============================================================================
,---. | . . .
| _.,---.,---.,-.-.,---.|--- ,---., . | | |,---.,---.,---.
| ||---'| || | ||---'| | | | | | |,---|| `---.
`---'`---'`---'` ' '`---'`---'` `---| `-'-'`---^` `---'
`---'
/) ,
_ _ // _ __/ _ _
(_/_(_(_(/_(_(_ /(___(__(/_/_)_
.-/ /
(_/
--.--
|
|
| ntentions.............................................................
--'--
Here's what I intend to do with this guide (in short).
+ Provide basic game info
+ Provide information on drones
+ Provide information on enemies
+ Provide information on all Galaxies and Planets
+ Provide some strategies on levels, but hopefully get feedback from you
(the reader) on really good strategies for levels.
Let us begin then...
*** This FAQ was written with the DS version of Geometries Wars: Galaxies,
I find that the Wii version is MUCH more difficult! The higher quality
graphics and more powerful processor allow for a lot more chaotic on
screen action! So, let it be known. ***
..........................................................................
*********************************************************
** **
*** Searching: ***
*** I have implemented the classic search and find feature ***
*** into this guide. Next to each item in the table of ***
*** contents you'll find a "code" in square brackets. If ***
*** you copy this code, hit ctrl+f and then paste this ***
*** code you can use your browser or text file viewer to ***
*** locate that section of the guide. It's easy to use and ***
*** there to make your use of this guide easier. Enjoy ***
** **
*********************************************************
---. .--.
| :
| .-. |
| able ( )f : ontents...............................................
' `-' `--'
I. Basic Info_______________________________________________________[#BASIC]
a. Controls..............................................[#CONTR]
b. Game Modes............................................[#MODES]
c. Gameplay..............................................[#GAMEP]
d. Tips and Tricks.......................................[#TIPSS]
II. Drones__________________________________________________________[#DRONE]
a. Attack................................................[#DRATT]
b. Defend................................................[#DRDEF]
c. Collect...............................................[#DRCOL]
d. Snipe.................................................[#DRSNI]
e. Sweep.................................................[#DRSWE]
f. Ram...................................................[#DRRAM]
g. Turret................................................[#DRTUR]
h. Bait..................................................[#DRBAI]
III. Enemies________________________________________________________[#ENEMI]
a. Classic Enemy Types...................................[#CLASS]
i. Wanderer...................................[#CLWAN]
ii. Grunt.....................................[#CLGRU]
iii. Weaver...................................[#CLWEA]
iv. Spinner...................................[#CLSPI]
v. Tiny Spinner...............................[#CLTIN]
vi. Gravity Well..............................[#CLGWE]
vii. Proton...................................[#CLPRO]
viii. Snake...................................[#CLSNA]
ix. Repulsor..................................[#CLREP]
x. Mayfly.....................................[#CLMFL]
b. New Enemy Types.......................................[#NEWEN]
i. Mutator....................................[#NEMUT]
ii. Mutated...................................[#NEMTD]
iii. UFO......................................[#NEUFO]
iv. Generator.................................[#NEGEN]
v. Black Hole.................................[#NEBLA]
vi. Asteroids.................................[#NEAST]
vii. Cell Mass................................[#NECEL]
viii. Dart....................................[#NEDAR]
ix. Neutron...................................[#NENEU]
x. NUFO.......................................[#NENUF]
xi. Wormhole..................................[#NEWOR]
xii. Meteor...................................[#NEMET]
xiii. Mine Layer..............................[#NEMIN]
xiv. Flipper..................................[#NEFLI]
IV. Galaxies and Planets____________________________________________[#GALAX]
a. Alpha.................................................[#GALPH]
b. Beta..................................................[#GBETA]
c. Gamma.................................................[#GGAMM]
d. Delta.................................................[#GDELT]
e. Epsilon...............................................[#GEPSI]
f. Zeta..................................................[#GZETA]
g. Eta...................................................[#GETAA]
h. Theta.................................................[#GTHET]
i. Kappa.................................................[#GKAPP]
j. Lambda................................................[#GLAMB]
V. Versions_________________________________________________________[#VERSI]
VI. About Me and this Guide_________________________________________[#ABOUT]
VII. Credits________________________________________________________[#CREDI]
...........................................................................
o---------------------------------------------------------------o
|/ \|
| Basic Info |
0_______________________________________________________________0
\ [#BASIC] /
o-----------------------------------------------------------o
__________
__/ Controls \______________________________________________________[#CONTR]
If you've played the Xbox Live Arcade game Geometry Wars: Retro Evolved you
know about the simple to use dual-joystick controls, but obviously the DS
(nor the Wii, if you're playing that version) have dual joysticks, so there
have been some changes in the controls. I think these make the game a little
more difficult to get used to than the 360 version, but despite the learning
curve they work fairly well.
*correction* - if you have the Classic Controller for the Wii you can
actually use it and then you have that Dual Joystick style control. Thanks
to Kilroy84 for pointing this out.
o===============================================o
| In Menus |
o--------------o--------------------------------o
| Control Pad | Change Selection |
o--------------o--------------------------------o
| A | Select |
o--------------o--------------------------------o
| B | Back |
o===============================================o
o===============================================o
| In Game |
o--------------o--------------------------------o
| Control Pad | Move Ship |
o--------------o--------------------------------o
| A, B, X, Y | Firing Direction |
o--------------o--------------------------------o
| Stylus | Firing Direction |
o--------------o--------------------------------o
| L or R | Bomb |
o===============================================o
This is the default set up, the controls can be swapped around in options
to change the stylus to movement and to swap the control pad and face
buttons for lefty's.
____________
__/ Game Modes \____________________________________________________[#MODES]
The Games main mode is "Galaxies" (as the name implies), but it is not the
only mode. There are a few Multi-Player modes along with the original version
of the game, Retro Evolved.
~~~~ Galaxies ~~~~
In Galaxies mode you will be traveling to different Galaxies battling in
each ones various planets to gain medals and collect Geoms. Although the
Medals don't really have an effect on the game, each planet has a Bronze,
Silver and Gold medal available for scoring so many points.
Each enemy also drops Geoms in this mode that can be used for many things.
I explain Geoms in more depth down below, but you'll be using these to
unlock new Drones, new Planets and new Galaxies.
This is essentially the "adventure" mode of Geometry Wars: Galaxies (if you
didn't notice by the name).
~~~~ Multi-Player ~~~~
Unfortunately I don't know anyone else who owns this game I can play it with.
Please feel free to send me info to put here about multiplayer modes.
Score! Got emails about multi-player! Here's what I've learned from them:
First and foremost, just to note, it's not online multi-player. Local only.
Just to clear up any questions anyone may have. On the plus side of that,
it is download and play compatible apparently (which I never even thought
to try...) and you get all the same multiplayer things you would give if
both people had the game.
Co-op:
This mode allows two people to play together in a large square arena against
the normal horde of enemies. Lives and bombs are shared between both ships
in this mode.
Simultaneous:
In this mode both players play in their own arena and it's a game of who can
last the longest. When one player destroys enemies they will be given to the
opponent to deal with. Similar to the way multiplayer Tetris works where
deleting rows gives them to your opponents (if you've played that).
Vs:
In this mode one player is the ship fighting off enemies and the other player
is sending in the enemies. There are eight enemies you can place down:
Wanderers, Grunts, Weavers, Spinners, Gravity Wells, Repulsors, Mayflies and
Protons.
(copy and pasted straight from email...)
You have a certain number you can place that goes up the longer the game goes
on. I call this number the "Pinwheel Count", becasue first, the wanderers look
like pinwheels and I tend to call the enemies by their shapes, and second,
placing enemies detracts from your overall count.
You can get up to a maximum of 100 Wanderers, and then 50 Grunts. However, each
Grunt is worth two Wanderers, so your count of Wanderers will go down by 2.
So I have a "pinwheel count" of 100. I place a Wanderer, and then I have 99.
When my opponent destroys this wanderer, I get it back in my count, and I'll be
at 100 again.
The trick, then, is to manage your pinwheel count by using the different enemy
types as you attempt to overwhelm your opponent. Clearly, using simply Wanderers
will not be much threat! So, mix it up by throwing out some grunts, the
diamonds. They will actively chase your opponent.
You can also see a miniature version of your opponent's screen on your bottom
screen. This is how you know where to palce what. Know that he can't see the
entirety of his screen like you can see it, so if you know what the field of
vision is, you can pull tricks like placing the repulsors (magnets) in the
corners of the screen so he won't see them get ready to attack.
You win if your enemies destroy your opponent three times. He wins if he
scores 50,000 points. There's a maximum of a 10x multiplier, so do what you can
to make sure he doesn't reach it, or he'll put a big dent in the score he needs
to win.
(end paste)
~~~~ Retro Evolved ~~~~
This is what I would call the "classic" mode. It is a reproduction of the
game that was released on the Xbox Live Arcade. It features one large
square area and a ton of enemies for you to see how long you can last up
against.
__________
__/ Gameplay \______________________________________________________[#GAMEP]
~~~~ Basic Info ~~~~
For those new to the Geometry Wars games, here's what it's all about.
You have full control of a ship with a 360 degree shooting angle. You can
shoot in any direction despite the direction you are moving in. Most
enemies die in 1 hit as do you. Most levels give you 3 lives before you
lose, but some only give you one.
The game thrives off of the arcade style logic of "how many points can you
get this time?" There's no real end to any level, it's all about endurance.
Galaxies twists up the formula by pitting you in many different sized and
shaped rooms while forcing you to fight off hundreds and thousands of
different enemies.
Defeated enemies drop Geoms which you can collect and are good for all sorts
of different reasons. But I explain these reasons below in the Geoms
section, so read there for more info.
There's a bit more going on, but I'll talk about everything individually in
the following sections so just keep reading.
~~~~ Geoms ~~~~
Galaxies introduces a form of "currency" to Geometry Wars called Geoms. As
you defeat enemies they will drop these Geoms that usually either look like
diamonds or bold plus signs. They dissapear after a short time of being on
screen and collecting them allows you to buy new drones, new planets and
new galaxies.
Collecting Geoms also gives you gun upgrades and extra lives/bombs while in
levels. Any level that starts you with 1 life, you cannot gain bombs or extra
lives in (as far as I've noticed). However, any level that starts you wtih 3
live and 3 bombs at set increments of Geoms you can gain +1 of each.
Yet another perk to Geoms is your score mutliplier. Each enemy has a base
amount of points it will give you for defeating it. However, with each Geom
you collect your mutiplier increases up to a max of 150x. It will stay at
this point as long as you are alive, but once you die you'll be back to 1x.
After you've bought all the galaxies, planents and drones collecting geoms
really serves no purpose except for the extra lives/bombs in those levels.
I've been sent these numbers that I want to share:
+ at 350 geoms is your first gun upgrade.
+ at 5000 geoms is an extra life (in applicable levels)
+ at 7500 geoms is an extra bomb (once again, where applicable)
~~~~ Lives ~~~~
Pretty straightforward, each level has a set number of lives you start with.
If you lose them all, the level ends, as long as you have one, you keep going.
You don't have health so running into any enemy will cause you to die and lose
a life. You can get more lives as mentioned above in the Geoms section.
~~~~ Bombs ~~~~
Most levels give you some bombs to start with. Using a bomb clears the screen
of all enemies, but gives you no points for those enemies. From what I've
noticed, bombs do not clear Asteroids from the screen, but will clear all
other enemy types.
Although it sounds like a waste of precious points to use bombs to kill off
the enemies and get no points, keep in mind that if you have a 150x multiplier
and you die, you're going to lose a lot more points building back up that
mutliplier than if you had just bombed the screen to save yourself. Bombs
should be used when you get caught in a corner and can't get out.
~~~~ Gun ~~~~~
At the beginning of a stage your gun fires out 2 shots. There are no bullet
amounts that you can run out or anything, it's a constant steady fire in
whatever direction you choose. After collecting X number of Geoms (I don't
know the exact number) you will upgrade to a higher level gun. There are 2
higher level guns that will randomly swap between each other throughout the
rest of the stage.
One has 3 rapid fire shots, the other has 5 slower shooting shots. Both
have their advantages and disadvantages, but it's not really worth discussing
since you don't have control over which one you'll have when. But you will
never downgrade back to the 2 shot gun after upgrading to one of the higher
level ones, thats for sure.
_________________
__/ Tips and Tricks \_______________________________________________[#TIPSS]
I reference a few things over and over again throughout this FAQ so I
figured why not just move them all up to here in case you are just looking
for some general info and not anything level specific. So, here is what I
call "Tips and Tricks" and please feel free to send me any of your tips or
general strategies so that I can add them here. After all, the more the
merrier.
~~~~ The Circle Method ~~~~
To Geometry Wars veterans this is like second nature, but to new comers
this can be a very helpful strategy to get used to and you'll see that I
reference it in probably half of the planets.
The general thought behind this strategy is that none of the enemies are
very smart and they are all after you. So, if you just continue to fly in
big clockwise or counter-clockwise circles around the edges of the level
(but not to close to the edges) then everything will gather up behind you
in one giant cluster.
As you circle be sure to be shooting straight ahead so that you don't run
into anything, then when you have a little breathing room, turn around
quickly and fire off some shots in the mass to eliminate some of those
enemies. Master this and you have mastered Retro Evolved mode along with
having a much easier time in many of the planets.
~~~~ Have Faith ~~~~
Another thing that is hard for new comers to Geometry Wars (and was
definitely hard for me) is to have faith in your little ships guns. If
you fly straight into a mass of pretty much any enemy, no matter how many,
as long as you are shooting straight ahead where you're flying you aren't
going to get hurt and you're going to destroy everything.
I think it's easy to want to stray away from the big clusters of enemies
because they can be fairly intimidating, but try it out a few times and
just "have faith".
~~~~ Watch the Edge ~~~~
Most enemies will spawn around the edges so try not to ever sit to close
to them. Enemies *will* spawn on top of you and you will die from it.
Often with Asteroids you'll get a second chance because as long as your
shooting they seem to take their first explode if they spawn on top of
you, but you won't be so lucky with regular enemies. So beware not to
sit to close to the walls.
~~~~ Stay out of Corners ~~~~
Okay, initially I chose to take a stand that corners were bad, but maybe
they aren't so much after all. There are a few levels where I definitely use
them to my advantage even though for the most part I don't like them.
Depending on the types of enemies that are around I find that often if I put
myself in a corner I get stuck and can't get out.
So, while I personally try to stay out of corners, Kilroy84 has emailed me and
says that putting himself in a corner allows him to identify who is where
and then prioritize what he wants to do.
I guess the most I can say here is judge the level layout and the types of
enemies that are around as to whether you should use the corners or stay
away from them.
~~~~ Saving Grace ~~~~
Bombs are your saving grace. Don't forget you have them! It's easy to
forget you have them and it's also easy to want to stray away from using
them because of the fact that the enemies they take out aren't worth
any points. But think of it this way, if you die with a 150x multiplier
you are back to a 1x multiplier. Then it takes at least the next 149
enemies to get back to the 150x multiplier that you were at.
So, if you are in a life-death situation drop a bomb! It'll clear the
whole screen and give you a second to regain your ground.
Another use I have for bombs is sometimes when I get a bunch of them
built up I like to destroy a bunch of enemies and then drop one so that
I have a chance to collect all the geoms, especially if there are
Mutators around who drop the nice big geoms.
o---------------------------------------------------------------o
|/ \|
| Drones |
0_______________________________________________________________0
\ [#DRONE] /
o-----------------------------------------------------------o
New to Galaxies is the idea of Drones. Whether you want it or not, they are
here to assist you in each level. They are literally a sort of helper bot
that flies along with you through each level and each one has a different
specialty. Some are better for different levels, but each has it's
advantage. Hopefully in the section about each planet I can give you some
helpful info about which ones to use where, but here let's just look at
what each one does.
As you play levels the drones will gain experience and every 100 exp they
will level up. (not positive, but) I assume that leveling up increases
each ones specialty and makes it smarter or better in a helpful sort of
way. Yeah, that's kind of vague, but it's probably true.
I've decided that I will give each one a "Usefulness" rating between 1 to
5. In general each one does have a purpose, but for scoring Gold
medals there are some that really stand above the rest. This is soley my
opinion so ignore it if you want, but if you're stuck on which one to use
maybe my votes will point you in the right direction.
** For more in depth info on drones there is a FAQ dedicated soley to them!
While I am trying to cover the game more broadly, you should check it
out if that is what you want info on. **
________
___/ Attack \_______________________________________________________[#DRATT]
Cost: 0 Geoms
Behavior: Attacks in the same direction you are shooting.
Usefulness Rating: 5
________
___/ Defend \_______________________________________________________[#DRDEF]
Cost: 3,500 Geoms
Behavior: Travels behind you shooting backwards.
Usefulness Rating: 5
_________
___/ Collect \______________________________________________________[#DRCOL]
Cost: 14,500 Geoms
Behavior: Flys around collecting geoms around you.
Usefulness Rating: 2
*I just want to note here that I have had a disagreance with this rating,
while I'm not going to change it, because these were my opinions. May it
be known that this drone can be helpful in quickly upping your multiplier*
_______
___/ Snipe \________________________________________________________[#DRSNI]
Cost: 28,000 Geoms
Behavior: This Drone literally picks out targets and then snipes them. It
shot will also pierce through enemies.
Usefulness Rating: 2
_______
___/ Sweep \________________________________________________________[#DRSWE]
Cost: 57,000 Geoms
Behavior: Flys in circles around your ship and if enemies run into it they
die. This becomes extremely affective at high levels.
Usefulness Rating: 4
_____
___/ Ram \__________________________________________________________[#DRRAM]
Cost: 90,000 Geoms
Behavior: Finds enemies around you and rams into them to kill them.
Usefulness Rating: 1
________
___/ Turret \_______________________________________________________[#DRTUR]
Cost: 150,000 Geoms
Behavior: Positions itself and shoots in circles around it for a time.
Usefulness Rating: 4
______
__/ Bait \__________________________________________________________[#DRBAI]
Cost: 300,000 Geoms
Behavior: Literally acts as a bait to the enemies.
Usefulness Rating: 1
As I said, there's a great FAQ with detailed info on all these so I'm
being purposefully vague here, check it out if you need more depth on Drones.
o---------------------------------------------------------------o
|/ \|
| Enemies |
0_______________________________________________________________0
\ [#ENEMI] /
o-----------------------------------------------------------o
There are two "categories" of enemies in this game. "Classic enemies" refers
to enemies from the original Geometry Wars game, and "New Enemies" are enemies
new to Galaxies. Doesn't make any difference if you haven't played the XBLA
game, but if you have and wanna know about the new enemies they are broken
up in this way.
They all have a fairly basic look and behavior, but I'll try and give a
little description of both so you can get an idea of how they act. I'll
also put the color each enemy is (which will hopefully help avoid confusion
between 2 similarly shaped enemies) and a "strategy" for killing them. There
isn't really a strategy to most enemies, but I don't know what else to call
this.
: note : Thanks to Kevin for sending me the Base points and Geoms for the
enemies!
_____________________
__/ Classic Enemy Types \___________________________________________[#CLASS]
~~~~ Wanderer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLWAN]
Look: Kinda like a propeller
Color: Purple
Base Points: 25
Geoms Dropped: 10
Behavior: As the name implies, they kinda just wander around with no real
set path. They are pretty slow moving and easy to kill. Essentially
the most basic of enemies.
Strategy: Just shoot 'em. They only take one hit so you can fly straight at
them while shooting and you'll be fine.
~~~~ Grunt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLGRU]
Look: Diamond
Color: Blue
Base Points: 50
Geoms Dropped: 20
Behavior: Heads straight for your ship, nothing special.
Strategy: Just shoot 'em. Yeah, I said it for wanderer's to.
Fun fact: I've been told that if you let these guys just sit
around (for literally, like 2 minutes) they will gain speed to
the point where they become faster than your ship!
~~~~ Weaver ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLWEA]
Look: Diamond in a Square
Color: Green
Base Points: 100
Geoms Dropped: 50
Behavior: Annoying! These guys will avoid your shots and then work their way
at you.
Strategy: Kilroy84 has pointed out an important point on Weavers so I am
revising the strategy here. The Weavers like to dodge pretty much
every shot, whether it is direction towards them or not. So, a
"Turret Drone" style sweep they will more than likely just dodge
infinitely. However, a direct on shot is much more difficult for
them to dodge and will kill them no problem (unless there are
other misguided shots around them).
It's also helpful to get these guys cornered so that they have no
where to dodge.
~~~~ Spinner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLSPI]
Look: X in a Square
Color: Pink
Base Points: 100
Geoms Dropped: 0
Behavior: These guys come straight for you, but release 3 Tiny Spinners after
being destroyed.
Strategy: It only takes 1 shot to beat these guys, and they behave just as
the grunts, however, you want to watch out when you kill them
because of the Tiny Spinners they release. It's good to shoot and
then slightly back off (if you have the space behind you) to avoid
these little guys, or just make sure you plow straight through and
don't give the little ones a chance to catch you off guard.
~~~~ Tiny Spinner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLTIN]
Look: Tiny version of the Spinners...literally
Color: Pink
Base Points: 50
Geoms Dropped: 10
Behavior: Another really annoying one, they do a circular pattern while
moving towards you. Can be very sneaky when there are a lot of
enemies on screen and you aren't watching them. Elminate quickly!
Strategy: These guys only come from defeating Spinners, and you'll more than
likely destroy the first one when you defeat the Spinner itself.
But the other two you really have to watch out that they don't
catch you off guard. It's usually best to back off right after
defeating a Spinner and spray some shots in that direction to get
these guys; or plow straight through the Spinner then spray some
shots behind you to hopefully get these guys.
~~~~ Gravity Well ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLGWE]
Look: Big Circle
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Harmless until shot, but after one shot starts sucking in any
enemies (or you) that get to close. As it sucks in enemies it
swells up until it can't hold anymore at which point it releases
several protons out.
Often these can become hard to approach because they will pull
enemies into orbit around them. Also note that when they
explode they push enemies away from them.
Strategy: There are two ways to go about these: First is the way I like,
when you see one go straight towards it and take it out. Then you
don't have to worry about it exploding. Or, you could shoot it
once and let it fill up a bit and then destroy it. Each shot
makes it shrink in size slightly until it's gone, and as it fills
up with stuff it will be worth more points than if you destroy it
when it's empty, but you also run the risk of it rupturing.
~~~~ Proton ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLPRO]
Look: Small Circle
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Fast and head straight for you.
Strategy: These guys won't come out unless you let a Gravity Well explode,
but when they do watch out because they come quick and several
will come out at a time. They die in one hit, but can easily
catch you off guard due to their speed.
~~~~ Snake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLSNA]
Look: Like a snake!
Color: Yellow body, Blue head
Base Points: 150
Geoms Dropped: 50
Behavior: These guys snake around in funky patterns, real long bodies.
Strategy: Getting in between a handful of these can be a real headache and
can call for a good bombing due to the fact that you can only
defeat them by shooting them in the head. Shooting their bodies
will do nothing, but running in to any part of them will kill you.
I've been told by a few people that you can fly through the tails
of these snakes. So that's something else to keep in mind, also
(haven't tried this) I've been told that snakes have a sort of
blind spot that allows you to actually just sit still (yes, not
move at all) and they will not be able to hit you. Of course,
this will only be of assistance in an area with only snakes.
~~~~ Repulsor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLREP]
Look: Like your ship with a shield in front
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: These guys will head at you and follow you around. However, their
ability to turn is much worse than yours so sometimes they have to
stop, turn, and then start moving again.
Strategy: You can't hit these guys straight on due to their shield, but if
do a quick circle around them when they head you they will have to
stop to get back on track and that is the perfect time to shoot
them. Like the Snakes, several of these on screen at once usually
calls for a good bombing in my case, but they are manageable with
some practice.
~~~~ Mayfly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLMFL]
Look: Small Triangles
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: These are like a flocking type enemy. They always come in packs
and travel on a fairly quick path straight at you.
Strategy: With these guys you really want to shoot straight into them and
fly in the same direction. Because they always travel in packs
you want to cut straight through the pack one way and then turn
around and cut through it again (if you don't get them all the
first time) because they travel at a decent speed and can flock
around you easy if you aren't careful.
_________________
__/ New Enemy Types \_______________________________________________[#NEWEN]
~~~~ Mutator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMUT]
Look: All Ziggity Zaggety (yeah..)
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Float around and occasionally spawns mutateds
Strategy: I'm not sure I completely understand this enemy, but from what
I've picked up they just kind of linger around and then and
random intervals will spawn out some mutateds (maybe like 3-5).
They can be an annoying enemy when to many are around because of
the fact that they spawn other enemies, but also because they
are one of the few enemies that take more than one hit to defeat.
Okay, from what I've gathered the Mutators actually require
another enemy spawn Mutateds. So what they like to do are
latch onto another enemy and then after a short time you get a
handful of Mutateds to deal with. You need to especially be
careful when there are Cell Masses around Mutators because
they will latch on and just keep spawning Mutateds over and
over.
~~~~ Mutated ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMTD]
Look: Kinda like a Biohazard symbol
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Quick moving and head for you. Similar to the Mayflowers or Protons.
Strategy: These guys spawn from the Mutators so the quicker you can take
those out the less of these you'll have to deal with. As far as
killing them though I recommend a little bit of a backward movement
while shooting at them because they come in fast and kind of
swarm.
~~~~ UFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEUFO]
Look: A big Eye
Color: Red
Base Points: 5000
Geoms Dropped: 0
Behavior: Fly in and out at random times on certain levels
Strategy: Defeat it if you see it because it's worth good points. Normally
doesn't stick around long though can move quickly.
~~~~ Generator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEGEN]
Look: Double ringed circle with enemy symbol in the middle
Color: Red when releasing enemies, Blue when vulnerable
Base Points: 150(ish?)
Geoms Dropped: 100
Behavior: These guys have 2 states to them, when they are red they will
release a constant flow of enemies. The enemy type is different
based on the level you are on, or just the Generator type in
general, but are *usually* one of the basic Classic enemies.
After they have released a number of enemies, they turn blue
for awhile and do nothing. After a short time they switch back to
red and repeat.
Strategy: You can only defeat these when they are blue and I recommend you
get rid of them as quickly as possible. While releasing enemies
I like to sit kind of close to them and shoot at them to take out
the enemies quickly then when it stops a few shots will do it in.
~~~~ Black Hole ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEBLA]
Look: A big swirling vortex, usually in the center of a planet.
Color: Blue
Base Points: 0
Geoms Dropped: 0
Behavior: Switches between a clockwise and counter-clockwise pull. Creates
a swirling effect on the planet. Trying to fly against is like
trying to swim upstream and the opposite when you go with it.
On planets that have these they are usually right in the middle.
Strategy: These cannot be defeated, so there really isn't much strategy
to be said here. I recommend fighting "upstream" because then
the enemies are coming at you instead of from your backside.
~~~~ Asteroids ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEAST]
Look: Bigger versions of normal enemies
Color: Orange
Base Points: ?
Geoms Dropped: ?
Behavior: Just float around, then explode into two smaller versions of
themselves, then those each explode into a bunch of the enemies
that the resemble. When they explode they push everything away.
Here are some numbers (thanks to Kevin):
- Grunt Asteroids spawn somewhere between 14-22 Grunts
- Wanderer Asteroids spawn between 14-26 Wanderers
Strategy: These guys can be overwhelming if to many get on screen because
after you fight a few you'll soon realize that for every one
asteroid you see, you've got something like 20 enemies on your
hands. But they won't do anyting until you shoot them so you'll
want to kind of corner them (if you can) and then just keep the
shots on them steady so that as they break apart you can defeat
all of the enemies that come out of them real easily.
Watch out for when these explode in the narrow levels because
they can push a lot of enemies on to you (or you on to a lot
of enemies).
~~~~ Cell Mass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NECEL]
Look: Kind of like frog eggs all bunched together
Color: Beige
Base Points: ?
Geoms Dropped: ?
Behavior: None
Strategy: These guys really don't do anything, they are just there to be
an obstacle in your way and can be a pain when there are a lot
of them all bunched together. Certain levels will just have
bunches of them here and there and you'll want to make sure you
get rid of them every now and then so that they don't reproduce
and become to overwhelming.
These often appear on levels that have Mutators because they
are an easy target for the Mutators to latch on and create
Mutateds from.
~~~~ Dart ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEDAR]
Look: Like a paper airplane
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Slightly hard to describe, but they kind of zig-zag around.
Strategy: These guys are really easy to run into because of their pattern.
Where most enemies you can just plow straight through knowing that
the ones around you won't hit you and you'll kill the ones in
front of you, with the pattern of these guys it's real easy for
the ones around you to hit you so personally I prefer to just back
off for a second and defeat these guys before moving in.
~~~~ Neutron ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NENEU]
Look: A Circle with 3 smaller attached circles
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Fast and head straight for you, but kind of surround you at the
same time. Slow when turning around.
Strategy: These guys are almost like bigger protons, except they appear at
any time like other normal enemies. I like to defeat them while
flying backwards a bit because of how they try to surround your
ship slighlty. Flying backwards causing them to land right in
front of you so you can take them out with easy.
Similar to Repulsors, circling around these to cause them to have
to turn around can be extremely effective.
~~~~ NUFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NENUF]
Look: Smaller eyes
Color: Orange
Base Points: 500
Geoms Dropped: 0
Behavior: These guys will be floating around various levels in huge packs.
They can't hurt you, but are worth decent points if you kill them.
They do try to avoid your shots though when you shoot at them,
but since they don't move very quickly is pretty easy to get 'em.
Strategy: Just fly into a pack of them without shooting then fire a handful
of shots in various directions to take some out. Don't focus on
them when you see them because they won't hurt you if you fly over
them. They are worth grabbing though when you have the chance for
easy points.
~~~~ Wormhole ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEWOR]
Look: Blue hole that has that effect like when you shoot Gravity Wells.
Color: Blue
Base Points: 0
Geoms Dropped: 0
Behavior: Just sit there and look like they are sucking in although they
have no pull.
Strategy: Cannot be defeated, ues them to transport from one to the other.
~~~~ Meteor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMET]
Look: Squares/Diamonds depending on falling angle
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Some levels literally have Meteor showers in which tons of meteors
fall across the screen in different directions. These will hurt you
and you will have to destroy them to survive. They normally grid
the whole screen, or a decent chunk of the screen when they
"shower".
Strategy: Just aim in the opposite direction they are falling and shoot. You
will destroy the ones that are a direct threat to you by doing this.
If there are a lot of enemies around while meteors are falling just
try to be shooting in the opposite direction of the meteors no
matter which way you are flying to keep them from hitting you.
~~~~ Mine Layer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMIN]
Look: A Jaggedy type circle
Color: Blue, mines are little green circles
Base Points: n/a
Geoms Dropped: n/a
Behavior: These guys fly around laying mines on the ground and then setting
them off. To be honest, I've never been hit by one of the mines and
don't even know if they can harm you or if they harm the enemies,
but you can definitely run into them and will be killed if you do.
Strategy: You can't kill these guys, but the mines do indeed have a purpose.
If you kill enemies by setting them off you get double points for
each enemy they kill, but the same number of Geoms. This can net
you some huge points if you kill NUFO's with them (about 150,000
each when you have a 150x multiplier!) <- Thanks to Kevin for
this info!
Following strategy sent in courtesy of Phizzo89:
Basically, any level with a Mine Layer is a guaranteed Gold Medal
because this "enemies" actually helps you mroe than it hurts you.
The only way that it can harm you is if you run into it, which you
really shouldn't do because it's super obvious where it is (in the
DS version with the toned down graphics at least). The mines are
totally harmless, you can sit right over them when they explode
and it won't harm you at all, but it will destroy enemies if they
are over top of one when it goes off.
A mine layer will lay about 6-8 mines and then after that it will
keep moving around, but won't lay any more mines until you blow up
the ones that are already out there. To trigger a mine you simply
fly over it (completely over it, not just skim the edge) and about
1.5 seconds later that mine will blow up creating a chain reaction
to any other mines within range.
So, where this really comes in handy is when your screen is packed
and your getting rocked just fly over a mine and set it off to
take care of this guys really easy and get some major points. So,
set off one of these mines in a row of them when the screen is jam
packed and your bound to not only clear it but get literally
millions of points from it.
Another good use of them is not only for points, but as a last
stand type of thing. If your about to die and there are mines
around try to set them off to give you a fighting chance.
The rate that Mines are laid is rather slow and there doesn't seem
to be any way to speed it up. So, it's recommended that you simply
let it lay it's mines and leave them alone until you are ready to
use them or have no other choice, but to set them off.
That's all there is to it! Drive directly over one to set off a
chain reaction of all that are near and do some major screen
clearing and insane point grabbing.
~~~~ Flipper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEFLI]
Look: Square
Color: Blue
Base Points: n/a
Geoms Dropped: n/a
Behavior: These are basically moving boundries in the middle of the playing
field. You'll know them by the fact that at periodic intervals
they will flip and move their position. They can't hurt you and
you won't die by running into them, as I said, they are just like
walls. But they do block your shots and you do need to work around
them to defeat enemies.
Strategy: As I said, you can't kill them, so there's really no strategy here.
o---------------------------------------------------------------o
|/ \|
| Galaxies and Planets |
0_______________________________________________________________0
\ [#GALAX] /
o-----------------------------------------------------------o
*in the following synopis the word planet and level are interchangeable,
sorry in advance for the inconsitancy of use*
Galaxies is broken down into Galaxies and planets. Each one plays a little
differently from the last, well, for the most part. At the beginning of the
game the first Galaxy and the first 3 planets are open for you to explore.
From there on you'll need to use the Geoms you collect in the levels to buy
new galaxies and planets to play in.
After playing each planet, if you did well enough you will be rewarded a
medal. There are 3 medals in each planet: Bronze, Silver and Gold. Each
planet has a different point requirement for each medal.
Most planets will start you with 3 lives and 3 bombs and you can gain more
lives and bombs by collecting a certain number of geoms. However, some
levels will start you with only 1 life and no bombs, in these levels you
are limited to one life and no bombs.
Whenever you choose a planet you will then be given the choice of which
drone you would like to take with you for the current run. The drone you
choose has no effect on the medals or geoms in the level, but is really up
to your personal preference of which one you like the most. Only the drone
you use in that level will gain experience from that level.
I think that's all the basics let's take a further look at each galaxy and
planet.
: note : All costs are referring to Geoms, all medals are referring to
points earned in a single run
: note : I was going to list the enemy types that you will find in each
level, however, most levels seem to change enemy types as you get
more and more points, so some of these lists would be huge and
others would be incomplete if I wasn't scoring enough points. So,
I decided to leave that out.
: note : On some of the funny shaped levels I'll try and Ascii draw the
layouts, but some are to funny looking and the others are to
basic, so no drawings for those.
_______
___/ Alpha \________________________________________________________[#GALPH]
Cost: 0
Planets: 3
1. Trainer Eis
o-| I-n-f-o |-o
Cost: 0
Bronze: 600,000
Silver: 2,500,000
Gold: 6,000,000
Layout: Very small rectangle, no obstacles.
Recommended Drone: Any
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Essentially this is meant to be a training level for the game. If
you're new to the series this is a good place to play a few times
and try and get used to the controls. Enemies come pretty
constantly from the corners of the stage and not much more happens.
This is also a pretty good stage for leveling up Drones due to
it's easy difficulty.
2. Trainer Duo
o-| I-n-f-o |-o
Cost: 0
Bronze: 400,000
Silver: 1,750,000
Gold: 6,000,000
Layout: Larger square grid, no obstacles.
Recommended Drone: Any
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Yet another training level. Slow to start, but kicks it in to gear
not to far in. You'll be faced with a ton of enemies before your
a million points in. Just keep practicing and learning how to
play the game here, it's a good stage for learning how to move and
handle lots of enemies at the same time.
3. Claeis
o-| I-n-f-o |-o
Cost: 0
Bronze: 600,000
Silver: 2,500,000
Gold: 6,000,000</pre><pre id="faqspan-2">
Layout: Large Diamond
Recommended Drone: Any
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This planet is the last of the training planets and is literally
like the last one tilted 45 degrees on it's side except this one
takes even longer to up it's difficulty.
______
__/ Beta \__________________________________________________________[#GBETA]
Cost: 10,000
Planets: 4
1. Maseis
o-| I-n-f-o |-o
Cost: 0
Bronze: 3,000,000
Silver: 8,500,000
Gold: 20,000,000
Layout:
______________________
/ \
| \
| |
\__ /
\___________________/
Recommended Drone: Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This level will be your first encounter with Asteroids and can be
overwhelming at first. At the beginning of the level you'll only
have 1 or 2 asteroids on screen at a time, but it doesn't take long
for there to be quite a few more surrounding you along with
Wanderers spawning regularly. Due to the level layout being very
short you'll want to work up and down as little as possible and
left and right as much as possible.
Since on the left and right there are flat areas you can get the
asteroids wedged into, your best bet is to shoot them into those
directions so that they explode while they are in there and all the
enemies are all bunched up with nowhere to go for you to destroy
very quick and easily.
Keep in mind as well that you do have bombs on this stage and don't
be afraid to use them in a situation where you get cornered. Watch
out as well for the Spinner Asteroids when they come out because
there will be a lot of Tiny Spinners for you to deal with when you
get the main Spinners defeated and if you are cornered when you
destroy those Asteroids you can easily cost yourself a life.
2. Claduo
o-| I-n-f-o |-o
Cost: 860
Bronze: 2,000,000
Silver: 5,000,000
Gold: 11,000,000
Layout: Large Square, no obstacles.
Recommended Drone: Turret, Attack or Defend.
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
I recommend the 3 drones above because they all help you attack and
defeat enemies and this level has a lot of enemies. The reason there
are so many enemies here is because a lot of Generators spawn on
this planet. Mainly Grunt and Wanderer Generators, but when there
are 3 or 4 of them on screen at a time you can easily find yourself
in a sea of 100+ Wanderers. Granted these aren't to hard to kill and
can actually be a lot of fun to battle against such ridiculous
numbers it's nice to have a drone out there who's helping you out to
watch your back and fend off these guys with you.
There's really not to much strategy though because the challenge is
just that there are a ton of enemies. I personally like to kind of
stay close to an edge (but not on the edge so you don't get enemies
spawned on top of you) and shoot towards the middle. This allows me
to clear out lots of enemies while being out of harms way a bit. But
then when a lot of enemies get close to me I just fly straight
through them all shooting to another side and go back and forth
until I have a comfortable spot to sit again. Trust in your guns on
this one.
Also keep an eye out for Gravity Wells appearing in the parts of the
screen that you can't see because if you set one off and don't know
it, it doesn't take much time for it to fill up and explode because
of the number of enemies spawning on this planet.
3. Sureis
o-| I-n-f-o |-o
Cost: 875
Bronze: 400,000
Silver: 1,850,000
Gold: 5,000,000
Layout: Large Octagon
Recommended Drone: Defend or Turret
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
Once again because there are no boundries and this planet has a lot
of open space I'm recommending you use a drone that can help you
fend off enemies. Since you only have 1 life I dropped Attack off
the list and I highly recommend Defend because it shoots behind you
and can get that one you don't see.
This level starts off with a bang though, a lot of Wanderers and
Grunts right from the beginning. Like I said, it's an open area so
there is a decent amount of room to move, but you have to be extra
careful with only 1 life and no bombs. Since the level is basically
circular in shape it's really easy to just fly around in circles
alternating shots between straight ahead of you and behind you.
Flying in circles will cause enemies to cluster up behind you and
just kinda linger chase you so then when you get an opening in front
of your ship you can shoot at the mass behind you and collect some
serious points. Defend helps out a lot here to because it's always
shooting behind you so you only have to half worry about that mass.
4. Bateis
o-| I-n-f-o |-o
Cost: 1,775
Bronze: 3,500,000
Silver: 7,000,000
Gold: 14,000,000
Layout: Rectangle with zig-zagged edges
______________________
\ /
/ \
\ /
/ \
\ /
/ \
\/\/\/\/\/\/\/\/\/\/\/
Recommended Drone: Turret or Attack
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This level is what I call wave based. Most other levels have enemies
kind of randomly spawning all over the place, but this one is really
set up in waves. A line of enemies all across the top will head down,
then another, etc. Throughout this time there will be random spawns
here and there, but for the most part it'll be waves coming down
from the top.
This leaves the obvious strategy of hanging out by the bottom. What
I like to do is kinda linger in the middle of the screen and move
from left to right while shooting at the top of the screen while
waves appear. This makes it pretty easy to take out the waves right
when they come out. You have to keep your eye out for those randomly
spawning enemies though because when they get beneath you it's easy
for them to kill you if you aren't careful.
Not to long in you'll also find that Generators start appearing at the
bottom. When this happens you're probably going to want to make them
priority so do you don't get cornered.
The many creveces in this screen can be good for trapping enemies in,
but bad for getting yourself trapped in. Especially if something
decides it's going to spawn there while you're in there so be careful
you don't put yourself in one. There are a lot of Dart enemies in this
level so watch out for them and their funky pattern as well. After
playing this one for a short time though you'll get in a quick habit
of how to take care of things.
_______
__/ Gamma \_________________________________________________________[#GGAMM]
Cost: 30,000
Planets: 5
1. Flieis
o-| I-n-f-o |-o
Cost: 0
Bronze: 2,000,000
Silver: 5,500,000
Gold: 12,500,000
Layout: Small Octagon with several flippers
Recommended Drone: Sweep or Snipe
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This stage is really tiny and the flippers can make it a real pain
to defeat the enemies because you can't shoot through them, but the
enemies can move through them. There are a lot of enemies in this
stage for how small it is and the Generators adn Gravity Well's
don't help any.
I recommend the sweep drone a lot (especially at higher levels)
because all the flippers stop bullets so any attacking drone is
only going to help so much, but the sweep drone will help fend off
anything that gets to close to you because it spins around you
constantly. I think that the snipe can shoot through the flippers,
which is why I recommend it, but I'm not positive on this. If
someone wanted to double check that'd be great.
Being another circular level I like to kind of do the circle thing
around this one like the other octagon level, but because of the
flippers I do a lot more target focused moving than just circling.
The Generators are a for sure target everytime I see one, I like to
go straight for them and take them out and then focus on the other
things around.
2. Vareis
o-| I-n-f-o |-o
Cost: 2,150
Bronze: 5,000,000
Silver: 9,000,000
Gold: 33,000,000
Layout: Open Square with angled corners
Recommended Drone: Defend, Turret or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This level is a huge cluster of enemies. From the beginning there
are tons of tons of enemies. This is why I recommend having a
drone that can help you attack them or defend yourself. There
aren't any Generators to watch out for. But you'll get all kinds
of other basic enemies.
The best strategy in my opinion is to go the circle route around
this one. It's held true for Retro Evolved along with other levels
in this game, but it's really a pretty simple and effective
strategy. Just keep going in circles letting enemies build up
behind you shooting straight ahead and taking out the cluster
behind you when you get the chance.
Keep your eyes out for the Snakes and the Repulsor's that start
coming out not far in. Good news is though because of the large
number of enemies in this level it's easy to gain extra lives
and extra bombs.
3. Mineis
o-| I-n-f-o |-o
Cost: 3,200
Bronze: 5,000,000
Silver: 15,000,000
Gold: 50,000,000
Layout: Large octagon with Mine Layers
Recommended Drone: Defend or Sweep.
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Ahh, the mine layers. I don't quite understand these guys, but they
just kind of fly around laying mines everywhere. If you run into
them, they will cost you your life, however, I don't know that the
mines really do any harm. You also can't kill them. So, for these
reasons, I consider them to be an obstacle. So, keep your eye out
for them.
This level once again has a lot of enemies, however, requires a lot
more Geoms to gain bombs or lives so it's likely that you won't be
gaining to many throughout playing like you may have in the last
one. On a more positive note, 50,000,000 points will come a lot
quicker on this one that the 33,000,000 on the last level.
There are a lot of Darts and Gravity Wells along with most of the
basic enemies in this level so you need to kind of curve the way
your playing based on the types of enemies that are currently out.
The Defend will help a lot with it's backwards shooting, but I
also like sweep because bullets get stopped by the mines and
sweep is also protecting close by. Not to much of a technical
strategy though. I recommend the circling technique as usual
and keep the number of Darts and Gravity Wells on screen down
as they are probably the most dangerous.
4. Batduo
o-| I-n-f-o |-o
Cost: 9,300
Bronze: 2,500,000
Silver: 6,000,000
Gold: 16,500,000
Layout: Jagged edged Octagon
Recommended Drone: Turret or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Lots of Spinners in this level make it very difficult to manevuer
comfortably. Most of the enemy waves like to appear on either 2
or all sides of your ship at the same time so you are almost
having to cut through enemies to get to a save zone and clear the
screen off. These Spinners can make this a very uneasy task due
to the Tiny Spinners that they are always spawning.
I'm not really sure what to recommend because you really have to
just cut back and forth through the enemies and try and keep
yourself out of the creveces, but around the edges to clear out
the middle areas.
5. Orbeis
o-| I-n-f-o |-o
Cost: 25,750
Bronze: 1,000,000
Silver: 2,500,000
Gold: 6,000,000
Layout:
Recommended Drone:
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
...black hole level...
_______
__/ Delta \_________________________________________________________[#GDELT]
Cost: 50,000
Planets: 6
1. Clatris
o-| I-n-f-o |-o
Cost: 0
Bronze: 1,500,000
Silver: 3,500,000
Gold: 7,000,000
Layout: Large Hexagon
Recommended Drone: Defend, Turret or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Pretty standard level. The hexagon shape isn't much different than
the Octagon, you have no reason to stick yourself in the top and
bottom corners so it's basicallly just a circle while playing.
If you've been following this guide like a walkthrough you can
probably predict the strategy I'm about to give, if you just
jumped into this level I'll state it again for good measure.
Go in circles, let the enemies bunch up behind you and take them
out when you get the chance. Defend is a great Drone to use because
it shoots behind you while you fly forward, but turret helps out
to because it'll clear out a lot of dudes while you fly around.
There are a particularly large amount of snakes in this level so
keep your eyes out for them and shoot for the head. You'll also
encounter Mutator's though they look more threatening than they
really are.
2. Masduo
o-| I-n-f-o |-o
Cost: 3,500
Bronze: 6,000,000
Silver: 11,000,000
Gold: 27,500,000
Layout:
____________ ______
/ \____/ \
| \
\ |
| /
/ |
\________________________/
Recommended Drone: Attack or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This is another claustrophobic asteroid filled level. Up until the
Bronze medal is pretty slow and you'll only need to focus on one
Asteroid at a time; general rule applies, keep 'em cornered and
take 'em out quick. I recommend the attack drone because then you
always have double the fire power on the Asteroids. I don't
recommend defend or turret because the last thing you want in a
level like this is an asteroid behind you exploding and sending
enemies at you while you are destroying one in front of you and
then you end up with enemies on all sides and no where to go.
After the bronze medal this level gets real frantic real fast
though because generators start coming out along with Gravity
Wells. The Generators like to spawn in large groups, like 4 or 5
of them at the same time so do all that is in your power to destroy
them as quick as possible because they can make impossible amounts
of enemies along with the increasingly rapid spawning asteroids.
Keep the Asteroids cornered no matter how many appear on screen
and don't let one side build up while you take out the other side
because then you won't even be able to work through the other
side. Try to keep your destruction evenly spaced out and you
should be able to rack up some major points here.
3. Zooeis
o-| I-n-f-o |-o
Cost: 4,525
Bronze: 200,000
Silver: 650,000
Gold: 2,500,000
Layout:
/\__________________/\
\ /
| __ __ |
| |__| /\ |__| |
| __ \/ __ |
| | | | | |
| |__| |__| |
| __ /\ __ |
| |__| \/ |__| |
/ __________________ \
\/ \/
Recommended Drone: Sweep
Starting Lives: 3
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
Now, lets look at the layout of this level for a second. It's small
first off, and all of those blocks and diamonds are obstacles in
your way. You can't pass through them, your bullets can't and nor
can the enemies. So you've got a few tight corridors to work with.
Enemies like to spawn from all four corners in large numbers and
generators like to appear somewhere in the middle.
Because the enemies in this game don't exactly have intelligence,
you can use all of the boundries to your advantage. For example, if
enemies appear in the middle and you are on the bottom and sit right
under one of the side blocks shooting towards the middle they'll
kind of struggle their way around the block to get to you and get
hit right when they get around. This is a good strategy to keep in
mind.
The problem is that large masses like to appear in the corners, more
specifically - more than one corner at a time. So you need to watch
out for those guys while dealing with guys in the middle. Although
it doesn't sound like it would work in this level, I like to take
care of the corner spawning guys by doing circles around the outside
corridor. It's such a tight space that nothing can really get you
from the side as long as you keep on moving.
When Generators appear in the middle (as they like to do) I like to
do a quick run through there and then stop on the other side and
shoot back towards the middle to take out any followers. You'll
probably get in a pretty decent rythmn after playing the level a bit.
I recommend the Sweep drone because it's always around you and if
anythings tried to get you from the side when you're rushing it has a
good chance of taking it out. Anything that shoots is pretty much
useless with all these obstacles to block shots.
4. Fliduo
o-| I-n-f-o |-o
Cost: 5,225
Bronze: 2,300,000
Silver: 4,750,000
Gold: 9,000,000
Layout: Flipper obstacles
_____
| |
|__ |__
| |
|__ |__
| |
|_____|
Recommended Drone: Defend or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This is officially a level that you cannot play by going around in
circles because the layout simply will not allow it. So, I like to
basically play this level in quadrants. I consider each square it's
own quadrent.
The enemies in this level sort of come in phases. There will be no
enemies, or very few enemies for awhile, then you'll get a bunch of
(probably wanderer) spawns from a quadrent or two, then probably
some generators and random spawns, then it repeats.
During the down times I like to just travel up and down through all
quadrents killing off the NUFO's around and any random enemies that
appear. Then when the mass wanderer spawns start to happen I hang
out around there and take them out. When a quad is clear I move on
to the neighboring one to see if anything is happening there. If
there is something, I deal with it, if not I move on to the next.
Whenever Generators appear I hang out by them for awhile as if they
were mass wanderer spawn points and take care of anything they
generate along with the Generator itself. Rinse and repeat.
It's a pretty slow paced level and isn't to difficult. Because of
it's shape the defense drone is pretty good so you can basically
be shooting through all of the quadrents at the same time.
5. Battris
o-| I-n-f-o |-o
Cost: 9,000
Bronze: 3,000,000
Silver: 5,500,000
Gold: 19,000,000
Layout: A jig-jagged square
/\/\/\/\/\/\/\
\ |
/ |
\ |
/ |
\/\/\/\/\/\/\/
Recommended Drone: Defend or Turret
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Very similar to the last level that looked like this only turned
90 degrees. Enemies like to appear in waves on the right side and
head left. So, what works for me is to have a drone attacking with
me and hang out near the left side attacking the right in top to
bottom type movements. Keep a close eye out for Gravity Wells that
like to appear in line with the enemy waves.
Keep an eye to your backside though for Gravity Wells and other
mischievious beings. If that doesn't help you much check out planet
Bateis in the Beta galaxy because it was basically the same level.
Maybe that strategy will help you out.
6. Surpente
o-| I-n-f-o |-o
Cost: 36,250
Bronze: 800,000
Silver: 2,500,000
Gold: 6,500,000
Layout:
Recommended Drone:
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
...i hate 1 life levels, strategy coming soon...
_________
__/ Epsilon \_______________________________________________________[#GEPSI]
Cost: 90,000
Planets: 7
1. Roceis
o-| I-n-f-o |-o
Cost: 0
Bronze: 1,000,000
Silver: 2,250,000
Gold: 5,000,000
Layout:
Recommended Drone:
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
...1 life level, ugh...
2. Varduo
o-| I-n-f-o |-o
Cost: 4,575
Bronze: 1,250,000
Silver: 3,400,000
Gold: 8,250,000
Layout:
__/\__
| |
/ \
\ /
|__ __|
\/
Recommended Drone: Turret or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This planet has a lot of empty space, but you'll be grateful for it
when the mass tons of enemies start coming at you. Pretty much all
the standard enemies are here in fair amounts: Spinners, Grunts,
Weavers and Gravity Wells. Standard rules apply to, circle theory.
Try to keep moving in circles letting all the guys build up behind
you while taking out the ones in front of you and then the cluster
when you have some breathing room. Turret and Defend will both help
due to the sheer amount of room in this level. With the large
number of foes it can be hard to stay alive, but easy to collect
lives and bombs.
3. Minduo
o-| I-n-f-o |-o
Cost: 6,675
Bronze: 5,000,000
Silver: 25,000,000
Gold: 50,000,000
Layout: Mine layers
_________________
/ \
/ \
\ /
\_________________/
Recommended Drone:
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Alright, since I've had some very helpful info sent in to me about
Mine Layers I now understand why this level is set up how it is.
There are a few Mine Layers you'll need to watch out for running
in to, but mainly your going to want to use their mines to net you
some huge points. If you've read the Mine Layer strategy in the
enemies section you're good to go on this planet already, but let
me give you a short run down here (head there for more info).
As I said there are a few Mine Layers here laying mines for you,
your going to want to avoid flying over the mines because they will
be very useful to you after a handful of them get laid out on screen.
It takes a bit of time for the enemies to really swarm up in this
level, but use the early ones to build up your combo then when the
NUFO's start pouring on screen and the enemy spawns start building
up start setting off the mines.
To set off a mine just fly completely over it (not partially,
COMPLETELY) and this will start a chain reaction to all nearby mines
and every enemy killed by a mine will give you DOUBLE points! A few
good mine explosions and you'll have a Gold Medal like it was nothing.
4. Loseis
o-| I-n-f-o |-o
Cost: 8,750
Bronze: 1,250,000
Silver: 4,250,000
Gold: 10,000,000
Layout:
_________________ ____________
| _____ |_| ____ |
| |_ | ____| | |
| | | |____ |_ |
|___ |___| |______| |
|____________________________|
Recommended Drone: Sweep or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This is a fun chaotic level here. You don't haev much room to move
around and the enemies spawn quick and all over the place. This
planet spawns a lot of Grunts and Darts. The Grunts are easy to
take care of, but be weary of the Darts when rounding corners.
I like to treat this level like it's 2 halves, the right and left.
During the early parts you can kind of wander where you please
because it's not to hectic yet. Hoewver, as it goes on you'll
probably want to get in the habit of having a pattern for yourself.
I go across the top from right to left and clear out the far left
side then run across the bottom and clear out the right side. If
both sides are ever clear and stuff gets stuck in the middle I
then take the time to clear that part. I like to just keep repeating
this pattern because the top and bottom parts are nice thin paths
you can't really get hit on and the sides are where enemies build
up and you'll rack up all your points and Geoms.
As far as Drones go the Sweep is the ultimate for this level because
it can sweep through the boundries. For example, on the right
boundry thing if you sit on the bottom of the part that sticks out
to the left and there are enemies on top your sweep can kill them
without you even having any risk! It's great!
5. Surduo
o-| I-n-f-o |-o
Cost: 9,775
Bronze: 1,000,000
Silver: 3,000,000
Gold: 8,000,000
Layout:
_______ _______
/ \/ \
| |
\ /
/ \
| |
\_______/\_______/
Recommended Drone: Defend or Turret
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
Another 1 life level, this one is pretty hectic, but it's not that
bad. The circle method implies, if you don't know what that is by
this point in the game just look back in pretty much any of the
previous planets and read up on it.
The little peaks that stick out can be off-putting sometimes when
circling around because you need to basically stay that far away
from the edges at all times. But with a few tries you'll get the
feel for the area. Lot's of Grunts and Wanderers to fend off, so
no real tricky enemies and the Defend and Turret Drones will help
immensely.
6. Battetra
o-| I-n-f-o |-o
Cost: 18,200
Bronze: 2,500,000
Silver: 5,500,000
Gold: 20,000,000
Layout: Kinda along these lines...
/\/\/\/\
/ \
\ /
/ \
\/\/\/\/\/
Recommended Drone: Defend, Turret or Attack
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This level can be very difficult because it has mass amounts of all
the annoying enemies. Lots of Spinners, Weavers, Snakes and
Neutrons. All together these can be a major headache because you
don't have a ton of room and you'll have to do a lot of cutting
through packs of spinners which is always a dangerous stunt.
However, it is do-able as long as you are careful and vicious. Any
drone that will be attacking with you or watching yoru backside is
a plus becasue you need all the firepower you can get here. You
never want to find yourself surround becasue with the peaks in the
boundries there's really nowhere to hide without trapping yourself.
If you ever get surround don't hesitate to use a bomb. Especially
if you've got Snakes and Neutrons nearby, those are probably the
most dangerous to have together because they are both very annoying
to kill.
I don't actually do much circling around in this level, but I do
a lot more straight path cutting from one side to the other. I like
to cut through the thin areas so they all bunch up behind me, but
then turn around and kill as many as I can right away before
cutting again. If you want to use this method I would recommend
the Attack or Turret drones over the Defense one since you'll be
facing the enemies more than staying ahead.
7. Clahex
o-| I-n-f-o |-o
Cost: 38,500
Bronze: 1,000,000
Silver: 4,250,000
Gold: 11,500,000
Layout: Upside down Triangle
Recommended Drone: Defend or Turret
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This can be a tricky level to circle around due to it being a
triangle. The Defense drone will help a ton because if you're
following the edges of the planet there will always be a pocket
behind you and more than likely enemies in that pocket getting shot
by your Drones fire.
However, there are a ton of enemies on this planet so thats not
really enough alone to pass so you need to be doing your part as
well. What I like to do is still go around the level in a counter-
clockwise fashion but try to avoid the deep pockets, especially the
left and right ones. I'm decently comfortable with taking a short
break towards the bottom to clear up any followers, but the side ones
are to small to sit in and to easy to get trapped in. So, I literally
like to take this level one pass at a time.
For the most part you'll be seeing Wanderer's in this level which are
pretty easy to take care of. Be aware that you are not next to their
spawn points when they decide to spawn because thats a sure way to
get yourself killed. You'll want to be most aware though of the
Gravity Well's that appear because they will fill up quick and there
isn't a ton of room to run and hide when they explode.
______
__/ Zeta \__________________________________________________________[#GZETA]
Cost: 145,000
Planets: 7
1. Vartris
o-| I-n-f-o |-o
Cost: 0
Bronze: 2,000,000
Silver: 6,000,000
Gold: 18,750,000
Layout: A giant plus sign
Recommended Drone: Sweep or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Being a plus sign there is no circle strategy in this level. For me
it became more of a push through then turn around and fight for
your life. Which suprisingly worked...for awhile. Around the time
you'll receive the silver medal though it changes up a bit from
Weavers and Darts to adding Repulsors and Metero Showers which kind
of throws everything off. Not to mention the tons of Spinners you'll
need to fend off at this point.
At this time is when you'll be really thankful for that Drone helping
you out because when the Meteor showers start raining down you are
going to want to either try to against or with them. In some of the
other Meteor Shower levels you can survive easy by flying against
them the whole time, but this level has to many enemies and not
enough space to do that so you'll need to go with and against it.
Trying to perpindicular with it is a bad idea because you have no
way of defending yourself against it while flying this way and
fending off the enemies in your path. The Defense Drone will help
a ton when flying with it because it will destroy the Shower rocks
behind you, however Sweep is a great choice to because when you get
swarmed it can be a huge help.
Not really a whole lot I can help you with here as this stage is
pretty tough for me to. It's a very constrained area with a mass
amount of tough enemies. Hopefully my little bit of advice helps
out.
2. Mastris
o-| I-n-f-o |-o
Cost: 12,500
Bronze: 6,000,000
Silver: 12,750,000
Gold: 25,000,000
Layout:
_________
/ \_______
/ \
| |
|__ /
\__ |
\___________/
Recommended Drone: Attack or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Another claustrophobic Asteroid stage so standard rules apply.
Let's cover the basics first. We want a drone that doesn't shoot
where we aren't shooting so we don't get suprised by Asteroid's
killed behind us. We want a drone that can help us up our attack
on what we are focusing on or that sweet close protection of the
Sweep drone.
We want to corner the Asteroids when we attack them so that the
enemies are concentrated when they explode and we can eliminate
them fast. Don't let one side fill up with Asteroids, try to
evenly disperse your attacking.
Now, this area in perticular is the smallest one yet. There is
literally nowhere to run. On top of that it likes to spawn
enemies (Grunts a lot of the time) all the way around the border
no matter if there are Asteroids on screen or not. So you need
to make sure you are ready to fend off these guys while taking
on the Asteroids because this is going to be a very hectic
battle (but a fun one!)
3. Zooduo
o-| I-n-f-o |-o
Cost: 12,750
Bronze: 180,000
Silver: 800,000
Gold: 3,250,000
Layout:
/\_____________/\
\ __ __ /
| / / \ \ |
| \/ /\ \/ |
| \/ |
| /\ /\ |
| \/ \/ |
| /\ /\ /\ |
| \_\ \/ /_/ |
/ ____________ \
\/ \/
Recommended Drone: Sweep or Defend
Starting Lives: 3
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
First off, I apologize for the really pitiful Ascii Layout here, it
looks pretty bad, but point is we have another small field with lots
of objects in our way so we wanna go with the Sweep to attack
through them and give us a bit of a shield since bullets from any
attacking drone will be stopped by the boundry walls doins us next
to no good.
If you've already played some of the stages of the same essence as
this one you should have a good idea of how to treat it. If you
haven't, I'll give you the low down.
Stick to the outside edges as much as possible and keep moving when
there are a lot of enemies coming at you from either side, or both.
The areas are so thin that it's very difficult for enemies to hit
you from the sides, or even for Tiny Spinners to get you. If you
need an escape route jet through the middle to one of the other
sides and then start looping around again.
Since the A.I. isn't super intelligent you can use this to your
advantage by hanging out underneath one of the blocades and if
the enemies are coming from the other side of it they will kind of
slowly inch around it and you can pound shots into the opening
where they will appear killing them the second they round the
corner.
Most spawns come from the 4 corners, but others appear in the middle
at times, this includes some Generators. This level in particular
likes to release a lot of Spinners so be careful of the Tiny
Spinners, but like I said, they have a much more difficult time
getting you here in these constrained areas than in big open areas
where there movement pattern can be hard to keep track of.
Just keep moving at a steady pace and keep shooting straight ahead.
If Sweep doesn't work out for you try using Defend because it will
cover your backside well when traveling around the border.
4. Flitris
o-| I-n-f-o |-o
Cost: 13,500
Bronze: 550,000
Silver: 4,400,000
Gold: 12,000,000
Layout: Lots of Flippers
_______ _______
/ \/ \
| |
\ /
/ \
| |
\_______/\_______/
Recommended Drone: Sweep or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
I'm a little weary to put Defend as a recommended drone here because
of all the Flippers it's shots will get blocked a lot. However, not
to far into this planet Meteor Showers begin and not to long after
you start getting Meteor Showers from 2 sides at the same time and
this is when Defend will really help you out. Although I think Sweep
is an excellent choice as well, you'll probably have to try both
out and see which method works best for you.
This planet has a lot of Wanderers spawning about and darts flying
around, not to forget the Meteor Showers I mentioned above. These
types of enemies aren't normally to hard to avoid, but with the
Flippers added in your path is constantly changing and you need to
pay a lot of attention to where you're going so that you don't get
caught behind a flipper in the middle of a Shower (ha, that sounds
kinda funny).
The best strategy I can think of right now is to really play along
with what the Meteors do. Try to always go against them and make
them your focus while taking out the enemies instead of trying to
take out enemies while avoiding the shower, if you catch my drift.
The enemies themselves really shouldn't give you much trouble,
you've faced way worse in say the Asteroid levels, it's really just
practicing how to deal with the Meteor Showers.
5. Surtris
o-| I-n-f-o |-o
Cost: 13,500
Bronze: 1,000,000
Silver: 2,500,000
Gold: 6,000,000
Layout:
Recommended Drone:
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
...i hate 1 life planets, strategy coming soon...
6. Batpente
o-| I-n-f-o |-o
Cost: 26,350
Bronze: 1,500,000
Silver: 4,500,000
Gold: 14,250,000
Layout:
/\/\/\/\
| |
| |
| |
\/\/\/\/
Recommended Drone: Attack, Turret or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
You may recognize the layout of this planet from some previous ones
and realize that it is yet another Wave planet! Except this time
there are 2 flat sides! Yeah, you get waves from both sides. This
planet is also smaller than the previous wave based planets,
however, I think it actually makes your job a little bit easier...
at least for awhile.
You will get waves of all the standard types of enemies: Spinners,
Weavers, Grunts, Neutrons, Snakes and all those wonderfully
hidden Gravity Wells you love so much. These waves come fast to.
You're going to want to do all that is in your power to destroy
everything as quickly as possible when it spawns. I like to really
stay in there as close as possible so that I can not only take
things out, but collect the Geoms they drop. One problem I find
a lot with the wave stages is that I don't collect many Geoms since
they all fall where the next wave spawns. If you stay in close
enough you will be able to destory the enemies and collect them,
you'll especially want to try and do this with Weaver waves since
they drop the big Geoms.
Up until you reach the Gold medal amount you'll only have to deal
with waves from one side at a time. That side will alternate
periodically, but it won't be both sides at once. So just hang in
the middle till you know what side it's going to be and then go
to town on the wave. Never stray to far to one side or the other.
After you get the Gold Medal your on your own because you get
crazy waves from both sides at the same tim eand I don't even know
what to tell you to help you out there.
7. Virduo
o-| I-n-f-o |-o
Cost: 49,500
Bronze: 625,000
Silver: 1,250,000
Gold: 4,500,000
Layout:
______
/ \__
/ \
| \
| _ |
/ | \ |
/ \/ \
| |
| |
\__ /
\___ /
\________/
Recommended Drone: Defend or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
I had some trouble getting into a good rhythmn with this level and
I think it's because of the Cell Masses. They are kind of a funky
enemy because they just hang out and multiply. So while you will
want to take care of them, don't make them your main focus. The
Mutators will give you a lot more trouble than they will.
There isn't a ton of enemies in this level, but the Mutators can
give you a lot of trouble if you don't take care of them in the way
that Generators can. Speaking of which, a few Generators show in
this level as well, but they are few and far between so just take
care of them as you come across them.
The Mutators though like to run around and can be tricky to get
because of that one island in this level. It doesn't look like
much, but I found it in my way quite often and caused a few more
Mutateds and Gravity Well explosions than I was comfortable with.
As I said, I wasn't very good at this level so I don't have a good
strategy to share, but taking care of the Mutators and watching out
for the Gravity wells is key. Please send me any strategies you may
have to help out here.
_____
__/ Eta \___________________________________________________________[#GETAA]
Cost: 200,000
Planets: 8
1. Flitetra
o-| I-n-f-o |-o
Cost: 0
Bronze: 1,500,000
Silver: 4,750,000
Gold: 9,000,000
Layout: Puzzle piece with lots of flippers
__ __
__| |__| |__
|__ __|
__| |__
|__ __ __|
|__| |__|
Recommended Drone: Sweep or maybe Snipe
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Ugh, the flippers! So many of them to. This level has a lot of
places to get stuck in and a lot of flippers to get caught on. So,
that can cause it to be quite a headache. There are also a lot of
Darts, which are unpredictable and then Snakes and Generators
later on which just don't help anything.
I recommend Sweep as usual for flipper levels because it can attack
through the flippers. I'm also recommending Snipe for the same
reason, however, I don't use it much so thats up to your personal
testing to figure out how it works for you.
Strategy wise you need to be aware of the middle area because Darts
like to spawn in real big packs there. There have definitely been a
few times I was hanging out in the area and was killed by spawning
Darts. So be aware of that and also try to keep yourself from
getting cornered because with all these edges it's easy to get
backed into one and then get killed there by some Darts or Spinners
lingering around.
I like to kind of treat the middle of this level as the main enemy
area and cut through it a lot from side to side trying to keep
everything piled in there. Of course you'll need to take care of
the enemies that spawn around the edges as well, but if you can
get everything kind of coralled you'll be much better off instead
of having stuff everywhere attacking you from all sides all the
time. This level can be fairly difficult, mainly thanks to the
flippers, but with some practice it can be manageable.
2. Losduo
o-| I-n-f-o |-o
Cost: 0
Bronze: 1,250,000
Silver: 3,500,000
Gold: 9,500,000
Layout:
_______ ________
/ \____________/ \
/ \
| ___ __ |
| / / \ \ |
\___ \ / \/ ____/
\ __ /
\ / \ /
\ \__/ /
| |
| |
\ /
\______/
Recommended Drone: Defend or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This level isn't to bad, the shape can cause you to corner yourself
a lot so always be aware of whats around you. I found myself doing
a lot of circling then hanging out in the bottom, but it could get
very unnerving at times.
Because of the straightaways down up the sides, across the top and
through the middle I recommend defend to help you clear out stuff
coming from behind you. There are a lot of generators in this level
(and the number only increases as time goes on) so you'll be dealing
with a lot of enemies. The Spinners can be particularly annoying
because it's so easy to get cornered trying to back away from them
that you'll often end up getting hit by the Tiny Spinners while
cornered.
</pre><pre id="faqspan-3">
I tried to play the level from Generator to Generator. Targetting
one and taking care of it and then moving on to another. When I
didn't have one in site I would just loop around the outside
edge of this planet taking out whatever was around. As with most
planets that have boundries I don't like to spend much time in the
middle because it's to easy to get attacked from all sides.
So, basically the circle method applies and Defend will be of help
or Sweep for when things get tight.
3. Mintris
o-| I-n-f-o |-o
Cost: 22,550
Bronze: 5,000,000
Silver: 25,000,000
Gold: 55,000,000
Layout: Funky shape with several Mine Layers
__ __
/ \__/ \
| \
| \
\__ \__
\__ \
\ \__
| \
\ \
| |
\ |
| |
\ _/
\______/
Recommended Drone: Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Alright, Mine Layer strategy applies here in the full. Use it and
you'll have a Gold in no time. Read up in the enemies section on
Mine Layers to get the full strategy, but here it is in short.
Take out the early enemies to build up your multiplier and let the
Mine Layers lay their mines out for you to use when the enemies
really start building up. When the waves start coming fast and the
screen is getting full drive COMPLETELY over a mine to set off a
chain reaction of all the mines on screen which will annihilate the
enemies and give you DOUBLE points for each one killed by a mine!
4. Mastetra
o-| I-n-f-o |-o
Cost: 22,735
Bronze: 4,500,000
Silver: 9,250,000
Gold: 20,000,000
Layout:
_____________________
/ \_____
\ \
_\ _____ \
/ / \ |
\ \_____/ ___/
\ /
\____________________/
Recommended Drone: Attack
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This stage is a crazy hectic Asteroid stage just as the other
Asteroid stages like to be. However, after a few plays I
switched to the Attack Drone and went to town on it. So, that
is why I recommend only it here.
This Asteroid stage is more hectic than the others have been for
the fact that it likes to spawn a lot of other enemies along
with spawning a lot of Asteroids. However it's got a good crevece
on the right side to destroy them in and 2 good ones on the left
to keep them really focus when they explode.
You'll get a lot of Neutron Asteroids in this level which can be
very hard to deal with if you don't keep them focused when you
destroy them because the Neutron's move so fast. But honestly,
use the Attack drone and just work your way around from the right,
to the top left, down and back to the right powering through
everything in yoru path and you'll rock this one in no time.
It's crazy and chaotic, but it's really not that bad.
5. Clatetra
o-| I-n-f-o |-o
Cost: 23,800
Bronze: 1,000,000
Silver: 3,250,000
Gold: 7,500,000
Layout:
_________________
/ \
/ \
\ /
\_________________/
Recommended Drone: Defend, Attack or Turret
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This is a good old fashioned hectic circle method stage. There are
no tricks or traps here, but you get a healthy dosage of all the
classic enemies: Weavers, Grunts and Wanderers. Not to mention
plenty of Generators upping the number of enemies on screen.
The Circle Method in short: Move in a clockwise or counter-clockwise
fashion around the screen shooting straight ahead letting the
enemies gather behind you and then when you have some breathing
room turn around and destroy the mass that is following behind you.
This method works great, but I found the biggest hassle for me in
this level was the Mutateds.
Mutadeds are very hard to see in the clusters of enemies in this
level and I often ran into them without even noticing that they were
there which of course resulted in me losing lives. I'm not really
sure how to tell you to avoid this, but I guess I'll just leave it
as a warning to you.
Any Drone that is helping you attack will be a plus in this level
because of the volume of enemies. So, use the standard method and just
go to town.
6. Vireis
o-| I-n-f-o |-o
Cost: 33,825
Bronze: 1,750,000
Silver: 5,000,000
Gold: 30,000,000
Layout:
________________
___/ \
/ |
/ |
/ |
| |
| ______ |
\_______/ \_______/
Recommended Drone: Attack or Turret
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This level is extremely claustrophobic and flooded with some
annoying enemies like Mutators and Gravity Wells. What I find
is best to do is to position yourself in either the bottom right
or left corner and keep your focus on attacking towards the middle.
Enemies will spawn in these corners so you need to watch for them
and most of the time when they do is when I decide to make a break
for the other side.
Switching sides periodically will keep the enemies hung up in the
middle and attack in this fashion seems to be easisest. This is why
I recommend bringing the attack Drone in with you. It will double
your firepower on the mass and although the Defense Drone is great,
with my back to a wall it doesn't do me much good shooting the
wall. The Turret can be of help to if it positions itself in the
middle and starts taking enemies out from there, but the down
time when it's relocating makes me want to stray away from it a
bit.
Essentially your going to want to treat this level like its an
Asteroid level because there are just a ridiculous amount of
enemies in a small area. Keep a close eye out for the Gravity Wells
that appear in the middle because they can fill up really fast here.
When I see these appear is another time I make a break for the other
side being sure to take it out on the way. Watch the Mutators to
because they like to appear about 4 or 5 at a time and bunch up
together.
Stay focused on keeping the enemies in the middle and putting all
your attack power on them. It's gonna be pretty crazy by the time
you hit 30,000,000.
7. Bathex
o-| I-n-f-o |-o
Cost: 56,500
Bronze: 1,750,000
Silver: 4,500,000
Gold: 11,000,000
Layout:
/\
_| |_
_/ \_
/ \
_| |_
/ \
\_ _/
| |
\_ _/
\_ _/
| |
\/
Recommended Drone: Defend or Attack
Starting Lives: 3
Initial Bombs: 3
_STRATEGY__
Right when you spawn something like 30 Darts will spawn all around
you, this can be overwhelming at first, but you've got like 2
seconds of invincibility at the beginning of the level so pick the
top or the bottom and move out of the middle of them.
Now, this level likes to constantly spawn enemies like this. All the
usuals to: Wanderers, Weavers, Spinners, Darts and Gravity Wells.
Towards the Gold Medal point of the level you'll start getting the
occasional Snake and a handful of Repulsor's. That's when it starts
to get really annoying, but up to that point it's pretty manageable.
You'll notice the 4 peaks in the layout of the level. For me, these
were key to my survival. I often preach not to ever corner yourself,
but in this level I find that there are so many enemies it often
helps to corner yourself so you don't have to worry about them
coming from the sides, however, enemies also like to spawn like mad
in these peaks so you have to watch for that because you don't have
much time to form an escape plan when they do.
So, there were about 3 things I did while playing this level. First
and foremost was the circle method. Going around in circles in the
inside part of this level is the easiest way to stay alive and take
care of the enemies. As usual with the Circle Method is that I
recommend the defend Drone to help get your backside while circling
around.
This planet really doesn't have much down time though to take out
the big mass you accumulate behind you, so when I get them all built
up I like to take a break in one of the peaks and just shoot out
towards the middle. This causes all the enemies to funnel right
into my guns and makes them easy to take out. As I said before
though, you need to keep a close eye for enemies spawning in your
peak.
When they spawn I just jet out straight through the middle and then
start circling again, or I just jet back and forth between peaks
for a short time.
When the Repulsors start coming out though you're probably going to
want to back off the peak strategy because when there are 3 or 4 of
them and they find your peak you are literally left with no where
to run and it's either going to cost you a life, or a bomb.
8. Surtetra
o-| I-n-f-o |-o
Cost: 70,500
Bronze: 350,000
Silver: 750,000
Gold: 5,000,000
Layout:
Recommended Drone:
Starting Lives: 1
Initial Bombs: 0
_STRATEGY__
...1 life level...
_______
__/ Theta \_________________________________________________________[#GTHET]
Cost: 300,000
Planets: 9
1. Lostris
o-| I-n-f-o |-o
Cost: 0
Bronze: 2,250,000
Silver: 3,250,000
Gold: 11,250,000
Layout:
____
____/ \____
/ \
/ _ _ \
| / | | \ |
| / | | \ |
/ |__/ \__| \
| ___ __ |
\ | \ / | /
| \ | | / |
\ \_| |__/ /
\____ _____/
\____/
Recommended Drone: Sweep
Starting Lives: 3
Initial Bombs: 3
_STRATEGY__
This is a pretty low key level really, decent amount of time between
spawns and then an increasing amount of Generators as the level goes
on. As you can see by the layout the level is kind of set up like a
ring so we'll want to keep with a circling strategy and a Drone like
sweep that is going to help protect us when things get close.
Lots of Darts, Spinners and Weavers here. The Weavers can be really
annoying because they'll get themselves on one side of the middle
blockades and when you get around to them they'll jump to the other
side. This level seems like it often waits for everything to be
gone before it spawns more so situations like this can make it feel
really slow.
But keep with the circle method around the outside ring, stay out of
the middle as much as possible because with multiple Generators out
it's really easy to get ambushed from all sides when you get in there.
2. Vartetra
o-| I-n-f-o |-o
Cost: 0
Bronze: 3,000,000
Silver: 7,000,000
Gold: 20,000,000
Layout:
_______ _______
/ \/ \
| |
\ /
/ \
| |
\_______/\_______/
Recommended Drone: Your favorite!
Starting Lives: 3
Initial Bombs: 3
_STRATEGY__
This is a pretty fun level and it ramps up the difficulty pretty
fast. At the beginning you'll get a lot of spawns from Darts and
Weavers, but not to far in a Mine Layer will appear and everything
will change.
Now, if you look at the explanation of the Mine Layer enemies in
the Enemies Section ( [#ENEMI] ) I've had some contributions that
give us some great Mine Layer strategy information. As the level
goes on more Mine Layers will appear which gives us even more
oppurtunity for big points.
Alright, so basically here's how we want to look at this level.
The Drone you choose to bring here isn't of as much importance
because we are really going to be using the Mine Layers to gather
points. As enemies spawn you are going to want to be doing a bit
of circling so that they collect behind you, then lead them
right over some mines (you'll need to set the first one off) and
let the points flow in. If you read the Mine Layer section this
will make more sense to you than if you didn't, but everything
is written there so I'm not going to rewrite it all here.
Now, what we need to watch out for are the Repulsor's that begin
appearing up near 20k. You'll have to take care of them just like
you do Repulsor's any other time, there's not a different strategy
for this level, but I'm giving you a warning now that they can be
quite obnoxious when 4 or 5 start appearing at the same time in
the clutter.
This level is seriously all about the mine layers so use them to
your advantage.
3. Poreis
o-| I-n-f-o |-o
Cost: 42,550
Bronze: 1,000,000
Silver: 2,500,000
Gold: 6,000,000
Layout: B = Box/boundry, W = Wormhole
_____________ ______________
| b |_| b w |
| b |
| b b |
| b |
| b b |
| b |
| b b |
| b |
| w b _ b |
|______________| |_____________|
Recommended Drone: Attack or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This is an interesting level as I don't beleive we've ever dealt
with Wormholes up to this point. The Wormholes act just as they
should be definition though in that going in one sends you out the
other. In this level thats a good thing because the middle section
is not much fun to navigate through. As you can see in the layout
there are plenty of boxes there that make it like trying to get
through a little maze.
I recommend bringing in the attack Drone to this level because lots
of Asteroids like to appear. They don't spawn super quick, but if
you spend to much time on one half of the level you're likely to
go to the other side and find 4 or 5 Asteroids waiting for you.
Most of the time they are just Wanderers which aren't a big deal,
but you want to try and spread your attack over both halves of the
level so one side doesn't get to backed up.
Be aware that enemies can go through the Wormhole as well so hanging
out to close to it may not be very wise and you may get suprised.
Enemies will not purposefully use it though, most of the time they
will try and traverse through the middle area so you can use the
Wormhole for escape when you need to.
Not to far in the level Snakes and Repulsor's start to appear which
can be decently annoying with all of the Asteroids around, but
you'll need to take care of them same as always. This is where the
Defend Drone would probably be of more help. However, I get more
concerned with getting overwhelmed by the Asteroids than a few
Repulsor's. If all else fails you've always got some bombs.
One final note is that when you go through a Wormhole you'll have
the temporary invincibility you get when you start a level so use
that to your advantage if you get cornered.
4. Flipente
o-| I-n-f-o |-o
Cost: 43,625
Bronze: 2,000,000
Silver: 6,000,000
Gold: 12,000,000
Layout: Lots of flippers, B = Box/Boundry
____________
___| |___
| b b |
| |
| b b |
|___ ___|
|____________|
Recommended Drone: Sweep or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This planet isn't to bad, the main challenge is trying to not get
stuck behind the flippers. What I actually did though was make it
a point to get in there way at the very beginning of the level and
I actually got them all pushed up into the top quadrent of the
level and then I just did U patterns (instead of circles) between
the right, bottom and left quadrants. This gave me a pretty easy
time.
I recommend the sweep Drone because of the flippers, when you get
stuck behind them it just may be your saving grace. But for the most
part you've got a lot of standard enemies at a pretty slow, but
constant flow so this level didn't boast much trouble or much to
worry about.
5. Rocduo
o-| I-n-f-o |-o
Cost: 53,675
Bronze: 1,200,000
Silver: 2,600,000
Gold: 5,000,000
Layout:
_______________________
/ \
| \
| /\ \
| \/ |
| /\ /
\ \/ |
/ /
| /
\_____________________/
Recommended Drone: Defend
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
One of the easier single life levels here actually. There are
constant Meteor Showers to watch out for, but it's pretty much
all Darts as far as other enemies go. Bring in the Defend Drone
to help take care of the Meteor Showers when you need to take
care of enemies and vice versa.
There are two blockades in the level, but you actually have a
pretty decent amount of space to move around. Same rule stands
as with other Meteor Shower levels. Try and always be facing into
the shower and it'll never bother you. Just watch out for other
enemies as you do it, but there aren't to many to bother you
on this planet.
6. Orbduo
o-| I-n-f-o |-o
Cost: 54,700
Bronze: 1,000,000
Silver: 2,500,000
Gold: 4,250,000
Layout: The slashes in the middle are 3d blockades, and there
are also some little triangles in the 2 corner peaks,
but they would have made the scale of the drawing look
awkward so I left them out.
_
| \____________
\ \
| / \ \
| / \ |
| |
| |
| \ / |
\ \ / |
\____________ \
\_|
Recommended Drone: Attack, Defend or Sweep
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Black Hole levels all seem the same to me and all seem pretty
boring. You can't really do much of anything because of the
pull from the Black Hole so I choose to just hang out on the
bottom and face "upstream" or against the pull from the Black
Hole so that the enemies are always coming to me and not from
behind. With this one in perticular if you just sit kinda under
the left blocade and shoot up the left side at an angle nothing
will ever get to you from that side, but you do have to watch
things coming down on top of you (the Neutrons and Mayflys
especially).
To me though there's nothing more to it, so if you have a
better idea, by all means, send it my way.
7. Clapente
o-| I-n-f-o |-o
Cost: 65,950
Bronze: 2,500,000
Silver: 6,250,000
Gold: 18,000,000
Layout: Really big square
Recommended Drone: Attack or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Nothing I say here is really going to help you on this level
because there are no boundries, no crazy Wormholes, just all
those wonderful enemies here to hunt you down. Spinners, Weavers,
Gravity Wells, Mutators, Generaters, Wanderers, Snakes and
worst of all, Repulsors. The Repulsor's are what always do me
in. Circle Method applies, but that's really the best advice I
can give.
8. Bathepta
o-| I-n-f-o |-o
Cost: 97,900
Bronze: 2,000,000
Silver: 6,250,000
Gold: 19,000,000
Layout: Kinda like a Cog
Recommended Drone: Attack or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This is a pretty hard level because it's pretty hectic and there
really isn't much room to move around, especially when trying to
avoid the Tiny Spinners and Repulsors. I want to recommend the
Circle Method, but the spawns like to come from all 4 corners so
it really isn't a very easy method to carry out here.
The reason I recommend the Attack or Defend drone is because of
these crazy spawns. It's up to you whether you want to put your
focus on doubling the attack where your focused or trying to
attack to the front and back at the same time. I'd say that both
are equally helpful, but either way this stage is going to be
difficult.
About the time of the Silver medal a lot of Repulsor's start
coming out just as the last few levels have done. This is really
annoying with all the Tiny Spinners you'll have driving you
crazy from all the Spinners you'll be defeating.
I didn't have a ton of luck and it took me a few tries to even
get up to the Silver Medal, but here's what I ended up doing.
I took in the Attack Drone personally right off the bat jumped
to the bottom while I was invincible and then started clearing
out the Darts. From here I hung out towards the middle and
when the bunches of enemies would spawn I would pick one set
of them and drive straight through them, then drive my way to
the opposite corner and then try and get back to the middle if
I could to repeat the process.
When the Repulsor's started coming out I tried not to focus on
them and keep up the same strategy so when I started driving
back to the other side they would all be behind me and I could
take them out in a quick sweep. Hopefully that helps you out a
bit, this stage won't be easy though.
9. Varpente
o-| I-n-f-o |-o
Cost: 123,500
Bronze: 2,000,000
Silver: 5,250,000
Gold: 13,000,000
Layout: A big Cog (I know I said the last stage was *like* a cog,
but this one literally is a big cog)
Recommended Drone: Defend or Attack
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This planet has a lot more room than the last one which makes it
a lot easier to navigate around, however, it is actually very
similar in design. It's got 8 "pockets" that give it it's cog
shape and you are going to want to stay out of these for the
same reason I've always preached to stay out of areas like this.
This planet has plenty of room for you to use the circle method
to gather enemies and let the Defend Drone annihilate or you can
annihilate yourself. Now, I'm going to go back on what I just
said and tell you that you may want to dip in one of the cog
peaks to get in line with the mass following you (if you are
circling) and then head straight through them to take them out.
But I still stand firmly on the fact that you shouldn't hang
out in those areas.
With the Defend drone at your back though you should have a
pretty easy time. I didn't do anything out of the ordinary on
this planet or else I'd write about it to let you know, but I
over doubled the Gold Medal just circling around and taking
care of things as they come. At this point you should be pretty
good friends with your Defend drone and be able to really work
it to your advantage.
_______
__/ Kappa \_________________________________________________________[#GKAPP]
Cost: 550,000
Planets: 8
1. Virtris
o-| I-n-f-o |-o
Cost:
Bronze: 1,000,000
Silver: 4,500,000
Gold: 9,000,000
Layout:
_____________
/ \
/ \
| /\ \
\ \/ |
| |
| /\ /
| \/ |
/ /
\_____________/
Recommended Drone: Attack or Defend
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
The layout of this level just screams Circle Method and you can
trust me that it won't let you down. There are no Repulsor's to
worry about here, just a slew or standard type enemies. You'll
want to watch for Gravity Wells and Generators because those
can both cause problems. But really the majority of your concern
is going to be on the Mutators and Cell Masses.
As you circle around don't let the Cell Masses build because
the Mutaters can make a real mess if they get a hold of them.
Also, because there isn't a ton of extra space around what I like
to do when a mass of enemies builds up behind me is just switch
the direction that I'm circling in and it makes it real easy to
take them out.
The other little trick I like to pull here is to do a mini-circle
around one of the middle boundries when some enemies or Cell
masses get stuck inside of there. Circle, circle, circle and
focus on taking out the Generators as quickly as possible and
you should be fine here.
2. Zootris
o-| I-n-f-o |-o
Cost:
Bronze: 300,000
Silver: 800,000
Gold: 3,500,000
Layout: This level has to much stuff to draw out, so just to know
offhand that it's got A LOT of boundries to avoid.
Recommended Drone: Sweep
Starting Lives: 3
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
There isn't much breathing room in this level, but there are plenty
of enemies to push you around including Gravity Wells. As usual
with tight levels bring in the Sweep to help attack around edges.
With most I also recommend staying out of the middle, but so many
enemies build up there that you probably won't have much of a
choice but to get in there and clean those areas out.
Almost all the enemies spawn somewhere in the middle, however
you'll get some out of the corners and sides as well so be aware
you don't let them spawn on top of you. Generators like to
appear in the middle to so if you start getting a ton of enemies
wave after wave you may want to take a look for one of those to
take out.
Not to far into the level you'll also start getting some crazy
tight Meteor Showers. Literally with no space between the Meteors.
Don't be afraid, because they don't last for long and you should
be able to just to hang out by the side until they are done or
completely avoid it because they don't normally take up the whole
screen.
Main strategy I like to go for is use the open area as alleys.
The enemies have to filter themselves through them to get to you
so use this to your advantage. Hang out looking down one of the
openings firing shots into it and as the enemies make their way
to it they'll just get blown up by their shots.
If you hang out by one of the angled ones on the top or bottom
then enemies will filter down both sides and you can essentially
kill them twice as fast. If you get a little behind and they
start getting to close just back off to one of the sides and take
care of them or relocate to another side. If you brought Sweep
with you you'll also be in luck because as enemies get close
(even if they are behind a boundry) it'll take care of them.
So, use all these boundries to your advantage and let the enemies
filter in to where you want them to be. When you get Generators
in the middle areas just get in there a little bit and take them
out then retreat back to the safer zones.
3. Roctris
o-| I-n-f-o |-o
Cost: 55,000
Bronze: 800,000
Silver: 1,600,000
Gold: 4,000,000
Layout:
__________
/ \____
/ \
| \
| __ \
| / \ |
| \ \ |
\ \__/ /
\__ |
\ __/
\________/
Recommended Drone: Defend
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
Alright, as 1 life level's always are, this 1 is hard for me. But
here's what happens. The level starts off with Mayflys and then
Meteor Showers come. You get an occasional Grunt, but for the
most part that is all you really have to deal with. However, a
little ways in you actually start getting Meteor Shower's from
opposite sides at the same time. This is the point where it
starts getting really tricky because you have to dodge both
showers at the same time while avoiding the Teeny Tiny Mayflys.
Defend is pretty much indisposable here because while you attack
the Meteor showers on one side it will take care of the one on
the other side. Just watch the Mayflys because their small size
can make them a little harder to target than something like a
Grunt or Wanderer. But really there aren't many tricks to this
planet.
4. Lostetra
o-| I-n-f-o |-o
Cost: 70,000
Bronze: 1,500,000
Silver: 4,500,000
Gold: 9,500,000
Layout: Big square with lots of funky boundries
Recommended Drone: Defend or Attack
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
This levels got some crazy boundries in it, but really it's just
a big square so treat it like one. This level feels so big due
to all of the weird boundries that I always felt like I had
plenty of space to move around and that the enemies were few and
far between (minus the Generator spawns).
So, I basically went with the method of circling around the
outside edge and then whenever the middle got full or the outside
got empty I went through one of the middle paths to take out
those enemies.
Often Generators will spawn on the sides, normally 2 at a time so
be sure to get over there and either feed points off the enemies
they spawn or take them out. These are probably the biggest pain
on this planet due to the boundries because it's easy to get
cornered and if you get cornered while the Generators are spawning
you can't kill them and won't be able to get out. The other
problem that occurs is that you get trapped by the Tiny Spinners
from destroying Generators spawning Spinners.
As long as your careful though and use the boundries to hide behind
and keep enemies out of your direct path you shouldn't have much
trouble taking care of this planet.
5. Surhex
o-| I-n-f-o |-o
Cost: 97,500
Bronze: 300,000
Silver: 1,000,000
Gold: 3,000,000
Layout:
__/\__
| |
/ \
\ /
|__ __|
\/
Recommended Drone: Defend or Sweep
Starting Lives: 1
Initial Bombs: 0
o-| S-t-r-a-t-e-g-y |-o
This is a small stage Neutron filled single life voyage. As with
many of the stages like this the most difficult part is getting
enough Geoms to get upgraded to the 3 shot burst.
I'm torn between whether I do better with the Defend or the Sweep
to be honest because most of teh time when I die is prevented by
the Sweep taking care of enemies that are to close. But my
general strategy with the Nuetrons since they move fast, but turn
slow is to position myself in the middle and then when they start
coming for me do a little "c" shape (to one side or the other) and
keep shooting towards where I was to kind of take them out in my
sweep. It's not perfect, but it works pretty well.
I'm really quite bad at this stage so that's about the best I
have to tell you. It takes concetration and dilligence so just
keep practicing and you should get it.
6. Maspente
o-| I-n-f-o |-o
Cost: 107,500
Bronze: 8,000,000
Silver: 17,000,000
Gold: 22,500,000
Layout:
_______
/ \______
| \__
\ \
\__ |
\__ |
\ |
\__________/
Recommended Drone: Attack
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
Another Asteroid level only this time it packs in quite a few
Snakes and a handful of Repulsors along with the Asteroids. It's
relatively small even compared to some of the other Asteroid
levels, but the same rules apply. Keep the Asteroids shoved into
the sides to keep them concentrated when they explode and spread
your focus evenly over both sides so that one side doesn't fill
up more than the other. Bring in the Attack drone so you can take
everything out twice as fast and whenever extra enemies spawn
take care of them then go back to the Asteroids.
That's it in a nutshell, if you need more strategy than that look
back to some of the earlier Asteroid levels because all the same
rules apply.
7. Orbtris
o-| I-n-f-o |-o
Cost: 155,000
Bronze: 1,000,000
Silver: 3,250,000
Gold: 7,000,000
Layout:
Recommended Drone:
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
8. Flihex
o-| I-n-f-o |-o
Cost: 200,000
Bronze: 1,500,000
Silver: 3,250,000
Gold: 7,250,000
Layout:
Recommended Drone:
Starting Lives: 3
Initial Bombs: 3
o-| S-t-r-a-t-e-g-y |-o
________
__/ Lambda \________________________________________________________[#GLAMB]
Cost: $40 - Connect to Wii game to unlock this galaxy
Planets: 7
My DS doesn't seem to want to connect to my Wii, sooo I'll have this posted
up as soon as I can get that worked out.
o---------------------------------------------------------------o
|/ \|
| Versions |
0_______________________________________________________________0
\ [#VERSI] /
o-----------------------------------------------------------o
Most people put this at the beginning, but I figure that no one really cares
to read each versions updates, so I put it down here near the bottom. If
you're reading it, rock on.
~~~~ Version 1.1 __ June 21, 2008 ~~~~
So you can see this guide hasn't been updated in about 6 months now, and
throughout that time a lot of people have sent me a lot of info that I
haven't gotten around to adding. So, here it is, all the emails I've
gotten and useful info added in. Sorry for the delay, enjoy it, keep sending
it.
~~~~ Version 0.81 __ January 10, 2008 ~~~~
: Had some spacing issues for some reason, fixed em
: Had "Droid" where it should have been "Drone", fixed
: Revised Weaver Strategy
: Revised thoughts on "Stay away from corners"
: Snipe Drone info confirmed
~~~~ Version 0.8 __ January 9, 2008 ~~~~
: Up to Lambda Galaxy mostly finished (minus some single life levels)
: Had some killer Mine Layer strategies sent in and added
: Costs of most planets added
: Tips and Tricks added
~~~~ Version 0.7 __ January 8, 2008 ~~~~
: Some more planets done in Galaxy "Eta"
: Some basic info put up
: Some extra enemy stats put up
** Progress has been halted for today because I am currently at 500,000,000
pts on planet Vireis in Eta and it's taking forever, but I must press on
and find out if you can get over a billion points. I will report my
findings as soon as I'm done. **
~~~~ Version 0.6 __ January 7, 2008 ~~~~
: Up through galaxy "Eta" mostly completed
~~~~ Version 0.5 __ January 5, 2008 ~~~~
: Basic info and data for everything in the game.
o---------------------------------------------------------------o
|/ \|
| About Me and this Guide |
0_______________________________________________________________0
\ [#ABOUT] /
o-----------------------------------------------------------o
First and foremost thanks to anyone reading this guide especially those of
you who have wandered down to this section to read more about me. I love
playing games and I also love making games. I haven't made any official
games yet, but I'm working on it. I am a programmer and I love working with
Microsoft's XNA, but I also love doing web programming.
I run a website at
http://www.awesomeghost.com. It's basically a blog site
now days. It's been through a lot of changes and updates. I want to get
more tutorial type articles posted up, mainly for XNA stuff, but I like
talking about games and life to.
I don't have a lot of time to make guides being as I am going to school and
also working on making games and websites. Guide writing is very time
consuming and there are a number of people who write more in depth guides
than I do and get them posted a lot quicker than I do so there's really no
point in me trying most of the time. However, Galaxies didn't have a guide
when I started this one (a full guide that is) so I decided to put some
effort into one and post it up.
It's a really fun game to play and I'm getting close to have Gold Medals on
all planets so I felt qualified enough to write up some info about the game.
Hopefully some of you reading this can contribute some great strategies to
really mold this into a really awesome guide. I don't think I have the best
strategies, but maybe I actually know more than I realize.
If you'd like to give some feedback or send a contribution feel free to do
so. You can contact me at:
[email protected]. Just make sure you write
something about Geometry Wars in the title of the email or I may delete it
without even looking at it.
For now, enjoy this guide, enjoy this game, check out my site and send me
some awesome strategies to post in here. Thanks!
o---------------------------------------------------------------o
|/ \|
| Credits |
0_______________________________________________________________0
\ [#CREDI] /
o-----------------------------------------------------------o
Thanks to everyone reading.
Thanks to GameFaqs for hosting.
Thanks to Kuju and Sierra for making Geometry Wars: Galaxies.
Thanks to everyone who is sending me emails helping with contributions.
Don't post this guide on your personal site; contact me if you want to do
so.
This guide is copyright me, ahhsumx, it is my work, but you are free to use
it for your own enjoyment.
Guide started: January 5, 2008
Finished: January 10, 2008