder and stairs to push the next zol stone east. Climb down and
"Whirlwind" it. Use it to get to the north exit. Go up the spiral stairway and
examine the tablet to learn the [ECLIPSE SUMMON]. Go back down the stairs and
exit south. Jump east and on the raft. Sail it south to get to a chest with
[POWER BREAD]. Go back and jump west. Go south through the Opera House and to
the main square of Belinsk. Enter the northwest and talk to the beastmen that
are asleep. Cast "Douse" on the fireplace and then "Cold Snap" on the puddle.
Climb the ladders and pick up [MERCURY DJINNI "PINCER"]. Go up the ladder and
slide down the roof. Take the north exit out of town. Go into the castle and
head through the north door. Take the northeast door for a scene. After it, go
into the cell and examine the pot to find an [APPLE]. Go back to the entrance
of the castle and up the east stairs. Cast "Slap" on the bell and go into the
door. Follow the path to a chest with [BEAST KNUCKLES]. Go back to the first
floor and into the northwest door of the castle. Check one of the pots for
[OIL DROP] and exit west. Cast "Slap" on the cage and head downstairs. Take
the southwest exit and approach Eoleo for a scene. Exit the castle for another
scene. Run to the Opera House by going east, on the city wall, and west to the
northwest exit. Defeat the creatures on the stage to obtain the [CRYSTALLUX
SUMMON]. Now you can leave Belinsk by going northeast to the pier. Fight three
Gloom Skorpnas for a scene. Eoleo will join your party. Talk to him and answer
"Yes" to trigger another scene. You'll obtain the [BLUE ORB]. You can now use
the ship to sail across the sea. Note that you can only dock at the beaches.
Sail a bit south and you'll see a beach near some mountains. Dock your ship
here and enter the Harun Village.
==============================================================================
HARUN VILLAGE...........................................................DDWT35
==============================================================================
---------------.
| GENERAL STORE |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Great Sword | 7000 G |
| Master Rapier | 6800 G |
| War Mace | 6200 G |
| Steel Armor | 4900 G |
| Silver Vest | 3200 G |
| Silver Armlet | 4000 G |
| Knight's Helm | 4600 G |
| Herb | 10 G |
| Nut | 200 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Sacred Feather | 70 G |
'----------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Herb |
| • Elixir |
| • Crystal Powder |
| • Nut |
| • Hard Nut |
| • Watchtower Key* |
| • Mercury Djinni "Spring" |
'----------------------------------------'
Go east behind the inn to find a [HERB] in the pot. Search the pot near the
general store for some coins. Go into the temple and look for an [ELIXIR] in
the pot. Go south to the west hut and search the pot for [CRYSTAL POWDER].
Enter the hut and look for a [NUT] in the pot. Examine the pot in the south of
the village to find a [HARD NUT]. Go to the hut north of here and talk to the
old man inside. Exit it, go west near the cave and cast "Crush" on the boulder
to open the entrance. Inside the cave, "Crush" another boulder and push the
northeast log west, southeast log south, center log north, northeast log east,
center log south. Pick up [MERCURY DJINNI "SPRING"]. Exit the cave and leave
the village via west exit. In the overworld, go west and enter the cave. This
is the Harun channel. Go into the west door and down the stairs. Follow the
path to a room with a trampoline. Cast "Move" on the box and push it east
three times and north twice. Step on the right end of the trampoline and cast
"Crush" on the left end. Slide down and now cast "Crush" on the right end.
Open the chest with [LUCKY CAP]. Slide down and use the trampoline to get to
the east door. Follow the path east to another trampoline. Jump west using
"Crush" and go all the way west and slide down. Move the pillar into the dark
space and jump west for a scene. After it, exit southwest and east to a chest
with [MURAMASA]. This weapon is cursed, so after equipping it, you will only
be able to de-equip it by using the "Remove Curse" option in the temple. Go
to the previous area and climb the ladder. Exit Harun Channel for now. Go back
to the village and the hut southwest from the general store. Talk to the old
man and answer "Yes", then cast "Move" on the box for a scene. You will obtain
the [WATCHTOWER KEY]. Exit Harun to the west and go north to Warrior's Hill.
==============================================================================
WARRIOR'S HILL..........................................................DDWT36
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Cookie | • Bulky Bugman |
| • Dragon Mail | • Minos Warrior |
| • Aegis Shield | • Earth Lizard |
| • Third Eye | • Sky Dragon |
| • Venus Djinni "Chain" |-----------------------------------'
'----------------------------------------'
Go east into the towerand head downstairs. Take the northeast door, go down
the ladder and jump on the mechanism moving down. Jump oof west to a chest
that contains a [COOKIE]. Descend further down and exit west. Read the tablet
and go west. Run all the way to the southwest exit leading to Harun Channel.
Keep on keepin' west until you get to a blocked path. Climb down the ladder
and move the pillar east. Cast "Cold Snap" on the puddles and jump on the
north one to cast "Crush" on the boulder. This will cause the whole gear chain
in Warrior's Hill to start moving. Go back to the Hill and go into the first
door you come across. Jump on the platform, and on the next screen, jump east
and go down. Jump off to the east to a chest with [DRAGON MAIL]. Go back up
and navigate east across the gears and exit northeast. Go down the northwest
door and push the white gear down using "Move". Go all the way back and stand
to the left of this gear. Push it down on the white pole. Exit this area in
northeast and and go up the stairs. When outside, climb the tree and go south
to fight a Djinni. After your victory, you'll get [VENUS DJINNI "CHAIN"]. Go
back into the tower, down the stairs and take central path in the middle
circular room. Push the white gear down and into the darkened space. Cast
"Crush" on the trampoline and go south. Move down to the lower area and jump
west for a chest with [AEGIS SHIELD]. Go back up to the upper room and jump
off to the west. Use "Crush" on the trampoline to get across the gap, and push
the gear in the north down onto the white pole. Take the northeast exit and go
up the stairs. Unlock the door with Watchtower Key and go inside. After the
scene, grab the [THIRD EYE] and leave Warrior's Hill. You can now go to the
Harun Channel (from the cave entrance) and pick up the [COATLICUE SUMMON].
When you're done, head back to the ship. Sail south to the big island near the
east edge of the sea. Dock there and head across the bridges to the Yamata
City.
==============================================================================
YAMATA CITY.............................................................DDWT37
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Sword | 7000 G | | Herb | 10 G |
| Great Axe | 5200 G | | Nut | 200 G |
| Master Rapier | 6800 G | | Antidote | 20 G |
| War Mace | 6200 G | | Elixir | 30 G |
| Steel Armor | 4900 G | | Sacred Feather | 70 G |
| Silver Vest | 3200 G | '-------------------------------------'
| Silver Armlet | 4000 G |
| Knight's Helm | 4600 G |
'------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Bramble Seed |
| • Herb |
| • Power Bread |
| • Vial |
| • Jupiter Djinni "Kite" |
'----------------------------------------'
Go to the southeast house and check the pot for [BRAMBLE SEED]. You can find a
[HERB] in one of the pots in shop building. Go north to the temple and cast
"Move" on the pillar to push it east, then cast "Crush" on the crack and slide
down into the hole. Jump west and climb up to find [JUPITER DJINNI "KITE"].
Slide down and head to the northeast house. Push the east barrel east, and
climb the ladder. Jump west, go down the ladder and push the west barrel east.
Cast "Move" on the box to place it west and open the chest with [POWER BREAD].
Push the remaining barrle south and exit the house. Take the upper north exit
from Yamata and enter the palace. Go up the stairs and into west door for a
scene. After it, check the pot to find a [VIAL] and go back to the previous
room. Talk to Kushinada and approach Himi for another scene. Afterwards, she
will join your party. Enter the ruins under the palace for a scene. Use "Move"
on the giant pillar to move it east or west, and then cast Himi's "Search"
Psynergy near the glowing spot. Since we can't do anything here right now, and
that's because we don't possess a certain item, let's leave Yamata for now.
Exit the city and go northeast around the volcano. Run around in the forest
near this volcano to initiate a Djinni battle. After victory, you'll obtain
[MARS DJINNI "SIZZLE"]. Get on your ship and sail directly west to Tonfon.
==============================================================================
TONFON..................................................................DDWT38
==============================================================================
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Sword | 7000 G | | Herb | 10 G |
| Great Axe | 5200 G | | Nut | 200 G |
| Master Rapier | 6800 G | | Vial | 500 G |
| War Mace | 6200 G | | Antidote | 20 G |
| Steel Armor | 4900 G | | Elixir | 30 G |
| Silver Vest | 3200 G | | Ginseng | 600 G |
| Silver Armlet | 4000 G | | Sacred Feather | 70 G |
| Knight's Helm | 4600 G | '-------------------------------------'
'------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Khiren Water |
| • Herb |
| • Mint |
| • Crystal Powder |
| • Plump Dumpling |
| • Antidote |
| • Ginseng |
| • Silver Vest |
| • Echo Gem |
| • Dragon Bow |
| • Sleep Bomb |
| • Lord Sun's Ring |
| • Psy Crystal |
| • Umbra Gauntlet |
| • Lady Moon's Ring* |
| • Red Orb* |
| • Psy Crystal* |
| • Grandchild's Gift* |
| • Mars Djinni "Tinder" |
'----------------------------------------'
Head to the southeast part of the pier to find [KHIREN WATER] in a pot and go
north into the city. Go east and check the pot for a [HERB]. Head further east
into the house behind the equipment shop. Jump over the crates to a chest with
[MINT]. Go out, then north and check the pot for [CRYSTAL POWDER]. Enter the
house and check the northeast corner for a [PLUMP DUMPLING]. Go to the inn and
grab the [ANTIDOTE] from a pot. Go northwest until the end to find [GINSENG]
in a pot. Go up the central stairway and turn southeast. You'll find a [SILVER
VEST] in a drawer of one of the houses here. Finally, head to the northwest
corner of the city and run south to the tree. Climb it down and jump on the
crate. Cast "Slap" on the sleeping man. Go back the way you came and jump east
over the ferry. Pick up [MARS DJINNI "TINDER"] from the roof. When you're done
in this area, proceed to the north. Enter the palace and take the southeast
exit. Run east and cast "Growth" on the vine, go back to the palace. Take the
southwest exit, "Slap" the gong and go north. Go up the stairs and gra the
[ECHO GEM] from the drawer. Go outside and cast "Grip" on the pillar. Go east
to a chest with [DRAGON BOW]. Go back the way you came and slide down. Back
into the castle, check the northwest room for a [SLEEP BOMB] in a pot and take
the central stairway up. Go west into the emperor's study and answer "Yes"
when prompted for a scene. After it, go through the secret door and open three
chests with [LORD SUN'S RING], [PSY CRYSTAL] and [UMBRA GAUNTLET]. Return to</pre><pre id="faqspan-4">
the previous room and answer "Yes". Exit Tonfon to the west and southwest. Run
around the forest near the mountain and wait for a Djinni battle. Defeat it
and you'll get [MERCURY DJINNI "FOAM"]. Return to Tonfon and get on your ship.
Sail southwest, then west along the south coastline of Angara. Dock on the
sandy island surrounded by a group of smaller islands. You'll fight a Djinni
here. Defeat it to get [JUPITER DJINNI "SIMOOM"]. From this island, sail north
and dock at the beach southwest of Harapa. Enter Harapa and go into the house
behind the weapon shop. Run upstairs and exit outside. Jump left and enter the
next building. Cast "Crush" on the boulder downstairs to reveal a hidden
[MYTHRIL SILVER]. Leave Harapa and get back on the ship. Dock at the east part
of the beach this time and go northeast to Passaj Mountain. Use the elevator
to get to Passaj. Enter the west door and run all the way north. Pick up [OLD
RAG] from the table. Enter the inn house and talk to the girl on the bed. Show
her the old rag. Run northwest into the room for a scene. Talk to the man for
another conversation. Ask for his help and enter the lower east door leading
to the elevator. Approach the zol stone in the west wall to get [VENUS DJINNI
"IVY"]. Exit back to the town, go south to the Mountain Climb. Head southwest
and down the stairs east, slide down twice and climb the ledges to the cave
entrance. Inside, push the zol stone north, east amd north. Cast "Cold Snap"
on the puddle and push the southeast zol stone north, west, south, west. Melt
the icicle with "Fireball" and push the stone north. Enter the door to find
the [FLORA SUMMON] after examining the tablet. Now we're done in Passaj, so
let's visit Ayuthay now. If you check Paithos' throne with Insight, you will
find out that it can be moved. Cast "Move" on it to push it left. Enter the
secret passage and dry the bowl with "Arid Heat" Psynergy. Open three chests
with [LUCKY PEPPER], [SPIRIT GLOVES] and [HEIRLOOM RING]. Leave Ayuthay and
return to the ship. From this spot, sail east around the spit to the coastline
and dock at the first beach you see. Head east to Champa Camp.
==============================================================================
CHAMPA CAMP.............................................................DDWT39
==============================================================================
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Sword | 7000 G | | Armored Shell | 3600 G |
| Great Axe | 5200 G | | Knight's Helm | 4600 G |
'------------------------------------' '-------------------------------------'
-----------.
| ITEM SHOP |
|------------------------------------.
| Item Name | Price |
|-------------------------|----------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
'------------------------------------'
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Herb |
| • Cookie |
| • Mars Djinni "Fugue" |
'----------------------------------------'
After the scene, check the boxes near the inn for a [HERB]. Enter the inn and
examine the pot for a [COOKIE]. Stand behind the weapon shop and cast "Slap"
on the Djinni. Run south, behind the boat and make a counter-clockwise turn
around the island to pick up [MARS DJINNI "FUGUE"]. Now you can leave the camp
and head west to Champa.
==============================================================================
CHAMPA..................................................................DDWT40
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Water of Life |
| • Oil Drop |
| • Cave-door Key |
| • Mint |
| • Orihalcon |
'----------------------------------------'
Go north and east to the place where two men are making the fire. Go east,
climb the ladder into the half-burnt hut and head northwest into the cave.
Enter the northeast room to find [WATER OF LIFE] in a pot. Afterwards, take
the southwest exit. Jump east, cast Eoleo's "Thermal" Psynergy on the flame
and enter the cave. Check the pot in the center for an [OIL DROP] and take the
north door. Head into the east room and grab [CAVE-DOOR KEY] from the table.
Go back and take the central door leading up. Enter the northwest room and
take the [MINT] from a pot. Go back down and exit south for a scene. After it,
you can start using Obaba's services on forging equipment if you give her
forgeable materials like Quality Zol, Mythril Silver, etc. Cast "Growth" on
the vine and go down, then use "Growth" on one more vine. Proceed south to the
pier. Head west and jump on the boxes. You'll spot a hidden entrance to a cave
here. At the end of this cave, use the Cave-door key to open the door. There
are three chests in this room, and they all contain coins. Move the pillar
west three times and cast "Thermal" on the flame. In the next area, open the
chest with [ORIHALCON] and slide down. Exit the cave and leave Champa. Get on
the ship and sail northeast.
Approach the island surrounded by rocks. Wait for a tornado to pass you by,
and sail right into it. It'll bring to Otka Island. Enter the cave and use
Himi's "Search" Psynergy to build paths to a chest with [QUALITY ZOL] and a
Djinni. Defeat it to get [JUPITER DJINNI "LULL"]. We can't do anything here
right now, so exit the cave. Wait for a tornado to carry you southwest. Sail
north to Harun, and from there, sail all the way west to find a half-sunken
ship. Examine it and sail southwest, west and northeast around the rocks and
glaciers to the Iceberg Outpost.
==============================================================================
ICEBERG OUTPOST.........................................................DDWT41
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Umbra Map |
| • Minerva Helm |
| • Mythril Silver |
| • Lucky Pepper |
| • Mercury Djinni "Rime" |
'----------------------------------------'
Jump north and cast "Search". Continue north and into the house. Push the log
east, then north log north, and west log south. Move the drawer east to reveal
a door. Go through it for a scene. You'll obtain the [UMBRA MAP]. Go back into
the house and enter the room where Sanans were. Exit it and push the north log
north. Open a chest with [MINERVA HELM]. Exit the house and jump east. Climb
the tree and cast "Growth" on the vine. Climb it and then climb the tree. Cast
"Grip" on the pillar and open the chest with [MYTHRIL SILVER]. Go back across
the gap, down the tree and run west, down the stairs to find [MERCURY DJINNI
"RIME"]. Climb the tree and check the box for [LUCKY PEPPER]. Cast "Grip" on
the pillar and jump southeast. Exit the Outpost and return to Tonfon. Head to
the palace for a scene. Go downstairs and southwest to Lady Hinechou's room
to get [LADY MOON'S RING]. Go back to emperor's room and enter his study for a
scene. You'll obtain a [RED ORB]. You can cast Sveta's "Spirit Sense" Psynergy
on a little girl standing on the bridge of the central area and give her the
Grandmother's Gift. Leave this area and go south to the docks. The girl will
catch up and give you a [PSY CRYSTAL] as a thank you. She'll also give you a
[GRANDCHILD'S GIFT]. You can return it to her grandmother in Kaocho to obtain
[NINJA SANDALS]. The grandmother can be found in the northwest house. Cast
"Spirit Sense" and present her the Grandchild's Gift. Exit Tonfon and sail
east to Yamata. In the city, enter the ruins underneath the palace.
==============================================================================
YAMATA RUINS............................................................DDWT42
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Masamune | • Raptor Seed |
| • Water of Life | • Mad Plant |
| • Thunder Crown | • Titan Bugman |
| • Cookie | • Wise Gryphon |
| • Yellow Orb |-----------------------------------'
| • Gaia Blade |
| • Venus Djinni "Hemlock" |
'----------------------------------------'
Step on the white teleporter and in the next room, go west and east to find
[MASAMUNE] and [WATER OF LIFE] in the chests. Go north and take the northeast
door. Examine the tablet and climb the ladder down. Go south and into the big
room on the east. Push the west block into the east space; then push the
middle block into the west space; finally, push the east block into the middle
space. Examine the tablet and stand on the teleporter. Climb down the ladder
and cast "Search". Exit this room and return. Push the middle block into the
east space, and the west block into the middle space. Use the southeast device
to get to a chest with [THUNDER CROWN]. Now exit this room and jump to the
teleporter. Jump south to exit the room. Keep going south, examine the yellow
tablet and go northwest. Keep going north to the room with a new batch of
teleporters. Push the east block two times east and teleport northeast. Cast
"Search" and teleport back. Push the west block into the east space, push the
middle block into the west space. Push the east block west three times.
Teleport northwest and cast "Search". Examine the tablet and teleport back to
the south teleporter. Push the middle block into the west space, then push the
east block east three times. Use the chain of teleport devices to get to a
Djinni. Fight it, and upon your victory you'll get [VENUS DJINNI "HEMLOCK"].
Get back to the south teleporter and exit southeast. Climb the ladder down and
jump west to a chest with a [COOKIE]. Jump back and use "Grip" to cross the
gap. Go northwest and up the ladder. Examine the tablet and climb the ladder
back down. Keep going south to a room with the yellow tablet. Climb down and
go into the north door. Use the teleporter and approach the head of the statue
to receive the [YELLOW ORB]. Go back and exit the room to the south. Read the
tablet and climb the ladder down to the next screen. Go north and make your
way to the west pillar using "Grip". Cast "Search" on the glowing spot to
reveal a chest containing [GAIA BLADE]. Now you can leave Yamata Ruins. At
this point in the game, we can start the actual hunt for the Umbra Gear. Note
that we already have one piece of the gear, which we found in Tonfon. From
Yamata, sail west to Tonfon. Exit the docks to the west and continue west to
an island surrounded by a lake. Cast "Search" to reveal a bridge. Enter the
cave.
==============================================================================
LONELY ISLAND RUINS.....................................................DDWT43
==============================================================================
----------------------------------------.
| Items & Djinni |
|----------------------------------------|
| • Asura's Armor |
| • Vial |
| • Umbra Cowl |
'----------------------------------------'
Go through the center door and pick up [ASURA'S ARMOR] from the chest. Go into
the east door and open the chest with some coins. Enter the west door, move
the pillar east and jump to a chest with [VIAL]. Climb the vine and cross the
pit using "Grip". Navigate the vines to the north door. Go over to the statue
and "Slap" it. Extinguish both flames with "Douse". Cast "Slap" on the statue
again and push the south pillar east, then jump on it. Dry the bowl with "Arid
Heat" and "Slap" the statue once more. Freeze the puddle with "Cold Snap" and
get on the icile. Cast "Move" on the pillar to push it east. Stand on it and
cast "Whirlwind" on the cloud. Melt the icicle with "Fireball" and go north.
Jump to the chest that contains [UMBRA COWL]. Use "Retreat to get out of here.
Head back to Tonfon and your ship. Sail northwest in the direction of Iceberg
Outpost and continue west. Sail behind the lighthouse and dock at the beach.
Run southwest and then north to a cave. Cast "Search" to open it.
==============================================================================
SNOWDRIFT SHRINE........................................................DDWT44
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Phaeton Blade | • Grisly |
| • Mist Potion | • White Wolf |
| • Crystal Powder | • Skinwalker |
| • Umbra Goggles |-----------------------------------'
| • Mercury Djinni "Geyser" |
'----------------------------------------'
Proceed a bit north and cast "Search" to reveal a teleporter. Go northeast and
start climbing the mountain ledge. Keep climbing all the way to the top. Go
west and you'll run into a Djinni. For now, slide down the far left slope and
hold the "Left" button on your D-Pad to drift in the large slope on the left.
After landing, go east to find a chest with [PHAETON BLADE]. Slide down and
take the first path south to find a chest with a Mimic. Defeat it to get Hard
Nut. Exit this room and climb to the mountain top again. Slide down the right-
most slope to the ledge. Slide east again to get to a chest containing [MIST
POTION]. From the top, slide down the second-to-left slope and keep drifting
left a bit to land on the Djinni. Climb down the ledge and fight the Djinni.
Defeat it to get [MERCURY DJINNI "GEYSER"]. Get back to the mountain top one
last time. Slide down the second-to-right slope to a chest with some [CRYSTAL
POWDER]. Then slide down to the center. Climb down and step on the teleporter.
Open the chest with [UMBRA GOGGLES]. Exit the shrine and get on your ship.
Now you have to sail southeast, to the eastmost part of the sea. Dock on the
island and the cave with "Search".
==============================================================================
GAIA FALLS ISLET........................................................DDWT45
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Umbra Cloak | • Weird Nymph |
| • Mercury Djinni "Shell" | • Lizard Fighter |
'----------------------------------------| • Brutal Troll |
'-----------------------------------'
Go down the stairs, and in the next room, follow the waterflow south, then use
"Grip" on the nearby pillar. Go south and exit southeast. In the overworld,
head into the left cave entrance. Cross the pit with "Grip" and take the
[UMBRA CLOAK] from the chest. Go back over the pit and move a bit east from
here to stop above the rocks, so the stream won't wash you away. Approach the
pillar as much as you can and cast "Grip" on it. Use "Grip" again to move west
and walk north to a vine. Cast "Growth" on it and open the chest with a Mimic.
Defeat it to get a nice amount of experience points and an Apple. Go east and
enter the door behind the waterfall. Pick up [MERCURY DJINNI "SHELL"]. Go back
and slide down, then exit the cave.
For the final piece of the Umbra equipment, sail southwest to a large island
with a spiral path to a volcano. Follow the path to the cave and cast "Search"
on it.
==============================================================================
BURNING ISLAND CAVE.....................................................DDWT46
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Jester's Armlet | • Pyrodra |
| • Umbra Knuckles | • Brutal Troll |
| • Daedalus Summon* |-----------------------------------'
| • Mars Djinni "Flare" |
'----------------------------------------'
Go east and jump north. Cast "Grip" on the pole and exit northwest. Cast the
"Thermal" Psynergy on the first flame you see. Jump on it to go up to a chest
with [JESTER'S ARMLET]. Return to the lower room and head south, east, north
along the edge of the area to find a Djinni. Jump south and cast "Thermal" on
the flame. Jump on it, and on the upper screen, push the pillar west twice,
then slide down the slope. Jump north to the Djinni and cast "Thermal" on it.
Go back to the west part of the room and cast "Grip" on the pillar, then cast
"Thermal" on the flame. Go up and push the pillar east twice. Slide down and
jump east to the central flame. Use "Thermal" and go up to a chest containing
[UMBRA KNUCKLES]. Go back to the pole in the back of this room and fight the
Djinni. Defeat it, and you'll obtain [MARS DJINNI "FLARE"]. Since we can't do
anything about that door in the lower room right now, let's leave the cave.
Now you should have all five pieces of the Umbra gear, so equip them all on
Sveta. If you need to, return to Champa and give some materials to Obaba to
make her forge you new (and better) equipment. Make sure that you have 71
Djinni (i.e., only one Djinni slot open on your characters) and return to
Tonfon. Take the west exit out of the docks and head northwest to a big tower
in the mountains. Enter it.
==============================================================================
ENDLESS WALL............................................................DDWT47
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Lucky Pepper | • Dark Ghost |
'----------------------------------------| • Cursed Soldier |
| • Death Scuttler |
| • Fenrir |
'-----------------------------------'
Go west and climb down the tree. Freeze the north puddle with "Cold Snap", go
back and jump west. After another tree, cast "Grip' on the vine, and climb it.
In the tower interior, run to the southeast exit and drop down to a chest with
[LUCKY PEPPER]. Slide down the slope and enter the tower again. Jump on the
platform in the center and cast "Thermal" on the flame. On top of the tower,
go west and with all three orbs in your hand, the gate will open.
In the overworld, continue west and take the northwest path at the fork. Enter
the cloudy spot on the wall.
==============================================================================
APOLLO ASCENT...........................................................DDWT48
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Mythril Silver | • Fury Demon |
| • Aeolian Cassock | • Fenrir |
| • Valkyrie Mail | • Death Scuttler |
'----------------------------------------------------------------------------'
Jump east across the river and cast "Crush" on the boulder. Climb the mountain
to the top and cast "Crush" on the rock near the tree. Touch the forehead of
the statue, climb down the vine and jump west to the ledge. Go up and exit
northwest. "Crush" the boulder to find [MYTHRIL SILVER], jump east. Continue
north, then to the west side, up the tree and northeast. Cast "Crush" on the
boulder and slide down. Go east and north, cast "Growth" on the vine and climb
it. Exit east. Head west and "Crush" the boulder. Follow the path east, then
west and push the pillar west with "Move". Go back, slide down and push the
pillar west once more. Go up the stairs near the entrance and use "Grip" on
the trees to get to the north side. Cast "Crush" on the boulder to reveal a
chest with [AEOLIAN CASSOCK]. Use "Growth" on the vine, cross the gap with
"Grip" and cast "Crush" on the statue to exit north. Go up the stairs and cast
"Crush" on the hand statue. Zip over the gap and "Crush" the leg statue. Head
west, up some cliffs and then sprint east. Cast "Crush" on another leg statue.
Jump east and cast "Growth" on the vine to create a shortcut. Climb down the
next ledge to "Crush" a boulder that hides a chest with [VALKYRIE MAIL]. Climb
back up and sprint west to "Crush" the rock. Make your way to the statue and
examine its forehead. Slide down and go up the west ledge. Cast "Grip" to get
over to the west side and exit northwest. Examine the statue head in the west,
then go northeast to jump to the east eminence with "Grip". Cast "Fireball" on
the torch and slide down the slope. Climb the west eminence and cast "Fireball
on another torch. Fill the bowl in the north with water by casting "Douse" and
climb the south eminence to cast "Whirlwind" on the wind-vane. Now, climb down
the ledge and use Sveta's "Track" Psynergy to follow the white line all the
way to the statue. Head into the Apollo Sanctum, the final story dungeon of
this game.
==============================================================================
APOLLO SANCTUM..........................................................DDWT49
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Mint | • Tua Warrior |
| • Psy Crystal |-----------------------------------'
| • Hard Nut |
| • Zephyr's Bow |
| • Sol Blade |
| • Mars Djinni "Aurora" |
'----------------------------------------'
Touch the Wise One statue to heal your HP and PP, then proceed north. From the
gate area, go west. Climb down the ladder, and sprint west to a chest with
[MINT]. Go back to the pole and cast "Grip" on it, then climb the stairs. Run
west without stopping so that the archer statues won't hit you. Cast "Crush"
on the pillar and start running east, jump over the gaps and quickly step on
the yellow switch. This will ensure that the rolling Mars Emblem won't fall
into the hole. Return to the gate area, and push the Mars Emblem east. Exit
east and cast "Whirlwind" on the wind-vane. Run east and move the eastmost
statue to any side. Cross the gap with "Grip" and climb the ladder down. Head
west and "Crush" the left pillar. Stand south of the right pillar and "Crush"
it too. Cast "Whirlwind" on the wind-vane and open the nearby chest with [PSY
CRYSTAL] in the east corner. Use "Growth" on the vine and climb it down. Go up
the ladder and cast "Crush" on the pillar to launch the Jupiter Emblem. Back
at the gate area, push the Emblem east twice. Go up the blue stairs leading
west. Proceed west, climb down and jump to the left with "Grip". Grab a [HARD
NUT] from the chest in west corner. Cross the gap back and approach the statue
that is above the pole. Cast "Move" on it to place it on the east switch. Go
up the ladder and sprint west, then slide down the slope. Remove the statue
from the switch and move the other statue back on the left switch. Slide down,
proceed east to the ladder, climb it, then jump west and go up the stairs.
Push the statue on the switch, step on the next switch and cast "Grip". In the
end, cast "Move" on the statue to make it fall on the switch. Slide down and
jump west. Cast "Crush" on the pillar and go back to the gate area. Push the
Mercury Emblem west four times. Head up the green stairway leading east. Climb
down the little ladder and run east. Jump on the blocks to the north and head
west. Remove the westmost statue from the switch and go up the nearby stairway
to the top. Cast "Grip" on the pole, run up the stairs and push the statue
down. Slide down the slope and backtrack east. Remove the eastmost statue from
the switch and go down the east stairs. Check the stone archer's statue for
[ZEPHYR'S BOW]. Cast "Crush" on the east pillar and quickly move west to use
"Grip" on the arrow. Zip west and quickly step on the switch. After the Venus
Emblem rolls to the west, climb the ladder down and go east. Cross the gap
with "Grip" and pick up [MARS DJINNI "AURORA"] in the east corner. This should
be your final (72nd) Djinni in the game. Return to the gate area. Push the
Venus Emblem east four times. After the scene, push the Mars Emblem west once,
Jupiter Emblem east once, and Mercury Emblem east twice. Go north into the
Sanctum. After the scene, go north. From here on out, while navigating these
area, keep an eye on the endurance gauge of your Umbra gear. If the level is
high, just hide in a dark spot to reduce it. Go north into the next area. In
here, put the orbs in corresponding altars and take out the [SOL BLADE]. After
the scene, run back south and insert the Sol Blade into the door. Cast "Crush"
on all the pillars that are sticking out, then stand in the center of the room
and cast "Grip" on all three poles. Save your game and exit the room for a
scene. After it, run north and into the central platform for a scene.
----------------------------------------------------------------------------.
| BOSS: Blados, Chalis and Chaos Hound |
|----------------------------------------------------------------------------|
| HP: 3502, 2892 and 3374 |
| Weakness: Fire, Water and Earth |
| Experience: ??? |
| Gold: ??? |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Ok, this time around Blados and Chalis have a puppy with them. Since this |
| battle is second to last, it should be at least somewhat difficult, but it |
| is not. At level 45 you should completely destroy them all, but remember |
| that you only need to beat Chaos Hound to end the battle. Blados and Chalis|
| only have their old attacks, including Shadow Shield which will halve the |
| damage you do to them by 50%, while Chaos Hound generally attacks with the |
| attack called Deadly Gas, which is very weak, and Dark Blow, which does |
| around 190 damage to one character. Once again, nothing too serious. |
'----------------------------------------------------------------------------'
After the scene, Kraden will warn you about the upcoming battle, and tell you
that this is something you haven't experienced before. Answer "No" when he
asks you if you're ready and manage your items. Give everyone in your main
party some Vials, Mist Potions, Psy Crystals and most importantly, Waters of
Life. Heal everyone's HP and PP to the max. It's also nice if you have the
best equipment possible at this point of the game (including forged equipment)
and make sure that you're at least level 45 (although 50 is better). Note that
if you die now, you won't have to fight Chaos Hound and friends again, you'll
just be brought to the beginning of the room with half of your money taken.
When ready, enter the battle.
----------------------------------------------------------------------------.
| FINAL BOSS: Chaos Chimera |
|----------------------------------------------------------------------------|
| HP: 9640 |
| Weakness: Wind |
| Experience: N/A |
| Gold: N/A |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Wow... this is certainly a wake-up call. This guy hits hard, has tons of HP|
| compared to anyone you've faced so far and becomes progressively harder as |
| the battle goes on. To play it safe, make sure to have your resistance and |
| defense upped AT ALL TIMES. This will save you from lots of bad attacks. |
| First of all, Chaos Chimera regenerates HP every turn. For the first part |
| of the battle it's 30 HP per turn (which isn't something to worry about), |
| then it's 100 HP per turn. To make him lose health all the time, attack him|
| at any moment available. Secondly, Chaos Chimera has a wide range of moves |
| and attacks: Djinn Blast, a nasty attack that drains all the Djinni from |
| one character and puts them in recovery mode; Shadow Shield, which reduces |
| your attacks by 50% for one turn; Psy Grenade that damages your PP. These |
| are the easiest things you'll face. More importantly, Chaos Chimera has two|
| attacks, Retribution and Shadow Clash, that deal massive amounts of damage |
| to your characters. Retribution can also instantly KO some of your party |
| members (I hope you have those Waters of Life in your pocket). To survive |
| this part of battle, simply have Protect, Resist and High Impact on your |
| characters and keep attacking. Note that you can cast any of those spells |
| three times in a row to increase your stats significantly. If the boss uses|
| Djinn Blast on someone, unleash the Aurora Mars Djinni to speed up Djinni |
| recovery. When you'll see him use new attacks and regenerate more HP, it |
| means that the second part of the battle starts. Now he'll be using Darksol|
| Gasp for high damage to some of your characters and a chance to inflict |
| Curse; Vicious Embrace and Wicked Howl, also with high damage output; and |
| the most dangerous attack - Chaos Upheaval, which inflicts mega high damage|
| on your characters, taking up to 650 HP from one character. Imagine some of|
| your characters with low HP because of the Djinn Blast - and you have an |
| instant KO. Anyway, this is an important time to look after your defenses: |
| make sure to have Protect and Resist all the time. This will significantly |
| reduce the damage you take. You can also unleash you Djinni to buff your |
| characters, and use summons - Eclipse and Coatlicue work best. Also, make |
| good use of the Sol Blade. Equipped on Matthew, its Megiddo unleash can do |
| about 1000 HP damage to Chaos Chimera. Stay healed with Rief's Pure wish |
| and other useful healing spells. Use "Revive" or Water of Life, when your |
| party member dies, or swap him immediately with someone from your reserve. |
| Don't hold anything back, as it's the last story battle. Good luck! |
'----------------------------------------------------------------------------'
Now that you have defeated the boss, attempt to climb the ladder a few times
and watch the ending. Congratulations! You've completed Golden Sun: Dark Dawn!
While the mysterious and intriguing epilogue hints at a sequel, you can save
your game over your completed game data and try out the optional dungeons, now
that you have the Sol Blade. When you load your completed save, you'll be back
in Tonfon, ready to depart for the final confrontation. But since we already
have the Sol Blade in our hands, let's explore some places we couldn't reach
before.
First off, let's visit Otka Island. It's a little bit northeast from Tonfon.
Sail into the tornado and enter the cave afterwards.
==============================================================================
OTKA ISLAND................................................[OPTIONAL]...DDWT50
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Mythril Silver | • Nightmare |
| • Power Bread | • Winged Dragon |
| • Triton's Ward | • Grand Chimera |
| • Power Bread |-----------------------------------'
| • Catastrophe Summon |
'----------------------------------------'
Okay, once you open the door with the Sol Blade and go down the stairway, you
will find yourself in a maze. The map on the upper screen of your DS doesn't
show you your exact location. It would be easier for me to simply show you a
map of how to get around this labyrinth:
[x] [ ]-[ ]-[ ] [x]-[ ]
| | | | |
[x]-[ ]-[ ] [ ] [x] [ ]-[ ]-[ ] [ ]-[ ]
| | | | | |
[x] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [x]-[ ]-[ ] [ ]-[ ]
| | | | |
[ ]-[ ] [ ]-[ ]-[x] [x]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[x] [x] [ ]-[ ] [ ] [ ]-[ ]
| | | | | |
[ ] [x] [4] [ ]-[ ] [x] [5] [ ] [x] [ ]
| | | | | | |
[ ]-[ ] [ ] [ ]-[x] [x] [x] [ ] [x] [ ]-[ ]
| | | | | | | |
[ ] [ ]-[ ]-[x] [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]
| | | | | | |
[ ] [ ] [ ] [x]-[ ] [x] [x] [ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[x] [ ]-[ ]
| | | |
[ ] [x] [ ] [ ]-[ ]
| | |
[ ] [x] [ ] [ ]-[ ]
| | | | |
[ ] [1] [ ] [2] [ ] [3] [ ]
| | | | | |
[ ]-[ ]-[ ] [ ]-[ ] [x]-[ ]
| |
[S] [ ]-[x]
Legend:
S - start of the dungeon
x - dead end
1 - [MYTHRIL SILVER]
2 - [POWER BREAD]
3 - [PSY CRYSTAL]
4 - [TRITON'S WARD]
5 - [CATASTROPHE SUMMON]
When you get to the room where the summon tablet is, make sure to save your
game. Proceed to the tablet and you'll engage in a battle.
----------------------------------------------------------------------------.
| BOSS: Ancient Devil |
|----------------------------------------------------------------------------|
| HP: 11783 |
| Weakness: Wind |
| Experience: 55216 |
| Gold: 3438 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| This boss is even stronger than Chaos Chimera. Although it doesn't have |
| attacks like Djinn Blast, it has a moderate array of unpleasant attacks. |
| Ancient Devil can cast Curse on you, as well as Dire Inferno and Undead |
| Might. Dire Inferno inflicts high damage on all your characters while the |
| second attack is less dangerous as it only targets one character. The most |
| irritating thing about this battle is that Ancient Devil uses Demon Sign, |
| a nasty move that makes one of your characters possessed, meaning they will|
| fight alongside him. You can kill your own party member, but the Devil will|
| use Demon Sign again immediately to possess another character. It would be |
| wise to let him possess a character that doesn't have healing spells or |
| items, or else he/she will use them to heal the enemy. Also, it would be |
| better if the possessed character didn't have too many Djinni, because of |
| the ability to use your own summons against you! Basically, you'll need to |
| focus all of your attacks on Ancient Devil to steadily take away his HP. |
| Ok, now wait until Ancient Devil starts summoning Haures. Now this is a big|
| problem, since Haures deals tons of damage to your party. Did I mention |
| that the boss acts twice per turn? There you have it. What you need to do |
| here is to have Protect and Resist on your party all the time, and stay |
| healed every turn. Make use of any healing spells or items you have, as |
| they will surely come in handy. Surviving Haures is hard, but at level 50 |
| or so, you should make it, I guess. |
'----------------------------------------------------------------------------'
After the battle, go up the stairs to examine the tablet and learn the summon.
Now, if you've found all the treasures in this dungeon already, cast "Retreat"
to return to the entrance. Also, one thing to note - the Nightmare enemies in
this dungeon drop Orihalcon rarely, so you can try farming it. Other than that
we have nothing to do here, so let's leave Otka Island.
Our next destination is the Lost Ship. Sail north to Harun, and from there,
sail directly west into the purple fog. You should get to the Lost Ship in no
time. Actually, you can find a note in Kaocho telling you how to get to the
Lost Ship. If you really need it, go to Ayuthay and play the Tree Flute near
the tree to discover Ku-Tsung's and Ku-Embra's bodies. Cast Sveta's "Spirit
Sense" on them to find out about the note they left near the palace stairs in
Kaocho. Get to the stairs and cast "Grip" to jump to the left side, then try
to examine the cracked block to find this note.
==============================================================================
LOST SHIP..................................................[OPTIONAL]...DDWT51
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Mythril Silver | • Whisper Skull |
| • Mist Potion | • Dark Ghost |
| • Hard Nut |-----------------------------------'
| • Clotho's Distaff |
| • Azul Summon |
'----------------------------------------'
Alternatively, you could explore this dungeon before facing the final boss.
Go west, up the ladder and open the chest with coins. Go back east and jump
over the holes. Run west to find another chest with coins in the northwest
corner of the ship. Backtrack east and go downstairs. Proceed west, north and
east into the door. Go up the stairs to open a chest with [MYTHRIL SILVER] and
return to the previous room. Go downstairs now, let the drawer push you down.
Cast "Search" to reveal a statue and go northwest. Push the log south and cast
"Move" on the box in the center to push it south. Climb the ladder and jump on
the moving statue. Jump over to the box and then to the next statue. Jump to
the north and cast "Search" to reveal another statue. Push it southeast to
block the drawer. Climb the southeast ladder and jump on the statue to proceed
west. Climb down the southwest and open a chest with [MIST POTION]. Go up the
stairs, head east and jump south to a chest with some coins. Push the box east
into a hole to block the log. Enter the west blue door and open three chests
with coins and [CLOTHO'S DISTAFF]. Return to the previous room and go up the
stairs. Check the northwest crate for a [HARD NUT]. Save your game and exit
south for a scene.
----------------------------------------------------------------------------.
| BOSS: Star Magician |
|----------------------------------------------------------------------------|
| HP: 9595 |
| Weakness: Fire |
| Experience: 120596 |
| Gold: 5910 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| If you've already defeated Ancient Devil, Star Magician himself shouldn't |
| be too hard for you. Although the numerous mystical balls that fight beside|
| him are a problem. There are six types of these balls that Star Magician |
| can summon: Refresh, Guardian, Death, Ghoul, Anger and Thunder. The most |
| annoying three would be Refresh Ball, as it constantly heals Star Magician;|
| Guardian Ball, which casts Guard Aura on Star Magician, reducing the damage|
| you inflict on him; and Ghoul Ball, that consumes one of your Djinni every |
| turn and puts them in the recovery mode. Note that the Djinni, consumed by |
| the Ghoul Ball, will only recover after the Ghoul Ball itself is killed. |
| Ok, your best bet is to get rid of these three types of balls, and start |
| focusing your attacks ONLY on Star Magician. Since Anger and Thunder Balls |
| are very pretty weak, so they shouldn't deal too much damage. The most |
| dangerous spells that Star Magician can offer are Spark Plasma and Megacool|
| and that's basically it. Simply increase your resistance to minimize the |
| damage and you should be fine. |
'----------------------------------------------------------------------------'
After the battle, you will learn the [AZUL SUMMON]. Cast "Retreat" to get out
of here. Sail southeast, back to the Burning Island Cave. Go up the rocky path
and enter th cave once again.
==============================================================================
BURNING ISLAND CAVE REVISITED..............................[OPTIONAL]...DDWT52
==============================================================================
Make your way to the lower room and open the door with Sol Blade. Go further
north to engage in a boss battle.
----------------------------------------------------------------------------.
| BOSS: Ogre Titans |
|----------------------------------------------------------------------------|
| HP: 964/1928/4016/8033/16066 |
| Weakness: Fire |
| Experience: 58800 |
| Gold: 5022 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| This battle is long and tedious, but the reward is worth it. You'll face |
| five Ogre Titans, one after another. The first one is really easy and has |
| tiny HP, while the last one will take ages to defeat. Basically, the first |
| four Titans use physical attacks, a Brute Force attack and nothing more. |
| With all of them defeated, only the last guy remains. He attacks twice per |
| turn and mostly uses Massive Swing to hit all you party members. Make sure |
| to have Protect and High Impact on your characters and cast multi-targeting|
| healing spells when needed. The Eclipse summon also works well, as it can |
| lower the last Titan's attack stat for a couple of turns. You also need to |
| remember that the fifth Titan recovers 250 HP per turn, so try to deal as |
| much damage as you can in one turn to ensure that he doesn't recover too |
| much HP over time. Other than that, it's a pretty easy battle. |
'----------------------------------------------------------------------------'
After the battle, check the tablet to learn [DAEDALUS SUMMON]. Cast "Retreat"
to exit the cave.
Now, we have one last location that we haven't visited yet. Sail to Yamata
City and talk to the man to the left of the entrance. Agree to take him on
your ship and sail directly south from Yamata, then follow the edge of the sea
to the west to find a whirlpool. Sail into it, and after the teleportation,
sail east to a big island. Dock at the beach, and after the scene, run north
into a cave.
==============================================================================
CROSSBONE ISLE.............................................[OPTIONAL]...DDWT53
==============================================================================
----------------------------------------------------------------------------.
| Items & Djinni | Enemies |
|----------------------------------------|-----------------------------------|
| • Quality Zol | • Warrior Bee |
| • Ginseng | • Recluse |
| • Mythril Silver | • Red Wyvern |
| • Demon Mail | • Thunder Lizard |
| • Apple | • Minos Knight |
| • Rice Ration | • Great Dragon |
| • Orihalcon |-----------------------------------'
| • Plump Dumpling |
| • Quality Zol |
| • Dark Matter |
| • Dried Lizard |
| • Iris Robe |
| • Orihalcon |
| • Mist Potion |
| • Alastor's Hood |
| • Worn Bow |
| • Cleric's Ring |
| • Bloody Claw |</pre><pre id="faqspan-5">
| • Dark Matter |
| • Charon Summon |
| • Iris Summon |
'----------------------------------------'
Go north and down the stairs. Cast "Move" on the pillar to pull it east. Go
down a bit and open the chest with a Mimic. Defeat it for a Psy Crystal. Enter
the lower door and open two chests, one containing [QUALITY ZOL] and the other
containing some coins. Go back and take the upper door. Head northeast, over
the crumbling rocks and nab [GINSENG] from the north chest. Return to the
entrance of the room and push the pillar west. Jump east to a chest containing
[MYTHRIL SILVER]. Make your way southeast by jumping over the gaps and pushing
pillars to a chest with coins. From this chest spot, jump north and east to
exit the room to the southwest. Push the pillar east twice to make a shortcut.
You should be doing this at every intersection. Go downstairs and take the
lower door. Open two chests with coins and [DEMON MAIL]. Return to previous
room and enter the upper door. Jump east to a chest with coins. Make your way
to the northeast corner and cast "Search" on the glowing spot to reveal a red
switch and a pillar on top of it. Remove the pillar from the switch and open
the chest with an [APPLE]. Make your way to the southeast corner and push the
pillar off the blue switch. Open the chest with [RICE RATION] in the north
and take the southwest exit. Push the pillar east twice and proceed west. Head
down the stairs and into the lower door. Open two chests with [ORIHALCON] and
some coins. Head back and enter the upper room. Make your way north and push
the pillar on the green switch. Return to the entrance and jump west to put a
pillar on the blue switch. Jump northeast to a chest with [PLUMP DUMPLING].
Take [QUALITY ZOL] from the southwest chest and return to the entrance. Push
the pillar on the red switch and open the chest with coins nearby. Remove the
pillar from the red switch, jump southwest and push the pillar on the switch
again using "Move". Now make your way northeast by removing pillars from the
yellow and green switches. Stand to the left from green switch and cast "Move"
on the pillar to push it west. Jump west and take the southwest exit. Sprint
downstairs and take the lower door. Open two chests with [DARK MATTER] and
some coins. Head back and take the upper door. Jump north to a chest with
[DRIED LIZARD]. After that, jump west and north. Go a bit east and jump south,
then east only ONCE. Cast "Grip" on the pole and remove the pillar from the
red switch. Jump north to a chest with [IRIS ROBE]. Back in this room again,
jump to the north side, then jump southwest and use "Grip" to cross the gap.
Jump southwest to the exit. Go downstairs and open the chest to fight another
Mimic. You'll get a Cookie for defeating it. Go into the upper door and move
the skull statue east. The crumbling rocks will start to explode, so quickly
jump northwest to open a chest with some coins and grab [ORIHALCON] from a
chest further northwest. Quickly cast "Grip" on the northwest pole. Leave the
room to respawn the rocks. Move the skull statue west and quickly jump north
east to chests with [MIST POTION] and [ALASTOR'S HOOD]. Quickly cast "Grip" on
the central pole and jump north to the big exit. Inside this room, open four
chests with [WORN BOW], [CLERIC'S RING], [BLOODY CLAW] and [DARK MATTER]. Exit
the room and fall down to the lower room. Open the chest with coins in the
center and cast "Search" on the glowing spots in northwest and northeast. Go
through the northwest teleporter and examine the tablet to learn the [CHARON
SUMMON]. Exit this room and take the northeast teleporter. Do not proceed
further yet. To examine the last tablet in the game, you'll have to defeat a
very hard boss, so make sure you're ready. Your main party should be at least
level 60-70, you need to have tons of healing items, and about 50 or so Waters
of Life (just in case). You also must have the best equipment in the game,
including everything you've collected here plus some items from forging in
Champa. I advice you to switch to the second party for now, and put ALL of
their Djinni on standby. Venus Djinni "Ivy" and Jupiter Djinni "Doldrum" are
to be put on someone from your main party who has high agility. In my case,
they were Matthew and Karis. Anyway, when ready, approach the tablet.
----------------------------------------------------------------------------.
| BOSS: Dullahan |
|----------------------------------------------------------------------------|
| HP: 19251 |
| Weakness: Wind |
| Experience: 58800 |
| Gold: 4723 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Dullahan from The Lost Age is back, and he still holds the title of the |
| hardest optional boss in Golden Sun series. This guy has a ton of HP, very |
| high defense value, and a number of devastating moves, which will bring you|
| to your knees quickly, if you're not prepared. As I said earlier, your main|
| party should be at least level 60 to withstand his attacks. Every character|
| should have about 10-15 Waters of Life on him to revive allies when needed.|
| Don't waste your time on casting Resist or Protect in this battle, they |
| won't help you much. High Impact, on the other hand, is a must, since you |
| desperately need high attack value to keep up with Dullahan's auto-healing |
| rate and Dark Contact attacks. Don't worry, this guy will take ages to die,|
| regardless. Okay, let's talk about his attacks and attack patterns. He has |
| an obligatory variety of deadly moves like Condemn (has a high chance of |
| instantly killing one of your party members), Haunt and Curse. On top of |
| it, he knows Bind, Elemental Swap, and the nasty Break spell, which negates|
| all positive effects you have put on your party. Luckily, he only uses this|
| spell once in 8 turns. Moving on, Dullahan has much more dangerous and |
| annoying attacks ready for you - Fulminating Edge, which inflicts up to 500|
| HP damage on one character and Dark Contact, that hits multiple characters |
| and HEALS Dullahan at the same time. This is not the worst thing that could|
| happen; he also performs the horrible Charon summon that deals massive HP |
| damage to your party with a chance to inflict instant death on them. When |
| ever he uses this summon, it's wise to simply defend to at least lower the |
| damage rate. Oh, and one last thing - the Djinn Storm, which puts ALL of |
| the Djinni on EVERY character in recovery mode. This is the most annoying |
| move in the whole game, IMO, which totally buries all chances to withstand |
| Dullahan's attacks any longer. But, of course, there is a way to avoid that|
| attack. But we'll talk about that later. As I've read in the official guide|
| Dullahan has a specific attack pattern, which lasts for 8 turns, then he |
| starts it over again. Dullahan acts three times per turn, and basically, it|
| goes like this: |
| 1st turn: Condemn - Charon summon - Curse |
| 2nd turn: Djinn Storm - Haunt - Fulminating Edge |
| 3rd turn: Dark Contact - Regular attack - Fulminating Edge |
| 4th turn: Break - Regular attack - Dark Contact |
| 5th turn: Element Swap - Haunt - Curse |
| 6th turn: Fulminating Edge - Bind - Crucible |
| 7th turn: Regular attack - Dark Contact - Fulminating Edge |
| 8th turn: Regular attack - Element Swap - Regular attack |
| |
| This is the general idea, but take note that it doesn't mean Dullahan will |
| start the battle with Condemn, as he can start it with just about any of |
| the attacks, even Djinn Storm. For example, if he opened the battle with |
| Break, it means he'll be going from Break to Fulminating Edge, and then |
| repeating the whole pattern again. There is, however, one slight nuance |
| that you have to take note of. Dullahan won't use his Crucible attack, if |
| you don't at least one Djinni on standby, so make sure to watch over your |
| Djinni every time Dullahan's Crucible turn comes up. We don't want Dullahan|
| miss Crucible, since this will offset his pattern, and Djinn Storm won't |
| be used as a first attack on the turn anymore. We simply can't let that |
| happen. Now, let's talk about how to avoid getting hit by Djinn Storm. To |
| your luck, there is a fairly simply way to do that. Since this attack is |
| used first on the turn, followed by Haunt and Fulminating Edge, we can stop|
| it by unleashing either "Ivy" or "Doldrum" to stun Dullahan for one attack.|
| And that's it. He'll simply freeze instead of casting Djinn Storm, and go |
| over to Haunt after that. Remember that only characters with high agility |
| should unleash these Djinni, since they can act before Dullahan. Karis did |
| it splendidly for me. Ok, so now you know your three basic actions in this |
| battle - defend on a turn with Charon summon, unleash "Ivy" or "Doldrum" |
| before Djinn Storm, and keep at least one Djinni on standby to prevent the |
| boss from skipping Crucible. Since Dullahan has almost 20000 HP, taking him|
| down is a long and tedious task. Here's what I did: for the first turn in |
| battle, I sent out my second party consisting of Amiti, Sveta, Eoleo and |
| Himi. All of their Djinni were on standby, so on the first turn I summoned |
| Charon, Eclipse twice and Meteor. On the second turn I used up all of the |
| remaining Djinni for even more summons, and bam! - I took about 10000 of |
| Dullahan's HP away. Then I let him kill off my second party, and that is |
| where my first party kicked in. For this part of the battle, you really |
| have to keep up with Dullahan's Dark Contact by having High Impact x3 cast |
| on all of your characters and using weapons like Sol Blade in hopes of |
| Megiddo kicking in, or Herculean Axe and its Olympic Rage. Anyway, if you |
| are using this strategy, the battle shouldn't take TOO long; with level 70 |
| characters it took me about 30 minutes to take Dullahan out. Just remember |
| about Djinn Storm and Charon, and try to inflict as much damage as you can |
| in one turn. Of course, you won't defeat him in your first try. Just keep |
| trying and eventually you'll emerge victorious, but I gotta say that at |
| some points this battle relies badly on your luck. Have fun! |
'----------------------------------------------------------------------------'
With Dullahan defeated, you can finally examine the tablet to learn the [IRIS
SUMMON], the last summon in the game! Congrats! You did it! Now you have
completely finished Golden Sun: Dark Dawn!
==============================================================================
VI.............................MONSTER COMPENDIUM........................GSDD6
==============================================================================
COMING SOON...
==============================================================================
VII..............................BOSS STRATEGIES.........................GSDD7
==============================================================================
----------------------------------------------------------------------------.
| BOSS: Tangle Bloom |
|----------------------------------------------------------------------------|
| HP: 300 |
| Weakness: Fire |
| Experience: 145 |
| Gold: 77 |
| Item Drop: Psy Crystal |
|----------------------------------------------------------------------------|
| If you're level 5 like me, you should have no real problems with this |
| battle, since Isaac and Garet are helping you out. This makes the fight |
| pathetically easy. Tangle Bloom mostly does physical attacks, and rarely |
| uses the Bramble Seed attack, and even more rarely - Phantom Spore, which |
| can cause delusion on your characters. Regular attacks are fine for this |
| battle, since Garet and Isaac will be doing the Djinn-summoning job here. |
| This is more of a training boss battle, I guess. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Dim Dragon |
|----------------------------------------------------------------------------|
| HP: 320 |
| Weakness: Fire |
| Experience: 179 |
| Gold: 60 |
| Item Drop: Nut |
|----------------------------------------------------------------------------|
| I guess that GS: The Lost Age players are familiar with who this guy tries |
| to resemble. Anyway, it's a pretty easy boss, since it uses primarily weak |
| attacks like Sizzle Breath or Pebble Breath. They hit more than one party |
| member, but the damage is minimal. It can also use Scary Jinx spell, that |
| inflicts Curse on one character, but I guess you should be able to kill it |
| before the spell works. If you're having trouble with this Dragon, consider|
| gaining a couple of level, but I guess level 6-7 should do the job. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Stealthy Scout x3 |
|----------------------------------------------------------------------------|
| HP: 354 |
| Weakness: All elements |
| Experience: 798 |
| Gold: 426 |
| Item Drop: Psy Grenade |
|----------------------------------------------------------------------------|
| This boss can be difficult, if you're underleveled. You should be level 10,|
| at least. Since there are three of these guys here, you should cast spells |
| that hit multiple targets. Karis' Plasma is especially useful here. If you |
| are unlucky, Scouts can start using Psy Grenades at the start of the fight |
| to deplete your PP to zero. Don't bother replenishing it, as most likely |
| they'll reduce it again. That's why you need to have a good amount of Herbs|
| or Nuts to help you heal. Other than that, Scouts can use Paralysis Shot, |
| a weak attack that can paralyze your characters, or Stifle Shot to damage |
| you and reduce your agility. When their HP is low, they start throwing |
| Herbs at each other, so you should be using your Djinni here if you're |
| feeling that regular attacks won't do. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Sand Prince |
|----------------------------------------------------------------------------|
| HP: ??? |
| Weakness: Water |
| Experience: 1540 |
| Gold: 825 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Sand Prince is easy. His variety of attack is pretty poor. He mostly uses |
| regular attacks or Eartquake. Arc Blast can hit a couple of characters. The|
| only attack that can deal a good amount of damage to you is Eruption, but |
| I've only seen him use it once or twice. Rief's Water Psynergy works best |
| against the Sand Prince, so keep that in mind and heal when needed. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Ku-Tsung & Ku-Embra |
|----------------------------------------------------------------------------|
| HP: 831 & 898 |
| Weakness: All elements |
| Experience: 1647 |
| Gold: 762 |
| Item Drop: Plume Dumpling, Rice Ration |
|----------------------------------------------------------------------------|
| The general can pack a punch if you're not being careful. Ku-Tsung boosts |
| their defense, while Ku-Embra boosts their attack. While Ku-Tsung is the |
| less dangerous of the two, he should be taken down first, cause he likes |
| himself and Ku-Embra, when they're low on HP. Ku-Embra can also heal, but |
| he does it much less often. Ku-Embra is the powerhouse, and he uses various|
| attacks like Zealous Fury and Cyclone Slash. Heal immediately after one of |
| these. Now would be a good time to try out a couple of summons since you |
| already should have a nice amount of Djinni to bring out the damaging ones.|
| This isn't a hard battle if you're prepared well. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Ice Queen |
|----------------------------------------------------------------------------|
| HP: 1603 |
| Weakness: Fire |
| Experience: 2402 |
| Gold: 1236 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Ice Queen can be tough if you're underleveled. I recommend getting Matthew |
| to at least level 19 so he can learn Revive. If things get really bad, you |
| will need this spell. Although, at level 20, she doesn't seem too tough if |
| you heal in time. Her weakness is obviously fire, so spells like Tyrell's |
| Nova will deal the most damage to her. Coupled with summons like Inferno |
| she won't stand a chance against you. Her most dangerous attacks are Ice |
| Missile and Frostbite, since they deal lots of damage to multiple party |
| members. Karis'/Rief's healing spells should be applied immediately. When |
| Ice Queen uses Ply Well, it's a sign she's gonna die soon, so focus all of |
| attacks on bringing her down and you'll emerge victorious. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Sludge |
|----------------------------------------------------------------------------|
| HP: 1906 |
| Weakness: Wind |
| Experience: 9277 |
| Gold: 1572 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Sludge is pretty easy, once you've taken care of the skulls it calls to the|
| battle. Get rid of the Shield Skulls immediately, as they tend to buff and |
| heal Sludge. They don't have much HP, anyway. Sludge can do Tail Slap and |
| Crush which are not too damaging, and call more skulls to the battle. When |
| it heals itself up to 300 HP, it's a sign that the creature is close to |
| dying. Use your most powerful skills to defeat it. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Mountain Roc |
|----------------------------------------------------------------------------|
| HP: 3136 |
| Weakness: Wind |
| Experience: 12852 |
| Gold: 140 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Mountain Roc is certainly more difficult than the previous boss, as he is |
| much stronger. His most common attacks include regular physical attack, |
| Tempest which deals around 170 HP damage to everyone in your party, and |
| Upward Blast which he uses to damage one character for about 160-180 HP. |
| He also uses Shriek to lower your attack, Fire Breath, although its damage |
| is minimal and Seismic Stomp for about 170 HP damage to 2 or 3 characters. |
| His Stone Molt can increase his defense. Karis' Shine Plasma and the likes |
| work best in this battle. Remember to heal when necessary and you should be|
| fine. If you're having trouble with the Roc, reader "Life Admiral" suggests|
| this strategy: Make Matthew a Disciple, Tyrell a Samurai or a Ninja, Rief |
| a Paragon, and Amiti a Guardian. Amiti will have Plume Edge, Matthew will |
| have Death Leap, and Ninja Tyrell will have Death Plunge. All of these |
| spells should be effective against Mountain Roc. Alternatively, Tyrell can |
| go Samurai to gain access to Demon Spear (same as High Impact) but then he |
| is restricted to physical attacks since he doesn't have an EPA yet (Helm |
| Splitter only comes at level 33). Rief has Frostbite and Wish Well to heal |
| when needed. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Blados & Chalis |
|----------------------------------------------------------------------------|
| HP: 1931 & 1830 |
| Weakness: Fire & Water |
| Experience: 15702 |
| Gold: 2880 |
| Item Drop: Spark Shuriken, Illusion Perfume |
|----------------------------------------------------------------------------|
| I hope you were waiting for this battle as much as I were. Unfortunately, |
| Blados and Chalis are all talk and no action. At level 30, you'll have no |
| trouble disposing of them. Beware of Chalis' Psy Grenade, as she sucks the |
| PP out of your characters and Scornful Caress that does some high damage if|
| you are underleveled. Both enemies can cast Shadow Shield to buff their |
| defenses, but it wears off after a while. Blados likes to use Firecracker |
| frequently which should be followed by Karis' Healthy Wind/ Rief's Wish |
| Well. He can also throw some Spark Shurikens at you to paralyze your party |
| members, but other than that, he's weak. Anyway, it shouldn't take too long|
| to bring them both down. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Blados, Chalis and Chaos Hound |
|----------------------------------------------------------------------------|
| HP: 3502, 2892 and 3374 |
| Weakness: Fire, Water and Earth |
| Experience: ??? |
| Gold: ??? |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Ok, this time around Blados and Chalis have a puppy with them. Since this |
| battle is second to last, it should be at least somewhat difficult, but it |
| is not. At level 45 you should completely destroy them all, but remember |
| that you only need to beat Chaos Hound to end the battle. Blados and Chalis|
| only have their old attacks, including Shadow Shield which will halve the |
| damage you do to them by 50%, while Chaos Hound generally attacks with the |
| attack called Deadly Gas, which is very weak, and Dark Blow, which does |
| around 190 damage to one character. Once again, nothing too serious. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| FINAL BOSS: Chaos Chimera |
|----------------------------------------------------------------------------|
| HP: 9640 |
| Weakness: Wind |
| Experience: N/A |
| Gold: N/A |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Wow... this is certainly a wake-up call. This guy hits hard, has tons of HP|
| compared to anyone you've faced so far and becomes progressively harder as |
| the battle goes on. To play it safe, make sure to have your resistance and |
| defense upped AT ALL TIMES. This will save you from lots of bad attacks. |
| First of all, Chaos Chimera regenerates HP every turn. For the first part |
| of the battle it's 30 HP per turn (which isn't something to worry about), |
| then it's 100 HP per turn. To make him lose health all the time, attack him|
| at any moment available. Secondly, Chaos Chimera has a wide range of moves |
| and attacks: Djinn Blast, a nasty attack that drains all the Djinni from |
| one character and puts them in recovery mode; Shadow Shield, which reduces |
| your attacks by 50% for one turn; Psy Grenade that damages your PP. These |
| are the easiest things you'll face. More importantly, Chaos Chimera has two|
| attacks, Retribution and Shadow Clash, that deal massive amounts of damage |
| to your characters. Retribution can also instantly KO some of your party |
| members (I hope you have those Waters of Life in your pocket). To survive |
| this part of battle, simply have Protect, Resist and High Impact on your |
| characters and keep attacking. Note that you can cast any of those spells |
| three times in a row to increase your stats significantly. If the boss uses|
| Djinn Blast on someone, unleash the Aurora Mars Djinni to speed up Djinni |
| recovery. When you'll see him use new attacks and regenerate more HP, it |
| means that the second part of the battle starts. Now he'll be using Darksol|
| Gasp for high damage to some of your characters and a chance to inflict |
| Curse; Vicious Embrace and Wicked Howl, also with high damage output; and |
| the most dangerous attack - Chaos Upheaval, which inflicts mega high damage|
| on your characters, taking up to 650 HP from one character. Imagine some of|
| your characters with low HP because of the Djinn Blast - and you have an |
| instant KO. Anyway, this is an important time to look after your defenses: |
| make sure to have Protect and Resist all the time. This will significantly |
| reduce the damage you take. You can also unleash you Djinni to buff your |
| characters, and use summons - Eclipse and Coatlicue work best. Also, make |
| good use of the Sol Blade. Equipped on Matthew, its Megiddo unleash can do |
| about 1000 HP damage to Chaos Chimera. Stay healed with Rief's Pure wish |
| and other useful healing spells. Use "Revive" or Water of Life, when your |
| party member dies, or swap him immediately with someone from your reserve. |
| Don't hold anything back, as it's the last story battle. Good luck! |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Ancient Devil |
|----------------------------------------------------------------------------|
| HP: 11783 |
| Weakness: Wind |
| Experience: 55216 |
| Gold: 3438 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| This boss is even stronger than Chaos Chimera. Although it doesn't have |
| attacks like Djinn Blast, it has a moderate array of unpleasant attacks. |
| Ancient Devil can cast Curse on you, as well as Dire Inferno and Undead |
| Might. Dire Inferno inflicts high damage on all your characters while the |
| second attack is less dangerous as it only targets one character. The most |
| irritating thing about this battle is that Ancient Devil uses Demon Sign, |
| a nasty move that makes one of your characters possessed, meaning they will|
| fight alongside him. You can kill your own party member, but the Devil will|
| use Demon Sign again immediately to possess another character. It would be |
| wise to let him possess a character that doesn't have healing spells or |
| items, or else he/she will use them to heal the enemy. Also, it would be |
| better if the possessed character didn't have too many Djinni, because of |
| the ability to use your own summons against you! Basically, you'll need to |
| focus all of your attacks on Ancient Devil to steadily take away his HP. |
| Ok, now wait until Ancient Devil starts summoning Haures. Now this is a big|
| problem, since Haures deals tons of damage to your party. Did I mention |
| that the boss acts twice per turn? There you have it. What you need to do |
| here is to have Protect and Resist on your party all the time, and stay |
| healed every turn. Make use of any healing spells or items you have, as |
| they will surely come in handy. Surviving Haures is hard, but at level 50 |
| or so, you should make it, I guess. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Star Magician |
|----------------------------------------------------------------------------|
| HP: 9595 |
| Weakness: Fire |
| Experience: 120596 |
| Gold: 5910 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| If you've already defeated Ancient Devil, Star Magician himself shouldn't |
| be too hard for you. Although the numerous mystical balls that fight beside|
| him are a problem. There are six types of these balls that Star Magician |
| can summon: Refresh, Guardian, Death, Ghoul, Anger and Thunder. The most |
| annoying three would be Refresh Ball, as it constantly heals Star Magician;|
| Guardian Ball, which casts Guard Aura on Star Magician, reducing the damage|
| you inflict on him; and Ghoul Ball, that consumes one of your Djinni every |
| turn and puts them in the recovery mode. Note that the Djinni, consumed by |
| the Ghoul Ball, will only recover after the Ghoul Ball itself is killed. |
| Ok, your best bet is to get rid of these three types of balls, and start |
| focusing your attacks ONLY on Star Magician. Since Anger and Thunder Balls |
| are very pretty weak, so they shouldn't deal too much damage. The most |
| dangerous spells that Star Magician can offer are Spark Plasma and Megacool|
| and that's basically it. Simply increase your resistance to minimize the |
| damage and you should be fine. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Ogre Titans |
|----------------------------------------------------------------------------|
| HP: 964/1928/4016/8033/16066 |
| Weakness: Fire |
| Experience: 58800 |
| Gold: 5022 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| This battle is long and tedious, but the reward is worth it. You'll face |
| five Ogre Titans, one after another. The first one is really easy and has |
| tiny HP, while the last one will take ages to defeat. Basically, the first |
| four Titans use physical attacks, a Brute Force attack and nothing more. |
| With all of them defeated, only the last guy remains. He attacks twice per |
| turn and mostly uses Massive Swing to hit all you party members. Make sure |
| to have Protect and High Impact on your characters and cast multi-targeting|
| healing spells when needed. The Eclipse summon also works well, as it can |
| lower the last Titan's attack stat for a couple of turns. You also need to |
| remember that the fifth Titan recovers 250 HP per turn, so try to deal as |
| much damage as you can in one turn to ensure that he doesn't recover too |
| much HP over time. Other than that, it's a pretty easy battle. |
'----------------------------------------------------------------------------'
----------------------------------------------------------------------------.
| BOSS: Dullahan |
|----------------------------------------------------------------------------|
| HP: 19251 |
| Weakness: Wind |
| Experience: 58800 |
| Gold: 4723 |
| Item Drop: N/A |
|----------------------------------------------------------------------------|
| Dullahan from The Lost Age is back, and he still holds the title of the |
| hardest optional boss in Golden Sun series. This guy has a ton of HP, very |
| high defense value, and a number of devastating moves, which will bring you|
| to your knees quickly, if you're not prepared. As I said earlier, your main|
| party should be at least level 60 to withstand his attacks. Every character|
| should have about 10-15 Waters of Life on him to revive allies when needed.|
| Don't waste your time on casting Resist or Protect in this battle, they |
| won't help you much. High Impact, on the other hand, is a must, since you |
| desperately need high attack value to keep up with Dullahan's auto-healing |
| rate and Dark Contact attacks. Don't worry, this guy will take ages to die,|
| regardless. Okay, let's talk about his attacks and attack patterns. He has |
| an obligatory variety of deadly moves like Condemn (has a high chance of |
| instantly killing one of your party members), Haunt and Curse. On top of |
| it, he knows Bind, Elemental Swap, and the nasty Break spell, which negates|
| all positive effects you have put on your party. Luckily, he only uses this|
| spell once in 8 turns. Moving on, Dullahan has much more dangerous and |
| annoying attacks ready for you - Fulminating Edge, which inflicts up to 500|
| HP damage on one character and Dark Contact, that hits multiple characters |
| and HEALS Dullahan at the same time. This is not the worst thing that could|
| happen; he also performs the horrible Charon summon that deals massive HP |
| damage to your party with a chance to inflict instant death on them. When |
| ever he uses this summon, it's wise to simply defend to at least lower the |
| damage rate. Oh, and one last thing - the Djinn Storm, which puts ALL of |
| the Djinni on EVERY character in recovery mode. This is the most annoying |
| move in the whole game, IMO, which totally buries all chances to withstand |
| Dullahan's attacks any longer. But, of course, there is a way to avoid that|
| attack. But we'll talk about that later. As I've read in the official guide|
| Dullahan has a specific attack pattern, which lasts for 8 turns, then he |
| starts it over again. Dullahan acts three times per turn, and basically, it|
| goes like this: |
| 1st turn: Condemn - Charon summon - Curse |
| 2nd turn: Djinn Storm - Haunt - Fulminating Edge |
| 3rd turn: Dark Contact - Regular attack - Fulminating Edge |
| 4th turn: Break - Regular attack - Dark Contact |
| 5th turn: Element Swap - Haunt - Curse |
| 6th turn: Fulminating Edge - Bind - Crucible |
| 7th turn: Regular attack - Dark Contact - Fulminating Edge |
| 8th turn: Regular attack - Element Swap - Regular attack |
| |
| This is the general idea, but take note that it doesn't mean Dullahan will |
| start the battle with Condemn, as he can start it with just about any of |
| the attacks, even Djinn Storm. For example, if he opened the battle with |
| Break, it means he'll be going from Break to Fulminating Edge, and then |
| repeating the whole pattern again. There is, however, one slight nuance |
| that you have to take note of. Dullahan won't use his Crucible attack, if |
| you don't at least one Djinni on standby, so make sure to watch over your |
| Djinni every time Dullahan's Crucible turn comes up. We don't want Dullahan|
| miss Crucible, since this will offset his pattern, and Djinn Storm won't |
| be used as a first attack on the turn anymore. We simply can't let that |
| happen. Now, let's talk about how to avoid getting hit by Djinn Storm. To |
| your luck, there is a fairly simply way to do that. Since this attack is |
| used first on the turn, followed by Haunt and Fulminating Edge, we can stop|
| it by unleashing either "Ivy" or "Doldrum" to stun Dullahan for one attack.|
| And that's it. He'll simply freeze instead of casting Djinn Storm, and go |
| over to Haunt after that. Remember that only characters with high agility |
| should unleash these Djinni, since they can act before Dullahan. Karis did |
| it splendidly for me. Ok, so now you know your three basic actions in this |
| battle - defend on a turn with Charon summon, unleash "Ivy" or "Doldrum" |
| before Djinn Storm, and keep at least one Djinni on standby to prevent the |
| boss from skipping Crucible. Since Dullahan has almost 20000 HP, taking him|
| down is a long and tedious task. Here's what I did: for the first turn in |
| battle, I sent out my second party consisting of Amiti, Sveta, Eoleo and |
| Himi. All of their Djinni were on standby, so on the first turn I summoned |
| Charon, Eclipse twice and Meteor. On the second turn I used up all of the |
| remaining Djinni for even more summons, and bam! - I took about 10000 of |
| Dullahan's HP away. Then I let him kill off my second party, and that is |
| where my first party kicked in. For this part of the battle, you really |
| have to keep up with Dullahan's Dark Contact by having High Impact x3 cast |
| on all of your characters and using weapons like Sol Blade in hopes of |
| Megiddo kicking in, or Herculean Axe and its Olympic Rage. Anyway, if you |
| are using this strategy, the battle shouldn't take TOO long; with level 70 |
| characters it took me about 30 minutes to take Dullahan out. Just remember |
| about Djinn Storm and Charon, and try to inflict as much damage as you can |
| in one turn. Of course, you won't defeat him in your first try. Just keep |
| trying and eventually you'll emerge victorious, but I gotta say that at |
| some points this battle relies badly on your luck. Have fun! |
'----------------------------------------------------------------------------'
==============================================================================
VIII...............................ENCYCLOPEDIA..........................GSDD8
==============================================================================
This section of the guide contains many spoilers, so only use it if you need
to find out how to get a specific entry in your Encyclopedia.
----------.
| Adepts |
|----------------------------------------------------------------------------.
| Those who can use Psynergy are known as Adepts. |
| |
| Adepts are the rare descendants of an ancient culture that has long since |
| passed. Wind Adepts are especially rare. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
-----------.
| Alchemy |
|----------------------------------------------------------------------------.
| The force of the four elemental powers and the study of how they combine |
| to create reality is known as Alchemy. |
| |
| The ancients sealed away the force of Alchemy, and the Warriors of Vale |
| went on their Golden Sun quest to restore Alchemy. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
------------------.
| Alchemy Dynamo |
|----------------------------------------------------------------------------.
| This ancient machine is found in the Belinsk ruins. It is said to be |
| dangerous but is not currently functioning. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Forest |
'----------------------------------------------------------------------------'
-----------------.
| Alchemy Forge |
|----------------------------------------------------------------------------.
| This ancient machine was built by the Neox and is powered by the element |
| of fire. It is thought to create wondrous things. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
----------------.
| Alchemy Well |
|----------------------------------------------------------------------------.
| This ancient machine was built by the Neox to produce water in vast |
| quantities. |
|----------------------------------------------------------------------------|
| Obtained in: Alchemy Forge |
'----------------------------------------------------------------------------'
---------.
| Amiti |
|----------------------------------------------------------------------------.
| This nephew to King Paithos is the prince of Ayuthay. He is also a good |
| friend to Baghi from Passaj. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
----------.
| Anemos |
|----------------------------------------------------------------------------.
| This tribe of Wind Adepts is said to have raised its ancient city into the |
| sky, where its underside is still visible as the moon. |
| |
| All modern Wind Adepts are thought to be descended from the Anemos. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
----------.
| Angara |
|----------------------------------------------------------------------------.
| This continent is in upper Weyard. It is divided by long mountain ranges |
| that make travel between its regions difficult. |
| |
| The northern side of Angara is cold, while the southern part is very dry. |
| Mount Aleph and the Goma Plateau are in the west. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
---------------.
| Apollo Lens |
|----------------------------------------------------------------------------.
| This ancient machine amplifies light. In theory, it has the ability to end |
| an eclipse. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata Palace |
'----------------------------------------------------------------------------'
-------------------.
| Arangoa Prelude |
|----------------------------------------------------------------------------.
| This ancient musical incantation has no sheet music - each of the six |
| parts is given by a master musician to one apprentice. |
| |
| While it is extremely demanding to play, properly performed the piece is |
| said to cause miracles. |
|----------------------------------------------------------------------------|
| Obtained in: Teppe Ruins |
'----------------------------------------------------------------------------'
-----------.
| Arcanus |
|----------------------------------------------------------------------------.
| This masked man is apparently in league with the Tuaparang. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk Ruins |</pre><pre id="faqspan-6">
'----------------------------------------------------------------------------'
----------------------.
| Arid Heat Psynergy |
|----------------------------------------------------------------------------.
| This fire-based Psynergy can evaporate a water source in the blink of an |
| eye. |
|----------------------------------------------------------------------------|
| Obtained in: Alchemy Well |
'----------------------------------------------------------------------------'
-----------.
| Ayuthay |
|----------------------------------------------------------------------------.
| This country is well known for its beautiful stonework. Its towers, walls, |
| and courtyards are the envy of all Ei-Jei. |
|----------------------------------------------------------------------------|
| Obtained in: Harapa |
'----------------------------------------------------------------------------'
---------.
| Baghi |
|----------------------------------------------------------------------------.
| This young man helps his grandfather, Bogho, look after Passaj. |
| |
| He lost his parents at an early age and has since devoted himself to |
| serving the people of Passaj. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
--------------.
| Barai Pond |
|----------------------------------------------------------------------------.
| This man-made pool was built by the Ayuthay. It serves as a reservoir for |
| runoff water from the Alchemy Well. |
| |
| At the bottom is an underwater temple containing untold treasures. |
|----------------------------------------------------------------------------|
| Obtained in: Ayuthay |
'----------------------------------------------------------------------------'
------------.
| Beastmen |
|----------------------------------------------------------------------------.
| This is the term applied to the people and animals that were transformed |
| into hybrid forms by the Golden Sun. |
| |
| Besides their altered appearance, some beastmen are said to possess |
| strange powers that humans cannot gain. |
|----------------------------------------------------------------------------|
| Obtained in: Te Rya Village |
'----------------------------------------------------------------------------'
-----------.
| Belinsk |
|----------------------------------------------------------------------------.
| This fortress city is the capital of Morgal, the country of beastmen. It |
| is a bastion of both military might and clutural sophistication. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
-----------.
| Bilibin |
|----------------------------------------------------------------------------.
| Once a small town, Bilibin has grown since the time of the Golden Sun to |
| the point that it's now a country. |
| |
| While supposedly governed by the McCoy men, it's rumored that the queen |
| actually is ruling the realm. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
----------.
| Blados |
|----------------------------------------------------------------------------.
| This master swordsman is commander to a mysterious group of soldiers. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
---------.
| Bogho |
|----------------------------------------------------------------------------.
| This elder of Passaj, like all descendants of the ancient Exathi, is a |
| blacksmith of great craftsmanship. |
| |
| He is stubborn and short tempered but devoted to protecting his people, |
| especially against incursions from Kaocho. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
---------------.
| Border Town |
|----------------------------------------------------------------------------.
| This town is the major crossing point between Morgal and Bilibin. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
----------.
| Briggs |
|----------------------------------------------------------------------------.
| This grizzled sailor is the de facto ruler of the notorious Champa pirates |
| and father of Eoleo. |
| |
| Despite his brash demeanor, he has a sentimental side, as seen in his |
| attachment to his old and worn-out ship. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk |
'----------------------------------------------------------------------------'
----------.
| Carver |
|----------------------------------------------------------------------------.
| This leader of the lumberjack camp is known as Carver, though as an old |
| Vale refugee, it's unknown whether he's always been called that - or just |
| loves his job. |
| |
| He never shies away from a task at hand, which sometimes worries his men. |
|----------------------------------------------------------------------------|
| Obtained in: Carver's Lumberyard |
'----------------------------------------------------------------------------'
-----------------.
| Carver's Camp |
|----------------------------------------------------------------------------.
| This lumberjack camp stands at one end of a valley that leads through the |
| Goma Mountains to Bilibin and the rest of the continent beyond. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
----------.
| Chalis |
|----------------------------------------------------------------------------.
| This woman brims with a beauty that's rarely seen among the people of |
| Angara. |
| |
| Chalis has become a trusted advisor in King Wo's court, though it seems |
| that her strange wealth of information is what has caught the Kaocho |
| ruler's attention. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho Palace |
'----------------------------------------------------------------------------'
----------.
| Champa |
|----------------------------------------------------------------------------.
| This seafaring nation has a long tradition of piracy. Despite their |
| reputation as seagoing thugs, the Champa people have a strong national |
| pride. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk |
'----------------------------------------------------------------------------'
----------------------.
| Cold Snap Psynergy |
|----------------------------------------------------------------------------.
| This water-based Psynergy produces an arctic chill. By focusing its power |
| on a specific point, the user can turn a water source into a pillar of ice.|
|----------------------------------------------------------------------------|
| Obtained in: Harapa Ruins |
'----------------------------------------------------------------------------'
---------------.
| Craggy Peak |
|----------------------------------------------------------------------------.
| This mountain was once home to the Neox. Their ancient but highly advanced |
| civilization created many remarkable devices. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
------------------.
| Crush Psynergy |
|----------------------------------------------------------------------------.
| This fire-based Psynergy strikes an object with great force. It can be |
| used on cracked boulders and weakened floors to shatter them. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Village |
'----------------------------------------------------------------------------'
--------------.
| Crush Tusk |
|----------------------------------------------------------------------------.
| This relic of Sludge retains some of his destructive power. It can be worn |
| to gain the Crush Psynergy. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Village |
'----------------------------------------------------------------------------'
----------.
| Djinni |
|----------------------------------------------------------------------------.
| A Djinni is a creature of pure elemental energy. Adepts use Djinn to |
| enhance their own powers and summon spirits. |
| |
| Djinn fall into four elemental categories: Mars (fire), Mercury (water), |
| Venus (earth), and Jupiter (wind). |
|----------------------------------------------------------------------------|
| Obtained in: Tanglewood |
'----------------------------------------------------------------------------'
------------------.
| Douse Psynergy |
|----------------------------------------------------------------------------.
| This water-based Psynergy conjures a small storm cloud that can extinguish |
| fires and fill small cavities with water. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
--------------.
| Dream Leaf |
|----------------------------------------------------------------------------.
| These leaves grant pleasant dreams to those who eat them. They grow from a |
| rare tree in Kolima, and people travel far to buy them. |
|----------------------------------------------------------------------------|
| Obtained in: Saha Town |
'----------------------------------------------------------------------------'
--------------.
| Dream Tree |
|----------------------------------------------------------------------------.
| This is the source of the dream leaves that grant pleasant dreams. It is |
| one of the great trees that Kolima Village is built into. |
| |
| Because of an unknown disease, the Dream Tree's leaves have been altered |
| to cause nightmares. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Village |
'----------------------------------------------------------------------------'
---------------.
| Eastern Sea |
|----------------------------------------------------------------------------.
| This great sea lies to the east of Angara and includes both the Otka Sea |
| and the Sanan Sea within its expanse. |
| |
| In the wake of the Golden Sun event, it was separated into northern and |
| southern regions. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk |
'----------------------------------------------------------------------------'
-------------.
| Echo Gems |
|----------------------------------------------------------------------------.
| These gems are only useful in pairs. Each taps into its holder's life |
| force to emit light and communicate with the other stone. |
|----------------------------------------------------------------------------|
| Obtained in: Sana Palace |
'----------------------------------------------------------------------------'
-----------------.
| Eclipse Tower |
|----------------------------------------------------------------------------.
| This lighthouse-like structure is hidden away in the Belinsk ruins. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk Castle |
'----------------------------------------------------------------------------'
----------.
| Ei-Jei |
|----------------------------------------------------------------------------.
| This is a general term for the region in the southeast part of Angara that |
| includes Ayuthay, Kaocho, Sana, and Champa. |
| |
| It is generally a sophisticated and prosperous area. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
------------------------.
| Elemental Lighthouse |
|----------------------------------------------------------------------------.
| There are four of these towers that sent their beams of elemental energy |
| over Mount Aleph to cause the Golden Sun event. |
| |
| This released the force of Alchemy, which had been sealed away by the |
| ancients, back into the world of Weyard. |
|----------------------------------------------------------------------------|
| Obtained in: Abandoned Mine |
'----------------------------------------------------------------------------'
------------------.
| Elemental Star |
|----------------------------------------------------------------------------.
| These four crystals, the keys to starting the Elemental Lighthouses, were |
| once sealed up in Sol Sanctum by the ancients. |
| |
| Thirty years ago, the crystals were taken from the Sanctum and used in the |
| quest to cause the Golden Sun event. |
|----------------------------------------------------------------------------|
| Obtained in: Sun Saga book |
'----------------------------------------------------------------------------'
------------.
| Elements |
|----------------------------------------------------------------------------.
| The elements of earth, wind, water, and fire are the building blocks of |
| matter, and also promote the growth of all things. |
| |
| When the Elemental Lighthouses were lit, elemental power surged back into |
| the world, making the use of Alchemy poassible again. |
|----------------------------------------------------------------------------|
| Obtained in: Alchemy Well |
'----------------------------------------------------------------------------'
--------------.
| Emperor Ko |
|----------------------------------------------------------------------------.
| This warmongering tyrant was once emporer of Sana and known as the Dread |
| Emperor for his aggressive expansionism. |
| |
| On his death, a civil war in Sana eventually crowned Unan as the new |
| emperor, bringing much-needed peace to the region. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
----------------.
| Emperor Unan |
|----------------------------------------------------------------------------o
| This wise and educated monarch rules Sana from the capital of Tonfon. |
| |
| He succeeded the warlike Emperor Ko after a bloody civil war, uniting |
| and bringing peace to his war-torn country. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
----------------.
| Endless Wall |
|----------------------------------------------------------------------------.
| This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and |
| purpose are largely unknown. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
---------.
| Eoleo |
|----------------------------------------------------------------------------.
| This young pirate has succeeded his father, Briggs, as the scourge of the |
| Eastern Sea. |
| |
| He has been captured by Morgal forces and is being held in Belinsk. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk |
'----------------------------------------------------------------------------'
----------.
| Exathi |
|----------------------------------------------------------------------------.
| This ancient people gained the respect of the world - and even the Jenei - |
| with their great craftsmanship. |
| |
| Though the Exathi had no Psynergy, their skill made them partners with the |
| Jenei in creating things that used elemental power. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
---------.
| Felix |
|----------------------------------------------------------------------------.
| Another one of Vale's Earth Adepts led a second party that joined up with |
| Isaac's group in the days before the Golden Sun. |
| |
| Felix's sister, Jenna, and the scholar Kraden were others from Vale in his |
| party. He left his homeland - and has not been seen since. |
|----------------------------------------------------------------------------|
| Obtained in: Tanglewood |
'----------------------------------------------------------------------------'
---------------------.
| Fireball Psynergy |
|----------------------------------------------------------------------------.
| This fire-based Psynergy focuses heat energy into a ball of flame that the |
| user can throw to incinerate a target. |
|----------------------------------------------------------------------------|
| Obtained in: Tanglewood |
'----------------------------------------------------------------------------'
--------.
| Fori |
|----------------------------------------------------------------------------.
| In ancient days, the Fori were those who had neither Psynergy of the Jenei |
| nor the craftsmanship of the Exathi. |
| |
| The word itself - Fori - even seems to be an ancient insult that meant |
| "simple people." |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
------------------.
| Gabomba Statue |
|----------------------------------------------------------------------------.
| This huge statue was revered by a village in central Gondowan. |
| |
| The statue was the entrance to a vast clockwork labyrinth that was |
| powered by Psynergy. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
---------.
| Garet |
|----------------------------------------------------------------------------.
| This old friend of Isaac's fought alongside him as a Warrior of Vale in |
| the events leading to the Golden Sun phenomenon. |
| |
| He is Tyrell's father and a Fire Adept just like his son. He lives near |
| Mount Aleph, helping Isaac monitor the area. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
--------------.
| Glyph Book |
|----------------------------------------------------------------------------.
| This tome is a primer to the lost language of the ancients. It was kept |
| safe in Konpa so that future generations could learn its legacy. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
--------------.
| Golden Sun |
|----------------------------------------------------------------------------.
| This powerful explosion happened above Mount Aleph 30 years ago, releasing |
| elemental energy throughout Weyard. |
| |
| Though the Golden Sun event brought the dying world back to life, the |
| magnitude of the power released has caused disasters. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
------------------.
| Goma Mountains |
|----------------------------------------------------------------------------.
| This range divides the Vale refugees from the rest of Angara. Isaac's |
| cabin is on a plateau that is part of the new highlands raised up by the |
| Golden Sun. |
|----------------------------------------------------------------------------|
| Obtained in: Goma Plateau |
'----------------------------------------------------------------------------'
------------.
| Gondowan |
|----------------------------------------------------------------------------.
| This vast continent is south of Angara. The Warriors of Vale famously |
| traveled to Gondowan to light the Venus Lighthouse. |
| |
| This continent, once joined by land to Angara, has since split away due to |
| the seismic effects of the Golden Sun. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-----------------.
| Grave Eclipse |
|----------------------------------------------------------------------------.
| This terrifying phenomenon is caused by the Eclipse Tower. While the tower |
| swallows up all light, monsters of shadow reign. |
| |
| The Eclipse Tower doesn't merely obstruct light, it actually absorbs it, |
| though what this might portend is unclear. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata Palace |
'----------------------------------------------------------------------------'
-----------------.
| Great Serpent |
|----------------------------------------------------------------------------.
| This fierce dragon, more formally known as the Great Serpent of Mikage, |
| slept in Mount Mikage on the island of Nihan. |
| |
| When the Venus Lighthouse was lit, the dragon awoke. Using sunlight to |
| weaken it, the Warriors of Vale slew the beast. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
----------------.
| Grip Crystal |
|----------------------------------------------------------------------------.
| This Jenei artifact was hidden in the Konpa Ruins. It must be equipped to |
| gain Grip Psynergy. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Ruins |
'----------------------------------------------------------------------------'
-----------------.
| Grip Psynergy |
|----------------------------------------------------------------------------.
| This earth-based Psynergy can grasp faraway objects and bring them close. |
| It can also carry the user across some gaps. |
|----------------------------------------------------------------------------|
| Obtained in: Carver's Camp |
'----------------------------------------------------------------------------'
-------------------.
| Growth Psynergy |
|----------------------------------------------------------------------------.
| This earth-based Psynergy causes plants to grow rapidly, sometimes |
| creating climbable vines to new locations. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
----------.
| Harapa |
|----------------------------------------------------------------------------.
| This former ruin has been rejuvenated into a thriving city since the |
| Golden Sun event. Elemental energy now flows throughout Harapa. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
-----------------.
| Harun Village |
|----------------------------------------------------------------------------.
| This small village on Harun Island is home to some ancient ruins with a |
| legacy of traditions. It is famous for the local seaweed. |
|----------------------------------------------------------------------------|
| Obtained in: Harun Channel |
'----------------------------------------------------------------------------'
-----------------.
| Hermes' Water |
|----------------------------------------------------------------------------.
| This water is from a spring in Imil. It has the power to heal and revive |
| any living thing. |
|----------------------------------------------------------------------------|
| Obtained in: Port Rago Docks |
'----------------------------------------------------------------------------'
--------.
| Himi |
|----------------------------------------------------------------------------.
| This young girl is daughter to Susa and Kushinada of Yamata. She |
| supposedly possesses remarkable powers. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
----------.
| Hou Ju |
|----------------------------------------------------------------------------.
| This young girl is much beloved by the villagers of Te Rya and especially |
| Ryu Kou. |
|----------------------------------------------------------------------------|
| Obtained in: Te Rya Village |
'----------------------------------------------------------------------------'
-----------.
| Hou Zan |
|----------------------------------------------------------------------------.
| This elderly man is Ryu Kou's tutor, mentor, and friend. His calm, |
| rational manner balances his pupil's fiery nature. |
|----------------------------------------------------------------------------|
| Obtained in: Te Rya Village |
'----------------------------------------------------------------------------'
-------------.
| Ice Queen |
|----------------------------------------------------------------------------.
| This cruel woman was once imprisoned in a gemstone, luring men who were |
| foolish enough to be attracted to her beauty. |
| |
| Her freezing powers helped revive the Harapa area from near ruin. |
|----------------------------------------------------------------------------|
| Obtained in: Harapa Ruins |
'----------------------------------------------------------------------------'
-------------------.
| Ice Queen Stone |
|----------------------------------------------------------------------------.
| This gem was created by the ancient Neox. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
--------.
| Ikan |
|----------------------------------------------------------------------------.
| This storyteller is the historian of Harun Village. He is distracted by |
| worry since his son and grandson disappeared. |
|----------------------------------------------------------------------------|
| Obtained in: Harun Village |
'----------------------------------------------------------------------------'
--------.
| Imil |
|----------------------------------------------------------------------------.
| This snowy northern land is home to the Mercury Lighthouse and its |
| protectors, the Mercury Clan. |
| |
| Hermes Water flows naturally from the local springs, a product of the |
| lighthouse's elemental influence. |
|----------------------------------------------------------------------------|
| Obtained in: Saha Town |
'----------------------------------------------------------------------------'
---------.
| Indra |
|----------------------------------------------------------------------------.
| This continent was where the Warriors of Vale found the ship that allowed |
| them to sail around the world. |
| |
| Indra was once east of Gondowan, but the seismic effects of the Golden Sun |
| have pushed it far from that continent. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-----------------.
| Insight Glass |
|----------------------------------------------------------------------------.
| This ancient Jenei artifact is Ayuthay's most treasured possession. |
|----------------------------------------------------------------------------|
| Obtained in: Ayuthay |
'----------------------------------------------------------------------------'
--------------------.
| Insight Psynergy |
|----------------------------------------------------------------------------.
| This water-based Psynergy allows the user to view the true solution |
| required, among other deeper views. |
|----------------------------------------------------------------------------|
| Obtained in: Barai Temple |
'----------------------------------------------------------------------------'
---------.
| Isaac |
|----------------------------------------------------------------------------.
| This Earth Adept left his hometown of Vale over 30 years ago - and |
| returned to find it destroyed by the Golden Sun event. |
| |
| He lives in a cabin that looks upon distant Mount Aleph, where he trains |
| his son, Matthew, in the use of Psynergy. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
--------.
| Ivan |
|----------------------------------------------------------------------------.
| This Warrior of Vale traveled with Isaac during their quest 30 years ago. |
| He now lives in the nearby land of Kalay. |
| |
| He and his daughter, Karis, are Wind Adepts, descendants of the Anemos, |
| an old civilization thought long gone. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
---------.
| Izumo |
|----------------------------------------------------------------------------.
| This village once rested upon Nihan, but it was destroyed by massive |
| tsunamis that flooded it. |
| |
| It was once terrorized by a monstrous dragon called the Great Serpent |
| until the Warriors of Vale slew the beast. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
---------.
| Jenei |
|----------------------------------------------------------------------------.
| In ancient times, those who could use Psynergy were known as the Jenei. |
| |
| With their powers and their understanding of Alchemy, the Jenei created a |
| great civilization, which all faded when Alchemy proved too dangerous for |
| the ancient world. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
---------.
| Jenna |
|----------------------------------------------------------------------------.
| This Fire Adept was a Warrior of Vale who fought at Felix's side. She |
| currently resides in Kalay, along with other Vale survivors. |
| |
| While her son Matthew's powers are inherited from his father, he did get |
| her bright and determined spirit. |
|----------------------------------------------------------------------------|
| Obtained in: Port Rago Docks |
'----------------------------------------------------------------------------'
----------------------.
| Jupiter Lighthouse |
|----------------------------------------------------------------------------.
| This lighthouse provided the wind energy that combined with the other |
| three elements to power the force of Alchemy. |
| |
| This tower is now in western Gondowan's Atteka region and was one of the |
| four that were lit to trigger the Golden Sun event. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
--------.
| Kaba |
|----------------------------------------------------------------------------.
| This boy has been missing since the eclipse. |
|----------------------------------------------------------------------------|
| Obtained in: Harun Village |
'----------------------------------------------------------------------------'
-------------.
| Kan-Shuku |
|----------------------------------------------------------------------------.
| This cabinet minister in King Wo's court oversees Kaocho's military |
| efforts in Passaj and Ayuthay. |
| |
| Kan-Shuku has grown frustrated by the failures of his troops, and he fears |
| King Wo's growing displeasure. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho Palace |
'----------------------------------------------------------------------------'
----------.
| Kaocho |
|----------------------------------------------------------------------------.
| This powerful nation was founded by King Wo, who wages war against Passaj |
| and Ayuthay from its rich palace. |
|----------------------------------------------------------------------------|
| Obtained in: Harapa |
'----------------------------------------------------------------------------'
---------------.
| Karagol Sea |
|----------------------------------------------------------------------------.
| This vast inland sea once was a vital crossing between Angara and |
| Gondowan. |
| |
| After the two continents were split from each other by the Golden Sun, the |
| Karagol Sea became joined to the ocean. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
---------.
| Karis |
|----------------------------------------------------------------------------.
| This young Wind Adept has long known Matthew and Tyrell, often visiting |
| them at their Goma Plateau cabin. |
| |
| Her father, Ivan, was a Warrior of Vale. She has inherited her father's |
| indomitable spirit and powers of observation. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
--------------------.
| Khiren Mountains |
|----------------------------------------------------------------------------.
| This massive mountain range separates Ei-Jei in the south of Angara from |
| Morgal in the north. |
| |
| Its tall, snowcapped ridge seems to go on forever, and the Khiren Glacier |
| is nestled among its highest peaks. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
-----------.
| King Wo |
|----------------------------------------------------------------------------.
| The military-minded ruler founded the new country of Kaocho in the name of |
| his home empire, Sana. |
| |
| He spends his days plotting how to take over more of Ei-Jei and has |
| mysteriously built his palace upon ancient ruins. |
|----------------------------------------------------------------------------|
| Obtained in: Ayuthay |
'----------------------------------------------------------------------------'
-----------------.
| Kolima Forest |
|----------------------------------------------------------------------------.
| This mysterious forest is in northeastern Angara. Isaac's old friend, Tret,|
| can be found somewhere among its trees. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
------------------.
| Kolima Village |
|----------------------------------------------------------------------------.
| This town is essentially built into the four great trees that comprise it. |
| Its troubled history leads neighboring folk to think of it as cursed. |
|----------------------------------------------------------------------------|
| Obtained in: World map (near Belinsk) |
'----------------------------------------------------------------------------'
---------------.
| Konpa Ruins |
|----------------------------------------------------------------------------.
| These ruins are thought to have been a major center where ancient Adepts |
| could share ideas with visitors. |
| |
| Little else is known about this mysterious location, which only came to |
| light after the Golden Sun. |
|----------------------------------------------------------------------------|
| Obtained in: Patcher's Place |
'----------------------------------------------------------------------------'
----------.
| Kraden |
|----------------------------------------------------------------------------.
| This old scholar is one of Weyard's foremost authorities on Alchemy, |
| Psynergy, and ancient cultures. |
| |
| He traveled with the Warriors of Vale, and he now conducts his research |
| with two young apprentices. |
|----------------------------------------------------------------------------|
| Obtained in: Abandoned Mine |
'----------------------------------------------------------------------------'
----------.
| Kraken |
|----------------------------------------------------------------------------.
| This giant squid plagued the Karagol Sea, capsizing all ships that fell |
| into its grip. |
| |
| While sailing across the Karagol, the Warriors of Vale slew the vicious |
| squid. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |</pre><pre id="faqspan-7">
'----------------------------------------------------------------------------'
------------.
| Ku-Embra |
|----------------------------------------------------------------------------.
| This younger of the two Kaocho generals is celebrated for his |
| swordsmanship. He is a master of the Zealous Fury attack. |
| |
| Ku-Embra is brash and temperamental, unlike his cogeneral and brother, |
| Ku-Tsung. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
------------.
| Ku-Tsung |
|----------------------------------------------------------------------------.
| This older of the two Kaocho generals is renowned for his combat skills. |
| He is master of the Dragon Spark attack. |
| |
| Ku-Tsung is fairly reasonable, unlike his cogeneral and brother, |
| Ku-Embra. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
-------------.
| Kushinada |
|----------------------------------------------------------------------------.
| This queen of Yamata is the mother of Himi and Takeru. Since Himi's |
| illness, she has led continuous prayer vigils. |
| |
| As a young woman, she was chosen by lottery to be sacrificed to a monster |
| but was saved by the Warriors of Vale. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
-----------------.
| Lady Hinechou |
|----------------------------------------------------------------------------.
| This Sanan royal is mother to Ryu Kou and Hou Ju. Besides having lost her |
| husband to war, both of her children are missing. |
|----------------------------------------------------------------------------|
| Obtained in: Tonfon |
'----------------------------------------------------------------------------'
----------.
| Laurel |
|----------------------------------------------------------------------------.
| This member of the Waelda tribe is one of the guardians of Kolima Forest, |
| along with Tret. |
| |
| Her emissary, Pewter, has some trouble remembering his manners. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Village |
'----------------------------------------------------------------------------'
-----------.
| Lemuria |
|----------------------------------------------------------------------------.
| This legendary island city is home to an advanced civilization isolated |
| from the world by surrounding and ever-present mists. |
| |
| Time passes slowly for its citizens, who sometimes travel the world in |
| powerful ships of distinctive design. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-------------.
| Lord Kuan |
|----------------------------------------------------------------------------.
| This Sanan royal was killed during the battle in which Morgal won its |
| independence. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
--------------.
| Lord McCoy |
|----------------------------------------------------------------------------.
| This ruler of Bilibin got his start as the mayor of a small town. Over the |
| years, it has grown into a full-fledged kingdom. |
| |
| While Lord McCoy is the ruler of his domain, there are widespread rumors |
| that his wife plans to put her son on the throne. |
|----------------------------------------------------------------------------|
| Obtained in: Patcher's Place |
'----------------------------------------------------------------------------'
-------------.
| Luna Mask |
|----------------------------------------------------------------------------.
| This ancient artifact puts the Alchemy Well into operation. It is a |
| silvery, shining mask crafted by the ancient people of Passaj. |
|----------------------------------------------------------------------------|
| Obtained in: Ayuthay |
'----------------------------------------------------------------------------'
-------------.
| Magma Orb |
|----------------------------------------------------------------------------.
| This object is a power source strong enough to fuel the Alchemy Dynamo. |
|----------------------------------------------------------------------------|
| Obtained in: Talon Peak |
'----------------------------------------------------------------------------'
-------------------.
| Mars Lighthouse |
|----------------------------------------------------------------------------.
| This lighthouse provided the fire energy that combined with the other |
| three elements to power the force of Alchemy. |
| |
| This tower is now in the lands north of Angara and was one of the four |
| that were lit to trigger the Golden Sun event. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-----------.
| Matthew |
|----------------------------------------------------------------------------.
| This young man is a promising Earth Adept, just like his father was when |
| he started his adventures 30 years ago. |
| |
| And just like Isaac, who led the famous Warriors of Vale, Matthew is a |
| person of few words but strong convictions. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
---------.
| Meisa |
|----------------------------------------------------------------------------.
| This woman is the assistant to King Wo's advisor, Kan-Shuku. |
| |
| In practice, however, Meisa is the one who keeps King Wo's court on |
| course. Her shrewd insights have earned her a permanent place next to his |
| throne. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho Palace |
'----------------------------------------------------------------------------'
----------------------.
| Mercury Lighthouse |
|----------------------------------------------------------------------------.
| This lighthouse provided the water energy that combined with the other |
| three elements to power the force of Alchemy. |
| |
| This tower is in the Imil region of Angara and was one of the four that |
| were lit to trigger the Golden Sun event. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-------.
| Mia |
|----------------------------------------------------------------------------.
| This Warrior of Vale traveled with Issac. She is a Water Adept whose |
| powers were inherited by her son, Rief. |
| |
| She is descended from the Mercury Clan, keepers of the Elemental |
| Lighthouse of the same name. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Forest |
'----------------------------------------------------------------------------'
----------------------.
| Mind Read Psynergy |
|----------------------------------------------------------------------------.
| This wind-based Psynergy allows the user to listen to the thoughts and |
| strong emotions of people and animals. |
| |
| Only very specialized Wind Adepts such as Ivan and Sheba can master this |
| esoteric technique. |
|----------------------------------------------------------------------------|
| Obtained in: Teppe Ruins |
'----------------------------------------------------------------------------'
----------.
| Morgal |
|----------------------------------------------------------------------------.
| This country occupies the northeastern part on Angara, with the capital |
| city of Belinsk at the center. |
| |
| Morgal is home to many wonders, from the tree village of Kolima to the |
| ancient dock facilities of Port Rago. |
|----------------------------------------------------------------------------|
| Obtained in: Abandoned Mine |
'----------------------------------------------------------------------------'
---------------.
| Mount Aleph |
|----------------------------------------------------------------------------.
| This mountain, home to Sol Sanctum, was mostly destroyed when the Golden |
| Sun effect exploded above it. |
| |
| The mountain once stood over the town of Vale, which was obliterated by |
| that cataclysmic event 30 years ago. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
----------------.
| Mountain Roc |
|----------------------------------------------------------------------------.
| These gigantic birds are so rarely seen that they're beyond legendary. |
| |
| A single feather can provide enough material to help craft a soarwing. |
|----------------------------------------------------------------------------|
| Obtained in: Abandoned Mine |
'----------------------------------------------------------------------------'
-----------------.
| Mourning Moon |
|----------------------------------------------------------------------------.
| This immense Psynergy Vortex once unleashed unimaginable destruction in |
| the center of Angara. |
| |
| The misery it caused was so widespread, it became known as the Mourning |
| Moon. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
-----------------.
| Move Psynergy |
|----------------------------------------------------------------------------.
| This earth-based Psynergy allows the user to move objects along the |
| ground. Objects far too heavy for human hands can be moved with little |
| effort. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
--------.
| Neox |
|----------------------------------------------------------------------------.
| The Jenei ruled all civilization with their powers. Those who lived in |
| what is now called Craggy Peak were called the Neox. |
| |
| The Neox worked with the Exathi to create the Alchemy Machines. But when |
| Alchemy vanished from the world, so did the Neox. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
---------.
| Nhamu |
|----------------------------------------------------------------------------.
| This fortune-teller peers into the distant future by gazing into her |
| crystal ball. |
| |
| She and her partner, Nhemo, provide their psychic talents in the city of |
| Harapa. |
|----------------------------------------------------------------------------|
| Obtained in: Harapa |
'----------------------------------------------------------------------------'
---------.
| Nhemo |
|----------------------------------------------------------------------------.
| This fortune-teller probes the near future by looking into the calm waters |
| in her golden bowl. |
| |
| She and her partner, Nhamu, provide their psychic talents in the city of |
| Harapa. |
|----------------------------------------------------------------------------|
| Obtained in: Harapa |
'----------------------------------------------------------------------------'
---------.
| Nihan |
|----------------------------------------------------------------------------.
| This eastern island was once home to the village of Izumo before it was |
| flooded. The surviving villagers founded Yamata City. |
| |
| The dominant feature of the island was Mount Mikage (also called Gaia |
| Rock), which was home to the Great Serpent. |
|----------------------------------------------------------------------------|
| Obtained in: Sana Palace |
'----------------------------------------------------------------------------'
----------.
| Nowell |
|----------------------------------------------------------------------------.
| This young woman is one of Kraden's two highly promising Alchemy students, |
| along with her brother, Rief. |
| |
| She has immense respect for her mentor and spends most of her time |
| studying ancient ruins and artifacts with him. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
---------.
| Obaba |
|----------------------------------------------------------------------------.
| This formidable Champan lady is Briggs' grandmother. She is respected (and |
| occasionally feared) by her countrymen. |
| |
| She is descended from the ancient Ankohl civilization, and she maintains |
| their advanced blacksmithing tradition. |
|----------------------------------------------------------------------------|
| Obtained in: Champa |
'----------------------------------------------------------------------------'
----------.
| Osenia |
|----------------------------------------------------------------------------.
| This large continent is far to the south, across the ocean from Angara. |
| |
| The Warriors of Vale crossed its desert expanse and scaled its immense |
| Air's Rock plateau using wind-based Psynergy. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
------------.
| Otka Sea |
|----------------------------------------------------------------------------.
| This eastern sea lies between Port Rago and Yamata City. It is quite |
| dangerous, with rough waters and deadly monsters. |
| |
| The only ships that consistently survive crossing it are those made in |
| Port Rago. |
|----------------------------------------------------------------------------|
| Obtained in: Port Rago |
'----------------------------------------------------------------------------'
-------------.
| Ouroboros |
|----------------------------------------------------------------------------.
| This legendary labyrinth is said to be quite serpentine, ensnaring those |
| who dare to enter its twists and turns. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho Palace |
'----------------------------------------------------------------------------'
-----------.
| Paithos |
|----------------------------------------------------------------------------.
| This ruler of Ayuthay is known as King Paithos. He has presided over a new |
| era of prosperity brought by the restarting of Ayuthay's Alchemy Well. |
|----------------------------------------------------------------------------|
| Obtained in: Alchemy Forge |
'----------------------------------------------------------------------------'
----------.
| Passaj |
|----------------------------------------------------------------------------.
| This mountain town is home to craftsmen. Though atop a remote peak, Passaj |
| is said to have gotten its name because it is, or was, a passage of some |
| sort. |
|----------------------------------------------------------------------------|
| Obtained in: Harapa |
'----------------------------------------------------------------------------'
-----------.
| Patcher |
|----------------------------------------------------------------------------.
| This Vale refugee has built a large general store and inn for fellow |
| survivors of the Golden Sun event. |
| |
| Though not exactly a mayor, Patcher is the closest thing to a leader this |
| outpost has. |
|----------------------------------------------------------------------------|
| Obtained in: Goma Plateau |
'----------------------------------------------------------------------------'
-------------------.
| Patcher's Place |
|----------------------------------------------------------------------------.
| This general store serves up just about everything refugees from Vale |
| might need to survive. A small settlement is huddled around the store. |
|----------------------------------------------------------------------------|
| Obtained in: Goma Plateau |
'----------------------------------------------------------------------------'
---------.
| Piers |
|----------------------------------------------------------------------------.
| This Water Adept from the remote civilization of Lemuria joined Felix's |
| party in his quest to ignite the lighthouses. |
| |
| He now sails the world in his ancient ship, investigating mysterious |
| phenomena. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-------------.
| Port Rago |
|----------------------------------------------------------------------------.
| This harbor is home to proud shipwrights in the ancient Exathi tradition. |
| The docks there are a beautiful heirloom of the town's distant past. |
|----------------------------------------------------------------------------|
| Obtained in: World map (near Belinsk) |
'----------------------------------------------------------------------------'
------------.
| Poseidon |
|----------------------------------------------------------------------------.
| This sea god stood in the way of all those who tried to sail past him. |
| |
| The Warriors of Vale had to acquire the Trident of Ankohl in order to |
| breach Poseidon's invulnerbility. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
------------.
| Psynergy |
|----------------------------------------------------------------------------.
| Controlling the elements with the mind is known as using Psynergy. |
| |
| Those who use Psynergy are called Adepts - masters over earth, wind, fire, |
| and water. Many effects are possible through the use of Psynergy. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
------------------.
| Psynergy Stone |
|----------------------------------------------------------------------------.
| This is a Psynergy-rich mineral that forms over many years as elemental |
| power slowly crystallizes. |
| |
| Adepts can regain Psynergy Points by touching a stone, which then |
| shatters. |
|----------------------------------------------------------------------------|
| Obtained in: Goma Plateau |
'----------------------------------------------------------------------------'
-------------------.
| Psynergy Vortex |
|----------------------------------------------------------------------------.
| These are distortions in space that suck the elemental energy out of the |
| world - and from Adepts. |
| |
| They're thought to be an aftereffect caused by the Golden Sun event. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
--------.
| Rief |
|----------------------------------------------------------------------------.
| This Water Adept has traveled the world with his teacher, Kraden, studying |
| Alchemy and other traces of the ancient world. |
| |
| Rief is the son of Mia, a Water Adept who traveled with the Warriors of |
| Vale. |
|----------------------------------------------------------------------------|
| Obtained in: Konpa Cave |
'----------------------------------------------------------------------------'
-----------.
| Ryu Kou |
|----------------------------------------------------------------------------.
| This hotheaded Sanan youth has taken up residence in Te Rya village after |
| apparently being on the run. |
|----------------------------------------------------------------------------|
| Obtained in: Te Rya Village |
'----------------------------------------------------------------------------'
--------.
| Saha |
|----------------------------------------------------------------------------.
| This town rests on the former marshland made habitable by Kolima Village's |
| migration. It is a popular stop for people wanting to buy dream leaves. |
|----------------------------------------------------------------------------|
| Obtained in: World map (near Belinsk) |
'----------------------------------------------------------------------------'
--------.
| Sana |
|----------------------------------------------------------------------------.
| This country makes up the eastern part of the Ei-Jei region. It used to be |
| a fearsome and aggressive colonial power. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
----------------.
| Sanan People |
|----------------------------------------------------------------------------.
| The Sanan people have spread from their homeland, Sana, throughout much of |
| Angara - including Kaocho and Morgal. |
| |
| Their original country has been both an aggressor and a peacekeeper |
| throughout the history of Angara. |
|----------------------------------------------------------------------------|
| Obtained in: Kaocho |
'----------------------------------------------------------------------------'
-------------.
| Sanan Sea |
|----------------------------------------------------------------------------.
| This body of water in the southeast of Morgal borders Sana and Champa. A |
| number of valuable trade routes run through it. Where there are trade |
| ships, there is piracy. |
| |
| Eoleo in particular has made himself the scourge of the region. |
|----------------------------------------------------------------------------|
| Obtained in: Tonfon |
'----------------------------------------------------------------------------'
---------------.
| Sand Prince |
|----------------------------------------------------------------------------.
| This legendary man, whose powers are based in fire, has been sealed in the |
| Sand Prince Stone since the era of the ancients. |
| |
| He has waited below Ayuthay for someone worthy enough to claim the |
| gemstone, for it holds a great power. |
|----------------------------------------------------------------------------|
| Obtained in: Alchemy Well |
'----------------------------------------------------------------------------'
---------------------.
| Sand Prince Stone |
|----------------------------------------------------------------------------.
| This gem was created by the ancient Neox. It is the key to gaining the |
| power to put the Alchemy Well in reverse. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
-------------------.
| Search Psynergy |
|----------------------------------------------------------------------------.
| This earth-based Psynergy is unique to Himi. It allows her to discover |
| hidden objects and other secrets. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata Palace |
'----------------------------------------------------------------------------'
---------.
| Sheba |
|----------------------------------------------------------------------------.
| This Warrior of Vale helped Felix and compatriots trigger the Golden Sun. |
| |
| She is a brave ally and a skilled Wind Adept. While her actual origins are |
| still unknown, some say she is a child of the gods, since she literally |
| fell out of the sky as a baby. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj |
'----------------------------------------------------------------------------'
--------------.
| Slap Glove |
|----------------------------------------------------------------------------.
| This glove creates the same effect as the Slap Psynergy unique to beastmen.|
| Even those without Psynergy powers can use this treasure of Morgal. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Forest |
'----------------------------------------------------------------------------'
-----------------.
| Slap Psynergy |
|----------------------------------------------------------------------------.
| This wind-based Psynergy conjures a blast of air with unusual properties. |
| It's good for knocking things around or waking up sleeping people. |
|----------------------------------------------------------------------------|
| Obtained in: Teppe Ruins |
'----------------------------------------------------------------------------'
----------.
| Sludge |
|----------------------------------------------------------------------------.
| This monster was born from the angry spirits of the creatures killed when |
| the Golden Sun relocated Kolima Village. |
| |
| Its curse altered the Dream Tree to produce nightmare-causing leaves. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Forest |
'----------------------------------------------------------------------------'
------------.
| Soarwing |
|----------------------------------------------------------------------------.
| This remarkable invention allows its wearer to glide upon the winds. |
| Soarwings are hard to make and so are quite rare. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
------------.
| Sol Mask |
|----------------------------------------------------------------------------.
| This ancient relic is said to be related to the Alchemy Forge in some way. |
|----------------------------------------------------------------------------|
| Obtained in: Alchemy Forge |
'----------------------------------------------------------------------------'
---------------.
| Sol Sanctum |
|----------------------------------------------------------------------------.
| This ancient temple hidden in Mount Aleph was said to be the birthplace |
| of Alchemy and the repository for the Elemental Stars. |
| |
| After the stars were used to start the Elemental Lighthouses, creating the |
| Golden Sun, the resulting havoc ruined the temple. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
-------------------------.
| Spirit Sense Psynergy |
|----------------------------------------------------------------------------.
| This wind-based Psynergy allows users to read minds. Only Sveta can wield |
| this power, though Ivan and Sheba were known to use a similar ability. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk |
'----------------------------------------------------------------------------'
--------.
| Susa |
|----------------------------------------------------------------------------.
| This king of Yamata is father to Himi and Takeru and husband to Kushinada. |
| He was a hero of Izumo in his youth. |
| |
| While the younger Susa was wild and uncontrollable, age has mellowed him, |
| and he has earned the respect of his subjects. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
---------.
| Sveta |
|----------------------------------------------------------------------------.
| This beastman Adept has enhanced senses and can read other's minds and |
| render scents visible. |
|----------------------------------------------------------------------------|
| Obtained in: Teppe Ruins |
'----------------------------------------------------------------------------'
----------.
| Takeru |
|----------------------------------------------------------------------------.
| This courageous warrior is the son of Susa and Kushinada, making him the |
| prince of Yamata and heir apparent. |
| |
| After his sister, Himi, had a vision of the world in peril, he went abroad |
| on an important mission. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
--------------.
| Tanglewood |
|----------------------------------------------------------------------------.
| This forest is said to transform at night, changing into a wood that |
| ensnares those brave - or foolish - enough to enter it after dark. |
|----------------------------------------------------------------------------|
| Obtained in: Goma Plateau |
'----------------------------------------------------------------------------'
----------.
| Te Rya |
|----------------------------------------------------------------------------.
| This nomadic tent village is located in the snowy Khiren Mountains. Its |
| people survive by staying mobile and following their flocks of sheep and |
| goats. |
|----------------------------------------------------------------------------|
| Obtained in: Te Rya Village |
'----------------------------------------------------------------------------'
---------------.
| Teppe Ruins |
|----------------------------------------------------------------------------.
| This ancient home of the Jenei Adepts was built into the northern face of |
| the Khiren Mountains. |
| |
| Time has not been kind to the Teppe ruins, and the Golden Sun event |
| damaged them further. They crumble a little more each day. |
|----------------------------------------------------------------------------|
| Obtained in: Te Rya Village |
'----------------------------------------------------------------------------'
--------------------.
| Thermal Psynergy |
|----------------------------------------------------------------------------.
| This fire-based Psynergy creates a warm updraft strong enough to lift the |
| user up to otherwise inaccessible heights. |
|----------------------------------------------------------------------------|
| Obtained in: Champa |
'----------------------------------------------------------------------------'
-------------.
| Third Eye |
|----------------------------------------------------------------------------.
| This white gem was sealed away inside the Watchtower of Warrior's Hill. |
| |
| The Adept it chooses can use it for a third eye and see the unseen. |
|----------------------------------------------------------------------------|
| Obtained in: Warrior's Hill |
'----------------------------------------------------------------------------'
----------.
| Tonfon |
|----------------------------------------------------------------------------.
| This city is the capital of Sana. It is known for its exquisite |
| architecture as well as being a center of fishing and commerce. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata Ruins |
'----------------------------------------------------------------------------'
------------------.
| Track Psynergy |
|----------------------------------------------------------------------------.
| This Psynergy heightens a user's sense of smell, making it possible to |
| detect faint odors and track them back to their source. |
|----------------------------------------------------------------------------|
| Obtained in: Teppe Ruins |
'----------------------------------------------------------------------------'
--------------.
| Tree Flute |
|----------------------------------------------------------------------------.
| This flute is said to be made from ancient trees that once grew near |
| Ayuthay Castle. Its craftsmanship is undeniably old. |
|----------------------------------------------------------------------------|
| Obtained in: Ayuthay |
'----------------------------------------------------------------------------'
--------.
| Tret |
|----------------------------------------------------------------------------.
| This is an old friend of Isaac's who lives in Kolima Forest. Apparently, |
| he has useful information about Mountain Rocs. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
-------------.
| Tuaparang |
|----------------------------------------------------------------------------.
| This enigmatic nation has great scientific and military prowess. They fly |
| in a giant airship, giving them the name "Zenith Tribe." |
| |
| They are obviously interested in all things related to Alchemy, including |
| ancient devices and Psynergy Vortexes. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk Ruins |
'----------------------------------------------------------------------------'
----------.
| Tyrell |
|----------------------------------------------------------------------------.
| This young man is a Fire Adept, following in the footsteps of his father, |
| Garet. |
| |
| He has a reputation of being a troublemaker, but Matthew is still proud to |
| call him his best friend. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
--------------.
| Umbra Gear |
|----------------------------------------------------------------------------.
| These items of equipment were created by the ancient Jenei to harness the |
| powers of darkness. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata Palace |
'----------------------------------------------------------------------------'
-------------.
| Umbra Map |
|----------------------------------------------------------------------------.
| This weathered map of Morgal was left by the Jenei so that their |
| descendants could find the Umbra Gear. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata Palace |
'----------------------------------------------------------------------------'
---------.
| Uzume |
|----------------------------------------------------------------------------.
| This Earth Adept was sister to Susa and the de facto ruler of Izumo before |
| the village was destroyed by tsunamis. |
| |
| She died of an illness shortly after shepherding her people to Yamata. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
--------.
| Vale |
|----------------------------------------------------------------------------.
| This village lay at the foot of Mount Aleph until the Golden Sun event, |
| when Aleph exploded, devastating the area. |
| |
| The people of Vale have settled elsewhere, with most making their home |
| around the new Goma Plateau and the Goma Mountains. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
---------.
| Vande |
|----------------------------------------------------------------------------.
| This musician is a member of Belinsk's popular minstrel troupe. He has |
| visited many lands in search of musical inspiration. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk |
'----------------------------------------------------------------------------'
--------------------.
| Venus Lighthouse |
|----------------------------------------------------------------------------.
| This lighthouse provided the earth energy that combined with the other |
| three elements to power the force of Alchemy. |
| |
| This tower is in Gondowan and was one of the four that were lit to trigger |
| the Golden Sun event. |
|----------------------------------------------------------------------------|
| Obtained in: Psynergy Training Grounds |
'----------------------------------------------------------------------------'
----------.
| Veriti |
|----------------------------------------------------------------------------.
| This Ayuthay was Amiti's mother, who passed away not long after her child |
| was born. She was also the sister of King Paithos. |
|----------------------------------------------------------------------------|
| Obtained in: Ayuthay |
'----------------------------------------------------------------------------'
------------.
| Volechek |
|----------------------------------------------------------------------------.
| This leader of beastmen is the king of Morgal. He was crowned after |
| leading the successful uprising against Sanan colonists. |
|----------------------------------------------------------------------------|
| Obtained in: Teppe Ruins |
'----------------------------------------------------------------------------'
----------.
| Waelda |
|----------------------------------------------------------------------------.</pre><pre id="faqspan-8">
| These plant-based beings live for many human generations and gather |
| immense knowledge over their long lives. |
| |
| Certain Waelda tribesmen, such as Tret and Laurel, have gained enough |
| wisdom to be deified and known as enlightened trees. |
|----------------------------------------------------------------------------|
| Obtained in: Kolima Forest |
'----------------------------------------------------------------------------'
---------.
| Wards |
|----------------------------------------------------------------------------.
| These ancient systems protect the ruins beneath Belinsk by replicating the |
| will of the Warden of the North, a Jenei official. |
| |
| The systems test Adepts who wish to enter, and only those who pass are |
| allowed access to the Alchemy Dynamo's core. |
|----------------------------------------------------------------------------|
| Obtained in: Belinsk Ruins |
'----------------------------------------------------------------------------'
--------------------.
| Warriors of Vale |
|----------------------------------------------------------------------------.
| This group of Adepts saved the world by unsealing the force of Alchemy and |
| causing the Golden Sun event 30 years ago. |
| |
| But because that event also brought mass destruction, the Warriors of Vale |
| are widely seen as a controversial group. |
|----------------------------------------------------------------------------|
| Obtained in: Tanglewood |
'----------------------------------------------------------------------------'
--------------.
| Watchtower |
|----------------------------------------------------------------------------.
| This legendary building sits atop Warrior's Hill on Harun Island, waiting |
| for worthy champions. |
|----------------------------------------------------------------------------|
| Obtained in: Harun Village |
'----------------------------------------------------------------------------'
----------.
| Weyard |
|----------------------------------------------------------------------------.
| The world of Weyard is a flat, disklike planet, composed of four elements: |
| earth, wind, fire, and water. |
| |
| The elemental forces of Alchemy, once sealed away, have returned to |
| Weyard, bringing new life - but also destruction. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
----------------------.
| Whirlwind Psynergy |
|----------------------------------------------------------------------------.
| This wind-based Psynergy summons a small tornado. Light objects may be |
| blown away by the wind. The whirlwind also pushes the user back slightly. |
|----------------------------------------------------------------------------|
| Obtained in: Barai Temple |
'----------------------------------------------------------------------------'
------------.
| Wise One |
|----------------------------------------------------------------------------.
| This absolute being looks like a floating boulder with one central eye. He |
| watches over Weyard and holds unimaginable power. |
| |
| The Wise One is now known to be what the ancients called a Philosopher's |
| Stone, a creature they forged through Alchemy. |
|----------------------------------------------------------------------------|
| Obtained in: Lookout Cabin |
'----------------------------------------------------------------------------'
---------------.
| Yamata City |
|----------------------------------------------------------------------------.
| This city is the primary settlement on Nihan. Its culture is centered |
| around spirituality, with many prayer shrines. |
|----------------------------------------------------------------------------|
| Obtained in: Yamata City |
'----------------------------------------------------------------------------'
-------.
| Zol |
|----------------------------------------------------------------------------.
| This unique minera, also called "floating stone," floats in the air when |
| touched by the wind. |
|----------------------------------------------------------------------------|
| Obtained in: Passaj Mountain Climb |
'----------------------------------------------------------------------------'
==============================================================================
IX................................SHOP LIST..............................GSDD9
==============================================================================
PATCHER'S PLACE
---------------
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Long Sword | 200 G | | Cotton Shirt | 20 G |
| Short Sword | 120 G | | One-piece Dress | 25 G |
| Mace | 80 G | | Wooden Shield | 40 G |
| Wooden Stick | 40 G | | Padded Gloves | 10 G |
| Short Bow | 300 G | | Leather Cap | 30 G |
'------------------------------------' '-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
'----------------------------------------'
CARVER'S CAMP
-------------
---------------.
| GENERAL STORE |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Long Sword | 200 G |
| Battle Axe | 280 G |
| Short Bow | 300 G |
| Travel Vest | 50 G |
| Wooden Shield | 40 G |
| Padded Gloves | 10 G |
| Circlet | 120 G |
| Herb | 10 G |
| Antidote | 20 G |
'----------------------------------------'
HARAPA
------
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Long Sword | 200 G | | Leather Armor | 240 G |
| Battle Axe | 280 G | | Travel Vest | 50 G |
| Hunter's Sword | 520 G | | Travel Robe | 200 G |
| Heavy Mace | 500 G | | Leather Armlet | 180 G |
| Longbow | 800 G | | Open Helm | 180 G |
'------------------------------------' | Circlet | 120 G |
'-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Khiren Water | 100 G |
'----------------------------------------'
PASSAJ
------
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Khiren Water | 100 G |
'----------------------------------------'
KAOCHO
------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Broad Sword | 1000 G | | Herb | 10 G |
| Hunter's Sword | 520 G | | Antidote | 20 G |
| Heavy Mace | 500 G | | Elixir | 30 G |
| Longbow | 800 G | '-------------------------------------'
| Leather Armor | 240 G |
| Travel Robe | 200 G |
| Bronze Shield | 500 G |
| Leather Gloves | 220 G |
| Wooden Cap | 400 G |
'------------------------------------'
AYUTHAY
-------
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Broad Sword | 1000 G | | Leather Armor | 240 G |
| Broad Axe | 1400 G | | Adept's Clothes | 850 G |
| Battle Rapier | 2900 G | | Bronze Shield | 500 G |
| Battle Mace | 2600 G | | Leda's Bracelet | 900 G |
'------------------------------------' | Bronze Helm | 600 G |
| Silver Circlet | 1300 G |
'-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Sacred Feather | 70 G |
'----------------------------------------'
TE RYA VILLAGE
--------------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Claymore | 4000 G | | Herb | 10 G |
| Composite Bow | 1600 G | | Antidote | 20 G |
| Chain Mail | 2000 G | | Elixir | 30 G |
| Jerkin | 2400 G | | Sacred Feather | 70 G |
| Gauntlets | 1600 G | |-------------------------------------|
| Heavy Armlet | 2000 G | | Artifacts: |
| Mail Cap | 2000 G | |-------------------------------------|
| Guardian Circlet | 3400 G | | Potion | 1000 G |
|------------------------------------| | Psy Crystal | 1500 G |
| Artifacts: | | Water of Life | 3000 G |
|------------------------------------| | Trusty Staff | 8 G |
| Witch's Wand | 860 G | '-------------------------------------'
| Psynergy Rod | 3800 G |
| Frost Wand | 5400 G |
| Blessed Ankh | 1600 G |
| Safety Boots | 700 G |
'------------------------------------'
BELINSK
-------
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Claymore | 4000 G | | Armored Shell | 3600 G |
| Great Axe | 5200 G | | Jerkin | 2400 G |
| Master Rapier | 6800 G | | Knight's Shield | 3000 G |
| War Mace | 6200 G | | Heavy Armlet | 2000 G |
| Composite Bow | 1600 G | | Steel Helm | 3100 G |
'------------------------------------' | Platinum Circlet | 4200 G |
'-------------------------------------'
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Herb | 10 G |
| Nut | 200 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Sacred Feather | 70 G |
'----------------------------------------'
BORDER TOWN
-----------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Broad Axe | 1400 G | | Herb | 10 G |
| Battle Mace | 2600 G | | Nut | 200 G |
| Gauntlets | 1600 G | | Antidote | 20 G |
| Mail Cap | 2000 G | | Elixir | 30 G |
'------------------------------------' | Sacred Feather | 70 G |
'-------------------------------------'
PORT RAGO
---------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Axe | 5200 G | | Herb | 10 G |
| War Mace | 6200 G | | Nut | 200 G |
| Armored Shell | 3000 G | | Antidote | 20 G |
| Silver Vest | 3200 G | | Elixir | 30 G |
| Knight's Shield | 3000 G | | Silver Feather | 70 G |
| Silver Armlet | 4000 G | '-------------------------------------'
| Platinum Circlet | 4200 G |
'------------------------------------'
SAHA TOWN
---------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Claymore | 4000 G | | Herb | 10 G |
| Master Rapier | 6800 G | | Nut | 200 G |
| Plate Mail | 4400 G | | Antidote | 20 G |
| Knight's Shield | 3000 G | | Elixir | 30 G |
| Silver Helm | 3900 G | | Sacred Feather | 70 G |
| Platinum Circlet | 4200 G | '-------------------------------------'
'------------------------------------'
KOLIMA VILLAGE
--------------
-----------.
| ITEM SHOP |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Dream Leaf | 600 G |
'----------------------------------------'
HARUN VILLAGE
-------------
---------------.
| GENERAL STORE |
|----------------------------------------.
| Item Name | Price |
|---------------------------|------------|
| Great Sword | 7000 G |
| Master Rapier | 6800 G |
| War Mace | 6200 G |
| Steel Armor | 4900 G |
| Silver Vest | 3200 G |
| Silver Armlet | 4000 G |
| Knight's Helm | 4600 G |
| Herb | 10 G |
| Nut | 200 G |
| Antidote | 20 G |
| Elixir | 30 G |
| Sacred Feather | 70 G |
'----------------------------------------'
YAMATA CITY
-----------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Sword | 7000 G | | Herb | 10 G |
| Great Axe | 5200 G | | Nut | 200 G |
| Master Rapier | 6800 G | | Antidote | 20 G |
| War Mace | 6200 G | | Elixir | 30 G |
| Steel Armor | 4900 G | | Sacred Feather | 70 G |
| Silver Vest | 3200 G | '-------------------------------------'
| Silver Armlet | 4000 G |
| Knight's Helm | 4600 G |
'------------------------------------'
TONFON
------
----------------. .-----------.
| EQUIPMENT SHOP | | ITEM SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Sword | 7000 G | | Herb | 10 G |
| Great Axe | 5200 G | | Nut | 200 G |
| Master Rapier | 6800 G | | Vial | 500 G |
| War Mace | 6200 G | | Antidote | 20 G |
| Steel Armor | 4900 G | | Elixir | 30 G |
| Silver Vest | 3200 G | | Ginseng | 600 G |
| Silver Armlet | 4000 G | | Sacred Feather | 70 G |
| Knight's Helm | 4600 G | '-------------------------------------'
'------------------------------------'
CHAMPA CAMP
-----------
-------------. .------------.
| WEAPON SHOP | | ARMOR SHOP |
|------------------------------------. |-------------------------------------.
| Item Name | Price | | Item Name | Price |
|-------------------------|----------| |--------------------------|----------|
| Great Sword | 7000 G | | Armored Shell | 3600 G |
| Great Axe | 5200 G | | Knight's Helm | 4600 G |
'------------------------------------' '-------------------------------------'
-----------.
| ITEM SHOP |
|------------------------------------.
| Item Name | Price |
|-------------------------|----------|
| Herb | 10 G |
| Antidote | 20 G |
| Elixir | 30 G |
'------------------------------------'
==============================================================================
X.................................ITEM LIST.............................GSDD10
==============================================================================
---------------------------.
| Consumables/Healing Items |
|----------------------------------------------------------------------------.
| Herb | Restores at least 50 HP |
|-------------------------------------|--------------------------------------|
| Nut | Restores at least 200 HP |
|-------------------------------------|--------------------------------------|
| Vial | Restores at least 500 HP |
|-------------------------------------|--------------------------------------|
| Potion | Restores all HP |
|-------------------------------------|--------------------------------------|
| Mist Potion | Restores at least 300 HP to party |
|-------------------------------------|--------------------------------------|
| Plump Dumpling | Restores at least 120 HP |
|-------------------------------------|--------------------------------------|
| Rice Ration | Restores at least 80 HP |
|-------------------------------------|--------------------------------------|
| Kaocho Dumpling | Restores at least 100 HP |
|-------------------------------------|--------------------------------------|
| Khiren Water | Restores at least 20 PP |
|-------------------------------------|--------------------------------------|
| Ginseng | Restores at least 50 PP |
|-------------------------------------|--------------------------------------|
| Psy Crystal | Restores all PP |
|-------------------------------------|--------------------------------------|
| Antidote | Cures poison and venom when used |
|-------------------------------------|--------------------------------------|
| Elixir | Cures delusion, stun and sleep |
|-------------------------------------|--------------------------------------|
| Dried Lizard | Cures delusion, stun and sleep |
|-------------------------------------|--------------------------------------|
| Water of Life | Revives a downed party member |
|-------------------------------------|--------------------------------------|
| Sacred Feather | Reduces random monster encounters |
'----------------------------------------------------------------------------'
---------------------.
| Stat-boosting Items |
|----------------------------------------------------------------------------.
| Power Bread | Raises Maximum HP permanently |
|-------------------------------------|--------------------------------------|
| Cookie | Raises Maximum PP permanently |
|-------------------------------------|--------------------------------------|
| Apple | Raises Attack permanently |
|-------------------------------------|--------------------------------------|
| Hard Nut | Raises Defense permanently |
|-------------------------------------|--------------------------------------|
| Mint | Raises Agility permanently |
|-------------------------------------|--------------------------------------|
| Lucky Pepper | Raises Luck permanently |
'----------------------------------------------------------------------------'
--------------.
| Battle Items |
|----------------------------------------------------------------------------.
| Smoke Bomb | Blinds an enemy in battle |
|-------------------------------------|--------------------------------------|
| Sleep Bomb | Lull an enemy to sleep in battle |
|-------------------------------------|--------------------------------------|
| Oil Drop | Attack an enemy with fire in battle |
|-------------------------------------|--------------------------------------|
| Weasel's Claw | Attack an enemy with claws in battle |
|-------------------------------------|--------------------------------------|
| Bramble Seed | Attack an enemy with thorns in battle|
|-------------------------------------|--------------------------------------|
| Crystal Powder | Attack an enemy with ice in battle |
|-------------------------------------|--------------------------------------|
| Gunpowder Bomb | Explodes and inflicts damage |
|-------------------------------------|--------------------------------------|
| Fireworks | Startle Djinn with an explosion |
|-------------------------------------|--------------------------------------|
| Psy Grenade | Damages the targets PP as well as HP |
|-------------------------------------|--------------------------------------|
| Spark Shuriken | Makes an electrical attack when used |
|-------------------------------------|--------------------------------------|
| Firecracker | Explodes and causes damage when used |
|-------------------------------------|--------------------------------------|
| Illusion Perfume | Deludes with its fragrance when used |
'----------------------------------------------------------------------------'
-----------------.
| Forgeable Items |
|----------------------------------------------------------------------------.
| Quality Zol | A chunk of high-grade zol stone |
|-------------------------------------|--------------------------------------|
| Mythril Silver | Legendary phantasmal ore |
|-------------------------------------|--------------------------------------|
| Orihalcon | An ore of great power |
|-------------------------------------|--------------------------------------|
| Dark Matter | A twisted black material |
'----------------------------------------------------------------------------'
-----------.
| Sun Sagas |
|----------------------------------------------------------------------------.
| Sun Saga 1 | Found in Lookout Cabin |
|-------------------------------------|--------------------------------------|
| Sun Saga 2 | Found in Patcher's Place |
|-------------------------------------|--------------------------------------|
| Sun Saga 3 | Found in Passaj |
|-------------------------------------|--------------------------------------|
| Sun Saga 4 | Found in Belinsk |
|-------------------------------------|--------------------------------------|
| Sun Saga 5 | Found in Kolima Village |
'----------------------------------------------------------------------------'
-----------.
| Key Items |
|----------------------------------------------------------------------------.
| Blue Orb | A shining blue sphere |
|-------------------------------------|--------------------------------------|
| Cave-door Key | A key left behind by Briggs |
|-------------------------------------|--------------------------------------|
| Crush Tusk | Bestows Crush when equipped |
|-------------------------------------|--------------------------------------|
| Dream Leaf | An herb that opens a door to dreams |
|-------------------------------------|--------------------------------------|
| Echo Gem | An heirloom of Lady Hinechou's family|
|-------------------------------------|--------------------------------------|
| Elegant Bag | A high-quality bag with keepsakes |
|-------------------------------------|--------------------------------------|
| Gate Card | Proof of being a powerful Adept |
|-------------------------------------|--------------------------------------|
| Glyph Book | A book of glyphs in an ancient lang. |
|-------------------------------------|--------------------------------------|
| Grandchild's Gift | A gift for grandma back in Kaocho |
|-------------------------------------|--------------------------------------|
| Grandmother's Gift | A gift for a child in Sana |
|-------------------------------------|--------------------------------------|
| Grip Crystal | Bestows Grip when equipped |
|-------------------------------------|--------------------------------------|
| Hermes' Water | Enchanted water entrusted to Briggs |
|-------------------------------------|--------------------------------------|
| Ice Queen | Bestows Cold Snap when equipped |
|-------------------------------------|--------------------------------------|
| Insight Glass | Bestows Insight when equipped |
|-------------------------------------|--------------------------------------|
| Kraden's Letter | A letter from Briggs to Kraden |
|-------------------------------------|--------------------------------------|
| Magma Orb | A sphere of lava, glowing with power |
|-------------------------------------|--------------------------------------|
| Magma Shard | A shard containing essence of magma |
|-------------------------------------|--------------------------------------|
| Old Rag | A torn piece of clothing |
|-------------------------------------|--------------------------------------|
| Red Orb | A shining red sphere |
|-------------------------------------|--------------------------------------|
| Roc Feather | A feather from the legendary Roc |
|-------------------------------------|--------------------------------------|
| Sand Prince | Bestows Arid Heat when equipped |
|-------------------------------------|--------------------------------------|
| Sol Mask | A mask in the shape of the sun |
|-------------------------------------|--------------------------------------|
| Stone Key | Key for opening a stone lock |
|-------------------------------------|--------------------------------------|
| Third Eye | A treasure from the Watchtower |
|-------------------------------------|--------------------------------------|
| Treasure Note | A note left by Ku-Tsung and Ku-Embra |
|-------------------------------------|--------------------------------------|
| Tree Flute | A flute that plays in the right key |
|-------------------------------------|--------------------------------------|
| Trusty Staff | A strong and supple stick |
|-------------------------------------|--------------------------------------|
| Umbra Map | Marks the locations of the Umbra Gear|
|-------------------------------------|--------------------------------------|
| Watchtower Key | A key to a door in the Watchtower |
|-------------------------------------|--------------------------------------|
| Wo's Letter | Letter from Wo to the generals |
|-------------------------------------|--------------------------------------|
| Yellow Orb | A shining yellow sphere |
'----------------------------------------------------------------------------'
==============================================================================
XI...............................EQUIPMENT LIST.........................GSDD11
==============================================================================
LEGEND
------
M - Matthew
K - Karis
T - Tyrell
R - Rief
A - Amiti
S - Sveta
E - Eoleo
H - Himi
U1 - Unleash 1
U2 - Unleash 2
U3 - Unleash 3
U4 - Unleash 4
==============================================================================
...................................WEAPONS.............................GSEQ01
==============================================================================
-------------.
| Long Swords |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Long Sword | +14 | M, T | Buy in Patcher's Place |
| |
| U1: Critical Strike U2: Berserk Rush |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Rusty Sword | +18 | M, T | Sea, NW of Crossbone Isle |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Broad Sword | +40 | M, T | Buy in Kaocho |
| |
| U1: Critical Strike U2: Spin Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Storm Brand | +60 | M, T | Chest in Barai Temple |
| |
| U1: Critical Strike U2: Hurricane |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Claymore | +70 | M, T | Buy in Te Rya Village |
| |
| U1: Critical Strike U2: Spin Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Great Sword | +90 | M, T | Buy in Tonfon |
| |
| U1: Critical Strike U2: Spin Strike U3: Fearless Attack |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Shamshir | +99 | M, T | Buy in Tonfon |
| |
| U1: Power Charge U2: Fearless Attack U3: Acid Bath |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Sword of Dusk | +100 | M, T | Chest in Teppe Ruins |
| |
| U1: Critical Strike U2: Spin Strike U3: Sunset Burst |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Silver Blade | +108 | M, T | Buy in Champa Camp |
| |
| U1: Critical Strike U2: Spin Strike U3: Aqua Sock |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Muramasa (Cursed) | +126 | M, T | Chest in Harun Channel |
| |
| U1: Critical Move U2: Demonfire U3: Zenith Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Rune Blade | +162 | M, T | Forge Rusty Sword |
| |
| U1: Life Nourish U2: Vorpal Slash U3: Void Beam |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Gaia Blade | +168 | M, T | Chest in Yamata Ruins |
| |
| U1: Power Charge U2: Spiral Assault U3: Sky Diver U4: Titan Blade |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Levatine | +173 | M, T | Forge Mythril Silver |
| |
| U1: Critical Move U2: Centurion U3: Radiant Fire |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Fire Brand | +176 | M, T | Dropped by Pyrodra |
| |
| U1: Power Charge U2: Fearless Attack U3: Purgatory |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Excalibur | +180 | M, T | Forge Orihalcon |
| |
| U1: Critical Move U2: Rolling Attack U3: Sky Diver U4: Legend |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Sol Blade | +200 | M, T | Apollo Sanctum |
| |
| U1: Centurion U2: Radiant Fire U3: Purgatory U4: Megido |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Darksword (Cursed) | +210 | M, T | Forge Dark Matter |
| |
| U1: Mortal Dagger U2: Spiral Assault U3: Sky Diver U4: Acheron's Grief |
'----------------------------------------------------------------------------'
--------------.
| Light Blades |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Rusty Sword | +7 | M, K, T, A, E, H | Sea, SE of Champa |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Short Sword | +8 | M, K, T, A, E, H | Chest in Lookout Cabin |
| |
| U1: Critical Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Hunter's Sword | +28 | M, K, T, A, E, H | Buy in Harapa |
| |
| U1: Gale Force U2: Critical Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Elven Rapier | +44 | M, K, T, A, E, H | Chest in Konpa Cave |
| |
| U1: Critical Strike U2: Vorpal Slash |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Battle Rapier | +58 | M, K, T, A, E, H | Buy in Ayuthay |
| |
| U1: Critical Strike U2: Berserk Rush |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Mystery Blade | +84 | M, K, T, A, E, H | Chest in Harapa Ruins |
| |
| U1: Spin Strike U2: Life Nourish |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Master Rapier | +86 | M, K, T, A, E, H | Buy in Belinsk |
| |
| U1: Critical Strike U2: Spin Strike U3: Double Attack |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Assassin Blade | +90 | M, K, T, A, E, H | Chest in Belinsk |
| |
| U1: Critical Move U2: Mortal Dagger |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Ninja Blade | +94 | M, K, T, A, E, H | Buy in Yamata City |
| |
| U1: Critical Move U2: Cyclone Slash U3: Zenith Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Swift Sword | +104 | M, K, T, A, E, H | Buy in Tonfon |
| |
| U1: Critical Strike U2: Spin Strike U3: Sonic Smash |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Sylph Rapier | +124 | M, K, T, A, E, H | Chest in Talon Peak |
| |
| U1: Critical Move U2: Double Attack U3: Mad Zephyr |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Kikuichimonji | +128 | M, K, T, A, E, H | Forge Rusty Sword |
| |
| U1: Combat Dance U2: Zenith Strike U3: Asura |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Phaeton's Blade | +151 | M, K, T, A, E, H | Chest in Snowdrift Shrine |
| |
| U1: Combat Dance U2: Light Surge U3: Centurion |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Masamune | +161 | M, K, T, A, E, H | Chest in Yamata City |
| |
| U1: Double Attack U2: Combat Dance U3: Rising Dragon |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Verdant Sword | +165 | M, K, T, A, E, H | Forge Quality Zol |
| |
| U1: Gale Force U2: Vorpal Slash U3: Mad Zephyr U4: Emerald Blitz |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Tisiphone Edge | +178 | M, K, T, A, E, H | Dropped by Great Dragon |
| |
| U1: Vorpal Slash U2: Combat Dance U3: Light Surge U4: Vengeance |
'----------------------------------------------------------------------------'
------.
| Axes |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Battle Axe | +24 | M, T, E | Buy in Carver's Camp |
| |
| U1: Critical Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Themis' Axe | +30 | M, T, E | Chest in Goma Highlands |
| |
| U1: Power Charge U2: Stone Justice |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Broad Axe | +50 | M, T, E | Buy in Ayuthay |
| |
| U1: Critical Strike U2: Rolling Attack |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Vulcan Axe | +76 | M, T, E | Chest in the Ouroboros |
| |
| U1: Critical Strike U2: Barrage |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Great Axe | +80 | M, T, E | Buy in Tonfon |
| |
| U1: Power Charge U2: Critical Strike U3: Berserk Rush |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Dragon Axe | +100 | M, T, E | Buy in Tonfon |
| |
| U1: Critical Strike U2: Rolling Attack U3: Heat Mirage |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Giant Axe | +114 | M, T, E | Chest in Phantasmal Bog |
| |
| U1: Stone Justice U2: Berserk Rush U3: Meltdown |
|----------------------------------------------------------------------------|</pre><pre id="faqspan-9">
|----------------------------------------------------------------------------|
| Herculean Axe | +186 | M, T, E | Forge Orihalcon |
| |
| U1: Stone Justice U2: Barrage U3: Meltdown U4: Olympus Rage |
'----------------------------------------------------------------------------'
-------.
| Maces |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Mace | +6 | M, T, R, E | Buy in Patcher's Place |
| |
| U1: Critical Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Old Mace | +13 | M, T, R, E | Sea, NE of Saha Town |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Heavy Mace | +26 | M, T, R, E | Buy in Harapa |
| |
| U1: Critical Strike U2: Rolling Attack |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Blow Mace | +45 | M, T, R, E | Chest in Passaj Mountain |
| |
| U2: Critical Strike U2: Boost Hack |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Battle Mace | +56 | M, T, R, E | Buy in Ayuthay |
| |
| U1: Power Charge U2: Critical Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| War Mace | +84 | M, T, R, E | Buy in Tonfon |
| |
| U1: Critical Strike U2: Rolling Attack U3: Berserk Rush |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Grievous Mace | +88 | M, T, R, E | Chest in Craggy Peak Ruins|
| |
| U1: Terra Strike U2: Fearless Attack |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Hagbone Mace | +108 | M, T, R, E | Chest in Belinsk Ruins |
| |
| U1: Terra Strike U2: Wyrd Curse |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Thanatos Mace | +125 | M, T, R, E | Forge Old Mace |
| |
| U1: Critical Strike U2: Fearless Attack U3: Heartbreak |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Vajra Mace | +182 | M, T, R, E | Dropped by Thunder Lizard |
| |
| U1: Power Charge U2: Critical Move U3: Boost Hack U4: Final Nemesis |
'----------------------------------------------------------------------------'
--------.
| Staffs |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Wooden Stick | +4 | K, R, A, H | Buy in Patcher's Place |
| |
| U1: Critical Strike |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Magic Rod | +16 | K, R, A, H | Buy in Carver's Camp |
| |
| U1: Gale Force U2: Murk |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Witch's Wand | +32 | K, R, A, H | Buy in Harapa |
| |
| U1: Critical Strike U2: Stun Voltage |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Blessed Ankh | +46 | K, R, A, H | Buy in Kaocho |
| |
| U1: Berserk Rush U2: Psyphon Seal |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Psynergy Rod | +64 | K, R, A, H | Buy in Te Rya Village |
| |
| U1: Critical Strike U2: Psynergy Leech |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Frost Wand | +76 | K, R, A, H | Buy in Te Rya Village |
| |
| U1: Critical Strike U2: Frostbite |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Angelic Ankh | +83 | K, R, A, H | Buy in Yamata City |
| |
| U1: Berserk Rush U2: Life Leech |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Demonic Staff | +92 | K, R, A, H | Buy in Yamata City |
| |
| U1: Gale Force U2: Critical Strike U3: Bad Omen |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Zodiac Wand | +102 | K, R, A, H | Chest in Briggs' Ship |
| |
| U1: Psyphon Seal U2: Shining Star |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Crystal Rod | +106 | K, R, A, H | Buy in Yamata City |
| |
| U1: Gale Force U2: Spiral Assault U3: Drown |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Clotho's Distaff | +168 | K, R, A, H | Chest in the Lost Ship |
| |
| U1: Berserk Rush U2: Life Leech U3: Psynergy Leech |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Atropos' Rod | +169 | K, R, A, H | Dropped by Fenrir |
| |
| U1: Critical Strike U2: Fearless Attack U3: Life Shear |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Lachesis' Rule | +177 | K, R, A, H | Dropped by Red Wyvern |
| |
| U1: Critical Move U2: Double Attack U3: Spiral Assault U4: Apocalypse |
'----------------------------------------------------------------------------'
------.
| Bows |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Worn Bow | +9 | K, A | Chest in Crossbone Isle |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Short Bow | +11 | K, A | Buy in Patcher's Place |
| |
| U1: Double Shot |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Longbow | +22 | K, A | Buy in Harapa |
| |
| U1: Double Shot U2: Snipe Shot |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Composite Bow | +65 | K, A | Buy in Passaj |
| |
| U1: Double Shot U2: Arrow Shower |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Yew Bow | +120 | K, A | Kolima Forest |
| |
| U1: Snipe Shot U2: Triple Burst |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Dragon Bow | +135 | K, A | Chest in Tonfon |
| |
| U1: Double Shot U2: Flame Shot |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Zephyr's Bow | +140 | K, A | Apollo Sanctum |
| |
| U1: Double Shot U2: Arrow Shower U3: Cyclone Shot |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Silver Longbow | +150 | K, A | Forge Mythril Silver |
| |
| U1: Double Shot U2: Undead Bane U3: Star Dust |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Sagittarius Bow | +170 | K, A | Forge Worn Bow |
| |
| U1: Triple Burst U2: Star Dust U3: Blue Comet |
'----------------------------------------------------------------------------'
-------.
| Claws |
|----------------------------------------------------------------------------.
| Name | Attack | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Brass Knuckles | +85 | S | Sveta is equipped with it |
| |
| U1: Brutal Strike U2: Steel Swarm |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Iron Claw | +105 | S | Buy in Yamata City |
| |
| U1: Wind Blade U2: Spin Slice |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Spiked Knuckles | +109 | S | Buy in Champa Camp |
| |
| U1: Force Off U2: Galactic Blow |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Beast Knuckles | +120 | S | Chest in Belinsk |
| |
| U1: Galactic Blow U2: Savage Raptor |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Berserker Claw | +150 | S | Dropped by Cerberus |
| |
| U1: Wind Blade U2: Rising Light |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Mythril Claw | +160 | S | Forge Mythril Silver |
| |
| U1: Endless Edges U2: Dimension Rift |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Umbra Knuckles | +160 | S | Chest in Burn. Island Cave|
| |
| U1: Savage Raptor U2: Feral Rush U3: Shadow Cannon |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Anpsi Knuckles | +165 | S | Dropped by Grand Chimera |
| |
| U1: Force Cannon U2: Feral Rush U3: Satellite Crash |
|----------------------------------------------------------------------------|
|----------------------------------------------------------------------------|
| Bloody Claw (Cursed| +194 | S | Chest in Crossbone Isle |
| |
| U1: Endless Edges U2: Foul Saw U3: Crimson Cut |
'----------------------------------------------------------------------------'
==============================================================================
...................................ARMOR...............................GSEQ02
==============================================================================
-------.
| Armor |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Leather Armor | +12 | M, T, E | Buy in Harapa |
|----------------------------------------------------------------------------|
| Psynergy Armor | +21 | M, T, E | Buy in Passaj |
|----------------------------------------------------------------------------|
| Chain Mail | +25 | M, T, E | Buy in Te Rya Village |
|----------------------------------------------------------------------------|
| Ixion Mail | +26 | M, T, E | Chest in the Ouroboros |
|----------------------------------------------------------------------------|
| Armored Shell | +30 | M, T, E | Buy in Belinsk |
|----------------------------------------------------------------------------|
| Plate Mail | +33 | M, T, E | Buy in Saha Town |
|----------------------------------------------------------------------------|
| Spiked Armor | +34 | M, T, E | Chest in Craggy Peak Ruins|
|----------------------------------------------------------------------------|
| Steel Armor | +36 | M, T, E | Buy in Harun Village |
|----------------------------------------------------------------------------|
| Planet Armor | +38 | M, T, E | Chest in Port Rago |
|----------------------------------------------------------------------------|
| Asura's Armor | +42 | M, T, E | Chest in L. Island Ruins |
|----------------------------------------------------------------------------|
| Dragon Mail | +44 | M, T, E | Chest in Warrior's Hill |
|----------------------------------------------------------------------------|
| Chronos Mail | +47 | M, T, E | Dropped by Grisly |
|----------------------------------------------------------------------------|
| Demon Mail (cursed)| +50 | M, T, E | Chest in Crossbone Isle |
|----------------------------------------------------------------------------|
| Xylion Armor | +50 | M, T, E | Forge Orihalcon |
|----------------------------------------------------------------------------|
| Valkyrie Mail | +53 | M, T, E | Chest in Apollo Ascent |
'----------------------------------------------------------------------------'
----------.
| Clothing |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Cotton Shirt | +3 | Everyone | Buy in Patcher's Place |
|----------------------------------------------------------------------------|
| Travel Vest | +7 | Everyone | Buy in Carver's Camp |
|----------------------------------------------------------------------------|
| Adept's Clothes | +18 | Everyone | Buy in Ayuthay |
|----------------------------------------------------------------------------|
| Elven Shirt | +22 | Everyone | Chest in Konpa Ruins |
|----------------------------------------------------------------------------|
| Kimono | +25 | Everyone | Chest in Barai Temple |
|----------------------------------------------------------------------------|
| Ninja Garb | +26 | Everyone | Drawer in Kolima Village |
|----------------------------------------------------------------------------|
| Silver Vest | +28 | Everyone | Buy in Port Rago |
|----------------------------------------------------------------------------|
| Faery Vest | +38 | K, S, H | Chest in Phantasmal Bog |
|----------------------------------------------------------------------------|
| Storm Gear | +42 | Everyone | Chest in Belinsk |
|----------------------------------------------------------------------------|
| Umbra Cloak | +45 | S | Chest in Gaia Falls Islet |
|----------------------------------------------------------------------------|
| Triton's Ward | +47 | Everyone | Chest in Otka Island |
|----------------------------------------------------------------------------|
| Mythril Clothes | +49 | Everyone | Forge Mythril Silver |
'----------------------------------------------------------------------------'
-------.
| Robes |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| One-piece Dress | +4 | K, S, H | Buy in Patcher's Place |
|----------------------------------------------------------------------------|
| Travel Robe | +10 | K, R, A, H | Buy in Harapa |
|----------------------------------------------------------------------------|
| Sanan Dress | +19 | K, R, A, H | Chest in Kaocho |
|----------------------------------------------------------------------------|
| Silk Robe | +20 | K, R, A, H | Buy in Passaj |
|----------------------------------------------------------------------------|
| Jerkin | +26 | K, R, A, H | Buy in Te Rya Village |
|----------------------------------------------------------------------------|
| Blessed Robe | +36 | K, R, A, H | Buy in Yamata City |
|----------------------------------------------------------------------------|
| Magical Cassock | +39 | K, R, A, H | Buy in Tonfon |
|----------------------------------------------------------------------------|
| Muni Robe | +39 | K, R, A, H | Drawer in Belinsk |
|----------------------------------------------------------------------------|
| Feathered Robe | +45 | K, R, A, H | Dropped by Wise Gryphon |
|----------------------------------------------------------------------------|
| Aeolian Cassock | +46 | K, R, A, H | Chest in Apollo Ascent |
|----------------------------------------------------------------------------|
| Iris Robe | +47 | K, R, A, H | Chest in Crossbone Isle |
|----------------------------------------------------------------------------|
| Mysterious Robe | +48 | K, R, A, H | Buy in Champa Camp |
'----------------------------------------------------------------------------'
---------.
| Shields |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Wooden Shield | +6 | M, T, E | Buy in Patcher's Place |
|----------------------------------------------------------------------------|
| Bronze Shield | +14 | M, T, E | Buy in Kaocho |
|----------------------------------------------------------------------------|
| Iron Shield | +20 | M, T, E | Buy in Passaj |
|----------------------------------------------------------------------------|
| Dragon Shield | +26 | M, T, E | Chest in Ayuthay |
|----------------------------------------------------------------------------|
| Knight's Shield | +28 | M, T, E | Buy in Belinsk |
|----------------------------------------------------------------------------|
| Mirrored Shield | +39 | M, T, E | Buy in Champa Camp |
|----------------------------------------------------------------------------|
| Aegis Shield | +41 | M, T, E | Chest in Warrior's Hill |
|----------------------------------------------------------------------------|
| Terra Shield(curse)| +48 | M, T, E | Forge Dark Matter |
|----------------------------------------------------------------------------|
| Cosmos Shield | +49 | M, T, E | Forge Orihalcon |
'----------------------------------------------------------------------------'
--------.
| Gloves |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Padded Gloves | +2 | Everyone | Chest in Lookout Cabin |
|----------------------------------------------------------------------------|
| Leather Gloves | +10 | Everyone | Buy in Kaocho |
|----------------------------------------------------------------------------|
| Gauntlets | +23 | Everyone | Buy in Te Rya Village |
|----------------------------------------------------------------------------|
| Slap Glove | +24 | Everyone | Kolima Junction |
|----------------------------------------------------------------------------|
| Vambrace | +27 | Everyone | Statue in Craggy Peak Ruin|
|----------------------------------------------------------------------------|
| War Gloves | +32 | Everyone | Buy in Yamata City |
|----------------------------------------------------------------------------|
| Aura Gloves | +36 | Everyone | Chest in Talon Peak |
|----------------------------------------------------------------------------|
| Spirit Gloves | +40 | Everyone | Chest in Ayuthay |
|----------------------------------------------------------------------------|
| Titan Gloves | +43 | Everyone | Dropped by Brutal Troll |
|----------------------------------------------------------------------------|
| Umbra Gauntlet | +45 | S | Chest in Tonfon |
|----------------------------------------------------------------------------|
| Big Bang Gloves | +47 | Everyone | Forge Orihalcon |
'----------------------------------------------------------------------------'
-----------.
| Bracelets |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Leather Armlet | +7 | K, R, A, H | Buy in Harapa |
|----------------------------------------------------------------------------|
| Leda's Bracelet | +17 | K, R, A, H | Buy in Ayuthay |
|----------------------------------------------------------------------------|
| Heavy Armlet | +25 | K, R, A, H | Buy in Te Rya Village |
|----------------------------------------------------------------------------|
| Silver Armlet | +30 | K, R, A, H | Buy in Port Rago |
|----------------------------------------------------------------------------|
| Bone Armlet | +30 | K, R, A, H | Chest in Harapa Ruins |
|----------------------------------------------------------------------------|
| Virtuos Armlet | +35 | K, R, A, H | Chest in Kolima Village |
|----------------------------------------------------------------------------|
| Spirit Armlet | +38 | K, R, A, H | Buy in Yamata City |
|----------------------------------------------------------------------------|
| Jester's Armlet | +39 | K, R, A, H | Chest in Burning Island |
|----------------------------------------------------------------------------|
| Air Bangle | +39 | K, R, A, H | Forge Quality Zol |
|----------------------------------------------------------------------------|
| Mythril Armlet | +46 | K, R, A, H | Forge Mythril Silver |
'----------------------------------------------------------------------------'
---------.
| Helmets |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Open Helm | +9 | M, T, E | Buy in Harapa |
|----------------------------------------------------------------------------|
| Bronze Helm | +14 | M, T, E | Buy in Ayuthay |
|----------------------------------------------------------------------------|
| Iron Helm | +20 | M, T, E | Buy in Passaj |
|----------------------------------------------------------------------------|
| Steel Helm | +27 | M, T, E | Buy in Belinsk |
|----------------------------------------------------------------------------|
| Silver Helm | +30 | M, T, E | Buy in Saha Town |
|----------------------------------------------------------------------------|
| Viking Helm | +30 | M, T, E | Chest in Harapa Ruins |
|----------------------------------------------------------------------------|
| Knight's Helm | +33 | M, T, E | Buy in Harun Village |
|----------------------------------------------------------------------------|
| Warrior's Helm | +35 | M, T, E | Chest in Teppe Ruins |
|----------------------------------------------------------------------------|
| Minerva Helm | +43 | M, T, E | Chest in Iceberg Outpost |
|----------------------------------------------------------------------------|
| Gloria Helm | +49 | M, T, E | Dropped by Fury Demon |
'----------------------------------------------------------------------------'
------.
| Hats |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Leather Cap | +3 | Everyone | Buy in Patcher's Place |
|----------------------------------------------------------------------------|
| Wooden Cap | +10 | Everyone | Buy in Kaocho |
|----------------------------------------------------------------------------|
| Nurse's Cap | +18 | K, S, H | Drawer in Te Rya Village |
|----------------------------------------------------------------------------|
| Lure Cap | +20 | Everyone | Chest in Craggy Peak Ruins|
|----------------------------------------------------------------------------|
| Mail Cap | +23 | Everyone | Buy in Te Rya Village |
|----------------------------------------------------------------------------|
| Prophet's Hat | +30 | Everyone | Chest in Passaj |
|----------------------------------------------------------------------------|
| Lucky Cap | +33 | Everyone | Chest in Harun Channel |
|----------------------------------------------------------------------------|
| Jeweled Crown | +35 | K, S, H | Buy in Yamata City |
|----------------------------------------------------------------------------|
| Umbra Cowl | +35 | S | Chest in L. Island Ruins |
|----------------------------------------------------------------------------|
| Thunder Crown (c.) | +40 | Everyone | Chest in Yamata City |
|----------------------------------------------------------------------------|
| Alastor's Hood | +47 | Everyone | Chest in Crossbone Isle |
'----------------------------------------------------------------------------'
----------.
| Circlets |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Circlet | +6 | K, R, A, H | Buy in Carver's Camp |
|----------------------------------------------------------------------------|
| Silver Circlet | +16 | K, R, A, H | Buy in Ayuthay |
|----------------------------------------------------------------------------|
| Guardian Circlet | +25 | K, R, A, H | Buy in Te Rya Village |
|----------------------------------------------------------------------------|
| Glittering Tiara | +27 | K, H, S | Chest in Ayuthay |
|----------------------------------------------------------------------------|
| Platinum Circlet | +29 | K, R, A, H | Buy in Belinsk |
|----------------------------------------------------------------------------|
| Mythril Circlet | +34 | K, R, A, H | Chest in Teppe Ruins |
|----------------------------------------------------------------------------|
| Zol Tiara | +37 | K, H, S | Forge Quality Zol |
|----------------------------------------------------------------------------|
| Demon Circlet | +50 | K, R, A, H | Forge Dark Matter |
'----------------------------------------------------------------------------'
-------.
| Boots |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Leather Boots | +6 | Everyone | Chest in Ayuthay |
|----------------------------------------------------------------------------|
| Safety Boots | +12 | M, T, E | Chest in Kolima Village |
|----------------------------------------------------------------------------|
| Knight's Greave | +16 | M, T, E | Buy in Belinsk |
|----------------------------------------------------------------------------|
| Ninja Sandals | +19 | Everyone | Sidequest in Kaocho |
|----------------------------------------------------------------------------|
| Hover Greave | +20 | M, T, E | Forge Quality Zol |
|----------------------------------------------------------------------------|
| Silver Greave | +22 | M, T, E | Buy in Tonfon |
'----------------------------------------------------------------------------'
-------.
| Rings |
|----------------------------------------------------------------------------.
| Name | Defense | Equippable on | Where to get |
|----------------------------------------------------------------------------|
| Zol Ring | - | Everyone | Forge Quality Zol |
|----------------------------------------------------------------------------|
| Heirloom Ring | - | Everyone | Chest in Ayuthay |
|----------------------------------------------------------------------------|
| Cleric's Ring | - | Everyone | Chest in Crossbone Isle |
|----------------------------------------------------------------------------|
| Lord Sun's Ring | - | Everyone | Chest in Tonfon |
|----------------------------------------------------------------------------|
| Lady Moon's Ring | +8 | Everyone | Tonfon |
|----------------------------------------------------------------------------|
| Umbra Goggles | +5 | S | Chest in Snowdrift Shrine |
'----------------------------------------------------------------------------'
==============================================================================
XII........................FREQUENTLY ASKED QUESTIONS...................GSDD12
==============================================================================
1. - When was this game released?
- October 28th, 2010 in Japan. November 29th, 2010 in US. December 10th,
2010 in Europe.
2. - How does this game fit in the Golden Sun timeline?
- It's set 30 years after the events of the first two games.
3. - Should I play the first two games, if I'm new to the series?
- Honestly? You should. You'll miss quite a few references to the previous
games in Dark Dawn.
4. - How many playable characters does this game have?
- Eight.
5. - How long is this game?
- 20 to 30 hours, depending on how you play.
6. - Is this game good?
- Everyone should decide for themselves. IMO, yes, it's a worthy sequel to
the GBA games.
7. - Is Felix in the game?
- No.
8. - Is Alex in the game?
- Yes.
9. - Does this game have any missables?
- Yep, lots of Djinni can be missed. This won't happen if you follow the
walkthrough :P
10. - Any post game bosses?
- Yes.
==============================================================================
XIII...............................CREDITS..............................GSDD13
==============================================================================
The credits go to:
Camelot Software Planning:
For creating this awesome game.
GameFAQs.com and SBAllen:
For publishing this guide on the website.
You:
For reading this FAQ/Walkthrough.
Me:
For making this FAQ/Walkthrough.
Prima Official Guide:
For Dullahan's attack pattern.
And to all the people and gamers who helped me in the process of creating this
guide, including:
Eric Byrne, James Pepper, BAX Prasetyo, Alexander Arctica, FumeDragon22,
Charles Macaraeg, Sword_of_Lite, MrAdept474, Life Admiral, Gerardo Montes,
Koen De Groote, Kuxal.
==============================================================================
XIV..........................CONTACT INFO/LEGAL JAZZ....................GSDD14
==============================================================================
This guide is only meant to be posted on www.gamefaqs.com. I am aware this
guide is incomplete in terms of some content, and I will try to update it
every now and then. Send any questions, corrections, suggestions or feedback
to
[email protected]
Not everything has been verified in the American version before being
included in the FAQ, so if you've found a mistake, feel free to e-mail
me at any time.
This Document is Copyright 2010 by Igor Sheludko. All Rights Reserved. It is
protected by US and International Copyright Law. It is for private and
personal use only, and cannot be reprinted in or reproduced in part or in
entirety without the express written consent of the author. This document is
intended to be free and may not be used for any sort of commercial venture, be
that selling it, giving it away as a promotion, or making otherwise making
available for profit. It may not be used or distributed by any website,
organization, or individual, nor may it be used as a refererence or altered by
anyone (such as strategy guide authors/publishers or magazine staff) without
express permission of the author.