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DS電撃文庫ADV バッカーノ!

DS Dengeki Bunko ADV - Baccano!

Walkthrough
DS 2008

Version:        1.0     released on the 9th of September 2014
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough                                               |   G0300   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'DS Dengeki Bunko ADV - Baccano!' for the Nintendo DS, released by
Media Works in 2008.

The game is a visual novel and your main interactions are gamebook style
choices to make which end up with alternative endings, and some action
sequences where a quick stylus draw is required (very limited and easy).

The game is only in Japanese and there is heavy reliance on Japanese knowledge
overall. There are many terms used that are not so common sense and the series
is based in the 30s (1930s) so furigana are often used as a reading aid to
support kanji.

Before you dive into the game you might want to do the following two things.
       Get to know the series:
       http://en.wikipedia.org/wiki/Baccano!
       Get to know the characters:
       http://en.wikipedia.org/wiki/List_of_Baccano!_characters
Without this it might not be so cool to get into the story.


Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

Controls:
`````````
Not much I want to mention in particular, only that a single press on R will
advance the ext, and holding down the R button will auto-play. VERY IMPORTANT
if you want to get through the story without getting arthritis! It is a really
long story...


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

Before you try to play all the alternative (or "IF" how the game calls them)
endings you need to first play the normal story.

* Ending 01: [鈍行]編 [Donko/Slow Train Scenario]
Remember that you must finish the first scenario to unlock the other scenes for
other endings and always watch the entire scene to continue. If you click the
clock icon during a scene and return to the slot overview it will not count and
you have to watch it again.

There is a long introduction to the story background and it will still be a
while until the train actually has issues for you to make decisions. Sit back
and read the story, auto-play helps a lot here. The game will introduce you to
several options such as character screens and compartment choices, and just
before you get to make your first story choice there is an introduction to that
too. The "clock" symbol lets you return to the cart overview, and watching one
scene will in turn unlock another (also don't forget about the introduction
scenes) time slots and carts. The time is the time period of the hour slots,
not the actual time of the scene. The scene will take place in that hour slot
(there are some exceptions as you will soon see). The choice scenes are clearly
marked with the blue branch icon. Keep in mind that the guide below is for the
choices only. You still have a lot of watching to do for sections where there
is no choice. They will flash in red. The little blue arrows on a cart
represent characters you can view the story for. For example, the dining cart
at 19:00 has a scene for Jacuzzi and Nice and only one has a choice to make.
You can use the "Search" button to see what is new to watch.

Time      | Location| Character | Choice
|18:00 鈍行| 車掌 -> 若い車掌 -> B [線路の影をなぞる者]
|18:00 鈍行| 食堂 -> ジャグジー -> B 大丈夫といって許す。
|19:00 鈍行| 食堂 -> ジャグジー -> A 車掌室に向かう。
|19:00 鈍行| 二等 -> ラッド -> B 食堂車の様子を見に行く。
Before this scene you will get a tutorial on how to interact as action calls.
The scene that follows obviously already has one scenario and if you are not
careful to spot the big "CAUTION" sign then you will fail and get a game over
screen. Thankfully you can continue right before this event. Simply draw a line
across the screen as pointed out and you will see why you just drew it if
correctly. This kind of action event does not really happen as often as you
might expect.
|20:00 鈍行| 食堂 -> ラッド -> C 追いかけない。
|20:00 鈍行| 食堂 -> グース -> A 一等客室へ連れて行く。
|21:00 鈍行| 二等 -> アイザック -> A ミリア・ハーヴェント。
|21:00 鈍行| 車掌 -> ジャグジー -> A 戦いの決意を口にする。
|22:00 鈍行| 貨物 -> ジャグジー -> A 車掌は死んでいた。
|23:00 鈍行| 二等 -> ジャグジー -> B ジャグジーとドニーで探しにゆく。
|23:00 鈍行| 食堂 -> ラッド -> B 黒いドレスの女から逃げ出す。
|00:00 鈍行| 一等 -> ニース -> B ある程度までは本当の事を話す。
|00:00 鈍行| 貨物 -> アイザック -> A [銃は、みんなの心の中にある]
|06:00 鈍行| 食堂 -> ジャグジー -> B 大きく肯く。
|06:30 鈍行| 一等 -> ニース -> B 12本、全部を出す。
エピローグ -> 待つ者たち
01: [鈍行] 編

* Ending 02: [特急] 編 (Express Scenario)
Continue from the main menu after receiving the first Ending for the Express
story, then watch the new introduction parts at the top of the time period
choices (there are more than 2!). You will notice the top (or rather left)
screen will display a different story mode (特急編). New time slots with new
stories will start to pop up now under the "特急" tab of the scene index, and
of course some will have decisions. There are also two choice scenes for the
same character in the same time slot so note the exact time on your left
screen.
Time      | Location| Character | Choice
|20:00 特急| 食堂 -> チェス -> C 車内の何処かに隠す。
|22:00 特急| 貨物 -> チェス -> C 車掌室方向に向かう。
|22:00 特急| 貨物 -> チェス (22:42)) -> A 食堂車の人逹を鏖にして。
|00:00 特急| 三等 -> チェス -> A ボクはトーマスだよ。
|06:00 特急| 車掌 -> ラッド -> A クレアは無視してルーアを助ける。
|07:00 特急| 貨物 -> クレア -> B この青年に倒されてやる。
エピローグ up to 情報屋II

For the other endings you just continue again, there are new options and
afterwards you get more places to watch. I have not listed the exact scenes
because they do not have choices and as far as I remember not even action parts
so just watch it and then the loooooong scene at the end results in another
ending.

* Ending 3: 小気味
After this ending you get introduced to the IF scenarios that do not continue
to the "True End" by making different choices. Each ending starts with a choice
somewhere and then you will have to continue through more scenes (most without
choices to make) until you get to see the end of that scenario. I only list the
choice scenes and not the actual flow again. The endings below are obviously
listed in Ending order so not the best way you want to go through them all as
you will lose progress of the main story, so if you beat one you have to replay
with the main story flow (either normal or express scenarios). This can be very
time-consuming.

* Ending 4
Time      | Location| Character | Choice
|06:00 鈍行| 食堂 -> ジャグジー -> C 間違いなくニースだ。
..continue to the end

* Ending 5 & 6
Time      | Location| Character | Choice
|18:00 鈍行| 車掌 -> 若い車掌 -> D [特別クイズ]
|20:00 特Q| 車掌 -> ジャグジー -> C [失われたムー大陸]
|14:00 特Q| その他 -> ジャグジー -> B アリゾナ州
Normally you see Ending 5. See Ending 6 when the quiz is incorrect.

* Ending 7
Time      | Location| Character | Choice
|18:00 鈍行| 食堂 -> ジャグジー -> A 笑って頭を撫でる。

* Ending 8
Time      | Location| Character | Choice
|18:00 鈍行| 食堂 -> ジャグジー -> C 軽く注意をする。

* Ending 9
Time      | Location| Character | Choice
|18:00 鈍行| 車掌 -> 若い車掌 -> C [鉤爪の蜂男]

* Ending 10
Time      | Location| Character | Choice
|19:00 鈍行| 食堂 -> ジャグジー -> C 怯えてニースに縋る。

* Ending 11
Time      | Location| Character | Choice
|18:00 鈍行| 車掌 -> 若い車掌 -> A [悲劇のチケット]

* Ending 12
Time      | Location| Character | Choice
|19:00 鈍行| 二等 -> ラッド -> A このまま客室にいる。

* Ending 13
Time      | Location| Character | Choice
|19:00 鈍行| 食堂 -> ジャグジー -> B 一等車輌方面に向かう。

* Ending 14
Time      | Location| Character | Choice
|19:00 鈍行| 二等 -> ラッド -> C とりあえず廊下に出る。

* Ending 15
Time      | Location| Character | Choice
|20:00 鈍行| 食堂 -> ラッド -> A すぐに追いかける。

* Ending 16
Time      | Location| Character | Choice
|20:00 鈍行| 食堂 -> ラッド -> D 追いかけるかどうか悩む。

* Ending 17
Time      | Location| Character | Choice
|20:00 鈍行| 食堂 -> ラッド -> B あとで追いかける。

* Ending 18
Time      | Location| Character | Choice
|20:00 鈍行| 食堂 -> グース -> B 二等客室へ連れて行く。

* Ending 19
Time      | Location| Character | Choice
|20:00 鈍行| 食堂 -> グース -> C いっしょに食事をする。

* Ending 20
Time      | Location| Character | Choice
|20:00 鈍行| 食堂 -> グース -> D 踊りに誘う。

* Ending 21
Time      | Location| Character | Choice
|21:00 鈍行| 二等 -> アイザック -> C ブラム・ストーカー

* Ending 22
Time      | Location| Character | Choice
|21:00 鈍行| 二等 -> アイザック -> D 自分だと答える。

* Ending 23
Time      | Location| Character | Choice
|21:00 鈍行| 二等 -> アイザック -> E 思い出せない。

* Ending 24
Time      | Location| Character | Choice
|21:00 鈍行| 車掌 -> ジャグジー -> B 列車強盗をやりとげる。

* Ending 25
Time      | Location| Character | Choice
|21:00 鈍行| 車掌 -> ジャグジー -> C 殺られる前に殺ってやる!

* Ending 26
Time      | Location| Character | Choice
|22:00 鈍行| 貨物 -> ジャグジー -> C 運転手はキミだ、車掌はボクだ。

* Ending 27
Time      | Location| Character | Choice
|22:00 鈍行| 貨物 -> ジャグジー -> B 車掌は苛められた。

* Ending 28
Time      | Location| Character | Choice
|23:00 鈍行| 二等 -> ジャグジー -> C あとで探しにゆく。

* Ending 29
Time      | Location| Character | Choice
|23:00 鈍行| 二等 -> ジャグジー -> D 二人のことは放っておく。

* Ending 30
Time      | Location| Character | Choice
|23:00 鈍行| 二等 -> ジャグジー -> A 全員で探しに行く。

* Ending 31
Time      | Location| Character | Choice
|23:00 鈍行| 食堂 -> ラッド -> A 黒いドレスの女と対決をする。

* Ending 32
Time      | Location| Character | Choice
|00:00 鈍行| 一等 -> ニース -> C 本当の事を全て話す。

* Ending 33
Time      | Location| Character | Choice
|00:00 鈍行| 一等 -> ニース -> D 仲間になりたいと言う。

* Ending 34
Time      | Location| Character | Choice
|00:00 鈍行| 貨物 -> アイザック -> C [流れ者に惚れたら不幸になるぜ、お嬢ちゃん]

* Ending 35
Time      | Location| Character | Choice
|00:00 鈍行| 貨物 -> アイザック -> B [武士道と云ふは死ぬ事と見つけたり]

* Ending 36
Time      | Location| Character | Choice
|06:30 鈍行| 一等 -> ニース -> A 爆薬を出さずに交渉する。

* Ending 37
Time      | Location| Character | Choice
|06:30 鈍行| 一等 -> ニース -> C 爆薬をグースに投げる。

* Ending 38
Time      | Location| Character | Choice
|00:00 鈍行| 一等 -> ニース -> A 本当のことは話さない。

* Ending 39
Time      | Location| Character | Choice
|06:00 特急| 車掌 -> ラッド -> C クレアにタックルする。

* Ending 40
Time      | Location| Character | Choice
|07:00 特急| 貨物 -> クレア -> A この青年をぶちのめす。

* Ending 41
Time      | Location| Character | Choice
|18:00 鈍行| 車掌 -> 若い車掌 -> A [悲劇のチケット]

* Ending 42
Time      | Location| Character | Choice
|18:00 鈍行| 食堂 -> ジャグジー -> A 笑って頭を撫でる。

* Ending 43
Time      | Location| Character | Choice
|20:00 特急| 食堂 -> チェス -> A 一緒に連れてゆく。

* Ending 44
Time      | Location| Character | Choice
|20:00 特急| 食堂 -> チェス -> B ここで殺してしまう。

* Ending 45
Time      | Location| Character | Choice
|19:00 鈍行| 二等 -> ラッド -> C とりあえず廊下に出る。

* Ending 46
Time      | Location| Character | Choice
|22:00 特急| 貨物 -> チェス -> A ここで待ち伏せする。

* Ending 47
Time      | Location| Character | Choice
|22:00 特急| 貨物 -> チェス -> B 食堂車方向に向かう。

* Ending 48
Time      | Location| Character | Choice
|22:00 特急| 貨物 -> チェス -> D 屋根から車掌室に向かう。

* Ending 49
Time      | Location| Character | Choice
|22:00 鈍行| 貨物 -> ジャグジー -> B 車掌は苛められた。

* Ending 50
Time      | Location| Character | Choice
|23:00 鈍行| 二等 -> ジャグジー -> A 全員で探しに行く。

* Ending 51
Time      | Location| Character | Choice
|22:00 特急| 貨物 -> チェス2 -> C 食堂車の人達をみんな助けて。

* Ending 52
Time      | Location| Character | Choice
|00:00 特急| 三等 -> チェス -> B ボクはチェスだよ。

* Ending 53
Time      | Location| Character | Choice
|00:00 特急| 三等 -> チェス -> C ボクは……木乃だよ。

* Ending 54
Time      | Location| Character | Choice
|00:00 鈍行| 一等 -> ニース -> C 本当の事を全て話す。

* Ending 55
Time      | Location| Character | Choice
|23:00 鈍行| 食堂 -> ラッド -> C 車内に隠れてやり過ごす。

* Ending 56
Time      | Location| Character | Choice
|06:00 特急| 車掌 -> ラッド -> B このままクレアを殴る。

* Ending 57
Time      | Location| Character | Choice
|06:00 特急| 車掌 -> ラッド -> D [結婚してくれッ!]と叫ぶ。

* Ending 58
Time      | Location| Character | Choice
|06:00 特急| 車掌 -> ラッド -> C クレアにタックルする。

* Ending 59
Time      | Location| Character | Choice
|07:00 特急| 貨物 -> クレア -> A この青年をぶちのめす。


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     Complete (9th of September 2014)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

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Media Works for the game.

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and a violation of copyright.        ,,,
                                   (o o)
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